School bus training games

Witchbrook

2018.02.09 18:50 Katzeus Witchbrook

Witchbrook is a richly detailed single player school simulation and action RPG. Experience the thrills and pitfalls of high school drama in a living magical world and discover your own identity as a witch-in-training.
[link]


2014.02.14 02:24 CapitalistDog Rocket League

The official home of Rocket League on Reddit! Join the community for Rocket League news, discussion, highlights, memes, and more!
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2014.06.15 13:35 Pogrebnyak NFL Noobs

If you want to learn more about the NFL, this is the place. There are no stupid questions!
[link]


2024.05.14 11:16 VictyLusi [H] Gen (1-8) RNGs, BDSP Legends/Eggs RNGs, (Shiny) SV/SWSH Pokémon/Breeding, Shiny Manaphy, RNGed Dittos, Shiny Jirachi, XD/Colo RNGs and Ribbon services, Vivillons, Items, Code redemptions, and Shiny GO Lgnd/Myth. More inside [W] PayPal

[svirtual]

FT
· PoGO Pokémon. All were obtained by a close friend. All will have SPA/ENG Tag (if not custom), OT Menri (if not custom), ID 538184/750488, and proof (1 PoGO pic, 1-2 transfer pics, 1 HOME pic if possible):
(Maybe some of the Pokémon won’t be available at the moment) Shiny Celebi 12€, Shiny Meltan 25€, Shiny Melmetal 20€, Shiny Genesect 6IVs (No PoGO Sticker) 35€. Shiny Zapdos, Moltres, Articuno, Entei, Raikou, Lugia, Groudon, Giratina, Reshiram, and Kyurem are available for 7€ each. Shiny Azelf 10€, Shiny Uxie 15€. Darkrai and Deoxys (Normal, Attack, Defense or Speed) 10€ each, Shiny Deoxys (Normal, Attack or Defense) and Shiny Darkray 20€. Shiny PokéBall Latias Lv 11, Shiny PokéBall Latios Lv. 8 35€. Zarude 30€ and Shiny Mew 60€ (Fixed OT)
I also have self-obtained regular PoGO Darkrais. 5€
· Self-Obtained Korean/Japanese Manaphy Eggs for BDSP. KOR: Naughty 31/31/17/3/31/15, JP: Timid 31/19/23/27/31/31. 15€
· Self-Obtained Mighty Mewtwo untouched 8€ (Training services included). Dream Ball, ENG, SPA or JP Tag. Pics + Video proof. OT VictyLusi IDs 429318/329117/898078 and OT Victy ID 401143

· Self-Obtained SV Event Darkrai OT: VictyLusi (ITA) ID 625054, Violet (ENG) ID 607421, Scarlet (ENG) ID 75254, ビクティルシ ID 917509 and Victy (KOR) ID 768592. Pics + Video proof.

· Self-Obtained SV Heavy Ball Raid Dialga. 31/2/31/31/23/31, ENG, SPA or JP Tag. OT VictyLusi IDs 429318/329117/898078, Victy ID 401143 and Scarlet ID 75254. Pics + Video proof.

· Self-Obtained Walking Wake untouched 15€ (Training services included). ENG Tag Relaxed Lure Ball, SPA Tag Relaxed Lure Ball, JP Tag Gentle Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143. I also have a save with the event raid available so I can do custom OT/Lang and some IVs.
· Self-Obtained Iron Leaves untouched 15€ (Training services included). ENG Tag Sassy Friend Ball, SPA Tag Bashful Friend Ball, JP Tag Rash Dream Ball. Pics + Video proof. OT VictyLusi IDs 429318/898078 and OT Victy ID 401143. I also have a save with the event raid available so I can do custom OT/Lang and some IVs.
· Self-Obtained ENG Moon Bloodmoon Ursaluna, OT Scarlet ID 685039 31/5/31/31/24/2. Summary Pics proof. 4€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 429318 31/11/5/31/31/0. Summary Pics proof. 15€
· Self-Obtained ENG Dream Bloodmoon Ursaluna, OT VictyLusi ID 329117 16/31/10/31/31/0. Summary Pics proof. 10€
· Self-Obtained ENG Friend Ogerpon, OT VictyLusi ID 429318. 3 Masks included. 4€
· Self-RNGed ENG Star Shiny Love SP Modest Palkia, 23/19/31/31/27/31 OT VictyLusi ID 523976 or 27/10/15/31/31/31 OT Pearl ID 877713. Pics + Video proof. 4€
· Self-RNGed ENG Star Shiny Heavy BD Modest Dialga, OT Diamond ID 374552 31/3/18/31/31/8. Pics + Video proof. 4€
· Self-RNGed SP ENG Star Shiny OT Pearl ID 877713: Fast Impish Regirock 5IVs 29HP, Friend Careful Registeel 4IVs/29HP/21SpAtk, Moon Modest Regice 3IVs/0Atk, Dive Modest Articuno 4IVs/5Atk, Level Modest Zapdos 3IVs/0Atk and Love Modest Moltres 3IVs/1Atk/30SpDef. Pics + Video proof. 6€
· Self-RNGed BDSP ENG OT VictyLusi Dive/Great Shiny Unowns (Summary Pic Proof): A, B, C, H, I, J, K, L, M, P, S, T, U, V, W, Y and Z available. 0,25€ each
· Self-RNGed ENG OT Moon ID 129958: Moon Modest 5IVs 0Atk Lunala, Friend 6IVs Zygarde, Star Shiny Beast Lonely Stakataka 31/22/17/31/31/0. Pics proof. Lunala/Zygarde 2,5€, Stakataka 4€
· Self-obtained Shiny HA Jolly Hisuan Growlithe eggs: 5IVs –HP Fire Tera or 5IVs 30SpDef Rock Tera. Shiny Poke Modest 0Atk 4IVs Applin Egg. 4€
· Event Dracovish with proof. 2€
· SPA WCS Victini with proof. 25€
· SPA Celebrate Poké/Dream Ball Impish GMax Eevee OT VictyLusi ID 017759/220961 and Ultra Ball Impish GMax Pikachu OT VictyLusi ID 017759. 3€
· Code redemption services. Languages available: SPA, KOR, JP, ENG. If you want another language I would have to do another profile to do so but only 1(2 saves as I have both versions) 5€
· RNGed Shiny/Non-Shiny 3 Segment Dunsparce caught from Gen3-5 games service (Price depends on the original game, check each RNG specifications below). I can RNG in BDSP too.
· Register 807 Pokémon (Gen1-7) on Home Dex using Moving Key with a random wild Gen7 Pokémon. 3€
*Using Moving Key HOME copies PkBank data. As I have Dex completed you will register all of them even if I transfer only 1 Pokémon. That works to get Original Color Magearna (Just Gen 8-9 Pokémon left) Also Forms and Shiny will be registered too. (No Shiny Locked Pokémon entries anymore, I fixed that)
· All SWSH/BDSP Items less Key ones. 0,3€ each (Johto/Dream/Beast/Sport/Safari Balls are 0,25€ each). Scarlet-Violet ones are 0,2€ each or 0,25€ each (Special Balls)
· Training - Pokémon (SPA-ENG) services for Scarlet and Violet.
-Terapagos, Iron Crown/ Iron Boulder or Raging Bolt/Gouging Fire. 5€ each (12€ in total if you want them all from 1 specific version)
-Vivillon services. I can get any Pattern but the most plenty I have are Marine, Sun, Jungle, High Plains, and Continental. We can use Union Circle so you can catch them yourself (as many as you want). 3€ each Pattern. For Shiny ones, the service is only available if they are caught by myself, not in online UC mode but I can do custom OT services (4€ each)
· Legends Arceus Evolution/Training Service (Level, Nature, IVs using Grits, Tutor Moves) and custom OT/Lang playthroughs for Shaymin/Darkrai, Arceus, Enamorus, or other Legends.

