World of warcraft instant 85 cataclysm

World of Warcraft: Cataclysm Classic

2009.10.18 17:02 brunt2 World of Warcraft: Cataclysm Classic

Cataclysm: Dark Days Ahead
[link]


2023.10.09 13:28 AtrayaTwinStar twinstarwow

TwinStarWoW is a private World of Warcraft server. Currently hosting 4 servers. Vanilla: Kronos. Cataclysm: Athena (Cata+ fresh), Apollo. Mists of Pandaria: Helios.
[link]


2012.05.06 00:30 MichaelTLH World of Warcraft Recruit-A-Friend

This is a subreddit for World of Warcraft players new and old to find new friends to participate in the WoW Recruit a Friend system. Helpful Abbreviations for Expansions VN=Vanilla BC=Burning Crusade LK=Lich King CATA=Cataclysm MOP= Mists of Pandaria BCH= Battlechest
[link]


2024.05.14 00:58 Maall2390 1989 part 2-reviewed by a man who is starting to warm to Taylor

Part 1 available here: https://www.reddit.com/TaylorSwift/comments/1cqk2h7/1989_part_1reviewed_by_a_man_who_isnt_really_a/?utm_source=share&utm_medium=mweb3x&utm_name=post_embed&utm_term=1&utm_content=1
As promised guys, I will restart my listen along as well as delivering my unbiased views towards the album 1989 once again. I really appreciated the insight that all of you gave me into the first three songs (especially u/morgangrimestho in Blank Space). Here we go, Out Of The Woods.
  1. Out Of The Woods
This song opens with a looped 'oh-oh-oh', which once again gives an abrupt feel to the start, and therefore an instant hook (to be honest though, it kind of put me off at the start). Now I don't use this word a lot, but the only way I can define this song, is as 'funky'. The backing track and what I think is an 808 (for those who aren't music nerds like me, that's a drum machine) makes the most 80s sound yet, Taylor's voice also adds to this throughout the first verse. The chorus is obviously very catchy, and something I have noticed throughout the previous songs is that I am really entranced by the points where she almost raises her voice, gets louder and higher, moves into head voice. Verse 2 is similar. However, there is a very nice high note on 'you were looking at me'. Last chorus is amazing. Overall, a good, good song.
Backing:8/10(would have been 9 if not for the start)
Vocals:8/10
Lyrics:6/10
  1. All You Had To Do Was Stay
When I saw the song title, I was NOT expecting a major key song. I was expecting melancholy, much like All Too Well. However, I was greeted by an upbeat track which made me want to find out more. The 'Stay' which is floated over the top is a nice addition. However, in contrast with all of the previous songs, it does not sound like something out of the 80s, and much more like a stadium filler from the 2010s, which is not necessarily a good thing. However, the unexpected happiness of the song is, well, unexpected. Mixed review here, first song on the album which is only 'average'. This is not going on my playlist.
Backing:5/10(not an 80s sound)
Vocals:6/10
Lyrics:5/10
  1. Shake It Off
A classic that, literally, everyone knows. (Sidenote: it appears everyone but Taylor knows it, as shown on the Tonight Show). Very catchy opening drum sequence. You can certainly make comparisons here between Blank Space and this, as both attack the press for contradicting each other and creating false rumors (That's what people say mm mm). Something that is also different to the other songs is the introduction of brass, which is, almost, Bruce Springsteen-esque. This and Blank Space completely change Taylor's focus over to the pop world. This track has definitely made me 'shake off' All You Had To Do Was Stay, and I am 'getting down to this sick beat'. That was quite literally the worst joke I have ever made but oh well. (Also, does she ever introduce her songs with 'you could be getting down to this sick beat'? I feel like that would be a Taylor thing to do, and pretty cool as well). Anyway, brilliant descant, similar to Style, and it brings a great song to an end. Well recovered, Taylor.
Backing:9/10(extra credit for the Bruce Springsteen 80s style)
Vocals:8.5/10(almost 9)
Lyrics:7/10
Anyway, there it is, although a bit late, and I will be back again tomorrow for part 3.
I am going to the WONDERLAND of sleep now.
I actually can't stop with the taylor references please help.
submitted by Maall2390 to TaylorSwift [link] [comments]


2024.05.14 00:57 Moist_Stuff_3999 I've gone snowboarding 3 times... I'm moving to Whistler now

Hey everyone, I just was wondering what people think and if any of you have advice for me. I went snowboarding 3 times this season and I INSTANTLY fell in love, by day three I had hit a few small jumps and was starting to feel really good on both of my edges, the overall vibe of everyone and everything was amazing. I wanted to come everyday but there was a couple issues, I lived way to far to commute to my local hill and the hill is not that great. When I looked online at all the amazing mountains around the world I was falling more and more in love with the idea of moving out to one. I live in Canada so I'm being drawn to whistler. I've kind of made up my mind at this point, and the goal is to move out before the end of next season. I'm not wealthy by any means so I'm pretty much gonna be roughing it out there, looking for spare rooms and working as close to the mountain as possible.
submitted by Moist_Stuff_3999 to snowboarding [link] [comments]


2024.05.14 00:50 Own_Responsibility81 Looking for an artist for a long-term project. HUGE commercial and artistic potential.

I am a writer. I have a completed 225-page edited manuscript and 62 pages of the second installment. Initially, I was going to publish as a novel, but the world was becoming so massive it just didn't make sense. I had to squeeze three arcs into the first book. Those three arcs, though interconnected, follow different characters from across the continent of Euphoria where the manga takes place.
On that continent are four races with their governments all seeking to take full control of the land and resources. Monks, Dwarves, Sonics, and Surfers. Waging cataclysmic battles, brokering allegiances, and attempting to manage bad actors within their borders. Crime, diplomacy, economics, sex, war, and philosophy take center stage. Meanwhile, a band of god-tier Shamans acts as arbiters of fate, trying to maintain the balance of power and stop the nations from destroying each other.
I have an 18-arc story outlined within 3 sagas antagonized by 3 main villains, over 300 character bios with AI-created references(SORRY, I'm just doing what I can for the story) for them as well as locations, as well as a marketing strategy and rollout plan on paper. I'm looking for a release around Q3 of next year. Here is an excerpt from an action-packed portion of the story: https://docs.google.com/document/d/1j1YvWJV2GFk-kSG8g2Hb9Dt7Ms3OMWsR7v-mFBTTjkA/edit. There will be opportunities to draw a diverse array of styles: slice of life, romance, fighting, horroviolence. The only thing there won't be much of is mecha but there is some. As well as panels that allow an amazing artist to showcase their skills.
I'm truly only looking for one or two partners to split the profits between evenly. But if we start and it gets to be too much I'm comfortable diluting down to bring on more help as needed. This is a big project, but I'm in no rush and wouldn't expect this to eat into your work. We have plenty of time to get it right. Please read some of the material and let me know if you're interested. Thanks!
submitted by Own_Responsibility81 to MangakaStudio [link] [comments]


2024.05.14 00:46 Roekaine Nintendo World Championships NES Edition Deluxe Set Stock Checker

Nintendo WC NES Deluxe Set: Where to Buy, Best Deals & Prices

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submitted by Roekaine to StockChecker [link] [comments]


2024.05.14 00:46 I_caption_nsfw AITA for scolding my rp partner ooc for having a (imo) response that didn't cut it?

So, just for context, I'm talking about a rp in a fantasy world where bratty, power-drunk princess that can weild ferromancy, which is exceedingly rare in this world. She has to go on a diplomatic mission to a neighbouring kingdom with a knight, and that's what kicks off a major change in her attitude.
I'm not sure if this is the right place to do this, but I need to get this off my chest. I've just been presumably ghosted by my rp partner after telling him that his response wasn't cutting in the most polite way I could think of. I understand that doing that is kinda egotistical, but I just couldn't immerse myself within the story with a character that acted the way his did.
Now, I'm all for audacious characters in roleplay, in fact, having two strong-willed characters clash is one of my favorite things to see in a story. But there is a fine line between audacity and straight up idiocy, and I believe my partner crossed it a few times. An in-world explanation of how his character was allowed to get away with being so snarky and carefree was because he had saved the prince's life even though he was a commoner and a thief, and therefore had earned a lot of favor from both the prince and the king.
In spite of this, my partner did everything in his power to get his character on the princess' bad side: having his character throw backhanded insults towards the royal family, using vulgar language towards her, and generally making light of everything that was said to him, even when it was confidential information.
Of course, the princess, being the way she is, didn't take kindly to having such a person being the one to accompany her anywhere, let alone a diplomatic mission. She uses her magic to put him in check, threatening to crush him within his armor, but I have another one of my characters swoop in to defuse the situation so that he doesn't end up injured.
Instead of taking the hint, my partner has his character fly into a rage and threaten to kill the princess. All the while he talks about how 'untamable' and 'audacious' his character is outside of the dialogue, comparing this very serious, very incriminating act to him giving the prince a light slap on the shoulder in the past.
Now, if I was to write the princess in character, she'd instantly rid herself of him, ending the rp right there and then. Seeing as he's a knight in a full set of armor, it wouldn't take much effort for someone who can control metal. I instead opt to tell my partner that his response just won't work given the nature of the rp. (Keep in mind that both of our characters are still within the castle, so he can't even pull the "I'm the only ally you have out here" card yet.)
In response, he simply defends his 'complex' character, stating that he has every right to threaten the princess' life because 'he grew up fighting, and it's a natural response' and when I tell him that he can't have his character throw vulgarities that don't even fit the fantastical setting we're playing in, he gets extremely defensive, saying that I'm trying to take away his agency in the rp we've barely even started.
Now I wonder: is this my fault? Did I make my character too overpowered and difficult to interact with? I don't know if I was in the wrong here, so I'd like to know what all of you think.
submitted by I_caption_nsfw to BadRPerStories [link] [comments]


2024.05.14 00:30 Icebloom44 xQc vs Adin Ross

+Do you believe in the Big Bang Theory or pangrea?
PANGREA đŸ—ș
-What the fuck is pangrea? That sounds like some World of Warcraft thing.
WORLD OF WARCRAFT THING đŸȘ–đŸ—Ąïž
+It's where islands, the whole world was an island, it got split into continents.
-The whole world or planet?
+OUR PLANET 🌍. The world is the planet.
-Well, one theory doesn't affect the other. They're both part of the same thing.
+I know, I know, I know, no. But what I'm saying is, there's, there's confidence. There's confidence. They got broken apart, yes. They got broken apart. That's what that is. Which one do you believe in?
-No no no i belive in The Big Bang makes all the plants and shit.
PLANTS AND SHIT đŸŒ±đŸ’©
-The planet is in a certain state or shape, or not shape, but has certain continent. It's made a certain way. And then meteor happens.
METEOR HAPPENS ☄
-And it splits up. And then we have continents. That's how it happens. So they're both the same theory, right? Right? One is going to affect the other. It's like saying, it's like saying, I have buttered bread.
BUTTERED BREAD 🍞🧈
-Do you believe in butter or bread? Well, my bread is buttered. They did have both the same time. Not to believe in one or the other. They're both there.
submitted by Icebloom44 to ifadeozgurlugu [link] [comments]


