Chapter summary for lightning thief

Home of the Thunder

2010.05.07 01:02 Home of the Thunder

Subreddit of the Tampa Bay Lightning NHL Hockey Team
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2013.03.19 07:08 Kai_Daigoji The Mecca of bad history

Badhistory is your one-stop shop for casual dissertations on the historicity of everything from bestselling books to zero-budget adult films!
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2010.01.18 13:20 dem358 Sharks are awesome!

sharks is now open
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2024.05.15 07:25 Sin-God A New Chain: Another Day Another Dollar

A/N: This incorporates a new build, with additional drawbacks and perks. I added a few gamer functions, as well as Lightning Quick, Brute Strength, DPS, and Rogue. More details are available over on Spacebattles (I also edited the original chapters there to reflect the changes).
Within minutes of entering the building and clocking in, I'm speedily typing away at my computer. There are stacks of papers on my desk that I am dedicatedly transcribing and digitizing.
This is my job, at least on most days. I have to take sheets of paper, invariably assorted forms related to insurance, and digitize them. In minutes I have already done this to a few different types of forms, from applications to the paperwork regarding claims and investigations into claims. "Speed Typist" mixed with "Lightning Quick" allows me to easily breeze through even dense forms and shift between the programs I need to use for each type of form. My job is hilariously, almost offensively, easy and I have already heard that we have a backlog so I have plenty of stuff to go through.
As I type I begin to think about each of my gamer perks as well as my system. Every few minutes I'll "mistype" thanks to "Buggy" and I'll spend a split second going back and fixing my mistake but between "The Devil's Own Luck" and "Lightning Quick" I'm able to fix my mistakes in a span of milliseconds. While I type I use "Observe" every instance I can, throwing in a tiny burst to the overall amount of experience I gain.
I use my enhanced mind's passive ability to follow two trains of thought while I work. As far as anyone can tell I'm diligently doing my job, but in actuality I'm exploring my system. Through passive, almost imperceptible gestures, mostly due to how fast they are, I am messing around with my rather system.
I whittle away the hours I need to spend at my job doing this. During this time I get a few of my skills to level up a few times, thanks to my decision to faithfully and diligently hone some of my other abilities like "Observe". Eventually lunch rolls around and Amy sneaks up behind me so she can surprise me and draw me away from my work. I feign surprise when she reaches me up and taps on my shoulder, and this is a perfect chance for me to try something out.
I make small talk and I silently activate my ability to pause reality while I'm in the middle of a sentence. The world freezes around me and I get to see Amy freeze as she reacts to what I'm saying. I have a reason for doing this, it's all for the sake of experimenting with some of my more intriguing abilities.
I focus on Amy even as I interact with my system's UI and I activate my "Gacha" mechanic. In my mind's eye I can see a logo representing a capsule machine beginning to stir to life and spin some of the capsules containing various awards, and I think about two enormously powerful perks: "The Face" and "Silver Tongue".
These two charisma enhancing perks are incredibly valuable tools in my repertoire and I have yet to meaningfully use them. One of them, "Silver Tongue" is not as directly powerful as "The Face" but it offers me broad knowledge of psychology, enhances my charismatic intuition, and makes me incredibly attractive. The real powerhouse of a perk is "The Face". By focusing on people and thinking of something I want them to believe or persuade them to do I have a supernatural intuitive sense that allows me to know the best sort of argument I could make to achieve that goal. To test this I study Amy while wondering if there's any way for me to convince her to go on a date with me, and after a split second of thinking I begin to feel vague intuitive senses of what I could say and do that would make her see me as a potential romantic interest, and I know that doing that before I ask her out would guarantee success if I wanted her to go on a date with me.
I immediately shift tactics and try to see if I could persuade her to give me 100,000 dollars, and I am unsurprised when I do not gain any vague sensations about how to make that happen one way or another. "Worth a shot..." I tell myself, and if I could smile more I would. Both of these perks are strong, but I'm clever enough to recognize that they become even stronger when I add "Beautiful Mind" and "Well of Wisdom" to the mix. WoW is especially handy in a combination like this, since it allows me to pick and choose the most efficient route to my desired outcome. This is especially true if I mix it with my ability to pause time, since I can give myself breathing room and contemplate how to most skillfully word my arguments and present my positions.
The gacha machine, or some abstraction of one, in my head slows to a stop. When it does a symbol of a capsule pops out and I am delighted to see that I've won a mundane iPad like device, a handy thing I can use as a computer for the time being! This is quite handy, and I can see this particular mechanic becoming something life-saving in a moment of desperation with the right amount of luck. The decide immediately fills a slot in my inventory, and I make a mental note to pull it out and use it later.
I unpause time and over the course of the next few minutes I use my skills, mixing all of the aforementioned perks and functions of my gamer skills as Amy and I walk over to the cafeteria. It is only when we're sitting through the door into the cafeteria that I sense an opportunity to ask my friend something.
"Hey, do you want to try a soup I made? I like it but having a second opinion is always good." I remark, causing her eyes to brightly light up. I grin at her and we walk over to the same table we ate at yesterday. I hand her the small container I'm holding my soup in, and she looks at it. I see her inhale and watch as her eyes light up. We're the first of the people to arrive at our table so no one else sees this. The container I gave her also has some silverware which she uses to go ahead and take a sip of the soup. I am delighted when time freezes and I get a notification alerting me to the acquisition of a new class: that of a chef. I immediately equip it even as I click through the drawback that appears before me. This also confirms that at least in some cases what is needed for me to get a class is for me to do stuff in front of others or at least involve them in some way.
As time resumes I see Amy's face light up.
"This is delicious!" She states with a delighted and sincere grin. I light up as she tells me this and I lightly cheer. This is excellent news, and my acquisition of this class is very fascinating. When it comes to classes I have a unique ability to get them to "Prestige" once they reach a high enough level, and given my current build's focus on support, buffing, and healing, if I can master a class like that of a chef I can do a lot.
"I'm so happy you like it!" I exclaim, sincerely. It really does taste quite good, but my whole body is enhanced and I'm superhumanly sensitive to things like taste so there's no guarantee that what I taste will be what others taste. That said, cooking is an absolutely incredible skill so if I can master it... Well, I'll always be able to prove my worth in almost any situation involving other people. Cooking... is a cracked skill to have in real life.
Our friends join us and as they do Amy turns to them and hands one of the women the container. Mary looks at us quizzically and Amy pantomimes for her friend to try the soup. Mary's look of confusion only becomes more apparent, but she still dutifully does as she's been asked, using her own silverware to do so. Her eyes light up as well and I feel how much experience I have as a cook slowly increase, which brings a smug smile to my face.
"This is delicious! What is this?!" Mary asks, and I grin and point at me. She smiles, impressed, before handing it back to me.
"I made this soup last night. I liked it but I didn't know if I was going crazy or not." I remark, and that gets a laugh out of Amy.
"Well, if working at an office ever gets boring you could make a living as a chef. This is amazing!" She states, and I can hear the honesty in her voice. It's kind of nice how much she likes the stuff, and a part of me wouldn't mind making more food for her if she's gonna be this enthusiastic about what I give her to eat.
It's hard not for me not to beam at my companions in passive delight the whole time we're eating lunch. The lunchroom conversation is kept simple and we simply inform each other about upcoming plans and light gossip, all of which I've heard before thanks to my enhanced, and growing, senses. Super Sensory is a strong enough perk by default but because of my ability to expand every facet of myself, coupled with the universality of "Master of All" I am just passively growing in my ability to hear stuff. Seeing as I am uncapped I could see myself someday hearing every conversation in this building, almost certainly by the end of the year given how all of my growth is linked together and builds on each other.
Lunch comes and goes in a blur and in minutes I'm back in front of the computer. In front of the computer I'm a blur, my fingers strengthened by Lightning Quick and Speed Typist. I whittle away the hours diligently doing my job, distracting myself and minorly doing other things by making use of my dual trains of thought, and even when I overcome instances of "Buggy" every few minutes I still find myself grateful that I took the drawbacks I did. This work would be... less than fun otherwise. By the time my workday comes to an end and I find myself outside of the office I've filled out hundreds of forms and diligently pushed various skills of mine to new levels. Colleagues of mine are walking around me and also leaving the office. I casually pause time. making use of my pause ability again, and I begin to think of what to do and where to go next.
"I suppose now's as good a time as any to go and see about volunteering..." I eventually realize as I think about the various things I can do from here. I momentarily wonder where I should go to try and do that before I remember what I told Amy and the others yesterday about how I volunteered at a clinic. WIth Healer volunteering at a hospital would be good for me, even if I couldn't do as much good as I'd like too since I am not a doctor. I unpause time and smile as I reach into my pocket, use "Inventory" and retrieve my cellphone.
"Where is the nearest hospital?" I ask aloud, into the phone. Some of the people walking past me glance at me curiously and I smile sheepishly as my phone begins to tell me where to go. I begin to walk in the direction the phone indicates, happy to have a chance to begin to do some good.
The walk isn't terribly long. It turns out that the hospital is in a part of downtown that I didn't explore last night, and I reach it less than five minutes after I start walking, just in the opposite direction of where I was going before. The hospital isn't huge, which surprises me since I don't seem to be living in some small town but in a decently sized city. I walk into the main entrance and step into a large lobby where a decent amount of foot traffic seems to happen, judging from the footprints I can faintly see on the floor beneath me. I walk up to a receptionist desk and the man behind it doesn't bother looking up and instead taps the clipboard in front of him. I glance at it and laugh when I see that it's a standard questionnaire for people who are visiting a hospital for normal, health-related reasons. My reaction surprises the man, and to be fair it's definitely odd for someone in a hospital to laugh at the sight of a hospital questionnaire.
I am laughing at the questionnaire because it's amusing to think about the possibility of getting sick, I'm a gamer, and while normally that'd conjure images of nerds and geeks in my case it means that my health is protected. I have two very powerful perks/features that wildly mitigate the dangers of sicknesses: "Tough As Nails" which guarantees that it'd take something supernatural or almost supernatural to stand a chance of even slowing me down, and "Gamer Body". Gamer Body is interesting in this context since it gamifies negative conditions and allows me to, quite literally, sleep them off. Even something like losing a limb can be cured with a night of sleep thanks to my abilities which feels radically overpowered given how little it cost. I have other perks which further lower my odds of being negatively affected by sicknesses, such as "The Devil's Own Luck". I also have my magic, which includes spells that completely heal and purify the body, and would work on me just as readily as they'd work on other people.
"I'm actually here to learn how to volunteer? I'm new in town and I used to volunteer at a clinic in my home town so I wanted to see if I could volunteer here." I explain, which causes the guy to look up at me. When he does his eyes widen, and I smile awkwardly. I consider feigning ignorance, or perhaps innocence, but I know what's going on. He wasn't expecting me to look the way I look.
My new looks are something it is taking me a beat to get used to. I was only okay looking before, but now my looks are hyper idealized, and I am a conceptually handsome version of the very best I could have ever looked, and it is a bit jarring. It's more jarring for me, knowing that before I was an at best average-looking guy before coming to this world and gaining this new form. I allow the man a beat, before I clear my throat and the sound snaps him out of the daze he was in.
"Oh! Sorry, man, I just assumed you were sick. Umm... Yeah, let me give you a packet." The man says, before reaching under the desk in front of him. I smile lightly as he rummages around the interior of the space that separates us.
My powerful senses allow me to easily notice all sorts of stuff occurring around me. I can hear the vital processes in the bodies of the people closest to me, such as heartbeats and the smells of sweat, as well as other bodily fluids. Many of the people in this area of the hospital are sick, and truthfully if I could I'd heal them all.
One of my reasons for coming here today is to give myself a means by which I can help and heal people. This is, mildly, altruistic but more than anything else I want to master the power to heal people before I leave this setting. In the right setting, being a healer is absolutely a pivotal method of interacting with my environment and also getting allies, as well as staying alive.
The man eventually hands me a packet, along with a pen to use to fill out parts of it, and I smile at him as I take it. It is filled with information, including an application to fill out, and I thank him as I walk over to the waiting area and begin to fill it out. The questions are simple and ask for basic information about me. I fill it out, though a part of me is curious how this'll mesh with my drawbacks...
When I finish filling out the form I hand it to the man and he gratefully takes it. He explains that I'll be contacted by someone named "Ms. Jimenez" soon, and that she oversees the volunteer program. I delightedly thank him for that information and begin to head out of the hospital.
In minutes I'm part of the way home. I am a decently fast walker, though that's something I'd like to work on more in the days to come. The sun is quickly descending, and the moon is already visible in the night sky. I'm approaching the row of apartment buildings that include the building I live in. As I draw nearer and nearer to it I spot a lone homeless man sleeping next to one of the apartments. He is clearly asleep and my observation ability only confirms this. It also reveals that the man is sick, and when I glance at his hit points I see further confirmation of that, as he's down a few of them. I am walking towards him, and as I move I see a nice opportunity for me to try something.
I silently activate "Rogue", one of my more odd perks, and I feel my presence become much more subdued and difficult to notice. I approach the man, and I shut my eyes. As I walk towards him I allow myself to be guided by Super Sensory and only stop when I'm right in front of the man. I kneel and I focus on my spellbook icon, allowing me to see my list of spells. My senses allow me to be confident that the figure is still asleep when I gently move my hands so that they are in front of him. Time freezes as I gain a "Stealth" skill, and while time is frozen I swap my class and become a mage so I can gain valuable experience before I deactivate "Tutorial Sprite". I allow time to resume and smile as I trigger a spell for the first time, one of healing.
For me to activate the spell requires nothing more than for me to have enough magic points and an applicable target. This particular spell is my more advanced spell and it can work on all sorts of living targets. It is named "Intermediate heal" and the fact that I have it is a sign of one of my purchases; Healer. I feel my points of arcane energy be converted into sacred, restorative energy and I open my eyes in time to watch my hands begin to glow as energy leaves me and enters him. I look at his hit points and watch them begin to slowly increase even as I hit him with another instance of "Observe". I do so just in time to feel time freeze as new notifications appear in my mind's eye. One of the first notifications is that I have just earned experience for the "Mage" class, which becomes experience for everything thanks to Master of All, while another indicates that I've just unlocked a quest to become a healer! I study these notifications with a proud grin as this marks an important milestone in my journey. The fact that the class I want is locked behind a quest is interesting and I make a mental note to study the quest as I head home.
I unfreeze time, notice that the man is already visibly healthier, and turn to make my way back to my new home. It takes only about six minutes before I find myself stepping into my apartment. Now I can play with my new toy from earlier!
submitted by Sin-God to JumpChain [link] [comments]


2024.05.15 05:57 Ferloopa Abu hanifa and Hanafi school opinion on a dhimmis refusal to pay jizya question.

