Is it good to mix advil extra strength with gravol

Powerlifting

2010.10.03 20:33 Powerlifting

This is a sub for the sport of powerlifting
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2013.07.02 11:49 blox863 /r/Funnymemes place for memes!

/funnymemes is a place for people to post memes, to binge watch other peoples memes, and definitely a place to put you in a happy mood 😅.
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2013.03.16 16:46 ModestSilence HairDye

The HairDye community is devoted to hair dye and dyed hair. Any posts of your dyed hair, or questions relating to dying your hair are welcomed; Anything from Brown to Rainbow. So go ahead, let the world see your gloriously dyed hair!
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2024.05.21 19:07 travis1014 OBS not sending stream out?

Hey guys! So my wife and so decided to start streaming on TikTok in addition to already being on twitch and kick. However, the lap top that I stream from had a few years of bloat from unused programs and files, mixed with some malware, im sure, from everything I have downloaded on it. I tried streaming on TikTok studio and it was incredibly laggy. But, when I multistreamed on twitch and kick (through restream on obs) previously, there were no issues with choppiness.
So here’s the Cliffnotes:
1) Decided to factory reset laptop to get rid of all the extra programs / files / potential malware. All important stuff was moved over to google drive beforehand.
2) redownloaded obs and TikTok studio and set everything back up. Followed some YouTube tutorials for proper obs and TikTok stream settings.
3) tried streaming on TikTok and it works great. Had wife check my live to double check audio and for lag. All good there. Tried to stream to twitch and kick and now neither are working. When I go to look at my live stream it’s the blue disconnected screen on twitch, and says offline on kick. In obs, I am connected through restream.
4)Logged back into restream and disconnected my twitch and kick accounts. Reconnected the accounts and Put my stream keys back in. Tried streaming again, same thing.
5) disconnected restream and logged into twitch account on obs to stream directly and see if restream is the issue. Same thing, blue screen on twitch.
What could the issue be? Maybe something with windows security firewall blocking obs or what? I don’t recall ever having to mess with that. And I’ve never had this issue before, but I’m guessing the reset caused some settings to default that block the broadcasts.
Side note:
my wife and I applied, and got accepted into TikTok agencies. So we are waiting to get out stream keys.
My goal is to connect all 3 platforms in obs using the RTMP plugin that allows you to multi stream, and remove restream from the equation. This will also allow me to not have to runTikTok studio and the same time and free up bandwidth. I am using the autium plugin right now too.
My laptop isn’t anything too crazy. A Lenovo legion 5 from Costco a few years old. It is considered a gaming laptop. Don’t have the specs on me right now.
submitted by travis1014 to obs [link] [comments]


2024.05.21 18:54 Particular_News_9890 Out of pain relief options

Fell and really twisted my knee 2 weeks ago. Pain unlike anything I've ever experienced before. At the 1 week post ER follow up, doc thinks I've torn my lateral meniscus plus may have an undisplaced tibial plateau fracture. Waiting for the CT report. The pain isn't really an issue, unless I accidentally jam my leg on the floor or twist it. I'm still wearing the Zimmer splint in full extension. I'm also getting back pain and brutal forearm tendonitis from the crutches if I'm using them a lot. I've never tolerated Advil well, it makes me weepy. I've been using Extra Strength Tylenol which for the most part, takes the edge off the pain but doesn't last long. I only need something for pain every few days and when it's bad, I pop an Advil gel cap. Each time I take it, once every few days, I feel weird. Took one this morning and now I feel absolutely stoned, drowsy. I don't like this feeling so that's it, no more Advil which is a shame because it completely kills SI joint and forearm pain and totally eliminates any discomfort in my knee. Anyone else have this issue with Advil? What to you take instead?
submitted by Particular_News_9890 to KneeInjuries [link] [comments]


2024.05.21 18:25 Consumed2010 Total Shuffled Drama - Basic Straining



Disclaimer: I have switched back to the main subreddit, so aside from three, maybe four of you, you’re probably missing out on some context. If you’d like to be all caught up, you can comb through the previous episodes on my profile.
Votes:
Emma - 2
Katie - 1
Props to u/Proofracer for coming up with plot points
At the campfire ceremony, Chris attempts to build suspense by reminding the campers about the safety of a marshmallow, but Heather insists he get on with it, so the moment is cut short. Chris calls on Shawn, Zoey and Max before tossing them all a marshmallow. He then gives Owen and Heather one each, leaving Emma and Katie. Both Emma and Heather shoot angry looks at Katie, making her feel a tad worried, but Chris gives her the last marshmallow and deems Emma eliminated, causing her to have an outburst at Heather.
Emma: I knew I couldn’t trust you! You’re a backstabbing snake!
Heather: Please, as if I’d betray you this early. If I had any say, you’d still be here for a few more weeks.
Emma: Then, how?
Katie: It’s not just me who’d been fed up with how mean you’ve become. We don’t want a second Heather on this team. No offense.
Heather: Offense taken.
As Emma walks the dock of shame and the rest of the Screaming Gophers disperse, Chris turns to the camera to say his outro.
Chris: Will Max finally do something actually evil? How much longer can Heather keep her alliance afloat? And what will Damien do once he finds out about Bunny’s replacement? Find out next time, on Total Drama Island!
In-world votes:
Emma - Katie, Owen, Max, Shawn
Katie - Heather, Zoey, Emma
Basic Straining
The episode opens with Duncan using his knife to carve a skull into the wall of the Bass cabin when Axel exits the cabin. She scoffs at him, but before she can leave, Duncan attempts to apologize for how he’s treated her in the past. Axel stops to think for a second, but she sees through Duncan’s lie and leaves anyway.
Confessional:
Duncan: Of course I didn’t mean what I said to Axel, but Trent and Sammy are too loyal to one another, and Damien’s essentially attached himself to Dawn. Sadly this means that Axel is the only person I have a chance to ally with, so I need to get back on her good side.
Meanwhile at the Gophers cabin, Katie is sitting dejectedly on the front steps when Owen comes over to cheer her up.
Owen: Are you still bummed out about poisoning me? It’s okay, I know it was an accident.
Katie: That’s only half the problem. Emma got so mad at me for it, and now apparently I brought a cursed item to the team.
Owen: You mean your tiki souvenir? Are you sure it’s cursed?
Katie: Apparently it’s from Boney Island, so I’d say it’s pretty cursed.
Owen: Well, you don’t have to get rid of it, if that’s what you’re worried about. It may be cursed, but it’s still yours. I say you should keep it to remember this show by.
Katie: Thanks Big-O.
Owen: You know what? Let's prove Emma wrong. If you try your best this time, I’m sure you’d do way better at the challenge than you think!
Just then, the loudspeakers turn on, but instead of Chris, it’s Chef Hatchet who orders the campers to meet him at the docks for their next challenge. At the docks, Chef is dressed in a military uniform and starts barking orders at the campers about fixing their forms, with the one exception being Axel, whose form he deems “surprisingly average”. Chef then goes over today’s challenge. The teams will go through Chef’s grueling boot camp and drop out one by one until the last person remaining wins immunity for their team. Heather asks Chef what happened to Chris, but he ignores it and starts going over further rules, like how everyone will have to address him as Master Chief, and that no one eats or sleeps unless he says so.
Confessional:
Axel: I was never trained in the military, but I’m adept in most fields of work Master Chief could go over, so this will be a breeze.
For the first part of the boot camp, each team must carry a canoe, and will continue to do so until someone drops out and rings a bell on the dock. Owen and Trent each make a remark about how easy the challenge sounds, but by noon, everyone is starting to feel the heat.
Chris and Chef are sitting on top of the canoes while taunting the campers about missing lunch. This causes Owen to think about quitting, but Max catches on and tells him not to.
The Bass are still holding up strong, so Duncan tries to talk to Axel again. He says that he knows she hates him, but they’re both stuck between the two couples and need each other. This causes Axel to angrily reply that she’d take her chances with the others over him, leaving Duncan beginning to get annoyed. However, Trent overhears the conversation and begins to look worried.
As night rolls through, the campers are all tired, especially Owen, who has fallen asleep with his arms still holding onto the canoe. Chef is recalling a story from his military days, and Heather asks him what war he was in, causing him to shout at her. Heather then turns to Shawn and tries to strike up a conversation with him.
Heather: Hey Zombie Boy, how do you feel about joining my alliance?
Shawn: Wait what? You’re kidding, right?
Heather: You and Emma were friends, yes?
Shawn: Sure, but that doesn’t mean I trust you. What happened to getting payback on me for locking you in the freezer?
Heather: You could trust me if you were in my alliance. With Emma gone, I’m missing a member of the alliance, and if you join, you won’t be in as bad a spot as you are now.
Shawn: Oh, and what is that supposed to mean?
Heather: Think about it. I didn’t vote Emma off, she got herself eliminated. If the team knew you worked with her, maybe they’d vote you out too. Especially since you’re such a big threat without any allies. With me, I could protect you, plus I won’t plot against you anymore.
Shawn: You were plotting against me?
Heather: That’s besides the point. Just think about it.
Later, Chef has finished bragging about his line of duty just in time for Max to decide he isn’t going to stand in one spot anymore. Much to his teammate’s dismay, he walks down the dock and rings the bell, thus allowing the contestants to drop their canoes. Chef insults Max through his megaphone before ordering everyone else to go to the mess hall to eat dinner, getting Owen excited.
In the cafeteria, Chef announces that everyone will get only ten minutes to eat before he starts night training, which gains him a lot of complaints. Damien asks him where the food is, and Chef gestures to a row of trash cans filled with leftover garbage from breakfast, which only causes more complaining. Owen, however, doesn’t discriminate against the disgusting food and eats some anyway. Chris then invites Chef to eat at the craft services tent, leaving the teams to themselves.
Trent meets with Sammy and tells her about what he heard between Duncan and Axel. He says that Duncan has a point and that since nobody really likes Duncan, Axel would be the deciding vote between them and Dawn and Damien. Hearing this, Sammy comes up with an idea, and suggests winning Axel over ahead of time so that she’s with them. Trent likes the idea, so Sammy goes over to talk with Axel. They have a friendly conversation, and Sammy offers Axel the least disgusting food she can find in the trash, to which Axel declines. Sammy then returns to Trent to talk about other ways to win Axel over.
Damien was watching Sammy’s conversation with Axel, and realises what she and Trent were trying to do, so he walks over to Dawn to talk with her.
Damien: I hate to say this, but we’re going to have to start getting extra votes against Trent and Sammy
Dawn: But why? Wouldn’t we just vote Duncan?
Damien: No, that’s not- I mean, after Duncan’s gone, all that’s left of the Killer Bass is us, them, and Axel. And I think they know that too, because they’re trying to bond with her.
Dawn: Yes, Axel is stuck in between the four of us. I’m not very worried though. I’m good friends with her.
Damien: I know, but we should start getting closer so that if need be, Axel will vote with us instead of them.
Damien then digs through the trash and finds a carrot that is half eaten, but otherwise clean. He decides to save it for Bunny, before noticing that Dawn looks unsure of something. He asks her what’s wrong and she brushes it off as having missed Bunny while it was gone. Damien is happy with this answer and tells Dawn that he knew she and Bunny would get along well, but this only makes her feel worse.
Confessional:
Dawn: Bunny left Damien, but I still don’t know why Duncan found a replacement. Duncan is not to be trusted, but I don’t know how to break the news to Damien that Bunny’s really gone.
We then cut to the next part of the boot camp, which is to repeat Chef’s suspiciously Triller-esque dance routine. The dancing goes on for a while until it’s interrupted when Duncan shuts off the music. Chef angrily asks him what he’s doing so Duncan reminds him about how once someone drops out the training ends. Chef says that they’ll be done when he says they’re done, before forcing Duncan to do push-ups.
Next up, write a three hundred word essay about how much you love Chef, being eliminated if you fall asleep or fail to reach the minimum word count. Owen and Katie are discussing ways to pad out their essays while cracking jokes to make each other laugh. Seeing the two of them bonding, Shawn turns back to his own essay looking a little less confident.
Duncan takes a break from doing the challenge to try and persuade Axel to join him again. She snaps at him and tells him to get lost, but Duncan mentions Shawn, which gets her attention.
Duncan: Let’s face it, everybody knows you like Shawn.
Axel: So? If you want to mock me about it, expect a fight!
Duncan: No, I’m saying that you two are pathetic. Neither one of you ever makes a move! Watching you two is like watching a car crash in slow motion.
Axel: (Sarcastically) Thanks for the advice, Dr. Love.
Duncan: You need a wingman, badly. So it’s going to be me.
Axel: Why would I ever listen to you?
Duncan: Because if you and Shawn are ever going to be a thing, you need me.
Axel: Fine. But if you pull anything you’ll leave this island in a cast.
Duncan gets Axel to close the deal with a handshake before returning back to working on the challenge. Later, Chef returns to pick up the essays, and eliminates both Trent and Zoey for falling asleep. As for everyone else, their essays meet the requirement, although Duncan’s is just one sentence with 289 verys in between. On his way out of the cafeteria, Chef slips in a puddle of Owen’s drool from him being half asleep, and Duncan offers to clean him off. This causes Chef to yell at him again, and the rest of the Bass stop Duncan from saying anything more, lest he get them all in trouble.
The next evening, the training continues, as Chef forces the campers to run an obstacle course until everyone can do it in less than a minute. As they climb a wooden wall, Axel asks Duncan for advice and he tells her she should get Shawn’s attention by showing off her survival skills in the course. Axel takes the advice and waits for Shawn to reach the top of the wall before jumping off and doing acrobatic tricks in midair. This catches Shawn’s eye, who shows off some tricks of his own in return.
The obstacle course causes trouble for some of the other campers, as Owen gets stuck while jumping through a tire, getting him eliminated. On top of that, Damien falls flat on his face when climbing the wall. He pukes up some mud, and is coughing and sputtering, so Chef eliminates him too and sends him to the infirmary.
After going through a montage of campers falling into the mud or otherwise failing, we see Katie struggle to clear a rope swing. She remembers what Owen told her and tries it again, only to clear it easily. She cheers for herself before continuing to run the course.
While crawling through the mud, Sammy reaches a deep spot and starts sinking. Duncan passes while mocking her, only to come across an angry Chef. He gives Duncan more pushups, but Duncan just thanks Chef before kissing him on the nose. This sends Chef off the edge and he announces that Duncan will spend the rest of the night in solitary confinement in the boathouse. This causes everyone to gasp, but Duncan asks how bad it could be, before we cut to him sitting in the boathouse regretting that comment.
In the cafeteria, the contestants remaining in the boot camp are being fed rock hard gruel. Dawn sits down next to Axel, intending to win her over, but Axel is the one to talk first. She explains to Dawn how Duncan is working as a wingman for her and Shawn, and while Dawn is happy for Axel, she reminds her about how Duncan is untrustworthy. She talks about how he replaced Bunny when it left Damien, and that she thinks he has a secret agenda behind everything. Axel agrees with Dawn but leaves to get more advice from Duncan anyway.
Heather finds the gruel Chef has served her to be well past unappetizing, and chooses to instead try to persuade Shawn again. She points out how close Owen, Katie and Max have become, and that since she still has Zoey, they’ll go after him first. After careful consideration, Shawn caves and agrees to work with her. But he specifies that while he will do what’s required for her to protect him, he will not associate himself as a member of her alliance. Despite this, Heather is still pleased by the news, and leaves to get some sleep.
In the boathouse, Axel finds Duncan sweeping the floors to pass the time.
Duncan: Did you get General Crazy angry at you too?
Axel: No, I’m here so you can make good on our deal. What’s some more advice you have?
Duncan: Really? You can’t be so desperate that you need my help for every single thing.
Axel: Then what do you want me to do then? This was entirely your idea!
Duncan: Just ask Shawn out. Maybe set up a date or something. But if you just sit there and don’t talk to him I promise you that nothing good will happen. Now if you’ll excuse me, I’m going to mess with Chef.
Duncan then leaves despite Chef’s orders and heads towards the craft services tent, leaving Axel behind wondering what she could do.
In the Gophers cabin, Katie visits Owen, who congratulates her on doing so well in the boot camp. Katie is ecstatic at her performance and thanks him for giving her the pep talk. Max, while also happy for Katie, insists that “Evil has better things to do than make friends” as he works on something secret in his bunk bed. Owen tells Katie that he thinks she can win the entire challenge, but to this Katie is still a bit skeptical.
The remaining Bass return to their cabin to find Trent and Damien playing cards on the front steps, and inside Dawn finds various snacks left in a big pile on her bed. She’s confused how it got there, but is happy to finally find something edible, so she invites everybody on both teams to hang out and eat the food. As the eleven of them dig in, they discuss how insane Chef is for making them do full on combat training, with only Shawn, Axel, and surprisingly Katie enjoying the challenge. Eventually the relaxation is ruined when Chef barges in and orders everyone in the Killer Bass to line up outside. He announces that the food they were dining on was stolen from the craft services tent, and that he was tipped off that it was one of them because the perpetrator left a raw bass in the fridge. Dawn confesses that she found it on her bed, but before she can explain herself Chef automatically eliminates her from the boot camp and confiscates the rest of the food.
Chef starts the last part of the boot camp the next morning, which is to hang upside-down from a tree until only one person is left. The last campers left are Sammy, Duncan and Axel for the Bass, and Shawn, Heather and Katie for the Gophers. Axel confronts Duncan about what he did, and he admits he stole Chris and Chef’s food, left a bass behind as a calling card and dumped the food on the first bed he found. Axel is pissed at him for getting Dawn in trouble with Chef and cuts the deal between them, causing Duncan to tell her that he never really cared.
Confessional:
Duncan: Okay, maybe I went a little too far, but I’ve always found a way to stay in the game. Surely this will be no different, right?
Chef rants about the side effects of being upside down, and as he goes over each one, someone gets it, causing them to fall off the tree. Eventually it’s down to Axel and Katie, with Dawn cheering on Axel while Owen motivates Katie. Axel looks between Dawn and Duncan, and is visibly conflicted, while Katie’s starting to get dizzy. But just as she’s about to fall, Axel jumps off first, meaning the Screaming Gophers win. Katie then falls off the tree before being enveloped in a bear hug by Owen. Chef congratulates Katie, saying he’d go to war with her anytime, but she gets mixed messages from the complement.
Duncan scolds Axel, saying she lost the challenge for them. But she snaps at him in front of everyone.
Axel: You are not fit to be on this island! You essentially threw two challenges, ridiculed me the entire game, and now got Dawn disqualified just because you wanted to prank Chef! So excuse me if I want you out!
Duncan snaps back at her before storming off, and for the first time in a while, Axel looks relieved. Dawn then comes up to her with Damien telling her that she did the right thing. Afterwards, Damien asks Dawn if she only said that to get Axel on their side, gaining an annoyed look from her. Seeing this, he backtracks and says that they should help Axel like real friends, and is relieved when Dawn nods her head in agreement.
Vote off a Killer Bass and come up with any plot points you want to see later.
submitted by Consumed2010 to Totaldrama [link] [comments]


