Wedge og kart bodywork

Forbrændt på go-kart - hvad nu?

2024.05.17 22:53 DaFluffyRedPanda Forbrændt på go-kart - hvad nu?

Forbrændt på go-kart - hvad nu?
Hey specialister!
Jeg har været til firmaarrangement her til aften, hvor vi kørte i 1½ time med udskiftninger undervejs. Go-kartens motor blev så varm, at flere af os blev forbrændt på vores højre del af den nedre ryg, specielt os hvor dællerne var lidt større.
Det her er min forbrænding, som ikke var den værste.
Jeg har prøvet at læse hjemmesiden igennem, og der står intet om at man ikke må sidde med ryggen op ad ryglænet, for at undgå og blive forbrændt.
Er der noget man kan gøre i denne situation? Bør go-kart-stederne ikke stille tilstrækkeligt udstyr til rådighed, så man ikke bliver skadet af brugen? Det er jo ikke fordi at vi er gule og blå af at banke ind i hinanden - det her er en uundgåelig effekt af at give den gas så motoren bliver varm, og man helt logisk bliver skubbet tilbage i sædet, mast op imod en brandvarm motor.
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2024.05.17 15:12 ORDVAI 24 M4F - Upstate NY

24 M4F - Upstate NY
Greetings, I’m Mike.
I am 24 years old, and reside in Upstate NY. I am a percussionist, pianist, and an abstract photographer. I am looking for a long term relationship, someone to vibe with and share meaningful connections.
Spiritual wise, I am an Omnist. I love to meditate and work on myself in all facets.
I enjoy listening to all types of music. From classical, golden oldies, showtunes, Nordic music, retro rock, and many more! If you want to share some music, I’m all for it!
When it comes to my physical build, I am 6’ 2”, 238 lbs, somewhat heavy set but currently working on my diet and exercise. Time to get rid of my negative habits and enforce new ones.
I collect physical media as well! Vinyl, cassettes, and VHS. Vintage fashion is also fun to sport.
Video games are fun when I have time for them. I play Mario Kart, Minecraft, and a whole slew of OG xBox games.
Personality wise I am a Cancer Sun, Aquarius Moon, and Sagittarius Rising. For personality tests, I am an Enneagram Type 2 and an ENFJ.
Feel free to DM and / or comment below if you think we could vibe!
~• Mike.
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2024.05.16 19:40 AndreEgeli Kart over 17. mai Bislett!

Kart over 17. mai Bislett!
https://preview.redd.it/dyzo79rwrt0d1.png?width=1486&format=png&auto=webp&s=077d71a5e7aba5d7ffebe9318e34765f73c8853d
Vet at mange i Oslo skal feire grunnlovsdagen på Bislett i morgen, så jeg lagde et kart med litt oversikt over området, samt matboder, scene og toaletter! Gratulerer med dagen alle sammen!
17. Mai Bislett! Atlas
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2024.05.16 16:40 CompassWithHat Top Lasgun: Broadsides

