2011.11.08 20:14 TiZonBE Grey's Anatomy on ABC
2011.03.24 07:09 roger_ AskElectronics
2018.01.08 23:56 1251isthetimethati Not How Girls Work
2024.05.21 19:31 googlesoar Arduino not connecting to Host Shield
Hey guys, new to this field and still figuring stuff out so thank you for any help. Posting this here in case any of you have messed around with the Arduino. submitted by googlesoar to AskElectronics [link] [comments] I have an Arduino UNO R3 from Elagoo and a USB Host Shield (in the pictures) ____________________________________________________________________ My Problem: When running board_qc(an example sketch from the library of USB Host shield) the Serial Monitor stays on Waiting for Device... forever never recognizing the device ____________________________________________________________________ Reference: USB Host Sheild Library:felis/USB_Host_Shield_2.0: Revision 2.0 of USB Host Library for Arduino. (github.com) board_qc sketch example:USB_Host_Shield_2.0/examples/board_qc/board_qc.ino at master · felis/USB_Host_Shield_2.0 (github.com) ____________________________________________________________________ What I have tried: I have soldered the 3.3V and 5V input and the 5V for the VBUS power this allows the board_qc to show Die revision 03 with my plugged in keybaord I switched and tried 3V instead for the VBUS and that doesnt run past Die revision 00 I have tried a gaming keyboard, mouse, bluetooth dongle, & usb charger, nothing is recognized. I used a MultiMeter to check the Voltage of the VBUS and the 3.3V and 5V inputs from the Arduino and everything is receiving correct voltage except oddly the 3.3V pin is receiving 3.9V? Please help! This is the current output of the serial monitor: Circuits At Home 2011 USB Host Shield Quality Control Routine Reading REVISION register... Die revision 03 SPI long test. Transfers 1MB of data. Each dot is 64K................ SPI long test passed GPIO test. Connect GPIN0 to GPOUT7, GPIN1 to GPOUT6, and so on Test failed. Value written: 00 Value read: FF Press any key to continue... GPIO test passed. PLL test. 100 chip resets will be performed Resetting oscillator 100 Resets. Checking USB device communication. Waiting for device... Below is the USB Host Shiled and the correct soldered joints. Places I used a Multi Meter to check Voltage, and showing the soldered joints. Better view of my crappy soldering job |
2024.05.21 19:23 googlesoar Arduino unable to connect to my USB Host Shield :'(
Hey guys, new to this field and still figuring stuff out so thank you for any help. Posting this here in case any of you have messed around with the Arduino. submitted by googlesoar to diyelectronics [link] [comments] I have an Arduino UNO R3 from Elagoo and a USB Host Shield (in the pictures) ____________________________________________________________________ My Problem: When running board_qc(an example sketch from the library of USB Host shield) the Serial Monitor stays on Waiting for Device... forever never recognizing the device ____________________________________________________________________ Reference: USB Host Sheild Library:felis/USB_Host_Shield_2.0: Revision 2.0 of USB Host Library for Arduino. (github.com) board_qc sketch example:USB_Host_Shield_2.0/examples/board_qc/board_qc.ino at master · felis/USB_Host_Shield_2.0 (github.com) ____________________________________________________________________ What I have tried: I have soldered the 3.3V and 5V input and the 5V for the VBUS power this allows the board_qc to show Die revision 03 with my plugged in keybaord I switched and tried 3V instead for the VBUS and that doesnt run past Die revision 00 I have tried a gaming keyboard, mouse, bluetooth dongle, & usb charger, nothing is recognized. I used a MultiMeter to check the Voltage of the VBUS and the 3.3V and 5V inputs from the Arduino and everything is receiving correct voltage except oddly the 3.3V pin is receiving 3.9V? Please help! This is the current output of the serial monitor: Circuits At Home 2011 USB Host Shield Quality Control Routine Reading REVISION register... Die revision 03 SPI long test. Transfers 1MB of data. Each dot is 64K................ SPI long test passed GPIO test. Connect GPIN0 to GPOUT7, GPIN1 to GPOUT6, and so on Test failed. Value written: 00 Value read: FF Press any key to continue... GPIO test passed. PLL test. 100 chip resets will be performed Resetting oscillator 100 Resets. Checking USB device communication. Waiting for device... Below is the USB Host Shiled and the correct soldered joints. Places I used a Multi Meter to check Voltage, and showing the soldered joints. |
