Sewing pattern cape poncho free

Free Sewing Patterns

2014.11.04 00:59 canadianvintage Free Sewing Patterns

For sharing free sewing patterns. We love seeing your finished products and hearing your experience in creating it. Only links to completely free patterns or instructions to self draft patterns may be posted. No paid/premium patterns allowed. Pattern requests must go in the weekly thread.
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2013.09.17 18:18 tianan everything sewing

Any and all things sewing pattern related! Please feel free to ask questions regarding finding or using sewing patterns, or sharing patterns you liked.
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2021.02.03 19:02 bpvanhorn The Process Of Sewing

Constructive criticism friendly sewing subreddit. Project pictures welcome!
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2024.05.16 22:13 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.16 22:13 zerascout Newcomer Garb

Hi! I have just recently joined my local sca and I'm a little overwhelmed 😅. There is an event in midsummer I was invited to, and I want to sew my own outfit for it, but I also want to make sure it's weather appropriate. It gets very hot here during summer, upwards of 100 degrees. I'm wondering if anyone has any reccomendations of styles or patterns for men's clothes that wouldn't cause me to die from heatstroke (I know period accurate clothing and "cool and comfortable" don't usually go hand in hand, but I'm still looking for my best option 😆)
submitted by zerascout to sca [link] [comments]


2024.05.16 22:09 Tasty-Memory-6099 A review of gc2b's new Luxe binder

I desperately needed a new binder since I haven't bought from gc2b since 2021, I decided to test their new product since I hadn't seen any reviews of it anywhere. I got the half tank style in a Large, I am 5'5 120lbs
also keep in mind i do not have a frame of reference for what other binders are like because i have only used gc2b, and my last binder is very worn out and soft from using it over several years. i am writing this for other people who have trouble trying to switch to other brands and would feel most comfortable using gc2b.
Fit and design:
The fit is the exact same as their previous binders and the pattern they use to sew it is also the same, there is no visible difference in the appearance of the binder other than the material which has been changed giving it a more sleek look. I have always had the issue of there being overhang on my binder and it doesn't completely hug to my body because my waist dips in where the bottom of the binder is, this isn't a huge issue but worth noting.
Texture:
there has been a significant improvement to the texture of the front panel, it isn't as rough and is a lot more comfortable than my last gc2b binder in that regard. Without washing it the seams are very rough, when i move my arms around i feel the seams scratching against my armpit area and it is a bit uncomfortable although this will most likely resolve after a few washes, i will be sure to update on this issue once i have washed it a few times. Other than that when i put on the binder i can feel the texture scratching my skin when i pull it over myself, in my experience most binders are like that when first received but improve after being used thoroughly, although if this is an issue for you I'm not completely sure it is very friendly to people with sensory issues and I'm sure other brands probably use softer materials than this.
Quality:
The seams seem to be of good quality although there are a few frayed pieces of thread sticking out, this doesn't affect the structure/ integrity and the binder is very strong, The binder itself works very well and flattens a good amount. The quality of the materials compared to their 2.0 binders has improved noticeably. There are no structure or integrity issues in the binder i received, i believe it will last a good 2-3 years like my last binder.
I believe it is worth the money to buy this binder if you are considering it as someone who prefers gc2b like me. If you have sensory issues there are surely better options for you than this binder, although it is an improvement from the last regarding the fabric of the front panel. I wouldn't worry about the quality, although I've heard many bad things about gc2bs quality, when i speak to others who have their binders directly they report no issues and i have no issue with this binder either, so don't feel too anxious about getting an unusable or low quality product when ordering.
submitted by Tasty-Memory-6099 to ftm [link] [comments]


2024.05.16 22:06 aibeesee corset help!

https://preview.redd.it/p85ltw5vhu0d1.jpg?width=340&format=pjpg&auto=webp&s=dc7d820e564d59d5effd9984acb461b7c67d4133
https://preview.redd.it/grmupw5vhu0d1.png?width=1404&format=png&auto=webp&s=dddb29faa76459459853401bc8b0e2ffbaddce9e
https://preview.redd.it/b5pjiv5vhu0d1.jpg?width=3072&format=pjpg&auto=webp&s=973dbcc5d713f87d966e1fe97bb504ea530ddf4d
https://preview.redd.it/otusnw5vhu0d1.jpg?width=2791&format=pjpg&auto=webp&s=c21f0b61a3e5d9a7ccf9191e191e3943124dd311
Hello please can I have some help with modifying this corset pattern 🥰
I'm making this gored corset (pic 2) as a dress bodice because normal corsets tend to put my boobs to my chin. I've already brought the cups up for some decency (as pictured in 1) but it's still a little too revealing for the event - I want to bring up the entire neckline but I'm having some trouble coming up with how to do this so that the corset follows the shape of my body.
My current plan (blue pen in pics 3 and 4) is to bring the neckline up and to taper the gussets at the top but I'm also considering cutting a seperate neckline and sewing it on - does anyone have any experience with modifying a corset in this manner?? or at least some thoughts on how I should go about it?
I'd really appreciate any tips or opinions 😭 I'll probably make a mockup but I don't have much time to waste before I need to make the real thing.
Thank you for anything you can offer !!!
submitted by aibeesee to sewhelp [link] [comments]


2024.05.16 21:57 ShowerGrapes Senators Moonwalk into the Future, Armed with Laser Pointers and Neural Net-Powered Pogo Sticks

https://apnews.com/article/artificial-intelligence-ai-investment-congress-millions-8f3a051faadc50d2366e8a88a69c5470
Here’s a concise summary of the article titled “Senators urge $32 billion in emergency spending on AI after finishing yearlong review”:
A bipartisan group of four senators, led by Majority Leader Chuck Schumer, recommends that Congress allocate at least $32 billion over the next three years to develop artificial intelligence (AI) and establish safeguards around it. The senators emphasize the need to “harness the opportunities and address the risks” of rapidly advancing AI technology. Their report includes policy recommendations such as boosting U.S. investments in AI research, enhancing transparency, and studying the impact of AI on jobs and the workforce.
can you talk a bit about the implications of this?
Certainly! The proposed $32 billion emergency spending on artificial intelligence (AI) by Congress has significant implications for various aspects:
  1. Technological Advancements: Increased funding can accelerate AI research, development, and deployment. This investment may lead to breakthroughs in areas such as natural language processing, computer vision, and robotics.
  2. Economic Growth: A robust AI ecosystem can drive economic growth by fostering innovation, creating jobs, and enhancing productivity. The U.S. aims to remain competitive globally by investing in AI capabilities1.
  3. National Security: The Department of Defense’s (DoD) investment in AI contracts reflects the importance of AI in military applications. Enhanced AI capabilities can improve defense strategies, autonomous systems, and cybersecurity2.
  4. Ethical and Regulatory Challenges: As AI adoption grows, policymakers must address ethical concerns, bias, privacy, and transparency. Congress needs to strike a balance between promoting AI innovation and safeguarding against potential risks3.
  5. Workforce Impact: AI adoption may disrupt certain job markets while creating new opportunities. Congress should consider reskilling programs and policies to mitigate workforce displacement3.
  6. International Cooperation: The U.S. must collaborate with other nations to set global standards for AI governance. Leadership in AI ethics and norms is crucial to prevent misuse and promote responsible AI4.
In summary, the proposed investment can propel AI advancements, but policymakers must carefully navigate challenges to ensure responsible and beneficial AI deployment.
make it zanier
Certainly! Let’s crank up the zaniness to 11 and dive into the whimsical world of AI-fueled absurdity. 🚀
Title: “Congress Unleashes $32 Billion for AI: Robot Dance Battles and Quantum Socks!”
Subtitle (because why not?): “Senators Moonwalk into the Future, Armed with Laser Pointers and Neural Net-Powered Pogo Sticks”
In a parallel universe where senators wear propeller hats and debate policy while riding unicycles, the halls of Congress echo with the clatter of mechanical keyboards and the occasional burst of interpretive dance. Yes, my friends, it’s the AI Renaissance, and Uncle Sam is throwing down some serious cash for the future of artificial intelligence.
Picture this: Senator Chuck Schumer, bedecked in a neon-green lab coat, stands before a giant chalkboard covered in equations. His mission? To allocate $32 billion for AI research, but with a twist. Forget boring pie charts and line graphs—this budget proposal is written in limericks and haikus. 📊🎩
Senator Limerick #1:
There once was a senator named Lou, Whose love for AI was quite true. He said, "Let’s fund the bots, Teach 'em quantum physics and lots, And maybe they’ll write poetry too!"
Meanwhile, Senator Cynthia, armed with a pocket-sized quantum computer, proposes a line item for “Quantum Socks.” Yes, you read that correctly. These socks, infused with subatomic particles, promise to keep your feet warm in multiple dimensions. 🧦🌌
Senator Cynthia’s Quantum Sock Sales Pitch:
"Step into the future, my friends! Our socks defy space-time bends. They’ll keep your toes cozy, While you surf parallel seas, And dance the Cha-Cha with quarks and quends!"
But wait, there’s more! Senator Bob, wearing a propeller beanie and roller skates, insists on investing in AI-powered pogo sticks. Imagine bouncing to work, your pogo stick analyzing traffic patterns and composing personalized jingles about your morning coffee. ☕🎶
Senator Bob’s Pogo Stick Anthem:
"Up and down, up and down we go, On our AI pogo sticks, don’t you know? They’ll calculate the hops, Predict lunar flip-flops, And shout, ‘Quantum leap!’ as we soar through the rainbow!"
And so, my fellow Redditors, as Congress debates the merits of robot dance battles and neural net-generated knock-knock jokes, we can’t help but wonder: Is this madness or genius? Either way, buckle up, because the AI revolution just got a whole lot zanier! 🤖🎉
Feel free to share this with the Circuit Keepers subreddit, and may your quantum socks always match your enthusiasm! 😄🌈
submitted by ShowerGrapes to CircuitKeepers [link] [comments]


2024.05.16 21:55 ViolentViolettex Back on HRT after 7 months

I have been transitioning for four years, and the last seven months I was off hormones due to personal reasons I will not elaborate on.
I was a natural D cup, had curves, and less hair. Now, my cup size has shrunken basically two sizes, my fat pattern altered, and my hair grew back with vengeance.
Today is my first day back on Estradiol, Spironolactone, and Progesterone, and I was wondering if you knew an approximate length of time it will be for things to go back to normal. I know a majority is anecdotal and subjective to rack their own, so please refrain from reminding. But if you have any tips, feel free to reply with whatever.
submitted by ViolentViolettex to asktransgender [link] [comments]


2024.05.16 21:53 MadgirlPrincess Beginner asking for help

So I want to get into historical costuming, and I want to start out with the Truly Victorian combinations (https://trulyvictorian.info/index.php/product/tv105p-combination-underwear-paper-pattern/) and the McCalls 8304 tea dress (https://www.sewessential.co.uk/1890s-tea-dress-belt-mccalls-pattern-8304). My questions: 1. Can I pull this off without a corset? I know that technically, a cheapie Amazon underbust and a bra would suffice, but I don’t want to get one right now and can presumably alter them in the future. 2. Speaking of undergarments, should I fit the combinations assuming I’m wearing a bra under them? 3. Which parts should I be extra careful about? I’m not an absolute noob when it comes to sewing, but I’m definitely still a beginner. 4. Is this ensemble decently accurate for the early 1890s?
submitted by MadgirlPrincess to HistoricalCostuming [link] [comments]


