Rifle cartridge size

Black Powder Cartridge Rifle

2017.01.04 14:41 genmischief Black Powder Cartridge Rifle

This is a sub-reddit for the discussion of Black Powder Cartridge Rifle shooting sports and all things there in. The rules are pretty simple. 1. No Buy/Sell please, it will be deleted. 2. All posts must be about BPCR, keep the politics and other unrelated materials out of this sub-reddit please. 3. Post well and post often, this is a resource provided to you at no charge, please dont treat it as such, use it like it has value and it will have value. 4. Be civil.
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2010.03.29 01:54 22lr .22 Long Rifle

The .22 Long Rifle rimfire cartridge (5.6×15mmR - metric designation) is a long established variety of ammunition, and in terms of units sold is still by far the most common in the world today. The cartridge is often referred to simply as .22 LR and various rifles, pistols, revolvers, and even some smoothbore shotguns have been manufactured in this caliber.
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2020.06.04 18:23 autosear 6mm ARC

A place to discuss anything about the new 6mm ARC rifle cartridge.
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2024.05.14 09:17 NekoJustice Roll20 Battle Report 2: Mayhem In The Metro Area!

It's going to be way easier to get you guys battle reports more consistently!
Today's battle report is the lowest point score I've ever played; a 300 point duel inside an urban setting! Perhaps this is a small part of a larger engagement of sorts?
This game features a unique layout that would be hard to replicate in physical play; a bridge over a deep river. The dark blue of the river counts as Deep Water terrain; furthermore, it's the lowest level of elevation, so the pavement, bridge, and buildings (which are High Ground anyway) all count as High Ground against the river. The centermost control point is the bridge's center, making it a deadly choke point!
Being an ultra low point game, squad composition is absolutely crucial. You have very little to work with, so you need to maximize your forces with what's available.
Principality of Zeon
Yours truly is running the Zeeks again. My strategy is simple; lock down the center lane, and try to buff cannon fodder to punch above their weight class. I've chosen a Zaku I Sniper as my unit to build around; I've upgraded them to an Ace, and made them my Commander. I'm going to give him Grand Strategist and Commando, making him extremely hard to target, able to give my Zaku I's and II's free Focus Actions en masse, and lock down the center lane while on top of a building, trying to cover my advancing forces.
Earth Federation Forces
Daisucc again is my opponent. He has a smaller team with a diverse set of weapons; three GM Ground Types, and a GM Striker Ace as his Commander. His Ace has Elusive and Close Combat Expert; both very complementary to its strengths. However, that's not what has me worried; it's a close combat Ace with Decimator. This is actually an extremely potent choice, because he could easily use Tear Through The Ranks on a unit with a highly proven track record to swing Momentum in his favor, putting us at a difference of FIVE if successful. We're only starting with three! I will need to play this very, very carefully.
Round 1
In a rare turn of events, I win the die roll! I distribute my Focus Actions to my Zaku II’s and a Zaku I. I start off with an artillery barrage, trying to force Daisucc’s hand. He responds by targeting the cover of his assailant directly, blasting down the building and toppling it. Uncool, man!
I push forward with a Zaku II, trying to get pressure on the bridge. He sends out his Machine Gun GM, and puts a few rounds into him. Fortunately, that means my Zaku I Sniper can cleanly…
…not kill the GM? Didn’t roll as well as I’d hoped, because my opponent pops two Momentum to save him. Bleh. Fortunately, my Zaku II survives the Beam Rifler attacking him, and my other Magella Cannon Zaku II finished off the Machine Gunner. His GM Striker vainly fires off his Machine Gun before taking cover behind a… we’ll say an exceptionally large… truck, of sorts, on the bridge. My Zaku I’s take up High Ground positions to conclude the Round.
Round 2
This round was a blur, because it mostly involved a lot of people shooting at each other, missing, and just barely being out of one another’s ranges. Our strategies have us at odds; he needs to advance to cause havoc, but I have the range and numbers advantage, 3-to-1 at this point. I need to hold back until the right time, or the Striker Ace will make victory impossible, using my larger team size against me. He manages to knock out my Zaku II on the bridge, but has to retreat behind cover in order to not get wiped against my many High Ground Zaku I’s with Focus Actions. It’s tense!
Round 3
My opponent wins the die roll. He advances his Bazooka GM out from cover, and knocks out a Zaku I that had crossed the river with Full Throttle last round. However, the other Machine Gun Zaku II on the bridge responds by jumping on the “truck,” using the Accelerate Pilot Skill to get the position, use a Focus Action and High Ground to get four free hits, pluse another three from Rapid Fire…
And rolls a bunch of crits! He has enough movement to hop down to protect himself.
We’re getting somewhere now, but there’s a problem. See, my higher quantity of forces leaves me with the distinct risk of my opponent earning too many Victory Points to win, especially if I can’t nail down the Striker Ace. At this point, my opponent is actually tying the game 2-2… and the Striker could turn this around very fast.
This is emphasized by the Beam Rifle GM popping on the building it’s behind with Accelerate, putting a clean hole in the cockpit of my Zaku II with a Magella Cannon across the bridge with Tactical Advantage, and hopping back down. 3-2. Shit.
I continue to jockey for positions, moving my Zaku I Sniper off its perch with Full Throttle, with a new strategy in mind…
Round 4
I win the die roll, and push my Zaku I Sniper forward JUST ENOUGH to get my opponent at 25.3 inches away. This is a crucial distance for the Zaku I Sniper; just within Sensors Range, just outside of Rapid Fire. This is the ideal kill distance… and also allows me to Target Lock, and shoot through the Striker’s cover…
But it lives! Augh! How?!
I lose another Zaku I. 4-2. Victory is looking poor, unless I get that Striker Ace, which would put us at 2-5… another Zaku I manages to use Rapid Fire and a Focus Action to knock it down. It’s real close to the GM Striker… this could be rough.
But, as my Magella Zaku II pops its Focus Action to get an extra hit on him, the cover of the Striker collapses! This is the crucial thing I needed to clinch the win! Exposed, it rapidly capitulates to Focus Action enhanced Machine Gun barrages, securing the win.
Conclusion
This was a fun, tense game! I feel that this could’ve swung in a different direction entirely if I wasn’t playing really conservatively. If my opponent had brought even one Artillery Cannon on a Ground Type or a Guntank MP, this could’ve been a very different game! Even still, his units were capable of much higher damage than my many, many cannon fodder units, and it was only through careful planning did I prevent my opponent’s lethal strategy from properly going off.
I have another report in the works! Stay tuned!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 08:37 patriot-renegade US battle rifle cartridge development in a nutshell

US battle rifle cartridge development in a nutshell submitted by patriot-renegade to NonCredibleDefense [link] [comments]


