Example of bakugan battle gear dna code

Green Dawn Global Takeover

2012.09.25 02:55 Kvothe24 Green Dawn Global Takeover

A mission to spread the great green word across the land. Place your troops in public places and post here. Over!
[link]


2015.09.20 04:11 NuclearSnake NeverBeGameOver l Tactical Theorist Operations

A place to discuss theories, head-canon, finds, information, speculation, and observations related to the works of Hideo Kojima. For Context: https://www.reddit.com/metalgearsolid/comments/3lme8z/to_unlock_chapter_3/
[link]


2009.07.07 15:00 noroom I Took a Picture: Give and get feedback on photography

A subreddit about photography techniques and styles. Post your work here to ask for critique, or browse the submissions and learn how photography techniques are achieved.
[link]


2024.05.19 08:19 Glitch109 [Crossover Worldbuilding Idea] What if the MCU, DCEU, MonsterVerse, Resident Evil (Capcom Games), Avatar: The Last Airbender, Netflix's The Dragon Prince, Vivziepop's Hazbin Hotel/Helluva Boss, and Live Action Teenage Mutant Ninja Turtles are set in the same universe?

Inspired by MichaeltheSpikester's idea of a shared world, decided to add my variation of it. But with extra media that I think would fit well with this shared world.
-Several dimensions that were connected to Earth-199999 are not only the Astral, Dark, Mirror, K'un-Lun, Ta Lo, Duat, etc. but also consisted of Chronobowl (DCEU), Mount Olympus (DCEU), Axis Mundi (MonsterVerse), 4 Nations (Avatar: The Last Airbender), Spirit World (Avatar: The Last Airbender), Xadia (Netflix's The Dragon Prince), Heaven & Hell (Hazbin Hotel/Helluva Boss), and the Kraang Dimension (TMNT).
-The Titan's origins originated from the Celestial Tiamut from the Earth's core with the cosmic energy mutating small creatures into giant monsters. It is revealed that every planet in the universe not only has its celestials but also has its own set of Titans that play a key role in the planet's ecosystem. King Ghidorah is revealed to be one of the last few members of his species who survived his planet's Emergence and the reason why he and his kind terraform worlds is to rebuild the home they lost.
-Heaven and the Kraang played a role in the development of the Human race where it is revealed that Humans have various animal DNA, thus having the dormant gene that ties them to their animal ancestor.
-Lilith would be considered the "First Scarlet Witch".
-Due to Heaven's influence, their magic created the Gods and Goddesses in the universe. Adam would eventually create the Council of Godheads, where he is good friends with Zeus from Thor: Love and Thunder (aka Jupiter, the Roman counterpart of Zeus).
-The celestial's cosmic energy not only created Hollow Earth but also created pockets from the Earth's surface that created portals that allowed access to Hollow Earth from the surface.
-Asgardians, ancient Wakanda, Eternals, and Titans banding together with humanity, ancient Atlantis, ancient Green Lanterns, Olympians, and Themsycira in the fight against Darkseid, Steppenwolf, and their forces in ancient history.
-It is revealed that Titans, such as Sehkmet, Na Kika, and an unnamed Thunderbird Titan are responsible for Bashenga's, Talokanil's, and Chafa's origins and abilities instead of the Gods and Goddesses from Thor: Love and Thunder.
-The Titans and Startouch Elves would be labeled as "low-level" gods by the Council of Godheads.
-Atlantis, Asgard, Themyscira, Heaven, and Olympus (When the Greek Gods were still around) were aware of the existence of Titans and the role they play in the Earth's ecosystem. Similar to Asgardians, Titans were responsible for many legends and myths regarding mythical creatures and gods. The relationship between them and benevolent titans would be at best mutual notably towards those like Godzilla and Mothra but otherwise would be at odds with destroyer titans like Rodan and Scylla.
-The Eternals are aware of the Titans as well. Ikaris proposed killing them since they would be affecting the Earth's population and preventing the Emergence from progressing. However, Ajak talked him out of it as they observed Godzilla's species preserving the balance of nature, keeping the population steadying, keeping the other Titans at bay, and hunting/killing giant Deviants as well.
-The Eternals once met with Mothra, who Sersi and Sprite formed a close bond with.
-The animalistic Egyptian Gods and Goddesses (Khonshu, Anubis, Ammit, Tawaret, Horus, etc.) were once human-looking Gods/Goddesses before being exposed to the Kraang's Ooze, which mutated them into more animalistic creatures.
-Godzilla has a mixed relationship with the Eternals. While he approves them for keeping the Earth safe, he doesn't trust them due to their "unnatural" nature due to being from space, which is the same with King Ghidorah.
-Prior to his arrival on earth. King Ghidorah had a fearful reputation across the cosmos by civilizations, similar to that of Darkseid and Thanos.
-Both Thor and Rodan once fought each other in the past when Rodan at some point appeared in Scandinavia and terrorized the people, which prompted the Thunder God to engage. It was a long, withdrawn, and lengthy battle that eventually ended with Thor finally driving Rodan off. Like many legends and myths, this fight inspired one of those about Thor fighting a "Great Bird of Fire".
-Shazam was the first Sorcerer Supreme and taught the Ancient One magic.
-Wonder Woman and the original Shazam took part in imprisoning Ammit alongside the other Egyptian Gods and Goddesses.
-The radiation of Hollow Earth caused certain viruses and organisms to become more hostile when infecting their host while granting them various abilities. Examples include the T-Virus and the E-Series mold.
-Both Asgard and Mount Olympus are aware of Aaravos and his past crimes.
-The Ancient One visited both Xadia and the 4 nations once to learn more about both world's magic. The Ancient One also helped in imprisoning Aaravos.
-While Xadia is aware of dark magic, they are unaware of the Dark Dimension and Dormammu.
-King Ghidorah was without a doubt probably the only being that Darkseid and Thanos had ever developed a grudging respect. Both warlords are aware of King Ghidorah due to being just as feared by civilizations across the cosmos as they are. Despite classing Titans as "low-level" gods, the Council of Godheads also feared King Ghidorah due to his destructive nature.
-The Necrosword is made of the same metallic material used by the Exorcist Angels during their exterminations.
-Wonder Woman's presence in World War I inspired Johann Schmidt (aka Red Skull) to pursue mythology in hopes of creating weaponry for HYDRA.
-Captain America and Wonder Woman met during World War II when Steve was doing his USO Show.
-SHIELD is aware of Monarch and STAR Labs and has often collaborated with each other in the past.
-Packard is a relative of Nick Fury.
-Asgard and Krypton having had a history with one another and the former having tried to warn the latter of their inevitable doom, but were dismissed.
-Prior to Krypton's destruction. Zod and his soldiers had a run-in with Yondu and the Ravagers.
-Both SHIELD and Nick Fury were not only aware of the Titan's existence but also aware of Superman's arrival on Earth and kept close tabs on him since he was a child.
-Both Superman and Chris Redfield were Captain America fans when younger.
-After the T-Virus Incident in Raccoon City, SHIELD and Monarch helped with the clean-up.
-Bruce Wayne, William Stenz, Amanda Waller, and Chris Redfield were all targets of Project Insight.
-Alongside SHIELD, STAR Labs, B.S.A.A., and Monarch were all infiltrated by HYDRA Agents who sought their resources. They stole various technological weapons created by the Motherbox, samples of the T-Virus, and stole Titan DNA to create Titan clones.
-After the Turtles made their debut, SHIELD and Monarch kept close eye on them based on their mutation.
-After the Civil War, Amanda Waller proposed Task Force X to the government, in which Theaddeus Ross was among those who approved it while William Stenz opposed it. Abomination and Baron Zemo were among the possible candidates for Task Force X.
-Task Force X and Monarch weren't affected by the Sokovia Accords due to their connections with the government.
-After the Baker House Incident, SHIELD and Monarch not only helped clean up the situation but also got clues on the E-Series's origin. Not trusting the B.S.A.A. or Blue Umbrella, they gave the info to Chris, which led to his isolation from both organizations.
-Talokan would be considered one of the Kingdoms of Atlantis. Ocean Master would later try to recruit Namor, but decides not to as he was warned by the other rulers that Namor is more dangerous than Ocean Master himself.
-Karathen is revealed to be one of the lost Titans of Earth.
-Wakanda is aware of the existence of Atlantis but their ancestors have made a treaty with each other in not interfering. After the events of Aquaman, both T'Challa and Arthur meet in secret to discuss how to unite their kingdoms together and reveal their secret to the world. While Arthur respects T'Challa, he wants to keep Atlantis a secret until the time is right.
-Katolis would be aware of various magical humans such as Original Shazam and the Ancient One.
-Clark Kent/Superman, Diana Prince/Wonder Woman, Billy Batson/Shazam, and Mothra are beings capable of lifting Mjolnir.
-At the Senate hearing, alongside Serizawa, Nick Fury and Calvin Swanwick (Martian Manhunter) are among those who defended the Titans while Thaddeus Ross and Amanda Waller voiced against them.
-After the Titans were released, several Titans, such as Titanus Sehkmet, Behemoth, and Mokele-Mbembe all resided near Wakanda and all bonded with T'Challa/Black Panther while Titans such as Titanus Na Kika, Tiamat, and Amhuluk all resided near Talokan and bond with Namor.
-By the end of Infinity War and during the events of Endgame. Superman, Batman, Wonder Woman, Lois Lane, Martian Manhunter, Joker, Lex Luthor, Black Mask, Victor Zsasz, Black Canary, Renee Montoya, Huntress, Cassandra Cain, Bruce the Hyena, Bloodsport, Harley Quinn, Rick Flagg, King Shark, Ratcatcher 2 and Sebastian, Polka-Dot Man, Captain Boomerang, Savant, Javelin, Blackguard, Mongal, T.D.K., Weasel, Thinker, Billy Batson/Shazam, Billy's foster parents and siblings, Amanda Waller, Emilia Harcourt, John Economos, Adebayo Waller, Clemson Murn/Ik Nobe Llok, Goff/Sophie Song/Eek Stack Ik Ik, Casper Locke, Larry Fitzgibbon, James Gordon, Atlanna, Mera, Arthur Jr., Starro, Peacemaker, White Dragon, Hawkman, Doctor Fate, Cyclone, Atom Smasher, Adrianna Tomaz, Karim, Amon Tomaz, Ishmael GregoSabbac, Blue Beetle and the Reyes family, Victoria and Jenny Kord, Carapax, Madison Russell, Mark Russell, Illene Chen, Houston Brooks, Sam Coleman, Nathan Lind, Illene Andrews, Jia, Josh Valentine, Bernie Hayes, Travis Beasley/Trapper, Walter and Maia Simmons, Ren Serizawa, Alan Jonah, Godzilla, Kong, half of the known titans, Leon Kennedy, Chris Redfield, Claire Redfield, Ethan Winters, Mia Winters, Zoe Baker, Joe Baker, Mother Miranda, Karl Heisenberg, Lady Dimitrescu, Salvatore Moreau, Donna Beneviento, The Duke, Chris's Team, the Turtles, and Baxter Stockman would be amongst the survivors of The Blip.
-Flash, Cyborg, Aquaman, Perry White, Martha Kent, Stephen Shin, Deadshot, Deathstroke, Katana, Killer Croc, Ling Chen, Rick Stanton, Diane Foster, Jackson Barnes, Anthony Martinez, Lauren Griffin, Rodan, other half of the known titans, Jill Valentine, Ada Wong, Sensei Splinter, Bebop, and Rocksteady were amongst the victims of The Blip.
-Similar to Scott Lang, Black Adam, Mothra, Khaji-Da, and the inhabitants of the 4 nations, Xadia, Heaven, and Hell would not be affected by the Blip.
-The only beings that sensed the Blip were the Avatar (Aang), The Archdragons of Xadia (Zubeia, Rex Igneous, Domina Profundis, and Sol Regem), the Seraphim (Sera and Emily), the Goetian Hierarchy (Stolas and Octavia), and the 7 Deadly Sins (Lucifer Morningstar, Asmodeus, Satan, Mammon, Beelzebub, Leviathan, and Belphegor).
-The victims of the Blip weren't sent to Heaven or Hell, they were stuck in Limbo.
-During the post-Blip, due to Thanos' actions, Godzilla had a hard time in trying to keep balance of the Earth with half of the remaining titans running loose. Due to the world powers struggling, they helped fund Apex Cybernetics to stabilize their economy as well as unknowingly helping Walter process with his Mechagodzilla experiment.
-Because of Thanos, the Corto Maltese government took advantage of this by continuing their experiments with Project Starfish and the Intergang were able to operate and have full control over Kahndaq. Many crime organizations in Gotham have either been dismantled due to the disappearance of the leaders or have been absorbed into the Black Mask Crime Organization. Jaime's family and his community go through financial struggles from Kord Industries due to the effects of the Blip.
-Due to less hero activity, the I.M.P.s operated their assassination business.
-Kingpin met with Joker and Black Mask during the Blip where the 2 made mutual agreements in developing a partnership. However, this agreement was broken due to Black Mask's death.
-The Joker was on Ronan's list of targets. However, due to his powerful influence, he was forced to back down.
-Due to the effects of the Blip, the butterflies decided to start their invasion by infecting powerful humans.
-After the Village's destruction, SHIELD aids Chris in a war against B.S.A.A.
-After Doctor Fate's death, Hawkman gives the Helmet of Fate to Kamar-Taj for safekeeping so it doesn't fall into the wrong hands.
-The Avengers and Justice League team up and join the time heist to find the Infinity Stones. With Iron Man's and Batman's technology, they create a black and red infinity gauntlet. Hulk still snaps his fingers which brings every living being back. During the final battle with Thanos, the Justice Society, Black Adam, Godzilla, and the other Titans arrive to join in the fight.
-Victoria Kord and Walter Simmons are among the many people who also had a hatred towards Tony Stark and are joyful about his death.
-After the events of Blue Beetle, Damage Control tried to apprehend him but was forced to back down due to public support.
-Godzilla would grow hostile towards the Hex that Wanda made. Due to being composed of cosmic radiation from the celestial, Godzilla and the other Titans are revealed to be immune to magic due to their massive size as well as not being affected by the Hex's effects. However, once Wanda leaves Westview, Godzilla will leave as well.
-After Endgame, Apex Cybernetics not only seeks to eliminate Titans but also superpowered individuals as well. After the events of GvK, Damage Control cleaned up the damage and acquired their resources.
-Among the deceased that would be in Heaven based on Adam's rule: "Act selfless, Don't Steal, and Stick it to the man" would be Tony Stark/Iron Man, Natasha Romanoff/Black Widow, Peggy Carter, Ancient One, Ben Parker, May Parker, Pietro Maximoff/Quicksilver, Phil Coulson, Steve Trevor, Jonathan Kent, Chato Santana/El Diablo, Silas Stone, Rick Flag, Alberto Reyes, José Morales, Ignacio Carapax/OMAC, and Nuidis Vulko.
-Among the deceased that would be in Hell and have the potential to become Overlords are Obadiah Stane/Iron Monger, Ivan Vanko/Whiplash, TrevoThe Mandarin, Alexander Pierce, Dreykov, Xu Wenwu, Quentin Beck/Mysterio, Roman Sionis/Black Mask, Victor Zsaasz, David Kane/Black Manta, and Walter Simmons.
-Wanting to reconnect with his daughter, Mark Russell resigns his position as leader of Monarch and Bruce BanneHulk becomes the next head of Monarch due to his knowledge of Nuclear Physics.
-Both the Great Protector and Dweller-in-Darkness are revealed to be Titans who stumbled upon Ta Lo.
-In Xadia, Viren was resurrected 5 years later rather than 2 (Events of S1-3 take place in 2019-and S4-6 take place in 2024).
-Due to the effects of the Emergence and the Deviants, Godzilla would ally with the Eternals in hunting down and killing the Deviants as well as stopping the Emergence from happening.
-The Benevolent Titans have gained a reputation due to their involvement in keeping the planet safe and healthy.
-Driven by vengeance, Overlord Quentin Beck/Mysterio pays the I.M.P.s to assassinate Peter ParkeSpider-Man. However, this is during the events of No Way Home and when Doctor Strange performs the spell that erases everyone's memory of who Spider-Man is, the I.M.P.s were affected as well and called the mission off due to their amnesia.
-Maya Lopez's/Echo's Powers awaken the ancient Thunderbird Titan that lives near her hometown. She successfully bonds with the Titan.
-Ms. Marvel would not only be a Captain Marvel fan but also a Wonder Woman and Mothra fan as well.
-Riri Williams is a huge fan of both Iron Man and Cyborg which influenced her to create her own enhanced suits. While she has an intense hatred towards Apex Cybernetics after their dirty secrets were exposed, Riri started making concepts on how to build a giant-mech suit to combat hostile Titans.
-Thor recruits Wonder Woman and the Shazam family to help them stop Gorr the God Butcher. They arrive at Omnipotence City where Wonder Woman exposes the Greek Gods being the Roman counterparts with Zeus' real identity revealed to be Jupiter. After the mission, Thor gives Shazam the Thunderbolt.
-Wonder Woman then encounters Marc SpecteMoon Knight where she sees and speaks with Khonshu.
-When Doctor Strange and America Chavez arrive on Earth-838, they meet the Illuminati which not only consists of Captain Carter, Blackbolt, Captain Marvel (Maria Rambeau), and Mister Fantastic but also consists of Christian Bale's Batman and Brandon Routh's Superman.
-Same with Wakanda, the U.N. held a conference on whether the Titans should be contained or killed. Director Fontaine would state that the Titan's radiation helps balance the ecosystem of the planet and propose a solution where they can imprison the Titans and drain this energy they embody to help sustain the ecosystem, thus having them alive, but tortured.
-After Shuri takes the heart-shaped herb and becomes the next Black Panther, she communicates with Sehkmet, Behemoth, and Mokele-Mbembe for the first time. She convinces them to take part in the battle against Namor by battling against Na Kika, Tiamat, and Amhuluk.
-After the battle, Wakanda becomes harmonious with their Titans as they are welcomed in Wakanda and become its protectors alongside Shuri.
-After the alliance with Talokan, Aquaman visits Shuri on the same beach where she meets her nephew, T'Challa II, and warns her about her deal with Namor. Then he introduces his son, Arthur Jr., where he and T'Challa II develop a brotherly bond with each other.
-Due to the Secret Invasion, Superman was affected by the Anti-Alien Act and was forced into hiding.
-During the events of Secret Invasion, the Turtles were forced into hiding due to being confused for Skrulls.
-After the events of The Flash, Doctor Strange and Clea confront him that his actions in altering time created more incursions and recruit him to have them fixed.
-After the events of the Marvels, Monica Rambeau not only meets Binary and Beast but also meets Michael Keaton's Batman and Sasha Calle's Supergirl.
-After the events of Lost Kingdom, Atlantis revealed its existence to the world by joining alliances with the UN and Wakanda.
-Ms. Marvel's Quantum Bands and Shang-Chi's Ten Rings start behaving weirdly as they detect a signal from deep within Hollow Earth, signifying a war cry from ancient Titans known as the Skar King and Shimo.
-As Namor is preparing for the war against the surface by aligning themselves with Wakanda, he commands the Titans he bonded to gain strength. However, one of the Titans, Tiamat, is killed by Godzilla, and Namor is saddened when hearing the news.
-Ms. Marvel's Quantum Bands attracts the attention of Mothra, who believes that Mothra may be the key to bringing back Monica Rambaeu.
-The Avatar's (Aang) awakening was sensed by Doctor Strange.
Overall, this is my take on how this shared world would go. If you have any suggestions on how the shared world would go, feel free to reply!
Special thanks to MichaeltheSpikester for the idea!
submitted by Glitch109 to WhatIfFiction [link] [comments]


2024.05.19 07:23 DC_Legend1 Vange: Abandoned Knight v2.05.70 MOD APK (God Mode, Red Stone)

Vange: Abandoned Knight v2.05.70 MOD APK (God Mode, Red Stone)
https://preview.redd.it/5ktzuy2wib1d1.png?width=512&format=png&auto=webp&s=487bcb0a2b76870722e5a72853d21afd72c9d2d5
Name Vange : Idle RPG
Publisher Picture Soft Inc.
Genre Simulation
Size 210MB
Version 2.05.70
MOD God Mode, Red Stone
https://modyolo.co.in/vange-idle-rpg/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Vange: Abandoned Knight emerges as a game dripping with allure and wrapped in enchantment in a land steeped in mystery and dripping with intrigue. Through painstakingly designed skill trees and ground-breaking equipment enhancement systems, this game immerses players in a world where they can craft their destinies and experience immersive gameplay with limitless potential.

CAN MOLD THEIR GAMING EXPERIENCE UNIQUELY, CRAFTING THEIR SKILLS METICULOUSLY WITHIN THE GAME’S UNIVERSE

Explore Vange: Abandoned Knight’s nuances to seeing how the skill tree transforms into an artist’s canvas. Players carefully hone their abilities, building a skill tree that reflects their preferred gameplay styles. The wide variety of active and passive skills available through this tailored approach to skill acquisition allows players to shape their gaming strategies into their experiences, making each foray into the game’s universe uniquely their own.

THE INNOVATIVE, UNBREAKABLE EQUIPMENT EVOLUTION SYSTEM IN THIS GAME GUARANTEES ENHANCEMENT SUCCESS, ELIMINATING TYPICAL INCONVENIENCES

A true example of the innovation present in Vange: Abandoned Knight is the game’s unbreakable equipment evolution and enhancement system. Players use steel to create equipment that has never before been this powerful. Development eliminates the inconvenience typically associated with enhancement failures by having a 100% success rate. Enhancement scrolls are available for those who want even more power, promising to upgrade their gear without running the risk of damaging it.

THE SEAMLESS EQUIPMENT SYNTHESIZE SYSTEM ELEVATES GAMEPLAY, OFFERING ENHANCED USER EXPERIENCE AND NEW CUSTOMIZATION POSSIBILITIES

Beyond conventional limitations, the equipment synthesizes system seamlessly integrates, easily elevating equipment tiers. Four pieces of equipment of the same level can be synthesized by players, significantly improving their gameplay. The game’s generosity is evident in its free automatic and batch synthesize features, which further enhance user experience and open up new possibilities for equipment customization and improvement.

THROUGH DETAILED CHARACTER DEVELOPMENT, PLAYERS CAN DELVE DEEP INTO CUSTOMIZATION, CREATING INDIVIDUAL AVATARS COMPLETE WITH ACCESSORIES AND COMPANIONS

In this game’s richly detailed world, character development is emphasized through badges and artifacts, which give players an advantage in their quests. The journey does not stop there, though! The realm is overflowing with opportunities for players to create their avatars, complete with charming outfits, adorable pets, and regal mounts. The character’s appearance can also be altered by ordinary equipment, adding another level of customization.

OFFERING A PLETHORA OF HUNTING GROUNDS AND WEEKLY UPDATES, THE GAME ENSURES ENDLESS, EVER-EVOLVING ADVENTURE AND CONTENT FOR PLAYERS

With more than 1300 hunting grounds, Vange: Abandoned Knight offers an infinite amount of content updated almost weekly to keep the adventure exciting and new. New hunting grounds become available every Friday, and daily gem mining opportunities abound for those looking for more resources. The game also includes various expedition content, such as defense battles and dungeons, to keep players interested and their thirst for adventure sated.

ENJOY ENHANCED GAMEPLAY THROUGH DAILY GOLD EVENTS AND FEATURES LIKE AUTOMATIC HUNTING AND POWER-SAVING MODE.

From 9 PM to 3 PM (UTC), daily gold events offer a 2x gold drop event to make the gameplay more enjoyable. It functions like a true idle RPG, allowing automatic hunting even when you are not logged in, and it also has a power-saving mode and screen protection to keep your smartphone safe. Use the discount codes THANKS, HAPPY, LUCKY, 3, 33, 333, and 3333 to improve your visit to this magical world!

