Shotgun ammunition for sale

Heckler & Koch

2013.01.16 04:42 Deep__Thought Heckler & Koch

A subreddit for all things H&K and clones. Post H&K news, show off your guns, ask questions
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2008.06.12 18:22 r/deals: Make your wallet happy!

deals — Making your wallet happy since 2008.
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2021.03.05 03:52 MiseryLovesShotguns Tacticalshotguns

Post pictures, videos, and talk about your combat shotguns here. Gear, ammunition, training routines, ask for advice, or just share what's working for you. Whether you use your shotgun for duty or just for fun, you're welcome here.
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submitted by Kathyediaz to Miami [link] [comments]


2024.05.16 11:50 HighwayParticular245 GTA Vice City 100 MB Download for Android Latest Version Highly Compressed

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submitted by HighwayParticular245 to u/HighwayParticular245 [link] [comments]


2024.05.16 05:43 Open-that-door [S][USA-CA] Canon EOS M50 Mark II EF-M15-45 IS STM Kit, Rode VideoMic Camera-Mount Shotgun Microphone

Timestamp/Image: https://imgur.com/a/6HfvA2z
Items are used and in very good condition. All functional set.
Canon EOS M50 Mark II EF-M15-45 IS STM Kit with all the accessories (manual, battery, battery charger, lense cap, strap) Asked for $430 shipped.
Rode VideoMic Camera-Mount Shotgun Microphone with original box Asked for $90 shipped.
Canon EOS + Rode Video Mic Bundle Price: $500 shipped.
I accepts items price offer. (adjusted the price a bit, welcome for your price offer again, preparing for my upgrade :d )
Sale only in CONUS, Paypal G&S only.
submitted by Open-that-door to photomarket [link] [comments]


2024.05.15 20:46 xMystifyy [PS] H: 40k+ Caps, Lead, Flux, Bobbles, Aid, Chems, Maps, Ammo & More // W: Junk, Aid & 3* Scrip (Wishlist At BOTTOM)

Not selling anything for caps. Values are there to help determine ratios, if there's any confusion just list what you have and what you want and I'll do the math :)
Larger trades only please
My Trades 👇
‼️📝⬇️ WISHLIST ITEMS ⬇️📝‼️
submitted by xMystifyy to Market76 [link] [comments]


2024.05.15 19:52 Falco_FFL Please Let Governor Polis know how you fell about these bills

The bills listed below advanced to Governor Polis' desk before the session ended and are now awaiting his consideration. Please contact the Governor by clicking below, or contact his office directly at [governorpolis@state.co.us](mailto:governorpolis@state.co.us) or call (303) 866-2471
House Bill 24-1174 increases the training requirements for concealed carry permit applicants and requires class instructors to be certified by the Colorado Bureau of Investigation. This legislation is a solution in search of a problem, meant to harass gun owners and instructors by arbitrarily raising the qualification standards and likely the costs, despite not showing any existing deficiency in the current training standards.
House Bill 24-1348 mandates that firearms stored in unattended vehicles must be kept in a locked hard-sided container that is kept out of view or within the locked trunk of the vehicle. The bill creates civil penalties for infractions.
House Bill 24-1349, originally a 11.5% tax, the bill as amended creates a 6.5% excise tax on the sale of all firearms, firearm accessories, and ammunition in the state. If signed by the governor, the tax will be on the ballot for voter approval this Fall. California is the only other state to enact similar legislation.
House Bill 24-1353 creates a duplicative state level permitting system for federal firearm licensed dealers. The new permit imposes an unnecessary burden on these already highly regulated businesses while placing them at the mercy of potentially hostile state bureaucrats.
Senate Bill 24-131 expands Colorado's "sensitive places," also knows as gun-free zones. Although the bill has narrower definitions following amendments by the Senate, the bill is still a threat to law-abiding gun owners, and it is important to note that 94% of mass shootings occur in "gun-free" zones.
submitted by Falco_FFL to ColoradoPolitics [link] [comments]


2024.05.15 19:04 jammingaza Grindhouse presents (the faux trailers part 2)

A couple of projection clicks kick off the next trailer before the footage is shown. as shots of a college campus appear, while kids are walking around,a narration opens with "This is story of five young women, A rocker, (showing footage of her and a band performing karaoke on stage at a rec center) an athlete (showing footage of her running hurdles on a track), a cheerleader (rooting for her team and her boyfriend during a football game), an outcast (basically a goth kid), and an academic (showing footage of her study for a book report on the novel "the most dangerous game"). "They were college students, sorority sisters, and the best of friends since childhood (which shows footage of them as kids,teenagers, then the adults they became later in life) until the night their perfect worlds were shattered beyond repair". "What started as an innocent practical joke drew the ire of a dangerous gang who followed them home (while the narration is going on they slashed the tires and disabled the motor to the gangs car in retaliation/defense of an uncle and two four year old children who were being bullied by the gang, then it's cuts to the gang breaking in to the sorority house and while try as they may,the girls are no match for the gang) and savagely beat and kill their housemother" ( one gang members holds the other residents at gunpoint in a corner of the house, five others pin the five girls down to the floor and make them watch whole the gang leader (who has a scar in the shape of a hook from his eyebrow to his ear ) and his second in command beat the housemother almost to death) you see and hear the girls crying and pleading not to kill her and offer to fix the car in exchange for her life but to no avail, the housemother tries to comfort the girls, knowing that she's about to die "there,there now. Everything's going to be ok, you girls be good you hear me?" Then hook-scar blows her face off with a shotgun and blood and brains splatter all over the girls while they're bawling their eyes out as he coldly says ".....and to all a goodnight " one gang member wants to waste the other girls but hook-scar grabs his shirts and forcefully reminds him "WE'RE DONE HERE!!!!, no lets get outta here before campus police show up". The next morning the girls are interviewed by police, but they don't tell them what caused the attack, after the housemother's funeral the girls are confronted by one of their fellow sisters and gives them a key that one of the gang members left behind. "What's this? ", "I don't know ", "Looks to me like a storage key, there's a storage area downtown let's go take a look later tonight". Later in the night they match the key with a storage unit number, and they open it up to find all kinds of firearms (shotguns, M-16's, 9mm's, AK-47's, you name it) "What does this mean?" "Isn't it obvious?, if the police can't do anything we'll do it ourselves, we have all the weapons we'll ever need to defend ourselves, but where to start?" "Hey,do you guys remember Mr. Gomez's class reports on the most dangerous game?" Next few shots would be the five girls loading ammo mags, strap on ammunition belts and loading their new found guns "NOW..,these five young women are on safari, hunting their quarry in the most dangerous environment know to man.............the criminal underworld", on this night they would be known as,THE MAN-HUNTERS!!!" and it would be a bloody and violent montage of them killing pimps,drug-dealers, etc. setting traps,lures and snares for perverts, child molesters, and rapists and when word got around that the girls were using weapons from their own storage unit,hook-scar beats the gang member who dropped the key to death and declares they were going on a hunt of their own, second to final shot shows an abducted athlete held prisoner by hook-scar who starts cutting off her fingers one by one (because he "doesn't like sticky fingers touching his property") followed by her bloodcurdling scream of pain while blood splashes in her face, final shot shows the four girls breaking in to rescue the athlete and killing the remaining gang members while hook scar takes a shot to the side and a deep laceration to the side of his neck. While he's crawling towards the exit the four girls patch up the athlete's hand (who's missing a thumb and half a pinky finger) and walk straight towards him with gun barrels pointed at him, and while spitting blood in his face the athlete mocking taunts hook-scar with his own phrase ".......and to all a goodnight". And while he gives the girls his own bloodcurdling scream of defiance, flashes of light from the gunshots and smoke fill the theater screen and freeze frame with the narration returning, "The Man-Hunters,.......pray you're not on their endangered species list"
A 70's title card appears "COMING SOON"
The grindhouse theme returns while another title card appears, "OUR FEATURE PRESENTATION"
submitted by jammingaza to 420Grindhouse [link] [comments]


2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks. ##Exotics
Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn. ##Perks
Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types. ##The Future
Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.

Exotics

Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn.

Perks

Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.

The Future

Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.15 18:05 Asatmaya Other - Trying To Prevent Violent Crime By Restricting Guns Is Like Trying To Prevent Break-ins By Restricting Crowbars

