Illinois vintage shasta camping trailers buy

RTT on Truck vs trailer

2024.05.15 08:58 SavingsRaccoon3430 RTT on Truck vs trailer

Hi all! Tell me, is it worth putting the RTT on a small utility trailer and building it out? I currently have a rooftop tent mounted on my small pickup. I love it but really dislike having to pack up camp in order to go anywhere when we stay in one play for a few days. I’m thinking about buying a small utility trailer and building it out to be an overland trailer with the RTT on top. Just need to make sure, is it worth it?
submitted by SavingsRaccoon3430 to overlanding [link] [comments]


2024.05.14 22:15 sammmuel Can I tow a camping trailer?

Hello!
Weirdly difficult to find the info on this as I am getting conflicting answers.
I have a UVW 4674 lbs / 6395 GVWR; 22 feet long and 10'10'' high camping trailer.
I am looking to buy a 2016 Toyota Tacoma TRD Sport 4x4 with towing package.
Online I get anywhere from 6300 to 6800 towing. The Toyota dealership (not the same one I'm buying the car from) tells me it's fine and so is the RV company.
However, a mechanic told me no.
I thought it was fairly straightforward as a question but apparently not; would anyone know what resources to point me to or maybe someone will have an answer?
I have looked for a Tundra to just avoid the question altogether but I also do a lot of long distance driving without a trailer so I am trying to get the safe "minimum" truck that will comfortbly pull it to limit fuel costs for when I travel without it.
Thanks for any help!
submitted by sammmuel to ToyotaTacoma [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 20:41 dirtybelt I reached my goal

I reached my goal
This 2011 RAV4 reached my goal of 200000 km. I bought it in 2015 in Barrie, Ontario, Canada. I drove it to Cold Lake, Alberta (half of Canada) the same year and it's been here ever since. Well, except for many short trips to Edmonton, longer ones to Saskatchewan and through the Rocky Mountains countless times to Calgary and Canmore. Took it for a ride to BC and Seattle to watch a baseball game (that was a fun trip where a mechanic had replaced an axle seal a couple weeks previous, forgot (?) to tighten stuff and the wheel bearing wore out, along with a hanging speed sensor 2000 km into the trip). I've only replaced O2 sensors, axle seal twice, front struts, back lateral links and a gear causing a rattle on startup (well known issue for Toyota's 2008-2013?). I've used it for two kayaks up top, tons of camping where I slept in the back and I installed a remote starter on my own. StartX is the brand and it works fantastic...the Alberta winters started getting to me. Now I'm installing wiring and a hitch for a trailer for a small boat in a couple weeks. The transmission is starting to make some sounds but I don't know what to buy next. Probably a RAV4 but certainly a Toyota!
submitted by dirtybelt to rav4club [link] [comments]


2024.05.14 19:36 travelingsoul54 Looking to find a mini cargo/svu or ? from a 2015 honda civic 4 door sedan?

Hi all, I am the original owner of a 2015 Honda civic-no accidents, dents, maintenance issues etc. The mileage is just about 16,700 and I have yet to start my nomad life. I am sincerely looking for a vehicle brand name that would be easy to drive since I have only driven like chevy cavaliers, ford cars and this honda. I would say my Honda is in excellent shape but feel I need more room to do this full time. I will be by myself, no pets-yet? lol but would love to pick up some dog who needed a home. Anyways I have no one to ask about a good vehicle for this and I am hoping to get some good advice here. My car if I sold it at a dealership is about 12,000 dollars so that would be the money I would have to buy a mini cargo or whatever, etc.I just need it bigger than a car and smaller than those old 70's ford 150 camper vans. I am looking for decent mileage, no frillls or anything just something I can make a good bed in, have privacy, some kind of makeshift toilet and then I just want to drive and see the west. I have been in ILlinois my whole life. I have nothing here or anywhere so I have the whole USA I could explore-so the vehicle would have to be something that is known to not have mechanical issues as I am on a fixed income lifetime(I am 55). I plan on doing the shower thing at gyms, cooking outside on burners or some in the van, some outside camping, having solar power(jackery), small fridge etc. But I really just need to have a good decent vehicle/mini cargo and really need some advice as I have no idea what vehicles have been recalled, are bad etc..... Hoping to get some great advice. I don't have to be out of my place but I am hoping to have this all planned and put together in a year or so. Ok thanks have a nice day. Peace all
submitted by travelingsoul54 to urbancarliving [link] [comments]


2024.05.14 15:56 Voklav Tent recomendation

aspects and use cases: static camping in nature - sometimes in designated campsites(usually off season / not crowded), sometimes in the wild.
Capacity: min 4+ person
Transportation: Little SUV + small trailer
Time: between 2 and 14 days.
Location: tipicly in europe/balcans.
Altitude: from 0m on beaches with sandy terrain to 2700+ m in the mountains on grass or gravel.
Season: Mostly in the summer, but sometimes late autumn. (or .. from -5 to +45 degrees in C)
Soooo ...
I am looking for a recommendation for a tent that will handle the conditions described above.
I have stopped at 3 brands with their specific models:
Decathlon: Quechua Polycotton Tepee 5.2
Robens: Klondike 2024 or Robens: Settler sky
Sabbatical: Morning Glory or Sabbatical: Subalpine dome
as for the last ones, I'm not sure if I can buy it somewhere in Europe or if I have to wait for delivery from Japan. But it's not a problem.
Of course, we are ready to consider other offers similar to the above.
But the most important thing for me is to read comments of people with first-hand experience of any of the models described above or of tent models that they are satisfied with and use in similar conditions.
Greetings.
submitted by Voklav to CampingGear [link] [comments]


2024.05.14 15:09 xoshooter RV with a lot of campside windows

First post here!
I have a Revere RV travel trailer but don’t need to sleep twelve. It’s just me and occasionally my wife. I keep my camper at a site overlooking a river year round and I would like to be able to have views.
Looking for recommendations for either a travel trailer or 5th wheel about 30-32’ with large rear living area and lots of windows on the camp site side. (The right side looking forward). Anyone have something like this or know of that they recommend? I would buy used. I have seen the Everest and Cougars. Wondering what else is out there?
Thanks!
submitted by xoshooter to RVLiving [link] [comments]


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submitted by taitaigarvin to blackmagicspelling [link] [comments]


2024.05.13 20:53 play_it_safe 30x30 J CREW Ludlow French Navy Slim Pants; SMALL JCREW, Thomas Mason, EVERLANE Shirts; 30, 31 LANDS END CANVAS Shorts, 30x30 J CREW Lined Navy Pants; 38R Marks and Spencer Navy Blazer Slim; 8.5 Made in Maine Cole Haan Loafers Brown; 9.5 SEBAGO MiUSA Camp Mocs; FARIBAULT Canvas/Wool Weekender Bag

