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This is a SFW community, NO NUDITY. Pics and videos of adults over 18 years old wearing sexy school uniform.
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2024.05.14 15:04 makoons_preschool Success Stories: Insights from Owners of Makoons Play School Franchises

The ascent to educational entrepreneurship is a path not often taken lightly. The pillars of play school establishment are grounded in fostering the foundation of future innovators, creators, and leaders. For those who venture into the world of educational franchise, success is rooted in a rare blend of vision, execution, and pedagogy that resonates beyond the classroom. Makoons Preschool is a beacon of exemplary success in this domain, where each franchisee’s tale is a testament to the brand’s ethos and individual pursuit of excellence.
Here, we shine a light on the journeys of Makoons Kids School franchise owners. Their narrative underscores the essence of educational investment and community building. For entrepreneurs looking to make a meaningful foray into the preschool sector, these insights offer a compass, guiding you to chart a course toward your aspirations.

Empowering Entrepreneurs in Education

Entrepreneurship in education is a distinctive pursuit, woven from threads of aspiration and societal impact. Makoons Preschool has championed this cause by empowering individuals to build not just a business, but a sanctuary of learning and personal development.

The Vision that Sparks a Venture

The collective experience of over a decade in setting up bespoke nurseries tailored for each child’s unique identity is the foundational stone of the Makoons legacy. A visionary approach, catering to holistic growth through a comprehensive curriculum, has been pivotal in stirring entrepreneurship in education.

Nurturing a Growth Mindset

At the heart of Makoons philosophy lies the belief that the role of education extends beyond mere instruction; it is the catalyst for intelligence development. This mindset has permeated the venture strategies of its franchise owners, igniting a spirit of continuous learning and adaptation in the often-stagnant realm of play school education.
The trajectory of success for small franchise businesses in India is vividly illustrated through the expanding network of Makoons Preschool, a testament to how localized businesses can thrive on a national scale through dedication and an evolved educational ethos.

Cultivating a Community of Learning

Teaching is a communal enterprise, and Makoons franchisees understand the importance of fostering a familial environment within their establishments. The tactile and emotional investments in community building have been fundamental in the replication of the brand’s core values in each franchise.

Music, Art, and the Masters of Tomorrow

Makoons pupils are not just children; they are the composers of their operas, the artists of their exhibits, and the budding scholars ready to thread their tapestries of knowledge. The curriculum instills a fine blend of the arts with science, technology, literacy, and numeracy, ensuring a holistic developmental experience.

The Prep School Push

Success is often measured in the milestones achieved, and for Makoons alumni, that translates to a seamless transition into primary education. The playschool serves as a preparatory ground for the rigors of formal schooling, ensuring that the children maintain their love for learning as they become responsible members of a broader social fabric.

A Spectrum of Supportive Staff

In the orchestration of a successful play school, it is the staff that sets the tempo. The dedicated team behind the Makoons franchisees forms the bedrock of the institution, offering a nurturing environment that is second only to a parent’s care.

Knowledge, Dedication, and Enthusiasm

The staff at Makoons are not just educators; they are mentors, guardians, and confidants. Their mastery of the curriculum is exceeded only by the warmth and love they provide, creating a harmonious environment that encourages each child’s self-confidence and introspective exploration.

Gateway to Growth and Responsibility

The staff’s pedagogical competence extends to more than just academics; they are sculptors of character, guiding the youngsters to realize their full potential while instilling the values of compassion and social responsibility.

The Franchise Investment and Future Prospects

Investing in a Makoons franchise is akin to sowing the seeds of a perennial plant — a venture that promises longevity and stability. The low preschool franchise cost in India, coupled with a robust support system from Makoons, makes it an enticing proposition for budding entrepreneurs in the education sector.

Play School Franchise Cost

The initial investment for a Makoons Kids School Franchise is designed to be accessible, ensuring a democratic entry point for individuals with varied financial capacities. The brand’s commitment to quality remains unassailable, with the relatively small outlay promising a high return on investment.
With an investment range of 10 to 15 lakhs, becoming a part of the Makoons Play School franchise family is both an attainable and wise decision for aspiring educational entrepreneurs, offering a balanced pathway to enter the rewarding realm of preschool education.

Support and Sustainability

Every step of the way, Makoons supports its franchisees with operational guidelines, marketing assistance, and continuous curriculum updates. This support system is designed to ensure the long-term sustainability and growth of the franchised establishments, thereby securing the future of the investment in the competitive educational landscape.

The Roadmap to Your Preschool Franchise

For those looking to venture into the world of play school franchises, Makoons stands as a model to emulate. It is an institution that not only imparts knowledge to its young charges but also enriches the lives of its franchise owners, equipping them with the tools to succeed in a field that is as challenging as it is rewarding.

Envisioning Success in Education

Success in education franchise is not merely a statistic or a balance sheet figure; it is the collective attainment of milestones that reflect measurable impact and transformation. With Makoons, these successes are not just a dream but a tangible outcome that is replicated across each of its franchises.

Joining the Makoons Family

Becoming a part of the Makoons family signifies a commitment to the educational ethos and a partnership poised for growth. As you consider the prospect of owning a Makoons Play School franchise in India, you are not just investing in a business venture; you are initiating a ripple effect of positive change that spans generations.
With a legacy underpinned by passion, compassion, and purpose, the franchisees of Makoons Play School have etched their stories in the annals of educational entrepreneurship. Their achievements are a beacon for those who dare to dream and an invitation to join a community that thrives on the principles of learning, leading, and legacy-building in the dynamic world of preschool education.
For more information on how you can be a part of the Makoons family, visit our website or connect with us to explore the possibilities of educational entrepreneurship that await you. Make your entrepreneurial story not just about your success, but the futures you help shape through the power of quality education.
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2024.05.14 14:20 yeahyeahyeah362 Financially speaking, should I value practicality or quality?

