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How to perfect Kimenzan the Crusher, in-depth sumo boss guide. No damage, no items, no Martial Arts, Hard "Twilight" difficulty, solo (useful on Midnight too).

2024.05.15 18:44 sunashigure1 How to perfect Kimenzan the Crusher, in-depth sumo boss guide. No damage, no items, no Martial Arts, Hard "Twilight" difficulty, solo (useful on Midnight too).

How to perfect Kimenzan the Crusher, in-depth sumo boss guide. No damage, no items, no Martial Arts, Hard
Prison guard and former sumo wrestler. Works in the prison that held Shoin Yoshida. In his sumo wrestling days, he employed a powerful charging attack to great effect in the ring, earning him the moniker of 'Kimenzan the Crusher'".
Kimenzan the Crusher, the very last, main boss in the first chapter. His second (full "sumo" mode) phase makes him a very challenging boss to perfect with restrictions. First part is easy, though, as his moveset is the exact same as Mochisuke Kira's one (big guy with a giant club) – 3 Martial Arts (Charging Swing, Boulder Slam, Baseball Swing) to be aware of.
When we deal 50% damage to him, he will go barehanded and gain 3 different Martial Arts (Sumo Hug, Sumo Stomp, Sumo Tackle). Thing is, those unblockable moves can be delayed (or not), used as counters, done twice in a row and even "inserted" into his combos. All that makes him extremely dangerous at close range (for no damage runners).
That's why our plan is to gain some (mid) range and provoke his easy to read Sumo Tackle Martial Art. Deflect, punish and increase distance again. At times, the AI won't fall for this trick and shorten distance + use different moves instead. Because of that, we really need to learn and know this enemy well, if we want to beat him with no damage taken.
More tips:
-Kimenzan the Crusher wields the spiked metal Club (in the first phase) and goes barehanded (in the second phase), so it's best to choose the Chi and Ten styles (respectively) in this fight (better Ki management),
-deals medium Ki damage. While we can be passive in the first phase and block his regular moves just fine, it's not the case in the second part. If we block for too long, he may break out guard. That forces us to deflect some moves,
-let him destroy the obstacles – you'll have more space to maneuver, which is crucial in the second phase,
-sprint makes a lot of sense in this fight (increase range easily), just remeber it drains a lot of Ki, so don't overdo it,
-Blade Flash (R1; after attacking) to regain more Ki.
submitted by sunashigure1 to riseoftheronin [link] [comments]


2024.05.13 07:44 ThisMemeWontDie Old Kyoshin Rework Updated

Old Kyoshin Rework Updated

Iaido Stance:

(Default Stance) In this mode you have no guard AND your opponent can not see your guard direction in this stance
Your Shikomizue(sword) is sheathed. Moves gain special properties while in this form. When preforming an attack you exit this stance and unsheathe your sword.
To switch modes from Iaido to Kenjutsu you must preform an Attack or GB (Counter GBs will not make you exit Iaido Stance). Hard Feinting Heavies in Iaido Stance will put you back into Iaido Stance.
To Switch from Kenjutsu (alt stance) back to Iaido Stance, press Full Block button. 100ms to switch Stances. Must be done from neutral.
Kaze Stance is removed.

Iaido Lights:

-Lights have superior block property from 0-200ms.
-Enhanced
-Have a hidden indicator of 200ms (300ms total indicator) (500ms move)
-Have a parry window of 166ms.
-Counts as an Opener for Kenjutsu (alt stance) Chains/Finishers.

Iaido Heavies:

Chargeable Heavy, different properties on charge level
(Your opponent can not see your guard direction while you are holding heavy but your weapon will glow red. Also Kyoshin will crouch every so slightly down with his hand on his scabbard. Running attack animation is used for this move.)
Hold Heavy while in Iaido Stance to build up damage and to gain properties. On targets at a distance will run to the target. Comes from left side only.
-Can press Light or Zone whilst holding Heavy and during the run animation to preform a soft feint into Iaido Light or Zone. 100ms into holding heavy to preform soft feint light/zone.
-Can be GB'ed out of the Heavy whilst charging. Can not GB the run or 100ms before the 500ms Heavy is thrown.
-Can be Hard Feinted 100ms into charge/holding heavy and 100ms after releasing the Heavy button. (Remember GBs will exit the stance so feint to GB will go into Kenjustsu Stance)
-Counts as an Opener into Kenjutsu (alt stance) Chains/Finishers.
Red glow effect starts immediately upon pressing Heavy and Kyoshin will move his hand onto his scabbard. Heavy can be let go at 200ms- onward but can be thrown immediately after preforming an Iaido Illusion(next section)
Level 1- At 200-399ms upon releasing Heavy, Kyoshin will use the Sprint Attack animation. 400ms, standard indicator. 20 damage, Blockable.
Level 2- At 400ms- upon releasing Heavy, Kyoshin will use the Sprint Attack animation. 500ms move, standard indicator. 22 damage, Unblockable.
Shikomizue scabbard glows red like this when holding Heavy.
Iaido Heavies use the Sprint Attack animation.
At 400ms into Heavy a couple (not just 1) black swirly things will appear around Kyoshin like energy/the wind

Iaido Illusions:

(Think Flicker Tech but an actual game mechanic and not a bug)
While in Iaido Stance, press Full Block to preform Fake Outs. Once you press Full Block Kyoshin will preform a Fake Out that will, in the direction of your guard(that your opponent can't see), display a 400ms indicator as if an attack was coming. \The Animation will be Kyoshin super fast slightly unsheathe his sword and quickly sheathing it back into the scabbard.**
While preforming Iaido Heavy, whilst charging/holding heavy, you can preform Iaido Illusion. This will cancel any amount of charge you had but will put you back to 200ms mark immediately so you can release the Heavy immediately after using the Fake Out.
-Can chain Iaido Stance Lights after preforming an Iaido Illusion at 0ms

Iaido Zone:

Mujounokaze (Kaze Stance Zone) animation used for this. Trajectory adjusted to better match the weapon visuals. 360 zone attack basically as it should be according to the weapon visuals in game.
-This is just a zone that comes from the left side and has no special properties.
-500ms attack, 200ms hidden, 300ms total indicator.
-Counts as an Opener into Kenjutsu Chains/Finishers.

Kenjutsu Stance:

After preforming any attack or GB from Iaido Stance you enter Kenjutsu Stance. This Stance preforms similar to how Kyoshin is now. To go back to Iaido Stance press Full Block button (100ms to switch stances and must be done from neutral)
-Your opponent can see your guard and you have guard/can block.
-Opener Lights in Kenjutsu Stance no longer have CC/Superior Block.
Kaze Stance is removed.

Kenjutsu Opener:

Opener Heavies can be Soft Feinted into Aoarashi(Bash) by pressing GB.
Forward Dodge Kick Removed

Aoarashi Bash/Aoarashi Follow Up:

Aoarashi Bash can not be GB'ed on whiff.
Both the Bash and the Follow Up are 400ms down from 500ms. 400ms Follow Up is nice cause it can be swapped to another person when out numbered and they won't be able to react to it like they could if it was 500ms.

Kenjutsu Chains ((Any(Iaido Openers Count), Any)):

(Opener Lights and Heavies are just what Kyoshin has now minus Superior Block/CC lights.)
Aoarashi: Chain/Finisher Bash, 400ms down from 500ms and confirms Aoarashi follow up. Bash can not be GB'ed on whiff.
Finisher Light: UD, 15 damage.
Finisher Top Heavy: UB, (Tengukaze Kaze Stance UB Animation) 15 damage. Confirms Fujin Cuts 10 damage. Total 25.
Finisher Side Heavy: 700ms. 30 damage. No properties.

Kenjutsu Zone:

Mujounokaze (Kaze Stance Zone) animation used for this. Trajectory adjusted to better match the weapon visuals. 360 zone attack basically as it should be according to the weapon visuals in game.
-500ms and counts as an opener. Comes from Left Side and has no special properties.

Recovery Cancel/Chain Fujin Force Zone (Kenjutsu Stance Only):

Can Cancel Recovery of Finisher Lights (Non Fujin Cuts), Finisher Side Heavies or Aoarashi Follow UP with Finisher Top Heavy Tengukaze at 100-200ms into recovery
Can cancel the recovery of an non bash attack with Zone. Can also cancel recovery of landed Bashes though. Can not use this move back to back.
-Recovery Cancel can be done at 100ms into recovery. (Strict Timing to be used as self peel)
-Uses Fujin Force Animation. Has Superior Block on all sides.
-500ms, 0-400ms of Superior Block window.

Kenjutsu/Iaido Dodge Attacks:

Forward Dodge Attack 500ms. While in Iaido Stance Forward Dodge Attack gain Superior Block from 0-400ms.
Side Dodge attacks now have a wider hit box to better match Orochi dodge attack. They are the same animation yet one manages to be shittier. (Better Hitbox). While in Iaido Stance Side Dodge Attacks gain Superior Block from 100-400ms.

Kenjutsu/Iaido Sprint Attack:

500ms (same animation that is used for current Kyoshin)

Parry Riposte (Any Stance):

Upon parrying press light 3 times preform Fujin Cuts
-If in Iaido Stance you will enter Kenjutsu Stance
-Recovery Cancel Zone can be used during the Fujin Cuts

Feats Reworked:

Kagerou: Passive Upon dealing damage, each of your attacks(damaging attack) does an additional 2 bleed damage. Lasts for 10 seconds. During that 10 seconds Superior Blocks reset the timer. \Cooldown of 30 seconds\ \Superior Blocking a move while the feat is on 30 sec cooldown refreshes the Feat and proc the feat to activate****
Hikarimore: Passive Upon taking damage, heal 2 HP per attack(damaging attack) you land on an opponent. Lasts 10 seconds. During that 10 seconds Superior Blocks reset the timer. \Cooldown of 30 seconds* *Superior Blocking a move while the feat is on 30 sec cooldown refreshes the Feat\**
Hikari To Kage: For 20 seconds, each of your attacks that lands does an additional 2 bleed damage, heals you 2 HP, and regenerate X stamina (nukekubi regen amount whatever that is). Upon superior blocking an incoming attack the feat's active duration is reset.
Mugen Houyou: 140 seconds cooldown down from 180. Spikes deal 30 damage up from 25. Takes 1200ms to hit down from 1366ms. Activation Time now 900ms down from 1100ms. Same pin duration of 2200ms.
submitted by ThisMemeWontDie to forhonor [link] [comments]


2024.05.13 07:41 ThisMemeWontDie Old Kyoshin Rework Updated

Old Kyoshin Rework Updated

Iaido Stance:

(Default Stance) In this mode you have no guard AND your opponent can not see your guard direction in this stance
Your Shikomizue(sword) is sheathed. Moves gain special properties while in this form. When preforming an attack you exit this stance and unsheathe your sword.
To switch modes from Iaido to Kenjutsu you must preform an Attack or GB (Counter GBs will not make you exit Iaido Stance). Hard Feinting Heavies in Iaido Stance will put you back into Iaido Stance.
To Switch from Kenjutsu (alt stance) back to Iaido Stance, press Full Block button. 100ms to switch Stances. Must be done from neutral.
Kaze Stance is removed.

Iaido Lights:

-Lights have superior block property from 0-200ms.
-Enhanced
-Have a hidden indicator of 200ms (300ms total indicator) (500ms move)
-Have a parry window of 166ms.
-Counts as an Opener for Kenjutsu (alt stance) Chains/Finishers.

Iaido Heavies:

Chargeable Heavy, different properties on charge level
(Your opponent can not see your guard direction while you are holding heavy but your weapon will glow red. Also Kyoshin will crouch every so slightly down with his hand on his scabbard. Running attack animation is used for this move.)
Hold Heavy while in Iaido Stance to build up damage and to gain properties. On targets at a distance will run to the target. Comes from left side only.
-Can press Light or Zone whilst holding Heavy and during the run animation to preform a soft feint into Iaido Light or Zone. 100ms into holding heavy to preform soft feint light/zone.
-Can be GB'ed out of the Heavy whilst charging. Can not GB the run or 100ms before the 500ms Heavy is thrown.
-Can be Hard Feinted 100ms into charge/holding heavy and 100ms after releasing the Heavy button. (Remember GBs will exit the stance so feint to GB will go into Kenjustsu Stance)
-Counts as an Opener into Kenjutsu (alt stance) Chains/Finishers.
Red glow effect starts immediately upon pressing Heavy and Kyoshin will move his hand onto his scabbard. Heavy can be let go at 200ms- onward but can be thrown immediately after preforming an Iaido Illusion(next section)
Level 1- At 200-399ms upon releasing Heavy, Kyoshin will use the Sprint Attack animation. 400ms, standard indicator. 20 damage, Blockable.
Level 2- At 400ms- upon releasing Heavy, Kyoshin will use the Sprint Attack animation. 500ms move, standard indicator. 22 damage, Unblockable.
Shikomizue scabbard glows red like this when holding Heavy.
Iaido Heavies use the Sprint Attack animation.
At 400ms into Heavy a couple (not just 1) black swirly things will appear around Kyoshin like energy/the wind

Iaido Illusions:

(Think Flicker Tech but an actual game mechanic and not a bug)
While in Iaido Stance, press Full Block to preform Fake Outs. Once you press Full Block Kyoshin will preform a Fake Out that will, in the direction of your guard(that your opponent can't see), display a 400ms indicator as if an attack was coming. \The Animation will be Kyoshin super fast slightly unsheathe his sword and quickly sheathing it back into the scabbard.**
While preforming Iaido Heavy, whilst charging/holding heavy, you can preform Iaido Illusion. This will cancel any amount of charge you had but will put you back to 200ms mark immediately so you can release the Heavy immediately after using the Fake Out.
-Can chain Iaido Stance Lights after preforming an Iaido Illusion at 0ms

Iaido Zone:

Mujounokaze (Kaze Stance Zone) animation used for this. Trajectory adjusted to better match the weapon visuals. 360 zone attack basically as it should be according to the weapon visuals in game.
-This is just a zone that comes from the left side and has no special properties.
-500ms attack, 200ms hidden, 300ms total indicator.
-Counts as an Opener into Kenjutsu Chains/Finishers.

