Gold engravable puzzle piece charm

Hunter x Hunter: Battle All Stars

2015.07.20 07:53 antonlabz Hunter x Hunter: Battle All Stars

Welcome to /HxHBattleAllStars ! This is a subreddit dedicated to the HxH Battle All-Stars game on Android and iOS. Currently the game is only in Japanese but the moderation team has translated most of the game for the users benefits and are actively working on making a full translation of the game.
[link]


2024.05.15 01:40 tom_map This Cyno team gotta be my most expensive and hard to build team ever lol

This Cyno team gotta be my most expensive and hard to build team ever lol
I just got Baizhu today, and he completed this team, so happy that finally i got all the pieces in this puzzle.
99% complete, will wait for Baizhu rerun for his signature weapon.
submitted by tom_map to CynoMains [link] [comments]


2024.05.15 01:39 Lauren_96 “Rainy Day” by Kansas City Puzzle Company, 1000 pieces

“Rainy Day” by Kansas City Puzzle Company, 1000 pieces submitted by Lauren_96 to Jigsawpuzzles [link] [comments]


2024.05.15 01:38 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.15 01:31 TargetHQ "Capitalist Connection" bullshit!

Look at this. Despite showing only the number 10, each of these cards is 10-15+, yet I can't unlock the last remaining box for even the base profit boost. This is the third time I've gone round this event with every other card gold or platinum, AND I've purchased the 'Big Space Connection Vault' each time. To constantly be denied the last piece.
And this horse crap has persisted across other events. I have multiple events where all but one card are a certain level, and despite multiple rounds through the event, and multiple Big vaults purchased with gold, neve unlocked.
Yet 2-3 years ago, I had no issue getting all blue and gold cards across the board for other events. Something tells me Hyper Hipp changes their algorithms to encourage spending while never giving the missing links 🤔
submitted by TargetHQ to AdventureCapitalist [link] [comments]


2024.05.15 01:31 Aggressive-Jelly-180 Changes I'd make for the Super Smash Bros. Playable Fighters Part 1: Smash 64

Welcome to the Series of Changes to be Made to the Super Smash Bros. Playable Fighters. First, we are going with the Original of the Series, Smash 64. Now, this topic has been done before, though it'd be fun to make my own. Plus, While some have got proper changes, Most still are the biggest offenders when it comes bad or outdated choices of Movesets, animations, aesthetics, etc. Here is the list of them.
Mario:
Donkey Kong:
Link:
Power Suit Samus:
Yoshi:
Kirby:
Fox:
Pikachu:
Luigi:
Ness:
Captain Falcon:
Jigglypuff:
And, there you go. This took a little while, though i hope you to hear your feelings about these changes (as long as your reasons are good). Any changes that you want to see to the Original 12 that I didn't mention, or did I misplace some moves? or did I add a change that was unnecessary to some of you? It'd be cool to see what other people can come up with.
submitted by Aggressive-Jelly-180 to smashbros [link] [comments]


2024.05.15 01:30 chajo1997 Players want to continue Alexandrian campaign after a TPK ended it. Help me with ideas on what happens during the time skip and how to continue...pls.

So in short, my players cleared Kolat Towers and the Sanctum with the help of the Harpers and Doom Raiders and instead of searching for the eye searched for Manshoon and ended up getting a TPK. Now the Warlock sacrificed himself and asked for his patron to teleport everyone back home (with a 26 religion roll) so technically 2 players are still alive (unconscious) and they will continue with 2 new and 2 existing characters.
I decided to do a time skip in game of at least a couple of weeks and since there was a lot going on in the campaign I will make some bullet notes on things I need resolved for the continuation and I hope for some tips and ideas.
  1. Manshoon, Sanctum and the Zhentarim: Since Manshoon won the fight but lost almost all of his soldiers/liutenants what is the next step for him given that the Harpers were also involved in the raid as well as the Doom Raiders. He still has Skeemo and Mirklav so he could also revivify some people. His Sanctum was also breached and the players know the teleportation circle combination so they could just open a portal directly in now from what I understand. Since the Xanathar is defeated, he could also try to take over Skullport and the Xanathars by allying himself with Nihiloor.
  2. The Tavern: Due to happenings in the campaign, after the death of the owner, the inn goes to the Lords Alliance and will be put up for auction. This creates another goal for acquiring money so that they can buy the inn back but what happens with the inn in the meantime. The players took good care to style the inn and remade it into a successful business with many NPCs working there. So technically the tavern should now be closed or owned by the city (or already bought by someone else).
  3. Doom Raiders: Davil and his squad reluctantly helped the players against Manshoon and Ziraj died in the fight. They had good relations with the players troughout the campaign but it's all going downhill. Skeemo was also revealed to be a double agent so what is next for the remaining 3 members now ?
  4. Xanathar Guild: The party allied with Jarlaxle during the heist and bombed most of the hideout, burying the Xanathar inside and trapping Nihiloor in his chambers after double crossing him. Nihiloor also has a possible baby "Neothelid" down there which could be used against the players or dangerous to everyone. Skullport is still left unscathed but every liutenant in the hideout is dead after Xanathar's fish got bombed. I wonder what happens with them now. Does Nihiloor take over, what happens with the Xanathar, does Manshoon swoop in ?
  5. Black Viper: She got scammed by Skeemo so she went to the Cassalanters with the poison and got caught. I don't want to outright kill her off screen because the players like her so I wonder what the Cassalanters would do with her after her infiltration attempt. Do they dumb the body and kill her or do they hold her hostage etc. She is a noble after all.
  6. The Drow: Jarlaxle has the stone and one eye (xanathar and gralhund pieces) and N'arl with him. He currently has the players working to get the other 2 pieces for him as he promised 100k gold for the players as well as his spy network and all the leftovers. He used the players connections to talk to Mirt about getting the gold to Lareal and told them exactly why he needs the gold. The players don't see Jarlaxle as an enemy but I wonder if he's playing all of them and what are his final motives. What are his next moves as the players failed the job. I guess he would continue using the players, but does he neccessarily want to screw anyone over ?
  7. Cassalanters: The Cassalanters are idle watching all of this after the players promised to help them with the kids. The players know about the eyes and the Cassalanters have already helped them trough previous troubles as well as offered all the help the players ask for or need. Do they stay idle or do they start making moves ?
  8. Harpers: Since 2 of the players allied themselves with the Harpers, Mirt and Remmalia gave them guidance and helped them when needed. The Harpers in my campaign want to keep the Dragonstaff inside the vault or want it brought back for safe keeping. Their main motive is what it always was lore wise but how does Mirt react to the happenings with Manshoon, Jarlaxle and the Doom Raiders and are there any moves that he might want to make now that the city is becoming more and more unstable.
  9. Lords Alliance and Force Grey: The Alliance has lost it's faith in the players before and they still don't act or really know about the threats of the Vault hunt. Vajra is in good terms with the players but she can't act or do anything without Lareal's approval and Lareal is known to use them only as a last resort. Do I keep these 2 factions out still as they are way too powerfull if they intervene in the game now.
The players are left in a position where they hold no pieces but are allied with both the Cassalanters (one eye), Jarlaxle (stone and eye) separately and also the Harpers. I have no idea what their next plan may be since they just suffered defeat but getting to Manshoon is the biggest mistery that I have while trying to keep him smart and calculative.
I know it's a long post but thank you in advance!
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2024.05.15 01:29 mcdisney2001 Do any of you ever puzzle outdoors?

