Alpha mandalay exe

50 years: a coffebreak turn-based strategy

2015.07.07 00:55 e_cha 50 years: a coffebreak turn-based strategy

**50 years** is a turn-based strategy game that you can play at coffee break.
[link]


2015.10.09 20:07 Tringi raddi.net

discussion regarding mechanics, development and technology of the raddi (radically decentralized discussion) platform
[link]


2012.06.26 11:10 flexmyrex Sub Rosa: The Game of Shady Business

A community for "Sub Rosa", a multiplayer first-person shooter about deal-making, deal-breaking, and the occasional high-speed car chase. The game is currently in early access on steam.
[link]


2024.05.16 00:19 Howllat [FNV] Need help with crash logger...

Todd Howard's Brad Boimler (God, I f*cking hate that show): I Am Crash Man / 80,101,112,101,103,108,97,114,101 fixed bugs version 4.5 beta 4 at 2024-05-15 21:45:16.0132036 If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig: Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread:
Calltrace: 0x6815F73C ==> nvd3dum (0x106BADAA) : EntryPoint+0xFFFFFFFF 0x6815F790 ==> nvd3dum (0x1063F346) : EntryPoint+0xFFFFFFFF 0x6815F7C0 ==> nvd3dum (0x107B14C2) : EntryPoint+0xFFFFFFFF 0x6815FF28 ==> nvd3dum (0x10730DAC) : EntryPoint+0xFFFFFFFF 0x6815FF38 ==> nvd3dum (0x1073C1D7) : EntryPoint+0xFFFFFFFF 0x6815FF70 ==> nvd3dum (0x10A37654) : QueryOglResource+0x283EF4 0x6815FF80 ==> KERNEL32 (0x1001FCC9) : BaseThreadInitThunk+0x19C0000005 0x6815FFDC ==> ntdll (0x10067CBE) : RtlGetAppContainerNamedObjectPath+0x11E 0x6815FFEC ==> ntdll (0x10067C8E) : RtlGetAppContainerNamedObjectPath+0xEE
Registry: REG VALUE DEREFERENCE INFO eax 0xFFFFFFFF ebp 0x6815F73C ebx 0x6D522CF0 ecx 0x0019F6E8 edi 0xBE923EF8 edx 0x6D522CF0 eip 0x5F72ADAA esi 0x0019F6E8 esp 0x6815F340
Stack: # VALUE DEREFERENCE INFO 0 0xBE923EF8 1 0x6D522CF0 2 0x61C86A00 3 0x00000000 4 0x40016080 5 0x81D1D8A0 6 0x6D911284 7 0x6168D7E8 8 0x6815F434
Memory: MinimumWorkingSetSize: 200.00 KB MaximumWorkingSetSize: 1.35 MB PeakWorkingSetSize: 2.20 GB WorkingSetSize: 2.19 GB QuotaPeakPagedPoolUsage: 1.10 MB QuotaPagedPoolUsage: 1.04 MB QuotaPeakNonPagedPoolUsage: 180.53 KB QuotaNonPagedPoolUsage: 179.34 KB PageFaultCount: 1.13 MB PagefileUsage: 2.42 GB PeakPagefileUsage: 2.43 GB
Module bases: 0x710C0000 - 0x7162F000 ==> MessageBus, C:/Program Files (x86)/NVIDIA Corporation/NvContaineMessageBus.dll 0x5AFB0000 - 0x5AFD1000 ==> CSERHelper, C:/Program Files (x86)/Steam/CSERHelper.dll 0x595E0000 - 0x59733000 ==> GameOverlayRenderer, C:/Program Files (x86)/Steam/GameOverlayRenderer.dll 0x59740000 - 0x59838000 ==> steam, C:/Program Files (x86)/Steam/steam.dll 0x5DD50000 - 0x5F061000 ==> steamclient, C:/Program Files (x86)/Steam/steamclient.dll 0x66E60000 - 0x66EF8000 ==> tier0_s, C:/Program Files (x86)/Steam/tier0_s.dll 0x66F00000 - 0x66F86000 ==> vstdlib_s, C:/Program Files (x86)/Steam/vstdlib_s.dll 0xD6860000 - 0xD69E8000 ==> nvse_dbghelp, C:/Users/*******/AppData/Local/Temp/nvse_dbghelp.dll 0x5DBD0000 - 0x5DD06000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL 0x70A20000 - 0x70A2A000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL 0x71FB0000 - 0x71FBC000 ==> ColorAdapterClient, C:/WINDOWS/SYSTEM32/ColorAdapterClient.dll 0x68EA0000 - 0x68F3B000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll 0x68C20000 - 0x68E9F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll 0x70830000 - 0x70859000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll 0x676C0000 - 0x676F7000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll 0x64560000 - 0x645DF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll 0x6E930000 - 0x6E93A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL 0x729A0000 - 0x729D2000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL 0x70720000 - 0x70739000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL 0x72B80000 - 0x72BED000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll 0x70170000 - 0x701C2000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll 0x6F910000 - 0x6F9D2000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll 0x70260000 - 0x7028A000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL 0x729E0000 - 0x729EA000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll 0x70A70000 - 0x70A91000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll 0x68160000 - 0x681F5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll 0x70860000 - 0x7086D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll 0x72710000 - 0x72735000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll 0x730E0000 - 0x730F5000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll 0x71FC0000 - 0x71FE8000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll 0x72A20000 - 0x72A28000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll 0x62130000 - 0x622A1000 ==> WindowsCodecs, C:/WINDOWS/SYSTEM32/WindowsCodecs.dll 0x70880000 - 0x708A5000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll 0x01A60000 - 0x01A76000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll 0x67510000 - 0x67517000 ==> XINPUT9_1_0, C:/WINDOWS/SYSTEM32/XINPUT9_1_0.dll 0x72A30000 - 0x72ACF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll 0x707A0000 - 0x707A8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll 0x6F4A0000 - 0x6F4C6000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll 0x62380000 - 0x62560000 ==> d3d11, C:/WINDOWS/SYSTEM32/d3d11.dll 0x5D700000 - 0x5D88F000 ==> d3d9, C:/WINDOWS/SYSTEM32/d3d9.dll 0x59840000 - 0x59A3F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll 0x5D540000 - 0x5D56B000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL 0x6F160000 - 0x6F2E8000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll 0x68260000 - 0x683C5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll 0x6F010000 - 0x6F026000 ==> dhcpcsvc, C:/WINDOWS/SYSTEM32/dhcpcsvc.DLL 0x6EB90000 - 0x6EC90000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll 0x708B0000 - 0x708D6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll 0x61EC0000 - 0x61EEC000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll 0x622B0000 - 0x62372000 ==> dxgi, C:/WINDOWS/SYSTEM32/dxgi.dll 0x70290000 - 0x702AE000 ==> gpapi, C:/WINDOWS/SYSTEM32/gpapi.dll 0x675D0000 - 0x676BD000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll 0x754B0000 - 0x754BF000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll 0x707F0000 - 0x707F7000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll 0x82530000 - 0x826A9000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL 0x70A00000 - 0x70A08000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll 0x709F0000 - 0x709FA000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv 0x70870000 - 0x7087E000 ==> msasn1, C:/WINDOWS/SYSTEM32/msasn1.dll 0x721D0000 - 0x72263000 ==> mscms, C:/WINDOWS/SYSTEM32/mscms.dll 0x70140000 - 0x70149000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll 0x77730000 - 0x778D4000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll 0x722D0000 - 0x722F9000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll 0x67A30000 - 0x68015000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll 0x72270000 - 0x722B4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll 0x70810000 - 0x7082B000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll 0x5B3D0000 - 0x5B3DF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll 0x68F40000 - 0x68FF9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll 0x6E490000 - 0x6E621000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll 0x68510000 - 0x68527000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll 0x754A0000 - 0x754A8000 ==> version, C:/WINDOWS/SYSTEM32/version.dll 0x707B0000 - 0x707EA000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv 0x70AA0000 - 0x710B3000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll 0x70780000 - 0x7079D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll 0x68B40000 - 0x68C1D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll 0x76840000 - 0x768BD000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll 0x76F00000 - 0x76FAF000 ==> COMDLG32, C:/WINDOWS/System32/COMDLG32.dll 0x76E00000 - 0x76F00000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll 0x704F0000 - 0x70503000 ==> CRYPTSP, C:/WINDOWS/System32/CRYPTSP.dll 0x665E0000 - 0x66DC2000 ==> NvCamera32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/NvCamera/NvCamera32.dll 0x62560000 - 0x628B6000 ==> d3dcompiler_47_32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/NvCamera/d3dcompiler_47_32.dll 0x5F070000 - 0x6132A000 ==> nvd3dum, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/nvd3dum.dll 0x628D0000 - 0x64448000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/nvgpucomp32.dll 0x64450000 - 0x644E5000 ==> nvldumd, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/nvldumd.dll 0x778F0000 - 0x7AA59000 ==> nvwgf2um, C:/WINDOWS/System32/DriverStore/FileRepository/nvmdi.inf_amd64_5709e141414310f9/nvwgf2um.dll 0x76B20000 - 0x76B43000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll 0x75B60000 - 0x75B86000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL 0x759D0000 - 0x75AC0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL 0x77460000 - 0x7769A000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll 0x644F0000 - 0x6455B000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll 0x76930000 - 0x76A03000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll 0x75690000 - 0x75697000 ==> NSI, C:/WINDOWS/System32/NSI.dll 0x75AC0000 - 0x75B56000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll 0x76780000 - 0x7683C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll 0x76240000 - 0x76678000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll 0x75C10000 - 0x761E7000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll 0x76A10000 - 0x76A55000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll 0x76C60000 - 0x76DFD000 ==> USER32, C:/WINDOWS/System32/USER32.dll 0x768C0000 - 0x76923000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll 0x76700000 - 0x76719000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll 0x76A60000 - 0x76ABF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll 0x755C0000 - 0x755FB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll 0x77160000 - 0x771DE000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll 0x771E0000 - 0x77460000 ==> combase, C:/WINDOWS/System32/combase.dll 0x76B70000 - 0x76C56000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll 0x766E0000 - 0x766F9000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll 0x776A0000 - 0x7771B000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll 0x76FB0000 - 0x7706F000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll 0x77070000 - 0x77153000 ==> ole32, C:/WINDOWS/System32/ole32.dll 0x759C0000 - 0x759C6000 ==> psapi, C:/WINDOWS/System32/psapi.dll 0x75B90000 - 0x75C08000 ==> sechost, C:/WINDOWS/System32/sechost.dll 0x75930000 - 0x759B7000 ==> shcore, C:/WINDOWS/System32/shcore.dll 0x75810000 - 0x75930000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll 0x76B50000 - 0x76B68000 ==> win32u, C:/WINDOWS/System32/win32u.dll 0x761F0000 - 0x7623C000 ==> wintrust, C:/WINDOWS/System32/wintrust.dll 0x6F4E0000 - 0x6F56D000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.4355_none_c0dc01d438beab35/COMCTL32.dll 0x716C0000 - 0x71828000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_d950e3a7e104d0ea/gdiplus.dll 0x5D990000 - 0x5DBB9000 ==> nvspcap, C:/WINDOWS/system32/nvspcap.dll 0x704C0000 - 0x704EF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll 0x72050000 - 0x720C4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll 0x70200000 - 0x7023D000 ==> WMASF, C:/Windows/System32/WMASF.DLL 0x75100000 - 0x7530D000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL 0x6E130000 - 0x6E1A3000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll 0x72740000 - 0x72771000 ==> Windows.Internal.Graphics.Display.DisplayColorManagement, C:/Windows/System32/Windows.Internal.Graphics.Display.DisplayColorManagement.dll 0x68820000 - 0x68913000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll 0x59B20000 - 0x59EE8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL 0x70120000 - 0x70138000 ==> devenum, C:/Windows/System32/devenum.dll 0x70740000 - 0x70755000 ==> l3codeca, C:/Windows/System32/l3codeca.acm 0x75310000 - 0x75416000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll 0x70240000 - 0x70257000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll 0x73000000 - 0x730D4000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll 0x701D0000 - 0x701F2000 ==> qasf, C:/Windows/System32/qasf.dll 0x71D50000 - 0x71EEA000 ==> quartz, C:/Windows/System32/quartz.dll 0x5B3E0000 - 0x5B540000 ==> usvfs_x86, D:/Games/Viva new vegas/usvfs_x86.dll 0x5D5F0000 - 0x5D604000 ==> nvhr_avx2, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll 0x18FD0000 - 0x18FE7000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll 0x3B6B0000 - 0x3B6B9000 ==> Alpha Fixes, NVSE plugin version: 252, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll 0x3B6D0000 - 0x3B701000 ==> BetterCaravan, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BetterCaravan.dll 0x5D5A0000 - 0x5D5BA000 ==> ClimateControl, NVSE plugin version: 0, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll 0x5D580000 - 0x5D5A0000 ==> CloudUpgrade, NVSE plugin version: 0, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll 0x3B740000 - 0x3B7B8000 ==> CrashLogger, NVSE plugin version: 454, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll 0x3B7D0000 - 0x3B7D6000 ==> DoF-Fix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll 0x3B7F0000 - 0x3B809000 ==> EngineOptimizations, NVSE plugin version: 100, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll 0x3B820000 - 0x3B844000 ==> ExternalEmittanceFix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll 0x3B860000 - 0x3B876000 ==> HDPipboy, NVSE plugin version: 1, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll 0x3B890000 - 0x3B897000 ==> HighResBloom, NVSE plugin version: 510, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll 0x3B8B0000 - 0x3B8C6000 ==> HighResLocalMaps, NVSE plugin version: 12, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll 0x3B8E0000 - 0x3B8E6000 ==> HighResWaterDepth, NVSE plugin version: 11, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll 0x3B980000 - 0x3B9A6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll 0x3BB60000 - 0x3BB6B000 ==> LOD Fixes, NVSE plugin version: 128, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/LOD Fixes.dll 0x3BB80000 - 0x3BBB2000 ==> MCM, NVSE plugin version: 1, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll 0x3BC10000 - 0x3BC21000 ==> MoonlightNVSE, NVSE plugin version: 200, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll 0x3BC40000 - 0x3BC46000 ==> MuzzleFlashFix, NVSE plugin version: 1, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll 0x3BD30000 - 0x3BD55000 ==> NVSE_EnhancedCamera, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVSE_EnhancedCamera.dll 0x3BE80000 - 0x3BE8C000 ==> NVTF, NVSE plugin version: 10, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll 0x59A40000 - 0x59B1E000 ==> NewVegasReloaded, NVSE plugin version: 4, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NewVegasReloaded.dll 0x3BEA0000 - 0x3BEA6000 ==> PipBoyShadingFix, NVSE plugin version: 2, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll 0x40000000 - 0x4013A000 ==> ShowOffNVSE, NVSE plugin version: 175, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll 0x3BF90000 - 0x3BFA9000 ==> VATSLagFix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll 0x3BFC0000 - 0x3BFC7000 ==> Viewmodel Shading Fix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll 0x3BFE0000 - 0x3BFE9000 ==> ViewmodelShakeFix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll 0x3B900000 - 0x3B969000 ==> improved_console, NVSE plugin version: 3, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll 0x3B9C0000 - 0x3BA43000 ==> jip_nvse, NVSE plugin version: 5721, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll 0x3BA60000 - 0x3BAB4000 ==> johnnyguitar, NVSE plugin version: 504, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll 0x3BAD0000 - 0x3BB49000 ==> kNVSE, NVSE plugin version: 20, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll 0x3BBF0000 - 0x3BBF7000 ==> mlf, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll 0x5D570000 - 0x5D576000 ==> nvse_console_autocomplete, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll 0x3BC80000 - 0x3BCE8000 ==> nvse_console_clipboard, NVSE plugin version: 2, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll 0x3BD80000 - 0x3BE76000 ==> nvse_stewie_tweaks, NVSE plugin version: 910, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll 0x3BEE0000 - 0x3BEEB000 ==> ui_organizer, NVSE plugin version: 230, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll 0x40140000 - 0x40146000 ==> weapon_lag_fix, S:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll 0x00400000 - 0x0147B000 ==> FalloutNV, S:/SteamLibrary/steamapps/common/Fallout New Vegas/FalloutNV.exe 0x18000000 - 0x18068000 ==> binkw32, S:/SteamLibrary/steamapps/common/Fallout New Vegas/binkw32.dll 0x5D610000 - 0x5D61E000 ==> d3dx9_38, S:/SteamLibrary/steamapps/common/Fallout New Vegas/d3dx9_38.dll 0x01A80000 - 0x01BB3000 ==> libvorbis, S:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbis.dll 0x10000000 - 0x1001E000 ==> libvorbisfile, S:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbisfile.dll 0x3B560000 - 0x3B6B0000 ==> nvse_1_4, S:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_1_4.dll 0x5D5C0000 - 0x5D5ED000 ==> nvse_steam_loader, S:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll 0x3B400000 - 0x3B41D000 ==> steam_api, S:/SteamLibrary/steamapps/common/Fallout New Vegas/steam_api.dll
GAME CRASHED AT INSTRUCTION Base+0x006BADAA IN MODULE: C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_5709e141414310f9\nvd3dum.dll Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or program state as the result of an issue in the base game or a different DLL.
Copied "S:\SteamLibrary\steamapps\common\Fallout New Vegas\CrashLogger.log" to "S:\SteamLibrary\steamapps\common\Fallout New Vegas\Crash Logs\CrashLogger.2024-05-15-21-50-17.log"
submitted by Howllat to FalloutMods [link] [comments]


2024.05.15 18:16 Mammoth_Process_9820 The real reason why I don’t like Viet Azns

No, they didn’t steal a girl.
I turned to a break dancer for help after the leg break. He kept trying to be “alpha,” but I’m not going to follow the lead of some guy who became a monk because some girl broke his heart. He kept trying to turn me into a breakdancer.
He tried to introduce me to his group of friends who also happened to be friends with an exes ex. He assured me they’d be cool, but they were complete knobs. One guy thought bigger muscles meant more knowledgeable about exercise over a physical therapist.
Anyways, I hang out with them, and I’m too “white” for them. An ABG Viet told me I needed to go do great things and be white.
Now? Viet ABGs/ABBs want my allegiance. Ya’ll told me to go away. Now you want my loyalty? Sabotage my life because I took your original advice? Smfh. Make up your minds.
submitted by Mammoth_Process_9820 to rant [link] [comments]


2024.05.14 14:38 BurnieMcMumbles [FNV] Having issues with crashing; Exception C0000005 caught! I'm having issues with crashes on Tale of Two Wastelands. I'm currently in the FO3 portions of the mod, and I run into a CTD on a pretty regular basis (Mostly entering an interior area from the wasteland). Any issues with my load order?

