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Unleash the freedom of your GSM device

2013.08.20 03:15 theinfiniti Unleash the freedom of your GSM device

A subreddit dedicated to assist you in unlocking your GSM device for the low price of FREE without any additional tools, unlock codes, or calling your carrier. Smartphones, dumbphones, middle-of-the-line phones, tablets. Anything goes.
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2024.05.14 01:03 __kaleidoscope $2500 Budget for my first gaming/streaming PC

1. What will you be doing with this PC? Be as specific as possible, and include specific games (ex: resolution, FPS, settings) or programs you will be using.
I primarily use my PC for:
I'll usually have my web browser and a Discord call in the background.
I stream either games or art 5-7 days/week. An average stream is about 4-6 hours, but it can go up to 12 hours per session for several weeks. Otherwise I work on art commissions and editing.
Currently, FFXIV sits comfortably around 144 FPS on low settings, and most games run fine at 60+ FPS on medium. So I'd like to keep it about the same, if not better. I have no interest in running games at high/maximum settings, but if the PC can do that, then cool 👍
2. What is your maximum PRE-TAX budget before rebates and shipping?
$2500. I don't mind going over if the price is right, but no more than $3000 please.
3. When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
Within the next 1-2 weeks.
4. What, exactly, do you need included in the budget? (ex: toweOS/monitokeyboard/mouse/etc)
Tower & OS.
5. If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? How old are they? Brands and models are appreciated.
6. Will you be overclocking (ex: CPU/GPU/RAM)? If yes, are you interested in overclocking right away, or down the line?
Not at all.
7. Are there any specific features or items you want/need in the build? (ex: SSD, Wi-Fi/Bluetooth, VR, VirtualLink, tensor cores, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
8. Do you have any specific case preferences (ex: mITX/mATX/mid-towefull-tower sizes, styles, colours, window or not, LED lighting, etc.), or a particular color theme preference for the components?
No preference, as long as cable management is happy. White would be cool, but whatever is fine. I'll probably put the tower either under my standing desk (>26") or beside it, so no preference on height.
9. Do you need a copy of Windows included in the budget? Note: some post-secondary students can get Windows 10 for free.
Yes. 64-bit
10. Will you be upgrading this PC in the future (ie: will you swap out better parts later on or will you build an entirely new tower later)? If so, when?
If the computer can last at least 6 years without upgrading, that would be solid. Ideally I'd just swap parts, but if the build works, I'll probably gift and/or build another one for my family in the future.
11. Do you have a brand preference? (ex: AMD/Intel for CPUs, AMD/NVIDIA for video cards, etc)
I stream on Twitch with OBS, so I'd like to try NVIDIA if possible. But honestly, if it performs well, I'll take it.
12. What are the specs of your old PC / laptop? Do you want to see if it can be upgraded instead? If so, paste its build from PCPartPicker here.
(2021) Lenovo Legion 5 15ACH6A: AMD Ryzen 5 5600H, AMD Radeon RX 6600M 8GB, 512GB SSD
13. Extra info or particulars:
I'll be giving my current laptop to my dad! I'm mostly happy with it, but I want to upgrade to a PC after using laptops for over a decade lol.
One issue I have currently: Regardless if I stream online or record offline, sometimes the audio is distorted for a few seconds (however, there are no issues with hearing my microphone nor frame dropping). I've never encountered this issue with my older PC (~2015) or when I was using my previous mic (now broken).
I suspect my issues stem from a combination of stream bitrate, too many active USB ports/externals, microphone, or just plain user error. I don't think the issue is related to AMD or sound bitrate necessarily, since the laptop had no issues with streaming in the first few years. But honestly, I don't know, my friends don't know either, and I'm too afraid to change anything more lmao.
I have plans to replace my keyboard, don't worry 🥲 I've gotten many recommendations lmao.
I have no experience with building PCs or comparing parts, so I'd appreciate any advice! One of my friends offered to help build the PC, and I'll be looking up guides too 👍
submitted by __kaleidoscope to bapccanada [link] [comments]


2024.05.14 01:00 ClipperSmith Want to improve your running technique? Get a jump rope.

Here is an article I recently published on my Substack. If you'd rather read (or listen to an audio version) it outside of Reddit, you can do so here.
Why jump rope isn’t already touted as a leading running drill tool is completely beyond me. But then again…
I'm by no means an "experienced runner"—having started running in 2021 at the age of 34. So, at the time of this writing, about 3 years.
Despite this, I managed to silver-medal my age group in my first race ever.
And it was a 10k. And I was wearing barefoot-shoes.
And I had only been running before that race for about 3 months.
How the heck did I manage to pull this off?
The answer eluded me for a while. Then I remembered—ah, I’ve been jumping rope nearly every day for 2 years.
But how do those connect?
But first, why the heck would some guy start jumping rope at age 32?
About 2 years before I started running, I took up jump rope really just as a fun outdoor hobby.
Even though I was pretty inactive and a bit overweight, that’s not the reason I started skippin’.
One day, I came across some footage of boxer Lulu Hawton doing some jump rope training.
In addition to her seemingly effortless rope handling skills and rhythmic footwork, what caught my eye was a giant grin that spread across her face about 45 seconds into the video. While she was probably skipping to warm up for a match or a training session, something was abundantly clear.
She was having a blast.
And this was from a prize fighter! None of the usual boxer mean-mugging—she looked more like a kid on a carousel.
So, after buying a $10 jump rope on Amazon, I took to the driveway in my swim trunks (yes, I was so inactive, I didn’t own gym shorts).
And…whoo, did I suck.
After a few months of making puddles of sweat in my driveway as well as wheezing sounds so loud that I’m surprised the neighbors didn’t whistle EMS, I eventually got pretty decent at it.
And I lost about 45 pounds in 6 months—probably also from making some lifestyle changes merely to make jump rope less of a slog. Not the original plan, but hey, not too shabby.
After about a year, I found myself constructively critiquing other people’s beginner jump rope videos.
But how did that turn into running?
Though jumping rope is inherently enjoyable, 30-minute skipping sessions of staring at the wall without something in your headphones can be a bit drab.
One fateful day, about 2 years into being student of the jump rope, I began listening to the book Born to Run: A Hidden Tribe, Superathletes, and the Greatest Race the World Has Never Seen by Christopher McDougall.
Even before I got to the end of the book, running—just like jump rope— sounded fun**.**
Yeah, I know that sounds counterintuitive—unless you’ve read the book.
“I knew aerobic exercise was a powerful antidepressant, but I hadn’t realized it could be so profoundly mood stabilizing and — I hate to use the word — meditative. If you don’t have answers to your problems after a four-hour run, you ain’t getting them.”
Ok, ok—I’ll bite.
I proceeded to dive into all of the normal “Couch to 5k” running programs I could find and took my jump rope to a nearby park with a 1k walking path—sprinkling in running between jump rope sessions.
But something wasn’t adding up.
There was a lot of advice about walk-running to build endurance until one could run a block, two blocks, a mile.
Not to brag, but I wasn’t experiencing most beginner snags.
**“Ah, I know why—**I did most of my newbie wind-sucking two years ago!”
This isn’t to say I wasn’t still periodically sucking wind but after two years of consistent boxer skips and double-unders, getting gassed felt like part of the fun and not a medical emergency.
I also felt much springier than the average beginning runner—able to run for miles all over the city in the most minimal of footwear.
And so, I tried my hand at my first race—a donut-themed 10k. And silvered in my age group.
(Ok, there was only two of us…but my time was still respectable. 😂)
Running became an amazingly freeing activity, like getting my driver’s license for my legs.
But I still didn’t understand why running was coming easier to me than the average newcomer.
Digging still deeper, I unearthed another exciting revelation—this time from multi-decade sub-3-hour Boston Marathon runner and one of the foremost running experts on the planet, Dr. Mark Cucuzzella.
“Running with a jump rope is also an amazingly simple drill for posture, balance, and rhythm.”
In other words—form. Overall technique.
Digging a little keeper and experimenting on myself, I discovered just how similar proper running technique and proper jump rope technique were.
Both require:
And so many other commonalities. The list unraveled before me on every run.
And like running, without proper technique, jumping rope just doesn’t work—though the consequences are different.
For a jump roper, due to the lower impact, the risk of injury is quite minimal.
Most newbie rope slingers will report sore calves, slightly tender Achilles tendons, and the odd shin splint if they go full Rocky at it. No need to worry, though—most of these injuries see themselves out as the skipper becomes more experienced.
However, for runners, the injury story is more severe.
The next time you’re at a park with a good path, take a seat on a bench and watch the runners. See if you can spot folks reaching far out in front of them with straightened legs—smashing heels into the pavement.
This style of running results in everything from screaming knees, plantar fasciitis, lower back pain, to hips issues.
But why do all of these occur to new runners, but rarely to new jump ropers?
Most new runners commit a major physiological no-no when they begin their running journey: they treat running like fast, aggressive, airborne walking.
“Well, what is it supposed to be?”
Synchronized jumping.
Simply put, proper running is nothing more than a series of coordinated single leg jumps through space with each landing compressing the springs for the next stride.
To compare this synchronized jumping to the aggressive airborne walking of heel-led running, you can test these in just a few seconds.
Step 1: Stand up.
Step 2: Kick off your shoes.
Step 3: Jump up and down three times.
How did you land?
Probably on your mid-foot, knee bent slightly, with your weight stacked above your pelvis.
And did you use your compressed “leg springs” to launch you into the following two jumps?
Oddly enough, if you were to add a jump rope to this, you would on your way to spinning side swings like Lulu Hawton.
If you were to take this same technique one foot at a time moving forward, you would be running in a way that increases speed, preserves stamina (springs!), and drastically decreases your likelihood of injury.
Let’s try the same test with a few tweaks.
This time, jump, but land on your heels.
Your knees probably remained fairly straight and you felt the impact in your ankles, knees, hips, and possibly even your lower back.
Now, imagine attempting to jump rope this way.
It simply doesn’t work.
Not only would there be no second jump due to the lack of spring but the pain would stop you in your tracks—even in cushioned shoes.
But if jump rope technique and proper running technique are nearly identical, what are aggressive heel landings doing in running?
While a jump roper landing on their heels would resemble Frankenstein’s monster in an express lane to an orthopedist, this is how many people perform the aggressive airborne walk—aka, a heel-striking, over-striding run.
But why do we run this way? Well, our shoes let us get away with it.
Thick heel cushioning and a bit of forward momentum do a great job of masking the pain of repeated blows against every joint up the chain—for a while, anyway. Eventually, the chickens come home to roost in the form of stress fractures, meniscus tears, plantar fasciitis, “runner’s knee,” IT-band syndrome, and more.
Not to brag (and maybe to knock on some wood), I have never experienced any of these injuries in my three years of running.
Is this because I’m some kind of running genius with all of the cheat codes? Haha, I wish! It’s simply sheer luck that I started out with jumping rope before running—an activity that shares the same injury-preventing techniques.
So, are the shoes totally to blame? No.
It is possible to run with proper form in shoes with raised, cushioned heels. But it’s not as easy.
When your heel is totally cushioned, you will be able to run with a heel strike in the same way you can hit your head against a brick wall while wearing a football helmet. And in both instances, it will eventually become less about the forces outside of the foam and more about the forces inside the cushion against each other that do the most damage.
“So, how can getting a jump rope help me become a better runner?”
Jump rope is a tremendous training tool for runners for the same reason why running barefoot can also be helpful—the feedback is immediate.
Though running with inefficient and injurious form is possible, the feedback from doing so isn’t so immediate. When it comes to jumping rope, however, you won’t get through too many skips if you don’t learn to utilize the springs in your legs. The rope doesn’t pull punches.
So, get a rope and get started.
If you’re new to jump rope, I would recommend acquiring two pieces of equipment.
Firstly, find a jump rope with a little bit, but not too much, weight to it. The weight will help you feel the position of the rope during it’s entire rotation and remain in better sync with your wrist spins
My favorite rope for this purpose is a 7mm PVC model called the Hererope, which costs a whopping $15. If you find this to be too thick or heavy, a cheap 5mm PVC model will work as well.
Secondly, to protect your rope and provide a nice jumping surface, I would recommend a large foam-rubber exercise mat. My favorite is a massive 78” mat for $32—which is probably the cheapest jump rope mat you will find.
When it comes to footwear, barefoot is ideal. This will help strengthen and mobilize your feet—including your likely overly-supported neglected arches.
And just how does one begin to jump rope?
Start with short seasons hopping with both feet—maybe 30 seconds on, 30 seconds rest. Aim for minimal muscular activation, instead, using the recoil of your tendons and ligaments for suspension and launch as much as possible.
From jumping with both feet, move onto learning an alternating leg bounce—essentially a jog skip. Right, left, right, left—all while keeping an imaginary belt level with the horizon.
By now, you’re essentially running in place with an extremely efficient technique.
Now, apply your jump rope skills to your running!
This is going to seem quite bizarre, but it is possible (and even beneficial) to take your jump rope for a run.
And there you have it!
You may find it quite helpful to return to this drill once or twice a week. Also if you find your form slipping a bit or becoming slugging mid-run, feel free to skip imaginary rope to try to correct your technique mid-stride. It will restore lightness and springiness to your running.
I still find myself bringing my wrists to my pockets and spinning imaginary jump rope handles if I feel my technique is collapsing a bit or if my running is becoming less springy.
And remember, most importantly—have fun. 👍
Enjoy this piece? Subscribe to my Substack blog!
You can also:
submitted by ClipperSmith to beginnerrunning [link] [comments]