I am an incoming SHS student. I do really well in school and is on the higher rank side in my advanced class. My mom is a live seller, her business is going well. Enough to support us and can even buy our "wants" occasionally. My dad is a driver of our own van, yung byahe nya is hindi madalang pero hindi rin madalas pero kapag byahe sya, mataas din naman yung nakukuha nya. I have 4 younger siblings, ako yung oldest, lahat kami nasa public school, yung isa nasa elem na, yung 2 nasa kinder pa.
The school that I want is a private school. Talagang kilala sya in terms of quality education + complete facilities + aircon pa HAHA + magandang services (entrance exam reviewers, work immersion process). However, the tuition is 8k (voucher applied). May iba't ibang mode of payment naman, monthly is 800. Books and uniform pwede ko naman sya maarbor sa pinsan kong dun nag aral (laking bawas na neto). May ipon din ako na 3k pero wala kasi akong cp at tablet lang ni joy gamit ko, though may laptop naman ako at nakayanan ko naman pagtyagaan yung tablet + gusto ko mag paayos ng ngipin HAHA nakakahiya kasi, hilig ko pa naman humalakhak.
Kaya naman daw ni mama yung tuition, nag woworry lang ako kasi baka bumigat yung gastusin ng husto. Ewan ko pa, batak mang guilt trip sila nasanay akong hindi na umasa na maibibigay nila yung luho ko kahit nakakaluwag naman kami + baka isumbat din sakin pag nagaway kami. Nakapasa ako sa exam nila, tingin nyo ba i-go ko na dito? Or should I settle na naman sa public school na pinag-aaralan ko na kinakawawa lang bulsa namin sa research dahil wala silang pondo, pero wala akong tuition na babayaran. Di naman entirely pangit ang experience ko dun pero ang toxic talaga ng environment lalo na yung mga teacher kong pedo at namimilit sa research.
Speaking with no bias, nasa estudyante naman talaga yan at wala sa school pero gusto ko rin dito parang as a treat na rin sa sarili ko kasi ang aga kong naging batang ina sa mga kapatid ko dahil busy pareho kong parents sa trabaho tapos wla rin akong HS life halos dahil strict kuno sila na wala naman sa lugar yung pagkastrikto to the point na di ako marunong makipag socialize HAHAHA. Mamatay nalang talaga HAHAHAHHA. Anywayssssss san kayo mag eenroll kung ako kayo
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2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
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2024.05.14 13:42 Eray_Kepene_blitzfan School uniform shop closes

School uniform shop closes submitted by Eray_Kepene_blitzfan to SlowNewsDay [link] [comments]


2024.05.14 13:20 ogreatgames Madden NFL 2001: Score Touchdowns! - PS2 Game

Madden NFL 2001: Score Touchdowns! - PS2 Game

![video](gdnrssunyq291 " Play hardcore in Madden NFL 2001! Visit https://ogreatgames.com/products/madden-nfl-2013 to buy these item(s) & more while supplies last! -- ")
#football, #videogame, #intense --
Madden NFL 2001 For Sony PlayStation 2. Charge through the defense in a rousing game of football. See and experience the Read-N-React Defense feature in the game. Feel the roars of the crowd as you go for touchdown after touch down. The in game physics are wonderful to see too. Plus you can even experience select old school teams to play with and their cool uniforms. There are plenty of touchdowns to score in this wonderful game. --
Hey check out similar videos here: https://www.youtube.com/playlist?list=PLVduyMnVQjzPiJf6HCiIvUWhY98fBI-45
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2024.05.14 12:28 XaiverVanderwell Does anyone else not invite their nparents to anything?

Anyone else just not invite their parents to anything?
I never invite my own parents to anything unless it’s mandatory, for example, tomorrow at school I’m having an honor roll assembly with the older kids, I hadn’t told my dad about it mainly because I never wanted him to come. I’d be okay if my mom tagged along, both not really at the same time.
I just never want to deal with anything they have to throw and criticize as soon as we get there, I once got scolded for this after not telling them about a writers competition at school that I attended myself and told my dad he wouldn’t have to come.
My mom thinks I’m avoiding them and has made sure to know of any events at school, in fact, the event I’m attending tomorrow my Dad is tagging along, at first I was excited to go because I wouldn’t have to wear the same uncomfortable school uniform, and I’d get to wear a nice dress.
Now that my Dad is coming along, I’m not so excited anymore, because then that means I’ll be subjected to relentless criticism and insults as soon as we get to the school, like any other place we’ve been to together.
I have to go home and deal with their verbal torture and nonstop resentment towards me, it’s hard to maintain an act and be in a good mood at school after my mom just yelled at me and called me a useless child that morning.
Yet besides all that I still have managed to make friends and know others well, be pretty sociable and get reasonable grades, top of my class also, How could I have possibly achieved all this?
By separating a barrier between myself at home and at school. And I think I’ve done a pretty great job at not letting my home rendezvous affect my school experiences.
But when the same people who that barrier has been made for start to step out of bounds and trespass, that’s when it becomes a problem I don’t like to deal with.
Luckily it’s a closer ride to my sweet 18th, not 16 because then I’d still be treated as a kid, I’m surprised at how the emotional abuse hasn’t bitten me as much, aside from a few insecurities and minor people pleasing with doubts, that included never standing up for myself.
But I’ve learned and grown out of their perils, just like I’ve told myself since 6 years old, sticks and stones may break my bones but words will never hurt me.
submitted by XaiverVanderwell to raisedbynarcissists [link] [comments]


2024.05.14 12:26 aygamayggmat a classmate said i wore too much makeup

in school i’d tie my hair up (it’s required) and wear those nerdy black glasses. i use really little concealer for my eye bags and that’s just all i would do for school.
when the weekend comes ill get my hair straightened and obviously wear much more makeup than i usually do.
one of my classmates came up to me and asked if i wore too much makeup because i look different in school.
I said “duh, i have uniforms, got my curly hair tied up and wear glasses”
she said i don’t look bad in school it’s just that i look like a complete different person than on instagram. she even tried to say that she would never wear that much makeup when all i put on my face was concealer, mascara, and blush??
it’s really not that hard to just say “you’re pretty” instead of practically calling me a catfish when she’s never seen me out of school before.
submitted by aygamayggmat to teenagers [link] [comments]


2024.05.14 12:20 Uniform-Master The Psychology Behind Uniforms: How Clothing Influences Perception and Behavior