2024.05.14 00:28 No-Palpitation-7672 WE DO NOT WANT RS3

Unfortunately I just learned about Jagex’s potential addition of aggression potions and prayer renewal potions coming to osrs, as well as the potential increase in power of endgame magic gear and nerf of the occult necklace. Now for some folks who have never played rs3, you may not know how bad it really is. I’d like to introduce to you the concept of removing the FUN (money making and overall value) out of the early and mid-game content so that players who purchase bonds can power level their accounts with overpriced endgame consumables such as aggression potions and super prayer renewals.
This ends up hurting new and mid-game players in 2 ways.
1) players spending even more time farming monsters in the same spot with aggression potions (great for Jagex and endgame players) and taking up space where they would normally have to take breaks and allow other players to have a chance at that particular spot. 2) Could potentially trivialize one of the most reliable early to midgame money makers, farming ranarrs for prayer potions.
You see, the more stuff like this you add in to an MMO, the more the life gets sucked out of the game because the magic of these old games is actually in the OPPORTUNITIES that they give to the players in the early and mid-game game rather than everyone racing to the endgame content by purchasing as much overpriced garbage as possible, so that they can make the overpriced consumables themselves and sell them to low level players.
If you’re sitting here thinking “wow this guy is a janitor, loser, idiot, etc.” let’s take the time to reference 2 of our other favorite MMO franchises who have successfully ruined their games by taking out the early and mid game grinds.
World of Warcraft completely ruins any linear story they had left, adds level 70 boost instead of adding more midgame content and filling in story gaps for new players.
Guild Wars adds a level 80 boost for only $7 and completely ignores their stunning early and midgame. Allows the purchase of a mount at level 10 for irl money.
And finally, RuneScape 3. Completely trivializes ANY effective mid game money makers with a massive focus on endgame bossing, gear, and high skilling level requirements. The pressure to purchase a bond is much higher.
So, who hurt me? It was only some of the most trusted and greatest mmo franchises of all time. So please, leave the healthy core of the game alone. <3
submitted by No-Palpitation-7672 to osrs [link] [comments]


2024.05.14 00:27 Interesting_Mark7962 Can't start my server anymore, plz help

Hi, can anyone help me get my server back up and running.
I had it running last night and now when I was going to play I saw that it had crashed. I'm not very good at reading server crash logs :c
I will leave the crash log below:
---- Minecraft Crash Report ---- // This doesn't make any sense!
Time: 2024-05-13 23:46:41 Description: Exception in server tick loop
net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file lost_aether_content-server.toml of type SERVER for modid lost_aether_content at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin} at java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~[?:?] {} at net.minecraftforge.fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.server.ServerLifecycleHooks.handleServerAboutToStart(ServerLifecycleHooks.java:96) ~[forge-1.20.1-47.2.20-universal.jar%23912!/:?] {re:mixin,re:classloading,pl:mixin:APP:lithostitched.forge.mixins.json:common.ServerLifecycleHooksMixin,pl:mixin:APP:croptopia.mixins.json:ServerLifecycleHookAccessor,pl:mixin:A} at net.minecraft.server.dedicated.DedicatedServer.m_7038_(DedicatedServer.java:162) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:lithostitched.mixins.json:server.DedicatedServerMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:server.MixinDedicatedServer,pl:mixin:APP:tombstone.mixins.json:DedicatedServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at java.lang.Thread.run(Thread.java:842) ~[?:?] {re:mixin} Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) ~[core-3.6.4.jar%2358!/:?] {} at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:43) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} ... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.10, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 4734454720 bytes (4515 MiB) / 8589934592 bytes (8192 MiB) up to 17179869184 bytes (16384 MiB) CPUs: 20 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-14600KF Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.49 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 20 Graphics card #0 name: NVIDIA GeForce RTX 4070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2786 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 57510.62 Virtual memory used (MB): 34086.33 Swap memory total (MB): 24894.45 Swap memory used (MB): 102.54 JVM Flags: 20 total; -Xms8G -Xmx16G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 Server Running: true Player Count: 0 / 20; [] Data Packs: vanilla, mod:betterdungeons, mod:simplemagnets, mod:integratedterminals, mod:laserio (incompatible), mod:modernfix (incompatible), mod:evilcraft, mod:useitemonblockevent (incompatible), mod:yungsapi, mod:gateways (incompatible), mod:jumbofurnace (incompatible), mod:wstweaks (incompatible), mod:shrink (incompatible), mod:universalgrid (incompatible), mod:darkutils (incompatible), mod:apotheosis (incompatible), mod:clickadv (incompatible), mod:ldlib (incompatible), mod:create_new_age, mod:betterfortresses, mod:paraglider (incompatible), mod:cloth_config (incompatible), mod:durabilitytooltip (incompatible), mod:structure_gel, mod:industrialforegoing (incompatible), mod:handcrafted (incompatible), mod:repurposed_structures, mod:structurecompass, mod:botania, mod:spark (incompatible), mod:corail_woodcutter, mod:advgenerators, mod:yungsextras, mod:attributeslib (incompatible), mod:tombstone, mod:extrastorage, mod:cumulus_menus, mod:naturesaura (incompatible), mod:constructionwand, mod:mcwroofs, mod:littlelogistics (incompatible), mod:cfm, mod:chimes, mod:flib, mod:betterendisland, mod:nitrogen_internals, mod:potionblender (incompatible), mod:l2library (incompatible), mod:fastleafdecay, mod:sfm (incompatible), mod:despawntimers (incompatible), mod:mcwlights, mod:betterjungletemples, mod:smartbrainlib (incompatible), mod:rechiseled (incompatible), mod:attributefix (incompatible), mod:caelus (incompatible), mod:epherolib (incompatible), mod:botanypots (incompatible), mod:farmingforblockheads, mod:rechiseledcreate, mod:additional_lights, mod:fusion, mod:extradisks, mod:edivadlib, mod:mythicbotany, mod:integratedcrafting, mod:dungeons_arise, mod:logprot (incompatible), mod:terrablender, mod:biomesoplenty (incompatible), mod:cleanswing (incompatible), mod:corgilib, mod:sushigocrafting (incompatible), mod:domum_ornamentum, mod:flywheel, mod:bhc (incompatible), mod:justenoughprofessions, mod:securitycraft, mod:almostunified (incompatible), mod:structurize, mod:fastfurnace (incompatible), mod:lootr, mod:occultism, mod:allthetweaks (incompatible), mod:extremesoundmuffler, mod:cosmeticarmorreworked, mod:morered (incompatible), mod:ad_astra (incompatible), mod:rsrequestify 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mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar jcplugin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null kotori_scala@3.3.1-build-0 Mod List:
submitted by Interesting_Mark7962 to allthemods [link] [comments]


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submitted by MCurtisMcCoy to u/MCurtisMcCoy [link] [comments]


2024.05.14 00:12 Bowazon_ Season 4 Heartseeker Victimise Rogue Guide by Bowa

Season 4 Heartseeker Victimise Rogue Guide by Bowa

Season 4 Heartseeker Planner Links

Note: This guide and the build links above may be updated from time to time. Look out for these updates in the original guide document here: https://docs.google.com/document/d/1pVRhEVZa0qPrg_03Tq_k98eMrmD7s8DK4kELn_Pfhi4/edit?usp=sharing

How it works

Heartseeker is one of the Rogue’s ranged basic attacks that has a reliable chance of hitting its targets.
Although Heartseeker is reliable in that respect, its damage potential was very limited throughout Diablo 4 history due to its lower base damage compared to core skills and combo points and because it had no way of delivering imbuement effects, inflicting area of effect (AoE) damage or taking advantage of the huge damage bonus from precision.
While basic skills still can’t be imbued and precision doesn’t work with basic skills, Heartseeker’s main obstacles have been solved:
  • Basic skill’s lack of damage has been solved by using Moonrise and Adaptability aspects (on a 2-hander and amulet) which together boost basic attack damage by 5.6x as well as providing attack speed and movement speed benefits
  • Victimise will be a very strong key passive going into season 4. Not only will Victimise provide a decent damage boost for Heartseeker that can’t otherwise benefit from Precision, Victimise makes the Heartseeker build viable by giving the build AoE damage
  • As of season 4, you can now get Heartseeker ranks from your pants slot (up to +8)
Victimise is a key passive that works off lucky hit, which basic attacks like Heartseeker - together with Primary Heart Seeker which allows Heartseeker to ricochet and hit twice - can proc very often because of its 50% lucky hit chance and because of Heartseeker’s fast attack speed.
Also, because Heartseeker tracks targets, this can be used safely and reliably to deal damage to enemies from afar. As enemies then agro towards you from a distance and converge closer and closer together as they approach you, this allows your AoE explosions to deal more damage the more tightly packed enemies become.
Pros
  • Good consistent damage that doesn’t need an elaborate attack rotation to do reliable damage
  • Easy to play by spamming a single attack without worrying about conditional damage combinations and energy usage
  • Safely fight from a distance, taking the heat off you and reduces the chances of long drawn out fights from needing to dodge around
  • No resource issues so no need to build around energy sustainability in your build, saving skill points, aspect slots, affix slots on gear and less reliant on Inner Sight
Cons
  • Crowd control effects (CC) are not the easiest to apply with attacks since Heartseeker only hits 1 or 2 targets per cast
  • Damage takes a little time to ramp up - Heartseeker, Moonrise, Exploit Weakness, Chip all have buffs or debuffs that ramp up based on how many times you hit targets. This takes about 3-4 seconds for all damage bonuses to be fully online
  • Not a build that you can start levelling with from a brand new character until you collect the key ingredients
  • Despite having AoE in the build, builds like Penetrating shot and Scoundrel’s Kiss Rapid fire are still unmet when it comes to AoE potential
Victimise Double Dipping
Victimise has interactions with your original attacks that result in your damage output being affected by double dipping. This means that certain buffs and debuffs boost your damage twice, usually in 2 different stages of your full damage calculation.
Victimise bases its damage based on a percentage of damage that your Heartseeker hits do. For example, if Heartseeker does 10,000 damage and Victimise does 300% of your original (Heartseeker) damage, then Victimise explosions will do 30,000 damage.
If then your Heartseeker damage is increased by buffs and debuffs that result in Heartseeker doing more damage against its targets, then this will increase the base damage of Victimise. For example, if the Control glyph + Exploit Weakness debuffs increase Heartseeker’s damage by 50%, then Heartseeker will now do 15,000 damage, and Victimise is expected to do 45,000 damage (because Victimise does 300% of your Heartseeker damage).
However in this case, when Heartseeker results in a Victimise explosion and hits the same targets that are affected by the Control glyph + Exploit Weakness debuffs, then Victimise itself also gains the benefits from these debuffs, and its final damage will increase from 45,000 damage to 67,500 damage, or in other words 30,000 x 1.5 x 1.5 = 67,500 damage.
Known interactions that double dip with Victimise:
  • Caltrops - as long as the target is standing in Caltrops while hit with Heartseeker and Victimise
  • Exploit - as long as the target is health or injured when hit with Heartseeker and Victimise
  • Subverting Poison Trap - as long as the target is standing in Poison Trap, but not applicable to us since we don’t deal poison damage
  • Control glyph - as long as the target is CC’ed when hit with Heartseeker and Victimise
  • Pride glyph - as long as the target is health when hit with Heartseeker and Victimise
  • Chip glyph - as long as the target is hit 10 times with physical attacks prior to when hit with Heartseeker and Victimise for maximum effect
  • Canny glyph - as long as the target is hit 10 times with non-physical attacks prior to when hit, but not applicable to us since we don’t deal non-physical damage
  • Deadly Ambush - as long as the target is standing in any of our traps (Caltrops) while hit with Heartseeker and Victimise
  • Exploit Weakness - as long as the target is hit 25 times while vulnerable prior to when hit with Heartseeker and Victimise for maximum effect
Credits to Ava on Sanctuary Diablo 4 Discord server for testing this out.
To put things into perspective, while playing in the PTR, I noticed my Barrage hits that were doing 1.1 million damage were procing Victimise explosions that were doing almost 12 million damage.
With Heartseeker, our damage per hit with Heartseeker and Victimise explosions will do much more damage, and Victimise explosions will occur more often.
https://preview.redd.it/bjskc65ro90d1.png?width=756&format=png&auto=webp&s=5d30f050350d11604ee1a341efc7aee86d75a4ab

