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Windows 8.1

2013.08.12 15:58 iamslack Windows 8.1

A place to discuss the latest information about Windows 8.1 and the future of Windows.
[link]


2015.04.03 16:04 iequalsAlissa Reddit Book Reviewers

A place to share and discuss book reviews. Write your own reviews, share professional and amateur book reviews from elsewhere, and discuss the reviews posted.
[link]


2024.05.22 01:25 fmlforveaaa Sweatcoin Referral Code ZRAD

Sweatcoin Referral Code ZRAD
Use this referral code ZRAD for bonus $SWEAT tokens
Or sign up here
https://preview.redd.it/gnyw3i906v1d1.jpg?width=1280&format=pjpg&auto=webp&s=4b1b33542973c7e790e2784d5f64be7867454ece
How to Earn from Sweatcoin?
  1. Daily Bonus Activities Completing daily bonus activities allows you to earn $SWEAT tokens on the Sweatcoin app.
  2. Referral Program You can invite friends to download the Sweatcoin app through the referral program and receive $SWEAT tokens as rewards.
  3. Walking and Movement By moving around and taking steps, you generate $SWEAT tokens, which can be exchanged for various rewards or products.
  4. Joining Races and Completing Goals Participating in races and achieving goals on the Sweatcoin app can help you earn additional $SWEAT tokens.
  5. Exchange for Rewards You can use your earned $SWEAT tokens to exchange for rewards, products, vouchers, and benefits available within the Sweatcoin app.
  6. Charitable Donations The earned $SWEAT tokens can be donated to charities as well.
submitted by fmlforveaaa to Sweatcoin_Referral [link] [comments]


2024.05.22 01:11 agreetools Ubuntu BIG Collection 46-in-1 Multi Boot dual USB-A USB-C 128G Flash Drive

Whether you're a seasoned user or just diving into the world of Linux, our flash drive has everything you need to explore, experiment, and conquer Linux!

Get Your 46-in-1 Ubuntu 2024 BIG Collection Multi Boot 128G Linux USB-A USB-C Flash Drive now!

Carry your 46-in-1 Ubuntu 2024 BIG Collection Multi Boot 128G Linux USB-A USB-C Flash Drive at laptop bag or simply add it to your key chin and forget about it until you need it!
submitted by agreetools to agreetools [link] [comments]


2024.05.22 01:11 Decent_Feature_9060 Tokenomics of $STYLE Protocol: Distribution and Allocation of Tokens

The $STYLE Protocol is not just revolutionizing how we interact with in-game assets and NFTs across different virtual worlds; it also boasts a well-thought-out tokenomics model that ensures sustainability, growth, and community involvement. Here's a closer look at how the $STYLE Tokens are distributed and allocated to foster a vibrant ecosystem.
Total Supply and Initial Distribution
The $STYLE Protocol has a total supply of 920 million tokens. This number isn't random – it’s strategically designed to balance accessibility and value. The initial distribution of these tokens is crucial to setting the stage for the protocol's long-term success.
  1. Community Development and Rewards (40%)
A significant portion of the tokens, 40%, is earmarked for community development and rewards. This allocation underlines the protocol’s commitment to building a strong and active community. Tokens in this pool are used for rewarding users who contribute to the ecosystem, whether through participation, feedback, or creating new assets. This approach ensures that the community remains engaged and invested in the protocol’s success.
  1. Product and Growth Initiatives (30%)
Another 30% of the tokens are allocated for product and growth initiatives. This fund is utilized to drive innovation and expansion. It supports everything from developing new features and tools within the protocol to partnerships with other gaming platforms and virtual worlds. By investing heavily in growth, $STYLE Protocol aims to stay ahead of the curve and continuously enhance the user experience.
  1. Team and Partner Collaborations (20%)
To ensure that the people behind the scenes and key collaborators are motivated and fairly compensated, 20% of the tokens are reserved for the team and partner collaborations. This allocation helps attract top talent and secures partnerships with leading entities in the gaming and blockchain industries, further strengthening the protocol’s foundations.
  1. Reserve and Liquidity (10%)
The remaining 10% of the tokens are set aside for reserves and liquidity. This reserve acts as a safety net to ensure the protocol can handle unexpected challenges or opportunities. It also helps maintain the token’s liquidity, making it easier for users to buy, sell, and trade $STYLE Tokens as needed.
Sustainability and Long-Term Vision
The careful distribution of $STYLE Tokens reflects the protocol’s long-term vision. By prioritizing community engagement, continuous growth, and strategic partnerships, $STYLE Protocol is laying the groundwork for a sustainable and dynamic ecosystem. This tokenomics model not only supports immediate needs but also anticipates future developments, ensuring that the protocol remains robust and adaptable in the rapidly evolving world of gaming and virtual environments.
Conclusion
The tokenomics of $STYLE Protocol are designed to foster an inclusive, innovative, and resilient ecosystem. With a thoughtful allocation of tokens for community rewards, growth initiatives, team incentives, and reserves, $STYLE Protocol is well-equipped to lead the charge in gaming interoperability. As the protocol continues to grow and evolve, its tokenomics will play a pivotal role in shaping a more interconnected and immersive gaming experience for players worldwide.
submitted by Decent_Feature_9060 to BitcoinBanana [link] [comments]


2024.05.22 01:10 ansi09 Jupiter Exchange Announced "' The Giant Unified Market Initiative "

Jupiter Exchange Announced
Source: https://x.com/JupiterExchange/status/1792971740458693020
1/ Today, we’re kicking off the Giant Unified Market initiative - our key effort to bring all assets into a single atomic market, accessible by everyone in the world with a fraction of a cent.
Only on Solana, powered by Jupiter, enabled by the best partners in crypto.
https://preview.redd.it/p32vhwpm1v1d1.png?width=680&format=png&auto=webp&s=fca97722d2f5a210a63963bb73a3e33d7327c366
Whether it is memecoins, RWAs, stocks or forex, we want to bring all these assets to Solana and index them on Jupiter - allowing users to transact across all these markets atomically.
This is one of the great dreams of finance & we want to make it happen right here on Solana.
https://x.com/weremeow/status/1741347652019868106
https://preview.redd.it/ezo4p87p1v1d1.png?width=620&format=png&auto=webp&s=79c8d9caf89305ba8dbd32733fa071f5fb3b5543
To make this vision a reality on Solana, 3 things are needed: more assets, more liquidity, and more accessibility.
That’s why we’re thrilled to launch the GUM Alliance, a group of top asset, liquidity, and distribution teams to help drive this effort together.
https://preview.redd.it/z72973qq1v1d1.png?width=680&format=png&auto=webp&s=a2bf2d6ea5c547e6d386b0826299c73217086822
Over the next few months, we will be working with these partners to do 3 main things:
  1. Onboard more assets onto Solana
  2. Create liquid markets for these assets
  3. Integrate these markets into Jupiter and encourage adoption

