Fluorescent green vomit

Uranium Glass - it glows!

2013.02.13 15:30 AbruptlyJaded Uranium Glass - it glows!

A community developed to share information on uranium glass - what it is and what it looks like, as well as how to hunt it, identify it, photograph it, and display it. You are welcome to post other UV reactive glass, but our focus is on uranium glass.
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2018.12.08 09:27 Burkolicious Green Peas Suck

This subreddit is meant for users to share their disgust for the little morsels of vomit that like to call themselves “green peas.”
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2017.11.29 04:25 Vailhem Light Therapies

The Light Therapies Reddit
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2024.05.15 01:00 MindlessFennel7747 Rate my Level (Degree 0 is just a filler name and Wrongrooms is also eh)

Rate my Level (Degree 0 is just a filler name and Wrongrooms is also eh)

Degree 0-“The Alleyway”

Survival Difficulty - 2
Unsafe
Stable
Low Entity Count
Degree 0 also known as “The Alleyway” is the 1st Degree of the Wrongrooms. It has a Survival Difficulty rating of two.
Description
Degree 0 is an infinite expanse that resembles the back alleyways of a retail store. This degree is eternally stuck at midnight with cloudy skies. All the alleyways have the same basic features; wet ground, inconsistently placed fluorescent light posts, and scattered generators.
The first ever photo of Degree 0, it was given to us by a wanderer coming back from Degree 0
Everyone who enters Degree 0 from The Backrooms does so from Level 0, they do this by finding a door labeled “Break Room” and entering it. Anyone who spawns in this degree spawns in front of sliding doors with a Mono-yellow break room visible through it, above the doors there is a sign labeled “Office 0-For Rent”.
Although Degree 0 is infinite in size, it’s actually an Euclidean space. This means if you walk in a straight line you won’t end up in the same place you were, this makes Degree 0 way easier to map out than its Backrooms counterpart as now there are consistent landmarks.
Rarely there might be a pothole in the ground, if you go into said pothole you’ll end up in a sewer with extremely murky water, and mold growing everywhere. Be aware as some of the mold growing here may actually be entities, these pieces of mold change you from the inside. The potholes used to enter the sewers should never be left open, as Moldstrosities could come out to the surface.
Picture of the sewers of Degree 0, picture found on a dead Moldstrosity presumed to be the photographer
Unlike the Backrooms counterpart of this degree, you can actually see other wanderers. Although as this degree is infinite it’s relatively impossible.
Entities
Moldasites-When the spores of a Moldasites are breathed in it will slowly grow inside of you, slowly changing you. If you unfortunately fall victim to this, being it will transform you into a Moldstrosity. They are found in the sewers of this degree.
Moldstrosities-These beings strongly resemble their former human selves, with former mind and everything. The one key difference is the drive to Devour, Mutate, and Spread. The one way to tell a newly transformed Moldstrosity is by the signature green skin and rotting scream-like face they have. Moldstrosities are commonly found in the sewers in this degree, although if a pothole is left open, they may come out to the main part of the degree.
Bases and Outposts
As it’s near impossible to find another wanderer on this Degree there are no bases or outposts.
Entrances and Exits
Entrances
This degree is the main way people from the Backrooms access the Wrongrooms, they do so by finding a door labeled “Break Room” and entering it. There are also many other ways to access this degree from other degrees in The Wrongrooms.
Exits
Level 0-Go into a building labeled “Office 0-For Rent”
Degree 1-Enter a Warehouse
Degree 3-Enter a Hospital with a banner with the words “Grand Opening” on them
submitted by MindlessFennel7747 to backrooms [link] [comments]


2024.05.15 00:00 AztecGodOfGains The King & his loyal subjects (CC very welcome!)

The King & his loyal subjects (CC very welcome!)
Finally done with the new FEC releases - what a blast to paint. Paint scheme heavily inspired by the videos of Cult of Paint & Marco Frisoni (though I still have no idea how he did his Ushoran in just 8 hours, mind-blowing speed at THAT quality). A long project filled with “happy little accidents” like airbrush vomiting green all over the once blue & finished Ushoran, so I’m happy to share the results. CC is very welcome!
submitted by AztecGodOfGains to ageofsigmar [link] [comments]


2024.05.14 23:37 Arbrand The Peach Factory

Living in a small southern town, you get used to the way things are. I grew up as a military brat, so my childhood memories are a blur of packing, unpacking, and getting settled. It had been seven years since we arrived, and nothing but the grace of God would make me move again. A few years ago, my father got orders to station at a base in the middle of the Mohave. I was only seventeen then, but after a few dozen screaming matches, I decided to strike out on my own a little early. I got a part-time job at the cafe, which was enough to rent a little run-down shack a couple of blocks from downtown. As far as I was concerned, I was living the dream—serving coffee a few hours a week and spending the rest of my time hanging out with friends, listening to music, and drinking.
That particular morning started the same as any other. I woke up around noon with a text from Mark to meet me at the cafe. Took me about two hours to get up and head over. The sun had just begun its descent as I pushed the door to the cafe open, the bell above tinkling softly. The sound bothered me a little bit, but I couldn’t tell why. It seemed to ring a little louder than I was expecting, and gave me this strange drilling sensation inside my head.
I ignored the feeling as the smell of slightly stale coffee and pastries washed over me. I saw Mark and Jamie already sat at our usual spot. Mark looked up as I approached, a grin spreading across his face. "Hey, Alex. Sarah should be here soon."
“So what's on the docket today?” I asked as I sat down, stealing a bear claw off Jamie's plate and taking a large bite before he had the chance to protest.
Mark’s excitement was almost palpable. He was always the one with the big ideas and crazy schemes, which I honestly appreciated. They got us into trouble more often than not, but it beat day drinking in the Walmart parking lot like everyone else our age.
"Alright, check this out," Mark said, his eyes gleaming with excitement. "I was talking to my cousin who works for the county. He told me about this old, abandoned food processing factory just outside of town. They used to can peaches there."
I gave him a skeptical look. "That’s your idea? Old, canned peaches?"
"No, idiot," he scoffed. "They left behind a ton of nitrates and phosphates. I’ve been doing some reading, and we can use them to make fireworks. I was up all night figuring it out and putting these together." He subtly opened his backpack to reveal at least a dozen PVC pipes fitted on both ends.
"Now that's what I’m talking about," I said, grinning.
Sarah walked in, catching the tail end of our conversation. "Sorry I’m late, I had a breakout and had to stop by the pharmacy. Upped my allergy meds. I fucking hate pollen," she said as I scooted over to make room for her on the bench.
"Is there anything you aren't allergic to?" I laughed.
She rolled her eyes, ignoring my question. "So, what's the plan for today?"
Mark, Jamie and I exchanged cheeky glances. "Well," I started, "let’s just hope you’re not allergic to peaches."
We finally managed to pry the side door of the factory off, which broke free from the hinges and smashed against the floor. Stepping inside, the air was thick and rancid as we bounced the beams of our flashlights around the packaging floor.
"We should split up," Mark suggested. "Alex, you and Sarah check out the storage rooms for the chemicals. Jamie and I will find the control room and see if we can get the power back on."
All of us nodded as we went our separate ways. Sarah and I wandered down the dark hallways, kicking open doors and looking for anything that looked vaguely like chemicals. The corridors were dark and damp, with black mold snaking along the walls like veins.
The first few rooms we checked were empty, filled only with dust and the remnants of long-abandoned equipment. Each door creaked as we pushed it open, revealing more decay and desolation.
As we moved further down the hallway, the mold seemed to become more aggressive, spreading in thick, dark patches along the walls and floors. The air grew heavier, making it harder to breathe. We kicked open another door, our flashlights revealing more of the same—nothing useful.
"This place is a bust," Sarah muttered,
"Let's keep looking," I replied, though I was starting to feel the same way. "There has to be something."
We continued down the corridor, our footsteps echoing in the silence. As we approached the end of the hall, something caught my eye. One door stood out, covered in black, creeping mold that seemed to pulse and writhe. Tendrils of fungus snaked out from the edges, reaching out into the hallway.
"Sarah, look at this," I said.
She turned to see what I was pointing at and her eyes widened. "That’s... different."
We approached the door cautiously as the tendrils moved and swayed.
With a deep breath, we each grabbed one side of the door and pulled. It resisted for a moment before giving way, the mold snapping and tearing as we forced it open. The smell that hit us was overpowering, a mix of rot and decay that made my eyes water.
Inside, our flashlights revealed a horrifying sight. At the back of the room sat several pallets with dozens of boxes of peaches each. But it was what grew from these boxes that will haunt my nightmares till my dying day.
The entire back wall was consumed by a towering fungal mass. Thick, fleshy stalks jutted out from the base, climbing nearly to the ceiling. The surface of the fungus glistened with a slimy, wet sheen, appearing almost like rotting flesh under our flashlight beams. Each stalk was covered in a mottled, sickly green and yellow hue, with patches of black mold that seemed to pulse in the dim light.
Interwoven within this horrific sight were bulbous growths, each one throbbing rhythmically, as if with a heartbeat of its own. They resembled obscene, overgrown tumors, ready to burst at the slightest touch. Long, sinewy tendrils extended from the main mass, creeping over the boxes and along the floor like the fingers of some malevolent creature, seeking out any life to ensnare.
The tendrils near the door twitched, slowly inching their way toward us as if aware of our presence. The air was thick with spores, glimmering in the light like tiny stars, each one a potential harbinger of decay and death.
"Oh my god," Sarah whispered, her voice barely audible over the sound of our own breathing. "What is that thing?"
We stood there, frozen in shock and disgust, before I slammed the door shut.
"Let's get the hell out of here," I said.
We hurried back down the corridor, our footsteps echoing in the oppressive silence. The lights in the facility flickered on, casting a blinding white light. I heard a bubbling, groaning noise emanate from behind the fungal door, sending a wave of nausea through my body.
We met back up with Mark and Jamie in the main area and quickly told them what we saw.
"Yo, that sounds sick," Jamie exclaimed. "We should blow it up. I found the chemicals in the control room and these bad boys are ready to go," he said, holding up a pipe bomb.
"Yeah," Mark agreed, his eyes alight with excitement. "We'd be doing the world a favor, getting rid of that thing."
Sarah shook her head, her face pale. "No way. I'm not doing this. That thing... It's not normal. We need to get out of here and call someone who knows what they're doing."
Jamie frowned. "Come on, Sarah. Don't be a buzzkill. This is a once-in-a-lifetime chance to do something epic."
"Epic?" Sarah snapped. "That thing is dangerous. We don't know what we're dealing with. I'm not risking my life for some stupid joke."
Mark stepped in with a grin. "Alright, let's all calm down. If you’re scared you can just let the men handle it.”
Sarah crossed her arms. "Fine, but I'm staying here."
"Suit yourself," Jamie said, shrugging. "But we're not leaving without taking care of that thing."
"Alright, let's do this," Mark said, looking at Jamie and me. "We'll be quick. Sarah, stay here and keep an eye out.”
The hallway looked completely different in the fluorescent lighting. I could see now that each vein of fungus emanated from that single door, like a spiral portal threatening to suck us in.
"Let's make this quick," I whispered, glancing back at Jamie and Mark. "We light the bomb, throw it in, and get the hell out of here."
Jamie nodded, holding the pipe bomb tightly in his hand. "Ready when you are."
We reached the door, and the tendrils of fungus seemed even more aggressive, writhing and pulsing as if aware of our presence. The air was thick with spores.
"On three," I whispered, gripping the edge of the door. "One... two... three."
We yanked the door open, the mold snapping and tearing as it gave way. The smell of rot and decay hit us again, making my eyes water. The monstrous fungal mass loomed before us, its bulbous growths throbbing rhythmically.
Jamie lit the fuse and threw the bomb as hard as he could inside. It struck one of the orbs, which burst, shooting a fine white mist into the air.
"Run!" I shouted, slamming the door shut. We turned and sprinted down the hallway. The explosion sounded behind us, the shockwave lifting me off my feet and sending me tumbling to the ground.
Living in a small southern town, you get used to the way things are. My parents were in the army, so we moved a lot, but now I'm staying put. I woke up around noon and got a text from Mark to meet at the cafe. The smell of slightly stale coffee and pastries greeted me as I arrived. The bell's ring seemed off, giving me a small headache.
I ignored it and slid into the seat across from Mark and Jamie. “So what's on the docket today?” I asked, stealing a doughnut off Jamie's plate.
“Going to go to an old peach factory and get some chemicals. I need to make some fireworks,” Mark replied, subtly revealing some pipe bombs in his bag.
Sarah walked in towards the tail end of our conversation and silently stood next to our table.
The three of us glanced at each other, unsure of how to proceed. “Sarah,” I finally started. “Are you ok?”
“Y-yeah,” she replied. “Are YOU guys feeling ok?”
We exchanged uneasy glances. “Yeah, we’re fine,” I said. After a moment, she shook her head and sat down as we continued our plans.
That evening, we broke into the peach factory. We found this disgusting, gigantic fungal growth coming out of some boxes of peaches and we blew it up with some pipe bombs.
The next day I woke up around noon and got a text from Mark to meet at the cafe. The smell of slightly stale coffee and pastries greeted me as I arrived. The bell's ring seemed off, giving me a small migraine.
I ignored it and slid into the seat across from Mark and Jamie. “So what's on the docket today?” I asked, stealing a maroon off Jamie's plate.
“Going to go to an old peach factory and get some chemicals. I need to make some fireworks,” Mark replied, subtly revealing some pipe bombs in his bag.
Sarah walked in towards the tail end of our conversation and silently stood next to our table.
The three of us glanced at each other, unsure of how to proceed. “Sarah,” I finally started. “Are you ok?”
“Y-yeah,” she replied. “Not really. Are YOU guys feeling Ok?”
We exchanged uneasy glances. “Yeah, we’re fine,” I said. After a moment, she shook her head and sat down as we continued our plans.
That evening, we broke into the peach factory. We found this disgusting, gigantic fungal growth coming out of some boxes of peaches and we blew it up with some pipe bombs.
The next day I woke up around noon and got a text from Mark to meet at the cafe. The smell of slightly stale coffee and pastries greeted me as I arrived. The bell's ring seemed off, giving me a piercing migraine.
I ignored it and slid into the seat across from Mark and Jamie. “So what's on the docket today?” I asked, stealing a bagel off Jamie's plate.
“Going to go to an old peach factory and get some chemicals. I need to make some fireworks,” Mark replied, subtly revealing some pipe bombs in his bag.
Sarah walked in towards the tail end of our conversation and silently stood next to our table.
The three of us glanced at each other, unsure of how to proceed. “Sarah,” I finally started. “Are you ok?”
“What's going on?” she asked, tears welling up in her eyes. “I’m scared.”
We exchanged uneasy glances. “It’s fine, Sarah. Just take a seat,” I said. After a moment, she shook her head and sat down as we continued our plans.
That evening, we broke into the peach factory. We found this disgusting, gigantic fungal growth coming out of some boxes of peaches and we blew it up with some pipe bombs.
The next day I woke up around noon and got a text from Mark to meet at the cafe. The smell of slightly stale coffee and pastries greeted me as I arrived. The bell's ring seemed off, giving me a splitting migraine.
As I slid into the seat across from Mark and Jamie, I noticed Sarah outside, fixated on a bird suspended in mid-flight. I went out to see her.
"Are you seeing this?" she asked, her voice tinged with astonishment.
"Yeah," I replied nonchalantly. "That happens all the time. Are you sure you're feeling okay?"
"What the hell do you mean, 'Am I feeling okay?'!" she screamed. "That bird is frozen mid-air, and you don't think anything weird is going on?"
Her yelling took me aback. I didn't understand her alarm, so I shrugged it off and joined Mark inside. As we began planning our nightly excursion to the peach factory, Sarah burst through the door, screaming, then vanished in a puff of smoke.
"That's odd," I mused, my brow furrowed in confusion before we shrugged it off and resumed our scheming.
The day after, I met Mark again at the cafe. This rhythm had become our existence: meetings by day, adventures by night at the old peach plant. That evening followed the familiar pattern; we reveled in the thrill of hurling pipe bombs into that small enclosed room.
This routine had completely engulfed our lives. Day after day at the cafe, night after night at the factory—it seemed as though this cycle was all we had ever known. Reflecting on it, I couldn't remember any other way of life.
However, one thing increasingly disturbed me—the ringing of the doorbell at the cafe's entrance. Each time I entered, the sound seemed sharper, more grating. Focusing on it brought a searing pain to my head, like a needle drilling through my skull. Yet, despite the agony, I found myself obsessing over it, the sound gnawing at the edges of my sanity.
One day, driven to the brink by this incessant ringing, I decided to confront it head-on. I stood by the door, letting the bell chime repeatedly. Each ring sliced through my mind, but I persisted, sweat beading on my forehead, teeth clenched in torment.
As the pain crescendoed, reality shattered. I woke to the blaring of a fire alarm, not the quaint doorbell I had imagined. The cafe was engulfed in chaos. The hallway was consumed by a sprawling fungal mass, its tendrils creeping along the walls.
In the dim, flickering light, I saw Jamie, or what was left of him. Half of his skull was missing, the fungus attached grotesquely to his exposed brain, pulsating with each eerie beat of his fading heart. Mark was there too, seemingly unharmed physically, but trapped in a delusion, his eyes glazed over, a smile playing on his lips as the fungus encased him.
Sarah lay collapsed by the fire alarm, her hand still on the lever. She had managed to pull it before succumbing to the spores that now clung to her body.
The tendrils that had enveloped me snapped violently, each break releasing a sickening crack that echoed through the eerie silence of the hallway. An outline of my body remained imprinted in the fungal mass, a mold from which I had desperately broken free.
Gritting my teeth against the pain and horror, I scrambled to Mark and Sarah. Mark was less entangled, lost in his fungal-induced stupor. I grabbed him under the arms, his body limp but alive, and dragged him across the floor. The fungus resisted, stretching like sinew before tearing away from him with wet, ripping sounds.
Sarah was heavier, her body weakened but still fighting. I clasped her wrists, pulling with all my strength. The fungus clung to her, tendrils winding up her arms like ivy. With a final, determined yank, the last of the tendrils snapped, freeing her. We left behind fragments of the monstrous growth clinging to her clothes.
Together, we staggered out into the night air, away from the suffocating enclosure. The cool air hit our faces, harsh yet cleansing. Behind us, the fire alarm continued to blare into the night. I fumbled with my phone, hands shaking, to dial the emergency number. The call went through, and within minutes, the sound of sirens cut through the stillness of the night, growing louder as help approached.
The next few days were a blur. I remember fading in and out of consciousness as nurses pumped antifungals directly into my IV, their faces blurring into the sterile environment. Once we were somewhat cognizant, the police wanted answers. One by one, we were interviewed, but we gave them nothing. I still don’t know what the exact penalty is for manufacturing explosives and using them to destroy a building, but I’m guessing it’s not community service. Jamie was still missing, and they hadn’t found any sign of him or his body. I tried to hide my tears as I knew he was already long gone.
After a few weeks, I was finally cleared for visitors and got to see Sarah again. She told me that after the explosion, she ran but couldn’t leave us behind. She came back, only to see us being consumed by the fungus. Try as she might, she wasn’t able to free us as she felt the oppressive spores take her under. She fought back and managed to pull the fire alarm before succumbing again. The doctors told her that her allergy medication gave her some resistance to the fungus; otherwise, she might have been a goner.
Mark was never the same. We never talked about what happened, and after trying once and him flipping out, I figured it was best to let sleeping dogs lie. That summer, he moved to upstate New York to work in his dad’s business. I haven’t seen him since. That fall, Sarah started college at Savannah State. I still call her every now and again, but it’s not like it used to be.
Despite all that happened, I’m not moving again. I’m happy here, and if it’s up to me, I’ll die in this little town. I still work at the cafe, as a manager now. On weekends, I come in and just sit at the booth we all used to share.
I still think about Jamie from time to time. I wonder if he's dead or still stuck in his delusion, picturing the four of us sitting at our table, talking, laughing, and passing the time. Sometimes, when the cafe is empty and the light is just right, I can almost see him there, his smile frozen in that moment before everything went wrong.
The cafe grows quieter each day, the hum of life fading into an eerie stillness. My skin feels different, as if the air itself whispers secrets I can't quite grasp. The itching that started as a minor annoyance has intensified, becoming a constant torment. I scratch at lesions that have begun to form on my arms and chest, red and raw, with patches of green spreading beneath the surface. I’ve started to wear long sleeves to cover my arms and a mask to hide my purpling lips.
Some nights, when closing, as I sit alone in the dim light of the cafe, the itching becomes unbearable. I claw at the lesions, feeling a dampness beneath my skin. Sometimes, when I cough, I could swear I see tiny spores hanging in the air, reminiscent of the bursting nodules growing on the stalks of the monster.
Occasionally, I hear the bell ring and the door open, but no one is there. I look outside into the empty night and see nothing. This went on for weeks, becoming more frequent. But one night, the door opened, and I saw Jamie standing there, the picture of health. I went to embrace him and noticed my lesions were gone too. It was almost as if we had never gone to the peach factory. It was suddenly morning, and the light shone through the cafe. For the first time in forever, we were happy. We talked about nothing, passing the time.
After what felt like hours, he told me it was time to go. But his mouth wasn’t moving—I felt like I could read his thoughts, and he could read mine. We stood up as I took one last look at the cafe and headed off with him, back to the peach factory.
As we walked, a strange calmness settled over me. I remember feeling that I wanted to ask if he had talked to Mark or Sarah, and wondered how they were doing. But deep down, somehow, I could feel their presence and I knew they were doing just fine. The sun was bright, the air crisp. The itching had vanished completely, replaced by an inexplicable craving for the sweetness of ripe peaches. Jamie and I shared a silent understanding, a bond deeper than any words could convey.
The factory loomed ahead, its doors wide open as if inviting us in. The familiar scent of peaches and something else—something earthy and ancient—filled the air. We stepped inside, side by side, feeling at home for the first time in ages.
The last thing I remember before the darkness took over was the feeling of the soft, warm peach flesh in my hand, and Jamie’s voice in my head saying, "Welcome home."
submitted by Arbrand to nosleep [link] [comments]


