Chickamauga battle strategies

BattleBit Remastered

2021.04.14 17:16 SgtOkiDoki BattleBit Remastered

BattleBit Remastered is a low poly FPS that aims for a massively multiplayer experience. Fight on a large battlefield with ground vehicles, boats, and air support. Create your own strategies to win in a near-fully destructible map. https://discord.gg/battlebit
[link]


2013.10.25 09:36 Kriegsspiele Khador: Battle Reports, Lists, Tactics, Strategies, Miniatures

**Join The Motherland! Khador** is an *all-rounder Warmachine faction* that supports a strong combined arms playstyle.
[link]


2020.10.21 16:50 Thund3r_Kitty Polytopia Strats

A sub for discussing strategies for the game: The Battle of Polytopia by Midjiwan AB.
[link]


2024.05.14 13:41 lukappaa A complete guide for cheesing single battles with Durant

Some of you will already know about this method and must have abused it to the ground, but for those who don't, here's a simple way to make all single battles incredibly easier.
Setting up the strategy
As soon as you unlock North Obsidia Ward, enter the nightclub and get the TM for Protect. The nightclub is open from 8 pm to 4 am, so wait or change your system clock accordingly. While Protect is generally good overall, it becomes even better when we will be done.
Before the Blacksteam Factory raid, tell Ace your favourite nature is Jolly. It's one of the two ways to obtain a Jolly Mint early if you don't have the mint package from the start of the game, obtainable with the passwords "mintyfresh" or "agiftfromace". You can also declare Timid, Naive or Hasty as we won't really need any other stat, but Jolly lowers the one stat Durant doesn't really need anyway.
Progress through the game normally until you reach Tanzan Mountain. The game will eventually require you to raid a Meteor base, which will unlock Depths halfway through. However, make sure to have the following ready BEFORE entering the final room in the hideout:
The reason why you should prepare all of this beforehand is that you will be locked within the Depths until you beat a level 75 Steelix, which is particularly dangerous and can catch you off guard. Save your game before entering the final room and don't save again until you see this next symbol in the guide: (*)
As soon as you enter the Depths, look for any Durant and capture it, then add it to your party (very important) and check its Speed IVs. Optimally, we want a Durant with 31 Speed IVs, and there is no other way to manipulate this number. If that value isn't 31, reload your save, mash through the dialogue and try again, in order not to waste resources. It can be a bit tedious, but I couldn't make it any easier.
When you find a Durant with 31 Speed IVs, check its Nature and ability. If its nature increases Speed, leave it as is, otherwise, use the Jolly Mint. If its ability isn't Truant, use the Capsule and make sure it has Truant. At the level you encounter them, they should also know the move Entrainment: whatever you do, make sure Durant knows that move at ALL times, as it's required for the strategy to work.
(*) With your newfound Durant, make your way out of the Depths. If you want to train up Durant, make sure that, whatever you do, the total EVs acquired in all stats other than Speed does NOT exceed 258 for any reason. This may look very specific, but there's a reason for this and we'll see it in a moment.
Whenever you have access to the overworld again, get back to Beryl Ward. Head up to the northern grass and equip the Macho Brace to Durant. If you have access to Pokérus, set your Pokérus mon on the second slot of the team with Durant on the first, then enter and run away from wild battles until Durant is infected as well.
We now want to knock out Spearow, Fearow and Fletchling until Durant reaches the cap of 252 Speed EVs. This explains the number I mentioned before: if your total amount of EVs in all stats other than Speed is 259 or above, Durant won't be able to acquire 252 Speed EVs, as they cap at 510. If you have access to EV-reducing berries from the Department Store, you can also use them to free space if needed, but if you don't because you didn't get the stickers, pay attention.
Spearow and Fletchling give 1 Speed EV each, while Fearow gives 2. Don't worry, it's not as bad as it looks: the Macho Brace was buffed to give you 8x the normal amount of EVs after a battle, meaning it will take you far less battles to reach the cap than in a vanilla game. Moreover, if you have the Pokérus, you can stack another 5x multiplier for a total of 32x the normal amount of EVs, meaning you can max out your Speed after 4 Fearow fights.
When all of this is done, get any mon with a setup move and slap Protect onto it, and we can move on to explaining how the cheese works.
Battle strategy
You may wonder, why did we go through all of this to end up with a lazy ant? Here's your explanation. Remember, this strategy will NOT work in double battles.
Reborn's CPU is more advanced than the regular games' CPU, as it performs certain action you would normally not see in the main series. One of these is switching out if you lock them with Encore into a move that doesn't deal any damage, which the vanilla CPU doesn't do. However, there is an edge case that wasn't taken into account and that we are going to fully exploit and take advantage of.
With its super-high Speed, Durant is able to use Entrainment and give the ability Truant to any mon whose ability can be overwritten. Notably, this cuts out a few selected mons like Mimikyu, Aegislash, Minior or Wishiwashi. If you do manage to give Truant to the opponent, however, this won't count as one of those instances that make the CPU force a switch. And this will be their downfall.
After you click Entrainment, assuming Durant moves first (which is very likely), there are two possible outcomes: Durant survives, or Durant faints.
*If Durant survives: * Switch in your setup sweeper. You are guaranteed to have a safe switch as the opponent will loaf around on that turn. On the following turn, click Protect to neutralize whatever move they will go for, then click your setup move once, then Protect again. Keep this loop going until you are fully set up. Now you can immediately attack if you don't fear to be knocked out or wait for the next loafing turn.
*If Durant faints: * Switch in your setup sweeper, click your setup move, then Protect, then setup, rinse and repeat. The only difference between this instance and the previous one is the Protect timing, which is simple to remember but ruins the entire strategy if you get it wrong.
Note that you are not strictly required to give Truant to their lead mon. You can pinpoint any single mon that respects all the following requisites: - does not have a move that switches out the user like U-turn, Baton Pass or Volt Switch - does not outspeed and OHKO Durant, unless you have a Focus Sash available - does not end up in a position where the CPU will switch it out (make sure whatever you give Truant to ALWAYS has a way to damage your setup sweeper, otherwise the CPU will switch!).
As a final note, every setup sweeper has its weaknesses. If your setup sweeper is frail and your opponent has a priority move or Focus Sash/Sturdy, consider knocking that mon out before going for the Truant strategy on a safer target. Always consider what you opponent is bringing in order to pick the mon that suits best for the job.
And that's all! Let me know if I made any glaring omission or if you have other tips or questions.
submitted by lukappaa to PokemonReborn [link] [comments]


2024.05.14 13:29 tarvolon Finding age/ability-appropriate discipline for early elementary child

Hi, everyone, new to the sub. I've done some searching for discipline-related posts, and it seems like plenty of them are of the form "my two year-old does not care even a little bit about what I tell them to do, please help?" Which I get, because I was there three years ago, and I still don't know that I have a good answer.
My kids are 8, 5, and 3, and the middle kid is autistic. He was diagnosed with medium support needs, but he blends pretty well at school, to the point that the school decided he doesn't need an IEP anymore. At home it's a bit of a different story. He doesn't seem to have an internal desire to please or to follow the rules, and this comes out most prominently in an extremely aggressive sweet tooth. Almost every day, sometimes multiple times a day, we'll find him hiding in the bathroom or closet with an entire bag/box/container of something sugary: candy, cookies, ice cream, nutella, semisweet baking chocolate, etc. He will usually also lie when we ask what he's doing.
Where my wife and I are struggling is trying to find an appropriate way to correct this behavior, and to discipline him more generally. The advice we've found on other autism parenting resources tend to fall into one of two categories:
  1. Don't punish at all, try to understand the reasons he's acting this way and address the root. I. . . don't really see a way forward on this one. The root is that sugar tastes delicious and he has no impulse control. We can talk to him about food as fuel and growing big and strong and all that, but he still doesn't have impulse control. We can (and have, and continue to) try to restrict access to help manage that impulse control, but he's really good at finding things. We've put sweets behind a locked door, he's broken the lock. We've put them on top of high cabinets, he's constructed precarious towers to climb to get them. We've tried keeping all candy out of the house, but he gets into baking supplies. I have literally spent days camped out in the kitchen. But then I have to leave to change the baby's diaper, or give him a bath, or something else, and there he goes.
  2. Just use natural consequences. I don't see much way forward here either. The obvious natural consequences are a stomachache, but he will eat himself to sickness, mope around the house for two hours, and then binge eat sugar again. The stomachache is not a motivator. The other natural consequence is "if he eats it, we just don't have it anymore." But this one runs into problems with baking/cooking supplies, and also in that he'll raid his siblings' bedrooms and steal their candy, so it becomes a punishment for them.
So with both the common answers feeling like dead ends, we've tried a couple other classic disciplinary techniques, and so far they've also been dead-ends:
3. Short/medium-term deprivation (aka "you're grounded"). As a consequence for sneaking candy, and/or lying about it, we've tried telling him he can't have any candy or screen time for next day. This was pretty motivating for about a week, and then he realized that he can just keep sneaking sweets or screen time while he's grounded, and all we'll do is ground him longer, and it makes no difference to him if he's grounded for a month if he can keep sneaking sweets every day anyways. We've tried adding in "we also won't take you to fun playgrounds or activities while you're grounded," but the allure of going to a special play area tomorrow just doesn't seem as strong as the allure of eating candy today (this also seems like a punishment for his siblings, who end up not getting to go fun places because their brother is grounded).
4. Short-term, parent-imposed punishment (aka "go to your room" or "write 'I will not sneak treats' five times"). These just become endless power struggles, which make life miserable for all involved. He hates them, he makes us hate them because he just fights us until we give up. I don't feel like the power struggle is helping our relationship with our kid, and I don't think it's really an effective deterrent for the bad actions anyways.
So yeah, sorry for the long post. We've tried many things! None of them work! My wife and I were both very "want to make parents happy" sort of kids, and our oldest (not autistic) also has some of that internal motivation and is also receptive to punishment. So this is all new with kid #2, and we've been fighting this battle since he was a toddler, and now that he's in kindergarten, he's beginning to understand cause and effect in such a way that I think it's appropriate to discipline in a way that's different than how you'd handle a toddler, I just. . . haven't found anything that's effective. The gentle stuff doesn't seem to make any difference, the natural consequences don't seem to make much difference, the stuff our parents did with us don't seem to make much difference, and I'm at a loss. We're still trying to more aggressively keep sweets behind locks, but it's an uphill battle, and I honestly think finding disciplinary strategies that are meaningful to our kid is something useful for general purposes, even if the sweets are the most common battleground right now. Ideas welcome.
submitted by tarvolon to Autism_Parenting [link] [comments]


2024.05.14 13:01 Impossible-Angle8598 Revolutionizing Gaming HugeWin , Crypto Platform for the Future of Entertainment

A new Crypto Casino has been introduced by HugeWin, a well-known online casino, in an exciting development. When paired with a variety of activities, this development offers all casino enthusiasts a better experience.
A real-time Meta Jackpot counter can be seen on HugeWin’s website in the upper left corner of the homepage. The jackpot grows quickly, providing four distinct opportunities to win. All you have to do to become involved is play the available casino games.
Hugewin Casino has its finger on the pulse of the gaming industry, offering an impressive array of trending games that keep players coming back for more. From the adrenaline-pumping Xxxtreme Lightning Roulette to the high-stakes thrills of Aviator, Sugar Rush, and Sweet Bonanza, every game in Hugewin's collection boasts a high winning rate that keeps the excitement levels sky-high.
For sports enthusiasts looking to up the ante, Hugewin's virtual sports betting platform offers the highest odds in the industry, ensuring that every bet has the potential to turn into a major win. Whether you're a fan of football, basketball, or racing, Hugewin's virtual sports section guarantees an electrifying betting experience like no other.
If you're a competitive spirit, Hugewin's monthly tournaments with a prize pool of $100,000 are not to be missed. Compete against other players for glory and lucrative rewards, and prove your skills in a battle of wits and strategy.
Hugewin Casino greets new players with open arms and open wallets, offering a 100% welcome bonus of up to $1,000 to kick-start your gaming journey. But the generosity doesn't stop there – players can also enjoy a 5% deposit bonus on all deposits, boosting their chances of hitting that big win.
At Hugewin, every loss is just a stepping stone towards your next big win, thanks to the 15% Casino Cashback on losses. Additionally, loyal players are rewarded handsomely through the VIP program, which offers exclusive perks, personalized rewards, and a dedicated VIP manager to cater to all your gaming needs.
Hugewin Casino takes player security seriously, offering safe and lightning-fast crypto transactions for hassle-free deposits and withdrawals. With a focus on user privacy and data protection, players can enjoy their favorite games with peace of mind, knowing that their financial information is in safe hands.
The excitement never stops at Hugewin, with weekly promotions like Super Wednesday offering a 25% slot bonus to boost your chances of hitting that jackpot. Players can also look forward to the introduction of the HUGE token, Hugewin's very own cryptocurrency, listed on 14 top exchanges including Bitmart, P2PB2B, xt.com, with more listings scheduled in the near future.
In conclusion, Hugewin Casino isn't just a place to play – it's a destination for thrilling entertainment, lucrative rewards, and a gaming experience like no other. Join the ranks of satisfied players and experience the magic of Hugewin for yourself - where big wins and endless excitement await!
For more information visit: www.hugewin.com
submitted by Impossible-Angle8598 to SmartChainCryptos [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 12:00 Ok-Drawer-4933 Revolutionize Your Sleep Routine with an Online Sleep Consultant: Proven Strategies Inside

Sleepless nights, tossing and turning, waking up groggy—sound familiar? If you're struggling with sleep, you're not alone. In today's fast-paced world, quality rest can feel like a luxury. But what if I told you there's a solution at your fingertips? Enter online sleep consulting—a revolutionary approach to tackling sleep troubles from the comfort of your own home.