STANDS OUT IN THE GAMING INDUSTRY, OFFERING EXTENSIVE CUSTOMIZATION, ENGAGING CONTENT, AND REWARDING EXPERIENCES FOR EVERY PLAYER

Vange: Abandoned Knight is a true gem in the gaming industry, providing a tailored experience for each player thanks to its delicate blend of strategic planning, extensive customization, engaging content, and rewarding experiences. This game has something to pique your interest and keep you coming back for more, whether you’re a strategic planner, a customization enthusiast, or an adventure seeker.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.19 05:17 onegunnerunder Does this game exist? A third person shooter RPG with auto-combat and character management

I've found myself in an unfortunate position where I am a long-time gamer who now has carpal tunnel. Because of this, I'm searching for more games that are going to be easier for me to play. I'm hoping the community here might be able to recommend a game that will be playable and also scratch an itch for a certain type of shooter.
I was watching my buddy play The Division 2 recently. I was thinking of how awesome it would be to play a game like it but where there is some form of automatic combat. Essentially, let the RPG 'dice roll' determine how the outcome of the battle goes. Then, my role as the player would be to manage my character's guns, gear, loadout, and perks. Like any RPG there would be a proper leveling system.
The game I'm looking for would have the following criteria:
In other words, something like The Division 2 but with little or no clicking for me to do during combat. Does this game exist?
-- EDIT --
If the game doesn't have 'automated' combat, at least minimal clicking during combat would be great. For example, imagine The Division 2 but with turn-based combat.
submitted by onegunnerunder to gamingsuggestions [link] [comments]


2024.05.19 05:08 ST_Ad3pT [H] Fallout 76 PC Code, Humble Bundle Stand with Ukraine Bundle ,Humble Bundle Aspyr 25th Anniversary Bundle, Fanatical Stand with Ukraine Bundle , Humble Bundle Türkiye-Syria Earthquake Relief Bundle ,Humble Bundle Choice April 2023, Humble Bundle Choice July 2023 and A Way Out [W] Paypal

Hi Everybody! I have a long list of games I'm selling below. Hit me with any offers on one game or multiple games! Thank you!
Fallout 76 PC (Redeem on Microsoft Store)
Marvel's Avengers The Definitive Edition (Steam)
A Way Out (Origin Code)
Humble Bundle Stand with Ukraine Bundle
Back 4 Blood
Metro: Exodus
Max Payne 3
Sunset Overdrive
This War of Mine
PGA Tour 2K21
The Long Dark
Car Mechanic Simulator 2018
Endless Space 2
Ring of Pain
Kerbal Space Program
Starbound
Popup Dungeon
Expeditions: Viking
Skullgirls 2nd Encore
Wandersong
Supraland
Crying Suns
Wizard of Legend
Amnesia: Rebirth
Amnesia: The Dark Descent
Amnesia: A Machine for Pigs
Vagante
Monaco: What's Yours Is Mine
Wargroove
Warsaw
Drawful 2
SUPERHOT
Dear Esther: Landmark Edition
Broken Age
Pikuniku
Lust from Beyond: M Edition
Inmost
Pathway
Rustler
112 Operator
911 Operator
Radio Commander
Kingdom Two Crowns
West of Dead
Tooth and Tail
System Shock: Enhanced Edition
Driftland: The Magic Revival
Toejam & Earl: Back in the Groove
Book of Demons
Fury Unleashed
Going Under
Yoku's Island Express
Nex Machina
X-Morph: Defense
X-Morph: Defense - European Assault
X-Morph: Defense - Survival Of The Fittest
X-Morph: Defense - Last Bastion
Motorcycle Mechanic Simulator 2021
Out of Reach: Treasure Royale
DV: Rings of Saturn
Slinger VR
Pixplode
Brothers - A Tale of Two Sons
EarthX
Neverout
Telefrag VR
Pawnbarian
NecroWorm
Hexologic
Post Void
Moon Hunters
The Amazing American Circus
Roarr! Jurassic Edition
Corridor Z
Draw Slasher
Shing!
Go Home Dinosaurs
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Soulblight
Treasure Hunter Simulator
Orbital Racer
Lust for Darkness
Liberated
Wanderlust: Travel Stories
Say No! More

Humble Bundle Choice April 2023
Not included (Death Stranding Director's Cut)
Aliens Fireteam Elite (Steam)
Rollerdrome (Steam)
Life is Strange : Complete Edition (Steam)
The Life and Suffering of Sir Brante (Steam)
Monster Prom 2: Monster Camp (Steam)
Revita (Steam)
Founder's Fortune (Steam)


Humble Bundle Choice July 2023
The Outer Worlds: Spacer's Choice Edition (Steam)
Temtem (Steam)
Yakuza 4 Remastered (Steam)
Roadwarden (Steam)
Kraken Academy! (Steam)
Merchant of the Skies (Steam)
Ozymandias: Bronze Age Empire Sim 9Steam)
Shotgun King: The Final Checkmate (Steam)

Humble Bundle Aspyr 25th Anniversary Bundle
Fahrenheit
LightMatter
Morkredd
Layers of Fear: Masterpiece Edition
Sid Meier's Civilization: Beyond Earth - The Collection
Borderlands: The Handsome Collection
Bioshock Infinite
Bioshock Infinite - Season Pass

Fanatical Stand with Ukraine Bundle
1993 Space Machine
8-bit Adventure Anthology: Volume I
AWAKE - Definitive Edition
Among Us
At Eve's Wake
Aviary Attorney
Awesomenauts All Nauts Pack (DLC)
Baby Dino Adventures
Blightbound
Cannibal Cuisine
ChromaGun
Circles
Click and Slay
Cloud Gardens
Combat Tested
Cosmonautica
Crash Drive 2
Cube Escape Collection
Dimension Drive
Explosionade
Fling to the Finish
Gang Beasts
Gelly Break Deluxe
Guppy
Hidden Folks
Hoplegs
Interrogation: You will be deceived
Journey For Elysium
Last Resort Island
Lumini
Mad Experiments: Escape Room
Marooners
Necronator: Dead Wrong
Nelly Cootalot: Spoonbeaks Ahoy! HD
Pizza Connection 3
Pressure Overdrive
ROUNDS
Railway Empire
Rayon Riddles - Rise of the Goblin King
Renowned Explorers: International Society
Shortest Trip to Earth
Shu
Stick Fight: The Game
Swords and Soldiers 2 Shawarmageddon
Swords and Soldiers HD
THE CORRIDOR
Tales of the Tiny Planet
TaniNani
The Falconeer
The Way
Tinkertown
Totally Accurate Battle Simulator
Treasure Temples
Truberbrook
Unexplored
X Rebirth
ibb & obb - Best Friends Forever Double Pack

Humble Bundle Türkiye-Syria Earthquake Relief Bundle
Gotham Knights
Ghostrunner
Pathfinder: Kingmaker - Enhanced Plus Edition
XCOM 2
Payday 2
Ticket to Ride
Strange Brigade
Euro Truck Simulator 2
Stick Fight
Farming Simulator 17
System Shock Enhanced Edition
System Shock 2
Pilgrims
Flynn: Son of Crimson
Into the Pit
Worms Rumble
Harmony's Odyssey
Mount & Blade: Warband
Armello
Backbone
911 Operator
112 Operator
Calico
X-Morph: Defense Complete Pack
Zombie Driver HD
Space Crew: Legendary Edition
Monaco
Death Squared
Lust from Beyond - M Edition
Stygian: Reign of the Old Ones
Remnants of Naezith
Planet TD
Firegirl
XEL
Little Orpheus
Detached: Non-VR Edition
Agent in Depth
Lighthouse Keeper
Hyper Gunsport
Meow Express
Arcade Spirits
Non-Stop Raiders
The Inner World
The Amazing American Circus
Soulblight
Stacking
Hack 'n' Slash
MirrorMoon EP
Cosmic Express
Cris Tales
Orbital Racer
Symmetry
Guilty Gear X2 #Reload
Alchemist's Castle
Soul Searching
Doughlings Arcade
Doughlings Invasion
Quadrata
Rym 9000
stikir
Cats and the Other Lives
Soulflow
Izmir: An Independence Simulator
Guns & Fishes
Pill Baby
Project Chemistry
Pixross
Frick, Inc.
Sunlight
submitted by ST_Ad3pT to SteamGameSwap [link] [comments]


2024.05.19 03:40 PaleoWorldExplorer My Headcannon for the Start of the Titan War

The beginning of the bitter rivalry between the Gojiras and the Great Apes started around the late Neogene to early Quaternary period. The Iwi people were at their highest point, accomplishing many feats in architecture, technology, and art. The Iwi expanded their range across the Hollow Earth to the point of splitting off into different factions and adapting to new environments, developing their own culture independently. This cultural shift has been correlated with the first well-established instances of religion by the Iwi, and the gods they worshipped were none other than the Titans. It is well established that the Iwi regarded the Great Apes with reverence, but this is an oversimplification, as the Iwi are a diverse people, and various factions of the Iwi worshipped different Titans due in part to the different relationships they had with them.
Iwi factions that resided in the jungles or plains typically worshipped the Great Apes, intelligent Titans that also achieved many of the same feats as they did. They exchanged information and ideas with each other, built monuments, settlements, and advanced plumbing systems together, and the Great Apes protected the Iwi from hostile Titans. Iwis aligned with the Great Apes were more independent from nature and could obtain their resources from their crops and livestock. Iwi factions that lived in more coastal regions such as mangroves and beaches worshipped the Gojiras. While the Gojiras were not their defenders in the same manner as the Great Apes were, these Iwi still worshipped them as protectors of balance, neutral forces that do not obligate themselves to defend any one particular people or animals. Still, archaeological records indicate the Gojiras had a soft spot for humans and even developed symbiotic relationships with them. These Iwi, while not as proactive in building monuments as the Great Ape aligned Iwi, still built impressive monuments for their reptilian lords to rest in. They also would pick out dermal parasites on Gojiras for food, freeing them from pesky parasites. And there are even reported cases of seafaring Iwi working with young Gojiras to hunt fish, much like surface world humans and orcas. The Gojira aligned Iwi were hunter gatherers and relied on gathering resources from the wild, especially from aquatic environments. There are also many other Iwi factions that worshipped Mosura, the moth god, or regarded more than one or even all Titans as benevolent gods. Most of these Iwi factions reached a middle ground as hunter-gatherers and architects and farmers.
The Gojiras and the Great Apes, along with their human allies, initially coexisted. Both sides did not have overlapping territories, and even when they did, their niche portioning avoided conflict over the same resources. Tensions began to arise when the Great Apes and their Iwi allies began to expand their range, destroying habitats and displacing local flora and fauna. They also brought invasive species along with them, both intentionally and unintentionally. One of these species was the MUTO, the young of which are a delicacy to the Great Apes, but a deadly parasite to the Gojiras. The aqueducts constructed by the Great Apes and their Iwi allies, however, was a bigger problem, as they expelled a dangerous amount of wastewater, polluting the waters that the Gojiras and their Iwi allies heavily depended on. The Gojiras were the first to open fire, destroying entire settlements that they found to be too close for comfort. While their goal was to destroy the settlements and not kill the Great Apes or Iwi, collateral damage could not be avoided. Current research indicates that these attacks did not lead to any fatalities, but in response, the Great Apes would launch attacks of their own, usually by hurling objects (rocks, dung, etc.) at Gojiras to intimidate them into fleeing the territory. This sparked a cold war between the Gojiras and Great Apes, with their Iwi allies accompanying them in their conflict. Neither side wanted a full-on war, but they both wanted the other side to leave. The Mosura worshipping Iwi were the mediators in this conflict, as Mosura had a symbiotic relationship with both Gojiras and Great Apes. Mosura would relay messages from the Gojiras and their Iwi allies to the Great Apes and their Iwi allies and vice versa. This diplomacy seemed to have worked, and the Great Apes, for the most part, were willing to adjust their ways to continue their lifestyles without a cost to the Gojiras. But not all Great Apes were happy with this.
There were two types of Great Apes in the Hollow Earth, the Pankongs (which includes Kong) and the Orangutitans (which includes Skar King). The Orangutitans, initially thought to be a different species of ape, have been confirmed by DNA analysis to be a unique ecotype adapted for life in the mountainous cloud forests of the Hollow Earth. They are distinguished by their leaner, more athletic build and red hair is a dominant trait. The Orangutitans were an isolationist culture and unlike other Great Apes, they did not have many Iwi allies. They built megamonuments much like their counterparts, but had a clear social hierarchy, with the king, the son of royal blood, at the top, middle class workers, and slaves at the bottom. They believed that the Gojiras were an evil force that had to be destroyed and the Great Apes that found a way to co-exist with them were traitors to their species. Despite this extreme ideology, the Orangutitans seemed to have a high moral code, regarding each individual with value, care, and respect; even their slaves were guaranteed a humane lifestyle, even if denied freedom. And their number one rule that could not be broken was that they could not kill another ape, not even traitors.
However, things changed during the rule of the Manic King (The name I would give to Skar King's father). This king neglected his duties in protecting his people, focusing more on planning a crusade against the Gojiras and their allies to finally eradicate them. He also broke their moral codes in that he allowed his soldiers to kill each other in mortal combat. According to records, he believed that in order to win against the Gojiras, he needed to weed out inferior blood and promote only the strongest and healthiest bloodlines. These records also indicated that the king truly believed he was morally right and had no interest in conquering the Great Apes or the world, only in destroying the Gojiras. However, he died before he could carry out these plans. His son, Skar King, ascended to the throne and picked up where his father left off, but he had other plans.
The Skar King had no interest in upholding his peoples' morals or serving anyone else but himself, and he wanted control over the Titans and the Hollow Earth and the surface world underneath his foot. So instead of attacking the Gojiras as his father planned, he sent his forces, which included other kaiju such as domesticated Wart Dogs and Skullcrawlers to invade the settlements of other Great Apes and the Iwi, conquering them and taking the inhabitants captive as slaves. The strongest of the conquered were either converted into loyal soldiers for executed if they were disloyal. Mosura, Godzilla and some of the other Gojiras responded with force, seeing this invasion as an existential threat, but most of the Gojiras did not intervene, seeing this as an ape-only conflict that did not directly impact them. This changed when the Skar King began to send war parties hunting Gojiras, some of which he partook in, which ultimately caused the Titan War. Most Gojiras indiscriminately targeted all Great Apes and their Iwi allies, even those who escaped Skar King and did not do his bidding, forcing these refugees to fight back. When they were outmatched, they were exiled by the Gojiras to Skull Island. As for Skar King's empire, this fight waged on for much longer until the Gojiras trapped them deep within the Hollow Earth. At the end, both sides took heavy losses, with the Gojira species being brought to the brink of extinction, and now Godzilla is the endling of the species. The fate of the Great Apes looked grim as well. The refugees on Skull Island had a rough time, and a very small number of Skar King's goons who were fortunate enough not to be present at the final battle between the Gojiras and Great Apes released a swarm of Skullcrawlers to exterminate the rest of the refugees, leaving just one sole survivor. The rest of the Great Apes would continue to live under the tyrannical iron fist of the Skar King, who now developed a deep hatred for Godzilla, not for killing many of his people, but for getting in his way of conquest and confining him to a prison for millennia. From that point on, he continued to plot his global conquest, rallying his supporters and claiming control of the ancient ice Titan, Shimo.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.19 01:34 Initial-Hurry8026 Thoughts on what an extraordinary achievement Helldivers 2 is, from a veteran live service game developer

Hail, fellow Helldivers!
I’m a game dev with over 20 years experience, half of that on live service games or MMOs, all of it on core combat for action games, on game teams ranging from 10 people to over 600.
I play a ton of hard co-op action games, and I was a huge fan of Helldivers 1. I’m honestly in awe of how good Helldivers 2 is, even after the hundreds of hours I’ve put into it, and how they’ve sustained the pace of updates for so long after launch.
Yes, this is a throwaway Reddit account, I wanted to share some of my thoughts without inviting death threats.
Development
This game must have been in development since shortly after Arrowhead’s last released game, Helldivers 1 (plus whatever DLC and maintenance), so, 8 years give or take (I sent Pilestedt a congratulatory email, but presumably he’s drowning in them, haha).
I ran into the devs at GDC 2019, shared a few drinks and we talked shop about our similar games. They were super cagey but very excited about what they were working on, even moreso when they found out I was a huge fan of HD1. They were clearly already deep in development of HD2 at that point.
This has been discussed elsewhere, but it adds to how impressive this game is: this is the same engine (Autodesk Stingray) as Helldivers 1, a top-down game with 2D gameplay and much lower visual fidelity. Stingray is no longer supported by Autodesk as of sometime after 2018, so most of the features HD2 required would have been built in-house by Arrowhead. To my knowledge there’s only one other studio actively using the engine, and that’s Fat Shark, the developers of (most recently) Warhammer 40,000: Darktide.
The AH team has grown massively in size over the past 8 years. I don’t have the exact numbers, but it’s a 5x to 10x increase in size. Scaling up that fast and not ruining your company culture is super hard, and you can see plenty of other studios that have tried to grow so they can build bigger games and have fallen apart doing it.
Helldivers 2 easily has a AAA level of polish. I’ve gone back to HD1 recently, which at the time looked and played super well, and the improvements are night and day. HD2’s production values compare favorably to any random AAA game released in the last few years
Weapons
Building first or third person weapons to this level of quality is extremely expensive. A unique gun for a AAA first person shooter might take 4-6 weeks of artist time and the same (or more) of designer time to set up and tune the gameplay. For any completely new type of weapon, factor in around 6 months of animator time, and a few weeks for a variant that has a different reload animation or similar. E.g. all rifle-sized shotguns might use the same base shotgun animation set, but the continuous reload shotguns would have a different reload animation than the Breaker family. Then you need VFX and audio too.
Vehicles are even moreso, taking months for each, more if they can seat multiple players or have points that contact the ground (e.g. wheels).
Environments
Building environments that look this good is expensive even if you know what you want, having built a prototype version, you then have to iterate on it while you refine the gameplay and then build the final art. Building environments that look this good and are procedurally generated in as freeform a way as in HD2 is mind-boggling. Let alone doing that in a way that runs fast enough. Sure once it’s all up and running you have a ton of variety for relatively cheap, but I don’t think I’ve ever seen the proc gen create a serious gameplay problem, and that indicates very clever design and thorough testing.
AI
AI that works as well as this is expensive to build, and typically computationally expensive at runtime too. In games like Call of Duty or whatever, you have a static environment, with maybe 10-20 active AI at a time, prebuilt navmesh (which is a hand-drawn or generated map that allows AI to move around the environment without having to calculate valid geometry constantly at runtime), and level or encounter designers have hand scripted a lot of what looks like emergent AI behavior. HD2 can’t do any of that; there can be hundreds of enemies active at once, the environments are procedurally generated, AND terrain can be deformed, buildings can be destroyed etc. The AI can’t be scripted to the same degree as on a static map, probably the devs have hints that are procedurally added to the world and not much more. It helps that all of the enemies we’ve seen so far are the “implacably advancing” kind, typically they don’t have any complex behaviors, and instead the design of the character themselves and their attacks carries the gameplay. Smart design. The Illuminate in HD1 were much sneakier, it’ll be interesting to see how that faction translates to a full 3D game with a lot more enemies active at once.
UI
This game has a lot of quality of life features that it’s easy to take for granted, but are hard to build, and hard to retrofit to an existing game, for example:
· A zoomable, pingable minimap (IMO this is a best-in-class minimap implementation)
· A ping system
· Battlepass implementation allowing for not expiring old battle passes.
And all of this is UI-heavy, where UI is one of the most expensive things to make in AAA games. Every project I’ve shipped, UI has been a bottleneck. It doesn’t help that every company basically builds a UI system from scratch, since engines rarely have something shippable built in, and Scaleform (the most prominent UI middleware) went away. And then it takes a ton of iteration to get to a point where a feature is powerful and intuitive to players.
Gamefeel
If you play much of the most highly-regarded AAA shooters, you might not like the feel of some of the weapons in Helldivers 2 by comparison. They often feel slow to use, hard to aim, and punishing of misses, bad timing or bad positioning. Some of this is a polish thing and probably isn’t intended, e.g. scopes that look janky in first person, misaligned reticles and similar stuff. Most of it though looks deliberate, and supports the gameplay they’re laser-focused on building. The weapons are largely useful in very specific situations, and are not power fantasy moments for the player. There are serious tradeoffs, including “if I’m caught by a melee enemy with a Recoilless Rifle out, I’m in trouble”, the most powerful support weapons preventing you from bringing a shield, the snappiest weapons typically only being useful against weak enemies, etc. Most mass-market shooters sacrifice this extreme level of tradeoff in service of making the game feel better to play, and can lack gameplay variety as a result.
Given all of the above, most of the content that Arrowhead has released post ship must have been built alongside the rest of the game. It’s unlikely that they’re able to turn around 3 new weapons, new giant enemies, new mission types etc every month for several months in a row building them from scratch since ship. And yet, the game at launch still felt complete. This is a hard balance to strike. I wonder how much near-shippable content they have in their war-chest, and whether they’ll be able to generate more quickly enough to satisfy the appetite of the community on an ongoing basis.
Balance
Typically on a live game, the same designers build gameplay, ship it, and then balance it in patches post-ship. Sometimes a studio will have a separate “live team”, either dedicated, or rotating members of the dev team through it, but this isn’t common and it doesn’t look like Arrowhead splits the team up like this.
In any case, players always ask why developers ever nerf anything, and it’s for three reasons:
· Typically only a small number of things (weapons, abilities, heroes) are dominant, and a very large number are OK or weak in the current meta – buffing everything else would be extremely expensive, and since it’s the same people doing this work and building new content, it’d reduce the amount of new content the team could make. So it’s much more efficient to tamp down the overpowered things as a priority, and buff some other options at the same time.
· “No nerf, only buff” results in player power creep over time, which makes the game easier, and eventually will require a correction either in the form of a large scale nerf pass or buffs to enemies – both of these are bad: players hate widespread nerfs, and buffing enemies can put the game in a degenerate state where lethality is skewed, or only the best players can compete because they have all the best gear, or you end up in an arms race between player design and enemy design as both teams try to react to player feedback or overall game difficulty.
· Having a small number of overpowered things is much more destructive to a varied meta than a small number of weak things. Say you have 100 abilities and 3 of them are overpowered. Well, now everyone’s only using 3% of the possible content. Say you have 100 abilities and 3 of them are too weak.The other 97% is viable. Overly simplistic, clearly there’s a gradient, but you get the idea.
BTW the pace at which Arrowhead has updated balance is extremely fast for a large PvE game. Some small PvP-only games can react this quickly to a developing meta, but on large-scale games it takes weeks or months of testing and platform certification to ship balance updates on consoles. And “hotfixes”, i.e. very quick responses to critical issues, have a high level of scrutiny on them, i.e. lots of justifiable red tape, and often require crunch.
Community Interaction
It’s extremely rare for developers from large studios at any level to talk directly to the community, mostly because the gaming community burned those bridges long ago, by doxing devs they don’t agree with, sending them death threats, or just generally abusing them publicly and anonymously. No way in hell would I be public facing, and no one at any studio should be required to unless it’s explicitly part of their job. And even then, I feel for community managers. Direct communication from devs is a precious thing, and not one that should be taken for granted or used as an avenue for abuse.
*Salutes* to Arrowhead
Huge, huge kudos to Arrowhead. This game is an absolute triumph. To go from a small team making top-down games, to a medium-sized AAA team that shipped a game that catapulted right to the top of the most-played charts and game of the year lists and has stayed there is a massive accomplishment. I hope you’re all seeing a big payday from this success!
submitted by Initial-Hurry8026 to Helldivers [link] [comments]


2024.05.19 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter World: Iceborne 3.5 TF2 Refer To My Other Thread $6.73 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Monster Hunter: World 2.0 TF2 Refer To My Other Thread $3.87 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 2.2 TF2 $4.18 PP -
Naruto to Boruto Shinobi Striker 0.9 TF2 $1.76 PP -
Nioh 2 - The Complete Edition 2.7 TF2 $5.18 PP -
Nobody Saves the World 0.5 TF2 $0.95 PP -
Northgard 2.4 TF2 $4.5 PP -
Orcs Must Die! 3 1.6 TF2 $3.01 PP -
Outlast 2 0.9 TF2 $1.68 PP -
Overcooked! 2 1.2 TF2 $2.3 PP -
PC Building Simulator 0.6 TF2 $1.14 PP -
PGA TOUR 2K21 0.9 TF2 $1.8 PP -
Plague Inc: Evolved 1.9 TF2 $3.56 PP -
Planet Coaster 2.4 TF2 $4.59 PP -
Planet Zoo 2.5 TF2 $4.75 PP -
PlateUp! 1.0 TF2 $1.85 PP -
Prison Architect 2.7 TF2 $5.14 PP -
Project Wingman 1.5 TF2 $2.94 PP -
RESIDENT EVIL 3 2.0 TF2 $3.76 PP -
Rain World 0.9 TF2 $1.78 PP -
Remnant: From the Ashes - Complete Edition 2.5 TF2 $4.69 PP -
Resident Evil 4 Ultimate HD Edition 1.0 TF2 $1.83 PP -
Resident Evil 5 GOLD Edition 1.1 TF2 $2.04 PP -
Resident Evil 6 1.3 TF2 $2.46 PP -
Resident Evil® 5 1.7 TF2 $3.18 PP -
Rising Storm 2: Vietnam 0.5 TF2 $0.9 PP -
Road 96 0.5 TF2 $1.02 PP -
SCUM 4.7 TF2 $8.86 PP -
STAR WARS® THE FORCE UNLEASHED II 0.6 TF2 $1.11 PP -
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ 0.5 TF2 $0.91 PP -
Satisfactory 5.0 TF2 $9.55 PP -
Scorn 0.8 TF2 $1.49 PP -
Sid Meier's Civilization VI 1.2 TF2 $2.33 PP -
Slay the Spire 2.5 TF2 $4.79 PP -
Sleeping Dogs™ Definitive Edition 1.0 TF2 $1.95 PP -
Slime Rancher 1.1 TF2 $2.11 PP -
Sniper Elite 4 1.0 TF2 $1.96 PP -
Space Engineers 2.6 TF2 $4.91 PP -
Spec Ops: The Line 4.3 TF2 $8.21 PP -
SpeedRunners 0.4 TF2 $0.82 PP -
Spintires: MudRunner 1.0 TF2 $1.85 PP -
Squad 6.7 TF2 $12.77 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.82 PP -
Star Wars: Jedi Knight: Jedi Academy 0.4 TF2 $0.71 PP -
Star Wars® Empire at War™: Gold Pack 0.6 TF2 $1.09 PP -
State of Decay 2: Juggernaut Edition 4.9 TF2 $9.37 PP -
Stellaris 3.3 TF2 $6.25 PP -
Stellaris: Federations 2.7 TF2 $5.11 PP -
Streets of Rogue 0.5 TF2 $0.91 PP -
Subnautica 5.3 TF2 $10.08 PP -
Sunset Overdrive 0.8 TF2 $1.52 PP -
TEKKEN 7 1.9 TF2 $3.56 PP -
The Ascent 0.6 TF2 $1.18 PP -
The Dark Pictures Anthology: House of Ashes 1.3 TF2 $2.42 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.21 PP -
The Escapists 2 1.0 TF2 Refer To My Other Thread $1.89 PP Refer To My Other Thread Team17: From Gold Greens to Battle Scenes Bundle
The Jackbox Party Pack 3 2.3 TF2 $4.45 PP -
The Jackbox Party Pack 5 2.3 TF2 $4.33 PP -
The Jackbox Party Pack 7 3.6 TF2 $6.81 PP -
The LEGO® Movie Videogame 0.4 TF2 $0.73 PP -
The Mortuary Assistant 3.9 TF2 $7.41 PP -
The Outer Worlds: Spacer's Choice Edition 2.7 TF2 $5.1 PP -
The Quarry Deluxe Edition 2.7 TF2 $5.21 PP -
The Universim 3.0 TF2 $5.78 PP -
The Walking Dead: A New Frontier 0.7 TF2 $1.42 PP -
The Walking Dead: Season Two 0.4 TF2 $0.79 PP -
The Walking Dead: The Final Season 1.2 TF2 $2.25 PP -
The Walking Dead: The Telltale Definitive Series 3.4 TF2 $6.41 PP -
The Witness 0.8 TF2 $1.58 PP -
The Wolf Among Us 1.3 TF2 $2.53 PP -
Total War SHOGUN 2 Collection 1.8 TF2 $3.48 PP -
Total War: Attila 1.6 TF2 $3.12 PP -
Total War: Napoleon - Definitive Edition 1.6 TF2 $3.05 PP -
Total War: ROME II - Emperor Edition 2.5 TF2 $4.68 PP -
Total War™: WARHAMMER® 3.1 TF2 $5.96 PP -
Totally Accurate Battle Simulator 1.7 TF2 $3.23 PP -
Trailmakers 0.7 TF2 $1.37 PP -
Tropico 6 1.6 TF2 $3.03 PP -
Two Point Campus 1.0 TF2 $1.83 PP -
Ultimate Chicken Horse 1.6 TF2 $2.96 PP -
Unpacking 0.9 TF2 $1.8 PP -
Unrailed! 0.9 TF2 $1.74 PP -
VTOL VR 4.6 TF2 $8.76 PP -
Victoria 3 1.4 TF2 $2.72 PP -
Viscera Cleanup Detail 1.4 TF2 $2.74 PP -
WRATH: Aeon of Ruin 0.7 TF2 $1.33 PP -
WWE 2K23 6.7 TF2 $12.75 PP -
Warhammer 40,000 Dawn of War III 2.2 TF2 $4.17 PP -
Warhammer 40,000: Chaos Gate - Daemonhunters 1.9 TF2 $3.6 PP -
Warhammer 40,000: Dawn of War - Master Collection 1.7 TF2 $3.28 PP -
Warhammer: Vermintide 2 0.7 TF2 $1.41 PP -
Wasteland 3 1.8 TF2 $3.46 PP -
Witch It 1.4 TF2 $2.65 PP -
Worms Armageddon 0.4 TF2 $0.84 PP -
Yakuza 0 3.1 TF2 $5.82 PP -
Yakuza 4 Remastered 0.5 TF2 $0.86 PP -
Zombie Army 4: Dead War 1.1 TF2 $2.02 PP -
rFactor 2 0.6 TF2 $1.11 PP -
 
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ggsaik/fappidydats_igs_rep_page/
 
SteamTrades Rep Page (1000+):
https://www.steamtrades.com/use76561198097671494
 
GameTrade Rep Page:
https://www.reddit.com/GameTradeRep/comments/ggrz1y/fappidydats_gametrade_rep_page/?
 