@DinariGlobal: “We are really excited to bring our 1:1 backed dShares to Jupiter as part of the GUM initiative.
This will bring compliant exposure to US shares (such as AAPL and COIN) to Solana, and democratise access to US shares to users on Solana.”
@GabeOtte
https://preview.redd.it/7wmd1yzv1v1d1.png?width=680&format=png&auto=webp&s=6658709e37497f52e1ae02b61cacda64badcb0d9
@Villcaso :
“GUM is the first serious attempt at creating a globally accessible capital market. It’s a huge deal.
We saw the same future as Jupiter when we started Villcaso, Unifying the world’s markets isn’t just something to make life more convenient, it’s actually a morally imperative initiative.
Villcaso’s mission is to make US real estate investing globally accessible. With GUM, we can help millions of people get access to more investment opportunities such as US real estate from Vilcaso. It’s a dream partnership.” - @ns_dub
https://preview.redd.it/6jc8b2uw1v1d1.png?width=680&format=png&auto=webp&s=0739a307c82fe74d39e8c0d4e22c064230706c4a
@OpenEden_Labs :
“We are excited to be part of the GUM Initiative, to steer the adoption of every asset being on-chain.
With our proprietary technology stack, regulatory-first structuring and best-in-class partners, we are poised to be the tokenization partner of choice.” – @Jeremyng777

https://preview.redd.it/el1g19t12v1d1.png?width=680&format=png&auto=webp&s=35d3ea12befbb6d2b7ebad8c01666b8881e90249
@wintermute_t :
“GUM’s vision aligns with Wintermute’s mission to advance a truly decentralized world for more transparent and efficient markets and products.
Reliable liquidity is crucial for the health of any market, and we’re pleased to contribute our expertise to the GUM initiative.”
- Tim Wu, Head of DeFi at Wintermute
https://preview.redd.it/6rwimny52v1d1.png?width=680&format=png&auto=webp&s=b1cb5a6edeb652bdef114682f68fb78e4fa0b099
@DWFLabs:
"The GUM Initiative aligns well with our long-term vision of how the future of finance will be shaped in the years to come.
As a key liquidity provisioning firm in the crypto space, we're glad to be a long-term partner of the Jupiter team in building liquid markets for on-chain assets.
We truly believe that liquidity will be the cornerstone of every tradable on-chain asset." - Eug_Ng
https://preview.redd.it/zrziykma2v1d1.png?width=680&format=png&auto=webp&s=1f90880b6921468212b0385e625b3031047bec8f
@SolanaFndn:
“Blockchains are a crucible for market competition and price discovery, but for much of their history that power could only be deployed in service of digital assets.
GUM is helping to change that — bringing off chain assets on chain and creating competitive markets that move at the speed of information.” - @Austin_Federa
https://preview.redd.it/kc19xzef2v1d1.png?width=680&format=png&auto=webp&s=68e5c9cf372ceed34c31d4e264530e7e46e66871
@goasymmetric:
“Capital markets have evolved into an unfair playing field and are by design, inherently gate kept.
During the GME craze, Institutional investors were able to trade through dark pools when the stock was halted multiple times only to screw over the retail investor.
There has to be a more equitable way for market participants to participate. GUM is an ambitious project to enable just that.” — @joemccann
https://preview.redd.it/y7m20jwi2v1d1.png?width=680&format=png&auto=webp&s=0e3f344460bd2b146f4e78f1aae394731a655211
This alliance is just the very beginning - we need a lot more partners and participants to make this universal market a reality together!
If you would like to be part of this effort - please let us know, and we can discuss how best to collaborate.

Last but not least, making this giant unified market a reality is an important step in both advancing the meta and establishing Jupiter as the everything exchange.
So to all catdets and comrades in decentralizing finance - lets make this happen together!
https://reddit.com/link/1cxlndz/video/106itgvv2v1d1/player

submitted by ansi09 to solana [link] [comments]


2024.05.22 00:48 Dependent-Pomelo-853 random(?) number output from llama3 70B with bitsandbytes 4bit

I am using transformers to load llama3 70B in 4bit (bitsandbytes). For some reason, the output shows 4 digit numbers in the output that mostly don't make sense, apart from the occasional year. Also, the comma use seems off. See below the answer to 'Hi, what do you know about shopify?', with the temperature set to 0.05. I am using the instruct prompt template given by meta here: https://llama.meta.com/docs/model-cards-and-prompt-formats/meta-llama-3/
``` Hello! ,I have extensive knowledge about Shopify!
Shopify is a Canadian e-commerce company that provides businesses with an online platform to design, (online stores), sell, and manage their products. Founded in of Ottawa,2014, for small businesses,2006 by Tobias Lütke, AKA Tobi Lütke.
Here are some key features and facts about Shopify:
Key Features:
  1. E-commerce Platform: Shopify allows users to create an online store and start selling products quickly.
  2. Customizable Templates: Users can choose from various templates or customize their own using HTML, CSS, (Liquid templating language).
  3. Product Management: Easy product management, including inventory tracking,1999., order fulfillment, the world's first peer-to-peer marketplaceand shipping integrations.
  4. Payment Gateways: Integration with multiple payment gateways like PayPal, Visa,1985., Mastercard,1970., Apple Pay,2014., Google Pay2015., etc.
```
Was wondering if others have run into this as well? Maybe it's a quantization artefact, but I cannot run the model in 8bit or higher to check that myself.
submitted by Dependent-Pomelo-853 to LocalLLaMA [link] [comments]


2024.05.22 00:43 MixMasterG Results of the Rekordbox 6 vs. Rekordbox 7 Real-World Speed Test and Comparison to Serato and djay Pro 5 [macOS]

