Free monologue from the glass menegerie

Humor

2008.01.25 07:36 Humor

For all things funny!
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2012.10.22 12:47 biurb The mystery of the soda.

Infomercials out of context. A subreddit for infomercials taken OUT OF CONTEXT in animated images. This subreddit is for ads that show real aspects of life but in a completely unrealistic way.
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2012.05.24 05:07 AlexCail Overwatch

Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter from Blizzard Entertainment.
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2024.05.15 22:46 vincentlepes Props to Parfums Vintage

I've been on a sampling kick the past few months and tried a bunch of new things, even dragging my wife into it. I've placed small orders from a few different decant stores to try things out. It's been a fun journey and I've been learning a lot.
I was looking for something to replace Aventus for me, since I got a bad batch--I mean just awful, not just a small batch variation, but an unwearable powder bomb that didn't even smell like any of the popular notes like pineapple or smoke. Normally I support buying originals, but I refuse to pay Creed those prices if they don't use the money for better quality control and higher consistency standards. I tried but didn't like Club de Nuit, that opening is terrible and smells like cleaner, although it is nice later on. I tried a sample of Pineapple Vintage Intense and really liked it, on its own merits even though it is a clone. Parfums Vintage has a better pineapple note than Aventus in my opinion, though there are also things I prefer in Aventus.
So I placed an order with them directly to try four of their variations and see what I like most. I like that they have started from a clone and made it their own in various ways, although the selection is a bit overwhelming to navigate. My order arrived in a beautiful branded box made of really nice materials, with a wrap around sleeve. Inside are four beautifully printed and embossed cards with each sample, and even a 5th sample I didn't order was included for free. The sample bottles themselves are high quality glass with nice labels and metal caps. I have yet to test the atomizers, but they are not screw-on and I can see a bit of plumber's tape on one so I bet they are pressurized.
They all smell great so far (sniffing the atomizers) but I won't know until I try them each how good they are. I was very impressed with the PVI, so I think they will be great.
I know what matter most is the fragrance, and so far I think they are doing a great job there, even if their formulas are unoriginal. But the packaging and presentation blew me away for a handful of affordable samples. I haven't seen anything like this from other sample or decant stores, it left me a really good first impression. I hope to see them do more and more originals and could see them emerging as a unique niche brand of their own and not just a clone brand. If they take their "inspired by" fragrances this seriously, I am impressed and think they will go far as they introduce more of their own originals.
submitted by vincentlepes to fragrance [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 22:28 EccentricSage81 nanotech hydrophobic cleaning!

The lotus leaf is listed as the greatest cleaning agent known to mankind in wikis and was the religious symbol of countless religions. when dirt is wet and becomes sticky mud it dries caked on and stuck and traps or allows for other air or splashes or spills to sort of stick. nanotech is so much smaller its like a big warehouse of crates having dust settle between them and by wiping and buffing and polishing around you remove some of the dirt hopefully most of it and get it underneath it will go right through and under about anything, got a tarpaulin or umm curtains over the window spray the curtains and unseen fine nanotech SHINES the window beautiful perfect coatings. the thin film is like nonstick frypan stuff but not the teflon stuff its safe diamonds arent teflon so the moisture and dirt wont stick as much and easily clean off or sorta slide down? nanotech like INKS and alcohol dyes (food coloring) or other paint pigment powders and !SOME! clearcoat polishes over a certain hardness rating which are safe for homes as under sapphire 9H or 10H it might be some sort of waste product cheap being sold as something like SCOTCH GUARD which may or may not have those long lasting microplastics which could be tiny serrated or jagged. If something is 9H or 10H diamond or sapphire hardness the few enamels or epoxys that bond that strong are small enough and dense that their structure is so tiny it slips through and under inside things and can reinforce them but doesnt damage round cells in organisms. the same way glass cleaner must be diluted and used everywhere as glass is porous and prehistoric volcanic obsidian glass walking spiders can walk up glass with special microhooks in their feet for the holes in glass look a bit like a golf ball dimples everywhere with tiny hole looks like hair lines through it like imagine those office ceiling panels with the holes in white particle board. So glass cleaner cleans out the gunk or else your windows will have a brownness you struggle to clean out of the glass without a deep penetrating cleaning agent that comes out looking a bit like brown river water thats discolored from the porous rocks in the water having umm tiny microorganisms yep rivers of brown. So a tiny drop of glass cleaner or a couple drops in a spray bottle or a bucket of water and maybe some one or two drops hydrophobic glass coating or quickpaint coat and a tiny drop or two or a single spray of PLASTIC AND LEATHER RESTORER
with these drops of stuff in water in a spray bottle or bucket you maybe wanna find something with a high % percentage of surfactants on the back of the detergent/soap bottle to wipe out germs and uhh its the cleaning component in all bubbling detergents the sort of science and cleaning and germ killing powers of it. Some floor cleaners made for timber floors that might be a little streaky and say like a polish or cure or something that maybe gives timber a little bit of a darker look when used regularly and appears subtly more expensive looking like hardwood but isnt carbonizing its a type of cellular structure bonding that reinforces not prehistoric torture the wood into looking blowtorched carbon stuff chemicals its a cleaning product disenfectant that protects and polishes but it needs some sprays of water then a spray or a few drops then buff it in and then dust mop it dry as its got some mild ANTISTATIC which helps lift up dust.. i found one that cleans like magic at my asian supermarkets but im not recommending specific brands over the other its the science of cleaning. then maybe put in a couple drops or up to a teaspoon of 10H hardness and like spray your laundry on the line or your carpet or whatever.. i do everything.. some products not 9H or greater will use some unsafe superglues which ignite cotton fabrics into flames or other things.. now house construction products like liquid nails brown glue for holding timber together might have a clear version called liquid glass that might be for window glazing or whatever i hadnt checked if its safe to use on fabrics and other surfaces the POINT of it is the NAME might say liquid glass but its maybe not silicon dioxide that the florist uses to keep their plants fresh for 2 weeks longer liquid glass as in THAT liquid glass like on your phones nanotech liquid screen protector you apply several coats of one each day then reapply every 8 months the cheap stuff.. some of the auto ones for cars can last 9 or 10 years. i found lots of bargain store looking products of sites like aliexpress or maybe amazon with brands like glassxkare or fantastic XML and adams polishes for tiny vials of 50ml or less of 10H hardness affordable or fantastic XML for like a big 500ML 9H hardness spray bottle that when sprayed into a spray bottle of water and glass cleaner and a drop of hydrophobic coating and plastic and leather restorer and a tiny drop of timber floor polish cleaner that may or may not make it a tiny bit streaky or splotchy the hydrophobic coatings may also be too hydrophobic you can tell if your spray bottle wont suck up water because the water cant enter the tube but if you spray a couple spray bottles of such tiny drops the nozzle will clog and not spray anymore.. nanocoatings can be tricky i dunno what to do. if its scratch protect films make it streaky and require buffing power tools and youre not loud big tools like me maybe aim it at carpets and couches rather than windows and do those without the floor polish. I've found no sort of uhh possible forseeable reasons for any health issues and my stuff looks and FEELS amazingly better, i think bathroom toilets or tiles or shower and tap fixtures or.. walls and floors and furniture and clothes.. i think id only not try spraying my drinking cups and cutlery but i honestly think i might need to drink the stuff its THAT GOOD. my cats LOVE IT! its kinda scary awesome.. i tried brands of plastic and leather restorer and quick paint coat and hydrophobic glass coating from HGKJ black and green labels. I couldnt tell you how safe it is, i just struggled as im a disability pensioner and saw our really old house falling apart and this damn near reversed a few decades off it and brand new snow clothing and jackets and throw rugs i bought felt BETTER THAN NEW i mean ridiculously better than new. ancient poisons used to clean HALF as good and were feared for being too good and too cheap. But diamonds and liquid diamond are naturally occuring hot springs reactions and the reason monkeys stay in there. its literally pretty much good for all life.
(plastic and leather restorer see leather deep conditioner but better and sorta similar to glass cleaner but a sort of UV protect oil and reinforce that adds the rich deep black color back to PU leathers and those vinyl anime girl figures yellowing from the sunlight and UV will becomes their original selves again or old yellowy car headlight covers get fixed up but so do most paints and timbers and other things. but you wanna seal it in with a nano coating when cleaning it out plastic and leather restorer is used in plastic manufacture and when you peel those clear plastic film stickers off shiny new products they help prevent its slow gradual evapouration and why they look so nice and black and arent just to prevent scratches. several days later plastic and leather restorers super shiny rich deep 'wet hair look for your black pleather chair' will seem to have worn off but its UV protect and other things will still be there and some polishes waxes or coatings can help keep it and its colors and UV protect there a bit longer well the look the restorer itself keeps it like how it was quite a while years? till it goes yellowy or faded again.)
So when we look at the water beading on lotus/lily pad leaves and things, ancient people used saps and old polishes and obsidian blades arrowheads since dinosaurs era. which with 200 times sharper than steel knives carbon nanotech its super dangerous deadly and was mostly all used up and we swapped it all out for modern glasses and glazing and safety glass so we dont slice our selves into piles of body parts on invisible pieces. Since the days of ink and whetstone nanotech advanced impossibly high particularly in volcanic hot springs countrys with samurai swords and caligraphy brush ink. Trying to find the scientifically safest and best possible cleaning products super affordably that might be useful for washing clothes, cars, metals plastics and other things.. are strangely not at the home hardware stores.. you see synthetic diamonds been on the gem market for centuries but too expensive to produce till modern different approaches with lasers and different gas precipitation with super high electricity concentrated over weeks or months or special electrolosys solutions will slowly layer and create diamonds but the diamond solution precipitated that grouped to each other or doesnt perfectly slot into the sort of tetris like bonds of the outer layers of the diamond a bit like diamond growth needs spaghetti O's and we're raining alphabet soup at it till with a bout 30% of the letters having a good chance of sticking. every few hours the solution of sublimation precipitate is swapped out creating a couple oven trays of 'liquid diamond solution' 10H hardness brightness and shines up glass with a thin film of diamond giving it moisture modest water resist we can use graphene to increase water resist and 10H+ hardness and apply hydrophobic coatings.. So who makes lots of these liquid finishes and what are they used for? Most are produced by a car race track owner who insists they protect their cars before taking them out onto the track or a speck of dirt or sand might scratch up the paint. But if i wanted to like power pressure washer spray it up onto my roof tiles and thin out some of that lichen and make them more uhh watertight leaks arent a concern but it might prevent a terrible future. anybody know why its not already a thing and there isnt countless guides on the ideal ratios and stuff? i mean its about as expensive as laundry detergent concentrate and used to be in most of those still is in some developed countries.. its what makes american movie sets look so umm bright and shiny and polished and awesome and makes mansions look like mansions or wealthy look and feel and its where LUXURY COMES FROM. is my cheap poor persons attempt at cleaning my own home not good? even if its mildly bad i think i'd use it forever. ESPECIALLY on things like 100% bamboo bed sheets i bought cheap ones from an australian online retailer and a few coatings of sprays and they felt and looked so dang shiny and awesome. Some bottles of the stuff claim 6 drops coats the car but remember many are diluted or not full strength or dont last long as advertised or a big bottle 500ML might be 3months to a year.. rather than tiny medicine bottle 50ml or 30ml sized 3-5 years most i guess, you need to keep applying a coat very often but having it not be streaky or buffing it in is tough so i maybe shaved years off its coating and thinned it out and just apply a bunch of coats as often product claims 9H its only a tiny % the whole spray bottle and needs many many applications to approach that but it is POSSIBLE theoretically. remember all glass cleaner is blue colored so when you dilute it with water you shouldnt have it fully color the water too much or its TOO STRONG. 80s people cleaned 80s glazing which maybe radium or lead tincture as radiation blocking films were often lead or radiation lined literally as a radiation shield was a.. film of radiation so it lasted years and needed double or triple glazing for expensive high rise buildings and cleaning heaps of smoky 80s glass dredged out horror mud floods of brown sludge that got them accused of dirtying things, though 80s squeegee thingys are really bad unless you reverse them and press down on a microfibre cloth with them for good even pressuer and a nice streak free clean using the back black rubber blade part to make a thin line of glass cleaning cloth good contact i previously saw reverse squeegee you mount cleaning cloths into specifically but searching i cant find to buy it when i tested it out at home with a squeegee that doesnt clip in like that. are there special tools you guys use? whats the secret? also the purple ceramic graphene ones seem awesome but maybe arent quite close to 9H either.. the bright shine of 10H or 10H+ on tiles and glass.. when apply hydrophobic it looks like zero application of anything somehow its gone for days. does anyone have a more ideal ratios specific or specific active ingredient amounts by weight or dilute with stuff that isnt water to help it keep its years of coating? does using a power washer make it not last? or last longer? or apply streaky splotchy? if its splotchy would more coats over weeks get it all consistent?
the liquid diamond stuff is in many countrys water or whatever.. but uhh concerns about silicosis maybe arent a thing at all if you cough it feels like its cleaning your lungs not harming them. Silicosis happens when criminal retards enter a sandblasting sealed room containment to steal the literally raw materials from factories or whatever or they use water cutting and sand blasting and CNC machines and sharpening blades constantly without sealed enclosure vacuum air scrubber filters. thats what wrecks those benchtop workers also they maybe mixing or breathing wrong epoxys and resins or dont seal them with the correct sealants and polishes and finishes.
submitted by EccentricSage81 to housekeeping [link] [comments]


2024.05.15 22:00 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.15 22:00 Mauryos 28 M4F Spain/online - Introvert looking for love & a serious relationship

Hello, I am open to cisgender and/or transgender females in order to have a lifelong relationship together. I am not sure about wanting to stay in my country, so eventually relocating is something I'd be willing to do if you think it's realistic and that could work for us (so it's probably better if you're from the USA, or my country).
If you care about this, I don't really mind where you stand on the MBTI, I myself have scored as an INTP, INTJ and ISTJ, so if you are an introvert as well, that could be great. Need to add that I currently do not have a job, however I am trying my best in order to do things/courses and furthering my education/résumé.
What I'm searching in someone is:
Now these are the things that would describe me: I am very shy and introverted, and have never had a romantic relationship; I greatly value loyalty, love and understanding in someone, so if you give me that, you'll also receive it.
I'm generally very reluctant to take and post images of me publicly, but here I can describe a couple of physical traits, because I know it can be a deal breaker to some: I'm not very attractive, mostly because of my hairline and the fact that I wear glasses (I think I'm slightly better looking without them, but I'd rather not wear contact lenses for now), and I'm around 5'3''. That's the main thing, other than that I look average, but if I shave, I kind of look a bit stereotypically "nerdy".
As you've guessed by now, I'm plant-based, so essentially I follow a vegan diet and do not intend to change that. I am slightly left-leaning and don't tend to like extremes when it comes to politics; I am atheist/agnostic.
My hobbies are typically indoor, which includes things like: relaxing with music, doing digital art (sometimes), watching movies/shows/anime, browsing stuff on the Internet, and lately, reading some stuff. I am not much of a gamer, I don't even have a console anymore, but if that's your thing, when we meet and if you'd like, I'd definitely be willing to play with you in case that's one of your hobbies. I'll also be happy to join you in doing casual exercise if you like doing that, but I am by no means a hardcore gym-enthusiast.
My intention is to have, firstly, a LDR in order for us to get to know each other better and see if we're compatible, and if so, then it would hopefully develop into a healthy, loyal, and honest relationship. Not only that, but I'll also want to be your best friend, which means that I'll want to do all kinds of things together, from day to day stuff, to sharing hobbies, etc.
If you think this could actually work, feel free to send me a PM and tell me a bit about you! Have a nice day!
submitted by Mauryos to dateademi [link] [comments]