So i was reading this:: https://drive.google.com/file/d/1gxC7bO2kjCkDJkVWsAgRcp_i4rijzEua/view
On page 85 it says
Abul Husayn al-Quduri
“Whoever refuses to pay the Jizyah, kills a Muslim, insults the Prophet or has unlawful intercourse
with a Muslim woman, his contract has not been violated. The contract is not violated except when
he goes to dar al-harb, or they (dhimmis) overrun a place and wage war against us.”
and
Al-Marghinani
“If a Dhimmi refuses to pay the Jizyah, kills a Muslim, uses foul language for the Prophet, or has
unlawful intercourse with a Muslim woman, his covenant is not to be terminated... Al-Shafi’i says
that using foul language of the Prophet breaks the covenant, because if he was a Muslim his faith
would be annulled, likewise his assurance of safe-conduct is annulled for the contract of Dhimmah is
a substitute for belief. We argue that using bad language for the Prophet is an expression of
unbelief on his part and the unbelief associated with him does not break his covenant and the
recurring unbelief does not remove the assurance.”
note the author says : The Hanafis disagree with the Shafi’is on what breaks the covenant of security. [The document on
Blasphemy will look at the Hanafi position a bit more in detail, Summary: even though a
blaspheming Dhimmi’s covenant might not be “terminated” – he can still be executed]
But yet these same hanafi scholars says this
page 65
Al-Marghinani
Chapter: The Rules of Warfare:
“When the Muslims commence battle, and they have surrounded a city or a fort, they are to invite
the inhabitants to accept Islam, due to what is related by Ibn Abbas “that the Prophet did not
commence combat with a people without first inviting them to Islam.” He said: ‘If they respond
positively, they are to refrain from fighting them’, due to the attainment of the purpose, he said: “I
have been commanded to fight the people until they say there is no God but Allah”. ‘If they refuse,
they are to invite them to the payment of the Jizyah’, and this is what the Prophet ordered the
commanders of the armies to do for it is one of the consequences upon the conclusion of battle,
according to what the text has stated. This applies to those among them who are eligible to accept
the payment of the Jizyah. Those from whom the Jizyah is not accepted are the apostates or the
idol worshippers from among the Arabs, there is no benefit in inviting them to accept the Jizyah,
because only Islam is acceptable from them. Allah said: “Then shall ye fight, or they shall submit.
[Quran 48:16]””
https://shamela.ws/book/11820/500 Ar: Al-Hidaya (2/379), Eng: p. 501, Chapter 109 – The Rules of Warfare
فإن أبوا ذلك استعانوا باهلل عليهم وحاربوهم " لقوله عليه الصالة والسالم في حديث سليمان بن بريدة " فإن أبوا ذلك فادعهم "
إلى إعطاء الجزية إلى أن قال فإن أبوها فاستعن باهلل عليهم وقاتلهم " وألنه تعالى هو الناصر ألوليائه والمدمر على أعدائه
فيستعان به في كل األمور قال
“If they reject the invitation, they are to seek the help of Allah and engage them in combat, due to
the saying of the Prophet in the tradition of Sulayman ibn Buraydah, “If they reject this then invite
them to accept the Jizyah,” till he said, “if they refuse that, then seek the help of Allah against
them and engage them in combat.” The reason is that it is Allah, the Exalted, who helps His friends
and destroys His enemies, thus, His help is to be sought in all affairs.”
and
Abul Husayn al-Quduri
“When Muslims enter Dar al-Harb (land of war) and they lay siege to a city or to a fort, they invite
[the inhabitants] to Islam. If [the inhabitants] accept them, desist from fighting them, but if they
decline, call them to pay the Jizyah... It is not permitted to fight those whom the invitation of Islam
has not reached, except after (the Muslims) have invited them (to Islam). It is recommended to invite
66
those whom the invitation of Islam has [already] reached [before fighting them], but that is not
obligatory. If they refuse, seek the aid of Allah against them and wage war on them. They should fire
catapults at them and burn (their buildings and strategic positions). They should unleash water
against them and cut down their trees and destroy their crops. There is no objection in shooting them
(with arrows), even though there may be Muslim prisoners or traders amongst them. If they shield
themselves with children of the Muslims, or with prisoners, do not cease shooting at them. With the
shooting they target non-Muslims, not the Muslims.”
You see it's seems contradictory to me. So my question is under the hanafi school and abu hanifa, can a dhimmi refuse to pay the jizya and not be killled/or punished? Or is it like the other schools where if you refuse to pay you get rekt?
submitted by Ferloopa to CritiqueIslam [link] [comments]


2024.05.15 05:54 Ferloopa question on Abu hanifas And (hanafi's in general) view of a dhimmi's refusal to pay jizya

So i was reading this:: https://drive.google.com/file/d/1gxC7bO2kjCkDJkVWsAgRcp_i4rijzEua/view
On page 85 it says
Abul Husayn al-Quduri
“Whoever refuses to pay the Jizyah, kills a Muslim, insults the Prophet or has unlawful intercourse
with a Muslim woman, his contract has not been violated. The contract is not violated except when
he goes to dar al-harb, or they (dhimmis) overrun a place and wage war against us.”
and
Al-Marghinani
“If a Dhimmi refuses to pay the Jizyah, kills a Muslim, uses foul language for the Prophet, or has
unlawful intercourse with a Muslim woman, his covenant is not to be terminated... Al-Shafi’i says
that using foul language of the Prophet breaks the covenant, because if he was a Muslim his faith
would be annulled, likewise his assurance of safe-conduct is annulled for the contract of Dhimmah is
a substitute for belief. We argue that using bad language for the Prophet is an expression of
unbelief on his part and the unbelief associated with him does not break his covenant and the
recurring unbelief does not remove the assurance.”
note the author says : The Hanafis disagree with the Shafi’is on what breaks the covenant of security. [The document on
Blasphemy will look at the Hanafi position a bit more in detail, Summary: even though a
blaspheming Dhimmi’s covenant might not be “terminated” – he can still be executed]
But yet these same hanafi scholars says this
page 65
Al-Marghinani
Chapter: The Rules of Warfare:
“When the Muslims commence battle, and they have surrounded a city or a fort, they are to invite
the inhabitants to accept Islam, due to what is related by Ibn Abbas “that the Prophet did not
commence combat with a people without first inviting them to Islam.” He said: ‘If they respond
positively, they are to refrain from fighting them’, due to the attainment of the purpose, he said: “I
have been commanded to fight the people until they say there is no God but Allah”. ‘If they refuse,
they are to invite them to the payment of the Jizyah’, and this is what the Prophet ordered the
commanders of the armies to do for it is one of the consequences upon the conclusion of battle,
according to what the text has stated. This applies to those among them who are eligible to accept
the payment of the Jizyah. Those from whom the Jizyah is not accepted are the apostates or the
idol worshippers from among the Arabs, there is no benefit in inviting them to accept the Jizyah,
because only Islam is acceptable from them. Allah said: “Then shall ye fight, or they shall submit.
[Quran 48:16]””
https://shamela.ws/book/11820/500 Ar: Al-Hidaya (2/379), Eng: p. 501, Chapter 109 – The Rules of Warfare
فإن أبوا ذلك استعانوا باهلل عليهم وحاربوهم " لقوله عليه الصالة والسالم في حديث سليمان بن بريدة " فإن أبوا ذلك فادعهم "
إلى إعطاء الجزية إلى أن قال فإن أبوها فاستعن باهلل عليهم وقاتلهم " وألنه تعالى هو الناصر ألوليائه والمدمر على أعدائه
فيستعان به في كل األمور قال
“If they reject the invitation, they are to seek the help of Allah and engage them in combat, due to
the saying of the Prophet in the tradition of Sulayman ibn Buraydah, “If they reject this then invite
them to accept the Jizyah,” till he said, “if they refuse that, then seek the help of Allah against
them and engage them in combat.” The reason is that it is Allah, the Exalted, who helps His friends
and destroys His enemies, thus, His help is to be sought in all affairs.”
and
Abul Husayn al-Quduri
“When Muslims enter Dar al-Harb (land of war) and they lay siege to a city or to a fort, they invite
[the inhabitants] to Islam. If [the inhabitants] accept them, desist from fighting them, but if they
decline, call them to pay the Jizyah... It is not permitted to fight those whom the invitation of Islam
has not reached, except after (the Muslims) have invited them (to Islam). It is recommended to invite
66
those whom the invitation of Islam has [already] reached [before fighting them], but that is not
obligatory. If they refuse, seek the aid of Allah against them and wage war on them. They should fire
catapults at them and burn (their buildings and strategic positions). They should unleash water
against them and cut down their trees and destroy their crops. There is no objection in shooting them
(with arrows), even though there may be Muslim prisoners or traders amongst them. If they shield
themselves with children of the Muslims, or with prisoners, do not cease shooting at them. With the
shooting they target non-Muslims, not the Muslims.”
You see it's seems contradictory to me. So my question is under the hanafi school and abu hanifa, can a dhimmi refuse to pay the jizya and not be killled/or punished? Or is it like the other schools where if you refuse to pay you get rekt?
submitted by Ferloopa to exmuslim [link] [comments]


2024.05.15 04:48 Myst867 Harmony Summertime Madness Prompt Spotlight! ~ 💖Harry and Hermione Fall through the Veil

Hermione and Harry fall into the Veil by Anonymous
Summary
Harry and Hermione fall into the veil and start popping up in time. This can be just going back to their own time or their parents or somewhere further back.
Love fall through the veil plotlines as they all tend to be very wildly AU and imaginative! This one was submitted for the Harmony Summertime Madness Fest which has both Claiming and Posting open! Works are not due until July so you have plenty of time if you choose to participate!
One of my favorite fall through the veil fics is Rouch's Through the Veil, although this prompt is focused on time travel! (a favorite trope ❤️❤️❤️)
Here's a drabble for fun based on this prompt! Maybe someone will decide to take up the challenge and write it out completely! ~~~~~~~~~~~~~~~~~~~~~~~~~
Hermione stumbled towards the screaming and snapping sound of spells as she clutched her side. Every movement sent a dull throb throughout her entire body from where Dolohov’s spell had hit her. She ignored the pain with a single-minded focus of finding and making sure one person was okay. The person she was determined to keep alive no matter how many times he ran straight into danger.
Perhaps that’s why she was the only one who reacted fast enough when disaster stuck. In a large open room, dozens of fights were going on, but none as flashy and vicious as between Sirius and his cousin Bellatrix Lestrange. Sirius laughed as he fought his cousin, taunting her as they exchanged mortal curses. Sirius’ entire attention was on his dangerous and cousin and he didn’t seem to notice he was getting too close to an ominous stone arch in the center of the room. A veil drifted from the arch on a phantom wind-like ghostly fingers reaching out for those closest.
It all happened in slow motion. Bellatrix screeched in fury at Sirius’ latest taunt and snapped out a spell swifter than Sirius expected. He tried to dodge the jagged red curse, but he stumbled, and his arms pinwheeled as he tried to keep his balance and not fall backward through the arch. The veil flared hungrily as if sensing Sirius’ demise.
Harry ran forward, determination in every line of his body as he arrowed toward his godfather. He was going for Sirius. Hermione didn’t yell; she didn’t try to warn anyone. Instead, she ran as fast as she could to save Harry. To save both of them if she was lucky enough.
But she wasn’t the only one trying to save their best friend.
Harry latched on Sirius, yanking him forward just as Remus crashed into his back the momentum propelling Harry into the stone arch as suddenly he and Sirius switched. Hermione gasped as she saw the veil too close to Harry, the gossamer cloth brushing over his face, and stretched out her arm grasping the back of Harry’s shirt to try to haul him back, but he was too heavy.
With a whisper of sound, Harry and Hermione were pulled through while Remus and Sirius crashed backward onto the floor in front of the stone arch.
On the other side Hermione felt weightless, and it was hard to see as if a dense fog covered everything. The only thing she knew was that she had the fabric of Harry’s shirt grasped tight. Whispers in familiar voices echoed around her, too low to make out what they said.
She tried to yell or talk to Harry, but she wasn’t able to make a sound. A part of her wondered if she was dead or dying. It certainly didn’t feel as she thought death would. Would her hand still ache from her grip on Harry’s shirt if she was dead?
Time didn’t have any meaning. The fog could have lasted only seconds or could have lasted days. Hermione only had one point of reference, one sensation. Her hold on Harry.
An analytical part of her thought it was the only thing she could affect and so maybe she should let go and see what happened. But no. That was simply something she was never going to do.
So the stasis held, the whispers washing over her, floating in the grey fog.
Until…
But no…
Was that something different?
Was that change?
The whispers had sharpened. The fog had darkened, and the weightlessness was leaving her.
Her stomach somersaulted and suddenly she realized she was falling. She yanked with all her might on the shirt fabric she still had clutched in her hand and grunted when she slammed into something hard.
“Hermione!” someone was patting her face gently. “Hermione wake up.”
She woke up and groaned, rolling over and clutching her hand to her stomach. It felt like her fingers were broken. They ached so badly. Someone pushed at her insistently, talking and trying to grab at her hand.
“Shhh, shhh, I know it hurts. I have some dittany still in my pocket from Umbridge.”
At that familiar voice, she opened her eyes to see Harry above her, looking at her worriedly. “Harry? Harry!” She surged up, throwing her arms around him and squeezing him tightly. “You’re okay!”
“I was a bit more worried about you, actually.” He said in a slightly strained voice from her chokehold, lightly patting her arms to get her to let go.
Hermione let go abruptly, looking around for the first time, noticing they were in an unfamiliar bedroom. “Where are we?”
“I don’t know. I just woke up here, and you were next to me holding my shirt.”
“We fell into that veil, I think,” Hermione said quietly.
Harry opened his mouth to reply but abruptly shut it as they heard voices approaching the closed door to the bedroom. Standing, he swiftly pulled Hermione to her feet, stepping in front of her as they both watched the bedroom door tensely. “Do you still have your wand?”
Hermione patted her pockets for a frantic second before locating her wand. Thank god for tethering charms. “Yes.”
“It doesn’t make sense. They would have been stupid enough to leave us with our wands if they meant us harm, but we need to get back to find out what happened to everyone.”
“Yes,” she repeated, agreeing as her hand tightened on her wand with only a slight ache after the dittany.
The bedroom door opened slowly, and they heard the humming of a lullaby first. A red-haired woman entered carrying an infant that was so small it must have been only hours old. “There, there now, love. I’m sure daddy is going to smush that silly old dog for laughing too loud and frightening you.”
Harry gasped, stumbling back into Hermione and squishing her against the wall.
“Wha–” Hermione’s question was choked off as the woman’s head snapped up, her wand appearing and pointing straight at them. It was the woman’s eyes that caught her. They were the same shade of green as Harry’s eyes.
The woman, however, had no such hesitation. Her spells snapped out lightning quick, disarming them and tying them up neatly with an incarcerous. She didn’t take her eyes off them as she raised her voice, yelling, “James! Sirius!”

submitted by Myst867 to HermioneAndHarry [link] [comments]


2024.05.15 04:08 Mandragoraune A Recommendation With Excitement and Artis-Tree

In the aftermath of a tiring final exam week, I found myself craving the sweet release of the written word. I mindlessly scrolled through my endless bookmarks of initially too-sparse series and an alliterative title caught my tired eye.
Downtown Druid.
It's catchy. And I like druids. So I gave it a once over to remind myself why it caught my eye initially and soon enough found myself clicking on the first chapter. And soon enough I also found myself caught up to the latest and in desperate need for more.
There are a lot of reasons to read a book, be it elegant prose, calculated intricate plots, or immense well-crafted worlds. But for this one the reason couldn't be more simple. It's fun. So absolutely fun. There's a good balance of comedy, action, and even mystery. Besides that, the contrast between a cutthroat thief and peaceful hippie nature powers is just inherently hilarious to me.
But even more interesting is the way our main character takes those hippie nature powers and reminds us that nature is not kind and peaceful by any means. She is a savage, resourceful beast whose domain extends everywhere life breathes. In many cases this domain reaches into deciduous, dappled sunlight forests. But Dantes shows us its roots can also take hold in the moss-filled alleys and gutters of a city or the dank underground of a dilapidated prison.
You will find spite, vengeance, blood, and cunning in equal measure in this story. As well as a sprinkle of the compassion that a street rat can afford.
And when you've wiped the blood out of your eyes, you'll realize you want to keep watching.
Go and read it and I'm sure you'll have fun like I did.
submitted by Mandragoraune to ProgressionFantasy [link] [comments]


2024.05.15 03:56 TheWaywardKid A dissertation on why Rocket Racing should borrow the power-up mechanics from 2010's "Blur" SPECIFICALLY

A dissertation on why Rocket Racing should borrow the power-up mechanics from 2010's

https://preview.redd.it/lpmsx1b6yh0d1.png?width=1273&format=png&auto=webp&s=b48f495ed4ba6d83bd5cdd1f65512d17c5eb9ca3
[TL;DR – Rocket Racing's physics are neither meaty enough nor predictable enough for most hardcore racing fans, but its gameplay loop is too predictable to keep the attention of casual players. Blur's balanced approach to power-ups adds enough chaos and variety to capture the wider casual market while still being skillful enough to not feel like victory is arbitrary.]
Hello worldwide web, and thank you for attending my “clearly should touch grass” TED Talk regarding Rocket Racing, power-ups, and you! Please note that the idea of adding power-ups is intended as an additional mode rather than replacing what we have.
Chaos vs Predictability An important game design principle is the idea of the balance between skill and luck. The more predictable the game, the more you feel like your decisions matter. Too much predictability, however, can either make it feel like the game is playing itself or that the victor was already decided. Chaos can add a bit of excitement and pizzazz to a game, making each match feel unique while giving the impression that anyone has a chance. Conversely, too much chaos makes victory seem entirely random. In general, “hardcore” players tend to lean toward predictability while “casual” players lean toward chaos.
Rocket Racing's Problem Rocket Racing's gameplay, on a basic level, is a blast! Controls are slick, speeds are high, and its loose physics feel so utterly unhinged they provide a sense of exhilaration! So what gives? Why does it struggle to find an audience? I'd argue it's because its physics are unappealing to most hardcore racing players, but its predictable matches quickly wear thin for everybody else. For the hardcore, the arcade-y mechanics don't have enough “meat” to dig into (such as car parts, stats, road conditions, etc) and you never know when the game's physics are simply going to give you the middle finger and ruin a perfectly good run. For the casual, every single race relies on perfecting a single optimal route and utilizing obscure tech, while any variance in gameplay simply becomes a mistake that could cost you a match. (Jackrabbit's infamous shortcut is the perfect example: You either know the unintended route and nail it, or you lose.) When there's one right way to do a map, a map gets stale incredibly quickly. No number of new tracks will fix either of these intrinsic issues for either player-base.
Blur's Powers I won't deny that Blur had its own wide array of issues reaching even to its launch date, but in my opinion it had the single best power-up system of any racer. In Blur you can see what power you are going to pick up, and it remains that power at that location during the entire match. The spawn locations are always the same, but (except for rare locations here and there) what powers appear there are randomized between matches. Players can hold and choose between three items at a time, and can even see what others have. There is a healthbar that resets the player when destroyed, as well as a power that heals when used. The powers are balanced to be counterable by the other powers. The offensive powers have varying levels of damage, ease of countering, and amount they slow/swerve opponents. Blur's “blue shell” sends multiple columns of lightning ahead of the frontrunners to dodge, acting precisely like the glowing hazards already present in Rocket Racing when hit. (These hazards stack further and further ahead if multiple copies of the item are used.)
Why Add Them One of the biggest things Fortnite's “main” mode does so successfully is how it balances the fun of casual chaos with the skill ceiling of predictability, and it is a balance that Rocket Racing sorely lacks. Blur's visible powers – as well as the ability to hold 3 - allow players to strategize what items they think they need given the situation. Their careful balance means that those choices actually matter. Their predictability allows attentive players to know where to look during subsequent laps. Even in the case of the “blue shell”, it affects all frontrunners equally in a way that will slow them down but not outright steal their hard-fought progress. The healthbar allows power-ups to have other adverse effects besides immediately killing a players' momentum (killing momentum would be downright cheap in large sections of the maps); further, the healthbar forces players to think defensively rather than always take the fastest option possible. On the “casual/chaotic” side of things, powers would make each lineup of racers more unpredictable in their actions. The visible placement of powers would also give players more reason to explore other routes through levels rather than focus on the single fastest. The randomization of that placement would further aid in making each race feel more unique, immediately getting a ton more mileage out of every level. (Perhaps a nitro boost is on a route you normally wouldn't take, or you desperately need to heal.) This added chaos would also go a long way in making Rocket Racing's unhinged physics seem less problematic; suddenly careening off into the sunset just seems more acceptable in a race full of explosions and mayhem than it does in a highly technical race.
In summary: Blur's powers would add the variety that a wider audience craves while still being predictable enough to keep Rocket Racing more “skill-based” than a typical kart racer.
submitted by TheWaywardKid to RocketRacing [link] [comments]


2024.05.15 03:25 ghostanchor7 [PI] If destruction be our lot, we ourselves must be its author and finisher. As a nation of free men, we will live forever, or die by our own hand.

