Roofing materials in pawtucket ri

Welcome to the Ocean State

2009.12.15 23:51 Lunaesa Welcome to the Ocean State

What cheer, friends? Welcome to the biggest little state in the union. We are the largest online community for Rhode Island.
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2010.11.08 16:13 widowsli Pawtucket, RI

Welcome to the Online Community For Pawtucket, RI A city in Providence County, Rhode Island, United States.
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2017.07.03 22:06 Illithilitch Rain Harvesting

A subreddit for how-tos, FAQs, and creating rainbarrel systems
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2024.05.13 21:04 naneek_ Comparing the cuts, and why I prefer the directors cut

I wrote this as a reply but it basically turned into a little essay, so I figured I might as well post it.
Here's a (not so) brief rundown of the changes between the final cut, director's cut, and theatrical cut. We start with the final cut, the current version that most people have seen, then compare it with the directors cut and theatrical cut which most people probably haven't seen if they watched the movie on streaming or bought the standard edition blu ray.
Final cut:
They added cgi effects to make the eye reflections more obvious and appear in more scenes. It looks good, but it's used so frequently it becomes borderline distracting. It's no longer a subtle hint from a unique in camera photographic technique. It's hitting you over the head with brightly glowing eyes on deckard and all the replicants. I think you'll get something different from the original versions of these scenes.
Most of the added cgi is 2d digital matte paintings replacing the traditional matte paintings. They all have that hazy 2006 edge feathered compositing look, and in my opinion it's worse than seeing the matte lines or a slight difference in color compared to the surrounding scenery.
One of the biggest changes is a 2d animated matte in the final shot where Batty releases the dove. In the theatrical and directors cut, the dove flies off into a patch of blue sky. It's the only moment in the whole film with a blue sky, and it's perfect symbolism. It doesn't need to have perfect continuity.
Apparently Ridley Scott was always frustrated that it didn't match the grey skies. In the new shot, the dove is shrunk down and composited into a large animated matte painting with skyscrapers, smokestacks, and glowing signs that don't match with the backdrops seen throughout the fight scene on the roof.
Whether he got the shot he wanted or not, the original shot worked and clearly conveyed the emotion.
That's why I like the directors cut more than the final cut. You get all the extra content and editing improvements, but all the visuals are authentic to the original shoot and post production visual effects.
There are also some odd overdubs and line rewrites in the final cut that don't add anything in my opinion. For example, when Batty comes face to face with Tyrell, the original line is
"I want more life, fucker"
and it is replaced with "I want more life, father"
I think the original dialogue hits harder and in a way, it conveys the same meaning of "father" with deeper symbolism. The act of creating life is in a sense a destructive act because it leads to the inevitability of death.
_________________________________________________________
Directors cut:
Compared to the theatrical cut, the directors cut is extended by a decent amount. But whereas the final cut prioritizes including as much material as possible, the directors cut prioritizes pacing and momentum.
The final cut often adds an extra shot or two that seems to break up the momentum of a sequence. For example, Pris slowly sticking her fingers into Deckard's nose is only in the final cut. it's interesting and visceral, but do we really think Deckard would hold still for that? (haha)
The directors cut represents Scott's original vision for the film, prior to the studio mandated reshoots and edits. I consider this to be the definitive version.
The directors cut loses the narration and the extended theatrical ending that was mandated by the studio.
________________________________________________________
Theatrical cut:
The theatrical cut is shorter, faster paced, and the violence is toned down a bit in some scenes.
It has the added film noir narration, which I enjoy because it adds a lot of detail about the world. Harrison Ford's voice is dripping with contempt and absolutely flat. Supposedly he was trying to sabotage the voiceover, but it comes out sounding just like a cool early 50's b-grade film noir. That hardboiled pulpy gritty vibe works. It reinforces the traditional film noir archetypes and imagery, grounding it in a context that makes a very exotic world a bit more familiar.
And the biggest difference in the theatrical cut is the ending. Instead of cutting to black as Deckard and Rachel flee the apartment, there is a voiceover from Deckard explaining the message that Gaz has sent him with the origami unicorn.
After they leave the aparment, we see Rachel and Deckard in a spinner together, driving through the country on a two lane highway surrounded by pine trees. This is the only time we see trees in the original film.
Instead of total ambiguity not knowing if Rachel and Deckard will live, we know they escaped and have a new life together in the country, even if it's just for a short time before they get caught.
__________________________________________________________
Connection to 2049:
I thought it was genius the way 2049 incorporated the imagery of the tree as a clear reference Deckard and Rachel escaping and starting a life together in the country. The tree also acts as the symbol of heredity and the family tree, as opposed to the artificial creation of Wallace's replicants.
Villeneuve performed an amazing balancing act- 2049 connects perfectly with all 3 cuts of the original.
submitted by naneek_ to bladerunner [link] [comments]


2024.05.13 19:25 sand809 Is this missing siding or flashing?

Is this missing siding or flashing?
Hi, these are photos from a residential apartment complex we had roofers lay TPO on. They left the property stating the roof was completed, but you can see the side and wood is exposed. When I inquired about it, the roofer said that flashing is laid on the full apartment, but they have nothing to do with siding. And that they would fix framing but not siding. In our contract, their responsibilty / description of service is "New tear off roof with full TPO coverage " and also "Service Provider will complete all, labor work services necessary for, and incidental to, the proper installation and completion of the project. This work will include [removing and disposing existing roof to sheathing 167 SQ, installing new plywood on building 3411, units K-T, and installing new 1⁄2 fibre insulation board, installing new 60 mil TPO, install pipe flashing, roof vents, and curb flashing, ac units will be lifted for new material can install as well, remove and re-attached all other metal coping once new roof membrane has been install to the outside of building, also we will install metal around edge of building in color client wants]."
I think they are trying to get out of finishing the work, but I wanted to confirm this before I accuse them of anything. Thank you for any info!
https://preview.redd.it/anobm1ofa80d1.jpg?width=3024&format=pjpg&auto=webp&s=fa1c41802375f07d81e36836a8bfd0c415f63178
https://preview.redd.it/gr4vm1ofa80d1.jpg?width=3024&format=pjpg&auto=webp&s=ce011cb97e850a54710a0c65f227d709c80863f0
submitted by sand809 to Roofing [link] [comments]


2024.05.13 18:25 Practical_Look937 If you hate dougdoug check out r/weloveougdoug the better streamer

RELEASE NOTES 1.35.21.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. How to install a new update safely
NEW CONTENT/FEATURES Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default. Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map. Deactivated: ATC will set the active runway and approach based on current conditions only. ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude). ATC Vectoring bug fixes: Now assigning the correct clearance when the first two waypoints were one over the other, Now assigning a new vector & clearance every time the user asks the ATC for a new vector. Added completely new Cirrus SR22T G6 model with custom engine simulation, book-accurate performance, and extensive Perspective Plus NXi features.
GENERAL BUG FIXES Several crashes have been fixed across the title Fixed localization bugs Performance optimizations for long flights. Fixed ATC that was mixing voices in localized languages Automated Weather Report temperature reading updated
MARKETPLACE Fixed an issue where the Wishlist would not sort properly in the Marketplace
MENU Fixed freeze when opening the logbook
NAVIGATION/TRAFFIC Enhanced ATC phraseology. Some of the improvements include: The removal of the word ‘for’ in altitude change requests. Eliminating the requirement to include altimeter settings in takeoff clearances.
WEATHER Snow and ice coverage accuracy has been improved in live weather Fixed an issue where the wind from a malformed METAR was incorrectly read Fixed an issue where the sim occasionally retrieves obsolete weather data Improved transition during cloud coverage updates AND fixed an issue where clouds don’t load when starting a flight.
GLASS COCKPITS GARMIN G3000 / G5000 Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 NXI Added support for hardware keyboard with new AS1000CONTROL_PAD H events. Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan. AP: Added support for LVL and TO/GA modes MFD: Added Page Menu popup for MFD’s Nearest Airports page. CAS: PFD Alerts softkey indicator now flashes color and changes to appropriate label with CAS messages CAS: Pressing PFD Alerts softkey now acknowledges CAS messages and cancels aural chimes CAS: Alerts now display in order of priority and time first seen SIM: Added support for knob-based XPDR code entry using H events. For aircraft developers: Made all methods in PFD and MFD plugins optional. Exported NavSystems’s class FrequencyItem and its props interface FrequencyItemProps. CAS messages may now be assigned associated Alerts messages via JS and/or plugin code Added support for control pad entry for Constraint Selector in the FPL dialog Added support for LVL and TO/GA autopilot modes Added support for control pad entry on several UI input components Added support for styling the Com selection based on the radio selected to transmit, and for both Nav and Com standby frequencies selected to edit WT21 For aircraft developers:
Added configurable side button support to the WT21
AIRCRAFT GENERAL Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel. Fixed – L-39 Pipsqueak – Unable to enter values by double-clicking on GNS screen Fixed – L-39 Sarance – Unable to enter values by double-clicking on GNS screen Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed Fixed – P-51D LadyB – Unable to enter values by double-clicking on GNS screen Aircraft Registration can no longer be lowercase Fixed – P-51D Miss America – Unable to enter values by double-clicking on GNS screen Fixed – P-51D Strega – Unable to enter values by double-clicking on GNS screen Fixed – T-6 Baby Boomer – Unable to enter values by double-clicking on GNS screen Improved aircraft simulation stability (few potential crashes were fixed) Fixed – T-6 Undecided – Unable to enter values by double-clicking on GNS screen Corrected an issue that could prevent cockpit interactions from working in some rare conditions Correct many false positive errors regarding InputEvents when loading AI planes Corrected an issue that would cause some P51 to lose power in reno races. Fixed an issue that could cause the state of Avionics circuit depend features to be toggle on and off when no MarkerBeacon circuit was present It is now possible to slow down the simulation speed to 1/8 and 1/16 of real time. EXTERNAL HUD Minimized HUD can now display more than 8 engines power values HELICOPTERS Anti-stall protection is now disabled for helicopters. AIRBUS 310-300 A310 Radio Stuck Broadcasting on KSNS ATIS After Departing KSFO. Vertical speed knob labeled as “altitude knob” in tooltip. AIRBUS A320NEO (V2) During testing of the A320neo, we encountered an application crash rate on console that is too high to pass certification. We need to address this issue before the A320 can ship. BELL 407 Rotor weight changes. Rotor brake force adjustments. Rotor blade dynamics adjustments. Throttle/governed RPM during startup and shutdown. Engine performance changes. Fuel management on the weight and balance settings. Performance data on the aircraft selection screen. Localization text changes. FADEC tooltip. Fuel Pressure gauge illumination. Cold and dark state changes. Checklist correction. Fixed checklist AutoStart. AutoStart sequence now works. BOEING 787-10 / BOEING 747-8I General performance optimizations for consoles and some hardware configurations W&B: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft. SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly. CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed. [787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position. [787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane. [787] EFB: Support clearing of the TOW field. [787] EFB: Cap the achievable MTOW at the certified limit of the plane. [787] EFB: Correct error message when current TOW exceeds the achievable MTOW. [787] EFB: Added Automatic brightness adjustment. [787] EFB: Fixed spelling errors. [747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight. CDU: Fix takeoff speeds being invalidated when opening TAKEOFF REF on the copilot side CESSNA CITATION CJ4 SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly CIRRUS SR22T G6 Completely brand-new art and model of the SR22T G6 GTS. Completely reworked flight model and performance featuring: CFD with book accurate performance and pilot tested handling. Modern propeller system. New turbo and fuel engine systems. Custom ECU, engine computer, and EGT/CHT simulation. Custom lean misfire, detonation, and engine failure simulations. Full Perspective Plus features implemented for G1000 NXi, including: Full-screen engine page with anti-ice status and fuel flow targets. Full-screen fuel management page. Weight and Balance page with graphical CG envelope. Trip planning page with automatic and manual modes. Massive suite of interactive checklists. MFD destination inf-box. PFD power gauge, GAGL indicator, GS and TAS. Frequency loading menus on airport and waypoint inf-pages. FIKI (Flight int-Known Icing) and TKS simulation. Stabilized approach system with PFD alerting and monitoring for: Bar-mismatch, crosswind, tailwind, flaps, lateral deviation, and vertical deviation (GS and GP). Updated EIS with custom reversionary mode version. Lean assist, fuel flow green band, and cyan fuel flow lean target indicators. Fully modeled GCU479 Garmin Control Unit keypad with all entry modes. Additional new autopilot mode support including LVL, TO, and GA. Large suite of accurate CAS messages including new G1000 NXi alerts acknowledgement and menu behavior. CURTISS JN-4 “JENNY” Fixed – [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny. Fixed – [Localization] Livery names are not localized in liveries page. Fixed – [pl-PL] Missing/untranslated words in checklist. Fixed – [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny. DAHER TBM 930 Fixed broken autopilot panel backlighting. DOUGLAS DC-3 Fixed starting engine in Multiplayer causes other DC3 engines to animate starting Fixed overlapping words on the warning labels inside the cabin and on the rear cabin door. (Enhanced) Fixed Radio altimeter appearing off above 400ft. Classic 8-way Quick view controls fixed during flight. Fixed fuel pump does not indicate fuel flow from Cold/dark until after mesh switch is engaged. (Enhanced) Improved low resolution text in the Enhanced Edition cockpit. (Enhanced) Fixed missing panel texture for Beacon light. (Enhanced) Fixed HUD not correctly indicating state of flap. Fixed Decision height/Radar altitude setting knob setting does not match panel texture. Fixed fuel pump not indicating fuel flow from Cold/dark until after mesh switch is engaged. GRUMMAN G-21 GOOSE AI copilot completes checklist items for you in Evaluation mode. Attitude Indicator doesn’t provide pitch indications. Fuel drawn from wrong tank when starting Cold & Dark. Part of tooltip description for Magneto Cutoff not localized. Unable to toggle “taxi light” in cockpit–must use key binding. H-4 HERCULES “SPRUCE GOOSE” Camera Quick views fixed Engine 5-8 throttle fixed when using a gamepad ROBIN DR400 Fix Flaps looking misaligned with the wings in neutral position. RYAN NYP “SPIRIT OF ST. LOUIS” Camera Quick views fixed WRIGHT FLYER Camera Quick views fixed WORLD Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.
TOP-GUN MAVERICK Fix for the aircraft carrier wake in Maverick landing challenge that was missing
PERIPHERALS Various peripheral fixes Pause mapping on the Occulus touch left controller switched from Y to Menu button Anti Ice and Aux Fuel Pump LEDs are now working properly with Bravo Throttle Quadrant
SDK Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the in game ATC knows about. Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details. More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details. Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details. Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details. DEVMODE Debug old: option to disable 30Km mesh display limit “Exponential Constant” parameter is added to the Contact Point serialization (it was missed) Aircraft debug windows stability was improved Fixed context setting of Material Editor when opening Scenery Editor Added Interactive Points state initialization via .FLT files The “gear_locked_on_ground” parameter in the [CONTACT_POINTS] section of the “flight_model.cfg” file now works for SKI and SKID type retractable landing gear. Fixed random crash when exiting the game with DevMode open AssetReload: Reload gltf lod min size Fixed some scenery option not applied during multiple selection Add SpeakerFullName in DialogAction Improved linear memory size formatting in WASM Debug window SIMCONNECT SimConnect Input Events function can now be used while devmode is disabled SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight) Ident and region are now two separate fields while requesting Facilities New Data are available through NavData API (Pavement, Vasi, Approach Lights) SIMVARS Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES Aircraft editor Added an option to delete a parameter from the cfg file, or to reset it to its default value Added rotation Gizmo Added new parameters Added expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft. Made NdArrays more flexible, avoid writing too much data per line. Fixed ctrl+f focus that would not focus parameters properly Fixed unwanted or incorrect changes when saving a file in the editor VISUAL EFFECTS EDITOR Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed New fixed orientation feature New nodes: Abs, Sin, Cos WASM Fix clipping modes (intersect, complement and Xor) for GDI+ API Fix an error in the dependencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”) Fix a bug in CommBus API that cause first registration of an event in Wasm to be ignored CommBus : When register an event in Wasm the triplet [eventName, callback, ctx] can be registered only one time per module CommBus : New function added in Wasm : fsCommBusUnregisterOneEvent CommBus : In JS a CommBusListener has been added
submitted by Practical_Look937 to wehatedougdoug [link] [comments]