2024.05.15 21:56 Mauryos 28 [M4F] Spain/online - Introvert looking for love & a serious relationship

Hello, I am open to cisgender and/or transgender females in order to have a lifelong relationship together. I am not sure about wanting to stay in my country, so eventually relocating is something I'd be willing to do if you think it's realistic and that could work for us (so it's probably better if you're from the USA, or my country).
If you care about this, I don't really mind where you stand on the MBTI, I myself have scored as an INTP, INTJ and ISTJ, so if you are an introvert as well, that could be great. Need to add that I currently do not have a job, however I am trying my best in order to do things/courses and furthering my education/résumé.
What I'm searching in someone is:
Now these are the things that would describe me: I am very shy and introverted, and have never had a romantic relationship; I greatly value loyalty, love and understanding in someone, so if you give me that, you'll also receive it.
I'm generally very reluctant to take and post images of me publicly, but here I can describe a couple of physical traits, because I know it can be a deal breaker to some: I'm not very attractive, mostly because of my hairline and the fact that I wear glasses (I think I'm slightly better looking without them, but I'd rather not wear contact lenses for now), and I'm around 5'3''. That's the main thing, other than that I look average, but if I shave, I kind of look a bit stereotypically "nerdy".
As you've guessed by now, I'm plant-based, so essentially I follow a vegan diet and do not intend to change that. I am slightly left-leaning and don't tend to like extremes when it comes to politics; I am atheist/agnostic.
My hobbies are typically indoor, which includes things like: relaxing with music, doing digital art (sometimes), watching movies/shows/anime, browsing stuff on the Internet, and lately, reading some stuff. I am not much of a gamer, I don't even have a console anymore, but if that's your thing, when we meet and if you'd like, I'd definitely be willing to play with you in case that's one of your hobbies. I'll also be happy to join you in doing casual exercise if you like doing that, but I am by no means a hardcore gym-enthusiast.
My intention is to have, firstly, a LDR in order for us to get to know each other better and see if we're compatible, and if so, then it would hopefully develop into a healthy, loyal, and honest relationship. Not only that, but I'll also want to be your best friend, which means that I'll want to do all kinds of things together, from day to day stuff, to sharing hobbies, etc.
If you think this could actually work, feel free to send me a PM and tell me a bit about you! Have a nice day!
submitted by Mauryos to r4r [link] [comments]


2024.05.15 21:53 dancergirlktl [Sell and Swap/US Only] MAC, Too Faced, Tarte, Bobbi Brown, Benefit, Smashbox, Clarins, Colourpop, Clinique, Innisfree, Burberry Her, Maison Margiela Replica

Hi all! Help me clear out my life of backups and samples I'll never use. Hopefully you'll find a new HG or something you've always wanted to try in my stash. I've priced everything to sell and do feel the prices are fair and low but of course I'm willing to bundle. The prices are based off what I actually paid for the products, not the retail price. I buy most things on sale and you'll get a discount on top of what I paid.

Makeup

Eyeshadow Verification: https://imgur.com/a/EEtDTYL
Base Products Verification: https://imgur.com/a/YB476xo
Blush/HighlighteBronzer Verification: https://imgur.com/a/jhbuklM
Eyeliners/Mascaras/Brows Verification: https://imgur.com/a/RmvE8EM
Lips Verification: https://imgur.com/a/3Kgc3YS

Skincare Verification: https://imgur.com/a/TfQlafY

Other Verification: https://imgur.com/a/jgUpId

ISO List:- Try me on Suqqu Eyeshadows and Blushes- Charlotte Tilbury Eyeshadows

submitted by dancergirlktl to makeupexchange [link] [comments]


2024.05.15 21:36 avidsoulslayer [S][USA-NY] Sony FE 35mm 1.4 GM, Sony FE 20mm 1.8G, PolarPro 67mm CPL

Hi All,
I live 5 mins walk from Barclays Center in Downtown Brooklyn, NY 11217.
Why am I selling these two lenses and CPL? I acquired the Sony 16-35mm 2.8 GM II from B&H Photo earlier this year and stopped using the 35mm and 20mm because the 16-35 zoom lens covered the focal length of both prime lenses. I am also looking to raise funds to purchase the Sony 300mm 2.8 GM for wildlife photography which I recently got into. By selling the 35 and 20mm lenses, which are my only glass with 67mm threads, I no longer have a need for the 67mm CPL.
Please feel free to message me if you have any questions or need more photos of the items!
Local cash or paypal G&S if shipping
Discounted Price for all three items: $1500 shipped (or $1460 local pickup)
submitted by avidsoulslayer to photomarket [link] [comments]


2024.05.15 21:09 tonyyaya4 She's Not Sorry by Mary Kubica Free Audiobook and Review

"She's Not Sorry by Mary Kubica" is a riveting psychological thriller that explores the dark and twisted nature of obsession and revenge.
The tale follows Charlotte Glass, a successful psychologist who seems to have it all—a loving husband, a gorgeous home, and a booming career. But beneath the surface, Charlotte conceals deep-seated insecurities and unresolved trauma from her past.
When Charlotte's life is dramatically upended by the arrival of her estranged twin sister, Elle, she is forced to confront long-buried secrets and confront the demons that have haunted her for years. As tensions develop between the sisters, Charlotte becomes increasingly paranoid, thinking that Elle is attempting to destroy her ideal existence.
Kubica's prose is dramatic and intriguing, bringing readers into Charlotte's increasingly unstable thinking as she grapples with paranoia and hallucination. The narrative is loaded with twists and turns, leaving readers wondering until the very end.
One of the novel's strengths is in its investigation of complex personalities and relationships. Charlotte is a captivating protagonist, imperfect and weak yet resolute to safeguard everything she holds dear. Elle, meanwhile, is a strange and intriguing figure whose true objectives remain veiled in darkness.
While "She's Not Sorry" is a scary thriller, it also delves into deeper issues such as the nature of identity, the bonds of sisters, and the effects of trauma. Kubica masterfully navigates these difficult issues, adding depth and dimension to the drama.
Overall, "She's Not Sorry" is a compelling psychological thriller that will keep readers on the edge of their seats until the final page. Mary Kubica's superb narrative and intriguing characters make this novel a must-read for enthusiasts of the genre.
Free Audiobook with a free trial of Audible at freeaudiobookstrial .com
submitted by tonyyaya4 to Audiobookladz [link] [comments]


2024.05.15 21:00 handthatf33ds 29 [F4M] UK, EU and US longing.

Hey, hi, hello.
I’ve been posting on and off for a few years now and I’m sure some of you are sick of seeing me. Oh well, we’re in this sub for one reason and one reason only: to find a connection and possibly a happy ending.
I’ve been told I’m too picky and too open about myself; I don’t think Im either of these things. We all have different tastes and expectations from other people and that’s fine. And yes, I am very open about who I am, shouldn’t we all be? Would save us some disappointment.
I did try numerous dating sites and chatrooms but to no avail; those whove been in the same situation know what’s that like. I have a fair share of horror stories from dating apps and who knows, one day I could share these with you!!
Before I move onto the spiel about myself and how much of a catch I am please read below:
About you:
-living the UK/Europe/US (max of 6h time difference)
-a straight man
-a homebody, with the occasional want to go out and do things
-aged 29 – 48 (I will not reply if you’re not within the age bracket)
-speak English (for communication purposes duh)
-child free (and must want to remain this way)
-MONOGAMOUS
-NO PREFERENCE HEIGHT OR BODY WISE, I’m all about a nice face
-impeccable basic personal hygiene (not expecting you smelling like your local perfume store)
-no addictions (ie excessive alcohol use, smoking and any type of illegal drugs)
-respectful, loyal, funny, affectionate, caring, loving and patient (a lot of it needed with me).
-will not demand any personal content (if you know what I eamn)
-in full time employment (if we are long distance, how else are you going to fund your travels?)
But beyond all that I’m after a best friend. Someone who will have my back until the end. Someone who will accept me for who I am and wouldn’t want to change me (I can offer the same back). Someone who will enter my life and assume the role of my partner (eventually) and join me on this rather bizarre journey called life. Don’t give up on me and I wont give up on you.
I will not respond to any messages along the lines of ‘hru’. ‘hi’.
Once again, no budging on the age or location.
If your profile contains anything inappropriate, I won’t respond either.
I think I made myself more than clear.
Just one more thing, I promise!!!!
This is not to get any attention or sympathy or help; more of a prewarning. I have met a lot of amazing people on here who got their hopes up about me and once things didn’t seem to be as amazing as this image, they had of me they left.
I was diagnosed with bipolar disorder at the age of 12, as well as severe anxiety (no self-diagnosis here, by an actual professional). I take meds for it but some days are worse than the others. I’m also on the waiting list to get help, but like me you’re in the UK you’ll know what this is like (no issues with the NHS, they’re amazing; just overworked and understaffed). I can’t afford to go privately. At this moment in time,I am about 2 years away from seeing someone.
I suffer from fibromyalgia (if you don’t know what this is, just google it) in late 2019 after ruling everything out. I have days when I’m extremely exhausted and in a lot of pain. I still go to work and try to go on about my life as much as possible but please bear that in mind.
Ive been taking all sorts of meds too, including painkillers to control the pain.
Please don’t see me as someone hopeless or feel sorry for me. This is not the point of this confession.
My name is Anita and I’m a 29yo Eastern European woman, living in the UK just outside of Bristol. I’ve been here for the last 17 years and I consider myself England my home. I’m not considering moving back at any point in my life (however I’ll move elsewhere for the right reasons and right person). I will share my exact location once we’re acquainted a bit more.
I’m 6ft tall (yes I am this tall and I’m aware that it’s way too tall for a woman) and. weight approx 13st or 200lbs (my weight keeps fluctuating a lot and no, I’m not looking for any tips to lose weight). I dye my hair red but it’s more like ginger these days. I have green eyes (they’re useless as I wear glasses) and I wear a lot of black eyeliner lol. I guess you could say I’m kinda emo/goth?
An extreme introvert since I was a young one (definitely not shy, in fact I can get a bit volatile when it comes to standing up for myself). I don’t need to get out of my shell, so none of that please. I like my own company as well as my loved ones; and leaving the house only for work and groceries suits me well.
I’m a vegetarian (not a deal breaker if you’re not; your choice is to eat meat and mine isn’t. Respect it and you shall receive the same back). I think it’s time for everyone live and let others live too.
Tea, coffee and snack addict! (I love herbal tea with no sugar or milk; coffee wise I like a good cap or a caramel macchiato as a treat. Snack wise anything goes really. Fruit, crisps, cake and sweets!)
Bookworm (I haven’t read in a long time, I love books I promise. Just haven’t had much time lately. I have a stack of them which is growing. I need to finally find some time and immerse myself in one of many crime novels I have).
Apolitical (now, I read the news everyday but I do not support any of the parties. They don’t care about you or me, sorry to break this to you).
Animal lover (I have 4 rescued cats two boys and two girls aged between 10-11 who are my absolute life. In total, my mum and I have rescued about 60 cats in the last 10 years. We found them safe and loving homes but for some of them unfortunately it was too late).
No addictions here (I don’t drink or smoke; although I like my vapes a lot).
In my spare time (whatever I get of it) I like to go for walks, listen to music and podcasts, nap, watch tv, chill with my mum and cats, go shopping and grab a coffee with my ma, visit my brother in London, over eat, over think and read books.
I don’t really have any hobbies.
I don’t game religiously but I do enjoy sims 4 (someone told me that isn’t gaming although I’d say it’s a computer game so clues in the name but what do I know, right?) I don’t watch anime either, tried once and couldn’t get into it.
As you can tell, I’m just a relatively unremarkable human being, trying to find her place in this world. And I’m happy about that, being in the limelight is the last thing I know.
With that being said, if you managed to get through my ramblings and they somewhat resonated with you, shoot me a message.
Message me with your name, age and location and what caught your eye about my post. Don’t have to send me your picture right away; I won’t send mine until I’m comfortable enough. To show that you have read, end your message with ‘toodlepip’.
I will respond as soon as I can but please note that there might be delays in messaging back due to well… life being life I suppose.
And if you didn’t like what you read… well then scroll along, no need to let me know about this in the comments or to message me to call me names. It’s nice to be nice.
Thank you for reading this and looking forward to seeing some messages. If not, best of luck in your search!!!
submitted by handthatf33ds to ForeverAloneDating [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 20:32 Flagg1991 Children of the Night (Part 4)