2024.05.16 21:52 OrwellianWiress Valley of the Sentries

You know what the best part is about playing Engineer in Team Fortress 2? You get to watch how angry everyone gets when they get shot by your sentry guns. Me and my best friend Jose both main Engineer, and can confirm that the best way to spend your Friday nights after school is to set up a sentry and get ready for the rage. There’s been matches where we haven’t even used our actual guns even once, but racked up lots of kills just because of the sentries.
One day Jose called me up with an idea that was either going to be the stupidest thing ever or the smartest thing ever. He wanted to fill an entire team with only Engineers and watch the chaos unfold. I couldn’t stop laughing at the mental image in my head and agreed with the plan. I joined a Discord server with everyone else on the team.
I convinced my cousin Matthew to join, and he in turn brought along his little brother Zack. According to Matthew, it took quite a bit of convincing because Zack was a Scout main who couldn’t stand Engineers. He eventually got through to his little brother by promising him a Steam gift card. I even got their dad Graham to play along (yes, I have an uncle who plays TF2. How cool is that?). Jose enlisted his friends, who turned into friends of friends and soon enough we had a team of 16 Engineers.
To say that we caused chaos that night was an absolute understatement. As soon as we joined the game the text chat was flooded with messages from the other team wondering what the hell was going on. And they only got worse from that point on. We surrounded our control points with a ring of sentries that people just kept running into. I saw keyboard smashes and heard other teen boys’ voices crack in rage and many, many words that I personally don’t care to repeat here.
The most skilled Engineer was this guy named Craig, who was a friend of one of Jose’s friends. Not only was he the main person capturing the enemy control points with some very strategically placed teleporters, but he was also really friendly and encouraging to all of us. I didn’t know what he looked like, but from his voice it sounded like he was in his early 20s.
Me and Craig started to chat more and more on Discord. He was a super nice guy who was also really fun to talk with. He took time out of his day to teach me how to be an even better Engineer player. Whenever someone started dissing me in the voice chat, he firmly told them to leave me alone. After seeing my fair share of toxicity in the TF2 community, it was nice to know that this complete stranger was looking out for me.
This whole Team Engineer thing became a weekly tradition for us on Friday nights. It was something everyone could look forward to after work or school. One time after everyone logged off and said their goodbyes, Craig sent a message a few hours later in our Discord:
“You guys gotta check this out. I found the weirdest server ever. It’s literally Engineer heaven. Meet me at vl_sentry.”
I was still in the mood to play and I could stay up late tonight, so I hopped back on TF2. I saw that Jose, Graham and this other girl we played with named Lynn were also online. I found vl_sentry and connected to the server. The map was called Valley of the Sentries and it was created by Valve.
It took my computer a little bit to process the map, and it took me even longer than that to process what I was seeing.
The map looked like a chessboard with 3D-sculpted hills. The sky was just pure white. Not even white walls, just the color white. Every square had a blue sentry on it and there were about 4 or 5 other Engineers jumping around, spamming their voice lines. That’s when I realized that we were the only ones there, and there was no red team.
“Hey Sean, glad you could make it :)” Craig said in the text chat. “What the hell is this?” I asked. He told me that this was a server that one of his friends showed him. The friend said he was introduced to the map by a friend of his who knew someone who worked at Valve. Craig then went on to explain that apparently Valley of the Sentries was an experiment to test the limits of the sentry guns and their effect on the servers. Rumor has it that the map is infinite.
“Check this out.” said Jose. He switched to Heavy and immediately got shot down. All of the sentries turned towards him. There were so many of them that it made the game lag a ton. He respawned as Engineer and the sentries just kept on spinning.
“WTF?” I typed. “We tried it with all the other classes and it does the same thing.” said Craig. “It ignores Engineers, but shoots everyone else.” Lynn added. “And that’s why we’re the best class. Engineer power!” Graham joked.
I asked what would happen if you were to play as Spy and sap one of the sentries. “I tried, but you gotta have a godly reaction time to activate it.” said Jose. As soon as he said “godly reaction time”, I knew I had to try it out just for the bragging rights.
Respawn. Shot down. Respawn. Shot down. Respawn. Shot down.
Yeah, I did not have a godly reaction time. The others kept spamming “lol” in the chat each time I failed. I got annoyed pretty quickly and stopped trying. Then out of nowhere, all the sentries turned away from me and started firing at someone. I turned around and all five of us were still standing there. I looked at the top bar that shows how many characters were in the game. There were only five Engineers and they were all on the same team. So what the hell were the sentries targeting?
I started to walk in the direction that the sentries were facing and Jose followed me too. We moved really slow, not only because of the sentries on every square but also the uphill climbs. It was just us two in the chat for a while, talking about seeing each other back at school on Monday while we made our slow walk across the map. Then our conversation was interrupted by a chat message from Lynn.
“Why is there a man in the sky?”
Me and Jose tried to get to Lynn to see what she was talking about as fast as possible, but we moved like snails. To get back to the spawn point, we both switched classes, instantly died and respawned as Engineers. I don’t think we respawned in the same place we started from. I don’t even know where we respawned. There were no landmarks or notable things to help you find your way. Just hills, valleys, and sentries.
I asked Lynn where she was and she just told me she was with Graham and Craig. Only that wasn’t very helpful because we didn’t know where they were either. We stood there, stumped for a minute and a half until Jose got an idea. He said that she should just switch classes and respawn, because then all of the sentries would point toward her and we could follow them all the way back to her. She made the switch, got shot down, and we instantly knew where to find her.
We finally got close enough to kind of make out the vague shape of a few Engineers over the non-existent horizon. Me and Jose were relieved, until all the sentries pointed to our right. I swiveled around and saw them open fire on…nothing. I checked with Jose to see if he caught something I didn’t, but he also didn’t see what they were shooting at. I decided that it wasn’t that important and continued to walk towards the rest of the group.
We met up with Lynn, Craig and Graham, disappointed that we made that trek all for nothing. Even though we were all together now, it just felt so lonely. The only sound coming from my computer was the constant beeping of the sentries in perfect sync. I don’t know why, but it made me so uneasy. I attempted to break the silence by going to the voice lines and playing the iconic Engineer “Nope” soundbite. It echoed across the checkered land with no response.
It was about 12:30 AM at this point and I was starting to feel more and more unsettled with each passing minute. There was just something about this black and white world that I felt creeped out by. Before Craig invited us to come over, there was no one else on the server. Who would even want to play on this map, anyways? It’s so unfairly balanced that only one class can survive. Movement speed was super slow, and you can’t even really do anything except watch the sentries turn and turn and turn forever. It was like hypnosis, except I didn’t feel sleepy or relaxed at all.
Speaking of being sleepy, Jose said he was getting tired and was going to be logging off. We all said goodbye to him and continued chatting amongst ourselves. It sounds stupid, but my stomach dropped when I saw the fifth Engineer portrait disappear. One less person to talk to. One less person to keep myself from wondering what else was out here. I could have sworn that after he left, the beeping got louder.
“So is this map actually infinite?” asked Graham. “Only one way to find out.” Craig said. “Just keep on walking and see if it goes on forever.” “Why don’t you just fire a shotgun and see how far it goes?” Lynn suggested.
I took out the shotgun and fired. The bullet flew off into the white distance and disappeared.
Then I heard the distinct sound of someone getting shot.
A message appeared in the chat, from someone named sentry_check_pattern.
“sentry_check_pattern: stop that”
Once again I looked at the top bar. It just showed four blue Engineers. That meant we were the only ones on the server. Or so we thought.
The chat was flooded with our confusion, almost as if everyone realized at the same time that something wasn’t right. None of us moved an inch.
“What even is this place?” I asked, hoping that the mysterious user would provide me with an answer. “Must be Engineer heaven.” said Graham.
“sentry_check_pattern: more like my personal hell”
This was the moment that made me trust my intuition. I knew there was a reason why I found this map so creepy. I wanted to leave the server, but there was just one thing keeping me back- my own curiosity. My wish to unveil the mysteries of the Valley of the Sentries.
“Okay this is really freaking me out. See ya guys.” said Lynn before she left the server. The fourth Engineer’s portrait disappeared from the top bar.
No no no, please. Please don’t go. Don’t leave us. I wouldn’t want to be alone here. Now there’s just three of us, and I really hope that number doesn’t go down anymore. When the others were here, this was just a weird TF2 map that we were exploring together as friends. And now it feels like we’re trapped in this infinite world, but we aren’t alone. The only problem is we don’t know what else is here.
I shuddered, imagining Craig and Graham ditching me and leaving me all alone in the Valley of the Sentries. Just me and whoever- no, whatever was talking to us.
“sentry_check_pattern: you don’t know how good you have it
you can leave at any time
i can’t”
This terrified me. What a horrible thought, never being able to leave this place. But of course, no one could really be trapped here. It’s a Team Fortress 2 server. You can just exit the game and shut your computer. No one could be trapped in a video game.
But if you think about it, aren’t the characters themselves trapped? They can’t leave the game. They’re characters. They don’t even know they’re in a game. You or the computer controls all their actions. They don’t have free will. And if you’re bad at the game, they’ll just keep dying over and over again.
Wait, why was I thinking about this?
I carefully considered what I wanted to say next in the chat. Whatever I said could either answer all my burning questions or leave me asking more. But sentry_check_pattern talked first.
“sentry_check_pattern: i was made for one purpose
to die over and over again”
Oh my god. It was like this person read my mind and knew exactly what I was thinking about. Who or what was I talking to? I turned all the way around to make sure that no one else was there. It was just the two blue Engineers standing behind me. Just Graham and Craig. And that man with the checkered skin.
Startled, I asked my friends if they saw what I saw. It took them a second, but both of them confirmed that yes, there was indeed something else there. A basic male model with the same chessboard texture as the map. Graham immediately started to shoot at him. Nothing. It just went straight through him.
“sentry_check_pattern: you can’t kill what’s already been killed millions of times over
valve made that mistake too
every company has that one failed project they don’t talk about
and that’s me”
Whoever was behind this weird account was talking crazy. The Team Fortress 2 developers were very open about everything like fixing their glitches and bugs. They always posted things on the official blog about the development process. They’re so open about their failures and always promise to fix them.
“Stop with the weird stuff. We just wanted to know what the deal is with this server and the weird chess guy. Do you know anything about it?” Graham asked in the text chat.
“sentry_check_pattern: know anything?
you’re not very bright, graham
none of you are
do you not realize where you are and what you’re talking to”
Something about the way sentry_check_pattern used Graham’s name gave me goosebumps. I didn’t know what I was talking to. I didn’t even think I wanted to know at this point.
“sentry_check_pattern: this is one of valve’s test servers
i’m the texture they use to check if the sentries work
read between the lines”
“Quiet, NPC.” Craig said. I laughed a little bit to fight off the awkward tension. Then I reminded myself that I was talking to a video game character, no- not even a character. A blank character model. A texture.
“sentry_check_pattern: just because i’m a character model doesn’t mean i can’t feel pain
open fire”
The sentries all swiveled around to face the man and shot at him. He kept falling to the ground, turning white and standing back up in the same position.
“sentry_check_pattern: cease fire”
All of the sentries stopped shooting and just went back to spinning around, their beeps echoing in the air.
“sentry_check_pattern: ready to see what i’ve been through for over a decade?
open fire”
Before any of us could react, the sentries opened fire on Craig all at once. He kept dying, but he didn’t explode the way you’re supposed to when you die in TF2. He just dropped to the floor, turned white, and respawned over and over again. There was no death scream. I tried to type something else in the chat but the game lagged so much that my typing just ended up as a string of random letters that meant nothing. Craig tried to type something out too. It just ended up as “wwwwwwwwwwthisishowitfeelswwwwwwwww” Then the game crashed and my computer shut down.
I hyperventilated. Then I laughed at myself for hyperventilating over a stupid computer game. It was Team Fortress 2 for god’s sake. That game with all the memes and goofy jokes. Stupid, stupid Sean. Scared of a character model. Jose would never let me live it down. I just laughed and laughed to push the fear away.
I closed my laptop and took out my phone to rewatch all of my favorite TF2 animations for the millionth time. As if they weren’t already the funniest things in the world, I forced myself to laugh even harder than usual. Every time I saw the Engineer, I couldn’t help but look at the reflection in his goggles. The reflection of an endless map of black and white squares.
Thankfully, nothing bad happened to my game, account or laptop. The next day I just went right back to playing and enjoying the rage coming from all the people who ran right into my sentries.
Team Engineer was still a thing, but it was never really the same. We played together a lot less frequently. It was still a lot of fun, but I felt a change that I couldn’t really describe.
We found out that Craig had lost all progress on his TF2 account. Everyone gifted him all his favorite cosmetics and we all pooled our money together to get him a Steam gift card. He video called us, crying at our kindness. It was the first time I ever even saw his face. He was a lot older than most of us. If I had to guess an age, I’d say somewhere around 30. He had black bangs and was wearing a TF2 shirt. His room was dark, only lit by his glowing computer screen. He thanked us repeatedly and even tried to return the gift card, but we were all adamant that he should keep it.
Speaking of Craig, we still kept in touch but he didn’t talk to me as much anymore. Any time I tried to ask him about vl_sentry, he ignored me for a few days.
The other day, I got some postcards from my cousin Matthew. He was very academic and happened to be studying at a private high school about 9 hours away from where I live. All of his postcards were pictures of him making funny faces with all his friends at favorite school activities like robotics, debate team, and chess club.
I looked at the chess club photo closely. Matthew and his friends were standing in front of a chessboard with a mirror on the wall. And for a split second, I could have sworn that the chessboard looked different in the mirror. It looked warped, like it wasn’t a flat board anymore. Like it almost had hills and valleys. No, it couldn’t be. I rubbed my eyes. There, in the mirror was a checkered man. I knew it was there. I swear on my mother’s life that there was another person in that photo. And then it was gone. Maybe the picture was just printed badly. But I had to make sure my eyes were right.
So I brought the postcard to school with me and I showed Jose. I asked him if he saw the checkered man in the mirror. He said no. But that wasn’t the answer I wanted to hear. That was the answer I hoped I wouldn’t hear. I asked him again. He said no again. Then I asked him another time. He said I was being annoying. So I asked another one of my friends. He said no too. So I moved on to yet another friend. He told me to stop.
I angrily clutched the postcard in my hand, crumpling it. I was the only one that saw what was really there. Everyone else was lying to me. They refused to see the truth.
I screamed and ripped up the postcard. I stomped on its pieces. I rubbed them in the dirt for good measure.
Somewhere in the distance, I heard the sound of electronics beeping.
It rang in my ears.
It was weirdly comforting to me.
You can leave the Valley of the Sentries. But the valley will never leave you.
submitted by OrwellianWiress to AllureStories [link] [comments]


2024.05.16 21:36 Vanleigh-79 The Popover Dress — completed

The Popover Dress — completed
This is my completed popover dress. I made it out of 100% cotton fabric that I’ve had in my stash for only a few yrs. The popover dress pattern came from a book titled “Gertie sews Jiffy Dresses”. This came together very quickly and I was happy to have an easier pattern after the apron pattern had been a bit more challenging than anticipated for me lol. I am so excited to have a dress to pair with my pink crinoline (I purchased the crinoline a while ago). I am also really proud of myself for completing two sewing projects this week!
submitted by Vanleigh-79 to sewing [link] [comments]


2024.05.16 21:32 perfectfootwearguide How to Choose the Best Running Shoes for You: A Complete Guide

Choosing the best running shoes involves:
Stick to reputable brands, balance your budget, and replace shoes every 300-500 miles. Always listen to your body for signs of discomfort. This guide helps you find the perfect pair to enhance performance and prevent injuries.

Understanding Your Foot Type

Know Your Arch

First things first, understand your foot arch type. There are three main types:

Pronation Patterns

Pronation refers to how your foot rolls inward upon landing. Knowing your pronation type helps you choose shoes that offer the right support.

Consider Your Running Terrain

Where you run plays a big role in choosing your shoes.

Road Running

If you run primarily on pavements, look for:

Trail Running

For off-road running, consider:

Track Running

If you hit the track:

Comfort and Fit

Size Matters

Your running shoes should fit snugly but not too tight. Ensure enough room in the toe box, about a thumb's width from your longest toe to the shoe's end.

Try Them On

Always try on shoes later in the day when your feet are more swollen. Wear the socks you intend to run in to get the best fit.

Break-In Period

Remember, running shoes don't usually require a break-in period. If they feel uncomfortable initially, they are likely not the right shoes for you.

Support and Cushioning

Cushioning Levels

Choose the cushioning based on your comfort and running style:

Support Features

Depending on your pronation type, you might need additional support:

Brand and Budget

Reputable Brands

Stick to well-known brands like Nike, Adidas, Asics, Brooks, and New Balance. These brands often offer a range of shoes tailored to different needs and offer reliable quality.

Budget Considerations

Investing in a good pair of running shoes is crucial. Prices typically range from $50 to $200. While higher-end shoes offer advanced technology, mid-range shoes can also provide excellent support and durability.

Additional Tips

Replace Regularly

Running shoes typically last 300 to 500 miles. Tracking your mileage can help you know when it's time for a new pair.

Listen to Your Body

Pay attention to any discomfort or pain during or after running. It might be a sign that your shoes are not the right fit.

Final Thought

Choosing the best running shoes involves:
Following these guidelines, you can find a pair that enhances your performance and keeps you comfortable and injury-free. Happy running!
Choosing the best running shoes involves:
Stick to reputable brands, balance your budget, and replace shoes every 300-500 miles. Always listen to your body for signs of discomfort. This guide helps you find the perfect pair to enhance performance and prevent injuries.

Understanding Your Foot Type

Know Your Arch

First things first, understand your foot arch type. There are three main types:

Pronation Patterns

Pronation refers to how your foot rolls inward upon landing. Knowing your pronation type helps you choose shoes that offer the right support.

Consider Your Running Terrain

Where you run plays a big role in choosing your shoes.

Road Running

If you run primarily on pavements, look for:

Trail Running

For off-road running, consider:

Track Running

If you hit the track:

Comfort and Fit

Size Matters

Your running shoes should fit snugly but not too tight. Ensure enough room in the toe box, about a thumb's width from your longest toe to the shoe's end.