2024.05.14 22:29 Majestic_Incident_27 Nancy: Femme Fatale (part 3)

https://reddit.com/link/1cs2aw3/video/5ghwzruubg0d1/player
Chapter 3: Breaking and Training
Nancy's eyes fluttered open to harsh fluorescent lights. She was in a new room, one starkly different from the sterile lab where she had awakened. This room was lined with mirrors and filled with an assortment of equipment—poles, ropes, and mats. The air was cold, and the scent of disinfectant was overpowering.
The door swung open, and in walked a man dressed in black. His face was stern, eyes cold. Behind him, two guards followed, their expressions blank and intimidating.
"Welcome to your new reality, Nancy," the man said, his voice devoid of warmth. "It's time to train you to become the idol you were designed to be."
Nancy felt a surge of anger and fear. She tried to stand, but her legs were shaky, her body still adjusting to its new form. The man in black approached, grabbing her by the arm and yanking her to her feet.
"Let go of me!" she shouted, trying to pull away.
Her resistance was met with a swift punch to the belly. The pain was sharp and immediate, doubling her over. She gasped for air, the wind knocked out of her, but the man was relentless. He pulled her up again, this time more forcefully, and pushed her towards the center of the room.
"You're going to learn, whether you like it or not," he growled.
The training was brutal. Nancy was forced to dance seductively, her new body put on display in front of the mirrors. Every misstep was met with punishment. When she faltered, the man would yank her back into position, his grip bruising her skin.
She was made to sing until her voice was hoarse, the lyrics foreign and humiliating. Her hands were tied above her head, her body exposed and vulnerable. They poured ice water over her, the cold seeping into her bones, making her shiver uncontrollably.
"Keep singing," the man ordered, but her teeth chattered too much to form coherent words. A sharp slap to her face made her eyes water, but she forced herself to continue, the taste of blood from her bitten tongue mixing with the cold water running down her body.
The ropes cut into her wrists, the bondage restricting her movements. Nancy's muscles ached from the strain, but there was no respite. The man took pleasure in her suffering, pushing her to her limits and beyond.
At one point, she tried to fight back, her instincts urging her to resist. But her efforts were futile. The guards were too strong, and the man too cruel. Another punch to the belly made her double over, the pain radiating through her entire body.
"Submit," he hissed in her ear, pulling her back up by her hair. "You have no choice."
The physical pain was matched by psychological torment. She was made to pose provocatively, her body manipulated like a puppet. They mocked her, taunting her with crude comments about her appearance and her new identity.
"Look at you," the man sneered, forcing her to look at herself in the mirror. "So beautiful, so perfect. And yet, so weak."
Nancy's eyes filled with tears, the humiliation burning deep inside her. She hated what she had become, hated the body that betrayed her with its beauty and allure. But there was no escape from the relentless training, no way to avoid the pain.
The most twisted aspect of her training was the forced arousal. They used devices to stimulate her, driving her body to the brink of pleasure, then stopping abruptly. It was a cruel game, designed to break her will and make her associate pleasure with submission.
Her breasts were a constant target. The man used cold metal clamps to tease her nipples, sending sharp shocks of pain and pleasure through her. He watched with satisfaction as her body responded against her will, her nipples hardening, her breath quickening.
"Enjoying this, Nancy?" he taunted, twisting the clamps cruelly. "Your body certainly is."
Her face burned with humiliation, but her body betrayed her. The forced arousal was maddening, her new form hypersensitive and eager. She hated herself for the way she responded, the way her body craved the stimulation despite the pain they continued to torment her, using vibrators and other devices to drive her to the edge, then stopping just before she could find release. It was an endless cycle of frustration and humiliation, designed to break her spirit and make her submit.
In addition to the physical and psychological torture, Nancy was subjected to a strict diet plan designed to enhance her new form. She was given female hormones to shape her body further, making her curves more pronounced and her features softer.
They monitored her food intake obsessively, forcing her to eat less to maintain a slim figure. When they wanted her to gain weight in specific areas, they would force-feed her high-calorie foods until she was nauseous. If she resisted or failed to eat enough, they would force her to vomit, the guards holding her head over a basin as they shoved fingers down her throat.
Nancy's stomach churned constantly from the forced feedings and vomitings. The cycles of extreme hunger and forced gluttony left her weak and disoriented. The man would stand by, watching her suffer with a twisted smile.
"You're going to be perfect," he said, his voice dripping with malice. "Every inch of you."
The hormone injections were a daily ritual. They injected her with estrogen and other hormones to accelerate the development of her feminine features. The injections were painful, leaving her muscles sore and her mood unstable. Her breasts swelled further, the skin stretched tight over the growing mammary glands. The pain was constant, a reminder of her body's betrayal.
Her hips widened, her thighs grew thicker, and her buttocks became rounder and firmer. Each change was accompanied by discomfort and humiliation, the man and his guards constantly commenting on her developing form.
"Look at those curves," one guard would say, his voice lecherous. "You're going to drive them wild."
The breaking point came when they combined physical pain with forced arousal. She was tied to a chair, her body soaked in freezing water, her skin numb and blue. The man walked around her, his presence a constant reminder of her helplessness.
"You're going to learn to dance, to sing, to seduce," he said, his voice cold and calculating. "You're going to make us a lot of money, Nancy."
She tried to shake her head, tried to refuse, but her body was too weak, her spirit nearly broken. The final blow came in the form of a harsh punch to her belly, making her scream in agony.
"Do you understand?" he demanded, leaning close to her face. "You belong to us now."
Nancy's spirit finally broke. The resistance drained out of her, replaced by a numb acceptance. She nodded weakly, tears streaming down her face. The man smiled, satisfied with her submission.
"Good girl," he said, patting her cheek condescendingly. "Now, let's start again."
The training resumed, but this time Nancy didn't fight back. She danced, sang, and posed as instructed, her mind retreating into a place of numb compliance. The pain became a constant companion, but she learned to endure it, to accept it as part of her new reality.
submitted by Majestic_Incident_27 to Nancy_Momoland_fap [link] [comments]


2024.05.14 22:23 AEGISAlliance CSL Plasma: Get 5,000 iGive Rewards® points ($50) after five donations for new donors! (Plus new donor money) Using the CSL Plasma app! Referral Code: ZULMHXXVCB Solid advice for new plasma donors included! Thank you!

