Bull run library catalog

Theatre

2009.03.04 22:53 idledebonair Theatre

Theatre theory, design, news and community. This sub is aimed at professionals in the theatre community working in the industry, but is open to everyone, including students, community artists, and fans of the artform.
[link]


2024.06.09 20:01 Crocadillapus Is it Possible to Have Medical Records Redacted?

I recently had a run in with a particularly bad doctor and I'm concerned that the bull crud and lies he no doubt added to my chart have and will continue to affect the way I am treated. I'd like to have any evidence of our meeting purged from the record. Does anyone know if this is possible, or where I might get started?
submitted by Crocadillapus to Winnipeg [link] [comments]


2024.06.09 19:53 AdhesivenessDeep5521 How to have noise cancellation for microfone?

os - pop!_os
I have been using this OS as a dual boot. The mic sensitivity is very high compared to windows. The mic picks up road car sounds like crystal clear compared to Windows. I tried NoiseTorch but its not at all working at all and I saw "PipeWire support is in alpha quality" so its not fully supported in pipewire. I did `pactl info` it returned:
Server String: /run/use1000/pulse/native Library Protocol Version: 35 Server Protocol Version: 35 Is Local: yes Client Index: 776 Tile Size: 65472 User Name: rohit Host Name: pop-os Server Name: PulseAudio (on PipeWire 1.0.3) Server Version: 15.0.0 Default Sample Specification: float32le 2ch 48000Hz Default Channel Map: front-left,front-right Default Sink: alsa_output.pci-0000_06_00.6.analog-stereo Default Source: alsa_input.pci-0000_06_00.6.analog-stereo Cookie: 7af9:f9aa 
I tried to install pulseaudio as NoiseTorch is supported in it but pipewire is not letting me.
Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: pop-pipewire : Depends: pipewire-alsa but it is not going to be installed Conflicts: pulseaudio Conflicts: pulseaudio:i386 E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages 
I manually kept the mic sensitivity low but it automatically increases and picks up every noise of my surrounding.
sorry for bad english. Comment for any clarify.
submitted by AdhesivenessDeep5521 to pop_os [link] [comments]


2024.06.09 19:39 shicoz Addiction to holding

I think i’m addicted to holding. Been buying since a few years now, DCAing whenever i could. Saw big losses and big wins. When BTC was down in the 20k, i promised myself i would sell whenever i made even and enough with the gambling as i’m a father supporting 2 kids. Well, i did break even and even made a slight profit but didn’t sell a thing. Then i set a new target, 60K and i’m out, and kept buying again. BTC hit the 60K and later on dipped a bit and i didn’t do a thing. I set a new target, when it reaches its ATH again i’ll be out, and you know the rest. This kept going on and on with new targets every time, 50% profit, 100% profit, 70K mark which was achieved on multiple occasions since March, etc. and i just couldn’t get myself to sell not even a part of it. My new target is 80K and i’m sure i won’t move a finger.
It’s the FOMO, the somehow enjoyable stress of every big dip that comes after every stupid economic and political event, the excitement of every bull run, the fear of regretting not waiting for a new ATH, it has truly become and addiction, one that I’m enjoying to be honest despite everything.
I don’t think i’ll ever sell is what I’m saying, unless i really need to and forced into it.
Not sure if this is greed or just the fear of missing out on what the future hides,makes sense?
submitted by shicoz to Bitcoin [link] [comments]


2024.06.09 19:17 madsci1016 Home Assistant users with Unifi Protect Integration, PLEASE READ

BLUF (Bottom Line Up Front): There’s been drama and the main developer of the HA Unifi Protect integration has been booted out. There’s currently no one stepping up to take over. You need to either stop updating Unifi Protect (so that an update doesn’t break your HA integration), or take measures to switch over to that developers (now unofficial) integration.
Long Version:
(I’m gonna try and save my opinions till the end and avoid editorializing)
If you remember, the (formerly) main developer for the Unifi Protect Integration has strong feelings for Ubiquiti’s decision to require Unifi cloud access to enable local Smart detections. As an attempted protest/raise awareness, he submitted a pull request to the main HA branch that intentionally broke smart detection integration. If accepted, that would have meant all users of HA that use this integration and that feature would have had it stop working. The HA staff did not approve that pull request.
A few months following, he submitted a pull request that simply changed the license to ‘Business Source License” instead of an MIT open-source license. Please read his reasoning at that link.
In response, HA removed his access to the HA official github for the integration and removed his account as the maintainer of it. They forked his library at the point before the license was changed, and no one has really stepped up to take place as the official maintainer, so it’s left in a state of limbo.
I asked for some clarification on what that meant on an issue report, and he replied. The reply was quickly deleted by HA staff, but I have a copy saved. I think it’s worth reading so i will post it at the end.
He has continued to work on new features and bug fixes on his personal git repository. If you want to switch to it, you will have to manually install his version of Unifi Protect integration. This has been no such development on the official version.
My Opinion:
First, let me say I’d tried to capture these events as an outsider to the best of my ability. And I’ve tried to interpret them with my somewhat rookie understanding of the nuances of open-source collaborative development at this scale. So please forgive and feel free to correct anything. I just think this series of events and how it will impact the users of this code need to laid out in one place.
AngellusMortis was dead right about Ubiquiti requiring cloud access for local smart detections to be enabled. That’s a misstep by Ubiquiti’s commitment to staying 100% local (if the user wanted) and they have not addressed that when it’s called out. However, I will admit he can also get short/spicy when answering issues on github with his integration, and his actions with the pull requests and license change were extreme. I wish there were more attempts at working this out with more middle ground before this forking became inevitable, as the only people that suffer when an OSS repo is forked for drama are the end users.
However he seems to be a very good programmer (put the best way possible from an end user), and any programmer that shares code like this must also be credited for being generous. I owe him a beer and a steak dinner if I ever meet him in real life, as a large part of my home automation relies on it. For example:
And that was all possible to AngellusMortis work.
His reply to me that was deleted:
I would find it surprising if the core integration is ever updated again. And if it is, it will only ever be for the most basic of support. I really doubt there will ever be impactful new features added as I have been doing. Things like the Media Source, sensodoor lock support (RIP), exposing the event thumbnails for notifications, and many others. There is a sub-50 line PR that adds a feature I kept overlooking by accident that has been sitting for literally over a month. HA does not give a shit about this integration enough to approve the CI run so it can be merged. It is because the members of the org do not give a shit about security cameras inside of HA since it does not fit into their view of what Home Assistant should be used for. It is also why the video player for HA is fundamentally broken for security cameras and has been for literally years.
They are choosing to segment the integration and force someone to pick it up, which is unlikely to every happen. The license specifically allows usage in HA. It just has to be my code, as it was written. With no fork. This is a growing problem with the open-source world. More and more companies and groups, in this case Naba Casa, want to reap all of the benefits from open-source projects without any rules or restrictions. Open-source absolutism is what I call it. OSI and anyone that always calls for open-source absolutism just conveniently ignore the time and effort people put into open source. Usually for their own benefit and profit. Look at the story of Elasticsearch and AWS.
It is still open source. You can still do whatever you want with it, you just cannot intentionally cut me out of a project that I have contributed 95% of the code to and I want to retain the right to be able to restrict its usage for projects that cause me stress or too much additional work. HA is perfectly okay with rejecting contributions anytime they do not want to take on the additional burden of work a feature would cause them. But since it is the "the largest open-source project in the world" they can just go "lol, then fork us" and say fuck you to anything else who wants the same rights.
In this case, Nabu Casa employees want to come into my code and dictate terms to how I write and manage it all because they refuse to come up with alternative solutions. The only solutions proposed are almost always "contribute something better". Of course, they will just deny anything that does not fit into their limited view of what "home users" want, even if actual users show them that they are wrong (5th highest feature request of all time).
Okay, you do not like something my library is doing, that I have intentionally added to handle support issues for Home Assistant because Home Assistant Github and support fucking sucks. Guess what? It is on you to make a better working solution. Not me. Of course, when I make these complaints, I am ignored or gaslit about it. When the burden of dealing with literally hundreds of people making the same fucking support issue over and over again makes me a bit hostile, no wants even think to offer to help. Or make support suck ass for suck a large project. Or let me link to my own documentation and support. When I change the license because of it, HA decides to keep ignoring the situation and pretend like nothing is wrong. Of course, there is the double-standard when Nabu Casa employees want to do the same thing, and for the same reason. They do not want to deal with the support that will be generated by the project being used in the manner that it is.
I have always been very open about how shitty HA treats their contributors. Not everyone works full time on open-source or are employed by Nabu Casa so they can continue to do so. There is a reason why once an integration "loses" a codeowner it stops getting features and just breaks. And new people will choose to make a HACS integration instead of trying to update or maintain the core one. Because of the rules, micromanaging and bullshit. Code reviews for style issues, or performance issues are great. But if you want to decide to use a part of Home Assistant in a way that they do not like, you will just be alienated, ignored or kicked out. If you do not fucking like people accessing hass.data directly, then make a real API and stop putting burden of your mine trap of rules on contributors. Contributors that write software because they find it fun and want to make something cool. Not be your fucking code monkeys or support bitches. Of course, once again, HA will also choose to block custom integrations that do things they do not like or cause additional support burden on them, but you are never allowed to try to make things easier for you as a contributor.

