Allied and waste

Live With A Lower Impact

2013.02.20 22:29 Live With A Lower Impact

We are responsible citizens who try to minimize our overall environmental impact.
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2011.12.11 23:01 KeenlySeen Upcycling

Upcycling is reusing waste or unwanted materials without destroying them in order to create something new.
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2019.06.09 11:32 davidvanbeveren Zero Waste Vegans Where Zero Waste meets Veganism!

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2024.05.15 16:25 doppelganger3301 My Plan on Running (and somewhat changing) the Module

So caveat right off the bat that this is just my current concept that I'm still workshopping, and this won't be one size fits all for all tables and parties etc etc.
I really like the campaign, I think it lays out a great foundation for a truly memorable campaign that I can't wait to start. That said, I also really hate how it's Central Hub and then a series of fetch quests with little to motivate the players, especially since the fetch quests are to get an item that's not even needed to destroy Vecna, so it can feel punitive unnecessarily. I know a lot of folks have put forth their own ideas on how to improve these things, this is just my take after having read the book and speaking with a bunch of folks.
Prologue/Setting:
Underdark:
Spelljammer:
Eberron:
Ravenloft:
Krynn:
Oerth:
Avernus:
Betrayal:
Again, it's not for everyone but I think I'm going to try and go about it in a similar vein to this. My notes on this are still scattered and I'm purposely not trying to iron out every detail, since of course the players will have a lot of agency on how precisely this all turns out. Still, feel free to offer some feedback on what you think may or may not work.
submitted by doppelganger3301 to VecnaEveofRuin [link] [comments]


2024.05.15 14:24 hcreiG This is Fact Checked by History Fictionologists - About a Grumpy Moth without Wings

"Hey do you know that mute bum, a strange worn-off Black Mask with Gold Accents and numerous horns, tattered clothes, gray hair, and scars all over his body who always smells like something that just burned?"
"Oh, what about him?"
"I know the Tavern is full of misfits, and I've been touring my theatrics away from here, but what's so special about that hotshot that everyone moves out of his way?"
"Well if you're so curious why not just go at it?"
"And what about you?"
"Can't spoil it now, eh?"
"Now, now Giovanni, there can't be anyone madder than me"
"How presumptuous of you Sparkle" (maybe she'll finally kick the bucket now, hopefully)
Kalpas Path - Physical Preservation
"The Mute Grumpy Bum, A Masked Fool(?), perhaps a Mourning Actor rather, but the insignia behind his tattered jacket were that of a, Moth? Yet his heavy steps always leave behind a literal burning trail... How ominous. But most of the time, he just does menial tasks carrying absurdly larger objects than himself, what a scene."
Basic Attack - "Get Lost" (Cold & Deep tone) : Kalpas reappears In front of a Single Target Enemy and throws/kicks them back based on how humane the Target was (if humanoid throw, kick if huge) dealing 100% Atk as Physical DMG.
Skill - "Pillars of Oblivion" : Kalpas cannot gain a Shield from foreign sources, he stomps the Ground around him, consuming 40% hp of all Allies including himself to erect 4 Molten Pillars of Oblivion for 2 turns.
While each Pillar exists, Allies cannot be inflicted with foreign Debuffs, & gain a Shield excluding him that can block 1000 DMG + 25% of Kalpas max Def, but cannot heal beyond 60% of their Max H.P threshold, and takes 1 DMG when hit despite having a Shield.
For each Pillar that depleted its Shield value(especially when their Turns expire), the DMG accumulated would be redirected to Kalpas, and he would perform "Meet Your Tombstone" (Blast Counter Attack) to the recent enemy that attacked an ally or depleted it, also hitting adjacent targets.
Enhanced Attack - "Meet Your Tombstone": Consumes 15% Grit and deals Physical DMG equal to the sum of 20%-44% of his ATK and 50%–110% of his Max Def% to a single enemy. In addition deals Physical DMG equal to the sum of 8%–17.6% of Kalpas' ATK and 20%-44% of his Max Def to adjacent targets.
Ultimate - "Your Last Words?" : "Would you save it?" Activation Cost - Kalpas Having 1 hp.
Kalpas reappears In front of the enemies yet still consumes 60% H.P of all Allies including himself from the shockwave left behind his departure as he emits a Nuclear Meltdown and Transforms into his fiendish ICHOR for 2 turns (Activation of this Ultimate doesn't consume a Turn) dealing AoE Physical DMG based on his Total Break Effect, Def%, & Missing Health, then fixing his Turn in the Action Order to be the Slowest Ally but he would cinematically intercept (mock enemies head on) and absorb all DMG taken by previous turns of Allies as he inflicts 10% lost of max h.p to the Enemy he'll block just for being in contact, while 50% of the DMG mitigated would sustain the Shield value of his Infernal Grit until his finisher.
Voicelines when he intercepts Attacks during his ULT:
"Where are you aiming at?!" "Is this supposed to be a joke?!" "Futile!"
In his Second Turn in the Action Order being his Finisher, he can Summon 4 Pillars of Oblivion, grabbing (also by summoning Infernal chains to latch unto) and breaking each as he can consume them to Attack 6 times, the fifth personally being his right stomp, and the 6th being his left fist.
(Void Archives: "To the Sky People, the Right Hand is deemed as unclean, and only slaves would show it uncover in public.")
Finisher line: "What a waste of breath."
Talent - "Asura of Decimation" : Kalpas cannot be healed during combat except when he attacks an Enemy without Toughness based on 10% of his Total Break Effect.
His Attacks will ignore Weakness Types & Reduces Toughness while delaying the speed of Enemies hit by 20%.
If the Enemies' Toughness is already Broken, he would additionally deal Super Break DMG, and preferably retrigger Bleed or Burn D.o.T based on his Total Break Effect.
When Kalpas HP reaches 1 from any Pillar of Oblivion that depleted, further DMG absorbed would grant him an "Infernal Grit" as bonus Break Effect based on 6% of his Max Def & Shield based on 40% Max H.P lost, 99% healing received instead fortifies his Infernal Grit's Shield value.
Technique - "Kneel Imbeciles" : After using this Technique, it creates a fiery pressure (dimension) around Kalpas that lasts for 20 seconds, and all enemies in this dimension will have their movement speed reduced by 50%, if they are non Elite Enemies, they would be struck by Fear status.
For 3s that open world enemies stayed within, they would enter a Weakness Broken State without engaging Combat(stunned). After entering combat, enemies in the dimension will have their Toughness reduced by 50% and their speed delayed by 20%. Only 1 dimension created by Allies can exist at the same time.
Passives:
"Fallen's Vengeful Hope" - While Grit is Active, Kalpas would gain 50% Bonus Effect Resistance. When Kalpas is alone or an Ally is taken down, he'll gain 160 bonus Speed throughout the Combat/4 Turns.
"Grit of Fervour" - Kalpas converts every 100 Atk & H.P beyond 1600 into bonus Defense. Ally Shields or Enemy Toughness that are reduced also grants him Shield by 10% of his Break Effect before consuming Pillars to build Infernal Grit (be undying at 1hp as excess DMG became Shields)
"Oath of Disputed Regrets" - When there's no Pillars of Oblivion, he'll absorb the next DMG taken of Allies to build up Infernal Grit. This effect will refresh at the start of each of his Turns.
10 Sub Traces: Break Effect%, Def%, Effect Resistance%
Eidolons:
1 "Indifferent Facade of the Guilty" - 2 "In... Humane?" - 3 "Wit's End; Withheld" - 4 "I among, shall Predate Portions of Finality... thus I fell from the Sky?" - 5 "Heartsbane of the Lost Sundered Moth" - 6 "Asura of Decimation" -
Q1: Why is he Physical instead of Fire? A1: The Pressure of the Heat he emits numbs entities that they barely noticed themselves already deforming, unless he's being careful about who are those he doesn't mean to hurt while sane.
Q2: Why Preservation? A2: He does it with the best of his Ability.
Q3: What's the deal with him? A3: My head-canon is that he got thrown into a Portal from Hi3 PrevEra Hershey of Finality Boss Fight leaving an impression that he got bubble-popped after going ZORO(Y.O.L.O) and then contributed the Attrition of Glamoth against the Remnants of the Swarm, from there he became a Self Annihilator but Aha kidnapped him before he lost his shit unlike Nanook's Ascension (Praise Aha, THEY can proudly claim "I can fix it, surely"). He resembles Nanook but is more scarred, he is oddly invisible to him, Aha promised him to be sane, before he can work his way up to heal his scars, he doesn't remember much but would act on impulse based on regrets and habits die hard. He was 6th of Hi3rd's 13 Moths.
Q4: Are you ok? A4: Absolutely n- yes.
Idle Emote 1: Smoke would envelop as he lowered his mask revealing a disfigured monsterficated right side of his face without lips, while the left stayed humane nor some scarlet horns are protruding, and were just as badly scarred, he'll stare at the mask blankly not realising his tears dripping down and evaporating, he'll sighs then wear up his mask again as the smoke enveloping him dissipates.
Idle Emote 2: He'll Earth bend a simple kitchen set up especially a grill, 3 other Team Members would show up and enjoy his grill as he'll just look at them, with mask on, satisfied as he keeps cooking. If we consumed Food from our inventory, and he's in the team, he'll start this idle Emote commenting, "You lot ain't eating properly enough."
His phone alternates between either a NaKYA 3310 or a Parchment appearing like a Small Rune Scripture whose symbols were that of an Elation Cup pouring down on the drawn design of his Mask.
submitted by hcreiG to HonkaiStarRail [link] [comments]


2024.05.15 14:13 Ephine Patch 14.10 Bug Megathread

PLEASE USE THE FORMAT SHOWN BELOW WHEN REPORTING A BUG
Copy paste the above format and fill in your details.
Prerequisites to be noted before reporting a bug
A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it. The bug must have been caused by the latest patch. 
Please check the list or the thread before posting a new bug to see if yours has already been posted. Simply upvote another comment if that's the case. Thanks.
Confirming the status of bugs and fixes on a new patch is also appreciated.

Patch notes

Patch 14.6 Patch 14.7 Patch 14.8 Patch 14.9 Patch 14.10
Below is a continuous list of currently identified bugs:
Description Details Link Patch Status
Tactician's Crowns sometimes bench your entire board Seems to be related to Tactician's Crowns Link Link 14.6 Fixed 14.7
Call to Chaos rewards are different from whats stated Text bugs Link 14.6 Fixed 14.7
Senna cast fizzles if her target dies during her cast Have Senna's target die as she hits full mana. The spell will be cast at the dead unit's location. (May be the expected behavior) Link 14.6 Fixed 14.8
Wandering Vendor can spawn with 2 Zz'rot, but only 1 voidling spawns Either 2 should spawn or Vendors should only generate with 1 Zz'rot Link 14.6 Unique item now
Kayle revival sometimes stops fights entirely Link Clip 14.6 May be fixed 14.8 (can no longer revive tentacle)
Yone skill stopped from casting after getting ulted by Udyr Yone had QSS Link Youtube 14.6 May be fixed 14.8
Rakan ulted multiple times in succession Did not have to wait for mana to regen before ulting. Link 14.6
Masterwork Upgrade can cause a unit to become unsellable Use it on a unit with an item mid-fight Link 14.6 Fixed 14.9
If you get a free roll from Primatic Reroll and wait til the next round, the free reroll is wasted May be intended? Link 14.6
Hwei's artist bench slot counter can overflow from 9 to 0. Place a component anvil on it to stall the counter Link 14.6
If you get Udyr encounter while you have an armory up you can block your shop Happens if you fail to select a item in time Link 14.6
Unit vanished from board as combat starts May be related to Caretaker's Ally Link 14.6
Recombobulator missed a unit Happened during randomized augment timing portal Link 14.6 May be fixed 14.8
Pick of the Litter only granted 1 unit Bag sizes? Link 14.6
Its possible to stack Kayle and Target Dummy on the same hex Link 14.6
Temporary items from encounters can turn into permanent Support Anvils with Fine Vintage Link 14.7 No longer possible but may still exist
Tactician's Crowns can be reforged May require Trash to Treasure 14.7
After casting, if Yone's original hex is occupied when he is supposed to return, he can bug out Link 14.7
Lucky Ricochet extra bounce may be bugged sometimes Link 14.7
Instant huge damage Not sure! Link Clip Clip 14.6
Slammin' sometimes doesn't work No items on item bench or unit bench 14.6
Yone and Udyr could CC through Quicksilver Fixed 14.8
Build a Pal gives 3 2 star 1 costs, and the orbs can turn into gold if your bench is full Either give a 3 star straight up or don't turn into gold if your bench is full 14.7
Teemo sometimes cancels an AA after casting Link 14.8
Stage 5 PVE dragon didn't drop an item after being killed. Maybe due to being killed by Lissandera? Link 14.8
If you roll while travelling to another player's board, your board isn't considered when determining what units show up in your shop For example, a unit you 3 starred can appear. Maybe this could also apply to things like Headliners Link
Temporal Hwei from Lilia encounter can't duplicate units on your bench The bench slot is highlighted Link 14.8
Sett's Fated effect applies omnivamp to item damage as well Put a Sunfire Cape on Thresh and watch Youtube 14.8 Fixed and adjusted 14.9
Little Buddies doesn't apply to Xayah or Rakan The bonuses show up when they are on the bench Link 14.8
Nautilus sometimes ults towards sideline units (the other of Xayah/Rakan) Sometimes he ults backwards too? Link 14.8
Entire lobby couldn't use items Game ID included Link 14.8
Using Masterwork Upgrade on a unit then removing its items will give you the radiant item for free 14.8 Fixed 14.9
If Xayah and Rakan have Accomplice's Gloves and roll a Zz'rot, you can have two voidspawns Change their form during planning phase Link 14.8
Carousel not respecting unit pools A 10th Hwei shows up on carousel Link Clip 14.8
During portal selection, you can step off a portal option right as picking starts; if the picker selects someone who's not standing on a portal, there will be no portal ("nil_name") Link 14.9
submitted by Ephine to CompetitiveTFT [link] [comments]


2024.05.15 13:20 spidey555 [US-46112] Subterra 2, Adventure Tactics painted, Death May Die season 2, others [W] Paypal

Buyer pays shipping from 46112. I use Pirate Ship to keep it reasonable.
Paypal accepted
submitted by spidey555 to BoardGameExchange [link] [comments]


