Plotting points on the cartesian plane worksheets

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2015.12.22 00:57 brain4breakfast pbtdeathpool

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2012.10.06 08:50 bakkouz Lonely Planet

The largest travel guide publisher in the world.
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2011.07.18 16:52 Majid83 Anarchy after Leftism!

Anarchy after Leftism
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2024.05.14 21:39 ltragach Focal plane behind pressure plate.

Hey guys!
I‘m just fixing an old Agfa Billy Record Bellow Camera and i‘m currently on setting the focus point. However i noticed that the focal plane is 5mm behind the film plane, which can‘t be focused with the front glass alone. Lens and Shutter are mounted correctly. Original shim plate is installed.
Any ideas? I‘m lost at this point!
Thanks guys!
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2024.05.14 21:37 Marauder151 My pitch for a 7 film Soul Caliber movie saga

My pitch for a 7 film Soul Caliber movie saga
So I made this post 11 month ago on Quora and forgot about it until someone liked it today and reminded me of it.
I wasn't in this Reddit group back then and I see it's been a while since there's been any movie discussion type posts here so I thought I'd share my 7 part film saga pitch I had fun coming up with last year, and see what all think. I've attached the link to my original post, filled with nerdy game refrences, so please give it a read.
But to summarize, I'd break up roster of characters and spread them across multiple films, except Sigfried whose in all of them.
Film 1: Cervantes is the main villain, with Sophita, Taki, and the Rock being the main party thar takes him down
Film 2: Kiliks trio versus the Knightmare trio
Film 3: I take a lot of liberties with that games plot. I introduce Tira early, elevate Necrid as an important boss level antagonist, and put Seong-Mina in Raphaels party with him as the main point of view protag. This film is themed on madness.
Film 4: Zasalamel is the main bad guy, and Talim is sort of the main hero along with Sigfried who partied up with Setsuka. And Mitsurugi is a big part of this film too.
Film 5: brings back everyone to fight Algor at the tower. The first real crossover event film in the franchise.
Film 6: most of the characters (all if we can manage it) travel to the future in the aftermath of the last film and see a dark timeline possibility for themselves and have to face their dark future counterparts while trying to set things right.
Film 7: the travel too far back into the past after the last film and end up I the Great War with Luna and Strife. Everyone has an arc to fix it so they don't become what they saw in the future. Also Azwell has been re-written into this past great war as the chief mastermind antagonist, and is responsible for creating the swords. After defeating him they all go back to the future with the swords never created, better people after their adventures with happy endings fitting for all the characters to close on.
I get into the specifics in the Quora post, but that's the general idea. And if I could rewrite it today, I'd probably take care to make use of bonus characters like Arther so that most characters have a theme or lore connecting them to past films. Near every film has someone from Seong Minas village, near every film has a samurai. Re-inventing Olcadad as someone who got his curse like the Lizardman did, because of Hephestus can keep that lore connecting through most of the films. And ofcourse Sigfrieds long arc connects and defines them all.
Let me know what you think of it all. My way of assigning characters to different movies for the first 4 films, the closing time travel trilogy that takes a lot of liberty with SC5, SC6 and SC3, and the Raphal/Seong Mina pair I put together for the film based on SC2. How would you polish off or modify and tweak my pitch to suit your own preferences?
submitted by Marauder151 to SoulCalibur [link] [comments]


2024.05.14 21:33 pronoia123 The Astrology of Kendrick and Drake

[I shared this in girls and gays but wanted to share here as well for those of you not in that sub]
With Kendrick Lamar and Drake’s rap feud raging over the last month, I got curious about what their natal charts say about each of them as rappers, and how the astrological synastry between the two has fueled this chart-topping fight. Luckily we have an accurate birth time for both Drake and Kendrick, so we can see exactly how their charts overlap.
Here’s Drake’s chart:
And here’s Kendrick’s chart:
Inconjunct Suns
Kendrick has a Gemini sun, like many of hip hop’s greatest rappers, including Notorious B.I.G., Tupac, Lauryn Hill and Outkast’s Andre 3000. Geminis are well-suited to rap as the wordsmiths of the zodiac, one of the two signs ruled by Mercury, the planet of communication. Virgo, the other sign ruled by Mercury, expresses the analytical, practical, pragmatic side of the mind, the so-called “left brain” which sorts the wheat from the chaff (and, fittingly, Virgo season aligns with the harvest season of late summer).
Gemini expresses the more playful, self-expressive, hyper-curious “right brain” side of the mind - the monkey mind that swings from branch to branch, seeing connections as it goes. “Curious to a fault, Geminis have a finger in every pie. Solar Geminis are flexible and changeable people. Usually quite clever and witty, Geminis enjoy intellectual conversations and they are easily bored if they are not getting enough mental stimulation.”
Drake is a Scorpio sun, bringing a very different energy to the table. Scorpios seek power above all, and they live life intensely. If Gemini is the court jester, taking life lightly and poking fun at it all, Scorpio is the dark knight plotting and positioning himself for a coup. As one of the two signs ruled by Mars, the planet of war and competition, Scorpios don’t back down from competition, and as a fixed modality sign, they can struggle to let go–even of what hurts them. Scorpios are drawn to the darker sides of life - they know that secrets hold power, so they tend toward privacy, as shown in Drake’s last rap beef, when Pusha T revealed that he had secretly fathered a son with a porn star.
Gemini and Scorpio have a tricky inter-dynamic, with an aspect between them known as a quincunx, or an inconjunct. Quincunxes occur when planets are 150 degrees apart, and therefore share neither an element (water, fire, earth, or air) nor a modality (cardinal, fixed, or mutable). They are at odds in a very fundamental way, and though they can teach each other a lot, in order to get along they will have to make some serious adjustments.
When these signs get together, they just can’t understand each other. They have almost nothing in common, so it’s hard to find common ground. When a quincunx shows up in a synastry or relationship reading, this can make for a tense or difficult relationship.” This natural repelling dynamic is expressed in Kendrick’s diss song Euphoria (“I hate the way that you walk, the way that you talk/I hate the way that you dress/I hate the way you sneak diss, if I catch flight, it's gon' be direct”).
Drake’s ascendant is placed at 29 degrees Leo, exactly conjunct the royal fixed star Regulus. Regulus is one of the luckiest stars in the zodiac, and it is often seen in the charts of celebrities. “On the Ascendant, it will give a courageous and frank character. A splendid and illustrious life; glorious, mighty and commanding nature; fame, busy with many activities, bountiful resources, well known or feared in cities and regions.” But with Regulus on the ascendant, expanding the already narcissistic tendencies of Leo, there is a risk for an over-expansion of the ego and a lack of humility. Drake wants to be the best by all accounts - not just the biggest commercial superstar, which he is, but also the most critically acclaimed rapper, like Pulitzer Prize-winning Kendrick.
Mercury and Mars vs. Mercury and Venus
When it comes to analyzing writers of any sort, I like to look at their Mercuries, and here we see a fascinating contrast. Kendrick’s Mercury is located in intuitive, emotional Cancer (just like Lana del Rey, who I analyzed last week), and it is conjoined with Mars, the planet of war, which is what makes him such a formidable opponent in a rap battle. “Mercury conjunct Mars natal gives a quick mind, rapid reflexes, and a sharp tongue. These attributes are ideal for making quick decisions in the heat of the moment while others hesitate. Excellent debating skills allow you to stand up not only for yourself but for the rights of others. Your enthusiastic, direct and courageous way of expressing yourself can win admiration in politics, business, and the military.”
I think Mercury in combination with Mars is the ideal aspect for the competitive sport of rap, and interestingly enough, Tupac Shakur and Notorious B.I.G., who famously feuded and are considered by many to be the all-time greatest rappers, both had these planets tightly combined (Tupac had Mercury trine Mars with a 1 degree orb, and Biggie had Mercury septile Mars with a 0 degree orb).
Drake, by contrast, has his Mercury conjoined with Mars’ planetary opposite, Venus. Mercury conjoined with creative Venus is a great aspect for a musician, but it lacks the teeth of competitive Mars. “Mercury conjunct Venus natal makes you a lovable, handsome, neat, refined, romantic, and courteous person. You may tend to be passive and submissive, but this is a means by which you achieve peace in your life. You can lovingly communicate things; a melodic, poetic, and relaxing voice often helps this. Mercury rules trade, and Venus rules money, so you could do well in business and enjoy buying and selling.”
Many of Drake’s biggest hits show this melodic Mercury-Venus aspect - like the no-rapping, all-singing “Hold On, We’re Going Home,” “Hotline Bling” and “One Dance,” or the purported feminist anthem “Nice for What.” Many think Drake is best as a pop star rather than a rapper, which Kendrick references in Euphoria (“I like Drake with the melodies, I don't like Drake when he act tough” “Keep makin' me dance, wavin' my hand and it won't be no threat”).
Mercury conjunct Venus should be a very positive aspect for Drake, and in many ways it is – as two of the planets that rule over money (Mercury the marketplace, and Venus the possessions), this aspect is part of why he’s had such incredible financial success. However, a few factors complicate it. For one thing, they are located together in Scorpio, ruled by Mars. His Mercury is expressed in a Venusian way, but it wants to be expressed in a Martian way. I think this is why Drake returns regularly to gangster rap despite his success in pop and R&B. He wants to be a Mercury-Mars rap powerhouse like Kendrick, Biggie, and Tupac, but he’s fundamentally different. From the beginning of his career he’s been taunted as soft, weak, feminine, privileged–all very Venusian adjectives.
Another complicating factor is that Drake’s Venus is doubly challenged - it is both in detriment in Scorpio, as well as retrograde. Venus is in detriment in Scorpio because it rules over Scorpio’s opposite, Taurus, and so the planet is not at ease in suspicious, jealous Scorpio. “Fears of being too vulnerable or of giving up their own power to others is strong. Scorpio is an “all or nothing” energy, and relationships tend to be somewhat of a rollercoaster ride as a result. Disdain for mediocrity and superficiality can compel them to create crises in order to feel alive and vital.”
Venus retrograde in the natal chart “suggests you have some difficulty in giving and receiving love and affection. You may experience sadness in love or have to endure hardship or delay. Natal Venus in retrograde can also show as excessive use of makeup and jewelry or even disfigurement from cosmetic surgery.” It’s interesting how some of the allegations against Drake in Kendrick’s songs have included a nose job and a Brazilian butt lift. After Drake told Metro Boomin to “shut up and make some drums” in his initial Kendrick diss Push Ups, the producer responded with “BBL Drizzy.”
Drake has never been married or had a public long-term relationship. His highest profile one with Rihanna was on-again, off-again, and at times seemed more like unrequited love than true commitment. When interviewed about the relationship, he said “As life takes shape and teaches you#Personal_life) your own lessons, I end up in this situation where I don't have the fairy tale [of] 'Drake started a family with Rihanna, [it's] so perfect.' It looks so good on paper [and] I wanted it too at one time.” Two years ago Drake had jeweler Alex Moss create a necklace worth $12.5 million dollars built from dozens of engagement rings he had made but never used: ““New piece titled ‘Previous Engagements’ for all the times he thought about it but never did it,” Moss wrote over a video showcasing the stunning necklace, which is made up of “42 engagement rings” totaling “351.38 carats in diamonds.”” It’s quite the testament to a challenged natal Venus.
Lilith Synastry
Here is Drake and Kendrick’s synastry (Drake is on the outer circle):
The most interesting thing I found digging into Drake and Kendrick’s charts was the presence of Lilith in their synastry. Lilith is an asteroid associated with the “angry woman” figure as well as female liberation. In some Jewish folklore Lilith was the first wife of Adam, but she was banished from the Garden of Eden for not obeying him and replaced with Eve.
In the intricacies of a birth chart, Black Moon Lilith symbolizes the raw essence of femininity, the primal urges, and the suppressed parts of our psyche that lie in the shadows. This point, not a planet but a mathematical point, reveals where one might feel estranged, challenged, or empowered to go against the grain of societal norms. It unveils deep-seated desires, innate instincts, and perhaps the areas where one feels the need to challenge established roles or expectations. It's a place of power, mystique, and, occasionally, friction – pinpointing where one's true nature might clash with the conventional, leading to feelings of marginalization or rebellion.”
The allegations Drake and Kendrick threw at each other both had to do with mistreatment of women - Drake said that Kendrick abused his fiancée, and Kendrick said Drake was a pedophile who shouldn’t be trusted around young women.
Both Drake and Kendrick’s Liliths make tight aspects with the other’s chart. “Whenever Lilith is around, you can expect to feel a wild, intense, deep, and sometimes obsessive energy. If you have Lilith aspects in synastry then this energy will show up in your relationship. Whenever your Lilith touches one of your partner’s planets or vice-versa, you can expect to see your deepest fears revealed. You might also see glimpses of things you desire but can’t have. Ultimately, Lilith aspects in synastry give both partners a chance to work on their shadow sides.”
Kendrick’s sun exactly conjoins Drake’s Lilith at 26 degrees Gemini. “Often, the sun person [Kendrick] represents all that the Lilith person [Drake] wants but can never quite “catch.” There is an illusive vibe to this relationship. The Lilith person may feel somewhat less-than or “bad.” Lilith conjunct sun in synastry is a test for the Lilith person because their most taboo qualities such as obsession and anger will be activated, but it’s also a test for the sun person. The lesson is for the sun individual to stand their ground and follow their inner voice. Lilith is neither good nor bad, and the sun person can share in some of the Lilith partner’s activities without merging.”
This resonates with the fact that despite Drake’s huge commercial success, he is deeply jealous of Kendrick’s critical success. In Family Matters Drake took a jab at Kendrick’s acclaim (“Kendrick just opened his mouth, someone go hand him a Grammy right now”), and the beef between them played out similarly, with many rap fans deciding that Kendrick won before even listening to Drake. I think it’s obvious that Kendrick is a stronger rapper, but it’s also clear that Drake wasn’t given a fair shake.
Drake’s Lilith makes a tight trine to Kendrick’s Mercury. “Both the Lilith person and the Mercury person help each other to bring unhealed deeper wounds and unconscious emotion to the surface and articulate deeper, wild instincts. Mercury person [Kendrick] helps Lilith person [Drake] make sense of their inner restlessness and insecurities, sexual passions and unresolved rage. Mercury person may find Lilith person to be highly emotional but is also intrigued by Lilith person’s edgy and unique perspective.” It’s remarkable that both of their Liliths are interlocked with each other’s inner planets, creating a push-pull, love-hate, shadow-enlightening dynamic between the two.
I think the obsession goes both ways, and that part of the reason Kendrick fought back so viciously was because Drake triggers something in him shown through the Lilith synastry. Drake shows Kendrick what he could be–a charismatic playboy enjoying his fame and money to the fullest. And in engaging with the feud he stooped to a lower level, making unsupported claims about Drake’s supposed secret daughter, and writing a rap song (Meet the Grahams) addressed to Drake’s 5 year old son opening with “Dear Adonis, I’m sorry that man is your father.” All is fair in rap battles–or is it? Questlove called it out, saying on Instagram: “Nobody won the war. This wasn’t about skill. This was a wrestling match level mudslinging and takedown by any means necessary — women & children (& actual facts) be damned.”
Kendrick’s latest diss track Not Like Us has just debuted at number one on the Billboard Top 100, and it’s clear this battle has propelled him to another level of stardom. Drake’s Regulus ascendant arrogance and Scorpionic desire to fight to the death drove him to attack the strongest living rapper, and now he’s dealing with the fallout. Kendrick’s streams of his back catalog are up 50%, while Drake’s are down 5% and his reputation has taken a massive knock. But Kendrick has taken a hit as well. Having rap’s two biggest stars accusing each other of heinous crimes might drive up streams in the short run, but it’s a dangerous game. Astrology helps us understand why these two polar opposites are so intertwined, and why their mutual dislike has spurred on such a captivating firestorm.
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2024.05.14 21:32 pronoia123 The Astrology of Kendrick and Drake