2024.05.14 01:00 Oneredditr NP(s)D, milled grips edition (Karas Kustoms & Billet SPIN)

NP(s)D, milled grips edition (Karas Kustoms & Billet SPIN)

Karas Kustoms Matte Green & Orange Dragonskin Modal Special Release and Billet SPIN special Satin Shine Soul Pen
Sooo, received a possible back-up to a possible back-up gift recently (long story longer - had 1 gift in mind, ordered w/ express shipping, yet forgot & gave the USPS address, which is different than the street address, so they emailed for me to call immediately to give a physical addy, which I did, yet then the customer disservice person somehow changed the order to free shipping, which would make the item late). Took advantage of the M's Day discount to get the dragonskin modal, and it got here by Saturday, &, surprise! Came the same day as the Billet SPIN special Satin Shine Soul Pen (which I got from the ig gaw - this Soul Pen design w/ the milled drops had been a grail for > 5 yrs, and so I requested to have it come w/ a flat surface clip just so it'd be different), so whatcha see are 2 w/ milled grips.
And some fam pics:
KK Modals & Pocket Modal
The various grips available to regular folk (& I think those in the pen club might have access to some other grip patterns)
W/o givin' out a bunch of details, I did check to see what colorway might be preferred, and the person chose red & grey, so it ended up the 2 newest Modals didn't get to be the back-up presents, lol.
Billet SPIN Soul Pens
Will hafta put together all of the kk and Billet SPIN items for updated shots when I get the opp, since some family pics (like that BilletSPIN goodness) is over a year old...
& a pic of 2 writing instruments w/ a similar theme (the Michael's Fat Boy Silencer isn't pictured):
Holes or Dimples
submitted by Oneredditr to machinedpens [link] [comments]


2024.05.14 00:46 ElDelArbol15 Theme Search: Blow you away.

Theme Search: Blow you away.
Air: the element of freedom
Hello there! we are back at it again! sorry ive been so late to post this one, but i had to do some things. I would like to remind you that now we allow up to three characters
the dice feel light as a feather when i throw them, which is a clear sign of the theme of this week: we are going to talk about the masters of the wind, airbenders, aeromancers and common flyers. lets get to the rules:
-Fly free like the wind: some of the characters im looking for can fly. flying is an important trait in those that have mastered the winds. if they are not fliers, gliders will do. there are many characters that can fly... but in this case im looking for characters that can only fly/glide as their characteristic (unless they also use the wind)
-It all around us: Aeromancers are experts in using and controlling air, either by moving it arround to attack, making blades to cut with it or using it to move faster. maybe even creating tornadoes or taking the air out of someone.
-Huff and Puff: While psychic powers are cool and all, nothing stops a character from pushing wind by using their lungs or their wings. as long as wind is the only thing they use, i will allow it. with some exceptions (feel free to convince me in the comments)
I will post here, choosing the ones that you have chosen: if you have posted five, for example, i will post the four most upvoted, but if you posted twelve, it will be the eight most voted. this will change depending on the number os characters you propose (2 4 8 16 32 64 128...).
you have until 20 of May on Seattle, 9:00PM (13 of May on Madrid, 17:00 Pm). Then i will post another theme search. see you soon!
submitted by ElDelArbol15 to DeathBattleMatchups [link] [comments]


2024.05.14 00:40 Lolasglasses DIYs: iron, stone, cherry blossom, and bamboo giveaway to clear out storage

Iron, stone, cherry blossom, and bamboo DIYs free to anyone who needs them. Includes asteroid and glowing pond and cave.
Please dm me for a dodo code.
I’ll do another giveaway with different themes when these have been claimed.
submitted by Lolasglasses to AnimalCrossingNewHor [link] [comments]


2024.05.14 00:24 AnyCatch4796 10 things that made up my childhood.

I was born on Feb. 24th 1996 and thought I would share a list of 10 things which I feel made up some of my childhood (everything I refer to will be cultural, not entirely personal). I’d love to hear how many people also experienced these things regardless of your age. Also feel free to share defining moments of your childhood!
  1. Beanie babies. Although the “craze” occurred in my earliest years of life, beanie babies made up an important part of my childhood. We had at least 150+ that my mom began collecting around 1994 (I have older sisters born in 1990 and 1993). We continued getting new beanie babies throughout the early 2000s. I distinctly remember going to toys r us in 1999 for beanie babies and having to wait hours in a line- it was miserable, I was three. My mom never got sucked into a craze like that again lol.
  2. Gameboy Advance SP which I got for Christmas ‘03. I played Zelda, Mario and Kirby. Then, Nintendo DS- Nintendogs and Super Mario Bros 64 were my favorite games.
  3. Barbie’s. I even got the OG pregnant Barbie with the magnetic belly in 2003 before it was pulled from shelfs, and it was my favorite Barbie of all. I specifically recall getting it from toys r us and being so excited! I would spend hours playing with them, making up elaborate stories and situations for them.
  4. The Sims 1-4. The Sims 1, along with Freddie Fish and Spy Fox, was one of my first computer games. I played it before I could read well, so 5 and 6. I gave every single one of my Sims’s the same name because it was the only one I knew how to spell other than my own (it was Anna for guys and gals lol).
  5. Cable TV. Here’s one I’m sure I’ll share with everyone born before like ‘07. Nickelodeon, Disney, Cartoon Network, ABC and Animal Planet primarily from 1998-2007, so whatever shows aired during that time I watched (even those that weren’t targeted for my age due to having older sisters). In middle and high school (2007-2014) I mostly watched Fox (not news), ABC, reality shows, discovery Channel, Animal Planet, MTV, Comedy Central and Adult Swim. Around 2012 or 2013 I mostly used streaming. My favorite show in high school was Skins and I modeled my life after Effy- I turned out okay though I swear. Adding to this section, VHS, DVDs and Blockbuster were also a huge part of my childhood. We walked to blockbuster frequently as a family until I was 11 or so.
  6. Tamagotchis. These guys had a huge resurgence in the mid-00s. I brought mine everywhere with me and most pics of me from 04-06 include at least two tamagotchis somewhere lol.
  7. Home phones and Feature phones. Got my first flip phone for my 12th bday, got a slide both ways phone when I was 14, a knock off blackberry when I was 15, and my first iPhone at 17 in summer-2013 before my senior year. All of my phones before my iPhone were pay as you go phones so I pretty much only talked on my house phone until I was a senior in HS. My sisters and I got our own landline in 2005 and it was a fight everyday. I’d talk to my best friends for HOURS almost everyday, and usually one of my sisters would be listening in on the other phone 🙄
  8. iPods. I first pirated music from Limewire, then from YouTube to MP3. Starting with the second gen IPod Nano in 2006 (prior to this I only used CDs) and ending with the iPod touch 4th gen in 2010 which i used until I got my first iPhone. I probably spent months of my life pirating music from 2006-2013.
  9. Robot animals. Furby. Shelby. Poo-Chis. RoboBaby. Fur Real Friends. I LOVED every robot animal and they were a huge trend for kids in the late 90s-mid 00s. I 100% believe games such as nintendogs ended this trend.
  10. Flashlight hide and seek, kickball, capture the flag with neighbors. It seemed like every neighborhood had a group of kids that would meet up regularly to play these games in large groups throughout the 2000s. I have no idea when this disappeared, but i continued this until 09, then I outgrew it. After ‘09 I barely ever saw kids playing in the field we used. It’s like it just died with the 2000s.
I could obviously go on but I’ll leave it there!
submitted by AnyCatch4796 to generationology [link] [comments]


