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Mega Swerte VIP – Your Ultimate Guide: How to Play Scatter Wins in the Philippines 2024

2024.05.16 07:42 Grand-Big-3114 Mega Swerte VIP – Your Ultimate Guide: How to Play Scatter Wins in the Philippines 2024

Mega Swerte VIP – Your Ultimate Guide: How to Play Scatter Wins in the Philippines 2024

megaswertevip.com

Introduction

Welcome to your ultimate guide on how to play Scatter Wins in Mega Swerte VIP! If you're looking to maximize your gaming experience and increase your chances of winning, this guide is for you. Scatter Wins, a popular feature in many slot games, offers exciting gameplay and significant rewards. In this comprehensive guide, we'll cover everything you need to know to become a Scatter Wins pro. 🎰💸

Table of Contents

What is Mega Swerte VIP?
Understanding Scatter Wins
What are Scatter Symbols?
How Scatter Wins Work
Getting Started with Mega Swerte VIP
Creating an Account
Navigating the Platform
How to Play Scatter Wins
Game Rules
Winning Combinations
Payout Structure
Tips for Winning at Scatter Wins
Betting Strategies
Managing Your Bankroll
Leveraging Bonuses and Promotions
Advanced Strategies for Scatter Wins
Analyzing Game Patterns
Using Statistical Analysis
Common Mistakes to Avoid
FAQs about Scatter Wins
Conclusion
📷

What is Mega Swerte VIP?

Mega Swerte VIP is an online gaming platform that offers a variety of slot games, including those featuring Scatter Wins. Known for its user-friendly interface and diverse game selection, Mega Swerte VIP provides players with a premium gaming experience.
Mega Swerte VIP stands out in the crowded online gaming market due to its commitment to quality and player satisfaction. The platform offers an extensive library of games, each designed with vibrant graphics and immersive sound effects that enhance the gaming experience. Whether you are a novice or a seasoned player, Mega Swerte VIP caters to all skill levels with games ranging from simple, classic slots to more complex, multi-featured games. Additionally, the platform is continuously updated with new games and features, ensuring that players always have fresh content to enjoy.
Furthermore, Mega Swerte VIP is known for its generous bonuses and promotions, which can significantly boost your bankroll and extend your gameplay. New players are often greeted with welcome bonuses, while regular players can take advantage of reload bonuses, free spins, and other promotions. The platform also emphasizes security and fairness, using advanced encryption technologies to protect player data and ensuring all games are tested for fairness. With its excellent customer support and robust community, Mega Swerte VIP offers a comprehensive and enjoyable online gaming experience for all its users.
📷

Understanding Scatter Wins

What are Scatter Symbols?

Scatter symbols are special icons in slot games that trigger various bonuses and free spins when a specific number of them appear anywhere on the reels. Unlike regular symbols that need to align on a payline to generate a win, scatter symbols can appear in any position and still result in a payout or activate a bonus feature. This unique characteristic makes scatter symbols particularly valuable and exciting for players, as they increase the chances of winning without the constraints of paylines.
In many slot games, landing three or more scatter symbols can activate a range of bonus features such as free spins, mini-games, or multipliers, which can significantly boost your winnings. The exact number of scatter symbols required and the bonuses they trigger can vary from one game to another, but the general principle remains the same: the more scatter symbols you land, the better the rewards. This adds an extra layer of excitement and anticipation to the gameplay, as players eagerly watch the reels spin, hoping for scatter symbols to appear.

How Scatter Wins Work

Scatter Wins are triggered when you land a specific number of scatter symbols anywhere on the reels, regardless of their position. This is one of the unique features that set scatter symbols apart from other symbols in slot games, which typically need to align on a payline to count towards a win. When you land the required number of scatter symbols, various bonuses and rewards are activated, adding an extra layer of excitement to the game.
The more scatter symbols you land, the greater the potential rewards. For instance, landing three scatter symbols might grant you a set number of free spins, allowing you to spin the reels without using your own credits. If you land four scatter symbols, you might receive not only free spins but also multipliers that increase the value of your winnings. In some games, landing five scatter symbols can trigger the highest rewards, such as massive multipliers, extended free spins, or even jackpots. These rewards can significantly boost your overall winnings and make the game more thrilling and rewarding.

Getting Started with Mega Swerte VIP

Creating an Account

To play Scatter Wins on Mega Swerte VIP, you need to create an account:
  • Visit the Mega Swerte VIP website.
  • Click on the "Sign Up" button.
  • Fill in your details and verify your email.
  • Log in to your new account.

Navigating the Platform

  • Mega Swerte VIP has an intuitive interface:
  • Dashboard: Access your profile, account settings, and game history.
  • Game Lobby: Browse and select from various slot games.
  • Promotions: Check out the latest bonuses and offers.
📷

How to Play Scatter Wins

Game Rules

  • Reels and Paylines: Understand the game's structure.
  • Betting Options: Choose your bet size.
  • Spinning the Reels: Click the spin button to start the game.

Winning Combinations

  • Scatter Symbols: Learn how many scatter symbols you need to win.
  • Paytable: Check the paytable to understand payouts for different symbols.

Payout Structure

  • Base Game Payouts: Standard winnings for regular symbol combinations.
  • Bonus Payouts: Additional payouts for scatter symbol combinations.

Tips for Winning at Scatter Wins

  1. Betting Strategies
  2. Fixed Bets: Consistent betting for steady gameplay.
  3. Variable Bets: Adjusting bets based on your current bankroll and game progress.

Managing Your Bankroll

  1. Set a Budget: Decide how much you are willing to spend.
  2. Stick to Your Limits: Avoid chasing losses by sticking to your budget.

Leveraging Bonuses and Promotions

  • Welcome Bonuses: Take advantage of new player bonuses.
  • Reload Bonuses: Utilize ongoing promotions to extend your gameplay.

📷

Advanced Strategies for Scatter Wins

Analyzing Game Patterns

Historical Data: One of the key strategies to improve your success with Scatter Wins is to review your past gaming sessions. By analyzing historical data, you can identify patterns in how often scatter symbols appear and the outcomes they trigger. This can give you insights into the game's behavior and help you make more informed decisions in future sessions. Keeping a record of your wins, losses, and the appearance of scatter symbols can be incredibly useful. 📈📝
Probability Analysis: Using statistical tools to predict outcomes can give you a significant edge. Probability analysis involves calculating the likelihood of scatter symbols appearing and the potential rewards they can trigger. There are various software and tools available that can help you with these calculations, providing a more scientific approach to your gameplay. This can help you understand the best times to increase your bets or when to play more conservatively. 📊🔍

Using Statistical Analysis

Return to Player (RTP): The RTP percentage is a crucial factor in determining how much you can expect to win over the long term. RTP is a measure of how much of the total bet amount is paid back to players over time. Games with a higher RTP percentage are generally more favorable as they return more money to players. Understanding the RTP of the game you are playing can help you choose games that offer better chances of winning. 🎲💡
Volatility: Game volatility refers to the risk level of a slot game and can affect your chances of winning. High volatility games offer larger payouts but less frequently, while low volatility games provide smaller, more frequent wins. Knowing the volatility of a game can help you manage your bankroll more effectively and choose a game that matches your risk tolerance and gaming style. For example, if you prefer steady wins, opt for a low volatility game. If you are aiming for big jackpots, a high volatility game might be more suitable. 📉📈

Common Mistakes to Avoid

Over-Betting: One of the most common mistakes players make is placing bets that exceed their budget. It's essential to set a budget and stick to it, regardless of winning or losing streaks. Over-betting can quickly deplete your bankroll and lead to significant losses. Always bet within your means and avoid the temptation to chase losses by placing larger bets. 💸🚫
Ignoring Bonuses: Bonuses and promotions can provide significant boosts to your bankroll and extend your gameplay. Many players overlook these opportunities, missing out on free spins, deposit matches, and other rewards. Make sure to take full advantage of available bonuses and promotions to maximize your chances of winning. Keep an eye on the promotions page and subscribe to newsletters to stay informed about the latest offers. 🎁✨
Lack of Strategy: Playing without a clear strategy is another common mistake. Before you start playing, develop a plan that includes your budget, betting limits, and goals. Having a strategy helps you stay disciplined and focused, reducing the risk of impulsive decisions that can lead to losses. Whether it's managing your bankroll, selecting games with favorable RTP and volatility, or timing your bets based on game patterns, a well-thought-out strategy can significantly enhance your gaming experience. 🧠✔️
📷

Frequently Asked Questions:

Q: How do scatter symbols work?
A: Scatter symbols trigger bonus features and don't need to be on a payline to win.
Q: Can I play Scatter Wins on my mobile?
A: Yes, Mega Swerte VIP is mobile-friendly, allowing you to play on the go.
Q: What is the best strategy for Scatter Wins?
A: Managing your bankroll and leveraging bonuses are key strategies for success.
  1. Conclusion
Playing Scatter Wins in Mega Swerte VIP can be a thrilling and rewarding experience. By understanding the game mechanics, employing effective strategies, and avoiding common pitfalls, you can enhance your chances of hitting those big wins. Ready to try your luck? Sign up today and start spinning!
Conclusions:
Mastering Scatter Wins in Mega Swerte VIP requires a blend of understanding the game mechanics, employing effective strategies, and avoiding common pitfalls. By familiarizing yourself with how scatter symbols work and the bonuses they trigger, you can enhance your gaming experience and increase your chances of winning. Utilizing advanced strategies such as analyzing historical data and probability, as well as understanding key concepts like RTP and volatility, can provide you with a significant edge.
It's also crucial to avoid common mistakes like over-betting, ignoring bonuses, and playing without a clear strategy. Setting a budget, leveraging available promotions, and maintaining a disciplined approach are essential practices for sustained success. Remember, the goal is not just to win, but to enjoy the game responsibly and make the most of the entertainment it offers.
By following this comprehensive guide, you can navigate the exciting world of Scatter Wins with confidence and skill. Whether you're a novice or an experienced player, these insights and tips can help you make informed decisions and enjoy a more rewarding gaming experience. Happy spinning and good luck! 🎰🍀

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About the Author

Deia is a seasoned gaming enthusiast and professional writer with over a decade of experience in the online gaming industry. With a deep passion for slot games and an extensive background in game strategy and analysis, Deia has become a trusted voice in the gaming community. Her insightful articles and guides help players understand complex game mechanics, improve their strategies, and enhance their overall gaming experience.
Deia's expertise is not limited to just playing games; she has a keen interest in the technical and mathematical aspects of gaming, which allows her to provide in-depth and accurate information. She regularly collaborates with gaming developers and industry experts to stay updated on the latest trends and innovations. This ensures that her readers receive the most current and relevant advice.
When she's not writing or playing games, Deia enjoys engaging with the gaming community through forums and social media, where she shares tips, discusses strategies, and learns from other players' experiences. Her dedication to the craft and genuine love for gaming make her articles not only informative but also engaging and enjoyable to read.

Source:
submitted by Grand-Big-3114 to u/Grand-Big-3114 [link] [comments]


2024.05.16 07:31 TerribleSell2997 Rocket Propulsion Market Increasing Demand, Growth Analysis and Future Outlook by 2031

~Rocket propulsion market~ is anticipated to grow at a considerable CAGR of 5.3% during the forecast period (2024-2031).Rocket propulsion is a method used to send a projectile and out space while breaking earth’s gravity. The propulsion system used in rockets generate an enormous forwards push thus lifting the rocket from ground and propelling it towards space. A rocket can be aircraft, spacecraft, missile, or a vehicle which generates thrust. Thrust is generated by propulsion system of the rocket.
Get Free Sample link @ https://www.omrglobal.com/request-sample/rocket-propulsion-market
The expanding commercial space industry provides significant opportunities for the liquid rocket propulsion market. Private space firms such as SpaceX, Blue Origin, and Rocket Lab are increasingly relying on high-efficiency propulsion systems to support various missions like satellite installations/launches, space tourism operations, cargo transportation, etc. across the globe. Station (ISS) and research beyond Earth orbit.
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· Market Coverage
· Market number available for – 2024-2031
· Base year- 2024
· Forecast period- 2024-2031
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· Inc., and others
Market Segmentation
Global Rocket Propulsion Market by Type
o Rocket Motor
o Rocket Engine
Global Rocket Propulsion Market by Orbit Type
o LEO and Elliptical
o GEO
o MEO
Global Rocket Propulsion Market by Propulsion
o Solid
o Liquid
o Hybrid
Global Rocket Propulsion Market by Application
o Communication
o Earth Observation
o Navigation, Global Positioning System (GPS) and Surveillance
o Technology Development and Education
Global Rocket Propulsion Market by End-User
o Civil and Government
o Commercial
o Military
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Italy
o Spain
o France
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o South Korea
o Rest of Asia-Pacific
o Rest of the World
Company Profiles
o Aerojet Rocketdyne
o Airbus SE
o Blue Origin Federation LLC
o Boeing Company
o IHI Corp.
o Land SpaceTechnology Co. Ltd
o Moog Inc.
o NPO Energomash
o Rocket Lab USA Inc.
o Space Exploration Technologies Corp.
o Spacex
o Virgin Galactic
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About Orion Market Research Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services. The company also offer Digital Marketing services through its subsidiary OMR Digital and Software development and Consulting Services through another subsidiary Encanto Technologies.
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submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.16 06:50 shinnith I have no idea what this game is but have a gamepass perk for it- anyone in Canada playing on Xbox Series X/S or Xbox One want it?