2024.05.14 08:35 samw_99 I got grabbed

Last night, when I was home alone, a hand reached out from under the couch and grabbed me.
Nobody was there to see it, and nobody that I’ve told believes me, but it definitely happened. It’s not the kind of thing you can just imagine, and I’m sure now that it wasn’t a dream.
I was watching TV when it happened. The remote fell under the couch and I started fishing around for it without really looking, not wanting to get up from my seat. I brushed it with the tips of my fingers and it slid further underneath.
I was super annoyed— I had to get down on my knees to reach it. I finally found the remote, and that’s when it grabbed me.
As I pulled the remote out into the light, a hand shot up from under the couch and wrapped its fingers around my wrist.
I was able to yank myself away quickly. It didn’t hold on tight— just enough that I felt a little resistance. I jumped to my feet, obviously terrified.
I didn’t scream or anything. I was honestly too scared to even make a sound. My heart was beating so fast that my ears started to ring. The TV was still going, commercials droning on while I tried to process what had just happened.
The hand had only come out about a foot from under the couch. It had an arm attached to it, though I wasn’t able to see past its elbow, and it slinked back below the couch as soon as I pulled myself free from its grasp.
It didn’t hurt, and it didn’t leave any sort of bruise or mark or anything on my wrist, but I definitely felt it, and I definitely saw it.
All I could do was stare at the spot where the hand had appeared. I stood there for what felt like an eternity, until I heard the unmistakable sound of footsteps right outside my front door.
I live in a second-story apartment. It’s a pretty cramped place and a pretty old building, so whenever someone comes over I can usually hear footsteps from the moment they enter the building downstairs.
I guess I was so freaked out by the hand that I didn’t even notice someone was outside until they were already opening the door.
My roommate walked in on quite a scene. She immediately registered how off the vibe was. I could see it on her face.
She found me standing upright in the middle of our living room, TV remote in hand, facing away from the screen while Full House’s laugh track filled the air. I’m sure I’d think it was odd too.
“Hey…” she said, shifting a paper bag full of groceries in her arm while she pocketed her keys, “You good?”
I felt like I was caught with my pants down, but just seeing a familiar face brought some of the blood back to my fingers.
“N—yeah,” I stuttered. I came back online, and flicked the TV off.
I felt her eyes on me as she walked over to the kitchen. There’s no wall or anything dividing the two rooms. Like I said, the place is pretty cramped.
She started putting her groceries away as if everything was normal, but I could tell she wanted to ask what was up.
I kept looking back and forth between her and the couch. I can’t explain it, but I already knew that if I looked under there, I wouldn’t find any trace of whoever (or whatever) grabbed me.
As she started loading up the fridge, I dropped to my hands and knees once again. Without taking even a second to ready myself, I brought my head down to the ground and looked under the couch.
Nothing.
Pretty much what I expected. There was barely enough room for me to squeeze my arm under there for the remote. No way a whole person could fit beneath that thing, and even if they could, there’s no way I wouldn’t have seen them or heard them or something before they grabbed me.
“Seriously, what’s up?”
I looked up to see my roommate standing right behind me, arms crossed, clearly concerned.
I knew I was acting strange, and I knew that nothing I would come up with in the next five seconds could possibly excuse my behavior. I made a judgement call, honestly not really caring about how it would be received.
“I uh… something grabbed me earlier.”
“What?”
“Under the couch. I dropped the remote, and when I picked it up, a hand reached out from under the couch and grabbed me.”
Took her a second to respond.
“What the fuck are you talking about?”
“That’s it. A hand reached out and grabbed me by the wrist. It happened like a minute before you got here.”
That part might have been a lie. I actually have no idea how long I had been standing in the middle of the room before she showed up.
“Wait so like someone broke in?”
“No. It’s just like I said. A hand reached out, grabbed me, and then it was gone.”
She just kinda looked at me for a while. I don’t blame her, but it’s not like there was any way for me to sugarcoat it.
“Are you sure?”
“What do you mean ‘am I sure?’ Yes, yes I’m fucking sure!”
My voice broke a little when I said that. I was still down on my knees, like I was praying for her to believe me.
“Okay well obviously that didn’t happen Sam.”I let out a desperate laugh and threw my hands up in the air. I slapped them down on my thighs dramatically and shook my head in exasperation.
“Yeah obviously it sounds fucking crazy but you asked what happened and that’s what happened. I don’t know how else to describe it. I’m just being honest.”
I pulled myself up to my feet and walked around to the armrest of the couch. She kept studying me, probably thinking this was all a prank or something.
“What are you doing?” She asked, arms still glued across her chest.
“I’m checking under the couch.”
I pushed one end of the couch away from the wall. It was pretty heavy, and the coffee table stopped me from moving it too far. I dragged the coffee table towards the TV to free up some space.
My roommate started staring at the spot I was clearing as if she expected to see something there too.
I went back over to the armrest.
“Can you help me?”
She snapped out of her trance and silently went to grab the other side. We pulled the couch away from the wall, revealing a thick rectangle of dust that had not seen the light of day since we moved in a year ago.
I dropped to my knees once more and began wiping away the grime with my bare hands. There was nothing but the floorboards beneath it. No surprise.
I sat there for a second, eyes darting around the floor. No fingerprints in the dust, no scratches or marks or anything. I felt the tension in the room dissipate as my roommate found her voice again.
“I think you must have imagined it.”
I didn’t. There’s no way.
“Dude, no. I felt it and I saw it. Clear as day. It was a hand, and it grabbed me. That’s not the sort of thing you can just imagine.”
She scoffed, any fear left in her giving way to frustration.
“Whatever. This is fucking stupid. I’m going to bed.”
She stomped off towards her room.
“Wait.”
She spun on her heels as I stood up, probably expecting me to tell her I was joking about the whole thing.
“Can you help me flip the couch over?”
She rolled her eyes.
“Sure. But I’m not helping you put it back.”
She helped me lift the couch off of its legs and tilt it onto its front cushions, exposing the fabric underneath. She disappeared into her room and I went to work studying the underside of the sofa.
There was a zipper lining the bottom, but I found nothing inside when I opened it up. Just a hollow wooden frame and a bunch of crumbs.
I sat back against the wall, more tired than scared at that point.
I can’t believe she thinks I’m making this up. Why would I even do that? What purpose would it serve?
As I solemnly went about rebuilding our living room, I decided that the next day (today) I was gonna take off work, wait for her to leave, and really get to the bottom of this.
I didn’t sleep at all last night. Every nook and cranny of my room felt like a door left wide open, with something sinister waiting on the other side.
What if the hand comes back? What if it wants to hurt me next time? How can I even protect myself?
After like ten restless minutes in bed, I decided to move to the floor. I couldn’t help it. I kept imagining the hand reaching up from under the bed and grabbing me again.
I made a makeshift sleeping bag out of my comforter and some pillows, and I laid on my side so I could keep an eye on the underside of my bedframe while I slept. Maybe “slept” isn’t the right word. Even down there, I couldn’t bring myself to close my eyes for longer than a minute.
Eventually sunlight began to peek through the blinds, and I heard some movement within the apartment. My roommate was finally up. I heard the front door close, and it was time to get to work.
I nearly threw my back out yanking the couch away from the wall to reveal the floorboards underneath. They aren’t real floorboards, just the kind of cheap-o fake shit they put in crappy houses to make them look more modern. Our whole apartment is like that— a thin coat of paint slapped over an old building from the 40s or whatever.
My dad actually owns this building. He lets me and my roommate stay here as long as we pay him $500 a month, which is way cheaper than most places in my area.
It’s not really an apartment building to be honest. You can tell it used to be a family home before some realtor swooped in and broke it up into apartments. There are a lot of those around here.
Anyway, the fake wood came up easy. It was only about a quarter inch thick. I was able to pull up the first plank by hammering a kitchen knife into a slit between the boards, and then I peeled a few more away by hand.
After prying away about a dozen of these fake floorboards, I started to realize that I wasn’t going to find anything without making a significantly larger dent. Right beneath the thin layer of fake wood was a layer of very real, very thick wooden beams that seemed to span well beyond the hole I had managed to claw open.
My back crackled and popped as I sat back on my heels to admire my handiwork and contemplate where to go from there. I knew I would need a power saw or some kind of heavy duty tool to get any deeper, but I was afraid of two things:
  1. That these beams were supporting the entire second floor of the building, and cutting through them would make the whole thing collapse
  2. That going any deeper would lead me into the ceiling of the apartment below us, and whoever lives there would call my dad before I could see what I needed to see.
Regardless of the risks, I knew I had to keep going. I was certain that something was down there. Whatever grabbed me had to have left some sort of evidence.
I can’t stop thinking about that fucking hand.
I’m not supposed to have it, but my dad gave me a master key for the whole building in case of emergencies. He could really get in trouble if anyone found out, but if this isn’t an emergency then idk what is.
There’s a service shed around the back of the building, which has seen none of the love that the main building saw when it was renovated. Decades worth of rusty antiques and rotting furniture line the walls. A shiny, modern tool bench sits unnaturally in the middle of the chaos.
I rifled through all of that shit as fast as I could. I’m not really close with my dad all things considered, and I’m sure he’d be super pissed if he found me out there. He’s so secretive about random shit all the time, and he’s constantly dropping by the building unannounced.
I found the jigsaw under a pile of old newspapers and ran back upstairs.
I probably should have checked the driveway to see if anyone was home first, because the saw made so much noise. The cord barely reached from the outlet to the spot where the couch used to be, but as awkward as the angle was, I was still able to get it in there.
I went as small as possible with my first few cuts. I started with a single beam, cutting out a section about 6x6 inches wide. I slid the chunk of wood out, and, to my relief, didn’t immediately see the plaster that would be my downstairs neighbor’s ceiling.
A tuft of insulation stuck out where I made the hole. I didn’t know that stuff is made from fiberglass or whatever, and I got a really bad splinter when I went to yank it out.
I fished some leather gloves out of my roommate’s closet and got to work on the insulation. I pulled and pulled but couldn’t get a good enough grip to remove anything more than a few bits about the size of a tennis ball.
I went back in with the jigsaw, cutting bigger and bigger chunks until I had cleared a hole about two feet in diameter.
No sign that I was gonna bring the building down, that’s good.
I hacked away for hours. More wood came up, more insulation came up, and when I finally hit a fragile-looking layer of drywall, I knew the jig was up. That’s definitely my neighbor’s ceiling. Fuck.
My roommate and I got in a screaming match when she got home. I made a pretty big mess but I don’t really give a fuck honestly.
I don’t give a fuck if she believes me. I fucking hate that bitch. I told her if she tells my dad what I’m doing, I’ll bash her brains in with the hammer. That shut her up. She left with a bag full of her clothes like an hour later.
Tomorrow I’m going to wait for our downstairs neighbor to leave and start investigating from the bottom-up. If there wasn’t any evidence on the floor up here, there HAS to be something on the ceiling down there.
If I do find something, I’ll post again. I doubt anyone will even believe me, but at this point I just want everything written down somewhere accessible in case something bad happens.
There has to be something down there. Something grabbed me. And I’m going to find out what it is.
submitted by samw_99 to nosleep [link] [comments]


2024.05.14 08:00 DC_Legend1 Sniper 3D Assassin v4.36.0 MOD APK (Menu, VIP, Money, Ammo)

Sniper 3D Assassin v4.36.0 MOD APK (Menu, VIP, Money, Ammo)
https://preview.redd.it/6wljttzx0c0d1.jpg?width=512&format=pjpg&auto=webp&s=7624315bd5890d03c6cd68d5e8a337c69bee26ef
Name Sniper 3D:Gun Shooting Games
Publisher Fun Games For Free
Genre Action
Size 316 MB
Version 4.36.0
MOD Menu, VIP, Money, Ammo
https://modyolo.co.in/sniper-3d-assassin/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Sniper 3D is an attractive shooting game that allows its players to role-play as a sharpshooter from a very long distance. The game will turn its players into real assassins whose main task is to search for predetermined targets and use weapons to destroy them. A highly attractive and engaging shooting gameplay has been built to allow players to immerse themselves in the world of top shooters and complete assigned tasks.

PVE AND PVP MODES

Game mode is extremely important in building an attractive playing experience for your players. Sniper 3D has done this successfully by equipping its players with a system that combines familiar PvE and PvP game modes. Each player with different playing preferences when coming to the game will have diverse experiences to choose from according to their wishes.
PvE Missions: Hone your skills against intelligent AI enemies. Adjustable difficulty: Multiple difficulty settings make PvE the right amount of challenge. Competitive PvP: Compete in real-time against assassins around the world. Global Leaderboards: Make your way to the top of the global PvP leaderboards. Play your way: Enjoy action-packed PvP or tactical PvE as you like.

IMMERSIVE SNIPER EXPERIENCE

Not only does Sniper 3D equip its players with diverse game modes, but it also provides them with engaging gameplay. In the game, players will be professional gunmen who must destroy predetermined targets. However, to complete this task, one of the important skills you need to pay attention to is the ability to seize the moment. These objects will only appear for a moment, and if you miss them, your mission will be considered a complete failure.
Realistic controls: Feel like a sniper assassin with intuitive tap and swipe controls. Authentic Ballistics: Experience the thrill of long-range headshots with realistic bullet physics. Eye-popping animations: Slow-motion kill animations let you enjoy every shot to perfection. Full Immersion: Audio and visuals immerse you completely in the sniper experience.

HUGE ARSENAL OF WEAPONS

However, to give its players the best experience, the game also supports them with a great weapon system. The game has completely simulated a huge system with more than 180 famous real-world guns and sniper rifles today inside the game’s collection. Each different gun type will have its advantages and disadvantages so players can choose for special tasks.
Huge variety: Access an expansive arsenal of over 180 real-world guns and snipers. Customization: Upgrade and extensively customize each weapon as you progress. Diverse selection: Sniper guns, assault rifles, pistols, machine guns – unlock them all. Lasting appeal: A variety of authentic guns keeps the game interesting.

REALISTIC, BEAUTIFUL GRAPHICS

With stunning 3D graphics and effects, Sniper 3D will fully immerse you in the role of an expert marksman. Sharp and detailed images let you survey the environment through your scope, tracking your target to get the perfect close-up shot. When you pull the trigger, the camera tracks your bullet in slow motion as it travels to the target for a breathtaking and viscerally satisfying kill. The explosion bombards your senses with light and sound. Superb sound design enhances the realism – from the crack of a rifle to the thud of a perfect shot. Sniper 3D’s realistic graphics and dynamic sound make you feel like you’re living the life of an elite assassin.
Sniper 3D is a game that can bring its players fascinating experiences when participating in an immersive simulation system of becoming a professional sniper. Players coming to the game can immerse themselves in different game modes, including PvE and attractive PvP, depending on personal preferences. Choose a gun that suits you and the assigned task, carefully observe the target, and shoot to destroy the target to complete the challenge.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.14 06:01 hvnzm What printer do I get?

