Mrna code chart

Jeep Renegade

2015.02.16 15:28 nbcaffeine Jeep Renegade

The Jeep Renegade (BU) is a subcompact crossover SUV from the Jeep division of Fiat Chrysler Automobiles. It is built in Melfi, Italy alongside the related Fiat 500X, with which it shares its platform. The Renegade is the first Jeep product to be produced exclusively outside of North America and will sell in South African, European, North American, and Brazilian markets.
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2012.06.17 20:13 Algorithmic Trading

A place for redditors to discuss quantitative trading, statistical methods, econometrics, programming, implementation, automated strategies, and bounce ideas off each other for constructive criticism. Feel free to submit papers/links of things you find interesting.
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2011.03.24 15:54 rhs856 Model Cars: The home of Model Cars, Trucks and Bikes

This subreddit is the home of model cars, trucks and bikes. Feel free to share photos of your completed models, works in progress, tips and techniques.
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2024.05.16 06:04 anny_t_ka The Polyglot Playbook: Mastering the Multilingual Mindset from the Lingua Superheroes Themselves

The Polyglot Playbook: Mastering the Multilingual Mindset from the Lingua Superheroes Themselves
https://preview.redd.it/jghjwyi1rj0d1.png?width=1920&format=png&auto=webp&s=f4899eb6fc3ba055f8ed619358ad916ec6104473
To the casual observer, true polyglots might seem like linguistic superheroes — effortlessly swapping between multiple language codesets like slipping into a fresh sweater. But behind those envious displays of glottal dexterity lies a secret arsenal of powerful learning methodologies, loopholes, and seemingly bizarre mind-hacks. One of the best ways to practice language is our Voccent app, but let’s look at others.
You see, these multilingual mavericks have spent years refining a unique cognitive blueprint for acquiring new tongues. One which hijacks conventional study habits by decoding the neuroscience powering language acquisition down to its granular chemical pathways.
Through meticulous trial, error, and unrelenting dedication to their polyglot callings, they’ve essentially bio-hacked the operating systems governing their brains’ language faculties. The tips and techniques comprising their training regimens are highly personalized, wildly creative, and often contrary to scholastic norms — yet invariably effective when applied with zealous discipline.
So if you, too, covet the power to bend linguistic boundaries with your mind, it’s time to start emulating these savant methods before charting your own fluency metamorphosis.
First and foremost, every polyglot knows their sensory preferences for encoded knowledge absorption like Naval code operators. For some, that may mean prioritizing aural immersive techniques from day one — inundating their gray matter with streamed speech audio from podcasts, playlists, or birdsong apps to build a subliminal framework to anchor upcoming vocab and grammar lessons.
For others, physical print repetition remains unsurpassed. They’ll create memory palaces turned linguistic museums, filling them with idiomatic sculptures, grammar frescoes, and indigenous proverbs transformed into architectural friezes to actually inhabit the mindshare of their target tongue.
Still others take a full-immersion “rebirther” philosophy — surrounding themselves 24/7 with foreign audiovisual stimuli from morning alarms to lunch TV binges, baby-stepping into fluency via pure undiluted daily exposure. A process optimized through journal tracking mood/frustration cycles to home in on the mind’s individual linguistic ingress sweet spots.
https://preview.redd.it/qbjseul2rj0d1.png?width=1920&format=png&auto=webp&s=8f68f3ec44d47e54e9e4cf91117835f29dd8ef1c
At the neuro-biological level, these savants prize habit-stacking as a secret fluency weapon. They recognize how everyday behaviors like eating, exercising, or commuting activate very specific neural resonance states and neurotransmitter production levels. By symbiotically cross-training their brains to link those recurrent patterns to language circuits, they procedurally groove new vocabulary and syntax into literal muscle memories.
This informs peak study periods, typified by sleep habits optimized for dream-state linguistic consolidation and scheduled snacking to promote brain-derived neurotrophic factor production spiking long-term synaptic potentiation. In other words, these sono geniuses built language learning directly into their bodies’ most granular biological pathways of knowledge retention.
And because self-awareness is paramount to any productive fitness regimen, polyglots are ruthless about monitoring language gain momentum via meticulous assessment — utilizing external coaches, eco-mapping resource efficacy across the modalities, and rigorously recording individualized metrics like peak memorization windows, conversational improvement rates, even typing speeds.
This degree of empirical discipline fuels their overall learning flexibility. And with a quiver full of study tactics refined via iterative first-principles analysis of neuroplastic mechanics, polyglots are uniquely equipped to pivot and adjust for inevitable fluency roadblocks as they arise.
So even when rote grammar patience runs dry or vocab hit-lists trigger psychosomatic burnout, these linguistic juggernaut always have novel frameworks to dynamically resculpt the brain — whether subvocalizing in consonant clusters while doing cardio, or reconstructing tones and vowel nasalities into interpretive groovebox labyrinths with beat-mapping loopstation apps.
At the end of the day, these ambitious minds understand that while methods must remain malleable, multilingual omniscience demands the unwavering, ascetic focus of a fighter pilot. Or rather, the game-theoretical ultimate resource allocator strategically dividing their neural assets and cognitive load capacities across however many tongues comprise the current mission objective.
But make no mistake — there is no singular illuminated path toward linguistic demiurge-hood. Each language marathon is unique, and each polyglot internally bio-engineered with their own proprietary mindset machinery requiring constant calibration.
So while the initial polyglot leaps of faith can seem dizzying, that’s half the thrill. Discovering your personal toolkit for rewiring the language faculty while iterating through inventive new input/output protocols? That’s how you turn everyday reality into a never-ending expedition of glottal transcendence and cerebral renaissance.
So go ahead — devour up every last scrap of applied neurohacking knowledge these savants are willing offer… then let your consciousness run wild remixing and cross-stitching those multilingual maps into slipstream realities of your own design. Because as any honest polyglot will attest, the real superpower lies in the never-ending journey of synaptic sculpting, not the destination.
Have you already picked up a few sneaky pointers to optimize your cerebro-linguistic receptiveness? Which polyglot mind-taming methodologies most resonate with your cognitive tendencies (or perhaps veer a little too close to rootkit territory)? And if you’ve already pivoted to forging personalized strategies for becoming a franken-tongued,brain-engineered polymath, by all means lay them on us — We’re always ravenous for new neuro-kartography workflows to incorporate into the blueprint!
Read in our blog The Link Between Linguistics and Recall
submitted by anny_t_ka to voccent [link] [comments]