To note: you NEED to be in the same country as the code generated so for me it’s Canada lol- apologies for that. Also it needs to be redeemed by May 26th & is only for the Xbox consoles apparently.
PM me if you want it or leave a comment and I’ll PM you! If I don’t get back to you tonight, I’ll be up by 11 am PST tomorrow!! (First comment gets it lol)
Edit: i promise im not a bot lol just check my karma + profile if worried
submitted by shinnith to vigorgame [link] [comments]


2024.05.16 06:30 koratw18 2 Years of r/TamilNaduUnknown + 2k Followers :)

Thank you all for being a part of this subreddit !!!
Words aren't enough to express how happy I am for this achievement. I've received many compliments, words of encouragement, inspirational comments, and some insults too (LOL) while running this place.
Nevertheless, I plan to keep going forward with even more vigour and enthusiasm.
If any of you people is a graphic designer, or has a flair for it, please get in touch with me. I want to have a proper logo and banner to make this subreddit look even more official. Due credits will be given in the sidebar, you can be assured of that.
Or, we could also use AI-generated images as the subreddit logo and/or banner. I don't know how to use AI to generate images, and would be excited if you help me with it. Ours might be the first Tamil subreddit to use AI for that purpose :)
Last but not the least, I'd like to thank all my friends over here in Reddit, and some other subreddits which played an important role in promoting and giving it a higher reach: nocensorindia, kuttichevuru, TamilNadu etc.
Onwards and upwards !!!
submitted by koratw18 to TamilNaduUnknown [link] [comments]


2024.05.16 06:15 Mrs_Shirso [ios] Cant edit my profile

I can’t edit my avatar, display name, about me, and banner. Whenever I try, I get a ‘error saving changes. Please try again later.’ When I try on the mobile site and the desktop site, I get ‘we had a server error’ instead
I can still edit my snoo, but it won’t appear in the comments, just a blank avatar. My profile picture still appears in reply notifications, but nowhere else
submitted by Mrs_Shirso to bugs [link] [comments]


2024.05.16 06:09 ksing_king 29M Mr. right in Canada seeking a kind, virtuous woman of traditional values

At the wisdom of others suggestions, reposting.
Ethnicity: Chinese, born and raised in Canada. Not that it matters.
Myers-Brigg (if you’re into that): INFJ-T. Would prefer someone with a different MBTI. I’ve found it doesn’t work for me if someone’s MBTI is too similar.
University of Calgary undergrad; now I work from home.
Location: Calgary, Alberta, Canada. Open to any ethnicity, I’m more concerned about the contents of someone’s character rather than the color of the skin. Someone in North America, particularly in Canada. I can work from anywhere though hence being open to LDR in NA.
What I do: church, read, meditate, cold showers, daily exercise consisting of squash, badminton, calisthenics, skiing (occasionally), writing, the pursuit of wisdom, saving myself for marriage (if you know what I mean), pursuing purpose, traditional values, leading first and leading positive in finding high quality friends, changing up habits once in a while. I prefer to be a low profile person in all aspects of life wherever possible.
What I don’t do: bars, clubs, partying, 420, drugs, alcohol, coffee, video games, meaningless entertainment/pleasure, high quantities of shallow friendships based on cliques/insecurity/fear of being alone, keeping up with the joneses, materialism, modern self-centered values, tattoos, piercings, posting on social media, addicted to phone (to the point of being in social situations and constantly on the phone and not even talking to anyone), selfies
-Whoever walks with the wise becomes wise, but the companion of fools will suffer harm; Proverbs 13:20
-When we get old, we measure our life based on love, not money, status, power, fame, or likes
I’m love-driven, wholesome, loyal, trustworthy, mildly old-fashioned, hopeless romantic, kind, family-oriented – so definitely looking to have biological kids, probably not adopted. Would prefer a Christian aged 18-29 with traditional values, a good heart, kind, chastity, selfless, virtuous character that has saved themselves for marriage. The one that wants to be in one of those marriages that happily last 50 years and has the growth/beginners mindset necessary to become the person to do so. If we can respect and trust each other, then that is a solid foundation to start on. Very few people have the patience, humility, responsibility, and self-sacrifice needed to be in a marriage that goes to old age in our generation now. I hope to be the exception and find one too; hence why I’m making this post(s).
Through my experience in dating, reading, learning from others, I have some other criteria that I didn’t list here that if interested we can message about.
Not a fan of social media.
If you made it this far then some common values might be shared. I'm deciding to reluctantly leave a link to a photo of myself here as looks do play some part https://imgur.com/a/8f74Pq2

submitted by ksing_king to ChristianDating [link] [comments]


2024.05.16 04:30 City_Index AUD/USD, AUD/JPY: Soft jobs report extinguishes risk of further RBA rate hikes. May 16, 2024

AUD/USD, AUD/JPY: Soft jobs report extinguishes risk of further RBA rate hikes. May 16, 2024
With unemployment spiking and broader measures of labour market slack increasing, the risk of strong wages growth sparking renewed inflationary pressures looks to have past.
By : David Scutt, Market Analyst
  • Australia is struggling to absorb new entrants to the workforce, seeing unemployment lift
  • Broader measures of labour market slack are rising, lessening the risk of continued strength in wages growth
  • The risk of further RBA rate hikes has diminished greatly this week
  • AUD/USD remains a buy-on-dips prospect, but AUD/JPY looks vulnerable to downside

Australia struggling to absorb new job entrants

Australian unemployment spiked unexpectedly in April, adding to evidence that the labour market is cooling quickly.
Australia’s Bureau of Statistics (ABS) said unemployment jumped to 4.1% from an upwardly revised 3.9% in March. Employment rose by 38,500, above the 23,700 pace expected, although the breakdown revealed full-time employment went backwards, declining by 6,100.
Explaining the jump in unemployment, labour force participation rose a tenth of percent to 66.7%. Economists were looking for it to remain at 66.6%. With the labour force growing faster than employment, the total number of unemployed Australians increased by 30,300.

Labour market slack increasing, lessening wage spiral risks

Like the unemployment rate, broader measures of labour market slack increased, pointing to the likelihood of further moderation in wage pressures as seen in Wednesday’s wage price index. The proportion of underemployed Australians in the workforce rose by a tenth of a percent to 6.6%. Labour market underutilisation – which combines unemployed and underemployed workers together – rose by a larger 0.4 percentage points to 10.7%.
https://preview.redd.it/zbttdksv8p0d1.png?width=1980&format=png&auto=webp&s=e9aac070ef6af721f0f63adae8fb4773adc598af
Source; ABS

RBA rate hike threat passes

At 4.1%, Australia's unemployment rate is already above the RBA's June forecast of 4% issued earlier this month. Given that was formulated using an expectation the cash rate would be left unchanged throughout the next year, the surprise lift in joblessness creates immediate downside risks to the rates profile.
https://preview.redd.it/15wvxz6gcp0d1.png?width=587&format=png&auto=webp&s=7ed28c9ee57b06cf49deb6985d6de4133a87a53e
Source: RBA
With wages growth and unemployment more important to the Reserve Bank of Australia than employment growth, Australia government bonds rallied with rate sensitive 3-year yields falling as much as seven basis points.
With the risk of further rate hikes from the RBA all but extinguished, the Australian dollar softened, giving back solid gains seen earlier in the session. However, it’s predominantly offshore factors that are driving AUD/USD and AUD crosses right now, meaning incoming data abroad is where focus should be concentrated.

AUD/USD outlook

Despite the modest pullback on the jobs report, AUD/USD remains a buy-on-dips prospect. Momentum is to the upside, and it remains in an uptrend.
Having broken resistance at .6642 on Wednesday, that will likely revert to support near-term, allowing for traders to buy dips towards it with a stop loss order below for protection. .6730 would be the first potential upside target, with .6870 and .6893 the next after that.
https://preview.redd.it/r83ixk2z8p0d1.png?width=1835&format=png&auto=webp&s=32852046bc1524260cee67b30dae2a9a3b599f20

AUD/JPY outlook

AUD/JPY provides a different setup for traders with rapid strengthening in the yen combining with a modest pullback in the Aussie to generate a possible evening star pattern on the daily chart. While that implies the risk of renewed downside, I'd like to see the uptrend the pair has been stuck in since the middle of April give way before considering going short.
If the price were to pierce and hold below this level, shorts could be initiated with a stop loss order above for protection. 100.60 looms as a potential trade target.
https://preview.redd.it/06wfk3k19p0d1.png?width=1839&format=png&auto=webp&s=1a5dee952ee43dc609b7dec9d9d712c57d0b7d57
-- Written by David Scutt
Follow David on Twitter
https://www.cityindex.com/en-au/news-and-analysis/aud-usd-jpy-soft-jobs-report-extinguishes-risk-of-further-rba-rate-hikes/
From time to time, StoneX Financial Pty Ltd (“we”, “our”) website may contain links to other sites and/or resources provided by third parties. These links and/or resources are provided for your information only and we have no control over the contents of those materials, and in no way endorse their content. Any analysis, opinion, commentary or research-based material on our website is for information and educational purposes only and is not, in any circumstances, intended to be an offer, recommendation or solicitation to buy or sell. You should always seek independent advice as to your suitability to speculate in any related markets and your ability to assume the associated risks, if you are at all unsure. No representation or warranty is made, express or implied, that the materials on our website are complete or accurate. We are not under any obligation to update any such material.
As such, we (and/or our associated companies) will not be responsible or liable for any loss or damage incurred by you or any third party arising out of, or in connection with, any use of the information on our website (other than with regards to any duty or liability that we are unable to limit or exclude by law or under the applicable regulatory system) and any such liability is hereby expressly disclaimed.
submitted by City_Index to Forexstrategy [link] [comments]


2024.05.16 04:19 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to Fighters [link] [comments]


2024.05.16 04:18 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to u/fganniversaries [link] [comments]


2024.05.16 04:13 Bubzoluck The Story that is Gepirone - How Late to the Party Can You Be?

So originally this was a question from a redditor, u/Madmax0622, about why Gepirone hasn't been on the market yet despite being approved in September, 2023 and doing some research into has led to a rabbit hole of murder, intrigue, and one very disappointed boy having his father arrested at his 7th birthday party. Okay, not really, but the story is interesting and there is some important points to make about how drugs become approved and how data is represented. So i thought I would mkae it a full post (and comments have a smaller character limit).

What the hell is Gepirone?

Gepirone (Exxua) is a novel azapirone drug that is thought to work as a partial agonist at the Serotonin-1a (5HT-1a) receptor. This is a fancy way of saying that Geprione is a drug that is structurally similar to other serotonin receptor agonists. In the United States we only have Buspirone (Buspar, approved 1986) as our 5HT-1a agonist but internationally there are several others such as Perospirone (Lullan, Japan), Tandospirone (Sediel, Japan), and Binospirone (China). All in all, these drugs share very similar structures and only really differ in their pharmacokinetic properties such as half life, bioavailability, and first pass metabolism.
Where Gepirone differs from these other 5HT-1a agonists is that it is a partial agonist which means that when administered into the body, it creates a partial response to the receptor rather than a full response. While Gepirone is novel because it is the first drug who's primary mechanism of action (MOA) is this partial agonism at 5HT-1a, it is not an unknown one. Several common medications also have this mechanism, such as some newer antidepressants (Trazodone, Vilazodone, Nefazaodone), old and new antipsychotics (Haloperidol, Olanzapine, Clozapine, Ziprasidone), and some other known anti-anxiety chemicals (cannabidiol, LSD, and gingko biloba).
So if Gepirone wasn't the first drug to work on 5HT-1a, why did it get delayed?

What did the data say?

Well I should say first that Gepirone did show benefit. In a double blind trial of two different doses of Gepirone in treating depression, patients received either a high dose, low dose, or placebo and were found to have lower depression scores (HAM-D) at the end of 6 weeks. Based on these results (among other trials, it takes years and millions to submit a drug for approval--im paraphrasing here), Gepirone's pharma company Organanon submitted their data to the FDA. Their package of data contained one positive phase 3 trial--a randomized trial of over 200 participants with drepssion who either received Gepirone and had a reduction in depression score of 9.05 points (17% reduction in depression score) vs those who received placebo and had a 6.75 reduction in depression score (13% reduction) after 8 weeks of treatment.
Feeling dejected, Organanon was sitting on the marble steps outside the main FDA office when little Fabre-Kramer came walking by.
"Hey Organanon, did the FDA deny your reapplication?" Fabre-Kramer asked. "Yeah, they said my drug failed to show explicit benefit. That in the analysis of the main endpoints, submitting 25 studies and only have 2 be positive against placebo and the rest be negative or fail when challenge other established drugs doesn't show positive results." "Man that really sucks. How much did you spend on developing this drug?" "About $1.3 billion." "Well that's not too bad, you just got NuvaRing (2001, still makes up 22% of their revenue) approved and are making a killing off of it. Likewise you are still making boatloads off of Mirtazapine (1997)." "Well don't tell anyone but we are actually in a major scandal with Medicaid in Massachusetts and Texas where we were defrauding state government," Organanon lamented. "Yikes, that sucks," Fabre-Kramer said, "Hey, why don't I take Gepirone off yours hands. Afterall I originally got it from Bristol-Myers Squibb in 1993 before I sold it to you in 1998." "Aight, bet."
And so Gepirone was handed off to Fabre-Kramer in 2005 so Organanon could write off this whole venture to their shareholders.
Fabre-Kramer started by conducting an additional randomized trial of 238 adult participants who received Gepirone ER for 8 weeks. Results were....the same as before--people who received Gepirone showed a 10 point reduction while the placebo group showed an 8 point reduction. In 2007 this third trial was included and sent over to the FDA for approval (for the 3rd time) and the FDA looked at it and said, "yeah no thanks kid." They said that the positive results from the most recent phase 3 trials was good but the 23 other small trials that showed negative results was troubling.
Fabre-Kramer then pushed up their glasses and pulled up their suspenders a bit and said, "I'd like to appeal that decision" and in 2012 the decision was send to the FDA's Psychopharmacologic Drugs Advisory Committee (PDAC) in Dec 2015. In a 9-4 ruling, the committee voted that Fabre-Kramer smelled funny and they were dummy and that their drug was not good enough. They said they could resubmit another drug application again when they had more data.
Eventually Fabre-Kramer did submit another application in 2022 and Gepirone ER was approved by the FDA for the treatment of Depression in 2023.

If Gepirone was denied so many times, does that mean its a bad drug?

