3d paper sandcastle template

3D Printer

2012.10.02 23:20 InHarmsWay 3D Printer

Anything about 3d printing and 3d printers
[link]


2011.12.10 09:21 Stencil Templates

Stencil Templates is a home and archive for the digital copies of stencils. We seek to produce and catalog all stencil templates in the world in one easily searchable place. We have two rules: follow the tag system and be excellent to each other.
[link]


2023.11.02 01:44 SilentBunny MAGNAGOTHICA: MALEGHAST

Magnagothica: Maleghast is a two to four player skirmish war-game designed for virtual tabletop by Tom Bloom
[link]


2024.05.29 06:34 RoundTurtle538 A cool guide to Microsoft Excel

A cool guide to Microsoft Excel submitted by RoundTurtle538 to coolguides [link] [comments]


2024.05.29 05:39 NeoHyper64 Arcade1Up won't build it, so I did... Soul Calibur XL is here!

Arcade1Up won't build it, so I did... Soul Calibur XL is here!
Some of you may have seen me drop hints here and there (or a full preview on the Super Gameroom Dudes), but 4 months later, I've finally finished my biggest Arcade1Up mod project to-date:
Arcade1Up NBA Jam Shaq XL is now... Soul Calibur XL!
There's a lot that went into this cab, and I basically built the entire thing 2 or 3 times over because of all the trial-and-error as I used new tools, tried new materials, got measurements wrong, etc. It was FAR more complicated than my prior NeoGeo build, but the results are better, too. Here is where I ended up with what went into this beast.
Cabinet ($600):
  • This started life as a standard Arcade1Up NBA Jam Shaq XL cabinet. I didn't want that game, only the shell. So, I only assembled the frame of it.
Control Panel:
  • The 4-player deck was replaced with a fully custom 2-player deck of my own design. I started with a sloped, Midway-style design, but the angle wasn't comfortable for my height (I'm 6'2"), so I settled on a raised, flat design that felt much better. The whole thing is made of melamine-coated half-inch plywood, so it's super strong.
  • The entire deck slides over the factory frame, and re-uses a modified version of the Shaq XL sub-frame to provide full support from below. I also re-used the factory "shelf" with some adjustments (used spacers to make it higher, and moved the mounting poins out to the sides to allow more room for controls and wiring).
  • There's a piano hinge on the back that allows the deck to open so the joystick and button wiring can be accessed. There's also a wireless keyboard in case the PC needs to be controlled.
  • The top features an acrylic panel that was a bugger to measure and cut, but I finally got a version that's about 1/16-1/32" accurate in every dimension. It also attaches to the deck with 4 bolts, just like the Arcade1Up versions (though it's not strictly necessary, because unlike A1U plexi, I put the panel under the button surrounds like real arcades would do).
Art ($300):
  • I contacted several graphics vendors, but some never responded, and others didn't have any Shaq templates and didn't seem to want to get involved. But I'd used Escape Pod in the past with good results, and they had a Shaq template. They also had a Soul Calibur design they had used for a full-size cab. So, we collaborated, and they produced the custom art package that made this happen, including marquee with plexi, side panels, kick panel, and the entire control panel. They're great!
Monitor ($100), Mount + Bezel ($108):
  • Dell 20" 2007fpb 4:3 monitor came from eBay. It only has a DVI input for digital. Everything was de-cased, and the controls were screwed into the back. It's a great looking monitor!
  • Of course, Shaq comes with a crap 19" monitor, so the Dell is a definite upgrade, but not a 1:1 fit. So, I contacted Gus from Karv Design on Etsy, who had done work on my NeoGeo build, and he came through. He had never done a Shaq cab before, but I gave him the exact dimensions and he custom-built a monitor mount, and black acrylic bezel. I messed a few things, but his stuff was spot on! Can't recommend him highly enough!
Audio ($166):
  • Dayton Audio KAB-2150 2x150w Class D Amp ($30) and power supply ($35)
  • Visaton 3.3" speakers ($30) and grills ($11)
  • Powered subwoofer ($90)... this makes such a difference it's not even funny
  • I wanted a "stock" look with the audio and not get into making a custom panel, so I stuck with the same size speakers, but much better quality and power handling. The amplifier is admittedly overpowered for this project, but it had two, important features that were surprsingly hard to find: external controls AND a dedicated subwoofer output. This had both!
Controls ($86):
  • Industrias Lorenzo Eurostick (x2) ($34 total)
  • Happ Competition Pushbuttons (x16) ($34 total)
  • Easyget (Dragonrise) Zero Delay Encoders ($18)
  • I went through probably dozens of combinations of buttons and switches and ended up with something that has a shorter through and minimal click. I wanted a fast response. For the joysticks, I never considered anything other than ILs.
Games ($162):
  • I started with a Raspberry Pi 5, which WAS capable of running Soul Calibur I and II, but it was finnicky. The controllers would randomly disconnect, AND it has a stupid design that lacks an audio out, so I had to pickup an HDMI audio/video splitter that ended up not outputting the video signal accurately and decreased the audio out level significantly. It also added several extra wires. The Pi setup was a total PITA that cost me nearly $200 with everything it needed (board, case, cables, splitter, power supply, etc.).
  • SO... when DIY Retro Arcade started offering the pre-built Core i5 computer with "no junk" Batocera 38 build ($162), I jumped. And boy, was it worth it! The i5 is so much more capable, not to mention STABLE, and getting rid of the HDMI splitter reduced cable clutter AND improved the audio quality significantly! The Batocera build is really good, too! No junk, and lots of good stuff (yes, every Street Fighter, Mortal Kombat, KI, NeoGeo, and other fighting game). This really makes the system.
Special ($152):
  • Faux Coin Door from Arcade1Up ($20)
  • Coin Door Lights from RETRO 530 ($21)
  • Isobar Surge Protector w/ Switch ($105)
  • Control Panel Hinge ($22)
  • LED Strip Light ($6)
Other Materials ($418+):
  • PVC Edge Banding ($20)
  • Melamine Edge Banding ($20)
  • Hand Roller ($9)
  • Side Edge Trimmer ($33)
  • Flush Cut Trimmers ($18)
  • Super 77 Adhesive ($12)
  • Planar Knives ($16)
  • Weatherstripping ($7)
  • L-Brackets ($12)
  • DP to DVI Cable ($12)
  • 12v Power Supply ($9)
  • Various bits, blades, screws, and tools (picked up here and there)... oh, and WOOD! Experimented with lots of MDF, melamine, and acryclic ($250+).
  • And many, many things I ended up not using (t-molding, Pi 5, arcade-spec power supply, lots of buttons, etc.)
Tools (N/A):
  • Some of these tools I had on hand, some I inherited, some I bought. But I used a lot of different stuff... table saw, radial-arm saw, jigsaw, circular saw, drill press, heat gun, iron, hand roller, T-squares, speed square, hand drill, power sander, drill driver, various clamps, X-acto knives, squeegee, various screwdrivers, hammer, tape measures, shop-vac, etc.
TOTAL COST: $2,092 (excluding most tools and everything I bought that didn't get used, or that was thrown out, etc.)