2024.05.16 04:50 TheForce122 I figured out who created SARS-COV-2

I figured out who created SARS-COV-2
Nathan Wolfe (Rothschild-Epstein-Maxwell asset) of DARPA/EcoHealth/Gates Foundation ran the COVID-19 creation operation with Peter Daszak of EcoHealth via the Global Virome Project (Wuhan Lab). Nathan Wolfe dedicated his book "Viral Storm" to Israeli spy Jeffrey Epstein and Bill Gates and is BFF with Israeli spy Ghislaine Maxwell.
"Did virus hunters cover up a lab leak?" (Good article about the Global Virome Project headed by Nathan Wolfe and Peter Daszak) https://archive.is/G8Lp8
"Hunter Biden's Ukraine BioLab Partner (Nathan Wolfe) Was Partners With Ghislaine Maxwell" https://archive.is/0BxQM
Documentary on Nathan Wolfe: https://youtu.be/Q8UgtUtDDp8?si=rtVbLNeSElmDwTkz
Bill Gates 9/4/19 $55 million BioNTech mRNA vaxx creator investment: https://archive.is/IP0b9
Elon/Grimes 9/4/19 tablet: https://archive.is/s7kJT
Former EcoHealth VP Andrew Huff September 2019 DARPA weird job offer: https://twitter.com/AGHuff/status/1492249880546398215
Former EcoHealth VP Dr. Andrew Huff legal declaration confirming EcoHealth funded by Bill Gates and CIA (In-Q-Tel) and that Peter Daszak told him he was working with CIA: https://archive.is/iZL1N
"Redfield: COVID-19 Was in Wuhan in September or October 2019: Former CDC director also tells CNN that the virus likely escaped from a lab"
https://www.med pagetoday.com/special-reports/exclusives/91843 - https://archive.is/YsEui
"COVID-19 might have started to spread in September 2019 in the United States: study"https://archive.is/NpOqY
On the 12th Sep 2019, the main database of samples and viral sequences of the Wuhan Institute of Virology went offline. Eventually every single of the 16 virus databases managed by the WIV was taken offline.
https://archive.is/i79eW
Here's former CDC director Robert Redfield under oath before the Congress on Wuhan Lab September 2019 events:
https://www.youtube.com/live/aXXWRaM-sWQ?feature=share
I will say if you go back and look, it's declassified now, and I'm sure you all have your classified briefings, but the declassified information now:
In September of 2019, three things happened in that lab, one is they deleted the sequences, that was highly irregular, researchers don't usually like to do that
Second thing they did was they changed the command and control of the lab from the civilian control to the military control. Highly unusual, and I've been involved in dual use labs when I was in the military.
And the third thing they did which I think is really telling is they let a contractor redo the ventilation system in that laboratory. So I think clearly there was strong evidence that there was a significant event that happened in that laboratory in September. It's now been declassified, you can read it. I'm sure there's more classified information around it.
Scientist Richard Ebright
The relevance of this is that SARS Cov-2, the pandemic virus, is the only virus in its entire genus of SARS-related coronaviruses that contains a fully functional cleavage site at the S1, S2 junction. And here is a proposal from the beginning of 2018 [from Fauci/Gates-funded EcoHealth Alliance] proposing explicitly to engineer that sequence at that position in chimeric lab- generated coronaviruses.
Eminent Virologist David Baltimore of CalTech
When I first saw the furin cleavage site in the viral sequence, with its arginine codons, I said to my wife it was the smoking gun for the origin of the virus. These features make a powerful challenge to the idea of a natural origin for SARS2.
Former CDC Director Robert Redfield:
I was concerned because of the presence of the furin cleavage site that we've talked about and I think it's important to understand what that cleavage site does. That cleavage site totally changes the orientation of the binding domain of COVID, so where before it could not see the ACE2 receptor which is the human receptor, it totally changes the orientation now so it has high affinity for human receptors. So that furin cleavage site bothered me, it didn't seem like it belonged there.
And then if you look at the sequences they use in those 12 nucleotides for arginine, where the arginine sequence nucleotide triplet were coded for humans. So why did it have the arginine coding for humans and not bat? It was very disconcerting to me. It looked like this virus was engineered.
It's not scientifically plausible that this virus went from a bat to humans and became one of the most infectious viruses that we have for humans.
Scientist Valentin Bruttel:
I tried to raise awareness to this for a year now. WIV use BsaI and BsmBI/Esp3I sites before to make synthetic WIV1 variants. And exactly those sites appear in a "silently introduced, perfect for synthetic assembly" pattern in SARS2, but non of its nat. relatives.
seriously, what is the chance that exactly those type IIs restriction appear or disappear through random evolution in a Banal-20-52 like virus? 5-6 precise mutations in 30000bp? about 1 in 1020! SARS2 is clearly synthetic!
Type Ils restriction sites prove a synthetic origin
Synthetic RNA viruses are assembled at the DNA level and later transcribed. 30,000 nucleotides cannot be synthesized in one go. These viruses are therefore assembled from smaller, 2- 8,000 nucleotide long pieces. Specific DNA restriction sites are often added to later reassemble the individual building blocks in the correct order. It is also technically possible to hide these interfaces (No See'em), but this was not done in the WIV.
In a 2017 paper, two very specific, particularly suitable type Ils restriction enzymes were used at the WIV. These have the advantage that they can produce different DNA overhangs (sticky ends), which are crucial for a correct assembly of the complete genome: Bsal and BsmBI.
SARS2 shows a Bsal and BsmBI restriction site pattern which is ideal for assembling synthetic viruses and to later replace the spike protein or furin cleavage site.
Bsal and BsmBI restriction sites also exist in closely related viruses (Banal20-52, RaTG13), but these are distributed in such a way that an artificial virus could never be generated using the methods established at WIV 2018/19.
The probability that the required 5 synonymous mutations, which enable a synthetic assembly of SARS2, arose purely by chance is less than 1 in 1020 or about as likely as winning the lottery jackpot 3 times in a row.
Dr. Valentin Bruttel
https://twitter.com/VBruttel/status/1566365635680124929?t=koDQ9poynY6I9qSchgQAnw&s=19
submitted by TheForce122 to conspiracy [link] [comments]


2024.05.16 04:00 dalty69 This dev experienced a rug pull and decided to create a project to protect everyone!

This project is like no other on Solana blockchain, it's the first of it's kind and just for that reason everyone should play attention.
Let me share my excitement about the most impressive project I've ever come across. It's called $PlayDBZ, and it is backed by an incredibly dedicated developer. This individual tirelessly works day and night, engaging with the community, coding, and exemplifying exceptional human qualities.
Currently, we are gearing up for an extraordinary AMA session scheduled for the 18th of this month at 12 am. During this event, the team will unveil their latest game, which holds the distinction of being the first open-world Solana blockchain game with play-to-earn mechanics! In this AMA, the team will provide comprehensive details about the game, including its mechanics, how players can earn money, and their future plans.
The game will be completely free and will offer both low-specs and high-specs versions, ensuring accessibility for everyone. Moreover, they have been working diligently to establish partnerships with other prominent projects in the Solana ecosystem. While the details of these partnerships are still being finalized, I am excited to present the $HAMI model as an example. It's important to note that no collaboration with $Hami has been confirmed yet but there's a character already included in the game as proof of work. For anyone interested in taking a look at the project, it's very easy to go on their twitter and see all the videos of the game.
Prepare yourselves for an incredible journey! Finding a project with such strength and potential is a rare gem in the cryptocurrency space.
What interests me the most is the fact we can feel trully safe, the community is completely open and i know each one of the biggest holders, i know for a fact they will never dump, that's true because they are all personally attached to the Dev.
Everyone can see I'm talking the truth once they see the chart, a week has passed and not a single dump happened, this is a very special project to find on Solana blockchain.
CA: 22QvAEn5KucUKbxJpMzwDmgYcQ8kuktqWVathxYsL6js
submitted by dalty69 to CryptoMoonShots [link] [comments]


2024.05.16 04:00 BlueArchiveMod Daily Questions Megathread May 16, 2024

Daily Questions Megathread May 16, 2024

https://preview.redd.it/6grpzj7rnurc1.png?width=861&format=png&auto=webp&s=9699ac3c66137b0792a4e0c4f507d1184a03ee32

Welcome to the Daily Question Megathread!