Try Them On

Always try on shoes later in the day when your feet are more swollen. Wear the socks you intend to run in to get the best fit.

Break-In Period

Remember, running shoes don't usually require a break-in period. If they feel uncomfortable initially, they are likely not the right shoes for you.

Support and Cushioning

Cushioning Levels

Choose the cushioning based on your comfort and running style:

Support Features

Depending on your pronation type, you might need additional support:

Brand and Budget

Reputable Brands

Stick to well-known brands like Nike, Adidas, Asics, Brooks, and New Balance. These brands often offer a range of shoes tailored to different needs and offer reliable quality.

Budget Considerations

Investing in a good pair of running shoes is crucial. Prices typically range from $50 to $200. While higher-end shoes offer advanced technology, mid-range shoes can also provide excellent support and durability.

Additional Tips

Replace Regularly

Running shoes typically last 300 to 500 miles. Tracking your mileage can help you know when it's time for a new pair.

Listen to Your Body

Pay attention to any discomfort or pain during or after running. It might be a sign that your shoes are not the right fit.

Final Thought

Choosing the best running shoes involves:
Following these guidelines, you can find a pair that enhances your performance and keeps you comfortable and injury-free. Happy running!
submitted by perfectfootwearguide to u/perfectfootwearguide [link] [comments]


2024.05.16 21:18 goznurunet Suitable for All Sizes / Very Easy Long Skirt Sewing / HOW TO SEW IT

Hello, I explained how to sew a very easy and stylish skirt. You can determine the belt length by adding two centimeters to your waist measurement and sew it according to your own measurement. I used 210 cm poplin fabric. You can also sew it with fabrics such as silk, chiffon and viscose. #skirt #easyskirt #sewing #skirt sewing #easyskirt #skirt #practicalskirt #easy #sewing #skirtcutting #patternskirt #skirtsewing #sewingmachine #10minutessewingprojects #plainskirtcutting #plainsilkcutting #love
We show you how to sew a 210 cm patterned flexible poplin fabric (203cm poplin fabric) and a trend model size 38 skirt with belt and hidden zipper. A-Line Kurti Cutting and Stitching belted skirt sewing how to sew a hidden zipper Sewing size 38 skirt trend skirt model Skirt Sewing skirt sewing Very Practical Skirt Cutting and Sewing hidden zipper on skirt fabric section Skirt Sewing stretchy poplin fabric skirt fabrics Fold, Cut and Sew 2 Meters of Fabric! Super Easy Pattern-Free Skirt Sewing skirt making HIDDEN ZIPPERED SKIRT SEWING #HiddenZipperSkirtSewing #HiddenZipperHowToSewing #BeltedSkirtMaking #a_linekurticuttingandstitch
submitted by goznurunet to u/goznurunet [link] [comments]


2024.05.16 21:09 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor

Hello there! I'm currently trading, buying and selling all sorts of CS:GO skins and inventories via crypto and at all kinds of price ranges. Feel free to DM me or send me an offer with your proposition.

The best way to reach me is by sending me a trade offer via the link below!

Everything that is in my inventory is always up for trade!

If you're looking to sell your skins, I'll be glad to purchase them.

Steam Profile

Inventory Link

Open to any kind of item offers // Feel free to send me trade offers via my trade link below!

Trade Link

Buyouts are negotiable, nothing is set in stone as prices fluctuate. Willing to consider other skins as well as the ones listed for the buyout.

Knives Float & Notes B/O: (negotiable and not limited to items listed below)
★ M9 Bayonet Doppler (Factory New) Float: 0.012 & Black Pearl 2x ★ Butterfly Knife
★ Flip Knife Doppler (Minimal Wear) Float: 0.075 & Ruby 3x ★ M9 Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Lore (Field-Tested) Float: 0.27 3x ★ Karambit Slaughter (Minimal Wear)
★ Butterfly Knife Fade (Factory New) Float: 0.034 & 94% Faded 4x ★ M9 Bayonet Tiger Tooth (Factory New)
★ Butterfly Knife Fade (Factory New) Float: 0.039 & 84% Faded 4x ★ M9 Bayonet
★ Butterfly Knife Fade (Factory New) Float: 0.032 & 82% Faded 4x ★ M9 Bayonet
★ Butterfly Knife Marble Fade (Factory New) Float: 0.020 4x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Marble Fade (Factory New) Float: 0.032 4x ★ Bayonet Lore (Field-Tested)
★ Butterfly Knife Marble Fade (Factory New) Float: 0.033 4x ★ Bayonet Lore (Field-Tested)
★ Karambit Gamma Doppler (Factory New) Float: 0.033 & Phase 2 5x ★ Bayonet Lore (Field-Tested)
★ Skeleton Knife Fade (Factory New) Float: 0.037 & 92% Faded 4x ★ Bayonet Lore (Field-Tested)
★ Karambit Fade (Factory New) Float: 0.025 & 96% Faded 4x ★ Butterfly Knife Ultraviolet (Field-Tested)
★ Huntsman Knife Doppler (Factory New) Float: 0.032 & Sapphire 3x ★ Sport Gloves Amphibious (Field-Tested)
★ Huntsman Knife Doppler (Factory New) Float: 0.006 & Sapphire 3x ★ Sport Gloves Amphibious (Field-Tested)
★ StatTrak™ Karambit Marble Fade (Factory New) Float: 0.014 4x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Float: 0.365 3x ★ M9 Bayonet Black Laminate (Field-Tested)
★ Butterfly Knife Lore (Well-Worn) Float: 0.445 3x ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.035 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.035 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.026 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.049 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.027 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.042 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.060 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.033 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.047 & Phase 4 4x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.032 & Phase 2 3x ★ Butterfly Knife Night (Field-Tested)
★ Butterfly Knife Doppler (Factory New) Float: 0.032 & Phase 1 3x ★ M9 Bayonet Black Laminate (Field-Tested)
★ Butterfly Knife Doppler (Factory New) Float: 0.034 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.035 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.042 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.028 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.356 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.336 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.297 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) Float: 0.340 3x ★ M9 Bayonet Slaughter (Field-Tested)
★ Butterfly Knife Slaughter (Minimal Wear) Float: 0.086 3x ★ Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Slaughter (Minimal Wear) Float: 0.127 3x ★ Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Black Laminate (Field-Tested) Float: 0.322 3x ★ Karambit Stained (Well-Worn)
★ Karambit Gamma Doppler (Factory New) Float: 0.020 & Phase 1 & Clean corner 3x ★ Talon Knife Crimson Web (Field-Tested)
★ Karambit Tiger Tooth (Factory New) Float: 0.008 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.022 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.032 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.033 3x ★ Ursus Knife Doppler (Factory New)
★ Nomad Knife Fade (Factory New) Float: 0.032 & 90% Faded 3x ★ M9 Bayonet Freehand (Field-Tested)
★ Karambit Doppler (Factory New) Float: 0.013 & Phase 2 3x ★ M9 Bayonet Freehand (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.009 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.014 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.058 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Lore (Field-Tested) Float: 0.27 ★ M9 Bayonet Autotronic (Minimal Wear)
★ StatTrak™ Karambit Doppler (Factory New) Float: 0.010 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ StatTrak™ Karambit Doppler (Factory New) Float: 0.011 & Phase 2 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Skeleton Knife Float: 0.262 3x ★ Karambit Urban Masked (Field-Tested)
★ Skeleton Knife Float: 0.506 3x ★ Karambit Urban Masked (Field-Tested)
★ M9 Bayonet Lore (Field-Tested) Float: 0.305 3x ★ Talon Knife Stained (Field-Tested)
★ StatTrak™ Talon Knife Marble Fade (Factory New) Float: 0.011 3x ★ Bayonet Freehand (Minimal Wear)
★ Butterfly Knife Night (Minimal Wear) Float: 0.146 3x ★ Talon Knife Stained (Field-Tested)
★ M9 Bayonet Gamma Doppler (Factory New) Float: 0.019 & Phase 1 3x ★ Flip Knife Slaughter (Field-Tested)
★ Butterfly Knife Blue Steel (Minimal Wear) Float: 0.138 3x ★ Survival Knife Slaughter (Factory New)
★ M9 Bayonet Autotronic (Minimal Wear) Float: 0.124 3x ★ Survival Knife Slaughter (Factory New)
★ Karambit Damascus Steel (Factory New) Float: 0.043 2x ★ Bayonet Slaughter (Field-Tested)
★ Karambit Damascus Steel (Factory New) Float: 0.049 2x ★ Bayonet Slaughter (Field-Tested)
★ Butterfly Knife Damascus Steel (Field-Tested) Float: 0.221 2x ★ Karambit Stained (Well-Worn)
★ StatTrak™ Bayonet Doppler (Factory New) Float: 0.019 & Phase 1 2x ★ Talon Knife Stained (Well-Worn)
★ Butterfly Knife Bright Water (Well-Worn) Float: 0.429 2x ★ Flip Knife Lore (Minimal Wear)
★ StatTrak™ Karambit Float: 0.162 2x ★ Skeleton Knife Night Stripe (Minimal Wear)
★ M9 Bayonet Doppler (Factory New) Float: 0.056 & Phase 4 2x ★ Skeleton Knife
★ M9 Bayonet Doppler (Factory New) Float: 0.035 & Phase 2 2x ★ M9 Bayonet
★ M9 Bayonet Doppler (Factory New) Float: 0.032 & Phase 3 2x ★ Skeleton Knife
★ Gut Knife Gamma Doppler (Factory New) Float: 0.013 & Emerald ★ Butterfly Knife Damascus Steel (Well-Worn)
★ Gut Knife Doppler (Factory New) Float: 0.026 & Sapphire ★ Talon Knife Tiger Tooth (Factory New)
★ Butterfly Knife Damascus Steel (Well-Worn) Float: 0.404 2x ★ Paracord Knife Slaughter (Factory New)
★ Bayonet Gamma Doppler (Factory New) Float: 0.007 & Phase 4 2x ★ Karambit Rust Coat (Battle-Scarred)
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) Float: 0.021 2x ★ M9 Bayonet Freehand (Field-Tested)
★ Karambit Crimson Web (Field-Tested) Float: 0.166 2x ★ Karambit Rust Coat (Battle-Scarred)
★ Karambit Autotronic (Battle-Scarred) Float: 0.707 2x ★ M9 Bayonet Freehand (Well-Worn)
★ Classic Knife Fade (Factory New) Float: 0.002 2x ★ Driver Gloves Black Tie (Field-Tested)
★ Butterfly Knife Rust Coat (Battle-Scarred) Float: 0.575 2x ★ Classic Knife
★ Skeleton Knife Case Hardened (Field-Tested) Float: 0.268 2x ★ Talon Knife Ultraviolet (Field-Tested)
★ Butterfly Knife Ultraviolet (Well-Worn) Float: 0.400 2x ★ Bayonet Black Laminate (Minimal Wear)
★ Bayonet Doppler (Factory New) Float: 0.028 & Phase 2 2x ★ Bayonet Black Laminate (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.033 & Phase 1 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.034 & Phase 1 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.006 & Phase 3 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.013 & Phase 3 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Butterfly Knife Stained (Well-Worn) Float: 0.440 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Talon Knife Slaughter (Minimal Wear) Float: 0.086 2x ★ Karambit Urban Masked (Field-Tested)
★ Karambit Bright Water (Factory New) Float: 0.047 2x ★ M9 Bayonet Stained (Field-Tested)
★ Bayonet Slaughter (Factory New) Float: 0.034 2x ★ Huntsman Knife Slaughter (Factory New)
★ StatTrak™ Bayonet Tiger Tooth (Factory New) Float: 0.008 2x ★ Bayonet Black Laminate (Well-Worn)
★ Huntsman Knife Lore (Factory New) Float: 0.057 ★ Butterfly Knife Urban Masked (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.022 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.027 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.028 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.033 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.035 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.041 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Float: 0.319 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Bayonet Float: 0.694 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Butterfly Knife Boreal Forest (Field-Tested) Float: 0.241 2x ★ Bayonet Black Laminate (Well-Worn)
★ Karambit Blue Steel (Minimal Wear) Float: 0.149 2x ★ Bayonet Black Laminate (Well-Worn)
★ Butterfly Knife Forest DDPAT (Field-Tested) Float: 0.187 2x ★ Bayonet Blue Steel (Minimal Wear)
★ Skeleton Knife Stained (Minimal Wear) Float: 0.142 2x ★ Bayonet Blue Steel (Minimal Wear)
★ M9 Bayonet Black Laminate (Battle-Scarred) Float: 0.508 2x ★ Bayonet Blue Steel (Minimal Wear)
...AND MANY MORE KNIVES IN MY INVENTORY
Gloves Float & Notes B/O: (negotiable and not limited to items listed below)
★ Sport Gloves Pandora's Box (Field-Tested) Float: 0.36 3x ★ Skeleton Knife Crimson Web (Field-Tested)
★ Sport Gloves Superconductor (Field-Tested) Float: 0.35 3x ★ Karambit Black Laminate (Well-Worn)
★ Sport Gloves Hedge Maze (Field-Tested) Float: 0.35 2x ★ M9 Bayonet Lore (Field-Tested)
★ Sport Gloves Vice (Field-Tested) Float: 0.37 2x ★ Sport Gloves Amphibious (Field-Tested)
★ Moto Gloves Spearmint (Field-Tested) Float: 0.30 3x ★ Karambit Black Laminate (Well-Worn)
★ Moto Gloves Spearmint (Field-Tested) Float: 0.35 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Specialist Gloves Fade (Minimal Wear) Float: 0.131 2x ★ M9 Bayonet Autotronic (Minimal Wear)
★ Hand Wraps Cobalt Skulls (Minimal Wear) Float: 0.084 3x ★ Karambit Damascus Steel (Field-Tested)
★ Sport Gloves Hedge Maze (Well-Worn) Float: 0.412 2x ★ M9 Bayonet Autotronic (Well-Worn)
★ Sport Gloves Vice (Battle-Scarred) Float: 0.777 2x ★ Bayonet Autotronic (Well-Worn)
★ Sport Gloves Vice (Battle-Scarred) Float: 0.750 2x ★ Bayonet Autotronic (Well-Worn)
★ Sport Gloves Amphibious (Field-Tested) Float: 0.35 2x ★ Karambit Ultraviolet (Field-Tested)
★ Sport Gloves Amphibious (Field-Tested) Float: 0.37 2x ★ Karambit Ultraviolet (Field-Tested)
★ Sport Gloves Slingshot (Field-Tested) Float: 0.36 2x ★ Karambit Ultraviolet (Field-Tested)
★ Specialist Gloves Tiger Strike (Field-Tested) Float: 0.33 2x ★ M9 Bayonet Freehand (Factory New)
★ Specialist Gloves Tiger Strike (Field-Tested) Float: 0.36 2x ★ M9 Bayonet Freehand (Factory New)
★ Hand Wraps Slaughter (Minimal Wear) Float: 0.136 2x ★ Flip Knife Lore (Field-Tested)
★ Specialist Gloves Field Agent (Field-Tested) Float: 0.354 2x ★ Flip Knife Lore (Field-Tested)
★ Specialist Gloves Fade (Field-Tested) Float: 0.283 2x ★ Bayonet Case Hardened (Well-Worn)
★ Moto Gloves Turtle (Minimal Wear) Float: 0.140 ★ Bayonet Doppler (Factory New)
★ Sport Gloves Nocts (Field-Tested) Float: 0.374 ★ Skeleton Knife Blue Steel (Field-Tested)
★ Specialist Gloves Emerald Web (Well-Worn) Float: 0.391 ★ Karambit Ultraviolet (Field-Tested)
★ Driver Gloves Imperial Plaid (Field-Tested) Float: 0.316 ★ Karambit Rust Coat (Battle-Scarred)
★ Driver Gloves Crimson Weave (Field-Tested) Float: 0.288 ★ M9 Bayonet Case Hardened (Minimal Wear)
★ Sport Gloves Scarlet Shamagh (Field-Tested) Float: 0.153 ★ Butterfly Knife Ultraviolet (Well-Worn)
★ Hand Wraps CAUTION! (Field-Tested) Float: 0.377 ★ M9 Bayonet Bright Water (Minimal Wear)
★ Hand Wraps CAUTION! (Field-Tested) Float: 0.374 ★ M9 Bayonet Bright Water (Minimal Wear)
★ Sport Gloves Omega (Battle-Scarred) Float: 0.768 ★ Sport Gloves Scarlet Shamagh (Field-Tested)
★ Driver Gloves Lunar Weave (Minimal Wear) Float: 0.129 ★ Sport Gloves Scarlet Shamagh (Field-Tested)
★ Sport Gloves Nocts (Well-Worn) Float: 0.384 ★ Karambit Forest DDPAT (Minimal Wear)
★ Specialist Gloves Crimson Web (Field-Tested) Float: 0.370 ★ M9 Bayonet Damascus Steel (Field-Tested)
★ Specialist Gloves Crimson Web (Field-Tested) Float: 0.366 ★ M9 Bayonet Damascus Steel (Field-Tested)
★ Moto Gloves Finish Line (Field-Tested) Float: 0.281 ★ Karambit Boreal Forest (Field-Tested)
★ Specialist Gloves Fade (Well-Worn) Float: 0.387 ★ Talon Knife
★ Moto Gloves Polygon (Field-Tested) Float: 0.259 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.281 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.326 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.360 ★ Classic Knife Crimson Web (Field-Tested)
★ Sport Gloves Scarlet Shamagh (Well-Worn) Float: 0.416 ★ Talon Knife Case Hardened (Well-Worn)
★ Sport Gloves Slingshot (Battle-Scarred) Float: 0.704 ★ M9 Bayonet Freehand (Field-Tested)
★ Specialist Gloves Marble Fade (Well-Worn) Float: 0.416 ★ Bayonet Autotronic (Battle-Scarred)
★ Moto Gloves Smoke Out (Field-Tested) Float: 0.355 ★ Bayonet Freehand (Factory New)
...AND MANY MORE GLOVES IN MY INVENTORY
Weapon Skins Float & Notes B/O: (negotiable and not limited to items listed below)
AK-47 Case Hardened (Well-Worn) 0.39 Float & Pattern #321 Blue Gem 8x ★ Butterfly Knife Blue Steel (Minimal Wear)
AWP Desert Hydra (Minimal Wear) Float: 0.14 4x ★ Karambit Freehand (Factory New)
AWP Medusa (Field-Tested) Float: 0.20 & Skadoodle (Gold) 4x ★ M9 Bayonet Autotronic (Well-Worn)
AWP Medusa (Well-Worn) Float: 0.42 & Crown (Foil) 4x ★ Butterfly Knife Rust Coat (Battle-Scarred)
AK-47 Hydroponic (Factory New) Float: 0.054 3x ★ Driver Gloves King Snake (Field-Tested)
AK-47 Hydroponic (Minimal Wear) Float: 0.141 3x ★ M9 Bayonet Freehand (Factory New)
MP9 Wild Lily (Minimal Wear) Float: 0.088 3x ★ M9 Bayonet Freehand (Factory New)
AK-47 Fire Serpent (Field-Tested) Float: 0.250 2x ★ Bayonet Autotronic (Well-Worn)
AK-47 Fire Serpent (Field-Tested) Float: 0.280 2x ★ Karambit Bright Water (Field-Tested)
AK-47 Fire Serpent (Field-Tested) Float: 0.365 ★ Karambit
M4A1-S Hot Rod (Factory New) Float: 0.014 ★ Bayonet Marble Fade (Factory New)
M4A1-S Hot Rod (Factory New) Float: 0.025 ★ Karambit Black Laminate (Minimal Wear)
Desert Eagle Blaze (Factory New) Float: 0.032 ★ Skeleton Knife Blue Steel (Minimal Wear)
AK-47 Vulcan (Factory New) Float: 0.061 ★ Butterfly Knife Night (Well-Worn)
AWP Lightning Strike (Factory New) Float: 0.034 ★ Karambit Bright Water (Minimal Wear)
AWP Lightning Strike (Minimal Wear) Float: 0.074 ★ Karambit Bright Water (Minimal Wear)
AK-47 Fire Serpent (Battle-Scarred) Float: 0.515 & IBP 2014 COL HOLO ★ M9 Bayonet Doppler (Factory New)
AK-47 Fire Serpent (Battle-Scarred) Float: 0.727 ★ Butterfly Knife Safari Mesh (Field-Tested)
AUG Akihabara Accept (Well-Worn) Float: 0.431 ★ Butterfly Knife Safari Mesh (Field-Tested)
AWP Oni Taiji (Factory New) Float: 0.048 ★ Talon Knife
AK-47 Panthera onca (Factory New) Float: 0.063 ★ Ursus Knife Marble Fade (Factory New)
I Prefer to receive trade offers, but you can also add me to discuss a trade.
https://steamcommunity.com/tradeoffenew/?partner=155361426&token=-8L7GLVL
submitted by TheMayaEdits to Csgotrading [link] [comments]