FIRST CHAPTER
PREVIOUS CHAPTER
This product is a fanfic of the Sexy Space Babes/Between Worlds product of u/Bluefishcake and one I highly suggest you read. It was created with permission, but give the OG works some love.
Imgr gallery of Comissioned and Fan Artworks
I'm Back Bitches! Again!
//////////
Junior Systems Engineer First Class Che’keero knelt before a semi-sparking control panel and sighed. She, and a large band of her fellow Engineers with Marine support, had boarded the pirate frigate with the singular goal of ensuring that the pirates didn’t scuttle their floating hulk and doom the slaves aboard to a, if they were lucky, a swift death in space.
The problem, of course, came with the pirate’s maintenance schedules and decisions to forgo certain… safety measures when it came to repair.
Like the panel before her. Usually a perfectly functional control system for the reverse-magnetic bulkhead doors that ensured void seals in power outages, some pirate at some point in their dumb, dumb life decided to fix the panel blowing a fuse… by ripping the fuse out and replacing it with a high density power cable. Which meant the entire thing was one massive shock hazard and actively sparking as the reactors deep in the ship flickered and surged due to damage.
Che’keero swore as an arc of electricity flashed towards her face after a tool that was not supposed to be magnetized, cheap dick WaDepth requisitions, caught a magnetic field, fusing the entire system shut and turning the formerly barely functional control system into nothing but pretty, decorative wiring and cheap solder. She punched the now utterly unfunctional control box and toggled on her radio. “Three-Two to Three-Lead, this door’s fried. You’ll need to bring in the cutters if we want to get to the rest of the ship. Might as well also bring in an inflatable airlock, I’m not liking how some of the metal strain sensors are flashing at me.”
A semi-synthetic voice replied back to Che’keero, “Three-Lead copies. I’ll be over there shortly with the stuff. Double check those sensors, I’m not getting the same readings, so let’s make sure something isn’t blocking errors from reaching me.”
“Copy that Three-Lead, Three-Two ou-” Something tapped against the back of her helmet and Junior Systems Engineer First Class Che’keero mentally swore.
“Now, now, lassie, how about you sit right there and don’t move.” A nasally, unfamiliar voice called out to her while tapping what a camera she set up to watch her back revealed to be a laser pistol to Che’keero’s helmet. “I think that you’re going to be our new best friend and way off this dead end ship.”
Che’keero paused, letting the situation settle in her mind, “Wait, what? Are… are you taking me hostage?”
“Yes!” The pirate replied.
“Why?”
“Why what?”
“Why are you taking me hostage? This won’t work, none of the shuttles are jump capable and if you try anything, you’ll just end up jumped by marines. They specifically train to deal with pirates taking their engineers hostage. If you want to survive, you should just surrender and take the penal colony when it’s offered.” Che’keero mentioned, shrugging and continuing her inspection of the door.
The pirate seemed baffled at the sheer nonchalance of this response, the pistol slowly falling to merely point at her upper back instead of her head, “You… you really aren’t taking this seriously. I’m a pirate! I’ve killed people! I’ve killed boys, and you’re just sitting there like this doesn’t mean anything!”
“I mean… I wouldn’t say that.” Che’keero replied.
“THEN WHAT DO YOU MEAN!” The pirate screamed, the pistol moving away from Che’keero’s body by a fraction of an inch during an angry gesture.
It was at that point, a ceramic alloyed, carbon steel blade punched clean through the back of the pirate’s suit, slicing through their central nervous system and striking with enough force to shatter the faceplate of said pirate’s helmet on the way out. Muscles twitching, the laser pistol fired off randomly, missing Che’keero and slagging a chunk of bulkhead.
“I’m just buying time,” Che’keero replied cheekily.
“You really need to remember to check your cameras,” The semi-synthetic voice of Ventures Forth Bravely Into Great Unknowns commented as the ex-pirate fell to the ground and blue blood dripped from the long blade sprouting from her right arm and a toolbox hanging from her left hand. “This isn’t the first time you have been flanked, and this one wasn’t during training.”
“Look, I’m sorry. It won’t happen again.” Che’keero replied a bit testily.
“I’m sorry…” Ventures Forth prodded.
“I’m sorry, Ma’am.”
“Much better. Right, now what do we see in this- yeah you were right on it being fried.” Ventures Forth gently shoved the Junior Systems Engineer aside and took her place at the control panel. “Do a sweep of the strain systems. I don’t want this section of the ship breaking apart. Feel free to call up our hull patches. We’ve got plenty to share and this might have to be a lifeboat.”
“Aye, ma’am aye,” Che’keero replied with a crisp salute before rushing off to her duty.
Deeper inside the ship, Ventures Forth could hear laser fire, clashing of metal on metal, and cries for help.
The pirate ship was doomed, it was shattered and broken, but it was not destroyed. Not yet. \
And if she had her way, Ventures Forth Bravely Into Great Unknowns would keep it that way.
//////////
Roshal stood still as her steward continued to clean the dark blue and rapidly congealing blood off her armored form. “Comms,” She called out, “Do we have any contact with the shuttle we sent to the station?”
“Negative, ma’am.” The comm officer replied. She wasn’t the same one that was present when Roshal left to fend off the boarders. At the unspoken question, the woman continued “Communication’s Mate Second Class Lev’tal, ma’am. My superior got a concussion when the pirate ship rocked our ship during boarding. Strap snapped, prior damage. I took over.”
Roshal nodded approvingly, “Good initiative. Send a message to the station, see if we can’t rai-”
“Ma’am! Contact!” One of her sensor techs called out, “Belay that, two contacts. First contact, nav point 782 spinward, possible bogey, cruiser weight. Unknown movements. Second contact, nav point 102 coreward, aerospace assets inbound. Small flight. Hard to determine numbers due to damage. No less than two, no more than five.”
“Focus on getting a hard contact on that possible cruiser. Weapons, what is the status of our anti-aerospace.” Roshal demanded, holding her sword arm out for the steward to scrub at a particularly clotted chunk of blood splattered over her wrist.
The weapons officer shook her head, “If we’re lucky, then we’ve got 20% coverage on half our sides. If we’re very lucky, I might be able to bump that number up to 35%. Not going to quote doctrine, but that’s not nearly enough to fend off a flight of Aerospace assets on a strike run, and that’s assuming they don’t hit us on an unprotected flank.”
Roshal nodded once more, “Sound general quarters and get weapons and tactical back online. Tell the damage control parties to not be distracted and focus on critical systems first. Engine room, report. Can you give me maneuvering thrust?”
The nearby ship phone chimed in with a staticy hiss, “Negative, ma’am. The shot we made with the spinal mount tripped breakers up and down the reactor room. This isn’t an engine problem, we need to make sure our reactor doesn’t blow up when we siphon power. Before you ask, emergency power is still flowing and none of their circuits tripped, but that means we’re down to life support, basic systems, and dockyard thrusters. It will take at least 20 to get the reactor in a safe state. If you want 10, send the chaplain down so we have someone praying for good luck. The fact most of our structural engineers are doing an EVA boarding to ensure the pirate ship next to us doesn’t go critical and render the entire exercise moot isn’t helping matters at all.” The engine room replied Roshal bit down a bit of annoyance at the snark, but engineers were always a finicky sort with authority. They were the first to remind uptight officers that while the Captain’s word may be iron law, it was their work that truly moved the ship.
“Confirmed, engine room.” Roshal instead replied. “Chaplains will be arriving shortly. Do what you can and inform me when you’re three minutes out from full power.”
The engine room didn’t even bother replying, just sending over the affirmative light as they got to work. Roshal approved of that. Sometimes, you just had to insult someone in order to get it working right.
“Captain, we have confirmation on contact. He’s an Alliance Karcharidon class Heavy Cruiser on intercept course. Energy readings are spiking… they’re charging their guns, ma’am!”
“Issue a hostile challenge and give me a firing solution with any gun still functional.”
“No response, ma’am. Hostile Karcharidon is increasing speed. Hard contact in 15 minutes.”
Roshal snarled, emotion breaking through her mask. “Of course, the pirates had one more vessel. Helm, fire our maneuvering thrusters, use the pirate hulk as cover. Weapons, get whoever’s left of our Interceptor flight to engage the enemy. Comms, get me in contact with the merchant fleet, tell them to evacuate. We’ll provide cover.”
“Aye ma’am.” The Communications Mate Second Class said with a shiver in her voice. “Sending-”
“Update on Aerospace assets!” Her sensor tech called out.
“Deliver!” Roshal demanded, cutting off the comms officer with a slice of her hand.
“Weapons fire. Definitely less than four contacts. Seems to be two grou- negative, only two contacts remaining- weaponsfire- one contac- IFF received, oh goddesses, IT’S RUNOFF THREE! FRIENDLY AEROSPACE INBOUND!”
//////////
Milk gripped her crash harness hard as Cookie slammed the Interceptor’s fusion torch clean past its safe thrust marker and into the red as g forces crushed her chest. “Last target down.” She reported after Cookie’s final laser burst hit something critical inside the final Aerospace fighter’s frame. “That’s 20 for 20. All enemy bogeys down. All standard munitions are in the black. Static drive is 48%, dump core ejected. All we’ve got left is our ASM and front laser.”
Cookie flashed back an affirmative signal.
“We going for that cruiser?”
Another affirmative.
“Well, I’m braced and ready on the release. Ready.”
“Ready.” Cookie spoke, his voice horse.
It’s funny what people think when their lives are on the line. Because charging towards a fresh enemy Heavy Cruiser, nothing but a single anti-shipping missile worth a damn, no allied support but the faint glimmer in IFF screens of their fellow flight doing the same… all Aoibhinn McDermott could think of was a poem she had read at least a decade ago or more at the Naval Academy.
Half a league, half a league,
Half a league onward,
All in the Valley of Death
Rode the six hundred.
//////////
Ventures Forth Bravely Into Great Unknowns could do nothing but furiously swear as the basic sensor system her engineering team had restored on the thoroughly ventilated secondary command bridge of the pirate hulk revealed an enemy Heavy Cruiser bearing down upon their homeship.
“Weapons are trashed. We cored their reactor, anyway.” One of the tangential engineers reported, “Other teams are calling in. Things are worse where they are. We’ve found the slaves, though, luckily it was one of the few airtight bays. Also, have some more captives, but that really doesn’t matter right now.”
“No shit.” Ventures Forth replied, “Can we do anything?”
The engineer looked back to her, visor depolarizing so the Gearschilde can look into the black and yellow eyes of her Shil coworker.
“Pray.” The woman replied simply.
Ventures Forth Bravely Into Great Unknowns did just that.
//////////
Low chanting filled the engine bay as a small group of priests stood around the engine praying to whichever god that would listen to allow them one more shot. One more fight.
Around them, black handed engineers scurried, ripping out blown fuses and replacing them with soldered in high strength wire. A final measure of desperation. Sparks flew as engineers swore and chaplains prayed, power still remaining in circuits needing to be bled out before bypasses could be installed, turning every bit of solder and every ripped out fuse into a deadly gamble.
Already, someone was lying on the ground, no longer twitching.
They didn’t have time to check on their fallen comrade, the work was too important.
A clock ticked down. Four minutes elapsed.
//////////
Lieutenant Commander Cenywyn swore as she watched Runoff 2 die.
Their single Interceptor had mistimed a maneuver and had been caught dead in the middle of an Anti-Aerospace array, shredded in an instant. The only consolation she could take was that, seeing as the first shot went clean through the cockpit, they didn’t even notice they died.
“Runoff 4, stay in formation.” She ordered over the radio, “We’ll lead you in for the run.”
“Yes ma’am.” The hesitant voice of Junior Flight Lieutenant Griogill replied. She swallowed, “We’re- we’re ready when you are.”
“No fear, Lieutenant,” Cenywyn called back to the child she was leading to her death. “We’re pilots in the Imperial Patrol. We do our duty. No fear.”
A clock ticked down. Six minutes elapsed.
//////////
“Talk to me!” The last remaining senior engineer in the reactor bay called out to anyone who was able to reply.
Someone, she didn’t even bother looking to see who, called back “We’ve bypassed 60% of the fuses. Should be able to give ourselves a burst of combat power. No more than 10 minutes of it before the entire system overheats and we either die, or the reactor shuts off.”
“Any chance we can get more than 10 minutes?”
“Not before that Heavy Cruiser delivers us straight to the stars.”
“Fuck it, good enough.” She slammed her fist on the ship phone’s dialing button resting near the console the engineer had just ripped the last safety override out of. “Captain. We’ve got your power. You give us the word, and we’ll give you ten minutes.”
//////////
Roshal breathed in, breathed out, and nodded. 10 minutes of combat power before the entire ship shut down into uselessness. She’d done more with less. She couldn’t remember when, but she had. Luckily, this was a Patrol Carrier instead of a standard ship, so it was more than capable of combat maneuvers with nothing but RCS thrusters. That should give her some time.
Movement, movement was going to be the key.
“Comms, tell the engineering crews on the hulk that they are ordered to figure out anything that could draw the attention of the Heavy Cruiser,” She began, “Systems, break our mooring lines. We’re going to have to split from the hulk. Helm, prepare for maneuvers. RCS only. We are going to have to do this carefully. Engineroom, prepare for power activation, but hold until my command.”
This needs to be perfect, Roshal thought, A single mistimed action ruins it all.
A clock ticked down. Ten minutes elapsed. The Karcharidon had entered maximum weapon’s range.
//////////
He of Slender Tail shivered where he stood. The secondary command bridge was silent as Roshal began giving orders to fight. This was… this was insane.
They were in a ruined ship with nothing but a merchant fleet beginning to flee and a three thirds dead pirate hulk on their side against a fresh Karcharidon class Heavy Cruiser.
They couldn’t win.
This was suicide.
They would die here.
\ So why didn’t He of Slender Tail feel afraid?
He stood at his post, a secondary bridge console where he would relay orders to other departments, freeing up the other Watchkeeper to collate those orders, there was nothing he could do to help win this impossible battle, and yet…
And yet he felt heat blossoming inside his chest with every single order delivered.
“Mooring teamsss, you are to cut your linesss immediately.” He relayed to a crew of Shil scurrying around the ruined bulkheads, “Damage control, prepare for electrical firesss and arcsss.” He commanded, switching between teams instantly.
He didn’t feel fear. He could see his Watchkeeper shiver every time the sensors reported the enemy contact was still closing, but he didn’t feel the same.
What he felt… was indignation.
How dare this pirate scum threaten his vessel, his crew. How dare they ambush this valiant ship after they had fought so hard to win. How dare they.
He let his fangs fold out as he spat the next order, “Anti-Aerossspace teamsss, prepare your batteriesss for grouped fire. Gunnery calculationsss are on their way.”
How dare they stand up to him.
A clock ticked down. 12 minutes elapsed. Weapons fire.
//////////
Roshal swayed slightly as she could feel the ship beneath her feet move. Movement is life in naval warfare, movement is death. “Right RCS fire, bring us clear of the hulk. Bow thrusters, up twenty.”
“Aye, ma’am, aye, right standard and bow up twenty.” The Helmswoman replied.
“Confirmed. Next maneuver, give us rear thrust-”
“Torpedo!” The sensor operator called out in a shrill voice, “Two marks on intercept course! Range, twelve K and closing fast!”
“Decorum!” Roshal snapped at the panicking sensor technician. “Comms, order Runoff flight to divert and intercept those torpedoes. Rear RCS to full, give us momentum.”
Roshal turned away from the bridge as affirmations were shouted, and the ship began to move, “Engineering, prepare to activate combat power on my mark and prepare for hard maneuvers. Mark in five.”
//////////
Griogill swallowed bile and tried not to feel too thankful that the enemy vessel had fired torpedoes at their home ship. Being diverted from an attack run had a much higher chance of survival than striking through an AA bubble.
“Runoff 4 engaging far torpedo. Moving in for intercept. Bre’kas, give me lock.”
Griogill’s backseater muttered something, and a target lock appeared on the far torpedo as Runoff 1, their previous Drill Sergeants, dashed by in a hard burn and blazed away at their own target.
“Right. We can do this. We can do this. No fear.” The rookie muttered as the sight of her friends in Runoff 3 being turned to vapor echoed in her mind. “I can do this.”
The target locked. She fired. The torpedo detonated.
A clock ticked down.
//////////
“Mark in four.”
//////////
The Heavy Cruiser loomed closer as the comparatively tiny Patrol Carrier spat its defiance in the form of two Interceptors dancing between the stars.
As a pair of torpedoes detonated, four more were launched, the anti-shipping weapons built for this specific purpose. Destroying disabled vessels.
And so the last two remaining Interceptors on CAP dove into the fray, risking themselves against an ever approaching AA bubble in order to save their ship.
A clock ticked down.
//////////
“Mark in three.”
//////////
All Cookie could do was stare and push his meager aerospace fighter further on its nuclear thrusters as shimmering dots of torpedoes lanced out from the Heavy Cruiser attacking his new home.
He pushed his hand forward and felt the throttle once more push back against him, the lever pushed all the way past safe thrust and into the further setting on his console.
The Interceptor was fast. It didn’t feel fast enough.
And so he spoke the words he spoke once before, back when he’d had to listen to his backseater’s screams of pain and the rush of wind after shrapnel pierced his fuselage, and the hospital was so, so far away.
Father, I pray that you will not hide your face from me. Whenever I pray, Lord please hear me and answer me speedily in Jesus' name. God, I pray that you will grant me speed through your help.
A clock ticked down.
//////////
“Mark in two.”
//////////
The Heavy Cruiser shifted, engine flaring and it began to close the range. A single disabled ship on emergency RCS thrusters and a pair of Aerospace fighters was nothing it would have to deal with.
It fired a third spread of torpedoes.
A clock ticked down.
//////////
They took the bait. Roshal thought with a vicious grin.
“Mark in one.” She paused, “Execute.”
In an instant, power flowed through the ship, emergency lights flickered off as the burning red boarding lights returned their fiery glow. The entire ship shook as the main thruster came back online, and capacitors began to charge for maneuvers.
“Hard burn, full thrusters, right, on my mark.” Roshal watched as the Heavy Cruiser began to react to her movements, the enemy ship was alive, you needed to roll to broadsides to begin bombardment, come on come on…
Roshal watched as a torpedo flickered out of existence, Runoff 4 gaining another kill.
Come on, dammit, you don’t get put in charge of a Heavy Cruiser without- THERE!
The Heavy Cruiser flinched, turning her bow away from the no longer stricken vessel, preparing for broadside.
The Captain’s grin showed more teeth than smile. “Execute! Full right thrust!”
“Full right thrust! Aye ma’am aye!” Her helmswoman called out as maneuvering thrusters dead cold roared to life and physically threw the vessel to the side, causing everyone not strapped in on the bridge to rock as a barrage of fire flew past their former location, manual targeting systems in play since the automatic systems would still be getting warmed up.
“Full thrust forward, prepare to divert all power to secondary weapons. Weapons, give me a firing solution.” Roshal commanded, hand raised and pointed at the enemy’s display as if she were commanding from a tall ship.
A chant of “Aye ma’am aye” flowed out across the bridge as the weaponsmistress was silent before calling out. “Port side is up to 45% secondary fires and 32% point defense. That’ll be our best bet.”
Roshal nodded. “Make it so. Target their main weapons. Helm, get us that facing.”
“Ma’am. We’re getting a call from Runoff 3. They are entering the AO and are asking for a target.”
Roshal smiled, “Weapons, shift target. Aim for the anti-aerospace systems. Let’s give Runoff 3 the opening they need.”
A clock ticked down.
//////////
“Cookie, we’ve got a targeting path.” Milk called forward. “Putting it up on your HUD.”
“One second… I’ve got it. Moving to comply. Did the Captain give us a plan?” her front seater replied, causing her stomach to do funny things as the Aerospace Fighter maneuvered while under high thrust.
“Something like that. She asked for a munitions report and specifically about our anti-shipping weapon.”
Cookie paused.
“Ah.” He finally said.
“Yeah.” She replied.
“Well, let’s hope they’re able to open us up to a window of opportunity. Or this will be a short charge.”
“Not our place to question why.”
“Just our place to do and die.”
Time to target… three minutes.
Into the valley of Death, rode the six hundred.
A clock ticked down.
//////////
Two vessels, three Aerospace fighters, one chance.
Six minutes of power remained. All actors took their places on the stage.
One hundred kilometers, close enough to check the weld quality of hull seams, the two ships danced across from each other. Maneuvering.
Five minutes of power remained.
The Karcharidon Heavy Cruiser rolled itself trying to keep the vulnerable top deck away from the Patrol Carrier’s presumably still working main gun as Roshal’s vessel jumped to the side. Thrusters roared.
Four minutes of power remained.
Runoff 1 and 4 shot towards their formerly separated comrade, forming up behind them in a wedge. The trio climbed towards the sun as their captain continued to chase and harass the Karcharidon.
Three minutes of power remained.
Roshal spoke. The lances of her vessel fired. Laser blasts carved across the hull of the enemy ship as it rolled.
The rolling ceased. A helmswoman swore as a full broadside caught the Patrol Carrier in the flank. The port hangar pod was ruined, armor shattered and all inside exposed to hard vacuum. Those who could scream died the fastest. The Interceptors had their opening.
Two minutes of power remained.
Silent wings swept through vacuum as three Interceptors began their dive, their formerly speedy arrowhead shape giving way to an inverted t as their wings swept out for stability, the ASF dove and dove and dove.
Five Kilometers away.
The range was too wide. They had one shot. It had to be perfect.
One minute of power remained.
The Into Harm’s Way spat its defiance into the world, limited power drained to give her pilots a seconds more of time.
30 seconds of power remained.
Three Kilometers.
Hard Lock! Milk shouted from the back seat of Runoff 3. Cookie was silent. The range was still too wide.
15 seconds of power remained.
Two Kilometers.
The Karcharidon seemingly began to roll before the Patrol Carrier once more fired, its last remaining weapons spouting their defiance against the world. Deep in engineering, systems began to blow, wires that replaced fuses sparked power and delicate circuit boards shorted out into useless scrap.
The lights went out.
No power remained.
Roshal, in her head, began to count down as lances of light began to sweep across her ship. Damage control did what they could, but the beams began to cut like an overly enthusiastic shipbreaker.
Five.
One Kilometer.
Four.
Cookie’s thumb depressed the firing stud as the Interceptor screamed at him.
Three.
The ASF launched its deadly payload.
Two.
Three Interceptors pulled back hard on their sticks to avoid colliding with the deck.
One.
The thruster of the anti-shipping missile roared as it rocketed the point blank aerospace distance to target.
Impact.
The armor piercing tip of the missile punched into the upper deck plating of the Heavy Cruiser, classified alloys allowing it to pierce into the armored plating just enough to allow the shaped charge to open up a hole as momentum kept the weapon moving.
Within the frame of a single second, the warhead of the missile had entered the ship and, before the alarms even had time to sound, detonated.
A new sun appeared in the void for a split second as a plasma-fusion warhead detonated inside the Karcharidon heavy cruiser’s hull.
//////////
Roshal allowed herself to breathe a sigh of relief inside her head as the emergency power lights flickered overhead and the gravity ever so slightly lightened. What was left of their sensor arrays showed the enemy vessel powering down. “Engineering. Good work, your 10 minutes were just what she needed.” She called out, picking up the ship phone.
There was no answer from engineering.
She signed externally before pointing at one of the marines guarding the bridge, “Find a crewmate in a void suit. I have need of runners.” The marine clasped a fist to her chest before leaving to execute her captain’s commands. “Comms, do we have any contact with the engineering teams on the pirate hulk?”
The Comms officer held up a hand, Roshal waited, “No, ma’am. We aren’t getting- wait. We’ve got visual on flashing lights from the hull. Apparently, something shorted, so they’re having to rebuild broadcast arrays. They can receive just fine, though.”
“Good, once we can maneuver, bring us broadside of them. What’s the status of the merchant fleet?”
Navigation spoke up now, “Still heading for the Jump Point. Should we send the recall order?”
“Not yet, we are still unsure if the area is safe. If we have any sensors remaining, begin sca-”
The mentioned sensor technician interrupted Captain Roshal, “Ma’am, new contact, signature unknown. Just jumped in from outside the starlane!”
“Give me details. Course, range, and speed?” She demanded.
“Signal confused, can’t get a lock!” Navigation called out, “Can’t tell if confusion’s from them or us.”
Not another one… Roshal sighed, “All forces prepa-”
“Ma’am, we’re being hailed.” Communications called out.
“On squawk.”
“This is Captain Al’yosha Cal’rada of Her Imperial Majesty’s Ship Spear of the Knyaginya, responding to Merchant vessel distress calls. Imperial Patrol Carrier, are you in need of assistance at this time?”
Roshal recognized the voice. A junior officer from her days in the Navy and a fellow Sevastutavan. The memory of the fresh faced girl when she’d joined her as an Ensign straight of the Naval Academy flashed before her eyes. “Captain Cal’rada. Your timing is impeccable as always.”
Admiral?” Roshal could hear the shock in her old protege’s voice.
“That’s Captain, now, Al’yosha. I require your aid in ensuring the disabled vessel still glowing from an ASM strike remains disabled along with Search and Rescue teams for our sister Carrier.
“Whatever you want, you’ll have it, Admiral_… Helm! All ahead flank and plot course to intercept. Launch gunships and prepare to deploy Bluejackets. We’ll test our _Orcas’ teeth today!”
The line cut out a moment later than it should have, and Roshal nodded in approval.
“Captain, I still don’t have a read on new contact. What is it?” Sensors asked.
“A Drep’na inspired vision, come to life.” Roshal watched, feeling an odd sort of parental pride as Al’yosha’s experimental warship began closing the distance towards the Karcharidon at breakneck speeds. “A swift sailing vessel and ten carriage guns…” Roshal murmured the line from an old Vaasconian poem from the ancient Age of Sail. She had heard Cal’rada had succeeded in petitioning the Navy to build her dream-ship, burning every favor and passing out favors to any and everyone to see the program through. Now, there she was, standing on the bridge bearing down on a ship twice her size, but if the rumors were true, only half her guns.
“Ma’am, contact is still not resolving, but IFF confirms Imperial Navy designation. An Akula Class Attack Transport. I’ve… I’ve never even heard of this class.”
“Perhaps we shall hear of them more in the future. Fortune favors the active.”
“Contact is disgorging multiple signals, moving at speeds consistent with aerospace assets.”
“That is our signal we may disengage. Comms, inform the merchant fleet that the area is secure and to begin refueling procedures. Helm, get us alongside the pirate hulk, we have people to recover. Marine, get me a runner to the MP’s, we shall need the port hangar prepared for an old tradition the Navy has regarding pirate prisoners…” Roshal commanded. The fight was over, it was time to begin the cleanup.
//////////
So… that took a while. Sorry about that.
Turns out when a combination of writer’s block, decision paralysis and LIFE hits you over the head, it becomes a touch difficult to get your shit together long enough to write something down.
On the plus side, we are out of the “unplanned bits” and right back into the parts I have brainstormed, so I won’t be staring at a screen trying to think how to make things connect as much anymore. On the other hand, that means we are now entering the epilogue of book 1 of Top Lasgun.
Don’t worry, the story isn’t ending, I’ve got “three” books plotted out in my head, so we’ll see how that shakes out, but for the most part, this is where I start wrapping up plot threads, laying down threads for what comes next, and all that other good stuff.
So yeah, next chapter is going to involve everyone wrapping up what happened here, some fun little Military Justice, and potentially a bunch of plot. Also, I’m planning on starting a “rewrite”/edited version of this to go up on AO3, so keep an eye out for that. Early installment weirdness is a bitch and I’m not proud of what the older stuff looked like.
Well, I hope you have a wonderful morning, afternoon or evening whenever you read this and I will see you next chapter.
[NEXT CHAPTER]
submitted by CompassWithHat to HFY [link] [comments]


2024.05.16 15:37 Beautiful_Newt_7833 Will death mean anything in the 3rd game or will it continue to be a joke?