2024.05.13 18:03 nicktheprick69420 [ON] I need some advice as I am a new business owner and I’m having a some troubles with customers

Hello everyone I’m looking for some advice as a 21 year old contractor in a sticky situation. My name is Nick and I’m currently doing a job for my next door neighbour Hoyun. I am building a gazebo outside that is tied into his roof. As per my quote we agreed on $7500 for framing, roofing and interior finishing. During the process of building he has been asking me for extras including a mosquito net on the top gable as well as a curtain to block some more sun and some L brackets along the posts to give it an aesthetic look. I explained to him that they were extras. And he was fine with it. I have Finished the job as per the quote. Up to date I have been paid 6500$ and I am 1000$ short of final payment. He is refusing to pay me because he wants the extras done as well before payment is made. I’ve forked out so much money on this job already and I will be breaking even after incorrectly quoting for plywood and shingles. The cost of the extras is roughly an extra 900$ on top of final cost. I dont have money to pay for the materials to do the extras and he doesn’t want to pay my final draw of 1000$ what do it do? Do i tell him I’m going to walk and loose 1000$ I’m lost and not to sure what to do. The fact that he is my neighbour makes the situation so much harder to deal with. Any advice for me?
submitted by nicktheprick69420 to SmallBusinessCanada [link] [comments]


2024.05.13 18:01 nicktheprick69420 Looking for a little construction advice from a professional

Hello everyone I’m looking for some advice as a 21 year old contractor in a sticky situation. My name is Nick and I’m currently doing a job for my next door neighbour Hoyun. I am building a gazebo outside that is tied into his roof. As per my quote we agreed on $7500 for framing, roofing and interior finishing. During the process of building he has been asking me for extras including a mosquito net on the top gable as well as a curtain to block some more sun and some L brackets along the posts to give it an aesthetic look. I explained to him that they were extras. And he was fine with it. I have Finished the job as per the quote. Up to date I have been paid 6500$ and I am 1000$ short of final payment. He is refusing to pay me because he wants the extras done as well before payment is made. I’ve forked out so much money on this job already and I will be breaking even after incorrectly quoting for plywood and shingles. The cost of the extras is roughly an extra 900$ on top of final cost. I dont have money to pay for the materials to do the extras and he doesn’t want to pay my final draw of 1000$ what do it do? Do i tell him I’m going to walk and loose 1000$ I’m lost and not to sure what to do. The fact that he is my neighbour makes the situation so much harder to deal with. Any advice for me?
submitted by nicktheprick69420 to Construction [link] [comments]


2024.05.13 17:59 nicktheprick69420 New contractor seeking advice from a more experienced professional

Hello everyone I’m looking for some advice as a 21 year old contractor in a sticky situation. My name is Nick and I’m currently doing a job for my next door neighbour Hoyun. I am building a gazebo outside that is tied into his roof. As per my quote we agreed on $7500 for framing, roofing and interior finishing. During the process of building he has been asking me for extras including a mosquito net on the top gable as well as a curtain to block some more sun and some L brackets along the posts to give it an aesthetic look. I explained to him that they were extras. And he was fine with it. I have Finished the job as per the quote. Up to date I have been paid 6500$ and I am 1000$ short of final payment. He is refusing to pay me because he wants the extras done as well before payment is made. I’ve forked out so much money on this job already and I will be breaking even after incorrectly quoting for plywood and shingles. The cost of the extras is roughly an extra 900$ on top of final cost. I dont have money to pay for the materials to do the extras and he doesn’t want to pay my final draw of 1000$ what do it do? Do i tell him I’m going to walk and loose 1000$ I’m lost and not to sure what to do. The fact that he is my neighbour makes the situation so much harder to deal with. Any advice for me?
submitted by nicktheprick69420 to ContractorUK [link] [comments]


2024.05.13 17:55 nicktheprick69420 Need advice on a customer not paying

Hello everyone I’m looking for some advice as a 21 year old contractor in a sticky situation. My name is Nick and I’m currently doing a job for my next door neighbour Hoyun. I am building a gazebo outside that is tied into his roof. As per my quote we agreed on $7500 for framing, roofing and interior finishing. During the process of building he has been asking me for extras including a mosquito net on the top gable as well as a curtain to block some more sun and some L brackets along the posts to give it an aesthetic look. I explained to him that they were extras. And he was fine with it. I have Finished the job as per the quote. Up to date I have been paid 6500$ and I am 1000$ short of final payment. He is refusing to pay me because he wants the extras done as well before payment is made. I’ve forked out so much money on this job already and I will be breaking even after incorrectly quoting for plywood and shingles. The cost of the extras is roughly an extra 900$ on top of final cost. I dont have money to pay for the materials to do the extras and he doesn’t want to pay my final draw of 1000$ what do it do? Do i tell him I’m going to walk and loose 1000$ I’m lost and not to sure what to do. The fact that he is my neighbour makes the situation so much harder to deal with. Any advice for me?
submitted by nicktheprick69420 to Contractor [link] [comments]


2024.05.13 17:33 cjdavia Replacing cedar picket fence

Hi all! I had a 4" cedar picket fence installed about 14 years ago. The rails are rounded and chamfered, and fit into holes on the posts.
The pressure treated posts have held out well and seem ok, but the cedar rails are starting to dry rot and our chunky boi dog (golden/shepherd mix) has come close to escaping.
Costs for materials are now are through the roof and contractors refuse to re-use the existing posts and the pre-dug post holes. They all want to start from scratch.
I am a solid DIYer and debating doing the work on my own, a little at a time. A large fencing manufacturer told me to take custom measurements and put an order in with Lowes.
Looking for your advice - should I reuse my existing PT posts? I'll need to make a few smaller sections, what is the best way to handle the rails - do you have a tenon cuttor that you like or some other mechanism?
Thanks!
Chris
submitted by cjdavia to FenceBuilding [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
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  • Peaky Blinders: Mastermind
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
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  • SOULSTICE
  • Soundfall
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  • Spartan Fist
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  • STRANGER
  • Strategic Command: World War I
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  • Street Fighter V
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  • Stygian: Reign of the Old Ones
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  • SuchArt
  • Sudden Strike Gold
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  • SUNLESS BUNDLE
  • Sunset Overdrive
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  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
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  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
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  • Tank Mechanic Simulator
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  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
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  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
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  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
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  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
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  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
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  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.13 16:23 DazzlingAd4111 How Kerala's architects intergreat, sutabilyty into their design

Best Architects in Kerala: Pioneering Sustainable Design with Suvarnarekha Design Consultants

In the realm of architectural innovation and sustainable design, Kerala stands out as a beacon of inspiration. Nestled along the southwestern coast of India, this lush green state is not only renowned for its picturesque landscapes and vibrant culture but also for its ingenious architectural practices that seamlessly blend tradition with modern sustainability principles. At the forefront of this movement are visionary firms like Suvarnarekha Design Consultants, recognized as one of the best architects in Kerala, whose innovative designs have been reshaping the architecturbest architects in Kerala landscape of the region.
The unique topography and climate of Kerala have long influenced its architectural ethos. With abundant rainfall and a tropical climate, architects in Kerala have traditionally employed indigenous materials and techniques to create structures that are not only aesthetically pleasing but also resilient to the region's climatic challenges. From the iconic sloping roofs of traditional Kerala homes to the intricate wooden carvings adorning ancient temples, the state's architectural heritage is a testament to the harmonious coexistence between man and nature.
In recent years, as the global discourse on sustainability has gained momentum, Kerala's architects have been at the forefront of integrating eco-friendly practices into their designs. Suvarnarekha Design Consultants, founded by the visionary architect G. Shankar, is a shining example of this paradigm shift towards sustainable architecture. With a commitment to environmental stewardship and community engagement, the firm has spearheaded numerous projects that prioritize energy efficiency, waste reduction, and green building principles.
One of the hallmarks of Suvarnarekha's approach to sustainable design is its emphasis on passive cooling techniques. In a climate where temperatures can soar during the summer months, traditional Kerala homes were designed to maximize natural ventilation and airflow. Suvarnarekha's architects have taken this concept a step further by incorporating innovative design elements such as courtyards, louvered windows, and breathable walls that help regulate indoor temperatures without relying on mechanical cooling systems. The result is a built environment that is not only comfortable and energy-efficient but also deeply rooted in Kerala's architectural heritage.
Another key aspect of Suvarnarekha's sustainable design philosophy is its judicious use of locally sourced materials. By harnessing the abundance of natural resources available in Kerala, such as bamboo, coconut timber, and laterite stone, the firm reduces the carbon footprint of its projects while also supporting local economies. Moreover, by employing traditional building techniques that have been passed down through generations, Suvarnarekha honors Kerala's rich cultural heritage while promoting sustainable livelihoods.
Beyond the technical aspects of architecture, Suvarnarekha Design Consultants also places a strong emphasis on community engagement and social responsibility. Through participatory design processes and stakeholder consultations, the firm ensures that its projects are responsive to the needs and aspirations of the communities they serve. Whether it's designing affordable housing for marginalized communities or revitalizing public spaces for collective use, Suvarnarekha prioritizes inclusivity and empowerment in all its endeavors.
In conclusion, Kerala's architects, including the best architects in Kerala like Suvarnarekha Design Consultants, have long been pioneers in the field of sustainable design. Drawing inspiration from the state's rich cultural heritage and natural abundance, these visionary firms remind us that the path to a sustainable future lies in harmonizing with nature rather than exploiting it. Through their innovative designs and unwavering commitment to environmental and social responsibility, Kerala's architects continue to inspire and lead the way towards a more sustainable and inclusive built environment.
submitted by DazzlingAd4111 to u/DazzlingAd4111 [link] [comments]


2024.05.13 16:01 SharkEva I'm at my girlfriend's prom right now. I lost her and her friends didn't want me to hang out with them so I'm exploring the hotel like a secret agent.

I am not the OOP. The OOP is u/schnebly posting in CasualConversation
Concluded as per OOP
1 update - Short
Original - 9th May 2015
Updates in the same post - 9th to 15th May 2015

I'm at my girlfriend's prom right now. I lost her and her friends didn't want me to hang out with them so I'm exploring the hotel like a secret agent.

