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Dark Souls 2

2012.12.08 03:51 OpTic_Niko Dark Souls 2

A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One.
[link]


2013.03.16 10:34 chestbrahx Alexis Ren

Sub dedicated to Alexis Ren
[link]


2016.03.28 22:13 Night Mind: Tales from the dark, brought into the light.

A subreddit dedicated to your source for the dark, mysterious, horrifying, and strange. Once the sun falls, it's time to open up your Night Mind.
[link]


2024.05.14 23:50 TermOutrageous1110 ROG RYUJIN II Fans not spinning

Hi there, I'm following up on another post here that seemingly went nowhere, not fixing the actual issue, basically I have an issue - the fans on my cooler aren't spinning, the LCD is lighting up, the fan on the CPU is spinning + the pump is puming (I can hear the liquid inside moving) but the fans on the big radiator (I think thats what its called) arent spinning at all. My motherboard is the ROG Crosshair VIII Dark Hero. I think I connected the controller correctly but armoury crate isnt detecting them. I connected the 9pin into the USB port 2 at the bottom of the mobo (if where the rams are is the "top" of it). I just contacted ASUS support but I don't expect any actual help from them... My CPU is basically only cooled by the CPU fan so the temperatures arent great.
Any help would be really appreciated, thanks!
Pictures of my setup + the motherboard layout so you don't have to google it https://imgur.com/a/rog-ryujin-ii-360-YrCG0Ap
submitted by TermOutrageous1110 to PcBuildHelp [link] [comments]


2024.05.14 21:41 Queer_always My guide to Disneyland Paris for Disneyland Californians

Writing this for folks whose home park is OG Disneyland and are considering or planning a trip to DLP. Whether that's you or you're looking for advice in the opposite direction, feel free to AMA!
I wrote up some aspects of my trip in this post, for reference. For context, I visit Anaheim a few times a year for 2-3 days each -- sometimes alone, sometimes with others -- and have been to Walt Disney World a handful of times (mostly for a single day while visiting my in-laws in the Orlando area).
Stow yer weapons: this is gonna be long. I'll talk atmosphere, attractions, food and drinks, and tips geared toward this audience. (I won't cover shows or character greetings, since they're not really my thing.)
Atmosphere:
Disneyland Paris is widely regarded as the most beautiful of the castle parks, and I agree. The attention to detail is stunning, from the horticulture to the rock work to the stained glass in the castle. The land transitions are smooth and beautifully executed, and the park generally feels more deliberately planned (probably since it wasn't built in a year and haphazardly swapping parts for the next seventy, like DLCA).
The park is bigger than Anaheim's, probably close to Magic Kingdom size, so add a minute or two to your commute time when crossing from one end to the other.
Some can't-miss experiences and details unique to DLP (skipping the rides since I'll cover those next, but including walk-throughs):
MAIN STREET
FANTASYLAND
ADVENTURELAND
FRONTIERLAND
DISCOVERYLAND
Rides:
Some comparisons and contrasts. Didn't ride everything (e.g. carousel, teacups, Autopia), so I'll just share notes on the ones I did.
Big Thunder: Best version I've been on, period. It's on an island, so you plunge in and out of the darkness to get there, and the seats are actually divided so you're not body-slamming the person next to you every time you careen around a corner. Don't sleep on the detail and theming! Only bummer: no goat trick.
Pirates: Great queue: caves and little sneak peeks into scenes. Caribbean themed instead of bayou, restaurant included. Different structure and order of scenes, and frankly sort of confusing (e.g. Jack Sparrow is on the treasure pile among the skeleton tableaux for his little monologue). The sword fighting scene is unique to DLP (I think).
Fantasyland dark rides: Pinocchio is almost exactly the same as in CA. Snow White is more like the pre-COVID version, but even creepier; it's definitely the most divergent from the current CA version. Peter Pan is close to its CA version, but feels slightly larger?
Small World: More granular Europe, cute America section, generally quite different in layout. White-clad finale is a fair with a Ferris wheel and such.
Haunted Mansion/Phantom Manor: Identical ride track and Doom Buggies, but totally different storyline and different tableaux, particularly at the finale, which is a Western town instead of a graveyard. They don't put scrims in front of the frontier town zombies, which makes them creepier somehow. It's a unique take and a must-do.
Space Mountain: This one blows ours out of the water. Catapult launch, several inversions, much faster and darker. Be aware they don't have pouches for your stuff and will instruct you to put it on the floor. I stepped on the strap of my bag because I was certain I was gonna lose it.
Star Tours: Identical, though one time I got narration in English and the other time in French. May be randomized?
Railroad: No primeval world but they do have their own Grand Canyon. Circle tour is a must; you cover completely different ground and get a great pano of the whole park. My train was in compartments rather than long cars.
Indiana Jones: This is not the Jeep tour by any stretch; it's an outdoor roller coster that rattled my teeth out of my head. Think an extreme version of Goofy's Sky School with the unbanked turns. KEEP YOUR HEAD BACK. And even then, don't be surprised if you get off with sore ears and a buzzy headache that last a few minutes.
Food and Drinks:
I talked extensively about this in my other post, so I'll just note a couple of comparisons.
General info/advice:
I have a lot of good news for Californians, because Paris is a cakewalk in comparison. I'm sure I hit a slower period, but it's so easy to go with the flow without playing nine-dimensional chess on your phone every three minutes.
I'm tired of typing, and you're doubtless tired of reading, but if you have questions about the Studios park, feel free to ask in the comments.
submitted by Queer_always to disneylandparis [link] [comments]


2024.05.14 21:28 PhunkmasterD Improving the "Dungeon Exploration" Elements of the Game

A lot of discussion has been recently had about the "core gameplay" of Dark and Darker, and how that core gameplay feels like it has been lost from the game. Dark and Darker, as intended by the devs and enjoyed by the player base, is a PvPvE dungeon crawler extraction game. However, recently it feels that the gameplay has become more of a PvP fantasy battle royale, where players rush to find fights and PvE is more of a nuisance than a core mechanic. So, what could ironmace do to bring back the PvE dungeon crawler half of the game?
I think a lot of these ideas are better with the removal of swarm, and create systems that encourage players to move through the dungeon looking for points of interest instead of rushing the location of already known high quality loot areas or constantly chasing the circle.
Dynamic Modules
A recent post made a strong case for dynamic modules, meaning a system where instead of static layouts modules instead work like puzzle pieces that get jumbled up for every lobby. In my opinion, this should also include a fog of war effect on the minimap that obscures adjacent modules until they are explored. We already have a low level of randomization in enemy/chest spawns, but I think dynamic modules could also step this up with more randomization of enemy spawns. Personally, I think this dynamic modules alone would fix a lot of issues in the game and would keep runs fresh and exciting.
Mini-Modules/Secret Rooms
As part of the dynamic module system, I think adding more secret rooms to the dungeon would be beneficial. These would be a pool of randomized, small rooms that attach to existing modules and would provide high quality loot (lions head/golden/marvelous chest, gem/weapon spawns). These already exist, but the lack of randomization means players already know all the locations and how to access them. Adding mini-puzzles to access these rooms would be great, such as hidden levers and illusory walls.
Improving Special Keys
Skull, golden, and previously rusty keys have always been used as a store of value instead of a dungeon exploration tool. In my opinion, instead of being something you bring into the dungeon, special keys should instead be items that commonly drop from mini-bosses which are used to access loot rooms from the dungeon you are currently in. Extracting with keys would cause them to crumble to dust. With dynamic modules, this could add an exciting layer of exploration where players either find a key and have to search for the loot room, or find a loot room and go after mini-bosses for the keys.
Wandering Merchants
I think this is a no brainer, basically the dungeon should have merchants with a chance to spawn (possibly in special rooms) that can give you some kind of benefit in the dungeon. You could use collected treasure and gold to purchase things like high rarity weapons, surgical kits, campfires, and restock on potions, bandages, and arrows. The goblin merchant could be used to send items back to your stash mid-raid.
Better Quests
Better quests could utilize the wandering merchants to make them more engaging and tie them into the dungeon better. Instead of kill x and fetch quests, a quest might be triggered when you find the leathersmith that causes the miniboss which has captured his daughter to spawn, which then needs to be tracked down and killed for the reward upon returning to the tavern. I think having a big pool of randomized quests that occur in the dungeon, each of which provides affinity, would be more engaging than our current system. Instead of being a checklist you grind, quests would be based on exploring the dungeon. I'd be concerned about RNG in this system, but perhaps one way to mitigate would be displaying which merchants are in each dungeon during each rotation.
Exploration/Mapping Tools
With randomized dungeon and randomized PoI's/merchants in the game, new items to help with exploration and navigation could be added. A dungeon map would be a supplied item that lets you view the explored dungeon, and on defeating another player you would be able to fill out your map with the locations they've found. This could also be tied into the AP system, with AP provided for each module that is filled on your map and a large AP boost for completely exploring the map. Treasure maps could be found in chests/on mobs which would indicate the general location of a high value treasure. Compasses could be used to track down static exits and portals. Locator stones could be put in that help you find the location of the wandering merchants.
submitted by PhunkmasterD to DarkAndDarker [link] [comments]


2024.05.14 19:32 Longjumping_Will7936 Cómic manga artist looking for work

Cómic manga artist looking for work
Hi everyone 🙌🏻✨ I’m Mouri and I’m looking for work and a new proyect to do starting in JUNE!! If u are looking for and artist just hit me up and talk about your ideas on mind 🔥
I specialize in horror and dark art 🕷️🕸️ but I can adapt to different styles ‼️ if u are looking for an ilustration, character design, manga-comic page or cover art there are some of examples of my work 🙌🏻
If u are interested send me a DM or to my mail; Drmouri.ilustra@gmail.com
-Cover art (front) $70 usd -Color cover $85 usd -Comic/Manga page (inks and screentones) $65usd -Character design $50 usd -Layout 5 usd ‘per page’
Payment only via PayPal ‼️
Hope you are all doing well and have a nice day 🤞🏼✨ Thanks for the space 🖤 Greetings to all 🫶🏼
submitted by Longjumping_Will7936 to ComicBookCollabs [link] [comments]


2024.05.14 18:57 DeadByDaylight_Dev 8.0.0 PTB

8.0.0 PTB
https://preview.redd.it/2s08nvx8ud0d1.png?width=1000&format=png&auto=webp&s=4b7e612e83473a540fbc737e3f071d793711d950
Important
  • Progress & save data information has been copied from the Live game to our PTB servers on May 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Note: Players will once again receive 6K Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
https://preview.redd.it/3oqew9fyvd0d1.png?width=1000&format=png&auto=webp&s=8c7990483447fcd82ef9e893ad0ddec2c485512e

Content

New Survivor - Aestri Yazar

New Survivor Perks

  • Mirrored Illusion This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds. 1 You scream, but nothing happens 2-10 skill checks give +1% progress 11-19 skill checks give +2% progress 20 skill checks give +3% progress
  • Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

New Killer - The Lich

Killer Power

Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.
  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.