Introduction to Sleep Troubles

Understanding the Importance of Quality Sleep
Sleep isn't just about closing your eyes and resting; it's a vital process that rejuvenates both your body and mind. From boosting immunity to enhancing cognitive function, the benefits of a good night's sleep are endless.
Common Sleep Issues Faced Today
However, with the rise of screens, stress, and busy schedules, achieving that elusive eight hours can seem impossible. Insomnia, sleep apnea, restless leg syndrome—these are just a few of the sleep disorders plaguing millions worldwide.

The Rise of Online Sleep Consulting

Explaining the Concept of Online Sleep Consulting
So, what exactly is online sleep consulting? Think of it as having a personal sleep coach available at the click of a button. Through virtual consultations, sleep experts assess your sleep habits, identify underlying issues, and design personalized plans to help you reclaim your ZZZs.
Benefits of Seeking Help Online
The beauty of online consulting lies in its accessibility. No need to commute to appointments or rearrange your schedule; you can access professional guidance from anywhere with an internet connection. Plus, with a growing number of certified sleep consultants offering their services online, finding the right fit has never been easier.

Meet Your Online Sleep Consultant

Qualifications and Expertise
But who are these sleep consultants, and what qualifies them to guide your slumber? Rest assured, they're not just self-proclaimed "sleep gurus." Many hold advanced degrees in fields like psychology, sleep medicine, or counseling, and undergo rigorous training to become certified sleep coaches.
How They Can Help You
From analyzing your sleep patterns to providing practical strategies, online sleep consultants are your partners in the quest for better sleep. Whether you're struggling with erratic sleep schedules or battling chronic insomnia, they're equipped with the knowledge and tools to address your unique needs.

Understanding Your Sleep Patterns

Importance of Understanding Sleep Cycles
One key aspect of online sleep consulting is gaining insight into your sleep architecture. By deciphering your sleep stages and rhythms, consultants can pinpoint areas for improvement and tailor interventions accordingly.
Tools and Techniques Used by Consultants
So, how do they do it? Through a combination of sleep diaries, questionnaires, and cutting-edge technology, consultants gather data on your sleep habits and preferences. Armed with this information, they devise customized strategies to optimize your sleep quality.

Customized Sleep Plans

Tailoring Strategies to Your Unique Needs
There's no one-size-fits-all solution when it comes to sleep. That's why online Sleep consultant online take a personalized approach to crafting your sleep plan. Whether you're a night owl or an early bird, they'll work with your natural rhythms to develop strategies that stick.
Personalized Recommendations for Better Sleep
From setting a consistent bedtime to creating a calming pre-sleep routine, your sleep plan will be tailored to address your specific challenges and goals. Whether you're aiming for more restful nights or seeking relief from sleep disorders, your consultant will be by your side every step of the way.

Addressing Sleep Disorders

Identifying and Managing Sleep Disorders
For those battling more serious sleep issues like insomnia or sleep apnea, online consulting offers a lifeline. Consultants are trained to recognize the signs of sleep disorders and can provide guidance on managing symptoms, accessing treatment, and improving overall sleep hygiene.
Strategies for Coping with Insomnia, Sleep Apnea, etc.
Whether it's cognitive-behavioral therapy for insomnia (CBT-I) or lifestyle modifications for sleep apnea, consultants are well-versed in evidence-based interventions to tackle a range of sleep disorders. With their support, you can take proactive steps towards better sleep and better health.

Creating a Sleep-Friendly Environment

Tips for Optimizing Your Bedroom for Sleep
Your bedroom should be a sanctuary for sleep, free from distractions and conducive to relaxation. From blackout curtains to white noise machines, consultants can offer recommendations for creating a sleep-friendly environment that promotes restorative rest.
Using Technology to Enhance Sleep Quality
In the digital age, technology isn't just part of the problem—it can also be part of the solution. Consultants can introduce you to apps, wearables, and other gadgets designed to track your sleep, monitor your progress, and even lull you to sleep with soothing sounds or guided meditations.

Developing Healthy Sleep Habits

Importance of Consistent Bedtime Routine
Just like Pavlov's dogs salivated at the sound of a bell, your body responds to cues that it's time to sleep. Establishing a consistent bedtime routine signals to your brain that it's time to wind down, making it easier to fall asleep and stay asleep throughout the night.
Tips for Relaxation and Stress Reduction Before Bed
In today's hyper-connected world, unwinding before bed can be easier said than done. That's where relaxation techniques like deep breathing, meditation, or gentle stretching come in handy. By calming your mind and body, you can ease into sleep more effortlessly.

Diet and Exercise for Better Sleep

Impact of Diet and Exercise on Sleep Quality
You are what you eat—and how you move. Diet and exercise play a crucial role in regulating your sleep-wake cycle and promoting restful slumber. From limiting caffeine and heavy meals before bed to incorporating regular physical activity into your routine, small changes can yield big improvements in your sleep quality.
Recommendations for Improving Sleep Through Lifestyle Changes
Consultants don't just focus on what happens between the sheets—they're interested in your entire lifestyle. By addressing factors like diet, exercise, stress, and screen time, they can help you create habits that support healthy sleep and overall well-being.

Tracking Progress and Adjustments

Using Apps and Devices to Monitor Sleep Patterns
In the age of smartphones and smartwatches, tracking your sleep has never been easier. Consultants may recommend apps or wearable devices that monitor your sleep patterns, providing valuable insights into your nightly habits and trends.
How Consultants Modify Plans Based on Progress
But it's not just about collecting data—it's about using it to drive meaningful change. Consultants will regularly review your progress and adjust your sleep plan as needed, ensuring that you stay on track towards your sleep goals.

Benefits of Online vs. In-Person Consulting

Convenience and Accessibility of Online Services
Gone are the days of waiting weeks for an appointment or trekking across town to see a specialist. With online consulting, help is just a click away. Whether you're a busy parent, a frequent traveler, or simply prefer the comfort of your own home, online services offer unparalleled convenience and flexibility.
Effectiveness Compared to Traditional Methods
But don't let the lack of face-to-face interaction fool you—online consulting is just as effective as in-person sessions, if not more so. Research has shown that virtual interventions can produce significant improvements in sleep quality, making them a viable alternative for those unable to access traditional services.

Success Stories: Real-Life Examples

Testimonials from Clients Who Improved Their Sleep
Still skeptical? Hear it straight from the source. Countless individuals have transformed their sleep and their lives with the help of online sleep consulting. From chronic insomniacs to weary shift workers, the proof is in the pudding—better sleep is within reach.
Case Studies Highlighting Positive Outcomes
Take, for example, Sarah, a busy executive struggling to juggle work, family, and sleep. After just a few weeks of working with an online sleep consultant, she's sleeping soundly through the night, waking up refreshed, and tackling her days with newfound energy and focus.

Cost and Accessibility

Affordability of Online Sleep Consulting
You might be wondering, "How much does it cost?" Surprisingly, online sleep consulting is more affordable than you might think. With a range of pricing options to fit every budget, there's no reason to put a price on your health and well-being.
Availability of Services Worldwide
And the best part? Online sleep consulting isn't limited by geography. Whether you're in New York or New Zealand, you can access top-tier sleep expertise without ever leaving your home. The world is your oyster—and a good night's sleep is just a click away.

Getting Started: Tips for Finding the Right Consultant

Factors to Consider When Choosing an Online Sleep Consultant
Ready to take the plunge? Before diving in, consider factors like credentials, experience, and specialization. Look for consultants who are certified by reputable organizations and have a track record of success in addressing your specific sleep concerns.
Questions to Ask Before Committing
Still unsure? Don't hesitate to ask questions. A good consultant will be happy to provide information about their approach, methodology, and success rate. After all, your sleep is too important to leave to chance.

Conclusion

Sleep shouldn't be a luxury reserved for the lucky few—it's a fundamental human need that impacts every aspect of our lives. With the rise of online sleep consulting, help is more accessible than ever before. Whether you're struggling with insomnia, sleep apnea, or simply can't seem to switch off at night, there's a solution out there waiting for you. So why wait? Take the first step towards better sleep today and revolutionize your sleep routine for good.

FAQs (Frequently Asked Questions)

  1. Is online sleep consulting covered by insurance?
  1. How long does it take to see results from online sleep consulting?
  1. Can online sleep consulting help with children's sleep issues?
  1. Are online sleep consultants qualified to diagnose sleep disorders?
  1. What if I'm not tech-savvy? Can I still benefit from online sleep consulting?
Inside
Sleepless nights, tossing and turning, waking up groggy—sound familiar? If you're struggling with sleep, you're not alone. In today's fast-paced world, quality rest can feel like a luxury. But what if I told you there's a solution at your fingertips? Enter online sleep consulting—a revolutionary approach to tackling sleep troubles from the comfort of your own home.

Introduction to Sleep Troubles

Understanding the Importance of Quality Sleep
Sleep isn't just about closing your eyes and resting; it's a vital process that rejuvenates both your body and mind. From boosting immunity to enhancing cognitive function, the benefits of a good night's sleep are endless.
Common Sleep Issues Faced Today
However, with the rise of screens, stress, and busy schedules, achieving that elusive eight hours can seem impossible. Insomnia, sleep apnea, restless leg syndrome—these are just a few of the sleep disorders plaguing millions worldwide.

The Rise of Online Sleep Consulting

Explaining the Concept of Online Sleep Consulting
So, what exactly is online sleep consulting? Think of it as having a personal sleep coach available at the click of a button. Through virtual consultations, sleep experts assess your sleep habits, identify underlying issues, and design personalized plans to help you reclaim your ZZZs.
Benefits of Seeking Help Online
The beauty of online consulting lies in its accessibility. No need to commute to appointments or rearrange your schedule; you can access professional guidance from anywhere with an internet connection. Plus, with a growing number of certified sleep consultants offering their services online, finding the right fit has never been easier.

Meet Your Online Sleep Consultant

Qualifications and Expertise
But who are these sleep consultants, and what qualifies them to guide your slumber? Rest assured, they're not just self-proclaimed "sleep gurus." Many hold advanced degrees in fields like psychology, sleep medicine, or counseling, and undergo rigorous training to become certified sleep coaches.
How They Can Help You
From analyzing your sleep patterns to providing practical strategies, online sleep consultants are your partners in the quest for better sleep. Whether you're struggling with erratic sleep schedules or battling chronic insomnia, they're equipped with the knowledge and tools to address your unique needs.

Understanding Your Sleep Patterns

Importance of Understanding Sleep Cycles
One key aspect of online sleep consulting is gaining insight into your sleep architecture. By deciphering your sleep stages and rhythms, consultants can pinpoint areas for improvement and tailor interventions accordingly.
Tools and Techniques Used by Consultants
So, how do they do it? Through a combination of sleep diaries, questionnaires, and cutting-edge technology, consultants gather data on your sleep habits and preferences. Armed with this information, they devise customized strategies to optimize your sleep quality.

Customized Sleep Plans

Tailoring Strategies to Your Unique Needs
There's no one-size-fits-all solution when it comes to sleep. That's why online Sleep consultant online take a personalized approach to crafting your sleep plan. Whether you're a night owl or an early bird, they'll work with your natural rhythms to develop strategies that stick.
Personalized Recommendations for Better Sleep
From setting a consistent bedtime to creating a calming pre-sleep routine, your sleep plan will be tailored to address your specific challenges and goals. Whether you're aiming for more restful nights or seeking relief from sleep disorders, your consultant will be by your side every step of the way.

