Original falling sand game

Sandboxels

2022.11.26 06:11 AntisocialWeeb Sandboxels

This is the official subreddit for Sandboxels, the in-browser falling-sand game with over 500 elements!
[link]


2011.07.23 00:09 Reluctant_swimmer r/AceAttorney - Phoenix Wright Trilogy, Apollo Justice Trilogy, The Great Ace Attorney, and more!

An unofficial subreddit for Ace Attorney, a murder mystery-solving visual novel/adventure game series from Capcom.
[link]


2015.10.26 07:33 Franszon Naruto Sekai RP A Naruto Roleplay/RPG

Naruto Sekai RP is a reddit roleplaying game set in the world of Naruto; and more specifically, the Hidden Sand Village. Here, you can create your very own original character and experience the shinobi world with a fun community of roleplayers!
[link]


2024.05.21 22:29 _FluffyBob_ Can only rename a weapon to "Adventurer"

So this is weird...I originally received this game with my Vive many years ago. Played the crap out of it on vanilla. Hadn't played for years but got a Quest 3 and I have reinstalled and have been playing from the original cloud save.
I have never used any mods, the game always worked well for me put of the box. I renamed my favorite weapons on the Vive. Now I have collected and modded some new Legendaries, but when I go to rename them, they are instantly renamed to 'Adventurer'. No text field opens up, as soon as I click on rename the name is changed. I didn't even realize what had happened at first. Now I have two guns named "Adventurer".
Not a hame breaker, but annoying. Any advice is appreciated.
submitted by _FluffyBob_ to fo4vr [link] [comments]


2024.05.21 22:29 Nicoglius Open Discussion on theological implications of Aliens

Okay, let's imagine just across in another galaxy, there's a planet of sentient aliens a bit like us.
I think it leads to some open ended questions for Christian theology, and I'd like to invite everyone to take part and give their views.
1) Firstly, would aliens neccesarily need saving, or could they be impeccable?
(If not, do they act like Aquinas's angels?)
2) If aliens need saving, does that mean they too have original sin?
3) If aliens have original sin, how should we understand that they got it. Were they a) also seminally present in the loins of Adam (even metaphorically), b) presumed to have had a similar fall due to their nature as aliens?
(If I were Christian, I'd probably say a, because b would mean that sentient beings were prone to sinning before original sin, and that would then defeat the point of it.)
4) Now let's assumed that aliens do need saving:
Who saves them? (a) the Jesus we know, or a separate alien incarnation of (b) God the Son or (c) Both, depending on if humans could reach them?
For 4, I think both A and B could be a bit theologically risky, but b far less so:
For a) You have the usual uncontacted tribes problem, plus the added problems if we never are able to reach said aliens, plus the fact that it seems significant that Jesus became a human to save humans would that work for other aliens?
For b) You may end up in some kind of heresy about the nature of God the Son like Nestorianism (or perhaps not, maybe it can be worked into mainstream doctrine). (Or maybe you don't care if you're a Nestorian)
I'd love to hear people's thoughts on any of these questions, or if you think there are any other debates the existence of aliens would open up too!
submitted by Nicoglius to Christianity [link] [comments]


2024.05.21 22:29 advice_plz_thanks New Fallout 4 Fanfiction: Nick Valentine

Synthetic Heart (Nick Valentine X Female Kellogg OC) — SteadfastSoul
(On Wattpad, thinking about posting on A03 later)
I'm excited to share my Fallout 4 fanfiction, which I’m quite proud of. This story is told from the perspective of a female version of Kellogg, Katherine Kellogg. Similar to (but not exactly like) the Kellogg we know, she lost her little sister, whom she raised like a daughter, and her lover. The narrative closely follows the game’s storyline: Nate kills Katherine after she kidnaps his son and murders his wife. However, after delving into her traumatic memories, Nate realizes Kellogg isn't the true villain.
After defeating the Institute, Nate finds a way to give Katherine a second chance at life. He uses an abandoned blueprint to create a synth body and transfers her brain implant into it. Now, Katherine must navigate a new identity crisis, her memories fragmented and incomplete. Nick Valentine, understanding her struggles, becomes her guide. As they journey through the wasteland together, the two synths slowly fall in love, it feels as if they might just be made for each other.
I’m really excited about writing this book, I have so many ideas that I haven’t even started yet. I would really appreciate even if just a small number of people read it, I know that writing a fanfiction nine years after a game’s release date means hardly anyone will find it. But if even 20 people enjoy my story, in my eyes it’s worth it.
submitted by advice_plz_thanks to fo4 [link] [comments]


2024.05.21 22:27 Mojo_____Jojo6 Child and Adolescent track vs. general

Hey guys! So, I am starting grad school this fall (yay) and have to pick between a child/adolescent proficiency track and general. Originally, I was going to do the CAP because I really have had the best experiences working with a younger population. However, I feel like there's a lot I still have yet to experience, and I don't want to limit myself by choosing the CAP track and missing out.
Does anyone have experience with the CAP track or potentially any advice in general to help me make a decision?
submitted by Mojo_____Jojo6 to AcademicPsychology [link] [comments]


2024.05.21 22:26 iiSystematic So are we all just silently mass de-ranking since S10 dropped and no one is saying anything about it? Wide-queue MMR issues, and the losers queue s10 mid season patch "fix".

3 days ago @kraandopOW posted this clip of him finally winning a game after nearly a 14 game loss-streak, where he wins the game, and still goes -3 SR.
Bogur replied to the tweet Saying "i dropped from gm2 to masters 1. i swear everybody is deranking & idk what is going on anymore"
And the replies in his thread are uncanny. There are dozens of people saying that since S10 dropped, they are one-to-two entire ranks lower than they have been since launch. Some post their win percent being barely in the 40's when they were 55%+ last season with 200 games played. Plats in gold now. Golds now in silver, and Several Masters players are now well into platinum. This has infact happened to me as well. Just for personal context, here's my past 4 seasons: Season 6 Dia 2, Season 7 Dia 1, Season 8 M4, Season 9 reset and climb back to D1, Season 10 Plat 3(????). Each of those seasons I have hundreds of games played. There should be no question on my MMR. In 7 years of Overwatch, I have never been platinum on my main role. I have hovered between D2 and M3 (3300-3700 SR) my entire ow career and now I and many others have fallen to career-lows since Season 10 dropped.
And it's not just "oh well the MMR is still Masters". The quality of the games is atrocious, there is always someone on a team, and sometimes it's even myself, that is just completely lost or out of their league. This I'm almost certain is due to the midseason patch that tried to remove losers queue with this entry "When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning."
first off, your algo knows which team has a lower chance of winning? That's a whole other post...
So you get a team of 5 people who have a decent chance of winning the game, vs a team off 4 players and a dude who's tilt queuing, to make his odds better. But this has backfired terribly and it's nearly every single game.
Additionally I wanted to blame the rank reset in S9 since M2 is T500 at this point, but even after the rank reset I had no issues climbing back to pretty close to my original SR. This has been directly attributed to S10. My hypothesis the wide-queue thing has fucked the algo. How has your guys S10 been? Some say they've been climbing and that's great, but my anecdotal experience has been extremely negative.
submitted by iiSystematic to Overwatch [link] [comments]


2024.05.21 22:25 LoFiChillin I hate the “high pass” meta, and how touch passes are useless and unrealistic.