New Killer Perks

  • Weave Attunement When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.
https://preview.redd.it/2i7yxmndwd0d1.png?width=1000&format=png&auto=webp&s=5c50e5ca670e41701ae5a22692fe81bfd14134bd

Killer Perk Updates

  • Deadlock Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates

  • Background Player Decreased the movement speed bonus to 150%. (was 200%) Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed) The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds) Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike Decreased the stun duration to 4 seconds. (was 5 seconds)
https://preview.redd.it/7cl5kr5fwd0d1.png?width=1000&format=png&auto=webp&s=8a895d0b88876fe0ef263be84a588b247900b3b7

Killer Updates

The Blight - Addons

  • Compound Thirty-Three Increases Rush turn rate by 11%. (was 33%) Increases Rush duration by 11%. (was 33%)
  • Iridescent Blight Tag Increases Rush speed by 10%. (was 20%)

The Cannibal - Basekit

  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

The Cannibal - Addons

  • Award-Winning Chili Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
  • Chili Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
  • Homemade Muffler Decreases tantrum duration by 0.5 seconds. (was 1 second)
  • Knife Scratches Increases Chainsaw Sweep movement speed by 1.5%. (was 2%) Increases time required to charge the Chainsaw by 10%. (was 12%)
  • The Beast's Marks Increases Chainsaw Sweep movement speed by 2%. (was 3%) Increases time required to charge the Chainsaw by 12%. (was 14%)

The Deathslinger - Basekit

  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

The Deathslinger - Addons

  • Bayshore's Cigar Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
  • Bayshore's Gold Tooth Increases the Speargun's reeling speed by 5%. (was 9%)
  • Chewing Tobacco Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
  • Snake Oil Increases the Speargun's reeling speed by 2.5%. (was 5%)

The Mastermind - Basekit

  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

The Good Guy - Basekit

  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

The Good Guy - Addons

  • Strobing Light Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Hard Hat Removed "and exits Hidey-Ho Mode." from description.

Toolbox Updates

  • Toolbox Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox 18 charges. (was 24 charges) Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox Increases sabotage speed by 50%. (New functionality)
Toolbox Addons
  • Cutting Wire Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw Increases the Toolbox's sabotage speed by 30%. (was 20%)
https://preview.redd.it/2mijt1qiwd0d1.png?width=1000&format=png&auto=webp&s=655765d215d34976e7395a452d6c76ad0c6ba3be

Map Updates

New Map - Forgotten Ruins

A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

Decimated Borgo Realm Update

The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
https://preview.redd.it/x29tfujkwd0d1.png?width=1000&format=png&auto=webp&s=a3712d01fe049d24501e0a2026653d250f6cb936

Features

UX

  • Started adding search tags for Charms Only "Perks" and "Birds" for the moment.
  • New Item Preview Window Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
https://preview.redd.it/kjvoqy5mwd0d1.png?width=1000&format=png&auto=webp&s=5880ba4725b5eb44cfe526cdcd112cd5df301be0

Bug Fixes

Archives

  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.

Audio

  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.

Bots

  • The names of the Bots that appear following a player disconnection have been corrected.

Characters

  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.

Environment/Maps

  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.

Perks

  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.

UI

  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.

Misc

  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.
https://preview.redd.it/xy30m7vnwd0d1.png?width=1000&format=png&auto=webp&s=2757f57a3f4ea96149753024b5cde08cfdce1f8b

Known Issues

Characters
  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
Perks
  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.
submitted by DeadByDaylight_Dev to deadbydaylight [link] [comments]


2024.05.14 18:30 coloratura56 Planning on getting a Akko 5075B Plus (Cream Yellow V3 Pro Switches)

Hello, I'm planning on retiring my almost 6 year old keyboard this week. After looking for keyboards all over, I found that the Akko 5075B Plus suits my taste and my needs (75% layout, knob feature, and has a wired option). The problem is, I have no idea if the keyboard has backlighting (correct me if im wrong, but backlighting to me means that the light from the keyboard lights up the keycaps, if the keycaps support it). I have a pretty dark room setup, and I rarely turn the lights on, so a backlit keyboard is pretty mandatory for me.
Can anyone send a picture of their Akko5075B Plus in a dark space with the RGB on so I have an idea on how it might look like? Would also greatly appreciate your thoughts or some pros and cons for the keyboard itself.
Thank you in advance.
submitted by coloratura56 to keyboards [link] [comments]


2024.05.14 17:59 Mygirlfriendisdead98 Working on a Steven Universe fan comic. Where's a good place to host it?

My friends and I have a comic we're working on, intended to be a pretty long-running series. It's an AU comic, though, so while it does still have things like Beach City and Greg and all the Gem types are pretty much the same, a lot of the lore is different and the story itself goes in a much different direction than SU, and will get rather dark and serious later on. We're thinking about posting new "issues/episodes" of it weekly, and it would be nice if we could organize things into seasons or episodes rather than needing to navigate through all the pages. We don't really intend to profit off of it, more just creating it for fun and would be excited to share it with the world once we're ready.
What would be a good place to share this comic, once we're at a point where we feel comfortable doing so? We're considering Tumblr, but I and one of my friends find the UI challenging to get used to. Things like Webtoon or similar platforms where the comic is formatted more for scrolling also isn't our intention, as the pages are formatted more like traditional comic pages. Thank you so much for your time and any help/advice you can provide on this, and we're very excited for you to hopefully see the product of our work!
submitted by Mygirlfriendisdead98 to FanFiction [link] [comments]


2024.05.14 17:57 Digitalblood7 [Online][5e][Wednesday 5:30 EST] Looking for 1-2 more players for a light-hearted campaign!

Our campaign hasn't begun yet so were looking for a few more players who want to start this story, which is usually easier than joining an existing group dynamic. Our current players are interactive and excited to play and we're hoping for to add some similar minded people!
The World:
The cycle of good vs evil has been ever present throughout time: evil demands heroes, heroes bring peace, and peace allows evil to rise. Currently at what seems to be the tail end of an age of peace, darkness looms on the horizon. Can you and your companions prevent these occurrences of evil from snowballing to a full blown era?
In this world magic is commonplace, cities vary in their levels of prosperity, and races of all sort intermingle (to varying degrees of success). In general, I'm expecting the campaign to be more upbeat/silly than grim, though aspects of darkness will surely exist.
If you're looking for a bigger lore dump, it won't be found here! I tend to focus more on characters and situations and develop the world around them. I have many plans for different parts of the world, but for the most part it'll just be a generic fantasy setting that will develop as we go along. This allows for wild character stories that aren't especially limited by my world. Some character backstories have already changed the worldbuilding so getting in on the ground floor of this campaign is great for floating ideas!
Technical Details:
We will be using webcams for play as it helps people understand others' reactions to PC behaviour and avoid interruptions. We'll be using the AboveVTT browser extension for our battles and layouts. I'll also be sharing my DnDbeyond content so almost everything in the game will be available to you. The game will start at level 3 but will quickly progress to 5! I'm open to most if not all races, especially if they make sense for the character, but let me know if you want something obscure (I'm looking at you Plasmoid and Hedge). Party make-up so far = Warlock, Monk, Barbarian!
You:
Please fill out this form so I can get to know you and see if you'd be a good fit! This post will become closed once a party is formed so if it is still open you may still apply.
https://forms.gle/LDp11HJvSQzwgVB57
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2024.05.14 16:30 Corruptfun As If It Were Kismet Prologue & Chapters 1-5