[I shared this in girls and gays but wanted to share here as well for those of you not in that sub]
With Kendrick Lamar and Drake’s rap feud raging over the last month, I got curious about what their natal charts say about each of them as rappers, and how the astrological synastry between the two has fueled this chart-topping fight. Luckily we have an accurate birth time for both Drake and Kendrick, so we can see exactly how their charts overlap.
Here’s Drake’s chart:
And here’s Kendrick’s chart:
Inconjunct Suns
Kendrick has a Gemini sun, like many of hip hop’s greatest rappers, including Notorious B.I.G., Tupac, Lauryn Hill and Outkast’s Andre 3000. Geminis are well-suited to rap as the wordsmiths of the zodiac, one of the two signs ruled by Mercury, the planet of communication. Virgo, the other sign ruled by Mercury, expresses the analytical, practical, pragmatic side of the mind, the so-called “left brain” which sorts the wheat from the chaff (and, fittingly, Virgo season aligns with the harvest season of late summer).
Gemini expresses the more playful, self-expressive, hyper-curious “right brain” side of the mind - the monkey mind that swings from branch to branch, seeing connections as it goes. “Curious to a fault, Geminis have a finger in every pie. Solar Geminis are flexible and changeable people. Usually quite clever and witty, Geminis enjoy intellectual conversations and they are easily bored if they are not getting enough mental stimulation.”
Drake is a Scorpio sun, bringing a very different energy to the table. Scorpios seek power above all, and they live life intensely. If Gemini is the court jester, taking life lightly and poking fun at it all, Scorpio is the dark knight plotting and positioning himself for a coup. As one of the two signs ruled by Mars, the planet of war and competition, Scorpios don’t back down from competition, and as a fixed modality sign, they can struggle to let go–even of what hurts them. Scorpios are drawn to the darker sides of life - they know that secrets hold power, so they tend toward privacy, as shown in Drake’s last rap beef, when Pusha T revealed that he had secretly fathered a son with a porn star.
Gemini and Scorpio have a tricky inter-dynamic, with an aspect between them known as a quincunx, or an inconjunct. Quincunxes occur when planets are 150 degrees apart, and therefore share neither an element (water, fire, earth, or air) nor a modality (cardinal, fixed, or mutable). They are at odds in a very fundamental way, and though they can teach each other a lot, in order to get along they will have to make some serious adjustments.
When these signs get together, they just can’t understand each other. They have almost nothing in common, so it’s hard to find common ground. When a quincunx shows up in a synastry or relationship reading, this can make for a tense or difficult relationship.” This natural repelling dynamic is expressed in Kendrick’s diss song Euphoria (“I hate the way that you walk, the way that you talk/I hate the way that you dress/I hate the way you sneak diss, if I catch flight, it's gon' be direct”).
Drake’s ascendant is placed at 29 degrees Leo, exactly conjunct the royal fixed star Regulus. Regulus is one of the luckiest stars in the zodiac, and it is often seen in the charts of celebrities. “On the Ascendant, it will give a courageous and frank character. A splendid and illustrious life; glorious, mighty and commanding nature; fame, busy with many activities, bountiful resources, well known or feared in cities and regions.” But with Regulus on the ascendant, expanding the already narcissistic tendencies of Leo, there is a risk for an over-expansion of the ego and a lack of humility. Drake wants to be the best by all accounts - not just the biggest commercial superstar, which he is, but also the most critically acclaimed rapper, like Pulitzer Prize-winning Kendrick.
Mercury and Mars vs. Mercury and Venus
When it comes to analyzing writers of any sort, I like to look at their Mercuries, and here we see a fascinating contrast. Kendrick’s Mercury is located in intuitive, emotional Cancer (just like Lana del Rey, who I analyzed last week), and it is conjoined with Mars, the planet of war, which is what makes him such a formidable opponent in a rap battle. “Mercury conjunct Mars natal gives a quick mind, rapid reflexes, and a sharp tongue. These attributes are ideal for making quick decisions in the heat of the moment while others hesitate. Excellent debating skills allow you to stand up not only for yourself but for the rights of others. Your enthusiastic, direct and courageous way of expressing yourself can win admiration in politics, business, and the military.”
I think Mercury in combination with Mars is the ideal aspect for the competitive sport of rap, and interestingly enough, Tupac Shakur and Notorious B.I.G., who famously feuded and are considered by many to be the all-time greatest rappers, both had these planets tightly combined (Tupac had Mercury trine Mars with a 1 degree orb, and Biggie had Mercury septile Mars with a 0 degree orb).
Drake, by contrast, has his Mercury conjoined with Mars’ planetary opposite, Venus. Mercury conjoined with creative Venus is a great aspect for a musician, but it lacks the teeth of competitive Mars. “Mercury conjunct Venus natal makes you a lovable, handsome, neat, refined, romantic, and courteous person. You may tend to be passive and submissive, but this is a means by which you achieve peace in your life. You can lovingly communicate things; a melodic, poetic, and relaxing voice often helps this. Mercury rules trade, and Venus rules money, so you could do well in business and enjoy buying and selling.”
Many of Drake’s biggest hits show this melodic Mercury-Venus aspect - like the no-rapping, all-singing “Hold On, We’re Going Home,” “Hotline Bling” and “One Dance,” or the purported feminist anthem “Nice for What.” Many think Drake is best as a pop star rather than a rapper, which Kendrick references in Euphoria (“I like Drake with the melodies, I don't like Drake when he act tough” “Keep makin' me dance, wavin' my hand and it won't be no threat”).
Mercury conjunct Venus should be a very positive aspect for Drake, and in many ways it is – as two of the planets that rule over money (Mercury the marketplace, and Venus the possessions), this aspect is part of why he’s had such incredible financial success. However, a few factors complicate it. For one thing, they are located together in Scorpio, ruled by Mars. His Mercury is expressed in a Venusian way, but it wants to be expressed in a Martian way. I think this is why Drake returns regularly to gangster rap despite his success in pop and R&B. He wants to be a Mercury-Mars rap powerhouse like Kendrick, Biggie, and Tupac, but he’s fundamentally different. From the beginning of his career he’s been taunted as soft, weak, feminine, privileged–all very Venusian adjectives.
Another complicating factor is that Drake’s Venus is doubly challenged - it is both in detriment in Scorpio, as well as retrograde. Venus is in detriment in Scorpio because it rules over Scorpio’s opposite, Taurus, and so the planet is not at ease in suspicious, jealous Scorpio. “Fears of being too vulnerable or of giving up their own power to others is strong. Scorpio is an “all or nothing” energy, and relationships tend to be somewhat of a rollercoaster ride as a result. Disdain for mediocrity and superficiality can compel them to create crises in order to feel alive and vital.”
Venus retrograde in the natal chart “suggests you have some difficulty in giving and receiving love and affection. You may experience sadness in love or have to endure hardship or delay. Natal Venus in retrograde can also show as excessive use of makeup and jewelry or even disfigurement from cosmetic surgery.” It’s interesting how some of the allegations against Drake in Kendrick’s songs have included a nose job and a Brazilian butt lift. After Drake told Metro Boomin to “shut up and make some drums” in his initial Kendrick diss Push Ups, the producer responded with “BBL Drizzy.”
Drake has never been married or had a public long-term relationship. His highest profile one with Rihanna was on-again, off-again, and at times seemed more like unrequited love than true commitment. When interviewed about the relationship, he said “As life takes shape and teaches you#Personal_life) your own lessons, I end up in this situation where I don't have the fairy tale [of] 'Drake started a family with Rihanna, [it's] so perfect.' It looks so good on paper [and] I wanted it too at one time.” Two years ago Drake had jeweler Alex Moss create a necklace worth $12.5 million dollars built from dozens of engagement rings he had made but never used: ““New piece titled ‘Previous Engagements’ for all the times he thought about it but never did it,” Moss wrote over a video showcasing the stunning necklace, which is made up of “42 engagement rings” totaling “351.38 carats in diamonds.”” It’s quite the testament to a challenged natal Venus.
Lilith Synastry
Here is Drake and Kendrick’s synastry (Drake is on the outer circle):
The most interesting thing I found digging into Drake and Kendrick’s charts was the presence of Lilith in their synastry. Lilith is an asteroid associated with the “angry woman” figure as well as female liberation. In some Jewish folklore Lilith was the first wife of Adam, but she was banished from the Garden of Eden for not obeying him and replaced with Eve.
In the intricacies of a birth chart, Black Moon Lilith symbolizes the raw essence of femininity, the primal urges, and the suppressed parts of our psyche that lie in the shadows. This point, not a planet but a mathematical point, reveals where one might feel estranged, challenged, or empowered to go against the grain of societal norms. It unveils deep-seated desires, innate instincts, and perhaps the areas where one feels the need to challenge established roles or expectations. It's a place of power, mystique, and, occasionally, friction – pinpointing where one's true nature might clash with the conventional, leading to feelings of marginalization or rebellion.”
The allegations Drake and Kendrick threw at each other both had to do with mistreatment of women - Drake said that Kendrick abused his fiancée, and Kendrick said Drake was a pedophile who shouldn’t be trusted around young women.
Both Drake and Kendrick’s Liliths make tight aspects with the other’s chart. “Whenever Lilith is around, you can expect to feel a wild, intense, deep, and sometimes obsessive energy. If you have Lilith aspects in synastry then this energy will show up in your relationship. Whenever your Lilith touches one of your partner’s planets or vice-versa, you can expect to see your deepest fears revealed. You might also see glimpses of things you desire but can’t have. Ultimately, Lilith aspects in synastry give both partners a chance to work on their shadow sides.”
Kendrick’s sun exactly conjoins Drake’s Lilith at 26 degrees Gemini. “Often, the sun person [Kendrick] represents all that the Lilith person [Drake] wants but can never quite “catch.” There is an illusive vibe to this relationship. The Lilith person may feel somewhat less-than or “bad.” Lilith conjunct sun in synastry is a test for the Lilith person because their most taboo qualities such as obsession and anger will be activated, but it’s also a test for the sun person. The lesson is for the sun individual to stand their ground and follow their inner voice. Lilith is neither good nor bad, and the sun person can share in some of the Lilith partner’s activities without merging.”
This resonates with the fact that despite Drake’s huge commercial success, he is deeply jealous of Kendrick’s critical success. In Family Matters Drake took a jab at Kendrick’s acclaim (“Kendrick just opened his mouth, someone go hand him a Grammy right now”), and the beef between them played out similarly, with many rap fans deciding that Kendrick won before even listening to Drake. I think it’s obvious that Kendrick is a stronger rapper, but it’s also clear that Drake wasn’t given a fair shake.
Drake’s Lilith makes a tight trine to Kendrick’s Mercury. “Both the Lilith person and the Mercury person help each other to bring unhealed deeper wounds and unconscious emotion to the surface and articulate deeper, wild instincts. Mercury person [Kendrick] helps Lilith person [Drake] make sense of their inner restlessness and insecurities, sexual passions and unresolved rage. Mercury person may find Lilith person to be highly emotional but is also intrigued by Lilith person’s edgy and unique perspective.” It’s remarkable that both of their Liliths are interlocked with each other’s inner planets, creating a push-pull, love-hate, shadow-enlightening dynamic between the two.
I think the obsession goes both ways, and that part of the reason Kendrick fought back so viciously was because Drake triggers something in him shown through the Lilith synastry. Drake shows Kendrick what he could be–a charismatic playboy enjoying his fame and money to the fullest. And in engaging with the feud he stooped to a lower level, making unsupported claims about Drake’s supposed secret daughter, and writing a rap song (Meet the Grahams) addressed to Drake’s 5 year old son opening with “Dear Adonis, I’m sorry that man is your father.” All is fair in rap battles–or is it? Questlove called it out, saying on Instagram: “Nobody won the war. This wasn’t about skill. This was a wrestling match level mudslinging and takedown by any means necessary — women & children (& actual facts) be damned.”
Kendrick’s latest diss track Not Like Us has just debuted at number one on the Billboard Top 100, and it’s clear this battle has propelled him to another level of stardom. Drake’s Regulus ascendant arrogance and Scorpionic desire to fight to the death drove him to attack the strongest living rapper, and now he’s dealing with the fallout. Kendrick’s streams of his back catalog are up 50%, while Drake’s are down 5% and his reputation has taken a massive knock. But Kendrick has taken a hit as well. Having rap’s two biggest stars accusing each other of heinous crimes might drive up streams in the short run, but it’s a dangerous game. Astrology helps us understand why these two polar opposites are so intertwined, and why their mutual dislike has spurred on such a captivating firestorm.
submitted by pronoia123 to redscarepod [link] [comments]