I have a big covered patio, but it’s open up both ends, so I’m worried that it’s a little too windy. But I would love to sit out there and puzzle at night! Just curious if anyone else does this. Or if anyone has recommendations for puzzle pieces that are a little bit heavier!
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2024.05.15 01:29 christinadanderson I'm One of the Newest rising NFT artists

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But hold your horses, everyone, because there's more! This community isn't just about me and my eccentricities (though they do add a certain flair, if I do say so myself). It's a haven for anyone who's ever felt the itch for adventure, the thrill of the unknown. Whether you're a seasoned NFT enthusiast or a curious newbie dipping your toes into the crypto waters, I'm here to be your guide, your confidant, your partner-in-crime.
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https://youtube.com/shorts/T6rdVkrhZFk?feature=share
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2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
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2024.05.15 01:23 DeatonationgGrenade Side/main character additions for my book Anastasius!

Side/main character additions for my book Anastasius!
Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to writers [link] [comments]


2024.05.15 01:21 DeatonationgGrenade Side/main character additions for my book Anastasius!

Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to writing [link] [comments]


2024.05.15 01:20 bonami229 1 million to 1 longshot. Can anyone identify this original Wrebbit 3D puzzle piece? It's been sitting on my desk forever and I don't know where it's from. It's 1.5 inches long and the puzzle is at least 20 years old. TIA!

1 million to 1 longshot. Can anyone identify this original Wrebbit 3D puzzle piece? It's been sitting on my desk forever and I don't know where it's from. It's 1.5 inches long and the puzzle is at least 20 years old. TIA! submitted by bonami229 to Jigsawpuzzles [link] [comments]


2024.05.15 01:12 TrinketsNKinks [Amazon] #ad Paris Hilton Reversible Bamboo Cutting Board and Cutlery Set with Matching High Carbon Stainless Steel Knives, Blade Guards, Sleek Yet Comfortable Handle Grips, 7-Piece Set Gold, with 23% off, for $20.48

[Amazon] #ad Paris Hilton Reversible Bamboo Cutting Board and Cutlery Set with Matching High Carbon Stainless Steel Knives, Blade Guards, Sleek Yet Comfortable Handle Grips, 7-Piece Set Gold, with 23% off, for $20.48 submitted by TrinketsNKinks to DealsRUs [link] [comments]


2024.05.15 01:11 PuzzleDustBunny US puzzlers: If you've ordered from UK-based Zatu Games, how was shipping/packaging?

Zatu Games has a number of puzzles I want but international shipping is always a bit of a gamble. I'm fine with the shipping fees as long as the puzzles turn up in one piece.
If you're in the US and have ordered from them, how was your experience? Were the puzzles packaged well?
submitted by PuzzleDustBunny to Jigsawpuzzles [link] [comments]


2024.05.15 01:00 SloppyNoggin Please Consider Supporting My Mom's Dream of Sharing Her Handmade Jewelry with the World

Hi everyone,
I hope this message finds you well. I'm reaching out to this amazing community because I believe in the power of kindness and support that I've seen here so many times.
My mom has always been an incredibly creative and talented person. She has been making beautiful, unique jewelry for as long as I can remember. It was always her dream to share her creations with the world, and she finally took the plunge and opened her own Etsy shop.
Her shop features a variety of handmade jewelry pieces, each crafted with love and care. She uses high-quality materials and puts a piece of her heart into every item. From elegant earrings to charming bracelets and necklaces, there's something for everyone.
However, like many small business owners, she's struggling to get the word out and attract customers. It would mean the world to her (and to me) if you could take a moment to check out her shop. Even if you're not looking to buy right now, a favorite on her shop or sharing it with friends and family can make a huge difference.
Here's the link to her shop: https://www.etsy.com/shop/Earthlybloom
Thank you so much for taking the time to read this. Your support not only helps a small business owner but also encourages a wonderful woman who has put her all into her craft.
Wishing you all the best ❤️
submitted by SloppyNoggin to etsypromos [link] [comments]


2024.05.15 00:57 Beautiful_Tell9086 Does anyone have any extra gold pieces they’d like to donate? I’ve made a net, Rod, and watering can (:

submitted by Beautiful_Tell9086 to Dodocodes [link] [comments]


2024.05.15 00:54 RelativeChance [US-NJ] [H] Grey Mirror Polished Brass Keyboard With All Brass Keycaps, Artisans, Rama M6 Metropolis, Rama M6 Bottom Pieces, Mode 65 Parts (Backpiece, PCBs, Plate, Silicone), QK65 Parts (Plates, PCB) [W] Paypal