Load Order:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
NavmeshOverhaul.esm
TTW Ultimate Invisible Wall Remover.esm
FO3_Optimization.esm
Main And Pause Menus Overhaul.esm
TweaksTTW.esm
Tale of Bi Wastelands.esm
TTW Reputations.esm
Tale of Bi Wastelands + TTW Reputations Patch.esm
TTW New Vegas Speech Checks.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TLD_Travelers.esm
A Trail of Crumbs.esm
Regulators.esm
Uncut Wasteland.esp
Uncut Extra Collection.esp
Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
AWorldOfPainFO3.esm
Sweet Pain.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
MoreMojave.esm
Home and Safehouse Tweaks.esm
Home and Safehouse Tweaks - TTW Addon.esm
ADOBE_ClassicAdobeSloan.esp
Adobe_ClassicAdobeRedRockCanyon.esm
classic188.esp
KhanInitiation.esp
Sydney Follower.esm
Th3OverseerCore.esm
CompletePlayerHomeUpgradesTTW.esm
RagdollsTTW.esm
[RWM]-Complete.esm
The Mod Configuration Menu.esp
TLD LVLI Total Overhaul.esp
TTW FaceGen Fix.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
[RWM]-Complete Added.esp
DelayDLCRedux.esp
Wasteland Starting Gear DC.esp
JIP Companions Command & Control.esp
Stash Organizer.esp
JustAssortedMods.esp
ImmersiveRecoil.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
TTWZetaRewards.esp
TTWTransportalponderEx.esp
Supplemental Ammo Crafting.esp
Benny Humbles You and Steals Your Stuff.esp
DelayDLCReduxPOPP.esp
SP TTW Patch.esp
MoreMojave - FPGE Patch.esp
MigArmorDegen.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
S6S Perks.esp
PerkPackPlus.esp
PerkPackPlus - TTW Patch.esp
Friends With Benefits Perk Pack.esp
RAD.esp
New Blood TTW Patch.esp
Sweet Consumables.esp
Aid Addon.esp
Healing Systems.esp
Unfound Loot.esp
WeaponRequirementSystem.esp
B42Inertia.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
DIEO - Tale of Bi Wastelands Patch.esp
DIEO - AWOPFO3 Patch.esp
RadiationVisuals.esp
NVMIM.esp
Enhanced Movement.esp
Natural Interior.esp
DiceRoll&CapFlip.esp
ExRB-TTW.esp
Titans of The New West.esp
Classic Fallout Weapons Remastered v1.2.esp
brayduck_classic.esp
DMPointLookoutHome.esp
Classic Music Addon TTW.esp
DepthsOfDepravity.esp
Eliza.esp
Headhunting.esp
More Classic Fallout Outfits.esp
NorthRoad.esp
SydneyFollowerClassicCombatArmorPatch.esp
TheHighDesert.esp
TTWMoreMapMarkers.esp
Vault Duster.esp
GRA Scavenger Hunt Unbalanced.esp
GUWR - TTW Patch.esp
S6S Base Perks Redux No Big Guns Patch TTW.esp
TTW Lone Courier's Dialogue 1.4 - Start From DC.esp
ICE.esp
Simple Explosive Entry.esp
XIII + J3X's Flesh Burnificating Plasma.esp
FPS Weapon Lowering.esp
QwibDogMeat.esp
Whiskey Rose Perk Fix.esp
HitDrugsTTW.esp _____________________________________________________
Crash Log:
Yvile's Cobb's Name Coiner version 4.5 beta 4 at 2024-05-13 21:58:31.4928792
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] Main
Calltrace:
0x0019EA30 ==> FalloutNV (0x004013EA) : EntryPoint+0xFFFFFFFF
0x0019F1BC ==> FalloutNV (0x005E0DAD) : EntryPoint+0xFFFFFFFF
0x0019F220 ==> FalloutNV (0x005E265B) : EntryPoint+0xFFFFFFFF
0x0019F24C ==> FalloutNV (0x005AC36D) : EntryPoint+0xFFFFFFFF
0x0019F820 ==> jip_nvse (0x10010C57) : RunAmmoImpactScriptHook+0x27 <==
0x0019F828 ==> FalloutNV (0x0087C4DF) : EntryPoint+0xFFFFFFFF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x3BFFA45F
ebp 0x0019EA30
ebx 0x0019F828
ecx 0x3BFFA45F
edi 0xFFFFFFFE
edx 0x616EF96C
eip 0x004013EA
esi 0x00000000
esp 0x0019EA2C
Stack:
# VALUE DEREFERENCE INFO
0 0x3BFFA45F
1 0x0019F1BC
2 0x005E0DAD
3 0x8CC80B09
4 0x00000005
5 0x00000010
6 0x00000001
7 0x325C04C0
8 0x0019EA84
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 907.55 MB
WorkingSetSize: 907.34 MB
QuotaPeakPagedPoolUsage: 1.70 MB
QuotaPagedPoolUsage: 1.68 MB
QuotaPeakNonPagedPoolUsage: 86.99 KB
QuotaNonPagedPoolUsage: 86.46 KB
PageFaultCount: 678.73 KB
PagefileUsage: 981.72 MB
PeakPagefileUsage: 1.13 GB
Module bases:
0x5A890000 - 0x5A9F0000 ==> usvfs_x86, C:/Modding/The Best of Times/usvfs_x86.dll
0x8AF00000 - 0x8B088000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5A260000 - 0x5A396000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x731B0000 - 0x731BA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x731F0000 - 0x73203000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x01910000 - 0x0191C000 ==> ColorAdapterClient, C:/WINDOWS/SYSTEM32/ColorAdapterClient.dll
0x63830000 - 0x638CB000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x635B0000 - 0x6382F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x73090000 - 0x730B9000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72700000 - 0x72737000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x5F870000 - 0x5F8EF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x72920000 - 0x7292A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x72A20000 - 0x72A52000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x5F850000 - 0x5F869000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x72FB0000 - 0x72FBE000 ==> MSASN1, C:/WINDOWS/SYSTEM32/MSASN1.dll
0x3B030000 - 0x3B09D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x72490000 - 0x724E2000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x72FC0000 - 0x73082000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x61DD0000 - 0x61DF9000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x72610000 - 0x7261A000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x72860000 - 0x72881000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x5F510000 - 0x5F5A5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x72F50000 - 0x72F5D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x72620000 - 0x72645000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll
0x5FF50000 - 0x5FF65000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x5EEA0000 - 0x5F2F5000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74FE0000 - 0x75008000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x72930000 - 0x72938000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x73210000 - 0x73235000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll
0x01A50000 - 0x01A66000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x70A60000 - 0x70AFF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6D4B0000 - 0x6D4B8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x5F310000 - 0x5F50F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x3BF60000 - 0x3BF8B000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x5A700000 - 0x5A888000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x5E690000 - 0x5E7F5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x6BCA0000 - 0x6BCC6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x5D040000 - 0x5D06C000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x5D080000 - 0x5D16D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x75910000 - 0x7591F000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x71A50000 - 0x71A57000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x70B00000 - 0x70C79000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x70A40000 - 0x70A48000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x70A30000 - 0x70A3A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x01730000 - 0x017C3000 ==> mscms, C:/WINDOWS/SYSTEM32/mscms.dll
0x2FD40000 - 0x2FD49000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77B90000 - 0x77D34000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x70D10000 - 0x70D39000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x72F60000 - 0x72FA4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x73190000 - 0x731AB000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x5FEF0000 - 0x5FEFF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x40F10000 - 0x40FC9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x71D00000 - 0x71E91000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x5EC10000 - 0x5EC27000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x75900000 - 0x75908000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x709E0000 - 0x70A1A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x732C0000 - 0x738D5000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x71A60000 - 0x71A7D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x72740000 - 0x7281D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x76810000 - 0x7688D000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x761F0000 - 0x762F0000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x77D40000 - 0x7A776000 ==> igc32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igc32.dll
0x67EC0000 - 0x6B9CE000 ==> igd9dxva32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igd9dxva32.dll
0x67BC0000 - 0x67EB3000 ==> igdgmm32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdgmm32.dll
0x6D4C0000 - 0x6D4DE000 ==> igdinfo32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdinfo32.dll
0x6B9D0000 - 0x6BB0C000 ==> igdumdim32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdumdim32.dll
0x771E0000 - 0x77203000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76CC0000 - 0x76CE6000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x75BF0000 - 0x75CE0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x778B0000 - 0x77AEA000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x5A080000 - 0x5A0EB000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x40D30000 - 0x40E03000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x766B0000 - 0x76746000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76750000 - 0x7680C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76CF0000 - 0x77128000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x77130000 - 0x771B7000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x772D0000 - 0x778A7000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x75B90000 - 0x75BD5000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x764C0000 - 0x7665D000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76660000 - 0x766AC000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x75CE0000 - 0x75D43000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x76CA0000 - 0x76CB9000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76370000 - 0x763CF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x761B0000 - 0x761EB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll
0x77B00000 - 0x77B7E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x76940000 - 0x76BC0000 ==> combase, C:/WINDOWS/System32/combase.dll
0x763D0000 - 0x764B6000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x771C0000 - 0x771D9000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x76040000 - 0x760BB000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x77210000 - 0x772CF000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x75A10000 - 0x75AF3000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x75BE0000 - 0x75BE6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x762F0000 - 0x76368000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x75D50000 - 0x75E70000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75B00000 - 0x75B18000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x72230000 - 0x722BD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_c0df324c38bbc0ce/COMCTL32.dll
0x74E10000 - 0x74F78000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.3996_none_d954cb49e10154a6/gdiplus.dll
0x6BB10000 - 0x6BC9F000 ==> d3d9, C:/WINDOWS/system32/d3d9.dll
0x731C0000 - 0x731EF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x75030000 - 0x750A4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x2FD80000 - 0x2FDBD000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x705E0000 - 0x707ED000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x5F730000 - 0x5F7A3000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll
0x01920000 - 0x01951000 ==> Windows.Internal.Graphics.Display.DisplayColorManagement, C:/Windows/System32/Windows.Internal.Graphics.Display.DisplayColorManagement.dll
0x017D0000 - 0x018C3000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x5A9F0000 - 0x5ADB8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x2FD20000 - 0x2FD38000 ==> devenum, C:/Windows/System32/devenum.dll
0x67B90000 - 0x67BA5000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x707F0000 - 0x708F6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x2FDD0000 - 0x2FDE7000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x70900000 - 0x709D4000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x2FD50000 - 0x2FD72000 ==> qasf, C:/Windows/System32/qasf.dll
0x679E0000 - 0x67B7A000 ==> quartz, C:/Windows/System32/quartz.dll
0x3BF90000 - 0x3BFB1000 ==> CSERHelper, C:/gaming/steam/CSERHelper.dll
0x5A4A0000 - 0x5A5F3000 ==> GameOverlayRenderer, C:/gaming/steam/GameOverlayRenderer.dll
0x5A600000 - 0x5A6F8000 ==> steam, C:/gaming/steam/steam.dll
0x5FF30000 - 0x5FF44000 ==> nvhr_avx2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x2FF50000 - 0x2FF67000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x2FF80000 - 0x2FF89000 ==> Alpha Fixes, NVSE plugin version: 252, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x2FFA0000 - 0x2FFCF000 ==> AnhNVSE, NVSE plugin version: 131, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B000000 - 0x3B022000 ==> CHROverhaul, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CHROverhaul.dll
0x5F910000 - 0x5F92A000 ==> ClimateControl, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x5F8F0000 - 0x5F910000 ==> CloudUpgrade, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3B0B0000 - 0x3B128000 ==> CrashLogger, NVSE plugin version: 454, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B140000 - 0x3B146000 ==> DoF-Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3B160000 - 0x3B184000 ==> ExternalEmittanceFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B1A0000 - 0x3B1BB000 ==> FogCulling, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B1D0000 - 0x3B1E6000 ==> HDPipboy, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B200000 - 0x3B207000 ==> HighResBloom, NVSE plugin version: 510, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B220000 - 0x3B226000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3B2C0000 - 0x3B2E6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3B4C0000 - 0x3B4F2000 ==> MCM, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B540000 - 0x3B551000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B570000 - 0x3B576000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B630000 - 0x3B63C000 ==> NVTF, NVSE plugin version: 10, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B650000 - 0x3B656000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B7B0000 - 0x3B8F6000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BD20000 - 0x3BD39000 ==> VATSLagFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BD50000 - 0x3BD57000 ==> Viewmodel Shading Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BD70000 - 0x3BD79000 ==> ViewmodelShakeFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B240000 - 0x3B2A9000 ==> improved_console, NVSE plugin version: 3, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B300000 - 0x3B383000 ==> jip_nvse, NVSE plugin version: 5721, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B3A0000 - 0x3B3F6000 ==> johnnyguitar, NVSE plugin version: 506, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B430000 - 0x3B4A9000 ==> kNVSE, NVSE plugin version: 20, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B520000 - 0x3B527000 ==> mlf, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x61E00000 - 0x61E06000 ==> nvse_console_autocomplete, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B5A0000 - 0x3B608000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B6B0000 - 0x3B7A6000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BB00000 - 0x3BC2E000 ==> supNVSE, NVSE plugin version: 855, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x3BC30000 - 0x3BC6D000 ==> ttw_nvse, NVSE plugin version: 332, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll
0x3BC70000 - 0x3BC7B000 ==> ui_organizer, NVSE plugin version: 230, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BD90000 - 0x3BD96000 ==> weapon_lag_fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x3BDB0000 - 0x3BE18000 ==> yUI, NVSE plugin version: 140, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/yUI.dll
0x3BE30000 - 0x3BE3C000 ==> zlibUpdate, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/zlibUpdate.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/gaming/steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/gaming/steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x10000000 - 0x108F3000 ==> d3d9, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3d9.dll
0x61E10000 - 0x61E1E000 ==> d3dx9_38, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01AA0000 - 0x01BD3000 ==> libvorbis, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01A70000 - 0x01A8E000 ==> libvorbisfile, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x2FDF0000 - 0x2FF40000 ==> nvse_1_4, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x5FF00000 - 0x5FF2D000 ==> nvse_steam_loader, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/gaming/steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x5D170000 - 0x5E481000 ==> steamclient, C:/gaming/steam/steamclient.dll
0x71BD0000 - 0x71C68000 ==> tier0_s, C:/gaming/steam/tier0_s.dll
0x71B40000 - 0x71BC6000 ==> vstdlib_s, C:/gaming/steam/vstdlib_s.dll
GAME CRASHED AT INSTRUCTION Base+0x000013EA IN MODULE: C:\gaming\steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by BurnieMcMumbles to FalloutMods [link] [comments]