The voices mingled around me. Some loud, some soft, some weeping while others waited in stoic silence. The lodge anxiously waiting as the last rays of sunlight flit through the bay window. The wall of stacked cars and stone lights up like fairy lights upon a wall, revealing the weaknesses of our fragile defenses. And beyond the glass stood thousands of faces, watching the last rays of light sink beyond the horizon, beyond the walls that we called hope.
The room grew quiet. A whimper was stifled from the wall as the sun gave way to the stars. Their light poking holes in the sky like the sun had revealed our defenses flaws. A flask popped open followed by several large gulps. I can't fault you. The sword on my back grows warm and her hand touches my arm. Her long, blonde braid falls past her shoulder as she turns to me. To look at me and see me. Gosh, how can she know me so well. Her hand slides down my arm and into my shaking hand.
She brings it to her lips and tenderly kisses my knuckles, even the sunken ones. "The sun has surrendered," and pulls my hand to her chest, "you are now the light that must lead us, my love."
Her fingers interlace with mine, stealing the tremble hidden upon their tips with a squeeze. That tremble climbing up my arm to escape out of my lungs at my next breath. "We can only be hammered for so long before we have to be quenched, I guess." A small, but playful smile breaks her somber face. She pulls me closer to her and presses her forehead to mine. In that small moment, the heat of her breath, the scent of her; from the moment she held me and handed me the star blade to now, she has been my light.
A small and stifled sob escapes her lips, for as she has by my beacon, I have tried to be her anchor. In our journey these last years, she has loved and feared, celebrated and cried, and we have grown. "You must be light that leads us." Her tears stain the dark wood at our feet and the tremble in her body transfers to me in at the touch of our skin.
"I must and I will." Raising her hands to my lips, returning the tender kiss she gave to me.
Turning to face the table before me, only a few are looking at what had been a private moment between her and I. The rest continue to look to where the light once had been. The heat on my back beckoned me, telling me what to do. To touch the pommel of the sword like the Forever King had done before. It was swift, but the rush of power flooded me at the embrace of my palm around the hammered piece of metal.
"So the night comes and we are like fresh pieces of paper watching spilt ink spread before us."
Eyes turn to me. Hone in on me. While still holding her hand, I turn to the west and the setting sun.
"This night, this darkness has had a long time coming and now we finally face it." Pointing at the last rays of sunlight that fade into twilight. In those last remnants of light, I can see the heads of thousands look around. Some in fear and some in confusion. The power continues to flood my body and I let go of the pommel of my sword.
Marching away from the table and to the wooden door of the lodge, my voice carries. "This story that has held us in our youth, in our entertainment, has now filled our very lives." The door glides open and I stride out, marching towards the eastern wall. A few eyes around the lodge turn towards me. My arms shake themselves out of habit, releasing tension stored within.
"Now we write the last chapters of this very war," the growl surprises me, as people step aside to let me through. There are few faces that I recognize, but the ones that I do now recognize the position I hold. The star blade upon my back now emitting a soft glow. "One more story to add to the eternal narrative that is sung among the stars."
More eyes, more faces turn to me as my voice reaches out to the gathered forces within our last bastion. My path is set and made clear in the divide of the people around me. Leading me towards the wall; towards the erected tower with an emerald, green flag and shining white sword flying in the wind above it.
"So let out story be a ballad, instead of paper waiting for someone else to write upon." The sky grows ever darker, and the twilight that normally sits around quickly is swallowed up by the oncoming night. Someone rings a bell, the warning bell. A haunting gong that sends shivers up and down my spine. They're here. Panicked voices fills the edges of the field as the chiming rings across the fortress. Men and woman rush to the walls, some armed with modern weaponry. Others with forged ones taking positions up along the wall.
Each step I take closer to the wall, my voice gets a little louder. "Let us sing, let us sing the song of the free." The bell chimes and my footfalls sound like a drum in my ears. "Let us shout, let us shout the darkness, make it fear our coming death." I move and pull up someone who is kneeling on the ground, tears coating their cheeks.
"Arise, Arise!" My fist bangs upon my chest.
Marching up the crude steps into the tower, my fist hammers the wall to the beat of my heart. The stone walls echoing with my voice within but reverberating across the field outside. "If destruction be our lot, we ourselves must be its author and finisher."
The glow from my sword spreads out from around me, slowly lighting up the tower. And as I march out atop of the stone building, I gaze out towards the wave of darkness rushing towards us from the west. I can hear the snarls and roars of the curse frothing towards us. The voice of darkness speaking its inky touch across the barren landscape beyond the walls not a few minutes away.
"So let this ballad be our last ballad that we spin." I reach for the hilt of my sword and look down at the forces defending the wall. There gaze is brief but I their eyes, and their fear. But I also see their hope. "As free men, as free woman," turning to face the forces spread out below in the fortress field before me. "By our song, we will live forever!" I rip the star blade from the half-sheath on my back. "Or die by our own hand." The light beams out towards the heavens above as my words echo across the land.
The roar spreads like fire, chasing away the shadow of fear. Spear and sword slap against shields, cracking rumbling among the men and woman. Some beat upon the stone and steal around them while others beat their chest. A vicious cry of defiance, a thunderous song echoing in my heart and ears as I turned to face the darkness.
And she was there. Right behind me as I turned to face the forces marching toward us. Her hands glowing in radiance as her spells weaved around us, casting down pillars of light spread out across the wall. I raise my sword high and can feel the air around me turn static. Darkness now clashes with the light as the hordes of the enemy crash and climb upon the wall. "Our story, our ballad, shall forever sing among the stars." Guns and artillery begin to fire. "But we are the authors of light!"
With a swing of my sword, bolts of lightning fire down from gathered clouds in the sky at the base of the wall.
~~~~~
Original Prompt by u/George_WL_
**Edits: Corrected minor gramatical errors**
submitted by ghostanchor7 to WritingPrompts [link] [comments]


2024.05.15 03:02 wtfwafflezor (Selling) 550 Titles Planet of the Apes 1-3 iTunes 4K $10 Godzilla: King Of The Monsters 4K $4

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
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65 (2023) (MA/4K) $6.75 (MA/HD) $5
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Equalizer 3 (2023) (MA/HD) $5.75
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.25 (GP/HD) $2.75
Everything Everywhere All at Once (2022) (Vudu/4K) $6.50
Evil Dead (2013) (MA/4K) $6.50
Evil Dead Rise (2023) (MA/4K) $6.75 (MA/HD) $5
Exorcist: Believer (2023) (MA/4K) $7.50 (MA/HD) $6.50
Expendables 1-3 (Vudu/4K) $15 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $6.75 (MA/HD) $4.75
Fabelmans (2022) (MA/HD) $5.50
Fall (2022) (iTunes/4K) (Vudu/HD) $6
Fantasia (1940) (MA/HD) $6.50 (GP/HD) $5
Fantasia 2000 (2000) (MA/HD) $6.50 (GP/HD) $5
Fast & Furious Collection 1-10 (MA/4K) $28
Fast & Furious Collection 1-8 (MA/4K) $23 1-9 (MA/HD) $10
Fast X (2023) (MA/4K) $6.50 (MA/HD) $5.50
Father Stu (2022) (MA/HD) $5.25
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.50
Fault in Our Stars (2014) (MA/HD) $1.50
Fifty Shades of Grey + Unrated (2015) (MA/4K) $5.25 Unrated (MA/4K) $4.75
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.75
Five Feet Apart (2019) (Vudu/HD) (iTunes/4K) $3
Five Nights at Freddy's (2023) (MA/HD) $6.50
Flash, The (2023) (MA/4K) $6.75 (MA/HD) $5
Flatliners (2017) (MA/HD) $4.25
Forever Purge (2021) (MA/4K) $6.50 (MA/HD) $5.50
Fruitvale Station (2014) (Vudu/HD) $3.75
Fury (2014) (MA/4K) $6.25 (MA/HD) $3.25
Future World (2018) (Vudu/HD) $4
Gamer (2009) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $5.50
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5.25
Garfield (2004) (MA/HD) $6.50
Gate, The (1987) (Vudu/SD) $3.75
Gemini Man (2019) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $2.25
Ghostbusters (1984) (MA/4K) $7 (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $2.25
Ghostbusters: Afterlife (2021) (MA/HD) $3.50
Gifted (2017) (MA/HD) $4.50
Girl on the Train (2016) (iTunes/4K) $2 (MA/HD) $2.25
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Glory (1989) (MA/4K) $6.50
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Godzilla: King Of The Monsters (2019) (MA/4K) $4
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.50
Grace Unplugged (2013) (Vudu/HD) $5.25
Gran Turismo (2023) (MA/4K) $6.50 (MA/HD) $5.50
Grand Budapest Hotel (2014) (MA/HD) $3.75
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Gremlins (1984) (MA/4K) $4
Grey, The (2012) (MA/HD) (iTunes/HD) $3.50
Groundhog Day (1993) (MA/4K) $6.50
Grown Ups 2 (2013) (MA/HD) $5
Grudge (2020) (MA/HD) $6.50
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Hands of Stone (2016) (Vudu/HD) $3.50
Happy Death Day 2U (2019) (MA/4K) $6.50 (MA/HD) $6
Harriet (2019) (MA/HD) $4.25
Hateful Eight (2015) (Vudu/HD) $2
Heaven is for Real (2014) (MA/HD) $2.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hitman (Unrated) (2007) (MA/HD) $6
Hitman's Bodyguard (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $4.25
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.50
Holiday Inn (1942) (MA/HD) (iTunes/HD) $3.75
Holiday, The (2006) (MA/4K) $6.50
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Home Alone Collection 1-2 (MA/HD) $6.50
Hook (1991) (MA/4K) $6.50
Hop (2011) (MA/HD) (iTunes/HD) $3
Hope Springs (2012) (MA/HD) $2.25
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $5
Hotel Transylvania Collection 1-3 (MA/HD) $16
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of Gucci (2021) (iTunes/4K) $5
How High (2001) (MA/HD) $6.50
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50
Hundred-Foot Journey (2014) (MA/HD) $5.50 (GP/HD) $4
Hunger Games Collection 1-4 (Vudu/HD) $6
I, Tonya (2017) (MA/HD) $5
Ice Age (2002) (MA/HD) $4.25
Ice Age Collection 1-5 (MA/SD) $16
Identity Thief (2013) (iTunes/HD) Ports to MA $3.50
If Beale Street Could Talk (2018) (MA/HD) $5.25
If I Stay (2014) (iTunes/4K) (Vudu/HD) $5.75
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.50
Incredibles (2004) (iTunes/4K) $6 (GP/HD) $4.50
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones and the Dial of Destiny (2023) (MA/HD) $6
Indiana Jones Collection 1-4 (Vudu/4K) $24 (iTunes/4K) (Vudu/HD) $20
Inferno (2016) (MA/HD) $3
Insidious: The Last Key (2018) (MA/HD) $5.50
Insidious: The Red Door (2023) (MA/HD) $5.25
Instructions Not Included (2013) (Vudu/HD) $3.75
Interstellar (2014) (Vudu/4K) (iTunes/4K) $5.75 (Vudu/HD) $3.75
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Iron Man 1-3 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 3 (2013) (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Isle of Dogs (2018) (MA/HD) $5.50
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $2.75
Jason X (2001) (MA/HD) $6
Jaws (1975) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.50
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jerry Maguire (1996) (MA/4K) $6.50
Jigsaw (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $2
Jingle All the Way (1996) (MA/HD) $6
John Wick Collection 1-3 (Vudu/4K) $16 (iTunes/4K) $14.50 (Vudu/HD) $8
Jojo Rabbit (2019) (MA/4K) $7.50
Jumanji (1995) (MA/4K) $6.50
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7
Jungle Book 2 (2003) (MA/HD) $6.50
Jurassic World Collection 1-5 (iTunes/4K) $17.50 (MA/HD) $8.50
Jurassic World Collection 1-6 (MA/HD) $11
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.25 (MA/HD) $3.75
Justice League Dark: Apokolips War (2020) (MA/4K) $4
Justice League: War World (2023) (MA/HD) $5.50
Kandahar (2023) (MA/4K) $7
Karate Kid (1984) (MA/4K) $6.50
Kick-Ass (2010) (Vudu/4K) (iTunes/4K) $5.25
Kicks (2016) (iTunes/HD) Ports to MA $4.50
Kidnap (2017) (MA/HD) (iTunes/HD) $2.75
Kimi (2022) (MA/4K) $6.75
Kin (2018) (Vudu/4K) (iTunes/4K) $5.50
Krampus (2015) (iTunes/HD) Ports to MA $4.75
Kung Fu Panda 3 (2016) (MA/HD) $3
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Labor Day (2013) (Vudu/HD) (iTunes/HD) $4.50
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Duel, The (2021) (MA/HD) $5.25 (GP/HD) $4
Last Voyage of the Demeter (2023) (MA/4K) $7.50 (MA/HD) $7
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Lawrence of Arabia (Restored Version) (1962) (MA/HD) $5
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3
Leon: The Professional (Extended Cut) (1994) (MA/4K) $6.50
Life (2017) (MA/4K) $6.50 (MA/HD) $2.50
Lighthouse (Vudu/HD) $6
Lightyear (2022) (MA/4K) $4.75 (MA/HD) $2.50 (GP/HD) $1.75
Lilo & Stitch (2002) & Stitch Has a Glitch (2005) (MA/HD) $9.50 (GP/HD) $5.50
Lion King (1994) (MA/4K) $7 (MA/HD) $4.50 (GP/HD) $2.75
Lion King 2: Simba's Pride (1998) (MA/HD) $6.25
Little Monsters (1989) (Vudu/HD) $5.50
Little Women (2019) (MA/HD) $5.50
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $5.50
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.25 (iTunes/4K) $2 (MA/HD) $1.50
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.25
Looper (2012) (MA/HD) $2.75
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lost City, The (2022) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $5
Love, Simon (2018) (MA/HD) $2.75
Lyle, Lyle, Crocodile (2022) (MA/HD) $4.25
M3GAN + Unrated (2023) (MA/HD) $5.50
Ma (2019) (MA/4K) $6.50 (MA/HD) $5
Madagascar Collection 1-4 (MA/HD) $15
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $3.25
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.50
Marksman, The (2021) (MA/HD) $5
Marlowe (2023) (MA/HD) $6.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7 (iTunes/4K) (MA/HD) $3
Mary Queen of Scots (2018) (MA/HD) $6
Maze Runner Collection 1-3 (MA/HD) $14.50
McFarland, USA (2015) (MA/HD) $6 (GP/HD) $4.50
Meg 2: The Trench (2023) (MA/4K) $6.50 (MA/HD) $5
Meg Collection 1-2 (MA/HD) $8.50
Memory (2022) (MA/HD) $3.75
Men (2022) (Vudu/HD) $5
Men in Black (1997) (MA/4K) $6.50
Men in Black Collection 1-3 (MA/HD) $14.50
Mickey & Friends 10 Classic Shorts - Volume 2 (2023) (MA/HD) $6.25 (GP/HD) $5
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.25 (GP/HD) $3.75
Midnight Meat Train (Unrated Director's Cut) (2008) (Vudu/HD) $5
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $3.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $7.25
Minions: The Rise of Gru (2022) (MA/4K) $6.50 (MA/HD) $5
Miss Peregrine’s Home for Peculiar Children (2015) (iTunes/4K) (MA/HD) $2
Mission: Impossible – Dead Reckoning Part One (Vudu/HD) (iTunes/4K) $7
Mission: Impossible Collection 1-6 (iTunes/4K) $20 (Vudu/HD) $18
Mitchells Vs. The Machines (2021) (MA/HD) $4.25
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4
Monster's Ball (2001) (Vudu/HD) $6
Monty Python's The Meaning of Life (1983) (MA/4K) $6.75
Moonfall (2022) (Vudu/4K) (iTunes/4K) $4.75
Morbius (2022) (MA/4K) $5 (MA/HD) $3
Mortal Kombat Legends: Cage Match (2023) (MA/4K) $6.75 (MA/HD) $5.50
Mortal Kombat Legends: Scorpion's Revenge (2020) (MA/4K) $4
Mud (2013) (Vudu/HD) (iTunes/HD) $3
Mulan 2 (2005) (MA/HD) $3.75
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Girl (1991) & 2 (1994) (MA/SD) $6.50
Natural, The (1984) (MA/4K) $6
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
News of the World (2020) (MA/HD) $3.50
Night at the Museum 3-Movie (MA/HD) $11.50 (MA/SD) $8
Night Before (2015) (MA/HD) $4.50
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
No Country For Old Men (2007) (Vudu/HD) $5.50
No Hard Feelings (2023) (MA/HD) $5.50
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $9
Northman (2022) (MA/4K) $6.75 (MA/HD) $3.75
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nun 2 (2023) (MA/HD) $6
Nutcracker and the Four Realms (2018) (MA/4K) $5.75 (MA/HD) $3
Oliver! (1968) (MA/4K) $6.50
Olympus Has Fallen (2013) (MA/HD) $5
Operation Fortune: Ruse de Guerre (2023) (Vudu/4K) $7
Oppenheimer (2023) (MA/HD) $7
Other Guys, The (2010) (MA/4K) $6.50
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Outfit (2022) (MA/HD) $7
Over the Hedge (2006) (MA/HD) $6.50
Overboard (2016) (Vudu/HD) (iTunes/HD) $5.50
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7 (MA/HD) $4.25
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3
ParaNorman (2012) (iTunes/HD) $5
Paul (2011) (iTunes/HD) Ports to MA $4.25
Paul Blart: Mall Cop 2 (2015) (MA/HD) $3.75
PAW Patrol: The Mighty Movie (2023) (Vudu/HD) (iTunes/4K) $6.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $5.25
Percy Jackson & the Olympians: The Lightning Thief (2010) (MA/HD) $6.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $7.50
Peter Rabbit 2 (2021) (MA/HD) $4
Philadelphia (1993) (MA/4K) $6.50
Philadelphia (1993) (MA/4K) $8
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Pixels (2015) (MA/HD) $5.50
Plane (2023) (Vudu/4K) (iTunes/4K) $6.50
Planes, Trains and Automobiles (1987) (Vudu/HD) (iTunes/4K) $5
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $10
Pocahontas (1995) (MA/HD) $6.25
Poms (2019) (iTunes/HD) $2.50
Pope's Exorcist (2023) (MA/HD) $5.75
Power Rangers (2017) (iTunes/4K) $3 (Vudu/HD) $2.50
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.50
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6.50
Pride and Prejudice and Zombies (2016) (MA/HD) $6
Prince of Egypt (2002) (MA/HD) $5.50
Proud Mary (2018) (MA/HD) $4
Psycho (1960) (MA/HD) $4.50
Purge, The (2013) (iTunes/4K) (MA/HD) $2.75
Puss in Boots (2011) (MA/4K) $6.50 (MA/HD) $5.50
Raid Collection 1-2 (MA/HD) $11.50
Rambo Collection 1-5 (Vudu/HD) $12.50
Rambo: First Blood Part II (1985) (iTunes/4K) (Vudu/HD) $5.50
Ratatouille (2007) (MA/HD) (iTunes/4K) $7.50
Red (2010) (Vudu/4K) (iTunes/4K) $6.25
Red Dawn (2012) (Vudu/HD) $5.25 (iTunes/SD) $2
Red Sparrow (2018) (MA/HD) $4
Red Violin, The (1998) (Vudu/HD) $5
Replicas (2019) (Vudu/4K) $5
Reservoir Dogs (1992) (Vudu/4K) (iTunes/4K) $5
Riddick Collection 1-3 (Unrated) (MA/HD) $13.50
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Risen (2016) (MA/HD) $4.50
Room (2015) (Vudu/HD) $4.25