The Build

Skills
  • Heartseeker - The main “core” skill for this build. Get Primary Heartseeker for ricochet Heartseeker arrows that deal 75% of the original damage. These arrows can loop back around and hit the same target twice, as long as it doesn’t hit a wall or obstacle
  • Dash - For general mobility and disengagement. Get Enhanced Dash for 15% critical strike damage for bosses or tightly packed enemies
  • Shadow Step - For general mobility and a CC break. Get Enhanced Shadow Step for 8% critical strike chance mainly for bosses, and Disciplined Shadow Step to help refresh Shadow Step’s cooldown. Alternatively you can get Methodical Shadow Step for better stagger application, but using Shadow Step in this way risks being caught in CC and potentially dying
  • Concealment - For general mobility, disengagement, and a CC break. Get Subverting Concealment for applying vulnerable while in the levelling stages
  • Smoke Grenade - For disabling groups by dazing them, disabling suppressor barriers and for activating both Cheap Shot, Control and Concussive Strikes. Get Enhanced Smoke Grenade for an extra 25% damage bonus versus groups of enemies (this doesn’t work on bosses). Get Countering Smoke Grenade for quickly refreshing Smoke Grenade’s cooldown vs groups of enemies (this doesn’t work on bosses). Alternatively, get Subverting Smoke Grenade to increase the stagger effectiveness of Smoke Grenade on bosses
  • Caltrops - Apply slow in an area. Get Enhanced Caltrops for up to 45% extra damage bonus (depending on how long enemies stay in Caltrops), and get Disciplined Caltrops for 10% critical strike chance vs enemies standing in Caltrops
Specialisation
Inner Sight, purely for the 25% critical strike chance bonus once every few moments.
Passive Effects
  • Weapon Mastery - If using a bow, gives you more damage vs vulnerable enemies, if using a crossbow, gives 15% critical strike damage
  • Exploit - Increases damage to healthy and injured enemies. This passive also double dips with Victimise
  • Malice - Increases damage to vulnerable enemies. What’s less commonly known is Malice also increases the base damage of Victimise
  • Frigid Finesse - Increases damage to chilled and frozen enemies. This build freezes enemies and staggers bosses so this passive is quite powerful
  • Sturdy - Reduces damage taken from close enemies
  • Siphoning Strikes - Healing when you critically strike close enemies. Although we can fight at a distance, we can still fight up close and get some healing while doing so
  • Stutter Step - Increases movement speed temporarily while we critically strike. Useful during fights for mobility
  • Trick Attacks - Knocks down enemies for a short period when you critical strike them while they are dazed
  • Concussive - When you knock down an enemy, gain up to 12% critical strike chance. This should work during the first few seconds of a boss getting staggered also (but to be confirmed)
  • Agile - Increases your dodge chance after using a cooldown (in this case: Dash, Shadow Step, Concealment, Smoke Grenade, Caltrops)
  • Haste - Increases movement speed. This passive does improve attack speed when below 50% energy, but this never happens
  • Trap Mastery - Gain 12% critical strike chance when your Death Trap activates (for the High-end Pit variant only)
  • Dark Shroud - Reduces damage taken from enemies. Although this is an active skill, we gain Dark Shroud shadows passively through Umbrous aspect, making this a more passive effect
What we don’t pick up
  • Impetus - Doesn't work with basic skills. Given that we attack very fast, this passive won’t be useful anyway
  • Imbuements - Basic skills aren't imbueable
  • Precision Imbuement - Basic skills aren't imbueable
  • Shadow Crash - This build doesn’t deal shadow damage
  • Consuming Shadows - This build doesn’t deal shadow damage or need energy recovery
  • Deadly Venom - This build doesn’t deal poisoning damage
  • Debilitating Toxins - This build doesn’t poison enemies
  • Alchemical Advantage - This build doesn’t poison enemies
  • Chilling Weight - This build doesn’t chill enemies, only (instantly) freezes enemies
  • Innervation - This build doesn’t consume energy so not needed
  • Second Wind - This build doesn’t consume energy so no benefit
  • Alchemist's Fortune - This build does not used any non-physical attacks
  • Rugged - We have high mobility with this build and we can heal our way through damage over time effects that stick on us
  • Reactive Defense - We have Shadow Step to quickly get us out of CC effects
  • Mending Obscurities - We can use potions while in concealment
  • Aftermath - This build doesn’t consume energy so not needed
  • Shadow Clone - Not only is Shadow Clone severely undertuned to do very little damage (after accounting for all of your aspects and paragon), Shadow Clone doesn’t proc Victimise which is there most of our damage comes from
Aspects
  • Moonrise - Increases attack speed, increases movement speed and significantly increases damage when 5 stacks of Moonrise are accumulated. Use in your 2-hander weapon for higher damage bonus
  • Adaptability - Significantly increases damage when at or above 50% energy. Because we’re always at 100% energy, this is an unconditional damage bonus for Heartseeker. Use in your amulet slot
  • Crowded Sage - Increases dodge chance and heals you whenever you dodge. Use in one of your defensive slots. Alternatively, use Assimilation aspect for Fortify accumulation instead of the healing effect
  • Umbrous - Gain Dark Shroud shadows when you critically strike enemies with Heartseeker. Use in one of your defensive slots
  • Edgemaster's - Increase damage by up to 20% based on your available energy levels. Because we’re always at 100% energy, this is an unconditional damage bonus. Use in one of your offensive slots
  • Elements - Increases damage to a set of 3 damage types for 7 seconds at a time. This is basically a 30% damage increase that is active for 7 seconds, inactive for 7 seconds, etc. Use in one of your offensive slots
  • Retribution - Increase damage against stunned or knocked-down enemies (and staggered bosses). Use in one of your offensive slots
  • Rapid - Increases attack speed for Heartseeker. Use in one of your offensive slots
  • Frostbitten - Increases critical strike damage against frozen or stunned enemies and when hitting enemies with smoke grenades, instantly freezes them. Use in either your boots or chest slots
  • Concussive Strikes - Dazes enemies and increases damage against dazed enemies. Use in either your boots or chest slots
  • Inner Calm - Increased damage, with the bonus tripled after standing still for 3 seconds. Useful against staggered bosses or when feeling safe against dazed groups. Use in one of your offensive slots
Note: We are not using any unique items for this build. Paingorger’s Gauntlets seem like a very good unique item to use for this build, but unfortunately its final damage output from testing by other people has been underwhelming. To be tested once season 4 launches however.
Paragon
  • Exploit Weakness - Ramps up your damage against enemies (per target) the more that you hit them while they are vulnerable. Double dips with Victimise
  • Cheap Shot - Increase your damage while there are 1 or more enemies nearby that are CC’ed, up to a 25% damage bonus for 5 or more enemies
  • Deadly Ambush - Increase your damage against enemies that are affected by your traps (Caltrops in this case). Double dips with Victimise
  • Control glyph on starter board - Increases your damage against CC’ed enemies. The glyph core bonus double dips with Victimise
  • Chip glyph on Cheap Shot - Ramps up your damage against enemies (per target) the more that you hit them with any of your (physical) attacks. The glyph core bonus double dips with Victimise
  • Pride glyph on Leyrana's Instinct - Increases your physical damage against healthy enemies. Using this glyph on Leyrana’s Instinct also allows us to max out our resistances. Double dips with Victimise
  • Exploit glyph on Deadly Ambush - Increases your vulnerable damage (important for Victimise) and makes enemies hit by your attacks vulnerable (once every 20 seconds). Deadly Ambush board is used for Exploit for the high number of strength nodes around the glyph
  • Combat glyph on Exploit Weakness - Increases your critical strike damage. Exploit Weakness board is used for Combat for the high number of intelligence nodes around the glyph
  • Ranger glyph on Tricks of the Trade - Reduces your damage taken while you are holding onto a bow or crossbow (ie, after casting Heartseeker)
  • Diminish glyph on No Witnesses - This glyph is used just to boost the surrounding rare +life node. We don’t care about the glyph core bonus for now as it's awfully niche (from physical attacks from vulnerable enemies)
Note: We should end up with 7 paragon boards in total.

