Artoon characters made from keyboards

CustomKeyboards - For customs only!

2016.11.30 14:08 CustomKeyboards - For customs only!

A subreddit where your kustom with BoW can actually reach top post
[link]


2012.09.26 03:46 shortstuff05 CharacterDrawing: where artists draw your characters

A place to draw characters for each other, and check out cool character art. This sub focuses on requests for D&D or other TTRPG characters, and the artists who draw them.
[link]


2019.08.14 16:43 AbridgedKirito Sailor Moon mood/relatable images

A sub for screenshots or other images of Sailor Moon (manga, anime, or live action only) that could be used as a summary of one's mood. Posts for discussion of Sailor Moon, memes, fanart, etc. should be made in /sailormoon.
[link]


2024.05.16 09:35 Grimnize MY Suggestions for Path of Champion upgrades!

Today's video has me more excited than ever, so I thought I'd share a list of what I think would be absolutely AMAZING for PoC in the future.
  1. Would love the option to play at a smaller star power. For example if I want to run lulu 1 star vs lissandra, I should be able to do that even with her at 3 star. This allows people to follow their favorite content creators doing these challenges without having to make a new account because their champ is already 4 star.
  2. Create a "doom" or "challenger" button where it gives you "negative" special rules/modifiers for challenge modes. Maybe even include powers that can absolutely make or break your game. Inspiration for this idea comes from Risk of Rain 2 in the blue items. One could perhaps make all cards in the rest of the run cost HP rather than mana. All 3 options could even be bad for the champ you're playing but that's a part of the challenge.
  3. Add more lower level encounters, maybe even make the bosses random, like 1/3 different champs in place of Zed at the 2-star slot. More playability, and shakes things up when you are grinding the new characters.
  4. Skins. We've been asking forever to have skins made for followers... What better way to do it than make the path of champions starter decks themed around a skin line. Bonuses to this idea can include card borders, and bundles that can include region boards, existing themed little legends, and region card backs. PoC tab in the store.
  5. Not about PoC but let us click and run around with our little legend guys eventually like in TFT. :)

That is all. Hope you enjoyed reading my riot pls. If any devs are reading this, let me volunteer some ideas, I'm full of them. (Not all good ones but still)
submitted by Grimnize to LegendsOfRuneterra [link] [comments]


2024.05.16 09:32 glittermetalprincess I have never seen a show reuse wardrobe so often as this one!

I have made my way through Sr Boniface and Fr Brown over the last few months, sometimes watching an entire season in a couple of days or at least a few episodes together, so this might be influencing my perception a little.
That said, I have seen the exact same garments on different people in consecutive episodes more than once, and sometimes the same garment pops up 2-3 times a season being rotated around minor characters and extras. It's quite normal for regulars to have their own wardrobe and for their outfits to recur, since that's what normal people do and it creates a sense of continuity and character, but this is the 50s - before mass ready to wear and fast fashion, so two characters who don't know each other are highly unlikely to have identical stranded colourwork vests or identical fitted dresses with the same accents... people making these from magazine patterns would be customising them for the intended wearer, and if they were handed down or passed on through a charity drive or something they wouldn't usually end up on a different fancy upper class person!
I can't easily attribute it to the apparent budget cuts in later seasons as I first noticed it in like season 3. And I do watch other longer-running cozy shows and I am the kind of person who sees an outfit I like and takes a photo of the TV, so while I have noticed some recycling I do feel confident in saying not to this extent.
So what gives?
submitted by glittermetalprincess to fatherbrown [link] [comments]


2024.05.16 09:30 noopyer A Father is Becoming a Developer

 A Father is Becoming a Developer

Reading and Growing

As a dad, I deeply understand the importance of reading with my child. Good reading habits not only foster cognitive skills, emotional management, and focus in children, but also serve as a bridge between parents and kids, offering common ground for sharing and discussion. For me, storytelling is not just educational — it’s the glue of our parent-child relationship.
Ever since my daughter was a baby, our home has been filled with picture books and audiobooks — from “Mother Goose” rhymes to Julia Donaldson’s picture books, from encyclopedias to “Dog Man” comics, from traditional books to electronic games to stories made up on the spot by my wife and I, these have been her companions as she has grown. Our bedtime story has become the most ceremonial part of our day.
A video shows the importance of reading to children: 🔗 Youtube
She’s truly amazing now. Although English isn’t her first language, her phonics skills have surpassed those of native English-speaking children her age. She has a rich imagination, creating her own stories with pen and paper to share with friends. She also communicates on equal terms with parents, teachers, and classmates — a precious trait in a traditional Chinese family.
A story create by my daughter. Pokra is one of her favorite characters from PVZ.

Exploring AI

I started experimenting with ChatGPT 4 and Midjourney as soon as they were released. I believe AI is now capable of creating content that can captivate children. Even simple storylines can spark endless imagination in kids.
I began by creating and managing my own media account, using tools like ChatGPT, Midjourney, and Canvas to create content and share it. To date, I’ve accumulated nearly 2,000 followers. One of my AI bilingual stories even hit 65,000 views — a great achievement for an account focused on “pure content.”
My followers are mainly 30-year-olds interested in education and parenting and lifetime, including:
* Parents looking for fairy tales and teaching materials;
* Teachers needing to design courses and activities;
* Illustrators gathering daily materials;
* Couples seeking to add fun to their chats.

Meeting MyShell

I stumbled upon MyShell on social media and was deeply attracted by its ability to replicate voices. Imagine how wonderful it is for parents who can’t be with their children to tell them stories in their own voice!
I joined MyShell’s early activities and got a Genesis Pass. I gradually shifted my creation tools from ChatGPT to the MyShell platform. Initially, I created a rhyming poem tool, and although it’s no longer available, I still think it was a great tool. Similar applications rank high in ChatGPT Store. AI is certainly capable of creating content that teenagers can refer to.
With the introduction of the Patron Badge system, I started creating works that were popular on the MyShell platform, most of which included unique voice lines from movie and TV characters. I immersed myself in editing audio, writing prompts, and designing character personalities, with popular characters like Sheldon Cooper, Walter White, Homer Simpson, Saitama,… They not only brought me income but also daily joy to many users.

Learning and Building

Recently, I was invited to participate in MyShell’s LearningLab. With my basic Hello World programming experience, I began a new learning journey. I wrote my first line of code, defined a button, called an AI component, and created a page. I developed my first Pro-Config Bot — [One Sentence Fun] — a simple but effective product that I hope will bring joy or knowledge to users in the simplest way possible. Everyone can get a punchline with the click of one and only button.
After graduating from LearningLab, I joined ProBot Studio and teamed up with people from around the world who share a passion for AI. With programmers, prompt engineers, UX engineers, writers, psychologists, and marketing managers, I revisited another LearningLab project and iterated on it. Here’s the current version — [Once Upon A Time] — an AI storytelling app.
It features:
* Global accessibility with multi-language support, not just producing interesting stories but also playing them in expressive voice;
* The ability to randomly generate intriguing storylines and detail them out, allowing users to creatively craft their tales;
* Utilizing the powerful understanding of LLM to respond to any plot, character, or story development inputs from users, influencing the direction of the narrative;
* The final output is a richly illustrated, sonically varied, and complete story that can be read or listened to online.
Keep in mind, my past programming experience was almost nil, but with the help of the nice team, I did it, and I believe you can too!
Participating in MyShell has brought me immense joy as it has allowed me to discover the value of my spare time. I will continue to develop apps and create contents on MyShell, true to my name — Time ever moving, Clockwork never ceasing!
submitted by noopyer to u/noopyer [link] [comments]


2024.05.16 09:28 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 3

“This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 3
(continuation of part 2)
III. e) The Mobius FF x FFVII collaboration
Alright, back to our suspension world-hopping! Let’s visit the realm of Mobius FF, —more specifically, the collaboration between Mobius FF and FFVII—, where I found the most substantial evidence for my theory.
In case you’re unfamiliar with the Mobius FF (MFF) world and games, let’s begin with a bit of a summary of the parts relevant to us. The story takes place in a world called Palamecia, to which people from other worlds are inexplicably summoned. The vast majority of those who are brought there don’t remember anything from their worlds of origin or their lives before Palamecia except their names: these amnesiac people are called Blanks. The main character is Wol, accompanied by a guiding fairy of Palamecia named Echo. Echo knows a lot about the mechanisms of Palamecia, as she’s tied to the realm. The leader of this world is Vox, a being who manifests only as a voice. The first thing all Blanks remember before they wake in Palamecia is Vox telling them the rules of the realm. Incidentally, the crystals of the MFF world are teleportation crystals.
III. e) i. Devs’ Statements
Let’s review some of the MFF x FFVII Remake collaboration devs’ statements before diving into its story.
For both the MFF x FFVII Remake collaboration and the Remake project, Kitase took on the role of producer while Nojima supervised the screenplay and wrote the scenario. The project leader was none other than the Remake trilogy’s Hamaguchi, who told a SE interviewer the following:
“We would love for you to play the [MFF x FFVII] collaboration event as you look forward to [Remake’s] release” (“Celebration of the Overseas Release of the Steam Version and FINAL FANTASY VII REMAKE Collaboration Event”, Square Enix).
He later hints at the collaboration’s storyline:
“This collaboration is focused on Cloud, so the other characters will not make an appearance. Players will join Cloud, who has gone astray in Palamecia, on his adventures and see how the story unfolds based on his decisions. Content-wise, FINAL FANTASY VII fans will surely become fraught with emotion as events unfold in-game (laughs).”
Kitase concurs on the emotional aspect of the collaboration in the same interview:
“When it comes to the story, I seek two things– ‘mystery’ and ‘[…] emotional impact’.”
Clearly, fans of FFVII are supposed to react emotionally to the events of the collaboration. With these statements in mind to give us perspective, we can get into the plot points relevant to our analysis. MFF x FFVII Remake comes in two parts, the relevant plot points of which I will describe and analyze one at a time.
III. e) ii. Eclipse Contact
1) Fact-Finding
Part one of the MFF x FFVII Remake collaboration event is called Eclipse Contact. It came out in 2017 on Aerith’s birthday, February 7th, and its release campaign ran until March. In Eclipse Contact, Palamecia welcomes someone new: Cloud Strife appears in the realm with very little recollection of his core world of FFVII.
Cloud isn’t a Blank, since he recalls the mako reactors in Midgar upon his arrival in Palamecia, and also remembers that he was hired by Avalanche to blow them up:
“Echo: How did you end up in Palamecia?

Cloud: I… That day... I remember now. A job. I had taken a job. I was hired muscle protecting clients. They wanted to stop the reactor... We used a train to get past security... Was it at night? Something happened... Next thing I knew, I was floating through darkness. Then [I woke up here]”.
This piece of dialogue reveals that Eclipse Contact Cloud’s memories end at the very moment when Avalanche arrives at reactor 1 in OG (disk 1, chapter 1): the very beginning of the game. Consequently, Cloud does not remember anything that happened from the beginning of the OG timeline onwards.
Wol and Echo are intrigued by Cloud’s strange case: non-Blanks rarely arrive in Palamecia. The following text appears on the screen shortly after they meet:
“Perhaps he is not truly who he thinks he is.
Perhaps everything is illusory, a dream.
Only one thing is certain, that he must press on, one step at a time, toward the light that shines from the promised land.”
Just like he did in FFT’s Ivalice, Cloud feels the need to find the Promised Land in MFF x FFVII, despite the fact that he lacks memories of the OG timeline. Though Cloud doesn’t remember anything beyond the train ride to reactor 1, he does remember the Promised Land (at least somewhat). This is odd, given that in OG, Cloud didn’t learn about the Promised Land until several chapters into the game.
Wol and Echo agree to help Cloud figure out why he’s here, since there’s clearly something strange going on with his presence in Palamecia. In fact, Cloud brought Midgar’s mako reactors with him somehow, transplanting them onto the landscape of Palamecia. The group decides to bomb these reactors, following Cloud’s instincts in the hopes that it will jog his memory.
Now for my favorite part. After blowing up another reactor, the group is surprised by the appearance of a crystal. A piano rendition of Aerith’s theme begins. When Wol tries to touch the crystal, something akin to a force field rejects him. When Cloud approaches it, however, the crystal responds to his hand by flashing with light. As it begins to glow, Wol concludes that the crystal is linked to Cloud and Cloud alone. Let’s examine the resulting dialogue:
“Echo: This is the light in your memories. The light of home.

Cloud: Home? But I don’t—

Echo: If you don't remember… then your home is lost to you.

Cloud: Then my memories are gone.

Wol: Do you want to reclaim your past?

Cloud: Not interested... I am what I am now. Not what I was.

Wol: Then tell me… This light. If you can’t remember it, what does it mean to you?

Cloud: It's a warm light... I feel at peace. If this place —home— is as warm and peaceful as this light, then I want to go there.

Echo: You can't go there... Not back to the past.

Cloud: I see.

Echo: But even if you can't go back to the past, you can go forward. If you wish for it strongly enough, the crystal will show you the way. The way to a new world. The way to your Promised Land. […]

Cloud: So... Should [I] take [my] chances and make a wish to this crystal?

Wol: Go ahead. It’s your crystal.

Echo: I should warn you that once you start on this journey, there's no coming back.