· RNG for BDSP: CaptureSight + RNG Apps (PokefindeRNG Chatot). Legends and Arceus (Shiny, some IVs, Nature, Poké Ball), Unown (Shiny or 0Atk), SPA/ENG Eggs (Shiny, IVs, Gender, Moves, Nature, Ability, Poké Ball), Starters (Shiny, some IVs, Nature), Mew/Jirachi (some IVs, Nature) and Eeeve/Rotom (Shiny, some IVs, Nature, Poké Ball). Square Shiny service is available.
*If you buy more than one Legend, the price will be cheaper (Less 5IVs ones)*

· Breeding Services for SWSH (ENG Tag): Any Ball, IVs, Nature, EMs, HA, or Shiny. Normal: 0,5€ Breedject/1€ BR, Shiny Eggs cost 10€ each (I use CaptureSight to check Eggs data). Training Service Included: TutoDT moves (+PP max), changing ability or nature, and training EVs.

· Shiny Self-Caught Pokémon (I have Pic Proof) OT VictyLusi (Make them Competitive with Objects without extra payment) 0,2-0,5€
· SWSH playthrough with custom OT/Lang 7€ (Wolves/Calyrex/Horses)/4€ (Kubfu/DLCs Legends) If you ask for more than one from the same save the price would be lower.
Ready 3€: Jolly Master Ball Zacian OT Lusi ID 551981, Quirky Master Ball Calyrex OT Lusi ID 871386, Hardy Poké Ball Calyrex OT Lusi ID 098775, Bashful Heavy Ball Calyrex OT Lusi ID 972832 and Dream Ball Rash Eternatus OT Shield ID 909190.
· Meltan & Melmetal: Custom Nature, Nickname, Language Tag, and Ball (LGPE only). Prices are 0.50€ Meltan and 2€ Melmetal

· Ribbon services are available for Gen3-8 (There are some excluded). The price depends on how many and type (Check spreadsheet)

“Any Pokémon from Gen3-7 would be traded through PkBank, HOME, Switch or Files”

· RNG Service from Gen1-7. Mons will be proofed and you can choose the OT/Lang of mons (Gen1-7), also you can ask for different types of RNG that aren’t listed. You can for ask Nature, Shiny, Hidden Power, IVs (Depending Game), and TutoEgg Moves. (Check spreadsheet)

· WISHMKChannel Jirachi, Ageto Celebi: Dolphin Emulator + Lua Scripts + Pokefinder + VBA + Ruby/Sapphire Save Files (+ Rscheksum for WISHMKR Jirachi). I can RNG Nature for Celebi. Channel Jirachis are available to RNG Nature, IVs, and Shiny (Star or Square). Colosseum Jirachis are fixed (Star Shiny or Good IVs). Check spreadsheet.
· Pokémon Box Mons. Dolphin Emulator + Lua Scripts + Pokefinder + VBA-M + Ruby/Sapphire Save Files. Shiny RNG service (Star or Square) is available (Check spreadsheet)

· RNG/SR XD/Colosseum Pokémon Services (Check spreadsheet). Square Shiny and TID/SID RNG are Available for both games (To get good Shiny spreads). (Dolphin Emulator + Lua Scripts + RNG Reporter + PokeFinder + XD/Colosseum Saves) (Check spreadsheet). JP e-reader ones aren’t available due to I don’t have the Card files to get them legit but Japanese Colosseum Pikachu from Bonus Disc is available.
· Manaphy Egg RNG Service: OT, Nature, IVs, and Shiny. Pokémon Ranger 1 Cartridge + TWLSaveTool + Gen4 Games + Desmume Emulator + Lua Scripts + Pokefinder. 8€ Normal+IVs, 15€ Shiny and 20€ Shiny+IVs