Agent schnebly5 reporting in. I've snuck past the guard and am in the elevator. As I am writing this the elevator stopped and two women got in. They don't seem to be concerned, just a weird look since I'm in a tux. Will report in soon. On the 5th floor.
Reporting in. Close call! Saw a room service lady on floor 5 and then on floor 6. She gave me weird looks. I ran up stair E and then stair G to floor 8 where I am now. I think I lost her. I see a sign for "roof access" so I'm going to check it out.
OH SHIT HUGE ENCOUNTER. So I just took stair F1 up to floor 9 and found an unmarked door. Walked in and it had a dirty room with construction materials. Clearly not somewhere where guests are supposed to go. In there, there was an alarm locked door and a tiny unmarked side door with a lock. It was unlocked. I slowly opened the door and I shit you not there was nothing but a red ladder that led up to an office of some sort. I heard the rustling of papers and bolted. The first door slammed shut unfortunately. Currently hiding on floor 6 stair E. Should I pursue the office again?
I bolted down all the way to the lobby. I popped out near the prom and scared the bejesus out of two guys when I popped out. Currently making my way back to floor 8... Will report soon about the red ladder room.
Lot to cover. I returned to floor 8 on staircase E this time. Reached a doorway that said something like "Danger: High Frequency Radio Wave Area" and then listed a bunch of regulations for being there. I didn't finish reading cause I was scared off. Didn't want to get messed up by radio waves or something like that. I then returned to the G staircase and the room. Then went into the red ladder room. I swear my heart was pounding. I slowly went up the red ladder and it came to a tiny room with a single door. As soon as I reached for the doorknob, I heard a sound from behind it.
I ran down the red ladder and heard someone opening the door above me. But they didn't see me. I ran all the way downstairs to the lobby. Here's where it got interesting. At the lobby portion of the E staircase, I walked right into...well... a blowjob. Noped the fuck out of there. Then, I walked into the lobby and two big security guards are blocking the entrance to the bathroom. A few important looking guys in suits run downstairs and talk with the guards. Then they shooed everyone away and blocked the entrance. I couldn't go back up. Found my girlfriend and we talked for a bit. She might come back up with me to the room with the red ladder. 30 minutes till he end of prom.
Unfortunately my gf didn't have the same enthusiasm towards the mystery of the red ladder that I did... We ended up leaving a little while after my last update when I heard a guy behind the door. I hope to visit the hotel again with another agent and uncover the secrets that lie within it.

Comments

OOP replying to deleted comments: Yeah. I won't lie...for a guy who's shy and put himself out there to ask to hang out with the friends, it didn't feel good for them to just brush me off several times. But... whatever. They weren't worth making friends with anyway then, and frankly, I probably had more fun snooping around by myself than they did.

The key is just to leave your fucks at the door and realize there is nothing to lose--there are no consequences for looking like an idiot with people you don't know. If you can make sure you're not afraid to do what you like, even if it may seem stupid to some, it'll seem awesome to others who feel the same way. That's how you make your best friends. Or so I'm told... It's easy for me to give this advice, but I certainly have not put it into practice enough to verify its truth. But everyone has to start somewhere!

onlyatnight12345
You'll find more awesome people like you in college/uni. Let those high school snobs be

Updates over a period of 6 days

Edit:
Prom is over. I had an exhilarating run of investigation and secret agentry. I probably disturbed and confused many hotel workers, but it was well worth it. My travels took me to life threatening areas, life creating events (if you know what I mean) and some pretty mysterious places. I'd highly recommend it next time you're bored in a hotel.
To all those saying the "friends" and my gf are in the wrong here, I agree. I was trying to make the best of a bad situation, so I appreciate your words of support. I'll probably talk to her about it. Hopefully I'll return back to the hotel soon to finally discover what's behind the final door... I know at the very least it's the roof, but it could be something much, much cooler. Have an awesome day!
Edit 2:
you guys are awesome & thank you for your kind words. For those wondering... yes, I got laid. It was my secret agent duty. Also pics are coming soon (not of that last statement :P of the red ladder and the high frequency room).
Edit 3:
Finally got home and pics have arrived! https://imgur.com/a/bA6Ge I made a handy album with descriptions. Enjoy and let me know what you think!
Edit 4:
Thanks to some publicity from the bestof link, somebody who went to the same prom contacted me and said he knows employees of the hotel and can possibly find out what's in the secret room! Stay tuned everybody!!
Edit 5:
Agent schnebly5 reporting in...the drama continues! Thanks to countingchris , whose friend's mom works at the hotel, supposedly that area of the hotel is HAUNTED and guests aren't allowed up there! I did a little research and couldn't believe what I found: http://en.wikipedia.org/wiki/Omni_Shoreham_Hotel#Haunting. That's right where I was snooping around on the 8th floor, and I had no idea of any of these rumors!! This just keeps getting weirder...
Final Edit:
Doubt anyone is still reading this but we broke up :(

Comments

scalability
I once started wandering around at an event like OP. I ran into a custodian.
Him: what are you doing here?
Me: Dunno, just looking around
Him: squinting are you an engineer?
Me: Yes Him: Mm..
And then he just walked on his way. I guess engineers are prone to wandering unoccupied parts of buildings for fun?

mezu6391
Ugh, I’m an engineer and when I leave my desk to do field investigations I get weird looks alllll the time. It’s funny the facility guy made that comment. Engineers are always in weird places

decemberrainfall
What did I just read

lucasj
A classic American tale of a guy who walked up and down some staircases, confused a railing with a ladder, saw a blowjob, and blamed it all on ghosts.

I am not the OOP. Please do not harass the OOP.
Please remember the No Brigading Rule and to be civil in the comments
submitted by SharkEva to BORUpdates [link] [comments]


2024.05.13 15:29 Looopic Blender API: assign textures using uv map to collada file

I'm writing my bachelors thesis on the automated texturing of 3D-models of buildings. I have a dataset of the buildings of several villages in the surrounding area. They use the collada file format.
I used the blender python package to write a script to create a uv map of that building, so i can try and texure this uv map image.
Now I tried to write a second script to assign this texture to a material. I tried it out. The building is still white, but it seems that the texture got created. I was investigating the issue and found out that if i deselect "use nodes" and chose a color, it works.
What could be the error in my code?
import bpy import os import sys def parse_args(): args = sys.argv[sys.argv.index("--") + 1:] if len(args) != 2: print("Usage: blender -P your_script.py --  ") sys.exit(1) return args model, kml = parse_args() working_dir = os.path.dirname(os.path.abspath(__file__)) os.chdir(working_dir) # Start Blender bpy.ops.wm.collada_import(filepath=os.path.join("swissBUILDINGS3D", kml, "models", model)) # Select all mesh objects bpy.ops.object.select_all(action='DESELECT') for obj in bpy.context.scene.objects: if obj.type == 'MESH': obj.select_set(True) # Combine all selected objects into one bpy.context.view_layer.objects.active = bpy.context.selected_objects[0] bpy.ops.object.join() # Get the merged mesh merged_obj = bpy.context.selected_objects[0] # Get the Z coordinate of the lowest point of the walls lowest_z = min([v.co.z for v in merged_obj.data.vertices]) # Select vertices belonging to the floor bpy.context.view_layer.objects.active = merged_obj bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action='DESELECT') for vert in merged_obj.data.vertices: if vert.co.z <= lowest_z: vert.select = True # Invert selection to exclude the floor from UV unwrapping bpy.ops.mesh.select_all(action='INVERT') # Unwrap UV for the merged mesh bpy.ops.object.mode_set(mode='OBJECT') bpy.context.view_layer.objects.active = merged_obj bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_all(action='SELECT') bpy.ops.uv.smart_project(angle_limit=66, island_margin=0.02) bpy.ops.object.mode_set(mode='OBJECT') image = bpy.data.images.load(filepath=os.path.join(working_dir, "texture.png")) material = bpy.data.materials.new(name="Texture") material.use_nodes = True bsdf = material.node_tree.nodes["Principled BSDF"] texImage = material.node_tree.nodes.new('ShaderNodeTexImage') texImage.image = image material.node_tree.links.new(bsdf.inputs['Base Color'], texImage.outputs['Color']) if merged_obj.data.materials: merged_obj.data.materials[0] = material merged_obj.data.materials.append(material) # Export the Collada-File collada_filepath = os.path.join(working_dir, "texturized_model.dae") bpy.ops.wm.collada_export(filepath=collada_filepath) # Quit Blender bpy.ops.wm.quit_blender() 
I'm not sure if i need to create the UV-Map again, that's why i did it again in this script.
Further info: The Collada file already had two materials. m_0 for roof and ground and m_1 for the walls.
submitted by Looopic to blenderhelp [link] [comments]


2024.05.13 14:17 whatthefudge5690 Echos of the past HELP!

So I made a recent post about not being able to enter the Atlantic offices. Basically I was doing another quest and needed nuclear material. So I thought hey I’ll go to the glowing sea, there’s got to be a whole bunch there. Well I stumbled upon the abandon shack. Keep in mind I hadn’t even started the echos guests line yet. And it brought me to the Atlantic offices. Where a few enclave soldiers were. Two on the roof and one inside. And I can hear others talking. I could get on the roof but not inside the main part. When I couldn’t figure it out I looked on google. And it said there was suppose to be a break in the wall to walk through. Well there isn’t a break in the wall and I can’t get In. So I activated the quest and went back and fought the soldiers at the junk yard. And in the quest it said find soldiers orders. Well I found it. But now when I read it “orders to eliminate me” nothing happens. And the quest marker just fallows me around where ever I go on the map. And the wall still hasn’t opened up. Has this happened to anyone?
submitted by whatthefudge5690 to fo4 [link] [comments]