2024.05.14 21:30 popsfootloose949 New MVS Speculation: Boomerang Theory

Credit to MultiverSusie on Twitter for pointing this cross-promo out initially!
On May 28th and 29th, Boomerang will be airing specific programming for the launch of MultiVersus. Breaking down the Adventure Time episodes alone clued me into the fact that these episodes seem HIGHLY relevant for future speculation. Let's call this "Boomerang Theory."
The Rules for Boomerang Theory
Even though clues may be present for properties like Looney Tunes, Popeye, and Scooby-Doo, I personally consider it to be unlikely to come to any informed speculation regarding shows that air on Boomerang daily. There are some exceptions,, but for right now I am only focusing in on the shows specifically coming to Boomerang for the event.
Shows #1-2: Taz-Mania and Duck Dodgers
Movie #1: Aloha, Scooby-Doo!
Movie #2: Scooby-Doo! & Batman: The Brave and the Bold
Show #3: Teen Titans Go!
Show #4: Adventure Time - SPOILERS!
Show #5: Steven Universe - SPOILERS!
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2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
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2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.14 21:19 MalMarie [Browser] [2016-2018] Text based choice Adventure Game with Looping elements.

Platform(s): Free Web Browser
Genre: Text-based Choice Adventure
Estimated year of release: I think I played it around 2016-2018 give or take
Graphics/art style: Purely text
Notable characters:
When you first wake up you meet your dorm roommate. They looked depressed and looked like they've been through a lot which is apparently out of the ordinary. And they said something weird like how nothing matters and you won't remember anyway. But after your first death, they looked happy and well like they usually do and denied knowing anything when questioned It's implied that they stuck on a loop first but it somehow passed to you.
Notable gameplay mechanics: I remember that it's just text with options given to you. No inventory or anything.
Other details:
Okay, stay with me because this post might be a bit rambly and my English sucks. So, I think I remember it starting with us waking up in our dorm room and seeing our roommate depressed. We had to go and choose one of 3 things to study. I remember two of them being a warrioknight, and the other magic-based, but I can't remember the other one. We go through life when a war breaks out, depending on the choices we either escape or die. Then we wake up at the start of the game but our memories remain. We have to try and stop the end of the world and stuff or they have to relive it again. You can befriend and romance (?) the characters and it's pretty emotional in some parts. Depending on your choices at the beginning of the game, you can either participate in the war itself as a warrior. Or you can even try and run away to live the rest of your life in peace. But no matter what you do, the loops keep repeating. We can use our memories to try and stop bad things from happening, or the other way around. A specific plot point I can remember is that in one timeline I decided to run away and live the rest of my life in peace because I was sick of looping. Eventually, the end of the world starts and I die again. The end of the words happens when a giant ball of fire appears in the sky. I'm unsure if it's the sun or something else. There's also a plot where the enemy tries to sneak in invasive flowers. Plants? ( I'm not sure but it was bad) via trade and we know that it would be bad for the city because it happened in the previous timeline. So we were like "Oh no, don't take those" but the guards don't take us seriously cause we're a stranger and can't explain why the carts are bad. But in another timeline, we were knowledgeable in science and stuff so we were able to convince the guards why they're bad and we saved the city.
I'm googling this game nonstop and it's driving me insane. I also might be misremembering some details so if you know a game similar to this feel free to comment! Thank you.
submitted by MalMarie to tipofmyjoystick [link] [comments]


2024.05.14 21:19 latitude_official Patch Notes [Prod] 5/14/24

A couple of changes are now available on the Production site and the Stable Release Channel of the mobile apps:
This is a short list because the team is working on other updates for AI Drop #3 that are coming soon!
Please let us know if you have any feedback about these changes, or if you run into any issues. Thanks!
submitted by latitude_official to AIDungeon [link] [comments]


2024.05.14 21:18 NotQuiteRealityFF Lights Over Montgomery County Collector's Bluray

Lights Over Montgomery County Collector's Bluray
Hey all,
Late last year I started a found footage physical media company called Not Quite Reality (bonus points if you can name the movie reference). It's been a slow and bumpy start but things finally feel like they're picking up!
So far I've released a standard DVD of The Who Incident, and both a Collector's and Standard bluray of Mothman. I plan to focus on low budget titles and work directly with indie directors to make sure they get paid for their work. For my third release, I'm putting out a special Evidence Files Cut of Lights Over Montgomery County. I have multiple other titles lined up for future releases.
If you're unfamiliar, Lights Over Montgomery County can best be described as a sort of homage to the homemade SOV films of the 80's - a sci-fi plot full of gory practical effects - that also shares themes and styles of movies like The McPherson Tape or WNUF Halloween Special.
(It's also available for free on Tubi for anybody that wants to check it out before buying)
My goal with Not Quite Reality is to focus on quality menus, collector's packaging, and bonus features. I also plan on expanding the merch beyond just art prints and posters in the near future. For now I'm handmaking everything on BD-R, but I eventually hope to grow big enough to be a fully-fledged boutique label with larger and more frequent titles.
Even if this type of stuff isn't your thing, I'd still appreciate you giving my Facebook page and website a look, and follow if it's something you'd be interested in keeping up with!
submitted by NotQuiteRealityFF to foundfootage [link] [comments]