Uniforms wield a profound influence on human psychology, permeating various aspects of perception, behaviour, and social dynamics across diverse settings. From the disciplined ranks of the military and law enforcement to the structured environments of schools, workplaces, and service industries, uniforms stand as potent symbols imbued with layers of meaning. In this article, we embark on an exploration of the captivating realm of uniform psychology, delving into the intricate ways clothing shapes not only how individuals perceive themselves and others but also how they interact within social contexts.
Uniforms serve as more than mere garments; they represent authority, professionalism, and belonging. In environments where uniforms are prevalent, they act as visual markers that instantly convey a sense of hierarchy, discipline, and cohesion. For instance, the crisp uniforms worn by military personnel command respect and adherence to protocol, while the standardized attire of law enforcement officers signifies their role in upholding order and safety within society. Similarly, in educational institutions, uniforms foster a sense of identity and unity among students, instilling a shared sense of purpose and belonging within the school community.
Beyond their symbolic significance, uniforms exert a tangible influence on behaviour and social interactions. Research has shown that individuals wearing uniforms are often perceived as more authoritative and trustworthy than their counterparts in civilian clothing. This perception of authority can shape how individuals interact with uniformed personnel, leading to increased compliance and deference to directives or commands. Moreover, uniforms serve to level the playing field, minimizing socio-economic differences and promoting inclusivity by providing a common visual identity for all members of a group or organization.
The Symbolism of Uniforms:
Uniforms wield profound symbolic significance, transcending mere functionality to communicate nuanced messages about an individual's role, status, and group affiliation. Acting as visual cues, uniforms offer insights into one's identity within a specific organization or context. For example, police officers don their uniforms to project authority and maintain societal order, while medical professionals don scrubs to convey competence and trustworthiness. Consequently, uniforms serve as potent emblems of identity and belonging, shaping not only how individuals are perceived by others but also how they perceive themselves.
Authority and Obedience:
Uniforms possess a potent association with authority, eliciting respect and compliance across various social spheres. Numerous empirical studies consistently corroborate that individuals outfitted in uniforms are perceived as more authoritative and reliable than their counterparts in civilian clothing. This perception of authority exerts a significant influence on behaviour, prompting individuals to adhere to instructions or commands issued by uniform figures. Within hierarchical institutions such as the military and law enforcement, uniforms play a pivotal role in establishing and maintaining command structures, fostering discipline, and instilling obedience among personnel. Thus, uniforms serve as indispensable tools for shaping behaviour, reinforcing hierarchical order, and promoting adherence to organizational directives.
Group Cohesion and Identity:
Uniforms play a crucial role in cultivating a strong sense of group cohesion and identity among wearers. When individuals put on a uniform, they are not only representing themselves but also signalling their affiliation with a specific group or organization, whether it's a sports team, a military unit, or a corporate workforce. This shared identity fosters a profound sense of belonging, nurturing camaraderie and teamwork among members. In wearing the same uniform, individuals are reminded of their collective goals and values, serving as tangible symbols of unity and purpose. Consequently, uniforms serve as powerful catalysts for bolstering collaboration and productivity within group settings, while also contributing to the cultivation of a vibrant organizational culture and morale.
Impression Management and Professionalism:
The role of uniforms in impression management cannot be overstated, as they wield considerable influence over how individuals are perceived in both professional and social environments. Wearing a uniform communicates a sense of competence, reliability, and professionalism, instilling confidence in clients, customers, and colleagues alike. Whether it's the impeccably tailored attire of a flight attendant or the crisply pressed uniform of a hotel concierge, uniforms project an image of meticulous attention to detail and professionalism, thereby enhancing the credibility and reputation of the individuals and organizations they represent.
Gender and Identity Expression:
While uniforms have traditionally been associated with standardization and conformity, they also offer opportunities for self-expression and identity assertion. There's been a notable shift towards gender-neutral and inclusive uniform policies in recent years, recognizing and accommodating diverse identities and expressions. Companies and organizations are increasingly providing a range of uniform options that cater to individual preferences, fostering inclusivity and diversity in the workplace. This acknowledgement of diverse identities through uniform policies promotes a more welcoming and affirming environment for all employees.
Conclusion:
In conclusion, the psychology behind uniforms unveils the nuanced ways clothing shapes perception, behaviour, and social interactions. Uniforms wield considerable influence as symbols of authority, group identity, and professionalism, moulding both external perceptions and internal self-image. Recognizing the psychological impact of uniforms empowers organizations to craft uniform policies fostering cohesion, professionalism, and inclusivity across diverse contexts. As we delve deeper into uniform psychology, we glean invaluable insights into the pivotal role of clothing in shaping human behaviour and social dynamics.
Collaborating with a reputable uniform company ensures organizations access to expert guidance and quality attire, reinforcing professionalism and brand identity. Through partnerships with uniform companies, organizations can tailor uniform designs to reflect company values and promote employee satisfaction and pride.
Uniform companies play a crucial role in providing diverse options that cater to individual preferences, fostering inclusivity and accommodating diverse identities in the workplace. The expertise of uniform companies extends beyond design to encompass ergonomic considerations, ensuring comfort and functionality for wearers in various industries and roles. By partnering with a trusted uniform company, organizations demonstrate their commitment to employee well-being, professionalism, and brand integrity, enhancing both internal cohesion and external reputation.
submitted by Uniform-Master to u/Uniform-Master [link] [comments]