submitted by madsci1016 to Ubiquiti [link] [comments]


2024.06.09 18:54 PawarShubham3007 Dev workflow for multiple project?

Hello all, the current workflow I have with my company is tedious and very tiring to work upon. Background about multiple projects. So we have a frontend project - react backend project - nodejs A component library - used by frontend project Mongo schema library - used by backend project Shared json files - used by both Helper functions/ utility library used by both
Now let's say I'm working on a feature that requires work on frontend project and component library, I create a branch in two and then link the component library to frontend project using yalc link.
Now imagine I have another feature that's requires changes in common json files, helper library and component then I have to create branch, make changes , then run yalc publish.
Now if there's a bug and requires urgent fix, I need to go in all repos and switch to main branch, then yalc publish, etc.
Is there a way to streamline this process using docker compose? I was thinking about this today but had no clue where to start, etc. Do you guys have similar sort of projects? How do you manage link/unlinking nodejs projects using docker? Can I create a docker compose specify branch and then it would clone all the repos and yalc link it?
submitted by PawarShubham3007 to docker [link] [comments]


2024.06.09 18:23 birdbluecalculator Part 6 of ?: getting started building live trading systems

Yo Reddit- it’s been a crazy last few weeks and I wanted to start out by saying RIP to Jim Simons the GOAT. I’m continuing a series of posts sharing my experience getting started with automated trading. I haven’t had the availability I’d originally thought I would to dedicate to these posts, but I hope this is helpful information, and I’d encourage anyone starting out to go through my posts to learn about how to test your ideas and prepare for live trading.
In my last post, I walked through some different brokerage options and how to automate logging into your account. Since then, TD-Ameritrade has shut down their API but they’ve opened up access to the very similar Schwab API. With this in mind, I’d add Schwab to the list of brokerages to consider for automated trading, and I also want to shout out schwab-py which is a promising new library for Schwab.
In addition, I wanted to make a soft announcement about my etrade client, wetrade, which is in prerelease as of this post. You can check out wetrade by taking a look at the github or the documentation. I’ll plan to announce wetrade in a reddit post soon, but it can be our secret until then.
In this post, I’m going to talk about exception handling, logging, and deployment.

Part 6: Starting to trade in the real world

Planning for expected issues

When building automated trading systems, you need to plan for every possible issue that may come up. Because it’s unlikely that you’ll be able to predict every single issue ahead of time, I’d recommend running new systems or strategies at the lowest volume possible (often trading individual shares) for several months when starting out. That said, a lot of this stuff is possible to predict and worth accounting for ahead of time.
Trading issues
Sometimes you’ll run into issues placing new orders with your brokerage. This often happens during extreme volatility. For E-Trade, I’ve had to accommodate for a generic message stating the order has failed to process, and for a message indicating a price is unavailable for the security. In both cases, I chose to resend the order after waiting 1 sec. I’ve also used the same handling to accommodate an additional message for updating an order while a previous order update is still being processed.
If you’re using stop or stop limit orders to purchase volatile stocks, you eventually may run into a situation where you try to buy below the current price or sell above the current price which will cause your order to get rejected by the brokerage. I’ve often handled this scenario by converting my order to a market order, but this may not make sense for you depending on what you’re trying to achieve.
Server issues
Unfortunately most of the issues you’ll need to accommodate are computer errors. Even if these things happen infrequently, you’ll need handling so your system can run uninterrupted.
Some common errors include timeouts, reset connections, and messages indicating that the server or endpoint is unavailable. You can resolve most of these issues by retrying your requests, but since things move quickly in markets, you may want to change the plan if too much time has passed.
It’s also possible that you’ll run into an api rate limit issue if you’re making too many requests in a short time period. This is likely only to come up when you’re making a very high volume of requests, and you’ll need to throttle your requests in order to run under the rate limit. If this is not practical (for example when trading multiple brokerage accounts on the same user account), I recommend creating multiple user accounts if possible.
Another challenge is handling a disconnected user session. Some brokerages will log out of your account if you accidentally log into another device (or randomly for no apparent reason), and this can be very problematic if your system is running during a live trading session. Depending on the API, you may have access to a refresh token endpoint. If not, or if it doesn't work, you may need to automate logging in again when disconnected.
By the way, I’ve built in handling for all of this stuff and more in wetrade, and I think one big advantage of open source trading software is that it can help ‘crowdsource’ these exceptions, some of which are rare and may come up only once in a few thousand trades.

Keeping track of everything with logs and reporting

Even with a lot of experience and preparation, it may not be possible to plan for every possible exception that you’ll run into and it’s important to handle errors gracefully. In places where you possibly anticipate running into an error, it’s helpful to log your exceptions so you can track down unexpected issues. In addition, as long as we’re letting computers trade for us, we should log important events too so we can keep track of what’s happening.
Examples of non-error-related events to log include placing, canceling, and updating orders. Additionally, you likely want to log when orders are executed and may want to include other updates such as your current balance or position. You also may want to log events specific to your strategy. For example, if you are tracking the price of a security, you may want to log certain price changes and corresponding actions taken by your program.
For my personal trading, I’m aggregating activity from all of my accounts into Google Cloud Logging which makes it easy to collect, filter and review logs. This allows me to view only a single account at a time or filter activity to only look at errors, web requests, or user messages. I also generate html reports at the end of each day which summarize the activity for each account over the previous trading session. These reports help me digest the performance of the given trading strategy while the logs provide more of a record of what the program was doing.

Setting everything up

I recommend deploying trading applications (and other software) using Docker since it makes everything portable and easy to manage. Initially, I set up cloud deployment using an AWS lambda function that ran each morning to spin up an EC2 instance, install docker, and pull/run my images (with another script to tear the server down at the end of the day). This was reliable and pretty inexpensive, but I’ve since decided to deploy on a local docker host so that I can retain docker logs which hold on to the stdout history for each of your containers.
It’s also fairly easy to deploy a persistent docker host (in EC2 for example) and run your containers on a scheduled job on your server. If you utilize webhooks and need a persistent address, this may be the way to go. The best deployment for you really depends on your system, and you can switch between different types of deployment without too much effort using docker.
Docker usage is probably too much to cover in the remainder of this post, but I’ve included a primer in the wetrade documentation which demonstrates how to dockerize a python application. If you’re using another language, the process will be very similar but your entry point obviously won’t be a python file.