I have advice for new plasma donors who may be considering to try it out and earn extra money:
  1. Eat a meal high in protein 2-3 hours before donating, but your plasma protein levels depend on what you ate the day before.
  2. Drink plenty of water and/or non-caffeinated juice before donating to stay hydrated.
  3. Avoid caffeine such as in coffee or soda before donating or you may get nauseous and vomit or faint during your donation.
  4. No alcohol 24 hours before, and for a little while after donating.
  5. No exercising for at least 6 hours after donating as it can put too much stress on the vein.
  6. Some people get away with smoking or vaping nicotine before and after donating, but it's recommended not to for 2 hours before and after. The nicotine can raise your heart's pulse rate.
  7. If your pulse rate is 100 or above, you'll be able to do a vitals retake after a 15 minute wait. But if it's 100 or higher again you'll be deferred for the day. If your pulse rate is an issue, listen to "Pink Noise" or "Green Noise" at a low volume before donating which may help reduce your pulse rate, along with its effect on lowering your blood pressure.
  8. There is a risk of getting a blown vein if the worker is having a hard time finding your vein when they're sticking you with the needle or if you have small veins. You may get deferred until your vein heals if that happens. But it's ok, your body is able to regenerate your veins with a process called Angiogenesis.
  9. There is a risk of blood clots, but when your blood is constantly moving through the machine it prevents that from happening.
  10. You may be subject to drug screening. The drug screening tests for methamphetamines, cocaine, and heroin. Certain pharma prescription meds may show up as a false positive so you'll want to let the plasma center know what meds you're taking. Testing positive for these drugs can result in a permanent deferral from donating plasma.
  11. A sample of your blood will be drawn periodically to test for certain sexually transmitted infections (STIs). A positive test will result in either a temporary or permanent deferral from donating plasma. If you've ever been diagnosed or received treatment for HIV/AIDS, Hepatitis B (HBV) or Hepatitis C (HCV) you will be permanently deferred from donating plasma.'
Donating Plasma with Managed Diabetes
Individuals with well-controlled diabetes can contribute to plasma donation, but certain criteria need to be met:
Absence of Complications: This means no existing diabetic complications affecting your kidneys, heart, blood vessels, or eyes.
Insulin Independence: If you rely on insulin for diabetes management, a three-month waiting period is required after using needles for non-prescribed medications. Additionally, you must be free of symptoms or treatment needs related to blood sugar fluctuations (high or low) for the past three months.
  1. Healthy Feet: Active foot ulcers requiring medical attention will disqualify you from donation.
  2. Steady Balance: You shouldn't experience dizziness or lightheadedness upon standing.
  3. Type 1 Consideration: For Type 1 diabetics, eating within two hours of donation is mandatory.
Link to download app:
https://rewards.cslplasma.com/referral/referral-unique-code/eyJkb25vcklEIjoiMDBEMjNEVSIsImNvZGUiOiJaVUxNSFhYVkNCIn0
CSL Plasma: Get 5,000 iGive Rewards® points ($50) after five donations for new donors! (Plus new donor money) Using the CSL Plasma app! Code: ZULMHXXVCB Thank you!
Code: ZULMHXXVCB
submitted by AEGISAlliance to CSLPlasmaReferrals [link] [comments]


2024.05.14 09:10 spiritoffff 19-year-old Matilda Scheurer, a Victorian-era factory worker, died after regular exposure to Scheele's Green, a popular arsenic-based dye used in various common items at the time. She died after allegedly vomiting green, while the whites of her eyes and her fingernails turned green.

19-year-old Matilda Scheurer, a Victorian-era factory worker, died after regular exposure to Scheele's Green, a popular arsenic-based dye used in various common items at the time. She died after allegedly vomiting green, while the whites of her eyes and her fingernails turned green. submitted by spiritoffff to AllThatIsInteresting [link] [comments]


2024.05.13 22:45 Open_Cap_652 Quick Review of Recent Sezane Purchases! (Clyde Trench, Paula Babies, Octobre Editions Riddle Jacket)

Hi everyone!
Longtime lurker, first time caller :) Just wanted to share some opinions on recent Sezane purchases in terms of fit, quality, etc. Hope it's helpful for anyone thinking about these purchases!
For reference, I'm 5'5", 135-140 lbs (depending on my menstrual cycle), athletic build but also quite curvy (broad shoulders and lats from years of rock climbing, wide hips, smaller waist). Measurements are roughly 37 inch bust - 28 inch waist. My complexion is dark (olive-tan skin, black hair, brown eyes).
Clyde Trench in Camel
I ordered a size 4 as I range anywhere from a size 2-size 6 in Sezane tops just depending on how I want something to fit.
Riddle Jacket in Pied de Poule (Houndstooth) Khaki
I love Octobre Editions and I'm obsessed with how Sezane does a lot of their Instagram reel styling with women wearing men's jackets and knit tops. I watched a reel where their social media ambassador Lise (Lisa?) tried on the Riddle Jacket and commented on being a European size 52 (US Size 42) (which seemed large but what do I know?) so based my sizing off of that.
Paula Babies (in Polished Camel and Patent Khaki)
I have a quite flat, wide foot (very little arch) and I typically wear a size 7.5-8 Womens US. I've heard a lot of rumblings on this subreddit to size up in Sezane shoes, so I got both a size 8 (Camel) and size 9 (Patent Khaki).
Hope this experience helps anyone making a decision! Happy to answer more questions and post pictures of shoes (but probably not the jackets, as I've already re-packed them).
submitted by Open_Cap_652 to Sezane [link] [comments]


2024.05.13 21:08 AppleTStudio Re-discovered some of my collection and it blows my mind how you can't get BIONICLE anymore.

I have A LOT of Lego. Like... A LOT. I've been building with Lego since I was 6. I've kept every set I've ever build, even if I take them apart eventually and the pieces end up scattered.
Anyway, recently I found a couple bins that had my old BIONICLE sets in them. I strolled down memory lane and picked through the bin of loose pieces, finding some great memories along the way. I found some Kanohi masks that I loved and cherished (trans-green Mirus, gold Vahis), as well as some cool weapons and parts. I was great!
But, it also made me sad that this is basically it. With other Lego, I can buy new bricks and continually grow my collection.
But I look at my loose pieces and realize, there's only one red Hau. If I wanted more, I'd have to go to eBay of all places to find them. I'll never see BIONICLE on store shelves again. No more canisters to open, no more incredible lore to read.
I'm sad. I look at my bin of BIONICLE and think, maybe, one day I'll sell it. But once it's sold... it's gone. I'll never see it again.
I'm in my early 30s. I'm currently letting go of a lot of different things. I just don't know if I'll ever be able to let go of BIONICLE in particular.

Anyway, I'm happy to have joined this community. It's great seeing all your cool MOCs! Maybe someday I'll post my (terrible) BIONICLE stories I wrote some 20 years ago!
But yeah, sorry for the word vomit. Just writing what comes to mind as I think about my collection.
submitted by AppleTStudio to bioniclelego [link] [comments]


2024.05.13 18:59 DoGsPaWsLoVe Sunday 05/12/24: 15 Posts

Here is the recap of the 15 monetized posts from Kylea G Weight loss Journey on 05/12/24.
Disclaimer: I am not a physician, influencer, or paid content creator. I am not affiliated with WW. I am semi-retired from healthcare with multiple college degrees. These opinions are my own based on social media content. I wish no harm to Kylea or Joseph "Joe" Gomez.
☎️ If you or someone you know is struggling or in crisis, please call or text 988 for assistance.
The tagline of Kylea G Weight loss Journey is, "I changed my life with prayer and a playlist of songs. No surgery, no meds. Just Jesus."
DAILY STATS 05/12/24:
0/15 posts discussed prayer
1/15 posts discussed music (summer concerts)
0/15 posts discussed exercise
2/15 posts shared a recipe
3/15 posts were about something she ate or drank
1/15 posts was about food being fuel
1/15 posts was a tribute to Gibson Moon
1/15 posts was about Kylea packing a backpack
1/15 posts was about her pet cat
2/15 posts were about Joe liking bacon and Whataburger
3/15 posts were a tribute to her sweet momma
📢 For our friends at Meta, that means >53% of her monetized content had nothing to do with weight loss, which is the tagline and purpose of her page.
⚠️ Disordered Eating- Daily Food Consumption (Data compiled from monetized content):
0 WW Points: Hot Coffee. No protein shake or almond milk is described
0 WW Points: SalTea Sloth Loaded Strawberry, Watermelon, and Coconut Tea with 1/4 scoop "energy" (caffeine and other additive/chemicals);
4 WW Points: G Hughes Sweet & Spicy Shredded Crockpot Chicken, Cooked Red Potatos & Roasted Corn with spray vegetable oil.
25 WW Points: Great American Iced Cookie Cake Slice
📢 For our friends at Meta, that means Kylea consumed 4 WW points of her (up to) 30 WW point daily allowance and used 25 of her 28 weekly points on a sweet treat= Disordered Eating. This will be explained in more detail below. Please follow your policies on eating disorders and take action against Kylea Gomez.
Recipes Shared for Joe:
  1. Cherry Cheesecake Overnight Oats
  2. Pretzel Salad
📢 Joe is not on WW and prefers calorie-dense foods (per her content). Why post recipes of items she will not eat and Joe does not prefer?
🚨 Please speak with a medical professional about any questions or concerns you have about your health.
Comments: Although Kylea tried to focus her content on Mother's Day, the focus shifted to triggering food content and deadly messaging on the topic.
⚠️ Binge Eating, Compulsive Buying Disorder (CBD), aka shopping addiction, Death, Disordered Eating, Food Addiction, Gaslighting, Grief, Pregnancy Loss, and Religion will be discussed.
☮️ Today's discussion will be heavy. Please bow out at any time. Your mental health is more important than my comments.
Gibson Moon: Kylea kicked off the day early with this triggering post (she did not use a disclaimer), "Happy Mother's day to the momma's whose babies live in heaven with my sweet boy." An angel wing ornament with Gibson Moon and 9-5-22 is shown. She did not disclose this was an early pregnancy loss, leading followers to believe she lost a living child.
Using the Cat for Content: Kylea is feeling "a lot better" and will only have 1 cup of coffee today and "continue focusing on water." 🤔
Countdown to Concerts: Kylea is excited to "wear my pink boots again" at future summer concerts and "Just 18 days until I take Joseph to see Hardy." Kylea is a master at emasculating Joe with subtle digs. "...until I take Joseph to see Hardy." Please disregard the fact she travels to California tomorrow and getting a puppy in 1 week. I'm convinced she is not capable of living in the present moment.
SalTea Sloth to the Rescue: Why drink water when you can drink thrice-flavored tea with a caffeinated "energy" boost to cure your illness? 😉 This was Joseph's gift to her for Mother's Day.
Tribute to her Sweet Momma: Kylea praises her momma in a series of posts today. A quantity of fresh flowers to equal the 3 decades of her being a mother, a giant iced cookie cake, and gift bag (unknown contents) with a backyard BBQ and a new inflatable hot tub + previous all-expense paid cruise, wardrobe, and accessories were necessary to prove her love and adoration. 💰💖
Joe Loves Bacon & Whataburger: Joe's weight rapidly fluctuated in pictures today. 👀 He was the grill master with a pile of bacon, burgers (not shown), and then goofily posed in front of the unopened Whataburger. (He will be eating there tomorrow.) Remember Joe has not gained ANY weight and eats what he wants. Kylea triggers her followers on purpose for monetary gain. The fact that Meta is paying for this content on a weight loss page is a head scratcher.
The big finale: This is the time to bow out if triggered on the topic of disordered eating. My words will be harsh.
Kylea wants you to believe she has been extremely ill with nausea, vomiting, and diarrhea. She consumed a Loaded Tea and brought her own low WW point chicken to a family barbecue. She shows a picture of a large Iced Cookie Cake she purchased. She shows a large piece she eats for 25 WW points. Here we go...
Follower: "That looks good was it worth the points?"
Kylea: "I just see food as food. So it was fine. 💖"
⏸️ This is gaslighting. Kylea has a serious eating disorder. She chooses not to use her WW daily points and obsesses about planning for and obtaining her weekly calorie-dense TREAT.
Food is Fuel Speech: "Hey friends I haven't really had the energy lately to explain, but I view all food as food and not a treat. Green beans, brownies, chicken- it's all food to me. That's the way I feel has helped me the most to completely reform my relationship with food. Fuel. No matter what. 💖 It's all about balance."
Follower: "Yummmm! They got us cupcakes at work, I had to indulge."
Kylea: "I don't look at dessert in that way, to me it's just food. 💖💖"
⏸️ Kylea loves to rate her meals, desserts and treats 10/10 and wants you to mimic her choices.
Follower: "Everyone needs a sweet treat! Your awesome! Enjoy and celebrate your Mom! ❤️ ❤️ ❤️"
Kylea: "I don't use the word treat, just food! 💖💖"
⏸️ This is a lie. Throughout a large portion of her monetized weight loss journey, Kylea used the word "treat" in her content. Somewhere along the way, that word became a trigger for her.
Follower: "Good philosophy. I need to lose obsession with food as comfort and companion."
Kylea: "I did on July 5 of 2021.💖"
⏸️ This is potentially deadly messaging. Kylea wants you to believe she received divine intervention when she wept at the feet of Jesus in July 2021 inside a bath tub (she also claims she could not fit in). She wants you to believe that in that moment, the chains of her 20-year binge eating/food addiction (two separate issues she uses interchangeably) were broken, and she has had a perfect journey since. She is desperate for you to believe she has had no cravings, no setbacks, or plateaus, and has not gained ANY weight since reaching her goal in July 2023. This is a lie proven through her own content.
Many artificial sugars are sweeter than natural sugar. She is addicted to "sweet" and fulfills her cravings daily. She "plans" for calorie-dense sugar bombs weekly and tries to claim treats are medically necessary to jump-start weight loss, keep her out of ketosis, prepare her body for pregnancy...
If food is just food and it is all fuel, why do diseases and conditions like diabetes, hypertension, strokes, and heart attacks occur? Why is there an epidemic of morbid obesity? Foods are not and will never be on a level playing field. Kylea has provided no proof of formal education in medicine, nutrition, health, or wellness. Stop looking to UNeducated influencers for your health and wellness advice. Her motive is to make money. Otherwise, the stats and comments I provide in these daily and weekly recaps would tell a different story.
Kylea has gained weight, and it is obvious, even through highly modified photos. She stopped showing her scale pictures, started wearing larger clothing, spandex tank tops and shorts, became defensive about body shaming, and either hides or shows clothing tags (depending on her mood). She lives in fear of the scale and the truth.
Follower 1: "How? I'm struggling so bad."
Follower 2: "I'm struggling as well! All I think about is food."
Kylea: "finding healthy coping skills"
⏸️ In what world are extramarital affairs, mocking, blocking, and doxxing followers, an out of control shopping addiction, disordered eating, boasting and complaining about your 18+ hour work days 24/7/365, constantly running away from your problems (frequent travel), and inappropriate parasocial relationships with musicians and the Basham & Lee's healthy coping skills? Someone, please explain it to me.
Kylea, you need holistic care from a team of medical professionals. They are not the enemy. People of faith should not feel shame for seeking medical care. It is time to put your devices down and prioritize your health. ☮️
Takeout Purchase: SalTea Sloth Tea with Energy= $8 est + tip;
Shopping: Blue Hydrangea= $24.82 est; *Fresh Cut 2 Dozen Roses= $39.94 est; Iced Cookie Cake= $44.99 est; Items in gift bag= Unknown;
*I do not feel there were 36 roses in the vase.
All info from Reddit. ✌️
submitted by DoGsPaWsLoVe to KyleaGomezsnark [link] [comments]


2024.05.13 17:49 Arkhameus Available NFTs to use in your Maestro Tower

Available NFTs to use in your Maestro Tower
Hey guys, I've seen quite a lot of people wondering how to build a Maestro Tower properly so I took the time to list below all the important Imperial Gallery NFTs and their effects.