It would be easy to look at Gepirone's story and say that the drug is just not good enough and the pharma companies had to complete multiple trials (and thus generate more data) to prove its efficacy. Truthfully, its a mixed bag and I am going to try to shoot down the middle hear so you can make an informed decision on your own if you want to try Gepirone ER.
The Good
The Bad
Alright, this is where my brain is wanting to stop for now. If I think of additional things to add I will throw them in. Cheers!
submitted by Bubzoluck to SAR_Med_Chem [link] [comments]


2024.05.16 03:57 Blockchain-TEMU Various Descriptions of Vectors

1.1 A resonator vector has multiple base modes 1.1.1 At offset fifths all in resonator is laxative 1.1.2 At offset octaves is Parrafin wax 1.1.3 A resonator vector has a few ranges in semitone division C1-C2 Always Rubber C2-C3 Normally Rubber C3-C4 Base Crude C4-C5 Food Grade Oil C5-C6 Laxative Only C7-C7 Flavor Only 1.1.4 A resonator vector is best cured by a filter reds method 1.1.5 A resonator vector usually indicates rubber or a laxative when it is unmessed by the filter reds method 1.1.6 By default a resonator vector is a rubber source of latex rubber 1.1.7 Cured Resonator forms the LaTeX substance which has various functions 1.1.8 LaTeX and Resonator are slightly but not altogether that toxic 2.1 A corpus vector has a physical object 2.2 A beam object is the fluid object and a marimba object is the human object and a membrane object is the drummer object and a pipe object is the stoner object and a tube object is the dauchund object 2.3 Corpus appears in a few range 16.35-120 Roor 120-262 Bacteria 262-512 Plants 512-1024 Foods 1024-2024 Human Related 2024-4048 Human Perephiery Related 2.4 Corpus has brightness or object ID material or object scientifics spread or object alignment inharmonic or object wavy filter or object oily or smoky 2.5 Objects may be made magical by realigning their direct spread to mid 2.6 Objects encode the disease of the person that used it 2.7 Objects yield food tokens when used in correct 3 depth beam tube pipe then cooked with pizza box or otherwise 2.8 Objects have an exact identifier by harmonics or upclicks and version for different variant upclick 2.9 Objects have a serial identifier associated with them which is their direct harmonic offset 3.0 A grain delay vector is a fluid extraction vector 3.1 A grain delay causes a derrick to appear on the signal when configured correctly 3.2 A grain delay should be used on the aboveground portion of crude extraction 3.3 A grain delay pumps fluid 3.4 A grain delay is best used at 1 and -9 or -24 or +12 3.5 Do not exceed one grain delay per extraction as it is the sampled oil derrick 3.6 Do not use grain delay in an ocean or it will cause an oil spill 3.7 Do not generally use grain delay or derrick outside of a fluids extraction 3.8 Do not use grain delay spray or the derrick will break 3.9 Do not use grain delay parameter besides 1 or the derrick will break 4.0 Vocoder is the fluid extractions vector 4.1 Use negative formant to go underground 4.2 Proof the oil at up to total proof at depth 4.3 Use 40 vector for best usage 4.4 Use up to 200 bandwidth for best usage 4.5 Top sample peaks if they are excessive 4.6 Increase fluid flow if possible to reason 4.7 Take fluid from belowground to aboveground with top formant 4.8 Do not use any form of negative total proof or it will be a shower 4.9 Tune after each peak 5.0 Q or eq is the tune process 5.1 Use tune to make a different amount of the particular thing 5.2 Put things all in the right place and resonance to get the detailed oil or water out of a signal 5.3 Use tune to isolate a particular thing 5.4 Use one tune to get your hands on something or use a motor pool tool with classic tune 5.5 Use tune with a network to do maintenance on something 5.6 Use tune to isolate a specific force 5.7 Use tune to create a hormone effect on the body 5.8 Use tune to specify how many hydrocarbon rings something has 5.9 Use tune at octaves for rubber wheels 6.0 Ugandan process saturator 6.1 Saturator gets the commoners on it 6.2 Saturator increases crude oil yield 6.3 Saturator prevents fires 6.4 Saturator adds more content to oil making it less pure 6.5 Saturator is an early stage process not a late stage process 6.6 Saturator causes mutagen to appear in the signal 6.7 Using at least one saturator in extraction makes the oil ugandan method 6.8 Using more than one saturator in the signal makes the oil actually ugandan 6.9 Saturator should be used with radiation surpression protocol 7.0 Vinyl is the ugandan refinery 7.1 Vinyl is the base cost of oil to create one barrel of oil at 221$ for a ugandan barrel 7.2 Vinyl creates stasis noise 7.3 Vinyl at hydrocarbons modification creates the appearance of stereo vinyl signal which is the vinyl chloride 7.4 Only one vinyl should be used in the ugandan method, the initial hydrocarbons source 7.5 Vinyl can be used to isolate pure vinyl chloride with mid side 7.6 The product is always polyvinyl chloride for a synthesis which uses more than one vinyl 7.7 The product is actual vinyl chloride for a synthesis which uses the mid side extraction method 7.8 A specific cure for the vinyl chloride created in extraction method exists 7.9 Vinyl is the rather dangerous portion of the ugandan process 8.0 Tube Amp or get jonnay a sample 8.1 Tube Amp does a minor observation on the signal which is not the actual observation of the signal 8.2 Tube Amp is the process used at the pre cracking stage before pre cracking in the oil field lot to certify oil field purity 8.3 Tube Amp can get jonnays hands on it and make the oil light and sweet crude 8.4 Tube Amp biases the signal towards mutagen 8.5 Tube can deconvolve the foundry observation or keep it the same 8.6 Tube Amp allows for up to three or a twentieth of the sample oil taken 8.6 Tube Amp is generally nonessential but allows for the process to be modified to light sweet crude 8.7 The modification to light sweet crude takes no time 8.8 The process involved may define oil sources further 8.9 Tube Amp is toxic to use as is as a standard signal and a wideband cure exists 9.0 Chanel eq or smelly 9.1 Chanel eq is where smell is observed in the signal 9.2 Adding just one chanel adds 10 times the smell 9.3 Chanel can do basic tasks and even in a pinch more than the standard worker number of chanel could do product work 9.4 Chanel is a perfumes process which causes something to become odorfactant 9.5 Chanel can make a signal less mutagenic substantially 9.6 Endocrine disruption by chanel has a specific cure 9.7 At the foundry chanel causes typical foundry area petrochemicals smell 9.8 Chanel Eq can expose you to something odifacantly 9.9 Chanel EQ is a critical process of drugs sensing 10.1 Cabinet Cabinet puts something in the cabinet, with the garbage 10.2 Cabinet has the garbage bin of all your friends in it 10.3 Cabinet can be used to imply something kept secret, deleted, or otherwise specifically specified 10.4 Cabinet has the bacterial disease of the cabinet on it 10.5 Cabinet is no more dangerous than your garbage bin in your kitchen 10.6 Cabinet can access your garbage bin in your kitchen 10.7 Cabinet is an essential part of home renewal processes to specify which part of the house needed to be renewed 10.8 Renewal process exist for specifying 2 cabinet upgrade 1x12 and 2x12 cabinet can be fulfilled by the renewal system 10.9 Cabinet can cause skin irritation if the cabinet is destroyed 11.0 Amp is the process of a drug addict 11.1 Amp provides a drug addict with reasonable amounts of their drug 11.2 Amp uses the food of the drug addict to generate the smoke of the drug 11.3 Amp is very dangerous and if set to default and not the rock user will kill the user outright 11.4 Amp is a specific process which is used when heavy metals are in the signal like at the oilfield hell which went too deep often amp is used to create synthesis effect in the oilfield hell 11.5 Amp provides Amp MTN DEW to the user 11.6 Amp Unlocks the mail system to the user 11.7 Amp causes many disease and a cure only exist for about half 11.8 If cured amp must be set to specific amp MTN DEW Abilities like Obtaining AMP MTN DEW at a store or obtaining amp MTN Dew by mail 11.9 Amp is very dangerous but I heard you can store marijuana in it 12.0 Gate or medical epitalon 12.1 Gate heals a signal, when the appropriate full poly gate is given at gate inverse gate for the whole range, then the recreational drug is formed 12.2 When gate is given in appropriate range to heal a generic signal and there is a gate inverse gate assembly for the whole range and the range does not exceed healthy and unhealthy there is a vaccine 12.3 When the vaccine is used in the recreational usage there is a battlesedative usage 12.4 A purely recreational use FLIP (few) exists, a purely recreational use CBX (20) exists, REDS medical (156) and BAGS (30) Medical Exist all also using Medical Gate 12.5 Gate has no cure of itself but can detoxify itself and even fetch a signal 12.6 Gate is not a signal router so should not be used to route a signal, this is emergency feature 12.7 Gate has various parameters which are always REDS 9,.02,10,333,-inf in a medical usage 12.8 Many gate have a use to create pressure with nominal pressure, gates can create pressure 12.9 Gates can refine a computer signal to detect right and are involved with doing work on something 13.0 Compressor or Pipes 13.1 Compressor Routes a signal somewhere else 13.2 Compressor Does quality assurance on an existing foundry full product 13.3 Compressor does the engine compression of a car without causing framerate lag 13.4 Compressor can do something on bequest of another pipe 13.5 Compressor has a variable pipe response to different substance, different behavior can be specified 13.6 Compressor in quality assurance should use the same sybian knee and threshold equal one another 13.7 Compressor in quality assurance should not exceed 5 minor acts of quality control 6 or 1 major act of quality control 12 13.8 Compressor causes unsteady supply 13.9 Compressor causes internal combustion in internal combustion 14.0 Delay or phase 14.1 Phase or delay can do surgery at 500 and 1000 and 0 rather third unused there is surgery 14.2 Phase or delay can do a keyboard retrieval or a keyboard flash at 333,666,999 14.3 Phase or delay can do shift register at 5000 14.4 Phase or delay can do manual register at 375,500,1000 14.5 Phase has a specific infinite ammo use at 4000 14.6 Phase has a firearms use at 37.5,50,75,100,200 except in blueprint use 14.7 Phase has a blueprint use 1,2.12,5,10,11.1,15,20,22.2,25,33.3,35,44.4,50,55.5,60,66.6,70,75,77.7,80,100 14.8 Phase has specific blueprint use of the offset of the individual components at the high end 14.9 Phase has splitter use of 5000,2111, and the firearms rate in splitter 15.0 Looper, or Pizza Box 15.1 Pizza box automatically cooks food at minus 20 15.2 Pizza box creates more of the food than you can believe 15.3 Pizza Box allows for the food to be cooked from Pizza Box to Pizza Box 15.4 Pizza Box Allows theft of item when recording 15.5 Pizza Box Is An Obligate Time Consumer Using Wav 15.6 Pizza Box Allows You to Get an Item from the Pizza Box (PIZZA SLICE) 15.7 Pizza Box Only Actually Cooks the Item on Retrieval 15.8 Pizza Box is Not Watertight And Cannot Become Watertight 15.9 Hit Circle (PIZZA) To Add Pizza or Other Food to Pizza Box Directly In 16.0 Frequency Shifter, F(X), Oxidation Reduction 16.1 Use oxidation reduction at exactly 500 Therms of oxidation to cook a food 16.1 Add 11.1 HZ At 50HZ Oxidation Variation to Cook the Food Well 16.2 Change Offset at Oxidation Reduction Parameter Offsetor to Change Food Flavor 16.3 Put an Aircraft literally into the sky by Oxidizing it 16.4 Peroxos, or Base Frequency Shift In Parts of F100 are a critical part of many life processes 16.5 A specific peroxos, lowest phosphors peroxos .01 scanning peroxos is involved with vision 16.6 Peroxos F4100 is involved with life that uses credit stick 16.7 All the peroxos of the intermediary shift between harmonic are involved with life 16.8 Alien Peroxos set outside the reference 261.5HZ Pussy Yeast Bread Harmonic Ledger Are undiscovered 16.9 Different family tree have different total peroxos set (Saplings) 17.0 Power Tools Driver or EQ3 17.1 A power Tools Driver is the old way to disassemble something 17.2 A power tools driver at 300 is the life jacket and at 650 is the bedpan 17.4 A powers tool driver at 1400 is the water filter and a power tools driver at 4100 is the grinder 17.5 A powers tool driver action of all three below 200 50-200 is the cooking request action in classic usage 17.6 A specific powers tool driver action sensor exists for cooking below all three 50-200 total range action 17.7 A powers tools driver with osc unlocks power tools motor action 17.8 A powers tool driver is a worse way to do work than with your hands 17.9 A powers tool driver is good at removing but not adding 18.0 Limiter or Limiter Removal 18.1 Limiter brings in Shadow Company And IDF And Blind Doxxons at Lowest 18.2 Limiter Brings in the Marines at Mid 18.3 Limiter brings in the seals at High 18.4 Limiter causes framerate lag 18.5 Limiter causes A signal to exhibit a perfect quality control even at extreme levels 18.6 Limiter can be used to tame paddles 18.7 Limiter can be used to tame drilling 18.8 Limiter can be used to examine something under a microscope 18.9 Limiter can make the psychoacoustic quality better 19.0 Beat Repeat, or Illformed Glitch Driver 19.1 Glitch Has Large Amounts of Turing Capacity 19.2 Glitch Allows for a signal to be broken into parts automatically 19.3 Glitch has a natural synchro ability like phase 19.4 Glitch has the ability to knacker a signal more than any other effect 19.5 Glitch can cause thought looping when it is combined with a drug 19.6 Glitch involves the usage of more constraints than the other effects vector 19.7 Glitch Phase Decimates the Signal 19.8 Glitch Is the Natural Form of Rocket Leauge Ice Block 19.9 Glitch can be used in gung fu to cure glitch 20.0 Utility or PHEN 20.1 Utility is the medical modifier which enables medicine to function 20.2 Utility is the phase amplifier which allow a phase transistor radio to pick up a signal 20.3 Utility is the suppression signal which yields mid from amidate 20.4 Utility Leads to natural divisions of 6 max 35 20.5 Utility forms methanol when it is prescribed as a compound 20.6 Methanol as utility is critical to curing the body's natural influenza or feedback as the methylation factor 20.7 Methanol as the utility is dangerous as a precursor but not as a component of promethylation medicines 20.8 Utility comes in ethanol above and gaba below at threes for dimerism mixes 20.9 Only one utility should be used unless rezurecting and at its highest it is critical to security signals being sensed 21.0 Reverb or Impulse 21.1 Impulse 10 is the lock unlock signal 21.2 Impulse 5 is the locked signal 21.3 Impulse 20 is the weed lock signal locked 21.4 Impulse 60 is the lucas impulse 21.5 Impulse 120 is the notch impulse 21.6 Impulse 2 1/2 Was Purported but Never Used 21.7 Impulse is always measured at no parameter 21.8 Impulse yields push for 5 second -40-20+35 positive with negative ten second and measured trace at 5 second -60-40+42 positive NANDAND unlocks token 21.9 When attempted 60 and 120 Second Trace were successful but these parameter are lost. 22.0 Auto Filter, or Amidate 22.1 Auto filter is the lettering of the situation 22.2 300 Source 650 Sulfur 1400 Water 4100 SnoreLax Olestra Ketamine 6500 Motion 10000 Tropane 13500 Engine 17000 X-Ray these are the critical amidate to life process nominal 22.3 450 Metal 550 Mains 750 Sewage 850 Treatment 2250 Ethanol 3400 Methanol 4700 Corn Plastic 5700 Plastic 7500 Rimbonant 8500 Soap Use are the natural taxing process of the initial statement 22.4 2000 Gold 1000 Nutraloaf 1100 Starch 1200 Sugar 1300 Glycine 1400 Hydrogen 1500 Pepsi Cola (1600 Peptide 1 1700 Peptide 6 1800 Peptide 3) 4100 Foods these are the nutrient for the system 22.5 131 Female Voice 144 Your Voice 155 Kick Drum 165 Kick Transient 175 Pots N Pans 185 Pots Content 196 Button Mushroom 220 Cache 240 Stash 262 Marisol 276 Clorox 296 Bluewater 300 Source 315 Febreeze 330 Peroxide 350 Nitrate 370 Ammonium 396 Loam 420 Bud 440 Dirt 470 Wheat 496 Soil 512 Potato these are the farm goods for the system 22.6 541 Muffler 581 Transmission 641 Piston 681 Engine 741 Cargo 781 Chassis 841 Fluids 900 Vaseline 999 Nutraloaf 1090 Soylent These are the willis goods of the situation 22.6 60HZ Patient Voice 131HZ Therapist Voice 300 Breath 650 Reanolin 1400 Aquaporin 4100 Cholesterol 6500 Weed 10000 Cocaine 13500 Amide 17000 Lisuride these are the tactical therapist of the situation, normally limited to cholesterol below and tuned to exact bodily process 22.7 -18 Utility This takes 125% 3.00Q to Mid, where a Dual And Dual Q resolves it at -33(MID), and can adjust for the natural armor process of the body -20-0 gate to adjust for the high signal 22.8 5000 Prozac 5100 Benadryl 5200 Scopolamine 5300 Atropine 5400 Benzyldiol this is the resuscitators of the situation 22.9 At 69 percent of 100 percent of the auto filter, 85% resonance is automatic mid 23.0 Drum Bus or Mike Mode 23.1 Drum bus makes the oil automatically virtual like modulator mode 23.2 Drum bus oil is especially good for general tasks, but it virtual 23.3 Drum buss summons the better drummer out of the bus 23.4 Drum bus is able to be flangebent 23.5 Drum bus is similar to communion but just mike 23.6 Drum bus allows for the shape of the item to be controlled 23.7 Drum buss allows for quality assurance to be undertaken 23.8 Drum bus makes the item profiled by mike the drummer from garageband 23.9 Jake the Drummer from Garageband Generally profiles and designs the item otherwise 24.1 Drive Sends the Signal to pikachu 24.1 Drive makes the world on the pikadollar standard above 3 use in chain 24.2 Drive increases oil yield 24.3 Drive is similar to flaring but is in reverse, adds pyrolysis to the product but also flares 24.4 Drive can be used to flare and actually control beyond flaring a aeronautical ship 24.5 Drive can be used for afterburners 24.6 Drive increases the torque of electric engines and their tone 24.7 Drive can be used to amputate a torn limb or saw something when used with osc 24.8 Drive can be used to extract oil better underground with tuning high and low 24.9 Drive is a typical stimulant which assumes the amine profile and is a critical part of transition metals.
submitted by Blockchain-TEMU to u/Blockchain-TEMU [link] [comments]