2024.05.14 21:13 Yurii_S_Kh Dachau 1945: The Souls of All Are Aflame

Dachau 1945: The Souls of All Are Aflame
by Douglas Cramer
https://preview.redd.it/8ij0zm5txf0d1.png?width=300&format=png&auto=webp&s=eea54710e6a5b2cbd7901d2547cd7938334e74e9
The Dachau concentration camp was opened in 1933 in a former gunpowder factory. The first prisoners interred there were political opponents of Adolf Hitler, who had become German chancellor that same year. During the twelve years of the camp's existence, over 200,000 prisoners were brought there. The majority of prisoners at Dachau were Christians, including Protestant, Roman Catholic, and Orthodox clergy and lay people.
Countless prisoners died at Dachau, and hundreds were forced to participate in the cruel medical experiments conducted by Dr. Sigmund Rascher. When prisoners arrived at the camp they were beaten, insulted, shorn of their hair, and had all their belongings taken from them. The SS guards could kill whenever they thought it was appropriate. Punishments included being hung on hooks for hours, high enough that heels did not touch the ground; being stretched on trestles; being whipped with soaked leather whips; and being placed in solitary confinement for days on end in rooms too small to lie down in.
The abuse of the prisoners reached its end in the spring of 1945. The events of that Holy Week were later recorded by one of the prisoners, Gleb Rahr. Rahr grew up in Latvia and fled with his family to Nazi Germany when the Russians invaded. He was arrested by the Gestapo because of his membership in an organization that opposed both fascism and communism. Originally imprisoned in Buchenwald, he was transported to Dachau near the end of the war.
In fact, Rahr was one of the survivors of the infamous “death trains,” as they were called by the American G.I.’s who discovered them. Thousands of prisoners from different camps had been sent to Dachau in open rail cars. The vast majority of them died horrific deaths from starvation, dehydration, exposure, sickness, and execution.
In a letter to his parents the day after the liberation, G.I. William Cowling wrote, “As we crossed the track and looked back into the cars the most horrible sight I have ever seen met my eyes. The cars were loaded with dead bodies. Most of them were naked and all of them skin and bones. Honest their legs and arms were only a couple of inches around and they had no buttocks at all. Many of the bodies had bullet holes in the back of their heads.”
Marcus Smith, one of the US Army personnel assigned to Dachau, also described the scene in his 1972 book, The Harrowing of Hell.
Refuse and excrement are spread over the cars and grounds. More of the dead lie near piles of clothing, shoes, and trash. Apparently some had crawled or fallen out of the cars when the doors were opened, and died on the grounds. One of our men counts the boxcars and says that there are thirty-nine. Later I hear that there were fifty, that the train had arrived at the camp during the evening of April 27, by which time all of the passengers were supposed to be dead so that the bodies could be disposed of in the camp crematorium. But this could not be done because there was no more coal to stoke the furnaces. Mutilated bodies of German soldiers are also on the ground, and occasionally we see an inmate scream at the body of his former tormentor and kick it. Retribution!
Gates of Dachau Concentration Camp
Rahr was one of the over 4,000 Russian prisoners at Dachau at the time of the liberation. The liberated prisoners also included over 1,200 Christian clergymen. After the war, Rahr immigrated to the United States, where he taught Russian History at the University of Maryland. He later worked for Radio Free Europe. His account of the events at Dachau in 1945 begins with his arrival at the camp:
April 27th: The last transport of prisoners arrives from Buchenwald. Of the 5,000 originally destined for Dachau, I was among the 1,300 who had survived the trip. Many were shot, some starved to death, while others died of typhus. . . .
April 28th: I and my fellow prisoners can hear the bombardment of Munich taking place some 30 km from our concentration camp. As the sound of artillery approaches ever nearer from the west and the north, orders are given proscribing prisoners from leaving their barracks under any circumstances. SS-soldiers patrol the camp on motorcycles as machine guns are directed at us from the watch-towers, which surround the camp.
April 29th: The booming sound of artillery has been joined by the staccato bursts of machine gun fire. Shells whistle over the camp from all directions. Suddenly white flags appear on the towers—a sign of hope that the SS would surrender rather than shoot all prisoners and fight to the last man. Then, at about 6:00 p.m., a strange sound can be detected emanating from somewhere near the camp gate which swiftly increases in volume. . . .
The sound came from the dawning recognition of freedom. Lt. Col. Walter Fellenz of the US Seventh Army described the greeting from his point of view:
Several hundred yards inside the main gate, we encountered the concentration enclosure, itself. There before us, behind an electrically charged, barbed wire fence, stood a mass of cheering, half-mad men, women and children, waving and shouting with happiness—their liberators had come! The noise was beyond comprehension! Every individual (over 32,000) who could utter a sound, was cheering. Our hearts wept as we saw the tears of happiness fall from their cheeks.
Rahr’s account continues:
Finally all 32,600 prisoners join in the cry as the first American soldiers appear just behind the wire fence of the camp. After a short while electric power is turned off, the gates open and the American G.I.’s make their entrance. As they stare wide-eyed at our lot, half-starved as we are and suffering from typhus and dysentery, they appear more like fifteen-year-old boys than battle-weary soldiers. . . .
An international committee of prisoners is formed to take over the administration of the camp. Food from SS stores is put at the disposal of the camp kitchen. A US military unit also contributes some provision, thereby providing me with my first opportunity to taste American corn. By order of an American officer radio-receivers are confiscated from prominent Nazis in the town of Dachau and distributed to the various national groups of prisoners. The news comes in: Hitler has committed suicide, the Russians have taken Berlin, and German troops have surrendered in the South and in the North. But the fighting still rages in Austria and Czechoslovakia. . . .
Naturally, I was ever cognizant of the fact that these momentous events were unfolding during Holy Week. But how could we mark it, other than through our silent, individual prayers? A fellow-prisoner and chief interpreter of the International Prisoner's Committee, Boris F., paid a visit to my typhus-infested barrack—“Block 27”—to inform me that efforts were underway in conjunction with the Yugoslav and Greek National Prisoner's Committees to arrange an Orthodox service for Easter day, May 6th.
There were Orthodox priests, deacons, and a group of monks from Mount Athos among the prisoners. But there were no vestments, no books whatsoever, no icons, no candles, no prosphoras, no wine. . . . Efforts to acquire all these items from the Russian church in Munich failed, as the Americans just could not locate anyone from that parish in the devastated city. Nevertheless, some of the problems could be solved. The approximately four hundred Catholic priests detained in Dachau had been allowed to remain together in one barrack and recite mass every morning before going to work. They offered us Orthodox the use of their prayer room in “Block 26,” which was just across the road from my own “block.”
The chapel was bare, save for a wooden table and a Czenstochowa icon of the Theotokos hanging on the wall above the table—an icon which had originated in Constantinople and was later brought to Belz in Galicia, where it was subsequently taken from the Orthodox by a Polish king. When the Russian Army drove Napoleon's troops from Czenstochowa, however, the abbot of the Czenstochowa Monastery gave a copy of the icon to czar Alexander I, who placed it in the Kazan Cathedral in Saint-Petersburg where it was venerated until the Bolshevik seizure of power. A creative solution to the problem of the vestments was also found. New linen towels were taken from the hospital of our former SS-guards. When sewn together lengthwise, two towels formed an epitrachilion and when sewn together at the ends they became an orarion. Red crosses, originally intended to be worn by the medical personnel of the SS guards, were put on the towel-vestments.
On Easter Sunday, May 6th (April 23rd according to the Church calendar)—which ominously fell that year on Saint George the Victory-Bearer's Day—Serbs, Greeks and Russians gathered at the Catholic priests’ barracks. Although Russians comprised about 40 percent of the Dachau inmates, only a few managed to attend the service. By that time “repatriation officers” of the special Smersh units had arrived in Dachau by American military planes, and begun the process of erecting new lines of barbed wire for the purpose of isolating Soviet citizens from the rest of the prisoners, which was the first step in preparing them for their eventual forced repatriation.
In the entire history of the Orthodox Church there has probably never been an Easter service like the one at Dachau in 1945. Greek and Serbian priests together with a Serbian deacon wore the make-shift “vestments” over their blue and gray-striped prisoner’s uniforms. Then they began to chant, changing from Greek to Slavonic, and then back again to Greek. The Easter Canon, the Easter Sticheras—everything was recited from memory. The Gospel—“In the beginning was the Word”—also from memory.
And finally, the Homily of Saint John Chrysostom—also from memory. A young Greek monk from the Holy Mountain stood up in front of us and recited it with such infectious enthusiasm that we shall never forget him as long as we live. Saint John Chrysostomos himself seemed to speak through him to us and to the rest of the world as well! Eighteen Orthodox priests and one deacon—most of whom were Serbs—participated in this unforgettable service. Like the sick man who had been lowered through the roof of a house and placed in front of the feet of Christ the Savior, the Greek Archimandrite Meletios was carried on a stretcher into the chapel, where he remained prostrate for the duration of the service.
Other prisoners at Dachau included the recently canonized Bishop Nikolai Velimirovich, who later became the first administrator of the Serbian Orthodox Church in the US and Canada; and the Very Reverend Archimandrite Dionysios, who after the war was made Metropolitan of Trikkis and Stagnon in Greece.
Fr. Dionysios had been arrested in 1942 for giving asylum to an English officer fleeing the Nazis. He was tortured for not revealing the names of others involved in aiding Allied soldiers and was then imprisoned for eighteen months in Thessalonica before being transferred to Dachau. During his two years at Dachau, he witnessed Nazi atrocities and suffered greatly himself. He recorded many harrowing experiences in his book Ieroi Palmoi. Among these were regular marches to the firing squad, where he would be spared at the last moment, ridiculed, and then returned to the destitution of the prisoners’ block.
After the liberation, Fr. Dionysios helped the Allies to relocate former Dachau inmates and to bring some normalcy to their disrupted lives. Before his death, Metropolitan Dionysios returned to Dachau from Greece and celebrated the first peacetime Orthodox Liturgy there. Writing in 1949, Fr. Dionysios remembered Pascha 1945 in these words:
In the open air, behind the shanty, the Orthodox gather together, Greeks and Serbs. In the center, both priests, the Serb and the Greek. They aren't wearing golden vestments. They don't even have cassocks. No tapers, no service books in their hands. But now they don't need external, material lights to hymn the joy. The souls of all are aflame, swimming in light.
Blessed is our God. My little paper-bound New Testament has come into its glory. We chant “Christ is Risen” many times, and its echo reverberates everywhere and sanctifies this place.
Hitler's Germany, the tragic symbol of the world without Christ, no longer exists. And the hymn of the life of faith was going up from all the souls; the life that proceeds buoyantly toward the Crucified One of the verdant hill of Stein.
On April 29, 1995—the fiftieth anniversary of the liberation of Dachau—the Russian Orthodox Memorial Chapel of Dachau was consecrated. Dedicated to the Resurrection of Christ, the chapel holds an icon depicting angels opening the gates of the concentration camp and Christ Himself leading the prisoners to freedom. The simple wooden block conical architecture of the chapel is representative of the traditional funeral chapels of the Russian North. The sections of the chapel were constructed by experienced craftsmen in the Vladimir region of Russia, and assembled in Dachau by veterans of the Western Group of Russian Forces just before their departure from Germany in 1994. The priests who participated in the 1945 Paschal Liturgy are commemorated at every service held in the chapel, along with all Orthodox Christians who lost their lives “at this place, or at another place of torture.”
submitted by Yurii_S_Kh to SophiaWisdomOfGod [link] [comments]