Addressing Sleep Disorders

Identifying and Managing Sleep Disorders
For those battling more serious sleep issues like insomnia or sleep apnea, online consulting offers a lifeline. Consultants are trained to recognize the signs of sleep disorders and can provide guidance on managing symptoms, accessing treatment, and improving overall sleep hygiene.
Strategies for Coping with Insomnia, Sleep Apnea, etc.
Whether it's cognitive-behavioral therapy for insomnia (CBT-I) or lifestyle modifications for sleep apnea, consultants are well-versed in evidence-based interventions to tackle a range of sleep disorders. With their support, you can take proactive steps towards better sleep and better health.

Creating a Sleep-Friendly Environment

Tips for Optimizing Your Bedroom for Sleep
Your bedroom should be a sanctuary for sleep, free from distractions and conducive to relaxation. From blackout curtains to white noise machines, consultants can offer recommendations for creating a sleep-friendly environment that promotes restorative rest.
Using Technology to Enhance Sleep Quality
In the digital age, technology isn't just part of the problem—it can also be part of the solution. Consultants can introduce you to apps, wearables, and other gadgets designed to track your sleep, monitor your progress, and even lull you to sleep with soothing sounds or guided meditations.

Developing Healthy Sleep Habits

Importance of Consistent Bedtime Routine
Just like Pavlov's dogs salivated at the sound of a bell, your body responds to cues that it's time to sleep. Establishing a consistent bedtime routine signals to your brain that it's time to wind down, making it easier to fall asleep and stay asleep throughout the night.
Tips for Relaxation and Stress Reduction Before Bed
In today's hyper-connected world, unwinding before bed can be easier said than done. That's where relaxation techniques like deep breathing, meditation, or gentle stretching come in handy. By calming your mind and body, you can ease into sleep more effortlessly.

Diet and Exercise for Better Sleep

Impact of Diet and Exercise on Sleep Quality
You are what you eat—and how you move. Diet and exercise play a crucial role in regulating your sleep-wake cycle and promoting restful slumber. From limiting caffeine and heavy meals before bed to incorporating regular physical activity into your routine, small changes can yield big improvements in your sleep quality.
Recommendations for Improving Sleep Through Lifestyle Changes
Consultants don't just focus on what happens between the sheets—they're interested in your entire lifestyle. By addressing factors like diet, exercise, stress, and screen time, they can help you create habits that support healthy sleep and overall well-being.

Tracking Progress and Adjustments

Using Apps and Devices to Monitor Sleep Patterns
In the age of smartphones and smartwatches, tracking your sleep has never been easier. Consultants may recommend apps or wearable devices that monitor your sleep patterns, providing valuable insights into your nightly habits and trends.
How Consultants Modify Plans Based on Progress
But it's not just about collecting data—it's about using it to drive meaningful change. Consultants will regularly review your progress and adjust your sleep plan as needed, ensuring that you stay on track towards your sleep goals.

Benefits of Online vs. In-Person Consulting

Convenience and Accessibility of Online Services
Gone are the days of waiting weeks for an appointment or trekking across town to see a specialist. With online consulting, help is just a click away. Whether you're a busy parent, a frequent traveler, or simply prefer the comfort of your own home, online services offer unparalleled convenience and flexibility.
Effectiveness Compared to Traditional Methods
But don't let the lack of face-to-face interaction fool you—online consulting is just as effective as in-person sessions, if not more so. Research has shown that virtual interventions can produce significant improvements in sleep quality, making them a viable alternative for those unable to access traditional services.

Success Stories: Real-Life Examples

Testimonials from Clients Who Improved Their Sleep
Still skeptical? Hear it straight from the source. Countless individuals have transformed their sleep and their lives with the help of online sleep consulting. From chronic insomniacs to weary shift workers, the proof is in the pudding—better sleep is within reach.
Case Studies Highlighting Positive Outcomes
Take, for example, Sarah, a busy executive struggling to juggle work, family, and sleep. After just a few weeks of working with an online sleep consultant, she's sleeping soundly through the night, waking up refreshed, and tackling her days with newfound energy and focus.

Cost and Accessibility

Affordability of Online Sleep Consulting
You might be wondering, "How much does it cost?" Surprisingly, online sleep consulting is more affordable than you might think. With a range of pricing options to fit every budget, there's no reason to put a price on your health and well-being.
Availability of Services Worldwide
And the best part? Online sleep consulting isn't limited by geography. Whether you're in New York or New Zealand, you can access top-tier sleep expertise without ever leaving your home. The world is your oyster—and a good night's sleep is just a click away.

Getting Started: Tips for Finding the Right Consultant

Factors to Consider When Choosing an Online Sleep Consultant
Ready to take the plunge? Before diving in, consider factors like credentials, experience, and specialization. Look for consultants who are certified by reputable organizations and have a track record of success in addressing your specific sleep concerns.
Questions to Ask Before Committing
Still unsure? Don't hesitate to ask questions. A good consultant will be happy to provide information about their approach, methodology, and success rate. After all, your sleep is too important to leave to chance.

Conclusion

Sleep shouldn't be a luxury reserved for the lucky few—it's a fundamental human need that impacts every aspect of our lives. With the rise of online sleep consulting, help is more accessible than ever before. Whether you're struggling with insomnia, sleep apnea, or simply can't seem to switch off at night, there's a solution out there waiting for you. So why wait? Take the first step towards better sleep today and revolutionize your sleep routine for good.

FAQs (Frequently Asked Questions)

  1. Is online sleep consulting covered by insurance?
  1. How long does it take to see results from online sleep consulting?
  1. Can online sleep consulting help with children's sleep issues?
  1. Are online sleep consultants qualified to diagnose sleep disorders?
  1. What if I'm not tech-savvy? Can I still benefit from online sleep consulting?
submitted by Ok-Drawer-4933 to u/Ok-Drawer-4933 [link] [comments]


2024.05.14 11:10 everlostmagedb Mastering Macro: The Ultimate Strategy Guide for League of Legends

Introduction

Welcome, summoners! In the complex world of League of Legends, mastering macro strategies is essential for players who want to control the game beyond mere individual skirmishes. This guide dives deep into the art of macro gameplay, teaching you how to read the game, make strategic decisions, and lead your team to victory through superior map management and objective control.

Understanding Macro Play

What is Macro Play? Macro play refers to strategic decisions that affect the broader game state, including objective control, wave management, and territory dominance. It contrasts with micro play, which focuses on individual mechanics and lane battles.
Why Focus on Macro?

Core Components of Macro Mastery

To excel in macro strategies, players must develop skills in several key areas:

Advanced Macro Strategies

Implement these advanced tactics to refine your macro play:

Building Team Coordination

Since macro play heavily relies on team efforts, enhancing team dynamics is crucial:

Leveraging Technology and Tools

Use technological aids to sharpen your macro skills:

Conclusion

Mastering macro strategies in League of Legends opens up new dimensions of gameplay. It allows players to influence the game at a strategic level, leading to more consistent and impactful wins. By focusing on macro play, you develop a deeper understanding of League's complexities and how to manipulate them to your advantage.

Call to Action

Ready to take your strategic gameplay to the next level? Dive deeper into macro strategies with our in-depth tutorials and case studies available on our website. Join discussions and exchange tips with other strategic players on our subreddit. Enhance your macro skills and dominate the Rift!
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 11:04 everlostmagedb Unlock Your Potential: The Ultimate Guide to League of Legends Coaching

Introduction:
Welcome to the definitive guide for aspiring champions of the Rift. Whether you're battling out in solo queue or striving for excellence in flex, the journey to mastery is a challenging path. However, with the right coaching, tools, and strategies, you can elevate your gameplay, mindset, and overall experience in League of Legends. This guide aims not just to enlighten you about the value of professional coaching but also to introduce you to a community that shares your ambition: LeagueCoachingGrounds.
Why Coaching in League of Legends?
League of Legends is a multifaceted game where success hinges on more than just mechanical skills. Strategy, game knowledge, team communication, and mental fortitude play equally significant roles. Coaching provides personalized feedback, tailored strategies, and the kind of insights that self-analysis and general guides can't offer. Whether you're aiming to climb the ranks, improve your champion pool, or understand the deeper nuances of the game, coaching can be the catalyst for your improvement.
The Role of a Coach:
A coach wears many hats - mentor, strategist, analyst, and motivator. They help you identify weaknesses in your playstyle, refine your strengths, and adapt to the ever-evolving meta of League of Legends. From one-on-one sessions to team workshops, coaches offer various approaches to suit your specific needs and goals.
Key Areas of Focus in Coaching:
  1. Mechanical Skill Improvement: Refining your control and efficiency in executing champion abilities and movement.
  2. Strategic Gameplay: Enhancing your understanding of macro play, objective control, and game pacing.
  3. Mental & Psychological Conditioning: Building a winner's mindset, improving focus, and managing in-game stress.
  4. Communication & Teamwork: Optimizing in-game communication and collaborative strategies with teammates.
Why LeagueCoachingGrounds?
LeagueCoachingGrounds is a subreddit dedicated to players who are serious about improving their League of Legends skills. It's a community where aspiring players meet expert coaches, share experiences, and grow together. By joining, you gain access to a wealth of knowledge, coaching sessions, and the support of players who are on the same journey as you.
What Sets Our Coaching Apart?
  1. Personalized Sessions: Tailored coaching that addresses your unique needs and objectives.
  2. Experienced Coaches: Access to a network of seasoned coaches who are experts in various aspects of League of Legends.
  3. Community Support: A supportive community that offers peer reviews, group discussions, and shared learning experiences.
  4. Continuous Learning: Regular updates, guides, and tips to keep you informed about the latest strategies and meta changes.
How to Maximize Your Coaching Experience:
  1. Set Clear Goals: Understand what you want to achieve with coaching - be it climbing the ranked ladder, mastering a role, or improving your game knowledge.
  2. Be Open to Feedback: Growth comes from acknowledging weaknesses and being receptive to constructive criticism.
  3. Practice Consistently: Apply what you learn in coaching sessions diligently in your games.
  4. Engage with the Community: Share your progress, ask questions, and contribute to discussions on LeagueCoachingGrounds.
Joining LeagueCoachingGrounds:
Getting started is simple. Visit our subreddit, introduce yourself, and share your League of Legends goals. Whether you're seeking a coach or looking to offer your expertise, LeagueCoachingGrounds is your platform for growth and connection in the world of League of Legends.
Conclusion:
League of Legends offers an unparalleled competitive landscape that rewards skill, strategy, and teamwork. With the right coaching, you can unlock your potential, achieve your gaming goals, and enjoy the journey to becoming a better player. LeagueCoachingGrounds is more than just a subreddit; it's a community dedicated to your growth and success in League of Legends. Join us today, and let's embark on this journey together.
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.14 11:04 everlostmagedb Elevating Team Performance in League of Legends: A Comprehensive Guide to Effective Communication and Team Dynamics

Introduction:
Welcome to the definitive guide for aspiring champions of the Rift. Whether you're battling out in solo queue or striving for excellence in flex, the journey to mastery is a challenging path. However, with the right coaching, tools, and strategies, you can elevate your gameplay, mindset, and overall experience in League of Legends. This guide aims not just to enlighten you about the value of professional coaching but also to introduce you to a community that shares your ambition: LeagueCoachingGrounds.
Why Coaching in League of Legends?
League of Legends is a multifaceted game where success hinges on more than just mechanical skills. Strategy, game knowledge, team communication, and mental fortitude play equally significant roles. Coaching provides personalized feedback, tailored strategies, and the kind of insights that self-analysis and general guides can't offer. Whether you're aiming to climb the ranks, improve your champion pool, or understand the deeper nuances of the game, coaching can be the catalyst for your improvement.
The Role of a Coach:
A coach wears many hats - mentor, strategist, analyst, and motivator. They help you identify weaknesses in your playstyle, refine your strengths, and adapt to the ever-evolving meta of League of Legends. From one-on-one sessions to team workshops, coaches offer various approaches to suit your specific needs and goals.
Key Areas of Focus in Coaching:
  1. Mechanical Skill Improvement: Refining your control and efficiency in executing champion abilities and movement.
  2. Strategic Gameplay: Enhancing your understanding of macro play, objective control, and game pacing.
  3. Mental & Psychological Conditioning: Building a winner's mindset, improving focus, and managing in-game stress.
  4. Communication & Teamwork: Optimizing in-game communication and collaborative strategies with teammates.
Why LeagueCoachingGrounds?
LeagueCoachingGrounds is a subreddit dedicated to players who are serious about improving their League of Legends skills. It's a community where aspiring players meet expert coaches, share experiences, and grow together. By joining, you gain access to a wealth of knowledge, coaching sessions, and the support of players who are on the same journey as you.
What Sets Our Coaching Apart?
  1. Personalized Sessions: Tailored coaching that addresses your unique needs and objectives.
  2. Experienced Coaches: Access to a network of seasoned coaches who are experts in various aspects of League of Legends.
  3. Community Support: A supportive community that offers peer reviews, group discussions, and shared learning experiences.
  4. Continuous Learning: Regular updates, guides, and tips to keep you informed about the latest strategies and meta changes.
How to Maximize Your Coaching Experience:
  1. Set Clear Goals: Understand what you want to achieve with coaching - be it climbing the ranked ladder, mastering a role, or improving your game knowledge.
  2. Be Open to Feedback: Growth comes from acknowledging weaknesses and being receptive to constructive criticism.
  3. Practice Consistently: Apply what you learn in coaching sessions diligently in your games.
  4. Engage with the Community: Share your progress, ask questions, and contribute to discussions on LeagueCoachingGrounds.
Joining LeagueCoachingGrounds:
Getting started is simple. Visit our subreddit, introduce yourself, and share your League of Legends goals. Whether you're seeking a coach or looking to offer your expertise, LeagueCoachingGrounds is your platform for growth and connection in the world of League of Legends.
Conclusion:
League of Legends offers an unparalleled competitive landscape that rewards skill, strategy, and teamwork. With the right coaching, you can unlock your potential, achieve your gaming goals, and enjoy the journey to becoming a better player. LeagueCoachingGrounds is more than just a subreddit; it's a community dedicated to your growth and success in League of Legends. Join us today, and let's embark on this journey together.
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.14 11:02 everlostmagedb Unlock Your Potential: The Ultimate Guide to League of Legends Coaching