2024.05.21 19:10 NoUnderstanding7116 My Very Honest Review For The Manga: Kaiju No. 8
Kaiju No. 8 Review: submitted by NoUnderstanding7116 to GODZILLA [link] [comments] With the Kaiju Genre being more relevant as days goes by, I would like to give my very honest opinion regarding the latest installment to this genre itself titled Kaiju No. 8. A story of a middle aged man named Kafka Hibino, wanting to be a part of a Kaiju hunting organization and fulfill his promise to a childhood friend who unfortunately for him, failed and found himself in a more suitable position as a kaiju cleaner instead due to the lack of talent needed to actually become a kaiju exterminator. But ofc, one day, it changed after Kafka swallowed what seemed to be a small parasitic Kaiju which granted him raw power in unimaginable proportions. Superhuman speed, strength, durability and other useful abilities that now gave him the possibility to reach his goal. With all said and done, let's begin. First and foremost, I actually think that Kaiju No. 8 is very mediocre. To explain that, I believe there are three major reasons as to why I feel that way. Which is:
Even though having very common tropes is bad, the reason why other competitors such as Chainsaw Man and Jujutsu Kaisen were successful is because they have something interesting offered only in their anime itself. Chainsaw Man has a very consistent uncanny tone present in their story. Such as their lose screws characters, tragic backstories that they presented very eerily instead of sympathetically, the design of their characters, it's protagonist, the tone, the setting and it's antagonist. Calling Chainsaw Man edgy is an understatement, what it offers visually and story wise is always engaging due to the present identity shown in the series. While JJK on the other hand, even though I find it to be extremely overrated, at least the series made name for it's complex and highly detailed power system and even the monsters roaming in their world are called Curses or Cursed Spirits which I find to be cool, because it uses better words unlike basic terms like "Demons" for Demon Slayer or "Devils" in Chainsaw Man. Fire Force, another decent anime, didn't fail in creating distinctive uniforms that are easily recognizable and cool at the same time.
This last one is more of a Kaiju fan problem, which I'll address below:
Regardless, despite kaijus being present in their world. The anime's term for "Kaiju" is not the same as our's. The biggest villain is dubbed Kaiju No. 9, is actually a human sized humanoid that can talk. Some of the kaijus shown are literally a carbon copy of one said character but with black eyes and dark colour scheme to give an antagonistic vibe. The most focused threats aren't even kaiju at all, Kaiju No. 10 is also another decently large kaiju only to become a weapon and help one the heroes combat the villains afterwards (reminiscent to that of Venom and Eddie Brock). Basically, despite the word kaiju in it's title, it simply is not a kaiju genre. The "kaijus" aren't really kaijus, they don't function or act like one, at least the bigger more focused existential threats that challenges our heroes aren't kaijus at all. The Positives: Despite my take for Kaiju No. 8 seems very harsh, there's still good things about it, and for me personally:
Conclusion: I believe Kaiju No. 8 is a pretty good series. It does all thing's right, just not spectacularly. Doesn't feel like a Kaiju genre personally but still somewhat enjoyable to watch. Do I recommend this? Personally no, but I can see most people besides me enjoy it so probably yeah. With this I score it: 7/10. |
2024.05.21 19:02 PesosWalrus Low-Cost Biochemistry / Biology Tutoring
2024.05.21 19:01 codejoy Apparently not all filament is created equal.... melca brand?!