[SELLING, PRICED TO MOVE]
SHIRTS, TOPS
SMALL J CREW Slim Oxford Shirt AND Merona Casual Shirt
SMALL J CREW Thomas Mason Ludlow Dress Shirt
SMALL EVERLANE Shirt Charcoal
SMALL Brooks Brothers Zip Merino Sweater Striped
SMALL ZARA White Dress Shirt
SMALL Merona OBCD Short Sleeve and OBCD Long Sleeve Shirts
EXTRA SMALL Patterned Blue/Navy Blue Sweater
EXTRA SMALL Murano Linen Slim Fit Short Sleeve Button Down
SMALL Uniqlo Non-iron Cutaway Collar Dress Shirts x 2
SMALL TAYLOR STITCH Grey Shirt MiUSA
SHORTS and PANTS
30x30 TWO J CREW Bowery/Ludlow Slim French Navy Pants Stretch
30x30 J CREW Navy Fleece Lined Pants
31 LANDS END CANVAS Olive Shorts
30 LANDS END Fitted Navy Shorts
31x30 J CREW Wool Pants Hopsack Bowery Pants
TAILORING
38R MARKS AND SPENCER Navy Blazer Slim
FOOTWEAR
COLE HAAN Made in Maine Pinch Loafers with OG box, shoe bags 8.5
HI TEC Altitude IV Hiking Boots Dark Chocolate 10
NORDSTROM Chukka Boots Black Water Resistant, Ortholite 9
SEBAGO Campsides Camp Mocs Made in USA 9.5
ACCESSORIES
TWO Ties 2.5", Banana Republic, Silk, Cotton, Vintage Pink And Gray, Made In USA, Italy
FARIBAULT WOOLEN MILLS Weekender /Duffel Bag Navy / Tartan Plaid Wool / Canvas
HOW TO BUY
On Grailed, which now forces sellers to use exorbitantly priced labels of theirs (20 bucks for a pair of pants that I can ship via USPS for 4 bucks...), so message here for best price, bundling. I'll send full invoice via PayPal with same buyer protection and copy of the item page, etc: https://www.grailed.com/users/8189-crzyboystewardrobe
NOTES
Finally, thanks for looking, and check out all my listings if you're so inclined. Happy to make deals (bundled shipping and possibly additional discount) for multiple purchases.
submitted by play_it_safe to MaleFashionMarket [link] [comments]


2024.05.13 20:09 seaseal1 Tips from a "Newbie Veteran". [ Level 285 ]

I returned after only playing for a few weeks up to level 50-60 in 2020 .Last month the Fallout show prompted me to try 76 again and it feels like a far different experience now! I started a new character and through a great deal of effort (and advice from this sub, Discord and in-game players!) I've learned a few things that new players especially may find helpful. Anyone is free to add on or correct me in the comments. I hope these help!
1. Camps
a. Don't worry about placing your camp in a prime location like Whitesprings or near the Wayward. Find a spot you love the scenery of. I have 3 camps in wildly different places and I get consistent flow of low and high level players.
b. Do two items not want to overlap? Go through the Free Statesain quests in the mire until you unlock the flame trap. You can place it to destroy your own camp items, place new items near, under, or through the broken items, then repair everything and they'll merge together.
c. Want junk items to clutter your home?
d. Make sure your vendor is easy to find. Having a nicely decorated spot that doesn't hide your vendor at the front of your camp sure beats having to explore a box labyrinth to find it!
2. Vendor Stuff
a. Sometimes a vet will donate stuff to you, or into a donation box, but please don't beg or run around trying to offer trades. The more you pester someone the less help you'll get!
b. When I'm vendor hopping (jumping to camps then swapping sessions to shop) I check the inventory of the camp first and on occasion the level of the player the camp belongs to. If see weapons and guns with no legendary effects I tend to pass up the camp, but sometimes I need weapons to scrap for mods. Make sure you have a clean but sizable variety of items!
c. This is a big one for you newer dwellers: Ultracite plans (Mr. Handy buzz saws, Mole Miner Gauntlets, and ugh, revolver ivory grips) are near worthless. Most players have dozens of them. If you don't have them, buy them for 10-100 caps a piece and learn them. Expect most camps you visit to be selling them.
d. See someone selling certain apparel and plans for high prices? Check Fed76 to see an approximate (if sometimes wrong) rarity and value. You'll eventually be doing events and dailies that give you those items often.
e. If you managed to get an item easily and you can repeatedly get it so can everyone else. Don't charge thousands of caps for Blossom Tea recipes, you probably won't sell them!
3. Builds
a. Don't stress too much about having an optimal build! Find a preferred weapon type early and focus on getting its main perks, secondary perks that help improve your performance with said weapon, and make sure you get at least 5 in intelligence so you can swap between crafting perks when needed! At 50, 100, 150, 200 and so on, make sure you pick legendary perks to equip! They help you expand and empower your build.
b. Bloodied and full health builds are incredibly strong compared to others, but you don't have to follow the meta to have fun. Whatever you're most comfy playing is what I personally wanna see you do over trying to turn a few rounds to kill something to 2-3 shots. Have fun!
c. At level 25, you can use a Punch Card machine at a camp or train station (Whitesprings mall too, other hubs) to respec your SPECIAL. Only your special though. You need the perk cards you want already picked through leveling to swap them out. You also get a second load out you can swap to. You can have a second combat build or do like I do and create a crafting/building build that lets me collect resources and make whatever I need too much easier.
4. General
a. If you join an event, there's a 5-6 minute countdown timer until the event starts. Don't start the event until more people have time to join! When an event pops up, I usually have to return to my camp to offload items, get my perks set up, and prepare. This goes for many others!
b. If you're joining events at a low level, it's okay! I can't personally carry a whole team of level 20-somethings through Eviction Notice, but if there's a sizeable group of big kids, we'll don't mind helping you out! Just at least try to complete non-combat objectives. On top of this tag (hit enemies at least once) so you get XP credit and access to their loot when they die. Legendary enemies will drop loot anyways, so you don't have to tag them!
c. If you see an item in a vendor set at 40k, the person isn't being greedy. It's a safeguard against an old bug that would let players steal entire stash inventories for low prices. Although I do have a preserved pie (not rare or valuable either) set at 40k as well in case someone wants to offload caps.
d. If you're like a friend of mine who loves building camps, make sure to be active in events and do your quests! Most quests give you plans, and events do too. Some dailies and events give you treasury notes you can turn into bullion. You'll end up having 3 merchants that sell previous season items, useful items, and some atom shop items for bullion!
e. Fusion Core charger, Mirelurk Steamer, Cement Truck, Vintage Water Cooler, Mothman/Butterfly sanctuary, and basically collection I recommend getting for your camp. A few of these can be bought with bullion so keep up the collection of treasury notes!
f. Early on, try to unlock expedition at the Whitesprings Refuge. You can run Tax Evasion in Atlantic City. It's relatively easy and quick. It gives you legendary weapons, legendary modules, caps, ammo and a big chunk of XP! Once a week playing Tax Evasion also rewards you with one of the stamp plans you can get from Giuseppe in the Refuge.
submitted by seaseal1 to fo76 [link] [comments]


2024.05.13 18:41 One2ndPlz Moving there in a camping trailer, while searching for a house to buy, or land to build on.

My elderly parents are that is, I'll be tagging along to help out although not sure where I'll end up. My mother is progressing through dementia, and they want to live in the area because she has a good friend there who will help us out as things get rougher for us.
If you were going to live in a camping trailer, with 9 wiener dogs that will need a pen set up beside the trailer, for a couple of months, where would you set up?
submitted by One2ndPlz to Brockville [link] [comments]


2024.05.13 17:23 fy_pool_day What size trailer should I get?