So far the single biggest diversion between OG FF7 and the Remake trilogy is the inclusion of timelines where death appears to be treated like a joke.
Zack has "died" several times but is alive and kicking, Barret got "killed" and revied, Aerith "died" but we fight alongside her at the end and no doubt she'll be involved in the next game. As of right now I'm fully expecting the ending of the 3rd game to be a big party at a rebuilt 7th heaven with everyone there, including Aerith, Zack, Biggs, Wedge, Jessie and hell why not Dyne as well!
I don't like it one bit, the inclusion of timelines has been the single biggest thing I hate about the new games, its made death an irrelevance. The theme of loss and how to deal with it was a big part of OG FF7, so far the new games have been shitting on that theme throughout.
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2024.05.16 08:18 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 2

(continuation of part 1)

III. Searching for Aerith Beyond FFVII

There were absolutely no answers in Remake or OG (at this point in my research, Rebirth wasn’t released yet), no matter how much I looked; nothing at all hinted at how Cloud could’ve obtained the memories of OG that emerge in Remake as MOTFs. I knew I had to look elsewhere to search for more clues, so I decided to check every piece of media ever released by SE with a mention of Cloud or Aerith in it, digging for hints in the compilation and beyond.
And boy, did I find them.
III. a) Core Worlds and Suspension Worlds
There are a couple of general FF rules that we need to establish before going forward.
It’s important to note that there are multiple realms in which the FF stories take place, each with a different name, history and society. This ensures that all FF stories occur separately, never intercepting or interacting— though they do have creatures like moogles and chocobos in common, as well as concepts like airships, gil, magic and some form of crystal. For simplicity, I will refer to these separate worlds in which the numbered FF games (FFI, FFII, FFIII, etc) occur as “core worlds”.
Characters from different core worlds may appear together in non-numbered FF games, the events of which have no impact on the core world at all: it seems that sometime after a FF character has reached the end of their core world’s plot-line, they may somehow be summoned to far-removed realms where they will face new adventures. I call these far-removed realms “suspension worlds”. One example of a FF game that takes place in a suspension world is Dissidia Final Fantasy, wherein characters from multiple core worlds unite to accomplish a mission as a team.
III. b) Final Fantasy Tactics
First on our list of non-compilation SE games to explore is 1997’s Final Fantasy Tactics (FFT), a game whose plot takes place in the suspension world of Ivalice. Let’s plot out the relevant events, and then analyze!
III. b) i. Fact-Finding
The main character of FFT, Ramza, encounters a brunette flower peddler with Aerith’s iconic, gravity-defying bangs:
\"Aeris\" in FFT's Ivalice
If you choose to buy a flower from her, she express her relief: apparently, business isn’t going well because no one is interested in flowers. The girl wistfully dreams aloud:
“When is my knight in shining armor going to take me away from here...?”
Later, Ramza and his companions encounter a mysterious machine that can summon people from across universes. The machine is activated, and a rather rude young man with spiky blonde hair appears. Cloud claims he used to be in SOLDIER, and says the last thing he remembers is “getting stuck in the current”. He looks to be disoriented and lost, and suffers from piercing headaches. Mere moments after being summoned to Ivalice, Cloud rambles:
“What’s this? My fingers are tingling… My eyes… they’re burning… Stop… stop it [Se]phiroth…”
He dashes out of the room, but not without announcing:
“I must go… must go to that place…”
Outside, Cloud encounters the brunette flower girl Ramza met earlier. She offers Cloud a flower, but he only stares at her wordlessly:
“Flower girl: Buy a flower? Only 1 gil.
Cloud: …
Flower girl: Something wrong? Do I resemble someone?”
Cloud: No… it’s nothing.”
As soon as Cloud leaves, a gang of ruffians surround the flower girl and start harassing her, demanding payment that’s apparently overdue. One of them finally calls her by her name: “Aeris”. He grabs her, insinuating that he might sexually assault her in lieu of payment. Aeris is not strong enough to push him away. That’s when Cloud returns:
“Cloud: Get your hand off her!
Thug: What did you say!?
Cloud: Didn't you hear me? Get your dirty hand off her!
[…]
Cloud, to Aeris: Go… now.”
Aeris heeds Cloud’s advice, fleeing the scene before a fight between Cloud and the thug can break out. After Cloud scares the ruffians off with the help of Ramza and his companions, he speaks once more:
“I lost… something very important… Ever since, I’ve been lost […]. What should I do? What about this pain [?] Must go… to the Promised Land.”
III. b) ii. Fact Analysis
There’s a lot to unpack here, all of which you probably clocked in your head upon reading, but let’s put it down in writing.
While FFT Cloud’s memory is far from perfect, the Aeris he encounters in Ivalice doesn’t recognize him at all. FFVII Ultimania Omega addresses this question without answering it:
“[The flower seller’s] name is Aeris, and she has the same appearance and tone of voice as the Aeris of FFVII. However, when she comes across Cloud, she does not recognize him. Could she really be the same Aerith who appears in FFVII but with memory loss, or is she a completely different character?” (“#4 Proof of Omega”, “FFVII in Other Games”, “Final Fantasy Tactics”, page 560).
Regardless of her unknown identity and inability to recognize Cloud, FFT Aeris’ fantasy of a “knight in shining armor” is quite reminiscent of the flower girl/bodyguard dynamic we’ve come to know and love. Cloud’s armor doesn’t shine, but in my opinion, if you’re looking for the dystopian, corporatocratic equivalent of a knight, you can’t get much closer than a supposed-former-SOLDIER-turned-bodyguard. Additionally, despite his rude and cold attitude toward Ramza’s gang, the urgency with which Cloud swoops in to save the flower girl from the ruffians betrays a softer, warmer side to him: the flower girl/bodyguard dynamic strikes again!
FFT Cloud’s dialogue borrows two lines from the speech OG Cloud makes as Aerith lies dead in his arms (disk 1, chapter 28): “My fingers are tingling. My mouth is dry. My eyes are burning!” and “What are we supposed to do? What about my pain?” You might’ve noticed that this glimpse of grief Cloud experiences in FFT bears a resemblance to the fourth MOTF 4 experienced by Remake Cloud (see section “II. a)”). Could it be that FFT Cloud and Remake Cloud have something in common?
Shortly after being summoned to Ivalice, FFT Cloud declares that he must go to “that place”, a mysterious line that is later elucidated when he tells Ramza that he must go to the Promised Land and find the “very important” thing he’s lost. The Promised Land is the Cetra culture’s afterlife, meaning FFT Cloud is looking for someone who’s died, someone “very important” to him. OG suggests this is none other than Aerith:
“Cait Sith, reading Cloud’s fortune: You will find [what] you pursue. However, you will lose the most precious thing” (disk 1, chapter 16, English translation by Kotaku’s “Let’s Mosey: A Slow Translation of Final Fantasy Seven: Part Eight” by Tim Rogers, 9:42-9:52).
&
“Cloud, after seeing Aerith’s hand reach for him through the Lifestream: … I think I'm beginning to understand.
Tifa: What?
Cloud: An answer from the Planet… the Promised Land... I think I can meet her... there” (disk 3, chapter 3).
Finally, let’s try to understand where on the OG timeline Cloud was summoned to this suspension world from and what he remembers. His comment about getting stuck in a current has to be about the Lifestream; apparently, on top of its atemporal nature, it can act as a conduit to other worlds. One only enters the Lifestream if they’ve somehow fallen into the core of the planet or once they’ve passed away and returned to the planet. Both scenarios merit consideration.
On the one hand, it’s possible that Cloud was summoned to Ivalice after he and Tifa fall into the core of the planet: this point in the FFVII OG timeline occurs after Aerith’s death and shortly before Cloud finds out he was never SOLDIER, which matches the gaps in FFT Cloud’s memory quite well. However, this scenario does not account for the vagueness with which FFT Cloud remembers Aerith and her death. Most importantly, Cloud’s realization that he can find Aerith in the Promised Land occurs much later in the game (FFVII OG, disk 3, chapter 3) than when he falls into the Lifestream with Tifa (FFVII OG, disk 2, chapter 8).
On the other hand, FFT Cloud’s vague yet persistent memories of Aerith suggest that he’s been summoned to Ivalice after his eventual death post-OG, but also that he’s lost quite a large portion of his memories. His incomplete memory loss is likely the result of Cloud’s individuality’s erosion by the Lifestream after death, which we discussed in section “II. a) ii.”. We can therefore surmise that by the time he is summoned to Ivalice from the Lifestream, Cloud has been dead for long enough that the Lifestream eroded a large portion of the memories of his lifetime. This post-death scenario is likelier than the first. The memory of Cloud’s realization that he was never SOLDIER must be gone, which explains why he claims otherwise upon being summoned to Ivalice. Contrastingly, vestiges of Cloud’s OG memories of Aerith cling to his soul, even after others have been wiped clean. Could this be a consequence of their soulmate bond? Could the strength of Cloud’s love and grief for Aerith have made his memories of her stronger and more difficult for the Lifestream to erode? Could it be both?
One thing is clear: Aerith is of fundamental importance to Cloud, even when he can’t quite remember her. In fact, the only other character he remembers and/or mentions in FFT is Sephiroth. It does make sense that the memories of those who have marked one’s soul forevermore would be the most difficult for the Lifestream to erode.
III. c) Dissidia Final Fantasy
The next stop on our travels through suspension worlds is 2008’s Dissidia Final Fantasy! Now strap in, because here’s where things get really serious.
III. c) i. Fact Finding
In the suspension world of Dissidia Final Fantasy (DFF), the goddess of harmony Cosmos and the god of discord Chaos are engaged in a never-ending cycle of conflict. Both deities need warriors to fight on their behalf, so they recruit core world characters into their respective teams by summoning them to DFF. Some of these summoned characters are FFIV’s Cecil, FFVI’s Terra, FFVII’s Sephiroth, FFX’s Tidus, and of course, FFVII’s Cloud. The warriors find themselves in the suspension world of DFF with no memories of their core worlds’ plotlines. However, as the DFF adventure progresses, they are able to recover pieces of their memories here and there. It isn’t clear how much they come to remember. Ultimately, the warriors hope to return home to their core worlds by fighting in this war and seeing to its end.
Cloud is summoned to DFF as a warrior on the side of Chaos, who seeks to destroy all existence. Sephiroth is also on Chaos’ side, meaning the two are teammates despite being enemies in their core world of FFVII. It just so happens that Tifa is a summoned warrior in DFF too, though she’s fighting on Cosmos’ side. Intrigued by her vague familiarity, Sephiroth hypothesizes that killing Tifa will bring back his memories of OG’s plot line: before long, the masamune wielder finds Tifa alone and corners her into a one-on-one fight. Thankfully, Cloud swoops in and saves her before Sephiroth can do any harm. Tifa is thankful for Cloud’s help, though confused that Cloud would elect to assist her and turn against a fellow warrior of Chaos; she doesn’t remember what Sephiroth and Cloud mean to each other in OG. In fact, Tifa doesn’t even remember Cloud’s name or that they share a core world, though Cloud feels somewhat familiar to her. For his part, Cloud at least remembers that Tifa is someone he cares about from his core world. As Tifa thanks Cloud for saving her from Sephiroth, something she says elicits an odd reaction from the warrior of Chaos:
“Tifa: The way you showed up and fought that guy off. It was a pretty cool thing to watch. You were like a hero, charging in to save the girl.
Cloud gasps at her words. She doesn’t notice” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
On another note, Cloud knows he will have to fight Tifa once the Cosmos-Chaos conflict comes to a head, as they are on opposing teams. He thinks to himself:
“Once [her] memories return, [she]’ll lose the will to fight just like I have. So... Before that can happen, I have to act...” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
In order to end the cycle of the conflict and to avoid fighting Tifa, Cloud decides to try and defeat Chaos himself. Predictably, Cloud is no match for the deity. As he dies, Cloud pleads the following to the goddess Cosmos:
“Cosmos, goddess of harmony. If you can hear me, listen to my plea. I beg you. Save her. Save my friend… Tifa.”
Cosmos hears him and responds immediately:
“Cosmos: An end to this conflict, and a life spared? This is your heart's desire? If your will remains unchanged, I shall bring you here when the battle draws to a close. Cloud. My chosen" (Dissidia 0.13: Treachery of the Gods, report 7: “Unexpected Fulfillment 3”).
Cloud’s wish is granted by Cosmos: the first phase of the conflict ends without Tifa getting hurt, and she is sent away from the suspension world of DFF before the second phase begins. Cloud is saved from death, and Cosmos enlists him into her team of warriors for phase two: this time, Cloud is fighting on the good side.
Now we enter phase two of the war. Cosmos tells her team of ten core world warriors that in order to save the world from Chaos’ destruction, they must collect what she describes as crystals containing the power to persist through darkness. I call these the “DFF crystals”. There are ten DFF crystals in total: one for every warrior in Cosmos’ group to find. To obtain their crystal, each hero must overcome a trial that will confront them with whatever personal struggle they faced in their core world; if they prove themselves worthy, their DFF crystal will appear to them. On one hand, some warriors’ DFF crystals simply take the form of the crystals found in their core world. For example, Onion Knight’s DFF crystal looks to be nothing more than one of FFIII’s elemental crystals, which hold little to no personal significance to him. On the other hand, some warriors’ DFF crystals symbolize something more personal to their respective warriors. For instance, Cecil’s DFF crystal looks to be one of FFIV’s dark crystals, which specifically represent the dichotomy of light and darkness he struggles with in his core world’s plot line. Cosmos describes the quest for the DFF crystals as follows:
“Cosmos: The crystals embody the strength to face despair. With ten gathered, there is hope yet to save the world. The path to your crystal will be perilous... and different for each and every one of you. But you must believe in and follow your own path. Even if you know not where that path leads" (Dissidia 013: Light to All, prologue: “A Final Hope”).
From this exposition, simply keep in mind that: Cloud must find his crystal by overcoming a personal trial, and his crystal may have the appearance of an object in OG that’s important to him.
Once the team is debriefed on their mission, Cloud remains reticent to fight; he doesn’t much like the mysterious nature of this conflict. Not knowing exactly what they’re all fighting for is clearly bothersome to the swordsman, and the idea of thoughtlessly engaging in battles leaves a bad taste in his mouth. Fellow warrior Firion understands that without a reason to fight, Cloud’s heart just isn’t in it. He imparts upon Cloud that he must have a dream he’s fighting to protect, something he wants to see come true, to motivate him to stop Chaos from destroying all existence. Unfortunately, Cloud doesn’t have a dream to preserve, or can’t find one for himself:
“Cloud: I've looked, but I'm still empty-handed. And without a dream, what do you suppose I should do? […] Maybe what I'm looking for... isn't here” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gateway of Good and Evil”).
Another fellow warrior, Cecil, expresses worry for Cloud, whose response evokes the main theme of FFVII OG:
“Cecil: Everyone's worried, Cloud. But... Do you shoulder a larger concern?
Cloud: Concern... Maybe a sense of loss" (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Beyond the Continent”).
Whatever Cloud is looking for “isn’t [there]”, and he feels “a sense of loss”: Cloud’s motivating dream has been lost to him. This is later reasserted in a conversation with Terra, another warrior of Cosmos:
“Terra: And you, Cloud... What's your dream?
Cloud: I've lost mine" (Dissidia 0.13: Light to All, chapter 3: “The Chosen Battle”, “Gateway of True Intent”).
Later, Cloud encounters and fights Sephiroth, who is still a part of Chaos’ team. Sephiroth is defeated, but not before he’s taunted Cloud with his habitual puppet talk. However, Cloud remains strong and refutes Sephiroth’s manipulation, asserting that only he can determine his own path. This must’ve been Cloud’s personal trial, because his crystal appears at that very moment: it is a small, light green orb that looks like materia from his core world. Having pocketed his crystal, Cloud decides he must find his own reason to fight. Interestingly, his search is depicted as intertwined with Fate:
“Cloud: Even if I have my doubts... I have to find my own answer […] Until then, I'll keep fighting.
Narration: The warrior has vowed to keep fighting— and keep fighting he will […]. Etched in destiny, his quest for answers continues on” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gulg Gateway”).
Later, the nemeses meet again in a segment called “Recurring Tragedy”. Their interactions here are particularly interesting. Sephiroth speaks of making Cloud suffer through despair and pain as though referencing their history together:
"Sephiroth: This disease called hope is eating you alive. The world of suffering was born out of such half-baked ideals.
Cloud: If that's the case, I have to endure the suffering. There's no moving on if I run from it.
Sephiroth: If that is what you wish for, you shall drown in the pain. I'll lead you to true despair. [My] shadow is burned into your heart. We'll meet again, Cloud. I'll keep coming back— as long as you are who you are."
Sephiroth disappears. Cloud looks out into the distance before the scene ends.
“Cloud: No thanks. The one I really want to meet is…” (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”).
This final line suggests Cloud has finally found a reason to fight: he wants to meet someone unspecified.
Finally, after the war has ended, we arrive at the final cutscene of DFF. I will let you read the full script, with notes added by me in bold behind the spoiler censors. Please do not read my notes if you do not wish to encounter spoilers for FFI, FFII, FFIII, FFIV, FFV, FFVI, FFVIII, FFIX or FFX:
“[The] heroes are all standing together in a grassy field with a forest behind them. Birds are chirping, the sun is shining brightly, and the wind is blowing gently. The heroes look around them in awe. They're all holding their crystals.
WoL: The battle has come to an end...
Tidus notices that his crystal has begun to emanate a blue glow.>! His crystal is a movie sphere from his core world of FFX: a capsule containing sounds and images that people record for later viewing. Tidus’ crystal likely represents the specific movie sphere recorded by his love interest Yuna, which revealed that she’d loved him from the beginning.!<
Tidus: Gotta go, huh...
The blue glow transfers to him as well. He turns to look at the others
[…] Tidus grins at the others, then turns and runs toward a nearby lake. He leaps into it in a manner reminiscent of [the events] of FFX. He vanishes as he descends toward the lake.
Zidane: We're not vanishing. We're returning—
Zidane is sitting on a tree limb as he says this. His crystal begins to glow gold, as does he. His crystal is shaped like a highly important ‘progenitor of all life’ crystal from his core world of FFIX.
Zidane: — to where we're supposed to be.
Zidane spins around the tree limb with the use of his tail and launches toward the sun. He's lost to view.
A white feather then drifts down from that direction and Squall catches it. The feather is reminiscent of his love Rinoa Heartilly, whose character symbol is a white feather. In fact, Squall’s crystal looks like a mix of his revolver gunblade from FFVIII and Rinoa’s feather motif. [Squall glows blue.]
Squall: Perhaps we can go on a mission together again.
Squall vanishes.
Cloud is then visible, standing in [a] flower field. The flowers are white and yellow. Cloud has his crystal, a light green materia from his core world of FFVII, in hand.
Cloud: [(Chuckles shortly, like a scoff)] Not interested.
Cloud walks off into the flower field, gaining a green glow. He vanishes.
A snowflake then falls into Terra's right hand as her crystal begins to glow pink. The flames drawn on her crystal represent her power, which is connected to the element of fire: her character arc in FFVI.
Terra: I think I've learned how to keep going. Thank you— and take care.
Terra glows pink and then vanishes. Bartz throws a stick. He's glowing pink as well.
Bartz: When you're having the most fun, that's when time always flies. His crystal is the Adamantite from his core world of FFV.
Bartz vanishes.
Cecil: It's mine to pass on—
A moon appears behind Cecil and goes through its phases as he begins to glow blue. His crystal has shadowed and illuminated parts, representing the duality of his character, which is central to his personal arc in his core world of FFIV. It also represents his brother Golbez, who has chosen the darkness. Cecil considers his familial bond with Golbez his guiding light and hopes to be with him someday.
Cecil: — this strength I've gained from everyone.
Cecil vanishes.
Onion Knight hugs his crystal and looks up toward the sky. His crystal is shaped like those found in his core world of FFIII**.**
Onion Knight: Everyone... thank you!
Onion Knight briefly glows blue and then vanishes.
There are wild roses at Firion's feet. He and WoL are looking toward the sky. WoL suddenly begins walking away while Firion looks down and sees the roses.
Firion: This isn't the end. Another dream is waiting to begin.
His crystal is the color of the wild roses that were at the center of his dream and of his motivation to fight Chaos. The roses are also the emblem of the Rebel Army he was a part of in his core world of FFII. His crystal is shaped like Pandaemonium, the final dungeon of his core world story. Firion gains a violet glow and then vanishes.
WoL is walking through the field and then comes to a stop. He's looking at something.
WoL: May the light forever shine upon us.”
As you can see, everyone’s crystal is very important to the story of their core world, and in the cases of at least Tidus, Squall, Terra and Cecil, the crystals represent something very personal. What about Cloud and his crystal, then? What about the dream he lost and the person he wants to meet? Let’s begin analyzing to answer these questions.
III. c) ii. Fact Analysis
Firstly, it’s clear to me that the Cloud that appears in DFF is a post-OG Cloud, given how many plot points from OG he interacts with. I’m reticent to say whether or not this post-OG Cloud is dead like in FFT, as he recovers many of his memories of OG during DFF and there is no evidence of him having passed away and joined the Lifestream.
The second thing I’d like to point out is Cloud’s strange reaction when Tifa compares him to a hero who swoops in and saves the girl from the bad guy. Cloud gasps, indicating that her words mean something to him; the trope Tifa references must therefore be included somewhere in the FFVII OG plot-line. Some of you are surely ahead of me by now, having realized that only the tragic antithesis of this trope appears in OG: Cloud is unable to save Aerith from Sephiroth (disk 1, chapter 28). Whether or not DFF Cloud remembers Aerith herself at this point, it’s clear he recalls the pain and guilt of losing Aerith to Sephiroth.
Next, let’s address Cloud’s lost dream: to meet an unspecified person. It seems Cloud is aware at this point that in OG, he was eternally separated from the person he dreams of meeting. So, who was he separated from in his core world? Who can he never meet again, even if his team of warriors defeats Chaos and Cloud returns to the realm of FFVII? There are a few options —his mother, his father, Zack, Jessie, Biggs, Wedge, and any other person he knew who died—, but the sheer narrative weight that Aerith’s untimely death carries makes it clear who he truly wants to meet. This is corroborated by Cloud’s “I think I can meet her… there” line in OG (disk 3 chapter 3), by FFT Cloud’s search for Aerith during his appearance in Ivalice, and by Cloud’s strange reaction to Tifa’s comparing him to a hero who swoops in and saves the girl from the bad guy. All the available evidence suggests that Cloud’s dream is indeed to reunite with Aerith, and that this dream is “lost” to him because she was killed by Sephiroth (disk 1, chapter 28). This would also explain the title of the DFF segment “Recurring Tragedy”, since as we all know, the ultimate tragedy of FFVII OG is Aerith’s death. Considering Sephiroth was the one to take Aerith away from Cloud, Sephiroth’s threats of drowning him in despair in “Recurring Tragedy” only solidify this interpretation of Cloud’s lost dream.
Finally, we arrive at the ending cutscene. Cosmos’ warriors return to where they belong to try and accomplish whatever dream they held as motivation during the Cosmos-Chaos conflict, each carrying their DFF crystal. Cloud is shown standing in a field of white and yellow flowers and walking deeper into it with a light green materia in hand. Why was a white and yellow flower field chosen to represent DFF Cloud’s dream? The answer is obvious. White and yellow flowers symbolize Aerith: she sold Cloud a yellow blossom upon first meeting him in OG (disk 1, chapter 1), and her yellow and white flowerbed cushioned Cloud’s fall when the two reunited in the Sector 5 church (disk 1, chapter 4). What’s more, we have the iconic credits video of the original cut of Advent Children to refer to, wherein Cloud is seen driving near flower fields. Aerith stands there (3:20), seemingly waiting for him. Here’s what Nomura had to say about this credits scene:
"[...] we filmed the video for the ending credits in Hawaii. There are fields of flowers on both sides of the road, and the colors —yellow and white— are the same as the flowers in Aerith's church […]. With Aerith, 'flowers' have been her image throughout the series” (FFVII Reunion Files, “Countdown to Reunion”, “Stories from CG Production”, page 87).
Even in the Advent Children Complete cut of the film, where Aerith is not shown standing in the field, the flowers and their symbolism of Aerith remain. That being so, it’s more than fair to say that the white and yellow flowers in DFF’s ending cutscene serve as yet another confirmation that Cloud’s dream is to be with Aerith.
With all of this established, we can address the nature of Cloud’s DFF crystal. As we established, every core world has its own version of a crystal, each possessing a distinct appearance, function and meaning. Materia are the crystals of FFVII, so one could be satisfied by the proposition that Cloud’s DFF crystal is simply meant to represent a random materia. However, I think Cloud’s crystal is specifically the White Materia, as it represents Aerith’s sacrifice, her importance to the plot and what she died fighting for. If any one object symbolizes her death, it’s the White Materia; it’s even given closeups during the event (2:33-3:02). Besides, unlike any other materia in FFVII, the White Materia is known to glow a light green when Holy has been activated:
“Bugenhagen: If [the prayer] reaches the planet, the White Materia will begin to glow a pale green” (FFVII OG, disk 2, chapter 15).
Here are pictures of the White Materia in OG and Advent Children, and two pictures of Cloud's DFF crystal (in order) so you can compare for yourself:
https://preview.redd.it/0qtumfeyfq0d1.jpg?width=386&format=pjpg&auto=webp&s=3995f010738c83fca0c5842a0564d0a9ad206dfd
https://preview.redd.it/0kj525tzfq0d1.jpg?width=1144&format=pjpg&auto=webp&s=575573ef1d2c937635cf569d4a376886a24b384c
Cloud's DFF Crystal
Cloud’s DFF crystal
So far, in both suspension world games we’ve examined (FFT and DFF), Cloud is searching for Aerith. As a final note on DFF, it may interest you to know that codirector of the Remake trilogy Toriyama was actually a writer for DFF: he may have carried some themes from DFF to Remake
III. d) Detour: The Final Fantasy 30th Anniversary Farewell Exposition
Before we hop onto the next suspension world, let’s return to ours for a quick detour: the 2018 Final Fantasy 30th Anniversary Expo. Themed with farewells and tragedy, this expo showcased the heartbreaking goodbyes featured in different FF games. Artwork, clips, quotes and images aplenty here! As the highly anticipated Remake was going to be coming out approximately a year and a half later, the FFVII section of the expo featured a few sneak peek Remake designs. This means the expo was at least partly curated with the Remake trilogy in mind; there could be interesting material in the FFVII section of the expo related to Remake. Let’s dive in!
Unsurprisingly, the focus of the FFVII section is Cloud and Aerith, since she is the loved one he lost in OG. Zack is also given a mention, however Aerith was the glaringly central star of the show. To showcase how important Aerith’s farewell in particular was to the expo, the FFVII portion was introduced by a photo of Cloud lowering Aerith into her watery grave and a video of her tragic death:
Final Fantasy 30th Anniversary Farewell Exposition, FFVII Introduction
The description under the video screen reads:
“She was gone in the blink of an eye. But the pain never went away.
Aerith awoke the ultimate magic to protect the planet and the people she loved. Yet her life came to a sudden end at the hands of Sephiroth, a man bent on seeing the world destroyed. Even the usually stoic Cloud couldn’t hide his grief at the unexpected death of an irreplaceable companion. ‘My fingers are tingling. My mouth is dry. My eyes are burning.’ True words, revealing Cloud’s deep sorrow” (Final Fantasy 30th Anniversary Exposition).
Conveniently enough for us, the expo’s tagline is “Who is the person you want to meet again?” Given that Aerith holds the spotlight in the FFVII section of the expo, it’s clear who SE is telling us Cloud wants to reunite with. Recall Cloud’s unfinished line in DFF: “The one I really want to meet is..." (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”). We theorized that he must be referring to Aerith, and now, we are certain.
The expo also had pamphlet descriptions of the farewells depicted. Here is the general summary of FFVII‘s farewell story according to that pamphlet:
“The story follows the lead character Cloud, but it is the heroine, Aerith, who opens Cloud’s eyes and helps bring him closer to understanding the mystery that is his past. Through her, we draw closer to the truth of the story.
This scene, in which the heroine Aerith is lost, is easily the most shocking and tragic in the story. No one expected to say goodbye to such a major character in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).
It’s interesting that SE would mention the rumors of Aerith’s revival circulated by players back in 1997, especially as fans were awaiting Remake’s release…
In light of everything we’ve analyzed so far, it can be said that between FFT (1997) and this farewell expo (2018), SE has consistently demonstrated that reuniting with Aerith is post-OG Cloud’s goal. That’s a period of over two decades— two decades of wishing, seeking, longing in real-world time for this character. This is a huge long-term commitment for SE to make, and you can bet the devs don’t take it lightly. Again and again, once the events of the OG game have ended, Cloud is shown to desire a reunion with Aerith. This ever-present and ever-insistent theme will become very important to us later in this analysis.
(continued in part 3)
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2024.05.16 07:10 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 1