2024.05.21 18:59 Remarkable_Power4405 unpopular opinion & harsh reality: lay prestige & name recognition of your mBA matter in career & personal life. booth, kellogg, & darden get dinged
2024.05.21 18:56 Frequent_Engine1841 How Do You Find Practice Tests For The SAT and General Questions
2024.05.21 18:48 I_T_Burnout Well we were the first to find a new bug in Secure Client 5.1.3.62
2024.05.21 18:42 humdizzle looking for a used (2021-2023) small SUV around $50-60k
2024.05.21 18:20 GlitteringStar7493 NUS outcome
2024.05.21 18:05 Big-Challenge7271 What is my Vitamin D blood test result?
2024.05.21 18:00 lilcbean3 Side effects of Levo???
2024.05.21 17:46 fairychainsaw thinking of starting a nuz comic! thoughts on this style?
hii!! im thinking of making a comic based on my run of Black :) i’m not a great artist or anything but i do think it would be fun to do in my free time! submitted by fairychainsaw to nuzlocke [link] [comments] i made a sort of “test page” here. this is probably about what the pages would look like. (apologies for the horrible quality, i promise the actual uploads won’t be this crunchy 😭😭💔💔) as you can see, as to not stress myself out/take a bajillion years per update, they’d be really simple - no fancy coloring/shading/rendering, just lineart and flat colors. and i’m thinking about also color-coding the main characters, though i might scrap this idea if it’s too distracting this is slightly different from my usual art style, but i think this slightly more “manga”-y one that still has traces of my regular style suits this project more than my regular one. i’d also try to put more effort into proportions and anatomy and everything in the real one sorry for rambling haha, i guess my question is, would something like this interest anyone? and do you have any constructive criticism/tips? :) |
2024.05.21 17:45 ConsciousRun6137 Oswell E. Spencer; Resident Evil, Based On Real EL-ites
There's nothing new under the Sun, & no coincidences in such things that follow; submitted by ConsciousRun6137 to u/ConsciousRun6137 [link] [comments] Oswell E. Spencer Coat of Arms "I was to become a god... creating a new world with an advanced race of human beings." Dr. Oswell E. Spencer, Earl Spencer (c.1923-2006) was an aristocratic British billionaire, virologist and eugenicist. One of the founders of Umbrella Pharmaceuticals, Lord Spencer was the CEO and President for its entire existence, which saw its expansion as the Umbrella Corporation over the 1980s as well as its bankruptcy in 2003. A cold, ruthless elitist and ambitious individual, Spencer mercilessly eliminated his rivals and gradually increased his power within the company, which he strictly controlled behind a veil of darkness. Spencer had a vision to remake the world and lead it into a new era, seeing the world's current state as self-destructive. He intended to use the research data accumulated from Bio Organic Weapons to carry his vision out and mould a utopia for mankind with himself as its ruler. Spencer was born into the prestigious Spencer family, considered for generations to be among the European elite. Growing up in his family's castle overlooking a cliff on the British coastline, the young heir to the Spencer fortune was given a wide-ranging education, and developed hobbies of art collecting and hunting as befitting of his status. Among his studies were classic literature, Early Modern humanist treatises, and the mid-20th century eugenics movement. His personal favourite was the Natural History Conspectus, a rare late Victorian encyclopaedia which chronicled a 34-year trek through Africa by British explorer Henry Travis. During Spencer's teenage years, Europe was plunged into the Second World War. Nothing is known of Spencer's life during this period of time, including whether or not he avoided conscription, though it is known his experience living during the war helped form his world views. By the 1950s, Spencer was a university student training to be a physician. There he became close friends with Edward Ashford and an older student, Dr. James Marcus. While taking a solo hiking trip in Eastern Europe, he became lost due to his inexperience in the unfamiliar terrain and collapsed on a snow-covered road. There, he was rescued by Miranda, the priestess and biologist of an isolated mountain village which worshipped the Black God. Taken in by Miranda as a protégé, Spencer learned about the Mold and its ability to mutate, assimilate and replicate lifeforms, which inspired him a means to achieve evolutionist goals. Although he enjoyed his time with Miranda and the vast biological knowledge he gained from her, the two held very different world views, as Miranda longed to revive her