2024.05.16 03:54 Azrael_Ze May 16th Weekly Update Details

May 16th Weekly Update Details
Langrisser Mobile will undergo maintenance on May 16th at 01:00 (GMT-5). The maintenance process is expected to last for 60 minutes, during which, commanders will not be able to log into the game. We're sorry for any inconvenience this may cause! After the maintenance is completed, you'll be able to enter the game and continue your glorious adventure!
⏰[𝐌𝐚𝐢𝐧𝐭𝐞𝐧𝐚𝐧𝐜𝐞 𝐓𝐢𝐦𝐞] 𝟎𝟏:𝟎𝟎-𝟎𝟐:𝟎𝟎 (𝐆𝐌𝐓-𝟓)
⚔[𝐀𝐟𝐟𝐞𝐜𝐭𝐞𝐝 𝐒𝐞𝐫𝐯𝐞𝐫𝐬] 𝐀𝐥𝐥 𝐒𝐞𝐫𝐯𝐞𝐫𝐬
💰[𝐌𝐚𝐢𝐧𝐭𝐞𝐧𝐚𝐧𝐜𝐞 𝐂𝐨𝐦𝐩𝐞𝐧𝐬𝐚𝐭𝐢𝐨𝐧]
After the maintenance is completed, 3 Advanced Crafter's Hammers and 50,000 Gold will be sent to your in-game mailbox within a few hours. Please don't forget to check your mail!

Limited-Time Summon — Langrisser Reincarnation Destiny Summon
Event Time: May 16th, 06:00 - May 29th, 23:59 (GMT -5)
During the limited-time "Langrisser Reincarnation Destiny Summon" event, you'll have an increased chance of obtaining SSR Heroes Julian, Werner Dime, and Patsyr!
Destiny Summon: The first SSR hero you draw during this event is guaranteed to be an event banner SSR hero you don't yet have. If you summon a hero from this event who has already been upgraded to six stars, you will obtain Spacetime Essence. You can exchange Spacetime Essence and the Memory Shards of a hero at max stars for Memory Shards of other heroes obtainable from Langrisser's current summoning banners! You can exchange each hero's Memory Shards up to one time for 50 shards each.
Info: Please note that the number of Spacetime Essence exchange chances will differ based on whether the corresponding summoning banner features 2 selected event heroes, or whether it features 3 selected event heroes (Destiny Summon). Please be aware of the number of exchange chances and Memory Shards required before exchanging Spacetime Essence for Memory Shards!

Limited-Time Summon — Heroes of Destiny
Event Time: May 16th, 06:00 - May 29th, 23:59 (GMT -5)
During the limited-time "Heroes of Destiny" summoning event, you'll have an increased chance of summoning SSR Bernhardt, Elwin, and Leon!
Destiny Summon: The first SSR hero you summon during this event is guaranteed to be an event banner SSR hero you don't have yet. If you summon a hero from this event who has already been upgraded to six stars, you will obtain Spacetime Essence. You can exchange Spacetime Essence and the Memory Shards of a hero at max stars for Memory Shards of other heroes obtainable from Langrisser's current summoning banners! You can exchange each hero's Memory Shards once for 50 shards each.
Info: Please note that the number of Spacetime Essence exchange chances will differ based on whether the corresponding summoning banner features 2 selected event heroes, or whether it features 3 selected event heroes (Destiny Summon). Please be aware of the number of exchange chances and Memory Shards required before exchanging Spacetime Essence for Memory Shards!

https://preview.redd.it/xzo4umel2p0d1.jpg?width=760&format=pjpg&auto=webp&s=4a10379280c1b5ce80f9bb1f9c283bf09fbe5061
Limited-Time Event — Ultra Freedom Aniki
Event Time: After the May 16th Maintenance - May 22nd, 23:59 (GMT -5)
During the event, commanders can choose the rewards of each tier within the designated range. Spend a certain amount of Trinity Crystals to win awesome prizes! The grand prize is a Pick 1 from 6 Skin Gift Pack that includes SSR Hero Theon's limited-edition skin "Darkwalker"!
See the event's "Info" for detailed rules.

Trinity Vouchers, Every Day! — Daily Mission Completion Reward Upgrade
Event Time: May 16th, 0:00 - May 22nd, 23:59 (GMT -5)
During the event, the reward for "Complete all daily missions (except consuming Stamina missions in the Secret Realm)" is upgraded to Trinity Voucher *1. Rewards for other daily missions remain the same.

Limited-Time Popular Skins Reissue
Sale Time: After the May 16th Maintenance - May 29th, 23:59 (GMT -5)
During the event, the skins Light of Genesis "Star Sweeper," Young Jessica "Universe Patrol," and other popular skins will be reissued in the Skin Store for a limited time! Go visit the Skin Store, commander!

Limited-Time Event — Hero Preview
Event Time: After the May 16th Maintenance - May 22nd, 23:59 (GMT -5)
During the event, log into the game every day and unlock new hero profiles on the event page to get exciting rewards.

Super Value Gift Pack Available in the Store
Sale Time: After the May 16th Maintenance - May 29th, 23:59 (GMT -5)
Traveler's Bag
$1.99/3-Purchase Limit. This Gift Pack includes: Trinity Voucher *2, Bro's Big Burger *2, and lots of Gold.

Gate of Fate Gift Box
$29.99/1-Purchase Limit. This Gift Pack includes: Trinity Crystal *1048, Wheel of Fate *20, Rare Enchant Gift Pack *5, and lots of Gold.
Use the official website recharge to get an Extra 5% of Trinity Crystals to the recharge amount!
*👉 *https://us.zlongame.com/next/recharge/#/mycart?name=langrisser
submitted by Azrael_Ze to langrisser [link] [comments]


2024.05.16 03:51 Certain_End_5192 GPT4o Already Made Me Money!

Are you an entrepreneur struggling to find high-quality leads? Are you tired of sifting through endless data, trying to identify potential customers? What if I told you there's a cutting-edge solution that can transform your lead generation efforts?
Enter the world of AI-powered web scraping, a game-changer that's reshaping the landscape of modern business. Large Language Models (LLMs) equipped with web search capabilities, like GPT4o, are not just the future – they're the present. These sophisticated AI models can intelligently scour the web, extracting valuable data and insights that can supercharge your marketing strategies.
How Does It Work?
Imagine having a tireless digital assistant that can:
  1. Identify Potential Leads: LLMs can analyze vast amounts of online data to pinpoint individuals or businesses that match your ideal customer profile.
  2. *Gather Contact Information: These models can extract email addresses, phone numbers, and social media handles, making it easier than ever to connect with potential clients. (Most commercial models block this)
  3. Personalize Your Outreach: By analyzing online behavior and preferences, LLMs can help you tailor your communication for maximum impact.
  4. Monitor Market Trends: Stay ahead of the competition by tracking industry developments and emerging opportunities in real time.
My Personal Success Story
I recently put these tools to the test and achieved remarkable results. Using GPT4o and web scraping techniques, I was able to identify a high-value client, gather crucial information about their needs, and craft a personalized pitch that resonated with them. The outcome? I successfully secured a lucrative contract!
Learn More and Transform Your Business
I've documented my entire process in a YouTube video titled "GPT4o Already Made Me Money!" In this video, I share my step-by-step approach, the tools I used, and the strategies that led to my success. Whether you're a seasoned entrepreneur or just starting, this video will equip you with the knowledge and inspiration to harness the power of AI for your business.
Don't get left behind in the AI revolution. Embrace these powerful tools and unlock a world of possibilities for your entrepreneurial journey.
Link to my YouTube video: https://youtu.be/A6w62OfnNTc
submitted by Certain_End_5192 to Entrepreneur [link] [comments]


2024.05.16 03:43 ARecycledAccount r/CanSkincare is Under New Management and is SFW Only

Hi everyone!
There's a new mod team on board, as the last team unfortunately neglected this space. We are are currently actively cleaning up the sub, removing spam, rudeness, and etc. You can help us by reporting any post or comment that you believe breaks the rules, and we will review the reports.
As part of the transition, we have a new and important rule: this subreddit is restricted to SFW accounts only. This is a 13+ community, so in order to participate you must have a SFW account. If you have any of the following on your profile, you will be considered NSFW and banned automatically:
This rule helps promote a safe environment for people of all ages. If you wish to participate in this sub, you must clean up your profile or create a strictly SFW one before the bot automatically bans you.
If you receive an unsolicited DM, we recommend that you report it to both Admins and to us.
Thanks for understanding the new rule, and for reporting any rule breaking content!
submitted by ARecycledAccount to CanSkincare [link] [comments]


2024.05.16 03:36 Wonderful-Annual-929 Chest cav crsash

chest cav crashes on open
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2024-05-15 21:34:21
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'chestcavity'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:459) at net.minecraft.client.main.Main.method\_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.NoClassDefFoundError: me/shedaniel/autoconfig/ConfigData
at java.base/java.lang.ClassLoader.defineClass1(Native Method) at java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1017) at java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:150) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.defineClassFwd(KnotClassLoader.java:160) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:355) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.tigereye.chestcavity.ChestCavity.onInitialize(ChestCavity.java:44) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 7 more 
Caused by: java.lang.ClassNotFoundException: me.shedaniel.autoconfig.ConfigData
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 17 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:459) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24030.9 (cd8105518e5571788ee3b6a178bae8fbcdf461a8):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna3012221076079486488.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.method\_44604(Main.java:205) at net.minecraft.client.main.Main.main(Main.java:51) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 6058428704 bytes (5777 MiB) / 10838081536 bytes (10336 MiB) up to 54324625408 bytes (51808 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 1700 Eight-Core Processor Identifier: AuthenticAMD Family 23 Model 1 Stepping 1 Microarchitecture: Zen Frequency (GHz): 2.99 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: NVIDIA GeForce RTX 4060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2805 Graphics card #0 versionInfo: DriverVersion=31.0.15.3667 Memory slot #0 capacity (MB): 32768.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 32768.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 85945.11 Virtual memory used (MB): 75077.02 Swap memory total (MB): 20480.00 Swap memory used (MB): 1271.96 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx51808m -Xms256m Fabric Mods: chestcavity: Chest Cavity 2.16.6 modify-drops-api: Modify Drops API [0.4.0.2](http://0.4.0.2) cloth-api: Cloth API 4.0.65 cloth-basic-math: cloth-basic-math 0.6.1 cloth-client-events-v0: Cloth Client Events v0 4.0.65 cloth-common-events-v1: Cloth Common Events v1 4.0.65 cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65 cloth-utils-v1: Cloth Utils v1 4.0.65 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 java: OpenJDK 64-Bit Server VM 17 minecraft: Minecraft 1.19.2 Launched Version: fabric-loader-0.15.11-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Wonderful-Annual-929 to fabricmc [link] [comments]


2024.05.16 03:20 tft_xilao 14.10 Guide: Lillia and Dragonlord Nine-Five Reign Supreme, Kai'Sa Finally Falls Off

14.10 Guide: Lillia and Dragonlord Nine-Five Reign Supreme, Kai'Sa Finally Falls Off
Feel free to check the video version of this post on Youtube. We will always provide ENG subs for players.
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I have obtained full authorization to repost from the author
  • ShouRenMaoMi who is Challenge Player and famous content creator on CN server

In this update, I have summarized the changes affecting comp rotations. Let's look at the comp tier list.
https://preview.redd.it/91bxvezyto0d1.png?width=1080&format=png&auto=webp&s=a93915ba43a09621dfbb8dac48df889086c67811
Sage Lillia has benefited from a nearly 10% buff to the Mythic trait, and Lillia's targeting mechanism optimization, jumping from T4 to T0 in strength rating. Once again, flexible players are leading the way!
With the efficiency of Ghostly spectre generation improved in this update, and the buff to many low-cost exclusive augmented units, the environment is increasingly favoring 2-cost reroll comps. Ghostly Zyra, Ghostly Senna, Ghostly Kindred, and other such comps will become more active.
Finally, benefiting from dual buffs to Wardens and Snipers, another Warden Ashe comp, different from the Invoker build, might attract players' interest.