Stats/Gear Priorities

Summary
  • Vulnerable damage - stacked as high as possible for higher additive damage and for scaling Victimise’s base damage. Aim for 900+% vulnerable damage from gear and paragon
  • Other additive damage bonuses - to further increase your overall damage output. Get 650+% of this from Marksman critical strike damage tempers and other smaller ones from gear and paragon
  • Attack speed - to cast Heartseeker quicker. Aim for 85+% from gear and 30% from Rapid aspect
  • Chance to cast Heartseeker twice - scales up your damage output as you’re casting more Heartseekers per attack. Aim for 95+% from 2 tempers on weapons
  • Heartseeker - is used as the main skill for delivering damage and Victimise procs. Aim for 11+ ranks in total between your native skill points and your pants
  • Lucky hit chance - to proc Victimise and other effects (CC, Umbrous, vulnerable) more often. Aim for 50+% from gear. You can use an elixir to boost this up further
  • Critical strike chance - to increase how often you critically strike and gain a damage bonus from Weapon Mastery, Frostbitten, Deadly Ambush and your critical strike damage additive and core bonuses. Aim for 80+% from intelligence, gear and paragon, including Marksman critical strike chance bonuses
  • Dexterity - to increase your baseline damage and increase your dodge chance. Aim for 1500+ from gear and paragon
  • Life - is needed for survival. Aim for 40,000+ in total
  • Dark Shroud - is needed for your main source of heavy damage reduction. Aim for 12+ ranks in total between your native skill points and your chest piece
  • Dodge - reduces the chance of direct attacks damaging you, which also protects your Dark Shroud shadow stacks. Aim for 50-70% from dexterity, gear and the Agile passive
  • Armour cap - 9,230 for 85% damage reduction from physical attacks
  • Resistances - 70% to all resistances
  • Crowd control effects - to disable enemies and build up stagger on bosses. Get 4-5 affixes that apply CC effects on enemies, including Concussive Strikes. After that, get crowd control duration
  • Movement speed - to improve mobility in combat and general mobility. Get 70+% from gear and skills, including from Moonrise
Item Pieces
  • Weapons - for vulnerable damage, attack speed, dexterity. Tempering: marksman critical strike damage, chance to cast Heartseeker twice (on your 2-hander + one of your swords), caltrops duration (on one of your swords)
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Attack speed - Enough to get 100% attack speed from weapons alone
    • Chance to cast twice - To ensure 100% chance to cast Heartseeker twice per cast to multiply effective damage output by 2
    • Caltrops - Caltrops duration is preferred over Caltrops size since the extra duration will work at the highest damage bonus benefit and will extend the benefit before needing to move (break our Inner Calm bonus) to reapply Caltrops
    • Marksman critical strike damage - Some extra additive damage
  • Rings - for vulnerable damage, life, lucky hit chance (on one of your rings), lucky hit chance to apply vulnerable (on one of your rings). Tempering: marksman critical strike damage, agility cooldown reduction
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Life - Needed for survival
    • Lucky hit chance to apply vulnerable - An important stat that helps apply and maintain vulnerable on enemies
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Agility skill cooldown reduction - This helps mobility by increasing the uptime on mobility skills that get you from point A to B faster
    • Marksman critical strike damage - Some extra additive damage
  • Amulet - for Exploit, Malice, Frigid Finesse. If you can’t get a 3x passive amulet, you can also aim for lucky hit chance. Tempering: marksman critical strike chance, dodge chance
    • Exploit - Important for the double dip effect for Victimise
    • Malice - Important for increasing damage versus vulnerable enemies and increasing the base damage of Victimise
    • Frigid Finesse - Increases the damage of enemies frozen by attacks and for increasing damage during boss stagger window
    • Marksman critical strike chance - Helps the build reach very high levels of critical strike chance
    • Dodge chance - Needed for survival
  • Helm - for life, armour, lucky hit chance. Tempering: dodge chance, lucky hit chance to X (see below “CC effects”)
    • Life - Needed for survival
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Armour - 2 armour rolls across all gear is needed to reach the armour cap. Juggernaut’s can be used instead, but having 2 armour rolls frees up an aspect slot
    • Dodge chance - Needed for survival
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Chest - for Dark Shroud ranks (important), life, armour. Tempering: single resistance (see below “Resistances”), lucky hit chance to X (see below “CC effects”)
    • Dark Shroud ranks - Important for survival, going from 11 ranks to 15 ranks of Dark Shroud is a 25% effective damage reduction bonus
    • Life - Needed for survival
    • Armour - 2 armour rolls across all gear is needed to reach the armour cap. Juggernaut’s can be used instead, but having 2 armour rolls frees up an aspect slot
    • Single resistance - Needed to complete capping resistances across all elements
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Gloves - for vulnerable damage, critical strike chance, lucky hit chance. Tempering: marksman critical strike chance, lucky hit chance to X (see below “CC effects”)
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Critical strike chance - Improves overall damage output and Umrbous aspect proc rate
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Marksman critical strike damage - Some extra additive damage
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Pants - for Heartseeker ranks (important), life, dodge chance. Tempering: dodge chance, lucky hit chance to X (see below “CC effects”)
    • Heartseeker ranks - Important for stacking Heartseeker damage
    • Life - Needed for survival
    • Dodge chance - Needed for survival (stacked twice from item stats and tempering affix)
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Boots - for movement speed, dexterity, life. Tempering: movement speed, crowd control duration (see below “CC effects”)
    • Movement speed - Important for general mobility and to speed up gameplay and avoidability of dangerous attacks (stacked twice from item stats and tempering affix)
    • Dexterity - For adding in extra damage and dodge chance
    • Life - Needed for survival
    • Crowd control duration - Linearly scale up the amount of stagger that can be delivered on the boss
CC effects
We want to have as many CC applying effects from our tempering mods as possible across Boots, Pants, Gloves, Chest and Head gear pieces. The possible CC applying effects available from tempering are:
  • Lucky Hit: Up to a +[21.0 - 30.0]% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Freeze for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Daze for 2 Seconds
Some guiding principles on how I’ve chosen which effects we want to have across Boots, Pants, Gloves, Chest and Head gear pieces are written below:
  • We want to have one of each type of effect across our gear set to diversify our stagger application. It’s important to have this diversification because applying the same type of stagger effect twice or more times in quick succession reduces the effectiveness of that type of stagger effect (for how long is not currently known)
  • In our build, we already have daze from Smoke Grenade and Concussive Strikes, and we already have slow from Caltrops, so we will need to pick up:
    • 1x Freezing effect
    • 1x Stun effect
    • 1x Immobilise effect
  • 4th CC effect: You can either pick up another 1x Freezing effect to freeze enemies more often and trigger Frigid Finesse and Frostbitten bonuses more often, or pick up 1x Slow effect for better stagger diversification and damage reduction from slowed enemies from the Cheap Shot board
  • We also pick up 1x crowd control duration rather than getting a 5th CC effect on our last piece to help boost the effectiveness of each of the following and to reduce the chance of diminishing stagger effect (by applying too many individual CC effects):
    • All tempering lucky hit chance to CC effects
    • Concussive strikes
    • Smoke Grenade
  • We should end up with 4x lucky hit CC effects and 1x crowd control duration across Boots, Pants, Gloves, Chest and Head gear pieces
  • The above needs more testing, but that’s the current idea
Read more information about how stagger works here https://discord.com/channels/989899054815281243/1239196457488355328/1239196457488355328
Bow vs Crossbow
As a basic principle, bows shoot 22% faster and crossbows deal 22% more damage. However, some nuanced stuff should be noted:
  • Crossbows come with vulnerable damage, which boosts your Victimise base damage. However, this damage increase from vulnerable damage in the scheme of things is not major. This damage increase is pretty much unconditional however
  • Bows have extra damage to distant enemies, which can be nice sometimes but it can be hard to keep your distance from enemies at times especially if you’re trying to optimise damage your output with Dash and Caltrops, which require you to get close
  • Bows shoot faster and can apply CC effects quicker this way. This in theory staggers bosses quicker. However, bows have been found to not quite shoot 22% faster than crossbows in some circumstances, and applying CC effects quickly have some diminishing returns even if true.
  • Furthermore, you can apply stagger on bosses using cooldowns such as Shadow Step and Smoke Grenade which aren’t affected by how much faster you can shoot with a bow
  • Crossbows also gain us a higher Weapon Mastery passive bonus than what bows can do, though only by 3% at rank 3 of Weapon Mastery. Although Weapon Mastery with a bow increases your damage to vulnerable enemies, it does not contribute to your Victimise base damage in the same way that the Malice passive does
  • Bows look cooler because of transmogs and because you’re shooting faster
While for this build there is no clear winner between using a bow or crossbow, it will ultimately be decided for you based on what you find or trade for out in the field and how lucky you get with your tempering rolls.
Swords vs Daggers
We use Heartseeker for our “core” attacks, so we will only rely on our swords or daggers for their damage bonuses.
Swords come with extra critical strike damage and daggers come with extra damage versus close enemies. Given that we will have a high amount of critical strike chance with this build and we may be fighting from afar quite often, going with swords is more ideal for this build.
Survivability
For survivability, there are a few things that will help us here.
  • Dark Shroud with Umbrous aspect - Dark Shroud with up to 15 ranks gives up to 68% damage reduction when 5 shadows are active. Umbrous aspect allows you to gain shadows when you hit enemies with Heartseeker. Since you lose shadows every time you take direct damage, being able to get them back quickly is important
  • Dodge - Dodge allows you to avoid taking damage from hits altogether. Apart from the obvious benefit of avoiding damage, not taking damage also helps preserve your Dark Shroud shadows. Beware however that dodge doesn’t reduce the damage you take when you do take damage, and dodge doesn’t avoid certain ground effects or damage from damage over time sources, so don’t rely on dodge too much. Somewhere between 50% to 70% dodge should be enough without stretching you too much
  • Life - The more life you have, the more punishment you can take. Try and aim for around 40,000 life or a little bit more to ensure you can take most hits without dying
  • Damage reduction - Pick up damage reduction where you can. The following paragon nodes should be secured to help you survive:
    • Damage reduction from vulnerable enemies on Exploit Weakness
    • Damage reduction from elite enemies on Cheap Shot
    • Damage reduction from trapped enemies on Deadly Ambush
    • Ranger glyph
    • Damage reduction from slowed enemies on Cheap Shot if you have 1x Slow effect from tempering. Note that this form of damage reduction is less important since it doesn’t work on bosses
  • Resistances - Resistances can be maxed out without any gear rolling resistance affixes by
    • Tempering Fire, Lightning, Poison or Shadow resistance on the Chest piece
    • Getting the Leyrana’s board with a maxed out Pride glyph
    • Getting the cold resistance cluster of nodes from on Exploit Weakness (30 out of 35% worth)
    • Making sure that your rings natively roll cold resistance on them on their inherent affix. If you can only get 1 ideal ring with cold resistance on it, then pick up the remaining 5% cold resistance node on Exploit Weakness as well to top up your cold resistance
  • Crowded Sage vs Assimilation - Both aspects have 8% extra dodge on them. Crowded Sage will be better against lots of smaller attacks, where as Assimilation will be better for less frequent but harder hitting attacks, so take your pick
  • More defensive - If necessary, swap Elements aspect for Might aspect or Assimilation/Crowded Sage aspect (requires some aspect shuffling) to further improve survivability. You can also gain the full glyph bonus on No Witnesses by swapping to Diminish (damage reduction) and adding more surrounding strength nodes

Levelling

At the start of your levelling journey, you should follow any other levelling guide out there that uses Rapid Fire, Barrage or Penetrating Shot and use combo points. Once you reach the key passives at the bottom of your skill tree, you should use Precision for the foreseeable future.
There are a few key ingredients that you should get before switching over to using Heartseeker and Victimise:
Heartseeker:
  • Mid to high roll Moonrise aspect, ready to put on your ranged weapon slot
  • Mid to high roll Adaptability aspect, ready to put on an amulet slot
  • Rapid aspect, ready to put on any offensive slot
  • Victimise (see below) since Precision doesn’t work with Heartseeker
  • Ideal: Ranks to Heartseeker on pants, chance to cast Heartseeker twice, etc
Victimise:
  • Either Accursed Touch aspect or Lucky hit chance to make targets vulnerable on one of your rings. Note that you will drop Accursed Touch long term but it can be handy to use while levelling
  • Exploit glyph
  • Some lucky hit chance affixes (20+). Gloves are the best spot to get this early
  • High amount of vulnerable damage bonuses (200+)
  • Ideal: At least 2 double dipping interactions from your paragon

High-end Pit

In high-end Pit content, even trash enemies will take a little while to kill. This will force you to use your Caltrops, Smoke Grenade and other tools more often to maintain an efficient clear speed. With this in mind, see the notes below on the changes to make from the standard build.
  • Swap Concealment for Death Trap + Prime Death Trap, Death Trap will be used to tightly group enemies together and to activate Trap Mastery
  • Swap Stutter Step for Trap Mastery, since we will not be speed farming but trying to maximise damage output when we activate Death Trap
  • Swap Inner Sight for Preparation, while we can’t lower Death Trap’s cooldown with Preparation, we will use it to lower other cooldowns with Death Trap. Given that Inner Sight will likely perform badly in higher levels of Pit, this swap becomes sensible
  • Swap Agility cooldown reduction for Trap cooldown reduction to help maximise the uptime for Death Trap
  • Swap Combat glyph for Ambush glyph, Combat glyph makes sense in a more agile build, but we will become more heavily reliant on Caltrops and Death Trap for damage output, so Ambush will give us a small damage boost over Combat
  • If necessary, swap Elements aspect for Hectic aspect (requires some aspect shuffling) to further improve the cooldown refresh for Death Trap

Boss Attack Rotation

  • Spam Heartseeker to ramp up all of your damage modifiers - Heartseeker, Moonrise, Exploit Weakness, Chip - and to apply constant CC effects on the boss until they are close to being staggered. Save your Smoke Grenade for now
  • Once staggered, quickly Shadow Step them, throw down Caltrops and Dash through them
  • Spam Heartseeker into them while standing still
  • Once the boss comes out of stagger, throw your Smoke Grenade then spam Heartseeker to apply constant CC effects on the boss until they are close to being staggered again
  • Once staggered, quickly Shadow Step them, throw down Caltrops and Dash through them
  • Spam Heartseeker into them while standing still
  • Repeat this process until the boss is dead
Situational Skill Usage
  • Use Dash or Concealment to disengage when you feel in danger. Remember to not disengage for too long otherwise you will lose your ramp up damage modifiers - Heartseeker, Moonrise, Exploit Weakness, Chip
  • Use Shadow Step when you get CC’ed, making sure that it’s safe to do so first
  • Use Caltrops but sparingly (at the start of stagger window) since Caltrops takes time to cast when you want to be shooting with Heartseeker instead to apply CC and keep damage modifiers online. This will also help ensure that you have Caltrops ready during the stagger window
  • Use Death Trap to refresh cooldowns, preferably on the boss to also activate Trap Mastery and brief moments of Deadly Ambush, Ambush, etc
  • Use Smoke Grenade when it comes off cooldown but avoid using it during the stagger window
submitted by Bowazon_ to D4Rogue [link] [comments]


2024.05.14 00:12 Dances28 What is the mindset of people who enjoy breaking the golden rule?