2024.05.14 06:33 TowUp FNV - Help with crash log/load order

Randomly getting crashes today about 10 seconds after loading into my game. Game was working fine a few days ago. Here's my crash log:
Yvileapsis' Brad Boimler (God, I f*cking hate that show) version 4.5 beta 4 at 2024-05-14 04:07:04.8623265
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] AI Linear Task Thread 2
Calltrace:
0xAE28FE44 ==> FalloutNV (0x00D0D7D8) : EntryPoint+0xFFFFFFFF
0xAE28FE74 ==> FalloutNV (0x00D0F06E) : EntryPoint+0xFFFFFFFF
0xAE28FEB4 ==> FalloutNV (0x00CF8C96) : EntryPoint+0xFFFFFFFF
0xAE28FEEC ==> FalloutNV (0x00CF8763) : EntryPoint+0xFFFFFFFF
0xAE28FF14 ==> FalloutNV (0x004BA9B5) : EntryPoint+0xFFFFFFFF
0xAE28FF48 ==> FalloutNV (0x00453624) : EntryPoint+0xFFFFFFFF
0xAE28FF54 ==> FalloutNV (0x008C8042) : EntryPoint+0xFFFFFFFF
0xAE28FF60 ==> FalloutNV (0x008C71A8) : EntryPoint+0xFFFFFFFF
0xAE28FF6C ==> FalloutNV (0x008C7764) : EntryPoint+0xFFFFFFFF
0xAE28FF74 ==> FalloutNV (0x00AA64E0) : EntryPoint+0xFFFFFFFF
0xAE28FF84 ==> KERNEL32 (0x10017BA9) : BaseThreadInitThunk+0x19
0xAE28FFDC ==> ntdll (0x1006BE3B) : RtlInitializeExceptionChain+0x6B
0xAE28FFEC ==> ntdll (0x1006BDBF) : RtlClearBits+0xBF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x00000001
ebp 0x707914C0 0x010C3BC4 ==> Class: ahkpWorld
ebx 0x768F5FC0
ecx 0xD4069A40
edi 0x95ADBED4
edx 0x00000000
eip 0x00D0D7D8
esi 0x312ECCB0
esp 0xAE28FE00
Stack:
# VALUE DEREFERENCE INFO
0 0x0000001B
1 0x7070C8E0 0x010CD45C ==> Class: hkpContinuousSimulation
2 0xAE28FEA0
3 0x707914E8
4 0x95ADBED8
5 0xFFFFFFFF
6 0x6FE42840
7 0x6FE428C0
8 0xDA3669EC
9 0xB9E1A200 0x010C7888 ==> Class: hkpRigidBody
15 0x707914C0 0x010C3BC4 ==> Class: ahkpWorld
18 0x7070C8E0 0x010CD45C ==> Class: hkpContinuousSimulation
1C 0x70777140 0x010CD34C ==> Class: hkpDefaultWorldMaintenanceMgr
20 0x707914C0 0x010C3BC4 ==> Class: ahkpWorld
21 0x7070C8E0 0x010CD45C ==> Class: hkpContinuousSimulation
22 0x38289700 0x010AE670 ==> Class: , failed to get string for label
2F 0x707914C0 0x010C3BC4 ==> Class: ahkpWorld
32 0x707914C0 0x010C3BC4 ==> Class: ahkpWorld
33 0x510E8510 0x010C69F4 ==> Class: bhkWorldM: Name: ";`"
38 0x38289780 0x01085688 ==> Class: AILinearTaskThread
3A 0x510E8510 0x010C69F4 ==> Class: bhkWorldM: Name: ";`"
3E 0x310E7E00 0x01020698 ==> Class: GridCellArray
57 0x38289780 0x01085688 ==> Class: AILinearTaskThread
5A 0x38289780 0x01085688 ==> Class: AILinearTaskThread
5F 0x38289780 0x01085688 ==> Class: AILinearTaskThread
63 0x38289780 0x01085688 ==> Class: AILinearTaskThread
67 0x38289780 0x01085688 ==> Class: AILinearTaskThread
7E 0x38289780 0x01085688 ==> Class: AILinearTaskThread
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 1.54 GB
WorkingSetSize: 1.46 GB
QuotaPeakPagedPoolUsage: 1.60 MB
QuotaPagedPoolUsage: 1.25 MB
QuotaPeakNonPagedPoolUsage: 934.60 KB
QuotaNonPagedPoolUsage: 152.24 KB
PageFaultCount: 1.62 MB
PagefileUsage: 1.89 GB
PeakPagefileUsage: 1.97 GB
Module bases:
0x6FA00000 - 0x6FA88000 ==> symamsi, C:/Program Files/Norton Security/Engine32/22.24.3.2/symamsi.dll
0x03D40000 - 0x03D77000 ==> BtMmHook, C:/Program Files/WIDCOMM/Bluetooth Software/SysWOW64/BtMmHook.dll
0x3BF60000 - 0x3BF81000 ==> CSERHelper, C:/Program Files (x86)/Steam/CSERHelper.dll
0x40890000 - 0x409E3000 ==> GameOverlayRenderer, C:/Program Files (x86)/Steam/GameOverlayRenderer.dll
0x5FC80000 - 0x5FCAD000 ==> SteamOverlayVulkanLayer, C:/Program Files (x86)/Steam/SteamOverlayVulkanLayer.dll
0x40100000 - 0x401F8000 ==> steam, C:/Program Files (x86)/Steam/steam.dll
0x72620000 - 0x73931000 ==> steamclient, C:/Program Files (x86)/Steam/steamclient.dll
0x06780000 - 0x06818000 ==> tier0_s, C:/Program Files (x86)/Steam/tier0_s.dll
0x69580000 - 0x69606000 ==> vstdlib_s, C:/Program Files (x86)/Steam/vstdlib_s.dll
0x70D80000 - 0x710DD000 ==> DiscordHook, C:/Users/*****/AppData/Local/Discord/app-1.0.9146/modules/discord_hook-1/discord_hook/0fde0d30e5843d/DiscordHook.dll
0xB1290000 - 0xB1466000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5EA50000 - 0x5EC26000 ==> dbghelp_sk32, C:/Users/*****/Documents/My Mods/SpecialK/Drivers/Dbghelp/dbghelp_sk32.dll
0x61B20000 - 0x61CAA000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x77FD0000 - 0x77FD9000 ==> AVRT, C:/WINDOWS/SYSTEM32/AVRT.dll
0x61130000 - 0x6116E000 ==> CONCRT140, C:/WINDOWS/SYSTEM32/CONCRT140.dll
0x6FD70000 - 0x6FD7B000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x069D0000 - 0x069E5000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x696F0000 - 0x697BE000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x5F4E0000 - 0x5F771000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x71800000 - 0x71BB3000 ==> D3DCompiler_47, C:/WINDOWS/SYSTEM32/D3DCompiler_47.dll
0x6FB00000 - 0x6FBBD000 ==> DNSAPI, C:/WINDOWS/SYSTEM32/DNSAPI.dll
0x74930000 - 0x74938000 ==> DPAPI, C:/WINDOWS/SYSTEM32/DPAPI.DLL
0x61E60000 - 0x61ED2000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x69060000 - 0x690A2000 ==> GLU32, C:/WINDOWS/SYSTEM32/GLU32.dll
0x69E40000 - 0x69E4B000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x721D0000 - 0x721F4000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x9E5D0000 - 0x9E605000 ==> MLANG, C:/WINDOWS/SYSTEM32/MLANG.dll
0xB5DA0000 - 0xB5DB9000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.dll
0x71C80000 - 0x71C8E000 ==> MSASN1, C:/WINDOWS/SYSTEM32/MSASN1.dll
0x74C40000 - 0x74CAD000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x61110000 - 0x61122000 ==> MSVCP140_ATOMIC_WAIT, C:/WINDOWS/SYSTEM32/MSVCP140_ATOMIC_WAIT.dll
0x71220000 - 0x71271000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x71C50000 - 0x71C78000 ==> NTASN1, C:/WINDOWS/SYSTEM32/NTASN1.dll
0xA8C80000 - 0xA8D47000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0xB5D00000 - 0xB5D2D000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x61DA0000 - 0x61E39000 ==> ResampleDmo, C:/WINDOWS/SYSTEM32/ResampleDmo.DLL
0x71C90000 - 0x71CBB000 ==> SSPICLI, C:/WINDOWS/SYSTEM32/SSPICLI.DLL
0x725F0000 - 0x725FA000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x6E810000 - 0x6E8A5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x74AF0000 - 0x74AFE000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x725D0000 - 0x725EF000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll
0x74C20000 - 0x74C35000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x74AB0000 - 0x74AB8000 ==> VERSION, C:/WINDOWS/SYSTEM32/VERSION.dll
0x724F0000 - 0x725CC000 ==> WINHTTP, C:/WINDOWS/SYSTEM32/WINHTTP.dll
0x690F0000 - 0x69578000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x72200000 - 0x72231000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x6ECF0000 - 0x6ECFA000 ==> WINNSI, C:/WINDOWS/SYSTEM32/WINNSI.DLL
0x69F50000 - 0x69F9F000 ==> WINSTA, C:/WINDOWS/SYSTEM32/WINSTA.dll
0x71C40000 - 0x71C48000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x74AA0000 - 0x74AAF000 ==> WTSAPI32, C:/WINDOWS/SYSTEM32/WTSAPI32.dll
0x01690000 - 0x016A6000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x77170000 - 0x7717D000 ==> XInput1_4, C:/WINDOWS/SYSTEM32/XInput1_4.dll
0x6FA90000 - 0x6FAA5000 ==> amsi, C:/WINDOWS/SYSTEM32/amsi.dll
0x74940000 - 0x749E6000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6F9C0000 - 0x6F9FD000 ==> cfgmgr32, C:/WINDOWS/SYSTEM32/cfgmgr32.DLL
0x74AC0000 - 0x74AE7000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll
0x6BA60000 - 0x6BC67000 ==> d3dcompiler_43, C:/WINDOWS/SYSTEM32/d3dcompiler_43.dll
0x5E020000 - 0x5E21F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x06830000 - 0x06859000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x74630000 - 0x74806000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x8EB10000 - 0x8ECAC000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x74CD0000 - 0x74CF4000 ==> devobj, C:/WINDOWS/SYSTEM32/devobj.dll
0x62120000 - 0x6215C000 ==> directxdatabasehelper, C:/WINDOWS/SYSTEM32/directxdatabasehelper.dll
0x6B4C0000 - 0x6B5C9000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll
0x6ED00000 - 0x6ED24000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x74810000 - 0x7483E000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x72100000 - 0x721CA000 ==> dxgi, C:/WINDOWS/SYSTEM32/dxgi.dll
0x9DD90000 - 0x9DDAF000 ==> edputil, C:/WINDOWS/SYSTEM32/edputil.dll
0x9DDC0000 - 0x9E420000 ==> ieframe, C:/WINDOWS/SYSTEM32/ieframe.dll
0x71CE0000 - 0x71F18000 ==> iertutil, C:/WINDOWS/SYSTEM32/iertutil.dll
0x697C0000 - 0x6990B000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x72600000 - 0x72613000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0xB5D70000 - 0xB5D77000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0xB5B60000 - 0xB5CF6000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0xB5DC0000 - 0xB5DC8000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0xB5D90000 - 0xB5D9B000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x61D90000 - 0x61D99000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x720D0000 - 0x720F5000 ==> ncrypt, C:/WINDOWS/SYSTEM32/ncrypt.dll
0x74A90000 - 0x74A9B000 ==> netutils, C:/WINDOWS/SYSTEM32/netutils.dll
0x77860000 - 0x77A11000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x71C10000 - 0x71C39000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x5E460000 - 0x5EA45000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll
0x6EEF0000 - 0x6EF04000 ==> ondemandconnroutehelper, C:/WINDOWS/SYSTEM32/ondemandconnroutehelper.dll
0x69610000 - 0x696F0000 ==> opengl32, C:/WINDOWS/SYSTEM32/opengl32.dll
0x610C0000 - 0x61101000 ==> pdh, C:/WINDOWS/SYSTEM32/pdh.dll
0x74A20000 - 0x74A65000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x749F0000 - 0x74A09000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x066F0000 - 0x06700000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x69930000 - 0x6995D000 ==> rometadata, C:/WINDOWS/SYSTEM32/rometadata.dll
0x71CC0000 - 0x71CDD000 ==> srvcli, C:/WINDOWS/SYSTEM32/srvcli.dll
0x61170000 - 0x611E5000 ==> tdh, C:/WINDOWS/SYSTEM32/tdh.dll
0x5F3E0000 - 0x5F4D9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x71F20000 - 0x720C2000 ==> urlmon, C:/WINDOWS/SYSTEM32/urlmon.dll
0x6E7F0000 - 0x6E807000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x5FDA0000 - 0x5FEDE000 ==> vulkan-1, C:/WINDOWS/SYSTEM32/vulkan-1.dll
0x6EB60000 - 0x6EBC7000 ==> wbemcomn, C:/WINDOWS/SYSTEM32/wbemcomn.dll
0xB5D30000 - 0xB5D6B000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x6ECB0000 - 0x6ECC3000 ==> windows.staterepositorycore, C:/WINDOWS/SYSTEM32/windows.staterepositorycore.dll
0x74DD0000 - 0x754BF000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x61E40000 - 0x61E5F000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x74D00000 - 0x74DC7000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x6FAB0000 - 0x6FAF3000 ==> wldp, C:/WINDOWS/SYSTEM32/wldp.dll
0x77290000 - 0x7730F000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x77000000 - 0x77103000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x88000000 - 0x89B78000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_84b2c943d6816eb7/nvgpucomp32.dll
0x74540000 - 0x745D5000 ==> nvldumd, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_84b2c943d6816eb7/nvldumd.dll
0x8BB80000 - 0x8DB34000 ==> nvoglv32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_84b2c943d6816eb7/nvoglv32.dll
0x6B9A0000 - 0x6BA5B000 ==> nvppe, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_84b2c943d6816eb7/nvppe.dll
0x9F910000 - 0xA2A79000 ==> nvwgf2um, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_84b2c943d6816eb7/nvwgf2um.dll
0x77310000 - 0x77333000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x75550000 - 0x75575000 ==> IMM32, C:/WINDOWS/System32/IMM32.dll
0x768E0000 - 0x769D0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x77340000 - 0x775B5000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x61D10000 - 0x61D8C000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x406D0000 - 0x407CF000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x75770000 - 0x75777000 ==> NSI, C:/WINDOWS/System32/NSI.dll
0x769D0000 - 0x76A6C000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x75760000 - 0x75766000 ==> PSAPI, C:/WINDOWS/System32/PSAPI.DLL
0x76B00000 - 0x76BBA000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76BC0000 - 0x76FFD000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x771C0000 - 0x77281000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x75E10000 - 0x764A9000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x77800000 - 0x7784B000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x76730000 - 0x768D9000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x75B90000 - 0x75BE7000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x775C0000 - 0x7761F000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x771A0000 - 0x771BA000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x75DA0000 - 0x75E02000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x754C0000 - 0x75542000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x75780000 - 0x759FC000 ==> combase, C:/WINDOWS/System32/combase.dll
0x6E900000 - 0x6E938000 ==> dinput8, C:/WINDOWS/System32/dinput8.dll
0x74B00000 - 0x74B5D000 ==> fwpuclnt, C:/WINDOWS/System32/fwpuclnt.dll
0x75A00000 - 0x75AE2000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x77180000 - 0x7719B000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x756E0000 - 0x75759000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x75C10000 - 0x75CD4000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x75580000 - 0x756D5000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x6E540000 - 0x6E5C5000 ==> schannel, C:/WINDOWS/System32/schannel.dll
0x76A70000 - 0x76AF5000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x764B0000 - 0x765C2000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75BF0000 - 0x75C0A000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x61200000 - 0x61291000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_fbe8e1f07808be9b/COMCTL32.dll
0x722C0000 - 0x724E8000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_6ebcabb88802389e/COMCTL32.dll
0x3BA70000 - 0x3BBDE000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.3085_none_9faca057e290307d/gdiplus.dll
0x6ECD0000 - 0x6ECF0000 ==> ncryptsslp, C:/WINDOWS/system32/ncryptsslp.dll
0x069F0000 - 0x06A20000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x72240000 - 0x722BF000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x6E940000 - 0x6EA0C000 ==> fastprox, C:/WINDOWS/system32/wbem/fastprox.dll
0x6EB50000 - 0x6EB5E000 ==> wbemprox, C:/WINDOWS/system32/wbem/wbemprox.dll
0x6EA10000 - 0x6EA21000 ==> wbemsvc, C:/WINDOWS/system32/wbem/wbemsvc.dll
0x6B5D0000 - 0x6B6AF000 ==> AppXDeploymentClient, C:/Windows/System32/AppXDeploymentClient.dll
0xA9F70000 - 0xA9FB9000 ==> Bcp47Langs, C:/Windows/System32/Bcp47Langs.dll
0x69000000 - 0x69053000 ==> DispBroker, C:/Windows/System32/DispBroker.dll
0xAA3C0000 - 0xAA63D000 ==> OneCoreUAPCommonProxyStub, C:/Windows/System32/OneCoreUAPCommonProxyStub.dll
0xB5AE0000 - 0xB5B21000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0xB5910000 - 0xB5AE0000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0xA8D50000 - 0xA8E33000 ==> Windows.System.Launcher, C:/Windows/System32/Windows.System.Launcher.dll
0x74310000 - 0x7441A000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x9E870000 - 0x9E8EF000 ==> appresolver, C:/Windows/System32/appresolver.dll
0x5EC30000 - 0x5EFF8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0xAE3E0000 - 0xAE3FC000 ==> devenum, C:/Windows/System32/devenum.dll
0xB5B40000 - 0xB5B58000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x9E560000 - 0x9E5C7000 ==> msvcp110_win, C:/Windows/System32/msvcp110_win.dll
0xB58E0000 - 0xB5904000 ==> qasf, C:/Windows/System32/qasf.dll
0xB1C70000 - 0xB1E12000 ==> quartz, C:/Windows/System32/quartz.dll
0x74CC0000 - 0x74CC8000 ==> rasadhlp, C:/Windows/System32/rasadhlp.dll
0x5E300000 - 0x5E460000 ==> usvfs_x86, D:/Modding/MO2/usvfs_x86.dll
0xB5890000 - 0xB58D5000 ==> LAVAudio, D:/Program Files (x86)/LAV Filters/x86/LAVAudio.ax
0xB2F20000 - 0xB2FA9000 ==> LAVSplitter, D:/Program Files (x86)/LAV Filters/x86/LAVSplitter.ax
0xB4610000 - 0xB5851000 ==> avcodec-lav-61, D:/Program Files (x86)/LAV Filters/x86/avcodec-lav-61.dll
0xB2FB0000 - 0xB3508000 ==> avformat-lav-61, D:/Program Files (x86)/LAV Filters/x86/avformat-lav-61.dll
0xB3510000 - 0xB4607000 ==> avutil-lav-59, D:/Program Files (x86)/LAV Filters/x86/avutil-lav-59.dll
0xB1A00000 - 0xB1A58000 ==> libbluray, D:/Program Files (x86)/LAV Filters/x86/libbluray.dll
0xB5860000 - 0xB5886000 ==> swresample-lav-5, D:/Program Files (x86)/LAV Filters/x86/swresample-lav-5.dll
0x10000000 - 0x11132000 ==> DINPUT8, D:/SteamLibrary/steamapps/common/Fallout New Vegas/DINPUT8.dll
0x610A0000 - 0x610B4000 ==> nvhr_avx2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x37EB0000 - 0x37EC7000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x3B270000 - 0x3B279000 ==> Alpha Fixes, NVSE plugin version: 252, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x3B290000 - 0x3B2C1000 ==> BetterCaravan, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BetterCaravan.dll
0x61050000 - 0x6106A000 ==> ClimateControl, NVSE plugin version: 0, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x61030000 - 0x61050000 ==> CloudUpgrade, NVSE plugin version: 0, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3B300000 - 0x3B378000 ==> CrashLogger, NVSE plugin version: 454, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B390000 - 0x3B396000 ==> DoF-Fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3B3B0000 - 0x3B3C9000 ==> EngineOptimizations, NVSE plugin version: 100, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll
0x3B420000 - 0x3B444000 ==> ExternalEmittanceFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B450000 - 0x3B46B000 ==> FogCulling, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B470000 - 0x3B486000 ==> HDPipboy, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B4A0000 - 0x3B4A7000 ==> HighResBloom, NVSE plugin version: 510, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B4C0000 - 0x3B4D6000 ==> HighResLocalMaps, NVSE plugin version: 12, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x3B4F0000 - 0x3B4F6000 ==> HighResWaterDepth, NVSE plugin version: 11, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3B590000 - 0x3B5B6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3B770000 - 0x3B77B000 ==> LOD Fixes, NVSE plugin version: 128, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/LOD Fixes.dll
0x3B790000 - 0x3B7C2000 ==> MCM, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B820000 - 0x3B831000 ==> MoonlightNVSE, NVSE plugin version: 200, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B850000 - 0x3B856000 ==> MuzzleFlashFix, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B8B0000 - 0x3B8BC000 ==> NVTF, NVSE plugin version: 10, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x5E220000 - 0x5E2FE000 ==> NewVegasReloaded, NVSE plugin version: 4, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NewVegasReloaded.dll
0x3B8D0000 - 0x3B8D6000 ==> PipBoyShadingFix, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3BBE0000 - 0x3BD26000 ==> ShowOffNVSE, NVSE plugin version: 180, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BD40000 - 0x3BD46000 ==> SimpleFogRemover, NVSE plugin version: 110, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/SimpleFogRemover.dll
0x3BE10000 - 0x3BE29000 ==> VATSLagFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BE40000 - 0x3BE47000 ==> Viewmodel Shading Fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BE60000 - 0x3BE69000 ==> ViewmodelShakeFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B510000 - 0x3B579000 ==> improved_console, NVSE plugin version: 3, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B5D0000 - 0x3B653000 ==> jip_nvse, NVSE plugin version: 5721, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B670000 - 0x3B6C4000 ==> johnnyguitar, NVSE plugin version: 506, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B6E0000 - 0x3B759000 ==> kNVSE, NVSE plugin version: 20, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B800000 - 0x3B807000 ==> mlf, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x61020000 - 0x61026000 ==> nvse_console_autocomplete, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B900000 - 0x3B968000 ==> nvse_console_clipboard, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B970000 - 0x3BA66000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BD60000 - 0x3BD6B000 ==> ui_organizer, NVSE plugin version: 230, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BE80000 - 0x3BE86000 ==> weapon_lag_fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x00400000 - 0x0147B000 ==> FalloutNV, D:/SteamLibrary/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, D:/SteamLibrary/steamapps/common/Fallout New Vegas/binkw32.dll
0x5F000000 - 0x5F3DE000 ==> d3d9, D:/SteamLibrary/steamapps/common/Fallout New Vegas/d3d9.dll
0x611F0000 - 0x611FE000 ==> d3dx9_38, D:/SteamLibrary/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01BB0000 - 0x01CE3000 ==> libvorbis, D:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01B80000 - 0x01B9E000 ==> libvorbisfile, D:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x37D50000 - 0x37EA0000 ==> nvse_1_4, D:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x61070000 - 0x6109D000 ==> nvse_steam_loader, D:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, D:/SteamLibrary/steamapps/common/Fallout New Vegas/steam_api.dll
0x61EE0000 - 0x62118000 ==> d3d11, c:/windows/system32/d3d11.dll
GAME CRASHED AT INSTRUCTION Base+0x0090D7D8 IN MODULE: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by TowUp to FalloutMods [link] [comments]


2024.05.14 00:39 SolidusSnake57432 (FNV) TTW mod support-I may have went a bit crazy with mods and now need help to fix the mess ive made. Was working until i installed Dyanvision and a few other mods. Now CTDs upon loading into a worldspace. pls help(removed ENB for Reshade as i was told it helps with performance)