Would it have to cost this much? No. I'm not a woodworker or craftsperson, but I am a perfectionist. So, the two things combined meant everything took longer and cost more than it probably should. But I also don't think you could legitimately do this build for anything less than a grand, unless you happen to have everything you need sitting around (including a PC and monitor) and can get cheap art, etc. All told, it probably cost me at least $2,500 if I include things that didn't make it into the final product.
So, wouldn't it be better to just buy the real thing? That isn't the point. This is "built not bought" kind of thing. I wanted to see what I could do. And I wanted to prove what an XL could be... I think this did both. And I've owned a real arcade machine... tt was heavy, huge, and finnicky. Not again. And either way, good luck finding an original Soul Calibur machine. They weren't made in large numbers.
Why not just build your own? I could, but that also wasn't the point. Building from scratch is a whole other endeavor, whereas using an Arcade1Up means it "inherently" has Arcade1Up-style dimensions and will fit in with my other cabinets. I also just wanted to do something in the XL size.
Why Soul Calibur? It's a legit awesome game. It has a Metacritic score of 98, making it one of the highest scoring games of all time across all platforms and consoles. And it's easy for anyone to start playing. I have lots of fond memories playing on the Dreamcast, but with its very limited arcade exposure, there's less-than-zero chance Arcade1Up will ever make the game.
Why use the Dreamcast version instead of the arcade game? Surprisingly, Soul Calibur originally ran on Namco System 12 hardware, which was an upgrade of the Namco System 11 hardware that itself was based loosely on the original Playstation 1 hardware design. That meant the arcade version of Soul Calibur was actually worse than the Dreamcast version of the game that followed a year later. The Dreamcast version added better visuals and 3D backgrounds, along with a whole bunch of extra features. This was reported to be the first time a console game performed better than the arcade version upon which it was based.
Would you do it again? No, and also no. I proved it was possible and built the game I wanted in the way I wanted. And it plays great and looks cool. But it cost too much time and money. I learned a lot, and that was invaluable, so I recommend it on that level. Practically speaking, however, there's really no justification to do something like this again unless the market just completely fails to produce the products we want.
Anyway, thanks to anyone who made it this far. I have a lot more pics and some video, and am happy to answer any questions. I also want to thank all of the vendors who helped make this happen, as well as the kind words from PDubs and other supporters along the way.
So, now it's your turn, Arcade1Up... bring us the XLs!

From Shaq to the Legend That Will Never Die!

Yes, that's actually a light under the control deck illumuninating downward.

The edge banding on the control panel mirrors the factory A1U edge banding.

Yes, the entire control panel lifts up to access the controls!

The top panel has audio controls, lighting control, and a master power switch.

Behind the marquee is a powerful amp, upgraded speakers, and full tone controls.

Yep, those are Happ ILs (and that's a piano hinge across the back).

The full back section, complete with acoustic stuffing up top and a subwoofer down below. That's a custom shelf for the PC, too.

A look inside showing inside the control panel from the back.

Thanks for coming to my Ted Talk!
submitted by NeoHyper64 to Arcade1Up [link] [comments]


2024.05.29 05:18 Different_Site5029 (16f) bored ashiiii 🤓

(16f) bored ashiiii 🤓 submitted by Different_Site5029 to TeensMeetTeens [link] [comments]