2024.05.13 13:02 TonyTony1287 The Walking Dead Ranking Every Episode

Oh my God was this list hard to rank 😅 I took about I would say at least 15 hours of my time into this and all of that was just to rank them at a certain level without much to say. First off we have about 8 Tiers from F,D,C,B,A,S,SS, and Premium though I barely put much into their. Remember this is just an opinion so don't take too harshly if your favorite episode isn't high on my list. For some episodes I may not say much or anything since this was too long originally.
F Tier, these are my least favorite episodes and most likely I have a vendetta against them in some way that made it hard for me to like them
  1. S2 Ep 8 Nebraska- I hate Lori and I think this episode expresses it, most definitely a vendetta. I didn't exactly like the stuff with Hershel and recovering though it was okay, but lori made some questionable decisions to go off on her own to look for Rick even though she should know he's fine seriously. She wrecks a car and then barely dies from a walker, mind you she is pregnant and shouldn't do these things easily my least favorite episode.
  2. S10 Ep 21 Diverged- I honestly forget this episode so much since it has nothing truly interesting or important to the story
  3. S7 Ep 6 Swear- this episode feels slow paced and dull due to oceanside being not seen well for me and I feel like Tara put on the best performance she could for it.
  4. S8 Ep 2 The Damned- this episode to me was just a lot of action and in the walking dead I don't want that. We see a couple of characters die (including Francine 🪦 I absolutely loved her character and hate how she died here :[ mindless) Erics death started here, but it just wasn't impactful enough.
  5. S3 Ep 11 I Ain't a Judas- Andrea is a boring character in the show and I hate her in this episode. The focus should've been on the prison honestly and maybe If she killed the Governor I would've understood her more.
  6. S10 Ep 20 Splinter- if most of the episode was real I would've loved it, but they weren't...
  7. S3 Ep 5 Say the Word- Andrea just isnt much good in this episode and Rick going crazy wasn't a fun idea to me.
  8. S8 Ep 3 Monsters- aside from the one fight with Rick I really didn't care much for it again for the fighting and having Morales return and die felt out of place.
  9. S2 Ep 2 Bloodletting- the group searching for Sophia was okay for a concept, but this episode was okay and went slow paced for me until the end.
D Tier, moving on these episodes were for me mostly just forgettable or boring so I won't say much except they weren't all bad
  1. S1 Ep 3 Tell it to the frogs- first off S1 won't be all high because I'm ranking EVERY episode, but this one felt slow in pace more as well compared to the last two. Shane was a badass though.
  2. S11 Ep 3 Hunted- Forgettable... Not much to say.
  3. S5 Ep 11 The Distance- Forgot entirely this was an episode, after rewatch still don't like it except for Aaron.
  4. S2 Ep 9 Trigger finger- It was a bit better than Nebraska, mostly cause of the Randel scenes.
  5. S7 Ep 14 The Other Side- Sasha somewhat makes a noble decision.
163-162. S11 Episodes 22 following 21- 22 had the Warden being uninteresting as a villain and 21 was boring as can be which is why they sit besides each other.
  1. S8 Ep 7 Time for After- I don't like the plans they have to deviate from Rick and him going to Jadis again feels like a horrible decision on his part.
  2. S9 Ep 8 Evolution- The ambience is the best part, though I hated Jesus' s death as it felt like a bad sendoff.
C Tier, These are a bunch of boring and hard to follow episodes that have some highs that keep it out of former tiers.
  1. S2 Ep 1 What lies Ahead- I liked the RV scene with Andrea, but what follows is dull.
  2. S11 Ep 4- The pope is somewhat average.
  3. S7 Ep 12 Say Yes- The carnival was a nice scenery for TWD, but they had too many fake outs with the walker "shooting" at them and the deer fake out.
  4. S9 Ep 7 Stradivarius- The Search for Eugene feels tiring to follow what's happening and I ended up watching the episodes once and never again because of it.
  5. S2 Ep 4 Cherokee Rose- Watching the episode is fun because of the well, though I feel like it was stupid as an idea as the group should have more common sense before doing something dumb.
  6. S2 Ep 3 Save The Last One- Shane was horrifying, but the rest was dull.
  7. S8 Ep 14 Still gotta mean something- Rick felt unnecessarly cold hearted in this episode killing off the Saviors that helped him which I didn't like, though Jared got a well deserved death.
  8. S4 Ep 9 After -It was okay watching Carl try to scavenge while Rick was injured and I liked the scene with his shoe being lost.
  9. S7 Ep 5 Go Getters- the episode itself wasn't bad yet I never really enjoyed it too much aside from Maggie being a badass and the ending was pretty good.
  10. S4 Ep 10 Inamtes- Inmates was a pretty well rounded episodes showing off some of the group which I liked seeing Tyreese the most.
  11. S8 Ep 6 The King, The Widow, and Rick- the episode was pretty lackluster for me and I didn't really appeal to seeing the garbage people much in this or everyone going to attack the saviors which was a dumb move to do. Ezekiel was probably the most fun of the episode.
  12. S3 Ep 16 Welcome to the Tombs- the finale for season 3 has always been horrible as it barely gives tension between the Governor and Ricks group, it just felt unfitting for a finale.
  13. S11 Ep 8 For blood- it was a okay Mid Season finale to say the least (sorry, 1/3 season finale). I did like some of the parts in it with Maggie which is why it sits higher than others.
  14. S5 Ep 7 Crossed- I thoroughly enjoyed the chase scene between the three officers and Ricks group, but that was about it.
  15. S4 Ep 13 Alone- I liked watching the parts of the group split up, except for Maggie, Bob, and Sasha as they felt very uneventful to me. What makes this episode better had to be the part about Daryl and Beth with the ending of the introduction to Joe's group.
  16. S7 Ep 10 New Best Friends- a lot of these parts I forgot about in this episode when it came to the Kingdom though after rewatching it I enjoyed those parts more than the Garbage people. I just honestly think Jadis's group is uninteresting and makes for no substance.
  17. S10 Ep 15 The Tower- I sometimes forget about this episode and it's premise with Beta, but I think it holds up enough for a weird one and The stuff with princess was okay.
  18. S9 Ep 3 Warning signs- I think the episode was okay, I just didn't like Season 9 A that much...
B tier, now we get to the episodes I could watch again in the past 6 months or binge through without skipping
  1. S11 Ep 2 Acheron Part 2- this was close to being put into C tier since I really hated some parts about it like how they left Gage to die and still had to fight off dozens of walking regardless. The group in the first two episodes seem to switch off and on from good to bad.
  2. S7 Ep 4 Service- for some reason people hate this episode and I can't see why except for the fact it mainly deals with Negan at Alexandria; in my opinion it was him and a couple other characters who saved season 7 and 8 for me.
  3. S10 Ep 3 Ghosts- I forget the episode...
  4. S10 Ep 7 Open Your Eyes- I thought the episode was fine as I don't hate Siddiq and all, though I liked and hated the ending as I loved the twist of Dante and hated that Siddiq had to die so early on.
  5. S6 Ep 7 Heads Up- I didn't like the twist of Glenn and all, but I liked the suspicion with Carol and Morgan as well as the Ending being dramatic.
  6. S8 Ep 11 Dead or Alive- it's not good to know when you remember an episode due to bad things. Daryl has been making more off decisions for the character and Tara seems to be completely Reckless now making me hate her moving forward.
  7. S4 Ep 4 Indifference- The Scenes with Carol and Rick we're amusing with crude Humour as well as some more tense scenes in my opinion and I hated/liked when Rick told Carol she couldn't come back.
  8. S3 Ep 6 Hounded- honestly I would've rather put this episode a little bit higher due to Merle (probably my favorite charcater which contributes to a lot of episodes being higher) being a badass while fighting Michonne and pulling out puns as well. The reason it doesn't get higher is still due to Rick and the phone situation being uneventful.
  9. S11 Ep 9 No Other Way- Alden dies in this episode which I should've seen coming that sucks. The ending feels misleading a bit though everything else in the middle is pretty great.
  10. S11 Ep 5 Out of the Ashes- literally the only reason I put this here was due to Lance so deal with it!
  11. S4 Ep 11 Claimed- Rick had a pretty solid pair of scenes with the Claimers and I liked watching Glenn and Tara (Surprisingly).
  12. S10 Ep 13 What We Become- I thought the flashbacks/hallucinations we're pretty good, but aside from that this episode was just mediocre.
  13. S9 Ep 4 The Obliged- I liked watching Daryl and Rick fight each other over different views on how everything should be and the ending I thought was pretty suspenseful as well as the saviors and oceanside.
  14. S11 Ep 15 Trust- Lance feels exactly like the Governor in some of these episodes which is what I like about him, and from here I start to enjoy Princess maybe because Mercer is around more xd.
  15. S10 Ep 17 Home Sweet Home- I thought Maggie was a good enough concept for an episode with the reapers, though it didn't hit that hard watching again. It still Is most definitely better than the other 3 episodes of S10 part C but enough for A Tier.
A Tier, after this point complaints may start to stop, but that doesn't mean entirely. These episodes I enjoy watching over and over again with some good tension and comedy as well.
  1. S1 Ep 5 Wildfire- For the episodes Jim was in I liked him and learning his backstory as well so this was a pretty fun episode.
  2. S4 Ep 15 Us- the stuff with Abraham and their group was pretty wholesome to me and I liked Joe for the time being in here seeing how he is pretty fair to be honest giving things where they are due and trust to Daryl.
  3. S6 Ep 11 Knots Untie- I somewhat feel like the episode drags due to there being too much at hilltop, but it is a new community so I can't truly argue. I remember enjoyably when Rick stopped the assassination attempt.
  4. S8 Ep 9 Honor- the beginning with Carl I thought was good to showcase the events that unfolded before the decimation and Carl's death hit hard.
  5. S5 Ep 4 Slabtown- I personally don't mind the hospital arc too much, yet it won't get all of it's episodes too high of course. I liked watching Noah and Beth converse and I thought this was a new era for the walking dead.
  6. 10 Ep 1 Lines we Cross- the part with the Satellite was amusing to watch as it was a big change to see and I like that about the walking dead on occasions.
  7. S9 Ep 6 Who are you now?- I liked learning of Luke's Group (you heard me, Luke's Group) and what they have been like learning of some of their past.
  8. S10 Ep 8 The World Before- I liked mostly just watching two scenes, the beginning with Dante and Gabriel and Dante. I loved the fact no one even considered a Whisperer living amongst them and how he did some much devious stuff was mind boggling and amazing to watch. When Gabriel talks about forgiveness to Dante and kills him shows me how Gabriel has changed the past seasons.
  9. S7 Ep 9 Rock in the Road- Rick gives off a good speech to Ezekiel and I liked seeing him and Morgan reunite again. The stuff with Gabriel wasn't too bad either.
  10. S3 Ep 9 The Suicide King- the Governor finally seems to be starting to let things of him slip which I love to see. I also enjoyed watching Merle with Daryl as well too.
  11. S11 Ep 11 Rouge element- I thought that the twist of Steph was pretty good and I don't mind the episode being a bit long and tedious for it's reveal.
  12. S11 Ep 23 Family- I loved the fact Lydia got bit just because it shows us that people can still get bit and survive. It shows to me that in the finale no one could be truly safe even though Luke gets bit and still dies.
  13. S11 Ep 17 Lockdown- Saving Sebastian was okay ig.
  14. S8 Ep 10 The Lost and The Plunderers- Simon's character I think was made perfectly as he is a hotheaded person who is all about power and showing that off. Killing most of the Garbage people was terrifying to watch and showed how Negan could be more merciful than others.
  15. S1 Ep 1 Days Gone Bye- I think for the pilot it did it's job well and showed off enough of what the show could be. Of course this doesn't mean it was all good but as pilots go it was pretty solid.
  16. S11 Ep 1 Acheron Part 1- The only reason I put it this high was for the interrogation scenes especially when it came down to Ezekiel. Him and Mercer are honestly a great pair and I love his ending to the show as it's fitting.
  17. S5 Ep 10 Them- after losing most of the group it seems like a fitting episode of despair and plays it perfectly.
  18. S5 Ep 12 Remember- the first shown scenes of Alexandria was pretty good and I liked the interviews scene too. We also saw a lot of new character introductions.
  19. S11 Ep 6 On The Inside- The ferals was a nice touch of horror that I never knew I could need. Making the people with the ferals Virgil and Connie made the most perfect sense as well.
  20. S6 Ep 13 Not Tomorrow Yet- this episode shows off how our group is seeming to be the bad guys starting to kill people in their sleep. I like how Glenn and Heath have their first kills and show how they are changing.
  21. S7 Ep 1 The day will come when you won't be- I like the title as it references Doctor Jenner, but for the episode I liked Negan and that's mostly it. Seeing two people die was horrible to me, but necessary and since I don't rank episodes for being bad due to deaths I can still rank them high.
  22. S6 Ep 16 Last Day on Earth- Simon has a good introduction and I like them trying to get from point A to B, but what stands out to me most is probably Abraham and Eugene with his speech about him
  23. S7 Ep 15 Something they need- Sasha was probably the highlight of the episode for me and I liked them and Negan's interactions. It Is a good effort to show that they aren't all monsters and I like seeing Eugene as well.
  24. S3 Ep 7 When the Dead come knocking- Glenn and his interrogation with Merle was amazing and I liked seeing Glenn's true will shine.
  25. S8 Ep 12 The Key- I don't like this episode much honestly if it wasn't for Negan and Ricks Speech as well as Simon and his deviousness.
  26. S8 Ep 1 Mercy- the beginning I had to move up due to some good portions of it like Rick and Negan. I also liked the ending a lot even though I watched the trailer a lot and knew of Gabriel and Negan's interactions.
  27. S9 Ep 1 a New Beginning- wow two series beginnings next to each other... Yeah it's weird but they weren't exactly S Tier Material. The beginning with them trying to get a horse accessory was great tension to watch and I already love Ricks Beard.
  28. S10 Ep 18 Find me- okay so maybe I exaggerated My feeling towards Season 10 C a bit since I like some of the episodes a bit and others worse. The reason I put this here is mostly good plot lines and that was it.
Around here I wanted to say the reason for some episodes ranking higher is due to the fact the others are horrible and some of these have redeeming qualities. It's hard to put over 150 episodes ranked from horrible to greatness and know the points of interest.
  1. S3 Ep 3 Walk With Me- Merle brings joy to me seeing him again and I love him from here on out. I like how the Governor seems to be innocent enough until the big reveal with the militia which is amazingly put.
  2. S10 Ep 9 Squeeze- I hate Squeeze... There i said it. The cave sucks honestly and Id rather not watch it again because of that, but Negan is the only saving grace for this episode and if it wasn't for him I would never watch this episode again.
  3. S8 Ep 13 Do Not Send Us Astray- Simon attacking the Hilltop was the most great action of this season that I never minded and it felt terrifying after Tobin's fate was sealed.
  4. S3 Ep 12 Clear- I had to move it from S Tier, but nevertheless a great episode. Morgan's return was done perfectly and I felt like his character did a full 180 after this. Michonne and Carl's side story was also good.
  5. S2 Ep 12 Better Anglels- Shane and Ricks final confrontation was amazingly executed and loved the difference from the Comics with Rick killing shane and Carl shooting his reanimated self; Shane and Randel was also good too.
  6. S4 Ep 12 Still- Daryl and Beth make sense to pair together and I like seeing how we get a bit more back story to his character. They feel like the most perfect example to put for a mismatched pair.
  7. S6 Ep Thank You- The journey with Glenn's group trying to get back was amusing to see even though the dumpster ending wasnt really the best, still horrible to see.
  8. S10 Ep 4 Silence the Whisperers- Negan and Lydia have a good bond and I like how Negan defends her even though I hate how no one believes Lydia that Negan protected her.
  9. S8 Ep 4 Some Guy- I still love watching Ezekiel and the Kingdom so I enjoy this episode and how he feels defeated the whole time. Jerry is the best bodyguard in my opinion as well as it is shown and Shivas death is heartbreaking.
  10. S5 Ep 8 Coda- The reason I put this soo high was due to Rick and Bob. I did like the ending a bit even though I feel like Beth's death could've been avoided.
  11. S3 Ep 14 Prey- originally this episode was C Tier for me, but I re-watched it and put it this high due to the Governor being a literal psycho and I love this side of him.
  12. S11 Ep 20 What's been Lost- Lance felt underutilized as soon as he died, I really wished they could've made a difference with his exit on the show.
  13. S8 Ep 8 How it's gotta be- Forgot about Natanias death.
  14. S11 Ep 7 Promises Broken- Negan and Maggie had a good talk together about before.
  15. S10 Ep 6 Bonds- Okay.. XD.
  16. S6 Ep 10 The Next world- I thought the stuff with Rick, Daryl, and Jesus was goofy, but great.
  17. S11 Ep 19 Varient- I do like the idea of evolving walkers though I feel like it was a bit late in the show.