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
NavmeshOverhaul.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Vanilla Enhancements.esm
Main And Pause Menus Overhaul.esm
Uncut Wasteland.esp
Rebuild the Capital.esm
Functional Post Game Ending.esm
TTW Reputations.esm
MoreMojave.esm
SSTIndustrializedSloan.esm
TLD_Travelers.esm
AWorldOfPainFO3.esm
Regulators.esm
SSTGroundedRangerStationCharlie.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
A Trail of Crumbs.esm
TTW New Vegas Speech Checks.esm
Home and Safehouse Tweaks.esm
mil.esp
Functional Post Game Ending - TTW Patch.esm
TweaksTTW.esm
Tactapack.esp
mil_Add-On.esp
Bad Touch.esm
[RWM]-Complete.esm
RtC-Hotpatch.esm
DYNAVISION 3.esm
Home and Safehouse Tweaks - TTW Addon.esm
Impostors and LOD Flicker Fix.esp
TTW FaceGen Fix.esp
MigSpeedFix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
FOVSlider.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
3DGrenadeIndicator.esp
QuickSelect.esp
JustAssortedMods.esp
TTW Ultimate Invisible Wall Remover.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
Root 'n Loot.esp
Casino Exchange All.esp
Rebuild the Capital - No Pony Express Boxes.esp
TTWZetaRewards.esp
JIP Companions Command & Control.esp
MigArmorDegen.esp
WeaponRequirementSystem.esp
ImmersiveRecoil.esp
DynamicWeaponSpread.esp
DWS_JAM_patch.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
Supplemental Ammo Crafting.esp
Enhanced Movement.esp
S6S Perks.esp
ATMOS Ambient Overhaul.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
Friends With Benefits Perk Pack.esp
SP TTW Patch.esp
MMAWOP Patch.esp
GRA Scavenger Hunt Balanced NVSE.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
S6S Ingestibles NO DLC.esp
SSTMojaveOutpostSecurityBooths.esp
AfterglowNeonIllumination.esp
Aid Addon.esp
AK112.esp
B42Dropmag.esp
B42Inspect.esp
B42Bash.esp
B42Descriptions.esp
Player Headtracking.esp
B42Inertia.esp
B42Retrievables.esp
B42 RWMS.esp
New Blood TTW Patch.esp
Natural Interior.esp
TestHK33.esp
NVRA - Uzi.esp
M1C.esp
LaserRifleReplacer.esp
127 SMG Rebirth.esp
JSRS.esp
CharacterKitRemake-Hair.esp
Interior Rain.esp
Interior Rain - TTW.esp
CharacterKitRemakeHHandsFix.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
NewVegasQuickStart.esp
JustHitMarker.esp
JustHitIndicator.esp
JustHoldBreath.esp
JustLootMenu.esp
JustBulletTime.esp
JustDynamicCrosshair.esp
Casino Bets - Jackpot Limit and Chips Exchange v1.2.esp
10YearPack.esp
T60Pistol.esp
GhoulPistol.esp
dD - R.B.E.T Main NV.esp
dD - Enhanced Blood Main NV.esp
MCPipBoy2000MK6_clock.esp
HeadShotSplatter.esp
Atmospheric Lighting Tweaks TTW.esp
ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
FNVLODGen.esp
DNWeathers.esp
RTC-DNWeathers.esp
NeutralWeathers_TTW.esp
Realism Redux.esp
Mod list
+DYNAVISION 3 - Total Visual Enhancement
-Dusty Distance Redone
+Desert Natural Realism - Redux
+Blood Trails - ESPLess
+FNVLODGen
+OneTweak for FNV
+The Mod Configuration Menu-Quickfix
+Neutral Weathers - DNW for NVR - NV - TTW
+New Vegas Quick Start
+Natural Interiors
+3D Rain
+Interior Rain
+Interior Rain-Main
+Longer Weather Transitions ESPless
+Simple Total Fog Remover - NVSE
+NillaPlus MIRROR MIRROR 4K 2K 1K
+Real Time Reflections - NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Flags HD
+Desert Natural Weathers - NV - TTW
+NillaPlus Crate Expectations 4K (large metal shipping containers)
+NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery)
+NV Compatibility Skeleton
+Fabulous New Vegas-Smile
+Fabulous New Vegas
+10 Year Anniversary Celebration Pack
+Red Rock Canyon Sign HD retexture
+Feral Ghoul Retexture by Koldorn
+Super Mutants HD - 4k Retextures
+TTW Billboards Upscaled Pretty Good HD
+Billboards HD Remade
+NewVegasReloaded
+HQ Freeside Shop Signs
+Goodsprings Sign
+Cottonwood Cove Sign
+Medical Clinic sign
+Strip and Freeside Signs HD Overhaul
-Signs HD - Honest Hearts
+UTI (Upscaled Texture Improvement) - Old World Blues DLC
+UTI (Upscaled Texture Improvement) - Honest Hearts DLC
+UTI (Upscaled Texture Improvement) - Gun Runner's Arsenal DLC
+UTI (Upscaled Texture Improvement) - Lonesome Road DLC
+UTI (Upscaled Texture Improvement) - DLC Projectiles
+UTI (Upscaled Texture Improvement) - Projectiles
+Headshot Splatter
+Explosions Ignore Line of Sight - ESPless
+EXE - Effect teXtures Enhanced
+ETJ Realistic Enhanced Blood Textures
+Enhanced Blood Textures for NV v2_22c
+UTI (Upscaled Texture Improvement) - Decals and Impacts
+Rivet City Signs HD (TTW)
+Paradise Falls HD (TTW)
+Megaton Signs HD (TTW)
+Sunset Sarsaparilla HD
+Hoover Dam Signs HD
+HD Signs Overhaul - Part 3
+HD Signs Overhaul - Part 2
+Street Signs HD Overhaul
+HQ Upscaled posters - Part 2
+Posters HD Remade
+Various Signs HD
+Casino Posters and Signs HD
+Robots HD
+Creatures HD
+Blue metal door retexture
+NillaPlus Wood (Please be mature in the comme
+Honest Barks (new bark textures for maple cedar mesquite and burnt trees)
+Random Stuff HD
+Unique Journals
+Unique Books
+NillaPlus Rebar McEntire (4K 2K 1K)
+Afterglow -- Neon illumination
+TTW - Megaton Signs Redone
+FNV TTW AIO - Interface Upscaled
+White Horsenettle HD
+Clocks HD
+Food HD
+Broc Flower HD
+Xander Root HD
+Vanilla Graffiti Redone
+Great Khans Graffiti Redone
+FNV-TTW Graffiti Redone
+NillaPlus Vault Doors 4K (FNV - TTW)
-Legacy Reborn - Quality Edition
+Contrasted LOD Noise Texture
+Impostors and LOD Flicker Fix
+Simply Upscaled Grass
+Mobile Pip-Boy Light - NVSE
+Pip-Boy 2000
-Visuals_separator
-ExRB - Extended Roombounds
+Collision Meshes
+TTW Ultimate Invisible Wall Remover
+JSRS Sound Mod 2.0
+ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
+ATMOS Ambience Overhaul-main
+ATMOS Ambience Overhaul
+Sound Extender
-Optimizations_separator
+Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
+New Blood
+Sweet Consumables
-Hardcore_separator
+HQ Ranger Hat
+Titans of The New West
+Lily Outfit HD
+Clothes HD - Kids
+Clothes HD - Unique
+Clothes HD - Brotherhood
+Clothes HD - Powder Gangers
+Clothes HD - Doctors
+Clothes HD - Gamblers
+Courier Duster HQ 4K
+Clothes HD - Prewar
+Clothes HD - Kings
+Clothes HD - Workers
+Clothes HD - Wasteland
+Physically Based Rangers
+Glowing Ranger Visors
-Armor_separator
+New Vegas Animation Overhaul Guns
+M1 Carbine (KNVSE)
+FNV Clean Animations - Auto-Axe
+FNV Clean Animation Sets - Laser Rifle
+FNV Clean Animation Sets - Grenade Rifle-Main
+FNV Clean Animations - Explosive Mines Pack
+FNV Clean Animations - Grenades Pack
+Assume the Position - An Unarmed Animation Overhaul - Part 1
+FNV Clean Animations - Minigun
+FNV Clean Animation Sets - Grenade Rifle
+FNV Clean Animations - Throwing Weapons Pack
+FNV Clean Animations - Ripper
+FNV Clean Animations - Fat Man
+FNV Clean Animations - Grenade Rifle Redux
+FNV Clean Animations - Alien Disintegrator
+FNV Clean Animations - Grenade APW
+FNV Clean Animations - Incinerator
+FNV Clean Animations - Rock-It Launcher
+FNV Clean Animations - Missile Launcher
+Butcher Pete Complete - A Melee Animation Overhaul
+Wasteland Warrior - A Melee Animation Overhaul
+Laser Pistol 3rd Person Latch animation fix
+Grenade Launcher - 3rd person bug fix
+No Reload Cancelling
+Hit - Anti-Materiel Rifle Anim Set
+Hit - B42 Interact Skinning-Human
+Hit - B42 Interact Skinning
+B42 Weapon Inertia
+Retrievable Throwables Reforged
+MadAce's Ragdoll compatibility patch
+Player Headtracking
+B42 Melee Bash
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Dropmag and One in the chamber
+B42 Inject - Animated Item Use - ESPless
+B42 Optics - ESPless
+WAP B42 Optics Patch
+B42 Loot - Animated Physical Item Pickup - ESPless
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+B42 Interact - Animated Items and Interactions Framework - ESPless
+Hit - Lewis Gun Anims
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle-
-Animations_separator
+Gauntlets Debulked
+NVRA - Uzi-4k
+NVRA - Uzi
+NVRA - HK33-4k
+NVRA - HK33
+Physically Based Plasma Rifles
+Fallout TV - The Ghoul's Handcannon
+WAP Year One and Bonus
+Laser Rifle Rebirth
+WAP 12.7 SMG Rebirth-4k
+WAP 12.7 SMG Rebirth-Reticle Fix
+WAP 12.7 SMG Rebirth
+WAP Lever Action Shotgun-4k
+WAP Lever Action Shotgun
+WAP F4NV Recharger Weaponry-4k
+WAP F4NV Recharger Weaponry
+WAP Single Shotgun-4k
+WAP Single Shotgun
+WAP 12.7MM Pistol-4k
+WAP 12.7MM Pistol
+WAP Grenade Launchers
+WAP F4NV Laser Pistol and Pew-Pew-4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP Laser RCW-4k
+WAP Laser RCW
+DKS and Friends
+WAP - F4NV .44 Magnum Weaponsmith
+WAP - F4NV .44 Magnum-4k
+WAP - F4NV .44 Magnum
+WAP Bozar and LMG
+WAP Year One and Bonus-4k
+Tactapack
+Another Millenia
+Another Millenia Gun Add-on
+T60P - Power Armor Sidearm-NVAO patch
+T60P - Power Armor Sidearm
+Classic AK-112 - The Adytum Rifle-SYNC animation patch
+Classic AK-112 - The Adytum Rifle
+NVRA - M1 Carbine-4k
+NVRA - M1 Carbine
-Weapons_separator
+B42 Descriptions aka Pip-Info
+Character Kit Remake - Teeth
+Improved Vanilla Male Body
+Character Kit Remake - Hands
+Improved Vanilla Male Body - Seamless - 4k-f3
+Character Kit Remake - Hands-IVMB
+Character Kit Remake - Hair
-Character Kit Remake
-Character Kit Remake TTW Facegen
-Character Kit Remake - Uncompressed Faces
-Character Kit Remake-IVMB
-Character Kit Remake Facegen Patches For Many Mods-The Living Desert
-Character Kit Remake Facegen Patches For Many Mods-Uncut NV
-Character Kit Remake Facegen Patches For Many Mods-Sweetpain
-Character Kit Remake Facegen Patches For Many Mods-MoreMojave
-TTW Character Kit Remake Facegen Patches For Many Mods-Rebuild The Capital
-Character Kit Remake Facegen Patches For Many Mods-FPGE
-Character Kit Remake Facegen Patches For Many Mods-EVE
-Character Kit Remake Facegen Patches For Many Mods-AWOLP
-TTW Character Kit Remake Facegen Patches For Many Mods-The Regulators
-TTW Character Kit Remake Facegen Patches For Many Mods-A Trail of Crumbs
+IHWT - Improved Heavy Weapons Textures
+HIPControl - Weapon Idle Position Adjuster - ESPless
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
-TTW - Wasteland Supplements-Uncut Extra Collection
+TTW - Wasteland Supplements-Uncut Wasteland
+Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition-Hotpatch
+Rebuild the Capital
+MoreMojave- AWOLP
+MoreMojave
+Sweet Pain NV-TTW Patch
+Sweet Pain NV
+Improved Security Booths
+Grounded Ranger Station Charlie
+Industrialized Sloan
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+TTW A World of Pain for Fallout 3-JIP CCC Avatar
+TTW A World of Pain for Fallout 3
+Uncut Wasteland
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+Content_separator
+Realtime Weapon Modding System
+Essential Vanilla Enhancements Merged
+Higher Casino Bets - Jackpot Limit and Chips Exchange
+Friends With Benefits Perk Pack
+Sweet Perk Overhaul
+Sweet 6 Shooter Perks - TTW - NV
+Enhanced Movement
+Enhanced Movement-Ini
+New Vegas - Enhanced Camera
+Supplemental Ammo Crafting
+Combat Enhancer Updated
+Sweet Dynamic Detection System
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Dynamic Weapon Spread 2.0-JAM Patch
+Dynamic Weapon Spread 2.0
+Immersive Recoil 2.0
+Weapon Requirements System
+Real Weapon Mods 2
+ADO - Armor Damage Overhaul
+Home and Safehouse Tweaks
+Perk Styled CCC Icons
+JIP Companions Command and Control
+TTW - Mothership Zeta Rewards
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion-Flak
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+TTW - Wasteland Supplements-Tweaks for TTW
+TTW - Wasteland Supplements-MAPMO
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW
-Gameplay_separator
-Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps
+TTW Goodies
+Pop-Up Message Icons
+Map Marker Icons
+Consistent Pip-Boy Icons v4
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Framework Plugin
+Vault Boy Paper Doll
-3rd Person Camera Overhaul
+High Resolution Screens
+Vanilla Fonts Revisited
+Recent Loot Log - ESPless
+JDC - Just Dynamic Crosshair
+JLM - Just Loot Menu
+JBT - Just Bullet Time
+JHB - Just Hold Breath
+JHI - Just Hit Indicator
+JHM - Just Hit Marker
+B42 Notify - Corner Messages Overhaul - ESPless
+MAPMO - Main and Pause Menus Overhaul
+Cursor Unilaterally Matched (NVSE)
+Clean Vanilla Hud
+Simple Power Armor HUD
+FOV Slider
+Sleep Wait Hardcore Needs
-Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-User Interface & HUD_separator
+Hit - Millenia Animations - Part 2
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shading Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+PipBoyOn Node Fixes
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+MoonlightNVSE
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+ActorCause Save Bloat Fix
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+Smooth True Iron Sights Camera
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Bad Touch NVSE
+Aqua Performa - Strip Performance Fix
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
-Collision Meshes-FNV
+TTW
-Bug Fixes_separator
+Cloud Upgrade NVSE
+Climate Control NVSE
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+JohnnyGuitar NVSE - INI Presets
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+NVAC - New Vegas Anti Crash
+SUP NVSE
+AnhNVSE
+ShowOff xNVSE Plugin-Settings
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE
+TTW - Wasteland Supplements-JIP
+JIP LN NVSE Plugin
+Weapon Hotkey Icons
+ROOGNVSE Plugin
+JIP LN NVSE Plugin-Settings
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by SolidusSnake57432 to FalloutMods [link] [comments]


2024.05.14 00:32 Jayski_Upbeat Alpha Release of Lay Of The Land

I wanted to release an early demo copy of the mod that I'm working on: 𝕷𝖆𝖞 𝕺𝖋 𝕿𝖍𝖊 𝕷𝖆𝖓𝖉
I know everybody on this subreddit is waiting for Mat to drop Hardtime 3d II/Hardtime 3 (whatever yall like to call it)
The progress of the modification
W.I.P
Long story short, what does this modification do. Well it upscales the game and gives a sight modern day touch.
It's still the same old hardtime 3d but the game could run smoothly on Windows 10/11, New textures, ambience noises, and some small addons.
This mod is a complete standalone game, which means you don't have to use the original hardtime game as a directory reference for file editing.
The game is literally in this file. All you need to do is just extract the file and click the exe. Boom you could play.
Also when installing the mod, a pop-up may appear asking you to install DirectPlay. Download it and you'll be able to Play LOTL
I'll like to list 2 things: one, there's a bunch of placeholders in this mod, so everything you see might or might not be there on the next update. Two, this mod contains "suggestive scenes" such as gore, Strong Language, Sexual Images, Racial symbols, textures that use real drug images and such.
This was implemented for realism. im not one of those woke game devs. I had to list this for younger fans and for the Youtubers that don't want their video being hit with an age restriction warning. You've been warned!
Heres the download link: https://www.mediafire.com/file/l4v347td724ltzz/Hard_Time_-_Lay_Of_The_Land_version_0.1.zip/file
If you see your mod on here, just DM on reddit if you want me to take it off. This includes your name on the "Credits.txt".
submitted by Jayski_Upbeat to mdickie [link] [comments]


2024.05.13 07:10 Brad_19-95 {FNV} Trying to find reason for crash

Yvileapsis' Crash Logger 2: Electric Boogaloo: Ultimate Edition version 4.5 beta 4 at 2024-05-13 04:27:32.1596980
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] AI Linear Task Thread 2
Calltrace:
0x9A03F840 ==> FalloutNV (0x00CC278A) : EntryPoint+0xFFFFFFFF
0x9A03FA04 ==> FalloutNV (0x00C77787) : EntryPoint+0xFFFFFFFF
0x9A03FA94 ==> FalloutNV (0x00CD8B27) : EntryPoint+0xFFFFFFFF
0x9A03FC8C ==> FalloutNV (0x00CD9463) : EntryPoint+0xFFFFFFFF
0x9A03FE80 ==> FalloutNV (0x00C76B0C) : EntryPoint+0xFFFFFFFF
0x9A03FF0C ==> FalloutNV (0x00C7D71C) : EntryPoint+0xFFFFFFFF
0x9A03FF18 ==> FalloutNV (0x00888989) : EntryPoint+0xFFFFFFFF
0x9A03FF20 ==> FalloutNV (0x007050F4) : EntryPoint+0xFFFFFFFF
0x9A03FF4C ==> FalloutNV (0x0093384C) : EntryPoint+0xFFFFFFFF
0x9A03FF54 ==> FalloutNV (0x008C7FF9) : EntryPoint+0xFFFFFFFF
0x9A03FF60 ==> FalloutNV (0x008C71A8) : EntryPoint+0xFFFFFFFF
0x9A03FF6C ==> FalloutNV (0x008C7764) : EntryPoint+0xFFFFFFFF
0x9A03FF74 ==> FalloutNV (0x00AA64E0) : EntryPoint+0xFFFFFFFF
0x9A03FF84 ==> KERNEL32 (0x10017BA9) : BaseThreadInitThunk+0x19
0x9A03FFDC ==> ntdll (0x1006BE3B) : RtlInitializeExceptionChain+0x6B
0x9A03FFEC ==> ntdll (0x1006BDBF) : RtlClearBits+0xBF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x3F6372BF
ebp 0x9A03F840
ebx 0x9A03F8B0
ecx 0x3EEAB366
edi 0xB536BD00
edx 0x9A03F8B0
eip 0x00CC278A
esi 0x00000000
esp 0x9A03F790
Stack:
# VALUE DEREFERENCE INFO
0 0x00000000
1 0x3F325E10 0x010C4DDC ==> Class: bhkRagdollController
2 0x9A03FA50
3 0x00570000
4 0x3F6372BF
5 0x5C9D7128 0x010C3C0C ==> Unhandled: bhkCollisionFilter
6 0x9A03F990
7 0xB536BD00
8 0x00000000
B 0x5C9D7128 0x010C3C0C ==> Unhandled: bhkCollisionFilter
C 0xBC9AC680 0x010D087C ==> Class: hkpCachingShapePhantom
29 0x3F325E10 0x010C4DDC ==> Class: bhkRagdollController
30 0x5C9C9BC0 0x010CB644 ==> Class: hkaFootPlacementIkSolver
47 0x3D143E00 0x01086A6C ==> Class: Character: 000F95BF (), Baseform FF002B34 ()
80 0x5C9C38C0 0x010CD5CC ==> Class: hkp3AxisSweep
A5 0x5C9C9BC0 0x010CB644 ==> Class: hkaFootPlacementIkSolver
A7 0x30365980 0x01096584 ==> Class: NiControllerSequence: Name: "Idle"
C9 0x3F325E10 0x010C4DDC ==> Class: bhkRagdollController
E1 0x380EAB00 0x0103195C ==> Class: TESWorldSpace: 00148C05 (WastelandNVmini)
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 1.68 GB
WorkingSetSize: 1.63 GB
QuotaPeakPagedPoolUsage: 1.09 MB
QuotaPagedPoolUsage: 919.00 KB
QuotaPeakNonPagedPoolUsage: 905.71 KB
QuotaNonPagedPoolUsage: 128.10 KB
PageFaultCount: 2.55 MB
PagefileUsage: 1.65 GB
PeakPagefileUsage: 1.69 GB
Module bases:
0x74C80000 - 0x74C94000 ==> nvhr_avx2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x10F00000 - 0x10F17000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x189C0000 - 0x189C9000 ==> Alpha Fixes, NVSE plugin version: 252, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x74C30000 - 0x74C4A000 ==> ClimateControl, NVSE plugin version: 0, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x74C10000 - 0x74C30000 ==> CloudUpgrade, NVSE plugin version: 0, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x18A00000 - 0x18A78000 ==> CrashLogger, NVSE plugin version: 454, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x18A90000 - 0x18A96000 ==> DoF-Fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x18AB0000 - 0x18AC9000 ==> EngineOptimizations, NVSE plugin version: 100, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll
0x18AE0000 - 0x18B04000 ==> ExternalEmittanceFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x18B20000 - 0x18B3B000 ==> FogCulling, NVSE plugin version: 2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x18B50000 - 0x18B66000 ==> HDPipboy, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x18B80000 - 0x18B87000 ==> HighResBloom, NVSE plugin version: 510, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x18BA0000 - 0x18BB6000 ==> HighResLocalMaps, NVSE plugin version: 12, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x18BD0000 - 0x18BD6000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x18C70000 - 0x18C96000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x18DC0000 - 0x18DE3000 ==> KC, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/KC.dll
0x18E90000 - 0x18E9B000 ==> LOD Fixes, NVSE plugin version: 128, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/LOD Fixes.dll
0x18EB0000 - 0x18EE2000 ==> MCM, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x18F90000 - 0x18FA1000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x18FC0000 - 0x18FC6000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B180000 - 0x3B18C000 ==> NVTF, NVSE plugin version: 10, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B1A0000 - 0x3B1A6000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B1D0000 - 0x3B30A000 ==> ShowOffNVSE, NVSE plugin version: 175, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3B3D0000 - 0x3B3E9000 ==> VATSLagFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3B620000 - 0x3B627000 ==> Viewmodel Shading Fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3B640000 - 0x3B649000 ==> ViewmodelShakeFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x18BF0000 - 0x18C59000 ==> improved_console, NVSE plugin version: 3, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x18CB0000 - 0x18D33000 ==> jip_nvse, NVSE plugin version: 5721, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x18D50000 - 0x18DA7000 ==> johnnyguitar, NVSE plugin version: 501, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x18E00000 - 0x18E79000 ==> kNVSE, NVSE plugin version: 20, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x18F70000 - 0x18F77000 ==> mlf, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x74C00000 - 0x74C06000 ==> nvse_console_autocomplete, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B000000 - 0x3B068000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B070000 - 0x3B166000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3B320000 - 0x3B32B000 ==> ui_organizer, NVSE plugin version: 230, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3B660000 - 0x3B666000 ==> weapon_lag_fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/Games/Steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/Games/Steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x6B410000 - 0x6B7C0000 ==> d3d9, C:/Games/Steam/steamapps/common/Fallout New Vegas/d3d9.dll
0x74CA0000 - 0x74CAE000 ==> d3dx9_38, C:/Games/Steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01C70000 - 0x01DA3000 ==> libvorbis, C:/Games/Steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x10000000 - 0x1001E000 ==> libvorbisfile, C:/Games/Steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x18870000 - 0x189C0000 ==> nvse_1_4, C:/Games/Steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x74C50000 - 0x74C7D000 ==> nvse_steam_loader, C:/Games/Steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/Games/Steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x74B60000 - 0x74B6A000 ==> RTSSVkLayer32, C:/Program Files (x86)/RivaTuner Statistics ServeVulkan/RTSSVkLayer32.dll
0x74BA0000 - 0x74BC1000 ==> CSERHelper, C:/Program Files (x86)/Steam/CSERHelper.dll
0x6ACE0000 - 0x6AE33000 ==> GameOverlayRenderer, C:/Program Files (x86)/Steam/GameOverlayRenderer.dll
0x743D0000 - 0x743FD000 ==> SteamOverlayVulkanLayer, C:/Program Files (x86)/Steam/SteamOverlayVulkanLayer.dll
0x74250000 - 0x742C9000 ==> VkLayer_steam_fossilize, C:/Program Files (x86)/Steam/VkLayer_steam_fossilize.dll
0x74A40000 - 0x74B38000 ==> steam, C:/Program Files (x86)/Steam/steam.dll
0x66980000 - 0x67C91000 ==> steamclient, C:/Program Files (x86)/Steam/steamclient.dll
0x6F570000 - 0x6F608000 ==> tier0_s, C:/Program Files (x86)/Steam/tier0_s.dll
0x6F4E0000 - 0x6F566000 ==> vstdlib_s, C:/Program Files (x86)/Steam/vstdlib_s.dll
0x683F0000 - 0x68781000 ==> ReShade32, C:/ProgramData/ReShade/ReShade32.dll
0xBD990000 - 0xBDB66000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x74000000 - 0x74160000 ==> usvfs_x86, C:/Users/*****/Downloads/Mod.Organizer-2.5.1rc2 (1)/usvfs_x86.dll
0x6C5B0000 - 0x6C73A000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x723E0000 - 0x7241D000 ==> CFGMGR32, C:/WINDOWS/SYSTEM32/CFGMGR32.dll
0x73FC0000 - 0x73FCB000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x70920000 - 0x709EE000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x6CEA0000 - 0x6D131000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x71E90000 - 0x71EC8000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x73200000 - 0x732BD000 ==> DNSAPI, C:/WINDOWS/SYSTEM32/DNSAPI.dll
0x6C8F0000 - 0x6C962000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x68300000 - 0x68342000 ==> GLU32, C:/WINDOWS/SYSTEM32/GLU32.dll
0x725E0000 - 0x725EB000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x741B0000 - 0x741D4000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x76690000 - 0x766A9000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x73020000 - 0x7308D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x741E0000 - 0x74231000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x6C740000 - 0x6C768000 ==> NTASN1, C:/WINDOWS/SYSTEM32/NTASN1.dll
0x7DF20000 - 0x7DF4D000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x6C830000 - 0x6C8C9000 ==> ResampleDmo, C:/WINDOWS/SYSTEM32/ResampleDmo.DLL
0x747F0000 - 0x747FA000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x72FC0000 - 0x72FEB000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x73FA0000 - 0x73FAE000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x73000000 - 0x73015000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x746F0000 - 0x747CC000 ==> WINHTTP, C:/WINDOWS/SYSTEM32/WINHTTP.dll
0x703E0000 - 0x70868000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74400000 - 0x74431000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x741A0000 - 0x741AA000 ==> WINNSI, C:/WINDOWS/SYSTEM32/WINNSI.DLL
0x6D290000 - 0x6D2DF000 ==> WINSTA, C:/WINDOWS/SYSTEM32/WINSTA.dll
0x72510000 - 0x72518000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x74B40000 - 0x74B4F000 ==> WTSAPI32, C:/WINDOWS/SYSTEM32/WTSAPI32.dll
0x01800000 - 0x01816000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x742D0000 - 0x74376000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x7DFA0000 - 0x7DFA9000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x73A80000 - 0x73AA7000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll
0x6AE40000 - 0x6B03F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x74BD0000 - 0x74BF9000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x74810000 - 0x749E6000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x73940000 - 0x73964000 ==> devobj, C:/WINDOWS/SYSTEM32/devobj.dll
0x6CBB0000 - 0x6CBEC000 ==> directxdatabasehelper, C:/WINDOWS/SYSTEM32/directxdatabasehelper.dll
0x73970000 - 0x73A79000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll
0x71E50000 - 0x71E74000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x72600000 - 0x7262E000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x71FA0000 - 0x721D8000 ==> iertutil, C:/WINDOWS/SYSTEM32/iertutil.dll
0x709F0000 - 0x70B3B000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x725C0000 - 0x725D3000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x7DFF0000 - 0x7DFF7000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x7FA00000 - 0x7FB96000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x7E030000 - 0x7E038000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x7E020000 - 0x7E02B000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x749F0000 - 0x749FE000 ==> msasn1, C:/WINDOWS/SYSTEM32/msasn1.dll
0x6C820000 - 0x6C829000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x6C580000 - 0x6C5A5000 ==> ncrypt, C:/WINDOWS/SYSTEM32/ncrypt.dll
0x721E0000 - 0x721EB000 ==> netutils, C:/WINDOWS/SYSTEM32/netutils.dll
0x77140000 - 0x772F1000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x74380000 - 0x743A9000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x6BC10000 - 0x6C1F5000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll
0x6C2F0000 - 0x6C304000 ==> ondemandconnroutehelper, C:/WINDOWS/SYSTEM32/ondemandconnroutehelper.dll
0x68220000 - 0x68300000 ==> opengl32, C:/WINDOWS/SYSTEM32/opengl32.dll
0x73B80000 - 0x73BC5000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x72420000 - 0x72439000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x74B70000 - 0x74B80000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x74A10000 - 0x74A3D000 ==> rometadata, C:/WINDOWS/SYSTEM32/rometadata.dll
0x721F0000 - 0x7220D000 ==> srvcli, C:/WINDOWS/SYSTEM32/srvcli.dll
0x6D140000 - 0x6D239000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x72210000 - 0x723B2000 ==> urlmon, C:/WINDOWS/SYSTEM32/urlmon.dll
0x74B50000 - 0x74B58000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x6ABA0000 - 0x6ACDE000 ==> vulkan-1, C:/WINDOWS/SYSTEM32/vulkan-1.dll
0x7DFB0000 - 0x7DFEB000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x74B80000 - 0x74B93000 ==> windows.staterepositorycore, C:/WINDOWS/SYSTEM32/windows.staterepositorycore.dll
0x72710000 - 0x72DFF000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x6C8D0000 - 0x6C8EF000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x72640000 - 0x72707000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x71ED0000 - 0x71F13000 ==> wldp, C:/WINDOWS/SYSTEM32/wldp.dll
0x74DD0000 - 0x74E4F000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x75820000 - 0x75923000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x73AE0000 - 0x73AF5000 ==> CRYPTSP, C:/WINDOWS/System32/CRYPTSP.dll
0x6C2E0000 - 0x6C2E8000 ==> DPAPI, C:/WINDOWS/System32/DPAPI.DLL
0x63280000 - 0x64DF8000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_de8e1115ac61e38a/nvgpucomp32.dll
0x68790000 - 0x6A744000 ==> nvoglv32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_de8e1115ac61e38a/nvoglv32.dll
0x6CC00000 - 0x6CCBB000 ==> nvppe, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_de8e1115ac61e38a/nvppe.dll
0x75AF0000 - 0x75B13000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76120000 - 0x76145000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x77040000 - 0x77130000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x752B0000 - 0x75525000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x6C7A0000 - 0x6C81C000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x751B0000 - 0x752AF000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x76E80000 - 0x76E87000 ==> NSI, C:/WINDOWS/System32/NSI.dll
0x761F0000 - 0x7628C000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x74E50000 - 0x74F0A000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x75B40000 - 0x75F7D000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x766B0000 - 0x76771000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x76780000 - 0x76E19000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x76E90000 - 0x76EDB000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x75930000 - 0x75AD9000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76580000 - 0x765D7000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x76E20000 - 0x76E7F000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x75B20000 - 0x75B3A000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76510000 - 0x76572000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x74FD0000 - 0x75052000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x76290000 - 0x7650C000 ==> combase, C:/WINDOWS/System32/combase.dll
0x6C430000 - 0x6C48D000 ==> fwpuclnt, C:/WINDOWS/System32/fwpuclnt.dll
0x750C0000 - 0x751A2000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x74DA0000 - 0x74DBB000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x75F80000 - 0x75FF9000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x75550000 - 0x75614000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x76EE0000 - 0x77035000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x75AE0000 - 0x75AE6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x6CCC0000 - 0x6CD45000 ==> schannel, C:/WINDOWS/System32/schannel.dll
0x75790000 - 0x75815000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x76000000 - 0x76112000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75530000 - 0x7554A000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x73E70000 - 0x73EFE000 ==> MSVCP90, C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9635_none_508ff82ebcbafee0/MSVCP90.dll
0x6D350000 - 0x6D3F3000 ==> MSVCR90, C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9635_none_508ff82ebcbafee0/MSVCR90.dll
0x74CB0000 - 0x74D41000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_fbe8e1f07808be9b/COMCTL32.dll
0x72E50000 - 0x72FBE000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.3085_none_9faca057e290307d/gdiplus.dll
0x71B20000 - 0x71BEA000 ==> dxgi, C:/WINDOWS/system32/dxgi.dll
0x6C770000 - 0x6C790000 ==> ncryptsslp, C:/WINDOWS/system32/ncryptsslp.dll
0x6A970000 - 0x6AB99000 ==> nvspcap, C:/WINDOWS/system32/nvspcap.dll
0x73AB0000 - 0x73AE0000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x74440000 - 0x744BF000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x6C490000 - 0x6C56F000 ==> AppXDeploymentClient, C:/Windows/System32/AppXDeploymentClient.dll
0x6D2F0000 - 0x6D343000 ==> DispBroker, C:/Windows/System32/DispBroker.dll
0x76620000 - 0x76661000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x7F830000 - 0x7FA00000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x9C140000 - 0x9C24A000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x6B040000 - 0x6B408000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x18820000 - 0x1883C000 ==> devenum, C:/Windows/System32/devenum.dll
0x7DF60000 - 0x7DF76000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x7FC80000 - 0x7FD88000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x76670000 - 0x76688000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x7FBA0000 - 0x7FC74000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x18840000 - 0x18864000 ==> qasf, C:/Windows/System32/qasf.dll
0x7F680000 - 0x7F822000 ==> quartz, C:/Windows/System32/quartz.dll
0x731F0000 - 0x731F8000 ==> rasadhlp, C:/Windows/System32/rasadhlp.dll
GAME CRASHED AT INSTRUCTION Base+0x008C278A IN MODULE: C:\Games\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad ata or
program state as the result of an issue in the base game or a different DLL.
submitted by Brad_19-95 to FalloutMods [link] [comments]