The US has an infamously high gun ownership rate; 120%, by one measure, although that is clearly and flagrantly absurd (unless there are 75 million armed illegal aliens...). An individual ownership rate of 25-35% and a household ownership rate of 35-50% are more accurate (and legitimate) statistics.
Our violent crime rates are relatively moderate, though; a relatively high homicide rate, compared to most other "advanced" nations, but rape, robbery, and even casual violence are far less common in the US than in most of the world. For all the infamy of cities like Detroit or Chicago, you are unlikely to be the victim of any sort of crime as long as you stay out of the handful of bad neighborhoods at night, which is not something you can claim about London, Paris, Rome, or most any other major First World city.
Better yet, we can compare our history of violent crime to our history of gun control, and they simply do not map to one another, at all; there is no correlation, either way. Up until 1934, you could walk into a hardware store and buy pretty much anything you wanted, even fully automatic rifles (machine guns) and explosives, with no law against it (which didn't mean that the proprietor wasn't going to ask some hard questions and maybe choose not to sell them to you). On the other hand, walking down the street of pretty much any town with a loaded weapon on your person was a crime, but that's how much things have changed.
The 1934 National Firearms Act (NFA) ostensibly came in response to the gangland crime of the Prohibition Era... which ended in 1933. The stated intent was to regulate concealable weapons by requiring a Federal Firearms License (FFL) to deal in them... but it only covered short-barreled rifles and shotguns, machine guns, and silencers, specifically excluding pistols and revolvers, which have represented the overwhelming majority of gun crime since the 19th century.
The Gun Control Act of 1968 (GCA) was supposedly motivated by the assassinations of JFK and MLK (the bill itself was stalled in Congress until the RFK assassination, after which it went through quickly), but its primary focus was to restrict interstate sales of firearms between private individuals... which had nothing to do with any of the assassinations.
In 1986, the Firearm Owners Protection Act (FOPA) had the stated purpose of addressing harassment of FFL holders by the ATF, but actually further restricted firearms, outlawing any civilian ownership of automatic weapons manufactured after 1986, and requiring ATF approval of transfers of any firearm restricted under the NFA, giving them even more tools to interfere with lawful firearm owners.
The Brady Handgun Violence Prevention Act (Brady) was enacted in 1993 in response to the assassination attempt on Ronald Reagan, and restricted firearm rights of various groups of people, including convicted criminals, those dishonorably discharged from the military, etc... which notably would not have prevented John Hinckley, Jr. from acquiring the weapon he used to attack Reagan.
This was followed in 1994 by the Federal Assault Weapons Ban (AWB), which even the people who wrote the bill have been unable to definitively state which firearms were banned under, as the definition provided was ambiguous. In any case, these weapons are the least commonly used in crime, by a wide margin.
2004 and 2005 saw the Law Enforcement Officer's Safety and Protection of Lawful Commerce in Arms Acts, one of which expanded the gun rights of current and former law enforcement officers, and the other protected firearm manufacturers and dealers from liability for negligence... even if they break the law.
And most recently, in 2022, the Bipartisan Safer Communities Act, this time driven by recent mass shootings, but again, did nothing that would have prevented any of the events that supposedly motivated the law; instead, it focused on making it easier for gun rights to be restricted under "Red Flag" and domestic violence laws (which are already grossly abused), weakened Constitutional protections for investigations of firearm-related crimes, and opened up juvenile records to background checks.
None of these laws have ever had any kind of effect on crime, in any shape, form, or fashion, for reasons which are perfectly obvious, when you stop to think about it.
Automatic weapons are not useful for criminal purposes; as a military function, their purpose is to force the enemy to take cover, preventing them from shooting at your soldiers while they maneuver, and various alternatives - bumps stocks, forced-reset or 2-stage triggers, etc - will provide similar rate of fire with less reduction in accuracy.
"Assault weapons" are not even properly defined; an AR-15 is an "assault weapon," but a Mini-14 is not, despite having virtually identical capabilities. They use the same ammunition, can have the same magazine capacity, similar barrel length, size, weight, etc. The AR-15 is sleek, black plastic, though, while the Mini-14 is wood and metal; that is the only real difference, how they look.
Explosives are useful for criminals, but are so easy to make at home (no, I'm not telling you how) that restricting them is absolutely impossible.
None of these laws addressed handguns, at all, despite two of them having the stated intent of addressing concealable firearms and these weapons being used in the overwhelming majority of gun crime.
Background checks were a good idea, but the "private seller" loophole (often mislabeled the "gun show" loophole) is so big that criminals have no problem acquiring firearms, and without any kind of registration, there is no way to hold sellers accountable.
And even background checks become abusive when any opinionated doctor or vindictive ex-girlfriend can have your gun rights eliminated on a whim, when your protections against overzealous law enforcement have been curtailed, and when the system is so rigged that trying to fight for your rights will only result in even harsher punishment.
100 years ago, pretty much anyone could own pretty much any weapon, but you couldn't carry it around with you; today, there are massive restrictions on the types of firearms you can own, but most places allow you to carry them around. How does this make any sense, at all?
submitted by Asatmaya to LeftRightTalk [link] [comments]


2024.05.15 16:01 ILoveSongOfJustice Ideas for Exotic Reworks

Here are a few ideas I came up with for exotic reworks.
You'll never guess which class I main.
First up is Titans
Mask of the Quiet One
Khepri's Horn
Helm of Saint-14
Cadmus Ridge Lancecap
No Backup Plans
Actium War Rig Auto-Loading Sink: Steadily reloads a portion of your equipped Auto Rifle's or Machine Gun's magazine from reserves. Rapid combatant kills(3) refund Machine Gun ammunition(10% of magazine) and grant Auto Rifles increased damage(20%) for 10 seconds. Auto Rifles and Machine Guns stun Overload Champions.
Mk. 44 Stand Asides Seriously, Watch Out: Increases Sprint Speed. Sprinting regenerates health(equivalent to the speed of 70 Recovery). Sprinting while Amplified rapidly regenerates health(equivalent to Restoration 2x) and creates an aura of Arc static around you(around 10 meters). Enemies within this static are Blinded for 8 seconds.
Next is Hunters
Wormhusk Crown Burning Souls: Dodging grants Restoration 1x for 5 seconds. Kills against Scorched, Jolted or Blinded, Weakened, Slowed or Frozen, or Unraveled targets grant significantly increased Class Ability regeneration(200% PvP / 400% PvE) for 3 seconds.
Blight Ranger Voltaic Flow: Amplified grants damage resistance(10% PvP / 20% PvE). Speedbooster lingers for the remaining duration of Amplified. Additionally while Amplified, periodically restores a small amount of health and shields.
Sealed Ahamkara's Grasps Nightmare Fuel: Your Melee becomes a release of raw energy which inflicts a debuff according to your equipped subclass(Scorch/Blind/Weaken/Unravel/Slow) and overpenetrates targets. Gain a second melee charge. Kills with this melee ability refund melee energy. (Think of this like the Hunter's version of Flechette Storm)
Khepri's Sting Touch of Venom: Gain increased sprint speed and jump height while Invisible. Additionally while invisible, enemies become finishable for you at 50% health. Finisher final blows spawn a smoke bomb at your feet, which grants Invisibility to you and nearby allies.
Gwisin Vest Roving Assassin: Finisher Final blows decrease the cooldown of your Super(grants 10% Super energy per finisher). Spectral Blades Light Attack damage against Champions, Bosses, Mini-Bosses, and Tormentors increased drastically(500% increase), kills with Spectral Blades extends the duration of Spectral Blades, and entering Stealth does not consume additional Super Energy.
Raiju's Harness Mobius Conduit: Hold your Super button to activate a Super Amplified. While Amplified in this way you deal significantly increased Arc Damage(75% increase damage from all sources) and gain increased damage resistance(75%), for the duration instead of using your Arc Staff.
Bombardiers Parting Gift: Activating your Dodge ability grants a specific effect depending on your equipped subclass. Arc spawns a Web Mine(see the Arach-No modifier) which blinds enemies after it detonates. Solar spawns an improved Swarm Grenade(spawns ~30 seekers). Void spawns an improved Smoke Bomb(spreads Suppression cloud across 10 meters). Stasis spawns an improved Duskfield(think Renewal Grasps radius). Strand spawns 4 Threadlings, which unravel targets.
Last but certainly not least is Warlocks
Skull of Dire Ahamkara Actual Granduer: Void Grenade kills decrease the cooldown of your Super(2.5%-5% on kill). Nova Bomb kills grant Super energy(10% per kill up to 50%). Vortex Nova Bomb has increased duration(+7 seconds) and deals increased damage against Bosses(25%). Cataclysmic Nova Bomb spawns additional seekers on detonation, and deals increased damage to Champions, Mini-Bosses and Tormentors(40%).
Apotheosis Veil Insatiable: Casting your Super grants nearby allies 500% Melee and Grenade ability energy for 10 seconds. When nearby allies cast their Supers, you gain this benefit. Casting your super automatically generates 3 large Orbs of Light at your feet.
Getaway Artist Dynamic Duo: Convert your Arc Grenade into a Sentient Arc Soul and become Amplified. Your Arc Soul duration is tied to Amplified. Additionally, while Amplified the number of Arc Souls you can have active increases to 3. Additionally, your Arc Souls Blind combatants.
Nothing Manacles Scatter Charge: Gain an additional Scatter Grenade charge. Your Scatter Grenades deal significantly increased damage to Champions, Bosses, Mini-Bosses, and Tormentors(400%), and have more seekers.
Vesper of Radius Planetary Torrent: Your rift blinds enemies in a large radius surrounding it(14 meters PvE / 7 meters in PvP). While standing in your rift, successive arc damage Jolts targets. While your Super is full, Rifts you create last for 1 minute.
Sanguine Alchemy Blood Magic: Hold to drain some of your own health over time in order to overcharge your grenade, melee, rift or super(Drains 20% health per 1 seconds). The damage or duration of the ability increases depending on how much health of yours is drained(20% health drain = 25% more damage, up to 100% increased damage - or double damage). Kills with overcharged abilities restores you to full health.
Geomag Stabilizers Close Enough: Converts your Chaos Reach into a single, shortened blast which deals its maximum damage over 2 seconds. Deal drastically increased Arc damage to enemies within 10 meters of you(80%).
submitted by ILoveSongOfJustice to DestinyTheGame [link] [comments]


2024.05.15 11:25 AbletonRinzler Rinzler and Willow: Vaulted Reckoning - Mythbroken