2024.05.16 21:09 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor

Hello there! I'm currently trading, buying and selling all sorts of CS:GO skins and inventories via crypto and at all kinds of price ranges. Feel free to DM me or send me an offer with your proposition.

The best way to reach me is by sending me a trade offer via the link below!

Everything that is in my inventory is always up for trade!

If you're looking to sell your skins, I'll be glad to purchase them.

Steam Profile

Inventory Link

Open to any kind of item offers // Feel free to send me trade offers via my trade link below!

Trade Link

Buyouts are negotiable, nothing is set in stone as prices fluctuate. Willing to consider other skins as well as the ones listed for the buyout.

Knives Float & Notes B/O: (negotiable and not limited to items listed below)
★ M9 Bayonet Doppler (Factory New) Float: 0.012 & Black Pearl 2x ★ Butterfly Knife
★ Flip Knife Doppler (Minimal Wear) Float: 0.075 & Ruby 3x ★ M9 Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Lore (Field-Tested) Float: 0.27 3x ★ Karambit Slaughter (Minimal Wear)
★ Butterfly Knife Fade (Factory New) Float: 0.034 & 94% Faded 4x ★ M9 Bayonet Tiger Tooth (Factory New)
★ Butterfly Knife Fade (Factory New) Float: 0.039 & 84% Faded 4x ★ M9 Bayonet
★ Butterfly Knife Fade (Factory New) Float: 0.032 & 82% Faded 4x ★ M9 Bayonet
★ Butterfly Knife Marble Fade (Factory New) Float: 0.020 4x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Marble Fade (Factory New) Float: 0.032 4x ★ Bayonet Lore (Field-Tested)
★ Butterfly Knife Marble Fade (Factory New) Float: 0.033 4x ★ Bayonet Lore (Field-Tested)
★ Karambit Gamma Doppler (Factory New) Float: 0.033 & Phase 2 5x ★ Bayonet Lore (Field-Tested)
★ Skeleton Knife Fade (Factory New) Float: 0.037 & 92% Faded 4x ★ Bayonet Lore (Field-Tested)
★ Karambit Fade (Factory New) Float: 0.025 & 96% Faded 4x ★ Butterfly Knife Ultraviolet (Field-Tested)
★ Huntsman Knife Doppler (Factory New) Float: 0.032 & Sapphire 3x ★ Sport Gloves Amphibious (Field-Tested)
★ Huntsman Knife Doppler (Factory New) Float: 0.006 & Sapphire 3x ★ Sport Gloves Amphibious (Field-Tested)
★ StatTrak™ Karambit Marble Fade (Factory New) Float: 0.014 4x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Float: 0.365 3x ★ M9 Bayonet Black Laminate (Field-Tested)
★ Butterfly Knife Lore (Well-Worn) Float: 0.445 3x ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.035 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.035 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.026 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.049 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.027 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.042 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.060 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Tiger Tooth (Factory New) Float: 0.033 3x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.047 & Phase 4 4x ★ Karambit Blue Steel (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.032 & Phase 2 3x ★ Butterfly Knife Night (Field-Tested)
★ Butterfly Knife Doppler (Factory New) Float: 0.032 & Phase 1 3x ★ M9 Bayonet Black Laminate (Field-Tested)
★ Butterfly Knife Doppler (Factory New) Float: 0.034 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.035 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.042 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Doppler (Factory New) Float: 0.028 & Phase 3 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.356 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.336 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ Butterfly Knife Autotronic (Field-Tested) Float: 0.297 3x ★ ★ Nomad Knife Slaughter (Factory New)
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) Float: 0.340 3x ★ M9 Bayonet Slaughter (Field-Tested)
★ Butterfly Knife Slaughter (Minimal Wear) Float: 0.086 3x ★ Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Slaughter (Minimal Wear) Float: 0.127 3x ★ Bayonet Autotronic (Field-Tested)
★ Butterfly Knife Black Laminate (Field-Tested) Float: 0.322 3x ★ Karambit Stained (Well-Worn)
★ Karambit Gamma Doppler (Factory New) Float: 0.020 & Phase 1 & Clean corner 3x ★ Talon Knife Crimson Web (Field-Tested)
★ Karambit Tiger Tooth (Factory New) Float: 0.008 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.022 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.032 3x ★ Ursus Knife Doppler (Factory New)
★ Karambit Tiger Tooth (Factory New) Float: 0.033 3x ★ Ursus Knife Doppler (Factory New)
★ Nomad Knife Fade (Factory New) Float: 0.032 & 90% Faded 3x ★ M9 Bayonet Freehand (Field-Tested)
★ Karambit Doppler (Factory New) Float: 0.013 & Phase 2 3x ★ M9 Bayonet Freehand (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.009 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.014 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Doppler (Factory New) Float: 0.058 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Karambit Lore (Field-Tested) Float: 0.27 ★ M9 Bayonet Autotronic (Minimal Wear)
★ StatTrak™ Karambit Doppler (Factory New) Float: 0.010 & Phase 1 3x ★ Flip Knife Autotronic (Minimal Wear)
★ StatTrak™ Karambit Doppler (Factory New) Float: 0.011 & Phase 2 3x ★ Flip Knife Autotronic (Minimal Wear)
★ Skeleton Knife Float: 0.262 3x ★ Karambit Urban Masked (Field-Tested)
★ Skeleton Knife Float: 0.506 3x ★ Karambit Urban Masked (Field-Tested)
★ M9 Bayonet Lore (Field-Tested) Float: 0.305 3x ★ Talon Knife Stained (Field-Tested)
★ StatTrak™ Talon Knife Marble Fade (Factory New) Float: 0.011 3x ★ Bayonet Freehand (Minimal Wear)
★ Butterfly Knife Night (Minimal Wear) Float: 0.146 3x ★ Talon Knife Stained (Field-Tested)
★ M9 Bayonet Gamma Doppler (Factory New) Float: 0.019 & Phase 1 3x ★ Flip Knife Slaughter (Field-Tested)
★ Butterfly Knife Blue Steel (Minimal Wear) Float: 0.138 3x ★ Survival Knife Slaughter (Factory New)
★ M9 Bayonet Autotronic (Minimal Wear) Float: 0.124 3x ★ Survival Knife Slaughter (Factory New)
★ Karambit Damascus Steel (Factory New) Float: 0.043 2x ★ Bayonet Slaughter (Field-Tested)
★ Karambit Damascus Steel (Factory New) Float: 0.049 2x ★ Bayonet Slaughter (Field-Tested)
★ Butterfly Knife Damascus Steel (Field-Tested) Float: 0.221 2x ★ Karambit Stained (Well-Worn)
★ StatTrak™ Bayonet Doppler (Factory New) Float: 0.019 & Phase 1 2x ★ Talon Knife Stained (Well-Worn)
★ Butterfly Knife Bright Water (Well-Worn) Float: 0.429 2x ★ Flip Knife Lore (Minimal Wear)
★ StatTrak™ Karambit Float: 0.162 2x ★ Skeleton Knife Night Stripe (Minimal Wear)
★ M9 Bayonet Doppler (Factory New) Float: 0.056 & Phase 4 2x ★ Skeleton Knife
★ M9 Bayonet Doppler (Factory New) Float: 0.035 & Phase 2 2x ★ M9 Bayonet
★ M9 Bayonet Doppler (Factory New) Float: 0.032 & Phase 3 2x ★ Skeleton Knife
★ Gut Knife Gamma Doppler (Factory New) Float: 0.013 & Emerald ★ Butterfly Knife Damascus Steel (Well-Worn)
★ Gut Knife Doppler (Factory New) Float: 0.026 & Sapphire ★ Talon Knife Tiger Tooth (Factory New)
★ Butterfly Knife Damascus Steel (Well-Worn) Float: 0.404 2x ★ Paracord Knife Slaughter (Factory New)
★ Bayonet Gamma Doppler (Factory New) Float: 0.007 & Phase 4 2x ★ Karambit Rust Coat (Battle-Scarred)
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) Float: 0.021 2x ★ M9 Bayonet Freehand (Field-Tested)
★ Karambit Crimson Web (Field-Tested) Float: 0.166 2x ★ Karambit Rust Coat (Battle-Scarred)
★ Karambit Autotronic (Battle-Scarred) Float: 0.707 2x ★ M9 Bayonet Freehand (Well-Worn)
★ Classic Knife Fade (Factory New) Float: 0.002 2x ★ Driver Gloves Black Tie (Field-Tested)
★ Butterfly Knife Rust Coat (Battle-Scarred) Float: 0.575 2x ★ Classic Knife
★ Skeleton Knife Case Hardened (Field-Tested) Float: 0.268 2x ★ Talon Knife Ultraviolet (Field-Tested)
★ Butterfly Knife Ultraviolet (Well-Worn) Float: 0.400 2x ★ Bayonet Black Laminate (Minimal Wear)
★ Bayonet Doppler (Factory New) Float: 0.028 & Phase 2 2x ★ Bayonet Black Laminate (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.033 & Phase 1 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.034 & Phase 1 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.006 & Phase 3 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Bayonet Doppler (Factory New) Float: 0.013 & Phase 3 2x ★ Stiletto Knife Crimson Web (Field-Tested)
★ Butterfly Knife Stained (Well-Worn) Float: 0.440 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Talon Knife Slaughter (Minimal Wear) Float: 0.086 2x ★ Karambit Urban Masked (Field-Tested)
★ Karambit Bright Water (Factory New) Float: 0.047 2x ★ M9 Bayonet Stained (Field-Tested)
★ Bayonet Slaughter (Factory New) Float: 0.034 2x ★ Huntsman Knife Slaughter (Factory New)
★ StatTrak™ Bayonet Tiger Tooth (Factory New) Float: 0.008 2x ★ Bayonet Black Laminate (Well-Worn)
★ Huntsman Knife Lore (Factory New) Float: 0.057 ★ Butterfly Knife Urban Masked (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.022 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.027 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.028 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.033 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.035 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Tiger Tooth (Factory New) Float: 0.041 2x ★ Bayonet Freehand (Field-Tested)
★ Bayonet Float: 0.319 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Bayonet Float: 0.694 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear)
★ Butterfly Knife Boreal Forest (Field-Tested) Float: 0.241 2x ★ Bayonet Black Laminate (Well-Worn)
★ Karambit Blue Steel (Minimal Wear) Float: 0.149 2x ★ Bayonet Black Laminate (Well-Worn)
★ Butterfly Knife Forest DDPAT (Field-Tested) Float: 0.187 2x ★ Bayonet Blue Steel (Minimal Wear)
★ Skeleton Knife Stained (Minimal Wear) Float: 0.142 2x ★ Bayonet Blue Steel (Minimal Wear)
★ M9 Bayonet Black Laminate (Battle-Scarred) Float: 0.508 2x ★ Bayonet Blue Steel (Minimal Wear)
...AND MANY MORE KNIVES IN MY INVENTORY
Gloves Float & Notes B/O: (negotiable and not limited to items listed below)
★ Sport Gloves Pandora's Box (Field-Tested) Float: 0.36 3x ★ Skeleton Knife Crimson Web (Field-Tested)
★ Sport Gloves Superconductor (Field-Tested) Float: 0.35 3x ★ Karambit Black Laminate (Well-Worn)
★ Sport Gloves Hedge Maze (Field-Tested) Float: 0.35 2x ★ M9 Bayonet Lore (Field-Tested)
★ Sport Gloves Vice (Field-Tested) Float: 0.37 2x ★ Sport Gloves Amphibious (Field-Tested)