2024.05.14 21:02 xDufff The ending of Rebirth potentially creates massive plot holes. *SPOILERS*

So, I finished Rebirth a few days ago, and I've had some time to think about it all. This has lead me to the conclusion that Aerith's potential death creates huge plot holes in the "Re-trilogy". I'll lay everything out and I'd like to see what people think.
In Remake and Rebirth, it is clear that Aerith, Sephiroth, and even Cloud have knowledge of the past/future. This is evidenced when Aerith gives Marlene a vision of her (Aerith's) death. This is also confirmed in Rebirth when Marlene tells Zack and has a flashback to that exact moment. She also gives Red XIII knowledge of her death, as well as the knowledge of the Whispers. This is confirmed in Remake as Red XIII admits he found out about the Whispers when "Aerith reached out" to him. It's also confirmed in the "date" sequence between Red XIII, and Cloud in chapter 12 of Rebirth. During which Red warns Cloud of Aerith being in danger and asks Cloud to keep Aerith safe. (There is more evidence, but I'm trying to keep this relatively brief.)
Cloud and Sephiroth are shown to have prior knowledge early on in Remake. Cloud clearly sees visions of Aerith's death, which is either visions of the future, or visions of a past. I'm inclined to believe the later. This is because when Cloud meets Aerith for the first time in Remake, Sephiroth appears and tells Cloud he is "Too weak to save anyone". To me, this is a clear nod to Aerith's death in the OG. There is also the scene where Cloud first sees and follows Sephiroth, they then have an exchange of words. Cloud says "You're not real. You're dead. I killed you with my..." To which Sephiroth replies "Oh, you need not remind me." There is also the moment just after Aerith is taken by Tseng, and the Sector 7 plate fell. Cloud has one of his turns, sees Sephiroth, and Sephiroth says "You have failed again, I see." Which is either talking about Aerith being captured, or failing to stop the plate from falling. Either way, to have failed *again* means to have tried before, which Sephiroth clearly knows about. So this shows that they both have prior knowledge of events.
So this brings up the plot holes with Aerith's "death" in Rebirth.
  1. Why wouldn't Aerith or Red outright tell the others of her potential death so they could take steps to avoid it, and allow Aerith to potentially have a better outcome for herself? Yes their memories were stripped by the Whispers after they left Midgar, but that doesn't stop them from explaining this in the Shinra building just after Aerith was saved from Hojo's lab.
  2. How come Cloud didn't put the pieces together from his visions to at least figure out what was going on before things got to that point?
  3. The biggest plot hole of them all. Why did Sephiroth kill Aerith again, when his murder of Aerith was the ENTIRE reason his plan failed in the OG? Yes, he was defeated in combat, but Holy went off far too late to stop Meteor, and it was Aerith from within the lifestream that stopped it. His plan would have ultimately worked if Aerith was alive. Sephiroth having prior knowledge of these events means he MUST have known this. So why kill her again if it was the reason he failed the first time? If the point was to send Cloud over the edge, why not Kill someone else? Tifa for example. Cloud has known Tifa longer than anyone as she was a childhood friend. That would have achieved the same result, if not accelerate the process, and Aerith wouldn't be within the lifestream to put a further obstacle in Sephiroth's way. It makes him look horribly inept.
Finally, there is the whole concept of the Whispers. What would be the point of introducing an entity that exists solely for the reason of keeping "fate" in order, only for them to be defeated to allow fate to be changed, just to have everything end up exactly the same anyway? If the outcome was inevitable no matter what happened, then fate wasn't threatened at all. So the Whispers would have had no reason to intervene.
So this leads me to three possible conclusions.
  1. There is something obvious that I'm missing that would explain all of this.
  2. Aerith is ultimately alive at the end of Rebirth.
  3. This is a massive oversight by the writers of the story.
I'd like to hear some opinions on this. Thanks, if you took the time to read this.
submitted by xDufff to FFVIIRemake [link] [comments]


2024.05.14 20:56 faironero02 Help me understanding

So. im trying to undestand if its me, or mushoku tenseis character writing is terrible.
i have a friend who loves it and considers it the best isekai out there, so i tried it, moreover this friend of mine usually has a pretty good taste in animes...
But HOLY shit. is it me? Or mushokus characer writing is kind of bad? Like, the animation, worldbuilding, setting etc etc are VERY good but the characters??? They are either straight up pedos that face 0 consequences for they actions who dont reflect on themselves at all while being presentend like heroes, OR just NPCs. For example, i would have liked sylphyette as a character but shes SO plain this season??? she just exists there serving and repeating "yes dear" to rudeus?? And mind you, its still kind of enjoyable to watch, but again, is it just me? Also what the fuck is going on with people defending rudeus this much? Like isnt him being a piece of shit and basically NOT improving the whole point? And what makes me real mad is that it GOT POTENTIAL! the plot would be pretty COOL. oh GOD!
For context, im a Re:Zero fan and MS' fans shitting on subarus character development while enjoing rudes' makes me feel bad inside
Anyway ranting aside, whats your POV on the show? I would still rate it a solid 7, maaybe 8 out of 10.
p.s. english is not my main language, so if this post sounds klunky thats why
submitted by faironero02 to animecirclejerk [link] [comments]


2024.05.14 20:37 Bunny_cloud NEW Earth server

Helvetia Network Early Access Release Announcement The Release Of Early Access Of The Helvetia Network Is Now Open For All Players .
Come Join The Helvetia Network Family Where Gains To Be Gathered And Friends To Grow We Hope To See You There
MC IP: play.helvetianetwork.com
Discord Invite: https://discord.gg/w8crhRmMy5
Dynamic World Map: http://play.helvetianetwork.com:8123/
Helvetia Networks Website Store https://shop.helvetianetwork.com/The
Following Server Info Below And Yet To Come:
2 Earths One PvE And One PvP Both Connected
Pve Server Focuses On Crafting Farming Building Economy Social Growing Towns And Nations Property Markets Making Supplys To Sell To The PvP War Factions While Growing Your Own Empire The Way You Like
PvP Server Focuses On Fighting Players Over Land Resources Spite Land Claiming Over Throwing Regimes And Looting Full On War And Sieges On Who Can Dominate The Earth While Unloading Loot Back Home In Your PvE Capitol And Restocking On Pots Armor Weps And Food To Head Back Out To The Front Lines
There Is No 5 Animal Per Chunk BS (we want you to actaully thrive)
Seeds Have Been Removed From Crop Harvesting Instead Making It a Mob Drop (removes 30 dubs of seeds for 1 dub of wheat plus seed market woo)
Ability To Use t/n spawn for towns and nations will not have a upkeep (sorta bs to have fees)
Nations Will Only Cost 1000 To Make
Town Plots To Claim Is Only 10
NO Overclaim If You Had Enough People To Claim It At One Point You Wont Lose it
90 Day Inactive Town Kick No 30 Day Bs
/lottery global Lottery That Players Can Buy Into And Win Big
Villager Shops Allowing You To Have 1 - infinite Rows To Buy/Sell Items Along With Storage Space
A Proper Economy Focused On Not Having Poverty 2.0 Thats Broken Asf
Dungeons That You And Your Friends Can Fight And Loot All The Goodies Within
Bosses With Really Op Loot Tables (Good Luck )
Netting Animals/Mobs Ability to Capture Any Creature With A Net Showing Its Stats And Portable Way To Sell Your Creatures Without Getting Scammed (imagine The Insane Horse Breeding And Rare Skele and Zombie Horses)
"Coins" A Special Item That Allows f2p and p2p To Both Have Access To The Same Admin Shop To Buy Nets Op Villager Shops Elytria Wings Warp Books And Premium Status All Possible For All Players
We Are 1.20 We Actaully Got Camels And Cherry XD
Over Haul Of Custom Crafting Recipes (Alot Of Quality Of Life Ones)
Ability To Get /hat Without Premium Through A /hat Book
Ability To Store Exp With /bottle Store Amount
Spawners Able To Silk Touched Ingame Naturally And Added To Admin Shop
Fishing Now Rewards You Random Goodies (Gotta Fish To Find Out :p )
submitted by Bunny_cloud to MinecraftServerFinder [link] [comments]


2024.05.14 20:35 YesterdayOk9882 Would we be the assholes if we don’t attend our childhood friends wedding?