2024.05.14 00:22 GreatJothulhu Microsoft 3D Movie Maker & Project Caligula

Do you remember Microsoft 3D Movie Maker? A free demo of it came with Windows 95. If you really liked it, you could buy the full version on CD-ROM. Basically, you could make your own 3D movies using preset actors, props, and scenes. You could even add your own dialogue & sound effects using the computer's mic. It was such a hit that it developed its own cult fanbase.
A little-known fact is that if you go to the intro page of the talent book and type in “socrates,” you'll find a live-action featurette on the making of 3D Movie Maker, originally known as “Project Socrates" to the developers. It's a pretty fun watch, and I highly recommend it!
What I do not recommend, however, is “Project Caligula.”
I am (very begrudgingly) going to explain the process by which you can access Project Caligula. To start, you must make a movie, choosing Misty City as the scene, and the small cafĂŠ as the camera angle. As a prop, select the sphere, color it red, flatten it all the way, and put it under the left most table. As actors, select S'kelly and Augustin. Change Augustin's outfit to the tuxedo and put him in front of the cafĂŠ door, between the tables. Place S'kelly horizontally at his feet. You can do this using the adjustment tools in the part of the toolbar that is initially covered up.
Next, change the music to “Geist Evil Theme.” Select the Sound effect “Laugh Maniac" and place it on Augustin. Finally, make his action “At Rest" and have him stay like that for EXACTLY 17 frames.
Conclude by clicking “New Movie.” A prompt will ask you if you want to save your movie. Do so and save it as “caligula” (all lower case, no quotes). When the screen comes up, go to “Open Movie" and select caligula. Unlike other movies, whose preview pics are the first frame of the film, the screenshot will be a 3D graphic of the phrase “Welcome To Hell" in the font Bloody (which is not available in the original edition of the game) in front of a black background.
When you open the movie, instead of the preview pic, you will see a blood red background. Again, this is the first of many things you'll see that are not presets of the game. Clicking play will play 21 frames of the screen with an off-key version of Lacrimosa by Mozart playing on piano in the background. The screen will then spiral wipe to the actor Bongo in front of the black background for 13 frames. Then, his skin appears to melt off quite graphically, followed by subsequent layers of muscle, tissue and even organs, until it reaches the skeleton. This skeleton, unlike the default S'kelly, looks eerily... well…
…like it belongs to Bongo.
The shape, lines, and even proportions, are fitted to Bongo's unique build. The music gradually fades, replaced with a crescendo of tortured screams. The skeleton then opens its mouth and says one of the preset lines:
“Those bullies won't bother me now!”
While this IS a line attributed to Bongo, the line is distorted to sound deep and very demonic.
The final thing you see is a text in front of one of the basic backgrounds from the Nickelodeon edition of 3D Movie Maker. The front is hard to read, not only because the color almost completely blends in with the background, but also because it's in a strange font. When translated, it reads:
“Let all those who see this film beware! For whosoever seeks to make it their own shall suffer a fate worse than death.”
I had heard about a member of the 3DMM community who did try to modify the movie, so I found out where he lived to ask him about it. When I got there, the lawn looked like it hadn't been mowed for days, and there was several days worth of mail & papers present. I knocked on the door, but no one answered.
I looked in a nearby window and saw that most of the house was covered in blood, urine, feces, and various entrails. I opened the door only to have the severed torso of the person I was seeking fall towards me. His skin was gone, as were his legs & hips, he was covered in blood, and I thought he was dead.
Until he grabbed my ankle and gasped:
“Why… why won't he let me die?”
“Who,” I asked.
“E… Edgar…”
I called 911 immediately. The doctors made a startling discovery when they examined him: A piece of his brain was missing. According to some psychologists, this part of the brain…
…alerts the body when it dies.
As to the identity of Edgar, according to my research, he was apparently a programmer for Microsoft working on Project Socrates. He was fired for making horrifically graphic movies and later committed suicide. His suicide note read:
“You'll regret this."
I know I did...
submitted by GreatJothulhu to creepypasta [link] [comments]


2024.05.14 00:16 EternalLurker01 Tell me a Josei you love but don't get to recommend often!

What is a josei you love but don't usually get the opportunity to recommend? (Feel free to include manhwa, manhua, western stuff, and josei-adjacent stories as well as manga!)
Here are some of mine:
[The Invisible Man and His Soon-to-be Wife] - super sweet main characters, fun world, and oh my do I ever love a well written gentleman ml (you wouldn't think an invisible man could be handsome, but somehow he is lol)
[Seeing Blue] - I think this one might be seinen, but the mc is also a high school girl so idk. Either way, I find it to be beautifully emotional. I don't know if it will actually have a student/teacher relationship (which I am not a fan of) as right now it looks very one-sided but I'll probably keep reading it either way
[Housekeeper in the Dungeon] - I love adventure/action with female mcs and this one hits all the good notes for me- funny, fun premise, great art (same artist as A Business Proposal!), sweet slow burn romance, and a super cute ml lol
[Sky Doll] - a really great Italian comic that I've only read the first two volumes of, but found incredible. I'm not sure I can really do it justice here, but it centers around a sentient robot prostitute and has heavy themes surrounding religion and mass media. Fantastic sci-fi that I would like to finish one day
What are some great stories you wish you could recommend more? (or even some that you recommend all the time but want to recommend more because they are just that good lol)
submitted by EternalLurker01 to josei [link] [comments]


2024.05.14 00:12 sleepinxonxbed Paizo’s “Abomination Vaults” Adventure Path now available for DnD 5e

Paizo Store link
Hardcover: $69.99 PDF: $38.99 (available May 22)
Originally announced March 2022 and released in the Fall 2022, but has been delayed and the hardcover releases today.
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again!
It’s a 10-floor mega-dungeon under a lighthouse next to a port town. It covers levels 1-10 for pf2e, so I would think it to cover roughly the same levels in 5e. You can expect to encounter undead, aberrations, and creatures of the Underdark/Darklands. There’s also a content warning:
While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
Each adventure path comes with a free player’s guide that gives player-facing lore information, as well as what character options they recommend and to avoid. I don’t see one for 5e, but here’s the Abomination Vault Player’s Guide for PF2e to get an idea.
submitted by sleepinxonxbed to dndnext [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 23:41 morpheusrecks Dilemma