I’m a n00b. I don’t know what atv I am buying yet. Something used for under 5k that would be fun for some Colorado trails. Most likely will buy on Facebook marketplace.
Anyways. I need a trailer. Is 4x6 too small? 4x8 is what I was leaning toward. Thoughts? Probably throw some camping gear on the trailer as well. Hoping I can stand it up and secure it to the garage wall.
submitted by fy_pool_day to ATV [link] [comments]


2024.05.13 05:26 Suitable-Yoghurt7379 Giving up riding horses

For as long as I can remember, I've had a passion for riding horses. At 16, I made my dream come true by buying a horse, truck, and trailer, and I loved every moment of it. I traveled to barrel races all over, but. At this point in my life, I'm considering quitting horses altogether. Riding, which used to bring me so much joy, now feels like a chore. Taking care of my horse has become more of a burden than a pleasure.
Moreover, I still live at home, and I dream of one day owning my own place. However, with the responsibilities of caring for horses, that dream seems out of reach. Not to mention the amount of money I would have if I didn’t have vet bills, hay, feed, farrier, etc. I also could sell my horse for enough to buy several nice dirt bikes or a four-wheeler or Sxs probably even enough to buy a few acres of land. I just worry I am making a bad decision. Has anyone ever been in this situation before?
I'm contemplating exploring other hobbies, and I've been thinking about trying dirt biking. We live just eight miles away from a 6,000-acre dirt bike, four-wheeler, SXS, and camping area. Plus, my dad is a mechanic, so it seems like dirt biking could be a more affordable option while still providing me with something exciting to do.
submitted by Suitable-Yoghurt7379 to Horses [link] [comments]