2024.05.14 11:35 Sea_Independent_3831 Working with a disability

Hi, I'm 23, I live in the UK, and I have a laundry list of physical and mental health issues that are still largely undiagnosed due to our failing healthcare system, so I'm also being left to completely self manage. Now the government is trying to push disabled people back into work without actually providing the necessary health care and support and I don't know what to do. I'm estranged from my family so I have no support that way and have no choice but to live independently, I have to be able to pay my bills and living costs, and I also have no idea if a job even exists that I'd be suitable for.
I dropped out of secondary school because my health was so poor my school attendance was 34%, I am unqualified to do pretty much anything. I'm considering going back into education hoping that it will open some doors but even that would be a monumental task so here are my limitations:
I would need a minimum of 3 days a month in sick days just to manage my endometriosis flare ups, I would not even be able to work from home on those days as they are mostly spent on the bathroom floor somewhere between consciousness and unconsciousness in unmanageable pain.
I have joint and mobility issues that have a flare/remission pattern and are wildly unpredictable, I wake up with dislocated shoulders frequently and randomly, I could go 6 months with my knees being fine and then have recurring patella dislocations that leave me wheelchair bound as crutches cause my elbows problems. I might be able to work from home on days this is an issue.
I have social and sensory issues that are thought to be undiagnosed autism (my brother and father are autistic, I showed all the same signs as my brother, I was just punished for my traits while he was accommodated.) This affects me in work profoundly because I frequently misunderstand instructions or feedback, take things very literally, am seen as overly pedantic and difficult to instruct, and get very burnt out by any kind of customer facing roles, and things like work uniforms, jobs involving unpleasant sensory tasks, can all cause me to experience periods of verbal shut down, self injuring behaviour, repetitive motion (pacing, rocking) and become intolerant of lights, sounds, and temperature. This is a constant issue that I don't know how to manage.
I have chronic pain that also has flare ups, baseline pain, and somewhat remission, it affects my muscles and joints and is unpredictable, baseline pain I'm somewhat functional but limited, flare ups have me bed bound and unable to concentrate. I may be able to work from home on some of these days but not others.
I have digestive issues that cause nausea, alternating bowel movements between cant go and going too much, episodes of passing blood, mucus, extreme painful bloating, severe nausea and weight loss, but there are brief periods of remission. I probably wouldn't be able to do a full day of work from home during a flare up due to the time constraints of actively being in flare up.
I have been coughing up mucus to a point of bleeding from the back of my throat for about a year, I also have episodes of air hunger with pain and wheezing. Again, thank you NHS for no diagnosis or treatment. I could work from home during a flare up of this issue most of the time.
I have some kind of blood pressure or fainting issue, when I stand, I'm close to fainting, its worse when standing still, sometimes walking just about keeps me going but sometimes it ends with my faceplanting the floor, loosing consciousness and fitting. This is unpredictable and I've done everything I can to manage symptoms (cutting out nicotine, caffeine, sugar, pushing fluids and gentle floor based exercise when possible.) I would not be able to go anywhere during a flare up, I'm dubious about my ability to work from home during a particularly bad episode as post faint/fit I'm usually confused and out of commission for hours.
I also struggle with depression, getting out of bed, showering, making food (when physical issues allow) can be a struggle. I also have CPTSD, anxiety, agoraphobia, PMDD, derealisation and depersonalisation. So on bad mental health days, I don't feel real, the world doesn't seem real, I'm reliving traumatic events, can't leave my home, and have back to back panic attacks while having no energy or inclination to care for myself.
All in all, I don't think anyone would want to employ me, and I'm very uncertain about my ability to work, but seeing as my government has created an environment where I can't get adequate healthcare to manage any of my conditions, doesn't believe that I'm that severely disabled due to lack of formal diagnoses for the physical health problems despite my medical record reflecting me seeking help since age 10 for most of these issues, and therefore is now trying to force me back into work or else stop all my payments leaving me homeless and penniless, I'm not sure what to do. I can't stay with family, and they would not financially support me regardless, I've got no safety net. I don't think any jobs exist with the flexibility I need, AND the certainty I'd need of income.
Any advice would be appreciated, I'm really trying to rack my brain for any workable solutions but it's looking bleak.
TLTR:
Physically disabled, mentally ill, unable to access adequate health care, no family support, and possibly being forced to work despite not being able.
submitted by Sea_Independent_3831 to disability [link] [comments]


2024.05.14 11:30 AutoModerator r/Stocks Daily Discussion & Technicals Tuesday - May 14, 2024

This is the daily discussion, so anything stocks related is fine, but the theme for today is on technical analysis (TA), but if TA is not your thing then just ignore the theme.
Some helpful day to day links, including news:
Technical analysis (TA) uses historical price movements, real time data, indicators based on math and/or statistics, and charts; all of which help measure the trajectory of a security. TA can also be used to interpret the actions of other market participants and predict their actions.
The main benefit to TA is that everything shows up in the price (commonly known as "priced in"): All news, investor sentiment, and changes to fundamentals are reflected in a security's price.
TA can be useful on any timeframe, both short and long term.
Intro to technical analysis by Stockcharts chartschool and their article on candlesticks
If you have questions, please see the following word cloud and click through for the wiki:
Indicator - Trade Signals - Lagging Indicator - Leading Indicator - Oversold - Overbought - Divergence - Whipsaw - Resistance - Support - Breakout/Breakdown - Alerts - Trend line - Market Participants - Moving average - RSI - VWAP - MACD - ATR - Bollinger Bands - Ichimoku clouds - Methods - Trend Following - Fading - Channels - Patterns - Pivots
See our past daily discussions here. Also links for: Technicals Tuesday, Options Trading Thursday, and Fundamentals Friday.
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2024.05.14 11:14 Status-Seaweed-6339 Bingi ba mga driver ng jeep?

For context, regular commuter ako around Taft/Recto/Quiapo areas. Lahat yan nadadaanan ko papunta at pauwi ng school. Pag nagbabayad ako sa jeep laging “Bayad po. (Location) po, estudyante.” Mga 70% of the time, hindi ako sinusuklian ng discounted fare unless exact ang ibigay ko. Laging ganun na lang siya kahit matanda o bata o may kasamang tagaabot ng bayad ang driver. Ganito na ba talaga ang state ng transportation sa (Metro) Manila o dahil wala kaming uniform? Hindi ko masyadong iniinda kasi hindi naman big deal sa akin yung dalawang piso at alam ko na mahirap maging driver with the high fuel prices and bilihin pero ahhahaha sana hindi na lang nag implement ng discount system kung di rin susundin
submitted by Status-Seaweed-6339 to Philippines [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 10:17 at_2004 Prank for a Stone Cold Principal