2024.05.13 02:39 callmev-00 Deathcore & Death Metal 2024 album releases (+non-Deathcore albums)

submitted by callmev-00 to Deathcore [link] [comments]


2024.05.13 00:51 BluePotatoSlayer Help, Game Won't Open

Help, Game Won't Open submitted by BluePotatoSlayer to geometrydash [link] [comments]


2024.05.13 00:44 spacecatdude9001 Marvel.exe blocked by livegrid?

Marvel.exe is the executable for a game in its closed alpha phase, Marvel Rivals. It was dealing with some issues when installing that made me have to disable the AV for a little. Understandable as its fresh on the market. All this is through steam so I'd assume its pretty safe. Hope I'm not wrong there. but it says it was prevented from executing due to its suspicious status in ESET live grid now three days into the alpha. What do I do here? Just disable ESET or can I see whats suspicious about it?
submitted by spacecatdude9001 to eset [link] [comments]


2024.05.13 00:03 Omarcuso3 [FNV] - Crash logger help

Yvile's Cobb's Crash Logger (Skill Issue Edition) version 4.5 beta 4 at 2024-05-12 21:38:27.6212221
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] BSTaskManagerThread
Calltrace:
0x6BC8F368 ==> FalloutNV (0x00ED2C9E) : EntryPoint+0xFFFFFFFF
0x6BC8F388 ==> FalloutNV (0x00ED2D0B) : EntryPoint+0xFFFFFFFF
0x6BC8F3A0 ==> FalloutNV (0x00AA22A2) : EntryPoint+0xFFFFFFFF
0x6BC8F3C4 ==> FalloutNV (0x00AA10AC) : EntryPoint+0xFFFFFFFF
0x6BC8F3D8 ==> FalloutNV (0x00A8F037) : EntryPoint+0xFFFFFFFF
0x6BC8F438 ==> FalloutNV (0x00A7C336) : EntryPoint+0xFFFFFFFF
0x6BC8F44C ==> FalloutNV (0x00A57565) : EntryPoint+0xFFFFFFFF
0x6BC8F458 ==> nvhr_avx512 (0x10001E56) : EntryPoint+0xFFFFFFFF
0x6BC8F474 ==> nvhr_avx512 (0x100025FB) : EntryPoint+0xFFFFFFFF
0x6BC8F490 ==> nvhr_avx512 (0x10002999) : EntryPoint+0xFFFFFFFF
0x6BC8F4A8 ==> FalloutNV (0x00AA22A2) : EntryPoint+0xFFFFFFFF
0x6BC8F4BC ==> FalloutNV (0x00AA141C) : EntryPoint+0xFFFFFFFF
0x6BC8F4EC ==> FalloutNV (0x00A7A408) : EntryPoint+0xFFFFFFFF
0x6BC8F51C ==> FalloutNV (0x00E6934C) : EntryPoint+0xFFFFFFFF
0x6BC8F538 ==> FalloutNV (0x00AA22A2) : EntryPoint+0xFFFFFFFF
0x00000000 ==> FalloutNV (0x00E6DC64) : EntryPoint+0xFFFFFFFF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x00000000
ebp 0x6BC8F368
ebx 0x00000001
ecx 0x00020000
edi 0x00000000
edx 0x00000010
eip 0x00ED2C9E
esi 0x00000000
esp 0x6BC8F364
Stack:
# VALUE DEREFERENCE INFO
0 0x00000000
1 0x6BC8F388
2 0x00ED2D0B
3 0x00000000
4 0x01000000
5 0x01000010
6 0x00000010
7 0x00000000
8 0x6BC8F3C4
9 0x2D4C3D80 0x0109DBB4 ==> Class: NiPixelData: failed to format
F 0x2D4C3D80 0x0109DBB4 ==> Class: NiPixelData: failed to format
23 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
24 0x2D4C3D80 0x0109DBB4 ==> Class: NiPixelData: failed to format
35 0x193E0A58 0x0102C04C ==> Class: BSShaderTextureSet
3F 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
49 0x2D4C3D80 0x0109DBB4 ==> Class: NiPixelData: failed to format
4D 0x2D4C3D80 0x0109DBB4 ==> Class: NiPixelData: failed to format
51 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
5F 0x2F578320 0x010ED37C ==> Class: NiDX9SourceTextureData
60 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
62 0x540F5A00 0x0109D9C4 ==> Class: NiDevImageConverter
66 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
68 0x550F6000 0x010EE4BC ==> Class: NiDX9Renderer
69 0x193E0A58 0x0102C04C ==> Class: BSShaderTextureSet
70 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
72 0x2D368380 0x0109DBB4 ==> Class: NiPixelData: failed to format
73 0x1A2B7EC0 0x74786574 ==> String: "textures\weapons\militarygauss\1stpersonplasmadefender_d.dds"
74 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
77 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
78 0x550F6000 0x010EE4BC ==> Class: NiDX9Renderer
79 0x1A2B7EC0 0x74786574 ==> String: "textures\weapons\militarygauss\1stpersonplasmadefender_d.dds"
7A 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
7B 0x6BC8F9BC 0x70616577 ==> String: "weapons\XM4 RAW\XM4 RAW.nif"
7D 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
7E 0x1B915C30 0x0109B9EC ==> Class: NiSourceTexture: failed to format
89 0xE32C0428 0x74786574 ==> String: "textures\weapons\militarygauss\1stpersonplasmadefender_d.dds"
8B 0x190F6650 0x010C1740 ==> Unhandled: BSTaskManagerThread<__int64>
8C 0x0103A740 0x28203A4E ==> String: "N: (PlayExplosion Error) Sequence '%s' not found for '%s' (%08X)."
D2 0x6E696174 0x69636570 ==> String: "pecified. CreateSurface fails."
D8 0xB653FB80 0x010C7888 ==> Class: hkpRigidBody
DB 0x599F8090 0x010C6334 ==> Class: hkReferencedObjectLock
E6 0xB653FB80 0x010C7888 ==> Class: hkpRigidBody
E7 0x144CC154 0x010301B4 ==> Class: bhkRigidBody: Name: "x "
E9 0x144CC154 0x010301B4 ==> Class: bhkRigidBody: Name: "x "
EC 0x35009000 0x010923EC ==> Class: DetailedActorPathHandler
F5 0x31104940 0x0109B5AC ==> Class: NiNode: Name: "##CockingMech"
F6 0x6BC8F8DC 0x01016904 ==> Class: BSStream: failed to format
F7 0x6BC8F8DC 0x01016904 ==> Class: BSStream: failed to format
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 2.23 GB
WorkingSetSize: 2.17 GB
QuotaPeakPagedPoolUsage: 1.28 MB
QuotaPagedPoolUsage: 1.27 MB
QuotaPeakNonPagedPoolUsage: 952.67 KB
QuotaNonPagedPoolUsage: 172.94 KB
PageFaultCount: 1020.18 KB
PagefileUsage: 2.31 GB
PeakPagefileUsage: 2.36 GB
Module bases:
0x6F300000 - 0x6F315000 ==> aswhook, C:/Program Files/Avast Software/Avast/x86/aswhook.dll
0x6B220000 - 0x6B78F000 ==> MessageBus, C:/Program Files (x86)/NVIDIA Corporation/NvContaineMessageBus.dll
0x61EF0000 - 0x61F11000 ==> CSERHelper, C:/Program Files (x86)/Steam/CSERHelper.dll
0x5B220000 - 0x5B373000 ==> GameOverlayRenderer, C:/Program Files (x86)/Steam/GameOverlayRenderer.dll
0x61F50000 - 0x62048000 ==> steam, C:/Program Files (x86)/Steam/steam.dll
0x5DB60000 - 0x5EE71000 ==> steamclient, C:/Program Files (x86)/Steam/steamclient.dll
0x60A10000 - 0x60AA8000 ==> tier0_s, C:/Program Files (x86)/Steam/tier0_s.dll
0x60AB0000 - 0x60B36000 ==> vstdlib_s, C:/Program Files (x86)/Steam/vstdlib_s.dll
0x66010000 - 0x66048000 ==> ASM.Plugin.AudioDevProps2, C:/ProgramData/A-Volute/A-Volute.Nahimic/Modules/Scheduled/ASM.Plugin.AudioDevProps2.dll
0x6B0C0000 - 0x6B1BB000 ==> AudioDevProps2, C:/ProgramData/A-Volute/A-Volute.Nahimic/Modules/Scheduled/AudioDevProps2.dll
0x6B1C0000 - 0x6B215000 ==> ProductInfo, C:/ProgramData/A-Volute/A-Volute.Nahimic/Modules/Scheduled/ProductInfo.dll
0xD8700000 - 0xD88D6000 ==> nvse_dbghelp, C:/Users/OMARCU~1/AppData/Local/Temp/nvse_dbghelp.dll
0x65D80000 - 0x65D94000 ==> nvhr_avx512, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx512.dll
0x3B970000 - 0x3B987000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x3B990000 - 0x3B999000 ==> Alpha Fixes, NVSE plugin version: 252, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x3B9B0000 - 0x3B9DF000 ==> AnhNVSE, NVSE plugin version: 131, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B9F0000 - 0x3BA93000 ==> BaseObjectSwapper, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BaseObjectSwapper.dll
0x3BAB0000 - 0x3BAE1000 ==> BetterCaravan, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BetterCaravan.dll
0x64FF0000 - 0x6500D000 ==> CDDA, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CDDA.dll
0x64F90000 - 0x64FAA000 ==> ClimateControl, NVSE plugin version: 0, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x64EE0000 - 0x64F00000 ==> CloudUpgrade, NVSE plugin version: 0, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3BB30000 - 0x3BBA8000 ==> CrashLogger, NVSE plugin version: 454, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3BBC0000 - 0x3BBC6000 ==> DoF-Fix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3BBE0000 - 0x3BBF9000 ==> EngineOptimizations, NVSE plugin version: 100, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll
0x3BC10000 - 0x3BC34000 ==> ExternalEmittanceFix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3BC50000 - 0x3BC66000 ==> HDPipboy, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3BC80000 - 0x3BC87000 ==> HighResBloom, NVSE plugin version: 510, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3BCA0000 - 0x3BCB6000 ==> HighResLocalMaps, NVSE plugin version: 12, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x3BCD0000 - 0x3BCD6000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3BD70000 - 0x3BD96000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3BF50000 - 0x3BF82000 ==> MCM, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x40000000 - 0x40011000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x40030000 - 0x40036000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x400F0000 - 0x400FC000 ==> NVTF, NVSE plugin version: 10, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x40110000 - 0x40116000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x40520000 - 0x40666000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x401E0000 - 0x401F9000 ==> VATSLagFix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x40A40000 - 0x40A47000 ==> Viewmodel Shading Fix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x40A60000 - 0x40A69000 ==> ViewmodelShakeFix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3BCF0000 - 0x3BD59000 ==> improved_console, NVSE plugin version: 3, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3BDB0000 - 0x3BE33000 ==> jip_nvse, NVSE plugin version: 5721, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3BE50000 - 0x3BEA6000 ==> johnnyguitar, NVSE plugin version: 506, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3BEC0000 - 0x3BF39000 ==> kNVSE, NVSE plugin version: 20, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3BFE0000 - 0x3BFE7000 ==> mlf, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x64ED0000 - 0x64ED6000 ==> nvse_console_autocomplete, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x40060000 - 0x400C8000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x40210000 - 0x40306000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x40310000 - 0x4051F000 ==> ppNVSE, NVSE plugin version: 1, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ppNVSE.dll
0x40160000 - 0x4019C000 ==> race_menu_presets, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/race_menu_presets.dll
0x40870000 - 0x4099E000 ==> supNVSE, NVSE plugin version: 855, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x401C0000 - 0x401CB000 ==> ui_organizer, NVSE plugin version: 230, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x40A80000 - 0x40A86000 ==> weapon_lag_fix, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/binkw32.dll
0x65DA0000 - 0x65DAE000 ==> d3dx9_38, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01C80000 - 0x01DB3000 ==> libvorbis, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/libvorbis.dll
0x10000000 - 0x1001E000 ==> libvorbisfile, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x3B820000 - 0x3B970000 ==> nvse_1_4, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x64FB0000 - 0x64FDD000 ==> nvse_steam_loader, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/Users/*********/Games/steamapps/common/Fallout New Vegas/steam_api.dll
0x65010000 - 0x65170000 ==> usvfs_x86, C:/Users/*********/usvfs_x86.dll
0x65DB0000 - 0x65F3A000 ==> AudioSes, C:/WINDOWS/SYSTEM32/AudioSes.dll
0x71FF0000 - 0x7202D000 ==> CFGMGR32, C:/WINDOWS/SYSTEM32/CFGMGR32.dll
0x706A0000 - 0x706AB000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x62E60000 - 0x62F2D000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x64040000 - 0x642D1000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x6F6B0000 - 0x6F6D4000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x63080000 - 0x630B8000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x66200000 - 0x66272000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x6F740000 - 0x6F74B000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x6F860000 - 0x6F884000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x6BDF0000 - 0x6BE09000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x64360000 - 0x643CD000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x70500000 - 0x70551000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x721B0000 - 0x72277000 ==> PropSys, C:/WINDOWS/SYSTEM32/PropSys.dll
0x6E630000 - 0x6E65D000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x66160000 - 0x661F9000 ==> ResampleDmo, C:/WINDOWS/SYSTEM32/ResampleDmo.DLL
0x6AF40000 - 0x6AF4A000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x71020000 - 0x7104B000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x62DB0000 - 0x62E45000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x6F710000 - 0x6F71E000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x643D0000 - 0x643E5000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x6A5F0000 - 0x6AA78000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74A50000 - 0x74A81000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x630C0000 - 0x630C8000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x60870000 - 0x609D0000 ==> WindowsCodecs, C:/WINDOWS/SYSTEM32/WindowsCodecs.dll
0x01C60000 - 0x01C76000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x62DA0000 - 0x62DA7000 ==> XINPUT9_1_0, C:/WINDOWS/SYSTEM32/XINPUT9_1_0.dll
0x6E7F0000 - 0x6E896000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6BD90000 - 0x6BD99000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x6AAC0000 - 0x6AAE7000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll
0x61340000 - 0x61578000 ==> d3d11, C:/WINDOWS/SYSTEM32/d3d11.dll
0x6E670000 - 0x6E7E1000 ==> d3d9, C:/WINDOWS/SYSTEM32/d3d9.dll
0x5B380000 - 0x5B57F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x61F20000 - 0x61F49000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x6F3C0000 - 0x6F596000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x66280000 - 0x6641C000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x65D60000 - 0x65D77000 ==> dhcpcsvc, C:/WINDOWS/SYSTEM32/dhcpcsvc.DLL
0x66550000 - 0x6658C000 ==> directxdatabasehelper, C:/WINDOWS/SYSTEM32/directxdatabasehelper.dll
0x6A4E0000 - 0x6A5E9000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll
0x73800000 - 0x73824000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x6BE10000 - 0x6BE3F000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x639D0000 - 0x63A9A000 ==> dxgi, C:/WINDOWS/SYSTEM32/dxgi.dll
0x6BDC0000 - 0x6BDE1000 ==> gpapi, C:/WINDOWS/SYSTEM32/gpapi.dll
0x62F30000 - 0x6307C000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x749A0000 - 0x749B3000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x6E1E0000 - 0x6E1E7000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x71470000 - 0x71606000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x6F320000 - 0x6F328000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x6F2F0000 - 0x6F2FB000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x6F680000 - 0x6F68E000 ==> msasn1, C:/WINDOWS/SYSTEM32/msasn1.dll
0x6AAB0000 - 0x6AAB9000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77320000 - 0x774D1000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x6E1F0000 - 0x6E219000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x630D0000 - 0x636B5000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll
0x6F750000 - 0x6F795000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x72190000 - 0x721A9000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x64EC0000 - 0x64ED0000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x61810000 - 0x6190B000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x74990000 - 0x74998000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x6F360000 - 0x6F39B000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x73A00000 - 0x740ED000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x6BDA0000 - 0x6BDBF000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x73930000 - 0x739F7000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x706E0000 - 0x70723000 ==> wldp, C:/WINDOWS/SYSTEM32/wldp.dll
0x76AB0000 - 0x76B2F000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x75070000 - 0x75121000 ==> COMDLG32, C:/WINDOWS/System32/COMDLG32.dll
0x76BA0000 - 0x76CA3000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x70730000 - 0x70745000 ==> CRYPTSP, C:/WINDOWS/System32/CRYPTSP.dll
0x7D4F0000 - 0x7FF26000 ==> igc32, C:/WINDOWS/System32/DriverStore/FileRepository/iigd_dch.inf_amd64_4992c421bdec6194/igc32.dll
0x83160000 - 0x86C6E000 ==> igd9dxva32, C:/WINDOWS/System32/DriverStore/FileRepository/iigd_dch.inf_amd64_4992c421bdec6194/igd9dxva32.dll
0x62840000 - 0x62B33000 ==> igdgmm32, C:/WINDOWS/System32/DriverStore/FileRepository/iigd_dch.inf_amd64_4992c421bdec6194/igdgmm32.dll
0x61CA0000 - 0x61CBE000 ==> igdinfo32, C:/WINDOWS/System32/DriverStore/FileRepository/iigd_dch.inf_amd64_4992c421bdec6194/igdinfo32.dll
0x60160000 - 0x6029C000 ==> igdumdim32, C:/WINDOWS/System32/DriverStore/FileRepository/iigd_dch.inf_amd64_4992c421bdec6194/igdumdim32.dll
0x62050000 - 0x62832000 ==> NvCamera32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/NvCamera/NvCamera32.dll
0x61910000 - 0x61C66000 ==> d3dcompiler_47_32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/NvCamera/d3dcompiler_47_32.dll
0x68110000 - 0x6A3CA000 ==> nvd3dum, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/nvd3dum.dll
0x66590000 - 0x68108000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/nvgpucomp32.dll
0x61CC0000 - 0x61D55000 ==> nvldumd, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/nvldumd.dll
0x7FFF0000 - 0x83159000 ==> nvwgf2um, C:/WINDOWS/System32/DriverStore/FileRepository/nvmii.inf_amd64_e8c16db9db598e75/nvwgf2um.dll
0x76490000 - 0x764B3000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x75260000 - 0x75285000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x75930000 - 0x75A20000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x77090000 - 0x77305000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x660E0000 - 0x6615C000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x75F40000 - 0x76040000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x76480000 - 0x76487000 ==> NSI, C:/WINDOWS/System32/NSI.dll
0x75E80000 - 0x75F1C000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76960000 - 0x76A1A000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76520000 - 0x7695D000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x76D60000 - 0x76E22000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x75290000 - 0x7592A000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x76D10000 - 0x76D5B000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x762D0000 - 0x7647A000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76260000 - 0x762BF000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x76E30000 - 0x76E4A000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x75A20000 - 0x75A82000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x76A20000 - 0x76AA2000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x75C00000 - 0x75E7C000 ==> combase, C:/WINDOWS/System32/combase.dll
0x74F80000 - 0x75062000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x75F20000 - 0x75F3B000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x76F80000 - 0x76FF9000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x75190000 - 0x75254000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x760E0000 - 0x76235000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x762C0000 - 0x762C6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x77000000 - 0x77086000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x76E60000 - 0x76F72000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x76240000 - 0x7625A000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x764C0000 - 0x76517000 ==> wintrust, C:/WINDOWS/System32/wintrust.dll
0x01BC0000 - 0x01C51000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.3527_none_fbe8b6227808ef55/COMCTL32.dll
0x74A90000 - 0x74BFE000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.3527_none_9fa67057e295cd4a/gdiplus.dll
0x5FF30000 - 0x60159000 ==> nvspcap, C:/WINDOWS/system32/nvspcap.dll
0x706B0000 - 0x706E0000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x738B0000 - 0x7392F000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x6F2A0000 - 0x6F2E1000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x712A0000 - 0x71470000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x66420000 - 0x6652B000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x5B580000 - 0x5B948000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x6AA80000 - 0x6AA9C000 ==> devenum, C:/Windows/System32/devenum.dll
0x6F340000 - 0x6F356000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x71610000 - 0x71718000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x6B090000 - 0x6B0A8000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x6F5A0000 - 0x6F674000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x6AF10000 - 0x6AF34000 ==> qasf, C:/Windows/System32/qasf.dll
0x70CB0000 - 0x70E52000 ==> quartz, C:/Windows/System32/quartz.dll
GAME CRASHED AT INSTRUCTION Base+0x00AD2C9E IN MODULE: C:\Users\omarcuso3\Games\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by Omarcuso3 to FalloutMods [link] [comments]