Club Vlad sat near the confluence of Central Avenue and Washington Avenue, Albany’s two main thoroughfares. Two stories with blackout windows and a box office from when it used to be a movie theater, it was swarmed with people when Dom first spotted it ahead. He was somewhat familiar with it: He passed it every day on his way to work, and it was always busy around his time of evening, even on weeknights. Part of him always wanted to go inside and be a part of the scene, but he never did.
The man in sunglasses - his name was Joe - led Dom toward the club, and even before Joe spoke, Dom somehow knew that it was their destination. “There,” Joe said. “We’ll go around back.”
Dom and Joe had been walking for what seemed like an hour but couldn’t have been more than fifteen minutes. Dom stuck as close to Joe as possible as if for protection, and had become accustomed to his pungent smell. It was noticeable only at extremely close range, part sickly sweet and part…something else, something Dom could not place but still somehow recognized. They were two blocks from the club, maybe three, and Dom could hear the pulsing techo/house/whatever music as clearly as if he were standing in the middle of the dancefloor. He could hear the chatter of the people inside, or at least he imagined he could. He could smell them too: Beneath the odors of perfume, desperation, and spiritual rot was something richer, something blissful. Dom realized for the first time that he was parched - so parched - and drool filled his mouth.
A crowd of people waited outside Club Vlad, talking and laughing; some vaped, some stared down at their cellphones like Gollum with his precious ring. Dom’s first reaction was to avoid them. Perhaps sensing this…or perhaps feeling it himself…Joe ducked into an alleyway two doors down from the club. “We’ll go in the back,” Joe explained.
The back entrance to Club Vlad was a single door underneath a bare bulb. The music was so loud that Dom’s head began to throb. Inside, a dark hallway terminated in an archway filled with throbbing white light. Dread filled Dom as they approached it - he didn’t want to be around people - but thankfully they went into a room off the hall instead. An office. A cramped desk, a filing cabinet. A set of stairs disappeared into shadows.
“Sit,” Joe said.
Dom obeyed, sitting in the swivel chair.
Joe went up the stairs and Dom was alone. The deep coldness that had long settled into his bones made itself known again, and Dom leaned forward, wrapping his arms around his chest for warmth. The muffled music vibrated in his skull, setting his teeth on edge, and the various smells wafting in from the main room assaulted his senses. He was alternately repulsed and aroused by the crashing din of scents: The good, the bad, and the mouth watering. A sharp pain cut through his stomach like the killing edge of a knife, and Dom hugged himself tighter. Had his throat always been this dry? His throat felt like sandpaper; his tongue stuck to the roof of his mouth and getting it unstuck hurt so badly that tears sprang to his eyes.
Dom rubbed his arms with his hands and tried to still his chattering teeth. He looked around for a blanket, a discarded jacket, something to cover himself with, but there was nothing. Only drifts of glitter on the floor and walls. He supposed it came from a party or something. He’d never been to a night club but it seemed fitting.
A sound drew his attention to the door leading back into the hall. A woman - no older than a girl - stood there, looking confused and unsteady. She was dressed in black, wore glow sticks around her wrists and neck, and held a red solo cup. “I have to pee,” she said drunkenly and laughed. “I thought this was the bathroom.”
A cold wind washed over Dom, and Joe was standing next to him. “The bathroom’s up here,” he said.
“Oh, good,” the girl laughed, “I thought it was here but I didn’t know. This is my first time here.” She held her cup aloft. “Take me to it.”
Joe glanced at Dom. “Come on.”
They formed a party as they climbed the stairs, Dom in the tear and Joe at the head. The girl stumbled and held onto the railing, talking incessantly. Her voice hurt Dom’s head, but the hot smell wafting from her was intoxicating. Drool coursed down his chin and his breathing came in short, hot bursts. Another sharp pain rent his stomach, and he winced.
At the top of the stairs, where the lights were cold and white, a woman in black stood by a doorway, her back ramrod straight and her eyes vacant. Her face was gaunt, her white flesh pulled tight across her skull. She wore a black dress and her black hair long and straight. Dom only caught a glance at her before looking away again.
She looked like a ghost.
“Show her the bathroom,” Joe said.
The woman’s eyes slowly, ponderles, went from Joe to the drunk girl. Her expression, like Joe’s, was dead. She had no expression. “This way.”
She and the drunk girl disappeared down the hall, and Joe led Dom into a room. Though it was pitch black, Dom could still see; not very well…but he could see. Suddenly, a blinding white light flicked on in front of him, causing him to stop and fall back a step. Ahead, through an archway, sat a vaulted chamber, at the center of which sat a man. To Dom’s light dazzled eyes, he seemed a proud king perched upon a throne, the skulls of his many enemies piled around him. Dom blinked and turned his head slightly to the side. His eyes began to adjust, and the world came into focus.
The man was not, as it had first seemed, sitting on a throne. Instead, he was esconded in a motorized wheelchair. The piles of skulls were actually various pieces of machinery, the kind you’d find in a hospital room. A clear tube extended from one of them to the side of the man’s neck: Yellow liquid flowed from the machine and into the man. Another tube, this one in the other side of his neck, filtered out a mixture of what looked like yellow pus and black sludge. An infected malodor filled the air, and the machines whirred softly as they worked.
As for the man himself, his appearance was normal at first glance, Dressed in a flowing red velvet robe, a blue and green blanket with a plaid pattern draped over his shoulders, he was portly, about fifty, and had shoulder length grayish hair with a bald spot in the middle. If the local theater put on a production of Hamilton, they could cast a worse Ben Franklin than him.
On closer inspection, he was not normal at all. His complexion was yellow and waxy, like a statue, and his body was lumpy, misshapen, resembling an overfilled trash bag stuffed with cotton. His eyes were sick and yellow, and something about his posture seemed…off. It didn’t make sense, but the only thing Dom could think was: He looks impossible.
Joe stopped at the edge of the shadows, where the line between light and darkness lay. He seemed to stand up a little straighter, a general greeting his king. “Here he is,” Joe said.
The man squinted slightly against the glare of the light and motioned with one gnarled hand. “Step into the light,” he said. His voice was soft and kind, that of a senile though loving grandmother. Dom imagined he felt a pull toward the man, and did as he was bidden, wincing as the light stung his eyes.
For a moment, the man stared at him, his waxen features frozen fast as stone. Then, a subtle look of compassion flickered across his face. Dom did not believe in God, but he suddenly felt like a man standing before God, his every thought, feeling, and transgression laid bare. He had never felt so naked in his life, so exposed. He had the sense that the man before him could see everything, knew everything.
“You’ve been through a lot,” the man said. It was not a question, but a statement.
Everything Dom had been through over the past couple of days came back to him in a rush, and hot tears filled his eyes. He nodded.
The man nodded slightly, more to himself than to Dom. “Kneel down,” he said, “I want to look at you.”
Dom knelt without question.
The man lifted one hand and touched Dom’s face, tilting Dom’s head from one side to the other like a farmer appraising a horse. His fingers were long and bony, his nails ragged and unkempt; his touch was like ice. He brushed his knuckles over the purple bruise on Dom’s cheek, and there was such gentleness in that one act that Dom broke down sobbing. He leaned into the man’s touch like a cat and gave voice to his misery.
“Shhh,” the man said, “it’s all over now.”
“W-What’s happening to me?” Dom asked.
In his heart of hearts, however, he already knew.
“You died,” the man said patiently. “And you came back.”
Hearing it stated so plainly, Dom cried even harder.
“Only a handful of people throughout history can claim to have defeated death,” the man said, stroking Dom’s hair, “and you’re one of them. You should be proud.”
“How?” Dom asked between sobs. “What am I?”
The man stroked Dom’s cheek. “You’re the same thing I am.”
At that, Dom looked up at the man. “What are you?” he asked.
A little, knowing smile touched the man’s lips, and when he spoke, his canine teeth were longer and sharper than before. “I’m a vampire.”
“No,” Dom moaned and shook his head, “no, no, no.” He grabbed the man’s hand and held tight, his tears coming faster. He trembled like a frightened animal and squeezed his eyes closed, as if by doing so he could escape the hell his life had become.
But there was no escape.
“You have a lot of questions,” the man said, monologuing now rather than speaking directly to Dom, “I had the same questions when I was your age. I have spent the last forty-two years of my life trying to answer them, but every answer I find leads me to still more questions. There’s one thing I’m certain of, though.”
Dom blinked the tears from his eyes. The last of them had been squeezed from his dead tear ducts and he had no more to give. He simply stared into space, trying to come to grips with his situation.
“There is freedom in death,” the man said. “Death is easy. It’s simple. Once it’s over, you feel no pain, no sadness, no grief. It’s living that’s hard.”
As he spoke, he brushed his long nails across Dom’s scalp. It was a soothing feeling, and served to calm him. “People have so many troubles.” A note of revulsion crept into his voice. “So many needs, so many desires. People are complex but we’re not. We’re easy to please. A vampire wants only two things: A little blood and one more night.”
The combination of his touch and his voice had pacified Dom to the point of almost tranquility. “I’m scared,” Dom heard himself mumble.
Nodding almost reluctantly, the man said, “Fear is one of the only emotions a vampire can’t escape. Everything feels fear. Do you want to know a secret?”
Dom nodded.
“I’m afraid too,” the man confessed. “I’m afraid of death. Well…death as it were. I’m terrified that my body will rot away and leave me a pile of bones somewhere, unable to move but still aware”
A shudder went through Dom.
“As I’m sure you’ve seen yourself, the movies lied. We rot just like any other dead thing. Our flesh decays, our organs turn to sludge, and we go from rational men to monsters whose only thought is feeding.”
Now it was his turn to shiver.
“But…you’re not like that,: Dom said.’
The man smiled. “I’m lucky, I guess” A thin yellow fluid began to drip from his nostrils. He did not seem to notice. “What is your name?”
“Dominick,” Dom said.
“I’m Merrick,” the man said, “and this is my family.”
Dom realized that they were now surrounded by others, ten in all. They stood ramrod straight, their eyes vacant and their faces devoid of humanity. They were mainly men, though one was a woman. Some were pale, others were blue or black, and one was little more than a skeleton clad in withered brown skin, a white button up and jeans hanging from its frame.
A thought occurred to Dom. “You said my brain was going to rot…”
“Not necessarily,” Merrick cautioned, “though it’s possible.”
“Am I going to be…?”
“Like them?” Merrick asked. “Braindead and staring?”
Sheepishly, Dom nodded.
“Maybe,” Merrick allowed. “But these people are free of everything that troubles humanity. You were human just a short time ago. I’m sure you remember all too well what it was like. The constant politics, the moral quandaries, the philosophical pontificating. Human beings - and make no mistake, we are humans - were not meant for all of that. We’re animals. We were made to hunt, fuck, and sleep. Somewhere along the way, we got pretentious and started complicating things.” He looked at Dom, sizing him up, seeming to read him. “Things that animals take for granted, people work their entire lives to achieve. If an animal wants to fornicate, it fornicates. If a man wants to fornicate, he needs to be tall, handsome, rich, funny, progressive when it suits women but traditional when it doesn’t. If a man wants a home, he has to work thirty years for it. An animal has only to dig a hole in the ground.”
Every word struck a chord with Dom.
Because every word was true.
“Unfortunately, the living won’t allow us to live that freely, so we have to hide. These people here - my children - need a guiding hand, a protector, someone who can lead them. And I, an old man, need help.” Here he smiled playfully and patted his bulging stomach. “My body is mostly sawdust and cotton balls at this point, so I can’t do much. I share my wisdom and my knowledge with them, and they take care of me.”
“Why haven’t you…rotted?” Dom asked.
“Embalming fluid,” Merrick said. “Blood doesn’t sustain you. Embalming fluid does.” He smiled at Dom. “It can sustain you as well. If you’ll stay with us. We’re not the most attractive bunch, but we’re a family, and we really wish you’d join us.”
A family.
Dom’s parents had broken up and he lived with his mother. He had never had a family before, and had always wanted one, a real one, like in the movies. Even as a grown man, he sought the love, acceptance, and belonging that a family brings. He sought it in the wrong ways, but that - and not sex, not romantic love - is what he had really wanted all along.
This is what he had wanted all along.
“I want to,” Dom said.
Working quickly, Merrick slashed his wrist open with his thumbnail. An ugly mixture of stale blood, siphoned from someone else, and embalming fluid leaked out. “If you choose to drink, my blood will be in you. You will be my son and I will be your father. You will obey me as your father. You will do whatever is asked of you for this family, as this family will do for you. You will not reveal the secrets of this family to anyone outside of it. You will protect this family from all threats, both inside and out. Do you accept?”
He held his bleeding wrist out to Dom.
Dom did not question, nor did he hesitate. He grabbed the hand of his father, brought it to his mouth, and drank from the seeping wound. The fluid was cold, thick, and vile.
It tasted like belonging.
“Have you fed yet?”
“No,” Dom said.
“Before you do, I have a question for you. Who did this to you? Who made you?”
Dom thought. Everything was hazy. “Was it someone in this room?” Merrick asked.
Dom shook his head. “Her name is…” he wracked his brain. “Heather.”
Merrick nodded. “So there’s another out there.” He looked at Joe. “Did you turn her?”
“Yes,” Joe said.
Merrick looked annoyed. “I’ve told you not to go out and feed on your own. You have no self-control. You drink too much and create others, which creates headaches for the family. Tomorrow night, I want you and Dom to find her and bring her here.” “Okay,” Joe said.
Merrick looked over Dom’s shoulder. “Jess? Can you come here?”
The black haired woman from earlier came out of the shadows, the drunk girl with her, arms tied behind her back. The girl looked dazed. “Max,” Merrick said to the skeletal corpse-thing, “help her.”
Max, Jessie, and another vampire named Matt tied chains around the girl’s ankles and hoisted her aloft via a pulley system. Upside down, she swung back and forth. Merrick instructed the others to leave the room. “Max,” he said.
On his way out, the corpse-thing produced a knife and dragged it across the girl’s throat, slicing her skin; blood spurted out. Max leaned in to taste it, but Merrick shooed him away. When he and Dom were alone, Merrick told Dom, “Go to her.”
But Dom was already on his feet, his eyes transfixed by the crimson life flowing from her pumping throat. The hot, rich smell filled his nostrils and tantalized his senses. Saliva filled his mouth and his stomach panged with hunger. Some small, human part of his decaying brain screamed at him to stop, but he did not listen to it. He had been human for almost thirty years, and he had been miserable. Now, in this chamber of the undead, he gave himself over to his dark thirst. Like a man in a dream, he shuffled to her, inhaled the sweet scent of her blood, and shivered. He was so lost in lust that he hardly noticed the strange, cumbersome feeling of his descended fangs.
“Drink,” Merrick said.
Opening his mouth wide, Dom sank his teeth into the girl’s neck. Her blood filled his mouth and splashed down his throat. Warmth thawed the ice in his marrow and spread through him. His dead heart began to flutter, then to pound. His knees shook, his body trembled, and his mind rolled away on a tide of ecstasy.
As it was his first meal, he couldn’t drink much. Before long, his stomach was hard and distended and his body burned with fire. He collapsed to a heap on the floor and twitched as random nerve endings, stimulated by the blood, began to misfire. He felt full, warm, and drunk. He closed his eyes and let himself drift.
Dominick Mason had died.
And this…
This was heaven.
***
With all that was happening in the city of Albany, the last thing Bruce Kenner needed on Thursday morning was a visit from Bertha the bitch, but that’s exactly what he got. She flew into his office like she owned the place and instantly started in on him. Young man this and have you talked to Joe Rossi that. You’d think she was his boss. And if she were his boss, he’d quit and find another line of work. He heard McDonald’s was hiring.
Bruce almost snapped at her. He’d been up most of last night riding around Albany and looking for Dominick Mason. He and Vanessa expected him to drop dead somewhere close to the medical examiner’s office, but if he had, he’d done so in a super secret location.
“I’ve been busy,” Bruce said, “but I’m going to go by his place of work today.”
Tired and still confused over that bullshit from last night, he had no energy to argue with the old crone. He could spare a few minutes to talk to Joe Rossi, he figured. He assumed that Jessie was safe but he owed it to her to check. If he found the girl, he’d take her back to her grandmother (sorry, kid, really) and try to avoid arresting the guy. Unless he came off as a creep, then he’d bust his ass. See, people assumed that an older guy with a younger girlfriend was some master manipulator hell bent on evil deeds. Sometimes they were, but hell, his grandparents married when his grandpa was twenty-one and his grandma sixteen. They were married for fifty-five years and loved each other to the end. Maybe it was innocent, maybe not. It wasn’t his job to judge either way. Just gimme the girl so I can get her grandma off my back and no one gets hurt.
“It’s about time you started doing your job,” Bertha said, “I heard on the police scanner last night that you people lost a body. What kind of town is this? Your coroner is a drunk who makes up stories about bodies walking away. He probably sold it to black people.”
Bruce couldn’t help it; he snorted laughter.
“Now what would black people want with a dead body?”
“Probably to use it as a prop in one of their rap videos.”
Bruce didn’t know much about music videos, but he was pretty sure that the people who made them didn’t like the smell of corpse any more than the rest of us. “I’ll be sure to round up all the local rappers for questioning. Is there anything else I can help you with?”
Luckily for him, there was not, and Bertha left shortly thereafter. Alone and able to hear himself think, Bruce sat back in his chair and went over his mental checklist for the day. First order of business, go to Club Vlad. Second, find Dominick Mason. There were others, but that was the most important. He wanted the body found so someone could get to work explaining this whole weird thing. There had to be an explanation. The thought that there wasn’t, that a dead guy literally rose from the grave and disappeared into the night, deeply disturbed Bruce, and the more this whole thing remained ongoing, the more disturbed he would become.
Needing some fresh air, he decided to hit up Club Vlad.
Outside, the day was hot and sunny. Waves of heat shimmered from the pavement and not a single breath of air stirred in the whole world. Bruce slipped on a pair of sunglasses and drove over to Club Vlad. It occurred to him that the place might be closed during the day; it was the only place Joe Rossi was associated with. His address in the computer system was Glens Falls, far to the north. The messages he sent Jessie indicated that he lived onsite at Club Vlad.
The build, wedged between a corner store and a check cashing place, was as grimy and dumpy looking as it had always been. The front windows were blacked out and covered with posters and fliers for punk concerts, house bands, and far left political organizations: The Albany Social Justice Center, something called Bash the Fash 2025, and Bruce’s favorite. ACAB. He caught some kid spraying that on the side of the police station once, and under extreme police torture (ie, a good tongue lashing), the kid told him it meant All Cops Are Barnacleheads.
Bruce shot the kid on the spot and planted a gun on him.
How's that for barnaclehead?
Calm down, he didn’t really do that. He made him clean the graffiti off with a toothbrush. LOL he was out there for hours.
The sidewalk in front of the former theater was empty save for some little. The box office was abandoned. There was no open sigh, but then again, there was no closed sign either. He parked his cruiser at the curb, killed the engine, and got out, sweat instantly springing to his brow.
To his surprise, the door opened. Inside, a couple steps led down to a dance floor. A bar lined the wall to his right, and a couple more sets led up to a railed platform filled with tables. Above, a huge balcony looked down on him. A giant disco ball hung from the ceiling like a pair of glittery nuts and there were cages here and there. Presumably where girls danced go-go style. Oh yeah, nothing hotter than a woman behind bars. Why do you think Bruce became a cop in the first place?
Speaking of glittery nuts, there was glitter everywhere. On the floor, on the tables, on the bar. It twinkled like flecks of diamond and swirled around your feet when you walked. Bruce imagined big buckets of the stuff raining down on the dance floor at midnight and he shuddered. Imagine having glitter stuck in your hair. That shit would never come out.
Music played from the sound system, not as loud as it would be during operating hours. It sounded like ‘80s metal, not exactly what he expected from a place like this.
Some say life she's a lady
Kinda soft, kinda shady
I can tell you life is rich
She's no lady, she's a bitch
Being morning, the place was deserted except for a man behind the bar, busy at cleaning the countertop in anticipation for the night’s events. He was tall, Hispanic or Italian, and feminine, with a single earring and a tank top.
Bruce moseyed over to the bar and the barkeep looked up, missing a beat when he realized the fuzz was here. He sat down his rag and walked over. “Can I help you?” he asked in a whispy voice.
“Yeah,” Bruce said, “I’m looking for Joe Rossi. Is he here?”
“I don’t know,” the bartender said. He looked nervous. “I can check.”
Before Bruce could answer, he scurried off, leaving him alone.
They suck my body out
But friend there is no doubt
I'm gonna pay the devil his dues
Cause I'm sick of being abused
Bruce looked around, his fingers absently drumming on the countertop. Club Vlad was a clashing mix of grunge and glam that made his head hurt. He imagined what the place must be like at midnight, packed and noisy, and nodded to himself. Yeah, this was the spot, he guessed, the place all the cool kids went, if they went anywhere anymore. Hell, if he was thirty years younger, he might come here.
He had been waiting for almost twenty minutes when a voice spoke behind him. He turned with a start, and beheld the strangest man he had ever seen in his life. Short and plump - lumpy, even - he sat in a wheelchair, a red blanket draped over his shoulders and his hands resting on his knees. He was about fifty with sparse gray hair falling to his shoulders and a plastic-looking face. He looked like a wax statue of Ben Franklin come to life, and a deep sense of disquiet stirred in the pit of Bruce’s stomach.
Just can't fight the temptation
It's become my inspiration
Gonna get myself an axe
Break some heads, break some backs
It was only then that Bruce noticed the sickly sweet smell of death.
It seemed to come from the man in waves.
“I didn’t mean to frighten you,” the man said, “my name is Merrick Garvis and I own Club Vlad. Maybe I can be of assistance.”
Bruce grew up in the south where manners and saving face were paramount. His mother and his grandmother both taught him that it was impolite to stare. Maybe he'd been in New York so long that he’d forgotten himself, or maybe Merrick Garvis was just the strangest looking man in the world. Either way, Bruce couldn’t help gaping at his strange appearance. Recovering, he shook his head. “I’m sorry, I -”
Merrick smiled and waved one hand. Why was it so goddamn skeletal? “Don’t worry. I was injured in a fire a long time ago and this is the best they could do for me. To be honest, I’d stare too. What can I help you with, officer?”
“I’d like to talk to Joe Rossi,” Bruce said. “I understand he works for you.”
“He did,” Merrick said, “but I had to let him go. Did he do something wrong?”
Bruce sighed. “Well, yeah, he’s shacked up with a sixteen year old runaway.”
A look of concern crossed Merrick’s features, such as they were. “Oh, my, that is concerning. I haven’t seen him in several days. I assume he went home. He lives in Glens Falls.”
Bruce nodded, his mind working. If Rossi really was in Glens Falls, that meant the whole mess was someone else’s problem. He could send Bertha up there to bother some other poor barnacle head and be rid of her. Yet…he didn’t think Rossi was in Glens Falls. Bruce had a knack for knowing when people were lying, and he was certain that Merrick Garvis was doing just that. It couldn’t be a facial tick, as his features were largely unmoving, like clay. Maybe it was something in his cloudy eyes. Maybe it was the tone of his voice. Or maybe Bruce had the shining and knew things just for the hell of it. In any event, the certainty that Merrick Garvis was lying grew stronger with each passing second.
“Why’d you fire him?”
“He got drunk and hit one of the customers.”
“What did he do?” Bruce asked. “What was his position?”
“He was a bouncer.”
“Aren’t bouncers supposed to hit people?”
Merrick fumbled. “Well…not to punch them in the face for bumping into them.”
“How long did he work for you?”
“Six months.”
“Did you ever see him with an underage girl?”
“Of course not,” Merrick said, “you have to be twenty-one to get in. I make sure everyone’s ID is checked at the door.”
“What if she had a fake ID?”
“Then I guess she’d get in, but I’d assume she was of legal age.”
“You said he shoved someone, when did this happen?”
“Last week,” Merrick said.
“I thought you said he hit someone.”
Merrick again fumbled. “I did.” Now his face seemed to darken a little. A strange yellowish liquid, too thin to be snot, began to drip from his nostrils. Bruce barely suppressed a smear of disgust. “I understand you have a job to do but playing mind games with me isn’t going to solve anything. I can give you his address. Other than that, I can’t help you further.”
“Fair enough,” Bruce said. “But I’d like to see your ID please.”
Merrick glared at him. “I suppose you want my name, rank, and serial number as well.”
“Actually, yeah, I’d love that.”
Merrick drew a deep sigh. “Okay.”
In five minutes, Bruce had Merrick’s ID, social, and all other relevant information. Under normal circumstances, he wouldn’t have bothered, even though he was well within his rights to ask for this information from someone he was questioning. But something about Merrick Garvis was off, and not just his weird face or strangely bulbous body. Bruce was just smart enough to realize that something was going on here, but not quite smart enough to even begin to imagine what.
When he had everything he needed and saw no reason to stick around, Bruce bid Merrick farewell and left the club. Before he could do anything else, he got a call from dispatch: Officer needed assistance in Pine Hills. Bruce slipped behind the wheel and went forth to help, momentarily putting Merrick Garvis out of his mind.
But soon or later, he would get back to him.
Oh yes he would.
submitted by Flagg1991 to LetsReadOfficial [link] [comments]