Hi Morgan, Longtime listener, first time writing in. My best friend and I are having trouble figuring out the right thing to do in this situation and wanted to get an outside perspective. Buckle up because this is a LONG one because theres a lot of backstory that’s necessary.
Would we be the assholes if we didn’t attend our childhood best friends wedding?
There is a lot of context in this storyline so I’ll try to give a lot of detail. We start in January of 2023, my best friend, Greta(26F) and I(26F) get in contact with one of our childhood best friends, Laura (26F), and plan a visit to catch up on the past 10ish years that we’ve been apart. Laura moved away from our hometown when we were 15. Now Greta and I live about 2 hours from where Laura moved to when we were young, so we reached out and invited her and her fiancé Logan(26M) up to stay with us and hang out.
They come visit, we have such a great time, her fiancé was pretty quiet and distant the whole time, but the 3 of us together were big talkers so I just chalked it up to him not being able to get a word in and they left. In March they came back to visit again and announced to us that they were moving a few states away. We were really sad, but happy for them since they were getting to move somewhere that they’d wanted to be for a while. They were going to elope together after a few months but Logan had a university study abroad for a month in Japan so they were going to wait until after.
So, he leaves for Japan in May, and while he is away a girl reaches out to Laura from the college that Logan attends. This girl tells Laura that her friend had been getting really close with Logan, uncomfortably so and she wanted to give Laura a heads up that she thought they were romantically involved. Greta and I were worried but Laura brushed it off and said it was probably nothing, so Greta and I dropped it because we didn’t feel close enough to Laura to tell her we felt like she should look into it more.
Flash forward 2 weeks into Logan’s study abroad, he calls Laura at 5AM to let her know that he doesn’t think he wants to get married anymore. She’s distraught but has to go into work that morning and calls us after to let us know. We support her, you know he fucking sucks for doing that not only over the phone but right before she went into work, real shady. Greta and I are very worried about Laura because Laura really wants to make it work, but we still don’t say anything because we just want to be there for her.
He gets back and agrees to go to couples counseling, they do couples counseling for 2 weeks, during this time he repairs her car. Replaces a tire, breaks, oil change, the works, he’s been working with cars for a long time, so this was no biggie. Well after that two weeks, Laura comes home to all of Logan’s stuff packed and he tells her it’s over and he’s moving back home. He leaves. She’s devastated. We comfort her, come up and visit her, and tell her that she doesn’t need him and she slowly starts getting over him. Meanwhile she gives us A TON of context about her relationship with Logan. She paid for his college, he has had no job for the past 2 years while getting his degree, so she had been financially supporting them both. She paid for his trip to Japan, he put her in 20K of credit card debt, and more in personal loans, etc. Then in couples therapy told her he wasn’t attracted to her because she made money and he didn’t (so weird).
So immediately Greta and I are like, “Girl, we had a bad feeling, we wanted to tell you but didn’t want to upset you, we’re just glad you’re finally out of that mess”. She tells us that next time we should come to her and be honest with her, we apologize and agree. Then one day Laura calls us to tell us that she almost got into a really bad car accident. She lives in a mountainous area and her breaks went out on her when she was driving on the interstate on a hill, she managed to pull of into a grass median and slow the car down.
She gets the car towed to a mechanic that night and heads to work the next morning. Mechanic calls her midday. He asks he who worked on her car last, she said “My ex” and he said “Is he still in your life?” she said no. And he said “Good, Because I’ve never seen anything like this in my 20 years as a mechanic.” Her brake fluid hadn’t been connected so all the break fluid drained out. Her brake pads weren’t fastened/screwed in to the wheels, the were just placed in there. And he back tire bolts were stripped so hard that he said he tire probably would’ve come off had she kept driving.
Later that week, Logan asks to talk to her, she agrees only to get closure on the situation. Well he calls and begs her to get back together, she says no absolutely not. Then he asks” How’s the car?” She said, “Well I almost died last week”, he immediately jumped to the defensive “Well, that had nothing to do with me, I didn’t do anything” a very guilty response, so we were all convinced he tried to kill her. She filed a police report on him and started moving on. This is in July.
Now we move into part two of this debacle. My partner and I go up to visit her in September and she’s doing well on her own, she’s having fun, dating around, putting herself first, in therapy, just doing really well, were happy for her. She hasn’t really made any friends which is making her lonely but we were telling her to get involved in clubs and meet people, etc.
We leave our trip which was really fun and head back home. 2 weeks later, Laura says she’s met this really great guy, its almost October at this point, she’s gone on multiple dates with him and really likes him, were happy for her, still a bit concerned, but if she’s happy we’re happy. So Laura, Greta, and I plan a girls trip to come up and visit Laura for a long weekend. Laura wants us to vet this new guy, make sure he’s a good dude. She tells us she really values our input and so Greta and I are so excited to go on this trip with an open mind. November rolls around, one month before our trip and Laura announces that the new guy, we’ll call him Will (29M) has moved in with her, bringing his dog with him. Greta and I are a bit shocked but we didn’t say anything bc we’ve both done stuff like that before and Laura was struggling to keep up with rent on her own (she was still in the house that her ex fiancé left her in) so we knew she could use a roommate.
December is finally here and Greta and I hop on a plane and Will and Laura pick us up from the airport, first impression in the car was fine, he seemed nice, he drove us back to their place and we walk into the house. I come face to face with a completely different living room than I saw in September, all of Laura’s art and stuff are moved out of the living room replaced with the following: a giant poster of Elon Musk smoking a joint, a poster model of a rocket, a poster of Jesus riding a dinosaur with a machine gun. And a bookshelf full of Will’s books and Lego sets on display. Alarm bells are going off in my head and Greta’s at this point. We have a little conversation and because it’s late, we go to bed. We sleep in a room that outside of the house in the backyard, it has full heating so its basically just like a bedroom with a deadbolt. I double lock the dead bolts and we go to bed.
At 3am I’m woken up by Greta shaking me in a panic, asking me if I remembered to double deadbolt the door, I told her I did and that were okay and we both went back to sleep. When we woke up the next day, and she told me she had a weird feeling that he was gonna come in our room in the night. I agreed, and told her that was why I double dead bolted the door.
We go through our girls trip which ended up not being a girls trip at all, Will was by our side the entire time. Laura and he talked about looking at ENGAGEMENT RINGS, they bought a ring sizer, she was picking out her faves. He never let us have girl time except for one hour trip we took downtown to window shop. He would come sit in Greta and my room when we were talking with Laura, he would watch movies with us, he went everywhere with us. Not only that but in the middle of conversations, he would pull out his guitar and just start playing in the middle of us talking, or when we sat down to watch a movie. There is one bathroom in the house, and the main house part is very small about 650 square feet, my friend Greta has bathroom anxiety, she doesn’t like to poop in public places so she asked Laura and I if we would grab Will and the dog, and just go for a quick walk around the block while she used the bathroom. It was no biggie, so we got ready and went on a walk, we got 20 feet out the door and Will starts griping about how he doesn’t want to be outside and that Greta is a selfish pooper, and continues to complain the entire time were outside. We don’t even go for a walk, we stop at the corner of the street and just stand there because he doesn’t want to go any further.
At this point I’m annoyed with this guy, he just seems really controlling. To add to it, he didn’t want to go for a hike in the mountains, so Laura didn’t want to go so we ended up spending the entire weekend inside their house basically, even though we were in a beautiful area, and hiking is a group favorite, because he didn’t want to go. We didn’t. Also this is a personal anger of mine but I bought a dozen Krispy Kreme donuts (they were $18, which is crazy) and he ate EIGHT OF THEM. it pissed me off so bad, I had to hide the box that night just so I had 1 donut left over in the morning. Anyway onto the big finale.
Our last night there we finished up watching a movie and the events that unfold all happen within 3 minutes, keep that in mind. Laura had taken an edible so she was pretty out of it, like laying on top of the dog, whispering, just all around sounding really tired. Will says hes gonna take her to bed and Greta and I say were gonna get ready for bed in the bathroom. Bedroom and bathroom are five steps fro each other. I brush my teeth and use the bathroom while Greta is brushing hers and then I walk out of the bathroom and tell Greta that I’m grabbing my stuff to head over to our outside bedroom. I grab my bag from the kitchen counter, which is right next to their bedroom door. The bedroom door is open so I say goodnight to both of them and tell Greta I’ll see her in a sec, she’s just finishing up. Maybe 45 seconds pass and I’m waiting in our bedroom when I get 3 texts from Greta “OH MY GOD” “HELP” “HOLY SHIT”, Greta comes running out of the house, slamming the back door, and I run up to her.
She tells me that they were loudly having sex in their bedroom with the door open, mind you the bathroom is 5 steps from the bedroom. the kitchen counter is right next to the bedroom and Greta had to walk over to it to grab her stuff.
We are freaked the fuck out at this point not only was it super disrespectful but Greta was super affected by it, which who wouldn’t be it was disturbing. Because mere moments before Laura went to bed she was so high. And I smoke regularly so I know what it looks like when someone is super high and I hadn’t gotten that high in a long time. She was very out of it. So this really bothered us both.
The next day, were ready to go home, we get to the airport where they drop us off and once the two of us are in the airport we both look at each other and both just say “that was horrible”, we both felt like the entire trip we had a bad feeling about him and didn’t want to ruin the vibes of the trip so we just didn’t say anything about it. So were sitting in the terminal writing down a list of all the red flags, all the instances where he gave us a bad feeling. And overall just as a person he gave us a really bad feeling. Just gross, nasty, icky feeling. Not sure how to describe it well but I just knew something was off and Greta said she felt the same.
Laura had asked us to give our opinion on what we thought of him so we drafted up a letter to her, with key moments and points that we felt were big signs that he may not be a good guy. It includes everything we went over in this story, I didn’t want to supply to much of our opinion on the situation but I know that my bias comes out in this story a bit.
We wrote to her, and she responded to us with basically “I appreciate your concern, I will take your opinions into consideration” Its worth it to note that they were talking about getting engaged in March of 2024 (It is Early December 2023 at this point) and in our letter we told her that she should give their relationship more time, and get to know him better before they get engaged.
Our relationship with her after that became very one sided, Greta and I tried our best to keep messaging her but she really never responded so we kind of gave up. End of January we get a text from her, a picture of her and him she has an engagement ring on, “We’re engaged!” Greta and I respond with a Congrats! and a heart emoji, we’re super concerned but we have genuinely said all we can in that letter a little over a month before, so It didn’t feel right to say it again.
March she posts her “I said yes to the dress post” with Wills mom and his two sisters. She still doesn’t have any friends up where she lives so it makes sense for her to bring his family along. She didn’t message us about it, which is fair because we hadn’t been talking. We just thought they were getting eloped, because Greta has always said she wanted something small since she isn’t super close with her family (they’re not great).
So we left it there until last week I received an invitation in the mail to their wedding. Its this September on a Monday night.
Greta and I would have to pay around $500 each in order to even go to the wedding, calculating in airfare, shared rental car, shared hotel room, and that doesn’t even include, food, gas, wedding gift, etc. The two of us are not well of financially, we both live paycheck to paycheck so it would be really hard for us to go in general not to mention that the wedding is on a Monday night, so I have to take off extra days of work that I really don’t have. Same with my best friend, were in the same industry so wen have the same days off and all of that.
And I know it took us a while to get here but would we be the assholes if we decided not to attend her wedding?
TLDR: Best friend’s ex fiance tries to kill her in past relationship, she moves on two months later, her new partner moves in with her 3 weeks after dating. We go visit her and meet him, he’s go a lot of red flags, we tell our best friend, she distances herself and gets engaged weeks later. Invites us to her wedding in September that is also on a Monday. AWTA?
submitted by YesterdayOk9882 to TwoHotTakes [link] [comments]


2024.05.14 20:32 Complete-Part-4385 Landing Dynamics

Is the dynamic of 172 realistic, on real life flight school, I just point to the runway marker with the correct speed and cut the engine (read no throttle) when near the runway , roundout, hold the flare and it kinda land itself, it feel like the ground is sucking the plane.
But when I tried to do that in XP12, it just float the runway, I could take a shalower approach and kill the engine near the runway and it's a bit better. but it do not look like real life (at least how I land it at least)
I use XP12 as a training devices for month that I do not fly real plane (mostly month not in summer)
Anyway to make it more realistic? I have tried different mod and it's about same result, no big difference
submitted by Complete-Part-4385 to Xplane [link] [comments]


2024.05.14 20:32 Zealousideal_Bet4038 CYOA LitRPG, and another weird idea

I'm getting back into creative writing as a hobby, and I'd like to write something for self-publication, probably on RoyalRoad. I've been spitballing ideas with myself of what I want that to look like, and a few ideas have come to mind that I'd like to sound off in this community and see if this even makes sense outside of my own brain.
CYOA LitRPG
This idea started out with me thinking about the "RPG" in LitRPG. The gamification takes place in the fiction itself; there are mechanics and numbers that the reader can understand as quantifying parts of the fiction and give them an extra level of information to engage with while they read. But the text itself isn't really a game, much less an RPG, it's just about one.
So that got me thinking about the Choose Your Own Adventure books I used to read as a kid (anybody else remember those?). At different points in the story the reader was presented with the choice of several courses of action the protagonist might pursue, and the page number to flip to if you want the story to go that direction. So I started thinking, what if there were a serial LitRPG that operated on the same principle? At the end of each chapter, it would tell you which chapter is next in this branch of the various possible plots and you would turn to that chapter. At chapters where there is a choice for the reader to make, it would instead explain the options and the starting chapter for each of those plot branches.
Now obviously the downside of this is that it's a HUGE amount of extra writing and organizational work, and may be hard to keep a coherent publishing schedule for. However, it could be really cool as it allows the reader to engage a bit more directly with some of the Roleplaying Game-ness of LitRPG.
The Other Idea I Don't Have A Name For
Bear with me on this one, because it's probably been done before and I'm just ignorant. If there is an established name for this or you have recommendations, please let me know. Basically I had this idea when I came across an Instagram Reels series where they were playing chess, and the most liked comment after 24hrs would be the next move every turn. This pretty quickly devolved into commenters making up crazy stuff like merging Rook-Knights and doing en passant with bishops and all kinds of fun craziness. But it gave me this idea.
A LitRPG (or any genre but LitRPG seems especially fun for this) where the readers actually drive the plot. At the end of each chapter, readers can comment what they think the protagonist should do next or what they're general plan/strategy should be going into a situation. Obviously this is very similar to the CYOA style branching-plot model but more open, and needing less excessive amounts of writing and organization. It would also only feature one plot, so it would require a lot more attentiveness to what the audience as a group is interested in rather than being able to cater to a bunch of individual readers.
Conclusion, and Thanks For Reading!
So yeah, those are the two ideas I had. I don't know if I'm going to act on either of them, but they seem cool in theory and I wanted to share it with this group. Do you know of other projects that have done something similar? Is there a name for the second type of thing I was talking about that I just don't know yet? Do you think these are cool ideas? Terrible? I'd love to hear what you think in the comments. I know this was a long post so thanks for taking the time to read if you've made it this far, and have a great day!
submitted by Zealousideal_Bet4038 to litrpg [link] [comments]