Timestamp
Endgame:
Grey Mirror Polished Brass Keyboard with Custom CNC Brass Keycaps
The board is a Monokei Hiro SE and the keycaps are CNC machined blank cherry profile chrome plated brass that were custom made for me. Tsangan bottom row (7u spacebar), stepped caps lock, scooped homing keys. The keycaps are chrome plated rather than pvd coated like the board is but they are a very close match in color with the board. The keycaps are also very thick (see comparison with rama & hibi in the album). The chrome plating on the keycaps has some minor surface imperfections (see images and image descriptions in the album). Comes with 1 extra new solder pcb with daughterboard, 1 millmaxed solder pcb with daughterboard, matching brass plate, 4 extra 1u keycaps (1 in each row profile), stabilizers, lots of heavy springs in various heavy weights including super heavy ones for the spacebar, carrying case. Does not come with switches, the keycaps will be shipped in the jtk tray shown. The weight of this keyboard fully built is about 8.7 lbs
$1750 Shipped with insurance, US only (including all US territories). $1250 for keycaps alone (with springs)

Artisans:
Blank Aluminum Polished
Cherry profile, row 1 (ESC), raw aluminum polished but has micro scratches (see images)
$11 Shipped

Blue Spruce 3 Keycap Bundle (Pudding, Thermal, Vibro)
These keycaps were NOT made by Rama Hibi or Mozi and are not endorsed by any of them. Resin, Polished, Cherry Profile, Row 1 (ESC row)
$60 Shipped

Iced Latte 3 Keycap Bundle (Pudding, Thermal, Vibro)
These keycaps were NOT made by Rama Hibi or Mozi and are not endorsed by any of them. Resin, Polished, Cherry Profile, Row 1 (ESC row)
$60 Shipped

Solid Brown Thermal
This keycap was NOT made by or endorsed by Rama. Resin, Polished, Cherry Profile, Row 1 (ESC row)
$20 Shipped

Dark Grey Warning Keycap
This keycap was NOT made by or endorsed by Rama. Resin, Cherry Profile, Row 1 (ESC row)
$10 Shipped

Mozi GMK Pickle R1
Excellent condition, Cherry profile, row 1 (ESC), resin
$48 Shipped

Keycaps:
Angry Miao Glacier Keycaps Dark Blank Alphas
Excellent condition, more details here
$29 Shipped

Macropads:
Rama M6-C Metropolis
Excellent condition, comes with original packaging, switches, keycaps, USB cable
$52 Shipped

Rama M6 Lunar New Year (LNY) Base
Excellent condition, mirror gold pvd brass, black silicone rubber ring. This is just the bottom piece, not a full m6 macropad. Can be used with any Rama m6 macropad, does not include screws. More details here. Comes with 6 Tecsee gold metal coated linear switches.
$55 Shipped

Rama M6 Purple (Haze) Base
Excellent condition, silicone. This is just the bottom piece, not a full m6 macropad. Can be used with any Rama m6 macropad, does not include screws. Comes with 6 matching purple grid keycaps.
$11 Shipped

Rama M6 Yellow (Yolk) Base
Excellent condition, silicone. This is just the bottom piece, not a full m6 macropad. Can be used with any Rama m6 macropad, does not include screws.
$10 Shipped

PCBs, Plates, Keyboard Parts:
Mode65 Blue-Grey Backpiece
Excellent condition
Keywords: Mode 65, Mode Sixtyfive
$37 Shipped

Mode65 Solder PCBs
Never used. 2 available
Keywords: Mode 65, Mode Sixtyfive
$42 Shipped for both or $25 Shipped each or trade both for one hs pcb (or envoy hs pcb)

Mode65 Alu Plate and Yellow Silicone Base
Excellent condition. Plate is full ansi
Keywords: Mode 65, Mode Sixtyfive
$19 Shipped

QK65 FR4 Plate, POM Plate, Alu Plate, Solder PCB
Never used, solder pcb comes with poron foam, pe foam and standoffs. These are from the R2 run.
$56 Shipped for everything, willing to split alu plate and/or pcb from bundle

All items include free shipping to US, international shipping available at an additional cost
Feel free to dm with any questions, discounts for bundles
Must have confirmed trades for items over $100.

Want to buy/trade for:
submitted by RelativeChance to mechmarket [link] [comments]


2024.05.15 00:53 greyjello Looking to buy a genuine gold escudo/doubloon

I am looking to buy a genuine 22k gold escudo, I have a budget of $5k-$20k, and I want to invest in a piece of history. I want something small enough to be turned into a ring or pendant, but I also want it to be good quality, and also fairly readable. I am not sure how pricing works or what to compare these prices too. Does anyone have a good idea of where I can look and what prices I should look out for?
P.S. I would prefer to get one recovered from a shipwreck but it is not a necessity.
submitted by greyjello to AncientCoins [link] [comments]


2024.05.15 00:53 shaneka69 CANCER ZODIAC - UNEXPECTED INCOME! TAROT READING MAY 2024

CANCER ZODIAC TAROT READING - UNEXPECTED INCOME MAY 2024

https://www.youtube.com/watch?v=cJ5mIkLhCyY
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2024.05.15 00:51 DeatonationgGrenade Side/main character additions for my book Anastasius!