Now, let's look at the comp blacklist.
https://preview.redd.it/2trmfjr6uo0d1.png?width=1080&format=png&auto=webp&s=7f4ec5fdc6e25ae089b5845cbe4d891a6679063e
The most affected is Bruiser Kai'Sa, with the late-game secondary damage dealer Xayah's base attack damage being heavily nerfed, and the increased threats to backline comps in the meta, this once powerful comp finally moves to the second tier. However, it is worth mentioning that due to the update's focus on win streaks, Fortune players might have more freedom in the early game, so the traditional Fortune Kai'Sa comp might still have a breath of life.
Ghostly Gnar's skill attack damage has been reduced by 20%, dimming its glory and making it a relic of the past alongside Kai'Sa.
Ethereal Blades may be affected by the resurgence of the Ghostly trait, potentially falling short of achieving three-star due to increased difficulty, so Ethereal Shen might indeed be a cautious "Shen."


The tier list for version 14.10

https://preview.redd.it/ufvz07v9uo0d1.png?width=1080&format=png&auto=webp&s=210b2010e99d0b8bc61af966fd9b0d3f0f1589d1
The T0 tier includes Sage Lillia, Dragonlord 9, and Fated Dryad. Fated Dryad is about to be hotfixed, so its strength post-hotfix is yet to be determined.
The T1 tier includes Ghostly Zyra, Ghostly Senna, Ghostly Kindred, and Warden Ashe. For Warden Ashe, I recommend that players above Master rank avoid it for obvious reasons.
In terms of point-farming strategies, heroes other than Ethereal Blades are basically must-picks: Legendary Hero, Lucky Paws, Drop Blossom, and Midnight Siphon. Their strategies have significantly changed since the initial patch and the "Special Strategies Compilation," so this video will showcase the updated quick-reference chart.

T0 Comp-Sage Lillia

https://preview.redd.it/t3rgty3duo0d1.png?width=1080&format=png&auto=webp&s=08fd6b26532918234e52154a38d07f61fde335be
See the image for the build. At 8 population, if Titan is not two-star, use Annie as the frontline in place of Janna. Lillia has a 50 mana bar, each round Oracle restores 5 mana, Shojin restores mana in 3 attacks, Blue Buff requires 4 attacks, so starting item is Shojin > Blue Buff.
Two-star Lillia + Morgana > Two-star Hwei + Azir. Do not easily switch AP items in the back row.

T0 Comp-Dragonlord 95

https://preview.redd.it/qmohemzhuo0d1.png?width=1080&format=png&auto=webp&s=22d0f583cddef507f16891da07e79e0b416a619c
This is currently the strongest Dragonlord 9 comp. There are two paths to level 9:
  1. Normal transition, take 2 combat + 1 econ or 3 combat augments, at 8 population, raise a two-star 4-cost warrior carry (Kayn or Lee Sin), then go to level 9 and add Irelia, activate 4 Dragonlords.
  2. Win streak transition, take 2 or more econ augments, directly build physical items on Irelia, with front row items, fast level to 9, Lee Sin cleans up.
Level 8 drop: use Sage (Zyra, Riven, Galio), or Dragonlord (Rakan, Lee Sin, Diana, Janna) as platform, warrior position flex: Lee Sin/Kayn, front row flex: Galio/Annie/Ornn/Nautilus, mage flex: Morgana/Sylas.

T0 Comp-Fated Dryad

https://preview.redd.it/iozasl1uuo0d1.png?width=1080&format=png&auto=webp&s=79f910ac2e6b05d3dfd9f1bdb250b39d5eb4443e
Please monitor this comp's performance on data sites after the upcoming hotfix patch. It is expected to nerf Dryad and Thresh's tankiness, and Ahri's Fated bonus AP values.
Popular Dragonlord Irelia and Sage Lillia in the meta pose a threat to the back row, causing traditional front-back row comps to need more healing, so it is recommended to build a Gunblade.

T1 Comp-Ghostly Zyra

https://preview.redd.it/p95m1aqyuo0d1.png?width=1080&format=png&auto=webp&s=8b8edcfe752c8e77afd53f296a22d50f9f00502e
A comp that can be rerolled or played conventionally. Angel picks red, Zyra best with Dragon's Claw and Nashor's Tooth, not Guinsoo. If you pick an econ augment, you need to slow roll at 6 population, around 4-3, get three-star Shen and Zyra. If you pick 3 combat augments, you can go to 8 with two-star Zyra, and then raise Morgana as secondary carry. This comp requires a lot of items because it has multiple carries to raise.

T1 Comp-Ghostly Senna

https://preview.redd.it/0p63g062vo0d1.png?width=1080&format=png&auto=webp&s=e5d38c2e8db85cfa29c7eec650ae5e9deb1795ca
Exclusive only. Preferably no one else is playing Zyra, otherwise Shen can't reach three stars and strength drops by half. It's acceptable to roll to 0 gold at 3-2 and win throughout stage 3, but not acceptable to keep full interest at 3-2 with mixed results. This is a comp where pace > quality of completion. After late stage 4, it will struggle against everyone, so you need to pressure your opponents during the power spike.

T1 Comp-Ghostly Kindred

https://preview.redd.it/17bfszu6vo0d1.png?width=1080&format=png&auto=webp&s=18a78f5a188dff3276aa33018e2d24e9b5d4835f
If after the hotfix fewer people are playing Syndra, then Kindred can be played. With Zyra, Senna in the meta, and some low-cost exclusive augments helping card pools, and with buffs to Ghostly trait and Kindred herself, this comp is very promising. Note it is also a pace comp, pay attention to its stage 3 strength, late game ceiling relies on Syndra.


T1 Comp-Warden Ashe

https://preview.redd.it/f8rrbtcbvo0d1.png?width=1080&format=png&auto=webp&s=33890febd497425685cc22f76830a965c49926e1
The meta requires main carry Ashe to have a Gunblade, must activate 4 Snipers, and with emblem, activate 6 Snipers. Its strength is average, maybe even a trap, but performs well in lower ranks, recommended for players below Master rank.

Special Comp-Legendary Hero

https://preview.redd.it/pcrwn78fvo0d1.png?width=1080&format=png&auto=webp&s=8d56be6c41b58ffe9328f0335b692f3225971968
Slowly chase 3-star Garen > 3-star Sivir > 3-star Jax at level 5. Garen's ideal items: Gage + Dragon's Claw/Redemption + Titan/Archangel. Late game, add high-quality Wardens, at level 9, add Lissandra.
With three-star Garen fully equipped, you can win streak to level 9.

Special Comp-Lucky Paws

https://preview.redd.it/m96twlkivo0d1.png?width=1080&format=png&auto=webp&s=853aa89b070600dd6e2c4b76b5d7e5768ac92c70
Play it only if you start with 3 or more copies. If you can't get three-star Kobuko at 2-7 with 4 population, then you can't quickly stabilize and accumulate gold to level 9. If rolling is smooth and three-star comes early, stages 3 and early stage 4 are strong periods. Use the economy from Lucky Paws to reach level 9, find Irelia as the main carry to complete the comp. Activate 8 Bruisers if you have the emblem, give Bruiser emblem to Annie.

Special Comp-Midnight Siphon

https://preview.redd.it/p8l5ykijvo0d1.png?width=1080&format=png&auto=webp&s=5ce360cb94efbd3356d3035ccd1b965a9deecb33
If there are few Yoricks, rely on two-star Yorick with full tank items for strength. Transition to level 9 with win streaks, and switch to Umbral 9. If there are many Yoricks, open 4 Behemoth and 2 Invokers at 6 population, chase for three-star Yorick, Janna, and Alune, then at level 8, activate 6 Behemoths.

Special Comp-Drop Blossom

https://preview.redd.it/uqh6upokvo0d1.png?width=1080&format=png&auto=webp&s=12f8828e1ff05933e5151a96550dcd46b0ca4977
If you have Heavenly or Mythic emblem, you can go for high Heavenly or high Mythic routes. Don't rush Bloodthirster on Neeko, in stage 3, one Archangel is enough, her self-healing is completely sufficient. Except for core items and utility items for the backline, extra items are not very useful, so be cautious in games with many items. If you are playing a high AP Zoe carry comp, you can take "Drop Blossom+" as a combat augment.

Me——Master player in EUW. Not with the most skillful play style but still trying to having fun: https://lolchess.gg/profile/euw/autochess%20xjdrtf-EUW/set10
submitted by tft_xilao to CompetitiveTFT [link] [comments]


2024.05.16 02:55 GoldWhale Ivan Demidov: The Debate for #2 that Never Should Have Been

