Darkrai event action replay code platinum

Looking for friends after a long pause

2024.05.14 00:00 Effective-Grand3219 Looking for friends after a long pause

Just started replaying to get outside more after a couple of years and looking to make some friends for exp and events
Friend Code : 491582788927
submitted by Effective-Grand3219 to PokemonGoFriends [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 23:52 Humble_Ad_5684 Gpt 4o over de sanctie tegen Joost Klein

Determining the fairness of Joost Klein's disqualification involves weighing the severity of his actions against the response from the European Broadcasting Union (EBU).

Points to Consider:

  1. Behavior and Conduct:
    • Zero Tolerance Policies: Events like Eurovision often have strict codes of conduct to ensure safety and professionalism. Threatening gestures, even if not physically harmful, can create a hostile environment and violate these policies.
    • Precedent and Deterrence: Disqualifying Klein sets a clear precedent that any form of threatening behavior is unacceptable, potentially deterring future incidents.
  2. Proportionality of the Punishment:
    • Severity of Incident: Klein's team claimed the gesture was made in frustration and did not result in physical harm. If this context is accurate, a less severe punishment like a formal warning or fine could have been considered.
    • Impact on Performance and Fans: Disqualification not only affects the artist but also the fans and the country he represents. This broader impact raises questions about whether a more measured response would have been sufficient.
  3. Due Process and Communication:
    • Resolution Attempts: Klein's team and the EBU engaged in discussions to resolve the issue, indicating that there might have been room for alternative solutions.
    • Transparency: Clear communication from the EBU about their decision-making process and the reasons behind the disqualification could help in assessing its fairness.

My Perspective:

While maintaining a safe and respectful environment is paramount, the punishment should fit the offense. If Klein's gesture was indeed non-physical and made in a moment of frustration, a severe penalty like disqualification seems disproportionate. A more balanced approach, such as a formal reprimand or temporary suspension, might have been more appropriate, ensuring accountability while considering the context and minimizing broader impacts.
Ultimately, the goal should be to uphold standards of conduct while ensuring fairness and proportionality in responses.
submitted by Humble_Ad_5684 to Joostklein [link] [comments]


2024.05.13 23:52 Ecstatic-Weakness40 Variable is not set when I set it on the create event

ERROR in
action number 1
of Step EventPlayerO
for object Gun1O:
global variable name 'bullet' index (100003) not set before reading it.
at gml_Object_Gun1O_Collision_PlayerO (line 5) - temp = global.bullet;
gml_Object_Gun1O_Collision_PlayerO (line 5)
can someone help me with the code I have it as this
temp = global.bullet;
global.bullet = 5;
with(Gun1O) instance_destroy()
submitted by Ecstatic-Weakness40 to gamemaker [link] [comments]


2024.05.13 22:59 Wffixups Action Replay Code for Removing the Shiny Locks on Mystery Gift Pokémon in Pearl?

Hey everyone, as the title says, I’m looking for a DS Action Replay code that will give me the ability to hunt a shiny Deoxys, Manaphy, Jirachi, and Arceus in Pearl. Any help would be greatly appreciated 🙏🏻
submitted by Wffixups to PokemonPearl [link] [comments]


2024.05.13 22:47 No-Consequence4263 The Tree of knowledge and humanities " mockery" of the trinity

So this is something I have thought for a while, and began building a hypothesis for it roughly three years ago. To summarize for those not interested in the details I believe the reasoning the tree of knowledge, and its counter parts within other religions were off limits to humans other than it is knowledge unwanted/unneeded; is that it was a trinity. The three parts that would make this up are religion,philosophy, and science. To clarify and specify I will give differing examples as to why I came to this conclusion.
The first thing that made me think of this was the interchangeable aspects, as well as the balancing of these three. Religious beliefs are what filled the ancient times, and allowed for the first steps of science to flourish. A good example is Egyptian building techniques they had were given to them by the God thoth. Due to its sacred attachments it was able to survive as a form of study scientist use to this day. Now turning towards the interconnectedness of philosophy with religion an example can be; in one of the earliest religious sites is dedicated to that of skulls and the nature of death. The religion itself doesn't have much knowledge other than the age old testament of why we die, but its still a profound question we ask ourselves to this day. You can take this same method of interconnectedness in reversal with the other two forms of knowledge being compared to the others. Now the contrasting factors are just as interesting. Such as the inability for a comprehensive understanding of miracles through the scientific lense. There are examples of this "mockery," being there as a core part of our being in all three forms of study as well. With that we will start with the examples within science.
We must first discuss the beginning of our existence as science describes, in an instantaneous expansion/expulsion of energy we gained space, time, and matter as a result. Now in order for any researcher to make a proper conclusion and or factual statement they must be able apply these three elements to their work. They must use a means of recording the information aka time. They must provide a place in which this experiment occured aka space finally; they must use the effects of physical objects, actions, and or numerical data to provide evidence. There are also examples of its interconnectedness to the other two despite oppositional standings. One such example is that; rituals such as bloodletting, ripping of hearts out, mummification, and potion making allowed for the transcendence of medicine, anatomy, and many more medical practices. Another example, but for philosophy is; when we used philosophy as a means to question the commonly believed scientific practices of multiple eras including the present. This allows/ed for the progression of ethics within the medical field, as well as create fields such as psychology. In essence science is the raw form of "mind," within our trinity; the physical representation of what can not be deciphered by the other two methods.
The next of the three we will delve into is that of philosophy. Philosophy has its connections within the other two methods of knowledge in a multitude if not the most ways out of the three. The following examples are just a few that I have chosen. One great example not yet discussed is; science, and its impact upon the understanding of the cosmos has made the philosophical question of "are we alone," and "what's my significance within it all." Another example but that of religious connectivity is the rise and fall of religions themselves. The best example is the change of pantheism into monotheism, the idea that; if there is a being of higher status, power, wisdom, intelligence etc. than others of its kind are the others truly within the same class or even the same kind of being. Philosophy in itself has trinities within their study as the other two do. One example is the Greek philosopher Pythagoras believed that the number 3 was the most significant number as it was that of perfection and represented harmony wisdom and understanding. In its representations philosophy can be Interpreted as the embodiment of " heart, " within the trinity; as it is what bridges the two methods with greatest disparity, and makes one think insightful as well as outwardly speak beyond the confines of scientific, and spiritual traditions.
The third representation of this " mocked ," trinity we have carved into the very code of our being is religion. Despite the contradictions religious, and scientific consensus there is over arching connections that can not be denied. One such example of their intertwining relationship is that of cosmic and mathematical studies. As mentioned before the Egyptians believed they gained their ability to use math from the God thoth, bit the belief isn't sufficient evidence for their true connection through math, and astrology. The mapping of celestial bodies were due to their relations with yhe divine such as their place of origin, the heavens, or even the physical embodiment of the gods themselves such of the planetary system and its connection with the Roman pantheon. Religion is also responsible for humanities and consequently sciences grasp of time and the recording of it. A great example is that ancient people would base their rituals around the natural rhythm of differing seasons, spacial phenomeno, and that of recording important cultural events. The impact of religion onto science is deep just as the other way around but their bridging partner philosophy; has very intimate connections as well. Though tons of examples are present for the twos intertwined relations a few examples are; that along of philosophers would use their religious beliefs to help shape, and nurture their philosophical ideals. It was also religion that began our want and urge to began asking ourselves what our origins are, what is our purpose as a species etc. Religion and its position within this " mockery ," could be best described as the soul of our markings. Though it is the most criticized part of knowledge for its lack of " evidence ," just like that of souls themselves. It still holds reverence and importance as without it we as humanity would've never asked ourselves those first important questions of internal insight as well as; did those physical rituals allowing for the progression into the many sciences' we have today.Throughout this I have quoted, and maintained this finding as a " mockery ," and there are many contradictions within the studies of the three themselves; this I will explain the reasoning behind in the following paragraph.
The term mockery as I use it; is the expression not of negative means such as we intend to offend anything such as a creator or ourselves as a species. In this sense the term is applied due to the very contradictions and disparities between the three. The three following tend to have arguments and disagreements within the studies; typically this discrepancy is the action cause by the want for truth. There are also fundamental contradictions as well such as; the process in which one conducts their actions in life, and the way in which one may perceive or be influenced within their daily ongoings. However; at the core without each of these three being accessible to humanity there would've been no virtual, or actual progression within our species. The reasoning it is a mockery rather than a true trinity is through the very definition of opposition the three have. A true trinity would be that of perfect balance however; due to all the differing factors said prior and the elements not seamlessly falling into one another there is an imbalance one that can sway what a humans progression through life may be.
In conclusion it's this authors opinion that we have a trinity one that is a mere mockery of what the truth we all are ferociously debating amongst ourselves is. until we are able to come to that one universal consensus we will be plagued with this mark of knowledge and its endless sea of questions.
submitted by No-Consequence4263 to FringeTheory [link] [comments]


2024.05.13 22:36 Howwy23 Will this version of action replay let me boot swiss? Or will i need the newer one from amazon?