SGSFlair Rep Page:
https://www.reddit.com/sgsflaicomments/ggag04/flair_profile_ufappidydat/
submitted by FappidyDat to SteamGameSwap [link] [comments]


2024.05.18 22:04 as334 [Meta] Official Claims List, Army Sizes, and Combat Rules

Being totally true to the original game, we would actually add these a week and half into the game after everyone had just been making up their troop numbers. What follows is a slightly modified form of the rules that were on the original wiki.

Code of Chivalry

YOU MUST READ THROUGH THESE RULES IF YOU WISH TO PARTICIPATE IN THE SUBREDDIT! THEY ARE VITAL TO KEEPING THE SUBREDDIT FUNCTIONING IN THE MOST IDEAL MANNER!

1) Time

  • Time in /westerospowers does not progress at the same rate as IRL. For more effective interaction, it is sped up.
  • 1 day IRL = 2 months in WP
  • Like in /worldpowers, Sunday is not counted in WP, this is a day off where houses can post [NEWS] for the week relating to their holding. [EVENTS] cannot be created, nor [CONFLICTS]. Basically, no action other than [NEWS], [CLAIM] or [META] can take place on Sunday. In your post, put the WP time, not IRL time (for example) : 4 months . (this would be 2 days IRL)

2) Claiming

You can claim a holdfast and a house/faction, which will give you dominion over it's adjoining lands. For example; House Baratheon and Storm's End, or Vaes Dothrak and the Dothraki Sea. There cannot be more than one of each house, unless an agreement has been reached, and then no more than two. The two must also be easily distinguishable (i.e. Stannis/Renly Baratheon).
Click here to see what can and can't be claimed.
  • When you claim, use the [CLAIM] tag and state the house and holdfast in your title, and then use the description to tell us what you want your style to be (e.g. Kingslayer, Lion of the Rock, Red Viper, Mother of Dragons).
  • Once you claim a holdfast, we will do the best we can to quickly get it on the Claimed List. Remember, we fuck up too, so feel free to message the mods.
  • You may abandon your holdfast at any point in the game and claim another one. However, you will only be able to do so again after 1 month.
  • ORGANIZATIONS NOT MENTIONED IN THE LIST ARE NOT AVAILABLE CLAIMS. It doesn't matter if they exist in the ASOIAF universe, you cannot claim the Faceless Men or Sellsword Company #91238 if they're not listed.

3) Wiki

  • Once you claim a holdfast, we will make a wiki page for you. Make sure to include your title and , a brief description of your house, your prominent laws and regulations, and any alliances, or allegiances you have.
  • Example, The Citadel
  • Please update your wiki, it makes it easier when people want to find out about your house for alliances/fealty etc.

4) Etiquette

POSTS
DO
  • Use a tag: [CLAIM], [EVENT], [EXPANSION], [CONFLICT], [NEWS], or [META].
  • Announce anything important, agreements, events, and make decrees. Celebrate or commiserate occasions, such as marriage contracts, welcoming a new sworn sword, mourning a death, completing construction, weddings, funerals, etc.
DO NOT
  • Be stupid. Play the game of thrones, be patient, forge alliances, and don't unveil your moves until it's too late. Open war is not always the most feasible option. .
.

5) Duel

[DUEL] will be used for starting duels. A duel will consist of a 1v1 battle between two characters. Each belligerent will post a role playing story of the last few minutes before the fight begins. The "home team" gets to make the first post so they can describe the location of the duel. The stories will be voted upon and the post with the most upvotes (not overall score because we're ignoring downvotes) will win. The winner will then post a [DUEL - RESOLVED] post that describes the fight. If a stories score doubles (minimum winner score 4) the other's the winner may kill the loser. Otherwise, all duels end with a capture or injury.

6) Conflict

It is natural that houses will wish to attack other houses for land and resources, or simply to keep things interesting. This is fine, but it is wise to consider diplomacy before calling the banners.
How do I create a Conflict?
  • Make a post using the [Conflict - Rally] tag declaring that you are rallying your allies. This step will be used for a lord to call his allies to rally on him for a coming battle. Any lords that wish to participate in a coming battle must respond to this post (with the amount of troops rallied) in order to be counted in the battle. Any forces that were loaned to a lord by an [Event] post can be rallied by the loanee. The opposing side in the conflict should create their own rally post. You can still choose to stand down from a rally.
[Conflict - Rally] The Riverlands call forth their banners against the false King!
  • If you wish to betray those who think you allies, Rally as normal for your supposed allies. Then send a message to the moderators with a [Conflict - Betrayal] tag. The mod will take your forces into account on the correct side.
  • When at least 24 IRL hours have passed since one of the Rallies, you may then commit your forces using a [CONFLICT - COMMIT]. This signals the attack; defenders can not commit. This sets the number of troops that will be on each side to whomever has rallied on each side. If one side does not create a Rally post it is assumed that they use their full local forces (i.e. those still in the holdfast). A mod will then create the next post.
[CONFLICT-COMMIT] MyHouse attacks ThatHouse
  • If you wish to retire from the field (i.e. if diplomacy succeeds or if you do not want to do battle), please create a [Rally - Release] post. This will count as your troops leaving the field, and neither army will be able to attack after that post has been made. Of course, if you retreat while defending a holdfast, the attackers can freely take it.
How does a conflict end?
  • Whichever team of countries has the most points from battles wins. If the loser does not surrender then the battle continues. If the conflict lasts for the full 6 days IRL, then the loser must agree to a fully unconditional surrender.
  • Another way for a conflict to end is if the attacker calls off the conflict or if the holdfast invaded surrenders or they both come up with a peaceful treaty to end the war.
What happens after a Conflict where a winner is declared at the end?
  • The losing ruler has two options:
a) The less honourable course: They may rule their holdfast under the authority of the winner by pledging fealty, and becoming vassals. This means they must give their allegiance to the winning house. However, the loser can plot to overthrow the winner, but obviously must find the support to do it. The victor lays claim to the conquered land. The losing ruler still has control of the land, however, will be under control of the victor and will need to report to the victor as the victor may veto any decision the losing ruler makes
b) The honourable way: They may be destroyed by the winning house, root and stem. The losing house will be completely eradicated. The disputed lands will go to the winning house.
If a person's house has been eradicated (i.e. House Reyne), they may claim a new one after 7 days.

6) Expansion

General Guidelines
Because we recognize the reality that houses are going to want to annex unclaimed holdfasts for more land, we are making imperialism to a certain degree allowed.
  • YOU CANNOT ANNEX WHOLE COUNTRIES! This doesn't include small islands. We will only allow territories or regions, like Winterfell taking White Harbour.
  • Small regions are eligible for imperialism, but if your annexation of territory starts to become unreasonable, we will force you to renounce your annexation or just delete your post. Please try to keep it to a reasonable size.
  • If you claimed a small region at first and want to annex another, message the mods. We will evaluate your request and see if you can take control of another small area.
  • If you try to claim the entire North, you are going to have a bad time! Be reasonable and realistic, only take over small regions.
  • Any region that is under the control of a claimed holdfast (read: imperialized) cannot be taken over by someone else.
  • If you win a war against a house with imperialized territories, the conflict rules apply to the territories as well (refer back to War).
  • Abandoned/revoked holdfasts belong to the liege lord. If no new player tries to claim them in 3 days, the liege lord is free to give them away. If there's no liege lord, the city/castle will become available in the claim list.
How to Imperialize
If you are declaring an annexation, use the tag [EXPANSION]. We will also put a list in the wiki of Annexed Territories. This is how you should go through your annexation:
1) [EXPANSION] House A will be sending delegates over to Holdfast X to discuss fealty.
  • Put the proposed terms of your annexation as well as an explanation for it
2) [EXPANSION] Holdfast X has agreed to swear fealty to House A
  • Describe any changes to the region annexed.
THANK YOU TO ANYONE WHO FOLLOWS THIS FORMAT, IT MAKES THINGS EASIER FOR THE MODS!

7) Mod-Injected Crises

  • Every now and then, because we are bored, we will make up a realistic crisis with a [CRISIS] tag. This can be an economic recession, natural disaster, or a magical threat.
  • Each faction is encouraged to react to the crisis in the comments. You can say what your house is doing for recovery, if it will provide aid, how it affected you, etc.

8) Money

Please just be realistic. We aren't going to place limits because we want you guys to have fun, but if you donate 40 trillion gold dragons then obviously we will not allow it. Be aware of your house's economic situation, and just be realistic.

9) Inactivity

  • To make sure houses don't become dormant, we will be enforcing active participation.
  • TO BE CONSIDERED ACTIVE YOU MUST MAKE AT LEAST ONE [EVENT] PER WEEK
  • You must also participate in News Days and post your [News] on Sundays
  • If you fail to do so and it comes to our attention, then you will be given 1 day's notice before we default your house.
Let the mods know if you will be away for an extended period of time. If you have sufficient reason for your absence, and give a date when you will be able to return, the above does not apply for that time. Arrangements must also be made by the player regarding the temporary ownership of your holdfast. If these conditions are not met, the house may still be defaulted.
These land combat rules are taken from /essospowers, which we originally took from /westerospowers (the original set has been deleted).

Land Combat Rules

Thanks /Westerospowers for the original draft. This system is in effect as of right now.
Starting a Conflict
  1. Normally all conflicts must begin with a [CONFLICT - RALLY] post. This post represents a host bringing their forces together for a fight. Normally at least 12 IRL hours must pass before a commit post is made.
  2. If the two sides agree, or if a mod makes a ruling, you may skip straight to the commit phase.
  3. The [CONFLICT - COMMIT] post indicates that the attack has been launched by the poster.
  4. The mods will then make a [CONFLICT-SCORE] post ASAP. This conflict score post will use the below rules to declare a victor.
Fighting the Conflict
We will be using simple 6 sided dies (d6), 3 sided dies (d3), and 5 sided dies (d5) to represent combat. We have a bot perform these rolls. The number of which will be decided like this
  1. In our example battle we have the following two sides: Side 1 consists of 1,000 men. Side 2 consists of 500 men.
  2. Add both sides together to get the full number of troops in the battle, then divide each side's forces by that number to see the percentages. For example, a battle of 1,000 vs. 500 would be 66% and 33% respectively.
  3. Each side's percentages will be rounded to the nearest 5%, so in this example it would be 65% and 35%. Each side will receive 1d6 for every 10%, any remaining 5% will give a 1d3. In the above example,the Side 1 (65%) force will receive 6d6 + 1d3. Side 2 (35%) will receive 3d6 + 1d3.
  4. The results of the rolls will be added to create the initial score. The defender during a siege will receive a bonus to the their initial score equal to the defense value of the battle site. In this example, Side 2 will have a defense value of 4. The final result of all modifiers is the Battle Score.
Note: Defense bonus is based on the location of the defender and added to the end of the final total
Final = Total of Dice + Bonus
Note: Half the Defense value is added to the total dice sides. So a defense rating of 6 would add 3 making a D6 a D9.
In this example let's assume the following rolls:
  • Side 1 (1,000, 65%): 1, 5, 4, 6, 3, 6, +2 (from the 1d3)
  • Side 2 (500 , 35%): 3, 6, 6, +1 (from the 1d3), +4 (from defense)
  • Side 1 Battle Score: 25
  • Side 2 Battle Score: 20
Side 1 wins by 5!
During a battle in the open field this usually means the losing side is routed or retreats. During a siege the battle will continue until either side gives in or runs out of troops.
Note: Tie Goes To the Defender
Determining Casualties
Causalities will be determined as follows:
For the smaller army the average of all d6 rolls will be averaged together (round normally). In the above example that would result in an average of 5 ((6 + 6 + 3) / 3) kill dice for side 2. This determines how many kill dice (d5s) will be rolled for enemy causalities.
For the larger army, the highest d6 rolls equal to the amount of the smaller armies rolls will be averaged. In the above example that would mean the 3 highest (6,6,5) rolls would be averaged together for a result of 5.67, rounded to 6. The larger army (side 1) will roll 6d5 kill dice.
These d5 represent the percentage of causalities the opposing side will suffer. The winner will receive a bonus to their kill results equal to the amount of points they win by (in this example 6).
  • Side 1 kill dice results: ( 1, 3, 1, 1, 1, 1) = 8 + 5 (excess battle score) = 13
  • Side 2 kill dice results: ( 5, 2, 4, 3, 4) = 18
Those numbers represent how much of the opposing army is out of the fight (dead, injured, or captured). In this battle Side 1 won the battle, but Side 2 was able to cause a higher percentage of causalities.
18% x 1,000 = 180 troops out of the fight
13% x 500 = 65 troops out of the fight
What happens next
In an open field battle, the loser retreats and is run from the field. In a defense, another phase of battle will be run until either side gives in.
The mod running the battle will give a short blurb on what occurs in the fight. For this one, I would say something like:
Despite many casualties, Side 1 was able to get over the city's walls. Side 1 takes the inner side of the walls while Side 2 decides to continue the battle in the city streets.
submitted by as334 to WesterosPowers2 [link] [comments]


2024.05.18 22:02 ansi09 The Weekly Colosseum Codex Has Been Published May 18-2024

The Weekly Colosseum Codex Has Been Published May 18-2024
Source: https://blog.colosseum.org/accelerator-cohort-jupiter-developers-sns-records/

🚀 Colosseum Accelerator Cohort 1

Colosseum has announced the inaugural Colosseum accelerator cohort!
The group is made up of 10 winners from the recent Solana Renaissance Hackathon. 1,071 teams submitted products in the competition, resulting in 34 winning projects.
From the pool of 34 winners, Colosseum selected 10 startups that showed they had the technical talent, speed, vision, and competitive drive required to build standout products that will grow the Solana ecosystem.
The following startups will be joining Colosseum Cohort 1:
Ore: A new digital currency that allows anyone to mine using a novel proof-of-work algorithm on the Solana blockchain.
Urani: An intent-based swap aggregator bringing protection against toxic MEV at the application layer.
DBunker: An open network for DePIN financial derivatives and supply-side aggregation.
DeCharge: An EV charging network integrated with Solana, offering globally compatible hardware for affordable access.
Torque: A protocol for builders and dApps to deploy user acquisition strategies natively onchain.
Legends of the Sun: An old-school combat battle arena game with onchain wagering and an open marketplace.
MeshMap: A DePIN network enabling generalized 3D mapping data for mixed reality applications.
BlockMesh: A DePIN network that allows anyone to easily monetize their excess bandwidth.
Banger: A marketplace to buy and sell tweets while supporting creators, curators, and fun.
Rakurai: A new Solana client boosting TPS with proprietary scheduling & pipeline optimizations.
Over the next month and a half, these founders will progress from devnet to mainnet as they continue to iterate, test, and refine their products.
The program will culminate in a virtual demo day for investors across the venture ecosystem, with a recording of the event released after for the broader crypto community.
Congrats to all the teams that made it into the Colosseum Accelerator program!

👷‍♀️ Jupiter Working Group for Developers

The Jupiter Working Group for Developers is a proposal to enhance the Jupiter ecosystem by bringing together developers who are passionate about DeFi.
This working group's goals would be to foster innovation, improve existing tools, and create new opportunities for developers within the Jupiter community.
The group would work focus on enhancing and refining existing open source SDKs and APIs to add more essential features.
In addition to enhancing existing Jupiter SDKs and APIs, the group would accelerate the development of new SDKs like the Perps SDK to meet the high demand from developers and cater to a wider range of use cases.
There would also be a focus on supporting open-source projects like a Telegram bot, sniping tool, and Perps dashboards.
Active community contributors would be supported and recognized, with training, resources, and incentives to make their contributions more impactful, ensuring they continue to grow the Jupiter ecosystem.
Developers that want to contribute should reach out to @sssionggg with their thoughts and feedback.
Jupiter Working Group for Developers

📛 SNS Records V2

SNS Records V2 is designed to enhance the reliability and security of domain records within the Solana ecosystem.
Developed by Bonfida, this initiative addresses staleness and verification issues to ensure the integrity and reliability of on-chain domain records. This gives developers accurate and secure data, and more trust in the applications they build.
SNS V2 has 2 important features:
Staleness Mechanism: Ensures that domain records are current, preventing outdated information from being inherited by new domain owners. This is crucial for maintaining accurate and relevant data across apps.
Right of Association Mechanism: Verifies that the records are owned by the domain holder, preventing impersonation and enhancing trust in on-chain identities.
With mechanisms in place to prevent staleness, developers can rely on up-to-date data that records are owned by the legitimate domain holder.
https://www.youtube.com/watch?v=hmAaAiZJVJs
https://preview.redd.it/buvmwbcyq81d1.png?width=718&format=png&auto=webp&s=e27becef3c118aba7ce2bd7b7e8078cdf1aded55
Bonfida provides assistance and resources to help developers seamlessly integrate Records V2 into their projects, including code examples and setup support.
SNS Guide: Records V2

💎 Developer News

Transaction Commitment Levels Solana's transaction commitment levels of Processed, Confirmed, and Finalized play a crucial role in ensuring the network's reliability and security by providing clear indication of a transaction’s state. Mastering these commitment levels is essential for building reliable and high-performing DApps that meet user needs effectively and give developers the appropriate level of transaction finality for their specific use cases.
Payments on Solana Solana has quickly become the preferred blockchain for payments with its robust infrastructure and speed of transactions with fintech giants like Stripe, PayPal, Visa, and Shopify integrating Solana for payment solutions. This article covers the advancements and within the Solana ecosystem, focusing on various payment tooling products and protocols developed by different teams and examples of specific projects building the future of Solana's global payment infrastructure.
Bonkathon Developer Resources Whether you're taking part in Bonkathon or not, this comprehensive set of resources will guide you through every step of Solana development with a detailed getting started guide, video tutorials and self-paced courses, tooling, SDKs, and APIs and open source projects to learn from.

💸 Funding

Zeta Markets has raised $5 million in a strategic round, increasing its total funding to $13.5 million. The round was led by Electric Capital with participation from notable angel investors like Anatoly Yakovenko of Solana and Mert Mumtaz of Helius.
Seeds Labs, the developer of the Web3 game Bladerite, has raised $12 million in a seed funding round with participation from investors including Solana Foundation. The funding will support the continued development of Bladerite and its game asset market, aiming to create a sustainable economic system within the game.
AgriDex, a Solana-based platform that tokenizes and trades agricultural commodities, has raised $5 million in a pre-seed funding round to grow the current team to build the platform to tokenize and list more agricultural commodities.

⚙️ Tools & Resources

optimisoor is a dashboard to monitor and analyze LST distributions on Sanctum using SolanaFM APIs and GenesysGo's Shadow Drive.
jito-test is an example of how to send a Jito bundle using Solana web3.js v2 preview.
Audius Music is an Unreal Engine plugin that allows developers to utilize the Audius API to stream music from the Audius track catalog within their games.

⚡ Quick Hits

Bubblemaps analytical tools adds Solana support - u/bubblemaps
Create Solana dApp adds support for Anchor 0.30 - u/beeman_nl
Add your open source Colosseum Hackathon project to Awesome Solana repo - u/joeymeere
Metaplex Startup Program introduces the inaugural cohort - u/metaplex
New or Lesser Known Solana Groups to Follow - u/therealchaseeb
Shyft adds Meteora DeFi data to superindexer - u/Shyft_to
How Star Atlas Differs From Other Blockchain-Based Games - Crypto Gaing Experts
Real world problems solved by building an entire game on the blockchain - u/tax_cuts

🎧 Listen to This

Validated

In this episode, Austin chats with Andrey Falaleyev, CTO of Neon, an EVM that lets devs build and deploy dApps from EVM chains to Solana, all while maintaining compatibility with the EVM opcode set.
Andrey discusses Neon's decentralization and security, elucidating technical details around how Neon's parallelization works. He also sheds light on the kinds of teams interested in building on or migrating over to Neon.
Parallelizing the EVM on Solana w/ Andrey Falaleyev (Neon)

Bonus Episodes:

Solana’s Filecoin Integration, Ethos, and DePIN with Austin Federa - DWeb Decoded
Aaron Stanley interviews Austin Federa, the Head of Strategy at The Solana Foundation. They discuss Solana's Filecoin integration, the concept of DePIN and its importance in the Solana ecosystem, the role of meme coins in stress testing, Solana's performance and architectural decisions, and the upcoming Fire Dancer upgrade.
The Future Of Liquid Staking On Solana FP Lee - Lightspeed
FP Lee (Sanctum) discusses the growth of liquid staking on Solana, launching LSTs, value accrual, solving liquidity issues & some of the products sanctum is building.
Solana: The Promise of Stablecoins & Blockchains - Circle
Austin Federa, Head of Strategy at the Solana Foundation, sits down with Circle Director of Community, Sam Sealey, to discuss the future of stablecoins and their role in the global economy.
Follow @mikehale on X or Warpcast!