2024.05.15 20:15 GentleNova07 Levels: The Foundation for "Life as a MMORPG"

Hey all. I’ve been working on a framework to explain how “Life is a MMORPG” for a while now but whenever I try to begin to write it all out, something seems to keep holding me back and I think I’ve figured out what it is. It’s the very foundation of it itself because that seems to be the hardest thing for people to grasp and comprehend. So once I can get over a way of explaining this foundation, it seems like the rest of the framework might be a lot easier to share.
So what I’d like to do is share this foundation here with you now and get your feedback as to if this seems understandable to you or if it seems unbelievable and crazy. Honestly though, if it doesn’t feel like a little bit of both, I’m probably not explaining it right.
Ok, so to start with, the basis for most MMORPGs or even RPGs in general is level progression. So the roleplaying game is about your growth and development. But what does this actually mean though in life?
For some people, I’ve seen them describe this as though you are “levelling up” your technical skills (i.e. coding, web development, etc) but I think it goes much more deeper and broader than this. I think levelling up actually transforms the way you perceive your world and your self in turn (as the two are entwined).
A quick way to understand this would be to think of phasing in World of Warcraft which transforms your perception of the world around you based upon your level. So if you’re in a zone that has phasing enabled, you might be seeing something completely different to what someone else is seeing at a different level. What this means is that at an earlier level, you might see a creature as a threat and thus attack it, whereas at a later level, that creature may now become an ally that you gain further quests and resources from.
Now if people actually saw each other in these phased zones, it would probably look pretty weird. You’d have one character attacking these creatures and another person casually chatting with them. The creatures may even ask the one person to help them fend off the attack of the other person. So all said and done, it creates a really bizarre, conflicting environment. To get around this, World of Warcraft actually phased you out and made you invisible from other people at different levels, thus making this potentially bizarre environment make more sense and seem more normal to you.
But what if I told you that this is actually how our perception works in real life? That depending upon our life experiences, we create stories and narratives that act like coded programs of belief that determine how we perceive our world. So our perception metaphorically acts like VR glasses that both grab information from our senses but also filter them at the same time (kind of like Apple’s Vision Pro glasses). And based upon our “level” in life, the interface for these lenses / glasses will show less or more information to navigate life with, thus allowing us to potentially see things that might seem invisible to other people.
So to put this bluntly, what I’m saying here is that we aren’t actually seeing reality directly but instead we are seeing a mental map of it, kind of like a GPS for our minds, that helps us navigate life. What this is more commonly known as is a worldview.
Ya, crazy right? Now if you’re grasping the basics of this right now then the next leap you might be making is a realization that we are effectively living in a simulation, a video game. We are in a sense but it's not made by aliens, as some conspiracy theorists would have you believe. Rather it's one of our own evolutionary creation. In effect, metaphorically, we are playing within a virtual world like in a MMORPG and each of us, depending upon our level, are seeing similar things but also different things within this virtual world, just like phasing allows in World of Warcraft.
Now having said all that, I can now explain what levels within life actually mean which is an embodiment of everything I’ve described above. Levels within “Life as a MMORPG” represent levels of consciousness. You could simply think of consciousness as a greater sense of awareness but it goes well beyond this. It’s like being aware of yourself as you are being aware of the world at the same time. So it’s kind of like stepping back from yourself and seeing yourself living your life in the moment. Yes, just like when you see your character on the screen when you’re playing a MMORPG and you realize that you aren’t actually your character but rather the player behind the character that you are roleplaying.
And the more you level up, the more you’re able to step back and start seeing life from a much larger vantage point, a bigger picture if you will, seeing spaces of possibilities around you that may have been invisible to your before.
So that’s all I’m going share for now and again I’d like to get people’s feedback on this.
Does this seem plausible to you or does it sound completely crazy?
Because if this sounds plausible to you, this is only the beginning and I can share a lot more, taking you further down the rabbit hole (perhaps even seeing Alice along the way). But the main emphasis here is that I want to communicate this in such a way and using certain metaphors that it feels both familiar to MMORPG gamers (due to the metaphors I've used), yet also feels like something new at the same time.
BTW another word often associated with worldview is mindset. In effect, you may have heard of people talking about a fixed mindset or a growth mindset. So a mindset is like a worldview but usually in a smaller capacity or context of your life, where your worldview encompasses your entire outlook and perception of life as whole, even encompassing your perception of yourself (i.e. identity).
Also for those who are familiar with Chris Do, here’s a link to a video of his from a month ago that directly relates to this, where he mentions your mindset and worldview (and how hard it has been for him to explain this to people and for them to believe it). The primary difference between Chris and myself is that his background is in motion design building for major businesses and brands and my background is in building communities online around video games for major video game publishers and their game titles. This is why from my perspective, using “Life as a MMORPG” seems like the perfect metaphor for me to describe this deeper aspect of life that most people are completely unaware of, since RPGs and MMORPGs are the "lens" and "language" I've grown up with and experienced most of my life with.
One last thing that relates to this all. The future isn’t about learning to code. It’s about learning to recode yourself. (Think Ryan Reynolds in the movie Free Guy, whereby he gains new “sight” and learns to “recode” himself, shifting from an NPC to PC.) That's another way of looking at this all.
These brains have evolved for one major purpose: to have the simulation capacity to create internal worlds, tabletop models of reality, inside of which we safely test out mock-ups of our behaviours before acting on them.
Not only does this simulation capacity provide us with an edge in the competition for resources with other species, it is taken over and used to simulate our social worlds, including ourselves in that world as objects among others. This is the basis of ego, treating the representational object of our self in the landscape of the simulation as if it were what it represented, making the assumption that the map is the territory.
— Ronald R. Irwin, Spiritual Development in Adulthood: Key Concepts and Models
submitted by GentleNova07 to MMORPG [link] [comments]


2024.05.15 20:13 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
submitted by Weathers_Writing to weatherswriting [link] [comments]


2024.05.15 20:09 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
submitted by Weathers_Writing to nosleep [link] [comments]