As If It Were Kismet: Prologue
Matt tore through the brush, blind in the dark. He didn’t care where he was going. He only knew he needed to be elsewhere. Far from here.
Behind him a creature howled that shocked his mind. It’s form was cruel and dangerous, though female. Nothing like the young woman she had once been. Nothing but a girl, a small and slight female.
It’s guttural growls and howls only grew closer as Matt tried to pick between seeing where he was going and getting away. The few times he looked he caught sight of the creature behind him. Hopping through the air with a speed that told him he was being toyed with. As if he were a mouse being played with by a cat.
But the reflex in him to run kept him going. His adrenaline going as hard as it could. The tightness and burning in his core tensing and locking up as his legs felt like there were being burned from within while taking on more of a heaviness.
His lungs were starting to betray him as he tried to gulp big breaths of air but only rapid and shallow breaths were all that he could manage. His brain was starting to burn….and then he was falling.
Falling down the side of a hill he saw the creature dart in a spring towards him, imperceivably fast almost. Catching him in mid air it seemed.
Managing to wrap its body around him and cushion his impact against the ground as they rolled. His mind barely took in what was happening during the roll. Only starting to understand what was happening once they were still.
The creature's triple D-cup breasts were unmistakably pressed hard against his back as he laid facing up at the night sky.
For a few seconds the world stilled and the needle light pain hitting the center of his brain took over for the cooking heat his brain had felt. His whole body felt heavy and reluctant to move.
Even if he could have really moved, a dull ache came over his limbs making them feel stilled and trapped as if by immeasurable amounts of sand that had engulfed him.
Slowly the arms holding him started to move. Moving so the creature's hands could start exploring him. Causing Matt to unstoppably let out a pathetic moan that made him go cold inside as hands lifted up his shirt and started to touch his exposed stomach and then his chest.
He would have whimpered so pathetically had he not still been in the depths of terror.
As its hands felt and groped his pecs he tried to situp as if to get away. For his efforts, his reward was a hand around his throat and a collection snarls and growls against his ear. A beastly, guttural voice spat words at him while somehow holding a feminine tone.
“Don’t move….I don’t know if I can calm down…”
Her words were not helped by her moans in his ear and the subsequent kissing of his ear. The flesh of his ear going between her lips as she moaned and seemed to pant. Releasing it and licking the side of his face with a moist warmth. He could feel its spittle, viscous and coating his flesh where the tongue touched. He could smell something in his saliva. Something that subtly entranced him.
Matt went stock still with fear and the confusion of mixed arousal. He barely perceived her right hand traveling lower on his body. A surprised moan and shudder echoed in the night from Matt’s lips as she took ahold of him. Her hand above his pants but still….stimulating him.
A light squeezing and almost probing of her digits kept him aroused and confused within her grasp. Resigning himself to the strange fate, Matt looked up at the stars as his mind tried not to shatter under the strange maelstrom of events and sensation that had started mere minutes ago.
His mind was only more confused as a slight figure, feminine in build, how it seemed to thunk the ground audibly as she landed on her feet out nowhere. Her knees barely bending under the pressure of the landing. Yet dirt was kicked up anyways and some of it onto Matt. Feeling it pepper his shirt and pants as it fell.
The figure, lit only faintly by moonlight, roared some dark tone Matt could only perceive as a demon as her eyes went bright with a crimson light. A light in the darkness that should not have been. “Let him go you bitch.” Was its words following the roar. Spittle escaping its mouth with faint droplets hit Matt's face.
The creature holding him by his throat and crotch seemed to tighten the grasp of both hands as it roared back. “HE IS MINE!”
The figure paused with a moment's hesitation. He was also her quarry. She had felt his fear without him knowing. His confused arousal. His fear. His terror.
And now he laid at the center of a struggle between two monsters. Unsure of who he wanted to win.
As If It Was Kismet Ch. 1
Matthew Berkshire hadn’t seen his mom in two years. Not that he had seen her much over the last six years.
A messy divorce between messy people and mom’s chaotic want for a life in Alaska had been one of the most…upsetting times in life. Setting him up for so much of what had defined his life thus far but then that had really started two years before he ever turned.
His ear buds were basic and simple. A part of cheap five pack, common for his life as he was known to lose little things. Small things. They had a mix of metal and hard rock playing in them. Some classics, some alternative. Whatever made him feel something, anything. Even if it was hate. Anger. Rage. It was better than feeling numb. Not belonging.
The escalator down to his lone bag to go with his lone carry on showed his mom waiting for him. His had a type, that’s for damn sure. Not that it helped him in the genetics department as he was stuck at 5’9” to go along with his mother’s five foot even as his dad stood six foot. Forever leaving him to feel small, to pale, under his dad’s shadow. Did he ever stand a chance?
The guy next to her with the unkempt former seventies porn stache was “Dave.” He’d met him twice when his mother came and visited him in Florida. To his credit the guy didn’t look annoyed. Kind of concerned kind of which made Matthew want to break his frozen look but he was well practiced. Having removed any note of sadness from his face through much…tribulation.
His mother’s look on her face betrayed a hint of worry as the bruises on his face lightly showed up close. Saying his name was his like a distant echo that belonged to someone else.
Dave cut in and pulled out his right headphone. “What the hell bud, they knock you hard enough to hurt hearing? Your mom’s asking how you are doing.”
Matthew pulled out the other bud and grunted an empty “sorry.”
“You still have bruises after two week? What did they do to you?” His mom’s voice was full of worry. Something he hadn’t heard in….too long. Too long to make him feel anything. To ever make him believe there was any sincerity to her words. To not think her voice and mannerisms were an act. An act by someone who…wasn’t really there.
“It’s only fair. I took a nose. Fractured a couple orbital bones. Left one with having to get his jaw wired shut. And one will never walk right again for what I did to his knee cap.” Matthew said it all with a bored and disinterested tone. Perhaps well rehearsed.
“My man, handing out ass kickings, not bothering to take names.” Dave was quick to be the typical man’s man about it. Matthew wasn’t quite done yet. Lifting up his shirt to expose the right side near his kidney. Revealing a nasty scar from a six inch blade. “Luckily they gave me this first so they could rule it all in self-defense. The fuck didn’t get it in more than inch before I ruined his knee cap and then I took the nose of one of the fucks holding me.” Now he chose to smile keeping the well practiced dead look in his eyes.
No retorts. No questions. Just horrified looks on their faces. As he liked. As he preferred. They could hate him. They could be disgusted by him. But by God they would fear him.
“Well the doc did a good job sewing you up.” Dave commented uncomfortably. “Dissolving sutures. Ain’t they grand.” He smiled again and let it abruptly fall off his face and started walking to the carousel for the baggage claim.
Waiting and making small talk with Dave as his mother stood in silence. He was not the little boy she abandoned. The little boy she left with an angry man. While never hitting him. Left him in constant fear till he turned twelve and just didn’t care anymore. Something snapped. Broke. And he didn’t care if he died. Didn’t care if he stole. Didn’t even care if he killed. He just knew not to get caught. Something left over from his grandfather’s wisdom which came to make more and more sense with each passing year of life since that thing inside him broke.
Finally his bag came around and Dave went to try first to grab it but Dave practically leapt ahead of him. “Is that your grandfather’s rucksack bag?” his mother asked in a perplexed voice.
“Figured it’s been around since Viet Nam. So it’d serve me better than any of the worthless stuff they called luggage.” Dave commented after Matthew’s words. “Well hell yeah I still got mine from Desert Storm. You know the first one.” Dave laughed and Matthew eyed him oddly. Be it in the south or whether it was Alaska, country boys are country boys he guessed.
The car ride to the two people’s house, as Matthew thought of them. Was uneventful and full of vistas he imagined metropolitan types wetting themselves over. At most they meant isolation to him. Furtherness from the world as there were no mountains in Florida. And what mountains he had last seen in another state had been when he was eight. Another life, to Matthew it felt like. A life alien to him.
As If It Was Kismet Ch 2
Dave and his mom’s place was some two story type tucked into a tree line far up an elevated point. It was by no means the highest point in the mountain but it certainly felt up there.
Rocks were where the driveway should have been Matthew thought. Grabbing his backpack and rucksack from Dave’s jeep was no hard thing for him. Matthew was in formidable shape for someone his age, maybe even five years older. He had gotten a mix of fairly big shoulders and arms along with the chest to go for it when compared to most kids his age. A side effect of working out at least twice a day. First thing in the morning, some time in the evening, and the school’s gym when had had a good semester in school before he had to leave Florida.
Dave tried to come up and help him but Matthew walked past him towards the house. His mom was not sure what to make of his demeanor. Matthew was not the sweet kind boy he had once been. But she had been gone from his life essentially for a long time.
Ushering him into the house she cracked some joke he did not hear. He was too busy looking about and seeing a mix of old outdated decorating mixed with the strange and odd flair of his mother. Color contrasting against drab and dated. Like brightly painting over an old home that was falling apart he thought.
“Your room is this way Mattie.” His mom brightly intoned.
Without expressing any interest he followed his mother. Still faced and nonplussed. Just going along with the current. Pushed and pulled with its roll like a piece of driftwood.
The room was simple. A single small bed. A set of rubber weights with a curl bar and barbells. “Your dad said you were into weight lifting so we got you a bunch of stuff. Dave says it looks like his department’s gym almost. The woman’s smile felt very alien to him.
“Thank you. I appreciate it. I’ve got most of my stuff from home.” Matthew starting unpacking his rucksack and pulled out cables of repetitive and mixed colors. A single plastic barbell handle. The ruck sack could be filled with water bottles for added weight during pushups he figured. Remembering a Michael Keaton movie he watched with his dad post-Batman movies where he played a convicted killer using plastic bags filled with water for weights.
Matthew caught movement outside his lone fairly large window that could let him step out onto the roof of the house given its layout.
He saw a number of people running together through what he guessed was the backyard of the property, not that it had any fences to mark boundaries
They wore clothes that looked similar yet different from each other at the same time.”Oh those are the Johnston’s. Really nice bunch of people. Been on the mountain for a long time Dave tells me.”
Matthew looked at the group of people running and noticed the lack of resemblance. “They are related?” Matthew quizzically asked. Seeing a black and possibly a hispanic person amongst the bland looking white people.
“Oh well they are all adopted but for one or two of them…besides the parents of course. The family has a long tradition of taking in orphans they say. Real nice of them to do that don’t you think.”
Matthew looked at his mother and the hosier accent made no sense to him as he arched his left eye brow. Her and his dad were both from Florida. Born and raised. Sure her parents were from New York city but…
Matthew shook his lightly without turning to look at his mother as his vision was grabbed by one of the runners in particular. A girl of moderate height. Soft brunette. A plain beauty he figured with a slim build….and lack of remarkable breasts and rear to make any note of but….girls in general were his type at his age.
She was pretty enough. He couldn’t deny that but he found himself transfixed by her visage.
But the way she turned and looked at him, especially at that distance felt very disconcerting to him. Even if she was smiling like…she was a taste of a bright shiny day. Somehow.
Matthew’s mom noticed the exchange and smiled to herself with closed lips. “Oh that’s Vicky. She’s your age I think. Very sweet girl, who does the charity functions. You know bake sales, blood drives, car washes and the like. I think you should get to know her. Might be good for you.”
A truck horn sounded a couple of beeps in rather succession. “Oh that must be Mack, he said he might come by later this evening but he seems early.”
Matthew’s mother turned and left his room. Leaving Matthew to exchange a few looks with the alluring Vicky as she turned her head away from him to talk to the others in her group and look back at him.
Still Matthew’s left eyebrow was arched. In a way that reminded him of Spock from Star Trek that he and his grandpa used to watch on some streaming service or another.
As he heard ambient chatter elsewhere outside the house he figured to check it out as the alluring sight of Vicky would be around he figured. It was dull to stare at artwork. He was a boy who preferred jet skis and the like. Something he could ride and enjoy immensely. Even if at times it got him stabbed.
As If It Was Kismet Ch 3
Matthew sauntered out of the house and down the rockway that stood in for a driveway.
A few new people had come over from what he could first surmise of the situation. As he got closer it was obvious they were indigenous people. A couple of grown men…and a girl?
She was mousey. Maybe five foot. Hiding behind glasses and a big camo jacket that was far too big for her. It looked made for a grown man and the backwards trucker hat on her head kept her long black a beautiful mess of sorts.
She was cute in a way. A little androgynous but she had a cute energy to her. She reminded him of the more tomboyish Puerto Rican girls he had gotten into back in Florida. Given the deer corpses in the back of the truck….probably more dangerous to play with given the men in her family.
Small chatter passed between the adults when the girl noticed but turned away, trying to hide the tiny hint of a smile.
“Oh Mattie, this is Mack. He works with Dave at the sheriff’s department and John, he’s with fish and wildlife.” Matthew nodded at his mom’s words with some blankness as he looked at the deer the in the back of the pickup truck.
“Gale tells us you hunted with your dad some in Florida and Georgia.” Mack offered with a light hearted laugh camouflaged by his big simple and cheery but husky way he spoke.
Looking in the back of the truck he spoke. “We used lever action thirty-thirties and Mosin Nagants in seven-six-two-fifty-four-rimmed.” Mack and John whistled in an exaggerated fashion. Leaving Matthew to wonder if they were mocking him.
Mack spoke. “Well we just used thirty-odd-six in a custom gussied Garand.” That caught Matthew’s attention. “You have a Garand…” Matthew finally demonstrated interest in anything. “My dad has an SVT-40 and a Hakim 8mm but he always wanted a Garand but was too cheap to buy one.”
Gale, his mother, chimed in loudly. “Oh his Dad loved his guns but was such an odd duck about how he bought or why he bought them. Never made sense to me how he wasn’t a collector but he didn’t get the latest and greatest.” Gale laughed uncomfortably. At least it seemed that way to Matthew.
Matthew pointed to the girl with an underhanded pointing hand. “And who is this? A cute little mute mouse or does she have a name?” Dave and the other men laughed.
Mack again spoke. “Well you people call her Rebecca, she’s my adopted daughter.” Matthew was taken aback by what he heard. “You people?”
Rebecca kindly spoke with a soft but almost melodic voice as she struggled to maintain eye contact. “White people or rather not members of our tribe. It’s just easier to appease the colonizer kind of thing. Borrowed from when the Jesuit missionaries chased us up here.”
Mack stepped in. “It’s just easier to have white people names than have them try to say our tribal names. And we don’t want them shortening or Anglicising our names kind of thing.” Rebecca stepped back into the conversation cutting off her adopted father. “It’s an insult to our history basically.”
Matthew cocked his head sideways raising his eyebrows shortly before letting them drop. “Well as soon as I’m eighteen I’m out of here and back to Florida so I’m a sort of involuntary colonizer of sorts. So I won’t be taking any of your land from you. The Seminoles on the other hand are still shit out of luck.”
Rebecca’s smile caused Matthew to reflexively smile. Mack made the moment more awkward. “See Becca, I told you someone off the reservation would like you some. You just have to be creative.” Mack laughed in a chiding manner…Matthew presumed. He sensed that he was the butt of some kind of cultural joke. Like marrying a white guy was some sort of insult or mark of shame. That kind of thing.
Rebecca turning away from him was not something he had been expecting. Her then getting in the truck in a huff left the group in a silence for a moment.
Dave spoke to break the awkward silence. “Well just bring the truck to work on Monday and leave it for me to grab up.” Mack acknowledged Dave and they started to get off as Rebecca looked at Matthew for another instance. Matthew couldn’t look away for some reason as the two seemed to lock eyes for an instance.
Till Vicky and family seemed to come jogging down the road. While Matthew’s eyes diverted from Rebecca’s. Hers did not till she realized he was looking elsewhere. And her vision found Vicky and what had been a hint of smile on her face turned glum and disappointed.
Matthew did not look away from the vision of Vicky but instead of a starry eyed fool looking longingly. It was a baffled look. Well baffled for him, with his eyes drawn narrow and night with a focus.
There was something about her…he couldn’t quite put a name too. The way she appeared to him. One second brunette. The next second blonde or blonde like. As if the color appeared in her air and disappeared in fractions of seconds. Much the same way her body almost seemed to…shift…very subtly…smoothly. A nicer bum. Larger breasts. And then back to a simple and plain form. Feminine no doubt. Attractive. But not so…remarkable.
As If It Was Kismet Ch 4
The next two days passed without incident. Nothing of any real substance or challenge to note.
Matthew got settled somewhat and started working out almost immediately. Exploring around the woods but Dave told him not to go far. Especially without a hunting rifle. Dave had left a simple semi-auto Winchester out for him. His bear gun as Dave referred to it with its four round magazine. But Matt figured till he got some practice with the rifle to leave it alone. He made a hiking stick like his grandpa taught him and treated it over a low fire. He would take some electrical tape for the end his hand would grip around. Plenty enough to ward off anything smaller than a bear he figured.
The ride to school was a pain in the neck but simple enough. Dave would let him use a clunker pickup truck he had laying around. It wasn’t pretty but it would get him to and from. Even if it was from the eighties and still backfired on occasion. But for now Dave and his mom took him on their way to the sheriff’s department.
It wasn’t much of a school. It wanted to be modern but its fifties original construction was very obvious. It serviced the pipeline families and familys’ of fisherman who worked the seasons in between their time at the pipeline.
Matt was to report to the principal for some reason Dave and his mom wouldn’t share. Which annoyed him but he figured it was to read him the law of land. Small towns with their big views of the outside world and like.
Dressed in jeans, a grey sweatshirt under a light jacket with steel toed boots set him more apart then he expected. His buzzed head didn’t help matters. Already he was feeling like a stranger in a strange land but he was quite strange after all. And he liked it that way. Normal people were so pathetically disappointing to him.
A secretary or assistant or some such led him to the principal’s office. Where it reeked of real wood that was old and fabric and upholstery that needed to be updated for the last twenty years, Matt figured.
“This is Matthew Berkshire, Principal Andrews.” The man was turned with his back to the door and he was quick to wave her off as he turned her around.
He was an older man. Fat and large. Tall with a body built like he had once been fit and a demeanour of annoyed and irate already as he fixed Matt with a scowl and look of disgust. Another worthless government whore. Matt thought to himself. His father and his grandfather had bestowed unto him a natural disrespect for government workers and the figures that wore unjustified authority as a shield but pretended the weight of the state was not at their back ready to crush all who resisted. Little figures of valor pretending to be mighty and alone but acting with the tyranny of the state and all the backing.
“Mr. Berkshire, please sit down.” His tone wasn’t unusually hostile, just gruff. As if he had better things to do.
Matt complied and took a seat in the chair while maintaining a friendly facade. Not everyone was an enemy. And not everyone needed to be an enemy. Even if anybody could be any enemy. There was no reason to make enemies you didn’t have to. Another of his grandfather’s bastardised wisdoms.
“Well I looked over you file and you have quite the history Mr. Berkshire.” Matt resisted qiuping back a joke. Instead he waited for Principal Andrews to continue as he remained nonplussed and looking as if he felt no need to respond. A simple head tilt with dead eyes looking back at the principle as if he was not even there would suffice.
Matt’s reaction or lack of a reaction rather made Principal Andrews only narrow his eyes with examination. He was not used to a kid not responding to him. Especially with his gruff and hard act going on.
“Well by all accounts you moved here after some problems at your last school. A fight broke out and you did some real harm to your fellow students it appears.” Of course, he would take the side of the perpetrators. School administrators always did. Especially when they weren’t white. Just a fact of the times. Cowardice and pathetic mediocrity was the way they leaned, like good government workers sucking the dick of Big Daddy government. Worthless whores.
Matt chose to reply. “Oh you mean the criminals that stabbed me. Got arrested at the hospital and then pled to felonies. Yeah Florida, with the American counties are good like that.” Principal Andrews went real still. No shame. No fear. No penitence. He didn’t like that.
“Well be it as it may Mr. Berkshire we don’t tolerate that kind of behaviour here…” Matt cut him off responding with a deadpan tone. “You mean self-defense meant to save one’s own life while the cowardly and pathetic school workers look on with zero interest but to keep their money rolling in and will allow known gang members with records of violent acts and crimes that should have them expelled many times over, where in certain Democrat counties such cowardice and idiocy empowered a couple school shooters?”
Principal Andrews looked at the Matt with a note of disgust. “Look here Mr. Berkshire, your beliefs matter not one bit here. This isn’t Florida. We don’t like our way of life being disrupted by outside agitators who have problems with authority.”
Matt did his best not to roll his eyes and let the older fat man drone own as he dead-stared him. Lifeless and without emotion.
The man came to a finish and Matt spoke up without having listened to him or paid him any attention. “Great now that’s taken care of. Can I please get to class and finish my sentence of two years at your wonderful school?”
Principal Andrews huffed and snorted before calling in Vicky. Vicky stood in the corner after entering with a quiet and seamless presence. Matt felt disturbed and tried not betray his feelings as the young Vicky was perceived and not perceived to be moving.
Principal Andrews made the introductions and Matt nodded back. She was to be his chaperone for the day. They had the same classes and she was to show him the ropes so to speak. The ins and outs of the school. The locations of their classes.
He recognized her. It was hard not to. The way her appearance seemed to shift fluidly almost. The petite and skinny brunette ever so lightly had a big bust and blonde hair with curves added when she seemed to shift before his eyes. Like watching a film but each frame had a different person.
Matt didn’t say anything about it. Even if he did he would only be acknowledging his crazed state, if he had one. If.
Unlike an obedient puppy dog he got up in a slow and awkward fashion and followed behind her as his oddly disproportionate frame allowed. Causing her a note of concern for some reason. As if she was seeing something she shouldn’t have been….Or he was just weird. And Matt could admit to himself he was just weird. Part of his charm, he would jest about it at times. Not that he had many people to jest to now.
As If It Were Kismet Ch. 5
Following Vicky into the hall off to their first class was simple. She exchanged small talk and he slightly smiled as if to obviously suggest he was just being polite.
Inside his head, Matt was trying to figure out if he was having a psychotic break. The way Vicky looked kept changing and he looked at the other people around him and they stayed the same.
He was searching his mind as they were walking. And thus he wasn’t paying attention to where he was looking and so fell to his face forward over his feet seemingly out of nowhere.
A series of laughs erupted as it sunk in that he was obviously tripped. Like in prison this was a challenge to his superiority. If he let this pass he would be mocked and sneered at by this same group of boys. He wouldn’t walk to them like he was going to do nothing like a little bitch.
In a rage he turned and punched the stomach of the first face he saw. Some typical blonde haired wannabe jock. He knew from experience not to aim for the ribs. Instead he needed to aim for where he thought the belly button was.
Yells and screams blindly echoed around him as his after the punch he followed up his elbow of the opposite arm slamming into the face of the jock. Harder than a fist, the elbow struck the jock’s jaw and seemingly dropped him against a locker. Just in time to catch an errant and soft punch to the nose that sure enough hurt but did little to slow him down as his dad had taught him to fight through the pain. Blood and scars happened. They were a natural consequence of life to a man.
Taking the punch and falling further into his red state Matt headbutted the punch thrower before another guy arm bared his throat from behind. Which he managed to get his grip on the arm over a letterman jacked and jerk the unprepared boy to the side with him still latched on.
A few feet away from the lockers Matt knew his only chance was to jump and push off the lockers and knock the boy to the ground and so he did. He heard a thunk of the boy’s skull bouncing off the ground and he turned to pull out of the grapple.
The beatings he had taken from his father, the grapples, being choked unconscious. Had prepared him for fighting little bitches who didn’t know what a fight was. It wasn’t gay porn with rabbit punch fists flying.
Blood was running down his face and the pain started to hit him as the threats had been eliminated. Only then did he remember to breathe. Taking breathes as Vicky came up to him with tissues and took a hold of his nose.
“Owww owww owww what the fuck my nose could be broken.” He said to Vicky as she pulled his head up and back.
“It’s ok Carl. It’s done.” Matt tried to look to see who Vicky was talking to. It was a boy taller than his 5’9” by more than a small margin. The boy eyed him bored and annoyed before speaking. “What happened here?” An unoriginal line but one Matt couldn’t be a smart aleck about. “Well you see there was an outbreak of tripping and we all tripped over my dick. It happens.” Matt was about to laugh when Vicky seemed to pull up while still gripping his nose causing Matt no small amount of pain which he audibly evidenced.
Vicky spoke in a tone he wasn’t expecting. As if she was accustomed to issuing orders. “Keep Iris away from the hall till we sanitize the site. We have blood from at least three people contaminating the site. And have Jake bring me a spare jacket and shirt for this moron.”
Carl seemed to acknowledge her orders and seemed to blink away. Maybe the punch hit harder than he expected. He had no time to wonder as Vick took her hand away from his and pushed him against the lockers. With ease he had not been expecting from her form and stature.
Before he could respond Vicky licked his blood covered chin and then his lips and spoke to him. “Focus on me you little blood bag.” Her tone had an annoyed yet feminine sneer.
“Look into my eyes. Look at me. You belong to me. You are just another food source in a collection of food sources.” Her eyes were a beautiful hazel Matt thought. Almost green. Pretty like jewels in some old treasure collections. The eyes he could get lost in before kissing her. Finally Vicky was just a slight and petite brunette and he thought she was beautiful.
She would make a hell of a girlfriend. Some cute thing he could see laying on the beach in Florida on their sides laughing and smiling before trading light kisses while hands wandered innocently. Before his mind could drift further he felt her lips on his. It took him a second to mentally grasp the kiss but his arms were around her back as her hands were at his sides. His eyes reflexively closed as he saw hers close.
It was ineffable to Matt. Beyond words, what was happening. The kiss, the moments beforehand. The way his brain tickled with electricity and gentle warmth. He had never had a kiss like this and he had traded more than a few kisses with at least a few girls.
The kiss was like a warm bath with his consciousness slipping beneath the surface. Their lips only parted to try new angles and approaches as Matt struggled to take in breath. It was a moment he could have stayed trapped in for….he didn’t know. But a curt throat clearing by another girl pulled them out of the moment.
The girl was taller than Vicky. Blonde. With slight curves. Vicky addressed her bewildered and gobsmacked, and perhaps a bit embarrassed. “Tina?”
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2024.05.14 12:35 EvlG blank new tab and home background color