Cloud: The past is the past. I want to go to a place where everything is new. I’m ready.“
What follows is a moment I call the wishing scene (13:43-14:34). Cloud closes his eyes and wishes on the crystal. It flashes, and suddenly, rainbow-colored ripples of light appear around it. Aerith’s theme is replaced by a slightly modified version of “Midgar, City of Mako”, the track that plays during the opening cutscene of Remake. You can recreate the modification by listening to “Midgar, City of Mako” from 2:00 to 2:23, then skipping to 3:00 and listening until 3:18. You may recognize the musical motif that kicks off the wishing scene as the Lifestream motif, which has become symbolic of the mysteries of the Remake trilogy, as it often plays during scenes where unexplainable plot deviations from OG occur— more specifically, deviations involving multiverse shenanigans. For instance, it plays during MOTF 4. It also plays in Rebirth after Cloud blocks masamune as Aerith is shown dying anyway.
Cloud disappears with his crystal, after which Echo speaks to Wol about Cloud’s journey:
“Echo: Each person gets the Promised Land they justly deserve, not the one they really need. If you’re a bad person, you go to a bad place. If you expect nothing, you get nothing. Even the journey there makes you look deep within yourself to find out who you really are. Cloud should be facing his own past as we speak. It’s cruel, but necessary. That battle was a long time coming”.
Apparently, at least in the context of this collaboration event, the Promised Land can be a reward or a punishment, depending on which you deserve. Echo explains that Cloud will have to face himself and his past on his way to his Promised Land. This means that the Cloud that appears in Eclipse Contact must next embark on a journey that will confront him with his past, test his mettle, and ultimately lead him to the Promised Land he justly deserves.
III. e) ii. 2) Fact Analysis
There’s a lot of vital information to dig into here, mostly provided by Echo. She claims that the crystal’s light is linked to Cloud’s memories of home; Cloud has to have known this home in the past, as it could not otherwise exist in his memories. MFF Cloud must be a post-OG Cloud. Unfortunately, Echo indicates that whatever Cloud’s home is, he’s lost both it and his memories of it. Despite this, Cloud describes his home as warm and peaceful, concluding that he wishes to find it. Though Cloud can’t return to the past, Echo tells him that if he wishes it strongly enough, the crystal can guide him toward a new world, where his home and his Promised Land exist in the future. The fact that Aerith’s theme is playing all throughout these descriptions of Cloud’s lost home, his Promised Land and the past that he can’t return to makes it extremely obvious that these concepts all point to Aerith. Aerith is Cloud’s lost home. Wherever Aerith is, that’s his Promised Land. The time spent with Aerith before her loss is the past he tragically can’t return to. You might have clocked the similarities between Eclipse Contact’s mention of Cloud’s lost home and DFF’s mention of Cloud’s lost dream: in both these titles, Cloud’s home and dream are equivalent to his Promised Land. It’s confirmed yet again that Aerith is the one Cloud hopes to return to, just like every soul returns to the Lifestream. At this juncture of my research, I was curious as to why the last thing Cloud remembers before waking in Palamecia is the run-up to the Reactor 1 bombing mission in OG (disk 1, chapter 1). This mystery will have to persist for a while longer.
The alarm bells in your head might’ve been triggered by the mention of the wishing scene’s rainbow ripple effects— and rightfully so. This visual cue has sparked passionate debate in the fandom since its appearances in Rebirth, as seen in these pictures:
Zack Choosing To Get A Cure For Cloud, Rebirth Chapter 14; Creating a New World/Timeline
Aerith Pushing Cloud Out of that World/Timeline, Remake Chapter 14
Cloud Blocking Masamune, Rebirth Chapter 14; Creating New World/Timeline
You might have read or heard that this rainbow effect signifies that a character has entered another timeline, created a portal to another timeline, created a new timeline or is being shown different timelines. Indeed, whenever the OG timeline is deviated from in a significant way, this effect appears. The pictures above present multiple examples of these shifting realities.
One might propose that the rainbow ripples in Eclipse Contact and Rebirth are unrelated because of the long period between their respective release dates. This long in-between period indeed makes it likelier that the effect was used without forethought in Eclipse Contact, forgotten over the years, and incidentally reused in Rebirth as a plot-important visual cue with no connection to Eclipse Contact. I’m inclined to disagree since the crystal is specifically described as a vessel that can take Cloud “to a new world” by Echo, which is a bit on the nose. Regardless, it’s plausible that there’s no connection. That is, it would be, if the rainbow effect didn’t show up in Remake too.
When the Whispers are finally defeated in chapter 18 of Remake, a burst of the rainbow ripple effects indicate the emergence of multiple worlds, newly freed from the restrictive clutches of fate (1:16:36-1:16:47). Shortly thereafter, Sephiroth takes Cloud to the Edge of Creation and invites him to join forces with him. Cloud refuses, and Sephiroth says the following:
“Seven seconds till the end. Time enough for you. Perhaps. But what will you do with it? Let's see.”
The question “What will you do with it?” implies that the answer is unknown, meaning Cloud is no longer bound to the OG timeline by fate: many alternate futures lay ahead. Sephiroth is telling Cloud and the audience that now, the mystery of the Remake trilogy has become “Which future will Cloud bring into existence? Which among the infinite possible timelines will his choices result in?” After pondering this aloud, Sephiroth leaves Cloud alone to consider the rainbow effects in the sky (1:19:23-1:19:36). Because they generally represent alternate or changing timelines, it’s safe to assume that the rainbow ripples here represent the myriad of possible worlds that Cloud’s actions in those seven seconds could generate. After all, Sephiroth was just talking about them, and chapter 18’s description in Remake reads as follows:
“In a world beyond, Sephiroth shows Cloud a vision of the planet seven seconds before its demise. Having strayed from the course destiny set for them, they strike out on a path towards an unknown future."
This explains why the player is shown Cloud staring at those colors in the apocalyptic sky at world’s end, directly after hearing Sephiroth’s cryptic words: those are all the alternate “unknown future” timelines ahead of him, now unravelled from fate. Amongst those rainbow ripples lies the answer to the question “What will you do with [the seven seconds]?”
Given that Remake was released in 2020 and Eclipse Contact came out in 2017, the major story elements of the Remake trilogy —including the eventuality of alternate timelines— had to have been planned out at the time of Eclipse Contact’s release: while the MFF x FFVII Remake collaboration was being made, Remake was also in production. Also recall that the collaboration event and the Remake trilogy share a codirector in Hamaguchi, a writer in Nojima and a producer in Kitase. Based on all this, it’s more than likely that the rainbow ripples in the Remake trilogy and inEclipse Contact represent the very same thing: alternate worlds and timelines. All this to say that when the rainbow effect appears around the crystal in the Eclipse Contact, it means the crystal is acting as a vessel to another world, just like Echo said.
But that’s not all Echo said: she also mentioned that this other world would take Cloud to his home, to his Promised Land. We’ve already established what that means for Cloud, what it’s meant since two whole decades at the time of Eclipse Contact’s release: this crystal will take Cloud to Aerith. So, where exactly did the crystal take Cloud? In what world can he meet Aerith again?
The music that plays during the wishing scene gives us a huge hint. As I noted before, the track playing in the background is a slightly modified version of Remake’s “Midgar, City of Mako”, which plays in the introduction cutscene of Remake. This is a musical cue that the ending of Cloud’s journey in Eclipse Contact and the very beginning of the Remake trilogy are closely related. Add the fact that the devs wanted players to experience this collaboration event before playing Remake, and it becomes undeniable: the crystal that appeared to Cloud in Palamecia —which offers to lead him to his home and Promised Land, meaning to Aerith—, took him to the world of the Remaketrilogy.
Eclipse Contact is huge. The whole crux of my theory lives and dies right here. However, we still have part two of the MFF x FFVII Remake collaboration event to analyze as well as its promotions to look into before I can drop the thesis on you, so bear with me in order to receive the most thorough analysis of all this possible! I want to give you every drop of proof I can!
III. e) ii. MFF x FFVII Remake Fatal Calling
1) Fact-Finding
Fatal Calling came out February 1 of 2018, and its release campaign ended in March. The game opens with a cutscene: Cloud is floating, seemingly unconscious, through a sparkling, green current of light. The current flows into a circle of bright, white light, surrounded by rainbow ripple effects as Cloud is driven toward and into it. An orb floats along with him. The Advent Children theme “The Promised Land” plays, a choir of mournful, aching, mutedly desperate souls engaged in a lamenting prayer. Sephiroth’s voice echoes:
“Sephiroth: It’s time. You may turn your back on the past, lock your memories away. Hide reality beneath a layer of illusion. But destiny will not die so easily. Yes. At memory’s end you may plead for it all to go away. But the past is a curse, binding your soul. It’s time. Wake to your fate. Rise to your destiny.

Cloud: (In a half-conscious grunt) Reunion…

Sephiroth: The light will lead you. Wake to your fate. Rise!”
Sephiroth’s mentions of Cloud hiding under an illusion and repressing his memories are no doubt allusions to Cloud’s past, which was complicated and darkened by Hojo’s experiments. It makes sense, then, that Cloud responds with “Reunion”. Fatal Calling indeed focuses on Cloud’s relationship to his past, his identity and Sephiroth. Everything involving Nibelheim —where everything started—, Sephiroth’s manipulation, and Hojo’s experiments are on the table. Also noteworthy if not out of place is Sephiroth’s evocation of fate.
Cloud enters a battle with Sephiroth with the help of Wol and Echo, who are surprised to see him back in Palamecia. Cloud tells them about the orb seen floating along with him in the opening cutscene: though he calls it a materia, he doesn’t know how or when he acquired it. Based on his behavior, it appears that Cloud remembers just as little about the events of OG as he did by the end of Eclipse Contact. Wol informs Cloud that whoever he heard speaking to him on his way here was probably Vox pretending to be Sephiroth.
As the group advances, Cloud recalls Midgar and decides they should go there next. At one of Midgar’s mako reactors, the group encounters Sephiroth, who speaks to himself:
“It's still not enough. This... this is but a pale imitation of the power I desire.”
Once Sephiroth has disappeared, Cloud explains what he remembers: Sephiroth was the greatest SOLDIER of all and a hero to Cloud, though Cloud can’t remember what exactly ended this admiration. As players of FFVII OG, we know the event in question is the Nibelheim incident, wherein Sephiroth slaughtered the town’s residents, including Cloud’s mother, after learning of his past. The former war hero also severely injured Tifa, whom Cloud presumed dead when he found her in the old mako reactor with a vicious slash on her chest. Cloud is agitated by the gaps in his memory, so the group resolves to follow Sephiroth for answers. When they find him again, Sephiroth causes Cloud to experience a piercing headache with the mere mention of the Reunion. They fight, but Sephiroth is too powerful— he skewers Cloud with the masamune and taunts his unconscious body:
“Sephiroth: A puppet. I won’t kill you. Not yet. Not until you know true despair.
Wol: If you want despair, we got plenty to go around. Palamecia’s full of it.
Sephiroth: Yes, this planet knows suffering. But it is not the world that was promised to me. I must go home. Tell Cloud, if he wants to see me again, he should face his memories. I will await him there, in the land of memory, where it all began. In Nibelheim.”
Sephiroth darkens Cloud’s materia, turning it black. Later, Wol explains to Cloud that Sephiroth stole the light from his materia, taking Cloud’s strength along with it.
Once Cloud has woken up, the group travels to Nibelheim to uncover the truth about Cloud’s memories. Cloud slowly gathers pieces of his past, shown to the player as titled, diary-like text written from various perspectives. Cloud learns the truth about SOLDIER, Jenova cells, Sephiroth, and what happened in Nibelheim. Let’s examine a few of these diary entries:
“A Warrior’s Tale: There's a girl in Nibelheim I think about. Warm. Cheerful. More grown-up than a child. Haven't talked to her much, but she seems nice. She's going to be leading the SOLDIERs to the mountain reactor. Maybe if I get into the survey team I'll get a chance to talk to her? Nah. She's out of my league.”
Young Cloud’s crush on Tifa is on full display! This must be a memory from his time as an infantryman accompanying Zack and Sephiroth to Nibelheim.
“Tale of the Nameless: I drift along in the mako, asleep. Who am I? Who am I? Who am I? Who am I? Give me a number. I… I… I am… The Reunion. The Reunion must happen.”
This entry could be taken from any one of the Nibelheim survivors’ perspectives, as they were all bathed in mako and turned into Sephiroth clones. I would venture to say this is Cloud’s perspective though, given the reference to this iconic line from OG:
“Cloud: Professor... please give me a number. Please, Professor...
Hojo: Shut up, miserable failure.” (disk 2, chapter 2).
The trio encounters Sephiroth near the old Mt. Nibel mako reactor. Because Sephiroth stole the light from his materia earlier, Cloud goes into the confrontation already drained of his strength. However, when Cloud lifts the materia in his hand, it lights up and creates rainbow ripples in the air around him, similar to those seen in Eclipse Contact and Rebirth. Cloud is healed of his injuries: he closes his eyes for a moment, wearing a peaceful expression. Sephiroth is displeased, but recovers quickly:
“Sephiroth: The guiding light… it healed you.

Wol: […] here, near the mako reactor, the materia regained its light. And your strength returned […]. [Sephiroth]’s here so he can steal the power you've stored inside that materia.

Sephiroth, with a short laugh: I have all the power I need. Cloud. What strength you’ve regained is yours. Use it to fight me. It’s time. Let’s decide this, in this land lost to despair. The prize is home. The Promised Land. There to answer the call of destiny.”
With this second evocation of fate, Sephiroth disappears.
Cloud, Wol and Echo find Sephiroth at the Northern Crater. He mocks Cloud for believing the orb in his possession is materia. Sephiroth waves a hand and his signature black and purple fog surrounds Cloud, immobilizing him. Sephiroth claims that the power Cloud regained at the Mt. Nibel reactor was Sephiroth’s all along. Now that it courses through Cloud’s veins, Sephiroth controls him. He calls Cloud his puppet and finishes with the following before the two vanish, leaving Wol and Echo alone:
“Now, let us return. Back to the Promised Land. The time of the Reunion has come.”
After Cloud finally breaks free and defeats Sephiroth with the help of Wol and Echo, the villain makes a final threat:
“Very good, Cloud. You’ve destroyed an illusion. But the time will come to abandon your illusions and face reality. Then, you will know true pain.”
Sephiroth disappears for the last time, his body surrounded by his signature dark fog and the rainbow ripples. A piano rendition of Tifa’s theme begins. Cloud’s orb rises into the air and becomes a crystal, with the same shape and glow as the one we see in Eclipse Contact. The following dialogue is illuminating:
“Cloud: I will fight. The light will lead me where I need to go.

Wol: You sure? Wasn’t that [crystal] Sephiroth’s?

Cloud: I heard Sephiroth's voice, at the end. Inside me. Whatever he put in me, it’s still in there. Someday I’ll settle that score. If I can't avoid destiny, I might as well face it head-on.

Wol: Yeah. That was quite a speech, Cloud. Surprised you made it through without laughing.

Cloud: Yeah, forget I said it. I will too.

Echo: Forgetting won’t make it go away. Even if the words fade from memory, your dream will never disappear. Not until it becomes real.“

The crystal shines as though in response.

“Echo: See? See, that's how the light of hope works. Hope can turn your dreams into reality.