Shortly after Final Fantasy VII hit the gaming world in 1997, Cloud Strife’s howls of grief at the loss of his beloved companion Aerith Gainsborough were echoed by droves and droves of fans. These echoes gathered in swarms, reaching the developers in the form of petition signatures, each begging the makers of the game to allow Aerith’s resurrection. Though these prayers remained unanswered —until now—, there soon came more protests: this time, fans pleaded with the developers to consider making a remake of the original game. Both of these wishes were met with considerable derision, with large chunks of the fandom calling the requests delusional— which is why the Final Fantasy world had to prepare for another meteoric hit when the Remake project was finally announced in 2015. With Kitase, Nomura, Toriyama, Nojima, Uematsu and more of the original developers at the helm, along with longtime FFVII fan-turned-developer Hamaguchi, the Remake trilogy was met with great expectations. These were nevertheless surpassed, though one aspect of the trilogy’s first entry seemed to thoroughly puzzle some and enrage others. Far and wide, the resounding questions were “What are these Whisper things?”, “Why is Cloud having visions unrelated to Nibelheim and Zack?” and “Why and how in the hell did Zack survive?”
Friends, I believe the answer lies within this post. Welcome to my literary-analysis-based theory on the Remake trilogy’s most important and most secret plot point: Cloud’s hidden mission. I want to make this fun and suspenseful to read, so I will write my analyses in the same order and manner in which I encountered them while putting my theory together. You will be reading what initially sparked my curiosity, the path I took while researching for answers, the conclusions I made every step of the way, and only then will you read my theory, after which we’ll try and apply it to the Remake trilogy so far and see if it fits! I want you to experience the rollercoaster that I did when digging through SE content to bring you this post. Thank you so much for waiting for and anticipating this analysis, and I do hope you read every word to soak in every last bit of Clerith you can get. I also hope it’s really fun and touching for you (I cried at least once making this)! Let’s embark on our adventure through the compilation, other FF games and real-life events to find out what the Remake project is truly all about and anticipate the events of part 3.
N.B.: Please be aware that I have never seen this theory navigate online, so I have no idea if anyone has ever come up with a similar hypothesis. The big reveal I’m building toward might be something you’re already aware of or suspected. In that case, I hope this post doesn’t disappoint you if you’re one of the lovely people who requested it! At the very least, it will provide you with valuable literary and musical analysis, a ton of evidence you haven’t considered yet, and hopefully, entertainment too!
WARNING: Please be careful with the censored spoiler text, because I'll be referencing other FF games in this analysis and I don't want to ruin anything for you! Obviously, this analysis contains spoilers for the entirety of the FFVII compilation. Additionally, if you're not a fan of Clerith and you've stumbled upon this post, please stop here. I would hate it if something I worked on and posted made you angry, so please don't read this analysis. I have only good intentions and I just want everyone to enjoy the FFVII world as much as they can.