What’s next?

I’ve chatted with several members of algotrading over the past few months and it’s been fun and interesting to connect with different people from the community. One pattern I’ve noticed is that a lot of people are trading futures (mostly with IBKR), and I’m considering building a wetrade-esque futures trading library but don’t love IBKR’s API. For now, I’m going to continue to build out wetrade and prepare for an official launch soon. I’d encourage everyone to check it out and reach out with comments, questions, and feature requests.
submitted by birdbluecalculator to algotrading [link] [comments]


2024.06.09 18:20 Cool-Focus6556 Async Python Clarifications

Ok, so just so I have this straight: - Asyncio runs in a single thread and uses cooperative multitasking to context switch between tasks - The threading library creates threads and uses preemptive multitasking to context switch between threads - Asyncio is more efficient than threading for the reasons above - Both share the same CPU core/resources - Multiprocessing is using additional cores to speed up CPU bound tasks
So to summarize: a process can create threads and threads can create tasks
Is it just me or do people confuse processes as threads or also confuses tasks as threads? This makes getting it all straight pretty confusing and so any help here to confirm what I’ve learned above would be appreciated 🙏
submitted by Cool-Focus6556 to Python [link] [comments]


2024.06.09 18:17 leon0677 Every Currently Active Female Future HOFer.

As a wrestling fan I feel like it's a good idea to refresh my memory sometimes, and just now I was looking over all of the currently active WWE roster to figure out who my future Hall of Fame members were. And then I thought why not turn it into a Reddit threat, to create a point of reference and discussion.
Doing both genders in one post is too much work though, and Reddit has an image limit anyway; so splitting it up into genders made more sense. Here's every single currently active female roster member that I think has already earned a Hall of Fame spot, and a brief overview of their accomplishments:
So, that's it, I'd love to hear what you think. Do you agree? Who's your favourite? Who did I miss? Whatever opinion you have, I truly believe women's wrestling is at it's best right now in WWE, and I'm excited to see what else each of these women go on to accomplish with the rest of their careers. Thanks for reading if you made it this far!
submitted by leon0677 to WWE [link] [comments]


2024.06.09 18:15 Nero8 C# and Rust project setup

I am currently rewriting the core functionality of one of my C# class libraries in Rust. Amazingly enough it has cut down the run time by approximately 50%! My question is does anyone have any experience setting up a project that could compile both? Or is there any build system that would accomplish this? I'm currently on Mac using Rider so IDE Rust support is limited. Currently just prebuilding the rust library, then adding it to the C# project output folder, and calling via DllImport. I still fairly new to rust so any help or advice is greatly appreciated. Thanks in advance!
submitted by Nero8 to rust [link] [comments]