Some examples
I've seen some girls brag about how they ghost guys, but then they'll complain if guys don't answer them back.
This guy I know loves killing opposing players in World of Warcraft, but get super angry if some kills him.
I see like outright glee when they do these things. I just don't get it.
submitted by Dances28 to ask [link] [comments]


2024.05.14 00:12 LearnHebrew The Decades in Hebrew đŸ€—

The Decades in Hebrew đŸ€—
🎉 Let's reminisce about some of the most fun and positive worldwide events from the past few decades!
1980s:
  1. The launch of MTV in 1981: A cultural phenomenon that revolutionized the music industry and pop culture.
  2. The release of the first-ever Nintendo Entertainment System (NES) in 1985: Bringing iconic video game characters like Mario and Zelda into millions of households worldwide.
  3. ⁠Live Aid concert in 1985: A global music event that raised millions of dollars for famine relief in Africa, showcasing the power of music for a greater cause.
1990s:
  1. The invention of the World Wide Web by Tim Berners-Lee in 1990: The birth of the internet as we know it today, connecting people from all corners of the globe.
  2. The popularity of Pokémon in the late 1990s: From trading cards to video games to a hit TV show, Pokémon captured the hearts of kids and adults alike around the world.
  3. The debut of "Friends" in 1994: A beloved sitcom that brought humor, friendship, and iconic catchphrases to audiences worldwide.
2000s:
  1. The launch of the first iPod by Apple in 2001: Revolutionizing the way we listen to music and paving the way for portable digital media players.
  2. The release of the first "Shrek" movie in 2001: A hilarious and heartwarming animated film that became an instant classic for audiences of all ages.
  3. The rise of social media platforms like Facebook and Twitter in the mid-2000s: Connecting people around the world in ways never imagined before.
Which decade do you think brought the most joy and fun to the world, and why? Share your favorite memories in the comments below! 🌟

DecadesInReview #decades #languagelearning #hebrewlesson #favorites

submitted by LearnHebrew to HebrewbyInbal [link] [comments]


2024.05.14 00:11 quantumlocke Legends 4k Pinball Comprehensive Input Lag Analysis

Hey all, I'm a new 4KP Attack from Mars owner, but not new to virtual pinball. I'm sure you've all seen the discourse, but many people aren't thrilled with the lag on the 4KP right now, myself included.
Opinions here seem to range from "this is not a problem, calm down" to "native Zen tables are literally unplayable." I land somewhere in between.
I've had some free time over the last week, so here you go: an unnecessarily in-depth look at the state of input lag on the 4KP as of early May 2024. Everything was measured the week of 5/6.
Ideally, my setup is going to be mostly used for OTG play from my PC with Popper as the front end, so my main goal with this process was to calculate the 4KP hardware's "added lag," which I'm defining as lag above and beyond what I get when using a wired keyboard and low latency gaming monitor.
I don't want to bury the lede too much, so let me put some of my conclusions up near the top:
*I'm defining "being a problem" as lag significant enough to cause some completely missed hits and ball drains. In other words, the issue isn't just needing to learn new timing for precision shots. Basically, situations where my reflexes are fast enough, but the hardware isn't.
Measurement
What matters in virtual pinball is total input lag or latency, as measured from button press to flip. That means I'm not looking at, for example, VPX's self-reported video latency.
For measurement I used high frame rate video, which is really the best way to measure total latency with the actual vpin software in a real world use situation. I used the iOS app Is it Snappy? with my iPhone 15 Pro Max. The phone can do 240 frames per second for a frame duration of ~4.2ms. In the app, you tag the frame where the flipper button was pressed and the frame where flipper motion is first seen, giving us a maximum measurement error of ±~8.4ms, but likely much lower.
To standardize as much as possible, when tagging the input frame I tagged the frame that best represented the button being fully pressed. This goes both for the 4KP flipper button and the keyboard button. This seemed like the best way to be consistent from measurement to measurement. I'll also note that doing this errs on the conservative/low side since both flipper buttons and keyboard keys are actuated before they are fully pressed. So the "true" input lag should be slightly higher even than I'm reporting.
I measured a lot of variables that ended up not making a meaningful difference for my setup. Direct X VPX vs Open GL VPX - didn't seem to matter. DisplayPort to HDMI cable vs HDMI to HDMI cable for the playfield - didn't seem to matter. VPX backglass running in .exe mode or not - didn't seem to matter. Having no VPX backglass at all - well this one did seem to show a very small potential gain, but it was within the margin of error.
Your Brain
One last and important bit of context: research seems to show that the human brain perceives anything under 100ms as an instant effect when pressing a button. Source: Google. That may be true in terms of a value judgment of "was that instant?," but we can still feel the difference between, for example, 50ms and 100ms of total lag. We could still set 100ms of total input lag though as a soft target or maximum lag that still feels purely good. For me, somewhere in the 100-125ms range is where it starts to feel sluggish, and somewhere between 125ms and 150ms is definitely where it starts to feel bad. I don't have a firm line on what qualifies as unplayable, and I'll leave that to each of you to decide for yourselves.
Results:
To keep things consistent, my VPX table was this version of Attack From Mars because it was specifically tagged as having fast flips and wasn't a brand new table with all the latest bells and whistles. These numbers represent the average of at least 3 separate measurements.
Output: Native 4KP Output: PC to Monitor Output: PC to Playfield
Native 4KP:
Magic Pixel Tables ~45ms - -
Attack from Mars (Effects off) ~125ms - -
Attack from Mars (Effects on) ~138ms - -
OTG:
Pinball FX (Effects on and off) - - ~150ms
VPX w/ keyboard input - ~88ms ~114ms
VPX w/ 4KP button input - ~96ms ~131ms
So there you have it: an average of ~131ms of total input lag when playing VPX in OTG mode. The 4KP hardware seems to be adding roughly 10-15ms of lag on the input side and roughly 25-35ms of lag on the output side, for a total of ~35-60ms of added lag. This is definitely falling short of my soft target of 100ms or less of total lag, which explains why OTG play on the 4KP doesn't feel great right now. Pinball FX is especially bad at ~150ms of total lag, which feels borderline unplayable to me. The native Attack from Mars table is similar right now to VPX OTG. If this level of lag doesn't bother you, I'm happy for you, but it definitely bothers me.
A few last notes:
submitted by quantumlocke to LegendsUltimate [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 23:52 Tricky-Bit-1865 Best version I’ve ever found of Umbridge’s arrest and trial

Aurors blasted their way into Umbridge's house and found her hiding in a small, hidden room by using the spell Homenum Revelio.
She was surrounded by dozens of plates featuring cats and had rows of neatly stacked tins of cat food, which she appeared to have been eating for sustenance. In the corner of the room was a litter box. Oddly enough, however, there were no actual cats to be found.
The Aurors quickly disarmed her, magically bound her, and hauled her off to the Ministry of Magic to be placed in a holding cell until she could be arraigned.
Two days later, she was brought before the Minister of Magic, Kingsley Shackelbolt, looking slightly unkempt and tired. The entire Wizengamot, which had been noticeably thinned out since Shacklebolt had removed several members for their own crimes and/or bribery, was also in attendance.
She looked around the room and tried to find somebody who could be either an ally or someone to whom she could shift the focus, and therefore, possibly, the blame. Finding no one to fit such a criteria, she fixed her face into a contrite image and looked around at the people who were there and pled for mercy. When it became apparent that mercy was in very short supply for those in her position, she immediately claimed to have been under the Imperius Curse.
In an instant, Minister Shacklebolt's composed disposition shifted from being reserved to completely unfriendly. In a short, clipped tone, completely opposite of his typical warm, soothing, deep voice, he gave her the option to either take Veritaserum right then and there or she could go for a psychological evaluation, which was to be conducted at the Janus Thicky Ward at St. Mungo's.
Umbridge balked at the thought of being stuck in "lunatic land". That was, of course, until the Minister mentioned that being stuck under the Imperius Curse for such a prolonged time, as she was claiming, could have some serious effects on her mind. She quickly decided to keep up her pretenses and immediately agreed that she should "at least be checked out by a professional healer."
Shacklebolt issued a two week recess for the Wizengamot in relation to her case. She began to argue the time frame when he gave her a sharp look and she furiously shut her mouth. He reiterated the two week time frame and continued on to say that when they reconvened, they would hear the Healer's testimony regarding her claims and mental status.
Two Aurors, Savage and Williamson, had taken post on either side of her. Savage held her by her left arm while Williamson pulled out a white handkerchief. He secured her right hand in his and then Savage took hold of the other end of the handkerchief. As soon as he did, the portkey activated and deposited the three of them into a secure room in the Janus Thickey Ward.
After a brief intake, Healer Ashborn entered the room to remove the newest resident's personal clothing and effects and to have her put on hospital issued clothes, which were a drab, dingy grey colour. Umbridge pinched the material between her forefinger and thumb before raising it up to eye level and informing the Healer that she refused to put on something so colorless and disgusting. Healer Ashborn donned a nonchalant smirk and informed her that if it was not done willingly and swiftly that she would have no other choice but to Evanesco her personal belongings to the hospital rubbish bin and charm the hospital clothes on with a sticking spell for good measure.
Less than 2 minutes later, she was dressed and being escorted by the Aurors to her bed, which was surrounded by silver framed dividers with pale blue cloth to block the view of the neighboring beds.
As the Aurors turned their attention to make some notes on their paperwork, Umbridge made a sickly sweet noise as she cleared her throat. "Hem-hem. Am I not being given a private room?" She let out a childish giggle.
The Aurors looked at her incredulously, then at each other. Finally, Auror Savage spoke up, "Private rooms are not given to possible war criminals."
Scowling, Umbridge scoffed loudly and said, "Well, I never! I will be writing a letter to the Minister of Magic about this."
Auror Williamson spoke up then, "You think we don't take our orders from the Minister regarding this? You writing a letter won't change anything."
"How dare you! I am Dolores Umbridge, Senior Undersecretary to the Minister -"
"Not anymore, you're not " Auror Savage said coldly, effectively cutting her off. "You are a person on trial for war crimes and a provisional resident of the Janus Thicky Ward due to your claim of being cursed. Now, you have been magically bound to be within 5 feet of your bed, meals will be brought to you, and a member of the staff will escort you to the lavatory. You are not permitted to have a wand and that cuff on your wrist is a magic binder. Since we have completed our duties, we shall now take our leave. The Chief Healer will see you tomorrow morning. Good day, Ms. Umbridge."
She pointed a finger at them while trying to maintain her calm and hissed "Now see here. You cannot just leave me here with all these crazy people, especially while bound with no magic." Her right eye twitched.
Auror Williamson raised his eyebrow at her while he took out the white handkerchief. He held it out to his partner, and, after Savage had taken hold, he activated the portkey without saying another word and they disappeared.
Umbridge sat down onto the rather thin mattress and listened as the springs shrieked as though in agony.
Well, at least I'll be using a real toilet instead of that litterbox, she thought to herself. This will be like a nice vacation. I can order my favorite meals and have some nice wine while I relax.
At that moment, Gilderoy Lockhart popped his head around the partition. "Hello," he said with a big smile and in his shmooziest of voices. "I see you're new. Nice bracelet...." he trailed off for a moment. Coming back around, he added, "Don't mind the bed. They all shriek a bit. Well, not mine, of course. I just had to smile at it a couple of times, aheh. Now it sings to me."
She narrowed her eyes while feeling even more flustered than before. "Why are you here," she spat.
"What a stupendous question. Eh...," he started but clearly began to mentally wander again.
"Can't you manage a simple straight answer," she snapped.
"Well, you see... I simply can't remember." He let out a light chuckle and pulled his eyebrows slightly together while pasting on his best grin. Why not? After all, it worked for his bed.
"Yes, well, be sure to maintain your distance. I won't have you loitering about my space. Move along." She waved him off.
She promptly learned that her stay was going to be nothing like a vacation; no favorite meals, no wine, and certainly no relaxing.
As the days wore on, Lockhart managed to finagle his way into her area for most of the day - everyday. One day he was particularly on her nerves after having rambled on and on about a dream of a very large snake and falling rocks.
Umbridge, losing control of the situation with such an utter nitwit, suddenly burst out in her annoyance. "Enough, Mr. Lockhart!" Later that day, she ended up scratching herself nearly raw due to a mild case of hives.
As hard as she tried to keep her sanity about her, he just seemed to suck it away from her. It was almost as though the more insane she felt, the saner he seemed. Could it be that he had devised a way to steal her sanity and replace it with his insanity? She became more and more leery of him as the days went by until, at one point, a near frantic paranoia set in. She spent the rest of that day completely sedated.
She begged the staff to be moved, but Cheif Healer Pye said they could not due to the restrictions placed by the Auror Department. She ordered for Lockhart to be switched to a different location. In that instance, Healer Pye said that he would not as it could disrupt Mr. Lockhart's frame of mind and treatment, causing him to relapse. She pulled her hair, stomped her feet like a petulant child, and screamed until she was Silenced and magically bound to the bed to keep her from hurting herself.
At the end of the two weeks, Umbridge found herself magically shackled and standing in front of the Minister and the Wizengamot once more. The Chief Healer was also in attendance and reported to the court that while he found absolutely zero proof of her ever having been under the Imperius Curse, he felt it was best that she remained in custody whether at St. Mungo's or Azkaban, as she was a danger to herself and others due to her mental instability.
Umbridge let out a small giggle as the Cheif Healer finished speaking. Minister Shacklebolt turned his head back to face her, catching her smile before she could mask her face. He narrowed his eyes at her and asked if she had anything to say. She quickly donned her saccharine smile.
"Thank you, Minister. While it may be difficult for some people to understand all the hard work and pressure of working at the Ministry, I, for one, am ready to stay the task to get the job done. I shall be ready to resume my official post as Senior Undersecretary to the Minister of Magic in two days time. Of course, I will need to completely redecorate my office as I'm certain that whomever has been occupying it has completely destroyed -"
"Madam." Shacklebolt had cut her off. He was done hearing her rubbish as she tried to take control of the situation. "You will not be reinstated in any sense to any position in the Ministry. You will, however, be able to enjoy your cell at the now dementor-free portion of Azkaban."
"How dare you!" Her fake smile and childish voice dropped away.
Any members of the Wizengamot who were not completely sure of her guilt nearly got whiplash with how fast she changed her demeanor. Many people began to whisper to each other about rumors they had heard that they now believed to be most likely true. She continued to glare at Shacklebolt.
"After everything I have done and sacrificed for the Ministry. After all the lying, magic-stealing mudbloods I sentenced for the sake of our world. How dare you think for one minute that you can just send me off to that dilapidated cesspool; that disgusting hell hole?!" She had began in a directed, hushed yell and finished in an irritated, huffing screech.
As the court witnessed her continued outburst, they whispered even more to each other. Shacklebolt patiently waited as she further unraveled while admitting to more crimes.
She finally cracked and shrieked out to the room. "Quit your whispering about me! I have done nothing but rid these disgusting mudbloods and blood traitors from among us! ORDER! Listen to me! I will have order!" She began pointing at different Wizengamot members who had opposed the corrupt Ministry while it was ran by Voldemort's puppets.
Having heard enough, Shacklebolt banged his gavel on the podium. The Wizengamot became completely silent as Umbridge continued to screech "I will have order! I will have order!"
Shacklebolt then picked up his wand and cast a Silencing charm in her direction. Umbridge's right eye twitched away as she continued screaming her Silenced "I will have order" chant.
The Minister looked to the Chief Healer and asked if Azkaban had a mental ward that was suitable for Ms. Umbridge. He responded to the affirmative. Umbridge was henceforth sentenced and taken to the mental ward of Azkaban.
Within a week, she had lost her privileges to use utensils, as she had used one to draw a rudimentary cat on her wall to which she was often observed speaking.
"Cordelia, you must bathe yourself. I refuse to have you in my presence whilst unkempt. I will have order." Her eyes glassed over and she stared at the wall without really seeing it as she continued to repeat, "I will have order. I will have order. I will... have......order."
submitted by Tricky-Bit-1865 to HPfanfiction [link] [comments]