Kenjutsu Stance:

After preforming any attack or GB from Iaido Stance you enter Kenjutsu Stance. This Stance preforms similar to how Kyoshin is now. To go back to Iaido Stance press Full Block button (100ms to switch stances and must be done from neutral)
-Your opponent can see your guard and you have guard/can block.
-Opener Lights in Kenjutsu Stance no longer have CC/Superior Block.
Kaze Stance is removed.

Kenjutsu Opener:

Opener Heavies can be Soft Feinted into Aoarashi(Bash) by pressing GB.
Forward Dodge Kick Removed

Aoarashi Bash/Aoarashi Follow Up:

Aoarashi Bash can not be GB'ed on whiff.
Both the Bash and the Follow Up are 400ms down from 500ms. 400ms Follow Up is nice cause it can be swapped to another person when out numbered and they won't be able to react to it like they could if it was 500ms.

Kenjutsu Chains ((Any(Iaido Openers Count), Any)):

(Opener Lights and Heavies are just what Kyoshin has now minus Superior Block/CC lights.)
Aoarashi: Chain/Finisher Bash, 400ms down from 500ms and confirms Aoarashi follow up. Bash can not be GB'ed on whiff.
Finisher Light: UD, 15 damage.
Finisher Top Heavy: UB, (Tengukaze Kaze Stance UB Animation) 15 damage. Confirms Fujin Cuts 10 damage. Total 25.
Finisher Side Heavy: 700ms. 30 damage. No properties.

Kenjutsu Zone:

Mujounokaze (Kaze Stance Zone) animation used for this. Trajectory adjusted to better match the weapon visuals. 360 zone attack basically as it should be according to the weapon visuals in game.
-500ms and counts as an opener. Comes from Left Side and has no special properties.

Recovery Cancel/Chain Fujin Force Zone (Kenjutsu Stance Only):

Can Cancel Recovery of Finisher Lights (Non Fujin Cuts), Finisher Side Heavies or Aoarashi Follow UP with Finisher Top Heavy Tengukaze at 100-200ms into recovery
Can cancel the recovery of an non bash attack with Zone. Can also cancel recovery of landed Bashes though. Can not use this move back to back.
-Recovery Cancel can be done at 100ms into recovery. (Strict Timing to be used as self peel)
-Uses Fujin Force Animation. Has Superior Block on all sides.
-500ms, 0-400ms of Superior Block window.

Kenjutsu/Iaido Dodge Attacks:

Forward Dodge Attack 500ms. While in Iaido Stance Forward Dodge Attack gain Superior Block from 0-400ms.
Side Dodge attacks now have a wider hit box to better match Orochi dodge attack. They are the same animation yet one manages to be shittier. (Better Hitbox). While in Iaido Stance Side Dodge Attacks gain Superior Block from 100-400ms.

Kenjutsu/Iaido Sprint Attack:

500ms (same animation that is used for current Kyoshin)

Parry Riposte (Any Stance):

Upon parrying press light 3 times preform Fujin Cuts
-If in Iaido Stance you will enter Kenjutsu Stance
-Recovery Cancel Zone can be used during the Fujin Cuts

Feats Reworked:

Kagerou: Passive Upon dealing damage, each of your attacks(damaging attack) does an additional 2 bleed damage. Lasts for 10 seconds. During that 10 seconds Superior Blocks reset the timer. \Cooldown of 30 seconds\** \Superior Blocking a move while the feat is on 30 sec cooldown refreshes the Feat and proc the feat to activate\**
Hikarimore: Passive Upon taking damage, heal 2 HP per attack(damaging attack) you land on an opponent. Lasts 10 seconds. During that 10 seconds Superior Blocks reset the timer. \Cooldown of 30 seconds* *Superior Blocking a move while the feat is on 30 sec cooldown refreshes the Feat\**
Hikari To Kage: For 20 seconds, each of your attacks that lands does an additional 2 bleed damage, heals you 2 HP, and regenerate X stamina (nukekubi regen amount whatever that is). Upon superior blocking an incoming attack the feat's active duration is reset.
Mugen Houyou: 140 seconds cooldown down from 180. Spikes deal 30 damage up from 25. Takes 1200ms to hit down from 1366ms. Activation Time now 900ms down from 1100ms. Same pin duration of 2200ms.
submitted by ThisMemeWontDie to CompetitiveForHonor [link] [comments]


2024.05.12 17:50 playersed Esbern and skytemple issues (multiple)

I was doing quest to rescue esbern and i just had constant bugs whith this particular npc ,first when i entered sky temple Delpine wouldnt walk throgh the staircase and so she wasnt starting conversation with Esbern ,i went put waited 24 hours went back and quest went as normal ,than i have to find an elder scroll and optionally i could speak with Esbern or Arngeir and here it goes when i approached Esbern he would just say "you need to speak up im a little bit deaf" and no dilogue would pop up than i fast traveled to high hothgar (as i tryied Esbern multiple times) ,the whole screen whent black ,
this is not only issue with the dialouges i got another was when i couldnt buy vigilance becouse option wasnt showing ,and a lot of times i have to restart game if i want my followers to "wait here" becouse the dialoug3s not showing ,i can drop my LO ,but i got around 270 mods the next mod i install will swich off mod at the bottom of my LO ,
im thinking could this be caused by gdo and skyrim reputation ? I got both of them (skyrim reputation 40 mb version i belive thats the updated one) honestly i done that quest it took couple restarts and i wasnt able to do it through Esbern bur what is the couse of it ? I havent had many problems before i started quests with the blades
Edit: here is my LO
USSEP
SIMPLE WORKAROUND FRAMEWORK
REALISTIC EQUIPMENT - AE
JUST SHIELDS (ON BACK) - AE
EXTRA RANKS FOR AUGUMENTED DESTRUCTION PERKS
COMBAT REGEN TWEAKS
QOL AND BUG FIX COMPILATION
GUARD DIALOGUE OVERHAUL (XB1)
SKYRIM REPUTATION - MYSTERIOUSLY FIXED, PATCHED & IMPROVED
SKYRIN REPUTATION MFP& COMFIGURATION MENU
TK INTERFACE OVERHAUL - BETA
ELDEN SCROLLS UI
TAOS: THE ART OF SMITHING (XBOX ONE)
SMITHING XP
INCREASED MINING
DISPLAY ENHANCEMENTS (XB1)
[XB1] DYNAMIC CAMERA
[XB1] RICH MERCHANTS OF SKYRIM SPECIAL EDITION
SMART NPC 0OTIONS - ENEMIES USE POTIONS AND POISONS
HAND PLACED ENEMIES - MORE POPULATED SPAWNS DUNGEONS AND POIS
ENEMY REINFORCEMENTS (FIXED)
ARCH ENEMIES - DIFFICULT BOSSES AND UNIQUE ENCHANTMENTS
REAL BOSSES
REAL BOSSES - HARDCORE
THE SWORD OF THE DAM***
BLEACH ZENGETSU ALL FORMS 1K
TAOS: EXTRA CRAFTABLES (XBOX ONE)
CRAFTABLE UNENCHANTED DAEDRIC ARTIFACTS
CRAFTABLE CROSSBOWS AND BOLTS - STANDARD VER
CRAFTABLE CHARACTER GEAR XB1
SICARIUS ARMOR - BLACK VARIANT
REINFORCED EBONY ARMOR
CONTRACTOR ARMOR 1K
ELEMENTAL VISION OF SKYRIM - CRAFTABLE
DAEDRIC CLOAKS
WEIGHTLESS
WEIGHTLESS DRAGONBORN
WEIGHTLESS HEARTFIRE
TRUE MASTER TRAINERS
[XB1]TRAINING LEVEL LIMIT
TRAINING DUMMIES AND TARGETS [XB1]
MAGIC SCALES WITH LEVEL
VORTIKAIS DRAGON ASPECT TOGGLE - MAGIC AND SHOUT BUFFS
GRAPPLING SHOUT
KAIOKEN SHOUT (GOKU VOICE)
UNLIMITED WEREWOLF
WEREWOLF - POWER
[XBOX ONE] WEREWOLF PERKS EXPANDED
SIMPLE WEREWOLF ABILITY BOOST [XB1]
VAMPIRE LORD OVERHAUL: 1K KYNREEVE RED GLOW ARMOR NEW HAIR RED RUNES
ARCANE ACCESSORIES ABSORB & VAMPIRE TWEAKS [XB1]
VAMPIRE LORD - INVENTORY, FLIGHT, AND 60 PERKS
TREEBALANCE - COMBO PACK [XB1]
SHOUT PERKS
EXTRA POWERFUL MARKSMAN PERKS XB1
[XB1] FISTS OF STEEL - ADDITIONAL RANKS FOR THE SISTS OF STEEL PERK
IMPROVED MAGIC [XB1]
POWERED DESTRUCTION [XB1]
AUGMENTED DESTRUCTION
PHENDRIX MAGIC EVOLVED
YS SPELL TWEAKS
ENHANCED NIGH VISIIN SPELL TOME (XBOX1)
VAMPIRE SPELLS
[XO] VAMPIRIC DRAIN RANGE
BETTER VAMPIRIC DRAIN
PHENDRIX DEAD THRALL
GROUND DRAGON - DRAGONREND SPELL
LEVITATE SPELL - SKYRIM
DECAPITATION SPEL
WOOD'S SPARK OF DESTRUCTION
ONE HANDED MASTER SPELLCASTING SE
DRAGONBALL TRANSFORMATIONS PACK
DRAGONBALL SPELL PACK
[XO][VO]VAMPIRIC DRAIN DESTRUCTION NOVICE AND XP FIX
HOLY WARDS BY BANJO BUNNY
DRAKONS WARD ENCHANTMENT
BATTLE WARDS - WARD WHEN YOU BLOCK!
SKYLAND BITS AND BOBS - CLUTTER OVERHAUL
SKYLAND AIO
DAVES UFHD MOINTAINS
SMIM CHAIN MESHES ONLY
NORTHERN ROADS 1K
NORTHERN ROADS & BLENDED ROADS PATCH
DIVINE TEXTURE PACK - TREES
DIVINE FORESTS
DIVERGENCE - LUXURIANT 2 - PLANTS - PERFORMANCE
VEYDOSEBROM - GRASSES AND GROUNDCOVER - NORMAL VERSION
LANDSCAPE FIXES FOR GRASS MODS
NORTHERN ROADS & LANDSCAPE FIXES FOR GRASS MODS PATCH
JUST ICE - 1K
BETTER DYNAMIC SNOW V2.11(SMIM)
NORTHERN ROADS & BETTER DYNAMIC SNOW PATCH
IA92'S REALISTIC RAIN (XBOX1)
REALISTIC CLOUDS - IMMERSIVE EDITION
SUPREME AND VOLUMETRIC FOG [XB1]
SKYLAND ENCHANTING TABLES
DIVERGENCE - BLACKSMITH - 1K
DIVERGENCE - THE PHILOSOPHERS PROPERTY - SPELL TOMES - 512
RABBIT AND DEAD HANGING RABIT REPLACER WITH FEED RABITS
ANIMATED FORGE WATER ( NORMAL VERSION) BY WSKSKEEVER
NO SUNLIGHT THROUGHT MOUNTAINS
SPARKLING TORCHBUGS
NARUTO ULTIMATE OVERHAUL
CBBE (CURVY)
BETTER MALE PRESETS [XB1]
LOVERBOY DEFAULT 1K
(BLACK) EYEBROWS BY DDSWORKSHOP
SUPERIOR LORE FRIENDLY HAIR
NINETIETHTRAINS KS HAIR PICKS
AFT AE
REMOVE FOLLOWER LEVEL CAP
DIVERGENCE - VANILLA + CREATION CLUB - AIO - 1K-512
DIVERGENCE CUBE MAPS
BLACK AND GOLD EBONY ARMOR RETEXTURE (XB1)
BLACK AND GOLD EBONY WEAPOS (XB1)
COIN POUCH RETEXTURE - BLACK
LANDLORD [XB1]
WEARAVLE LANTERNS [XB1]
IMPROVED UNIQUE ARTIFACRS [XB1]
IMPROVED DAEDRIC ARTIFACRS [XB1]
EBONY BLADE USELESS NO MORE
DIVINE DAEDRIC DAWNBREAKER (RED GLOSSY WORDING)[XB1] BY LUPUS HEGEMONIA
IMPROVED DIVINE AMULET AND BLESSING
DIVERSE DIVIBE AMULET AND ENCHANMENTS
BLACK LEATHER SEATH - A LEATHER SEATH REPLACER
GENUINE GIANTS
DIVERGENCE - COMPENDUM OF BEATS - ANIMUCULI - 1K
LUMINOUS ATRONACHS
TOUGHER NAMED DRAGONS
ERSO ENHANCED MIGHTY DRAGONS - NIGHTMARE VERSIKN
GAME OF THRONES AND HOUSE OF THE DRAGON - VANILLA DRAGONS REPLACER - 1K -512
GOT HOTD - DIVERSE DRAGONS 512
[XB1] GOT HOTD - OPTIONAL FILE "BLOOD MESHES HIDDEN"
GOT HOTD - SKELETAL DRAGON AND UNDERSKIN 1K
[XB1] HOTD - GOT SKELETON EDIT VERSION 2 ( BIGGER HEAD)
[XB1] DRAGON ANIMATION REPLACE SE - WITH STANDING BREATH OPTION
HOTKEY CONTROLLR - UPDATED (BY DADDYMCHUGENUTS)
A QUALITY WORLD MAP - CLEAR MAP SKIES [XB1]
PASTEL MAP MARKERS [XB1]
SUMMER MYST - ENCHANTMENTS OF SKYRIM [XB1]
SUMMERMYST ENCHANTMENTS CHESTS
[PATCH] SUMMERMYST (ON BACK AND ON LEFT)
FORTIFY DESTRUCTION ENCHANTMENT
SUMMERMYST - LEVELED LIST FIXES
SUMMERMYST ENCHANTMENTS - GUARANTEED LOCATIONS
VAE3 - VISUAL ANIMATED ENCHANTS 2-023
VAE2SUMMERMYST PATCH
PARAPHERNALIA REALISTIC MAGIC (NO GRAVITY)
IMMERSIVE SPELL EFFECTS EMIT LIGHT
3D CASTING FX - FIRE AND FROST HAND FX REPLACER BY ARCTAL
VISUAL MASTER SPELLS
STRANGE RUNES LITE
REALISTIC AI DETECTION LITE [XB1]
IMMERSIVE RAGON SOUNDS -IDS- (ENIGMA REMASTER)
SAO- BATTLE MUSIC
SEKIRO SOULS SFX
AIRGETLAM -MODERN MAGIC SOUNDS REWORK-
LEVEL UP IN SILENCE
REALISTIC WEAPON PLACEMENT (CLOAD EDITION)
VISIBLE FAVORITED GEAR
SKYSA - OLIVER KENJUTSU
SEKIRO COMBAT S - WITH ENEMY COMBAT INTEGRATION
GDB ANIMATION PACK (EDGEMASTER-MAIN)
GDB ANIMATION PACK (VIKINGS)
GDB ANIMATION PACK (SEKIRO)
DYNAMIC COMBAT FOR SKYSA
SKYSA DUAL WIELD AND PARRYING SIMPLIFIED
CINEMATIC DRAGON SOUL ABSORPTION -(NO SCREAM/FLOATING ANIMATION)
NEW ANIMATION FOR MAGIC CASTING SSE
SMOOTH SPRINT ANIMATION REPLACER (UNARMED)
SMOOTH JUMP ANIMATION REPLACER
SMOOTH SPRINT ANIMATION REPLACER (DUAL WIELD)
SMOOTH BOW SPRINT ANIMATION REPLACER
SMOOTH BLOCK ANIMATION REPLACER
SMOOTH SPRINT ANIMATION REPLACER (GREATSWORD)
SMOOTH SPRINT ANIMATION REPLACER (WARHAMMEBATTLEAXE)
SMOOTH SPRINT ANIMATION REPLACER (1H)
VIOLENS - A KILLMOVE MOD SE [XB1]
AMAZING RACE TWEAKS! NORD [XB1]
THE UNKNOWN
SUPER FAST GET UP ANIMATION
SNIPER - ADD DAMAGE BONUS
BNP WEREWOLF EYES - BLUE
ENEMY HEALTH INDICATORS
[XB1] SUPER SIMPLE LOCK BASH
REALISTIC CONVERSATIONS ( XB1 )
FAST TRAVEL TO CITIES FROM START[XB1]
INSTANT FAST TRAVEL
NO PLAYER FALL DAMAGE
NO STAGGER WHILE CASTING
DUALCAST REBALANCE [XBOX]
DRAGON SOULS TO ATTRIBUTES XB1
10 HEALTH PER LEVEL (XB1)
PERK POINTS AT SKILL LEVELS 50-75-100
PERK POINTS AND MORE GOLD FOR BOINTY QUESTS (XB1)
FAST BEAST PERKS XB1
50 PCT MORE PERK POINTS [XB1]
PERK POINT AWARDS
SKILL INCREASE STATS - UPDATE
QUEST AWARD PERK POINTS
[XB1] TRULY ABSORB DRAGON SOULS - HEAVY BY ADVENTURERX
VANILLA - MESSEGEBOX FIX
PICKPOCKET 100
ITEM SORTING
GRITTY PALADIN POTION
WARBIRDS DRASTIC DRAGON LOOT
MORE LOOS [XB1]
CIVIL WAR CHAMPIONS CLOAK FIX
ACTIKN BASED PROJECRILES + AE PATCHES
[XB1] PROPER AIMING
NORMAL MAGICA REGEN IN COMBAT
IMMORTAL DEAGONBORN
FAIR DRAUGIR SHOUTS
DRAGONS USE THUUM
DRAGKNS USE THUUM SHOUT REMOVER PATCH
Q DAY DRAGON RESPAWN
BIJIN AIO
BIJIN AIO & USSEP PATCH
ARVAK ENCHANCED [XB1]
MEEKO AND VIGILANCE ARE HUSKIES
WOLFES OF SKYRIM
DRAGONBORN CASTLE
TNF SKYRIM HOUSE REMODEL
[XB1] NO WORLD BORDERS
LESS INTERIOR FOG
DRAGONS FROM THE START
ELEMENTAL FURY FIX
DBZ TELEPORT
[XB1]UNLIMITED RINGS AND AMULETS
UNLIMITED SHOUTING (XB1)
UNLIMITED SUMMONS
ENLIMITED ENCHANTMENTS
ALL ARMOR LOOTABLE
NO HELMET REQUUIRED(XB1)
FASTER WEAPONS
FASTER GRATSWORDS:ANNIVERSARY EDITION (XBOX)
FATSER TWOHANDED WEAPONS AND WAR AXES AND MACES
[XB1] RING OF UNBLOCKING
HATS HELMETS HOODS AND HOODED ROBES WITB CIRCLETS
CLOAKS FACE MASKS AND ALL SPRTS 2 * FANS EDITION *
IMPROVED CLOSEFACED HELMETS
IMPROVED CLOSEFACED HELMETS - USSEP PATCG
IA92S ENCHANTING WITHOUT RESTRICTION (XBOX1)
FROST SLOW TWEAKS BY RAFEAR
DAKEN'S YUMMY DRAGON HEARTS
DRAGON SOULS HEAL YOU
POPPYLORS INI TWEAKS FOR SERIES X
TEMPER EBONY BLADESKYLAND LODS
[XB] GOT DRAGON MAON MENU REPLACER
LOOKS DONT CHANGE FOR A VAMPIRE
CHEAT ROOM (XB1)
CHEAT ROOM -ANNIVERSARY PATCH
MYTHICAL AGES (V1.10)
MINTYS LIGHTNING DURING STORMS
MYTHICAL AGES MINTY LIGHTING STORM PATCH
NO CAMERA FADE
REMOVE BLOOD FROM SCREEN
DISABLE SCREEN SHAKE EFFECT
NO TINT ABSORB XB1
NO RADIAL BLIR - PERFORMANCE OPTIMIZATION ( XB1 )
EMBERS XB BY MINDFLUX 1K
CC CAMPING - EMBERS XD PATCH
ANIMATED WATER FORGE (NORMAL VERSION) - EMBERS XD PATCH
EMBERS XD V 3.0.1-CC GOLDENHILLS PATCH
ALTERNATE START - LIVE ANOTHER LIFE
NORTHERN ROADS & ALTERNATE START PATCH
OPEN CITIES SKYRIM
NORTHERN ROADS & OPEN CITIES PATCH
REALISTIC WATER TWO BY ISOKU, SPARROWPRICE, &TECHANGEL185
REALISTIC WATER TWO & SAINTS AND SEDUCERS PATCH
NATURAL WATERFALLS
CUMULATIVE BLESSINGS
COLORED.MAGIC AURAS
submitted by playersed to SkyrimModsXbox [link] [comments]