Cloud: Yeah. I guess so. I might forget this world, but I won’t forget hope. And my reality, that’s for me to live.”
Tifa’s theme ends. Cloud approaches the crystal, and disappears in a beam of blinding light. Once Cloud has vanished with the crystal, Aerith’s theme begins playing. A few pale feathers with a slight orange tint (the color of MFF) float down onto the floor where he stood seconds before. The image fades to black. The credits roll, and Aerith’s theme continues all the way through.
Once both the final name in the credits and Aerith’s theme fade, we’re surprised by a sudden, troubling image: Sephiroth appears in a frightening flash, standing amidst the flames of Nibelheim. When his image fades to black, the collaboration title *“Final Fantasy VII x Mobius Final Fantasy”*appears on the screen. The FFVII title is surrounded by the 1997 meteor logo. Then, a flash of light: the titles reappear, except this time, they read “Final Fantasy VII REMAKE x Mobius Final Fantasy”. The new Remake Meteor logo replaces the 1997 version. As soon as these changes to the FFVIItitle and meteor logo occur, Aerith’s theme returns. It plays on until the game ends a few seconds later, the screen fading to black.
III. e) ii. 2) Fact Analysis
The introduction cutscene shows that MFF Cloud travelled from Eclipse Contact to Fatal Calling via Lifestream. It’s unclear how much time has passed in between, but the atemporal nature of the Lifestream makes the question irrelevant. My theory that MFF Cloud has died is corroborated by the way he’s depicted in the opening cutscene: his eyes are closed and his body is limp as the Lifestream carries him.
Eclipse Contact ended with Echo’s claim that Cloud will face his true self and confront his past while he journeys to his Promised Land. This description resembles what Cloud experienced in the OG Lifestream sequence (disk 2, chapter 8). Indeed, Fatal Calling revolves around the same topics the Lifestream sequence addresses: the truth about the Nibelheim incident, Hojo’s experiments, young Cloud’s crush on Tifa, etc. The opening cutscene shows Cloud being transported to his Promised Land and facing his past on the way there, just like Echo said he would.
Let’s now take a long detour to examine the song that plays during the opening cutscene of Fatal Calling: “The Promised Land” theme from Advent Children. The title and general subject of this song are obviously relevant to the cutscene, but there must be more to its inclusion than that. Perhaps the lyrics can help us understand its appearance in the opening cutscene of Fatal Calling. Here are the unofficial English lyrics (translated from the original Japanese lyrics by an anonymous fan and verified by me via DeepL):
“Why do we cling together?
Why do we give punishment to lesser hearts?
The planet did not forgive us
Did not forgive us
The planet did not forgive us
Did not forgive us
The pulse of veins flows through the earth
A faint, faint pulse
Of a heart drawn to death
A gentle life returns to the planet
Is it necessary to sacrifice souls?
Why do we cling together?
Why do we beg for forgiveness
In the Promised Land?” (“‘The Promised Land’ (theme)” by Final Fantasy Wiki).
The song appears to be a regretful lament of human behavior, expressed by the repetition of “Why do we […]?” questions. The behaviors listed are all typically human ones: the terms “[clinging] together” and “[giving] punishment to [the] lesser” express the uniquely human nature of tribalism and the consequences of the fear and hatred it can generate, and “[begging] for forgiveness in the Promised Land” is likely a reference to the human hypocrisy of only feeling sorry for one’s crimes when judgement day arrives. This last line describes a scenario where someone remains passive or ignorant in the face of something important, only to realize its essentiality once it’s too late. The repeated“The planet did not forgive us” lines reflect the fear of being condemned forever because of one’s mistakes, as though the planet is a deity one has sinned against. The lyric describing a pulse in the earth is obviously about the planet being alive— a reference to the Lifestream. But the pulse is faint and weak and the planet is dying, perishing because of mankind’s greed. This is an indictment of mako energy. The line “A gentle life returns to the planet” refers to an innocent’s soul returning to the Lifestream after death, while the next lyric “Is it necessary to sacrifice souls?” protests the “sacrifice” of the planet’s soul energy for mako production. In all this darkness, this song’s mention of “forgiveness in the Promised Land” leaves a modicum of hope for a better place, however meek, even though mankind might not deserve it. The song “The Promised Land” is both a lament of mankind’s ways and a plea for mercy, with religious and/or spiritual undertones. The song’s themes seem to be: the Promised Land itself, regret and shame, the sins and foolishness of mankind, the death of innocents, grief, Cetra spirituality, and a meek, quiet hope despite it all. The most interesting aspect of the song is its antithetical portrayal of death as a thing of both despair and hope, condemnation and salvation, cruelty and mercy, suffering and relief. Maybe we can glean more information about this theme’s significance in the world of FFVII if we examine the contexts in which it appears.
Importantly, the song plays in Marlene’s introductory narration of Advent Children, meaning its themes are related or similar to the film’s. I highly recommend listening and watching it again, even if you remember this iconic segment. Marlene references Aerith’s sacrifice as the image of Cloud lowering her into the water is shown. Note that Marlene says “Sadness was the price to see it end” (2:36) after we are shown Aerith’s death and her subsequent unleashing of the Lifestream (1:49-2:24): Aerith’s innocent life was sacrificed for the planet’s survival. The lyrics “A gentle life returns to the planet” and “Is it necessary to sacrifice souls?” suit Aerith’s situation quite well.
The theme also plays in Advent Children as Kadaj dies in Cloud’s arms (1:45:00-1:47:55), hearing Aerith’s gentle voice and reaching up to take her invisible hand. Here is what Aerith says to him in his dying moments as “The Promised Land” plays:
“Aerith’s voice: Kadaj?

Kadaj: Huh?

The dark sky has gone with Sephiroth. Healing rain starts falling from bright clouds. The rain no longer hurts Kadaj.

Aerith’s voice: You don’t have to hang on any longer.

Kadaj: Mother! Is that…?

Aerith’s voice: Everyone’s waiting, if you’re ready.

Kadaj nods his head slightly in acceptance. He holds out his hand, and slowly evaporates into the Lifestream. Cloud watches […]” (Advent Children).
Kadaj is brought into the Lifestream by Aerith as she provides rain from the Lifestream. All those with geostigma are healed by the rain, and Tifa feels Aerith’s presence as the party celebrates:
“Tifa, looking out at the falling rain […]: Somehow, I knew you were there. Thank you” (Advent Children).
Cloud stands in the rain with a smile —his first in the whole film—, closes his eyes and basks in Aerith’s healing with his face upturned. He is finally at peace:
“Cloud’s expression is one of peace as the [Lifestream] rain patters against him” (Final Fantasy VII Advent Children English script, “[83] Atop the Shinra Building”).
One thing is clear: the track “The Promised Land” accompanies Aerith. It only makes sense, since we’ve seen overwhelming evidence that she is Cloud’s Promised Land, and since she occupies the Lifestream —which some consider the Promised Land as it is where souls go after death— during the events of Advent Children. Note that when the piece plays, Cloud is shown either mourning Aerith and releasing her into the river at the Cetra capital, or basking in her presence, smiling with relief at the peaceful feeling that she’s somewhere near: these two opposing scenes reflect the song’s antithetical portrayal of death.
Additionally, the song’s themes of regret, shame concerning one’s sins and a small hope perfectly describe Cloud’s character arc and feelings in Advent Children. Cloud regrets his inability to save Aerith, which he considers a sin. Further, he only realized how important she is to him once it was too late to tell her. And of course, he harbors a fragile yet important hope that he’ll be reunited with her in the Promised Land:
“‘Can sins ever be forgiven?’ — Cloud asks this to Vincent, who mutters a brief answer. For both of them, ‘I couldn't protect my loved one’ is the sense of guilt that they carry, so their words resonate with weight” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Vincent Valentine”, “In Advent Children”, page 72).
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"’It is my sin that I couldn't protect my loved one’ — under this assumption, Cloud closes off his heart. What will the reunion with Aerith bring him? ‘I... think I want to be forgiven. Yeah, I just want to be forgiven’” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Cloud Strife”, “In Advent Children”, page 40).
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“Cloud, after seeing Aerith’s hand reach for him through the Lifestream: … I think I'm beginning to understand.
Tifa: What?

Cloud: An answer from the Planet… the Promised Land... I think I can meet her... there” (disk 3, chapter 3).
Just as the song and Marlene express in the introduction of the film, Aerith was innocent, and her sacrifice generated great grief. Cloud finally experiences peace when he feels her presence in the healing rain, and he smiles: he’s glad to be with her again, even if it’s only for a brief moment of tangential respite.
The scene depicts Aerith guiding Kadaj into the Lifestream as the song plays, tying her to the concept and theme song of the Promised Land once more. This connection is later solidified by Tifa’s thanks to the late flower girl. All of this evidence shows us that this musical theme is intimately linked to Aerith, as it never plays in her absence. After all, the song speaks of sins, the death of innocents, forgiveness, grief, a small sense of hope, regret and the afterlife: all themes relevant to Cloud’s feelings surrounding Aerith’s death in and outside of Advent Children.
The Remake OST also includes a version of this piece called “The Promised Land - Cycle of Life”. This iteration of the theme begins playing in the wake of the first bombing mission, right after Sephiroth taunts Cloud with his mother’s dying words in Sector 8 (chapter 2). Sephiroth appears to Cloud surrounded by flames, evoking the Nibelheim massacre, and the theme begins playing in the background once he disappears, continuing (13:17-15:30) as Cloud walks through the sector, encountering fires and destruction all around him. This version of the Promised Land theme is meant to emphasize the deaths of the innocent Nibelheim townsfolk and the innocents in Sector 8. This dreadful atmosphere is amplified by the cries of despair that ring all around as Cloud passes by NPC Sector 8 residents. Perhaps the themes of tribalism and mankind’s sin are relevant to this scene as well, since Shinra and Avalanche are two distinct and warring groups whose quarrels, regardless of their necessity, result in the deaths of innocents. The theme of guilt also emerges, reflecting the Avalanche members’ feelings upon seeing the unintended collateral damage of the explosion. “The Promised Land - Cycle of Life” plays until Cloud encounters Aerith on Loveless. So it seems in this scenario, the heavy weight of death and despair is lifted when Cloud meets the lively, cheery Aerith. Once more, Aerith is central to the musical theme of the Promised Land, as well as to the concept itself.
I also noticed that a version of the song plays as Cloud and the party ready to enter the Forgotten Capital to save Aerith in Rebirth’s chapter 14: it truly adds the weight of her upcoming death to the scene.
Back to Fatal Calling, the scene where Cloud regains his strength is quite mysterious. Wol says Cloud’s orb regained its “guiding light” light because of its proximity to the mako reactor. In the moment his strength is replenished, Cloud is shown tilting his head back and closing his eyes: this is reminiscent of the scene in Advent Children when he stands under Aerith’s healing Lifestream rain, feeling at peace. The rainbow ripples shining from the orb indicate that something is crossing the boundaries of worlds. Since the mako reactor pumps up the Lifestream, being near a reactor also means being physically near the Lifestream. This means Aerith’s spirit is within proximity. In my opinion, Aerith was able to heal Cloud from the Lifestream, just like in Advent Children. However, Aerith is not in Palamecia with him: her healing had to travel there through the Lifestream, transcending the boundaries of worlds, hence the rainbow ripples.
Let’s now address the appearance of Tifa’s character theme in Fatal Calling. Since Fatal Calling is all about discovering Cloud’s past in Nibelheim and then in Hojo’s lab, it makes lots of sense for Tifa’s theme to play as the crystal appears. In OG’s Lifestream sequence (disk 2 chapter 8), she’s the one there helping Cloud sort through his past instead of Wol and Echo. Cloud even picks up a piece of his childhood crush on Tifa in Fatal Calling as a shard of his memory. After all, this crush was the catalyst for him joining SOLDIER, and everything that transpired in consequence:
“Cloud: That was the first time I heard about Sephiroth. If I got strong like Sephiroth, then everyone might... If I could just get stronger... Then even Tifa would have to notice me” (FFVII OG, disk 2, chapter 8).
Additionally, it’s fitting that her theme should begin right after Sephiroth speaks of “[abandoning] your illusions and [facing] reality”, considering that Cloud’s false persona was concocted by Jenova using Tifa’s mistaken impressions of Cloud:
“While being tended to by a station worker in the Sector 7 Slum train station, [Cloud] was reunited with Tifa, and using the abilities of Jenova’s cells, formed a new personality” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVII World, “Cloud Strife”, “Cloud Behavior Record, Compilation of FFVII”, page 40).
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“(Image caption:) A new personality takes shape the moment he sees Tifa” (FFVII Story Playback, “Story Check: Tifa’s Flashback”).
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“Tifa (to Cloud): Deep down, you're a pretty nice guy. Didn't see it when we were kids, but...” (Remake, chapter 14).
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 09:10 rafaelholmberg Commodities and Camus: a short text on the fetishism of existentialism