Will this version of action replay let me boot swiss? Or will i need the newer one from amazon? submitted by Howwy23 to Gamecube [link] [comments]


2024.05.13 22:29 goodnewsjimdotcom GAME RELEASE! Starfighter General first official lasting MMO patch. Space is boring, so you must design around making it fun, and all good mmos now are designed around end game.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacesimgames [link] [comments]


2024.05.13 22:25 SpiritMushrooms Issues Deploying Unity AR experience to iPhone - Can't Verify App?

When I try deploy my AR app from a Macbook Air using Sonoma 14.4.1 to an iPhone 14 Pro, it fails at the VPN & Device Management stage. When I click 'Trust' it works but when I click 'Verify App' on my phone it fails. I've tried this while connected to wifi and while on mobile data, both when plugged into my Mac and when not but I get the same result each time.
The project itself is from Unity's AR for Mobile Pathway and is the initial trial project you download with just a spinning cube. I followed the configure instructions exactly.
I've attached the following
https://reddit.com/link/1cr9gmg/video/wj8dzvlg690d1/player
https://preview.redd.it/vdk0rwbj690d1.png?width=1360&format=png&auto=webp&s=18ae6ef60a3a735e2acf1cb1d810d69a93908043
The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
DVTErrorCreationDateKey = "2024-05-13 20:04:50 +0000";
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The application failed to launch.
Domain: com.apple.dt.CoreDeviceError
Code: 10002
User Info: {
BundleIdentifier = "com.StorySprings.ARProject";
}

The request to open "com.StorySprings.ARProject" failed.
Domain: FBSOpenApplicationServiceErrorDomain
Code: 1
Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user").
User Info: {
BSErrorCodeDescription = RequestDenied;
FBSOpenApplicationRequestID = 0x9a0a;
}

The operation couldn’t be completed. Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
Domain: FBSOpenApplicationErrorDomain
Code: 3
Failure Reason: Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
User Info: {
BSErrorCodeDescription = Security;
}

Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_isCoreDevice" = 1;
"device_model" = "iPhone15,2";
"device_osBuild" = "17.4.1 (21E236)";
"device_platform" = "com.apple.platform.iphoneos";
"dvt_coredevice_version" = "355.24";
"dvt_mobiledevice_version" = "1643.100.58";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 1340;
"operation_errorCode" = 0;
"operation_errorDomain" = IDELaunchCoreDevice;
"operation_errorWorker" = IDELaunchCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 0;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 3;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 1;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 0;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 8192;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos17.4";
"sdk_osVersion" = "17.4";
"sdk_variant" = iphoneos;
}

System Information
macOS Version 14.4.1 (Build 23E224)
Xcode 15.3 (22618) (Build 15E204a)
Timestamp: 2024-05-13T21:04:50+01:00
submitted by SpiritMushrooms to unity [link] [comments]


2024.05.13 22:23 SpiritMushrooms Issues Deploying Unity AR experience to iPhone - Can't Verify App?

Issues Deploying Unity AR experience to iPhone - Can't Verify App?
When I try deploy my AR app from a Macbook Air using Sonoma 14.4.1 to an iPhone 14 Pro, it fails at the VPN & Device Management stage. When I click 'Trust' it works but when I click 'Verify App' on my phone it fails. I've tried this while connected to wifi and while on mobile data, both when plugged into my Mac and when not but I get the same result each time.
The project itself is from Unity's AR for Mobile Pathway and is the initial trial project you download with just a spinning cube. I followed the configure instructions exactly.
I've attached the following
  • a video of what happens on my phone
https://reddit.com/link/1cr9f4m/video/ohsb99u8690d1/player
  • a screenshot of the failure message on my laptop
https://preview.redd.it/dlwsro67690d1.png?width=1360&format=png&auto=webp&s=ce16717d83351cc8ec4f4844c3ca1c768d2fe0d6
  • copied text from the 'details' section of the failure message:
The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
DVTErrorCreationDateKey = "2024-05-13 20:04:50 +0000";
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The application failed to launch.
Domain: com.apple.dt.CoreDeviceError
Code: 10002
User Info: {
BundleIdentifier = "com.StorySprings.ARProject";
}

The request to open "com.StorySprings.ARProject" failed.
Domain: FBSOpenApplicationServiceErrorDomain
Code: 1
Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user").
User Info: {
BSErrorCodeDescription = RequestDenied;
FBSOpenApplicationRequestID = 0x9a0a;
}

The operation couldn’t be completed. Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
Domain: FBSOpenApplicationErrorDomain
Code: 3
Failure Reason: Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
User Info: {
BSErrorCodeDescription = Security;
}

Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_isCoreDevice" = 1;
"device_model" = "iPhone15,2";
"device_osBuild" = "17.4.1 (21E236)";
"device_platform" = "com.apple.platform.iphoneos";
"dvt_coredevice_version" = "355.24";
"dvt_mobiledevice_version" = "1643.100.58";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 1340;
"operation_errorCode" = 0;
"operation_errorDomain" = IDELaunchCoreDevice;
"operation_errorWorker" = IDELaunchCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 0;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 3;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 1;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 0;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 8192;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos17.4";
"sdk_osVersion" = "17.4";
"sdk_variant" = iphoneos;
}

System Information
macOS Version 14.4.1 (Build 23E224)
Xcode 15.3 (22618) (Build 15E204a)
Timestamp: 2024-05-13T21:04:50+01:00
submitted by SpiritMushrooms to Unity3D [link] [comments]


2024.05.13 22:22 goodnewsjimdotcom Starfighter General official lasting MMO patch, I tried to make space fun.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacegames [link] [comments]