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2024.05.16 01:12 justagirliegirl Worried...advice please

I have been prescribed Percocet for a few years now by my family doctor. We have a great relationship and zero drama. In fact, he's one of the most compassionate ones I have ever known.
Anyway, I had an appointment scheduled for tomorrow to have my medications refilled and my A1C checked like I do every 3 months. Well, my son totaled my car and I have no transportation to my appointment. I called to reschedule for next week and was told he would be out for the rest of the month, come Friday. Panic set in. I tried to find a way there but no luck and I cannot afford the cost of an Uber to the other side of town where the office is.
I put in a phone call to him today and left a message with basically everything I just said here and that I needed my meds refilled at least until he gets back, then I will gladly come in. We've done this in the past with no hiccups, by the way. If they don't call you back that indicates there isn't an issue and to just check with your pharmacy. I did that. I only saw one of my scripts but not my pain meds. I started to get scared and wonder if I'm cut off, or what. They never called back to tell me anything, so i assumed everything was okay. I called the pharmacy to see, but still just the one medication. I know the nurses can't call in the pain meds, only he can. I'm just a nervous wreck now. My meds are due on Sunday and after tomorrow, he's out of the office. I hate that I have to miss my appointment. Any advice?
Oh yeah. I can't access MyChart either to see any notes from the message I left. My phone broke and my new one I don't even get until the 22nd, so my mom loaned me one of hers til then. I made sure I left this number with my message twice in the event there was an issue. I don't remember my log in for mychart and I can't access my email for them to reset my info because Gmail wants to verify it's really me by sending a code to my broken phone! Life has been such a mess lately.
submitted by justagirliegirl to PainManagement [link] [comments]


2024.05.15 23:46 smartybrome Free courses for 16 May 2024 are available now. Redeem the discounts fast as they may expire anytime.

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2024.05.15 23:46 smartybrome Free courses for 16 May 2024 are available now. Redeem the discounts fast as they may expire anytime.

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2024.05.15 23:05 LinkLost380 Possible Matty References in Reputation