deceased daughter while Spencer wished to change the world. Consequently, Spencer decided to leave the village, but would continue to keep in touch with Miranda by writing to her. Returning to his university a changed man, Spencer became driven to replicate Miranda's achievements in his own way, as he deemed the Mold ineffective to achieving his goals. With the Cold War intensifying, Spencer began to view humanity as a race destined to fall, and believed that only through evolving mankind and attaining a superior moral code could this be averted. Though he lacked a means to accomplish this, he believed the answer lay within the emerging field of virology. Soon, Spencer formed a eugenics circle of likeminded scientists, including Marcus and Ashford, as well as Lord Beardsley and Lord Henry. Founding of Umbrella (1966-68)At the start of 1966, Spencer became engrossed once more in the Natural History Conspectus, having recalled an account about the Ndipaya, a West African tribe of skilled engineers whose rituals involved a magical flower which granted great power to those who could survive its poison. While Spencer was initially treated with appropriate scepticism due to allegations of yellow journalism on behalf of Travis, Marcus hypothesized that a virus could be naturally produced by the flower and mutate the consumer. This virus would theoretically hold great promise in eugenics, interesting the circle. In order to disprove or confirm the flower's significance, the three organized an expedition to West Africa to find it. While Spencer's involvement is uncertain, Marcus travelled to West Africa on a several month search for the Ndipaya with his protégé, Brandon Bailey, and returned by February 1967 with proof of the virus' existence, having isolated it within the Sonnentreppe flowers growing in the ruins of the Garden of the Sun.Soon after research began on the virus, the Swiss university that Marcus worked for ostracized him following allegations of falsified data, which itself led to the cessation of government grants to his projects.\13]) Spencer used this to his advantage and employed his charitable Spencer Foundation as a means of funding Marcus' research, on the condition that he operate within the Spencer Estate's lab and avoid contact with any scientist outside their circle. Understanding the foundation would not be able to fund the project in its entirety, Spencer approached the circle in March 1967 with a suggestion that they establish a pharmaceutical company in order to raise the necessary funds. Ashford and Marcus agreed to the project, despite an overall disinterest with Henry and Beardsley joining. Shortly afterward, Spencer informed his old teacher Miranda of the discovery of the Progenitor Virus, and decided to use the symbol that connected the Four Houses in her village as his company logo. Toward the end of the year, work concluded on a mansion built on Spencer's behalf in the Arklay Mountains, a massif in the American Midwest. The mansion itself was built atop limestone caverns which Spencer planned to use for the construction of an underground laboratory complex that would be hidden from public view. The biggest flaw in this construction project was that he chose a famous New York architect named George Trevor, known for surreal designs Spencer admired, to build it. Upon its completion, Spencer realized that Trevor knew all of the mansion's secrets, including the existence of an underground laboratory, and panicked. Spencer quickly made plans to dispose of Trevor, so that only he and his inner circle would know of the lab's existence. In November 1967, Spencer invited the entire Trevor family, including George, his wife Jessica, and 14-year-old daughter Lisa to the house to celebrate the completion of the mansion. Unbeknownst to the Trevor family, Spencer planned to use them all as test subjects in his Progenitor research. Due to a busy workload, George could not attend, but told Jessica and Lisa that he would join them at the house later. As soon as the two arrived on November 10, they were dragged away by Spencer's employees and taken into the underground caverns as human research subjects for the Progenitor Virus. Jessica died soon after infection, though Lisa survived with mutations. As George arrived at the mansion, he was captured just the same, but escaped from his room. He eventually fell victim to one of his own traps and died. Lisa was kept as a test subject and would finally die in 1998. At some point in the late 1960s, Spencer worked with another scientist who shared his eugenics ideals, Dr. Wesker. Believing that Progenitor would only be useful to mankind if they could be trusted with its powers, Spencer concluded