Thanks for reading ✌️

I hope you found something useful here! If you have any suggestions or feedback just let me know what you think.
submitted by ansi09 to solana [link] [comments]


2024.05.18 21:27 Bbobsillypants Nature of Big Donuts 6 - a Stargate x NOP crossover fic - Fear

[FIRST][LAST]
Atlantis Commission
Officer Report - Lieutenant Colonel John Shepard
CLEARANCE LEVEL 5
Well this had definitely been a very interesting couple of hours. This dimension and its people had very odd opinions and ideas. Apparently the prey species of this dimension were all obligate cowards, whose instincts compelled them to be non-violent and run from threats. At least according to themselves. There were apparently some of them who were “predator diseased” as they called it, a disease which often resulted in increased violence, aggression, lack of empathy, and unheard like behavior. It sounded to me like some form of infectious psychopathy, but the venlil assured us it shouldn't affect us since we were predators, which didn’t really ease my fears, but hopefully it was something we could figure out when we got home if it ever became a problem.
Gotta love mandatory quarantine periods woo hoo!
As scary as this odd disease sounded, my main concern at the moment was to try and turn a professed coward into someone who could at the very least defend themselves.
I looked down to the table of gear ahead of me and then over to the mostly naked Venlil to my side, and then even farther to Tiel’c who thought It would be a good idea to help oversee Farva’s rapid fire training course. I fiddled with the bluetooth earpiece which was rigged up to one of our handhelds to run a translation program to speak directly with the captain. A big step up from our unknowingly one sided communications earlier.
I stepped on the other side of the plastic table and placed my hands down upon it and looked on at my new student..
“Welcome Captain Farva to our very impromptu accelerated course on Human arms armor and basic infantry tactics.” I said gesturing to the hodge podge gear we had managed to assemble for the good captain. “Are we ready to begin?”.
She flicked her ears, somewhat nervously by the looks.
“I’d take it that's a yes then?”
“Oh yes sorry”
“Alright then, well given that most of our crew is human and the only other alien struts around naked all the time, the only gear we have on hand is for humans, So you're going to be running size smalls and it's all going to fit all a bit big” I say as I toss her the tactical vest. ”Here try this on, we can try to tighten it up if it's a bit loose anywhere”. The captain wrestles with the buckles a bit, and Teal'c helps her tighten up some of the top straps, as the Venil’s shoulders weren't as broad as humans. Farva gave Teal’c an odd look, but seemed appreciative none the less.Once finished, she grasped the vest in her paws with interest. “This armor seems quite lightweight, which is nice, weight is often an issue that causes us to forgo armor, since heavy armor would hurt our running ability.” Farva remarks. “Also the sheer amount of pockets seems quite excessive, what do you need all these for?”
“Well for starters it's currently missing these '' I hand Farva one of the armor plates which she looks over. “That is a depleted Naquadria ceramic composite plate. It’s designed to stop bullet impacts and dissipate energy weapon blasts. It slots into that chest compartment in the front and back of your armor.”
“This isn't quite what Id imagine for the armor of your kind”
“What do you mean?” I asked.
“Well judging by your ships I would have imagined you would put more emphasis on defense Your predatory nature would make you less likely to run away from conflict allowing for more encompassing armor to cover more than just your chest, since you have less need to run.”
She would put it like that.
“Well there are a number of reasons for that, a lot to do with those excess pockets you mentioned. For starters you will not be carrying the same amount of gear that the standard infantry unit would normally be carrying, we are preparing you for a quick in and out op. Normally us expedition teams need to be deployed into unknown territory for extended periods of time, we need to carry everything we might need with us from food, bullets, weapons, to comms gear, sensors, repelling equipment etc. The weight from all that gear adds up fast; In order to stay sufficiently mobile and combat effective; we only carry enough armor to protect our vitals, head and torso, anything else can hopefully be patched up by a field medic.”
Tielc gave his piece as well. “It is important to know when to run both towards and aways from one's foes, not every battle can be won through strength alone, but by strategy and cunning. Being able to reposition oneself quickly is therefore highly advantageous”
Farva seemed to freeze at Teal'c's statement, not out of fear I think, she instead had a distant look in her eye. To snap her out of her slump I handed her a standard ballistic helmet.
Seeming to get the idea she looked at it oddly and tried it on. It confirmed to her head shape decently well but depressed her ears to either side of her head, kind of resembling what one might imagine a sad bunny rabbit to look like “I don't think this will be something I can bring with me” she said ” I can't use ear signals and this will muffle my hearing.”
“Why don’t you keep it on for the time being, I think any extra hearing protection might be useful considering what we are about to try next.” I hand Farva some ballistic ear protectors, slightly modified and somewhat ramshackle. “One of the corporals worked closely with Nurse Fila to get an idea for safe decibels levels for your kind, we were also able to get these earbuds molded to fit into your ear canal better”
Farva took them and slipped them in. “These are a bit uncomfortable, what do I need these for?”
“You'll need them for this” I say as I unsnap the clasps on the weapons case revealing its contents.
The content seems to capture Farva’s interest, getting a slight tail wave.
“Okay So this here is a p90, It carries a 50 round top loading magazine of teflon coated armor piercing ordnance. With a cyclical rate of fire of 900 rounds per minute.”
Farvas ears perk up at this. “This seems like an efficient design, I take it these are a flashlight and laser sight for accuracy?” She asked, pointing to the top of the weapon.
“Yes we also have holographic and acog optics which will help line up targets from farther away.” I look on as Farva picks up the weapon and inspects it, testing the weight as I note that it will weigh a fair bit more once loaded. But she doesn't seem to be struggling with the weight. I can't help but notice good firearm safety as well, she keeps her finger well off the trigger and takes care to keep her weapon pointed aways from anyone else.
“This seems like a solid design but I'm not sure how useful those weapon optics would be, as they are not designed for my side facing eyes”
“I'm sure our master at arms can figure something out, why don't we give it a test fire first tho, before we send it off to make adjustments.” I instruct her on how to load the weapon and turn the safety off. I warn her of the sound it makes. And while definitely taken aback by the recoil and sound at first, she quickly gets the hang of it, she has some respectable shot groupings in both single fire and in short bursts. And keeps the rounds reasonably centered while firing in full auto.
She did a whole lot better than I would have initially suspected given her performance in the hanger bay a day before.
“The rate of fire seems useful” Farva spoke “This would be useful for our soldiers, our accuracy falters when we are panicked, and the increased shot count should guarantee some hits based on volume of fire alone” she finished with a dejected expression.
She quickly places the weapon back in its case, as if it burned to touch.” I don't know if I should be armed for this mission, at least not with that weapon, I don't want to miss and hit one of you in the back!”
“What? Nonsense, you are a great shot, and this is just a precaution in case we get separated or flanked and need some covering fire. If our guys are doing their job right you shouldn't need to fire a single round anyways.”
Captain Farva’s breathing started to hasten, earlier I might have thought it was fear, but I was starting to get an idea of what the captain's issues were. I’ve seen this before.
“I.. I can’t be trusted with this responsibility, every time I am left in charge of something, every time people put their lives in my paws I ....”
“Farva, don’t you start with me now you hear.” I said sternly, swiftly capping off her inevitable spiral of self doubt.
“But.. no.. you don’t understand”
Stopping her again I spoke. “But nothing, what happened before on that ship, and back at that colony is in the past. I don’t know your whole situation, but from what I have gathered from the crew It was nothing good. You feel responsible and it's eating away at you, and frankly it doesn’t matter if that's true or not. Accidents happen, people make mistakes, and when that happens we need to learn, take those lessons to heart, and don't let it stop us from helping people in the present. If you let guilt, or fear of mistakes stop you, then bad guys have already won, all without having to have fired a shot”
Farva is quiet for a short time, I was hoping I got through to her, I'm not the best and pep talks and this certainly wasn’t your typical weapons demo, if only everyones could go as smoothly as Ronan’s.
Farva spoke quietly, arms pressed up against her chest, she looked so sad, defeated, and small. Well more than usual anyways. “We can't be strong like you humans, we are too emotional and when we are scared we run away or we lock up and...”
“And that is clearly not the case with you captain Farva” Teal’c finally reentered the conversation having heard enough. “You have shown courage with every action you have taken so far, your actions have saved the lives of many of your crew, every time you have been threatened you acted not just to protect yourself but others as well. You attempted to contend with beings many times your size without even thinking about it, all in the effort to protect others, and this is only in the time we have known you, this speaks nothing of your actions over the colony. You are a warrior of admirable courage Captain Farva, your self doubt is unearned.”
A single tear rolled down Farva’s eyes which she quickly wiped away. “That was very nice of you to say, but I'm not brave like you say, I was terrified out of my mind the whole time.”
Teal’c looked puzzled. “I did not call you brave, I said you were courageous.”
Farva shot back with the little venlil one up one down ear flick I had very quickly learned was confusion.” I'm confused you just said brave twice”
“Hmm it appears your language does not contain the word I am using, I apologize I am not used to speaking through a translator” Teal’c relented “ There are two words I am using admittedly in slightly different forms, bravery and courage. Bravery or to be brave is to lack fear, to not be afraid to begin with. Courage tho, Is a trait far more admirable. Courage is to be afraid, to have fear, to worry about one's own mortality and personal safety. It is to acknowledge risk, danger, to feel fear, but to act in spite of it.”
“Had I not met your kind before I would have thought predators don't feel fear.”
“Everyone fears feel Farva, It is how we overcome it that determines our worth as warriors”
Teal’c picks up the p90 and returns it to Farvas hands.
“Your people need a warrior Farva, a warrior who protects the innocent and guides the lost to safety. You have shown how collected you can be in the heat of battle, You have already proven your worth in our eyes Farva, now you must do the same in your own. The greatest enemy lies not without” Teal’c places his hand firmly on the venlil’s chest “But within”.
After Action Report - Venlil Colonial Defense Force
Subject : Chief Engineer Donu
I fiddled with my holopad, Its small surface area proving to be a consistent source of annoyance in my current endeavor. Gone was the large workspace afforded to me by my holotable back in my office. Instead I had to work with the scaled down portable holotablet I was just fortunate enough to have strapped to my person when I was beamed away from our last ship. I was stuck with its smaller keyboard and slower rendering speeds.
An annoyed smooth skin alien looked over my shoulder at my device, attached to it was a jury rigged fiber optic cable, slotted into a terran silicon to crystal patch cable, which would convert the electrical signals broadcasted by my tablet into a bandwidth that the terrans crystalline based computers; which they used for highly complex tasks like hyperdrive and transporter systems; could use, and then It was patched again in a even stranger connector to patch into the odd asgard computer stones.
All in all it looked like someone tried to plug a regular computer into some crystal construct like you would find in a fantasy holonovel, and again plugged that into a harchen heat rock sauna lounge. Finally branching out from this conglomeration was a simple copper based wire that connects to a computer terminal at which currently sat the late Doctor Rodney Mckay. A title upon initially hearing led me to believe he was a medical doctor, which led to a flurry of medical questions that he had absolutely no means of answering.
While this odd alien nomenclature was interesting, what intrigued me more was his actual area of expertise, theoretical astrophysics, as well as a number of other diverse specialties and fields. Not to mention not only was he a great scientist who had he been raised in the more civilized portion of this galaxy, would have knowledge and aptitude that would put him alongside some of Aafas greatest minds, but he was also an engineer without peer, at least in this galaxy. His interactions with general Samantha Carter hinted at her possibly being his match if not more. For a species that was supposed to glorify violence the decision to have a scientist be arguably the most senior member of what was by their admission a military vessel spoke to their commitment to knowledge and understanding, a very noble prey-like goal.
I looked warily at the lines of code at my screen, the asguard translation program had earlier scanned our ship and was able to parse written languages, but complex files, like images and 3d design schematics were harder to encode and decode from our perspective systems. As is stands we have 3 completely separate computer architectures, the asguard can talk to human computers and the venlil computers can talk to the asguard computers, It sounds like we would have everything we need to get a human C.A.D schematic into a venlil holotablet right? Wrong! And you're stupid for entertaining such a idiotic notion! Parsing text from raw binary is relatively straight forward, you're just looking for patterns, repeating bit combinations that might infer letters and then iterating them over millions of times looking for patterns, letters, words, and then with a bit of help from some undecoded analog audio transmission, spoken language. This is a far cry from actual procedural communication protocols,the ones that allow for file transfers, exactly what we needed if we were to get Rodney's redesigned part schematics into a format and medium that can be plugged into a suitable fabricator. Assuming one still exists, which I can reasonably assume it does.
Speaking of which, I have just made something of a breakthrough. For upon my screen appears a simple geometric hydrogen cube, we’re talking vertices, planes, material data, everything we need for a usable design file.
I let out an excited pent up yip, the culmination of hours of frustrating software integration work. Unfortunately I startled Rodney, who lets out a panicked gasp and clutches his chest pelts with one of his paws.
“Oh god…..” He gasps, pointing at me “Please.. don’t do that”
“Sorry!” I say a bit meekly. I slowly approach him so as to not make him unnecessarily uncomfortable and show him my work.
“I got the file exchange set up, all we need from you is to finish any modifications to your part, upload them to my holopad, and then we can print away at any class 3 or above fabricator we can scrounge up on Brayga colony.”
“Ok.. um.. got it, I'm almost done i’m just you know” He points a lone grasping appendage at his screen,”Running some simulations, making sure everything is up to spec.” keeping his response kurt. “Sorry for freaking out there.”
I nod my head in the human display of affirmation and return to my workstation to further bug check my work, to test potentially problematic edge cases for when he finishes. Tho Rodney's continued odd behavior intruded on my thoughts.
I should have felt empowered, being able to intimidate this ‘massive beast’, but I didn't. I didn't like being feared, his people have been nice to me, Rodney himself courteous to a fault and desperate for positive attention.
I thought I could expect predators to be fearless but that clearly wasn't the case, rodney was fearful, nervous, had I not known better I would say defective, and while it annoyed his crew, they didn't berate him for it, or attempt to assert dominance, they encouraged it even with placating words and tried to help him through it, they encouraged and supported him like a proper herd, even if sometimes it took the form of what the human would call a playful ribbing. I supposed I could help him as well.
I approached him again, careful to make my approach known to him, making sure to approach from within his limited field of vision. He looks up at me with a wide eyed glare, had I not known him I might have assumed it was hunger, but I did and knew it to be concern.
“Uh high Donu.. um whats up?”
“Why are you afraid of us rodney?”
“Wa-What, me afraid?” he gives out a panicked laugh ”uh no no, I'm not afraid, you know just a bit weirded out I'm just getting used to you all, it's not a fear thing it's a a…. Just getting used to new aliens thing, ask Hermirod we went through this whole song and dance right buddy”
Hermirod furrowed his brow and gave an irritated sigh from across the room.
I reached out to take Rodney by the paw.
His whole body flinched at my mere touch, I quickly withdrew my paw.
“Oh.. um.. I didn't…”
“Rodney! It's okay, your crew doesn’t seem to care when you show fear, and neither do I. Why are you afraid of us? You are almost twice our size and surely double our strength, most venlil would scream and run in terror at the mere sight of you. What's wrong?”
Rodney let out a sigh. “Oh its, we don't have to talk about this, I can deal with this, I deal with scary situations all the time, it's fine, I'll be fine.”
“Rodney, my people are a very emotional, empathic people, we are open with our feelings and with our fear, and the fear of the one can affect the herd, please let me help you. I don’t know what to expect from your society but I promise I wont judge you for your fear or emotions, I mean look at many of my crew mates, we are no one to judge”
Rodney shot back “You didn't seem to be so bothered”
“I’m too old to care, I was about to retire, hell I was about to die as far as I knew, Brayga colony was supposed to be a quiet place to lay back, work on some hobbies, plant a garden and pester the young men of my colony until I either dropped dead of boredom or got lucky” I joked.
That seemed to raise Rodney's mood somewhat. He sighed and seemingly relented.
“It’s… a dumb story, I don't even know why it affected me so much, I come from a place on earth called Canada, people don't usually believe me when I say I am from there, us Canadians are notoriously friendly and I guess I haven’t exactly filled that mold for a lot of my life, but hey I'm working on it, people like me, I have lots of friends back at Atlantis” He says the last sentence in a way as if it isn't me he's trying to convince.
“I'm sure you do, Rodney, You seem like quite the charming individual when you're not cowering!”
“Ha ha thanks, maybe you could come and visit sometime. Tell that to doctor Becket, really nice guy, smart man, he would love to meet you, he loves investigating new species. But back on topic, oh boy, so me and my sister Jeannie were on a family trip to rural Vancouver to visit my grandpa's farm, he kept a lot of goats, not for eating or anything, they were essentially pets that he would use for milk”
“Wait hold on? You drink milk from other animals! Do your females not produce enough milk for their young?”
“Oh um no, we just sort of drink it or ferment it into cheese!”
“Ferment? You mean spoil?
“Yeh”
I reeled from this plasma blast of a statement, I like any right minded venlil had a number of nightmares about being an arxur’s cattle before, especially when I first learned about those things in primary school, but never once had it crossed my mind that we could be used for something so weird. What the speh was I supposed to do with that information?
“Maybe you should get back on topic”
“Yeh sorry about that uh.. Anyways the momma goat had just had a litter of babies, and their real cute when their little, so late in the day when my grandpa was asleep we snuck out to the pens so we can play with the little baby goats, our grandpa told us not to but you now how kids are.”
At this I think back to a young Nyan, as I teach him the inner working of the hyperdrive, I tell him he’s not cleared yet to operate in this engine compartment alone, but I could tell from the occasional caught black hairs and dropped writing implements, there had been a number of curious unauthorized expeditions into its inner workings, he didn't really listen either.
“My sister as always was trying to be the voice of reason, wanting to take it slow. If I was paying attention I might have noticed the angry moma goat who didn’t appreciate the strange human messing with her children.”
The color seemed to drain from his face.
“I uh…” He began to stutter again ”I screamed, a lot, it was rather undignified, she ran right at me, thank god it wasn't a male goat, one with horns, I tired to run but I was hit in the back and knocked over and kicked real good in the head, like wake up in the vet clinic a quarter mile down the road kind of bad”
“This goat was a prey animal?”
“That would be what your kind focuses on”
“Oh sorry”
“Anyways It seems dumb but I have just never been good with animals since then, especially ones that look like you; no offense; I'm getting better but when I first saw you guys in the hangar bay, I was just that dumb kid again, getting in way over my head, scared for my life. I guess there is something to be said about childhood trauma. I really should be over this, I'm getting better with it I swear it’s just”
I take his paw again, he doesn't flinch this time.
“I'm a venlil, a prey animal, I know fear, I know what it is to live in fear, It rattles your brain, it turns your paws to wet grains. It takes great strength to overcome it, to push it aside just long enough to protect the herd. Your herd relies on you Rodney and you are doing a great job in spite of your fear, in spite of having to work with those you fear. You have achieved intellectual feats that rival the greatest minds of the federation and all that while struggling with a traumatic experience. Fear isn’t dumb and there is nothing wrong with you for feeling it.”
“Thank you” Rodney says “That means a lot, I won't be like forever I promise, I just need some time.”
“We will laugh about this someday,” I assured. “Nothing as big and intelligent as you should be afraid of anything”
“Are you calling me fat?” Rodney exclaimed with fake offense.
We both chuckled.
My kind words had resulted in a more upright posture, and a more cheerful demeanor from the human, almost like when I congratulated Nyan on his work, and it got me a look at that happy snarl of his, that I was starting to grow quite fond of.
After Action Report - Venlil Colonial Defense Force
Subject : Apprentice Engineer Nyan
Oh wow! I get to write a report for this mission! I never get to write reports, Donu says they're too boring, but there’s so many interesting things going on all the time. Sometimes I sneakily write my own! Just for fun of course, nobody sees them, which is probably for the best as I sometimes get excited and embellish them slightly. One of the reports I wrote was about the time Donu used nothing but a wad of electrical tape, a bottle of high grain venlil alcohol and a pocket knife to repair a venlil medical ship just in time to get out of the way of a big scary space predator, with glowing red eyes and a million tentacles!
Anyways Im not sure If im suppose to write these In present tense first person or past tense. I asked the captain and she said it's whatever so long as I make sure any pertinent dialogues are properly quoted(“”).
“Nobody usually reads these things anyways.” She said, but this one is surely going to be so exciting, who could look away!
I mean who's gonna scoff at a chance to read about friendly predators from another dimension! A dimension of friendly predators who give warm head scratches and hand out yummy strayu not strayu treats called donuts, that are somehow fluffier than strayu, and have a nice moisture to them. I asked for the recipe but Samantha said we wouldn't have the ingredients back on Venili prime to make them, and Teal'c said the recipe is an old family secret. Its weird predators would be so protective of their plant snacks.
There are so many weird things about these predators, they have nurturing instincts that make them find us cute. They stay perfectly balanced even if they don’t have tails, swinging their arms and body all over the place to keep upright like a lopsided gyroscope, it's pretty funny looking!
They also wear artificial pelts all the time, which I thought was weird, I thought maybe the ships temperature was set by the angry gray alien since he’s the only crew member beside the venlil who walks around naked all the time, maybe he had a fit when it was to warm, and the humans obliged him cause they were worried they would make him even angrier, and wore clothes to make up for the cold. I thought this made sense, a lot of their technology does seem to come from the Asguard, maybe he has more say in the goings on of the ship because of that. But apparently humans just like wearing pelts all the time. They feel uncomfortable without them and don’t like it if you try to remove them or look up their upper artificial pelts they call shirts.
The humans are so weird, I don’t even have to embellish my reports to make it more interesting. Like that time with the big tentacled space predator. That may sound real compared to this stuff but it Isn't, Ha! I bet you fell for it at first, hook line and sinker! Like the humans would say. I think I used that saying right, I'm not sure what it means, but Shepard brought it up when he was telling a story about the wraith.
The humans are so nice, instead of exterminating their predators they try to cure them! Their doctors are working to modify the wraith so they don't have to eat humans anymore, so they can be friendly predators too.
Anyways I should probably get to the actual report part of this report. Farva says I should start after I went off with Samantha to work on some special astrophysics equations she said I would be good at. I kind of wanted to go with Donu to help Rodney get the new parts they needed, or Farva to help rescue our people, but the humans and even the angry gray alien got really weird when Farva mentioned taking me on the mission. Samantha seemed to want me to help her really badly so I didn’t mind. Samantha says I have the most important part to our mission. She's teaching me about how humans communicate through subspace, and about stellar drift equations. We are working on what she calls the exit strategy.
submitted by Bbobsillypants to NatureofPredators [link] [comments]


2024.05.18 21:05 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.18 20:30 Ultim8_Lifeform Featuring the Penguins of Madagascar! (Madagascar)

The Penguins of Madagascar

"Just smile and wave, boys. Smile and wave."

The Penguins of Madagascar are four ordinary penguins turned secret commando team. Born in the frozen wasteland that is Antarctica, Skipper, Kowalski, and Rico spent their childhood in boredom, waddling along the ice with seemingly no destination in mind. They were constantly told by the rest of their colony that it was a dangerous world for a penguin, and something so "cute and cuddly" shouldn't take any risks. One day, the group witnessed a lone egg rolling down the snow towards an icy cliff. When they realized no one was going to help it, the three baby penguins leapt into action. They rescued the egg from certain doom, but in the process were separated from the rest of their group, stuck on a lone iceberg and floating towards an unknown future. It was that moment that Skipper, Kowalski, Rico, and the new hatching Private, became not only a team, but a family.
Fast forward a few years, and the Penguins of Madagascar have grown into a skilled group of elite commandos, partaking in various missions that have taken them all over the world, from New York to Madagascar to Africa to Europe. Over the course of their dangerous careers they have accumulated a wide variety of friends and allies. These range from the residents of the Central Park Zoo to the members of the spy agency North Wind. However they have also made no shortage of enemies, including Hans the Danish puffin, the Red Squirrel and the maniacal Dr. Blowhole.

Respect Threads

Skipper

"Cute and cuddly, boys. Cute and cuddly."
Skipper is the leader of the group, devising tactics and gives orders. He is calculating, strict, paranoid, short-tempered, stubborn, and has a great disdain for hippies. Skipper's raving paranoia and tendency to view even the most ordinary activities as a military operation, combined with his experience in covert ops, has driven him to prepare for nearly any situation, no matter how bizarre or unlikely. While his antics do tend to alienate other animals outside of his commando team, more often than not his paranoia is proven justified, as he and his team have saved the world on multiple occasions.
Strength
Speed/Agility
Durability
Skill

Kowalski

"Okay Kowalski, wow me."
"Behold, a portal to times past. The Chronotron!"
"So, its a time machine?"
"Well, yes."
"So why not call it a time machine?"
"Sure, yeah. And while we're at it, let's call the Great Wall a fence, the Mona Lisa a doodle, and Albert Einstein Mr. Smarty Pants!"
Kowalski is the brains of the operation. He is a brilliant inventor, creating a multitude of different inventions and gadgets to help the penguins on their missions. If given enough time, there are few things that he couldn't invent. Unfortunately, most of the time his inventions cause serious trouble for the team, either falling into the wrong hands, turning against Kowalski, or just exploding. Not to mention, despite his intelligence, he cannot read (although he still carries around a clipboard to record drawings of their plans). He tends to over-analyze situations, trying to perfect every minute detail of a plan before he acts. This often causes the team more harm than if he would just act. That being said, he is still an invaluable member of the Penguins. Without him, they would simply be a couple of ordinary penguins that can do flips and karate chop people.
Strength
Speed/Agility
Durability
Skill
Intelligence/Gadgets

Rico

"B-but that shouldn't have worked! It breaks all known rules of science!"
"And that's why we call Rico a maverick. He makes his own rules."
[BLEH BL-BLAH BL-BLUH BLAH BLEH]
Rico is the group's weapons and explosives specialist who mainly communicates through grunts and squeals. With a stomach that defies reality, Rico swallows a plethora of useful tools and weapons and regurgitates them when needed, including ones that appear to be too large to have been swallowed in the first place. Rico has a few screws loose, so the other Penguins need to keep him on a tight leash lest he lose his mind in a dynamite filled frenzy. That said, Rico's love for explosions and destruction is an asset that Skipper has no problem letting lose on their enemies or any problem that the team may be facing.
Strength
Speed/Agility
Durability
Skill
Swallowing/Regurgitation
Rico is able to regurgitate whatever Skipper needs as long as he has it locked away in his intestines. As soon as an object, weapon, or tool is needed he can produce it almost instantly.