I’m so glad this sub exists because I’ve been annoying everyone in my life with my theories about these two … I figured this would be the right place to post my speculation/lyric breakdowns of songs that they may have written about each other, split into different posts for albums for ease of reading.
Starting with Reputation (2017) – I imagine the failed relationship with Matty was still fresh for Taylor during the writing/recording of this album. Her reference to her “longings locked in lowercase inside a vault” definitely made me look back at Rep in a way I hadn’t before (and I do think we’ll see some Matty-coded vault tracks on TV”. That said I don’t want to erase her other relationships, especially with Joe, so I’ll make notes of where I think I’m either stretching for a Matty connection or I think there are multiple muses.
Special mention to “Getaway Car” which feels like another (fictionalized?) response to Robbers but the story she tells is very similar to her fling with Tom, especially given the third man in the song. I usually claim it for the maylors anyway bc who cares about Tom. Let me know what you think.
“...Ready For It?”
Knew he was a killer first time that I saw him / Wonder how many girls he had loved and left haunted / But if he's a ghost, then I can be a phantom
I can't ignore the connections here to two other songs thought to be written about M - Ghost (2014) and Haunted (2015) by Halsey (I won't bother going into the HalseyMatty lore here but I could in another post...)
"You're a Rolling Stone boy, never-sleep-alone boy / Got a million numbers and they're filling up your phone, boy" (Ghost) "I'm begging you to keep on haunting me" (Haunted) "My ghost / Where'd you go? / I can't find you in the body sleeping next to me" (Ghost)
I can be a phantom holdin' him for ransom / Knew I was a robber first time that he saw me / Stealing hearts and running off and never saying sorry / But if I'm a thief, then he can join the heist / And he can be my jailer
Robbers is one of The 1975’s most famous songs. In the music video two lovers stick up a convenience store - definitely worth a watch if you haven't seen it. In 2014 M dedicated the song to T in Dallas in November 2017 (a week after she attended the concert in LA) here and here
Burton to this Taylor
One of my favorite references that I think reveals a lot about the messy but irresistible relationship M and T seem to have. Here's a link to a great article about the wild love affair between Elizabeth Taylor and Richard Burton.
Every love I've known in comparison is a failure / I forget their names now, I'm so very tame now / Never be the same now
This sentiment is repeated throughout many of the songs I believe are about M. The idea of a life altering love is obviously prevalent across TTPD but also in folklore, evermore, and Midnights. ex. "I'm never gonna love again" (cowboy like me), "I don't remember who I was before you painted all my nights a color I have searched for since" (Question...?), "I felt aglow like this / Never before and never since" (loml)
Also want to mention This Must Be My Dream from 2016, which M has said is about an older gf but may fit: "Let me tell you 'bout this girl / I thought she'd rearrange my world"
No one has to know / In the middle of the night, in my dreams / You should see the things we do, baby
See Guilty as Sin? lol
Baby, let the games begin
Taylor in an interview with Glamour in February 2014:
TS: [Nods. Pauses.] I think everyone should approach relationships from the perspective of playing it straight and giving someone the benefit of the doubt. Until he establishes that this is a game. And if it's a game, you need to win. The best thing to do is just walk away from the table.
CL: Is that winning?
TS: It is when they come back. [Laughs.] And if they don't, then they didn't care enough to begin with.
conclusion: I believe ...Ready For It? is a response to Robbers and reveals M and T's similar romanticism (sometimes toxic but so addicting). The mirrored stylization of ...Ready For It? and Question...? makes me think the latter is a continuation of the former. The mentions of “island breeze” and “we’ll move to an island” have made people believe this song is about Tom Hiddleston but other lyrics, namely “younger than my exes” pretty clearly contradicts that.
"End Game"
I wanna be your end game / I wanna be your first string /I wanna be your A-Team
Funny reading this after The Alchemy and So High School.
Big reputation, big reputation / Ooh, you and me, we got big reputations / And you heard about me / Ooh, you and me would be a big conversation
And they were! Especially because T hadn't been really linked to anyone after Harry, the speculation about her and M came hard and fast. M especially was inundated with questions in the months after the LA and NYC shows.
And I heard about you / You like the bad ones, too
Another possible reference to a Halsey song, this time Hurricane from 2014: "He says, "Oh, baby, beggin' you to save me / Well, lately I like 'em crazy/ Oh, maybe, you could devastate me"
I don't wanna touch you, I don't wanna be / Just another ex-love you don't wanna see / I don't wanna miss you / Like the other girls do
Very reminiscent of The 1975's song Somebody Else, released in 2016, speculated to be about T: "I don't want your body / But I hate to think about you with somebody else"
I hit you like bang, we tried to forget it, but we just couldn't
"Flashbacks waking me up / I get drunk, but it's not enough" (Death By A Thousand Cuts)
And I bury hatchets, but I keep maps of where I put 'em
"I circled you on a map / I haven't come around in so long" (The Alchemy)
Reputation precedes me, they told you I'm crazy
"And they tried to warn you about me" (The Albatross)
And I can't let you go, your hand prints on my soul
"Marked me like a bloodstain" (Cardigan)
It's like your eyes are liquor, it's like your body is gold
So many of the songs speculated to be about M reference his eyes but the most relevant (not the starry eyed motif which we'll get to in the future) are: "Eyes like sinking ships on waters / So inviting I almost jump in" (gold rush) and "But your eyes are flying saucers from another planet / Now I'm all for you like Janet" (Snow On The Beach)
"Deep blue, but you painted me golden" (Dancing With Our Hands Tied)
You've been calling my bluff on all my usual tricks / So here's the truth from my red lips
From the same Glamour article, Taylor talking about her 'trick' when dating:
CL: What's the freeze-out?
TS: You don't respond to any of his texts or calls until he does something desperate [like] shows up. Or he calls and leaves a voice mail. Something that makes it very clear to you that he's interested.
disclaimer: I am someone who thinks the Tom relationship was not that serious for T, so this song imo fits what she may have told us about her relationship with M more, though the beach reference does point to Tom in a way.
"Don't Blame Me"
I've been breaking hearts a long time / And toying with them older guys / Just playthings for me to use
See the quotes from the Glamour article above. "Younger than my exes, but he act like such a man, so" (...Ready For It?)
Something happened for the first time / In the darkest little paradise
May refer to the dark concert venue where they met for the first time (see So It Goes... for more)
For you / I would cross the line / I would waste my time / I would lose my mind / They say, "She's gone too far this time."
Sentiment that is repeated throughout TTPD, but most clearly in But Daddy I Love Him
My name is whatever you decide / And I'm just gonna call you mine
Though this could be a stretch, in the spotify storyline for The 1975's Oh Caroline (2022), speculated to be about T, M said "It's an invented character, where the cadence really mattered. It couldn't be "Oh Linda" or "Oh Jane" [or "Oh Taylor"] - you had to have a 3 syllable that really works. I knew what the song was about, I had felt that about someone before and I got to write an episodic, mini movie about the subject"
disclaimer: If about M, this song is very on the nose with the drug references. Generally it's a very vague song and could easily be about Joe or another ex.
"So It Goes..."
See you in the dark / All eyes on you, my magician / All eyes on us / You make everyone disappear
Likely refers to the first time T saw M in person, when she was front row at The 1975's LA show. All eyes were on M then (including T's)
"Once upon a time, the planets and the fates / And all the stars aligned / You and I ended up in the same room / At the same time" (Mastermind)
Tripping, tripping when you're gone
May relate to Don't Blame Me: "Trip of my life / every time you're touching me"
'Cause we breakdown a little / But when you get me alone, it's so simple
Maybe a stretch but M famously had a breakdown on stage in Boston on December 6, 2014. In an interview with the Guardian he said: “There was girl stuff. There was family stuff. There was financial stuff. There was drug stuff. I remember hearing the crowd and having an identity crisis. I thought: ‘If you want to see a show, I’ll give you a fucking show. If you’ve come to see the jester drink himself into a slumber, I’ll give it to you.’ I felt like I’d become an idea as opposed to being a person.”
“And I was 25 and afraid to go outside” (Give Yourself a Try)