2024.05.21 18:25 MythicalStrength [BOOK REVIEW] Dan John's "The Armor Building Formula: Bodybuilding for Real People"

INTRO
WHERE AND WHAT
WHAT YOU GET
BUT WAIT, THERE’S MORE
WHAT YOU ALSO GET
WHAT COULD BE DONE BETTER?
WHAT ABOUT MASS MADE SIMPLE?
SHOULD YOU GET IT?
submitted by MythicalStrength to Kettleballs [link] [comments]


2024.05.21 18:23 MythicalStrength [BOOK REVIEW] Dan John's "The Armor Building Formula: Bodybuilding for Real People"

INTRO
WHERE AND WHAT
WHAT YOU GET
BUT WAIT, THERE’S MORE
WHAT YOU ALSO GET
WHAT COULD BE DONE BETTER?
WHAT ABOUT MASS MADE SIMPLE?
SHOULD YOU GET IT?
submitted by MythicalStrength to weightroom [link] [comments]


2024.05.21 18:09 TheWagn Arc Thrower - fun, but needs some love

I have been mixing up my loadouts these days to spice things up. Recently I have been having a bit of a love affair with the arc thrower. To preface - I only play helldive difficulty these days and all this feedback is based on helldive.
I will say I have had a lot of fun running arc thrower, but I will also admit it has a lot of flaws, perhaps too many, and could use a little love. It really doesn’t need anything too major, but I will discuss my thoughts and experience here. Thanks for coming to my ted talk.
The PROS ⚡️⚡️⚡️
The CONS ⛈️⛈️⛈️
How I would buff it:
  1. consistently stagger hulks again please. Arc thrower is already not great for bots, but now it has almost no appeal without being able to stun hulks. That was an interesting niche it filled that has been removed.
  2. either increase fire rate or damage to make the heavy killing experience a bit faster than paint drying. Yes, it has infinite ammo, but that should be more of a unique feature rather than a reason to keep its power so low. Other support weapons really have no ammo issues nowadays, and are essentially infinite ammo. Also Quasar exists…so theres that.
General arc thrower tips!
Let me know your thoughts on arc thrower if you’re an arc thrower enjoyer!
submitted by TheWagn to Helldivers [link] [comments]


2024.05.21 18:02 StatisticianCrafty90 ESI still hurting after 5 days

Last Thursday I got my 3rd ever ESI from my PM. It went smooth enough, I had some help around the house for the first couple of days, but it's day 5 and I'm still in pain from it. I usually see one of the PM FNPs and we'll message each other through the portal. I'd say we have a good relationship. If I've needed to take extra pills during a flare up, I've told her. She told me that if I email her, she knows that I'm in pain. I finally needed to shave and shower yesterday. I felt like filth. I noticed two bandaids on each side of my spine. I kept it brief and tried not to twist or bend. Usually my pain tolerance is high. When I emailed her after, she said that it would be sore for at least a week. The doctor said less but he doesn't see me often. I know ESIs aren't FDA approved and it's hit or miss if they work. However I wanted to show that I'm in enough pain to get another one and I'm kinda hopeful it will work. If my injection pain isn't over for a couple more days, do you think I would have lost any potential benefit of the cortisone? I'm missing workouts like Pilates and strength training that helps my back. Does anyone who has had these feel the benefit outweighs the risk at this point? I am 41, 5'10", 150 lbs, with degenerative disc disease, primarily in L4, L5, S1. I'm thinking of peptides and regenerative medicine as the next step, but first is getting over this pain.
submitted by StatisticianCrafty90 to PainManagement [link] [comments]


2024.05.21 17:47 EntropySpark Rogue's Expertise vs Tactical Mind, Primal Knowledge, and Guidance

With the fighter now getting Tactical Mind at level 2, able to convert Second Wind uses into ability check boosts, this presents an open question: is the fighter now more effective in out-of-combat ability checks at early levels than the rogue, the classic skill monkey class? And what about the barbarian's Primal Knowledge, and the guidance cantrip?

Tactical Mind

The rogue, relative to the fighter, has Expertise in two skills over proficiency, which starts at +2, and two additional skill proficiencies (four instead of two) and one tool proficiency (Thieves' Tools), also +2. The fighter's Tactical Mind works on any ability check that can be failed (so excludes initiative, but includes non-skill checks) and adds 1d10, with the use only consumed if this pushes the check from a failure to a success.
To start, let's assume that we're only dealing with a skill that the rogue has a relative +2 advantage in. We'll compare a rogue with +3 Dex and Expertise in stealth (total +7) to a fighter with +3 Dex and only proficiency (total +5), and the DC will be 15. The rogue has a simple 65% chance of success. The fighter has a 55% chance of succeeding baseline, but on a failure can expend Second Wind to add 1d10. This brings their overall success rate to 82%, but there's an overall 27% chance that the fighter expends one use of Second Wind, so this bonus only works for an estimated 3.7 ability checks per use.
If the fighter only budgets a single use of Second Wind to this (as they now have exactly one extra use compared to 2014, with some marginal exceptions), then they have an 82% chance of success for 3.7 checks and 55% chance of success for the remaining checks. If we take the weighted averages, then with three checks they have an 82% success rate, with four they have 80%, with six 72%, and with ten 65% (calculated as (3.782+6.355)/10). It takes ten ability checks made over the course of the adventuring day, that are specifically among the five that the rogue has an edge over the fighter on, for the rogue to pull ahead, and that seems unrealistic.
(There's one specific factor that may make this likely, the rogue may use Cunning Action in combat to frequently Hide, making a Stealth check each time. However, for our purposes we should exclude these, as that's just how the rogue operates differently from the fighter in combat, and isn't itself how the rogue is uniquely contributing to the party's out-of-combat experience. Out-of-combat stealthing is a different story, but involves far fewer checks.)
However, that was with the fighter using Tactical Wind at the bare minimum. If they allocate both Second Wind uses to Tactical Mind, then they have an 82% chance of success for an estimated 7.4 checks, and an overall 75% success rate across ten checks, and it takes twenty checks to drop to 65%. If we account for two short rests each restoring one Second Wind use, then we sustain the 82% success rate for 14.8 checks, and don't drop to an overall 65% success rate until forty checks, all within the five checks the rogue favors, which enters the realm of absurdity and extreme outliers.
At this point, you may object that the fighter can't allocate all of their Second Wind uses to ability checks, they should save some for healing except for on the occasional adventuring day with relatively little fighting. However, it's not like the fighter is especially fragile without Second Wind for healing, they'd still be more durable than the rogue overall. The fighter can choose between having superior skills over the rogue or having more healing, while the rogue cannot choose to convert their skill prowess into healing. Tactical Mind by all indications cost absolutely nothing from the fighter's power budget; in fact, the fighter only got stronger between UA5 and UA7 in Tier 1 by getting a Second Wind use on a short rest again. The rogue's Sneak Attack is roughly equivalent in combat boost to the fighter's martial weapons + Fighting Style.
Overall, I conclude that in Tier 1, levels 2-4, the fighter is plainly better than the rogue at ability checks even when only making the ability checks the rogue specialized in relative to the fighter, and far superior in the remaining ability checks. At level 5, this shifts only slightly. If we increase the DC to 17, the rogue now has a 70% success rate with Expertise, while the fighter's rate is unchanged. It now takes between six and seven checks for the fighter to drop to the rogue's success rate, per Second Wind use, but the fighter now has a base of three Second Winds (which actually increased at level 4, boosting the fighter before the rogue), so if they just expend the two extra compared to 2014, that's roughly thirteen checks, and if they use all five, roughly thirty-two.
It isn't until level 7 that the rogue can claim the skill champion title with Reliable Talent, assuming they chose frequently-used skills with DCs that they can always pass with a 10, though if the DC is too high for Reliable Talent, Tactical Mind still has the edge over Expertise.

Primal Knowledge

Comparison to the barbarian is considerably more complicated. At level 3, the barbarian gets Primal Knowledge, converting five skill checks into Strength while raging. In addition to inherent advantage, this also gives a flat bonus from using a higher skill, which varies considerably depending on the barbarian's stat allocation. The usefulness also depends on the power of these five specific skills, with Stealth and Perception generally considered very powerful and the others less so.
For simplicity, let's start by taking a barbarian with +3 Str, +2 Dex, and Stealth proficiency, and comparing them to a rogue with +3 Dex and Expertise. The rogue still has a 65% chance of success. The barbarian normally has 50% with a +4 bonus, but while raging they have a +5 bonus and advantage, for a 79.75% chance of success. This means that the barbarian is tied with the rogue if they are able to make their stealth checks while raging 50% of the time. At this level, they have three rages, and restore one per short rest for an estimated five, so maybe 50% is a reasonable estimate. (Unlike the fighter, I don't think the barbarian can afford to use Rage just for skill checks, as they dedicate far more of their power budget to Rage than the fighter dedicates to Second Wind.) These particular numbers fall by the wayside if the barbarian is wearing scale mail or half plate due to the inherent disadvantage, but not if they wear breastplate, though negating the disadvantage due to Rage is still a neat trick. They also don't account for any other potential sources of advantage that make the Rage advantage redundant.
We can also compare how they would do with Perception, widely considered a top-tier skill. The barbarian is more MAD than the rogue, so let's suppose the barbarian has +0 Wis and proficiency, while the rogue has +1 and took Expertise. Against DC15, the rogue has a 55% chance of success. The barbarian has a 40% chance normally, but raging takes this to again 79.75%. Now the barbarian is tied with the rogue if they are raging during 30% of their Perception checks, which may instead be on the low side.

