Master oil filter cross reference

r/motorcycle is everything to do with Motorcycle life!

2008.12.13 20:38 r/motorcycle is everything to do with Motorcycle life!

A place to share this magnificent obsession. Be polite to your fellow's and keep all posts motorcycle related (examples are stories and pictures with your bike, riding equipment not needed for a nice vanity pic) the moderation here will be light as long as it is on point.
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2011.09.22 17:34 danrick Oil Painting

Oilpainting it's a place to share your OWN paintings, we don't care if you are new or professional, all art are welcome. we only allow real oilpaints, not digital or AI generated, both will get you banned.
[link]


2014.01.27 17:44 Varryl Regular Car Reviews

This is a subreddit for fans of Regular Car Reviews on Youtube.
[link]


2024.05.17 01:08 SupermanisGoat What if Kevin had the Antitrix in the Classic Series? (Part 1)

What if Kevin had the Antitrix in the Classic Series? (Part 1)
Credits to InternationalAd8036 for the What-If suggestion and for giving the main idea of the story.
Prior to Kevin 11
Dr. Psychobos had begun creating the Antitrix to try to overcome Azmuth's new invention, the Omnitrix. Although, it doesn't work properly and the Cerebrocrustacean sends it away deeming it a failure, landing two days after Ben Tennyson got the Omnitrix. Kevin Levin finds it and after the Antitrix had being bonded with him, the device was somehow repaired, granting Levin the cross-contaminated alien DNA to turn into a monstrous, mutated hybrid from Ben's 10 original aliens playlist.
Antitrix Features:
Active Mode: The Antitrix can keep the user in alien form per 5 to 15 minutes, being the usage time longer than that of the Omnitrix, which is 10 minutes.
Size Alteration: The Antitrix can alter its size to fit the user's wrist.
Quick Change: The Antitrix has a quick-change feature, allowing Kevin to change forms by pressing the symbol on the aliens' chests. This, however, uses Antitrix energy and reduces usage time considerably.
Master Control: The Antitrix has a feature akin to Master Control, allowing the user to mentally choose the next alien to turn into. To unlock this feature, the user needs to make a series of combinations on the watch (similar to what Ben accidentally did in "Back with Vengeance" on his Omnitrix).
Amalgamation: With a lot of practice, Antitrix can transform the user into an amalgamation of all his unlocked aliens, allowing them to use all of their powers at once. Unlike Kevin 11's Amalgam originally, Kevin is able to return to his human form, as he can do so of his own free will.
Kevin 11
Ben still gets himself and his family kicked out of the hotel after being caught playing the new Sumo Slammer videogame, having a heated argument with Max and storming out the RV, going to Total Zone. Inside, Ben boots up a baseball-batting game, but loses.
Ben: This place is a ripoff, you know that?
Kevin: You're right. The games were stink.
Ben and Kevin starts talking, until Kevin spots two thuggish kids behind Ben.
Kevin: I have to deal with a nuisance now...
Kevin walks towards the gang, getting ready to reveal his Antitrix that was under his black coat and turn into some alien, but before he could do anything, Ben as XLR8 had defeated the group
Kevin: Wait, this thing looks like one of my aliens...
XLR8 waves to Kevin and zooms away. Outside the arcade, Kevin reunites with Ben and the boys walk away from Gwen. Arriving at an abandoned subway station, both reveal their watchs, turning into some aliens to show to each other.
Come nighttime, they go to the warehouse to steal the Sumo Slammer video games, but the police arrives.
Kevin: Ready for action?
Both slam their Omnitrix, turning into Stinkfly (Ben) and Skunkmoth (Kevin). Now transformed, they fly out the entrance, knocking back some soldiers and being chased by helicopters. The Lepidopterrans flies toward the Statue of Liberty, dodging the gun shots. To get rid of them, Kevin flies over the helicopters and shoots his slime projectile, causing the propeller to stop working and causing the helicopters with the soldiers to fall into the water. Ben and Kevin make their way to the city, de-transforming back to human in a lone alley. Posteriorly, in a subway station, Kevin and Ben hop over the ticket checks. They come into the empty station, which has two tracks on the floor. Kevin explains his plan: A money train loaded with cash was gonna come down that track, so when it crashes into the incoming passenger train, the money would fly and with their speedster forms, they would steal everything and leave.
Ben, then realizing Kevin's intentions, dissolves his partnership with him and charges towards him, only to be thrown to the ground. Kirby Tennyson then activate the Omnitrix and tries to turns into Four Arms, but actually turns into Heatblast.
Heatblast: Ugh, stupid watch.
Kevin: Unlike yours...
Kevin activates the Antitrix and turns into Quad Smack.
Quad Smack: ...my "Omnitrix" let me transform into the alien i want to wreck you...
Ben fires a burst of fire, but Kevin charges through by crossing his arms to defend himself, getting close enough to Pyronite to punch his face and send him flying into the wall of the subway station, Heatblast tries to regain consciousness, but Quad Smack grabs his leg, spinning him around and throwing him even further away, causing the wall to break and they begin to fight outside. Kevin runs towards Ben again to hit him, but Tennyson uses his fire teleport to get behind him, creating fire disks which makes the Tetramand retreat. Heatblast starts to launch several fireballs, trying to keep as much distance as possible, as he knew that in melee combat, he would be easily defeated by Kevin.
Quad Smack: You're really getting on my nerves, Tennyson...
Quad Smack slams the ground, creating a shock wave that interrupts the fire attacks; Kevin grabs his head and start repeatedly flung him into the ground.
Heatblast: GET OFF ME!
Heatblast amplifies his fire, causing Kevin to flinch, then the plasma-based alien kicks him with a blazing slide
Heatblast: I'm losing time here... still have to stop that train from crashing...
Ben returns to the train station, but when he was about to shoot fire at the track switch, he is interrupted by a quick attack
Rush: Don't even think about it, flaming head...
Heatblast tries to counterattack, but the speedster was too much for him and Ben de-transforms, getting defeated on the floor.
Ben: How can you change forms so quickly?
Rush: Does your Omnitrix not have this function? It sucks more than I imagined, apparently...
They both start hearing the train horn and without anyone to stop it, it crashes, killing the people inside.
Rush: Jackpot! It's raining money!
Rush: Now I have to resolve some pending issues with some kids. See ya!
Kevin runs with the money and goes after the thuggish kids from before. Meanwhile, Ben returns to the Rust Bucket, apologizing to Max. Mere apologies would not suffice this time; this was by far the most irresponsible thing Ben had done, leading to the deaths of hundreds of people on that train. However, for now, Max decides to listen to what Ben has to say. Ben discusses Kevin's powers, noting that his transformations are even more potent than his own. He speculates that Kevin may be under the 39th Street bridge, seeking revenge on the thugs.
The RV gets stuck in traffic, and Ben tries to transform into Stinkfly but instead turns into Four Arms, using his enhanced jumping to reach the location. At the hideout, Ben meets Kevin as Crystalfist, who was trapping the four kids with his crystals. The Tetramand initiates a contest of strength against the Petrosapien, both evenly matched until Ben uses his four arms to push Kevin against the wall. Max and Gwen arrive, managing to free the kids from the crystals. Four Arms charges at Kevin once more but is interrupted by a wall of crystals. Breaking through the barrier, he rushes at Kevin again, shattering his two arms completely.
Four Arms: What do you think about this, freak?
Crystalfist: Not impressed...
Crystalfist regenerates his limbs and forms a crystal sword, which strikes Four Arms' chest, tearing his suit. The Petrosapien touches the ground, transforming it into crystal thorns that ensnare Four Arms' feet. Before he can finish the fight, Gwen and Max distract him by throwing a tire at his head.
Crystalfist: Don't interrupt the fight, idiots!
Four Arms frees himself from the crystals, punching Kevin in the face repeatedly, sending him flying back into a column of the bridge. The Tetramand approaches him, preparing to deliver one final blow, but Kevin presses the Antitrix symbol, transforming into Phantasm and becoming intangible. He phases behind Ben and launches a debilitating attack in his mind (similar to what Ghostfreak did to Thumbskull in "Ghostfreaked out").
Four Arms is defeated and de-transforms, but Kevin also starts de-transforming. He becomes intangible, disappearing from Team Tennyson's sight. The next morning, the Rust Bucket leaves the city, and Max reminds Ben that he must earn back his trust. Nothing can undo the deaths of the innocents on the train, nor can anything guarantee that Kevin will stop his criminal acts.
The end...
Antitrix roster:
Hot Shot (Doppelganger of Heatblast): Much more powerful and hotter than Heatblast. Can create big fire tornados. Heat so powerful it can hurt a Tetramand's skin.
FierceHound (Doppelganger of Wildmutt): Smell more efficient than normal Wildmutt. Has spikes on his legs. Can shoot spikes.
Crystalfist (Doppelganger of Diamondhead): Crystal generation. Can redirect energy. Regeneration (can even regenerate limbs).
Rush (Doppelganger of XLR8): Likely faster, more agile and more powerful than XLR8. Speed mirage creation.
Dark Matter (Doppelganger of Grey Matter): Extremely taller and skinny than his normal counterpart. Enhanced Intelligence. Cerebrospinal fireball generation. Crystalline Constructs.
Quad Smack (Doppelganger of Four Arms): Considerably stronger than Four Arms. Enhanced Strength. Earthquake generation. On par with a full-sized Vaxasaurian.
Skunkmoth (Doppelganger of Stinkfly): Gaseous slime. Methane Gas. Faster and more agile than Stinkfly.
Skeligator (Doppelganger of Ripjaws): Strong bite force. Sharp teeth. Enhanced strenght. Can compete with Krakken physically. Enhanced Swimming. Mouth Expansion.
Bootleg (Doppelganger of Upgrade): Technokinesis. Elasticity. Self-Liquefaction. Technological Possession.
Phantasm (Doppelganger of Ghostfreak): Intangibility. Incapacitation. Body Possession. Sharp Tentacles. Flight. Enhanced Telekinesis. Energy Beams.
submitted by SupermanisGoat to Ben10 [link] [comments]


2024.05.17 01:05 Technical-Sky-7094 Full service schedule help!