2024.05.12 16:12 TheBigCore Dosbox-Staging 0.81.1 Has Been Released

The release fixes the following 0.81.0 regressions:
Regression fixes
Fix Wing Commander 3 videos and cutscenes appearing height-doubled.
Introduce vga_render_per_scanline = off workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.
Fix the Tandy version of Impossible Mission II crashing at startup.
Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.
Fix starting In Extremis resulting in a black screen.
Fix wrong colours in Spell It Plus! (needs machine = svga_paradise).
Fix wrong colours and garbled graphics in Spong and Exobius.
Fix squashed video output in the text mode game Indenture.
Fix the DOSBox Staging window gaining focus on every emulated video mode change.
Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.
Fix not being able to disable OPL emulation with oplmode = none.
Enhancements and fixes
We’ve also backported a number of enhancements and fixes for long-standing issues:
Introduce vmem_delay = on to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.
Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).
Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.
CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.
The batch file installer of Alpha Storm no longer fails.
Forcing single scanning via crt-auto-arcade should now work with more programs.
Fix various VGA double scanning related edge cases in demoscene productions.
Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).
Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.

Graphics-related changes:

  • VGA double scanning fixes & improvements
  • Option to emulate video memory access delays
  • Option for legacy VGA rendering
  • Option for legacy palette behaviour
  • Tandy graphics fixes
  • Other fixes

Sound-related changes

  • Implement seeking in MSCDEX
  • Fix not being able to disable OPL emulation
  • Other fixes:
Fixed crash when output filter cutoff frequencies are not below half the sample rate (e.g., by setting rate = 11025 and sbtype = sbpro1 which selects a 8 kHz low-pass filter by default).
Fixed FluidSynth and MT-32 crashing the emulator when the host sample rate is set to 8000 Hz.

Input-related changes

  • Fixed a keyboard handling regression in Tyrian where pressing the arrow keys get registered twice, making the menus very hard to use.
  • Fixed a keyboard handling regression in In Extremis where starting the game only resulted in a black screen.
  • Fixed various problems in the mapper when using more than a single game controller (e.g., with two joysticks connected, mapping the controls of the first joystick could randomly target the mappings of the second one and vice versa).
  • Fixed obscure regression where the timed = on joystick setting messed up the available free memory reported by the FreeDOS MEM.EXE command.

DOS integration related changes

  • Improved expanded PCjr emulation
  • DOS shell improvements:
Fixed a bug that caused the batch file installer of Alpha Storm to fail.
The help text of the IMGMOUNT command now mentions the very handy wildcard mounting option. E.g., you can use the IMGMOUNT A floppy*.img -t floppy command to mount multiple floppy images, then cycle between them with Ctrl+F4 at runtime (Cmd+F4 on macOS).
The LOADFIX command’s help text is more complete now (some options were not documented previously).
When a batch file was being instantiated, the echo state from the parent was not being transferred correctly if the parent was another batch file.

Localisation-related changes

  • Spanish and Brazilian Portuguese translations have been added.
  • Updates to the Dutch, German, and Polish translations.

Miscellaneous changes

  • Attempting to change unchangeable settings via the CONFIG command at runtime is no longer silently accepted (without doing anything) but an error is raised instead.
  • Unknown command-line switches starting with dashes are now ignored and a warning is logged—DOSBox Staging will not try to execute them anymore. As a side effect, the current working directory was mounted as the C drive, which led to very non-intuitive behaviour.
  • The Windows installer now creates a Start Menu shortcut to launch DOSBox Staging without showing the console window (DOSBox Staging (no console window) menu item).
  • The Windows installer no longer starts DOSBox Staging automatically when the installation is completed.
  • Most config settings are now correctly reverted to their defaults when an invalid value is set, and their values are kept in sync with the active setting.
submitted by TheBigCore to Wingcommander [link] [comments]


2024.05.12 15:26 TheBigCore Dosbox-Staging 0.81.1 Has Been Released

The release fixes the following 0.81.0 regressions:
Regression fixes
Fix Wing Commander 3 videos and cutscenes appearing height-doubled.
Introduce vga_render_per_scanline = off workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.
Fix the Tandy version of Impossible Mission II crashing at startup.
Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.
Fix starting In Extremis resulting in a black screen.
Fix wrong colours in Spell It Plus! (needs machine = svga_paradise).
Fix wrong colours and garbled graphics in Spong and Exobius.
Fix squashed video output in the text mode game Indenture.
Fix the DOSBox Staging window gaining focus on every emulated video mode change.
Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.
Fix not being able to disable OPL emulation with oplmode = none.
Enhancements and fixes
We’ve also backported a number of enhancements and fixes for long-standing issues:
Introduce vmem_delay = on to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.
Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).
Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.
CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.
The batch file installer of Alpha Storm no longer fails.
Forcing single scanning via crt-auto-arcade should now work with more programs.
Fix various VGA double scanning related edge cases in demoscene productions.
Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).
Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.

Graphics-related changes:

  • VGA double scanning fixes & improvements
  • Option to emulate video memory access delays
  • Option for legacy VGA rendering
  • Option for legacy palette behaviour
  • Tandy graphics fixes
  • Other fixes

Sound-related changes

  • Implement seeking in MSCDEX
  • Fix not being able to disable OPL emulation
  • Other fixes:
Fixed crash when output filter cutoff frequencies are not below half the sample rate (e.g., by setting rate = 11025 and sbtype = sbpro1 which selects a 8 kHz low-pass filter by default).
Fixed FluidSynth and MT-32 crashing the emulator when the host sample rate is set to 8000 Hz.

Input-related changes

  • Fixed a keyboard handling regression in Tyrian where pressing the arrow keys get registered twice, making the menus very hard to use.
  • Fixed a keyboard handling regression in In Extremis where starting the game only resulted in a black screen.
  • Fixed various problems in the mapper when using more than a single game controller (e.g., with two joysticks connected, mapping the controls of the first joystick could randomly target the mappings of the second one and vice versa).
  • Fixed obscure regression where the timed = on joystick setting messed up the available free memory reported by the FreeDOS MEM.EXE command.

DOS integration related changes

  • Improved expanded PCjr emulation
  • DOS shell improvements:
Fixed a bug that caused the batch file installer of Alpha Storm to fail.
The help text of the IMGMOUNT command now mentions the very handy wildcard mounting option. E.g., you can use the IMGMOUNT A floppy*.img -t floppy command to mount multiple floppy images, then cycle between them with Ctrl+F4 at runtime (Cmd+F4 on macOS).
The LOADFIX command’s help text is more complete now (some options were not documented previously).
When a batch file was being instantiated, the echo state from the parent was not being transferred correctly if the parent was another batch file.

Localisation-related changes

  • Spanish and Brazilian Portuguese translations have been added.
  • Updates to the Dutch, German, and Polish translations.

Miscellaneous changes

  • Attempting to change unchangeable settings via the CONFIG command at runtime is no longer silently accepted (without doing anything) but an error is raised instead.
  • Unknown command-line switches starting with dashes are now ignored and a warning is logged—DOSBox Staging will not try to execute them anymore. As a side effect, the current working directory was mounted as the C drive, which led to very non-intuitive behaviour.
  • The Windows installer now creates a Start Menu shortcut to launch DOSBox Staging without showing the console window (DOSBox Staging (no console window) menu item).
  • The Windows installer no longer starts DOSBox Staging automatically when the installation is completed.
  • Most config settings are now correctly reverted to their defaults when an invalid value is set, and their values are kept in sync with the active setting.
submitted by TheBigCore to dosbox [link] [comments]


2024.05.12 15:25 TheBigCore Dosbox-Staging 0.81.1 Has Been Released

The release fixes the following 0.81.0 regressions:
Regression fixes
Fix Wing Commander 3 videos and cutscenes appearing height-doubled.
Introduce vga_render_per_scanline = off workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.
Fix the Tandy version of Impossible Mission II crashing at startup.
Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.
Fix starting In Extremis resulting in a black screen.
Fix wrong colours in Spell It Plus! (needs machine = svga_paradise).
Fix wrong colours and garbled graphics in Spong and Exobius.
Fix squashed video output in the text mode game Indenture.
Fix the DOSBox Staging window gaining focus on every emulated video mode change.
Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.
Fix not being able to disable OPL emulation with oplmode = none.
Enhancements and fixes
We’ve also backported a number of enhancements and fixes for long-standing issues:
Introduce vmem_delay = on to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.
Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).
Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.
CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.
The batch file installer of Alpha Storm no longer fails.
Forcing single scanning via crt-auto-arcade should now work with more programs.
Fix various VGA double scanning related edge cases in demoscene productions.
Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).
Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.

Graphics-related changes:

  • VGA double scanning fixes & improvements
  • Option to emulate video memory access delays
  • Option for legacy VGA rendering
  • Option for legacy palette behaviour
  • Tandy graphics fixes
  • Other fixes

Sound-related changes

  • Implement seeking in MSCDEX
  • Fix not being able to disable OPL emulation
  • Other fixes:
Fixed crash when output filter cutoff frequencies are not below half the sample rate (e.g., by setting rate = 11025 and sbtype = sbpro1 which selects a 8 kHz low-pass filter by default).
Fixed FluidSynth and MT-32 crashing the emulator when the host sample rate is set to 8000 Hz.

Input-related changes

  • Fixed a keyboard handling regression in Tyrian where pressing the arrow keys get registered twice, making the menus very hard to use.
  • Fixed a keyboard handling regression in In Extremis where starting the game only resulted in a black screen.
  • Fixed various problems in the mapper when using more than a single game controller (e.g., with two joysticks connected, mapping the controls of the first joystick could randomly target the mappings of the second one and vice versa).
  • Fixed obscure regression where the timed = on joystick setting messed up the available free memory reported by the FreeDOS MEM.EXE command.

DOS integration related changes

  • Improved expanded PCjr emulation
  • DOS shell improvements:
Fixed a bug that caused the batch file installer of Alpha Storm to fail.
The help text of the IMGMOUNT command now mentions the very handy wildcard mounting option. E.g., you can use the IMGMOUNT A floppy*.img -t floppy command to mount multiple floppy images, then cycle between them with Ctrl+F4 at runtime (Cmd+F4 on macOS).
The LOADFIX command’s help text is more complete now (some options were not documented previously).
When a batch file was being instantiated, the echo state from the parent was not being transferred correctly if the parent was another batch file.

Localisation-related changes

  • Spanish and Brazilian Portuguese translations have been added.
  • Updates to the Dutch, German, and Polish translations.

Miscellaneous changes

  • Attempting to change unchangeable settings via the CONFIG command at runtime is no longer silently accepted (without doing anything) but an error is raised instead.
  • Unknown command-line switches starting with dashes are now ignored and a warning is logged—DOSBox Staging will not try to execute them anymore. As a side effect, the current working directory was mounted as the C drive, which led to very non-intuitive behaviour.
  • The Windows installer now creates a Start Menu shortcut to launch DOSBox Staging without showing the console window (DOSBox Staging (no console window) menu item).
  • The Windows installer no longer starts DOSBox Staging automatically when the installation is completed.
  • Most config settings are now correctly reverted to their defaults when an invalid value is set, and their values are kept in sync with the active setting.
submitted by TheBigCore to dosgaming [link] [comments]


2024.05.12 15:23 TheBigCore Dosbox-Staging 0.81.1 Has Been Released

The release fixes the following 0.81.0 regressions:
Regression fixes
Fix Wing Commander 3 videos and cutscenes appearing height-doubled.
Introduce vga_render_per_scanline = off workaround to fix the crash-at-startup regression in Deus, Ishar 3, Robinson’s Requiem, and Time Warriors.
Fix the Tandy version of Impossible Mission II crashing at startup.
Fix regression in Tyrian where pressing the arrow keys get registered twice in menus.
Fix starting In Extremis resulting in a black screen.
Fix wrong colours in Spell It Plus! (needs machine = svga_paradise).
Fix wrong colours and garbled graphics in Spong and Exobius.
Fix squashed video output in the text mode game Indenture.
Fix the DOSBox Staging window gaining focus on every emulated video mode change.
Fix crash when exiting DOSBox Staging while in fullscreen mode on macOS and Linux.
Fix not being able to disable OPL emulation with oplmode = none.
Enhancements and fixes
We’ve also backported a number of enhancements and fixes for long-standing issues:
Introduce vmem_delay = on to help with flickering graphics and speed issues in Hercules, CGA, EGA, and early VGA games. This has proven to improve compatibility with Future Wars, Operation Stealth, Quest for Glory II, Hostages, The Gold of the Aztecs, Crazy Brix, Corncob Deluxe, and Corncob 3-D so far.
Improve support for multiple joysticks/game controllers (the mapper could behave erratically if you had more than one controller connected).
Emulate a memory-expanded PCjr machine more faithfully. This improves game compatibility; for example, Space Quest (v1.0x and v2.2) and King’s Quest (1986 PCjr DOS version) now work instead of hanging the emulator.
CD Audio is no longer muted in certain parts of Time Warriors and Alpha Storm.
The batch file installer of Alpha Storm no longer fails.
Forcing single scanning via crt-auto-arcade should now work with more programs.
Fix various VGA double scanning related edge cases in demoscene productions.
Detecting “repurposed” EGA video modes with 18-bit VGA DAC colours has been made more robust when using the crt-auto shader (should result in a double-scanned VGA shader being picked).
Spanish and Brazilian Portuguese translations have been added, and most of the other translations have been updated.

Graphics-related changes:

  • VGA double scanning fixes & improvements
  • Option to emulate video memory access delays
  • Option for legacy VGA rendering
  • Option for legacy palette behaviour
  • Tandy graphics fixes
  • Other fixes

Sound-related changes

  • Implement seeking in MSCDEX
  • Fix not being able to disable OPL emulation
  • Other fixes:
Fixed crash when output filter cutoff frequencies are not below half the sample rate (e.g., by setting rate = 11025 and sbtype = sbpro1 which selects a 8 kHz low-pass filter by default).
Fixed FluidSynth and MT-32 crashing the emulator when the host sample rate is set to 8000 Hz.

Input-related changes

  • Fixed a keyboard handling regression in Tyrian where pressing the arrow keys get registered twice, making the menus very hard to use.
  • Fixed a keyboard handling regression in In Extremis where starting the game only resulted in a black screen.
  • Fixed various problems in the mapper when using more than a single game controller (e.g., with two joysticks connected, mapping the controls of the first joystick could randomly target the mappings of the second one and vice versa).
  • Fixed obscure regression where the timed = on joystick setting messed up the available free memory reported by the FreeDOS MEM.EXE command.