2024.05.13 21:47 gothmog1313 Initial Impressions

I've had my Sela Green trial master for ~6 weeks now. I've done some light offroading, made a few mods, and I have ~800 miles on it. I'll be doing a break-in oil change soon. Overall I'm really impressed with the mechanical quality of the car. drivetrain, suspension, etc is great. I did upgrade to 285/70r17 tires and I'm running them at 38psi. This helps.
The only mechanical issue I've encountered is that it needs more caster. I maxed out the caster adjustment and that works pretty well. A set of longer lower links from a 3rd party will doubtless be released in the next year. it is mandatory to make that adjustment, and IMO, if you are here as an owner and haven't done it, you owe it to yourself to try it. it is transformative for highway driving. (I did it after 60 miles on the Odometer).
Software
The software is a whole different story. its shit. There is no way around it that their software engineers have missed the mark. To me, it is shocking that as good as the rest of the car is, the software can be so poor. Here's the breakdown.
  1. the unit itself seems slow, though, I suspect the processor is actually fine given that touch inputs are good. but, the underlying OS is broken in some critical way.
  2. for some reason, Ineos has chosen to keep the head unit in "sensor confirmation" only mode. I have no schematics or access to the code, but, it seems that the system does not register anything as having happened until an external sensor validates that it has happened. the classic example is that the lockers are active until the wheel sensors confirm the wheels are unlocked. BUT, I think the air conditioning does this too - it feels like the reason climate control is all over the place is that it acts as if it is relying on cabin temp sensors to confirm the commanded actions, rather than just commanding them directly. I suspect some kind of CANBUS hell going on here, but obviously I can't confirm.
  3. the main loops of the software seem to have a lot of sloppy interrupts - if your wipers are on and the engine shuts down for there auto start stop, when the engine turns on again, the wipers pause. Why? because the ignition event reboots the electrical system for a wiper control module? or...because an interrupt pauses signal? who knows.
  4. when you start the car, you can basically see the sensors report in and the computer processes those inputs real time. State isn't saved and updated, it all comes online from scratch every time. if it were me, I'd expect things like headlight/daylight mode to be stored, as well as ADAS prefs, off-road mode, etc. BUT, they're not. Fuel level doesn't appear to be stored, either. Except some of this stuff seems to be stored for some amount of time sometimes. ADAS settings will persist randomly as will some others. It's a mess.
  5. It doesn't appear to have a "real time" kernel or any other kind of real time I/O system. I don't think the head unit actually interfaces with the critical stuff (thank god), so, I think they made some of the choices above for some other reasons, but, it has the effect of making the UI very aggravating.
  6. some settings appear to be "hidden, but load on startup" - e.g. fuel economy units. The default is l/km, which shows even in the US when the vehicle is off - open your door and you'll see. Once you start the car, it quickly changes.
___
If I had to guess at the underlying issues, it appears that they don't reliably store/write/read state for preferences - the fact that there is objectively supposed to be four basic classes of settings:
It appears as if at boot, there is some kind of file that initializes all these settings (e.g. l/km to mpg, headlights on, etc) and sometimes ephemeral settings are not cleared. power cycling the car doesn't reliably do anything. The head unit reset (hold mute button) does seem to reset some stuff but....I think something more fundamental is wrong.
___
That said, the majority of this could be fixed with software updates, and if we as a community could confirm it - e.g. mess with sensor inputs and see what the response is, maybe we could learn something about the software.
I'm hoping that sooner or later someone manages to dump the entire software stack, too. given the digital approach to using the programming, ideally we'd be able to find out what's in that initial settings file and maybe play with the ADAS defaults...or, if we could locate the sound effect file for the clicker noises maybe someone could replace them with blank audio files.
___
All that said, I love the car and I'm keeping it. BUT, I'm not the kind of person to leave well enough alone. Anyone else have any deductions?
submitted by gothmog1313 to ineosgrenadier [link] [comments]


2024.05.13 21:43 Nirvana180 Having Trouble With Streamlining My Power System

What started out as a half-assed spark of inspiration from a recent reread of and catching up with current Jujutsu Kaisen has become a growing concept, both in how it occupies my mind and in its contents. I've gone through multiple bouts of "I've got it it!" and "Damn, nothings sticking" and am almost ready to give up on the entire idea.
The main issues that I see are a lack of a thematic throughline, with many ideas that conflict in themes and don't completely line up together, and a lack of actual context since I started with the system first and left the actual world/story it inhabits as a afterthought, causing it to only exist in a vacuum and to lack any narrative depth.
I'm hoping that by glibbing about all my loose ideas I'll be able to get things in order and maybe someone can find something worthwhile in all this or give a possible idea for how to give this system (and maybe the world too) some connective tissue. I realize this process is inherently flawed but I'm not actively planning on making this a professional thing, it's just a sort of fun idea.
Ayways, here are all my concepts:
• The energy source is negative in nature and is actively harmful to the magic users. This (as is the case with a couple of my other ideas) is very much inspired by JJK as I found the idea of tweaking the usual nature for a system's energy source to be interesting.
Basically, the energy of this system, known as Aevo (the name has no significant meaning) exists within the surroundings as Ambient Aevo. Magic users can draw this in and turn it into Innate Aevo which they can then harness. This energy is like a foreign agent and negatively stimulates and almost poisons the body over time. Eventually, a magic user must relinquish this energy and then re-absorb more it in order to avoid these harmful effects.
The idea of people's energy storage capacities being very limited and needing to always be aware of said levels is interesting to me and feels like it could give way to interesting dynamics in combat.
• Innate Aevo has physical properties. Although I'm taking major inspiration from various Shounen power systems, I had the idea of making the energy source less of a spiritual, liquid-fire like substance and more like something that could almost be classified as physical. IA would have some form of mass, weight, etc. The more one has, the more it effects their density and holding too much in one spot can effect their center of balance.
I think viewing the energy source in this way could give some unique properties to its basic applications, especially if it includes aspects of things like negative mass or other theoretical physics concepts.
• There are two main types of abilities: Manifested and Inherited.
Manifested abilities are, well, manifested individually. Through whatever phenomena that spawns them, they come to reflect less of the individual themselves or their personality but rather a specific part of them, their perception of themselves or whatever emotion was prevalent at the time of manifestation (I'm still unsure about this part). These abilities are flexible and have room to evolve and become stronger.
Inherited abilities are passed down from one person to another, typically in a biological fashion although their can be special cases that don't involve blood. These abilities are rigid due to them not being personalized and they cannot be added on to. They also can tend to accumulate a will of their own from previous users which can be an advantage or a hindrance depending on the ability.
• Abilties can almost be qualified as a form of information or code. Basically, you can think of it like magic users having an ability slot or inventory and their ability and techniques take up space within this (inspired by how Cursed Techniques in JJK are stored within the brain and imprinted onto the body/soul). They are measured in engrams.
Every person has limited space, with their core ability taking up most of it. How much space an ability and techniques made from it take up depends on their complexity and power. A spatial manipulation ability would probably only allow room for two techniques whilst a simple "any inanimate object I punch explodes" ability could allow for 3-5 or something. This space could probably be increased through either experience or forceful alterations.
•Abilities have different release forms. These were developed for energy efficiency reasons and most magic users have all 3.
-》Auxiliary Release: the weakest form with the least mass or range. Barely expends Aevo and is typically for utilitary purposes.
-》Primary Release: the most common and well balanced form, moderate Aevo cost that allows for prolonged usage and gives access to most of a magic user's techniques.
-》Absolute Release: the most powerful and taxing form, basically a one and done that then immediately exhausts one's ability and Aevo supply.
**•Abilites are most similar to stands or personas. They can take on some sort of form with elements that are symbolic of whatever aspect of the user they are based on. Some act like stands, some envelop the user, some fuse with objects or people, some act autonomously, etc.
• Abilities are viewed in a very mechanical way. Another thing inspired by JJK. Abilities can be segmented into various parts similar to say a code. There's a function, a process, input, output, etc. The speed at which an ability is activated and whether or not it can be deactivated mid-activation, how much inputed power is translated into output, that sort of stuff.
These aspects can be modified like how the qualities of a Domain Expansion can be altered and understanding them gives way to the possibility for evolving an ability.
• Tools are a very common and important part of every magic user's skillset. They are often employed in order to work around energy limitations and almost everyone has one for combat (like how Persona characters have their weapons). They'd be grouped into the following categories:
**-Sidearm/Supplementary: used in combat, often tailor-made. A magic user can imprint engrams of their ability and techniques onto it, allowing them to use it in conjunction with their primary means of utilizing their ability and allowing them to use their ability even after exhausting it, though the amount of times they can do this is limited.
-Embedded Tools: technically another ability category although it can be either Manifested or Inherited. Instead of storing the ability within themselves, the ability is stored within the tool. This would provide some sort of advantages (which I haven't figured out yet) along with vulnerabilities. This often causes the tool to gain some form of personality or pseudo-sentience to it.
-Transfigured Tools: tools made from the parts or entirety of magic users through various laborious processes and rituals or whatnot. Highly taboo and reviled but sought after by many for their rarity and high power.
**•Some sort of Anti Aevo, like Antimatter. It annihilates regular Aevo. It could maybe have the opposite effect of Aevo and could do things like replenish biometrics or extinguish an opponent's Aevo supply or ability at the cost of doing the same to your own.
Hard to master and has a more limited output in comparison to regular Aevo.
•Every individual has a set limit for how much genetic damage they can take from Innate Aevo that's called Biometrics. Bio's are set at birth and can be vastly different between different people. Higher bio's allows one to absorb more Aevo and to cycle it in at a highefaster rate before reaching a critical state.
•Much like in worlds like Bleach, there are both unique abilities and open-source techniques which I'm simply calling **spells for now. These spells can be accessed even by those without abilities and can have a wide range of uses.
Maybe it's the case that only those without abilities can develop spells and the process of doing so is lengthy and generally requires a collective effort of creating seals, mantras, rituals, etc. that can take decades. I don't know how to properly explain it but you can think of these spells as being stored in some massive data bank that can only be accessed by those who are aligned with the specific school or organization or whatever else that created and owns these spells.
Although non-ability magic users are usually less powerful than ones with abilities, some have managed to become viable combatants and can even challenge some magic users with abilities.
• I don't really want to restrict the kinds of abilities that can exist in this world so in typical shounen-esque fashion, anything you could imagine can be an ability.
Current ideas include gross, floating mouth orbs that can record, alter and amplify sounds, being able to revert objects or people back to specific points in space and time, forcing the user and a target to follow a set rhythm in their actions or be punished in some way, etc.
**•Something like Restrictions (HxH) or Binding Vows (JJK) exists within this system. These self-imposed conditions are actually the foundation of one's ability as in its natural state, an ability is only tied to the individual in some vague, esoteric way and cannot impact reality so by imposing a condition onto one's self (like a hand sign or shouting out a name or gesture or outside stimulus) the ability gains material form and can then affect reality.
•There are a plethora of animal species born with Aevo infused into them. They are often used like familiars for various purposes. They are also often used as material for certain Tools.
**•Some kind of monsters exist in this world who I'm currently thinking are like mutated humans exposed to too much Aevo or something. They lose most of their personality and morality but still hold on to some part of their old character and can have varying degrees of sentience. They're like walking nuclear reactors and can throw around Aevo all willy-nilly unlike the magic users.
They possess Innate Traits that are essentially their form of abilities. I could imagine that the magic users often hunt them down to eliminate the danger they pose and to harvest them in some manner, maybe as part of some important cycle in this world's power system and greater ecosystem.
**•There exists a power-up/critical hit known as "Brightburn". I don't know why I chose that name and am not sure of whether I like it or not. If it's gas, I'll keep it but if it's ass, I'll toss it.
Anyway, there exists a form of Aevo known as True Aevo which takes on a brilliant, blue hue. Most characters are actually using an impure version Aevo (though I don't know what it's colour would be). I initially viewed Aevo through the lens of radiation and thought of impure Aevo as a process of fission and True Aevo as a form of fusion.
This energy is nearly boundless yet dangerous because of it. No one can use it for more than a couple of minutes continuously and it's akin to spawning and trying to contain a nuclear explosion. A lack of skill or ineptitude can lead to a violent and explosive demise. Most who've mastered this simply use it in short bursts to boost singular moves.
It could also maybe come with certain secondary benefits like replenishing biometrics or something.