2024.05.13 02:36 Blockchain-TEMU Patented Daydream Charm 1

  1. Stardew Valley - Live a New Live https : // www . dropbox . com / scl / fo / tkr8l2yhu97eswp4oi9hd / h ?rlkey = v25ss7itv98qkcrk9x4s84j6s & dl = 0 1.1 The user is dropped off in a bus 1.1.1 The user can roam to different places 1.1.2 The user can go to Emily's House 1.1.3 Emily's House has a toilet but you cannot use it 1.1.4 The user can go to Analisa's House 1.1.5 Analisa's House has a toilet but you cannot use it 1.1.6 Emily's House makes clothes in it 1.1.7 Analisa's House has a kitchen 1.1.8 Emily's House has a kitchen 1.1.9 You have a poor house you are maintaining 1.2.0 You have a hearth 1.2.1 You have water on your property 1.2.2 You have some land you can grow crops on 1.2.3 There is a Jojimart you can buy goods from 1.2.4 The joji mart has many shelves, over 100 1.2.5 Goods from the goji mart are delivered by truck 1.2.6 There is a blacksmith 1.2.7 There is a dilapidated building to the north which has rats in it 1.2.8 There is a medical clinic 1.2.9 There is a general store 1.3.0 There is red living at the general store 1.3.1 The general store also has shelves but less 1.3.2 The general store sells tooth and nail items 1.3.3 You cannot access the back part of the general store 1.3.4 There is a chapel 1.3.5 There is a manor in the nice part of town 1.3.6 There is a trailer park of poor people and their dog 1.3.7 You want to fix up the dilapidated building with your grandpa and you see a rat 1.3.8 Kenningston, Texas https : // www . dropbox . com / scl / fo / l9zev0vlyx8ygi1rfifq0 / ADvctmdjvR93fk-3-PhYX24 ? rlkey = 3irycyhavaqxwdhi3j7rprqig & dl = 0 1.3.9 The user is outside the protection of the USA 1.4.0 The user must enter their house or the guard turret will anihhillate them 1.4.1 There is mikes house and ryans house and two other houses and a nature reserve with fighters on it 1.4.2 Mikes house is like all the others and has a kitchen and a main room and an upstairs with two rooms and a closet and a bathroom 1.4.3 Ryans house is like all the others and has a kitchen and a main room and an upstairs with two rooms and a closet and a bathroom. 1.4.4 All the other houses are like all the others and have a kitchen and a main room and an upstairs and two rooms and a closet and a bedroom 1.4.5 There is 16 Bars of oxygen in every location 1.4.6 Every location is lit with some kind of pervasive light 1.4.7 Some houses have television in the main room 1.4.8 Mikes house has a bong in the closet 1.4.9 There are fighters at the nature reserve waco 1.5.0 The nature reserve has a checkpoint which some menial laborer is at 1.5.1 The checkpoint has a PC 1.5.2 There is some jesus camp at the nature reserve 1.5.3 There are four building at the nature reserve with people in them 1.5.4 There is a primary building to the nature reserve 1.5.5 There is uncharted wilderness at the nature reserve where evil satanic critters lurk 1.5.6 The user must cross over the turrets to get to the nature reserve so that it is unacessable by default. 1.5.7 Cabo San Lucas https : // www . dropbox . com / scl / fo / e693glvwxrupb7coxjqy4 / AD3KU3DpBVEJ6OaWqLyVmII ? rlkey = ahhi8h5foqyejxhpcd1bw6jkk & dl = 0 1.5.8 The user feels larger than life 1.5.9 The user can get to a hostel which is a nice hostel 1.6.0 There is a pool at the hostel 1.6.1 There is some rooms at the hostel 1.6.2 There is a bad part of town 1.6.3 There is a tower high rise in the bad part of town 1.6.4 There are street dwellings in the bad part of town 1.6.5 There is a store the user can get to 1.6.6 There are over 8 rooms in the tower high rise and 4 street dwellings 1.6.7 There is not much to do at the resort. 1.6.8 There is mains utility in the high rise 1.6.9 There is oxygen at 14 Bar Pressure throughout 1.7.0 There is lighting at 8 effective lumen throughout 1.7.1 You can get some chips and shit at the store 1.7.2 You can get cigarrilos at the store 1.7.3 Nobody is doing any drugs 1.7.4 There are some retailer chains which are common. 1.7.5 Antiqdormi's Estate https : // www . dropbox . com / scl / fo / hsuqekrpy6ju9fs91onvy / h ? rlkey = njj186fjad7s6g0lkm0kyp25f & dl = 0 1.7.6 There is an estate auction and you are outside the house 1.7.7 Rare war spoils are being sold at the auction for gold payments 1.7.8 There is a large mansion associated to the estate sale 1.7.9 Willis is at the auction and he is in his dragon visage 1.8.0 Willis is selling a battleaxe 1.8.1 The area is well oxygenated with 15 Bar of Oxygen Throughout 1.8.2 The lights are outputting about 8 lumen throughout. 1.8.3 There is 4 Rooms to the downstairs of the manor and 4 rooms to the upstairs 1.8.4 There is a kitchen which smells like citral detrussor limonene 1.8.5 Each room has their own toilet set 1.8.6 There are clothes in the rooms 1.8.7 There are computers in the rooms 1.8.8 There is a media room where people are playing instruments 1.8.9 There is plumbing provision line of oxygen in each room 1.9.0 Not much is being cooked in the kitchen 1.9.1 The auction sells its three items of the day and then the people go home 1.9.2 Some weed was sold that day always 1.9.3 Some weed grow lights were sold that day always 1.9.4 The Imperial City https : // www . dropbox . com / scl / fo / 3b871cm0cuc2d5agrqkve / h ? rlkey = 922pfgj4yrchv6vwhip7o34oj & dl = 0 1.9.5 The user is outside the prison of the imperial city 1.9.6 Bloody croconaw need to be avoided 1.9.7 The user is inside of the city gates 1.9.8 There is a market district of the city 1.9.9 The market district has an inn and a few stores 2.0.0 A rare staff is being sold at the staff shop 2.0.1 Many robes are being sold at the staff shop 2.0.2 There is many vegetable at the inn 2.0.3 There is another nicer inn which has a downstairs unplottable section 2.0.4 There is a main temple district 2.0.5 Not much can be used in the temple district 2.0.6 All places have some 14 Bar of Oxygen and are lit at 8 Lighting Points 2.0.7 There is a marketers district 2.0.8 There is a tradesman with a full desk in the marketers district 2.0.9 You cannot go upstairs in most houses and there is no market district 2.1.0 There is scrolls in the market district which reference many arcane figures 2.1.1 There is a bloat fly district where there is a ship 2.1.2 There is not enough oxygen in the hold of the ship 2.1.3 There is a storeroom in the bloat fly district 2.1.4 Seoul Harvey Street https : // www . dropbox . com / scl / fo / 5o98pl4r1xuaukojwsp21 / AMlfRxaMTT5vDtsjkm1lxvM ? rlkey = 8zn027722n2mx18udx2bz51g1 & dl = 0 2.1.5 Seoul Juniper Street https : // www . dropbox . com / scl / fo / 1w4ukguw8022bk4sgxxf4 / AFraPT_wxHm294rqwtiJ7BY ? rlkey = bcub6mqad562e6w1jd1l0o29f & dl = 0 2.1.6 30C International https : // www . dropbox . com / scl / fo / lar0xhpgnwkvepvglr97r / h ? rlkey = dhwyo18ci9e3d01ryb645s0f9 & dl = 0 2.1.7 Harvey Street Is In a Nice District 2.1.8 Harvey Street Has an International Tower On It 2.1.9 The international Tower has 4 levels 2.2.0 The international tower has guest checkin 2.2.1 The international tower has a public restroom 2.2.2 Chris has a room near the international tower 2.2.3 Chris has an upstairs and a kitchen and a foyer 2.2.4 Chris has clothes in his room 2.2.5 Chris has a PC in his room 2.2.6 The Gayo Strawberry Have a music studio near the International Tower 2.2.7 Strawberry Studio has its own music equipment 2.2.8 Strawberry Studio has its own amplifier equipment 2.2.9 Strawberry Studio has its own computer equipment 2.3.0 Juniper street is where chris has another house 2.3.1 Ievan also has houses at juniper street 2.3.2 All three houses have an upstairs and a kitchen and a bedroom 2.3.3 Not much is cooked in the kitchen 2.3.4 All houses have clothes in the bedroom 2.3.5 All houses have PC in the bedroom 2.3.6 There is another international tower at juniper street 2.3.7 The tower also has 4 levels and a checkin and a restroom 2.3.8 There is a 7/11 which the people can access to get some food at 2.3.9 Nobody is doing any drugs. 