2024.05.29 05:12 RestNester The Problems With The MultiVersus Relaunch

Now that MultiVersus has returned, there is debate as to whether the game arrived with either positive or negative additions to the now fully finished, polished, and launched game. Many argue that the new mechanics have actually improved on the gameplay from the Open Beta alongside other neat additions, while others argue that the execution of the Beta versions gameplay amongst other details were remarkably better than the excuse for a finished game in these people's minds. In my opinion, the Open Beta beats the Official Game "quality" by a huge landslide, and here is why I believe that.
  1. "The Camera Zoom And Slow Paced Gameplay:" A lot of people seem to be aware of the camera zoom system that was implemented in MultiVersus (Which by the way, cannot be modified to where it is completely gone), alongside the dramatically slower movement. It seems that a possible reason for why Player First Games included this monstrosity of an addition was because of players reporting the spam of attacks in matches alongside the seemingly way too swift gameplay, which of course lead to Player First Games including the previously mentioned implementations in the relaunch, thinking that players would "think outside the box" with attacks when playing. Back in the Open Beta days, there was a little something called "Attack Decay!" Sounds wonderful right? Well, my friend, here is a description of this glorious mechanic; Attack Decay basically made opponents attempts at spamming attacks utterly useless! This mechanic rewarded players who were already thinking creatively when utilizing their fighters moveset splendidly, but it seems that everyone at Player First Games thought that this aid for players who aren't spamming the same move forgot its existence to where it is M.I.A in the Official Game. About the fast-paced gameplay, let me present a question; Do you really prefer the new slow-paced gameplay, or the way the movement worked in the Open Beta? The movement was arguably floaty during the Beta days, but you would think that the gameplay that for the most part did not need any fixing whatsoever (in most peoples eyes) would be perfected by only editing the very small grievances and glitches in this way of playing the game, right? Nope; we would instead get gameplay that really shows the transparency of the playable characters not fitting in the new gameplay style at all (Iron Giants meets the Dexter's Laboratory Map for example) that seemingly only a small portion of players seem to be content with. I am willing to bet that if a dedicated fighting game enthusiast were to playtest both the Open Beta and Official Game versions of MultiVersus, the enthusiast would prefer the Open Beta's almost near perfect fluidity that was fun to participate in compared to the clunkiness of the Official Game that feels like a chore to play through after a couple of matches.
  2. "The Corporate Similarities To Other Free To Play Games:" From the removal of the beautifully drawn 2D renders in game to make way for the ugliest 3D renders, to the layout of the Fighters menu quite literally being the FTP Battle Royale Locker, to the exclusion of a proper fighting game character select screen, almost everything about the new UI for MultiVersus screams "Fortnite" and "Stumble Guys'" unoriginality instead of a celebration of a company's Intellectual Properties with colorful, vivid, and creative design that actually was in the Open Beta. When you launch a game like Super Smash Bros or any MARVEL VS. CAPCOM game besides Infinite, you can feel the authentic love and passion poured into every single aspect of the game. When you log on MultiVersus, you are bombarded with microtransactions that probably cost as much as a wedding ring when accumulated together. Adding to these problems, fighters who should be carefully selected and handpicked with the intent of being well thought-out inclusions to the roster are treated like the average skin that adds no value to the gameplay in the average FTP game. So many people are fine with the idea of MultiVersus having an infinite number of character slots and franchises one day that could give Fortnite's colossal library of franchises a run for its money, but has anyone thought about the example of not having every participant in a baseball game receiving the big trophy, as well as keeping the roster at a reasonable limit to avoid having the roster the same size as a MultiVersus fan roster on DeviantArt? We have characters like Banana Guard before Scooby Doo, Samurai Jack, and many other characters who are objectively better picks for a celebration of Warner Bros as a whole; and yes, every good fighting game has a good selection of joke characters, but MultiVersus has not even reached the excellence of other platform fighters with their current strategy (putting emphasis on the most laughable and unnecessary aspects of a game) to add a joke character in a roster that has missing combatants that are way more important to Warner Bros history. But hey, Warner Bros and Player First Games have to make that green paper somehow, and they more than likely don't care about the fact that adding a "Passion Project" like Banana Guard before Daffy Duck is a massive slap to the face to people who want beloved characters added to the game that are not treated as muses to sell rubbish.
  3. "Miscellaneous Stuff That Doesn't Need It's Own Category!!!:"
The Minigames are boring and suck for the most part, except for the Target minigame.
The coloring of the opponent and allies team color on the fighters looks atrocious and weird.
The game has crashed and disconnected over 20 times due to lag that will come at you even if you had the best Wi-Fi and/or Internet on the planet. They really should have prioritized working on the netcode instead of ruining the fluidity of the Open Betas gameplay.
If they were trying to make the graphics better with Unreal Engine 5, they failed miserably! Everything looks shiny and gross compared to the Open Betas graphics. "Work Smarter Not Harder" I guess.
The new dash attacks feel very clunky most of the time.
The scrapped Guilds mode sounds a lot better than Rifts mode. They are more or less the same, but the details about Guilds sound much more interesting than what we got in Rifts.
You cannot play as characters you don't own in offline modes such as "The Lab." (They took out the Training map from the game too)
People are missing the characters they purchased with real money???
The characters are so huge now and need to be their original size in the Beta.
Hopefully everything gets fixed, as I do want the game to succeed and be in the greatest state it can be because right now, everything is a dumpsterfire compared to the very low lows of the Open Beta days. If you guys have your own problems with the game or have anything to say about the game, leave a comment and have a great day!
submitted by RestNester to MultiVersus [link] [comments]


2024.05.29 03:08 Emjayblaze [H]Yakuza Like a Dragon, Hi-Fi Rush, Steelrising, Mortal Shell, more [W] Marvel Midnight Suns, The Quarry, trades

https://www.reddit.com/IGSRep/comments/1crxvn6/emjayblazes_igs_rep_page/
HAVE * Yakuza: Like a Dragon * Hi-Fi Rush * Steelrising * King of the Castle * Bravery and Greed * Amanda the Adventurer * INTERROGATION: YOU WILL BE DECEIVED * ENCODYA * CHAOS ON DEPONIA * Minute of Islands * Teslagrad Remastered * Pharaonic * Castle on the Coast * Unloved * Mortal Shell * Metro 2033 Redux * Unity of Command: Stalingrad (DLC) * DOOM (1993) * Cook Serve Delicious 3! * Deadly Days * Blue Fire * Caveblazers * Garbage * Chenso Club * Hero of the Kingdom * Super 3D Noah’s Ark * Block’em! * Tunche * Slaycation Paradise * Fallout 3 GOTY (GOG) * Tomb Raider GOTY (GOG) * Lego Star Wars III: The Clone Wars (GOG) * Fallout Tactics: Brotherhood of Steel (GOG)
WANT * Marvel Midnight Suns (NA Version) * The Quarry * Cult of the Lamb * Tunic * The Stanley Parable * Wordless * Papers, Please
I’m open to offers, trades etc. nothing specific. Willing to offer multiple games for better quality games. Let me know what you’re interested in and we can make a deal!
submitted by Emjayblaze to indiegameswap [link] [comments]