Own a 2018 Alltrack in Canada (unsure of it's trim, I believe Canada only got 1 trim level?). Purchased with 56,000kms (35k miles), currently at 79,000kms (50k miles). Has been 10 months since I purchased it.
There are no previous service records available. The only maintenance I have had done was 1 oil change at 66,000kms. I have 1 more oil change left on my pre-paid maintenance contract, along with a brake fluid change, and a pollen filter change.
Below I will list everything I think I need to do at this mileage, and if anybody can tell me things I might be missing, or any extras I can do while I'm at it, I would greatly appreciate.
Oil change (dealer, free)
Pollen filter (dealer, free)
Brake fluid (dealer, free)
Replace spark plugs
Replace DSG fluid
Clean sunroof drains (done, spider traps removed) and lubricate sunroof rails
Bevel box service
Haldex service
Air filter (going to do it 10k miles early, see dusty conditions often enough)
Alongside all this is an overall all-point inspection of everything else, replace wear items as needed.
Planning a big road trip in 2 weeks, so aiming to have the parts ordered soon and the work completed! Would also appreciate any tips, tricks, longevity suggestions, anything really!
submitted by Technical-Sky-7094 to VWAlltrack [link] [comments]


2024.05.17 00:55 FOREXcom AUD/USD, ASX 200 eye a solid close for the week: Asian Open May 17, 2024

AUD/USD, ASX 200 eye a solid close for the week: Asian Open May 17, 2024
AUD/USD and the ASX 200 have flourished this week thanks to renewed bets of Fed cuts, even though softer employment and wages data for Australia rekindled hopes of a lower RBA cash rate.
By : Matt Simpson, Market Analyst
  • US data was mixed overnight, which saw the probability of a June cut by the Fed dip back below 50%, according to Fed fund futures
  • Whilst building permits, housing starts and the Philadelphia manufacturing index were lower, the import price index – a gauge of inflation – rose 0.9% m/m compared with 0.2% expected, or 1.1% compared to 0.4% previously
  • Wall Street indices came out of the gate with confidence to see all three major indices hit new highs and the Dow Jones tap 40k for the first time on record, yet gains were short lived with the S&P 500, Nasdaq and Dow Jones all closing slightly lower for the day
  • The US dollar index recoup some of Wednesday’s heavy losses after finding support around the 104 handle and December trendline
  • We essentially saw all FX major retrace against Wednesday’s moves to various degrees, none of which seriously threatens the potential bearishness of the US dollar if incoming economic data continues to soften on aggregate
  • USD/JPY closed back above 155 after finding support just below our 154 target, EUUSD handed back earlier gains after failing to quite reach the 1.09 handle and USD/CHF rebounded strongly after a false break of the 0.9 handle.
  • A Reuters poll showed that 53% of economists expect the BOE to cut rate by 25bp in August, 39% estimate June
  • This comes ahead of a key inflation report for the UK next week, which could be the decider as to whether the BOE will opt for a June or August cut
  • RBA cash rate futures slowly began repricing the potential for an RBA cut this year after the ABS labour market report showed unemployment rose to 4.1% for the second time in four years, and the prior print was upwardly revised to 3.9% from 3.8% previously
  • Australia’s 2-year yield extended losses for a second day below 4% and closed at a 17-day low
Click the website link below to get our exclusive Guide to AUD/USD trading in Q2 2024.
https://www.forex.com/en-us/market-outlooks-2024/q2-aud-usd-outlook/
https://preview.redd.it/t3bm0vzrav0d1.png?width=1000&format=png&auto=webp&s=c8f7d30cbd1c543a8ff6e04b5020bbdbc291d2e4

Economic events (times in AEST)

  • 08:45 – New Zealand PPI
  • 11:30 – China retail sales, industrial production, house prices, fixed asset investment, unemployment, NBS press conference
  • 14:30 – Japan capacity utilisation
  • 18:00 – BOE member Mann speaks
  • 19:00 – Eurozone CPI
  • 00:00 – US leading index
  • 00:15 – Fed Waller speaks
  • 02:15 – FOMC Daly speaks

ASX 200 at a glance:

  • Thursday was the best day for the ASX 200 this year, which closed just shy of the 7900 handle and record high
  • This sets it on track for a fourth consecutive bullish week, and a market that seems primed to bream to a new record high sooner than later
  • 10 of its 11 sectors rose led by real estate and information technology
  • Only the energy sector closed lower as it tracked crude oil prices from Wednesday
  • However, SPI 200 futures were lower with Wall Street overnight, which points to a small lower gap for the ASX 200 cash index today
  • The SPI 200 1-hour chart shows prices are pulling back towards a 38.2% Fibonacci level, but as we saw very strong volumes during the initial break above 7850, the bias is to seek dips towards the 7840/7850 area for a potential long setup
  • The RSI (2) is also approaching oversold to hint at a swing low, and the 10-bar EMA sits around the 7841 high for potential support
  • I doubt we’ll see it break to new highs this week, but odds favour an eventual break to a new record high in due course
https://preview.redd.it/67ptw8axav0d1.png?width=778&format=png&auto=webp&s=ca053de2fe1c0a32ec5b1b90d5336a454c16bb8a
https://preview.redd.it/ssvg9khyav0d1.png?width=1562&format=png&auto=webp&s=a4fd02a32280249751719f2d65267b587e5fab1f

AUD/USD technical analysis:

The Australian dollar looks set to close the week around its highest levels since early January, unless a surprise catalyst jolts markets, or China’s data performs poorly later today. The daily chart shows an indecision candle formed on Thursday which closed between the Q2 and Q3 prices. With traders betting on Fed cuts and coming around to the idea that the RBA may also have to cut rates, it seems to have killed momentum around the cycle highs. And that means traders may want to stick to intraday timeframes for AUD/USD as we head towards the weekend.
The 1-hour chart shows prices retraced back towards 0.6650 in a relatively straight line, although a bullish engulfing candle suggests support around this key level. Prices are now consolidating within the Q2 and Q3 open zone, so I a on guard for another pop higher towards 0.6700 in the earlier stages of today’s Asian session.
Unless China data is particularly strong, I question its ability to simply break to a new high today. In which case I am also on guard for another dip lower towards 0.6630
https://preview.redd.it/i8jqhqg3bv0d1.png?width=1565&format=png&auto=webp&s=06d602e8746fd1c157398decc8c063413553c3ba
-- Written by Matt Simpson
Follow Matt on Twitter @cLeverEdge
https://www.forex.com/en-us/news-and-analysis/aud-usd-asx-200-eye-a-solid-close-for-the-week-asian-open-2024-05-17/
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submitted by FOREXcom to Forexstrategy [link] [comments]


2024.05.17 00:53 bawcbawc Ways to make master notes for each topic?

Hello! I am looking for a way to efficienctly make and store master "notecards" (not flashcards) with all of my notes and info on a specific topic. I like to type notes and make outlines so I can have an encyclopedia of sorts to reference during my studies, but putting them all together in one document gets way too cluttered and dense.
I can't describe this concept well so here is an example of what I'd want:
I would have the master list of USMLE content for a specific block, let's take the "Congenital" section from Cardio. From the list of all the disorders under "Congenital", I'd like to to be able to link my "master note" with all of my info on each specific disorder. So under the Congenital heading, maybe I could click on "Patent ductus arteriosus" and get access to a notecard with all of my notes on PDA rather than having them directly on the outline. Or I could have folders of notes for the different headings. Or maybe the notes under subheadings can be collapsable so the outline isn't as cluttered. I'd rather not have folders upon folders with a google doc for each disease, it would junk up my drive too much.
Again, these aren't serving as flashcards, but rather a master note on each topic so I can have all my notes streamlined and organized in one place.
Let me know if y'all have any suggestions!
submitted by bawcbawc to medicalschool [link] [comments]


2024.05.17 00:52 Mindless-Training874 Markarian’s Chain

Markarian’s Chain
How many galaxies do you see? Markarian's Chain is a string of galaxies within the Virgo Cluster. It's one of my favorite celestial sights to explore with a telescope. On a clear night, hopping from one galaxy to another is an unparalleled experience. Near the center of the chain, you'll find the interacting pair of galaxies, NGC 4438 and NGC 4435, approximately 50 million light-years away, often referred to as Markarian's Eyes.
6 hrs integration, 3 min subs, bortle 5, AT60 refractor telescope, 30mm Svbony guide scope, ZWO ASI183MC Pro, ZWO ASI120MC guide cam, Optolong UV/IR Cut filter, ASIAIR Plus, Celestron AVX EQ Mount, processed and stacked in Pixinsight.
submitted by Mindless-Training874 to astrophotography [link] [comments]


2024.05.17 00:51 Mindless-Training874 Markarian’s Chain

Markarian’s Chain
How many galaxies do you see? Markarian's Chain is a string of galaxies within the Virgo Cluster. It's one of my favorite celestial sights to explore with a telescope. On a clear night, hopping from one galaxy to another is an unparalleled experience. Near the center of the chain, you'll find the interacting pair of galaxies, NGC 4438 and NGC 4435, approximately 50 million light-years away, often referred to as Markarian's Eyes.
6 hrs integration, 3 min subs, bortle 5, AT60 refractor telescope, 30mm Svbony guide scope, ZWO ASI183MC Pro, ZWO ASI120MC guide cam, Optolong UV/IR Cut filter, ASIAIR Plus, Celestron AVX EQ Mount, processed and stacked in Pixinsight.
submitted by Mindless-Training874 to telescopes [link] [comments]


2024.05.17 00:48 Specific-Action-8993 Sambar feels underpowered. What to check first?