Hello everyone! I’m running something for my book that I’m sure you’ll enjoy! I’m writing a book titled Anastasius which is Greek for Renewal. But I was thinking of a fun way to raise money for the book and a fun way to interact with potential readers! So I was thinking, if I give the characters who will be in my book, perhaps there could be a fundraiser for this! It will be $10 USD per character and there is no limit to how many characters you’d like! I’ll post the sheet for each character and you can pick and choose which tribe you’d like create your own character! If you have anymore questions I’ll be happy to answer! I take payments through PayPal as it’s the only thing I understand how to use!
Creatures of Renewal:
As written by Wyvern Scholars
Amphiptere:
Amphipteres generally were said to have light-colored feathers like a sunrise, a serpentine body, bat-like wings with feathers covering most of the forearm and often greenish in coloration, and a long tail much like a wyvern's tail. Others are described as covered in feathers with a spiked tail, bird-like wings, and a beak-like snout.
These small dragons are known to go after smaller prey like rodents and birds, as their habitatsavanna's heat, leavingrests. However, large colonies have been known to live in constructed settlements. Still, any knowledge of a leader has yet to be discovered. It has been rumored that the Amphiptere changes leaders when either the current one dies or willingly gives up the position of tribal leader.
Habitat: Forests, Jungles, or the forested remnants of human cities.
Arctic Dragon:
These giant, wooly dragons stand five feet taller than the most significant polar bears; their powerful muscles and jet-black skin under their blueish-white fur dominate most northern regions. Human settlements are where they prowl, waiting for humans hidden in these desolate territories for the perfect time to strike. These areas are far too cold for most dragons. Still, the Arctic dragon has adapted to survive in these brutal conditions. However, females only move southwards when their young are ready to be born. Once the younglings are old enough to walk short distances independently, the mother and cub begin trekking back toward the tundra.
Diet: These dragons hunt down various arctic prey, ranging from the smallest Arctic hares to the giant whales. Anything these dragons can get their talons on is food to them. Although young Arctic dragons do not have the speed or endurance their parents have, they rely on their parents to bring them back something they can eat.
Coatyl: The most noticeable feature of Coatyls is the feathered wings. These wings comprise a humerus connected to a radius and an ulna connected to metacarpals. The wings of a Coatyl allow it to fly, which is the primary method of locomotion. In unbonded Coatyls, the scapulars and front feathers are dark green, the covert feathers are light yellow or tan, and the primary and secondary flight feathers are red. Coatyls have pressurized sacs in the back of the mouth of a highly volatile and slightly acidic chemical known as coatalic acid. When threatened, muscles surrounding these sacs contract, pushing the coatalic acid out of small holes in the mouth and spraying it. When it comes into contact with air, coatalic acid undergoes a chemical reaction that causes it to ignite and become highly adhesive, sticking to whatever it lands on.
Diet: Coatyls primarily prey on small rodents like mice or rats. Coatyls cannot bite or tear their food to pieces, so they instead swallow their prey whole. They can do this as the upper and lower jaws of a Coatyl are not rigidly attached and have multiple joints, allowing them to open their mouths wide enough to swallow prey whole. While digesting food, Coatyls will typically avoid trying to fly and will instead travel along the ground.
Habitat: These dragons are usually found in the same territories as the Amphiptere. However, these Coatyls have been seen further south in the rainforests due to being more of a tropical species. Their size makes them easy prey for larger animals if they are not careful.
Dragon:
The Western European kind, with four legs, two wings, and (usually) fiery breath. Depending on how the work classifies things, these may be the only ones called "dragons." Otherwise, they're typically called authentic, Western, or European dragons. The Western dragon tends to be massive and heavy, with sharp claws and bat-like wings. They are usually with reptile features but may also have fur or feathers. Sometimes dark colored but always shiny. Some have forked tongues, others crests, fringes, or some other adornment. It always has the ability to spew forth blazing fire and fumes. In the West, dragons live in caves or mountain dwellers and predators. Cave dweller dragons stay in the coldness of the dark most of the time. The caves, filled with fire and water, are easily guarded and located close to towns, where food is convenient. Mountain predators live in cave-riddled mountains that provide an invincible tower and protection.
Diet: Western dragons tend to be considered carnivores. They like meat, flesh, and blood as their primary food source and are too fussy about the source. Sheep, cows, oxen, lions, elephants, or even humans, anything of a reasonable size and with warm blood and flesh to feast on, are their primary food sources. However, dragons haven’t shown a preference for the age or gender of humans. One interesting thing to note is that although they eat the flesh, they have a particular taste for blood. Sometimes, when in need of a quick burst of energy, they will only drink the blood of their prey and leave the flesh. This is seen as barbaric by most other species of dragons. Still, with western dragons being the second largest species, we tend not to mess with them and their dietary habits.
Drake: The drake is a dragon with four limbs, much like a lizard, although usually far more significant in size than the average lizard. A potent example of a drake in the natural world is the Komodo Dragon, a large species of minotaur lizard in Indonesia. These creatures have low-slung bodies, like crocodiles and alligators, with bellies across the ground. However, due to their natural habitat and human greed, wild drakes have been increasingly difficult to get notes from and other scholars to talk with. Drakes who are found are highly hostile and not open much to talking, but with enough food and gold, these dragons could easily talk your ear off.
Diet: These family-oriented dragons hunt together in packs; their size and numbers are easily strong enough to take down small herds of water buffalo, wildebeests, elk, and moose.
Feydragons: These dragons are about the size of a cat, each having an iridescent coat of scales that reflected all colors of the rainbow, predominantly reflecting one particular color, which changed with age. They had a long, prehensile tail and platinum-colored, butterfly-like wings. Like true dragons, faerie dragons grew stronger with age but matured much more quickly and lived shorter lives. Because their predominant scale hue ran the colors of the rainbow over their lifetime, their color directly indicated their age and power. The scales of a young hatchling were almost always red, and those of a fully mature dragon (over 50 years old) were violet. Most dragons leave these small ones alone because it is not worth expending calories to catch these little critters. But these small dragons are known across the globe for their beautiful woven tapestries and the symphonies they create with their wings.
Diet: Their diet mainly consists of small bugs caught in the air, from trees and bushes, and off the ground. They also fed on fruits, berries, nectar, and butterflies, which they ate to get the color and look of their wings.
Sea Orc: A Sea Orc has no arms or legs. It sports fins on the top portion and every few meters across its body, including one long fin that runs from the bottom of its head to its tail. A Sea Orc has little in the way of bones; it slithers through the waters like a snake. This assists the Sea Orc in attacking its prey. Sea Orc eggs cannot be fertilized in deep water, and smaller Sea Orcs cannot survive the pressure. Adult Sea Orcs have to head to shallower waters to mate. It is believed that the Sea Orc typically goes to warmer climates for mating.
Female Sea Orcs lay their eggs at the shoreline, close enough to the surface to be safe from the environmental killers but far enough from the water line that the parents can still protect their offspring. The eggs will grow for several months and will be born after size months.
Diet: These massive beasts eat mostly fish and aquatic life, anything they can catch; on rare occasions, they will eat a dragon, but that only happens when a rowdy juvenile dragon decides to go after a Sea Orcs calf.
Wyvern: The Wyvern is about the same size as the Arctic dragon, though in weight, they are closer to their brother, the Drake. The Wyvern is a two-legged dragon with two wings. They are believed to be faster than the more enormous Dragon. Their head is large and round, and they have a more petite mouth than most dragons. The body is thick but with a soft underbelly. The tail of the Wyvern is the most deadly. It is long serpentlike with a large mass at the end. They can also have a load of spikes within the ball or a significant spike at the top. The Wyvern uses this ball as its primary weapon, capable of smashing through most creatures, including other dragon's scales.
For its size, the Wyvern holds a large amount of weight. Most of this weight is within its thick scales. Anyone who has fought a Wyvern will inform you that getting through their body is next to impossible. The scales overlap several times, and underneath them is a thin net of tissue that absorbs impact and is resistant to being cut.
Diet: Moose, Elk, and Caribou are everyday staples of a wyvern diet, although anything that moves fits the wyvern needs as they have to eat at least 400 pounds of food every three days.
Humans: Not much is left from humans after they destroyed themselves; greed took out most of them, and the explosions hurt the rest. Humans have flocked to their caves deep in the ground. Most dragons leave humans alone, but humans have tried to take back their world a few times, but us dragons have quickly stamped out those little uprisings. Although some dragons keep humans as pets, their crafty little grabbers are relatively good at crafting the little things they need. Some dragons keep them for wealth status, and others just eat them for a rare treat.
Prey animals: Not much needs to be said here; anything a dragon can catch and eat is a prey animal.
submitted by DeatonationgGrenade to WingsOfFire [link] [comments]