Prank for a Stone Cold Principal
Queen of petty and great sovereign of potatoes, hear my plea and I hope you do not judge me too harshly.
Ok, but all and all, I don’t think I did anything to over the top. Allow me to see the stage..
It’s my junior year of high school and it’s a few weeks into the new year where this story starts, my family and I had received news that my mom’s oldest brother, my uncle, had been admitted to the hospital suddenly and was having difficulty, it was especially hard for my grandparents and his two daughters. Naturally I was worried because it’s my uncle and I’m hoping that he’ll be okay, I come to find out after getting back from school that day and after picking up my brothers from school that he had passed away a bit before we had gotten home. I was devastated along with the rest of my family and everyone was making plans to fly to my grandparents house.
I did the usual song and dance of letting teachers know I would be gone along with brief reasons why including: it’s a funeral, I was staying with my grandparents and they don’t have the best internet, likelihood of any schoolwork being done was slim, please be understanding, you get the picture. Well, sometime after the actual funeral and I went to briefly checked my email because a couple of friends had been checking in on me via school email. My emotionally, physically and mentally exhausted self saw that there was an email from my Spanish teacher (who a quick FYI is also the principal, for the sake of the story is being dubbed Medusa) who said I should still be doing schoolwork and following COVID regulations regardless of the reason, while I was grieving my uncle.
And let me just say, it got worse after I got back to school. Shortly after getting back, Medusa called on me to give a presentation which I hadn’t known about beforehand and she KNEW why I didn’t have it done. She was the only teacheadult who was completely unsympathetic to my situation, even going as far as to say she had expected more from me and she was disappointed, not to mention I was already struggling to catch up in the rest of my classes so Medusa wasn’t a special case in lagging behind.
I’m sorry- but what in the ever living name of the mother of sanity did you think would happen?! I was acting like a robot for quite a while so pardon me if I’m not up to your standards lady (sorry, there’s still a lot of annoyance and anger towards this woman but it’s way more diluted than it had been originally), any respect I had for her as an adult died that day. So when the opportunity came to came her at the very least some minor inconvenience and petty vengeance for me, I took it (not entirely necessary or important to the story but Medusa is an older woman who via the school gossip grapevine was apparently a former nun, not sure how that makes sense but not my circus, not my monkeys).
A little of context for how it went down: I went to a private Catholic high school in town (I doubt anyone from there is in this thread but hello!) that had a dress code/uniform situation going on, school polo and shorts/pants in black or khaki. Anyways~ a friend of mine, calling her N, came up with the great idea of pranking the entire school population on our school computers/ emails with a free dress day (wear anything within reason), and then the email that would be sent out detailed it would set for Friday. Granted, the email had been intended to be sent by at least one person from every grade in our friend group, what ended up happening was that N and I drafted up the email on my computer because it wouldn’t hurt me as much and Medusa had it out for her, I didn’t mind since I wanted back at her. N sent the email to everyone in our grade, but it went sideways afterwards.
Later as about 10:00 that morning, I was called to Medusa’s office who had the email “I” sent pulled up. She then proceeded to all but yell at me that parents were calling the school about a supposed free dress day, how it was incredibly inappropriate and dangerous to pull something like this (it really wasn’t, this is honestly way more tame than what we had originally planned), someone could have been hurt and to come forth with anyone else involved, thanks little oops I made while trying to stay calm and not cry. I didn’t because I wasn’t about to throw N under the bus, and I was honestly fed with medusa and her bs. She eventually sent me back to class which took even longer because I just about collapsed and was so close to crying.
I was questioned if I was alright when I got because at this point everyone knew about or read the email, told them I was fine and stuck to that til my friends got their hands on me because Principal Medusa already had a reputation. I told them the details, I got my eyes more red than I would have liked but I would ok.
The kicker? The goddamn freshmen had been given permission, and by extension the rest of the students did as well, for a free dress day. I lost it and said/quote “That’s freaking bullshit!” Luckily for me, the teacher I had during that class didn’t take too much offense to me swearing and had heard through the grapevine. At this point, I still don’t know if it had been pressure from teachers, students, what I did, or a combination of everything that did it. But I don’t care, I caused her some trouble and I felt accomplished for it!
I still have the pic I took about the project lol. Should be visible for yall, but either way, I don’t think I was too bad, but do you all think?
submitted by at_2004 to CharlotteDobreYouTube [link] [comments]


2024.05.14 09:22 Electrical-Ad1820 Skin stereotypes Andro(1)-Betty(5)

A conversation with a few friends of mine some skins have certain audiences to them and certain people will pick them more than others that's just the nature of people, and sometimes these people can be fit into certain groups, and certain stereotypes which is also nature of people. So I will be talking about these stereotypes, with 4-8 champs at a time depending on how many skins they have, starting with- Not androxus- but some general skin types etc.
Let me start off by saying that stereotypes are broad, and over generalized by nature, and not everyone is the same we're not Buzz Lightyear here, at the very least these are meant for fun.

Basic Recolours

The recolours you can buy for gold often attract semi-new players those that got the champions they like and often will spend "extra" gold on recolours.
They're most likely new at the game, or at the very least their champion.
Certain recolours will be brought up again per champion if they add anything different or have a different stereotype.

System Recolours/Promotional Recolours

So these guys probably are more likely to be even newer than the basic recolours since they got them from linking accounts or following/subscribing to different social media and all that.

Mastery/Gold Skins

Assuming it's gold they're probably confident in their skill with a champion and want to display that, but with the obsidian and cosmic ones they tend to be the same as basic and promotional recolours.

Invitational/Event Recolours

Okay so we're done with recolours after this I promise but often these are old school players, often ignoring the actual quality of skins to more say that's when they were around.

Hats

Hats are kinda the same as the event/invitation recolours but they can also be found on new players who got the hat from a chest, in general if they have a proper skin they'll dump these for the skin so at the very least that leaves semi experienced players who finds the frog hat more funny than they do the cowboy cool.

Androxus

It's fair to say that Android is the poster boy of paladins and since he's relatively old he's got a lot of skins over the years and he's got quite the audience, I mean really he's the guy they show on the splash art of the game like imagine little Timmy seeing his older brother playing Androgenous "Who's the cool guy with the revolver and horns?" And his brother is like "That's my main Abolitionist" and then next game Timmy is playing Angrosist.
And they're very against nerfs every time pretending it'll kill Ambrosia and every time he's just fine maybe the fact he's got a solid baseline kit means he's not struggling when nerfs come knocking. Either way it doesn't stop the complaints.
Often Anglo (Okay the bits running thin) players take themselves seriously, whether you should depends, and depends alot. But he does inevitably attract edgelords, assholes, and blowhards.

Exalted

Exalted Andros tend to hold themselves in high regard but at the same time tend to suck, they bought this skin since it was cheap and with it are often not that great.

Imperator

So imperator is basically the same as exalted in looks but it does have the caveat that it's actually not as readily available which means someone has to make a active choice to run this, these guys are pretty much more for simplicity and class over complexity and fancy stuff, this means you'll see them play pretty good Andro where they'll stick to the stuff that works rather than flashy montage worthy stuff, they can do these but they more prefer understated competency over flashy nonsense.

Screech

This is a hat that actually has a stereotype since it's not apart of a chest it's from the deal of the day that makes a difference to who is using it. These guys are mostly raging blowhards, they think they're gods at the game but they're not as good as they believe, like antlers they say crap but not enough to get banned. This changes to just normal tryhards when they get their hands on shattermaw, almost every Andro with this skin and shattermaw are more interested in shitting on you and moving on to the next, they really only do really good in casuals without comms, but they can get work done in ranked.

Cangaceiro

Okay so this guy either uses the Shatter Maw and same deal as Screech Andro's or they run they Huntsman's gun and if you get to talk to them in a party or something they'll cry about how the pirate skins in Paladins Strike aren't ported over to paladins. It's weird and it's specific. They do tend to be nicer and less serious than Screech Andros.

Huntsman

These are the most average Andro's in existence, they certainly exist but they're not too interesting all considering. They're not bad or good, or particularly toxic or nice or anything like that, they just exist.

Steam Demon

I mean there's a Young Frankenstein joke to be made here. But Andro's running the steam demon skin tend to be uptight and expect people to carry their own weight... Of course the chance they tend to mess up they go silent, they're not rude perse but they sure do expect a lot.

Fallen

These are the guys who listened to Nightcore- Angel with a shotgun too much and will be very melodramatic, and tend to be almost always a downer for the team, they do clutch up though so something to be said.