I think those are about all the ideas I've got so far. In terms of the story and world, I have small ideas like:
-》There being some event that occurred in the past tha fundamentally altered human beings, making them susceptible to an energy source that they shouldn't naturally have access to and this being a running mystery throughout the story
-》The major events of the story taking place in some hidden continent from which this incident occurred that characters with Manifested powers get transported to for some reason.
-》The existence of a second sun invisible from conventional instruments and eyes that is the source of all Aevo
-》The phenomenon which grants magic users their Manifested abilities causing some near death experience that places them in contact with some sort of enigmatic entity or or group which promises to save them and grant them power in exchange for their autonomy or something the value and forcing them into some grand but vague mission or game.
In terms of possible thematic throughlines, the main idea I have right now is in regards to the human ego. A person's identity, carnal desires, environmental influences, etc. I'd want to explore my ideas about identity and the ego and whether the latter is truly important if I went with this.
Trying to blend science and mysticism is also a idea I have.
submitted by Nirvana180 to magicbuilding [link] [comments]


2024.05.13 21:08 PsychologicalData384 EzTrigger

EzTrigger
EzTrigger is available on the asset store:
https://assetstore.unity.com/packages/tools/level-design/eztrigger-282813
EzTrigger is a powerful Unity package designed to simplify trigger development for developers. With EzTrigger, all triggers are efficiently handled, and developers only need to customize the events to be executed when triggers occur.
This package provides both 3D and 2D support, offering developers extensive opportunities for code reuse. Additionally, developers can easily customize which objects trigger the actions by specifying allowed tags in the dedicated section of the inspector.
submitted by PsychologicalData384 to Unity3D [link] [comments]


2024.05.13 20:59 Vilified_D How can I add an event listener on a Web API that I don't own?

Started learning python recently, and I decided to mess around with the Spotify API. All of it's examples are written in Node.js or cURL (some have examples in Wget or HTTPie), but despite that I've managed to get Auth flow working, managed to get playlists, artists, or even check what track I'm listening to using Python (not using SpotiPy as I have never used a Web API prior to this and wanted to make sure I understood what I'm doing).
Now I want to be notified somehow when I skip a song, though I can't find anything in the API about this other than you can write code to skip songs. There does seem to be a variable in the actions object on this documentation page calling skipping_next which I assume is always False unless the skip button is pressed, then it would turn True. I could obviously just spam check this variable over and over again but that would be horrendous to do. Is there a way I can like hook into this variable and just be notified of when it changes? I found a stackoverflow post from 11 years ago, but surely the API has changed since then, and I don't see any event called 'changed' mentioned in the API anywhere.
Another idea just hit me though -- in the Spotify API you can skip songs via a POST request, if you're able to do this via code, then maybe the skip button on the app is just simply a POST request? If that's the case, is there a way for me to listen for POST requests with the specified URL and Header?
submitted by Vilified_D to learnpython [link] [comments]


2024.05.13 19:41 Scared-Sport172 ChatGPT4o

ChatGPT4o
🚀 I'm currently attending a live event showcasing the capabilities of ChatGPT-4o and I am in awe!
Not only does it have complex coding capabilities, but its ability to solve mathematical problems is truly impressive. It's like having a personal mathematician at your fingertips! The live language translation feature is another highlight, making cross-language communication seamless and effortless.
One of the most striking aspects of ChatGPT-40 is its human-like interaction. The way it understands and responds to queries makes you feel like you're conversing with a real human being. This level of sophistication in AI is truly remarkable.
Witnessing these features in action, I am reminded of the immense potential of AI. From automating tasks and improving productivity, to revolutionizing the way we learn and teach coding, breaking down language barriers, making complex calculations accessible to all, and now providing a human-like interaction - the possibilities are endless.
As I continue to attend this event, my excitement and anticipation for the future of AI only grows. Stay tuned for more updates! 🌟
submitted by Scared-Sport172 to ChatGPT [link] [comments]