2024.05.15 07:35 Shaderu I’m so mad at myself

Tldr: I messed up my Honor Mode run super deep into act 2, and even though I didn’t die I couldn’t go on and deleted the save. I feel stupid and incompetent. Advice welcome, but I also just needed to rant. Apologies in advance. Also apologies if this is the wrong flair, wasn’t sure what else to use.
So I’m trying to complete my first honor mode run, and after 6 or 7 attempts where something or other went wrong in act 1 (usually accidentally agro-ing allies, missing magic items, or messing up a strategy that I should’ve done better with) , I made it extremely far into act 2. Beat all the Thorms except Ketheric, did the He-Who-Was quest, explored almost everything, started on the Gauntlet of Shar. Only, I remembered I still had to do the Thaniel quest. “Not a problem,” I thought. “I can do this before my long rest, don’t wanna waste any supplies after all.” Only, I couldn’t do it. Poor planning led to the portal being destroyed and losing Halsin forever. While the run technically was still alive, something about hearing my main character go “welp, he’s dead, guess the land is fucked now shrugs” pissed me off to no end, and I deleted the run.
I just feel like such an incompetent dummy. I’ve consistently sucked at preparation all throughout this game, barely making it out of fights sometimes because Shadowheart was able to cast Sanctuary and flee. I have so much trouble just keeping track of what my builds are supposed to even do (seriously, I can’t keep Arcane Acuity and Reverberation straight in my head for the life of me), let alone what spells I have and if they might help me going forward. I had to make a damn spreadsheet just to make sure I wouldn’t miss more important items. I feel like I can’t do anything right in this game unless someone drops a guide to explain it for me because I can’t come up with a strategy myself. Even my builds were lifted from the internet, because sometimes it feels like all I can think to do is “monkey brain like to roll damage.”
Don’t get me wrong, it’s been fun when I succeed but failing just feels so awful mentally, and my dumb pride won’t let me stop trying over and over. Anyone have any advice for a situation like this? How I can improve my strategy and balance everything without literally needing a walkthrough every step of the way? Much appreciated.
For reference, party was:
7/2 Dark Urge Half-orc Swords Bard-Vengeance Paladin. Used Boots of Stormy Clamour and Luminous Armor to deal big damage, had good control spells when I remembered to use them. Intimidation carried me outside combat.
8/1 Eldritch Knight Fighter-Warlock dip (for Hex). Again, big damage, good mobility, tanked really well.
6/3 Spore Druid/Life Cleric. Healing, tanking, Moonbeam-Sanctuary cheese. Multiple modes in combat, good utility outside.
9 Divination Wizard. Tried to collect as many spells as possible. Damage in combat was low and spell save DC wasn’t great but really started powering up mid-act 2. Had great summon spells
submitted by Shaderu to BaldursGate3 [link] [comments]


2024.05.15 05:22 HecticDebt An Attempt at Type Balance

An Attempt at Type Balance
After the first games came out, there have been multiple changes to try and make pokemon more balanced, from changing one stat to two, abilities, the physical/special split, even adding three new types to make the type match ups less lopsided.
But there are still some types that need a change, so here are some ideas based on both logic and balance focused mostly on buffs.
Ice Type: If there is any reason to change the type chart aside from adding a new type, it would be to give Ice some resistance, as it only resists itself while having four weaknesses.
  • Fairy Resistance: The three types that resist Fairy (Poison, Steel, & Fire) all have a connection to hampering nature (With pollution, factories, and wildfires), and it wouldn't be a stretch for the cold of the tundras and snowstorms to be similarly effective.
  • Electric Resistance: Unlike its liquid counterpart, ice is notable for being a good electrical insulator. (Yes I'm aware that it's due to the minerals and that pure water can't conduct electricity)
  • Ghost Resistance: Ghosts are usually in dark areas with their presence bringing a chill to their surroundings. A block of ice wouldn't mind that.
Bug Type: The problem with Bug is that they have seven types that resist their attacks with only three types weak to them while lacking some useful status moves (aside from quiver dance, tail glow, rage powder, and sticky web) and no additional effects such as an immunity to a specific status or a bonus when in a weatheterrain.
  • Super Effective on Fairy: To be honest I don't why Fairy resist bug, maybe from trickery/intelligence (But that's unlikely due to bug being super effective on both Dark and Psychic). So let's change it to being super effective to Fairy due to bugs being both helpful to the natural world as pollinators yet destructive as pests, especially as a swarm, which would make it easy for bugs to have the upper hand.
  • Super Effective on Bug: The amount of bug on bug violence is something to note on, with ant swarms, mantises, spiders, parasites, parasites of parasites all being quite effective on fellow insects.
  • Dark Resistance: Underhanded tactics and trickery tend to be more effective in dim light. Bugs are noted to have good night vision that would nullify the advantage.
Poison Type: Even after being super effective against Fairy types, I do find poison types to be a little offensively lacking.
  • Super Effective on Water: If you have an equal amount of water and poison mixed together into a bucket, would you drink it or have any aquatic creatures live there?
Rock Type: Though the stats of a rock type has it fit to be defensive, its five weaknesses to four resistance doesn't pair well with it.
  • Rock Resistance: Rock on rock would have to hit with extra force to break it, with either a bigger rock, faster speed, and/or high pressure.
  • Bug Resistance: The mandibles and stingers of bugs aren't exactly what I consider capable of crushing rock.
Psychic Type: This type is to Fairy what Ice is to Water, has use but is better as coverage to the latter because they are much better defensively.
  • Super Effective on Fairy: Fairies are mythological creatures and what better way to beat it than disproving its existence with facts and logic.
  • Electric Resistance: The brain is part of the nervous system, which uses electrical impulses that would be amplified by their higher brainpower, meaning they are much more sturdy against shocks.
  • Ground Resistance: Psychics are known to levitate with their powers, perhaps not to the speed and skill of naturally flying creatures but enough to reduce any damage done by any seismic activity.
Electric Type: Good but could improve a little in both offense and defense.
  • Super Effective on Ghost: Electrical devices tend to be an effective counter to the terrors of the night, especially with phones and flashlights making it hard for any terror to strike.
  • Super Effective on Steel: Metal is quite conductive to electricity, a little surprised they didn't do this when it was introduced.
  • Psychic Resistance: Nervous systems rely on electrical impulses to communicate and work.
Ghost Type: A little too offensive similar to Dark.
  • Super Effective on Electric: Ghost and other spirits tend to disable electronics before their attacks to bait and harass their targets.
Fairy Type: counter balance my balance changes, which I feel is a bit much to fairy types.
  • Water resistance: Water seems easy to defend against with mystical magic.
  • Flying resistance: Wings are frail, and air is easy to manipulate.
Grass Types: They have their benefits, but their many weaknesses and resisted match ups do feel a bit daunting.
  • Super Effective on Electric: Rubber plants and most plants are connected to the earth.
  • Fairy Immunity: A couple of Fairy moves seem to have a connection with grass types (Flower Shield, Floral Healing, Nature's Madness) as well as various Fairy types being protective of nature and/or having flowers on them. It would make sense for Fairy types being unable to hurt what they want to protect.
Dark types: Great, yet offensively similar to Ghost
  • Super Effective on Poison: A really twisted individual would have a venomous animal strike itself with their own venom. And evil villains would have a method of handling polluted waste and disposing of poisonous allies/enemies.
To simplify what this would look like if you couldn't understand what I just babbled on about (and I don't blame you, I'm a confusing individual), here's an image of the before and after of the type chart with the credit and thanks be given to the Cave of Dragonflies Interactive Type Chart.
The Type Chart as it is
The Modified Type Chart
If this doesn't sound completely crazy, I do have some ideas to balance a couple of abilities if you like.
submitted by HecticDebt to pokemon [link] [comments]


2024.05.15 03:33 AutomaticTeam4042 [Online][Other][Fallout 2d20] Guide your faction and carve out a place in post nuclear New York (Beginner Friendly)

New York, nicknamed the center of the universe, was once a beacon for the ambitious and talented of America. It was a bustling city filled with dense urban life. That changed in 2077 when the bombs dropped, it wasn’t only reduced to rubble but was hit with salted atomics leaving it highly radioactive. From the ashes some still clung to life and small subsistence ghoul communities formed. It's only been within the last decade that radiation has receded to liveable standards, and the city is once again seeing a return to life as wastelanders flock to its shores. These new settlers pass under the shadows of once great skyscrapers that litter the city, crumbling like ancient gravestones from the world that once was.
Up until 2290, every decade Vault 99 has been given a random list of dwellers that must be exiled and can’t be contacted until unification day. This game begins on that unification day, where characters might be vault dwellers seeing the wastes for the first time or those that were exiled returning to their ancestral home. The campaign has a faction focus and the players will shape their vault and its emergence into the ruins of New York. What groups will they ally with? How will they rebuild? What will be their moral stance?
Hey there! I'm Sandpiper, he/him, twenty, and a student. I’m looking for 4-5 players for a weekly game with about fifteen sessions planned. I mainly run D&D but was inspired by the TV show to pick up Fallout 2d20. I'll have access to any books or materials needed for the campaign. I emphasize roleplay over combat but expect at least one combat encounter every other session. I’ll be stealing some rules for factions from Dune Imperium which is built on the same 2d20 system. The game won’t be highly lethal as the goal is to explore these character’s stories but there is always a chance for death with bad rolls.
The game is going to be starting at 7pm EST and ideally be around 3-4 hours, every Thursday. I had just finalized a group today but one of the players let me know they were no longer interested, first session next Thursday.
We’ll be using Roll 20 as a VTT and Discord will be used for communication, so a good microphone is needed.
One of my main goals is creating a safe environment for the campaign where everyone feels welcomed, respect for your fellow players is required.
If you have any questions feel free to message me, otherwise, fill out the survey and I hope to talk to you soon! Link
submitted by AutomaticTeam4042 to lfg [link] [comments]


2024.05.15 00:46 Shot_Sir6720 Beat Stella Glow for the first time and I bought it at launch.

I bought the launch edition way back in 2015 simply because I was walking through best buy and thought it looked cool. It sat in my room unopened until this year. I think it is great. I love all of the different characters and how they have different personalities. I love how each character you can bond with and unlock new abilities and I love how each character is utilized or at least required to use in a few battles. The battles are fun and and you have special conditions, some of which can be pretty tough but a lot are simple. You night want to turn off battle cutscenes. It is fun to see a characters new skill for maybe one or two times but after that it gets old. There are a few obnoxious things about this game I found. When the ai runs your battle. There was a few missions like this. When you had to protect Sakuya and the ai is stupid. I found the Xeno and Giselle battle with the harbingers obnoxious as well and it took me many tries. First of all you have no idea the harbingers have plot Armour and can't die. The mission says you fail if any ally is defeated, so you waste time healing them. Then when I don't want to deal with Giselle yet they move to close to her and she starts to battle me way too early. I also hated hoe apparently you have to Max our Klaus infinity to a certain point to get the true ending which is stupid I wouldn't have known to do that. I purposely didn't speak with him because the story is kind of predictable and I thought he wasn't great in battles. Like I said the plot is okay, a bit cliche but still entertaining. I think Alto is kind of at fault though. Alto never once asks any meaningful questions as to why the harbingers are doing this, or even questions why angels are helping them. He is even alone with Hilda at one point. I can't really place blame on the harbingers, yes Hilda didn't say much until the anthem but like she says would anybody listen to her? Hrodulf even tries to recruit Rusty. I just don't think Alto is that good of a character because of this. Perhaps Veronica could have stopped this too but I won't get into that. Anastasias death kind of seemed... forced? In my opinion. We see Lisette trying to heal her with song which she can do in battle but not now, and with no explanation. Did they take too long? That being said I still pleasantly enjoyed this game, and it is a shame we will probably never get a remake or anything seeing as the publishers went bankrupt.
submitted by Shot_Sir6720 to StellaGlow [link] [comments]


2024.05.14 23:12 Jimmalsworth Has anyone else noticed some similarities

The creators of rainworld havent been very open about where their inspiration came from but i think i may have found two places that may be it
First we have “I Have No Mouth And I Must Scream” a novel written years before rain world released now its not the story itself that i think is the inspiration but one of the characters, AM (allied master computer) is a supercomputer created by humans to solve their problems but eventually gained sentience aswell as godlike abilities but is still trapped by his limitations as a machine, even after humanity has gone he is still active which turns him bitter, this goes hand in hand with 5P’s story with the ancients and how he turns bitter after being stuck in his dying superstucture with no hope of release. Another point i want to bring up as more of just a funny coincidence is 5p doesnt have a mouth
The second potential inspiration i want to bring up is a bit more loose but still plausible, a novel titled “All Tommorows” again its not the story i think is the inspiration but the main villain called “The Qu” an alien race that considers itself gods and narcissistically thinks every other creature is below them and therefore has no value and uses other species to their own benifit by horribly disfiguring them into tools for example one race of humans got turned into a filtration system for waste (gross right?). this is quite similar to what we hear of the ancients in rain world doing to the creatures aswell from the pearls we give Moon aswell as some of the creatures we interact with in the games like the vultures and miros birds aswell as those wierd cages of worms in memory crypts (they are hard to see in the image but google it they are there).
And something i forgot to mention in the AM section is that the main characters in the book are being tortured by AM and are not allowed to die and throughout the book they crave death just like the ancients in rainworld.
I may be reaching here and have just wasted about an hour of my life researching and typing this out instead of something productive but oh well i guess.
submitted by Jimmalsworth to rainworld [link] [comments]


2024.05.14 22:13 Thatsidechara_ter Fort Ko'Var Briefing (Northern Mountains Front)

Fort Ko'Var Briefing (Northern Mountains Front)
[This post will function as the primary info-dump and planning post for the Siege of Fort Ko'Var. Let's get to it!]

Colenel Jethro Arvin looked around the Taronian 8th Regimental Headquarters at Waycross Road, surveying the plethora of attendees both junior and senior. It was a hell of a crowd; he hoped he didn't dissapoint.
First, there was of course his own senior staff, all in physical attendence now that Major Quoke had rejoined them. Also present in-person was Lieutenant Lenore McPherson, Intelligence Officer of the Praetorian 27th, and the Valyrran Major Zero, who arrived with Major Quoke and now stood silently off to the opposite side of the room from the Taronians.
There were also a plethora of attendees tuning in via hololith; Colonel Braithwaite and General Redlina herself plus a number of other Valyrran officers, presumably representing other elements to be allocated to the siege. There was also the lone small figure of a woman in a Minthelian jumpsuit; Arvin recognized her as the young aide who had guided him when he received orders from General Redlina to detain the Minthelian Lieutenant Sophy. It felt so long ago now.
The final hololith attendee, however, Arvin did not recognize: he wore a long white coat adorned with various bits of webbing and equipment over knee-high leather boots, and a simple steel helmet with a gold Aquila on it atop his head. The man introduced himself as Colonel Lilzton, commander of Task Force Liberation, the loyalist PDF remnants to the north of the fort. Arvin hoped he would get to meet him in person some time.
But now, everyone was assembled, and it was time for Colonel Arvin to begin his briefing.
"Ladies and gentlemen, thank you for attending this briefing. We have a lot to get through, so I'll begin without delay..."

INTRODUCTION:
Covering an surface area of about 12.5 square kilometers, Fort Ko'Var, previously known as "Saint's Gate", serves as the primary bastion of resistance for the entirety of the northern mountains. It is carved directly out of the rock in many places, and as it's Imperial name suggests, it controls all passage along the north-south mountain road. Both the town of Kan'Shae and the base of operations for Task Force Liberation are nominally cut off to the north of the fort; for these reasons, the position must be captured if we are to secure victory in this region.