2024.06.09 18:08 Dangerous-Ad7517 Minecraft 1.20.1 create problem

I was having problems getting create to run at all. Maby sombody heare understands, which of my mods causes the issues. This attempt I used the Fabric API 0.92.2+1.20.1. I also tried the 0.88.1 +1.20.1 API and had different issues with ist.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-09 17:44:08
Description: Initializing game
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'create'!
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Suppressed: java.lang.RuntimeException: Attempted to register ID ResourceKey\[minecraft:creative\_mode\_tab / minecraft:main\] at different raw IDs (21, 31)! If you're trying to override an item, use .set(), not .register()! at net.minecraft.class\_2370.handler$ccl000$fabric-registry-sync-v0$setPre(class\_2370.java:705) at net.minecraft.class\_2370.method\_46744(class\_2370.java) at net.minecraft.class\_2370.method\_10272(class\_2370.java:186) at net.minecraft.class\_2378.method\_39197(class\_2378.java:118) at net.minecraft.class\_2378.method\_10230(class\_2378.java:114) at net.minecraft.class\_2378.method\_10226(class\_2378.java:110) at com.jesz.createdieselgenerators.CreativeTab.register(CreativeTab.java:17) at com.jesz.createdieselgenerators.CreateDieselGenerators.onInitialize(CreateDieselGenerators.java:63) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.kinetics.simpleRelays.AbstractSimpleShaftBlock.getBlockEntityType(AbstractSimpleShaftBlock.java:53) at com.rabbitminers.extendedgears.registry.ExtendedCogwheelsBlocks.addToBlockEntityType(ExtendedCogwheelsBlocks.java:98) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.rabbitminers.extendedgears.fabric.ExtendedCogwheelsImpl.onInitialize(ExtendedCogwheelsImpl.java:16) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\] at com.simibubi.create.AllBlockEntityTypes.(AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) ... 7 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllBlockEntityTypes at com.simibubi.create.content.trains.track.TrackBlock.getBlockEntityType(TrackBlock.java:539) at com.railwayteam.railways.registry.CRTrackMaterials.addToBlockEntityType(CRTrackMaterials.java:266) at com.tterrag.registrate.AbstractRegistrate$Registration.lambda$register$0(AbstractRegistrate.java:124) at java.base/java.util.ArrayList.forEach(ArrayList.java:1511) at com.tterrag.registrate.AbstractRegistrate$Registration.register(AbstractRegistrate.java:124) at com.tterrag.registrate.AbstractRegistrate.onRegister(AbstractRegistrate.java:217) at com.tterrag.registrate.AbstractRegistrate.lambda$register$1(AbstractRegistrate.java:189) at com.tterrag.registrate.fabric.RegistryUtil.forAllRegistries(RegistryUtil.java:12) at com.tterrag.registrate.AbstractRegistrate.register(AbstractRegistrate.java:188) at com.railwayteam.railways.fabric.RailwaysImpl.finalizeRegistrate(RailwaysImpl.java:44) at com.railwayteam.railways.Railways.finalizeRegistrate(Railways.java) at com.railwayteam.railways.Railways.init(Railways.java:81) at com.railwayteam.railways.fabric.RailwaysImpl.onInitialize(RailwaysImpl.java:25) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more Caused by: \[CIRCULAR REFERENCE: java.lang.ExceptionInInitializerError: Exception java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed \[in thread "Render thread"\]\] 
Caused by: java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed
at com.simibubi.create.AllBlockEntityTypes.(AllBlockEntityTypes.java:667) at com.simibubi.create.Create.onInitialize(Create.java:110) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ... 6 more 
Caused by: java.lang.RuntimeException: Mixin transformation of com.simibubi.create.content.processing.burner.BlazeBurnerBlockEntity failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 9 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 13 more 
Caused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: io.github.fabricators_of_create.porting_lib.util.FluidStack
at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:1001) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformSingleDescriptor(MixinTargetContext.java:961) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformMethodDescriptor(MixinTargetContext.java:1016) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.transformDescriptor(MixinTargetContext.java:917) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachUniqueMethod(MixinPreProcessorStandard.java:518) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachMethods(MixinPreProcessorStandard.java:351) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:299) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 16 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient(Hooks.java:52) at net.minecraft.class\_310.(class\_310.java:458) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Erweiterte Windows 32 Base-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:Bibliothek für Steuerelemente:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Krypto-API32:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS-Client-API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP-Hilfs-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Unterstützungs-DLL für Leistungsdaten:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remoteprozeduraufruf-Laufzeitumgebung:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Allgemeine Windows-Shell-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Client-DLL für Windows USER-API (mehrere Benutzer):10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP-Dienste:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0-32-Bit-DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows-Sperrungsrichtlinie:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Bibliothek mit kryptografischen Primitiven von Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM für Windows:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Clientdienst:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6-Client:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec Benutzermodus-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna10254142844104710988.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0-Dienstanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-Mail-Namenshimanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt-Router:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ntdll.dll:DLL für NT-Layer:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:DLL für Windows-Systemleistungsobjekte:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP-Namespaceanbieter:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight-Hilfsprogrammbibliothek:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4474 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage-API:10.0.19041.4406 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:211) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 304071624 bytes (289 MiB) / 671088640 bytes (640 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 28 Processor Vendor: GenuineIntel Processor Name: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz Identifier: Intel64 Family 6 Model 79 Stepping 1 Microarchitecture: Broadwell (Server) Frequency (GHz): 2.39 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 28 Graphics card #0 name: AMD Radeon RX 6600 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x73ff Graphics card #0 versionInfo: DriverVersion=31.0.23013.3005 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 75116.89 Virtual memory used (MB): 14274.95 Swap memory total (MB): 9728.00 Swap memory used (MB): 0.00 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 balm-fabric: Balm 7.3.4 kuma\_api: KumaAPI 20.1.6 bellsandwhistles: Create: Bells & Whistles 0.4.5 betterf3: BetterF3 7.0.2 botarium: Botarium 2.3.3 team\_reborn\_energy: Energy 3.0.0 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.61 copycats: Create: Copycats+ 1.20.1-1.2.6 craftingtweaks: Crafting Tweaks 18.2.4 create: Create 0.5.1-f-build.1417+mc1.20.1 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 forgeconfigapiport: Forge Config API Port 8.0.0 milk: Milk Lib 1.2.60 
dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2
 porting\_lib\_tags: Porting Lib Tags 3.0 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 create\_aquatic\_ambitions: Create Aquatic Ambitions 1.1.2+1.20.1 create\_dd: Create: Dreams & Desires 0.1d dsbg: Detected setBlock Be Gone 1.0 create\_enchantment\_industry: Create Enchantment Industry 1.2.16 create\_dragon\_lib: Create Dragon Lib 1.4.2 create\_high\_pressure: Create: High Pressure 1.1.0 create\_interactive: Create: Interactive 1.0.2-beta.2 create\_jetpack: Create Jetpack 4.2.0 flightlib: Flight Lib 2.1.0 create\_ltab: Create Let The Adventure Begin 1.0.0 create\_more\_farmables: Create: More Farmables 0.7-1.20.1.beta+Fabric create\_new\_age: Create: New Age 1.1.2 create\_structures: Create: Structures 1.1.0 create\_unbreakable: Create Unbreakable Tools Mod 1.2+fabric-1.20.1 createaddition: Create Crafts & Additions 1.2.3 createcobblestone: Create Cobblestone 1.2.0+fabric-1.20.1-22 createdeco: Create Deco 2.0.2-1.20.1-fabric createdieselgenerators: Create Diesel Generators 2.1.4 creategoggles: Create Goggles 0.5.5.g createutilities: Create Utilities 0.3.0+1.20.1 ctov: ChoiceTheorem's Overhauled Village 3.4.3 elytraslot: Elytra Slot 6.3.0+1.20.1 elytratrims: Elytra Trims 3.1.9 mixinsquared: MixinSquared 0.1.2-beta.4 emi: EMI 1.1.6+1.20.1+fabric emitrades: EMI Trades 1.2.1+mc1.20.1 org\_quiltmc\_parsers\_json: json 0.2.1 entityculling: EntityCulling 1.6.5 explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 fusion: Fusion 1.1.1 fxntstorage: Create: Storage 0.8-1.20.1-FABRIC+1.20.1 immersive\_aircraft: Immersive Aircraft 1.0.1+1.20.1 org\_mariuszgromada\_math\_mathparser\_org-mxparser: MathParser.org-mXparser 5.2.1 immersive\_armors: Immersive Armors 1.6.1+1.20.1 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 jade: Jade 11.9.2+fabric jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.23 journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT liquidburner: Liquid Burner 1.20.1-0.5 lithostitched: Lithostitched 1.1.5 man\_of\_many\_planes: Man of Many Planes 0.1.0+1.20.1 midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.26 mr\_create\_decoadditions: Create Deco Additions 1.3 mr\_dungeons\_andtaverns: Dungeons and Taverns 3.0.3.f porting\_lib: Porting Lib 2.3.4+1.20.1 porting\_lib\_asm: Porting Lib ASM 2.3.4+1.20.1 porting\_lib\_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting\_lib\_blocks: Porting Lib Blocks 2.3.4+1.20.1 porting\_lib\_brewing: Porting Lib Brewing 2.3.4+1.20.1 porting\_lib\_chunk\_loading: Porting Lib Chunk Loading 2.3.4+1.20.1 porting\_lib\_common: Porting Lib Common 2.3.4+1.20.1 porting\_lib\_core: Porting Lib Core 2.3.4+1.20.1 porting\_lib\_data: Porting Lib Data 2.3.4+1.20.1 porting\_lib\_entity: Porting Lib Entity 2.3.4+1.20.1 porting\_lib\_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting\_lib\_gametest: Porting Lib GameTest 2.3.4+1.20.1 porting\_lib\_gui\_utils: Porting Lib Gui Utils 2.3.4+1.20.1 porting\_lib\_items: Porting Lib Items 2.3.4+1.20.1 porting\_lib\_level\_events: Porting Lib Level Events 2.3.4+1.20.1 porting\_lib\_mixin\_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting\_lib\_model\_builders: Porting Lib Model Builders 2.3.4+1.20.1 porting\_lib\_model\_generators: Porting Lib Model Generators 2.3.4+1.20.1 porting\_lib\_model\_loader: Porting Lib Model Loader 2.3.4+1.20.1 porting\_lib\_model\_materials: Porting Lib Model Materials 2.3.4+1.20.1 porting\_lib\_models: Porting Lib Models 2.3.4+1.20.1 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.3.4+1.20.1 porting\_lib\_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting\_lib\_utility: Porting Lib Utility 2.3.4+1.20.1 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 rechiseled: Rechiseled 1.1.6 rechiseledcreate: Rechiseled: Create 1.0.2+a roughlyenoughitems: Roughly Enough Items 12.1.725 error\_notifier: Error Notifier 1.0.9 searchables: Searchables 1.0.3 shulkerboxtooltip: Shulker Box Tooltip 4.0.4+1.20.1 skinlayers3d: 3d-Skin-Layers 1.6.5 sliceanddice: Create Slice & Dice 3.2.1 sodium: Sodium 0.5.8+mc1.20.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 toms\_storage: Tom's Simple Storage Mod 1.6.6 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 trinkets: Trinkets 3.7.2 valkyrienskies: Valkyrien Skies 2 2.3.0-beta.5 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 Flywheel Backend: Uninitialized Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Dangerous-Ad7517 to CreateMod [link] [comments]


2024.06.09 18:01 hackintosh-expert [SUCCESS] Sonoma 14.5 on Gigabyte Z390 Designare with i9-9900KF and AMD Radeon VII, Opencore 100

[SUCCESS] Sonoma 14.5 on Gigabyte Z390 Designare with i9-9900KF and AMD Radeon VII, Opencore 100

https://preview.redd.it/pxi08azasr4d1.jpg?width=1200&format=pjpg&auto=webp&s=be2573ca815f2da525c2f295c01ea8f6aaf1d1ec
OpenCore: 100 macOS: Sonoma 14.5
Mainboard: Gigabyte Z390 Designare Processor: i9-9900KF Graphics: AMD Radeon VII Network: I219-V Audio: ALC1220 Thunderbolt: Onboard
Known issues: Our customer has reported zero issues with this setup.
This installation was done using OpenCore 100 as the bootloader, running macOS Sonoma 14.5
The SMBIOS our technician chose was MacPro 7,1. We recommend using MacPro 7,1 when generating your own SMBIOS.
Geekbench 5 Scores:
Single-core: 1264 Multi-core: 8609
Download this EFI folder here or check out our other tested prebuilt EFI folders for Desktops, Laptops EFI, and Workstations.
If you want to know if your PC or laptop is compatible with Hackintosh, you can get a free Hackintosh compatibility check from me. I usually reply within a few hours ;)
submitted by hackintosh-expert to Hackintosh_Expert [link] [comments]


2024.06.09 17:53 daemon_onyx Jelly star - how is the battery for music?