New to me '98 Sambar, carb version. Starts up nicely, idles well and no funny noises or surging when driving (other than excess vibrations so new mounts will be done soon). However, I can only get it up to about 60-70kmph flat out. Any ideas of what to check first?
I've ordered new spark plugs, new fuel filter, new air filter and have changed the oil & filter. The truck already has NGK plug leads that look fairly new but I haven't checked the distributor cap and rotor.
submitted by Specific-Action-8993 to keitruck [link] [comments]


2024.05.17 00:47 birdandsheep The Qingjing Jing, Part 2

Hello again friends. I wasn't kidding when I said this was a slow process for me. Plus the end of the semester and life getting in the way, I have not had anywhere near enough time for studying. But it's summer now! So I expect to make some quicker progress.
Today I have the next section of this seemingly underappreciated Daoist text along with my amateur translation, which I'd like to present for your enjoyment and feedback. First part is here.
夫道者有清有濁有動有靜
Those which Dao are clear, are opaque, are active, are still. ^1
男清女濁男動女靜
Male is clear, female is opaque. Male is active, female is still ^2.
降本流末而生萬物
Descending from the beginning, flowing to the end ^3 , and all the myriad things are born.
清者濁之源
Clarity is the origin of opacity.
動者靜之基
Activity is the root of stillness.
人能常清靜天地悉皆歸
When people are always able to be clear and still, heaven and earth will certainly revert. ^4
Comments and Questions:
  1. I don't think "those which Dao" is a completely natural way of speaking, but I found it hard to capture what this means. I venture to guess it means something like "act in accordance with," or "act as" in the same way that in English you can say "horsing around," but you don't literally mean being a horse. You mean acting as a horse acts. This is something like "Dao-ing," or so. Rouzer's book has taught me the character 順 for "to act in accordance with," or maybe more concisely, just "follows, "but this is not what the text says. I won't speculate on why the author chose what characters they were, but I found it interesting to not say "follows the Dao." Dao is not a monarch you obey.
  2. I've read Dao De Jing (DDJ) in English in college, and I've seen many antilogies presented in the text as conceptual opposites. I think this is more of these. If so, then we might stretch some of the meanings of these characters. I picked "opaque" for 濁 but I think really it literally means like "muddy." The opacity of water that is polluted. But since it's in contrast with "clear," which could be either literally clear like transparent or also conceptually clear, I just picked the broadest English word I could find that could handle all these usages.
  3. This sentence has no subject?
  4. I'm not sure I've got this part completely right. I just had to make up the word "when" for the beginning because I couldn't make sense of it otherwise. I'm also not sure about the word "certainly." My dictionary tells me that 悉 means "in all cases" or "to know," and 皆 means "all" or "everyone." So it seems a little redundant to have them both, but I interpreted the relationship between the two uses of 悉 to be sort of like when you know P is true because one of either A or B is true, and they both imply P. Does that make sense? Like when you know something because it's true no matter what. If that's right, then I think "certainly" might be a good fit, but I'm guessing.
I'm pretty sure "revert" is right here. In DDJ, you see references to reversion to one's original state, seeing one's true nature, going back to being undifferentiated, etc.
So how did I do? I crossed 100 characters while studying these and I feel like I'm improving, but the road ahead is very long, and I appreciate guidance from everyone more experienced than me.
submitted by birdandsheep to classicalchinese [link] [comments]


2024.05.17 00:46 Prestigious_Eye9095 hi its me u/Broidkanymoreplslol and i have lost my reddit account. But that wont stop me from making an update for my roblox game and JESUS CHRIST (the big square is the new WIP basement and the small one is the entire map up until this point) Link to the game in comments!

hi its me u/Broidkanymoreplslol and i have lost my reddit account. But that wont stop me from making an update for my roblox game and JESUS CHRIST (the big square is the new WIP basement and the small one is the entire map up until this point) Link to the game in comments! submitted by Prestigious_Eye9095 to roblox [link] [comments]


2024.05.17 00:41 Tough_Pride4428 MIME related header issue after file upload.

Hello, what should I do to completely get rid of the data stored in the browser’s memory, because I have a problem with the browser sending a request to a path that no longer exists, while the page on which the request is sent contains a different path? The path of the current page looks like this: /saves/abc/, And the one the browser refers to is as follows: /saves/ I have tried clearing the browser memory many times at the settings level in the chrome://settings/privacy tab and at the developer tools level. As a result I get an error: [Failed to load module script: Expected a JavaScript module script but the server responded with a MIME type of “text/html”. The error in this case does not include an endpoint for file requests. Still, I get the correct code to respond, even though I don't even handle it in any way on the server side. Request URL: http://127.0.0.1:\*\*\*\*/saves/saveModule.js Request method: GET Status code: 200 OK Remote address: 127.0.0.1:**** Referrer policy: strict-origin-when-cross-origin Accept-Ranges: bytes Access-Control-Allow-Origin: * Cache-Control: public, max-age=0 Connection: keep-alive Content-Length: 30048 Content-Type: text/html; charset=UTF-8 Date: Thu, 16 May 2024 14:31:27 GMT ETag: W/"7560-18f7cd41e75" Last-Modified: Wed, 15 May 2024 15:17:07 GMT X-Powered-By: Express
submitted by Tough_Pride4428 to npm [link] [comments]


2024.05.17 00:37 Galaxy_the_nightwing First Impressions part 76

First Previous Next

{Sorry for the late post. I had some trouble with my scheduled summer semester pop up so I wasn't able to write this out as much as I wanted last weekend. Anyways, enjoy the domestic fluff of Damian and his newly expanded flock :) }