hello everyone,
how can i change the background color of the new blank tab and home “about:blank”? I have tried various solutions via userChrome but it always stays white.
Currently I have as setting:
“layout.css.prefers-color-scheme.content-override”
to 1, so I can keep the theme dark but the sites light by default.
Thanks
submitted by EvlG to FirefoxCSS [link] [comments]


2024.05.14 10:13 EvlG Forced dark mode on all websites

Hello everyone,
I have noticed that for the past two weeks, websites are being forced into dark mode. I have both Windows 11 and Brave/Firefox with the dark theme, but I would like the websites to be displayed with the light theme (As it always was and as I always had until a few days ago). I started seeing this with Reddit, every page refresh it goes back to dark mode by itself, even if I set it to light.
The only workaround I've tried and it turns out to work is to set on firefox “layout.css.prefers-color-scheme.content-override” to 1, forcing light mode for websites, I can't find an equivalent for Brave/Chrome
Does anyone have the same problem?
P.s. It does this with all browsers
submitted by EvlG to firefox [link] [comments]


2024.05.14 10:01 EvlG Forced dark mode on all websites

Hello everyone,
I have noticed that for the past two weeks, websites are being forced into dark mode. I have both Windows 11 and Brave/Firefox with the dark theme, but I would like the websites to be displayed with the light theme (As it always was and as I always had until a few days ago). I started seeing this with Reddit, every page refresh it goes back to dark mode by itself, even if I set it to light.
The only workaround I've tried and it turns out to work is to set on firefox “layout.css.prefers-color-scheme.content-override” to 1, forcing light mode for websites, I can't find an equivalent for Brave/Chrome
Does anyone have the same problem?
P.s. It does this with all browsers.
submitted by EvlG to WindowsHelp [link] [comments]


2024.05.14 09:53 foggyfoggyfiction Paris event finals preview, three months out: Uneven bars (Part 2)