Private

"Private, options."
"Hello? I'm the options guy!"
"But not when it comes to matters of the heart. That's where young Private here shines."
Private is the emotionally sensitive, British-accented rookie of the Penguins of Madagascar. Though younger and less experienced than the other penguins, he is the most down to earth and compassionate. Private tends to offer simpler, more commonsense solutions in response to Skipper and Kowalski's complex strategies, often in an understated tone while those strategies are falling apart. He also has an affinity for unicorns.
Strength
Speed/Agility
Durability
Skill
Cuteness

Teamwork

Gear

Using the Penguins on WWW

While it may vary from episode to episode, the penguins are all around the same ballpark in stats and skill. They're pretty well rounded, being able to withstand blows that damage stone and metal walls and can dish out those same kinds of hits. On top of that, most have dealt with minor esoteric damage types like heat, electricity, and cold. While they're not too crazy speed wise, they're all capable of aim dodging lasers and can avoid slower projectiles like darts. Combine that with their absurd agility and small size and these four will be extremely difficult to hit for opponents that are on their physical level.
However, it's the areas outside of physical stats that let the penguins fight above their weight class. They're all capable in close quarters combat, with Skipper being the clear standout (though Rico and Private have both shown to be able to hold their own against him under the right conditions). Rico is a walking armory that will give them access to any weapon in their arsenal at any time, Kowalski has plenty of inventions that most opponents won't have resistances too, and Private's hyper cuteness could certainly catch their opponents off guard.
The best way to beat these four is to split them up and fight them individually. They've shown many times that they are far greater than the sum of their parts, engaging in hit and run tactics or using one of their various haxes to battle opponents above their weight class. Kowalski and Private in particular are vulnerable to losing their composures if things aren't going their way in a fight (though I wouldn't exactly call that a strength for Skipper and Rico either).
submitted by Ultim8_Lifeform to whowouldwin [link] [comments]


2024.05.18 19:21 CriticalMemory RPG Collection for Sale

Hey folks -- I'm paring back my collection and looking for a buyer for the whole thing. I won't sell individual pieces. I've got an offer from one of the online stores for $1250 for store credit, so that's my minimum, and you pay shipping (it's ~7 file boxes full). Let me know if you're interested. It contains...
Publisher Title Condition* Comments *About Conditions for Trade-In Items
Fantasy Flight Edge of the Empire Near Mint (Books Only)
No Disintegrations Near Mint (Books Only) Far Horizons Near Mint (Books Only) Special Modifications Near Mint (Books Only) Beyond the Rim Near Mint (Books Only) Masks of the Pirate Queen Near Mint (Books Only) Suns of Fortune Near Mint (Books Only) Dangerous Covenants Near Mint (Books Only) Enter the Unknown Near Mint (Books Only) Fly Casual Near Mint (Books Only) Lords of Nal Hutta Near Mint (Books Only) Jewel of Yavin Near Mint (Books Only) Force and Destiny Near Mint (Books Only) Keeping the Peace Near Mint (Books Only) Savage Spirits Near Mint (Books Only) Endless Vigil Near Mint (Books Only) Unlimited Power Near Mint (Books Only) Disciples of Harmony Near Mint (Books Only) Age of Rebellion Near Mint (Books Only) Lead by Example Near Mint (Books Only) Fully Operational Near Mint (Books Only) Desperate Allies Near Mint (Books Only) Onslaught at Arda I Near Mint (Books Only) Forged in Battle Near Mint (Books Only) Stay on Target Near Mint (Books Only) Cyphers and Masks Near Mint (Books Only) Onslaught at Arda I Near Mint (Books Only) 2 copies total. Edge of the Empire GM Screen Near Mint (Books Only) Starships and Speeders Near Mint (Books Only) Rise of the Separatists Near Mint (Books Only) Dawn of Rebellion Near Mint (Books Only) Gadgets and Gear Near Mint (Books Only) Allies and Adversaries Near Mint (Books Only) Edge of the Empire Beginners Set Used "No Box, No Dice" Age of Rebellion Beginners Set Used "No Box, No Dice" The Force Awakens Beginners Set Used "No Box, No Dice" Genesys Core Rulebook Near Mint (Books Only) Genesys Expanded Players Guide Near Mint (Books Only) Realms of Terrinoth Near Mint (Books Only) Shadow of the Beanstalk Near Mint (Books Only) 
WOTC 5e Dungeon Masters Screen Near Mint (Books Only)
5e Monster Manual Near Mint (Books Only) Ghosts of Saltmarsh Near Mint (Books Only) Waterdeep Dragon Heist Near Mint (Books Only) Waterdeep Dungeon Mad Mage Near Mint (Books Only) Sword Coast Adventure Guide Near Mint (Books Only) Tasha's Cauldron of Everything Near Mint (Books Only) Xanathar's Guide to Everything Near Mint (Books Only) Curse of Strahd Near Mint (Books Only) Volo's Guide to Monsters Near Mint (Books Only) Mordenkainen's Tome of Foes Near Mint (Books Only) Star Wars Role Playing Game Used 
Free League The Third Horizon Near Mint (Books Only)
Coriolis Emissary Lost Near Mint (Books Only) Coriolis The Last Cyclade Near Mint (Books Only) Coriolis Atlas Compendium Near Mint (Books Only) Coriolis Scenario Compendium 1 Used Coriolis Last Voyage of the Ghazali Near Mint (Books Only) Alien Destroyer of Worlds Near Mint (Books Only) Tales from the Loop Near Mint (Books Only) Tales from the Loop - Out of Time Near Mint (Books Only) Things from the Flood Near Mint (Books Only) Blade Runner RPG Near Mint (Books Only) Blade Runner Starter Set New Vaesen RPG Near Mint (Books Only) Symbaroum Core Rulebook Near Mint (Books Only) Symbaroum Game Masters Guide Near Mint (Books Only) Symbaroum Monster Codex Near Mint (Books Only) Symbaroum 5e Ruin of Symbaroum Slipcase New "Kickstarter Shrink. Player's Guide, GM Guide, Bestiary" Symbaroum 5e Map & Art Pack New Kickstarter Shrink. Symbaroum 5e Where Darkness Dwells Screen New Symbaroum 5e Where Darkness Dwells Adventure New Symbaroum 5e Cloth Map New 
Ginko Press Vaesen - Spirits and Monsters of Scandinavian Folklore Near Mint (Books Only)
The Undead Near Mint (Books Only) 
Modiphius Dune The Role Playing Game Near Mint (Books Only)
Kult Divinity Lost 4th Edition Core Near Mint (Books Only) Kult Divinity Lost The Black Madonna Near Mint (Books Only) Kult Divinity Lost Taroticum and Other Tales Near Mint (Books Only) 
Son of Oak City of Mist Player's Guide Near Mint (Books Only)
City of Mist MC Toolkit Near Mint (Books Only) 
PEG Inc Deadlands Boxed Set Internal Components In Shrink
Rifts Screen Near Mint (Books Only) Rifts Game Master's Handbook Near Mint (Books Only) Rifts Savage Foes North America Near Mint (Books Only) Rifts Tomorrow Legion Players Guide Near Mint (Books Only) East Texas University Screen Near Mint (Books Only) East Texas University Sourcebook Near Mint (Books Only) East Texas University Degrees of Horror Near Mint (Books Only) Fear Agent RPG Near Mint (Books Only) Savage Worlds World Builder & GM Guide Near Mint (Books Only) Weird Wars Rome Near Mint (Books Only) Exp Ed Fantasy Companion Near Mint (Books Only) Exp Ed Horror Companion Near Mint (Books Only) 
Gunmetal Games Codex Infernus Used
Intellistories Seven Worlds Setting Guide Near Mint (Books Only)
Seven Worlds Campaign Book 
Chaosium Call of Cthulhu Investigators Handbook 23136 Near Mint (Books Only)
Call of Cthulhu Keepers Rulebook 23135 Near Mint (Books Only) Masks of Nyarlathotep Near Mint (Books Only) 
Games Workshop Collecting and Painting Wargames Armies Used
Warmaster Used Warmaster Annual 2002 Used Warmaster Magazine Used "Issues 1,3,4,5,6,7,8,9,10,11, 13" 
Warpstone Warpstone Magazine Near Mint (Books Only) "Issue 7, 10, 11, 12, 14, 15, 16, 17, 18, 19 (x2), 20, "
Green Ronin Pub Fate Freeport Companion Near Mint (Books Only)
Evil Hat Production Fate Accelerated Near Mint (Books Only)
Fate Core System Near Mint (Books Only) Fate System Toolkit Near Mint (Books Only) Fate Space Toolkit Near Mint (Books Only) Fate Condensed (x2) Near Mint (Books Only) Diaspora Used 
Flying Buffalo Deluxe Tunnels and Trolls Near Mint (Books Only) Shrink Character Sheets
Buffalo Castle Near Mint (Books Only) Tunnels & Trolls 30th Anniversary Edition Used 
Samjoko Publishing The Veil Near Mint (Books Only)
The Veil: Cascade Near Mint (Books Only) 
Peach Pants Press The Watch PBTA Near Mint (Books Only)
Reality Blurs Tremulus Near Mint (Books Only)
Red Box Vancouver Adventures on Dungeon Planet Near Mint (Books Only)
Bully Pulpit Games The Warren Near Mint (Books Only)
Fiasco Near Mint (Books Only) 
Black Armada Last Fleet Near Mint (Books Only)
Magpie Games Epyllion Near Mint (Books Only)
Masks a New Generation Near Mint (Books Only) Our Last Best Hope Near Mint (Books Only) Our Last Best Hope Expansion Used Water Damage Avatar Legends RPG New Shrink Avatar Legends Adventure Guide New Shrink Avatar Legends Dice Pack New Shrink Avatar Legends Dice Bag New Shrink Avatar Legends Journal Pack New Shrink Avatar Legends Cloth Map New Shrink Avatar Legends Combat Action Deck New Shrink 
Buried Without Ceremony Monsterhearts Near Mint (Books Only)
Baz Stevens King of Dungeons Near Mint (Books Only)
Fiddleback Productions Transit Spaceship RPG Near Mint (Books Only)
Ulisses Spiele Passion Play Fading Suns LARP Near Mint (Books Only)
Runehammer Bastard Sword Rulebook Near Mint (Books Only)
Bastard Sword Companion Near Mint (Books Only) Bastard Sword Havvengarde Near Mint (Books Only) 
Sage Kobald Dungeon World (softcover) Near Mint (Books Only)
Planarch Codex Near Mint (Books Only) KS01 - Compendium Near Mint (Books Only) KS02 - Compendium Near Mint (Books Only) 
Paizo Starfinder Flip Mat New Shrink
Paul Bantock Beneath the Sunken Catacombs Near Mint (Books Only)
Silver Branch Games Jaws of the Six Serpents Near Mint (Books Only)
Sarah Newton Mindjammer Near Mint (Books Only)
Mork Borg Mork Borg Near Mint (Books Only)
Cubicle 7 3:16 Carnage Amongst The Stars Near Mint (Books Only)
Red Moose Sagas of the Icelanders Near Mint (Books Only)
Troll Lord Player's Handbook TLG 80104 Near Mint (Books Only)
Classic Monsters TLG 8125 Near Mint (Books Only) 
Pelgrane Night's Black Agents Core Near Mint (Books Only)
Wargames Research Group Hordes of the Things V2.1 Near Mint (Books Only)
submitted by CriticalMemory to rpgtrade [link] [comments]


2024.05.18 19:19 drake_burroughs Is this the darkest Legion story ever told? We say goodbye to some old friends, hello to the new creative team, and look at Legionnaires 77 - 79 and Legion 121 & 122

Is this the darkest Legion story ever told? We say goodbye to some old friends, hello to the new creative team, and look at Legionnaires 77 - 79 and Legion 121 & 122
The times are dramatically changing and we say goodbye to the longtime creative teams that, believe it or not, crafted this version of the Legion for 6 years. To put this into perspective, Paul Levitz's second run lasted 7 and the 5YL Legion lasted 5. So they're one of the longest runs in Legion history.
I wanted to make a point about the sales on this book to clarify an error I made before. Up to this point, this was the lowest-selling Legion book ever. The only saving moment they had was Final Night, where sales spiked up again because of the book's connection to DC's big crossover. But once that was over, they just went back down again, eventually cratering and heading for cancellation.
But, post-threeboot, Legion sales were even worse. Every Legion book follows the same pattern - nice sales for the first issue and then an almost precipitous drop quickly after.
However, and this is where I'm going to be a little mean, I think that this version of the Legion is the worst-selling Legion book when compared to the rest of the comic industry at the time. I think that Legion v7 selling 15,000 copies a few years ago is much worse than Legion v4 selling 17,000 in 1999.
Let's talk about the high points of this run:
  • I'm going to call out Jeff Moy first. He lasted the entire run, brought a youthful energy and enthusiasm to the book that the other title was never able to match, and made the book his own. Yes, I could nitpick anatomy, perspective, and storytelling problems, but I can't argue with the simple fact that he drew the hardest superhero book for six years, hit all his deadlines, and created a good-looking book. His Legionnaires were fun, happy, and looked their ages. He's also a part of some of the best stories of the run and his contributions were unparalleled. I don't know if he gets put onto the Legion artist pantheon but he definitely deserves consideration.
  • I know it seems obvious to say that Mark Waid was the best writer this run saw, but I don't know if that's something you can argue against. I think they really missed his talents when he left and the book would've been much better if he stayed.
  • Roger Stern and Carmela Merlo brought a competency and professionalism to the writing team when they joined and brought back a lot of the youthful energy the book needed.
  • KC Carlson oversaw one of the worst times in Legion history (the end of 5YL) and somehow made a reboot work that didn't completely offend longtime readers. It's a tough job to oversee two interconnected books (also something that was never attempted before or since) and made it work.
  • We got some classic Legion tales: the Mordru battle, Violet and the Emerald Eye, the creation of the Fatal Five, the Daxamite attack on Earth
  • We got the definitive takes on a few characters: Triad, Invisible Kid, Shrinking Violet... and some great updates on a few: Brainiac 5, Star Boy, Bouncing Boy, Matter-Eater Lad... and some of the best new Legionnaires: Gates, XS, Kinetix, Kid Quantum, and Monstress.
And the low points:
  • For every Moy book that looked good, we got some really bad artwork from Lee Moder and Scott Kolins.
  • I still will never figure out why Tom McCraw kept his plotting job after the bad ending to 5YL and he had just as many misses with this run. I know he's constantly talked about as a Legion historian, but there needs to be more to your job, right?
  • I've seen a lot of posts defending Tom Peyer, but I just never saw it. He'd get one good issue out of 12 and, for the most part, dropped the ball more often than he scored. There were too many times when it just felt like he was phoning it in.
  • Some absolute clunkers of stories: almost everything after the Mordru saga, the reintroduction of Invisible Kid II, almost everything involving McCauley, almost everything involving Apparition and her past...
  • Some horrible new versions of the characters: Apparition, Ultra Boy, Element Lad, Saturn Girl as mind-controller... some shaky new versions: Live Wire, Cosmic Boy, M'onel, Umbra... and the worst new character in the Legion: Koko.
All in all, it's a run that has high highs and painfully low lows. I will still argue that this run needs to be included in any reboot/relaunch of the Legion and ignoring some of these characters and changes would be to the detriment of the series. But I also don't think it comes close to the second Levitz run or the first couple of years of 5YL.
Let's continue the reread:
Legionnaires #77
The entire Legion heads to the beach for sun, sand, romance, and to catch a thief... kinda...
These are the kinds of issues that this creative team has shown they do well so I'm expecting it to be fun. I've said before that I love it when the Legion is hanging out and just being friends.
Let's focus on the important parts of the story:
  • Almost the entire team heads to Summer World, a planet that is basically all beach, so they can relax, spend some quality time together, and bond.
  • While there, Element Lad wants to figure out who's been stealing stuff the past few issues (such as the crystals a while ago), so he's got Sensor, Monstress, and Kinetix to help. They go undercover (yes, the gigantic woman and the talking snake) to try to figure out which really rich person was behind all the crimes.
  • In a fun twist, the criminal ends up confessing and turning himself in as he realizes that the Legionnaires are after him and he can't take the strain and pressure. Yes, it's silly, but it works in this issue.
  • Lori Morning arrives as well, alongside Amilia Crugg, and we get a nice fashion moment with Monstress.
  • To show you just how seriously the Legion is taking Jan's quest for the thief, Monstress deserts him to join Lori and XS to go on some rides. Like I said before, this issue is just about fun and anything remotely heroic is put to the very far back burner.
  • On the romantic front, Chuck and the Luornu's spend some time together and it's revealed that at least two of the three personalities like him. We also get more Dyrk/XS moments, which I'm glad to see, and the introduction of a Monstress/Jan romance... now I'm sad that we won't get much more of this before the change in direction.
  • I also have to give credit for how they handled Kinetix here - she finally gets her personality back and was key to a lot of things going on in this issue.
Maybe it's because I just had a nice, hot vacation, but I really enjoyed this one and loved that it showed the personalities of the Legionnaires again. Although, to be honest, I would've loved to have had just a couple of panels of Gates complaining about the opulence, the sand, and the heat...
It's also the final issue for the writing team and I think Tom McCraw, Roger Stern, and Carmela Merlo really leaned into what they did the best. It's a nice way to wrap up their run.
LSH #121
In a complete change of tone, we're back with the Fatal Five (four?) story. Let's go random stream of consciousness while I read...
We start with a desolate planet called Tenazor and a huge ship crash lands into the surface. Is this the Fatal Five? Someone else?
Oh, and I have to say I love the Walt Simonson sound effects they use here - not sure if they paid him for the style and look but they should.
Half the team is flying back to the Outpost (although at this point I'm honestly not sure who's assigned where, but that might just be my bad memory... or I'm wondering why the lightning twins aren't here) when their beach memories are interrupted by Brainiac 5, who's nice enough to recap last issue. He tells them they warped the whole Outpost through a stargate and they crashed on the planet from the first page... even though the ship that crashed didn't look big enough to be the Outpost.
Umbra and M'onel have already arrived at Tenazor and, since it's under an orange sun, the Daxamite is only at half strength. Which is perfect when going against the Fatal Five. The villains have already started turning the locals into slave labor, because they have to make the villains even more villainous, right?
M'onel tries to fight everyone by himself, uses absolutely no strategy aside from attack, and gets blasted by the Emerald Eye. I will repeat what I said last issue - does any Legionnaire actually think before they rush into battle? He and Umbra are quickly defeated before the rest of the Legion arrives, including Gates and Brainy.
We get a nice moment between Kinetix and Violet, as the latter worries about facing the Eye again and Kinetix reassures her that she's afraid because she hated the evil that she did. They hug and I, once again, wish they did more with Zoe.
Brainy comes up with the incredible plan of while the Legion is fighting the Fatal Five, he'll sneak in and regain control of the Outpost. Yep, that's it. No need to consider strategy, or the best members for attacking the different foes, or how Ferro is going to accomplish anything...
Subplot: Dreamer has, of course, a bad dream about something ending too soon for the Legion. We all know it's this series (only 4 issues to go), but wouldn't it be great to do a subplot with Dreamer where she wakes up, surprised by a good dream?
The battle starts and Karate Kid takes down the Empress (who I guess isn't tied to the Eye at all) with one move. Wow - they could've actually written a compelling fight scene and let the two of them go but, instead, just let Val defeat this killer with one move. Kind of a waste, if you ask me.
As the fight continues, and the Legion actually uses teamwork to go against the Persuader, we get a very strange scene with Gates single-handedly teleporting the Eye away. He also gets to throw in some nice socialist dogma while he's doing it, just in case there was anyone who wasn't sure what his political beliefs are. Just kinda overkill right now...
Element Lad and Kinetix try to change the Emerald Eye into something less threatening, Sensor makes Validus think his lightning is going against him so that Violet and Ferro can knock him unconscious. (That's something I never thought I'd see in a Legion comic).
And then Koko takes off to save a green monkey. Yes, you read that correct. We're interrupting the action to focus on Koko saving another monkey.
Brainy distracts Tharok, allowing Dyrk to cut the power to the Outpost and end the threat. He blasts the villain with a force field (just going to say now that I really liked that they added this to his arsenal - using the force field as an aggressive weapon was a great add to the character).
Element Lad creates a magnesium flare and blinds the Emerald Eye. Another thing I didn't think I'd see in a Legion comic.
We wrap everything up very quickly, as the villains are captured, M'onel flies the Outpost back into space, and Brainy leaves Koko on the planet so the white monkey can bond with the green monkeys. The Legion wonders what harm Koko can do, but we see that he's already leading the monkeys with a Legion wristband on him.
That's not going to go well, is it?
I actually kinda liked this one, if only for the massive amount of teamwork used. They probably didn't need to reform the Fatal Five for this, and they defeated them really, really easily, but the Legion worked as a team, so that was okay for me. Or maybe I'm just in a better mood today...
The more I think about it, the more I feel like the creative team used the Fatal Five for no other reason than they knew this was their last chance. It's their final issue and I think they wanted to go out with a bang, using the best villains in the Legion arsenal. I now kinda wish they had scrapped a lot of the previous issues and done something a little more epic. But that's been a constant complaint for the McCraw/Peyer team - they just never knew how to actually lay out a storyline.
Legionnaires #78
Here we have it - the first regular Legion title written by Dan Abnett & Andy Lanning (Or DnA). Oh, and a barely remembered artist named Olivier Coipel shows up for the final two pages as well. Let's see how they handle these characters...
One of my favorite things to notice during rereads is how well the new creative teams introduce new concepts and ideas and how well they keep characterizations consistent. In some cases, the teams slow build, adding things here and there and try their best not to completely recreate the book. In other cases, they immediately start throwing their new ideas in.
Rereading this book, there are a couple of elements that are almost immediately evident:
  • A more scientific slant to the book. Rather than have the book feel like a regular comic book, DnA immediately throw in basic sci-fi concepts such as Asimov's Law of Robotics (almost too much of that, but I'm still happy they're doing it). Brainiac 5 comes up with a solution to their problems by reprogramming their opponents. The book finally feels like something that is happening in the future. (On a complete aside, why would Brainy use anything by Asimov? Wouldn't Colu have come up with their own rules for robots because they created robots first? Or because they are superior, intellectually, to Earth?)
  • Continuing with that, the introduction of Robotica. Unless I completely forgot some older Legion story, this is the first time we're hearing of a robots-only world... okay, I can think of a couple from the very old days of the Legion but I'm not sure that's what they're referencing. I doubt any reader knew where this was going in this first issue by the writers.
A change in a few relationships:
  • Jo and Tinya immediately change, as they show her want to work away from her husband and do something without him. In one page, they establish that they're not just an annoyingly-attached couple that can't exist without the other. It's also the first time Tinya felt a little like Phantom Girl.
  • Live Wire brings up the idea of marriage to Saturn Girl and she's receptive. Wow - that's fast. But, again, they immediately throw out the "Garth can't handle the separation and acts like a petulant child" storyline and have him acting like a more mature character.
  • XS and Monstress joking together about their teammates, showing that they're more connected than we thought.
  • Brainy no longer being a complete ass, but just kinda snarky and curt. It's a subtle change, but shows some growth.
One smart think DnA did here was just use 4 main characters for the story: Cosmic Boy, Apparition, Brainiac 5, and Monstress. Instead of being overwhelmed by the gigantic team, they went small (something they'll continue for over a year) and focus on just a few of the characters.
And finally, the last two pages start the destruction, as stargates are destroyed and whole systems are wiped out. Death and destruction are coming and heading towards Earth...
LSH #122
Legion of the Damned, Part One
After reading this book, I spent some time trying to think of comic series that underwent dramatic, intense changes in both style and level of quality. I mentioned this before, but I always find it interesting when series get new creative teams and go in dramatically different directions. I like to see what big and small changes they make.
For this series, the change is incredibly dramatic.
The only comparable book I can think of is when Grant Morrison and Richard Case took over Doom Patrol. It went from a fairly standard, somewhat uninteresting superhero book to a trip through Morrison's crazed vision of a broken bunch of heroes. The book was immediately 10000 times better and eventually joined the Vertigo universe to allow Morrison to push the envelope even further.
I can't imagine what it must have been like at the end of 1999, after spending years reading the Archie Legion, to suddenly have everything shift to such a degree.
DnA have taken everyone's fears of Y2K and turned them into the Blight, an evil alien consciousness that has taken over the Earth, destroyed everything (including Interlac, which is no longer on display), and taken possession of the Legionnaires, turning them into slaves.
At the heart the of Metropolis is The Stem, the huge organism from which the Blight conjure energy ribbons for transportation. It's also believed to be part of the network that brought the Blight to Earth.
There are almost no beings left on Earth, just the Blight. The scared few who are free are trying to escape by getting resistance leader R.J. Brande to use the last remaining stargate to help them get off planet. And leading them are Live Wire, XS, Chameleon, and Shvaughn Erin.
But they face the possessed versions of Umbra, Ultra Boy, and Karate Kid and, except for Cham, fall under the Blight's control. Cham's lost, desperate, trying to find help, when the four Legionnaires from last issue (Cosmic Boy, Apparition, Monstress, and Brainiac 5) finally return to Earth with no clue of what's happened.
Wow, we just got really, really, really dark.
Legionnaires #79
Legion of the Damned, Part Two
DnA and Olivier Coipel continue this story, so I'm going to assume that this whole series was done months earlier to ensure they could hit this bi-weekly schedule. In that case, the previous creative teams had to know that their run was over far sooner than I guessed before.
We start this issue with Cham explaining to the four what happened and just how quickly the Blight took over the Earth and their former teammates. His big reveal, of course, is that everyone was taken to The Stem.
To further stress the darkness of the story, we see inside The Stem and see XS's fate. She's been taken prisoner and is now being processed for power sapping. She's trapped inside a cocoon, breathing some strange liquid, but because of her powers, she cannot be kept unconscious. So she's aware of the horror around her. She's heading towards the end and knows she's about to lose everything.
Then we get a flashback to when the four finally reached the Legion Outpost. Tinya is being her usual annoying self, whining about not getting to see Jo. Monstress is trying to keep positive but Brainy is tired of her tantrums. It's moments like these when you remember that Tinya's around 16 years old... and married... and emotionally immature. Last issue's change is already tossed to show that she sometimes is going to act like a little kid.
As the four board the Outpost, they immediately realize that it's empty, hasn't been used in a while, and something very bad is happening. The Blight recognize they're onboard and blow up the Outpost just as they get away. But the blast destroys their ship and they crash on Earth. I guess the Blight brought the Outpost to Earth at some point, right?
Tinya wakes up from that nightmare (strange that she's super annoying in her own dream) and chats with Cham about how they need to get into The Stem to try to figure out what's actually going on.
Within The Stem, XS is being taken further into the chamber when she starts communicating with a telepath. She's waking up, her speed powers allowing her to get over the sedative. She sees the remaining Legionnaires hanging from the ceiling, like food, and then decides it's time to escape. She also recognizes the telepath - it's Saturn Girl. She bursts from her cocoon, grabs Saturn Girl, and starts running.
Outside The Stem, the five head towards the huge organism, looking for a way to get inside. Brainy spots a opening and explains the science behind how they can get in. I'm just going to point out right now that I really like the way DnA are handling Brainy. He's actually acting super intelligent, and above the rest of the team, and irritating in a stubborn, smug way instead of just being an ass.
Inside The Stem, Jenni's too tired to continue and Imra tells her to leave her behind. Then Imra shares what she's seen, what she's learned inside The Stem and XS is stunned.
To make matters worse, the Blight have sent all the possessed Legionnaires to destroy those who are free.
We'll finish off the Blight next week!
Our next Legionnaire in the spotlight... Element Lad!!!
https://preview.redd.it/e25sib3pw71d1.jpg?width=928&format=pjpg&auto=webp&s=c18ee2aa7bc0548880da04f1912d11e2ca6d9e8c
https://preview.redd.it/zbqmsccqw71d1.jpg?width=620&format=pjpg&auto=webp&s=78bc20f3d7e865d8b3ee6b7f5b816e2c1f4043e7
https://preview.redd.it/z00u242cx71d1.jpg?width=1425&format=pjpg&auto=webp&s=c190f454ede73091c76e94d021ef01de01afbef8
To me, Jan Arrah is the soul of the Legion and the one who made the Legion a family instead of just a team. Having suffered from quite possibly the most horrific origin story of any super-hero ever created, he became the backbone of the team and one of the best leaders ever. Perhaps he, more than almost any other character except for Dream Girl, benefited from being the team leader during the Levitz run and that's what's coloring my judgment here. But I don't think so. I think the strength of the character has been there from very early on and Levitz and Giffen leaned into it, turning him into a must-have Legionnaire.
Sadly, post-5YL, he has never been used to his potential and most of the creative teams don't seem to understand his importance.
  • Let's go back to the beginning - his entire planet was wiped out by Roxxas, leaving him as the only survivor of the planet Trom. As a child reading these books, I don't think I ever quite understood the magnitude of the suffering or the crime. As an adult, it's stunning that he can even get out of bed in the morning.
  • Looking back through the issues, has Jan always had the best (or worst) hair of any Legionnaire? From the feathered look in the 70's to the awesome perm in the 80's, he's always been styling an epic do.
  • I actually quite liked the way they turned Jan bisexual in the 90's and made it something completely normal and natural. It was epically progressive writing for the time and surprising from one of the big two comic companies. Looking back on it now, however, I do wish that their whole motivation for changing his sexual preference had been for a better reason than "he wears a pink costume."
  • Speaking of costumes, I've always liked the Element Lad costume - especially when he had the Interlac letter E on his chest. It just felt more futuristic, if that makes sense.
  • What I didn't like about that change was how they handled the Shvaughn Erin side of the story. The Jan/Shvaughn romance had been one of the strongest parts of the series, romantically, and a mature relationship that readers were happy to see. I honestly think they were in the same category as Jo/Tinya or Mon-El/Tasmia. But to reveal that Shvaughn was essentially a stalker who changed their gender to get close to Jan really debased it.
  • I always love the issues where Jan lets loose and actually shows just how powerful he is. I mean, think about it - he could kill Superman in a heartbeat. He could've killed Darkseid and ended the Great Darkness Saga in one move. Luckily, his moral code is one of the strongest, but he could easily defeat any other Legionnaire. I think of that early 70's issue where he's about to kill Roxxas but can't - he just can't go against his own morality.
  • I was far less of a fan of Jan in PZH as they just turned him into a stoned airhead who stumbled around, never really did anything of any importance, and seemed completely clueless about any social interaction. When he suddenly turned into a mineral, that made things worse. Sadly, they were only starting to use him in a slightly interesting way at the end of the series.
  • And I really struggled when he turned heel at the end of Legion Lost. I get the reasoning but he just wasn't the character to do it to. It was so out of left field that it felt like something being done for shock value instead of story value.
Thoughts? What are your memories of Element Lad?
Next week we get to the end of the longest Legion title to ever exist and see what happens to the characters after that. See you next week!
submitted by drake_burroughs to LegionofSuperheroes [link] [comments]