I'm struggling. My flair says reconciling, but it's on a low arc and approaching failure. Or maybe it's still false. I don't know.
Married 19 years, together for 25; two teenage children with severe emotional problems coming out of the pandemic.
D-Day was 16 months ago, the night before Thanksgiving. AP was literally an alcoholic unemployed late 40-something living in his mom's basement. They had met at a funeral she hadn't bothered to ask me to go because I wasn't leaving the bed in those days and I'd have said no. The night I discovered his clingy, mooning texts lamenting their inability to spend the holiday together, my life - already a terrible, depressive, lonely black hole of a mess and following the sudden, unnecessary death of a parent on Christmas Day - just imploded.
Upon confrontation after Thanksgiving dinner, the response was the worst in all ways possible. WW was high on limerence, and was fiercely unapologetic. She didn't want to separate but demanded an open marriage. She 'deserved to be happy', and felt good about her having told this unplanned encounter that went from EA to PA in 72 hours that she'd never leave me.
She had eschewed having intimacy for years before this. We had been poor to each other over the years, but I fell off a cliff after our kids faded from the world and my parent died. She was legit shocked and belligerent when I refused, and said that if you pursue this I will have to leave.
We made some temporary agreements (ones she did not keep), and started seeing a counselor. I started IC for the first time in my middle-aged life. We were however 'not aligned', as she'd say. She didnt want to give up her boyfriend, and I refused to stay if he was in the picture. I cringe to think back to how I said, 'you can maintain a friendship if you absolutely must but you must reinvest back into working on our relationship'.
This was a no-go for her for a while. She'd meet him. He'd sleep in her place of business. SHe lent him our car. (He crashed it while drunk, btw.) There was a moment when I had the kids in Puerto Rico, and she returned early for a funeral, and she went to the funeral with him and probably had sex after. Meanwhile I was stuck in an airport, trying to get home after a cancelled flight and just threw lots of money at the problem to curtail the time she had with him. She had in the three month relationship began introducing him to family friends, people who knew me.
With someone living a state away, she somehow managed to squeeze in more sex in 3 months than we'd had together in 10 years. In my mind, she was working on replacing me with AP but didn't want to separate for the sake of our kids.
Come January, she claimed to have decided to break things off. I didn't really believe her. I made a surprise visit to her place of business on a weekend, and found him there asleep on the couch with no pants on.
We had words, and despite being beside myself with rage and grief I was able to take his measure. In many ways, I wish I had met him right after D-Day. It was clear he was a narcissistic dumpster fire with pretensions of intellectuality. There were signs of some bipolar behavior. He made clear his intentions was to stay, and to convince WW to leave me. And he still had our car, and keys to her business site. (We live in a large city and don't need multiple vehicles, or even the one car if I'm honest.)
She realized where I was going due to my phone location and ran after me, but got there after I had 15 minutes with the joker. She asked him to leave, but still let him keep our car. She had no words, which has been a theme throughout our marriage. She can't easily access her feelings or articulate them, and she's afraid to express them for fear of my response. I told her after having met him, noted his instability and his intentions, i said I can no longer accept any contact between them. She reluctantly agreed.
From mid-January through to August followed a sequence of false representation of wanting to work on reconciliation and cycles of lying about not having contact. She was in love with him, she claimed, but seemed to go cold turkey overnight. She neither engaged with me nor took steps to reconcile, but claimed how difficult it was and that she was working on our relationship.
We quit the MC we started to see. We eventually found another several months later. We're still with the 2nd MC. In the meantime began a kind of surreal hellscape life for me, as she would say the barest of minimum things, and usually nothing at all about where she was, how she felt, and what was she willing to do to rebuild our relationship. She took no steps to reassure me, or show she wants me. She would say she did, but simultaneously be cold, distant, and - as i soon discovered - was still in contact with AP.
He gave her a burner phone. I found it within 2 days and threw the brand new phone into the river. Cheaters really need to not let unknown devices onto the home wifi networks of the technically literate. We had it out again, she promised to really try. A few weeks later I found unusual call patterns in our cell account. AP had provisioned a new phone number. Following that blow up was the WhatsApp phase, which really began to take the wind out of my sails.
She expressed no remorse. She was resentful of my 'intrusions into her privacy'. She genuinely thought it would be comforting to hear that the affair had nothing to do with me. She would be visibly annoyed when I asked for confirmations there had been no new contact - and even more so when in retrospect when there had been.
There were at least five discrete cycles of deception. AP escalated by getting five phone numbers and cycling through them. Towards the end, she had hid these numbers as secondary numbers of people they knew in common but didn't regularly have contact with. AP would write texts from the perspective of different personae.
Then there were the people who knew, and of those there were people who fully supported her behavior. There were people who aided and abetted it, lending her their apartments, or hoping she finds some comfort. One particularly egregious one, early on, tried to convince Amanda to really try to convince me to find someone else to be happy in an open arrangement. She's still in regular contact with this person.
The culmination of the PA/EA with the AP happened last summer. He eventually returned the car, but only after he had reclaimed it from the police impound lot. He did not pay for the repairs. Or his tolls when coming to and fro to fuck my WW. I did.
I had been fairly successful in identifying his phone numbers and having them blocked at the carrier level with some gaps in time, and diverting his email and voicemail. During ths period where all his means of contact were being closed soon after being opened, he was starting to rage and unstable. WW upon the latest confrontation (i was pretty calm and matter of fact about it) admitted she could not control her behavior, and didn't understand why she was doing it.
AP was a controlling person, with hints of WW's clinically narcissist parent. He wrote a letter and entered her business after hours to leave it. Because he wrote an email saying he was doing this, I ill-advisedly went there to call the police on him. I didn't find him, but I did find the letter. He knew I had been there - either he had been outside or he went back after I left - and complained bitterly about my interference.
His only means of influence had dropped to emails, and he just kept pounding with the short, imperative statements that described outcomes favorable to him. He had started to convince her that I was a threat to her, and trying to convince her I was a threat to our children (for whom I'd die in fire every day).
His tactical error was trying to play up his inability to contact her as a screen for concern. He tried to get the cops to perform a wellness check. He called WW's sister to convince her I was a threat, and that WW was in danger. (She told him off.)
Finally, he threatened to show up at our door with friends and 'free' her. I knew he owned a shotgun; while I didn't actually think he would show up (he had made smaller-scale threats of this kind before and I only realized they had happened days after his 'deadlines'.) I shared this new development with WW. We had agreed to handle it together. However, while I was out one day, she went to her sister's and called him to tell him she was fine but to never call or contact anyone in our family again. It was a muted, brief exchange. I was angry she hadn't stuck to our agreement.
Since then, he's only made a handful of contact attempts soon after the break that really were more for insulting me. I believe on an intellectual level they have had no contact since last summer. I emotionally continue to not feel safe about her intentions.
Since then, it's been difficult. There have been very limited conversation coming from her outside of the MC sessions, and those have trended light on her content. Very recently, she's expressed more. But it's still seemingly grounded in some unhealthy premises. Amongst them:
  1. She at one pointed expressed she regretted the pain she caused, but doesn't regret the experience because (I kid you not) 'she learned so much about herself' and 'many positive elements have come out of it'. (I lost 50 pounds in the first three months post-Dday, and lately I've been hovering around 70. I did have it to lose, having used food to soothe myself over the decade of gaslighting and lack of explanation for her disengagement, and unwillingness to work on it.)
  2. She continues to resent my intrusion into her phone call history. She disagrees with the oft-raised best practice of open-phone/account policies. Her feelings around her lack of privacy unsettle her, and get in the way of engaging (she says).
  3. she doesn't see the value in 'forcing closeness'
  4. she keeps wanting me to 'ratchet it down a notch', but it's not clear what she thinks that means
  5. she finds my sadness and pain to be an impediment to rebuilding closeness
  6. She claims to have read content about rebuilding marriages after infidelity, but to my knowledge she's done hardly anything to rebuild trust. I said it'd be better if you hadn't read it, because to think that you're walking around having read it but still don't do anything feels worse.
  7. She has not taken lead in the reconciliation process, or really done much except endure my periodic/every-2-weeks or so expressions of disappointment and hurt and anger
I'm sure no one has read this far. This is my dilemma. What I'm trying to do here is leave no stone unturned in my efforts to save our marriage. I want to sleep well at night, and I won't be able to do that in a healthy way without going through this.
Yesterday wa the first time she said that he was responsible for destroying my world and my brain, several times over, with the elaborate deceptions (as I'm prone to describing it). I welcomed it and thanked her. But it was only precipitated by a conflict we were having about a mistake I made, where I rubbed her face in my phone snooping by adding unflattering profile pictures to the blocked contacts for the AP. (If they're not there, he could still call her and leave a voicemail when she's on wifi.)
She has had low to middling chronic health issues since April of last year, following her second round with COVID. And if it's not her, it's her parents. Or my surviving parent. Or my brother almost dying. Or the DOL is threatening to reclassify all her contractors as employees. (They should.) Everything just magically seemed to be prioritized over her talking to me.
It's literally, literally been something every other week. She's always tired, always in pain, and I really try hard to stay empathic about it. To hold a space for her. I have taken care of her when she's ill all throughout this horrible time. And she's really appreciative of how well I've supported and cared for her with no promise or signs of reciprocation.
But she still won't have sex with me, and wont talk to me about why she flinches sometimes when I touch her. Or worse, she fakes interest and then I find out otherwise later. Clearly, we have trauma to work through from before the affair. She's not intentionally being cruel. I've expressed remorse over what little she has hinted at, and want to make amends. I love her so much. It's always been my intent to die married to her, and hold our family together.
But it's getting harder to hold onto that empathy. I'm just so tired of feeling hurt, of not having my needs met, and feeling so deeply disrespected in this low-contrition (but maybe trending up) context we're living through.
She seems to evoke a sense in me that everytime I am hurt or express anger, her willingness or energy resets to near zero. Which in and of itself is newly infuriating!
My dilemma is that part of my tenacity in this ridiculous situation that saints would have left three times over already is tied to the idea that by sticking with it and not making it 'easier' for her I'm upholding my self-respect.
But am i? Am I just punishing her by saying I can't let go of my pain until she demonstrates remorse and effort? Being married, a husband and a father of simple small family is a big part of my identity.
It all went to shit a long time ago, but I never checked out. I just didn't understand what was happening, how a wife could treat their partner this way, and I didn't have the maturity or the emotional language to navigate it alone. So I grew resentful and depressed, and just low-level angry all the time. While she would just smile, and say nothing. In public, she'd be affectionate.
In private, it'd be back turned and motionless to my hunger for connection (and release). I turned inward. She, a very social, community-building gem of a human being, checked out and switched to Potemkin mode whenever anyone was looking. I felt like I was constantly being gaslit. Even when I tried to talk about our problems, she'd act as if I had said nothing at all. It was the damnest thing, and I had no words for it.
Maybe she's starting to see the light and be empathic to my pain. But, if that's what's happening, I'm just running out of steam and hope. Hope isn't necessary for me to stay the course, but motivation is beginning to lag.
Any advice?
submitted by morpheusrecks to AsOneAfterInfidelity [link] [comments]


2024.05.13 23:15 oftenfrequently Comparing the HTT strategies for each of the main families

Comparing the HTT strategies for each of the main families
Fair warning, this is gonna be a long one :)
I started working on this for my own purposes because I’m fascinated by the similarities and differences between the HTT styling approaches Kibbe recommends for the different ID families, but then thought it might be helpful to share with the sub. I always see lots of mention of “lines,” but the overall HTT approach for each ID is sometimes (often) oversimplified. Plus all the other very fun elements that make up a HTT are, imo, getting short shrift! There are a few users who have posted amazing full HTTs for their IDs and I'm hoping even more people will be inspired to explore.
So what even is this post?
Basically, I went through the styling directives in Metamorphosis (Chapter 4) for the main families and directly compared the recommendations for the IDs on a number of smaller, more discrete variables because my brain finds it more digestible that way. I only did the main families because “you’re a [insert family here] first and foremost!!” is a thing regardless of your ID ;) And I thought it was more interesting to compare the elements of the pure families without the influence of any other undercurrents. Also it just would have been a lot of work to do all of them 🙃.
A few notes before getting to the good stuff
  • I tried to mostly focus on the words Kibbe uses to evoke feelings rather than specific items, since the book was written in the 80s and clothing is obviously quite different.
  • Some of the things that fall in the middle of a scale have debateable positioning since the middles are sometimes hard to compare (ex. Is a moderate pinstripe more angular or less angular than a soft-edged plaid? My vote was more angular but your vote could be the opposite!) I included all of the language I used to determine placement on the scales so you can make your own call if you want.
  • I disincluded some, ahem, charged descriptors in a few IDs but I don’t think it changes the overall picture painted of what that ID would be looking to channel in their HTTs
This post includes all of the scales I compared the families on in 6 main categories - silhouette, fabric, detail, prints, color, and accessories - plus some keywords that came up for each family that give the overall impression of the HTT. I might make a second part later with key similarities and differences between the approaches for each pair of families, but we'll see! I'm also interested in any discussion here or observations that others might have on the various categories :)
And of course you can always read Metamorphosis for yourself in full here, which I highly recommend!

1. Silhouette

This section is related to the base silhouette of an outfit - the overall shape of garments that make up a HTT and how they relate to one another. For the purposes of this category, I'm defining "ensemble" as the pieces look related or like they were purchased together, which I believe is the sense Kibbe uses it in.
https://preview.redd.it/8earo8fbm70d1.jpg?width=1965&format=pjpg&auto=webp&s=40f17625fbfc45cc723b9cc83d447111428d8b02
Shapes
  • D - “keep shapes sharp and geometric. Triangles, rectangles, and everything sculpted, sleek, and elongated, with crisp edges.” “square, sharp shoulders”
  • R - “keep your shapes rounded with soft edges! Circles, ornate swirls, and intricate flowing shapes” “shoulders should be curved”
  • C - “slightly geometric or slightly curved, blend the same shapes together in your look” “slight, crisp shoulder padding”
  • N - “geometric shapes with soft or rounded edges are the key. Rounded-edged rectangles. Soft oblongs, rounded-edged squares, irregular shapes, and soft asymmetrics.” “soft-edged shoulder pads are very good”
  • G - “small, sharp geometrics” “sharp edges and crisp tailoring” “crisp” “sharp edges and extreme tailoring and construction” “sharp shoulder pads”
Outline quality
  • D - “Always straight, with elongated draping that is sleek”
  • R - “your outline should always be soft and flowing” “lots of gentle draping everywhere” “soft fluidity”
  • C - “smooth and symmetrical with the emphasis on controlled and even edges, soft, straight lines, or smoothly curved lines - softly tailored or slightly flowing.”
  • N - “a relaxed, straight line is the outline of your look”
  • G - “sharp, straight, and staccato” “severe lines with sharp edges” “broken, staccato, animated outline. Utilizing many short vertical lines and many short horizontal lines is also effective.”
Closeness of fit
  • D - “always tailored and sculpted” “streamlined shape” “tailored and sleek” “the more tailored the better”
  • R - “showcase the lush curves of your body” “Sleeves should be tapered at the wrist” “waistline should always be emphasized, with soft gathers, folds, draped sashes, and lightweight and supple belts to give a cinched effect” “[Jackets] should be fitted at the waist”
  • C - “very slight draping in constructed garments” “crisp and finished cuffs” “tailored pleats” “narrow and tailored [jackets] with a smooth outline.” “lightweight unconstructed jackets are fine when they are kept sleek and narrow. Blazers, cardigan-style, elongated Chanel (not cropped) are all good choices” “softly tailored”
  • N - “softly tailored, always unconstructed” “Your outline should be fairly narrow and slim, in a loose and easy way.” “Dropped waist detail (loose sashes, overbloused tops, ties, etc) is excellent, as are slightly dropped shoulders.” “Relaxed shapes” “relaxed and easy fit” “dresses should be simple and unconstructed, with a narrow shape and a relaxed outline.”
  • G - “Precision fitted and crisply tailored” “[a] precisely fitted silhouette is crucial to your look” “Sharp and narrow waist definition.” “very fitted” “[skirts] should be very fitted at the waistband” “Pants should always be very sharply tailored with outlined or animated detail at the edges (waistbands, pleats, crisp cuffs).” “Skin tight stretchy pants are excellent” “Very tailored [blouses] with sharp edges and crisp detail (collars, cuffs, pleats, etc.)”
Length of garments
  • D - “Long, vertical lines are essential.” “generally [jackets] should be long (ending at the mid-thigh area), although a very sleek, Italian-style might be cropped (be sure this has an extremely sculpted, streamlined shape)” “straight and long [skirts]” “a long hem” “long cardigans or pullovers”
  • R - "lengths should be kept gracefully long as uneven hemlines (mid-calf), and short as the tapered styles with an even hemline (mid kneecap)" "[for sweaters] short lengths with waist detail"
  • C - “standard length is best [for jackets] (just below break of hip)” “slightly longer jackets are possible when the corresponding skirt is elongated to match.” “moderate length [skirts]”
  • N - “Elongated [jackets] (ending from the upper thigh on down.)” “Moderate length [skirts]” “Very short skirts for fun/funky looks.” “Nearly all styles [of pants] are excellent, from very casual to very dressy… short, cropped, or long.” “Any and all lengths [for sweaters]”
  • G - “Short, cropped [jackets]” “Straight, sharp, and short [skirts]” “A slightly flared hemline [on skirts] may be slightly longer (top of the calf). Anything extremely long is very tricky, and must have a slit and be pencil slim.” “[For pants] Short lengths, anywhere from cropped at the calf to the top of the ankle.” “Short, cropped cardigans” “Short cropped jackets, vests, and boleros work well with dresses for you”
Cohesion
  • D - “keep individual pieces blended together in an artful way for elegance”
  • R - “include an artful blending of plush textures, draped fabrics, and luxurious colors” “avoid any kind of harsh contrast between top and bottom”
  • C - “A clean, unbroken silhouette is your most elegant statement! Think ‘head-to-toe’, and blend everything accordingly.” “Use [separates] carefully and sparingly” “Make sure colors, textures, and prints blend together”
  • N - “Separates are extremely exciting on you, and should make up the bulk of your wardrobe” “you’ll do better with an artful mixture of patterns, textures and colors than you will with an overly matched look” “designer sportswear” “definitely mix n’ match in the most sophisticated sense of the word”
  • G - “A use of well-coordinated separates with lots of animated and colorful detail can be very exciting to your look.”
Some random observations from me about this category
  • N fam has a truly impressive amount of versatility in terms of the length of pieces they're recommended, probably because they're the only family that's really strongly encouraged to go whole hog with a mix and match/separates-forward approach (a superpower tbh).
  • Although the scale of pieces recommended are obviously quite different, the words he uses to describe the shapes for D and G fams are extremely similar. Definitely two families that benefit from an emphasis on crisp sharpness and angularity.
  • I thought it was interesting that he used "softly tailored" in both the C and N fam sections, although the effect they're going for is very different (blended understated elegance vs. relaxed funky easy vibes).
  • He never uses the word "wide" in the N fam section. He does, however, use "narrow" and "loosely tailored" a number of times 😈 No oversized shapeless potato sacks here!