NOBILITY DEEDS

These allow holders to provide an additional bonus number of floors + defender slots in addition to the floors that can be earned via normal tower progression.
  • Boss: +2 floors with 1 defender slot per bonus floor (Stock = 750)
  • Chieftain: +2 floors with 2 defender slots per bonus floor (Stock = 400)
  • Baron: +3 floors with 2 defender slots per bonus floor (Stock = 300)
  • Count: +4 floors with 1 defender slot per bonus floor (Stock = 200)
  • Earl: +4 floors with 2 defender slots per bonus floor (Stock = 100)
  • Duke: +2 floors with 3 defender slots per bonus floor (Stock = 69)
  • Lady: +3 floors with 3 defender slots per bonus floor (Stock = 30)
  • Lord: +3 floors tower with 3 defender slots per bonus floor (Stock = 30)
  • Loremaster: +3 floors with 3 defender slots per bonus floor (Stock = 26)
  • Primordial: +3 floors with 3 defender per bonus floor (Stock = 8)
  • Princess: +5 floors tower with 3 defender slots per bonus floor (Stock = 10)
  • Prince: +5 floors tower with 3 defender slots per bonus floor (Stock = 10)
The number of defender slots are only for the bonus floors.
Regular floors retain their number of bonus slots.
So the most difficult to get are Prince and Princess here !
A Prince Nobility Deed

WORKS OF ART

Hang these in your Tower to add environment hazards!!! Only one can be assigned per floor.
  • The Temptation of Dardariel: Celestial Dojo – A dagger buff sits in the middle of the map. Invaders that pick it up deal double damage, but lose 3% of their Max Health per second. (Stock = 50)
  • Vitra in the trees: Wild Dojo – Randomly placed Zarkberry bushes heal Defenders for 10% of their Max Health and deal 10% of their Max Health as physical DMG to Invaders. Bush is destroyed in the process. (Stock = 100)
  • Bring your corpse to the MOB: Slums Dojo – A dagger is thrown at Invaders whenever they dodge an attack. The dagger deals 20% of their max Health as Physical DMG. (Stock = 150)
  • Seris enjoying a zarkberry: Mountain Peak Dojo – Lighting bolts strike Invaders randomly dealing 10% of their Max Health as Air DMG. (Between 10-30 seconds). (Stock = 200)
  • Countess Debora in victory: City of the Moon Dojo – A guillotine swings back and forth in the middle of the map, dealing 40% of their Max Health as Physical DMG to Invaders. Defenders only take 10% of their Max Health as Physical DMG. (Stock = 250)
  • The Ministry of Bone – Corpses are welcome: Butcher Dojo – The stench causes Invaders to vomit after using dodge. (Stock = 300)
  • The Library of the Arcane – Where the magic happens: Library Dojo – 10 Books are strewn across the floor, each book gives Defenders 5 Fury of the Titans. Book Respawn after 10 seconds. (Stock = 400)
  • House of Life – Close your eyes and feel the sun on your face: Temple of Life Dojo – Light comes through the window and casts a 1x1 spotlight that expands as time goes by (1 radius every 5 seconds). Defenders in the spotlight heal for 5% of their Max Health every second. (Stock = 400)
  • House of Death - Don't drink the green stuff: 80% of the floor is death sludge, slowing down Invader movement speed by 20% and dealing 3% of their Max Health as death DMG every second. (Stock = 400)
  • Necromancer Shop – Feel alive again: Necro Dojo – Defenders will have their health set to 20% of their Max health instead of dying the first time they are dealt a killing blow. (Stock = 500)
  • Fight of the century: Boxing Dojo – Defenders have a 20% chance of dealing double damage. (Stock = 600)
  • Massina in the morning: Nice Street Dojo – Defenders become inspired every time they block, resetting all their cooldowns. (Stock = 800)
Right now the 2 most powerful are House of Life & House of Death !
House of Life
House of Death

STICKERS

Use stickers to add a custom Modifier to each floor of a tower (up to 7 Max per floor at Tower level 15)
  • Cries In Karkadon: Invading Karks cannot use claws.
  • Dance: Air and Arcane Defenders will heal for 2% of their Max Health when they use Dodge.
  • Let's Duel: Gives Defenders 10% Bonus damage when they have full HP.
  • Good Vibes: Earth, Life and Water Defenders will gain 5 Fury of the Titans every 30 seconds.
  • Gratitude: Death, Fire and Air Defenders will heal for 20% of their Max Health every 30 seconds.
  • Pineapple Pizza: Invaders will lose 5 Fury of the Titans every 30 seconds.
  • HODL: Karkadon, Il’gra, and Keymaster Defenders will reduce damage taken by 5%.
  • Kek: When a Defender dodges an attack, it will deal 2% of their Max Health as Physical DMG to the Invader.
  • Lazur Eyes: Increases Grondal, Seris and Il’gra Defender Damage by 5%.
  • I know a secret: Sadaari, Aos and Darulk Defenders begin their match with 20 points of Fury of the Titans.
  • Love: If the Invader is of the same family as the defender, they begin the fight with a full bar of Fury of the Titans.
  • OG: Defending Prime Eternals have their damage increased by 5%.
  • Pamp It: Gatekeeper, Vitra, and Keymaster Defenders damage reduced by 5%.
  • Bruised Pineapple: The first time a Defender drops below 5% Health, it will gain a full bar of Fury of the Titans.
  • A Slice of Massina: Increases Defender damage by 5% whenever the Defender is of a different family of the Invader.
  • Real Pizza: Water, Air and Life Invaders gain 10% Bonus damage when fighting against a House they counter.
  • To the moon: Fenrir Defenders start out with 20% bonus HP.
  • Rocket Time: Fire and Arcane Defenders start out with 10 Fury of the Titans.
  • Sleeping Karkadon: Fenrir, Whisperer and Keymaster Invaders have their damage reduced by 5%.
  • Tell me more: Whisperer Defenders reduce damage taken by 5%.
  • Thumbs Down: Increase Defender damage by 5% whenever the Defender defeats a Champion. Caps at 15%.
  • Thumbs Up: The second Defender in every floor gains 5% damage.
  • !vibes: If the Invader is of the same family as the defender, their damage is reduced by 10%.
  • !wagmi: Floors with more than 4 Defenders increase the cooldowns of Invaders by 1 second.
Here are the one I like best, but keep in mind they all can be interesting depending on the strategy and champions you will use as defenders : Gratitude, I know a secret, OG, To the moon, Wagmi ...
https://preview.redd.it/ngnx55k7u70d1.png?width=741&format=png&auto=webp&s=9d7ab73380351f355fdbcf01b948421b11423398

SOUNDS OF MASSINA

Here is the effect as of today : When a Defender drops to 10% Health, they will gain permanent Unblockable on all attacks. (Stock = 3200)
In the future we might be able to combine multiple of those to upgrade the effects so let's wait and see !
https://preview.redd.it/4r5rn93cu70d1.png?width=744&format=png&auto=webp&s=35632f7e6bc8084c2d6aa07cf8324d2f920eaf9f
Keep in mind all those effects might changer over time to balance things out so don't hesitate to verify in game each and every effect and let me know in comment if I need to update some of them !
Cheers
submitted by Arkhameus to ChampionsIOscholars [link] [comments]


2024.05.13 14:50 Able-Strategy4409 Morning Nausea

I woke up today with the worst nausea I have had since starting weight. I just took my fifth dose of the 0.25mg yesterday (it’s been working for me so me and my doctor decided to continue on the lowest dose until it no longer is) and this morning i woke up with the intense urge to vomit. Luckily I did not end up puking however the feeling has yet to go away. I think there might be two possible causes behind it and was wondering if anyone has had any similar experiences and might be able to shed light on it. So yesterday I took my dose as normal in the morning and then ended up having a super busy day and only ate dinner. Dinner was potatoes with lean ground beef, taco seasoning, cheese, green chiles, and pickled jalapeños. This is the first time I’ve eaten beef since starting these meds and was wondering if that may be what caused this or if it was simply the lack of actual meals yesterday. I also however took all my vitamins that I have been slacking on including: calcium with D, CoQ 10, iron, B12, zinc, probiotic, Zyrtec, along with an rx for singulair. Basically my question here is does anyone think any of these factors may be contributing to the pukey feeling or is it likely a coincidence (have had stomach problems even before taking this so not sure if they’re just being exacerbated). Thanks in advance!
submitted by Able-Strategy4409 to WegovyWeightLoss [link] [comments]


2024.05.13 13:48 teller_of_tall_tales Troublemakers: Triple cross.