And all the pieces fall / Right into place
"I laid the groundwork and then, just like clockwork / The dominoes cascaded in a line" (Mastermind)
Getting caught up in a moment / Lipstick on your face
"I said, "Don't fall in love with the moment" / She said I've got a lot to learn / Don't fall in love with the moment /And think you're in love with the girl" (She's American)
Come here, dressed in black now
"Yeah, we're dressed in black from head to toe" (Chocolate). Taylor was also wearing all black the night of the LA show.
conclusion: You did a number on me / But, honestly, baby, who's counting? / I did a number on you / But, honestly, baby, who's counting? ( "King of My Heart"
We met a few weeks ago / Now you try on callin' me "baby" like tryin' on clothes
The reason why I don't necessarily think Joe fits. They met at the Met Gala in 2017 and she very quickly started seeing Tom, obviously it could still be him but I wanted to note this.
"Don't call me 'kid,' don't call me 'baby' / Look at this idiotic fool that you made me" (illicit affairs)
And you move to me like I'm a Motown beat
M loves Motown, even sampling a track by The Temptations on Tonight (I Wish I Was Your Boy). He's also always loved dancing, which you can see in the videos for A Change of Heart and Oh Caroline.
Salute to me I'm your American Queen / Say you fancy me, not fancy stuff
He's English, obviously.
And we rule the kingdom inside my room / With all these nights we're spending / Up on the roof with a school girl crush
Totally speculation but M and T hiding out in her NYC home makes a lot of sense from other pieces she has shared about the relationship “My kingdom come undone” (Hoax)
Late in the night, the city's asleep / Your love is a secret I'm hoping, dreaming, dying to keep
Speculation again but fits with the story of M and T as mostly loving each other in secret (see Dancing With Our Hands Tied and Dress)
Is this the end of all the endings? / My broken bones are mending
As mentioned above, T had seemingly taken a break from dating after the breakup with Harry.
disclaimer: Definitely not 100% sure on this one as there is convincing evidence that it is about J
"Dancing With Our Hands Tied"
I, I loved you in secret / First sight, yeah, we love without reason / Oh, 25 years old
M and T were both born in 1989, M was 25 when they first met and dated and T was turning 25.
My, my love had been frozen / People started talking, putting us through our paces / I knew there was no one in the world who could take it / I loved you in spite of / Deep fears that the world would divide us
“A red rose grew up out of ice frozen ground / With no one around to tweet it” (The Lakes)
In an interview with the Guardian Matty said: “The day after she’d been to a show of ours, someone sent me a screenshot of E! News with the headline ‘Who is Matt Healy?’ That freaked me out. I’m not ready to indulge in that world and I’m not ready to be judged by that world.” So sad to read knowing that they dealt with a similar situation nearly a decade later.
Picture of your face in an invisible locket
“Wear you like a necklace” (So It Goes…)
And darling, you had turned my bed into a sacred oasis
“Now you hang from my lips / Like the Gardens of Babylon / With your boots beneath my bed” (cowboy like me)
I'd kiss you as the lights went out / Swaying as the room burned down / I'd hold you as the water rushes in / If I could dance with you again
Reminds me so much of the music video for cardigan, where T slips into a rough ocean and hangs on to a piano. Also from cardigan: “Leaving like a father / Running like water”
“Dress”
Our secret moments in a crowded room / They got no idea about me and you
"Did you ever have someone kiss you in a crowded room / And every single one of your friends was / Making fun of you" (Question...?)
There is an indentation in the shape of you / Made your mark on me, a golden tattoo
M seemingly makes a lasting impression: “Deep blue, but you painted me golden” (Dancing With Our Hands Tied) “The mark they saw on my collarbone” (Maroon) “Marked me like a bloodstain” (cardigan)
'Cause I don't want you like a best friend
T often seems to refer to a friendship with M, perhaps they tried it a few times: “We were supposed to be just friends” (Glitch) “Like you were my closest friend” (Maroon) “Just say when, I'd play again / He was my best friend / Down at the sandlot” (My Boy Only Breaks His Favorite Toys)
And if I get burned, at least we were electrified
“I'd kiss you as the lights went out / Swaying as the room burned down” (Dancing With Our Hands Tied)
I'm spilling wine in the bathtub / You kiss my face and we're both drunk
Many of the possible M songs refer to M and T’s love of wine. “And I can see us twisted in bedsheets / August slipped away like a bottle of wine” (august) “The burgundy on my T-shirt when you splashed your wine into me / And how the blood rushed into my cheeks, so scarlet, it was (maroon)” (Maroon)
disclaimer - Obviously most likely about Joe given the reference to the 2017 Met Gala but I think it was worth a mention!
“Call It What You Want”
My baby's fly like a jet stream / High above the whole scene
Probably a double-entendre. M considers himself slightly on the outside of the ‘scene’ but this can come across as self assurance. This also could refer to literally being high on drugs
Loves me like I'm brand new
After T’s clever use of The Starting Line in TTPD I’m convinced she’s referring to the band Brand New. M posted a Brand New album on his ig story in 2020.
All my flowers grew back as thorns
An interesting contrast to “I once was poison ivy, but now I'm your daisy” from Don’t Blame Me
Windows boarded up after the storm
“I look through the windows of this love / Even though we boarded them up” (Death By A Thousand Cuts)
I'm laughing with my lover
“Laughing with my feet in your lap” (Maroon) “Please don't ever become a stranger / Whose laugh I could recognize anywhere” (New Year’s Day)
Making forts under covers
Matty famously built a fort in ATPOAIM 3. “I'll build you a fort on some planet / Where they can all understand it” (Down Bad)
Trust him like a brother
“Like I lost my twin” (Down Bad)
Starry eyes sparking up my darkest night
So many starry eyed references which is terribly romantic and terribly sad. “Do I really have to chart the constellations in his eyes?” (High Infidelity), “Your opal eyes are all I wish to see” (ivy), “Eyes full of stars” (cowboy like me), and “Gazing at me starry-eyed” (The Smallest Man Who Ever Lived)
I want to wear his initial on a chain 'round my neck
“Picture of your face in an invisible locket” (Dancing With Our Hands Tied) “Wear you like a necklace” (So It Goes…)
I recall late November, holding my breath
Late November fits perfectly into the timeline of M and T’s 2014 relationship. Late October to Late DecembeEarly January makes the most sense.
Slowly I said, "You don't need to save me / But would you run away with me?"
“You're mad thinking you could ever save me. Not looking like that.” (A Change of Heart)
disclaimer: Again lots of Joe references in this as well so take this with a grain of salt.
“New Year’s Day”
You and me from the night before, but / Don't read the last page
From Me and You Together Song (2020): “I think the story needs more pages, yes.” The reference to “the last page” also makes this song feel like more of a reminiscence than a song about a current lover.
I want your midnights / But I'll be cleaning up bottles with you on New Year's Day
Impossible not to reread these lyrics after Midnights was released as a nod to M: “When the morning came we / Were cleaning incense off your / Vinyl shelf ‘cause we lost track of time again” (Maroon)
You squeeze my hand three times in the back of the taxi / I can tell that it's gonna be a long road / I'll be there if you're the toast of the town, babe / Or if you strike out and you're crawling home
Especially after the release of TTPD it seems that both T and M made many promises to each other that they couldn’t keep
Hold on to the memories, they will hold on to you / Hold on to the memories, they will hold on to you / Hold on to the memories, they will hold on to you / And I will hold on to you
The reference to memories here creates a bit of a confusing feeling about the muse for this song. Although T seems to be talking in the present tense I do think these are memories and dreams for a past relationship.
“Hold on and hope that we'll find our way back in the end / Do you think I have forgotten? / Do you think I have forgotten? / Do you think I have forgotten / About you?” (About You)
Please don't ever become a stranger / Whose laugh I could recognize anywhere / Please don't ever become a stranger / Whose laugh I could recognize anywhere
Not much to say about this but ow!
You and me forevermore
Again reminds me of Me and You Together Song (which I do buy as a song at least partially about T). And of course links to Evermore.
disclaimer: This could absolutely be about Joe but it does feel almost like a goodbye to M, closing the album. It’s as if she is reading “the last page”
Congrats if you read this lol. I clearly have too much time on my hands
submitted by LinkLost380 to taylorandmatty [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 22:07 NonprofitGorgon Black Girls Code Founder Kimberly Bryant Announces Amicable Resolution With The Organization (from Nov 2023)