Commodities and Camus: a short text on the fetishism of existentialism
Some of you might find this of interest - I’ve included the full text below and the original link too if anyone wants to read more related writings. (N.B. This is not an attack on existentialism)
Salamano distraught by the loss of the dog that he himself spent a lifetime abusing; Ivan Karamazov ardent enough in his atheism to suffers a satanically-coloured psychic breakdown at the death his father; Joseph Garcin obsessed by a telephone that inevitably connects him only back to the hell of other people that he is already in; Abraham witnessing his devotion to God singularised in his love for a sacrificed son; Clamence’s critical juggling between a virtuous debauchery and a debaucherous virtue; Joseph Grand’s literary impotence and self-doubt at the production of a single line in the height of the plague of Oran - these ‘narrative object-relations’ represent a logic that lies at the heart of the existentialist tradition. Fundamentally, the avatars of the existentialist ‘method’, from the literary characters of Dostoyevsky via Kierkegaard to Camus and Sartre, define themselves broadly by their obscure attempts to treat things (whether their object, their comrade, or their duty) directly, yet by a directness adopted from a distance, in a mediated, self-reflective view - they define themselves by treating singular instances as if they were isolated from the situation of which these instances are the inevitable reproduction. In Sartre’s Huis Clos [‘No Exit’], the telephone in the hotel room which Joseph Garcin finds himself in alongside two female strangers - this room being Hell, as it is later revealed - functions only insofar as it veils its own function. The uncertainty of its connection with an outside world acts as an internally necessary distortion of the fact that its connection is a ‘closed-circuit’ connection to the crushing immanence of the inescapable room in which it is positioned, a room for which the ‘outside’ acts as an unsettling memory or an idealised, ethereal vision. In Camus’ La Peste [‘The Plague’], whilst the central characters of the plot set to work managing and planning for the containment of the plague that has struck Oran, Joseph Grand is occupied with a parallel object - his book - which veils the impasse that the general population of Oran finds itself in. Yet this impasse is veiled precisely by reformulating the impasse as internal to its own distraction (the book becomes an impasse for itself). The book, of which Grand is unable to conclude even the first line, is an object that indirectly returns him to his situation (the plague) only by removing him from this very situation, reformulating a generalised impasse into a personal, subjectivized impasse. Sartre and Camus’ dramas rely on an object, a singular point of subjective engagement, to distort or cover a situation which the object itself is a direct reproduction of. The object is treated as nothing other than itself - as being a self-explanatory x which rejects integration into its background scene, and yet it is precisely this rejection, this negative relation of the object to the situation of the drama itself, which acts as its most faithful reproduction of the drama’s central antagonism. The object veils the situation insofar as it paradoxically acts as its structural support. This object, this distortion-in-itself which acts as the support of a structure which it disguises in the very act of supporting it - this is nothing other than the quality which Marx attributed to the commodity, under the category of ‘commodity fetishism’. One of the breakthroughs of Marx’s materialism was the reformulation of the commodity as the product of a mode of reproduction that it materialises in order to reproduce this same political economy by which it is conditioned. This can be understood by firstly looking at Marx’s inversion of the category of a commodity’s ‘use value’. One of Marx’s criticisms of the classical English economists was their understanding of the form of ‘value’ which a commodity possesses: the standard understanding was that the commodity was infused with value by its usefulness being superior to that of its raw materials. Any value, in other words, was thought to be inherent to the commodity, a representation of value concentrated in its use. Hence Foucault’s description of pre-Marxist political economy as characterised by an ‘episteme [mode of discursive knowledge] of representation’. Commodities do not, for Marx, hold their value ‘in themselves’, as a constitutive quality inscribed in the essence of the object itself. Instead, the object is something ‘other than it appears’ - the commodity re-articulates the mode of economic reproduction of which it is the product. The process of commodity production and commodity circulation which Marx presents in Capital begins with an analysis of the radical re-invention of the factory, or more generally of the social mode of serialised production, which capitalism introduced. (It is worth noting that Marx is not inherently critical of capitalism in this work, but slowly begins to enumerate the social and economic conditions which allow for a capitalist mode of production, eventually extracting the inevitable forms of exploitation constitutive of this revolutionary system.) Fundamentally, the essence of the commodity is the it has no immanent essence, but that it is a product of labour-force: certain time in which a wage-labourer dedicates his energy towards production. Capitalism, Marx argues, begins where a working day’s labour time/value exceeds the ‘necessary labour time’ required for a worker to return the next day in his capacity as a worker (i.e. the necessary labour providing for rent, food, clothes etc.). The day’s labour which exceeds this necessary labour time is called ‘surplus labour’. If the division of social and factory labour is advanced enough, surplus value can reduce the amount of time needed for necessary labour times to be achieved. This is ‘relative surplus value’ (as opposed to absolute surplus value), with which, Marx notes, capitalism proper emerges. A series of investments into fixed and variable capital, calculations of turnaround times, necessary maintenance etc. are components of the mode of circulation of commodities which directly contribute to their continued production. Production, reproduction, and circulation are reciprocally supporting, requiring capital investments, planned labour divisions, and a reproduction of the social conditions in which capitalised reproduction itself can operate. The capitalist mode of production is therefore, as Marx insists, revolutionary insofar as it is a socially revolutionary political economy. It colours a domain which was previously excluded from economic consideration - the 21st century only more directly displays the non-boundary of the economic and the social, where the intimacy of everyday life lends itself to the most aggressive forms of economic appropriation. The value of the commodity lies in its support of this economic process - the commodity is the input of productive, capitalised, labour force exchanged and circulated through its social forms of reproduction. Commodity fetishism is therefore the contradictory treatment of the commodity as nothing other than a commodity - treating it as having its value inscribed within itself, detached from the situation of which it is the simultaneous product and support. The act of fetishism tells itself that an object is nothing but an object, that its value is internal. It therefore distorts the general antagonistic scene in which it is framed, by reducing its ‘difference’ to itself. Fetishism reproduces a situation in the very act of veiling it. A distortion clouding a distortion by locating the justification of its own existence within itself, a veil which clouds a situation by the very act of making it possible - this is the fetishism of the object which Marx located in the classical conception of our engagement with commodities, and as we might see, it appears to be a strange communal feature of the existentialist relation to its subjective ‘object’. Consider the miserable figure of Salamano in Camus’ L’Étranger [‘The Outsider’]: a lonesome wretch devoting his energy towards hatred for his submissive dog by abusing it - kicking and shouting at it, blaming his troubles on his unwilling four-legged companion. By an ironic inversion, Salamano’s misery is nevertheless fully actualised only once this dog escapes. The misery that he has attributed to his dog is a ‘negative support’ (what Freud would call a compromise solution), a paradoxical bulwark, against a more direct state of nothingness and desperation which emerges if this ‘compromise’ is removed (for Freud, the removal of an unpleasant symptom only leads to a more absolute state of irreparable despair). What Salamano loses with his dog’s disappearance is his functional fetishisation of this dog: this object was treated as an isolated instance of misery, yet it is precisely this focus which veils the dog’s distortion (and support) of a more absolute and universal state of misery. This is the ‘broad stroke’ of the obscure existentialist tradition - noticeable even where we turn to its earliest manifestations, the most direct example being the ‘knight of faith’, represented by Abraham of the Book of Genesis, in Kierkegaard’s Fear and Trembling. The paradox which, according to Kierkegaard, Abraham is forced to embody, is that whilst willing to sacrifice his son, Isaac, at the command of God, he must in the very moment of intervention (being told that he no longer needs to carry out the sacrifice), return to the position of an unquestionable devotion to his son, as itself representing his love for God. The moment of binding, Abraham’s dedication to the sacrifice of Isaac, is a horror which in the instance of its positing covers up the greater paradox of what happens without this binding. Without the binding of Isaac, the paradoxical formula which makes possible the unquestioning devotion of the knight of faith is itself removed. For Kierkegaard, faith is based on paradox: remove the paradoxical instance and you remove faith itself. This fetishism of the ‘leap of faith’ is that the contradictory instance supports, by veiling, the inconsistency structuring the religious scene as a whole. Dostoyevsky is equally a prototype of this existentialist fetishism. The atheist figure of Ivan Karamazov maintains a fidelity to his atheism despite his suggestion that without God, ethical codes would break down (here we see his nuance, irreducible to the ‘new atheism’ of Dawkins, Hitchens, Harris etc.). Yet this very fidelity to a form of pseudo-anarchic atheism leads him towards a severe psychotic break, of seeing a demon in his room, after his father’s death. The object of an amoral atheism here acts as a bulwark to a greater disharmony which nevertheless explains, by isolating, Ivan’s intellectual, anti-religious position. Precisely the same type of moral inversions would return in Camus’ La Chute: Clamance’s fixation upon virtue as an end in itself reveals itself to be a latent justification for an excess debauchery made possible by, and engaging in a dialogue with, the very category of ‘virtue’. The formula of commodity fetishism is evidently close to the existentialist mode of relating to its object. Across a series of dramas in this literary tradition, it is often a question of framing a singular subjective instance as an impasse or contradiction which veils, and in so doing supports (by reproducing), the central disharmony or paradox of a situation as a whole.
submitted by rafaelholmberg to CriticalTheory [link] [comments]


2024.05.16 09:04 ErmWhatTheShrigma AITA for wanting to ditch my socially inept and lonely 'friend'

(This is a very brief version which lacks much detail because of the post’s character limit)
I (20M) have known Richard since middle school, about eight years now. From the start, he didn’t like me because I meshed well with his friends, a group he’d struggled to join. He constantly tried to show me up in sports and other activities, and this jealousy continued into high school. In high school, our group’s “leader” became a jerk after joining a sports team and getting into drugs. To gain favor, Richard joined in on ridiculing me, along with another, named Jason. I tolerated it to avoid being alone. Another friend who had left our group urged me to join his new group. I resisted until one day he guided me over, and I decided to try it. Richard saw me with them and told the others, leading to more ridicule and a heated text exchange. I never went back to them.
During COVID, I reconnected with an old elementary school friend, Alex, on Discord, who invited me to a server Richard owned. Richard acted like a dictator and kicked people out for minor reasons. Richard tended to constantly pick fights and insult people. He never seemed to value our thoughts or feelings, making interactions with him draining and painful. He once insulted Alex’s recently deceased family member during a petty argument. We eventually made someone else the owner of the server, but he remained problematic, especially towards Alex and me. I learned that after I’d left, Alex essentially filled my vacant spot for Richard’s targeting. Over time, people in our group began to see Richard's true nature. Even his staunchest defender admitted he wouldn’t be proud to introduce Richard to other friends. He’s recently developed a massive ego, constantly bragged, and made rude comments.
Despite multiple attempts to address his hurtful behavior, Richard gave only shallow apologies and, shortly after, reverted to his old ways. Recently, he privately expressed to one of our friends that he feels lonely, yet still can’t seem to connect it with his actions, despite us telling him repeatedly. None of us treated him the way he treated us, and it's frustrating he can’t understand the impact of his actions. Even his staunchest defender admitted Richard lacked redeeming qualities. Recently, Richard has become even more insufferable, with his constant bragging and inappropriate comments, especially about relationships. A very brief fling he had of his led to months of moping, self-pity, and unwanted dating advice.
Our group slowly realized that Richard wasn’t someone we wanted to associate with. Now, almost everyone in our group, including Alex and me, is ready to cut him off. We’ve discussed this with pretty much everyone and they realized Richard isn’t someone they want to associate with anymore. We’re at the point where losing him as a friend feels like the best option for our well-being.
Would we be the assholes if we cut him off?
submitted by ErmWhatTheShrigma to AmItheAsshole [link] [comments]


2024.05.16 09:00 Careful_Cost6720 [FXA] the most wholesome couple

We do almost everything together. Like what every good couple did it was hard for other people to see us apart especially at home where we'd be found in one of a few cuddling spots. We even played games together in our shared office.
You'd think practically being always with one another that we were a brand new couple, but no we've been together for a couple of years by this point.
We're both pretty active in the gym too but with slight different weekly workout routines. So of course the two of us are in great shape and we were before our relationship began. My character had always been pretty petite but her body still looked great maybe her small size made it look even better. Working out for a few years and making her diet better for herself
She works as a model (bikinis and workout wear) and works at a cafe to fill in some of her time as her modeling pays very well but doesn't take too much. Also taking care of a streaming career. She's taken advantage of the small lucky breaks that she's been given.
Your character is a photographer for the same agency that she works for and my exclusive photographer. But you do get to photograph a few other of the model. This pays pretty decently too.
Our days began with cuddling or one of us would be getting an early morning run. Then we'd eat breakfast together. Afterwards our day would really begin. What would we do? Where would we go? Who would we meet/see? None of it ever matters as long as we were together. Maybe we truly meant to be. It seemed our love knew no bounds.
I have reference pictures for my character, the house and outfits that I'd think she'd be wearing. You don't need your own reference but if you do please share it!. If you have any questions about the plot or want to know anything about either characters don't be afraid to ask and I hope to hear from you soon!
submitted by Careful_Cost6720 to Roleplay [link] [comments]


2024.05.16 08:53 TheOnlyHighmont So, I am trying to build a 2k army...

I am initially a T'au collector, but I recently made the rounds on miniswap. I ended up with about 2.6k Space Marines in the trades and sales.
Now, using what I have, or is on the way, I have made a couple of lists, mostly to prioritize the things to build and paint. I will be magnetizing what I can (mostly the stuff that is NoS) to help with WYSIWYG. Things like vehicles, sergeants, and the like.
All that preamble is to say that I want to participate in the local Crusade this fall. Currently, I just don't have time to jump in, but I have a slot waiting for me. We play at 1k with no epic heros, so that locks me out of a few options.
Best part is that this will be my first time playing 40k.
I decided to build a 2k list from what I have and see where to go from there. I will make a 1k list from that to cover my Crusade army. However, I am currently stuck at 1835 points with a decision to make for that last 165. I have already dropped in enhancements, to make this a legit list if someone wants to play a 2k pick up.
So, the list below leaves me with two options. I can spend that 165 on either another Assault Intercessor squad, bringing me up to 3, and I can add a Sterguard Veteran Squad. Or I can spend 140 points on a Ballistus Dreadnought for some real tank killing potential.
I am open to either idea. Still toying with the idea of just running my T'au, but I am torn about running something more balanced to learn the ins and outs of 40k, or running something techy when I don't know all of the mechanics.
Any help is appreciated! I don't know how hard I am throwing myself into this project quite yet, but having the guide will be helpful either way!
+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Raven Guard + DETACHMENT: Firestorm Assault Force + TOTAL ARMY POINTS: 1835pts + + WARLORD: Char2: Captain + ENHANCEMENT: Champion of Humanity (on Char2: Captain) & Champion of Humanity (on Char2: Captain) & Forged in Battle (on Char3: Captain in Terminator Armour) & Forged in Battle (on Char3: Captain in Terminator Armour) & War-tempered Artifice (on Char6: Lieutenant with Combi-weapon) & War-tempered Artifice (on Char6: Lieutenant with Combi-weapon) + NUMBER OF UNITS: 16 + SECONDARY: - Bring It Down: 3x3 - Assassination: 6 Characters +++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Apothecary (50 pts): Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol Char2: 1x Captain (90 pts): Warlord, Heavy Bolt Pistol, Master-crafted Power Weapon, Relic Shield Enhancement: Champion of Humanity (+10 pts) Char3: 1x Captain in Terminator Armour (110 pts): Storm Bolter, Relic Weapon Enhancement: Forged in Battle (+15 pts) Char4: 1x Chaplain (60 pts): Absolver Bolt Pistol, Crozius Arcanum Char5: 1x Lieutenant (65 pts): Master-crafted Power Weapon, Neo-volkite Pistol, Storm Shield Char6: 1x Lieutenant with Combi-weapon (95 pts): Combi-weapon, Paired Combat Blades Enhancement: War-tempered Artifice (+25 pts)
5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Plasma Pistol, Thunder Hammer • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Plasma Pistol, Power Weapon • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Bolt Pistol, Plasma Pistol, Power Weapon • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon
3x Bladeguard Veteran Squad (90 pts) • 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Plasma Pistol • 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon 5x Hellblaster Squad (115 pts) • 4x Hellblaster: 4 with Bolt Pistol, Close Combat Weapon, Plasma Incinerator • 1x Hellblaster Sergeant: Close Combat Weapon, Plasma Incinerator, Plasma Pistol 10x Terminator Squad (350 pts) • 9x Terminator 1 with Power Fist, Assault Cannon 1 with Power Fist, Assault Cannon 7 with Power Fist, Storm Bolter • 1x Terminator Sergeant: Storm Bolter, Power Fist 1x Redemptor Dreadnought (210 pts): Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Onslaught Gatling Cannon, Twin Fragstorm Grenade Launcher 1x Redemptor Dreadnought (210 pts): Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Onslaught Gatling Cannon, Twin Fragstorm Grenade Launcher 1x Impulsor (80 pts): Armoured Hull, Ironhail Heavy Stubber, Bellicatus Missile Array, 2 Fragstorm Grenade Launchers
submitted by TheOnlyHighmont to spacemarines [link] [comments]


2024.05.16 08:52 DeadPerOhlin The Books

So, I grew up reading HTTYD and its sequels. Loved em to death. I dont hate the movies either, they're not the books, but they're good movies, saw em in theaters. But I've always wondered, WHY do the movies have basically nothing to do with the books?
I tried to look it up, couldnt find anything, just people who never read the books being suprised they were basically unrelated. I'm going to be honest, if I didn't know better, I'd almost think they wrote a script for a completely separate project, then slapped the HTTYD IP on it, changed a couple names to match characters from the books, and said, "ah yes, we have made a How to Train Your Dragon movie", when frankly, as much as I love the movie... it isn't that
It's just been on my mind lately, as stuff about the Live Action Remake has given me a very sad reminder that we're never actually going to see Hiccup's story on screen, and honestly? That does make me pretty sad, even if the DreamWorks attempts were good as a non HTTYD story
Anyways, to reiterate my question- does anyone know why they chose to make the movies nearly unrelated to the books? Is it just to make a more commercial, clean, corporate story? Did Cowell start to dislike her original work, and want to replace it? Did they just legitimately slap the title and character names on an unrelated project?
submitted by DeadPerOhlin to httyd [link] [comments]


2024.05.16 08:39 NoReference9047 Starting FO:NV and need some guidance and mod tips

When it comes to games I'm a cranky, boring old man with high demands. Been playing fallout 4 for many years and thousands of hours, it's definitely on my top 3 games of all time.
I have hated and turned down Fallout New Vegas because it "looks like shit and probably are", bad graphics and wonky character designs.
Today I will step down from my hateful hill and start to play FO:NV and I need your help.
What mods do I have to have to get the best experience? Graphic mods, maybe a Overhaul mod? (Played S.T.A.L.K.E.R with gamma mod pack and it made a whole new game IMO).
What should I focus on in the beginning? Is it like FO4 at all?
Sorry for wall of text, this might be the biggest step in my gaming life haha
submitted by NoReference9047 to Fallout [link] [comments]


2024.05.16 08:28 Cupcake112014 Analyzing 2000s Strawberry Shortcake: Here Comes Pupcake