THE TERRAIN:
The geography surrounding Fort Ko'Var only makes it's capture more important. To the east and southeast lays an expanse of high peaks, jagged cliffs, and all manner of other hazardous terrain, such that getting a cohesive fighting force over it is all but impossible.
To the east and northeast lies a river which continues uninterrupted to Westbridge Lake. It is believed to have been artificially-made by the fortress's builders to achieve 2 goals: 1) to prevent the bypassing of the fort by any kind of vehicular foe simply by driving around it, and 2) to supply the defenders with a ready source of clean drinking water, as the river ends in a large pool enclosed within the fortress itself.
Thus, strategically-speaking, Fort Ko'Var is a natural chokepoint which provides the only way past these obstacles, both natural and man-made. Tactically-speaking, the ground surrounding the fort is wide open, providing little cover except for a handfull of foothills that could be used as staging grounds and observation posts.

THE ROAD:
The road which makes Fort Ko'Var so vital runs directly through the mountain in a tunnel just to the west of the bulk of the defenses; this tunnel is capped on both ends by reinforced blast doors rated to withstand at least some punishment from anything we have at our disposal, and is furthermore enclosed by 2 of the 3 defensive tiers of the fort.
We can also assume the tunnel is rigged to blow at the defenders' discretion. Should this happen, the only road connection will be through the heart of the fortress itself, as there are connections on either side of the tunnel, winding up and then down an extensive series of switchback roads that would expose any vehicle to near-endless plunging fire from above. Needless to say, simply ignoring the fort and it's occupants is not an option if we wish to use this highway.

THE TIERS:
Fort Ko'Var is comprised of 3 main defensive tiers, each partitioned by 3 heavily-fortified walls. all of these are complete with bunkers, observation towers, and massive defensive hardpoints that make them formidable obstacles for any attacker, but each also has its quirks and weaknesses that might be exploited.
The outer wall is comparable to a hive city's curtain wall, at least in construction if not in sheer thickness. It rises above the 1st, lowest defensive tier on a gentle slope; this tier is largely home to Fort Ko'Var's rank and file barracks, commodities and maintenence facilities.
The inner wall is less a true wall, and more of a permacrete-reinforced cliff that rings around the 2nd Defensive Tier. The only way up without climbing is a handful of personnel entrances and the 2 roadways, one north and one south. This tier houses the primary vehicle and equipment storage facilities, additional support infrastructure, the secondary artillery batteries, the commoner prison facilities, as well several passageways leading to the road tunnel and beyond.
Lastly, the Final Citadel is not a wall at all, but is instead a massive, adamantine-sheathed, armored plateau that sits at the very top of Fort Ko'Var, complete with countless weapons portholes, pillboxes, a partial mote, and a miniature voidshield enveloping it. Inside this last bastion is the fortress's command center, essential supplies storage, the VIP prison facilities, the majority of the fort's munitions storage capacity, and on top of it is positioned a ring of anti-aircraft emplacements as well as Fort Ko'Var's pride and joy: her primary artillery batteries.

THE ARTILLERY:
Aside from the countless other weapons systems protecting the fort, her main method of reaching out and touching her foes with extreme prejudice is, was, and always has been her artillery. These systems come in batteries of 4 weapons each, and every gun is housed in it's own 360-degree turreted bunker.
For air cover, 8 Imperial-era Hydra Flak Batteries still play a key role in protecting the fortress, but these have been further supplemented by 2 batteries of T'au-made SAM launchers. These long-range munitions are deadly to any pilot who strays anywhere near the fort's airspace, and should not be tested lightly. The Hydra batteries, meanwhile, can also be turned towards anti-personnel duties easily enough, as well.
Onto the ground-to-ground weapon systems, the local auxilia garrison will of course deploy light artillery such as mortars, but for precise, in-close bombardments that can pack real punch, Fort Ko'Var relies on it's 5 batteries of Bombast Field Cannons; I'm sure you're all familiar with that platform by now.
But for more long-range needs, Fort Ko'Var relies on its primary armament of 4 batteries of "Earthquaker" Cannons, as the locals call them. These weapons are T'au-modified, extended-range variants of the venerable Earthshaker Cannon, and rebel reports have clocked it's maximum range with a standard powder charge at about 22 kilometers, increasing to 30 when supercharged. They pack the same firepower as an Earthshaker and, from what reports we have, roughly the same accuracy margins, as well.
Put together, all of these weapons give Fort Ko'Var a potent array of long-range fires, with which it can engage both land and air targets with ease. However, there are some hints that at least 1 or 2 of the above-mentioned systems do not have the neccesary ammunition to operate optimally. The SAMs, in particular, most likely do not have a large number of missile reloads; thus, the xenos gunners may be less willing to fire valuable missiles at something they don't perceive as a threat. Pilots, take note.

OTHER INFO:
Based on rebel reports, Fort Ko'Var is normally home to about 20,000 personnel, with 15,000 in garrison and 5,000 patrolling the mountains at any given time. However, based again on the rebel intel we have, this force has a far-larger ratio of Fire Warriors to Auxilia, something like 2 T'au for every 3 Auxilia. From this we can infer that the T'au value this installation just as much as we do, and are invested in defending it.
Unfortunately I can't get much more detailed than that; with the recent retreat of T'au troops all across the north, it could be that Fort Ko'Var is operating on a skeleton crew as manpower is transferred to other sectors, or it could be that it has been heavily reinforced by units retreating there. Therefore, be on your guard and ready to respond to any possible threat, battlesuits, tanks, superheavies, you get the idea.

OTHER DETAILS:
There are a few more things of note that I must make mention of.
First off, back to that water pool. It is located right at the easternmost point of the fort in the 1st Defensive Tier; this might be a tactical weakness in their ability to get fresh water if they were pushed back to the upper tiers, but the estern tip of the Citadel also hangs out past the 2nd Tier, over this pool and extends downward [OOC: think something like the top tier Minas Tirith], enclosing a portion of the water for the final defensive tier's personal usage.
Second, there is the main landing area. While a few smaller landing pads are scattered around the 2nd and 3rd Tiers, Fort Ko'Var's primary landing area is on the northern side of the 1st Tier, both bulging outwards and making a massive indent in the 2nd tier and the Citadel. Originally being designed for Tetrarch Heavy landers, this area is big enough to land a whole squadron of Mantas simultaneously.
Lastly, there is the escape tunnel. As shown by Imperial records, Fort Ko'Var possesses a single passageway buried deep in the mountain, leading to a secret exit somewhere west or south of the fort. However, I am informed that our new-found local allies may hold the answer to it's location, in which case I believe immediate efforts should be made to cut off this last avenure for reinforcement or evacuation.

THE PLAN:
Fort Ko'Var is a stronge defensive position, but not impregnable if approached in the correct manner. Our basic battle plan is simple enough: Task Force Liberation attack from the north, while the Taronian 8th, Praetorian 27th, and elements of the Valyrran 1st attack from the south. We crush the xenos and the traitors between us, and meet in the middle. But that is, of course, more of an outline than an actual plan, and so I'd like to offer my own thoughts on the tactics to be employed.
Fort Ko'Var's 3 defensive Tiers are very different from eachother, and thus will each require a different approach. The 1st Tier has the longest perimeter to coved, and also the least defenses; therefore, we should make our first strike fast and hard, overunning this first obstacle with haste and superior firepower. This has the added benefit of showing the enemy what we are capable of; with the traitor human Auxilia's morale breaking all across Gryllus, we may yet open up further weakpoints by forcing them to accept their inevitable defeat.
The 2nd tier is... somewhat different. Carved from the rocky cliffs themselves, it will not be possible to simply breach it as you would a traditional wall, but this particular facet opens up... another avenue of attack which myself and Major Baxton have been discussing for some time. It is risky, and as of yet we are not completely sure it is pheasible, but I believe we should consider the option of tunneling into the second tier rather assaulting up it.
The Final Citadel, quite frankly, will not be possible to capture quickly, not without a significant commitment of Astartes or other specialist forces. Therefore, unless one of the above is aquired and as much as it pains me to admit it, this final stage, at least, will most likely come to a plain and simple siege. I would recommend attempts be made to negotiate the remaining garrison's surrender and attempt to avoid needlessly wasting Guardsmen lives, but I do not think that this will bear much fruit considering the likelihood of the remaining troops by this stage being predominantly T'au.

"That concludes my briefing on Fort Ko'Var; I hope to see all of you again for our inevitable victory toast in that fortress's command center." Colonel Arvin finished up. "I would also like to give my personal thanks to Colonel Lilzton and TF Liberation, as well Captains Pekala and Vanian's Rebel Companies for providing much of this information."
"Now, with all of that said, I assume you all have questions or comments to make. The floor is now open..."
submitted by Thatsidechara_ter to war_for_Gryllus [link] [comments]


2024.05.14 21:04 aerovistae Switched from League to Dota after 3 years, felt like writing up a comparison between the two