Guidance

And then there's guidance, one of the most spammed cantrips in the game, now a reaction for even more convenience. While I wouldn't generally factor in spells like enhance ability for ability check comparisons as they eat up so much of the class's power budget, guidance is cheap to learn and free to cast. It adds an average +2.5 to a failed ability check, of any kind, which makes it inherently superior to the rogue's Expertise until level 5 and likely still better overall far beyond that. The only limitation is the reaction cost and the casting components, which may sometimes not be appropriate for the situation.
The good news is that it's possible to cast guidance on the rogue, but that still means that the caster is contributing more overall to the skill check than the rogue's inherent rogue-ness is. The rogue could also learn guidance via Magic Initiate, but that's a considerable ask when there are many other feats the rogue may be interested in, including Lucky, Alert, and even Magic Initiate but for the blade cantrips instead.

Conclusion

It seems strange to say, but until Reliable Talent kicks in and Expertise really kicks into gear with higher proficiency bonuses, rogues aren't that much better at ability checks than other classes, and now that some of these classes got ability check boosts, they spend a considerable amount of time as inferior skill monkeys. Maybe they need a flat bonus to all ability checks. Maybe they need a resource that they can spend on ability checks, which in a reverse from Second Wind can later be used in combat to fuel Cunning Strikes instead of costing d6s, borrowing from the now-to-be-redesigned Soulknife subclass. Many things can work, and I'd much sooner buff the rogue than remove these features from other classes, but I don't think the current state of the rogue puts it in a good spot for its skill check reputation.
submitted by EntropySpark to onednd [link] [comments]


2024.05.21 16:48 Disastrous-Willow514 When did realize you were in a toxic/narcissistic relationship?

After my x ended the relationship in a very abrupt, immature way, I have been doing a lot of self-reflection. Venting and chatting to others who have been in a similar situation has also helped.
I initially ended the relationship last yr, after 5yrs together. I still loved him, but I realized that he could not be the 1 I spend the rest of my life with. Living together, having many good moments, were overshadowed by his disrespect, lack of consideration, and intentions of cheating many times while we were together. Ever since I ended it, we tried to work through it, I allowed my feelings to be stronger than my self-respect. there was constant arguing and manipulation. I tried from my side, took him for breakfast a day before his birthday, since he was spending it with family, went to visit him again after they left. i got sick the next week but made plans for the weekend to make up for his birthday, so had to postpone but said we could chill instead. He refused to see me the entire week. I decided to visit some family who i haven't seen in years and see him after. He was livid, ignored me the entire day. He ended it the next day over the phone after a series of verbally abusive voice notes. he cut the call before i could say anything. I overlooked many red flags for the sake of 'working through things' and being naively in love. I realized he was a nice guy not a good guy
Just to name some of the issues I did not take seriously enough to end it earlier, I realized how easy it is to be emotionally abused and not be aware of it especially when its conflict mixed with affection & looking at just the good+chemistry. For months I had anxiety around him, cognitive dissonance even during the good times. He never took accountability, had no integrity. His image to others is so important. I was initially sad & heartbroken, had so much self-doubt from all the gaslighting and believing i was the one that destroyed a 'good' relationship, but came to the conclusion that he only wanted me for how I made him feel & filled his voids/needs because when I was ill/down it was when his mask came off. I have so much to offer as a person compared to him, and yet I allowed his insecurities and my feelings for him, to make me feel like I'm not worthy. had so much regret and resentment, now I hold pride in me being a genuine person, staying loyal, being kind and having integrity despite everything he put me through
I'm finally closing this chapter and glad for all the lessons I needed to learn and finally learning about boundaries. And to also come back to this if ever he has to reach out lol.
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2024.05.21 16:22 Spidey007 [Dragon Ball Z/MCU: Final Arc] The Janemba Saga- Gohan’s Ascension

To note, this is a continuation of the sagas I wrote that took place after the Cell Saga. The two sagas were written with inspiration taken from MCU Peter Parker's arcs in Far from Home and No Way Home. The goal was to develop Son Gohan into a proper lead for the show. If you'd like to check them out, here are the links!
Bojack (Far From Home) Saga: https://www.reddit.com/fixingmovies/s/sK5zOnJ0oU
Broly (No Way Home) Saga: https://www.reddit.com/fixingmovies/s/R3sGOqdbIv
There are many things I find wrong in the Buu saga:
  1. Goku coming back: This derails the narrative tremendously as he snatches back the torch from Gohan. He's going to play a role, but he will stay dead.
  2. Gohan's writing: In canon, we ended up with a rusty, goofy, badly written character who lost all the development from the previous sagas. He became a useless disappointment and did not uphold his role as a protector of the earth. This won't go anywhere near that direction.
  3. SSJ3 and fusions: These elements were unnecessary as they did nothing to solve the plot and only provided fluff. This can be introduced in Super, but that's another story.
  4. Goten and Trunks SSJ: I wasn't a fan of how they easily transformed, treating it as an easy power-up. Here, it will be earned.
What I want to do here is combine the Buu saga with Fusion Reborn. For that movie, there are tons of elements at play that can be used to make the grand finale of Dragon Ball Z, more grand. The goal here is to increase the stakes, trim all the unnecessary fat, give everyone a chance to shine, and keep the main focus on Gohan. I also want to replace Buu with Janemba, as I find him much more threatening due to his unique abilities which would be perfect to challenge Gohan. It's also here that we avoid the rinse-and-repeat problem that came with Buu and his many forms.

Without further ado, here is the...... Janemba Saga!