First: https://www.reddit.com/HFY/comments/14vo5lb/troublemakers_deaths_pity/
*previous:* https://www.reddit.com/HFY/comments/1cnuyl1/troublemakers_the_son_of_witch_and_warrio
......
Drake tossed the last shovelful of soil over his shoulder, looking over the massive circular bunker elevator that had been buried beneath rubble and dirt. Destrier and Caz were consulting the map for any kind of clue as to how it could be opened up. Cassius and Remin both kept an eye on Charlotte and the younger of the two was playing patty-cake with the small woman. Drake paused for a moment, looking at the display with an odd trembling in his heart. It was clear charlotte was at least a teenager, but she acted like a small child, her wide eyed wonder evident in the freely smiling face and glittering eyes as she happily patted her hands against Cassius'. His stomach roiled and he almost doubled over as he spit out a mouthful of bile that sizzled on the ground ominously. Truth be told, since he'd been thrown into that strange void he'd felt sick, the tingling, electrical power in his veins only intensifying even as he dug out the massive hundred foot in diameter elevator. Chucking the shovel to the side halfheartedly, he looked up at the tree of hung corpses as the shovel clanged against a wall several paces away. His heart began to pound angrily and the feeling of nausea and static intensified exponentially, He doubled over and vomited, a pink slurry of blood and oatmeal splattering on the ground. He fell to one knee as the edges of his vision darkened for a moment, an overwhelming weakness turning his limbs to lead. Cassius appeared at his side, a look of fearful concern on his face as he went to grab Drake by the shoulders.
Drake didn't understand where the knowledge came from, but Cassius absolutely could not touch him. Drake shoved a hand out, launching Cassius back a few feet where he landed on his back. Sitting up, Drake saw the rapidly cooling red-hot handprint on the chest of his nano-mesh Gambeson at the same time Cassius did. They shared a look of startled panic and realization before Drake slumped forward, his last thought before the void took him was one of confusion.
"What's happening to me?!"
...
Charlotte saw the man named Drake tumble forward after shoving his friend, Heat mirage rising off his prone back as the soil around him began to melt into magma. She hurried to her feet when the old man in lamellar held her back, a look of confusion and fear on his face.
"Why aren't you helping him?!"
She cried trying to push past the old man's iron strength. Her hand still smudged with soot where the man currently laying in a puddle of molten soil had reattached her finger like magic. The man looked down at her, anxiously shouting.
"Do you not see the godsdamned lava?! I don't think we can even get close!"
Charlotte stopped pushing, a feeling of stark impotency falling like a pall over her mind as the ground bubbled around Drake's still form. She didn't know much about her new world, but she knew that man was a good one, and seeing him lay lifeless and still made her skin crawl with the desire to help. But then she heard a sound that chilled her to the bone.
The dull thrum of propulsor engines reached her over the wind and she whipped around to scan the sky. She could see them against the soft brown midday sky, dark shapes that hurtled through the air like birds of prey. She could see them now in her mind, loaded to the gills with Spec ops and bio-engineered soldiers, Artillery class emitters charged to full, engines thrumming under a full combat load of rockets and bombs. Charlotte wildly looked around, spotting a mostly intact, low forge building she shouted.
"If you want to live get inside!!!!"
The woman and large black man who'd been pouring over the maps looked up confusedly as Charlotte began shoving Remin towards the building. The panic she felt made her nerves burn with the need to run, but she couldn't abandon them she couldn't just let the-
An earplitting screech came from inside her skull forcing her to her knees as she clutched the aching sides of her head, a horrifyingly familiar voice speaking to her from within her very being.
"Ooooooooh Sylva my dear?~ Did my little cuckoo lose her collar?~ Ah, no matter, would you kindly clear the landing area for the buzzards?~"
Her arms fell limp as her viewpoint shrank away, leaving her floating in the darkness as she saw her body move of its own accord. Drawing a long bayonet from the thigh scabbard on the old man's leg and driving it right between his ribs, the blade expertly slipping between lamellar plates. She wanted to scream as the old man jolted back, clutching at where the knife had slipped through his armor, falling to the ground as she rotated to face the other three. Her hair swayed in front of her face, the dark brown draining upwards, leaving it a stark silver with a purple stripe. The hum of the buzzards was only growing louder as she reached for the small of her back, clawing at the veil between her body and her as a pen-flare came into view, pointed at the sky.
She silently screamed as a purple flair rose into the sky, the cold void swallowing her like it had all those years ago.
...
Nothingness surrounded Drake, a deep, endless, colorless world devoid of meaning or substance. But he wasn't alone here, something moved within the emptiness, pure, flavorless power roiling off it like the heat of his village's forge.
And it was angry.
He could feel it as it beheld him with a sort of bestial curiosity born out of its anger. Invisible tendrils snaked into his body like hot pieces of iron, molding themselves around his bones and sinews like it was searching for something. Crawling through his veins and into his heart, making him feel as though he was burning alive. His heart seized and stopped bringing a cold stillness to his body. But he didn't die as the tendrils slowly withdrew, heart pounding back to life like a bright orange flame had been ignited in his chest. The thing's viewpoint changed, looking down on him from above as it touched the glowing sigil over his heart with that same rageful curiosity, then a tendril of power touched the scythe on his wrist with something akin to fondness. He could feel hard crystalline bands forming around his fingers as the thing rumbled with amusement, the feeling of molten iron filling his body before fading as each band slowly reached completion. Then it hurled him ass over head through a wooden door.
Death jumped out of his chair, falling hard without his prosthetics and careful not to spill the yellowish water inside the odd glassware in his slender hand. The two stared at each other with similar levels of bewilderment as Drake rubbed his face before looking at the set of ten obsidian bands that encircled the base of each finger and thumb.
"How in the fuck did you get here?"
Death asked calmly, stump-walking back to his chair and taking a long burbling pull from the glassware in his hand.
Drake clambered into one of the smoky chairs death had casually summoned.
"I... uh... I got thrown through your door by... something... I don't exactly know what. It seemed... angry at me, though."
Death looked up with a blank expression, oily smoke rising from his nostrils as he said.
"Beg pardon? what do you mean you don't exactly know what did it? wait..."
A look of concern etched itself into Death's face as he grabbed one of Drakes hands, looking at the black rings with ever widening eyes. Slowly he made eye contact with Drake, holding up the jewelry bedecked hand urgently.
"Do you even know what these are?!?!"
Drake shook his head.
"Obviously fuckin not."
Death took a deep breath, taking a long burbling hit from the piece of glassware with palpable stress as he set Drakes hand down, letting his chosen look at the rings curiously and experimentally take one off. The moment the pinky ring stopped touching his flesh Death leapt back exclaiming.
"Jesus fucking christ kid!! Put it back on! put it back on!"
Drake slipped the ring back on, he'd felt a small boost to his energy but hadn't noticed anything that would elicit such a reaction from the harvester of souls.
"Who's Jesus christ?"
Drake asked as Death took another calming breath before replying.
"Probably one of the most famous demigods known to humankind, but that isn't important..."
Death folded his hands and leaned across the desk with a twitching eyelid.
"What is important, is how you managed to acquire ten heart of the umbra crystals for rings. I can count on one hand the amount of people who have acquired exactly one of these rings."
Drake looked at the dull black crystal rings curiously.
"Do they give me extra power?"
Death shook his head, slowly revealing an arm encased in the black bands.
"Quite the opposite... They typically completely restrain your power so you don't burn up and turn into a walking, talking nuclear weapon. And they're specifically given to those who have touched the Umbra and survived, typically just experiencing the primordial soup that makes reality results in a cataclysmic leap in power... but even then... it's only ever been one ring. Three humans have owned one of these rings, Archibald Sunshine, Roxanne Richards, and Bagelious Braveheart. How the Bagel god's chosen got one I'm at a loss. But of those three, One died using the power the ring held back, The other lives inside a mechanical body locked away from her powers permanently, and Bagelius? he's... He's just unhinged."
Drake gazed at his hands, the rings glittering dully in the flickering firelight. He held them up curiously.
"So... what does it mean if I have ten?"
Death took another deep breath, letting it out in an exasperated sigh. He didn't look drake in the eye as he stared at a wall.
"I... I don't know... If I had to guess..."
Death looked at Drake with no small amount of curiosity and fear for his life.
"You didn't just survive the umbra... You fought it... and lived to tell the tale... I don't even think you're human anymore Drake..."
Drake furrowed his brow, clenching and relaxing his fist, feeling the rings click together.
"Then what am I?"
Death shook his head before simply stating.
"Something I and those before me, have never seen..."
He looked into Drakes eyes, a soft glimmer in the endless, silvery pools as he rolled his sleeve back down to hide the bands around his own arm.
"You defy every law and command of the universe, just by existing."
Drake slowly nodded before standing back up.
"That explains why conquest looked so afraid. Bitch kidnapped my soul and tried to fight me on her own turf and still lost."
"Im sorry..."
Drake glanced over at Death's coldly calm words, the primordial exploding with power as he roared.
"She did WHAT!?!?!"
Drake looked at death with wide eyes, shocked at the sudden outburst, the primordial literally steaming with rampant power as he clicked his legs on. Drake was about to step through the door and back to his body when death stopped him with a snarled.
"No, you're coming with me. I need to know what she's playing at... and what better way than to bring the one person she's actually afraid of."
...
Caz had barely taken a running step towards Charlotte, blindsided by the sudden betrayal as the small woman lifted a pen flare to the sky and launched it with a Pop! Snatching her Huntress she broke it open, cocking the striker and slamming a fresh flechette into the electrically insulated chamber. A massive shadow loomed over her and she froze in her tracks, looking up at the massive metal machine as it hovered over the ruined village, her heart pounding in her throat as dark silhouettes leapt from the sides of the propulsor driven aircraft. They landed hard on the ground, Grey, patterned armor shifting to blend in with the bombed out village as their cold visors regarded her emotionlessly. Caz drew a bead on the first one, about to fire when the cold steel of a bayonet was pressed against her throat from behind. She'd forgotten about charlotte. A soft chuckle came from within the group of organized soldiers and they parted to reveal a geknosian in similar but far more ornate armor. Golden medals bedecking every available surface including a fabric crotch flap weighed down with stamped precious metals. They pulled an ornately forged helmet from their head, a dark grin on the general's face as he looked around at the general disarray the five troublemakers found themselves in.
Cassius held a chest seal to the wet gash between Remin's ribs. The old man looking pale and shaky as he weekly held his shotgun in the general direction of the soldiers. Destrier slowly folded up the map and tucked it into the pouch at the small of his back, dark eyes gliding studiously over the Geknosian forces. Caz adjusted her crosshair onto the General and felt the bayonet press harder against her throat.
"Drop it... Bitch~"
The small woman holding the knife cooed. Caz snarled and threw her Huntress to the ground, raising her hands in surrender as the blade of the bayonet relaxed against her throat. She wanted to spare Drake a glance, but she dared not turn her head lest she slit her own throat on the keen blade of Remin's long bayonet. The Geknosian General sauntered forward, attempting to take her chin in his hand.
"ARRRGH!"
The General cried out, leaping back as a burst of cold frost froze his war gauntlet into a brick of ice. Caz's eyes lit up as she backed into Charlotte, the woman crying out in pain and jerking the blade away as a brick of frosted ice formed around her chest. The Geknosian general grabbed for the blaster pistol at his hip and she kicked him in the chest, freezing his chestplate and sending him reeling back in shock. She got a glimpse of Destrier sprinting to Remin and Cassius's side, helping Drag the old man into the low forge building as Caz dove for her Huntress. A heavy armored boot slammed into her mask, throwing her disorientingly on her side even as the boot froze over. Caz slowly got back to her feet as the soldiers bore their guns down on her, wiping the blood from her split lip through her mask, she growled, glancing back at Drake's still form, the ground around him having cooled and solidified into hard stone. Charlotte slowly joined the generals side, the frost around her chest quickly melting as she leaned in to whisper in the general's ear, eliciting a smile.
"Thank you Sylva, the information is much appreciated. A little cuckoo bird tells me that you all came here looking for the human bunker. How pitiful you don't have an access remote, like this one?"
The general held out a hand, a piece of blocky, olive drab green plastic falling into his outstretched, thawing palm. Clicking a button, nothing happened and he purred.
"But, alas we're at an impasse, for only someone of human genome may access the bunkers... oh wait~"
He held the remote out to Charlotte, Who stared at it blankly, eyes glimmering dully for a second. Then they dulled again as she looked up at Caz with an odd expression.
The remote sailed through the air and Caz instinctually caught it as Charlotte monotonely stated.
"Run, Keep it away from them."
Caz didn't need to be told twice as she turned on her heel and sprinted through a small alleyway between two buildings that leaned on each other, blaster bolts ablating the stony surfaces in puffs of loud smoke and blinding flashes. Grabbing the hook at her belt, she threw it and slung herself onto the crumbling rooftops, one of the metal buzzards turning where it hovered in the air to focus a glowing emitter on her. She leapt off the crumbling rooftop just as the powerful laser ablated the spot she'd just been standing with a blinding flash and a pressure wave that launched her much farther through the air than she intended. The last thing she saw before blacking out was a crumbling wall rushing at her as she fell face first towards it, clutching the remote to her chest.
......
Part 106: https://www.reddit.com/HFY/comments/1cr3pct/troublemakers_adrenaline_is_a_superpower_in_itself/
submitted by teller_of_tall_tales to HFY [link] [comments]


2024.05.13 13:26 FarmWhich4275 An Alien Plays... Subnautica (Part 1)