This is the first episode of SS season 2. This is where the show has more of a sense of what it wants to be. The episode time is cut in half, and the number of songs per episode goes from 4 to 2. These changes help improve the pacing of the show. As with many TV shows, the intro has changed. The intro is where we first see the inclusion of the side characters' pets. While they don't appear in this episode, they will be very relevant in the sister episode. As always, these posts are filled with spoilers, so read at your own risk.
First, I need to discuss the elephant in the room that this episode goes entirely against what was established in the first season. This ep is about how Strawberry got Pupcake, which could have worked if it was set up as a distant flashback. Strawberry already has the friendships with the other humans and Honey Pie Pony in this ep, but in the pilot, she has Pupcake, and all her friends met him at the same time that they met Strawberry, Custard, and Apple. Speaking of, Apple Dumplin is not in this episode, and no explanation is given as to why. When it comes Apple, I get the sense that the writers only include her when they need a little child character, and forget about her the rest of the time. Okay, rant over. Now, we start the episode with Strawberry and Custard planning for a "Just for Custard" day, which is set to happen in two weeks. We're treated to a song from Strawberry about how much she loves Custard, and I'm sure cat owners feel the same kind of love for their own cats. Later that night, there's a thunderstorm, and Pupcake shows up at her doorstep. Strawberry, being the compassionate person that she is, lets him in. Naturally, Custard does not like him, since he is loud, messy, and full of energy. I wish we could have had some scenes where Strawberry trains Pupcake to behave himself, since his behavior was obviously stressing out Custard. The one training scene we do get is more about teaching him how to do tricks than for behavioral stuff. The lack of training we see has the unfortunate implications that Strawberry was enabling Pupcake's behavior and forcing Custard to just deal with it. Anyways, the next day, Strawberry asks her friends if they know anything about this dog, which they don't. Then Strawberry gets the idea for Pupcake's name by going to Angel Cake's house, where she feeds him cupcakes, even though some of them clearly had chocolate icing. There's also a scene earlier, where Pupcake is given a bowl of milk. I can't help but wonder if these scenes where the pets are given human food (in this and other episodes), would have given kids the idea to feed those things to their pets, which would have made them sick (or worse). This is one of the reasons why it's important to analyze the messages in children's media, so that they don't receive harmful messages (like how a bunch of little girls ended up in the hospital for kissing frogs). Okay, second rant over. Since no one had any information about Pupcake, Strawberry takes him in as a permanent member of her family, much to Custard's chagrin. During the aforementioned training sequence, Custard remembers her special day, and gets dolled up, only for Pupcake to come inside and get mud everywhere. Strawberry sends the pets outside to play so that she can clean up. In real life, that would be extremely irresponsible, but since we're inStrawberryland, it's totally okay /s. Through the second musical number, Custard laments about how Pupcake has, in her eyes, ruined her life. Pupcake tries to bring her a stick, but then she finally gets fed up and tells him to stop howling, which he takes to heart. That night, Strawberry tells the pets a story about a prince getting lost in the woods. Custard gets the idea to take Pupcake into the forest and abandon him there, which is uh... kinda sociopathic. Anyway, the pets go on a walk the next day. Pupcake is still upset by Custard telling him not to howl, and so he doesn't even greet any of the other people they see. Then, Custard takes him to Huckleberry Briar, and they both end up lost and it gets very dark and stormy. At feeding time, Strawberry realizes that her pets are missing, so she recruits her friends to search for them with her. While they're lost, the pets bond with each other a bit, and Custard develops some empathy for Pupcake since that was how life was for him before he found Strawberry. They can hear the human voices calling for them. Custard convinces Pupcake to howl so that the humans can find them, even though she'd previously begged him to stop. When they're home, Custard comes clean and apologizes to Pupcake. Strawberry reminds her that she never stopped loving her and that she didn't forget about their special day. Custard has grown fond of Pupcake, and so she tells Strawberry that she wants him to be there on her special day. I'll admit, that this is a wholesome ending. It seems like the pets have a better understanding of each other. In case you couldn't tell, I'm not a big fan of this episode, and I won't be revisiting it all that much. Most of the episode is just frustrating and unpleasant to watch.
Comment your thoughts below!
submitted by Cupcake112014 to StrawberryShortcake [link] [comments]


2024.05.16 08:26 HozukiMari Ask the community, Week #3: Is there a character (or weapon) you regret pulling and if yes, why?

Especially in the early days of our Genshin careers, we may have been a little unreasonable as far as pulls go- or we may have pulled for a character we ended up not liking the playstyle of in the end, whatever the reason may be.
I, for my part, regret pulling for Xiao. It was before I became frugal with who and what I pull for, and a rash decision I didn't think through. I wanted to pull for Itto at the tine and had started saving up because I really liked the one and oni's personality. However, Xiao's banner was before Itto's, and I remember that I've heard that he is quite powerful, so my dumbass spent all the Itto funds I had saved up on him against better judgment. I won the 50/50, too.
Now, here is the problem... I was a laptop player at the time, and my laptop was barely able to handle the game as is. I am surprised it pulled through from 2.6 to 3.6 to begin with before telling me to go screw myself (the laptop is fine... it can just no longer run Genshin... or HSR for that matter. Intel Graphics user here lol).
The game ran, but it was far from a smooth experience. It was very laggy, which made it absolutely impossible for me to even use Xiao properly because I couldn't pull off the successive plunge attacks without deploying the Windglider which made him very clunky and awkward to play, let alone the not so negligible DPS loss.
So, I locked him in my basement from 2.7 onward, never to be seen again. Oh, and I also lost my 50/50 on Itto's banner to Diluc (which... tbh I wasn't THAT mad about because I really wanted Diluc and in hindsight, I probably wouldn't have enjoyed playing Itto anyway so I'm kinda happy about it.)
Now that I'm a phone player, new possibilities have opened up for me, and I could play Xiao, but then there is the weapon issue... I don't have a weapon for him. I hate sharing weapons between characters because it's always such a hassle and I forget switching back all the time, it's bad enough that Zhongli/Arlecchino (Blackcliff) and Kazuha/Shinobu (Iron Sting) have to share a weapon. Don't force me to make Cyno share Deathmatch with Xiao.
I will build Xiao once I either get Staff of Scarlet Sands (which would mean Cyno gets his sig and Deathmatch is free to go to Xiao) or Standard blesses me with PJWS instead of my 4th Skyward Pride.
submitted by HozukiMari to KaeyaMains [link] [comments]


2024.05.16 08:26 myselftanush99 Apart from Minnal Murali, Which malayalam movie/character you think will be perfect, if it made a comic book adaption?

submitted by myselftanush99 to MalayalamMovies [link] [comments]


2024.05.16 08:23 PrimeR321 The truth about what is happening. DON'T PANIC!

About The Meaning Of Life And Heaven And Hell:
The secret about the bible, and the passages is that, they were put there for a way to connect us to the stars, which has been lost over time, it was meant to be taken literally and figuratively, For example, Set and Ra in Egypt. Sun Set, and Sun Rise. Every morning Ra defeats set, and every night set defeats Ra. Which means, that there is a hidden meaning in the bible, but it has been altered over time, even the earliest scriptures and carvings that we have today were not accurate enough. I think it was forbidden talking about the others in our galaxy, but we were handed information about biblical characters and passages, which were personified constellations and sun rise and set, and other various astrological events. In the end of times, which is approaching, we will be tested, and if we fail we will be allowed to be extinguished, but not in the way we all think. It's allowing us to be essentially, disintegrated and sucked into a black hole at the center of our galaxy, or if we got to survive, then we can move outwards towards the edge of the accretion disc further and repopulate, re inhabit. Unfortunately, the time for this is almost over though, it was an alignment of planets over deep time that made the difference to our survival. We will never be told how to travel those distances now, even if we could, the turbulence magnitude is too high, to "traverse" as you could put it. They can actually transfer you into their system though from where they are. This is a last ditch effort to save some of our from our desperate fate of falling into Sagittarius A. Like the last of the life rafts are leaving the ship. I hope you were all good people inside, because that really does matter a LOT. It wasn't god we had to impress, it was our neighbours all along. As we see tribes living in south America untouched by technology and modern thought, they see us as that. We were left to develop how we did without interference. We almost achieved high levels of salvation as a civilization, but then this system happened and they want to destroy most of it now anyway. Now only select people will be saved with the last remaining life rafts, and your body will be lost, but if you were good and compatible, your consciousness will be transferred into their system. If you are evil and bad and not compatible with the rest of the others, then you will be left behind, and that is what was meant by heaven and hell. If you were truly good, then "God" will invite you into the heavens, which was being saved by the others all along. If you were bad, then nobody will ever talk to you again, and they plan to sterilize the bad people because it is more humane than letting them create new life, that has potential to be good, trapped in a disintegrating system. It would be suffering. But that is another story all together.

YOLO

submitted by PrimeR321 to Interfaced [link] [comments]


2024.05.16 08:23 johnruby Meursault - Character Speculation & Analysis (based on the source literature)

Meursault - Character Speculation & Analysis (based on the source literature)
I feel embarassed that I've been playing Limbus Company for 2~ weeks and only now I found that he's based on Albert Camus' L'Etranger, one of my favorite novels of all time (I'm native Taiwanese and more familiar with the Chinese translation, therefore I forgot how to spell Meursault in English/French smh).
I know LCB Sinners are only loosely based on the source literature, but I really like both Meursault's characters in the game and in the source, and through this post I want to provide my preliminary speculations of Meursault's in-game story from a more source material oriented perspective.
____

Plot Summary

If you're interested in the novel's plot, here's a previous post summarizing the general storyline. But in short, the novel is entirely narrated from the main character Meursault's perspective, who only speaks in an extremely descriptive and indifferent manner (just like LCB Meursault). His mother passed away at the begining of the story and he couldn't even confidently specify the date of her mother's death, hence the world-famous opening line "Mom died today. Or perhaps yesterday, I do not know."
Later in the story, under the overwhelming heat from the sun, Meursault ── quite inexplainably ── shot an Arab to death on the beach with a revolver, and got incarcerated for a year prior to trial. His seemingly indifferent and atheistic attitude towards his crime and defense infuriated the prosecutor, and ended up causing him to be sentenced to death. Before execution, a chaplain visited his cell and asked him to abandon atheism and apathy, to which Meursault furiously refuted that people are all condemned to die one day, so nothing ultimately matters, which is the first time (iirc) Meursault displays any significant amount of human emotion. The novel ends with Meursault alone in his cell, contemplating his imminent death and opening his heart "to the benign indifference of the universe".
https://preview.redd.it/5afyzpi3sq0d1.png?width=212&format=png&auto=webp&s=e2723e23be451182e786c5027f8ac270b2d80706
So, that's the gist of the novel. "What a weird and somewhat perplexing story" you might say. It's natural for you to want to follow up with the question: "What is the story truly about?"
____

Philosophical Context

L'Etranger is a very philosophy-oriented story, which means it's more intended to assert a philosophical standpoint or raise a philosophical question rather than trying to be intriguing, entertaining, or straightforward. I'd say Meursault's character is key to understand the novel. He seems weird because the author is not trying to make him realistic or relatable (which doesn't mean he's impossible to relate to, though; I find myself often agreeing with his reasoning throughout the story). He is basically a tool or device, embodying and presenting Camus' absurdism philosophy.
So, what is absurdism? It's a school of thought orignated from existentialism. Existentialism is a broad term used to describe various philosophies that explore the issues caused by human's existence in the universe, such as meaning, purpose, value, free will, and the ramifications of their absence, while absurdism is more laser focusing on the issues dervied from "absurd".
"Absurd" refers to the uncomfortable situation in which humans try to find (often futilely) meaning in a meaningless world, reason with an irrational world, plead against an indifferent word, etc. Due to the conflicting nature of the relationship between humans and the external world, absurdism claims that the entirety of human existence is "absurd" ── It makes no sense and feels hopeless and paralyzing. Absurdism is essentially people trying to figure out how to deal with such an awkward situation. At one point, Camus even seriously discussed if suicide is a legitimate solution for the absurdity of human life (tldr: it's NOT. Don't try it at home.) in his othoer book Le Mythe de Sisyphe, and Sysyphis futilely rolling a boulder up a hill only for it to roll back down in eternilty subsequently becomes the most well-known symbol for absurdism.
Back to Meursault. He is basically a thought experiment by Camus, attempting to answer the question: "What if a person is fully aware of the absurdity of human existence? What kind of person he/she will become?" The result is a man who seems apathetic towards human emotion and societal rules, who feels like a stranger (hence the title) in the world. However, deep down he is brutally honest to both himself and others, is perceptive and even somewhat passionate about nature, and is constantly suffering from his acute awareness of absurdity, but will never cover up or trade away this suffering with a lie.
It's worth noting that, from Camus' perspective, Meursault is not the only possible result of a man directly staring into the abyss of absurdity. In his other fantastic work Caligula (minor spoiler ahead!), the main character Caligula is fully committed to fighting aganist the absurdity, and ends up spiraling into madness. Meursault is way more passive and submissive than Caligula, but the starting points of their reasoning are surprisingly similiar: the conlict between humans and the inhuman universe is irreconcilable, and the most important thing in our life is how to continue living happily and fulfilling despite the paradoxical nature of human existence. Also btw, both stories start with (or are triggered by) the death of a close family member: Meursault's mother, and Caligula's sister and lover.
If you're interested in further exploring the concept of absurdity, I'd highly recommend giving Jean-Paul Satre's novel La Nausée a read. This existentialist philosophical novel also presents its main character more as a presentation device than a conventionally engaging protagonist. It's bascially the main character's diary and random thoughts and can hardly be described as a well-structured story. But that's the point: humans crave to be a story character in a world deprived of any storyline. Every time the main character is struck by the feeling of absurdity, he often feels irresistible nausea (hence the title).
Chains of Others
Interestingly, Satre's philosophy may also be relevant in terms of in-game Meursault. Meursault's basic EGO is called "Chains of Others", and its passive is called "Refusal to Judge", which is likely a reference to Satre's world-famous quote from his play Huis clos: "Hell is other people." To be clear, Satre is not saying that other people are always adversaries or hellish. Instead he meant that people become frozen after death, unable any longer to fend off other people's interpretation and judgement. In life, we can still do something to manage the impression we make; but in death, we're left entombed in other people's memories and perceptions.
____