  18. S3 Ep 13 Arrow on the Doorstep- the meeting was just terrific to watch as the Governor is so sinister inside it with Milton and Hershel having a good talk as well with Martinez and Daryl having a good show off time. Merle and Glenn have some good times too.
  19. S9 Ep 2 The Bridge- The log scene was amazing and Aaron had a good scene with the amputation.
S Tier, These episodes are some of my favorite to watch with a good glass of Tea and some snacks.
  1. S7 Ep 7 Sing me a song- Negan and Carl were fun to watch as well as some more insight on the sanctuary as Daryl breaks free. Negan and Carl also Bond.
  2. S10 Ep 10 Stalker- Daryl VS Alpha!!!
  3. S11 Ep 16 Acts of God- Lance is very horrifying as to what his next move is and Leah's stuff was good.
  4. S3 Ep 8 Made to suffer- it was a great Mid season finale as I enjoyed the fight with the Governor and Rick as well as the ending with Merle and Daryl.
  5. S2 Ep 6 Secrets- Glenn has to deal with hiding multiple people's secrets and I feel like the comedy is pure gold here.
  6. S1 Ep 2 Guts- The rooftops scenes were great as well as the parts where they wear guys to avoid the walkers, it always felt like a sense of panic in this episode.
  7. S9 Ep 9 Adaptation- the introduction to Alpha was simple enough and I feel like it's a good episode.
  8. S11 Ep 10 New Haunts
  9. S11 Ep 12 The Lucky Ones- Carol finally feels a little bit like she's back to her old self in this community with Lance and their deals.
  10. S4 Ep 1 30 days without and Accident- probably my second favorite of the beginning episodes as it demonstrates exactly how the group has got along since the recent events. Has a good story with the shopping market and the roof caving in was awesome.
  11. S3 Ep 10 Home- this episode shows how Merle and Daryl are far apart which I can still keep watching Merle and be entertained as well as the fight scene at the end with the Governor being cocky as can be.
  12. S9 Ep 16 The Storm- snow is a new but simple thing that I like along with Negan Earning trust with Michonne.
  13. S10 Ep 2 We are the End of the World- Gamma saving Alpha is one of my favorite scenes of how it shows Alphas power towards the group and influence on it's people.
  14. S6 Ep 8 Start to Finish- The walls coming down had an interesting story as well as many like the Wolf getting loose and Diana having a badass/amazing exit.
  15. S9 Ep 11 Bounty- The Movie Theatre scene was pretty good as well as Alpha with and Lydia.
  16. S5 Ep 2 Strangers- The uneasy feeling of Gabriel is pretty good to show the groups trust and I like how the ending is played out with the reveals.
  17. S11 Ep 13 Warlords- The Complex is a pretty good place to see and I like seeing the evolution of Negan and Aaron.
  18. S9 Ep 15 The Calm Before- The highlight is the end with the pikes though it made sense for the lesser characters. I hated seeing Henry and Enid die (Not with Tara).
  19. S10 Ep 11 Morning Star- The start of the battle is ingenius with the tree sap fire scene and it makes for a suspenseful ending to the episode to come.
  20. S9 Ep 5 What come After- The episode is meant to be a sendoff for Rick so I'll rank it about everything else instead. I did enjoy some of the sequences with Hershel and I loved seeing Shane again. He really puts perspective on some episodes like Season 5 which makes me enjoy watching those episodes more as well as Shane. Ricks exit was also done is a pretty good way.
  21. S7 Ep 13 Bury me Here- I liked watching Morgan slowing go back into insanity which I believe is due to PTSD of some sort. The episode feels really well done and I like the ending to it with Richard Dying and Carol being told everything.
  22. S9 Ep 12 Guardians- Alpha is great to watch in this episode and the way she kills the two whispering who challenge them is great!
  23. S8 Ep 5 The Big scary U- the main focus is Negan and Gabriel which is an amazing talk between then two before settling their differences. I also like the unease at the sanctuary through betrayal.
  24. S11 Ep 14 The Rotten core- the whole episode is one of If not my personal favorite to watch for the complex alone being a nice setting. I enjoy every bit of this episode as well as the side deal with Sebastian and how Mercer is revealed to be a pretty nice guy.
  25. S5 Ep 15 Try- The whole episode feels like a decent into madness for Rick seeing everyone against him. I like how he goes into protective cop mode and try to defend the ones he lives as well as his speech at the end.
  26. S11 Ep 18 A New Deal- The whole episode is average, but the ending just feels amazing to rewatch.
  27. S2 Ep 11 Judge, Jury, Executioner- I personally like Dale a lot so I love this episode. It really shows how the group is starting to turn as they believe to do what is best for the group and not morals. Dales death is also very heartfelt to watch and showed off the walkers dangerousness.
  28. S10 Ep 14 Look At The Flowers- Negan and Daryl make a good pair to watch though I enjoyed watching Beta and him struggling to get back on track after Alphas death and I love him so much more for this episode.
  29. S5 Ep 5 Self Help- Daryl and Carol at the moments have some good episodes together so it's not surprise I'd love this episode. With Noah in the episode as well it feels like a amazing show of how the characters (Carol and Daryl) have changed morally.
  30. S6 Ep 13 The Same Boat- Carol has been shown to be ruthless, but this episode shows her true colors as how she doesn't want this to be her life anymore.
  31. S5 Ep 13 Forget- the episode itself has many great minisodes it felt like which was fantastic.
50 and 49. S4 Ep 6 Live Bait and 7 Dead Weight- I put these both here due to the fact of me loving the equally. The 6th episode feels like a showcase of how the Governor gets broken entirely and starts to get built back up positively showing what could have been and for a time it feels beautiful to me. The 7th though shows how some things can mess with his mind and make him go back to being a psychopath that kills everyone he sees.
  1. S8 Ep 16 Wraith- The ending to season 8 was pretty eventful for the battles begin as Eugene saved everyone's asses from a cool trick with the bullets. I am happy that Rick decided to save Negan and I love the episode except for the ending being off-putting with Maggie.
  2. S6 Ep 9 No way Out- The Wolf has a pretty interesting end that I enjoyed to see and aside from the the entire eoisode is the best part. You never feel that sense of boring to it as the action is nonstop great.
  3. S5 Ep 5 Now- I liked small bits and pieces of this episode mostly revolving around Diana and her role starting to change. If she survived I don't doubt I would've loved to see her go through more of an arc.
  4. S7 Ep 11 Hostiles and Calamities- I can see the hate for this episode, though I love it myself. Eugene in my opinion is at his best here and I love watching him here with Negan and their interactions. It was also great how Dwight had framed the doctor.
  5. S5 Ep 6 Consumed- Abraham was one of my favorite characters not just for jokes but for this episode. His backstory is heartbreaking to learn about and relatable. When he falls down after beating Eugene in defeat I can feel his pain with him.
  6. S9 Ep 13 Chokepoint- Daryl VS Beta!!!
SS Tier, after this point there is no bad things that the episodes could have drag it's down. These ones are my person favorites.
Around this time I also realized that it seems my numbers on the side aren't matching so I'm fixing it from here so skip 42- 38. Idk what happened but I messed up somewhere and went to fix it but couldn't find the problem.
  1. S2 Ep 13 Besides the Dying Fire- The walkers attacking the farm was a great scene just as much as the Democracy speech was from Rick, though Lori is horrible to Rick in this episode. Also Rick tells the group "we're all infected"
  2. S4 Ep 2 Infected- I love the scene where Patrick reanimates and the morning fight they have in the prison. So much stuff happens at once. The ending was Great with Tyreese and. The pig scene was sad to watch.
  3. S6 Ep 6 Always Accountable- One time when I like Sasha is this episode with Abraham. Where to begin; The Rocket launcher scene was great, Abraham is great with quips, Daryl with Dwight is a good scene and I love the ending as well.
  4. S6 Ep 14 Twice as Far- The Denise speech wasnt too bad and the death was great. I enjoyed Abraham and Eugene; I think my favorite scenes was with Abraham and Eugene with another one of his speechs towards him which was funny and heartfelt.
  5. S4 Ep 16 A- The best part is when Joe's group comes along and how Rick bites out his throat signifying that he and Shane are now alike. I also like when Rick and Daryl talk as well as Rick figuring out this olace kidnaps people.
  6. S2 Ep 7 Pretty Much dead Already- Shane is what I love about this episode, he and Dale had a really funny encounter and I feel like Shane makes me laugh and be serious at the same time with each scenes. I also like how Rick is more accepting towards Hershel.
  7. S10 Ep 16 A Certain Doom- Beta was good in this episode and had some great parts, but the fights wee great especially the scene with the Music. Betas death felt odd, but that doesn't lower the episode.
  8. S4 Ep 14 The Grove- I mean do I really have to explain? Carol is a savage here and I love when they finally talk about Karen and Davids death here. Nothing in this episode is a low note.
  9. S2 Ep 5 Chupacabra- I love everything about Daryl's scenes in this that show how he is a badass and capable of holding his own. Also love his Hallucinations.
  10. S11 Ep 24 Rest In Peace- certainly wasn't the best finale, but I felt like it did well enough for the episode. It tied up most loose ends for the show given its runtime and I feel like it is fitting enough.
  11. S2 Ep 10 18 Miles Out- my favorite of Season 2 has Shane and Rick have the best battle I have seen even more than The Governor and Rick or Negan and Rick. This battle utilizes both of their strengths and weaknesses with some things that have never been done in the show much more like using your blood to attract walkers to other places. It was an amazing episode all in all.
  12. S1 Ep 6 TS-19- idk what it is but I love watching this episode over and over again and I love it the more I watch it. It is probably because I like Doctor Jenner a bit more in each watching of his tragic backstory with his wife.
  13. S9 Ep 14 Scars- The flahsback was an amazing one that told us something vital to the story about how they don't trust people coming in anymore. What Daryl and especially Michonne went through is tragic.
  14. S5 Ep 3 Four Walls a roof- this episode is perfect for a number of reasons like Bob and his antics or Savage Rick, this was a turning point for the walking dead and this is where Rick gets some of his roots.
  15. S1 Ep 4 Vatos- even though I love TS-19 I love Vatos more. This is unique to some episodes where you see a group just like Ricks that is trying to survive and this is where we realize the world is bigger than we thought still.
  16. S7 Ep 16 The first day of the rest of your Life- The battle was amazing and I feel like this was the best it was going to get for the coming seasons, but season 9 and 10 surprised me.
  17. S10 Ep 5 What it always Is- Negan with the Kid is the highlight I think, I could've honestly seen this going farther, if it wasn't for the former savior. I feel like this was fitting for an entire episode of, but we diverged a bit.
  18. S4 Ep 3 Isolation- Hershel and Tyreese are the highlights for me with Tyreese going berserk and Hershel being a kind soul. This is a staple episode for why Season 4 is amazing and why Hershel is what made season 4 great.
  19. S6 Ep 4 Here's not Here- I love learning about Eastman and Morgan in this one off. I love how it is somewhat told in the first person narrative to the Wolf and how Morgan changed back to who he was. Eastman shows how he and Morgan are pretty similar and why he should be like him.
  20. S5 Ep 14 Spend- aside from Francine being here to be used as eye candy for me I loved how some of Alexandria like and dislike rick's group here. I do hate Noah dying as I feel like he could've been so much more.
  21. S10 19 One More- I love havng the episode based on Aaron and Gabriel as they have came a long way since their beginnings. When they have few an encounter with Mays I felt like this was a testimony to who they are as people. We see how they care for each other and how Mays fails to make a point of who they are until Gabriel Kills him showing he has gone farther away from the light.
  22. S7 Ep 3 Cell- Daryl is locked up and he is now being treated like shit. This episode feels great cause of how it feels like he is trying to break Daryl. Dwight also has a great mission on how he mercy kills a savior and shows he isn't as bad as you may think.
  23. S6 Ep 1 First time again- I do enjoy the setting of the episode how we see the diverge in Alexandria and who listens or hears Rick out. The episode is a great example for staring episodes... But not the best at it.
  24. S5 Ep 9 What Happened and what's going On- I loved Tyreese's character so to see him die was horrible for me. His episodes I feel like was a good send off since it is a test to who he is as a person who is confounded about the world around him.
  25. S3 Ep 4 Killer Within- this episode was played perfectly and I feel like is a good sendoff for other characters as well like how I hate Lori. She is made just a bit better from her sacrifice and thought T-Dog went out in a good way as well. The prisoners also had a good show for their trust.
  26. S4 Ep 5 Interment- this is where Hershel's best episode is as he is the best Samaritan Alive in the apocalypse. At the end where Rick and Carl fend off the walkers inside the gates in a great bond and I love the whole episode.
  27. S6 Ep 3 JSS- it is well rounded and has good action as well as a lot of tension and suspense with Carol showing off her capabilities and Morgan with his philosophy.
Finally we cracked the top ten and into Premium Episodes. If you've made it this far you are are persistent as me... Well probably less since this took a long ass time but still. These are the episodes whee I cherish them and can watch more than once a month.
  1. S8 Ep 15 Worth- Worth has what I want in an episode; good characters and story/plot. Eugene's parts are made more important seeing how he needed to stay at the sanctuary to save Alexandria and the other communities. I loved even more Dwight's part where I have without doubt the most suspense with him and Negan. Simon also had the most best arc death as it felt complete.
  2. S5 Ep 16 Conquer- the episode has a lot of action and the ending was the pivet. I love the speech he has and how Diana let's Rick be in charge now was a sort of cliffhanging ending that signify's perfection.
  3. S5 Ep 1 No sanctuary- both Season 5's beginning and finale are amazing and the way Rick and his group take down Terminus in one episode is amazing as they fight there way out and the scene with Judith was great. Morgan was just a sprinkle of wholesomeness to see.
  4. S10 Ep 12 Walk With Us- The Episode had just enough action, good deaths and character interactions to make it here. First of the battle at hilltop was amazing. The second best thing was Earl and I feel very sad every time I watch this episode at his part. Then the best thing is the end with Alpha and Negan.
  5. S3 Ep 1 Seed- The best beginning to a season it shows how the group has changed since Rick and the prison is a great example. The tombs are a great scenery and the ending was perfect for a cliffhanger as well as Conquer.
  6. S3 Ep 2 Sick- the prisoner episode was pretty good to watch as a group of prisoners try to take on walkers. While some are good others would rather be assertive. Rick has definitely changed since season 2 and the group is played great here and much more human like.
  7. S7 Ep 2 Well- what helps this episode is the last episode before it having a dark tone. This instead has a more uplifting one with the king and with Carol and Morgan being a great pair. The Kingdom seems to be a good community and seeing how Carol tries to smooth talk the king and how he tells whays her bullshit is an amazing scene.
  8. S10 Ep 22 Heres Negan- We realize he was a kinda lousy husband that wasn't really too good to becoming a really supportive husband who cares deeply for his wife Lucille. The story before showed a lot of Negan and how he is and I love Lucille as a character from this episode trying to do whats best for Negan.
  9. S4 Ep 8 Too Far gone- Honestly this IS the best episode, but I am bias so I had to put my own personal favorite above it not to say this isn't right behind it easily. Too far gone is what feels like a season finale but isn't. The Governors first encounter should've been this and I'm glad we got to see it unfold great. Rick has a great speech in it about not being too far gone yet and the Governor killing Hershel to start the best battle of the series. The Governors death feels fitting and the ending was sad and amazing.
Before I get to this last one I wanted to say a thank you in advance to whomever reads this as I really had a hard time making this and spending a lot of time to do this isn't easy. And remember this last episode is my very own person opinion entirely and in no way is it the best of the series definitively, without any furthermore, lets end this.
  1. Season 3 Episode 15 This Sorrowful Life- Now what makes this episode so great to me? Well I'm totally biased towards the actor and the character in the show Merle Dixon. I could watch Merle all day which is what they episode feels like with the perfect duo of Michonne and Merle on their way to the governor. It has some of the most perfect comedy in the episode as well as having the best sacrifice redemption arc and ending. This episode made me laugh, smile, cry and more. There will never be a time when I ever change my opinion about this episode in existence.
Again another huge thanks to everyone and I hope this will satisfy everyones needs... Now I'ma go watch S3 Ep 15 Legit.
submitted by TonyTony1287 to TonysRandomness [link] [comments]