2.4.0 Glowfield https : // www . dropbox . com / scl / fo / jqq6fkc119yzyywbxs4u5 / AG3UrEfvxSsAS4T0OX5llkQ ? rlkey = x38gj50pnb3jqhyfkt4ilc2z4 & dl = 0 2.4.1 Everyone is an animal and it is twilight 2.4.2 There is the town down the road from you and a military fort and the town you are living in 2.4.3 There is an animal house you live in and there are maybe 4 other animal house 2.4.4 You can get some food from a cat dispenser 2.4.5 There are mother cat holders and mother and father cat families 2.4.6 Everywhere holds good sea level 16 Bar Oxygen 2.4.7 Everywhere holds good 8 lumen lighting 2.4.8 There is a cat tower with cats in it 2.4.9 There is a medical area for cats with cats in it 2.5.0 Valdrakken Sleepover https : // www . dropbox . com / scl / fo / x7rce9kp6c2yeic445ixl / AJ-zhRCSrlCL2goTP84YfGg ? rlkey = tp2i4w00oormstvj41xc9vo5m & dl = 0 2.5.1 There is a large house with cartestraza in it 2.5.2 There is a long path to the tea party 2.5.3 There is an auctionhouse 2.5.4 There is a bank to deal money 2.5.5 There is some other buildings to cartman's friends 2.5.6 The Area is Well Oxygenated at 16 Bar Throughout 2.5.7 The Area is lit at 8 lumen throughout 2.5.8 There is some river baths below 2.5.9 There is an artesian's area 2.6.0 There is a smithy area 2.6.1 There is the actual tea party area which has cartmans medicine in it 2.6.2 RT Agnes' House https : // www . dropbox . com / scl / fo / taeckmcb9xjxqr29n04cs / AD-QiTDUCqHv4zeioEN4bac ? rlkey = wqq6akw3qb7cawq2odtobm642 & dl = 0 2.6.3 There is a large school for troubled girls 2.6.4 There is a kitchen 2.6.5 There is dormitories for the girls 2.6.6 There is a grounds which has shrubs 2.6.7 There is oxygen at 16 Bars throughout 2.6.8 There is lighting at 8 Lumen Throughout 2.6.9 There are large displays which the girls check into their rooms with 2.7.0 The kitchen does not cook much 2.7.1 There are clothes in each room 2.7.2 There are PCs in each room 2.7.3 There are no actual girls in the environment but the user 2.7.4 The girls can exit to the grounds to loiter 2.7.5 Swiss Alps Preserve https : // www . dropbox . com / scl / fo / 0d79rs7wyvfxceq66wgnz / AK9c1ny2KbhwuOFdloQDthI ? rlkey = 6ylncw0w3h8rnt1ya9xxfujjl & dl = 0 2.7.6 The user is in a bunker with notch 2.7.7 The user has their own room towards the entrance 2.7.8 The user has their parents room towards the entrance 2.7.9 All throughout the bunker is high quality oxygen at 16 Bar 2.8.0 The bunker is lit at 8 lumens of power 2.8.1 There is a farther on section where notch is 2.8.2 Notch has a candy room 2.8.3 Notch has a secret area where he is keeping your sister 2.8.4 Notch is keeping your other sister 2.8.5 There is just candy for the people kept 2.8.6 Notch is nowhere to be found 2.8.7 Your sisters are nowhere 2.8.8 USS Nimitz Class Aircraft Carrier https : // www . dropbox . com / scl / fo / 0d79rs7wyvfxceq66wgnz / AK9c1ny2KbhwuOFdloQDthI ? rlkey = 6ylncw0w3h8rnt1ya9xxfujjl & dl = 0 2.8.9 DANGER USA Start on the flight deck 2.9.0 Bridge off limit controls the ship 2.9.1 Go underbelly on side stairs 2.9.2 Main work area towards in crew to the left 2.9.3 UAVs launch from here and F-22 2.9.4 Hydraulic Lift to Deck 2.9.5 Maintenance area after second work area staging area 2.9.6 SEALS Range at the Maintenance Area 2.9.7 Medical Officer at the end of the second area 2.9.8 In Crew Area First left mess down the stairs Main Area 2.9.9 Mail room front left and officer's bunks left 3.0.0 Shower area mid right 3.0.1 Boys and Girls bunks off left 3.0.2 Cook at the mess 3.0.3 Pilot a UAV from the officers nook 3.0.4 Four hidden area one main area one cook area one uav area one tactical bridge 3.0.5 Capacity for 16+ Humvee and 4 UAV and 4 F-22 3.0.6 Multiuse tool driver and gasoline availible at main area 3.0.7 Sonar availible at side bridge 3.0.8 Cooking at cooks area 3.0.9 Leisure at main area offside 3.1.0 Tahiti Resort https : // www . dropbox . com / scl / fo / apid9px37ijuxqhmloqfi / AB-G6ghF9Fe1_XyicGEZqvE ? rlkey = az70kfyq53551bvo1og4h4jiq & dl = 0 3.1.1 You are little yeezy and you are getting dentistry 3.1.2 If you are not lil wayne IRL you are AJB Jody in this daydream 3.1.3 You go to the tahiti dentist 3.1.4 He looks up your care and gives you a molar filling 3.1.5 You are free to party with your friends 3.1.6 Your dog poops in the pool but somebody cleans it up 3.1.7 You have 4 cabana to your friend 3.1.8 One of your cabana has a pool in it your dog pooped in 3.1.9 You can go to the wilderness 3.2.0 Old Man Dancubed has a Hut in the wilderness 3.2.1 There is oxygen everywhere at 16 Bar Sea Level Pressure 3.2.2 There is lighting everywhere at natural 8 lumens of lighting 3.2.3 There is a swarm of shroomish in the field 3.2.4 You have no pokeball so you cannot catch the shroomish 3.2.5 You go back to the cabana 3.2.6 Each cabana has a toilet 3.2.7 You use the toilet 3.2.8 You are yeezy so you just put on your clothes now. 3.2.9 Home Base https : // www . dropbox . com / scl / fo / 5o4vbl2np0025bx7oxh60 / h ? rlkey = 7m3d4873lmcfutz2ro5gy7cyq & dl = 0 3.3.0 You wake up in Desert Rain 3.3.1 You march to the toilet 3.3.2 You use the toilet 3.3.3 You go to the mess 3.3.4 You open the door to the mess and get your tray 3.3.5 You eat your food 3.3.6 You go to physical training 3.3.7 You do physical training or go on a mission in the field 3.3.8 If you have new equipment show the privates 3.3.9 Use echo locator to fetch orders (officer only) 3.4.0 Goto the APV and make sure it is fueled and the doors lock 3.4.1 Drive to the location A checkpoint alpha at the far edge of the friendly territory not bearing weapons 3.4.2 Drive to location B target pickup at the interior of enemy territory making sure to bear weapons 3.4.3 Park at location and retrieve medical patient 3.4.4 Ask patient disease consent for cancer surgery (always cancer patient) 3.4.5 En route to home base treat patient with PS-1994 vaccine and surgery necessary being sure to stitch patient after primary surgery 3.4.6 Administer the painkiller if patient is having trouble with pain 3.4.7 Evacuate patient from vehicle after vehicle is at rest and then put patient in medical staging area 3.4.8 Call for medical huey and wait with patient and administer patient second stage antiviral 3.4.9 Transport patient directly to liberty missile carrier holding patients hand if neccesary with using air harness 3.5.0 March patient on gurney downstairs on the liberty missile carrier 3.5.1 March back to huey after patient is downstairs and make sure medical contract if given is given with you there 3.5.2 Fly Huey back to primary objective 10 miles 3.5.3 Land huey and get out of the huey 3.5.4 Finish Physical Training for rest of 2 Hours 3.5.5 When physical training is done hit the speedbag and boots off 3.5.6 Get more food at the mess 3.5.7 Get a drink or water or get chiropracting 3.5.8 Use the Toughbook at the tent with variac 3.5.9 Tend to medical duties or monitor existing operations for the rest of the day (reg for day shift) 3.6.0 FT BENNINGS https : // www . dropbox . com / scl / fo / wcyt8yjbqilrpix326uau / AF33dEe1N3JjJsXCplAatOo ? rlkey = 36rorc1x44wadrk0d1f0qxr1u & dl = 0 3.6.1 There are some houses at Fort Bennings 3.6.2 There is an extended range at Fort Bennings 3.6.3 Fort Bennings has 15 bar sea level oxygen 3.6.4 Fort Bennings has natural 8 lumens of lighting 3.6.5 Fort Bennings requires you to go up a wall and across a river and down 3.6.6 Fort Bennings Requires you to Swim at the pool 3.6.7 Fort Bennings Has a medical officer at most times in the medical section 3.6.8 Fort Bennings has secret parts of the range that only SEALS are allowed to access 3.6.9 Fort Bennings may get delivery of arms materiel from time to time to facilitate operations at Fort Bennings. 3.7.0 Royal Army on Mars https : // www . dropbox . com / scl / fo / w2mz1k144pg3ak0zh6kyx / AHyDiQR1gV17yam9Xu6sj74 ? rlkey = 9pjhuiukfchqf1annvakgd1ez & dl = 0 3.7.1 The player is on a mars base 3.7.2 200 Or More People are around the player 3.7.3 The player behaves normally and has no particular power 3.7.4 There is an upstairs to the base with a school and a downstairs and science and a commissary and mail room on mars 3.7.5 Domestic Mew Pokemon are grown by the mars base 3.7.6 The mars base has reached almost complete buildout 3.7.7 The mars base has an exterior portion where 449 houses are 3.7.8 The total span of the mars base is over 2000 meters in length 3.7.9 The mars base incorporates an inflatable farm structure and has over 45 power core of the same design in it and also has various synthesis on it.
submitted by Blockchain-TEMU to u/Blockchain-TEMU [link] [comments]