Battlesuit Godslayer

No one really uses this skin if they have others, really this skin doesn't sell the gundam vibes the others do maybe it's because of his waistcost flowing back there but really he just looks like a guy in a robot suit

Steelforged/Dragonforged

These Andros are just as dramatic as Fallen Andros but they seem to be in on the joke and often will more be self aware, they will be playing like some viking bagpipe metal music so it's not all good with them.

Avatar

These guys probably blame their support and will unironically quots the skin, not realizing it's making fun of them. They also probably are tickled by the fact it looks likr a Xbox 360

Modded

Now often with battlepass skins their recolours are basically the same stereotype normally but for Modded these guys have basically brain rotten themselves down to the same level with their obsession with RGB lights.

Exterminate

Yeah another skin no one uses really, unless they're really interested in the cat in his backpack otherwise it's just not really a great skin since it's just a guy in a dragon ball z kai uniform without the cool ass powers and literal royalty free music.

Grave Danger

This is Kinda like omen it's not as self aware but it's hard to take this skin more seriously than default and these guys tend to be chill but it's a newer skin so it's not exactly like there's room to have a stereotype yet, which is fair but still other skins still have stereotypes that formed same day as their release.

Golden

Now it's rare that a gold skin that doesn't change something about a character shows up but this is widespread since every Andro on earth who runs this will almost always have a bloated ego, whether it's 50 or 550 these guys are super quick to be offended and will tunnel the shit out of you for just about anything.

Ash

Ash is weirdly uncommon despite being free, probably because everyone is running at point with her and she basically loses that engagement to every proper point tank, she is a offtank first and foremost after all.
As for stereotypes there is a few thing that I've noticed with Ash's (Ashes? Ashs? Ash players) First is if they're running the default voice pack even with other skins they're definitely offtanking.
And another oddity is the Ash mains that have more than one skin tend to never properly match their weapons and skins up, it's weird but every other Ash main I see runs a different weapon and skin.

Heirloom Crest

So I bring this hat up because unlike anyone else with a hat skin no one wears this, honestly it should just come with a different version of Ronin but really this is the exception to the hatskin rule, these guys are just new players who got it from a chest and felt justified in using it because they spent crystals on a chest.

Ronin

Ronin Ash players kinda just suck, it can be a matter of many different things as to why these guys struggle, they could suck at shooting people, they could be bad at positioning, trying to point tank, they're using their abilities at shit times, they could be great with all of that and still they'll have a terrible deck and talents.
These guys just suck

Xenobuster

Xenobuster Ash players tend to run into fights they shouldn't and lose, this more or less comes from the overuse of shoulder bash, otherwise they're probably running knock back spam, they're most likely to be found on TDM Throne or Abyss trying to wait around corners to throw you off. They will go spastic if you buy sentinel.

Street Style

These guys are meatheats, they're less interested in actually capturing the point and more just want teamfights, the objective and space are biproducts, as such you'll see these guys with really selfish buys, and decks, and they'll steal kills with slugshot, they're not doing it intentionally but they are rude.

Ska'Drin

Ska'Drin Ash players often properly play Ash as offtank and for the most part are good sports, it's nice enough at least when these guys are working with you, they will probably ask for someone to point tank while they do their thing.

Scorned

Another recolour with a different stereotype, these guys are also playing Ash as offtanks but their also raging assholes, and will bitch and moan from just about anything, whether it's their fault or not they'll yell at their team, though at the same time they are probably making space, and do their job well enough

Draconian Huntress

As mentioned earlier Ash mains tend to be rather rare, and the amount of people who'd go out of their way for this skin is rarer, these guys pretty much are guaranteed to be Ash mains or at the very least skin collectors. As for gameplay it's hard to say since I've seen like 4 people use this skin

Atlas

Atlas mains are pretty much obsessed with telling you they're Atlas mains it's like telling people you don't play fortnite or something. Like good on you mate, but I and I'm pretty sure most of the world don't really care. Skill ranges wildly and skins for the most part don't really change that.

Chronomancer

So uh this skin no one uses, you'll more likely find a Atlas running default with this Skin's gun, it's weird it's specific and I have no idea why it's like this... Oh yeah because Atlas looks awful without a beard.

Legionnaire

So Legionnaire Atlas is kinda a situation like Grave Danger Andro mostly because the skin again looks kind of goofy, though for the effort put into it, it's at least nice. Still these guys take themselves just as seriously as the skin does.

Corrupt/Vile

Most of these guys just suck like sure there's bound to be a good Corrupt or Vile Atlas out there but every one I've seen just sucks. It's a bloody shame since they're nice skins.

Azaan

Azaan doesn't really have too many skins to talk about but at the same time most people aren't exactly Azaan mains he's kind of a back pocket kind of champion.

Forgemaster

These guys actually main Azaan, and they're quick to get defensive on why they pick the shirtless Azaan skin

Dark Drake

I don't get how anyone understands this skin, it's so garbled and just nonsense, there's no real stereotype but I did find out that this skin has the same voice actor as Freddy Fazbear...

Barik

Again Barik mains are a rarity and, nost of the time I only really see last/bottom picks grabbing Barik and doing really nothing all game but cry about their team not carrying them.

Hi-Tek/Stonecut

If a champion has access to their pre-reworks skins and in general just older skins they're often on the cheaper side and really are just bought by newbies due to this, that's really it outside of the odd end nastolgia tripper.

Team Fortress 2

So you get this skin in a way that's similar to promotional recolours, and it's more or less exclusive to steam, it's a safe bet that a TF2 Barik is new at the game and on steam, that's it.

Swashbuckler

Pirate skins often invite people into running teams of pirates skins, outside of that Swashbuckler Bariks tend to more or less the point jockey they live on the point they die on the point.

Steel/Dragon Forged Barik

This guy listens to diggy diggy hole and probably runs some stupid deck that relies on a gimmick these guys are here for fun and will probably do something cool, maybe?

Betty

Betty is new-ish and so she only has the one skin, Betty kinda is the easy version of both Willo and Dredge without the impact of either, this means Betty attracts bad players.