I. Groundwork: The Remake Timelines Theory

Before I take you on this ride, we must lay down the framework of the Remake Timelines Theory. In this section, we’ll be reviewing the general consensus of theorizers within the fandom on timeline/multiverse shenanigans, with some added specifications on my part. Please keep in mind that because the timeline mechanics are kept quite vague by the devs, there might be certain inaccuracies in my iteration of the timelines theory. Thankfully, these potential variances won’t have any effect on the legitimacy of the theory I’ll be presenting to you in this analysis.
I. a) Sephiroth’s Plan
The premise of the Remake trilogy is widely thought to be the result of post-OG Sephiroth attempting to succeed where he failed in OG. There are six key points we need to keep in mind to understand how this was possible.
I. a) i. Sephiroth in the Lifestream
Firstly, it’s important to remember that Sephiroth is dead and located in the Lifestream before OG even begins, and remains that way for almost all of OG's duration. He is only able to operate in the world of the living via his/Jenova's control over the living Sephiroth clones. In the OG timeline then, Sephiroth is sent to the Lifestream by Cloud twice: once before the game takes place on the night of the Nibelheim incident (pre-OG), and a second time during the final battle against Sephiroth (disk 3, chapter 3). During the long period between the Nibelheim incident and Sephiroth’s rebirth at the Northern Crater (disk 2, chapter 2), he exists in the Lifestream. After his ultimate defeat (post-OG), he returns there for good.
II. a) ii. Sephiroth Unintegrated
Secondly, because he is full of hatred and unyielding determination, Sephiroth’s spirit cannot become one with the planet. After both occasions where Cloud kills him in OG, Sephiroth retains his individual will and the memories of his lifetime, remaining a separate entity in the Lifestream. He says so himself in Nojima’s Advent Children prequel novel On a Way to a Smile:
“[Sephiroth] could sense the Lifestream trying to erode his spirit— the memories of his former experiences, thoughts and emotions. If he allowed himself to be taken into the current, the being he once was would soon disseminate and disappear amongst the spirit energy cycling around the planet. [He] thought this unacceptable. The planet was to be his to rule, and to become a part of that system would be nothing short of defeat” ("Lifestream Black 1").
Combined with Bugenhagen’s basic lesson on planetology (FFVII OG, disk 1, chapter 19), this excerpt provides interesting information on how the Lifestream normally works. Usually, when a life returns to the planet, its individuality (personality, will, consciousness, memories, etc.) is stripped away. The trappings of a soul’s former lifetime are progressively dissolved so that all that is left is the spirit itself, ready to integrate into the Lifestream. This way, soul energy can be “recycled” by the planet to animate new lifeforms in a sort of reincarnation process. The erasure of one’s memories in the Lifestream is necessary for the creation of a brand new life, poised to make its own memories: the slate must be wiped clean, so to speak. Sephiroth’s sheer hatred for and desire to dominate the planet is enough to keep him from undergoing this process.
It is also thought that Sephiroth cannot be integrated into the Lifestream because he was conceived with the use of Jenova cells in vitro. Given that so much of his consciousness and genetic makeup originate from an alien life force, it is impossible for him to become one with the planet.
Regardless of the reason, it is precisely this persisting individuality in death that allows Sephiroth to meddle in the world of the living during the post-OG events of Advent Children, as explained to us by post-OG Aerith in On a Way to a Smile:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet. It was the vehemence of a strong will, one that would never join with the planet. She knew this consciousness. It was [Sephiroth]. A merciless spirit hidden behind a beauteous wall. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence to the surface of the planet“ ("Lifestream White 1").
I. a) iii. The Lifestream Beyond Time
Our third point is that the Lifestream has existed for as long as the planet, and has therefore touched every part of its history— including, of course, the events of OG. On that account, one could think of the Lifestream as atemporal. Considering this, it is possible for a spirit in the Lifestream to communicate with or even travel to the past, provided the necessary circumstances and/or abilities. For instance, the Aerith that appears in Cloud’s resolution scene in Remake (chapter 14) is commonly considered to be a post-OG Aerith, appearing to him from the future to try and dissuade him from falling for her. This time-defying event is made possible by the fact that post-OG Aerith’s spirit has access to the atemporal Lifestream because she's deceased. In my view, this explains why she dissolves into green light (Lifestream visual cue) at the end of the resolution scene (5:19-5:45). This is not time travel per se, but it is a manner of communication unobstructed by the one-directionality of a linear timeline that only spirits can perform.
I. a) iv. Sephiroth Beyond Time
What we’ve covered so far amounts to our fourth point. Please familiarize yourself with the graph below before you continue reading. Refer back to the graph when you encounter text in bold.
The Remake Timelines Theory: FFVII OG Timeline
As we discussed in section “I. a) i.”, Sephiroth is dead and located in the Lifestream for the duration of the green arrow and beyond point D: in the context of the OG timeline, he can only ever be considered “alive” during the period highlighted in purple. In section “I. a) ii.”, we asserted that Sephiroth retained his individual will in the Lifestream, enabling him to exert his influence on the world of the living by manipulating his clones on the surface. In section “I. a) iii.”, we covered the atemporal nature of the Lifestream, which allows post-OG Aerith’s spirit to communicate with her past, living self thanks to her Cetra abilities. Now, I will explain to you how Sephiroth was able to do virtually the same thing, albeit his lack of Cetra blood.
To the characters of the story and a fully immersed first-time player of OG, the timeline above was not always an established series of events: when they first started playing FFVII OG, the player began at point B, with nothing existing beyond it. It is only as the player moved Cloud forward that the black, arrowed timeline was drawn, accumulating lived events (or points) in Cloud’s wake. The picture you see above is only available to Cloud and to the player with hindsight. All this to state the obvious: at point B, Cloud could not know what would occur, say, at point C.
During the period highlighted in purple, Sephiroth was “alive” again, accumulating new memories on the surface of the planet and adding them to his consciousness. When he entered the Lifestream for the second time at point D, he brought these memories with him. Simply put, after returning to the Lifestream at point D, Sephiroth remembers what happened during the period highlighted in purple. However, given that the Lifestream exists beyond time, upon Sephiroth’s consciousness’ return to the Lifestream at point D, his newly acquired memories were also made available to him at all points on the green, double-arrowed line— including point A, before the OG timeline even begins at point B. So while it is true that Cloud cannot know what will occur at point C if he is only at point B, Sephiroth indeed knows what will occur during the period highlighted in purple when he is only at point A. While a living, pre-OG Aerith would be able to receive post-OG Aerith’s spirit’s knowledge through the Lifestream thanks to her Cetra powers, Sephiroth has no need for this ability. The fact that he resides in the Lifestream for practically the entire FFVII OG timeline renders the limitations of time irrelevant: as far as the FFVII OG timeline is concerned, Sephiroth exists beyond time itself.
In summary, after point D was first encountered in OG, pre-OG Sephiroth (in the Lifestream) is made aware of his eventual defeat, and begins plotting an alternate path to victory. This time, with the benefit of hindsight, he will do things differently: we experience his "second” attempt at FFVII as the Remake trilogy.
I. a) v. Sephiroth Against Fate
Of course, the Whispers stand squarely in Sephiroth’s way. This leads us to our fifth point, which Remake Ultimania describes better than I ever could:
“According to Red XIII, who gained knowledge through his contact with Aerith, ‘The Whispers are drawn to those who attempt to alter destiny’s course and ensure they do not’ […]. It would appear that what the Whispers deem to be ‘fate’ is the original story of Final Fantasy VII” (section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
OG’s plot line is the fated timeline, and the Whispers are tasked with its preservation. They prevent alternative paths from even beginning to branch out from the OG timeline, which poses a problem for Sephiroth: he cannot win FFVII if his destiny is to lose it.
I. a) vi. Sephiroth and the Multiverse
Consequently, our sixth point is that Sephiroth must dismantle the mechanisms of fate before he can even try to accomplish his dreams of godhood.
As Sephiroth explains in chapter 14 of Rebirth, “the planet encompasses [an ever unfolding] multitude of worlds”, and these “[new worlds are born] when the boundaries of fate are breached.” Since the Whispers uphold the “boundaries of fate”, a world in which Sephiroth’s evil plans succeed can only emerge after the Whispers have been defeated. Otherwise, destiny will continue to protect the OG plot line by preventing any significant deviations. Consequently, before the party vanquishes fate, the Remake timeline and the OG timeline are one and the same: before chapter 18, Remake Barret is OG Barret, Remake Tifa is OG Tifa, Remake Hojo is OG Hojo, etc. After the defeat of Destiny, the OG timeline is no longer protected by fate: there are now an infinite number of timelines or worlds, including those we see glimpses of in Rebirth: Remake Barret is no longer necessarily OG Barret, Remake Tifa is no longer necessarily OG Tifa, Remake Hojo is no longer necessarily OG Hojo, etc. Perhaps this is why Aerith gives the party the following warning at destiny’s crossroads in Remake:
“[This] is the wall of destiny. If we go through it… if we go beyond it… then all of us will change, too” (FFVII Remake Material Ultimania Plus, VA script notes, “Destiny’s Crossroads”).
I. a) vii. Sephiroth’s Plan
Now that these six points have been elucidated, we can compose a solid hypothesis on how Sephiroth plots to win FFVII.
After gaining knowledge of his eventual demise (disk 3, chapter 3), pre-OG Sephiroth began thinking of what he must do in Remake from the Lifestream. First, Sephiroth must antagonize the Whispers in the initial stages of the OG timeline. He accomplishes this by commanding his clones to commit acts that drastically violate the fated timeline, engendering plot-line deviations that the Whispers must course-correct. The most extreme example transpires in Remake’s chapter 17 when the Sephiroth clone in President Shinra’s office kills Barret, forcing the Whispers to restore the fated plot line by coming forth and reviving him. The Whispers react to Sephiroth’s prodding by rushing in to protect fate, their efforts culminating in the protective wall of destiny that surrounds Midgar in chapter 18.
Secondly, after he’s created an opportunity for a battle against the Whispers, Sephiroth must convince the party to seize it and beat fate for him. After all, a mere Sephiroth clone is probably no match for Destiny. This second step is accomplished in Remake’s chapter 18 when Sephiroth successfully tempts Cloud to breach the boundaries of fate. Now that destiny is no longer a limitation, worlds deviating from the OG timeline can finally emerge; Sephiroth has a chance at victory.
The steps Sephiroth plans to take going forward are unknowable at this stage, but we do get more hints in Rebirth’s chapter 13. At the Temple of the Ancients, Sephiroth reveals a part of his plot:
“Sephiroth: My fragmented mother, these errant worlds... All shall be one again.
Aerith: The ‘Reunion’…!”
It seems Sephiroth eventually plans to merge the worlds created by destiny’s defeat in Remake’s chapter 18. My guess is he hopes to achieve godhood in part 3 and consolidate all diverting worlds into a single timeline protected by destiny once more— only this time, his victory will replace the ending of OG as the destined outcome. If he succeeds, Sephiroth’s Black Whispers will likely replace the planet’s Whispers as the arbiters of his desired fate.
I. b) Aerith’s Intervention
But Aerith can’t let this slide unchallenged!
We know that before chapter 18 of Remake, while the OG plot-line is still protected by fate, Aerith has knowledge of its future. This is insinuated by certain slips of the tongue: for instance, when Aerith reveals she knows Cloud is a mercenary upon meeting him for the second time in chapter 8, just like she knows Tifa will ask her to retrieve Marlene at Seventh Heaven in chapter 12. In the run-up to Remake, post-OG Aerith's spirit likely sensed Sephiroth planning his second try at FFVII in the Lifestream. She’s been able to anticipate Sephiroth’s plotting in the Lifestream before, namely in the context of Advent Children:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet […]. It was [Sephiroth] […]. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence [on] the surface of the planet” (On a Way to a Smile, "Lifestream White 1").
If you’re wondering how Aerith was able to maintain her individuality in the Lifestream like Sephiroth, On a Way to a Smile provides the following explanation:
“[Aerith] was an Ancient, which explained how she was able to maintain her individuality even within the Lifestream. If she so wished she could become part of the planet at any time, but [she] thought it too early for that just yet” ("Lifestream White 1").
It is thought that, as a countermeasure to Sephiroth's scheming, post-OG Aerith’s spirit used the atemporal nature of the Lifestream to inform her past, living self (pre-OG Aerith) of this new threat to the planet. Because the Cetra can commune with spirits, pre-OG Aerith would have been able to receive post-OG Aerith’s message from the Lifestream without a problem. Essentially, pre-OG Aerith received post-OG Aerith’s memories of the fated OG timeline. As a consequence, pre-OG Aerith embarks on the OG timeline with knowledge of the fated future that demands she give her life: the player experiences this version of her in Remake.
Be that as it may, it’s unclear how much Remake Aerith is aware of. You would think she’d be completely opposed to defeating, destiny since it protects the planet, but Aerith shows ambivalence toward the idea instead. Had she gotten a clear message from her future self that she must keep fate intact, she would not have allowed the party to enter the battle against fate in chapter 18. She doesn’t seem to know what the Whispers are the first time she encounters them either. Regardless, what’s important is that the Aerith seen in Remake is the result of pre-OG Aerith receiving knowledge from post-OG Aerith via the Lifestream.
I. c) Ambiguity: Memory Transfer or Time-Travel?
There remains an ambiguity pertaining to the Aerith we see in Remake and the question of time travel. What I’ve described to you in section “I. b)” is post-OG Aerith's spirit transferring her memories to her past self through the Lifestream. However, it’s possible that post-OG Aerith’s consciousness used the atemporal nature of the Lifestream to inhabit her living OG body instead, effectively time-traveling. There is no evidence to outright refute either explanation, since the gaps in Aerith’s memories of the OG plot-line in Remake can be explained in both cases. For instance, in a memory transfer scenario, it’s possible that post-OG Aerith only communicated the most essential information to pre-OG Aerith. On the other hand, in a time-travel scenario, one could interpret the following quotes as proof that the Whispers are progressively erasing Aerith’s memories of OG as Remake advances:
“Aerith: Every time the Whispers touch me, a piece of me falls away” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”)
&
“At any rate, Aerith is perplexed at how, like a flower being scattered, something inside is being taken away by the Whispers and lost to her” (Toriyama in FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).
This ambiguity is completely irrelevant to Sephiroth’s situation in Remake, as we established in section “I. a) iv.”.
The specifics don’t matter nearly as much as I’m impressing upon you by explaining all these little alternatives. Simply keep in mind that: regardless of why, the Sephiroth and Aerith we see in Remake know the events of the OG game because they have acquired this knowledge from the future, and the events of Remake occur squarely within the OG timeline until the Whispers are defeated in chapter 18.
So there! That’s my iteration of the Remake Timelines Theory! I hope I’ve made it clear in your mind, or at least clearer. Now that we’ve established the widely theorized premise of the Remake trilogy, we can get into our theory on its hidden premise.
II. My Initial Curiosity
My theory first burgeoned upon going through Remake for the second time. I noticed something strange going on with Cloud, something that could not be explained by the Remake Timelines Theory. Key moments in Remake Cloud’s experience of the OG timeline (aka, everything before chapter 18) stuck out to me as strange and mysterious, and certain inexplicable audiovisual cues struck me as hugely significant. It was upon watching the tear fall from Cloud’s eye during my second go at chapter 8 that I knew I had to look into this.
At the very end of Remake’s chapter 8, Cloud watches Aerith walk away from him, humming happily into the night air as she sets off to lead the way to Sector 7. According to the VA script notes, “his heart skips a beat” and watching her walk away provokes a sudden “anxiety” within him. Triggered by the familiarity of the sight, a strange sensation overcomes Cloud:
“[There’s a] close-up shot of Cloud’s fingertips (they’re tingling). He presses them to his temples (his eyes are burning). A trickle of tears quickly rolls down from the eye hidden behind his hand” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
If you’re clever, you’ll recognize these lines as a reference to the speech Cloud makes in OG following Aerith’s death at the City of the Ancients (“My fingers are tingling. My mouth is dry. My eyes are burning!”) (disk 1, chapter 28). In this small moment in chapter 8 of Remake, Cloud experiences a flash of the profound grief he is destined to feel upon Aerith’s fated death.
Many players immediately recognized the composition of this scene: the blue-greenish air, the straight path Aerith heads down, the sight of her walking away itself… this moment closely resembles Cloud’s Sleeping Forest dream of Aerith in OG, wherein Cloud and Aerith’s very last words are exchanged (disk 1, chapter 25). Toriyama, codirector of the Remake project, comments on this scene thusly:
“It’s possible these similarities […] cause a memory of the future to be called forth in Cloud” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
The language used by Toriyama here is strange in both the English translation and the Japanese original: the term “memory of the future” makes no sense. One cannot remember things they haven’t already experienced, so why did Toriyama use the word “memory” to describe a "future" event? Couldn’t he have simply said that Remake Cloud experiences “visions of the future” rather than “[memories]”?
Cloud experiences a few moments like these throughout the game. These pseudo-premonitions are just as markedly exclusive to Remake as the Whispers are. I did not want to dismiss them as a foreshadowing device the devs included just to elicit emotional reactions from OG players; I felt they were more important. And thus began my digging! My mission was initially to figure out what these “[memories of the future]” (MOTFs) could signify… I had no clue it would turn into what I’m writing right now.
II. a) Each MOTF and Its Context
I began by finding every one of Cloud’s MOTFs so I could better understand them.
MOTF 1 occurs in chapter 2 on Sector 8’s Loveless Street, when Cloud sees Aerith struggling against the Whispers. The VA script notes reveal that even though this is only his first time seeing her, Cloud recognizes Aerith’s face:
“Recognizing Aerith’s face causes Cloud to experience [a hallucination]. Sephiroth is suddenly standing between him and Aerith” (FFVII Remake Material Ultimania Plus, VA script notes, “Encountering Aerith”).
Sephiroth then taunts Cloud with words that, according to the script notes, “[live] inside of Cloud's heart”: “You can’t protect anyone. Not even yourself”. Cloud should not recognize Aerith’s face at this point in the OG timeline, nor should he associate it with not being able to protect people.
MOTF 2 occurs in chapter 3, at the plaza in front of the Sector 7 slums support pillar. Cloud experiences a MOTF of the plate falling, which is fated to occur at a much later point in chapter 12. The Whispers float near him, “watching Cloud alertly as he sees a vision of the future” (FFVII Remake Ultimania, section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
MOTF 3 occurs in Aerith’s church at the start of chapter 8, when Aerith mentions that her mother’s materia is “not good for anything at all”. Triggered by the mention and sight of the White Materia, Cloud’s fourth MOTF takes the form of a vision: he sees quick flashes of the materia falling into the lake of the Forgotten Capital and Aerith holding her hands together in prayer. These are evidently visions of her death in OG (disk 1, chapter 28).
MOTF 4 is the one we first discussed, occurring at the very end of chapter 8 as Cloud watches Aerith walk away from him to lead the way toward Sector 7.
MOTF 5 occurs in chapter 13 shortly after the Sector 7 plate has fallen on the slums. Cloud tells Barret that Marlene is safe at Aerith’s house, and they begin heading there. As Cloud thinks about Aerith, the VA script notes describe the very next moment as follows:
“Cloud: Tifa, you know anything about the Ancients?
Tifa: I’ve heard of them before, but…
Barret walks on ahead, showing little interest in the topic.
Barret: Read a book on planetology and they’re sure to come up. They’re a tribe that cultivated the planet a real long time ago. Used to talk to it. That sort of stuff.
Cloud: That must be why the Turks were after her.
[Psychic] interference starts up.
[Cloud has a] flashback of Sephiroth from five years ago, after learning of his ancestry at Shinra Manor […].
Sephiroth [(in flashback, voice tinged with madness)]: Within my veins flows the blood of the Ancients. I am the rightful heir to this planet!
The flashback ends and Cloud looks lost in thought. The interference starts up once more. Cloud makes agonized sounds. When he opens his eyes, Sephiroth is actually standing before him.
Sephiroth: You failed again— failed to protect [her]*.
Cloud is startled. He shrinks back. Tifa watches what’s happening. The other two can’t see Sephiroth. All they see is Cloud acting frightened.
Sephiroth: But loss will make you strong. […] Isn’t that what you want?
With that, Sephiroth departs.”
*Sephiroth does not use a gendered pronoun here, because the grammatical structure of the original Japanese sentence doesn’t necessitate it. I've seen some debate as to whether the proper translation is “her” (Aerith, who’s just been kidnapped), or “them” (Jessie, Biggs or Wedge, who have seemingly just died). I believe Sephiroth was referring to Aerith for a few reasons. First, Cloud’s hallucinations of Sephiroth always appear as a response to whatever he is perceiving or thinking about at the moment. At this point in the scene, Cloud has been thinking and talking about Aerith for some time, and not about Jessie, Biggs or Wedge. The Sephiroth hallucination must therefore be referring to “her” rather than to “them”. Secondly, Cloud was never tasked with “[protecting]” Avalanche, but he was in fact tasked with “[protecting]” Aerith as her bodyguard back in chapter 8: it makes far more sense for Sephiroth to be referring to Aerith when he speaks about someone Cloud “failed to protect”. Finally, FFVII Remake Ultimania describes this piece of dialogue as “[Sephiroth aiming] these profound words at Cloud, who not only failed to prevent the tragedy in the Sector 7 slums but allowed Aerith to be abducted” (Sephiroth’s profile in section 01 “Character & World”, “Impressive Words”, page 29): the specific mention of Aerith here seals my decision to translate the line with the pronoun “her”.
Contrary to Sephiroth’s words, this is the first time in Remake that Cloud “[fails] to protect [Aerith]”, and he hasn’t “[lost]” her either— not yet, at least. So why use the words "again" and "loss"? This fifth MOTF must be similar to MOTF 1, in that Sephiroth is referring to Cloud’s guilt surrounding Aerith’s death in OG.
MOTF 6 occurs in chapter 17, in Aerith and Ifalna’s old room at Shinra HQ. The Whispers swarm Aerith as she tells the party earnestly that she wants to do everything in her power to help her friends and the planet: according to the script notes, it is at this very moment that, “for some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”). In the corresponding cutscene, this unpleasant physiological reaction to Aerith’s words makes Cloud glance down at his chest with a confounded frown. This physical response to her speech about wanting to fulfill her duty to the planet implies that Cloud somehow knows deep down that saving the world will cost Aerith her life.
At this point, I noticed that five out of the six MOTFs Cloud experiences in Remake are triggered by and/or revolve around Aerith specifically, the one exception being a MOTF of the Sector 7 plate fall. One could actually argue that this MOTF revolves around Aerith too, considering the plate fall marks the first time Aerith is taken away from Cloud since reuniting with her in the Sector 5 slums church. This is more than plausible, as MOTF 5 proves that in the wake of the Sector 7 plate fall, Cloud’s main concern is Aerith (see section “II. a)”). How fitting is it, then, that the merc of few words’ longest uninterrupted piece of dialogue in all of Remake is:
“We found an underground Shinra lab where they've done human testing. This wasn't the first time and it won't be the last. I know these people, and I know they're never gonna let Aerith go. She's the last living Ancient on the planet. Think about what that means to Shinra's scientists. Especially to that son of a bitch Hojo. We're all just numbers and meat to him—“ (Remake, chapter 13).
Cloud would’ve gone on too, had Elmyra and Tifa not stopped him.
At this juncture in my research, my questions were only stacking up. What are these MOTFs? Why is Cloud the only one experiencing them? Why do all of them implicate Aerith? What did the devs hope to accomplish with their inclusion in the game? What do they mean for Remake’s story? But most importantly:
II. b) What Does Cloud Know?
The first assertion we have to make is simple, yet essential: the only reason Cloud would experience MOTFs is that whatever’s triggered them is significant to him in one way or another. Some part of him must recognize his triggers for them to be triggers at all. It’s clear he doesn’t consciously understand the meaning of his MOTF triggers, just like his Jenova triggers: for example, Cloud doesn’t know why Zack’s name causes him to experience psychic interference, but it sure does. We as players know Cloud’s MOTFs are hinting at Aerith’s fated death because of our awareness of OG, but as a character navigating the OG timeline, Remake Cloud shouldn't even be unconsciously aware of Aerith’s eventual death in the slightest! Whatever the nature of the MOTFs, it’s essential to understand that if Cloud “[recognizes]” Aerith’s face the first time he sees her, it must mean some part of him knows Aerith’s face in the first place. If this recognition triggers a hallucination of Sephiroth telling Cloud he “can’t protect anyone”, it must mean some part of him knows he was once unable to protect Aerith. The same goes for every other MOTF: subconsciously, Remake Cloud somehow has memories of the OG timeline. Most interestingly, it looks like he either only has OG memories related to Aerith, or like his OG memories of Aerith are simply the only ones prominent enough to trigger his MOTFs. Why and how does Remake Cloud have memories of OG, and why are they so focused on Aerith in particular? What does he know?
When examining a situation with no explanation, it’s wise to examine similar situations that have already been explained. Maybe the mystery of Remake Cloud’s MOTFs will become more approachable if we consider the cases of the only other Remake characters who seem to know the future: Aerith and Sephiroth. Remake Sephiroth knows the future of the OG timeline because his consciousness exists beyond time in the Lifestream, while Remake Aerith likely obtained her knowledge of the future from post-OG Aerith’s spirit via the Lifestream. But what about Cloud? Where does his weaker, fragmented knowledge come from?
(continued in part 2)
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 00:20 Adorable_Annual5353 SD card issue / slow loading