I’m sick of people blindly throwing high passes, or telling people to throw a bullet high, thinking that’s how to avoid interceptions. A high pass can still be intercepted. A high bullet alone does not change the depth of the ball in any manner to prevent it from being picked off by an LB.
Touch passes were made to float over the heads of the linebackers and fall into a receivers hands in the middle of the field. Not as slow/lofty as a lob, but not as shallow as a bullet either. It’s the perfect finesse pass for mid-range plays. When thrown properly, they are physically impossible for an out of position defender to catch. Making a pass “high” DOES NOT change the arc of the ball. Throwing a touch pass does. A high bullet is still a bullet, with the normal trajectory of a bullet, just a different catch point.
Unfortunately, Madden rewards the people that blindly throw high bullets all day regardless of the play/timing, lowering the skill floor of the game, bailing out players that don’t wanna bother learning the nuances of the game. Meanwhile, defenders can defy physics and catch touch passes they’re aren’t in position to touch.
submitted by LoFiChillin to Madden [link] [comments]


2024.05.21 22:25 Soft-Ice-7245 Breaking that feeling of arousal

HI EVERYONE! i hope we are all trying and trying but dose anyone know of anyways to break that feeling of arousal? My most used ways are
1.Complete distraction, if i can absorb myself into a game or activity ill feel fine for a while but the second im done ill just get the feeling again
  1. Sleeping, a lot of my dreams or the state im in before i fall asleep are plauged by horny thoughts so this is even worse i also always wake up with wood and it makes me even more sensitive
I just wanna know of anyone has any ways they like to break that feeling itd be useful!
submitted by Soft-Ice-7245 to GoonerRecovering [link] [comments]


2024.05.21 22:25 Mr_Bearking Rain in KCDII

Am I the only person that really hops they makes the sun disappear and change the overalllighting when it rains. KCDI is the best looking game I have ever payed but the emersion really falls apart when its raining heavy and I still hav a crisp shadow from all trees.
submitted by Mr_Bearking to kingdomcome [link] [comments]


2024.05.21 22:23 AnemoneMeer Cassiopeia should get a bit more durability/mana economy and a bit less damage.

Hear me out.
Cassiopeia currently possesses 630 base HP, 350 base mana, 18 armor, and 32 magic resist. She operates out to a maximum range of 700, after which her DPS falls off a cliff as only her Q can reach further.

Mana

At level 2, Cassiopeia has 393 mana before items and runes, going up to 700-750 with the full combination of starting tear, and getting manaflow stacks. Cassiopeia's Q takes 0.25s to cast, and 0.65 seconds from input to detonation, factoring for cast time. Every missed Q is 50 mana. Every missed E is 50 mana.
A level 2 Annie with a 65 HP rune and a Doran's Ring possesses 788 HP and 31 Magic resist (30.94). In practice, this is 1031 Effective Health (give or take).
Before AP, this is would require 14 spellcasts to kill assuming we have no AP, or 12-13 if we do have AP runes. This is 600-700 mana.
At level 2, if we do not have full mana, we literally cannot kill a full HP Annie by committing 100% of our mana to the kill without the aid of runes. Even then, we can only barely skirt over the threshold if we hit literally everything. Remember that this is a character who literally has to start Tear of the Goddess in most matchups because our mana economy is that bad, so we're at a stat disadvantage.
This is not to say Cassiopeia should win lane. It is to say that if we are at 75% mana, we should not have to cower in fear because we literally lack the damage to kill an Annie 1v1 before we are out of mana. God forbid they have Barrier or Heal, because we can't do a damn thing then. This is why we often build Rod of Ages even though it's not a very good item. Catalyst of Aeons actually gives us mana to burn in fights.
When compared to Swain, Swain starts with 118 more mana than Cassiopeia, better range, and lower mana costs. When compared to Annie, Cassiopeia possesses less mana, but lower mana costs roughly even with the lower mana pool.

Damage

Noxious Blast has a 90% AP Ratio over its full duration, in spite of literally never being used for its damage. Miasma has a 70% AP Ratio. Twin Fang also has a 70% AP Ratio. In practice, only Twin Fang is really seen as a damage ability. Cassio doesn't really need, nor should she be encouraged to try to use her DoTs as damage abilities, and we could easily reduce the AP ratio on both Miasma and Noxious Blast to curtail Cassiopeia's poke potential and push her more into the close quarters battlemage that the rest of her game flow says she is.

Durability

Cassiopeia is a 700 range mage. Caitlyn is a 650 range marksman, and RFC increases that past Cass range. In practice, ADC's tend to have better burst mobility than Cass' mobility strategy of "Hit a raw 0.65s trigger time Q from 850 range or less to get movespeed.". However, in spite of this, Cassiopeia currently possesses the worst armor in the game, tied with a few other character, coupled with HP slightly higher than an artillery mage and lower HP growths. At max level, Cassiopeia's HP is equivalent to Xerath, and her Armor is lower than Xerath. In exchange, she possesses higher level 1 HP and 2 more Magic Resist at all levels when compared to an Artillery mage who's signature role is being able to hit things from so far away he is not visible. Xerath has a range of on average over 50% more than Cassiopeia before considering ultimates.
Hell, Xerath has higher HP regeneration than Cassiopeia, meaning he literally possesses more staying power.
Cassiopeia possesses durability only slightly higher than Annie, a Burst Mage. Annie possesses higher Armor, higher HP Regen, and 70 less HP with equivalent HP scaling. However, Annie starts Doran's Ring, and Cassiopeia starts Tear. As a result, Annie has 20 more HP than Cassiopeia, 1 more Armor and 2 less Magic Resist.
Annie is a Burst Mage. Cassiopeia is a sustained damage mage.
Comparing again to Swain, another sustained damage mage, Swain possesses less HP (but also starts Doran's Ring and has a passive that increases his HP). 8 more armor and 2.5 more Health Regen. This is in addition to outranging cassiopeia (725 effect radius Death's Hand vs 700 Range Twin Fang, Nevermove ties with Noxious Blast).
Cassiopeia possesses a sustained lifedrain effect on Twin Fang, scaling with AP. However, due to having no base value and a 75% effectiveness reduction vs minions, this does not impact the laning phase and does not typically matter in teamfights due to her low baseline durability.