2024.05.13 19:01 ngrybst Delays in action

I am working on a Python script that reads the weight of two scales and controls a conveyor belt based on the weight given by the scales. I'm running on a Rasp Pi with a dual RS-232 hat and a Sequent 4 relay hat.
I believe the logic is now sound, but I'm seeing delays in the action.
The issue I'm seeing is, when there is an event that causes a state change, meaning the relays are supposed to toggle due to a weight change, sometimes there is a significant delay in the relays doing what they should. I've timed it sometimes as high as 20 seconds before the relays toggle to the proper state. The script output looks like the weight is being received from the scales; the relays don't change fast enough. Is there something in the below code that I'm missing?
import serial import threading import sm_4rel4in as rel import time import re ports = ['/dev/ttySC0', '/dev/ttySC1'] relay_board = rel.SM4rel4in() def stop_belt(): relay_board.set_relay(1,0) relay_board.set_relay(2,0) def read_serial(box_number): ser = serial.Serial(ports[box_number-1], baudrate=9600, timeout=1) line = ser.readline().decode('utf-8','ignore') return line def get_weight(box_number): for i in range(10): if i>0: print(f"Attempt #{i+1} to read serial {box_number}", flush=True) line = read_serial(box_number) match = re.search(r'-?\s*\d*\.\d+', line) if not line.startswith("GROSS") or match is None: continue weight = float(match.group().replace(' ', '')) print(f"Raw output from {box_number}: {line}",end='', flush=True) print(f"Parsed weight from {box_number}: {weight}", flush=True) return weight raise ValueError("Could not read serial.") def is_missing(weight): return weight <= -0.1 def is_full(weight): return weight >= 50 def is_fillable(weight): return -0.1 < weight < 50 def main(): while True: w1, w2 = get_weight(1), get_weight(2) print(f"W1:{w1} \t W2:{w2}", flush=True) if is_missing(w1) and is_missing(w2): print("Both boxes are missing", flush=True) stop_belt() print("Belt stopped...", flush=True) elif is_missing(w1) and is_full(w2): print("B1 is missing and B2 is full", flush=True) stop_belt() print("Belt stopped...") elif is_missing(w2) and is_full(w1): print("B2 is missing and B1 is full", flush=True) stop_belt() print("Belt stopped...", flush=True) elif is_full(w1) and is_full(w2): print("Both boxes are full", flush=True) stop_belt() print("Belt stopped...", flush=True) elif is_fillable(w1): print("Box 1 is fillable") if relay_board.get_relay(1): print("Box 1 circuit is already connected. Belt should be moving towards box1", flush=True) pass # we are waiting for the box to fill else: print("Connecting Box 1 circuit", flush=True) relay_board.set_relay(2,0) relay_board.set_relay(1,1) print("Connected Box 1 circuit", flush=True) elif is_fillable(w2): print("Box 2 is fillable", flush=True) if relay_board.get_relay(2): print("Box 2 circuit is already connected. Belt should be moving towards box2", flush=True) pass # we are waiting for the box to fill else: print("Connecting Box 2 circuit", flush=True) relay_board.set_relay(1,0) relay_board.set_relay(2,1) print("Connected Box 2 circuit", flush=True) else: print("No condition was met.", flush=True) print('\n', end='', flush=True) time.sleep(.25) if __name__=="__main__": main() 
I've run different code that accomplished the same task, and the relays were changing appropriately immediately. There were other issues with that script, so I had to re-write.
submitted by ngrybst to learnpython [link] [comments]


2024.05.13 18:25 Practical_Look937 If you hate dougdoug check out r/weloveougdoug the better streamer