-----Damian-----
"The next one's simple. Say their name then (sit). Like this: Braxton, (sit)." As Damian said the command he raised his hand to around shoulder height and snapped. The Great Dane in question slowly sat with his usual amount of sass. Ree cooed in awe and Scales' eyes sparkled. Damian smiled as he pats the large dog's head with praise.
"(Good boy). Ok, you two. Your turns. Make sure to say the commands in English. I haven't taught them Common yet." He motioned to the dogs Damian picked for the two to learn the commands with. It took Damian a bit of trial and error figuring out what commands each dog knew and what ones had different commands for the same motion. Then it took even longer to retrain them to all follow the same commands. He kept in mind the 'specialized' commands for a few of the dogs and didn't try teaching them to the whole group. Ree tried the command he was teaching them first, his dog being Diesel.
"Trii-cheiu, (sit)." Ree raised his wing-arm, though he couldn’t snap he still did the gesture. The boxer he was talking to blankly tilted his head. Damian chuckled and helped out the bird, knowing they all tend to have problems pronouncing new words without a chirp to them.
"You pronounced his name wrong, he doesn't know you're talking to him. It's more like 'Dee-sell'. The 's' is sharp enough it is almost pronounced as a 'z'." Ree practiced a few times as Scales took her try. She pronounced her dog's name a bit slow, but it was recognizable.
"D-ing-oh, (sit)." The stocky dog hesitated, glancing at Damian for a few seconds, but eventually plopped down then panted in a smile imitation. Scales' tail wagged violently, and she wordlessly cooed and trilled happily. Dingo didn't yet understand that was praise so Damian jumped in really quick to let her know she did good.
"Good girl, Dingo! Good girl!" He made sure to over exaggerate his excitement and made wide happy gestures before smothering the dog in pets and scratches. Dingo goes wild. She jumps up, bounces around a few times, then bolts into excited zoomies. A few of the other dogs joined in on the zoomies. Ree tried again on his command.
"Dee-zell, (sit)." The boxer's cropped ears perked and he promptly sat. Before Damian could, Ree copied his bigwing's previous praising and flared his wings. "Good! Good boy!" He praised, overly happy. Diesel's whole body perked up and he jumped up, landed in a playbow, then spun a few times before joining in on the zoomies with a butt-tuck run when Damian smooched at him. Damian laughed at the zooming dogs and shuffled over to be closer to his chicks, just in case the dogs tried to do fly-bys.
"Good job, you two. We're almost completely through the basic commands. I didn't think we'd get through them this quickly." His chicks cooed, trilled, and wiggled happily at the praise. Damian chuckled and rubbed their feathered heads, making a few bits of baby-fluff fall off as he drew back. He played with the few bits stuck to his fingers and watched his chicks play with the dogs as they started to wrestle. All of the dogs were bigger than them, if only slightly, but they were gentle when letting the chicks join in.
As they played he looked over them. They had changed a lot in the last month or so since the disaster of their first flying lesson. In that time, they had a few more lessons and were almost completely capable of flight, they still had a bit of supervision when they did though. They had lost almost all of their baby-fluff and their adult plumage was sported on the vast majority of their bodies. They still had to shed the last bits of fluff and a few of their baby-scales but that wouldn't take much longer. Damian was still taken with their coloring and patterns. And often found himself studying them over and over like he used to with their parents when he first got here.
Ree was a slightly grey-tinted shade of green with his scales slowly getting darker the higher they went. His stomach was a dirt brown color with a more red-ish clay spot on his chest. All his plumage was a light orage-ish brown color and he had speckles of more pastel green under his right eye and in a clump on his left jaw. His beak took the coloring of Blueberry's, a near-black color, but had the shape of Ruby's. His ears took after Violet's, long and pointed like a stretched fox's. His feathers and fur were more pressed down and made him look slimmer overall. His eyes changed from their baby brown-gold color to a beautiful sky blue.
Scales, on the other hand, had the coloring more towards a bumble bee (from what he remembered anyways). Her main coloring was a bright sunshine yellow that slowly grew more towards orange towards her underbelly and beak. On her chest was a splash-like clump of pink feathers. Her scales were less than her brother's and were a deep brown-ish color. The feathers and fur edging them were a deep enough brown to basically be black. Her plumage reminded him somewhat of Ruby and Sky's. It had a gradual fade towards the end like Sky but the pink-ish color of Ruby. She had near-neon yellow speckles too, like her brother, but the clumps were a bit larger. She had them ending on her wing-forearms like Violet's and a big clump scattered around the left side of her face. Her feathers weren't quite as fluffy as Sky's but was pretty close. Her beak had the shape of Violet's and the near-white tan color of Ruby's. Her eyes had a beautiful dual color in each eye. The top majority was a hot pink/magenta color while the bottom and inside edge was more of a petal/pastel pink.
Both were gorgeous and made Damian wonder how the genetics of their species worked to allow that vast difference in coloration and patterns when compared to all four of their parents, who tended to be different shades of the same color throughout. Ree had finally slowed his quite concerning growth rate and was starting to level out around Damian's upper thigh/lower hip, exceeding the taller of his fathers by quite the margin. All four of his parents telling him that Ree was probably one of the largest of their species in multiple generations. Scales was now barely a third of her brother's size, if that, having evened out just barely shorter than Damian's knee. Apparently that was a bit shorter than average for the species with Ruby being more towards the upper part of the average size and Sky being borderline short.
A demanding snort drew his attention away from his chicks and to the window he claimed as 'his spot' so long ago (was it really only just over one of his years since he was brought here?). There he found Casper lazily curled and dozing on the floor with Ares propped up against her where Damian had set him to nap while he taught his chicks. Said child was no longer asleep though. He was very much awake and staring Damian down with an expression demanding to know why he thought it was a good idea to even dare to set him down and walk away. Nevermind Damian wasn't even ten steps away. Ares snorted demandingly at him again and glared harder at the human's amused snort back. Damian did walk over though and picked up the child when he raised his arms at him. Ares had changed a bit too over the month Damian had him. He'd filled out to a more healthy-looking weight, though he was still a bit thin, and Damian had finally managed to memorize how to properly trim the toddler's hooves and brush out his fur.
Ares still had the bird-like plush and brought it nearly everywhere with him. Said plush was now being whacked into the side of Damian's head. Apparently, Ares decided being held wasn't good enough and wanted something else. Damian tried blocking the hits or holding the toy, but the little brat only started using his hooves in his growing tantrum. Getting tired of being hit with no explanation, Damian took the advice of one of the texts he'd read about taking care of a Grongri child and yanked Ares away from him by his scruff to hang in mid-air. The toddler wiggled and squirmed to try and hit him more but eventually the tantrum dimmed, and he went limp, a small pout on his face.
"You ready to tell me what's wrong now?" He asked the child before he cradled him again. He'd only made that mistake once. He still had the bruises to prove it. Ares glumly flicked his right ear down (which he's learned is a non-verbal yes), pout still present. Damian finally cradled the toddler to his chest again and let him sniffle and bury against him in self-comfort until he was ready to talk. Damian glanced back at his chicks to see them flopped on the ground with the other dogs, all panting and exhausted by the play. Damian chuckled at them, earning an irritated crow from Scales. Damian snorted in amusement but let them be. Ares was finally willing to tell him what was wrong.
"Want learn too." Ares' understanding of both Common and English has come a long way in the past month. He still can't string a proper sentence together, but Damian can't tell if that is because of a lack of knowledge or just because he's a toddler. He has adjusted to the flock a bit too. With it being so different from the usual Grongri Sounder structure it is understandable. He does have a few hiccups here and there but now he mostly just watches the chicks' reaction to things when he is unsure.
"'Learn too'? You wanna learn how to command the dogs too?" Damian questions, making sure he had the same idea. Ares' ear flicked again while he nodded. Damian hugged him a bit closer.
"You're a bit too small for the dogs to obey you immediately but I can introduce one to you and have you start trying. How about that? Will that work?" Ares was quiet for a bit longer but eventually agreed. Damian smiled and praised him with a few pets, receiving a few happy rumbles in response. Damian glanced around at the dogs, trying to pick one for Ares to start working on. He doesn't think any would follow the commands without his own help but if he worked on one long enough it would eventually cave. His eye landed on Casper, who was still in the same curled position as before. She was the most maternal of the group and was the one who took to the children the easiest and quickest.
"Ok, little piglet. Let's start easy." He said as he set the runt down on his hooves. As he did he got Casper's attention and called to her. "Casper. (Stand)." The large white wolfdog looked at him then crawled to her paws. He praised her softly then turned back to Ares.
"Ok. We'll start with (come). Say her name, Casper, and tell her to (come)." He said as he sat down next to where the toddler stood. Ares' little hooves stomped a bit in his excitement, but he tried. He tested out the new word before he did. What he settled on wasn't the right pronunciation, but it was close. He could mostly pronounce the command correctly too, though with a pretty heavy accent.
"Gas-prrrr. (Come)." Casper tilted her head at the child and sniffed at him. She looked at Damian and he looked to Ares then back. Casper followed and glanced, then back. Ares deflated eventually when she still didn't approach so Damian thought up something quickly.
"Maybe she doesn't understand your accent. Try this," He patted the ground, "when you say it. She knows that gesture." Ares perked back up again.
"Okie!" He turned back to Casper and tried again. "Gas-prrrr." He crouched down and clumsily patted the ground like only a toddler could. "(Come)." Casper's ears perked but she still hesitated for a second before slowly padding over and stopping right in front of the child. Ares squealed in excitement, tail going wild and hooves stomping. Damian made his chuff-imitation as praise for the child as he pets Casper to do the same. Child happier now, he figures he could take the kid away for lunch without protest. Scooping up the toddler he received no complaint.
Looking to his chicks he clicked his tongue. He learned that was a good way to gain their attention with zero hesitation, no matter what they were doing. He found out by complete accident, to be honest. He was clicking at the dogs from a habit that hasn't broken despite the years away from the farm he grew up on. Sure enough, just like every time before, both chick's heads immediately whip up to look at him. Both still looked groggy like they had just woken up. They probably had.
"C'mon, you two. Lunch time." The two groaned but climbed to their feet. Damian smiled and them and patted them as they passed. Once they were well on their way, he called the dogs and gathered them as he left behind his chicks. The dogs happily trailed after, excited after they heard the word 'hungry' when he asked. He entered the flock's kitchen, pack in tow, only a handful of minutes later. He had to take a slightly more roundabout way over since some of the dogs hadn’t quite figured out the ladder-like walkways and ramps yet and he didn't want them to fall through and get hurt. His birds greeted him with their usual trills and Untruthful with their latest attempt at teasing.
"So, the Pack Master finally decided to grace us with his presence!" Damian let them know it was a good one by sending a tease back.
"I see you haven't gotten any less spikey yet, walking pincushion." Untruthful's eyes slowly shut in a smile and Damian sent one of his own back, momentarily closing his eyes in an imitation of them. Untruthful looked surprised then they eye-close-smiled harder, spike-crest wiggling their excitement. Damian chuckled at them and set down Ares in his make-shift baby seat.
He chatted with Violet as he grabbed and rationed out the dogs' small lunch. He ignored the protesting whines, grunts, and half-barks urging him to 'go faster already'. Violet advised him to use one type of meat instead of another because of both better nutrients for the dogs and there being more of it. He thanked her and did as told. The dogs' lunch wasn't that big, more of a snack than anything, but it kept them from pouting and begging when everyone else ate. It also had helped him give them meds when they were still healing. They were mostly fine now, apparently Galactic Standard medicine works faster than the stuff he remembers. Finishing with the dogs' food he picks up the bowls, stacking a few to do so, and turns around. He walked past the dogs, chuckling at the excited spins, bounces, and tippy-taps they did as they followed him. He glanced back at them once he made it to the wall the flock had designated as their eating area.
He gave them a stern look and waited. They all eventually sat down, some more slow and reluctant than others. Once they did he placed down the bowls in the designated spots. Braxton and Casper had two stepstool-stand things he placed their bowls on because of how big they were. Once all the bowls were down he turned to look at the dogs. He waited in silence for a bit, snapping or humming warningly whenever one tried to shuffle forward. Once he deemed it long enough he gave the sort-of-command he was on the tail end of teaching them.
"(Ok)." When he said that all six dogs ran over to their bowls and started to eat. Damian strode back over to the counter and helped his birds move some plates to the table then settled cross-legged in his usual spot, Ares immediately crawling into his lap and Scales fluttering to perch on the shoulder opposite the side her brother sat on. The flock started to grab food and eat as they chatted with each other. Damian grabbed a little more than a double portion of fruits, beans (or maybe they were berries?), and a few crunchy finger foods he thinks may be cooked or specially prepared insects. He grabbed roughly more than a single portion (for someone his size anyways) of meats, the few root vegetables presented, and what he thinks may be foods made of bone pieces.
Once his plate was full he placed it down in front of him he reached over to grab a smaller plate and started making that one with tiny portions, letting his three kids have free pickings of his plate as he did. When he finished that plate he sat it in front of mini, receiving a grateful squeak before she dug in. He then propped his arms on the table, completely ignoring both his plate and the children stealing from it as he chattered on with his flock. By the time everyone finished his kids had their fill and were starting to fall asleep like usual after eating.
As his flock started gathering their dishes and the extra food on the table, Damian glanced at what was left of his plate. He made a mental note of how there weren’t as much leftovers as before and to grab bigger portions for dinner. As his flock started to disperse he looked to the dogs and said one of the first new commands he taught them.
"(Pups)." He got their attention. "(Take)." He ordered as he lifted up the half-asleep toddler on his lap. The dogs made whisper-boofs to show they heard and the largest three walked over to pick up the kids by their scruffs. Casper (the biggest, though not my much) grabbed Ree, Braxton grabbed Ares, and Dingo walked over to carefully lift Scales from his shoulder. Once they had a firm grip, they looked to Damian for further instruction.
"(To bed)" He directed as he pointed out the door they came from. The pack turned and left him alone in the room. He sighed to himself once he couldn't hear them anymore and looked back at the leftovers on the plate before him. It was maybe under half a portion for his size, probably less. He glanced at the counters and saw all the leftover food was already put up. He could go grab more but even half a portion for him would be nearly three or four large portions for his flock. No. It wasn’t worth it. He'll just grab more tonight.
He ate the leftovers in silence. Since he's got the dogs his head has been a bit quieter, though not silent. Apparently he was still enough for the building to register the room as empty, and the lights cut out. He blinked and paused at the sudden darkness but there was barely a second of blindness before some of his voices put their hands on his mental controls, giving his eyes a boost of minor night vision. It wasn’t much better than his natural amount of it but it helped. He decided not to go turn on the lights again and continued to eat his food as he peacefully listened to the soft chattering of his voices.
submitted by Galaxy_the_nightwing to humansarespaceorcs [link] [comments]