Seven years have passed since the climactic battle against Broly. Gohan, now a young adult, has diligently pursued a delicate balance between his studies and training. During this time, he has honed his Super Saiyan 2 form and significantly elevated his combat skills. However, he deliberately restrains his power, refusing to succumb to the depths of his inner rage. Gohan believes that his technical prowess alone will suffice, opting to suppress the primal fury within him. Despite his reservations, Gohan attends a prestigious private school on an academic scholarship, alongside his steadfast companion Videl and their circle of friends. Gohan has embraced the responsibility of preserving peace on Earth as a valiant hero, adopting the mantle of Saiyaman. His suit has undergone a sleek redesign, shedding the theatrical poses in favor of a more streamlined appearance. Functioning as a dynamic duo reminiscent of Superman and Batman, Gohan and Videl tackle the city's crime wave together. Videl, having mastered her ki abilities under the tutelage of Piccolo, has grown stronger over the years. Glimpses of their everyday lives reveal the struggles of Gohan as he endeavors to balance the demands of school, training, and personal relationships. Amidst the challenges, he harbors a subtle resentment towards his duty, as it often encroaches upon his cherished personal time. Nevertheless, Gohan persists, fueled by his unwavering determination to live up to his father's legacy.
However, the tranquil facade is shattered when a harrowing turn of events unfolds. The narrative transitions to an otherworldly realm, distinctly separate from Earth. A mysterious figure cloaked in darkness materializes, none other than the malevolent wizard Babidi. Harnessing the unholy power of dark magic, Babidi establishes a sinister connection with his loyal minion Dabura, the King of the Demon Realm. United in their nefarious purpose, they orchestrate an audacious invasion of Otherworld, intent on freeing the formidable demon Janemba. Ages ago, Janemba had been sealed away in this celestial realm by the Supreme Kais. Babidi's malevolent ambition revolves around shrouding the universe in eternal darkness. To achieve this nightmarish vision, he plans to infect the denizens of Earth using the insidious Majin spell, thereby expanding his dominion across countless planets.
In the midst of this burgeoning chaos, Gohan, disguised as Saiyaman, finds himself investigating a peculiar incident involving the possession of one of his dearest friends. Videl, resolute and fearless, engages in a fierce battle against the malevolent puppeteer controlling Sharpner. With unwavering confidence, she urges Gohan to let her confront the threat alone. Sharpner, his strength unnaturally augmented, puts up a formidable resistance, but Videl's experience enables her to subdue him without resorting to fatal measures. As Sharpner awakens from his trance, Gohan seeks answers regarding the enigmatic force that had seized control of his friend. Sharpner reveals that a voice called Babidi had whispered malevolent commands into his mind. Armed with this critical information, Gohan summons Vegeta and Piccolo to join him in unraveling the unfolding crisis, embarking on a journey towards the epicenter of the ominous power emanating from a series of potent and wicked ki signatures, ultimately leading them to Babidi and Dabura.
Meanwhile, Earth becomes a battleground, besieged by an onslaught of resurrected zombies, soldiers, and former villains who once terrorized its populace. Though the trio finds themselves torn between aiding their beleaguered planet and confronting the imminent threat directly before them, they know their immediate priority lies in thwarting Babidi's scheme. Distracting them with his grandiose monologue, Babidi probes their minds, seeking susceptible individuals to manipulate. Initially targeting Vegeta, Babidi redirects his attention toward Piccolo, sensing his inherent duality as a being born of both good and evil. With a combination of Babidi's insidious spell and the lingering malevolence of Piccolo Daimao, the Namekian warrior struggles to resist the overwhelming influence. His powers surge exponentially beyond their previous limitations, clouding his judgment and driving him to confront his former student, Gohan. Amidst the shock of this unforeseen twist, Gohan assumes the responsibility of awakening Piccolo from his trance-like state, determined to restore his mentor's clarity. As the battle rages on, they sense a tremor that reverberates throughout the planet, an unmistakable ki signature brimming with icy coldness, signifying the presence of a singular entity—Janemba.
Bracing himself for the impending clash with this malevolent force, Gohan prepares to face Janemba head-on, while Piccolo embarks on a personal mission to neutralize Babidi. Meanwhile, Vegeta remains locked in a fierce struggle against Dabura, the Prince of Saiyans confronting the King of the Demon Realm. The confrontation unfolds with brutal intensity, and Vegeta finds himself teetering on the edge of defeat. Sensing his adversary's advantage, Dabura unleashes a legion of demons to tip the scales further in his favor. Pushed to his limits, Vegeta fights valiantly, but the odds appear insurmountable. Dabura, consumed by arrogance, revels in his imminent triumph, announcing his intention to unleash the full might of the demon horde upon Earth. Faced with the dire consequences of such a cataclysm, Vegeta musters every ounce of desperation within him. In a moment of self-sacrifice, he unleashes a devastating attack upon Dabura and his minions. The resulting explosion weakens Babidi's forces, repels the encroaching Demon Realm, and safeguards their dimension from untold chaos and devastation.
(Note: I wanted to keep Vegeta's sacrifice but make it matter and count. In canon, it didn't stop Buu, and he sent himself into cold oblivion on a lie. Here, he makes a difference in the long run and has a definitive redemptive moment. )
Startled by the sudden disappearance of Vegeta's powerful ki, Trunks defies the protests of his comrades on the Lookout and rushes towards the chaotic battleground. His heart pounds with trepidation as he races through the smoke-filled air, only to be confronted with the lifeless body of his father lying motionless on the ground. Overwhelmed by a torrent of despair and seething rage, Trunks' trembling hands reach out to shake his father awake, his desperate pleas echoing through the desolate landscape. But his efforts prove futile, and a profound sense of loss engulfs him.
In the midst of this heart-wrenching moment, a surge of raw energy courses through Trunks' veins, igniting a transformation that surpasses the boundaries of his mortal self. Radiating an aura of vibrant golden light, Trunks ascends to the legendary state of the Super Saiyan. His eyes ablaze with determination and fury, he is now ready to face the battle that lies ahead.The scene shifts, revealing the remaining Z-Fighters locked in a perilous struggle against hordes of relentless zombies. Fatigue weighs heavily upon their weary bodies as they fend off the relentless onslaught. Suddenly, a streak of intense power streaks across the sky, and Trunks descends before his comrades, newly transformed and brimming with indomitable strength. A burst of energy erupts from his fingertips, shattering a ki blast launched by one of the zombies, diverting it harmlessly away. In the eyes of his adversaries, astonishment mingles with mockery as they behold the sight of a mere child standing before them.Unfazed by their taunting laughter, Trunks addresses his comrades with unwavering resolve. He declares that he will shoulder the burden of the battle, vowing that not a single life will be lost on this day. With unparalleled speed and precision, he charges towards the encroaching horde, obliterating each zombie with astonishing ease. Their forces crumble beneath the might of his wrath, and the battlefield is transformed into a graveyard of defeated foes.As the last of the zombies falls, Trunks relinquishes his Super Saiyan form, his energy spent and body drained. Collapsing to the ground, he succumbs to exhaustion, his breathing ragged and labored. In this moment of vulnerability, Yamcha, recognizing the young warrior's valor, rushes to his side and gently lifts him from the battlefield, cradling his battered form with utmost care.
(Note: Kid Trunks' transformation is a direct reference to when Future Trunks found Gohan dead after the battle with the androids, and then he transformed. )
While this tumultuous event unfolded, the responsibility of safeguarding the Lookout fell upon the young shoulders of Goten. As time passed, a sudden intrusion disrupted the tranquility of the platform, as a malevolent henchman, infused with the dark power of King Cold, materialized before him. Though momentarily shaken, Goten summoned his courage and engaged in a valiant struggle against his formidable adversary.Initially, it appeared that Goten held his ground admirably, skillfully countering the attacks launched by the nefarious duo of Salza and Dore. However, their sinister coordination gradually began to overpower the young warrior. In a devastating display of force, Salza executed a malicious kick that sent Goten hurtling towards the precipice of the Lookout, teetering on the brink of unconsciousness.
Witnessing her son's battered and vulnerable state, Chi-Chi, consumed by a mixture of horror and fury, lunged at Salza in a desperate attempt to defend her child. Yet, her efforts proved futile as Salza callously seized her by the throat, mercilessly constricting the life from her. From his weakened position, Goten, wide-eyed and mouth agape, struggled to remain conscious, his mind besieged by the conflicting emotions of impending death and the weight of disappointment.
In that critical moment, he closed his eyes, his teeth sinking into his lip until blood stained his mouth. His trembling hands clenched into tight fists. And then, something within him snapped, unleashing a primal force that lay dormant within.Goten vanished, replaced by an embodiment of unbridled rage. Transformed into a Super Saiyan, his furious aura radiated with an intensity that defied comprehension. With a surge of unrestrained power, he propelled himself towards Salza, obliterating his malevolent foe with a devastating blast that eradicated him from existence. Undeterred by the remaining henchmen who sought to avenge their fallen comrade, Goten engaged them with a newfound ferocity.In a breathtaking display of combat prowess, it took mere moments for Goten to dispatch his adversaries, consigning them to the depths of the afterlife. Unaware of his mother's watchful gaze, Chi-Chi bore witness to the astonishing transformation of her once-innocent son, her heart filled with awe at the unfathomable power he now wielded.
(Note: This is a reference to when Superman had attacked Zod for attacking Martha in Man of Steel. With this, Goten is able to break out of his shell and experience some development. I also did not want Chi-Chi to die, but to have it be close. This way, she can witness firsthand her son fighting to avenge her and realizing that his saiyan blood kicked in to save them all, which would lead to some development towards her accepting that they have the natural power to fight, but also protect. )
Simultaneously, amidst the chaos, Piccolo found himself embroiled in a fierce battle of magic. His objective was to shatter the impenetrable barrier erected by his adversary, Babidi, to halt the relentless proliferation of Majin-infused beings. The odds were stacked against him, but with unwavering determination, Piccolo summoned the strength to rupture the barrier, ultimately delivering a fatal blow to Babidi. In doing so, he succeeded in halting the insidious spread of the Majin curse.Meanwhile, Gohan, driven by an overwhelming surge of power in his Super Saiyan 2 form, charged headlong at the formidable Fat Janemba, intent on swiftly ending the confrontation. Displaying remarkable valor, Gohan engaged his adversary with all his might, momentarily gaining the upper hand in fleeting bursts of fury. However, Janemba's energy continued to surge unabated, gradually overpowering Gohan and relegating him to a defensive stance.With the battle reaching its climax, Janemba unleashed a devastating onslaught aimed at obliterating the planet. In a desperate bid to protect all that he held dear, Gohan fearlessly interposed himself between Janemba's lethal assault and the world, extending his arms wide as he summoned the last vestiges of his ki to create a resolute energy shield. The technique demanded one final act of defiance, compelling Gohan to redirect the unleashed energy back towards Janemba, propelling the malevolent entity backward and teetering on the precipice of annihilation. Yet, the maneuver exacted a heavy toll on Gohan, leaving him grievously injured and drained of consciousness, hurtling through the sky and crashing deep into the untamed wilderness.
(Note: This maneuver is a mix of what Gohan did against Broly in Movie 10, and what Future Gohan did in his last battle against the androids.)
Subsequently, Supreme Kai, recognizing the dire condition of the young warrior, transported Gohan to the realm of the Kais. As Gohan gradually regained consciousness, he found himself surrounded by the presence of Supreme Kai, Kibito, and his father, Son Goku. Unbeknownst to Gohan, while the realms beyond had been engulfed in pandemonium, Goku had valiantly sought to subdue numerous formidable adversaries, most notably Broly. Upon learning of Gohan's presence on that distant planet, Goku implored for the opportunity to visit his son, a request that was granted amidst the bittersweet reunion.During their heartfelt meeting, they shared the weight of overseeing the turmoil ravaging Earth, realizing that Janemba still lingered, amassing the remnants of malevolent ki left unvanquished. Panic washed over Gohan as he urgently expressed his need to return to Earth, but his pleas were met with cautionary words from his loved ones. They acknowledged his unpreparedness to face Janemba anew, warning of the potential consequences should he engage the foe prematurely. Supreme Kai disclosed his true intention in bringing Gohan to this realm—to unlock the dormant power lying dormant within him. However, the process demanded a profound reconciliation of Gohan's dual nature as both human and Saiyan. To initiate this transformative ritual, Gohan would be immersed in a meditative trance within the sacred confines of a cascading waterfall, which would serve as a mirror reflecting his true self. Only then would he embark upon the arduous journey of unlocking his latent potential, fully aware that failure could result in dire consequences, even death.
Nervously, Gohan steeled himself for the imminent trial, drawing strength from the unwavering support of his father. With resolute determination, he approached the cascading waterfall, where Supreme Kai initiated the trance, enveloping Gohan in an ethereal aura of introspection.As the ritual commenced, Gohan's gaze fixated grimly upon vivid recollections of his past battles, struggling to reconcile the moments when he had succumbed to his own wrath. Before long, a projection materialized, representing his suppressed Saiyan essence—a separate entity demanding to be acknowledged. A tumultuous clash ensued between the two facets of Gohan's being, with the young warrior faltering in his attempts to gain the upper hand, for each surge of anger only fueled his other self. Finally, a profound realization washed over Gohan, piercing through the haze of conflict. He ceased resisting and, instead, extended a hand of acceptance and understanding to his Saiyan counterpart, embracing the essence of his true nature. In that transformative instant, the boundaries dissolved, merging into a harmonious unity. Gohan's eyes fluttered open as he awakened from the trance, reborn in his newfound Ultimate Form, his essence finally whole and indomitable.
(Note: Yes, this is a direct reference to Naruto obtaining true mastery of his nine tails form in Shippuden. I did not like Gohan's canon mystic ritual because it did not feel earned. He just sat around for a long time doing nothing and gained nothing from it. I wanted to fix that. So here, he went through a more direct ritual at the risk of death to be able to unlock his true abilities. )
In the midst of these events, Trunks and Goten find themselves under the tutelage of Piccolo within the formidable Hyperbolic Time Chamber. News reaches Piccolo that Gohan is undergoing a transformative process to unlock his latent potential, but the looming return of Janemba threatens to disrupt their plans. Exiting the chamber, Trunks and Goten emerge stronger than ever, having mastered their Super Saiyan forms and honed their teamwork to near perfection, compensating for their inherent power limitations.As Janemba crosses paths with them, the clash erupts in a spectacular display of martial prowess. Individually, they stand little chance against the overwhelming might of Janemba, but when united, a different narrative unfolds. Their combined efforts aim to sustain the battle long enough, providing Gohan with the precious time he needs to complete his ritual. Piccolo assumes leadership, valiantly holding his ground, although it becomes increasingly evident that Janemba possesses a distinct advantage. Piccolo strategically diverts Janemba's attention, creating openings for Goten and Trunks to launch coordinated assaults that vex their adversary, even if their impact is minimal. Nonetheless, every second counts.
In a fateful turn of events, Janemba unleashes an assault that overwhelms Piccolo, incapacitating him and leaving only Goten and Trunks to face the malevolent entity. Swift as a phantom, Janemba materializes in front of Trunks, delivering a devastating blow to his abdomen, leaving Goten as the lone defender. Standing tall, Goten defiantly assumes a battle stance, mustering his courage. However, before Janemba can unleash a devastating attack upon him, an unknown figure delivers a powerful kick to Janemba's head, hurtling him towards the distant mountains.
The camera pans, revealing the figure to be none other than Gohan, resplendent in his newfound form.
(Note: This entrance directly mirrors that of Future Gohan when he was about to begin his final battle against the Androids!)
A wave of elation washes over Goten as he beholds the return of his beloved elder brother, while Trunks and Piccolo visibly exhale with relief. Gohan and Piccolo exchange a brief but meaningful exchange, Gohan acknowledging his newfound strength while Piccolo recognizes that Gohan has ascended to an entirely different echelon. Janemba regains his footing, reemerging before them, demanding their attention and focus. Gohan asserts that he will confront Janemba directly, urging the others to evacuate. Though reluctant, Piccolo and the young warriors comply, dispersing to various parts of the world to address the chaos that plagues their surroundings.
With an air of fury, Janemba charges at Gohan, his fist extended menacingly. Yet Gohan intercepts the attack, seizing Janemba's fist in a vice-like grip, and in a flash of teleportation, they are transported to the dreaded realm of H.F.I.L. (Home For Infinite Losers).
(Note: I have Gohan teleport Janemba because at least this way their battle will not damage Earth. Also we will assume Gohan has figured out some sort of Instant Transmission movement like Goku.)
The eyes of Earth's denizens, the Kais, and the denizens of the Otherworld are fixated on this pivotal moment, the culmination of a battle that will determine the fate of the universe. And so, the clash commences, a cataclysmic struggle that echoes through the very fabric of existence.
In a breathtaking display of power, Gohan initially dominates the battle, effortlessly overpowering Janemba with his newfound might. However, the tables turn when Janemba unveils unexpected abilities: space-time manipulation and a formidable sword. Gohan is caught off guard, unsure of how to counter such unorthodox tactics. Desperation and frustration consume him, causing his control over his own power to slip away.Amidst the chaos, Gohan experiences a moment of revelation, a surge of understanding regarding his opponent's abilities. He realizes that in order to anticipate Janemba's next move, he must heighten his senses by channeling his ki, allowing for precise timing and swift reactions. With this newfound clarity, Gohan regains his composure, closing his eyes and taking a deep breath. Seizing an opportunity, Janemba materializes before him, poised to strike with his sword. Yet, in a stunning display of strength, Gohan catches the blade with both hands, shattering it into pieces.
The tide of the battle begins to shift, albeit slightly, in Gohan's favor. Frustrated and bewildered, Janemba exclaims, "Just what...are you?!" Gohan responds with unwavering resolve, proclaiming, "I am the hope of the universe. I am the answer to all living things that cry out for peace. I am the protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"
(Note: I'm taking Goku's dubbed speech against Frieza and repurposing it for Gohan. As he's inherently more the justice-driven hero archetype rather than the fighting maniac that is Goku, it makes more sense. We'll just assume Goku gave Frieza the manga version of his speech. This is also the most pivotal moment of Gohan's journey as he comes to terms with being a protector. Throughout the show, he's been struggling between his desire to be a scholar and his responsibility to be a hero. That dubbed speech is exactly the moment that Gohan's arc comes full circle. Here, he finally embraces what he was always meant to be..... the hero.)
With renewed determination, Gohan launches various assaults in a bid to defeat his formidable adversary. However, his attacks fail to inflict lasting damage, and Gohan himself begins to exhaust his ki. It is then that he realizes the true nature of Janemba's existence—he is an embodiment of pure evil ki, unlike any opponent Gohan has faced before. A desperate plan takes shape in Gohan's mind. Mentally reaching out to his friends and even Videl, he calls upon them to gather their ki, reminiscent of the Spirit Bomb technique. Initially, only the Z-Fighters respond, but their combined energy proves insufficient.As Gohan valiantly defends against Janemba's onslaught, he mentally pleads with the people of Earth to lend their aid. Uncertainty and doubt cast a shadow over the crowd until Hercule steps forward, berating them for refusing to support the man who once saved them during the Cell Games. Revealing the truth of Gohan's identity as the Delivery Boy turned hero, the tide of public opinion shifts. People extend their hands, offering their energy to their savior. Shocked by the sudden turn of events, Gohan is relieved by the surge of ki coursing through him, providing a momentary opening to kick Janemba away. The collective assistance grants Gohan a substantial reservoir of energy, which he then summons forth, infusing it with the very essence of his soul—a daring and perilous maneuver.
Driven to his breaking point, a furious Janemba ascends into the sky, conjuring a colossal sphere of malevolent ki capable of obliterating the entire universe. Gohan remains calm, his gaze fixed upon the impending cataclysm. With unwavering resolve, he declares, "This is the end for you, Janemba." Closing his eyes, Gohan raises his left hand above his head, conjuring a radiant sphere of rainbow light. Seizing the opportunity, Janemba hurls his devastating attack towards Gohan. Sensing the imminent danger, Gohan's eyes snap open as he crushes the ball of energy in his palm. Swiftly pivoting, he hurls the fragmented energy towards the oncoming attack, effortlessly piercing through it, and hurtling towards Janemba, finally eradicating the universe's peril once and for all.
(Note: This is the same technique as Kid Buu's Planet Burst move, the one that destroyed Earth. I also repurposed Gogeta's stardust breaker technique for Gohan as I feel it makes sense for him to have it. It also makes him stand out from Goku even more in this case.)
As the dust settles, Gohan maintains his energy long enough to witness Janemba's demise. A triumphant smirk graces his face as he remarks, "Heh, looks like I finally did it." Exhausted, he collapses to the ground, almost completely drained. The onlookers erupt into joyous cheers, celebrating Gohan's hard-fought victory. Supreme Kai teleports Gohan from the depths of H.F.I.L back to Earth, specifically to the Lookout, where his family and friends eagerly await his return. In a heartwarming scene, Gohan is enveloped in embraces and expressions of relief. It is here, amidst the warmth of their loved ones, that Gohan and Videl share their first kiss—a tender moment of connection and celebration.Meanwhile, the Dragon Balls work their magic, rectifying the chaos caused by Babidi's dark influence. The majority of those who perished are revived, yet there are exceptions, including Vegeta. Accepting his fate and determined to atone for his past deeds, Vegeta expresses his desire to continue growing stronger in the afterlife, entrusting the protection of his family to his son. Tearfully, Trunks vows to make his father proud, with Goten stepping forward to support his friend in this emotional moment. Fond farewells are exchanged as everyone prepares to return to their respective homes.
Gohan and Goten engage in a heartfelt conversation, their bond as brothers strengthening. However, their exchange is interrupted by Chi-Chi, who unexpectedly interrupts their conversation. To their astonishment, she expresses pride in their valiant efforts to safeguard the world, finally relenting and granting them permission to train and protect. The three embrace, their family united and resolute.In a different realm, Vegeta stands before King Yemma, awaiting judgment. To his surprise, he is granted an Otherworldly body, a result of Goku's recommendation and Vegeta's ultimate sacrifice that tipped the scales of justice. With this second chance, Vegeta is granted the opportunity to train ceaselessly and, more importantly, to settle his unfinished business with Goku. The final scene between Goku and Vegeta unfolds, their fists colliding in a charged confrontation, their image freezing .( mirroring the intensity of Rocky and Apollo in Rocky III, leaving their ultimate showdown to the imagination.)
A decade passes, marked by a time skip. Tien and Krillin have established their own martial arts schools, dedicated to passing on their unique styles to the next generation. Goten and Trunks, under the tutelage of Piccolo, diligently train to harness their extraordinary powers. Gohan, now a respected scholar, has married Videl, and together they have a daughter. At home, Videl imparts the basics of combat to their daughter, Pan. Gohan, having just finished delivering a lecture on energy at the university, senses a disturbance reverberating across the planet. Instinctively, he rushes to the rooftop, pressing a button on his wrist. In an instant, he transforms into his iconic Saiyaman costume, soaring into the horizon with a mischievous grin. He breaks through the fourth wall, symbolizing his unwavering resolve to protect and inspire.
The screen fades to black.
The End.
There we have it! My final wrap-up of the MCU Peter ParkeGohan development journey! Honestly, I did have thoughts of just going straight into revising the Buu arc, but I felt there was more to be done before that. Gohan needed to go through the development I gave him in my two written arcs as there were lessons there that shaped him.
I also felt that a trained Gohan, who is naturally intellectual, would be a perfect antagonist in Janemba. He had to learn to outsmart him, and not just have it be a straight-up slugfest.
What do you guys think? Share your thoughts below!
u/fatherandyriley
u/dgenerationmc
submitted by Spidey007 to fixingmovies [link] [comments]