RELEASE NOTES 1.35.21.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. How to install a new update safely
NEW CONTENT/FEATURES Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default. Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map. Deactivated: ATC will set the active runway and approach based on current conditions only. ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude). ATC Vectoring bug fixes: Now assigning the correct clearance when the first two waypoints were one over the other, Now assigning a new vector & clearance every time the user asks the ATC for a new vector. Added completely new Cirrus SR22T G6 model with custom engine simulation, book-accurate performance, and extensive Perspective Plus NXi features.
GENERAL BUG FIXES Several crashes have been fixed across the title Fixed localization bugs Performance optimizations for long flights. Fixed ATC that was mixing voices in localized languages Automated Weather Report temperature reading updated
MARKETPLACE Fixed an issue where the Wishlist would not sort properly in the Marketplace
MENU Fixed freeze when opening the logbook
NAVIGATION/TRAFFIC Enhanced ATC phraseology. Some of the improvements include: The removal of the word ‘for’ in altitude change requests. Eliminating the requirement to include altimeter settings in takeoff clearances.
WEATHER Snow and ice coverage accuracy has been improved in live weather Fixed an issue where the wind from a malformed METAR was incorrectly read Fixed an issue where the sim occasionally retrieves obsolete weather data Improved transition during cloud coverage updates AND fixed an issue where clouds don’t load when starting a flight.
GLASS COCKPITS GARMIN G3000 / G5000 Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 NXI Added support for hardware keyboard with new AS1000CONTROL_PAD H events. Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan. AP: Added support for LVL and TO/GA modes MFD: Added Page Menu popup for MFD’s Nearest Airports page. CAS: PFD Alerts softkey indicator now flashes color and changes to appropriate label with CAS messages CAS: Pressing PFD Alerts softkey now acknowledges CAS messages and cancels aural chimes CAS: Alerts now display in order of priority and time first seen SIM: Added support for knob-based XPDR code entry using H events. For aircraft developers: Made all methods in PFD and MFD plugins optional. Exported NavSystems’s class FrequencyItem and its props interface FrequencyItemProps. CAS messages may now be assigned associated Alerts messages via JS and/or plugin code Added support for control pad entry for Constraint Selector in the FPL dialog Added support for LVL and TO/GA autopilot modes Added support for control pad entry on several UI input components Added support for styling the Com selection based on the radio selected to transmit, and for both Nav and Com standby frequencies selected to edit WT21 For aircraft developers:
Added configurable side button support to the WT21
AIRCRAFT GENERAL Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel. Fixed – L-39 Pipsqueak – Unable to enter values by double-clicking on GNS screen Fixed – L-39 Sarance – Unable to enter values by double-clicking on GNS screen Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed Fixed – P-51D LadyB – Unable to enter values by double-clicking on GNS screen Aircraft Registration can no longer be lowercase Fixed – P-51D Miss America – Unable to enter values by double-clicking on GNS screen Fixed – P-51D Strega – Unable to enter values by double-clicking on GNS screen Fixed – T-6 Baby Boomer – Unable to enter values by double-clicking on GNS screen Improved aircraft simulation stability (few potential crashes were fixed) Fixed – T-6 Undecided – Unable to enter values by double-clicking on GNS screen Corrected an issue that could prevent cockpit interactions from working in some rare conditions Correct many false positive errors regarding InputEvents when loading AI planes Corrected an issue that would cause some P51 to lose power in reno races. Fixed an issue that could cause the state of Avionics circuit depend features to be toggle on and off when no MarkerBeacon circuit was present It is now possible to slow down the simulation speed to 1/8 and 1/16 of real time. EXTERNAL HUD Minimized HUD can now display more than 8 engines power values HELICOPTERS Anti-stall protection is now disabled for helicopters. AIRBUS 310-300 A310 Radio Stuck Broadcasting on KSNS ATIS After Departing KSFO. Vertical speed knob labeled as “altitude knob” in tooltip. AIRBUS A320NEO (V2) During testing of the A320neo, we encountered an application crash rate on console that is too high to pass certification. We need to address this issue before the A320 can ship. BELL 407 Rotor weight changes. Rotor brake force adjustments. Rotor blade dynamics adjustments. Throttle/governed RPM during startup and shutdown. Engine performance changes. Fuel management on the weight and balance settings. Performance data on the aircraft selection screen. Localization text changes. FADEC tooltip. Fuel Pressure gauge illumination. Cold and dark state changes. Checklist correction. Fixed checklist AutoStart. AutoStart sequence now works. BOEING 787-10 / BOEING 747-8I General performance optimizations for consoles and some hardware configurations W&B: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft. SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly. CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed. [787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position. [787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane. [787] EFB: Support clearing of the TOW field. [787] EFB: Cap the achievable MTOW at the certified limit of the plane. [787] EFB: Correct error message when current TOW exceeds the achievable MTOW. [787] EFB: Added Automatic brightness adjustment. [787] EFB: Fixed spelling errors. [747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight. CDU: Fix takeoff speeds being invalidated when opening TAKEOFF REF on the copilot side CESSNA CITATION CJ4 SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly CIRRUS SR22T G6 Completely brand-new art and model of the SR22T G6 GTS. Completely reworked flight model and performance featuring: CFD with book accurate performance and pilot tested handling. Modern propeller system. New turbo and fuel engine systems. Custom ECU, engine computer, and EGT/CHT simulation. Custom lean misfire, detonation, and engine failure simulations. Full Perspective Plus features implemented for G1000 NXi, including: Full-screen engine page with anti-ice status and fuel flow targets. Full-screen fuel management page. Weight and Balance page with graphical CG envelope. Trip planning page with automatic and manual modes. Massive suite of interactive checklists. MFD destination inf-box. PFD power gauge, GAGL indicator, GS and TAS. Frequency loading menus on airport and waypoint inf-pages. FIKI (Flight int-Known Icing) and TKS simulation. Stabilized approach system with PFD alerting and monitoring for: Bar-mismatch, crosswind, tailwind, flaps, lateral deviation, and vertical deviation (GS and GP). Updated EIS with custom reversionary mode version. Lean assist, fuel flow green band, and cyan fuel flow lean target indicators. Fully modeled GCU479 Garmin Control Unit keypad with all entry modes. Additional new autopilot mode support including LVL, TO, and GA. Large suite of accurate CAS messages including new G1000 NXi alerts acknowledgement and menu behavior. CURTISS JN-4 “JENNY” Fixed – [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny. Fixed – [Localization] Livery names are not localized in liveries page. Fixed – [pl-PL] Missing/untranslated words in checklist. Fixed – [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny. DAHER TBM 930 Fixed broken autopilot panel backlighting. DOUGLAS DC-3 Fixed starting engine in Multiplayer causes other DC3 engines to animate starting Fixed overlapping words on the warning labels inside the cabin and on the rear cabin door. (Enhanced) Fixed Radio altimeter appearing off above 400ft. Classic 8-way Quick view controls fixed during flight. Fixed fuel pump does not indicate fuel flow from Cold/dark until after mesh switch is engaged. (Enhanced) Improved low resolution text in the Enhanced Edition cockpit. (Enhanced) Fixed missing panel texture for Beacon light. (Enhanced) Fixed HUD not correctly indicating state of flap. Fixed Decision height/Radar altitude setting knob setting does not match panel texture. Fixed fuel pump not indicating fuel flow from Cold/dark until after mesh switch is engaged. GRUMMAN G-21 GOOSE AI copilot completes checklist items for you in Evaluation mode. Attitude Indicator doesn’t provide pitch indications. Fuel drawn from wrong tank when starting Cold & Dark. Part of tooltip description for Magneto Cutoff not localized. Unable to toggle “taxi light” in cockpit–must use key binding. H-4 HERCULES “SPRUCE GOOSE” Camera Quick views fixed Engine 5-8 throttle fixed when using a gamepad ROBIN DR400 Fix Flaps looking misaligned with the wings in neutral position. RYAN NYP “SPIRIT OF ST. LOUIS” Camera Quick views fixed WRIGHT FLYER Camera Quick views fixed WORLD Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.
TOP-GUN MAVERICK Fix for the aircraft carrier wake in Maverick landing challenge that was missing
PERIPHERALS Various peripheral fixes Pause mapping on the Occulus touch left controller switched from Y to Menu button Anti Ice and Aux Fuel Pump LEDs are now working properly with Bravo Throttle Quadrant
SDK Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the in game ATC knows about. Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details. More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details. Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details. Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details. DEVMODE Debug old: option to disable 30Km mesh display limit “Exponential Constant” parameter is added to the Contact Point serialization (it was missed) Aircraft debug windows stability was improved Fixed context setting of Material Editor when opening Scenery Editor Added Interactive Points state initialization via .FLT files The “gear_locked_on_ground” parameter in the [CONTACT_POINTS] section of the “flight_model.cfg” file now works for SKI and SKID type retractable landing gear. Fixed random crash when exiting the game with DevMode open AssetReload: Reload gltf lod min size Fixed some scenery option not applied during multiple selection Add SpeakerFullName in DialogAction Improved linear memory size formatting in WASM Debug window SIMCONNECT SimConnect Input Events function can now be used while devmode is disabled SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight) Ident and region are now two separate fields while requesting Facilities New Data are available through NavData API (Pavement, Vasi, Approach Lights) SIMVARS Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES Aircraft editor Added an option to delete a parameter from the cfg file, or to reset it to its default value Added rotation Gizmo Added new parameters Added expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft. Made NdArrays more flexible, avoid writing too much data per line. Fixed ctrl+f focus that would not focus parameters properly Fixed unwanted or incorrect changes when saving a file in the editor VISUAL EFFECTS EDITOR Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed New fixed orientation feature New nodes: Abs, Sin, Cos WASM Fix clipping modes (intersect, complement and Xor) for GDI+ API Fix an error in the dependencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”) Fix a bug in CommBus API that cause first registration of an event in Wasm to be ignored CommBus : When register an event in Wasm the triplet [eventName, callback, ctx] can be registered only one time per module CommBus : New function added in Wasm : fsCommBusUnregisterOneEvent CommBus : In JS a CommBusListener has been added
submitted by Practical_Look937 to wehatedougdoug [link] [comments]


2024.05.13 18:21 EUCMD Diagnosing GUI issue on alternate computer

Was wondering if anyone could help with an error message I've been receiving when I transfer a script to a new computer. I created a GUI On my windows virtual machine to transfer to my work computer.
The GUI script works on the VM. However, on the new computer I constantly get the error "Error: Unexpected "}". I checked the code and do not see any outstanding brackets. I believe I have tracked the error to how the script recognizes the OnEventHandler(*) action.
Code is below:
^+r::{ myGui := Gui() DateTime1 := myGui.Add("DateTime", "x25 y25 w95 h20") DateTime2 := myGui.Add("DateTime", "x125 y25 w95 h20") myGui.Add("Text", "x25 y75 w120 h23 +0x200", "Device:") device := myGui.Add("Edit", "x125 y75 w100 h15") myGui.Add("Text", "x25 y100 w120 h23 +0x200", "Mode:") mode := myGui.Add("Edit", "x125 y100 w100 h15") myGui.Add("Text", "x25 y125 w120 h23 +0x200", "Settings:") therapy := myGui.Add("Edit", "x125 y125 w100 h15") myGui.Add("Text", "x25 y150 w120 h23 +0x200", "Usage:") usage := myGui.Add("Edit", "x125 y150 w100 h15") myGui.Add("Text", "x25 y175 w120 h23 +0x200", "AHI:") ahi := myGui.Add("Edit", "x125 y175 w100 h15") ButtonOK := myGui.Add("Button", "x65 y210 w125 h50", "&OK") ButtonOK.OnEvent("Click", OnEventHandler) myGui.OnEvent('Close', (*) => MyGui.Destroy()) myGui.Title := "Compliance data" myGui.Show("w250 h275") myGui.OnEvent('Escape', (*) => MyGui.Destroy()) OnEventHandler(*) { old := A_Clipboard If (RegExMatch(usage.value, "[\d+]", &match)) { if (match[]<4) { A_Clipboard := "______my line of text_______" } Else { A_Clipboard := "_______other line of text_________" } } ClipWait MyGui.Destroy() Sleep(4000) A_Clipboard := old } } 
Any help would be greatly appreciated, thanks
submitted by EUCMD to AutoHotkey [link] [comments]


2024.05.13 17:26 enoumen A Daily chronicle of AI Innovations May 13 2024: 🔮Rumor mill: OpenAI’s Monday reveal; OpenAI Livestream event; Sam Altman - "No Fixed Timeline for GPT5"; Apple Close to Agreement with OpenAI to Bring ChatGPT to iPhone; 🛠️Anthropic’s new tool automates 🎥How to create realistic AI avatar video❗

A Daily chronicle of AI Innovations May 13 2024: 🔮Rumor mill: OpenAI’s Monday reveal; OpenAI Livestream event; Sam Altman -