"Great days and glorious victory! My name is Spifflemonk and welcome to my Letsplay! Today I am back from my medically mandated break from playing human videogames after a rather... cathartic experience with a game called Teardown. Subnautica, even among humans, is labeled as a notorious experience with... mixed reception for its sequel. A survival crafting game apparently. I have experience with those so presumably the gameplay loop should be predictable enough. So... Let's go in!"
Spiffle starts the game, going for standard Survival Mode, with aspects of food and water mechanics alongside health and oxygen. The game loads very, very fast with Spiffles overpowered computer, and the introduction sequence begins. The camera pans to the panicked sight of the payer character moving down a ladder followed by a sight of a starship above exploding.
"Oh dear... oh dear! They weren't kidding about survival! Do I even survive this or am I a ghost or something..."
The pod rattles, the screen shakes, a fire extinguisher falls from its mounting. Velocity causes the pod to dislodge a panel from a wall and it flies around the cabin. The panel flies into the player's screen, making it go black.
"Oh... well okay then. I uh... well."
Spiffles' character awakens and panics at the buttons securing him to the seat. Spiffle quickly figures out that fire in this game is in fact bad, and grabs the fire extinguisher, putting the fire out. The game's introduction plays, showing his PDA, the game's inventory UI.
"Oh! I have seen these things in real life when visiting human stations! Do all humans have these?"
Spiffle starts exploring the escape pod, noting all of the damage to the radio beacon and the wiring panel.
"Hmm... craft the repair tool... Well... For later I suppose. Now how do i-AH, the ladder!"
Spiffle clicks on the ladder and goes through the animation. The character exits and dramatically stands. Spiffle looks around. His face visibly pales as he looks in every direction, finding the only thing nearby that looks 'safe’ or like 'land' is the destroyed ship in the distance.
"Water... it's... water... everywhere! How big is this game's map!? Structural hull failure... zero human lifesigns detected. That's.. not nice. Well... Here we go!"
Spiffle jumps into the water. His mood changes, the underwater environment significantly different than above ground. The water is absolutely teeming with life and color, as Spiff swims towards a reef to stare at some coral. Spiff gets distracted and starts chasing a fish, specifically a Peeper, and grabs it.
"Oh! Good god! THAT'S how humans catch fish!? That's very... inefficient! What is this thing? Can I eat it? I know I'm supposed to take care of my food and water, so how do I eat it?"
Spiffle wanders about for a while, gathering resources and exploring his general location, eventually getting back to the pod. He had gathered up a decent amount of stuff while he was swimming around and accessed the Fabricator to see what was available.
"Ah! I see, the fabricator cooks things too. Uhm... cooked fish thing and... these transparent fish give me water bottles? Okay then! Well. Sorted for food anyway. Let's see. Copper wire, batteries. A Scanner? Does that mean I can like, scan things and tell what they are? And... Oxygen tank? Oh hell yes. I'll build that then."
Spiffle goes through the process of building a few things, checking out how the game's crafting system works, and spending more time collecting resources. He quickly realizes how much work he has to do and finally finishes making a Scanner.
"Okay then well... I can see how much time is going to be spent collecting resources so i'm going to edit all of that out and keep you all in the loop on all the fun parts instead."
Spiffle continues playing, inserting a creative, albeit mildly annoying fanciful scene transition in between resource loops. He comes to a cave looking for salt to make more equipment, when he encounters the first hostile enemy of the game: The Crashfish. He does not notice it at first, the strange sloppy noise it makes as its pod opens, the beast makes a terrible gurgly noise and charges straight at him.
"What is that noi-AH! OY! OI! OIIII what are you what are-!"
Spiffle is cut off as the fish explodes, causing him to lose half his health. He quickly surfaces and takes a breath.
"Okay then... OKAY... THAT... makes absolutely no sense from an evolutionary perspective... but okay then. Avoid those. What even was that? I can't even scan it because it was moving so fast! Gods... exploding fish."
Spiffle shakes his head and resumes his hunt for resources, eventually finding enough for a repair tool. He makes the repair of the pods' broken wiring and looks around a bit more, noting some of the details in the game.
"Hard to believe these games are over eight hundred years old! I keep getting requests to play 'them gud ol' gamez' instead of any new releases. Maybe I'll get to those eventually. I have quite the backlog though."
Spiffle quickly tabs out and shows the huge list of human made games on his list that he has been gifted or purchased himself. The list includes Space Marine, Starship Troopers, Spyro Trilogy, Crash Bandicoot, and so... so many more.
"I am also told about this thing called 'anime', whatever that is. Maybe I should look into that. Anyway..."
Spiffle shrugs for now and resumes playing, swimming around for a bit before finally deciding to use his scanner. He gets the first scan - the Acid Mushroom - and painstakingly reads the supplied article. He then goes on a scanning frenzy, scanning each thing he can find, comically chasing after various fish and objects, trying to scan them then taking an irritatingly long time to read the article aloud.
He gets to the point where he encounters his first real hostile enemy and tries to scan it. The stalker, of course, doesn't appreciate that, and attacks.
"Oooh what's this thing? Oh lovely, it's a big one. Can I scan it? The... Stalker? Oh okay is it friend-OW! NONONONO go away!"
Spiffle panics and scans it while running away from it, trying to swim backwards. He's so focused on scanning it he can't run far enough away that he gets ambushed by another Stalker nearby and manages to scan it just as he gets hit with his first Death in the game.
"Oh.... o...kay. Well... it seems things aren't as friendly as expected. I'm going to guess there's more things like that around. So... I'm just going to finish working on repairs and equipment then I'll take those things on."
Spiffle reads the article on the Stalker he scanned and spends more time collecting resources, scanning local entities and building the rest of the gear he has. Fins, high capacity O2 tank, rebreather and some more food and water which he stores in floating containers for later. He starts to explore a bit farther in search of fragments to scan and finds a Sand Shark, as well as a biome resembling a desert-like area. He encounters his first piece of the wrecked ship here.
"Oh! Hello! Pieces of wreckage! What are these for now do you suppose? Can I disassemble these for resources or-Oh! Is that a door? Oh! I'm supposed to go in here and look for things? How do I get in? Oh I can't. I need a laser cutter. Is one of those here? Need more fragments I guess..."
Spiffle gives up trying to enter and goes up for air, then returns to the floor to hunt for fragments. He eventually unlocks the Bioreactor, pieces of the Scanner room, a couple fragments of the Seaglide and Seamoth. He comes across the first cave entrance to the Mushroom Caves Biome.
"Oh... oh my. That's... deep. Good thing I unlocked the Seamoth thing. Its a miniature submarine I think. I can use that. But that's... kinda scary. I can't see the bottom. I kinda see just... purple. Mostly purple. But it scares me that I can't see the bottom."
Spiffle hangs around the cave entrance for a bit before a call for Oxygen forces him to the surface. He swims back down to the cave entrance and then hangs around a bit longer before once again resurfacing, heading for some new things to scan. It is however at this point that Spiffles exploration is cut short.
"EMERGENCY - SEISMIC READINGS SUGGEST A QUANTUM DETONATION HAS OCCURRED IN THE AURORA'S DRIVE CORE. THE CENTRAL DARK MATTER REACTOR WILL REACH A SUPERCRITICAL STATE IN -"
The computer aboard the PDA shakes Spiff out of his daze and he quickly rushes to the surface and looks at the ship.
"Wait wait wait what's that!? What's going on!? I see the ship? The Aurora! That's what its name is? Whats a Dark Matter reactor and wha-"
The computer continues its countdown muffled by Spiffs panicked squealing and he has a front-row seat to one of the most spectacular explosions in the history of gaming - the Aurora's Reactor Detonation.
It happens. The world goes dead silent for a short moment, and one can see Spiffles heart visibly stop beating. Then explosion as the Aurora lets out its magnificent blast. As the shockwave expands outwards, Spiffs skin visibly turns a paler shade of blue, and his eyes go wide. The sound of a geiger counter follows, leaving him breathless and pale as the world suddenly goes dead quiet again. The sound of the geiger counter ominously leaving him shaken even more than he already is.
"FOR YOUR CONVENIENCE - THE RADIATION SUIT HAS BEEN ADDED TO YOUR BLUEPRINTS."
Spiffle stays completely silent, bobbing in the water for a solid few minutes, staring in shocked wonder at what he just witnessed. He regains his composure for a few short moments and returns to his scanning venture, but one can easily see he isn't in the right mind after that. He returns to the seabed, at the entrance to the mushroom caves and dives again. He does this several more times, popping up to the surface, looking at the shipwreck, then diving at the entrance again. Finally, after much hesitation, he dives one last time.
"Screw it. it's just a game right?"
He smiles at the camera with a shrug and swims far below the surface, into one of the caves. As he enters the cavern his jaw drops at the sight of a massive underwater cavern filled with gigantic glowing pink mushrooms. The Mushroom caves as they are known. He spots something in the distance, entranced, forgetting his oxygen situation. He cant get far however and a terrifying shriek of some unknown entity shakes him out of his stupor.
"What in the red dawn was that noise!?"
Spiff can't finish asking his invisible audience what's going on as he strays too close to a mushroom, occupied by a Crab Snake, a gigantic sea worm. He is grabbed from behind, spun around and he visibly panics as the giant worm digs its enormous tusks into Spiffles character. Spiffle immediately freaks out, a combination of both the terrifying shriek emitted by the creature and the shock of being attacked makes poor Spiffle jump out of his seat and duck under the table.
"GOWAYGOWAYGOWAGOWAYGOWAY!!!"
The worm comes back and finishes Spiff off before his oxygen runs out. Spiff's character respawns but the footage continues, a slight whimper can be heard in the background as Spiff hides under the desk. This carries on for a few minutes, and his head very slowly appears above the desk. He gingerly puts himself back in his seat and breathes heavily for a bit. When he finally gains control, he tabs out of the game and takes a look at the wiki for Subnautica. He returns a few moments later and stares at the camera in that strange haunting glare he's become so famous for.
"WHY DO YOU STUPID DEVELOPERS NOT PUT GUNS IN THE GAME IF YOU HAVE SHIT LIKE THAT!? ARE YOU INSANE!?"
He grabs the camera and shakes it violently as he rants at it, questioning why there are guns in every other human game he has played and not THIS specific game, especially considering how there are 'giant water snake monsters that eat your face' in a game with no guns. He rants for a good minute or two then plays his outro.
TOP COMMENT: "Are you absolutely sure after Teardown, Factorio and Project ZOMBOID, you should be playing Subnautica? I mean seriously, try something less... psychologically terrifying. It's known as Thalassophobia Simulator for a reason."
_______________________________________________________________
"Great days and glorious victory! My name is Spifflemonk and I still don't understand why we have giant worm monsters but we have no guns!"
Spiffle stares at the camera with an expression that can only be summarized as 'Seriously bruh?' and resumes his last playthrough. He becomes confused at the lack of stuff in his inventory.
"Why is my... Why do I not ha-Oh right... I was eaten. When you die your inventory is wiped... I need to build more tools then."
Spiffle starts some silly music, an alien version of Benny Hill to a montage of him collecting resources, occasionally ranting at various oddities and questioning game logic. He restores all of his tools then goes hunting for a Vehicle Bay fragment so he can build the Seamoth. He continues to scan what he can, developing something of an obsession with the task, then painstakingly reading every word about it to try and understand it. It is at this point Spiffle, during his explorations finds another derelict chunk of ship near the desert region, encountering his first Sand Shark.
"What... What is this? Oh... careful Spiff. This one looks angrier than the last one you found. Wh-What in oblivion!?"
Spiffles attention is once again diverted by the appearance of a Reefback Leviathan and its signature low drone. This one appears to be a fully grown adult.
"You-you... You've got to be... You gotta be fucking kidding me. A Juhara Eelfish!? WHAT IS THAT DOING IN A HUMAN VIDEOGAME!!!??"
Spiffle squeaks in shock as he sees a creature that is an absolute spitting image of a large oceanic dwelling sea creature, which is both the games and his native homeworlds version of a Whale. The Reefback has some dissimilarities, but its close enough to the real thing that Spiffle is genuinely shocked. He quickly pauses the game, opening various wikipedia articles, then displays a full picture of both Subnautica in game Reefback, and the Juhara-Kal-Rehar, colloquially known as a Juhara Eelfish, a shockingly similar creature that lives in his homeworlds oceans.
The only difference between them is the color of the exterior chitin shell. The Reefback has a blue/purple shell, the Juhara Eelfish's chitin has a red/green shell.
"WHEN was this game made!?"
Spiff checks, the current Earth-date is the year 2886. Humanity only entered the galactic community in 2752. Subnautica was released in 2018.
"HOW.... How is that even possible!? You didn't even know the galaxy existed until only a few decades ago, yet you almost PERFECTLY matched the appearance of one of our homeworlds native species! How is this even possible!? Okay. If the name matches then I have to call bullshit."
Spiffle approaches and scans it, then reads the data article.
"A... Reefback Leviathan? Oh thank God... Now let's see... A herbivorous creature that... that likely got so large due to the fact that its predators went extinct. Well... that's... okay... A hard chitinous shell of multiple layers, a microcosm of different creatures and flora growing from its back, hence the name. Hmmm..."
Spiffle gets that cold, empty stare on his face and glares menacingly at the camera. The screen goes black, then returns, seeing Spiffle nursing a beverage of some kind while wrapped in a blanket.
"I realized something... Call it a message from the Ancestors or a Divine revelation. But I have a funny feeling this isn't going to be the last time I see a creature from the galaxy represented in human media. I hope to the Gods that doesn't happen... the concept of this situation is nothing short of terrifying. In any case, I'm sorry about that. Lets.... let's continue."
Spiffle resumes where he left off, doing his usual routine of scanning, then obsessively reading. Eventually he unlocks the Vehicle Bay, and returns home to his pod where the situation with resources is growing obscene with at least fifty floating resource containers hovering around the area.
"Alright... A Vehicle Bay... This means I can build things like the Seamoth now. This will be nice. Right, I shall for the sake of my audience skip the resource collection mechanic that's here and focus on the actual result. I shan't waste my time either though. MONTAGE!"
Spiff yells excitedly and a montage to that same odd Benny Hill type music plays out, with him collecting the resources he needs to build both machines. Most of it is already in the floating containers strewn about. With a few visits to the fabricator, he compiles the Power Cell, Titanium Ingot and Lubricant he needs to make the Vehicle Bay. He deploys it and chases it to the surface just away from the pod in the deeper end of the shallows.
"Right... Not too hard. Let's see then, how do-Ah. Get on it and... The Seamoth. Cost of two glass, one titanium ingot, a powercell, lead and lubricant. Right."
He quickly gathers and makes everything he needs for the Seamoth, then stands on the platform ready to go. He chooses the Seamoths recipe and the sequence starts. His eyes light up as drones start flying around the platform, then begin assembling atom by atom, the small, adorable minisub known as the Seamoth. It finishes the process and flops into the water with a splash.
"My gods look at this thing! It's so cute!"
Spiffle explores the sub for a little while and hops inside it, testing the controls and playing around with it a bit to see what it can do.
"Hm... Maximum Depth, 200 meters? So if I go below that does it implode or something? I need to be careful of that. OH dammit I remember! I have to make that Radiation Suit don't I? I shall do so now!"
Spiffle seems to have found a new resolve, quickly gathering resources together and making both a Seaglide and radiation suit in short order.
"Does this thing have any weapons? How do I repair-Oh... Repair tool? That makes it easier I suppose. Now... Where do I go now? Is there anything I can do?"
Spiffle stumbles about in the blind for a few minutes, trying to figure out his next course of action beyond simply wandering aimlessly while scanning things. He gets back in the pod and fixes the radio beacon. His face visibly contorts into an expression of irritation when he hears his rescue is in 9999 hours. He resolves to come back every now and then to check the radio. He decides to gather more resources to make up for building the seamoth and comes back a bit later. He finds a radio transmission when he returns.
"RADIO: ▀▖┗▛Nine new biological subjects designated. Mode ▄▖▜▚┣: hunting/analyzing.
Sharing subject locations with other agents."
"What... in the Nine Hells was THAT!? Why was it in such an odd voice? What was that language? What were those letters!? Somethings going on here... SO now what? I have the radiation suit. i guess... go into the Aurora? Oh no, I'm not going in there unprepared! Lemme make some tools and spare batteries, then i'll go in. I need... Oh... I need more fragments is what I need."
Spiffle resumes his fragment hunt, looking around for fragments of various tools. He uses the Seamoth to traverse around.
"WHEEE!!!"
Spiff seems more than just a bit happy as he trundles around in the Seamoth, using his speed to launch himself out of the water. He splashes about a bit, testing the limits of the craft and trying to see what holes he can squeeze himself into or out of and how deep he can go.
"Okay okay. time to get to serious work. Now... I need to find... A Laser Cutter and a... STASIS RIFLE?! Wait... rifle? That means GUN! I NEED A GUN!!"
Spiffle charges forward towards the desert biome where he found the Reefback and resumes his search for things to scan. It is now he comes across a Reginald.
"What... IS this fish? Wait, let me just..."
He gets out of the Seamoth and scans it.
"Huh... Reginald. That's a... fish? It's so cute! Wait, come back friend!"
Spiffle spends an unreasonable amount of time trying to catch a Reginald. When he finally catches one he gets back in the Seamoth and heads towards the aurora, new friend in tow. He trundles over to the side of the crashed ship and scans some random stuff here and there, finding fragments to a few small items, including a few he needs such as a Powercell Charger for the Seamoth’s battery. He gets close to the front of the ship and the haunting, evil noise of Subnautica's most iconic killer suddenly echoes through the gloomy water.
"What... Was that? Is it another worm thing? Please don't let it be one of those..."
Spiffle wanders around the side for a bit longer. An ominous shadow looms in the background, catching his eye. He ignores it for the moment and simply carries on, eventually arriving at the entrance to the ship. Through the mangled steel and fire he squeezes into the front of the ship and looks around. The environment ominously rattles and his screen shakes as the ships structure isn't exactly stable. The howl of the creature in the shadows makes Spiff even more uncomfortable.
"I... Do NOT like this. I really dont."
Spiff parks the Seamoth where he can see a ramp leading up, and gets out. He is immediately accosted by Cave Crawlers and uses his knife to defend himself, poorly, but he gets rid of the three or four around him.
"WARNING: SCANS SHOW THE DIGESTIVE TRACTS OF INDIGENOUS LIFE FORMS CONTAIN HUMAN TISSUE."
Spiffs face turns an even paler shade of blue and he swallows visibly as if he's trying not to vomit.
"Yeuch... I can scan this thing and read it later. I don't want to be here any longer than I have to."
Spiff scans and follows the path to the interior, uses his fire extinguisher to put out some fires in the area and gets inside. The ship rumbles as he wanders around and gets into one of the rooms. He finds the poster of the P.R.A.W.N. Suit.
"Ooh! A poster thing? Can I take it or? I can! PRAWN Suit eh? Can I actually use that thing?"
Spiff takes the poster, scans some furniture and collects a PDA. Spiff continues down the corridor and retrieves his Propulsion Cannon from his inventory and uses it to pick up some furniture in the way.
"I am SO glad I got this thing from scanning the area before I came here. This is super useful! I wonder if it has other uses..."
He gets to the door and looks at his databank.
"Hmm... Here it is! Code for the door is 1454. Right."
Spiff moves through, repairing a door to get the Seamoth Depth Upgrade Module. He continues and clears a fire to enter the main reactor. His inner loot goblin shines through and grabs the Cyclops engine efficiency module before he starts work on repairs, scanning the breach and starting work. It doesn't take him long, but he gets issues with a Bleeder that lives in the waters. He scans one then finishes repairs. Foolishly, he uses the propulsion cannon and shoots the bleeder at one of the reactors, undoing his work. He looks at the damage he caused and repairs it.
"Well... what was I expecting... Why did I do that? It's a CANNON... why did I aim it at the reactor exactly? So stupid..."
Spiff finishes and heads to the PRAWN Bay, and looks around at the damage. He spots the prawn suits and starts scanning, grabbing a storage module upgrade from a console and starts extinguishing flames so he can scan. He runs out of fire extinguisher juice though.
"Blast! Can I still scan these if they're on fire?"
Spiff walks around, finding cheeky angles he can use and scans the debris, finding all four fragments he needs. He heads upstairs and goes through the rooms and everything he can find. He gets into the Galley and sees the Kitty in a Space Helmet Poster.
"What the- 'Keep Calm'? What in the blue balls is this? It's.... cute! What is this creature!? Can I keep this? I can!"
Spiffle excitedly grabs the poster and moves on. He goes through cabins, picks up PDAs and collects the Natural Selection 2 poster, the Prawn suit in the sea poster and the collectible arcade toy in the locked cabin. Lacking the code to the Captain's cabin, he returns to the prawn bay and tries swimming around, eventually finding a passage in the hull debris to the rest of the ship. He moves through in silence, recovers the black box data and exits the ship. He removes debris, grabs the local wildlife with the cannon and tosses them into fires or the water with glee.
"BEGONE BEAST!!! Ha! Right... uhh... where did i park? Oh, there it is. Should I go home? I wonder if there are any fragments I can use around here?"
Spiff exits, finding Liefpod 4 floating upside down on the surface of the water. He collects the PDA data and a new blueprint. Then, as he gets in the seamoth, the horrifying roar of the Reaper Leviathan suddenly sounds. Spiff is thrown into a panic, screams in terror and tries desperately to get away. The beast appears with jaw chomping and claws clawing at the poor Seamoth. The entire time Spiffle is screeching like a bird with a broken leg, his entire body now an almost ghostly white out of absolute terror.
"GOWAYGOWAYGOWAYGOWAYGODNONNONOGOWAYGOWAY!!!"
Spiffle manages to get out of its grip and in a panic charges away towards his lifepod and continues to scream, breathing hard between screams. He gets to the pod and then hides under his desk, continuing to scream. His channel outro plays.
TOP COMMENT: (This has been translated from Eridani) "I am starting to believe this whole sojourn was a very BAD idea. Do you humans have those kinds of beasts on your homeworld? How did you ever survive them?!"
RESPONSE: LOL no we never had Reapers. The only Leviathan Class creatures we have on our planet are Whales. And they're mostly peaceful plankton eaters. Mostly.
RESPONSE: (Translated from Eridani) "Seriously? I think I find it more terrifying that these creatures are made up in your minds. What kind of nightmares do you people have to be able to create this level of fiction!?"
RESPONSE: Do. Not. Ask. This is only Subnautica - we have FAR worse.
Spiffles response: "You're going to make me play these 'far worse', aren't you?"
RESPONSE: "Damn right we are! :)"
________________________________________________________
"Great days and glorious victory! My name is Spifflemnonk and welcome back to Subnautica!"
Spiffle looks visibly stronger, his usual lanky appearance now looking like he's been working out like a Gym Bro. One can see muscles on muscles and Spiff seems to have an abnormal amount of energy.
"I am now relaxed. It is now time to get eaten by giant scary sea monsters. And yes, before you ask, I have successfully finished fully soundproofing my office. And also yes, I am indeed expecting a new addition to the brood... THANKS DAMN HUMANS! You and your damn musical magic nonsense..."
Spiffle starts the game and is swimming outside the pod next to the Seamoth. The first thing he does is repair the seamoth from the damage incurred by the Reaper, and recounts what hes been up to, checking inventory and equipment. He heads to the radio and gets a new transmission.
RADIO - "This is Avery Quinn of trading ship Sunbeam. Aurora, do you read? Over.'
'Nothing but vacuum. These Alterra ships. They run low on engine grease, they send an SOS; you offer to help, they don't pick up.'
'Aurora, we're out on the far side of the system, it's going to take more than a week to reach your position, do you still need our assistance? Over.'
'I'll try them again tomorrow. Damn charter's going to have us wasting our profit margin running errands for Alterra.'
'See what the long-range scanner picks up in the meantime."
"Oh? Oh lovely! There ARE people in this game! I wonder when they will be here? Meh, I have things to build, so I'll keep an eye."
Spiffle resolves himself to start building a base, trying to find a good spot. He finds the Mushroom Forest Biome and starts gathering resources to ferry them around. He installs the Depth Module and the Storage module to the Seamoth, then builds the Moon Pool. The Mushroom Biome becomes one of his favorite spots and a close encounter with a JellyRay cements it.
"Those creatures are beautiful! Look! JellyRay! Its glowing blue and pretty! I love that! Oh... I have a new radio message. I need to listen to that then."
Spiff returns to the pod and listens to the message.
RADIO - "Aurora, this is Sunbeam again. We just picked up a massive debris field at your location.'
'I didn't know how bad... How many of you... I didn't know.'
'We are now en route to your location. We're going to bring you home. Sunbeam out.'
'What else can I say? The only time I parked a rig this big on a rock that small was in VR, and I blew it'
'Oh, it's a bad option alright, but so are all the others."
Spiff smiles and carries on working, parking the Seamoth inside after powering everything up.
"So lovely! But... Is that a win condition? I know human games by now I have played enough of them. Is that a win condition? Get rescued? I dunno..."
Spiffle carries on building for a little and gets a storage system up, spending a few in-game days transporting resources to his new base. He returned to the pod and played a new radio message, again from the Sunbeam.
RADIO - "This is Sunbeam. Y'know, Aurora, we're from a little trans-gov on the far side of Andromeda, and we have a saying there.'
'There's no bad without the good, no good without the bad.'
'Sounds like you tasted a bunch of the former, but that only means you're overdue a whole lot of the latter.'
'Might just be we're it.'
'We're scanning for somewhere to park, we'll be in touch when we find it. Sunbeam out."
"Ohh... That... that's a lovely saying! What was that uh... There's no bad without the good, no good without the bad. I like that! I think i'll have that framed on my wall! Now lets see.. i ca- I CAN GIVE THE SEAMOTH A NAME? OOHHHhh okay, okay.. I can customize the color too! I think I'll just do this..."
Spiff leaves the name as 'Seamoth' for now, changing the color to a mix of purple for the main, and blue for the trim and name color. His two favorite colors. Spiffle does a little more work, acquiring the last fragments for the Cyclops and starts gathering together the resources necessary to build it.
"Hmmm.. Cyclops... Personal large scale submarine capable of carrying other vehicles! Ooohhh I want to build that! I need to fetch the Vehicle Bay though. Im almost done moving house!"
Spiff returns and packs up the last of his resources, then gets another radio message.
RADIO - "Aurora, we're approaching the planet now, and we have a landing site for you that's... well, it's better than the alternatives.'
'We've sent you the coordinates.'
'It'll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we're coming in to get you.'
'Cross your fingers the weather holds, and don't leave us waiting. Sunbeam out."
Spiffle gets a new beacon on his HUD. Sunbeam Landing Site.
"What!? Is this game over If I'm there!? Okay... well. At least it's no longer terrifying! I'll get the Seamoth and go for the beacon then. I hope it's okay... Strange... this... doesn't feel like the end, you know? But if it is then it is."
Spiff heads home, deploys the Vehicle Bay and deposits his gear and resources. He heads towards the location, occasionally squealing 'WHEEE!!' as he uses the Seamoth to jump out of the water like a dolphin. However, he miscalculates and the Seamoth jumps up, out and sustains a bit of damage as it hits a rock formation close to the surface. He gets out, repairs it and looks at the camera.
"Why no I didn't just damage my Seamoth by having too much fun. I don't know what you are talking about. Hehe."
Spiffle smirks at the camera with a glare and carries on. Eventually, he encounters the largest of the Islands in the world.
"Wh... WHAT. This has been here the whole time!? Is this an island? Who cares! LAND! Sweet land!"
Spiffle now notices the timer and hops onto the island from his Seamoth. He walks up to the landing zone and stops dead in his tracks at the sight of the massive al;ien structure known as the Quarantine Enforcement Platform. In essence, a giant alien cannon.
"What... the *beep* is THAT?"
Spiffles' editing has gotten better, his editor learning how to censor Spiffles foul language, in both English AND Eridani. He moves closer to the building, scanning the broken tablet and the Forcefield Controls.
"What is this? I mean it's clearly alien... What do the codex entries say... 'possible to reconstruct the device' Oh... hmm.. I can make more of these then. 'Matches no known technologies... functions like a lock'. Okay then so... Standard video game logic I guess. That's nice! So A purple tablet will unlock the gate there. What are those?"
Spiff moves towards the Cairns marking the way into the island, pathways leading up the mountainside. He follows them, finding a Purple Tablet in the process on one of the pathways.
"Oh! Lovely! That saves me resources and a trip I guess. This pathway keeps going though. hmm... Welp, we still have thirty minutes, so let's go."
Spiff explores the pathway, getting lost a bit before finally figuring that following the large cables is a good idea. He comes across the Teleportation Arch and scans it, in between dodging the Cave Crawlers.
"Right, let's see... Alien Arch... not much to speak of here. Maybe this thing will be useful later I guess. Likely.... Hmmm..."
Spiffle continues exploring and eventually finds himself back at the forcefield with another twenty minutes to go.
"Screw it, let's go."
Spiff activates the forcefield platform and the animation of the key being placed plays out. He moves into the building, activating both data platforms and acquiring two Ion Cubes for later, scanning everything he thinks he can scan. He enters the Moonpool in the bay and gets two more Ion Cubes, plus data on a rifle and a Doomsday Device. He ignores it for now, acquiring one more purple tablet and accessing the control room.
"Right... what's in here? Hmm... Energy Core, right. I shall scan that and... press button?"
Spiff presses the button. An animation plays where a device locks his characters hand in place, viciously stabs it with a pointy metal bit and then releases it.
"OH GODS what the hell! Why is that?! That's just nasty!"
"THE TERMINAL IS BROADCASTING A MESSAGE. TRANSLATION READS: 'Warning, infected individuals may not disable the weapon. This planet is under quarantine.'"
"Quarantine! What? Infected? I-Hold on...."
Spiffle gets his scanner out and performs a self-scan. It is only now he notices something very bad has happened.
"I-infected!? Wait, what!?"
"SELF-SCAN COMPLETE - DETECTING STATISTICALLY SIGNIFICANT BACTERIAL LEVELS. NO ADVERSE EFFECTS DETECTED. BE VIGILANT FOR SYMPTOMS."
"Oh brilliant! Does that mean I can't leave? I KNEW IT! Wait... weapon!? This is a weapon!?"
Spiffle panics and runs out of the facility as fast as he can and waits the last few minutes for the Sunbeam to arrive. Sure enough, it does. In the last 30 seconds, the Sunbeam plays a message.
RADIO - "Survivor, we see you!
'Man, I don't know how you held out down there.'
The sunbeams message plays, and Spiffle gasps in terror from the sound of the gun platform starting up and starting to move around.
RADIO - "We've broken atmosphere and we're descending towards the landing site.'
'Is that a building down there?! What do you mean you can't identify it?"
The weapon powers up and turns, aiming itself high at the sky.
RADIO - "Hold on, no turning back now.'
'Positions everyone, touching down in 10, 9, 8-'
The weapon charges up and a loud vicious hum can be heard echoing through the valley.
RADIO - "It's coming from the building?! Change course, set thrusters to (full)-"
The radio goes to static, the weapon fires and the Sunbeam is vaporized instantly by a massive blast of bright green light. The sunbeam disappears, its hull structure completely disintegrated. Spiffle sits in stunned silence as the platform returns to a stable position, shuts down, and everything goes quiet.
"Well... Okay then... That was... horrifying. I guess thats all we have time for! Hehe! Oh dear..."
Spiffle looks a bit defeated as he sits back in his seat.
"S-see you next time! I guess... Holy shit..."
Channel Outro plays.
TOP COMMENT: "Are you okay? You seem a little bit too disturbed by that. Its fine though, compared to what happens in the Rise Of The Ancients Mod, this is tame! Lol! I love that mod!"
Spiffles Response: "Please don't make me play that mod..."
((Authors note - due to how bastardingly huge Subnautica is, this will be a multi part series. Other Spiff stories will come inbetween. Hope you enjoy!))
submitted by FarmWhich4275 to HFY [link] [comments]