"What is it with bad guys and being completely full of themselves? Montague's plan might possibly screw over Helios Island if his attack on Mount Olympus was something to go off of. And it appears he's getting as much help as he can. Staging a mutiny within the pantheon, conspiring to retake control of Helios Island... What else does Montague know that Willow and I don't? Well... I guess we'll find out soon enough, and it all starts from what the Greek Mythology would call a storied hero." Within Reckless Railways, at a local restaurant, Ableton Rinzler, Willow, Splode, and Deimos are all sitting at a table with both Aphrodite and Poseidon. Splode looks at Ableton and Willow and questions them. "So... Care to explain what's going on here? I'm kinda confused about everything that's happening right now, aside from those crazy armored guys attacking our home earlier." Ableton turns to Splode and answers him. "From what I can understand, Zeus is casting unfair judgement upon the people of Helios Island. Aphrodite and Poseidon first tried to appease Zeus by restoring the constellations to the Statue of Atlas in Mount Olympus, which didn't work. Alongside that, Montague is also planning who knows what with this whole Greek ordeal. He's begun recruiting various gods to try and take the pantheon down. Whatever he's planning, it doesn't seem good." Poseidon looks at everyone and speaks. "Alright. So everything seems kinda bad now, with that mortal recruiting gods against the pantheon. But there still is one bigger mystery. That being Pandora's Box. After it opened, and the troubles and woes were cast onto Helios Island, it suddenly went dormant. If the mortal's plan to defeat Zeus fails, he could turn to Pandora's Box as a last resort. After all, he has Medusa with him, and she's very familiar with the magic behind Pandora's Box." Aphrodite looks at Poseidon with fear and responds. "Then that means that the mortal might bring something worse onto the island. Something that might challenge Zeus on a cosmic level. Something ancient... and evil..." Ableton looks at Aphrodite and responds to her. "I got someone who can help out with our little problem with Montague." The group then leaves the restaurant, as they begin venturing towards the edges of Helios Island. From the rooftops of Reckless Railways, Montague and Medusa are overseeing the group's plan. "So those two think they can stop me? They will certainly be halted in their tracks." Medusa turns to Montague and speaks to him. "I've always loathed Zeus... But his time grows short. Together, we will make it shorter. Over the years he's surrounded himself with powerful items. A gauche show of his absolute rule. Fortunately for us, they're not his items. Most of them were made by me. Stolen from me. I think it's about time we reclaim my property, don't you?" Montague chuckles, as he holds the Shadebox in his hands. "We hold the key to starting a Greek Tragedy! Once Zeus and his pantheon are dealt with, I will soon be able to rebuild The Society and rule over Helios Island once more!" As Montague and Medusa slowly advance towards Mount Olympus, Medusa speaks to Montague. "Perseus will deal with those troubling mortals you desperately despise." Over near the edge of Helios Island, past Snooty Steppes, the group arrives at an unmarked house. Willow looks at Ableton and speaks. "This is the place, right?" Rinzler faces Willow and answers her. "It should be. Silas did say he and his Rogues ransacked a house near the edge of the island. This has to be the place he was talking about." Splode looks at Ableton and responds to him. "Alright! Let's get the party started!" Splode walks up to the door and knocks hard. Katt's voice is heard, as she speaks up. "Who's there? We're currently closed at the moment." Ableton walks towards the door and responds. "It's Ableton Rinzler. We're here to see Silas Hesk, if he's around." The door opens, as Katt walks out. "Silas is a little busy, but I'll see if he's open for anything." Everyone enters the house, as it is filled with crates, all of which are filled with weapons and ammunition. Katt knocks on a door, marked with an ouroboros, as she speaks. "Silas! Your two favorite clients are here!" The door opens, as Silas speaks up. "I can tell by the look on your faces that something's up." Ableton looks at Silas and speaks. "There's currently some conflict going on among the Greek Gods that currently inhabit Helios Island. A large chunk of which was caused because of Montague. You wouldn't happen to know how to stop a god... or several of them." Silas looks at Ableton and answers him. "I have done many bounties within my criminal career, but not one against a god." Aphrodite looks at Silas and responds. "But we're not trying to kill my father, but to quell his judgement." Poseidon then backs up Aphrodite, as he walks forward. "Zeus is casting unfair judgement upon the mortals of this island, and this crazed mortal seeks to take advantage of this. He's taken steps necessary to supposedly start a tragedy among the pantheon." Silas facepalms and responds. "Of course Montague would go to such lengths. He's probably pissed about The Society losing control of Helios Island that he's resorting to such measures. I'll lend my services to your cause." Silas then turns to Lana Llane and speaks. "Lana! We got a job to do." Lana grabs her Striker AR and assists the group in their plan. Once they exit the house, Aphrodite is quick to notice the glowing blue eyes on the statue over at Mount Olympus. She turns to everyone and speaks. "Something's happening at Mount Olympus, and it doesn't look good." Deimos looks at Aphrodite and responds. "Great... Just another problem to deal with..." A faint DMR shot is heard, as Poseidon reacts. "Everyone! Watch out! Someone must've followed us!" Over near one of The Society's forecast towers, Perseus scopes in with his Huntress DMR, as he aims for Aphrodite. "Let's see Zeus mourn the death of his beloved daughter. Medusa and the mortal cannot be stopped." Perseus fires another shot, as Poseidon puts his hand in front of Aphrodite's face. The bullet gets stuck in Poseidon's hand, as he quickly pulls it out. "Distant combat... This must be the work of Perseus, the Storied Hero." Aphrodite looks at Poseidon and questions him. "Why would he ally himself with Medusa and the mortal?" Ableton faces Aphrodite and answers her question. "Because Montague and Medusa likely promised him something if they succeeded in ending Zeus' rule." Poseidon notices a structure right near Pleasant Piazza, as he yells out. "To that structure! We can try to see what the scrying pool foretells over there." Everyone begins running towards the structure, as Perseus continues firing shots at the group and missing. They eventually reach the scrying pool, as Silas and Lana begin fending off Perseus' attack. Aphrodite yells out to the scrying pool in a worried tone. "What is going on at Mount Olympus? Why is the statue brimming with Zeus' power?" The scrying pool bubbles up, as it then shows an apparition of Zeus' Stormforged Hourglass. Ableton looks at the apparition and responds. "An hourglass? What could this mean?" Poseidon responds with fear. "Zeus' Stormforged Hourglass! It brims with Zeus' energy. If Perseus is here, then the other gods working with the mortal are likely commencing an assault on Mount Olympus." Aphrodite looks at the scrying poll and yells again. "Where is Hades and Cerberus?!" The scrying pool then projects Helios Island within the water, as both Hades and Cerberus appear to be marching through Reckless Railways on their way to Mount Olympus. Aphrodite looks at Ableton and Willow and yells. "We need to get to Mount Olympus! If the mortal is over there, he will doom us all if he gets Zeus' Stormforged Hourglass." The group then makes their way to Mount Olympus, while under heavy pursuit by Perseus. Over at Mount Olympus, hell has broken loose. Several of Zeus' minions attempt to protect the main palace, but are quickly shot down by Ares. Artemis and Apollo try to hold back Medusa, while Montague opens the Shadebox and unleashes the souls within, contaminating all the water within Mount Olympus. The souls from the Shadebox begin tampering with the water, almost matching the same composition as the River Styx. Medusa knocks down both Artemis and Apollo, as both Hades and Cerberus arrive at the battle. Montague points at the main palace and yells. "Time to dethrone Zeus and claim my rightful power!" Everyone then runs towards the palace, as they collectively confront Zeus. Montague holds up the Challenger's Staff and opposes Zeus. "Your reign over Helios Island will end, blunder god!" The group then begins their attack on Zeus, as he begins holding everyone back with several bolts of lightning. Ableton and the group arrive at Mount Olympus, as Aphrodite quickly spots both Artemis and Apollo, who are wounded from Montague's attack on Mount Olympus. Aphrodite runs towards the two and speaks. "What happened to you two?" Artemis shrivels her response to Aphrodite, as she points to the main palace. "The mortal has recruited gods to threaten Zeus' rule. Your father can't hold him back for long." A stray lightning bolt flies out of the palace, as Poseidon reacts. "We gotta get to the palace!" Everyone rushes towards the palace, as they witness Montague using the Challenger's Staff to weaken Zeus. Aphrodite yells in fear, as both Silas and Lana begin firing at Montague. Medusa and Ares protect Montague, while he tries to collect the Stormforged Hourglass from Zeus. Splode tosses some Cluster Clingers at the opposing group, until Hades shoots them out of the air with his Harbinger SMG. Cerberus fires his Gatekeeper Shotgun into the group, as Montague yells out to Ableton and Willow. "You've toiled my affairs for the last time." Montague kicks the now weakened Zeus towards Aphrodite, as he pulls out the Stormforged Hourglass. "Now! Terminal power is mine to wield! Watch as I use my newfound power to take back Helios Island and rebuild my Society!" Montague's hands now brim with lightning, as he holds the Stormforged Hourglass in the air. Lightning spews from his hand, as storm clouds form above Montague. Medusa nods at Montague, as he begins manipulating the lightning to strike near Restored Reels. The storm clouds clear, as Willow looks at Montague. "What did you do?" Montague looks at Willow without answering her, as Ableton yells. "What the hell did you do?!" Montague points to the door, as both groups head outside. Over at Restored Reels, Pandora's Box has been heavily damaged by the lightning Montague charged up. Ableton looks behind him and yells. "Montague, you little..." Both Montague and Medusa get away, as Aphrodite speaks. "What did the mortal do?" Hades faces Aphrodite and responds. "He and Medusa tricked us. He wanted power, but not just to defeat Zeus. He seeks to awaken the Titan." Deimos looks at Hades and reacts. "The what?" Poseidon helps Zeus up, as he answers Deimos. "The Titan resides within Pandora's Box. A partial piece of him escaped when the mortal first opened Pandora's Box. Now that it's damaged, he and Medusa now have a chance to unleash true ancient evil. And with Zeus' Stormforged Hourglass, the mortal now has a means to an end." Cerberus faces Aphrodite, Ableton, and Willow and speaks. "If the mortal isn't stopped, he will awaken the Titan and doom the island and Zeus' pantheon. All this to establish what he would call his perfect Society." Aphrodite and Poseidon face the group with urgency and yells. "To Restored Reels! We gotta stop that mortal from awakening the Titan!" Splode faces Aphrodite and speaks. "But can we make a stop first? I kinda need Ableton and Willow to drop me off for my afternoon TV binging." Ableton facepalms and responds to Splode. "Fine, we'll take you back and grab Stratus for this. We just gotta stop Montague before he dooms us all... again." Everyone all runs out of Mount Olympus, as the skies slowly turn black. True godlike power wasn't just normally stolen, it was elaborately stolen with destructive intent. Montague, now having powers of a god, will do anything it takes for him to rebuild The Society. Even potentially putting the entirety of Helios Island at risk, again. Oh well. Just another problem for Willow and I to solve. The secrets of Pandora's Box seeks to break free. To awaken true ancient evil.
submitted by AbletonRinzler to u/AbletonRinzler [link] [comments]


2024.05.15 08:09 AnybodyAlert3403 Left to Survive v7.0.0 MOD APK (Damage, God Mode, Ammo)

Left to Survive v7.0.0 MOD APK (Damage, God Mode, Ammo)
https://preview.redd.it/vuwqp57l7j0d1.jpg?width=512&format=pjpg&auto=webp&s=7ab14f704e5f03f39c4e0d55d7005b28cd28af58
Name Left to Survive: Zombie Games
Publisher MY.GAMES B.V.
Genre Action
Size 1GB
Version 7.0.0
MOD Damage, God Mode, Ammo
https://modyolo.co.in/left-to-survive/
👆👆👆👆Download Link👆👆👆👆
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Left to Survive: Apocalypse is an action-packed first-person shooter. The entire zombie world is resurrecting and threatens the existence of life on Earth, as depicted in ornately detailed and meticulously crafted images. Your goal is to compete in tournaments and devise a strategy that will allow you to save innocent people while amassing and occupying the opponent’s armory.

GET RID OF ALL THE ZOMBIES IN THE DUNGEON

Evil ghosts are holding back some of the world’s best gunmen. They are wreaking havoc on the planet and must be stopped at all costs. If you are still disoriented in the dark, it is recommended that you locate the base and construct your battleship as soon as possible. Any zombies that move while driving should be killed or cornered. You should avoid zombie attacks because their magical power and attack pressure are perilous.
Players can avoid assassins by moving around and hiding behind walls and containers. When you’re almost out of ammo, move quickly to avoid leaving traces and being ambushed by an opponent at the last second. You must raid and properly aim at the numerous enemies roaming around to get out of the arena.