Hey all,
So I bought a regular Switch about 4 years ago along with a cheap brand 256gb Micro SD, and to this day have never had any issues with it.
About a year and a half ago I bought a Switch OLED and bought a 512gb SanDisk Ultra for it. I’m almost exclusively digital when it comes to games. Anyways, after about 6 months I noticed the load times of games on the OLED was noticeably increased from what I was used to. Comparing boot up times for Mario Kart 8 (digital, on SD card) between my OG switch and OLED was 20 seconds on the OG to well over a minute on the OLED. After a whole bunch of searching, I decided to format my SanDisk SD, and this immediately fixed the problem and brought load times with my OG Switch back to parity.
Fast-forward to today (about 6-9 months since the first incident), and my OLED is back to loading games way slower than my OG Switch again. I am about to format the SD card again, but I am just wondering if this is a common issue with SD cards? Do they need to be periodically formatted to maintain load speeds? If so, why is my cheap 256gb Micro SD in my OG Switch still working like new and has never been formatted in 4 years of use, but I am now needing to format this SanDisk Micro SD for the second time in 18 months?
Anyone else experienced this or have any insight? Thanks in advance for responses.
submitted by Adorable_Annual5353 to NintendoSwitchHelp [link] [comments]


2024.05.15 03:59 savethetreefarm [PC - MS-DOS/Windows][1993-1997ish] Pink/Cyan/Black Motorbike Racing Game

Hello hello!
Possibly a long shot, but - I am looking for a motorbike racing game from roughly the 1993-1997ish era. Putting some more info below. Thanks all!
Platform(s): PC - MS-DOS or Windows
Genre: Racing, specifically motorbike / Moto GP type racing
Estimated year of release: 1993-1997 ish? It may have been older and I may have just played it in that time frame, so not 100% sure on this one
Graphics/art style: Pixel art, IIRC with raster-type shading.
The colour scheme was quite basic, four colours IIRC, black, pink, cyan, and some white (see image below).
The art style was stylized, but at this point I am unsure if that was intentional or just a product of the tech constraints at the time.
Overall the game felt dark, looking back now, almost vaporwave-y - I think I remember some sort of city skyline in the background.
Notable characters: I only remember there being the racer that you control, plus some CPU racers. No named characters AFAIK.
Notable gameplay mechanics: You controlled your racer in a third-person view; not top down. More like the OG Mario Kart or OutRun (only in terms of control/gameplay, not colours or the overall vibe.)
Other details: Attaching what I recall the colour scheme looking like below. Not much else I recall unfortunately, played it at a friend's place only a few times.
https://preview.redd.it/1k97wl7fxh0d1.png?width=990&format=png&auto=webp&s=e1504e01512773b5fe41210e5b5ad357cad08840
submitted by savethetreefarm to tipofmyjoystick [link] [comments]


2024.05.15 00:58 Scary_Profession6017 Who would be the true tarkir clans

Hi, I recently listened to the "Drive to Work" podcasts by Mark Rosewater, where he discusses how the wedges in Khans of Tarkir weren't the "natural ones" because they shifted the central color from what was originally intended. In Ikoria, they returned to the original configuration for the triomes, although they weren't technically factions.
So, I was wondering how the clans of Tarkir would have been if they had stuck to the original idea. After some thought, the best I came up with was:
Abzan, with black as the center: This clan would be the least affected by the re-imagining. Essentially, there would be 3 main families (BG, WB, B) that would control their branch families through tradition, religion, and other means, all that thing that the OG abzan believe but know jus truly believe by the branch families. So basically these 3 main families would control the clan trough the indoctrination to give their life's for the group, fond coopetition between the branches to win their approval and basically having their ancestors souls as hostages since the keen trees now are owned by their main family in gardens. In the main families there would be a lot of intrigue to become the patriarch/matriarch. They would use family titles (big brother, aunt, father, etc.) as a hierarchical system.
Mardu, with white as the center: Essentially a mercenary/crusader clan focused on establishing "order" in Tarkir through bloodshed and brutality to get rid of those who oppose to peace. They would work as mercenaries or demand tributes from those they protect (not paying would count as "oppose to peace") since they live in a scarce land. Fearmongering through brutality would be a common tactic, but they would still have honor and some codes. They would heavily rely on meritocracy, penalizing those who do not contribute to the cause. Other clans members could join them as long as they are not dishonorable, but they must prove their loyalty by committing an irrefutable act of treason to their former clan as a joining ritual.
I dont have much for the next ones
Temur, with blue as the center: They would be a tribe of hermits living in small but connected communities. They would train their bodies and enter shamanic trances to explore a spiritual world with no time (i was thinking in the dream time from australian mythology), gaining knowledge from ancient spiritual beasts. or maybe their would explore something like their inner worlds.
Sultai, with green as the center: perhaps they could be shapeshifting shamans capable of copying animal traits and mixing them. They would live in the most bountiful territory and protect their land by any means necessary, like making trades with rakshasas or distorting their environment to better protect itself. basically a "either we outmatch our opponents be any mean or we loss" mentality
Jeskai, with red as the center: Monasteries would be dedicated to specific crafts like weapon making or complex artifact creation. The "art of war" would still be present, but the focus would be on crafting rather than fighting. and the 3 fires would be less for fighting and more to make themself they art
honestly, except for Abzan, they are barely even half-baked., and I'm not sure what dragon aspect they would use. I'm curious to see what ideas others come up with.
submitted by Scary_Profession6017 to colorpie [link] [comments]


2024.05.15 00:46 RhubarbOnly6571 I'm loving the FF7 remake and rebirth despite the revised story feeling forced, bloated and cheesy

I want to point out a very real perspective in all of this. experienced artists and creative people, like the ones that created FF7, are not that attached to their creations as the fans are. that is why they are willing to change many things in the story, designs and settings.
The og FF7 was amazing but that was in part because the presentation left a lot to the imagination of the player, the player's mind filled in many gaps in the story and design. the whole game feels like you are playing with toys in a diorama which is great and lovely and works in favor of the game and story but the moment you translate that setting into a realistic one, like in the remake, many moments will end up feeling goofy.
Some vocal fans might not realize or remember how many goofy moments happened in the original game, Heidegger for example slaps soldiers when Rufus disrespects him at Junon. and who would have thought that the creators's version of Biggs, Jesse and Wedge in the remake were so corny right? but those characters were also kind of goofy in the og game but the new versions are quite unremarkable.
Also the story in FF7 advent children was very over the top so I don't get the fans that hate those bombastic moments in the remake, FF in general became very over the top when doing High fidelity projects.
On a side note, design wise, the character designs are gorgeous and they did an outstanding job in modernizing those designs, they did wonders with the clothing, fabrics and the materials while maintaining the og silhouette of the characters very much intact which I thought was masterfully done.
The problem that I see with the disparity and mixed opinions from the fans is that the reimagining of a media product like ff7 is difficult to satisfy for both the creators of the game and the fans alike, the creators have their own vision and want to fulfill their creative ambitions while the fans want "the same thing but better" and they are going to be disapointed when they are playing a reimagining, a re-make of the game.
Having said this I also agree with the hating vocal fans, I would have prefered a straightforward HD version of the OG game but my optimistic self thinks it will happen after the whole reimagining is done.
But I don't think the remake is a selfish/self-serving project solely for the makers of the game, for starters this is a businees for them and I genuinly believe this platinum treatment of the FF7 brand was done for the fans that had made the brand so succesful. I think they are trying to fullfil creative ambitions that makes the team excited to create a modern product that satisfies them and the fans alike, while getting new ones on board.
I came to play the remake with the idea that I'm getting a different experience from the original game, and that mentality has helped me appreciate the game for what it is. The remake is quite fun and I'm having a blast, the system is totally different from the og game but the gameplay of the remake is dynamic and exciting. And the overworld in rebirth is so well done, it definitely required so much work from the developers of the game to design the landscape of a very blank overworld that existed in the og game. In the og game the overworld is just a simplification of the map, for a realistic look in the new games it is a NECESITY to fill ALL that empty space with plenty of detail.
While the gameplay in the remake is super satisfying, tight and exciting, it is not the same for the characters and the story in general, there is a lot of dialogue that feel so unecesary and out of place. The developers are moving mountains in making all that inmense cast of characters interact with each other, like seriously they went above and beyond with trying to come up with ways to make all of these characters interact with each other, that is no easy task. but some of those interactions felt not genuine at all, many reactions and responses are cringe, lame or not human, there were moments I was like, no person speak like this.
Gameplay wise they are even trying their best to make you control different characters throughout the game so you don't stick with the same ones for the whole game, they are constantly switching up the combination so you try out different ones.
A lot of thought and care are being put in the remakes and that should be acknowledged by the fans that were disappointed, but they did dropped the ball with the dialogues and some story changes, straight up trash.
There are valid things to hate and to be disappointed by but I'm just here to point out the things that impressed me and delighted me.
not really a tldr: there is a lot to love and a lot to hate (and cringe) in the remakes, but despite all of this I'm loving these games so much. I'm having a blast playing them. hope they make a straightorward HD version of the og game in the future.
submitted by RhubarbOnly6571 to FinalFantasy [link] [comments]


2024.05.14 23:04 SoftieQwQ What if the 'original' soul returned?