Continuing on from part 1 (vault), in the lead up to the summer team selections and the Olympics, I am previewing the anticipated event final fields! Today: uneven bars.
All data is sourced from u/bretonstripes, u/freifrausicher, and Lauren from The Gymternet - thanks for your efforts!
Event Finalist Predictions
Note that gymnasts are listed by existing top score; this is not a prediction of the podium.
Preview
In the spirit of the Mustafina vs. Kocian duel of 2016 and the Derwael v. Lee duel of 2020, the bars final is once again anticipated to feature a showdown between a dominant top pair in Qiu 🇨🇳 and Nemour 🇩🇿. Together, they own the top 14 international scores since January 2023, and having both improved greatly in consistency, they are favored to take gold and silver in either order.
The early bronze medal favorite is Shilese Jones 🇺🇸, medalist in the previous two World finals, having hit 11 of her past 12 routines since a mental breakthrough in consistency at 2022 Worlds. A group of experienced competitors with a history of 14.5+ scores and routines in the 6.2-6.6 D-score can be expected to challenge Jones:
As this group is rather inconsistent, D'Amato 🇮🇹 may have positioned herself as the most likely medal spoiler by hitting all six of her routines to date this year, including defending her European title. Andrade 🇧🇷 has also shown decent consistency this quad hitting 11 of her last 12 and 22 of 25 this quad; however, all three misses came at Worlds 2022 or 2023.
These eight gymnasts alone would make an extremely deep bars final, but there are three "dark horses" who could shake things up, both for the bronze medal race and qualification to the final:
  1. Nina Derwael 🇧🇪: The reigning Olympic champion made an extremely impressive recovery from a shoulder dislocation in late 2023. Despite falling at Euros QF on bars, Derwael is on-track to be competitive in Paris, as adding back her trusty Downie or Nabieva boosts her to a 6.3 D-score. She is also no longer attempting any Tkatchev 1/2 skill which could boost her execution score, and is typically one of the most consistent bars workers.
  2. 2nd Chinese 🇨🇳 gymnast: Had China been able to keep two-time World Champion Wei Xiaoyuan healthy, she likely would be the bronze medal favorite over Jones. Nevertheless, China has shown impressive depth on this event in 2024. Yang Fanyuwei, Hu Jiafei, and Zhang Yihan have all earned high scores with hit 6.4 routines internationally, while Huang Zhuofan (6.8) and Du Siyu (6.6) hit their difficult routines at nationals. Zhang Yihan and Du Siyu are the most likely to make the team currently, and though neither are favored to medal, it wouldn't be a shock either.
  3. 2nd American 🇺🇸 gymnast: Biles has teased a couple upgrades on social media which could put her back in the medal game, but the real unknowns in the American bars scene are Lee and Douglas. Without any scores for hit routines and with questions swirling about stamina, they need to show strong performances at nationals to be considered team contenders, much less potential medalists. However, both are set to attempt at least a 6.4 difficulty routine, which would put them in the mix for bronze given their typically high execution scores.
Interesting notes:
Top Eight International Scorers of 2024 Italicized gymnasts are ineligible for the Tokyo Final (didn't qualify or 2PC)
Rank Gymnast Score Difficulty
1 Qiu Qiyuan 🇨🇳 15.450 6.8
2 Kaylia Nemour 🇩🇿 15.433 7.0
3 Kate McDonald 🇦🇺 14.850 6.1
4 Yang Fanyuwei 🇨🇳 14.800 6.4
5 Rebeca Andrade 🇧🇷 14.700 6.2
6 Alice D'Amato 🇮🇹 14.700 6.4
7 Rebecca Downie 🇬🇧 14.633 6.6
Hu Jiafei 🇨🇳 14.600 6.4
8 Melanie de Jesus dos Santos 🇫🇷 14.533 6.2
Zhang Yihan 🇨🇳 14.500 6.4
R1 Elisa Iorio 🇮🇹 14.466 6.3
R2 Elsabeth Black 🇨🇦 14.400 6.0
R3 Jayla Hang 🇺🇸 14.350 5.9
Relevant 2023 Scores
Gymnast Score Difficulty Event
Shilese Jones 🇺🇸 14.833 6.4 Worlds
Huang Zhuofan 🇨🇳 14.766 6.5 Worlds
Naomi Visser 🇳🇱 14.566 6.2 Osijek
Simone Biles 🇺🇸 14.466 6.0 Worlds
Elisabeth Seitz 🇩🇪 14.400 6.1 Euros
Du Siyu 🇨🇳 14.366 6.2 Universaide
Lorette Charpy 🇫🇷 14.133 6.0 Worlds
Other Relevant Scores
Gymnast Score Difficulty Event
Rebeca Andrade 🇧🇷 14.967 6.1 2022 Pan Ams
Nina Derwael 🇧🇪 14.700 6.3 2022 Worlds
Sanna Veerman 🇳🇱 14.533 6.3 2022 Worlds

submitted by foggyfoggyfiction to Gymnastics [link] [comments]


2024.05.14 09:20 smallorangepaws [iPad][mid 2000s] Pokémon style game

So I’ve been thinking about this game for a long time, but nothing I search seems to bring me any luck. I feel like this might be a shot in the dark but it’s worth trying. I played it sometime in my childhood on an IPad. It was essentially Pokémon, so I would say it was an adventure game. I unfortunately cannot remember what year it would be for the life of me, or if the game was new or old when I played it, but it was likely somewhere around 2012-2016? It had a BEAUTIFUL art style, I want to say hand drawn but professionally. It was an extremely well made game. Sort of like “bread kittens”, but much more cleanly drawn, but a similar layout to that game. I don’t think where was any specific characters, but rather enemies you’d meet in the way. The game was essentially going through different levels, which were maze like, with a clear path and a start and finish, collecting these characters, and fighting the enemy at the end to get to the next level. There Pokémon type creatures were super unique and not like Pokémon at all, but themed around different elements. The things I remember most is the beginning, I swear there was some sort of boat in the sky that brought you to the island. There was also multiplayer battles in an arena type area. I know this is a bit generic, but it was a really well made game and besides the concept of catching and fighting creatures, didn’t feel like a rip off at all. It definitely has a community around it somewhere
submitted by smallorangepaws to tipofmyjoystick [link] [comments]


2024.05.14 09:17 NekoJustice Roll20 Battle Report 2: Mayhem In The Metro Area!

It's going to be way easier to get you guys battle reports more consistently!
Today's battle report is the lowest point score I've ever played; a 300 point duel inside an urban setting! Perhaps this is a small part of a larger engagement of sorts?
This game features a unique layout that would be hard to replicate in physical play; a bridge over a deep river. The dark blue of the river counts as Deep Water terrain; furthermore, it's the lowest level of elevation, so the pavement, bridge, and buildings (which are High Ground anyway) all count as High Ground against the river. The centermost control point is the bridge's center, making it a deadly choke point!
Being an ultra low point game, squad composition is absolutely crucial. You have very little to work with, so you need to maximize your forces with what's available.
Principality of Zeon
Yours truly is running the Zeeks again. My strategy is simple; lock down the center lane, and try to buff cannon fodder to punch above their weight class. I've chosen a Zaku I Sniper as my unit to build around; I've upgraded them to an Ace, and made them my Commander. I'm going to give him Grand Strategist and Commando, making him extremely hard to target, able to give my Zaku I's and II's free Focus Actions en masse, and lock down the center lane while on top of a building, trying to cover my advancing forces.
Earth Federation Forces
daisucce again is my opponent. He has a smaller team with a diverse set of weapons; three GM Ground Types, and a GM Striker Ace as his Commander. His Ace has Elusive and Close Combat Expert; both very complementary to its strengths. However, that's not what has me worried; it's a close combat Ace with Decimator. This is actually an extremely potent choice, because he could easily use Tear Through The Ranks on a unit with a highly proven track record to swing Momentum in his favor, putting us at a difference of FIVE if successful. We're only starting with three! I will need to play this very, very carefully.
Round 1
In a rare turn of events, I win the die roll! I distribute my Focus Actions to my Zaku II’s and a Zaku I. I start off with an artillery barrage, trying to force Daisucc’s hand. He responds by targeting the cover of his assailant directly, blasting down the building and toppling it. Uncool, man!
I push forward with a Zaku II, trying to get pressure on the bridge. He sends out his Machine Gun GM, and puts a few rounds into him. Fortunately, that means my Zaku I Sniper can cleanly…
…not kill the GM? Didn’t roll as well as I’d hoped, because my opponent pops two Momentum to save him. Bleh. Fortunately, my Zaku II survives the Beam Rifler attacking him, and my other Magella Cannon Zaku II finished off the Machine Gunner. His GM Striker vainly fires off his Machine Gun before taking cover behind a… we’ll say an exceptionally large… truck, of sorts, on the bridge. My Zaku I’s take up High Ground positions to conclude the Round.
Round 2
This round was a blur, because it mostly involved a lot of people shooting at each other, missing, and just barely being out of one another’s ranges. Our strategies have us at odds; he needs to advance to cause havoc, but I have the range and numbers advantage, 3-to-1 at this point. I need to hold back until the right time, or the Striker Ace will make victory impossible, using my larger team size against me. He manages to knock out my Zaku II on the bridge, but has to retreat behind cover in order to not get wiped against my many High Ground Zaku I’s with Focus Actions. It’s tense!
Round 3
My opponent wins the die roll. He advances his Bazooka GM out from cover, and knocks out a Zaku I that had crossed the river with Full Throttle last round. However, the other Machine Gun Zaku II on the bridge responds by jumping on the “truck,” using the Accelerate Pilot Skill to get the position, use a Focus Action and High Ground to get four free hits, pluse another three from Rapid Fire…
And rolls a bunch of crits! He has enough movement to hop down to protect himself.
We’re getting somewhere now, but there’s a problem. See, my higher quantity of forces leaves me with the distinct risk of my opponent earning too many Victory Points to win, especially if I can’t nail down the Striker Ace. At this point, my opponent is actually tying the game 2-2… and the Striker could turn this around very fast.
This is emphasized by the Beam Rifle GM popping on the building it’s behind with Accelerate, putting a clean hole in the cockpit of my Zaku II with a Magella Cannon across the bridge with Tactical Advantage, and hopping back down. 3-2. Shit.
I continue to jockey for positions, moving my Zaku I Sniper off its perch with Full Throttle, with a new strategy in mind…
Round 4
I win the die roll, and push my Zaku I Sniper forward JUST ENOUGH to get my opponent at 25.3 inches away. This is a crucial distance for the Zaku I Sniper; just within Sensors Range, just outside of Rapid Fire. This is the ideal kill distance… and also allows me to Target Lock, and shoot through the Striker’s cover…
But it lives! Augh! How?!
I lose another Zaku I. 4-2. Victory is looking poor, unless I get that Striker Ace, which would put us at 2-5… another Zaku I manages to use Rapid Fire and a Focus Action to knock it down. It’s real close to the GM Striker… this could be rough.
But, as my Magella Zaku II pops its Focus Action to get an extra hit on him, the cover of the Striker collapses! This is the crucial thing I needed to clinch the win! Exposed, it rapidly capitulates to Focus Action enhanced Machine Gun barrages, securing the win.
Conclusion
This was a fun, tense game! I feel that this could’ve swung in a different direction entirely if I wasn’t playing really conservatively. If my opponent had brought even one Artillery Cannon on a Ground Type or a Guntank MP, this could’ve been a very different game! Even still, his units were capable of much higher damage than my many, many cannon fodder units, and it was only through careful planning did I prevent my opponent’s lethal strategy from properly going off.
I have another report in the works! Stay tuned!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 08:51 Mygirlfriendisdead98 Working on a fan comic. Where's a good place to host it?