Rudy (Director's Cut) (1993) (MA/4K) $6.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.50
Runner Runner (2013) (MA/HD) $3.25
Saint Maud (2020) (Vudu/HD) $6
Same Kind of Different as Me (2017) (Vudu/HD) (iTunes/HD) $2
Saw (2004) (Vudu/4K) (iTunes/4K) $5.25
Saw Collection 1-7 (Vudu/HD) $9.75
Scarface (1983) (iTunes/4K) (MA/HD) $5
Scary Movie Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scoob (2020) (MA/4K) $4
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5
Scream 6 (2023) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $6.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Searching (2018) (MA/HD) $6.50
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $5.50
Secret Life of Pets 2 (2019) (MA/HD) $5.25
Secret Life of Pets Collection 1-2 (MA/HD) $7.25
Secret Life of Walter Mitty (2013) (MA/HD) $2
Semper Fi (2019) (Vudu/HD) (iTunes/HD) $4.25
Sessions (2012) (MA/HD) $4.25
Sex Tape (2014) (MA/HD) $2.75
Shack (2017) (Vudu/HD) (iTunes/HD) $1.50
Shang-Chi (2021) (MA/4K) $6 (MA/HD) $4.75 (GP/HD) $2.75
Shape of Water (2017) (MA/HD) $3.25
Shaun the Sheep Movie (2015) (Vudu/HD) $3.75
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $3.75
Shrek the Third (2007) (MA/HD) $6
Shutter Island (2010) (Vudu/4K) (iTunes/4K) $6.50
Sicario: Day of the Soldado (2018) (MA/4K) $7 (MA/HD) $3.75
Sick (2023) (MA/4K) $6.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Slender Man (2018) (MA/HD) $5.25
Smile (2022) (Vudu/HD) (iTunes/4K) $6.25
Smokey and the Bandit (1977) (MA/4K) $6 (MA/HD) $4.50
Smokin' Aces (2007) (MA/4K) $6 (iTunes/4K) $5.50
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Social Network (2010) (MA/4K) $6.50
Son of a Gun (2015) (Vudu/HD) $5.50
Son of God (2014) (MA/HD) $1.50
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $4.50
Space Between Us, The (2017) (MA/HD) (iTunes/HD) $4.50
Spell (2020) (Vudu/HD) (iTunes/4K) $5
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Across the Spider-Verse (2023) (MA/HD) $5.50
Spider-Man: No Way Home (2021) (MA/4K) $6.25 (MA/HD) $3.50
Spiral: From the Book of Saw (2021) (Vudu/4K) (iTunes/4K) $5
Spirit Untamed: The Movie (2021) (MA/HD) $5.50
Spirit: Stallion of the Cimarron (2003) (MA/HD) $4.75
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Spy Who Dumped Me (2018) (iTunes/4K) (Vudu/HD) $3.75
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Collection 1-3 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Starship Troopers (1997) (MA/4K) $6.50
Stoker (2013) (MA/HD) $4.50
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (MA/HD) $5 (GP/HD) $4.25
Stuber (2019) (MA/HD) $5.25
Studio 666 (2022) (MA/4K) $7 (MA/HD) $6.25
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Super Mario Bros Movie (2023) (MA/4K) $7.25 (MA/HD) $5.50
Super Troopers (2002) (MA/HD) $5.50
Superman: Man of Tomorrow (2020) (MA/HD) $4
Superman: Red Son (2020) (MA/HD) $4
SW: Empire Strikes Back (1980) (MA/4K) $7 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (iTunes/4K) $3.75 (GP/HD) $1.25
Sword in the Stone (1963) (MA/HD) $5.75 (GP/HD) $3.25
T2 Trainspotting (2017) (MA/HD) $7
Tag (2018) (MA/4K) $6.50
Taken Collection 1-3 (MA/HD) $9
Talk to Me (2023) (Vudu/4K) $6.50
Talladega Nights: The Ballad of Ricky Bobby (2006) (MA/4K) $6.50
Tar (2022) (MA/HD) $5.75
Taxi Driver (1976) (MA/4K) $6.50
Teenage Mutant Ninja Turtles: Mutant Mayhem (2023) (Vudu/4K) $7.50 (iTunes/4K) (Vudu/HD) $6.50
Thanksgiving (2023) (MA/4K) $6.50 (MA/HD) $5.50
Think Like a Man (2012) & Too (2014) (MA/HD) $8.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Three Billboards Outside Ebbing, Missouri (2017) (MA/HD) $3.50
Ticket to Paradise (2022) (MA/HD) $5.75
Till (2022) (iTunes/4K) $6.50
Titanic (1997) (Vudu/4K) $6.50 (Vudu/HD) $4.75 (iTunes/4K) $6
Top Gun (1986) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.50
Total Recall (1990) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.75
Trading Places (1983) (Vudu/HD) $4.50
Training Day (2001) (MA/4K) $6
Transformers 1-5 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $23
Transformers: Rise of the Beasts (2023) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $6
Trauma Center (2019) (Vudu/HD) (iTunes/4K) $3.25
Trolls (2016) (MA/HD) $1.25
Trolls Band Together (2023) (MA/HD) $6.50
Trolls Collection 1-2 (MA/HD) $5.75
True Story (2015) (MA/HD) $5.25
Tully (2018) (MA/HD) $5
Turbo (2013) (MA/HD) $2.50 (iTunes/SD) $1
Turning Red (2022) (MA/HD) $3.75 (GP/HD) $2.50
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Uncharted (2022) (MA/4K) $5.25 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Underwater (2020) (MA/HD) $5.50
Underworld: Awakening (2012) (MA/HD) $1.75
Unhinged (2020) (Vudu/HD) $4.50
Up (2009) (MA/HD) (iTunes/4K) $7.50
Usual Suspects, The (1995) (Vudu/HD) $6
Vertigo (1958) (MA/HD) $4.75
Vice 'Christian Bale' (2018) (MA/HD) $4.75
Violent Night (2022) (MA/HD) $5.75
Vivo (2021) (MA/HD) $4
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
WALL-E (2008) (MA/HD) (iTunes/4K) $7.50
Walt Disney Animation Studios Shorts Collection (2015) (MA/HD) $5.25 (GP/HD) $3.75
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.50
Waves (2019) (Vudu/HD) $5.50
Whale, The (2022) (Vudu/HD) $6
When the Bough Breaks (2016) (MA/HD) $4.50
Where the Crawdads Sing (2022) (MA/HD) $3.75
Whiplash (2014) (MA/4K) $6.50 (MA/HD) $5.50
White Boy Rick (2018) (MA/HD) $5
Widows (2018) (MA/4K) $6.50 (MA/HD) $2
Winter's Bone (2010) (Vudu/HD) (iTunes/HD) $5
Witch, The (2016) (Vudu/HD) $3.50
Woman King (2022) (MA/4K) $5.75 (MA/HD) $4
Wonder Woman: Bloodlines (2019) (MA/HD) $4
World War Z (2013) (Vudu/HD) $3.25 (iTunes/4K) $4.50
Wraith, The (1986) (Vudu/HD) $5
X (2022), Hereditary (2018), Witch, The (2016), Green Room (2015), It Comes at Night (2017) (Vudu/HD) $14
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $14
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.25
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $10.50
Yesterday (2019) (MA/4K) $7 (MA/HD) $4.75
Zombieland (2009) (MA/4K) $7.25
Zombieland: Double Tap (2019) (MA/4K) $7.25 (MA/HD) $5.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2024.05.15 03:01 Mysterious_Cat_1706 Gribble - Chapter 20

New Chapter on every MWF (Monday, Wednesday,Friday)
[First] [[Next>]
[Discord] [Buy me a coffee]
Chapter 20: The Storm's Fury
Gribble huddled in the depths of the cave, his heart pounding wildly as the fierce thunderstorm raged outside. The heavy rain and ear-splitting thunder created a scary symphony, unlike anything Gribble had ever heard before. Each booming thunderclap made the cave walls shake, and small rocks fell from the ceiling. Gribble's eyes darted around the small space, looking for any sign of safety, but the storm's anger seemed to fill every nook and cranny. Fear gripped his heart as he worried that the whole hillside might cave in, trapping him alive in the cave. The damp air was thick with the smell of wet dirt and the sharp tang of fear, and Gribble's skin tingled with goosebumps as the temperature dropped. He wrapped his arms around himself, trying to stay warm and calm his frazzled nerves, but the storm's power only seemed to grow stronger with each passing moment.
The shadowy figure stood tall at the mouth of the cave, its form unmoving despite the heavy rain that pounded the outside. Gribble squinted his eyes, trying to figure out what the creature was through the curtain of darkness and the never-ending rain, but the details stayed hidden. The figure's posture was steady and scary, its broad shoulders and muscular build hinting at a tough enemy. Gribble's heart raced as he watched the figure, his mind imagining all sorts of terrifying possibilities. The creature's stillness was creepy, as if it was waiting for just the right moment to attack. A wave of dread washed over Gribble, and he instinctively pressed himself further into the cave's shadows, desperate to avoid being seen. The figure's presence was a stark reminder of the dangers that lurked beyond the cave's walls, and Gribble's survival instincts kicked into high gear as he thought about his next move.
A blinding flash of lightning tore through the night sky, filling the cave with an eerie, otherworldly light. For a split second, the creature's identity was revealed, and Gribble's eyes widened in horror as he took in the sight before him. Standing at the cave's entrance was a dark blue Thundercat, its muscular body rippling with power beneath its sleek, electric blue fur. The Thundercat's eyes gleamed with a predatory intensity, reflecting the lightning's flash like two pools of melted gold. Gribble's gaze was drawn to the creature's long, razor-sharp sabertooth fangs, which glinted menacingly in the momentary light. The sight of the Thundercat sent a wave of primal fear rushing through Gribble's veins, and he felt his breath catch in his throat. The stories he had heard of these legendary beasts paled in comparison to the reality that stood before him, and Gribble knew that he was facing a creature of unimaginable strength and ferocity.
Gribble's panic reached a fever pitch, his breath coming in short, labored gasps as he stared at the Thundercat. The tales of these feared creatures flooded his mind – whispers of the electric sparks that danced through their fur, of their immense strength that was said to rival even the most fearsome Owlbear. Gribble's heart pounded against his ribcage, and he could feel the cold sweat beading on his forehead despite the chill in the air. He knew that he was facing a daunting adversary, one that could easily overpower him in a head-on confrontation. The odds of survival seemed to dwindle with each passing second, and Gribble's mind raced as he desperately tried to come up with a plan. The Thundercat's presence loomed over him like a suffocating shadow, and Gribble could feel the weight of its gaze boring into him, even from across the cave. He understood that he must act quickly and decisively if he hoped to escape this encounter with his life.
Reacting on instinct, Gribble called upon his innate power to conjure bean-sized fireballs. With a flick of his wrist, he sent a barrage of the tiny, flaming projectiles hurtling towards the cave entrance, where they burst into brilliant flashes of light upon impact. The fiery assault illuminated the cave, casting dancing shadows on the walls and bathing the Thundercat in an orange glow. The heat from the flames was intense, and Gribble could feel the scorching air brushing against his skin. The fireballs sizzled and crackled as they hit the stone, sending sparks flying in all directions. For a moment, the cave was filled with a dazzling display of light and sound, a stark contrast to the dark, scary storm that raged outside. Gribble's heart pounded with a mixture of fear and excitement as he watched the fireballs explode, hoping that the sudden attack would be enough to distract the Thundercat and give him a chance to escape.
Gribble's mind raced as he sent the fireballs towards the Thundercat, desperately hoping that the sudden attack would give him the distraction he needed to make his escape. He focused his thoughts, tapping into his teleportation powers and trying to picture a safe place outside the cave. However, the tiredness and the fear that gripped his heart made it hard to concentrate. Gribble's brow furrowed as he tried to gather the needed energy, but his body felt heavy and sluggish, as if he was moving through water. The image of the safe haven he sought flickered in his mind's eye, tantalizingly close but just out of reach. Gribble gritted his teeth, pushing himself to the limits of his mental and physical strength as he struggled to keep his focus. The cave seemed to spin around him, and he could feel the cold tendrils of despair creeping into his heart as he realized that his teleportation powers might fail him in this critical moment.
Gribble's heart sank as he watched the Thundercat emerge unharmed from the fiery assault. The creature's electric blue fur crackled with energy, the sparks dancing across its body like tiny bolts of lightning. The Thundercat's eyes blazed with an otherworldly intensity, and it let out a deafening roar that shook the very foundations of the cave. The sound was unlike anything Gribble had ever heard before – a primal, guttural cry that seemed to echo through his very bones. The cave walls trembled, and small rocks and debris rained down from the ceiling, adding to the chaos of the moment. Gribble realized with a sinking feeling that the Thundercat was not only unharmed but enraged by his attack. The creature's muscles rippled beneath its fur as it prepared to charge, and Gribble knew that a battle was now unavoidable. He steeled himself, summoning every ounce of courage and determination he possessed, knowing that he must fight with all his might if he hoped to survive this encounter.
The Thundercat sprang into action, its powerful legs propelling it towards Gribble with a speed that defied belief. The creature moved with a fluid grace, its body a blur of electric blue as it closed the distance between them in mere seconds. Gribble barely had time to react before the Thundercat was upon him, its razor-sharp claws slashing through the air with deadly precision. He threw himself to the side, narrowly avoiding the initial attack, but the Thundercat's agility was unmatched. The creature pivoted mid-leap, its tail lashing out like a whip and its claws finding purchase on the cave wall as it redirected its momentum. Gribble's heart raced as he realized the true extent of the Thundercat's physical prowess – its reflexes were lightning-fast, and its strength was beyond anything he had ever encountered. The creature's eyes locked onto Gribble, and he could see the predatory gleam within them, the raw hunger for the hunt. Gribble knew that he must keep moving, keep dodging, if he hoped to stay alive long enough to find a way to counter the Thundercat's relentless assault.
Despite the fatigue that weighed heavily upon him, Gribble mustered the last reserves of his energy and called upon his earth vine powers. He focused his mind, reaching out to the cave floor and seeking the dormant life that lay beneath the stone. With a surge of effort, Gribble summoned a single, thick green tendril from the ground, watching as it burst forth and snaked its way towards the Thundercat. The vine wrapped itself around one of the creature's muscular legs, momentarily halting its advance and giving Gribble a fleeting moment of hope. However, the Thundercat's strength was too great, and it easily ripped through the vine with a snarl of annoyance. The severed tendril fell to the cave floor, writhing like a dying snake before going still. Gribble's heart sank as he realized that his earth vine powers, once a reliable ally in battle, were no match for the Thundercat's raw power. The creature's gaze turned back to Gribble, its eyes narrowing with a mixture of anger and predatory anticipation, and he knew that he must find another way to defend himself before it was too late.
Gribble's mind raced as he desperately searched for a way to gain the upper hand against the relentless Thundercat. In a last-ditch effort, he summoned another volley of bean-sized fireballs, pouring every ounce of his remaining energy into the attack. The tiny flames erupted from his fingertips in rapid succession, streaking through the air like miniature comets and striking the Thundercat's fur with sizzling precision. The creature hissed in pain as the fireballs singed its coat, but its anger only seemed to grow with each passing second. Gribble's exhaustion began to take its toll, his movements becoming sluggish and uncoordinated as he struggled to maintain the barrage. His vision blurred, and his limbs felt heavy, as if he was moving through molasses. The Thundercat pressed its advantage, its claws and fangs flashing in the dim light of the cave as it lunged towards Gribble with renewed ferocity. He knew that he could not keep up this pace for much longer, and a sense of despair began to creep into his heart as he realized that his efforts might not be enough to save him from the Thundercat's wrath.
The Thundercat seized the opportunity presented by Gribble's faltering defense, delivering a devastating blow that sent the young adventurer flying across the cave. Gribble felt the air rush from his lungs as he slammed into the unyielding rock wall, his body crumpling to the ground in a heap of pain and exhaustion. Stars danced before his eyes, and he gasped for breath, each inhalation sending shockwaves of agony through his battered frame. Gribble's mind reeled as he tried to assess the extent of his injuries, but the pain was too great, too all-consuming. He could taste the coppery tang of blood in his mouth, and he knew that he was badly hurt. The Thundercat's shadow fell over him, and Gribble looked up to see the creature looming above, its eyes glinting with a mixture of triumph and bloodlust. He tried to move, to crawl away, but his body refused to cooperate, and he collapsed back to the ground, his strength utterly spent. Gribble's heart pounded with the realization that he might not survive this encounter, and a cold sense of dread settled in the pit of his stomach.
Gribble lay broken and helpless on the cave floor, his vision swimming as he teetered on the brink of unconsciousness. The Thundercat stood over him, its electric blue fur crackling with energy as it prepared to deliver the final, fatal blow. Gribble's mind raced, desperately searching for a way out, for some last-minute miracle that could save him from this dire fate. He tried to summon his powers, to call upon the earth or conjure another fireball, but his body was too weak, too battered to respond. The Thundercat's eyes bore into him, and Gribble could see the raw, primal hunger that burned within them – the desire to end his life and claim victory. His heart hammered in his chest, and he could feel the cold tendrils of fear wrapping around his soul as he stared death in the face.
Would he find a way to overcome the Thundercat, or would his journey come to a tragic end in the depths of the cave? The fate of the young goblin hung in the balance, and only time would tell if he had the strength and cunning to emerge victorious.
submitted by Mysterious_Cat_1706 to HFY [link] [comments]


2024.05.15 02:11 childlessmilf12 [In Progress] [8k] [Mystery/Romance] In Pursuit of Prestige (TVD fanfic)

Hi everyone! I'm looking for a beta reader for my Vampire Diaries fanfic! So far, I've posted a prologue and the first chapter. It's my first ever fanfic, but I'd like to post a chapter in a week or so. Usually, I'm editing one chapter while writing the next one, so there's plenty of time for review.
In Pursuit of Prestige is inspired by The Secret History and She's All That. It features heavy references to Greek Myth. It's academic rivals to lovers.
Here's the summary: Elena and Damon go to the same small liberal arts college where they're competing for a spot in a prestigious secret society. Who will receive the coveted spot and the knowledge kept behind locked doors? Vaguely inspired by The Secret History by Donna Tartt. AU