2024.05.17 00:34 Snoo_11067 Please help!

I have a Speedfight 4 50cc 2 stroke 2017. I have removed the restrictor plate from the variator, so it usually tops around 70km/h
I drove all of last summer no issues, but this year it was fine for like the first month but then I noticed a decrease in acceleration and top speed after I changed my air filter. So I sent it to service and they changed my gear oil, battery, cleaned the air filter, changed the rear tire, and new spark plug and also new variator weights.
But now it is even worse, acceleration is really bad and I can barely get over 60 in top speed. I tried changing to an unrestricted CDI but it was even worse so I changed back to stock CDI.
What is the problem???
submitted by Snoo_11067 to scooters [link] [comments]


2024.05.17 00:20 Straight-Alfalfa-303 Interruption point chain cross reference problem

Hi im doing some PLC schematic and i have a problem where i need to chain interruption points from page 9.2 to page 2.1 then from same page but diferent interruption point 2.9 to 3.1, from 3.9 to 4.1. But when i put cross references then they go to something like from page 2.1 to 2.9, 3.1 to 3.9. Basically they reference to same page but diferent row (diferent interaption poin that should be referenc to next page). Can somebody help?
submitted by Straight-Alfalfa-303 to EPlan [link] [comments]


2024.05.17 00:15 Health-n-Happiness Recommended maintenance @ 45k miles on 2020 CX-5 GT ?

I'm not trying to go crazy spending $ either, but what is some most-recommended maintenance I should get done now @ 45k miles?
submitted by Health-n-Happiness to CX5 [link] [comments]


2024.05.17 00:09 Frosty-Marionberry82 Help me decide on this zrx1200

So there is a locally owned, private seller with a zrx1200 from 2001 with 21000 miles. He said it was his parents and he is cleaning out their garage, so he doesn't know much about the bike. Claims that they recently cleaned carbs, changed filters and oil. The selling price is at 3950$ and I'm just wondering, is there anything specific I should look out for or just avoid this altogether?
submitted by Frosty-Marionberry82 to motorcycles [link] [comments]


2024.05.17 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter World: Iceborne 3.5 TF2 Refer To My Other Thread $6.73 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Monster Hunter: World 2.0 TF2 Refer To My Other Thread $3.87 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 2.2 TF2 $4.18 PP -
Naruto to Boruto Shinobi Striker 0.9 TF2 $1.76 PP -
Nioh 2 - The Complete Edition 2.7 TF2 $5.18 PP -
Nobody Saves the World 0.5 TF2 $0.95 PP -
Northgard 2.4 TF2 $4.5 PP -
Orcs Must Die! 3 1.6 TF2 $3.01 PP -
Outlast 2 0.9 TF2 $1.68 PP -
Overcooked! 2 1.2 TF2 $2.3 PP -
PC Building Simulator 0.6 TF2 $1.14 PP -
PGA TOUR 2K21 0.9 TF2 $1.8 PP -
Plague Inc: Evolved 1.9 TF2 $3.56 PP -
Planet Coaster 2.4 TF2 $4.59 PP -
Planet Zoo 2.5 TF2 $4.75 PP -
PlateUp! 1.0 TF2 $1.85 PP -
Prison Architect 2.7 TF2 $5.14 PP -
Project Wingman 1.5 TF2 $2.94 PP -
RESIDENT EVIL 3 2.0 TF2 $3.76 PP -
Rain World 0.9 TF2 $1.78 PP -
Remnant: From the Ashes - Complete Edition 2.5 TF2 $4.69 PP -
Resident Evil 4 Ultimate HD Edition 1.0 TF2 $1.83 PP -
Resident Evil 5 GOLD Edition 1.1 TF2 $2.04 PP -
Resident Evil 6 1.3 TF2 $2.46 PP -
Resident Evil® 5 1.7 TF2 $3.18 PP -
Rising Storm 2: Vietnam 0.5 TF2 $0.9 PP -
Road 96 0.5 TF2 $1.02 PP -
SCUM 4.7 TF2 $8.86 PP -
STAR WARS® THE FORCE UNLEASHED II 0.6 TF2 $1.11 PP -
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ 0.5 TF2 $0.91 PP -
Satisfactory 5.0 TF2 $9.55 PP -
Scorn 0.8 TF2 $1.49 PP -
Sid Meier's Civilization VI 1.2 TF2 $2.33 PP -
Slay the Spire 2.5 TF2 $4.79 PP -
Sleeping Dogs™ Definitive Edition 1.0 TF2 $1.95 PP -
Slime Rancher 1.1 TF2 $2.11 PP -
Sniper Elite 4 1.0 TF2 $1.96 PP -
Space Engineers 2.6 TF2 $4.91 PP -
Spec Ops: The Line 4.3 TF2 $8.21 PP -
SpeedRunners 0.4 TF2 $0.82 PP -
Spintires: MudRunner 1.0 TF2 $1.85 PP -
Squad 6.7 TF2 $12.77 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.82 PP -
Star Wars: Jedi Knight: Jedi Academy 0.4 TF2 $0.71 PP -
Star Wars® Empire at War™: Gold Pack 0.6 TF2 $1.09 PP -
State of Decay 2: Juggernaut Edition 4.9 TF2 $9.37 PP -
Stellaris 3.3 TF2 $6.25 PP -
Stellaris: Federations 2.7 TF2 $5.11 PP -
Streets of Rogue 0.5 TF2 $0.91 PP -
Subnautica 5.3 TF2 $10.08 PP -
Sunset Overdrive 0.8 TF2 $1.52 PP -
TEKKEN 7 1.9 TF2 $3.56 PP -
The Ascent 0.6 TF2 $1.18 PP -
The Dark Pictures Anthology: House of Ashes 1.3 TF2 $2.42 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.21 PP -
The Escapists 2 1.0 TF2 Refer To My Other Thread $1.89 PP Refer To My Other Thread Team17: From Gold Greens to Battle Scenes Bundle
The Jackbox Party Pack 3 2.3 TF2 $4.45 PP -
The Jackbox Party Pack 5 2.3 TF2 $4.33 PP -
The Jackbox Party Pack 7 3.6 TF2 $6.81 PP -
The LEGO® Movie Videogame 0.4 TF2 $0.73 PP -
The Mortuary Assistant 3.9 TF2 $7.41 PP -
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The Universim 3.0 TF2 $5.78 PP -
The Walking Dead: A New Frontier 0.7 TF2 $1.42 PP -
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The Walking Dead: The Final Season 1.2 TF2 $2.25 PP -
The Walking Dead: The Telltale Definitive Series 3.4 TF2 $6.41 PP -
The Witness 0.8 TF2 $1.58 PP -
The Wolf Among Us 1.3 TF2 $2.53 PP -
Total War SHOGUN 2 Collection 1.8 TF2 $3.48 PP -
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Total War™: WARHAMMER® 3.1 TF2 $5.96 PP -
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Trailmakers 0.7 TF2 $1.37 PP -
Tropico 6 1.6 TF2 $3.03 PP -
Two Point Campus 1.0 TF2 $1.83 PP -
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2024.05.16 23:59 sdsbool Problem with constraints

Problem with constraints
Hello, i have a problem with APP BMI
Arq. MVC, the views in "DataInputView" its OK, but in te "DataInputViewController" when i declare the constraints, app crash.
What constraints do i need to declare for this to work?
https://preview.redd.it/vudhn9dj1v0d1.png?width=1108&format=png&auto=webp&s=93338fd6ae2093e496b4387143498dc604fb0644
submitted by sdsbool to iOSProgramming [link] [comments]


2024.05.16 23:56 Killotaur Can anyone help me figure this error code out?