2024.05.18 15:54 KBragg87 [USA-OH] [H] (switch) Switch Games PS5 Games Accessories SNES Games Xbox Games LRG Games [W] Advance Wars 1+2: Re-Boot Camp, Offers

[H]
My main interest is swapping my 512 gb Steam Deck + extra for an OLED steam deck.
Digital Switch Games
Amiibo
Switch Games
NES
PS4
PS1
PS5
Super Nintendo (all loose)
XBOX One
Accessories
[W]
submitted by KBragg87 to gameswap [link] [comments]


2024.05.18 15:32 Gambit-Accepted DAK Battlegroups And DLC Ideas

DAK Battlegroups And DLC Ideas
With the recent additional content for DAK, I’ve had a lot of ideas poking around in the back of my head about new battlegroups that could be developed and other related ideas for DAK. Having a creative bent of mind, I decided to do a write up of these ideas for publication, ideally to influence what comes out later, but mostly for my own enjoyment. This is what this post contains.
The perspective I’m coming from in this post is that, to me, it would be non-sensical for Relic to develop another sequel to Coh, as the release of Coh3 has demonstrated that you have to compete directly with the predecessors, leading to schisms in the playerbase. Moving to Coh3 made a lot of sense, as the technology required updating, but now that that is done, I feel doubling down on DLC for Coh3 in terms of new factions, battlegroups and content is the way to go, unless some fundamental technology leap happens in the next 10 years. Coh3 should be treated as the ‘platform’ on which Coh is developed. Even if we have to wait another 5 years for another faction, this probably makes the most sense. This way, the effort that would go to porting functionality to a new game, can be spent on creating new content and new features for the already existing game.
In terms of the design of the battlegroups, I wanted to make them thematic, different from existing battlegroups, unique and mostly historically accurate. The interesting aspect of DAK battlegroups is that you have a limited pool of units to work with.
Without further ado, here are my battlegroup ideas:
https://preview.redd.it/ln47ig1ct61d1.png?width=1308&format=png&auto=webp&s=931bc2205f9585526dc0543c3b24fb7f15611ccc
Central Idea: Logistics, augmenting Halftrack Deployment System. The battlegroup focuses on mobility and efficient resource expenditure.
Opel Blitz Fuel Truck: The Opel Blitz Fuel Truck should have two effects with the lockdown, when locked down on fuel, it should increase the rate of fuel supply, probably by more than a normal cache, however when locked down in base, it should reduce fuel cost of the vehicles in the selected structure, so kind of like officer supervision. This would encourage more active micro management of the unit. When it dies it should have a large AOE explosion, meaning friendly units should avoid it and also that it can be driven towards enemy units, kinda like a less efficient Goliath that you can't manually detonate, I can’t see this being anything but ludicrously fun. You really could go nuts with the audio design on that. Top Up Vehicle should be an ability that can be targeted on friendly vehicles. Once done, the target vehicle has faster speed, acceleration and deceleration for a fixed distance. Note this is a fixed distance, instead of time, so if the vehicle doesn't move, it won't 'expend' the ability.
Recharge Halftrack Deployment: This feeds into DAK’s tempo playstyle by allowing you to muster units rapidly. The situations where I see this being useful are early in the game when you want to get double call ins early to build out your composition at a discount or later in the game where you’re trying to mass late game armour quickly. For instance, calling in a P4 as a stopgap measure before calling in a Tiger 90 seconds later, especially if you build up a bank in the lategame.
Panzer III Munitions Supply Vehicle: Largely self explanatory, its like the Munitions Store for US, except mobile and provides different buffs. I could see this unit being coupled with ATGs and LeIGs being strong, as well as recharging snares faster, it compliments that infantry and support weapon playstyle nicely. The unit also can drop MG42s and Mortars, which give DAK manpower efficient access to more team weapons, diversifying potential builds.
Vehicle ROF Ability: Self explanatory. Could see it being strong on Marders, Tigers and Stug Ds. You could make this a global ability but here I’ve stuck with a unit ability.
Ability/Upgrades Discount: This essentially makes Unit Upgrades and Unit Abilities 50% cheaper for the duration. Its thematically appropriate and potentially a strong ability. If you could pair this with the Panzer III Muntions Vehicle, grenades would be cheaper but also recharge faster, although this combination could apply to a whole bunch of different things. Strategies where you rush this ability to ‘mass upgrade’ MG34s on the PGs could be a thing, although you’d need a fair bit of munitions banked up. One thing that could be experimented with is applying this to mines, where you could pop this to spam out mines, depending on how expensive the ability is, the calculus might add up.
Panzer I Command Tank: Feeding into that tempo style again, this early game vehicle would have roughly the potency against infantry as a 250, albeit with better armour. However, the main appeals are the capping and mobility bonuses, these would allow you to rapidly gain map control and would give you an edge when switching sides of the map. For flanking manoeuvres, this would also come in handy, one combination that would be strong would be your vehicles ‘Topped Up’ with the mobility bonuses from the Opel Blitz Fuel Truck and your infantry buffed by the Pzr I Command Tank, meaning your forces can get off flanks or respond to threats much faster.
Withdraw & Refit: Again interacting with the Halftrack Deployment System, this allows you to trade in vehicles that are not needed for resources, exactly like with Brits. I could see this being useful when you want to get rid of 250s that you have spare.
Panzer III S-Mine Launchers: This would be an ability on the Panzer III that allows it to launch S-Mines. I could see this being implemented in 2 ways, either exactly like the Tiger S-Mine launcher ability, which would be really strong for flanking AT Guns or chasing down squads, or if that’s too strong, more like the grenade ability on the Sturmtiger in Coh2. Again, this synergises with the Panzer III Munitions Vehicle and the Ability/Upgrades Discount ability.
Panzer III Side Skirts: Self explanatory, improves the armour and health of your Panzer IIIs after a unit upgrade is purchased. I wouldn’t be in favour of this being an instant upgrade to all units. This would again synergise with the Ability/Upgrades Discount ability.
Lorraine Schlepper Mobile Artillery: Finally, mobile artillery, not unlike the Wespe, giving DAK another tool in the box at their disposal.
https://preview.redd.it/japhac3bt61d1.png?width=1496&format=png&auto=webp&s=3e701d51062abcefb4181342300ec17de4d2fcf1
Central Idea: Fire, anti-cover. It would be strong against team weapon camp gameplay.
Incendiary Grenade Assault: Its essentially the exact same as the Assault Gren grenade assault, except Panzer Grens have access to it and its better at denying cover. So I see this being useful when you want to dislodge infantry in cover or make a Team Weapon move, as they won’t be able to jump back into cover or move back.
Detonating Shot: This ability is available for; Paks, Marders, P3s, Tigers, P4s, Stugs, Flak 36s. While active, if you land a kill shot on a vehicle, that vehicle will blow up causing AOE damage to nearby units. How good this should be will need to be tested. The basic counter play would be just to split up your units, but that requires micro. On the flip side, using the ability well also requires micro and good timing, so there’s a skill factor involved. This ability can also be used on ATGs and Indirect fire units (including emplacements), and if you land the kill shot on these units while the ability is active, it not only explodes but also, importantly, destroys the weapon outright. So you wouldn’t need to focus the decrewed weapon afterwards. This is pretty strong against team weapon play.
Indirect Incendiary Rounds: Exactly like it was in Coh2 for the same units. It also applies to the 254 Artillery observer. All of these barrages are good for area denial and also killing off emplacements.
21cm Nebelwerfer 42: A heavier version of the Nebelwerfer, relative to Wehr’s one. This would have higher alpha damage on it’s shells and the flame dot damage to boot. Only 5 rockets though.
Incendiary Creeping Barrage: Self-explanatory, area denial tool, good against team weapons and emplacements. Strong for denying VPs.
Double Flamethrower Panzer Pios: Strong upgrade naturally, but expensive. In order to get the double flamethrowers you need to buy each flamethrower for 50 munitions. It makes the squad a massive target.
Flammpanzer I Assault Group: This is very much a shock callin, you’d get this to drive your opponent off the map in the early stages of the game. Relative to the L6/40 with the flamethrower upgrade, this would be more potent as it retains the coaxial MG. Relative to the Flammpanzer III, it would have less health but come earlier. Combined with the Panzer Pios, it’s a strong power spike which would be especially good on urban maps.
Inspired Assault: Exactly like it was in Coh1, it was an interesting ability.
Sd. Kfz. 233 Armoured Car: In the great pantheon of DAK light vehicles, where does the 233 fit? It would be most comparable to the Stummel and the Scott, being effective against Team Weapons and Camp playstyle. Unlike the Stummel, it would be more effective at short range, as it retains an MG42 and has the canister round, as well as having more health. Relative to the 8 Rad, it would be worse at chasing infantry on retreat (although you already have the Flammpanzer I), but it would be far more proficient against units at range, units in cover and team weapons. Relative to the StuG D, it would be faster, cheaper and require less teching, but would have worse armour.
Heavy Incendiary Bomb Drop: Extremely good against team weapon camp, emplacements and units capping VPs. Could potentially neutralise points like the Dive Bomb in Coh2?
https://preview.redd.it/aipq57z9t61d1.png?width=1020&format=png&auto=webp&s=0bba7347d9d2321fca701d0e1b97fac68f4d1a0f
Central Idea: Heavy Team weapon play, this battlegroup is the only one that ‘goes against the grain’ of the DAK traditional playstyle by offering you more of a camp based strategy.
250 Reinforce: Essentially a utility ability that congeals with the rest of the battlegroup. Although I could see it being useful in combination with Assault Grens as well.
Pak 36 ATG: Light ATG, effective against Light Vehicles. Unlike the Pak 38, it requires no tech, so you can get it early and allows you to tech T2 while still having ATG support. The Stielgranate 41 shot improves it’s penetration against vehicles, although at the cost of munitions.
Tobruk Bunkers: Variety of emplacements, lots of photos of the DAK using these in WW2, hence the origin of their name. For defence in depth, these are going to be strong, you could have one of the Panzerturms in the back to prevent light vehicles or infantry from breaking in. The 360 Bunker is not fundamentally different from the Wehr AA piece, however, to make it more skilful, it would be cool if you have to manually switch the firing arc.
Flak 37 AA: A larger and more powerful AA than the Wehr Flak 30. This would be more effective against light vehicles and infantry, although could be made slower to move around, and have slower pack up and setup times, to balance it. My thinking is something like the speed of Pak 40s in camo would be slow enough to make indirect highly effective against them. It would encourage using them in conjunction with a tow vehicle, moving them around the battlefield quickly would be impossible without a tow vehicle, although not strictly necessary.
Rapid Suppression Barrage: This is mostly a standard off-map, except that the shells also cause suppression. My thinking with this is that it should cover a broad area, with a relatively short delay between each shell, with each shell having a large AOE suppression. Perhaps the effect would be best compared to the Nebelwerfer from Coh1, minus the flame. What you essentially use it for is area denial and forcing off squads.
MG131 HMG Team: Essentially a ‘premium’ HMG team, the same way the MG42 and DSKH were considered premium in Coh2. Its suppression and damage would be far better than the MG34. It should perform relatively well against light vehicles, like the .50 Cal did in Coh2. The HE rounds ability I see performing better against units in cover, potentially even allowing you to perform cover suppression.
Sd. Ah. 52 Supply Trailer: The Supply Trailer requires some explanation. My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case gives nearby units additional construction options as well as increasing pio construction speeds and giving vehicles the ability to hull down. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for an fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will make the area around it a point where you can dig in. Multiple squads would be setting up sandbags, vehicles would be able to hulldown and it can also distribute medical supplies.
Off-map Mortar Creeping Barrage: Fairly straight forward light off-map.
Hold The Line: This allows you to hold onto territory easier. A global ability, while in capture circles, your infantry will be hardier. Moreover, they can also reverse the capping progress of your opponent when you contest the capture with your own unit, although you can’t use this to capture territory that is contested. This will be really powerful in VP wars.
15 cm sIG 33 Heavy Infantry Support Gun: The star of the battlegroup. This would be like an LeIG but dialled up to 11. It would have 110 range direct autofire (so like Free Fire Drills), but with a slower ROF. The team would be able to move it around without tow, but like the Flak 37, it would be incredibly slow, like a Pak 40 in camo. The demolition shot would have a much shorter range, like 50, but be incredible against emplacements, although if you manage to get vehicles or team weapons it would be deadly as well. The trick shot nature of this should make it easier to avoid. So kind of like a Sturmtiger but much easier to notice and dodge, while also being less powerful. Realistically you would need to use tow to get it around, but its not strictly required.
https://preview.redd.it/4yg3itn8t61d1.png?width=1012&format=png&auto=webp&s=bb6f1e7b2a4c8d145cfe231db303b0474c33d4e9
Central Idea: Vision, having awareness of the battlefield and executing flanks. Conceptually this battlegroup is the opposite of Battlefield Espionage.
Horch 108 Recon: A heavy ‘ultra light’, which sounds like an oxymoron, but to put this on a scale, it would be better than the Krad as a harassment tool, but not as good as the 250. However, the 250 can’t cap and this can, whereas the Krad is cheaper, faster and has more vision while stationary. So there are trade offs to all 3. The Flak 38 gives the Horch better scaling than the krad. Relative to the Dingo, the Dingo should win, but one would expect the fight with the US Jeep to be more even, if not slightly Horch favoured.
Forward Observation Posts: These are equivalent to the battlefield espionage beacons, except they’re focused on providing LOS. You set them up with infantry and they can be faced to an area to provide sight. I could see these being super handy on the edge of the map, overlooking a flanking route.
Sd. Kfz. 263 Panzerfunkwagen: The Panzerfunkwagen would be a solid sight tool. The MG would be roughly as good as a 250, so you might want to use it aggressively early on, but you’d mostly be using it as a mobile sight platform. With cautious movement, you would be able to spot your opponents forces from camo and the Mark infantry ability should have a short cooldown and be free. You’d mark several units and they would make they more vulnerable to small arms. This would reward active micro management.
Timed Infantry Sight: Amazing for executing flanks, you can detect enemy units before they see you. This should make getting around MGs and picking your engagements far easier.
Panzer Commander Upgrade: Exactly like Coh2.
Suppressive Fire: Gives various units access to a suppressive fire ability. Coupled with the sight abilities, you can trigger this before an opponent’s unit comes into range.
Sd.Kfz.6/3 AT Halftrack: Weaker than the Marder in terms of health, the ATHT has the benefit of providing mobile AT without needing to tech T2. The ranged shot works well in conjunction with the sight tools allowing you to get off shots against more powerful vehicles without taking shots in return.
Temporary 222 Recon Group: Double 222s arrive off-map, they are in your control and you can use them how you please. However, after 75 seconds, they turn to AI control and leave the battlefield. By the time they reach the front, you’ll have roughly 60 seconds to ‘go nuts’ and do as much damage as possible. They don’t require manpower, fuel or popcap. This feeds into DAK’s tempo, all-in playstyle. So I could see a player building an 8-Rad and then using this ability, using the sight tools to determine where the ATGs are and then going all in, the 222s are relatively expendable. The 222s should benefit from the armoury upgrades, so in the lategame you could use this ability to jam captures or sneak off to grab a VP. As an opposing player, mines, hand held AT and snares are your friends. 222s should basically require 1 snare to cause engine damage. Some people have said they don't like temporary units, I haven't seen a good argument against them yet.
Bf 110 Autocannon Heavy Strafing Run: A heavy anti infantry strafing run, akin to the IL-2 strafe in Coh2. It would also be of variable length. Let's say X is your first click and Y is your second, which marks the end and direction of the run, the default run is diagram A, but you can drag the cursor of point Y as far as you want, with a maximum of either 35 range or when you don't have enough munitions banked up for the run. This gives you the flexibility of deciding how much you want to spend and where it will land. A well placed strafe on retreat could be devastating. The cursor should highlight the munitions cost as you drag from point x to point y.
Me 210 Light (SC50) Bombing Run: This is a much lighter bombing run than the US carpet bombing. It should be single line and relatively fast, the damage of the shells should be roughly equivalent to 5.5 inch artillery shells.
https://preview.redd.it/qi30nfn7t61d1.png?width=1417&format=png&auto=webp&s=200547a5ba6b66003c79100161f2613bc96b8c4f
Central Idea: Map presence, retaining position. The battlegroup was inspired by the invasion of Crete.
Luftwaffe Ground Forces: Somewhat similar to the Coh1 equivalent, they would be a fairly weak combat squad with lots of utility. In this case, they would have various construction options as well as being able to heal squads. L.P.Z. Light AT Mines would be more spamable than your standard mines, would be cheaper and only detonate on vehicles. If the vehicle is on less than 80% health, it would cause an engine crit. As an alpha damage, probably 75% of the standard mine would be sufficient. It would require 2 of these mines to detonate on a full health vehicle to engine crit it basically. Dosenmines are essentially like S-Mines and would be planted in patches. The M30 Drilling Shotgun Shot ability would be targeted on a squad and would have short range of about 5. You’d more or less use it like you would a grenade, except it like a throwing knife and the Sniper Shot ability, it can’t be dodged. More than likely, you’d get just one of these squads to augment your composition, with PGs as the mainline.
DFS 230 Glider HQ: Essentially a standard glider, you can drop it in to provide in field reinforcement. However, this glider can also heal nearby squads and recrew team weapons. In addition, the DFS 230 has roof top MG15 upgrade, which turns it into something akin to a light MG emplacement. So there are a few ways I see this being useful. One would be to drop the glider so that it covers your cut off, upgrade the MG and it will make it much harder for your opponent to cut you off and you’ll get infield reinforcement with healing. Maps like Famonville and Road to Tunis, this would be immensely useful. Another use would be in intense VP wars, at the end of the game you want to secure a flank VP, you drop the glider in and upgrade the MG, in many ways its like an auto build, quick deploy MG emplacement, that can also reinforce. Great for map control.
250 W/ Flak 38: Fairly vanilla, like the other 250 callins except with a Flak 38. The Flak 38 would have identical performance to the Flak 30 of Wehr, one way to differentiate them would be to give the gun shield heavy cover properties, but reduce the unit to 4 men to compensate.
Ju-87 Multi Vector MG Strafes: Essentially 3 separate strafes that you call in one after the other. The difference between this and a standard MG strafe is that these strafes give you what is essentially a ‘bulk buy discount’, but also, since they can be targeted in 3 totally separate places within LOS, your opponent has to react quickly to dodge all 3 of them. Its acts as a micro spike test, where you quickly throw them down and they quickly have to dodge. The skill of placing them all fast and accurately needs to be matched by the skill in dodging them all. Moreover, when combined with an attack with units, it can create an overwhelming set of threats.
Bomb Drop Overwatch: The most comparable ability to this would be sector artillery. However, in this case, its planes dropping bombs on units that come into the territory. Its not exactly a loiter though as the planes wait off map, they can still be shot down however. In terms of how strong the bombs should be, it would require testing but somewhere between a 5.5 inch shell and the US Dive Bomb would be a good place to start. Ideally a broad AOE, with only a small zone of full damage. This tool would essentially be used for area denial and be really strong in VP wars.
Ready Reinforcements: A fairly straight forward ability that speeds up reinforcement and allows quick return to the battlefield, again allowing you to retain field presence. Another feature of this ability is that it speeds up in field reinforcement and allows infantry to sprint in friendly territory outside of combat, being able to react to hot spots faster.
Junkers Ju 52 Reinforcement Pass: This is most comparable to the Paradrop Reinforcements of US, except where that ability is a stream of reinforcements over a long duration, this ability is more geared towards a burst of reinforcements all at once. There’s an element of skill in its deployment, as you’re incentivised to line up as many squads lengthwise as possible to maximise reinforcements dropped per munitions expenditure. Since its substantially longer than wide, you could have several squads in different engagements all ‘caught’ in the line and all benefiting from the ability. I could see this happening when you have multiple squads spread across the centre of the map and all located within the area of effect. The ability can be used to swing engagements and keep units in the field.
Paradrop 4.2cm Pak 41 Team: Self-explanatory, the performance of the Pak would be better than both the Pak 36 and the 38, as well as being more mobile than the 38. Useful to quickly deploy AT to a trouble spot.
Temporary Bolster: During the duration of the ability, squads can get an extra man. So Panzer grenadiers can go from 5 to 6 (or from 6 to 7), MG34s go from 4 to 5, Paks likewise etc. This applies to all infantry and support weapons. Once the ability ends, the extra model doesn’t leave, but when the squad drops back to normal numbers of models, it won’t return to the bolstered level until the ability is reactivated. What this ability allows you to do is augment the heath and DPS of your squads temporarily, making them more survivable in the field. Obviously though, the extra models are not free, costing both manpower and munitions.
Temporary Fallschirmjägers Assignment: Like the 222 assignment in the previous battlegroup, this involves you taking control of 2 squads which leave the battlefield after a period of time. In this case, 2 squads of MP40 Falls are dropped where you like and then can be used to sow carnage for 75 seconds from when they touch the ground. Their MP40s make them ideal for flanking team weapons, they have smoke grenades and the can throw short range snares. So you could potentially drop them in behind the lines with the intention of catching a vehicle trying to back up from the front line. One massive use of this ability will be in VP wars, where you drop them onto a VP in the lategame to swing the match in your favour. They don’t cost manpower, population or upkeep, but require a lot of munitions.
Historical Accuracy Notes
A few notes on what is inaccurate or anachronistic. The Panzer III Munitions Vehicle, as far as I know, wasn’t used in Africa but on the Eastern Front. There was another, the Lorraine Schlepper Munitions Vehicle, that was used in Africa for the exact same purpose and this could be used instead, but the benefits of the P3 are reduced development cost as some of the voice lines and the vehicle sounds can be reused. I’m also not so sure whether Side Skirts were used on P3s in North Africa, I haven’t seen photo evidence in any case.
The MG131, while used in a ground HMG role, I haven’t seen evidence of it being used by the DAK in North Africa. About ten Sd.Kfz.6/3 AT Halftracks were used, some people might object to that unit on these grounds. I haven’t seen evidence of the Pak 41 being used in North Africa, I’m also fairly sure they didn’t paradrop them. The M30 Drilling Shotgun was used in North Africa…but only by downed pilots. The Madsen Belt Fed MG was a Luftwaffe contract gun, but I haven’t seen evidence of it being used in North Africa. Likewise with the Panzerhandmine 3. Needless to say, all these are exceptions. Otherwise, to the best of my knowledge, these designs are historically congruent.
Design Notes
I deliberately avoided using Italian Units in these designs. Following from what I said about Relic doubling down on Coh3, I feel it makes sense for them to eventually create an Italian Faction, so I didn’t want to cannibalise that faction, especially when the DAK already has plenty of material to play with.
What to do with the remaining units in the files?
There are several other units in the game files that I haven’t used here. This was intentional. Several people having been calling out for the substitute vehicle feature from Coh1:
https://preview.redd.it/ijcq0sb6t61d1.png?width=1280&format=png&auto=webp&s=62585a9618ad9fb793d9ce95dcaccacf61dabaaa
As a feature it makes a lot of sense, I feel the community would be far more interested in small and frequent content drops like these instead of cosmetics and they could be priced to be more profitable than battlegroups at less development cost. They would ideally be more frequent as well, bringing players to the game. I feel games like War Thunder and WOT benefit from the sheer variety of units and I can’t see how this wouldn’t apply to Coh. Whenever they release, the units will be similar enough to the units they replace that they won’t disturb balance much, meaning less emergency balance hotfixes.
I feel this is what makes the most sense for the units already modelled, for example, the Panzer II is fundamentally serving the exact same role as the 8-Rad, they’re both 20mm autocannon light vehicles. Its hard to imagine a build where you would build both of them in the same composition and trying to make them different would be clumsy. We see this with the L6/40s, which are also similar to the 8 Rad and have been specialised to be worse against infantry and better against vehicles, to mixed results. Then there’s the 250/9. Adding another autocannon light vehicle via a battlegroup wouldn’t be that different from what we already have but as a substitute vehicle it makes a lot of sense. This logic can be applied to most of the vehicles already in the game files. The substitutions I would advise would be:
https://preview.redd.it/rermeob5t61d1.png?width=584&format=png&auto=webp&s=9a507899379f8fcd8c50d3ae04d85f8982f7ca12
The Panzerjäger I is already in the game files and could be substituted for the Marder. It would have less health and worse pen, but could be made significantly cheaper. This would be an interesting trade off in the composition. Alternatively, there’s the Marder III H which also could be made as a substitute, it would largely have the same performance but could have an MG upgrade and have a different starting price.
https://preview.redd.it/1jsj20n4t61d1.png?width=698&format=png&auto=webp&s=8be575f13ce97a2cd6c3e773ce16d67885949a5c
The Sturmpanzer II would have a much larger up front damage, closer to a Brummbär, but would have a lot less health and far worse frontal armour. You wouldn’t be tanking Bazooka shots like you do with the StuG D but it would be significantly more deadly.
https://preview.redd.it/gza0pvy3t61d1.png?width=526&format=png&auto=webp&s=c3425632265b68ee6e8d47216ceb8d6c0f36b83b
For the Opel Blitz Flak 38, it would be cool if this worked more like the Flak HT in Coh2, with the set up time and suppression. So this unit could be made cheaper and have the same role as the Flakvierling, but be more finicky to use.
Others:
https://preview.redd.it/mtp4c3a3t61d1.png?width=702&format=png&auto=webp&s=32e312dabe55957321e2ec9af9e8f89f89709906
https://preview.redd.it/n0klnvo2t61d1.png?width=652&format=png&auto=webp&s=e5825bd63a95e22090b3b9f52a8f820e61054537
https://preview.redd.it/59hqrd02t61d1.png?width=617&format=png&auto=webp&s=428ac413c7d8617936417072a1e74e0116285c46
https://preview.redd.it/9xmco9e1t61d1.png?width=813&format=png&auto=webp&s=3f34a21b37f36313900d7dc0cc2f0fa025370b03
Conclusion
This is what I would do with the remaining DAK content, short of a rework. The battlegroups are unique, fairly historically accurate, thematic and interesting. The concepts can at least be stolen and repurposed elsewhere. If there’s anything clearly broken or so amazing that it needs a shout out, feel free to let me know. I have other ideas for the other factions but I'm still pondering them.
PS. This is a repost from before, when I initially posted this I didn't understand how Reddit worked.
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.18 14:17 tomesandtea [Discussion] Leviathan Wakes by James S. A. Corey Chapters 34-40 (The Expanse Book #1)