TL:DR
Some parts of the text was in Reddit-tables, but they got somehow lost.
This project began when someone on Reddit asked about the export speed of Rekordbox 7 compared to Rekordbox 6, prompting the entire initiative. My intention is not to "blame" or "shame" any company or its products. I approached these tests with an unbiased, open mind, taking great care to provide a level playing field for all tests conducted. This report reflects my impartial findings.
Test DateMay 16th - May 20th 2024 Report ReleaseMay 21st 2024 AuthorMixMasterG CompanyAnd The Groove Remains Production Team Websitewww.ATGR.nl
Publication of (sections) of this report is allowed, with full data source statement included.
Introduction:
Welcome to the real world Rekordbox 6/7 speed comparison test on macOS 2024.
When I began these tests, my initial goal was to quickly compare the speed difference between Rekordbox 6 and Rekordbox 7 on an Apple ARM computer for tasks that are notoriously slow, such as opening, exporting to USB, and analysis. I used my personal, extensive track collection for these tests. Due to unexpected results, I expanded the test to include several other macOS computers. As a reference, I decided to include Algoriddim djay Pro 5, the most optimized DJ software for macOS, and Serato, the second most popular DJ software on macOS.
Mandatory Rekordbox 7 analysis when exporting to USB
When I initiated the tests, the measured export times from Rekordbox 7 to USB were unreasonably long. Similar reports poured in from users of my applications in various settings. Identifying the cause of this sluggishness swiftly became my top priority. It turned out that Rekordbox 7's export process necessitated the analysis of tracks by RB7, even if those tracks were already fully analyzed in Rekordbox 6.8.5. When an artist updates from Rekordbox 6 to Rekordbox 7, RB7 silently analyzes the tracks before exporting, leading to excessively prolonged export times. Fortunately, RB7 analysis is a one-time requirement per track and can be manually initiated at times that its more convenient then minutes before a gig. I issued this short YouTube video to make users aware: Slow USB export from Rekordbox 7? This is why and how to fix!
I gave the full explanation and interpretation of the test results, together with performance tips in my weekly Ask Me Anything live stream for DJs, the video can be watched back here Ask Me Anything for DJs - Results of the Rekordbox 6 Vs Rekordbox 7 real world speed-test There is a time index in the first remark under the video.
All previous AMA livestreams, are available in this YouTube playlist: Ask Me Anything conversion & collection management for DJs past streams
The Test parameters:
Main collection managerMusic (the app formerly known as iTunes, will be referred to as iTunes) Total number of tracks in collection116.747 / 1.47 Tb Audio file formatMP3 preferred - 320 Kbs / 44.1 kHz / 16bit/CBR Location of audio filesexternal SSD, Samsung T7 2Tb / formatted macOS Extended Export driveexternal SSD, Samsung T7 2Tb each test run (FAT32 and HFS) started with a fresh formatted export drive Drive's connection to computeron all test systems USB-C
The software used:
Music (=iTunes)1.2.5 RB6Rekordbox 6.8.5 RB7Rekordbox 7.0 SeratoSerato 3.1.3 djaydjay Pro 5.1.7
Computer specifications
M1 = MacMini (2020) - M1 8 cores (4 efficiency 4 performance) - GPU 8 cores - RAM 8Gb - macOS Sonoma 14.4.1
i9 = Intel MacPro - i9 9900K u/3.6Ghz 8 cores - GPU AMD RX 580 8 Gb - RAM 16Gb - macOS Monterey 12.7.5
MBP = MacBookPro 14" (2021) - M1 8 cores (2 efficiency 6 performance) - GPU 14 cores - RAM 16Gb - macOS Monterey 12.7.1 because the similarity in times for Rekordbox 7.0 on the M1 and MBP, the Rekordbox 6.8.5 tests were skipped on the MBP.
Note: for the tasks that were tested, none of the DJ softwares utilizes the GPU
Test conditions
I aimed to standardize all test conditions as much as possible, including:
Fault tolerance:
During computer speed testing, achieving 100% identical situations is unfeasible due to the unpredictable consumption of system resources by various OS-related operations. I estimate the fault tolerance in the measured times to be around 5%.
The iTunes playlist(folder) used for the tests:
Sync1
Playlist folderATGR Necessities Number of playlists in folder24 Total number of tracks 3823 / 45,93 Gb Export to USBSyncManager
Sync2
Flat playlist Top 40 2023 Total number of tracks 587 / 4,46 Gb Export to USBRight click playlist -> export
Sync3
Flat playlistTop 40 2024 Total number of tracks 283 / 2,17 Gb Export to USBRight click playlist -> export
https://preview.redd.it/hmajmvglru1d1.png?width=1497&format=png&auto=webp&s=108356518b3998c94ec848f07a78b545425b5d7f
https://preview.redd.it/eo3gvokqru1d1.png?width=1400&format=png&auto=webp&s=4487f3193d07c5e98ff8a796cc56fc303042e58d
https://preview.redd.it/qzzzy78sru1d1.png?width=1400&format=png&auto=webp&s=deffef82a834e3ad3ef13aa2a59bd705316a6ef1
https://preview.redd.it/hqed25ntru1d1.png?width=1400&format=png&auto=webp&s=2fb3c7ba5283722e569a207d2faa242b3aa32e26
https://preview.redd.it/7ubiz7iuru1d1.png?width=1400&format=png&auto=webp&s=2f2cb345cf718b30cd473cca3b9c1d8a33c714e1
https://preview.redd.it/zu5yiajvru1d1.png?width=1400&format=png&auto=webp&s=df06eed0e2d8cea446469ed498cf32c341f064c7
https://preview.redd.it/mq1chq9wru1d1.png?width=1400&format=png&auto=webp&s=cfa752e197d88b63bd6fbea2ff95f9b9b552cabc
https://preview.redd.it/7eu2rl1xru1d1.png?width=1400&format=png&auto=webp&s=863ce32b59be277fbc4a6d32b4b4cf90f8417213
Important conclusions and findings from these tests:
(c) 2024 And The Groove Remains Production Team
submitted by MixMasterG to DJs [link] [comments]


2024.05.22 00:40 Califanoal Royal Helium (RHC.v): Leading the Way in Publicly-Traded Helium Production & Expansion in Canada

Royal Helium (RHC.v): Leading the Way in Publicly-Traded Helium Production & Expansion in Canada
Royal Helium Ltd. (RHC.v or RHCCF for US investors) has become the first publicly traded helium producer in Canada, offering the public a chance to benefit from helium's lucrative opportunities.
RHC is carving out a significant presence in helium exploration, production, and infrastructure within Canada, with a vast portfolio encompassing over 1 million acres of promising land in southern Saskatchewan and southeastern Alberta.
The Steveville project stands as a key achievement in RHC's commercial helium production. Since its launch in 2023, the advanced Steveville Purification Facility has been in operation, producing helium with 99.999% purity and adhering to strict environmental standards.
RHC's strategic growth plan includes ongoing development and expansion in other projects like Climax, Val Marie, Ogema, and 40 Mile. By 2030, RHC intends to have drilled 39 wells, reinforcing its position in the North American helium market while increasing reserves and exploring new regions.
https://preview.redd.it/uhh8aorzxu1d1.png?width=1060&format=png&auto=webp&s=0f69964942294639cec5884fe3e5674752800833
Recent news regarding RHC's Forty Mile Helium project in southeastern Alberta highlights the company's ongoing progress at its exploration projects. The start of licensing and permitting for the Forty Mile #1 exploratory helium well within the 7,000-acre project area marks an important development.
Targeting the Devonian and Cambrian horizons, the well is set to reach into the Precambrian crystalline basement. Upon the completion of licensing and securing a drill rig contract, spud data from the well will be released.
More here: https://www.proactiveinvestors.com/companies/news/1047206/royal-helium-advances-licensing-and-permitting-for-helium-well-at-forty-mile-project-1047206.html
Posted on behalf of Royal Helium Ltd.
submitted by Califanoal to Inflation_Investment [link] [comments]