After playing League for ~3 years I decided to stop and learn a new game and now have been playing Dota for about 8 months. As I've been learning I've been comparing and contrasting them, and I felt like writing up my thoughts.
I'm not a high ranked player; I was emerald in League and I don't really played ranked in dota. It doesn't matter, since this post isn't about tactics/strategy or how to win-- I'm just talking about the differences between the mechanics of the two games and their clients.
Disclaimer, this is all about Soloqueue. Pro play is a different environment and many things are different. I'm just talking about the average player's experience.
In Dota's Favor:
  • Much better tools for learning. The tutorial is better. You're able to click other heroes to see their abilities in-game. The guide system to tell you what to buy and how to use it, as well as how to use your abilities. League does have recommended items and recommended order for ability-leveling, but the fact that you can choose between different guides for different roles in dota is huge, and the user-written text telling you when and how to use specific items for a hero is also majorly helpful.
  • The game is less punishing to learn than league, for a multitude of reasons. Don't get me wrong, it still has an enormous barrier to entry and a steep learning curve, but it's just less painful. If you haven't played both it's hard to relate. League has two 1v1 lanes and very little sustain - there's no couriers to bring you tangos and mangos. You have to walk, but missing even a little XP can be devastating, so leaving lane at all can end your lane for you. If you're new and you're laning against someone who isn't new, it is absolutely brutal and you basically cannot play the game. Everyone who ever learned League without prior moba experience remembers what it was like in those first couple months being alone in lane against people who have been playing for years - especially in top lane or mid lane - and just getting fucking demolished 1v1 and not even being able to play. That can happen in dota too, but it just doesn't happen as much by comparison. And while there are roaming supports in dota, there's no jungler role, a very stressful role which in league which often leads to that player being blamed for everything that goes wrong in a match.
  • Way, way, way more interesting items. There are so many active items in Dota, and they feel much more impactful. Having a tool like orchid malevolence or eul's is just enormously powerful. By comparison nearly every item in league is just a statstick. The only comparable items in league are Zhonya's Hourglass (kind of like a self-only Eul's) and Guardian Angel (literally Aegis - the resurrection effect isn't as game-changing in league as it is in dota). There's also a couple of items that give shields (damage barriers), but pretty much everything else is just....more damage, more armor, more health, more attack speed, etc. The item selection is just downright boring by comparison.
  • Way more beautiful map. It's not even close. Dota's map has so much going on. There's so many different places and different entities and landforms, and it's just beautiful. Trees, high ground, outposts, trails through the woods, a radiant side and a dire side, day/night cycle....League's map feels small, empty, and stale by comparison.
  • Fights are slower and longer in Dota. You last longer. You don't get one-shot as much. It's nice. It can be very frustrating in league being killed in a half second before you can do literally anything, over and over, game after game (if you get a bit unlucky and are playing a squishy champ/role and they have one or more assassins).
  • More team-oriented. Due to the prevalence of long-lasting debuffs from both items and hero abilities, no one person can really just solo carry to the same extent as in League. In my experience it's much less common to see someone 1v9 in Dota, and usually it's because the enemy team is just making stupid choices. In League it happens close to every other game.
  • Built-in voice chat. This actually does come in handy a lot. Hate not having it in league.
  • Turbo mode. This mode is just great. Wish league had it. Great for learning and testing and playing casually when you don't have time or interest in a serious game.
  • Not having to recall (teleport to base for hp/mana) is nice. More time spent out on the map playing. Having teleport constantly available lets you take part in more plays. Couriers are great. It's awesome having items shipped out to you instead of having to spend time retrieving them.
  • Better demo tool by far. League's practice tool is notoriously shitty. Being able to open the demo tool while you're waiting in queue in Dota is amazing. Can't do that in league.
  • The backpack is sick. Love being able to hold 3 additional items. Just gives you nice flexibility with consumables and components.
  • Neutral items. This just doesn't exist in league and I wish it did because these are really fun and cool.
  • Agh's shard and scepter, and the talent tree. None of these things exist in League and they add so much and make the game much more fun to progress through.
  • More late game avenues to spend gold. Buybacks, Agh's shard and blessing, edible moon shard, boots of travel 1 & 2, item sharing, etc etc. I realize it's fairly rare to reach that level of full build in ranked, but in low level games it's more common and especially in turbo and honestly it's just great to have stuff to spend the gold on. In league you hit the 6 item cap and that's it, any gold beyond that is mostly wasted. It feels bad.
  • On a related note, it's also really nice how the dota items are useful already at their not-yet-fully-built stage, like how Eul's is a crucial item that doesn't really NEED to be upgraded to Wind Waker, but optionally CAN be later when you have the gold and nothing of higher priority to spend it on anymore. In League you don't get effects like the active on Eul's until you've completed it into its final form (i.e. Wind Waker). This means that in League, with rare exception, you don't really have much choice but to fully finish items one by one, whereas in Dota it's the norm to only build the intermediate item and not FULLY complete it until super late game if at all.
  • The announcer saying "Holy SHIT" when you go on a 10 kill streak. I find this hilarious.
  • Better ability tooltips. When the talent tree adds +40 damage to a skill, that skill's text is updated to reflect that. I love this. League has a lot of little issues with incomplete tooltips that don't tell you the full story of how an ability works. You have to reference the wiki constantly. I have to reference it SOMETIMES in dota (like I had no idea why Pudge's E could completely block the damage from his W until I read on the wiki that the rot damage is divided into 5x per second, not 1 instance once per second), but in League I have to reference it pretty much...uh....ngl, constantly. Even as someone who has played it for thousands of hours. Feelsbad.
  • Better cosmetics store. League's just has a splash art image of a skin and a purchase button. You have to go to youtube to see how it actually looks, and you cannot try it out at all without buying it. The fact that Dota allows you to launch into the demo tool with any cosmetic is amazing and something League players would literally trade sexual favors for.
  • Cosmetics for things other than the heroes/champions themselves. In League you can only buy champion skins. In Dota you can buy cosmetics for the ancient, the towers, the creeps, the map, etc. None of that exists in League. We fucking WISH we could buy that kind of stuff. Riot are you listening?
In League's favor:
  • Better lore. It's not a contest really. League's champions all have names and stories that are placed front and center, whereas Dota hero names are kind of buried and infrequently referenced. They're more like archetypes than individuals with their own identities. I mean...there's LITERALLY a dude called "Anti-Mage." There's a dude on a bat and his name is Batrider. The videos and media around champion releases in league are just way cooler. Check out the fiddlesticks rework video on youtube: https://www.youtube.com/watch?v=jNn2F39G-6s
  • WAYYYYY better champion animations and sound design. This is for me where League blows Dota out of the water. Go ult someone as Axe - he does a little hop and swing animation. Then check this out, the corresponding ultimate in League from Darius, at the 3min mark: https://www.youtube.com/watch?v=vRu0IznjCSc There's really just nothing in Dota that feels like Jhin, or Ekko, or so many others. With rare exception, almost all the champions in league have aspects that FEEL amazing - great sound design / animations / feedback delays that are incredibly rewarding. Dota's heros are really fun to play and I'm having a great time, but if you put them side by side with a pretty large percent of League's cast, the animations of many of their abilities and movements just feel kinda flat and low-budget by comparison.
Edit: Y'all have convinced me, Dota's sound design is also excellent. I guess what I meant is that League's is sometimes more thrilling, there's more peaks of excitement in the sound, but Dota's sound is also superb. Dota also has some excellent animations, like void ult. I remain of the opinion that on the whole the way the champions in League are animated is much better-looking than Dota, where a lot of abilities are just kind of a hand wave. The movements of the champions' bodies in League are much more expressive.
  • Cooler duels. Dueling is a big part of league and it doesn't seem to be such a big part of Dota by comparison. Whenever a fight starts, people teleport in and it becomes a teamfight, or someone disengages and gets away somehow using one of the many items like force staff or eul's. In league, two lanes are 1v1 and the jungler also often 1v1s, so there's a kind of constant dueling and it really lets you find fun ways to express skill and mastery. There's only one item that will get you out of a sticky situation instead of many, and only a portion of champions can reasonably build that item in the first place.
  • More 1v9 potential. Because there's so much less CC by comparison to dota, and champion counters aren't as hard as in dota, a single player can completely take over a game and win versus multiple opponents at once single-handedly. This can be really, really exciting and it's one of the high points of League that makes the game addictive.
  • Having to recall (teleport to base for mana/health/buy items) actually can be kinda nice too, by comparison. It lets you take a breather and just look over the state of the game while you walk back to lane.
  • Being able to see on the tab scoreboard what items and creep score people have is really, really nice. It's really fucking annoying in Dota having to click champion portraits to see what items they have, and if you click ANYTHING else it hides it again so you have to do it while standing still or moving in a straight line. Probably dota loyalists will say this is part of the skill of the game, but honestly imo it's just annoying/bad UI design that people sort of just got used to and became convinced was "part of the game."
  • Skillshots! In Dota most abilities are just unit targeted or AOE, while disjointing does exist, aiming isn't really as big a mechanic. There ARE abilities you have to aim, which in league we'd call skillshots, but they're far fewer. In league skillshots are kind of the norm, and aiming them and dodging them is a huge part of the game and it's fun to do so and makes you feel cool when you land them or dodge them. Having nearly everything be unit targeted isn't bad, it's just different, but it is something I enjoy a lot in League.
  • You can buy as many wards as you want. I hate having to share wards with the team in dota, and the store being out of them. I understand it's part of the game and managing that is part of the skill of dota, but I find it tedious and don't really enjoy it as a mechanic. Similarly, in League basic wards don't take up an inventory slot and instead get their own special slot like TP scrolls in Dota, which is really nice. It's pretty frustrating losing an inventory slot to wards.
  • Manaless champions. There are a couple dozen champions in League that don't use mana, and many people enjoy playing them. Dota doesn't really have that.
  • Simplicity. League has a smaller and simpler map, fewer mechanics, FAR fewer active item abilities, and more rigidity to its champion roles and how the game is played in soloqueue. Dota is kind of intimidating to learn from the sheer amount of stuff it has going on. Not everyone has the time or interest for it all.
  • Rotating game modes. ARAMs (all random all mid: a constant 5v5 teamfight on a map that only has one lane in the form of a bridge connecting the two teams' bases and nowhere else to go) are pretty great. Dota's modes seem to be a bit more static and homogenous, but idk, it's possible I just haven't been playing long enough yet?
  • Better champion skins, frankly. Some of League's skins are just amazing, and they ALL come with complete visual makeovers for all of the champion's abilities. While you can buy individual ability effect cosmetics in Dota, the options are somewhat limited by comparison. Any skin purchase in League will redo all the abilities to varying extents. Sometimes it's a small change, but higher-end skins make very significant changes. Dota does have some cool skins and a ton of cool minor cosmetics, but I would say League wins here.
Conclusions:
On the whole I'd say there's more things to like about Dota than about League just in sheer quantity of bullet points, but I love both games and I think they're both really fun. If Dota improved their lore, their animations, and their tab screen and League improved their cosmetics store and their map and added neutral items, the talent tree, and agh's shard & scepter, I wouldn't really have any major complaints about either of them.
I think anyone who loves one game could potentially love the other one too and it's totally worth learning whichever one you don't already know, if you have the time. Obviously these games take a ton of time and most people barely have time for one let alone two. But if you're young especially, they're both really fun.
It's pretty hard for me to see eye-to-eye with the people who love one game and ferociously hate on the other - it seems childish and kind of empty. To not find one as fun as the other, sure, that's normal, but to expend energy hating the other one and constantly shitting on it, that just confuses me. You can have a favorite while still acknowledging the other as a comparably enjoyable game.
One final note - one of the things I found most interesting about comparing them is seeing which mechanics are normal in one game that would be overpowered in the other game.
In League there is a champion named Zilean whose ult is to enchant an ally such that if they die in the next 5 seconds they're resurrected - basically Aegis, but on a one minute cooldown, for anyone on your team who needs it. Zilean would likely have a >90% wr in dota.
But then in Dota Nature's Prophet's teleport has a 90s/60s/30s cooldown and he can access it from level one if he chooses to, and eventually has a talent that removes its cooldown completely. Meanwhile this exists in League as one of the strongest ults in the game and with one of the longest cooldowns of any champion ability. Nature's prophet would have a >90% wr in League.
submitted by aerovistae to DotA2 [link] [comments]


2024.05.14 18:19 redsteal1 10.1 MEGA THREAD , CLan update and Raptor

10.1 MEGA THREAD , CLan update and Raptor

EVENT: SPACETECH FAIR 2024

The event will start soon after 10.1 lands on your platform. The event task chain will be available in the Operations interface.
https://preview.redd.it/rig8sbrhff0d1.jpg?width=800&format=pjpg&auto=webp&s=4d5b454fa28abb43b865012a7421497e926f0700
  • New robot: Raptor
  • New pilots: Gloria Earhart (Raptor), Reana Medaro (Bulgasari)
  • New drone: Hawkeye
  • New weapons: Aramis (light), Porthos (medium), Athos (heavy)
  • New Ultimates: Bulgasari, Shocktrain
  • New paintjob: Superior (Pathfinder)
  • Event Title: Innovator
  • Clans Overhaul
Tap the "i" icon next to the Data Pad to see its reward pool. Make sure to follow our social media during the update for more info on rewards and giveaways!
WR on Discord: https://discord.gg/warrobots WR on Reddit: https://www.reddit.com/walkingwarrobots WR on Facebook: https://www.facebook.com/warrobots 💎 WR Web Shop: https://wr.app/webshop

NEW ROBOT: RAPTOR

SpaceTech goes back to the first robot ability they ever designed — but this time there's a twist. Raptor may seem like your regular jumping robot, but its Comet Splash ability allows it glide in the air after the jump. The Commander can choose when and where to land, gaining tactical advantage against slower opponents. While gliding, Raptor is protected by a Reflector.
When Raptor drops on the ground, it causes a blast wave which damages nearby opponents. The robot then turns on its built-in weapon to gradually damage and scrape off enemy robot parts, adding them to its own durability. The weapon affects all targets in a 360 degree radius. This wonderful specimen simply feeds off its opponents!

https://youtu.be/opd60sjNOZY

NEW WEAPONS: ATHOS, PORTHOS, ARAMIS

Despite their chivalrous naming, these weapons help Raptor capitalize on its brutal tactics. Just like Raptor's built-in cannon and their alpha and beta counterparts, this trio of magnetic weapons repair your robot for 30% of the damage they deal. They can only hit single target and their effective range is limited to 350 meters.

https://preview.redd.it/wsoz58mwff0d1.jpg?width=800&format=pjpg&auto=webp&s=91e5c8d5b6cf498dfe8bad81efce387c91d96e8c

NEW DRONE: HAWKEYE

If you ever wondered how big War Robots are, just compare them to this drone! Hawkeye is, in fact, an actual helicopter. Its main ability gives your weapons the Shieldbreaker effect when you have an active Reflector. The drone also boosts the durability of your robot and decreases incoming gray damage, all while assailing the enemy with a lightweight magnetic cannon.

https://preview.redd.it/bskes0zyff0d1.jpg?width=800&format=pjpg&auto=webp&s=5606d1e93e6206910994c43b86424840f397e71b

NEW PILOT: GLORIA EARHART

An aspiring test pilot and an expert tinkerer, Gloria was given an honor to be the first to take Raptor’s helm. She was also selected to present Raptor at the annual SpaceTech Fair. Although she doesn't excel at giving speeches, her heart burns with passion for piloting and engineering: even going so far as to modifying the Raptor’s ability.
Gloria’s Confidence: When Raptor lands, an explosive wave deals additional damage and also applies an EMP effect to enemies.

https://preview.redd.it/alvrp7a1gf0d1.jpg?width=800&format=pjpg&auto=webp&s=cb98de6a363c51c04ae7d3db8792b08a7ebe38c3

NEW ULTIMATES: BULGASARI, SHOCKTRAIN, REANA MEDARO

Ultimate Bulgasari
The legendary creature prowls War Robots battlefields once more and it’s hunger for metal is just as strong. Its hide got thicker: Bulgasari's ultimate version has more Durability and neither its side shield, nor its weapons can be shot off. It also has 2 extra charges of Dash and moves faster than the original.
Ultimate Shocktrain
Black-and-gold Bulgasaris sport exceptionally sharp fangs. Ultimate Shocktrains deal much more damage than the regular ones, recharge quicker and do not require a lock-on.
Reana Medaro
Ruthless, relentless and wild. From young age, Reana sought to become the best of the best of the SpaceTech pilot corps. Training was her lifestyle and fighting was her favorite pastime. It earned her the nickname “Heartless” and drew attention from the corporation superiors. SpaceTech higher-ups thought that appointing a person as dedicated as Reana to a leadership position would be a great idea, but she quickly proved them wrong. Turns out, best fighters aren't always good leaders. The Ultimate Club, however, welcomed wild Medaro with open arms.
In Charge: Bulgasari gains additional Defense Points for each Assist (up to 60) and additional damage for each Kill (up to 30%).

https://preview.redd.it/jpwnsqn4gf0d1.jpg?width=800&format=pjpg&auto=webp&s=916f0244278f8daacbdeb8ae123c555bbaf777ad

NEW TURRET: ENHANCED AEGIS SYSTEM

The turret applies a special kind of Aegis shiled to your robot. The Aegis provided by this system follows the shape of your robot and only stops projectiles that are aimed directly at you. This allows you to avoid wasting precious Aegis charge on random missiles, but at the same time takes away the ability to shield nearby allies.

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CLAN SYSTEM OVERHAUL

Update 10.1 gives a start to a massive overhaul of the Clans system. All Clans now support cross-platform membership, clan interface has received an update, and everyone can now reap economical benefits from the Starbase of their Clan. We've explained the overhaul in details here ;- https://warrobots.com/en/posts/380
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BUGFIXES

  • TBA
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2024.05.14 16:35 redvelvetcake42 Rodan/Fire Rodan 1993 is basically useless

The healing upon death isn't strong enough to matter, the speed boost doesn't last long enough to be truly effective. Basically it sucks as a support piece.
It's health pool is weak and it does not do nearly enough damage to be an offensive piece.
It has no defensive abilities.
Basically, Rodan does nothing exceptionally well and is a wasted flying piece at 5 cost whfn evolved to fire Rodan.
The changes id want to see would be for Rodan (4 cost regular) to get a permanent 150% boost for itself and allied pieces. This would be fine as you'd only get it once since Rodan evolves on death.
Fire Rodan needs enhanced health badly (at level 20 Fire Rodan only has 2568 health), increased damage (at level 20 it sits at 589), increased reach to 70 or 75, recovery rate 110% for 8 seconds rather than 5 and to keep the 150% speed boost for 5 seconds, increased attack speed (match it's pre-evolution 2.1 sec vs the current fire ridden 2.5) and fire Rodan needs a base speed increase.
Rodan 93 can stay relatively weak as a support piece but fire Rodan needs to either be a stronger offensive unit, enhanced support piece with distance attack strength or a mix of those.
submitted by redvelvetcake42 to GodzillaBattleLine [link] [comments]