2024.05.13 12:56 texashammerroofing Experienced roofers in Denton-Reliable roofing in Richardson

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submitted by texashammerroofing to u/texashammerroofing [link] [comments]


2024.05.13 12:51 texashammerroofing Texas Hammer Roofing-Residential roofing Texas

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Custom Solutions: Every home is unique, and so are its roofing needs. At EliteRoof, we tailor our solutions to fit your specific requirements, style preferences, and budget constraints.
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submitted by texashammerroofing to u/texashammerroofing [link] [comments]


2024.05.13 11:46 Don-Cipote Why can't I get a roofer? I just need a simple job!

This is not really a DIY question but I'm not sure where I should post and I hope someone can give me some suggestions.
I need a simple job done in my roof and I can supply the materials needed (just replacing a 'universal' unit with the correct unit).
I have been trying to find roofers for over a month with no luck. I have sent emails and left voice messages but very few have called back. I only got one roofer to come and actually give me a quote, which seems quite inflated and I interpret as a 'not interested in the job' quote.
It could be because the job is too simple (cheap) to be appealing to them, or maybe because this is high season for roofers and they have plenty of bigger jobs to choose from?
What does Reddit suggest? Should I wait and try again in the 'low season'? (if there is one, and when would I have more chances to get a roofer?
Thank you Reddit
submitted by Don-Cipote to DIYUK [link] [comments]


2024.05.13 11:44 canary2147 Which a better, more stable employer, Toyota or VinFast? And why VinFast will struggle find workers in North Carolina

Big question is IF VinFast ever build factory in North Carolina, USA. I think they not ever build due lack of funds to build and slowest progress with no building and many design changes. But if VinFast do build factory can they find people to work it?
I think they have big challenge with Toyota building seven factory on one site in Liberty, North Carolina. It a $13.9 investment, bigger then all VinFast combined. And it suppose to employ 5,000 people at Toyota with production start in early 2025. Toyota and VinFast only 39 minute apart, which is small drive in America standards. Can VinFast fill 7,500 job even if they moonshot happen?
Toyota already hiring now. If person apply, they take tests and find out in half day if they get hired. They already get best talents in area.
If you looking for manufacture job, you choose Toyota or you choosing VinFast??? Here an article in Automotive News with background on Toyota plans. What you think?

Toyota's massive $13.9B battery complex prepping to start production next year to power hybrids, EVs

When the complex is finished in 2028, it will employ 5,100 people and produce 30 GWh of batteries each year. The first EV batteries are due in 2025.
Automotive News. 12. May 2024
LIBERTY, N.C. — Some of Toyota's sharpest environmental critics attack the world's largest automaker for not having done enough to enable a transition to electric vehicles.
A huge hole here — and the bustle of activity taking place within and around it — is the Japanese automaker's $13.9 billion argument otherwise.
Here in this hamlet of about 2,100 residents, just over 20 miles from downtown Greensboro, N.C., thousands of construction workers from around the country are building a vast, self-contained industrial park dedicated to the single mission of building batteries for the automaker's future EVs, plug-in hybrids and traditional hybrids.
It's a massive undertaking, Toyota's largest investment in one location, with multiple buildings in various stages of completion — most of which will eventually boast a half-million or a million square feet under its roof.
Seven buildings in all are dedicated to making batteries, with two production lines planned for each: 10 lines will build battery packs for future EVs and plug-in hybrids; four will build battery packs for hybrids.
An on-site supplier building, Fuji Springs, will make the "cans" of each battery cell and other components. A full-time fire department with three drive-thru bays and other ancillary support structures are also being built.
The phased project, which began removing more than 25 million cubic yards of earth in late 2022, is scheduled to begin producing its first salable batteries in the first quarter of 2025 for a three-row EV that will be assembled in Georgetown, Ky. It will remain under construction until at least late 2027 or early 2028, said Sean Suggs, president of the Toyota Battery Manufacturing North Carolina complex.
"Things are progressing really, really nicely," Suggs said. "We're in the heat of trial activity as we speak, doing trial activity in our first building. We've got about 300 team members that are on-site each day; the rest of them [around 500] are in our headquarters location in Greensboro." There are 1,000 in the queue waiting on a start date, he added.
At full capacity, the completed complex will be able to produce up to 30 gigawatt-hours of batteries per year and will employ about 5,100 people.
Power intensive
On an exclusive tour of the facility last week with Automotive News, Suggs — a veteran Toyota and Nissan manufacturing executive whose last post was heading Toyota's Mississippi plant, where the Corolla is made — talked about the intensity of manufacturing batteries compared with vehicles. The facility "will use six times the electricity of a normal manufacturing plant, because of what we have to do to produce the batteries," Suggs said.
Unlike traditional auto manufacturing, which relies on moving assembly lines to piece together larger components from smaller parts, the process for building batteries and battery packs means the complex will operate much more like a specialty supplier.
Raw materials — lithium, cobalt, magnesium and other vital minerals — will arrive by truck after being shipped from mines around the world and delivered to east coast ports about three hours away. The bulk minerals will be stored outside each battery manufacturing building and piped inside to be mixed into a purple-grayish proprietary slurry.
The slurry gets spread across an ultrathin ribbon of copper, dried, rolled and folded along with an equally thin plastic film separator into a cellphone-sized rectangle, crushed together and placed in a thin metal can along with electrolyte, then welded shut with exposed poles, forming each individual prismatic cell. The entirety of the cell production is done primarily by machine in clean rooms, with workers monitoring and directing the process in protective clothing from head to toe and subjected to air showers upon entering to remove any potential outside contaminants that could bespoil the battery.
The sealed lithium ion battery cells are then assembled into battery packs of various sizes based on the need of the product being produced. Once assembled, they are charged, tested and then allowed to "rest" for a period before being tested again, to make sure that each battery is both fully functional and able to hold and maintain a charge. Only then will the finished battery pack be shipped to one of Toyota's manufacturing plants, Suggs said.
Energy challenges
In the construction process, Toyota has been able to improve how each successive piece of the complex is built, Suggs said, allowing later buildings to be put up faster than earlier ones. Toyota also found other ways to save, including building its own on-site cement plant using limestone extracted as part of the initial earthworks process as source material for the concrete.
Roughly 1,000 of the 1,800 acres on the megasite is being developed, while about 300 acres is taken up by Dodsons Lake and nearby shoreland. Suggs said the lake area, named after the land's previous owner, will be developed into an environmental education center for primary and secondary students that is being designed by college students from North Carolina A&T, a historically black land grant research university in Greensboro.
Yet while construction crews and Toyota have been able to "kaizen" their process, the site's eventual operation looks destined to be less than optimally efficient, at least from an environmental standpoint. For example, even though there's a rail line adjacent to the site, and its existence was touted by Toyota in its initial announcement, neither the raw materials coming in from ocean ports or finished battery packs heading for assembly plants will be delivered via rail, Suggs said. Instead, both will be delivered to and from the rural site by truck, which is much less efficient than rail.
Another example is that at least a portion of the electricity powering the complex comes from Duke Energy's four-unit, 2,462-megawatt coal-fired Roxboro Plant about 60 miles northeast on the North Carolina-Virginia border, a Toyota spokesperson said. The utility would not provide a breakdown of the sourcing of the electricity being used for Toyota's development, pointing only to its owned-generation mix from 2023 across its six-state service area: 55 percent nuclear, 32 percent natural gas, 11 percent coal, and the remaining a mix of solar and hydro.
The Roxboro plant — which opened in 1966 and is one of the largest remaining coal-fired power plants in the nation according to Duke Energy — isn't scheduled to be retired until 2035, when it is to be replaced by a pair of power plants burning somewhat cleaner natural gas, the utility said.
On the Toyota Battery Manufacturing North Carolina website, the company says it is "committed to using 100% renewable energy at this new facility to produce its batteries" as part of the automaker's pledge to be carbon neutral for its vehicles and operations by 2050. A spokesperson said Toyota "is buying energy credits from a wind farm, so we will operate at 100 percent renewable energy when we start production next year."
Hiring underway
Toyota opened a hiring and training center in Greensboro where prospective applicants can come in, be tested and find out within about half a day whether or not they'll be offered a job. Once they get an offer and a start date, they'll go through about 10 weeks of training before beginning work in one of the buildings, said April Mason, plant services general manager at the complex. For Suggs, the steady stream of applicants has been a welcome surprise.
"I've been doing this a long time and a lot of different sites, and I'll tell you that for the first time in my career, I'm not losing my mind or hair over hiring," he said. "It's a weird feeling."
Toyota's $13.9 billion N.C. battery complex juiced for production Automotive News (autonews.com)
submitted by canary2147 to VinFastComm [link] [comments]


2024.05.13 11:36 icespacedwar What Amenities are Offered at Omaxe State New Project

Are you in search of a dream home that offers not just comfortable living but also a host of amenities to enhance your lifestyle? Look no further than the Omaxe State New Project in Dwarka. Situated in the heart of the bustling city, this project boasts of a plethora of amenities designed to cater to the needs and preferences of modern homebuyers. From residential facilities to recreational spaces, retail options, and more, Omaxe State New Project has it all.

Location and Accessibility

One of the key highlights of Omaxe State New Project is its prime location in Sector 19B, Dwarka. With easy access to major transportation hubs, educational institutions, healthcare facilities, and commercial centers, residents enjoy unparalleled convenience and connectivity. Whether you need to commute to work or indulge in leisure activities, everything is just a stone's throw away from this vibrant community.

Amenities Offered at Omaxe State New Project

Residential Facilities

At Omaxe State New Project, residents are treated to a range of residential options catering to diverse preferences and requirements. From spacious apartments to luxurious penthouses, there's something for everyone here. Each unit is thoughtfully designed with modern amenities and elegant finishes to provide the utmost comfort and style.

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For those seeking leisure and recreation, Omaxe State New Project offers a plethora of options. Whether you're a fitness enthusiast, a nature lover, or a social butterfly, there's something to keep you engaged and entertained. From swimming pools and gymnasiums to jogging tracks and landscaped gardens, the project offers ample opportunities to unwind and rejuvenate.

Retail Spaces at Omaxe Mall Sector 19B Dwarka

Adjacent to the residential complex is the Omaxe Mall Sector 19B Dwarka, a shopping destination that caters to all your retail needs. From high-end fashion brands to gourmet restaurants and entertainment zones, the mall offers a diverse shopping and dining experience for residents and visitors alike.

Security Features

Safety and security are of paramount importance at Omaxe State New Project. With round-the-clock surveillance, gated entry points, and trained security personnel, residents can enjoy peace of mind knowing that their safety is well taken care of.

Omaxe State Dwarka Project A Detailed Look

Housing Options

The housing options at Omaxe State Dwarka Project are designed to cater to the needs of individuals and families of all sizes. Whether you're a young professional looking for a cozy studio apartment or a growing family in need of a spacious villa, there's a perfect home waiting for you here.

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In today's fast-paced world, it's essential to have access to green spaces where you can reconnect with nature and unwind after a long day. Omaxe State Dwarka Project boasts of lush green parks and landscaped gardens where residents can relax, play with their children, or simply take a leisurely stroll amidst nature's beauty.

Community Facilities

At Omaxe State Dwarka Project, community living is not just a concept but a way of life. The project features a range of community facilities such as clubhouses, community centers, and recreational areas where residents can come together, socialize, and foster meaningful connections with their neighbors.

Omaxe Mall Dwarka The Hub of Entertainment and Shopping

Shopping Options

From luxury boutiques to popular retail chains, Omaxe Mall Dwarka offers a diverse range of shopping options to cater to every taste and budget. Whether you're looking for fashion apparel, electronics, home decor, or groceries, you'll find it all under one roof at this premier shopping destination.

Dining and Entertainment

In addition to shopping, Omaxe Mall Dwarka also boasts of an array of dining and entertainment options to tantalize your taste buds and keep you entertained. From fine dining restaurants serving gourmet cuisine to casual eateries offering quick bites, there's something to satisfy every craving here. After a delicious meal, why not catch the latest blockbuster movie at the multiplex or enjoy live performances at the entertainment zone?

Sustainability Initiatives at Omaxe State New Project

Environmentally Friendly Practices

Omaxe State New Project is committed to sustainability and eco-friendliness. From energy-efficient lighting and water-saving fixtures to waste management systems and green building materials, the project incorporates environmentally friendly practices to minimize its carbon footprint and promote a healthier planet.

Energy Efficiency

With rising energy costs and growing concerns about climate change, energy efficiency has become a top priority for homeowners. Omaxe State New Project integrates energy-efficient features such as solar panels, insulated windows, and smart thermostats to reduce energy consumption and lower utility bills for residents.