Hi, I'd like to get a printer but idk what to get. There are 4 different brands that they offer to me.
I'm mainly going to use it for sticker(colored) printing. There is this color "Fluo yellow" that I really want to achieve on stickers/decals for my bike but couldn't get the color right even if I have the correct cmyk color.
Picture: https://i.imgur.com/1RQBuca.jpeg
I paid and tried multiple times on different printing shops so I now decide to get my own printer.
Is the fluo yellow really attainable on printers? Or do I have to use a fluorescent sticker paper to begin with?
Anyways, I'd also be using the printer for work (promotional products) for me to be able to get more sense on what size is needed for specific products.
A good printer overall that can do:
-Correct color(from PC)
-Scan
-Easy to get ink cartridges
submitted by hvnzm to printers [link] [comments]


2024.05.14 02:48 Mental-Resolution-22 37XC Build - 1.250” barrel or larger?

Looking to take that next step past my 300 Norma as I’ve recently had the chance open up to shoot almost to two miles. The 37XC was immediately appealing because I read it was developed specifically to use the Lapua bolt face and a standard 700 LA size action (single feeding). I have my 300 Norma built on a Terminus Zeus, which has been great. Theoretically I could just barrel swap and be good to go.
I’ve seen some skepticism?/hesitation?/fuddlore? about not using an action like the Surgeon 1581 XL with a 1.350” barrel, or even something bigger for such a large cartridge like the 37XC. What I haven’t seen is actual experience. Hoping to hear from anyone who shoots this cartridge and what your setup is. Appreciate it in advance.
submitted by Mental-Resolution-22 to longrange [link] [comments]


2024.05.14 02:40 TourbonOutdoor TOURBON Vintage Leather Sling

* Tourbon Rifle Shotgun Sling is made of high quality genuine leather. * Beautifully stitched, stylish classic also luxury design. * Extremely durable and comfortable for reusing. * Adjustable Gun sling, comes with 1 pair of quick release black Sling Swivels. * Outer size: approx 109(longest)*2.5cm. Weight:0.13kg
www.tourbonstore.com
submitted by TourbonOutdoor to u/TourbonOutdoor [link] [comments]


2024.05.14 02:35 Hraid750 Good aftermarket GBA Flashes?

Just about to build my first GBA with IPS backlit screen but I only have one game as of yet. I am looking at getting a flash cart but am not really looking to spend everdrive type of money right now. I need something with an internal clock for pokemon games, and am looking for something the size of a GBA cartridge so that it fits flush with my handheld.
Is it worth holding out and waiting to get the everdrive GBA mini, or are there any other brands anyone might suggest for flash carts? Even something that works well with an internal clock from Ali express or amazon would be fine for me. Not really sure what makes the everdrive so much better than these other aftermarket carts.
submitted by Hraid750 to Gameboy [link] [comments]


2024.05.14 02:00 Fearless-Stuff9956 Best Photo Printer Reddit

Hey everyone, If you're in the market for a photo printer, here are some of the best options available in 2024. These recommendations are based on user reviews on different subreddits and the features they offer. Each printers has its strengths and weaknesses, so the best choice depends on your specific needs, such as print size, frequency, and budget.
(Tip: If you're a professional photographer, the Canon PIXMA PRO-200 or Epson SureColor P700 might be the best fit. For those looking for cost-efficient and high-quality prints, the Epson EcoTank Photo ET-8550 is an excellent option.)

Best Photo Printer:

  1. Canon PIXMA PRO-200
  2. Epson EcoTank Photo ET-8550
  3. Epson SureColor P700
  4. Canon SELPHY CP1300
  5. HP Envy Inspire 7955e
  6. Epson Expression Photo HD XP-15000

Canon PIXMA PRO-200:

The Canon PIXMA PRO-200 is a great choice for photographers who want stunning color prints. It uses eight different inks to make colors pop and can handle big prints up to 13" x 19". It's fast, easy to use, and fits well in small spaces.
Features:
  • It offers Wi-Fi, Ethernet, and USB connectivity, and is both lightweight and compact.

Epson EcoTank Photo ET-8550:

The Epson EcoTank Photo ET-8550 is an all-in-one printer that's perfect for saving money on ink. Instead of cartridges, it uses refillable tanks that last a long time. It prints beautiful photos up to 13" x 19" and is great for both color and black-and-white images. Plus, it's wireless, so you can print from anywhere.
Features:
  • Equipped with Wi-Fi, Ethernet, USB, and a built-in scanner.

Epson SureColor P700:

The Epson SureColor P700 is made for serious photographers who want the best quality. It uses ten different inks for amazing detail and color accuracy. It handles a variety of paper types up to 13" wide, including art paper and canvas. It's compact and easy to use, with lots of ways to connect.
Features:
  • It includes Wi-Fi, Ethernet, USB, and a 4.3-inch touchscreen.

Canon SELPHY CP1300:

The Canon SELPHY CP1300 is a small, portable photo printer that's perfect for quick, high-quality prints. It uses dye-sublimation technology for vibrant, long-lasting photos. You can print from your phone, computer, or memory card, making it great for events and parties. Produces good quality 4" x 6" prints and is portable and easy to use.
Features:
  • Features Wi-Fi and allows direct printing from USB and SD cards.

HP Envy Inspire 7955e:

The HP Envy Inspire 7955e is a versatile printer for home and office use. It prints great photos and documents and can scan and copy too. It's wireless and works with the HP Smart app, making printing from your phone or tablet super easy. Provides good print quality for photos and is versatile with all-in-one functionality.
Features:
  • Includes Wi-Fi, USB, automatic two-sided printing, and a separate photo tray.

Epson Expression Photo HD XP-15000:

The Epson Expression Photo HD XP-15000 is ideal for big, beautiful photo prints. It uses six inks for rich colors and can print borderless photos up to 13" x 19". It's compact, wireless, and easy to use, making it perfect for photographers and artists working from home. High print quality with Claria Photo HD inks, supporting wide-format prints.
Features:
  • Offers Wi-Fi, Ethernet, USB, and auto-duplex printing.
submitted by Fearless-Stuff9956 to printers [link] [comments]


2024.05.14 00:30 darkleinad Controversial opinion: not every weapon needs to be light armour penetrating

Controversial opinion: not every weapon needs to be light armour penetrating
Image from u/Key_Negotiation_9726’s DiversDex post
A huge problem we are noticing, especially since the Polar Patriots warbond, is that weapons are quickly becoming redundant as more content is added. While this is inevitable in any live-service game, the rate at which it has occurred and the victims of the power creep are particularly concerning. I think a rework of the game’s armour mechanics would be a great balancing tool for the longevity of the game.
Noticeable examples include: the liberator AR being completely outclassed by the defender SMG until recently and the Liberator concussive AR being currently outclassed by the new pummeller SMG, and the tenderiser AR being a minimal side grade to the liberator. SMG’s firing pistol cartridges should not have the same or better penetration performance to intermediate rifle cartridges.
My solution would be to rebalance some weapons by reducing their armour penetration by one level !WHILE ALSO! improving their performance in other areas. For example, while an SMG without light armour pen will bounce shots off the head of a brood commander, it can have better DPS, handling and lower recoil. No you get a choice - a closer range weapon that gives you more output vs chaff enemies but forces you to be more accurate vs medium enemies. We almost saw an example of this with the breaker spray and pray, but it was given mediocre buffs alongside having the same armour penetration as the default breaker. Now it exists as nothing but a more boring side grade to the breakeincendiary breaker.
This will give us a 3-tier system for primaries - if you trade in your armour pen and take a light shotgun or SMG, you can enjoy phenomenal performance against lighter targets, ARs will have an actual Jack of all trades role that makes them distinct from the SMG’s. The breaker S&P will struggle vs medium enemies, but could have phenomenal performance against light enemies like hunters and berserkers. Then you have medium armour pen weapons that require you to give up some performance to achieve this.
Unrelated, but if AH does rebalance armour penetration on primaries, please give the crossbow full medium pen. If you want it to have good single target performance at the cost of… literally everything just let it poke the eye out of a hulk.
Obviously this should come with some common-sense changes to enemies, such as terminid eggs not deflecting these bullets.
submitted by darkleinad to Helldivers [link] [comments]


2024.05.14 00:23 Late-You3974 What is the optimal team composition for Commando style operations?

Recently I became interested in the Mass Effect universe again - I read the wiki, played the trilogy, tried ICYOA, studying the theories. After this, I had a question - what should the team composition really be for Commando style operations?
Introductory conditions:
  1. You are the captain of a deep space reconnaissance stealth frigate.
  2. The maximum size of a combat unit is 20 people. It is better if there are fewer of them, since the ship's resources are limited.
  3. There must be at least 2 teams.
  4. The tasks are very diverse, i.e. this must be an elite team, capable of both babysitting a baby and capturing cruisers.
  5. Training standard: Adept, Soldier, Engineer, Vanguard, Sentinel and Infiltrator.
  6. Available Races: Asari, Drell, Humans, Krogan, Salarians, Turians and Quarians.
  7. Weapon Types: Assault Rifles, Pistols, Shotguns, Sniper Rifles.
  8. Armor Types: Light, Medium, Heavy.
  9. Vehicles: M35 Mako, UT-47A Kodiak.
  10. Support: 3 dozen Mechs.
  11. Other equipment - any that reasonably fits both into the setting and the given conditions.
P.S. I am not an expert in this matter, so I am contacting you in the hope of understanding this issue.
submitted by Late-You3974 to masseffect [link] [comments]


2024.05.13 22:55 Da_pawty_poopuh97 HOT take...