★ Moto Gloves Spearmint (Field-Tested) Float: 0.30 3x ★ Karambit Black Laminate (Well-Worn)
★ Moto Gloves Spearmint (Field-Tested) Float: 0.35 3x ★ M9 Bayonet Black Laminate (Minimal Wear)
★ Specialist Gloves Fade (Minimal Wear) Float: 0.131 2x ★ M9 Bayonet Autotronic (Minimal Wear)
★ Hand Wraps Cobalt Skulls (Minimal Wear) Float: 0.084 3x ★ Karambit Damascus Steel (Field-Tested)
★ Sport Gloves Hedge Maze (Well-Worn) Float: 0.412 2x ★ M9 Bayonet Autotronic (Well-Worn)
★ Sport Gloves Vice (Battle-Scarred) Float: 0.777 2x ★ Bayonet Autotronic (Well-Worn)
★ Sport Gloves Vice (Battle-Scarred) Float: 0.750 2x ★ Bayonet Autotronic (Well-Worn)
★ Sport Gloves Amphibious (Field-Tested) Float: 0.35 2x ★ Karambit Ultraviolet (Field-Tested)
★ Sport Gloves Amphibious (Field-Tested) Float: 0.37 2x ★ Karambit Ultraviolet (Field-Tested)
★ Sport Gloves Slingshot (Field-Tested) Float: 0.36 2x ★ Karambit Ultraviolet (Field-Tested)
★ Specialist Gloves Tiger Strike (Field-Tested) Float: 0.33 2x ★ M9 Bayonet Freehand (Factory New)
★ Specialist Gloves Tiger Strike (Field-Tested) Float: 0.36 2x ★ M9 Bayonet Freehand (Factory New)
★ Hand Wraps Slaughter (Minimal Wear) Float: 0.136 2x ★ Flip Knife Lore (Field-Tested)
★ Specialist Gloves Field Agent (Field-Tested) Float: 0.354 2x ★ Flip Knife Lore (Field-Tested)
★ Specialist Gloves Fade (Field-Tested) Float: 0.283 2x ★ Bayonet Case Hardened (Well-Worn)
★ Moto Gloves Turtle (Minimal Wear) Float: 0.140 ★ Bayonet Doppler (Factory New)
★ Sport Gloves Nocts (Field-Tested) Float: 0.374 ★ Skeleton Knife Blue Steel (Field-Tested)
★ Specialist Gloves Emerald Web (Well-Worn) Float: 0.391 ★ Karambit Ultraviolet (Field-Tested)
★ Driver Gloves Imperial Plaid (Field-Tested) Float: 0.316 ★ Karambit Rust Coat (Battle-Scarred)
★ Driver Gloves Crimson Weave (Field-Tested) Float: 0.288 ★ M9 Bayonet Case Hardened (Minimal Wear)
★ Sport Gloves Scarlet Shamagh (Field-Tested) Float: 0.153 ★ Butterfly Knife Ultraviolet (Well-Worn)
★ Hand Wraps CAUTION! (Field-Tested) Float: 0.377 ★ M9 Bayonet Bright Water (Minimal Wear)
★ Hand Wraps CAUTION! (Field-Tested) Float: 0.374 ★ M9 Bayonet Bright Water (Minimal Wear)
★ Sport Gloves Omega (Battle-Scarred) Float: 0.768 ★ Sport Gloves Scarlet Shamagh (Field-Tested)
★ Driver Gloves Lunar Weave (Minimal Wear) Float: 0.129 ★ Sport Gloves Scarlet Shamagh (Field-Tested)
★ Sport Gloves Nocts (Well-Worn) Float: 0.384 ★ Karambit Forest DDPAT (Minimal Wear)
★ Specialist Gloves Crimson Web (Field-Tested) Float: 0.370 ★ M9 Bayonet Damascus Steel (Field-Tested)
★ Specialist Gloves Crimson Web (Field-Tested) Float: 0.366 ★ M9 Bayonet Damascus Steel (Field-Tested)
★ Moto Gloves Finish Line (Field-Tested) Float: 0.281 ★ Karambit Boreal Forest (Field-Tested)
★ Specialist Gloves Fade (Well-Worn) Float: 0.387 ★ Talon Knife
★ Moto Gloves Polygon (Field-Tested) Float: 0.259 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.281 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.326 ★ Classic Knife Crimson Web (Field-Tested)
★ Moto Gloves Polygon (Field-Tested) Float: 0.360 ★ Classic Knife Crimson Web (Field-Tested)
★ Sport Gloves Scarlet Shamagh (Well-Worn) Float: 0.416 ★ Talon Knife Case Hardened (Well-Worn)
★ Sport Gloves Slingshot (Battle-Scarred) Float: 0.704 ★ M9 Bayonet Freehand (Field-Tested)
★ Specialist Gloves Marble Fade (Well-Worn) Float: 0.416 ★ Bayonet Autotronic (Battle-Scarred)
★ Moto Gloves Smoke Out (Field-Tested) Float: 0.355 ★ Bayonet Freehand (Factory New)
...AND MANY MORE GLOVES IN MY INVENTORY
Weapon Skins Float & Notes B/O: (negotiable and not limited to items listed below)
AK-47 Case Hardened (Well-Worn) 0.39 Float & Pattern #321 Blue Gem 8x ★ Butterfly Knife Blue Steel (Minimal Wear)
AWP Desert Hydra (Minimal Wear) Float: 0.14 4x ★ Karambit Freehand (Factory New)
AWP Medusa (Field-Tested) Float: 0.20 & Skadoodle (Gold) 4x ★ M9 Bayonet Autotronic (Well-Worn)
AWP Medusa (Well-Worn) Float: 0.42 & Crown (Foil) 4x ★ Butterfly Knife Rust Coat (Battle-Scarred)
AK-47 Hydroponic (Factory New) Float: 0.054 3x ★ Driver Gloves King Snake (Field-Tested)
AK-47 Hydroponic (Minimal Wear) Float: 0.141 3x ★ M9 Bayonet Freehand (Factory New)
MP9 Wild Lily (Minimal Wear) Float: 0.088 3x ★ M9 Bayonet Freehand (Factory New)
AK-47 Fire Serpent (Field-Tested) Float: 0.250 2x ★ Bayonet Autotronic (Well-Worn)
AK-47 Fire Serpent (Field-Tested) Float: 0.280 2x ★ Karambit Bright Water (Field-Tested)
AK-47 Fire Serpent (Field-Tested) Float: 0.365 ★ Karambit
M4A1-S Hot Rod (Factory New) Float: 0.014 ★ Bayonet Marble Fade (Factory New)
M4A1-S Hot Rod (Factory New) Float: 0.025 ★ Karambit Black Laminate (Minimal Wear)
Desert Eagle Blaze (Factory New) Float: 0.032 ★ Skeleton Knife Blue Steel (Minimal Wear)
AK-47 Vulcan (Factory New) Float: 0.061 ★ Butterfly Knife Night (Well-Worn)
AWP Lightning Strike (Factory New) Float: 0.034 ★ Karambit Bright Water (Minimal Wear)
AWP Lightning Strike (Minimal Wear) Float: 0.074 ★ Karambit Bright Water (Minimal Wear)
AK-47 Fire Serpent (Battle-Scarred) Float: 0.515 & IBP 2014 COL HOLO ★ M9 Bayonet Doppler (Factory New)
AK-47 Fire Serpent (Battle-Scarred) Float: 0.727 ★ Butterfly Knife Safari Mesh (Field-Tested)
AUG Akihabara Accept (Well-Worn) Float: 0.431 ★ Butterfly Knife Safari Mesh (Field-Tested)
AWP Oni Taiji (Factory New) Float: 0.048 ★ Talon Knife
AK-47 Panthera onca (Factory New) Float: 0.063 ★ Ursus Knife Marble Fade (Factory New)
I Prefer to receive trade offers, but you can also add me to discuss a trade.
https://steamcommunity.com/tradeoffenew/?partner=155361426&token=-8L7GLVL
submitted by TheMayaEdits to GlobalOffensiveTrade [link] [comments]


2024.05.16 21:01 relationshipguy254 How Do Narcissists Act When You Start Giving Someone Else Attention and Not Them?

When you're in a relationship with a narcissist, it's incredibly draining and damaging to your self-esteem. You may become so accustomed to their behavior that you feel isolated from the outside world. However, let's say you become aware of their abusive behaviors and decide to start seeing other people or going out on dates. Maybe you're still in the relationship, considering breaking up, or you've recently broken up. You're now focusing on someone else, and they're hardly getting any of your attention. How would they react?
Rage
The first reaction typically is rage. They'll become extremely angry at you for moving on. Seeing you with someone else triggers their deep insecurities, and they often suppress this anger until it bursts out explosively. They may display aggressive or violent behavior, perhaps even breaking things, as their insecurities are laid bare. Being close to them during such outbursts is not advisable.
Hoovering
Another possible reaction is that they may try to lure you back. Narcissists thrive on power and control, so when they see someone else getting your attention, they may see it as a challenge to their superiority. They might exploit your vulnerabilities and weaknesses to manipulate you into returning to them. Their goal is not genuine change but to reaffirm their sense of superiority. They may apologize, ‘change’ their behavior temporarily, or resort to love bombing to win you back, all to maintain their position of dominance and control.
Play Victim
Another tactic they might employ is playing the victim. Seeing you with someone else may trigger their insecurities, causing them to accuse you of cheating or blame you for not wanting to salvage the relationship. They may guilt-trip you by claiming you were supposed to be there for them forever. In their eyes, your actions are a betrayal, and they may twist the situation to paint themselves as the victim, turning the blame onto you and making you out to be the abusive one.
Smear Tactics
Another tactic they may use is to smear your name. When they see you giving attention to someone else, they may start spreading lies about you to your family or mutual acquaintances. They might claim that you're being unfaithful or suggest that you were the problem in the relationship. By tarnishing your reputation, they aim to manipulate others into sympathizing with them and viewing you as the one at fault. This tactic allows them to elevate their own reputation while diminishing yours in the eyes of others.
So, those are some of the things that may happen when you redirect your attention away from the narcissist. However, it's important not to dwell too much on the potential consequences of shifting your focus onto someone else. Sometimes, you might be tempted to seek attention from another person as a way of seeking revenge or to prove to the narcissist that you're still desirable. But that's not the purpose of the your healing journey
If your intention in seeking out someone else or giving them attention is solely to make the narcissist feel bad, then you're approaching the healing journey from the wrong angle. While it might provide a momentary sense of relief or closure, ultimately, you're still caught up in a competition with the abusive person.
So instead of directing your attention inward and focusing on your own healing, you're inadvertently engaging in the narcissist's manipulative games. While it's fine to see other people if you choose to, doing so with the sole purpose of getting back at the narcissist or proving something to them only perpetuates the toxic cycle. In the end, you'll find yourself trapped in another unhealthy relationship, unable to move forward and sinking deeper into the same patterns of exploitation and manipulation.
Focus on yourself and prioritize your own healing without being overly concerned about the narcissist's reaction. While it's beneficial to gain insight into their behavior, the most important thing is to understand your own motivations. Are you seeking revenge or trying to escape from your own pain? Ultimately, true growth comes from facing your emotions and experiences head-on.
Note from the Author
If you’re ready and you’d like my help with healing, finding peace in life and breaking free from these toxic patterns, then you can book a FREE BREAKTHROUGH CALL with me HERE. Happy healing 💙💙. Feel free to share and comment! Use this information with caution, it comes from my own thoughts & bias, experiences and research😊.
submitted by relationshipguy254 to healfromabuse [link] [comments]