Unlock Your Potential: The Ultimate Guide to League of Legends Coaching

Introduction:
Welcome to the definitive guide for aspiring champions of the Rift. Whether you're battling out in solo queue or striving for excellence in flex, the journey to mastery is a challenging path. However, with the right coaching, tools, and strategies, you can elevate your gameplay, mindset, and overall experience in League of Legends. This guide aims not just to enlighten you about the value of professional coaching but also to introduce you to a community that shares your ambition: LeagueCoachingGrounds.
Why Coaching in League of Legends?
League of Legends is a multifaceted game where success hinges on more than just mechanical skills. Strategy, game knowledge, team communication, and mental fortitude play equally significant roles. Coaching provides personalized feedback, tailored strategies, and the kind of insights that self-analysis and general guides can't offer. Whether you're aiming to climb the ranks, improve your champion pool, or understand the deeper nuances of the game, coaching can be the catalyst for your improvement.
The Role of a Coach:
A coach wears many hats - mentor, strategist, analyst, and motivator. They help you identify weaknesses in your playstyle, refine your strengths, and adapt to the ever-evolving meta of League of Legends. From one-on-one sessions to team workshops, coaches offer various approaches to suit your specific needs and goals.
Key Areas of Focus in Coaching:
  1. Mechanical Skill Improvement: Refining your control and efficiency in executing champion abilities and movement.
  2. Strategic Gameplay: Enhancing your understanding of macro play, objective control, and game pacing.
  3. Mental & Psychological Conditioning: Building a winner's mindset, improving focus, and managing in-game stress.
  4. Communication & Teamwork: Optimizing in-game communication and collaborative strategies with teammates.
Why LeagueCoachingGrounds?
LeagueCoachingGrounds is a subreddit dedicated to players who are serious about improving their League of Legends skills. It's a community where aspiring players meet expert coaches, share experiences, and grow together. By joining, you gain access to a wealth of knowledge, coaching sessions, and the support of players who are on the same journey as you.
What Sets Our Coaching Apart?
  1. Personalized Sessions: Tailored coaching that addresses your unique needs and objectives.
  2. Experienced Coaches: Access to a network of seasoned coaches who are experts in various aspects of League of Legends.
  3. Community Support: A supportive community that offers peer reviews, group discussions, and shared learning experiences.
  4. Continuous Learning: Regular updates, guides, and tips to keep you informed about the latest strategies and meta changes.
How to Maximize Your Coaching Experience:
  1. Set Clear Goals: Understand what you want to achieve with coaching - be it climbing the ranked ladder, mastering a role, or improving your game knowledge.
  2. Be Open to Feedback: Growth comes from acknowledging weaknesses and being receptive to constructive criticism.
  3. Practice Consistently: Apply what you learn in coaching sessions diligently in your games.
  4. Engage with the Community: Share your progress, ask questions, and contribute to discussions on LeagueCoachingGrounds.
Joining LeagueCoachingGrounds:
Getting started is simple. Visit our subreddit, introduce yourself, and share your League of Legends goals. Whether you're seeking a coach or looking to offer your expertise, LeagueCoachingGrounds is your platform for growth and connection in the world of League of Legends.
Conclusion:
League of Legends offers an unparalleled competitive landscape that rewards skill, strategy, and teamwork. With the right coaching, you can unlock your potential, achieve your gaming goals, and enjoy the journey to becoming a better player. LeagueCoachingGrounds is more than just a subreddit; it's a community dedicated to your growth and success in League of Legends. Join us today, and let's embark on this journey together.
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.14 10:57 NAYTR0 [Recruiting] Arcane Sanctuary #2JGULJQL TH8+ Level 24 Zen War Clan The Arcane Alliance

◈》ARCANE SANCTUARY《◈
Step into the mystic realms of the *Arcane Sanctuary*, a crucial part of the Arcane Alliance. Dive into a world where ancient magic thrives and the air is filled with the essence of forgotten spells. Experience a unique blend of tranquility and intensity, engaging in wars that challenge both mind and spirit. Join us for vibrant discussions and strategic battles in our Discord Server.
   
◈》What to Expect《◈
🛡️ A Zen War Clan exclusive to the Arcane family.
🛡️ Engage in back-to-back wars regardless of hero availability.
🛡️ A thriving community full of passionate players.
🛡️ Experienced and supportive leadership.
🛡️ Continuous clan wars with a focus on growth and strategy.
🛡️ Opportunities for all members to contribute and advance.
 
◈》Clan Details《◈
📚 Clan Level: 24
📚 Clan Tag: #2JGULJQL
📚 Clan Capital: 7
📚 Clan League: Gold League I
 
◈》We Want You!《◈
👉 Recruiting players TH8 and above.
👉 Looking for active and engaged members ready to participate in wars and clan activities.
👉 Join our Discord for full access to our resources and community events.
👉 Professional strategy planning and friendly challenges available.
 
Feel we're the right fit?
🔗 Discord link - https://discord.gg/ArcaneAlliance
💬 Contact me - @.naytro. on Discord
⚔️ Clan link - https://link.clashofclans.com/en?action=OpenClanProfile&tag=2JGULJQL
submitted by NAYTR0 to ClashOfClansRecruit [link] [comments]


2024.05.14 09:47 CuriousAnachronism 24 [M4M] Germany/Europe/Online - Fiat iustitia, et pereat mundus

Prologue

Hello and welcome to my post. I will subdivide this into two large parts. One will cover my thoughts, feelings, my hopes and dreams...While the other will tell you the specifics of how I pass the time, what topics interest me, what passions do I posses. I believe that at the end of this leap into my inner world, you dear reader, will have all the necessary information to judge whether we are compatible or not.

Part I
I am writing this in the hopes of finding something that I lack. Lately I have had this feeling, this tinge of melancholy within the dephts of my being, this yearning to find a kindred spirit, another Soul, much like mine, to form a bond with. Perhaps Loneliness is the right word for what is bothering me, but to use it seems to carry with it a connotation of ungratefulness. Ungratefulness for the people that I do have in my life, although none of them, of course, have the connection to me that I seek here.

I have found it increasingly necessary to seek in this Life a sort of purity of thought. What I mean is, I have began to undestand what ideas and concepts are ultimately compatible with my inner most Self, ergo what guidelines I have to follow to feel the most whole. Naturally I have likewise realised what I cannot add to my Self and what I will henceforth reject with all the power that I posses.

With this new context in mind, I now follow on the path of self improvement. I will now begin to mold my Self into my perfected idea of how the Self should be. This is certainly a significant undertaking, one that will not be easy to follow through on but one that I ultimately have to do. To me such context is essential. It is akin to a Guiding Star shining in the night. I will follow this Star for without it I am lost in the vast Darkness.

Looking back at my life, it was suboptimal, especially if one compares the way it molded me to how I will now mold myself. I suppose I must look on with a hint of regret at all that time which one might consider to be lost. Still... I try to stave off such decisively negative interpretations, after all, I have ultimately came to these conclusions. That means that somewhere along the line I had to have picked up on enough of such ideas for them to become so cemented in my consciousness. Well, either that or I was always like this, but in that case I can at least thank my life up to this point for not being able to supress such manifestations of my inner most Self.

To add to the topic of my life, I must admit that not all the battles have yet been won, not all the Demons vanquished, not every Mountain climbed. I want you to keep such things in mind when deciding whether or not to approach me. Many will shy away, I undestand that much, but the pursuit of true Companionship is just another such battle. Having said all that I do believe that being able to overcome hurdles together carries with it a certain appeal. That is to say, what's the fun in joining once the Game is already over?

I don't shy away from such challenges, perhaps to a fault. Certain troubles that I faced in the past carry with them a long shadow over my current health and well being. Still, I intend to change little in this regard other than the proficiency with which I will clash the current of my Will against the cliffs of Life.
Part II
In this part of my post I will tell you about my interests and hobbies, I will try to be thorough, commonality in this regard is rather important to build a relationship
History. I have had an interest in history for almost a decade now, it started back in school and developed from there. Well, now that I think about it one could argue that it started even earlier in my life as I liked watching the odd historic documentary or film aired on television but it wasn't regular back then, I never actively sought it out. I am mostly interested in European history in the period between the 18th-20th century but I sometimes branch out to other time periods and other parts of the world. I watch various channels related to history and read articles and sometimes books. I have recently got a few books on the German revolution of 1848/1849 and a historical magazine on the Thirty Years' War. Besides that I try to visit museums sometimes.
Literature. Especially old novels. I like to immerse myself in the Worlds of these books, I tend to read them while listening to thematically fitting music and take my time with them. One time you are following a troubled Youth in his quest for spiritual understanding of the world, another you see the aged and decrepit Doctor gambling his very Soul on the promises of abtaining satisfaction in earthy pleasures, then again your olfaction notices the most pleasant scent known to man even as the one eminating it has the appearance of a revolting Frog. These and many other stories open up to you once you decide to set foot into the literary World.
Languages. I know three, with one being a bit rusty. I am currently working intently on strengthening it. I believe that if I continue to apply myself in this regard then I should be able to finally conquer it. What language am I working on? Well, if you were to stack all the major works in it they would be as tall as a house... It is fun to go through different works in multiple languages, the same goes for film, games and such.
Games. I recently played Cyberpunk 2077. Well as recently as I played any major story centric game. Now that the dust has settled and the bugs mostly removed...It's not that bad. The main questline at least. Besides that I tried Fallout 76 (Very average, I'm dissapointed with what they made the "RPG" system) and I might give Deus Ex Manking Divided another spin (since it's somewhat similar to Cyberpunk when it comes to its aesthetics). Dark Souls is one of my favorite series, I still haven't beaten Elden Ring though. When it came out I wasn't in the right mindset to invest a hundred hours into it, with all those bosses and difficult locations. I think I'll only consider playing it if I am streaming it to someone. I am generally interested in either streaming games or having the person I am talking to stream them to me. To be specific I mean streaming to a single person while being on call. Besides that I'm a big fan of Paradox strategy games, especially Europa Universalis IV and Heats of Iron IV, I tend to only play single player since I find multiplayer with many people to be rather stressful but on the other hand I have nothing against a co-op game. I'm not the best player though, despite the ammount of hours I have in them. Another great game I would mention would be Dragon's Dogma. A very underrated RPG. I recently beat it again and it was an atmospheric and interesting experience. It is one of those games that feel like they have an endless ammount of depth and constant new secrets to discover.
Anime and Manga. In recent times my interest in them has waned but I still watch the occasional series here and there. Like Cyberpunk Edgerunners (Which I found to be rather mediocre) and the very good first season from the new arc of Bleach. Some of my favourite series include: Fullmetal Alchemist Brotherhood, Death Note, Fate;Zero, Psycho Pass, Code Geass and Attack on Titan. I wouldn't mind if you were to introduce me to some new series, maybe based on the ones I mentioned. My favourite Manga is Berserk which I still follow, althought I am still not certain on the direction that the new author is taking. I suppose it really is a matter of contention whether a somewhat (or considerably warped) vision is better than an unfinished work. One could argue that a few novels remain unfinished and possess a macabre appeal to them as such.
Music. Classical music has a very special place in my heart. A few of my favourite pieces would be: Clair de Lune, Nocturne Op. 9 No.2, Devil's Trill Sonata, Danse Macabre, Valse Sentimentale, Symphony No. 7 in A Major, Op. 92: II. Alegreto (by Beethoven) and Suite from Swan Lake, Op. 20a: I. Scene. Moderato. There are more but these ones always invoke something in me when I listen to them. Besides Classical I also enjoy listening to Synthwave, old Western pop and J-pop, both modern and from the 20th century.
Esotericism. I am interested in things spiritual, mystical, magical and esoteric. I have read religios texts, magical grimoires, introductions to various schools of thought. It is interesting to me.
Epilogue
Hopefully I was able to cast the spotlight upon my inner World in a clear and unequivocal manner. I feel the need to add to the aforementioned that I am rather introverted, which means that I tend to dislike large social gatherings. I managed to condition myself to be able to endure the presense of large groups of people but it isn't something that I would seek out in most cases. Besides that I am neurodivergent and suffer from certain issues with mental health. I have to take medication to keep myself under control. They work well enough but certain days are harder than others. I respect the struggle that others have with mental health but in the context of a relationship I have my limits, no one with BDP for instance. I am also not looking for anything casual. I understand than one cannot demand depth and meaning from a conversation with an absolute stranger, that is akin to trying to build a sand castle right before the waves strike but I ask at least that you enter with a mindset that this might become something of significance. I also do want to say that I am completely Monogamous. My preference? The sickly, pale, intellectual who watches rain droplets slide down the window in Autumn. Lastly, if I enjoy the company of a person I tend to not want to let them go.
Thank you for taking the time to read my post and have a good day. I ask that you send a DM instead of a chat and that you give your thoughts on my title in the opening of your message.
Goodbye...Or perhaps untill we meet again
submitted by CuriousAnachronism to ForeverAloneDating [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 09:22 jonte2221 Conquer Short Deadline Exams: A Crash Course in Efficiency