that the genetically superior humans had to share his values to become the Übermenschen. Umbrella began abducting children with superior genes and intellect from around the world and raising them with access to the finest education that money could buy. Upon reaching adulthood, Umbrella would determine the cream of the crop and infect them. This highly classified project was dubbed the "Wesker Project", in the name of its leader. With Umbrella established, Spencer became increasingly paranoid that his friends would threaten his own eugenics project which he intended to steer towards making him a god in the new world order. Although he already controlled the project by 1967 when he secured Marcus' research, Spencer's paranoia escalated in 1968 while running Umbrella Pharmaceuticals. To procure more funding for their eugenics project, Umbrella entered a secret agreement with the United States military to produce biological weaponry and began further projects to create mutant virus strains for military use. The Umbrella founders each worked separately on what they dubbed the "t-Virus Project". Rather than perform his own research, Spencer left the Arklay Laboratory under the control of trusted executives and further worked with Lord Beardsley and Lord Henry. Marcus and Bailey continued to work on their own while Ashford worked alongside his son, Alexander, at their European home. With Progenitor cultures becoming too limited in number for large-scale research on the t-Virus Project, it became clear that Marcus and Bailey would have to travel to West Africa and secure more. Unlike the previous trek, Spencer instead hired mercenaries to force the Ndipaya off their land and secure the Garden of the Sun for Umbrella's own exclusive use. When news reached them about this success, Bailey was sent alone to cultivate the Progenitor samples at a lab built there, isolating him from Marcus. Marcus himself was given his own laboratory in the Arklay Mountains close to Spencer's own. The Umbrella Executive Training School served a dual role as both a laboratory for the t-Virus Project and as a boarding school for gifted children headhunted by the Spencer Foundation as promising new executive-scientists. The first true victim of Spencer's paranoia was Ashford, who would die from exposure to his primitive t-Virus strain in a staged lab accident. While his son Alexander was a scientist, he was trained in genetics rather than virology, and was consequently unable to continue his father's work. This left only Marcus as the main competitor to Spencer, and so efforts were taken to steal Marcus' data for the benefit of Arklay's Laboratory. Securing of Power (1977-98)In 1977, the Spencer Foundation headhunted Albert Wesker for a job at Umbrella after he acquired a doctorate in virology at just age 17. Sent to the executive training school, Spencer ensured that Wesker and a fellow student, William Birkin, would abuse Marcus' trust in them and steal his research data. At the end of the school year, Spencer ordered the school and lab to be shut down, cutting Marcus off from his research staff and the children he used as test-subjects. Wesker and Birkin were immediately assigned to the Arklay Laboratory to take over as its chief researchers and used their knowledge of Marcus' research to drastically alter the Arklay Laboratory's own t-Virus project.Despite Spencer's near-total control over Umbrella, his paranoia continued to find new victims as Umbrella expanded to the point of possessing its own paramilitary, the Umbrella Security Service. Marcus continued to perform his own dedicated research into the late 1980s, hoping to use this to his advantage in securing the support of the board of directors in taking over the company. With Marcus now an immediate threat, Spencer ordered a U.S.S. raid on the training school and he was gunned down in 1988 with Birkin and Wesker in order to steal more research data. That same year, he personally backed their proposals in acquiring a Nemesis α parasite from France's No.6 Laboratory. As Umbrella entered the 1990s, Spencer continued to take a direct role in the company's affairs despite his advancing age and confinement to a wheelchair. Beardley and Henry would both perish over the next decade with their research inherited by their respective children, Mylène and Christine, both of whom were child prodigies. Deeply interested in the newly discovered Golgotha Virus, which was being studied by Birkin and Christine in France, Spencer funded a new NEST facility in Raccoon City for the G-Virus Project. Although intrigued by the virus' potential use in eugenics, it was instead funded as another bio-weapon project for the US military. An alternative