2024.05.14 16:22 TheBlaringBlue Ranking the Shire Arcs in AC: Valhalla

I wrote mini reviews of each arc here, but because there are so damn many arcs, this ended up being a wall of text, despite me trying to keep them short. Feel free to skim or read only what interests you!
--
The episodic nature of Assassin’s Creed: Valhalla means that its narrative is split into chunks. These chunks take place across the many shires of medieval England and vary in terms of length, depth and, well, pointlessness. I thought ranking them would be a fun exercise — a competition of story arcs, all vying for best Viking mini-narrative.
It goes without saying, but I’m about to spoil the whole damn game, so read at your own risk.
--
21. Wincestre
Wincestre is just another Lunden or Jorvik, accept with more Jesus, more King Aelfred and way less… anything worthwhile. This one was just a total nothing-burger of an experience. The fact that it comes so late in the narrative really hurts it, too, because by now you’ve experienced arcs that are a similar traditional Assassin’s Creed city-style that at least aren’t this bad. Aelfred’s turning on Eivor at the end also didn’t feel coherent, convincing or warranted to me. Big miss.
20. Lunden
The smaller, denser cities with multiple targets to track down and ‘social stealth’ options are certainly here to attempt to replicate the traditional AC experience, but Lunden fails to do so meaningfully, and even gets a huge points deduction for being misleading.
The arc is set up to feature twists with Stowe and Ercke (is one a traitor? Will your romancing of Stowe make things complicated?), but after their initial scenes they’re mitigated to what I would hardly even call side characters as Eivor unveils three randos as Order members, kills them and then leaves town. At least there was a cool boss sequence on the river?
19. Snotinghamscire
This arc sees you reunite with Hemmingr Jarl, his son Villi and his compatriot, Trygve. Eivor has an existing relationship with these characters, but the player doesn’t. As a result, nothing that happens with them lands meaningfully.
After Hemmingr passes, this arc boils down to running dull errands to prepare for the burial ceremony. Eivor chooses whether Villi or Trygve will succeed Hemmingr in the end, but the decision is very clear-cut and suggested to the player, lacking the nuance of the game’s other difficult decisions. This arc isn’t memorable, doesn’t concern the main quest, and feels like fluffy filler in the worst way.
18. Jorvik
Another version of the Lunden & Wincestre arcs, Jorvik is stronger than its competitors for presenting the Order members to your face before you deduce who they are. There was nothing shocking about their reveals, but each provided an interesting set piece to navigate during assassinations.
Problematically, the arc sets itself up for Eivor to accuse a traitor, only for her decision to not matter at all. You never get to act on your accusation at Yuletide — the Order member interrupts and attacks the feast no matter who you accuse.
17. Cent
The Cent arc sees Eivor team with Basim to track Fulke. It feels important and part of the main story, but it’s all for naught in the end — you come face-to-face with Fulke in what seems like a meaningful story moment, only for her to run away. Your reward is finding out Sigurd had his arm cut off.
This arc earns some points for getting Fulke screen time and tiptoeing the tightrope of Eivor and Basim’s rocky relationship believably, but certainly can’t be called good. This is because once you pull back the veil, you realize you never advanced the plot and were running in circles for nothing the entire time. At least the other “filler” arcs were forthright about their (lack of) connection to the main story.
16. Jotunheim
This arc has a compelling story to it — Odin running from his fate and bending over backwards to flee from it is interesting, his broken relationship with Loki should be a strong point for the arc, and his moral gray areas (sleeping with a Jotunn, betraying Tyr) certainly make for a complex character’s development.
It has the ingredients of a strong arc, but I just couldn’t shake the why am I doing this feeling I had the entire time. Everything in between Odin’s big moments is a fetch quest and I just felt like I was wasting my life.
This one is weird because on paper it feels like there’s a lot of substance here, but ultimately, I felt nothing while playing it besides contempt for having drank the potion in Ravensthorpe again.
15. Lincolnscire
Heir to the throne Hunwald is exiled from Lincoln and reaches out to Ravensthorpe for help. Eivor tracks down his sickly and dying father and then must cast the deciding vote for whom the new Ealdorman will be after his death.
The game wastes your time with one of Hunwald’s competitors, Aelfgar, (who is a dork) and paints the bishop as evil pretty clearly (he turns out to be an Order member). I suppose this arc could hit hard for someone who accidently put an Order member in charge. For that and for Hunwald at least having a strong drive and personality, this arc earns some marks.
14. Essex
Eivor is brought in to repair a marriage by separating husband and wife naturally without a public divorce. She reunites Ealdorman Birstan with his former lover and sets up a fake public kidnapping to whisk away his wife, Estrid.
I think many would rate this arc far lower than I have here because it is pure side mission nonsense — but for me, this arc stands strong on the backs of convincing and fun characters in Birstan and Estrid, as well as the tangled web of relationships between the two of them, Birstan’s son, and Rollo, Estrid’s former lover.
13. Ledecestrescire
Ledecestre sees the intros of Ivarr, Ubba and Ceowulf. You team up with the sons of Ragnar to help put Ceowulf’s father on the throne in Mercia.
Ledecestrescire earns points for strong, realized characters in the Ragnarsons and Ceowulf, a believable conflict with the Mercian king, as well as the arc’s biggest moment with killing or sparing Leofrith in Tamworth.
12. Asgard
Asgard looks pretty and hits hard when you first arrive. I appreciate Ubi for creating places like Atlantis and Asgard to run around and explore in.
Unfortunately, both felt supremely empty. However, watching Odin fight tooth and nail to run from his fate was satisfying and Loki is aptly deceptive and frustrating. The Builder gave the arc a nice wrinkle, too and climaxed with a nice boss fight.
I spent too much time tracking down tears, but I think if you look at just the main missions here, this is a solid experience in an incredible environment.
11. East Anglia
In this arc, Eivor works alongside Oswald to fend off violent Dane aggressors and claim his leadership role.
Oswald is honorable and likeable — watching him teach the Danes in his court that bravery can reveal itself in more nuanced ways rather than physically was powerful, and giving Eivor the decision to allow Oswald to fight his own battles or fight for him solidified the feeling of fathering Oswald through this arc into manhood and leadership.
I bought into this arc because I felt the story was touching and meaningful and the cast was strong.
10. Vinland
Nothing really happens here aside from hunting down Gorm Kjotveson, but the arc earns major points for how refreshing it is.
I played it late in the story when I was feeling quite a bit of fatigue towards the game and everything about Vinland just landed for me, giving me new energy to actually enjoy what I was doing.
The new landscape is insanely gorgeous and fun to navigate. The stripping down of Eivor’s equipment essentially forces you to start from scratch — but it really makes the four stealth encounters stronger; you have to approach them differently due to being unarmed and unarmored.
The whole thing was a little bit of a reset button for the entire experience of Valhalla and it sorely needed it.
9. Suthsexe
Suthsexe is the meeting with Guthrum and the rising action leading up to defeating Fulke.
The arc is fun, feels impactful as well as meaningful and sees you reunite with all the old friends you’ve made up to this point. Fighting alongside Soma and others was a big positive for me. Storming Fulke’s fort at least included some different mechanics than many forts up to this point, so it felt fresh. Her boss fight in the darkness of the crypts was exceptional, as was her confession sequence.
This arc was mostly good, satisfying fun the whole way through, but didn’t include too much intrigue as the ones ranked above it did.
8. Rygjafylke
Look, I’ll be honest. I’m writing this particular paragraph after completing the game and this opening section was so long ago that I don’t have a great memory of it.
What I do know is that Valhalla opened strongly. I found it all pretty compelling. I remember it being atmospheric, believable and driven by strong characters like Sigurd, Varin, Haytham, Basim and Kyotve. I was bought-in very early and Rygjafylke really got the game off to a strong start.
7. Hamtunscire & Epilogue
Aelfred screen time is a good thing, and this arc earns marks for his badassery in the face of Guthrum, as well as his manipulation of the Dane army. Ally deaths in the battle at Chepeham give the arc meaningful stakes and ratchet up the tension. This arc is brief and straightforward — there’s not much story to it since it’s really just war throughout the whole thing.
Afterwards, Eivor tracks down the final member of the Order and confronts him in a touching sequence over some burnt bread in a small swampy town in the middle of nowhere. It’s a humble conclusion for Aelfred and the swirling epic that was AC: Valhalla.
6. Hordafylke
The return to Norway contains two things: Eivor & Sigurd finding closure with Sigurd’s father, and the two locating “Yggdrasil.”
I quite enjoyed the pit stop with Sigurd’s father, and the entire Yggdrasil sequence was incredibly interesting. It was a refreshing change of pace from what you’ve been doing for the past 100 hours and featured a nice boss fight at the end. No matter which ending you get, the conversation with Sigurd after the dust settles is impactful and weighty.
5. Oxenefordscire
Finally reunited with Sigurd, this is the arc we learn of his obsession with his ancestry and true nature. Eivor’s reaction of discomfort and distrust towards Sigurd’s change is honest and relatable and she must juggle relations between Sigurd and the Thane they are working to put in charge, Gaedric.
Negotiations with King Aelfred are complex and a late intervention from Fulke reveals her true allegiance to the Order and puts Sigurd in enemy hands.
This arc moves the plot along moreso than the last 400 hours you’ve been playing the game, while also establishing and reinterpreting Eivor’s relations with the cast in meaningful ways. It ratchets up the tension of the main quest and narrative, which up to this point had been lagging behind due to a breadth of shire arcs.
4. Glowecestrecire
I’m so surprised to see myself rank this so high — after the first third of the arc, I was considering putting it in dead last. I felt Gunnar’s fiancé’s unintelligible dialogue, the trick-or-treating, the druid encounter, and Eivor’s 400th drunken night of debauchery to be a disrespectful waste of my time this deep (over 80 hours) into the game.
But then the arc turned, with two solid stealth encounters and a stellar boss fight. Navigating the Aelfwood was a gorgeous thrill and the confrontation with Modran is atmospheric and a fantastically fresh take on the typical Valhalla boss or mini boss fight.
When I decided to focus-up on the story and let the Celtic and Welsh mythos shine, the arc became a terrestrial fever dream of satisfying magic, intrigue and character interactions.
3. Grantebridgescire
Eivor looks to ally with Soma, the leader of Grantebridge, but her town’s just been sacked from the inside by a traitor. After saving her three companions in the thick river bogs, you take back Grantebridge and then embark on an investigation to discover the rat.
Its the investigation that makes the whole arc. It has a slew of clues, nuance and red herrings to consider. One of its strengths is how open ended the investigation is — you can follow the quest markers, but talking to the town’s people and hunting down the yellow-painted ship is up to you (at least I think, I played on the most ‘difficult’ exploration setting).
This arc earns big points because the investigation matters — you have to tell Soma to kill one of her closest friends and then watch her do it, living with your right or wrong decision.
2. Eurvicscire
Finally meeting the third of the famed Ragnarson’s, Eivor finds Halfdan a paranoid soul, waxing poetic about friendship and treason. The arc balances the two on a blade’s edge to tremendous effect.
Halfdan believes he has a traitor in his midst and the main culprit is his right-hand man, Faravid.
Faravid's dialogue is expertly written to feign allegiance to Halfdan, but never reveal too much of his true nature. Eivor’s wavering relationship and trust with him are complex and the Wolf-Kissed can lie to both him and Halfdan depending on dialogue choice. Every decision feels like it carries weight. It’s this ambiguity that makes the arc compelling and gives the decisions importance.
This arc could feel disconnected (it’s not part of the main plot and Halfdan doesn’t appear in the late game, no matter your decision) and thus appear as pointless fluff, but I won’t fault it for that. As a self-contained story, this was flat-out interesting and kept me in anticipation of the next reveal or twist. Imagery and foreshadowing, red-herrings, and great atmosphere all make for an engaging and compelling experience. I only wish every shire arc could’ve reached these heights.
1. Sciropscire
Sciropescire’s strengths come somewhat from the arcs that came before it, as it sees Eivor quickly reunited and working with Ivarr and Ceowulf. Your preexisting relationship with both gives this arc an advantage over others where it doesn’t have to establish too much all at once, as well as it starting off with you already having a personal connection of some sort with the main cast. Still, each set piece here is strong enough on its own –
  1. Eivor & co. join to negotiate peace with King Rhodri. She can offer 600 silver to whomever she chooses to try and quell the peace talks. Each option is mired in obscurity, has obvious pros and cons, and plenty of uncertainty. It felt impactful, difficult and nuanced.
  2. After peace talks go sour with Ivarr’s outburst, Eivor, Ivarr and Ceowulf sack a village under Rhodri’s control. It’s brutal and takes a long time to burn (on purpose!). You then fight a huge party of Rhodri’s men. The whole scene feels vile, over the top and harsh (on purpose!).
  3. The twist is that Ivarr kills Ceowulf in cold blood to earn himself the opportunity to get his own revenge on Rhodri — only revealed after you sack Rhodri’s fort (after reaching peace with him). A brutal blood eagle from Ivarr and the game’s best boss fight ensue.
It’s close between the top 3, but this is the best arc in the game, for me.
For once, the game forces you to face the trail of bloodshed and destruction your ‘pacifying’ of England has left in your wake. Additionally, the ambiguous decision-making process in negotiating peace, the brutal village burning sequence, the tangled web of Ivarr’s relationships and motivations, the twists of the peaceful alliance and Rhodri’s fate, and finally, the Ivarr boss fight are just too good all in tandem to not take first place.
--
I’m conflicted looking back on these.
There’s many that feel even more empty than I remember them being now that I draft them as text. However, a surprising number of highly-rated arcs aren’t actually part of the main quest.
Ultimately, I’m left bewildered at the scale and scope of the epic that this game took me on. I was so fatigued by the end of it, but in hindsight so happy I completed it.
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2024.05.14 15:40 Dot200 [The Last Prince of Rennaya] Chapter 56: Atlas vs Osei