2024.04.29 14:11 Refrigerator-Gloomy Reviewing the Patch Notes note by note. TLDR Chill the fuck out guys

  1. PATCH 01.000.300 Overview For this patch, we have made improvements and changes to the following areas:
Balance changes to weapons, stratagems, and enemies
Change to the Spread Democracy mission
Balancing General
Armors with armor rating above 100 now also reduce damage on headshots. nice change
Victory poses will now only play for the extracted. (No stolen valor on my ship.) lol
Primary, Secondary, & Support Weapons
CB-9 Exploding Crossbow Slightly smaller explosion
This is a strange one in that it is supposed to be good for medium armour enemies but isn't. Maybe give it thermite ammo and make it a heavy armour pen primary taht rewards skill?
LAS-99 Quasar Cannon
Definite nerf but not the worst.
BR-14 Adjudicator
Straight buffs and re-cat to more accurately represent the weapon. Nice.
Laser Cannon
Adjustment. Not a nerf but not exactly a buff
SG-8P Punisher Plasma
Minor nerf with ammo scavenging changes, Should not cripple it IMO.
ARC-12 Blitzer
Neat
R-36 Eruptor
I don't think i ever got through more than 4 mags anyway. The explosion change could be seen as a buff as i Merced myself a lot at ranges i thought i was safe.
LAS-16 Sickle
Wont really hurt if you manage your laz properly
Scythe
Wont really hurt if you manage your laz properly
Railgun
Sick as
MG-101 Heavy Machine Gun
Nice QOL change
Diligence Counter Sniper
Fire
Diligence
Nice
P-19 Redeemer
Shouldn't hurt much.
Peacemaker
Nice
Senator
I'm a cowboy now fuckers
Dagger
Nice
Liberator
Nice
Liberator Concussive
Nice
Dominator
Slight nerf. Should still slap twats
Guard Dog Rover
D:
Guard Dog
:D
Thank fuck
  1. ***[7:05 PM]***Stratagems
Machinegun Sentry
:D
Tesla Tower
Won't mean much when a charger focuses it down but nice to have
RL-77 Airburst Rocket Launcher
Was hoping to have the airburst have a forward bias to go with momentum and a delay but good start.
Enemies Balancing adjustments have been made to
:D
Boo
Hulk Scorcher direct flamethrower damage reduced by 20%
:D
Little bastard got a better cannon
Bugger
Hate these bastards with a passion but probably needed. Pretty easy to wipe them out a post code away with an impact.
? actually no idea what this is
Nice. No more 20 gunships slaughterhouses
Enemy Patrols
Balancing adjustment to patrol spawning.
The biggest noticeable change will be for solo players at higher difficulties. Odd change. Im sure some sick masochist will get a kick from it
Gameplay
Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before. Ok
Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting. Very nice
The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading. :D
When readying up, Helldivers now salute to ensure maximum democratic readiness. :D
Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly The bugs are bigger?
Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. Lol
  1. ***[7:05 PM]***📷 Fixes Just sad my boy spear is still waiting to be fixed
  1. [7:06 PM]
TLDR Chill the fuck out. This wasn't that bad and has some really nice changes and isn't worth vilifying a dev over.
The ergo changes on the counter sniper i cant wait to try
Really the only thing that sucks is mentioning the spear is apparently fixed and waiting to be deployed giving people false hope. Sort of shot yoself in the foot there mate. Would of rather not known if it wasn't coming this patch.
submitted by Refrigerator-Gloomy to Helldivers [link] [comments]


2024.04.29 11:30 Waelder 🛠️ Patch 01.000.300 ⚙️

🛠️ Patch 01.000.300 ⚙️

🌎 Overview

For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

⚖️ Balancing

General
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
Primary, Secondary, & Support Weapons
  • CB-9 Exploding Crossbow
    • Slightly smaller explosion
    • Increased stagger
    • Decreased number of maximum mags from 12 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Slight reduction in ergonomics
    • Muzzle velocity increased
  • LAS-99 Quasar Cannon
    • Increased recharge time by 5 seconds
  • BR-14 Adjudicator
    • Full auto is now the default fire mode
    • Reduced recoil
    • Increased maximum mags from 6 to 8
    • Increased number of magazines received from resupply from 6 to 8
    • Now placed amongst assault rifles
  • Laser Cannon
    • Slightly increased damage
    • Slightly reduced damage versus large volume bodies
  • SG-8P Punisher Plasma
    • Decreased maximum mags from 12 to 8
    • Increased amount of magazines received from resupply from 6 to 8
    • Increased projectile speed, but will still keep a similar range
    • Decreased damage falloff on the explosion
    • Now placed in the energy weapons category
  • ARC-12 Blitzer
    • Increased shots per minute from 30 to 45
    • Now placed in the energy weapons category
  • R-36 Eruptor
    • Decreased number of maximum mags from 12 to 6
    • Explosion damage drops off slightly faster
  • LAS-16 Sickle
    • Decreased amount of magazines from 6 down to 3
  • Scythe
    • Increased damage from 300 to 350
    • Decreased max number of mags from 6 down to 4
  • Railgun
    • Increased armor penetration in both safe mode and unsafe mode
    • Stagger force slightly reduced
  • MG-101 Heavy Machine Gun
    • Third person crosshair enabled
  • Diligence Counter Sniper
    • Damage increased from 128 to 140
    • Ergonomics improved
  • Diligence
    • Damage increased from 112 to 125
  • P-19 Redeemer
    • Slight increase in recoil
  • Peacemaker
    • Increased damage from 60 to 75
  • Senator
    • Increased damage from 150 to 175
    • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
  • Dagger
    • Increased damage from 150 to 200
  • Liberator
    • Damage increased from 55 to 60
  • Liberator Concussive
    • Damage increased from 55 to 65
  • Dominator
    • Damage decreased from 300 to 275
  • Guard Dog Rover
    • Decreased damage by 30%
  • Guard Dog
    • Slight increase in damage
  • Burning damage reduced by 15%
Stratagems
  • Machinegun Sentry
    • Increased health to match other Sentries
  • Tesla Tower
    • Increased health by 33%
  • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius

Enemies

Balancing adjustments have been made to:
  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.
Enemy Patrols
We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.
  • Balancing adjustment to patrol spawning.
  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.

🎮Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended. (MOD NOTE: Yes, this isn't worded very well. No, ricochets won't all magically return right back to you. This change simply means that any ricochets that DO return to you will now do damage)

🔧 Fixes

  • Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • "Open Text Chat" is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.
  • Added reload stage for the Spear reload after the spent missile had been discarded.