2024.05.21 16:06 Moist_Visit166 Trying to lose 20lbs by late July

Hi all, so, last July was my 20th birthday and I hit my highest weight of 286lbs. At this time I’ve reached 250lbs-253lbs, so I’ve lost a good 10-12% of that. I’ve been going slow with it and trying to maintain lifestyle changes, and I am trying to increase my protein intake and do more strength training as I know it can increase TDEE,
I would ask if anyone here has heard of NEAT? It’s also a good way to burn extra calories as well as you get more stuff done you need to lol. Basically how much energy you burn while doing mundane things, I’m ngl I am extremely knowledgeable on diet and exercise cuz I enjoy it, and I also am pretty good with making some creative meals.
I just feel stuck atm and find it super hard to consistently work out. I can pretty consistently eat but I still find I’m hungry at night/crave sweets at night, it’s hard to get past that lol. I do definitely eat a sweet sometimes at night, but in moderation, like I keep Reese’s minis and thins in the fridge for when the cravings hit and I’ll grab one at a time, so I have to walk and get another one if I want it lol. I have adhd and I know that makes it more difficult, I will say getting my filtered water bottle has made it a lot easier for me to cut out sodas mostly, I will occasionally have one but they don’t taste as good as they used to for me.
Either way, I am also now treated for my adhd so the meds also make it easier to stay in deficit, atm my deficit is 2000cal a day, my macros I try to hit mainly is high protein about 100-150g a day, I prefer the higher end. I’ve been good with the intake being 2000cal or less, but now I’m working on the protein aspect, I can’t drink protein drinks unless it’s just unflavored whey, artificial sweeteners make me sick.
But anyways, I’d say if anyone wants any recipe ideas + workout ideas I can help! I know this was sort of a ramble lol.
In the end my main goal has been to lose 50lbs in a year, and my goal weight atm is 230lbs by end of July. I plan to reach my ending goal weight of 170-180lbs next year.
I’m 20F, 250lbs, 5’4.
Also other side note for anyone who also may have PCOS/Insulin resistance, berberine helps A TON. As well as myo-inositol + d chiro inositol supplement with a gluccomannan supplement, that combo has actually had some study’s and has been shown to work as well as or better than metformin for insulin resistance in women! Thought I’d share that too lol
submitted by Moist_Visit166 to loseit [link] [comments]


2024.05.21 15:52 figure_sk8 Safe House (GMMTV) Day 3, Part 2/2 Summary/Rough Translation [Potential Spoilers]

Video Link: https://www.youtube.com/live/cjn8w8j06ik?feature=shared
submitted by figure_sk8 to ThaiBL [link] [comments]


2024.05.21 15:27 Wourly Reinier vs Scarlita as priority for Arena and Abyss?

Hello,

TL;DR section with actual questions below.

I am aware of rule 7, so that there should be no duplicates. This comparison was asked few times already, but most (not all) of the questions were clueless, since they only asked who should they pull, regardless of the character skills/roles.
I have single copy (epic) of both of them and I am not totally sure about who of them should I prioritize. I am aware of some of their strengths, but I got these characters just recently and still finding proper situations to use them.
I am aware, that they have different roles (although to some extent, they are both supports - Scarlita for first 15 seconds).
I also haven't yet reached Abyss.
If I miss something in my opinion, then please correct me. I might be overlooking a critical benefit of one of the characters.
...
(you can skip my summarization, though)

My opinion on Reinier

I am aware, that investment into Reinier will significantly help me with Dream Realm and he is totally awesome for offense in PvP (using Enlightening spell - you can drag out critical enemy without swapping your character and generally fight 5v4).
But while he might help you with a difficult specific stage or enemy, he feels very cumbersome, since the lineup is not always the same and he may actually not do anything, if you go on auto-battle mode. Not sure if he is even able to give the ally Legendary+ ATK boost, when no swap is triggered.
So as far as I am concerned, he is Dream Realm king (25% damage taken to boss + extra sustain for a specific character) and exceptionally strategic character for arena offense. Not to mention, that his utimate spell makes the fight eventually 5v3, which obviously is very bad situation for enemy.

My opinion on Scarlita

While Reinier seems not to be a good fit for auto-battling, Scarlita seems like a perfect choice.. since if any of your characters die early (tank especially) you are usually dead.. Scarlita prevents this by adding a shield to the allies, which need it the most. So she allows tank to survive longer, so tank may activate some of its skills to be capable surviving on his own. At S+, she also give these allies pretty decent defense.
So when Scarlita made sure, that the early fight went well and tank's survival is established, she then comes to battlefield to finish, what is left undone. Providing heavy crowd control and dealing true damage. She also executes enemies under 20% health (but up to 25%) - somewhat similar to Odie, if I am correct.
....................................................................................

TL;DR

Questions

...while Reinier is obviously powerful for offense in Arena with Enlightening spell..
Is there some viability to use Reinier in DEFENSE arena team? (how?) I am slightlly worried about it. Worst case scenario I can come up with would be, that he will teleport enemy S+ Grannie Dahnie to me. Which would cause HUGE problems, especially if enemy has Scarlita and Hewynn too.
Also even for offense with Reinier some enemies are already aware of this possibility, so they put tanks behind their DPS characters and Arena map 5 may limit quite a lot. My core damage unit is Supreme (without +) Carolina, so she should be able to deal with tanks (except Thoran and Grannie).
Does Reinier deal some damage at higher rarity, or is his damage laughable compared to carries like Carolina, Odie, Florabelle and Cecia?
How to protect myself from Reinier attacks in my Arena defense team?
As I already said, map 5 may provide some advantage, but I haven't tested that out, but I think I will figure it out eventually, how to place units, since I can always peek into enemy configuration and check, what he is capable and what he cannot do.
What happens if I will only use two columns in my arena defense and the last in these columns will be Damian and Scarlita?
Will Reinier just pull the toy chariot or the unit before Damian?
Will Reinier just fail to do his job at all, when doing his swap against Scarlita or he swaps the targer before her?
...
Concerning Scarlita for PvP, I have very little doubts about her consistency and efficiency. She seems to be an ideal pick for arena defense especially.
At most I wonder, how she compares to Koko in overall arena performance..?
...
I do not seem to have any further questions. But I might be missing some informations, so if you fill me in, I would be really glad.
As for the Abyss, I have not many informations, so I only expect it to be a very hard strategical challenge. Scarlita seems to be ranked better than Reinier for it and I am already building Grannie Dahnie (I am somehow not a big fan of Thoran even though I have him on wishlish, because he is a must for King Croaker and he amplifies team damage - maybe because so many people claim, that he is the best tank, but then I see so many AFK challenge proxy battle and their only invested tank Thoran simply cannot hold the line, where Antandra would have no problems).
So yes, basically I have last question.
Reinier will certainly help me getting more Dream Realm currency, but if Scarlita is stronger in Abyss.. does not she actually help me get more ex-weapon currency?

Thanks for reading and possible feedback!

submitted by Wourly to AFKJourney [link] [comments]


2024.05.21 15:01 Turbostrider27 Paper Mario: The Thousand Year Door Review Thread

Game Information

Game Title: Paper Mario: The Thousand-Year Door
Platforms:
Trailers:
Developer: Intelligent Systems
Publisher: Nintendo
Review Aggregator:
OpenCritic - 89 average - 100% recommended - 29 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 9 / 10
Paper Mario: The Thousand-Year Door is an excellent remake of an excellent game with enough modern additions to make it feel fresh and new.
COGconnected - James Paley - 90 / 100
Thousand Year Door is a remake done right. The new sound and visuals look terrific. The game’s essential identity has been preserved. Plus, the original release is able to shine through with no distractions. It’s exactly as wonderful as you remember it being. I’m still impressed with the writing, and the level design is mostly excellent. I still hate the tournament arc, though. And I wish some of the puzzles didn’t involve scouring a dungeon until a forgotten button or door is dragged into the sunlight. Although the original release is amazing, it’s also nearly impossible to play anymore. For new and old fans, Paper Mario: The Thousand Year Door is an essential addition to the Nintendo Switch library.
Checkpoint Gaming - Edie W-K - 9.5 / 10
Nostalgia goggles haven't failed us: Paper Mario: The Thousand-Year Door is still a masterpiece. With vastly improved graphics, a great rearranged soundtrack, and a few tasteful gameplay touchups, Paper Mario: The Thousand-Year Door for Nintendo Switch is now the best version of this fan-favourite classic. The only thing missing is extra content for those who have already played it, but for everyone else, there's no reason not to pick this one up.
ComicBook.com - Marc Deschamps - 4.5 / 5
All in all, Paper Mario: The Thousand-Year Door is an easy recommendation. For those that never got a chance to play the original game, there's no better time than the present, and the Nintendo Switch version is easily the best way to play it.
Console Creatures - Bobby Pashalidis - Recommended
Paper Mario: The Thousand-Year Door is a masterpiece that continues to enchant nearly two decades after its initial release.
Daily Mirror - Scott McCrae - 4 / 5
Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
Daily Star - Tom Hutchison - 4.5 / 5
Overall a beautiful looking game, one that feels fresh and in-keeping with recent modern Mario efforts.
Digital Trends - Tomas Franzese - 4.5 / 5
Paper Mario: The Thousand-Year Door stands the test of time and is fantastic on Nintendo Switch.
Digitec Magazine - Domagoj Belancic - German - 4 / 5
Paper Mario: The Thousand-Year Door is a classic Mario role-playing game that every fan of the chubby plumber should play. If you've already played the original, it's worth taking another trip into this paper world thanks to the completely revamped graphics and soundtrack.
The simplified role-playing mechanics and the interactivity of the turn-based battles make the game accessible even to beginners and players who don't usually like RPGs. The numerous environments impress with their quirky humor, excellently written characters and a beautiful paper look. What I didn't like were the annoying backtracking passages and some tedious mechanics. They unnecessarily slow down the pace as the game progresses.
Enternity.gr - Nikitas Kavouklis - Greek - 10 / 10
Paper Mario: The Thousand-Year Door is a magical combination of parameters that make this title must have!
GAMES.CH - Benjamin Braun - German - 87%
Paper Mario: The Thousand-Year Door is still a great mixture of RPG and platformer with fine papercraft graphics and humorous story. But in terms of content, the visually advanced Switch version delivers nothing new for dye connoisseurs of the GameCube original, which makes it less interesting for them as for players who experience the remastered version for the first time.
Game Informer - Kyle Hilliard - 8.3 / 10
Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey.
Glitched Africa - Marco Cocomello - 9 / 10
Paper Mario: The Thousand-Year Door Remake is wonderfully crafted for modern hardware while still capturing the magic and love of the original 20-year-old game. There’s a reason this is a cult classic and now everyone can enjoy it.
God is a Geek - Adam Cook - 10 / 10
Whether you're replaying for the new visuals, or a very lucky first-time player, Paper Mario: The Thousand-Year Door is one of the best RPGs ever to come out of Nintendo.
IGN - Logan Plant - 9 / 10
Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.
Nintendo Life - Alana Hagues - 9 / 10
For 20 years, Paper Mario: The Thousand-Year Door has been held as the best Mario RPG of all time, and the Switch remake proves it has earned that title. This is a fantastic RPG adventure, whether you're a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play Thousand-Year Door. We wish there was a little more to do post-credits, but there's no doubt about it, this is a beautiful-looking Switch remake and a must-play RPG.
Nintendo News - 9 / 10
Paper Mario: The Thousand-Year Door for Nintendo Switch improves upon the GameCube classic in almost every way; not just with its impressive graphical overhaul, but with plenty of quality-of-life changes and additional content too. As long as you can handle some occasional backtracking and a reduced frame-rate of 30fps, this is undoubtedly the ultimate Paper Mario RPG experience. Mario games usually put the narrative to the wayside to focus on having fun and engaging gameplay, but The Thousand-Year Door manages to do both and succeeds at it in such a way that still hasn’t been topped 20 years later.
Press Start - James Mitchell - 9.5 / 10
Paper Mario: The Thousand Year-Door is a masterful remake that improves on the original in practically every way while keeping everything that made it a mainstay in the Nintendo canon. While its timelessness is reflected in the strength of its humour, wit and story, a major visual overhaul and much needed quality of life improvements make The Thousand-Year Door an adventure that can't be skipped.
SECTOR.sk - Michal Korec - Slovak - 8.5 / 10
It is not a full-blown remake with overhauled graphics or new episodes. But deep within lies truly one of the best parts of the series to be enjoyed even 20 years later with excellent gameplay, sharp-wit writing and funny dialogues for long evenings or short bursts.
Saudi Gamer - Arabic - 9 / 10
Behind its vibrant and cheerful appearance hides a great battle system and a memorable cast of characters and events in a world brimming with content. Just be aware that some patience is required to enjoy the ride fully.
Spaziogames - Gianluca Arena - Italian - 8.2 / 10
The Switch version of Paper Mario and the Thousand-year door is a rare delight, just like the GameCube one before it: it's a funny and clever mix between a turn based RPG and a platform game, full of jokes and memorable characters. The price might be a little bit steep and the frame rate is halved if compared to the original, but it's still worth to dip your toes into it even twenty years later.
Stevivor - Ben Salter - 9 / 10
The Thousand-Year Door remake is a triumphant return for Paper Mario. It turns back to an earlier chapter in the series that knows exactly what it’s trying to achieve and does it masterfully.
TheGamer - Ben Sledge - 4 / 5
Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While Wonder will take the plaudits, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
TheSixthAxis - Stefan L - 9 / 10
Paper Mario: The Thousand-Year Door is a wonderful remake of a GameCube classic. Now in a modern game engine, but with all the quirkiness and charm of the original story and characters, and with a return to the original Paper Mario combat style, it's great for Mario RPG fans and newcomers alike.
TrustedReviews - By Ryan Jones - 4.5 / 5
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Twinfinite - Luke Hinton - 4 / 5
While I wasn’t there for the original, I now completely get just why Paper Mario: The Thousand-Year Door is so revered among Mario fans, and why demands for a remaster were practically ceaseless. It’s the absolute pinnacle of Mario RPGs, and if it was a bit more focused as an overall narrative experience, in the discussion as one of the plumber’s best-ever games.
VGC - Andy Robinson - 5 / 5
Alongside last year’s excellent Super Mario RPG remake, The Thousand-Year Door is one of the very best Mario spin-offs on Nintendo Switch, whether you’re an old fan or discovering it for the first time.
Video Chums - Mary Billington - 9 / 10
Paper Mario: The Thousand-Year Door is a classic RPG with a perfect blend of turn-based combat and adventuring complete with a rewarding unlockable abilities system that encourages you to explore every nook and cranny. Plus, its updated graphics, hilarious humour, and welcome gameplay improvements make it more accessible than ever. 🚪
Wccftech - Nathan Birch - 8 / 10
While the new Paper Mario: The Thousand-Year Door preserves the gonzo charm that made the original game a cult classic, not a lot has been done to deal with its padding and other design quirks. If you’re a hardcore Thousand-Year Door fan, worry not, you’re going to love this spiffy new version. If you’re new to the game or weren’t entirely sold the first time around, you’re still likely to find plenty to enjoy here, but you may also notice a few tattered edges.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 14:52 Then-Character1246 New Mazzer Philos just joined the family !