Hi all,
Considering getting a Jelly Star soon (or if not soon- whatever is the newest model of Jelly when I buy)
At the moment I use a budget samsung, A14 which is HUGE. I quite like it though because it's cheap, does everything I need it to do, functions for Whatsapp, Discord, BBC Sounds, and music. It's just massive and I want to significantly downsize so I use my phone less and also so it fits in my POCKETS and also because I like small things and the jelly is a similar price to what my samsung was so seems very reasonable
My samsung has better battery specs than Jelly but not a problem as a day's use of this samsung only drains about 35% for how much I use it and I would have no problem charging my phone more regularly if needed with the Jelly.
My only truly crucial thing when buying a phone is this: When I listen to offline music on my samsung (by which I mean not spotify, I don't use, I mean the downloaded music library I access with samsung music) my battery does not drain more than a couple percent over several hours if I have the screen off. Music is very important to me. The most important bit about carrying a smartphone.
Does the Jelly battery run down when you are listening to music offline with the screen off? And if so, is it really bad? Can someone describe their experience with this? How much battery would you lose when doing this for say, a significant amount of the day (if you were travelling for example)
I just listen with wired headphones so not worried about bluetooth (I love that the jellies have headphone jacks which is another reason why I want to switch)
submitted by daemon_onyx to unihertz [link] [comments]


2024.06.09 17:53 AJestic_ Any ideas of what is happening? Its been unable to open for months, keeps saying 2 files failed to validate. I've literally reinstalled the entire game. WTH

Any ideas of what is happening? Its been unable to open for months, keeps saying 2 files failed to validate. I've literally reinstalled the entire game. WTH submitted by AJestic_ to HarryPotterGame [link] [comments]


2024.06.09 17:26 hypernermalization Schwartz apparently went Herb Brooks on the team last night

Schwartz apparently went Herb Brooks on the team last night submitted by hypernermalization to rbny [link] [comments]


2024.06.09 17:25 choctaw1990 How to NOT look homeless when you're not?

It's because I'm "black," I know. And in a suburb, the same one I grew up in, in fact in the same HOUSE I grew up in, upper middle class uppity snob "mostly-Asian these days" not even "white" suburbia. Back HOME, really. Well, I don't have a car anymore, my last car got impounded in upstate New York when I was driving through on my way back to Massachusetts, because people up there (the police) thought I was "homeless" just because I look "black" and was driving THROUGH their state on the interstate with all my suitcases in the car. You know, GOING somewhere. ON MY WAY. ON THE ROAD. With out-of-state plates, which is the reason for the "stop" in the first damned place. Out of state plates. You know, someone from another state driving THROUGH theirs on their INTERSTATES. While "black" or "brown." Not allowed? 14th Amendment violations, all around. But I have yet to win my appeal from all of that.
So anyway, I'm back HOME without a car. So I ride the bus. There's a bus stop half a block from my HOUSE, but as I'm getting ELDERLY and have already had one STROKE I have to sit down to wait for the bus which after all runs only every goddamned HOUR if it shows up at all. I'm dressed what I think is "normally" for someone who has to walk everywhere, to the store, to school, to the library, what not. So this [Hispanic, as if that matters] lady in a white Honda Civic drives up to where I'm sitting waiting for the bus and says she'd thought I was homeless and was going to offer me some water. I don't know why I didn't tell her to f*** off racist bitch, sort of thing. That's RACIST. I'm not saying anything is wrong with actually BEING homeless if you are, but really. In this area it's a slur. It's a "you're black, you obviously don't belong here, you couldn't possibly really live here and have grown up here and gone to that college prep school around the corner let alone Yale and Harvard..."
Is this ALL because of the combination of my skin colour (NATIVE AMERICN/PACIFIC ISLANDER but to passersby it's "brown so you must be African American"...racist bullshit) and the fact that I don't have a car?! I can't afford a car with no JOB, people. And no, because of that aforementioned run-in with the racist police in New York I now have a "record" so I can't ever TEACH again, not most places, anyway. And I have to go get a PhD in "something else" if I'm ever to work again, let alone have enough money to buy and own and operate a CAR, people. So that's not in the foreseeable future and probably not for the rest of my life as I said I've already had ONE Stroke.
Yeah, I was mistaken for "homeless" when I WAS a teacher, dammit. In a state other than the one I was teaching IN, obviously. Why is it, "black" + "riding the bus" = necessarily "homeless"? Or is it that that's a Hispanic/Mexicans are racist, thing? There's no changing those things if that's what's making me get taken for "homeless". I get it on the campus of the community college I tutor Maths, at, too. Mistaken for "homeless" by the homeless people who hang around on campus looking for discarded food, sort of thing. I was accosted by one of them on-campus the other week, he made me give him some of MY things thinking I was "homeless" or what the bloody well ever it is I look like? I'd report that to Campus Police but come to find out he GOES there. I mean, you can be a student and be homeless too, I know that. But "you must be homeless" JUST because you're a minority?! I don't "dress the part," I mean other than not being able to wear heels anymore because I don't have a car and do have to walk everywhere. If I start "making a scene" every time it happens I come across as insulting the homeless. And I have been homeless in my adult life, so I wouldn't want to do that.
submitted by choctaw1990 to NoStupidQuestions [link] [comments]