2024.05.29 01:46 x0xxin Using Fabric Patterns with CrewAI

I'm curious if anyone has attempted to incorporate the system prompts from the Fabric project into Crew. I was thinking they might make effective templates for tasks and agents. The identify and purpose sections of the system prompts could be used for backstories while the output could be used for tasks. I'm planning to experiment tonight. Will report back if anyone is interested.
submitted by x0xxin to crewai [link] [comments]


2024.05.29 01:38 Fort_Row_Away When will 3D printed ECM become available?

We know they're currently using cadavers ECM
I'm guessing they will still be using cadavers ECM in the human trials
When do you think 3D printed ones will become available?
Will they need a second round of human trials?
And do you think they will be on par with cadaver ones?
How will they develop them? Starting from what template/s?
Has there been any info on this that I missed?
submitted by Fort_Row_Away to Foregen [link] [comments]


2024.05.29 01:22 VillageFar6379 recent pulls from the last month or so!

submitted by VillageFar6379 to pokemoncards [link] [comments]


2024.05.29 01:20 VillageFar6379 recent pulls!

recent pulls! submitted by VillageFar6379 to PokemonTCG [link] [comments]


2024.05.29 00:32 DukeOfDerpington Duality of Prey-Chapter 12

Huge shout out to u/ryguy637 & u/-Eterox for helping with Brainstorming and Co-Writing this.
As always, all credits for the original Nature of Predators and it's content goes to Space Paladin15, thank him for allowing artist and writers to use his original work of art for their own uses.
Gaian Ref Sheet-Here, Done by the artist u/Roddcherry
As well as a *Huge* thank you for Julian Sky's for filling in for being an editor again for this chapter! This chapter will be pulling away from the subject memory transcription, instead exploring one of the new regions within the Venian Commonwealth. The "Dark Corner"
[FIRST] [PREV] [NEXT]
"This program is a special update to the Thafki Advocacy’s situation on their new home world, Ayzife. Originally we here at WTWN had done a piece a couple of years back towards the last days of the War, and now we wanted to send one of our reporters to find out- has anything changed? With that, we'll let Rux Limpbut take it away for this one. And please do be aware, user discretion is advised.”
The date of my arrival to Ayzife, the new Thafki homeworld, had arrived. It was a part formally called by our government the “New Re-Seeding Sector”, but It had gained a painful nickname as quickly as it was given its government one. “The Dark Corner”.
A group of Thafki, listless and confused, is shown, as a small group of Gaians seem to herd them back into a recently finished project. A Gaian man is showing us around, telling us of the hardships, his face has been blurred for their safety.
“What am I to do?” The thick Mountaineer accent rang out from the man’s scarred face. He was one of the first officers that had come across the cattle ranches and the true extent of the horror that laid within them. “The adults can't speak, they can't learn. The children are really the only hope…” his accented voice trails off as he checked within some of the residences, some of the seemingly adult Thafki, stunted and confused, are being hand fed. They do not respond to any orders, at least not to ones in any other language except that of the prey killers, or that of our Horned and able bodied Sister species.
The children are crowded around their parents, speaking in a mix of Thafki and a Piggish- like squealing imitation of Arxur. One approaches me and the cameraman, asking us a question.
“Savageness?” They eek out. Compared to the parents, the children seem blissfully unaware to what they or what their loved ones went through, their eyes shining brightly, even if they're glazed over in a mountain of unrealized horror. Our guide calls over a shabbily dressed Thafki, in an overly large uniform. Hand-me-downs from our sister species. It has been hemmed to solgalik and back, but it was still painfully apparent that it barely fit comfortably.
The Thafki, as I was to learn later, “Guzifi” or police, takes the child away and back into the building we peered into. Our cameraman zooms into the back of their necks, a painfully visible barcode and scratched in number can be seen. I stand aghast, before our guide comes back to us, his eyes sullen and shrunken into his head, hammered with fatigue.
“As I was saying…*most* of them can't do anything. But the ones like Curzix there-” he gestures to the man, who is now knelt down, stroking the child's hair, a faint giggle echoing in the sparse abode “-He escaped early into his stint, it hardened him. He was one of the first to sign up once we finished the terraforming process at the beginning of this year.”
We are hurried on, “Curzix” soon rejoins us as we continue to inspect and report. Only months ago this entire section we were in was a barren wasteland, only recently finished terraforming. Now? It's crammed with tightly knit buildings, services, and other amenities. But it's not enough. “Reservists” from our Sister species, as they called them, are the majority of people dealing with the Thafki here, only a handful of Guzifi are to be seen amongst the crowds and herd of broken.
Soon we find ourselves in a “rehabilitation” facility, so to speak, the local baker is the first to greet us, head to toe in traditional thafkian garb, and a small basket of baked goods they had made earlier this morning. She gestures for us to take some, which me and the cameraman do.
“And this-” the Provincial-Governor who had been tailing with us begins, before the Thafki finishes for him
“I'm Zaifi.” She sticks her hand out, and I do the same in kind. I quickly noted that she seemed to be the only light in this icker of dark, bitter sadness that assuaged us. She turns around and begins to wander through the halls as we begin to trail behind her, questions outpouring.
“Are you one of the Free Thafkis that came here?” I ask, she nods in response while clearing her throat..
“Yes. I might be one of the few to even go so far as to say my life's been better since I came here.” She responds. I nod along, taking her words in as I take a bite of the customary “Cionn” bread.
It's one of the signs of the Thafki Advocacy's-now Thafki Republic-Efforts to Re-Seeding their culture and themselves. I'm later told it's an offshoot of a more savory dinner bread, softer and less sweet called Uniffin'Dath, although I'm also told that that type of bread is used in conjunction with Striou (not Strayu) soup.
While I do so, however, I take glances behind me and to the sides of me. Behind me, the Gaian Sector-Governor, Halim and the Thafki Republic’s first Councilor, Ralikenn are having a heated discussion. Something our camera notices as he increases the sensitivity on the recording equipment.
“...I can't believe you all….a junta that…” are the words picked up from Ralikenn, as Halim begins to frown heavily, and begins to speak back.
“... Can't you… supplies arrived…” The discussion continues as Zaifi grabs my attention, the cameraman I'm with peering into the doors we pass by.
The camera pans to Thafki children, in various states of appearance, are sat down in school desks. At the front of their rooms either a Gaian or Thafki teacher can be seen, teaching anything from their language, their dress code, etiquette and more. Soon the camera pans back to Rux and Zaifi.
“So while I serve the food here, I also try and show them the history of us and our resilient culture through it. The background of it, how it came to be and how it weaves with us.” Zaifi continues as we walk down the hallway, she veers off into one of the rooms, and hesitantly I follow.