eugenics project was assigned to Dr. Alex Wesker, one of the Wesker Project subjects who Spencer became personally close to. Spencer awarded her with greater executive power through the construction of a laboratory at Sonido de Tortuga. He also developed a close relationship with Col. Sergei Vladimir, a Spetznaz officer whom the Soviet Union had used in a human cloning trial during the Afghan War. In exchange for handing his ten clones over for research on the fledgling Tyrant Project, Vladimir became a powerful asset in protecting Spencer's control over the company. End of Umbrella (1998-2003)In May 1998, the Arklay Laboratory was sabotaged by one of Dr. Marcus' creations, Queen Leech. Its entire staff was either killed or infected, and escaped B.O.W.s drew national attention in their killings of out-of-state hikers. As part of the X-Day contingency, Albert Wesker sent two elite law enforcement teams from S.T.A.R.S. to the mansion to investigate. However, unbeknownst to these S.T.A.R.S. officers, they were deliberately pitted against Arklay's escaped B.O.Ws for the purpose of collecting combat data. Wesker's own orders were fourfold: gather this combat data, salvage whatever research he could from the Arklay Lab, ensure the death of all S.T.A.R.S. members, and destroy the lab so the truth of Umbrella's responsibility could never get out. Spencer's right-hand man, Colonel Sergei Vladimir, was also sent in personally for the task of recovering an experimental Tyrant and Umbrella's U.M.F.-013 supercomputer. While Vladimir was successful, Wesker instead chose to fake his own death and hand the data over to a rival company, while several S.T.A.R.S. members escaped from the mansion intent on beginning a police investigation of Umbrella.In the immediate fallout, an executive named Morpheus D. Duvall was scapegoated for the containment failure and began a bioterror plot to steal the viral samples in vengeance. Publicly, the so-called "Mansion Incident" did not harm Umbrella, thanks to its influence over the local Raccoon City media, police, and local government. However, a combination of this incident, Albert Wesker's betrayal, and Spencer's own refusal to admit Dr. Birkin to his inner circle would be the trigger for Umbrella's downward spiral. Dr. Birkin, slighted by Spencer's rejection, dumped the t-Virus around Raccoon City in order to neutralize the other Umbrella facilities while he himself prepared to hand the G-Virus over to the US military, who were intent on starting their own bioweapons project, in exchange for protection. Spencer learned of Birkin's planned betrayal and sent Umbrella Security Services to take Birkin into custody and acquire the G-Virus. When Birkin refused to comply, an Umbrella soldier gunned him down and the team proceeded to take his suitcase, which contained all of his work, with them. However, the fatally wounded Birkin still had one G-Virus sample left in his possession and used it on himself, mutating into a powerful monster in the process. The now mutated Dr. Birkin pursued Umbrella's soldiers into the sewers and slaughtered most of them, although HUNK survived. This altercation accidentally caused several t-Virus samples to fall to the floor and break, and infected rats would soon spread the virus into the city's water supply. Over the next week, the city collapsed into anarchy as thousands of infected took part in cannibalistic murders. Aware that Raccoon City was doomed and the company no longer capable of lobbying against a Senate committee action, Spencer ordered Colonel Sergei Vladimir to recover the U.M.F.-013 from Raccoon City and take it to a safe location. On October 1, 1998, Spencer awoke to news of the US President's bombing of the city. By this point, Umbrella's responsibility had become public knowledge, and the US Congress voted in an act to liquidate Umbrella's USA branch and ban the company from conducting any future business in the country. In 1999, Spencer assembled expert lawyers, fake witnesses, and bribes during the Raccoon Trials to divert all responsibility to the US government. He also purchased an abandoned chemical plant in the Caucasus region of Southern Russia and commissioned the construction of a secret underground laboratory, which would become the de facto base of operations for Umbrella. Unwilling to acknowledge their breaching of international law to obtain bioweaponry or even acknowledge B.O.W.s in general, the US government remained in a stalemate with Umbrella. This stalemate ended in early 2003 when Albert Wesker leaked excerpts of the recovered U.M.F.