2024.06.09 17:11 Zagaroth [No Need For A Core?] - CH 195: Invaders, Part 1

Cover Art <<Previous Start Next >>
GLOSSARY This links to a post on the free section of my Patreon. Note: "Book 1" is chapters 1-59, "Book 2" is chapters 60-133, "Book 3", is 134-193, "Book 4" is CH 194-(ongoing)
Kazue tried not to fret as the dungeon waited for the arrival of their invaders. It took hours after the message arrived for the first group to cross into their territory. Without foreknowledge, and if their territory truly began where most thought it did, there would have been nothing to make this group stand out from others. They didn't even head directly to the town, they skirted well clear of the trading post and made their way down to the trail leading up from the main road, and then came back up along the trail to arrive from the same direction as other groups did.
The first notable anomaly was in the third group to arrive. Mordecai was examining magical auras very carefully, but even he missed it at first. One of the people in this group proved to have a new variation of the token that had been used previously to summon enemies deep into their territory, but it had been tucked away deep into their pack. But as they had to sign up for an entry slot that started the next day, they took rooms in the inn.
And placed their bags down. Unattended. In a dungeon's territory.
The entire contents of the bags were analyzed in an instant, and the odd magic of the talisman was noted. She watched as Mordecai crafted a physical replica and imbued it with an aura that would look like the original to most people. A skilled mage or arcane craftsman would be able to tell the difference if they examined it closely.
While he was doing that, Kazue stole all their potions and replaced them with weaker variants, along with subtly sabotaging other items such as arrows.
If they had done this to normal delvers there may have been repercussions for acting against these people in what appeared to be a safe area. But both by their actions and by carrying summoning tokens with the same traits as the previous enemies had used, these groups had shown themselves to be hostile to the dungeon.
And there are no safe spaces for invaders.
Letting these people enter both routes grated on Kazue's sensibilities and instincts; she knew they were not truly here for any reason other than violence. But Mordecai had a plan, even if he was already modifying it with a new idea because of the tokens. The presence of so many hostiles was also rapidly finishing off their deficit and giving Kazue enough mana to expand their prison.
The next twist came shortly after a hundred invaders had entered their outer territory, and the first few groups had started down each path. Cold fury bloomed in Mordecai, drawing Kazue's attention to the new group. As soon as she recognized two of them, her own ire began to simmer.
The oni was easy to spot, and they recognized the bandit Akuma's face immediately. And walking beside him was a man that neither of them had seen before, but whose likeness had been shown to them. Lord Antoine Demidov.
Kazue wanted to claw their eyes out.
She'd never felt so bloodthirsty before. When they'd been invaded before she'd been scared and angry, but she hadn't felt such a personal hatred of another person. It was hard to not order those two to be attacked immediately, but they needed to follow Mordecai's plan if they wanted to make sure they got everyone.
By the next day, the only groups on the signup boards were those of the invaders.
The day after that, the dungeon began the next stage of their plan.
When the invaders in the trading post awoke that morning, they found it deserted by everyone but them and the town emptied of all supplies and merchandise. The contents that belonged to outsiders were carefully marked so that they could be returned, but they would give no spoils to these people.
Antoine gathered a larger group together and sent in a few scouts followed by some heavily armored muscle, and slowly added more groups to investigate. The shrines were deserted, and the path selection chamber was open, but the pedestal was gone. Instead, the third door was revealed, showing the path to hell.
While the mercenaries scouted the entrance to ensure that no traps waited, the rooms remained quiet. It was only when Antoine and Akuma approached the selection chamber than the dungeon showed its hand.
Two pedestals that flanked the opening into the selection chamber activated, one of them being controlled by Mordecai to display his image. "Invaders. Killers. Murderers." Kazue's illusion hissed at them, channeling her genuine anger into this performance.
Mordecai played opposite to her, cool and unflinching. "Last night, one of the groups you sent in made a slip of the tongue. Now that we know part of your plan, well, we can't prevent you from entering. But we can make it unpleasant. As for the portion of your forces already inside the dungeon, we're going to be spending some time sorting them out from the proper delvers. Hopefully, no innocents will get caught in the way. You should find at least some of them joining you in the sewers, where there are no rules restricting groups. And no rules about fair play."
Antoine sneered, "Do you think to trick me with paltry threats, demon spawn? We've come prepared to cleanse the world of your filth, and we'll burn you and your whores to ash. We prepared for this, thanks to Akuma's recounting of your previous encounter. Men, begin!"
They had obviously trained in this maneuver as various troops began unloading alchemical flasks that were rolled down the slope and into the awaiting darkness. Then an array of tower shields was erected before several mages launched fireballs down into the sewer depths.
The results were less spectacular than they might have hoped, though there was still a multistage explosion. It did not, however, propagate down the sewer the way that the invaders had undoubtedly hoped it would.
Mordecai smiled unpleasantly. "We've had time to prepare as well. Don't think we've neglected to evolve some countermeasures ourselves. Oh, and Lord Antoine Demidov, I know exactly who you are. Don't think of running away, or I will hunt you down. So come on little Tony boy, show me what you've got. One of my wives already beat you up once, maybe I should let the other one have a go at you too?"
And with that provocation complete, both illusions cut off. Mordecai had fibbed a touch in his parting words, his phrasing had implied that they'd evolved ice mold, infamous for its dangerous ability to consume heat and fire to fuel its growth. In fact, the alchemical flasks had been part of Kazue's sabotage and his avatar had been present in the sewer in order to counter the blast of fire.
Antoine's response was fairly predictable, and despite Akuma arguing that they should cut their losses, the prideful young lord had to have his way and ordered his troops to make their way into the dungeon. He at least let the professionals do their job, and they set about countering the slick slope before they actually descended. The dungeon couldn't interfere with the frame they put in front of and inside of the doorway or the ropes attached to the framework, at least, so long as any of it was attended. But eventually, the entire group made its way into the sewers, the deadly spikes carefully broken and a path cleared.
While this was going on, the dungeon was dealing with its other hostile visitors. The various groups were either at the rest spot before the library, the rest spot at the entrance of the mushroom forest on the combat side, or otherwise spread throughout those two zones, as everyone from the day before had the time to clear the first three zones. At the same time that the initial selection room was set for the hell path, every entrance and exit to the library and mushroom forest zones opened to the hidden paths they'd constructed so many months ago. And much like the trading post, the floors were emptied of contents. However, their inhabitants remained, though they were hidden for now.
Leaflets fluttered from the ceiling, all saying the same thing. [We know your intentions, you have been separated and divided. Those who surrender will not be harmed. All others will be eliminated as threats. To surrender, gift the dungeon your weapons and armor.]
Most of the invaders in the dungeon were in large enough groups that confidence and peer pressure dominated. However, a couple of the groups were isolated enough that they chose to not risk being able to make it to another group in time, and a handful of individuals were able to slip away to surrender privately. The tunnels that had previously been used to ensure a healer was always nearby were now used to have the dungeon's warriors surround these groups and take the prisoners away. All told, they had eighteen people surrender. A nearly ten percent reduction in enemy forces before they even engaged in combat.
The forces on the non-combat path were ignored for the moment, to encourage them to make their way into the sewers. The forces on the combat path and not in one of the designated safe spaces were engaged as soon as their intentions were clear, and there was no longer any hint of fairness or encounters meant to merely challenges. They were harried and harassed, constantly assaulted by carefully timed waves to give them no opportunity to rest. And their only exit was through the boss room, while they were still being attacked by the regular floor inhabitants. None of the groups that had been scattered through the forest made it past Sarcomaag and Klastoria despite doing their best to simply fight their way through to the open exit.
Those scattered on the library level faired much better, but a little under half of them fell before they made it to the sewer. Biblios and Horace were injured during their participation in the running battle, but they would have faired much worse if the merged groups had made a stand. Of course, those groups would have lost more people too, and unlike them, the dungeon bosses would be back in action in less than twelve hours. So fighting their way past was the wisest move.
The two merged groups in the safe zones both chose to enter the sewers through the entrance near them, rather than fighting across the floor to skip part of the sewer. It was a rational seeming decision, but if they had fought across the floor, uniting with the small scattered groups might have cost them fewer casualties.
The fighting in the sewers was a slog in more ways than one. In favor of the invaders, these groups were already gathered together into larger forces, and their spellcasters could focus their defensive spells on acid, poison, and disease. But these sewers were hostile lands even to the dungeon inhabitants, and the presence of literal fresh meat attracted the attention of every single predatory scavenger in the sewers. Nothing was safe here; even the crystal flowers had become explosive traps, and the crystal shards had to be removed quickly from any survivors for they acted as quick-growing seeds that would consume the flesh they had been embedded in. Meat was much more nutritious than muck or the acidic bodies of slimes and oozes.
The largest group was the one facing the least resistance, and despite the delay caused by making the entrance ramp safer, they were moving more quickly through the hell route than the groups further on. Which was when the next stage of the trap was sprung.
Such a large group had attracted the attention of everything in the sewers, which also meant that they'd cleared out every significant hostile creature in the sewers. The dungeon's inhabitants in the early zones were entirely unoccupied, so now Mordecai gave them something to do. They flooded into the sewers behind the small army and charged forward.
The first waves were not terribly dangerous to the veteran mercenaries who were now formed up into proper ranks, but there were a lot of them and it now meant that the troops were facing a battle on two fronts. Additionally, as the army cleared the sewers of a particular zone, Mordecai could send in the inhabitants of that zone to join the earlier ones, and every twelve hours he had a new wave available.
And finally, once Mordecai had sent in the first of their inhabitants, Kazue sent a rabkin to fly to their borders and signal the troops that had come from Riverbridge and Azeria in response to their request for aid. These were the final backup plans if the invaders proved more dangerous than Mordecai had estimated. For now, the two sets of troops followed their guides, stalking the tail end of the army from the safety of the dungeon's normal paths.
While the invaders slogged their way forward under constant assault, there was still the matter of the talismans to deal with.
<<Previous Start Next >>
Also to be found on Royal Road.
My Patreon My Discord Top Web Novels - Romance.io - TVTropes
$3. : 10 Early chapters, lore excerpts $5. : 20 Early chapters, Short Stories $10 : 30+ Early chapters, New stories not published anywhere else (Until after I finish this story at least) . . . . . "A Girl and Her Dungeon", "The Celestine Fox", and AU Core 1: "Coreless"
submitted by Zagaroth to redditserials [link] [comments]