Dragonette

Bowsette meme aside this is Betty's only real skin and so it's kinda broad to say anything but I assume once she gets something else it'll attract... A certain audience.
So yeah 5 champs, feel free to suggest anything for future champions I'll probably see or agree with them.
submitted by Electrical-Ad1820 to Paladins [link] [comments]


2024.05.14 08:50 Abject_Ambassador517 About tuition for school

Regarding the public school system in Japan from kindergarten, elementary, junior high, high school level I understand even the public school system is not free and requires tuition paid and the uniforms, school supplies bought even though they should be getting it from taxes…
What happens if the family is poor and cannot afford to pay the tuition or buy the uniform/materials?
Since school is a legal right does the school have to accept the student anyway? What if for example the family has a parent who gambles all the money at pachinko and keeps coming up with excuses they “will get the money for the school later” but just delays it until graduation? Does the school have to accept the student anyway and eat the costs?
submitted by Abject_Ambassador517 to askjapan [link] [comments]


2024.05.14 08:47 Lopsided_Anything_60 my local shop checks my money every time i’m in normal clothes but never when i’m in school uniform

it sounds just as weird as it is. i’ve been going to this shop since i was very little, i’ve always lived here and for years going there was a daily thing. i haven’t had a history of stealing, using fake money or being disrespectful. EVER. there’s nothing for them to use against me to need to check. but the weird thing is i’ve only seen it happen to me and only when i’m in my normal clothes
i wouldn’t say i’m enough but i do definitely dress a little like it. constantly in band shirts, cargos/black jeans and black boots or my converse. nothing to extreme, no big eyeliner,excessive jewellery or cool hairstyles and colours. apart from my clothes i look like a very friendly young lady.i do tend to keep my headphones on which has become a running joke between me and another worker there who i’m very close with. but everyone apart from him obsessively check my money every time i wear my usual clothes.
i don’t think i’m doing anything to warrant them obsessively checking my money. i try my best to hold a conversation despite my anxiety and speech issues, i always ask how their day is and if i don’t have the energy for that i’ll always at least ask how they are. i try my best to be as polite as possible as that’s how i was raised to be but despite all of that they check only my money every time
but this isn’t the case when i’m in my school uniform, the workers who usually avoid conversation are very chatty,never once have i gotten money checked when i wear my uniform, they always smile back and ask how my day is.
i don’t wear anything to extreme it’s very toned down but i still just don’t get why me and why not when i’m in my uniform:(
submitted by Lopsided_Anything_60 to offmychest [link] [comments]


2024.05.14 08:43 TheSouthernLord-181 The Most (& The Only) Wholesome Thing That Ever Happened With Me

Since most of you guys are sharing your wholesome moments so here's mine:
Normally, I travel through Govt. buses to get to my school, but due to exams, the institution had arranged buses for all the batch-mates to maintain uniformity.
So, all of us went through that bus to college, everyone was nervous 'cause none of us had taken practical classes seriously. Later, we gave the exam, it went quite better that what we'd expected.
On the way back, it was evening and it was slowly getting dark. I live very far away from my school and thus I was the last one to be dropped. I had fun all along the way but, one-by-one everyone got off and I was all alone on the last seat.
I had sneaked a mobile phone to the school and since I still had half an hour 'til I reach my stop, I plugged in my earphones and played some songs (what a peaceful day it was). Though I said I was all alone, there were a few girls sitting in the front seats. I was friends with them but not so close to talk regularly.
So, I was jamming to the music and 10 minutes pass by and a girl gets up from her seat and sits in front of me, at this point, only two of us were left in the bus (apart from the driver). She was from my old school and we're good friends back then (even now).
She turns back and asks me if I'd lend her my phone to call her mother to come and pick her up. I said okay and let her use my phone, she called her mom and her mom asked her to wait for a few minutes 'til she reached the bus-stop. (I could hear them talk 'cause it was quite AF)
Then, she thanked me and whilst returning back my phone, she peeked into my phone and gave me a surprised pikachu face. I was confused but she didn't even hesitate to play the song that I was listening to (that too on speakers).
Now, Chipi Chipi Chapa Chapa Dubi Dubi Daba Daba was playing on maximum volume and she started laughing (in a good way though) and I was embarrassed 'cause I'm that Sakt Launda in front of anyone else out of my close friends circle. Then, I snatched my phone from her and asked her to stop (she didn't).
Now it was quite dark and I thought of getting off at her stop and waiting 'til her mom arrives and I did so. I got off at her stop and acted as if I was off for some business. She noticed and being a filter-less girl she always is, she asked me to wait 'til her mom comes.
Her mom calls back and says that it'd take her few more minutes to arrive so, we were waiting. Then, as playful as she always is, she grabs the phone from my hand and starts surfing on my playlists. She said that our music tastes match a lot and then she added some of her favorite songs to my playlist.
Then we waited, with the music playing on maximum volume 'til her mom arrived. Her mom gave me a shoulder-pat as a thank you and she gave a lovely smile as a good-bye.
Now, it's been months since it happened and we're good friends doing lame stuff of sending memes and songs to each other, and out of all the girls (and people) I've interacted, she's one of those few who understands and laughs at my humor.
TL;DR: OP's had a fair bit of female (and human) interaction but still acts/rants as if he had none.
PS: IDK if this worth enough to be considered a "wholesome" story 'cause it's just a basic healthy interaction among two individuals. (Koi Na, Jitna Hey Utne Mey Khus Hu)
Edit: I didn't expect this to be this long.
submitted by TheSouthernLord-181 to IndianTeenagers [link] [comments]


2024.05.14 08:34 HallMobile1755 The Admission Process: How to Get Into Chennai's Top International Schools