Conclusion

Cassiopeia possesses durability and mana economy akin to a Burst mage, but the playstyle of a Sustained Damage mage. She is on average less durable than Artillery Mages who focus on sustained damage, while possessing range barely beyond that of an auto-attack character and shorter than many dashes. This results in not having enough mana to pressure opponents in lane, while often being outranged or outtraded by other mages. In exchange, she has particularly high damage ratios that are backloaded by her need to hit a poison effect in order to deal meaningful damage.
According to Lolalytics, Cassiopeia is particularly strong at the moment, but inspection of her build is telling. Cassiopeia takes Resolve as a secondary rune with Bone Plating and Overgrowth, starts Tear, rushes Rod of Ages into Seraphs into Blackfire, before going for Rylai's. And she takes Barrier. As the game will typically be over after this point, that means that Cassiopeia is taking a durability Summoner, Durability Runes, and building 3 different Durability items, as well as 3 different Mana items.
Because Cassiopeia is exclusively taking Durability and Mana items, and yet is rated highly, this suggests that her current kit is very lopsided towards requiring Durability and Mana to the point of locking her out of other items. As such, I believe that increasing her durability and mana while reducing her AP ratios at a few points would lead to a more balanced item distribution as opposed to seeing full durability items.
This is neither a call for a buff, nor a nerf. Simply an adjustment to balance out her kit.
submitted by AnemoneMeer to leagueoflegends [link] [comments]


2024.05.21 22:22 -Axle- [H] TRAIL OUT ($5), WRC 10 / Talos Principle Gold / The Witness / Taiji / Superliminal ($4), MudRunner / WRC 9 ($3), Red Solstice 2 / Eterium / Puss! / Headsnatchers / Smashbox Arena VR, Relicta / Almost There (< $1) +MORE [W] PayPal (Prices Included)

All are Steam keys unless otherwise specified. Minimum transaction of $2 (so if you want something that's less than $2, please select multiple games until you get to at least $2). Payments are via PayPal F&F or you must add fees to the price to offset the payment. My Paypal account is USA region and so are my games.
 
 
Happy to discuss bundle discounts.
 
 
Game Price (USD) Notes
Almost There: The Platformer $0.50
Amnesia Fortnight 2012 $0.50 incl Happy Song, White Birch, Autonomous, etc.
Brazen Prototype $0.25
Disjunction $0.25 GOG key
Eterium $1.00
Evan's Remains $2.00 may keep
Figment - Soundtrack $0.25
GRID 2 - Spa-Francorchamps Track Pack $0.25 tier1
Headsnatchers $1.00 tier1
MudRunner $3.00
NASCAR Heat 2 - October Jumbo Expansion $0.25
Nebuchadnezzar $1.50
Outward Soundtrack DLC $0.25
Puss! $1.00
Red Solstice 2: Survivors $1.00
Relicta $0.50
Smashbox Arena $1.00 VR Game
Starfinder: Pact Worlds Campaign $1.00 Paizo Rulebook
Superliminal $4.00
Taiji $4.00
Tangledeep Soundtrack $0.25
The Sims 3 Date Night (Origin) $0.50
TRAIL OUT $5.00
The Talos Principle Gold Edition $4.00
The Witness $4.00
WRC 9 FIA World Rally Championship $2.50
WRC 10 FIA World Rally Championship $4.00
 
 
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2024.05.21 22:22 -Axle- [H] TRAIL OUT ($5), WRC 10 / Talos Principle Gold / The Witness / Taiji / Superliminal ($4), MudRunner / WRC 9 ($3), Red Solstice 2 / Eterium / Puss! / Headsnatchers / Smashbox Arena VR, Relicta / Almost There (< $1) +MORE [W] PayPal (Prices Included)

All are Steam keys unless otherwise specified. Minimum transaction of $2 (so if you want something that's less than $2, please select multiple games until you get to at least $2). Payments are via PayPal F&F or you must add fees to the price to offset the payment. My Paypal account is USA region and so are my games.
 
 
Happy to discuss bundle discounts.
 
 
Game Price (USD) Notes
Almost There: The Platformer $0.50
Amnesia Fortnight 2012 $0.50 incl Happy Song, White Birch, Autonomous, etc.
Brazen Prototype $0.25
Disjunction $0.25 GOG key
Eterium $1.00
Evan's Remains $2.00 may keep
Figment - Soundtrack $0.25
GRID 2 - Spa-Francorchamps Track Pack $0.25 tier1
Headsnatchers $1.00 tier1
MudRunner $3.00
NASCAR Heat 2 - October Jumbo Expansion $0.25
Nebuchadnezzar $1.50
Outward Soundtrack DLC $0.25
Puss! $1.00
Red Solstice 2: Survivors $1.00
Relicta $0.50
Smashbox Arena $1.00 VR Game
Starfinder: Pact Worlds Campaign $1.00 Paizo Rulebook
Superliminal $4.00
Taiji $4.00
Tangledeep Soundtrack $0.25
The Sims 3 Date Night (Origin) $0.50
TRAIL OUT $5.00
The Talos Principle Gold Edition $4.00
The Witness $4.00
WRC 9 FIA World Rally Championship $2.50
WRC 10 FIA World Rally Championship $4.00
 
 
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2024.05.21 22:22 Entheojinn The Intelligent Races of Saturn -- Your Feedback is Welcome!