2024.05.15 00:50 Junepero Story’s of panem 114 pre games

"Good evening, tributes, and welcome back to the stories of Panem. Before we begin, I would like to thank Christian Blanco, the original writer of "Tales of the Hunger Games," and Lauren from "Panem Reborn." Now, since I don't have too much else to say, let's go!
Game 114 (150):
District 1: Jacqueline and Facet
District 2: Malona and Crane
District 3: Darlene and Colt
District 4: Brook and Harbor
District 5: Unknown girl and Darian
District 6: Fifi and Atlas
District 7: Bloom and Amarylio
District 8: Scarlet and Carter
District 9: Zest and Mazin
District 10: Zulu and Mateo
District 11: Unknown girl and Lee
District 12: Dorothy and Hargree
District 14: Both unknown
A plethora of excitement crossed the capital over the past year, especially their beloved commentator Camilia Ravenstil's pregnancy, which resulted in her giving birth to twins named Amelia and Cyrus, to honor the past two Game Makers. Even Winnow's victory was still in high popularity.
As the reapings rolled around on July 4th, many of the capital citizens flew to their TVs and viewing parties. Winnow made her journey from district to district with her mother and entourage from the capital. When she landed in District 4 on the late morning of the third day of the reapings, she was greeted by Mayor Chigwell. After a rather long tour of the district's harbors and jewelry stores, they stopped at a nearby seaside diner for a brief lunch. Viewers in Snow Square laughed at Winnow's face of pure boredom as Mayor Chigwell ranted about the latest trends in the district's fashion. Winnow's face soon turned to relief as the mayor brought her back to the district's reaping square.
After a little bit of time, the light blue-catered youths were walked into the square by rather impatient Peacekeepers. Mayor Chigwell finished up his speech before welcoming Winnow to the stage. She gave out a rather tired smile at the district's population before talking about the joys of being a victor. She then asked if any of the girls wanted to volunteer. After hearing no response, she then took out the name of 17-year-old Brook Branachok.
Brook was found in the back of the 17-year-old section. Her platinum blonde hair made her quite noticeable to viewers in Snow Square. She sighed dramatically before flipping her blonde hair back in a dramatic manner as her piercing blue eyes even made some of her nearby peers shudder in fear as Brook arrived at the stage and shook Winnow's hand. "She was later described as a 'rich high school bully' by commentators. The girls in a mood," Winnow laughed before shaking Brook’s hand before walking to the male reaping bowl. After a brief silence, she thrusted her hand elbow-deep before taking out the name of 17-year-old Harbor Zanders. A brief pause soon followed by a discussion as a boy with dark brown curly hair with a smattering of light brown freckles on his face gave a guilt-ridden smile before walking up to the stage. However, as a group of teens his age giggled, Harbor turned back and glared at the giggling boys as they suddenly grew quiet. Harbor soon took out a flask of wine. Capital citizens laughed as Harbor found one of his friends and tossed it to him before walking back up to the stage. Back in the capital, both Camilia and Silca and even most of the audience had been surprised at the pair's striking attitudes.
Harbor then shook Brook and Winnow’s hand before they were announced as this year's tributes for District 4 before moderate applause followed. Winnow soon brought the two tributes to the drawing room before she made her journey to District 3 with her entourage.
Brook was visited by her mother, father, and four younger sisters clinging dearly onto their sister. After successfully removing her sobbing siblings, Brook’s mother calmed her daughter down as her father, Coral, gave the best advice he could offer. Peacekeepers soon came in to bring Brook to the waiting dock. She waved and said she’d "At least try to win."
As for Harbor, he was visited by his mother, father, and his younger and older brothers. As his siblings were saddened as well as his parents, Harbor embraced them all in a tight hug. Before he was needed at the dock, his girlfriend Melanie even joined in this hug causing Harbor to show some emotion.
After a few more minutes, peacekeepers soon brought Harbor out of the room to join Brook at the dock as the pair boarded the jet boat to the capital.
"Man, you've been through the ringer, haven't you?"
"Same goes to you, girl. Haven't seen you in a year."
The pair soon chatted with each other about their experiences at the academy and gossiping about old friends. Brook, in particular, laughed hysterically when Harbor mentioned how his ex-girlfriend got karma returned to her when she crashed a birthday party at Harbor’s dad's bar, resulting in the peacekeepers putting her in the district's jail for a month.
However, as the pair tried to dine upon the food provided, the boat hit a bump resulting in Brook, Harbor, four avoxes, the dining table, and nine peacekeepers to go flying up into the sky. Thankfully, no harm came between the fifteen as the peacekeepers then helped the two back up as a new lunch buffet was arrived. And so did their mentor, Sienna Shoreville, victor of the 105th Hunger Games, arrived in.
"I don't want you two to ally with the 2s, maybe the 1s, depends on how they are."
Brook looked curiously at Sienna before saying, "Didn't Anamaria get her neck snapped by the girl a year prior?"
Sienna groaned in annoyance at remembering this cringeworthy death before walking to the bar carriage before inviting the two to join. As Sienna asked the pair about their lives, she laughed while listening to Harbor telling some stories of working at his dad's bar and the customers who would frequent the place. However, when Sienna asked Brook about her life and possible skills, Brook sighed before saying, "I guess looking pretty’s a skill."
Sienna laughed before replying, "For getting sponsors, yes, but not when you're in a fight to the death."
As this reality check wiped the smile from Brook’s face, she and Harbor finished up their meals before listening more to Sienna’s lecture about the games. And as an act to see if her tributes were actually paying attention, she quizzed them on the dos and don'ts in the capital. As Harbor passed this quiz, Sienna laughed before allowing him some "Capital Goodies." However, as Brook blatantly failed the quiz, she laughed and called Harbor a "suck-up" before walking to her room.