2. Fabric

This category is pretty self-explanatory I hope!
https://preview.redd.it/94e76p19190d1.jpg?width=1976&format=pjpg&auto=webp&s=816214030ae525dd16ec2e071426eab1e571c544
Definition
  • D - “fabrics that hold a defined shape are necessary”
  • R - “fabrics that drape easily” “flowing”
  • C - “beautiful, luscious fabrics are an important element in your understated look” “very slight draping in constructed garments.”
  • N - “loose and easy”
  • G - “must always be crisp, able to hold a defined shape, and be tailored easily”
Range of textures (how many different fabrics can they use)
  • D - “Moderate to heavyweights are best, with a matte finish and a smooth surface” “textures should be tightly woven, and shiny fabrics should be very stiff and ultraglitzy”
  • R - “softly woven fabrics” “ultrashiny fabrics” “ultrasoft or plush textures” “sheer fabrics” “any kind of sparkle is excellent”
  • C - “Matte finish or slight sheen.” “Luxurious to the touch” “lightweight textures” “smooth knits” “smooth chiffon and elegantly beaded fabrics for evening.”
  • N - “All soft textures are excellent” “any fabric with a rough or nubby surface” “any wrinkly fabric works well” “all woven fabrics” “knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough” “Plush velours, suede, and soft leather are perfect” “drapable fabrics are best kept to heavier weight jerseys.” “A matte finish is far superior to sheen for daytime” “In the evening, you can go very glitzy with hard-finished sheens”
  • G - “a flat surface or light texture is best” “finely woven knits, especially when ribbed and skinny, are good choices.” “matte finish is best, although hard-finished sheens can be very exciting (especially metallics)”
Weight
  • D - “Moderate to heavyweights are best” “occasionally lightweight fabrics can work if they are extra-structured in the design of the garment”
  • R - “lightweight fabrics”
  • C - “moderate weights. Lightweights in very constructed or tailored garments.”
  • N - "knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough." “moderate weights are best, although textures can easily be lighter”
  • G - “usually your fabric will be of moderate weight, though lighter weights that hug the body are excellent”
Some random observations from me about this category
  • Again lots of similarities for G and D fam as far as structure and matte finish, although D also has heavier structured wovens while G has fine knits.
  • R fam and N fam get by far the most diverse recommendations as far as fabric and textures go (again a ton of versatility in N fam!). Seems like you really can't go wrong with something sparkly, shiny, glitzy, or plushy if you're in R fam. And for N fam it sounds like you get to mix far more textures into one HTT than everybody else does, which is exciting!
  • I thought the emphasis on flowing for R fam was interesting. It makes total sense - I haven't read too deeply into R since I am clearly not one lol - but for some reason I had flowing associated with N in my mind.
  • I really love the C recommendations myself - "luscious fabrics" just makes me think about burrowing in a cashmere blanket haha. I could definitely picture Grace Kelly as I was reading them.

3. Prints

Also self-explanatory!
https://preview.redd.it/nn24my93490d1.jpg?width=1920&format=pjpg&auto=webp&s=3a8d47c3a4d4d5984b6cac8d9deeccdf7da834c4
Pattern
  • D - “bold and geometric: stripes, zigzags, asymmetrics, and irregular shapes.” “Think Picasso and strive for a contemporary feeling”
  • R - “rich and luscious with the emphasis on an abstract, watercolor blend (think Monet). Swirls of color, flowing together, with soft and rounded edges may be used in abundance.”
  • C - “symmetrical, evenly spaced, and regular or realistic patterns. Understated prints (pin dots, pinstripes, checks, blended plaids, herringbone, symmetrical paisleys, etc.)”
  • N - “casual styles that are soft-edged geometrics (plaids, stripes, paisleys, etc.) and funky prints in irregular shapes (abstract asymmetrics, leaves, animal prints, etc.).”
  • G - “Prints should be sharp, colorful, and animated. Small geometrics and angular asymmetrics are excellent. Most of your prints should be very contemporary in feeling (“Picasso-ish”) although humorous styles that are outlined and caricatured can be quite stunning on you as well.”
Contrast
  • D - “Bold color combinations and high-contrast blends work best”
  • R - “swirls of color, flowing together”
  • C - “Make sure colors, textures, and prints blend together” “understated”
  • N - “generally have a softly blended edge”
  • G - “colorful and animated” “outlined” “contrast”
Scale
  • D - “bold”
  • R - “luxuriously large: oversized florals or feathery shapes are especially lovely”
  • C - “understated”
  • N - “moderate scale to slightly large”
  • G - “small”
Some random observations from me about this category
  • Again lots of similarities for D and G for the type (sharp geometric) and feeling of prints (contemporary/Picasso) with the main difference being large vs. small scale (don't worry, they're about to diverge hardcore 😂)
  • R fam is recommended significantly more abstract and organic prints than everyone else. I also thought it was interesting that both D and R call for larger-scale prints - finally something in common!
  • For C fam it seems like the most important thing is that the prints blend in and are understated rather than drawing attention to themselves.
  • Preferring high contrast and sharp prints vs slightly more blended and soft ones seems like a notable difference between D/G and N fam.

4. Garment Detail

This category is related to the details within the confines of the outline of a garment. So things like necklines, collars, effects like beading and sequins, trim, buttons, etc etc.
https://preview.redd.it/342pwi6y390d1.jpg?width=1971&format=pjpg&auto=webp&s=64115f1045c7a3cb6d9ac1d6d843754ca943a603
Shape - sharp vs soft
  • D - “angular shapes” “sharp edges” “clean, angular necklines (plunging v’s, skinny turtlenecks, high Mandarins, slashed collars, halters…)” “anything tailored (crisp cuffs, sharp pleats, sharp lapels, etc.)”
  • R - “soft” “[Sleeves can be] very soft and flowing” “lapels should be curved, rounded, or shawl-collared” “gathers, tucks, or bouffant shapes” “any draped, gathered, or shirred touches are wonderful accents”
  • C - “clean, tailored necklines” “crisp and finished cuffs”
  • N - “Any unconstructed or loosely tailored detail works well.” “Simple necklines… are best, and you should concentrate on open necklines for your air of casual chic” “lapels should be tailored, notched, or clean (lapel-less).” “Cuffs should be very plain.”
  • G - “Detail should always be… sharp” “very crisp, staccato, broken up, and multicolored” “lots of crisp trim” “lots of outlining (collars, cuffs, waistbands, lapels) with piping of contrasting colors or fabric, braiding, beads, etc.” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs.”
Scale - large vs small
  • D - “bold, sweeping geometrics”
  • R - “oversize bows, flouncy ruffles, and delicate lace are always good choices”
  • C - “[detail] should never call attention to itself”
  • N - “pleats should be soft and deep” “You can use small touches of hand embroidery or rough lace and eyelet for very simple trim.”
  • G - “Detail should always be small” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs”
Complexity - clean vs intricate
  • D - “detail should always be clean and minimal”
  • R - “intricate, ornate… with an emphasis on framing your face” “Sleeves should be tapered at the wrist with intricate buttons” “any kind of sparkle is excellent (pearls, sequins, beading, etc.)” “belt buckles should always be intricate” “the more intricate or antique looking your buttons are the better” “ornate detail” “ornate necklines”
  • C - “clean, simple, and minimal - just enough to add an elegantly understated touch.” “never call attention to itself” “clean lines” “minimal detail” “minimum of detail”
  • N - “detail should be kept minimal. Plain and simple is best for you.” “gathers should be minimal” “simple tailored styles with minimal detail” “Simple shapes with easy fits” “Minimal detail”
  • G - “an overabundance of detail” “You can never wear too much detail! An abundance of it and everywhere in your look is one of the most effective tools you have for capturing your animated effervescence!” “Detail should always… call attention to itself (not blend into the lines of your garments)” “lots of animated and colorful detail” “Collar, cuff, lapel, and waistband detail (outlining, trim, piping, ribbing) are essential”
Some random observations from me about this category
  • A very stark divide here between the families that lean minimal/clean (C, N, D) and the families that lean complex (R, G)!
  • Even though R and G both call for a lot of detail, G fam seems to like it literally everywhere (but especially at the edges) while R focuses on framing the face. Another difference between them is that G detail is high contrast, sharp, and colorful while R fam's detail tends to the ornate, flowing, intricate, and sparkly - very different shapes I think.
  • Finally a category where N fam is not running away with the versatility haha - it seems like a more minimal and clean approach to detail really helps them shine.