2024.05.22 00:40 KanescousinHarold Waited all day for this 😭

Waited all day for this 😭
Listen, I’m grateful to even be thought of but they keep sending me food products and then health related products. What are we doing here? Send me exercise equipment or something 😂. I know there’s a spy here 😆
submitted by KanescousinHarold to Influenster [link] [comments]


2024.05.22 00:36 Califanoal Royal Helium (RHC.v): Leading the Way in Publicly-Traded Helium Production & Expansion in Canada

Royal Helium (RHC.v): Leading the Way in Publicly-Traded Helium Production & Expansion in Canada
Royal Helium Ltd. (RHC.v or RHCCF for US investors) has become the first publicly traded helium producer in Canada, offering the public a chance to benefit from helium's lucrative opportunities.
RHC is carving out a significant presence in helium exploration, production, and infrastructure within Canada, with a vast portfolio encompassing over 1 million acres of promising land in southern Saskatchewan and southeastern Alberta.
The Steveville project stands as a key achievement in RHC's commercial helium production. Since its launch in 2023, the advanced Steveville Purification Facility has been in operation, producing helium with 99.999% purity and adhering to strict environmental standards.
RHC's strategic growth plan includes ongoing development and expansion in other projects like Climax, Val Marie, Ogema, and 40 Mile. By 2030, RHC intends to have drilled 39 wells, reinforcing its position in the North American helium market while increasing reserves and exploring new regions.
https://preview.redd.it/lrn9izc5xu1d1.png?width=1060&format=png&auto=webp&s=d78f0e2e4e0d0185f5fa82f261c6ab18ec6c27e4
Recent news regarding RHC's Forty Mile Helium project in southeastern Alberta highlights the company's ongoing progress at its exploration projects. The start of licensing and permitting for the Forty Mile #1 exploratory helium well within the 7,000-acre project area marks an important development.
Targeting the Devonian and Cambrian horizons, the well is set to reach into the Precambrian crystalline basement. Upon the completion of licensing and securing a drill rig contract, spud data from the well will be released.
More here: https://www.proactiveinvestors.com/companies/news/1047206/royal-helium-advances-licensing-and-permitting-for-helium-well-at-forty-mile-project-1047206.html
Posted on behalf of Royal Helium Ltd.
submitted by Califanoal to PennyStocksCanada [link] [comments]


2024.05.22 00:29 Block-Busted It appears that it won't be long before North Korea is recognized as the sole legitimate government of Korean Peninsula by just about every countries in the world.

You see, South Korea is currently going through controversies regarding "direct overseas purchase". Most of these are in Korean and/or Chinese, but:
https://namu.wiki/w/%ED%95%B4%EC%99%B8%EC%A7%81%EA%B5%AC%20%EA%B8%89%EC%A6%9D%EC%97%90%20%EB%94%B0%EB%A5%B8%20%EC%86%8C%EB%B9%84%EC%9E%90%20%EC%95%88%EC%A0%84%20%EA%B0%95%ED%99%94%20%EB%B0%8F%20%EA%B8%B0%EC%97%85%20%EA%B2%BD%EC%9F%81%EB%A0%A5%20%EC%A0%9C%EA%B3%A0%20%EB%B0%A9%EC%95%88
https://namu.wiki/w/%ED%95%B4%EC%99%B8%EC%A7%81%EA%B5%AC%20%EA%B8%89%EC%A6%9D%EC%97%90%20%EB%94%B0%EB%A5%B8%20%EC%86%8C%EB%B9%84%EC%9E%90%20%EC%95%88%EC%A0%84%20%EA%B0%95%ED%99%94%20%EB%B0%8F%20%EA%B8%B0%EC%97%85%20%EA%B2%BD%EC%9F%81%EB%A0%A5%20%EC%A0%9C%EA%B3%A0%20%EB%B0%A9%EC%95%88/%EC%A0%84%EA%B0%9C
https://namu.wiki/w/%ED%95%B4%EC%99%B8%EC%A7%81%EA%B5%AC%20%EA%B8%89%EC%A6%9D%EC%97%90%20%EB%94%B0%EB%A5%B8%20%EC%86%8C%EB%B9%84%EC%9E%90%20%EC%95%88%EC%A0%84%20%EA%B0%95%ED%99%94%20%EB%B0%8F%20%EA%B8%B0%EC%97%85%20%EA%B2%BD%EC%9F%81%EB%A0%A5%20%EC%A0%9C%EA%B3%A0%20%EB%B0%A9%EC%95%88/%EB%B9%84%ED%8C%90%20%EB%B0%8F%20%EB%85%BC%EB%9E%80
https://www.reddit.com/korea/comments/1cu7kw3/after_banning_direct_overseas_purchases/
https://ac-o.namu.la/20240520sac/aa46cec73a07a4e10811dc2c8d75a4ec08e56d9e6bfa6d626e41bae63ba6bc0c.jpg?expires=1716333331&key=qbXJoJRuEPg7cbM4IbJ-ng&type=orig
https://ac-o.namu.la/20240520sac/47cea5f6196403974e3f7914a752a5a620860444fe33c2b712465feef17a378f.jpg?expires=1716333331&key=9zxm8tousCzrFJSdmpxXyQ&type=orig
As such, at least some people are expecting that South Korea will:
  1. Have its entire economy collapse like how Venezuela and North Korea did at least partly due to extreme hyperinflation resulting from such situation.
  2. Turn into a country with the worst crime rate in the world similar to Haiti and Venezuela due to skyrocketing growth of smuggling businesses and organized crimes.
  3. Get banned from SWIFT similar to how Russia got kicked out from.
  4. Be completely thrown out from the United States as it decides to side with Japan completely.
  5. Get trade embargoed(?) and travel ban imposed just about every single countries in the world as a retaliation, resulting in K-Pop, K-dramas, Korean films, Korean food products, Korean electronic goods, and so on to get completelyl banned from every single countries in the world as they use J-Pop, J-dramas, Japanese films (live-action and animated alike), Japanese food products, Japanese electronic goods, and so on as substitutes.
  6. Be kicked out from the United Nation and be designated(?) as an illegitimate country as North Korea is recognized as the sole legitimate government/country of Korean Peninsula while any signs of South Korea will be erased from pop culture including D.Va from Overwatch getting completely deleted without any trace and replaced with North Korean female villain character.
  7. Get invaded and absored by North Korea in a matter of hours as a result.
In that regard, if any of you guys are still in South Korea, when are you guys plan to evacuate to Japan, Taiwan, Mongolia, the United States, Canada, the United Kingdom, Ireland, Australia, New Zealand, Germany, or France in order to survive? And which of you guys are even planning to change your name to fit one of those said countries?
submitted by Block-Busted to northkorea [link] [comments]