I feel as though so many are are expecting too much from primaries. As if the primaries need to be able to do what strategem weapons are meant to cover. This is coming from a helldiver who actually likes the tenderizer as it is, (with the exception of the ammo economy). It's a cross between the adjudicators high damage and liberators recoil management, with a decent mag size and i really like the handleing of the weapon in game. Despite what many have said, I find it to be a nice edition to the armory.
I sympathize with the helldivers whos favorite primaries were nerfed and not rebalanced (as they should to compensate), but I feel like this ill will towards this issue and the residual sentiment from the the whole sony psn debacle has left us cynical and overcritical of certain aspects of the game, primarily in the seconary and primaries. Certain weapons are better in doing different jobs and I feel that some helldivers are asking for primaries and secondaries to be all ace in a whole type guns for the majority of engagements on both fronts, when the reality
I find it like so many of the assault rifles best utilized on the bot front, where close encounter with hordes of enemies is few and far between. Where engagement at a distance is key to success, and every shot counts. Shot placement is key with bots that is, hence why I find assault rifles and dmrs to be utilized better against bots.
Unlike bugs where crowd control weaponry is a must. Mag size fire rate, dps are factors that take top priority in this front, as close engagements are inevitable. The base liberator, and most shotguns and energy weapons exceed in these parameters, where as the primaries mentioned against bots do not.
My main point is to experiment more with a primary weapon before casting judgment, because I was very close to just skipping this warbond entirely due to all the negative reviews on the weapons. I'm glad I gave it a shot because I found another set of tools to use in our crusade for super earth.
submitted by Da_pawty_poopuh97 to Helldivers [link] [comments]


2024.05.13 22:31 rustee30 Is there anything worth crafting there?

Is there anything worth crafting there?
1
2
3
4
5
6
I would like to play with some new weapons but i have no idea which one are good if there is any?
Thank you!
EDIT update: after some of your advices (thanks again), i ended up with this.
https://preview.redd.it/zickascmjc0d1.png?width=1920&format=png&auto=webp&s=d6b5d25711f66955a9150a6b029adf9628a92a67
submitted by rustee30 to FORTnITE [link] [comments]


2024.05.13 21:43 Seeker1904 New Weapon Idea: The Thorneycroft Rifle (The Bullpup Rifle)

In game description: "The ability of this compact rifle to fire a small cartridge at high velocities makes this weapon a favourite amongst rakes, rouges and renegades. A weapon of such ill-repute can only be found in the most disreputable establishments of the Old Quarter."
I absolutely think that the Thorneycroft rifle thoroughly deserves to make some sort of appearance in the game. Designed in the early-1900s, the Thorneycroft is the first known example of a full-powered rifle which uses a 'Bullpup' configuration. This means that the magazine sits behind the trigger mechanism. In general, Bullpup weapons are designed to reduce the overall length of a weapon while not compromising the barrel length.
The Thorneycroft is Victorian, its innovative and its almost completely unknown... thus making it a perfect candidate for Gloomwood! Here is the forgotten weapons video if you want to learn more ( https://www.youtube.com/watch?v=MF6f21kbi2g ).
So how would it function in game? For one, I think any long range weapon has to be very carefully balanced. It would be a bit of a waste if players could clear out areas of enemies in advance from a secluded rooftop.
With this in mind, the Bullpup rifle (as the Thorneycroft rifle would be known in game) would fire a small 2.2LR cartridge (see my post on the Roth Steyr Repeting pistol) and have a small magazine capacity of only four rounds. Furthermore, the weapon would not deal high damage except if the player is accurate enough to strike a humanoid opponent in the head. The weapon would take up 4*1 slots in the inventory and the 2.2LR (perhaps called light ammo in-game) would stack to 20 rounds in 2*1 box.
The Dr. would reload the weapon by sliding back the bolt and individually inserting rounds into the integral magazine. In fact, the magazine is so integral that it isn't even really visible from an external view of the weapon. To check the ammuniton , the Dr. would half-rack the bolt and view whether or not a loaded cartridge sits in the chamber. While the rifle would not be 'silenced' the small cartridge would not generate huge amounts of noise when fired. Thus, the weapon would have a noise level somewhere between the undertaker and the revolver.
So if the rifle isn't silenced, doesn't do high damage and is inconsistent at killing enemies, then why would players use it? I see the Bullpup rifle as more of a utility weapon like the Undertaker pistol. The ability to aim down sights using the alternate fire (right-mouse button) coupled with the monocle would make the weapon useful for aggravating enemies, disabling lights and shattering windows all from a relatively safe distance. In areas like the Market district, the Bullpup rifle could be used to aggravate huntsmen and thus draw them into traps or the claws of other enemies. It could also be used by crafty players to ignite strategically placed explosives and lure enemies into traps and other hazards.
As mentioned in the description, the weapon is primarily known in the lore as a tool of assassination. Think of it as a favoured choice of the Victorian hitman. While I don't think headshots are a thing in the game, it could be interesting to have one or two weapons which require more precise aim for results. At least if we're talking about dealing with humanoid foes. Against beasts, mutants and ghouls I don't think the Bullpup rifle should do any additional damage.
As for the Old Quarter, its an idea I've had for a new district which could potentially make an appearance as a prologue to the Cathedral Row district.
submitted by Seeker1904 to Gloomwood [link] [comments]


2024.05.13 21:30 AgentIceX Weapon Balance Changes. Share your ideas.

Thank you for taking the time to read my weapon balance essay.
Yes, I feel just as silly typing this as you probably felt reading it.
But every good essay deserves a silly intro. So here we go.

The following is a collection of ideas I want to throw at the wall.
I hope that they are largely reasonable and more importantly, fun.
Even hope that someone at Arrowhead will read this.
And I want to see what you guys, the community, think.

**Discord Polls**
More of them! More! More!
Arrowhead, you receive such a loud clash of undiscernible noise from the community most of the time;
Why not pick out anything and everything that catches your eye and put it to a vote to find out what the community actually thinks?
It quickly lets people hear about the various ideas they likely miss in the chaos of the discord; Allowing them to discuss the ideas and vote.
Doing more polls will allow you to quickly filter through the bad ideas.

**All weapons**
**Better scopes**
We call the current scopes, ACOG.jpg scopes, not because they're good.
Specifically, the futuristic scopes with glowing bits and extra noise.
The scopes just suck trying to see targets through.
The only good sight in the game currently is the LiberatoSickle.
Please, consider real life scopes and pick stuff you guys would like to actually shoot with.
And add ladder sights to low velocity guns.

**Bolt Catch on empty mag**
Please Install bolt catches and bolt releases on anything it makes sense to.
Charging the rifle after every empty mag delays our ability to spread democracy.
Not every gun needs this, but it would be a nice little bonus to underperforming ARs.

**Energy Weapons**
Give energy weapons fire modes.
For all the beam energy weapons, give them an overclock option.
Something like +50% damage but +100% heat generation.
Or a burst beam with cooldown period; Something like the Halo spartan laser, and have it boost the penetration by one level.
Tweak the numbers to something that's fun and a reason to toggle between modes.

**Assault Rifles**
There are several issues and numbers that could and should be brought up.
But the biggest crime I would like to point out is,
A single shot from an AR does the same damage as a *single pellet* from a shotgun shell.
AR-23P does 45 damage, A single pellet from the punisher does 45 damage.
That's a travesty. Someone is staring far too hard at spreadsheets.

**MP-98 Knight**
Two things, please add it to the SC store from time to time. ( if agreements allow you to of/c)
And, if you can allow everyone to spend SC to get it, give it tier 3 penetration (medium armor pen).
So there is a reason to take it vs the other smgs.
Say the super scientists got the idea from an old earth TV show about a big circular stargate.
Tweak the fire-rate and magazine carry count to balance of course.

**SG-8S Slugger**
"The slugger is too good of a DMR so we nerfed the shotguns trademark stagger", what?
Just revert all the changes on it. Give back the stagger and demolition force.
Then increase the damage fall off a little bit. (and make the diligence a little better)

**R-63 Diligence**
Give the diligence 2 or 3 round burst fire or something.

**R-36 Eruptor**
shrapnel is the guns thing. so give it back.
Shrapnel killing chargers? Shrapnel killing helldivers randomly?
Reduce the shrapnel damage. That's what should have happened.
It did like 150 or 200 damage per shrapnel and it generated up to 20 of them.
That's 4000 damage. what.
Dropping shrapnel damage to 50 and boosting the base explosive to 200 should be a fair compromise.
tweak from there.

**LAS-5 Scythe**
Give the scythe the same scope as the Sickle. That's really the biggest thing it needs.
And the overclock fire-mode would be nice or the burst charge that boosts penetration would be better.

**PLAS-101 Purifier**
This thing is just sad.
Ok, so lets make this fun. Give it 3 firing modes. you select what the max charge is from the weapon wheel.
Each charge level takes one more ammo. and at level 2 or 3 charge, make it the first primary to penetrate tier 4 armor or heavy or whatever you want to call it. Also, at a full charge, or 'overcharge' have it blast the user backwards rag-dolling them.
Example numbers----
Base shot about 60 rate of fire, projectile: 3 pen 150 damage + 50 explosive damage, 1 ammo use.
Slower than the scorcher, but that's fine. The charge shots are what we're here for.

Charge shot +1 second to charge, projectile: 4 pen 200 damage + 150 explosive damage, 2 ammo use.
It can now penetrate Scout Walkers, and do more damage vs medium targets. has a little AoE.

Overcharge shot +3 seconds to charge, Projectile: 4 pen 250 damage + 250 explosive damage, 3 ammo use.
It now has a punisher sized AoE. And more comically, blasts the user backwards rag-dolling them. Probably make it so the user just falls backwards on his butt.
Now that sounds like a fun gun. Tweak the numbers of course as they're only given for rough examples. Give it a nice boom.


**RS-422 Railgun**
Just make it a primary
Tweak/nerf the numbers a little bit.
Likely nerf down to tier 4 pen for safe shots, and if you kept unsafe, probably let it have tier 5 pen.
Making this a primary would add to the variety of builds and stratagems that people will bring.
Extend the safety period/grace period of full charge; Add the charge gauge to the 3rd person hud cursor, And give it the liberators scope.
This would be such a nice boost to the die hard fans of the gun. And be a second primary with tier 4 pen. (and maybe the first with tier 5?)


**LAS-99 Quasar Cannon**
"Due to the ongoing war effort I.C.E production for the Quasar has worsened causing full charge shots to now take 15 seconds to recover from."
"So the techs have decided to hack in half power shots for half the cooldown recovery time."
Add a fire-mode that's half the damage for half cooldown time.
So we have at least one anti-tank weapon that does some sort of different damage.

**LAS-98 Laser Cannon**
Please, give this overclock or spartan laser.
I'm voting for the halo spartan burst laser firing mode.
Charge it for 3 seconds then you get a nice strong PEW. Give that tier 5 pen and make it the first support weapon at tier 5 pen!
So it's not quite at the level of anti-tank, but gives more options to deal with enemy heavy spam in high tiers!
Would give bug laser enjoyer's a option to fight titans with, and allow other options when dealing with several other common heavy enemy types.

Ideally, hopefully, more things are just fun. Numbers can always be tweaked. But more fun fire-modes will go a long way.

submitted by AgentIceX to Helldivers [link] [comments]


2024.05.13 21:15 ThatDrako Does this weapon design stand any ground?