My friends and I have a comic we're working on, intended to be a pretty long-running series. It's an AU comic, though, so while it does still have things like Beach City and Greg and all the Gem types are pretty much the same, a lot of the lore is different and the story itself goes in a much different direction than SU, and will get rather dark and serious later on. We're thinking about posting new "issues/episodes" of it weekly, and it would be nice if we could organize things into seasons or episodes rather than needing to navigate through all the pages. We don't really intend to profit off of it, more just creating it for fun and would be excited to share it with the world once we're ready.
What would be a good place to share this comic, once we're at a point where we feel comfortable doing so? We're considering Tumblr, but I and one of my friends find the UI challenging to get used to. Things like Webtoon or similar platforms where the comic is formatted more for scrolling also isn't our intention, as the pages are formatted more like traditional comic pages. Thank you so much for your time and any help/advice you can provide on this, and we're very excited for you to hopefully see the product of our work!
submitted by Mygirlfriendisdead98 to stevenuniverse [link] [comments]


2024.05.14 05:44 courtingdisaster Presenting the evidence: 17 May 2024

Presenting the evidence: 17 May 2024
Come one, come all, we're clooowning again! 🤡
Thanks to u/1DMod for posting the Jimmy Fallon video that led to me to start to connect the dots that other creators have noticed. Long story short, we're clowning for Stockholm N1 (maybe even night ✌️ as well), buckle up clowns!

✌️

First things first, May 17 is ✌️ fortnights after the release of TTPD on April 19. We know that Taylor is still throwing up peace signs which seems unnecessary if it only ever meant that there was a second part of TTPD. I think it's an indication that we haven't completely cracked that egg yet.
This photo was necessary for the post, ok

National/International Day Of

While these days aren't necessarily solid proof of anything, Taylor did release TTPD on Poetry & The Creative Mind Day and also released the ME! music video (ME! Out now!) on Lesbian Visibility Day so I think it's definitely worth investigating.
After publishing this post I was reading through the comments in this thread about easter eggs and was reminded by u/-periwinkle that some people predicted the Toe breakup date based on something Taylor mentioned in her NYU speech ("Part of growing up and moving into new chapters of your life is about catch and release"). 11 months later, the Toe breakup news came out on, you guessed it, National Catch and Release Day. More on the NYU speech later.
First, let's have a look at the holidays for May 17 that could be relevant:
  • Endangered Species Day - Does anyone remember the ✌️ trips to the zoo while in Sydney...? We also have the big cat imagery on her new 1989 outfit to consider. If you haven't read this incredible post by u/Funny-Barnacle1291, I'd urge you to stop clowning with me (just for a moment) and go and read it. Taylor's TikTok bio still reads, "this is pretty much just a cat account" which could be a surface level meaning of her posting videos of her cats, but we know miss Feline Enthusiast herself loves a layered meaning. She also compared herself to feeling, "a lot like being a tiger in a wildlife enclosure" in the Lover diaries she released (pictured below).
TNT at Sydney Zoo Paris N4 TikTok bio Lover diaries comparing herself to a tiger Sydney Zoo
  • National Pizza Party Day - I know I am personally still haunted by her Stephen Colbert interview on 13 April 2021. The interview starts with Colbert talking about Taylor's Versions and also talking about how he believes the song "Hey Stephen" is about him. What surprise song did we get on guitar Paris N3..? Important to note that this interview also talks about him "waiting tables on the lunch shift at Scoozi, an Italian restaurant in the River North area of Chicago, that, by the way, serves a really incredible slice of pizza." Taylor also goes on to say that the song is actually about Stephen King and Taylor then says "The Dark Tower series changed my life, plus The Shining, The Stand and don't even get me started on his short stories... Absolutely luminescent." This interview is obviously very strange and likely filled with easter eggs. We know that her mention of the River North area of Chicago was also the location of one of the TTPD murals that went up ahead of its release.
  • I've just seen this tweet which has beautifully tied in the new Red shirt that was premiered Paris N1 ("This is not Taylor's Version") with a quote from the Stephen Colbert interview, "This isn't about you, it's about pizza... See?" We can clearly see the mood board is about Stephen however she keeps only talking about the pizza. It feels like a Cassandra moment where we (Gaylors but Stephen in the interview) are recoginising all the Stephen pictures and the general public (Swifties) are only focused on the pizza because that's what Taylor is showing them (the public narrative featuring Travis Kelce). There was also this excellent post connecting the new Red shirt to a painting by René Magritte's titled, "The Treachery of Images". We then get "Treacherous" as a surprise song on Paris N4.
  • u/naked_blanket pointed out that there is a scene in the Lavender Haze music video "where a bunch of people are gathered around a pizza box."
  • I can't remember where I saw it now but I was reminded of the below photo of Taylor and Keleigh Teller. Keleigh posted this to her Instagram on 30 May 2023 along with 8 emojis. The importance of the 8s will be explained further down the post under the Stockholm heading but for now, pizza.
No... This is pizza
https://preview.redd.it/4ikx6teucd0d1.jpg?width=443&format=pjpg&auto=webp&s=6aec634e52a1083cccbcaefcb78227f2fe8db793
ME! Out soon 😉
  • National Graduation Tassel Day - Taylor was awarded with an honorary doctorate at NYU in 2022. We know that her speech at this event was filled with “Midnights” easter eggs including lyrics to “Labyrinth” and “You're On Your Own, Kid”. I wonder what other easter eggs are hidden in this speech...? Here's a link to the video and you can also read the full transcript here. I'm not going to do any further digging into this one right now, just presenting it as evidence but please feel free to note anything of importance in the comments. I do want to note here though that I recently saw a video where Taylor was leaving TTPD easter eggs while doing promo for Red TV (maybe an ATW10MV short film interview?) so I don't think it's out of the question that this speech contains TTPD (and beyond) easter eggs. I'll link the video if I can find it again.
Dr Taylor Alison Swift
These chemicals hit me like whiiiiite wiiiiine

Direct 17/5 easter eggs

  • Tokyo N3 - One of the surprise songs during Tokyo N3 was "The Outside". This excellent video by Kristen (underthepink7 - go follow her, she's amazing) goes into some additional easter eggs that I'm not going to go into here but definitely worth a watch (which also connects to "Down Bad"). What I do want to talk about though is what Taylor said when she introduced the song. Here's a video of the performance including her speech beforehand where she says, "this song is 175 years old." At the time most people thought that it was an egg for number of days leading us to 2 August 2024. It could still be referring to this however I'm starting to believe it's related to the date.
  • Date format - Before we go any further, it's important to note that the date format in Europe (where the Eras Tour currently is) goes DD/MM/YY. This is why I think the 175 could be a date as that equates to May 17 in Europe.
  • Tokyo N4 - On 10 February 2024, the surprise songs in Tokyo were "Come In With The Rain" (track 17) and "You're On Your Own, Kid" (track 5), another 175 and in this case it's specifically 17/5.
  • Anti-Hero music video - There's been some really interesting analysis that I've seen on Twitter where the timestamps in Taylor's recent music videos appear to be lining up with the date of things happening in real life. Underthepink7 and Kiturakk on Twitter have pointed out some interesting connections to the numbers 175 in the "Anti-Hero", "Bejeweled" and "Willow" music videos. I'll admit this could be considered a bit of a stretch but what if I told you none of it was accidental...
Is Taylor using timestamps in her self-directed music videos to refer to dates in real life?

Important days in history

These could be nothing, could be something, still worth noting:
Important events in history that may be important to Taylor

Important events in the TSCU on this day

  • "Bad Blood" music video premiered at the Billboard Awards
  • Entertainment Weekly where Taylor is on the cover with a rainbow pin and gravestone that says "I tried" is published
  • City of Lover concert (i.e. Taylor's Lover concert performed in Paris) airs on ABC for the first time
I think we're about to recreate her sparkling summer

Stockholm

  • 88th show - Taylor made a point to let everyone know that Paris N4 was the 87th show of the tour. Yes, 87 is Travis' number, but what if it was also to let everyone know that Stockholm will feature both her 88th and 89th shows? Obviously 89 is an important number to her as it's the year she was born, however last year we saw Taylor embracing double dates (5/5 Speak Now TV announcement, 7/7 Speak Now TV release - there's probably others, that's all I remember off the top of my head) so I don't think it's a stretch to say that the 88th show would hold significance to her. I saw this thread on Twitter yesterday regarding "portal dates" and while obviously this is referring to dates, I can see "portal shows" being potentially noteworthy. Following on from this, Kristen has highlighted some Taylor Nation tweets that include the words "17" or "May" with one of those tweets being posted on 8/8 (while quoting "Betty" of all songs...) which Kristen notes is the karmic number representing resurrection and regeneration (tweets pictured below).
  • I was reading through the comments in the Jimmy Fallon video thread and u/cookiechipchocolate reminded me that one of Kanye's albums is titled "808s & Heartbreak". Could be a sly reference to her 88th show however I'll admit this is a bit more of a stretch connection that I've made.
  • In the same thread, I saw this comment from u/taytopancakes noting that the day after is "said to be the most magical/lucky day of the year" which just so happens to also be Taylor's 89th show of the Eras Tour. I'd say the stars are certainly starting to align!
  • Following on from the Keleigh Teller pizza photo on 30 May 2023 that has 8 emojis that I shared above, the other big thing Keleigh contributed to the TSCU in 2023 is her quote of, "you're my Elizabeth Taylor" in the video she shared where she gave Taylor that opal and blue topaz ring for her 34th birthday. This quote always stuck out to me. I know that Elizabeth Taylor had many husbands so I looked it up and, you guessed it, she had 8 husbands (7 different men). It's also interesting to note that the first thing that comes up when you google "opal signficance" is "the opal has long been considered a lucky and protective talisman" which connects back to the TTPD announcement post that Taylor tweeted on 5 February 2024.
  • u/slugs_instead and u/chickadee323 also pointed out that we have been seeing a lot of infinity symbols lately; we've seen the infinity symbols everywhere from The Man wall, jewelry Taylor wears, the Karma music video and most recently in the stage visuals for "Down Bad". An infinity symbol turned on its side looks like an 8. I believe the infinity symbol represents Taylor's cycle of death and rebirth, "I rise up from the dead, I do it all the time" and "I'm getting tired even for a phoenix, always risin' from the ashes". What better way to signify the two sides of Taylor than two infinity symbols side-by-side, i.e. 88. Important thing I want to note - I just went and watched the footage of the "Down Bad" infinity symbol that I linked above and it stops just before completing - she's still on the journey, the cycle is not yet complete.
Deep portal, time travel
https://preview.redd.it/a28zn1akid0d1.jpg?width=1237&format=pjpg&auto=webp&s=e2b4751ac3530892d8a17d3c5ca1bbea8a1f5ee9
  • Beyoncé - The Renaissance World Tour kicked off on 10 May 2023 in Stockholm at the very same stadium that Taylor is performing in next weekend. To me it would make sense to start a tour named Renaissance in Italy, where the Renaissance originated not in Sweden... We've seen Taylor and Beyoncé supporting each other a lot in the last year and Beyoncé's producer recently said, "let's just say she's on the approach of shocking the world." We know she's on her own three-act journey at the moment (complete with queer-flagging in her shows and her own Biyoncé rumours) so I don't think this quote is directly related to Cowboy Carter but potentially regarding the culmination of her arc. Is it possible that her arc lines up with Taylor's creating a supernova that will change the industry forever?
Taylor & Bey supporting each other at their respective film premieres, a literal pride flag on the Renaissance Tour (it's actually just Chiefs colours, phew!)
  • Taylor recorded songs in Stockholm - Kristen notes that many of Taylor's important singles were recorded in Stockholm including "I Knew You Were Trouble", "Shake It Off", "Blank Space", "Bad Blood", "Ready For It" and "New Romantics". Perhaps this city holds a special place in her heart?
  • One Direction - paging u/1DMod to go into more detail here however noting that One Direction has a song called "Stockholm Syndrome" and the lyrics are very interesting indeed ("I used the light to guide me home"). Checkout this recent post by u/1DMod regarding the possible Larry connections to TTPD.
  • Friends Arena - The stadium in Stockholm is called the Friends Arena. Taylor had a Friends pin on her jacket on the Entertainment Weekly cover. Was this stadium always supposed to play an important role? Kristen also notes that the opening ceremony took place on 27 October 2012 (obviously 27 October is the day that 1989 was released, both times) and Elton John played there on 13 December 2010 (who had his own journey down the yellow brick road and people refused to see his queerness for years even though he was in screaming colour).