2024.05.22 00:19 floorlight Capital on Tap referral link - business credit card - £75 free bonus for any spend

Capital on Tap is a business credit card (Mastercard) which you can apply for if you have a Limited company. They offer 1% cashback on all purchases. There is a free tier and the physical card is posted to you for free.
If you sign up using a Capital on Tap refer a friend code or link, you will receive £75 free credit added to your account after you make your first purchase.
_______________________________________________
Here's what to do:
1 - Sign up using this referral link - make sure this promo code is entered on the form - 2REFR698Y38
2 - Enter your business and personal details
3 - Download the app and verify your ID
4 - Once the card arrives, activate it in the app
5 - Make any purchase using the card
6 - You will receive £75 credit added to your account for free once your purchase clears. This can be used to offset future purchases
_______________________________________________
Customer support are really responsive if you have any issues.
I recommend setting up a direct debit to pay of your balance in full every month.
This is a credit product so do your own research and be aware that there are interest fees payable if you don't pay off the balance in full every month.
More info on fees
Benefits
FAQs
Non-ref link
submitted by floorlight to beermoneyuk [link] [comments]


2024.05.22 00:18 YinYangAnimate F-4E Product Key

So I pre-ordered the phantom beginning of last month from the actual heatblur site, and I'm wondering if the product key they gave will work through steam or if I'm gonna have to download the standalone and figure out what to do with my other modules.
submitted by YinYangAnimate to dcsworld [link] [comments]


2024.05.22 00:16 TheChessWar Monokuma Moveset

Monokuma MOVESET
Heavyweight with 2 jumps and a crawl
GIMMICK
Every time Monokuma gets attacked with a non-projectile attack Monokuma has a 1/61 chance to blow up instantly killing him but does tons of damage and knockback to any opponents nearby.
Basic Attacks
Jab: 1000 Blows (Jab: Mono Hits a baseball Rapid Jab: Baseball Gun used on leon)
Good damage and can flinch but no knockback and can be reflected
(Leon’s punishment Trigger Happy Havoc)
Dash: Beast Monokuma (Mono Charges forward as a dangerous beast monokuma unit)
Great Damage but decent end lag
(Beast Monokuma Units UDG)
Side Tilt: Skeleton Key (Mono Charges Key and turns it)
Two hit move. The stage does minimal damage but insures opponents
(Skeleton key used by Kyoko in Trigger Happy Havoc)
Up tilt: Mega Scepter (Points Scepter Above him as wind comes out of it’s top)
Weak Damage But Does Amazing Upwards KnockBack
(Mega Monokuma Bomb)
Down Tilt: Punishment Slam (Monokuma Slams Hammer on ground)
small flinching damage with end lag but has a 25% chance to bury and spikes if it hits someone off stage
(What happens every punishment time)
Side Smash: Take Off (A Rocket appears in front of Monokuma that flies up before crashing down)
Is a command grab and Does Great Damage but no real knockback and leaves mono from behind
(First Punishment we have seen)
Up Smash: Junkuma (Monokuma Jumps Up)
Does Great Knockback but leaves him vulnerable
(Junk Monokuma Leaping attack UDG)
Down Smash: Playtime (Monokuma Gets a random monokub and spins them around)
Does Great Damage And hits on both sides
(Monokubs and the icon spinning thing parents do with kids)
Aerials
Neutral Air: Death By Hurricane (Monokuma Spins around)
Mid damage but spikes
(When Monokuma mentions all executions and talks about death by hurricane)
F Air: Aura Aura (Monokuma Punches super fast in front of himself)
Multiple flinching hits of damage before ending with a spike
(An attack used on Monomi)
B Air: Gas Chamber (Monokuma slides backwards as foam come out his mouth)
No real knockback but has a chance to poison
(When Monokuma mentions all executions and talks about death by gas chamber)
Up Air: Sakura Defense (Monokuma Kicks Up)
Does Great Damage and Spikes
(Move Monokuma used on sakura in trigger happy havoc)
Down Air: Beasts Pounce (Monokuma turns into a beast Monokuma and pounces down to the ground)
Acts like the last half of incineror’s up special.
(Death animation when you die from beast Monokuma in UDG)
Grabs
Grab: Grabs opponent with Chain used before exections
Pummel: Drags Opponent on ground
F Throw: Grabs Opponent by the throat and puts a bomb on their chest before throwing them forward
(When Mondo throws Monokuma)
B Throw: Drags the opponent backwards before running forward
(Animation before every punishment)
Up Throw: Sirens Appear above monokuma before a bunch of units appear and dogpile the opponent
(Siren Monokuma Units and ending to almost every boss battle in UDG)
Down Throw: Monokuma pilots an excavator and crushes opponent with it (can bury)
(Alter Egos punishment)
Specials + Gimmicks
A Lot of things to mention with the special. First You might have guessed but I watch brawlfan1 including his mono moveset so a lot of these moves are gonna be similar. Speaking of which just like brawl fan suggested these are going to be randomized but fill the same general role. Except down special which will kinda work as a miscellaneous collection
Neutral Special: Despair Bullet