Founder and former CEO of Black Girls Code (BGC) Kimberly Bryant has announced the amicable resolution of a legal dispute between herself and the board of BGC.
Bryant has now announced an amicable resolution between herself and BGC, stating that both parties have reached a confidential settlement, affirming no wrongdoing on Bryant’s part.
https://peopleofcolorintech.com/articles/black-girls-code-founder-kimberly-bryant-announces-amicable-resolution-with-the-organization/
submitted by NonprofitGorgon to BlackGirlsCode [link] [comments]


2024.05.15 21:37 SameGameParlay Bovada Sportsbook Review - Bonus - Promo - App

Bovada Sportsbook Review 2024

Bovada History
Bovada has firmly established itself as the most popular offshore online sportsbook for players in the U.S. Bovada covers a typical range of sports. It has a top-rated reputation for paying customers out on time, and we have always found the customer service at Bovada to be responsive and has multiple ways of staying in contact with a customer.
Bovada was initially part of the Bodog, the brand launched by entrepreneur Calvin Ayre in 2000. Bovada is the U.S. sports betting app, If you are looking for a sports betting sites in Canada Bodog is available today.
Customer Service
The customer service team works 24/7, 365 days a year. Bovada’s customer service team tends to be active across the web’s sports betting and gambling forums. There is chat, email and of course phone options for getting in touch with Bovada. If you are on X then there is a Bovada handle to follow.
Is Bovada safe? The site uses SSL encryption software to keep the connection secure. Bovada has been in business for over 20 years. If it was one of those rip off sites, then it would have gone out of business a long time ago. The team at Bovada has made it a premier offshore site and a large part of the credit goes to the responsive nature of the customer service department.
Website Experience
The Bovada site has all of the sports betting wagers than a US customer would expect. Ease of navigation, betting menu and overall aesthetics. It is easy to browse and the various sports and markets are laid out in an obvious manner. The site is devoid of unnecessary clutter.
The menu at the top of the homepage allows you to choose from the most popular sports, including football, basketball, soccer, and hockey. There are also icons that take you straight through to the live betting section and to a list of all the sports covered. A Quick Links section to the left of the sports betting homepage also alerts you to big sporting events that are about to take place, while you will see the most important upcoming ball games listed in the middle of the page. You can switch from American odds to fractional or decimal odds.
Sports Betting Experience
Bovada offers a wide range of betting options for anyone that likes to bet on sports. All of the major sports are covered, football, basketball, baseball, hockey, soccer, tennis, golf, boxing, and UFC. They also offer smaller markets like, table tennis, badminton, winter sports, and Aussie rules. European sports like darts, snooker, cricket, rugby league, and rugby union will see them covered at Bovada.
As a US focused site, the United States customer will see their favorite sports offered with a large number of bets available. NFL, NBA, MLB and NHL fans will find betting options to choose from on each game. You will often find more than 100 different bet types on offer when you click on an NFL game. The odds include, spread, totals, and win as would be expected. However, Bovada provides fans with alternative spreads and props as well. Yes, Bovada offers same game parlays just like Fanduel and Draftkings do. If you are currently wagering at one of these books then it is worth taking a look at Bovada to see if your bet has a better return at Bovada. Why make an SGP bet for +800 when Bovada is offering +950?
What about European sports? Bovada offers more than 100 betting odds on a big Premier League or La Liga game. Popular betting options such as draw no bet, correct score, and half-time/full-time betting to corners, goal props, and more.
There is also a politics betting section at Bovada. If you want to bet on politics in the US, you must use an offshore site. Political wagers are banned at Draftkings, Fanduel, BetMGM, Caesars and all US located betting sites. It is against Federal law for any betting site located in the United States to offer bets on politics.
Betting Menu Odds
Bovada generally offers everything you would expect from Draftkings or Fanduel. In fact, when Draftkings & Fanduel first started out, they were just clones of Bovada.
Mobile Betting App Review
The Bovada betting app is a browser extension. Bovada offers a mobile betting interface with all of the qualities of an app but with one big difference. An app from the Google or Apple app store would also include a lot of spywares. Your every movement would be tracked. This is how BetMGM and Caesars apps operate. They have access to all of your phone calls and text messages on your app. Bovada doesn't operate like this. There is fare more personal privacy with using a browser extension than using an Apple spyware app.
Casino, Poker, and Other Gaming Options
The Bovada site includes sports, online casino, live dealer, poker, and horses. The online casino at Bovada is one of the largest casinos in the world and will satisfy 95% of online casino customers. Casino games including blackjack, table games, slots, and specialty games. The casino section displays a collection of featured games when you arrive, made up of classic slots, popular table games, and Bovada is constantly adding new games to satisfy the US gaming market. The video poker has 17 different game options such as; Deuces Wild, Joker Poker 52 Hands, and Double Double Bonus Poker. There is also a large variety of live dealer games.
Reputation
Is Bovada legit? The site has been around since 2000. It is not one of those betting sites that comes and goes in a couple of years. Bovada has been around for over 20 years because of customer loyalty. The customers know that the Bovada motto, "never missed a payout" is vital to staying in business. Bovada has also stayed in business this long by evolving to meet the changing desires of the US betting market. When customers want a new type of bet or a new casino game. Bovada responds.
Bovada Pros
Bovada Cons
Bonus Codes
Bovada Casino Bonus Codes & Free Spins
Sports Bonus
Poker Bonus
Using Crypto
Bovada offers better bonuses and quicker withdrawal times if you use crypto. If you are new to crypto and need a guide to getting started. Bovada offers an online video series on how to setup a crypto wallet. Purchase crypto and how to deposit & withdraw from Bovada.
See videos on how to setup a crypto wallet and make your deposit.
Video – How to Get Started Using Crypto
New To Crypto?
Registration Screen
This will be your first step to opening an account with Bovada
You will need to provide the following:
  1. Your First and Last Name
  2. Your Date of Birth
  3. A mobile number for verification
  4. An email address for promotions and verification
  5. Preferred currency. You do NOT need to make all withdrawals & deposits with the choice.
  6. Your Zip Code. Bovada does not accept bets in: Nevada, New Jersey, New York, Maryland, or Delaware.
  7. Click on verification text or email. Bovada Registration Screen. This will be your first step to opening an account with Bovada. You will need to provide the following. Your First and Last Name Your Date of Birth A mobile number for verification An email address for promotions and verification Preferred currency. You do NOT need to make all withdrawals & deposits with the choice. Your Zip Code. Bovada does not accept bets in : Nevada, New Jersey, New York, Maryland, or Delaware. Click on verification text or email.
Making a Deposit
  1. Login into your Bovada account
  2. In the upper right will be an account icon
  3. Your account deposit / withdraw screens & available bonuses are here
  4. Choose deposit
  5. Choose deposit type
  6. Choose deposit amount
  7. Choose your bonus (if you want to search your bonuses, click here before choosing type & amount)
  8. After making a deposit a verification screen with reference number will show
  9. Once a deposit is confirmed, you are ready to start gambling. Making a Deposit at Bovada Login into your Bovada account In the upper right will be an account icon Your account deposit / withdraw screens & available bonuses are here Choose deposit Choose deposit type Choose deposit amount Choose your bonus (if you want to search your bonuses, click here before choosing type & amount) After making a deposit a verification screen with reference number will show Once a deposit is confirmed, you are ready to start gambling
Choose Your Bonus
Scroll down to choose your bonus before deciding what amount you will deposit. There may be additional bonus offers available that are better than the one you were going to use.Choose Your BonusScroll down to choose your bonus before deciding what amount you will deposit. There may be additional bonus offers available that are better than the one you were going to use.
Bonus Screen
The "Choose Your Bonus" Screen
If you click on this, every bonus that you are currently eligible for will show. This is not just for new customer's initial deposit. This is the screen that will have all bonuses, including retention bonuses.
The Bonuses will have important information on them.
  1. Type of currency
  2. Type of game the bonus can be used on
  3. The amount of the bonus
  4. The minimum and maximum deposit
  5. The rollover requirements if you choose this bonus. Bovada Bonus Screen. The "Choose Your Bonus" Screen If you click on this, every bonus that you are currently eligible for will show. This is not just for new customer's initial deposit. This is the screen that will have all bonuses, including retention bonuses. The Bonuses will have important information on them. Type of currency Type of game the bonus can be used on The amount of the bonus The minimum and maximum deposit The rollover requirements if you choose this bonus
Deposit Verification
Once you have chosen a bonus type and made a deposit. You will receive confirmation of your deposit. If you think there is a mistake. Contact customer service immediately so it can be corrected.Bovada Deposit VerificationOnce you have chosen a bonus type and made a deposit. You will receive confirmation of your deposit. If you think there is a mistake. Contact customer service immediately so it can be corrected.

What are the deposit limits?

Limits are based on the deposit method chosen. Please refer to the chart below, the limits indicated are on a per transaction basis:
Method Minimum Maximum
Visa/MasterCard * $20 / $1,500
BTC, BCH, BSV, LTC * $10 / $5,000
ETH * $50 / $5,000
Player Transfer * $10 / $15,000
Direct Bank Transfer * $50 / $450
MatchPay * $20 / $1,000
USDT * $5 / $5,000
\Deposit limits may differ per account; please check your limits in the cashier page for more information*
\*Amounts are in USD market equivalent; however, as these can fluctuate - Litecoin (LTC) and Ethereum (ETH) deposits of less than 0.01 LTC/ETH or Bitcoin (BTC) deposits of less than 0.0002 BTC will not be honored.* What are the deposit limits?Limits are based on the deposit method chosen. Please refer to the chart below, the limits indicated are on a per transaction basis:

Making a Withdrawal at Bovada

Once you have chosen the type. The next step is to choose the amount.
After selecting Request Withdrawal - below a "Reference Number" will be generated. If you have any questions about your withdrawal. Contact customer service and provide this number as verification for your withdrawal.
Before you withdraw, take note of the following:
When will I receive my withdrawal?
When you request a withdrawal, the funds are deducted from your account immediately.
All requests are then reviewed, in the order in which they are received and the timeframe depends on the type of request you submit.
Once approved, delivery times may vary from one withdrawal method to another. Check the estimated time frame by clicking the method on the cashier page.
If you’re looking for the fastest payout, we recommend using our cryptocurrency methods. Once requested, it'll take about 24 hours for approval. Compare the time frames below:
Understanding the Rollover
If you do not understand what a rollover requirement is then please take the time to read.
What is rollover?
Rollover, or playthrough, is the total monetary amount of bets (aka handle) you need to place in order to cash out your bonus along with any winnings attached to that bonus. When it comes to Rollover, your wins and losses don’t matter, each qualifying bet contributes to handle, and the Rollover required.
Sportsbook Details:
Meeting Rollover in our Sportsbook is a tad different. For winning wagers we’ll credit the lesser of the risk amount or win amount. If your bet loses, your risk amount contributes toward Rollover no matter what. However, bets graded 'No Action', a tie or Pushed bet, along with canceled or voided bets, do not contribute in any way to the playthrough requirements of a bonus.
Casino Details:
There are also some games in the Casino that contribute differently to your requirement.
For full bonus details, including the Playthrough Requirement for your bonus, click the drop-down menu or Bonus Description.
If the bonus you’ve claimed is a Deposit Match, the requirement is a multiplier of the Bonus + The Deposit Amount:
Ex. Deposit $100 + $100 Bonus = $200 X Rollover Multiplier (Varies by Bonus)
Biggest Complaint at Bovada is the Roll over If you do not understand what a rollover requirement is then please take the time to read.What is rollover?Rollover, or play through, is the total monetary amount of bets (aka handle) you need to place in order to cash out your bonus along with any winnings attached to that bonus. When it comes to Rollover, your wins and losses don’t matter, each qualifying bet contributes to handle and the Rollover required.Sportsbook Details: Meeting Rollover in our Sportsbook is a tad different. For winning wagers we’ll credit the lesser of the risk amount or win amount. If your bet loses, your risk amount contributes toward Rollover no matter what. However, bets graded 'No Action', a tie or Pushed bet, along with canceled or voided bets, do not contribute in any way to the play through requirements of a bonus. Casino Details: There are also some games in the Casino that contribute differently to your requirement. For full bonus details, including the Play through Requirement for your bonus, click the drop-down menu or Bonus Description. If the bonus you’ve claimed is a Deposit Match, the requirement is a multiplier of the Bonus + The Deposit Amount:Ex. Deposit $100 + $100 Bonus = $200 X Rollover Multiplier (Varies by Bonus)
Current Bonus Codes
Bovada Casino Bonus Codes & Free Spins
Bovada Sports Betting Bonus Codes
Bovada Poker Bonus Codes
submitted by SameGameParlay to SameGameParlay [link] [comments]


2024.05.15 21:35 Squigglii Anyone know what this culture was specifically?

I got a culture that was described to me as one that cultures all my bacteria together from the urine sample rather than separating the bacteria. This way it mimicked the environment inside my bladder. They also could tell if a gene was turned on or not for antibiotic resistances with each bacteria.
I did test positive for a specific bacteria and got targeted antibiotics for it rather than a general antibiotic. I didn’t even know that a regular culture separated the bacteria? And the gene thing is definitely different.
Does anybody know what this culture would be called? On my MyChart it just says culture and none of the codes or anything.
I’ll ask my doctor if no one here knows, I’m just curious!
submitted by Squigglii to Interstitialcystitis [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 20:24 ktsummer After 3 weeks on Noom, going back to MyFitnessPal

So three weeks into Noom I have lost 2.5 lbs. Not bad. 4 lbs to go. The app thinks I will be at my goal by June 2. That seems unlikely. In any case, I am canceling Noom and going back to MyFitnessPal Premium, which I have used sporadically for ~4 years. I wanted to try Noom for the lessons and coaching, but I can't deal with its deficiencies anymore.
TL;DR the food tracking, reporting, and usability on MFP is miles better. The part you lose is the daily lessons and color coding.
Things MFP does better:
  1. Macros. Noom keeps telling me to eat 30g protein/meal but offers zero way of tracking this. MFP tracks everything and lets me set custom goals for each macro and meal.
  2. Recipes. On Noom, if I am eating one serving of a 4 serving recipe, I have to enter each ingredient as a fraction of the whole, then save it as a meal. MFP lets me enter a recipe as it's written and how many servings. Then it auto calculates. Better, if the recipe is online, I can paste the URL and it will automatically match the ingredients and quantities. I can edit this as needed. I also like this if I am considering a recipe that doesn't list nutritional information. Paste the URL and now I know.
  3. Desktop site. Especially when adding a new recipe, I like having this option.
  4. Easier visibility into what you've eaten. Say you are eating the same lunch as some day last week and want to copy it to today, but you didn't think ahead last week to save it as a meal. In Noom, you have to go into each day, scroll down, click food, click lunch, and hope to find which day you had that so you can save it as a meal. MFP shows you everything you ate at once on the screen as you page back by day.
  5. Better food database and more flexible servings. At least once per day Noom does not recognize a food by barcode or search. Other times it returns the wrong item (whole milk yogurt instead of fat free, oatmeal instead of polenta). MFP is better for this, and if you do find a new item, you can enter all the data and have it in your log immediately. Noom doesn't even show it on the log! MFP also doesn't have the problem I often have on Noom of the barcode camera not focusing/scanning. And it lets me enter any fraction of portion I want, like 0.383 cups, not just 1/4, 1/2, etc.
  6. Food history. When I go to log food, MFP shows me my common/recent foods. Noom seems to reset daily and show me things I have never eaten. MFP also lets me save things not just by meal but by recipe. Because coffee with half and half plus a bowl of fruit and yogurt is a meal, but three bean chili is a recipe.
  7. Reporting. It is bizarre to me on Noom that if I want to see my weight chart for more than a few days, I have to export/share this as a photo. MFP just shows you charts for whatever time period you want. They also have weekly reporting on calories, macros, exercise, etc. Plus they show you your top foods by calories and category, like what you eat that is highest in protein or fat. You can even export CSV files of your data.
  8. Cheaper. $80/year for MFP premium, which is < $7/month.
Still get: free recipes, workout routines, integrated apps (but way more apps).
What you lose:
  1. Color coding. I think this was good to make me feel okay with eating more starches, but I can live without it. It was frustrating for it to be directing me to eat 30% green/45% yellow/25% orange and then give me no way to see how I'm doing unless I want to add up calories and divide ratios every meal. If it showed percentages or status bars in the meal tracker, I could adjust and maybe add more yellow at dinner, but no.
  2. Coaches. This was what I was really looking forward to with Noom but each time I send a message I wait 2-3 days for a response, and then if I've asked 3 questions I will get a vague answer on only one of them. I asked several times about how to hit my protein goals as a vegetarian while staying in the color limits, and the most direct answer I got was, "how does your body feel?"
  3. Lessons. I find these frustrating because they are oversimplified and ignore other responsibilities. "Grocery shop in the morning" like I don't have kids to get on the bus or meetings to go to. "Don't buy tempting snack food" is not realistic when one of the members of your household is a teenage boy, and "find new healthy restaurants" ignores that your family has loved the same Mexican place for the last decade. Or they'll give me goals like 30g protein/meal and then I have no way to track them.
Good luck, Noomers. I hope whatever it is you find the thing that works for you!
submitted by ktsummer to Noom [link] [comments]