2024.05.13 23:51 AffeTot97 [QCRIT] THE BEST AND THE BRIGHTEST, 85K, Literary Fiction

This is my first attempt and thanks so much in advance for any help at all. The novel itself isn't super plotty so I struggled a little with the query letter. Also have been lurking for ages in this sub and wanted to ask your opinion on whether the prose is "good enough" to count as Lit Fic, or if I should query as Upmarket or Contemporary? My mentor says its firmly LF, but neither she nor I have too much industry experience. And so so sorry if this sounds like a stupid question, but will my pitch look overconfident if I call it Literary Fiction but I haven't got an MFA etc? As in, is it advisable to query it as LF if I don't have the credentials for it?
Thanks SO MUCH in advance
(Intro)
After his teenage son dies in an attempt to burn down an arms dealership, a migrant oceanographer develops a fascination with collective bioluminescence: a phenomenon called kavaru in Kerala and mareel in the Shetland Islands.
Jomon had sworn off politics altogether when his card-carrying Marxist father was dragged off to jail under Indira Gandhi's dictatorship, leaving his fifteen year old son to look after the large family for half a decade. But after three degrees, 25 years and a move to Scotland, Jomon is greeted by a knock on his door and the news that his teenage son, the fiery anarchist Madhav, had perished during a foiled attempt to set fire to an arms dealership.
A meditation on grief, foreclosed revolutions and insurgent inheritances, The Best and the Brightest intertwines three "failed" migratory trajectories with the punitive borders that enabled them. It follows Jomon in the year immediately after Madhav's death, as he attempts to neutralise and navigate the public reaction to his son's death, and develops an obsessive interest in mass oceanic bioluminescence, a fixation inherited from the boy himself. Across 85,000 words, the temporally and geographically acrobatic narrative pins itself to "little uprisings" in the lives of the revolutionary patriarch Matthai, the apolitical scientist Jomon, and the radical antiracist activist Madhav.
(Closing - I haven't picked comps yet, but I'd say COVENANT OF WATER for sure
 Do LMK if anyone has suggestions)
It is two years ago and they are in Kumbalangi, where the air tingles with the onset of a thunderstorm. The three of them have gone to the end of the world to fetch a cure for Madhav's relentless need to save the world, even as Jomon's bones tell him it is much too late. Wind howls in his ears, and somewhere a thousand clocks are ticking like ritual drums.
"Ithanu ninte priyapetta kavaru," says his father to his son, fondly, chest-deep in blue fire. "Ithreye ullu, kandille?"
Here is your precious shimmering sea. This is all it is, see?
Madhav, waterlogged knee-scabs and all, gives a conspiratorial nod. Yet another word in the language of changing-the-world Jomon excluded himself from. For him, it had always been plankton or little unicellular organisms or something along those lines and frankly if it turned out kavaru was in fact something fantastical beyond Jomon's understanding then so be it, he didn't give a damn. But Matthai is standing shoulder-to-shoulder with his son and he feels an uncharacteristic, unnecessary pang of envy. Ennokoru chukuilla, he thinks blindly, I don't give a damn.
Madhav's back is turned and steady but his glee is obvious. He is turning to stone before Jomon's eyes and no matter how tightly he holds him he cannot save him. He clenches his fist and raises it in the air as if a laal-salaam could hold the little lights forever. But the luminescence fades from his skin with a thundering black stillness. The boy turns around, meets his eye, and says: "imagine it was just like this, the whole world wide".
Every clock inside of Jomon stalls, then stops.
submitted by AffeTot97 to PubTips [link] [comments]


2024.05.13 23:43 patientpatronus AITA for distancing myself from my close friend after getting into a relationship?

There is a lot of context needed in this situation so please bare with me. Lately, I (25F) haven’t heard much from a friend who’s been in my life since college, so 7 ish years. We’ll call her B (25F). On our last year of college I got into a very toxic relationship where he wouldn’t let me see friends, go out, etc. if he wasn’t there too. This put a strain on all of my relationships, family included, besides my friendship with B. She was consistently supportive of me and was able to stay my close friend while sharing her grievances, which I made very hard for those around me because when you’re in that kind of relationship, your blind. She ended up moving out of our college town into my hometown after graduation. I wasn’t able to get out of the relationship and move back to my hometown until about a year later. I come to find out that B had been struggling in my hometown and had a hard time making friends or being happy. I was able to move into an awesome apartment with another friend who was actually the one to give me the courage to leave him. This was very exciting to me because I was able to introduce B to the lot of my friends from home that I adore. After that, me and B were both single and drinking a lot, sleeping around somewhat, and staying out late. B meets this guy named A who she fell for instantly. He didn’t want to be serious with her but they hung out constantly. She spent almost every night with him and despite him telling her that he only liked her as a friend and F-buddy, she was in love with him. She would drunk call/text every weekend, and started getting black out drunk a lot. When they broke up things got much worse. She would call me that she lost her car, didn’t remember getting home, even peed on her neighbors door and almost got kicked out of her apartment building for it. She had even threatened to kill herself once or twice. This has taken a severe toll on our friendship. These instances I always dropped everything to help her. I have become exhausted over the years and simply fed up. Fast forward a year and a half or so, two years after my last relationship, the one that was very toxic. I’d since become fed up with the antics so I started going home early when we hung out, distancing myself etc. every so often she’d “sober up” after a mental breakdown, somewhat get back on track, and then black out drunk again waking up at a random guys house. I recently met my now boyfriend about 4 months ago (28M) at my job. This guy really swept me off my feet. We will refer to him as X. It started off very casual but I was clearly very taken. B told me almost immediately after I told her it was getting serious between me and X that a girl she works with used to date X and that he ghosted her after telling her he loved her and that he’d buy her a house, all this really bad stuff. This rubbed me very odd because he seemed very sure about what he wanted out of a relationship and I felt we were on the same page about almost everything. I decided in the end not to bring it up to him, because I didn’t think the mistakes of anyone’s past dating history should affect the present, especially because he didn’t show me any red flags. He eventually shared it with me anyway and that he felt awful about how he acted in past relationships and how he has grown since then. I’d come to find out that this relationship B had told me about was over 4 years ago. She also constantly told me to “be careful” and to “keep a guard up” things like that because she swore he wasn’t a good guy and not the one for me. Note that she, at that point, had never met him and not once told me she was happy for me or seemed excited etc. This is all in the middle of severe mood swings, binge drinking and mental health episodes. She even almost didn’t come to my birthday dinner because she was too hungover and sad, and tried to make the night all about her and was a Debby downer the rest of the evening. B told me that another new work friend of hers that went to high school with X said he was an asshole in high school too, and that I should really rethink this entire thing. My roommate N also went to high school with X and explained to me that B’s work friend was a little off putting growing up, didn’t have many friends and since they went to a very large school, they didn’t even know each other. This was also very odd to me. I told B that these random bits about X’s past are not appreciated and did not affect how I felt about him. After all this I really started distancing myself from B. We hung out here and there, during the day mostly to avoid having to deal with her drinking. She’d come into my work with her new work friends to start their nights off before getting black out with them, buying bags of cocaine even, etc. This past episode was my final straw. She went back to her hometown to visit family and texted me something very cryptic. It was “we need to talk. It’s very important and will have to wait until I get back from my trip, which is in 4 days.” I felt like I maybe did something wrong, and I was concerned so I told her how I felt and she did not respond. After some time I texted again saying that I’m stressed and asked her to explain. She ignored that completely and instead texted to tell me she’s having another mental breakdown and was at the clinic. I told her I am there for her if she needs to talk and what not. She gets back home and we hang out twice and she did not bring up our “little talk”. I finally bit the bullet and confronted her and asked what it was about and she told me “not to worry about it”. I sent her a lengthy text telling her that I am needing to put up boundaries because I found what she did manipulative. I didn’t say the world manipulative explicitly because in the past when she’s been confronted, she shuts down completely and will block you out for weeks on end until you apologize. She ended up apologizing for that and didn’t mean to trigger me, since my toxic ex used to say things like “we need to talk. But it’ll wait til we’re at home” and then I’d freak out until he got home and it would be something stupid, he just wanted me to be stressed out for a while. After this I stopped reaching out. I saw her while I was out with X and friends of his, and we talked for a bit before me and X went home for the night. The next day she texted me “are we still doing something later or na?” And I didn’t recall making any plans so I said so. She just liked the message and I haven’t heard from her since, really. She’s had a really hard time in her life. She lost her mother during her teenage years and I know Mother’s Day is a very hard day for her. I really care about B, but her behavior lately is making me not want to be around her at all. I sent her that I was thinking about her and her mom on Mother’s Day and did not hear back(even though she texted my mom for Mother’s Day). Then I started seeing online that she’s liking posts with the topic “I hate that one friend who drops everyone when they get into a relationship, it’s the most disgusting type of friend”. Multiple posts like that, and I know they’re about me. It made me feel really guilty for not hanging out with B anymore. I ask my other friends if the amount I see X bothers them, and the answer is always no. That I should be able to see my significant other who I’m falling in love with as much as we’d both like to. It’s not like it was with my toxic ex at all. It just seems to me like B is thinking it’s going to be the same way as it was. She’s fully ignoring me now, and even though I’m not reaching out either, I still feel like the asshole. AITA?
submitted by patientpatronus to AITAH [link] [comments]


2024.05.13 23:42 patientpatronus AITA for distancing myself from my close friend after getting into a relationship?