The inside was quite well worn for how new the building was, already indentations, marks, and other scratches and scuffs could be seen. Signs of hard work and labor, something that is unsurprising considering Zaifi and her duties. As she begins to work, it's time for me to ask her about her thoughts on the situation.
“Compared to the last couple of decades, where do you think your species is at now? I mean, a lot has changed. From being a species with the large portion of your population being cattle to now having a government and world handed to you, it's got to be a bit jarring?”
Zaifi nods, the trademark pearls on a brooch around her neck click and clack gently together, the synthetic pearls a sign of what the Advocacy group had been able to hold on to throughout the centuries.
“Well-” she starts off, as she begins to knead a greenish-blue dough on the distinctly brown work surface, the faint smell of Saltwine being smelt from where I was standing. “I wish we got a welcome, as good as the Paltans and the Gaians gave us. I mean, they split half and half on things here and there around the village!”
The camera pans around the room, bits and baubles of Zaifi’s own life being dotted around it. A bottle or two of sea wine, a basket of synthetic pearls, hints of oceanic theming bedazzle the room.
Zaifi begins to portion out the Bread-a serving of Cionn. A serving of the more savory Uniffin'Dath. Both are seasoned with a spice that is only rarely mentioned in some cookbooks, “Izuzdath.” The process is lively, a stark contrast to last year's report at a holding world as they finished terraforming here.
If you were to have told me that a Thafki would be smiling while knee deep in this grime that is misery, I would've called you a liar. But apparently…
“So how long have you been around here? Or rather should I say, with the herd?” I ask. It causes Zaifi to stop and look at the basket of pearls. Each of them are inscribed with a loved or close one that died, and the date on which they did so. Many of them aren't her relatives, rather they are the few Thafki she has bonded with while staying here.
“Physically? Only…a year or two. But mentally-” The dull sound of the bread being put upon a pre-oiled stone, an smoothed coral stone no less, echoed softly while the grinding of such a stone sliding into one of the waiting ovens as it did so was a stark contrast. The clasp of the oven door closing caused her to turn back to us. She sighs as she pats down her apron.
“Centuries. I guess we grew accustomed to being the odd ones out. Now that my herd- my people, have a place to call their own…” She is sullen for a moment, before her eyes meet the window, overlooking a courtyard. The smile reappears just as quickly as it disappeared.
“Ya know. I'll take this for now, the funniest thing ya know-” she gestures to me to come over and look. The courtyard has a simple watery filled pit. A “pool” as our sister species had dubbed it, seemed to be the eye and star of this little facility, at least for the attendee's. A whole gaggle of Thafki children, in a wardrobe of mismatched, shabby clothing suited for the water could be seen as they ran about it. What I could only assume was their teacher watched over them.
“Your saplings are quite the good match. Even they seem to want to bring the water to themselves sometimes.” She says to herself now in a far more reassured tone. As I begin to smile myself, just a little, a tap is felt on my shoulder. It's Curzix, the Guzifi that has been assigned to us.
The camera now zooms out from the pool and the other recreational activities happening in the center of the U-shaped facility, and turns around quickly, now focusing on Rux and Curzix.
“We'll we're ready to go when you are, you all wanted to get the full experience yeah?” Curzix stuffs his paws into the oversized and hemmed coats pockets, the armband with the symbol of Guzifi. He meanders off as we begin to follow him, I say my goodbyes to Zaifi, and she returns them in kind as we are led back out of the hallway.
We start off now checking the facility in depth, taken into one classroom in particular. It is here that our cameraman points out something peculiar. The extreme range of coloring in the Thafki children here. Looking past numerous ranch markings, numbering, and a word inscribed on the arm of each in the Ruinous Lizards language, the Thafki children are striking.
The camera makes cuts to each of the Thafki children in the room. The variety of blues is numerous. Some are in a vibrant luscious blue, other ones have a dull, greyer one. And yet these are the least eye-catching ones. Some have sporadic spots. Some have a sickly greenish blue hue. And yet some are completely devoid of their regular blue, replaced with a dull brown. The camera now returns to overlooking the entirety of the room from the doorway.
As I entered the room the teacher, who had requested that their face be blurred, comes to me and shakes my hand. They gesture to the Thafki pupils, who are in varied state of affairs. Some of them are paying attention, while others are far more focused on their desks or some portion of the wall.
“You came in at a good time, we're trying to teach them Thafki. It's been a bit of a struggle, but we've been making some slow and small progress.” the teacher comes alongside one of the brightly colored pupils, resting their hand gently on their shoulder. The child flinches for a bit, expecting something as they tense up, before they relax.
“Are they a handful?” I ask to the teacher as they themselves point onto a piece of paper in front of the pup, pointing something out
“From time to time. But whenever the horned fellows come along they calm down quite a bit.” the Thafki’s eyes dart occasionally from the paper on the desk to the doorway behind us, looking back shows the Sector-Governor that has been with us this entire time.
The last time we had visited a rehabilitation center-albeit it was just after the war had wrapped up-the facility was in a far more ramshackle situation compared to now, but while the situation is improving, there's still more to do.
With our little visit to the center done our entourage made our way outside. As we did so a rumbler, an armored vehicle used by our other half, came rolling by. A gaggle of Thafki on it, a Gaian within the group giving us a glance as they went by.
It's here where the uncomfortable nature and scandalous portion of the Re-Seeding comes in. The Laborer gangs, seen as a solution to perceived laziness on Ayzife from some of the Ex-Cattle. The concept is basic and rudimentary both in premise and execution, anything simple is offered up to the gangs first, before giving up to the more general labor sections assigned to the planet.
We keep trudging along, the plethora of buildings being assembled or constructed is numerous along the trail we're taking. Along our way, Ralikenn begins to talk about how far they've come in such a short time span. He gestures to the buildings before he begins to speak.
“All of this-” Our cameraman moves and angles his camera to the row of unfinished buildings, in various states of construction. “In just about a year, it's nearly unbelievable to be honest. I had, tearfully, resigned myself to a forgone conclusion to our species. But now?-” They begin to tear up clearly overwhelmed at this point, they attempt to speak but all that happens is their mouth staying agape for mere moments, before closing and just shaking their head.
And yet there's still more to see. More to do and more to make right. I only hope we can do it in time, as a herd.
submitted by DukeOfDerpington to NatureofPredators [link] [comments]