5. Color

Y'all know what colors are :)
https://preview.redd.it/5he7hmfk790d1.jpg?width=1949&format=pjpg&auto=webp&s=bc59971dc9518bfbd276300feccba5838f4d7971
Number
  • D - “Always think ‘head-to-toe’ with your color schemes” “All monochromatic schemes are excellent”
  • R - “include an artful blending of… luxurious colors”
  • C - “Make sure colors, textures, and prints blend together” “monochromatic schemes are excellent, although you do not need to be limited to just one or two colors.”
  • N - “Color is an area in which you should have lots of fun! Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative.” “Break all the rules when it comes to color! Mix ‘n match with ease.”
  • G - “lots of animated and colorful detail can be very exciting to your look” “Your use of color should be bold and sassy; break all the rules here! Multicolored splashes are perfect. Bright and shockingly colored accessories played against a dark or light background. High, sharp contrast and wild color combinations are all very chic on you. Break your line with color!”
Effect
  • D - “color combination should be bold but elegant. Combining bright shades with dark shades achieves this with ease.”
  • R - “should emphasize a watercolor palette of soft pastels and luscious brights.” “rich, luxuriously blended colors” “pale neutrals… are your best accents”
  • C - “accentuate your smoothly blended visual outline. This means that a mixture of colors in an outfit should blend together in intensity so as not to disrupt your clean and smooth silhouette.” “The key is to make sure the tones (intensities) blend, instead of contrasting.”
  • N - “Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative. Neutrals work well when they are used in beautifully textured fabrics… but you will feel a little dull without a few bright accents, either in accessories or jewelry.” “Colors can be very wild and unusual if you wish, or more muted and earthy-looking”
  • G - “bold and sassy” “Multicolored splashes” “Bright and shockingly colored accessories played against a dark or light background.” “High, sharp contrast and wild color combinations”
Some random observations from me about this category
  • It's been said before but D fam's inability to do anything but monochrome has been greatly exaggerated. Outfits can have high contrast colors as long as they still read bold and sleek!
  • I found it interesting that both C fam and R fam call for a blended effect.
  • Color seems like a key category to focus on for both N fam and G fam - bold color kings/queens 👑

6. Accessories

The category for everything else - bags, hats, shoes, jewelry, belts, etc etc.
https://preview.redd.it/ek7fu7oz790d1.jpg?width=1923&format=pjpg&auto=webp&s=7c24f3db63656cef4a8da916665ba0f19893cc86
Scale
  • D - “Belts should be bold and wide” “Metal belts will be sculpted and quite large.” “[Hats should have] wide brims” “[Jewelry should have] an emphasis on bold, modern shapes.” “[For jewelry,] Pieces should be large but not overly bulky.”
  • R - “The effect may be lavish, but the workmanship should be intricate and delicate.” “delicate [shoes]” “[For bags,] Delicate shoulder straps. Elegantly slim briefcases.” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles”
  • C - “slender pumps” “narrow heels” “moderate size [bags]” “slim and elegant” “keep [belts] elegant, slim, and narrow with small smooth buckles” “small and crisp [hats] with even brims” “Small [jewelry]”
  • N - “moderate-sized [bags]” “Jewelry should be kept on the chunky side” “It is possible to get away with very minimal chains, tiny diamond studs, etc., but chances are you won’t be satisfied with this once you experiment with a zippier look!”
  • G - “All accessories should be small, crisp, geometric, and colorful” “Small, crisp geometrics [for bags]” “[Belts] may be narrow to moderately wide.” “Small, crisply tailored hats.” “Jewelry should be small and sharp.”
Shape
  • D - “All accessories should be crisp, sharply tailored, and angular with geometric shapes. Keep everything sleek and contemporary in feeling.” “High, straight heels, crisp soles, and elegantly tapering toes.” “Angular envelopes, clutches, or structured briefcases.” “[For jewelry,] thin sharp pieces are good choices, as are avant-garde works of art.”
  • R - “softly sophisticated.” “[Shoes of] Lightweight and supple leather.” “[For bags,] small, rounded shapes. Soft, supple leather or fabric.” [For belts,] soft and supple leather or fabric.” “Soft, curvy [hats]” “Large, fluffy fur hats.”
  • C - “elegant scarves in symmetrical ties” “tapered toes” “elegant leather” “softly tailored flats” “crisply tailored [bags]” “supple leather [bags]” “tailored, symmetrical shape[d hats]” “Keep your jewelry elegant, smooth, and symmetrical” “Small, slightly geometric shapes [in jewelry] are good, as are smoothly curved swirls.”
  • N - “Unconstructed styles with soft or rounded-edged geometric shapes are most effective.” “high heels should be very angular and straight, not tapered” “unconstructed pouches” “Simple geometrics in supple leather” “softly geometric [belts]” “unconstructed [hats]. Large, loose, and floppy. Shaggy-haired fur.” “Soft or rounded-edged geometrics [for jewelry]”
  • G - “All accessories should be small, crisp, geometric, and colorful” “tailored and angular [shoes] in lightweight leather. Unusual shapes in toes and heels are excellent (asymmetrics, wedges, sharp points, etc.) as are bold colors and printed fabric.” “Small, crisp geometrics [for bags]” “Stiff leather [belts] with geometric buckles.” “Jewelry should be small and sharp and in geometric, asymmetrical, or irregular shapes.”
Detail
  • D - “sleek & elegant”
  • R - “ornate” “strappy, slender-heeled [shoes] with tapered or open toes” “[Flats] with ornamentation” “[For bags,] Ornamentation or luxurious detail (beads, gathers, trim).” “[For belts,] All beaded, bejeweled, or sparkly styles are excellent.” “belts are a focal point, and should be selected as carefully as a fine piece of jewelry” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles… sparkly materials are essential… and an antique, baroque, or rococo effect is desirable.”
  • C - “simple, clean, and elegant” “Be careful not to overdo! Go elegant instead of extreme.”
  • N - “Accessories should be kept minimal; plain and simple is your best look here” “evening sandals should be very bare, not strappy” “belts should be simple” “[For jewelry, think] “wearable art”... or it can be bright and funky costume pieces that add pizzazz! Earthy materials are very elegant and sophisticated on you (copper, silver, amber, turquoise, etc.). Hard-finished enamels and glass are fun, especially when used in bold colors for vivid accents”
  • G - “[Accessories] should call attention to themselves as detail” “Contrast is being strived for with your use of accessories, as well as bringing out your wit and a sense of fun.” “[For shoes] bold colors and printed fabric. Flats of all kinds should always be funky and fun (patent leather, trimmed, etc.)” “Brightly colored belts are excellent aids in breaking your line.” “[For jewelry] Brightly colored enamel, stone, or glass are best. Very contemporary avant-garde pieces are excellent on you, as are trendy pieces that accentuate your wit.”
Some random observations from me about this category
  • In keeping with the general themes, D fam again shines more with much bolder or larger scale accessories than everyone else, although they don't need a ton of detail within them. The overall shape seems to do most of the heavy lifting.
  • In contrast, G fam and R fam once again call for a lot of detail within their accessories. They also get the most fun-sounding shoes (to me, a magpie).
  • And again N, C, and D have the cleaner strategies for accessories, although N does have a more G-like approach recommended for fun colorful jewelry.

7. In closing, some keywords

Picked out from the sections for each main family. I find these helpful to kind of paint a word picture of the overall vibe each family is recommended to go for.
  • D - sharp, geometric, elongated, sculpted, sleek, streamlined, defined, structured, clean, bold, sweeping, angular, tailored, elegant, long, straight, contemporary, avant-garde, crisp, modern, chiseled, high-contrast
  • R - soft, rounded, ornate, intricate, flowing, draping, light, shiny, plush, sheer, delicate, curved, tapered, sparkle, gathers, folds, blended, luxurious, fluid, antique, shirred, flounces, frills, fluffy, swirls, watercolor, rich, abstract, sophisticated, strappy, ornamentation, beaded, bejeweled, lavish, rococo, elaborate, colorful, glitzy
  • C - smooth, even, blended, controlled, softly tailored, slightly flowing, clean, elegant, luscious, understated, quality, moderate, simple, minimal, crisp, symmetrical, gathers, slim, beaded, sleek, natural
  • N - geometric, soft, rounded edges, irregular, asymmetric, relaxed, straight, softly tailored, unconstructed, narrow, slim, loose, easy, textured, plush, matte, minimal, plain, simple, open, casual, chic, separates, mix and match, pattern, color, sophisticated, easy, elongated, short, zip, verve, pizzazz, bold, bright, pastel, vivid, wild, imaginative, funky, blended, chunky, elegant, tousled, free, fresh-faced, glowing, radiant, healthy
  • G - small, sharp, geometric, fitted, crisp, tailored, straight, staccato, severe, animated, broken, short, detail, defined, flat, light, matte, sheen, moderate, call attention, colorful, trim, outlined, piping, ribbing, contrast, pleats, angular, ties, lapels, narrow, well-coordinated separates, tapered, stiff, slim, asymmetrical, bold, sassy, splashes, bright, high contrast, wild, chic, contemporary, humorous, wit, fun, angular, unusual shapes, prints, irregular, avant-garde, sleek, beading, tousled, cropped, fresh-faced, glowing, doe-eyed
Phew! You made it to the end. Hopefully it was helpful, or gave you some ideas of smaller, more approachable categories to explore for HTTs. If not, at least it was a great exercise for my own weird brain processing lol. Feel free to drop any observations/thoughts you might have in the comments, I'm curious what everyone else sees or thinks is notable or interesting!
submitted by oftenfrequently to Kibbe [link] [comments]


2024.05.13 23:08 emiave Photo Essay Theme Ideas? (and other portfolio pieces tips/ideas)

Hi! I am a college student in my last semester. I am just looking for some advice for my final portfolio! I am still definitely an amateur when it comes to photography, as my main focus is graphic design. However, I do still want to grow in photography.
I have a list of different types of photos I need, but my main one that I am struggling with is coming up with a theme for my photo essay. To preface, I live in a small plain southern town, and it's hard to find something that everyone hasn't already captured in my classes. I really want to do something different, and something that I can be passionate about, but nothing too controversial. I'm just at a loss, I've looked at article after article that all say the same 10 theme ideas.
I will put the entire list, if anyone has any tips/tricks/ideas on any others on the list, feel free to comment on those! Any advice is greatly appreciated, as I am still learning. Here is my list of topics/types of pictures I need:
Side note, we are not allowed to do any fancy and fun edits, my professor wants us to get the pictures without relying heavily on editing.
Thank you so much in advance to anyone willing to help!
submitted by emiave to AskPhotography [link] [comments]


2024.05.13 22:46 Ok_Commission3161 (A4A) Ocean themed plots ahead!