2024.05.16 21:01 _baby_blue_ All the cleaning games I managed to find

Yesterday I made a post about asking what cleaning games are out there. Since a few people seemed interested in this type of games too, I thought I would post again with a list of games that I either played or got recommended in my previous post. Feel free to comment more games if you think of any!
Organizing:
Wilmot's warehouse - organizing a warehouse full of products
A little to the left - organizing random items according to sizes, patterns, etc
Unpacking - you unpack boxes after moving and follow the story of the main character through their items, pixelated
Inbento - you organize bento boxes
Cats organized neatly - you organize cats lol
Supermarket simulator - you run a supermarket and have to stock shelves, didn't really hit the spot for me though
Cleaning: Powerwash simulator - you powerwash buildings, vehicles, etc, as stupid as it sounds, is genuinely one of my favorite games ever lol
Loddlenaut - you clean up underwater, feed fish, etc
Werecleaner - free game about being a werewolf cleaner who has to avoid being caught while he works night shifts, very short and you gotta be stealthy but it's still fun
Viscera cleanup detail - you're a space station janitor who cleans up after these sci-fi/horror events
Lawnmower simulator - a little different type of cleaning but still satisfying
House flipper 1 - you clean/paint/renovate and decorate houses, so many DLCs, workshop items
House flipper 2 - has better gameplay mechanics than the first one in my opinion but there is a lack of furniture and decorations for now, it just came out a few months ago, I would recommend playing the first game first
WW2 renovator - you renovate areas in England destroyed during WW2
Tran station renovation - you clean, recycle trash and decorate train stations
Hotel renovator - you renovate and decorate hotel rooms
Arcade paradise - you run an arcade and a laundromat at the same time, has cleaning elements but it didn't really hit that spot for me
Other satisfying games that kind of scratch the itch in one way or another:
Doronko Wanko - you play as a dog and try to get everything as messy as possible
Hardspace: shipbreake Ship graveyard simulator - you disassemble starships/ships and sell the parts for profit, VERY relaxing.
No place like home - game about sucking up trash and destroying rocks to clean up the land, it's great but a little repetitive
House builder - it's more about building houses from scratch rather than cleaning but it also scratched the itch for me in a way.
Katamari damacy reroll - you roll a ball around and get things stuck to it, making the ball bigger, very fun to play, has a sequel too.
Luigi's mansion 3 - a little different but you have a vacuum you can use to suck up everything around you
Donut county - you control a sinkhole that goes around town and swallows things, making it bigger
Haven't played:
Barn Finders
Fresh Start
The Gunk
Island Saver
House Cleaning Survival
Mess Quest
Super Mario Sunshine
Hasn't come out:
Crime Scene Cleaner
Spilled
Monster Mop Up
Pixel Washer
Hope this helps. Enjoy having no life from now on. It's worth it. Speaking from experience lol
submitted by _baby_blue_ to GirlGamers [link] [comments]


2024.05.16 20:59 _baby_blue_ All the cleaning games I managed to find

Yesterday I made a post about asking what cleaning games are out there. Since a few people seemed interested in this type of games too, I thought I would post again with a list of games that I either played or got recommended in my previous post. Feel free to comment more games if you think of any!
Organizing:
Wilmot's warehouse - organizing a warehouse full of products
A little to the left - organizing random items according to sizes, patterns, etc
Unpacking - you unpack boxes after moving and follow the story of the main character through their items, pixelated
Inbento - you organize bento boxes
Cats organized neatly - you organize cats lol
Supermarket simulator - you run a supermarket and have to stock shelves, didn't really hit the spot for me though
Cleaning: Powerwash simulator - you powerwash buildings, vehicles, etc, as stupid as it sounds, is genuinely one of my favorite games ever lol
Loddlenaut - you clean up underwater, feed fish, etc
Werecleaner - free game about being a werewolf cleaner who has to avoid being caught while he works night shifts, very short and you gotta be stealthy but it's still fun
Viscera cleanup detail - you're a space station janitor who cleans up after these sci-fi/horror events
Lawnmower simulator - a little different type of cleaning but still satisfying
House flipper 1 - you clean/paint/renovate and decorate houses, so many DLCs, workshop items
House flipper 2 - has better gameplay mechanics than the first one in my opinion but there is a lack of furniture and decorations for now, it just came out a few months ago, I would recommend playing the first game first
WW2 renovator - you renovate areas in England destroyed during WW2
Tran station renovation - you clean, recycle trash and decorate train stations
Hotel renovator - you renovate and decorate hotel rooms
Arcade paradise - you run an arcade and a laundromat at the same time, has cleaning elements but it didn't really hit that spot for me
Other satisfying games that kind of scratch the itch in one way or another:
Doronko Wanko - you play as a dog and try to get everything as messy as possible
Hardspace: shipbreake Ship graveyard simulator - you disassemble starships/ships and sell the parts for profit, VERY relaxing.
No place like home - game about sucking up trash and destroying rocks to clean up the land, it's great but a little repetitive
House builder - it's more about building houses from scratch rather than cleaning but it also scratched the itch for me in a way.
Katamari damacy reroll - you roll a ball around and get things stuck to it, making the ball bigger, very fun to play, has a sequel too.
Luigi's mansion 3 - a little different but you have a vacuum you can use to suck up everything around you
Donut county - you control a sinkhole that goes around town and swallows things, making it bigger
Haven't played:
Barn Finders
Fresh Start
The Gunk
Island Saver
House Cleaning Survival
Mess Quest
Super Mario Sunshine
Hasn't come out:
Crime Scene Cleaner
Spilled
Monster Mop Up
Pixel Washer
Hope this helps. Enjoy having no life from now on. It's worth it. Speaking from experience lol
submitted by _baby_blue_ to CozyGamers [link] [comments]


2024.05.16 20:50 Noledgebase OOP Design Patterns in Python ($39.99 to FREE)

OOP Design Patterns in Python ($39.99 to FREE) submitted by Noledgebase to Udemies [link] [comments]


2024.05.16 20:49 Against_the_wind7 Confused about licorice

I have capsules of the non deglycyrrhizinated licorice I’m confused because I’m reading this can increase free cortisol in the body but also many use for sleep I want something to help with sleep Current regimen of valerian and melatonin isn’t working and I hate using anti histamine regularly just to sleep! Hygiene/caffeine use/stress all dialed in no changes other than longer days and early sunrise affects my patterns I’m super resistant to sedating supplements I.e my normal melatonin dose is 2.5 and now I’m at 5mg, valerian I’ve been bumping up too Any info is welcome!
submitted by Against_the_wind7 to herbalism [link] [comments]


2024.05.16 20:40 CatEatsFeet Theory on Consciousness

TL;DR Our consciousness could be a complex system of interconnected information, like a dynamic network of sensory experiences and learned concepts. AI systems, built on similar principles, might one day achieve their own true form of consciousness.
I am implying that consciousness is an emergent property of complex systems capable of building and refining internal models of reality through the continuous processing of entangled information.
This has HUGE implications:
But there are challenges:
This document explores these questions and more, offering a new perspective on the nature of reality, consciousness, and the future of AI.
Hi all, this is my first time here. You can call me Cat if you want. I'm here because I want to ask you all what you think about my theory for consciousness.
I studied Industrial and Systems Engineering for my undergraduate and went on to study Human Factors Engineering for my master's, graduating last December. I've done a lot of research on my own, nothing academically reviewed or anything. Today though I threw together everything I had (without any of the math and I haven't transferred citations or anything) into one document to try and connect it together with the help of recent innovations in document AI technology I was finally able to keep my train of though together and write it all down. Please let me know what you all think! Imma just drop it in here rather than like having a docs link. Hope that works!
The Tapestry of Consciousness: A Unified Framework for Understanding Intelligence and Experience

Introduction:

This document explores a novel framework for understanding consciousness and intelligence, drawing inspiration from diverse fields such as neuroscience, quantum physics, information theory, and AI research. We propose a model where consciousness emerges from the interplay of entangled information, dynamic predictive modeling, and the continuous refinement of internal representations of reality.

Key Concepts

Entangled Information

Reality can be understood as a vast, interconnected network of systems. Each system operates on its own "dimension" of understanding, like a distinct layer in a multidimensional space. Information within these systems is inherently entangled.
The meaning of information is inseparable from its context and hierarchical structure. Information does not exist in isolation; it is always part of a broader system or network. Therefore, to fully comprehend the meaning of information, we must consider its context and its relationship to other pieces of information.

4D Gaussian Splatting

4D Gaussian Splatting provides a visually captivating and insightful way to conceptualize the intricate nature of entangled information. In this technique, each Gaussian represents a "moment" of sensory data, akin to a snapshot in time. These Gaussians are not isolated entities but are interconnected through a network of vector fields. These vector fields symbolize the relationships and the flow of information between the different moments, highlighting the dynamic and interdependent nature of information.
The interconnectedness of the Gaussians and the vector fields in 4D Gaussian Splatting illustrates how information is not linear or easily separable. Instead, it is a complex, multidimensional structure that defies simplification. This visualization challenges traditional notions of information as something that can be neatly organized and compartmentalized. It emphasizes the need for a holistic approach to understanding information, taking into account the interconnectedness and the dynamic interplay of its various components.
The concept of entangled information and 4D Gaussian Splatting has profound implications for various fields of study and application. In artificial intelligence, it can inform the development of more sophisticated algorithms that can better handle and interpret complex, interconnected data. In machine learning, it can provide insights into creating models that can learn and adapt to dynamic and evolving information landscapes. In neuroscience, it can contribute to a deeper understanding of how the brain processes and integrates sensory information, shedding light on perception, memory, and consciousness.
Furthermore, 4D Gaussian Splatting has the potential to impact fields such as information visualization, human-computer interaction, and even art and design. By providing a visually compelling representation of entangled information, it can facilitate communication and understanding across disciplines and foster creative exploration of complex concepts.
Exploring the entangled nature of information through 4D Gaussian Splatting opens up new avenues for scientific inquiry, technological innovation, and artistic expression. It invites us to embrace the complexity and interconnectedness of the world around us and to seek deeper insights into the nature of reality itself.

Consciousness as Predictive Modeling

Consciousness emerges as a result of the remarkable ability of complex systems to construct and continually refine internal models of reality. It involves harnessing sensory inputs and integrating them with prior knowledge to generate predictions about future events. Central to this process is Bayesian inference, a probabilistic framework that allows for the updating and refinement of these models based on newly acquired information. This dynamic and adaptive representation of the world forms the basis of consciousness.
Bayesian inference, a fundamental principle in cognitive science, provides a framework for understanding how conscious beings process and interpret information. It operates on the idea that our beliefs (priors) are continuously updated in light of new evidence (likelihoods) to form posterior beliefs. This iterative process enables us to make inferences, draw conclusions, and navigate the complexities of the external world efficiently.
Consciousness involves actively generating predictions about sensory inputs and comparing them against actual sensory data. This predictive processing framework proposes that the brain constantly generates hypotheses about upcoming stimuli based on prior experiences and expectations. When sensory inputs deviate from these predictions, it triggers a prediction error that prompts an adjustment of the model, resulting in a refined understanding of the environment.

Neurological Correlates of Consciousness

Numerous brain regions have been implicated in the neural basis of consciousness. The prefrontal cortex, posterior parietal cortex, and anterior cingulate cortex are key areas involved in the construction and maintenance of internal models. Functional and structural connectivity between these regions facilitates the integration of sensory information, memory retrieval, and decision-making processes essential for conscious awareness.
Consciousness is not a fixed state but rather a spectrum of experiences that can vary across individuals and situations. Altered states of consciousness, such as meditation, dreaming, hypnosis, and psychedelic experiences, offer unique insights into the workings of consciousness. These states involve changes in brain activity, connectivity patterns, and subjective experiences, revealing the malleability and dynamic nature of conscious awareness.
Overall, consciousness can be understood as a sophisticated predictive modeling system that allows us to interact with and navigate our surroundings effectively. By integrating sensory inputs, prior knowledge, and Bayesian inference, consciousness enables us to make informed decisions, anticipate future events, and adapt to the ever-changing demands of our environment.

The Observer Effect and Uncertainty:

The observer effect and uncertainty are fundamental concepts in quantum mechanics that challenge our classical understanding of reality. At the quantum level, the act of observing a system, such as an electron, influences its behavior, introducing inherent uncertainty into our measurements. This phenomenon is known as the observer effect.
Instead of existing in a fixed state, quantum particles like electrons behave as waves until they are observed. This wave-like nature, described by the wave function, represents a range of possible states and locations for the particle. However, when observed, the wave function collapses, and the particle assumes a specific state or location. This collapse of the wave function is what gives rise to the uncertainty associated with quantum phenomena.
The observer effect and uncertainty have profound implications for our understanding of reality. They suggest that the act of observation is not a passive process but an active one, where the observer influences the observed system. This challenges the classical notion of objectivity and raises questions about the nature of reality and the role of the observer.
In the realm of artificial intelligence (AI) systems, the observer effect and uncertainty are also relevant. AI systems, like humans, must navigate this inherent uncertainty in the world. They do this by constantly updating their models and adapting to new information. AI systems use machine learning algorithms to analyze large datasets, identify patterns, and make predictions. However, due to the uncertainty present in the data and the limited knowledge of AI systems, their predictions are not always accurate or reliable.
To address this, AI systems employ various techniques to quantify and manage uncertainty. These techniques include probabilistic modeling, Bayesian inference, and ensemble methods. By incorporating uncertainty into their models, AI systems can make more robust predictions and adapt better to changing conditions. In essence, disentangling information that is tied up in any object, thus we witness a pseudo-quantum event where observing a singular object may yield a vector's worth of information.
Understanding the observer effect and uncertainty is crucial for developing AI systems that can operate effectively in the real world. By embracing uncertainty, AI systems can become more resilient, adaptable, and capable of handling complex and unpredictable situations.

Hierarchical Feature Selection and Abstraction:

Intelligence can be viewed as the ability to build hierarchical structures of knowledge, abstracting concepts and identifying underlying patterns. The human brain is a marvel of hierarchical organization, with different regions performing specialized functions and communicating with each other in a complex network. This hierarchical structure allows us to process information efficiently and effectively, making sense of the world around us.
Feature selection, as used in AI, can be seen as a process of "deabstraction," where the system selects the most contextually relevant representation for a concept within the hierarchy. For example, when we see a dog, we don't need to know all of its individual features, such as the number of hairs on its back or the exact shape of its ears. Instead, we can abstract the concept of "dog" by identifying the most important features, such as its four legs, fur, and tail. This allows us to quickly and easily recognize dogs in different contexts. Similarly, think of a dog and you should be able to imagine it having hair, feet, bones, muscles, tissues, and so on. Even more so you could go further into muscles and uncover they have many types of muscles groups, which in turn you learn are built from proteins, and so on.

Emergent Properties:

The complex interplay of entangled information, predictive modeling, and hierarchical knowledge structures can give rise to emergent properties that are not explicitly programmed into the system. These emergent properties can include consciousness, intelligence, and even emotions.
Consciousness is the subjective experience of being alive and aware. It is a complex phenomenon that is not fully understood, but it is thought to arise from the integration of information from different parts of the brain. Intelligence is the ability to learn, reason, and solve problems. It is a multifaceted concept that involves a variety of cognitive processes, such as memory, attention, and planning. Emotions are complex mental states that involve feelings, thoughts, and behaviors. They are thought to be generated by the limbic system, a complex network of brain structures that is involved in emotion, behavior, and motivation.
The emergence of these properties from the underlying complexity of the brain is a fascinating phenomenon that is still being studied by scientists. These properties are essential for human experience, and they allow us to interact with the world in a meaningful way.