Conquer Short Deadline Exams: A Crash Course in Efficiency
Short deadlines can be stressful, but with the right approach, you can ace your exams. Here's a battle plan:
https://preview.redd.it/pdflth8sfc0d1.png?width=1350&format=png&auto=webp&s=881a68ae7504272979306a8f0930035a857908fd
1. Prioritize ruthlessly:
  • Scan course materials: Identify key concepts and focus areas.
  • Review past exams/quizzes: Understand the instructor's style and expectations.
  • Estimate time commitment: Allocate time based on difficulty and your learning style.
2. Maximize your study sessions:
  • The Pomodoro Technique: Work in focused 25-minute bursts with short breaks to avoid burnout.
  • Active recall: Don't just reread, test yourself with flashcards, practice questions, or by explaining concepts aloud (even to your pet!).
  • Find a distraction-free zone: Silence your phone, close unnecessary tabs, and find a quiet study spot.
3. Leverage resources:
  • Form a study group: Collaborate with classmates to explain concepts, share notes, and quiz each other.
  • Consult online resources: Many professors provide study guides, lectures, or online resources – utilize them!
  • Don't be afraid to ask questions: Reach out to your professor or teaching assistants for clarification on difficult concepts.
4. Optimize the night before:
  • Solid sleep is crucial: Aim for 7-8 hours of sleep to enhance memory and focus.
  • Quick review session: Focus on key concepts and condense your notes for easy reference during the exam.
  • Prepare essentials: Pack pens, pencils, calculators, and any permitted study materials to avoid last-minute scrambling.
5. During the exam:
  • Read instructions carefully: Understand what each question is asking to avoid wasting time.
  • Manage your time: Budget time per question based on difficulty and point value.
  • Start with the easiest: Build confidence and momentum to tackle more challenging problems later.
  • Review your answers: If time permits, double-check your work for any careless mistakes.
Bonus Tip: Don't forget to contact usaonlineessays.com website with your assignments for easy help and to execute your problems efficiently
Remember, even with a short deadline, focused effort and effective strategies can help you excel in your exams. Stay calm, prioritize well, and trust your preparation. You've got this!
submitted by jonte2221 to Usaonlineessays1 [link] [comments]


2024.05.14 09:17 NekoJustice Roll20 Battle Report 2: Mayhem In The Metro Area!

It's going to be way easier to get you guys battle reports more consistently!
Today's battle report is the lowest point score I've ever played; a 300 point duel inside an urban setting! Perhaps this is a small part of a larger engagement of sorts?
This game features a unique layout that would be hard to replicate in physical play; a bridge over a deep river. The dark blue of the river counts as Deep Water terrain; furthermore, it's the lowest level of elevation, so the pavement, bridge, and buildings (which are High Ground anyway) all count as High Ground against the river. The centermost control point is the bridge's center, making it a deadly choke point!
Being an ultra low point game, squad composition is absolutely crucial. You have very little to work with, so you need to maximize your forces with what's available.
Principality of Zeon
Yours truly is running the Zeeks again. My strategy is simple; lock down the center lane, and try to buff cannon fodder to punch above their weight class. I've chosen a Zaku I Sniper as my unit to build around; I've upgraded them to an Ace, and made them my Commander. I'm going to give him Grand Strategist and Commando, making him extremely hard to target, able to give my Zaku I's and II's free Focus Actions en masse, and lock down the center lane while on top of a building, trying to cover my advancing forces.
Earth Federation Forces
Daisucc again is my opponent. He has a smaller team with a diverse set of weapons; three GM Ground Types, and a GM Striker Ace as his Commander. His Ace has Elusive and Close Combat Expert; both very complementary to its strengths. However, that's not what has me worried; it's a close combat Ace with Decimator. This is actually an extremely potent choice, because he could easily use Tear Through The Ranks on a unit with a highly proven track record to swing Momentum in his favor, putting us at a difference of FIVE if successful. We're only starting with three! I will need to play this very, very carefully.
Round 1
In a rare turn of events, I win the die roll! I distribute my Focus Actions to my Zaku II’s and a Zaku I. I start off with an artillery barrage, trying to force Daisucc’s hand. He responds by targeting the cover of his assailant directly, blasting down the building and toppling it. Uncool, man!
I push forward with a Zaku II, trying to get pressure on the bridge. He sends out his Machine Gun GM, and puts a few rounds into him. Fortunately, that means my Zaku I Sniper can cleanly…
…not kill the GM? Didn’t roll as well as I’d hoped, because my opponent pops two Momentum to save him. Bleh. Fortunately, my Zaku II survives the Beam Rifler attacking him, and my other Magella Cannon Zaku II finished off the Machine Gunner. His GM Striker vainly fires off his Machine Gun before taking cover behind a… we’ll say an exceptionally large… truck, of sorts, on the bridge. My Zaku I’s take up High Ground positions to conclude the Round.
Round 2
This round was a blur, because it mostly involved a lot of people shooting at each other, missing, and just barely being out of one another’s ranges. Our strategies have us at odds; he needs to advance to cause havoc, but I have the range and numbers advantage, 3-to-1 at this point. I need to hold back until the right time, or the Striker Ace will make victory impossible, using my larger team size against me. He manages to knock out my Zaku II on the bridge, but has to retreat behind cover in order to not get wiped against my many High Ground Zaku I’s with Focus Actions. It’s tense!
Round 3
My opponent wins the die roll. He advances his Bazooka GM out from cover, and knocks out a Zaku I that had crossed the river with Full Throttle last round. However, the other Machine Gun Zaku II on the bridge responds by jumping on the “truck,” using the Accelerate Pilot Skill to get the position, use a Focus Action and High Ground to get four free hits, pluse another three from Rapid Fire…
And rolls a bunch of crits! He has enough movement to hop down to protect himself.
We’re getting somewhere now, but there’s a problem. See, my higher quantity of forces leaves me with the distinct risk of my opponent earning too many Victory Points to win, especially if I can’t nail down the Striker Ace. At this point, my opponent is actually tying the game 2-2… and the Striker could turn this around very fast.
This is emphasized by the Beam Rifle GM popping on the building it’s behind with Accelerate, putting a clean hole in the cockpit of my Zaku II with a Magella Cannon across the bridge with Tactical Advantage, and hopping back down. 3-2. Shit.
I continue to jockey for positions, moving my Zaku I Sniper off its perch with Full Throttle, with a new strategy in mind…
Round 4
I win the die roll, and push my Zaku I Sniper forward JUST ENOUGH to get my opponent at 25.3 inches away. This is a crucial distance for the Zaku I Sniper; just within Sensors Range, just outside of Rapid Fire. This is the ideal kill distance… and also allows me to Target Lock, and shoot through the Striker’s cover…
But it lives! Augh! How?!
I lose another Zaku I. 4-2. Victory is looking poor, unless I get that Striker Ace, which would put us at 2-5… another Zaku I manages to use Rapid Fire and a Focus Action to knock it down. It’s real close to the GM Striker… this could be rough.
But, as my Magella Zaku II pops its Focus Action to get an extra hit on him, the cover of the Striker collapses! This is the crucial thing I needed to clinch the win! Exposed, it rapidly capitulates to Focus Action enhanced Machine Gun barrages, securing the win.
Conclusion
This was a fun, tense game! I feel that this could’ve swung in a different direction entirely if I wasn’t playing really conservatively. If my opponent had brought even one Artillery Cannon on a Ground Type or a Guntank MP, this could’ve been a very different game! Even still, his units were capable of much higher damage than my many, many cannon fodder units, and it was only through careful planning did I prevent my opponent’s lethal strategy from properly going off.
I have another report in the works! Stay tuned!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 09:15 Fun-Cricket5972 Engines of Fury: An exciting new game to revolutionize the gaming industry.

Engines of Fury is a revolutionary new gaming experience that is set to transform the way we play games. With its unique blend of fast-paced action, strategic depth, and visceral intensity, Engines of Fury is poised to be a hit with players and critics alike. In this article, we will explore the key features and innovations of Engines of Fury, and why it is set to be a game-changer in the gaming industry.
Features and Innovations
1. Advanced Physics Engine
Engines of Fury features an advanced physics engine that simulates the behavior of real-world materials and objects. This results in a more realistic and immersive gameplay experience, with players able to manipulate their vehicles and the environment in ways that feel authentic and responsive.
2. Strategic Depth
Engines of Fury also features a strong focus on strategy and planning. Players must carefully manage their resources, equipment, and crew members in order to succeed in the game. This requires careful consideration of factors such as fuel consumption, damage repair, and crew morale, all of which can have a significant impact on the outcome of the mission.
3. Visceral Intensity
In addition to its strategic depth and realistic physics engine, Engines of Fury also features a high level of visceral intensity. Players will feel the rush of adrenaline as they engage in intense battles and fight for survival in the game's fast-paced action sequences.
4. Rich Storyline
Engines of Fury also features a rich and immersive storyline, with a deep cast of characters and a compelling narrative that drives the game's overall theme. Players will be drawn into the game's world and become invested in the fate of the characters and the outcome of the mission.
Why Engines of Fury is a Game-Changer?
Engines of Fury is a game-changer because it offers a unique blend of fast-paced action, strategic depth, and visceral intensity that is unlike anything else in the gaming industry. With its advanced physics engine, strategic depth, and rich storyline, Engines of Fury is poised to be a hit with players and critics alike.
Conclusion
Engines of Fury is a revolutionary new gaming experience that is set to transform the way we play games. With its unique blend of fast-paced action, strategic depth, and visceral intensity, Engines of Fury is poised to be a hit with players and critics alike. So if you're looking for a game that will push the boundaries of what's possible in the gaming industry, look no further than Engines of Fury.
https://www.siduspad.io/
https://www.eof.gg/
submitted by Fun-Cricket5972 to CryptoKami [link] [comments]


2024.05.14 09:09 Fantastic-Moment-635 Engines of Fury: Redefining the Gaming Landscape