Previous First Chapter Next
Prometheus's defences had started to fail, as it took increased amounts of fire, from drones and ships of the Kirosian and Cerian space fleets. The situation was beginning to get grim, as Beyond's forces were reduced to only forty ships. It seemed as if any cries for help, would get lost in the depths of space.
However, a light began to shine on the visitors from Earth, as over a thousand Azurian ships, came in alleviating the pressure. The entire armada and reserve.
The one leading the charge, broadcasted a message to his fleet before the attack. "My people, and those of you watching back home. Today we have watched members of our clan die on this forsaken planet. Right now, our benefactors and the future Queen of Azuria are at risk of perishing to the monsters who threaten our very way of life and our existence... Forgive this selfish king, but will you follow me into battle and help me save my granddaughter and our allies?!"
Everyone watching, roared in response and stomped in rhythm. "Hai!"
Akio smiled. "Then, let us be victorious!"
The broadcast ended, as his ship, the Azure Dragon, descended towards Rennaya, ignoring the barrage of missiles fired by the Pandora. Akio looked back with a pained look, at the remaining, twenty-two Hashin with him, standing in formation by the bay door.
"I have seen all of you, grow up, trained you and guided you. I have seen you find love, be hurt, and find true happiness. Each of you are my kin, nothing can hold us back when we work together and no one can stop us." He took a deep breath, then continued. "However my comrades. Today is the one day, you are excused from your duties. This mission is out of respect for my child and the level of danger is much more than I can even anticipate. I will not fault any of you or hold a single grudge if you feel like walking out of that door right now."
None of the Hashin, flinched, nor budged, they didn't doubt each other either. Making Akio's lips tremble. "Do you know what I'm asking of you? You're lives, will be forfeit the moment we enter Rennaya."
Roku stepped up, unveiling his mask. "Do not disrespect us, Akio. Our honour was tarnished, the moment we let our prince die alone out there. We are failing right now to protect our King. Please allow us, to protect the next Queen and our Elder. For Azuria!"
He glanced back at the soldiers. "Isn't that right?!"
They stomped to rhythm, in agreement. "Hai!"
The General smiled as he watched a tear roll down the Elder's cheek. "Cheer up old friend. Let us die with you." He said, as one by one, the Hashin began jumping out of the bay doors.
On the outskirts of Senae, Atlas vs Tobi & Osei...
Osei launched several volleys ahead, as he called on lightning to reinforce himself. Atlas was elated, dissipating the volleys with electric volleys of his own, then blocked his charge, as he reached out and manifested an intricate sword out of the ground below. Which slipped into his hand, just in time to block a flaming strike from Tobi, coming from behind him and managed to push him back.
"Bring it on!" He yelled out to the brothers, while unsheathing his own sword with his other hand, then began simultaneously parrying and striking back at them both.
He broke the deadlock, then twirled around quickly in place, creating a hurricane barrier, pushing them both back. Then threw the sword he created, at Tobi, who managed to deflect it, with quick reflexes, however, the force of the impact stung his hands, distracting him for a second.
A chance the emperor did not hesitate to take, as he dodged a charge from Osei and instead, teleported behind Tobi, while raising his own sword, high above his head.
"No!" Osei yelled out.
Atlas's eyes glimmered, as he smiled, seeing both of the brothers in despair. "Imperial Judgement, Execution!"
The wind followed the emperor's strike, erasing the landscape behind Tobi, as a massive fountain of blood, sprayed out of a gaping new cut, diagonally down his chest. He dropped to the floor, dozens of meters from his original position, as he held onto his chest, freezing his wound and convulsing. It was taking everything he could, to not fall unconscious, however eventually, the darkness took over.
"I... I... I won't forgive you!" Osei yelled out furiously, losing it, as Atlas laughed out loud.
Then, he glanced back at him, soaking in the torment, he was putting the prince through. "Don't worry, he won't die. I still need him. I just wanted to make sure he had a good nap." He said, pointing his right hand at Tobi's body, as a coffin of ice, swallowed him and began healing his wound back, slowly.
Osei could not believe, the situation they were in. It felt surreal after everything he had been through. Something deep within him, began to snap, as years of trauma, boiled up to a single point. He lunged, at full speed, striking Atlas' sword, with overbearing might, and pushed him flying back into an area away from Tobi. "You bring disaster with you, everywhere you go. You're existence, is the only one, this galaxy... No, this universe never needed!"
Osei struck down as the emperor hopped to his left, freezing the prince's sword to the ground. Osei managed to break his hands-free and followed up with a high kick to his face.
Atlas bent back, nearly missing the strike, then gave him two quick punches. One to his face, the other in his gut, bursting forth a beam of ice, as it crashed him through several hills.
Osei got up, coughing blood. "Not yet! Thunder Raika!"
Lightning crashed down, meeting an umbrella of ice, that the emperor managed to raise in time, with its hilt redirecting the charge into the ground. "It's over. Just give up. You did your best."
Osei clenched his fists, seething. What must his people be thinking of him? What would his parents do?
He felt as if he had failed them and could no longer take it anymore. "Not yet. As long as I draw breath..."
He placed his hands together, condensing a massive amount of electricity within a small violet sphere, dozens of times over. "Remo Raieqa!" It shattered forth, beaming violently and eating away the landscape on the way, to Atlas.
Atlas raised a finger, as a sphere of ice, held together an unfathomable amount of pressure, causing cracks in the sphere itself. Then, he launched it towards Osei's incoming attack. "Wind Sovereign!"
The shockwave, followed by a razor blast of wind, dispersed his beam in half and dissipated it as it crashed into Osei's chest, knocking him off of his feet, and crashing him through the terrain. Osei was having a hard time, keeping his eyes open. He felt bruises and fractures in multiple parts of his body. "I've failed." A tear fell down his cheek, as his regrets ate him up.
"No, my son." His eyes glanced to his left, as he raised his head. It was as if he was daydreaming, with illusions blending in with reality.
"Mom?" He asked, unbelieving of what he was seeing.
She smiled while keeping her hands above his chest, healing him, as someone else knelt to his right and spoke. "We failed you."
He glanced at the face of a very familiar man. One wearing a crown, with a remorseful and saddened expression. "Dad? But how?"
His memory took him back to the explanations, the Novas and Tobi gave of the ethereal plane. However other than Tobi, the others had only seen one or a few Rennayans each.
Zenu shook his head. "We should have been certain of you and your brother's safety, from the very beginning. The life you've had to go through. I can never forgive myself for that."
Safiyah was fighting back tears, but she took over. "We are so sorry. Will you forgive us?"
Osei, laughed, with tears escaping his eyes. "I've never blamed you for anything. I wish things never went the way they did. You were the greatest parents. My only regret is not having enough strength to restore Rennaya myself."
He covered his eyes. "I'm sorry father, I'm no prince. I've failed to keep my brother safe and I've failed to bring justice for our people."
Zenu smiled. "If we can be forgiven, then you can too. Come on, get up."
Osei pondered about what he meant, but as he got up, slowly, his eyes grew wide. Standing around them, with Waio in front, were hundreds of millions, if not a billion people.
Safiyah spoke up. "My little Osei, no one blames you for anything, you've far exceeded what was expected of you and gave hope to the galaxy once more. You have done your part. Let us help you, with what you want to do. However, I would advise you to take your brother and escape immediately."
Osei was a little dumbfounded to be once again, seeing so many of his people. It was a little difficult for him to speak. "Thank... You."
He shook his thoughts away, remembering his mission. Then he reached his hand out, as his sword, flew back into his palm, hilt first. "I have to keep my little brother safe. My people, I ask of you, please lend me your strength."
They all began to kneel and punch the ground, as their fists broke through into a deep abyss of darkness. Each of their eyes, began to glow, like a domino effect. They all smiled and spoke together. "Yes, Your Highness."
Osei was stunned, as multiple branches of energy began, opening up, within his body.
Waio spoke up. "Do not be alarmed, my pupil. Of course, you're affinity is high with your people. All of Rennaya once celebrated your birth as a sign of hope, prosperity, and good times to come."
Seeing Waio again, made it hard for him to keep his composure. He continued to look around, remembering all of the faces, of people he used to know, as his parents placed their hands on his shoulders, then spoke in unison. "Whatever you do from now on just know, that we are proud of you and we will always love you, no matter what."
He nodded, as his tears dried up, along with them all disappearing, as Atlas broke the silence. "I was waiting back there, expecting you to come back up. You know, with how you couldn't forgive me and whatnot, but instead I find you bawling your eyes out here. What's the matter with you?"
Osei wiped his eyes, then swung his sword to his side, and released all of the built-up energy he had gathered. A skull with markings similar to Tobi's manifested over his face, then crumbled apart, as his eyes, glowed bright blue, with purple and black veins, coursing through his body, pulsing in intervals. His hair flashed full silver, then settled, mixing evenly with the rest of his jet-black hair.
Mist escaped his mouth, with each breath he took, as rings of fire crushed the ground, followed by tremors and thousands of lightning strikes. He had reached his peak.
"Sorry for the wait. I'm alright now. Let's settle this." He spoke calmly, as the tension, rose between them. They stared each other down with pure malice. Yet the emperor could not help noticing, the phenomenon occurring around him.
He laughed, realizing what was happening. "It would seem, the reports were true. The suits that have been granting your human allies, abilities, can also bring about miracles near death. It was tragic what happened on Valtorin, but it was a truly valuable experience. Luckily our drone captured everything, but to be witnessing it myself here... I'm getting even more excited."
Osei, cracked his neck, then crouched, charging up electricity, as his sword caught fire. Then he struck vertically, ripping apart the ground between them, as the aerial strike jetted with at an incredible speed.
Atlas was surprised by Osei's growth. Forcing him to shift into second gear, as he raised a steel wall out of the ground. Which forced him to drop Tobi out of his chamber and woke him up, as he wondered where his brother went.
Atlas drew his sword, coating it in fire. "I raised you. Yet, you dare stand against me!"
Osei laughed out loud. "Every living moment under you was hell. You're just a robot, gone wrong. It's time for you to get tossed to the junkyard."
The emperor glared at him, a vein nearly bursting out, on his temple. "I see, you're prepared to die."
They lunged at each other, bringing absolute devastation to their surroundings, as both of them aimed for the kill. Osei broke the deadlock, jumping back, then pointed a palm at the ground, as it started to rise. "Doteko Ohoni."
A gigantic replica of him rose out of the ground, with its inner body fueled by lava and its outer covered in titanium, diamonds, & other gems. In its hand, a sword the size of a building maintained violent, violet flames coated over it, as lightning continuously struck it.
Atlas's eyes grew wide, then he turned around, to retreat in the opposite direction while preparing a condensed sphere of lava. However, the giant lunged after him and swung vertically with precision, before he could escape.
The emperor spun around just in time, thrusting the sphere at the giant's sword, to mitigate some of the force as he was sent flying across the country. He tried regaining mobility, midflight, but the winds were too much, that's when he saw a looming shadow, covering the sky, and beginning to descend.
Atlas immediately threw his hands into the air, trying to launch anything to protect himself on time. However violet lightning struck the giant, aiding his descent down even faster and leaving a devastating impact on the face of the planet.
Osei hovered over, feeling the emperor's life force, still burning strong below. "You don't deserve any mercy!" He yelled out, knowing he could still hear him, then raised his right hand to the sky. It began to rain and then seconds later, the rain clumped together while freezing into sparrows, charged with electricity.
He watched as the remains of the giant was split in half, by a beam of lava. As it broke apart, he didn't hesitate and dropped his hand. "Kraman Armada!"
Millions of sparrows crashed down onto the emperor, cutting him up, and bombarding him with intense stings and surges. Then, froze him in a massive iceberg of birds, shocking him nonstop with tens of billions of volts.
Osei crouched down and gathered all of his energy to the edge of his blade, then burned it hotter than ever, with fire & electricity, as dark clouds supplied him with an endless capacity. He frosted his hands over to protect himself from the heat, as a superheated coat of magma pulled itself together over his blade, adding to the firepower.
He thought of everyone he needed to do this for and sealed his resolve. "Let's finish this."
Atlas was trapped, defenceless as he tried to melt himself free. Regardless of anything he could have done, it would have been too late, as Osei shot out of the sky, like lightning.
"Raieqa Omega!" He yelled before he cut through the ice and Atlas at the same time. Wiping out the entire landscape around and behind Atlas, as he whizzed past, sheathing his sword.
He turned around cursing, as multiple side effects started to take effect on his body, disorientating him, as he watched Atlas stitch back the half of his body that had nearly been cut clean. "I missed." He whispered to himself.
Atlas noticed, that several of his circuits were not working the same, since his core was nicked. He glared at Osei, with a deadly look. "You've gone too far!"
Osei smirked, knowing he struck a nerve. "I could say the same for you!" He heaved, trying to catch his breath. 'Hold on Osei, just one more.' He told himself, as he gathered up the last of his energy within him and formed a stance.
Atlas looked down at the ground, as his anger boiled over the top. All five of the elements began to rampage all around them, simultaneously. Disappearing as each one laid waste to the environment. His hair began to flash silver, as earthquakes raged the continent.
Osei's eyes grew wide, as he noticed the emperor's energy skyrocketing.
His eyes went white, then slotted back to a glowing bloodshot red. New pressure emanated from him, making the air, seem heavier to breathe. As he spoke, his voice sent chills down Osei's spine. "It's time to end this."
Osei, clenched his teeth, leaping at lightning speed. "Raieqa Omega!"
His sword, this time, collided with Atlas's, but the force of the emperor swinging back, sent him flying back over half a kilometre. Osei dropped his sword, unable to hold onto it, as he skidded, crashing across a field. He quickly got up, putting all of the energy he could muster into a condensed violet flaming sphere, charging it with electricity, and spinning around a core of magma.
Frost covered his hands, as the heat of its orbit, began cutting into his palms. He thrust it forth, just in time as the emperor landed in front of him. "Seiaqa Ultimate!"
Atlas smirked as he raised his hand at the incoming blast. Then it began to split around him as it seemingly struck an invisible barrier in front of it. Visible only as it began to crack.
Osei staggered, letting up in disbelief that it had done nothing to the emperor. He watched as Atlas raised a finger toward him, with a disappointed, yet saddened expression. "You were a good warrior. You just didn't know, who you were up against." He spoke calmly, as the sky seemed to go dark, raining with occasional rings of thunder, while he darted his finger in five thrusts at Osei's body. "Particle Decimation."
Tobi had just arrived. Just in time, to watch his brother drop to the floor.
Notes:
Raika means bolt in Rennayan.
Remo means concentrated in Rennayan.
Raieqa means shock or volt in Rennayan.
Saieqa Ultimate is ultimate lightning in Rennayan.
Kraman and Doteko Ohoni (Stone King, possibility) were taken from the Ghanian language and used as part of the Rennayan, but I may have misplaced the translations.
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2024.05.14 15:31 Dot200 The Last Prince of Rennaya 56 Atlas vs Osei