A Daily chronicle of AI Innovations May 13th 2024:

🔮Rumor mill: OpenAI’s Monday reveal; OpenAI Livestream event: GPT-4o

Sam Altman - "No Fixed Timeline for GPT5";

Apple Close to Agreement with OpenAI to Bring ChatGPT to iPhone;

🛠️Anthropic’s new tool automates

🎥 How to create realistic AI avatar videos

🧒Anthropic enables safe AI technology for kids

🚗SoundHound AI and Perplexity partner to enhance voice assistants for cars and IoT devices ⚒️U.K. agency releases tools for testing AI model safety

🎓Hong Kong University brings Albert Einstein to life using AI as a virtual lecturer

Watch OpenAI’s Monday reveal live at https://youtu.be/DQacCB9tDaw

Enjoying these daily updates, subscribe below for more: Read Aloud For Me - Recommend AI Tools For Me

🔮Rumor mill: OpenAI’s Monday reveal: GPT-4o

OpenAI is set to demo new features and updates to ChatGPT and GPT-4 today at 10 AM PT, with new speculation including a ‘Her’ style voice assistant with both audio and visual capabilities.
GPT-4o (“o” for “omni”) is a step towards much more natural human-computer interaction—it accepts as input any combination of text, audio, and image and generates any combination of text, audio, and image outputs. It can respond to audio inputs in as little as 232 milliseconds, with an average of 320 milliseconds, which is similar to ~human response time~(opens in a new window) in a conversation. It matches GPT-4 Turbo performance on text in English and code, with significant improvement on text in non-English languages, while also being much faster and 50% cheaper in the API. GPT-4o is especially better at vision and audio understanding compared to existing models.
Prior to GPT-4o, you could use ~Voice Mode~ to talk to ChatGPT with latencies of 2.8 seconds (GPT-3.5) and 5.4 seconds (GPT-4) on average. To achieve this, Voice Mode is a pipeline of three separate models: one simple model transcribes audio to text, GPT-3.5 or GPT-4 takes in text and outputs text, and a third simple model converts that text back to audio. This process means that the main source of intelligence, GPT-4, loses a lot of information—it can’t directly observe tone, multiple speakers, or background noises, and it can’t output laughter, singing, or express emotion.
With GPT-4o, we trained a single new model end-to-end across text, vision, and audio, meaning that all inputs and outputs are processed by the same neural network. Because GPT-4o is our first model combining all of these modalities, we are still just scratching the surface of exploring what the model can do and its limitations.
GPT-4o’s text and image capabilities are starting to roll out today in ChatGPT.

ChatGPT4-o Model evaluations

As measured on traditional benchmarks, GPT-4o achieves GPT-4 Turbo-level performance on text, reasoning, and coding intelligence, while setting new high watermarks on multilingual, audio, and vision capabilities.
https://preview.redd.it/dtimxn06x80d1.png?width=1920&format=png&auto=webp&s=0daa51dca2200ac045bb92aa4478a1816f6fb303
https://preview.redd.it/qqnnjre7x80d1.png?width=1920&format=png&auto=webp&s=36419325169b28ba926836df0ed106905fdb12f9
https://preview.redd.it/lkxnb419x80d1.png?width=1920&format=png&auto=webp&s=a254041f5ab9d1cccac1fe6ab96cf8225bc34e85
https://preview.redd.it/im8ntux9x80d1.png?width=1920&format=png&auto=webp&s=8cc41927e4d297afb6fccc98e04bf5efa518365a
https://preview.redd.it/tnsnt74bx80d1.png?width=1358&format=png&auto=webp&s=77288ec8d519d0fe855b0535e7c8c433eb6add27
https://preview.redd.it/llebkj2sz80d1.png?width=855&format=png&auto=webp&s=4db6b0c5dbed687db525626a75ba1e8b53a234f7
Source: Hello GPT-4o OpenAI

🛠️ Anthropic’s new tool automates prompting

https://preview.redd.it/g6v2udxzo70d1.png?width=1292&format=png&auto=webp&s=280d2998a2ffd2ffac4b8736d02ecacd9948c448
Anthropic just launched a new Prompt Generator tool for its business and API users, helping to automatically craft optimal prompts via natural language when completing tasks with its Claude models.
  • The generator leverages advanced prompt techniques like chain-of-thought reasoning for more ‘effective, precise, and reliable’ outputs.
  • Console users can also test prompt performance via dynamic variable insertion, optimizing prompts based on various situations.
  • Anthropic released a Prompt Library earlier this year, featuring a range of optimized prompts that users can copy and paste.
While ‘Prompt Engineer’ was a popular term thrown around as a potential future job, the reality is that AI can help simplify the task with optimal prompts that it creates on its own. While Anthropic’s tool is only on the API side for now, it's only a matter of time before similar features make their way to the full consumer side.

Sam Altman quashes search engine launch rumors

https://preview.redd.it/muohpew1p70d1.png?width=597&format=png&auto=webp&s=032a14d1068f700186807dcf8089c1df498ee6ed
OpenAI's CEO, Sam Altman, denied rumors of launching a search engine ahead of Google I/O, stating that the upcoming announcement is neither related to GPT-5 nor a search engine. He described the forthcoming revelation as something that "feels like magic."
However, there are reports that OpenAI is developing an AI voice assistant.
Why does this matter?
OpenAI has a track record of pushing the boundaries of AI capabilities, so any new development from them is likely to attract attention and disrupt the status quo.
As for reports of OpenAI entering into the voice assistant domain, if true, we might see OpenAI disrupt one more niche. With companies like Amazon (Alexa), Google (Google Assistant), and Apple (Siri) dominating the market, the competition might be stiff this time around.
Source

iOS 18 iPhones may soon have ChatGPT

OpenAI will bring ChatGPT to iPhones. The integration is expected to happen with the upcoming iOS 18. This could significantly enhance the user experience and expand the capabilities of Apple's virtual assistant, Siri.
Parallel to negotiations with OpenAI, the tech giant is also engaging with Google's parent company, Alphabet, to integrate the Gemini chatbot into Apple's devices. These ongoing talks, however, haven't led to an agreement yet.
Why does this matter?
Integrating ChatGPT into iOS 18 iPhones could bolster Siri's capabilities, offering users a more versatile AI assistant experience. With ChatGPT handling various queries directly within iOS, users won't need to rely on third-party apps for assistance, streamlining their interactions and enhancing their overall experience.
Source

SoftBank’s Arm Holdings all set to come up with AI chips in 2025

SoftBank's subsidiary, Arm, plans to develop AI chips and launch them in 2025. Arm is establishing a dedicated AI chip division and targeting a prototype by spring 2025 and mass production by autumn. SoftBank will contribute to the initial cost of 10 trillion yen ($64 billion).
The AI chip business could be spun off to SoftBank. Negotiations with Taiwan Semiconductor Manufacturing Corp (TSMC) and others for production capacity are underway. The move reflects rising demand for AI chips, which has boosted Arm's share price since its IPO in September.
Why does this matter?
As AI applications expand across industries, there's a demand for efficient and optimized hardware solutions. Arm's entry into the AI chip market could disrupt the current landscape dominated by companies like NVIDIA.
Source

AI Tutorial: How to create realistic AI avatar videos

https://preview.redd.it/c4tn0rn3p70d1.png?width=1292&format=png&auto=webp&s=f6de190e3b134aa2362fc91051c78b5adbe6fcf3
  1. Head over to HeyGen’s website and sign up for free.
  2. Click where it says ‘AI Studio’ on the left bar of the Dashboard.
  3. Choose a given template by selecting ‘Templates’ or create one from scratch by pressing ‘Create with AI Studio’.
  4. In the Studio, you can add and modify any part of your presentation. For example, you can add text and images, change the background, select an AI avatar and its voice, create a script using AI, and more.
  5. When your video is ready, press “Submit” and check out the final video!