2024.05.29 00:18 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • 10 Second Ninja X
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: MorrowindÂŽ Game of the Year Edition
  • The Elder Scrolls IV: OblivionÂŽ Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim WorldÂŽ 3: Birmingham Cross-city line
  • Train Sim WorldÂŽ: BR Class 20 'Chopper' Loco
  • Train Sim WorldÂŽ: Brighton Main Line: London Victoria - Brighton
  • Train Sim WorldÂŽ: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim WorldÂŽ: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim WorldÂŽ: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim WorldÂŽ: Great Western Express
  • Train Sim WorldÂŽ: Hauptstrecke Hamburg - Lubeck
  • Train Sim WorldÂŽ: LIRR M3 EMU
  • Train Sim WorldÂŽ: Long Island Rail Road: New York - Hicksville
  • Train Sim WorldÂŽ: Nahverkehr Dresden - Riesa
  • Train Sim WorldÂŽ: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim WorldÂŽ: Peninsula Corridor: San Francisco - San Jose
  • Train Sim WorldÂŽ: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim WorldÂŽ: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.29 00:18 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of DutyÂŽ Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
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  • Strategic Command: World War I
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  • The Walking Dead: Season 1
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  • The Way
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  • Thief of Thieves
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  • Three Kingdom: The Journey
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  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
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  • Universim
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  • WE NEED TO GO DEEPER
  • We should talk.
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  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
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  • WRC 6 FIA World Rally Championship
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  • WWE 2K Battlegrounds
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  • XIII - Classic
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  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
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  • Yumeutsutsu Re:After
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  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
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DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
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  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
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  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
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  • Train Sim WorldÂŽ 3: Birmingham Cross-city line
  • Train Sim WorldÂŽ: BR Class 20 'Chopper' Loco
  • Train Sim WorldÂŽ: Brighton Main Line: London Victoria - Brighton
  • Train Sim WorldÂŽ: Caltrain MP36PH-3C 'Baby Bullet'
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  • Train Sim WorldÂŽ: Rhein-Ruhr Osten: Wuppertal - Hagen
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  • Worms Rumble - Armageddon Weapon Skin Pack
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  • PDF-Suite 1 Year License
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  • Blood Rage: Digital Edition - Gods of Asgard
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  • Carcassonne - The Princess and The Dragon DLC
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  • Splendor: The Trading Posts DLC
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  • Small World - Be Not Afraid... DLC
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  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.28 23:47 KEpiphany The problem with Steve vs Pimp