Does this weapon design stand any ground?
So anyone who played FO4/76 knows their weapon design is objectively...well...abysmal... But honestly I absolutely love it. Janky retro-futuristic and absolutely insane. Perfectly match with the universe.
Anyway...there is this one weapon that at first seems completely normal (can definitely have much more issues I'll point one only one), but there is this one thing. For some reason this gun have this flattened barrel from both upper sides and I was always wondering what is it for.
Does this barrel make any sense and can be seen in IRL weapons, or is it just Fallouty nonsense?
https://preview.redd.it/4t4983ikq80d1.png?width=1333&format=png&auto=webp&s=f8895e76be94a0daec2b838d8e3ad8f3e3965dbe
submitted by ThatDrako to ForgottenWeapons [link] [comments]


2024.05.13 20:58 Adventurous-Set-658 Admech skitarii Spam list

 
++ Army Roster (Imperium - Adeptus Mechanicus) [2,000pts] ++
 
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Skitarii Marshal [55pts]: Veiled Hunter, Warlord
 
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Skitarii Rangers [80pts]
. Skitarii Ranger Alpha: Close combat weapon, Galvanic rifle
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submitted by Adventurous-Set-658 to AdeptusMechanicus [link] [comments]


2024.05.13 20:57 Killercombo3 Changes & New Additions List

Helldivers 2 has gotten a little stale recently with the Polar Patriots warbond new additions being mostly bad, the Airburst Rocket Launcher also being bad, and the new anti-tank mines actually look decent but will probably have to long of a cooldown so they will be niche. I'm proposing changes that could spice up the game by changing up enemies, modifiers, and weapons. Let me know what you think about the changes and what could be improved as I'm not a game designer and just want to see Helldivers 2 be better.
Assault Rifles
Assault Rifles are probably the worst class of guns in Helldivers, they don't excel at anything and aren't even that good allround. They need massive help
Liberator: Currently the base Liberator is just a worse Sickle. Not only does the Sickle have infinite ammo but for some reason it has higher DPS. I would reccomend changing its damage to 70 per shot and 11 shots per second bringing up its damage to 770 DPS. To go with the higher firerate, changing the reload time to 1.5 seconds on tactical reload and 2 seconds on a full reload would make the gun feel much better as a starter gun because it would just feel faster and kill better.
Liberator Penetrator: Liberator Penetrator is one of the worst weapons in the game. It has medium armor penetration but lacks any stopping power for it to be useful. Bringing the damage per shot up to 60 and upping the ammo to 35 bullets per magazine will take it a long way, having 640 DPS and medium armor penetration but having less bullets
Liberator Concussive: Liberator Concussive has the same probelm as the Liberator Penetrator in that it can't kill but even worse. I would reccomend bringing its damage up to a whopping 90 damage per shot. This sounds crazy but the changes to enemy spawns makes this more fair which i will discuss later. This increase in damage would give it a niche of a long range way of stunning bot enemies and actually being able to kill them. DPS would be 480 which isn't that crazy but the concussive ability would help. If I'm being honest this one might still be to weak so tell me what you reccomend changing for this gun.
Tenderizer: Tenderizer is in a very bad spot because it's an inferior Liberator even without my changes. I would reccomend bringing up its damage up to 70 per shot giving it a DPS of 700. In addition, because the DPS is lower I think giving it a small amount of stagger where enemies can't move or shoot back could go a long way in differentiating itself from the Liberator. Making the Tenderizer stagger enemies such as Hunters, Brood Commanders, Scout Striders (Striders wouldn't be damaged because of the lack of medium armor penetration but would be staggered if hit from the front), and standard Devastators would make the gun much more fun. Also make it fully resupply when refilling with resupply boxes like all other weapons.
Adjudicator: Adjudicator is in a pretty bad spot right now. It has poor handling and the damage isn't high enough to reliably one shot trash mobs, but it also doesn't have good enough damage to deal with more serious threats. I would reccomend bringing the damage up to 100 per shot for a total of 916 DPS. This would help justify the lower than average 25 bullets in a magazine.
Marksman Rifles
Marksman Rifles are in a decent spot with only the Diligence needing some help so that's what I've focused on.
Dilligence: The Dilligence is hard to balance as it is decent on bugs and bots but excels in neither of them. In addition it's hard to juggle balancing the Adjudicator, Dilligence, and the Diligence Counter-Sniper to make sure they're all good in their own ways. I think it might be fun to make the Dilligence the "easy medium armor penetration rifle". Get rid of almost all of its recoil and sway to promote more aggresive playstyles. The Dilligence would have lower DPS than the Adjudicator but it would be much easier to control and would just feel fun.
Dilligence Counter-Sniper: Honestly this weapon is perfect right now. It fulfills its role on bots perfectly and is fun to use. I worry that the Adjudicator changes would make this gun obsolete but I think it would still have its own niche. No changes
Sub-Machine Guns
One of the most consistent weapon types in the game with really only the Knight needing some help.
Defender: One of the most well balanced weapons in the game. No changes
Pummeler: It might be to early to say but the Pummeler feels good to use and fulfills its role, being worse at trash clear compared to the Defender but better against heavier targets thanks to the stagger. My opinion could change but for right now I don't think it needs any changes. no changes
Knight: The Knight is right now pretty bad just because it has a low ammo count for its firerate and fairly long reload time. These 2 factors just make the gun feel unfun to use because you are spending so much time reloading. It takes only 2 seconds to unload a full clip and 2.5 seconds to reload a full clip so you literally spend more time reloading than shooting. I would reccomend increasing the ammo per magazine from 50 bullets to a staggering 100 bullets per magazine and lowering the total number of magazines to 5. This would change the weapon's problem from "I have no ammo" to "I need to control my recoil so that I can kill better". This gun would reward close range play and good recoil management, being able to deal massive DPS if you can hit your shots.
Shotguns
Shotguns are probably the best class of weapon, issue being that some shotguns heavily outclass others. My goal is to equalize the difference between the shotguns and give them their own niches
Punisher: The most forgettable shotgun, the Punisher really just doesn't feel special. I admit that I don't have much experience with this gun so please tell me what you think about this gun currently. I think it would be cool if this shotgun was a jack of all trades shotgun. Reduce the spread but still have it be there and increase the firerate to 2 shots per second for a DPS of 810. It wouldn't have the range of a Slugger or the close range damage of a Breaker but it would have a little bit of both.
Slugger: Honestly just give it back its old stagger. This gun would functionally but the "precision shotgun" staggering and killing larger targers but having lower DPS in exchange
Breaker: Really the Breaker doesn't need help. It tears through trash mobs and does well against larger targets as well. The Breaker is fun and fair. It has lower ammo and not the greatest range but it's 100% workable. No changes
Breaker Spray & Pray: Breaker S&P isn't a bad weapon at all but it's 100% outclassed by the Breaker Incindiary. The only change I would make is to give it a 30 round magazine with 7 magazines to further lean into the "Spray and Pray" aspect of the gun.
Breaker Incindiary: This gun needs nerfs. I love the thing but it outclasses the Breaker Spray & Pray and fulfills its own niche at the same time. I would reccomend bringing down the firerate from 5 shots per second to 4, lowering its DPS from 1200 without accounting for fire damage to a DPS of 960 without accounting for fire damage. This lowered firerate would make the gun lean into its gimmick and have the fire do more work.
Explosive Weapons
Explosive weapons are probably the hardest to balance due to all of the recent nerfs to the Eruptor and Crossbow. I've decided to skip these weapons as I don't fully understand how explosive damage works
Dominator: A gun with good strengths and a fair amount of weaknesses to hold it back, making it fair. No changes
Energy Weapons
One of my favorite types of weapons and one that doesn't require much balancing.
Blitzer: The only change I have in mind for this weapon is the way that targeting works. Make it so that when you aren't aiming it the gun will always try to target as many enemies as possible and when aimed in it will aim all of the shots at the crosshair
Purifier: This weapon needs more testing but is unanimously agreed to be trash. If the gun works the way I think it does then the damage is much lower than people think it is, with the bolt dealing a respectable 250 damage but the explosion dealing much less. I would reccomend making the bolt and the explosion do 250 damage, essentially one shotting any low or medium level bot including Scout Striders. This should be fair because it has a large charge up time inbetween shots
Punisher Plasma: One of the most underrated weapons and a personal favorite of mine. I love what they did to the weapon but it deserves a small nerf. Revert the projectile speed to the way it was before it was buffed or find a middle ground from where it is now and where it was before
Scythe: The problem with the Scythe is really the way damage is dealt. It deals 350 per second. The issue with this is it's slow to kill anything because it at minimum takes 1 second for damage to be applied. I would reccomend making it so that damage starts as soon as the laser touches something for the first time. This could be abused so i would also reccomend raising the charge up time to .6 seconds. I'm not 100% sure if this would work how I think it would so please let me know what you think. I'll try and illustrate what this looks like
Current version
(Laser touches, 1 second passes, damage)
Changed version
(Laser touches and damages at the same time, 1 second passes, damage)
Sickle: Fantastic weapon that is fun to use. No changes
Scorcher: Fantastic weapon, great all around with low ammo to balance it. No changes
Pistols
Pistols are in an ok spot right now but some overshadow others largely
Peacemaker: I bet you don't even know what the Peacemaker is because nobody ever uses it. The Peacemaker needs some massive help. I would reccomend raising the Peacemaker's total ammo to 25 rounds per magazine, raising the magazines to 7 magainzes total, and raising the damage anywhere from 80-90 per shot. The damage would still be just ok, being good on trash mobs, but would be a big help on builds that waste a lot of ammo. I want the Peacemaker to one shot Hunters and Pouncers as I think that's the only change that could make it actually strong and not overshadow other secondaries
Redeemer: No changes. It's very useful as an "Oh shit" tool. It would have lower DPS than the Peacemaker but would be easier to use in a pinch because it's full auto where the Peacemaker is semi auto
Senator: No changes. Great gun with it's own niche
Dagger: Literal trash, it has the lowest DPS in the game, has a large cooldown, and builds heat quickly. I would change it so that it can't overheat at all and even then it might still be trash. Let me know if there are any better ways to balance it
Grenade Pistol: Great utility weapon. The only change I would make is to make the explosion radius a little bigger to more reliably destroy bot fabricators
Verdict: It's to early to tell but the Verdict looks strong, being similar to the Senator with a better ammo economy but no medium armor penetration. Making it a reliable anti medium target weapon. No changes
Grenades
Grenades are in a weird spot right now, with some being amazing and some being bad and I aim to raise the lower end of grenades to be in line with the rest
High Explosive: No changes. It's decent having a larger blast than impacts but being slower