PUT ON YOUR ARMOR, WHICH IS SPECIALIZED DAMAGE-DEALING GEAR

When discussing the shooting environment in Left to Survive, the Armor power upgrading device cannot be overlooked. Because each of our guns is equipped with a silencer and pinpoint precision, the incredible magical power of our guns will astound all of the players. If being surrounded by zombies makes you nervous, you can launch an attack from a safe distance.
The Armor pair and the newly added protection feature in the shop will transform into formidable arms to assist you in completing this difficult task. Sniper weapons, guns, shotguns, and machine guns could all be used during the battle. This will be determined by both the target’s and the opponent’s strength. Maintaining your fighting spirit necessitates frequent use of health boosters and ammunition reloading.

CREATE SEPARATE COMBAT FORMATIONS AND COMBINE THE FORCES OF BOTH SIDES

Those who want to fight in multiplayer squads can do so in PvP combat. Combatants can engage in 1×1 solo battles or 2×2 team battles. One of the aspects that distinguish that particular team fight is how the skills of all of the team members combine. Improve your teammates’ abilities to provide the fairest fight possible while avoiding unnecessary injuries. Your opponent may be able to split your force during an ambush battle. Never be duped into fighting more battles with other groups, as cohesiveness is the key to success in Left to Survive.

LAUNCH AN ALL-OUT ASSAULT ON THE ENEMY BASE USING HELICOPTERS

You must raid all bases to turn every fight into a zombie apocalypse. Your helicopter will carry out this operation, which will collect all the resources required to maximize your fighting power. In contrast, enemy bases are constantly guarded by imposing towers and legions of local guards. To conserve energy, the player must also bring formidable weaponry aboard the plane and use the cannon’s most lethal firepower. Then, build your battling stronghold with materials stolen from your opponent’s stronghold.

KEY FEATURES

  • Intense zombie shooting action as you mow down endless hordes of the undead with a variety of upgradable firearms like assault rifles, shotguns, and sniper rifles.
  • Deep weapon and character customization system that allows you to tweak the looks of your character and weapons with cool skins and attachments.
  • Addictive online PvP mode where you battle against other real players for prizes and bragging rights. Tests your survival skills against human opponents.
  • Base building feature where you construct and upgrade shelters, resource production buildings, walls/traps, and more to create a zombie-proof stronghold.
  • Scavenge the wastelands for valuable resources and items which are used to craft new weapons/gear to boost your chance of survival.
  • RPG-style progression system with talents and abilities to unlock that enhance your combat efficiency. Level up your character over time.
  • Massive open world maps set in realistic post-apocalyptic locales like cities, forests, deserts etc. which you can explore for loot.
  • Join clans with friends or other players to coordinate more effectively. Clans can wage war against other groups.
  • Built-in chat system allows real-time text and voice communication with other players to plan strategies and raids.
  • Frequent major content updates add new weapons, maps, enemies, events, clan features, and expanded endgame activities. Keeps the game fresh.
submitted by AnybodyAlert3403 to Modifiedmods [link] [comments]


2024.05.15 07:20 beugzman Weaponry ideas

OK so we've all seen the newest FFF, and that thing does look pretty cool (not naming it so as not to spoil for people who are avoiding)
Do we have any other cool ideas for weapons/defenses? i have a few:
WATER CANNON Takes water like the flame turrets. does not damage but pushes biters back and out of range. might save some repair packs :)
MIRV The mirv would be to nukes as the cluster grenade is to grenades. A late-late game weapon for sure!
FLAK TURRET its just a turret that shoots like a shotgun. hey we gotta do something with the shells right?
ICBM nuclear artillery essentially. combining the fun of artillery with the fun of nukes. would be expensive but fun.
HE ROUNDS combine ammo + explosives to get explosive ammunition. less damage than uranium rounds but gains AOE on impact
NUCLEAR LANDMINES not practical but very very funny. can you tell i love nuking things?
AGENT PURPLE like agent orange but worse, destroys all life forms in area permanently. causes DPS to anyone and anything including you, creating a permanently unbuildable zone
submitted by beugzman to factorio [link] [comments]