There is a lot of context needed in this situation so please bare with me. Lately, I (25F) haven’t heard much from a friend who’s been in my life since college, so 7 ish years. We’ll call her B (25F). On our last year of college I got into a very toxic relationship where he wouldn’t let me see friends, go out, etc. if he wasn’t there too. This put a strain on all of my relationships, family included, besides my friendship with B. She was consistently supportive of me and was able to stay my close friend while sharing her grievances, which I made very hard for those around me because when you’re in that kind of relationship, your blind. She ended up moving out of our college town into my hometown after graduation. I wasn’t able to get out of the relationship and move back to my hometown until about a year later. I come to find out that B had been struggling in my hometown and had a hard time making friends or being happy. I was able to move into an awesome apartment with another friend who was actually the one to give me the courage to leave him. This was very exciting to me because I was able to introduce B to the lot of my friends from home that I adore. After that, me and B were both single and drinking a lot, sleeping around somewhat, and staying out late. B meets this guy named A who she fell for instantly. He didn’t want to be serious with her but they hung out constantly. She spent almost every night with him and despite him telling her that he only liked her as a friend and F-buddy, she was in love with him. She would drunk call/text every weekend, and started getting black out drunk a lot. When they broke up things got much worse. She would call me that she lost her car, didn’t remember getting home, even peed on her neighbors door and almost got kicked out of her apartment building for it. She had even threatened to kill herself once or twice. This has taken a severe toll on our friendship. These instances I always dropped everything to help her. I have become exhausted over the years and simply fed up. Fast forward a year and a half or so, two years after my last relationship, the one that was very toxic. I’d since become fed up with the antics so I started going home early when we hung out, distancing myself etc. every so often she’d “sober up” after a mental breakdown, somewhat get back on track, and then black out drunk again waking up at a random guys house. I recently met my now boyfriend about 4 months ago (28M) at my job. This guy really swept me off my feet. We will refer to him as X. It started off very casual but I was clearly very taken. B told me almost immediately after I told her it was getting serious between me and X that a girl she works with used to date X and that he ghosted her after telling her he loved her and that he’d buy her a house, all this really bad stuff. This rubbed me very odd because he seemed very sure about what he wanted out of a relationship and I felt we were on the same page about almost everything. I decided in the end not to bring it up to him, because I didn’t think the mistakes of anyone’s past dating history should affect the present, especially because he didn’t show me any red flags. He eventually shared it with me anyway and that he felt awful about how he acted in past relationships and how he has grown since then. I’d come to find out that this relationship B had told me about was over 4 years ago. She also constantly told me to “be careful” and to “keep a guard up” things like that because she swore he wasn’t a good guy and not the one for me. Note that she, at that point, had never met him and not once told me she was happy for me or seemed excited etc. This is all in the middle of severe mood swings, binge drinking and mental health episodes. She even almost didn’t come to my birthday dinner because she was too hungover and sad, and tried to make the night all about her and was a Debby downer the rest of the evening. B told me that another new work friend of hers that went to high school with X said he was an asshole in high school too, and that I should really rethink this entire thing. My roommate N also went to high school with X and explained to me that B’s work friend was a little off putting growing up, didn’t have many friends and since they went to a very large school, they didn’t even know each other. This was also very odd to me. I told B that these random bits about X’s past are not appreciated and did not affect how I felt about him. After all this I really started distancing myself from B. We hung out here and there, during the day mostly to avoid having to deal with her drinking. She’d come into my work with her new work friends to start their nights off before getting black out with them, buying bags of cocaine even, etc. This past episode was my final straw. She went back to her hometown to visit family and texted me something very cryptic. It was “we need to talk. It’s very important and will have to wait until I get back from my trip, which is in 4 days.” I felt like I maybe did something wrong, and I was concerned so I told her how I felt and she did not respond. After some time I texted again saying that I’m stressed and asked her to explain. She ignored that completely and instead texted to tell me she’s having another mental breakdown and was at the clinic. I told her I am there for her if she needs to talk and what not. She gets back home and we hang out twice and she did not bring up our “little talk”. I finally bit the bullet and confronted her and asked what it was about and she told me “not to worry about it”. I sent her a lengthy text telling her that I am needing to put up boundaries because I found what she did manipulative. I didn’t say the world manipulative explicitly because in the past when she’s been confronted, she shuts down completely and will block you out for weeks on end until you apologize. She ended up apologizing for that and didn’t mean to trigger me, since my toxic ex used to say things like “we need to talk. But it’ll wait til we’re at home” and then I’d freak out until he got home and it would be something stupid, he just wanted me to be stressed out for a while. After this I stopped reaching out. I saw her while I was out with X and friends of his, and we talked for a bit before me and X went home for the night. The next day she texted me “are we still doing something later or na?” And I didn’t recall making any plans so I said so. She just liked the message and I haven’t heard from her since, really. She’s had a really hard time in her life. She lost her mother during her teenage years and I know Mother’s Day is a very hard day for her. I really care about B, but her behavior lately is making me not want to be around her at all. I sent her that I was thinking about her and her mom on Mother’s Day and did not hear back(even though she texted my mom for Mother’s Day). Then I started seeing online that she’s liking posts with the topic “I hate that one friend who drops everyone when they get into a relationship, it’s the most disgusting type of friend”. Multiple posts like that, and I know they’re about me. It made me feel really guilty for not hanging out with B anymore. I ask my other friends if the amount I see X bothers them, and the answer is always no. That I should be able to see my significant other who I’m falling in love with as much as we’d both like to. It’s not like it was with my toxic ex at all. It just seems to me like B is thinking it’s going to be the same way as it was. She’s fully ignoring me now, and even though I’m not reaching out either, I still feel like the asshole. AITA?
submitted by patientpatronus to AITAH [link] [comments]


2024.05.13 23:41 cheinyeanlim OpenAI's Next-Gen Voice Assistant is Here!

OpenAI's Next-Gen Voice Assistant is Here!
OpenAI is shaking up the tech world with the imminent release of a groundbreaking AI voice assistant. This innovative technology promises to surpass existing options with enhanced auditory and visual recognition capabilities.
Stay ahead of the curve with the latest trends in tech and marketing – join our subreddit community martechnewser today for instant notifications!
https://preview.redd.it/tyvghny1k90d1.jpg?width=1054&format=pjpg&auto=webp&s=8dc52b934483deb33b684792a300e7fdf9cfd487
With competitors making significant strides, Apple needs to refine its approach to AI, encompassing both hardware and software advancements, to remain a leader in this rapidly evolving field.
Core Highlights:
  • This assistant boasts advanced auditory and visual recognition capabilities.
  • The technology aims to redefine how users interact with computers.
  • Specific details about the assistant's features and functionalities are yet to be revealed.
  • OpenAI's entry into the voice assistant market could pose a serious threat to established players like Amazon Alexa and Apple Siri.
The arrival of OpenAI's AI voice assistant injects a dose of excitement into the tech landscape. As we await more details, one thing is certain: the competition for voice assistant supremacy is about to get even fiercer.
submitted by cheinyeanlim to martechnewser [link] [comments]


2024.05.13 23:34 In_Yellow_Clad Stubbornness and Spite

I remember that day as though it were only yesterday. My species, the rulers of a vast and mighty interstellar empire, had discovered a primitive species tucked away in a remote corner of our galaxy. Naturally, we were excited to discover them, for a new species on the galactic stage could potentially bring with them many exciting new developments to keep us all entertained for a few millennia.
Our survey ships, vessels of unparalleled stealth and subtlety, flocked to the single star system with its four gas giants, a boon for any developing species, and set up shop in orbit of their homeworld. We were all so eager to see what works of wondrous art and civility they had created, and instead we watched as a planet spanning war erupted. Entire nations were consumed, millions died within the first few weeks and we were left horrified by what we saw.
Yet by our own rules we were powerless to intervene, if it was their destiny to eradicate themselves, then that is what would happen. We expected this war to end in nuclear annihilation, for we had detected vast nuclear arsenals the moment we entered orbit of that glittering blue jewel in the dark.
Yet no such cataclysm came, instead, one by one tensions cooled, warriors dropped their primitive slug throwers and went home, seeking the comfort and peace of familiar and safe surroundings. A new government was formed, a unifying body that kept the peace for the next five hundred years to the best of its ability. Yet even then conflict still raged in the far flung places of the world, and we were left to wonder