The Lifestyle at Omaxe State New Project

Community Living

At Omaxe State New Project, residents not only have access to top-notch amenities but also enjoy a vibrant community atmosphere. Whether it's organizing social events, participating in recreational activities, or simply bonding with neighbors over a cup of coffee, there's never a dull moment in this lively community.

Social Events and Gatherings

From festive celebrations to cultural festivals and wellness workshops, Omaxe State New Project hosts a variety of social events and gatherings throughout the year to bring residents together and foster a sense of belonging. These events provide opportunities for residents to meet new people, forge friendships, and create lasting memories with their loved ones.
Omaxe State New Project in Dwarka is more than just a residential complex—it's a vibrant community where luxury meets convenience and comfort meets style. With a wide range of amenities, convenient location, and sustainable practices, it offers the perfect blend of modern living and timeless charm. Whether you're a young professional, a growing family, or a retiree looking to downsize, there's a perfect home waiting for you at Omaxe State New Project.

FAQs

What types of residential units are available at Omaxe State New Project?
Omaxe State New Project offers a variety of residential options, including apartments, penthouses, and villas, catering to diverse preferences and requirements.
Are pets allowed at Omaxe State New Project?
Yes, Omaxe State New Project is pet-friendly, allowing residents to keep pets subject to certain rules and regulations.
Is there parking available for residents and visitors?
Yes, Omaxe State New Project provides ample parking facilities for both residents and visitors within the premises.
Are there any schools or educational institutions nearby?
Yes, there are several schools and educational institutions located in close proximity to Omaxe State New Project, making it an ideal choice for families with children.
What recreational amenities are available for residents?
Residents of Omaxe State New Project can enjoy a wide range of recreational amenities, including swimming pools, gymnasiums, parks, and sports facilities.
Get in Touch Website – https://www.omaxestatedelhi.in/ Mobile - +919990536116 Whatsapp – https://call.whatsapp.com/voice/9rqVJyqSNMhpdFkKPZGYKj Skype – shalabh.mishra Telegram – shalabhmishra Email - [enquiry.realestates@gmail.com](mailto:enquiry.realestates@gmail.com)
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2024.05.13 07:38 TerribleSell2997 Bauxite Market is Dazzling Worldwide and Forecast to 2030

~Bauxite market~ is anticipated to grow at a moderate CAGR of 2.5% during the forecast period (2024-2031). Bauxite is a rock mineral composed mainly of aluminum hydroxide minerals, aluminum oxides, and clay minerals. It is the primary source of aluminum globally and is widely used in various industries such as transportation, construction, packaging, electrical, and machinery
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The ongoing urbanization trend worldwide is fueling the construction industry. Aluminum's properties like durability, recyclability, and ease of fabrication make it a popular choice for building facades, roofing, doors, and windows. This translates to a continued rise in demand for bauxite, the main source material for aluminum. As cities expand and require more infrastructure. In the 2024-2025 budget announcement, finance minister Nirmala Sitharaman announced an allocation of Rs 11.11 lakh crore ($134 billion) for infrastructure development worth 3.4% of the GDP. This was up from Rs 10.0 lakh crore assigned in 2023-24. The growing infrastructure budget is further anticipated to create lucrative opportunities to the market demand.
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· Market Coverage
· Market number available for – 2024-2031
· Base year- 2023
· Forecast period- 2024-2031
· Segment Covered- By Source, By Product Type, By Applications
· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Market Segmentation
Global Bauxite Market by Grade
o Metallurgical-grade
o Refractory-grade
o Other Grades
Global Bauxite Marketby Application
o Alumina Production
o Refractory
o Cement
o Other Application
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Turkey
o Norway
o Russia
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o Australia
o Rest of Asia-Pacific
o Rest of the World
o Latin America
o Middle East & Africa
Company Profiles
o Australian Bauxite Ltd.
o Compagnie des Bauxites de Guinée (CBG)
o GRAFIT MADENCILIK SAN. TIC. A.S.
o Iranian Aluminium Co.
o LKAB Minerals
o Norsk Hydro ASA
o Possehl Erzkontor GmbH & Co. KG
o Queensland Alumina Limited Ltd.
o Hindalco Industries Ltd.
o Emirates Global Aluminium PJSC
o Alcoa Corp.
o Alumina Ltd.
o Aluminum Corporation of China Ltd.
o NALCO India
o Norsk Hydro ASA
o Rusal
o South32
The Report Covers
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2024.05.13 07:25 Willy_Fisher Count Magnus.