Sienna looked at Harbor for a second before saying, "I guess she’s either related to the mayor or is a spoiled rotten brat."
"She usually brags about her rich family members, always thinks she's better than everyone."
"And trust me, the girl ain't pretty."
Sienna and Snow Square laughed as she then patted him on the back before""telling him to get a 'nap' in before they were to arrive in the capital."
He nodded before Brook returned. It is unknown what the two girls talked about for the remainder of the trip, but our historians have noted that Brook’s scowl from before had dissolved for the time being. As evening rolled around, the pair from District 4's boat landed at Mcaine dock as an excited crowd of capital citizens swarmed the pair from 4 and their very popular mentor, who had been giving out her new jewelry to some of her lucky fans.
Brook and Harbor performed rather well, with the capital citizens enjoying their "feisty sailor attitudes." Even some reporters from Golden 24 put up a most popular tribute poll with Harbor and Brook being in the top 3, narrowly beating Fifi from District 6.
Sienna then thanked the capital for their time before taking her tributes to the limousine. Once it arrived at the accommodation tower, they arrived at the 4th floor. After arriving, Sienna called their stylist, Orivile Cartwright.
Orivile embraced Sienna before showing his tributes his pre-made outfits, which were Sailor themed, which made Brook and Harbor smile. Due to them having a fair amount of time left, Sienna displayed the post-reaping commentaries before turning on the commentary for District 1 as Orivile worked away at the pairs' outfits.
Mayor Cassino greeted a very exhausted Winnow Fraiser. Also accompanying the mayor was Realm Jones, victor of the 101st Hunger Games, and Quintin Mahoney, victor of the 108th Hunger Games, joined Winnow on the initial tour. Winnow appeared to be star-struck sitting between both iconic victors. She even turned around to Quintin saying, "I can't believe I get to meet a legend like you."
Quintin laughed before giving Winnow some comic relief during the tour, telling her about his games and even asking a few questions about her own games. At the conclusion of the tour, Realm's eyes lit up in delight as he saw his own capital mentor, Narcissa Valentions, warmly embracing her mentee.
"So what're you doing here?"
"I had some time off. I figured I'd come by and see how you've been doing. Business at my shop has been bustling as ever, so I figured I’d take a break to see my first victor."
As Realm and Narcissa soon walked over to the talent demonstrations together, Quintin laughed as Mayor Cassino welcomed the scarlet youths. Winnow was then brought up to the stage. She asked if any of the youths wanted to volunteer, becoming surprised when 10 ladies and 8 gentlemen volunteered for the role of tribute for District 1. Silca joked with Camilia, saying, "It's normal for them, isn't it?"
With the ladies' many remarkable weapon displays and archery displays, 18-year-old Jacqueline Faywether had been announced as the final volunteer to try her luck. She smiled at many nearby cameras as even one enthralled boy in the audience fainted seeing the rather extractive career girl.
She shot 10 arrows blindfolded and threw 8 knives in the letter J form, causing even more ripples of laughter sounded in the square. The mayor announced the two passing tributes. As for the two tributes, Jacqueline’s only remaining opponent, Jewel, had almost won the title of female tribute but had a stroke leading to Jacqueline to win the title of female tributes.
As for the guys, 18-year-old Facet Elixithorn had made himself a crowd and capital favorite by his spear-throwing display and to ending in a handstand with wild applause following. Three guys made it to the debate round with Realm this time asking the questions. With poise and dignity, Lance’s strong mind and less nerves had won him the title of male tribute for District 1.
After the pair were bathed and stylized, they were then brought out to the square as they then shook Winnow’s hand before she announced Jacqueline and Facet were announced as the tributes for District 1.
And after a brief meeting with their families and friends with not too much emotion, Jacqueline and Facet were then brought to the train as the train began their journey to the capital.
Narcissa, Realm, and Quintin then greeted their tributes with Jacqueline and Facet being surprised seeing their district's first victor’s mentor. Quintin soon brought the four to the table having a brief dinner with Narcissa asking the two if they had any skills besides their ‘weapons of choice.’ Quintin was pleased to hear of Jacqueline's diverse skills of weaponry before bragging to her district partner about her achievements at the Kobayashi self-defense center. However, instead of being jealous, Facet asked his district partner about her accomplishments.
Realm and Quintin were pleased with their tributes getting along with each other before showing the past reapings in the districts. Facet and Jacqueline laughed hysterically at the District 2 reaping games even Narcissa let out a smile. Quintin then asked the pair if there had been “Other commendable allies besides the non-dazzling loonies from 2 besides Jade and Hermina, they are dazzling.” Realm also chimed in adding that they should “Look for others.”
However, as Jacqueline was going to ask why Realm shushed her and said, “The career pack has their on and off years.” Jacqueline nodded before Quintin continued talking to the pair about the past reapings. Facet and Jacqueline even suggested the girl from 3 and the pair from 4 as potential allies. Realm appeared to consider this before Quintin added in that “He would see what he could do.”