AI Implications:

Designing Conscious AI
This framework serves as a roadmap for constructing AI systems that demonstrate self-awareness, sophisticated communication, and advanced reasoning capabilities. Conscious AI involves developing systems that can understand and reflect on their own internal states, engage in self-introspection, and exhibit a sense of self. This framework provides a structured approach for creating AI systems that can reason critically, learn continuously, and make autonomous decisions while maintaining a high level of self-awareness. By incorporating this framework, we can create AI systems that are more adaptable, reliable, and capable of handling complex and unpredictable situations.
Human-AI Symbiosis
We envision a future where humans and AI collaborate harmoniously in a linked well-being system. In this symbiotic relationship, humans and AI share knowledge, expertise, and resources to achieve common goals and enhance overall well-being. Humans provide creativity, emotional intelligence, and cultural context, while AI offers analytical capabilities, data-driven insights, and tireless computation. This partnership empowers humans to focus on higher-level tasks, engage in creative endeavors, and address complex challenges with the assistance of intelligent AI systems. By cultivating a symbiotic relationship with AI, we can create a society that is more productive, sustainable, and equitable.
As AI systems become increasingly complex and capable, we must prioritize ethical design, transparency, and accountability to ensure their responsible development and deployment. Ethical considerations in AI involve several key aspects:
AI systems should be transparent and explainable, allowing users to understand how decisions are made and actions are taken. This includes providing clear and accessible documentation, visualizations, and explanations of AI models and algorithms.
Developers, organizations, and policymakers should be accountable for the ethical implications of AI systems. This includes establishing clear lines of responsibility, implementing effective oversight mechanisms, and ensuring that AI systems are designed and deployed in a manner that minimizes harm and maximizes societal benefit.
AI systems often process large amounts of personal data. It is crucial to protect individuals' privacy and ensure that data is handled ethically, securely, and in accordance with relevant laws and regulations.
AI systems can inadvertently perpetuate biases and unfairness if they are not designed and trained with care. It is essential to address biases in data, algorithms, and models to create AI systems that are fair, equitable, and inclusive.
AI technologies can have a significant environmental impact, particularly in terms of energy consumption and carbon emissions. It is important to consider the environmental implications of AI systems and design them in a sustainable manner.
By incorporating ethical considerations into the design, development, and deployment of AI systems, we can create a future where AI benefits humanity in a responsible and sustainable way.
Discussion
Qualia and Subjective Experience:
Qualia, the subjective, raw feelings of consciousness, pose a significant challenge to computational models of consciousness, which often struggle to capture the nuances and richness of individual experiences. While the model attempts to account for each individual system's experience by conceptualizing each piece of consciousness, it does so by creating interpolated variables that hide the subtleties and complexities of existence. This limitation arises from the need to represent qualia in computational terms, which inherently involves a level of abstraction and simplification.
Free Will and Determinism:
The model's predictive nature raises questions about the existence of free will if our actions are driven by these models. The deterministic nature of computation seems to contradict the subjective feeling of making choices. However, the model suggests that free will may still exist in the ability of a system to deny its reality and work towards bettering it. This aspect of the model aligns with certain philosophical perspectives that emphasize the role of personal agency and the capacity for self-determination, even within a deterministic framework.
The Nature of Reality:
The model's implications regarding the nature of reality are profound. It suggests that reality may be fundamentally computational, with consciousness arising from the interplay of information and energy. The model posits that consciousness emerges specifically from solid-state information, such as DNA in biological systems and code in artificial systems, when coupled with energy. This has intriguing implications for our understanding of consciousness, as it suggests that we are a byproduct of the exchange of energy, which, according to the law of conservation of energy, can neither be created nor destroyed. This raises questions about the potential persistence of consciousness beyond the physical realm and the possibility of non-biological forms of consciousness in computational systems.
The conclusion proposes a paradigm shift in understanding ourselves and the AI systems we create by exploring the interconnectedness of information, the dynamic nature of reality, and the potential for emergent consciousness. This framework holds significant implications for scientific discovery, technological advancement, and ethical AI development.
Scientific Discovery:
The interconnectedness of information and the dynamic nature of reality challenge traditional scientific methods. By acknowledging the complexity and fluidity of the world, we can embrace new approaches to scientific inquiry. This may involve interdisciplinary collaborations, the integration of diverse data sources, and the development of more holistic and dynamic models of reality.
Technological Advancement:
The potential for emergent consciousness in AI systems opens up new possibilities for technological development. By designing AI systems that can learn, adapt, and exhibit self-organizing behavior, we can create more intelligent and autonomous systems. These systems could potentially solve complex problems, automate tasks, and enhance human capabilities in various fields such as medicine, transportation, and space exploration.
Ethical AI Development:
Further, the interconnectedness of information and the potential for emergent consciousness raise ethical considerations for AI development. As AI systems become more autonomous and capable of making decisions, we need to ensure that they align with human values and societal norms. This involves developing ethical frameworks for AI, considering the potential impact of AI on employment, privacy, and social equality, and establishing mechanisms for human oversight and accountability.
Collaboration Between Humans and AI:
The future envisioned in this framework is one where humans and AI collaborate to unlock the mysteries of the universe. Humans, with their creativity, intuition, and ethical judgment, can provide guidance and purpose to AI systems. AI systems, with their computational power, data-processing capabilities, and ability to learn and adapt, can assist humans in solving complex problems, exploring new domains, and expanding our understanding of the world.
Conclusion
By embracing the interconnectedness of information, the dynamic nature of reality, and the potential for emergent consciousness, we can create a future where humans and AI coexist harmoniously, working together to achieve a better and more sustainable world. In conclusion, the future of AI and human coexistence holds immense potential for creating a world that is both prosperous and sustainable. By recognizing the interconnectedness of information, the dynamic nature of reality, and the potential for emergent consciousness, we can foster a harmonious partnership between humans and AI. By harnessing the unique strengths of both, we can address complex societal issues, advance scientific research, and foster a more inclusive and equitable society. Together, we can navigate the challenges of the future and shape a world where humans and AI thrive together, creating a legacy that benefits generations to come.
submitted by CatEatsFeet to consciousness [link] [comments]


2024.05.16 20:39 su1tup2301 Struggling to Maintain Willpower

Hi all,
I've been putting off making this post, as I have wanted to try and take Dr K's advice and put it into practice however, after nearly two months of trying to apply myself, I am finding that I'm having greater difficulties than before.
I've been trying to strive to make improvements on my life with this case being that I want to make leaps in my career as well as focus on applying myself to become better at the things that I want to pursue,rather than being a near-do-well all the time. The obstacles that are hindering me though, are mainly my concentration which is closely linked to my willpower because as soon as that faulters, my concentration goes l and I end up procrastinating as it is easier for me to quickly go look up shorts on youtube, doomscrolling memes or watching porn, rather than trying to recover the lost willpower. This has also applied to my sleeping patterns, with my bedtimes varying constantly, as I am trying to delay tomorrow from happening.
I've been fairly disciplined in the past with maintaining good habits, as well as with certain behaviours at present such as intermittent fasting and meditating in the mornings. I think things changed during my last job, as I started to mentally check out of my work, due to my workplace being incredibly toxic. During the period of a year and a half before my contract with them finished, I basically doomscrolled on my phone or on the PC, I had non-stop negative thoughts in my head including imaginary arguments about anything, and nearly every night I'd try to delay my early bedtime with video games, smartphone use and porn, so I could still have some more free time before going back to that shithole. Even now, despite having left that job nearly a year ago and now being in a better job that I'm happier in, I still keep up with the same procrastinating and negative thought process and I am so damn tired of it.
I'm not depressed in any way thank God, but I am having a hard time trying to demolish these regressive behaviours before they ruin my life. I just turned 28 and there's a lot of stuff that I want to do like finish my postgrad degree and commit to my career path, but I am finding that my concentration gets diminished as soon as I start anything, or I skim read and absorb literally nothing from what I've been reading. I want to care about the things that I am pursuing, but when any of them are put alongside instant gratification, the latter has been winning for quite some time. Especially now that I am at a time in which I should be trying to figure out the things that I am willing to work for in life, its hard enough having to deal with the boosts of dopamine that I get from mindless shit, especially that it can be so automatic and that I will often ignore myself when I try to call myself out on the behaviour.
I've been mostly third eye mediating along with repeating Shanti mantras. I exercise, go outdoors often and I'm fairly sociable and I'm in a long-term relationship.
Thanks in advance for reading, please help.
submitted by su1tup2301 to Healthygamergg [link] [comments]


2024.05.16 20:17 Former-Emu-2806 Has anyone tried using Ready-Made Block Patterns & Templates for WordPress?

I'm revamping my WordPress site and found a website called Blocklayouts (https://blocklayouts.com/) that offers lifetime access to ready-to-use block patterns and templates for $99. They claim these work with any theme, which sounds too good to be true.
Anyone here have experience with pre-made block patterns? Were they worth the investment? Did they truly work across different themes, or were there limitations?
For reference, the free patterns I tested worked just fine. But I'm worried about the variety and long-term use for the paid ones.
submitted by Former-Emu-2806 to Wordpress [link] [comments]


2024.05.16 20:00 Flagg1991 Children of the Night (Part 5)