Number 1: Mono Spits out A Pile Of Trash (can poison and does mid damage reference to ball monokumas) 2: Monokuma Holds his staff as a monokuma bomb comes out (Acts like a homing projectile for 3 seconds before exploding. To reference its role in the boss fight if the foe hits it with a strong enough attack it will target the next closest foe which could be monokuma. From there it acts the same but can’t be hit back more then twice) 3: Monokuma Throws a Grenade (acts the same as snakes with the difference it does more damage to monokuma if hes hit by his bombs then snake gets if hes hit by his) References the bomber Monokuma units) 4: Mono Throws a crystal ball (does strong damage but no knockback. References the first kill by leon) 5: Mono Shoots out robot wasps out of a gun (can be held down to shoot out more wasps. Does small flinching damage and has a 1/10 chance to poison. References wild west insecticide) 6: Mono Throws Out Salt (acts like ice climbers down b references the cultural mixing pot)
Side Special: Despair Ride
Number 1: Monokuma Rides A Bike (acts like wario's side b with the added benefit that if it hits an opponent there is a 50% chance they drop butter which acts like an average consumable. And you can still use the side special if you leave the bike. Referencing mondos punishment) Number 2: Mono Rides a giant fist (Does Good damage but mid damage reference to bye bye ouchies) Number 3: Mono Drives A Fire Truck (Standard Gravity affected charge special lasts a second but when i say gravity affected i mean charges toward the ground and is uncancelable in the air so you better hope you were high up when you use this. Can also burn opponents. Reference to celeste ludenberg’s punishment) Number 4: Mono Rides A Robot Bison (Works like Pit's Side B with out the final Uppercut. Reference to Gundhan’s punishment) Number 5: Mono Rides Peko as she slashes forward (Acts like a weaker version of Mythra’s side b references one woman army) Number 6: Mono Rides A pac man robot (Works like pac man's side b. Reference to please insert coin)
Up Special: Despair Elevation
Number 1: A Rope appears tied over monos neck raising him up before a spiked wall flies into him (A decent amount of elevation but no control. Also the raising of monokuma doesn’t do damage, only the spiked wall does. A reference to Kaede’s punishment) Number 2: Monokuma Grows wings and flies upwards (works like pit’s up special) Number 3: Mono gets a jetpack and flies up (works like robs up b) Number 4: Mono Flings a vine over head (Basic tether recovery with one major difference. If you use the move in the air without grabbing anything the vine will break and cause monokuma to fall where he acts as a projectile. A reference to the strand of agony) Number 5: Monokuma will blow up as another Monokuma comes out riding a giant bug as it spins holding out scythes (acts like wario's up special with less height but way more damage. References wild west insecticide) Number 6: Monokuma Turns into a rocket and slightly goes up before he drills below himself (acts like ganon's wizard foot in the air. If right next to the ledge then it can grab on but this is mainly meant to troll. Much like the reference of the second ignition)
Down Special: Random Despair
Number 1: Monokuma wears a riot shield for 10 seconds which blocks all attacks from the front reference to guard monokuma units. Number 2: Monokuma Gets Electrocuted acting like pikachus thunder reference to the first thing monokuma mentions when he talks about possible executions. Number 3: Monokuma flails his arms and if any one attacks him they get attacked by the spears of Gungnir basic counter referencing the fate of Mukuro. Number 4: Landmine acts like snakes and a reference for mono’s tenacity for explosions. Number 5: Monokuma Drives a tank acting like foxes old final smash with the land master though 3 times less likely to happen as the other options reference to please insert coin. Number 6: Monokuma Raises into the air before turning into a crane holding a random tetris block where you can move left and right for 1 second before the crane drops the block doing tons of damage if it hits a foe before the crane raises into the air where monokuma takes its place reference to please insert coin. Number 7: Monokuma blows up instantly killing him but does tons of damage and knockback to any opponents nearby.
Final Smash: Ultimate Despair
There are 2 ways i see this final smash so i’ll say the one i perfer then i’ll say the one thats actually likely. The move starts with a chain either way and if any one gets hit by the chain they’ll be dragged off stage before the cinematic starts. The first option has it personallized to the characters. Not like what brawlfan1 suggested but rather each character in a category. The space characters get sent into space with the rocket before exploding, The villains get killed by the hero, vice versa for the protagonists, the princesses get killed by a dummy version of the hero and so on. The second option is junkos punishment having all of the punishments from the first game happen before finishing with the final blow of the white board. Either way it's a guaranteed stock loss.
Cosmetics
Costumes
Base Of Black And White
Pink and white (monokub and Monomi)
Black and black (Kurokuma)
White and White (Monomi true form)
White and white with red details (Leons punishment)
Orange with black stripes (Mondos punishment)
Red with orange details (Celestes punishment)
Black with brown details (Detention)
Stage intro
A giant pedestal appears where Monokuma jumps from behind it
Taunts
Monokuma guzzling some honey
Monokuma Standing over a pile of money
Monokuma Swinging around a glass of wine
Visual gimmick when Monokuma wins it shows the character who lost portrait with a giant x over it instead of them clapping
Also if Monokuma loses it shows him wearing glasses
Victory Animations
Nothing appears on screen before a stomp happens where the camera pans up to see a giant Monokuma wearing a crown (Big Bang Monokuma)
Monokuma Grabs the camera before swallowing it causing static to appear (What you get when you win)
Junko appears laughing maniacally
submitted by TheChessWar to supersmashbros [link] [comments]