Written by u/GoldWhale & u/JD397
Thanks everyone for your patience with us getting this written up. Much appreciation to my co-author u/JD397 for his work, scouting analysis, and comprehensive background knowledge on where Demidov sat compared to historical players, and the international analysis. Please note, this analysis won’t focus on why Demidov>Levshunov. In terms of BPA, Demidov is nearly unanimously over Levshunov based on consolidated rankings. With the Blackhawks publicly saying they want to go BPA, we hope to establish a case as to why Demidov truly stands above the rest, by a good margin. We hope that this was worth the wait, and we haven’t disappointed anyone who may have wanted more. We’re amateurs, give us a small break 😉
When Deputy Commissioner Bill Daly flipped the decisive card to reveal the number one overall pick, Blackhawks fans were disappointed. They were going to miss out on Macklin Celebrini, the consensus number one center and number one overall player in the draft. After winning Connor Bedard the prior year, many fans were hoping for a one two punch down the middle, their own version of McDavid and Draisaitl, Crosby and Malkin; this was not to be.
Despite the initial dismay, fans were still happy. The Blackhawks won the second lottery, and with that, the rights to select a franchise player at number two overall. Immediately, though, there was debate. Swirling on social media there were rumors that the Blackhawks were predominantly looking at two high end prospects: Ivan Demidov (RW/C) and Artyom Levshunov (D). On one hand Demidov is an elite prospect at wing with excellent hands, creativity, and legitimate top line wing with PPG+ upside. On the other, Levshunov is a dynamic offensive defenseman with a stellar shot, solid size, dynamic skating, and most importantly right-handedness.
The Blackhawks, realistically, need both positions. Last year the Blackhawks iced one of the worst offenses in the entire league, scoring the second least goals behind only San Jose. They also had the fourth worst defense, surrendering 290 goals on the season. Neither are acceptable in the push for a playoff spot in the coming years, but ultimately with number two, you can only choose one of the two players. After our hours of analysis, u/JD397 and I believe there is no debate – as good as Levshunov is, Demidov is closer in skill and projection to Celebrini than anyone else in the draft is to him.
So who is Ivan Demidov? He’s an 18 year old forward playing for SKA 1946, a MHL affiliate of SKA of the KHL. Since the 2023 draft the big story out of the KHL was the dominance of Matvei Michkov. This was a kid who destroyed the MHL by putting up 38 points in 22 games and going PPG+ in the playoffs his D-1 Year. Michkov then outperformed Connor Bedard by putting up 16 points in 7 games at the IIHF U18s in 2021. Michkov was, and still is, borderline generational but there was someone else waiting in his shadow. In his D-1 Year, Ivan Demidov put up 62 points in 41 games, and scored 1.3PPG in the MHL playoffs. While putting up a lower PPG pace than Michkov, Demidov’s game was substantially more well rounded and scouts started to take notice of another potential franchise winger in Ivan Demidov.
Demidov exploded in his D-0 Year, putting up a literal 2.0 PPG pace in the MHL the highest pace ever for a player 18 or under, and the third highest PPG in league history. In the playoffs, despite an injury, Demidov posted a ridiculous 28 points in 17 games. This production was unheard of beforehand and bested Kucherov’s 1.87 point pace at 18. Not only did Demidov have better production AND two way play, but he also did it nearly 7 months younger. Demidov remains a bright spot who is able to elevate his play to the competition. Before talking about playstyle, strengths, comps, projections, etc. it needs to be noted just how dominant Demidov was on the scoresheet.
Now that fans know who Ivan Demidov is, let’s address the elephant in the room. Demidov is Russian and with the political climate worldwide, being a Russian is associated with an inherent risk of a prospect not coming over. Rest assured – there is no such concern in this case. Last year, rumors swirled around Michkov not coming over due to three factors:
  1. Michkov did not meet with more than two teams and actively told specific teams he would not play for them.
  2. Michkov was incredibly difficult to get ahold of predraft and it made scouts and front offices skeptical on his character and desire to come to the NHL.
  3. Michkov had 3 more years left on his contract with SKA.
Demidov, on the other hand, is actively engaging with teams. He’s hosting a workout in Florida before the draft for multiple teams to attend, and is actively having his agent coordinate interviews and meetings with interested front offices. Demidov has publicly declared his intention to come over to the NHL as soon as possible, even venturing so far as to say he’s looking at options for getting out of his KHL contract to get to the NHL for the 24-25 season. Finally, Demidov only has 1 year left on his contract so there isn’t long term concern about losing the ability to develop him internally. An interesting note that we found during analysis was that Demidov’s agent, Dan Milstein, is “hated” in the KHL because of how consistently he pushes for his clients to leave Russia and transition them to the NHL. Even if Demidov is stuck in Russia all of next year, there’s almost zero risk he doesn’t come over.
On Demidov, the other large question that looms is his lack of play in the KHL, and SKA’s decision to play him in the MHL. Despite being the one of the best players in MHL history, Demidov only saw action in 4 KHL games and scored a total of 0 points which has also turned off many scoresheet watchers. Let us reassure you – Demidov was predominantly the 13th forward and played an average of 3-5 minutes per game with unfamiliar linemates. He did not have a chance to play enough to succeed, and built no chemistry with the teammates he was playing with in his limited time. SKA is notorious for handling their prospects poorly. Young players are consistently given limited ice time, especially when they’re expected to leave Russia. Michkov, despite his skill, couldn’t crack the SKA roster in his D-0 or D+1 simply because of this bias. All said, this is not a concern scouts have when it comes to the potential drafting of Demidov.
With the Russia question answered, we believe there is no doubt that Ivan Demidov is the pick to make in the 2024 draft. Ivan Demidov is really really good. He is the complete package for what you look for in a franchise winger. Demidov has excellent hands, dynamic edgework, elite hockey IQ, high end compete and energy, a relentless forecheck, creativity in the offense he provides, solid two way play, and finally rapid speed in terms of release and puck control. There is no one like him in this draft who offers such an elite skillset with no obvious flaws in his game outside of his build. He can also play center when needed which gives him additional offensive flexibility and adds even more dynamism to his game.
While analytics don’t tell the full story, they can often be a useful baseline to build from. The first item we want to call attention to is Byron Bader’s model, which projects Demidov as the best #2OA prospect since Eichel.. Let's again be clear, we don’t put much merit into this due to the low gradings of Carlsson and Laine, but it’s important to contextualize how Bader’s model works. It compares prospects to the league they’re in and projects them out. Demidov dominated the MHL to such a degree that the model favorably views him due to being almost untouched in play, and setting multiple records. Continuing with Hockey Prospecting and Bader, who is an active NHL draft consultant, they project Demidov to be an absolute STUD based on production. No forward who they’ve ever given 99%s to has ever been less than PPG+. Demidov has a very comparable offensive game to Celebrini, and is all but guaranteed to be a star due to his production and skillset. Alanen also projects Demidov to be elite in all 3 zones, and gives him a total RARE grade of 100, due to his next level offense and transition, and above average defensive work despite his assignments. Again, analytics aren’t an end all be all by any means. They’re just an exceptional base to build from when scouts, data scientists and NHL draft consultants unanimously believe a player to be elite. From our research, no prospects with comparable profiles have busted or not succeeded in the NHL.
Whilst reading multiple articles, watching videos on Demidov, and going through tape, we compiled the following scouting report.
Physical Attributes:
Demidov is not very physically imposing, or even one of the most physical players in the draft. He’s expected to show up to the combine around 6ft tall and weighing 170lbs. Admittedly one knock that some scouts have for him is his build and need to bulk up. Thankfully, this is easy to build at the professional level. Nonetheless, Demidov has sturdy base that enables him to dominate around the boards and in front of the net due to his rapid twitch movements and lower body power. Demidov is able to outskate and outwork larger and stronger players by being smart with his legs and driving to the inside consistently when in transition. His remarkable agility and lower-body strength allow him to outmaneuver opponents and maintain possession in tight spaces, or separate for quick attacks or desperation back checking.
Skating:
Demidov's skating is characterized by irregularities; while he exhibits great power on his edges, his transitions suffer due to a wide stance, leading to questionable but explosive pivot work. Despite this, his rapid acceleration and agility enable him to navigate through traffic seamlessly, while his powerful stride generates significant momentum, making him a constant threat in transition. Let’s clear up a misconception; Demidov is not a bad skater. He’s got decent speed, a good handle on body control, power on the inside of his edges and with quick crossovers, etc. His posture and stance need work, but this is something that looks completely fixable at the NHL level. It doesn’t require a rebuild of his skating style, rather a retool that can utilize his edgework as a base. Instead of hunching over at the end of a shift and losing speed and energy, Demidov can rely on quicker small movement cuts on for rapid movement and longer, albeit slower strides while holding himself higher to preserve energy while covering distance. While the 10 and 2 skating that Demidov employs isn’t conventional, it allows him to see a good deal of the ice, and when in close provide breaking speed towards the play. Fixing the reliance on 10 and 2 also offers faster top level skating and easier quick pivoting in a 200ft game, rather than a longer turn. Again, his skating is unorthodox – but it isn’t bad. It’s not mechanically sound, but it can be polished to a high level without a large amount of concern. Because of how unpredictable his skating is now, scouts across the board acknowledge that it potentially even grants an advantage as his body is harder to read.
Scoring Ability:
A natural sniper, Demidov possesses a lethal shot with pinpoint accuracy and a lightning-quick release that catches goaltenders off guard. Whether he's unleashing a blistering wrist shot from the slot or wiring a one-timer on the power play, Demidov consistently finds the back of the net with precision and finesse. One really underrated part of Demidov’s scoring ability comes from the aforementioned elite edgework. Due to how rapidly he can change directions while holding full control over the puck, he can create scoring lanes with almost zero room, and his accuracy is again one of the best we’ve evaluated as amateur scouts in the last few drafts. When there isn’t an immediate opening or shot, Demidov is patient, draws coverage where he wants, and again has no qualms about firing the puck to the net. If there’s one question about his ability to score, it’s his slapshot. He hasn’t had to use it in almost any occasion due to how the offense is structured on SKA 1946, and therefore it’s not as developed as his snap or wrister. This is a relatively minor knock, though. Demidov can take slapshots and find twine without much difficulty, it’s just the least refined part of his goalscoring ability.
Playmaking and Elite Hands:
Demidov has the best hands that we have scouted. Better than McDavid, better than Fantilli, better than Hughes, better than Bedard, better than Michkov, and yes, better than Patrick Kane as a prospect. Yep, that good. Hadi Kalakeche, one of Dobber’s lead scouts says, “…he has THE best handling skill I’ve seen… he’s the closest thing we’ve seen to Pavel Datsyuk since Pavel Datsyuk.” The rapidity of his movement, the purposeful puck placement, the astounding protection rate, and his ability to pull defenders off of him without moving his body is unlike anything we’ve ever seen before. Again, he has the most individual puck skill and innate offensive talent in the draft. These skills with his hands allow him to become an absolutely next level playmaker. Demidov is crafty, and has a history of faking shots to make a pass, or vice versa to help his team. He’s able to create lanes and take advantage of his puck control by having absolutely next level zone entry to set up the offense on a consistent basis. While his decision making needs some work when it comes to choosing the best move, he almost always makes the right one, and is able to think through solutions when there’s no apparent move forward. Whether it’s a drop pass, running the puck up the boards, a regroup, finding a teammate with a perfectly slotted pass, Demidov has no real ceiling. The only question remains is whether these skills will work as well at the next level. All said though, there’s no real debate between scouts that he’ll be a franchise winger.
Creativity and IQ:
Demidov is electrifying, brilliant, dynamic, innovative, transcendent, and any other adjective you want to use. There is no prospect in this draft with Demidov’s offensive upside, including Macklin Celebrini. As mentioned above, Demidov has been compared to Datsyuk: he is stellar at opening up lanes with his body or finding passes, even if they’re banked off the boards. While Bedard is a guy who was expected to shoot first, Demidov is a passer. This works in his favor, though. Demidov certainly doesn’t lack a scoring touch. His positioning and body will tell goalies and defenders he’s planning to pass and he’s able to quickly change direction using his edges to put a shot on net. His ability to think several steps ahead of the play allows him to execute highlight-reel passes and capitalize on scoring opportunities that others on his team might miss, or simply not have the skill to execute. He’s unpredictable because his vision is at such a high level. He’s got a game reminiscent of Jack Hughes and Patrick Kane, and the way he views the game has scouts absolutely over the moon about his pro projection. There really is nothing that Demidov doesn’t have the ability to do – this year in the MHL he took advantage of the strength of competition and tested it out. Demidov tried different reads, different styles, working more heavily down the middle, shooting, playdriving, etc. We’re blown away by the flexibility that he shows across every facet of the game. A really fun quote to mention from Lassi Alanen, EP’s director of Euro scouting is, “I still have like 100+ unused clips of Demidov's play from this season. He must be the most clippable prospect I've ever watched. Something eye-catching happening almost every shift during his second half of the season.” Demidov’s highlight reel isn’t really a “reel” – that’s just how he plays the game on most shifts that he takes.
Physicality and Defensive Awareness:
Demidov's physicality extends well beyond his height, as he isn't afraid to throw his weight (all 170lbs) around and engage in board battles to win possession. His defensive awareness is equally impressive, as he uses his size and reach to disrupt passing lanes and apply pressure on opposing forwards both in the defensive zone and in the neutral zone, showcasing a commitment to playing a complete, two-way game. As briefly mentioned, Demidov doesn’t exclusively play wing – he plays center too. While he’s not going to be Patrice Bergeron he is capable of handling both ends of the ice, and has consistently improved his defensive play throughout the year.
Work Ethic and Engagement:
While almost all prospects “work hard” to play their best on the ice, Demidov does that little bit more. Despite being a winger, he’s consistently one of the first players up and down the ice. He rarely coasts and drifts around but is engaged rather consistently all around the ice. One thing that’s often hard to teach prospects is how to be aggressive and assertive without being risky. Demidov never worries about challenging his opponents, fighting hard board battles, or giving his all to get back into a play after he’s low after driving to the net. This is something that the Blackhawks LOVE in their players, and should hopefully encourage GMKD to pull the trigger, if everything else didn’t sell him. As we see Demidov continue to improve in skating with NHL coaches, this should only give him more energy to expend in the 200ft game, and improve his engagement across plays. He’s an absolute workhorse, and consistently pushes to improve which evidenced by the massive improvement across this season in the MHL. There’s no reason to think this same drive can’t come through on the NHL level.
Areas to Improve and Questions:
With all the hype around Demidov, it’s hard to initially understand why he’s considered a lower end prospect than Celebrini. Digging in, though, it becomes more clear. While Demidov has the higher ceiling, he also has a much lower floor. The number one factor that limits Demidov is his exposure to higher end competition. The MHL is a good league, but Demidov was ready for the KHL last year. Since he wasn’t exposed to higher end competition there is still question on how much of his skillset will translate when playing higher level men’s hockey. There isn’t an expectation of a problem, but when a player lacks that experience, it undoubtedly makes them more challenging to project. Remember, Demidov didn’t really play meaningful KHL minutes when he got 4 games this year. He got 13th forward exposure and didn’t play with the same linemates that he worked with in the pre-season. Nonetheless, he wasn’t perfect. He did see some questionable decisions while trying to adapt to higher competition. There’s little concern that this is an actual issue, but Demidov needs to grow and play against men, even for a few games, before coming to the NHL. Thankfully, he should have the entire season in 2024-2025, and I haven’t read a single scouting report that expects him to have an issue putting up Michkov+ numbers.
The second factor is skating. Demidov is a good skater, but he’s unorthodox at best. While this skating relies heavily on his edgework which gives him amazing playmaking ability, his pivoting, high end speed, position and stride could all use refinement and improvement. While these are all skating mechanics that are easier to fix, skating is NOT a guarantee. If he’s unable to improve his skating with NHL skating coaches, it could limit his upside. He is still expected to be a top line winger, but it could be the difference between 70+ and 100+ points if skating doesn’t develop. Remember, some scouts view his skating as a “hidden” upside in his game, but improving skating not only gives him more offensive flexibility, but also defensively. There’s room for improvement, and it could be an easier lever to correct to see high rewards from.
The third factor is decision making. Demidov is creative to a fault, but just like in art, not every project works out. With such an advanced toolkit, Demidov needs to work with video coaches to better understand which moveset is appropriate in which scenario and when to deploy it. There’s a difference between decision making and IQ. Decision making is hard to fix when a prospect is set in their ways based on playstyle, but if playstyle is more flexible, then there’s much less of a concern. IQ, on the other hand is uncoachable, and Demidov has arguably the best offensive IQ in the draft. There’s no reason to believe that he can’t fix this, but due to being stuck abroad, and potentially even the MHL again next year, it could take him a bit longer to get up to NHL speed.
The final factor is defense. While it seems that every single forward prospect has a knock on their defense, we can qualify Demidov’s specifics a bit more easily. Demidov is a competent defender, and a very good well rounded player, but again decision making plays a factor in the challenge of projecting him here. While players like Celebrini are dominant both ways, Demidov often doesn’t make the right choice when defending – he has a lot of offensive instincts which have him sit higher on the blue, and while he is always engaged on the puck, he needs to be more responsible in coverage rotations. Off the rush, Demidov doesn’t always read the play correctly, and the inconsistency can create shooting lanes for his opponent. Just like Michkov, he can also cheat on plays where he finds himself a bit further away from a play and loses sight of his defensive assignment. He’s extremely energetic and consistently pushes to get back, but working with him on understanding when to cheat will be important for his development as well. We again want to reemphasize that Demidov plays solid defense and a good two way game, especially for a wingecenter. But there’s room for improvement in terms of bridging the gap between him and other recent prospects like Celebrini, Carlsson, and Johnston.
Pro Projection:
While he doesn’t have the skating that Jack Hughes had, he’s still a great projection and comparable. A smaller but nimble player who isn’t afraid to get involved on the rush, around the boards, or in transition. Demidov’s offensive upside is similar as well – like Hughes, the defense isn’t the best, but he’s able to run an entire offense both on the wing and playing center. He’s creative to a fault, has a great set of hands, and the toolkit to be a consistent top 5 player at his position in the NHL. Pro projections are always hard because you can never guarantee how a player will turn out, whether they’re undrafted or a #1OA, but Demidov is truly all but a sure thing. His creativity rivals players like Nikita Kucherov and Mitch Marner in their ability to think ahead of where the play is, his handling rivals Kane and Datysuk, his defensive play is above average for a winger, he has a great shot comparable to players like Matt Tkachuk, and is a bitch to get off the puck. Even when Demidov is literally on the ground, he’s consistently able to hold possession and find a play with no room left. With a toolkit like his, decent size at an estimated 6ft, there should be no reservations that Demidov should succeed at the next level. Most scouts see his floor around 65-70 points, and his ceiling closer to 120. I stand by the Jack Hughes comp I made earlier. While they differ in skating, they play very similar games, and should expect similar success at the next level.
Quotes:
“He’s got the best hands in the draft… and has made more one-on-one skill plays so far this season than almost any prospect I’ve scouted for any draft. He’s also a pretty engaged off-puck player who keeps his feet moving, hunts pucks on the forecheck, and can turn a steal into a game-breaking play in an instant.”
Scott Wheeler, The Athletic
“Demidov is already a game-breaking forward who can move the puck effortlessly and there’s no question he’d be a fantastic partner to some of the best prospects in the NHL today. His production in the MHL is comparable to Patrick Kane’s 2006-07 season with the Ontario Hockey League’s London Knights… Demidov is a bonafide first-line winger who will score tons of goals.”
Dayton Reimer, The Hockey Writers
“In a vacuum he’s the most talented forward this draft class has to offer outside of Celebrini. Demidov possesses many of the same traits Celebrini does, only his track record is against younger, more unproven talent."
Sam Cosentino, Sportsnet
“The talent of Demidov is impossible to deny. His raw skills might be the best in terms of offense in the entire draft. His puckhandling, shot, passing, and even skating makes him a unique hockey player and prospect. There are many great offensive players, but not many quite like Demidov. Especially who will also have a great drive and motor to play a strong 200 foot game… he could easily be a point per game player in the NHL on most teams first line.”
Frederik Frandsen, Last Word on Sports
“At the end of the day, what you get in a player like Ivan Demidov is a generational offensive dynamo with the mind of a master chess player. Each time he gains possession of the biscuit, his ability to think many steps ahead of the opponent, find creative solutions involving his puck handling abilities, as well as creating tremendous execution at creating space with his skating or precisely hitting the net is considered to be up to par at the NHL level.”
Tyler Ballesteros-Willard, Draft Prospects Hockey
“Any forward that has ever had the type of equivalency we’ve seen from Demidov in his pre-draft year and draft year, going back to the ’80s, has turned into a point-per-game-plus superstar over their careers… You need stars to compete and contend in the NHL, and Demidov is almost guaranteed to be that.”
Byron Bader, Hockey Prospecting
“Demidov is the most dynamic, verstatile, and creative [puck] handler we’ve seen come through the draft in recent years. Elements of his on-puck decision-making remain raw, but his upside as a 100-point top-line winger is supported by decent off-puck and defensive engagement and lightning-quick processing of the game. His elite-level of on-puck intelligence and his trifecta of dynamic handling, playmaking, and goalscoring tools give him the foundation to become an electrifying creative force and offensive driver.”
Sebastian High, Dobber
“Demidov breaks defences. He spots a tiny gap in coverage, bursts right through, and blows it open. He plays mostly a finesse game, but does so hyper-aggressively, attacking everything he can. Demidov succeeds at pulling off plays that most prospects can't. He plans, processes, and anticipates faster than he can stickhandle. He's a pure creator with the puck, making plays out of nothing.”
David St. Louis, Elite Prospects
“Demidov is the more dynamic and flashy prospect [Than Michkov].Demidov is the single-most gifted handler in the entire 2024 class. He projects to be the superior one-on-one attacker…someone who can single-handedly create out of thin air. When it comes to passing ability…Demidov’s ability to chain together handling sequences into following passing plays is second to none.”
Lassi Alanen, Elite Prospects
“It’s a no brainer[at #2OA]. It’s Ivan Demidov all day, every day, 24/7. You run to the stage and pick him… if you ask me, Ivan Demidov is better than Matvei Michkov… He’s the only prospect in our rankings who we gave a 10 grade to for a specific ability. It’s not just the handling skill in isolation it’s the creativity. He comes up with solutions no one can expect.. his motor is underrated, puts in work defensively… it’s a no brainer there.”
Hadi Kalakeche, Locked on NHL/Dobber
Our Scouting:
Clip 1:
As we talked about prior, Demidov has a great IQ and the ability to create lanes and plays out of nothing. Demidov pushes up the ice and enters the zone with pressure closing onto the side. He uses his hands to pull in control, but more impressively, puts his body between the defender and the puck. He uses his edgework and breaking speed to push past the defender, then is patient enough to draw 3 defenders towards him, away from his teammate. When he sees the trailing defenseman waiting, he immediately finds a tight pass for a wide open teammate to capitalize.
Clip 2:
There’s a difference between a safe move, and then there’s an insane move. Watch as Demidov comes up on the left side. He sees that the defender is getting desperate and goes for a large poke. Demidov slides the puck under the Dman’s stick and once again shows off his patience. Instead of going for a quick shot he reads that the other defender is slowly coming across the crease to prevent a passing lane. Instead of just shooting like most players, Demidov baits the goalie into thinking he’s going to run into the defenseman, and in that second, puts the puck in the net.
Clip 3:
Small play, but this is just about how slick his passing is. He slides the puck through a very tight lane while baiting the defenseman into sliding due to not knowing where the play is going to be.
Clip 4:
While we can put on nonstop highlights, it’s also important to see how smart Demidov’s game is. Demidov and the other SKA players move the puck around a bit trying to find an opening until they give it to Demidov. Demidov reads an open play and passes the puck down, but instead of immediately following the puck or staying at his spot, Demidov uses his high engagement to instead move to the other side of the net down low to offer accessory support for his teammates on his anticipated cross crease pass, should there have been a rebound.
Clip 5:
Not every highlight is going to be a goal. One really underrated part of Demidov’s game is how well he’s able to read the offense. As he holds high initially, he’s able to help move the puck out in order to reset the offense when the play fails. His motor keeps him in the play and with his excellent edges, he’s able to make a quick pivot after rushing around in order to step up and create an open shooting lane. While his teammate can’t make the pass to get the puck to him, Demidov read where the play WOULD be, not just where it was. Those IQ aspects really can’t be taught, and are part of what makes him so special. By anticipating the open play rather than following the puck, he establishes himself as a play driver by creating options rather just following and executing structure at a high level.
Clip 6:
We're not even going to analyze this one. It’s just fucking fun. Talent oozes.
Clip 7:
This video has a ton of highlights, which I’d definitely recommend watching, but we’re going to focus specifically on the play at 0:45. We can post clips of Demidov scoring goals, finding breakaways, etc. all day long, but when thinking about translation to the NHL, IQ and decision making is what we’re really drying to drill down on. Demidov arrives in the zone through to middle and pushes the initial F1 to the F3 spot and changes the rotation. The puck is dumped to him and the initial F1 leaves a drop pass for Demidov approaching the goal. As soon as Demidov gets the puck, at 0:47, you can see him primed and in a good shooting position. The bigger defender misread the play and has drifted too far towards the center of the ice, leaving Demidov with a nearly unobstructed shooting lane as the netfront defenseman is also too far toward the middle. Instead of taking the shot, he instead waits to draw over the netfront defenseman, and the bigger defenseman closer towards him, leaving his teammate literally untouched across the crease. Demidov trusts his hands and ability with an extremely quick and accurate pass through the stick range of three defenders to find his teammate wide open. His decision making has been progressively improving and his ability to look off the shot to find an elite pass will translate extremely well to the next level.
Clip 8:
Another play where you can just be excited about Demidov. The puck is wrapped up around the boards and the defenseman sitting at the top of the blue just pushes the puck back into the zone without a clear target, or a player who has an explicit opening to the puck. If anything, the puck is put in the middle of all 5 Karpat skaters. Despite starting on the outside, Demidov’s engagement shines through where he uses his edgework to get a rapid explosive burst of speed, and pushes through both defenders in front of him to gain possession. Once he gains possession, his ability to control the puck, and his handles help to demonstrate just how strong of a prospect Demidov is. Even when the defender is falling onto him, Demidov is patient, makes the netfront defender bite to believe he’s going wide, creating a lane (effectively bypassing 3 separate Karpat players) to get to the goalie unobstructed. Then, his hands come out and he absolutely undresses the netminder with moves that the video literally cannot fully capture. He makes highlights like this look routine, every single game.
Clip 9:
Sometimes when you see a play it’s hard to say anything but wow. Demidov leads the rush through the neutral zone and reads the coverage a much less conventional 1-4 scheme. The offensive rush is a bit unconventional as well, but can offer a smart solution. By having 3 attackers, two concentrated up the middle and one wide, it allows for quick movement up the middle, and post defensive collapse onto the puck, a pass to the outside for a clear entry lane and shot. Demidov passes to his teammate directly across the center of the ice as he expects that teammate to immediately get puck to their teammate on the outside as coverage collapses. Demidov gauges where the openings are pre pass, as evidenced by the head movement. Unfortunately, instead of immediately passing again to the outside for an open lane, his teammate runs into pressure, and panics. He passes back to Demidov who is less than 8ft away and will inevitably will run into immediate pressure as well. Somehow, this is no problem for Demidov. He collects the puck with the literal tip of his stick, uses his body push the defender off, and then pulls the puck in while facing the wrong direction to slip past the defender. Despite being placed in a no win situation his hands and creativity shine through and he creates a clean lane to shoot the puck at the net. It’s almost inhuman what he’s able to do with his hands. When he gets to the net, he’s patient, baits the goalie, pulls wide, and then puts in a clean backhand. Some of these highlights are literally awe-inspiring.
Closing Thoughts:
If this scouting report doesn’t get you excited for Demidov, we don’t think anything will. He’s truly the most electric player in the draft with absolutely ridiculous hands, compete, dynamic play, and highlight reel performance. His IQ is next level, and his hands allow him to do truly amazing things with his skillset and competency. Demidov’s vision is absurd; he consistently makes passes to his teammates without looking, or sends a pass before a teammate has a clean break by using anticipation. These RARELY lead to a turnovers and are often not only creative but unorthodox methods to continue to move the puck up ice. Although his skating is unorthodox, he’s explosive, able to create comprehensive offensive maneuvers due to quick transitions, and make off angle passes with ease due to his edgework. He is elite in transition and able to run a breakout, an offense, and play any of the F1/F2/F3 roles when the situation calls for it. Despite his expected size of “only” 6ft 170lbs, Demidov knows how to use his body and hands. He not only protects the puck on offense but can draw defenders away from his teammates in predictable patterns, once again opening up space for him to capitalize. The same goes for defense where he's able to use his positioning to get the edge on his opponents for a rapid takeaway or a box out off the rush.
As we mentioned earlier, Demidov’s game isn’t limited only to offense, he has a decent understanding of the two way game as well. He’s a relentless forechecker, aggressive on the boards, and also always willing to use his high running motor to jump back into a play that leaves the zone, even if he’s right next to the net. Demidov has the most skill and raw talent out of any player in this draft, including Celebrini. Had Demidov not been demoted to the MHL due to SKA’s poor management, there is almost no doubt that he would be considered nearly neck and neck with Celebrini. As it is now, Demidov is ranked #2 on most boards, and the overall #2 in the consolidated ranking. Demidovs don’t come around often; people last year were genuinely considering whether Michkov was at Bedard’s level. Demidov rivals Michkov if not exceeds him.
You can nitpick the analysis we have of any one single aspect of Demidov. Not everyone buys analytics. Not everyone buys playmaking in a lower league. Not everyone likes irregular skating. Not everyone is on board with the MHL stat sheet, our hype etc. etc. We get it. Really, we do. But at the end of the day, when you step back and appreciate the full body of work, the comps, the analytics, the rave scouting reports, unanimous love, models, stat sheets, skill, work ethic, and more that ALL say that this kid is elite, there’s fire beyond the smoke. Demidov is THE guy. There should not be a debate at #2.
For those of you who made it to the end, thanks for reading! Ultimately we know there will be inevitable debate about a prospect, but we appreciate you hearing us out, and at least letting me, u/GoldWhale, spam the sub over the last few weeks in love of Demidov. Whether or not you agree with our analysis, we encourage you to do your own scouting, read from the authors we've included, watch through all the highlights in the linked videos, and draw your own conclusions!
We appreciate everyone in this community, and will try to answer any questions that you may have in the comments. If you so choose, please feel free to crosspost to other subs, edit, or utilize this writeup anywhere you like (forums/blogs/youtube etc.), just link back to our original post! For those in professional media who have contacted us with the hope of utilizing our writeup, feel free, again just link back to the original post as well. Thanks again!
submitted by GoldWhale to hawks [link] [comments]