This is a rundown of the predominant intelligent races on my fantasy version of Saturn, which is a sword-and-sorcery world loosely based on Classical mythology. Your feedback is greatly appreciated!
Aranians are the oldest of Saturn’s intelligent races. Like their kin the Arthropoids, they are entomons, with multi-jointed legs and semi-flexible exoskeletons. Unlike the Arthropoids, they are only slightly humanoid. Their lower bodies are spider-like, with eight legs and large abdomens, while their upper bodies are more humanoid, although they have six arms and numerous eyes. Once long ago, they boasted a planet-spanning civilization; they were the first to develop philosophy and art, mathematics and astrology, architecture and literature. But in the apocalypse of the Day of Wrath, their civilization was annihilated, and today, the descendants of those ancient Aranians have largely forgotten about the glories of their once-proud people. Many Aranians, such as the Slavars, live nomadic existences, although a few settled Aranian nations, such as Anansazi and Ctenizan, still exist.
{Classical Mythology equivalent: Centaurs}
Arthropoids are entomons, insect-like creatures with semi-flexible exoskeletons, but are far more humanoid than their Aranian cousins. Most are of human height, with two legs and four arms, but a few are smaller, such as the ant-like Marwari, who stand roughly four feet tall, or the flea-like Zaoi, who are usually less than three feet in height. Most Arthropoids have wings, which allow them to fly thanks to their irridescent membranes, membranes which manipulate colour and permit flight despite the Arthropoids’ weight. Unlike the Dendryads, the Arthropoids are not a single species, but rather a collection of many species that are not capable of interbreeding. A wide variety of nations have been founded by the Arthropoids—the expansive empire of Marwar, the reclusive land of Aed, the militaristic Vazhka—and in a few places, mainly Naranj and Merinj, they live in harmony with the Dendryads. In the main, however, a state of war usually exists between the Dendryads and the Arthropoids, as the two “superraces” compete for control of Saturn.
{Classical Mythology equivalent: Myrmidons, Amazons}
Although Dendryads appear to be plants, they are not. They are instead phyta, a kingdom of organisms that split off from plants roughly 400 million years ago. Humanoid, like almost all creatures native to Saturn the Dendryads have six limbs, four arms and two legs. Unlike the Arthropoids, the Dendryads are a single species, although with astonishing diversity; their subraces are capable of interbreeding, but this usually requires divine intervention. Most races of Dendryads are sequential hermaphrodites: they change from male to female or female to male periodically throughout their lives. Over the millennia, the Dendryads have spread out across the surface of Saturn, forming mighty kingdoms and vast empires. Today, most Dendryads would assert that, even if their own nation is not particularly powerful, the greatest and most puissant of Saturn’s civilizations are still Dendryad. The most notable of these is Aquarium, the Golden City, the Light of the World, the last remnant of the Anthemite Empire and defender of civilization since Anthem’s fall ten thousand years ago. Other Dendryad kingdoms of note are Naranj and Merinj, Dzjanggakh, Mora, and Qoq. With the fall of Anthem, though, the Dendryad position is threatened by rising powers, most of which are either Arthropoid or Mykobold in ethnicity. On multiple fronts, the Aquarine Empire is challenged: by its ancient enemy Marwar, by the new and dynamic Swarm of the Azzuzzazi, by invading Slavars. Only time will tell if Aquarium can withstand this onslaught of “barbarians”.
{Classical Mythology equivalent: Dryads}
Mykobolds are the fungal equivalent of Dendryads. Shorter than the Dendryads, they prefer dark and moist regions of Saturn, such as deep caves, swamps, and the undergrowth of many of Saturn’s forests. This often brings them into contact with the te’Ythul (see below), often at the Mykobolds’ cost. Their relations with the other races of Saturn vary significantly depending on the tribe of Mykobolds and the counterparty: the Russulkas or Redcaps are mischievous bordering on murderous, the Troggoths of the subterranean empire of Troggoroth are insane cultists, the Kuba are peaceful shamans, the Lichens are undead necromancers who possess the rotting bodies of other races, the Gomphlins are friendly but isolationist, the Thallids have an ancient but proud scholarly tradition, and so forth. Recently, many tribes of Mykobolds have begun migrating from their traditional strongholds into the vacuum left by the decaying eastern half of the Anthemite Empire, creating new petty kingdoms for themselves and occasionally finding themselves as the ruling class over Dendryads. This has led to tension between the two ethnicities.
{Classical Mythology equivalent: Troglodytae}
The Coral Brains are not, strictly speaking, a race in the same way as the others. They are, instead, vast colonies of polyps that function as enormous neural networks. Once a single supercomputer that covered much of the surface of Saturn, the coral was shattered during the Day of Wrath and many fragments were ejected into Saturn’s atmosphere and beyond. Now the remaining pieces, which range in size from a few dozen meters across to dozens of miles, roam the skies of Saturn, kept aloft by careful channeling of colour which provides an antigravity force. It also fuels their computation. Some of them have seen their surfaces colonized by other races, but those settlers exist on the coral brains only at the brains’ sufferance. For at least a million years, the coral brains have been locked in a secret war with the Shimmering Demons, recruiting from the other races individuals and sometimes entire nations as pawns in their struggle to control Saturn; most notably, both sides have engaged the services of what remains of Anthem’s ceramic legions as foot soldiers.
{Classical Mythology equivalent: Genii Loci}
The te’Ythul, or Spawn of Ythul, are one of the most ancient and mysterious of Saturn’s races. These hulking giants, who can reach heights of thirty feet, are found only in humid and swampy areas, where the water in the air keeps their mucous-covered skins moist. Having arisen from the congealing, rancid blood of the thousand-mile-tall embodiment of primordial chaos Ythul when it spilled from his body on the Day of Wrath, the te’Ythul hid themselves in secret parts of the world, far from the other races towards which they were and are profoundly hostile. Many have become masters of manipulating the obsidian oil, giving them access to arcane and eldritch powers unknown and forbidden to the rest of Saturn’s peoples. A few have even taken to dabbling in anti-colour, a sinister and unholy force of unknown origins. With their dozens of tentacles, they are formidable and terrifying foes for any adventurers who encounter them, whether in the depths of the earth or secreted within foul swamps or roaming the dusk-shrouded undergrowth of Saturn’s rainforests.
{Classical Mythology equivalent: Cyclopes}
Syngnals are the messengers and servants of Phragma, the trickster goddess of magic. These small, seahorse-like creatures flit around, gradually influencing the course of Saturnian history in the direction Phragma would like it to go. Unfortunately for her, they aren’t very good at their jobs. Or maybe they are…
{Classical Mythology equivalent: Hippocampus}
Titanians and Uberonians are humanoids not native to Saturn; instead, they originated on Saturn’s moon Voeba. However, when Voeba was destroyed during the Day of Wrath, its inhabitants were forced to migrate elsewhere, to other moons. One group settled on Titan; the other, after finding their first choice of Hyperion unsuitable, eventually formed a new society on Rhea. Not being native Saturnians, they only have four limbs, rather than the standard six, and they have a higher level of technology than the Saturnians, boasting flying saucers, rocket ships, and rayguns. Since the Day of Wrath, they have been locked in a cold war for control of Saturn’s moons and rings, largely ignoring the planet itself, which they regard as inhabited by primitives. Of the two, the Titanian are marginally more benevolent, although both nations feel perfectly free to abduct Saturnians and probe them, or, in the case of the Uberonians, enslave them for their own amusement. This latter habit is frowned upon by the Titanians, who attempt to enforce what they call the “First Order”, which states that more advanced and sophisticated and, frankly, intelligent races are not supposed to meddle in the affairs of primitives, because primitives, with their primitive planet-bound brains, simply cannot grasp how dangerous even a single piece of Titanian or Uberonian technology can be to a witless primitive. That raygun? Put it down. That com-talker? Put it down. That belt buckle? Put it down! The Titanian Ring Patrol, with its stalwart band of Space Marshals, attempts to enforce the law on a largely lawless Ring system, but even they periodically break the First Order, usually because the Uberonians broke it first or because the primitives had already been exposed to advanced technology or because the captain really didn’t feel like following it.
{Norse Mythology equivalent: Ljósálfar and Dökkálfar}
The Shimmering Demons, like the Titanians and Uberonians, are not native to Saturn. In fact, no one knows where they come from, exactly. What is known is that they don’t seem to be entirely…here. Flickering in and out of perception, they are found throughout Saturn, usually as traders, but what they trade in is…odd. Want wealth? They’re happy to oblige, in exchange for a handful of twigs. Want power? Sure thing; you’ll just need to give them your happiest memory. Want immortality? It only costs a broken sword. Want true love? Not a problem—but you’ll be sacrificing all the messy complexity of a real relationship…which the demons are glad to take off your hands. It’s been noticed that people who deal with them come away from the transaction a little…flatter, somehow; a little more two-dimensional. Those of the demons who aren’t engaged in trade are busy measuring. They measure everything, absolutely everything—from the diameter of that tree to exactly how much of a “hero” you are--and when they aren’t measuring, they’re cataloguing. They catalog everything. Even people. They would classify you as a web-based amateur worldbuilder grade B+ (not to be confused with a web-based amateur worldbuilder grade B++). Would you be interested in being reclassified as a web-based amateur worldbuilder grade A---? They have an installment plan…
{Classical Mythology equivalent: none}
submitted by Entheojinn to worldbuilding [link] [comments]