I think I finally realized the decline in quality of episodes and the deceease in length of the podcast. Unfortunately it seems the Steve just isnt doing much during the production to provide material for The Buds to talk about as much as pimp used to do.
For as much as I know there were people who disliked pimp for inserting himself into conversations unnaturally or that terrible laugh, he really knew how to egg on fruitful and interesting conversations between the buds. I'll take for example Carrot Cake vs Crumb Cake. This was the first episode that Sal came back for after that long hiatus. They immediately steered off into Hornswoggle of all things by themselves and pimp was able to get them to talk about a host of interesting things. Hearing Sal hear about when Joe Gatto and Steve Burn canceled on DeRosa for a bullshit reason was so funny, watching them react to that disgusting sink tiktok, and listening to Sal be so confused by 3D printers and that of course getting Joe irritated. all was initiated by Pimp.
Naturally when you are as long as friends and do as many episodes as Joe and Sal, you tend to meander to old topics and not much productive happens without one of them having a topic on hand at the ready. And Steve really hasn't done much of anything producing wise. The only times I can even remember hearing him talk was the introductory episode of Season 4, and when Sal decided he wanted to learn about Drummers. Other than that I can pretty much name every conversation that arose outside of Battles from Season 4 so far
Triscuit vs Wheat Thin: Introducing Steve and Joe's 3 Quarter Length Coat
Flowers vs Chocolates: Karate Buds
Busicuits and Grave vs Garlic Bread: Drumming Buds
7 Eleven vs Starbucks: Recapping the Cruise
Pringle vs Cheetos: National Pig Day (This one is notable because you can see and hear the moment where Joe realizes they have nothing to go off of and just spews out something random off the dome because there isn't really any help from anyone else. Not to mention it took not time for Joe to bring up the Battle and Sal even ask him if they should do a little more off the top since it was so short.)
80's Toys Month: Toys. That's pretty much it.
Fish and Chips vs Chicken Cordon Bleu: Sal's Shirt and Accents
Mom vs Grandma: Conception being a Miracle, The Penthouse Papers, Jorts, Shaving (Best Episod of the season by far IMO)
Warm Nuts vs Soft Pretzel: Shirts
Disney vs Looney Tunes: Squishy Toy
Oreo Taste Test: Vacations
Unfortunately a lot of these, especially all of the clothes discussions, are pretty bland and leave a lot to be desired. And not one of these topics were brought to attention by Steve. Now that's not to say that he has no redeeming qualities, I like his editing style a lot more than Pimps. It's not as in your face and seizure enducing. And it was pretty funny to see all Looney Tune faces on Joe during the cartoon battle.
But clearly he needs to be a little more assertive, or at least start searching food topics or weird things of that sort on his off time to prepare. This will give us longer episode with more comedic opportunities. Both Sal and Joe are professional comedians, they'll be able to make anything Steve throws at them work.
Just my two cents. I know we all hate the shorter episodes under 40 minutes with Ads. And I really think if Steve steps up his game we could bring back the glory days.
submitted by KEpiphany to TasteBudsPodcast [link] [comments]


2024.05.28 23:34 Finnmertenz21 having the worst luck this event with breeding as i’ve only bred about 3-4 by accident while trying to breed others, so most of these have been bought with EC.

having the worst luck this event with breeding as i’ve only bred about 3-4 by accident while trying to breed others, so most of these have been bought with EC. submitted by Finnmertenz21 to dragonvale [link] [comments]


2024.05.28 23:18 127crazie Brand new original Paper Mario game leaked!!!!!!

Brand new original Paper Mario game leaked!!!!!! submitted by 127crazie to papermario [link] [comments]


2024.05.28 23:05 MrTomFisher Removing paper template

Removing paper template
Hi folks,
I’ve used a paper template for a star design (pictured), and I’m wondering if anyone has any suggestions as to how I could safely remove the paper without damaging the threads?
Thanks!
submitted by MrTomFisher to quilting [link] [comments]


2024.05.28 22:24 mcclanenr1 H List inside. Looking for LONG TERM PS5 game share. Mainly interested in AA and AAA SP games and all kinds of indie games.

H: PS Extra (claimed 90% of all PS+ Essential games since 2013)
Digitally purchased games:
DISCLAIMER: You don't see too many "bigger" recent titles in my list because I haven't had a person to share with for the last 4 years, therefore I bought some bigger titles on disc and sold them after playing them. PS5 titles I had on disc (and would buy these type of games digitally in the future if we end up sharing long term): RE4, Alone in the Dark, Banishers, Avatar Pandora, Robocop Rogue City, Spider-Man 2, Jedi Survivor, Diablo IV)
Long term share would mean we basically take turns buying the games we both want. For example I would buy Star Wars Outlaws and you buy Assassins Creed Shadows, the next game after that I would buy and so on. Thats for typical full price games. Cheaper games we can handle on a case by case basis. I'm not very pedantic in that regard.
My PS+ Extra ends next month, I will extend it for a year. After that if we share you would buy a year for us to share.
W:
Doesnt really matter to me what you have in your library as long as I can see you have a similar taste in games and you buy games regularly. You can see what games I want below.
Here you can see more of what my taste in games is like:
Future games I'm interested in buying: Most Sony Exclusives, SW Outlaws, AC Shadows, V Rising, Stalker 2, Space Marine 2, Metaphor Refantazio, Plucky Squire, MGS3 Delta, GTA VI, Little Devil Inside, Still Wakes The Deep, Judas, Death Stranding 2, Dragon Age 4, Wolverine, Next Mass Effect.
Also have tons of smalle indie games on my wishlist waiting to be on sale or to be released:
submitted by mcclanenr1 to PS4GameShare [link] [comments]


2024.05.28 21:51 wth_london Mensa test: 124 unprepared - how smart am I really?

So I took the Mensa test when I was 25 and I didn't prep at all. Needless to say, the patterns and symbols were quite something to me. I also remember the super basic language questions - very surprisingly as easy as a children test and one was even ambiguous, so pointless. I also remember that they asked us to divide large numbers which made me honestly panic (not helpful) because I couldn't believe they'd expect me to remember strategies from elementary school (which I had obviously forgotten). Anyway, besides a couple of math questions that I solved only thanks to embarrassing notes I made on the paper they gave us (also didn't know they would collect those fml), I only really sucked at the 3D cube section - I could feel how my spatial awareness simply has limits, something that got better later in life when making a film as you have to think like the camera, in frames and angles, etc. - every other section I had 9/10 correct, I'd say. So my question is this: Having gone to the Mensa test unprepared (stupid) and scoring 124, I wonder how much I would score if I prepared. Anybody would like to estimate? I'm 38 now.
submitted by wth_london to mensa [link] [comments]