Speculations

So, that's all the literary context I'd like to provide here. What can we speculate about in-game Meursault from these source materials?
Tbh, I don't think PM will incorporate many philosophical elements into Meursault's backstory, becasue it'd be difficult to make him engaging and accessible to a broader audience. Here's the list of speculations I made based on (very loosely) the source literature mentioned above:
  1. Despite the indifferent and monotonous manner, Meursault probably craves (or used to crave) for purpose, for serving a higher and meaningful cause. This could be the reason why he initially joined N Corp, to find meaning via the religious fanatism.
  2. In his promo trailer, Meursault said "Today, I killed mother. Or maybe it was yesterday." which is quite different from the original quote "Today mother died. Or maybe it was yesterday." Assuming Meursault indeed intentionally kiiled his mother, it could be because his mother disobeyed the religious rules set by N Corp or defied their authority, or something horrible happened to his mother and he had no choice but to end her life (e.g. his mother turned into a Distortion. He did mention he's dealt with Distortions in the past). His cold description of his mother's death could be due to his apathy or nihilist worldview in general, or due to him strictly following N Corp's rules and trying to suppress his normal human emotions.
  3. Meursault mentioned (in Intervallo III) that his mom used to reprimand him the same way Outis does. His mom could've been very strict in raising Meursault, which may contribute to Meursault's monotonous demeanor. Their relationship could've been quite intense before she was killed by Meursault. This may also contribute to Meursault's reticency (children often criticized tend to become less likely to speak up) and efficiency (children often punished tend to do things more efficiently in self-preservation), both traits are more prominent than in-novel Meursault.
  4. In his promo trailer, Meursault said "They are difficult to understand... Nevermind. That was a pointless anecdote. It was a waste of my energy." It seems that he's genuinely perplexed and has difficulty understanding normal human emotion. This line gives me a strong neurodivergent vibe. Therefore I think in-game Meursault genuinely doesn't (fully) understand how human emotion works, while in-novel Meursault intentionally chooses to be apathetic due to his philosophical stance.
  5. In his promo trailer and in the picture of "Chains of Others", it seems that Meursault was on trial in front of a crowd. It could be a reference to the trial scene in the novel. I think in-game Meursault was being tried for his murder (potentially of his mother), similar to in-novel Meursault being tried for murdering the Arab. Her mother could be an important figure within N Corp or the community, hence the dramatic reactions from the crowd.
  6. I think Meursault was genuinely feeling pain and all sorts of negative emotions during the trial. The EGO "Chains of Others" and the passive "Refusal to Judge" may imply that deep down he's trying hard to resist the negative judgement by others or by the crowd shouting in the court, or by his mom, or by his other comrades in the past. But his neurodivergent personality prevented him from wailing or shouting back or seeking help in a conventional manner. Instead, he can only describe the pain in a very objective and detached monologue: "Questions shaped from various emotions smothered my breath slowly."
  7. At the end of his promo trailer, Meursault said "... the sunlight was just overwhelming, that's all.", which is a reference to the novel scene in which Meursault killed an Arab on the beach and attributed such murder to the sweltering sunlight (which I believe is symbolizing the absurdity). I think maybe in-game Meursault killed his mother under a similar circumstance (in an outdoor sunlit environment), but for a different reason. This line could be that he's merely tired of the roaring crowd, and instead of wasting his breath explaining his motivation, he used this random sunlight as an excuse instead. Tbh, I'm not sure what's the meaning behind the "sun" or "sunlight" in terms of Meursault's in-game story. It seems very important to him, but there're too few pieces for me to speculate further.
https://preview.redd.it/z9pl3jygfq0d1.png?width=222&format=png&auto=webp&s=b593d9bed06ac47ec49261667521b5f035c07865
____
Overall, I feel that in-game Meursault has less autonomy than the novel version, and was definitely way more traumatized by certain undisclosed events in his past (which seems like the common trait of all Sinners). But both of their worldviews in general could be similar. They both seem aware of the dread of the inescapable silence and indiffernece inherent in the outside universe. But in-novel Meursault had already disenchanted all the illusions of meaning at the begining of the novel, while in-game Meursault seems to still be struggling to find something to grasp onto, to anchor his purposeless and directionless life.
____
Thank you for the patience reading this long post!
Lastly, I'm no expert in philosophy or literature in general. I'm also very new to the PM universe and unfamiliar with previous games and stories. So if any of the above is laughably misguided for you, feel free to corret me.
submitted by johnruby to limbuscompany [link] [comments]


2024.05.16 08:18 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 2

(continuation of part 1)

