2024.05.19 09:39 Stack50 Good Use of OOP in Python? Is this overcomplicated?
from typing import TypeVar, Generic, Iterable from abc import ABC, abstractmethod import random _T = TypeVar("_T") """ Alternate designs: - Take in Generator function and use next(self.generator) - Create strategy class and take that in """ class RefillingQueue(ABC, Generic[_T]): def __init__(self, refill_items: Iterable[_T], visible_size: int = 1) -> None: self.refill_items = list(refill_items) self.visible_size = visible_size self.queue = [] self.fill_queue() def insert_at_start(self, items: list[_T]) -> None: self.queue = items + self.queue def pop(self) -> _T: value = self.queue.pop(0) self.fill_queue() return value def view(self) -> list[_T]: return self.queue[self.visible_size:] def fill_queue(self): while len(self) < self.visible_size: self.queue.extend(self.generate()) u/abstractmethod def generate() -> list[_T]: pass class FullRandomQueue(RefillingQueue[_T]): def generate(self) -> list[_T]: return [random.choice(self.refill_items)] class ShuffledBagQueue(RefillingQueue[_T]): def generate(self) -> list[_T]: items = self.refill_items.copy() random.shuffle(items) return items class LessRepeatRandomQueue(RefillingQueue[_T]): def __init__(self, refill_items: Iterable[_T], visible_size: int = 1) -> None: super().__init__(refill_items, visible_size) self.last_item = random.choice(self.refill_items) def generate(self) -> list[_T]: roll_num = random.randrange(-1, len(self.refill_items)) if roll_num == -1 or self.refill_items[roll_num] == self.last_item: roll_num = random.randrange(0, len(self.refill_items)) self.last_item = self.refill_items[roll_num] return [self.last_item]What I am going for:
2024.05.19 09:30 CloudysYe Chaos (fault) testing method for etcd and MongoDB
https://preview.redd.it/wqrh8ahk5c1d1.png?width=824&format=png&auto=webp&s=5eee98a84c0072df8c688597c1b1acbbd113a104 submitted by CloudysYe to ChaosEngineering [link] [comments] Recently, I have been doing chaos (fault) tests on the robustness of some self-built database driveclient base libraries to verify and understand the fault handling mechanism and recovery time of the business. It mainly involves the two basic components MongoDB and etcd. This article will introduce the relevant test methods. Fault test in MongoDBMongoDB is a popular document database in the world, supporting ACID transactions, distributed and other features.Most of the articles on chaos (fault) testing of MongoDB in the community are simulated by processing monogd or mongos. For example, if you want MongoDB to trigger copy set switching, you can use a shell script like this: # suspended the primary node kill -s STOPThe above-mentioned means are generally system-level, if we just want to simulate a MongoDB command command encountered network problems, how to do further want to conduct more fine-grained testing. In fact, MongoDB in 4.x version above has implemented a set of controllable fault point simulation mechanism -> failCommand. When deploying a MongoDB replica set in a test environment, you can generally enable this feature in the following ways: mongod --setParameter enableTestCommands=1Then we can open the fault point for a specific command through the mongo shell, for example, for a find operation to make it return error code 2: db.adminCommand({ configureFailPoint: "failCommand", mode: { "times": 1, }, data: {errorCode: 2, failCommands: ["find"]} });These fault point simulations are controllable, and the cost is relatively low compared to the direct destruction on the machine, and it is also suitable for integrating into continuous integration automation processes. The MongoDB built-in fault point mechanism also supports many features, such as allowing a certain fault probability to occur, returning any MongoDB supported error code type, etc. Through this mechanism, we can easily verify