2024.05.15 04:47 JustKneller Epilogues for every BG NPC

By popular demand, I guess...
I was kinda just being a smart-ass, but some of you wanted more so here it is: epilogues for every NPC as if they didn't continue to travel with Gorion's Ward and instead just decided to live their own life. Obviously, there are some implied alignment changes here.
This turned out to be longer than I expected and I kinda just threw it all together while I was working. Please excuse any typos or sloppy writing.
I want to apologize for one thing, though. Viconia's epilogue really only works if GW is a male, so I had to make that assumption for the sake of her story. If it matters any, I easily play just as many female GWs as I do male GWs. In fact, I probably play more female GWs because I don't care for the romances, frequently play the canon party, and want to nip the lame Jah romance in the bud.
But, to have them all in one place, I included my original smart-ass epilogues with the additional ones I created. Now, every character from BG1 and BG2 has an epilogue. I don't have the EE characters, though, because I play the original games and don't really know them.
So, just for funsies, which one is your favorite and why?
"Anomen continued to wait at the Copper Coronet for a party of adventurers willing to travel with him. Maybe it was the grating sound of his voice, or perhaps the way he leered at women, but he continued to remain alone. Eventually, he needed to find work to make ends meet. With Gorion's Ward having disbanded the slave traders and pit fights, Hendak had to find a new form of entertainment for the patrons. As such, he invented an all male review ladies night, and Anomen found work as a 'dancer'. He left the Most Noble Order of the Radiant Heart to join the less noble order of the pole. He also renounced his faith to Helm and instead allied himself with Waukeen because if you wanna see some groin, you gotta have some coin."
"Despite Gorion's Ward clearing the trolls from her keep, Nalia was not able to reclaim her lands and instead lost her estate to Lord Roenall. The lord offered to let her retain residence in her family's ancestral home, but only in exchange for her hand in marriage. Nalia found the proposition to be repugnant. Instead, she salvaged whatever wealth she could from her family's keep and moved to Athkatla to start a new life. She no longer helped the less fortunate, as she was now among their numbers and had her own problems. Nalia's lack of any practical skills combined with her sense of entitlement sent her into a life of failure followed by drinking and debauchery. She now spends more time back at the Copper Coronet than anywhere else. It is hard to say where she squanders her wealth more, the alcohol, or on the dancers during Ladies Night."
"After the incident with the Planar Sphere, Valygar was finally free of his past, could retire to his cabin, and pursue his true passion: writing. Ironically, the only inspiration he found ended up stemming from his family's checkered past. Valygar's only works that even had middling success were 'Tuesdays with Lavok' and 'Dude, Where's My Planar Sphere', with the latter being made into a production at the Five Flagoons Theater."
"Haer'Dalis continued to work as a performer at the Five Flagoons Theater. Unfortunately, it struggled due to poor management. It might have turned out better if an outside agent with fresh ideas had stepped in, but Gorion's Ward had better things to do than be a bard. While the work was generally steady, the returns were not great and the material was a little low-brow for Haer'Dalis' liking. The tiefling realized he reached rock bottom when he was cast as the lead in a play about a buffoon who apparently lost a plane-shifting apparatus the size of a small castle and had to find it before his parents returned from Neverwinter. After the opening night, he took his own life in his dressing room. His body was found the next morning with a note saying, 'Art is dead and I am art, so I shall join art in death.' Biff the Understudy stepped in for Haer'Dalis despite never having an opportunity to read the script. Nevertheless, the production was a resounding success and launched Biff's career to new heights."
“A heartbroken Garrick found work as a character actor at the Five Flagoons Theater, but eventually gained more success as a writer and director. He found it to be a mostly agreeable situation, aside from a tiefling primadonna who would constantly belittle his work and call it ”trite" and “drivel”. Fortunately, that situation worked itself out in time and Garrick found Biff to be much easier to direct. With the tiefling gone, his ideas had room to grow. He invented a new kind of love story, one where the protagonist doesn't always get the girl at the end but the journey to that ending would be quite amusing. He labeled this genre “the Comedy of Romance” and the works were mostly based on his own life. His plays were quite popular among the commoners, with his top selling shows being 'Sleepless in Saradush', 'Silverymoon Linings Playbook', and 'Crazy Rich Aasimars'. He eventually fully transitioned off the stage into the director's chair. By the peak of his fame, he was married to none other than Queen Ellesime."
“Aerie continued to work at the circus and WOULD NOT SHUT UP ABOUT HER DAMN WINGS. Even Quayle eventually grew sick of hearing about it. This put strain on their relationship. Things took a turn for the better when Ribald Barterman acquired a new curiosity for his shop. It was a magical ring which he sold to Quayle at a reduced rate out of sympathy. This ”treasure" was actually a cursed Ring of Deafness, which Quayle found to be anything but a curse and wore it for the rest of his days."
“Xzar and Montaron were both slain at the hands of the Athkatla Harpers, but this is actually where their story begins. Xzar, as he had done so many times before, had a backup plan of an arcane nature should death befall either he or the halfling. Their mortal essences were pulled to a pocket plane he created. There they could be channeled into restored bodies cloned at his estate. With this particular round of ritual, Xzar had incidentally made a slight error in the incantation and the two found themselves in a time suspended state in Xzar's pocket plane. It was only five minutes for the rest of the world, but it was fifty years for them. This turned out to be a pivot point in their relationship. Having only each other's company in this shadowy void, they were finally able to work out their feelings for each other. When they had returned to the prime material plane, they discovered their mutual animosity was replaced with love. Rather than pick up their life where they left off with the Zhentarim, they decided to pack it all in, moved to Bryn Shander, and start a bed and breakfast. Montaron rediscovered his halfling roots and love for the culinary arts while Xzar would perform seances to connect guests with their late loved ones. Scones and Bones became an overnight success and was consistently listed as a “must see” in Volo's travel guides. In their golden years, the couple co-wrote a memoir of their journey, ‘Brokeback Montaron’, which is sold in bookstores everywhere."
“After briefly crossing paths with Gorion's Ward, Mazzy Fentan continued her crusade as a de facto halfling paladin. She eventually found herself petitioning for membership at the Most Noble Order of the Radiant Heart in Athkatla after she had singlehandedly saved a village from an ancient dracolich. Despite the extent of her virtue and accomplishment, her petition was denied on the basis that halflings could not possibly be real paladins. This inspired her next crusade, one to break down vocational barriers for all demihuman races. Why couldn't halflings be paladins or dwarves be wizards? And why did gnomes always have to be illusionists? It simply made no goddamn sense. She began to get traction with her quest when she attended lectures by the wizards of the (sword) coast in Candlekeep. With their help, she ushered Faerun into a new edition era where there would be no vocational barriers for adventurers based on their race. Soon, the world began to see roguish halflings that also venerated Helm, while tending to the wilds as a druid. Half-orc bards also studied as wizards while manifesting natural arcane abilities as sorcerers. Tiefling paladins took their crusades to the wilderness and served as rangers, while sidelining as clergy to Mystra. The world was now a liberated place, free to not make any goddamn sense in a myriad of new ways. At one point, Lady Mazzy Fentan of Trademeet (now formally a paladin) crossed paths with a dwarven shadowdancebard and in that moment she regretted everything. Seriously, just take a moment and picture that. It would look fucking ridiculous.”
“Yeslick's clanhome was flooded once again. Despondent and without options, he took work at a smithy in Baldur's Gate but never stopped dreaming of finding both a clan and a home. He found a way to bring this dream to life after a courageous halfling paladin broke down the barriers for, among other things, dwarves to be wizards. Yeslick had an idea. He studied magic diligently until he was able to cast two spells of great importance: Water Breathing and Permanence. He then searched the lands for other clanless dwarves who would be willing to try something new. With the new clan he formed, Yeslick permanently gave all his fellow clansman the ability to breath underwater. They then moved into the flooded Cloakwood Mines and built the first underwater dwarven stronghold. Using his arcane powers, Yeslick also developed the ability to speak with the marine life that shared this stronghold. And, with that, the clan Aquadwarf was born. At one point, Valygar visited and wrote a play based on Yeslick's story. However, he couldn't even get it to stage at the Five Flagoons Theater. The illustrious director Garrick was quoted as saying, “A hero that can breath underwater and talk to fish? Nobody would go for that!"
“Keldorn finally retired from the Most Noble Order of the Radiant Heart and looked forward to a much simpler life. He rekindled his marriage with Lady Maria and life seemed to improve. It was rather early on when the couple discovered that Maria had become pregnant again. It was also not long after that when Peony, the housekeeper, also became pregnant. Maria started to ask Keldorn about this, but Keldorn started to get defensive and asked, ”Hey, who's the Inquisitor here?" Then Keldorn started to do the math with her to track the conception of Maria's pregnancy. She certainly did not want him to get to the end of that equation, so she quickly changed the subject. She suggested getting a new maid, but Keldorn chastised her for abandoning someone in their time of need who had been like family for years. He forbade Peony's departure claiming that his god, Torm, would not stand for it. Maria then made a passive aggressive comment about Torm being the god of loyalty, but she was mostly just muttering under her breath to get the last word in. Eventually, both children were born and had probably the most awkward upbringing of anyone in Faerun."
“After Gorion's Ward helped Coran take down a wyvern, the rogue brought the beast's head back to the mayor of Beregost for the reward and accolades. He thought this put him in a position to be a hero of great renown and perhaps, just maybe, people would stop mocking him for his flashy attire and completely superfluous eye mask. They didn't. He only gained acceptance when he crossed paths with a ranger who seemed indifferent towards Coran's keen fashion sense. Coran traveled the Sword Coast with his ranger sidekick, righting the wrongs against the ‘little guy’ and taking the law into their own hands when needed. This partnership dissolved when he discovered that the ranger thought Coran was the sidekick. As if! Coran tried to correct the ranger, whose argument was, 'Really, man, if that outfit doesn't scream sidekick then I'm Elminster's twin brother.' The ranger was not related to Elminster and shared no resemblance.
“Kivan never was able to get his revenge on Tazok. Unbeknownst to him, that honor was taken by Gorion's Ward. His thirst for vengeance continued to eat away at him until he found himself in a bat infested cave in the wilderness. It was then he snapped. He turned the cave into his secret hideaway, put together a disguise and started wandering the sword coast looking for evil-doers to punish. He would leave his calling card wherever he saved the day, a token of a bat with longer ears like an elf. And bats already had rather long ears so these bat ears were almost comically obtrusive. Nevertheless, his deeds were generally appreciated and the people stared calling him Bat-elf. For a short spell, another elf tagged along with him and tried to help, but he was so flamboyantly dressed that one could pick his sidekick out of the shadows blindfolded. Kivan eventually had to send him on his way. Unfortunately, his vigilante crusade abruptly ended after receiving a cease and decist order from DC Comics. Kivan could fight both monster and marauder all day, but his 14 Constitution wouldn't hold up against a lawsuit for trademark infringement.”
“Skie was deeply affected by both the death of her brother and the assassination of her father. And yes, her father was actually murdered and didn't lol-jk back to life in some crappy DLC. In any event, through these traumas, she came to realize the puerility of what she thought was her brilliant criminal masterminding. Instead, she decided to settle down and live a more responsible life as an upstanding citizen of Baldur's Gate. She took the reins of her father's estate after his death and rose to prominence as one of the Grand Dukes of the city. She maintained her relationship with Eldoth for quite some time, inexplicably, as he refused to get a job because he didn't want to take attention from his band which he swore was going to make it. However, the bard spent most of the day either lounging at Skie’s estate or gambling away his allowance with games of three-dragon-ante at the Helm and Cloak. Eventually, inspired by the book “Men Are From Menzoberranzan, Women Are From Immilmar," she decided to call it quits with Eldoth and sent him packing. Shortly thereafter, she met a man who was nothing like Eldoth and they settled down together to start a family."
“Eldoth's dreams of being a world-famous musician fronting the greatest band in Faerun never reached fruition. This was partly because he didn't actually have a band and partly because he didn't have the talent to write music. Instead, he just had a lute he purchased at Lucky Aello's Discount Store that only had one A-string and was missing the E-string. Also, Eldoth could only play power chords and he couldn't really sing and play at the same time. Most of the time he would just strum a chord or two and then talk about what the song would do next, often describing a solo and half playing it on an ”air lute" (while he was still holding an actual lute, mind you) to give people the idea as to how the song would sound when it was finally written. Yeah, he was one of those guys. After Skie kicked him to the curb, he bounced between various barmaids who clearly had low self-esteem, but not low enough to keep him around for long. Eventually, he got one of them pregnant and was forced into a shotgun wedding by the barmaid's father. He now works in the kitchen at the same inn as his barmaid wife. She helps the customers up front and he cooks eggs in the back. Eldoth continues to tell himself that this experience will just provide inspiration for his music and that someday he was going to get the band back together."
“After being rescued by Gorion's Ward, Xan made his way to Baldur's Gate to regroup. He spent an inordinate amount of time beating himself up over his failures and trying to muster the gumption to continue his quest to unravel the political turmoil of the region. However, it took him months to get to this point, and by that time, Gorion's Ward already sorted out the problems in the region. Discovering this, he deemed himself a failure yet again and sunk into a deeper depression. He pulled himself out of it when he met a woman who lost most of her family to violent deaths during the iron crisis, yet she still kept herself together and became a local success in a few short years. Xan immediately fell in love with the recently single Skie Silvershield and began to court her. They eventually married and started a family. At Xan's insistence, and inspired by his wife's name, their two daughters were named Sunshine and Rainbow. Xan was a staunch supporter of his wife's career and stayed home to raise the kids. When they were older and needed less attending, he followed a new dream and became a motivational speaker.”
“Korgan had his revenge against his backstabbing crew and employer, but he felt...empty. It was done, but he felt no satisfaction. Disgruntled and disappointed, he decided to lose himself in his cups at the Copper Coronet. Even this did nothing to alleviate his malaise. One night, having passed out drunk in a peasant room at the Copper Coronet, he dreamt of that final fight but something was different. In the background of the battle, there was a glow coming from the door of a shack and he heard the whispering of a language that sounded like it was from Kara-Tur. When he woke the next morning, Korgan returned to the rooftop and found the shack from his dream. He knocked and was greeted by a priest of Illmater. Korgan told the priest of his dream and he was led into the backroom where he found a man from Kara-Tur infirm and huddled over a cup of tea. The priest explained that he had just reincarnated this man of the faith using a heart delivered by a passing adventurer. Korgan took this as a sign, converted to the faith, and the two paired up to help those in suffering as a result of the schemes of others. The tales of Korgan and Yoshimo were not only told in many of a tavern by the bards, but also collected in graphic serials that were popular among the children of Athkatla.”
“Ajantis' death sent him into an afterlife at Everwatch, the realm of Helm. For his honor and diligence, the devout knight was granted an audience with his patron. Ajantis then told Helm what utter bullshit the god was. I mean, c'mon, he's the god of protection, the Vigilant One, and he couldn't protect a group of knights from a dragon's cheap illusion spell that a mage even tried to dispel with True Sight? It was like Helm wasn't even trying. Helm was stunned by the confrontation but also had no valid defense. Ajantis called Helm to a trial that was mediated by Tyr. After careful deliberation, Tyr determined that Helm was sleeping on the job and the judgment was to demote him to a lesser deity. Now, Helm was the patron of guards, but not actual guards that ever see action, just the ceremonial ones whose weapons and armor are super shiny and probably not even real. Ajantis was then granted Helm's old portfolio and became a god that truly protected his followers.”
“Viconia left Athkatla's government district perplexed. She was rescued from burning at the stake by Gorion's Ward and then immediately dismissed. She found this to be unusual behavior for a male. She was accustomed to men either trying to bed her or kill her, but this casual indifference was completely new. Viconia came to be obsessed with Gorion's Ward from a distance. She spiraled into a fantasy where the two of them had a future together. It was pretty bad. There were some extremely embarrassing vision boards involved and that wasn't even the worst of it. When her mania reached critical mass, her obsession actually collapsed and she had an epiphany. She came to realize that she did not need this man, or any for that matter. She started on a journey of self discovery and took a moral inventory of her past relationships. She wrote about it in the book, “Men Are From Menzoberranzan, Women Are From Immilmar”. She then used the revenue from the book sales to open Athkatla's first feminist bookstore. In Her Words became a mecca for women, particularly those who felt trapped in bad relationships. The community that emerged here created the group, Friends of Galia, which strove to free women from abusive relationships. Eventually, the bookstore expanded to include an apartment block above that became a shelter for such women. Occasionally, the partners of these victims would come around to In Her Words in an attempt to drag their partners back home. You can probably guess how a confrontation between a drunken 0-level commoner and a Drow priestess of Shar ends."
“Faldorn was defeated by Jaheira in Trademeet and lost her title of Arch-Druid. In truth, she was relieved to be relieved of the position. Years of pushing forward the Shadow Druid agenda led Faldorn to realize that she had lost touch with the real Faldorn along the way. After some soul-searching, she reinvented herself as a lifestyle guru and developed an entire line of organic health and beauty products under the name, She-Wolf. Both her products and seminars were all the rage in Athkatla, specifically among noblewomen who clearly had too much free time. Faldorn eventually gave up her residence in natural environs for a lavish estate in Athkatla's government district. Her following soon pressured her to petition to join the Council of Six after the fall of the Cowled Wizards left the position open (aside from a short-term replacement). Her petition was a success and she soon found herself on the Council of Six. Under her leadership, she created created the FDAA, the Food and Drink Association of Athkatla. Now, instead of draconian rules governing magic in the city, equally restrictive rules and standards were applied to the food and drink that the people consumed.”
“Barely surviving being gravely wounded by Irenicus, Tiax left Spellhold for Athkatla where he intended to do what he did best: rule. Learning from his past campaign mistakes in Baldur's Gate, he changed his slogan from ”Tiax Rules!" to “Make Athkatla Great Again”. Of course, what he thought would make Athkatla great was putting himself in charge as a despotic leader. But, he toned down that aspect of his platform and instead focused on the history of scheming and backroom dealing of the Cowled Wizards (as if he was any less evil or scheming) and promised the people he would be different than all the other corrupt politicians. Miraculously, despite his obviously apparent character flaws, he succeeded in replacing the Cowled Wizards' representative on the Council of Six. He decided to take their stance on restrictive magic to the next level and banned magic entirely. Since he didn't study the arcane himself, it was no skin of his nose. This move undermined his support base leaving him with only the most backwards and ignorant followers. He was ultimately removed from his position when he insisted the city build a wall around the planar sphere and was expecting that the city's wizards would be the ones to pay for it. After his removal, his few remaining extreme supporters organized an invasion of the main government building under the guise of freedom of assembly. All nine of these “rebels” were rounded up, tried, and sent to prison. Tiax was convicted of treason and reincarnated in Spellhold, which was now just a common prison. After his eventual release, he was prohibited from seeking any position of power in Amn."
"Edwin Odesseiron continued to lay low with the Shadow Thieves for a while. The Cowled Wizards suffered a crippling blow as a side effect of the conflict between Gorion's Ward and Irenicus. Edwin decided to step in and finish the job. His thought was that he could wipe out the Cowled Wizard remnants and then take credit for their defeat, thereby gaining him more clout among the Red Wizards of Thay. After many conspicuous mage battles in the streets of Athkatla, he succeeded. However, the people who noticed his efforts the most were actually the people of Athkatla. They were tired of living under the Cowled Wizards' iron fist and Edwin was lauded as a liberator and hero. He even had a statue in his image raised in Waukeen's Promenade. Edwin was initially nonplussed over people finally giving him the credit he always felt he so rightfully deserved. But, he quickly came to accept their praise and bought in to being a champion for the people. Edwin continued his agenda of liberation when a clearly insane gnome who found his way on the Council of Six tried to ban magic entirely in the city. Edwin and his followers were primarily responsible for having the madman removed from his seat.
“Shar-Teel, Safana, Branwen, and Alora all happened to cross paths with each other at Elfsong one evening. Shar-Teel was looking to fight a man, Safana was looking to shag a man, Branwen was recently petrified by a man, and Alora was just excited to be somewhere new. The four got to talking with each other and, despite having wildly different personalities, seemed to hit it off. Shar-Teel was sarcastic and aggressive, Safana was self-absorbed and man-hungry, Alora was kind and sweet, and Branwen was the matriarch of the group. You wouldn't think this lot would get along, but they actually did, and their differences merely become the fuel for innocuous hi-jinks week after week.”
"With Gorion's Ward's help, Cernd was able to rescue his child that he then abandoned again at the druid grove near Trademeet. He promised that he would return to raise the child, he just needed to run to the general shop in Trademeet for some pipeweed. He never returned, but that was pretty obvious since he didn’t even smoke. Cernd continued to wander Faerun. It came to light in Cormyr that Cernd had actually married, and had children, with numerous women in Cormyr, Amn, the Sword Coast, Tethyr, Calimshan, Turmish, Halruaa, Icewind Dale, Chondath, Sembia, Impiltur, the Silver Marches, and even the Troll Hills (don't ask). Furthermore, it was discovered that Cernd was not actually a druid, just a werewolf that had a Ring of Goodberries. The druid con was so that he could have a reason to abandon his wives and children and move on to a new situation. You would be surprised at how many women could fall for a guy that can conjure an impromptu picnic in the park. Unfortunately for Cernd, Cormyr was not the kind of place to run afoul of the legal system. For the crime of bigamy, he was sentenced to life in prison. He never set foot near a druid grove again, but he was allowed to participate in a work-release program tending to the gardens of nobles.
“Kagain returned to his shop and grew even more bitter, but not over what the death of Entar Silvershield's son had done to his reputation and business. Instead, he resented that even the Enhanced Edition of the game didn't give him a remotely decent companion quest. By Moradin's hammer, Cernd even had a pretty involved companion quest and the story there both starts and ends with a deadbeat dad! Also, Kagain can regenerate! Korgan can't even do that. And another thing! He was sick of people confusing the two of them as if all dwarves look alike or something. Ok, granted, they're both old dwarves with greying beards, but Korgan's beard is tied while Kagain's beard is brushed out. Of course, none of this made sense to anyone, even to Kagain who never actually crossed paths with Cernd or Korgan. However, the dwarf had nothing to do with his time except stand in his shop, isolated and alone, until he was done in by insanity and plantar fasciitis.”
“The death of Khalid shook Jaheira to the core. She convinced herself that she could never love again, certainly not so soon after his death nor with anyone that would be a child in her eyes. That would be absurd and rather tacky. After her escape from Irenicus' prison and deposing Faldorn from the druid grove, she took over as Arch-Druid. Being a Harper just wouldn't be the same without Khalid. However, the grove would allow her to explore a new, but comfortingly familiar, phase of life. She had barely been installed as the Arch-Druid when Cernd dropped off his child and disappeared again. He did not even stay long enough to tell Jaheira the child's name. Knowing he would likely not return, she named the child Khalid after her lost love. Realizing there were other children our there without families to care for them, Jahaeira would send her subordinates to wander nearby lands and bring them to the grove for a better life. Perhaps not surprisingly, many of these children happened to be Cernd's. She eventually renamed the grove to Kinder Garden in honor of the grove's new purpose of giving these children a kinder upbringing. Jaheira's headstrong personality served her well with these lost children, who all loved her as they would any mother. The Kinder Garden became the most thriving druid grove in all of Faerun. Jaheira eventually died in 1547 DR, with hundreds of children haven been rescued in her lifetime, and a memorial was erected in her honor at the grove. The inscription read, 'Nature's Servant Awaits.'"
“After being freed from Irenicus' dungeon, Minsc put his boots on the ground at the Copper Coronet. Being the simple man that he was, he found himself unwittingly recruited into fighting in the gladiator pits (before Gorion's Ward was able to free the slaves). Yet again, Minsc took a blow to the head. But this time, its effects were something completely new. No longer was he the slow-witted evil-slaying ranger, armed to the teeth and packing a hamster. Instead, his intelligence and wisdom started to blossom and he explored, through dissertation, the impact of modern civilization on the overall ecosystem of Faerun. Indeed, before Minsc started his work, the people of Faerun didn't even have the concept of an ”ecosystem". He left Athkatla to pursue a residency at Jaheira's grove where he could study and work in peace. He published works like, “The Intersection of Geopolitics and Biodiversity: Living More but Dying Sooner”, “The Essential Symbiosis Between the Savage and Civilization”, and “Moral Urbanization: Seeking a More Comprehensive Prosperity”. Minsc continued his studies and writing and ultimately produced enough groundbreaking works to have his own annex in Candlekeep. It was shortly after the dedication of this annex that Minsc disappeared from Faerun, never to be seen again."
“Jan Jansen's fate was the most impressive of all as his endeavors shaped the very fabric of Faerun for centuries to come. His story truly serves as a moral lesson for everyone and we should heed its virtue quite seriously. Helping Lissa and Jaella planted a seed of regret in Lissa with regards to her marriage to Vaelag. Speaking of seeds, this reminds Jan of a time when he was helping his Uncle Scratchy with his turnip farm. However, Uncle Scratchy was hoodwinked and the seeds he received were actually purple carrot seeds. You can imagine Uncle Scratchy's surprise when they sprouted and he suddenly had a field of purple carrots. Well, as you probably know, you can't make turnip stew, or turnip casserole, or turnip pie with purple carrots. But it just so happened there was a mage tower nearby and the resident mage needed a vast number of carrots. Apparently, her plan was to animate them as a kind of vegetable army to combat a myconid infestation in cave system rather close to her tower. Of course, animated carrots are quite self-assured and were immune to myconoid's confusion spores. Anyway, Jan had a once-removed cousin, Bobil, that was lost in those caves when he was a young gnome. He had wandered so deep that he found himself in the den of a solitary xvart who was obsessed with a magic ring. Bobil happened to purloin that ring but it turned out to not be magic at all. However, it was still worth enough for Bobil to buy himself a nice cottage in Trademeet. He then started his own turnip farm and had better luck than Uncle Scratchy. Wait, what were we talking about, again?”
“Boo continued his mission to study the sentient life forms of Faerun and determine their potential impact on the metaverse. He preferred the continued company of Minsc due to the ranger's kindness and protectiveness. Boo found this to be quite valuable in his current miniaturized state. Even after Minsc's accident, where his intellect began to expand, Minsc never lost his good heart and inherent kindness and the two remained the best of friends. It was a number of years later that the term of Boo's mission was complete. A team of his fellow people arrived on a spelljammer to collect the giant miniaturized space hamster. Minsc (and Boo) were on a retreat in a remote part of the Neverwinter Wood when a vessel shaped like a giant acorn landed in a nearby clearing. A number of human-sized anthropomorphic hamster-like beings, who called themselves the Ysoki, emerged and met with Boo. One had a strange crystalline device which it used to restore Boo to his proper size. Minsc naturally remained composed while all this was happening. He and Boo talked often and he knew this day would be coming. Boo returned to the spelljammer with his brethren to debrief on the mission. The Ysoki wanted to bring a sample back to their homeworld for further learning and study. Boo offered Minsc for the task, as the exemplar human would fit in nicely with the Ysoki's advanced culture and society. Everyone was in agreement and made the offer to the ranger. Minsc felt like he had made every contribution he could to the people of Faerun, so he accepted and boarded the ship. Boo, excited to finally be on a spelljammer again, took the helm and plotted a course for his homeworld. At his side sat his friend and faithful companion, Minsc.”
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2024.05.14 22:36 raisnath Shooting Range/Speak Easy: Possible business partner?