Exception ticking Lev (at (170, 0, 113)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4D13D77F]
at RimWorld.FoodUtility.AcceptableCarnivore (Verse.ThingDef def, RimWorld.FoodKind sourceKind, RimWorld.FoodKind defKind)
at RimWorld.FoodUtility.AcceptableCarnivore (Verse.Thing source, Verse.ThingDef def)
at RimWorld.FoodUtility.AcceptableCarnivore (Verse.Thing food)
at RimWorld.SpecialThingFilterWorker_Vegetarian.Matches (Verse.Thing t)
at Verse.ThingFilter.Allows (Verse.Thing t)
at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t)
at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t)
at RimWorld.StoreUtility.TryFindBestBetterStoreCellForWorker (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.Faction faction, RimWorld.ISlotGroup slotGroup, System.Boolean needAccurateResult, Verse.IntVec3& closestSlot, System.Single& closestDistSquared, RimWorld.StoragePriority& foundPriority)
at RimWorld.StoreUtility.TryFindBestBetterStoreCellFor (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.StoragePriority currentPriority, RimWorld.Faction faction, Verse.IntVec3& foundCell, System.Boolean needAccurateResult)
at RimWorld.StoreUtility.TryFindBestBetterStorageFor (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, RimWorld.StoragePriority currentPriority, RimWorld.Faction faction, Verse.IntVec3& foundCell, RimWorld.IHaulDestination& haulDestination, System.Boolean needAccurateResult)
at Verse.AI.Pawn_JobTracker.TryOpportunisticJob (Verse.AI.Job finalizerJob, Verse.AI.Job job)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick, System.Boolean preToilReservationsCanFail)
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob ()
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool)
at Verse.AI.Pawn_JobTracker.JobTrackerTick ()
at Verse.Pawn.Tick ()
at Verse.TickList.Tick ()
submitted by Killotaur to RimWorld [link] [comments]


2024.05.16 23:56 Ibbendeerus Adalimumab Hyrimoz

Hi guys. I got diagnosed with Ankylosing spondylitis in 2015 at the age of 17 with my sacroiliac joint being inflamed after sharp pain during my weight lifting competition. Ive been on NSAID and Sulfasalazine ever since i got diagnosed and have spent years trying to find better ways to manage the pain. Inflammation hasn’t been active for quite some time. I get regular checkups every 6 months and live a relatively healthy life. My last checkup my SIJ, and knees were inflamed, so my doctor is suggesting Adalimumab. The drug isn’t familiar. Im anxious and afraid due to the long list of relatively common side effects and the lack of cross reference research on different ethnic groups and the drug. Has some used the drug and what has been your experience with it. Has it helped relieve the pain or helped you sleep better. Or has it suppressed the inflammation at the cost of other health complications? Id appreciate all the information i could get.
submitted by Ibbendeerus to rheumatoidarthritis [link] [comments]


2024.05.16 23:52 VirusOfCheese [QUESTION] What does Frank Horrigan mean by " I just triggered the self-destruct" ?

[QUESTION] What does Frank Horrigan mean by
It just dawned on me that it sort of doesn't make sense that Frank says that. It's clearly not referring to the meltdown that the Oil Rig is experiencing since The Chosen One is the one that causes that.
Frank Horrigan is also aware that there is a meltdown happening, so it makes no sense why he would activate a "self-destruct" in the Oil Rig since it's already in a meltdown state... Which leads me to another problem. It is not mentioned once that there is a "self-destruct" for the Oil Rig. If there was, wouldn't the Chosen One have used it?
Soo....what exactly does Frank Horrigan mean by "I just triggered the self-destruct"? So far, it doesn't make any sense to me. Does he have some sort of a bomb in his Power Armor or something? Maybe he self-destructs the "supersized microfusion reactor" in his PA? No idea.
MTG image of Frank Horrigan for neuron activation.
submitted by VirusOfCheese to Fallout [link] [comments]


2024.05.16 23:49 HarryPudding careldindiabloleague

Cisco Router Security
What are the two access privilege modes of the Cisco router?
User EXEC Mode: This is the initial access mode for a router. In this mode, the user can access only a limited set of basic monitoring commands.
Privileged EXEC Mode: This mode provides access to all router commands, such as debugging and configuration commands. It requires a password for access to ensure security.
What is the approach for password for the privileged mode of the router?
enable secret [password]
uses hashing algorithm so that the password is not in plain text but encrypted
How to ensure that all passwords in the router are stored in the encrypted form?
service password-encryption
What is the difference between the Cisco router’s startup and running configurations?
How to save the running configuration into start up configuration?
Startup Configuration: Stored in the NVRAM, this configuration is used to boot the router. It remains unchanged until an administrator explicitly saves the running configuration to it.
Running Configuration: Held in the router’s RAM, this configuration is active on the router. Changes to the router’s configuration are made here and are effective immediately.
Know and be able to configure all aspects of the Cisco router covered in class. For example,
configuring the router interfaces, setting the router OSPF ID, etc.
enable
configure terminal
hostname MyRouter
interface GigabitEthernet0/0
ip address 192.168.1.1 255.255.255.0
no shutdown
exit
interface Serial0/0/0
ip address 10.0.0.1 255.255.255.252
clock rate 64000
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.1.0 0.0.0.255 area 0
exit
enable secret mysecretpassword
line console 0
password myconsolepassword
login
exit
line vty 0 4
password myvtypassword
login
exit
crypto key generate rsa
ip ssh version 2
ip ssh time-out 60
ip ssh authentication-retries 2
ip route 0.0.0.0 0.0.0.0 192.168.1.254
access-list 10 permit 192.168.1.0 0.0.0.255
access-list 10 deny any
Practical Routing, OSPF, and Security
What is the difference between static and dynamic routing?
Static Routing: Involves manually setting up routes in the router's routing table through configuration commands. These routes do not change unless manually updated or removed. Static routing is simple, secure, and uses less bandwidth but lacks scalability and flexibility.
Dynamic Routing: Automatically adjusts routes in the routing table based on current network conditions using routing protocols. This approach allows for more flexibility, scalability, and fault tolerance, but consumes more resources and can be complex to configure.
What is the difference between link state and distance vector routing?
Distance Vector Routing: Routers using distance vector protocols calculate the best path to a destination based on the distance and direction (vector) to nodes. Updates are shared with neighboring routers at regular intervals or when changes occur. This approach can lead to slower convergence and issues like routing loops.
Link State Routing: Each router learns the entire network topology by exchanging link-state information. Routers then independently calculate the shortest path to every node using algorithms like Dijkstra’s. This results in quicker convergence and fewer routing loops.
Distance Vector Routing: Each router computes distance from itself to its next immediate neighbors. (RIP, EIGRP, & BGP)
-Does not build a full map of the network
-Focuses more on the next hop towards the destination
Link State Routing: Each router shares knowledge of its neighbors with every other router in the network. (OSPF and IS-IS)
-Builds a full map of the network
-Each router shares information
-Maintains a database of the entire network.
Give an example of the distance vector and link state algorithms.
Distance = RIPLink State = OSPF
What type of protocol is Routing Information Protocol (RIP)? Be able to understand
examples and solve problems.
Example of a distance vector protocol
dynamic protocol
-shares routing info with neighboring routers
-an interior gateway protocol that operates within autonomous system
-oldest of all dynamic protocol; RIPv1
-widely used open standard developed by IETF
-a distance vector routing protocol
-limited to maximum 15 hops;
 how rip works -rip sends regular update message (advertisements to neighboring routers) 
-every 30 seconds that resets after each successful ack
-route becomes invalid if it has not received a message for 180 seconds
-RIPv1 (obsolete) uses broadcast, while RIPv2 uses a multicast address -Update message only travel to a single hop
downside : limitations, each router in its table can only have one entry per destination. Have to wait for advertisement for an alternative path, cannot reach hops 15 paths away, little to no security.
What type of protocol is Open Shortest Paths First (OSPF) protocol? Be able to under-
stand examples and solve problems.
-a link state routing protocol
 intra as routing with RIP 
What is the Link State Advertisement (LSA) in OSPF? What is the Link State Database
(LSDB)?
-LSA contains data about a router, its subnets, and some other network information.-OSPF puts all the LSAs from different routers into a Link-State Database (LSDB)
The goal of OSPF is to be able to determine a complete map of the interior routing path to be able to create the best route possible.
The way this is done is that OSPF finds all the routers and subnets that can be reached within the entire network. The result is that each router will have the same information about the network by sending out LSA.
How does each router in OSPF create a map of the entire network?
Step 1 : Acquire neighbor relationship to exchange network information.
Step 2: Exchange database information, neighboring routers swap LSDB information with each other
Step 3: Choosing the best routes, each router chooses the best routes to add to its routing table based on the learned LSDB information.
What is the process for two OSPF routers to become neighbors?
A. a neighbor sends out a Hello packet including the router ID along with subnets that it routes to the given multicast address to a given OSPF area ID.
this is also a way for routers to tell neighbors that they are still on and good to go. 
B. Once other routers receive this packet, they run some checks. The neighboring routers must match the following requirements:
-area id needs to be the same (also used when scaling up OSPF)
-the shared or connecting link should be on the same subnet.
-The Hello and dead timer must be the same.
-the dead timer is having enogh time before the sending router assumes that the neighbor is down.
-this timer is typically 10 secs for point-to-point and broadcast networks.
C. If all is fine, the receiving router will go into Init stage and sends a hello message of its own. This Hello packet list its own network info along with the known neighbor R1. This puts R1 into a 2-way communication status.
D. R1 sends another Hello message to R2 with the information as a known neighbor. This allows the R2 now with a 2-way communication status as well.E. We now have a 2-way neighboring routers
What is the difference between point-to-point and multi-access networks? How does OSPF
handle each case?
Point-to-Point: A network setup where each connection is between two specific nodes or devices. OSPF treats these links with straightforward neighbor relationships since there are only two routers on each segment. 
Multi-Access Networks: Networks where multiple routers can connect on the same segment, such as Ethernet. OSPF uses a Designated Router (DR) and a Backup Designated Router (BDR) on these types of networks to reduce the amount of OSPF traffic and the size of the topological database.
DR selected by the highest OSPF prio.
Be able to configure OSPF routing given a topology.