Welcome to our fifth discussion of Leviathan Wakes. Hold onto your cool detective hats or your environment suits, because we finally get some answers to our mystery! This week, we will discuss Chapters 34-40. The Marginalia post is here. You can find the Schedule here.
The discussion questions are below. One note - this is a very popular book series and TV show, but please keep in mind that not everyone has read or watched already, so be mindful not to include anything that could be a hint or a spoiler! Please mark spoilers not related to this section of the book using the format > ! Spoiler text here !< (without any spaces between the characters themselves or between the characters and the first and last words).
Now brace yourselves: here comes the juice!
Chapter Summaries:
Chapter 34 - Miller: Detective Miller and the crew of the Roci board the hidden ship (the one that captured the crew of the Scopuli before destroying it), wearing environment suits because the ship has no atmosphere - someone left the doors open. They stick together at first as they move through the ship, discovering signs of a struggle, zombie vomit, and twelve torpedo tubes big enough to destroy capital ships like the Donnager or the Canterbury. Miller uses his detective skills to determine that everyone but Julie retreated to engineering. Once there, they discover a truly grisly sight: layers of human flesh and bones are sort of fused around the reactor, which has been shut down. Naomi and Holden gasp in shock and disgust, Miller turns on his cop brain to suppress emotion and view it as a crime scene, and Amos seems… calm and able to ignore the gore. The team splits up to look for more clues.
Amos stays in engineering to start up the computers and get the reactor back online. Naomi works on the ops deck to run diagnostics. Miller and Holden head to the bridge, which wasn’t affected by the fighting onboard. Miller reviews the internal feeds and finds footage showing the captured Scopuli crew being led onto the ship, stripped, and put in restraints. Julie fights back viciously but is knocked unconscious and stuffed in a locker with a jumpsuit (which is where we met her in the prologue). The crew is left in the galley for 132 hours before they decide to make a stand, but it is quickly suppressed. One of the crew is thrown out an airlock and the others are heavily restrained as they scream and cry. Just as Miller gets to the first appearance of a vomit zombie (at hour 160 of footage), Amos yells that he’s been exposed to some radiation because the human flesh blob had damaged the reactor shielding. He decides to keep working while Alex monitors his health status from the Roci.
Then Holden calls Miller over to view one of the last feeds Julie accessed. It’s a corporate presentation video created for a man named Dresden and the board of Protogen. It features a man Miller dubs “the sociopath” because of his cold, practiced smile…and because of the content. The sociopath tells the board (and us) the history of scientific discovery on Phoebe, which was thought to just be a moon and a source of water, but became a research station when a survey found complex silicon structures in the ice. Protogen was tasked with investigating and discovered that Phoebe is not a moon but evidence of a galactic biosphere: it is an alien weapon sent towards Earth 2 ⅓ billion years ago, which never made it because of orbital mechanics. Protogen has discovered that this weapon is not alive per se; rather, it is something they’ve termed the “protomolecule” which has the ability to maintain structure while replicating other systems and manipulating them at scalable rates. Of course, they alerted the proper authorities and made sure… just kidding, they’ve secretly been doing tests. The sociopath believes that whoever controls the protomolecule will gain control of all political and economic power going forward. Chillingly, the sociopath urges them to pursue large-scale testing to understand the protomolecule and its human applications. That large-scale testing is Eros.
TL;DR - Julie found evidence that Protogen has discovered an alien weapon, branded it the “protomolecule”, and secretly tested it on the people of Eros (and probably other smaller tests). The entire war has just been a distraction.
Chapter 35 - Holden: Naomi explains that most of the messages on the comm logs have been coded, but the last one is in plain text: the captain informed Thoth Station that the ship was contaminated, everyone was about to die, and the “materials” had been secured. He also planned to send vector data so they could find the ship. The Roci crew put two and alien-symbol-for-two together: they figure out that the captain has locked protomolecule samples in his safe. They also decide that the tightbeam messages were being sent to a secret research station Protogen was using to monitor the Eros experiment. Even though the fact “Naomi is the best” is a proven concept on par with “space is cold”, she is NOT able to open the captain’s safe, so they decide to cut it out of the wall and bring it with them on the Roci. They also scuttle the ship so no one can a) recover the stealth technology and alien weapons, or b) get exposed to the protomolecule-human soup inside. (Amos would have preferred to hack the frozen dead body goo off the reactor with a chainsaw and salvage such an impressive and expensive ship, which is… another way to go.)
It’s clear that someone else with stealth tech is searching actively for this ship, but the Roci won’t see them coming so they decide to get the hell out of Dodge. Naomi jokes that their options include turning the safe over to the OPA (they’d be heroes), selling out to Mars (they’d be rich), or starting their own biotech firm (just kidding, that’s evil). When Miller checks in with Holden about a decision on where to go next, he drops a figurative bomb on him regarding actual bombs in the news. Since Holden did his best Edward Snowden impersonation and leaked the data that the mystery ships are from Earth, Mars asked a few too many questions and in response, Earth has blown up a whole bunch of Martian ships and destroyed the Deimos deep radar station. Miller ruefully gives Holden credit for sticking to his guns about his belief in “free information”. He also points out that Holden’s principles make him responsible for all those deaths and the destruction of the Earth-Mars Coalition… and possibly the universe as they know it.
Chapter 36 - Miller: The war between Mars and the Belt seems like no big deal now that Earth and Mars are fighting. Miller watches the news feeds as the conflict turns into a blockade, and he realizes he is steeling himself for an announcement of a planetary attack on Earth or Mars, but it never comes. He and Amos deal with the stress by having beer for breakfast.
Miller meets up with Holden in the med bay for their routine blood flushes and cancer treatments, and they reopen their debate about what to do with the data files and who is to blame for the war(s).
Holden’s idealism starts to fade as he takes in Miller’s hard truths about humanity. To be fair, Miller loses a little idealism over his perceptions of the inner planets’ relationship which, to the Belt, seemed stable and friendly enough (and united against them). Miller encourages Holden to use Naomi’s judgment as a measuring stick for whether something is right (similar to how he uses illusion-Julie as his conscience and sounding board) and then he goes back to the news feeds to watch Ceres slowly collapse into chaos. Holden decides the only person and place he trusts - or at least doesn’t completely distrust - is Fred Johnson on Tycho Station, so they head there. Holden also wonders why they don’t just destroy the safe and make sure everyone stays away from Eros and Phoebe; Miller admits it’s because the protomolecule might just be the holy grail.
Chapter 37 - Holden: The crew of the Roci is taking a break from doom scrolling to cook fake space lasagna for dinner and bond over the food and conversation. As Holden watches the crew laugh at Amos’s belches and Miller’s wild story about cheese smuggling, he reflects that they represent all three prongs of the conflict: Naomi and Miller are Belters, Amos and he are from Earth, and Alex is from Mars. Yet they’re friends, and Holden knows this is what they have to fight for. The cheese smuggling makes no sense to Amos (why cheese and not drugs?), and Naomi points out that this illustrates how little people from the inner planets understand Belters. Earthers have free air and easy access to resources, while Belters know everything that sustains life is rare and their access to it is fragile. And this is why Protogen didn’t blink an eye before killing 1.5 million Belters on Eros: they’re “other”. Then Alex points out that this doesn’t make sense; it's a risky and unnecessarily complicated way to kill people just to satisfy prejudices. It becomes clear that Eros isn’t a hate crime, it’s a vacuum-sealed test tube to let the protomolecule learn how to do its job better by giving it access to a huge amount of biomass. The early transformations looked incomplete, as if it didn’t know how to work with human flesh yet, so Protogen was giving it a chance to train. Holden wants to know where they would even find enough people who would support an evil operation like this, and Miller promises to ask Dresden (the Protogen board member mentioned in the video) when they meet him. Something tells me that conversation won’t go well.
As the Roci approaches Tycho station, Holden and Miller take in the view of the Nauvoo, the partially constructed Mormon generation ship. When Miller says the Mormans may be in for a long and lonely death if they don’t find a habitable planet, Holden notes that this is the good kind of galactic exploration humans can accomplish (the protomolecule being the bad kind). Miller then asks Holden why he trusts Fred, and Holden explains that in addition to being the only person who hasn’t tried to jail them or blow them up since all this began, Fred is “real OPA”: he’s a politician and not part of the war-mongering factions who think they can survive indefinitely without the inner planets. When Miller points out that there isn’t a political solution to Protogen, Holden insists Fred has other skills, too. Later, Fred reads through all the information on the protomolecule and is incredulous that anyone could think to do this. Miller assures him that genocide is an old-school crime and it’s important that they stop it. Holden offers up the location of the observation station in exchange for enough OPA fighters to take down Protogen, and the right to retain custody of the safe and its contents. Fred agrees only after Holden points out that no one else can be trusted to do the right thing with a secret this big. Plus, he says Fred already knows what Holden will do with it.
Chapter 38 - Miller: It feels strange to Miller to explore the wide open spaces of Tycho Station, the fanciest place he has ever set foot on. He notices Naomi working on her hand terminal and letting her food get cold; she is too preoccupied with trying to figure out the location of the station to enjoy the amenities. As they talk, Miller is reminded of Havelock’s advice to just let go when he got pulled off a case, which jogs his memory that Havelock actually works for Protogen! (I’m surprised he didn’t get there faster; maybe everyone had a point that he was sort of a washed up detective.) He rushes off to make contact with his old buddy - probably his last real partner ever - in an encrypted drop site of a Ganymede server cluster. As he waits for a response, Miller is amused to realize he has started thinking like Holden: he feels like someone should warn the Mormans that they could potentially run into the alien creators of the protomolecule who may want to kill them. Havelock comes through, passing along the coordinates to a “very scary deep research and development lab” and asking Miller to be discreet never contact him again so he doesn’t get killed for betraying his employer. Miller sends him an encrypted warning to quit his job ASAP and not take postings at any black ops sites, before saying goodbye for the last time to the only person that still respected him as a cop. (I may or may not be sniffling a bit at this.)
Miller rounds up Naomi and Holden so they can bring Fred the coordinates. In Fred’s office, Miller starts lecturing him about the serious nature of the mission and the need to have a solid plan with adequate firepower, not the usual OPA shenanigans. Everyone’s a little confused until they realize that Miller doesn’t know that Fred is “the butcher of Anderson Station” and a former Colonel in the Earth Navy. Fred assures Miller he’s no amateur and will plan ahead. Miller then insists that he get to come along for the assault on Thoth Station. Eight days later, the plan is set in motion and Miller begins packing his meager belongings into a very small bag, figuring he’ll never see the Roci again. Even if he makes it off Thoth alive, he’ll have to figure out a way to make money and improvise a life plan of some sort. He tries to thank Holden and say goodbye, but the Roci’s captain interrupts Miller to ask where they’ll all meet up after the mission is complete. Miller is confused at first, then overcome with emotion when he realizes Holden considers Miller part of the crew! I’m not crying, you’re crying. Actually, it’s Miller who is weeping. But he pulls himself together so he can head to the assault ship.
Chapter 39 - Holden: The Rocinante needs to sneak up on Thoth Station, so they are pretending to be a loose cargo container that broke off the Guy Molinari (the Belter ship carrying the assault team, which is pretending to be a cargo ship). They fly with everything shut down so that it’s more convincing, hoping they can get close enough to the station to do some damage before Thoth starts firing back. As they approach and are able to reboot everything needed for battle, a stealth ship is spied hanging out near Thoth Station. Then, suddenly it becomes clear that there are two small stealth ships, which will be much harder to fight off. Everyone does their jobs efficiently on the Roci, but in the ensuing battle with the stealth ships, they start to take some damage. First, the Roci is hit by a gauss cannon that goes straight through the machine shop and galley. Holden mourns his coffee maker. Amos notices a leak in the maneuvering thrusters and heads to fix it between the inner and outer hulls, which isn’t an ideal place to be floating around during a battle. This stresses Naomi out, but Holden orders everyone to stay focused. They are able to take out one of the stealth ships, but the other gets close enough to do some impressive damage to the Roci. There is major hull damage as well as loss of four maneuvering thrusters, a PDC, their O2 storage, and the crew airlock. Alex is about to destroy the second stealth ship when the Roci’s point defense cannons (PDCs) detonate an enemy warhead up close. It knocks everyone out, punches holes throughout the Roci (narrowly missing Naomi), dislodges equipment, and fills the ship with debris. Holden marvels that they are alive at all, and Alex points out that is only because the ship’s anti-spalling webbing eliminates shrapnel. They make contact with Fred, who says he’ll find them a place to land, and the Guy Molinari prepares for the assault on Thoth Station. It’s Miller’s turn to shine!
Chapter 40 - Miller: On the Guy Molinari, Miller is talking to a Belter kid named Diogo as they wait for the assault to start. Miller realizes that while he has fancy Martian armor from the Roci and experience with gunfights in station corridors, he is surrounded by inexperienced young Belters with borrowed gear, and he will likely have to watch dozens of them die during the battle. But Diogo isn’t worried; he is confident and eager to get started. Fred announces that they are ready to start boarding since the Roci gave them the “all clear”, and Miller is happy to hear his friends have survived. The assault on the station starts off rough, with Protogen soldiers fighting them in the corridors and automatic defense lasers taking out some of the Belters in the first wave. But Fred knows how to command his OPA “troops” and keep them in line, and things start to go more smoothly as they slow down and maneuver carefully. Miller and Diogo are part of a group taking shelter at Fred’s direction and fending off Protogen counterattacks, and they start to talk during a lull. When two Protogen soldiers sneak up on them from behind, Diogo is hit and Miller chastises himself for chatting during a battle and not staying alert. He thinks Diogo is dead, but he pops up laughing and streaked with white goo from crowd suppression rounds, which Miller finds an odd choice of weapon. It’s the first sign that Thoth Station may not totally understand what’s happening. The OPA soldiers cut their way through the blast doors to get to the operations center, where they find Dresden (the dude mentioned in the sociopath’s Protogen video). Fred arrives to take command of the station, and Dresden offers to negotiate, clearly misunderstanding the reason for the assault. He offers to give the OPA whatever resources they need to go back to fighting their war (money, medical supplies, weapons, ordnance) if they’ll just leave and let the station get back to their very important work. Fred points out that they know about Eros, but Dresden insists no one knows what they did there, and there won’t be a better bargaining position for Fred when Earth sends its battleships. Fred basically calls Dresden Satan, but Dresden doesn’t understand the reference.
submitted by tomesandtea to bookclub [link] [comments]


2024.05.18 13:49 Shaskais Interesting bits from the 10th Chaos Space Marine codex