I can breed all Vivillon Patterns less than 3 due to I created a new save file with the Region of my PAL DS changed. The only ones I can’t breed are Elegant because it is only for Japanese DS Regions and Modern/Savanna because they are for American DS Regions.
· RNGed Dittos Available (for 3DS or Switch):
-You can ask for Shiny, any IVs Spread, any Nature, custom OT, and Language Tag (Playthrough price not included)
-Tags already available: SPA-JPN, OT LUSI- Lusi
Spreadsheet with all FT and Prices:
https://docs.google.com/spreadsheets/d/1uR9jqdMsJmfI69z05oj1XFrKhuScdrqe2yh4bY7_8lQ/edit?usp=drive_link
[ref]https://www.reddit.com/pokemonexchangeref/comments/hruzjp/uvictylusi_exchange_reference/
submitted by VictyLusi to Pokemonexchange [link] [comments]


2024.05.14 11:15 charlies-crush Complicated language situation - DGS (Deutsche Gebardensprachen) and spoken English

Hello! Please delete if not allowed - it was not relevant to asl or bsl, but I will also post in linguistics per the rules. Thought someone in this community could point me in the right direction.
I am a hearing parent of a deaf/Hoh 4 year old. We are Americans and speak English at home, but we live in Europe. The local sign language is DGS, which is taught at my son's school, but we do not speak German. I'll also say I am aware sign languages and oral languages are completely different with their own grammar structures and vocabulary (therefore I do not need to learn oral German in order to learn DGS). This question is more about resources and access to information that I can understand as an English speaker.
We (hearing parents and sibling) are learning DGS as a family through the school, but we need to step up our game because my son is learning way too fast and we need to catch up! So I am searching for classes/resources to learn DGS online that I can take as. non-German speaker. I've googled endlessly and (naturally) all the resources are in German. It is not that helpful to watch a video to learn a new sign with German subtitles, or a German search function, because I can't read it. I usually do an additional translation from German to English, but that is an additional step that is slowing me down. There's gotta be something better out there.
The question: can you point me in the direction of DGS learning resources that I can access in English? Perhaps a tutoprivate teacher that is fluent in both DGS and written English? It has to be online because I'm in Luxembourg, not Germany, and I already know the handful of DGS interpreters/teachers in the country - they can't tutor me! I'm not sure where to go, hoping you guys have some ideas.
submitted by charlies-crush to deaf [link] [comments]


2024.05.14 11:13 Stardust_Robin Need advice on my GPU & Motherboard!

Hello all!
After some amazing responses and advice, I made (hopefully) my final list. I only have some doubts on the GPU if this is the best option for this price range (Around 1500,-). Also the motherboard can be changed if needed only mandatory thing is 2x 2.M2 slots.
I decide for a one 4tb for both Windows & Games and aiming to get another 4tb later on (mostly for vmware and other things I tinker with for school & work but that has no rush to it) I first wanted to do 2x 2tb but the one 4tb is cheaper and I heard now a days one SSD is not a big issue anymore and splitting games, os and such was mostly a thing from the past and now more for organization or easy reinstall for windows! :)
I mostly use it for gaming: Baldur's Gate 3, FFXIV, Stardew Valley and some other triple AAA games. It's a build that should be focused on the future as my old pc is going to my boyfriend.
The case + power supply are the only thing I keep the same from my old build as my boyfriend wants to pick there own case and the power supply I just got replaced after a short circuit
So would love to hear mostly the advice focused for the GPU and Motherboard but other tips, tricks and advices are always welcome!
PART LIST: https://pcpartpicker.com/list/qXcrgB
submitted by Stardust_Robin to buildapc [link] [comments]


2024.05.14 11:13 More_Edge1178 Integrating Technology into Physiotherapy Practice

Physiotherapy has always been a hands-on profession, where physical methods like massage, exercise, and movement help patients heal and improve their physical functions. However, with technology advancing rapidly, it's also become a powerful tool for physiotherapists.
Integrating technology into physiotherapy can make treatments more effective and engaging for patients. This is particularly evident in institutions like Ravi Nair Physiotherapy College, a leading physiotherapy college in Wardha, where technology plays a crucial role in teaching and practicing physiotherapy.

Using Technology for Assessment

The first step in any physiotherapy treatment is accurately assessing the patient's condition. Technology can improve how physiotherapists evaluate patients. For example, digital gait analysis tools can help therapists understand how a patient walks or runs. This information is crucial for designing a treatment plan that targets specific issues.
Another tool is software for posture analysis. Cameras and software can capture the way a patient stands or moves and analyze if there are any abnormalities. This allows physiotherapists to see things the naked eye might miss and provides a more detailed assessment.

Enhancing Treatment with Technology

Once the assessment is complete, technology can also enhance treatment methods. At Ravi Nair Physiotherapy College, students and professionals use various technological tools to treat their patients. One popular tool is ultrasound therapy, which uses sound waves to treat deep-tissue injuries. It helps reduce pain and speeds up healing without being invasive.
Electrical stimulation is another technological method that has been found useful. It sends mild electrical pulses to affected areas to reduce pain and promote muscle function. This can be particularly helpful for patients with severe muscle weakness or pain that limits their exercise ability.
Virtual reality (VR) is a newer technology in physiotherapy. VR can create simulation environments where patients can practice movements and exercises that help them recover. It’s effective and makes the rehabilitation process more fun and engaging for patients.

Technology in Patient Education and Engagement

Educating patients about their conditions and the exercises they need to perform at home is a critical part of physiotherapy. Technology can play a significant role in improving patient education and engagement. Video demonstrations of exercises, interactive apps that guide patients through exercises at home, and wearable technology that provides feedback on performance can all help patients stay engaged and improve their recovery.
Ravi Nair Physiotherapy College incorporates technology into its curriculum, teaching students to effectively use these tools. This helps students become better physiotherapists and prepares them to work in a modern, technologically advanced healthcare environment.

Tele-rehabilitation: Remote Physiotherapy

Tele-rehabilitation is another technological advancement revolutionizing physiotherapy. It allows patients to receive treatment from their physiotherapist via videoconferencing tools. This is especially beneficial for patients who live in remote areas or who are unable to travel due to severe mobility restrictions.
Tele-rehabilitation includes conducting assessments over video calls, guiding patients through exercises, and monitoring their progress remotely. It has been a game-changer when face-to-face meetings are impossible, like during the recent pandemic.