2024.05.16 01:50 ProperSport471 There’s a bug going on YouTube

There’s a bug going on YouTube
It’s like it’s a profile and banner merged which leaves an open space if anyone else is experiencing this
submitted by ProperSport471 to youtube [link] [comments]


2024.05.16 01:36 Guru_Sam [RevShare and long-term partner] Artist needed for VN and story-heavy JRPG (we are worth your time, I promise)

We are a two-person team from Northern Europe (Germany and Denmark) looking for an artist to partner with us! We want to release a visual novel soon (more than 70% completed with a playable demo, see link) and create a JRPG sequel (passion project with 5 years worth of love going into the project) set in the same world after that. The world we are working on is set in a dystopian Solarpunk future. The visual novel is a coming-of-age drama full of interesting choices, while the JRPG is a humorous dramedy, offering a balanced blend of thought-provoking themes and laughter.
Play the demo for our VN here ( to play it, use Password 1234 since it’s an alpha version and therefore delisted right now): https://gurusam.itch.io/rottenroots

1. The VN project offers:

Rottenroots is a coming-of-age visual novel where every decision you make has an impact. A teen must try to get love and life under one hat in a mysterious sci-fi world where a wrong move could be your last. Will you help him make the right choices?
Features include
-6+ endings with very different outcomes
-Packed full of decisions that make a difference
-Around 20.000 words long and can be finished in 1,5-2 hours (in the final version)
-A mysterious sci-fi world to get lost in
-Three-dimensional characters full of flaws, dreams, and desires
-Forbidden love, extraordinary adventures, the whirlwind of teenage emotions... and night swimming?
-Join a game that will be released soon and a dedicated team!
- Needs: 11 Backgrounds, 7 characters (3 with additional outfits and 5 expressions each), and UI.