The ocean. A vast and sprawling landscape that covers 71% of the earth. Only 5 percent of the ocean has been discovered, and less than 10 percent of it has been mapped. Despite humanities advancements in technology, sonar and exploration, the ocean still remains a mystery to this day. New discoveries are made every day, such as over 2,000 new species being discovered each year, and yet humanity is still in the dark on so much. The ocean has been a huge interest of mine since I was young, specifically the animals and stories that go along with it. From gigantic monsters like Leviathan, Kraken, eels longer than buses, glowing creatures of the deep, to actual real life monsters like the giant squid, spider crab, angler fish and more. Every single story or fact is beyond entertaining to me, and I really want to base an RP on the ocean.
Hello beautiful people! It is I, picklez, and I’m back again with yet another strange and fever dream like roleplay request! This time, as I’ve said before, I’m looking for an ocean themed plot. Now there are two ways in my mind that this can be done: the sci-fi horror route, or the fantasy romance route. Both are really enticing, with no preference on either of them! I’ll diverge my ideas for those later, but first: info on me!
I’m a 21 year old British uni student who’s currently studying a material science degree. Additionally, I also work retail on the weekends (it sucks but it pays). I’m usually free at least once a day, and I can give at least one response a day, maybe more. I have been roleplaying for 5 years at this point, and consider myself a literate style writer. I’m able to break discords word limit on occasions, but it’s not needed for most scenes like dialogue or action. I’m a huge nerd (if you haven’t guessed already) and enjoy conversations about sci-fi, horror and fantasy. I roleplay exclusively on discord and Reddit. Now then, the plots!
Plot 1: Sci-fi horror For this one, I’d base it heavily on books like The sphere and 20 trillion leagues under the sea. So it would be a standard ocean research gig, but slowly transforms into a fear inducing battle to survive. This transition can be caused by a couple things: mysterious artifacts/areas, god-like creatures beyond human comprehension, or the simple getting stuck trope. That is all up for discussion! I’d like to have a fleshed out cast of at least 4, max 7 characters. I’d love to explore themes of close-quarters living, the struggle of trying to keep it together as a team when everything seems so hopeless and of course, themes of fear and panic with no escape. Romance can be included, but isn’t needed!
Plot 2: fantasy romance This one would be based more on stories like Bailin and Li Yun, and Castle Swimmer. I can imagine a heart warming and heart wrenching story, either set in a completely fantasy world between two underwater-faring adventurers, or a more modern fantasy style romance between a human and an ocean dweller. Either way, it’ll be very fun to see what we can come up with! For this one romance is a must, and I’m open to all pairings. I have a current preference for MxM, but any pairing works for me!
And that’s it for now! If you plan to DM me, do give some info about yourself and which plot you’d like to do. I’ve got plenty ideas to share, but don’t be afraid to share your own! Have a good day all!
submitted by Ok_Commission3161 to roleplaying [link] [comments]


2024.05.13 22:46 Ok_Commission3161 (A4A) Ocean themed plots ahead!

The ocean. A vast and sprawling landscape that covers 71% of the earth. Only 5 percent of the ocean has been discovered, and less than 10 percent of it has been mapped. Despite humanities advancements in technology, sonar and exploration, the ocean still remains a mystery to this day. New discoveries are made every day, such as over 2,000 new species being discovered each year, and yet humanity is still in the dark on so much. The ocean has been a huge interest of mine since I was young, specifically the animals and stories that go along with it. From gigantic monsters like Leviathan, Kraken, eels longer than buses, glowing creatures of the deep, to actual real life monsters like the giant squid, spider crab, angler fish and more. Every single story or fact is beyond entertaining to me, and I really want to base an RP on the ocean.
Hello beautiful people! It is I, picklez, and I’m back again with yet another strange and fever dream like roleplay request! This time, as I’ve said before, I’m looking for an ocean themed plot. Now there are two ways in my mind that this can be done: the sci-fi horror route, or the fantasy romance route. Both are really enticing, with no preference on either of them! I’ll diverge my ideas for those later, but first: info on me!
I’m a 21 year old British uni student who’s currently studying a material science degree. Additionally, I also work retail on the weekends (it sucks but it pays). I’m usually free at least once a day, and I can give at least one response a day, maybe more. I have been roleplaying for 5 years at this point, and consider myself a literate style writer. I’m able to break discords word limit on occasions, but it’s not needed for most scenes like dialogue or action. I’m a huge nerd (if you haven’t guessed already) and enjoy conversations about sci-fi, horror and fantasy. I roleplay exclusively on discord and Reddit. Now then, the plots!
Plot 1: Sci-fi horror For this one, I’d base it heavily on books like The sphere and 20 trillion leagues under the sea. So it would be a standard ocean research gig, but slowly transforms into a fear inducing battle to survive. This transition can be caused by a couple things: mysterious artifacts/areas, god-like creatures beyond human comprehension, or the simple getting stuck trope. That is all up for discussion! I’d like to have a fleshed out cast of at least 4, max 7 characters. I’d love to explore themes of close-quarters living, the struggle of trying to keep it together as a team when everything seems so hopeless and of course, themes of fear and panic with no escape. Romance can be included, but isn’t needed!
Plot 2: fantasy romance This one would be based more on stories like Bailin and Li Yun, and Castle Swimmer. I can imagine a heart warming and heart wrenching story, either set in a completely fantasy world between two underwater-faring adventurers, or a more modern fantasy style romance between a human and an ocean dweller. Either way, it’ll be very fun to see what we can come up with! For this one romance is a must, and I’m open to all pairings. I have a current preference for MxM, but any pairing works for me!
And that’s it for now! If you plan to DM me, do give some info about yourself and which plot you’d like to do. I’ve got plenty ideas to share, but don’t be afraid to share your own! Have a good day all!
submitted by Ok_Commission3161 to RoleplayPartnerSearch [link] [comments]


2024.05.13 22:36 Charlixxle42069 BB YOLO

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submitted by Charlixxle42069 to wallstreetbets [link] [comments]


2024.05.13 22:31 blindgallan A model for a long term story arc

After reading just the title of that post about running a long chronicle in this system (before I read the actual post and realized it was just about moving from D&D and not getting at the inherent limit on how long a personal horror game where “and then it got worse” is the basic theme can go on before becoming unplayably grim or subverting itself into some sort of superhero-esque shape to keep going) I thought about how I would set up as story in broad strokes to go on for a good long game in V5 while preserving the grimness, the personal/political horror, and the actual playability for the maximum duration.
The central goals I set myself for the arc to satisfy were as follows:
  1. The game had to be able to run consistently for a long time with the same characters with minimal chance of the circumstances getting bad enough to make it basically impossible for the characters to do anything and not requiring any character deaths without their being wildly unlucky or wilfully stupid.
  2. The game had to be able to cope with introduction of new characters to allow players to change characters if they really want to or feel they can’t play that character anymore for personal reasons.
  3. The game had to avoid the player characters escaping the fact of their vampirism and monstrous parasitism.
  4. The game had to preserve the personal and political aspects of the horror without being excessively browbeating or gentle enough to ignore for long, to avoid being superfriendsy or a caricature.
And the problems in usual set ups that I identified for this were:
• starting with the impression of having nothing or very little, on the bottom, makes rebellion feel entirely justified like they have nothing to lose. This allows self justification and ignoring the horror of being an inherently exploitative monster seeking to escape all external regulation.
• if you have a vampire who is trying to do good against the weight of an Evil Institution, that tries to foil them at every turn, then they will be an antihero or they will be crushed by the Institution.
• if things get too bleak and the characters are stuck, the game is unplayable without deus ex machina intervention.
From this, I arrived at the following general outline, a specific story for which I lack the ability and time to create and run, so I put it here for y’all to use (these numbers are not session numbers):
  1. For parameters for the player character creation for the story require that the characters A) be involved with the same faction (the Camarilla works, though a strong Anarch Barony that has taken and held a Free City is potentially better), B) have at least one mortal touchstone, C) have some kind of privileged position in the faction (either as a coterie collectively, like a grand purpose, or each individually, such as good status, good connections, etc, or a mix). The starting in a privileged position with things they care about is important.
  2. The players start in a position of privilege, with rivals and obstacles, but the power is largely more on their side than not.
  3. They achieve goals that feel righteous, but also are gradually confronted with the horrific side of the system that grants them their privileges and come to the realization that achieving anything within or through that system will involve those horrors. Bonus if they get the impression that some of the people who have been the most helpful and positive for them actively want those horrors to be propagated.
  4. They are turned against the system that privileged them and supported them, using their privileges and contacts to work to overthrow it (this is why a Barony that has come to strongly resemble the Camarilla is potentially best) and gain liberty and the ability to do good without the system perverting it.
  5. They succeed, with difficulty, and manage to overthrow the system, destroying the old monsters who supported it and preserved it. This should feel like it was a bit of an uphill battle, with points about “you don’t understand, it was necessary” and “we only did what we had to, and sure, maybe I even enjoyed it, doesn’t mean it didn’t have to be done” and so on having been made to their faces by the perpetrators of the worst atrocities.
  6. They begin trying to achieve good things and improve the city, and have some success (really emphasize the horrific side of feeding and the vampiric parasites angle here, if you haven’t focussed on it as much).
  7. Their actions and successes at achieving positive change and failures in covering things up as brutally and thoroughly as the old system draws in some attention from hunters, not quite full second inquisition, but hunters who begin by killing an ally. The hunters are also revealed to be doing some serious political/social good in the community (if the players choose not to kill the hunters, distancing themselves, they will be assassinated for this by some other faction in the WoD like Pentex, the Technocrats, the CIA, etc).
  8. After the hunters, either recycle 5 and 6 until they begin having to exert control and limit Masquerade breaches and leaks or they make a big enough splash to draw in the Second Inquisition more fully. If they begin controlling, go with option a, if they make a splash go with option b.
8a. They realize their actions are beginning to recreate the system they destroyed and are effectively rebuilding, and this allows you to keep the story going as you explore the horror of having become the power and knowing why it exists and eventually ending it with a confrontation with a new batch of neonate idealists, bonus if they were the protĂŠgĂŠs of the coterie or otherwise are people the coterie helped privilege and support.
8b. The Camarilla step in and offer to help and to manage the problems, offering them positions and support and effectively bringing them into the system. If they started Camarilla, the new Camarilla guys can disparage the previous administration, and if they were Anarchs they can claim the Cam is better at reduced mess and really cares about people’s safety and the health of the community (without a healthy stock of humans, how’s a vampire to feed properly?). If they accept, they become part of the system, see 9a. If they reject the Cam and fight the SI, the Camarilla will keep offering help until they are accepted or badly enough rejected to create a problem or the situation escalates badly. If they are accepted, see 9a, if they are made enemies of in a significant and meaningful way, see 9b. If things go wildly badly for the characters, see 9c.
9a. They become part of the Camarilla and are faced with more atrocities and their complicity in them, and this can be taken quite far as a grinding down of Humanity. It’s a long term endgame.
9b. The Camarilla brings up new support and the institution destroys the PCs because they overplayed their hand.
9c. The Second Inquisition destroys the PCs and the Camarilla moves in about 20 years later after the heat fades.
Thematically this deals with privilege, exploitation, the weight of institutions, the fact that systems exist for a reason and are never cruel without a purpose (even if they can be excessive or have bad purposes and bad reasons, like maintaining the existence of vampiric monsters), and the horrors of revolution that fails to fix the root and so simply grows anew the same atrocities as before (in this case, the root is that vampires A) prey on humans and B) have the Beast constantly pushing them to be Worse).
submitted by blindgallan to WhiteWolfRPG [link] [comments]