I'm available to beta read a fanfic in return.
submitted by childlessmilf12 to BetaReaders [link] [comments]


2024.05.15 01:44 ZC31 (Spoilers Main) Bran III ADwD

I know there was a lot of discussion about whether George broke POV in certain places (especially the Victarion one), but Bran's chapter from the cave also felt interestingly weird, almost like narration rather than the character perceiving the world itself.
The moon was a crescent, thin and sharp as the blade of a knife. A pale sun rose and set and rose again. Red leaves whispered in the wind. Dark clouds filled the skies and turned to storms. Lightning flashed and thunder rumbled, and dead men with black hands and bright blue eyes shuffled round a cleft in the hillside but could not enter. Under the hill, the broken boy sat upon a weirwood throne, listening to whispers in the dark as ravens walked up and down his arms.
A significant part of the chapter looks like that, especially with repetition, starting with the description of the moon. It immediately reminded me of the ending of Bran II AGoT, where a last sentence also feels strangely out of the usual POV. Obviously, it has to be intentional, since most of these shifts in POV are related to magical scenes or something of that kind.
Somewhere off in the distance, a wolf was howling. Crows circled the broken tower, waiting for corn.
Maybe it's the beginning of a new POV, where Bran can perceive things beyond ordinary senses like other characters do, but also there might be something more to it.
submitted by ZC31 to asoiaf [link] [comments]


2024.05.15 01:36 thewritegrump Have any of you ever gone from being a plotter to a pantser, or vice versa?

I thought this might make for an interesting discussion. I used to strictly be a pantser, having no idea exactly what I would write until I sat down to write it. I was never one for outlines of any sort, and this stayed the case for a while. Somewhere along the line, though, I started making plans for my fics in advance.
It started with just a bullet point list of the main plot point for each upcoming chapter of my longest fic. Then, I made a real, genuine outline document for my first plot-heavy fic because I wanted my plot to be coherent. It was a lot of work, but it was extremely helpful in carrying out the vision for the fic. Ever since then, I've at least written brief summaries of each chapter in advance for a lot of my fics. There was a fic I started with no outline, but I've returned to it now and I found myself writing up an outline for the next 12 or so chapters so I could pace the reveals I want to drop throughout the story. I didn't used to be like this, but I'm now a believer in the power of outlines (at least for plot-based fics, or fics with a lot of moving parts that I don't want to lose track of tiny details on). I don't think I'll outline every single one of my fics or anything, but I never thought I'd be the person who was outlining any of them to begin with!
Have you ever experienced a shift like this with your own writing? Or are there any of you who might have gone in the opposite direction, where you started as a plotter but became more of a pantser over time? I'm really curious to see if this is something that changes for a lot of people.
EDIT:// Just in case you're unfamiliar with the terms, a "plotter" is someone who outlines or plots out their fic in advance, while a "pantser" writes by the seat of their pants (no outlines/minimal to no planning).
submitted by thewritegrump to FanFiction [link] [comments]


2024.05.15 01:30 Appropriate_Hat_9642 [In Progress] [4.4K] [Grimdark] The Final Bastion

This is the prologue for my grimdark story. The prologue is designed to be the longer chapter, but the other chapters are designed to not exceed 2,000 words.
Synopsis (I will only give a summary for the first part of it as to not spoil the prologue, as I wish for geniune spoil-free reaction, if that is okay):
In the prologue, Harisken leads his village in military training against an imperial threat that has been announced in a letter from Sofran Garmer Lovewater, urging defence of their homeland, Pedranier. The villagers, including Harisken's son Carasken begin their training. As they practice combat skills, Harisken imparts lessons of endurance and the harsh realities of war. When they return to the village, a prayer is made and food is served.
I would like criticism on the following:
  1. Character voice - is the narration done well that places you inside of the character's mind (I.E. the narrative does not feel distant).
  2. DIalogue - do the characters all sound different and is it interesting for you?
  3. Emotions - do you connect with the PoV by the end of the chapter?
  4. Is what is happening clear?
This is Grimdark so reader discretion is advised.
Link: https://docs.google.com/document/d/1eRgQo--isrtDc4ynRQwVeZoZNyvug-VMHn55v5kmaLw/edit?usp=sharing
Thank you, all. If I am missing something, please let me know!
I am willing to read medieval fantasy. I am working on another project on top of this, which is 115K words, so I am able to commit long term. If you enjoy my writing sytle and want a long term partner, I am able to also provide the other novel which is set 66 years in the future from this post's story.
submitted by Appropriate_Hat_9642 to BetaReaders [link] [comments]


2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
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2024.05.15 00:19 hoggersbridge Engines of Arachnea: A Science Fantasy Epic (Chapter 17: what Lies Beneath Flesh)

Link for all the chapters available here: Engines of Arachnea on Royal Road
High above in her hiding spot, Zildiz had heard enough. The Leapers were her kindred’s most hated of adversaries, and she could not allow them to gain even a fraction of the grey behemoth’s awesome might. An apocalyptic vision arose in her mind of titanic Leaper variants towering over the rooftops of Chthonis, setting the Parchment City alight with beams of all-destroying light emanating from their many eyes.
Four against one. Those were slim odds even under the best of circumstances. Still, she had the element of surprise, and ambush predators were often unaccustomed to being preyed upon themselves. But Leapers were notoriously difficult opponents to sneak up on as they literally had eyes on the backs of their heads. But Zildiz was a veteran of countless border skirmishes, and had learned of a small blind spot in their vision. It was above and slightly behind the axis of their posterior lateral median eyes. But many Gallivants who had tried to make their first kill that way did not survive to tell the tale—the flutter of their wings gave them away. She would have to drop straight down on her first target. No hesitation, no second chances.
She saw the alpha Leaper lean down to extract the prey-form’s gilt helix, and saw her opening.
Rene heard a branch snap somewhere above him and felt a gust of wind blow across his neck, bearing with it droplets of moisture that pattered lightly against the visor of his mask. His first thought was that it had started to rain. He glanced up at the monster to find that it had extruded a new mouthpart, some manner of sharp, serrated tongue whose tip oozed a wet and viscous fluid. Rene flinched reflexively, expecting at any moment to feel the point punching through his skull before draining out its contents like a straw. But then the blade twisted sharply, wrenching its way out of the back of the monster’s head and drenching Rene’s mask in a shower of gore, the four-eyed devil letting out a wet gurgle as it slumped over in a twitching heap.
Pawing at his mask with his bound wrists, Rene peered through his smeared vision and saw a figure standing atop the corpse that, if anything, possessed an even less lovely countenance than his erstwhile interlocutor. A bulbous compound eye stared back Rene like a shattered mirror, a thousand miniscule reflections of himself repeating across its scaly lenses.
Rene recognized the creature as one of the harpies from earlier. One of its broad wings was missing. It drew its bloodstained blade across its mandibles, casually licking the weapon clean as an eight-limbed devil leapt at the harpy from behind, letting loose a bloodcurdling scream. But the harpy did not even turn at the sound, merely pointing its other blade arm behind it and letting its attacker impale itself upon it, clean through. With its dying spasms the devil pulled itself up the length of the blade in an effort to reach the harpy, even as its two kin recovered from their surprise and pounced at the harpy from either side. What followed was a blur of movement almost too quick for the human eye to follow as the harpy spun in place, cleaving the monster on the left halfway through its sternum. In the same movement it turned the devil stuck on the end of its blade into the path of the attacker on the right, using it as a living shield. The impact still bowled the harpy over, all four of the combatants rolling on the ground in a ball of threshing limbs and furious struggle.
The din was horrendous. Siezing the golden opportunity which had presented itself, Rene reached once more for the sword of the ancients, stretching his sinews for all they were worth. It was just enough to let him pinch the pommel-button between his middle and forefingers. Raising it up in spite of his trembling, sweat-slick grip, Rene coaxed the hilt into palm of his waiting hand, then pounded the button against his chest, feeling the sword come alive in his hands. As the fight raged on behind him, Rene sliced his legs free. He tucked in his head as he hit the ground, rolling onto his arse and reversing his grip on the sword, swiftly cutting the bonds around his wrists. When he tried to stand, however, he found that his legs were still unresponsive, all the blood within them having flowed up to his torso during his time spent hanging upside down. Pounding the life back into the clammy flesh of his calves with his fist, Rene looked anxiously around and discovered that the battle had since moved elsewhere, leaving two black-furred corpses in its wake. Cries of rage and a frenzied shaking among the bushes allowed him to guess where the other monsters were. He hoisted himself to his feet, picked up the safety kit and staggered away from the sounds of fighting, pins and needles still numbing the soles of his feet.
As he stepped over the dead bodies in his path, Rene was just about to congratulate himself on a smooth escape when his toes snagged on something and he tripped, going down heavily on his side. Rene felt a powerful yank on his ankle and looked to see the previously impaled monster glaring up at him. It wriggled on its belly and pulled him closer with one hand while it held in its spilled guts with the other three. By the ancestors, was it strong! Rene hacked at the hand holding his foot and lopped it off at the forearm, feeling only the slightest tug of resistance as the edge sheared through bone and meat alike. The hand was still clamped shut about his ankle with a death grip as he stood back up.
The fiend’s back arched as it brought its vile hump of flesh to the fore, dozens of sucking orifices on its misshapen surface spreading open wide.
Thwip! Thwip!
Jets of silk flew out of the spinnerets, the monster using its claws to grasp the threads and shuttering them back and forth like the shuttles of a loom. Cords flicked out and ensnared Rene’s sword arm, pinning it to his side while the weaver applied a lightning-fast field dressing on its abdominal wound, closing off both ends with wads of its makeshift bandage. Rene strained mightily against the loops of silk, but they never budged an inch. Meanwhile, the monster raked him with its claws, opening bright lines of agony across his chest and shoulder. Rene bit back a scream and dropped the sword point-first into the soil. It sank quivering up to its hilt, leaving him completely defenseless as the monster jumped and snatched him up in its gangly embrace. Rene fell to one knee as its weight bore him to the earth, reaching out with his free hand to draw the sword out of the ground and cleave through its rows of hairy legs.
Severed limbs went rolling every which way, the black devil tottering. Yet as it fell its outer mouthparts seized Rene by the temples and pinned him in place as it bit right into his face. Venomed fangs skittered across the transparent surface of his mask, scoring it with deep scratches. To his amazement the crystal held strong and did not shatter—once more the materials of the ancients had proven their incredible durability. Rene worked his arm clear and chopped wildly at the monster’s arms, felt its hold on him slacken as they fell away, leaving only spurting stumps. The butchered devil fell on its humped back and began shrieking its head off.
Rene raised his sword to deliver the coup de grace but was interrupted by the sudden reemergence of the other combatants who burst back onto the scene. The harpy was grappling with one of the devils, quickly being overpowered by its brute strength. As the devil sank its fangs into the bulging pair of compound eyes and tore off the top of the harpy’s head, the latter found an opening and slipped both its blades through in tight uppercutting motions, ramming them under the devil’s chin and out the other end. Ripping outwards and across with its arms the harpy tore its enemy’s head apart and sent the soggy chunks scattering into the treetops.
Reeling in obvious pain, it kicked the body aside and took off with a shutter of its wings, attempting an escape. A feral scream split the air as, the last devil leapt up to intercept it, entrails dangling in the place of its missing lower body. Devoid of sanity or self-preservation, it tacked the rising harpy and sent both of them crashing into a stout branch. They fell back to the earth with a bone-crunching thump, followed by a confetti-shower of dead leaves shaken from their stems.
Rene looked back at his enemy and saw the devil stubbornly gathering itself up for another spring. All it had left were a single arm and leg apiece, that and a merciless glitter in its eyes.
“You can’t be serious,” he complained, and put an end to its efforts by splitting its head right down the middle. Rene shook his head in disbelief and went over to polish off the other two, snipping his webbed arm loose as he did. He found the bisected devil crawling on its elbows and mewling with pain as it wriggled towards the unmoving body of the harpy, clearly intending to finish what it had started.
There were eyes on the back of its head, Rene now noticed. Four of them, the same number as on the front. It saw him coming and rolled over, raising its arms to shield itself.
Rene’s boot came stomping down all the same. He felt its head crunching under his heel as he squashed it into a flattened pie and was nauseated. Rene then approached the harpy, eyeing its blade arms warily and giving it a wide berth. He didn’t want to get anywhere near those frightful things, not after what he’d seen. Instead he went over to a fallen log and cut himself an oversized club from one of its boughs. Sticking the sword back into the ground, he hefted the length of wood over the harpy, intending to smash its head in from a distance.
He felt strangely squeamish at prospect of another head going splat. A wave of dizziness came over him and he had to take a moment to collect himself, doubling over and beginning to dry heave. Leaning heavily on the bough like a staff, he examined the harpy and thought that it looked sufficiently dead. Through the gaping holes in its face he saw the gooey interior of its head. Was that its brain poking through the cracks in the armored hide? Blimey, it had a big one. Equal parts revolted and intrigued, Rene reached over with the branch and prodded at it, testing for a reflex.
Nothing. Better to be safe than sorry, though. Rene raised the bough on high and steeled himself to do the deed once and for all.
A piece of the head fell away, and Rene gasped. Abandoning common sense, he threw aside the club and squatted over the body, frantically tearing off the rest of its cranial casing, plunging his fingers into the sticky mess and pulling out clumps of armored flesh until what lay beneath was finally revealed.
Rene clutched at his forehead as if it was about to explode. Backing away with a sense of dawning horror, he repeated over and over to himself: “It can’t be. It can’t be, it can’t! That’s not possible! It’s…it’s…”
Beautiful.
That was what Rene had meant to say. But the word felt so utterly absurd given the context that it took all his will to keep from bursting into a fit of deranged laughter. And who could have blamed him?
For beneath the ruined visage of flesh, the creature wore the face of a woman.
Link for all the chapters available here: Engines of Arachnea on Royal Road
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2024.05.14 23:36 usnamom14 Just some cool info I found…sorta goes along with Trapper’s next post. 👀

Just some cool info I found…sorta goes along with Trapper’s next post. 👀
I’ve been doing some research here in SC about what constitutes harassment or slander or libel in the Palmetto state. I found that there are remedies for people who are actually being stalked. I was curious because it seemed like Pam and Matt’s lawyer was sure taking a long time to “get his ducks in a row” when the Webster’s were telling their fans “two weeks” “very soon” “pretty quick” “soon” “I know where you live and work” and yet, 9 months later…nada. Is this case pretty complicated? Are harassment cases hard to file so you’d need years of practicing before your lawyer can file charges?
According to SC law, you can file to sue on your own. You head down to the courthouse, pay a fee, pay for a sheriff to serve your “harasser(s)” with a restraining order, telling them you’re suing and then you all go to court and if you win, the judge will award you money. From each snarker. If you prove they’re stalking you. (Simply put).
So why are the Webster’s still talking about their lawyer “getting his ducks in a row” when the Webster’s can do everything pertaining to their fear of stalkers for themselves? Could it be because they don’t have a case? They know no one is stalking them. They know that if they were to serve anyone papers and sued them for stalking or harassment, they’d have to prove said stalking and harassment in a court of law and when they lost (which they most certainly would), they would be on the hook for everyone involved’s legal fees and court costs.
Do not be worried or concerned about the authorities, nothing can happen to anyone snarking about the Websters, telling truths and reposting everything she posts about her life. If it were illegal, that “two weeks”, “very soon”, “pretty quick”, “soon” would already have happened. I’ll add a link at the bottom here about it.