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Prometheus's defences had started to fail, as it took increased amounts of fire, from drones and ships of the Kirosian and Cerian space fleets. The situation was beginning to get grim, as Beyond's forces were reduced to only forty ships. It seemed as if any cries for help, would get lost in the depths of space.
However, a light began to shine on the visitors from Earth, as over a thousand Azurian ships, came in alleviating the pressure. The entire armada and reserve.
The one leading the charge, broadcasted a message to his fleet before the attack. "My people, and those of you watching back home. Today we have watched members of our clan die on this forsaken planet. Right now, our benefactors and the future Queen of Azuria are at risk of perishing to the monsters who threaten our very way of life and our existence... Forgive this selfish king, but will you follow me into battle and help me save my granddaughter and our allies?!"
Everyone watching, roared in response and stomped in rhythm. "Hai!"
Akio smiled. "Then, let us be victorious!"
The broadcast ended, as his ship, the Azure Dragon, descended towards Rennaya, ignoring the barrage of missiles fired by the Pandora. Akio looked back with a pained look, at the remaining, twenty-two Hashin with him, standing in formation by the bay door.
"I have seen all of you, grow up, trained you and guided you. I have seen you find love, be hurt, and find true happiness. Each of you are my kin, nothing can hold us back when we work together and no one can stop us." He took a deep breath, then continued. "However my comrades. Today is the one day, you are excused from your duties. This mission is out of respect for my child and the level of danger is much more than I can even anticipate. I will not fault any of you or hold a single grudge if you feel like walking out of that door right now."
None of the Hashin, flinched, nor budged, they didn't doubt each other either. Making Akio's lips tremble. "Do you know what I'm asking of you? You're lives, will be forfeit the moment we enter Rennaya."
Roku stepped up, unveiling his mask. "Do not disrespect us, Akio. Our honor was tarnished, the moment we let our prince die alone out there. We are failing right now to protect our King. Please allow us, to protect the next Queen and our Elder. For Azuria!"
He glanced back at the soldiers. "Isn't that right?!"
They stomped to rhythm, in agreement. "Hai!"
The General smiled as he watched a tear roll down the Elder's cheek. "Cheer up old friend. Let us die with you." He said, as one by one, the Hashin began jumping out of the bay doors.
Outskirts of Senae, Atlas vs Tobi & Osei...
Osei launched several volleys ahead, as he called on lightning to reinforce himself. Atlas was elated, dissipating the volleys with electric volleys of his own, then blocked his charge, as he reached out and manifested an intricate sword out of the ground below. Which slipped into his hand, just in time to block a flaming strike from Tobi, coming from behind him and managed to push him back.
"Bring it on!" He yelled out to the brothers, while unsheathing his own sword with his other hand, then began simultaneously parrying and striking back at them both.
He broke the deadlock, then twirled around quickly in place, creating a hurricane barrier, pushing them both back. Then threw the sword he created, at Tobi, who managed to deflect it, with quick reflexes, however, the force of the impact stung his hands, distracting him for a second.
A chance the emperor did not hesitate to take, as he dodged a charge from Osei and instead, teleported behind Tobi, while raising his own sword, high above his head.
"No!" Osei yelled out.
Atlas's eyes glimmered, as he smiled, seeing both of the brothers in despair. "Imperial Judgement, Execution!"
The wind followed the emperor's strike, erasing the landscape behind Tobi, as a massive fountain of blood, sprayed out of a gaping new cut, diagonally down his chest. He dropped to the floor, dozens of meters from his original position, as he held onto his chest, freezing his wound and convulsing. It was taking everything he could, to not fall unconscious, however eventually, the darkness took over.
"I... I... I won't forgive you!" Osei yelled out furiously, losing it, as Atlas laughed out loud.
Then, he glanced back at him, soaking in the torment, he was putting the prince through. "Don't worry, he won't die. I still need him. I just wanted to make sure he had a good nap." He said, pointing his right hand at Tobi's body, as a coffin of ice, swallowed him and began healing his wound back, slowly.
Osei could not believe, the situation they were in. It felt surreal after everything he had been through. Something deep within him, began to snap, as years of trauma, boiled up to a single point. He lunged, at full speed, striking Atlas' sword, with overbearing might, and pushed him flying back into an area away from Tobi. "You bring disaster with you, everywhere you go. You're existence, is the only one, this galaxy... No, this universe never needed!"
Osei struck down as the emperor hopped to his left, freezing the prince's sword to the ground. Osei managed to break his hands-free and followed up with a high kick to his face.
Atlas bent back, nearly missing the strike, then gave him two quick punches. One to his face, the other in his gut, bursting forth a beam of ice, as it crashed him through several hills.
Osei got up, coughing blood. "Not yet! Thunder Raika!"
Lightning crashed down, meeting an umbrella of ice, that the emperor managed to raise in time, with its hilt redirecting the charge into the ground. "It's over. Just give up. You did your best."
Osei clenched his fists, seething. What must his people be thinking of him? What would his parents do?
He felt as if he had failed them and could no longer take it anymore. "Not yet. As long as I draw breath..."
He placed his hands together, condensing a massive amount of electricity within a small violet sphere, dozens of times over. "Remo Raieqa!" It shattered forth, beaming violently and eating away the landscape on the way, to Atlas.
Atlas raised a finger, as a sphere of ice, held together an unfathomable amount of pressure, causing cracks in the sphere itself. Then, he launched it towards Osei's incoming attack. "Wind Sovereign!"
The shockwave, followed by a razor blast of wind, dispersed his beam in half and dissipated it as it crashed into Osei's chest, knocking him off of his feet, and crashing him through the terrain. Osei was having a hard time, keeping his eyes open. He felt bruises and fractures in multiple parts of his body. "I've failed." A tear fell down his cheek, as his regrets ate him up.
"No, my son." His eyes glanced to his left, as he raised his head. It was as if he was daydreaming, with illusions blending in with reality.
"Mom?" He asked, unbelieving of what he was seeing.
She smiled while keeping her hands above his chest, healing him, as someone else knelt to his right and spoke. "We failed you."
He glanced at the face of a very familiar man. One wearing a crown, with a remorseful and saddened expression. "Dad? But how?"
His memory took him back to the explanations, the Novas and Tobi gave of the ethereal plane. However other than Tobi, the others had only seen one or a few Rennayans each.
Zenu shook his head. "We should have been certain of you and your brother's safety, from the very beginning. The life you've had to go through. I can never forgive myself for that."
Safiyah was fighting back tears, but she took over. "We are so sorry. Will you forgive us?"
Osei, laughed, with tears escaping his eyes. "I've never blamed you for anything. I wish things never went the way they did. You were the greatest parents. My only regret is not having enough strength to restore Rennaya myself."
He covered his eyes. "I'm sorry father, I'm no prince. I've failed to keep my brother safe and I've failed to bring justice for our people."
Zenu smiled. "If we can be forgiven, then you can too. Come on, get up."
Osei pondered about what he meant, but as he got up, slowly, his eyes grew wide. Standing around them, with Waio in front, were hundreds of millions, if not a billion people.
Safiyah spoke up. "My little Osei, no one blames you for anything, you've far exceeded what was expected of you and gave hope to the galaxy once more. You have done your part. Let us help you, with what you want to do. However, I would advise you to take your brother and escape immediately."
Osei was a little dumbfounded to be once again, seeing so many of his people. It was a little difficult for him to speak. "Thank... You."
He shook his thoughts away, remembering his mission. Then he reached his hand out, as his sword, flew back into his palm, hilt first. "I have to keep my little brother safe. My people, I ask of you, please lend me your strength."
They all began to kneel and punch the ground, as their fists broke through into a deep abyss of darkness. Each of their eyes, began to glow, like a domino effect. They all smiled and spoke together. "Yes, Your Highness."
Osei was stunned, as multiple branches of energy began, opening up, within his body.
Waio spoke up. "Do not be alarmed, my pupil. Of course, you're affinity is high with your people. All of Rennaya once celebrated your birth as a sign of hope, prosperity, and good times to come."
Seeing Waio again, made it hard for him to keep his composure. He continued to look around, remembering all of the faces, of people he used to know, as his parents placed their hands on his shoulders, then spoke in unison. "Whatever you do from now on just know, that we are proud of you and we will always love you, no matter what."
He nodded, as his tears dried up, along with them all disappearing, as Atlas broke the silence. "I was waiting back there, expecting you to come back up. You know, with how you couldn't forgive me and whatnot, but instead I find you bawling your eyes out here. What's the matter with you?"
Osei wiped his eyes, then swung his sword to his side, and released all of the built-up energy he had gathered. A skull with markings similar to Tobi's manifested over his face, then crumbled apart, as his eyes, glowed bright blue, with purple and black veins, coursing through his body, pulsing in intervals. His hair flashed full silver, then settled, mixing evenly with the rest of his jet-black hair.
Mist escaped his mouth, with each breath he took, as rings of fire crushed the ground, followed by tremors and thousands of lightning strikes. He had reached his peak.
"Sorry for the wait. I'm alright now. Let's settle this." He spoke calmly, as the tension, rose between them. They stared each other down with pure malice. Yet the emperor could not help noticing, the phenomenon occurring around him.
He laughed, realizing what was happening. "It would seem, the reports were true. The suits that have been granting your human allies, abilities, can also bring about miracles near death. It was tragic what happened on Valtorin, but it was a truly valuable experience. Luckily our drone captured everything, but to be witnessing it myself here... I'm getting even more excited."
Osei, cracked his neck, then crouched, charging up electricity, as his sword caught fire. Then he struck vertically, ripping apart the ground between them, as the aerial strike jetted with at an incredible speed.
Atlas was surprised by Osei's growth. Forcing him to shift into second gear, as he raised a steel wall out of the ground. Which forced him to drop Tobi out of his chamber and woke him up, as he wondered where his brother went.
Atlas drew his sword, coating it in fire. "I raised you. Yet, you dare stand against me!"
Osei laughed out loud. "Every living moment under you was hell. You're just a robot, gone wrong. It's time for you to get tossed to the junkyard."
The emperor glared at him, a vein nearly bursting out, on his temple. "I see, you're prepared to die."
They lunged at each other, bringing absolute devastation to their surroundings, as both of them aimed for the kill. Osei broke the deadlock, jumping back, then pointed a palm at the ground, as it started to rise. "Doteko Ohoni."
A gigantic replica of him rose out of the ground, with its inner body fueled by lava and its outer covered in titanium, diamonds, & other gems. In its hand, a sword the size of a building maintained violent, violet flames coated over it, as lightning continuously struck it.
Atlas's eyes grew wide, then he turned around, to retreat in the opposite direction while preparing a condensed sphere of lava. However, the giant lunged after him and swung vertically with precision, before he could escape.
The emperor spun around just in time, thrusting the sphere at the giant's sword, to mitigate some of the force as he was sent flying across the country. He tried regaining mobility, midflight, but the winds were too much, that's when he saw a looming shadow, covering the sky, and beginning to descend.
Atlas immediately threw his hands into the air, trying to launch anything to protect himself on time. However violet lightning struck the giant, aiding his descent down even faster and leaving a devastating impact on the face of the planet.
Osei hovered over, feeling the emperor's life force, still burning strong below. "You don't deserve any mercy!" He yelled out, knowing he could still hear him, then raised his right hand to the sky. It began to rain and then seconds later, the rain clumped together while freezing into sparrows, charged with electricity.
He watched as the remains of the giant was split in half, by a beam of lava. As it broke apart, he didn't hesitate and dropped his hand. "Kraman Armada!"
Millions of sparrows crashed down onto the emperor, cutting him up, and bombarding him with intense stings and surges. Then, froze him in a massive iceberg of birds, shocking him nonstop with tens of billions of volts.
Osei crouched down and gathered all of his energy to the edge of his blade, then burned it hotter than ever, with fire & electricity, as dark clouds supplied him with an endless capacity. He frosted his hands over to protect himself from the heat, as a superheated coat of magma pulled itself together over his blade, adding to the firepower.
He thought of everyone he needed to do this for and sealed his resolve. "Let's finish this."
Atlas was trapped, defenceless as he tried to melt himself free. Regardless of anything he could have done, it would have been too late, as Osei shot out of the sky, like lightning.
"Raieqa Omega!" He yelled before he cut through the ice and Atlas at the same time. Wiping out the entire landscape around and behind Atlas, as he whizzed past, sheathing his sword.
He turned around cursing, as multiple side effects started to take effect on his body, disorientating him, as he watched Atlas stitch back the half of his body that had nearly been cut clean. "I missed." He whispered to himself.
Atlas noticed, that several of his circuits were not working the same, since his core was nicked. He glared at Osei, with a deadly look. "You've gone too far!"
Osei smirked, knowing he struck a nerve. "I could say the same for you!" He heaved, trying to catch his breath. 'Hold on Osei, just one more.' He told himself, as he gathered up the last of his energy within him and formed a stance.
Atlas looked down at the ground, as his anger boiled over the top. All five of the elements began to rampage all around them, simultaneously. Disappearing as each one laid waste to the environment. His hair began to flash silver, as earthquakes raged the continent.
Osei's eyes grew wide, as he noticed the emperor's energy skyrocketing.
His eyes went white, then slotted back to a glowing bloodshot red. New pressure emanated from him, making the air, seem heavier to breathe. As he spoke, his voice sent chills down Osei's spine. "It's time to end this."
Osei, clenched his teeth, leaping at lightning speed. "Raieqa Omega!"
His sword, this time, collided with Atlas's, but the force of the emperor swinging back, sent him flying back over half a kilometre. Osei dropped his sword, unable to hold onto it, as he skidded, crashing across a field. He quickly got up, putting all of the energy he could muster into a condensed violet flaming sphere, charging it with electricity, and spinning around a core of magma.
Frost covered his hands, as the heat of its orbit, began cutting into his palms. He thrust it forth, just in time as the emperor landed in front of him. "Seiaqa Ultimate!"
Atlas smirked as he raised his hand at the incoming blast. Then it began to split around him as it seemingly struck an invisible barrier in front of it. Visible only as it began to crack.
Osei staggered, letting up in disbelief that it had done nothing to the emperor. He watched as Atlas raised a finger toward him, with a disappointed, yet saddened expression. "You were a good warrior. You just didn't know, who you were up against." He spoke calmly, as the sky seemed to go dark, raining with occasional rings of thunder, while he darted his finger in five thrusts at Osei's body. "Particle Decimation."
Tobi had just arrived. Just in time, to watch his brother drop to the floor.
Notes:
Raika means bolt in Rennayan.
Remo means concentrated in Rennayan.
Raieqa means shock or volt in Rennayan.
Saieqa Ultimate is ultimate lightning in Rennayan.
Kraman and Doteko Ohoni (Stone King, possibility) were taken from the Ghanian language and used as part of the Rennayan, but I may have misplaced the translations.
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2024.05.14 15:25 OmegaGoober They Did Not Think Through Their Cunning Plan