By what means the papers out of which I have made a connected story came into my hands is the last point which the reader will learn from these pages. But it is necessary to prefix to my extracts from them a statement of the form in which I possess them. They consist, then, partly of a series of collections for a book of travels, such a volume as was a common product of the forties and fifties. Horace Marryat's Journal of a Residence in Jutland and the Danish Isles is a fair specimen of the class to which I allude. These books usually treated of some unfamiliar district on the Continent. They were illustrated with woodcuts or steel plates. They gave details of hotel accommodation, and of means of communication, such as we now expect to find in any well-regulated guide-book, and they dealt largely in reported conversations with intelligent foreigners, racy innkeepers and garrulous peasants. In a word, they were chatty. Begun with the idea of furnishing material for such a book, my papers as they progressed assumed the character of a record of one single personal experience, and this record was continued up to the very eve, almost, of its termination. The writer was a Mr. Wraxall. For my knowledge of him I have to depend entirely on the evidence his writings afford, and from these I deduce that he was a man past middle age, possessed of some private means, and very much alone in the world. He had, it seems, no settled abode in England, but was a denizen of hotels and boarding-houses. It is probable that he entertained the idea of settling down at some future time which never came; and I think it also likely that the Pantechnicon fire in the early seventies must have destroyed a great deal that would have thrown light on his antecedents, for he refers once or twice to property of his that was warehoused at that establishment. It is further apparent that Mr. Wraxall had published a book, and that it treated of a holiday he had once taken in Brittany. More than this I cannot say about his work, because a diligent search in bibliographical works has convinced me that it must have appeared either anonymously or under a pseudonym. As to his character, it is not difficult to form some superficial opinion. He must have been an intelligent and cultivated man. It seems that he was near being a Fellow of his college at Oxford—Brasenose, as I judge from the Calendar. His besetting fault was pretty clearly that of over-inquisitiveness, possibly a good fault in a traveller, certainly a fault for which this traveller paid dearly enough in the end. On what proved to be his last expedition, he was plotting another book. Scandinavia, a region not widely known to Englishmen forty years ago, had struck him as an interesting field. He must have lighted on some old books of Swedish history or memoirs, and the idea had struck him that there was room for a book descriptive of travel in Sweden, interspersed with episodes from the history of some of the great Swedish families. He procured letters of introduction, therefore, to some persons of quality in Sweden, and set out thither in the early summer of 1863. Of his travels in the North there is no need to speak, nor of his residence of some weeks in Stockholm. I need only mention that some savant resident there put him on the track of an important collection of family papers belonging to the proprietors of an ancient manor-house in Vestergothland, and obtained for him permission to examine them. The manor-house, or herrgård, in question is to be called Råbäck (pronounced something like Roebeck), though that is not its name. It is one of the best buildings of its kind in all the country, and the picture of it in Dablenberg's Suecia antiqua et moderna, engraved in 1694, shows it very much as the tourist may see it to-day. It was built soon after 1600, and is, roughly speaking, very much like an English house of that period in respect of material—red-brick with stone facings—and style. The man who built it was a scion of the great house of De la Gardie, and his descendants possess it still. De la Gardie is the name by which I will designate them when mention of them becomes necessary. They received Mr. Wraxall with great kindness and courtesy, and pressed him to stay in the house as long as his researches lasted. But, preferring to be independent, and mistrusting his powers of conversing in Swedish, he settled himself at the village inn, which turned out quite sufficiently comfortable, at any rate during the summer months. This arrangement would entail a short walk daily to and from the manor-house of something under a mile. The house itself stood in a park, and was protected—we should say grown up—with large old timber. Near it you found the walled garden, and then entered a close wood fringing one of the small lakes with which the whole country is pitted. Then came the wall of the demesne, and you climbed a steep knoll—a knob of rock lightly covered with soil—and on the top of this stood the church, fenced in with tall dark trees. It was a curious building to English eyes. The nave and aisles were low, and filled with pews and galleries. In the western gallery stood the handsome old organ, gaily painted, and with silver pipes. The ceiling was flat, and had been adorned by a seventeenth-century artist with a strange and hideous "Last Judgment," full of lurid flames, falling cities, burning ships, crying souls, and brown and smiling demons. Handsome brass coronæ hung from the roof; the pulpit was like a doll's-house, covered with little painted wooden cherubs and saints; a stand with three hour-glasses was hinged to the preacher's desk. Such sights as these may be seen in many a church in Sweden now, but what distinguished this one was an addition to the original building. At the eastern end of the north aisle the builder of the manor-house had erected a mausoleum for himself and his family. It was a largish eight-sided building, lighted by a series of oval windows, and it had a domed roof, topped by a kind of pumpkin-shaped object rising into a spire, a form in which Swedish architects greatly delighted. The roof was of copper externally, and was painted black, while the walls, in common with those of the church, were staringly white. To this mausoleum there was no access from the church. It had a portal and steps of its own on the northern side. Past the churchyard the path to the village goes, and not more than three or four minutes bring you to the inn door. On the first day of his stay at Råbäck Mr. Wraxall found the church door open, and made those notes of the interior which I have epitomized. Into the mausoleum, however, he could not make his way. He could by looking through the keyhole just descry that there were fine marble effigies and sarcophagi of copper, and a wealth of armorial ornament, which made him very anxious to spend some time in investigation. The papers he had come to examine at the manor-house proved to be of just the kind he wanted for his book. There were family correspondence, journals, and account-books of the earliest owners of the estate, very carefully kept and clearly written, full of amusing and picturesque detail. The first De la Gardie appeared in them as a strong and capable man. Shortly after the building of the mansion there had been a period of distress in the district, and the peasants had risen and attacked several châteaux and done some damage. The owner of Råbäck took a leading part in suppressing the trouble, and there was reference to executions of ringleaders and severe punishments inflicted with no sparing hand. The portrait of this Magnus de la Gardie was one of the best in the house, and Mr. Wraxall studied it with no little interest after his day's work. He gives no detailed description of it, but I gather that the face impressed him rather by its power than by its beauty or goodness; in fact, he writes that Count Magnus was an almost phenomenally ugly man. On this day Mr. Wraxall took his supper with the family, and walked back in the late but still bright evening. "I must remember," he writes, "to ask the sexton if he can let me into the mausoleum at the church. He evidently has access to it himself, for I saw him to-night standing on the steps, and, as I thought, locking or unlocking the door." I find that early on the following day Mr. Wraxall had some conversation with his landlord. His setting it down at such length as he does surprised me at first; but I soon realized that the papers I was reading were, at least in their beginning, the materials for the book he was meditating, and that it was to have been one of those quasi-journalistic productions which admit of the introduction of an admixture of conversational matter. His object, he says, was to find out whether any traditions of Count Magnus de la Gardie lingered on in the scenes of that gentleman's activity, and whether the popular estimate of him were favourable or not. He found that the Count was decidedly not a favourite. If his tenants came late to their work on the days which they owed to him as Lord of the Manor, they were set on the wooden horse, or flogged and branded in the manor-house yard. One or two cases there were of men who had occupied lands which encroached on the lord's domain, and whose houses had been mysteriously burnt on a winter's night, with the whole family inside. But what seemed to dwell on the innkeeper's mind most—for he returned to the subject more than once—was that the Count had been on the Black Pilgrimage, and had brought something or someone back with him.
You will naturally inquire, as Mr. Wraxall did, what the Black Pilgrimage may have been. But your curiosity on the point must remain unsatisfied for the time being, just as his did. The landlord was evidently unwilling to give a full answer, or indeed any answer, on the point, and, being called out for a moment, trotted off with obvious alacrity, only putting his head in at the door a few minutes afterwards to say that he was called away to Skara, and should not be back till evening. So Mr. Wraxall had to go unsatisfied to his day's work at the manor-house. The papers on which he was just then engaged soon put his thoughts into another channel, for he had to occupy himself with glancing over the correspondence between Sophia Albertina in Stockholm and her married cousin Ulrica Leonora at Råbäck in the years 1705-1710. The letters were of exceptional interest from the light they threw upon the culture of that period in Sweden, as anyone can testify who has read the full edition of them in the publications of the Swedish Historical Manuscripts Commission. In the afternoon he had done with these, and after returning the boxes in which they were kept to their places on the shelf, he proceeded, very naturally, to take down some of the volumes nearest to them, in order to determine which of them had best be his principal subject of investigation next day. The shelf he had hit upon was occupied mostly by a collection of account-books in the writing of the first Count Magnus. But one among them was not an account-book, but a book of alchemical and other tracts in another sixteenth-century hand. Not being very familiar with alchemical literature, Mr. Wraxall spends much space which he might have spared in setting out the names and beginnings of the various treatises: The book of the Phœnix, book of the Thirty Words, book of the Toad, book of Miriam, Turba philosophorum, and so forth; and then he announces with a good deal of circumstance his delight at finding, on a leaf originally left blank near the middle of the book, some writing of Count Magnus himself headed "Liber nigræ peregrinationis." It is true that only a few lines were written, but there was quite enough to show that the landlord had that morning been referring to a belief at least as old as the time of Count Magnus, and probably shared by him. This is the English of what was written: "If any man desires to obtain a long life, if he would obtain a faithful messenger and see the blood of his enemies, it is necessary that he should first go into the city of Chorazin, and there salute the prince...." Here there was an erasure of one word, not very thoroughly done, so that Mr. Wraxall felt pretty sure that he was right in reading it as aëris ("of the air"). But there was no more of the text copied, only a line in Latin: "Quære reliqua hujus materiei inter secretiora" (See the rest of this matter among the more private things). It could not be denied that this threw a rather lurid light upon the tastes and beliefs of the Count; but to Mr. Wraxall, separated from him by nearly three centuries, the thought that he might have added to his general forcefulness alchemy, and to alchemy something like magic, only made him a more picturesque figure; and when, after a rather prolonged contemplation of his picture in the hall, Mr. Wraxall set out on his homeward way, his mind was full of the thought of Count Magnus. He had no eyes for his surroundings, no perception of the evening scents of the woods or the evening light on the lake; and when all of a sudden he pulled up short, he was astonished to find himself already at the gate of the churchyard, and within a few minutes of his dinner. His eyes fell on the mausoleum. "Ah," he said, "Count Magnus, there you are. I should dearly like to see you." "Like many solitary men," he writes, "I have a habit of talking to myself aloud; and, unlike some of the Greek and Latin particles, I do not expect an answer. Certainly, and perhaps fortunately in this case, there was neither voice nor any that regarded: only the woman who, I suppose, was cleaning up the church, dropped some metallic object on the floor, whose clang startled me. Count Magnus, I think, sleeps sound enough." That same evening the landlord of the inn, who had heard Mr. Wraxall say that he wished to see the clerk or deacon (as he would be called in Sweden) of the parish, introduced him to that official in the inn parlour. A visit to the De la Gardie tomb-house was soon arranged for the next day, and a little general conversation ensued. Mr. Wraxall, remembering that one function of Scandinavian deacons is to teach candidates for Confirmation, thought he would refresh his own memory on a Biblical point. "Can you tell me," he said, "anything about Chorazin?" The deacon seemed startled, but readily reminded him how that village had once been denounced. "To be sure," said Mr. Wraxall; "it is, I suppose, quite a ruin now?" "So I expect," replied the deacon. "I have heard some of our old priests say that Antichrist is to be born there; and there are tales——" "Ah! what tales are those?" Mr. Wraxall put in. "Tales, I was going to say, which I have forgotten," said the deacon; and soon after that he said good night. The landlord was now alone, and at Mr. Wraxall's mercy; and that inquirer was not inclined to spare him. "Herr Nielsen," he said, "I have found out something about the Black Pilgrimage. You may as well tell me what you know. What did the Count bring back with him?" Swedes are habitually slow, perhaps, in answering, or perhaps the landlord was an exception. I am not sure; but Mr. Wraxall notes that the landlord spent at least one minute in looking at him before he said anything at all. Then he came close up to his guest, and with a good deal of effort he spoke: "Mr. Wraxall, I can tell you this one little tale, and no more—not any more. You must not ask anything when I have done. In my grandfather's time—that is, ninety-two years ago—there were two men who said: 'The Count is dead; we do not care for him. We will go to-night and have a free hunt in his wood'—the long wood on the hill that you have seen behind Råbäck. Well, those that heard them say this, they said: 'No, do not go; we are sure you will meet with persons walking who should not be walking. They should be resting, not walking.' These men laughed. There were no forest-men to keep the wood, because no one wished to hunt there. The family were not here at the house. These men could do what they wished. "Very well, they go to the wood that night. My grandfather was sitting here in this room. It was the summer, and a light night. With the window open, he could see out to the wood, and hear. "So he sat there, and two or three men with him, and they listened. At first they hear nothing at all; then they hear someone—you know how far away it is—they hear someone scream, just as if the most inside part of his soul was twisted out of him. All of them in the room caught hold of each other, and they sat so for three-quarters of an hour. Then they hear someone else, only about three hundred ells off. They hear him laugh out loud: it was not one of those two men that laughed, and, indeed, they have all of them said that it was not any man at all. After that they hear a great door shut. "Then, when it was just light with the sun, they all went to the priest. They said to him: "'Father, put on your gown and your ruff, and come to bury these men, Anders Bjornsen and Hans Thorbjorn.' "You understand that they were sure these men were dead. So they went to the wood—my grandfather never forgot this. He said they were all like so many dead men themselves. The priest, too, he was in a white fear. He said when they came to him: "'I heard one cry in the night, and I heard one laugh afterwards. If I cannot forget that, I shall not be able to sleep again.' "So they went to the wood, and they found these men on the edge of the wood. Hans Thorbjorn was standing with his back against a tree, and all the time he was pushing with his hands—pushing something away from him which was not there. So he was not dead. And they led him away, and took him to the house at Nykjoping, and he died before the winter; but he went on pushing with his hands. Also Anders Bjornsen was there; but he was dead. And I tell you this about Anders Bjornsen, that he was once a beautiful man, but now his face was not there, because the flesh of it was sucked away off the bones. You understand that? My grandfather did not forget that. And they laid him on the bier which they brought, and they put a cloth over his head, and the priest walked before; and they began to sing the psalm for the dead as well as they could. So, as they were singing the end of the first verse, one fell down, who was carrying the head of the bier, and the others looked back, and they saw that the cloth had fallen off, and the eyes of Anders Bjornsen were looking up, because there was nothing to close over them. And this they could not bear. Therefore the priest laid the cloth upon him, and sent for a spade, and they buried him in that place." The next day Mr. Wraxall records that the deacon called for him soon after his breakfast, and took him to the church and mausoleum. He noticed that the key of the latter was hung on a nail just by the pulpit, and it occurred to him that, as the church door seemed to be left unlocked as a rule, it would not be difficult for him to pay a second and more private visit to the monuments if there proved to be more of interest among them than could be digested at first. The building, when he entered it, he found not unimposing. The monuments, mostly large erections of the seventeenth and eighteenth centuries, were dignified if luxuriant, and the epitaphs and heraldry were copious. The central space of the domed room was occupied by three copper sarcophagi, covered with finely-engraved ornament. Two of them had, as is commonly the case in Denmark and Sweden, a large metal crucifix on the lid. The third, that of Count Magnus, as it appeared, had, instead of that, a full-length effigy engraved upon it, and round the edge were several bands of similar ornament representing various scenes. One was a battle, with cannon belching out smoke, and walled towns, and troops of pikemen. Another showed an execution. In a third, among trees, was a man running at full speed, with flying hair and outstretched hands. After him followed a strange form; it would be hard to say whether the artist had intended it for a man, and was unable to give the requisite similitude, or whether it was intentionally made as monstrous as it looked. In view of the skill with which the rest of the drawing was done, Mr. Wraxall felt inclined to adopt the latter idea. The figure was unduly short, and was for the most part muffled in a hooded garment which swept the ground. The only part of the form which projected from that shelter was not shaped like any hand or arm. Mr. Wraxall compares it to the tentacle of a devil-fish, and continues: "On seeing this, I said to myself, 'This, then, which is evidently an allegorical representation of some kind—a fiend pursuing a hunted soul—may be the origin of the story of Count Magnus and his mysterious companion. Let us see how the huntsman is pictured: doubtless it will be a demon blowing his horn.'" But, as it turned out, there was no such sensational figure, only the semblance of a cloaked man on a hillock, who stood leaning on a stick, and watching the hunt with an interest which the engraver had tried to express in his attitude. Mr. Wraxall noted the finely-worked and massive steel padlocks—three in number—which secured the sarcophagus. One of them, he saw, was detached, and lay on the pavement. And then, unwilling to delay the deacon longer or to waste his own working-time, he made his way onward to the manor-house. It is curious," he notes, "how on retracing a familiar path one's thoughts engross one to the absolute exclusion of surrounding objects. To-night, for the second time, I had entirely failed to notice where I was going (I had planned a private visit to the tomb-house to copy the epitaphs), when I suddenly, as it were, awoke to consciousness, and found myself (as before) turning in at the churchyard gate, and, I believe, singing or chanting some such words as, 'Are you awake, Count Magnus? Are you asleep, Count Magnus?' and then something more which I have failed to recollect. It seemed to me that I must have been behaving in this nonsensical way for some time." He found the key of the mausoleum where he had expected to find it, and copied the greater part of what he wanted; in fact, he stayed until the light began to fail him. "I must have been wrong," he writes, "in saying that one of the padlocks of my Count's sarcophagus was unfastened; I see to-night that two are loose. I picked both up, and laid them carefully on the window-ledge, after trying unsuccessfully to close them. The remaining one is still firm, and, though I take it to be a spring lock, I cannot guess how it is opened. Had I succeeded in undoing it, I am almost afraid I should have taken the liberty of opening the sarcophagus. It is strange, the interest I feel in the personality of this, I fear, somewhat ferocious and grim old noble." The day following was, as it turned out, the last of Mr. Wraxall's stay at Råbäck. He received letters connected with certain investments which made it desirable that he should return to England; his work among the papers was practically done, and travelling was slow. He decided, therefore, to make his farewells, put some finishing touches to his notes, and be off. These finishing touches and farewells, as it turned out, took more time than he had expected. The hospitable family insisted on his staying to dine with them—they dined at three—and it was verging on half-past six before he was outside the iron gates of Råbäck. He dwelt on every step of his walk by the lake, determined to saturate himself, now that he trod it for the last time, in the sentiment of the place and hour. And when he reached the summit of the churchyard knoll, he lingered for many minutes, gazing at the limitless prospect of woods near and distant, all dark beneath a sky of liquid green. When at last he turned to go, the thought struck him that surely he must bid farewell to Count Magnus as well as the rest of the De la Gardies. The church was but twenty yards away, and he knew where the key of the mausoleum hung. It was not long before he was standing over the great copper coffin, and, as usual, talking to himself aloud. "You may have been a bit of a rascal in your time, Magnus," he was saying, "but for all that I should like to see you, or, rather——" "Just at that instant," he says, "I felt a blow on my foot. Hastily enough I drew it back, and something fell on the pavement with a clash. It was the third, the last of the three padlocks which had fastened the sarcophagus. I stooped to pick it up, and—Heaven is my witness that I am writing only the bare truth—before I had raised myself there was a sound of metal hinges creaking, and I distinctly saw the lid shifting upwards. I may have behaved like a coward, but I could not for my life stay for one moment. I was outside that dreadful building in less time than I can write—almost as quickly as I could have said—the words; and what frightens me yet more, I could not turn the key in the lock. As I sit here in my room noting these facts, I ask myself (it was not twenty minutes ago) whether that noise of creaking metal continued, and I cannot tell whether it did or not. I only know that there was something more than I have written that alarmed me, but whether it was sound or sight I am not able to remember. What is this that I have done?" Poor Mr. Wraxall! He set out on his journey to England on the next day, as he had planned, and he reached England in safety; and yet, as I gather from his changed hand and inconsequent jottings, a broken man. One of several small notebooks that have come to me with his papers gives, not a key to, but a kind of inkling of, his experiences. Much of his journey was made by canal-boat, and I find not less than six painful attempts to enumerate and describe his fellow-passengers. The entries are of this kind: "24. Pastor of village in Skåne. Usual black coat and soft black hat. "25. Commercial traveller from Stockholm going to Trollhättan. Black cloak, brown hat. "26. Man in long black cloak, broad-leafed hat, very old-fashioned." This entry is lined out, and a note added: "Perhaps identical with No. 13. Have not yet seen his face." On referring to No. 13, I find that he is a Roman priest in a cassock. The net result of the reckoning is always the same. Twenty-eight people appear in the enumeration, one being always a man in a long black cloak and broad hat, and the other a "short figure in dark cloak and hood." On the other hand, it is always noted that only twenty-six passengers appear at meals, and that the man in the cloak is perhaps absent, and the short figure is certainly absent. On reaching England, it appears that Mr. Wraxall landed at Harwich, and that he resolved at once to put himself out of the reach of some person or persons whom he never specifies, but whom he had evidently come to regard as his pursuers. Accordingly he took a vehicle—it was a closed fly—not trusting the railway, and drove across country to the village of Belchamp St. Paul. It was about nine o'clock on a moonlight August night when he neared the place. He was sitting forward, and looking out of the window at the fields and thickets—there was little else to be seen—racing past him. Suddenly he came to a cross-road. At the corner two figures were standing motionless; both were in dark cloaks; the taller one wore a hat, the shorter a hood. He had no time to see their faces, nor did they make any motion that he could discern. Yet the horse shied violently and broke into a gallop, and Mr. Wraxall sank back into his seat in something like desperation. He had seen them before. Arrived at Belchamp St. Paul, he was fortunate enough to find a decent furnished lodging, and for the next twenty-four hours he lived, comparatively speaking, in peace. His last notes were written on this day. They are too disjointed and ejaculatory to be given here in full, but the substance of them is clear enough. He is expecting a visit from his pursuers—how or when he knows not—and his constant cry is "What has he done?" and "Is there no hope?" Doctors, he knows, would call him mad, policemen would laugh at him. The parson is away. What can he do but lock his door and cry to God? People still remembered last year at Belchamp St. Paul how a strange gentleman came one evening in August years back; and how the next morning but one he was found dead, and there was an inquest; and the jury that viewed the body fainted, seven of 'em did, and none of 'em wouldn't speak to what they see, and the verdict was visitation of God; and how the people as kep' the 'ouse moved out that same week, and went away from that part. But they do not, I think, know that any glimmer of light has ever been thrown, or could be thrown, on the mystery. It so happened that last year the little house came into my hands as part of a legacy. It had stood empty since 1863, and there seemed no prospect of letting it; so I had it pulled down, and the papers of which I have given you an abstract were found in a forgotten cupboard under the window in the best bedroom.
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