2024.05.14 20:30 Bunny_cloud NEW SERVER

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submitted by Bunny_cloud to MinecraftServer [link] [comments]


2024.05.14 20:19 iamsadcuzmymomdied THE TRUTH ABOUT MURDER DRONES

Murder Drones is an indie animated show produced and directed by GLITCH Productions. It was originally created by Liam Vickers before signing a contract with GLITCH to turn it into a show. The plot of the show follows young robot characters going on adventures throughout the episodes. The show is primarily marketed towards the teenage and child audiences. It is free to watch on YouTube meaning that it is available to be watched by anyone who has a Youtube channel. While all of this might seem innocent and harmless at first, there is much more to Murder Drones than meets the eye. We must take into consideration that the main characters of the show which are teenagers (as shown by the fact that they are seen going to school in multiple episodes) have highly sexualised designs and are often placed in highly suggestive situations with one another which has extremely disturbing implications. We must mention one character in specific, V, who has a ridiculously sexualised design due to her over exaggerated features and revealing outfit. This design choice obviously serves no purpose other than to bait lonely induvidials into clicking on Murder Drones episodes by using predatory tactics like this. Characters such as Lizzy and Doll also have revealing clothes that they never change once. There very clearly seems to exist a pattern of oversexualised female characters within the show. This sexualisation and objectification of women is never addressed. GLITCH Productions themselves also directly promotes shipping of their characters by integrating romantic relationships into the story. One such example is "Nuzi", a ship made canon by GLITCH Productions that involves the characters N and Uzi. Uzi is clearly shown to be underage as evidenced by the fact that she still goes to school and N is shown to be in his early 20's at lowest. This clear depiction of pedophilia is completely ignored by the show's writers and producers. Not only is it ignored, as a matter of fact, it is actively encouraged. Liam Vickers, the creator of Murder Drones has made several pedophilic remarks in the past regarding underage characters. The fact that the main person behind the entire show is possibly a pedophile does not help it's reputation in the slightest. Furthermore, Liam Vickers once had a thumbnail that clearly sexualized a fictional minor on one of the videos on his old Scary Story Time With Liam YouTube channel. Although, not as subtle as the depiction of problematic relationships, Murder Drones web series might be secretly promoting racism through different implications. Robots vs humans kind of stories are as old as our world, but i would like to draw attention to several "coincidentally" questionable moments. Main characters of the show all seem to have skin color of white and you might say that they are just robots and that their so called "skin color" is just the paint. That point might have been valid if the showrunner didn't make a design decision of making those robots look so much like real humans. Speaking about real humans, they are depicted as "shadowy silhouettes" of some sort, which inevitably makes them look pitch black. This would not have been so bad, only if the main character of the show - Uzi, didn't make numerous claims about killing all humans, and do keep in mind that the coloration of her skin is pale white. In conclusion, Murder Drones is an inherently pedophilic and racist show that is especially harmful considering that it is targeted towards minors and is accessible by anyone. It should be banned worldwide for promoting subtle pedophilic and anti-black agendas and preying on juvenile population of 3rd world countries that is unable to afford cable TV and is instead forced to watch YouTube videos.
submitted by iamsadcuzmymomdied to GlitchProductions [link] [comments]


2024.05.14 20:06 MisterSpacemanStuff Next Planet Predictions

During the 'fake ending' of 2.2, we engage in a navigation meeting with the Astral Express Crew to vote which planet to go to next. Of course, given how much time and effort goes into creating a planet, it's unlikely the player will actually be able to choose to next destination. In 2.3, it is likely we'll have the next planet revealed, with no choice of which it will be. Still, we can have a little fun speculating things.

Where are we Going?

During the meeting, we are given 4 options: Lushaka, Patrevia, Melustanin and Edo Star. Depending on the decision you make, the result of the vote will change. However, one opinion seems to appear in every vote: Edo Star.
Option Votes
Lushaka 3 votes for Lushaka, 2 votes for Edo Star
Melustanin 3 votes for Melustanin, 2 votes for Edo Star
Edo Star All votes for Edo Star
Patrevia (I don't have this data)
I can't make up my mind All votes for Edo Star
Unlike the other planets which the Crew is only interested in for their touristic purposes, Edo Star is in mortal peril.
Edo Star has been under attack from the Antimatter Legion for a while now. In the discussion, they mention distress signals from the planet have ceased, and the IPC wants the Express to investigate. Now, this last part might have been false, given we're in the dream at that point. However, the Antimatter Legion part is something we know to be true from the Destruction of the Destroyer text.
It's reasonable to assume the crew will end up pivoting towards this destination in the end.

But then... what can we expect? Well, here's some speculation:

  1. It may be the most treacherous planet we've visited yet, being in an Ion Storm region and being besieged by the Antimatter Legion.
  2. It's possible there will have already been great damage and destruction to the planet's civilisation
  3. While this may be a bit of a Planet of the Hats interpretation, it is likely Edo Star will be heavily inspired by Japanese culture, given the use of the name Edo.
  4. According to Forla, Edo Star has great houses of music where they sing ancient ballads, so we might get some Japanese vocal works.
Notably, Edo would not be the only Japanese inspired world, as Izumo is similarly Japanese. However, Izumo is gone. If we ever explore what Izumo was in a Simulated Universe or similar mode, Edo and Izumo may appear redundant if they don't make sure to have a distinct aesthetic. However, there should be enough to work with to make that distinction.
https://preview.redd.it/hc4vn0otvd0d1.png?width=2925&format=png&auto=webp&s=2a22051be09153435464e0b6a359f708ee4d9773
If we assume for a moment that the planet depicted in Sparkle's Myriad Celestia trailer is in fact Edo Star, that distinction should not be an issue. While both are futuristic, Edo's portrayal is more neon, whilst Izumo is more sober, relying more on abstract shapes and designs.
https://preview.redd.it/2nkt948ovd0d1.png?width=2919&format=png&auto=webp&s=e4c1ba433d566c4372b47b2dd8eef59b691176e9

Part 2: Who will be there?

If we do go to Edo Star, what can we expect from the characters? Let's have a looksie.
First, let's talk about the people we already know:
1. The Astral Express Crew:
Of course, our core members will be along for the ride. As for who stays on board the Express this time: I don't have much of a theory. I'd be inclined to think March, because she's the only one who hasn't stuck behind yet, but there's not much to go on.
https://preview.redd.it/9qpw0v8eaf0d1.png?width=1277&format=png&auto=webp&s=d893b6dbe5e96b2cb5f85545f0f47334f920b250
2. Black Swan and Boothill?
While it was a nice dream to have them join the ride for a bit, I'm not convinced this will actually happen. Black Swan has her own agendas and travel methods, and Boothill doesn't seem like he'd have business on Edo Star, and he has a hunt to do. Well, 2.3 will likely reveal more. Who knows? Maybe they'll have reasons to come along after all.
https://preview.redd.it/poh15foexe0d1.png?width=365&format=png&auto=webp&s=cad37485b4e22571bd5d1d5d0edf94de9c40cc36
3. Sparkle:
As the character most heavily implied to come from a place like Edo Star, Sparkle being a returning character for its plot would make sense. However, as a Masked Fool travelling the cosmos, she could also just be mucking about wherever. If she is from Edo though, we can at least expect some mention of her background there. That said, there's no guarantee the planet we saw even is Edo Star to begin with.
Other Masked Fools like Sampo or Giovanni also always have a good chance of popping up.
https://preview.redd.it/hgfgpd3o8f0d1.png?width=184&format=png&auto=webp&s=71d8daef85bdd3238508c55af78c7c4c7b4e9c93
4. IPC/Genius Society/Intelligensia Guild characters:
I know, these three factions aren't the same. But I'm mentioning them for the same reasons: All of them could easily have business at Edo Star. Be it to investigate the Ion Storm, or to deal with the Legion situation.
5. Stellaron Hunters:
It would be a bit odd for them to go completely silent, as it appears they need to be pretty hands-on with Trailblazer's trajectory to achieve their goals.
6. Acheron:
While I think she'll probably slink into the background after what happened now in 2.2, I don't think this is the last we've seen of her. While I don't think it would be a good fit for the main Trailblaze Mission, the idea of a side mission that's just Acheron landing on Edo and engaging with the world with both familiarity and alienation could be very interesting to watch.
https://preview.redd.it/nhir0tt19f0d1.png?width=184&format=png&auto=webp&s=4babc782a0c9d34a8adfbf8aa86979dde2753216
7. Tingyun:
This one's a bit more of a stretch. We know Tingyun likely got involved with the Legion somewhere on her trips, so it's not impossible we may find traces of her at Edo Star.

But what about the people we don't know?