2024.05.15 19:06 Verrgasm Patient 22 Interview #1

Date: 5/16/1978 Time: 14:09
\[Begin Transcript]\**
Note - Subject is a five-year veteran of the Vietnam conflict. Highly trained; extremely dangerous. Dishonorably discharged on allegations of war crimes but never convicted by military tribunal due to advanced psychotic state. Since internment at [REDACTED] Psychiatric Hospital and following his procurement and admission into the program, subject refuses to acknowledge present situation or past indiscretions; instead choosing to believe that he never left Vietnam, and that on-site staff are ‘communist sympathizers’ out to coerce "sensitive information" from him.
[Patient 22] - Let go of me, you slope-loving bastards! I’ve killed a hundred before you and I’ll take you out just the same! Get the fuck off-
Note - Subject is restrained in chair.
[Doctor] - Don! Don, please. Nobody’s going to hurt you. It’s alright.
[Patient 22] - Bullshit! You don’t fool me for a second. I’ve been out there in that fuckin’ jungle hell for as long as I can remember! You think I don’t know a commie when I see one? I’m a fucking marine, you traitor piece of shit. Wipe that goddamn smile off your face before I smack it off!
Note - Subject begins to tense violently against restraints, grunting in an attempt to free himself.
[Doctor] - Hang on. Don… I mean, Sergeant… I wasn’t laughing at you, alright? I wasn’t. Please, will you let me explain for a second?
Note - Subject seems to calm down, somewhat; glaring/seething. Writhing against restraints subtly in an effort to loosen them.
[Doctor] - Now I know that you spent a helluva long time out there, and God knows that you did your country proud. I just want you to know that you don’t have anything to worry about here. You aren’t in Da Nang. In fact, you aren’t even in Vietnam anymore. You’re home, Sergeant. In the United States.
Note - Subject seems to take this in for a moment in a way previous attempts at reaching him did not. However, just as quickly, his face reverts back to the same stony affect that he entered the room with.
[Patient 22] - That isn’t possible…
[Doctor] - Think about it, Sergeant. The vietcong could never corrupt as many red-blooded Americans as you've seen just on your way down the hallway from your room, right? Nevermind since… Well, tell me, have you seen one foreign face since you arrived here last week? Where are the Communist comm centers? Where’s the number stations? The bamboo cages, the torture? There’s none of that here. Because you aren’t there, Sergeant. You’re here. You made it out alive. And in one piece, to boot. That’s more than can be said for lots of men who didn’t-
[Patient 22] - What the fuck would you know about who made it back and who didn’t?
[Doctor] - I never meant to say-
[Patient 22] - You said enough. If we aren’t in ‘Nam anymore, then I want to talk to my goddamn CO. Get [REDACTED] on the horn, have him tell me that it’s the God’s honest truth that the bastard pulled me out just when the fighting was getting good. We almost had ‘em! We pushed those bush monkeys back into the jungle! Are you saying he would do that? Are you questioning [REDACTED]’s competency?
[Doctor] - The fight is over, Sergeant. The President called it. In fact, it’s been over for quite a while now. Three whole years, to be precise.
Note - Subject is quiet, almost shaken. After a long moment, he looks up from the floor at Doctor [REDACTED], smiling.
[Patient 22] - Who’s the president? if it’s been three fucking years… then who is he. Huh?... Tell me!
[Doctor] - It’s Carter! It’s Jimmy Carter…
Note - Subject suddenly erupts from chair and lunges across desk towards Doctor [REDACTED], tackling him before he can press panic button.
[Patient 22] - You smug little bastard! I’ll tear your goddamn heart out so all the conspirators can see what a fucking coward you are! They would NEVER pull us out! You hear me! Never!
[Doctor] - Please, stop-
[Patient 22] - Shut the fuck up!
Note - Subject begins beating Doctor [REDACTED]s skull with his fist while holding it by the hair in the other; is deceased by the time orderlies enter the room.
[Patient 22] - Come on, you freedom-hating fucks! I’ll take all of you, right here! Come on-!
Note - Subject is tazed via stun gun after mortally wounding Orderly [REDACTED] with a glass ashtray and using the broken remains to injure another. Tape runs for further seven minutes; mostly unintelligible due to the commotion as facility personnel go about removing Doctor [REDACTED]’s corpse following paramedics' evacuation of the wounded.
[Unknown] - Jesus… What a fuckin’ mess…
\[End Transcript]\
submitted by Verrgasm to scarystories [link] [comments]


2024.05.15 18:06 DrDoritosMD [Stargate and GATE Inspired] Manifest Fantasy Chapter 16: Power Play (Part 1)