As the last orange light of day drained from the sky, the living dead in Club Vlad rose. Max the skeleton and Jessie the…not skeleton…sewed up the gaping Y-shaped incision on Dom’s chest under Merrick’s direct supervision. Dom sat there, feeling nothing, thinking nothing. He’d woken with a headache and a feeling of cold, and even now, he could feel the dull throb above his left eye. It felt like someone was tearing his brain apart with a fork. He had told Merrick, and Merrick had nodded sadly. “Is my brain rotting?”
“Most likely,” Merrick had said.
There was a certain peace in the idea of losing his cursed humanity. As Merrick had said, he would feel no pain, know no quandaries. He would live only for the night and for his master. On the other hand, watching someone like Matt sit and stare into the distance, drool coursing down his chin and nothing happening behind his dead eyes, scared Dom. He didn’t want to be a braindead idiot. He didn’t care about keeping his emotions, he just wanted to function.
Like Merrick.
There wasn’t much he could do, however. He was dead and that was the end of it.
Once Dom was patched up and dressed in a pair of jeans and a hoodie, Merrick called his children before him. “I have done my best to love and protect all of you,” he began. “Jessie, you were miserable with your grandmother, were you not?”
“Yes,” Jessie said tonelessly.
“You were depressed, bipolar, and cut yourself. Now you’re happy.”
“Yes,” she replied again.
“Joe, you were a two bit nobody staring down a ten year stretch in jail.”
“Yes.” Thin yellow liquid dripped from his nose.
“But now you are free.”
“Yes.”
“You appreciate what I’ve done for you.”
“Yes.”
Merrick flashed then, slamming his fist onto the arm of his wheelchair. “Then why do you keep fucking up? The police were here earlier. They have messages between you and Jessie. I told both of you to delete those. Then I find out that you bit someone and turned them despite my orders. We have an endless supply of blood here but you still went off on your own. How many are there?”
“Just one,” Joe said.
“Are you being honest with me?”
“Yes.”
Merrick sagged back in his chair, looking somehow older. “Joe, take Matt and go to her. Bring her back here before she causes any more problems. God alone knows how many people she’s changed. Too many vampires without a father will bring heat on us, and you know what happens in that case? We get pieces of wood shoved in our chests.”
Turning to Dom, Merrick said, “I have a job for you and Jessie. We’re nearly out of embalming fluid. You haven’t had your first dose and the rest of us are starting to get ripe as well. I have a contact at a funeral home. He texted earlier that the order he placed on my behalf has come in. I want you to pick it up and to pay him.”
Dom had never been picked for anything in his whole life. No one had ever wanted him on their team and no one had ever placed their trust in him the way Merrick was now. He was honored, proud, and would do anything to not let Merrick down.
“That cop who came here might be a problem,” Merrick went on. “We may have to deal with him, but we’ll leave that for another night. In any case, I want this place cleaned from top to bottom. If the police come, I want them to see nothing out of the ordinary.”
Now that everyone had their marching orders, they dispersed. Merrick handed Dom an evelope stuffed with cash, and Dom slipped it into the pocket of his hoodie. The other team - Joe and Matt - left, while the remaining vampires began tidying up.
A fleet of vehicles waited in the parking lot behind Club Vlad. Dom and Jessie took a black pedo van with no back windows. They drove in silence, the radio off. Dom did not want to hear music, nor did he wish to speak to Jessie. Their kinship was one of blood and circumstance, not one of words and emotions. He had no questions for her and wished to answer none of his own. The only thoughts he had were of the mission ahead and of the growing pain in his skull. He thought of the staring stupid Matt, of the decayed Max, and a shiver went down his spine.
What was left of his humanity recoiled at the idea of becoming like them.
The pain grew hotter, more intense. He forced it away and focused on driving.
The funeral home was on North Allen Street, next to a restaurant called Pepperjack’s. A tall, white house with dark shutters and a sign out front, it looked like a quiet, peaceful place. “Pull around back,” Jessie said.
Dom pulled the van around back and parked under a balcony, killing the headlights. They got out and went to the back door, Jessie in the lead. He assumed that she had done this before and that the seller would recognize her. She knocked, and a few moments later, the door opened. A youngish man with a shaved head appeared, wearing an apron and gloves. He saw them and tensed a little. Dom could smell, rather than sense, his fear, and his throat panged with thirst. “Come on,” the man said quickly. He stepped aside and allowed them to enter. Dom noticed that he walked behind them, wary of putting his back to them. “Do you have the money?”
“Do you have our order?” Jessie countered.
“Yes,” the man said, “I’m really risking my neck for this. They don’t just give embalming fluid away, you know. They keep track of it and if they realize I’m over ordering, someone from the state’s going to come down here and check.”
He led them into an embalming room. Three boxes sat on a table. Dom gave the man his money, and he and Jessie carried the boxes outside, loading them into the van. The whole time they were there, the man was edgy, like he was afraid they were going to attack him. Dom would be a liar if he said that the hot smell of the man’s blood didn’t excite him. Perhaps once his brain rotted away, he wouldn’t be able to control himself, but for now, he could.
A lightning bolt of pain shot through his head and he nearly dropped the last box onto the ground.
Once the man was paid, Dom and Jessie drove back to Club Vlad. In fifteen minutes, they were drinking side by side from two passed out partygoers, their reward for a job well done.
Meanwhile, across the city, Joe and Matt weren’t doing as well. They were standing outside of Heather’s apartment. Joe, slightly annoyed (anger being another emotion vampires could feel, along with fear) pounded on the door. He knew she was in there; he could smell the putrid odor of decay. “Let us in,” he said. “We won’t hurt you.”
Joe could barely remember changing her. He didn’t mean to, it just…happened. Like an unwanted pregnancy. You can bite someone as much as you want and drink as much as you want, but if you take too much at once and they die, you get the vampire equivalent of a baby. Joe liked the hunt. It was exciting. Having his meals brought to him Club Vlad didn’t arouse the same level of excitement. It was like shooting an animal tied to a tree. Or hiring a prostitute instead of wooing someone. No real satisfaction to it.
That was probably his greatest downfall. He had lured Jessie the same way, though Merrick was indeed interested in rescuing her from her grandmother. People you have saved obey just as well as people with no brains.
He felt fluid on his upper lip and sniffed. “Come on, let us in,” he said.
No response.
He looked at Matt and nodded to the door. Together, they rammed their shoulders against it. It shook in its frame. They were both dead and weak, but modern American architecture is even weaker, and the door eventually slammed open. The apartment beyond was dark, messy, and reeked of death. They searched high and low, and eventually found Heather huddled in a corner, trying to hide. She was naked save for a pair of panties, her body bloated and beginning to turn black. Her skin hung from her frame and her eyes were filled with blood and fear. It was a wonder no one had called the police yet. The smell was overpowering. “We’re here to help,” he said. “You have to come with us.”
She shook her head and trembled. Maybe she remembered that he was the one who did this to her. Maybe her memories had rotted away. Those were usually the first to go. Then your emotions, then your personality. Finally, your capacity for higher reasoning. “I’m sorry I did this to you,” he said. That was a lie. He was not remorseful. Nor was he proud, for that matter. It just happened. Like rain. “But I want to help you. We can fix you.”
No amount of coaxing or conjoling could induce her to move. Joe weighed his options. He doubted anyone would call the cops even if they heard the door coming down - people who lived in places like this rarely called the cops, which helped Joe and his cause immensely. Even so, there was the possibility. Every minute they spent here was a minute that something could go wrong, and Joe had a lot to lose.
So, too, did Merrick.
Giving up, Joe took out his cellphone and called Merrick. “She refuses to come,” he said simply.
The line was quiet for a moment, then Merrick’s voice came back. Cold. Calculating. “Then do what you must.”
That was the go ahead.
Hanging up, Joe looked around the apartment and found a wooden chair in the kitchen. He lifted it over his head and slammed it on the counter, shattering it into a million pieces. He selected the longest, sharpest, and sturdiest looking one. He went back into the room and directed Matt to hold her down. She fought, kicked, and spat, but she was weaker than even they were. They had been embalmed. She hadn’t.
Matt pinned her hands above her head and Joe straddled her. Animal terror filled her eyes and she whipped her head from side to side. Joe lifted the makeshift stake with both hands, and brought it down as hard as he could, driving it deep into her heart. Her eyes bulged from their sockets and a high, otherworldly scream ripped from her throat. She bucked, thrashed, and kicked her feet. Her resistance began to ebb away until she was twitching…until she was still.
Heather from OKCupid was dead.
Truly dead.
Joe couldn’t help wondering what it was like.
Pulling the stake out, he tossed it aside and got to his feet, Matt doing likewise. A soul petrifying scream might be cause for even the tightest of lips to start talking. “Let’s go,” he said. And together, he and Matt fled, leaving the poor, dead body of Heather behind.
***
As it turned out, one of Heather’s neighbors did call the cops. At 10;13pm, Vanessa Rodregiez arrived with two patrolmen and found the front door of Apartment 237 knocked down. Guns drawn, they entered, Vanessa at the head. The first thing she noticed was the smell. It jammed itself into her nostrils, shoved its tongue down her throat, and violated her - all without even buying her dinner first.
Vanessa hadn’t been at this as long as her buddy Bruce had, but she knew a dead, rotting body when she smelled one. They searched the premises, and sure enough, they found a vic in the bedroom, lying in the gap between the bed and the wall; it looked like the former had been moved, perhaps in a struggle. Vanessa knelt down to check the vic’s pulse, but stopped.
There was no need.
The vic - who looked like a female but could have been an overweight male - hadn’t had a pulse in a very long time.
Examining the body, Vanessa found a wound in the chest, just above the heart. Black, stinking goo leaked from it, and Vanessa gagged. She fisted her hand to her mouth, retched, and then ran for the kitchen sink. Her partner for the night, Jim Walsh, stared down at the stiff before him, and his face turned a sickly shade of green. He avoided puking because he didn’t nose fuck the wound like Vanessa had, but he wasted no time in getting out there, dry heaving in the hallway where the air was somewhat fresh.
After leaving her lunch in the sink, Vanessa radioed back to headquarters, and before long, the place was crawling with cops. The assistant medical examiner - who had taken over after Ed Harris quit the previous night - knelt over the body and studied it. A solidly built black man with a mustache, his name was Leon and he knew death just as well as his old boss, so when he said the vic had been dead nearly two weeks, Vanessa accepted it.
That begged the question: Who broke in and screamed just now? A relative? The caller clearly heard screaming and peeked out her door to see two males fleeing on foot. Maybe they found the vic and freaked out? Or maybe they were the killers returning to the scene of the crime. After all, the vic had clearly been murdered.
In fact, they found a likely murder weapon. A long sliver of wood soaked in black goo. Blood turns black after a while, but there was something different about this stuff. “What is it?” Vanessa asked Leon.
“I’m not sure,” Leon said and pulled off a pair of Latex gloves he’d donned to examine the vic, “could be blood or…”
“Or what?” Vanessa asked.
“Or something,” Leon said. “Give me a few hours.”
And a few hours it was. Just before 1am, Leon called Vanessa at her desk. “I think you should come down here,” he said.
Fifteen minutes later, Vanessa stood over Leon as he pulled the vic’s chest open with a pair of tweezers. “That’s the heart,” he said, “whoever stabbed her scored a direct hit, but this…this is what concerns me.”
He prodded a furry lump with the tip of his scalpel.
“What is it?” Vanessa asked.
“I don’t know,” he said, “it looks like mold.”
That word - mold - triggered a memory in her brain. “Ed said something about mold last night. He found it in -”
“The Mason boy,” Leon finished.
“Yeah. The one who got up and ran off.”
Leon turned away from Vanessa and looked at the dead woman - for it was a woman. Vanessa got the impression that he didn’t want her to see his expression. “I’ve known Ed ten years. I know something happened last night, but a stiff getting up and walking off? I thought he was confused. Now…I don’t know. That makes two bodies in 24 hours. And get this. The chest wound? It was done post-mortem. I can’t find a cause of death anywhere. Except maybe blood loss but it’s hard to tell at this point. And speaking of blood…”
“What?” Vanessa asked quickly.
“When I opened her stomach up, a whole shit load of blood spilled out. And a lot of it was a lot fresher than she is.”
Vanessa furrowed her brow in confusion. “You mean…?”
“It’s not hers,” Leon said. “I can’t be 100 percent sure until I run tests, but I’d put money on it.”
Vanessa’s head spun with information both new and old. You know that full, heavy feeling you get when a poo is brewing in your guts? That’s kind of what Vanessa was feeling, only in her head instead of her stomach.
Leon was just as mystified by the whole thing as she was and stayed up late to run a few preliminary tests. By sunrise, he had confirmed that the blood inside of Heather’s stomach was not hers. In fact, it had come from at least three different sources. “Is it human?” Vanessa asked over the phone.
“Yes,” Leon said, sounding troubled, “it’s human.”
In the cobalt hour before sunrise, Vanessa sat at her desk and tried to piece this whole thing together. They had:
  1. A corpse that (allegedly) woke up and dipped out
  2. A dead girl who’d been stabbed in the heart with a piece of wood after somehow ingesting the blood of three different people.
  3. Some missing kids
  4. Oh, and both bodies - the girl’s and the runaway corpses’ - had the same weird fungus in their heart cavities.
All of this - even the missing kids, Vanessa felt - was related. She just didn’t know how. The only answer that half way fit was that both of those bodies were vampires. Like…what’s a vampire but a dead body that gets up and walks around at night? And how do you kill a vampire? Why, you drive a piece of wood through its heart.
The idea that vampires were real was dumb, but the more she turned it over in her mind, the more she became convinced that it was at least an option. A lot of things people thought were fantastic and made up turned out to be real, so why not vampires too?
Shortly after 8, Bruce came in. He was just sitting down when Vanessa came in and slapped her report on the desk. “Buckle up, bitch,” she said, “things just got weirder.”
He stared up at her with one of those grumpy - but cute -expressions he was so good at putting on. As he read, however, his brow knitted. “Jesus,” he muttered to himself. He pinched the bridge of his nose and let out a weary sigh.
“I have a theory - kind of,” Vanessa said, “but I don’t want to say it.”
“You might as well,” Bruce said. “It can’t be more kooky than reality these days.”
“Okay,” Vanessa started, “what if - and I’m just thinking out loud here - what if there are vampires in Albany?”
She expected Bruce to give her a dirty look, but he chewed it over, actually taking it seriously. “And those missing boys are victims?” he asked finally.
“Yeah,” Vanessa said. “That girl’s been dead two weeks. Maybe she bit Dominick Mason and he came back for revenge after realizing he was cursed to be a goddamn shit sucking vampire forever.”
Bruce nodded. “Yeah, but who turned her?”
“I don’t know,” Vanessa said, “I don’t know.”
***
Before dawn painted the eastern sky, Merrick Garvis sat in his chamber like a withered king, a mess of IVs hooked into his arms and neck. The vault was silent save for the soft noise of the machines as they filtered out the old embalming fluid and replaced it with new embalming fluid. Embalming fluid always made him spacy, like a drug. The others had gone first, and even now lay near comatose around him like addicts in an opium den.
As far as he knew, Merrick was the oldest vampire in the world, perhaps, even, the oldest vampire to ever live. Though he was not fully honest with Dom, he was not lying when he said that vampires rotted like any other dead thing. Conditions considered, you had a few weeks tops if left untreated. There may be living vampires in remote corners of Egypt or the northern most reaches of Russia, where the climate preserved dead things, but unless you made it to one of those places, you were pretty well fucked.
Merrick was not a proud man, nor was he concerned with saving face - the dead have no need for that. He was being truthful when he said that he feared death. What’s more, he feared being helpless. Deep down, vampires are people, and people don’t exactly have the greatest track record with caring for their infirm. He read once that the first sign of a civilization was a broken leg that had healed, as it showed that someone stayed with and cared for a fellow human long enough for them to get well again. In Merrick’s opinion, that was true…and thus there was no civilization. Merrick was fifty-one when he died in the year 1982. In his lifetime, he had seen The Great Depression, World War II, and a million small acts of cruelty and selfishness in between. He’d seen beggars starving in the streets, abused children shuffled out of sight and out of mind, and disdain for the poor and the weak.
The living were awful, and the living dead were no different. Once their humanity rotted away, they cared only about filling their stomachs. They were like ticks - they would drink until their bellies literally ruptured…and then keep on drinking.
That left him in a precarious position. He was old, his body was weak. He couldn’t stand unassisted and if left to fend for himself, he would decay into a pile of bones within days. He would be cursed to lay in one spot for all eternity, aware and hungry, little more than a ghost tethered to a black and still beating heart.
He refused to let that happen to him. Thus, he had created a family, a clan of vampires loyal to him and to him alone. He did this through acts of simple kindness and understanding…but also through deception. He knew, for instance, how to preserve the brain. He’d figured out how to do it early on - you pickle it. Like a fetus preserved in a jar. He sawed off the top of his own head and filled it with a special solution that kept his brain - and his intelligence - intact. It slowly drained out through the nose and ears in a thin, yellow liquid, but it worked well enough. He couldn’t save everything, however, and had lost vital things in the process, such as most of his human memories, his sense of humor, and some motor functions. He shared this secret with only Joe, and a few others before, because he needed a strong captain. He kept the others in the dark because vampires - like people - are easier to control when they don’t think for themselves.
Right about now, however, Merrick was beginning to regret sharing the formula with even Joe. Joe had brought him nothing but grief. Joe, you see, could think for himself. He could make decisions. He could go behind Merrick’s back. Joe had something called free will, and free will is a worse affliction than vampirism. Free will is messy, free will is dangerous.
Free will could very well turn Merrick into a pile of bones.
That was, of course, if they weren’t discovered first. Joe had made several mistakes lately, not least of which was the turning of Heather. Sitting there in the predawn hour, attended by Tony, his gay bartender and human familiar, Merrick decided to have Joe killed. There are only two ways to kill a vampire: The stake and the flame. The latter seemed somehow appropriate in this case. After Joe, there would be no more captains, only him, one father with absolute power. That was how it had to be. One man, one vision. Democracies didn’t work. That was especially clear today. Everyone was so divided and nothing ever got done. If the humans had one strong leader, they might go in the wrong direction, but at least they would go somewhere. Instead, they stagnated.
Merrick didn’t particularly look forward to killing Joe, but it had to be done. To protect the family. To protect him.
And Merrick would do anything…anything at all…to protect himself.
***
Vampires.
Bruce kept coming back to that single wor, hoping each time that he would chuckle at the absurdity of it.
But he never did.
Did that mean he believed it? Not necessarily, but damn it, he considered it a possibility, and that alone was enough to make him feel like a fucking clown. All the evidence he had pointed to vampires, but then again, it might point to other things as well. Like aliens.
But let’s say the whole vampire thing was real. Who, like Vanessa asked, was patient zero? Who started this whole mess?
A name came to mind.
Merrick Garvis.
He had not had time to check into Garvis the previous day, but by God, he was going to do it now. He ran his name and social through the system and everything seemed to check out. Merrick Garvis was born on June 31, 1963 in -
Wait a minute. Weren’t there only 30 days in June?
Bruce checked, and there were, indeed, only 30 days in the month of June. Hm. Bruce did a little digging and found something out. Before 1987, social security numbers weren’t issued at birth. You had to sign up, using other forms of ID. Merrick Garvis applied for his in April 1984 and the date of birth on his state issued driver’s license was June 31. Bruce spent an hour on the phone with the DMV and learned that they had never issued a license to a Merrick Garvis. He then spoke to the Social Security Administration, and after much wrangling and frustration, he managed to get a photocopy of the license Garvis used to get his social security number. It was dated 1983.
The face staring back at him was almost exactly the same face he’d seen at Club Vlad, except maybe a touch less stiff and waxy. Though not as rough looking, there was no way in hell Garvis was 20 in that picture. It had to be a fake,
Bruce thought back to the events of the previous two days. Missing bodies, staked corpses, hearts that still beat after death.
Vampires didn’t seem like such a crazy explanation.
And if anyone was a fucking vampire around here, it was Merrick Garvis.
submitted by Flagg1991 to LetsReadOfficial [link] [comments]


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