The Admission Process: How to Get Into Chennai's Top International Schools
https://preview.redd.it/igczcht37c0d1.jpg?width=1600&format=pjpg&auto=webp&s=727e0429c6b7ad7c762857e8a1e84c8c10e7f543
Introduction
Chennai, a bustling metropolitan city in India, is home to numerous esteemed international schools known for their high academic standards, diverse curriculums, and holistic development programs. Securing a spot in these prestigious institutions can be a challenging yet rewarding endeavor. This comprehensive guide will walk you through the essential steps and provide valuable tips to navigate the admission process successfully.
Explore the best junior colleges in Chennai, renowned for their exceptional academic programs, experienced faculty, and comprehensive extracurricular activities. Find the perfect institution to kickstart your higher education journey with detailed information on courses, admissions, and facilities.
Understanding the Landscape
Chennai’s top international schools include names like the American International School Chennai (AISC), The British International School Chennai, and the International Baccalaureate (IB) World School, among others. These schools offer various curricula, including the International Baccalaureate (IB), the International General Certificate of Secondary Education (IGCSE), and the American curriculum, catering to the diverse needs of expatriate and local families.
Research and Selection
Identify Your Priorities: Determine what’s important for you and your child – curriculum, extracurricular activities, school culture, location, fees, etc.
Create a List: Make a list of potential schools that match your criteria. Visit their websites, attend open houses, and read reviews to gather more information.
Consider the Curriculum: Different schools offer different curriculums such as IB, IGCSE, or American. Choose one that aligns with your child’s future educational plans.
Application Process
Check Admission Criteria: Each school has its own set of admission criteria, including age requirements, previous academic performance, and language proficiency.
Prepare Necessary Documents: Commonly required documents include birth certificates, academic records, transfer certificates, proof of residence, passport-sized photographs, and sometimes medical records.
Submit the Application: Fill out the application forms meticulously. Some schools offer online application facilities, while others may require physical submission.
Entrance Exams and Interviews
Entrance Tests: Many top international schools in Chennai conduct entrance exams to assess a student’s academic capabilities. These tests typically cover subjects like English, Mathematics, and Science.
Interviews: Schools may also conduct personal interviews with the student and sometimes with parents to understand the child's personality, interests, and family background.
Preparation: Prepare your child for these assessments by reviewing past papers if available, and practicing common exam questions.
Financial Considerations
Tuition Fees: International schools tend to have higher tuition fees compared to local schools. It’s crucial to understand the fee structure, which may include admission fees, annual fees, and other charges.
Scholarships and Financial Aid: Some schools offer scholarships or financial aid to meritorious students. Inquire about these opportunities and understand the application process and eligibility criteria.
Additional Costs: Be aware of additional costs such as transportation, uniforms, extracurricular activities, and other miscellaneous expenses.
Final Steps
School Visits: Visit the shortlisted schools to get a firsthand experience of the campus, facilities, and the overall environment. This also allows you to interact with teachers and current students.
Decision Making: After visits and assessments, discuss with your child and make an informed decision. Consider factors like the school’s culture, teaching methods, and how they align with your child’s learning style.
Acceptance and Enrollment: Once you receive admission offers, review them carefully. Follow the instructions for acceptance, which usually involves paying an admission fee and submitting the necessary documents.
Tips for a Successful Application
Start Early: Begin your research and application process well in advance to avoid last-minute hassles.
Stay Organized: Keep track of application deadlines, required documents, and test dates.
Communicate: Maintain regular communication with the admissions office for updates and clarifications.
Prepare Your Child: Ensure your child is well-prepared for entrance tests and interviews.
Encourage them to be confident and honest during interactions.
Seek Guidance: If needed, seek advice from educational consultants who specialize in international school admissions.
Top 10 International Schools in Chennai:
  • Anand Singapore International School (ASIS)
  • American International School
  • Lalaji Memorial Omega International School
  • Aachi Global International School
  • Gateway International School
  • Grace International School
  • St. Francis International School
  • M Ct M. Chidambaram Chettyar
  • The Lord’s International School
  • Sri Sankara Global Academy
Conclusion
Securing admission to one of Chennai's top international schools requires thorough research, careful planning, and diligent preparation. By understanding the admission process, preparing adequately for assessments, and considering financial aspects, you can enhance your chances of successfully enrolling your child in a school that offers a world-class education and a nurturing environment.
submitted by HallMobile1755 to u/HallMobile1755 [link] [comments]


2024.05.14 08:16 mountainsandfrypans Gone to a 'better place'

TW: Discusses suicide
I was in a class today that was discussing mental health, including suicide, some statistics around suicide and the concept of 'suicide contagion'.
By definition, suicide contagion or 'copycat suicide' is the process whereby one suicide or suicidal act within a school, community or geographic area increases the likelihood that others will attempt or die by suicide. It is more common amongst young people's brains aren't fully developed and they have less ability to properly process what has happened.
One point raised by the instructor was that young people will hear the phrase 'he/she has gone to a better place', which makes them consider that they too should go to a better place. Family/friends own attempts to cope with the situation where their loved one has suicided, or well meaning persons attempts to sympathise.
I can only imagine how much more common this phrase is amongst Christian communities. Obviously some more traditional branches of Christianity see suicide as a sin and a one way ticket to hell, but others don't.
As an ex-christian, I worry about young people with undeveloped brains who may be struggling and then hear these phrases.
submitted by mountainsandfrypans to exchristian [link] [comments]


2024.05.14 07:39 QuickTurtleOp Need some advice

I’m currently a software engineering major and plan on getting my bachelor’s degree in this. Following my bachelor’s degree, I plan on getting a masters in cybersecurity. I currently have 56 hours of my 128 going into this fall semester despite graduating high school in 2023. I’ve knocked out my intro to computer programming with c++ 1 and 2 last year. I have also completed all non department core classes besides Calculus 3 ( I am taking it this summer along with data structure), linear algebra, and engineering statistics. After I finish those two math classes, my college will only consist of programming classes. I am only familiar with c++ which I learned in school last year, and I am currently teaching my self html/css which I think I can have most of it figured out and have a deep understanding of those two languages by the end of the week.
My main question is from y’all’s experience. What should I began to work on now that will help me in the long run. I have thought about learning JavaScript next than python (I have a basic understanding of python because I had a class on it in the 9th grade which is what had drawn me to computer science, but I will need to refreshen on it since it’s been a couple years). What is something y’all would recommend me learn about this industry, or something you would do if you had to restart and were in my shoes.
I am just really want to make sure that I am prepared and don’t regret not learning anything that will set me back in life. Any input is appreciated thank you.
submitted by QuickTurtleOp to learnprogramming [link] [comments]


2024.05.14 07:07 Generic_Username_659 Seriously, why is this the ONLY school uniform in the game?

Seriously, why is this the ONLY school uniform in the game?
We can't even take off the scarf!
(The closest thing we have to another uniform was the Quidditch uniform, and that was a Wheel Outfit!)
submitted by Generic_Username_659 to HPMagicAwakened [link] [comments]


2024.05.14 06:58 Holiday-Intention451 Applied Math -> Quant Finance

Hi everyone I will be attending Caltech in the fall and have many questions on getting in to quant finance. I know there are different roles in quant finance that may have different degree requirements, but I’m not sure which role I would pursue so please try and help in general.
  1. Do I major in math or applied math?
  2. Should I attend grad school? If so then would a masters in financial engineering or applied math be better?
  3. If I choose applied math for undergrad I can pick one of the following concentrations: Probability & Statistics, Analysis and PDEs, or Mathematical Modeling. Which concentration would be best for a MFE candidate to have?
  4. I can also pick a application area from the following: learning & vision, graphics, robotics, environmental science, business and finance, or mechanics. Im assuming business and finance would be a good path?
  5. How much could I expect to make with an undergrad at caltech in applied math and a masters in financial engineering at a top school? Are $500,000+ jobs realistic?
  6. How important is it to take computer science classes?
  7. Any advice?
Thank you all!
submitted by Holiday-Intention451 to FinancialCareers [link] [comments]


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