I know what you’re thinking mixing alcohol and guns is a terrible idea. Obviously strict enforcement that no one that has been served could be allowed into the range. I have a passion for guns and for cigars. I love the idea of starting a cigar lounge along with a shooting range. I think of all the times I want an activity date but also with food. I’m also big into history. My hybrid solution of all these things… The Smoking Barrel.
The Vision A shooting range with an hidden lounge serving a limited food menu and full bar. A walk in humidor for cigar aficionados.Included a stage for live music and comedians. With the proper ventilation smoking would be no problem in the lounge. There could be themed nights “the 1920s”. A gambling night with tables games. A prohibition styled establishment.
The gambling I believe would only work as a charity event because of local laws but nothing else prohibits the style of business. I have no clue where to start. Not even a little. No idea how to get the financing, what city to start this in(Would be open to moving anywhere inside Wisconsin, currently in Kenosha, or around the Phoenix AZ area), how to get licensing/permits, etc.
Any recommendations, ideas, reality checks, are much appreciated. Additional information listed below.
Extra Info:
Services: Firearm Rentals and Sales: A selection of firearms for use at the range or for purchase. Cigar Selection: A humidor stocked with a variety of premium cigars.
Classes and Training: Firearm safety and marksmanship courses, as well as cigar appreciation classes.
Gunsmith and Tobacconist Services: On-site professionals for firearm maintenance and cigar recommendations.
Private Events: Hosting for parties, corporate events, or tastings that combine the enjoyment of cigars and shooting sports.
Membership Options: Benefits could include discounts, exclusive range or lounge access, and storage for personal cigars and firearms.
Amenities: Shooting Lanes: Well-equipped lanes with target retrieval systems.
Comfortable Lounge Area: Plush seating for relaxation and socializing.
Bar and Food Service: A selection of beverages and snacks that pair well with cigars.
Retail Area: Offering accessories like humidors, lighters, ear and eye protection, and cleaning kits.
Private Lockers: For storing personal items, cigars, firearms, and ammunition.
Ventilation System: Ensuring a comfortable environment for both shooting and cigar smoking.
Community Engagement: Cigar Tastings: Invite local cigar makers.
Shooting Competitions: Host friendly matches.
Educational Workshops: Firearm safety and cigar appreciation.
Event Nights: Live Music, Comedy, themed dress attire.
submitted by raisnath to Business_Ideas [link] [comments]