2024.05.13 08:12 dessix36 Yabujin Tierlist

Yabujin Tierlist submitted by dessix36 to YABUJIN [link] [comments]


2024.05.13 07:29 Muted_Reach_649 19 year old serious illness

If you are a doctor, please help give any ideas for testing of illness/disease/rare conditions. My daughter is 19, she was a perfectly healthy child all her life. The only issue she has ever had is sensitivity to sunlight and hives with a malar rash. Starting in November of 23 she began vomiting. It was severe and continued for 7 weeks while hospitalized. Many tests were ran and no cause could be found. She ended up with a picc line and tpn due to not being able to eat. Vomiting episodes last 1-5 days and then have a 1-2 day break in between. The malar rash almost always appears with the vomiting. She has severe nausea as well. Her gallbladder was removed and did not resolve symptoms. The following are the only issues to note: Nausea/vomiting (always dark green bile) Tachycardia during episodes (resting heart rate 125, walking 150) High blood pressure during episodes (145/99) Elevated alk-phos, alt, ast , GGT, Protein/potassium/blood in urine
All imaging done on livekidneys/etc normal. EEG normal, Ana negative (as well as other labs for lupus)
After 7 weeks of vomiting she stopped and was completely normal for 3 months, then suddenly started again 4 weeks ago. She had to have a port implanted due to not having access to veins because her potassium is constantly very low and the IV potassium causes IV to go bad very quickly. There have been no medications that control the vomiting. All meds for cyclic vomiting have been tried long term without any effect. The meds that help her slow vomiting the most are Valium/ativan and compazine as well as phenobarbital. Any ideas would be appreciated
submitted by Muted_Reach_649 to DiagnoseMe [link] [comments]


2024.05.13 07:03 Muted_Reach_649 19 year old serious medical illness

If you are a doctor, please help give any ideas for testing of illness/disease/rare conditions. My daughter is 19, she was a perfectly healthy child all her life. The only issue she has ever had is sensitivity to sunlight and hives with a malar rash. Starting in November of 23 she began vomiting. It was severe and continued for 7 weeks while hospitalized. Many tests were ran and no cause could be found. She ended up with a picc line and tpn due to not being able to eat. Vomiting episodes last 1-5 days and then have a 1-2 day break in between. The malar rash almost always appears with the vomiting. She has severe nausea as well. Her gallbladder was removed and did not resolve symptoms. The following are the only issues to note: Nausea/vomiting (always dark green bile) Tachycardia during episodes (resting heart rate 125, walking 150) High blood pressure during episodes (145/99) Elevated alk-phos, alt, ast , GGT, Protein/potassium/blood in urine
All imaging done on livekidneys/etc normal. EEG normal, Ana negative (as well as other labs for lupus)
After 7 weeks of vomiting she stopped and was completely normal for 3 months, then suddenly started again 4 weeks ago. She had to have a port implanted due to not having access to veins because her potassium is constantly very low and the IV potassium causes OV to go bad very quickly. There have been no medications that control the vomiting. All meds for cyclic vomiting have been tried long term without any effect. The meds that help her slow vomiting the most are Valium/ativan and compazine as well as phenobarbital. Any ideas would be appreciated
submitted by Muted_Reach_649 to AskDocs [link] [comments]


2024.05.13 05:49 Comfortable_Sand699 FEV is a radioactive virus.