The bits:
-Not only does the flesh of Chaos marines fuse with their armor, but their minds also fuse with the machine spirits of their wargear. A Chaos Marine's armor will mutate and be reshaped by the Warp taint to reflect his obsessions and their affinity/allegiance to the gods of Chaos.
-Following the Scouring and the exile to the Eye of Terror, none of the Traitor Primarchs were interested in unifying the Traitor Legions. Mortarion and Lorgar mostly shunned Real Space. Mortarion busied himself in reshaping his Daemon world into an image of his destroyed homeworld Barbarus. Lorgar self-exiled himself to the Daemon world of Sicarus. Magnus focused his attention on curing his legion from their curse of mutation. Fulgrim lost himself in a spiral of excess and pleasure. Perturabo fixated on pursuing his vendetta with the Imperial Fists rather than the pursuit of grand conquest. And so with no unifying leader, the traitor legions were fragmented by infighting and the cruel whims of the Chaos Gods.
-When Abaddon rose as Warmaster, he resolved to learn from the mistakes of his genesire. He swore to never bend the knee to the gods of Chaos, and to never sell his soul to them no matter how tempting their offers of powers. Abaddon refused to surrender his morality for immortal power and guarded it well.
-The 13th Black Crusade hasn't ended. It's reaching its peak in the Indomintus Era. Though Cadia had fallen, the war for the Cadian Gate continues. Furthermore, Abaddon is expanding his warfront elsewhere such as the Nachmund Gauntlet. These are but a few of the schemes Abaddon seeks to enact to topple the Imperium. Should Abaddon succeed in them then the power of Chaos will be unleashed from the Warp toward Terra itself.
-With each conquest, Abaddon paved a path toward Terra. However, what was unknown for the rest of the galaxy was his plan to unpick the veil between the Materium and the Warp. For thousands of years under the cover of false objectives and even entire Black Crusades Abaddon sought out and destroyed the Pylons wherever he found them. Sometimes he did so personally, other times via his agents, or by using the Planet Killer and the Blackstone Fortresses.
-The Fall of Cadia was the culmination of Abaddon's millennia-spanning grand plan, a plan that tied together the events of Pandorax, the Siege of Fenris, and others. The Great Rift was born, flooding the galaxy with the stuff of the Warp. Acting as his vanguard the traitor legions and renegade warbands smashed their way through the Cadian Gate and emerged on the other side. The traitor forces brought destruction and bloodshed to world after world empowering the Warp and causing the daemonic legions to follow in their wake. Invasion after invasion, the Crimson Path expands toward Terra.
-The Chaos Gods and their legions believe that the fall of Terra and the destruction of the Emperor would be the ultimate prize, the conclusion of the war between the Materium and the Immaterium. Yet, Terra's fall is one part of Abaddon's plan for vengeance, not the end. Abaddon is aware that the ultimate victory of the Chaos Gods would be bad for his mortal self so he has no intention of depending on the Chaos Gods in achieving the victory he seeks. For now, Abaddon is all too content to have the forces of Chaos carve a path toward Terra.
-In the Age of the Great Rift, the forces of Chaos are prowling the stars in numbers not seen since the HH. Not even the Imperium Sanctus is safe from their wrath. However, it's in the Imperium Nihilus where they are at their strongest. Isolated from each other and shorn from the guiding light of Terra, the isolated bastions of the Imperium are being beset by the forces of Chaos from within and without. The overstretched defenders of the Imperium still valiantly attempt to stem the overwhelming tides of Chaos, chief among them are Dante and the returned Primarch the Lion who rage against the encircling darkness. Yet their efforts are nothing but futile gestures. Candles of hope set before a raging inferno of hate.
-Roboute launched the Indomintus Crusade to save the Imperium from collapse yet even this colossal assemblage of Imperial might cannot hope to repel every Chaos incursion. Conflicts are flaring up in every Segmentum of the Imperium and in each the influence of the Despoiler can be felt.
-Though Chaos is ascendant gutted on conquest and slaughter, Abaddon knows that he must maintain the momentum of his Black Crusade by feeding it constant conquests and victories or else risk his forces fragmenting before he could topple the Imperium.
-Abaddon and the Black Legion value value renegades from the Space Marine chapters who join their ranks. These turncoats bring them an abundance of information about the Imperium and its defenders allowing Abaddon's formidable intellect to fashion accurate and complex plans that inflict the maximum damage to the Imperium. In the past it allowed the Black Legion to deceive sector fleets, steal geneseed from loyalist chapter strongholds, and strike at key industrial zones.
-Lord Iordax Quan is one of the most singularly dedicated Black Legion commanders to the cause of destroying the Imperium. His focus on the Long War resulted in him rejecting the blessings of the Dark Gods and surrounding himself with fellow true veterans of the Long War whose thirst for vengeance remains undimmed. His focus, his dedication, has led to Abaddon deploying him to crucial warzones. He is currently serving in the Cadian system purging the last Imperial holdouts.
-Solomon Akurra the character from Mike Brooks' novel "Harrowmaster" is mentioned in the codex. Akurra had seized control of the Serpent Teeth's warband and now commands the mobile Star Fort the Unseen. He gathered around him a loose alliance of Alpha Legion warbands that he dubbed the Ghost Legion. In his burning desire to take the fight to the Imperium, he is exploiting the sorry state of the Imperium to add to its misery. Using his strategic mind and the sinister skills of the Alpha Legion, Akurra had deceived entire systems to swear allegiance to the Ghost Legion further destabilizing the Imperium. The majority of the Psyphos subsector is now under his rule. Yet this is merely the start of the seeds of anarchy he will plant in Segmentum Pacificus.
-When the Great Rift opened, the three stars of a system close to the galactic core and bordering the territories of the Greater Thurian League were swallowed up by the expanding Warpstorm known to the Kin as Orgvayr. The surging Warp energy resulted in the trio of stars going supernova at the same time creating a nebula of tainted clouds of astral debris riddled with Warp rifts which acted as refuge for many Chaos warbands including the Iron Warrior warband known as Abrial's Claw. The determined Iron Warriors took to besieging the mighty strongholds of the Kin and several fell before them.
-The short story "The Traitor's Tarot" from the 9th ED CSM codex is again here in the 10th Ed codex. They added four images to accompany the paragraphs that described the heretical artwork. I appreciate rereading the short, it's a good story but I would have very much liked a new story to come with the new codex. You get me?
-Traitor fleets have no fear of the raging tides of the Warp. They sail through and from even the hearts of Warpstorms. The remarkable ease with which the heretics are navigating the turbulent Warp makes it seem that the hands of the Chaos Gods protect them as they emerge over their prey worlds. Within the darkness of the Imperium Nihilus, the traitors have enacted butchery and atrocity of epic proportions on the isolated worlds of the Imperium. The luckiest of their victims are those who meet quick ends. Those who survive face a fate worse than death at the hands of the heretics.
-Worse still for humanity, within Nihilus many of the traitors' unnatural abilities and blessings are being empowered. Their wargear swell and blaze with the power of the Chaos Gods and their sorcery are reaching new levels of dark majesty and potency.
-The isolation of Imperial territories in the Imperium Nihilus made many Imperial worlds and systems believe that they are the last of humanity. Some broke off from Imperial rule and transformed into their own kingdoms and nations. The decline of Imperial faith soon saw these independent realms and worlds rot from the inside out as the insidious whispers of daemons spread to the populace and Chaos cults flourished.
-Traitor empires are rising in the Imperium Nihilus. Worlds that had once served the Imperium now fuel the warbands and legions of Chaos with their resources and industry. Abaddon has a hand in the creation and location of some of these heretical empires. It's unknown whether these empires are part of some scheme of his or are merely a vision of a galaxy under his rule.
-Vashhtorr's origins are unknown, forgotten by history. It's possible he was created by the technological and scientific advancements of the DAoT, spawned by the galaxy-shaping technology of the Old Ones, or came to being when primitives first mastered fire and created sharp tools.
-Vashtorr and Perturabo enjoy a beneficial but less than friendly relationship with each other. They cooperated in many nightmarish projects. The Daemon Primarch has regularly allied his Iron Warrior warbands with the Arkifane.
-Wyrmwood is a perversion of the tunneling devices used by the Old Ones to create the Webway. It's the Key for the Lock of a vault that contains a godly weapon capable of altering the fate of the galaxy. In search for the lock, Wyrmwood carves its way through the Webway and Real Space in an insane pattern known only to Vashtorr. Wyrmwood is unrestrained by the laws of time and space. The Imperial agents are struggling to catch up to Wyrmwood as it emerges into sectors across the breadth of the galaxy. The daemon world is crossing vast tracks of space in mere hours, that would have taken Imperial fleets months to sail through. By the time Imperial fleet heeded distress calls and arrived at Wyrmwood's reported location, the daemonic world engine would have long departed having left behind nothing but ruined worlds and tears in reality.
-Even the Asuryani, who are enraged at the corruption of the Webway technology and fearful of the damage Wyrmwood will inflict on the Webway tunnels, are struggling to track down Wyrmwood. Their seers are unable to crack the code of Vashtorr's insane search pattern. Only Craftworld Altansar, due to their bitter experience with the Warp and its mutilation of reality, are making progress in tracking Wyrmwood. However, thus far, the Asuryani's efforts to draw Vashtorr into battle were met with dismal failure.
-Reports hint that Wyrmwood is about to appear in the Pariah Nexus. Other reports hint that it will appear in the Ghoul Stars. What is certain is that nowhere is safe from Vashtorr's wrath.
-Vashtorr is a timeless being. Linear time is of no consequence to him. While the efforts of his foes might delay his search, he will have his prize sooner or later.
-Vashtorr has near limitless control over technology. The nature and origin of the technology do not matter to Vashtorr, his understanding is without limit. Vashtorr can unmake or take control of any device created by mortal hands with a mere gesture.
-Within the superstructures of the Soul Forges nests the daemon engines known as the Venomcrawlers. They hunt and down devour daemonic entities that get discarded by Warpsmith and Masters of Possessions. The raging essences of these consumed entities power the daemon engines' weapons. When daemonic prey becomes lacking Venomcrawlers start hunting the Soul Forges' heretic marine masters to keep themselves fed.
-The Dark Mech provides the hosts of Chaos with armor, weapons, daemon engines, and even battle fleets. Without the Dark Mech the armies of Chaos might grind to a halt.
-While the physical shells of captured Imperial war machines are desecrated and reshaped into horrific forms, their machine spirits are sent to the Soul Forges within the Warp to be driven to madness.
-Some Soul Forges are rumored to predate mankind, that they are eternal and ruled over by unknowable entities.
-The captive daemons are dragged screaming by ropes fashioned from the hair of murderers and chains of bones into the Soul Forges where Warpsmiths bind them into daemon engines and then bludgeon them to submission with runic wards and rituals.
-Abaddon is not only feared by the High Lords of Terra. Within the halls of the greatest Xenos Empires, the Warmaster's name invokes fear.
-So mighty has Abaddon become after 10K years that only the Daemon Primarchs could challenge his position. Yet these figures are too focused on their pursuits to risk war with the Despoiler and his vast legion.
-Only Abaddon can unite the forces of Chaos. To do so is a continuous fight for the Warmaster especially when marshaling allied forces whose allegiance belongs to their gods alone. Getting these opposing servants of the Chaos Gods to set aside their rivalries not only for a short period of time but for years is proof of his supreme willpower and the high regard and fear felt toward him by the traitors even by those who hate him and wish him to fail.
-Haarken was once a Night Lord. His ruthlessness saw him rise to the command of the Night Lord warband known as the Gloomtalons. Haarken would lead his warband into raids on the worlds of the Imperium. He would always proclaim his coming victory and a world's doom on the vox broadcasts before leading his formation of raptors through the night sky to butcher any who foolishly resists and make examples of them. Haarken would kidnap the leaders of Imperial worlds and give them the choice of swearing fealty to him or suffering a prolonged agonizing death. Through a network of spies, Haarken ensured the Imperial leaders who bowed before him were kept in line. Thus Haarken grew rich in wealth and plunder. However, despite his successes as a pirate and raider, he found no satisfaction. He felt empty. His black heart yearned to strike a lasting blow against the Imperium.
-Haarken prayers were answered when Abaddon's attention fell on him. During the muster for the fifth Black Crusade, Abaddon offered the Haarken the honor of fighting alongside his Black Legion. Abaddon was straightforward with Haarken. He did not promise Haarken riches and plunder but the chance to strike a telling blow against the hated Imperium. And if he served well Abaddon would grant him further chances to bleed the Imperium. It was as if Abaddon peered through Haarken's soul and fulfilled his deepest desires. Haarken then and there knew he was standing before greatness, a warlord with the strength, charisma, and vision to bring the Imperium crashing down.
-During the battle for the city of Kasyr Lutein, Haarken and his Gloomtalons flew ahead of Abaddon and his Black Legion. Haarken unleashed unspeakable acts of violence and terror on the defenders of the city. The demoralized Imperials were annihilated by the combined might of the Black Legion and the Night Lords.
-Ultimately, the Fifth Black Crusade came to an end and the traitors were forced back to the Eye of Terror. However, the Imperials paid a terrible price to do so and the Elysian sector was ravaged. Having witnessed firsthand the supreme might and leadership of Abaddon, Haarken bent the knee to the Despoiler and donned the black and gold of the Black Legion. Since then Haarken carved a place for himself among the vanguard of the Black Legion eventually earning himself the title of the Worldclaimer for the countless worlds he conquered in the name of Abaddon.
-Abaddon acknowledged the loyalty and good service of Haarken by bestowing upon him the title of the "Herald of the Apocalypse" and the Helspear, a weapon that befits his new position as Abaddon's mouthpiece.
-Haarken is wholly devoted to Abaddon and his cause. From the Nachmund Gauntlet, he is committed to tearing a path toward the Sol system. He yearns for the day when he would drive his spear into Terra's surface and proclaim the end of the rule of the False Emperor.
-The Iron Warriors honor the Chaos Gods as a pantheon, though few among their number are truly devoted. Their true loyalty belongs to their Daemon Primarch whom they believe saved them from being sacrificed by the Emperor.
-Many Chaos warlords look down on the methods of Alpha Legion, but Abaddon does not. Abaddon appreciates their skills and makes good use of them. More than once the Warmaster employed the Alpha Legion to sow discord and anarchy before his invading fleets. However, Abaddon knows that the Alpha Legion are dangerous allies for their goals and true motivations are closely guarded secrets.
-Despite the revulsion and mistrust Abaddon feels toward the Word Bearers for reminding him of the shameful depths Horus fell into in his worship of the Chaos Gods. he had made common cause with them on many occasions. The effectiveness of the Word Bearers as warriors, both possessed or not, is something the Warmaster cannot deny. It's a source of strength he cannot afford to discard. Lorgar for his part sees Abaddon as a tool to spread the Word of the Ruinous Powers to the very heart of the Imperium.
-Most Night Lords do not seem to worship the Chaos Gods in the same degree as the other traitor Legions. They fight only for material gain and personal pleasure. They look down on fanatical marines, be they worshipers of Dark Gods or the False Emperor. They place their respect not in faith but in strength, strength and terror.
-The Night Lords will fight for any cause as long as the plunder is good and they have ample opportunity to inflict as much bloodshed and anguish as they can. This made some Night Lords warbands pledge their service to alien warlords.
-After the birth of the Great Rift, the Red Corsairs have become experts in navigating the border regions between Warpstorms and Real Space. They established secret bases in the liminal zones. One of them is a significantly large base called the Tyrant's Gate in the Imperium Nihilus. Every sin and vice is indulged on that world. The world is orbited by weapon shops, docks, and defense platforms. Within the Warp, a sorcerous anchorage allows the battleships of Chaos to translate directly from and to the planet's orbit swiftly.
-Imperial reports that Huron Blackheart was spotted in two Segmentums at once seem to all but confirm that he struck some sort of bargain with the Chaos Gods.
-In exchange for his skill, Fabius had struck bargains with Chaos warlords, including the Daemon Primarch. He favours no client over the other, not even his gene-father.
-In recent years, Fabius has acquired samples from the Primaris marines and the Custodes. What he intends to do with them is unknown.
-The daemon Q'o'ak the Boundless is said to have drawn the ire of his master Tzeentch by meddling in his plans. To rid himself of Q'o'ak's ceaseless meddling, Tzeentch bound him to a weapon. Each time the weapon clashes with an enemy blade, the enemy falls victim to Q'o'ak temporal tampering. How Q'o'ak traverses time while imprisoned within the weapon remains unknown but with each soul he pulls from the web of fate a fresh plume manifests from the weapon's hilt.
Emeys Varran, the Apostle of Discordance, is unusually zealous in his devotion to Dark Gods for a trusted lieutenant of Abaddon. Despite his zealous faith in the Chaos Gods, Varran's true loyalty lies with Abaddon and the Black Legion. He is one of the Warhamer's few trusted confidants. Varran holds an intense and violent hatred toward the Sisters of Battle after losing his left eye to a neural wipe during the siege of the Chaos Knight World of Dharrovar. Abaddon dispatched Varran to aid Haarkin in seizing control of the Nachmund Gauntlet.
The Vashtorr and Black Legion vs T'au short story:
The world that Vashtorr manifested upon had a half-destroyed ancient city. Within the city was a temple whose structure was etched with daemonic scripture. This was Vashtorr's target. The T'au presence on the world was an unexpected complication. The T'au were giving the traitor and heretic forces stiff resistance and barring their way to the temple. The T'au in their determination to cling to the world had littered the battlefield with the Black Legion dead. Yet Vashtorr knew that the mortals' resistance was futile. Wyrmwood was entering into alignment over the world and it would seal their doom.
As Wyrmwood completed its alignment, the planet's surface quaked and monolithic structures erupted from the earth. This disordered the T'au lines and forced them into a fighting retreat. The Black Legion and Vashtorr's tech cultists pressed the attack.
Vashtorr could sense the call of the Warp-tainted relic, how it begged for release. He made his way to the temple but found T'au stubbornly standing between him and it. The Black Legionaries, daemonic engines empowered by Vashtorrr and his servants, and a horde of cultists fell on the T'au. Vashtorr himself joined the fray. With a gesture, he turned the energy of a force field that protected a squad of fire warriors against them. The fire warriors screamed as their armor melted and their skin was seared. The Black Legion marines finished off the reeling survivors with their chainaxes and bolter stocks.
T'au reinforcements sent from their orbiting fleet joined the battle. Battlesuits, tanks, hovering barricades, and aircraft plunged from the skies. The firepower of the T'au scythed through cultists and marines alike.
Vashtorr waded into the T'au lines with his hammer, pulping and smashing the Xenos aside. With a gesture, he unmade a T'au skimmer from within causing it to crash into a trio of battlesuits and explode. Through the flames, he strode toward the temple's entrance only to find his way barred again.
A T'au suit descended down in front of Vashtorr. Its pilot uttered a warcry before shooting Vashtorr. The shots impacted Vashtorr causing him to stagger back slightly. Vashtorr examined his form where the shots were hitting him. His daemon flesh was being burned away revealing the cogs beneath and his form was flickering.
Vashtorr extended his wings and was carried toward his Xenos foe by unholy energies. As he fell upon the battlesuit he projected his voice into its communication system telling the pilot that he was being so proud of the ingenuity of his technology, he was so reliant on the mechanical.
Vashttorr smashed down the battlesuit with his hammer and hit it again and again until he cracked its armor. Then pinned it down with his hoof. From his form tentacles emerged and wormed their way into the suit. Vashtorr poured a fragment of his power into the battlesuit and willed it to be unmade. Even though the pilot's soul was weak and small, he could still feel their fear.
Vashtorr stepped away from the battlesuit's wreckage and strode again toward the temple. As ever mortal resistance was nothing more than obstacles to be overcome by a being of infinite patience such as he. He will find the Lock and then reality itself will tremble before him.
submitted by Shaskais to ShaskaisWarhamBits [link] [comments]


2024.05.18 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter World: Iceborne 3.5 TF2 Refer To My Other Thread $6.73 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Monster Hunter: World 2.0 TF2 Refer To My Other Thread $3.87 PP Refer To My Other Thread Monster Hunter: World & Rise Saga Bundle
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 2.2 TF2 $4.18 PP -
Naruto to Boruto Shinobi Striker 0.9 TF2 $1.76 PP -
Nioh 2 - The Complete Edition 2.7 TF2 $5.18 PP -
Nobody Saves the World 0.5 TF2 $0.95 PP -
Northgard 2.4 TF2 $4.5 PP -
Orcs Must Die! 3 1.6 TF2 $3.01 PP -
Outlast 2 0.9 TF2 $1.68 PP -
Overcooked! 2 1.2 TF2 $2.3 PP -
PC Building Simulator 0.6 TF2 $1.14 PP -
PGA TOUR 2K21 0.9 TF2 $1.8 PP -
Plague Inc: Evolved 1.9 TF2 $3.56 PP -
Planet Coaster 2.4 TF2 $4.59 PP -
Planet Zoo 2.5 TF2 $4.75 PP -
PlateUp! 1.0 TF2 $1.85 PP -
Prison Architect 2.7 TF2 $5.14 PP -
Project Wingman 1.5 TF2 $2.94 PP -
RESIDENT EVIL 3 2.0 TF2 $3.76 PP -
Rain World 0.9 TF2 $1.78 PP -
Remnant: From the Ashes - Complete Edition 2.5 TF2 $4.69 PP -
Resident Evil 4 Ultimate HD Edition 1.0 TF2 $1.83 PP -
Resident Evil 5 GOLD Edition 1.1 TF2 $2.04 PP -
Resident Evil 6 1.3 TF2 $2.46 PP -
Resident Evil® 5 1.7 TF2 $3.18 PP -
Rising Storm 2: Vietnam 0.5 TF2 $0.9 PP -
Road 96 0.5 TF2 $1.02 PP -
SCUM 4.7 TF2 $8.86 PP -
STAR WARS® THE FORCE UNLEASHED II 0.6 TF2 $1.11 PP -
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ 0.5 TF2 $0.91 PP -
Satisfactory 5.0 TF2 $9.55 PP -
Scorn 0.8 TF2 $1.49 PP -
Sid Meier's Civilization VI 1.2 TF2 $2.33 PP -
Slay the Spire 2.5 TF2 $4.79 PP -
Sleeping Dogs™ Definitive Edition 1.0 TF2 $1.95 PP -
Slime Rancher 1.1 TF2 $2.11 PP -
Sniper Elite 4 1.0 TF2 $1.96 PP -
Space Engineers 2.6 TF2 $4.91 PP -
Spec Ops: The Line 4.3 TF2 $8.21 PP -
SpeedRunners 0.4 TF2 $0.82 PP -
Spintires: MudRunner 1.0 TF2 $1.85 PP -
Squad 6.7 TF2 $12.77 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.82 PP -
Star Wars: Jedi Knight: Jedi Academy 0.4 TF2 $0.71 PP -
Star Wars® Empire at War™: Gold Pack 0.6 TF2 $1.09 PP -
State of Decay 2: Juggernaut Edition 4.9 TF2 $9.37 PP -
Stellaris 3.3 TF2 $6.25 PP -
Stellaris: Federations 2.7 TF2 $5.11 PP -
Streets of Rogue 0.5 TF2 $0.91 PP -
Subnautica 5.3 TF2 $10.08 PP -
Sunset Overdrive 0.8 TF2 $1.52 PP -
TEKKEN 7 1.9 TF2 $3.56 PP -
The Ascent 0.6 TF2 $1.18 PP -
The Dark Pictures Anthology: House of Ashes 1.3 TF2 $2.42 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.21 PP -
The Escapists 2 1.0 TF2 Refer To My Other Thread $1.89 PP Refer To My Other Thread Team17: From Gold Greens to Battle Scenes Bundle
The Jackbox Party Pack 3 2.3 TF2 $4.45 PP -
The Jackbox Party Pack 5 2.3 TF2 $4.33 PP -
The Jackbox Party Pack 7 3.6 TF2 $6.81 PP -
The LEGO® Movie Videogame 0.4 TF2 $0.73 PP -
The Mortuary Assistant 3.9 TF2 $7.41 PP -
The Outer Worlds: Spacer's Choice Edition 2.7 TF2 $5.1 PP -
The Quarry Deluxe Edition 2.7 TF2 $5.21 PP -
The Universim 3.0 TF2 $5.78 PP -
The Walking Dead: A New Frontier 0.7 TF2 $1.42 PP -
The Walking Dead: Season Two 0.4 TF2 $0.79 PP -
The Walking Dead: The Final Season 1.2 TF2 $2.25 PP -
The Walking Dead: The Telltale Definitive Series 3.4 TF2 $6.41 PP -
The Witness 0.8 TF2 $1.58 PP -
The Wolf Among Us 1.3 TF2 $2.53 PP -
Total War SHOGUN 2 Collection 1.8 TF2 $3.48 PP -
Total War: Attila 1.6 TF2 $3.12 PP -
Total War: Napoleon - Definitive Edition 1.6 TF2 $3.05 PP -
Total War: ROME II - Emperor Edition 2.5 TF2 $4.68 PP -
Total War™: WARHAMMER® 3.1 TF2 $5.96 PP -
Totally Accurate Battle Simulator 1.7 TF2 $3.23 PP -
Trailmakers 0.7 TF2 $1.37 PP -
Tropico 6 1.6 TF2 $3.03 PP -
Two Point Campus 1.0 TF2 $1.83 PP -
Ultimate Chicken Horse 1.6 TF2 $2.96 PP -
Unpacking 0.9 TF2 $1.8 PP -
Unrailed! 0.9 TF2 $1.74 PP -
VTOL VR 4.6 TF2 $8.76 PP -
Victoria 3 1.4 TF2 $2.72 PP -
Viscera Cleanup Detail 1.4 TF2 $2.74 PP -
WRATH: Aeon of Ruin 0.7 TF2 $1.33 PP -
WWE 2K23 6.7 TF2 $12.75 PP -
Warhammer 40,000 Dawn of War III 2.2 TF2 $4.17 PP -
Warhammer 40,000: Chaos Gate - Daemonhunters 1.9 TF2 $3.6 PP -
Warhammer 40,000: Dawn of War - Master Collection 1.7 TF2 $3.28 PP -
Warhammer: Vermintide 2 0.7 TF2 $1.41 PP -
Wasteland 3 1.8 TF2 $3.46 PP -
Witch It 1.4 TF2 $2.65 PP -
Worms Armageddon 0.4 TF2 $0.84 PP -
Yakuza 0 3.1 TF2 $5.82 PP -
Yakuza 4 Remastered 0.5 TF2 $0.86 PP -
Zombie Army 4: Dead War 1.1 TF2 $2.02 PP -
rFactor 2 0.6 TF2 $1.11 PP -
 
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ggsaik/fappidydats_igs_rep_page/
 
SteamTrades Rep Page (1000+):
https://www.steamtrades.com/use76561198097671494
 
GameTrade Rep Page:
https://www.reddit.com/GameTradeRep/comments/ggrz1y/fappidydats_gametrade_rep_page/?
 
SGSFlair Rep Page:
https://www.reddit.com/sgsflaicomments/ggag04/flair_profile_ufappidydat/
submitted by FappidyDat to indiegameswap [link] [comments]


2024.05.18 11:01 1HubAI OpenAI raises the bar with Chat-GPT-4o: Real-time dialogue, emotion recognition, and more

Just one day before Google's I/O developer conference, OpenAI has unveiled a major update to its AI application, Chat-GPT. Chat-GPT-4o, the new large language model from the California-based company, combines speech recognition, processing, and output with image recognition, and does so much faster than its predecessors.
This increased efficiency allows the new version to be offered worldwide for free, according to CTO Mira Murati. And not only that: with Chat-GPT-4o, users can have dialogues almost like in the science fiction film "Her", where a man falls in love with the voice of an operating system. OpenAI is once again raising the bar.
According to Murati, Chat-GPT-4o reacts significantly faster to requests and can also recognize emotions in faces or voices. The voice output also knows different emotional states and does not sound like it comes from a computer. Whereas Chat-GPT previously had to be allowed to finish speaking, users can now also interrupt the system.
In a few live demos, Murati's employees showed off some of the new capabilities. Among other things, Chat-GPT-4o helped to solve a simple linear equation that an employee had written on a piece of paper. The system interpreted the characters on the paper, then the friendly voice gave tips on what could possibly be done next on request, so it didn't just come out with the solution right away. In another demo, the system explained what a piece of computer code was about. The system remembers previous dialogues, so users don't have to completely re-enter the instructions each time. And finally, it translated a few chunks of Italian into English live without much delay.
Murati also announced a version of Chat-GPT 4o for desktop computers. As Murati said, it has been optimized for 50 languages. Paying users get the new version 50% cheaper than before and can ask it five times as often as non-paying users.
Murati remained rather vague on the topic of security. Yes, the new capabilities create dangers, for example through the lifelike voice output. A lot of work had been done to make the system as secure as possible and they were in contact with the authorities and relevant institutions.
For the competition, the presentation is probably not a shock, but still significant enough. A massive arms race has broken out among the big tech companies over who can secure supremacy in large language models. In the medium term, this will no longer only be about language and computer code, but also about the building blocks of life, about new materials, for example for batteries.
And there could be more news from OpenAI soon, Murati hinted, the "next big thing" will be presented soon. But first, Google is up. At the I/O developer fair, the search engine giant will also show how far its new models have come. The battle has just begun.
submitted by 1HubAI to 1hub_ai [link] [comments]


2024.05.18 10:49 marcoxnt93 [H] A lot games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Beyond the Long Night
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CryoFall
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
DEATHRUN TV
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
Demon Pit
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elderand
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
How 2 Escape
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Joggernauts
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Lila’s Sky Ark
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
Nippon Marathon
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Rage in Peace
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Red Line
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
REZ PLZ
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
Songbird Symphony
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spidersaurs
Spiritual Warfare & Wisdom Tree Collection
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
Talk to Strangers
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Magister
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.18 10:49 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Beyond the Long Night
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CryoFall
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
DEATHRUN TV
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
Demon Pit
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elderand
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
How 2 Escape
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Joggernauts
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Lila’s Sky Ark
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
Nippon Marathon
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Rage in Peace
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Red Line
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
REZ PLZ
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
Songbird Symphony
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spidersaurs
Spiritual Warfare & Wisdom Tree Collection
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
Talk to Strangers
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Magister
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


http://swiebodzin.info