the reliability of our own implementation of the MongoDB Client Driver in unit tests and integration tests. If you want to know which fault points the MongoDB supports, you can check the specification provided by the MongoDB in detail, which mentions which fault points the driver can use for testing for each feature of the MongoDB. MongoDB, there are many examples in the dirver code repository of the official go implementation that can be: https://github.com/mongodb/mongo-go-driveblob/345ea9574e28732ca4f9d7d3bb9c103c897a65b8/mongo/with\_transactions\_test.go#L122. Fault test in etcdetcd is an open source and highly available distributed key-value storage system, which is mainly used for shared configuration and service discovery.We mentioned earlier that MongoDB has a built-in controllable fault point injection mechanism to facilitate us to do fault point testing, so does etcd also provide it? Yes, etcd officials also provide a built-in controllable fault injection method to facilitate us to do fault simulation tests around etcd. However, the official binary distribution available for deployment does not use the fault injection feature by default, which is different from the switch provided by MongoDB. etcd requires us to manually compile the binary containing the fault injection feature from the source code for deployment. etcd has officially implemented a Go package gofail to do "controllable" fault point testing, which can control the probability and number of specific faults. gofail can be used in any Go implementation program. In principle, comments are used in the source code to bury some fault injection points in places where problems may occur through comments (// gofail:), which is biased towards testing and verification, for example: if t.backend.hooks != nil { // gofail: var commitBeforePreCommitHook struct{} t.backend.hooks.OnPreCommitUnsafe(t) // gofail: var commitAfterPreCommitHook struct{} }Before using go build to build the binary, use the command line tool gofail enable provided by gofail to cancel the comments of these fault injection related codes and generate the code related to the fault point, so that the compiled binary can be used for fine-grained testing of fault scenarios. Use gofail disable to remove the generated fault point related codes, the binary compiled with go build can be used in the production environment. When executing final binary, you can wake up the fault point through the environment variable GOFAIL_FAILPOINTS. if your binary program is a service that never stops, you can start an HTTP endpoint to wake up the buried fault point to the external test tool by GOFAIL_HTTP the environment variable at the same time as the program starts. The specific principle implementation can be seen in the design document of gofail-> design. It is worth mentioning that pingcap have rebuilt a wheel based on gofail and made many optimizations: failpoint related code should not have any additional overhead; Can not affect the normal function logic, can not have any intrusion on the function code; failpoint code must be easy to read, easy to write and can introduce compiler detection; In the generated code, the line number of the functional logic code cannot be changed (easy to debug);Next, let's look at how to enable these fault burial points in etcd. Compile etcd for fault testingcorresponding commands have been built into the Makefile of the official etcd github repository to help us quickly compile the binary etcd server containing fault points. the compilation steps are roughly as follows:git clone git@github.com:etcd-io/etcd.git cd etcd # generate failpoint relative code make gofail-enable # compile etcd bin file make build # Restore code make gofail-disableAfter the above steps, the compiled binary files can be directly seen in the bin directory. Let's start etcd to have a look: # enable