2024.05.14 20:46 Impossible_444 Northrop Grumman (NOC) 1Q24 Earnings Call Takeaways (from EarningsDigest.ai)

Northrop Grumman's (NOC) 1Q24 revenue grew by 9% Y/Y, with segment operating income of $1.1 billion, reflecting a 10% increase. The company's margin rate was 10.9%, driven by cost efficiency measures and program performance.
By segment, Aeronautics was particularly strong, up 18%, driven by higher volume on the B-21 program and mature production programs such as the F-35. Defense Systems sales increased by 3%, primarily due to growth on multiple programs in the weapons business. Mission system sales grew by 4%, led by rapid growth on advanced microelectronics programs in their restricted portfolio. Space sales also increased by 9%, driven by broad-based growth throughout the portfolio, including on the SDA Transport Layer programs as they continued to ramp.
Management reaffirmed 2024 guidance and remains optimistic about the long-term outlook given robust support for key programs, confidence in international market opportunities such as Poland's air and missile defense systems, sensor modernization efforts, autonomous systems demand, ammunition needs, and investments in microelectronics and production capacity expansions.
The call also highlighted several risks, including:
1/ Slowdown in the U.S. defense budget growth: While there has been robust support for Northrop Grumman's program portfolio in the U.S. fiscal year 2024 defense budget, the company anticipates a somewhat slower top-line growth environment for the U.S. defense budget in the short term.
2/ Nunn-McCurdy Review: While management expressed confidence in the Sentinel Program's long-term outlook, it mentioned that it is supporting the Nunn-McCurdy review, indicating potential headwinds from this process.
3/ Impact on Space Sector: The NGI decision and the contract termination in restricted space have resulted in a lower sales growth outlook for the Space sector, which is expected to grow at approximately 3% annually.
Want to learn more about 1Q Earnings? See us at https://www.earningsdigest.ai/stock/analyze/NOC-2024-Q1
submitted by Impossible_444 to earningsdigest [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 18:35 Fit_Contribution_826 [H]Loddlenaut, Maneater, Wanted:dead, Metal Hellsinger, A Hat in Time, Res Evils, Disco & more [W] List of wants

Games for trade or sale UPDATED and added a wants I am UK based so codes may all be EU or worldwide but I'm not 100% sure so I will say all codes work in EU.
Cash prices next to them in £ paypal f&f
A Hat In Time & Seal the deal DLC - £8
A Jugglers Tale - 50p
Amanda the Adventurer - £1
Army Men RTS - 50p
Bionic Commando: Rearmed - 50p
Bravery and Greed - £1
Builder Simulator - £1
Chivalry 2 - £5
Chorus - £2
CivCity: Rome - 50p
Demon Turf - £2
Disciples: Liberation - Standard Edition - £1
Disco Elysium – Final Cut - £5
Duke Nukem Forever - 50p
Duke Nukem Forever Hail to the Icons - 50p
Duke Nukem Forever The Doctor Who Cloned Me - 50p
Epic Chef - £1
Founders' Fortune - 50p
Freedom Force - 50p
Freedom Force vs. The Third Reich - 50p
Golf Gang - £1
Grand Theft Auto Vice City - £10
Grime - £2
Gyromancer - £1
Hidden & Dangerous 2: Courage Under Fire - 50p
Hidden & Dangerous: Action Pack - 50p
HIVESWAP: Act 1 - 50p
King Of The Castle - £1
Kraken Academy - 50p
Lara Croft & the Temple of Osiris - £2
Loddlenaut - £1
Lords and Villeins - 50p
Maneater - £3
Max Payne - £3
Mediterranea Inferno - £1
Merchant of the skies - 50p
Metal Hellsinger - £4
Monster Prom 2: Monster Camp - 50p
Mr. Shifty - £1
Operation: Tango - £2
Ozymandias: Broken Age Empire - £1
Paradise Killer £1
Pinball FX - Indiana jones - £1
Pinball FX3 - Indian jones - £1
Puzzle Agent - 50p
Puzzle Agent 2 - 50p
Railroad Corporation - 50p
Railroad Tycoon II Platinum - 50p
Redout 2 - £4
Resident Evil - £2
Resident Evil 0 - £2
Resident Evil 4 (2005) - £4
Resident Evil 5 Gold - £4
Resident Evil 6 - £4
Resident Evil 7 - £4
Revita - £1
Road 96 - £2
Saints Row 2 - £2
Sid Meier's Civilization VI - £2
Sid Meier's Railroads! - 50p
Shotgun king - £2
Spiritfarer: Farewell Edition - £2
Spirit of the Island - 50p
Strider - 50p
Strong Bad's Cool Game for Attractive People - Send cash offers \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*Key only no gift\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
The Forgotten City - £1
The Invisible Hand - 50p
The Last Remnant - Send cash offers \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*Key only no gift\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
The Life and Suffering of Sir Brante - 50p
Tin Can - £1
Trail out - £4
Wanted:Dead - £4
Warhammer 40,000: Chaos Gate - £4
Windjammers 2 - £1
XCOM Complete Pack - £2
Yakuza 4 - £3
Yosumin - £1

Wants below some not released yet

Alone in the Dark
Bright Memory: Infinite
Crash Bandicoot™ 4: It’s About Time
Dark Light
Daymare: 1994 Sandcastle
Dead Island 2
Detroit: Become Human
Evil West
FATAL FRAME / PROJECT ZERO: Maiden of Black Water
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
Judgment
Lies of P
Like a Dragon: Ishin!
Little Nightmares II
Lost Judgment
Martha Is Dead
Panzer Dragoon: Remake
Resident Evil 4 - seperate ways
Resident Evil Village - Winters’ Expansion
SILENT HILL 2
Singularity
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Stray
Streets of Rage 4
Subnautica
Under The Waves
Wo Long: Fallen Dynasty
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https://www.reddit.com/IGSRep/comments/1538558/ufit\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_contribution\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_826s\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_igs\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_rep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_page/
submitted by Fit_Contribution_826 to GameTrade [link] [comments]


2024.05.14 18:34 Fit_Contribution_826 [H]Loddlenaut, Maneater, Wanted:dead, Metal Hellsinger, A Hat in Time, Res Evils, Disco & more [W] List of wants

Games for trade or sale UPDATED and added a wants I am UK based so codes may all be EU or worldwide but I'm not 100% sure so I will say all codes work in EU.
Cash prices next to them in £ paypal f&f
A Hat In Time & Seal the deal DLC - £8
A Jugglers Tale - 50p
Amanda the Adventurer - £1
Army Men RTS - 50p
Bionic Commando: Rearmed - 50p
Bravery and Greed - £1
Builder Simulator - £1
Chivalry 2 - £5
Chorus - £2
CivCity: Rome - 50p
Demon Turf - £2
Disciples: Liberation - Standard Edition - £1
Disco Elysium – Final Cut - £5
Duke Nukem Forever - 50p
Duke Nukem Forever Hail to the Icons - 50p
Duke Nukem Forever The Doctor Who Cloned Me - 50p
Epic Chef - £1
Founders' Fortune - 50p
Freedom Force - 50p
Freedom Force vs. The Third Reich - 50p
Golf Gang - £1
Grand Theft Auto Vice City - £10
Grime - £2
Gyromancer - £1
Hidden & Dangerous 2: Courage Under Fire - 50p
Hidden & Dangerous: Action Pack - 50p
HIVESWAP: Act 1 - 50p
King Of The Castle - £1
Kraken Academy - 50p
Lara Croft & the Temple of Osiris - £2
Loddlenaut - £1
Lords and Villeins - 50p
Maneater - £3
Max Payne - £3
Mediterranea Inferno - £1
Merchant of the skies - 50p
Metal Hellsinger - £4
Monster Prom 2: Monster Camp - 50p
Mr. Shifty - £1
Operation: Tango - £2
Ozymandias: Broken Age Empire - £1
Paradise Killer £1
Pinball FX - Indiana jones - £1
Pinball FX3 - Indian jones - £1
Puzzle Agent - 50p
Puzzle Agent 2 - 50p
Railroad Corporation - 50p
Railroad Tycoon II Platinum - 50p
Redout 2 - £4
Resident Evil - £2
Resident Evil 0 - £2
Resident Evil 4 (2005) - £4
Resident Evil 5 Gold - £4
Resident Evil 6 - £4
Resident Evil 7 - £4
Revita - £1
Road 96 - £2
Saints Row 2 - £2
Sid Meier's Civilization VI - £2
Sid Meier's Railroads! - 50p
Shotgun king - £2
Spiritfarer: Farewell Edition - £2
Spirit of the Island - 50p
Strider - 50p
Strong Bad's Cool Game for Attractive People - Send cash offers \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*Key only no gift\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
The Forgotten City - £1
The Invisible Hand - 50p
The Last Remnant - Send cash offers \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*Key only no gift\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
The Life and Suffering of Sir Brante - 50p
Tin Can - £1
Trail out - £4
Wanted:Dead - £4
Warhammer 40,000: Chaos Gate - £4
Windjammers 2 - £1
XCOM Complete Pack - £2
Yakuza 4 - £3
Yosumin - £1