2024.05.28 18:33 aureliatech Opinion: I am building an AI powered Artwork and Logo creator, what features you think would be great to have in the initial version

Hi Builders and Founders,
I am preparing to build an AI (GPT API) powered Artwork and Logo creator Micro SaaS for Web. This is a pivot from a full fledge Canva similar project but the original one became too heavy. Few of my well wishers suggested to trim down and pivot to a Logo / Art work generator tool with minimalistic features which are really awesome to have. Here are the features I am thinking to include in the first version, would you like to add a feature which might solve problem you faced in the past?
I am also thinking to keep it's cost around 39$ a month and 350$ a year, do you think it's a competent charges?
Your suggestions would shape up this SaaS idea :) so it's super important to me.
Thank you in advance.
Mayur
submitted by aureliatech to startups [link] [comments]


2024.05.28 18:24 princec After 14 years in development, we're trying to Kickstart BATTLEDROID. AMA.

Hi, I'm Cas, and in my spare time, I make games as Puppygames, with my old friend Chaz, artist extraordinaire, and Attack Programmer Dan, who is a graphics programming whiz.
So about 14 years ago people started asking us to make a multiplayer version of Revenge of the Titans, and of course, "just add multiplayer" isn't quite as easy as it sounds. But nevertheless we started working on a design for some sort of multiplayer pseudo-tower-defence kind of game.
The basic design we came up with is ... a free-to-play massively multplayer asynchronous online PvP auto-battler, where you fight everyone for dominion over the Earth. Loosely based on tower defence. It took a few months just to figure out how we could make it. Lots of bits of paper with scribbled ideas.

4 Years Go By ...

After we got our other games up on Steam, which took a couple of years, we worked and worked and worked on Battledroid flat out for about 18 months. It really isn't a very easy game to make. Also we're not very good at it but we thought we've have a bash at it anyway. We got to about 2014 and ran out of money. At the time the game looked like this and this.
I started working for The Man again, and Chaz started working on Basingstoke. My toils for The Man have kept us going ever since, but it means that we can only work in our spare time on Battledroid. At this point we decided that Battledroid would probably work better in 3D, so we decided to make a completely bespoke 3D engine to do it, because we are idiots but we like a challenge.

10 More Years Go By ...

10 years later, we've got a beta up on Steam and we really want to release it, but we need a bit of funding. The servers need to be somewhat better, and we need to ensure that a lot of people get to see the game.
So we have made a Kickstarter to try and raise the funds to get the game launched properly.
Now Battledroid looks like this:
https://reddit.com/link/1d2nk8o/video/1qp3rrv2173d1/player
It would be great if you could throw a few bucks our way. Although the game is going to be free, we can give you some special perks for backing it.
I'd like to answer your questions here, if I can.
submitted by princec to IndieGaming [link] [comments]


2024.05.28 18:04 rav_dog The Story of how Paper Mario Sticker Star Convinced me to buy a Switch

I just wanted to share my story of how playing Super Mario Sticker Star had a domino effect to me buying a switch to play TTYD.
So I’m not a huge gamer but for whatever reason I got a 3DS with a couple games like that Pilotwings remake, Mario 3D Land, Mario Kart 7 and a few others, but aside from Mario Kart I was obsessed with Paper Mario Sticker Star. I was like 11 or 12 when I played this and for whatever reason I loved it. I probably replayed it like 3 times in a year. I remember listening to the soundtrack all the time (Snow Rise is a fire song). I was genuinely addicted to this game. After my addiction subdued, I didn’t really game all that much as a teen but I got back into it around 19-20. I watch the YouTuber Arlo and he is probably the most notable Paper Mario TTYD fan on the internet and I became horrified when I realized how hated Sticker Star was. I made it my mission to play TTYD to redeem myself, but I couldn’t justify buying it resale to play on my family’s old wii. But Arlo had me sold that maybe, just maybe, it would come to switch one day. I had this weird obsession with the idea that if I could eventually play TTYD, then I didn’t have have to be embarrassed about my love for Sticker Star. (This is a joke enjoy games because you enjoy them)
Fast forward a couple years and I’ve played TOTK and Metroid Dread on my brother’s Switch (both were fantastic, but wow, I cannot believe Metroid was never on my radar). I almost bought a Switch when Origami King came out but I listened to a bunch of reviews claiming it was meh and I wasn’t sold on the gameplay. I’ve still been waiting for TTYD and I’ve had more than a few moments of weakness and almost bought TTYD at resell price. But holy shit it finally happened and we got a REMAKE.
I just bought and OLED and I’ve been playing it all weekend and so far it has undoubtedly passed Sticker Star in terms of gameplay. It’s so nice not feeling like I’ve got to hoard my best sticker. I can’t believe I enjoyed that style of gameplay. Partners are AMAZING. Kersti was so boring in comparison. And don’t even get me started on the perfection of the story.
But I also still feel like I owe Sticker Star recognition for how it brought me into gaming and ultimately for it leading me to the glory of my Switch and TTYD. So thanks Sticker Star.
And thank you for listening to my dumb story.
submitted by rav_dog to casualnintendo [link] [comments]


2024.05.28 17:54 XonDoi Would like some feedback please. I'd appreciate anything.

Hi, I updated my resume based on feedback I've gotten from this sub. I'm looking for any feedback, as small as it may be.
I am mainly looking for Frontend Developer positions with this resume, contract or full time. (remote/hybrid/on site)
Thanks in advance.
https://preview.redd.it/jxmo2edwv63d1.png?width=4967&format=png&auto=webp&s=c52a40a9c2dd28484f81f1ec9e990831d109b964
submitted by XonDoi to resumes [link] [comments]


http://rodzice.org/