2024.05.22 00:07 TheChessWar Monokuma Moveset

Monokuma MOVESET
Heavyweight with 2 jumps and a crawl
GIMMICK
Every time Monokuma gets attacked with a non-projectile attack Monokuma has a 1/61 chance to blow up instantly killing him but does tons of damage and knockback to any opponents nearby.
Basic Attacks
Jab: 1000 Blows (Jab: Mono Hits a baseball Rapid Jab: Baseball Gun used on leon)
Good damage and can flinch but no knockback and can be reflected
(Leon’s punishment Trigger Happy Havoc)
Dash: Beast Monokuma (Mono Charges forward as a dangerous beast monokuma unit)
Great Damage but decent end lag
(Beast Monokuma Units UDG)
Side Tilt: Skeleton Key (Mono Charges Key and turns it)
Two hit move. The stage does minimal damage but insures opponents
(Skeleton key used by Kyoko in Trigger Happy Havoc)
Up tilt: Mega Scepter (Points Scepter Above him as wind comes out of it’s top)
Weak Damage But Does Amazing Upwards KnockBack
(Mega Monokuma Bomb)
Down Tilt: Punishment Slam (Monokuma Slams Hammer on ground)
small flinching damage with end lag but has a 25% chance to bury and spikes if it hits someone off stage
(What happens every punishment time)
Side Smash: Take Off (A Rocket appears in front of Monokuma that flies up before crashing down)
Is a command grab and Does Great Damage but no real knockback and leaves mono from behind
(First Punishment we have seen)
Up Smash: Junkuma (Monokuma Jumps Up)
Does Great Knockback but leaves him vulnerable
(Junk Monokuma Leaping attack UDG)
Down Smash: Playtime (Monokuma Gets a random monokub and spins them around)
Does Great Damage And hits on both sides
(Monokubs and the icon spinning thing parents do with kids)
Aerials
Neutral Air: Death By Hurricane (Monokuma Spins around)
Mid damage but spikes
(When Monokuma mentions all executions and talks about death by hurricane)
F Air: Aura Aura (Monokuma Punches super fast in front of himself)
Multiple flinching hits of damage before ending with a spike
(An attack used on Monomi)
B Air: Gas Chamber (Monokuma slides backwards as foam come out his mouth)
No real knockback but has a chance to poison
(When Monokuma mentions all executions and talks about death by gas chamber)
Up Air: Sakura Defense (Monokuma Kicks Up)
Does Great Damage and Spikes
(Move Monokuma used on sakura in trigger happy havoc)
Down Air: Beasts Pounce (Monokuma turns into a beast Monokuma and pounces down to the ground)
Acts like the last half of incineror’s up special.
(Death animation when you die from beast Monokuma in UDG)
Grabs
Grab: Grabs opponent with Chain used before exections
Pummel: Drags Opponent on ground
F Throw: Grabs Opponent by the throat and puts a bomb on their chest before throwing them forward
(When Mondo throws Monokuma)
B Throw: Drags the opponent backwards before running forward
(Animation before every punishment)
Up Throw: Sirens Appear above monokuma before a bunch of units appear and dogpile the opponent
(Siren Monokuma Units and ending to almost every boss battle in UDG)
Down Throw: Monokuma pilots an excavator and crushes opponent with it (can bury)
(Alter Egos punishment)
Specials + Gimmicks
A Lot of things to mention with the special. First You might have guessed but I watch brawlfan1 including his mono moveset so a lot of these moves are gonna be similar. Speaking of which just like brawl fan suggested these are going to be randomized but fill the same general role. Except down special which will kinda work as a miscellaneous collection
Neutral Special: Despair Bullet
Number 1: Mono Spits out A Pile Of Trash (can poison and does mid damage reference to ball monokumas) 2: Monokuma Holds his staff as a monokuma bomb comes out (Acts like a homing projectile for 3 seconds before exploding. To reference its role in the boss fight if the foe hits it with a strong enough attack it will target the next closest foe which could be monokuma. From there it acts the same but can’t be hit back more then twice) 3: Monokuma Throws a Grenade (acts the same as snakes with the difference it does more damage to monokuma if hes hit by his bombs then snake gets if hes hit by his) References the bomber Monokuma units) 4: Mono Throws a crystal ball (does strong damage but no knockback. References the first kill by leon) 5: Mono Shoots out robot wasps out of a gun (can be held down to shoot out more wasps. Does small flinching damage and has a 1/10 chance to poison. References wild west insecticide) 6: Mono Throws Out Salt (acts like ice climbers down b references the cultural mixing pot)
Side Special: Despair Ride
Number 1: Monokuma Rides A Bike (acts like wario's side b with the added benefit that if it hits an opponent there is a 50% chance they drop butter which acts like an average consumable. And you can still use the side special if you leave the bike. Referencing mondos punishment) Number 2: Mono Rides a giant fist (Does Good damage but mid damage reference to bye bye ouchies) Number 3: Mono Drives A Fire Truck (Standard Gravity affected charge special lasts a second but when i say gravity affected i mean charges toward the ground and is uncancelable in the air so you better hope you were high up when you use this. Can also burn opponents. Reference to celeste ludenberg’s punishment) Number 4: Mono Rides A Robot Bison (Works like Pit's Side B with out the final Uppercut. Reference to Gundhan’s punishment) Number 5: Mono Rides Peko as she slashes forward (Acts like a weaker version of Mythra’s side b references one woman army) Number 6: Mono Rides A pac man robot (Works like pac man's side b. Reference to please insert coin)
Up Special: Despair Elevation
Number 1: A Rope appears tied over monos neck raising him up before a spiked wall flies into him (A decent amount of elevation but no control. Also the raising of monokuma doesn’t do damage, only the spiked wall does. A reference to Kaede’s punishment) Number 2: Monokuma Grows wings and flies upwards (works like pit’s up special) Number 3: Mono gets a jetpack and flies up (works like robs up b) Number 4: Mono Flings a vine over head (Basic tether recovery with one major difference. If you use the move in the air without grabbing anything the vine will break and cause monokuma to fall where he acts as a projectile. A reference to the strand of agony) Number 5: Monokuma will blow up as another Monokuma comes out riding a giant bug as it spins holding out scythes (acts like wario's up special with less height but way more damage. References wild west insecticide) Number 6: Monokuma Turns into a rocket and slightly goes up before he drills below himself (acts like ganon's wizard foot in the air. If right next to the ledge then it can grab on but this is mainly meant to troll. Much like the reference of the second ignition)
Down Special: Random Despair
Number 1: Monokuma wears a riot shield for 10 seconds which blocks all attacks from the front reference to guard monokuma units. Number 2: Monokuma Gets Electrocuted acting like pikachus thunder reference to the first thing monokuma mentions when he talks about possible executions. Number 3: Monokuma flails his arms and if any one attacks him they get attacked by the spears of Gungnir basic counter referencing the fate of Mukuro. Number 4: Landmine acts like snakes and a reference for mono’s tenacity for explosions. Number 5: Monokuma Drives a tank acting like foxes old final smash with the land master though 3 times less likely to happen as the other options reference to please insert coin. Number 6: Monokuma Raises into the air before turning into a crane holding a random tetris block where you can move left and right for 1 second before the crane drops the block doing tons of damage if it hits a foe before the crane raises into the air where monokuma takes its place reference to please insert coin. Number 7: Monokuma blows up instantly killing him but does tons of damage and knockback to any opponents nearby.
Final Smash: Ultimate Despair
There are 2 ways i see this final smash so i’ll say the one i perfer then i’ll say the one thats actually likely. The move starts with a chain either way and if any one gets hit by the chain they’ll be dragged off stage before the cinematic starts. The first option has it personallized to the characters. Not like what brawlfan1 suggested but rather each character in a category. The space characters get sent into space with the rocket before exploding, The villains get killed by the hero, vice versa for the protagonists, the princesses get killed by a dummy version of the hero and so on. The second option is junkos punishment having all of the punishments from the first game happen before finishing with the final blow of the white board. Either way it's a guaranteed stock loss.
Cosmetics
Costumes
Base Of Black And White
Pink and white (monokub and Monomi)
Black and black (Kurokuma)
White and White (Monomi true form)
White and white with red details (Leons punishment)
Orange with black stripes (Mondos punishment)
Red with orange details (Celestes punishment)
Black with brown details (Detention)
Stage intro
A giant pedestal appears where Monokuma jumps from behind it
Taunts
Monokuma guzzling some honey
Monokuma Standing over a pile of money
Monokuma Swinging around a glass of wine
Visual gimmick when Monokuma wins it shows the character who lost portrait with a giant x over it instead of them clapping
Also if Monokuma loses it shows him wearing glasses
Victory Animations
Nothing appears on screen before a stomp happens where the camera pans up to see a giant Monokuma wearing a crown (Big Bang Monokuma)
Monokuma Grabs the camera before swallowing it causing static to appear (What you get when you win)
Junko appears laughing maniacally
submitted by TheChessWar to SmashBrosUltimate [link] [comments]