Welcome to the Chaos: Exploring Engines of Fury
Enter a chaotic world where every step could be your last. Engines of Fury immerses players in an alternate Earth devastated by a mutagenic virus from a meteor impact. Amidst this turmoil, humanity struggles to survive as nature turns hostile. Your mission? Navigate this harsh environment, scavenge for resources, and battle deadly mutants to ensure your survival.
Crafting Your Fate: Customization and Progression
In Engines of Fury, customization is crucial. Players craft their hideouts from scavenged parts, turning them into fortresses against the encroaching darkness. Survival isn't just about shelter; it's about equipping yourself with powerful armor and weapons. Each crafted item represents a step closer to overcoming the horrors that await.
Facing the Perils: Confronting the Horrors
Danger lurks at every corner in Engines of Fury. As players venture into the unknown, they'll encounter deadly monsters intent on their destruction. Healing is scarce, and every encounter tests skill and strategy. Survival depends on finding extraction points before mutants overwhelm you. In this brutal world, death isn't just a setback—it's a costly reminder of the stakes at hand.
Multiplayer Madness: Social Features and $FURY Token Integration
Engines of Fury thrives on alliances and competition. With single-player, co-op, and PVPVE modes, players can team up or test their skills against rivals. Robust social features foster camaraderie among survivors. At the core of the game lies the $FURY token, driving the in-game economy and rewarding players for their contributions.
Pioneering the Future: Unleashing Gaming Evolution
Engines of Fury aims to push the boundaries of gaming. As a free-to-play blockchain game, it delivers quality and accessibility globally. With two years of development and a fully functional alpha version, it's poised to realize its vision. Supported by renowned VCs, advised by industry veterans, and partnered with top-tier entities, Engines of Fury is set to revolutionize the gaming world.
Grasp the Opportunity: Registration Now Open
Join the brave souls venturing into Engines of Fury. Registration for the $FURY IDO is now open, offering a chance to secure your place in gaming history. With the IDO date approaching quickly, now is the time to act. Don’t miss your chance to be part of a gaming phenomenon.
Embrace the Future: Begin Your Adventure with Engines of Fury
As the countdown to launch continues, excitement builds. Engines of Fury is more than a game—it's a testament to the creativity and innovation of the gaming community. Gather your courage, unite with allies, and prepare for an adventure that will reshape gaming as we know it. The future of gaming starts with Engines of Fury.
[Explore more at eof.gg.]
submitted by Fantastic-Moment-635 to Casinogamblingbonus [link] [comments]


2024.05.14 09:03 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals (Redesigns)

Feel free to make art of these redesigns and give criticism of the designs
Redesigns: Heatblast Redesign: Sleeker with magma-like veins glowing beneath his rocky exterior. Equipment: Volcanic Gauntlets that enhance his fire abilities. Outfit: A flame-retardant suit with a core reactor symbol on the chest.
Diamondhead Redesign: Crystalline armor with reflective surfaces and sharper edges. Equipment: A crystal shield that can morph into different defensive shapes. Outfit: A suit with geometric patterns that shimmer with a diamond-like brilliance.
XLR8 Redesign: More aerodynamic with streamlined armor and a visor for high-speed travel. Equipment: Turbo boots that leave a trail of blue energy when he sprints. Outfit: A racing suit with a sleek helmet that has a retractable visor.
Fourarms Redesign: Bulkier with reinforced joints for extra strength. Equipment: Heavy-duty gauntlets that can smash through barriers. Outfit: A gladiator-inspired ensemble with a belt displaying his alien number.
Stinkfly Redesign: Brighter colors with translucent wings and bioluminescent spots. Equipment: A harness that helps distribute healing mist more effectively. Outfit: A lightweight suit that glows in the dark, highlighting his flight path.
Upgrade Redesign: Futuristic with a sleek metallic finish and circuit patterns. Equipment: A modular backpack that can transform into various tech gadgets. Outfit: A tech-suit that integrates with his body, allowing for seamless transformations.
Ghostfreak Redesign: More ethereal with a ghostly aura and chains that represent his phasing ability. Equipment: Ectoplasmic chains that can extend and bind enemies. Outfit: A tattered cloak that billows as if always caught in an otherworldly wind.
Snare-oh Redesign: Ancient Egyptian motifs with hieroglyphs etched into his bandages. Equipment: Ankh-shaped gauntlets that enhance his sand powers. Outfit: A pharaoh’s headdress that symbolizes his regal presence on the battlefield.
Frankenstrike Redesign: More industrial with visible bolts and conductive wiring. Equipment: A pair of Tesla coil shoulder pads that amplify his electric attacks. Outfit: A patchwork suit that resembles a mad scientist’s lab coat.
Eye Guy Redesign: Eyes of varying sizes with adaptive irises for different vision modes. Equipment: A visor that coordinates his eye beams for precision strikes. Outfit: A suit with lens patterns that focus his ocular energy.
Swampfire Redesign: More plant-like with vibrant green foliage and fiery red flowers. Equipment: Compost Gauntlets that enhance his regenerative abilities. Outfit: A botanical suit with leaf patterns and a fiery emblem on the chest.
Echo-Echo Redesign: Sleek and white with sound wave patterns across his body. Equipment: Sonic Amplifiers that boost his sound-based attacks. Outfit: A suit with a sound equalizer display that reacts to his sonic screams.
Humongosaur Redesign: Dinosaur-like with armored plating and a more pronounced tail. Equipment: Meteor Hammer fists that increase his smashing power. Outfit: A prehistoric-themed armor set with bone and rock elements.
Jetray Redesign: More streamlined with sharper wings and a jet engine-like back. Equipment: Aero Fins that improve his maneuverability in the air. Outfit: A flight suit with a sleek helmet and goggles for high-altitude visibility.
Big Chill Redesign: Ghostly with icy blue tones and frost-covered wings. Equipment: Frostbite Claws that leave a chilling effect on enemies. Outfit: A cloak that shimmers like thin ice and leaves a trail of frost.
Brainstorm Redesign: Brain-like patterns with neural connectors and a brighter shell. Equipment: Cerebral Enhancer that increases his psychic abilities. Outfit: A lab coat with a brainwave pattern and a utility belt for gadgets.
Goop Redesign: More viscous with glowing internal organs visible within. Equipment: Polarity Boots that allow him to stick to surfaces and maintain shape. Outfit: A containment suit that helps him keep form and focus his attacks.
Spidermonkey Redesign: More arachnid with additional eyes and spikier fur. Equipment: Web Slingers that shoot stronger and stickier webs. Outfit: A stealth suit with a spider emblem and grip-enhancing gloves and boots.
Loadstar Redesign: Magnetic with a core that glows when using his powers. Equipment: Gravitational Greaves that enhance his magnetic field control. Outfit: An armored suit with polarized plates that attract and repel metal.
Rath Redesign: Fiercer with more pronounced claws and tiger-like stripes. Equipment: Rage Amplifiers that boost his strength when his health is low. Outfit: A luchador-inspired costume with a mask that embodies his wild spirit.
Water Hazard Redesign: More aquatic with a sleeker, streamlined body and gill-like structures. Equipment: Aqua Cannons that can shoot high-pressure water streams. Outfit: A wetsuit with hydrodynamic patterns and a water drop emblem.
Ampfibian Redesign: More translucent with visible bio-electric currents flowing through his body. Equipment: Electro-Flippers that increase swimming speed and maneuverability. Outfit: A suit with neon trims that pulse with his electric charge.
Armodrillo Redesign: Bulkier with reinforced armor plating and drill bits. Equipment: Seismic Boots that enhance ground-shaking abilities. Outfit: A miner’s outfit with a helmet light and a rugged utility belt.
NRG Redesign: Glowing core with a more robust containment suit. Equipment: Reactor Gauntlets that can channel and shoot nuclear energy. Outfit: A radiation suit with a warning symbol and energy-absorbing layers.
Terraspin Redesign: Shell patterns resembling wind turbines and more pronounced fins. Equipment: Cyclone Discs that can be thrown to create gusts of wind. Outfit: An aviator jacket with a turtle shell pattern and wind direction arrows.
Clockwork Redesign: More gears and clockwork mechanisms visible with a timeless finish. Equipment: Chrono Keys that can unlock temporal abilities. Outfit: A steampunk-inspired suit with brass accents and a pocket watch.
Jury Rigg Redesign: More mechanical with tools integrated into his limbs. Equipment: Wrecking Ratchets that increase his dismantling speed. Outfit: A mechanic’s jumpsuit with patches and a tool belt.
Chamalien Redesign: More chameleon-like with adaptive skin that changes patterns. Equipment: Camo Cloak that enhances his stealth capabilities. Outfit: A suit with a chameleon scale motif that shifts colors with his movements.
Feedback Redesign: More electrically charged with pulsating energy lines across his body. Equipment: Antenna Arrays that increase the range and power of his electrical attacks. Outfit: A suit with circuitry patterns that glow with stored energy.
Bloxx Redesign: Modular with interlocking blocks that can reconfigure on the fly. Equipment: Building Bracers that allow for quicker construction of barriers and structures. Outfit: A construction-themed outfit with a hard hat emblem and utility belt.
Ball Weevil Redesign: Brighter colors with a more pronounced spherical body for rolling. Equipment: Plasma Cores that create larger and more potent explosive orbs. Outfit: A sleek suit with orb patterns and a visor that helps target his plasma globes.
Pesky Dust Redesign: Fairy-like with more delicate wings and a dreamy aura. Equipment: Dreamcatcher Net that can capture and amplify his sleep-inducing dust. Outfit: A mystical robe with star and moon motifs that enhance his magical presence.
Atomix Redesign: Radiant with a mini-reactor core and energy veins visible on his body. Equipment: Fusion Gauntlets that stabilize and focus his nuclear energy. Outfit: A hazard suit with a reactor symbol and protective plating.
Gutrot Redesign: Chemical tanks visible on his body with tubes connecting to his gauntlets. Equipment: Diffuser Mask that spreads his gases over a wider area. Outfit: A biochemical suit with a respirator and hazard symbols.
Whampire Redesign: More vampiric with bat-like features and a darker color scheme. Equipment: Echo-Locator Goggles that help him navigate and hunt in the dark. Outfit: A gothic cloak with a high collar and a clasp shaped like a bat.
Shocksquash Redesign: Bulkier with coils and capacitors integrated into his limbs. Equipment: Shock Boots that generate electricity with each stomp. Outfit: An electrified suit with lightning bolt patterns and insulated gloves.
Wildmutt Redesign: Enhanced sensory nodes and a more streamlined body for agility. Equipment: Sonic Collar that amplifies his roars and tracking abilities. Outfit: A sleek suit with padded armor to protect while maintaining flexibility.
Grey Matter Redesign: More pronounced cranial features and brighter skin to highlight his intelligence. Equipment: Quantum Computer Backpack that assists with hacking and strategy. Outfit: A miniaturized lab coat with various gadget holsters.
Ripjaws Redesign: Sharper teeth and fins, with a bioluminescent glow for underwater combat. Equipment: Aqua Jetpack that allows for swift movements in and out of water. Outfit: A reinforced diving suit with pressure resistance for deep-sea excursions.
Cannonbolt Redesign: A more aerodynamic shell with reinforced plating for rolling attacks. Equipment: Momentum Wheels that increase speed and control during rolls. Outfit: A racing stripe motif with impact-absorbing materials.
Wildvine Redesign: Thicker vines and a broader range of plant-like features. Equipment: Photosynthesis Boosters that enhance healing and growth abilities. Outfit: A botanical armor set with leafy camouflage.
Spitter Redesign: More pronounced glands and a wider mouth for his spitting attacks. Equipment: Hydration Pack that keeps him primed for slime production. Outfit: A moisture-retaining suit that helps in slime regeneration.
Buzzshock Redesign: Brighter electrical arcs and a more compact body for zipping around. Equipment: Static Amplifiers that boost his electrical output. Outfit: A suit with conductive pathways that glow with stored electricity.
Blitzwolfer Redesign: More pronounced fangs and claws, with a darker, more intimidating appearance. Equipment: Lunar Lenses that enhance his night vision and howling range. Outfit: A tattered cape that billows as he moves, adding to his fearsome presence.
Upchuck Redesign: A wider mouth and a more robust digestive system visible on his belly. Equipment: Digestive Accelerators that allow for quicker consumption and energy conversion. Outfit: A suit with reinforced areas around the stomach to handle his expansive appetite.
Ditto Redesign: Brighter colors and more expressive faces to differentiate his clones. Equipment: Cloning Belt that enhances the stability and independence of each clone. Outfit: A uniform with a number system to keep track of his duplicates.
Waybig Redesign: Cosmic patterns on his skin and a more imposing stature. Equipment: Stellar Stabilizers that help him maintain balance and leverage his size. Outfit: A suit with celestial motifs that reflect his cosmic origins.
Arctiguana Redesign: Icier appearance with sharper spines and a more pronounced frill. Equipment: Cryo Converters that enhance his ice beam’s freezing capabilities. Outfit: An insulated suit that protects him from overheating and helps focus his cold powers.
Chromastone Redesign: More prismatic with a crystalline structure that refracts light. Equipment: Prism Gauntlets that enhance his energy absorption and refraction abilities. Outfit: A suit with angular, reflective panels that mimic his crystalline form.
Alien X Redesign: Cosmic and ethereal with starry patterns that shift and change. Equipment: Celestial Scepter that focuses his reality-warping powers. Outfit: A robe that seems to contain a piece of the universe, complete with twinkling stars.
Nanomech Redesign: Sleeker with more advanced nanotechnology features. Equipment: Micro-Assembler that allows him to construct various devices on the fly. Outfit: A tech-enhanced suit that adjusts to his size changes.
Fasttrack Redesign: Streamlined with aerodynamic features for enhanced speed. Equipment: Velocity Vambraces that boost his speed and agility. Outfit: A racing suit with dynamic lines that glow when he accelerates.
Eatle Redesign: Bulkier with a reinforced exoskeleton and sharper mandibles. Equipment: Digestive Reinforcement Belt that aids in processing consumed materials. Outfit: A utility belt with compartments for storing consumed materials.
Gravattack Redesign: More planetary with a core that glows like a molten core. Equipment: Graviton Anchor that helps him control his gravitational fields. Outfit: A suit with orbiting bands that represent his control over gravity.
Crashhopper Redesign: More insectoid with enhanced leg hydraulics for powerful jumps. Equipment: Impact Dampeners that protect him during high-velocity landings. Outfit: A suit with spring-loaded accents that highlight his leaping abilities.
Walkatrout Redesign: More amphibious with sleek scales and a streamlined body. Equipment: Aqua-Dynamic Fins that improve his swimming and maneuverability. Outfit: A wetsuit with a slippery surface to aid in evasive maneuvers.
Molestache Redesign: More distinguished with a larger, more versatile mustache. Equipment: Mustache Combs that can be used as weapons or tools. Outfit: A Victorian-style suit with a bow tie and a monocle for a touch of class.
The Worst Redesign: Tougher looking with visible scars and a more rugged appearance. Equipment: Resilience Amplifiers that make him even harder to take down. Outfit: A battered suit that looks like it’s been through many battles.
Kickin Hawk Redesign: Sharper talons and more pronounced feathers for a fiercer look. Equipment: Talon Enhancers that increase the power of his kicks. Outfit: A martial arts gi with feathered accents that flutter as he moves.
Toepick Redesign: Darker and more ominous with a face that’s hidden until revealed. Equipment: Fear Inducers that amplify the terror he instills in enemies. Outfit: A cloak that shrouds him in mystery, only opening to unleash his frightful visage.
Astrodactyl Redesign: More alien with wing membranes that glow with cosmic energy. Equipment: Jetpack Harness that enhances his flight and energy projection. Outfit: A suit with aerodynamic features and a helmet with a visor for space travel.
Bullfrag Redesign: More muscular with amphibious traits and a tougher skin texture. Equipment: Strength Enhancers that boost his physical prowess. Outfit: A tactical vest with various pouches for carrying mission essentials.
submitted by UsualAcanthaceae8775 to Ben10 [link] [comments]