http endpoint to control the failpoint GOFAIL_HTTP="127.0.0.1:22381" ./bin/etcdUse curl to see which failure points can be used: curl afterCommit= afterStartDBTxn= afterWritebackBuf= applyBeforeOpenSnapshot= beforeApplyOneConfChange= beforeApplyOneEntryNormal= beforeCommit= beforeLookupWhenForwardLeaseTimeToLive= beforeLookupWhenLeaseTimeToLive= beforeSendWatchResponse= beforeStartDBTxn= beforeWritebackBuf= commitAfterPreCommitHook= commitBeforePreCommitHook= compactAfterCommitBatch= compactAfterCommitScheduledCompact= compactAfterSetFinishedCompact= compactBeforeCommitBatch= compactBeforeCommitScheduledCompact= compactBeforeSetFinishedCompact= defragBeforeCopy= defragBeforeRename= raftAfterApplySnap= raftAfterSave= raftAfterSaveSnap= raftAfterWALRelease= raftBeforeAdvance= raftBeforeApplySnap= raftBeforeFollowerSend= raftBeforeLeaderSend= raftBeforeSave= raftBeforeSaveSnap= walAfterSync= walBeforeSync=http://127.0.0.1:22381Knowing these fault points, you can set the fault type for the specified fault, as follows: # In beforeLookupWhenForwardLeaseTimeToLive failoint sleep 10 seconds curl -XPUT -d'sleep(10000)' # peek failpoint status curl sleep(1000)http://127.0.0.1:22381/beforeLookupWhenForwardLeaseTimeToLivehttp://127.0.0.1:22381/beforeLookupWhenForwardLeaseTimeToLive For the description syntax of the failure point, see: https://github.com/etcd-io/gofail/blob/mastedoc/design.md#syntaxso far, we have been able to do some fault simulation tests by using the fault points built in etcd. how to use these fault points can refer to the official integration test implementation of etcd-> etcd Robustness Testing. you can search for relevant codes by the name of the fault point. In addition to the above-mentioned built-in failure points of etcd, the official warehouse of etcd also provides a system-level integration test example-> etcd local-tester, which simulates the node downtime test in etcd cluster mode. Well, the sharing of this article is over for the time being ღ( ´・ᴗ・` )~ Commercial break: I recently maintenance can maintain multiple etcd server, etcdctl etcductl version of the tools vfox-etcd), You can also use it to install multiple versions of etcd containing failpoint on the machine for chaos (failure simulation) tests! |
2024.05.19 09:03 linha_keio [Rank AI generated answers by preference!][Put your link in the comments I will answer back to yours!][NO AI KNOWLEDGE NEEDED][15mn Survey + SurveySwap Code]
submitted by linha_keio to takemysurvey [link] [comments]
2024.05.19 08:09 00_Reyna_00 MetaQuest 1 headset fitting failure with Meta account
2024.05.19 07:58 Paintedandpunk DD93/IPPSA Issue
I’m trying to sign my DD93 in IPPSA. I log in with my CAC through EAMS. I can edit and validate my form, but after I validate it, this window pops up. When I try to sign it the prompt window pops up briefly and then disappears. I’ve cleared cookies and certificates added the websites to safe lists. I’ve done everything I can think of and I still get this. It’s the same issue on my personal computer and government computers. Any ideas? submitted by Paintedandpunk to army [link] [comments] |
2024.05.19 07:55 Porygon-Bot Scarlet and Violet Daily Casual Trade Thread for 19 May 2024
2024.05.19 07:35 OCEANOFANYTHING Create Stunning AI QR Code Art In 2 Minutes! [Discussion]
submitted by OCEANOFANYTHING to MachineLearning [link] [comments] |
2024.05.19 07:32 OCEANOFANYTHING Create Stunning AI QR Code Art In 2 Minutes!
submitted by OCEANOFANYTHING to learnmachinelearning [link] [comments] |
2024.05.19 07:31 Blockchain-TEMU Intermediary Physics - Perfumery to Plastics - n=butylation at the foundry defines plastic solids
2024.05.19 07:28 OCEANOFANYTHING Create Stunning AI QR Code Art In 2 Minutes!
submitted by OCEANOFANYTHING to civ [link] [comments] |
2024.05.19 07:27 OCEANOFANYTHING Create Stunning AI QR Code Art In 2 Minutes!