New Romantics

Kristen, who I have referenced in nearly every part in this post (again, she's amazing, go follow her), has a mass coming-out theory that she has dubbed the New Romantics. I highly recommend checking out her content on Twitter and TikTok and she's also recently launched a podcast that you can read more about here for more information on this theory. Essentially the theory is that a large number of artists in the entertainment industry are queer and are working together as a "safety in numbers" type approach to coming out of the closet and potentially changing the industry in a monumental way.
Let's have a look at some players that are relevant to either May 17 or Stockholm (or both in one person's case!):
  • Zayn - This is the person who is relevant to both May 17 and Stockholm! Obviously he was part of One Direction who I spoke about above as having a song titled "Stockholm Syndrome". Did you know his new album "The Closet" "The Room Under The Stairs" is being released this Friday, May 17? Again, I'll leave this to u/1DMod to add any additional relevant information as this is not my area of expertise but from what I understand, all members have their own queer rumours.
  • Billie Eilish - Recently out as a girl kisser, Billie Eilish is also releasing an album on this day titled "Hit Me Hard and Soft" featuring a song called "Lunch" that would leave even the most homophobic Swiftie unable to defend her queerness if released by Taylor.
  • Madison Beer - Madison is out as bi. Her tour, The Spinnin Tour, began 24 February 2024 in Stockholm (a different venue though).

Theories as to what exactly is coming

Karma is REAL
  • Coming Out - I personally don't believe she would come out during a show in Stockholm, however it's worth at least noting as a possibility. It would mean that she was "out" before Pride Month 😉 She did just sing "Begin Again" as a surprise song in Paris N4 - is she beginning again as her authentic self at the very next show?
  • Music Video - I know we thought we were getting a second music video for TTPD a fortnight after the album was released, however maybe that's what all this easter egging is for. I personally think it's something much bigger than that however will be very excited to dissect another music video! u/allie_lacey noted in this comment that Florence has recently said that she has "just got done filming with Taylor". A Florida!!! music video is something that a lot of us have been clowning for recently but I'd love to point to this comment by u/-periwinkle in particular as I think they've made a really good point about the mirrorball jellyfish which makes me think we will get a music video for this song at some point.
  • Book - The creator of the video that u/1DMod initially posted believes that Taylor is announcing a book on 17 May 2024 with it to be released on 21 October 2024. I'm not going to go into this theory in detail however if you are interested in finding out more about what they have to say, here are a couple of videos of theirs (video 1, video 2, video 3).
Is this another easter egg that she laid 3 years ago?

In Summation

Something is happening in Stockholm. I don't know why exactly but it is THE ONE to watch.
I think it would be interesting to revisit the NYU speech, Karma music video, Stephen King, photos from the Uno parties and the Lover era in general for further hints as to what's coming. I think the key is going to be working together due to a comment that Questlove (yes, the one who throws the Uno parties) left on one of Kristen's videos. Here's a link to the video, the top comment is his.
Regardless, I'll be there talking smack in the megathread on Friday and keeping an eye out for any new "Chiefs" colours. See you there, clowns!
Who's clowning with me?! 🤡🤡🤡
Edit: I'll be making some additions to this post as people have been making incredible connections already, thank you! These will be noted as a new bulletpoint to try and keep it transparent as to what has been added. As I'm researching I'm also making new connections of my own that I will also add as separate bulletpoints.
submitted by courtingdisaster to GaylorSwift [link] [comments]


2024.05.14 03:50 Diribiri I think PvP arena rooms with summon signs would be cool

I know there's a few people who also want instanced PvP or duelling in PvE worlds so this would be a fitting way to do it imo. Like think Dark Souls summon signs, where you can put yourself up as a listing and then be brought into someone else's game. Make a special duelling room for it in your castle, decorate it how you want, and then do instanced PvP from other worlds or summon players from the same server to duke it out in that room.
You'd probably need like a preview of the person's build, and a way to see room layout before you join in case there's exploits. I also don't know how it would work with server settings; maybe everything's normalized or you don't take any durability/item loss. Maybe some reward you can list for it as stakes.
But it would be cool, right? Like a stylish alternative to just being in an open PvP server.
submitted by Diribiri to vrising [link] [comments]


2024.05.13 23:39 icespawn2 Darkness fall farming and horde base question

Hello,
I am a new player for 7DTD and decided to start with darkness fall with some of my friends and we are on day 12~
I am a farmer and been enjoying farming, but I don't know what's the most ideal crop and layout. If someone can recommend me some good crops/layout to start with then I would appreciate it.
I also build our base and it seems like nothing really defend off the 7th night. I can't really find any early horde bases and tried to do drop bases but they tore it apart too fast. Would like some tips for a better base.
submitted by icespawn2 to 7daystodie [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 22:58 Logical_Salad_7042 [Online][5e][EST][All are welcome] Looking for a DM

Hi there Im looking for a DM that's into dark mature gritty themes and able to work with me and my friend who are looking for a session. Im really open to anything at this point. Im fine with most homebrew as well.
All I ask is that we have some sort of visual layout like Roll20 or Owlbear being used. Im open to Theatre of the mind if it means having a discord server to keep contact in.
I also prefer that the DM isn't someone who has split time too much for another group for the optimal experience.
My discord is akirara_
submitted by Logical_Salad_7042 to lfg [link] [comments]