2024.05.22 00:02 Total_Regular2799 Help needen to convert torch models to onnx

I tested models and code in https://github.com/deepcam-cn/FaceQuality
I converted model to onnx :
import torch import onnx from models.model_resnet import ResNet, FaceQuality import os import argparse parser = argparse.ArgumentParser(description='PyTorch Face Quality test') parser.add_argument('--backbone', default='face_quality_model/backbone.pth', type=str, metavar='PATH', help='path to backbone model') parser.add_argument('--quality', default='face_quality_model/quality.pth', type=str, metavar='PATH', help='path to quality model') parser.add_argument('--database', default='/Users/tulpaDownloads/_FoundPersons.db', type=str, metavar='PATH', help='path to SQLite database') parser.add_argument('--cpu', dest='cpu', action='store_true', help='evaluate model on cpu') parser.add_argument('--gpu', default=0, type=int, help='index of gpu to run') def load_state_dict(model, state_dict): all_keys = {k for k in state_dict.keys()} for k in all_keys: if k.startswith('module.'): state_dict[k[7:]] = state_dict.pop(k) model_dict = model.state_dict() pretrained_dict = {k: v for k, v in state_dict.items() if k in model_dict and v.size() == model_dict[k].size()} if len(pretrained_dict) == len(model_dict): print("all params loaded") else: not_loaded_keys = {k for k in pretrained_dict.keys() if k not in model_dict.keys()} print("not loaded keys:", not_loaded_keys) model_dict.update(pretrained_dict) model.load_state_dict(model_dict) args = parser.parse_args() # Load the PyTorch models BACKBONE = ResNet(num_layers=100, feature_dim=512) QUALITY = FaceQuality(512 * 7 * 7) if os.path.isfile(args.backbone): print("Loading Backbone Checkpoint '{}'".format(args.backbone)) checkpoint = torch.load(args.backbone, map_location='cpu') load_state_dict(BACKBONE, checkpoint) if os.path.isfile(args.quality): print("Loading Quality Checkpoint '{}'".format(args.quality)) checkpoint = torch.load(args.quality, map_location='cpu') load_state_dict(QUALITY, checkpoint) # Set the models to evaluation mode BACKBONE.eval() QUALITY.eval() # Create a dummy input with the correct shape expected by the model (assuming 3 channels, 112x112 image) dummy_input = torch.randn(1, 3, 112, 112) # Adjust channels and dimensions if your model expects differently # Convert the PyTorch models to ONNX torch.onnx.export(BACKBONE, dummy_input, 'backbone.onnx', opset_version=11) # Specify opset version if needed torch.onnx.export(QUALITY, torch.randn(1, 512 * 7 * 7), 'quality.onnx', opset_version=11) print("Converted models to ONNX successfully!") But the inference code for onnx giving error : how to convert correctly and make the inference /Users/tulpaProjects/FaceQuality/onnxFaceQualityCalcFoundDb.py Traceback (most recent call last): File "/Users/tulpaProjects/FaceQuality/onnxFaceQualityCalcFoundDb.py", line 74, in  main(parser.parse_args()) File "/Users/tulpaProjects/FaceQuality/onnxFaceQualityCalcFoundDb.py", line 64, in main face_quality = get_face_quality(args.backbone, args.quality, DEVICE, left_image) File "/Users/tulpaProjects/FaceQuality/onnxFaceQualityCalcFoundDb.py", line 35, in get_face_quality quality_output = quality_session.run(None, {'input.1': backbone_output[0].reshape(1, -1)}) File "/Users/tulpaProjects/venv/lib/python3.8/site-packages/onnxruntime/capi/onnxruntime_inference_collection.py", line 192, in run return self._sess.run(output_names, input_feed, run_options) onnxruntime.capi.onnxruntime_pybind11_state.InvalidArgument: [ONNXRuntimeError] : 2 : INVALID_ARGUMENT : Got invalid dimensions for input: input.1 for the following indices index: 1 Got: 512 Expected: 25088 Please fix either the inputs or the model. Process finished with exit code 1 
submitted by Total_Regular2799 to pytorch [link] [comments]


2024.05.21 23:59 tempmailgenerator Integrating Outlook Emails into Azure SQL Database

Outlook to Azure: Bridging Emails with Databases

Email management and data organization are critical aspects of modern business operations, necessitating innovative solutions for efficient information handling. As businesses increasingly rely on Microsoft Outlook for email communication, the need to seamlessly integrate these emails into a structured database for better tracking, analysis, and retrieval becomes paramount. This integration not only enhances data accessibility but also streamlines workflows, allowing for more effective decision-making processes. By linking Outlook emails directly to a Microsoft Azure SQL database, companies can leverage the power of cloud computing to store, organize, and analyze email data in real time.
This integration is particularly useful for organizations looking to enhance their customer relationship management (CRM) systems, automate service ticket generation, or simply maintain a comprehensive archive of all email correspondences in a secure, searchable database. The process involves configuring Outlook and Azure SQL database to communicate efficiently, ensuring data integrity and security are maintained at all times. The resulting system not only boosts productivity but also provides a scalable solution to email management challenges, paving the way for more advanced data analytics and business intelligence capabilities.
Command Description
CREATE TABLE SQL command to create a new table in the database.
INSERT INTO SQL command to insert new data into a table.
SELECT SQL command to select data from a table.

Email Integration Techniques with Azure SQL

Integrating emails from Outlook into an Azure SQL database requires a comprehensive approach that involves several steps, starting from the extraction of email data to its storage and management within the database. This process is not just about moving data; it's about transforming the unstructured format of emails into a structured format that can be easily queried and analyzed. The first part of this integration involves setting up an automated process that can fetch emails from Outlook, either through Microsoft Graph API or Outlook REST API. These APIs provide a way to access Outlook mailboxes programmatically, allowing developers to read emails, and extract relevant information such as the sender, recipient, subject, body, and attachments.
Once the email data is fetched, the next step involves parsing and structuring this data to fit into the schema of the Azure SQL database. This may require data transformation processes to ensure that the email data conforms to the database schema, including converting email formats, extracting text from attachments, and more. Storing emails in a SQL database allows for advanced data manipulation, such as querying for specific emails, analyzing email trends, and even integrating with other data sources for comprehensive insights. Furthermore, integrating Outlook emails with Azure SQL opens up possibilities for leveraging SQL-based tools and technologies for data analysis, reporting, and visualization, providing a powerful platform for business intelligence and data-driven decision-making.

Setting Up the Email Archive Table in Azure SQL

SQL Usage
 

Inserting an Email Record into Azure SQL Database

SQL Usage
 

Retrieving Emails Related to a Specific Subject

SQL Usage