TW for suicide and suicidal idealation
The Og villainess/body who killed herself bc her family was horrible and neglectful of her, she wakes up when the new soul arives. She was forced to watch as her family, the ones who ignored her, who mistreated her and who hated her, fell completely inlove with this stranger because she's useful to them and because she is very resolutely NOT HER. They were kinder to "her" because of her 'close brush' with death, giving her more patience and kindness than they ever did when she was alive. Even though they think Og Villainess is still there, she isn't. She is/was dead, and they were never supposed to 'get her back' again, but instead they got to cheat fate and gain back their sistedaughtefiance again.
At one point a magic spell type thing happens (maybe a truth spell that forces the 'true' owner if the body to speak) ,and for a short time, the family is given back the real daughter they threw away. She knows now the 'truth' behind why they didn't love her before (all the stereotypical excuses) and unlike the new female lead, she doesn't forgive them. The entire time, back in her now unfamiliar body her family is so confused 'Why she's so different?' This pisses her off because SHE ISNT ACTING DIFFERENT! THIS IS THE REAL HER! THEY DIDNT NOTICE THE FACT A WHOLE. ASS. PERSON. TOOK OVER HER BODY BUT THEY NOTICE WHEN SHE GETS IT BACK???
She is furious but at the same time, so deeply insecure and depressed. She's thinking "She made herself successful, she gained all I couldn't. What right do I have to take that away from her?" Which is why she doesn't say anything yet. At one point, her brothers do the typical OI brother shtick only...she hates it. She finally boils over and says "You're both so worried about me getting hurt going out at night but neither of you gave a shit about me trying to kill myself three years ago
The neglectful family is forced to make amends and confront the consequences of their past actions, without the isekaied female leads sense of separation or sympathy.
I know in a lot of isekais they 'twist' is that it's actually a regression with a life in Korea or smth wedged between but it always bothered me because they definitely had completely different experiences. So maybe in that instance she just gets amnesia and remembers back to right before she 'died'
Can you tell this was inspired by Lady Chef Royale lmao
submitted by SoftieQwQ to OtomeIsekai [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists

Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.

Have

PS1
Breath of Fire 3 Manual damaged. Missing first page. Disc plays okay.
Breath of Fire 4
Parasite Eve Small crack in the case
Tactics Ogre
Dragon Warrior 7
Legend of Legaia
Metal Gear Solid missing manual
Suikoden small rip in first page of manual
Wild Arms 2 loose disc only
Final Fantasy Tactics
Revelations: Persona box only
Star Ocean: The Second Story
Gran Turismo Brand new. Plastic wrap is gone but seal at the top is still intact.
A bug's life
Black Dawn
Formula1 98
Small soldiers
The next tetris
Star wars: Episode 1 The phantom menace
Twisted metal III
Wu-Tang: Shaolin Style
Apocalypse
Playstation Underground Jampack
NHL FaceOff 99
NFL Xtreme
NFL GameDay 2001 Sealed. Small rip in the plastic wrap
NFL GameDay 2000
MLB 2000
3Xtreme
Contender
Jampack Summer 99
Jampack Winter 98
Interactive CD Sampler Pack Volume 3
Spyro
Bust A Groove

PS2
Shin Megami Tensei: Persona 3 [Limited Edition] outer box showing some wear
.Hack Quarantine Missing anime DVD, Case may not be original
Front mission 4
Katamari Damacy
Silent Hill 3
Silent Hill 4
Suikoden 3
Final Fantasy XII Limited Edition (steelbook)
Xenosaga Episode 1
Xenosaga Episode 3
Guitar Hero
Guitar Hero Metallica
Guitar Hero III Legend of Rock
Rockband AC/DC Track Pack
Grandia II
Grandia III
Shin Megami Tensei III: Nocturne
Kingdom Hearts GH
Dragon Ball Z Budokai Tenkaichi 3

PSP
Untold Legends Brotherhood Of The Blade
Prince Of Persia: The Forgotten Sands
Legend Of Heroes III Song Of The Ocean loose umd only
Grand Theft Auto Liberty City Stories GH
Robots UMD Movie

Vita
Killzone Mercenary loose

PS3
Metal Gear Solid: The Legacy Collection [Artbook Bundle] Sealed with artbook
Dante's Inferno Divine Edition with slipcover, missing manual
BlazBlue: Continuum Shift Extend
Batman: Arkham City
Blazing Angels: Squadrons of WWII
Disney Infinity starter pack Sealed
Record of Agarest War 2 Sealed, One corner of box is dinged
Dead Island Riptide [Rigor Mortis Edition] Sealed
Dead Space 3 Dev-team Edition Sealed, 4004/5000
Battlefield 3
Battlefield 4
Far Cry 2
Far Cry 4
Cabela's Big Game Hunter 2010
Heavy Fire: Afghanistan
Tom Clancy's Rainbow Six Vegas
Little Big Planet Karting
Batman: Arkham Asylum - GoTY edition
Medal of Honor: Warfighter
Need for Speed: The Run LE
Need for Speed: Hot Pursuit LE
Need for Speed: Hot Pursuit loose, GH
Need for Speed: Rivals missing manual
Sonic's Ultimate Genesis Collection
Duke Nukem Forever
Lego Batman 2: DC Super Heroes GH
Lego Star Wars: The Force Awakens loose
Destiny
Lost Planet 3 Sealed
God of War Collection GH
Ferrari Challenge Trofeo Pirelli
Dead Space
Blazing Angels: Squadrons of WWII
Dead Island
Batman: Arkham City
Blazblue: Continuum Shift Extend
Blur
Prototype 2 Blackwatch Collector's Edition Sealed

PS4
Fallout 4 Pipboy edition Sealed
Elder Scrolls Online Tamriel Unlimited Imperial Edition Sealed
Wolfenstein II: The new Colossus Collector's Edition Sealed
Final fantasy vii remake
Final fantasy vii remake deluxe edition Sealed
Neptunia x SENRAN KAGURA: Ninja Wars digital code
Kingdom Hearts All-in-one sealed
Fifa 14
Battlefield 4
INSIDE / LIMBO double pack
WWE 2K15 Hulkamania Edition sealed
Dying Light
Fallout 4
Borderlands: The Handsome Collection
Maid of Sker Sealed, PEGI
NBA 2K19
Dynasty Warrior 7 Empires Chinese version
R-Type Final 2 Inaugural edition Sealed
Transformers: Rise Of The Dark Spark
Injustice: Gods Among Us Ultimate Edition

PS5
Tales of Arise Sealed
Elden Ring preorder code x3 Willing to throw this in free with any trade
Elden Ring with steelbook bundle Bundle seems to be Bestbuy Canada exclusive
Scarlet Nexus Sealed
Evil Dead digital code
Horizon Forbidden West Collector's Edition Sealed
Spider-man 2 digital code

Xbox
Terminator 3: Rise of the Machines gamestop sticker on manual

Xbox360
Ace Combat 6: Fires of Liberation
Banjo-Kazooie: Nuts & Bolts
Fallout 3
Halo 4 LE Sealed
Lost Odyssey
Silent Hill: Homecoming
Otomedius Excellent

GameCube
Resident Evil
Donkey Konga 2 Sealed

Wii
Super Mario All-Stars: 25th Anniversary Edition Sealed
The Last Story LE
Sin & Punishment: Star Successor Sealed

Switch
Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna the Golden Country Sealed
Xenoblade Chronicles 3 Sealed
Metroid Dread Special Edition Sealed
Shin Megami Tensei V Fall of Men Premium Edition Sealed
Hoa Sealed
Story of Seasons: Pioneers of Olive Town Premium Edition Sealed
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] Sealed
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition Sealed
Legend of Zelda the tears of the kingdom Collector's edition Sealed
Fire Emblem Engage Divine Edition Sealed

GBA
Platinum GBA SP loose
Crash Bandicoot Purple: Ripto's Rampage loose
Avatar: The Last Airbender loose
SpongeBob SquarePants Movie loose
American Dragon Jake Long Rise Of The Huntsclan loose
Ty The Tasmanian Tiger 3 loose
Pokemon LeafGreen loose
Pokemon Sapphire loose, dry battery replaced
Chronicles Of Narnia Lion Witch And The Wardrobe loose
Super Mario Advance 4: Super Mario Bros. 3 loose
Tales of Phantasia loose
Shining Soul 2 loose
Kirby and the Amazing Mirror loose
Kirby Nightmare in Dreamland loose

DS
Coral Pink DS Lite Excellent cosmetic condition, charger included
White DSi no charger, stylus
TMNT
Lego Harry Potter Year 1-4
Phantasy Star 0 missing manual
Flash Focus
Castlevania: Order of Ecclesia loose
Valkyrie Profile: Covenant of the Plume loose
Final Fantasy: The 4 Heroes of Light loose
Pokemon HeartGold loose, small damage on label
Pokemon HeartGold big box with pokewalker
Pokemon SoulSilver box only
Pokemon Diamond
Pokemon Diamond loose
Pokemon Platinum loose
Pokemon Black
Pokemon Black missing manual
Pokemon Black box only
Hoppie no manual, some water damage in cover arts
Kingdom Hearts 358/2 Days
Metroid Prime: Hunters - First Hunt loose
Diddy Kong Racing
Fossil Fighters
Professor Layton And The Curious Village
Pheonix Wright: Ace Attorney loose

3DS
3DS XL Black+Red CIB, Cave Story digital installed
New 3DS XL Galaxy loose. Charger included. Missing stylus, Dual IPS screen
Pokemon X
Rune Factory 4
Bravely Second: End Layer Warning booklet missing
Kingdom Hearts 3D Dream Drop Distance LE Missing AR cards
Pokemon Sun loose
Pokemon Ultra Sun
Pokemon X loose, have 2
Kirby Triple Deluxe loose
LEGO Star Wars The Force Awakens Case in rough shape. Missing manual
Etrian Odyssey V: Beyond The Myth [Launch Edition] sealed
Sonic: Lost World
Super Smash Bros. for Nintendo 3DS
Mario Kart 7
Kirby: Triple Deluxe Nintendo Selects
Donkey Kong Country Returns 3D Nintendo Selects
Tales of the Abyss sealed
Fantasy Life

Amiibo (all SSB except noted otherwise) All sealed in original box
Peach (Super Mario) 025W1
Yoshi (Super Mario) 524W2
Mario 434W2
Bowser 464S1
Diddy Kong 424S1
Luigi 434S1
Pikachu 474W2
Squirtle 279W5
Ivysaur 299W5
Snake 2559G1
Sonic 494W2
Peach 444W3
Link (Link's awakening) 2079G1
Link 524S1
Link (Majora's mask) 187S1

Guides
Tales of Vesperia BradyGames
Dark Souls FuturePress, Sealed
Dark Souls II CE FuturePress, Sealed
Dragon Warrior VII Prima
Breath of Fire IV Prima
Ni No Kuni: Wrath of the White Witch Prima, Hard Cover
Wild Arms 4 Prima
God of War III BradyGames
Resident Evil 6 BradyGames, Hard Cover, Sealed
Legend of Zelda Collector's Box Set Prima, sealed

Manuals
https://imgur.com/a/DLa5yM4 Too many to list. Some 360/PS3 ones may be in French. Please ask. Harvest Moon (GC) is traded.

Steelbooks G1 size unless noted. No games included.
Assassin's Creed 3 in shrink wrap
Assassin's Creed Collection
Batman Arkham City Armored Edition
Batman Arkham City G2
Call of Duty Black Ops II
Dead Space 3 in shrink wrap
Devil May Cry G2
Dishonored
Duke Nukem Forever in shrink wrap
Epic Mickey 2
Farcry 3 in shrink wrap
FF XIII Lightning Returns in shrink wrap
Hitman Absolution
Injustice Gods Among Us
Medal of Honor Warfighter G2
New Super Mario Bros U
NHL 12
Prototype 2 in shrink wrap
Sleeping Dogs
Thief
World of Warcraft Mist of Pandara

Misc
FF X Play Arts Tidus Still in original box, never displayed out of box
FF X Play Arts Yuna Still in original box, never displayed out of box
FF X Play Arts Auron Still in original box, never displayed out of box
FFVII Advent Children Play Arts Sephiroth Still in original box, never displayed out of box
FFVII Advent Children Play Arts Vincent Still in original box, never displayed out of box
FFVII Advent Children Play Arts Cloud with Fenrir Still in original box, never displayed out of box
Steer 'n win jr racing wheel/pedal compatible with PS1/N64
Diablo III Collector's Edition PC Sealed
Diablo III Reaper of Souls Collector's Edition PC Sealed
Homeworld Collector's Edition PC Sealed

Want:

Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.

PS1
Adventures of Lomax
Deception III: Dark Delusion
Echo Night
Kartia
King's Field (Long box)
King's Field II
Klonoa: Door to Phantomile
Koudelka
Misadventures of Tron Bonne
RayCrisis: Series Termination
RayStorm
Shadow Tower
Tail Concerto
Thunder Force V
Torneko: The Last Hope
Resident evil survivor

PS2
Echo Night: Beyond
Forever Kingdom
Haunting Ground
ObsCure
Shadow Heart
Silent Hill 2 (Greatest Hits)
Silent Hill: Shattered Memories
Tsugunai: Atonement

PS4
Atelier Ryza LE
Atelier Sophie LE
Tales of Berseria CE

PS5
The Last of us Part 1 Firefly edition (sealed)
The Last of us Part 2 WLF edition (sealed)

Vita
Hyperdimension Neptunia Re;Brith 1 LE

GBC
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Dragon Warrior I & II
Lufia: The Legend Returns
Revelations: The Demon Slayer

GBA
DemiKids: Dark/Light Version
Klonoa 2: Dream Champ Tournament
Klonoa: Empire of Dreams
Lufia: The Ruins of Lore
Lunar Legend
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story 2

GameCube
Star Fox: Assault Manual only
Jet Black GameCube box and cardboard inserts
Indigo wired OEM controller very low want

Switch
Dragon quest xi sealed preferred

DS
Blue Dragon: Awakened Shadow
Commando: Steel Disaster
Dragon Quest V
Dragon Quest IV Box and manual only
Etrian Odyssey
Izuna: Legend of the Unemployed Ninja
Lufia: Curse of the Sinitrals
Lunar: Dragon Song Manual only
Resident Evil: Deadly Silence
Sands of Destruction
Super Robot Taisen OG Saga Endless Frontier

3DS
Corpse Party: Back to School Edition
Dragon Quest VIII
Etrian Mystery Dungeon (Launch soundtrack bundle preferred)
Etrian Odyssey Nexus (launch edition)
Fire Emblem Echoes: Shadows Of Valentia Limited Edition
Radiant Historia: Perfect Chronology (launch edition)
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition)
Shin Megami Tensei IV Apocalypse Launch Edition

Others
Turbografx-16 Console CIB preferred
Turbografx-16 and Turbo CD games CIB preferred. Almost everything except sports games will be considered. Big priority now
Dragon Quest Slime controller for Switch
All Uncharted Waters games (SNES and Genesis, CIB)
Notes.
submitted by dear_remnant to gameswap [link] [comments]


2024.05.13 04:49 FedBoi42069 [WTS] Cloud rein 2.0, badger 30mm 1.7” tan, vortex pro extended cantilever 30mm, sig Romeo 5, T1C G19 holster, g$ rear iron, lmt ambi ch, some other stuff too

Timestamp: https://imgur.com/a/IPHxb81
Cloud rein 2.0 full size black (like new) includes all the og stuff like charger, pic mount, battery $230
Badger FDE 1.7” 30mm mount $240
Vortex pro extended cantilever mount $120
AO Precision milspec phosphate/ chrome lined bcg hpt/MPI marked with sprinco 5 coil extractor spring $85
Tier 1 concealed axis slim Glock 19 no light includes wedge $89
TXC beacon Glock 19 w/ tlr7a holster w dual discreet carry clips $69
COLT BOLT (new/unfired) $60
Sig Romeo 5 $99
LMT ambi ch take off/ no rounds $76
UTG PRO metal flip locking irons set (made in 🇺🇸) $50
Geissele rear folding iron black (discontinued) $85
Sig Romeo 4t Mount (t2 foot print) FDE (1 absolute height) $30
Sig Romeo 4t low mounts t2 foot print (2 FDE, 1 black) $25 each
Tier 1 xiphos (Glock 42 w/o light) $39
Factory trijicon mro lower 1/3 mount no optic screws included $29
Geissele spark out like new/ take off $33
Bcm bolt catch w/ magpul bad lever (the screw is completely bubba’d. Assume the bad lever and bolt catch are married for life) $20
——————————————————————— ADD ON OR BUY A COUPLE ITEMS PLEASE ********************************************
Textured billet mag release buttons (1 black, 1 silver, 1 grey) $7 each
Utg flip up front sight $15
Bcm safety selector $12
Bcm vert grip mlok $14
Magpul mbus 2 rear (one aperture broke off) $5
Magpul MOE Mid length FDE handguard $15
Magpul RSA QD MOUNT $18
Magpul RVG PIC Vert BLK $18
Reptilia Corp CQG BLK Grip $18
FCD TGF FDE straight trigger guard $19
submitted by FedBoi42069 to GunAccessoriesForSale [link] [comments]


2024.05.12 21:59 ArmHungry799 looking into the recent games of an account untouched since 2017, funny how some are thriving and some are sitting at 0 players. Got it back today through customer support

looking into the recent games of an account untouched since 2017, funny how some are thriving and some are sitting at 0 players. Got it back today through customer support submitted by ArmHungry799 to roblox [link] [comments]


2024.05.12 18:47 Obvious-Wrongdoer-68 Body shop is suing me, what's the best course of action here?