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submitted by Lazy-Citron-643 to Statisticshelpers_ [link] [comments]


2024.05.13 22:10 ArtFraga The Pink Panther Theme Chords - Guitar Tabs - Stunning Music Tabs by Stunning Music Tabs

The Pink Panther Theme guitar tabs download as PDF and Guitar Pro on: https://paidtabs.com/search/kPT-mGBth64
Click here for a free preview of the score (first page)
This score has 2 PDF pages
Credit: this score was transcribed/uploaded by @SMT
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2024.05.13 22:06 vmratef Themes

Is there any way to get paid themes free?
submitted by vmratef to Huawei [link] [comments]


2024.05.13 21:56 Besmoque Poor shopper experience - or so I was told

This was cross posted to the Shopify sub as well.
Hello Shopify experts,
I am in need of your assistance. I have quite an underperforming store...approximately a sale every 2 months. I know my product is sensational but I have yet to get the word out regarding just how good it is, due to serious financial limitations hindering my ad resources. I realize a good site is paramount and I asked someone in the “biz” (from a different sub) to take a quick look at my site and see if they would offer any feedback. The initial feedback was that it was a poor shopper experience and that navigation within the product was bland and boring. I didn't think so, but I am brand new to Shopify and I certainly don't have the answers.
The Shoemaker Crockett and Jones Is a company I would consider a competitor, and when looking at their product page I feel they provide a fantastic example of a shopper experience. https://us.crockettandjones.com/collections/mens-oxfords-collection/products/connaught-2-black-calf
As mentioned above I have severe financial limitations, I am a cancer patient and my medical bills have decimated my life savings and I am trying to make this storefront a source of income as I have been unemployed for the last 3 1/2 years, and so I will be looking to hire on a Fiverr gig, but I want to be able to describe to the person who's going to do the job how I'd like to design the product page.
I would be extremely grateful if you could help me by reviewing the link above and comparing it to my description, and help me fill in any blanks.
Firstly, I see the product image occupying what looks to be 50% of the viewable area, with the description, price and product title matching the same height and width to the right side. They scroll in unison and you begin to see the next options, which is to choose your size, with a link to a size guide and a fitting guide underneath.
Next are the standard buttons to add to cart.
The next sections look to be meta fields that tie into the delivery &returns, contact us, etc... - I would change these to match my documentation. Are these metafields?
I very much like the next section as you scroll down which begins to show you further information about the shoe last (shape), the shoe style, the sole type, the materials used, and a brief description of the craftsmanship. I am curious if these are also meta fields? And would metafields be the best suggestion to use?
I ask because I have 14 shoe styles, each can come in 4 different shoe shapes (or shoe last - ex: a chisel toe, round toe, soft square, and chisel toe) 20 different colors, 10 different sole types and a plethora of materials.
I LOVE the brief animations from the second half of the scroll down and the fonts add some flair, not sure I like the font choices overall but the two types of fonts add to the feel of the page.
I use the free dawn theme - would this even be possible with my theme?
Thanks for taking the time to read and any for any and all assistance, suggestions, or recommendations you can provide!
Sincerely,
Mitchell
submitted by Besmoque to ShopifyeCommerce [link] [comments]


2024.05.13 21:35 it_rains_blue_here Thank you, everyone. [just silly rambles][I need help][not a script!][CW: mild swearing and 1 JJK spoiler]

Part 1: The Coughing Fit
You are seated in some kind of hall. It’s open air, so you can see the stars. A bunch of strange characters are seated around you. You see a dragon girl huffing in annoyance, “This is crazy! I mean, I know he wrote me in a script and all but why do I have to be here?”
“Hey, maybe this won’t be so bad!” A girl with cat ears and a swishing tail responds cheerfully. “I was bored anyway and I hear they’ll be giving out cookies later!”
“Sssh, you guys!” A beautiful woman responds. Well, she seems pretty normal, you think. Then you notice the fish tail. It’s a freaking mermaid. “Look”, she says, “I think they’re starting!”
You look at the stage. Two guys are indeed standing up there. One of them is wearing a really cool-looking suit and has a stylized, ornate insignia emblazoned on it. “Audio Artist”, it reads. He’s one of them! He’s one of ‘em VAs! He’s really suave but he appears mildly peeved. “You couldn’t make a simple ‘thank you’ post, could you? No, you just HAD to weird everyone out with your shenanigans!”
“This was the only way.” The other guy finally speaks up. “We doing this for Nanami.”
“Fuck you! Nanami dead! Have you not been keeping up with the show?!”
“Well, if he were here, I don’t think he’d object.”
“Why are we even talking about this?”
“I don’t know. Anyway, I gotta go out there. Give Stephanie my love.”
“I can’t even give her mine- she’s taken- how the hell am I supposed to give her yours?”
“You’ve been crushing on her for way too long, man. You need to move on.”
“Yeah, why don’t you write a script about it?”
“I just might! Anyway...”
The guy walks up to the mic. He looks about twenty- or something, you really can’t tell from this distance- and clears his throat. Only to begin coughing immediately. “Damn”, he wheezes, “why did I think this would be a good idea?”
Hey, everyone! I realized I’ve been here for almost half a year now. Just wanted to sincerely thank you for filling, reading and/or commenting on my scripts! It really is a strange feeling to hear someone recording something you’ve written. It’s not like I have a whole lot of fills, and I don’t keep a count (why actively flirt with Depression when she’s yandere for you anyway?) but I’ve received more than I could’ve imagined when I started writing. I read every comment and I listen to every fill, and I truly appreciate them all. Thank you so much :-)

PART 2: The Cookie Quest
Damn, that speech dragged.
You’re walking around outside the hall, wondering when you’ll wake up from this stupid dream. Suddenly, a pale woman who’s creating and destroying little ice-shards above her palm (for fun) approaches you. “Hey there!”
You ask her what script she’s supposed to be from. “That’s not important! If you know, you know. Anyway, I was going to say…they’re serving cookies over there! Loads of them!”
You look at where she’s pointing. It’s some kind of banquet hall. For cookies. There’s a lot you want to say but for now, some cookies would be great actually. You thank her and dash over to the banquet hall. Before you can look for cookies, the guy who gave that speech earlier blocks your path. “Hey there! So I feel like I should tell you a bit about myself.”
You really don’t have to, I just came here for-
“Yes, I know right?! So, I’ve been listening to ASMR on and off for a few years. I think of it as a really immersive 2nd person form of storytelling. Listening to audios is fun, and so is writing scripts! If you’re a listener and ever want ASMR recommendations, at least for F4A/F4M, then definitely hit me up!”
You wouldn’t, perchance, happen to know where the cookies are, would you?
“Oh, and I’m taking prompts now! No commissions, because I don't deserve your money! If you have an idea you’d like me to write a script on, feel free to DM me. The prompt can be as brief or as detailed as you like, and I’ll do my best to tailor it accordingly. But I feel like I should give you a few samples of my stuff, in case you’re curious.”
So….about the cookies….
“Ah yes, here’s Sample1!
Not expecting this bit of shameless self-promotion, you try to steer the conversation towards more important topics.
So, what flavours do you have? Chocolate, coconut, almond, butterscotch- any of them….?
“Indeed I do! I’ve written quite a few scripts so far, and I’ve tried to explore different themes. This is sample2!
There never were any cookies, were there?
“Cookies? Like, internet cookies and stuff? Yeah, I’m not sure about reddit’s cookie policy. What I AM sure about though, is that I got the right hyperlink. Here’s sample3!
He seems a little confused by your expression. There better be an apology coming up….
“Oh, I’m so sorry. I forgot to mention that I have more scripts in a pinned post on my profile. It’s not fully updated, but if you ever want to take a look, well, you’re more than welcome! Okay then, see you later!”
But I just came here for the cookies…

PART 3: The Needlessly Dramatic
You’re at a deserted beach. There’s nobody around for miles, except for that suave audio artist from earlier, and that idiot who never pointed you towards the exact location of the cookies. You did eventually find them, but you wouldn’t go to that much trouble for any baked goods again. Anyway, the two of them are busy staring off into the distance, at the endless expanse of blue ocean, like they’re posing for the cover of some chill indie rock album.
You look at the ocean too, but then it clicks. There are mermaids playing water polo out there. They giggle every so often and swim close to the shore to wave and wink at the onlookers. The audio artist guy waves back. “I will admit, it’s not so bad hanging out in the world inside your head from time to time, Rain. Stuff is weird in here, but I’m not complaining. How’d you even come up with mermaid water polo?”
“I didn’t. Read a sentence in an Old Spice advert once.”
“Ah, the art of casually ripping off! Classic Rains!”
“What is wrong with you?! I just like coming to this beach to chill and do nothing for a while, you know? Helps me come up with script ideas sometimes.”
“Like what? ‘Professional water polo mermaid sees you at her game and turns yandere for you?’ “
“That was not what I was talking about, no, but thank you. I’ll note that one down.”
You hear seagulls and sea-waves. And the ever-present laughter of mermaids in the distance. Is water polo really that enjoyable?
“I feel like there’s something I should have done a long time ago.”
“Written a sequel to your vampire script?”
“….No. You know what? It’d be easier to just show you.” The guy stands up and dusts off all the sand clinging to his clothes. It doesn’t really help, but…
“What are you doing?”
“By the power vested in me by free will and pure whimsy, and the powerful and potent miracle of basic subreddit features- ya, by the power of mouse and monitor and a working hand, eyes, brain-“
“Last one’s debatable.”
“-nose, ears, and all the mortal lineaments that do make up the human constitution, I hereby- with the mermaids playing polo over yonder as my witness- give unto myself…”
The other guy raises an eyebrow. You watch the scene unfolding with sheer incredulity. Yes?
“….the user flair of writer.”
“Bro, what the fu-“
“Purely for convenience, of course. I don’t want to get mistaken for a VA. Again.”

submitted by it_rains_blue_here to ASMRScriptHaven [link] [comments]


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