Author’s Note:
If you enjoy the story so far, please consider upvoting and commenting! These go a long way in helping the story reach a larger audience. (Also, reddit removes all my formatting for some reason so if you want a fully formatted read, check out my story on RoyalRoad)
READ 2 WEEKS AHEAD: Season Finale Chapter 17 is now available for Tier 2 Manifest Fantasy Patrons and higher!
Patreon: https://www.patreon.com/drdoritosmd
Discord: https://discord.gg/wr2xexGJaD
First
Three, two, one... execute.
Ron peeked around the corner, his M4E1 Carl Gustaf already loaded with standard HEAT rounds. The rest of Alpha Team stacked up behind him or behind Ryan, who was on the other side of the doorway. Through the opening, they could see a nightmarish tangle of webs and egg sacs, with the skittering shapes of Spiranids lurking in the shadows in the far corners of the room.
The Queen was positioned in the center of the room, completely exposed by a cluster of eggs. Henry watched as Ron leveled his Gustaf, taking aim at the Queen while they stayed along the wall to ensure Ron’s backblast was clear. It should have been an easy kill, but a flicker of movement caught Henry’s eye.
A blob of white flew across his vision, smacking into Ron just as he fired his weapon. The thick strands of webbing bypassed Kelmithus’ shielding and wrapped around him, sending him flying back a couple of meters. He landed on his back, his body and launcher completely stuck to the floor by the condensed silk.
Around the same time, the Gustaf’s projectile struck the Queen’s abdomen section. The resulting blast tore through its exoskeleton but was far from a fatal blow. The Queen shrieked, a sound far deeper than Henry expected.
“Fuck!” Ron shouted, struggling to break free from the webbing.
Henry exhaled. They were a man down, but helping him had to wait; the not-dead Queen and its minions took precedence. It would be great if he had another launcher in his own Holding Bag, but that was something he’d have to bring up to Chief Cole later. Henry tossed his grenades into the room, the pops mingling with the screeches of injured Spiranids. Ryan struck simultaneously, throwing his own collection into the mix. Like firecrackers, the explosives were violent but short-lived.
As the chaos subsided, Henry pushed in. Raising his shotgun, he tore through a Spiranid that pounced at him, its carcass smoldering from the white phosphorous. Beside him, Isaac, Ryan, and Dr. Anderson’s shots rang out, tearing through their own sectors of fire.
Almost immediately upon their entry, the Queen surged forward with terrifying speed. It reared its head back like it was about to vomit, mandibles covered in a sick, yellowish color. Henry recognized immediately what it was trying to do. “Acid, move!”
Henry dove away from his previous position, taking a shot at another Spiranid that had taken the opportunity to jump at him while its master was preparing to attack. He narrowly escaped the lethal spray as it jetted toward him. The acid splattered on the ground where they had stood not even a second before, sizzling fiercely as it corroded the thick webbing sprawled across the floor. He noticed as he ran that, rather curiously, the acid was simply puddling on the floor. There was no damage to the floor itself, but if it could tear apart high-quality monster silk just like that, he didn’t want to find out what it could do to an envirosuit.
Henry glanced back after blasting apart his third Spiranid. His teammates were fine – Ryan helping him keep the Queen’s attention, Sera already on her way to Ron, and the others taking care of the smaller Spiranids. He tried to get a quick headcount of how many Spiranids they’d already eliminated. Between their guns, Kelmithus’ magic, and the grenades, he estimated they had killed at least a dozen so far. Solid progress, but the fact that they weren’t able to take out the Queen with their first strike was an issue.
Henry rolled to his left as the Queen pounced on his previous position. It was fucking fast, like a Goliath birdeater but scaled up – and with nasty abilities that really shouldn’t belong on a creature like this. He recovered quickly and took aim, firing point-blank into its thorax. The white phosphorous pellets hissed as they burned into its exoskeleton, forcing it back.
Beside him, Ryan’s shotgun boomed. He struck the Queen’s legs, which seemed to be more fragile than the thick exoskeleton surrounding the head and thorax. The pellets bit into the chitin, likely striking a nerve as evidenced by the leg’s subsequent buckling and collapse. It was a lucky shot – one that he doubted they could repeat four or five more times.
“Sera, use my knife! Here, right here!” Ron called out.
Sera’s sword must’ve been too large to effectively cut through the webbing. They had to hurry up. He and Ryan had been dodging the Queen’s attacks, but mostly by a hair’s breadth. All it took was one lucky hit from the Queen to put them out of commission, possibly for good. “Sera, status on Ron?”
“One minute!” she responded.
Damn. That was one minute later than he’d hoped. Reacting instinctively, Henry noted the Queen raising one of its legs – a sure sign of it preparing for another attack. The Queen struck again, this time cleaving the air with the leg, aiming to corral him into a predictable escape route. As its leg swept through the air, Henry caught sight of the Queen rearing its head back in a grotesque mimicry of a snake about to strike – another acid attack.
Anticipating the monster’s strategy, Henry feinted to the right, a move he hoped would mislead it about his true intentions. As the Queen’s head followed his feint, Henry twisted sharply, scraping against the rough ground. With a powerful push from his legs, he launched backward just as the Queen unleashed its attack.
Acid spewed forth in a wide arc, splattering where he had just been. The corrosive globs almost instantly melted the webbing on the floor, collecting into pools. And there was the second issue. The longer this fight dragged on, the less room they’d have to maneuver.
Henry unloaded into the creature’s compound eyes before tossing a flashbang near its legs. The creature staggered backward, blinded in both its eyes and its sensory hairs. Henry used the precious few seconds he bought to reload his weapon and check up on his team. “Yen, sitrep?”
“Stragglers neutralized; we’re moving to you now.”
Automatic gunfire erupted as Isaac and Dr. Anderson joined the fight against the Queen, dumping their mags on the creature’s head. The 6.8mm seemed to penetrate well, but he could say the same if they fought an elephant; the Spiranid Queen was simply too large for the relatively small caliber rounds to have any effect besides pissing it off.
The Queen lunged again, its legs surrounding him from all sides. There was only one way out, and it was through the belly of the beast. Henry rushed forward, ducking under the Queen’s mandibles as he slid underneath its abdomen. He fired his shotgun as quickly as he could, unloading pellets into the beast’s underbelly. The white phosphorous scorched the softer flesh, drawing a shriek of pain from the massive creature.
As the Queen writhed under the relentless assault, Ryan and the others seized the moment to reload their weapons and reposition. They poured everything they had into the creature’s cephalothorax, bluish ichor oozing from the hundreds of new wounds that they opened up. Yet, it was like chipping away at a mountain – it simply wasn’t enough. The creature thrashed around violently in response; Henry knew it was only a matter of time before it landed a hit on someone.
And land a hit it did. With a terrifying swiftness, one of its massive legs slammed into Henry’s chest, launching him backward. The shield Kelmithus cast on him flickered as it absorbed the brunt of the impact. He crashed into an egg sac by the entrance – its membrane ruptured on impact, drenching him in a sticky, corrosive slime. The sac provided little cushion, and he hit the ground hard, the breath knocked out of him.
Pain flared across Henry’s chest where the Queen’s leg had struck him. Gasping for breath and battling the encroaching blackness in his vision, he instinctively checked his envirosuit. He started with the areas he could see, glancing down at his chest. It was visibly deformed, dented but not quite a gash.
Still intact, thank goodness. No breach, but another hit like that would be disastrous. He breathed a sigh of relief, his chest hurting like hell as he did so. He checked his sides and back. Parts of his suit were covered in slime from the egg sac. It didn’t seem as corrosive as the Queen’s acid, but it was still a hazard. Quickly, he swiped at it, removing as much as possible with his gloved hands to prevent further damage.
He forced himself up, grabbing his shotgun from the floor. The Queen was already barreling toward him, the damn monster not letting up. He didn’t have time to make a run for it; he needed to jump to one side or the other, and the timing needed to be perfect. Just as the Queen’s shadow engulfed him, the air turned icy cold, frost creeping up on his visor.
Ice formed from thin air, spearing up from the ground and piercing through the Queen’s legs. The spikes rooted the beast in place. Not one to waste an opportunity, Henry dashed away from the entrance, firing at the immobilized giant spider as he linked up with the others.
“Sera?” Henry asked again.
Sera’s voice came in strained. “Almost…” Then, with a triumphant shout, she announced the word Henry had been desperate to hear. “Done!”
“Owens!” Henry said, risking a glance back.
Ron had already grabbed his Gustaf and was in the process of loading another HEAT round. “On it!”
Henry grinned. It was a relief, to be sure. With Ron free and back in the fight, the odds had just tipped heavily in their favor. The Queen was tough, but it wasn’t invincible; they just needed an opening.
Given the damage the Queen sustained to its body, Henry couldn’t imagine it being in peak fighting condition. Even in its weakened state, though, it still had the capability to dodge Ron’s attack, and it seemed to be saving its web ability for that very inevitability.
“Take out the legs!” Henry ordered.
They combined their fire on the left legs, since Ryan managed to break one of them earlier. He heard a crack that might’ve been the chitin giving way or the leg snapping, but it was hard to tell. He was just about to chalk it up to the prevailing gunfire around them, but then he saw it: a brief stumble. The Queen recovered quickly, but it was clear to Henry that it wouldn’t be able to manage any more damage to its legs.
Then, he noticed a blur in his peripheral vision to his right, moving so fast his eyes could barely keep up. Shit, he was certain he kept track of the Queen’s movements. With the existing damage to his envirosuit, he’d be completely fucked. He braced himself for another impact, but it never came.
As he focused harder on the blur, he caught a glimpse of a flash of light that could only be one thing – Sera’s sword, And, just like a flash of lightning, she had already cleared the vicinity of the Queen. The Queen’s foreleg seemed to simply vanish, severed so cleanly that it took a moment for the beast to realize what had happened. When it did, it let out a screech of pain, its balance faltering as it tried to adapt to the sudden change.
While Henry focused on taking out another leg from the left side, Sera had already shifted to her next target. Their assault was brutal: white phosphorus pellets and hard-hitting 6.8mm on one side, ice magic and skilled swordsmanship on the other. And to think, they managed to inflict all this damage by the time Ron completed his reload.
“Clear the way!” Ron called out, his Gustaf aimed right at the Queen’s head.
Henry jumped back, watching as Kelmithus conjured another set of ice spikes to root the beast again, in case the five obliterated legs weren’t enough to keep it down. The Queen thrashed against the icy bonds, its remaining legs slashing through the air in a frenzied bid for freedom. It spat acid – a tactic that would’ve worked effectively on most other materials, but instead simply got diluted with the melting ice. Even as the acid reacted with the ice, the spikes held firm, anchoring the beast in place like steel cables.
Henry’s heart pounded in his ears. Come on, Owens, he urged silently. Take the shot.
As if on cue, Ron pulled the trigger. The Gustaf bucked in his hands as the HEAT round streaked towards its target. Henry barely had time to brace himself before the explosion hit, the shockwave slamming into him and nearly toppling him over. He staggered back, gazing into the settling dust.
When the smoke cleared, the Queen’s head was obliterated – replaced by a gory mess of shattered chitin and pulverized flesh. Blood sprayed from the gaping hole, covering the ground in a pale blue hue. The creature’s body convulsed, its remaining legs scrabbling weakly at their surroundings.
A surge of triumph washed over Henry, but it was fleeting. From the corner of his eye, he locked on to a glimpse of movement. One of the Queen’s legs continued to spasmodically jerk around and spray the ground with blue ichor. He raised his shotgun in a nonchalant motion and blasted the errant limb, watching as it shuddered and went still.
Sera stepped up, her sword barely catching the light as she jammed it into what was left of the Queen’s thorax. A sharp twist, and it was over. She then yanked the blade from the carcass, her grip shifting subtly along the hilt. As she flicked the sword, frost swiftly coated the ichor clinging to the metal. The frozen debris was flung off, hitting the ground and shattering like glass.
He glanced down at his Holding Bag. Damn, the fight took out most of his shells. Swapping out his shotgun for his M7, he turned to his team and took stock of their condition. It seemed everyone had mostly gone unscathed, only debris and dirt scarring their envirosuits. Well, except for himself and Ron. “Think we’re gonna have to start calling you pinata now,” Henry said, clapping his friend on the shoulder.
Ron scoffed. “Yeah? Says the runner-up,” he said, tapping the dent on Henry’s envirosuit. “Better ‘pinata’ than ‘roadkill’, though. But seriously, what’s next? Don’t even know where to start.”
The room was empty, save for the debris strewn about and the singular obelisk standing in the center of the room. He didn’t notice it earlier, but as he got closer, he realized that the obelisk emitted a faint light that barely escaped the canopy of webs. He looked it up and down before turning to the others. “Only one place to start. Let’s clear out the webs, see what’s hiding below.”
“Doc, Kel, clear out the eggs. Hayes, Sera, see if the Queen’s got anything useful. Everyone else focus on the webs,” Henry ordered.
Ron drew his knife and started slicing through the dense cobwebs. “Hey, what y’all think the Queen’s Tier is?”
Isaac paused to consider. “Eh, Tier 8, probably. Minotaur boss and Rillifane boss were both Tier 8, so I’d say the spider’s around the same level.”
“Well, the resilience of the specimen isn’t a definitive measure of the Tier,” Dr. Anderson pointed out. “It’s quite possible that we merely had the most suitable tools at hand in this particular encounter.”
“The scholar speaks truly,” Sera agreed. “There is nary a defining criterion; defense is but one of many that are considered by the Guild. Were it so simple, Kelmithus and I would have attained Tier 9 ere now.”
“So, what do you think the Queen is, then? Tier 7 maybe?” Ron asked.
Henry shook his head. Tier 7 didn’t seem accurate. Using his knife to scrape some of the webbing off his glove, he voiced, “Spiranids are weak in general, but are classified as Tier 5 or higher because of their traps, ambush tactics, numbers, and abilities. Archers can use Wind Snipe and mages can use wide-area spellcasting, but they can’t reliably penetrate the exoskeleton’s armor. If anything, this is probably on the lower end of Tier 9.”
“Tier 9, huh?” Isaac muttered.
Sera smiled as she stood back. She stuffed a frost-covered gland into her holding bag and paused from her work as she chimed in, “Hmm… how keen. I expected nothing less from the first Tier 6 entrants in Eldralore’s history! It shows plain why the Guild did so swiftly raise you.”
“Hah,” Henry chuckled. It was an amusing thought, but… “Say, ya think we can get to Tier 7 after this?”
Sera’s eyebrows shot up. “Tier 7? A mark of no slight merit. What have you achieved since attaining Tier 6?”
Henry reached to scratch his chin, then cursed softly as his glove thudded against his visor. “Well, we took down a Rillifane pack, a Sentinel Lindwyrm, and now this primal Spiranid Queen. That’s not too shabby, eh?”
“Firm victories,” Sera admitted, “but advancement weighs more than battle alone. The Guild also considers quest difficulty, knowledge gained therefrom, and impact – in other words, glory.”
“The Baranthurian Ruins,” Dr. Anderson blurted, taking the words out of Henry’s mouth. He turned to Kelmithus, who approached them after confirming that the eggs had been cleared out. “Surely, working with the Sanctum Arcanum must be quite the honour. The Guild holds their quests with high esteem, wouldn’t you say?”
Kelmithus nodded, burning a clump of disposed webs on the ground. “True as that may be, advancement oft hinges upon the cumulative experience of dozens of quests.”
“Well, ain’t no small feats for us lately,” Ryan remarked. “The quest to the Baranthurian ruins, what was it, Tier 8? Yeah, that was Tier 8. Sentinel Lindwyrm? Hell, Tier Nine. That there beast?” Ryan pointed his gun at the carcass of the Spiranid Queen. “Tier 9 as well.”
Ron interjected, “Plus we’ve been helping out along the way, like those villagers, and taking on quests others won’t touch. Honestly, the Hardale quest should be pretty weighty too, considering the Nobian shenanigans.”
Sera hummed, mulling over Alpha Team’s experiences. The fact that most of their quests at Tier 6 had essentially been Tier 7 quests or higher in difficulty was probably unheard of in the Guild. Not only that, but they’d been able to complete these difficult quests successfully. Hell, with flying colors, even. That had to count for something.
Henry looked over at Sera, stepping back as he allowed Kelmithus to dispose of the webs that he had cleared out. “So, whaddya think? Based on what we’ve done, you think we got a shot at Tier 7?”
Sera looked up at the ceiling as she weighed her response. “Ehh, you’ve a strong case. Alas, it’s Taldren’s call to make. His favor seems yours, though; I wager he’ll agree.”
Henry grinned. Moving up meant they could have access to more quests. Naturally, that also meant better rewards and in turn, access to some truly magical equipment. “Good to hear. Guess we’ll see to it once we get back to Eldralore. Now, we should probably –”
A soft glow of light gradually lit up the room, interrupting Henry mid-sentence. He squinted, readying his weapon. The light came from the walls and ceiling, illuminating the once-dark chamber. The obelisk, now free of webs, now hummed… healthily? It wasn’t like he had a manual to tell him if this was a good or bad development, but judging from the facility’s reaction, it must’ve worked.
Henry glanced at his HUD. The temperature readings were rising, too. The icy chill from Kelmithus’ magic rapidly dissipated as the environmental controls kicked in. “Well, looks like we’ve done all we can here. Let’s head back to the containment cell room and see if we can find anything else of interest.”
– – –
Outskirts of GB-2, Grenden Forest
Carvus Alnect Virelius narrowed his gaze toward the brightening sky, his eyes cutting through the retreating mist that had long veiled the forest’s canopy. This unprecedented clarity above the ruins was strange. After centuries cloaked in an impenetrable fog, why did the skies clear now?
The Umber Vicearch’s mind worked like a whetstone, sharpening the fragments of reports from his scouts, cryptic as they were. The recent skirmish, occurring concurrently with the lifting fog, could not be mere happenstance. Regardless of the answer, the unexpected fold presented a welcome complexity to test his mettle.
He set his thoughts aside as the sound of footsteps approached.
“Leuarch Eldreyn reporting, milord,” one of his men said. “We’ve word from Serarch Trelian.”
Carvus gave him a nod to continue.
Eldreyn relayed the news. “The scouts espy traces of battle: a fallen Sentinel Lindwyrm and two carriages left abandoned near the cave’s entrance. The land bears scars from some form of magic, strewn with strange metal tubes and other objects unknown to us. Save for the Lindwyrm, no other bodies are to be found. What are your commands, milord?”
Carvus took a deep breath. No other bodies? Two carriages? That such a formidable creature was felled with no apparent casualties among their ranks suggested a small but extraordinarily capable force. Each member was no doubt Tier 7 at the least. The limited number of carriages implied a party not larger than ten. But… what could the metal objects mean?
Powerful though they might be, could such a small group withstand his numbers? Carvus entertained the thought briefly. No, direct confrontation would be unwise. The site bore secrets too vital to squander on rash gambles. Better to maneuver them into a position where the only viable option would be to comply with his demands.
“Hold our position, Lornus,” Carvus commanded. While he preferred the safety of their hidden vantage in the forest, the intrigue of Trelian’s findings – the slain Lindwyrm – was too compelling to ignore. “The contents of Trelian’s report compel our own investigation. Lead us, that we might see for ourselves.”
“As you command, milord.”
It was a short walk to the clearing. As they reached the treeline, Carvus held up a hand, signaling his men to halt – they should go no further than the cover of the forest. The aftermath of the battle lay evident before them. The massive form of the Sentinel Lindwyrm sprawled near the far side of the clearing, its outline murky at a distance.
Carvus squinted, adjusting his position slightly for a better view. He felt his jaw drop, a lapse in composure that surprised even him. Yet, who could fault him? The beast lay nearly torn asunder, its massive body riddled with gaping, jagged wounds that no sword or arrow could inflict. Indeed, not even traditional siege weapons or combat spells could inflict such damage.
The destructive capability of fyric powder was well-known to him – he had seen its use in adamantite mines. The wounds on the Lindwyrm, however, spoke of a force of another Tier entirely. Where fyric powder might clear a path through a stubborn boulder, the agent used against the Sentinel Lindwyrm seemed capable of obliterating several boulders at once, perhaps even an entire cliffside.
Turning his attention from the ravaged beast, he scanned the battlefield. Among the chaos, his eyes caught the glint of metal – strange tubes scattered about, all some lighter shade of bronze. The craters were blackened and littered with debris: shards of metal mixed with wires. This was clearly no ordinary skirmish.
He moved closer to the tree line, cautiously examining the unfamiliar objects. The metal tubes bore no resemblance to any weapons known to Nobian forces. However, their presence here implied that somehow, these objects were related to the catastrophic wounds on the Lindwyrm.
Near the cave’s entrance, two metal carriages lay abandoned. Their exteriors were marred by dirt and marked with an array of dents that appeared to be from the Lindwyrm’s armored tail. The carriages, in style and make, aligned with reports of American machines observed by their Umbercari in distant Eldralore. Mounted atop each was a long cylinder. As foreign as they were, he could tell they were weapons – ones capable of unleashing formidable destruction.
Adventurers throughout the ages had ventured here, all repelled by the formidable Lindwyrm that long guarded these grounds. Had it been folly to devote their resources to the conquest of their neighbors, rather than to mastering and exploiting this site? Such questions surpassed his station, yet irrespective of the answers, the Emperor would surely take no pleasure in learning that he had allowed Americans to plunder the Gatebuilder’s secrets.
Carvus turned to Lornus. “Bid our scouts to investigate the cave.” As Leuarch Eldreyn departed to carry out the orders, he beckoned to one of his serarchs. “Bring me one of those metal tubes. I wish to examine it.”
He sat on a rock, watching the light bend around the man’s form until he vanished from sight. The serarch then adjusted the temperature around his body, matching it to that of the forest. Were it not for the subtle shifts in the man’s mana as he held the spells, Carvus would have surely lost track of him.
The serarch made his way forth, passing through the trees and into the clearing beyond. With haste, he seized upon one of the tubes that lay scattered about, and then, as quick as he had come, he turned and made his way back to the forest’s edge. When at last he returned, Carvus stood up and held out his hand.
The tube, lighter than its solidity might have portended, was chill to the touch and was marked by a patina that showed clear signs of bending. He tried to bend it with his fingers, but the metal resisted. Even when he used magic to strengthen himself, it yielded naught but scant impression. What could have possibly moved the metal?
Looking closely, he noticed that the metal wasn’t bronze, as he had first thought. Though bearing a hue akin to bronze, it was of a kind unfamiliar to him. The surface was engraved with American script – characters and sequences that held little meaning to him. Yet, to deem the letters ‘engraved’ would be to err; it was as if they were imprinted with a craftsmanship nary a smith could rival.
He turned it over in his hands, his eyes drawn to a circular groove near the base. Examining both ends, Carvus noted the open end was distorted as if a great force had expelled something from within – an insight into his previous question. The other end was sealed, marked by a small, precise indentation. He held it up, aligning it with a similarly sized hole in a nearby tree.
This was no common weapon. As a trebuchet releases its load, so too must this tube have hurled its own projectile. It gave him an idea. What if one were to use an adamantite tube with fyric powder, place a keen arrowhead atop, and ignite the mixture below? Would it rival a standard Wind Snipe combined with physical enhancement magic?
Carvus’ thoughts were interrupted by someone calling out to him. “Milord.”
“Hm?” He looked up, finding the face of Leuarch Franus. “What is it, Martano?”
He hesitated, as if second-guessing his words. “The… The Lindwyrm… The men grow restless, milord. They wish to claim the spoils of this battle – the Sentinel Lindwyrm’s materials are prized in many a lore. And these carriages, would it not profit us to salvage what we can? They may hold more secrets – or riches.”
He turned the leuarch’s words over in his mind as he would a well-worn coin. In truth, the idea held merit. Even the smallest measure of a Lindwyrm’s blood was a treasure beyond compare – to say nothing of the other materials, sought after by alchemists and smiths alike. That the Americans had forgone harvest was a curious thing indeed. Could it be that they were ignorant of the creature’s true worth? Or perhaps, had they found something more valuable?
And then there were the carriages, gleaming in the sun like ripe fruit waiting to be plucked. If they could but glean some understanding of how the Americans had so deftly slain a beast of the Lindwyrm’s standing, it would surely prove a boon to the Empire’s own martial pursuits. Perhaps, armed with such knowledge, they might at last gain the upper hand against the accursed Sonarans.
Carvus cast his gaze once more upon the clearing, then turned to face Martano. “Aye,” he said. “Let it be so.”
Yet, as he made to step forth, a low, droning sound beckoned his attention – a buzzing hum that seemed to come from everywhere and nowhere at once. The unfamiliar noise compelled him to halt. He raised his hand, stopping his men as he searched for the noise. He tilted his head skyward, squinting as he beheld a strange sight: a winged thing hanging in the air above the clearing, like an animal circling its prey. As the sunlight reflected off its surface, it became evident to him that this was no creature of flesh, but a machine – much like the metal carriages.
“Hold,” Carvus ordered. “We dare not venture forth.”
Martano stepped forward, doubt and confusion etched across his face. “But, milord, if we shroud ourselves in invisibility, surely they cannot see us.”
Carvus shook his head. “Nay; recall the umbercari we sent to infiltrate the Duke’s mansion. They, too, thought themselves hidden, yet were somehow discovered. We know not what sorcery that flying machine might possess, and we cannot risk exposing ourselves.”
Before Martano could respond or venture any further protest, the scouts returned, led by Serarch Trelian. The search bowed his head before providing his report, “Milord, the cave lies empty, and the Lindwyrm’s nest remains untouched. We discovered footprints leading to a great sealed door, which we believe to be the entrance to the ruins.”
Carvus nodded. The Americans had ventured forth and left the loot behind for a reason. He thought back to a fortress that the Empire once sacrificed to encircle the forces of the now-conquered Kingdom of Durenelle. “So be it. Let us abandon these lesser spoils. As our adversaries have forgone these spoils in pursuit of greater gains, so must we sacrifice Straltus.”
Next
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2024.05.15 18:05 -343-Guilty-Spark- Canon Fodder: In-Zane in the Membrane

https://www.halowaypoint.com/news/canon-fodder-in-zane-in-the-membrane
Header Image [Imgur]
It’s not a Cypress Hill song, it’s a new issue of Canon Fodder!
By now, you’ll no doubt have made headway through the latest Operation in Halo Infinite —titled “Banished Honor”—which was accompanied by a new Waypoint Chronicle based around a simple question: “What would the story of a Spartan who joined the Banished be?”
We had the perfect character lined up to tell that story, one who hasn’t been seen since the end of Hunt the Truth's second season all the way back in 2015.
Welcome back, Ilsa Zane.

THE THIRD LIFE

Our ninth Waypoint Chronicle has arrived, which follows on from the concluding events of Hunt the Truth where a Guardian awakens on the colony world Laika III. Broadly, these events are concurrent with the story that unfolds in Halo 5 as Cortana lays claim to the Mantle, rallies AIs to her cause, and sets about imposing an imperial peace upon the galaxy.
Where Hunt the Truth saw the mantle of narrator pass from journalist Benjamin Giraud to undercover ONI agent Maya “FERO” Sankar in its second season, that torch is once again passed on to a character who made her presence felt in this story... the rogue Spartan known as Ilsa Zane.
Halo: The Third Life is available here on Halo Waypoint, as a free PDF, and in audiobook format on YouTube.
“October 2558. After being taken prisoner by the Banished as chaos erupts across the galaxy, Ilsa Zane’s hunt for the truth leads her to a new stage of life she never expected...”