III. Searching for Aerith Beyond FFVII

There were absolutely no answers in Remake or OG (at this point in my research, Rebirth wasn’t released yet), no matter how much I looked; nothing at all hinted at how Cloud could’ve obtained the memories of OG that emerge in Remake as MOTFs. I knew I had to look elsewhere to search for more clues, so I decided to check every piece of media ever released by SE with a mention of Cloud or Aerith in it, digging for hints in the compilation and beyond.
And boy, did I find them.
III. a) Core Worlds and Suspension Worlds
There are a couple of general FF rules that we need to establish before going forward.
It’s important to note that there are multiple realms in which the FF stories take place, each with a different name, history and society. This ensures that all FF stories occur separately, never intercepting or interacting— though they do have creatures like moogles and chocobos in common, as well as concepts like airships, gil, magic and some form of crystal. For simplicity, I will refer to these separate worlds in which the numbered FF games (FFI, FFII, FFIII, etc) occur as “core worlds”.
Characters from different core worlds may appear together in non-numbered FF games, the events of which have no impact on the core world at all: it seems that sometime after a FF character has reached the end of their core world’s plot-line, they may somehow be summoned to far-removed realms where they will face new adventures. I call these far-removed realms “suspension worlds”. One example of a FF game that takes place in a suspension world is Dissidia Final Fantasy, wherein characters from multiple core worlds unite to accomplish a mission as a team.
III. b) Final Fantasy Tactics
First on our list of non-compilation SE games to explore is 1997’s Final Fantasy Tactics (FFT), a game whose plot takes place in the suspension world of Ivalice. Let’s plot out the relevant events, and then analyze!
III. b) i. Fact-Finding
The main character of FFT, Ramza, encounters a brunette flower peddler with Aerith’s iconic, gravity-defying bangs:
\"Aeris\" in FFT's Ivalice
If you choose to buy a flower from her, she express her relief: apparently, business isn’t going well because no one is interested in flowers. The girl wistfully dreams aloud:
“When is my knight in shining armor going to take me away from here...?”
Later, Ramza and his companions encounter a mysterious machine that can summon people from across universes. The machine is activated, and a rather rude young man with spiky blonde hair appears. Cloud claims he used to be in SOLDIER, and says the last thing he remembers is “getting stuck in the current”. He looks to be disoriented and lost, and suffers from piercing headaches. Mere moments after being summoned to Ivalice, Cloud rambles:
“What’s this? My fingers are tingling… My eyes… they’re burning… Stop… stop it [Se]phiroth…”
He dashes out of the room, but not without announcing:
“I must go… must go to that place…”
Outside, Cloud encounters the brunette flower girl Ramza met earlier. She offers Cloud a flower, but he only stares at her wordlessly:
“Flower girl: Buy a flower? Only 1 gil.
Cloud: …
Flower girl: Something wrong? Do I resemble someone?”
Cloud: No… it’s nothing.”
As soon as Cloud leaves, a gang of ruffians surround the flower girl and start harassing her, demanding payment that’s apparently overdue. One of them finally calls her by her name: “Aeris”. He grabs her, insinuating that he might sexually assault her in lieu of payment. Aeris is not strong enough to push him away. That’s when Cloud returns:
“Cloud: Get your hand off her!
Thug: What did you say!?
Cloud: Didn't you hear me? Get your dirty hand off her!
[…]
Cloud, to Aeris: Go… now.”
Aeris heeds Cloud’s advice, fleeing the scene before a fight between Cloud and the thug can break out. After Cloud scares the ruffians off with the help of Ramza and his companions, he speaks once more:
“I lost… something very important… Ever since, I’ve been lost […]. What should I do? What about this pain [?] Must go… to the Promised Land.”
III. b) ii. Fact Analysis
There’s a lot to unpack here, all of which you probably clocked in your head upon reading, but let’s put it down in writing.
While FFT Cloud’s memory is far from perfect, the Aeris he encounters in Ivalice doesn’t recognize him at all. FFVII Ultimania Omega addresses this question without answering it:
“[The flower seller’s] name is Aeris, and she has the same appearance and tone of voice as the Aeris of FFVII. However, when she comes across Cloud, she does not recognize him. Could she really be the same Aerith who appears in FFVII but with memory loss, or is she a completely different character?” (“#4 Proof of Omega”, “FFVII in Other Games”, “Final Fantasy Tactics”, page 560).
Regardless of her unknown identity and inability to recognize Cloud, FFT Aeris’ fantasy of a “knight in shining armor” is quite reminiscent of the flower girl/bodyguard dynamic we’ve come to know and love. Cloud’s armor doesn’t shine, but in my opinion, if you’re looking for the dystopian, corporatocratic equivalent of a knight, you can’t get much closer than a supposed-former-SOLDIER-turned-bodyguard. Additionally, despite his rude and cold attitude toward Ramza’s gang, the urgency with which Cloud swoops in to save the flower girl from the ruffians betrays a softer, warmer side to him: the flower girl/bodyguard dynamic strikes again!
FFT Cloud’s dialogue borrows two lines from the speech OG Cloud makes as Aerith lies dead in his arms (disk 1, chapter 28): “My fingers are tingling. My mouth is dry. My eyes are burning!” and “What are we supposed to do? What about my pain?” You might’ve noticed that this glimpse of grief Cloud experiences in FFT bears a resemblance to the fourth MOTF 4 experienced by Remake Cloud (see section “II. a)”). Could it be that FFT Cloud and Remake Cloud have something in common?
Shortly after being summoned to Ivalice, FFT Cloud declares that he must go to “that place”, a mysterious line that is later elucidated when he tells Ramza that he must go to the Promised Land and find the “very important” thing he’s lost. The Promised Land is the Cetra culture’s afterlife, meaning FFT Cloud is looking for someone who’s died, someone “very important” to him. OG suggests this is none other than Aerith:
“Cait Sith, reading Cloud’s fortune: You will find [what] you pursue. However, you will lose the most precious thing” (disk 1, chapter 16, English translation by Kotaku’s “Let’s Mosey: A Slow Translation of Final Fantasy Seven: Part Eight” by Tim Rogers, 9:42-9:52).
&
“Cloud, after seeing Aerith’s hand reach for him through the Lifestream: … I think I'm beginning to understand.
Tifa: What?
Cloud: An answer from the Planet… the Promised Land... I think I can meet her... there” (disk 3, chapter 3).
Finally, let’s try to understand where on the OG timeline Cloud was summoned to this suspension world from and what he remembers. His comment about getting stuck in a current has to be about the Lifestream; apparently, on top of its atemporal nature, it can act as a conduit to other worlds. One only enters the Lifestream if they’ve somehow fallen into the core of the planet or once they’ve passed away and returned to the planet. Both scenarios merit consideration.
On the one hand, it’s possible that Cloud was summoned to Ivalice after he and Tifa fall into the core of the planet: this point in the FFVII OG timeline occurs after Aerith’s death and shortly before Cloud finds out he was never SOLDIER, which matches the gaps in FFT Cloud’s memory quite well. However, this scenario does not account for the vagueness with which FFT Cloud remembers Aerith and her death. Most importantly, Cloud’s realization that he can find Aerith in the Promised Land occurs much later in the game (FFVII OG, disk 3, chapter 3) than when he falls into the Lifestream with Tifa (FFVII OG, disk 2, chapter 8).
On the other hand, FFT Cloud’s vague yet persistent memories of Aerith suggest that he’s been summoned to Ivalice after his eventual death post-OG, but also that he’s lost quite a large portion of his memories. His incomplete memory loss is likely the result of Cloud’s individuality’s erosion by the Lifestream after death, which we discussed in section “II. a) ii.”. We can therefore surmise that by the time he is summoned to Ivalice from the Lifestream, Cloud has been dead for long enough that the Lifestream eroded a large portion of the memories of his lifetime. This post-death scenario is likelier than the first. The memory of Cloud’s realization that he was never SOLDIER must be gone, which explains why he claims otherwise upon being summoned to Ivalice. Contrastingly, vestiges of Cloud’s OG memories of Aerith cling to his soul, even after others have been wiped clean. Could this be a consequence of their soulmate bond? Could the strength of Cloud’s love and grief for Aerith have made his memories of her stronger and more difficult for the Lifestream to erode? Could it be both?
One thing is clear: Aerith is of fundamental importance to Cloud, even when he can’t quite remember her. In fact, the only other character he remembers and/or mentions in FFT is Sephiroth. It does make sense that the memories of those who have marked one’s soul forevermore would be the most difficult for the Lifestream to erode.
III. c) Dissidia Final Fantasy
The next stop on our travels through suspension worlds is 2008’s Dissidia Final Fantasy! Now strap in, because here’s where things get really serious.
III. c) i. Fact Finding
In the suspension world of Dissidia Final Fantasy (DFF), the goddess of harmony Cosmos and the god of discord Chaos are engaged in a never-ending cycle of conflict. Both deities need warriors to fight on their behalf, so they recruit core world characters into their respective teams by summoning them to DFF. Some of these summoned characters are FFIV’s Cecil, FFVI’s Terra, FFVII’s Sephiroth, FFX’s Tidus, and of course, FFVII’s Cloud. The warriors find themselves in the suspension world of DFF with no memories of their core worlds’ plotlines. However, as the DFF adventure progresses, they are able to recover pieces of their memories here and there. It isn’t clear how much they come to remember. Ultimately, the warriors hope to return home to their core worlds by fighting in this war and seeing to its end.
Cloud is summoned to DFF as a warrior on the side of Chaos, who seeks to destroy all existence. Sephiroth is also on Chaos’ side, meaning the two are teammates despite being enemies in their core world of FFVII. It just so happens that Tifa is a summoned warrior in DFF too, though she’s fighting on Cosmos’ side. Intrigued by her vague familiarity, Sephiroth hypothesizes that killing Tifa will bring back his memories of OG’s plot line: before long, the masamune wielder finds Tifa alone and corners her into a one-on-one fight. Thankfully, Cloud swoops in and saves her before Sephiroth can do any harm. Tifa is thankful for Cloud’s help, though confused that Cloud would elect to assist her and turn against a fellow warrior of Chaos; she doesn’t remember what Sephiroth and Cloud mean to each other in OG. In fact, Tifa doesn’t even remember Cloud’s name or that they share a core world, though Cloud feels somewhat familiar to her. For his part, Cloud at least remembers that Tifa is someone he cares about from his core world. As Tifa thanks Cloud for saving her from Sephiroth, something she says elicits an odd reaction from the warrior of Chaos:
“Tifa: The way you showed up and fought that guy off. It was a pretty cool thing to watch. You were like a hero, charging in to save the girl.
Cloud gasps at her words. She doesn’t notice” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
On another note, Cloud knows he will have to fight Tifa once the Cosmos-Chaos conflict comes to a head, as they are on opposing teams. He thinks to himself:
“Once [her] memories return, [she]’ll lose the will to fight just like I have. So... Before that can happen, I have to act...” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
In order to end the cycle of the conflict and to avoid fighting Tifa, Cloud decides to try and defeat Chaos himself. Predictably, Cloud is no match for the deity. As he dies, Cloud pleads the following to the goddess Cosmos:
“Cosmos, goddess of harmony. If you can hear me, listen to my plea. I beg you. Save her. Save my friend… Tifa.”
Cosmos hears him and responds immediately:
“Cosmos: An end to this conflict, and a life spared? This is your heart's desire? If your will remains unchanged, I shall bring you here when the battle draws to a close. Cloud. My chosen" (Dissidia 0.13: Treachery of the Gods, report 7: “Unexpected Fulfillment 3”).
Cloud’s wish is granted by Cosmos: the first phase of the conflict ends without Tifa getting hurt, and she is sent away from the suspension world of DFF before the second phase begins. Cloud is saved from death, and Cosmos enlists him into her team of warriors for phase two: this time, Cloud is fighting on the good side.
Now we enter phase two of the war. Cosmos tells her team of ten core world warriors that in order to save the world from Chaos’ destruction, they must collect what she describes as crystals containing the power to persist through darkness. I call these the “DFF crystals”. There are ten DFF crystals in total: one for every warrior in Cosmos’ group to find. To obtain their crystal, each hero must overcome a trial that will confront them with whatever personal struggle they faced in their core world; if they prove themselves worthy, their DFF crystal will appear to them. On one hand, some warriors’ DFF crystals simply take the form of the crystals found in their core world. For example, Onion Knight’s DFF crystal looks to be nothing more than one of FFIII’s elemental crystals, which hold little to no personal significance to him. On the other hand, some warriors’ DFF crystals symbolize something more personal to their respective warriors. For instance, Cecil’s DFF crystal looks to be one of FFIV’s dark crystals, which specifically represent the dichotomy of light and darkness he struggles with in his core world’s plot line. Cosmos describes the quest for the DFF crystals as follows:
“Cosmos: The crystals embody the strength to face despair. With ten gathered, there is hope yet to save the world. The path to your crystal will be perilous... and different for each and every one of you. But you must believe in and follow your own path. Even if you know not where that path leads" (Dissidia 013: Light to All, prologue: “A Final Hope”).
From this exposition, simply keep in mind that: Cloud must find his crystal by overcoming a personal trial, and his crystal may have the appearance of an object in OG that’s important to him.
Once the team is debriefed on their mission, Cloud remains reticent to fight; he doesn’t much like the mysterious nature of this conflict. Not knowing exactly what they’re all fighting for is clearly bothersome to the swordsman, and the idea of thoughtlessly engaging in battles leaves a bad taste in his mouth. Fellow warrior Firion understands that without a reason to fight, Cloud’s heart just isn’t in it. He imparts upon Cloud that he must have a dream he’s fighting to protect, something he wants to see come true, to motivate him to stop Chaos from destroying all existence. Unfortunately, Cloud doesn’t have a dream to preserve, or can’t find one for himself:
“Cloud: I've looked, but I'm still empty-handed. And without a dream, what do you suppose I should do? […] Maybe what I'm looking for... isn't here” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gateway of Good and Evil”).
Another fellow warrior, Cecil, expresses worry for Cloud, whose response evokes the main theme of FFVII OG:
“Cecil: Everyone's worried, Cloud. But... Do you shoulder a larger concern?
Cloud: Concern... Maybe a sense of loss" (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Beyond the Continent”).
Whatever Cloud is looking for “isn’t [there]”, and he feels “a sense of loss”: Cloud’s motivating dream has been lost to him. This is later reasserted in a conversation with Terra, another warrior of Cosmos:
“Terra: And you, Cloud... What's your dream?
Cloud: I've lost mine" (Dissidia 0.13: Light to All, chapter 3: “The Chosen Battle”, “Gateway of True Intent”).
Later, Cloud encounters and fights Sephiroth, who is still a part of Chaos’ team. Sephiroth is defeated, but not before he’s taunted Cloud with his habitual puppet talk. However, Cloud remains strong and refutes Sephiroth’s manipulation, asserting that only he can determine his own path. This must’ve been Cloud’s personal trial, because his crystal appears at that very moment: it is a small, light green orb that looks like materia from his core world. Having pocketed his crystal, Cloud decides he must find his own reason to fight. Interestingly, his search is depicted as intertwined with Fate:
“Cloud: Even if I have my doubts... I have to find my own answer […] Until then, I'll keep fighting.
Narration: The warrior has vowed to keep fighting— and keep fighting he will […]. Etched in destiny, his quest for answers continues on” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gulg Gateway”).
Later, the nemeses meet again in a segment called “Recurring Tragedy”. Their interactions here are particularly interesting. Sephiroth speaks of making Cloud suffer through despair and pain as though referencing their history together:
"Sephiroth: This disease called hope is eating you alive. The world of suffering was born out of such half-baked ideals.
Cloud: If that's the case, I have to endure the suffering. There's no moving on if I run from it.
Sephiroth: If that is what you wish for, you shall drown in the pain. I'll lead you to true despair. [My] shadow is burned into your heart. We'll meet again, Cloud. I'll keep coming back— as long as you are who you are."
Sephiroth disappears. Cloud looks out into the distance before the scene ends.
“Cloud: No thanks. The one I really want to meet is…” (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”).
This final line suggests Cloud has finally found a reason to fight: he wants to meet someone unspecified.
Finally, after the war has ended, we arrive at the final cutscene of DFF. I will let you read the full script, with notes added by me in bold behind the spoiler censors. Please do not read my notes if you do not wish to encounter spoilers for FFI, FFII, FFIII, FFIV, FFV, FFVI, FFVIII, FFIX or FFX:
“[The] heroes are all standing together in a grassy field with a forest behind them. Birds are chirping, the sun is shining brightly, and the wind is blowing gently. The heroes look around them in awe. They're all holding their crystals.
WoL: The battle has come to an end...
Tidus notices that his crystal has begun to emanate a blue glow.>! His crystal is a movie sphere from his core world of FFX: a capsule containing sounds and images that people record for later viewing. Tidus’ crystal likely represents the specific movie sphere recorded by his love interest Yuna, which revealed that she’d loved him from the beginning.!<
Tidus: Gotta go, huh...
The blue glow transfers to him as well. He turns to look at the others
[…] Tidus grins at the others, then turns and runs toward a nearby lake. He leaps into it in a manner reminiscent of [the events] of FFX. He vanishes as he descends toward the lake.
Zidane: We're not vanishing. We're returning—
Zidane is sitting on a tree limb as he says this. His crystal begins to glow gold, as does he. His crystal is shaped like a highly important ‘progenitor of all life’ crystal from his core world of FFIX.
Zidane: — to where we're supposed to be.
Zidane spins around the tree limb with the use of his tail and launches toward the sun. He's lost to view.
A white feather then drifts down from that direction and Squall catches it. The feather is reminiscent of his love Rinoa Heartilly, whose character symbol is a white feather. In fact, Squall’s crystal looks like a mix of his revolver gunblade from FFVIII and Rinoa’s feather motif. [Squall glows blue.]
Squall: Perhaps we can go on a mission together again.
Squall vanishes.
Cloud is then visible, standing in [a] flower field. The flowers are white and yellow. Cloud has his crystal, a light green materia from his core world of FFVII, in hand.
Cloud: [(Chuckles shortly, like a scoff)] Not interested.
Cloud walks off into the flower field, gaining a green glow. He vanishes.
A snowflake then falls into Terra's right hand as her crystal begins to glow pink. The flames drawn on her crystal represent her power, which is connected to the element of fire: her character arc in FFVI.
Terra: I think I've learned how to keep going. Thank you— and take care.
Terra glows pink and then vanishes. Bartz throws a stick. He's glowing pink as well.
Bartz: When you're having the most fun, that's when time always flies. His crystal is the Adamantite from his core world of FFV.
Bartz vanishes.
Cecil: It's mine to pass on—
A moon appears behind Cecil and goes through its phases as he begins to glow blue. His crystal has shadowed and illuminated parts, representing the duality of his character, which is central to his personal arc in his core world of FFIV. It also represents his brother Golbez, who has chosen the darkness. Cecil considers his familial bond with Golbez his guiding light and hopes to be with him someday.
Cecil: — this strength I've gained from everyone.
Cecil vanishes.
Onion Knight hugs his crystal and looks up toward the sky. His crystal is shaped like those found in his core world of FFIII.
Onion Knight: Everyone... thank you!
OK briefly glows blue and then vanishes.
There are wild roses at Firion's feet. He and WoL are looking toward the sky. WoL suddenly begins walking away while Firion looks down and sees the roses.
Firion: This isn't the end. Another dream is waiting to begin.
His crystal is the color of the wild roses that were at the center of his dream and of his motivation to fight Chaos. The roses are also the emblem of the Rebel Army he was a part of in his core world of FFII. His crystal is shaped like Pandaemonium, the final dungeon of his core world story. Firion gains a violet glow and then vanishes.
WoL is walking through the field and then comes to a stop. He's looking at something.
WoL: May the light forever shine upon us.”
As you can see, everyone’s crystal is very important to the story of their core world, and in the cases of at least Tidus, Squall, Terra and Cecil, the crystals represent something very personal. What about Cloud and his crystal, then? What about the dream he lost and the person he wants to meet? Let’s begin analyzing to answer these questions.
III. c) ii. Fact Analysis
Firstly, it’s clear to me that the Cloud that appears in DFF is a post-OG Cloud, given how many plot points from OG he interacts with. I’m reticent to say whether or not this post-OG Cloud is dead like in FFT, as he recovers many of his memories of OG during DFF and there is no evidence of him having passed away and joined the Lifestream.
The second thing I’d like to point out is Cloud’s strange reaction when Tifa compares him to a hero who swoops in and saves the girl from the bad guy. Cloud gasps, indicating that her words mean something to him; the trope Tifa references must therefore be included somewhere in the FFVII OG plot-line. Some of you are surely ahead of me by now, having realized that only the tragic antithesis of this trope appears in OG: Cloud is unable to save Aerith from Sephiroth (disk 1, chapter 28). Whether or not DFF Cloud remembers Aerith herself at this point, it’s clear he recalls the pain and guilt of losing Aerith to Sephiroth.
Next, let’s address Cloud’s lost dream: to meet an unspecified person. It seems Cloud is aware at this point that in OG, he was eternally separated from the person he dreams of meeting. So, who was he separated from in his core world? Who can he never meet again, even if his team of warriors defeats Chaos and Cloud returns to the realm of FFVII? There are a few options —his mother, his father, Zack, Jessie, Biggs, Wedge, and any other person he knew who died—, but the sheer narrative weight that Aerith’s untimely death carries makes it clear who he truly wants to meet. This is corroborated by Cloud’s “I think I can meet her… there” line in OG (disk 3 chapter 3), by FFT Cloud’s search for Aerith during his appearance in Ivalice, and by Cloud’s strange reaction to Tifa’s comparing him to a hero who swoops in and saves the girl from the bad guy. All the available evidence suggests that Cloud’s dream is indeed to reunite with Aerith, and that this dream is “lost” to him because she was killed by Sephiroth (disk 1, chapter 28). This would also explain the title of the DFF segment “Recurring Tragedy”, since as we all know, the ultimate tragedy of FFVII OG is Aerith’s death. Considering Sephiroth was the one to take Aerith away from Cloud, Sephiroth’s threats of drowning him in despair in “Recurring Tragedy” only solidify this interpretation of Cloud’s lost dream.
Finally, we arrive at the ending cutscene. Cosmos’ warriors return to where they belong to try and accomplish whatever dream they held as motivation during the Cosmos-Chaos conflict, each carrying their DFF crystal. Cloud is shown standing in a field of white and yellow flowers and walking deeper into it with a light green materia in hand. Why was a white and yellow flower field chosen to represent DFF Cloud’s dream? The answer is obvious. White and yellow flowers symbolize Aerith: she sold Cloud a yellow blossom upon first meeting him in OG (disk 1, chapter 1), and her yellow and white flowerbed cushioned Cloud’s fall when the two reunited in the Sector 5 church (disk 1, chapter 4). What’s more, we have the iconic credits video of the original cut of Advent Children to refer to, wherein Cloud is seen driving near flower fields. Aerith stands there (3:20), seemingly waiting for him. Here’s what Nomura had to say about this credits scene:
"[...] we filmed the video for the ending credits in Hawaii. There are fields of flowers on both sides of the road, and the colors —yellow and white— are the same as the flowers in Aerith's church […]. With Aerith, 'flowers' have been her image throughout the series” (FFVII Reunion Files, “Countdown to Reunion”, “Stories from CG Production”, page 87).
Even in the Advent Children Complete cut of the film, where Aerith is not shown standing in the field, the flowers and their symbolism of Aerith remain. That being so, it’s more than fair to say that the white and yellow flowers in DFF’s ending cutscene serve as yet another confirmation that Cloud’s dream is to be with Aerith.
With all of this established, we can address the nature of Cloud’s DFF crystal. As we established, every core world has its own version of a crystal, each possessing a distinct appearance, function and meaning. Materia are the crystals of FFVII, so one could be satisfied by the proposition that Cloud’s DFF crystal is simply meant to represent a random materia. However, I think Cloud’s crystal is specifically the White Materia, as it represents Aerith’s sacrifice, her importance to the plot and what she died fighting for. If any one object symbolizes her death, it’s the White Materia; it’s even given closeups during the event (2:33-3:02). Besides, unlike any other materia in FFVII, the White Materia is known to glow a light green when Holy has been activated:
“Bugenhagen: If [the prayer] reaches the planet, the White Materia will begin to glow a pale green” (FFVII OG, disk 2, chapter 15).
Here are pictures of the White Materia in OG and Advent Children, and two pictures of Cloud's DFF crystal (in order) so you can compare for yourself:
https://preview.redd.it/0qtumfeyfq0d1.jpg?width=386&format=pjpg&auto=webp&s=3995f010738c83fca0c5842a0564d0a9ad206dfd
https://preview.redd.it/0kj525tzfq0d1.jpg?width=1144&format=pjpg&auto=webp&s=575573ef1d2c937635cf569d4a376886a24b384c
Cloud's DFF Crystal
Cloud’s DFF crystal
So far, in both suspension world games we’ve examined (FFT and DFF), Cloud is searching for Aerith. As a final note on DFF, it may interest you to know that codirector of the Remake trilogy Toriyama was actually a writer for DFF: he may have carried some themes from DFF to Remake
III. d) Detour: The Final Fantasy 30th Anniversary Farewell Exposition
Before we hop onto the next suspension world, let’s return to ours for a quick detour: the 2018 Final Fantasy 30th Anniversary Expo. Themed with farewells and tragedy, this expo showcased the heartbreaking goodbyes featured in different FF games. Artwork, clips, quotes and images aplenty here! As the highly anticipated Remake was going to be coming out approximately a year and a half later, the FFVII section of the expo featured a few sneak peek Remake designs. This means the expo was at least partly curated with the Remake trilogy in mind; there could be interesting material in the FFVII section of the expo related to Remake. Let’s dive in!
Unsurprisingly, the focus of the FFVII section is Cloud and Aerith, since she is the loved one he lost in OG. Zack is also given a mention, however Aerith was the glaringly central star of the show. To showcase how important Aerith’s farewell in particular was to the expo, the FFVII portion was introduced by a photo of Cloud lowering Aerith into her watery grave and a video of her tragic death:
Final Fantasy 30th Anniversary Farewell Exposition, FFVII Introduction
The description under the video screen reads:
“She was gone in the blink of an eye. But the pain never went away.
Aerith awoke the ultimate magic to protect the planet and the people she loved. Yet her life came to a sudden end at the hands of Sephiroth, a man bent on seeing the world destroyed. Even the usually stoic Cloud couldn’t hide his grief at the unexpected death of an irreplaceable companion. ‘My fingers are tingling. My mouth is dry. My eyes are burning.’ True words, revealing Cloud’s deep sorrow” (Final Fantasy 30th Anniversary Exposition).
Conveniently enough for us, the expo’s tagline is “Who is the person you want to meet again?” Given that Aerith holds the spotlight in the FFVII section of the expo, it’s clear who SE is telling us Cloud wants to reunite with. Recall Cloud’s unfinished line in DFF: “The one I really want to meet is..." (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”). We theorized that he must be referring to Aerith, and now, we are certain.
The expo also had pamphlet descriptions of the farewells depicted. Here is the general summary of FFVII‘s farewell story according to that pamphlet:
“The story follows the lead character Cloud, but it is the heroine, Aerith, who opens Cloud’s eyes and helps bring him closer to understanding the mystery that is his past. Through her, we draw closer to the truth of the story.
This scene, in which the heroine Aerith is lost, is easily the most shocking and tragic in the story. No one expected to say goodbye to such a major character in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).
It’s interesting that SE would mention the rumors of Aerith’s revival circulated by players back in 1997, especially as fans were awaiting Remake’s release…
In light of everything we’ve analyzed so far, it can be said that between FFT (1997) and this farewell expo (2018), SE has consistently demonstrated that reuniting with Aerith is post-OG Cloud’s goal. That’s a period of over two decades— two decades of wishing, seeking, longing in real-world time for this character. This is a huge long-term commitment for SE to make, and you can bet the devs don’t take it lightly. Again and again, once the events of the OG game have ended, Cloud is shown to desire a reunion with Aerith. This ever-present and ever-insistent theme will become very important to us later in this analysis.
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2024.05.16 08:13 D1atPointBlank I need help.