Frag Grenades: These things are bad. I would change the max number of grenades from 4 to 6 when holding these grenades, making them great against fabricators and bug holes
Incindiary Grenades: Raise the blast radius and it's good
Incindiary Impacts: As long as the Impact grenades radius is smaller than the normal version, it's good
Impact Grenades: No changes
Stun Grenades: No changes
Thermite Grenades: These things need help. They really only have 2 uses. 1-2 well placed Thermites and and an anti-tank shot will kill a Bile Titan and 1 Thermite will destroy a Cannon Turret. I would reccomend increasing the final explosion blast radius size, damage, and the thermite burn radius. This would cause 1 anti-tank shot and 1 Thermite to consistently kill Bile Titans, it would be easier to hit Hulk eyes with Thermites and 1 shot them, and Thermites should kill with 2 grenades if hitting a Tank heat vent. Thermites should also strip Charger armor with 1 Thermite
Support Weapons
Expendable Anti-Tank: No changes, great support weapon
Recoiless Rifle: Increase the size of the explosion making it easier to hit weakpoints, Making it stronger than other anti-tank options in exchange for the backpack slot
Spear: Fix the tracking to be much more consistent. The Spear just doesn't have enough ammo and should have 6 shots instead of 4
Quasar Cannon: No changes, has unlimited ammo but has a cooldown and charge up time
Airburst Rocket Launcher: This thing is so dogshit. It requires a backpack slot, needs to shoot enemies far away from allies or you'll kill them or yourself, doesn't gurantee killing everything in the blast radius, etc. This thing needs a massive damage buff to be worth using. Increase the amount of cluster bombs to gurantee that whatever is in the radius is dead including Hulks. Increase the armor penetration value to at least strip Charger armor and do big damage to it, if that's not enough it should kill Chargers outright
Grenade Launcher: Increase the amount of magazines from 2 to 3. This thing is great but the low ammo makes it unviable so increasing the magazines by 1 will go a long way
Railgun: This thing needs help. It should require only 2 level 7-8 shots to strip Charger leg armor. It should 4 shot a Bile Titan in the face when using max charge shots. and 3 max charge shots should kill tank vents
Stalwart: The Stalwart is IMO an underrated pick on bugs. Its main issue is really that it's only good at unarmored horde clearing, leaving the user prone to being attacked by armored and high level enemies. I would propose that giving it medium armor penetration would take it a long way as one of the best horde clearing weapons, being able to deal with Hive Guards, Bile Spewers, and Scout Striders easier
Machine Gun: The Machine Gun might be the least used support weapon in Helldivers 2. It just doesn't really do anything special that another support can't do better. I would reccomend giving it heavy armor penetration, allowing it to kill Hulks when hitting the eye and it would go through devastator armor
Heavy Machine Gun: Unfortunately, from its inception the HMG has been bottom tier. It recently got a crosshair but even still it just gets outclassed by the Anti-Material Rifle, Laser Cannon, and even the Railgun. I think it could be cool to up the ammo to 100 rounds per magazine and add an optional backpack. This backpack would add an extra magazine and would increase the armor penetration to go through Charger & Hulk armor
Anti-Material Rifle: The AMR probably needs a small nerf. It 1-2 shots anything on the bot front. I would reccomend reverting its damage so that it needs to headshot devastators to one shot them
Autocannon: No changes
Laser Cannon: No changes
Arc Thrower: Make the Arc Thrower staggestun lock Hulks again and its great. Right now it's useless on bots
Flamethrower: The Flamethrower is great because it can horde clear and kill Chargers very efficiently. This is most likely unintentional but it is very fun. I would reccomend lowering the total magazines from 4 to 3 to balance out the Flamethrower's strengths.
Backpacks
Guard Dog: Guard Dog is currently just overshadowed by its Rover variant. I would reccomend changing the gun from the Liberator to the Liberator Penatrator, with the damage being the same but giving it medium armor penetration. Ammo boxes should also refill its ammo
Guard Dog Rover: No changes, the nerfs were justified. This is still a great horde clearing weapon but it doesn't play the game for you anymore
Supply Pack: No changes, you give up a backpack slot but you get 4 resupply boxes which is a big help and is balanced
Ballistic Shield: No changes, it fulfills its niche on bots and will get even better as time passes with new 1 handed weapons
Jump Pack: No changes, the Jump Pack is decent but it becomes much better depending on the primary weapon you use
Shield Generator Pack: No changes
Emplacements
Anti-Personnel Mines: Mines are completely terrible right now, their damage is decent but the cooldowns are just to long to be useful. I reccomend reducing their cooldown from 3 minutes to 1 minute
Incendiary Mines: Just like the Anti-Personnel Mines, the cooldown should be brought down to 1 minute but also since fire damage is weaker than explosive damage, there should be more Incendiary Mines in a larger radius
Machine Gun Sentry: The Machine Gun Sentry is just a weaker version of the Gatling Sentry. Instead of bringing the power of the MG Sentry up, I think it would be cool to lower the cooldown of the MG sentry. The idea with this sentry is to be the disposable horde clear sentry, similar to how EATs are the disposable anti-heavy support weapon
Gatling Sentry: No changes
Autocannon Sentry: No changes
Mortar Sentry: No changes
EMS Mortar Sentry: No changes
Rocket Sentry: Right now the Rocket Sentry is just largely inferior to the AC Sentry. I think it could be cool to increase the range and projectile speed of the Rocket Sentry massively. This would make it a lower DPS but longer range sentry with more ammo compared to the AC Sentry. The AC Sentry would be better in terms of DPS but would require better positioning and defense while the Rocket Sentry is something you could put farther away that would help with larger targets, which is what a missle should do.
Tesla Tower: I haven't used the Tesla Tower enough to discuss what should be done about it, please let me know what ideas you have for it
HMG Emplacement: Really just make the HMG Emplacement affected by sentry upgrades. These upgrades would give the HMG Emplacement more ammo, a better turn speed, and more health
Eagles & Orbitals
There are to many to list so I'll only be listing Offensive Stratagems that should be changed
Eagle Strafing Run: Give it heavy armor penetration. It would be good way to horde clear and kill larger targets but wouldn't excel at either role
Eagle Airstrike: Reduce the uses from 2 to 1. This thing is just to good to have 2 uses. It horde clears, kills bosses, destroy fabricators and bug holes, has multiple uses, etc. Nerfing the amount of uses before it goes on cooldown brings up a lot of other stratagems
Eagle Cluster Bomb: Reduce uses from 4 to 3
Orbital Gatling Barrage: The OGB should target and move around instead of being a stationary stratagem. Instead of targeting high level enemies it should target groups of low level enemies.
Enemy Changes
I might be in the minority but I feel like the main game mode (Helldive difficulty, 4 players) is to easy. I would reccomend buffing up the enemies to not only account for all of these new buffs but also to make Helldive hard again. All of these changes would only apply to Helldive difficulty as that's the only difficulty I have enough experience to have a good idea of what should change
Increased spawns on objectives: Objectives currently need to have more spawns, there is just to much downtime. Of course each objective will need its own spawnrates based on how long and how difficult each objective but generally there needs to be less enemies
Pouncers: Low level bug enemies are currently not threatening enough. They have low health, low damage, and are slow. I would reccomend increasing the Pouncer's movement speed to increase their ability to swarm players.
Warriors: Just like the Pouncers, Warriors just aren't very scary and should have increased movement speed to make them still a threat with their ability to swarm
Bile Spewers: These things need to be shot. Their spit attack is 100% broken. Damage on the spit attack needs to be reduced so that it isn't a one shot. I think a cool change though to make them still a threat is that diving would get rid of the slow debuff, but it would also increase the DOT from the acid, giving the player the choice between their movement or their health. Slow debuff should only be applied if the acid attack hits, not if the acid is in your general area
Bile Titans: These things are honestly just to tanky and completely define bug missions. There are to few ways to kill these. You either need an anti-tank support weapon or an anti-heavy stratagem. I think a good change would be that the legs should have lower armor (maybe heavy armor penetration and explosive weapons can do damage) and that if a leg is hit enough the Bile Titan would die. Hitting the head with anti-tank weapons would still be faster and leg shots would probably require 2-3 people to shoot the leg to kill the Titan at a reasonable pace but Titans wouldn't be unkillable.
Heavy Devastators: Devastators just need an accuracy nerf. They kill incredibly quickly and they frequently spawn so nerfing their accuracy would make them more fun to fight
New Additions
These are a few new additions to the game that I think would be cool
Gas Grenade: A portable version of the Orbital Gas Strike. It would have a larger AOE compared to incindiary grenades but a lower DPS
Thermite Breacher: A new support bolt-action sniper rifle that uses large thermite bullets. There would be 3 shots per magazine and 4 magazines total. Shooting this weapon sticks a large thermite bullet that deals high damage over time that explodes, similarly to the thermite grenade. No 3rd person scope. 1 leg shot would strip Charger armor, 2 headshots would kill. 3 headshots would kill a Bile Titan. One eye shot would kill a hulk, 2 shots would destroy heat vents
Incindiary Grenade Launcher: A grenade launcher with 4 magazines that shot incindiary grenades
Gas Grenade Launcher: A grenade launcher with 4 magazines that shot gas grenades. These grenades would have a larger AOE compared to the Incindiary Grenade Launcher but a lower DPS
Arc Spitter: An arc assault rifle that had lower damage per shot and firerate, but would also fire arc shots that could arc to 1 other target per shot
Glide Pack: A varaint of the Jump Pack. It doesn't have as much vertical height but you can hold the space bar to slowly glide back to the ground
Roman Exosuit: A new Exosuit meant to be used against bots. The left hand would have a shield that could block bullets from the front and would break after taking enough damage. The right hand would have a large Laser Cannon that could overheat and would have a long cooldown when overheated
Angel Support: A Pelican would come down from the Super Destroyer to hover over the player for 30 seconds. Would have unlimited ammo and a 4 minute cooldown. So far the 2 weapons I think it could have is an Autocannon and Gatling gun
Care Package: Once every 1.5 minutes, call down a Care Package that gives the player a random one time use stratagem that goes away upon death. Can only hold 1 Care Package stratagem at a time
Fido: A new stratagem that summons an AI controlled car. This car would go around spotting enemies, finding side objectives, collecting ammo, supplies, and samples
Sharpshooter: A new armor passive. Hitting weakpoints on medium and high level targets would reward the player with ammo, stims, & grenades. If a weakpoint breaks such as a brood commander leg or the target dies due to being hit in weakpoint, get some supplies back. This effect does not apply to low level targets. 5% chance to get a stim, 15% chance to get a grenade, 20% chance to get a support weapon magazine, 60% chance to get a primary and secondary magazine.
Thick Skin: A new armor passive. 25% damage reduction when being hit in the back or side
Extrasensory: A new armor passive. Gain the ability to detect enemies offscreen in a 25m radius
End of thread, please let me know what you liked and what you think should be changed
submitted by Killercombo3 to Helldivers [link] [comments]