Soooo…when you read the 🍵 tonight, remember that none of this is libel or harassment or stalking. It took a lot of investigative work by us…😂 Not really, people are dying to tell us things.
Enjoy.
https://www.sccourts.org/summaryCourtBenchBook/displaychapter.cfm?chapter=CivilR
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2024.05.14 23:30 OmiraOnigiri Bunny Crime thriller, Romance

Bunny Crime thriller, Romance
"I'm crazier, bunny."
Kiara Rossi’s unlike any other thief. She doesn't steal for the self gain, matter of fact she's anything but selfish. As an artist, and a loving daughter adopted by the woman who've opened her heart to three orphans, Kiara wanted nothing more than to live a life of meaning.
A life of freedom.
She can't have that in this world, not if the world she was born in didn't play fair. Not if the world she had hope in crushed her down to mere crumbles.
All it took was one robbery. One robbery.
All it took was one man to pull her in deeper.
[Chapters up to 28 are up!]
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2024.05.14 21:54 giraffe18_ Who was the Kid with the big scary guy

I dropped off about a year ago and for the life of me I cannot remember Zeus’ & Hades’ dads name but who was the child with him? Did Persades keep them? How did they get there?
I read the summaries of the finale chapter but it wasn’t really mentioned and for some reason it’s become the only piece of plot I care about. So please PLEASE. Tell me what came of the child!!!!!
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2024.05.14 21:47 washout77 Struggling to make party decisions

Hey all, I’m having a struggle pairing down my BG2 party. I’ve kept mostly spoiler free, except for a list of available companions in SoA, so with the exception of deciding who I want in my party I’m going in blind.
I’m hardly a min-max sort of guy (Core un-modded), I played the Canon party through BG1 but now I’m sort of struggling to decide who to carry with me through SoA/ToB.
CHARNAME is a Neutral Good FighteCleric who I EEKeepered into having the Priest of Lathander kit for RP reasons. I’m early in Chapter 2 and my party right now is Jaheira, Minsc, Aerie, Nalia, and Yoshimo.
I’m thinking I want to run a consistent party of 5 and have one rotation spot for a quest NPC, but I don’t know who to drop for that slot. I for sure want to keep Jaheira, and I know I will likely do the “Replace Yoshimo with Imoen” thing since I know he becomes unavailable about when I rescue her, but I’m otherwise unsure.
For a Good party I’m considering MC, Jaheira, Yoshimo -> Imoen, Mazzy, Aerie as my core 5. Myself and Jahiera up front, Mazzy doing ranged, Imoen as an acceptable thief and functionally pure mage, and Aerie as a support mage/cleric.
Am I missing anything here, either a companion who fits better or a role I’m obviously missing? If I don’t rush Chapter 2 since I’m a tad overwhelmed with how much there is to do, would Imoen come in too late? TIA!
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2024.05.14 21:37 BeniaminoMalthus Outline for a Tolkien-faithful "Season 1 of the Second Age"

As we are getting a trailer for... let's say a much changed version of the Second Age today, I decided I would share what a first season in a series might look like for the story of Tolkien’s Second Age, while staying very close to the timeline and characters. This is a very stretched out timeline, and might actually work better over 2 seasons, but in this case we would get the "War with the Elves and Sauron" in Season 2. I’ve taken some ideas I’ve seen from other creators who have made similar attempts at this, namely Council of Rings and Tolkien Untangled, but most are my own. As of now I’m not aware of a complete outline that exists for the first season of this sort of adaptation. In any case, this outline is essentially a summary of a complete text with 10 chapters that exists but is still in progress.
I’ve split the season into 10 episodes, as I think that’s ideal, and into pairs of 3-episode arcs I call Sagas, which will cover certain time periods. But each of these sagas will more or less function like a contained story, following certain characters during periods of their lives. And each is about 3 episodes between 50-60 minutes, meaning each is the length of a long film.
I started with a compressed timeline where season 1 would take place between 1200-1600, starting with the year Annatar arrives in Ost-in-Edhil. In this timeline Tar-Aldarion would essentially switch places with Tar-Surion. I think that the actual canon timeline allows for a very interesting look at the differences in passage of time between elves, Númenoreans, and Middle Men. It's more challenging but also more rewarding. The drawbacks of the canon timeline are that Aldarion dies close to mid-season, whereas in the compressed timeline we could follow Aldarion as he ages throughout the season. Therefore the whole season takes place between SA 725 and SA 1600.
That being said, there are still a few alterations and non-canon additions. The big alteration is that Annatar steals the nine when he leaves Eregion around SA 1500, instead of when he destroys Ost-in-Edhil around SA 1695. The other non-canon additions are Middle Men characters, which there are few examples during this time period, that Annatar can begin to seduce with the Rings of Power.
This was just a bunch of fun for me, but I hope this effort will demonstrate that we can have a great story that stays faithful to Tolkien’s timeline and characters.

Sagas of the Second Age: Season 1
Saga 1 (Episodes 1-3): The Mariner (covering events from SA 725-750)
Elrond. In the first prologue scene around SA 440, Elros as an old man arrives in Mithlond to visit his brother Elrond. Elros is fulfilling a promise to Elrond to visit him when he senses death is near. The two brothers spend time together before Elros departs back for Númenor.
Aldarion. Three hundred years later around SA 725 in Númenor, Aldarion and Erendis witness the corination of his father Tar-Meneldur in Armenelos. The next day, Aldarion sets out from Númenor with his grandfather to spend a year at the court of High King Gil-galad, but he is told by Meneldur not to go beyond Mithlond. Eventually, Aldarion decides to travel outside Mithlond, against his father’s wishes. Elrond offers to join him, seeing an opportunity to spend time with his brother’s descendant. Together they discover the dwarf cities of Ered Luin, and then the future site of Vinyalondë at the mouth of the Gwathló. Aldarion discovers the that the Men of Middle-earth are not as evil as he was told by his family in Númenor, and that some even speak the same language of the Edain that he does. Elrond and Aldarion then travel to Amroth’s kingdom in Belfalas. While Amroth is showing Aldarion the black lands of Mordor in the distance, they are ambushed by orcs, and narrowly escape with their lives. Before departing back for Númenor, Aldarion says goodbye to his new friend Elrond and the High King Gil-galad. Back in Númenor, Aldarion meets Erendis again and proposes to her. She asks if he is done with his travels, he says he is, and she accepts.
High King Gil-galad. Gil-galad endeavors to heal the trauma of Middle-earth. While Aldarion is travelling the lands of Middle-earth, he goes to settle a conflict between kingdoms of Gwaithirum and Breeland. A battle ensues between these kingdoms of Men and Gil-galad is unable to stop it. Before Aldarion departs back for Númenor, Gil-galad tells him that he would very much welcome his help in mediating the conflicts of the tribes of Middle-earth, as Aldarion speaks their language. Gil-galad perceives the return of the shadow of Morgoth, and departs to discover the source.
Galadriel. By lake Evendim, Galadriel admits Celebrimbor into her company. Despite the history of their families and some initial distrust between them, they realize they have a shared vision for continuing the great works of Gondolin. Together they discover the dwarf kingdom of Kazad-dûm. Galadriel is able to convince the dwarves of the mutual benefit of their cooperation in crafting. Durin III is eventually convinced, he agrees to allow and to help with the establishment of the future capital of Eregion: Ost-in-Edhil. There the works of the Noldor and dwarves will benefit each other for many centuries.

Saga 2 (Episodes 4-6): The Stirring of Númenor (Covering events from SA 1075-1350)
Elrond. About three hundred years later in SA 1075, Elrond arrives in Númenor to see his friend, now king, Tar-Aldarion. He is also tasked to ask the Númenoreans to prepare for war, as Gil-galad is now certain of the return of the shadow of Morgoth. Tar-Aldarion, now an old man, has reached an age where he must yeild the sceptre, in the tradition of the Kings of Númenor. He decides to leave Númenor’s official response to Elrond as a decision to his sucessor. Aldarion has only had one daughter Ancalimë with Erendis, and it is clear that there has been much friction in the marriage. His sister’s son Soronto is the nearest male heir. This situation causes a conflict in Armenelos between supporters of Soronto and supporters of Ancalimë, also between those who want to heed Gil-galad's call and those who don't. Ancalimë is seen as the elf-friend, while Soronto is staunchly against the armament of Númenor. Aldarion decides to change the law succession in Númenor in favor of Ancalimë. When Ancalimë is crowned, she reverses her initial position to heed Gil-galad, and decides to preserve Númenor as a land of peace.
Galadriel. Ost-in-Edhil is a great city now, and both elves and dwarves are seen thriving. A visitor from Aman arrives who calls himself Annatar. He demonstrates himself to be akin to the Noldor in his love and expertise with crafts, and says he was a student of Aüle. He wins the favor of Celebrimbor and the Gwaith-i-Mírdain, the crafter's guild, and soon becomes the favored partner of Celebrimbor. As the friction between Galadriel and Annatar increases, Annatar moves the Gwaith-i-Mírdain turn on Galadriel. She decides to depart to Lórinand by route of Kazad-dûm with her daughter Celebrían, while Celeborn stays behid in Eregion. Galadriel is graciously welcomed in Kazad-dûm, and her relationship with the dwarves grows greater. At last, she arrives in Lórinand and meets the King Amdír.

Saga 3 (Episodes 7-9): The Rings of Power (covering events from SA 1500-1590)
Celebrimbor. More than a hundred years later, sixteen Rings of Power are forged in Ost-in-Edhil. Celebrimbor and the Gwaith-i-Mírdain agree that seven of the rings should be gifted to the dwarven kings, as a token of thanks for their help in building Ost-in-Edhil. Celebrimbor, however, decides that the rings are too dangerous for Men. Annatar and Celebrimbor have a heated disagreement on this point, and Annatar accuses Celebrimbor of withholding the bliss of Aman from Middle-earth. Annatar absconds with the remaining nine rings. Sensing that he has been deceived, Celebrimbor crafts the Three in secret. He gives two to Gil-galad, and the remaining to Galadriel, and admits that he was wrong to doubt her.
Gil-galad. Minastir, the heir of Númenor, stays in the halls of Gil-galad as Aldarion once did. Minastir meets with the descendants of the Middle Men Adlarion befriended, though many more generations have passed for them than for Minastir. Aldarion’s travels are a tale that some believe to be myth. Gil-galad and Minastir travel the lands of Eriador and mediate the conflicts of Middle Men.
Elrond. Elrond travels to Númenor for the first time in several hundred years on order of High King Gil-galad to implore once more that the Númenóreans to prepare for war. Tar-Teleprian, the second Queen of Númenor, rules in Númenor now. When Elrond arrives and presents the request of Gil-galad, there is a conflict between supporters of Ancalimë’s policy of isolation and those who believe that they should heed Gil-galad, the latter being lead by the Lord of Andunië – Silmariën’s heir. When Elrond presents further evidence that the shadow of Morgoth has returned, Tar-Teleprian ultimately decides that Númenor must prepare for war.
Annatar. Annatar begins seducing the Kings of Men and gifting rings. Annatar arrives in the halls of a Gwaithirum king called Halmir, a descendant of one of the generals of the battle in the first saga. Annatar tells Halmir that the Noldor are withholding the power of prolonged life from mortals, and gifts him a ring. As Halmir is an elf-friend, his ancestors all being loyal to High King Gil-galad, he refuses Annatar’s suggestion. Eventually, Halmir succumbs to his curiosity and doubt and puts the ring on, entering the Realm of Shadows. He perceives immediately that his decay has been slowed, and indeed that the Noldor may have deceived him.

Saga 4 (Episode 10): Orodruin (1600)
Sauron crafts the One Ring in Orodruin, and Barad-dûr, the largest fortress ever built, has been completed. We Annatar standing on at the height of Barad-dûr wearing the One, below his vast legions of orcs.
As soon as the One Ring has been crafted, Galadriel, Celebrimbor, and the others realize they have been deceived and that Annatar was in fact Sauron, and they remove their rings.
The Men who received Rings of Power from Sauron realize too late they are deceived, as they are completely subservient now to the will of Sauron.
submitted by BeniaminoMalthus to counciloftherings [link] [comments]


2024.05.14 21:14 Select_Green_1106 The 7 Best Bitcoin & Crypto Casinos Reviewed in 2024

The online casino industry has experienced an explosion in popularity in recent years and, in part, that's down to the legalisation of iGaming in a selection of US states that has allowed the industry to spread around the world. Of course, online casinos have come a long way since the early days. Now, there are more casino games than ever and, along with the increase in these, there are more and more payment methods. This means that crypto gambling is now with us, and this has brought a whole new audience to iGaming. With so many sites to choose from, how do you find the best bitcoin casino? How do you know what goes into making the best crypto casino? Should you be paying attention to new bitcoin casino sites? As you read on, that's what we're going to be exploring.
An Overview Of The Best Bitcoin and Crypto Casinos
If you're someone who likes to jump right in, and take a snapshot, to follow you'll find our summary of the crypto casino market and discover the ones that we think are the best. If you're someone who seeks more detail, we have you covered too, but you'll need to read on. So, here's a look at the best bitcoin casinos, as well as those accepting other top cryptocurrencies:
As you read on, we'll be exploring the best bitcoin casinos in more detail. We'll be delving into the range of bitcoin casino games, and how these compare to traditional online casinos. We'll also be looking at the cryptocurrencies that are accepted, as well as everything else you need to know about banking methods. If that's not enough, we'll be going into detail about the bitcoin casino sites and the bonuses on offer ( we know you'll be looking for free spins, an attractive match bonus, as well as VIP programs), as well as exploring the customer service on offer.

The Heybets Crypto Casino Site

There's no denying that Heybets is one of the top bitcoin casinos around. As well as offering a great online casino experience, there is also an attractive sportsbook where you can enjoy sports betting on the top action. This means that you can play games, and win in the best sporting events, all in the same place.
Let's have a closer look at what makes this one of the best bitcoin gambling sites:
Heybets and Crypto Casino Games
While there's plenty to consider when looking for the best bitcoin casino, there's no escaping the fact that the range of casino games matters. There needs to be plenty to keep players entertained, there need to be provably fair games, and sports betting is an added bonus. Here's what Heybets has to offer:
Slot Games
With traditional online casinos, slot games are the staple of what's on offer. These are the most popular casino games out there, and so you'd expect the best bitcoin casino sites to perform well here. The good news is that Heybets certainly delivers here. There are classic slots, jackpot slots, and those with stunning bonus rounds. Just a few of the titles include:
While the number of slots matters, for a site to be the best bitcoin casino, the quality matters too. Fortunately, the games here only come from the best providers, such as:
This just goes to show that you can rely on online crypto casinos if you're one of the many slot fans out there.
Table and Card Games
Something else that makes Heybets one of the best cryptocurrency casinos is the fact that it also caters well for fans of other games. Here, you'll find a selection of classics, such as:
Live Casino Games
Heybets also has a great range of live dealer games. You can enjoy live versions of blackjack, roulette, and baccarat. Thanks to the fact that the live casino is powered by Evolution Gaming, you can also make the most of live game shows, such as Dream Catcher and Monopoly Big Baller.
Banking and Crypto Transactions
As with all gambling websites, the payment methods on offer are important when it comes to choosing an online casino to play at. The top bitcoin casino sites allow players to use a range of cryptocurrencies, as well as supporting other methods that you'd find at fiat casinos. Ay Heybets, you can use the following to fund your account and play casino games:
While there's plenty of choice here, what would make this stronger would be the inclusion of the likes of Dogecoin and Tether.
When considering more traditional methods of depositing and withdrawing, Heybets also allows you to use bank wire. There are no fees when using this option for fiat currencies, but users of crypto will need to be aware of the relevant GAS fees.
Heybets and Bonuses and promotions
As you'd expect from a site that could well be considered the best bitcoin casino, there are a host of bonuses and promotions here. Let's get the bad news out of the way with first: this crypto casino does not offer a welcome bonus. With that out of the way, let's take a look at the bonuses and promotions on offer for existing players. While these change on a regular basis, these are the ones that are a constant:
Raise Your Arm Zeus
This bonus comes into play when you're playing the online slot, Gates of Olympus. You'll activate the bonus at this bitcoin casino if you manage to win 20x - 100x from the free spins feature. If you're in luck, this leads to this crypto casino boosting your winnings by 100%.
Extra Juice
The lack of a welcome bonus doesn't seem to sting quite so much when you look at the likes of Extra Juice. This bonus kicks in on a selection of new casino games. It can lead to winnings being boosted by 7%.
Sports Betting