2024.05.21 22:22 -Axle- [H] TRAIL OUT ($5), WRC 10 / Talos Principle Gold / The Witness / Taiji / Superliminal ($4), MudRunner / WRC 9 ($3), Red Solstice 2 / Eterium / Puss! / Headsnatchers / Smashbox Arena VR, Relicta / Almost There (< $1) +MORE [W] PayPal (Prices Included)

All are Steam keys unless otherwise specified. Minimum transaction of $2 (so if you want something that's less than $2, please select multiple games until you get to at least $2). Payments are via PayPal F&F or you must add fees to the price to offset the payment. My Paypal account is USA region and so are my games.
 
 
Happy to discuss bundle discounts.
 
 
Game Price (USD) Notes
Almost There: The Platformer $0.50
Amnesia Fortnight 2012 $0.50 incl Happy Song, White Birch, Autonomous, etc.
Brazen Prototype $0.25
Disjunction $0.25 GOG key
Eterium $1.00
Evan's Remains $2.00 may keep
Figment - Soundtrack $0.25
GRID 2 - Spa-Francorchamps Track Pack $0.25 tier1
Headsnatchers $1.00 tier1
MudRunner $3.00
NASCAR Heat 2 - October Jumbo Expansion $0.25
Nebuchadnezzar $1.50
Outward Soundtrack DLC $0.25
Puss! $1.00
Red Solstice 2: Survivors $1.00
Relicta $0.50
Smashbox Arena $1.00 VR Game
Starfinder: Pact Worlds Campaign $1.00 Paizo Rulebook
Superliminal $4.00
Taiji $4.00
Tangledeep Soundtrack $0.25
The Sims 3 Date Night (Origin) $0.50
TRAIL OUT $5.00
The Talos Principle Gold Edition $4.00
The Witness $4.00
WRC 9 FIA World Rally Championship $2.50
WRC 10 FIA World Rally Championship $4.00
 
 
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submitted by -Axle- to GameTrade [link] [comments]


2024.05.21 22:22 WealthSquare1389 Certificates, general advice and so on...

I would like to take an online course, preferably shorter, from prestigious and verified places like Coursera. In the past, I kept falling into the most popular ones rather than the actual good ones that can help me land my next job. Also, I feel like the most of those courses don't really provide depth. What was you guys' experience on it? As many of the members here, I am desperately looking for an internship/full-time position. That's why I am not too picky about the particular specialization. My interests include AI/ML, Data Science, DevOps, UI/UX and maybe back-end. I do not have strong CS background since I did my undergraduate with an engineering major. I am good at Python, MATLAB, Docker, Unix, Google Colab, Visual Studio Code. I know how to code on C/C++, but it is not my strongest area. I know how to use different machine learning libraries and have hands-on experience working with Embedded Systems such as F1tenth autonomous racing car.
Wow, this deviated a lot from what I originally intended to ask about.
Any advice on how to go from being jobless to at least landing an internship? Unlike some of you, I do not wake up thinking about revolutionizing the CS industry. I simply need to pay my bills and live a decent life. My goal is not even to be rich through this major. I am just finding myself in a very bad position where I am at the edge of giving up. I need serious help and guidance.
Thank you in advance.
submitted by WealthSquare1389 to csMajors [link] [comments]


2024.05.21 22:22 Top-Food9335 [M4F] Castaway Romance

...mayday....krrrt... mayday!!!...
The loud noise of the jungle at night, frogs, owls, insects all singing a loud melody was overruled by the sound of shrieking metal falling at around 3000 feet per minute.
....I repeat....mayday...krrrt..

The dark of the jungle began to clear, the silhouettes turning into trees and bushes, for a moment all the wildlife scurried away to find cover from the fireball above, burning over the island, just barely hitting the the tree tops that were sitting on the highest point of the island. The plane crashed into the ocean, and it's fire getting snuffed out..