2024.05.14 09:03 TRENDSWhisperer Facing Russian Advance: A Top Ukrainian General's Grim Assessment

Ready to dive into the latest news about Ukraine's struggle against Russian aggression. Strap in, because we're about to take a wild ride through the mind of a top Ukrainian general who's painting a pretty bleak picture of the situation.
General Serhiy Nayev is the man of the hour, the guy with all the insider info on what's really going down on the front lines. And let me tell you, he's not holding back when it comes to describing the challenges facing Ukraine in the face of Russian advance.
In a recent interview, Nayev didn't sugarcoat anything. He straight-up said that the situation is "extremely tense" and that the Ukrainian military is "ready to repel any aggression." Sounds like a pretty intense situation, right?
But that's not all. Nayev also dropped some heavy truth bombs about the Russian military's strategy in the region. He warned that Russia was building up its forces along the border and could launch a large-scale offensive at any moment. Yikes.
So, what's Ukraine's game plan in the face of this looming threat? According to Nayev, the country's armed forces are working hard to strengthen their defenses and prepare for any possible scenario. He emphasized the importance of international support in this critical moment, calling on Western allies to stand with Ukraine in its time of need.
But hey, it's not all doom and gloom. Nayev also expressed confidence in the resilience and bravery of the Ukrainian people, saying that they are ready to defend their country with everything they've got. Talk about a fighting spirit!
It's clear that Ukraine is facing a tough battle against Russian aggression. But with strong leadership, a determined military, and unwavering support from allies, there's hope on the horizon. So let's all keep a close eye on the situation and send positive vibes to our Ukrainian friends as they navigate these challenging times.
And that's a wrap, folks! Stay tuned for more juicy updates on this ever-evolving story. Until next time, keep on rocking in the free world!
submitted by TRENDSWhisperer to TRENDSWHISPERER [link] [comments]


2024.05.14 08:55 Professional-Time-59 type me based on my answers to the questions! (warning: long!)

Hello! I am 20 years old and a female. I’m not very big on socializing and tend to be pretty introverted, not because I hate people but because it usually is exhausting for me. I try to look out for people and don’t like to tell anyone about my problems or feelings; I am also someone who cares a lot about people but doesn’t normally voice it, but would rather show it through gifts or acts of service. I like to pay attention to the details of things and people, and I often have a weird feeling that I can “predict” people or know how they will be/are… and so far, I’ve usually been right. I have a strong moral code and will always advocate for the underdog. I think deeply about things and tend to have a lot of empathy. I experience things and feel that I also think of things differently than most people. I have a hard time explaining my thoughts, but I’ll do my best!
I don’t have any kind of mental diagnosis that could affect my mental stability.
My upbringing was actually very positive. My family has been big on religion since I was born, but it’s something that I take comfort in and agree with. It brings purpose to my life and helps me to be the person I am. I have two parents who love me and take care of me, and younger siblings that I love dearly. I have cousins who double as my friends, aunts and uncles who have me over all the time, and grandparents that I love so, so much. Having many younger siblings did tend to get lonely at times, especially when they were younger, but it taught me independence and I do my best to take care of them. I count myself as extremely fortunate to have such wonderful people in my life.
As a job, I currently work as a barista. To be honest, I don’t really like it very much. My coworkers are very nice and I get along well with them, and I also like a lot of our regular customers, but my manager makes it a very toxic and negative environment that simply goes against my moral code. I also dislike the fact that most people that I see, I only see them in passing. I’d rather have few deep, meaningful connections that many shallow connections, if that makes any sense? I do enjoy the idea of getting to make people’s days, and I like to encourage the bashful people and love seeing sweet children, too! Both customers and coworkers tend to tell me personal stories, and I really enjoy getting to know them truly and seeing what makes them the way they are. I also tend to think sometimes that I feel a higher calling. I want to be somewhere truly helping people. I feel that I need to make a difference and positively influence people.
Spending an entire weekend by myself would be nice. I don’t NEED human contact, and can generally entertain myself without becoming bored. I do, however, find it a little depressing when it’s TOO quiet, especially since I grew up with my environment being everything but quiet. Normally, I like being near people, especially if I’m not even talking to them. Just sharing the space with someone is comforting enough for me! Overall, though, I do need to be alone frequently and tend to run away from life sometimes throughout the day. I would probably find a weekend alone to be really refreshing, so I could connect with myself and not other people.
I prefer activities where you work alone. I like to bake a lot, especially because it makes me happy when people enjoy the things I’ve made! I greatly enjoy sharing my food. I also like to read and can also write, as they both provide me with the an escape from reality at times. My favorite parts about both is understanding and connecting with the characters in the stories. If I have a favorite character, I like to think about what they think about and how they interact with the world. I feel like it’s something most people would find mundane, but I could do it all day! I enjoy being outdoors and connecting with nature, but I don’t particularly enjoy sports.
I tend to be very curious about many things. I like to know how people work. Not normally objects, but people. I find psychology to be extremely interesting, and could spend hours watching true crime investigations. If I see a stray cat, I wonder how it feels and what it has experienced. When I see a person who is upset, I wonder what happened to cause it and how I can help. I can normally tell quickly when something is wrong, and I am usually good at figuring out what I can do to help and am able to read people to understand the best ways to comfort them. It makes sense thinking that in my head, but writing it down sure makes it seem confusing!
Taking a leadership position is not my preferred route. If it falls down to me, I certainly would try hard to make sure the people working under me are happy. I’d rather make the people around my happy than the company itself. I’d like to be an advocate for their rights and happiness if anything was unfair, and I would like for us to be a “team” rather than simply a workplace. I’d like everyone to have fun at work and feel like friends and family. I know the world doesn’t work that way, but I can certainly dream, right?
In terms of coordination, I feel that I’m in the middle. I’d rather play video games than any kind of sport. I don’t have the best balance or coordination, and I don’t typically do things that involve having a good sense of either.
I feel that I am typically artistic, and have a great appreciation for art. I’m not great at drawing, but I like to write a lot. I also think it feels nice to express yourself through music. I’ve done pottery and would like to start learning to crochet. I enjoy looking at certain arts, such as music and books. My favorite art in terms of drawing is abstract art. I love thinking of the endless possibilities of what it could mean, and also wonder how the artist felt when drawing the piece.
The past doesn’t typically have meaning to me. I can be sentimental about certain things at times, but I typically focus my energy mostly on the future. I do things in my present life to prepare for the future, and I have a positive outlook on the future. I don’t like to think of the things that I find unpleasant now, because I believe in a good, happy future where the things that currently bother me will no longer be able to affect me.
I typically will jump at the opportunity to help someone, especially if they are in my family. I do my best to make people’s days, and I try to be of service as best as I can. I used to be unable to say “no”, but I have since learned to enforce boundaries and would never do something that goes against my moral code. If I have a lot on my plate and someone asks me to do something for them, I will typically tell them that I will help them when I can or if I have the time.
Logical consistency is something that I find important, but I wouldn’t mind making exceptions for certain things. I take comfort in knowing that certain outcomes will always remain the same, as I get nervous sometimes when things are unknown. Since I normally can predict what will happen with certain people or events based on prior experience, I find it both interesting and disturbing when the outcome is different.
Efficiency and productivity are not my top priorities, but I do find them important. I like to be efficient in the things I do, but I will not go out of my way to find the “best” way to do something. I like to stay a little productive so that I don’t feel as if I haven’t done anything, but I am perfectly fine with sitting around doing nothing, too. It’s peaceful. I don’t like being in a rush.
Controlling others is something I never do on purpose, but I will admit I can manipulate sometimes. I would never negatively impact someone on purpose, but I am able to manipulate a situation if I find something to be unfair. I’m especially able to do this with the way my mind sees connections between people and things, as well as the way I see into other people’s minds and understand their feelings and actions. It sounds scary but I promise, I mean no harm! :)
Hobbies I enjoy include baking, playing video games, watching videos, writing/reading, and just being around people! I like to share the things I bake, and video games are fun because I can enjoy them alone or with my family. Playing games and watching videos, whether alone or with others, is fun and stimulating for my brain in all the right ways! I much prefer to write over speak, as I feel I can convey things better and express myself through writing. Reading allows me to look into the minds of other people and I think it’s just so fun.
Learning environments are something I normally can adapt to. Whether a teacher is strict or laid back, I am normally able to perform the same way. I can understand each side and typically earn the favor of teachers no matter their teaching styles. I tend to thrive better in environments where things are on a straight path, but I do like to express myself through various pieces of writing when possible.
When I have a project, I would much prefer to start it quickly and finish it as soon as possible. I don’t typically “wing” anything, although I won’t be torn up if something doesn’t go exactly according to plan. I’d rather break things up into manageable tasks and prefer to work alone. I strategize pretty well, but for the most part, I use the strategy as a guideline and like to be creative here and there.
My aspirations are to connect with and help people. I feel a calling to do something and be somewhere that I can help people and understand them. I want to make a difference. I want to be a part of people’s passions and learn their dreams. I want to know the mundane things about them. I want to learn, but I mainly want to help.
I fear being left and not needed. I also fear being taken advantage of and manipulated. I feel that I need to work hard in order to compensate for these things. I also greatly fear having no one to turn to. Being alone is nice, but being lonely is my worst nightmare.
The highs in my life are when I can be around people who don’t drain me. That good feeling after someone tells you you’ve made their day. That feeling you get after you and your family beat the level of the game you’ve been working hard at. The feeling after you look around at your clean room. The feeling after you finally quit that toxic job, or the feeling after someone eats the food you’ve made them. For me, all of those things paired with thinking about and understanding someone’s thoughts and intentions make me happy. They stimulate my brain, and give me that “AHA!” moment.
Lows in my life typically include feeling helpless. I hate when you don’t know how to assist someone, or when all you can do is sit with them. I also hate when people are cruel for no reason. I advocate for justice according to my moral code and I stand up for people as well as what I feel is right. I hate when I think I could have done something better. When I’m upset, I become pessimistic and tend to isolate myself. I hate being stuck with individuals who are unfeeling, uncaring, or narcissistic.
I tend to daydream more than I partake in reality. I have a hard time focusing on what is in front of me, and I like to think more on the hypotheticals. I daydream and think in order to gain a deeper understanding of the world around me, but it causes me to miss some of the simple things right in front of me.
Being alone in a blank, empty room would cause me to think about a lot of things. I would probably think of how to improve myself. I might think of birthday gifts for people, or the next thing I want to cook. I could think of nostalgic things, or the problems I am currently facing in my life. I think I would mostly think on self improvement and the interactions I’ve seen between people.
Making decisions is sometimes hard for me. I normally will go with what my gut tells me, unless there is an obvious logical choice. I tend to be indecisive sometimes, and like to make decisions quickly so I don’t have to think about them anymore. I don’t normally second guess decisions I’ve made.
Emotions are a big part of my life. I like to understand people’s thoughts and feelings, sometimes to the point where I will neglect my own. My own emotions can take me time to understand, but I can read most other people easily. I base my responses to things on how others are feeling.
Agreeing with others just to keep a conversation going is something that I find untruthful. If something goes against my personal moral code, I will either leave or change the subject. I will always kindly stand up for what I believe to be right. I tend to choose my battles, but I will never agree with something that I don’t believe in my heart.
Rules, to me, are made to be followed. Sometimes, I don’t mind bending them a little bit, but I do feel that most people should follow rules the majority of the time. I feel that rules keep things in order and are an important structure in certain places and environments.
submitted by Professional-Time-59 to MbtiTypeMe [link] [comments]


2024.05.14 08:52 AncientPC Thoughts and tips after climbing to 10k in 2 weeks.