2024.05.13 19:59 United_Patriots The Nature of Orion [43] - Domain of the Dakquo

Thank you u/SpacePaladin15 for the amazing universe!
l Prologue l Previous l Next l
—-----------------------------------------------------------------------------
Memory transcription subject: Kalsim, Captain, United Federation Fleet
Date [standardized human time]: December 30th, 2136
It became harder and harder to remember why we came in the first place when the simple process of landing on the ground was tantamount to stepping back into the past.
So many of the sensations granted by the asteroid sanctuary, the smells,the sights, the sounds, were so hauntingly familiar. Of flying from treetop to treetop, seeing my non sapient kin fly free of the burden of galactic existence. Of fruits and berries picked right from the stem, carrying with them flavors that bordered on ecstasy. The calls and cries of a nature beaten down time and time again, but still managed to stand back up on its own two legs every single time.
So much of it was familiar, yet so much of it wasn't.
"Kelum, do you recognize that?" referring to the foreign call sounding off in the distance.
He was still trying to process his surroundings, beak poised catch several insects. "Uh...no, I don't."
I turned in the direction of its source. "Neither do I."
"What about that bird from earlier?"
The one that flew by the viewport? "Didn't recognize that one either."
"Shit then." Kelum slowly returned to guard mode as he began sweeping his rifle over the foliage. "Your the big history guy here, I'm relying on you. What does it mean that you don't know?"
"Well, maybe call it a gap in my knowledge..." my attention was caught by a strange cluster of berries perched on a nearby bush. Collected in bunches, the fruits were oblong, almost cylindrical, orange with black spots across the skin. The aroma was sweet and tangy, something I knew several officers on the Lyakuda would love to use as an air freshener. And it was entirely unrecognizable.
Yet some base instinct inside of me said that it belonged. That it all belonged. That the ferns and grasses adn the strange noises that seemed foreign to my home were in fact an integral part of this one. There was song being played that I couldn't quiet yet hear, but I knew was there. Whether it was one that I would enjoy was still up for debate.
"Captain?"
"Wuh?" I spun around to see Kelum checking me with a look of concern.
"You kinda zoned out there for a sec. Are you alright?"
"Sorry, I was just thinking." I stepped back from the bush and into the clearing. "I...don't know what to make of this. This place..."
Kelum shrugged. "Couldn't tell you either cap. I'm just along for the ride at this point."
"All I need you to do is to keep that gun raised, just in case." Some part of me said that it would be unnecessary. After all, the Federation wiped out any native species that posed even the slightest threat to a krakotl. And by all means, this place seemed like Nishtal. But then again...
A sharp cry grabbed the silence and violently broke it over its knee. More like a wail, piercing in its effect, little needles in our eardrums that seemed to stab more and more as the seconds dragged along. The pitch never faltered, even as the cry let the background jungle settle back into its normal rhythm. I looked over to see Kelum taking deep breaths, before I realized I was too.
"Cap, what the fuck was that?" For the first time since we arrived, tendrils of genuine fear seemed to creep into Kelum's voice. At the very least, he was never letting go of that rifle ever again.
"I don't know, I never heard that before either."
"Well I need you to start knowing right fucking now, cause I don't like that shit, not one bit."
"Neither do I, but we need to remain calm. Now's not the time to start acting like Sivkit," another awful wail echoed in the further distance, "so keep that rifle up."
Kelum didn't need to be told twice. "Maybe we shouldn't stick around. Maybe we've seen everything we've needed to see."
Some part of me agreed with him. You didn't need to be a prey to not be comfortable sharing a space with whatever made that sound. And I don't think that's all this place has in store for us. For better and for worse...
"We saw those buildings. We were just in that observation room. This place is more than just a sanctuary. We need to keep going."
Kelum raised a talon in argument, faltered, then sighed. "If I die here, I'm gonna fucking kill you cap."
That somehow raised a chuckle out of me. "Glad to see your still you."
"You drag me to the gallows, least you can do is let me get the last laugh in." Kelum pushed past me and began sifting through the undergrowth. "I'll lead. I think the town was this way."
Directions, thankfully, weren't going to be an issue. Despite its gargantuan size, the sanctuary appeared to have a pretty simple layout. A giant circle, with the town at the center, surrounded on all sides by thick jungle. All we had to do was walk forward. If only if it was that simple.
I did manage to recognize many of the plants that composed the flora, only due to their absence on the Nishtal I knew. The undergrowth there was absolutely sparse in comparison to here, mostly thanks to the Federation's anti predator efforts. Without natural balances to keep them in check, the native herbivores of Nishtal went wild, stripping the ground level nearly down to the very soil itself. If not for our geoengineering tech, the planet would've suffered an ecological collapse that would've made the Cradle look like hiccup in comparison.
This place seemed to suffer no such issues. Great for the local ecosystem, terrible for us. For not only was it hot, not only was it humid, we had to push through vine and bramble so thick it was nearly impossible to squeeze through. It didn't help that the we seemed to be heading down a slope, so the atmosphere only got thicker as we descended further. It came to the point where I almost considered stripping off my vest so I wouldn't die of heatstroke on the spot. Thankfully we came across a small clearing, which gave us the opportunity to catch our breaths.
"How close do you think we are?" I asked between pulls of impossibly humid air.
"Don't know, but we have to be close." Kelum looked up to the 'sky', where the 'sun' had really reached its zenith. "Hard to tell, but we're definitely making progress."
"Stars above, whatever this is must be worth it."
"Better fucking be. Not dying of thirst on some secret asteroid zoo run by...fuck I don't know. You said you thought it was someone up high who contacted you?"
"Yeah, but that was just a confident guess."
He chuckled. "Maybe this is just his private resort or something. They definitely have the money to hollow out an asteroid. Maybe there will be a pool and a bar on the other side of this bush."
I had to admit, the possibility was funny. "If this was just a roundabout way for Nikonus to invite me over for a drink, I swear to the stars above I'll glass Aafa myself."
Kelum laughed. "Glad to hear your in a good mood cap."
"I'm not."
He stood up, ready to get on the move again. "At least you know what a joke is. Did you know I used to work for Jerulim? Head so far up his ass he forgot what-"
The rustle from a nearby bush cut off Kelum's admiration of our ambassador. He trained the rifle on the source, talon itching to let the weapon bark. The pistol in my holster gained a newfound presence as something began to emerge from within the shadows.
"Alright then, come at me you...oh."
The creature that caused us so much worry turned out to be a small lizard, scales verdant, barely the length of my wing. It crawled from underneath the bush and across the dark earth of the clearing. It took a moment to regard us with two beady side facing eyes, before it began on its way once more.
Kelum lowered the rifle, and began breathing once again. "Damn, little buddy there gave me a-"
Before he had a chance to finish, a rush of air came from behind, and a flash of green and gold plucked the lizard off the ground right in front of our eyes. Before we had a chance to fully process what just happened, the bird was away, propelling itself skyward, the unfortunate lizard grasped firmly in its talons.
We stared dumbly as the...predator ascended, then leveled out, before finally disappearing behind the canopy. Kelum went to say something several times, but each attempt only seemed to point his rifle closer and closer to the ground. Finally, he turned to face me directly, his face the farthest point from comprehension it could possibly go.
"Cap, did that..." he didn't need to finish his sentence. I was still struggling to construe it, but we both saw the same thing.
"Yes, it did."
Kelum nodded his head, before turning it back to the sky. "It did..."
As the shock of the lizard being hunted wore off, I managed to have some thoughts on the situation. This place is definitely not the Nishtal I know. The Federation would never let a bird like that exist in any form besides ash. Yet here it was, in a facility no doubt constructed by the Federation. Is that what the note writer wanted us to see?
"Cap?" I turned to see Kelum once again wear that worried expression. "Any ideas?"
"I...don't know. Maybe this is...some sort of facility to study predators? An isolated environment, far from any inhabited planet, where they won't pose any danger?"
Kelum sighed. "I think that's the best we got right now. But that still doesn't explain the town."
"No, it doesn't." At this point, I was worried that the distant collection of buildings we saw would only serve to raise even more questions. Who lives there? More krakotl? kolshians? Is it empty? But standing around wouldn't answer any questions. It'll kill us, given everything we've seen so far. "Kelum, we have to keep moving."
"Yeah, your right, but with all this..." He paused, before looking at me, then himself. "Are we stupid?"
"Uh...what do you mean."
"Cap, we're birds."
"Yes, but..."
"...oh..."
We had become so enamored with our surroundings that we completely forgot the fact that we could fly.
"Yeah, oh." Kelum slung his rifle over his shoulders, and extended his wings out to their full length. "Hopefully we can just fly right over all of this shit."
"Good thinking, wish we thought of-" Another rustle caught my attention, this time from the nearest tree. In the shadowed canopy far above, I could just barely make out something slinking among the branches.
Earth and debris began to swirl as Kelum went airborne. "Something wrong Cap?"
"Nothing, it's just..." Another branch moved, then fell entirely still. Out of all things, why does this seem so...
And then all at once, days spent at the academy flooded back. Memories of illegal histories and textbooks downloaded over the internet, of countless nights spent secretly learning my peoples true history, of why the Federation even considered us prey in the first place.
Oh no.
"Kelum, KELUM!"
"Cap, wha-"
My yell was enough for Kelum to falter, just enough so that the blur that leapt out of the tree missed him by a feathers width. It landed on a trunk opposite to me, claws sharper than an Arxurs digging into the bark. Its earthen fur, which camouflaged it amidst the foliage, now stood on its ends. A growl gurgled from between its barred teeth, and four forward facing eyes trained directly on me.
For a moment we stared each other down, as we both processed the fact that we were seeing specters. My breath caught, my wings were shaking, and I couldn't focus. Partly out of fear, partly out of the impossibility of the whole situation.
Your supposed to be dead. The Federation killed you, they killed ALL of you.
But it didn't care much for the Federation. It only cared about me. Because it was the predator, and I was now its prey.
It launched off the trunk, almost defying gravity as it crossed the gap at a nearly imperceptible speed. I tried to dodge out of the way, but I only managed halfway before an unfathomable pain flashed across my chest and sent my spinning into the earth.
Something warm and sticky filled the space between my vest and chest as my vision faded in and out. Loud pops sounded off one after another, fully killing the already injured silence. That terrible wail once again echoed distantly, cut off by another pop, and the calm returned once again. Shadows invaded the corners of my vision, threatening to overtake everything. As the false sun dispapeared behind Kelum, consciousness finally slipped away.
The pain was the first thing to greet me, followed by the contradiction of the relatively cool air. The battle between them, the pounding agony and the soothing cold, was what awoke me from my imposed slumber.
Fluttering my eyes met we with large splotches of grey and gold, spattered over my vision like spilled buckets of paint. It took several moments for everything to gain defintion, while another spot of blue went back and forth across my sight.
K...Kelum?
Something I did caught his attention, for he stopped in his tracks and immediately came to my side.
"Captain....Cap...can you hear me?"
"I...Kelum?"
"Yeah, yeah, Cap, it's me. It's Kelum."
"Kelum..."
Kelum was standing over me, fatigue dragging at his features. His talons, his wings, his vest, all of him was smeared with violet. Looking behind him revealed that we were in some sort of cave, orange light cascading through the distant entrance. The rock reflected it all, granting the scene an almost...magmatic appearence. Like everything was going to melt right on top of us and burn us alive. My chest already felt much that way anyways.
"Stars above, your awake. I thought you weren't gonna make it."
I managed to look down to see that I was entirely naked, spare for the fithly fabrics wrapped tightly around my chest. They, along with the feathers surrounding it, was also stained a pugent violet.
"Kelum," a cough sent bolts of pain running across my chest.
"Take it easy, Cap, take it easy." Kelum pressed a talon on my shoulder to keep me from gettiing up. "It got you pretty good. You lost a lot of blood."
"Wha...what happened." My memory was still fuzzy, no more defined than my vision mere moments ago. All that was there were feelings, of fear, pain, confusion, and in some small note, even awe.
"That...that thing, it almost got me. If you hadn't had called out, I...fuck, that fall would've done most of the work." Kelum's brevity was all but gone, leaving behind a bloodied, anxious wreck. "And then it pounced on you, got you across the chest. There was so much blood, I thought you were going to..." He trailed off as he considered the possibility. It was still a possibility.
"Hey," I managed weakly. "I'm still here. It hasn't got me yet."
Kelum managed to regain some of his composure. "I...had to use your vest as a bandage. I don't know how long it'll hold, but it's stopped the bleeding for now."
I looked down at my chest again. Somewhere beneath the tattered remains of my uniform laid a gash that nearly ended my life. There was a momentary urge to peel back the fabric to see how bad it was, but that would only hasten things at that point.
"Kelum...if I don't make it..."
"Cap, don't say that."
"Kelum, it's my job as a captain to realistically assess the situation we find ourselves in. And the fact is that I can't fly. I don't even know if I can walk. Odds are that more of those Dakquo are roaming around out there, along with stars know what else. If this," I pointed to my bandage, "doesn't get me, everything else will."
"Cap..." Kelum didn't want to accept it, but I could see that he knew it was true. I was living on borrowed time.
"Kelum, for what it's worth, I wouldn't have chosen anyone else to come with me. Even in this place, you've flown above and beyond the call of duty. And for that, thank you."
Kelum couldn't help a tear from rolling down his cheek, one which he quickly wiped away, leaving behind a little smear of purple. "Thanks cap, it's been an honor serving with you too."
Kelum stood over me for a long moment, before setting down beside me. He glanced deeper into the tunnel , before turning back to face the entrance. "Cap?"
"Yeah?" My breathing was beginning to grow more ragged.
"You mentioned a Dakquo? Was that..."
"Yeah, it was."
Another moment of silence.
It's ironic, isn't it.
"It was a predator from before the Federation arrived. It likes to hide up in the trees, waiting for something to fly past. That's when it pounces. I...became fasncinated with it in my youth. To think, such a powerful creature once roamed our home, that we coexisted with it peacefully for so long. And in an instant, the Federation took it all away. I never thought I would see one. I was never suppsoed to see one. They're supposed to be all dead."
Kelum took another glance back.
"So when I saw it there, about to pounce, a small part of me couldn't help but feel amazed. Something they took from us, something that once defined who we were. And there it was, right in front of my eyes."
I coughed again, and pain roared back once more. Kelum gripped me tighly as it slowly faded, but didn't fully disppear. I didn't have long. Hours, maybe a day or two at the most.
I looked down at the wrap. A small bead of blood peeked out from the wound, which I picked up on the tip of my talon. It glowed pink under the fading light.
"It's funny. It only took a thousand years, but things are finally back to normal."
Kelum glanced back once more.
"Kelum, what are you looking at?"
"I.." he blinked, "I've been trying to ignore it, but there's down the tunnel there."
"What do you mean? Is it-"
"It's not alive, but..." his look said it might has well been. "I'm gonna check it out."
"I'm coming with you." I moved to stand up, but Kelum placed a talon on my shoulder.
"Your not going anywhere cap. Walking around isn't gonna do you any good."
"Like sitting here is." Ignoring my wound scremaing murder, I stood up, and balanced myself on two shaky legs. "I'm not sitting this out. Not anymore."
"But cap-"
"Kelum, I came here because it was a choice I could make. Let me make this one too."
Kelum moved to protest, but only managed to sigh. He unholstered my pistol, and handed it off to me. "If you die now, I'm gonna kill you cap."
That managed a frail chcukle out of me. "Glad to see your still you."
"Fuck, I'm glad too."
Every step was like ten years spent on a cattle farm, but I was able to at least walk. We began slowly creeping deeper into the cave, with Kelum bringing up his weapon light against the encroaching darkness. It revealed something only barely visible from our previous spot, a set of...bones. Inching closer showed that the corpse wasn't of a bird, or that lizard, or even the Dakquo. Rather...
"Wait..." Kelum pasued his light on the skull, where two forward facing sokcets stared back. The snout was elongated, housing row upon row of razor sharp teeth. It rested near what remained of the creatures long tail...and the hands...
"No way..."
Kelum turned his light on one of the hands. Four fingers, and...two thumbs.
"That can't be possible." Kelum swept the light to the other arm, and the story was the same. Four fingers, two thumbs. "No, this can't be right."
It wasn't supposed to be possible, but it was. It was staring us right in the face, with sockets that housed eyes that once terrfied the entire galaxy.
"It's an arxur."
Before we even had time to process the discovery, noises from back where we came caught our attention. Kelum turned towards the light, rifle raised in anticiaption of another attack. I raised my pistol, before a flash of agony nearly sent me to the ground. Something tore, something seperated, and my chest suddenly began to feel too warm. I looked down to see that the bandage had gone loose, and the blood was beginning to run free.
"Oh shit, Kalsim, hold on!"
"It's fine...it's fine." I lowered to the ground as Kelum began frantically ripping off his own vest. The blood was running in little rivers between my feathers as my gaurd despratley tried to stem the flow. But it wasn't working this time. Even with mine and his, the makeshift dressing wasn't enough to prevent what was coming now.
Everything began to fade, Kelums deseperate pleas for me to stay awake, the approaching footsteps, what sounded like voices, all rapdily consumed by the encroaching fog. Even the pain, which seemed to slink away with every passing second.
It was so...peaceful. Even as Kelum began to shake me, even as he was thrown aside by a shadowed figure, I wasn't afraid. Maybe I lost the capacity to be afraid. The path set for me left me liable to be shot or annihilaited at any given moment. I long accepted the inevitability of my death, but I was no hurry to greet it. And now here I was, knocking on the door.
The darkness envloped me entirely, and sensation quickly fell away. Just as I crossed the threshhold, one final thought occured to me:
At least it was all my fault.
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