Data Management and Research

With the integration of technology, managing patient data has become easier and more secure. Digital health records can be updated in real time, allowing for better care coordination among healthcare providers. Furthermore, this data can be used for research purposes, helping advance physiotherapy by understanding trends, treatment outcomes, and more.
Ravi Nair Physiotherapy College encourages its students and faculty to engage in research projects that utilize these data management tools. This improves patient care and contributes to the body of scientific knowledge in physiotherapy.

Conclusion

Integrating technology into physiotherapy practice transforms how therapists treat their patients, how patients learn about and engage in their treatment, and how future therapists are trained. Institutions like Ravi Nair Physiotherapy College are at the forefront of this integration, ensuring their students are well-equipped to enter the modern healthcare landscape.
As technology evolves, its integration into physiotherapy will become even more profound, leading to better patient outcomes and more efficient care practices.
submitted by More_Edge1178 to u/More_Edge1178 [link] [comments]


2024.05.14 11:13 kristinait A beginner needs help choosing a programming language from scratch. Where to begin?

Hello. I am interested in a career in IT.
I've been thinking for a long time about where to start. I initially had the idea of going into mobile development, I even started learning Swift (for iOS), but for some reason I gave up.
There are precisely doubts about the direction. It is clear that IT is very vast, there are many programming languages. To begin with, we would like to decide on the direction. Should I develop websites (front, back, full), mobile applications (ios, android), games, programs..... And then, what programming language to choose for a specific direction. Am I thinking correctly?) I myself am more inclined towards Python, as far as I understand that it is a more universal language and you can program different things in it.
Criteria:
In terms of skills, nothing at all. Complete newbie from scratch. There is no education in this area. I can set up a basic website using a builder, for example, Wordpress, Mobirise, Tilda, etc., change the color, font, text, media, etc. I don’t know the code and I don’t write it. My English is still only at an intermediate level, so I don’t understand and know everything, but I’m learning.
I will be glad to receive any advice! Thank you!
submitted by kristinait to u/kristinait [link] [comments]


2024.05.14 11:13 Rainyandsleepy Nanyang business school

Hi, would like to visit Nanyang business school before deciding on the school. May I know how do I get there by MRT/ bus?
submitted by Rainyandsleepy to NTU [link] [comments]


2024.05.14 11:12 Fangyuan___ New indian mythology novel Dropped. Check it now. Help this senior...