While our focus is on online casinos, it's worth noting that Heybets also offers a range of ongoing bonuses and promotions for customers of its sportsbook.
Loyalty Program
If you're looking for the bitcoin casino with the best loyalty rewards then Heybets is it. The VIP program here has 5 tiers, and each comes with its own rewards. To enter at the bronze level, you need to have wagered at least $2,500. With this, you can enjoy 5% cashback on all bets. Reach diamond and you'll benefit from 10% cashback as well as exclusive bonuses and rewards. This certainly makes this site stand out from other bitcoin casinos.
Heybets Customer Service
With online gambling, it's a must that a site offers great customer support. At Heybets, you can be sure that you're covered here. Just like all relatively new bitcoin casino sites, there's a need for Heybets to go above and beyond to inspire confidence. It certainly does that with almost instant responses on its live chat which is staffed by knowledgable and polite agents. The only downside is that this isn't available 24/7.
Mobile Experience
While this bitcoin online casino doesn't have a dedicated app, players can still play games via their mobile browsers. The casino games here are compatible with mobile devices thanks to HTML5 technology and the work of the developers behind them.
Summing up the Heybets Online Crypto Casino
Let's sum up the pros and cons, and see what makes this online casino one that's worthy of your attention:
Pros:
Cons:

The Metaspins Bitcoin Casino

When looking at the best bitcoin casinos, Metaspins is another online gambling site that can't be ignored. If you're the kind of player seeking an attractive deposit bonus, then you'll be more than happy with what's on offer here. As we get into the detail, you'll soon see why Metaspins deserves a place on our list of the best bitcoin casinos.
Metaspins and Bitcoin Games
Something that is clear when looking at the best BTC casinos is that there is no shortage when it comes to the range of games that there are to choose from. What puts Metaspins in the running for the best bitcoin casino site is the fact that there are more than 2,500 games to explore. Given that this site was only launched in 2022, it can still be considered to be one of the new bitcoin casino sites, so there's a good chance that the range of games will only grow. Let's take a closer look at what's on offer now:
Slot Games
What makes Metaspins one of the best crypto casinos is the range of slots that can be played. These are provably fair games, and they come from some of the best providers in the business. In fact, what makes the range of slots so exciting here is the sheer number of providers that Metaspins works with. There are more than 30 of these, including the likes of:
You can expect to come across some of the most popular slot titles, such as Gonzo'a Quest, Starburst, and Dark King: Forbidden Riches. For fans of jackpot slots, there's a great range of these too, including Jackpot Quest and Rainbow Jackpots Power Lines.
Table and Card Games
As you'd expect from a site in the ranks of the best bitcoin casino, there's more to this BTC casino than slots. There's also a great range of table and card games, meaning that Metaspins is an attractive destination for fans of all casino games. The games that you'll find cover all the classics such as:
Live Casino Games
Like many of the best crypto casinos, Metaspins also has an impressive range of live games. These come from top developers such as Swintt and Evolution Gaming. When gambling online here, there are traditional titles to choose from, including live poker games, as well as game show experiences. such as Crazy Time and Boom City.
Banking and Crypto Transactions
This crypto casino accepts a range of cryptocurrencies. This is good news for players as it means that can find the crypto that suits them. The other great thing at this crypto casino is that, if you don't happen to have any crypto of your own, you can use VISA or MasterCard to purchase some. The cryptos available include:
As bitcoin online casinos go, this is an impressive showing and will be a major draw for new players.
Metaspins Bonuses and Promotions
A major part of online casinos is the welcome bonus money that's up for grabs. Alongside this, players also like to see reload bonuses, cashback, free spins and even no deposit bonuses (although these are a little on the rare side). With that in mind, let's take a look at what this bitcoin casino has to offer:
Metaspins Welcome Bonus
The welcome bonus offered here is certainly attractive, and is bound to catch the eye of many players. As one of the best bitcoin casino sites, Metaspins offers a 100% match bonus up to a maximum of 1 btc. That means that if you were to deposit 0.5 btc, you'd then be rewarded with another 0.5, meaning that you had 1 btc to play with. The only watch out here is the wagering requirements. They come in at 40x, and they need to be met within 7 days. This could prove a little tricky if you were to take advantage of the maximum bonus money offered.
Deposit and Get
As deposit bonuses go, this one we think is extremely impressive. It really is as simple as it sounds: you continue to make deposits, and you can be certain that you'll get rewards. You just need to keep an eye on your rewards panel. When you see a notification, give it a click and see what you've been given. Some of the rewards on offer are:
These ongoing rewards mean that there are plenty of reasons for players to stay loyal to, what we believe, is one of the best bitcoin casinos.
Sports Betting
Just like many of the other best bitcoin casinos, Metaspins also has an impressive sports betting section. There are separate bonuses to be enjoyed here.
Metaspins Customer Service
To be seen as one of the best crypto casino sites, there's a need for online gambling platforms to offer outstanding customer service. Bitcoin casinos are still relatively new, and knowing that the company is there when you need it matters even more than it does at traditional sites. Metaspins delivers here, with 24/7 live chat, as well as a detailed FAQ section. The fact that customer support is always there means that this truly is one of the top bitcoin casinos.
Mobile Experience
This btc casino doesn't have a dedicated app as yet, but that doesn't mean the games can't be enjoyed on the go. Simply by using your mobile browser, you can access Metaspins from any mobile device and enjoy the full crypto casino experience, no matter where you are.
Summing Up the Metaspins Crypto Casino
As before, now's the time to round up the pros and cons of this crypto casino site, so that you can decide if this is one that you want to play at:
Pros:
Cons:

The Immerion Bitcoin Casino Site

If you're looking for crypto casino sites that feature all of the classics that you're already a fan of, then Immerion could well be the crypto casino for you. As you read on, we'll be looking at just what's on offer here. As well as considering the crypto casino games, we'll also be looking at everything else that you need to know Let's get started.
Inmerion Crypto Casino Games
With online gambling, players like to see a wide range of games. It's fair to say that when compared to other bitcoin casinos and fiat casinos, Inmerion has an impressive showing. There are more than 5,000 bitcoin casino games to be played, and we're going to explore these in more detail now:
Slots
You may think that Inmerion is the best crypto casino based on the number of slots alone. There are more than 3,000 of these to choose from, meaning that even the most ardent slot fans have plenty to keep them entertained. What we like here is that the number of slots isn't overwhelming thanks to the filters that can be used. You can set filters to search by provider, RTP, max win, and volatility.
Among this vast number of slots, you're going to come across new titles, as well as many classics, such as:
Table and Card Games
For gambling sites to be among the best, there needs to be more on offer than slots. Inmerion does well here with a range of other games:
Live Dealer Games
Many crypto casinos give some attention to live dealer games, but here you'll find that there are more than 300 to choose from. There are all of the classic games, as well as the game show titles that Evolution Gaming excels at.
Banking Options
As you'd expect from one of the top bitcoin casinos, Inmerion has a range of cryptos that you can play with. You can make deposits and withdrawals using:
Something else that we like here is that there's no minimum deposit so this is an online gambling site for players of all budgets.
Inmerion's Bitcoin Casino Bonus
Whether it's a healthy welcome bonus, a loyalty program, or reloads that appeal, btc casinos need to have something special on offer to be classed as the best. Let's take a look at what Inmerion has to offer:
Welcome Bonus
As it stands, there is no Immerion welcome bonus on offer. This may be a letdown for some players who can't benefit from their first deposit. However, there are other casino bonuses to enjoy.
Engine of Fortune
This is a daily bonus that allows you to spin the wheel of fortune. You need to have deposited at least $50 in the last 24 hours and then you can spin. The prizes on offer include free spins, cash, and a more than impressive top prize of 5 btc.
Daily Cashback
No matter who plays at this online crypto casino, they can all benefit from the ongoing cashback offer. Each and every day you benefit from receiving 20% of your losses from the previous day. This is something that really appeals and certainly puts Inmerion in the running for the best bitcoin casino.
Sports Betting
This is another of the best crypto casinos that has an attractive sports book, along with some great bonuses.
Inmerion Customer Service
Reputable casinos need to be there for their customers. There need to be ways that customers can reach out and have their queries resolved in a timely manner. Here, you'll find that live chat is on hand 24/7 to deal with any issues. What we also liked was the fact that there is separate support for those wanting assistance with deposits and withdrawals.
Mobile Experience
Just like the other other crypto casinos that we've looked at so far, there is no mobile app here. However, you can still enjoy Inmerion online gambling via your smartphones and tablets via your mobile browser. Nothing is lost when compared to the desktop experience, and it allows you to enjoy all that Inmerion has to offer with added convenience.
Summing up the Inmerion Crypto Casino
That brings us towards the end of our look at this bitcoin gambling site. Before we move on to the next, let's sum up the pros and cons:
Pros:
Cons:

The BC Game Online Casino

As we continue to explore the best bitcoin gambling sites, next up is BC Game. This is a site that was established back in 2017, and there is no doubt that this is one of the most reputable btc casinos that there is. Let's take a look at what's on offer, and what makes this one of the best crypto casinos that there is.
BC Game Library
This crypto gambling platform is nothing short of mind-blowing when it comes to the number of games to choose from. At BC Game, you'll find that there are more than 9,000 to explore and that makes this crypto gambling site really stand out. What else is impressive here is that the games cater for high rollers as well as those with a more conservative budget. Let's take a look at just what there is here:
Slot Games
Like other bitcoin casinos that we've looked at so far, there are plenty of slots to enjoy here. Alongside titles that you'll find at other crypto casinos, BC Game also has a host of exclusive games that you won't find anywhere else. The remainder of the library is made up of titles from providers such as Play 'n Go, Microgaming, NetEnt, and Quickspin. Just some of the slots you'll find here include:
What we like here is that you can spin with bets as low as $0.01 so these games are accessible to all.
If you're a fan of jackpot slots, you'll find that there are more than 150 progressives here, with the chance to win life-changing amounts.
Table and Card Games
With so many games overall, it's probably unsurprising that there's also a great selection of table and card games too. Here, you can play classics such as:
Live Dealer Games
BC Game also has live dealer games like the other btc casinos that we've looked at so far. These come from the best in the business, namely Evolution Gaming and Pragmatic Play. In truth, the selection here isn't as wide as it is at other crypto casinos, but there is still plenty to keep you entertained.
Banking Options at BC Game
Just like other crypto casinos that make our list of the best, BC Game has plenty of options to choose from. While there are no alternatives away from crypto, the number of these that you can play and withdraw your winnings with is impressive. Some of those that you can use include:
BC Game Bonuses
This bitcoin casino also comes with some attractive bonuses and promotions that are sure to appeal to players everywhere. Here's a look at what's up for grabs
Welcome Bonus
The welcome bonus here is a little different compared to that at other crypto casinos. That's because it's spread over your first 4 deposits. Here's how it's broken down:
The wagering requirements are 40x. While this may be common it does make it a little difficult to take full advantage of what's offered.
No Deposit Bonuses
Right now, BC Game is also offering a no deposit bonus for new players who sign up. Simply by joining, you can claim $5 worth of free spins that can be used on the Lucky Wheel. Prizes can be up to $500 or come in a variety of cryptocurrencies.
Loyalty Rewards
Players in the VIP program can enjoy higher payouts, free spins, and a host of other rewards. Once a player reaches level 22, you're also given the chance to play with the Super Spin. This is a version of the Lucky Wheel that comes with even more rewards, with the chance to pocket 3 btc.
Sports Betting
Like the other bitcoin casinos that we've looked at so far, BC Game also has a sportsbook that comes with its own bonuses and rewards.
BC Game Customer Service
We're impressed with this crypto casino and the levels of support that are on offer. Firstly, there's the 24/7 live chat function. This is staffed by knowledgeable agents who provide speedy responses. As well as this, there is also the option to reach out via email. This takes longer to receive a reply, but when it does come it is detailed and resolves most issues.
Mobile Experience
If you're wanting to play on the go, BC Game has an impressive mobile app. This can be downloaded on both iOS and Android devices and provides a truly outstanding experience. If you'd rather not download, you can also play via your mobile browser.
Summing up the BC Game Crypto Casino
If you're still trying to decide if this casino is for you, here's an overview of the pros and cons:
Pros:
Cons:

Stake Online Casino Site

If you have ever explored crypto casinos, there's a very good chance that you have come across the name, Stake. Why? Well, it's widely regarded as one of the best out there. As you keep reading, we're going to delve into the details and show you why.
Stake Game Selection
While Stake may not have as many games as we've seen at BC Game, there are still more than 2,000 to choose from. In truth, this is plenty to keep players entertained, and the good news is that each and every title is truly exceptional. Let's take a look:
Online Slots
Slots are a major draw for players, and Stake certainly delivers in this area. You'll find a wide range of titles, with those that are instantly recognisable such as:
Alongside top providers, such as NetEnt, Push Gaming, and Wazdan, there are also Stake original slots. If you give these a try, we're sure that you'll be impressed.
Table and Card Games
Just like the other best bitcoin casino sites, at Stake, you'll discover a great selection of classic casino games. Whether you're a fan of blackjack, excited by the spin of the wheel, or looking to take a chance with baccarat, Stake has you covered. The only game lacking here is poker. If your casino experience is based on video poker, you may need to play elsewhere.
Live Casino Games
You're sure to be impressed with what's on offer in terms of live dealer games. The lobby is bursting with titles coming from Evolution and Pragmatic Play. There are also titles from Bombay Live Games. This means that Stake has everything covered, and offers a live experience that's second to none.
Banking Options
As you'd expect from an operator that makes our list of the best bitcoin casinos, there are plenty of payment options to choose from. While this is a 100% crypto site, the good news is that you're not just limited to one or two of these. Just some of the ones you can use include:
In total, Stake accepts 20 cryptocurrencies, so there's sure to be one that you're comfortable using.
Bonuses at Stake Casino
Before we explore the bonuses and promotions that Stake has to offer, let's first look at what's not up for grabs. At Stake, there is no welcome bonus on offer right now. There's no first deposit bonus or free spins. Why? Well, Stake is confident that it has enough to offer, and can attract new players with ease. With that out of the way, let's take a look at what you can take advantage of:
Daily Race
There is a prize pool worth $100,000 every day. When you play casino games, or wager at the sports book, you have the chance to win from this.
Weekly Giveaway
Each week there's the chance to share in a prize fund worth $75,000. To take part, you need to wager $1,000 for a ticket.
Multiplier Race
If you reach the highest multiplier on specified games, you may walk away with the top prize of $10,000.
Loyalty Program
Stake has an attractive loyalty program. However, before you enter the first level, you need to wager at least $10,000. This makes this a program for true high rollers. The rewards on offer include rakeback and daily bonuses.
Stake Customer Service
Just like other operators that we class as being among the best crypto casinos, at Stake there is a live chat option. This is available 24/7 and offers a great way to resolve any queries. You can expect a speedy response from agents who are polite and courteous.
Mobile Experience
Stake doesn't have a dedicated mobile app right now. However, you can still play on the go by going directly through your mobile browser. This means that you can play on any tablet or smartphone, without the need to download.
Summing up the Stake Casino Site
Before we move on to the next of the best crypto casinos, here's a look at the pros and cons of Stake:
Pros:
Cons:

Wild.io Bitcoin Casino


As we continue our reviews of the best crypto casinos, next up it's Wild.io. As you'll see as you read on, this is a site that comes with an attractive welcome bonus as well as an impressive lobby. Let's take a look in more detail and see what else Wild.io has to offer:
Wild.io Games Selection