2024.05.15 20:23 ktsummer After 3 weeks on Noom, going back to MyFitnessPal

So three weeks into Noom I have lost 2.5 lbs. Not bad. 4 lbs to go. The app thinks I will be at my goal by June 2. That seems unlikely. In any case, I am canceling Noom and going back to MyFitnessPal Premium, which I have used sporadically for ~4 years. I wanted to try Noom for the lessons and coaching, but I can't deal with its deficiencies anymore.
TL;DR the food tracking, reporting, and usability on MFP is miles better. The part you lose is the daily lessons and color coding.
Things MFP does better:
  1. Macros. Noom keeps telling me to eat 30g protein/meal but offers zero way of tracking this. MFP tracks everything and lets me set custom goals for each macro and meal.
  2. Recipes. On Noom, if I am eating one serving of a 4 serving recipe, I have to enter each ingredient as a fraction of the whole, then save it as a meal. MFP lets me enter a recipe as it's written and how many servings. Then it auto calculates. Better, if the recipe is online, I can paste the URL and it will automatically match the ingredients and quantities. I can edit this as needed. I also like this if I am considering a recipe that doesn't list nutritional information. Paste the URL and now I know.
  3. Desktop site. Especially when adding a new recipe, I like having this option.
  4. Easier visibility into what you've eaten. Say you are eating the same lunch as some day last week and want to copy it to today, but you didn't think ahead last week to save it as a meal. In Noom, you have to go into each day, scroll down, click food, click lunch, and hope to find which day you had that so you can save it as a meal. MFP shows you everything you ate at once on the screen as you page back by day.
  5. Better food database and more flexible servings. At least once per day Noom does not recognize a food by barcode or search. Other times it returns the wrong item (whole milk yogurt instead of fat free, oatmeal instead of polenta). MFP is better for this, and if you do find a new item, you can enter all the data and have it in your log immediately. Noom doesn't even show it on the log! MFP also doesn't have the problem I often have on Noom of the barcode camera not focusing/scanning. And it lets me enter any fraction of portion I want, like 0.383 cups, not just 1/4, 1/2, etc.
  6. Food history. When I go to log food, MFP shows me my common/recent foods. Noom seems to reset daily and show me things I have never eaten. MFP also lets me save things not just by meal but by recipe. Because coffee with half and half plus a bowl of fruit and yogurt is a meal, but three bean chili is a recipe.
  7. Reporting. It is bizarre to me on Noom that if I want to see my weight chart for more than a few days, I have to export/share this as a photo. MFP just shows you charts for whatever time period you want. They also have weekly reporting on calories, macros, exercise, etc. Plus they show you your top foods by calories and category, like what you eat that is highest in protein or fat. You can even export CSV files of your data.
  8. Cheaper. $80/year for MFP premium, which is < $7/month.
Still get: free recipes, workout routines, integrated apps (but way more apps).
What you lose:
  1. Color coding. I think this was good to make me feel okay with eating more starches, but I can live without it. It was frustrating for it to be directing me to eat 30% green/45% yellow/25% orange and then give me no way to see how I'm doing unless I want to add up calories and divide ratios every meal. If it showed percentages or status bars in the meal tracker, I could adjust and maybe add more yellow at dinner, but no.
  2. Coaches. This was what I was really looking forward to with Noom but each time I send a message I wait 2-3 days for a response, and then if I've asked 3 questions I will get a vague answer on only one of them. I asked several times about how to hit my protein goals as a vegetarian while staying in the color limits, and the most direct answer I got was, "how does your body feel?"
  3. Lessons. I find these frustrating because they are oversimplified and ignore other responsibilities. "Grocery shop in the morning" like I don't have kids to get on the bus or meetings to go to. "Don't buy tempting snack food" is not realistic when one of the members of your household is a teenage boy, and "find new healthy restaurants" ignores that your family has loved the same Mexican place for the last decade. Or they'll give me goals like 30g protein/meal and then I have no way to track them.
Good luck, Noomers. I hope whatever it is you find the thing that works for you!
submitted by ktsummer to Noom [link] [comments]


2024.05.15 20:13 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
submitted by Weathers_Writing to weatherswriting [link] [comments]


2024.05.15 20:09 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
submitted by Weathers_Writing to nosleep [link] [comments]


2024.05.15 19:15 Tyains Tableau Lastfm Dashboard!

Hey guys!
Recently I created a dashboard in Tableau Public using my own Lastfm data! Link to dashboard
This dashboard provides a bunch of insights and as features such as:
I also have all my code used available in my GitHub, as well as a step-by-step guide on making use of your data with this dashboard, if you ever want to get insights out of your own listening habits! :)
Hope you guys like it! Please let me know your feedback and questions!
submitted by Tyains to lastfm [link] [comments]


2024.05.15 18:18 chijuuuu Vue3 + jQuery(easePieChart) function to changed options "trackColor" not updated

Vue3 + jQuery(easePieChart) function to changed options
Hi, recently I have an issue about jQuery(easyPieChart). I use custom attribute to implement a jQuery block code: template:
{{ s_mess10153 ? s_mess10153 : "" }} {{ s_mess10154 ? s_mess10154 : "" }}
script: const vEasyPieChartDirective = { mounted(el: HTMLElement) { let total = remainingMinutes.value; let isTimeOut = total <= 0; $(el).easyPieChart({ barColor: isTimeOut ? "#fe6e5b" : "#3b3836", trackColor: isTimeOut ? "#fe6e5b" : "#d3d3d3", scaleLength: 0, lineCap: "round", lineWidth: 8, size: 110, animate: { duration: 300, enabled: true } }); $("#countdown-timer .text span").html(total); let timer = total; let intervalId = setInterval(function () { if (timer <= 0) { clearInterval(intervalId); return; } timer--; $("#countdown-timer .text span").html(timer); let percent = Math.trunc((timer / total) * 100); if (timer === 0) { remainingMinutes.value = 0; isTimeOut = true; } if (isTimeOut) { $(el).data("easyPieChart").update(percent); $(el).data("easyPieChart").options.barColor = "#fe6e5b"; console.log("track color before updated", $(el).data("easyPieChart").options.trackColor); $(el).data("easyPieChart").options.trackColor = "#fe6e5b"; console.log("track color after updated", $(el).data("easyPieChart").options.trackColor); } else { $(el).data("easyPieChart").update(percent); } }, 1000); } }; I want to check the flag "isTimeOut" when countdown the "remainingMinutes" , when it true I want to update the barColor and trackColor to "#fe6e5b", but just barColor was updated, trackColor was not.
his is the log, even though the trackColor updated to "#fe6e5b" but in the browser, the trackColor had the old color "#d3d3d3". What should I fix in my code.
https://preview.redd.it/9xu5zsdg7m0d1.png?width=1242&format=png&auto=webp&s=8ae13d2b2ccbe1b4f29abd3e8c80ff009815444d
submitted by chijuuuu to vuejs [link] [comments]


2024.05.15 17:48 timelesssmidgen Phone doesn't recognize mobile network until switching SIM to different phone and back

Device and network details are at the bottom. I'm having an intermittent issue with my phone/cell network/SIM card and I'm having trouble understanding the root cause. This phone on this network worked fine up until a couple months ago. Now, every week or two my daily driver phone will start showing no mobile network connection (showing zero bars and a little 'x' over the bar chart). During this time I am still able to connect to wifi. It remains in this un-connected state until I take my SIM card out, insert it into an old phone I have lying around (at which point that phone immediately shows access to a mobile network), and then I remove the SIM from the old phone and insert it into my daily driver phone. At that point my daily driver phone immediately re-gains access to the mobile network.
A couple notes:
Simply removing the SIM from my daily driver and re-inserting it (without first putting it in another phone) does not fix the issue.
Rebooting the phone has no effect.
The SIM card is a bit old and worn, with visible scratches, but it doesn't have any visible shorts or appear significantly damaged.
Is this a phone issue or a network issue? The fact that simply taking the SIM out and reinserting it (without another phone in between) doesn't help, makes me think it's not simply a matter of re-seating a damaged SIM card, nor an issue of alerting my phone to "hey, pay attention to this SIM card I just inserted!") Are there any network cheat codes or phone developer menus I can look at to understand this issue better?
Daily driver phone:
OnePlus 10T
model: CPH2417
Android version: 14
Old phone:
Moto g(20)
Android version: 11
Network:
Claro Chile
submitted by timelesssmidgen to techsupport [link] [comments]


http://swiebodzin.info