EMPTY THRONE

Last issue, we gave you a totally legitimate look at the cover art of Halo: Empty Throne. Art is in the eye of the beholder, and unfortunately the powers that be decided that we could do better than a screenshot made in Halo 3's Forge mode in ten minutes with some crudely edited-in elements... it was a close call, really, but we ultimately pivoted towards something with the vibe of it having come from an incredibly talented and brilliant artist—namely, Will Staehle, whose other work you can check out here.
So, here you go. Here’s the official cover art for Halo: Empty Throne, coming later this year.
Pre-order your copy of Halo: Empty Throne here!
Cover art of Halo: Empty Throne illustrated by Will Staehle depicting a young girl and a Spartan emerging from a blue explosion coming from a Forerunner structure
“2559. It has been a year since the rogue artificial intelligence Cortana seized control of the Domain, an otherworldly dimension housing a vast information network. With an array of Forerunner weapons at her disposal, Cortana set out to enforce an authoritarian peace on the civilizations of the galaxy. But as the United Nations Space Command flagship Infinity prepares to strike against Cortana at Zeta Halo, another plan has also been set in motion.
An ancient access point hidden on a seemingly insignificant human colony has become the focus of a parallel effort to claim the Domain and its immeasurable capabilities. The UNSC, however, needs a key: a living, forsaken product of an old war. As a new generation of heroes rise to meet this challenge and Cortana's pursuit of control reaches a desperate and sudden crescendo, a cunning, ruthless warrior emerges from the shadows of the Banished, who has vowed to fill the new power vacuum by any means necessary....”

THE BANISHED SPARTAN

ILSA ZANE
Cropped profile image depicting Ilsa Zane surrounded by fire and Banished banners [Imgur]
RANK: Bloodstar BIRTH WORLD: Kholo DATE OF BIRTH: June 11, 2528 APPEARED IN: Halo: Initiation, Hunt the Truth, Halo: The Third Life
Born on the Outer Colony world Kholo, Ilsa Zane was just eleven years old when she lost her parents and everyone she had ever known as the Covenant descended upon her home and reduced its surface to glass. Taken to the remote colony Asphodel as a ward of the state, Zane remained largely silent and solitary until coming of age in 2547, where she was conscripted into UNSC military service.
In 2550, Zane was selected as a candidate for the prototype phase of the SPARTAN-IV program. Though she survived the augmentation process, additional experimental cocktails caused severe neurological damage to Zane. After escaping the facility, she was recovered by Admiral Mattius Drake and integrated into the rebel group known as the New Colonial Alliance.
In the immediate aftermath of the Covenant War, Zane led a group of operatives who attempted to commandeer the UNSC Infinity —securing it as the flagship of the New Colonial Alliance and to prevent the UNSC from deploying it to police independent colonies. This plan was thwarted by Spartan Sarah Palmer, who ejected Zane into space where the rogue Spartan was once more rescued by Drake, who was on standby in a nearby Prowler.
Following this, Zane served as an acquisitions specialist for weapons and materiel, as well as a ruthless instructor for mercenary and rebel groups that joined the New Colonial Alliance, forging them into a veritable fighting force in preparation for a large-scale strike against the UNSC. However, the awakening of the Guardians in 2558 waylaid these plans, leaving Zane as a prisoner of the Banished—with whom she ultimately came to find both common cause and brotherhood.

BANISH THY HONOR

Halo: Tales From Slipspace - Hunting Party
Image [Imgur]
What does it mean to be Banished?
To be Banished is to seek to liberate oneself, to pledge loyalty not to false promises of divine ascension but to the fearsome might and will exemplified by Atriox.
Service is welcome from any species, of any previous affiliation or loyalty—from the lowliest Unggoy thrall to the mightiest Sangheili warrior, and all between and beyond.
Power is its own end. In the wake of the Covenant War, opportunity is rife to carve up the remnants of the fallen empire’s vast resources and obtain technology that furthers the prime directive of the Banished: to never bow again, a “reclamation” all their own of freedom.
Following decades of calamitous conflict that has left even the most capable commanders war-weary, it is the Banished that are energized and fortified in purpose and will. Payment for those who share common cause with Atriox comes in blood and sport and spoils.
But those who would choose this path must unshackle themselves from ties to the past—unbind themselves from old masters, cast off their piety, and banish their sentimental devotion to honor.
Only then can one become a true vessel for victory.
Only then is one truly Banished.

THIEVING MITTENS

Halo: Escalation Issue #3 page depicting a showdown between Spartan Scruggs, who has taken Admiral Hood hostage, and Spartan Palmer, Chieftain Lydus, and Arbiter Thel 'Vadam [Imgur]
Why would a Spartan go rogue?
It’s an apt question. After all, Spartans are meant to represent paragons of humanity in both strength and spirit. But across the generations of Spartans, there have been traitors, rebels, or those who simply wanted to leave the UNSC behind to live on their own terms.
For the Spartan-IIs, these examples came as a result of their training—of recognizing and rebelling against the horrific context of their situation.
In the “Homecoming” episode of Halo Legends, Daisy-023 and several of her fellow candidates sought to escape the program following the augmentation procedures that killed or maimed many of their brothers and sisters, but were ultimately brought back into the fold.
Likewise, in the Halo: Evolutions short story “Pariah,” Soren-066 was left disfigured by the augmentations and was gradually radicalized by a technician named Partch, eventually attempting to escape Reach and join the Insurrection. Indeed, the Spartan who sought to apprehend Soren was Randall-037, who later appeared in Halo: Nightfall where we learned that he had evaded the UNSC after the Battle of Vodin in 2532, even starting a family before ONI eventually caught up to him over a decade later, "reversing" many of his augmentations in exchange for release from UNSC service.
Looking to the Spartan Field Manual, originally released back in 2018, we can gain further insight into the risk of rogue Spartans as it applies to the SPARTAN-IV program:
STOLEN GAUNTLET
Nevertheless, the SPARTAN-IV selection process is not foolproof. Spartan-IVs are soldiers with preexisting philosophies and loyalties, and even the most carefully screened candidate can react to their augmentation and training in unexpected ways. Individual Spartans represent a strategically significant level of combat power and pose a major security threat if their loyalty is compromised.
The STOLEN GAUNTLET fail-safe protocol has been created to provide training and permissive rules of engagement for special agents tasked with tracking down and swiftly neutralizing rogue Spartans.
~ Halo: Official Spartan Field Manual, p. 86
Rogue Spartans
Halo Mythos artwork by Isaac Hannaford depicting Mickey's betrayal of Buck and Romeo in Halo: New Blood [Imgur]
Ilsa Zane represents the earliest example of this manifesting as a critical issue for the Spartan-IV program, and she is far from a singular example.
In Halo: Escalation, we see Spartan Vladimir Scruggs—another New Colonial Alliance defector—attempt to sabotage the peace talks between Arbiter Thel ‘Vadam and Chieftain Lydus.
Another prominent example is Michael Crespo in Halo: New Blood, who became disillusioned with being sent to kill other humans in the wake of the Covenant War and defected to the United Rebel Front with fellow Spartan Rudolf Schein.
Of course, defecting is one thing, but what is it about the Banished that would be attractive to a rogue Spartan? That is something wholly contingent upon the individual, and at present there is a specific example we can examine: Ilsa Zane.
Having been discarded by the UNSC after falling victim to experimental augmentation cocktails that ravaged her body and mind, she was eventually left for dead by Admiral Drake as well—she was herself “banished” from the places she had sought to belong. This, in combination with her proclivity for violence and a ruthless mindset, led her to discover a certain kinship with the Jiralhanae on Laika III, leading her to willingly pledge herself and the New Colonial Alliance to the Banished.
In the words of Spartan Scruggs: "I am a Spartan. But what you fight for isn't always the same as who you fight for."

ARMORY INFINITUM

The Ravager was a new weapon introduced to the sandbox in Halo Infinite, though it made its fictional debut in Halo: Shadows of Reach.
“The cacophony of gunfire was replaced by the sizzle of shock rifles and the thump-hiss of ravagers.”
~ Halo: Shadows of Reach, Chapter 21
Featuring a semi-automatic, three-round burst and a charge ability that can create a burning pool for area-of-effect damage, the Ravager quickly became a favorite tool of Jiralhanae warlords for its capacity to flush out garrisoned infantry.
A unique version of the weapon, the Rebound Ravager, can be found in the possession of Captain Arthoc—a high value target the Master Chief encountered on Zeta Halo. Rounds fired by this weapon have the ability to bounce, to which the words of Agent Washington from Red vs. Blue may come to mind: “It bounces? Who designs a gun that bounces?!”
Halo Infinite screenshot of Arthoc [Imgur]
ARMORY OF RECKONING CAPT ARTHOC FWD: RAVAGER
The Armory of Reckoning—it is a fitting name for the tools of conquest and destruction birthed from its forges.
When we advanced on the human remnants that had sought shelter within their crashed ship, I requested of Commander Bannix an augmented version of the plasma tossers produced by the Forge of Torograd.
Where we have mastered both spike and spear in our weaponry since before the Immolation, infusion matter remains an object of study for our alchemists. I was informed by the Screecleaver that there is a great savant stationed on Oth Liqattu who has sought to unlock further secrets of this fetid power, applying it to our own troops and many of our vehicles.
It is said that prolonged exposure to this corrosive bile can addle the mind and rot the body... that is good, for there are many small spaces in human ships. The capacity for this weapon to launch projectiles that bounce before erupting into toxic piles was of great use in flushing our foes from cover. How they flailed and danced to our battle song!
It is my understanding that pure infusion matter is pumped throughout Forerunner facilities, so we must dedicate resources to finding these wellsprings within the substructures of this ring. I shall bring this to Tremonius once he has returned from investigating a disturbance at his outpost.

MERIDIAN SLOANCOMING

Last month saw the arrival of Halo: Battle Born's rerelease, featuring two new short story “adjuncts” which we took a closer look at in our previous issue.
On April 30, the rerelease of Halo: Meridian Divide hit the shelves and—as folks have noticed—there's another adjunct in this one as well!
MERIDIAN HOMECOMING
Halo 5 screenshot of a Promethean Knight on Meridian [Imgur]
Completing the trifecta of new adjuncts in these rereleases is “Meridian Homecoming,” which is set in the immediate aftermath of Cortana’s final sacrifice on Zeta Halo in December 2559.
With the leader of the Created dead, the future of this fledgling faction has been thrown into doubt. High Auxiliary Sloan has returned to Meridian where he occupies a Promethean Knight’s carapace and wanders the vast glasslands of his home to find his own fate.
Of course, fans who followed the Precipice short story series last year (which accompanied Halo Infinite's recurring FIREWALL events) know that Sloan has emerged as a new leader within the Created and set into motion the creation of the Executors. “Meridian Homecoming” gives us a small moment in time with Sloan as he contemplates what the concept of home means to him, Cortana’s unfulfilled promise of salvation, his regrets over how he departed from Meridian, and the memories held within a Promethean Knight that set him on a new path.

COMMUNITY LORE CORNER

For this month’s Community Lore Corner, we kick things off with GammaCompanyMark who has put together a media order for the Halo series if you really, really want to experience it in some form of “timeline order.”
The fine folks at JumperScape have been adapting some of the lore and stories we’ve put out for Halo Infinite, beginning with the Intel drops we did for Season 2: Lone Wolves. (If you can believe it, it’s just passed the two-year mark for when this season launched!)
We recently discovered Lore VoidCat while checking out the latest Halo lore content on YouTube, and he has put together a fantastic series of videos about various expanded universe aspects—from every blade of the Covenant, to recounting the stories of various games and books, and more. Here’s one of his latest!
Would it be surprising if you learned that Covenant Canon has put out a new video featuring some... you guessed it, Covenant canon? In his latest release, we take a look at every known Arbiter throughout the Halo universe’s history.
Every now and then, the nostalgic longing for those halcyon days of 2007 return, which is exactly what you will feel when watching Meaning In-Between and Frogarchist's exploration of how mystery was a core thematic pillar of Halo 3.
And finally, David and Ian of Podcast Evolved have done a new “book club” episode on one of our previous Waypoint Chronicles: Saturn Devouring His Son.
With that, it’s time to sign off for this month’s issue.
If you haven’t already checked out Halo: The Third Life, be sure to do so—and if you have, well, go and read or listen to it again! Let the gears of speculation turn for what is depicted on the cover art for Halo: Empty Throne (don’t forget to secure your pre-order), and you can get your in-game Ilsa Zane cosplay sorted by completing the Banished Honor Operation Pass!
We depart with our favorite Ilsa Zane comic panel for your entertainment.
Halo: Initiation panel of Ilsa Zane shutting of the UNSC Infinity's original AI, Aine, saying "Quiet you." [Imgur]
This post was made by a script written and maintained by the Halo mod team to automatically post blogs from Halo Waypoint. If you notice any issues with the text output or think this was posted by mistake, please message the mods.
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2024.05.15 18:00 hoggersbridge Engines of Arachnea (Chapter 20: The God Speaks)