🧠 Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Various issues involving friend invites and cross-play:
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.
———————

Some addendums from Arrowhead:

https://www.reddit.com/Helldivers/comments/1cguou0/update_from_ahgs_on_ricochets_and_shrapnel_changes/
https://preview.redd.it/j5pvtj1z7vxc1.png?width=776&format=png&auto=webp&s=84024e71c6ceaf4bc12ef54c18b22cc65c2e3637
https://www.reddit.com/Helldivers/comments/1cfzem7/update_from_worlds_team_on_increased_patrols_fo
https://preview.redd.it/h882am438vxc1.png?width=778&format=png&auto=webp&s=f4b7b75444157f11b8ecb1fc85e443fee153370c
Patch Notes Megathread
submitted by Waelder to Helldivers [link] [comments]


2024.04.29 11:08 KermitTheFrogo01 🛠️ PATCH 01.000.300 ⚙️

For this patch, we have made improvements and changes to the following areas:GeneralPrimary, Secondary, & Support WeaponsOverview Balancing
submitted by KermitTheFrogo01 to Helldivers [link] [comments]


2024.04.28 14:14 Dear-Potential2625 My first steps in creating a Chrome Extension , CodeRevX

I work in a full-time 9-5 job.
Since 1 week I've been working on a project to solve one of common issues we are facing. So usually in a software team, every dev aims to complete a number of tickets in a sprint which spans over 2-3 weeks. what I've realized is quite often even when most tickets are completed, they remain stuck in the review queue waiting for a dev to be 'free' to pick up the code reviews.
And this is a big bottleneck in our whole delivery process. Also this has an impact on the test team which needs the tickets reviewed as quickly as possible to start their testing.
In order to improve that process, I thought of creating a chrome extension that would assists devs complete their code reviews by using AI and thus, unblock those tickets and push for testing.
Please do have a look and let me know your thoughts. thanks.
CodeRevX is a chrome extension that offers automated code review capabilities for a wide range of programming languages.
Link > https://chromewebstore.google.com/detail/omlcpcbnoldinclnnneicmdaijhbkemc
submitted by Dear-Potential2625 to chrome_extensions [link] [comments]


2024.04.27 16:57 Dear-Potential2625 My first steps in creating a Chrome Extension , CodeRevX

I work in a full-time 9-5 job.
Since 1 week I've been working on a project to solve one of common issues we are facing. So usually in a software team, every dev aims to complete a number of tickets in a sprint which spans over 2-3 weeks. what I've realized is quite often even when most tickets are completed, they remain stuck in the review queue waiting for a dev to be 'free' to pick up the code reviews.
And this is a big bottleneck in our whole delivery process. Also this has an impact on the test team which needs the tickets reviewed as quickly as possible to start their testing.
In order to improve that process, I thought of creating a chrome extension that would assists devs complete their code reviews by using AI and thus, unblock those tickets and push for testing.
Please do have a look and let me know your thoughts. thanks.
CodeRevX is a chrome extension that offers automated code review capabilities for a wide range of programming languages.
Link > https://chromewebstore.google.com/detail/omlcpcbnoldinclnnneicmdaijhbkemc
submitted by Dear-Potential2625 to EntrepreneurRideAlong [link] [comments]


2024.04.27 13:45 Dear-Potential2625 My first steps in creating a Chrome Extension , CodeRevX

I work in a full-time 9-5 job.
Since 1 week I've been working on a project to solve one of common issues we are facing. So usually in a software team, every dev aims to complete a number of tickets in a sprint which spans over 2-3 weeks. what I've realized is quite often even when most tickets are completed, they remain stuck in the review queue waiting for a dev to be 'free' to pick up the code reviews.
And this is a big bottleneck in our whole delivery process. Also this has an impact on the test team which needs the tickets reviewed as quickly as possible to start their testing.
In order to improve that process, I thought of creating a chrome extension that would assists devs complete their code reviews by using AI and thus, unblock those tickets and push for testing.
Please do have a look and let me know your thoughts. thanks.
CodeRevX is a chrome extension that offers automated code review capabilities for a wide range of programming languages.
Link > https://chromewebstore.google.com/detail/omlcpcbnoldinclnnneicmdaijhbkemc
submitted by Dear-Potential2625 to SaaS [link] [comments]


2024.04.27 07:40 Rooshirum Game developer & software engineer resume, would appreciate a look over!

https://preview.redd.it/mf0kqbcxlywc1.png?width=753&format=png&auto=webp&s=b7ac7f96d85a6831f434c810ba6b1466b80fb5e5
Sent around 200 applications with my previous resume, so I decided to switch it up, looking for feedback on this one for software engineer and particularly game developer jobs.
submitted by Rooshirum to resumes [link] [comments]