What would happen when they leave their world?
The question terrified us to such a degree that when it became clear they were making concerted efforts to leave their world and venture out into the stars, we panicked. A species as violent towards itself as they are would surely take one look at the galaxy and its many peoples and attempt to see them struck down. Some amongst the ruling body were of the mind that such a primitive and savage species was little more than animals that deserved to be put down.
Unfortunately, they were the most influential faction of our esteemed government. So when the vote was passed for the extermination of the species, the most the rest of us could try was to make it as quick and painless a death as possible. To be kind. But yet again, the most powerful of us decided that wasn’t good enough. They said that such savagery be met in kind, and so a terrible weapon was developed.
Fear and an overinflated sense of superiority drove us towards our ultimate shame.
The Affliction was released upon their homeworld, and any intrasolar outposts that we found were subsequently wiped from existence with lightning fast attacks from weapons of mass destruction. The affliction targeted everything from birth rates to skin growth, causing patches of necrosis to form externally and internally, all while heightening nerve responses. Our leaders wanted them to suffer for their savagery. While the powerful patted themselves on the back for their valiant defense of the galaxy from a potential threat, the rest of us were left to worry, to ponder our failings and hope against hope that we could be forgiven for our ineffectual protests against this course of action.
Another five hundred years passed and the galaxy forgot all about the now extinct species, focusing instead on their own problems and several other primitive races we had discovered. But something had not forgotten us, something had lurked in the darkness and waited till the perfect moment to strike.
At first the only knowledge we had of this entity was the brief contacts our sensor nets had with some strange anomaly. We shrugged it off as little more than a mere glitch, yet over time some of us began to see a pattern as the contacts began to linger for longer periods of time before vanishing.
It was far too late to do anything, as we would soon discover, as our outer colonies came under sudden attack from an unknown enemy. An unstoppable force that seemed to sweep over our defenses with ease. Yet we received no reports of the world being razed, instead the enemy was content to occupy the world and move on, keeping the civilian populace calm and cooperative.
Of course that didn’t mean we wouldn’t fight them, just because they were being civil towards our civilians didn’t make them any less our enemy. And so we mobilized, preparing our defenses as best we could and attempting to deny the enemy strategic resources as well. But as we soon learned, our forces were outmatched even in space.
I remember when I first saw them, having been assigned to a defense post on the planet Dingalea. A tropical resort world, with vast oceans and many pristine beaches. It was a tactically unsound planet to invade, yet this foe was clearly interested in all our worlds, not just the strategically important ones. We figured it was meant to force us to commit the bulk of our forces to liberation efforts, spreading our armies and fleets thin in an attempt to reclaim every planet.
I had taken position in a bunker on a cliff overlooking one of the more popular beaches when we heard a booming sound from the sky. Our eyes turned heavensward, and I beheld what appeared to be spears of metal rain from above. They crashed down into the oceans many yektra (miles) away, yet so massive they were that we all could easily see the detailing upon their exteriors.
From where I was stationed I could only see four of them, but as I would learn later, four was all they would need for the coming battle upon our beach. Granted we had set up defensive positions further inland, but the enemy seemed content to land out at sea which led us to assume that they were mostly aquatic based. How wrong we were.
An aperture opened wide upon each of the spears and from them water based vehicles emerged, elongated and rectangular in form, bouncing over the waves as they fanned out and made for shore. We watched and waited, my gripping hands clutching all the more firmly at my plasma pulse rifle. Heavy emplacements warmed up with a whine of charging power packs, the large turrets turning to face our foe. New vehicles joined the first models, these ones clearly armored assault vehicles of a type that was unfamiliar to us, as so much about our enemy was at the time. They kept a staggered and wide formation with the other vehicles, even as air superiority fighter craft started to fill the sky. I felt something twist in my thorax, a pit of fear threatening to swallow me whole.
As I lowered my eye to the scope of my rifle, I watched as the ring around its edge shifted from red to purple, indicating my target was in firing range. The call to open fire rang out from the fortifications around me and all twelve of the hells was visited upon our foe. Plasma and beams of energy lanced out from our lines, boiling the waters and leaving burn marks upon the metal hulls that approached. Artillery began to pound, hoping to inflict more destructive results upon the invaders.
They succeeded in scoring direct hits on a few of the craft, sending burning wreckage to the bottom of the sea, but the rest simply continued on, unfazed by the death and destruction around them.
The craft reached the beach and ramps descended and what we saw made us shiver in instinctual fear. They were tall, bipedal and heavily armored. What flesh we could spot from this distance was unnaturally white, they had no hair and no features upon their heads either. Yet they sported different body shapes, perhaps indicative of sex? It didn’t mattered, they were the enemy and they needed to be destroyed. Our weapons seemed to do very little to their armor, but any hits to exposed flesh did massive amounts of damage, sending the beings falling or flying into the water and sand, pale blue blood pouring from their wounds.
Then they started to fire back, their rounds weren’t energy based, purely kinetic and yet with the speeds they were flying they were clearly being launched by some sort of rail system. The rounds would strike and bury deep before exploding, heat and shrapnel working their deadly trade. Yet the enemy seemed more intent on forcing us to take cover than actually killing us, as became clear as they took cover in craters and behind resort walls. Then the armored vehicles made it to shore and they became the focus of our efforts. Their booming cannons and spitting rotary guns threatened to destroy bunkers and crew weapons alike. Even the aircraft swooped down to strike at us, dropping bombs and firing their dogfighting weapons as well before climbing back into the sky.
For every ten of the infantry or vehicles we destroyed, another thirty was soon behind them. So focused on simply surviving were we that we almost didn’t notice the newest threat. This one walked out of the sea itself, hulking armored forms that were bipedal like the infantry but not showing a single kepti (centimeters) of flesh. These behemoths strode slowly, ponderously across the beach, waving hands at the entrenched beings who would stand and form up with their larger kin. Almost immediately the incoming fire became more intense and precise, causing us to take cover far too often.
The order to pull back to the next line was given and we did so, just as the first of the behemoths burst through a barricade, the angular helmet it wore turning back and forth quickly. It did moved unnervingly fast, but not fast enough to dodge a shot from an anti-vehicle weapon. It staggered backwards, the shot burning through metal and flesh along one side of the helmet. Yet it did not go down, instead a clawed hand rose and grasped what remained of the melting armor and tore it free, revealing a face that’ll haunt me till my dying day.
It was a face of pale flesh, black fur atop their head and around their mouth and jaw. That mouth was twisted into an angry snarl, the one remaining eye burning a cold blue. Yet it was what was on the other side of their face that haunts me. Flesh had burned down to bone, yet there was no bone to be seen, just gleaming chrome. It leered at me, silver teeth clicking as it worked that jaw and began to advance.
Hours later, the planet was theirs. I suppose they wanted to show us that even in a fair fight we were horribly outclassed. That was a few weeks ago now I believe, they’ve just taken the homeworld and are preparing some sort of galaxy wide broadcast. I wonder what they’ll have to say about all this, will they condemn us all to death for one reason or another?
The screen flickers, the normal view of our governmental building coming into focus as one of these horrible monsters steps up to a podium, our leaders cowering behind them.
“People of the Milky Way. We are humanity, a species that knew not what awaited them outside the bounds of their home system. We were hopeful that when we ventured out into the black that we could have found friendship, instead we were nearly murdered in our cradle. Your leaders sentenced us to death out of fear, sentenced millions of children, both born and unborn to agonizing deaths. Your fear led you down a path of atrocities you were all too eager to visit upon a people that couldn’t defend themselves.” The human spoke, their voice rich and booming, met with a deafening silence by audiences on every planet.
“You thought us eradicated, all traces of our existence mere dust on the wind. But you failed. For you see we are a stubborn species and we are also spiteful, spite encourages adaptation. And adapt we did, for five hundred years we suffered your manufactured plague, till it became little more than a reminder of who we were to hate. Yet while many amongst us do hate you and with good reason, we are not here today to visit the same horrors upon your peoples. Instead, you will suffer the authority of another. Our authority. For the next five hundred years you will work to make amends for all you have done and when that time is up, we shall leave you be. For we are not the monsters you thought we were, nor are we the monsters you inadvertently tried to make us. We are humanity, and we will show your people a new and better way.”
The feed shut off and I could only sit back and sigh, resting my head upon the pillow of my hospital bed, as more of these humans surrounded me and began to treat my wounds. I was left to wonder about the future. I wondered at what humanity could show us over the next five hundred years.
And so I closed my eyes, and dreamt of the future.
submitted by In_Yellow_Clad to HFY [link] [comments]


2024.05.13 23:28 Ishcabibble14 Scaling Meliodas Main Versions + Overall Abilities

Scaling Meliodas Main Versions + Overall Abilities

Speed and AP/DC

BoS [Sealed] (3,370 with broken sword, 3,470 with Liz's sword, 3,870 with Lostvayne. 4,400 with demon mark in season 1): Mountain level, Massively hypersonic+
  1. Meliodas (3,370) is stronger than Gilthunder (1,970), who created a storm (Mountain Level)
  2. Meliodas (3,470) reacts to Gilthunder's lightning (MHS+)
  3. Meliodas (~3,370) with a stick casually slices a hill (Large Town Level)
  4. Meliodas and Ban (3,370 and 3,220) destroyed Baste Dungeon in an arm wrestling match (Large Town Level individually)
Power Restored (32,500, 56,000 with Demon Mark, higher with Revenge Counter): Island Level, Sub-Relativistic
  1. Meliodas (unknown combat class) destroyed Danafor (Island Level)
  2. Meliodas (32,500) blitzes Galand (Sub-Relativistic)
Meliodas (unknown combat class) with Revenge Counter, was stated by Gowther to have energy 30x as great compared to when he used revenge counter against Hendrickson
https://preview.redd.it/ik5gj1o8w30d1.png?width=1066&format=png&auto=webp&s=6f8203d5fcd5301601d25771c731a271f56a7b46
Using Gilthunder's 447 Megatons is downplay but its all we have, 447 megatons x 30 = 13.41 Gigatons (Island Level), considering this Gilthunder is not even comparable to when Meliodas used Revenge Counter on Hendrickson, Large Island Level is a logical highball in my opinion
Prime during the Holy War (unknown combat class): Multi-Continental, 3.5x SoL, up to 7x SoL with demon marks
  1. Meliodas (unknown combat class) blitzes Ludociel (3.5x SoL)
Merlin stated that when Zeldris went from his 1st demon mark to his 2nd, the force of his Ominous Nebula doubled
https://preview.redd.it/wj0xxoulz30d1.png?width=1067&format=png&auto=webp&s=531bcca764abd91bbe1257e8915cf6f47ac6f054
Ominous Nebula moves around darkness at high speeds, meaning when the suction of the attack double due to his demon mark, that was because the demon mark doubled his speed
https://preview.redd.it/s8yr5hy5040d1.png?width=1067&format=png&auto=webp&s=ece9ce7e0bc5d00d6fee113d10eea0b9a8599962
Since Meliodas was using his 2nd demon mark to blitz Ludociel, we can say that in his 3rd demon mark, also known as assault mode, brings his speed up to 7x SoL
  1. Meliodas is equal to Mael during the Holy War, Mael (unknown combat class) one shot the Original Demon (Multi-Continental) (this feat is iffy but depending on how you interpret some statements about Sunshine, it can be valid)
Meliodas is equal to Mael because Gowther stated that he targeted Mael for his great spell because of the imbalance of the Holy War due to Meliodas leaving the demon race, making Meliodas also Multi-Continental
https://preview.redd.it/ersqakhb340d1.png?width=1067&format=png&auto=webp&s=83f321eb0b967cd858fb36ad70425f38a61f6e73
Post Purgatory/EoS/4KotA (unknown combat class): Multi-Solar, 44.217x-53.1x SoL, up to 353.736x-424.8x SoL with demon marks
  1. Meliodas (unknown combat class) blitzed Tristan and Arthur (44.217x to 53.1x SoL)
Meliodas performed this feat with no demon marks, and as we established above, each demon mark provides a 2x increase in speed, meaning if we multiplied 44.217 and 53.1 by 2 three separate times, one for each demon mark Meliodas has, we get 353.726 and 424.8 respectively
  1. Meliodas along with Zeldris overpowered and defeated the Supreme Deity, who is equal to the Demon King, who created the demon realm, removing the time factor for reasons I will soon explain and divide by 2 because Meliodas needed help from zeldris to push back the Supreme Deity's attack would come to 37.5 Terafoe (Multi-Solar System level)
Creation feats in 7DS/NNT are comparable to the power of the user, Tarmiel stated that in order to destroy and escape the realm made by him and Sariel, Estarossa would need to have power equivalent to theirs
https://preview.redd.it/iioxqcrua40d1.png?width=1067&format=png&auto=webp&s=28458d372699f0ff9e2c1c8f7ec3895fe594be67
https://preview.redd.it/n97fpl5xa40d1.png?width=1067&format=png&auto=webp&s=151956e75cf276bdf2117dbc041e051b92cde8f0
Another example is when Cath easily created a dimension and Arthur destroyed it in an instant
https://preview.redd.it/jexygrf4b40d1.png?width=894&format=png&auto=webp&s=916f2ac891abd74c4ce9ec07b76747255bcb33a2
True Magic Form has barely any screen time however it is Meliodas' strongest form: Multi-Solar, above 44.217x-53.1x SoL, up to and above 353.736x-424.8x SoL with demon marks
Meliodas was stated by Zeldris to be stronger than the Demon King in this form
https://preview.redd.it/1srdsc0sg90d1.png?width=1786&format=png&auto=webp&s=a4180d2f112c61310dfc30036261d442537e4a62

Abilities

These are the most notable abilities Meliodas has shown throughout the series:
  • Full Counter - can reflect magical attacks with double the force
  • Sealing - re-sealed Gelda to avoid killing her
  • Power Nullification - dispersed Cain's fireball
  • Darkness Manipulation - can summon beams of darkness and can condense darkness into small bullets
  • Hellfire - demons have the ability to use special fire
  • Duplication - Lostvayne grants the user the ability to summon clones
  • Immortality - has immortality type 1, 3, and 4, demons can regenerate as long as they have at least one heart, was also cursed with eternal life and immortality via resurrection
  • Poison Resistance - was unaffected by a lethal dose of poison
  • Heat Resistance - was unaffected by Escanor's heat
  • Immortality negation - demons can kill beings with immortality type 3, Meliodas also scarred Ban who has immortality type 3
  • Curse affliction and negation - had the power of the Demon King, not only could he destroy the immortality via reincarnation curse put on Elizabeth but he could also apply curses
  • Commandment of Truth - anyone who lies will be turned to stone
  • Commandment of Piety - anyone who turns their back on the user will fall under their control
  • Commandment of Purity - anyone with impure thoughts will be inflicted with illness
  • Commandment of Love - Anyone who has hatred in their heart will lose the ability to inflict harm on others
  • Commandment of Patience - anyone who shows intolerance of pain or delay will be inflicted with more pain
  • Commandment of Faith - anyone who loses faith in someone or something will have their eyes burned out
  • Commandment of Reticence - anyone who expresses their hidden emotions will lose the ability to speak
  • Commandment of Pacifism - anyone who kills will have their time stolen from them until they die
  • Commandment of Selflessness - anyone who shows selfishness will lose their memories and emotions
  • Commandment of Repose - anyone who fights without resting will have their magic sealed
  • Inability to cook
submitted by Ishcabibble14 to PowerScaling [link] [comments]


2024.05.13 23:26 Homeschooled316 Help me understand some of the logic behind anonymous;code (FULL GAME SPOILERS)

Overall, the idea that each simulation is slightly ahead of the previous one just doesn't seem to work for anything except the ending where Momo shows up near the beginning of the game. I actually expected this concept to be more of a twist when playing the game - while characters expected gods and marian apparitions to be from higher layers because that intuitively makes the most sense as "creators," the best hackers (who could hack above layers) would come from the ultra far future, which would mean they came from lower, not higher, layers.
submitted by Homeschooled316 to steinsgate [link] [comments]


http://activeproperty.pl/