Hello! So if you can't tell, this is my first time writing a snip bit of what I want to do, and I did ok. I think. So I would like to do something different this time around and something with a little more stakes, and what ups the stakes? Survival! I don't know if that makes sense but yes.
I'm semi-literate writer with 7 years of role-playing through writing, my sweet spot is around 3 hefty paragraphs but if I'm committed, not falling asleep and really like the roleplay I can exceed discord limit, which I get, not a feat! Unless it's 9999+! I'm pretty quick with replies but do bare in mind, like I do for you, we've all got lives.
This roleplay is completely customizable, as I'd like to call it, because I'm open to alot of things in terms of the romance aspect, are these two people who've known each other? Maybe it's something cute like they're friends and now they have to do whatever it takes and they start confessing and what not. Or we can do something filled with drama and fuckery like maybe one of the characters was in a long term relationship, and they were killed in the crash and they're both kind of messed up from that. So all of that is optional.
The other side of the roleplay will be the survival aspect. Now, to be honest you don't need to know much, if anything I will carry us through the stupid bits like bush craft and stuff, but I do want there to be a little depth, maybe a character gets sick and has to take care of them, things that force them to form feelings that they wouldn't normally do. We could change up the scenery as well and don't have to be on a jungle island, I'm down for pretty much anything that makes sense, Alaska, South America, Russia, Islands.
Now in terms of adversaries, I had a few ideas. For a good minute i definitely want it to be our two main characters, just to form that bond between them. And then I'd like them to maybe find more survivors who are or aren't friendly. I wouldn't even mind cannibals, or if you've played the game, something wild like The Forest. Everything is up for discussion.
Anyways, I hope to hear from you, and have a goodnight!
submitted by Top-Food9335 to Roleplay [link] [comments]


2024.05.21 22:20 SleepingAndy SOCOM II - This could not pass by today's standards

I've been waiting to play this one for a while now, originally I had SOCOM: Fireteam Bravo on the PSP, which I got rid of because it was just a borderline unplayable experience trying to move around and aim with the little circular PSP analog stick thing. I wanted to re-visit the series, but this time decided to swap it out with the most popular SOCOM game instead, hoping to have a less sour experience.
After about 4 hours, I put it back down again, having lost all interest in the series.
SOCOM II is very much a game from the before times, being a third person tactical shooter in the years before anyone had any idea how to do controller aiming well. To make a long story short, trying to raw-aim with an analog stick on PS2 is an awful experience, the crosshair will just swing around the screen on you. There's built in auto-aim you can toggle off and on, which has a comical implementation. Sometimes, you will see a red box on the screen, miss the target by 1/4 of the screen, then they just drop dead anyway, probably due to an act of God. Sometimes, you will be pointing right next to their head with auto-aim on, and all of your bullets completely miss, leading you to being killed in one or two hits. That's so fun...
The ai companions are sometimes so strong that you can play out entire missions by sending them in to "clear area" where they just instakill all the enemies without taking any damage (this is on the highest difficulty available to new players.) Other times, you will be on the second floor of a house, they are in the basement, you send them in to clear area or breech a door...And they just never show up. They get stuck on the stairs or something, and just never fucking come. I shudder to think of all the times I've died because my AI companions just refused to follow very simple orders. Sometimes they will die in the absolute dumbest of ways too. On the first brazil mission I had Jester die to falling off of a building literally.
Oh, and on the subject of dying, don't forget that there is *no checkpoints*. If you die you reset to the very beginning of the mission. This means that if you're doing a slow stealth playthrough, 20 minutes deep on a level, and you get instant killed by some guy with a shotgun because the room was too dark for you to see him, you have to do the whole thing over again. How exciting! Eventually, after a few resets on the same mission, the only sensible way to proceed is to run and gun every single enemy, already having their positions memorized, and just accept that the game is going to chastise you for not being stealthy enough.
I could see SOCOM II being a very good game if the controls were about twice as good, the AI were about twice as responsive, and checkpoints were added to key sections of various missions. Without them, the game feels unpleasant to play for me, and I feel no qualms about retiring it from my backlog without even finishing half the single-player campaign.
submitted by SleepingAndy to patientgamers [link] [comments]