I’ve never been on this subreddit before, but I kind of feel like I just need some advice from random strangers on the internet rn (if you know what I mean). I just received this text from one of my classmates:
My name I got a question. I have been up past 1:30am at least for almost every night since 7th grade bc of school work and other outside of school stuff. How tf do you stay on top of your work?? Im out here putting in like 90% effort I can give and getting 70’s and stuff while spending a shit ton of time. When I go all in on effort and efficiency I get one good day and am tired for the rest of the week. I genuinely need advice 💀”
For context, I’m a highschooler who was pretty much labeled as a GT (gifted and talented) kid from the moment I was born, and I’ve always kind of been able to bullshit my way into finishing courses with grades that can typically range anywhere between 98-100 (before this year, my lowest final grade in a course ever was a 96). The thing is tho, I’ve got no possible idea how I even do it. I will start and finish an assignment less than 24 hours (most of the time less than that) before it’s due in addition to getting like 4 hours of sleep every night, working out at least twice a day, playing 8-game basketball tournaments on weekends, trying to juggle social dynamics so my new, few friends won’t find out I’m a fucking weirdo and leave me like my old ones, and trying to figure out what kind of person I am, what I care about, and who I want to be. It’s all exhausting, and, honestly, I think this text from my classmate has kind of made me tip over the edge. I always try to put on a face in front of classmates and such so that they’ll think I’m a put-together, high-achieving, never-stressed kind of person, when, in reality, I sometimes feel like I’d rather lay down for the rest of my life, forget that anything exists, and wait until I die. I guess this text from my classmate is text evidence that I’ve done a good job of masking how I really feel, but that makes me even more scared. I’ve always kind of felt alone, so I’ve had to rely on myself and my imaginary characters/stories for comfort/company, but now that I’ve been masking how I really feel/who I am for so long, I sometimes feel like I don’t even know who I am; I feel like I just exist to act out roles in everyone else’s stories. I don’t really know what I’m trying to get at or what I’m asking for help with, but anything feels like it would help right now since I can’t talk to “friends” or my parents about this (my parents are the kind that would tell me to suck it up and keep going because “my entire future is at stake”). Again, I apologize if my thoughts in this post aren’t very clear (I chalk it up to staring at the same text message for an hour), and I’ll clarify anything confusing later. I guess it would also be helpful for some advice on how to respond to my classmate (I don’t want to tell him the truth since I think that would be pretty discouraging). Thanks in advance for any advice.
submitted by D1atPointBlank to Advice [link] [comments]


2024.05.16 08:07 Brixenaru Fantasy-ish young adult novel about a girl who unified tribes with medicine

A book I've read ages ago that I simply can't remember the name of, but I remember many of the details:
The main character is a heroine who learns medicine from her grandmother. She gets kidnapped by another tribe as a slave but she becomes very well respected in the tribe because she treats people and eventually marries the chieftain's son (I think).
She leaves to study medicine in this school that's in the mountains full of scientists and doctors and artists who are persecuted by the Empire so they made their own society.
There's an empire that opressses everyone. She eventually unifies the tribes of the steppes (through the tribe that kidnapped her at first) and eventually they overthrow the emperor.
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2024.05.16 08:03 Connect_Finding5763 Could my boyfriend be gay? WARNING 18+

Me and my boyfriend have been together for 4 years, he’s always seemed a bit more feminine and primarily has a lot of girl friend as it’s easier for him to get along with them. Before we got together I had already assumed he was gay which was why I friend zoned him for about 4-6 months, after confirming he wasn’t gay I decided to give him a chance and we’ve been doing great (at least I thought). My suspicion of him being gay started again when he would talk about his friend J (not using real names) it would get kind of weird and detailed so I asked him if he had feelings for J and laughed it off and said no he’s just my best friend. I didn’t bring anything of him being gay up again even though I was still cautious.
As of recently my boyfriend has been experiencing some emotional distress which is new to him as he’s lived a rather suitable life. However, he’s been really weird lately sexually, I am a very sexually active person so anytime he’s in the mood I’m automatically also in the mood, but our sex life has been different. First he always wants to do it from behind, I don’t mind if that’s what he wants, but it’s constant. I also noticed him constantly closing his laptop when I enter our room and he’s been more secretive of his phone. I also have not changed much physically since we started dating and think I look better than when we first met so I don’t think that could be it. Also the most surprising/silly thing that made me more suspicious was how he had his Skyrim character married to a guy, I know it’s silly but anytime he’s restarted the game he always has his character marry a woman, when I asked him about it he said I just wanted to try something different.
Overall, I am aware that I could be looking too into things and it could just be his new development of mental health issues (which we aren’t aware of what they actually are, he hasn’t been diagnosed with anything), but I’m getting ready to move from community college to university and I don’t want to hold him or myself back from a happy future. He could also just be falling out of love and while that will obviously hurt I still just want us to move forward, even if it’s separately.
Any (genuine/helpful) advice would be greatly appreciated.🩷
(I also haven’t gone into full detail as to not make the post too long, but if more context is needed I can go more into detail.)
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2024.05.16 08:02 Maple-Beans Boy Meets World did shit to me

Back when I was still super young I was extremely dysphoric even though I didn't really understand what any of that meant, I would occasionally have thoughts of wanting to be a girl but couldn't really let myself think about it too much, I had heard of guys who had become girls before but it was pretty much entirely through comedy movies and shows where they were always portrayed as super ugly and as the but of the joke. I had just started watching the sitcom Boy Meets World and eventually got to the famous episode 15 of season 4 "Chick Like Me".
The episode is essentially about the main character Cory trying to make a serious article for the school news paper, eventually landing on the idea of dressing as a woman in order to better understand the female perspective during dates as at the beginning of the episode there was a whole discussion about how "men are too focused on their next move to hear them saying no". They eventually come to the conclusion that his friend Shawn who was disagreeing with the take on men should be the one to dress up as they had found that he was much better at doing the feminine mannerisms. BUT I WAS NOT PREPARED FOR THE REVEAL!! The next scene starts with the gang going to school with Shawn in the full getup and my child brain was not ready for them to actually look good, they nervously walk around and talk about that they should probably get a girl name to use, Cory suggests one but Shawn interjects that they would like to go with veronica admitting that they had thought about it before, this paired with them also having a pretty good girl voice and getting really into it leads many people (including myself) to believe that they actually might be trans. They eventually go on a date with a guy and ending up fully understanding the statement, they knockout the guy after he gets way too touchy and tries to improve the way they treat women from then on.
This episode did a lot for me. Seeing representation of a biological male dressing as a woman and actually being super attractive to me made me actually start thinking that dressing feminine and looking good is possible (although it took some thinking for me to come to terms with the fact that I was not only into them but also wanted to be them), at the time I was still kinda struggling with getting out of the weird self hate fueled alt-right pipeline on YouTube and it really helped me with it. It also kinda helped me with realizing that I am not really exclusively attracted to biological women but just anyone who looks feminine. Overall although there are quite a few moments in this show that did not age very well for trans audiences, this episode was genuinely impactful for me and I am very happy that I chose to watch it.
way to watch the episode if you are interested
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2024.05.16 08:01 fakexpearls The Art Of: Miscommunication

Welcome back to another installment of “The Art Of” where we gush over and examine popular plot points and tropes in the Romance Genre.
This month, we’re looking at the Miscommunication Trope!
Does this trope even need defining? Probably not, but for The Science: the trope “describes when characters interact with each other in some way, but miss saying something which would very likely — and often, very easily — solve whatever misunderstanding they’re now facing.” (Book Riot)
One might call it the bane of the romance genre (I am one. It is me), but it is such a staple that we would be remiss without discussing the popular and much-maligned trope.
“They could have solved everything with one honest conversation!” Readers say. But that would mean being honest and vulnerable and that is not always easy.
“I wish they had real conflict!” We cry. But, I don’t know about ya’ll but how many times have I been mad at something I thought someone meant/said? Too many.
“These two made wild assumptions about each other and never actually talked!” Ah, yes - something we as humans never, ever do IRL, amiright?
Communication is hard, and honest communication can feel like pulling teeth with pliers. Putting the pressure on fictional characters to do what we often cannot may seem like a waste of energy but the thing is, when miscommunication is done well in a romance novel, it can carry the whole plot. But it’s the badly done scenes of miscommunication that fuel the cries of hatred.
So - how do you feel about the miscommunication trope? Does it work for you? Share some examples of your favorite or least favorite second-chance romances and let’s discuss.
And because I like chaos, I present to you this post on Threads from Jennylhowe: “If you love Pride and Prejudice, you cannot hate the miscommunication trope bc that is the obstacle for Darcy and Lizzy for the entirety of this book. (This post brought to you by me rereading P&P for my history of romance course.)”
submitted by fakexpearls to romancelandia [link] [comments]


2024.05.16 07:57 Educational_Dirt_709 Predictions for a particular boss

We're still in early access, and the surface remains unfinished, ending at boss 2 for now. This is not a post about the final boss, because that could go in just about any direction. I wanted to discuss Boss 3, which I think could be very interesting in terms of the story.
The third boss is something of a gatekeeper towards the end of a run. Once you beat them, you're at the home stretch. So thematically, they tend to hold a bit of importance. In Hades I, we're up against Theseus and Asterius, the champions of Elysium, who are essentially in the highest echelon of the underworld. These two are two of the most respected shades we meet (if their fans are anything to go by), one of whom is favoured among the Olympians the same way Zagreus is. Not only that, they are the last undead we fight before reaching Styx, marking what is IMO the first step into the surface. After them, Zagreus is up against living creatures, barring certain enemies in the [redacted] fight.
The rest of the post is spoiler-ridden, so stop here if you don't want to read Hades II spoilers.
TL;DR - I think the third boss for the surface is Pasiphae or Heracles.
The bosses in Hades II follows a similar theme. Cerberus is the last true guardian of Hades' Underworld. The previous biomes' enemies have some level of loyalty to Chronos to fight Melinoe, but the other bosses themselves are either an outright enemy of Chronos (Hecate), or remain a little ambiguous/just being haters. Past the Fields of Mourning, we start to encounter the ones closest to Chronos. Boss 3 is the final Underworld denizen we face who has no loyalty to Chronos, representing Melinoe's journey from dangerous territory into straight-up enemy lines. Looking towards the surface, I think there's an overarching theme going on that could clue into the third boss in the run.
I think the thread that connects them is a loss of respect in the Olympians.
We have Polyphemus, who for the most part is just a shepherd in Ephyra who generally keeps to himself. We know that since he chooses not to fight Heracles, despite knowing that he's around in Ephyra and on the gods' side. He mentioned himself that he mostly eats sheep, and fights Melinoe simply because he thought she was an aggressor trying to steal stuff from his house, which was what Odysseus did before blinding him. Melinoe also mentions that he was bought off by Chronos, so ultimately his loyalty to the guy boils down to the gold and/or food he gets. The rise of Chronos doesn't matter to him, the guy just wants to be left alone with his sheep (correct me if I'm wrong here, I can't remember all his dialogue off the top of my head).
The next boss is Eris, who has made it adamantly clear that she is not on Chronos' side, but wants the freedom that would come from the Golden Age. She feels restricted under the rule of the Olympians, and wants to stop Melinoe because it's the way she can express her desire to be an individual person without teaming with the bad guys. Though she also shows a desire for others to seek their own freedom as well, asking Melinoe about her life as a weapon against Chronos and not much else outside of that.
The apprehension to Olympus extends even further with Nemesis, who questions whether mortals would be better off in the Golden Age again (which was explicitly stated to have been a better time for mortals than the present). There's a general distrust in the Olympians planted in the game, and it only seems to be growing as the story unfolds.
Which leads into the third boss.
If we follow the same "pattern" as Cerberus and the Champions, this boss should also have some sort of resentment towards the Olympians - though not enough to claim loyalty to Chronos - while fighting Melinoe right at their doorstep. I have two predictions on who/what we could be up against:
1. Pasiphae, mother of the Minotaur:
This is definitely the weaker one out of my predictions, but it has some sense to it. Pasiphae is the last big sorceress from Greek mythology that is missing from the game, since we already have Medea and Circe. Though unlike those two, Pasiphae was wrongfully punished by Poseidon to give birth to the Minotaur for something that her husband Minos did. While Minos was honoured in the afterlife as a Judge of the dead, the Olympians made Pasiphae into an embarrassment by giving birth to a monster (sorry Asterius).
With Icarus and the Daedalus hammers already prominent in the game/story, she could be woven into the game with a baked-in hatred to Melinoe for using the works of Daedalus, sending her into the Labyrinth to prevent her from helping Olympus. Is it reason enough to side with Chronos? Maybe, but if she already hates Poseidon, I doubt she would support his father.
2. Heracles:
Hear me out; this is a Heracles that has already killed his first family, done his twelve feats, died by itchy sweater to his second wife and ascended to godhood (he teleports in and out of encounters). Everything bad that has ever happened to this guy was caused by Hera and the other gods. The character is presented as broody and jaded, clearing out the undead in Ephyra under the instructions of Hera. Everything about him is menacing - he shows up hitting enemies with the same damage as Zeus and Death himself, his music is downright terrifying for a good guy, and he has a small dislike for Melinoe and other witches.
The strange part is that his role in the game is tiny right now - all he does is help clear a room to gain some gold, which leads me to believe he may have a bigger role as a boss fight. He wouldn't actively side with Chronos - Zeus did make him a god - but he has experienced the gods at their worst, and would likely support a return to the Golden Age where mortals had it better. As a god, he's sometimes depicted as the gatekeeper to Olympus, which serves this story well if Melinoe is trying to ascend the mountain. He would be the hard line between the surface and the gods, which seems very fitting for a former demigod like him.
What does everyone think? Any other guesses for who the third boss might be? I had another couple, like Ladon because of Eris' Golden Apples and the Heracles connection, but these two were the strongest contenders I could think of.
submitted by Educational_Dirt_709 to HadesTheGame [link] [comments]


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