This story was inspired by the following prompt: https://www.reddit.com/humansarespaceorcs/comments/1cqvbwk/humans_are_known_for_building_veryvery_large/
General Kim was awakened from a sound slumber by klaxons. Years of military training kicked in and he was out of bed in record time. Checking the data pad briefly while pulling on his uniform he saw something terrifying.
“Attack in progress. Launch in 10:34.”
An attack? Who? Where? How? What kind? General Kim was soon out the door to his quarters. He was at his battle bridge before the launch countdown had reached 10:00. Similar scenes were playing out throughout the ship, as generals checked in with their battle bridge statuses.
In the ship’s primary bridge, two kilometers from General Kim, Admiral Sol looked at her command display with satisfaction. 100% readiness in less than two minutes. She was pleased. She addressed the 10,000 soul the crew over the PA system. “An allied colony is under attack by enemies unknown. Wormhole travel will take approximately twenty minutes and thirty-four seconds. Prepare for battle.”
General Kim scrolled through the scant field assessment data. There wasn’t much. A large multi-species colony was being bombarded from orbit. No signs of enemy ground forces. The primary wormhole comms array was out, but an old Subspace system was still functional after 120 years of dormancy. “And THAT,” said General Kim, “is what preventative maintenance is for.”
“General, sir?”
“Sorry. Just thinking out loud. Their W23 system is down but they’re still in touch using an SB-Class 3.”
“I think I’ve seen one of those in a museum!”
“Our grandparents saw them in museums. You make do on the rim.”
Launch and wormhole transit went off with clockwork precision. Soon, the ship exited its artificial wormhole. It was immediately bombarded by the unknown hostiles. Explosions of varying kinds went off on the ship’s hull, ripping gashes in her armor.
“Damage report?” Admiral Sol asked.
“Ablative armor at 97%. No other damage reports.”
“Excellent. Inform me when the preliminary weapons analysis is in.”
Meanwhile, the Admiral's counterpart in the invading fleet, Imperial Agent Skrald, was still screaming, “What is that THING?”
“I’ve seen moons smaller than that ship,” said one of his lieutenants.
“We have to have a record of it. You can’t build something that big in complete secrecy!”
“Imperial Agent Skrald, I think it’s the, “Blade of Scoth.”
“That ship’s an old myth! It can’t possibly-“
“We've carved a notch!”
“Send the biggest we’ve got,” the Skrald replied.
A “notch” was a divot in the ship’s hull of the right shape to prevent weapons files from glancing off the armor.
“We’re being hailed, sir!”
“Tell them we don’t talk to burnt food and end the transmission,” the Admiral replied.
Imperial Agent Skrald watched with glee as the missile made contact with the notch and detonated.
On her ship, Admiral Sol asked for another damage report.
“Lower-port ablative armor section 374 at 40%, pinata layer is fully exposed.
“Can it take another direct hit?”
“It was only a gigaton blast. One more should make a perfect crack.”
“Excellent. Order the candy away from the blast point just to be safe.”
“Already done ma'am.”
“Make a note to find out who gave that order so I can commend them on their quick-thinking.”
“Yes Admiral.”
While the invading fleet pivoted their attention to the new ship, a second Terran vessel, the “Rule of Two Rogers” exited its artificial wormhole on the far side of the planet. A swarm of smaller craft flowed from the ship into the atmosphere below.
Imperial Agent Skrald, ignorant of the “Rule of Two Rogers,” was shouting with excitement. “Hit it again! Fire another!” The second missile flew through space, connecting with the underlayer exposed by the last missile. At first, it looked like the ship was spewing out debris, but the debris started flying in formations and shooting at his ships.
On the human ship, the Admiral smiled with satisfaction as she heard the report, “Piñata 86 has been breached. The candy is flowing. I repeat, the candy is flowing.”
“All stations, fire at will,” she replied.
The eyes of Imperial Agent Skrald opened wide as the surface of the massive ship lit up with a multicolored array of missiles, lasers, torpedos, and something that seemed to fire AFTER destroying one of his ships.
“It’s a rainbow of death,” he said, shocked into immobility by the way his fleet was being erased. He came back to his senses when his ship was rocked by debris impact from his erstwhile fleet.
“It’s too big to land!” He yelled. “All ships to the surface! I repeat, all ships retreat to the surface!”
The debris tore off one of his ship’s nacelles. “Did we need that to land?” He yelled.
“Only to get home sir,” an officer replied.
“Good.”
Admiral Sol watched the battle with satisfaction. This was the Blade of Scoth’s first battle in over 100 years. As a descendant of the famous Ambasador Sol, she took her guardianship of the BoS very seriously. A report came up on her screen. The hostiles had been identified. It was one of the Naga Imperium factions, or they were at least using the faction’s ships, weapons and known tactics. “Bastards,” she muttered.
“Admiral?” Lieutenant Cutter said.
“Analysis says it’s the ‘Naga Imperium of the Bone.’ The colony's 20% Naga. They’re slaughtering their own. Have we established direct contact with the colony yet?”
“Not yet Admiral. They don’t seem to have any short-range communications working. We’re still limited to what’s coming over their old subspace system.”
On the planet below, Sally McCool, a Naga hatched and raised in the colony, like her parents and grandparents before her, looked to the night sky. The missiles had come down, glowing brightly as the stars before they impacted. Now, the bright glowing objects had become larger, but many were breaking up and vanishing into nothing. Were these larger bombs, or was the enemy tumbling out of space?
She watched with growing horror as one approached the ground near the south okra field. She took a deep breath, and braced herself to be vaporized by whatever was about to land. Unable to watch, she curled into a ball on the ground, hoping death would be quick. She expected a nuclear flash, obliteration before hearing the blast. Instead, she heard a massive crash, crumpling metal and exploding components, and a long grinding sound as something huge cut into the soil. A rain of stones and soil covered her.
Sally looked up, and took several seconds to process what she was seeing. It hadn’t been a bomb. It had been a ship, and it had just crashed into one of their fields, carving a huge channel as it ground to a halt. A cloud of smoke was rising. Suddenly, a disk-shaped ship shot through the cloud of smoke. She recognized it from her history classes and old war movies. A flying saucer, painted with concentric circles of red, white, and blue. It was a Steve. A Steve class fighter. They were special. Why were they special?
Another saucer flew overhead. This one was red and yellow.
Sally remembered why the Steve battle saucers were special. They were exclusive to a ship called “The Rule of two Rogers.” The Steves were for battle, and this red and gold ship, as it landed she remembered, “It’s a Fred!” She yelled. She waved her arms, calling out to the ship. “We have injured! We have injured!” The side of the saucer opened up, and a multi-species crew of medics poured out.
While medics swarmed the colony providing aid, the best day of Skrald’s life had turned into the worst in a matter of minutes. He looked around his battered bridge. Even the emergency lighting could only manage flickering glimpses of the sparking wreckage around him. The only functional display was informing him the sewage system had ruptured and was pouring into what remained of the ventilation system.
“Is anyone else alive?”
“I TOLD you it was the Blade of Scoth you idiot!”
Skrald straightened his posture as much as the sharp pains in his abdomen would allow. “How DARE you speak to a member of the Imperium that way! I’ll eat you myself for that!”
“Good luck with that. I’m surrendering to the colony.”
“THEY’LL EAT YOUR FLESH AND MAKE SHOES FROM YOUR HIDE!”
“How’s that any better than you eating me?”
Outraged at the insolence, Skrald lunged in the direction of the taunting underling, smashing his snout against a hunk of metal he hadn’t noticed in the dim, flickering light.
Hours later, sunrise came to the battered colony. Most of the fires in the colony proper had been put out, but some of the Naga wreckage was still burning bright. Emergency contamination domes had been put up over the upwind wrecks, to contain as much of the toxic smoke as possible.
General Kim was on the ground, commanding the cleanup crews from both ships. He’d taken a brief break from those responsibilities to speak to one of the captured Naga.
“The guy in the fanciest duds tried to eat you when we took you into custody. Why?”
“I used to be a pilot,” she said. “Until that moron weaseled himself into enough power to do THIS!” She opened up her arms, as if to gesture at everything around her. “The only reason I’m even here is because I objected to this madness. That royal waste of scales wanted to personally mock me when he won. He even put that in writing on the paperwork for my ‘Away Without Leave’ warrant.”
“Weren’t you on his bridge?”
“Yes. You look confused, or at least that’s what my translator is telling me about your expression.”
“I don’t have a lot of combat experience. Nobody does these days, but hand-picking someone for your bridge crew because they have no confidence in you sounds like a bad idea to me.”
“This whole mission was nothing but bad ideas.”
“Please, tell me more.”
Meanwhile, in the darkness of space, a third ship of Capybara / Human design moved silent and unseen. Complex sensor arrays had been tracing the path the invaders had taken, seeking their origin. Data flowed in on interstellar communications problems, often evidence of ships passing though communications tunnels. The Starship Peggy Carter and her crew were on the trail, and the ship had a reputation to uphold. Latin mottos had fallen out of favor decades before she was built, so her motto was written in English.
“Those we fail to defend, we will avenge.”
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2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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2024.05.14 12:01 Potential_Yellow_314 Old, bold, but gold if you ask me

So, here's the deal. I am still, as many other, fond of Arcane. I also feel that it's a bloody waste that Silco has been in TFT but not added as a champion to the rift. Henceforth, here is my personally created concept for Silco and how he might be added to the rift.
-Bio: A rebellious and sharp, iron willed underground boss and warlord, Silco was a man known across the low levels of Piltover, who was very quickly also recognised by the posh, rich, upper levels of it as a fierce man with an idea, and a plan, to give birth to the independence of the low levels of Piltover, granting it life and freedom under the new name that in not so distant future would be known by another name, that would be recognised not just by Piltover, but all the others as the underworld of Zaun, with him known as the late father of it. Brute force and immense willpower are his greatest tools, which made him the man no one would mess around with. After he split paths with Warwick, then known as Vander, he made an empire dedicated to a greater cause, the only cause, birth of Zaun.
-Silco has ranged auto attacks. His primary role is toplane, secondary support and tertiary midlane. Silco is meant to be a tank.
-Willpower of Zaun (passive): Due to his willpower and fierceness, Silco doesn't condone to anyone. Henceforth, when taking damage, Silco acquires tenacity, stacking up to 10. Each stack carries 1% tenacity and expires 5 seconds after exiting combat. At max stacks, Silco gains additional 5% tenacity to prove his unbreakable will.
-You're perfect (passive): whenever an ally Jinx's passive "Loose Cannon" procs, the move speed buff also applies to Silco.
-Shimmer of Zaun (Q): Silco throws a flask of shimmer, which breaks upon making contact with the ground, creating a circular area of weakening shimmer, slowing enemies. Those foolish enough to remain standing on it for more than 5 seconds are grounded and Silco gets a brief shield scaling with level. Silco's next auto attack is empowered, rooting any target that he attacks in the next 3 seconds, but his auto attack range is halved.
-Eye of Zaun (W): Silco applies shimmer to his eye, granting him sight over his enemies for 2 seconds. This ability requires a 2 second channelling and can be interrupted with stuns.
-Remember your Salvatore (E, passive ability): Silco's auto attacks have a poisonous touch, applying burn that deals magic damage for 3 seconds after Silco grants his enemies an insightful reminder of the salvation he brought to Zaun in form of a touch. This damage scales with his magic resistance (base and item granted).
-The father of Zaun (R): Silco decides to display his power by summoning Deckard and Sevika. After a 3 second channel, upon their arrival he empowers them with shimmer. Deckard and Sevika have low health and resistances, equal to Silco's current base stats, but immensely powerful melee auto attacks scaling with Silco's armour. If not defeated in combat, they will be called off by Silco after 20 seconds.
submitted by Potential_Yellow_314 to leagueoflegends [link] [comments]


2024.05.14 10:24 dmodulation Who Are the Leading PPC Companies in Delhi?

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2024.05.14 08:06 DC_Legend1 Zooba v4.37.0 - Mod MOD APK (Show Enemies, Always Shot, DroneView)

Zooba v4.37.0 - Mod MOD APK (Show Enemies, Always Shot, DroneView)
https://preview.redd.it/908eb0h22c0d1.png?width=512&format=png&auto=webp&s=72f2db2bedc52c784fb97893f0354336e6d79e7b
Name Zooba: Fun Battle Royale Games
Publisher Wildlife Studios
Genre Action
Size 218M
Version 4.37.0
MOD Show Enemies, Always Shot, DroneView
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In Zooba: Fun Battle Royale Games, animals are let out of their cages and run around during a battle. Players must figure out how to get them back to where they came from, and you can choose your favorite character with special skills. With 45 allies, your battle will be more exciting and dramatic than ever.

HAVING ALL OF THE SPECIAL SKILLS OF THE LOVELY SUMMONED BEAST SQUAD

Zooba is an exciting royal battle that looks like a cartoon. Players change into 20 different characters to find out what their strengths and weaknesses are in battle. You can show how good you are at the game by using bombs, bows, arrows, or shooting missions. Also, as we move further into the ring, we bring different ways to play. Please remember how each type of animal moves so you can draw them more accurately. Bows are used for hunting orangutans and other slow-moving animals, like deer. Bigger animals like to use bombs because they work the fastest.

UNLOCK THOUSANDS OF THINGS TO CHANGE HOW THE SUMMONED BEAST LOOKS

How your summoned beasts learn new skills and get stronger in battle depends on how much money you can make. Food, tools, and clothes, among other useful things, are always being restocked at the store. Also, higher rounds let you play as the unbeatable superhero Shelly. For this, players need to be able to hunt and be good at it, as well as be able to trade coins. There are many new ideas in the new look that you can find out about. When you’re fighting alone, you’ll often have trouble with strong opponents, so that the support mascots will come in handy.

TRY TO WIN FIGHTS TO BECOME THE KING OF ALL SPECIES

Helped by a very professional and top-tier competition team, fight with Zooba to become the lord of all species. Get to the top of the leaderboard with an infinite food chain to get a lot of cool rewards. Every season, there are free tournaments that you must enter with enthusiasm. If a player makes it to the top of the tournament tables, they will get twice as many rewards. When things are bad, and a player is hurt, they must treat the wound as soon as possible so that the opponent doesn’t completely take over. Use a lot of cool emojis to get more deals with us. Hits in a row will give you coins and double your bonus points.

INVITE YOUR FRIENDS TO PLAY THE GAME WITH YOU TO GET THEIR HELP

For each group, the challenge comes with a long list of strict rules. Zooba lets players bring more friends into battle to help them. Please keep an eye on your opponent’s health pot so that you can shoot at the right time and don’t waste your time-fighting. The store has a lot of cool bows and arrows that shoot very badly and make the aerial bird hunt more fun and exciting. Each member of the battle squad is good at fighting differently, but Bruce is the best at taking down big beasts.

GAME FEATURES

  • Multiplayer gameplay: Zooba features multiplayer gameplay in which players can compete against each other in real-time matches. Players can team up with friends or play solo in various game modes, including solo, duo, and squad.
  • Battle royale gameplay: Zooba is a battle royale game, meaning players must fight to be the last one standing on a shrinking map. The game features a shrinking safe zone that players must stay within to avoid taking damage.
  • Character customization: Zooba allows players to customize their characters with various outfits and weapons. Players can unlock new outfits and weapons by completing in-game challenges or purchasing them with in-game currency or real money.
  • Dynamic environments: Zooba features dynamic environments that change throughout a match. Players can explore a variety of locations, including forests, caves, and abandoned cities, and interact with the environment to find weapons and other useful items.
  • In-game events: Zooba regularly hosts in-game events that offer players the chance to earn special rewards and unlock new content. These events may feature special game modes, limited-time challenges, or other gameplay twists.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.14 06:56 crimsonbull9584 Waste in the Lighting Collection

Waste in the Lighting Collection
I'm going to do my best to outline how wasteful the Lighting Collection is. Whether or not Playmates picks up the line in 2025, it can't be ignored that Hasbro wasted their time on more than half of the collection.
It is my opinion that what the line should have primarily focused on was the "core" Power Rangers. By that I mean the main Rangers from each of the TV shows. This excludes the 1995 and 2017 films, the comics, and Rangers with multiple identities, I.e. Magna Defender and Karone. By my count, there are approximately 156 core Rangers from MMPR to Cosmic Fury.
Hasbro gave us 70 of these core Rangers during the line. That's 70 out of a possible 156. Again, not counting the comics like the Omega Rangers nor does it count variations or the Ninja Rangers. That gives of a percentage of 44.87%. That means that in the current run of the Lighting Collection, we got less than half of the core rangers.
So, what did Hasbro do with the rest of the line? We got 26 villains that ranged from the primary antagonist to monsters to foot soldiers.
But we also got 73 figures that I would classify as “other”. This would include repacking of previous rangers, variations on MMPR, “army builder” foot solider packs, non-canon characters, allies, and comic exclusive characters.
In total we got 169 figures. 70 of which were core. Meaning that 41.42% of the total released figures were core Rangers.
So, what am I getting at? Well, if Hasbro had stuck to only the core Rangers, and filled out every team, then we could have had all 156 core Rangers and about 13 “extras”.
Hasbro wasted our time with Cobra Kai, Street Fighter, Invisible Phantom, TMNT, and Red Ecliptor, when they could have finished every PR team from the TV series, but they didn’t.
Now I’ll admit my math may be off, but my point remains valid. It’s frustrating that we could have had all of Jungle Fury and Mystic Force, but Hasbro decided that Cobra Kai was more important to release.
https://preview.redd.it/a8if0ttmpb0d1.png?width=1140&format=png&auto=webp&s=bcc7380ed892b4ff00990508b3e5843b1dfd56be
https://preview.redd.it/rwm0yuyfpb0d1.png?width=468&format=png&auto=webp&s=5d44a00d8e35b5943abe871194c86b966917a39f
submitted by crimsonbull9584 to LightningCollection [link] [comments]


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