AI Research: MIT studies AI deception capabilities

https://preview.redd.it/6no10q25p70d1.png?width=1292&format=png&auto=webp&s=68170e36f437adc61972e23911bef0543e8e04cf
MIT researchers just published a new study detailing AI’s ability to engage in deceptive behaviors like lying, bluffing, and disguising true capabilities in testing.
  • The analysis found numerous examples of AI deception, such as Meta's Cicero Diplomacy bot telling premeditated lies to players.
  • Other cases included negotiation systems misrepresenting preferences, AI bluffing in poker, and ‘playing dead’ to fool safety tests.
  • Growing deceptive capabilities could influence societal dangers like election tampering, fraud, and general control over AI systems.
The combination of AI’s superhuman persuasiveness and the growing ability to engage in deception are a reminder of a potential dark side to the tech’s advancement. As these qualities emerge, the importance of reliably aligning and better understanding model behavior only grows.

New AI Job Opportunities on May 13th, 2024

What Else Is Happening on May 13th, 2024❗

Anthropic enables safe AI technology for kids

Anthropic now allows minors to use its generative AI systems through third-party apps. Developers must implement safety measures, including age verification and content moderation. It also plans to periodically audit these apps for compliance with child safety and data privacy regulations, including the Children’s Online Privacy Protection Act (COPPA). (Link)

SoundHound AI and Perplexity partner to enhance voice assistants for cars and IoT devices

Perplexity's online LLM capabilities have been integrated into SoundHound's Chat AI, enabling conversational responses with real-time knowledge sourced from the web. This collaboration aims to provide more accurate and comprehensive answers to user queries. (Link)

U.K. agency releases tools for testing AI model safety

The toolset, called Inspect, is an open-source platform that assists industry, research organizations, and academia in evaluating the capabilities of AI models, such as core knowledge and reasoning abilities. It aims to strengthen AI safety and is the first platform of its kind backed by a state-supported body. (Link)

IBM Open-Sources Granite Code Models for Easier Coding

IBM Research has recently released a family of Granite code models to the open-source community. These models aim to make coding easier for developers by assisting in writing, testing, debugging, and shipping reliable software. They find use in diverse scenarios, from application modernization to memory-constrained environments like IBM's WCA for Z. Performance evaluations show superiority over alternatives like Mistral-7B and LLama-3-8B. (Link)

Hong Kong University brings Albert Einstein to life using AI as a virtual lecturer

The Hong Kong University of Science and Technology (HKUST) is experimenting with AI-generated lecturers, featuring personalities like Albert Einstein and even popular anime characters. The goal is to address the global teacher shortage while embracing AI's transformative power in education. (Link)

Enjoying these daily updates, subscribe below for more: Read Aloud For Me - Recommend AI Tools For Me

submitted by enoumen to u/enoumen [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
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  • Tales
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  • The Blackout Club
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DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
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  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
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  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
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  • GameGuru
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  • Neverwinter Nights: Darkness Over Daggerford
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  • Neverwinter Nights: Infinite Dungeons
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  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
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  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
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  • A Game Of Thrones - A Dance With Dragons
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  • Blood Rage: Digital Edition - Gods of Asgard
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  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.13 17:11 fark13 Manager, Data Science - Monumental Sports & Entertainment - United states

Manager, Data Science - Monumental Sports & Entertainment - United states
Monumental Sports & Entertainment (MSE) is one of the largest integrated sports and entertainment companies in the country with one of the most diverse partnership groups in all of sports. MSE owns and operates seven major and minor sports teams: 2018 NHL Stanley Cup Champion Washington Capitals, NBA’s Washington Wizards, WNBA’s 2019 Championship Washington Mystics, NBA G League’s Capital City Go-Go, 2021 & 2020 NBA 2K League Champion Wizards District Gaming and Caps Gaming, an esports sub-brand of the Capitals. Additionally, it holds a significant investment in a seventh professional team, Team Liquid, an endemic esports team owned and operated by aXiomatic, in which MSE is an investor. In September 2022, MSE acquired the regional sports network, then-called NBC Sports Washington and newly rebranded as Monumental Sports Network. Monumental Sports Network now holds the exclusive local television media rights to Capitals’, Wizards’, and Mystics’ games. The network is both a linear channel and a digital operation. Prior to acquiring the linear platform, the digital platform was launched by MSE in 2016, as the first-of-its-kind regional sports network for digital, mobile, and streaming platforms. Those linear and digital platforms are now combined and join Caps Radio, Wizards Radio, MSE Outdoor and Monumental Productions for a full suite of six media enterprises. In addition to Capital One Arena – a venue which hosts 3M+ visitors across over 250 events annually, MSE also manages MedStar Capitals Iceplex (training facility for the Capitals), MedStar Health Performance Center (training facility for the Wizards, Mystics, and Go-Go) and EagleBank Arena (a 12,000+ live event venue on George Mason University’s campus). In July 2020, MSE partnered with William Hill (subsequently acquired by Caesars Entertainment) to open the first ever in-arena sportsbook in North America, now called Caesars Sportsbook. The space now also boasts a destination culinary experience, Guy Fieri’s DC Kitchen + Bar. MSE opened “District E powered by Ticketmaster” in the spring of 2023, a flagship esports and entertainment venue. This 14,000-square-foot live-event theater offers a 365-day-a-year series of immersive experiences in esports, music, culinary excellence, event programming, and community events. MSE proudly promotes its core values for all those that interact with the company. As a member of our team:
You will provide first-class customer service and value for our fans. You will champion a double-bottom line that engages, unifies, and gives back to the community we serve. You will work tirelessly to build generationally exceptional teams that compete for championships year after year and create lifelong memories for our fans. You will measure performance with specific objectives and metrics and our analysis and decisions are compelled by data. You will prize leadership, but you should value teamwork and collaboration and transparency even more. We treat each other with respect. We act with honesty and integrity. We remain humble. You will innovate. We are nimble and first to market. We are not averse to risk. You will have fun. We are in the business of happiness. Position Overview: The Manager, Data Science will support operations by developing statistical models and analyses for key revenue generating areas of Monumental Sports & Entertainment’s various lines of business. This role will provide key insights and supporting data for existing initiatives and apply data-supported recommendations to encourage growth. Are you passionate about analytics, data science, and love sports? So do we! We would love to hear from you! Responsibilities:
Build predictive/statistical modeling, market research, and visualizations while developing algorithms to enhance revenue and optimize overall business performance. Design new and innovative analytical solutions to predict customer behaviors and recommend actions to drive desired outcomes as well as research key trends affecting our industries. Manage ongoing business models including dynamic pricing, retention, lead scoring, and sentiment analysis. Build timely and compelling dashboards and visualizations for key partners via the department’s business intelligence solution. Work closely with data warehouse vendor to ensure data timeliness and accuracy. Evaluate new technologies and data sources for revenue generation and time/cost savings potential. Perform ad-hoc analysis as needed to answer specific business questions and produce actionable insights. Other duties as assigned.
Minimum Qualifications:
Bachelor's Degree. 2+ years experience in data science. Strong proficiency in SQL or similar database management systems. Demonstrable experience working with large volumes of disparate sets of data along with extract/transform/load (ETL), data cleansing, standardization, and data warehousing. Excellent organizational and communications skills, with strong critical thinking, attention to detail, and an ability to work efficiently both independently and on a team. Strong programming and analytical skills in major statistical analytics software packages (R, Python, etc.). Strong proficiency with business intelligence software solutions, Tableau is a plus. Experience taking over ownership of existing bases of code. Solid understanding of quantitative analyses such as predictive modeling, regression analysis, customer profiling and segmentation, financial modeling and other types of analysis. Advanced Microsoft Excel proficiency. Able to develop and maintain positive working relationships. Ability to prioritize and complete tasks in a timely manner and succeed in a fast-paced environment. Flexibility to work extended hours including evenings, weekends, and holidays as needed.
We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability status, protected veteran status, or any other characteristic protected by law.
submitted by fark13 to sports_jobs [link] [comments]


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