2024.04.27 03:54 KirkHammettJigsaw Here You Go Hefty

Listen, this match has gone on for a long, long time. Hefty got the prompt wrong and booked a Bryan Danielson title reign. I tried to follow the prompt, but I realized a Danielson reign would be more fun, so that’s what I’m doing. I’m also gonna jump back to when he SHOULD have won the belt. Time machine type shit.
Let's set the scene, shall we? It's Winter is Coming 2022, and MJF is the AEW World Champion. He has just defeated a fellow Pillar, Jungle Boy, in the main event. After the match, he stands above his adversary's lifeless body, holding his Championship high above his head, talking trash. That is, until we hear THIS. Bryan Danielson wants another shot at the AEW World Title, and MJF looks petrified! They share a staredown, and Danielson points at the belt, at himself, and leaves the ring. We have ourselves a feud in the making!
Bryan cuts a few promos, calling MJF out for hiding behind The Pinnacle. MJF refuses to comment, which only fuels the American Dragon, who takes to calling Max a coward. It seems like the Champion is sick of this, as when Bryan Danielson walks into the backstage area at New Year's Smash Night 1, he's ambushed by The Pinnacle, who slam his leg with a car door!
For weeks after that, MJF talks mad shit about Danielson. He actually utters the words "I guess the Dragon got his wings clipped." However, in early February, FTR have a match against the Varsity Blonds, with MJF at ringside. They win. However, a video comes in on the big screen. Shawn Spears with a chair around his leg, and Danielson standing over him!
"MJF, I'm back. And I don't have much to say. But if you keep dodging me, this will keep happening."
He stomps right on the chair, breaking Shawn's leg! Bryan winks at the camera before the feed goes out! MJFTR are left in the ring, shocked! Bryan still doesn't get the match he wants, so he blindsides Dax Harwood, locking him in the Cattle Mutilation on concrete for over a full minute! MJF then tells Cash Wheeler to deal with him, which results in Bryan vs. Cash.
That match ends with Danielson hitting repeated stomps, prompting a ref stoppage! But the American Drsgon continues to stomp him out, and MJF runs in, attacking Bryan! After knocking him over, he finally makes the match at Revolution official: Bryan Danielson vs. MJF for the AEW Championship.
AEW REVOLUTION - MARCH 4TH, 2023
MJF (c) vs. Bryan Danielson - AEW World Championship
MJF comes out without The Pinnacle by his side, as they've all been injured at the hands of his opponent tonight, Bryan Danielson. He's going to have to get this done all by himself.
Bryan Danielson has over 20 years of experience, while MJF has less than 10. However, MJF is a prodigy, and the World Champ, so Bryan isn't exactly in for an easy time.
The bell rings, and Friedman is hesitant to lock-up. Once he eventually ties up with Bryan, Danielson immediately gets control and drags him to the mat! MJF struggles, and starts to panic. Could Bryan lock some sort of match-ending submission right off the bat? No, MJF gets a foot on the ropes, and the ref forces Bryan to break the hold. The two men get back up, and lock up once more. This time, Danielson immediately turns MJF into a Hammerlock, and the champ actually looks confident here, as he cartwheels, somersaults, and pops back to his feet with a grin! But Danielson kicks his legs out from underneath him and starts stomping on his shoulder! This is brutal! As MJF writhes in pain, The American Dragon picks him up once again. But Maxwell sneaks in a headbutt, knocking Bryan to the mat! He smirks, flips off the crowd, and runs the ropes, looking for some sort of Splash. But Danielson kips up, and kicks MJF HARD in the leg! MJF drops and has to roll out of the ring, limping!
The champ doesn't have anybody left from The Pinnacle to confer with on the outside, so he limps back up to the apron. Danielson gets a little over-eager, kicking him through the ropes, while MJF is on the apron! Two kicks catch him flush in the head! But MJF catches one! HE DROPS TO THE FLOOR, AND BRYAN'S KNEE BENDS OVER A ROPE!!! He falls to the mat, and now both competitors have a sore leg. MJF struggles to the top rope, and Bryan climbs to his feet using the ropes. MJF dives off, STOMPING ON BRYAN'S ARM! A SALT OF THE EARTH COULD END HIM LATER!!!
As Bryan holds his arm and grits his teeth, MJF laughs and lightly kicks at him, like he's a toy. The champion lifts the wounded Dragon to his knees, and hits a Snap DDT! Cover! 1, 2, kickout! This one is far from over. MJF gets up, angry, and starts to stomp relentlessly on Bryan's arm! Danielson tries to cover up, but Max finds a way to continue driving his boot into his elbow and bicep! This is becoming very one-sided!
MJF picks him up again, and goes for a Suplex, but Danielson lands on his feet, grabs a one-armed waistlock, and manages to hoist MJF up for a German Suplex!!! Bryan darts over to the champ, and tries to apply the LeBell Lock! But his arm fails him, he's not strong enough to put it on at the moment! MJF transitions into Full Mount and starts to raise down elbows and hammerfists on the challenger, who can't block them!
Bryan rolls out of the ring, weathered, and MJF decides to show off. He steps out to the apron, bounces off the middle rope, and HITS A PERFECT MOONSAULT ON THE FORMER WWE CHAMPION!!! MJF CAN TRULY DO IT ALL!!! He then picks up Bryan, who's in a bad way, and plants him with a POWERBOMB ON THE APRON! The Champ very well may be able to win this alone!
He lifts Danielson up again, and starts punching him, but Danielson starts to block them, and throws some body shots of his own! MJF tries to kick him away, but Danielson has it scouted, catches it, and hits a Dragon Screw! Danielson has the upper hand for the first time in quite a while, but he's still damaged, hobbling around because of his leg and back. He puts it aside for a moment, and as MJF gets up, Bryan runs forward! BUSAIKU KNEE, SENDING THE CHAMPION OVER THE RAILING!!! DANIELSON HAS THE UPPER HAND AGAIN!!!
Danielson limps over to the Timekeeper's Area, where he grabs a rolls of tape. The American Dragon slowly tapes his arm up, taking over a full minute to insure that his sore appendage is guarded From MJF's offense. Then, he marches back towards the guardrail, where he reaches over and grabs MJF in the Guillotine position. Balancing the champion on the railing for a moment, Bryan pauses. DRAPING DDT! RIGHT ON THE FLOOR!
Soaking in the cheers, Danielson lifts up the lifeless MJF, trying to lug him into the ring. With his arm taped up, it's a little difficult, but he managed to elevate the champ enough to get him onto the apron, before pushing him in. Danielson walks up, taking the steps, and halfway into the ring, MJF bounces up to his feet and cuts him off! Gets him in position! HEATSEEKER PILEDRIVER!!!! He desperately drags Bryan into the ring! 1, 2, Thr-NOOOOO!!!!!!!! THIS IS STILL GOING ON, MJF LOOKS HELPLESS!
MJF looks demented now, as he starts to stomp on Bryan's taped up arm even more! He plunges into Full Mount! Elbows and elbows, over and over! BUT BRYAN IS A TREMENDOUS GRAPPLER, AND HE THROWS UP A TRIANGLE CHOKE! MJF quickly lifts him up, GOING FOR A POWERBOMB, BUT DANIELSON ROLLS THROUGH WITH A HURRACANRANA! Both men back up now, and Max goes for a Lariat, but Bryan kicks it away! CLUBBING SHOT TO THE HEAD WITH THE STIFF, TAPED UP ARM! Friedman is rocked badly, but he jumps up and hits a Dropkick! BOTH MEN DOWN!!!!
As the crowd shows their appreciation with chants, the two competitiors get up to their knees. Exchanging slaps, each one harder than the last! Bryan has experience with this kind of hard-nosed fighting, and he starts to gain an advantage, hitting 3 slaps in a row! MJF GRABS HIM AND FORCES HIM DOWN TO THE MAT, HITTING HIM IN THE BACK OF THE HEAD REPEATEDLY! With his concussion history, this could be VERY dangerous! The champ unravels the tape on Danielson's arm frantically! SALT OF THE EARTH! IT'S LOCKED IN ON THE DESTROYED ARM, DANIELSON MAY HAVE TO TAP! BUT HE MANAGES TO ROLL MJF OVER! ARMS HOOKED! BRIDGE! THE CATTLE MUTILATION IS IN! IT'S TIGHT, MJF'S ARMS ARE FLAILING AROUND! AND SUDDENLY, THEY GO LIMP! HE'S OUT, THE REF STOPS THE MATCH! THE NEEEEEEEWWWWWWWWW AEW WORLD CHAMPION, "THE AMERICAN DRAGON" BRYAN DANIELSON!!!!!!!!!!
Bryan Danielson def. MJF (c) (19:32)
AEW Dynamite - March 8th, 2023
Bryan Danielson addressed his future after winning the World Title.
"After so much time, I almost forgot what it feels like to be a World Champion. What it's like to be the man, what it's like to be the guy holding the top belt. And it feels damn good. But on Saturday, I was reminded of what it's like to be the challenger. Clawing, trying to make a statement and etching my name in the history book. I forgot how fun it is. I wanna give that opportunity to other people, guys that haven't been able to yet."
"I sure as hell am not here to pity young guys. I'll go all out against them. But I still wanna give them the chance to figure out what it's like to face off with the best, hoping to hell that you can pull off a victory. And I'm that guy that can give it to them, because I'm the best. So I'm putting out an open contract for Rampage next week. Whoever answers it: good luck. You'll need it."
AEW Dynamite - March 15th, 2023
Daniel Garcia is backstage.
"For a while now, people have been calling me the future of AEW. I hear it, and you'd think it makes me proud. But no. It pisses me off. Because I'm not the future, I'm the damn present! I'm ready now! So Bryan Danielson, I signed your open contract. You just signed your death warrant. Get ready for a Red Death."
AEW Rampage - March 17th, 2023
Bryan Danielson (c) vs. Daniel Garcia - AEW World Championship
Danielson comes into this one with a confident, somewhat cocky demeanor. Garcia makes him pay for that, stretching him, nearly managing to submit the champ and take his belt on the very first defense! However, Bryan is a better striker, and takes advantage of that, chopping at his legs and slowing 2point0's Favourite Son down.
Garcia continues to fight, but the expertise shown by the American Dragon proves to be too much for the young star. After a methodical dismantling of "Red Death", Bryan applies a Heel Hook for the win. That's 1 defense down.
Bryan Danielson (c) def. Daniel Garcia (14:09)
AEW Rampage - March 24th, 2023
Bryan is on commentary for the entire show. Max Caster picks up a win over Shawn Dean, and Bryan picks up a mic.
"Max, I didn't expect that from you. You won that match the right way, and I salute you. So on next week's Dynamite, I'd be willing to give you a Championship Eliminator Match. If you win, you get a title shot."
Max nods eagerly. Why is Bryan doing this? Such an unorthodox choice.
AEW Dynamite - March 29th, 2023
Bryan Danielson (c) vs. Max Caster - AEW World Championship Eliminator
Max Caster's entrance goes like this:
"YO, LISTEN
WE ARE THE ACCLAIMED, SPIT STRAIGHT FIRE
MAKE DANIELSON WISH HE COULD RE-RETIRE
YOU STAY AT THE BOTTOM, WE AT THE PEAK THOUGH
MAKE YOU BLEED LIKE MY EARS WHEN I HEAR BRIE MODE
AIN'T BOUTTA LOSE TO NO GERIATRIC DRAGON
YOU NEED A DAMN CANE AND YOUR FACE IS SAGGIN'
REMEMBER THE NAME, BECAUSE MAX IS THE BEST
AND HE MAKES BRYAN'S WIFE SCREAM "YES! YES! YES!"
After that crude line, the match gets underway. Bryan hits a Busaiku Knee, locks in the LeBell Lock, and Max taps! This is over already! What a quick win!
Bryan Danielson (c) def. Max Caster (0:17)
Homicide on Twitter - April 2nd, 2023
Former ROH World Champion Homicide, who ended Bryan Danielson's extraordinary reign in 2006, posts this on his Twitter page.
"FYI=I ended the greatest title reign of Bryan Danielson's career, and I could do it again."
AEW Dynamite - April 5th, 2023
Bryan Danielson sits backstage, belt draped over his shoulder.
"Homicide wants to face me, huh? All these years later. He beat me in a hell of a match in 2006, and never had a bigger moment since. Wrestling is a business about doing shit lately, and are you doing shit, Homicide? No.
However. I've said that I'm here to give opportunities, right? Well, you'll get one. 17 years later, you get one. Our feud is old enough to drink in some countries, and we're about to rekindle it. In 2 weeks. Dynamite. Championship Eliminator Match. Let's turn back the clock."
AEW Dynamite - April 12th, 2023
Homicide vs. Fuego del Sol
This is just a match to introduce fans to Homicide. It's a fun little back, that sees Fuego show off some agility. However, he gets worn down by Homicide's pure, distilled brutality. He just can't take his punches, and he sure as hell can't take the Cop Killa that puts him down for the 1, 2, 3.
Homicide def. Fuego del Sol (7:34)
After the match, Danielson and Homicide share a staredown.
AEW Dynamite - April 19th, 2023
Bryan Danielson (c) vs. Homicide - AEW World Championship Eliminator
Bryan seems just as good, if not better, than he did in 2006. However, Homicide's got some miles on him, and it shows. He manages to put up a damn good fight, though, managing to bust open Bryan's chest with chops! However, over the course of the duration of the match, as Danielson starts to control the pace more and more, the Dragon seems to get very frustrated. "Come on, show me something!"
Something seems to snap in him as the contest progresses. He seems to develop a sense of mortality. He realizes that one of his greatest rivals isn't the fighter he once was, and that one day, Bryan won't be either. And all of a sudden, he seems to get a feeling of superiority. That he's on top of his game, even after 20-plus years. That he's the AEW World Champion.
That he's The Best.
Eventually, he wriggle out of a Cop Killa, keeping the arms hooked, and he locks in the Cattle Mutilation for the tap. But Bryan doesn't celebrate, preferring to get up calmly.
Bryan Danielson (c) def. Homicide (16:16)
The champ demands a mic.
"Man, that was disappointing. Homicide truly isn't what he once was. And you know what? That's not ok. His time here, tonight, could've been used to serve a younger talent. Someone that isn't broken down. But no, he had to have his spotlight. So I'm going to make sure that he never has it again."
He prepares to kick Homicide's head in. But at that very moment, Eddie Kingston comes rushing down the ramp to make the save! Danielson rushes out of the ring to a chorus of boos as the Mad King checks on his friend.
AEW Dynamite - April 26th, 2023
Eddie Kingston has something to say.
"You know, Bryan Danielson is a guy that I've never liked. But he took things to a whole new low when he insulted Homicide. That man saved me countless times, and last week, I saved him. That's the least I could do. But I think I wanna do the most. Bryan Danielson, American Dragon, Champ, whatever you wanna call yourself. It's all a front. You pick on young dudes like Caster and Garcia, guys you know you can beat. You go after guys that beat you decades ago, knowing that you can beat them now. Well, why don't you pick on someone that can pick back, huh? Someone like me. I'll be waiting. Don't bitch out, because I swear you'll regret it."
AEW Rampage - April 28th, 2023
It is announced that on Dynamite, we'll get a Championship Match between Eddie Kingston and Bryan Danielson.
AEW Dynamite - May 3rd, 2023
Eddie Kingston vs. Bryan Danielson (c) - AEW World Championship
It's the American Dragon's second defense of his World Title, and it's a tough one. Eddie Kingston looks determined, not only to win the belt but also to avenge Homicide after the disrespect shown to him by Bryan Danielson.
This isn't a match, it's a fight. We see more brawling from Bryan than ever before in his AEW run. His chest gets busted open once again, but he manages to do the same to the Mad King with some vicious Roundhouse Kicks. Eddie throws the smaller Danielson around a bit, and Bryan twists the New Yorker into knots with hate-filled Kimuras that Eddie shrugs off!
Eddie hits a Uraken, and it connects flush, but Bryan tumbles through the ropes, leaving Kingston without an opportunity to make the pin! Eddie looks frustrated, and he rages for a moment, giving Danielson precious time to recover.
The champ eventually gets back in, and he starts really locking in submissions, but Eddie refuses to tap to any of them! Eventually, he has a Crucific Lock in, and Kingston, screaming in pain, still doesn't submit! Bryan starts throwing Elbows and his unblocked skull, and after over a dozen, Eddie goes limp! The ref has to stop the match, Danielson is still the AEW World Champion!
Bryan Danielson (c) def. Eddie Kingston (21:50)
AEW Dynamite - May 10th, 2023
Bryan Danielson stands in the middle of the ring. He soaks in the boos. Bryan smiles, and raises the mic to his lips. But before he can get a word out, we hear THIS! Jon Moxley is here!
The Death Rider steps into the ring, and stares the champ down! He looks like he's about to say something, but instead, he plants Danielson with a Death Rider! The American Dragon has been put on notice!
AEW Rampage - May 12th, 2023
Jon Moxley explains his actions.
"I'm cut from the same cloth as Eddie Kingston and Homicide. Those are my brothers. And to see Bryan Danielson dismiss them, the fact that he thinks he's better than us, it pisses me off.
Bryan Danielson isn't better than me. He's the Champ, yeah, but I was too. He was WWE Champ, yeah, I was too. I've done the same shit he has, and I've done it without being a prick with a superiority complex.
So I spoke to the boss. And he said that if I want a shot at his belt at Double or Nothing, I got it. Well guess what, Dragon? I want it. See you on May 29th."
AEW Dynamite - May 17th, 2023
It is announced that on next week's Dynamite, the go-home episode to DoN, there will be a contract signing for the AEW World Championship Match between Mox and Bryan.
AEW Dynamite - May 24th, 2023
A table is set up in the middle of the ring, with Mox and Danielson on opposite ends. Each has a contract in front of them. Danielson speaks first.
"Well, Mox. We crossed paths a few times in that other place, and I was never scared of you. But I heard a lot about how fearsome Jon Moxley was, how you're the Purveyor of Violence. I look at you, and all I see is the same man. Scared, putting up a front, pretending to be a badass. Same as Eddie Kingston, same as Homicide. You guys don't wrestle the right way. You brawl, you cut corners. I'm a pure wrestler, and I'm gonna show that I wrestle the way all wrestlers should when I beat you at Double or Nothing."
Mox looks unfazed. He picks up his own mic.
"Bryan, there's something you're not getting. We aren't fronting about being tough dudes. That's us. That's our life. I wouldn't have won the belt if it wasn't for my past, alright? You learned to fight in a gym, I learned to fight on a street corner in Cincinnati. On Sunday, you're gonna see unfiltered violence the likes of which you simply aren't used to. I'm going to make you wish you stayed in that other company. Who knows, maybe I'll send you back there."
He signs the contract before leaving the ring. All we can do now is wait for Sunday!
AEW Double or Nothing - May 28th, 2023
Bryan Danielson (c) vs. Jon Moxley - AEW World Championship