2024.06.09 17:10 RedditIndiaGuesser Guess which subreddit these 3 images are from! #4716

Guess which subreddit these 3 images are from! #4716 submitted by RedditIndiaGuesser to RedditIndiaGuesser [link] [comments]


2024.06.09 17:05 Hip_Hip_Hipporay ChatGPT generated some Malcolm scripts

Uploaded 13 MITM scripts. Asked it to write two scripts: one with a prompt from me and one without.
My prompt:
Reese is a billionaire. Having not showered for a month in an attempt to force a girl to dump him, medical science discovered a cure for cancer inside the mould on his body.
He enjoys being petty and lauding his new success over everyone. Malcolm is assistant manager at Lucky Aide; Craig is his boss. Dewey has some success in music. Francis and Piama have many kids. One was killed after the rocket-powered stroller Malcolm built went haywire and crashed into Lucky aide. Hal is Reese's dogsbody at the mansion.
**INT. REESE'S MANSION - DAY**
*The mansion is lavish, but the family’s interactions bring out an absurd contrast. The living room is enormous, filled with expensive decor, and an oversized portrait of Reese hangs on the wall. Lois, now in her early 60s, is sitting on an opulent couch, knitting furiously. Hal, also in his early 60s, is polishing a chandelier awkwardly, occasionally muttering to himself.*
**LOIS**
Hal, if that chandelier sparkles any more, it’s going to blind someone.
**HAL**
(balancing on a ladder)
It’s Reese’s orders, Lois. He wants everything to shine, especially his ego.
*The door opens and Dewey, now 33 and dressed in a casual yet stylish outfit, walks in with a guitar case slung over his shoulder.*
DEWEY
Hey Mom, Dad. Just got back from my latest gig. The crowd actually knew the words to my songs this time.
LOIS
(smiling)
That's wonderful, Dewey. Maybe someday they'll spell your name right on the marquee.
HAL
(teasing)
Don't get your hopes up too high, son. Remember when they called you "Dewey Decimal"?
DEWEY
(sighing)
Yeah, that was a low point.
*Reese, 38, enters, wearing an outlandish designer suit. He’s holding a champagne glass and has an obnoxiously smug grin.*
**REESE**
Ah, the smell of success... and the faint scent of cancer-curing mold. How’s everyone doing in my mansion today?
**DEWEY**
(sighs)
We’re fine, Reese.
*Malcolm, 37, enters wearing a disheveled Lucky Aide uniform, looking defeated.*
**MALCOLM**
Assistant Manager Malcolm reporting for duty. Another day of stacking shelves and avoiding Craig’s motivational speeches.
**CRAIG (O.S.)**
(excitedly)
Malcolm, you're late! There are sales figures to review!
**CRAIG**
(enters, looking chipper)
Malcolm, you need to embody the Lucky Aide spirit! Which, coincidentally, is just like your soul – non-existent!
**MALCOLM**
(deadpan)
Good morning to you too, Craig.
*Francis, 42, enters with Piama, 39, followed by a gaggle of children. They look tired but resilient.*
**FRANCIS**
Hey everyone, the gang’s all here. I barely managed to wrangle the kids into the minivan without losing one.
**PIAMA**
(holding a baby)
Francis, we did lose one. Remember? Little Jamie.
**FRANCIS**
(clearly struggling)
Oh right, how could I forget. Thanks for the rocket-powered stroller, Malcolm.
**MALCOLM**
(muttering)
I was just trying to help...
**REESE**
(laughing)
That’s right! Malcolm’s bright idea to save energy by rocketing Jamie around. Talk about a crash course in parenting.
*Hal finishes polishing and descends the ladder, his back creaking audibly.*
**HAL**
(to Reese)
Is there anything else you need, Master Reese?
**REESE**
(smirking)
Just your dignity, Dad. Oh wait, I already have that hanging on the wall.
*He points to a framed piece of paper that says "Hal’s Dignity" in elaborate calligraphy. Francis tries to gather his children, who are running around the room causing chaos.*
**FRANCIS**
Kids, gather round! Uncle Reese has some... interesting stories about how not to become a complete sociopath.
**REESE**
(grinning)
Careful, Francis, or I might just buy your children and send them to a Swiss boarding school.
*Lois looks up from her knitting, her expression stern.*
**LOIS**
Reese, why don’t you show a little humility?
**REESE**
(mockingly)
Humility? That’s rich coming from the woman who terrorized us all with her iron fist. Remember, Mom, you raised me to be this way.
*Piama finally speaks up, trying to maintain some normalcy.*
**PIAMA**
Reese, why don’t you use some of your money to help Francis and me find a place of our own? This mansion is... a bit much.
**REESE**
(smirking)
Why would I do that? Watching you all squirm is the best entertainment my money can buy. Plus, it keeps you all under my thumb.
*The family looks at each other, a mix of resignation and frustration. Malcolm, trying to muster some hope, speaks up.*
**MALCOLM**
You know, Reese, money can’t buy happiness.
**REESE**
(grinning wider)
No, but it can buy a rocket-powered stroller. Right, Malcolm?
*The family doesn’t laugh. They just continue with their tasks, each of them silently dealing with their own absurd reality.*
REESE Oh, come on. You all are acting like I haven't earned this. Remember when I stopped showering for a month to force my girlfriend to dump me, and medical science found a cancer-curing mold on my body? Yeah, when you become a billionaire by accident, then we can talk about humility and charity.
LOIS (grimly) I still can't believe that's what made you rich. It's like the universe played a cruel joke on us.
HAL (to himself) And I’m the punchline...
Francis tries to calm down one of his screaming kids, who is running around the room with a toy sword.
FRANCIS (to the kid) Hey, buddy, maybe Uncle Reese can buy you a real sword next time.
PIAMA Francis, don't encourage him. The last thing we need is Reese arming the children.
REESE (laughing) Now there's an idea. A fully armed and operational battle station... of children.
Lois, unable to take it anymore, stands up and faces Reese directly.
LOIS Reese, this isn't funny. You're sitting on all this money, while the rest of us are struggling. Have a heart, for once in your life.
REESE (mock sympathy) Oh, I’m sorry, Mom. Did you want a loan? Maybe I could throw you a few million to ease your pain?
DEWEY (flatly) How generous of you, Reese. Maybe after you’re done pretending to care, you could actually do something helpful.
REESE (smirking) Ah, Dewey, always the moral compass. How’s that working out for you in the real world?
Malcolm finally speaks up, tired of Reese's constant gloating.
MALCOLM You know what, Reese? Enjoy it while it lasts. Because at the end of the day, you’re just as miserable as the rest of us. Money can’t fix everything.
REESE (leaning forward) Maybe not, but it sure makes it a hell of a lot more fun.
The family continues their tasks in silence, each of them dealing with their absurd lives. The camera pulls back, showing the entire family together, yet worlds apart.
NARRATOR (MALCOLM) (TC) And there it is. Twenty years later, and we’re still stuck in this crazy dynamic. But hey, at least we’re in it together. Even if together means living under the reign of King Reese.
Fade out as the family continues to interact, each dealing with their bizarre lives.
END.
This is the script ChatGPT generated with no prompts from me.
INT. FAMILY LIVING ROOM - DAY
The living room looks lived-in and somewhat cluttered, but there's an air of warmth. Lois, now in her early 70s, sits on the couch, reading a book. Hal, in his early 70s, is trying to fix a broken lamp.
LOIS Hal, if that lamp could talk, it would ask you to stop torturing it.
HAL (holding wires) I'm almost there, Lois. Just a few more tweaks...
The door bursts open, and in walks Dewey, now 33. He's a music teacher with a calm demeanor but still carries a playful spirit.
DEWEY Guess who just composed an entire symphony based on cat meows?
LOIS (smiling) Let me guess, you?
DEWEY Absolutely. And I think the school might actually play it this time.
Reese, 38, enters, wearing a police uniform. He's matured but still has a mischievous glint in his eye.
REESE Hey, Dewey, did you finally convince them to give you real instruments?
DEWEY You'd be surprised how versatile a classroom full of recorders can be.
Malcolm, 37, walks in with a briefcase. He looks every bit the successful professional but carries the weight of his responsibilities.
MALCOLM (deep sigh) Tough day at the office.
HAL You know, I still don’t understand why you didn’t go for that cushy research job in Switzerland.
MALCOLM It’s called ambition, Dad. Plus, the world needs policymakers who understand quantum physics.
LOIS And your father needs someone who understands how to fix a lamp.
MALCOLM (laughing) Let's call an electrician before Dad electrocutes himself.
Francis, now 42, enters with his wife Piama, 39. Francis looks rugged and has clearly embraced his life on the ranch.
FRANCIS Hey, family! Guess who wrangled two wild horses this morning?
PIAMA (smiling) And then tried to convince them to wear cowboy hats.
HAL Francis, you always did know how to talk to animals.
FRANCIS Too bad it doesn’t work on my kids.
Jamie, now 22, enters, holding a baby. He’s grown into a responsible young man, taking after both Lois and Hal in different ways.
JAMIE Mom, Dad, everyone, meet little Lois.
LOIS (teary-eyed) You named her after me?
JAMIE Of course. We wanted her to have a strong name.
The family gathers around the baby, cooing and fussing over her. The doorbell rings, and Reese opens it to reveal Craig, in his late 60s, holding a cake.
CRAIG I heard there’s a family reunion and thought I’d crash the party with cake!
LOIS (sighs) Come on in, Craig. You’re practically family at this point.
CRAIG (placing the cake on the table) I’m honored. So, who wants to hear about my new job at the library?
MALCOLM (smirking) As long as it doesn’t involve you dressing up as a book.
CRAIG Oh, Malcolm, you wound me.
The family laughs, and the camera pulls back, showing the entire family together, enjoying the moment.
NARRATOR (MALCOLM) (TC) Twenty years later, and we're still as chaotic as ever. But I wouldn’t trade this crazy family for anything. Well, maybe for a Nobel Prize... but then again, probably not.
Fade out as the family continues to chat and laugh.
END.
submitted by Hip_Hip_Hipporay to malcolminthemiddle [link] [comments]