Example:
Consider a topology with three routers R1, R2, and R3. The routers
are connected R1 =⇒R2 =⇒R3 =⇒R1.
R1 has interface f0/0 connected to the
interface f0/0 of R2. R2 has interface f0/1 connecting to the interface f0/0 of R3.
Finally R3 has interface 1/0 connecting to the interface 1/0 of R3. Assuming all
routers are Cisco 7200 routers, configure them to use OSPF to dynamically route in
this topology (you will be given the Cisco router manual for such questions).

R1enable
configure terminal
hostname R1
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
R2enable
configure terminal
hostname R2
interface FastEthernet0/0
ip address 192.168.12.2 255.255.255.0
no shutdown
exit
interface FastEthernet0/1
ip address 192.168.23.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 2.2.2.2
network 192.168.12.0 0.0.0.255 area 0
network 192.168.23.0 0.0.0.255 area 0
exit
end
write memory
R3enable
configure terminal
hostname R3
interface FastEthernet0/0
ip address 192.168.23.2 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.2 255.255.255.0
no shutdown
exit
router ospf 1
router-id 3.3.3.3
network 192.168.23.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
How does OSPF authenticate packets to protect against packet spoofing and tempering?
Be able to enable it a Cisco router.
OSPF (Open Shortest Path First) can authenticate packets to protect against packet spoofing and tampering using several methods. The two main types of authentication are:
Plain Text Authentication: This is simple and provides minimal security. It sends the password in clear text.
Message Digest 5 (MD5) Authentication: This provides stronger security by using cryptographic hash functions to authenticate OSPF packets.
Plain textenable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication
ip ospf authentication-key cisco123
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication
exit
write memory
MD5enable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication message-digest
ip ospf message-digest-key 1 md5 securepassword
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication message-digest
exit
write memory
Network Defense Fundamentals

What is IP spoofing? Explain.
-The ip packet contains the source and destination Ip addresses.-Is it straightforward to modify the ip address of the packet.
-IP Spoofing: sender chagrin his source address to something other than his real address.
How can IP spoofing be used in security attacks?
-If the attacker sends an Ip packet with a spoofed IP, they will not receive a response form the destination: the machine with the IP matching the spoofed IP will receive the response.Ip spoofing operation - the sender spoofs the source IP address to point to another target. The receiver system replies to the spoofed IP.

What are the countermeasures to IP spoofing?
Ingress and Egress Filtering: Network operators should implement filtering rules on routers and firewalls to block packets with source IP addresses that should not originate from those networks. Ingress filtering blocks incoming packets with a source IP address that is not valid for the network, while egress filtering blocks outgoing packets with an invalid source IP address.
Reverse Path Forwarding (RPF): This technique ensures that the incoming packets are received on the same interface that the router would use to send traffic back to the source. If the path does not match, the packet is discarded, preventing spoofed packets from passing through.
IPsec (Internet Protocol Security): IPsec can be used to authenticate and encrypt IP packets, ensuring that they come from legitimate sources and have not been tampered with. This makes spoofing attacks significantly more difficult.
How can IP spoofing be used to perform DoS attacks?
IP spoofing is often used in Denial of Service (DoS) attacks to obscure the attacker's identity and to overwhelm the target with traffic from what appears to be multiple sources. One common type of DoS attack that utilizes IP spoofing is a Smurf Attack. In a Smurf Attack, the attacker sends ICMP (Internet Control Message Protocol) echo requests to broadcast addresses of networks, with the source IP address spoofed to that of the victim. The devices on the network respond to the echo requests, sending replies back to the victim's IP address. This amplifies the traffic directed at the victim, potentially overwhelming their network and causing a DoS condition.

Know how to use
hping3
for performing ping floods.
Using hping3 to perform ping floods involves sending a high volume of ICMP Echo Request packets to a target to overwhelm it.basic ping floodsudo hping3 -1 --flood [target_IP]
Using spoofed source ipsudo hping3 -1 --flood -a [spoofed_IP] [target_IP]
Controlling the Packet Sending Rateo hping3 -1 --flood -i u1000 [target_IP]Combining sudo hping3 -1 --flood -a 10.0.0.1 -i u1000 192.168.1.1
Firewalling
What is a firewall?
a filtering device on a network that enforces network security policy and protects the network against external attacks.
According to NIST SP 800-41, what are the characteristics of a firewall?
NIST standard defines the possible characteristics that a firewall can use to filter traffic.
-(IP Address and Protocol type) filtering based on source/destination IP address/ports, traffic direction and other transport layer characteristics.
-(Application Protocols)controls access based on application protocol data
-(User identity) controls access based on user identity
-(Network activity)
What are the limitations of the firewall?
Firewall capabilities: -Define a traffic chokepoint in the network and protects against IP spoofing and routing attacks
-Provide a location for monitoring the security events -Provide non-security functions: loggin internet usage, network address translation-Serve as platform for VPN/IPSec
Firewall limitations:-protect against attacks bypassing the firewall, connections from inside the organization to the outside that do not go through the firewall.-protect against internal threats such as disgruntled employees.
What is a packet filter firewall? Be able to write and interpret rules and to spot configu-
rationflaws.
Packet filtering firewall : applies a set of rules to each packet based on the packet headers.Filters based on: source/destination IP, source/destination port numbers, IP Protocol Field:defines the transport protocol, Interface : for firewalls with 3+ network interfaces, the interface from which the packet came from/going to

What is the difference between the default and allow and default deny policies? Which
one is the more secure one?
-when no rules apply to a packet, a default rule is applied: default deny : what is not explicitly permitted is denied default forward : what is not explicitly denied is allowed
default deny is more secure, you dont have to identify all of the cases that needs to be blocked, if one is missed, default deny will deny it.
Port 0-1023 reserved
1024-2**17 ephemeral
source port used by the system initialiatizng a connection is always chosen from the ephemeral ports
Be able to configure the packet filtering functions of iptables.

Example:
Write iptables rules to block all ICMP traffic to and from the system.
iptables -A INPUT -p icmp -j DROP
iptables -A OUTPUT -p icmp -j DROP
Example:
Write iptables rules to block all traffic on port 22
iptables -A INPUT -p tcp --sport 22 -j DROP
iptables -A OUTPUT -p tcp --dport 22 -j DROP

Example:
Write iptables rules to block traffic to host 192.168.2.2
iptables -A OUTPUT -p tcp --dest 192.168.2.2 -j DROP
iptables -A INPUT -p tcp --src 192.168.2.2 -j DROP
What are the limitations of the packet filter firewall?
-does not examine upper layer data : cannot prevent attacks that employ application specfic vulnerabilities or functions.cannot block application specific commands.

What is the stateful firewall and how does it compare to a packet filter?
A stateful firewall is a network security device that monitors and tracks the state of active connections, making decisions based on the context of the traffic. Unlike a simple packet filter, which examines individual packets in isolation based on predetermined rules, a stateful firewall keeps track of connections over time, distinguishing between legitimate packets that are part of an established session and potentially malicious ones. This contextual awareness allows it to block unauthorized connection attempts and prevent attacks such as spoofing and session hijacking. While packet filters, or stateless firewalls, operate faster and consume fewer resources by applying static rules to each packet independently, they lack the sophisticated traffic pattern handling and enhanced security provided by stateful firewalls.