Jon Moxley has a crazed look in his eyes as he makes his entrance, not saying a word or engaging with the crowd on his way to the ring. Bryan Danielson, on the other hand, panders (I hate this word) all the way down the ramp, talking shit about brawlers like Mox.
The bell ring, and Mox charges right at Bryan, who immediately dips under the ropes and to the floor, prompting a shower of boos in his general direction. He raises his arms, which makes the jeers even louder. But he doesn't see Moxley diving through the ropes! TOPE SUICIDA TO THE BACK OF THE HEAD! With Danielson's concussion trouble, that can't be too good for him.
Mox throws him around, into the barricades and ring posts, which gets the crowd fired up. Danielson tries to kick at him to create distance, but Jon slips all of them, and then continues to get closer, throwing punches continuously. Bryan tries to slide back into the ring for refuge, but the Death Rider doesn't let him, dragging him back out and hitting a Snap Suplex right on the edge of the Timekeeper's Table! It doesn't break, instead holding strong and toppling, causing the American Dragon to fold high up on his shoulders! Mox is already inflicting hell on the champ's head and neck!
Wary of the ref's count, both men get back in the ring, much to the delight of the World Champion. But it seems like he still can't get a rhythm going against Mox, who tees off on him. The former champ bites down on Bryan's head, angering the ref but delighting everybody in the filled arena! Blood begins to trickle out of his head! The champ pulls away in disgust and pain as Jon continues to run wild!
Stomps now, on the legs, midsection and head of Danielson! He keeps switching up his target, making it very difficult for Bryan to block the hellacious boots! Moxley backs off, but Bryan isn't out of the woods yet, as the moment he gets up to a solid base, Mox rushes forward and connects with a HUGE REGAL KNEE! Bryan looks like he's out! An early cover! 1, 2, Thr-NO! It was a kickout, but that was dangerously close this early in the match! This has been extremely one-sided so far!
Mox is undeterred, and he picks Bryan up, putting him in position for an Underhook DTT! The grip is strong, and he tries to lift, but Bryan has the awareness to hook a leg, preventing himself from getting hit with the Paradigm Shift. Moxley starts throwing knees right to the body, and after a dozen of them, Danielson starts to falter again, which tells Jon that it's time to go for the Paradigm Shift again. He's up! But Bryan pushes himself off, lands on his feet, and throws a Roundhouse Kick that lands with a thud on the side of Mox's head! The Purveyor of Violence falls to the mat for the first time in the contest, and Danielson takes a much-needed respite.
Mox starts to get back up, and Danielson kicks at his legs to keep him on the ground. Jon throws a right hook, but the champ has him scouted, and ducks out of the way. Bryan wipes the blood off his face with his hand, and stares at the crimson on his palm. He slaps Mox across the face, leaving a red handprint on the Death Rider's cheek! There's a pause for a moment as the crowd recognizes the disrespect shown, and then Mox tackles Danielson to the canvas! Punch after punch after punch after punch after punch, repeat times infinity! Something has snapped in Mox's head, this onslaught is absolutely vicious!
Bryan helplessly crawls away, and Mox throws hatred-filled, furious soccer kicks at his ribs! Each one makes a sound that echoes throughout the venue, reverberating in the ears of each and ever fan! And Danielson can't stand it, but he gets up and chops Mox! Mox chops back! Danielson! Mox! CHOP! CHOP! CHOP! CHOP! CHOP! CHOP! CHOP! CHOP! OVER AND OVER, THIS MATCH IS A SPRINT AND THE CROWD IS LOVING IT! BOTH OF THEIR CHESTS ARE RED AND BLOODY, AS THEY TRANSITION TO FOREARMS! REPEATEDLY, ONE OF THEIR HEADS IS ABOUT TO BE CAVED IN! SLAPS NOW! AGAIN AND AGAIN! Finally, each man throws a headbutt! THEY BOTH COLLAPSE!!!!
After a bit of a wait, the two men stir for a moment, and try to use each other for balance. Quick as a cat, the Dragon applies a GUILLOTINE! It's tight, because it was so unexpected! The crowd is in a frenzy wondering if Mox will tap! But the Death Rider forces himself to his feet, and swings back and forth for momentum, before LAUNCHING THE CHAMPION IN THE AIR! EUROPEAN UPPERCUT, THE CHAMP IS OUT! Mox takes in the ovation for a moment, before lifting Bryan up and hitting a non-elevated Paradigm Shift! Pin! 1, 2, kickout! Mox wastes no time at all, picking him up yet again! PARADIGM SHIFT! IT DOESN'T WORK, BRYAN LANDS BEHIND MOX AND HOOKS HIS ARMS, FORCING HIM DOWN! BRIDGE! CATTLE MUTILATION!!!!
Mox scrambles, trying not to pass out, as a bloody, crazed Danielson squeezes harder and harder! Jon shimmies all the way over to a rope, getting up to his knees a bit, and BARELY drapes a toe over the bottom rope, breaking the hold! As he gets up, Bryan runs the ropes and goes for a BUSAIKU KNEE! BUT MOX DROPS DOWN, AND DANIELSON FLIES OUT OF THE RING!!!! Mox darts to the top rope! CROSSBODY TO THE OUTSIDE!!!!
He rolls the champ back in, and quickly looks for another Paradigm Shift attempt, but Danielson sweeps his legs out from under him and starts stomping on his skull! This is BRUTAL! He picks Mox up! Runs the ropes! BUSAIKU KNEE!!!! But he's not done! Lifts the Purveyor of Violence to his feet again! A SECOND BUSAIKU KNEE! AND HE STILL WANTS ANOTHER ONE! MOX STRUGGLES TO GET TO HIS FEET, AND DEFIANTLY FLIPS BRYAN OFF, BUT HE CAN'T STOP A THIRD BUSAIKU KNEE!!!! COVER! 1, 2, 3! THAT'S IT, BRYAN DANIELSON IS STILL YOUR AEW WORLD CHAMPION AFTER A SHORT, BUT VIOLENT WAR!!!
Bryan Danielson (c) def. Jon Moxley (15:00)
(Authors's Note: Lee Moriarty won the Casino Battle Royale to win a shot at the AEW World Championship.)
AEW Dynamite - May 31st, 2023
We get a Lee Moriarty promo, hyping himself up.
"A lot of people saw me for the first time on Sunday, so yeah, it may have been a shocker that I won. But not to me. Nah, I wasn't surprised at all. I'm a strong believer in the fact that I'm one of the best wrestlers in the world. People talk a lot about the American Dragon, yeah? But soon, they'll be talking about the Tiger. Mox, Eddie and Homicide brought the Street Style. I'm bringing that TIGA-STYLE. All I need is one good night, and that belt will be coming home with me. Bryan Danielson, you better be ready. Because there's a very real chance, you'll just be an answer to a trivia question: Who did Lee Moriarty beat to become the AEW World Champion?"
AEW Rampage - June 9th, 2023
Lee Moriarty wins a match and the moment he goes backstage, he's ambushed by Bryan Danielson! The American Dragon throws him into the concrete wall, and as Moriarty slowly gets to his knees, Danielson knees his skull into the concrete! Medical staff check on Lee as Bryan gets ushered away.
AEW Dynamite - June 14th, 2023
It's announced that Bryan Danielson will have a non-title match against Carlie Bravo on next week's Dynamite.
AEW Dynamite - June 21st, 2023
Bryan Danielson (c) vs. Carlie Bravo
This is a non-title match, but Danielson flaunts his belt all the way down the ramp. He looks a bit different, wearing white boots, white trunks, and a white jacket with "The American Dragon" written in red cursive print. He looks regal, and he projects cockiness.
The match itself is an absolute squash. Bryan only needs 2 minutes to win, and he finishes Bravo off with a simple Roundhouse Kick, but the message is simple: Bryan Danielson is not to be fucked with.
Bryan Danielson (c) def. Carlie Bravo (2:10)
AEW Rampage - June 30th, 2023
Bryan Danielson enters the building in a limo, but is immediately rushed by Lee Moriarty, who chokes him out and stuffs him right back into his car! Before closing the door, he tells Danielson, who is still unconscious, "I'll see you at Fyter Fest Night 1, bitch."
AEW Dynamite - July 5th, 2023
With their AEW World Championship Match taking place next week, we get a sit-down confrontation via satellite between Moriarty and Danielson.
BD: "Well, Lee, you got one over on me last week, good job. Make sure you savour your little 15 minutes of fame, because after what I do to you next week, you'll never reach those heights again."
LM: "Tough talk from someone that got choked out 5 days ago, but whatever."
BD: "You blindsided me, do that in a real match."
LM: "You blindsided me a few weeks before, it's the same shit! You know, when you beat Homicide, you talked about how you wanted the spotlight to go on young dudes. Now that I'm a threat, you switch up on me, you attack me and all that shit! You're a hypocrite. You talk about all the things you want, but you only want one thing, and that's a spotlight for yourself."
BD: "You know what, Lee? Maybe you're right. I want the spotlight, and I don't wanna share it. But that's because I'm the BEST. Nobody here can touch me, especially not someone like you who hasn't proven himself yet."
LM: "I won the Casino Battle Royale, I beat 20 guys to get this spot. All I need is to beat one more. You're just another pin to knock over, Bryan. That's it."
AEW Dynamite: Fyter Fest Night 1 - July 12th, 2023
Bryan Danielson (c) vs. Lee Moriarty - AEW World Championship
Danielson comes out, and he has a grand entrance. An orchestra to play his theme, throngs of fans to welcome him. He treats this like a huge event. Meanwhile, Lee Moriarty has a simple entrance, throwing his Tiger mask into the crowd.
The match itself is very technical, with Danielson being VERY overconfident. He does surfboards while flexing, kicks while talking trash, and many other cocky things. Lee, however, fights like his life depends on it, hitting big combos, targeting Bryan' ribs a lot! Abdominal Stretches seem to be working out pretty well for him, but after a solid run by Moriarty, Danielson manages to take control again. A LeBell Lock with one fist raised in the air, and even with the braggadocio shown by the champ here, Lee has no choice but to tap out.
Bryan Danielson (c) def. Lee Moriarty (18:46)
AEW Dynamite: Fight For The Fallen - July 26th, 2023
Jay Lethal is backstage.
"Bryan Danielson has reverted back to his ROH days, it seems. Similar offense, same gear. He says he's the best, and he cosplays as his Ring Of Honor self to prove it. He fancies himself as the face of ROH. But he abandoned that company. I didn't. I was with it for longer than he ever was, and I loved it more. Basically, I'm trying to say that one of the things that Danielson hangs his hat on? I did it better. So I want a chance to prove that I can be better at being the AEW World Champ, too."
AEW Dynamite - August 2nd, 2023
Bryan Danielson has a response for Jay Lethal.
"You brought ROH up for no reason, and that's hilarious to me. The most important shit you've done was in a company that you're not a part of anymore. This is the present, and I'm doing much better than you. If you want a shot at this belt, you gotta earn it. In 2 weeks. Championship Eliminator Match. I'll be there."
AEW Dynamite - August 16th, 2023
Bryan Danielson (c) vs. Jay Lethal - AEW World Championship Eliminator
If Jay wins this one, he gets a shot at the AEW World Championship. But Bryan hasn't lost in 2023 yet, and he's not looking to start now.
This is an absolute back-and-forth battle, a struggle. Danielson twists Lethal into knots, but Jay shows off his athleticism and gets the upper hand by overpowering Danielson, whether it's with shoulder tackles, lariats or spinebusters.
The finish comes when Bryan starts to piece Lethal up with kicks. To the leg, to the ribs, a few land to the head, and Lethal is slowing right down! Another big Roundhouse puts him on his back, and the American Dragon starts to laugh. He knows he has this under control! The champ backs up to his corner, he looks like he's about to line up a Busaiku Knee! Darts forward, dives into the air, AND JAY LETHAL CONNECTS WITH A SUPERKICK OUT OF MID-AIR! Scrambles to lift him up! LETHAL INJECTION! Doesn't go for the pin, preferring to pick him up again for good measure! A SECOND LETHAL INJECTION! COVER! 1, 2, 3!!!!!!! JAY LETHAL HAS HANDED BRYAN DANIELSON HIS FIRST LOSS OF 2023, EARNING A SHOT AT THE AEW WORLD CHAMPIONSHIP!!!!!
Jay Lethal def. Bryan Danielson (c) (17:33)
AEW Rampage - August 25th, 2023
Bryan Danielson sits backstage, looking angry.
"Well, Jay Lethal, you did it. You beat the great Bryan Danielson. Good job. You got yourself a shot at this belt right here. But here's the thing, Jay. I've been performing at the highest level for over 10 years now, and I haven't crumbled. You wanna know why I left ROH behind? I was onto bigger and better things. But you? You couldn't handle that. You could've left, but you didn't. You were content. I am NEVER content. That's the mark of a true Champion! At All Out, I'll show you why I made it out. It's because I'm the best wrestler to ever live! You're just the next guy to fall."
AEW Dynamite - August 30th, 2023
Jay Lethal airs a video package of him speaking spliced in with clips from his ROH days.
"You say that my ROH days are tainted, Bryan Danielson. You say I could've moved on, and that I didn't because I couldn't handle the pressure. But you know the truth? I didn't move on because it was home. ROH was my domain, the place where I was the ROH World Champ and TV Champ at the same damn time! But a little while ago, I showed you that I'm more than just hype. That's when I pinned you in the middle of the ring. On Saturday, history will repeat itself! You'll see that I am the competitor I am today, simply because I am also...a man of Honor."
AEW All Out - September 2nd, 2023
Bryan Danielson (c) vs. Jay Lethal - AEW World Championship
Jay Lethal comes out looking as confident as ever, knowing that he can beat Bryan Danielson, as he's done it before. Meanwhile, the champ looks a bit shaken, a bit off-guard.
The bell rings, and Jay steps into the centre of the ring, ready to lock up. Bryan looks tentative, but engages, and Lethal immediately shows that he's physically stronger than the champ by pushing him back towards the ropes. We get a clean break between the two, and they step back into the centre. Lethal gets a Hammerlock, but this is amateur hour for Bryan Danielson, who easily cartwheels, somersaults, and spins into a wristlock. Now that he's has control, he's a bit more at ease. But Lethal is no slouch, and he rolls out of it and hits a perfect dropkick, sending Bryan crashing to the mat!
The champ is frustrated, and Lethal eggs him on, telling him to "get your ass back up here." Danielson comes in with more force this time, and gets met with a high armdrag, executed perfectly. The Dragon gets up again, this time even more angrily, and runs right into a second armdrag! A third time, he gets up and charges forward, but stops just before he makes contact with Jay. Jay goes for the armdrag anyways, accidentally falling on the mat as a product of his own doing! Bryan goes for an Elbow Drop to capitalize, but Lethal deftly rolls out of the way, and Bryan hits the mat. Jay gets up roughly at the same time as the Champ, and throws a Discus Elbow that hits the American Dragon directly in the jaw! Cover! 1, kickout! This one is still getting going.
Bryan is even angrier now, pissed that he's getting outwrestled by Jay Lethal. He throws a Roundhouse to the body, but Lethal catches it and drives the point of his elbow right into the knee of the champ, causing him to shriek in pain! A few kicks to the knee, and Danielson rolls out to avoid further harm.
We can see the gears in his head turn as he thinks of a way to outsmart Lethal. Finally, a big grin appears on his face. He roots around under the ring, and picks up a Kendo Stick. Is he about to disqualify himself? As the ref pleads with him, Bryan reluctantly agrees and throws the weapon to the mat. But as the official turns to pick it up and throw it out of the ring, Bryan POKES JAY LETHAL RIGHT IN THE EYES! A takedown, and now he's free to throw Haymakers from Full Mount! What a dirty tactic! As the crowd chants "No! No! No!" the champion jokingly does "Yes!" motions to the dismay of the audience. Lethal reaches for his leg from the ground and he stomps on the challenger's hand!
Now that Bryan has the upper hand, he goes for his usual strategy of piecing his opponent up with kicks. To the legs to slow Jay down, to the body to make him less likely to hit power moves, and a few to the head in hopes of knocking Jay out. Danielson hits one of those Head Kicks, spinning Lethal around! Full Nelson! DRAGON SUPLEX! BRIDGE PIN! 1, 2, NO! Danielson is going to have to do more damage if he wants to win this match.
The American Dragon seems to be exploring creative options to put Jay away, and he climbs up to the top rope. He waits for Lethal to get up, he could be lining up for a Missile Dropkick! But Lethal quickly vaults up to the top, grabs Danielson's head for leverage, twists, and SENDS THE CHAMPION CRASHING DOWN TO THE MAT! The crowd knows what to expect here as Lethal is perched high above his opponent! MACHO MAN GESTURE! ELBOW DROP!!!! It takes a lot out of Jay, but he crawls to make the cover! 1, 2, KICKOUT! IT'S JUST NOT ENOUGH!!!
Jay is in a bad way, those deadly kicks from Danielson screwed him up pretty bad. But he lifts the champ up, wanting to keep fighting, needing to keep fighting. He puts Bryan in a Pumphandle Slam position, looking for something big here! Lifts him up! BRYAN LANDS IN A PERFECT SPOT FOR A DDT, AND HITS ONE! TRANSITIONS INTO A GUILLOTINE CHOKE! WHAT A BEAUTIFUL MOVE!!! Lethal gasps for air, reaching for a rope! He's not gonna be able to get one! But he punches the champ right in the jaw, shocking him enough that Lethal can nudge his head out from Danielson's grasp. That was a close call!
As Jay gets up, Bryan goes for the patented Busaiku Knee! But like in their last match, Jay has it scouted, countering with a SUPERKICK OUT OF MID-AIR! PICKS THE CHAMP UP, LINES UP FOR A LETHAL INJECTION, JUST LIKE THE LAST TIME!!!
JAY BOUNCES OFF THE ROPES WITH A HANDSPRING, AND DIVES FOR A CUTTER! DANIELSON DIVES AS WELL, AND CATCHES HIS ADVERSARY WITH A CROSSFACE CHICKENWING OUT OF THE AIR!!!!! IT'S IN TIGHT!!!! Jay fights the hands, and manages to barely pull them off off his throat, managing to give himself JUST enough space to throw headbutts with the back of his head! He gets free!
They're back up now, and of course, Jay goes for another Lethal Injection! DANIELSON GRABS ONTO HIS SHOULDERS, PREVENTING HIM! Hooks the arms, CATTLE MUTILATION ATTEMPT! BUT LETHAL BREAKS FREE! ENZUIGIRI! HIT HIM SO HARD THAT DANIELSON ROLLS RIGHT OUT OF THE RING!!!!
Lethal musters up all of his energy for a Tope Suicida! PERFECT! BRYAN SMASHES UP AGAINST THE BARRICADE, AND GETS THROWN INTO THE RING! SET UP FOR A THIRD LETHAL INJECTION ATTEMPT!!! BOUNCE! HANDSPRING! CUTTER! IT CONNECTS!!!! BUT HE DOESN'T COVER HIM, NO!! HE WANTS TO HIT ANOTHER FOR GOOD MEASURE!!! BOUNCE! HANDSPRING! CUTTER! NOOOO, DANIELSON CATCHES HIS ARM!!!! INTO A LEBELL LOCK FROM THE CHAMP!!!!!!
Jay is struggling, but slowly inching towards the ropes! HE'S GONNA BREAK THE HOLD! NO, DANIELSON IS A TECHNICAL GENIUS, HE ROLLS LETHAL BACK TO THE CENTRE OF THE RING AND TIGHTENS THE LEBELL LOCK! HE'S IN TOO MUCH PAIN TO GO ON, LETHAL TAPS!!!!! AND STILL, THE AEW WORLD CHAMPION, BRYAN DANIELSON!!!!!!!!!!!
Bryan Danielson (c) def. Jay Lethal (20:23)
submitted by KirkHammettJigsaw to FantasyBookingElite [link] [comments]