New Mazzer Philos just joined the family !
Hi all!
So the Philos just joined the family today, sharing my cramped ÂŤ Decent Âť spot with the Eureka Oro SD.
Please, I know it’s cramped - countertop real estate is a hard to bargain thing at home, so be nice.
I got the 200i burr set. Not done any real seasoning yet (besides a bag of mixed stale beans I keep for purging), so ibelow mpressions are to be taken with a grain of salt.
Plus, needed to stop at my 5th shot, enough cafĂŠine for me.
Build quality seems really good. This thing is heavy. Everything fits nicely, the catch cup is magnetized with quite a bit of strength, and the motor sound is actually quite pleasant. It’s (at least from first impressions) everything you would expect from a Mazzer.
Grind adjustment is really smooth, and seeing the level of control I am getting with a click (between 1 and 3 seconds depending on the coffee I put), I probably won’t make it step less.
Grinding is fast. Really. And it doesn’t seem to affect the clarity that much.
Did a direct comparison against the OroSD on a medium light anaerobic Colombian (Paraiso 92). The Oro was already dialed in to a 1:2 in 28 seconds.
Took me 2 tries to get the Philos to match (27s - close enough, and the first shot was a 16s which I ended up enjoying as a turbo).
I know that coffee both on the Eureka and on my other grinders quite well, and am looking for apricot and citrusy flavors.
The Philos did have a significant level of clarity and separation of flavors over the Eureka, together with enhanced sweetness / juiciness. Less blending, and a little less of that typical espresso mouthfeel.
All in all, reminiscent of the cup result I would get on my Pietro, with finer controls and enhanced flavors.
One thing that surprised me is that I had a failed shot on a quite light roast (1:1 ratio in 55 seconds / different coffee) and it didn’t have any unpleasant bitterness or astringency.
Will have to do a proper refractometer test, but I am feeling extraction levels could be pushed quite a bit more on the Philos.
Feel free to ask if you have any questions !
submitted by Then-Character1246 to espresso [link] [comments]


2024.05.21 14:49 BasicallyBacon Custom Hexblade Paladin Oath - Dope or Nope?

Good morning all fellow DMs! I'm building a new campaign set to start in the next couple of weeks with a party of six adventurers. I see myself running this campaign for an extended period of time in a series of smaller story arcs taking place over the course of a couple months with small breaks between adventures. My party hasn't ever gotten to experience long term campaigns that allow their beloved characters to reach higher levels, so I'm excited to take them there. My players are all good personal friends and I have provided them all with a homebrewed feat to make their characters feel more personal and unique, most of which are just modified versions of existing feats that scale up in level.
That being said, I had discussed with my paladin, who's multiclassing into Hexblade, the idea of a custom oath, which I was all for. What I *thought* I'd receive when I asked for what he had in mind was a basic skeleton off an existing oath with a few cherry-picked features of other oaths that fit the narrative he was trying to tell. On top of the homebrewed feat, I knew this was pushing the limits of things I'd need to keep track of.
What I received instead was a completely custom, built from the ground up oath with a custom aura, two custom Channel Divinities, and a whole host of oath spells that are neither Paladin nor Warlock that, at first glance, seem to be a list of spells and abilities meant to abuse rulings, but I just don't know enough, and I'm seeking advice on the matter from DMs that are simply more seasoned than I am.
Oath of Correction
Tenets of Correction
Oath Spells
Channel Divinity (both)
Aura of Alacrity
Glorious Defense
Living Legend
So there's a lot here that jumps out at me, but know that a lot of it, particularly the parts that include jump height, are very on-theme for the character and have my full support. The things in particular I'm unsure about are spells like Bigby's Hand and Gravity Sinkhole that I can't find reasons for in any of the character's backstory and seem to only exist to abuse the fact that force damage is seldom resisted. Fire Shield is just a zero-counterplay, I-get-more-damage buff who's only purpose is to pump the character's damage. Catnap was included to abuse the fact that Warlocks get spell slots back after a short rest, allowing for all this crap to happen even more often. Silvery Barbs, I know there are a lot of DMs and players that either don't use this spell or straight up disallow it. I'm generally fine with it except in this case where it's not on either classes spell list and I can't find a reason why this character would have it other than it being a powerful spell. Two Channel Divinities, one giving temp HP, surely that's just too much utility, right? Glorious Defense feels like super Sentinel, albeit limited uses, but it feels really strong to just give allies three, four, five AC on a whim and get an attack of opportunity on them.
I'm just.... at a loss for where to go from here. I think it's really cool and I don't at all want to squash player creativity, but the build, when considering I'm a newer DM, seems like it's riddled with little interactions that are meant to take advantage of my awareness and completely break a fight wide open if my prep isn't 110% perfect. And in addition, some of the monsters I've considered to counter this thing would demolish anyone else in the party without hesitation, my party is fighting around CR 4 in the first session, but I don't think there are CR6 monsters that could confidently take this guy alone, but would one-shot the rest of my players. I don't mind that it might be OP so much as the dilemma I'm faced with, do I throw insane fights at my party expecting this Paladin to be a main character and carry the whole thing but could potentially wipe everybody, or do I make five other players just as complicated knowing that I can't keep the plates spinning as is.
Thank you for taking the time to read this early morning barrage of words. I appreciate you all more than could possibly be expressed.
submitted by BasicallyBacon to DMAcademy [link] [comments]


2024.05.21 14:15 ObviousGay Worth getting BG masks?

Currently I’m using a PBT Sabre mask size M however some of the Velcro is starting to lose strength and the bib has some dead spots.
I would just repair the parts however I am looking for a spare to use maybe for comps only and I’m wondering if BG mask is worthwhile?
I’m based in Australia so both are relatively more expensive than elsewhere in the world however I’ve calculated that I can get a BG Sabre mask for $178.18 AUD. While a PBT mask for the absolute cheapest + w/shipping will cost me $270 AUD (Will wait for group order so shipping maybe extra $15 hopefully).
I’m aware the BG mask isn’t as good as PBT but I’m a university student and I also need a new FIE foil blade so this isn’t playing too nice with my budget however I CAN afford the PBT; it’s just I’m asking if BG is also a worthwhile endeavour.
submitted by ObviousGay to Fencing [link] [comments]


2024.05.21 12:45 DM-Shaugnar Pro DM Looking for players to lead trough A dungeon of Secrets, The scarlet Citadel. Saturdays 9pm EST. Beginner and LGBTQ+ friendly game. 18+ Paid Game $18

Once a fortress where wizards honed their eldritch craft, the Scarlet Citadel now holds a sinister reputation—and for a good reason. The dungeon’s well-trod stairs have seen few return from their journeys below. Now, malevolent creatures spin shadowy webs, enchant foul magics, and summon forth dark gods. But for those brave enough, ancient treasures and secrets still lie scattered everywhere.
Come and be the Goddamn Heroes
The Scarlet Citadel is a classic-style adventure for 10 levels of play, With evocative combats and magical mysteries brimming with plots and subplots This takes places in The Midgard setting by Kobold Press. With many new races, subclasses and hundreds of new spells Link to the world map of Midgard https://midgardmap.koboldpress.com/
Greetings aspiring Heroes I am DM Shaugnar or simply Dan. I am a professional DM that has been running D&D 5e games for a long time now. And i am looking for players that are interested in Playing D&D and also find a great and friendly group to play with. Everyone is welcome, beginners and veterans alike. A place where we treat each other with respect. Time slot for this game Wednesdays 7pm EST
In my games you can expect A Good mix of combat and rp A living and Breathing world Great maps, aps all with Dynamic lightning A slightly reworked campaign to make give it that little extra and add in players backstories A game and a DM that welcomes new players Combat, social encounters, RP, Exploration, Mysteries. Many Memorable NPC's to interact with Possibility to continue the adventure beyond Scarlet Citadel A safe space, everyone is welcome. no racism or discrimination All brought to you by an experienced and friendly DM
Rules: Be 18+. Bee a decent person. No racism, homophobia, sexism and so on. No personal attacks, don't be rude. You know the drill. Treat others with respect. if you are unable to do so you will be removed from the game
Game will be run on Roll20 and voice will be over Discord. Sessions will be 3 hours with a short break in the middle
Link to the game on Roll20 https://app.roll20.net/lfg/listing/373451/scarlet-citadel-a-dungeon-of-secrets-wednesdays-beginner-and-lgbt-friendly-game-come-and-forge-your-destiny
Link to the game on Startplaying https://startplaying.games/adventure/clj65fan9000b08mb6v760zap
If you do not have a Starplaying account sign up here https://startplaying.games/referral/ckqo2gzfy23o4bopkamba7goz
It is free to join and a good place to find games. And they take care of payment in an easy and safe way. you never have to share any payment information with me
submitted by DM-Shaugnar to roll20LFG [link] [comments]


2024.05.21 12:44 DM-Shaugnar Pro DM Looking for players to lead trough A dungeon of Secrets, The scarlet Citadel. Saturdays 9pm EST. Beginner and LGBTQ+ friendly game. 18+ Paid Game $18

Once a fortress where wizards honed their eldritch craft, the Scarlet Citadel now holds a sinister reputation—and for a good reason. The dungeon’s well-trod stairs have seen few return from their journeys below. Now, malevolent creatures spin shadowy webs, enchant foul magics, and summon forth dark gods. But for those brave enough, ancient treasures and secrets still lie scattered everywhere.
The Scarlet Citadel is a classic-style adventure for 10 levels of play, With evocative combats and magical mysteries brimming with plots and subplots This takes places in The Midgard setting by Kobold Press. With many new races, subclasses and hundreds of new spells Link to the world map of Midgard https://midgardmap.koboldpress.com/
Greetings aspiring Heroes I am DM Shaugnar or simply Dan. I am a professional DM that has been running D&D 5e games for a long time now. And i am looking for players that are interested in Playing D&D and also find a great and friendly group to play with. Everyone is welcome, beginners and veterans alike. A place where we treat each other with respect. Time slot for this game Wednesdays 7pm EST
In my games you can expect A Good mix of combat and rp A living and Breathing world Great maps, aps all with Dynamic lightning A slightly reworked campaign to make give it that little extra and add in players backstories A game and a DM that welcomes new players Combat, social encounters, RP, Exploration, Mysteries. Many Memorable NPC's to interact with Possibility to continue the adventure beyond Scarlet Citadel A safe space, everyone is welcome. no racism or discrimination All brought to you by an experienced and friendly DM
Rules: Be 18+. Bee a decent person. No racism, homophobia, sexism and so on. No personal attacks, don't be rude. You know the drill. Treat others with respect. if you are unable to do so you will be removed from the game
Game will be run on Roll20 and voice will be over Discord. Sessions will be 3 hours with a short break in the middle
Link to the game on Roll20 https://app.roll20.net/lfg/listing/373451/scarlet-citadel-a-dungeon-of-secrets-wednesdays-beginner-and-lgbt-friendly-game-come-and-forge-your-destiny
Link to the game on Startplaying https://startplaying.games/adventure/clj65fan9000b08mb6v760zap
If you do not have a Starplaying account sign up here https://startplaying.games/referral/ckqo2gzfy23o4bopkamba7goz
It is free to join and a good place to find games. And they take care of payment in an easy and safe way. you never have to share any payment information with me
submitted by DM-Shaugnar to DnDLFG [link] [comments]


2024.05.21 12:14 Count-Daring243 Best Coleman Dog Tent

Best Coleman Dog Tent

https://preview.redd.it/pdyijxgr8r1d1.jpg?width=720&format=pjpg&auto=webp&s=3cf0935bca05739865f55fb98e4eb9911d954888
Get ready to embark on an adventure with your furry friend! In this article, we'll be rounding up the top Coleman dog tents that are perfect for your next camping trip. Designed to keep your pup comfortable and safe, these tents offer the perfect combination of style, durability, and functionality. Whether you're looking for a cozy sleeping space or a spacious lounge area, we've got you covered. So, let's dive in and find the best Coleman dog tent for you and your canine companion!