A common theme among the best crypto casinos is the wide range of games that can be played. Over at Wild.io, there are around 2,500 of these to explore. This means that there's never any danger of losing interest, no matter what type of games you're a fan of. Let's take a closer look:
Wild.io Slots
As bitcoin casinos, as well as traditional ones, go the range of slots here is certainly impressive. There are more than 2,000 of these to choose from, and you can expect to see these coming from the likes of Pragmatic Play, NetEnt, Gamzix, and others. Some of the top titles that you'll be able to play include:
Table and Card Games
While Wild.io is one of the more impressive bitcoin casinos, we can't help feeling that there could be a little more on offer in this section. As it stands there are just 26 games to choose from. To be fair, all of the basics are covered, but we'd love to see this range expanded.
Live Dealer Games
This section seems to be a work in progress. As you click to enter the live area, it says that there are currently no games to play. However, there is a detailed explanation of how live bitcoin games work. This is something to be monitored as it surely means live games are on their way.
Banking Options at Wild.io
When comparing Wild.io to other bitcoin casinos, it's fair to say that there's a wide range of currencies that can be used. Here, you can choose between using:
Wild.io Bonuses
Wild.io is one of the very best bitcoin casinos when it comes to the offers that it has. Let's take a look at these now:
Welcome Bonus
As bitcoin casino bonuses go, the welcome bonus here is very attractive. Rather than just being based on your first deposit, it's a package spread across your first three:
The wagering requirements for all three bonuses are 40x.
Wheel of Fortune
If you deposit at least $20 you can spin the Wheel of Fortune every day. Prizes can be as much as $1,000, and there are plenty of free spins up for grabs too. There is also the Jungle Wheel for VIPs. This wheel brings bigger rewards but requires a minimum deposit of $100.
Weekly Spotlight
Each week, Wild.io nominates a game that is in the spotlight. When you wager on the specified game, you're rewarded with more loyalty points.
Wild Weekends
Each Friday, Wild.io launches a promotion for the weekend. This could be a reload matched deposit bonus, free spins, or anything else that the operator decides to offer.
Rakeback and Cashback
The higher up you are in the VIP program you are, the more you can claim back. You can recover anywhere between 1% and 20% of your weekly losses.
Loyalty Program
Every player is automatically enrolled. The more you wager, the more points you have and the higher you claim. Each level has exclusive offers such as free spins and matched deposits. There are also other perks such as higher maximum withdrawals.
Wild.io Customer Service
Like the other bitcoin casinos that we've looked at, the customer service on offer at Wild.io is impressive. With a live chat function that is available 24/7, you can reach out whenever you need any assistance. When we gave this a try, we had an almost instant response meaning that our query was resolved quickly. There is also a chatbot to help with queries.
Mobile Experience
As it stands, there is no Wild.io mobile app. To enjoy this casino on the go, you can play via your mobile browser.
Summing up the Wild.io Casino
Before we move onto the final of our bitcoin casinos, here's a rundown of the pros and cons of Wild.io:
Pros:
Cons:

Jackbit Crypto Casino


Jackbit is the final operator to make our list that looks at the best bitcoin casino. With a great game selection and free spins up for grabs, you'll soon see why we rate this crypto casino so highly. Let's get into the detail now:
Jackbit Games Library
Established in 2022, Jackbit has quickly expanded its library so that it now exceeds 6,000 titles. There are plenty of slots to choose from, as well as an impressive range of table games. The live casino is also of note. Let's take a closer look:
Slots
There is certainly no shortage of slots at Jackbit. There are thousands of games to choose from, and these come from some of the best providers around. The likes of Yggdrasil, Red Tiger, and Microgaming mean that the quality is exceptional. Just some of the titles you will find include:
Table and Card Games
While some casinos only pay lip service to games other than slots, Jackbit is a little different. There is a vast range of choices here that covers all of the games that you could ever want to play. When you look at roulette alone, there are some 56 variations just of this game so you can imagine how vast the whole offerings are.
Live Casino
If live games are your thing, you'll find over 200 of these at Jackbit. As you'd expect, the classics are all covered, but there's also the inclusion of game show titles courtesy of Evolution. Just some of these include:
Banking Options at Wild.io
You can use a range of cryptocurrencies to play at Jackbit. If you don't happen to own any crypto, you can use your debit or credit card to purchase through the site. Some of the currencies that can used include:
Jackbit Casino Bonuses
If you're a fan of free spins, the Jackbit crypto casino may well be of interest to you. Let's take a look at why.
Jackbit First Deposit Bonus
When you make your first deposit at Jackbit, you're rewarded with 50 free spins that can be used on the Lazy Sheriff slot. What makes this bonus really attractive is the wagering requirements: wager once and any winnings are then yours.
Jackbit Loyalty Program
The loyalty program here has its focus on rakeback. As you wager more and move up the levels (Rookie to Legend), the greater the percentage of rakeback you're entitled to.
Customer Service
The Jackbit casino allows players to get in touch via live chat or email. The live chat option is there 24/7 and this is a big plus. There was a slight delay in being connected when we gave it a try, but after that the responses were all pretty much instant and we found our query being resolved very quickly.
Mobile Experience
There is currently no Jackbit mobile app. If you want to play via your smartphone or tablet, you can do this via your mobile browser. You'll find that the games translate well to the smaller screen and nothing is lost in terms of the experience.
Summing up the Jackbit Casino
Let's finish by taking a look at the pros and cons of this bitcoin casino:
Pros:
Cons:
Bitcoin Casinos FAQ
Are Bitcoin casinos safe?
Like any online casino, safety depends on the platform's reputation. Look for casinos with positive user reviews, provably fair games, and proper licensing.
What are provably fair games?
Provably fair games use cryptography to allow players to verify the randomness and fairness of each game round themselves, giving more transparency than traditional online casinos.
What types of games can I play at Bitcoin casinos?
Many Bitcoin casinos offer a wide variety of games, including slots, and table games (like blackjack and roulette.he online casino industry has experienced an explosion in popularity in recent years and, in part, that's down to the legalisation of iGaming in a selection of US states that has allowed the industry to spread around the world. Of course, online casinos have come a long way since the early days. Now, there are more casino games than ever and, along with the increase in these, there are more and more payment methods. This means that crypto gambling is now with us, and this has brought a whole new audience to iGaming. With so many sites to choose from, how do you find the best bitcoin casino? How do you know what goes into making the best crypto casino? Should you be paying attention to new bitcoin casino sites? As you read on, that's what we're going to be exploring.
An Overview Of The Best Bitcoin and Crypto Casinos
If you're someone who likes to jump right in, and take a snapshot, to follow you'll find our summary of the crypto casino market and discover the ones that we think are the best. If you're someone who seeks more detail, we have you covered too, but you'll need to read on. So, here's a look at the best bitcoin casinos, as well as those accepting other top cryptocurrencies:
As you read on, we'll be exploring the best bitcoin casinos in more detail. We'll be delving into the range of bitcoin casino games, and how these compare to traditional online casinos. We'll also be looking at the cryptocurrencies that are accepted, as well as everything else you need to know about banking methods. If that's not enough, we'll be going into detail about the bitcoin casino sites and the bonuses on offer ( we know you'll be looking for free spins, an attractive match bonus, as well as VIP programs), as well as exploring the customer service on offer.

The Heybets Crypto Casino Site

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2024.05.14 20:28 BeniaminoMalthus Outline for a Tolkien-faithful "Season 1 of the Second Age"

As we are getting a trailer for a much changed version of the Second Age today, I decided I would share what a first season in a series might look like for the story of Tolkien’s Second Age, while staying very close to the timeline and characters. I’ve taken some ideas I’ve seen from other creators who have made similar attempts at this, namely Council of Rings and Tolkien Untangled, but most are my own. As of now I’m not aware of a complete outline that exists for the first season of this sort of adaptation. In any case, this outline is essentially a summary of a complete text with 10 chapters that exists but is still in progress.
I’ve split the season into 10 episodes, as I think that’s ideal, and into pairs of 3-episode arcs I call Sagas, which will cover certain time periods. But each of these sagas will more or less function like a contained story, following certain characters during periods of their lives. And each is about 3 episodes between 50-60 minutes, meaning each is the length of a long film.
I started with a compressed timeline where season 1 would take place between 1200-1600, starting with the year Annatar arrives in Ost-in-Edhil. In this timeline Tar-Aldarion would essentially switch places with Tar-Surion. I think that the actual canon timeline allows for a very interesting look at the differences in passage of time between elves, Númenoreans, and Middle Men. It's more challenging but also more rewarding. The drawbacks of the canon timeline are that Aldarion dies close to mid-season, whereas in the compressed timeline we could follow Aldarion as he ages throughout the season. Therefore the whole season takes place between SA 725 and SA 1600.
That being said, there are still a few alterations and non-canon additions. The big alteration is that Annatar steals the nine when he leaves Eregion around SA 1500, instead of when he destroys Ost-in-Edhil around SA 1695. The other non-canon additions are Middle Men characters, which there are few examples during this time period, that Annatar can begin to seduce with the Rings of Power.
This was just a bunch of fun for me, but I hope this effort will demonstrate that we can have a great story that stays faithful to Tolkien’s timeline and characters.

Sagas of the Second Age: Season 1
Saga 1 (Episodes 1-3): The Mariner (covering events from SA 725-750)
Elrond. In the first prologue scene around SA 440, Elros as an old man arrives in Mithlond to visit his brother Elrond. Elros is fulfilling a promise to Elrond to visit him when he senses death is near. The two brothers spend time together before Elros departs back for Númenor.
Aldarion. Three hundred years later around SA 725 in Númenor, Aldarion and Erendis witness the corination of his father Tar-Meneldur in Armenelos. The next day, Aldarion sets out from Númenor with his grandfather to spend a year at the court of High King Gil-galad, but he is told by Meneldur not to go beyond Mithlond. Eventually, Aldarion decides to travel outside Mithlond, against his father’s wishes. Elrond offers to join him, seeing an opportunity to spend time with his brother’s descendant. Together they discover the dwarf cities of Ered Luin, and then the future site of Vinyalondë at the mouth of the Gwathló. Aldarion discovers the that the Men of Middle-earth are not as evil as he was told by his family in Númenor, and that some even speak the same language of the Edain that he does. Elrond and Aldarion then travel to Amroth’s kingdom in Belfalas. While Amroth is showing Aldarion the black lands of Mordor in the distance, they are ambushed by orcs, and narrowly escape with their lives. Before departing back for Númenor, Aldarion says goodbye to his new friend Elrond and the High King Gil-galad. Back in Númenor, Aldarion meets Erendis again and proposes to her. She asks if he is done with his travels, he says he is, and she accepts.
High King Gil-galad. Gil-galad endeavors to heal the trauma of Middle-earth. While Aldarion is travelling the lands of Middle-earth, he goes to settle a conflict between kingdoms of Gwaithirum and Breeland. A battle ensues between these kingdoms of Men and Gil-galad is unable to stop it. Before Aldarion departs back for Númenor, Gil-galad tells him that he would very much welcome his help in mediating the conflicts of the tribes of Middle-earth, as Aldarion speaks their language. Gil-galad perceives the return of the shadow of Morgoth, and departs to discover the source.
Galadriel. By lake Evendim, Galadriel admits Celebrimbor into her company. Despite the history of their families and some initial distrust between them, they realize they have a shared vision for continuing the great works of Gondolin. Together they discover the dwarf kingdom of Kazad-dûm. Galadriel is able to convince the dwarves of the mutual benefit of their cooperation in crafting. Durin III is eventually convinced, he agrees to allow and to help with the establishment of the future capital of Eregion: Ost-in-Edhil. There the works of the Noldor and dwarves will benefit each other for many centuries.

Saga 2 (Episodes 4-6): The Stirring of Númenor (Covering events from SA 1075-1350)
Elrond. About three hundred years later in SA 1075, Elrond arrives in Númenor to see his friend, now king, Tar-Aldarion. He is also tasked to ask the Númenoreans to prepare for war, as Gil-galad is now certain of the return of the shadow of Morgoth. Tar-Aldarion, now an old man, has reached an age where he must yeild the sceptre, in the tradition of the Kings of Númenor. He decides to leave Númenor’s official response to Elrond as a decision to his sucessor. Aldarion has only had one daughter Ancalimë with Erendis, and it is clear that there has been much friction in the marriage. His sister’s son Soronto is the nearest male heir. This situation causes a conflict in Armenelos between supporters of Soronto and supporters of Ancalimë, also between those who want to heed Gil-galad's call and those who don't. Ancalimë is seen as the elf-friend, while Soronto is staunchly against the armament of Númenor. Aldarion decides to change the law succession in Númenor in favor of Ancalimë. When Ancalimë is crowned, she reverses her initial position to heed Gil-galad, and decides to preserve Númenor as a land of peace.
Galadriel. Ost-in-Edhil is a great city now, and both elves and dwarves are seen thriving. A visitor from Aman arrives who calls himself Annatar. He demonstrates himself to be akin to the Noldor in his love and expertise with crafts, and says he was a student of Aüle. He wins the favor of Celebrimbor and the Gwaith-i-Mírdain, the crafter's guild, and soon becomes the favored partner of Celebrimbor. As the friction between Galadriel and Annatar increases, Annatar moves the Gwaith-i-Mírdain turn on Galadriel. She decides to depart to Lórinand by route of Kazad-dûm with her daughter Celebrían, while Celeborn stays behid in Eregion. Galadriel is graciously welcomed in Kazad-dûm, and her relationship with the dwarves grows greater. At last, she arrives in Lórinand and meets the King Amdír.

Saga 3 (Episodes 7-9): The Rings of Power (covering events from SA 1500-1590)
Celebrimbor. More than a hundred years later, sixteen Rings of Power are forged in Ost-in-Edhil. Celebrimbor and the Gwaith-i-Mírdain agree that seven of the rings should be gifted to the dwarven kings, as a token of thanks for their help in building Ost-in-Edhil. Celebrimbor, however, decides that the rings are too dangerous for Men. Annatar and Celebrimbor have a heated disagreement on this point, and Annatar accuses Celebrimbor of withholding the bliss of Aman from Middle-earth. Annatar absconds with the remaining nine rings. Sensing that he has been deceived, Celebrimbor crafts the Three in secret. He gives two to Gil-galad, and the remaining to Galadriel, and admits that he was wrong to doubt her.
Gil-galad. Minastir, the heir of Númenor, stays in the halls of Gil-galad as Aldarion once did. Minastir meets with the descendants of the Middle Men Adlarion befriended, though many more generations have passed for them than for Minastir. Aldarion’s travels are a tale that some believe to be myth. Gil-galad and Minastir travel the lands of Eriador and mediate the conflicts of Middle Men.
Elrond. Elrond travels to Númenor for the first time in several hundred years on order of High King Gil-galad to implore once more that the Númenóreans to prepare for war. Tar-Teleprian, the second Queen of Númenor, rules in Númenor now. When Elrond arrives and presents the request of Gil-galad, there is a conflict between supporters of Ancalimë’s policy of isolation and those who believe that they should heed Gil-galad, the latter being lead by the Lord of Andunië – Silmariën’s heir. When Elrond presents further evidence that the shadow of Morgoth has returned, Tar-Teleprian ultimately decides that Númenor must prepare for war.
Annatar. Annatar begins seducing the Kings of Men and gifting rings. Annatar arrives in the halls of a Gwaithirum king called Halmir, a descendant of one of the generals of the battle in the first saga. Annatar tells Halmir that the Noldor are withholding the power of prolonged life from mortals, and gifts him a ring. As Halmir is an elf-friend, his ancestors all being loyal to High King Gil-galad, he refuses Annatar’s suggestion. Eventually, Halmir succumbs to his curiosity and doubt and puts the ring on, entering the Realm of Shadows. He perceives immediately that his decay has been slowed, and indeed that the Noldor may have deceived him.

Saga 4 (Episode 10): Orodruin (1600)
Sauron crafts the One Ring in Orodruin, and Barad-dûr, the largest fortress ever built, has been completed. We Annatar standing on at the height of Barad-dûr wearing the One, below his vast legions of orcs.
As soon as the One Ring has been crafted, Galadriel, Celebrimbor, and the others realize they have been deceived and that Annatar was in fact Sauron, and they remove their rings.
The Men who received Rings of Power from Sauron realize too late they are deceived, as they are completely subservient now to the will of Sauron.
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