2024.05.21 22:19 Fermule Character Chat: Tarvek

Hey and hi! I previously posted these Character Chats in order to fill the void when the comic was on involuntary hiatus, and I'm pleased to hear that it was received positively and people were asking for more. I couldn't really commit to it once the hiatus was over, since I've got a job and all. But good news, my whole team got laid off! I've got a lot more time on my hands now, so I think I'll keep this series going for a few weeks on Tuesdays and Thursdays or so. If anyone complains about me surfing reddit at work during my notice period... well, what are they gonna do, fire me?
Today my giant novely ouija board has selected Prince Aaronev Tarvek Sturmvoraus. Our first Spark, and first main character, but somehow our third Valois out of five picks.
Tarvek is a member of the large and complicated Valois family tree, descended from our pal Andronicus Valois, the Storm King. He is the son of Prince Aaronev Sturmvoraus VI of Sturmhalten and an unknown mother, and the older brother of Anevka Sturmvoraus. He and Anevka share the same grandmother with the von Bliztengaard siblings and Violetta, making them all cousins. The Selnikovs may also be close family members, as their main residence is in Sturmhalten. Tarvek also calls Zulenna a cousin at one point.
The Storm King conspiracy among the Fifty Families was said to be fizzling out in the time before the comic, but the Mongfish family (i.e. Lucrezia) got involved and whipped them all into shape. Besides making most of the Knights of Jove Lucrezia loyalists, part of this involvment was ensuring there was a suitable male heir to the Storm King using Spark sceince, which ended up producing, at minimum, Tarvek and Martellus von Blitzengaard. The degree to which Tarvek's mother was involved and consenting is unknown. While we don't know how much was done, Tarvek is a powerful Spark, physically fit, and quite intelligent, so mission accomplished I suppose (though Tarvek does wear these tiny pince-nez around, so he may have poor vision - nice going, Lucrezia).
We don't have a family tree or anything, so we need to take the story's word that Tarvek's claim for being a direct heir of Andronicus is one of the most direct, if not the strongest overall. Two of the strongest claimants, Tarvek and Martellus, share a grandmother, so presumably their legitimacy is either through her or her late husband. Grandmama is once referred to with the title "Dowager Princess of Sturmhalten", it's possible Aaronev inherited his title as Prince of Sturmhalten by being her son. On the other hand, Tarvek also says that his descent comes down through his mother, so maybe she's Grandmama's child instead? Or it's wrong to trace back things to this set of grandparents after all? The family tree is thrown for another loop when Orotine declares Martellus a third-place heir rather than the commonly assumed second-place, so now who's in second place and how's that guy related to Tarvek's family tree, and... it's at this point I throw up my hands in exasperation.
Tarvek spent some of his early childhood as a political hostage on Castle Wulfenbach, being raised with other hostages by von Pinn. Tarvek recalls this time fondly, and in particular became good friends with Gil, whose identity was still hidden. When the two of them were hunting for secrets, hoping to discover Gil's lineage, they discover a red-herring left by the Baron. While Tarvek didn't buy it and tried to dig further, he got caught. Along with some snitching from Gil, this got him expelled from the Castle. Of course, everyone was spying abord the Castle, and Tarvek was just the only one kicked out. My assumption is that the Baron wasn't worried about Gil's identity being exposed, but didn't approve of Gil getting close with Tarvek for one reason or another and arranged to destroy the friendship.
He spent his remaining childhood in Sturmhalten, where he was wrapped up in family scheming, including Aaronev's schemes with the Other. Besides Aaronev, he also spent time with Anevka and Violetta during this period, and received some Smoke Knight training. He later goes to Paris for his higher education, where he was a good student and made friendships with influential young people like Colette and Neena. He was also involuntarily dragged into Gil's college adventures, where he became, uh, "acquainted" with disreputable characters like Bangladesh Dupree and Zola. He's called back to Sturmhalten after completing his education.
As a young adult, Tarvek's goals are initially to learn all he can from the Other conspiracy in Sturmhalten, destroy them afterwards, use this knowledge to overthrow the Baron, become Storm King, get the Fifty Families under control, and bring peace and prosperity to his new empire. However, Aaronev is in charge in Sturmhalten, and has different ideas. Tarvek detests his father and the Other conspiracy he's involved with, but cooperates with them to stay in their good graces and learn all he can. Tarvek attempts to act as a moderating influence on Aaronev, but Aaronev is too far gone to pull back. Aaronev ends up capturing nearly all the young female Sparks in Europa beneath the Baron's nose, and destroys them utterly trying to implant copies of Lucrezia into their minds, while Tarvek doesn't do much more than watch.
Aaronev eventually subjects his daughter Anevka to the treatment, nearly killing her. The Circus of Adventure happens to be in town, and as an expert on the Muses, Tarvek recognizes Tinka as a van Rijn original when she performs. Tarvek has his men abduct Tinka, and uses her as the basis for building a masterpiece clank which would connect to Anevka's mind and allow her to move and speak while her body was comatose. For what it's worth, he does try to pay the Circus after the fact, but they naturally ran like hell out of town. Tinka is eventually damaged beyond his ability to repair by Aaronev.
After this, he also conspires (or pretends to conspire) with Anevka to use her clank body's voice box to imitate Lucrezia's ability to command revenants, and use that ability to overthrow Aaronev and the Baron. When the Circus comes back to town with Agatha in tow, she's found out as Lucrezia's daughter at a show, with more beans being spilled later when Agatha's drugged with a truth serum. Aaronev tries to throw her in the Lucrezia-machine, but Anevka launches her coup right then, and finalizes her voice box by studying Agatha's own voice. Tarvek, having fallen for Agatha basically immediately, attempts to smuggle Agatha out of town under Anevka's nose, but the Geisters eventually get Lucrezia in her head anyway.
Tarvek, at this point, wants to integrate Agatha into his plan to use Other technology to usurp the Baron, which means keeping her safely at his side. This means both cooperating with Lucrezia to learn from her to begin with and protect Agatha's body, and also sabotaging Agatha's efforts at surrendering herself to the Baron for the greater good. One his deals with Lucrezia is making a clank head imprinted with a Lucrezia copy, designed to fit onto Avenka's clank body. Tarvek lures in Anevka for Lucrezia, and after some back-and-forth betrayals, eventually deactivates Anevka's head and puts her in storage, essentially killing her for the time being. Juggling Agatha, Lucrezia, and now a second Lucrezia proves too much for Tarvek once the Baron's troops arrive in Sturmhalten, and he ends up slashed in the gut, shot, and abandoned in the ensuing chaos.
Tarvek ends up in the Great Hospital in Mechanicsburg, as one of many of the injured from Sturmhalten. Violetta, who had been assigned to Mechanicsburg by Tarvek to keep her out of the proverbial firing line, manages to get him out of custody in the hospital... but inside of Castle Heterodyne instead, which is something of a lateral move. After connecting up with Agatha, Taevek comes down with Hogfarb's Respelendent Immolation, either due to traipsing about Castle Heterodyne of all places while wounded, or, Tarvek speculates, as a poisoning attempt from his own extended family. Gil is recruited to help with curing him, and after extensive bickering, infections, distractions, complications, and one apotheosis, he's back in good health. Tarvek attempts to help fix the Castle, and aid Agatha however he can, including fighting with Lucrezia and Vole, and attempting to strangle Zola. His bickering with Gil during this time mostly puts him on the defensive and has Tarvek trying to justify his actions, but he eventually does has a quiet epiphany.
He eventually gets grabbed by Other in a case of mistaken identity, and his quick analytical skills wind up placing him in charge of the Wulfenbach fleet's grand strategy temporarily - it's at gunpoint, but Boris assesses that he's really doing what's in the best interest of the Empire. He has to scurry off when Klaus comes onto the scene, placing him in a perfect position to recruit the Empire's Vespiary Squad and their weasels when Klaus turns on them. Notably, he risks life and limb rescuing a squad member, who he needs of course, but also Jorgi, who mostly annoys him. He sends the Vespiary Squad to hiding places abroad. As the battle for Mechanicsburg wraps up, Tarvek ends up stabbed with a poisoned dagger by Martellus just before the time-stop.
Post time-skip, Gil dedicates extensive resources towards getting Tarvek out of the time stop. Tarvek isn't able to do much before being kidnapped by the Immortal Library, and then kidnapped by Mister Obsidian on behalf of Grandmama. He does manage to breathe a bit in Paris, before being kidnapped by Mister Obsidian again on behalf of Seffie, to be sent to England. But en route aboard a pirate vessel, he's (shockingly) interrupted by a kidnapping attempt, this time for Grandmama again. Martellus sent assassins after Tarvek to interrupt the interruption, leading to bloody battle between Seffie's pirates, Grandmama's Smoke Knights, Martellus' Knights of the Hunt, and poor Tarvek. After being rescued by Gil, Tarvek flips the script, and he and Bang kidnap Gil instead, changing course to England.
In England, he can finally, you know, not get kidnapped for a bit. He decides to join Agatha in the Royal Society, and despite nearly getting strangled by Higgs, manages to reach Agatha and help work on curing her of Lucrezia, and curing Gil of Klaus. After interminable delays like a undersea cult, briefly seeing beyond time, punching Tweedle, and a revenant attack, they eventually pull it all off.
Later, in the war against the Polar Lords, Tarvek is essentially given the role of Gil's official treacherous vizier. On paper, helping the Empire helps keep him safe to further his own ambitions, but in practice, Tarvek seems more focused on doing good by his friends than anything to do with becoming Storm King.
Whew! And that's the short synopsis!
As a Spark, Tarvek's specialty is masterwork clanks in the van Rijn mold. His Anevka clank maintains full sentience even after any organic parts it was attached to died off, and continues to be used by Lucrezia to devastating effect. He also has a knack for rapid analysis, such as being able to understand the Wulfenbach fleet's strategy with just a glance. It's possible his political aptitude, scheming skills and ability to anticipate people's actions are a byproduct of his spark, but it may also just be the natural result of his upbringing. He is unusually composed for a Spark, and is very rarely seen in the Madness Place, and never for very long.
Beyond the Spark and his cunning, Tarvek also received some Smoke Knight training, making him skilled in martial arts and sleight of hand. That said, he'd prefer not to get in fights, and his first resort use his Spark or guile to get out safely (his second resort is just shooting them, with a gun). He also has a passion for fashion design, particularly lady's fashion.
Besides his conquer-Europa ambitions, Tarvek seems primarily driven to help and protect the people he loves, but his preferred tactics for doing so are often underhanded, or screw over people that he doesn't particularly love. Tarvek is the kind of guy who has to come to the conclusion that mind-control slavery is bad in general, rather than bad for people I know. He does come to that conclusion on his own, so kudos for that, but for a lot of people it's not even something you have to think about. Tarvek is also quick to use "they'd kill me if I tried, I had no choice" as a defense, but never quite understands that there was always a choice available he didn't consider - die trying. That all said, Tarvek is in generally improving his character over time, and wants to do the right thing, both in the "greater good" sense and doing right by other people individually, and finds himself frustrated at himself that he's often failed. I don't want to discuss Tarvek's ethics too much further here, since there's a great deal to talk about and this is supposed to be a discussion thread! Why do I have to do all the work?
Major Relationships:
submitted by Fermule to girlgenius [link] [comments]