submitted by OCEANOFANYTHING to programming [link] [comments]
2024.05.19 07:26 tuomount Open Realm of Stars 0.26.0 released
There is a new version available for Open Realm of Stars. Basic things has been redesign for this version. Space race, governments are completely redone, they have traits which define how they function. These traits are scored and now each space race and governments have equal amount of score. Of course space race and governments resemble the old one, but there are some changes. Alonians have been removed from the game only special thing they had was their starting. submitted by tuomount to 4Xgaming [link] [comments] In this version each realm can choose/randomize starting scenario. One can start from certain type of planet, including Earth, or without starting planet or from utopia planet which has lot's of buildings done, but have no ships. Last choice is starting planet that is doomed to have some kind of bad event(s). Idea is to react and just move population to other planet. https://preview.redd.it/zjzs06cbjb1d1.png?width=1920&format=png&auto=webp&s=048539c35cd191063b4924ac42735135f2aca9d7 For one realm there are 15 space races, 22 governments, 17 starting scenarios and toggle setting for elder race. So there are 11220 different kind of starting for one single realm. Maximum number of realms is 16 so there is quite many ways to generate starting galaxy. https://preview.redd.it/3mg7cyqcjb1d1.png?width=1920&format=png&auto=webp&s=62f34c6e5f386514716281a4efacf183f95242b0 Game is now using JSON files to load speeches, space race, governments, buildings. So these are no longer made with purely in Java code. Good side is at least in theory it is possible to mod the game. In the future it is also possibility to add editor for creating custom space race and/or government. Second big change is the planets. Earlier planets were quite similar between each others. They had radiation, size, and amount of metal. Planet type was almost purely for cosmetics. In this version planet has temperature, radiation, size, gravity and water level. Based on these world type is selected. When starmap is being created, sun type determines what kind of planet is more likely to be created. Hotter sun have hotter and more radiated planets. Temperature affects how much water planet has. Planet size affects directly on gravity planet has. Due these changes space races now have abilities which may give bonus or mallus depending on planet and space race. For example there space race which are more used to function in low gravity. If that colonizes normal or high gravity planet they get mallus for mining and production. On other hand if space race used for high gravity gets bonus on low gravity or normal gravity bonus. This same goes also with temperature. There are space race which are more tolerant for cold and some are more tolerant for hotter planets. Water level on planet directly tells how much food planet produces naturally without any changes. https://preview.redd.it/yuo1p2rdjb1d1.png?width=1920&format=png&auto=webp&s=24a023ef9879b5e10606b18848253c4eab3de9a2 There are also statuses with planets, that are triggered to activate after certain amount of star years. For example precious gems are no longer discovered immediately after colonization, but just after few star years. Planet can have multiple of these statuses. Although it might sounds these changes were small, but there has been quite a lot of code rewritten to implement all this. For this it is good to continue to have new features. Open Realm of Stars is available in Github and Itchio |
2024.05.19 07:24 OCEANOFANYTHING Create Stunning AI QR Code Art In 2 Minutes!
submitted by OCEANOFANYTHING to huggingface [link] [comments] |
2024.05.19 07:00 EchoJobs 🐬 May 19 - 54 new Mid Level Software Engineer Jobs
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Data Scientist | USD 130k - 135k | |
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2024.05.19 06:58 tfosnip CS50W - Proj4 Network - Django doesnt recognize my JS code at all
console.log("newlikes.js is loaded"); document.addEventListener('DOMContentLoaded', function() { console.log("DOM fully loaded and parsed"); document.querySelectorAll('button[id^="like_button_"]').forEach(button => { button.addEventListener('click', function() { console.log("clicked!") let postId = this.id.split('_')[2]; let userId = this.dataset.userId; let likeCountElement = document.querySelector("#like_count_" + postId); let likeButton = this; fetch('/like/' + postId + '/', { method: 'POST', body: JSON.stringify({ 'user_id': userId }), headers: { 'Content-Type': 'application/json', 'X-CSRFToken': document.querySelector('input[name=csrfmiddlewaretoken]').value } }) .then(response => response.json()) .then(data => { if (data.like_status) { likeButton.style.backgroundColor = 'grey'; likeCountElement.textContent = parseInt(likeCountElement.textContent) + 1; } else { likeButton.style.backgroundColor = 'red'; likeCountElement.textContent = parseInt(likeCountElement.textContent) - 1; } }); }); }); });my index.html code:
{% extends "network/layout.html" %} {% load static %} {% block body %}and my settings.py:{% if user.is_authenticated %}{% comment %} list of posts for people that users follow {% endcomment %}Create New Post
{% endif %}{% if user.is_authenticated %} {% for post in page_obj %}{% endblock %} {% block script %} {% endblock %}{{post.user}}
{{post.new_post_content}}
Posted on: {{post.created_time}}
{% endfor %} {% endif %}
""" Django settings for project4 project. Generated by 'django-admin startproject' using Django 3.0.2. For more information on this file, see https://docs.djangoproject.com/en/3.0/topics/settings/ For the full list of settings and their values, see https://docs.djangoproject.com/en/3.0/ref/settings/ """ import os # Build paths inside the project like this: os.path.join(BASE_DIR, ...) BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) # Quick-start development settings - unsuitable for production # See https://docs.djangoproject.com/en/3.0/howto/deployment/checklist/ # SECURITY WARNING: keep the secret key used in production secret! SECRET_KEY = '13kl@xtukpwe&xj2xoysxe9_6=tf@f8ewxer5n&ifnd46+6$%8' # SECURITY WARNING: don't run with debug turned on in production! DEBUG = True ALLOWED_HOSTS = [] # Application definition INSTALLED_APPS = [ 'network', 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', ] MIDDLEWARE = [ 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', ] ROOT_URLCONF = 'project4.urls' TEMPLATES = [ { 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [], 'APP_DIRS': True, 'OPTIONS': { 'context_processors': [ 'django.template.context_processors.debug', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.contrib.messages.context_processors.messages', ], }, }, ] WSGI_APPLICATION = 'project4.wsgi.application' # Database # https://docs.djangoproject.com/en/3.0/ref/settings/#databases DATABASES = { 'default': { 'ENGINE': 'django.db.backends.sqlite3', 'NAME': os.path.join(BASE_DIR, 'db.sqlite3'), } } AUTH_USER_MODEL = "network.User" # Password validation # https://docs.djangoproject.com/en/3.0/ref/settings/#auth-password-validators AUTH_PASSWORD_VALIDATORS = [ { 'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator', }, { 'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator', }, { 'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator', }, { 'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator', }, ] # Internationalization # https://docs.djangoproject.com/en/3.0/topics/i18n/ LANGUAGE_CODE = 'en-us' TIME_ZONE = 'UTC' USE_I18N = True USE_L10N = True USE_TZ = True # Static files (CSS, JavaScript, Images) # https://docs.djangoproject.com/en/3.0/howto/static-files/ STATIC_URL = '/static/' STATICFILES_DIRS = [ os.path.join(BASE_DIR, "static"), '/network/project4/network/static', ]my folder structure looks like this:
2024.05.19 06:43 pbjclimbing Rytr Coupon: Get 30% Off Your Monthly Subscription
2024.05.19 06:37 Arderio Some people are out of their mind
https://preview.redd.it/xp0snmpoab1d1.jpg?width=1920&format=pjpg&auto=webp&s=aa90110bfe7c478835d8ada1213efcbf4eb0b913 submitted by Arderio to Helldivers [link] [comments] We start a siege mission and one of us drop on a the first generator, he kill himself and go for the second one, result? Failed mission. After that he open his mic saying "you can't report me, you can only report for chat things" and then he leaves. I'm speechless |
2024.05.19 06:31 regnartson VHS patch I made
2024.05.19 06:08 muzso User manual as a PDF
2024.05.19 06:01 SelectionOptimal7348 🌴 Create Your Own Bitcoin Paradise with Our Bitcoin QR Code Generator API! 🌴