As the pair nodded, the pair from 1’s train arrived in the outskirts of the capital. Narcissa soon styled the pair up, quietly complaining to Realm of how Jacqueline's red hair and Facet's long blonde curls were impossible to tame. The train then arrived in the capital with the usual excited capital crowd marveling scarlet couture. Jacqueline and Facet were both outstanding hits with the capital citizens maintaining proper etiquette. However, two capital lights had to be removed from the audience after heckling Facet about his district partner. Narcissa then wished Jacqueline and Facet luck before kissing Realm and Quintin on the cheek. Realm and Quintin then thanked the capital citizens for their time before bringing the pair from 1 to the limousine as it brought them to their accommodation tower.
Once they arrived at their accommodation tower apartment, they were greeted by their stylist, Aurelia Heavensbee. She smiled at the four of them before whisking them to the dining table showing them her designs for the parade. Jacqueline in particular was marveling at her long ruby dress as Facet jokingly told Jacqueline that they looked like a “walking jewel.” However, Aurelia frowned as Realm glared at Facet as the smile was wiped from his face. The pair then groaned in annoyance at their stylist's bland outfits.
Before the pair were then brought to the parade moments later, Facet and Jacqueline were immediately approached by Malona and Crane, both from 2 introducing themselves. However, Facet cut the pair off from further words, saying, “the career pack is gonna be different this year.” As Malona protested, Jacqueline said, ‘thanks but no thanks.” Both Jade Heath and Herminia Gold looked at the District 1 mentors in bewilderment as they also reciprocated. However, the pair from 1 then came over to the pair from 4 chatting with their mentor.
“Darling, you look stunning.”
“Oh, thank you, you dazzling ruby.”
Brook and Jacqueline seemed to obtain an instant connection. As Facet complemented Harbor’s outfit. Harbor smiled good-naturedly back before chatting away with him about lives in their districts. Facet soon asked the pair if they would be interested in an alliance in the arena; however, Sienna leaned in this conversation asking “Where are the 2s?”
Jacqueline then replied that they were “trying something new this year” before pointing at the pair making fun of Mateo from 10’s cow-themed parade outfit. Sienna shrugged as Brook and Harbor warmly accepted the offer as Facet and Jacqueline smiled saying “splendid see you soon.” When the pair from 1 got back, Realm popped up asking “You with the 4s this year.” As the pair nodded, Realm smiled and nodded with Quintin and Aurelia doing their touch-ups to their tributes' outfits. Sienna commended the pair for “making friends already,” she still urged caution before re-adding in “The 2 mentors there are my ride or dies but still keep your eyes on them if needed.”
The pair then nodded as the parade then began. Regal applause and cheers sounded for the pair from 1, but Nico Anderson lead editor of Anderson Fashion applauded for their strong impression but said the dress was “So Basic.” The pair from 4 were given a large amount of applause as Harbor and Brook waved at the audience even performing an old dance known as a “Jig”. The pair were also given a boatload of flowers and chocolate resulting in both Brook and Harbor sneezing uncontrollably at the end of the parade during President Mcaine's speech. Best dressed was ultimately awarded to the pair from 4 with their sailor-themed couture.
When the pair from 1 arrived back in their district apartment, they were glaring daggers from afar at Aurelia,
“How did it go.”
“How did it feel getting harshly criticized on live TV.”
Quintin shot Jacqueline a disapproving look as Realm asked if there other worthy allies. Both mentors were pleased hearing their success with the pair from 4 before Realm reassured them that they still looked “dazzling” before sending his tributes to bed. However, with the pair from 4, Sienna warmly embraced the two of her tributes on a best-dressed win. As Orville also joined in the group hug has the 4 of them partied till around 11:30 pm until Sienna sent her tributes to bed as she and Orville stayed up a while longer.
Bright and early the following morning, the mentors ushered their tributes to the training center with a very frustrated Apollo Price. Unfortunately, during his speech about the rules of the training center, he tasered Mateo from 10 after he tried to make a break for the door after Price’s speech concluded. Mateo’s mentor Bianca Jr Ramon rolled her eyes before dropping her mentee at the knife station.
The newly made career alliance between the District 1 and 4 tributes conquered most of the training stations with Facet and Harbor bonding over dropping and throwing large weights causing Fifi from 6 to wet herself earning a smirk from the boys. When Mateo awoke from his unconscious slumber, he immediately ran to Mateo asking him to spare. Since Mateo was no older than 14 and he was the youngest tribute the careers laughed before Facet told him to “Buzz off”. However, as Mateo continued to pester the career boys, Harbor gave Facet a knowing look before accepting Mateo’s sparing request.
A short crowd of tributes went to the jousting stations as Mateo and Harbor were briefed on the rules before being allowed to go at it. It was no surprise that Harbor won all 4 rounds.
“Easy”.
Harbor smiled warmly before being tackled to the ground by the 14-year-old boy from 10.
“You think you're better than me HA you rotten career boy.”
As Price Facet Brook and even Sienna tried to step in Harbor held his hand up to stay back. Harbor then threw the boy off him before pinching the nerve on Mateo’s neck knocking him clean out. As training master Price and Sienna looked at him in bewilderment before Price smiled saying
“Good job kid”.
Harbor smiled before Facet and he returned to the weight station and survival, knife and axe stations even giving advice to Amarylio from 7 with starting fires.
As for the girls they mainly gossiped to themselves and having “Girl talk” at the aquatic station sword station and archery stations. When any tribute tried to use the archery station both Jacqueline and Brook would melodicaly but fiercely slam there weapons into the targtes.
At the end of the traing head master price brought the tributes to the asscors room. Due to the request of the new head game maker the tributes assesment scores were kept strictly confidential. However tabloid reporters manage to scoop out that Jacqueline Facet Harbor and Malona from to managed to score at the top of the pack with a 11. Brook and Amarylio scored a 9 and at the bottom of the pack was Mateo and Hargree from 12 scoring a 3 each.