Novel - PEACE IS WHAT I WANT
Author note:-
How should i start. Lets say. I am just a student[19 M] And today i am going to start a writing a novel. Well... ...its always good to start a new work.
Enthusiasm...
thats what i am now feeling. I can't describe it in words. I can say that my grammar is bad. Umm so bad.
English is my second language. But i am going to try. I am going to persevere.
I am starting a novel on indian mythology. Well like indian sects.
Months ago.
I am just scrolling reddit. Seeing the memes on fy. And laughing my ass off.
unknowingly i stumbled on a comment and the comment is-
just think how if a cultivation novel based on indian mythology. Like There are 28 states in india. So.
We can make 28 sects and like this. And india is also a sacred country.
Just think there are so many mystery like kailash parvat( Kangrinboqe Peak).
So many mystries...
I was just staring at the comment something was rising in me.
Like this is my destiny. I am going to be a great writer. I will make millions of money. So i procrastinated this idea. Well i am a good procrastinater..
Months later today at 1 am on night while wasting my time on scrolling reddit.
I am suddenly feeling something. I am feeling like i have to do something productive. i have to make money So i thought to write a novel. Well its not going to the level of RI or Lotm. But i can try to make it good. I will daily use my 4 hours in this work.
I know i am not going to make any money on this.
But i am atleast trying to make something new. I am not good in studies.
No no no...
Its like i had never focus on studies.
From 2 years daily minimum 5 hours... I am reading novels.
Just novels. To cultivation to progression fantasy. Just novel.
But the idea of writing novel I always procrastinated that.
But today i am feeling so much enthusiasm i am going to start it now.
Special note-
If anyone wants to be a part of this journey. join me in this wonderful journey.
Well its going to be not paid. Its like internship. You will learn something. Like i need a editor. If any of you who is interested in this journey. You can dm me. Lets start.
I am clarify now this first chapter is something i am just writing it to describe. What is my potential. Like it will be my first novel and there are so many challenges i am going to face it. I am human afterall... I will going to make mistakes obviously. Day by day my writing will just going to improve.
Just adjust a bit.
You will definitely going to enjoy.
Chapter 1 - ITS STARTING
Hahahahah.
This is hilarious I have just wrote that I am going to make a wonderful novel
and see I can't even type anything on my keyboard.
As i am seeing on my laptop. My frustration is increasing. How should i start. My patience is dropping. What should i do.
Lets make a boy first
Indeed hes going to be a poor and orphan.
Wait.
Its going to same cliche novel. I have to make something new. Something like Fang yuan.
First chapter of REVEREND INSANITY is goated Hes just standing hes hair floating and his clothes are in blood. He is smiling.
A cold smile. And then sac and boom
Explosion
....
Wait wait wait.
This is going to be edgy.
I have not any experience
i have not any talent.
How can i make a sacred novel like RI This is my first novel.
I have to start with good mc.
.. **My mood is swinging.
I am feeling frustrated.
How can anyone will going to read this garbage.
I had not even make a world building.
I had not even decide the name of the novel. Stupid so stupid.
As i am staring on the screen.
My patience paid off.**
I turned off my laptop
I stand up from my chair. And saw the time.
Its 1 am.
If my father found about that i am wasting my time in these things instead of studying.
Than raj you just say goodbye to your writing passion.
I am just a average person.
Your average who got always average marks . Average look
Average talking skill.
Average money.
Well i am going to make it.
But HOW.
...as i am thinking what to do How to write something great . Suddenly my electricity gone. Its rare.
Well where i am living i had never seen electricity gone.
Because i am living in a hostel. College hostel.
And it is very expensive. So when electricity goes out generator works
Glad part about its.
All of my study expenses is on loan.
I am belonging from a middle class family.
But my father agreed for my private college as i convinced him that i will pay.
I will pay everything believe in me last time. ...
I opened my room gate and went to the main hall while adjusting my torch light.
I can hear students are shouting.
Well it is because human always find fun in everything
so many of students always wait when will the electricity goes and they will shout loudly.
Its a fun thing.
Really.
its first time that electricity gone.
So students are shouting too loudly.
Make it more fun.
Well i also join them.
And also start shouting at high pitch.
Suddenly i stopped.
Staring at the wall.
No no.
I am staring at the void.
In front of my eyes.
There was a blue screen.
 『Welcome to the gods heir』 
It was so unrealistic.
I thought that this is my dream.
I touched the screen with my limb.
But the funny part is.
My limb goes through it.
Like it is a hologram.
My thoughts are spinning.
**How can this happen.
Its utterly impossible.**
I had read so many webnovel i had already assumed so many scenarios like this.
That there will be screen come from nowhere in front of you and you will say status and-
**Wait status
How can i forget this.**
In my rough voice i said - "status"
And i am believing that there will be a status screen will come.
And my life will take a 180. Degree turn But to my surprise there is no screen came.
1 sec...
2 sec...
Sudden a somber expression appeared on my face.
A kid who always growed up while reading novel.
A system is always his dream.
3 sec...
3.4 sec-
And than
A voice heared in my mind.
 『 STATUS Name- Raj aggarwal Level- 1 Class- homo sapiens Sub class- None Stats/skills/shop/?¿? 』 
As i stared at the screen.
My lips raised upwardly.
This is what i want
This is like my dream
I always wanted a magical world.
A rpg type world where gods and demons are fighting. I will increase my level while fighting monsters.
What..What is there any chance of my being alive in this scenario.
This world is going to change.
I have to change.
I have to protect my family.
Family...
**Shit.. shit..
My family lives 100 miles from here..
If this system is real and everyone can see it.
Then soon chaos is going to erupting.
What should i do now..
Take a bus or metro.
No no ..
Think think..
Well lets call them first..**
.
I opened my phone screen and saw the
battery.
Shit..
8 percent. It can work for few minutes or one hour max
I called on my moms number.
**Ring...
Ring...**
My heartbeat is increasing
*Ring... *
A women voice heared in my ear
-"Hlo, raj are you fine.
What.. what is this screen.
Everyone can see it.
Everyone is panicking.
You have to hurry....
come home as soon as possible".
I am glad that my mom answered my phone. While I staring at my screen i answered-"
don't worry mom.
There is nothing as panicking . Calm down.
Just prepare some weapons like your knife, baseball
And locked the house.
Do not open the door.
And tell my little brother that i am coming. Theres nothing to worry.
Everything is fine."
I convinced my mom that there is nothing. But a gloomy senstation was felting in my body.
I has to hurry.
As i glanced to the main hostel reception. A men with black beared.
Brown skin.
Black eyes and in red shirt and black pant is standing there
My warden was also in the state of shock. I went to him.
Seeing me his eyes became focus. He called my name.
" RAJ CAN YOU SEE THE SCREEN ALSO"
He remembered my name indeed worthy of warden position
I nodded.
"Well its strange-he said to me while looking at the main gate.
The gate was big and transparent Made of glass.
I also see outside.
Utter Darkness
Worrying if any type of dragon come here and just make this college campus in ashes. I glanced to other direction.
More and more students came from there room.
Many were studying in their room.
Many were gaming in their room.
But i don't care because i don't have any friends.
. But what i am doing here...
When a sytem comes to the world
You will granted with many powers.
But what i have to do.
As i thinking.
I stepped out on a ant.
Well its there problem being a short and came under my limb.
...The words on my screen crazily gone and swapped by a another words
 『 You are 137th one to killed a living being. 』 『 you got 5 true points』 
A crazy expression came on my face.
Here is the link of webnovel site - https://m.webnovel.com/book/peace-is-what-i-want_29563366708313205
submitted by Fangyuan___ to MartialMemes [link] [comments]


2024.05.14 11:11 jwvpqzkxbf_553985 (COMMENT⬇️) MILF Amateur Pussy fantasy Bads more! Huge Dick Natural Tits OnlyFans on Big Samanthabxby Furries toy your videos

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2024.05.14 11:10 Femboy_Yugioh 26[M4M]Texas/USA-Femboy looking for a serious connection/let’s be nerdy!

Just A femboy looking for a serious ltr , so I’ll get to the point 🤗. I’m not here for the games , or ghosting . I’m here for something long term. Dating apps don’t work for me sadly.
Located: Texas . Willing to move to another state or have my future partner live with me .
Appearance :
A thick black femboy who loves dressing up sometimes . Height : 5’3. I wear glasses to read manga . My style is mostly goth/casual clothes from mostly anime shirts and chokers.
💙My hobbies:
🩷What im looking for in a Relationship🩷
▶️MY TYPE:
TALL (taller than my own height) , very communicative, masculine(mostly beards and body hair) gamers/anime nerds. These are just preferences not a deal breaker .
✅Ps: for compatibility reasons I’m a 100% bottom.
If you made it this far, please message me an introduction about yourself. This is extremely important as it tells me alot about you and for me to give you a well detailed response. Mostly a name to call you , hobbies, location (state wise) and what you’re looking for . You may send pics in the first message if you may like 😊
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2024.05.14 11:08 Weak-Island-7173 Should I devote the next 2 weeks to hitting a 171?