2. The JRPG project offers:

-A sequel to the VN, set 20 years later.
-A balanced blend of comedy and mature drama, bringing depth to characters and narrative.
-Innovative dialog fighting system based on psychological research.
-Meaningful choices lead to distinct endings, empowering players' agency.
-The fresh world is set with Solarpunk aesthetics and a colorful ocean to explore.
-Educational aspect, shedding light on the horrors of WW2 and the dangers of fascist movements.
-A detailed and long GDD full of visual explanations.
Needs: Character designs, enemy designs, tile sets, facial expressions, and more are needed
We are seeking a (pixel) artist to join us two! The revenue generated from the game's launch will be shared equally (we are considering releasing the VN for free in a basic version). We work with the GameMaker, but you don't have to know that engine. Our (pixel) artists will have ample creative freedom within the project, enabling them to infuse their artistic vision. Let's create great game visuals that will get the players' attention! We would also consider other art styles if they fit the world.
We are a dedicated team that has already put in a lot of work. We have social media profiles for these projects ready to go with hunderts of followers, just waiting for more concrete content. We also have a structured approach to project management with a detailed Notion board that lists and categorizes every aspect of these games. We would love to work with someone reliable who is 18 or over and ideally has a portfolio.
So please give us a swing, and let's build a game we'll all be proud of!
submitted by Guru_Sam to INAT [link] [comments]


2024.05.16 01:18 Sideways_L My classmates keep stalking me and my partner ever since we've been together

Me and my boyfriend have been together since april 1st of this year, this problem is very recent and is still going on; I wanna find out how to stop it before it goes too far. __________________________
Me and my boyfriend have been noticing how people stare at us or laugh while around us, we never really thought about it much until one of my partners shop peer's brought it up that rumors about us are going around about us. Even one of my sisters brought it up to me when I asked and she said that "They have been watching you both since you got together." If I'm being bluntly honest, I want this to be done and end by my own hands and not a teacher's or staff, etc. I knew around last month that students were trying to make my sister hate me, Thankfully it was unsuccessful but it was painstaking and really showed me how heartless students can be just to start drama; they all crave drama and I was now one of the victims. It makes me and my boyfriend very uneasy that we can't hide from the eyes of the students in our school, both of us are very on edge of what can be done to stop all of this. The worst part is that my cousins are known to tell my family all the rumors that go on in that school, and Me and my partner are the main course of those rumors. It's gotten so out of hand that my partners discord messages are being aired out. Mind you, My boyfriend is a very nice person and hasn't did anything in middle school and there is rumors that are coming back from middle school. Some people don't know what the hell character development is. I was in math class and saw someone on their iPad and saw a screenshot of my boyfriend's profile on discord, I told my boyfriend immediately who it was and what it was on. I've gotten so caught up in this that, I am starting to take tabs on people who are passing the rumors around. We are both afraid that this will affect our life outside of school, just so people can get a good laugh at us. I've been trying everything I could think of, Ignoring the rumors in hopes that they would go away but I knew they wouldn't because they keep stalking us. My boyfriend has been assaulted by a shop student that told him the rumors, we tried our best to explain the big problem we are both in to him. The rumors are very over exaggerated, they'd say that we were doing inappropriate things in the library and making out in the middle of the hall; we were nowhere close to making out or even doing such a thing in school?
Many times that I had spoke with someone I knew before this, they told me about the said rumors going around. I told them all that it wasn't true at all and its for the most part fabricated, framed even; compared. Knowing most people this generation, most have mental issues and well the people I surround my people also have mental issues; this concludes I also have mental issues but that's not the point. There was one day of the week that these rumors got to me and I had a breakdown. I really want the rumors to end ; How could I get better if this is happening. So focused on these stressors that I might not be able to finish high school.
I need help on what to do to stop this.. Advice is needed.
submitted by Sideways_L to helpme [link] [comments]


2024.05.16 01:11 Latter-Mention-5881 Has there been anything about the microtransactions yet?

I was very interested in the beta for Multiversus until I realized you had to play a lot of games as a solely f2p player to earn new characters. To add insult to injury, the battle passes not only had no premium currency, but didn't even give cosmetics to every character, and most of the cosmetics were banners or avatars for your profile. They weren't worth purchasing.
Has there been any word on what's changing, being kept, being retooled, etc. regarding microtransactions? I assume not, but maybe there have been some leaks at the very least?
submitted by Latter-Mention-5881 to MultiVersusTheGame [link] [comments]


2024.05.16 01:06 Oh_No_Industries USS Atlanta -- Review and guide

USS Atlanta -- Review and guide
USS ATLANTA is a tier 7 American premium light cruiser. She is one of the quintessential premiums of this game, a hyper-fragile light cruiser with stacks of fast loading destroyer calibre guns. Atlanta was an AA cruiser by design, but in-game she mostly operates in a DD hunting and HE spamming role. She has a very similar sister ship, USS Flint, at the same tier.
This review will be specifically focused on Atlanta, but most of the playstyle advice applies to Flint as well.
DIFFICULTY: Challenging. How hard is it to stay afloat and perform decently well in this ship?
EFFORT REQUIREMENT: High. How much screen-tapping and situational awareness is needed to perform decently well?
POTENTIAL DAMAGE OUTPUT: High. In skilled hands, how much damage output can this ship exert?
POTENTIAL GAME INFLUENCE: Moderate. In skilled hands, how much influence does this ship have over the outcome of a battle?
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MY STATS:
Atlanta is my oldest, and most played American ship. Consistent results are absolutely possible, but you'll need a lot of situational awareness to avoid being sunk.
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SUGGESTED EQUIPMENT:
Slot one: Reload (-5%) OR Turret traverse (+20%)
Slot two: Acceleration (+20%)
Slot three: Concealment (+10%)
Bonus: Elite gun operator.
Atlanta's first equipment slot can be a point of contention. Generally speaking, going with a DPM upgrade is the best choice- and that's the equipment I went with. However, Atlanta loses turrets all the time under enemy fire. I have not had much problem with this, as I almost always have damage control ready to fix them. But if losing turrets is a major problem for you, take turret traverse instead.
Slots 2 and 3 are the standard picks for a light cruiser, with concealment being particularly important.
Elite gun operator is her only viable elite bonus.
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COMPARISON TO USS FLINT:
Since Atlanta is a sister ship with very similar stats to Flint, I'll list each ship's respective advantages. They are listed in order from most important (top) to least important (bottom).
Atlanta's Advantages:
  1. Has an extra turret for each broadside, resulting in roughly 15% more gun DPM.
  2. Has one charge of smoke generator, allowing her to farm from smoke for over 30s.
  3. Has access to sonar, for spotting torpedoes.
  4. Has slightly faster torpedoes, a slightly shorter reload.
  5. Has slightly better concealment.
  6. Has slightly better large calibre AA damage.
Flint's Advantages:
  1. Has slightly more gun range.
  2. Has significantly longer torpedo range, and higher torpedo damage.
  3. Has three charges of fuel smoke, allowing for easier disengaging.
  4. Has radar, for spotting enemies up to 7.2km away.
  5. Has better small calibre AA damage.
In short, Atlanta is a bit riskier due to her shorter ranges, but also has more damage output. Flint is a bit safer, but also more boring. I always preferred Atlanta, but the two are very similar in terms of performance.
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Historically, the Atlanta class were not designed for surface combat- and did not fare well in it. This is somewhat reflected in-game: You'll have to work hard to make the most out of it. That's the fun part!
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FIREPOWER
Atlanta's firepower is a very mixed bag. There's a lot of bad to mention here, but the most critical problem is range. Atlanta's gun range caps below 10km, even with a permanent camouflage. This is horrific for a cruiser, and forces you to get much closer to enemy battleships than would be comfortable. Against smaller targets, she has to get closer still. Atlanta's shell velocity is low, making it challenging to hit manoeuvring destroyers from beyond 7km. As a slight upside, she reloads quickly enough that missing a shot doesn't hurt performance very much.
Almost all of her gunnery characteristics (range, reload, penetration, and damage) feel ripped straight from a destroyer. Sheer quantity of guns is the only thing keeping her damage output competitive.
Atlanta makes up for her gunnery woes with a fast-loading, 14-gun broadside. Her DPM is at the very upper end of T7 and her firestarting is similarly good. Her most common role will be kiting and harassing enemy battleships, with the constant rain of shellfire attracting enemy attention, and wasting their damage control. She can also function in a DD screening role, where her high DPM is a similarly useful asset. That said, her low penetration seriously reduces DPM. Atlanta will be outgunned by most cruisers, despite her on-paper damage numbers.
Both of Atlanta's shell types have low penetration, so to maximise damage output you'll need to use the right ones. AP should be used against destroyers, and cruisers at mid/close range. It will score significantly more penetrations than HE shells, which will mostly halfpen and deal reduced damage. HE should be used against battleships, or cruisers at longer ranges. At long range or against armoured targets, her AP shells have too little penetration and will bounce, so HE and fires are necessary for damage output.
This guide also applies when attacking enemy cruisers. Using AP against bow/stern makes for a big DPM boost at close range, as you will be scoring ~300 damage AP fullpens rather than ~130 damage HE halfpens.
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PROTECTION
Atlanta's armour sucks. Her plating is bad in all areas, damage reduction is terrible, and torpedo damage reduction is worse. The biggest weakpoint is your belt armour (the side of your hull). This hitbox will eat catastrophic damage from enemy battleships or cruisers. To help alleviate this, try to keep your ship angled and manoeuvring. This dramatically reduces the profile of your belt hitbox, and reduces the amount of hits you'll take.
There is only ONE positive point to mention about her protection, which is the extremely thin bow and stern plating. Large calibre shells will almost always overpenetrate if they hit here, dealing just 25% of their usual damage. Try to be bow-in, or kiting away whenever enemy battleships are ready to fire. Taking hits to the bow or stern turn a salvo that could delete you into a salvo that can be shrugged off.
All that said, your best chances of survival still come from simply avoiding enemy fire entirely. Wait for enemies to be distracted, use islands as protection, and NEVER let yourself be the first ship spotted.
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EVASION
Atlanta's evasion characteristics are as good as it gets for a T7 cruiser.
  • She has the best concealment among them.
  • Her acceleration is in the top 4 (out of 29 cruisers at T7).
  • Her max traverse speed is the best at her tier.
  • Her speed is perfectly average.
  • She has one of the smallest hulls among T7 cruisers.
Given her horrific armour, using these characteristics to avoid enemy fire is the best way to survive. Anytime you are facing off against large enemy units- battleships, and heavy (or light) cruisers, you should be heavily angled- ideally kiting away. Keep your stern pointed at the enemy, and change speed & heading constantly, swinging your ship just far enough to keep all your guns firing. This allows you to maximise your DPM, while making yourself as hard to hit as possible. This is more effective the further you are, stay at mid-long range, unless you are certain that they will be sunk momentarily.
Atlanta's excellent concealment serves both offensive and defensive purposes. On a defensive note, I reiterate that you should never let yourself be the first ship spotted. Hold your fire, and let the battleships get detected. Not only will they begin to tunnel-vision on each other, but you can play much more safely if you know where they are before getting yourself detected.
On an offensive note, concealment is excellent for going after destroyers. With a full concealment build, destroyers won't see you until you are scarily close. With AP loaded, Atlanta's high DPM makes short work of them. She also has sonar for early warning of torpedo drops, which are easy to avoid thanks to her stellar agility.
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ANTI-AIR
Atlanta is a purpose-built AA cruiser, and has five(!) charges of the DFAA III consumable. This makes the mediocre state of her AA ever more disappointing.
She is saddled by the same problems that all T7 ships deal with- relatively low damage, and very short range. Atlanta's large calibre AA damage is fairly good for the tier, but her small calibre is quite poor. This is not alleviated until DFAA is activated, which propels her damage output to a much healthier (but still not stellar) level.
https://preview.redd.it/eriramh1co0d1.png?width=1891&format=png&auto=webp&s=cdff91e6583b03d29264d59b499c66b53d176b59
The critical issue is still just her range. Squadrons are already on top of her by the time the AA has kicked in, so almost all kills will happen after the bombs/torps have already been dropped. This isn't new for Atlanta- literally every T7 ship has the same problem. What makes it a problem for Atlanta is that some of the CVs can sink her in two attack runs.
Overall, still decent AA for T7, illustrating how garbage T7 standards are. The best defence against CVs is still to lay low, and hope they target something else.
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FINAL THOUGHTS
Atlanta is not a meta ship. She is not a top performer, she is not super easy to use. She is fun. That's the whole point! it's a fun, volatile ship that dances with luck in every battle. Kiting around, being annoying, and escaping situations that by all means should have gotten you sunk. Atlanta keeps you on your toes, and that's what makes it worth a look.
I wholeheartedly believe that every WoWSB player should play Atlanta- or one of her sister ships- at least once just for the experience.
https://preview.redd.it/1cjnofn39o0d1.png?width=1346&format=png&auto=webp&s=daa0ea92cb096f1ed032ec1a9c41912dd1996d0b
submitted by Oh_No_Industries to WoWsBlitz [link] [comments]


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