Last year, my car was hit in a hit-and-run.
I was scrambling to find a body shop that would take my car, mainly because all of them were booked out for 2-3 months ahead. So I settled with a company more popularly known for painting, but they also happen to do bodywork. They let me know they could see my car within the week. They told me "next day" verbatim.
They absolutely did not communicate with me at all the entire duration of my vehicle being repaired by them. I kept good faith that they were just hard at work, or parts were taking long. When I called them, they let me know they haven't even taken a look at the car yet.
They did not look at my car until 2 months later.
My insurance company let me know that they've covered my rental for too long a period of time. They informed both me and the body shop that I was going to be out of my rental soon. I called the body shop consistently trying to get a plan of action, only to be met with "I don't know" constantly. They told me the car would be done "by next week" for 2 months.
There was a point in time where I called nearly everyday, and my calls began going straight the voicemail, so I called them again through a Google Voice number and it went through. So I am assuming that I was blocked.
I began paying out of pocket for my rental for the next 2 and a half months (~$2000 dollars) after my insurance dropped my rental.
After 7 months of them having my car, 4 months of me being in a sponsored rental and nearly 3 months of me paying out of pocket for a rental, they finally let me know that my car was ready to be picked up.
There is paint dust all over my interior that they did not attempt to clean, despite having “detailed” the vehicle. The body work and painting was fine, but many mechanical issues are still present. I find that my tail lights and my third brake light is out. My engine cover is gone. Worst of all, my rear wheels felt very strange. I took off my driver rear tire to try and see if I can get to the bottom of a strange knocking sound I’m hearing as I’m driving. The lug nuts were NOT tightened at ALL!!) I discover that one of two screws that hold the brake caliper in place is MISSING. (I have photos and video of all of this)
I was driving this car with brakes barely making contact with my rotor disc. My passenger rear tire makes a metallic wobbling noise as I drove. It felt unsafe hearing a constant LOUD knocking sound in the rear, so I stopped driving it immediately after taking it home.
I decided not to pay them.
Reached out to my insurance and told them the details of my situation, and after being channeled up almost the entire insurance chain of command, they were able to authorize another repair on my car. ($~3500) This time, I took it to an actual, dealership body-shop. They created an estimate, and repaired my car. Took about 1 month and a half. This time, it was actually good to go.
The OG shop is now trying to sue me because I did not pay them. (~$6000).
What is the best plan of action? Should I hire a lawyer?
This was actually one of the most craziest experiences of my entire life. My car was held hostage and I had no communication whatsoever from this business, and they returned my car without my brake's properly screwed onto my wheel. I didn't even know that ALL of my rear lights were not working as I was driving my car home after their so called "inspection." There was paint dust literally all over my interior.
Also, let it be known that this shop did not formally ask me to sign anything consenting to the repair of my vehicle. (I realized this when I took my vehicle to the 2nd shop, that they had me sign some authorization documents)
So what should I do? I have it here that they're trying to sue me. I have the money to pay them, but I don't feel like I should. Any advice?
submitted by Obvious-Wrongdoer-68 to legaladvice [link] [comments]


2024.05.12 15:20 Weeb91 Fjelltur i ukjent terreng

Hei. Er en kar på 33år som er godt vant til fjellet og væutfordring det har å by på, og har vært med min far og onkel på fjellturer med fiske og overnatting i telt (nesten hver sommer) siden jeg var 4-5år gammel. Blitt noen år de siste åra jeg ikke har vært med pga egen familiesituasjon, men ikke mange år det har uteblitt. Men det har stort sett vært samme destinasjon, ikke at det gjør noe, da det har vært min favprottplass i alle år.
Men jeg har lyst å ta steget videre, gå på egenhånd, på litt lengre turer. Gjerne over 3-5 dager. Men jeg kjenner meg usikker på å navigere meg selv i ukjent terreng. Finne nye plasser etc.
Hvor bør jeg begynne? Hvor kan jeg enkelt og trygt lære meg bruk av kart og kompass? Ser det finns mange fine apper borti statene som folk bruker som navigasjon på turer, har vi noen slike i Norge? (Vil uansett ha kart/kompass som backup)
Jeg har lyst å tørre å dra på en slik tur, til Børgefjell feks. (Jeg bor i "gamle" nord Trøndelag)
Utstyret er stort sett i orden, har ved oppgradering / utskifting siste årene hatt i bakhodet at det skal veie litt mindre og ta litt mindre plass i sekken (ikke helt ultralight, men en mellomting) slik at jeg kan legge ut på en lengre tur.
submitted by Weeb91 to norge [link] [comments]


2024.05.11 17:28 Tall-Lifeguard-347 Og skytrak Wedge shots

I recently got a OG skytrak for 800$ and I have been playing 18 rounds everyday since.
I'm sure most of you know this but I just wanted to share my experience and also get some feed back of better ideas of this matter.
I have been having a hard time with wedge shots now. 7 out of 10 shots were a misread.
I tried doing everything I have been seeing in the posts with simular problems but bone really worked.
But I recently notice that the short shots were always set up for L wedge shots. I started switching that to a pitch shot whenever I was hitting a normal approach, not a Lob shot, and it seems to be working perfectly.
Now I only have 1~2 mishots per 9 holes.
submitted by Tall-Lifeguard-347 to Golfsimulator [link] [comments]


2024.05.10 21:43 PhilsTriangle [NJ] [H] Consoles + Games - Nintendo (NES), SNES, N64, Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox [W] Venmo, PayPal

Pictures: https://imgur.com/a/IZHvfeu
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Double Dragon II - $12
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Dragon Quest Swords The Masked Queen and the Tower of Mirrors - $20
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Party 8 - $30
Mario Sports Mix - $30
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $26
Pokemon Battle Revolution - $25
PokePark Wii: Pikachu's Adventure - $35
Punch-Out - $35
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.10 02:14 project13k Do any of you skip the expensive decal kits?

Do any of you skip the expensive decal kits?
I bought a cheap KT100 kart with OTK M6(?) bodywork. I started looking at sticker kits and couldn’t justify the cost compared to the kart price. Has anyone ever decided to go full DIY on the bodywork? This is what I came up with. Kind of bright…
submitted by project13k to Karting [link] [comments]


2024.05.09 18:20 lbabinz [eShop] Weekly Digital Switch Game Sale

Item Price MSRP % Off History*
"edna & Harvey" Bundle $5.19 $39.99 87% off Lowest price $3.99 on 2024-2-8
A Highland Song $17.49 $24.99 30% off New Lowest
Aew: Fight Forever $39.99 $39.99 0% off New Lowest
Anima: Gate Of Memories: Arcane Edition $6.07 $37.99 84% off Lowest price $5.69 on 2023-9-1
Ark: Ultimate Survivor Edition $31.99 $63.99 50% off Matches low
Astroneer $19.94 $39.89 50% off Matches low
Avatar The Last Airbender: Quest For Balance $19.99 $49.99 60% off New Lowest
Bloodstained: Ritual Of The Night $16.19 $53.99 70% off Matches low
Blossom Tales Ii: The Minotaur Prince $9.61 $17.49 45% off New Lowest
Bpm: Bullets Per Minute $14.49 $28.99 50% off Matches low
Brothers: A Tale Of Two Sons $3.77 $18.89 80% off Matches low
Cat Quest Ii $5.39 $17.99 70% off Lowest price $2.69 on 2022-12-23
Child Of Light® Ultimate Edition + Valiant Hearts: The Great War® $9.99 $39.99 75% off Matches low
Cobra Kai 2: Dojos Rising $9.99 $49.99 80% off Matches low
Dreamworks All-star Kart Racing $15.99 $39.99 60% off New Lowest
Dying Light: Platinum Edition $13.99 $69.99 80% off Matches low
Evilup $3.19 $7.99 60% off Matches low
Figment $2.69 $26.99 90% off Lowest price $2.49 on 2022-1-26
Figment 2: Creed Valley $8.69 $28.99 70% off New Lowest
Floppy Knights $10.63 $26.59 60% off Lowest price $7.97 on 2024-4-17
Garden Story $10.63 $26.59 60% off Lowest price $7.97 on 2024-1-18
Garfield Lasagna Party $18.39 $45.99 60% off New Lowest
Ghostrunner $11.99 $39.99 70% off Lowest price $9.99 on 2021-4-4
Ghostrunner: Complete Edition $32.99 $54.99 40% off Matches low
Gnosia $23.26 $33.24 30% off Matches low
Guacamelee! Super Turbo Championship Edition $4.37 $17.49 75% off Lowest price $3.49 on 2021-12-23
Infernax $17.81 $26.59 33% off Matches low
Ken Follett's The Pillars Of The Earth $2.69 $25.99 89% off Lowest price $2.59 on 2023-8-3
Kero Blaster $3.77 $12.59 70% off Matches low
Kraino Origins $8.51 $15.49 45% off New Lowest
Last Day Of June $6.12 $24.51 75% off Matches low
Life Is Strange 2 $21.99 $43.99 50% off Matches low
Life Is Strange Remastered Collection $26.74 $53.49 50% off Matches low
Life Is Strange: True Colors™ $23.99 $79.99 70% off Matches low
Lil Gator Game $15.59 $25.99 40% off Matches low
Might & Magic - Clash Of Heroes : Definitive Edition $16.44 $23.49 30% off Matches low
Mighty Goose $10.63 $26.59 60% off Matches low
Miraculous: Rise Of The Sphinx $4.99 $49.99 90% off Matches low
Monopoly For Nintendo Switch™ + Monopoly Madness $17.99 $59.99 70% off Matches low
Nerf Legends $9.99 $49.99 80% off Matches low
New Joe & Mac - Caveman Ninja $15.99 $39.99 60% off Matches low
Nickelodeon All-star Brawl 2 $19.99 $49.99 60% off New Lowest
Nickelodeon Kart Racers 3: Slime Speedway $7.49 $49.99 85% off New Lowest
Nickelodeon Kart Racers 3: Slime Speedway Turbo Edition $8.99 $59.99 85% off New Lowest
Noob - The Factionless $22.99 $45.99 50% off New Lowest
Octodad: Dadliest Catch $4.90 $16.36 70% off Lowest price $3.27 on 2024-4-17
One Piece Pirate Warriors 3 Deluxe Edition $5.99 $49.99 88% off Matches low
One Piece: Pirate Warriors 4 $13.37 $53.49 75% off Lowest price $11.99 on 2023-2-9
One Piece: Unlimited World Red Deluxe Edition $5.99 $49.99 88% off Lowest price $4.99 on 2022-12-8
Oni : Road To Be The Mightiest Oni $15.99 $39.99 60% off Matches low
Portal Knights $7.55 $25.19 70% off Matches low
Powerwash Simulator $26.79 $33.49 20% off Matches low
Rainbow Moon + Rainbow Skies Strategy Rpg Bundle $28.79 $35.99 20% off New Lowest
Record Of Lodoss War-deedlit In Wonder Labyrinth- $19.94 $33.24 40% off Matches low
River City Girls $18.89 $37.79 50% off Matches low
River City Girls Zero $11.47 $19.13 40% off New Lowest
Rocket Knight Adventures: Re-sparked $33.99 $39.99 15% off New Lowest
Rule No.1 $3.19 $7.99 60% off Matches low
Sherlock Holmes: Crimes And Punishments $7.80 $39 80% off Matches low
Skautfold: Shrouded In Sanity $3.98 $13.29 70% off Lowest price $3.32 on 2023-9-18
Skull Island: Rise Of Kong $15.99 $39.99 60% off New Lowest
Star Ocean The Second Story R $53.59 $66.99 20% off Matches low
Star Wars™ Heritage Pack (2023) $55 $110 50% off Lowest price $44 on 2023-9-19
Star Wars™ Knights Of The Old Republic Bundle $16.62 $36.94 55% off Matches low
Star Wars™ Republic Commando™ $9.97 $19.94 50% off Lowest price $9.85 on 2022-9-14
Star Wars™: Dark Forces Remaster $27.29 $38.99 30% off New Lowest
Star Wars™: Knights Of The Old Republic™ $9.97 $19.94 50% off Matches low
Star Wars™: Knights Of The Old Republic™ Ii: The Sith Lords $8.50 $17 50% off Matches low
Star Wars™: The Force Unleashed™ $13.29 $26.59 50% off Matches low
Star Wars� Episode I Racer $9.44 $18.89 50% off Lowest price $9.42 on 2022-9-14
Star Wars� Jedi Knight: Jedi Academy $12.59 $25.19 50% off Lowest price $12.55 on 2022-9-14
Star Wars�: Jedi Knight Ii: Jedi Outcast� $6.29 $12.59 50% off Matches low
Streets Of Rage 4 $15.74 $31.49 50% off Lowest price $15.49 on 2022-12-23
Teenage Mutant Ninja Turtles: Shredder's Revenge $19.42 $28.99 33% off Matches low
The Good Life $21.27 $53.19 60% off New Lowest
The Suicide Of Rachel Foster $2.69 $24.99 89% off Lowest price $2.49 on 2023-9-1
The Walking Dead: Destinies $19.99 $49.99 60% off New Lowest
Totally Accurate Battle Simulator $15.59 $25.99 40% off Matches low
Touhou Luna Nights $14.34 $20.49 30% off Lowest price $13.72 on 2021-10-21
Ufouria 2: The Saga $25.59 $31.99 20% off New Lowest
Ultreïa Deluxe Edition $2.69 $14.92 81% off Lowest price $2.43 on 2023-7-19
Venba $11.04 $16.99 35% off Lowest price $10.19 on 2024-3-13
Windjammers $7.56 $18.90 60% off Matches low
Windjammers 2 $13.29 $26.59 50% off Matches low
Wizardry: Proving Grounds Of The Mad Overlord $46.79 $51.99 10% off New Lowest
Wonder Boy: The Dragon's Trap $8.03 $26.79 70% off Matches low
Ys Origin $7.55 $25.19 70% off Matches low
*History is a beta feature, only goes back as far as I've been tracking this item, and may not be 100% accurate
submitted by lbabinz to VideoGameDealsCanada [link] [comments]


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