DOS integration related changes

  • Improved expanded PCjr emulation
  • DOS shell improvements:
Fixed a bug that caused the batch file installer of Alpha Storm to fail.
The help text of the IMGMOUNT command now mentions the very handy wildcard mounting option. E.g., you can use the IMGMOUNT A floppy*.img -t floppy command to mount multiple floppy images, then cycle between them with Ctrl+F4 at runtime (Cmd+F4 on macOS).
The LOADFIX command’s help text is more complete now (some options were not documented previously).
When a batch file was being instantiated, the echo state from the parent was not being transferred correctly if the parent was another batch file.

Localisation-related changes

  • Spanish and Brazilian Portuguese translations have been added.
  • Updates to the Dutch, German, and Polish translations.

Miscellaneous changes

  • Attempting to change unchangeable settings via the CONFIG command at runtime is no longer silently accepted (without doing anything) but an error is raised instead.
  • Unknown command-line switches starting with dashes are now ignored and a warning is logged—DOSBox Staging will not try to execute them anymore. As a side effect, the current working directory was mounted as the C drive, which led to very non-intuitive behaviour.
  • The Windows installer now creates a Start Menu shortcut to launch DOSBox Staging without showing the console window (DOSBox Staging (no console window) menu item).
  • The Windows installer no longer starts DOSBox Staging automatically when the installation is completed.
  • Most config settings are now correctly reverted to their defaults when an invalid value is set, and their values are kept in sync with the active setting.
submitted by TheBigCore to linux_gaming [link] [comments]


2024.05.12 09:36 lav_art1 Daily Crash

I read a lot of posts and everyone talks that continiuty is wrong. I tryed to delete this but it doesnt help(
EDIT: I tried reading through myself but I couldn't really find anything sadly.
java.lang.IllegalArgumentException: Input byte array has wrong 4-byte ending unit at java.base/java.util.Base64$Decoder.decode0(Base64.java:838) at java.base/java.util.Base64$Decoder.decode(Base64.java:566) at java.base/java.util.Base64$Decoder.decode(Base64.java:589) at gg.essential.util.SkinKt.propertyToSkin(skin.kt:22) at gg.essential.util.SkinKt.gameProfileToSkin(skin.kt:33) at net.minecraft.class_1071.handler$epc000$essential$instantSkinLoad(class_1071.java:2047) at net.minecraft.class_1071.method_4652(class_1071.java) at net.minecraft.class_640.method_2969(class_640.java:129) at net.minecraft.class_640.method_2968(class_640.java:101) at net.minecraft.class_742.method_3117(class_742.java:87) at net.minecraft.class_1007.method_4216(class_1007.java:149) at net.minecraft.class_1007.method_3931(class_1007.java:43) at net.minecraft.class_922.redirect$zna000$entity_model_features$emf$getTextureRedirect(class_922.java:1577) at net.minecraft.class_922.method_24302(class_922.java:155) at net.minecraft.class_922.method_4054(class_922.java:136) at net.minecraft.class_1007.method_4215(class_1007.java:66) at net.minecraft.class_1007.method_3936(class_1007.java:43) at net.minecraft.class_898.method_3954(class_898.java:145) at net.minecraft.class_761.method_22977(class_761.java:1574) at net.minecraft.class_761.method_22710(class_761.java:1324) at net.minecraft.class_757.method_3188(class_757.java:1110) at net.minecraft.class_757.method_3192(class_757.java:880) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at java.base/java.util.Base64$Decoder.decode0(Base64.java:838) at java.base/java.util.Base64$Decoder.decode(Base64.java:566) at java.base/java.util.Base64$Decoder.decode(Base64.java:589) at gg.essential.util.SkinKt.propertyToSkin(skin.kt:22) at gg.essential.util.SkinKt.gameProfileToSkin(skin.kt:33) at net.minecraft.class_1071.handler$epc000$essential$instantSkinLoad(class_1071.java:2047) at net.minecraft.class_1071.method_4652(class_1071.java) at net.minecraft.class_640.method_2969(class_640.java:129) at net.minecraft.class_640.method_2968(class_640.java:101) at net.minecraft.class_742.method_3117(class_742.java:87) at net.minecraft.class_1007.method_4216(class_1007.java:149) at net.minecraft.class_1007.method_3931(class_1007.java:43) at net.minecraft.class_922.redirect$zna000$entity_model_features$emf$getTextureRedirect(class_922.java:1577) at net.minecraft.class_922.method_24302(class_922.java:155) at net.minecraft.class_922.method_4054(class_922.java:136) at net.minecraft.class_1007.method_4215(class_1007.java:66) at net.minecraft.class_1007.method_3936(class_1007.java:43) at net.minecraft.class_898.method_3954(class_898.java:145) at net.minecraft.class_761.method_22977(class_761.java:1574) at net.minecraft.class_761.method_22710(class_761.java:1324) at net.minecraft.class_757.method_3188(class_757.java:1110) -- Entity being rendered -- Details: Entity Type: minecraft:player (net.minecraft.class_745) Entity ID: 241 Entity Name: §9§l§2§n§5§9§4§a Entity's Exact location: 291.50, 118.00, 2238.50 Entity's Block location: World: (291,118,2238), Section: (at 3,6,14 in 18,7,139; chunk contains blocks 288,-64,2224 to 303,319,2239), Region: (0,4; contains chunks 0,128 to 31,159, blocks 0,-64,2048 to 511,319,2559) Entity's Momentum: 0.00, 0.00, 0.00 Entity's Passengers: [] Entity's Vehicle: null Stacktrace: at net.minecraft.class_898.method_3954(class_898.java:145) at net.minecraft.class_761.method_22977(class_761.java:1574) at net.minecraft.class_761.method_22710(class_761.java:1324) at net.minecraft.class_757.method_3188(class_757.java:1110) at net.minecraft.class_757.method_3192(class_757.java:880) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) -- Renderer details -- Details: Assigned renderer: net.minecraft.class_1007@dfb4188 Location: 19.12,2.38,-24.20 - World: (19,2,-25), Section: (at 3,2,7 in 1,0,-2; chunk contains blocks 16,-64,-32 to 31,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1) Rotation: 135.0 Delta: 0.020000935 Stacktrace: at net.minecraft.class_898.method_3954(class_898.java:145) at net.minecraft.class_761.method_22977(class_761.java:1574) at net.minecraft.class_761.method_22710(class_761.java:1324) at net.minecraft.class_757.method_3188(class_757.java:1110) at net.minecraft.class_757.method_3192(class_757.java:880) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) -- Affected level -- Details: All players: 3 total; [class_746['lav_art'/150376, l='ClientLevel', x=272.38, y=114.00, z=2262.42], class_745['Spacewolve_playz'/149192, l='ClientLevel', x=274.71, y=117.46, z=2244.53], class_745['§9§l§2§n§5§9§4§a'/241, l='ClientLevel', x=291.50, y=118.00, z=2238.50]] Chunk stats: 1024, 201 F: 3 L: 0 U: 27 Level dimension: minecraft:temp_world_141a5afb-17a7-47d9-96c6-6ddae95b0f9f Level spawn location: World: (8,-63,8), Section: (at 8,1,8 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 3073869 game time, 1 day time Server brand: Yacht (Marina) Server type: Non-integrated multiplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:243) at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:278) at org.multimc.EntryPoint.listen(EntryPoint.java:143) at org.multimc.EntryPoint.main(EntryPoint.java:34) -- Last reload -- Details: Reload number: 2 Reload reason: manual Finished: Yes Packs: vanilla, fabric, file/UniqueDark_1.20.1.zip, file/soft-weather-1.0-1.18.zip, file/Bibliophilia1.0.zip, file/nan2uu-visual-spawn-egg-v1-0.zip, file/trims-item-fix.zip, file/§4§lLow fire.zip, file/BlueCrystall, file/vnla96.zip, file/new-in-town-official-rp-by-kanokarob-v1.2.zip, server, replaymod_lang, essential -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.10, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 2791306136 bytes (2661 MiB) / 4294967296 bytes (4096 MiB) up to 13690208256 bytes (13056 MiB) CPUs: 6 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Identifier: Intel64 Family 6 Model 158 Stepping 10 Microarchitecture: Coffee Lake Frequency (GHz): 2.90 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 6 Virtual memory max (MB): 48079.90 Virtual memory used (MB): 22771.94 Swap memory total (MB): 23552.00 Swap memory used (MB): 0.00 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4096m -Xmx13056m Fabric Mods: bettermounthud: Better Mount HUD 1.2.2 betterpingdisplay: Better Ping Display 1.1.1 blur: Blur (Fabric) 3.1.0 satin: Satin 1.13.0 bobby: Bobby 5.0.0 com_typesafe_config: config 1.4.2 fabric-api-base: Fabric API Base 0.4.29+b04edc7a82 fabric-command-api-v2: Fabric Command API (v2) 2.2.11+b3afc78b82 io_leangen_geantyref_geantyref: geantyref 1.3.13 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 c2me: Concurrent Chunk Management Engine 0.2.0+alpha.10.91 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.10.91 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.10.91 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.10.91 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.10.91 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.10.91 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.10.91 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.10.91 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.10.91 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.10.91 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.10.91 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.10.91 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.10.91 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.10.91 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.10.91 c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.10.91 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.10.91 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.10.91 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.10.91 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.10.91 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.10.91 com_electronwill_night-config_core: core 3.6.5 com_electronwill_night-config_toml: toml 3.6.5 com_ibm_async_asyncutil: asyncutil 0.1.0 net_objecthunter_exp4j: exp4j 0.4.8 org_threadly_threadly: threadly 7.0 capes: Capes 1.5.2+1.20 chat_heads: Chat Heads 0.10.16 citresewn: CIT Resewn 1.1.3+1.20 citresewn-defaults: CIT Resewn: Defaults 1.1.3+1.20 cloth-config: Cloth Config v11 11.0.99 cloth-basic-math: cloth-basic-math 0.6.1 cmdkeybind: Command Macros 1.6.2-1.20 kyrptconfig: Kyrpt Config 1.5.4-1.20 continuity: Continuity 3.0.0-beta.2+1.20 debugify: Debugify 1.20.1+1.1 dynamicfps: Dynamic FPS 2.3.0 com_moandjiezana_toml_toml4j: toml4j 0.7.2 elementa: Elementa 647 emotecraft: Emotecraft 2.2.7-a.build.49 bendy-lib: Bendy api 4.0.0 emotes-compat-rp: Emotecraft compatibility layer 1.0.2 entity_model_features: Entity Model Features 0.2.10 entity_texture_features: Entity Texture Features 4.4.4 org_apache_httpcomponents_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.20 essential: Essential 1.3.2.3+g6a2d13e09b essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.0 essential-dependencies: Essential Dependencies 0 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabric-api: Fabric API 0.83.1+1.20.1 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.34+4d8536c977 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.10+b3afc78b77 fabric-block-api-v1: Fabric Block API (v1) 1.0.9+e022e5d177 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.39+b3afc78b77 fabric-client-tags-api-v1: Fabric Client Tags 1.0.20+b3afc78b77 fabric-command-api-v1: Fabric Command API (v1) 1.2.32+f71b366f77 fabric-commands-v0: Fabric Commands (v0) 0.2.49+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.61+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.7+b3afc78b77 fabric-convention-tags-v1: Fabric Convention Tags 1.5.3+b3afc78b77 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.18+aeb40ebe77 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.1.11+b3afc78b77 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.51+b3afc78b77 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.21+b3afc78b77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.0+b3afc78b77 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.61+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.38+b04edc7a77 fabric-item-api-v1: Fabric Item API (v1) 2.1.26+b3afc78b77 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.7+b3afc78b77 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.36+fb8d95da77 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.34+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.20+b3afc78b77 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.37+b3afc78b77 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.41+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.6+b3afc78b77 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.47+b3afc78b77 fabric-models-v0: Fabric Models (v0) 0.3.35+b3afc78b77 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.8+b3afc78b77 fabric-networking-v0: Fabric Networking (v0) 0.3.48+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.0.6+b3afc78b77 fabric-particles-v1: Fabric Particles (v1) 1.0.28+b3afc78b77 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.18+b3afc78b77 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.2.6+b3afc78b77 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.0.1+b3afc78b77 fabric-renderer-indigo: Fabric Renderer - Indigo 1.3.1+b3afc78b77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.44+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.33+b3afc78b77 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.26+b3afc78b77 fabric-rendering-v0: Fabric Rendering (v0) 1.1.47+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.6+b3afc78b77 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.5+ea08f9d877 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.7+f7923f6d77 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.6+b3afc78b77 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.27+b3afc78b77 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.12+b3afc78b77 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.2.2+b3afc78b77 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.2.0+b3afc78b77 fabricloader: Fabric Loader 0.15.8 mixinextras: MixinExtras 0.3.5 fabricskyboxes: FabricSkyBoxes 0.7.1+mc1.20 fallingleaves: Falling Leaves 1.15.1+1.20.1 fastload: Fast Load 3.4.0 conditional-mixin: conditional mixin 0.3.2 fastload-119-0-1-2-compat: Fastload 1.19-0-1-2 Compatibility 3.4.0 fastload-1193-compat: Fastload 1.19.3 Compatibility 3.4.0 fastload-1194-compat: Fastload 1.19.4 Compat 3.4.0 fastload_fapi_forward: Fastload Fabric-api Forwarding 1.0.2 ferritecore: FerriteCore 6.0.0 firstperson: FirstpersonModel 2.2.3 fsb-interop: FabricSkyBoxes Interop 1.3.2+mc1.20-build.36 immediatelyfast: ImmediatelyFast 1.1.15+1.20.1 net_lenni0451_reflect: Reflect 1.1.0 indium: Indium 1.0.18+mc1.20 iris: Iris 1.6.4 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 isxander-main-menu-credits: Main Menu Credits 1.1.2 java: Java HotSpot(TM) 64-Bit Server VM 17 languagereload: Language Reload 1.5.7+1.20 litematica: Litematica 0.15.0 litematica_printer: Litematica Printer 7.0.4 lithium: Lithium 0.11.2 malilib: MaLiLib 0.16.0 midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.0.1 mousetweaks: Mouse Tweaks 2.25 nochatreports: No Chat Reports 1.20.1-v2.2.1 notenoughanimations: NotEnoughAnimations 1.6.4 optigui: OptiGUI 2.1.2 optiglue: OptiGlue 2.1.2-mc.1.19.3 org_apache_commons_commons-text: commons-text 1.10.0 org_ini4j_ini4j: ini4j 0.5.4 org_jetbrains_annotations: annotations 23.0.0 plasmovoice: Plasmo Voice 2.0.5 aopalliance_aopalliance: aopalliance 1.0 com_google_inject_guice: guice 5.0.1 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT javax_inject_javax_inject: javax.inject 1 player-animator: Player Animator 1.0.2-rc1+1.20 puzzle: Puzzle 1.5.1+1.20 puzzle-base: Puzzle Base 1.5.1+1.20 puzzle-gui: Puzzle GUI 1.5.1+1.20 puzzle-models: Puzzle Models 1.5.1+1.20 puzzle-splashscreen: Puzzle Splash Screen 1.5.1+1.20 reeses-sodium-options: Reese's Sodium Options 1.5.1+mc1.20-build.74 replaymod: Replay Mod 1.20.1-2.6.13 shulkerboxtooltip: Shulker Box Tooltip 4.0.3+1.20 sodium: Sodium 0.4.10+build.27 sodium-extra: Sodium Extra 0.4.20+mc1.20-build.103 caffeineconfig: CaffeineConfig 1.1.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 starlight: Starlight 1.1.2+fabric.dbc156f universalcraft: UniversalCraft 337 viafabricplus: ViaFabricPlus 2.7.7 vigilance: Vigilance 297 visuality: Visuality 0.7.0+1.20 vmp: Very Many Players 0.2.0+beta.7.96 world-host: World Host 0.4.2 org_quiltmc_qup_json: json 0.2.0 xaerominimap: Xaero's Minimap 23.5.0 xaeroworldmap: Xaero's World Map 1.30.6 yet_another_config_lib_v3: YetAnotherConfigLib 3.0.1+1.20 com_twelvemonkeys_common_common-image: common-image 3.9.4 com_twelvemonkeys_common_common-io: common-io 3.9.4 com_twelvemonkeys_common_common-lang: common-lang 3.9.4 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.9.4 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.9.4 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.9.4 yosbr: YOSBR 0.1.2 zoomify: Zoomify 2.10.0 com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.4.1 dev_isxander_settxi_settxi-core: settxi-core 2.10.6 dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 Loaded Shaderpack: (off) NEC status: No NEC detected Launched Version: 1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.22, NVIDIA Corporation Window size: 1920x1009 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, file/UniqueDark_1.20.1.zip, file/soft-weather-1.0-1.18.zip (incompatible), file/Bibliophilia1.0.zip (incompatible), file/nan2uu-visual-spawn-egg-v1-0.zip (incompatible), file/trims-item-fix.zip, file/§4§lLow fire.zip, file/BlueCrystall, file/vnla96.zip (incompatible), file/new-in-town-official-rp-by-kanokarob-v1.2.zip Current Language: ru_ru CPU: 6x Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 
submitted by lav_art1 to fabricmc [link] [comments]


2024.05.12 00:39 windowsguestuser [FNV] Stuck with a +12 strength boost for no reason?