We know that "The FEV is a megavirus, with a protein sheath reinforced by ionized hydrogen. It is therefore capable of absorbing neutrons without becoming radioactive", but apparently, this implies that it protects its capsid from ionizing radiation, keeping the viral genome intact. Radiation can actually inactivate viruses (for example, radiation inactivation of the causative agent of coronavirus infection was successfully carried out using the example of the transmissible gastroenteritis virus) and it makes sense, but ionization of a chemical element necessarily implies ionizing radiation. Typically, hydrogen ionization occurs in space, in regions known as the "H II region", which is a region of interstellar atomic hydrogen that is ionized, and it’s completely incomprehensible to me how West-Tek managed to get hydrogen to constantly ionize while in the virus. The short-lived blue stars created in these regions "H II" emit copious amounts of ultraviolet light that ionize the surrounding gas, cause it to glow, and usually, UV isn't classified as ionizing radiation (lower energy UV, visible light, nearly all types of laser light, infrared, microwaves, radiowaves – non-ionizing radiation) while gamma rays, x-rays, and the higher energy ultraviolet part of the electromagnetic spectrum and so are ionizing radiation. Therefore, while long-wavelength ultraviolet isn't considered an ionizing radiation because its photons lack sufficient energy (although it can induce chemical reactions and cause many substances to glow or fluoresce), short-wave UV light it is. Consequently, short-wave UV damages DNA, which is a common cause of radiation sickness (fortunately, the most of shorter-wavelength UV ionizes air so strongly that it is absorbed before it reaches the ground).
Thus, the radioactivity of the FEV is an indisputable fact. This is probably why vats filled with the FEV glow green.
P.S. The only thing I don’t understand is how ionized hydrogen is able to protect the FEV from radiation damage of other types of ionizing radiation. Yes, that it is capable of absorbing neutrons (which means protection from beta rays). And so what? I know that molecular hydrogen H2 really can protect against radiation exposure, – most of the ionizing radiation-induced damage is caused by hydroxyl radicals (·OH) follows radiolysis of H2O, and molecular hydrogen H2 has antioxidant activities by selectively reducing ·OH, – but how ionized hydrogen (H-II) works is not clear to me. It is possible that after absorbing neutrons, H-II becomes neutral H-1 and binds into molecular hydrogen H2, but I can't say for sure.
submitted by Comfortable_Sand699 to classicfallout [link] [comments]


2024.05.13 04:33 keo2po4hfjgwp0hr There are huge shrubs of Erythrostemon Gilliesii (Birds of Paradise) flowers growing around my apartment complex. But according to Google, their green buds are toxic and induce vomiting.

There are huge shrubs of Erythrostemon Gilliesii (Birds of Paradise) flowers growing around my apartment complex. But according to Google, their green buds are toxic and induce vomiting. submitted by keo2po4hfjgwp0hr to flowers [link] [comments]


2024.05.13 02:39 callmev-00 Deathcore & Death Metal 2024 album releases (+non-Deathcore albums)

submitted by callmev-00 to Deathcore [link] [comments]


2024.05.13 02:12 TheBlaringBlue The Art of the Keepsake

I’ve had a lot of adventures in my life.
I’ve traveled, made friends, seen sights, competed in sports, and participated in events.
Sometimes, following any of these endeavors, a small object would find itself in my possession. A knickknack, a totem, a doodad.
Maybe it was a collection of Mardi Gras beads from my trip to New Orleans. Or a t-shirt tossed by a cheerleader at a sporting event. A toy from a claw machine. A mixtape from a friend. A thank-you note. A cheap piece of junk from a tourist’s gift shop.
Whatever they were didn’t matter — what matters is that they were often a representation of whatever moment in time they came from.
I never threw these things away. I set them on my desk or on my shelves. When those spaces filled up, I bought two small storage containers. They’re filled to the brim and I’m currently filling a third.
Why keep the color-coordinated bandana a stranger gave me in the park during Pokemon Go’s heyday? Why hold onto the Save the Date from my high school friend who ended up getting divorced not two years later? What significance or use could I possibly have for those goofy White Elephant gifts my kickball team gave at the yearly Christmas party?
No purpose, no reason and there is none, respectively.
And yet I don’t want to let them go. You see, they are reminders of times and experiences — Keepsakes. Mementos. Souvenirs. In some ways, they’re a physical collection and documentation of my life.
It reminds me a little bit of this weird quirk I have when I play video games.
--
I likely dumped more than 500 hours across all my Skyrim save files. There was no other game, there needn’t be any other game and there still hasn’t been any other game since.
In my adulthood, I returned to one of its many definitive editions for one last victory lap. With my experience, memory and fully-formed adult brain, I approached the game methodologically, in an optimal order, carefully. I built my ideal character and crafted only what was needed — down to the last iron ingot. I explored, I experienced — I did every major and minor quest, making it my perfect playthrough.
One thing I love about Skyrim is the loot. Yes, there’s 20 million iron daggers and boring, inventory-cluttering useless items… but then there’s the special ones.
There’s the unique weapons at the end of each Daedric quest. The trinkets from the Thieves Guild. Spellbooks, statuettes and storybooks. The eerily-delivered note for the assassin’s questline. The robes of the king, the rings and necklaces of Jarls.
You know them — the items with one-of-a-kind names and designs that are specific to each of their quests.
You see, these items carry a story with them. How you stole for them or killed for them. Traveled, battled, talked, stealthed, lied, solved your way into their possession. They’re the game’s biggest treat.
That’s why, at the culmination of my final ever Skyrim playthrough, I bought a house in Whiterun and filled it with these objects.
Weapons and armors on the walls and on the racks, items and books placed carefully on shelves - but not just any weapons, armors, objects and books. Only the special ones. It was a house that told the story of all of my adventures.
I sat down in a chair next to Aela the Huntress in my castle, my throne room. I saved my game one final time.
--
For all of gaming’s swashbuckling adventures, magnificent worlds and large stretches of land to traverse, they don’t always give us too much to remember them by, do they?
I appreciate Skyrim so much for understanding the nature of the epic they were creating. The ability to fill your house with display cases, armor mannequins and weapon racks demonstrates the developer’s awareness of their playerbase and the scale of the adventures they were sending them on.
These are adventures to cherish, to tell tales of, to be remembered.
Will anyone else give me what Skyrim did?

The answer’s yes, actually.
It’s a fascinating yes, too — because not every keepsake system is cut from the same cloth. Games offer unique takes on the mechanic that energize it, give it new life and perspective and add layers of meaning to it in fresh ways.
And I’ve got plenty of examples.
--
In The Outer Worlds, special items you collected while out adventuring would be placed in specific locations throughout your ship, The Unreliable, upon return. These included things like:
• Posters• Signs• Various ISO items• Tossballs & Tossball cards• Golden bird statuettes• Many, many more
Sometimes these were stored by the game in your captain’s quarters, but other times, they’d appear in your squad’s quarters instead.
No matter where they got stored, these items were more than just junk. They were signature weapons of terrible villains whom you defeated, they were outlandish garb from flamboyant characters who painstakingly passed away to protect your life, they were motifs of resource-gouging corporations whom you shutdown for the good of cities and planets.
They were special, they were keepsakes. Their addition made The Unreliable feel alive and lived in, part of your own, unique journey, filled with the stories and tales of your adventure and — importantly and specifically to The Outer Worlds — your choices.

The second and third installments of the Mass Effect series contained model ships you could buy from vendors that would then go on display on desks or on racks in your spaceship, The Normandy.
These are a little different because you buy them, rather than slice somebody’s head off for them, but they still count.
What makes them still count here is twofold:
• Some model ships only become available after completing certain missions that actually involve the ship you’re buying a model of, so they still serve as a reminder and memento of specific accomplishments in this way
• If you transferred your save data through the games, models you collected in ME2 would appear automatically on The Normandy in ME3. Being able to carry souvenirs into a sequel is exceptional, and a feat I’ve not found any other game to match.
Mass Effect: Andromeda saw a return of this feature, too. You ended up re-gathering old ships of yore in this installment, however. Andromeda also featured a more traditional collectible-style search; these model ships were looted from various locations in the world.
The original trilogy used the model ships as landmarks for its major moments, to be remembered across the series, while Andromeda paid homage to the previous games and encouraged its players to explore its world more thoroughly.

In Assassin’s Creed: Valhalla, building up your burgeoning young settlement of Ravensthorpe is a central gameplay mechanic — as you acquire more resources to build with, the size of the village grows both in length, width and inhabitants.
The game includes optional side quests that change those who wander your evolving home and hub in medieval England. They include:
• Capturing a stray cat• Saving a fox from a burning home• Befriending a fallen hunter’s wolf pet
In each instance, the living being will join your settlement — the cat will stay underneath Eivor’s seat in your longship, the fox will wander Ravensthorpe and the wolf will welcome you in your personal quarters, howling at your arrival.
You can interact and pet them whenever you like, playing a short animation displaying the affection between the two.
These three “collectibles” don’t feel like trinkets, but living, breathing additions to your home that give it joy and life, as well as keep you young.

Speaking of Norse culture, central to Biomutant is a form of Yggdrasil — the WorldTree.
Central to Biomutant’s story is saving the old, decaying and currently-being-eaten-by-giant-monsters WorldTree. And there are two impressive quests in the game that reflect back to the player their efforts in saving it.
One quest saves the tree from festering toxins below its roots — and the tree’s colors change from green to fluorescent white as a result.
Another quest by the name of Aurora has you activate monoliths around the map that direct energy to the WorldTree. The quest climaxes by having the tree give off a swirling, sparkling aura that hangs perpetually while you travel the world and complete more objectives.
It even matches your affinity — if you’re taking the side of love and justice, the aura is white, while if you play for the destruction of the planet, the aura will hang black.
What’s special about these to me is that they don’t do anything. They don’t get you any closer to saving the world or the tree, but they definitely did something important –
The WorldTree’s central location in the map and absolutely massive scale allow for it to be seen at all times from just about anywhere in Biomutant’s world. This means, after I had completed these two quests, the fruits of my labor were on gloriously beautiful display at all times.
Biomutant’s mementos aren’t keepsakes you can’t take with you when you leave the planet — they’re visual celebrations of your hard work, an ever-present reminder of your endeavors and care for a dying world.

More briefly, Cyberpunk 2077 allowed you to fill V’s apartment with keepsakes as well, featuring dream catchers, posters, paintings, action figures and more.
In Star Wars: X-Wing Alliance Ace Azzameen’s personal quarters would fill up with medals and displays as you progressed through the game.
In The Legend of Zelda: Tears of the Kingdom, some of the most legendary Zelda equipment ever was available to the player, including the Sword of Six Sages, the Fierce Deity Sword, and the Biggorons Sword — all of which can be hung in display cases in Link’s home.
Meanwhile, Uncharted 4 greets players near its opening sequence with an attic filled with memorabilia and keepsakes that Nathan Drake himself has kept after all these years. It’s not us — the players — ourselves collecting and hoarding, but it was lovely to see Drake thinking along the same lines as us souvenir psychopaths.

I’ll end with gaming’s classic — Mario. The red-hatted Italian also did the keepsake thing in one of his most beloved installments.
Super Mario: Odyssey allowed you to decorate The Odyssey with stickers and trinkets from your escapades by spending purple coins you could collect while out adventuring on one of the game’s many worlds.
A vanilla Odyssey player’s ship might look the same as it did at the game’s start, but a completionist might have a slew of trinkets and décor, like:
• Peach’s Model Castle• Dinosaur models and trophies• Shiverian Nesting Dolls• A plush frog• Flowers and a watering can from Steam Gardens• Statues of Pauline, Jaxi, Jizo• A lamp and rock fragment of the moon
Hell, the game director himself sounds like he’s read this very article:
“But what about decorating the ship? There’s a shop that appears in many kingdoms where you can buy souvenirs and stickers using the purple coins you’ve gathered.
Collecting memories is one of the best parts of traveling, don’t you think?” –Kenta Motokura
The ability to make The Odyssey your own evolved the traditional fetch-quest nature of collectible gathering and drove the player to go that little bit of extra distance in exploring and engaging with the various kingdoms and mastering the game’s platforming.
--
Video game narratives and their accompanying worlds are monstrously large nowadays. As enjoyers of the medium, us gamers spend a lot of time in them.
Like, a lot.
In recognition of this, game developers have given gamers a number of distinct tools to document their triumphs and sagas — each with their own unique flavor of congratulations and commemoration.
For our enormous investment with huge worlds and long, winding quests, something tangible we can keep hold of provides value, meaning, memories. They make our journey — one which we have committed so much to — special, transcendent, our own.
They give us things no other entertainment medium can give.
So fuck photo mode. A picture isn’t worth a thousand words — my keepsakes are.
(A special thanks to the members of patientgamers for their contributions to this post that helped inform this essay with games I have and have not played.)
submitted by TheBlaringBlue to ItsAllAboutGames [link] [comments]


2024.05.13 01:27 Ok-Razzmatazz7998 Does anyone know what this is?

Does anyone know what this is?
I have no idea what this dark green stuff is. At first I thought an animal left gross droppings or vomit all over my pathway but then I took a closer look at it. This seaweed like substance has been appearing on my pathway in my backyard every spring even after I scrape it away. What is it and how do I remove it without killing my grass?
submitted by Ok-Razzmatazz7998 to gardening [link] [comments]


2024.05.12 20:47 Overachieving_rabbit [FS][US to US][Loose Diamond] 1.69 Carat radiant cut lab diamond, F VS1, super ideal cut, with IGI report - $650

[FS][US to US][Loose Diamond] 1.69 Carat radiant cut lab diamond, F VS1, super ideal cut, with IGI report - $650
Hey! So I recently got engaged and had purchased a radiant lab diamond from Brilliance in order to have it put into a custom setting. When I did get the diamond it was a little smaller than I wanted. Initially I wanted something around 2 carats, and the length and depth of this stone I think almost makes it look like a 2.
We eventually did not use this one since we settled on 3 carats for the actual ring. I purchased it for a little over $800 before tax but am selling it for $650 since it has just been sitting in a drawer for a few months now.
The clarity and color of this diamond is honestly more brilliant than the one we ended up using for the ring! We just wanted something with a bit more carat weight. If you have any additional questions please message me!
submitted by Overachieving_rabbit to LabDiamondGemstoneBST [link] [comments]


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