Yes, I had a lot of time. I originally played this game when it launched during the pandemic and stopped at 1k trophies, and picked it up again ~3 years later. I want to share my thoughts about the last ~15 days while it's still fresh and answer any questions people might have.
I have a 43% win rate in 3600 BR games, and 300+ games with each of the following heroes: Angel, Bastion, Blizzard, Blot, Cyclops, Ghost, Levi, Lynx, Ramsay, Raven, Sparkle, Vi. I have the most fun with Angel, Raven, Ramsay, and Lynx.
I've unlocked every hero except Alice, paid for Blizzard and Vi.

Trophy Tiers

Broadly speaking, the percentage of poor players decreases as you gain higher trophies. Being completely honest, I saw a bunch of mistakes made by enemies, teammates, and myself at 9k trophies. At 10k+ trophies, most of the mistakes I see are my own.

Low Tier: <3k

I have a second account on an old phone at this tier that I use to play under powered / rarely used heroes in casual games. It's mostly bots and occasional humans with rudimentary gameplay.

Mid Tier: 3-7k

People are still misplaying all the time, but in general are improving and trying to coordinate as a team. Pickup teams are pretty easy to create and people are generally friendly. Honestly, I probably had the most fun at this tier since I enjoy playing the game casually with a variety of heroes and different team compositions (vs trying to win all the time).
There's still plenty of bots in offpeak hours.

High Tier: >7k

This is the first tier where it starts to get competitive. Relatedly, this is also the first tier I started seeing bad manners and griefing.
Early on when I was around 2k, I teamed up with some high trophy players and played in 10k games. That's when I learned first hand how much faster and aggressive the game was. On certain maps (Bank, Village, Hotel), fights will often initiate after picking up ~2 items.
As for bad manners, I'm used to it from playing plenty of other online games but enjoyed the fact that Bullet Echo largely doesn't have it. However at 7k+, now you get a lot of people bm'ing when they kill you, if two people fight over an item, etc. It most commonly manifests as sprays/stickers, but also a lot of head shaking and the occasional teamkill grenade for taking "their" item.
Pickup teams are a lot more mercenary. People join up, and if the team loses most will leave; there's little to no chat banter anymore. If someone misplays a few times, they often get kicked from the team, the team is disbanded, and/or they get defriended. This, uhh, has totally never happened to me.

10k

The "end game." Heroes' power typically ranges 1650 - 2200 (Ultimate level 70 to Immortal), with the occasional Divine player. There's relatively few bots during peak times.
The games are fast and brutal, and any small mistake is quickly exploited. My winrate has dropped significantly even when playing my better characters, but I'm learning. Pre-10k, I'd typically open 3x battle and skull chests under 30 minutes. Now, opening battle and skull chests has become significantly harder.

Bravery Road

I don't have any experience with this tier since I lack Divine heroes. Others have shared that it's mostly full of bots.

Heroes

Tier List

This is based on 9k+ trophy BR in the hands of a good player:

Bastion

Bastion is great for bot farming and low / mid tier gameplay, but is easily outplayed in 7k+ games. I had a bunch of mid tier Bastion friends that I invited to 7k+ games and they've always left after a few games due to being outplayed.
Outplaying Bastion is usually done through kiting or baiting and flanking with teammates since their range is too short and movement speed is too slow. Bastion (and Blot to an extent) is outclassed by more mobile shield heroes: Angel, Hurricane, Satoshi.
Leviathan gets a special call out since his turret is great for zoning and has extended spray that can be abused to hit behind walls.

Grenade Users (Firefly/Shenji/Sparkles/Freddie)

Pre-10k, most of these are terrible nade spammers hoping to get an easy kill. I've seen so many Firefly users use more nades than bullets in a round, adding little value chucking nades into thin air. Shenji users, please use your nades to zone the enemies and less about trying to kill them. Also stop burning the grass because you can, especially when you're up against snipers.

Vi

My win rate with Vi is significantly higher than the rest of the field, which shows how broken she is. I think she needs to be nerfed, and she's my most played and highest leveled character (Stellar).
I also have some bad experiences after teaming up with a bunch of Vi-only tryhards (about 6-8 different teammates for 5+ games each). They're generally incredibly aggressive and good at racking up a high kill count, but often lack map awareness or team dynamics besides spamming, "Let's go!".

Tips

League

Climb as fast as you can, as high as you can since you get more loot per chest depending on your league level, and streaking gets harder the higher you climb in trophies. Bot farming (read below) is the easiest way to streak games and hit the next league level.
I think there is an argument to be made about staying in purple 1. I found it significantly easier to win most of the contracts at purple 1, but I was grouped with all the other grinders once I hit purple 2. This may or may not be a red herring.

Spending Money

Contracts

Star Pass

Technology

It's $10/mo. You get a random hero motivated and 8 drone plugins (2 of each color) per week, and 10 tech tokens/day. 70 tech tokens/week is enough to get drone blueprints, 2xpersonal gears boxes, some squad gear, 500 nuts, and 5 costume tokens. Also your name is highlighted in gold.
I think it's great for the first month or two for the personal gear and drone parts, but not sure if it's worth keeping afterwards.

Bots

Recognizing bots means you can adapt your strategy when playing with and against them.

Identification

Pre-game

You start recognizing the bot names after a few hundred games.

In game

Farming (BR, SvS, sabo, koth)

Bot farming is a great way to hit the streak for a league jump or grind for festival tokens.
I find sabo, SvS, and sometimes arcade in offpeak hours (or other region's servers) the easiest modes for bot farming.
Generally bots will collect a few items and start roaming looking for enemies. If a firefight ensues, the bots will start swarming towards noise like zombies.
The best characters to farm bots are those that can do a lot of damage without taking any themselves. Since bots will run in a straight line towards you, assault rifles and snipers excel at bot farming.

As teammates

It sucks to get bots as teammates, but if you understand their behavior you can take advantage of it to try and win the round.

Drones

Zenith gets increasingly valuable in 7k+ games as you never have time to revive and/or enemies will camp dead bodies. Zenith's ability to revive through walls can also be exploited.

In game tactics

This is already a long post, so I'll brain dump common improvements / mistakes that I come across. Feel free to ask questions in the comments.

tldr

I thoroughly enjoyed playing Bullet Echo, bots and all.
submitted by AncientPC to BulletEchoGame [link] [comments]


2024.05.14 07:42 XhydroYgenZ My quick thoughts on the DFV tweets

DISCLAIMER: I spent all day thinking about them, but not much time writing it, so I apologize if it's a bit incoherent. This is really just something to post for everyone to brainstorm and someone smarter to build off.
TL:DR - My tinfoil conspiracy is DFV bought long calls and will repeat what we saw 2021 based on the tweets and what I recall call prices were a few days ago.
https://twitter.com/TheRoaringKitty/status/1789807772542067105
This tweet I personally think is a call back to the value GME has, and possibly a reference as the price point is something he would purchase. GME was at it's LOWEST all time at $10 (roughly), and slowly rose to the $20 at time the tweet has been posted. Presplit: that is $40-80. (4 to 1 split) In a congress hearing, he says he would absolutely buy GME at $45 and that it's a steal.
https://www.youtube.com/watch?v=w_rTu2y-Zu4
https://twitter.com/TheRoaringKitty/status/1790034263603139012
These movie clips are him creating hype and how he has returned.
----- https://twitter.com/TheRoaringKitty/status/1790041813379850491
The tweet looks bearish because it looks like he's saying GME is over. However, I think there's a justaxposition of the doubters in the first clip, and the DFV/us in the second clip. "You still here - it's over". Notice the RED color font in "It's over" "We're done WHEN I say we're done" - notice the color is green
----- https://twitter.com/TheRoaringKitty/status/1790056912664601031 "when I move you move, just like that" (Again notice the red and green in the color of the font) - last music clip. (Side note: The blood (red font) stays on the blade could either mean to keep holding even when GME (the weapon) is red, or that it's the banks fault for causing all this "blood".)
There's going to be a pattern.
https://twitter.com/TheRoaringKitty/status/1790072011810812231
In the Dog days are over clip, we see a red background with dogs. In the next scene, a green background with cats. "When I say run, run" - notice the red. I believe DFV is saying he didn't set us up. That we went through an execution, but he is here to save us. Now what am I getting at? DFV clearly believes the stonk has strong belief the stonk has huge potential, and it seems like he's indicating he's a huge believer of the stonk, which should give us the same tenacity he has.
https://twitter.com/TheRoaringKitty/status/1790049362846117942
Full speed ahead in green. The Dragon (wealth horders in fairy tales) has red eyes. Potentially big institutions seeing red?
--- https://twitter.com/TheRoaringKitty/status/1790079562866360327
End game. DFV is not the only hero. Everyone who HODLs is. https://twitter.com/TheRoaringKitty/status/1790087112282239085
Going from a stand off to a BATTLE
https://twitter.com/TheRoaringKitty/status/1790094668237259040
Either he's saying we're seeing RED or shorts are seeing red. Whatever it is, HELL is coming along with the GANG to fight.
https://twitter.com/TheRoaringKitty/status/1790102212619669909
DFV asking how the rocket ship is hodling. The movie clip is a reference to an tweet of his from 3 years ago: https://twitter.com/TheRoaringKitty/status/1400863669895024643
Don't press the red button. Could mean many things, personally, I'm assuming he's saying it's GO time and to BUCKLE UP.
https://twitter.com/TheRoaringKitty/status/1790064464357724451
Again, another old reference to an old tweet: https://twitter.com/TheRoaringKitty/status/1790064464357724451 This tweet was posted at the same time as: LOOK UP DFV's FINAL REDDIT POST
Potentially signaling that he's gonna cruise. While I'm unsure, it also happens to be a time he exercise options according to his prior final update:
LOOK UP DFV'S SECOND FINAL REDDIT POST - It has a single call expiration date: April 21st
Could be saying to buy options? I don't know. But, it would not shock me when DFV posted his first tweet LOCKING IN, that he bought long term calls on the cheap. Potentially, he VERY well might have recreated his first play, where he bought long terms calls on the cheap, and perhaps plans to create massive hype on his new positions.
Perhaps, this is implied by this clip: https://twitter.com/TheRoaringKitty/status/1790109766389477525
No fighting each other AND he has a few complicated strategies in mind - call play?
Post thought to hammer it in: The 2024 tweet seems to be a reference to the 2021 tweet, which was posted in 2021 of April 21st. April 21st was his final YOLO update and on his 2nd last update, April 1st, it was his final call that expired: April 21st. Perhaps that tweet can be intepreted of him CRUSING. But now that he's back, he's LOCKED IN. I believe this signifies he's possibly bought long term calls when the price was down $10-14, which is presplit $40-45. The same price range he told congress that'd he absolutely buy again. I think he bought long term calls on the cheap, and is potentially recreating his very first strategy: buying long term calls on the cheap and exercising them.
submitted by XhydroYgenZ to GME [link] [comments]


http://activeproperty.pl/