Please don't leave a vote without reading the details below!
tl;dr of my question - Is it possible to increase my analytical reasoning (logic games score) dramatically in 2 weeks?
Situation/question details -
  1. Why do I want to do this?: I'm on the waitlist for a law school I really want. I'm aware that chances are slim that I'll still be on the waitlist by the time I get my June LSAT score release, in late June. But my logic is that it doesn't hurt to try.
  2. My performance/skill level: I have very little experience preparing for the LSAT exam. I started studying for it around 2 weeks ago. I scored 163 on a practice test today. My goal is a 171 (which I know is a huge increase to achieve in 2 weeks). The reason I believe this may be possible is because I have huge room for improvement in the logic games section. I'm getting about half the questions wrong in this section. Getting almost all questions right in logical reasoning; getting around 7 questions wrong in reading out of 27. Thus, I should also aim to increase my reading score by around 4 additional correct questions.
  3. Logistical/financial circumstances: I've registered for the June LSAT on a fee waiver. I can cancel free of charge up until the test date. So right now, I'm debating on whether I should invest my energy and time on grinding on logic games and a bit on reading for the next 2 weeks to try to pull a 171.
  4. Last factor of consideration: Logic games will be gone after June. So maybe I shouldn't waste my time on logic games and just go for the October LSAT, since my logical reasoning and reading comprehension scores are significantly stronger.
Thank you so much for reading to this point. If you have, please leave an opinion below. It'll help with my peace as mind (or not, ha..) as I cram for logic games for the next 2 weeks.
View Poll
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2024.05.14 11:07 blackjazz666 Need some advices for improvements please.

More like a series of questions around developing basic fundamentals for the game such as uptime, off-angling, flow, timing...
If you have any other tips about whatever else helped you really improved, please let me know.
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2024.05.14 11:07 darkleinad Want to make Automatons more fun? Expand the suppression mechanic to actually threatening enemies

Want to make Automatons more fun? Expand the suppression mechanic to actually threatening enemies
tl;dr: Properly implementing the suppression mechanic against the bots will promote teamwork, help new players and make facing certain enemies far less frustrating.
Suggested layout to give each weapon a unique function while still maintaining relevancy
Currently, only troopers/raiders are affected by suppressive fire. This is best seen when fighting the machine guns mounted on bot bunkers and trenches. Meanwhile, the real casualty-causing bots, the devastators and hulks, are completely immune to it (despite the loading screen tip suggesting otherwise).
Infallible advice from the Helldiver's training manual
Firstly, enabling proper suppressive fire would create awesome opportunities for teamwork. Trusting your team to actually cover you while you fire off an AT weapon, throw a stratagem, sprint out of cover or complete an objective would be an awesome experience and create really strong interactions and counterplay with the main playstyles of the bots.
Secondly, it would give a role to otherwise neglected stratagems. The HMG, in addition to its ease of use issues, was not enthusiastically embraced by the community due to the stiff competition it shares with the laser cannon, autocannon and AMR. This would give it a good niche as a weapon for team players. Additionally, while the MG-43 and stalwart are the first stratagems introduced to new players, they fall off quickly due to a lack of perceived effect and diminished niche at higher difficulties.
Lastly, it would help reduce the frustration players experience when facing automatons at all levels. As I said, many new players will be using the MG-43 and stalwart in their first few games, where they are just learning the weak points. Temporarily crippling the enemy's aim when under fire would provide these players with better opportunities to experiment with the armour penetration and weak point system. Meanwhile at higher levels, having an option to be aggressive vs large groups of devastators would help mitigate the frustration of fighting enemies that abuse the stagger and ragdoll mechanics.
This mechanic could be extended to other weapons (such as the laser cannon functioning like an HMG and all primaries being able to suppress rocket devastators at a lower efficiency) and even stratagems (orbital gatling barrage for hulks, 380mm/walking barrage for striders/tanks) but I think it is best to start simple.
submitted by darkleinad to Helldivers [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 11:04 asakura10 2 Weeks till GRE test attempt, any tips?

I've been out of school for a while, haven't touched math and essay writing in a while, 9 years since math and 5 years since English essay writing. My job doesn't really use the any of these skills, mostly reading and Microsoft excel. I don't write at my job. Spent the past 3 months on Gregmat drilling quant foundation and memorising the vocab mountain (I'm 80% confident), using LSAT quizzes on Khan academy to train reading comprehension. Was pretty burnt out juggling this on top of work and covering colleagues that were away in March tbh but I think I've bounced back.
I took the PP1 and scored 311 (154V,157Q 4.0 AWA) as a diagnostic. I'm not a strong test taker, time isn't an issue, I just get crazy mental block at times. I've a good idea of where my weak points are in quant (mostly carelessness, exponents and triangles). I'm going to spend the next 2 weeks cramming and drilling ETS big book practices, revisiting the vocab mountain, and practice writing 2-3 essay outlines everyday. Wondering if there's anything I'm missing out on/forgetting. Hoping to hit mid 320s but I think that may be unrealistic.
submitted by asakura10 to GRE [link] [comments]


2024.05.14 11:03 vng3222 It used to be fun

So I recently just came back to the game after 9 months... Like said the sub feels like ghost town while the game itself...
  1. They (EA) tried so hard to eliminate complains from previous season which occasionally people would say that there's nothing to play, but this time around there are too much boring things to go through, bot matches, skill games, everything is time consuming and boring.
  2. Animations. Yes, it's one of the thing that I hate the most since forever, while every point rewards has pack animation, every quest completed needed to go through pack. It's just mesmerizing, I've said it before that I wish there's a "Claim all" thingy. So imagine you spending time opening nothing just to go through boring animation, again time consuming and boring.
  3. Team building, yeah like said in the Beta of FC Mobile that I've posted before. You have a choice to build your low OVR player so that eliminates the need of chasing OVR unlike previous season. But, rank up is a pain while training is another type of pain. At least if you have some coin resources just buying a 5 ranked up card is a no brainer but buying all those small cards to do the training is pure pain, and yeah if you want to maximize your training XP you better buy same junk card and rank them up to 2... Which again ANIMATION, time consuming and boring.
  4. H2H, it's still playable but I notice that since after this global server thingy has becomes a thing unlike previous season where we got regional servers, things has becomes slow, even the connection is good but when your opponent has a crappy connection... it's just painful to play. Cross spamming is not a thing anymore, skill spamming is dead, both are good things TBH. Tactic in H2H playing still works flawlessly which is good but provided the server is junk... it still very boring. SCRIPT? RGN? Yeah still there.
  5. VSA, WHAT?
  6. MM, com'on who cares.
  7. Market... Well, it's very very very meaningless.
Overall BORING, thanks EA.
submitted by vng3222 to FUTMobile [link] [comments]


2024.05.14 11:02 FIthrowitaway9 How do I not lose my cool during the school run with my daughter?