2024.04.26 15:44 ya-boi-benny Respect Ajna (Indivisible)

In the remote village of Ashwat, Ajna was raised by her father Indr and trained extensively in martial arts. When agents of Lord Ravannavar torch Ashwat and murder Ajna’s father in front of her, she unlocks the strange power of absorbing other people into her own being. After seeking revenge against Ravannavar, Ajna uncovers the truth about her upbringing: she’s actually a piece of Kala, the malevolent deity that resets the universe every eon, and she’s fated to rejoin Kala’s being and usher in the end of all things. Ever the rebel, Ajna seeks to combat Kala instead. To get there, she must join strength with other spiritually strong individuals and learn the virtues of patience and forgiveness.

Ajna

Physicals

Strength
Other Physicals

Exploration Abilities

Movement-Based
General
Equipment-Dependent
Archery
General
Magic Arrows
Counters
Heruka Transformation-Based
Heruka Form Maha Heruka Form Tara Heruka Form
Heruka Hustle
Movement
Other

Combat Moveset

Moves
Supers

Inner Realm

Entering
Exiting
Other

Relationship with Kala

Miscellaneous

Incarnations

The group of individuals residing in Ajna's Inner Realm during her journey. There are 20 combatants to call forth at any given time.

Shared Feats

Blocking
Combat Mechanics

Dhar

An earth-manipulating swordsman and proud lieutenant to Lord Ravannavar. After killing Ajna's father and being trapped inside her Inner Realm, Dhar slowly comes to see the error in his ways. He sacrifices his life in an attempt to calm down a furious Ajna.
Feats
Moves
Supers

Razmi

A witch who's been banished from her home town due to her knowledge of dark magics. She fights with a lantern that contains the soul of a demon and her pet tiger Bom.
Feats
Moves
Supers

Ginseng and Honey

A kid and their root vegetable on a quest to become world-class botanists. Ginseng carries a giant mortar and pestle, used to grind up enemies and heal their allies.
Feats
Moves
Supers

Zebei

A smug archer from a clan of nomads from the mountains. While initially skeptical about Ajna's ability to responsibly control her powers, he stays with the group to oversee Kala's defeat.
Moves
Supers

Tungar

A knight and a man of action, Tungar doesn't speak too often. He lets his urumi speak for him, a cloth-based weapon that doubles as a turban.
Moves
Supers

Kushi

A member of the same tribe as Zebei and a Protector-in-training, Kushi fights alongside Altun, a massive bird of prey.
Feats
Moves

Thorani

A maternal healer who carries magic, restorative water in her hair. While she's typically benevolent and happy to heal anyone in need, she becomes aggressively protective when Ajna or her other teammates are in jeopardy.
Feats
Resuscitation/Healing
Other
Moves
Supers

Qadira

A warrior looking for her lost brother. Although she carries his sword, Qadira opts to do battle with only her shield, keeping the blade sheathed until she finds him.
Feats
Moves
Supers

Baozhai

A pirate captain that sails the seas in the warship Teotul. She loves sailing, cannons, women and drinking.
Feats
Moves
Supers

Phoebe

Once a freedom fighter alongside her husband, Phoebe watched her husband die in battle against her country's invaders. Now, she trains her two children in an effort to return to her home and fight off the invading killers.
Moves

Nuna

A plant-manipulator from the underground community of Kaanul. While she's used her powers as a farmer for years, the rise of Kala has forced her to use her plants for combat.
Feats
Moves
Supers

Hunoch and Xiboch

Two star athletes in Kanuul's national sport, Tlatchlibol. Xiboch is deceased, having been killed by an Underworld monster, so now both souls take turns occupying the living brother's body.
Feats
Moves
Super

Naga Rider

The resident superhero, last of the Vahana Riders, and protector of Tai Krung’s upstanding citizens. His archnemesis, the Flying Terror, Garuda Cruel, trained with Naga Rider until joining up with the drug kingpin, Mara.
Feats
Moves
Supers

Yan

A dancer imprisoned in a Tai Krung nightclub. Once freed, Yan uses her absurdly long legs and affinity for dance as a means of acrobatic combat.
Moves

Kampan

Watching both of her parents die of illness, unable to afford medicine, changed young Kampan. Now a master thief and auteur of espionage, she steals from the Iron Kingdom’s rich and gives back to the poor.
Feats
Moves
Super

Leilani

Leilani was a castaway guided to the island continent by a shark spirit called a 'aumakua until they were both caught in a fishing net. The 'aumakua gave Leilani its teeth and enchanted her leiomano, creating a magic-based chainsaw so she could escape.
Moves

Latigo

Latigo was once the leader of a noble group of mercenaries called the Caballeros. His right hand man, Vasco, killed the wrong nobleman and sent the group scattering away from the law. Now, Latigo seeks to kill his old friend with a shot right between the eyes.
Feats
Moves
Supers

Ren

An assassin without any kind of moral compass, Ren will kill any target for the appropriate price. A regular employee of Tai Krung’s underworld kingpin, Mara, Ren secretly hopes for a quarry that can fight back and show him a good time.
Feats
Moves
Supers

Zahra

A musician specializing in the stringed Oud. She left her village and her potential marriage in order to keep spreading her music to the world.
Feats
Moves
Super

Lanshi

A very good doggy that lives in the monastery in Lhan. But was he always a dog?!?
Moves
Supers

Non-Combatants

submitted by ya-boi-benny to respectthreads [link] [comments]


2024.04.25 01:10 Love-Long Kensei changes

He’s got the layout of a really good hero and is close to being perfect but can recieve a few follow up changes still to prevent him from being outclassed and power crept a bit
Soft feint offense:
Zone:
Dmg nerfs:
Superior dodge:
Hitbox nerfs:
Qol changes:
submitted by Love-Long to CompetitiveForHonor [link] [comments]


2024.04.24 00:06 XaviJon_ Assassin's Creed Hero - Hero Concept (OC)

Hey there, warriors! I've had this concept for a AC hero saved on my many notes, and I guess there's no better time to post it!
---------- Disclaimer ----------
To make this concept I based it on several AC protagonists, picking bits and pieces of some/all of them up until AC Unity. I tried to make the hero play as much as possible to a Assassin from the AC series, some things that were on here would totally need a complete rethinking of how the heroes interact with both the map and with each other (things like climbing walls, vaulting over object and actual hay carts and so on), although, if we were to skip all those things (I ended up removing them), my goal was always to make a solid hero that could be implemented in the game. Do keep in mind that these ideas are my own and this was written back when the very first AC event hit For Honor (I've since, recently, looked over the build and made a few changes, but 99% of it was already "on paper")!
---------- Hero Talk ----------
In this post we'll go over the overall idea for the hero, my idea for how it was supposed to be played, moveset, Feats and Gear perks! Without any further delays, let's get onto the post!

OVERALL HERO

Faction:
Class:
Body:
GeaClothes:
Weapons:

MOVESET + HERO SPECIFICS

Hero Specifics:
Chains:
Moves + Chain starters:
Roll cancel specfics:
Parry:
Deflect:
Assassination Target Specifics:

FEATS

Tier 1:
Tier 2:
Tier 3:
Tier 4:

GEAR PERKS

Common:
Rare:
Heroic:
Epic:
Legendary:

EXECUTIONS

(Beyond having all theme related executions available to purchase)
Default:
Purchase:
And there's LOADS more we could do, these are just some from the top of my head. The AC games are literal filled with executions that can fit the hero that are both cool and fast and fit the theme!
Anyway, if you reached this far I thank you for reading and do give your honest feedback about this whole concept. W or L?
Have a good one!
submitted by XaviJon_ to forhonor [link] [comments]


2024.04.23 01:54 Wahter585 I’m new to the format, does this deck seem decent?

I usually play commander and kitchen table, but I’ve been wanting to get into a more competitive and constructed format. I really want to play Izzet Phoenix as I love the color combo, but a lot of the decks seemed expensive. I tried to edit the base deck into a budget version and I was wondering if I could have some input on it from some more skilled players. The list is as follows:
Izzet Phoenix Attempt
[CREATURES] 4 Picklock Prankster // Free the Fae 4 Razzle-Dazzler 4 Arclight Phoenix
[INSTANTS] 4 Consider 3 Fiery Impulse 3 Lightning Axe 4 Opt 2 Otherworldly Gaze 3 Samut's Sprint 3 Spell Pierce 2 Spikefield Hazard // Spikefield Cave 2 Teach by Example 1 Prismari Command
[SORCERIES] 3 Treasure Cruise
[LANDS] 2 Frostboil Snarl 7 Island 5 Mountain 2 Shivan Reef 2 Sulfur Falls
[SIDEBOARD] 2 Tormod's Crypt 2 Flame-Blessed Bolt 2 Abrade 2 Ashiok, Dream Render 3 Mystical Dispute 2 Narset, Parter of Veils 2 Crackling Drake
Thank you for the feedback! :)
I’m trying to go for the classic cantrip casting to bring out phoenix, but I thought I would try using Razzle Dazzler and Samut’s Sprint to try and get some extra damage in that’s unblockable. Razzle Dazzler was mainly added to act as a mock Ledger Shredder as I did not want to spend that much money on it per card.
————————————-UPDATE————————————
After taking in everyone’s considerations and doing some more research, I created this deck. It has the same goals as normal izzet phoenix just with [[Duelist of the Mind]] instead of [[Ledger Shredder]]. I’m not sure if the mana base is great, so please give some advice if you have any ideas!
Izzet Deck List
[CREATURES] 4 Duelist of the Mind 4 Picklock Prankster // Free the Fae 4 Arclight Phoenix
[INSTANTS] 4 Consider 4 Fiery Impulse 4 Lightning Axe 4 Opt 3 Spell Pierce 1 Prismari Command
[SORCERIES] 3 Sleight of Hand 4 Treasure Cruise
[ENCHANTMENTS] 2 Proft's Eidetic Memory
[LANDS] 4 Island 1 Mountain 4 Shivan Reef 4 Spirebluff Canal 4 Stormcarved Coast 2 Sulfur Falls
[SIDEBOARD] 2 Tormod's Crypt 2 Aether Gust 2 Fry 1 Negate 1 Anger of the Gods 1 Ashiok, Dream Render 2 Mystical Dispute 1 Narset, Parter of Veils 3 Crackling Drake
Thank you all for the help! Any feedback is still welcome :)
submitted by Wahter585 to PioneerMTG [link] [comments]


2024.03.25 16:55 Silly-Elderberry8751 Working on a fun Wizard deck, could use some advice for the final version!

Originally built this 6 years ago, over time it's been the deck i've tinkered with the most by far. Looking to make it my sort of magnum opus. I think im finally getting close to a real final version, added more useful spells/creatures after combing through Gatherer for the 10th time. More consistent now but not so much as to be too predictable. Still somewhat vulnerable to counterspells and enchantments like pacifism but this is the tradeoff for the WILD damage ramping if spells/creatures are played in the right order. it REALLY comes out of nowhere, often swinging for well over life total by turn 3/4-ish. Plus Twiddle and Hidden Strings can be used to tap opponents creatures/lands if you notice they left it unused for a possible counter, and you can even use them on your own lands in a similar function to manamorphose! (Recently tested against a friend's deck and chained 6 spells into 108 Trample/unblockable dmg on turn 5 >:D). it's a lot of fun! I think all cards in Main right now synergize very very well, looking for advice on balance / how many of each card. Or new card ideas, although I think I've seen/tried nearly all modern legal ones that would apply haha
//WIZARDS GONE WILD 2024//
~~MAIN~~
Creature (16)

Instant (10)

Land (20)

Sorcery (14)

Maybeboard

Creature (5)

Sorcery (3)

Instant (1)

submitted by Silly-Elderberry8751 to Magicdeckbuilding [link] [comments]


2024.03.25 16:19 irodov4030 Sheer incompetence! Linkedin apply link leads to the job positng on different platform. Requirements are different between both job postings.

Sheer incompetence! Linkedin apply link leads to the job positng on different platform. Requirements are different between both job postings. submitted by irodov4030 to recruitinghell [link] [comments]


2024.03.14 12:19 Affectionate-Lack974 Master Agile Leadership Skills With Professional Training

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Delegating authorities among trusted and responsible employees is an effective way to get work done rather than micromanaging. They train and support and give them autonomy and flexibility to achieve the output. This leads to higher job satisfaction, motivation, and productivity.