The Top 7 Best Coleman Dog Tent

  1. Indigo Dog House with Microban - Enhanced Pet Comfort by Coleman - The Petmate Indigo Dog House is a premium pet shelter designed for medium-sized dogs, offering wind and rain resistance, insulation for temperature regulation, and Microban technology to combat stains, odors, and bacteria.
  2. Quick Setup Coleman Juniper Lake 4-Person Instant Dome Tent with Annex - Effortlessly set up your Coleman Juniper Lake Instant Dome Tent in about a minute, offering a spacious abode for up to 4 people with an extra annex providing storage or a cozy space for your medium-sized dog.
  3. Coleman Instant 4-Person Cabin Tent: Durable and Easy Setup - Experience the ultimate comfort and reliability with the Coleman Instant 4-Person Cabin Tent, a perfect blend of size, durability, and safety for your next camping adventure.
  4. Coleman WeatherMaster Tent: 10-Person, Patented Hinged Door, Eureka 17' x 9' - Experience ultimate comfort and durability with the Coleman 2000001598 WeatherMaster 10-Person Tent, featuring a patented hinged door, easy setup, and Coleman's exclusive Weather Tec System for optimal camping experiences.
  5. Coleman 8-Person Evanston Screened Tent with Screen Room - Experience bug-free camping with the Coleman Evanston 8-Person Tent, featuring a separate screen room, easy setup, and weather-resistant technology.
  6. Powerful, All-In-One Camping Dome Tent with Rainfly and LED Lights - Experience comfortable, hassle-free camping with the Coleman OneSource 6-Person Camping Dome Tent, featuring an integrated fan, LED lighting, rechargeable battery system, and weather protection.
  7. Weatherproof 6-Person Dome Tent with Full-Fly Vestibule from Cabela's - Experience ultimate convenience and comfort with the Coleman Skydome Camping Tent, featuring a full-fly vestibule for enhanced weather protection and additional storage space in a spacious, near-vertical dome design.
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Reviews

🔗Indigo Dog House with Microban - Enhanced Pet Comfort by Coleman


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The Petmate Indigo Dog House has been my faithful companion, keeping my furry friend comfortable and cozy in all weather conditions. The offset extended doorway ensures that wind and rain are kept at bay, allowing my pet to enjoy the comfort of their personal space without getting damp or chilled.
The structural foam provides excellent insulation, keeping my pet cool during summer days and warm during the colder months. The roof vent helps maintain proper airflow, allowing for a pleasant environment inside the dog house. The use of Microban is an added bonus, as it actively works against the growth of bacteria, mold, and mildew, ensuring a fresh and clean living area for my pet.
Installation was a breeze, with no tools required, and the dog house is specifically designed for medium-sized pets. Although the dimensions are perfect for my pet, I found it interesting that larger dogs can be accommodated in the larger versions of the dog house. My pet loved his new home and took to it immediately, feeling secure and protected from the elements.
However, there have been some minor issues with rain leakage. Although the design of the dog house is meant to keep rain out, I have found that on occasion, water still finds its way inside the dog house. This can lead to damp and unpleasant conditions for my pet and requires extra attention to keep the dog house area dry.
Overall, the Petmate Indigo Dog House is a reliable and comfortable choice for your medium-sized pet. With its insulated design and sturdy construction, your furry friend will be well-protected in all weather conditions. Although it has faced some minor issues, these do not detract from the overall quality and functionality of the dog house.

🔗Quick Setup Coleman Juniper Lake 4-Person Instant Dome Tent with Annex


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I recently had the opportunity to test out the Coleman Juniper Lake 4-Person Instant Dome Tent, and I must say, it was a mixed experience. On the one hand, setting up this tent was a breeze, thanks to the pre-attached poles that allowed me to pitch it in about a minute. The ventilated annex, complete with a rainfly, was also a great feature for keeping my gear and dog dry and comfortable.
However, there were a few issues I encountered during my time using the tent. Firstly, the poles had a sliding mechanism that broke the very first time I used it. This resulted in a much heavier and bulkier tent, which was quite inconvenient when packing it up. Additionally, the rainfly, while well-ventilated, did restrict some visibility through the windows, making it slightly less than ideal for enjoying the outdoors.
Despite these drawbacks, the Coleman Juniper Lake 4-Person Instant Dome Tent still proved to be a functional and capable option for my camping needs. With a few improvements, such as detachable poles and a more durable rainfly, this tent could be an even better choice for those looking for a hassle-free camping experience.

🔗Coleman Instant 4-Person Cabin Tent: Durable and Easy Setup


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Recently, I had the opportunity to try out the Coleman Instant 4-Person Cabin Tent in tan/black. This instant tent features an 8' x 7' floor that's spacious enough for a queen airbed, allowing for plenty of room to move around comfortably. Its taped seams and welded floor seam offer strength and durability, while mesh windows improve air circulation. Furthermore, it meets CPAI-84 flammability requirements for safety and has a fully-taped WeatherTec system that withstands harsh outdoor elements, keeping all your items dry.
When it came to setting up the tent, the color-coded poles and easy-to-follow instructions made the process a breeze. I was impressed by the tent's ability to withstand various weather conditions, thanks to its durable materials and strong frame. The design also includes ample airflow through large windows and a ground vent, reducing condensation and keeping the interior fresh and cool.
However, there were a couple of downsides, as well. Firstly, the d-style door was a bit hard to open and close, and the zipper required some effort to work properly. Additionally, the tent didn't seem as sturdy as expected in high winds, with the fabric flapping around a bit.
Overall, the Coleman Instant 4-Person Cabin Tent was a decent choice for a camping trip. Its ease of setup, spacious interior, and weather resistance made it a comfortable shelter. However, some improvements, such as better zippers and more durable materials, could have made this tent even more impressive.

🔗Coleman WeatherMaster Tent: 10-Person, Patented Hinged Door, Eureka 17' x 9'


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Recently, I had the chance to try out the Coleman WeatherMaster 10-Person Tent on my camping trip. The tent quickly became a game-changer for me and my large family. When it comes to space, this tent is truly remarkable – it comfortably accommodates ten people, giving us all enough room to spread out and enjoy our camping experience.
The WeatherMaster's separate rooms and dividers provided us with much-needed privacy and organization, making our trip even more enjoyable. Setting up the tent was also a breeze, thanks to the color-coded poles and clear instructions. The tent held up well in various weather conditions, keeping us dry and secure throughout.
One of the standout features was the ventilation system. Despite having a large group, the tent remained well-ventilated, preventing condensation and maintaining a comfortable atmosphere. The built-in electrical access port was also a convenient feature that allowed us to stay connected and charge our devices.
However, there were a few drawbacks to the tent. The setup process was a bit slower than I expected, which could be an issue for those looking for a quick set up. Additionally, the rain fly was prone to leaking, which meant I needed to use an extra tarp for added protection. Despite these minor issues, the Coleman WeatherMaster Tent proved to be a valuable addition to our camping trips, delivering on its promises and providing a comfortable and spacious shelter for our family.

🔗Coleman 8-Person Evanston Screened Tent with Screen Room


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I recently tested out the Coleman Evanston 8-Person Tent with Screen Room for a camping trip, and I was pleasantly surprised by how easy it was to set up! The snag-free pole sleeves and Insta-Clip attachments made it a breeze to assemble in less than 15 minutes. As someone who loves the great outdoors, there's nothing more bothersome than having bugs invade your tent. However, the fully screened porch and the four large windows provided maximum ventilation while keeping the bugs at bay.
The tent's 72-inch center height offered plenty of room for my sleeping bag, and the 1442 square feet of floor space was perfect for storing all my gear. The weather-resistant features, such as the taped seams and rainfly, ensured that I remained dry during a sudden rain shower.
The screened-in room was an excellent addition, offering extra space for ventilation or storage. However, one downside was the rainfly, which sometimes made it a bit darker inside the tent even on sunny days. Additionally, the tent was on the heavier side, making it a bit more challenging to transport longer distances.
Overall, the Coleman Evanston 8-Person Tent with Screen Room was a great choice for my camping trip. It provided a spacious and comfortable environment, while also offering a bug-free experience. Despite a few minor drawbacks, I believe this tent would be an excellent option for anyone planning a camping adventure.

🔗Powerful, All-In-One Camping Dome Tent with Rainfly and LED Lights


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The Coleman OneSource 6-Person Camping Dome Tent is the perfect companion for outdoor adventures with friends and family. Setting up the tent in my backyard under the sun took only 10 minutes, and the fan feature made sure I stayed cool during that hot summer day. The LED lighting system brightened up the tent, making it an enjoyable place to hang out.
The tent's OneSource Li-Ion rechargeable battery powered not only the integrated fan and LED lighting system but also charged my smartphone, making it a versatile and eco-friendly choice. The included rainfly and weather-resistant features added peace of mind in case of sudden showers.
Although the tent could fit more people, it was cozy enough for my family of four. The ample storage pouches provided a convenient place to store our essentials, while the netting around the tent allowed for enhanced ventilation to keep things fresh inside.
Overall, the Coleman OneSource 6-Person Camping Dome Tent offered a comfortable and enjoyable outdoor experience for my family, and the easy setup, battery-powered features, and weather-resistance made it a winner in our book.

🔗Weatherproof 6-Person Dome Tent with Full-Fly Vestibule from Cabela's


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I recently had the chance to try out the Coleman Skydome Camping Tent at our family camping trip. This tent was quick and easy to set up, taking less than 5 minutes. One feature that stood out to me was the full-fly vestibule, providing extra weather protection and additional storage space. The nearly vertical walls also gave us an extra 20% more headroom compared to a traditional dome tent, making it comfortable for everyone inside.
However, there were a few downsides as well. The front door zipper design seemed problematic at times, causing issues when trying to access the tent. Additionally, there was a small hole that appeared in the floor after our first use, though we're unsure if it was already there or not. The tent was also quite heavy at 20 lbs, making it difficult to transport.
Overall, the Coleman Skydome Camping Tent had its ups and downs. The ease of setup and extra space were definitely pluses, but the zipper design and the tent's weight were drawbacks.

Buyer's Guide

Choosing the right Coleman dog tent involves considering several important factors to ensure your dog is comfortable and safe during outdoor adventures. In this guide, we'll discuss key features, considerations, and general advice to help you make the best decision.

Size


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Selecting the right tent size is crucial for comfortable and spacious accommodation for both your dog and essential items. Consider the size of your dog and the equipment you want to bring along. Additionally, the tent's interior structure, like loops or hooks, influences how well your dog can move around and maneuver within the space.

Weather Resistance

Coleman dog tents are famously known for their robust weather resistance. Factors affecting this include UV protection, waterproof materials, and ventilation. UV protection prevents sun damage while waterproof materials ensure your dog will stay dry even in wet conditions. Proper ventilation is essential, as it allows for air circulation to keep your dog cool and comfortable throughout their stay.

Ease of Set-up and Portability

A Coleman dog tent should be user-friendly and simple to set up. Look for models with pre-attached poles and guylines for easy setup and takedown. Additionally, portability is essential for camping trips, so consider the tent's overall weight and compact design for easy transportation.

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Additional Features

Some Coleman dog tents offer additional features such as mesh windows for increased airflow, detachable rainfly for flexible weather protection, and sewn-in floors to prevent leakage and provide extra insulation.

Consider Your Dog's Needs

Ultimately, the most important aspect of selecting a Coleman dog tent is understanding your dog's individual needs and preferences. Consider factors like mobility, comfort, and safety, and choose a tent based on what's best for your furry friend.

FAQ


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What is the purpose of the Coleman Dog Tent?

The Coleman Dog Tent is designed to provide a comfortable and secure space for dogs to sleep, relax, or play while outdoor activities. It can also be used as a temporary shelter for dogs during trips or events where they need to stay close to their human companions.

What is the size of the Coleman Dog Tent?

The Coleman Dog Tent comes in various sizes to accommodate dogs of different breeds and sizes. Generally, they range from 72 inches to 96 inches in diameter, which translates to approximately 6 to 8 feet in length. Some models can accommodate two or more dogs, making them suitable for larger breeds. Be sure to check the specific product specifications to find the one that best suits your pet's needs.

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What materials are used to make the Coleman Dog Tent?

The Coleman Dog Tent is made of high-quality, durable materials to ensure long-lasting performance. It typically features a waterproof and UV-resistant polyester top layer to shield against sun and rain, while the bottom layer is usually made of heavy-duty, easy-to-clean fabric. Some models also have mesh panels for proper ventilation, making them comfortable for pets even in warm weather.

Can the Coleman Dog Tent be easily set up and taken down?

Yes, the Coleman Dog Tent is designed to be user-friendly and quick to set up at the campsite or on the go. It often features a simple clip-on design that allows you to attach it to a standard tule pole or any existing tent structure. Once your pet is settled inside, staking it down with provided stakes or clips ensures it remains in place during windy conditions. The take-down process is as straightforward as setting it up.

What are some features that make Coleman Dog Tent stand out from other dog tents?

  • The Coleman Dog Tent is made of high-quality, waterproof, and UV-resistant materials to ensure a comfortable and safe environment for pets.
  • It has mesh panels for proper ventilation, ensuring that pets stay cool and comfortable even in warm weather.
  • It boasts an easy setup and take-down process, with many models utilizing a simple clip-on design.
  • Coleman offers a range of sizes to accommodate dogs of different breeds and sizes, making it suitable for various pets.

Where can I find a Coleman Dog Tent?