2024.05.12 20:09 dark_wolf1994 A collection of large furniture

I'll give some preface to this. My GF and I have never made enough to reliably keep a rental house. We have been homeless, and most of the time we live in campers or other small spaces. We scored a massive 3 bed home and my GF decided she could finally have nice furniture. I said it was a bad idea but she loved it.
The actual problem.
We of course lost that house after a year due to everything is stupid expensive, and now live in a small camping trailer. It took 7 trips and a U-Haul rental to move all these large dressers, a giant sectional sofa, recliner, TV stands, TWO armoires, I could go on.
Everything went into a storage unit Tetris style. Floor to ceiling totally packed. It's another bill for me to pay, and it was back breaking to get everything to fit.
She wants to keep it all for "when we get a place of our own someday" and I wanna ditch it all and put the storage money into something productive... Such as a savings plan to ACTUALLY buy a house, or fix the un-liveable place my dad left me.
We obviously must reach a compromise but I'm not sure what it is. Please help.
TLDR: Moved a 3 bed home into a tiny storage unit, I want everything to go and GF wants to keep it all.
submitted by dark_wolf1994 to Advice [link] [comments]


2024.05.12 14:33 pohltergiest Blessed winds and pb sandwiches

Blessed winds and pb sandwiches
My sleeping pad has another hole in it. Despite having to wake every few hours to inflate it, I slept okay, though my hip hurts where it was on the ground. Soon we will have to graduate to the hardcore foam pads that thru-hikers favour as they cannot be destroyed. My predictions of early dawn baseball games came true, when we got out of the tent at 630 there were a dozen games already in full swing nearby. A man motioned to us that we should probably get going soon, as they were setting up for a game. I waved back and gave a hands-together gesture, which he mirrored, which told me it was a friendly interaction. We leave our bikes propped up so I think people see the tent and the bikes and put two and two together.
We got away pretty quick and had breakfast at a conbini, I had some protein bread and jam, this time I got a squeeze bottle of jam that won't leak. Have to restock on snacks! We had smoothies and cans of coffee and were quite pleased to be on the road again. A group of baseball players were also hanging out at the conbini, seems like everyone likes to play baseball here.
We got up on the retaining dyke that runs parallel to the Edo river, where we had a great view of the river and all the sports fields below. We saw dozens of teams of baseball players, soccer, a bit of rugby, lots of golfers, the odd drone pilots, some rowers, runners, cyclists and walkers. Lots of folks out and about! We even could see Fuji way out in the distance, peeking from between two ranges. Such a big mountain.
We saw a cafe that had the trappings of a bikers oasis, and stopped there and had lemon and honey iced tea. While we were sitting, a cyclist stopped and chatted us up, then another stopped and also wanted to know about our journey, then a half dozen stopped and suddenly we were in the middle of a bunch of middle aged dudes all wanting to buy us honey toast and other stuff for our journey that they thought was both crazy and worth doing. We were asked many times where we were going today, I replied with "Nikko", which caused waves of incredulity. I guess these guys wouldn't be doing a lot of one way trips like us, or don't bike over 100km. We escaped from the horde eventually by plying everyone with stickers, and took off before anyone else could waylay us.
Around this point we really noticed the tailwind. A tailwind! We thought it was a myth. It turns out that yes, it is possible for the wind to be in your favour. Who would have thought! We welcomed the assistance and sped on as fast as we could manage in the mounting heat. Towards noon we came across a heart shaped lake that was some kind of flood retention system for Tokyo, and biked over the cute bridges that crossed the lake before stopping for lunch at a family restaurant.
I really struggled when we sat down, I felt like I ran out of blood in my brain. I think the toast was not enough calories to sustain me for the morning, I need to eat in the mid-morning like I used to. After a bit of food I perked up though, I had a nice miso ramen with gyoza and Bryce had a katsu bowl with egg and a side of soba. Very nice. We managed 65km before stopping for lunch, very respectable, but we decided to make good on our intention to hit up Nikko, I was going to need a bathtub somewhere to do my mat repair and we were interested in a theme park in Nikko as well. We braced ourselves for a challenging afternoon and set off.
It was very hot in the sun and our clothes began to get that frosted look from salt crystals forming on the outside. Bryce is convinced it makes our clothes more abrasive too. After an hour we had to stop for some icey treats as Bryce thought his head was going to melt in the heat. Nothing a few ice cream pops can't help. I had a mango ice bar as well, very tasty. We looked up hotels in Nikko and found ourselves between a rather basic looking wood-panel box kinda affair that would make for a 130km day, and the onsen hotels we were interested in. These would be a 150km day, which we thought might be possible with the tailwind, but we weren't sure. We decided to kick the can down the road and see how we felt in an hour.
After an hour or so we took a break to stretch and have a drink, I took off my helmet and rested it on my bike. This is when I discovered that a Japanese giant hornet was hanging out on my helmet and had no intention of leaving. My helmet has a honeycomb structure to the internal crash system, I think this might have attracted it as it seemed to be sitting on it. We spent a few minutes tossing rocks at my expensive bike trying to hit the helmet and get the hornet to leave, eventually Bryce found a length of cable on the ground and whacked the helmet a few times til the monster flew off. Good grief. The last thing I want in the middle of nowhere is a hornet sting, let alone a giant murder hornet sting. I've been bitten and stung by everything else out here I would like to pass on this please.
Taking the opportunity to get the hell out of Dodge, we rode to the next conbini to get some snacks to keep up our energy while we decided what to do. At this point it was feeling pretty clear that while 130km would be a challenge, it wasn't going to be that bad. 150km felt possible, but that it would wreck us for awhile afterwards. We decided against that plan and booked the pine box hotel. Now we had a destination, which felt better.
The next two hours were a gentle climb under towering trees over the highway into Nikko. We talked about what plans we would have to make to attempt to break Bryce's personal best at 160km. I figure we should get a pile of energy gels and eat one every 45 minutes and skip lunch altogether, eating on the road. We average 20km/h when we're moving, so get going early and we'll be done after 8 hours of riding. Add in 2 hours of stops and it's a typical 10 hour day that we usually do. We'll ride as much of a caffeine high as we can tolerate for the stimulants and have a couple litres of sports drink on us in my food trunk. We both felt that our limiting factor was not our legs, but how long our butts can tolerate the saddle. Maybe getting up when we have the gels and doing a butt massage? We definitely need to change riding pads halfway through the day, that will help with the chafing. I think we have the endurance, but we haven't really tried to plan out our nutrition and timing all that precisely.
While I think there's a possiblity for two chances for this, our best bet is undoubtedly northern Hokkaido. It's a gentle downhill for 200 km and we can find a segment to bookend with hotel rooms. If we start already packed and end somewhere already set up for us, we don't have to worry about anything but riding. That should do it. We need goals for this part of the trip, without them it'll get kinda boring.
We arrived at the "hotel" without problem, easily beating my personal best at 135km. Amazing! And I feel like I can still do more. We will for sure get Bryce's PB at this rate. The place we rented was a single unit of a rather clever hotel design, every room is essentially a small trailer home complete with a washer, a fridge and a hot plate. The interior is left as chipboard and you check in on a tablet by taking pictures of yourself. It gives you a code to unlock your door and voila you're inside. It's cheap as chips, we can fit our bikes inside no problem and the water pressure is fantastic. We love it. Nobody bothering us about tattoos and onsens, no fussing. Granted if there was a problem of any kind we'd be screwed as we can't call a number for assistance, but it worked fine this time.
We walked across the street for dinner, a place offering giant rice bowls piled high with meat. You had us at "giant". We both got monster bowls with a dozen pieces of char broiled pork belly, a shared order of karrage with chili sauce and two lemon sours to celebrate our highest point yet. Fantastic! We even figured out what the mysterious stone buildings we had seen around the town were. They looked oddly like mausoleums, but it seemed like half the properties had one of these rectangular stone buildings with a crest emblazoned on the side. Turns out they're just traditional japanese storehouses. They're sheds. So much for that mystery.
We ordered the perfect amount of food, which was probably about four servings each. Which honestly is still not enough, today's calorie count is 4500, which is a lot to make up. We'll probably need to eat big tomorrow to fully catch up because we didn't eat very big on the road. After dinner I went back to the hotel to work on my camping mat and Bryce went to go find some laundry detergent and dessert for us. The mat revealed it's secret hole quickly, in a similar spot as last time. I guess I over-inflated it and sat on it a bit too harshly in that spot and caused some tears where the internal structure is connected. Oops. Good thing we have lots of patches! I also noted that tomorrow it's supposed to rain cats and dogs all day. That sucks. Now we have to decide what we're gonna do. Maybe it'll change overnight, weather here is temperamental.
Hot baths in the surprisingly generous tub made up for our lack of onsen access and soothed our sore legs and backs as well as any sores we have going on. With luck we'll feel right as rain in the morning. Trying to get an early night tonight so we feel really good tomorrow!
submitted by pohltergiest to RainbowRamenRide [link] [comments]


2024.05.12 06:12 pantsshmants What 7/8 seater SUV should I buy that can pull at least 5,000lbs?

We want to upgrade our 2013 Sante Fe to something newer but still used (2-3 years old). We camp a lot so want to be able to tow a trailer in the future. Comfort of the third row is important but so is safety. Also, if we’re going to buy used, I don’t want to get one that is due soon for a model upgrade soon. So far we’re thinking a Toyota Highlander, Kia Telluride or Hyundai Palisade. Thoughts?
submitted by pantsshmants to whatcarshouldIbuy [link] [comments]


2024.05.12 04:50 saucermagnolia [Thank You] for a really good week of mail!

My mail this week made a hard week so much better! So thankful for this community.
u/talkingishard33 thank you so much for the vintage Barcelona card and stickers! Kitties can be super sneaky!! Hope you’ve gotten the collar back on yours.
u/pyneapplequeen0820 thank you for the postcard! I’m trying to get back into baking. I’ve gotten bad about buying too much junk food.
u/melhen16 I loved all the jokes and stickers! Thank you for the card!
u/panda-pac I’m glad you’re having fun at camp lol! Thank you for the postcard!
u/sufficient_letter883 thank you for the belle postcard! What cool art.
u/redsarunnin thank you so much for the May birthday card!!! It’s so cool and I loved everything you included!
submitted by saucermagnolia to RandomActsofCards [link] [comments]


2024.05.11 03:29 whyhiseyeswidened [WTS] Hoplite LV 4, TLR-1 HL, HPD x WRMFZY, SF3P, GrovTec, SOG, BCM, Vortex, Mossberg, Aero, Savior, LMT, USGI, etc.