Wants below some not released yet

Alone in the Dark
Bright Memory: Infinite
Crash Bandicoot™ 4: It’s About Time
Dark Light
Daymare: 1994 Sandcastle
Dead Island 2
Detroit: Become Human
Evil West
FATAL FRAME / PROJECT ZERO: Maiden of Black Water
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
Judgment
Lies of P
Like a Dragon: Ishin!
Little Nightmares II
Lost Judgment
Martha Is Dead
Panzer Dragoon: Remake
Resident Evil 4 - seperate ways
Resident Evil Village - Winters’ Expansion
SILENT HILL 2
Singularity
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Stray
Streets of Rage 4
Subnautica
Under The Waves
Wo Long: Fallen Dynasty
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https://www.reddit.com/IGSRep/comments/1538558/ufit\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_contribution\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_826s\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_igs\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_rep\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\_page/
submitted by Fit_Contribution_826 to indiegameswap [link] [comments]


2024.05.14 17:04 Hi-piee Journal Entry - 25 May 2009

Journal Entry - 25 May 2009
Today I found a pretty nice room. It isn't really great, but it does say something. There were other people around here with me. I don't know where they are, but I assume they are wandering around here, or are just dead. It seems they had a lot of things here, Almond Water, Canned beans... gosh what the hell? Anyways, there are also bandages, some being bloodied for some reason, and a box of ammunition. There is also a gun lying on a pillar, and a ladder laying on the wall. Lights seem to be flickering for a bit, so I don't think it's really a good idea to stay here, but hey, at least I have a weapon.
https://preview.redd.it/cx8np9ospe0d1.png?width=1080&format=png&auto=webp&s=aedec41172684e26d7bb848f47771296ed9bb541
From what I can see, there are some discrepancies. First, the ammunition box is meant to hold 5.56 ammunition, whatever that is, but the gun is a double barrel shotgun. I tried fitting the bullets into the barrel, but it would just fall off. Another thing, there seems to be a hand that was cut off. I'm not sure if it is real of fake, but it seems real enough.
I'm going to sleep here. I'm afraid that I may not have escaped yet. Hopefully nobody comes back.
submitted by Hi-piee to backrooms [link] [comments]


2024.05.14 16:58 Kathyediaz ‼️OFFICIAL WORLD GOTH DAY CELEBRATION‼️

🚨IN 4 DAYS!!! 🚨
𝕳𝖊𝖝𝖊𝖉 𝕸𝖎𝖆𝖒𝖎 𝕾𝖔𝖚𝖙𝖍 𝕱𝖑𝖔𝖗𝖎𝖉𝖆❜𝖘 ‼️OFFICIAL WORLD GOTH DAY CELEBRATION‼️ 𝕾𝖕𝖔𝖓𝖘𝖔𝖗𝖊𝖉 𝖇𝖞 Freak House & Jolt Radio
Repost: “Calling all creatures of the night to join us for a night of music and community as we celebrate goth culture with our line up of bands and DJs alongside vendors, food & drinks, photo area, and giveaways as part of World Goth Day and Hexed Miami’s 14th Anniversary…
🗓️ Saturday, May 18th, 2024 ⌛ 8:00 PM - 3:00 AM 🗺️ Salamander Miami 702 NW 5th Ave. Miami, FL 33136 🪪 18+ 🔗 https://fb.com/events/982825326800700
🎟️ 𝕿𝖎𝖈𝖐𝖊𝖙𝖘 (link in bio) Pre-sales at http://hexedmiami.rip https://shotgun.live/events/hexed-miami-world-goth-day-celebration-2024 Tickets available at the door
🎤 𝕳𝖔𝖘𝖙𝖊𝖘𝖘 Hosted by Day
🎹 𝕭𝖆𝖓𝖉𝖘 - Pilgrims Of Yearning [Boston, MA] - Obsidian [Fort Lauderdale, FL] - Violet Silhouette [West Palm Beach, FL]
🎚️ 𝕯𝕵𝖘 - DJ Jason Spins Goth [Absolution Limelight The Pyramid CBGBs] - Glitch Demon [wAVe Nights in Necropolis HXDMIA Sound Bite Radio] - Rippin Kittin [Night Shift Black Market HXDMIA Sound Bite Radio] - Ciguapa305 [Malicia Sinister Radio HXDMIA Sound Bite Radio]
🎼 𝕸𝖚𝖘𝖎𝖈 DARK WAVE GOTH POST PUNK NEW WAVE INDUSTRIAL/EBM
🛒 𝖁𝖊𝖓𝖉𝖔𝖗𝖘 - Hyperfixation Creations - Through the Smoke and Nails - Love Sick Cherries - Ghoulish Stitch Co - Heidi’s Resins
🗄️ 𝕺𝖗𝖌𝖆𝖓𝖎𝖟𝖊𝖗𝖘 - Hexed Miami: South Florida’s Goth/Industrial Scene - Legion Events Miami - ZZ Bookings
✉️ 𝕮𝖔𝖓𝖙𝖆𝖈𝖙 hexedmiami@gmail.com
🕸️𓋹☾⋆˖⁺‧₊ 𝕾𝖊𝖊 𝖞𝖔𝖚 𝖎𝖓 𝖙𝖍𝖊 𝖉𝖆𝖗𝕶 ₊‧⁺˖⋆ִ ࣪☽𓋹🕸️ . . . Come through, Join Us! Without you all, we are NOTHING! 🖤

hexedmiami #worldgothday #tropigoth #305goth #swampgoth #darkwave #postpunk #industrial #ebm #goth #gothic #gothmusic #nugoth #gothrock #underground #darkalternative #alternative #gothlife #gothsofinstagram #gothstagram #gothgirl #gothboy #babybat #rivethead #gothnight #festival #miami #fortlauderdale #westpalmbeach #southflorida

submitted by Kathyediaz to Miami [link] [comments]


2024.05.14 14:29 IronWill703 Summer Classes with Ironsights Academy - PTC Qual, Basic CCW, CCW Instructor, Basic Pistol and More

Greetings,
We have updated our Course Schedule with classes out to September, 2024.
Upcoming Classes Include:

New Jersey Permit To Carry (PTC) Qualification

The New Jersey Permit To Carry (PTC) Qualification course is an instructor-led and live-fire shooting qualification course intended to equip you with the training and documentation necessary to apply for your New Jersey Concealed Carry Permit.
UPDATE: This course meets the CCARE Protocol requirements for NJ Concealed Carry as published by the NJSP (September, 2023).
Course Fee is $150.00

NRA Basics of Pistol Shooting

The NRA Basics of Pistol Course (Instructor-Led) introduces students to the knowledge, skills, and attitudes necessary for owning and using a pistol safely.
Note: IF you wish to take this class AND the NJ Permit To Carry Qual this same day, May 25th, you may wait to shoot the NJ PTC Qual until AFTER the Basic Pistol Class is over (shoot the qual at the end of the full day).
In this course we will cover basic firearms safety, fundamentals of pistol shooting (aiming, grip, stance & trigger control), ammunition components, malfunctions, and we will review the core elements of modern pistols & revolvers. We will practice loading and unloading firearms safely. We will cover how to recognize and clear malfunctions. We will discuss and demonstrate proper firearm maintenance and selection criteria.
Then we’ll head out to the range and put these principles in action.
Course Fee is $165.00

Running & Gunning - May 2024 - RIFLES

By Invitation Only
Each month we will host a Running & Gunning Training day. This 6 hour session will continuously evolve and no two sessions will be the same.
Each session will be focused on pistol, rifle, shotgun or a combination of disciplines.
These sessions will be all range time, with high round counts.
We will focus on balancing speed and accuracy, multiple targets, multiple distances, dynamic movements, obstacles, steel targets, timed exercises/drills, performance-based shooting, and much more.
Invited Ironsights Alumni will be asked to bring their own training drills to share/use in addition to what the instructor provides.
Course Fee: $150.00

NRA Basic CCW

Introduce the students to the knowledge, skills, and attitudes necessary to carry a concealed firearm for self-defense. This course focuses on the psychological, emotional, social, and physical needs of preparing to carry, carrying & using a firearm for self-defense, and how to manage the aftermath of a self-defense encounter. Significant and dynamic range time included.
Course Fee is $185.00

NRA Certified CCW Instructor

The NRA Certified Pistol Instructor Course is intended to teach the knowledge, skills, and attitudes necessary to conduct the NRA Basic Pistol Course. Following the completion of this course, you will become a Certified NRA CCW Instructor.
Course Fee is $400.00

Beyond the Basics - Pistol Level I

The Beyond the Basics (BtB) series is the natural progression for shooters once you have completed the NRA Basics of Pistol Shooting Course. In the BtB - Pistol Level I course, we focus on refining your pistol handling skills, building muscle memory, honing your shooting accuracy, and we take you to the next level of firearms training…beyond the basics.
This course is 100% range time with copious amounts of hands-on instruction.
Course Fee is $185.00
AND MORE!
Hope to see you out there on the range!
submitted by IronWill703 to NJGuns [link] [comments]


http://rodzice.org/