2024.06.09 16:44 N0wh3re_person Vudu/Fandango At Home Login Issue Fix

So, for a little over a week, I've not been able to log into my Vudu account. The devices on which I was already logged into via the app continued to work, but I couldn't access the account on a web browser (which I found out when I went to buy a gift card with the 15% off promo for the month). I then worried that I'd eventually be kicked out of the apps, as well.
After a phone call a week ago that produced no results, I called back again this morning and lucked out with THE most informed and helpful rep I've spoken to. According to the rep, at this time, if you have a Fandango account and a Vudu/Fandango@Home account that uses the same email, there is a chance that you'll run into issues logging into Vudu/F@H.
So, I gave the rep a new email address, she updated it on their end, and BOOM! Everything is back to working like a charm. I also confirmed that the full library is still there (took screenshots for reference when all of this started happening and didn't add to the library since I feared I might lose full access), and that my playback works just fine.
The rep explained that the techs are aware of the issue and are working on addressing it, but, having a separate email address for Fandango and Vudu/F@H seems to be an effective bandaid for now. (No clue if changing Fandango's email vs Vudu/F@H would also fix it, as it didn't come up. But I KNOW having Vudu/F@H update to a new email fixed my problem.)
I'm with most of you on here, in that my mentality is "if something ain't broke, don't fix it." I wish they would have just left everything the same since it worked just fine before all of this started. But, it's happening, whether we like it or not. And, absent completely abandoning Vudu/F@H, we have just as much say in what happens with it as the reps who are on the front lines genuinely trying to help us the best they can. So, with some patience and luck, hopefully we'll all get through this together. Just be sure to be kind whenever dealing with the reps. It does no one any good being an ass. Even if Fandango is some big corporate machine concerned about milking us for as much $$ as possible, that is not true of the reps. And I think we all know that deep down. Also, let's be thankful if our biggest issue is not being able to watch a movie or TV show for a little bit.
Anyhoo, just pass along the solution that worked for me, as I assume others have or will experience the same problem. Good luck!
submitted by N0wh3re_person to vudu [link] [comments]


2024.06.09 16:35 DeskSetLibrarian Library user genre searching survey

Hello all:
Did you know that you can't search directly for the subgenres Urban Fantasy, High Fantasy, Epic Fantasy or Dark Fantasy in library catalogs?
We're hoping folks would be interested in participating in a totally anonymous research survey investigating how library users think about and search for genres, particularly in library catalogs. Information from this survey will be part of a larger project advocating for improvements to make finding genres easier in libraries. For example, we're hoping to advocate for the fantasy subgenres mentioned above to be included among library catalog genres (since right now you can only search for the subgenres LitRPG, Portal Fantasy and Superhero Fiction).
If you choose to take the survey, you will be asked to provide answers to 11 questions related to what kinds of genres you read, view or listen to, and how you search for them. You will also be asked to identify the kinds of libraries you use for checking out or streaming media, and how often you do so. The survey will take approximately 10-15 minutes to complete. No personal information of any kind can or will be collected through this anonymized Qualtrics survey (not even IP addresses).
Please click the following link to participate: https://jmu.co1.qualtrics.com/jfe/form/SV_0iyItbQRGm7JFqK
The survey will close July 8, 2024.
Title of Research Study: What's Warranted?: The LCGFT vs. User Needs for Fiction and Comics
JMU IRB Protocol Number: 24-4793
I have read this text, and I understand what is being requested of me as a participant in this study. I freely consent to participate. By clicking on the survey link, and completing and submitting this anonymous survey, I am consenting to participate in this research.
Thanks in advance for considering taking the survey, and contributing to our research!
submitted by DeskSetLibrarian to urbanfantasy [link] [comments]


2024.06.09 16:32 sidqdev Rate my library for text management and rendering in django

https://pypi.org/project/django-text-manage - link on pypi with my library Use it for projects where u have to manage different text in different languages(fr. catalog with products with descriptions in different languages). By default in database u have a lot of languages and settings to manage they(show and hide)
submitted by sidqdev to django [link] [comments]


2024.06.09 16:25 wyvernrevyw My mom's copy of IWTV from her childhood!

My mom's copy of IWTV from her childhood!
4th printing edition from 1978!!
submitted by wyvernrevyw to InterviewVampire [link] [comments]


http://activeproperty.pl/