Timestamp: https://imgur.com/a/V1a3h2C
In dire need of some funds to hold me over until I start my new job. It pains me to let go of some of these but c’est la vie!
Open to reasonable offers and bundle discounts!
GEAR 1 GEAR 2
-Hoptlite (LTC rebrand) 26135 10 x 12 Multi Curve Level IV - Single plate Brand new plate coming in at 6.7lbs. Never mounted or dropped and just stored as a spare. I have another one in a carrier and it’s very comfortable. LTC is top notch! - $215
-FDE Streamlight TLR-1 HL 1000 Lumens With “ear.” Brand new in package. Comes with everything (new batteries and all keys). I don’t even think I opened this yet! -$120 STILL AVAILABLE SOLD
-House Party Distro x WRMFZY x War Club Clicker Bundle That Last of Us drip 💦 Tee is sz L, BNIB and includes four stickers. Willing to split, but would rather keep as a bundle! - $90 $85
-Surefire SF3P 1/2-28 Catch and release. Some salt on wrench flats and base from previous owner - looks like it was pinned and welded and then reversed. A little ugly but not noticeable once installed. Threads are in perfect condition and it installed right on without issue. No rounds from me, unknown round count from previous owner but the prongs themselves are pretty minty. -$80 SOLD
-GrovTec QS 2-Point Sentinel Sling - Multicam Brand new with tag, though it has been slightly cannibalized for a project. It came with QD swing swivels stitched in place, but those were removed. All the webbing is included and just has to get new QD’s stitched in. Offering at a nice discount. -$45
-Loogu Fast PJ Military Helmet - Coyote Strictly Chinesium here. Like new, bough for an event to mount a GoPro but it was too hot to wear so barely worn (and not sweated in). Makes a decent enough bump. -$45
-SOG Flash II Assisted Opening Knife - Black Was a daily carry for a while. Some salt and could probably use a sharpening but still in great shape. One of SOG’s best knives, light and carries well, very responsive assist. Also has a locking mechanism. -$40
-Viktos Wartorn Gloves M Brand new, never worn. These gloves feel great. Nice combination of materials with knuckle protection. I took the Velcro patches off but they are included. -$35
-Vortex Optics Rangers Quarter-Zip BNIB, sz M long sleeve pullover top. Has reflective logos and a rangers design on the arm. - $40 $35 -$30
-Worksharp Guided Pack Sharpener Brand new! Nice and handy little system to sharpen on the go/camping/etc. -$30
-Citizen Gear Co Cast Iron Sling in Sand Storm Brand new. Nice sling, padded with plastic hardware. Comes with unknown swing swivels. -$30
-5.11 LV6 (Low Vis) Sling Pack - OD Green I ran this sling pack for a while and it was awesome. Lots of good storage and a hidden Velcro compartment near the rear. Enough space to store a Glock 19 and extras. Some slight salt but this thing held up and looks still almost new. -$25
-Champion Passive Ear Pro w/ Bonus Loaner Pair Used as extra pairs, some salt on the Champions but in good shape. Extra set has some separation in the earmuff but still works. -$25
-Mossberg Synthetic Stock - 12 gauge Light salt. Thought I was gonna use this but ended up going a different route. Includes all hardware. -$30 $25 $20 SOLD
-Mystery Ranch Forager 2.5L Hip Pack - Coyote Great little pack from MR. Decent storage and comfortable. Work less than 5 times. -$20 SOLD
-J. & A.H. English Enfield Sling x2 Picked this up a while back thinking it would work for something but alas, it did not. Like new. Comes with another with jacked up mounting clips. $20 $15
-Milspec Endplate and Castle Nut Minimal salt, really good condition. $20 $15 SOLD
-Vanguard QS-60 V2 Quick Shoe Release Plate - Arca Compatible Brand new, never used. $20 $15
-Perroz Designs Side Wing Multicam Single pouch, very light use and in great shape. Great addition to carry a radio, extra mags, or skittles. -$15 SOLD
-Weaver Multi-Slot Base System 417T - for Mossberg 500 Mounted with a red dot and saw about 20 rounds, then removed. Slight salt. -$15
-Carbine gas tube Don’t remember where this came from. Shows some use. -$15 SOLD
-Glock and Desert Eagle Keychains The Glocks are plastic and really nicely made and accurately detailed. The Deagle is made of metal and heavier and not as detailed. -$15
-Rock Exotica RockD Screw-Lock Carabiner Like new. Clipped to a bag and never used. -$15
-Savior Equipment 9” x 5” Admin Pouch w/ Molle Unused by me. Looks brand new. Nice pouch with lots of storage, allows desk setup. -$15
-BCM Keymod QD Sling Mount Catch and release. Good condition, includes hardware. -$15
-Unknown Brand 2 Point Bungee Sling Catch and release. Comes with clash hook hardware and “sleeves” for the bungee sections. In good condition. ~$15
-12” x 7.5” Organizational Elastic Loop Velcro Panel Catch and release. Looks well made, don’t know the brand or manufacturer. -$15 $12 $10
-Jeep Admin Pouch Admin pouch might be a stretch but it’s OD green and works for storing stuff.-$15 $10
-Milspec Sling Adapter Endplates Catch and release. Unknown use. Some salt but they look decent. -$10 each / $15 for both.
-GrovTec Mil-Force Swivel Single swivel. Brand new in package (only needed one). -$10
-Port Authority C865 Flexfit Cap - Multicam Brand new, never worn. Poly-weave spandex assures you get the perfect fit with stretch fit closure. -$10 SOLD
-FDE B5 SOPMOD Buttpad Takeoff from another stock. Minor scuffing but in great shape. Has the cutout for the Multitasker M:4 tool. -$10
-A2 Flash Hider Catch and release. Salty but still in good shape. Comes with crush washers. -$10 SOLD
-LMT Crush Washer 3 Pack Brand new from LMT. -$10 SOLD
-BCM AIR Rail Panels Catch and release. These are soft panels, non-rigid. They seem to be unused. -$10
-USGI Army First Aid or Compass Pouch - ALICE Compatible - OD Green Catch and release. Vintage pouch. In good shape. -$10
-Don’t Tread On Me Patch You know the score. -$8 Lucky $7
-Magpul MOE Trigger Guard Catch & Release, package has been cut open but looks unused. Complete w/ roll pin + screw. - Yours for $8.
ADD ONS (Combine with anything above or buy two or more on their own)
-US Army + Lieutenant UCP Uniform Patches Catch and Release. -$5
-Random Crosshair Patch New. Catch and release. -$5
-Magpul XT Rail Panel - FDE Unused by me, may have been previously installed. -$5
-ITW 1” Clash Hook Brand new. -$5
-Milspec 5.56 magazine release latch ONLY Brand new. -$5 SOLD
-BCM Keymod 3 Inch Picatinny Rail Section, Nylon Brand new, but missing hardware. -$5
-Unknown Camo Pouch Catch and release. Has a camo pattern on it with a twist snap closure. Salty. -$5
Dibs rules apply - comment dibs and send PM - I WILL NOT PM YOU. I accept PayPal FF for eligible buyers - NO NOTES. Can also do Venmo, CashApp, Zelle at my discretion. All prices are net to me (buyer pays fees) and include shipping.
GEAR 1 GEAR 2
Thanks!
submitted by whyhiseyeswidened to GunAccessoriesForSale [link] [comments]


2024.05.11 01:13 frisby01 What would you do if you were in my position?

Story time… so I’ve owned a 2018 ram ecodiesel for a little under a year. I bought it with 96k miles and now it’s got about 109k.
I haven’t really had issues with it other than the dreaded “service electronic throttle cable” indicator with the check engine light P0299 turbo underboost code along with limp mode. I was up in the mountains hunting the first few times it happened. It came on once or twice a weekend for 3 weeks during the hunt. After the first time it threw the codes, I researched it a bit and ended up cleaning the map sensor and EGR diffuser tube which were both filthy with soot. That didn’t seem to help much because the light still came on a couple times after that. I figured it might have had something to do with lower air density and pressure due to the high altitude where I was hunting, especially because it only threw the code while I was up high in the mountains.
Fast forward about 7 months to this past weekend, I was towing my camping trailer and after about an hour of driving my truck started losing power and all of a sudden got noticeably louder, then the same lights came on. So I pulled over and turned off the truck then wiped the codes but right after I started it up again and began pulling the trailer, my truck threw those same codes. Luckily I was close to my destination so I ended up limping the truck and trailer there, and then I towed the truck to the dealership. They told me the turbo and exhaust manifold was shot and quoted me $7k for the repairs. I’ve been shopping around for better prices but I’m not sure what to do at this point. I’m afraid the engine doesn’t have much life left so I’m debating about whether I should fix the truck and sell it or keep it and buy an extended warranty for at least the powertrain. Does anyone know if there are warranties offered for an ecodiesel with over 100k miles? What would you guys recommend?
The main reason I’m so anxious to get rid of the truck or get a warranty is because these ecodiesel motors alone cost almost as much as the whole truck in good condition, and that’s not even considering labor costs.
submitted by frisby01 to EcoDiesel [link] [comments]


2024.05.11 00:42 angelusmortalis Need help fixing fresh water - pump on but no pressure