What is the application-level firewall? What are its advantages and limitations?
An application-level firewall, also known as an application firewall or proxy firewall, operates at the application layer of the OSI model. It inspects and filters traffic based on the specific application protocols (e.g., HTTP, FTP, DNS) rather than just IP addresses and port numbers. limitations : increased communications overhead due to two separate TCP connections
 and not transparent to the client 
Application-level gateways are also known as application-level proxies.
-act as a relay for the application-level traffic.
-runs at the application layer, and examines application-layer data
Supported ProtocolsFTPSTMPHTTP
What is a circuit-level firewall? What are its advantages and limitations?
-Similar to the application-level gateway, but only tracks the state of the TCP/UDP sessions.
-Does not examine application data , simply relays TCP segments
-Allow/deny decisions based on whether a packet belongs to an established and trusted connection
Advantage of circuit-level firewall -do not filter individual packets(simplifies rules)
-fast and efficient 
Disadvantages:
-do not filter individual packets -require frequent updates: traffic is filtered with rules and policies that need regular updates for new threats and risks -the vendor needs to modify the TCP/IP implementation for thor applications to use the circuit-level proxy. 
What are the different approaches to basing the firewall?
-stand-alone machines -software modules in roosters, switches, or servers, or pre-configured security appliances. 
What are the host-based firewalls?
Host-based firewalls: a firewall software module used to secure a single host.
What are the network device firewalls?
Network device firewall = routers and switches often have firewall functions, like packet filtering and stateful inspection, to check and filter packets
What are the virtual firewalls?
-in a virtualized environment, servers, switches, and routers can be virtualized and share physical hardware. The hypervisor that manages the virtual machines can also have firewall capabilities.
What is the DMZ? How is it used for securing networks?
A Demilitarized Zone (DMZ) in network security is a physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted network, typically the internet. The primary purpose of a DMZ is to add an additional layer of security to an organization's local area network (LAN). By isolating these externally accessible services, the DMZ ensures that if an attacker gains access to the public-facing systems, they do not have direct access to the rest of the network.
How the DMZ Secures Networks
Isolation of Public Services: Services that need to be accessible from the outside, such as web servers, mail servers, FTP servers, and DNS servers, are placed in the DMZ. These services are isolated from the internal network, which helps protect the internal systems from attacks that may exploit vulnerabilities in the public-facing services.
Controlled Access: Firewalls are used to create boundaries between the internet, the DMZ, and the internal network. The firewall rules are configured to allow only specific types of traffic to and from the DMZ. For example, incoming web traffic might be allowed to reach a web server in the DMZ, but not to access internal systems directly.
Minimal Exposure: Only the necessary services are exposed to the internet. This minimizes the attack surface, reducing the number of entry points that an attacker can exploit. Internal systems and data remain protected behind the additional layer of the firewall.
Layered Security: The DMZ provides an additional layer of defense (defense-in-depth). Even if an attacker manages to compromise a server in the DMZ, the internal network is still protected by another firewall, making it harder for the attacker to penetrate further.
Monitoring and Logging: Activities within the DMZ can be closely monitored and logged. Any suspicious behavior can be detected early, and appropriate actions can be taken to mitigate potential threats before they impact the internal network.
Traffic Filtering: The firewalls between the internet and the DMZ, as well as between the DMZ and the internal network, can filter traffic based on IP addresses, ports, and protocols. This filtering ensures that only legitimate traffic is allowed and that malicious traffic is blocked.
-if attacker compromises a server on the network, they will be able to pivot to other systems on the network.
What are the advantages and disadvantages of having the two DMZ firewalls be from
different vendors?
Using different firewall manufacturers for the two firewalls maybe a good idea, avoids possibility of both having the same vulnerability but introduces more complexity and management overhead.
Be able to write pfSense firewall rules
Penetration Testing

What is penetration testing?
-legal and suthorzied attempt to locate and exploit vulnerable systems for the purpose of making those systems more secure.
pen testing, pt, hacking, ethical hacking, whitehate hacking, offensive security, red teaming 
What is the objective of the penetration testing?
Use tools and techniques used by the attackers in order to discover security vulnerabilities before the attackers do. 
What is the BAD pyramid?
The purpose of a red team is to find ways to improve the blue team, so purple teams should not be needed in an organization where the red/blue teams interaction is healthy and functioning properly. 
red attack
purple defender changes based off attack knowledge
blue defend
green builder changes based on defender knowledge
yellow build
orange builder changes based on attacker knowledge
Why are the penetration tests conducted?
-a company may want to have a stronger understanding of their security footprint.
-system policy shortcomings -network protocol weaknesses -network/software misconfigurations -software vulnerabilities 
What is the difference between penetration testing and vulnerability assessment?
-two terms often incorrectly ,interchangeably used in practice.
-vulnerability assessment : review of systems services to find potential vulnerabilities-penetration testing: finding an exploiting system vulnerabilities as proof-of-concept
What is the difference between black-box, white-box, and grey-box testing.
Black-Box Testing
Tester Knowledge: The tester has no knowledge of the internal structure, code, or implementation details of the system.
-lack knowledge of system
White-Box Testing
Tester Knowledge: The tester has full knowledge of the internal structure, code, and implementation details of the system.
-very thorough , but not completely realistic
Grey-Box Testing
Tester Knowledge: The tester has partial knowledge of the internal structure, code, or implementation details of the system.
What is the difference between ethical and unethical hackers?
-penetration testers, with proper authorization of the company, help improve the security of the company.
-unethical hackers, personal gain through extortion or other devious methods, profit, revenge, fame, etc. No authorization to conduct the attacks
•Ethical vs unethical hacking, penetration testers: obtain the authorization from the organization whose systems they plan to attack unethical hackers: attack without authorization.
Know the stages of penetration testing and the importance of following a structured ap-
proach.

Planning and Reconnaissance:
Planning: Define the scope and goals of the test, including the systems to be tested and the testing methods.
Reconnaissance: Gather information about the target, such as IP addresses, domain names, and network infrastructure, to understand how to approach the test.
Scanning:
Purpose: Identify potential entry points and vulnerabilities in the target system.
Methods: Use tools to scan for open ports, services running on those ports, and known vulnerabilities.
Gaining Access:
Purpose: Attempt to exploit identified vulnerabilities to gain unauthorized access to the system.
Techniques: Use techniques like password cracking, SQL injection, or exploiting software vulnerabilities.
Maintaining Access:
Planning and Reconnaissance:
Purpose: Ensure continued access to the compromised system to understand the potential impact of a prolonged attack.
Methods: Install backdoors or use other methods to maintain control over the system.
Analysis and Reporting:
Scanning
Purpose: Document the findings, including vulnerabilities discovered, methods used, and the level of access achieved.
Report: Provide a detailed report to the organization, highlighting the risks and recommending steps to mitigate the vulnerabilities.
Remediation:
Gaining Access
Purpose: Address and fix the identified vulnerabilities to improve the security of the system.
Action: Implement the recommended security measures from the report to protect against future attacks.
Retesting:
Maintaining Access
Purpose: Verify that the vulnerabilities have been successfully remediated.
Process: Conduct a follow-up test to ensure that the fixes are effective and no new issues have been introduced.
Importance of Following a Structured Approach
Consistency: A structured approach ensures that each stage is systematically followed, making the testing thorough and reliable.
Comprehensiveness: Following each stage helps identify and address all potential vulnerabilities, leaving no gaps in the security assessment.
Documentation: A structured method produces detailed documentation, which is crucial for understanding the security posture and for future reference.
Effectiveness: It ensures that the penetration test effectively mimics real-world attack scenarios, providing valuable insights into how an actual attacker might exploit vulnerabilities.
Risk Management: By identifying and addressing vulnerabilities, organizations can proactively manage security risks and protect their assets from potential attacks.
Example:
What is the difference between the passive and active reconnaissance?

Passive Reconnaissance
Definition: Gathering information about the target without directly interacting with the target system or network. The aim is to collect data without alerting the target.
Methods:
Publicly Available Information: Searching for information that is freely available on the internet, such as social media profiles, company websites, and news articles.
DNS Queries: Looking up domain registration information (WHOIS data), DNS records, and IP address ranges.
Network Traffic Analysis: Capturing and analyzing network traffic without sending packets to the target (e.g., using tools like Wireshark in a non-intrusive manner).
Search Engines: Using search engines to find information about the target, such as employee names, email addresses, and technical details.
Advantages:
Low Risk: Minimizes the chance of detection by the target because no direct interaction occurs.
Stealth: Suitable for the early stages of reconnaissance when the goal is to remain undetected.
Disadvantages:
Limited Information: May not provide as much detailed or specific information about vulnerabilities or configurations as active reconnaissance.
Active Reconnaissance
Definition: Actively engaging with the target system or network to gather information. This involves direct interaction, such as sending packets or probing the target.
Methods:
Network Scanning: Using tools like Nmap to scan for open ports, running services, and network topology.
Vulnerability Scanning: Running vulnerability scanners (e.g., Nessus, OpenVAS) to identify known weaknesses in the target systems.
Social Engineering: Directly interacting with individuals (e.g., phishing attacks) to gather information.
Probing and Enumerating: Sending specific queries or packets to the target to elicit responses that reveal information about the system (e.g., banner grabbing).
Advantages:
Detailed Information: Provides more detailed and specific information about the target's vulnerabilities, configurations, and active services.
Identification of Weaknesses: More effective in identifying exploitable vulnerabilities that can be used in subsequent attack phases.
Disadvantages:
Higher Risk: Increases the risk of detection by the target, which could alert them to the reconnaissance activity.
Potential Legal Issues: Unauthorized active reconnaissance can lead to legal repercussions if done without permission.
Summary
Passive Reconnaissance: Involves gathering information without direct interaction with the target, resulting in lower risk of detection but potentially less detailed information.
Active Reconnaissance: Involves direct interaction with the target to gather detailed information, but carries a higher risk of detection and potential legal consequences.
Both types of reconnaissance are essential in penetration testing to understand the target's environment and identify potential vulnerabilities while balancing the need for stealth and detailed information.
Be able to use the penetration testing tools discussed in class
nmap 192.168.1.1
nmap -sS -sV -O -A 192.168.1.1-sS: Perform a stealth SYN scan.
-sV: Detect service versions.
-O: Detect operating system.
-A: Perform aggressive scan (includes OS detection, version detection, script scanning, and traceroute).
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2024.05.16 23:49 sdsbool problema con constraints al aplicar una arq.

problema con constraints al aplicar una arq.
Buenas, estaba tirando pruebas con un IMC bien fulero sin arq. y andaba fenómeno, después le quise meter bien una MVC para darle mas forma y que sea mas legible, me tira error los constraints pero no le encontraría la vuelta de rosca.
Las vistas de esa primer pantalla las tengo bien (DataInputView), en el controller de la vista (DataInputViewController) es donde me genera error al asignar las constraints, cuales debería de meter, todavia no le agarro la mano.
https://preview.redd.it/tq7km1820v0d1.png?width=1108&format=png&auto=webp&s=e89d2914b95779be935e6f193b29583361a6f19c
submitted by sdsbool to devsarg [link] [comments]


http://rodzice.org/