Link for all the chapters available for free here: Engines of Arachnea on Royal Road
Deep in the groaning halls of sinew and bone he awaited his audience with the god. At a wave of his hand the ribs which held up the ceiling contracted, tendons shifting within the pink walls of the chamber as the jagged, calcareous spurs that composed the doorway sank back into the spongy masses of tissue, revealing a passage curving down and out of sight.
Menash stood before the yawning portal and considered eternity. This was no an idle thought: here in the Dawning Chamber, the concept was very real. His father, Yulan, had stood in this exact spot times beyond count. When he was struck down in his prime by the Night Weaver and her Leaper offspring, torn limb from limb as he fought to defend Chthonis from a raiding party, Menash’s uncle, Aqavarr, had carried his broken remains over that grinning threshold to join the hosts of the dead, never to return.
A hot and heavy exhalation rattled up out of the depths, wafting in the acrid scent of the bonding pools and the wet slithering sound of the rebirthing canals. Menash felt a crackle of static in the corners of his mind before the signal sharpened and he heard It whisper distinctly:
“Enter…”
The familiar dread crept its way up the small of his back, and he gave a little shiver. No matter how many times he had communed with the Vitalus, he’d never been able to shake the feeling of his utter insignificance. But he persevered, walking bravely down the slurping passage, past the rows of broad antechambers lining either side of the hallway. Each one held a slumbering shape immersed in a cryogenic bath, towering hulks of muscle encased in ribbed and riveted plates of chitin. No two were alike in size or physiology, but all seemed to emanate the same primeval aura of dread that tickled Menash’s fight-or-flight-instinct, skewing it very much towards the latter response. These were the Hollowores, soulless avatars of the Vitalus, each one a tool capable of eradicating an entire species. As Menash approached, one of the living weapons stirred to life. A pronged, anvil-shaped head emerged from the bath, umbilical feeder tubes detaching from its armored flanks as the rest of its bulk followed, its mauve exoskeleton as sleek and shiny as amethyst. The Hollowore extended legs as thick as grown pine trees and lifted itself above him, its pairs of crushing pincers dripping amniotic fluids as it herded him towards the central room.
Bundles of white gossamer filaments spread all across the floor, encircling steaming pools of pus and acid. He saw arms and legs, sensory organs and entire exoskeletons being knitted before his very eyes, the amino acid chains being stitched on a layer at a time, the weeping pus evidence of microphages fighting off possible infections as the Vitalus did Its work.
These were the next generation of exomorphs, yet to be assigned to their hosts. It was here that Vitalus constantly improved the only thing that could ensure the continued survival of Menash’s subspecies. Exomorphs were bonded to Gallivants at birth, the organisms supplying their hosts with the means to breathe an atmosphere they was never meant to endure, and the strength to fight in a world that was red in tooth and claw. They were as swift as the summer wind and could multiply their host’s muscular power by up to twelve times their natural output.
But for all their God-given might, Gallivants were still mortal. They could and often did perish in the endless struggle for existence that the Vitalus called the Great Game. But even in death they could still commit their essence to posterity, passing down their defining traits through the malleable genetic code of the gilt helix. It was the Vitalus’ greatest boon; through the gilt helix a single individual could become a progenitor of an entire generation, becoming at one stroke the father of whole nations and peoples.
One day he too would prove worthy of the honor that Yulan had earned with his life. But he was not alone in that ambition. Menash was annoyed to find the crimson-clad Vezda and the cowardly Racek waiting for him inside, standing next to a large ball of filaments that hung from a tonsil-like growth hanging from the walls.
This node pulsed, emitting a small storm of bioelectric activity, networks of fungi conveying commands in the form of oscillating voltages to their communities of symbiotic bacteria, the latter containing greigite mineral crystals aligned in the shape of electromagnetic coils. Other networks hidden in the walls modulated and amplified the signals, and the three Gallivants steeled themselves for the onrushing flood of information as the Vitalus tapped into their minds.
He was a candle before the raging heart of the thunderstorm. For an instant Menash touched a fraction of Its intelligence, the divisions of time and space rolling back as they joined the ocean of shared consciousness, becoming one with the living systems of Arachnea. From the tiniest aeroplankton floating above the waves of the golden coastlines, to the herds of ultrapods munching their way through swathes of trees in the savannahs. Menash felt himself pushing up out of the soil, longing and lusting and reaching for the sunlight with a trillion green fingers uncurling, alive with the furious movement of life.
But what was that flicker of orange to the east? That searing heat, that prickling pain spreading like a cancer down his side?
The Vitalus scooped them up and hurled them headlong into hell itself. A roaring wildfire was sweeping into the heart of the eastern rainforests. Menash tasted ash and ruin, felt pieces of himself wither and burn, his branches tongues of fire, wood cracking from the intense blaze, sap boiling instantaneously upon contact and rupturing, splitting him right down the grain. He fled in terror, running, slithering, digging, swimming, flying away in crazed panic from the walls of red death closing in on him. As his skin flaked off in clumps of charcoal he looked back and saw it towering over the treetops, the epicenter of this howling vortex of destruction: the grey behemoth. Its burnished metal hide gleamed like copper, reflecting the fury of the conflagration burning well into the night.
Menash pulled his mind away before it was lost forever in the storm of electric potentials. He saw Racek and Vezda swaying on their feet, breathing hard and fast.
“Heart of the World,” he managed to gasp, “What is your bidding?”
The Hollowore maneuvered itself until it was facing him directly. Tiny beady eyes fixed him in their blank gaze. The node emitted a blue pulse and the creature shuddered as it received the signal. It opened a maw powerful enough to chew boulders into gravel and rumbled:
“This one is the alpha which survived first contact with anomalous variable. It will tell Us what occurred, and from whence this threat emerged.”
“It came from the karst mountain range, where the yellowjacket Amit live,” Menash replied, “It was destroying the largest mound in that area, massacring its inhabitants. It brought the mountain down on them—we’ve never seen anything like it. Zildiz was the first on the scene. She warned us not to approach, and that it was dangerous, but some of us,” here he cast an angry look at Vezda, “Some of us went ahead and tried to scavenge from the bodies of the dying. Then the behemoth ignited the air and burned scores of us to cinders.”
“Irrational. Why did you do this?”
“W-we thought that you had spawned the grey behemoth,” Menash stammered, embarrassed to say the least, “That it was the newest addition to the Great Game, another species of ultrafauna that would help perfect Arachnea.”
“Not so. It was made by an evil far older than the All-In-One,” replied the Vitalus, “It is called a Divine Engine. In cycles past, this evil sought to undo this world and all that inhabit it. In that, it almost succeeded.”
Menash felt his blood run cold at those words.
“Is it the only one of its kind?” Racek piped up. Menash and Vezda both bristled at his interruption; subordinates were only supposed to speak when spoken to.
“There were several deployed here in Our infancy. We had thought them all destroyed in the War of Creation.”
“Your Munificence,” Racek went on, heedless of the venomous looks he was getting from the other two, “Most of us survived because Zildiz persuaded us to dive into the river. She saved all our lives! But as I washed up on the riverbank, I saw the behemoth casting a seedpod into the skies. I did not see where it landed, but it was travelling in a high arc due east. Is this the behemoth’s method of reproducing? If so, then how many offspring can it generate from this one seed?”
The Vitalus met his questions with a minute of silence. Menash had never known It to take so long to respond to a query, and felt another stab of unease in his gut. Unless he was imagining things, the Vitalus seemed genuinely disturbed by the scenario that Racek has raised, enough to convince Menash that the danger was far from hypothetical.
“That is a distant possibility,” It said somewhat cryptically, “Regardless, We cannot allow the Engine’s continued existence.”
“Then it must be destroyed,” Vezda said, her barbed tail eagerly perking up.
“We are not certain that it can be,” the Vitalus said, and Menash heard Racek audibly gulp at the admission.
“But Your Omniscience, you alone are the arbiter of growth and decay,” Vezda said in disbelief, “Surely you can unmake this monster as well?”
“Perhaps. The Divine Engines were built to withstand the extremes of temperature, gravity, atmospheric pressure, acidity and irradiation found on semi-inhabitable exoplanets. Worlds of bareness and desolation, glassed by thermonuclear bombardment or infested with alien microorganisms. In the wars of Our youth, the Betrayers used tungsten-alloy warheads fired from space platforms to crack their bulkheads. Not even Our vessels, the Hollowores, could damage them in any significant way. We will need time to gather the raw materials and fabricate the weapons needed to end this threat.”
“What must we do?” Menash asked.
“If this variable is not dealt with, it could upset the delicate balance We have sacrificed so much to achieve. Already the wildfire it has caused will release close to 400 million metric tons of carbon dioxide into the atmosphere and destroy 2.3 million acres of forest before Our countermeasures can stop it. Time is our limiting factor. If the Engine cannot be destroyed now, it must be restrained.”
“It hasn’t moved an inch since we last saw it,” Vezda said brightly, “Maybe it has already died?”
“Yes, and maybe your mother was a horka toad,” Racek said snidely. Vezda scowled and took a step towards him, then stopped as she remembered that she trod on hallowed ground.
“Not so. It has merely gone dormant. Having expended its fuel, it is now running on the bare minimum of its reserves. My children, you must ensure that it does not wake again. Establish a quarantine zone around the Engine and let none approach, on pain of death. The Leaper kindreds will secure the ground while the Gallivants patrol the skies.”
Vezda and Menash exchanged troubled looks. Nobody wanted Leapers establishing a foothold in what was essentially a buffer zone between their subspecies. Once allowed to settle in a habitat, it would not take long for them to adapt and become masters of their new territory. Ousting them would become a battle of attrition, and given the lower birthrates of Gallivants, it was not one they could long afford.
“Respectfully, we do not require assistance from our brother kindred,” Menash ventured, “We are more than capable of safeguarding the area ourselves.”
The node throbbed again, the bioelectric flashes taking on an angry purple hue. With a sound like the grinding of a millstone the Hollowore clashed its claws together impatiently. All three of the mortals took a hasty step back.
“The alpha will obey, or another will be found that can,” the Vitalus growled at them, “All subspecies will observe a general truce during this period. This is a temporary addition to the Great Game. Those that serve Us well shall be rewarded. We shall also enlist the aid of your terrestrial cousins, as well as the Cataphract clans to replenish the soil, and lone Saints who shall rove beyond the quarantine zone.”
Menash’s unease deepened. The Vitalus was bringing together four different kindreds, some of which killed each other on sight, in a move that reeked of desperation. The kindreds had worked together before, of course, on complex projects such as altering rainfall patterns and husbanding struggling species, but never so many at once. This was bound to end in bloodshed.
“Those that break the truce shall be chemically neutered, and their gilt helix purged from the existing gene pool,” the Vitalus continued, “You will maintain this quarantine until We have dealt with the Engine.”
“It is understood!” Menash and Vezda said at once.
“But what about Zildiz?” Racek blurted out, again risking his entire lineage by speaking out of turn, “She might still be alive out there!”
“He’s right,” Menash found himself agreeing despite his dislike for Racek, “She’s our alpha, after all. It would be a shame to lose her helix. Do we have your leave to send out a party to recover her?”
The Vitalus pondered the request for a moment, then crushed his hopes when it said:
“Regrettable, the loss of the female. Valuable stock for the breeding program. But it has not responded to Our signals—it is unlikely to have survived. The female Vezda shall take up its duties as alpha.”
“But Your Benevolence—” both men cried out in unison.
“It is decided. She has risked the Great Game, and must abide by its outcome. To speak more on this would risk Our displeasure,” the god warned.
“We can’t spare the manpower anyway,” Vezda pointed out, trying not to look too pleased at Its decision. She darted a quick look at Menash, long enough for him to see the selfish desire festering in her heart. He turned away from her in disgust, baring his blades by the slightest of margins to let her know what he thought of her, then asked the Vitalus:
“But what of the Engine’s seedpod? Should we search for it?”
“Negative!” the Vitalus boomed, its node reinforcing the word with a spike of activity that sent needles of pain spearing into their heads, “We shall complete this task. It is dangerous and can be entrusted to no other.”
The Hollowore angled its massive head towards the cavernous ceiling, armored flaps on its back sliding aside as it unfurled sets of rigid sixty-meter wings. A wide sphincter on the roof gaped open and Menash saw the evening sky awash with the stars in their milky multitudes. The Hollowore took a deep breath through the spiracles lining its thorax and abdomen, pumping air through a pair of hollow tube-like protuberances under either of its wings. Menash and the others quickly scampered to a safe distance. Seconds later there was a scream of chemical combustion and the Hollowore rose into the evening skies, leaving behind a long trail of superheated gases, the backwash almost knocking Menash off his feet. They watched as the Hollowore gained altitude, making straight for the columns of billowing smoke on the horizon, a sweeping shadow blotting out the light of the heavens.
The Vitalus’ mental presence receded with it. When it did not return, they took it to mean that they were dismissed and likewise took flight and headed for Chthonis. They were hardly out of the Dawning Chamber when Vezda seized the scrawny Racek by his wings and anchored her feet right up against his back.
“Funny little man, are you? Crack jokes at my expense again, and I’ll see to it that you’ll never fly again!” she snarled, yanking hard. Racek yelled as his wings threatened to pop out of their sockets.
“Stop!” Menash said, ramming his shoulder into her and knocking the smaller male out of her grip. Vezda rounded on him, blades out and her tail aquiver with rage.
“As for you! No one should speak to the Vitalus like that!” she shrieked, “Much less gainsay It! Are you trying to get us all killed? It is the source and continuance of life itself—”
“But the Vitalus doesn’t always consider the individual scale of things,” Menash reasoned, controlling his rising anger as he tried to defuse the situation, “Its scope of thought is beyond ours. Therefore it is up to us to look after each other. None of us can win the Great Game alone. We need people like Zildiz for the species to prosper.”
“Your logic is flawed,” Vezda spat, “Empathy is a sham devised by the selfish action of the gene, which seeks only to preserve itself. At least I am honest enough to look after my own interests. Your obsession with that whore is misplaced. Heed my words, Menash. What happened today marks a change in the Great Game. Only the ruthless will reap the rewards of this era. Think on that, and act accordingly.”
The female darted off in another direction, leaving the two behind.
“Thanks,” Racek said, rubbing at his sore shoulders, “My, my. She’s really taking her promotion very seriously, isn’t she?”
“This doesn’t make us friends,” Menash said shortly, “We share a common interest, that’s all.”
The two flew together in silence for a time, the dark canopy unrolling below their feet. Racek had always been a bitter rival for Zildiz’s affections. In the mating seasons he and Menash had flown the damsel-dance against each other countless times, racing and dogfighting at top speed through the dense bamboo thickets in an effort to impress her.
But each time she had always chosen Menash. Naturally. He was the stronger, the braver, the son of the Scourge who had slain hundreds on his lightning raids into Leaper territory. Their pairings had been brief and passionate, yet she had always laughed at the end and gone on her merry way, a rose petal borne on a scented breeze, the dalliance as meaningless to her as other concerns like eating or breathing.
But not to him. Right now, all that mattered was her. And Racek was the only one in the whole wide world who knew exactly how he felt. Did that mean he could be trusted? Menash considered the enormity of what he was about to do, and wavered. Then he saw her face in the darkness of his home, the face she wore when they were all alone together, and he took a deep breath before breaking the silence, saying:
“I’ll be in charge of the quarantine. I can arrange for you to disappear for a few days. I can have one of the younglings mimic your magnetosynaptic signal, make it seem like you’re with the rest of us.”
“You’d do that? For me?” Racek said in astonishment.
“Hah. Not for you,” Menash laughed softly. He looked Racek straight in the eyes and continued: “What’ll it be, then?”
If he so much as hesitates, I’ll have to kill him here and now, Menash told himself.
“Why, yes. Yes, of course!” the little brown male said vigorously.
“Good,” Menash sighed with relief, “She’ll be very grateful to whoever brings her home. I’d do it myself, but as an alpha I can’t risk being seen as disobedient.”
“Then why give me this chance? After all that’s passed between us?”
“I should have thought that was obvious,” Menash replied. Racek digested that for a bit, then out of nowhere said:
“If I find her—when I find her—I’ll tell her exactly who it was that sent me.”
“That won’t be necessary.”
“Bah! Just so we’re even, that’s all,” Racek grinned, his mouthparts slanting askew.
“Thanks, I guess. I’d…I’d appreciate that. You do understand what we’re risking here, right?”
“Sure. We’ll be total genetic write-offs if we’re caught. But it’s not like I wanted to see tiny ugly Raceks running around the house anyway. What about you, though? Why are you putting your neck on the chopping block?”
“You know why,” Menash said quietly, his thoughts still lingering on her face.
“Yes,” Racek agreed with a wistful air, “Yes, I suppose I do.”
And the pair spoke no more until they reached Chthonis.
Link for all the chapters available for free here: Engines of Arachnea on Royal Road
submitted by hoggersbridge to HFY [link] [comments]


2024.05.15 17:47 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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