Need help fixing fresh water - pump on but no pressure
I’m still very new to vintage trailer camping and I’ve been tackling one issue at a time with my restoration of a 1968 Road Runner that already had some work done on it. Currently trying to figure out why my water pressure is essentially zero. This appears to be a Shurflo SLV 12V pump hooked up to a steel tank that runs directly to the sink. There’s no water heater or drinking filter, this is pretty barebones.
When I got this trailer last year the water kind of worked but was very rusty coming out of the faucet, and the pump would reach a point where it thought there was enough pressure and switch itself off. I drained the tank and ran compressed air through it before winter. Now I’be refilled the tank for the first time this season and I’m barely getting a drip. Someone in another post said that cleaning the filter between the tank and the pump fixed the issue. I don’t see anything like that. Is there a filter built into this model? Did the previous owner neglect to include a filter and now the pump is choked up with rust? Can I fix it or is it time to get a new pump along with a filter?
Eventually I want to replace the tank with a PE one, but if I can resurrect the current set-up so that I can at least wash dishes (I’m fine with bringing jugs of potable water and there’s no toilet or shower on board) without spending a ton of time or money that would be great. Any advice would be greatly appreciated, as I’m truly a novice here.
submitted by angelusmortalis to traveltrailers [link] [comments]


2024.05.10 20:28 twoeightnine [WTS] The Final Countdown - New Stuff & Price Drops: 686 Pants, Altra Gaiters, Sun Umbrella, Salomon Hydroflasks, OR Vigor Fleece, MH Canyon Shirt, Roark, Slackline, Travel Wallet, Tons of Winter Hats, Other Stuff

Added a few more things that I don't have room for or just found. Dropped some prices. Please comment here and then message or chat me. Won't be able to ship anything after Monday night.
Paypal goods & services preferred, prices do not include shipping.
Flying out west next Tuesday and then up to Alaska soon after. With limited space I've decided to sell a bunch of other stuff that I'm not bringing with me, rather have it be worn then hanging up at home. Things are priced accordingly but I'll listen to reasonable offers on most things because beer is really really expensive in Alaska. And the food is too. I've got no problem letting it sit unused BUT beer is really really expensive.
686 Men's Anything Cargo Pant, Relaxed Fit, Tobacco - 34x32 - These pants rock but were always too long for me. So many pockets without the bulge of traditional cargoes. Great material and comfort. Maybe worn 3 times. Retail for $130
$80 - https://imgur.com/a/82w54k4
686 Men's Everywhere Featherlight Chino Pant, Relaxed Fit , CHARCOAL - 34x32 - Same deal as above minus the pockets. I'll be replacing these with a 30" inseam if they ever sell them. Amazing travel pants, also worn maybe 3 times. Retail for $100.
$60 - https://imgur.com/a/qYdOUNj
Lighttrek Sun Umbrella - Canyonlands Edition - Bought when I was guiding more in the Southwest but I never really used it. Some discoloration but works as promised. I need something more burly for Alaska. Weighs about 9-10oz. Tough to find in the States now. Retails for $60 https://www.euroschirm.com/en/Trekking-umbrella-light-trek-ultra-silver-UV-protection-50/3019SI17
$25 - https://imgur.com/a/aIZ9HgT
Altra Trail Gaiters Size Large - Worn once and then I found a pair of Kahtoola ones somewhere. Same thing as Dirty Girl Gaiters. I can still return them to REI at this point but originally bought them with a coupon so I'll pass that savings on to someone first.
$20 - https://imgur.com/a/fPLVRLd
Salomon Hydropak Running Soft Flasks - Bought these to use with a backpack I don't have anymore. They never really fit in it anyways so I maybe used them once. Retail for $22 each.
$30 for the pair - https://imgur.com/a/3UvBQmm
LP323 Multi-Color Broadbeam Headlamp w/ Spot Light - Brand new, never used.
$5 - https://imgur.com/a/BTURSvQ
Men's Clothing:
Mountain Hardwear Canyon Short Sleeve Shirt - Large - Absolute favorite guiding/hiking shirt. I've worn them in the SW, Alaska, Africa, while hiking the Inca Trail. They breathe like crazy and protect you. But I have too many of them and I have this one in long sleeve in the same color so it's not coming with me. Also the least worn of them I have. Like new.
$30 - https://imgur.com/a/h1npuH9
Vintage Timberland Boots - Men's 9 - Were my late father's. I don't know if he ever wore them. If he did it was probably only once or twice.
$10 - https://imgur.com/a/iPJfxnw
Women's Clothing:
Universal Standard Next to Naked Pocket Leggings / Tights: Black Cherry, Women's 14-16 / Small, Men's Medium - Some of the top rated leggings out there. Bought them for my mom for yoga but she wanted something a little shorter. I tried them on and they fit me perfectly but I don't need them. Two pockets for your phone and other things. Retail for $96
$20 - https://imgur.com/a/s78RH7X
Winter Hats: Buy them all for $28
Citizens Hose Department - Shortsville NY Fire Department and EMT, money will be donated to them.
$2 - https://imgur.com/a/48fv7hb
Liner - Winter fireproof liner for fire helmets but would add great warmth under any helmet. Money will be donated to the Fire Department
$2 - https://imgur.com/a/yNOsOI4
Fleece Snood: Was my father's for snowblowing. I used it briefly with my quilt for cold weather camping where it worked really well. But I got an EE one for my birthday this year and don't need it anymore.
$2 - https://imgur.com/a/jR5RyEd
Other Stuff -
Xpac Belt Storage Packing Cube - Made by someone on one of the UL forums, got in a grab bag of stuff. Waterproof zipper. Could put on a bag or belt.
$15 - https://imgur.com/a/fTQJnoi
Case Logic Camera Case - Have no need for it.
$2 - https://imgur.com/a/LsjNUBr
Outdoor Research Bottle / Add a Pocket - Rare Made in USA OR bottle holder. Add a pocket anywhere on your bag that it can wrap around. Super solid construction.
$8 - https://imgur.com/a/Y1RV32j
Gibbon Classic Slackline - During the pandemic I decided to get into slacklining. A couple weeks later I realized that I'm not a slackliner. Was hung maybe three or four times. A little dusty but other than that new.
$25 - https://imgur.com/a/7sRLi4D
Lowe Pro Lens Case - Bought at a thrift store in Seward last year when I realized I needed something better for my binoculars. They fit perfectly. Otherwise great for a large lens or a whole mirrorless camera. Normally like $40
$5 - https://imgur.com/a/Zchq2iG
SOLD Roark Bless Up Travel / Hiking Shirt - Men's XL - Blue green print - Only worn once. I bought this for a trip to South America and it's just a little too long for me. Super breathable and lightweight while still stylish. Tons of little perforations to let your body heat out. These shirts are perfect for travel and warm weather hiking. I don't want to sell it but I know I'm not going to wear it again. If you're 5'11" or taller it will be perfect for you. Retails for $90.
$30 - https://imgur.com/a/6wJw8er
SOLD REI Wallace Lake Flannel - Men's Large - Bought it. Wore it a couple times. Forgot I had it. Nice lightweight flannel. Stylish if you're into that.
$10 - https://imgur.com/a/6ca4hRc
SOLD Eagle Creek Zip RFID Travel Wallet - I've taken this all over the world and it still looks like new. Bought a really nice leather one though and don't need 2
$10 - https://imgur.com/a/JeTuaJ4
SOLD Outdoor Research Vigor Grid Fleece Half Zip - Men's Large - Another fantastic piece that I just have room to take with me. Mainly because the color doesn't work on me but the less vain reason is because my Capilene Air Fleece packs is lighter and easier to pack.
$50 - https://imgur.com/a/5WJVovc
SOLD Icelandic Wool - From the Icelandic Handknitting Society. Bought in Iceland for way too much money. Easily the WARMEST winter hat I've ever worn. Also naturally waterproof.
$25 - https://imgur.com/a/ERRYTts
submitted by twoeightnine to GearTrade [link] [comments]


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