2024.05.13 20:44 Evening-Annual-4535 Striker fired fun with softest recoil

First, I’m somewhat of a noob so I appreciate you entertaining this question. I’ve been into guns for a couple of years now and own four pistols and a few rifles. The two pistols I first bought were all compacts, a 43x and then the P365x Macro comp. I followed that up with a full size Walther PDP 4.5”. I just got the P365 AXG legion comp. I tend to be more accurate with a full-size gun yet the wall is very snappy. That kind of surprised me as I thought a larger gun would be less so. Before I go in search of the holy Grail, what would you recommend as a pistol with less recoil, I’ve been looking at the new Canik TTI combat as I consider it affordable, but I don’t know if it has less recoil and I don’t know any place where I can rent it and try it. Thank you for your help and suggestions.
submitted by Evening-Annual-4535 to guns [link] [comments]


2024.05.13 19:59 United_Patriots The Nature of Orion [43] - Domain of the Dakquo

Thank you u/SpacePaladin15 for the amazing universe!
l Prologue l Previous l Next l
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Memory transcription subject: Kalsim, Captain, United Federation Fleet
Date [standardized human time]: December 30th, 2136
It became harder and harder to remember why we came in the first place when the simple process of landing on the ground was tantamount to stepping back into the past.
So many of the sensations granted by the asteroid sanctuary, the smells,the sights, the sounds, were so hauntingly familiar. Of flying from treetop to treetop, seeing my non sapient kin fly free of the burden of galactic existence. Of fruits and berries picked right from the stem, carrying with them flavors that bordered on ecstasy. The calls and cries of a nature beaten down time and time again, but still managed to stand back up on its own two legs every single time.
So much of it was familiar, yet so much of it wasn't.
"Kelum, do you recognize that?" referring to the foreign call sounding off in the distance.
He was still trying to process his surroundings, beak poised catch several insects. "Uh...no, I don't."
I turned in the direction of its source. "Neither do I."
"What about that bird from earlier?"
The one that flew by the viewport? "Didn't recognize that one either."
"Shit then." Kelum slowly returned to guard mode as he began sweeping his rifle over the foliage. "Your the big history guy here, I'm relying on you. What does it mean that you don't know?"
"Well, maybe call it a gap in my knowledge..." my attention was caught by a strange cluster of berries perched on a nearby bush. Collected in bunches, the fruits were oblong, almost cylindrical, orange with black spots across the skin. The aroma was sweet and tangy, something I knew several officers on the Lyakuda would love to use as an air freshener. And it was entirely unrecognizable.
Yet some base instinct inside of me said that it belonged. That it all belonged. That the ferns and grasses adn the strange noises that seemed foreign to my home were in fact an integral part of this one. There was song being played that I couldn't quiet yet hear, but I knew was there. Whether it was one that I would enjoy was still up for debate.
"Captain?"
"Wuh?" I spun around to see Kelum checking me with a look of concern.
"You kinda zoned out there for a sec. Are you alright?"
"Sorry, I was just thinking." I stepped back from the bush and into the clearing. "I...don't know what to make of this. This place..."
Kelum shrugged. "Couldn't tell you either cap. I'm just along for the ride at this point."
"All I need you to do is to keep that gun raised, just in case." Some part of me said that it would be unnecessary. After all, the Federation wiped out any native species that posed even the slightest threat to a krakotl. And by all means, this place seemed like Nishtal. But then again...
A sharp cry grabbed the silence and violently broke it over its knee. More like a wail, piercing in its effect, little needles in our eardrums that seemed to stab more and more as the seconds dragged along. The pitch never faltered, even as the cry let the background jungle settle back into its normal rhythm. I looked over to see Kelum taking deep breaths, before I realized I was too.
"Cap, what the fuck was that?" For the first time since we arrived, tendrils of genuine fear seemed to creep into Kelum's voice. At the very least, he was never letting go of that rifle ever again.
"I don't know, I never heard that before either."
"Well I need you to start knowing right fucking now, cause I don't like that shit, not one bit."
"Neither do I, but we need to remain calm. Now's not the time to start acting like Sivkit," another awful wail echoed in the further distance, "so keep that rifle up."
Kelum didn't need to be told twice. "Maybe we shouldn't stick around. Maybe we've seen everything we've needed to see."
Some part of me agreed with him. You didn't need to be a prey to not be comfortable sharing a space with whatever made that sound. And I don't think that's all this place has in store for us. For better and for worse...
"We saw those buildings. We were just in that observation room. This place is more than just a sanctuary. We need to keep going."
Kelum raised a talon in argument, faltered, then sighed. "If I die here, I'm gonna fucking kill you cap."
That somehow raised a chuckle out of me. "Glad to see your still you."
"You drag me to the gallows, least you can do is let me get the last laugh in." Kelum pushed past me and began sifting through the undergrowth. "I'll lead. I think the town was this way."
Directions, thankfully, weren't going to be an issue. Despite its gargantuan size, the sanctuary appeared to have a pretty simple layout. A giant circle, with the town at the center, surrounded on all sides by thick jungle. All we had to do was walk forward. If only if it was that simple.
I did manage to recognize many of the plants that composed the flora, only due to their absence on the Nishtal I knew. The undergrowth there was absolutely sparse in comparison to here, mostly thanks to the Federation's anti predator efforts. Without natural balances to keep them in check, the native herbivores of Nishtal went wild, stripping the ground level nearly down to the very soil itself. If not for our geoengineering tech, the planet would've suffered an ecological collapse that would've made the Cradle look like hiccup in comparison.
This place seemed to suffer no such issues. Great for the local ecosystem, terrible for us. For not only was it hot, not only was it humid, we had to push through vine and bramble so thick it was nearly impossible to squeeze through. It didn't help that the we seemed to be heading down a slope, so the atmosphere only got thicker as we descended further. It came to the point where I almost considered stripping off my vest so I wouldn't die of heatstroke on the spot. Thankfully we came across a small clearing, which gave us the opportunity to catch our breaths.
"How close do you think we are?" I asked between pulls of impossibly humid air.
"Don't know, but we have to be close." Kelum looked up to the 'sky', where the 'sun' had really reached its zenith. "Hard to tell, but we're definitely making progress."
"Stars above, whatever this is must be worth it."
"Better fucking be. Not dying of thirst on some secret asteroid zoo run by...fuck I don't know. You said you thought it was someone up high who contacted you?"
"Yeah, but that was just a confident guess."
He chuckled. "Maybe this is just his private resort or something. They definitely have the money to hollow out an asteroid. Maybe there will be a pool and a bar on the other side of this bush."
I had to admit, the possibility was funny. "If this was just a roundabout way for Nikonus to invite me over for a drink, I swear to the stars above I'll glass Aafa myself."
Kelum laughed. "Glad to hear your in a good mood cap."
"I'm not."
He stood up, ready to get on the move again. "At least you know what a joke is. Did you know I used to work for Jerulim? Head so far up his ass he forgot what-"
The rustle from a nearby bush cut off Kelum's admiration of our ambassador. He trained the rifle on the source, talon itching to let the weapon bark. The pistol in my holster gained a newfound presence as something began to emerge from within the shadows.
"Alright then, come at me you...oh."
The creature that caused us so much worry turned out to be a small lizard, scales verdant, barely the length of my wing. It crawled from underneath the bush and across the dark earth of the clearing. It took a moment to regard us with two beady side facing eyes, before it began on its way once more.
Kelum lowered the rifle, and began breathing once again. "Damn, little buddy there gave me a-"
Before he had a chance to finish, a rush of air came from behind, and a flash of green and gold plucked the lizard off the ground right in front of our eyes. Before we had a chance to fully process what just happened, the bird was away, propelling itself skyward, the unfortunate lizard grasped firmly in its talons.
We stared dumbly as the...predator ascended, then leveled out, before finally disappearing behind the canopy. Kelum went to say something several times, but each attempt only seemed to point his rifle closer and closer to the ground. Finally, he turned to face me directly, his face the farthest point from comprehension it could possibly go.
"Cap, did that..." he didn't need to finish his sentence. I was still struggling to construe it, but we both saw the same thing.
"Yes, it did."
Kelum nodded his head, before turning it back to the sky. "It did..."
As the shock of the lizard being hunted wore off, I managed to have some thoughts on the situation. This place is definitely not the Nishtal I know. The Federation would never let a bird like that exist in any form besides ash. Yet here it was, in a facility no doubt constructed by the Federation. Is that what the note writer wanted us to see?
"Cap?" I turned to see Kelum once again wear that worried expression. "Any ideas?"
"I...don't know. Maybe this is...some sort of facility to study predators? An isolated environment, far from any inhabited planet, where they won't pose any danger?"
Kelum sighed. "I think that's the best we got right now. But that still doesn't explain the town."
"No, it doesn't." At this point, I was worried that the distant collection of buildings we saw would only serve to raise even more questions. Who lives there? More krakotl? kolshians? Is it empty? But standing around wouldn't answer any questions. It'll kill us, given everything we've seen so far. "Kelum, we have to keep moving."
"Yeah, your right, but with all this..." He paused, before looking at me, then himself. "Are we stupid?"
"Uh...what do you mean."
"Cap, we're birds."
"Yes, but..."
"...oh..."
We had become so enamored with our surroundings that we completely forgot the fact that we could fly.
"Yeah, oh." Kelum slung his rifle over his shoulders, and extended his wings out to their full length. "Hopefully we can just fly right over all of this shit."
"Good thinking, wish we thought of-" Another rustle caught my attention, this time from the nearest tree. In the shadowed canopy far above, I could just barely make out something slinking among the branches.
Earth and debris began to swirl as Kelum went airborne. "Something wrong Cap?"
"Nothing, it's just..." Another branch moved, then fell entirely still. Out of all things, why does this seem so...
And then all at once, days spent at the academy flooded back. Memories of illegal histories and textbooks downloaded over the internet, of countless nights spent secretly learning my peoples true history, of why the Federation even considered us prey in the first place.
Oh no.
"Kelum, KELUM!"
"Cap, wha-"
My yell was enough for Kelum to falter, just enough so that the blur that leapt out of the tree missed him by a feathers width. It landed on a trunk opposite to me, claws sharper than an Arxurs digging into the bark. Its earthen fur, which camouflaged it amidst the foliage, now stood on its ends. A growl gurgled from between its barred teeth, and four forward facing eyes trained directly on me.
For a moment we stared each other down, as we both processed the fact that we were seeing specters. My breath caught, my wings were shaking, and I couldn't focus. Partly out of fear, partly out of the impossibility of the whole situation.
Your supposed to be dead. The Federation killed you, they killed ALL of you.
But it didn't care much for the Federation. It only cared about me. Because it was the predator, and I was now its prey.
It launched off the trunk, almost defying gravity as it crossed the gap at a nearly imperceptible speed. I tried to dodge out of the way, but I only managed halfway before an unfathomable pain flashed across my chest and sent my spinning into the earth.
Something warm and sticky filled the space between my vest and chest as my vision faded in and out. Loud pops sounded off one after another, fully killing the already injured silence. That terrible wail once again echoed distantly, cut off by another pop, and the calm returned once again. Shadows invaded the corners of my vision, threatening to overtake everything. As the false sun dispapeared behind Kelum, consciousness finally slipped away.
The pain was the first thing to greet me, followed by the contradiction of the relatively cool air. The battle between them, the pounding agony and the soothing cold, was what awoke me from my imposed slumber.
Fluttering my eyes met we with large splotches of grey and gold, spattered over my vision like spilled buckets of paint. It took several moments for everything to gain defintion, while another spot of blue went back and forth across my sight.
K...Kelum?
Something I did caught his attention, for he stopped in his tracks and immediately came to my side.
"Captain....Cap...can you hear me?"
"I...Kelum?"
"Yeah, yeah, Cap, it's me. It's Kelum."
"Kelum..."
Kelum was standing over me, fatigue dragging at his features. His talons, his wings, his vest, all of him was smeared with violet. Looking behind him revealed that we were in some sort of cave, orange light cascading through the distant entrance. The rock reflected it all, granting the scene an almost...magmatic appearence. Like everything was going to melt right on top of us and burn us alive. My chest already felt much that way anyways.
"Stars above, your awake. I thought you weren't gonna make it."
I managed to look down to see that I was entirely naked, spare for the fithly fabrics wrapped tightly around my chest. They, along with the feathers surrounding it, was also stained a pugent violet.
"Kelum," a cough sent bolts of pain running across my chest.
"Take it easy, Cap, take it easy." Kelum pressed a talon on my shoulder to keep me from gettiing up. "It got you pretty good. You lost a lot of blood."
"Wha...what happened." My memory was still fuzzy, no more defined than my vision mere moments ago. All that was there were feelings, of fear, pain, confusion, and in some small note, even awe.
"That...that thing, it almost got me. If you hadn't had called out, I...fuck, that fall would've done most of the work." Kelum's brevity was all but gone, leaving behind a bloodied, anxious wreck. "And then it pounced on you, got you across the chest. There was so much blood, I thought you were going to..." He trailed off as he considered the possibility. It was still a possibility.
"Hey," I managed weakly. "I'm still here. It hasn't got me yet."
Kelum managed to regain some of his composure. "I...had to use your vest as a bandage. I don't know how long it'll hold, but it's stopped the bleeding for now."
I looked down at my chest again. Somewhere beneath the tattered remains of my uniform laid a gash that nearly ended my life. There was a momentary urge to peel back the fabric to see how bad it was, but that would only hasten things at that point.
"Kelum...if I don't make it..."
"Cap, don't say that."
"Kelum, it's my job as a captain to realistically assess the situation we find ourselves in. And the fact is that I can't fly. I don't even know if I can walk. Odds are that more of those Dakquo are roaming around out there, along with stars know what else. If this," I pointed to my bandage, "doesn't get me, everything else will."
"Cap..." Kelum didn't want to accept it, but I could see that he knew it was true. I was living on borrowed time.
"Kelum, for what it's worth, I wouldn't have chosen anyone else to come with me. Even in this place, you've flown above and beyond the call of duty. And for that, thank you."
Kelum couldn't help a tear from rolling down his cheek, one which he quickly wiped away, leaving behind a little smear of purple. "Thanks cap, it's been an honor serving with you too."
Kelum stood over me for a long moment, before setting down beside me. He glanced deeper into the tunnel , before turning back to face the entrance. "Cap?"
"Yeah?" My breathing was beginning to grow more ragged.
"You mentioned a Dakquo? Was that..."
"Yeah, it was."
Another moment of silence.
It's ironic, isn't it.
"It was a predator from before the Federation arrived. It likes to hide up in the trees, waiting for something to fly past. That's when it pounces. I...became fasncinated with it in my youth. To think, such a powerful creature once roamed our home, that we coexisted with it peacefully for so long. And in an instant, the Federation took it all away. I never thought I would see one. I was never suppsoed to see one. They're supposed to be all dead."
Kelum took another glance back.
"So when I saw it there, about to pounce, a small part of me couldn't help but feel amazed. Something they took from us, something that once defined who we were. And there it was, right in front of my eyes."
I coughed again, and pain roared back once more. Kelum gripped me tighly as it slowly faded, but didn't fully disppear. I didn't have long. Hours, maybe a day or two at the most.
I looked down at the wrap. A small bead of blood peeked out from the wound, which I picked up on the tip of my talon. It glowed pink under the fading light.
"It's funny. It only took a thousand years, but things are finally back to normal."
Kelum glanced back once more.
"Kelum, what are you looking at?"
"I.." he blinked, "I've been trying to ignore it, but there's down the tunnel there."
"What do you mean? Is it-"
"It's not alive, but..." his look said it might has well been. "I'm gonna check it out."
"I'm coming with you." I moved to stand up, but Kelum placed a talon on my shoulder.
"Your not going anywhere cap. Walking around isn't gonna do you any good."
"Like sitting here is." Ignoring my wound scremaing murder, I stood up, and balanced myself on two shaky legs. "I'm not sitting this out. Not anymore."
"But cap-"
"Kelum, I came here because it was a choice I could make. Let me make this one too."
Kelum moved to protest, but only managed to sigh. He unholstered my pistol, and handed it off to me. "If you die now, I'm gonna kill you cap."
That managed a frail chcukle out of me. "Glad to see your still you."
"Fuck, I'm glad too."
Every step was like ten years spent on a cattle farm, but I was able to at least walk. We began slowly creeping deeper into the cave, with Kelum bringing up his weapon light against the encroaching darkness. It revealed something only barely visible from our previous spot, a set of...bones. Inching closer showed that the corpse wasn't of a bird, or that lizard, or even the Dakquo. Rather...
"Wait..." Kelum pasued his light on the skull, where two forward facing sokcets stared back. The snout was elongated, housing row upon row of razor sharp teeth. It rested near what remained of the creatures long tail...and the hands...
"No way..."
Kelum turned his light on one of the hands. Four fingers, and...two thumbs.
"That can't be possible." Kelum swept the light to the other arm, and the story was the same. Four fingers, two thumbs. "No, this can't be right."
It wasn't supposed to be possible, but it was. It was staring us right in the face, with sockets that housed eyes that once terrfied the entire galaxy.
"It's an arxur."
Before we even had time to process the discovery, noises from back where we came caught our attention. Kelum turned towards the light, rifle raised in anticiaption of another attack. I raised my pistol, before a flash of agony nearly sent me to the ground. Something tore, something seperated, and my chest suddenly began to feel too warm. I looked down to see that the bandage had gone loose, and the blood was beginning to run free.
"Oh shit, Kalsim, hold on!"
"It's fine...it's fine." I lowered to the ground as Kelum began frantically ripping off his own vest. The blood was running in little rivers between my feathers as my gaurd despratley tried to stem the flow. But it wasn't working this time. Even with mine and his, the makeshift dressing wasn't enough to prevent what was coming now.
Everything began to fade, Kelums deseperate pleas for me to stay awake, the approaching footsteps, what sounded like voices, all rapdily consumed by the encroaching fog. Even the pain, which seemed to slink away with every passing second.
It was so...peaceful. Even as Kelum began to shake me, even as he was thrown aside by a shadowed figure, I wasn't afraid. Maybe I lost the capacity to be afraid. The path set for me left me liable to be shot or annihilaited at any given moment. I long accepted the inevitability of my death, but I was no hurry to greet it. And now here I was, knocking on the door.
The darkness envloped me entirely, and sensation quickly fell away. Just as I crossed the threshhold, one final thought occured to me:
At least it was all my fault.
l Prologue l Previous l Next l
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2024.05.13 19:19 Looplooplooploo $600 NWT?