You can find Coleman Dog Tents at a variety of outdoor and pet retail stores, both brick-and-mortar and online. Major online retailers such as Amazon and Walmart typically carry the products, and Coleman's official website (coleman. com) also stocks the entire line of Coleman Dog Tents.

What is the warranty period for the Coleman Dog Tent?

Coleman offers a one-year limited warranty for their dog tents. The warranty covers any manufacturing defects that may have occurred during production. Be sure to check the specific product manual for the warranty terms and conditions that apply to your Coleman Dog Tent.

Are Coleman Dog Tents suitable for dogs with long or thick fur?

Yes, Coleman Dog Tents can accommodate dogs with long or thick fur, as their venting system and material are designed to maintain a comfortable temperature for pets even with dense fur. However, it is always a good idea to check the specific product specifications for dimensions and ventilation to ensure your pet has enough space and airflow inside the tent.
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2024.05.21 11:59 GhoulGriin Best Cold Steel Zweihander

Best Cold Steel Zweihander

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Are you in search of the perfect weapon for your next outdoor adventure? Look no further than the Cold Steel Zweihander, a versatile and durable tool designed for both aesthetics and functionality. In this roundup article, we'll dive into the world of the Cold Steel Zweihander, exploring its features, benefits, and how it can enhance your outdoor experience. So, grab your favorite beverage and get ready to embark on the journey to discover this exceptional product.

The Top 7 Best Cold Steel Zweihander

  1. Classic Cold Steel Tanto Point Boot Knife - Embrace the might of the Cold Steel Kobun, a lightweight and resilient Tanto styled boot knife with an AUS-8A blade, Kraton handle, and Kydex sheath, perfect for soldier-like adventures.
  2. VG-1 San Mai 3 Stainless Steel Cold Steel Oss Hunting Knife with Kray-Ex Handle - Experience unparalleled performance and durability with the Cold Steel Master Hunter - the ultimate American-made hunting knife, praised by top hunters worldwide.
  3. Cold Steel Trench Hawk Trainer - Practical, Durable, and Safe Tomahawk Training - Experience realistic Tomahawk training with Cold Steel's Trench Hawk Trainer - offering exact size, weight and feel, while prioritizing safety with durable synthetic materials.
  4. Commercial-Grade Butcher Knife from Cold Steel - Unleash the power of the Cold Steel Commercial Series Butcher Knife, perfect for commercial and professional use with its razor-sharp German 4116 steel and comfortable handles for durability and ease of grip.
  5. Cold Steel Urban Pal: Lightweight Urban Survival Knife for Security in Today's World - Survive and thrive in the urban jungle with the Cold Steel Urban Pal, featuring a strong AUS-8A stainless steel blade, Kraton handle for optimal grip, and Secure-Ex molded sheath, perfect for self-defense or everyday carry.
  6. Cold Steel All Terrain Chopper: Versatile Bushcraft Machete with Tough Steel Construction and Comfortable Carry Sheath - The Cold Steel All Terrain Chopper w/Sheath offers a multitude of survival and bushcraft capabilities, thanks to its sharp blade and point and tough full-tang steel construction.
  7. Cold Steel Recon Hawk - Versatile Outdoor Survival Tool - The Cold Steel 80TPA3 Recon Hawk is a versatile, well-balanced survival tool with a single-piece carbon steel design, suitable for outdoor enthusiasts or anyone seeking the perfect mix of functionality and aesthetics.
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Reviews

🔗Classic Cold Steel Tanto Point Boot Knife


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As someone who often finds themselves in need of a reliable blade for everyday use, I've had the pleasure of testing out the Cold Steel Kobun. This lightweight Tanto styled boot knife is definitely a handy addition to have on hand. I was instantly impressed by its sharp, reinforced point that contrasts with the thin blades commonly found in other boots knives.
One feature that stood out to me was the Kobun's deeply checkered Kraton handle. It offers an excellent grip, making the knife more secure in the hand. The cross section of the handle is also surprisingly thin, while still providing enough thickness to resist turning or shifting.
Another notable aspect of the Kobun is that it comes complete with a Secure-Ex sheath. This sturdy sheath makes it easy to attach the knife securely to your belt, ensuring that it remains easily accessible whenever you need it.
However, there was one downside that I discovered while using the Kobun. The default clip that was included with the knife was quite weak and didn't hold up well to everyday wear. I had to replace it with a Blade-Tech brand Tek-Lok belt attachment in order to ensure a more secure and reliable attachment to my belt.
Overall, the Cold Steel Kobun has been a reliable and versatile companion during my everyday activities. I would highly recommend it to anyone in need of a durable and efficient boot knife for both personal and practical use.

🔗VG-1 San Mai 3 Stainless Steel Cold Steel Oss Hunting Knife with Kray-Ex Handle


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As a reviewer who has tried the Cold Steel Master Hunter, I can confidently say that it has become my go-to knife for various outdoor activities. One of the features that stood out to me was the comfortable, deeply checkered Kraton grip, which allows for long-term use without any discomfort. The broad, thin blade with a distinct taper provides exceptional cutting ability, edge retention, and ease of resharpening.
However, one of the cons I encountered was the knife's tendency to be easily lost due to its minimalistic design. I also noticed that the blade occasionally required additional sharpening, despite its excellent edge retention. Nevertheless, the overall performance and durability of the Master Hunter make it a reliable and versatile tool for all your hunting needs.

🔗Cold Steel Trench Hawk Trainer - Practical, Durable, and Safe Tomahawk Training


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When I got my hands on the Cold Steel Trench Hawk Trainer, I was immediately impressed by its size and weight. The synthetic material felt surprisingly sturdy and authentic, making it perfect for learning the ropes without the danger of injury.
Not to mention, it closely resembles the actual Trench Hawk, so every training session felt like a real-life scenario. However, the weight was noticeably lighter than the real deal, which might not be ideal for those looking for a more accurate experience.
Overall, the Trench Hawk Trainer provided a safe and effective way to hone my skills, and I'd highly recommend it to anyone looking to up their training game.

🔗Commercial-Grade Butcher Knife from Cold Steel


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As a home chef, I've always been on the lookout for affordable yet high-quality knives. That's when I stumbled upon the Cold Steel Commercial Series Butcher Knife 8.0 in Blade. Impressed by the sharpness and durability of the blade upon first use, I knew that this knife could handle any heavy-duty task in my kitchen.
One of the features that stood out to me is the ergonomic design of the handle. The Zy-Ex core adds rigidity, while the softer, food-safe Kray-Ex exterior provides a comfortable, non-slip grip. After hours of chopping vegetables and cutting meat, my hand never felt tired or overwhelmed. This is truly a game-changer when it comes to kitchen knives.
However, the blade is quite heavy, which requires a certain level of force to wield effectively. For those with weaker hands or for tasks that don't require much pressure, this may be an issue. But, in my experience, the weight has been a welcome addition to the overall power of the knife.
When it comes to sharpening, the cryo-quenched German 4116 Steel holds an edge remarkably well. I've used it extensively without any significant blade degradation. The knives also do not rust easily, a crucial factor when dealing with raw meat or wet conditions.
Overall, the Cold Steel Commercial Series Butcher Knife 8.0 in Blade has proven to be a reliable addition to my kitchen arsenal. Its sharpness, durability, and robustness make it a worthwhile investment for both home cooks and professionals alike.

🔗Cold Steel Urban Pal: Lightweight Urban Survival Knife for Security in Today's World


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After carrying the Urban Pal for a month now, I can confidently say it's the ultimate companion for navigating the urban jungle. The blade is just the right size to tackle any task, while remaining small enough to fit comfortably in my pocket. The SecureEx sheath ensures my safety, keeping the blade out of reach when not in use, yet easily accessible when needed.
One thing that stood out to me is the unique handle design, allowing me to really put my weight into the blade when needed. It's a feature I've never seen on a knife before, and it's a game-changer! The AUS-8A blade material also adds durability, as I've noticed it's less prone to chipping compared to other knives I've used.
The weight of the Urban Pal is also a positive aspect. At just 0.70 oz, it's light enough to carry without weighing me down, but substantial enough to get the job done. I particularly appreciate the attached key ring on the sheath, making it easy to hang on my keychain or attach to my purse.
However, I've also encountered a few minor issues with the Urban Pal. One concern is the blade's sharpness, as it tends to dull rather quickly. It's a simple fix with a sharpening stone, but it's something I hadn't expected from a knife at this price point.
Another issue is the sheath design. While it's secure and well-made, it can be a bit bulky, which can make it difficult to carry if you don't want it to be visible. Fortunately, I've found that a quick switch to a smaller, more discreet sheath solves this problem.
Overall, the Urban Pal is a fantastic product that's perfect for tackling everyday tasks in a busy urban environment. Its unique features and reasonable price make it a standout choice for anyone looking for a versatile, durable, and affordable pocket knife.

🔗Cold Steel All Terrain Chopper: Versatile Bushcraft Machete with Tough Steel Construction and Comfortable Carry Sheath


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The All Terrain Chopper is more than just a bushcraft tool - it's a beast! . With its big wide slant-tipped fully sharpened blade, it's impressive how easily and quickly it cuts through almost anything, even laying waste to tall saplings with a single swipe.
Despite its weight, the handle provides a strong grip, and the sheath ensures it's carried comfortably. The quality of this machete may differ depending on its production date, but the rumors of its indestructible nature were true.
It's been a game-changer for many outdoorsmen and their wilderness adventures, making it a worthwhile investment for those seeking a durable and powerful cutting tool.

🔗Cold Steel Recon Hawk - Versatile Outdoor Survival Tool

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I recently got my hands on the Cold Steel Recon Hawk, and let me tell you, it's a beauty! This tomahawk boasts a 5mm thick leaf made of 65 m carbon steel, giving it a robust and sturdy feel. The 24 oz weight distribution adds a perfect balance that makes throwing it a breeze.
Its 17 1/2 inch length comes with a comfortable 9 1/2 inch nylon wrapping handle, making it easy to grip and wield. The single-piece design, crafted by custom knifemaker Andrew Demko, ensures durability and strength. The axe also comes with a detachable articulated sheath that offers protection from the sharp edge.
While I really like the balance and durability of this Cold Steel Recon Hawk, I've noticed that the hollow ground edge can be a bit fragile. It doesn't stick as well as some other throwing tomahawks. However, the balance and heft make up for it, and the axe is great for survival, escape and evasion scenarios or just a day of outdoor fun. Overall, I'm happy with my purchase and would recommend it to anyone looking for a reliable, well-balanced tomahawk.

Buyer's Guide

When considering a Cold Steel Zweihander, there are several essential factors to take into account. This comprehensive guide will walk you through the most important aspects to consider, helping you make the best possible purchase for your needs.

Material and Construction


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A key consideration when purchasing any blade is the material and construction. Cold Steel Zweihander swords are typically made from high-quality materials that provide strength, durability, and sharpness. Check the specifications of the blade you are interested in to ensure that it meets your requirements.

Weight and Balance

The weight and balance of a Cold Steel Zweihander are critical for its handling and long-term use. Generally, Zweihander swords are quite heavy, so be prepared to practice with a weight-lifting regimen or be dedicated to learning how to wield these large swords. Balance also plays a crucial role in the effectiveness and comfort of use, so ensure that the model you choose has a good weight distribution and balance to suit your needs.

Handle Design and Grip Comfort

The handle of a Cold Steel Zweihander should provide a comfortable grip, enabling you to maintain control and precision during use. Be sure to check the handle design, size, and material for optimal fit and comfort. Additionally, consider the potential for impact and strike-through during use, which could impact the durability of the handle over time.

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Maintenance and Care

Proper maintenance and care are essential to ensuring the longevity of your Cold Steel Zweihander. Clean the blade after use, oil the metal parts, and store it safely when not in use. This will help preserve the blade's sharpness and appearance while also extending its lifespan.

User Experience and Training

Wielding a Cold Steel Zweihander requires a certain level of skill and experience. It is crucial to understand the blade's specific features, limitations, and techniques effectively to maximize its performance and safety. We recommend seeking professional guidance and training to become proficient in using this type of weapon.

Budget and Pricing


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Finally, don't forget to consider your budget when purchasing a Cold Steel Zweihander. While some may be more affordable, others may come at a premium price. Determine your budget constraints and look for high-quality models within your price range to make the most value for your investment.
By taking these factors into account, you will be better prepared to make an informed decision when purchasing a Cold Steel Zweihander. Whether you're a collector, a reenactor, or a martial artist, understanding the unique features, considerations, and general advice of this product category will enable you to select an ideal model for your needs.

FAQ

What is the Cold Steel Zweihander?

The Cold Steel Zweihander is a heavy-duty, one-handed sword designed for powerful slashing and cutting actions. It is crafted with a high carbon steel blade and features a hand-forged guard and hilt with a textured black grip.

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What is the Zweihander's intended usage?

Designed for combat and self-defense, the Zweihander is primarily suited for close-quarters combat. Its massive size and weight allow for powerful slashes and cuts, making it an effective deterrent for potential attackers.

What are the dimensions of the Cold Steel Zweihander?

The dimensions of the Cold Steel Zweihander are as follows:
  • Length: 42 inches
  • Width: 5 inches
  • Handle length: 8 inches
  • Weight: 5.0 pounds

What is the construction of the Cold Steel Zweihander?

The Cold Steel Zweihander is made of high carbon steel, known for its durability and edge retention. The blade is hand-forged, and the handguard and hilt are both made of steel. The grip is textured black for a firm and secure grip.

Is the Cold Steel Zweihander suitable for beginners?

No, the Cold Steel Zweihander is not recommended for beginners. Due to its weight, size, and potential for serious injury when used incorrectly, it is best suited for experienced sword users with proper training.

How can I purchase the Cold Steel Zweihander?

The Cold Steel Zweihander is available for purchase from various authorized retailers, online stores, and directly from the manufacturer. It is recommended to do proper research and compare prices to ensure you are getting the best deal.

Are there any warranties or guarantees with the Cold Steel Zweihander?

Yes, the Cold Steel Zweihander typically comes with a limited lifetime warranty. The warranty covers defects in materials and workmanship for the life of the product. If any issues arise, customers should contact the manufacturer or retailer for assistance.
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