bitcoinqrcodemaker.com submitted by SelectionOptimal7348 to BitcoinQR [link] [comments] Welcome to the golden age of digital finance! If you've ever dreamt of creating your own Bitcoin paradise, you're in the right place. In this article, we're going to take you on a thrilling journey through the wonders of our Bitcoin QR code generator API. By the end, you'll be ready to revolutionize your crypto transactions and bring your Bitcoin dreams to life. So, buckle up and let's dive in! 🚀 The Magic of Bitcoin QR Code Generator APIImagine this: you're lounging on a tropical beach, sipping a piña colada, and seamlessly managing your Bitcoin transactions. Sounds like a dream, right? Well, with our Bitcoin QR code generator API, this dream is closer to reality than you think. Our QR code generator API makes it ridiculously easy to create and share Bitcoin QR codes, making your transactions smooth, fast, and hassle-free.Why QR Codes and Bitcoin Are a Match Made in HeavenBitcoin, the king of cryptocurrencies, has always been about decentralization and ease of use. But let’s face it, sometimes the process can be a bit clunky. Enter QR codes – those little black and white squares that are about to become your new best friends. Here's why:
How to Get Started with Our Bitcoin QR Code Generator APIGetting started with our QR code generator API is easier than you might think. Follow these simple steps, and you'll be on your way to creating your Bitcoin paradise:
Creating Your Bitcoin Paradise: Use Cases and IdeasNow that you’re equipped with the ultimate tool, let’s explore some fun and creative ways to use our Bitcoin QR code generator API to create your own Bitcoin paradise:1. Bitcoin Beach BarImagine a beach bar where all transactions are done using Bitcoin QR codes. No more fumbling with cash or cards – just scan and sip! 🏖️🍹2. Crypto ConcertsOrganize concerts where attendees can buy tickets, merchandise, and snacks using Bitcoin QR codes. Keep the vibes going without the hassle of traditional payments. 🎤🎸3. Bitcoin BazaarCreate a marketplace where vendors accept Bitcoin through QR codes. From handmade crafts to exotic foods, make transactions as smooth as the ocean breeze. 🛍️🌊4. Charity EventsHost charity events where donations are made via Bitcoin QR codes. Instant, transparent, and secure – giving back has never been easier. ❤️🌍5. Personal UseEven if you're not running a business, you can use our Bitcoin QR code generator API to make your personal transactions a breeze. Send and receive Bitcoin with friends and family effortlessly. 👫💸Tips and Tricks for Using Our QR Code Generator APITo make the most of our Bitcoin QR code generator API, here are some pro tips:Keep It SecureAlways ensure your API key is kept secure and not exposed to unauthorized users. Think of it as the key to your treasure chest.Customize Your QR CodesOur QR code generator API allows you to customize the look of your QR codes. Add a splash of color or a logo to make them uniquely yours. After all, every paradise needs a bit of personal flair.Monitor Your TransactionsUse our API to keep track of all transactions made with your QR codes. This way, you can monitor your Bitcoin paradise and make sure everything is running smoothly.Stay UpdatedWe’re constantly improving our Bitcoin QR code generator API with new features and updates. Make sure to stay tuned to our website and social media channels for the latest news.Join the Bitcoin RevolutionCreating your own Bitcoin paradise is more than just a dream – it’s a reality with our Bitcoin QR code generator API. Whether you’re a business owner, an event organizer, or just a Bitcoin enthusiast, our QR code generator API will transform the way you handle Bitcoin transactions. So why wait? Dive into the world of seamless, secure, and speedy transactions today.Spread the Word! 🌍🚀We believe in the power of the Bitcoin community. If you love our Bitcoin QR code generator API, share the love! Use the hashtags #Bitcoin #Crypto #QRCode #APIs #BTC and let the world know about the awesome possibilities. Together, we can create a global Bitcoin paradise.ConclusionIn the fast-paced world of cryptocurrencies, staying ahead of the curve is crucial. Our Bitcoin QR code generator API is your ticket to a smoother, more efficient Bitcoin experience. So, whether you're relaxing on a beach or running a bustling business, our QR code generator API has got your back.Ready to create your Bitcoin paradise? Visit BitcoinQRCodeMaker.com and start your journey today. 🌴✨💸 Remember, the future is digital, and with our Bitcoin QR code generator API, you’re already ahead of the game. Happy scanning! 🌟🔗 |
2024.05.19 05:01 techfl12 14700 65w TDP Build for CS grad
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CPU | Intel Core i7-14700F 2.1 GHz 20-Core Processor | $369.55 @ Newegg |
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Power Supply | MSI MAG A850GL PCIE5 850 W 80+ Gold Certified Fully Modular ATX Power Supply | $89.99 @ Newegg |
Prices include shipping, taxes, rebates, and discounts | ||
Total | $1539.47 | |
Generated by PCPartPicker 2024-05-18 23:03 EDT-0400 |
2024.05.19 04:52 Ashamed-Draw2585 NDVI imaging using python