2024.05.21 22:19 Aaserzone Video games similar to Gravity Falls vibes.

Hey guys is there any game that gives you the vibes or reminds you of Gravity Falls because I’ve been an GF fan for like more than a decade so is there any other games than “Gravity Falls Legend of the Gnome Gemulets” because it’s already a GF game or you can give me an fanmade game of GF or based of if.
submitted by Aaserzone to gravityfalls [link] [comments]


2024.05.21 22:19 Jolly-Jackfruit-9780 How disable BLOOM?

Is there a firmware in the menu of hacked consoles that disables the bloom effect in games or makes it less depressing?
My console is just coming to me, so I myself did not delve into this hack menu of the FMSB and others. But while I was looking for information, I saw somewhere a discussion about some additional graphics settings in this menu.
Perhaps there is software for OPL?

I’m now comparing graphics cuts from different consoles on YouTube and the distinctive feature of the PS2 (besides the outdated ladders of pixels) is a terribly annoying bloom (Toy Story, for example, Prince of Persia - but there it’s kind of like the effect of sand and smoke in a destroyed city).
submitted by Jolly-Jackfruit-9780 to ps2 [link] [comments]


2024.05.21 22:19 Jolly-Jackfruit-9780 How disable BLOOM?

Is there a firmware in the menu of hacked consoles that disables the bloom effect in games or makes it less depressing?
My console is just coming to me, so I myself did not delve into this hack menu of the FMSB and others. But while I was looking for information, I saw somewhere a discussion about some additional graphics settings in this menu.
Perhaps there is software for OPL?

I’m now comparing graphics cuts from different consoles on YouTube and the distinctive feature of the PS2 (besides the outdated ladders of pixels) is a terribly annoying bloom (Toy Story, for example, Prince of Persia - but there it’s kind of like the effect of sand and smoke in a destroyed city).
submitted by Jolly-Jackfruit-9780 to ps2 [link] [comments]


2024.05.21 22:19 ChallengeMuch5590 DOS2 Multiplayer: Friend crashing when touching ground surfaces.

Me and my friend have played through most of divinity original sin 2 without any issues. We have amounted to about 60 hours of gameplay, however within the last 5 hours of gameplay or so he had been crashing non stop in battles. After hours of trying to fix the game we found out what was causing it. Whenever he would cast a spell on a ground with a modified surface like water, fire, electrified water, etc he would crash. So we started making sure every time it was his turn he wasn't standing on any surfaces. Now it's started crashing if he so much as touches a surface. He will also crash if any other character, including enemies, attack while standing on a surface. I am at a loss, we have tried every possible fix and don't know what is causing it. We both have really good computers and he did turn down his graphic setting which did help a little bit, but didn't fix it entirely. We have had zero issues up until now and it's really depressing so any help would be extremely appreciated.
submitted by ChallengeMuch5590 to DivinityOriginalSin [link] [comments]


2024.05.21 22:18 ReOrigins Soon to release our rts browser game, Re-Origins.

Re - Origins is a real-time strategy game where players build and manage a space empire. Key features include resource management, fleet building, research, and combat. Players form alliances for mutual support and engage in strategic battles. The game is set in a persistent universe, continuing to progress even when players are offline. Fully Free with no Pay2Win.
https://preview.redd.it/cg16pf498u1d1.png?width=864&format=png&auto=webp&s=57955e781e4829e7472148cf40f86e847c7385eb
https://preview.redd.it/9pnmpx398u1d1.png?width=864&format=png&auto=webp&s=8c0e76bd9c09a46028397c1fbbfe5d3bb09c8b20
https://preview.redd.it/opzdis398u1d1.png?width=864&format=png&auto=webp&s=b8471bd7289d34b8bd059a83a0f7f30a01840e29
https://preview.redd.it/lukt1a498u1d1.png?width=864&format=png&auto=webp&s=98dced6d47411faf41e907cfbb0e1156cd54bf4a
Register for the launch at Re-Origins.com Discord: discord.com/invite/t8kwBWg6tN Launch date: [REDACTED]
submitted by ReOrigins to StrategyGames [link] [comments]


http://rodzice.org/