[FNV] Stuck with a +12 strength boost for no reason?
For a few gameplay hours I've been stuck with +12 strength on my stats for no reason, and I've already tried different things, even checking xEdit if there is a mod that's causing this but no. I am not sure if its just a visual bug or what, cause it is not increasing my carrying capacity along with it. I'd do the ModAV method but I am not sure if its the right thing as this MIGHT be visual. It shows +15 on the SC because I've got solar powered and the power armor bonus, typing active effects on the console doesn't show anything out of the ordinary either. Anyone know a fix?
https://preview.redd.it/4g7bk62ekvzc1.png?width=1920&format=png&auto=webp&s=9e59e92418c77678458aa19b34fd79ec17f431dc
Load Order and Mod List:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Landscape Texture Improvements.esm YUP - Base Game + All DLC.esm Landscape Texture Improvements - YUP Patch.esm NavmeshOverhaul.esm fixy crap ue.esp Bad Touch.esm Vanilla Enhancements.esm Uncut Wasteland.esm Functional Post Game Ending.esm Functional Post Game Ending - YUP Patch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp TLD_Travelers.esm Simple Open Freeside.esm Simple Open Strip.esm Better Brotherhood.esm BraveNewWorld.esm Better Character Creation.esm Tactapack.esp QS3rdPerCamOverhaul.esm Main And Pause Menus Overhaul.esm MyNavmeshCompatibilityPatch.esm Unofficial Patch NVSE Plus.esp YUP - NPC Fixes (Base Game + All DLC).esp NVMIM.esp Crafting Consistency Fix.esp ExRB.esp Impostors and LOD Flicker Fix.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp Just Sprint Plus - JAM.esp ImmersiveRecoil.esp Follower Tweaks.esp DelayDLCRedux.esp FOVSlider.esp Diagonal movement.esp Enhanced Movement.esp Vigor.esp Vigor - SMIM Patch.esp EVEM - YUP Patch.esp EVEM - Crafting Consistency Fix Patch.esp BraveNewWorld-FPGE.esp BraveNewWorld-YUP.esp MCMetalArmor.esp BulletTrails.esp IMPACT.esp Kyu_Ballistics_NV.esp mil.esp mil-Shop.esp mil_Add-On.esp HitDrugs.esp Classic Combat Armor Replacer Redux FNV.esp Fallout 2 combat armor MK2 (remastered) replacer.esp TeslaWeaponsPack.esp Mk2 Replacer Redux Patch.esp B42Dropmag.esp B42Inspect.esp B42 RWMS.esp B42Inertia.esp MCPipBoy2000MK6_clock.esp Uncut Wasteland - YUP Patch.esp Uncut Wasteland (VNV) - Vigor Patch.esp Uncut Wasteland (VNV) - EVEM Patch.esp Uncut Wasteland.esp Misc Content Restoration.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp FPGE - EVEM Patch.esp DLC Enhancements.esp Essential DLC Enhancements Merged - JSUE Patch.esp Titans of The New West.esp PAVE_NV.esp Better Brotherhood - FPGE Patch.esp Better Brotherhood - YUP Patch.esp FaceGen Tint Fix.esp 1nivVSLArmors.esp Character Kit Remake Yup Patch.esp CharacterKitRemake-Hair.esp CharacterKitRemakeHHandsFix.esp rockbiter_AnimationSounds.esp SSTRemasteredQuarries.esp Little More Lamplight.esp Strip Lights Region Fix.esp Atmospheric Lighting Tweaks.esp Atmospheric Lighting Tweaks - EVEM Patch.esp Natural Interior.esp GeneralLightingOverhaul.esp AfterglowNeonIllumination.esp Atomization Restored.esp AwesomeBulletSounds3.1 NoScreenShake.esp Immersive Pickup Sounds FNV Patched.esp AWSOMER.esp Project Reality Footsteps.esp Atomic Audio Overhaul.esp DNWeathers.esp NeutralWeathers.esp Atlas.esp Interior Rain.esp CC - Rain.esp CC - 3D Rain.esp +Atomic Audio Overhaul +All Weapon Sound Overhaul Modern Edition Redone - AWSOMER +Animal Sounds +Project Reality Footsteps +Immersive Pickup Sounds Patched +Sound Extender +Awesome Bullet Sounds - Flybys and Whizzes -Sounding_separator +Rex 2k HD Retexture +Improved Cyberdogs Textures +FeralGhoulsHD +securitron HD +Improved Robots Textures OWB +Improved Robots Textures LR +Improved Robots Textures +Menace of The New West +Improved Deathclaw Textures +aMidianBorn NV Superb Mutants -Creatures_separator +FNV Clean Animations - Explosive Mines Pack +FNV Clean Animations - Grenades Pack +New Vegas Animation Overhaul Guns +Wasteland Warrior - A Melee Animation Overhaul +Butcher Pete Complete - A Melee Animation Overhaul -Blended Locomotion +B42 Inject - Animated Item Use - ESPless +JAM or Just Sprint animation replacers +Tesla Weapon's Pack Unofficial Patch +Tesla Weapons Pack +Tactapack +B42 Dropmag Another Millenia Patch +Another Millenia Shop Add-on +Another Millenia Gun Add-on +Another Millenia -Weapon Add-Ons_separator +Kyu's Ballistics - Fixed +IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods) +IMPACT +Bullet Trails +Gore overhaul +Bloodverhaul (Blood Texture) +Atomization Restored +HQ Ash Piles +HQ Goo Piles +WAP B42 Optics Patch +WAP Bozar and LMG +WAP F4NV Laser Pistol and Pew-Pew +WAP Laser RCW +WAP Year One and Bonus +Melee Weapon Replacer Pack +Physically Based Plasma Rifles +IHWT - Improved Heavy Weapons Textures +Weapon Retexture from EVE +Varmint Rifle - Retextured - updated +22 SMG retexture +DKS and Friends +WTH - Weapon Textures from Heaven -Retextures_separator +Configurable Pip-Boy Light Color +Faster Pip-Boy Animation +Pip-Boy 2000 Mk VI Clock +Pip-Boy 2000 Mk VI Glowmap +Pip-Boy 2000 Mk VI +PipBoy 3000 HD Retexture +Classic Fallout 2 Metal armor Mk II +Classic Fallout Metal Armor +Classic Combat Armor Replacer Redux Patch +Classic Fallout 2 Desert Vanilla Tex +Classic Fallout 2 combat armor Mark 2 (remastered) +Classic Combat Armor Replacer Redux +Character Kit Remake BB Patch +Character Kit Remake Uncut VNV Patch +Character Kit Remake Living Desert Patch +Character Kit Remake FPGE Patch +Character Kit Remake YUP Patch +Character Kit Remake - Hands +Character Kit Remake - Teeth +Character Kit Remake - Hair +Character Kit Remake Uncom Face Normals +Character Kit Remake +S6S Spice of Life Replacement Plugin - Scripted - Compatibility Config +S6S Spice of Life Replacement Plugin - Scripted - Compatibility +Spice of Life - Variety Armor and Clothing Robert Breeze Type3 +Type3 Body and Armor replacer -Expansion_separator +Power Armor Visual Enhancement (PAVE) +Titans of The New West +Assorted Leather Armor Retexture +The Gruntening - 2k Combat Armor Retextures +Assorted NCR Armor Retexture +Assorted Legion Armor Retexture +Physically Based Rangers +PM's HD Ranger Outfits +PM's HD Legion Overhaul -Armor_separator +Wasteland Clothing HD V1-3 FULL PACK -Clothing_separator +FNVLODGen Output +Legacy Reborn Alt Rock LOD Textures +Legacy Reborn Texture Pack LOD +LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) SoGB +LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) +Different LOD mods little tweaks and additions -Wasted LOD - Cliffs of Mojave +More LODs Additions and fixes +TCM's LOD Overhaul +LOD additions and improvements +Much Needed LOD fixed rocks color +Much Needed LOD +FNVLODGen Tree Billboards +FNVLODGen +LOD Fixes and Improvements - NVSE -LOD_separator +NillaPlus Wood (Please be mature in the comme +High Res Vanilla Posters and Graffiti +EXE - Effect teXtures Enhanced +F4NV Billboards +Casino Posters and Signs HD +HQ Freeside Shop Signs +Various Signs HD +HD Signs Overhaul - Part 3 +HD Signs Overhaul - Part 2 +Street Signs HD Overhaul -Tier 5_separator +Grass Remesh +F4NV Auto Doc +Pool Table and items - Redone +HD Currencies +Fractal Crystals +Elegant Lockpick Retexture +Textures Over Time -Tier 4_separator +McCarran main terminal transparent glass +Mccarran Escalator Glass +Better Benches - Workbenches Retextured +Magazines of Unparalleled Aesthetic Quality +I showed you my Dinky pls respond +Gun Runners Kiosk Glass Fix +Resplendent Rugs - carpets retextured +NV Playing Cards HD Retexture +High Quality Picket Fences +NillaPlus Crate Expectations 4K (large metal shipping containers) -Tier 3_separator +Physically Based Kitchenware +Physically Based Wood Crates +Physically Based Collection 2 +Physically Based Collection +Physically Based Parkware +Physically Based Chems +Blackwolf24s HD Clutter pack +Forgotten Desk Texture Pack +Sunset Sarsaparilla HQ Meshes Enhanced +Rectified Water Towers +Semi-transparent Door Glass +6IXES Clutter Texture Pack NV Edition -Tier 2_separator +Better Grass +Inviting Vaults - A vault retexture +Legacy Reborn Texture Pack +Superpele's Disordered Texture Pack +Simple Loadwheels +POCO BUENO Texture Pack Hi Res WT +NMCs_Texture_Pack_For_New_Vegas Patch +NMCs_Texture_Pack_For_New_Vegas Pt2 +NMCs_Texture_Pack_For_New_Vegas Pt1 +POCO BUENO Texture Pack -Tier 1_separator +Remastered Quarries +Higher Poly Rocks +Freeside Neon Sign Fix +New Vegas Palm Trees Enhanced -Mesh And Animation Replacers_separator -Salamand3r Guide_separator +Climate Control - 3D Rain +Climate Control - Rain +3D Rain +Interior Rain +Cloud Upgrade NVSE +High Resolution Bloom NVSE +Atlas Iconic Coloring +Atlas - A NVR Multi Manager +NewVegasReloadedNewVersion +Neutral Weathers - DNW for NVR - NV - TTW +Desert Natural Weathers - NV - TTW +Afterglow -- Neon illumination +Lumen - Ambient Lighting +General Lighting Overhaul +Natural Interiors +ALT EVEM +Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW) +A Little More Lamplight +More Consistent Vanilla Rock Textures (Less Green Clifftops) +Wasted Rocks Normals +Landscape Texture Improvements +Improved LOD Noise Texture +High Resolution Water Fog - Water Aliasing Fix +B42 Dropmag and One in the chamber +B42 Optics NV Patches +B42 Optics - ESPless +B42 Weapon Inertia +Smooth True Iron Sights Camera +Iron Sights Aligned +FNV Clean Animations +Anniversary Anim Pack +Viewmodel Shading Fix - NVSE +Muzzle Flash Light Fix - NVSE +Mostly Fixed FaceGen Tints (NV or TTW) -Visuals_separator -Harder Barter Faster Stronger +Idle Variety ESPless +Brave New World +Simple Open Strip +Uncut Wasteland Simple Open Freeside +Simple Open Freeside +Better Brotherhood +The Living Desert - Travelers Patrols Consequences Increased Population and more +Essential DLC Enhacements JSUE Patch +Essential DLC Enhancements Merged +FPGE - EVEM Patch +Functional Post Game Ending +Uncut Wasteland (VNV) - VNV +Vish's Patch Hub YUP Misc Content +Misc Content Restoration +Uncut Wasteland (VNV) - EVEM Patch +Vish's Patch Hub Uncut VIgor +Uncut Wasteland -Content_separator +NV Compatibility Skeleton +Enhanced Movement INI +Enhanced Movement +Diagonal movement +3rd Person Camera Overhaul +Hit - Drugs +Hit - B42 Inject Animation Pack - Season 1 JSUE Patch +Hit - B42 Inject Animation Pack - Season 1 +B42 Inspect - aka Animated Ammo and Weapon Condition Checking +Vish's Patch Hub Crafting Fix +Vish's Patch Hub EVEM Yup +Essential Vanilla Enhancements Merged +Vish's Patch Hub SMIM Vigor +Simple Vigor Config +Vigor - A Vanilla JSawyer Fork -Overhauls_separator +Realtime Weapon Modding System +Better Character Creation +Bad Touch NVSE +Auto-Save Manager +Faster Sleep-Wait +Cookable Grenades +Better Caravan +Delay DLC Redux +Follower Tweaks +Immersive Recoil 2.0 +Just Sprint Plus - Expansion for JAM and JVS +Clean Just Assorted Mods (JAM) +JLM Grab Tweak +Viva New Vegas Resources +JAM - Just Assorted Mods -Gameplay_separator +Simple Cursor (YUI) +MAPMO - Main and Pause Menus Overhaul +Simple Maps +Map Marker Icons +Weapon Hotkey Icons +Consistent Pip-Boy Icons v5 - Apparel +Consistent Pip-Boy Icons v5 - Weapons +Consistent Pip-Boy Icons v5 - Items +Pop-Up Message Icons +Consistent Pip-Boy Icons v4 CPI Patch +Consistent Pip-Boy Icons v4 +Consistent Pip-Boy Icons v5 - Framework Plugin +ySI - Sorting Ycons +yUI - User Ynterface +No Exit to Main Menu +Sleep Wait Hardcore Needs +JIP Improved Recipe Menu ESPless +Menu Search +Faster Main Menu +High Resolution Screens +High Res Local Maps +Clean Companion Wheel +Clean Vanilla Hud -VUIPlus - Dialog Background Add-on +Vanilla UI Plus (New Vegas) +The Mod Configuration Menu -UI_separator +OneTweak for FNV +HDR Save Image Patch +Fog-based Object Culling +Impostors and LOD Flicker Fix +Swimming Creatures Fix - ESPless +Strip Lights Region Fix +ExRB - Extended Roombounds +Crafting Consistency Fix +Depth of Field Fix - NVSE +External Emittance Fix - NVSE +Fallout Alpha Rendering Tweaks - NVSE +Aqua Performa - Strip Performance Fix +MoonlightNVSE +ActorCause Save Bloat Fix +Misc Audio Tweaks and Fixes Elijah +Misc Audio Tweaks and Fixes +Climate Control NVSE +Pip-Boy Shading Fix NVSE +Improved Lighting Shaders +Items Transformed - Enhanced Meshes (ITEM) +Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) +PipBoyOn Node Fixes +skinned mesh improvement mod +New Vegas Mesh Improvement Mod - NVMIM +ISControl Enabler and Ironsights adjuster (now ESPless) +Viewmodel Shake Fix - NVSE +VATS Lag Fix +Combat Lag Fix (NVSE) +lStewieAl's Engine Optimizations +Stewie Tweaks Essentials INI +lStewieAl's Tweaks and Engine Fixes +Improved AI (Navmesh Overhaul Mod) Blank +Improved AI (Navmesh Overhaul Mod) +GECK Extender +Unofficial Patch NVSE Plus +Yukichigai Unofficial Patch - YUP -Bug Ficksez_separator +FOV Slider +AnhNVSE +KEYWORDS +Basic Console Autocomplete +Console Paste Support +Improved Console (NVSE) +Yvile's Crash Logger +FNV Mod Limit Fix +UIO - User Interface Organizer +kNVSE Animation Plugin +NVTF - INI Presets +NVTF - New Vegas Tick Fix +ShowOff xNVSE INI +ShowOff xNVSE Plugin +JohnnyGuitar NVSE - INI Presets +JohnnyGuitar NVSE +JIP LN NVSE Plugin -Utilities_separator +Fixed ESMs *DLC: CaravanPack *DLC: TribalPack *DLC: MercenaryPack *DLC: ClassicPack *DLC: GunRunnersArsenal *DLC: LonesomeRoad *DLC: OldWorldBlues *DLC: HonestHearts *DLC: DeadMoney 
submitted by windowsguestuser to FalloutMods [link] [comments]


2024.05.11 20:11 rrpinokc Flx10 installed twice?

My system crashed during a gig last night (couple of random stutters, then BSOD) and I'm trying everything I can to fix the issue. While checking drivers, I see my flx10 in the device manager twice. Is this correct? The top one shows AlphaTheta as the manufacturer. The bottom shows (Generic USB Audio). Each has completely different driver numbers and dates. Also, in the AlphaTheta driver I see version 1.100.2.0 with a date of 2/1/2023. Windows say this is the latest version. Pioneer website shows the latest driver as version 1.100 but a date of 23/Ma2023. Do I need to uninstall and reinstall this driver?
submitted by rrpinokc to PioneerDJ [link] [comments]


2024.05.11 13:53 Glacial_Shield_W Junpei/Yosuke/Ryuji

Just a question for the community. I see alot of disdain from streamers toward the three characters listed above, during playthroughs.
I find it kind of confusing, to be honest. They are all pretty average high school guys:
-Junpei is struggling to define himself and wants positive attention; leading him to act like a clown. He also is a kid who switched schools, so that is often tied with clownish behavior to get acceptance. His character arc shows him learning, the hard way, that constantly joking around, flirting with everyone, and not appreciating what you have will eventually leave you isolated and failing. He also learns to actually treat women like people the same way most guys who grew up without positive adult role models do, by meeting a woman who didn't put up with his nonsense and developing mutual respect. His struggle with inferiority complex is also developed in a realistic way; he attacks the protagonist a few times, knowing it doesn't help. When he finally admits his problem, he confesses he doesn't like admitting it. To the groans of every streamer I have looked at watching the scene. So... most people with this serious of an issue would not even admit it, let alone admit it and honestly say they are still struggling with it. It took a world of guts, and the guy is trying.
-Yosuke is your typical wanna be cool guy, clown. The key aspect of him, that varies from Junpei, is that he appears to be closeted, or somewhat struggling to define his sexuality. He reacts in a pretty average (and yes, unacceptable) way to a very flamboyant situation. Let me clarify, I am not straight. I am pansexual. At his age, I knew that and I still would have probably reacted that way to such an uncomfortably flamboyant situation. Unfortunately, it is part of growing up and facing yourself. I don't think the portrayal of how he acts was idyllic, i think it was fairly realistic. Whethere he was straight, bisexual, gay, or just unsure, his most infamous scenes with Kanji simply played out like a typical teenager screwing around with someone he liked, but also enjoyed teasing. With an undertone of potentially being in denial himself. Kanji is sensitive, but can easily get his own licks in. That is how teenage guys act in groups; it ain't right, but it is realistic. He clearly cares about Kanji, and his friends. He has... unpleasant... downsides, but that is something he will likely mature out of once the hormones stabilize. And he has friends around who absolutely will pressure him to make those positive changes (looking at Chie's galactic punt being a pretty good insentive).
-Ryuji. The jock, struggling to cope with the end of his promising sporting career, his hate for his exe coach and losing his sporting friends. Covers it up through angry outbursts and lack of respect. Ou boy, can I relate to this kid. I have been there, witnessed that, and experienced his pain. And oh god, does it hurt. He clearly has a crush on Ann, and is aware that Morgana has one to. I hate to speak the truth here, but Ryuji, through his background experience, is going to be hyper competitive and have a more 'alpha' tone. Is it right? No. Is it hypocritical, since he went after Kamoshida? I mean. Abit... but Kamoshida is a grown ass man going after teenage girls who he teaches. Ryuji just has a crush on a friend and isn't very good at masking it, or flirting properly. I also had an attractive, female, best friend, who I sometimes struggled to frame my feelings for. It is selfishness, bjt his character arc shows him realizing that selfish desires for things aren't the way to go, and he grows into more selflessly acting on bad situations. I have been there. This guy was me, at 16-18. And his plotline hurt my stomach. It is hard to step away from your hopes and dreams, which were driven by competitive nature, because of a twisted old man. It is even harder when his shitty views of the world were what you knew for over a decade. It clouds your eyes in alot of bad ways. But Ryuji clearly took multiple steps to grow.
I guess, what I am saying in such a long winded way, is most persona characters are plotted to have major flaws, scars, etc, and to develop over time. I just don't understand why these fairly typical guys, who have some typical crappy teenage guy personalities, that they desperately need to grow out of, receive more hate than other characters that also display fairly typical teenage, toxic, behavior. They are teenagers, who have been through alot, they will grow up. Because they have a solid safety net in their friends. Which is somewhat the point of the games.
submitted by Glacial_Shield_W to PERSoNA [link] [comments]


2024.05.10 13:42 Tony_Tanna78 Sega: IR 7000 Communicator (1994)

Sega: IR 7000 Communicator (1994) submitted by Tony_Tanna78 to 90s [link] [comments]


2024.05.10 02:46 grayraccoon Command failed with return code 0x1!

hi everyone,
I[`m new to Hammer++, so probably is some kind of newbie mistake, but I keep getting the same error.
At first, I thought it was leaking, but then, the only error I get is the failure at the end.
I tried to rollback so vanilla Hammer, and it was still failing, any tips?
Running command:
cd "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
Running command:
"E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" -game "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study.vmf
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7895 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 15 texinfos to 11
Reduced 3 texdatas to 3 (69 bytes to 69)
Writing E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study.bsp
0 seconds elapsed
Running command:
cd "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
Running command:
"E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" -game "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study"
Valve Software - vvis.exe (May 15 2014)
4 threads
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
reading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.prt
75 portalclusters
199 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2 visible clusters (0.04%)
Total clusters visible: 4541
Average clusters visible: 60
Building PAS...
Average clusters audible: 75
visdatasize:2116 compressed from 2400
writing e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
0 seconds elapsed
Running command:
cd "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
Running command:
"E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vrad.exe" -both -game "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\ep2" "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study"
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
340 faces
399228 square feet [57488844.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
340 patches before subdivision
19718 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 916224, max 267
transfer lists: 7.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 177/65536 1416/524288 ( 0.3%)
planes 246/65536 4920/1310720 ( 0.4%)
vertexes 466/65536 5592/786432 ( 0.7%)
nodes 180/65536 5760/2097152 ( 0.3%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 340/65536 19040/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 58/65536 3248/3670016 ( 0.1%)
leaves 182/65536 5824/2097152 ( 0.3%)
leaffaces 371/65536 742/131072 ( 0.6%)
leafbrushes 122/65536 244/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1780/512000 7120/2048000 ( 0.3%)
edges 938/256000 3752/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 17/32768 170/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 243/65536 486/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 484756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2116/16777216 ( 0.0%)
entdata [variable] 429/393216 ( 0.1%)
LDR ambient table 182/65536 728/262144 ( 0.3%)
HDR ambient table 182/65536 728/262144 ( 0.3%)
LDR leaf ambient 75/65536 2100/1835008 ( 0.1%)
HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 7895/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 868
Writing e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
1 second elapsed
Valve Software - vrad.exe SSE (May 15 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
340 faces
399228 square feet [57488844.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
340 patches before subdivision
19718 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 916224, max 267
transfer lists: 7.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 1/1024 48/49152 ( 0.1%)
brushes 21/8192 252/98304 ( 0.3%)
brushsides 177/65536 1416/524288 ( 0.3%)
planes 246/65536 4920/1310720 ( 0.4%)
vertexes 466/65536 5592/786432 ( 0.7%)
nodes 180/65536 5760/2097152 ( 0.3%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 340/65536 19040/3670016 ( 0.5%)
hdr faces 340/65536 19040/3670016 ( 0.5%)
origfaces 58/65536 3248/3670016 ( 0.1%)
leaves 182/65536 5824/2097152 ( 0.3%)
leaffaces 371/65536 742/131072 ( 0.6%)
leafbrushes 122/65536 244/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1780/512000 7120/2048000 ( 0.3%)
edges 938/256000 3752/1024000 ( 0.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 17/32768 170/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 243/65536 486/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 484756/0 ( 0.0%)
HDR lightdata [variable] 484756/0 ( 0.0%)
visdata [variable] 2116/16777216 ( 0.0%)
entdata [variable] 429/393216 ( 0.1%)
LDR ambient table 182/65536 728/262144 ( 0.3%)
HDR ambient table 182/65536 728/262144 ( 0.3%)
LDR leaf ambient 75/65536 2100/1835008 ( 0.1%)
HDR leaf ambient 75/65536 2100/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 7895/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 868
Writing e:\steamlibrary\steamapps\common\source sdk base 2013 singleplayer\bin\usermaps\ld_study\LD_study.bsp
1 second elapsed
Running command:
copy "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\bin\usermaps\LD_study\LD_study.bsp" "E:\SteamLibrary\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\maps\LD_study.bsp"
Command failed with return code 0x1!
7 command(s) finished in 2 seconds
Press a key to close.
submitted by grayraccoon to hammer [link] [comments]


2024.05.09 04:16 Dramatic-Classroom14 It's official, I love the French F8F

It's official, I love the French F8F
Literally stomped the entire enemy team, since I found out how to do a bit of a skid while in a head on, worked almost every time until an F80 hit my engine with a lucky burst, still managed to kill the last guy (F8F) afterwards when he took another head on with my crippled plane.
https://preview.redd.it/l3pqx7xn8bzc1.png?width=1608&format=png&auto=webp&s=4b8be910856073d169b4ba116ad5636f1750fe6f
https://preview.redd.it/ptvs27xn8bzc1.png?width=1560&format=png&auto=webp&s=2e4622cd496992541d0ede17bf5cd79ffe344eab
submitted by Dramatic-Classroom14 to Warthunder [link] [comments]


http://rodzice.org/