NEW characters: HSR mentions a lot of names, but there are none so far that have any known relation to Edo. Also worth noting is that 'newcast' characters outnumber the 'variants' from previous game with over 3 to 1. We will definitely see a lot of new faces. In fact, Penacony only had 1 character so far we can assume without question is a variant (Acheron), while the rest were all newcast.
But you can't really speculate based on nothing. So what are the variants we can expect to meet? To be honest, there are way too many characters that could work for Edo Star versions. Yanqing and Kafka have shown us miHoYo does not mind picking some of the more obscure figures. But once you start counting side characters and stigmata, well, the list becomes absurdly long.
So let's stick to some highlight candidates:
1. Yae Sakura/Kasumi/Miko:
Yae is a prime candidate for a new version. A mainstay figure with versions across Guns GirlZ, Honkai Impact 3rd and Genshin Impact. Who has a big life sized statue dedicated to her at miHoYo HQ. Who's one of the most popular characters in the roster, and has her own song. I can't imagine miHoYo not including her.
This also brings good odds of some variants of Yae Rin and Higokumaru/Hellmaru to show up. Yae's little sister and the Bake Kitsune that is often tied into her narrative.
https://preview.redd.it/k4o96pl6df0d1.png?width=982&format=png&auto=webp&s=9c20138db0ef87c0b37b37632c6747e91379e833
2. Kallen Kaslana
While it's not unheard of, it's uncommon for a Yae not to have a connection to a Kallen. Kallen Kaslana has two major facets of her identity: Her adventures in Europe, and her adventures in Japan. In fact, in one world, she rose to dictatorship trying to resurrect her beloved Yae.
(Yes, this is official art posted by miHoYo)
3. Theresa Apocalypse
Theresa is an odd character. Perhaps with the most flexible identity of the recurring main cast, Theresa has done it all. She's had different names, hair colours, eye colours and even nationalities and ethnicities. Nevertheless, in several of her versions she ends up tied to Yae or Japan in one way or another, making her a decent candidate for appearing in some shape or form on Edo Star.
https://preview.redd.it/chygo5engf0d1.png?width=1180&format=png&auto=webp&s=a388b95076125b0769b3f336a5807ea659dc5f29
4. Shigure Kira
Playing roles in both GGZ and HI3, Kira is an often overlooked multigame cast member. Shigure Kira seems like a prime candidate for Edo Star. Not only does she have a Japanese background, but she also fits perfectly with the one thing we do know about Edo: The music houses. Why? Because in HI3 Shigure Kira is an idol who cannot sing. Additionally, she's typically regarded as one of the strongest warriors around, which could allow her to fit both into the cultural landscape of Edo Star and the war with the Legion.
https://preview.redd.it/6p8xqmiehf0d1.png?width=625&format=png&auto=webp&s=9ca33251cec8d88d8597e19bf14b242e3a0d3813
5. Hokushin Mei
Raiden Mei's ancestor Hokushin Mei is mostly prevalent in GGZ. (Mei is the given name. It's not a direct lineage). It could be a way to bring in another Mei while tapping into a different identity.
https://preview.redd.it/0nnzlw9whf0d1.png?width=640&format=png&auto=webp&s=3cc4e36b82fb13302784d452ba07a436e668e733
6. Raiden Mei and Raiden Ryouma
Yes, I know, there's already Acheron. But we also have two Bronyas already! It's not unlikely another Raiden Mei would appear. The only thing that makes me think she won't is that it could be considered a bit soon.
But another avenue they could explore is to instead use her dad. Ryouma. Appearing in both GGZ and HI3, but with a bigger role in GGZ, Ryouma is one of those dudes players would love to see playable, and HSR could be his first opportunity to become it.
https://preview.redd.it/lzymnpvnif0d1.png?width=1024&format=png&auto=webp&s=9c97e99b1ab1978d48fcc292b4f37d1aabf29156
7. Murata Himeko and Murata Ryusuke
Another Himeko?! Another Himeko. She is Japanese. It could be a good opportunity to delve into the Express Crew themselves running into variants.
Similar to with Ryouma, they could instead bring in Ryusuke. This could be especially interesting if he runs into Welt, as Earth's Ryuusuke tried to kill him before.
Making deals with eldritch beings to get space powers isn't something that'd be out of place in a plot about a war with the Legion.
https://preview.redd.it/e81vnr2vjf0d1.png?width=358&format=png&auto=webp&s=8bbc3636dc26a29efa7c5d1153ab60a49bdba294
8. Any fitting character from GGZ
While it's clear GGZ still influences the identities of the multigame cast (such as Seele's Belobog design taking from her Firemoth version), we have yet to see a character in HSR we can say beyond doubt is based on a GGZ character. GGZ does have a lot of characters tied to its Japan though, and several with Japanese backgrounds too. Perhaps Edo Star could give us the first. Perhaps not. We can't know until it happens.
https://preview.redd.it/6thpa5vklf0d1.png?width=617&format=png&auto=webp&s=6869be1a24a54285f4bcdbf99dd70d7e74980a94

And if it turns out we don't go to Edo Star after all.... Well, it was fun anyway.

What do you think? Will we be visiting Edo Star next? What do you think the planet will be like? What faces do you expect to see?
submitted by MisterSpacemanStuff to HonkaiStarRail [link] [comments]


2024.05.14 20:03 MigraineInMyTrench 318_WelcomeBackToTrench

It has been a lot. More than it has ever been in my life. I made it out alive. I made it out alive from the biggest battle, I could have ever imagined. I was pretty sure, it would take the best of me, I was committed to that, it would take me. I was pretty sure, I would never write a letter again. I was pretty sure, I would not breathe again.
I was in somewhere else for a long while.
And now I'm in here. Back in here, back in Trench.
I'm sorry, my frens, that I have been distant. I love your torches over here, the fact you are in here.
I heard this song some weeks ago from distance. In the beginning it repeats a sentece in different languages. The lines goes like
Diese kleine heimliche Insel hat mich zu einer Waffe gemacht Wir glauben beide Cette petite île étrange a fait de moi une arme Nous croyons tous les deux que nous pouvons L'utiliser pour changer l'élan de cette guerre)Esta pequeña isla espeluznante me ha convertido en un arma Ambos creemos que podemos usarla para cambiar el impulso de esta guerra
I believe, it all means that "this secret little island turned me into a weapon. We both believe, we can use it to change the momentum of this war."
In my language, which I have always known, it would be "Tämä pieni salainen saari teki minusta aseen. Me molemmat uskomme, että sitä voi käyttää sodankäynnin muuttumiseen."
Leaves, trees and grass has turned into green. Sky is more blue and the air is filled with more dust to breathe. Dandelions are reborning from the weirdest places I could ever expect them to do so.
It feels like they didn't do that last year, like they skipped it. Did I skip it? This year, they are more yellow, more green, more dusty than ever before. The sky is more open than ever before.
I didn't understood that I'm in Trench again. Until this day. I have been away from everywhere for so long. I believe, that that secret little island turned me into a weapon. We both believe, we can use it to change the mometum of this war. Still not sure, if that was their message, but I'm feeling it. But yeah. Welcome back to Trench. I wrote a song few weeks ago, a way before these dandelions showed up.
"How are you doing?" thanks, for not asking, I just visited your collegue told her "I might have a colic but otherwise, I'm at my peak" she looked at me with inch of pity or then it was just me in a slight problem of reflection on her synthetic domination
I'm bothered by expect to behave at my age
when today I was too tired to even do my lace
I wouldn't like to care if I left behind my left Vans
but now I know I would have to buy new shoes
and there's no chance, I would learn to run over again
especially when I would have to do it with this shame
It was my time, to pick up my fight it was dark and cold, in the night your silver dashes gave me the light you looked like a bee when you cried through your lences while I prayed, "please don't let anyone tell me I didn't try" and you said, "it doesn't matter, anyway you have known it all in each of your ruins, and I have told it to you thousand of times, don't look at them they don't know a shit look at me instead, let's sit with it."
I've been running I've been running stop, repeat
I taste on my tongue, drop of drool knowing damn well, I could suck a pool of it, if it has no chlorine in it ironic, innit? when we know I like to spit instead of sucking it up, what it even means, a thug?
So, dad, are you proud of me now?
Mom, is this where you pointed your arrow? (at)
Brother do you think you know me so well,
is it still me, and red dead redemption and dwell?
It was my time, to pick up my fight it was dark and cold, in the night your silver dashes gave me the light you looked like a bee when you cried through your lences while I prayed, "please don't let anyone tell me I didn't try" and you said, "it doesn't matter, anyway you have known it all in each of your ruins, and I have told it to you thousand of times, don't look at them they don't know a shit look at me instead, let's sit with it."
I've been running I've been running stop, play
Wondering down the streets wandering through my schemes I wasn't fine with most of the things at the ends of the my past's strings I let it go, my palms still bleed but now I see, I need to feed myself, pay my bills if I really care about if I actually agree with the plot
I'm fighting in between paying for new you
or buying the pair of socks and few
slices of cheese, instead
It was my time, to pick up my fight it was dark and cold, in the night your silver dashes gave me the light you looked like a bee when you cried through your lences while I prayed, "please don't let anyone tell me I didn't try" and you said, "it doesn't matter, anyway you have known it all in each of your ruins, and I have told it to you thousand of times, don't look at them they don't know a shit look at me instead, let's sit with it." '
What if I don't wanna sit anyway, I'm running again, straight into the forest well, I don't want to sit at least today each tree looks the same, I look for thickest to run directly against so I can pass out and resist moving on come on tell me one more time "it's time to sit, my friend"
On rewind
Drowning in your honey
like I never need to obey
It has always been my time, always picking my fight it is always dark and cold, it is always the night your silver dashes grew along, in a different light someone like you will always look like a bee and cry someone like me will always circle and think they didn't even try and the dying bees will keep telling it;
"are you done running from today? let's sit with it,
oh you are flying, by the dangerous bend symbol again?
for who you gave the remote, on your last refrain?"

There's the thickest tree with the marks of destruction
before I collapse, I wonder how bees works in isolation
buzzz.....

Please, tell me again, that old story you have "
I miss B. She was something else. But I know it is my time to stand up again, and look at myself as I am, from the reflection of the puddle, here in Trench. It is my time to come back, and overtake my former self.
B always told me, that I have everything I need, it all is built inside me. It is hard to believe, when I'm cold at nights, but I know she is correct. I know she is correct, because I have to. I was giving up, and with B I found it again. We lit my torch again. And she made me understood, why I need to return to Trench. I needed to return in here. I will reach my hand above the tide, for one more time.
My song is written for B. I need to stand in here, and wait for the torches, my responsability is to lit up my torch. We are in here. Like we have always been.
Welcome back to Trench, A. Welcome back to Trench, with all of it's terror, insecurities, colours and sounds. And torches. I'm still alive.
Are you here with me? Are you still alive out there?
-A
submitted by MigraineInMyTrench to CliqueSupport [link] [comments]


2024.05.14 19:58 Alluriann Fear of flying starting to disrupt my life

Hey all,
Even though I’m a frequent flyer and never allowed my fear to disrupt any plans or wishes, I’m starting to get so unreasonably afraid of flying lately that I’m afraid it might affect my plans very soon. It has always been a fear of mine but it’s growing recently.
To give a bit of background, I abhor turbulence and especially a possible sudden drop mid-sky during cruising. It happened to me a few times and it’s so frightening it got me literally screaming for life before. I’m writing this in a flight from MRS to AMS where a massive weather system was on the way, looking like a hurricane on the map. The takeoff inside the clouds was terrifying.
I live in the Netherlands and the weather is often horrible, with shear wind, endless cloudy skies, where I can’t see anything! I also often travel to South America which is bumpy like crazy.
That said, I have a few questions / beliefs that, if someone can weigh in, would help me a lot in coping with this debilitating fear!
  1. Assuming there are thousands of flights all the time in Europe, I expect that, within Europe, there’s so much feedback between pilots / airports that the chance of sudden unexpected turbulences are lower. Is that true?
  2. Is there any chance the pilot may turn on the breaks mid-flight by mistake, forcing a fatal nosedive?
  3. Pilots love to do everything at the same time when landing. Instead of turning, then opening flaps, then doing another turn, they like to do it all at once. Im dying seeing the land so close to me while everything is shaking when the plane extends the wings. How dangerous is it? Isnt it better to do one thing at a time? Sometimes they add cloud + turbulence to the mix to my misery.
  4. How likely it is that a cumulus nimbus will randomly form in front of me suddenly, to the point the pilot unavoidably enter it?
  5. The sounds of the plane, to me, are completely random. Sometimes it sounds like the engine is full on for 5s for no reason, sometimes it sounds like the pilot is using the brakes mid-air. How often do they mistakenly press these things they shouldnt?
  6. I try to gaze directly into the eyes of the flight attendants in moments of difficulty, but they are way too good at hiding their fear. Are they ever afraid of anything? Not even in a severe turbulence?
Thanks for your input!!
submitted by Alluriann to fearofflying [link] [comments]


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