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It is a program that teaches deeper understanding of agile foundation, team agility and leadership, Agile Manifesto and Principles and how the principles can be applied in a Scrum environment.

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Get insights of Scrum theory and values, Scrum master responsibilities, facilitation, coaching and team dynamics. The course focuses on the Scrum framework, all sprint ceremonies and how to lead agile teams.

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Gain absolute clarity on Agile and Scrum principles and best practices, become familiar with the concepts, advantages, and challenges of Agile Product Delivery and the Scrum framework in delivering continuous value to customers. Be able to apply Scrum best practices in their daily roles as Scrum Master and/or Product Owner, and slowly develop a strong agile mindset in the workplace.


To advance as an Agile leader, participating in professional training and pursuing respected certifications is key. The programs outlined above are among the top options for developing and validating your Scrum and Product Owner expertise. Committing to lifelong learning will enable you to guide teams to higher levels of performance and deliver greater business value.
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submitted by Affectionate-Lack974 to u/Affectionate-Lack974 [link] [comments]


2024.03.10 09:11 UnboxTheCat A Comprehensive Guide to T-Bagging in Dead By Daylight V1.0

A Comprehensive Guide to T-Bagging in Dead By Daylight V1.0
Hello to the survivors in the fog, whether you are a SOLOQ specialist or SWF player. Today, I am writing a tutorial on how to t-bag as a survivor properly in Dead by Daylight without ending as a video with “Karma” tag on Reddit.
A bit of introduction about myself: I am a try-hard survivor main who primarily plays SWF in high MMR games (according to the database). I sincerely enjoy playing DBD to the point where I went to work for BHVR (not anymore) to fix a bug related to Dead Hard activation timing. Anyway, that’s about me, now let’s talk about t-bagging.

Crouch Keybind (PC only):


https://preview.redd.it/khyajidypgnc1.png?width=602&format=png&auto=webp&s=ee03a45271c0a8978f7cfdc1a655d9a241514657
Using the default “crouch” key is a common mistake that I see often among the t-bag newbies. I dislike the design decision of binding the crouch key to “Ctrl” in action-heavy games.

https://preview.redd.it/qag2ogvzpgnc1.png?width=602&format=png&auto=webp&s=b9649fc2399128fe980ae084055c879b96d97e8f
WHY? You may ask. This is because in Dead By Daylight, the “sprint” key SHIFT is next to the “crouch” key CTRL. You want the maximum control over your character’s movement, which means your ring, middle, and index fingers should be placed on “AWD” the majority of the time. This left us only the pinky finger to control both the SHIFT key and CTRL key, which is awful.

https://preview.redd.it/agckiia1qgnc1.png?width=606&format=png&auto=webp&s=9689cd0672ffdf8aead1dfc8be6faa6ab8db2699
Consider the scenario where you are looping a Nemesis (or Huntress, Trickster) in a loop with a safe pallet. The Nemesis can try to cheese you by pulling up his tentacle mid-chase, and you would naturally try to dodge it by pressing the crouch key. During the time when you switch your pinky finger from “SHIFT” to “CTRL”, your character starts walking instead of sprinting, which means you lose some distance. However, if you bind the “crouch” key to other keys that your thumb can control(for example, “C”), then you don’t have to interrupt the pinky finger and result in no distance loss due to mechanical issues. The same concept goes to “E” when activating Dead Hard, I binded it to the mousewheel for the minimum mechanical delay.

T-Bag position


https://preview.redd.it/p7cin1q3qgnc1.png?width=828&format=png&auto=webp&s=71037937f1c56e53706a8b266268d867e2098fd7
First of all, you want to find the best position for t-bagging. Any enclosed red area is NOT a safe place to t-bag. The killers can have NOED and hit you from the left/right sides, causing your character to fall onto the sideway instead of forward, and being picked up before can crawl out. One way to prevent this is to use gesture animation to cancel the ragdoll effect, but it requires precise timing.
The enclosed green area is the recommended t-bag area as none of the things above can happen to you. The purple circle is the best position to t-bag as the pillars limit the space where your character can fall on the ground.
WARNING: Some maps’ escaping lines are 1–2 meters behind the pillars, for example, the RPD and Dead Dwag. The pillar is not always a reliable way to estimate the green line.

https://preview.redd.it/3scrgyo4qgnc1.png?width=616&format=png&auto=webp&s=7b5bcb08527a4224bfe5151d519ae3cdfbed4a3c

T-Baggable Killer Tier List

Tiny risk. Pyramid head's range attack may cause the survivor to fall toward unexpected direction.fest for survivors.. After he grabs you with the ability for the first time, the exit gate will be temporarily blocked. Do not panic, the exit gate will unblock itself before Wesker can recover from his power again. Stay calm walk to the purple circle area, and hold W, then you are good to go.

S-tier: The survivors have no risks of t-bagging these killers.

https://preview.redd.it/h5ostpxzqgnc1.png?width=1274&format=png&auto=webp&s=53929772247c4934be5216dbb2deb00f8949746e
The Wraith:
No risk. Just watch out for his body block + NOED.
The Hillbilly: S tier
No risk.
The Nurse: S tier
No risk.
The Hag: S Tier
No risk, as proven by Mathieu.
Note: Mathieu is a wholesome person in real life, but the clip is just too funny.
The Doctor: S tier
No risk, but watch out for NOED.
The Huntress: S tier
No risk, but watch out for Iridescent Head.
The Pig: S tier
No risk as long as your Reverse Bear Trap is NOT activated.
The Clown: S tier
No risk.
The Spirit: S tier
No risk.
The Legion: S tier
No risk.
The Plaque: S tier
No risk.
The Ghostface: S tier
No risk. But if you get caught, he will t-bag you instead.
The Demogorgon: S tier
No risk.
The Oni: S tier
No risk.
The Blight: S tier
No risk.
The Nemesis: S tier
No risk.
The Artist: S tier
No risk.
The Onryo: S tier
No risk.
The Dredge: S tier
No risk.
The Skullmerchant: S tier
No risk, and you should t-bag harder.
The Singularity: S tier
No risk.
The Xenomorph: S tier
No risk.
The Good Guy: S tier
No risk.
The Unknown: S tier
No risk.

A-tier: These killers have very tiny risks of t-bagging.


https://preview.redd.it/p23wde0gqgnc1.png?width=112&format=png&auto=webp&s=5f8e7bbe838281e6b3c7e1d39a2219c675e44c5c
The Trapper: A tier
Tiny risk. Just pay attention to the trap near the exit gate, then you are good. However, many Trapper players like bringing No Way Out + Blood Warden + NOED, so watch out if The Trapper is trying to kill time with a down teammate after the EGT has started.

https://preview.redd.it/fpmim86iqgnc1.png?width=98&format=png&auto=webp&s=34a9354a10678f6140edf53f43641e484164ebe0
The Cannibal: A tier
Tiny risk. Same as The Trapper, watch out for the Blood Warden + NOED.

https://preview.redd.it/swfips23rgnc1.png?width=96&format=png&auto=webp&s=0c916b2a22c32570d45b7c1030ed17193523fae4
The Executioner: A tier
Tiny risk. Pyramid head's range attack may cause the survivor to fall down toward unexpected direction.

https://preview.redd.it/ymyl27ddrgnc1.png?width=96&format=png&auto=webp&s=12170ff9e417c5c5ebe0afb7dbc882c76272e9b2
The Trickster: A tier
Tiny risk. If a survivor goes down due to the blade damage, the player model WILL NOT lean forward but rather perform the dying animation that would take around 2 seconds to complete. Just pay attention to your laceration meter in case going down by accident.

B-tier: These killers have moderate risks of t-bagging, and have abilities to block the exit gate for the survivors.


https://preview.redd.it/a1ktsy2zrgnc1.png?width=101&format=png&auto=webp&s=837920083a033f207f5e732149b3216960e6ba9c
The Nightmare: B tier
Moderate risk. Freddy has an iridescent addon: Black Box that can block the exit gate for 15s after opening the exit gate. The killer itself also comes with the perk Blood Warden. Otherwise, you are good to t-bag.

https://preview.redd.it/l8bhv2x0sgnc1.png?width=115&format=png&auto=webp&s=628124895d4431e6737f9c3fa872266be4499d3b
The Twin: B tier
You can not escape if the Victor is on your head, which can lead to some funny things. Certain add-ons can increase the time required to get rid of the Victor, so watch out.

https://preview.redd.it/b7yj7e92sgnc1.png?width=105&format=png&auto=webp&s=71d12a3e88d5429a1d4a3b31f91ece1ff31cc600
The Knight: B tier
The Knight has a Iridescent Company Banner that can block the exit gate for the hunted player during the duration of hunting. If The Knight manages to do a double hit within that period, then you will most likely die for sure.

C-tier: Be very cautious when t-bagging these killers, as it can end up horribly for the survivors but only if the survivors have no idea what they are doing.


https://preview.redd.it/s15zluy4sgnc1.png?width=101&format=png&auto=webp&s=a1a6408109c8069e0ac9492f60e00187de5258e6
The Cenobite: C tier
The survivors bounded by chains can not escape, and The Exit-Gate-Blocker lingers for 5 seconds after the Chains are removed. If The Cenobite has STBFL, then you are doomed. It sounds easy on paper, but I have died to this killer quite many times due to t-bagging and getting chained to death. Watch out!

https://preview.redd.it/c3jecs16sgnc1.png?width=96&format=png&auto=webp&s=b5cc18f6a4451b0eb64129f8063f23606c468083
The Mastermind: C tier
Wesker can grab the survivor directly if: the survivor is injured OR the survivor is infected. In addition, a good Wesker player can choose to throw the survivors away from the exit gate by using some sexy Wesker daddy tech. The proper way to t-bag Wesker is by staying healthy AND not infected. After he grabs you with the ability for the first time, the exit gate will be temporarily blocked. Do not panic, the exit gate will unblock itself before Wesker can recover from his power again. Stay calm and walk to the purple circle area, and hold W, then you are good to go.

D-tier: Killers that I do not recommend to t-bag. Leave early or keep enough distance if possible.


https://preview.redd.it/v7zsmqvgsgnc1.png?width=108&format=png&auto=webp&s=e07edf39ebb4581060463ed98153fe890727b47a
The Shape: D tier
DO NOT LET HIM GET CLOSE, I REPEAT, DO NOT LET MICHAEL MYER GET CLOSE TO YOU. If Michael Myer has a tombstone, then you will instantly get murdered on the spot. Many Michael Myer will bring Play With Your Food to suppress the “moriable open left hand”. There’s no reliable way to tell if the killer has a tombstone addon.

https://preview.redd.it/wb5lg9sksgnc1.png?width=100&format=png&auto=webp&s=a72a9a42e436aab6f0d48bf0fba8bfe4d46de304
The Deathslinger: D tier
I do not recommend t-bagging The Deathslinger unless you absolutely know what you are doing. A good Deathslinger player with NOED, Iridescent Coin (apply exposed status), Prison Chain (increase breaking chain time), Bayshore’s Cigar+Warden’s Keys (reduce reloading time) CAN AND WILL pull your character far away from the exit gate before he can hit you again. You are not safe from a good deathslinger player even if you are healthy. I will just escape as far as I can if I am not sure about his perks/addons.


https://preview.redd.it/315rjoswrgnc1.png?width=1265&format=png&auto=webp&s=77a532ac4800c0e9e17cae183904728a8a59619f
Finally happy t-bagging by crouch, crouch, crouch, crouch, crouch!!!
Some quick Q&A:
Q: Do you t-bag every killer in every game? A: No! I don’t t-bag the killers who try to win the game with skills except 3-gen players. I don’t mind people who tunnel, slug, or camp because those are valid strategies that are necessary in some cases, and so does 3-gen. But playing against 3-gen players is just miserable and they deserve some good t-bags.

Edit:
Fixed some typo.
Updated The Tricster and The Executioner's tier list.
submitted by UnboxTheCat to deadbydaylight [link] [comments]


2024.02.22 22:36 EuphoriaSoul How do y'all balance IC and Manager and GM duties?

we are a start up, so nobody really knows the best way to set the org structure. I don't know if it is good or bad, I am in a weird situation where I lead both a small product team, own my own products and also lead a cross functional business unit. So the issue now is I am dealing with a bunch of business related work (OKR setting, revenue management, driving non-product/eng related initiatives forward, cross team resource horse trading) while trying to balance IC product work (writing good PRDs, unblock engineers, sprint ceremonies) and trying to be a good people manager (career coaching etc). I don't think this is sustainable. I feel I should let go of my IC product duty and try to put together a business case for backfill and double down on the GM work and people manager work. What do you guys think and any suggestions on how to make that transition?
submitted by EuphoriaSoul to ProductManagement [link] [comments]


2024.02.16 14:44 tghast Deeprot Villagers

Alright, after seeing a lot of criticism over this game, I decided to see how I liked it for myself.
So far, pretty good. Not quiiite as good as Salt and Sanctuary: don’t like the Mage core gameplay loop, enemy placement is obnoxious, blah blah blah. We’ve heard it all before. I like the game! One thing I’ve HEARD but not SEEN is stun locking and juggling and grab spam. Like Monster Hunter, you seem to be pretty safe while on the ground, letting you get back up. So I thought, hey maybe it was a thing before, and got fixed?
Well last night I just got to Heart of Altarstone. One single enemy managed to completely change my outlook on this game- the Deeprot Villager.
We’ve got ambush spam, you encounter multiple of them in the same fight with very few/unsatisfying ways to separate them, they fucking SPRINT at you and that very sprint is a super aggressive unblockable grab. What’s worse? Somehow this enemy is allowed to break what previous gameplay has established as a rule- they get to slash you while you’re down… AND grab you. That’s right, you get grabbed, stabbed, grabbed, etc.
This is mostly venting but I gotta ask- is this something I should expect more often moving forwards? This is legitimately enough to move on to better games if I can expect this to be the norm.
submitted by tghast to SaltAndSacrifice [link] [comments]


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