$600 NWT?
I’m looking to get a NWT for overseas tours (1-2 weeks). Found this deal on an older NWT. I live in a super remote area that has a very limited bike market, but this owner could ship to me in a travel case (price would maybe be $900 then with shipping).
Worth it? I do wish I could be there in person to try it out, because I haven’t test ridden a NWT. Am I nuts to buy remotely from Craigslist? (Tips for how to do this?)
Also this looks like an an XSmall. I’m 5’6” so a 52cm Small might be a safer choice?
Thanks for your advice!
submitted by Looplooplooploo to foldingbikes [link] [comments]


2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Chamber of Starlight: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Chamber of Starlight: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Whispering Slab Kinetic Combat Bow Tactile String // Natural String Helical Fletching // Straight Fletching Quickdraw Unrelenting Tier 2: Draw Time
Iota Draconis Energy Fusion Rifle Fluted Barrel // Hammer-Forged Rifling Ionized Battery // Projection Fuse Ensemble Adagio Tier 2: Range
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Alloy Magazine Ensemble Explosive Payload Tier 2: Reload Speed
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Ricochet Rounds // Light Mag Auto-Loading Holster Vorpal Weapon Tier 2: Range
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch Alloy Casing // Black Powder Stats for All Chain Reaction
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. 20 [Grenade] Grenade XP+
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Most Meticulous Complete Vanguard playlists. 2 Vanguard Ops XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Scorched Earth Defeat opponents with Solar scorch damage. 6 [Solar] Solar scorch XP+
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP+
Scorcher In Scorched, defeat opponents using the Scorch Cannon. 7  Scorch Cannon XP+
The Drifter, Gambit
Name Description Requirement Reward
Blockade Send Blockers; medium and large Blockers contribute more progress. 30 Blockers XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Like Kindling Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. 10 [Solar] Solar ignition XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
The Old Standby In Neomuna, defeat combatants. Vex combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Distant Doom In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. 20 Targets XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spire Looter Open a Witch's Chest in Savathûn's Spire using a Witch's Key. 1 Chests opened 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Close Quarters Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. 100 [Melee] Melee 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Big Shocker Defeat targets with Arc weapons and abilities. 100 [Arc] Arc 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Rapid Lair Defense Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. 60 Rapidly defeated XP+ & 25 Spirit of Riven Reputation
Dragon's Fang Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


http://rodzice.org/