I know I'm not the only one here, I did some searching but advice seemed mostly focused on the routine rather than the person or tactics to avoid a face-off
So part of my annoyance is that we have PLENTY of time but somehow we're ALWAYS late. Daughter wakes around 7.15am. - Potty in room so she takes care of business. - School clothes are laid out which she is supposed to dress into and normally does - Downstairs for breakfast - Read over her school books - Eat + Read books to her while eating - Get her lunch/school snacks ready
Normally things are going okay but when my wife comes down, things tend to go awry. I guess my daughter is just excited to see her favourite person but then she descends into either being a little turd because 'I am being funny' or she acts like a baby. Generally annoying/frustrating everyone but her while we try to get her schoolbag etc sorted.
We try to accommodate where we can as she's a good kid and we want to choose our battles but I find inevitably this ends up in a face-off and me taking the brunt of it.
Should I ask my wife to be a bit more strict on her or something?
For example this morning, she was finished breakfast with 30 minutes until we needed to leave. She went into baby mode and would not listen. She was given tasks such as putting on her shoes etc but they took reminding and a lot of time in general.
We managed to get her in the car 5 minutes late and get the car to school. She had some bag she was holding as part of a car game she was doing and she just needed to close it. I said fine and let her do this only for her to close it and then just fiddle purposely for ten seconds and get a 'NO!' when I asked her to set it down to brush her teeth. Admittedly, I lost my cool and shouted at her.
It just always seems to require the threat of toys being taken away or something which I know sucks but why won't the kid just work with us? We've had these conversations SOOO many times and she doesn't suggest or want any changes.
I feel bad for shouting and feel like a piece of **** because it's like five minutes of school but for me it's the principle of it all. Why can she not work as part of the team and do her jobs like the rest of the family is?
Perhaps I'm the biggest issue here and should be more accepting of my 5/10minutes lateness (which I'm fine with at times if she is actually helping and not being a drag)
submitted by FIthrowitaway9 to UKParenting [link] [comments]


2024.05.14 11:02 haventfoundit 15 Days in Kyushu and Yakushima - Itinerary Check

Hi Reddit
I'm going to Japan for the first time in June + July for approx. 5-6 weeks. For the first three weeks, I'll be traveling with my partner and we will mainly visit Osaka, Kyoto, Nara, Kanazawa, parts of the Japanese alps and of course Tokyo. For this, we have all the accommodations booked and know more or less what to do. He will fly back mid-June and I'll have another 15 or so days in Japan on my own. It will be my first time solo traveling.
Because I don't want to drive a car alone (nervous driver, especially on the left side, plus would need to get my licence translated which seems really complicated), I will be using public transportation.
I'm generally interested in culture, food, nature/hiking. I don't speak Japanese.
After a lot of research and looking through various very helpful posts here on reddit, I decided on visiting Kyushu and Yakushima and came up with the following itinerary. I have booked all the accommodations plus the flight to/from Fukuoka and the ferry to Yakushima, most of the accommodations can still be cancelled. I have not yet set my eyes on any specific restaurants since I like to go with the flow/look what I'm in the mood for.
I am a bit nervous and I would really appreciate it if you could give me some do's or don'ts or recommendations.
Here's what I thought about:
Day 1 (mid-june): Tokyo Fukuoka
Day 2: Fukuoka 1
Day 3: Fukuoka 2
Day 4: Fukuoka Kagoshima
Day 5: Kagoshima
Day 6: Kagoshima Yakushima
Days 7-9: Yakushima 1-3
I don't have all the days planned since it all depends on the weather.
Explore Yakushima, possibilities:
Day 10: Yakushima Kumamoto
Day 11: Day trip to Mt Aso from Kumamoto
Day 12: Day trip to Takachiho Gorge from Kumamoto
Alternatives for Day 11 or 12: Kurokawa Onsen?
Day 13: Kumamoto Nagasaki
Day 14: Nagasaki 1
Day 15: Nagasaki 2 Fukuoka
Day 16: Fukuoka Toyko
Day 17: Departure
Specific questions:
Otherwise, do you think I'm making any big mistakes with this itinerary?
Thanks in advance!
Sarah
submitted by haventfoundit to JapanTravel [link] [comments]


2024.05.14 11:00 Dear-Cod9618 Scored 100/100 in psychology don't know how to feel

Well after looking at my result and seeing 100/100 in psychology I was not astonished neither I was running here and there celebrating my score rather I was just sitting and feeling numb. I was not a school topper or class topper in psychology, I was a sharp student knowing things from various disciplines but I didn't scored much marks. I used to score between 35-40/70 in my exams. Not saying that I didn't studied and magically got 100, I studied every chapter but not the conventional way. I didn't study 8 hours a day sacrificing everything. I was watching movies the day before the exam playing games and was quite chill. I am happy but still quite a bit confused :)
submitted by Dear-Cod9618 to CBSE [link] [comments]


2024.05.14 10:58 shortbutwillfightyou Can I take TOEIC online?

I'm applying for a job on Yokosuka Naval base and one of the requirements is a TOEIC Certificate. Is it easy to get one? I'm applying for a English Training Teacher. I have been teaching in Japan for 6years now and they my school didn't ask for any English proficiency certificate. Now I don't know how to get a legit TOEIC certificate.
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2024.05.14 10:54 OiHann Will Vietnam or the Communist Party become like the CCP?