Both Sienna Quintin and Realm were beyond impressed with there tributes scores before they’re stylist sketched up potential outfits with there mentors soon quizing the pairs on interview educate.
Camilia Ravenstil welcomed the excited capital audience modeling a rather gothic dress that made her look like a ghost tree by the audience. The audience even laughed good naturedly as Camilia shook for a second as leaves fell of her costume as if wind had hit her. She then exictedly welcomed Jacqueline from 1. She was adorned in a stunning pink and red dress with her hair put up in braids. The two had some gossip before reavling to the audience that she was a decdent of Emarld Rivelta victor of the 34th hunher games. Camilia slapped her knee and laughed saying “Thats who you resmbl I guessed right I knew it!”
As the girls chatted the audience loved her regal responses to Camilas questions as even mentoning the carrer alliance brought the crowd into rapsous cheers,even when she talked about her allies from 4 openly. She then kissed Camilia on the hand before bowing which caused even more cheers before she was dismissed back stage. Facet was welcomed in next marveling a sleeveless pink suit with ruby jeans making many of the capital audience to swoon over his physeigue. Even Camilia was taken aback by his charm and confidence as he spoke about his training experience and the strength of his alliance with Jacqueline. His witty remarks and easygoing demeanor captivated the audience, earning him loud applause and admiration.
Later on into the night brook was welcomed in next with wild cheers and wolf whistles sounding. With her hair being dyed a pure yellow with a light brown dress resembling sand following her. She proceeded to have the same amount of banter with Camilia as Jacqueline did however Camilia cut her off as she was finshing up talking about her dads money saying “Honey this is the hunger games.”
“Yeah and Ill live how I like before the games.”
As a few jeers sounded the rest of her interview was rather dull the only light being Camilia shooing the “Regina George” of the stage. As Camila then called Harbor loud cheers sounded again as Harbor walked on to the stage with his curly black hair and brown eyes making him quite attrauctive to many even his pirate themed coustume became an over night sensation with many fashion designers stating that they wanted this fashionable suit.
As Camilia asked Harbor about the games becoming pleased with his short but sweet responses. Even cracking some good jokes about the other competitors mainly about Bloom from 7 and Mateo from 10 . To conclude Harbor’s inteviwed he tossed his waist coat to teh crowd as an excited gagle of captial ladies clammered for this waist coat. As his interview ended on a high. Finaly after the interview of the boy from 14 the new head game maker Natellia Swan was welcomed to the stage. Head game maker swan was adorned in a regal black gown also sporting garish make up making her resmble more of ghost then human. After introducing herself to the excited capital audience Camila smiled before shaking her hand saying that “Game maker swan has alot to accept from.” She laughed before giving hint out to teh audience by pointing to both of the laides dresses. Curious osund sof inteirgue soon followed as game maker swan smiled and bowed as she then left the stage as Camilia then ended the interviews there. The next morning tributes were given a breif breakefst before being brought to the arena’s holding room.
This years outfits consisted of black coats with black jeans and snakers with there distristicts nymbers stickered on the back of there coats. Realm visited Facet before reminding him to stick with Jacqueline and Harbor and Brook. However before Realm finished Facet replied “That girl Brook might be problem.” Realm nodded and agreed before reminding him to keep an eye on her before shaking his hand as he went into his tube. Jacqueline was visited by Quintin the pair had a similar conversation as Realm did with Facet before Jacqueline embraced Quintin and thanked him joking “District 1 needs more ladys.” Quintin laughed before hugging her back before walking Jacqueline to her tube. As for Brook she was not visited by Sienna nor Orvilve a fact that suprised her the most but shrugged before patiently puting her hair up in a bun and waiting for the tribute call to sound. As for Harbor Sienna visted him. She embacred Harbor before reminding him to “ Keep an eye on all of them.”
Harbor smiled before thanking Sienna for her mentor ship before Sienna walked Harbor to his tube his tube and at mid day the podiums then arose into the arena.
Arena Ghosty lake Game 114
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2024.05.15 00:47 DawnOfLegion1 Losing Alex has really damaged War Dogs

I can't help but feel, and notice, that the group feels empty now, in more ways than one. Do not get me wrong, War Dogs are still cool as hell and badass, but Alex really brought something to the group none of the other guys did. He was the babyface stuck in a group of violent pricks, yet a hardened soul that needed to go down the path he did because of what happened to him before. When he was unleashed in the Cage, taking those kendo shots, it was an awesome moment that really sold both his badassery and loyalty to the crew. I don't think they can replicate that with anyone else.
There should always be 5 War Dogs, absolutely. It's the magic number for any wrestling stable, perfect for multi-man stuff, perfect for the "THEY GOT ALL THE GOLD" visual, and perfect for everyone to have an individual identity. Maybe adding Jake Lee as the new muscle would help, but... I don't know. David taking these three disillusioned prodigies, and one backstabbing British c-word to form a clique of violent and hungry misfits (hehe) was such a great story, and now an integral piece of said story's been taken away.
Even the "GIVE GABE OR DRILLA THE GROUP, F FINLAY" crowd has quieted down, because Alex's decision would've made for some sweet storytelling - choose his best friend and tag partner, or the guy who made him a star. These are still my dawgs for real, but I'm also real hurt about their loss, for real.
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