Hello all guys, I am from real_China_irl ,and welcome all you to come and enjoy.
Sorry, although I have lived in Vietnam for many years, my Vietnamese is bad and I cannot write. Since I was born in China and lived for more than 20 years, I have a lot of profound experience in China under the CCP rule.
In comparison, Vietnam or Vietnam CP is better than CCP, Because I am an ordinary person, not the second RED generation or the rich, I said that the ordinary person's experience.
If you are rich, you will be very happy to live in China, low cost living and labour services, There is a very diverse range of cheap goods and the infrastructure for a first class experience. You can buy a lot of services for very little money.
But for ordinary people, In Vietnam:
1、Can access to the free Internet of the world,
2、No ubiquitous surveillance cameras, harsh online censorship of speech, or security checks in the train or bus stations,
3、Vietnamese politics seem to be a bit more transparent or modernized than China's, China's meetings are always 100% yes to approve,
4、It's much easier to access to BBC/CNN or any other western medias, all the papers or tv channels are under the control and guide by the govs.
5、Vietnam's household registration problem is less serious, you can not buy a car or a house in the city if your household registration is not in the city, Your child can not go to school in the city, and you can not retire with the city's benefit. In contrast, getting a Beijing city card may be more difficult than immigrating to the United States.
6、You can not buy or sell the land in China, even the land is under your name or your generations lived there a century ago, so you can not be rich by the land.
Overall, Vietnam is a little more open and has a lot more international tourists than China. But it's also getting more expensive, I live in an area of Ho Chi Minh where there are more foreigners and the cost of living here is no less than in Shanghai, China.
I know brothers here have a lot of grievances against the government, especially with prices getting higher and higher and property prices even crazy higher.There are too many injustices in society, social security is lacking and privileges are rampant. It feels like we will never get rich or have hope.
The average person's life is probably 90% determined at birth, and the other 10% by luck or personality factors.
I think it's good for the average person to work abroad or emigrate, especially if you have nothing to lose. So learn a foreign language. You'll have a comparative advantage in many countries.

submitted by OiHann to TroChuyenLinhTinh [link] [comments]


2024.05.14 10:54 Correct-Turnover-286 Dated 8 years, questioning whether to end things

My girlfriend (33F) and I (41M) have been dating for 8 years. Recently I’ve been giving serious thought to splitting up, but it’s complicated.
We live in Japan. She’s Japanese, I’m American. Culturally, this may be important. We speak in Japanese exclusively. My Japanese level is near-native. She doesn’t speak English.
TL;DR: We love each other, and she’s a great roommate, but I feel like this is going nowhere, and there are some major issues with our relationship. It’s becoming harder and harder for me to imagine future life, marriage, etc., with her.
Background: - The first year dating, we were living separately, same city. - Then I went overseas on assignment for my job, for 6 years. We met infrequently during this time, typically a couple of times per year. - Returned a year ago and we moved in together.
Since moving in together a year ago, things have not gone how I expected. This is my first time living with a girlfriend.
There are some things I really like about her.
Companionship/friendship - She’s been like my closest friend all this time, particularly during covid when we would game and video call together. - Caring, supportive, loving. - Generally in positive spirits. - We can have small talk and laugh together.
Good housemate/roommate - She’s great at doing chores. - Extremely clean.
Low maintenance - She typically does not ask for things. - I can go out when I want, and she never complains.
But there are some things that are causing me to seriously think about splitting up.
She seems to enjoy a kind of “self child-ization” - She enjoys having youthful mannerisms, and greetings that a high-school student might give. - Prides herself on her youthful looks, diminutive physique. - Has children’s toys for herself (stuffed animals, etc) here and there throughout the house. - It almost feels like instead of us having children, she has assumed the role of a child in our relationship. - This makes it hard for me to consult with her on serious topics, like buying a house, career planning, future planning, etc. because it’s hard to take her seriously.
Sex life is not good - We have not had sex for at least 4 months. She seems mostly okay with this. I’m starting to go crazy, but at the same time I seem to have lost some of my sexual interest in her, and we’re more like close roommates/buddies now. While I was living abroad, we would meet infrequently and have sex on those occasions, but now we seem stuck.
Career concerns - She seems content at her job doing basic accounting work. It’s entry-level and seems based on a lot of analog, outdated bookkeeping rules. She frequently says she’s bored at work, doesn’t seem to do much. No career interest, or interest in advancing. - I have a complex job with a crazy amount of stress. The imbalance between my work and hers makes me feel that it’s unfair. I feel I’m trying hard to support a good lifestyle for both of us but I don’t see her doing the same. (Btw, I pay all the rent and she pays for utilities, household items, and groceries.) - I feel that I can’t really discuss my work in detail with her because I’m a manager handling complex situations, and she is often just watching YouTube at her work. The level of challenge in what we do is significantly different.
Home life - On days off, she basically sits around all day in pajamas and plays games when I’m out exercising, being social, etc. I love playing games too, but it seems our ways of spending days off differ significantly. - On days off, she only seems to go out when I drag her out on dates and stuff. - She is constantly watching me when in the house. I feel her eyes on me all the time. She might consider it doting, or being attentive. But her way of constantly looking at me makes me feel uncomfortable. It’s like I am the focus of her attention. I don’t like this and I have warned her about it several times. I want her to pay less attention to me. - It feels like I am dictating all of our actions: she goes to bed when I do, goes where I want on dates, watches the movies I want to watch, will exercise if I prompt her, etc. Or rather, she seems to enjoy letting me dictate all our actions.
Preferences have drifted apart - We both like games and anime. This is great. - Early after we began dating, I started getting into the world of craft beer. Now, I’m actually part-owner of a brewery, and craft beer is a significant part of my life focus. She doesn’t drink at all. - We do not like the same temperatures. I hate hot weather, she hates cold weather. It makes living together difficult, temperature control, etc. I’m pretty active in cold months, she prefers heat and beaches.
Apologies for the rambling post. Would appreciate observations, comments, ideas.
submitted by Correct-Turnover-286 to relationships [link] [comments]


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