-013 data to the court. Umbrella was found liable for damages and subsequently bankrupted. An international arrest warrant on Spencer was filed by both the United States and Russian Federation. Spencer, now an international fugitive, secluded himself in his family estate where he would spend the remaining years of his life. Final Years (2003-2006)Intent on establishing a future successor to Umbrella, Spencer was obsessive in maintaining what little order he had left. Right after the Raccoon City bombing in November 1998, he ordered a purge of senior executive staff to prevent the United States from ever learning about Progenitor.Over the next few years, he had little to no contact with the outside, seen only by his loyalist bodyguards and his butler, Patrick. His increasingly erratic behavior coincided with his depression and failing health. However, intent on surviving long enough to see the rebirth of his organization, Spencer ordered Alex Wesker to begin research into a mutagenic virus capable of restoring his youth and supplied her with funding, equipment, research material, several hundred test subjects, and the research facility on Sonido de Tortuga Island to this end. Alex herself had no love for Spencer and betrayed him, disappearing after she gave up on the project and taking the results, her subordinates, and the test subjects to Sein Island in the Baltic Sea. By 2006, Spencer was close to death. He lacked the strength to eat solid foods and spent most of his days sitting in his study. In a desperate last effort to survive, he ordered Patrick to assist him in the development of a new virus by using test subjects confined beneath the Spencer Estate in the hopes of healing his body. As these experiments led to several failed mutations, Spencer realized that his death was inevitable. He conceded that he would never realize his plan himself and enlisted Patrick to leak information on his location to Albert Wesker through an associate. Spencer then dismissed Patrick from his duties and was left with only his bodyguards at the estate, waiting for Wesker to find him. In August 2006, Wesker entered the castle and brutally murdered Spencer's guards before heading into Spencer's private office. In their meeting, Spencer explained the Wesker Project to him, and why he himself was infected with a Progenitor virus strain*.* However, Spencer lied when he claimed he was the sole survivor of the Wesker Project, probably in order to keep him focused on his goal and prevent him from pursuing Alex. In general, Wesker was disinterested in Spencer's vision and, while not expecting this frail old man to be much competition to own goals, nevertheless decided to tie him up as a loose end. He brutally killed Spencer by knife-handing him through the chest, proclaiming that Spencer was not capable of being a god and, as such, never had the right to aspire to that goal. Even before his death, Spencer left a dark legacy through the viral research that he conducted throughout his life that would plague the world with large-scale dissemination of bioterrorism. Due to his negligence in not being able to deal directly with the constant leaks and desertions of his dishonest employees during Umbrella's final years, this allowed them to start selling B.O.W.s to their rivals in the Bio-weapons black market since 1998 which culminated in the proliferation of countless outbreaks around the planet during the first decade of the 21st century, causing the deaths of thousands of people as a result. Knights of Malta |
2024.05.21 17:35 fark13 Senior QA Engineer, Foundation - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.QUALITY ASSURANCE What We Do The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers. What You'll Do As a Software Development Engineer in Test, you are a QA expert and developer who thrives and excels at delivering results at scale. Your primary role will be demonstrating best practices for creating automated tests for an area, then mentoring engineers about any roadblocks they find in completing the automation work. You many work on testing and reporting tools, automation frameworks, and will collaborate to identify areas suitable for automated testing. You will develop test framework features and libraries to enable developers and testers to author automated tests. We are looking for teammates who are passionate about upstream technical testing while developing tools, automation, and capacity engineering to raise the quality bar while advancing your technical capabilities and knowledge In this role, you will submitted by fark13 to sports_jobs [link] [comments] Own efforts to optimize and streamline existing automated test suites, ensuring comprehensive test coverage and efficient test execution Refactor and clean up existing test automation codebase to improve readability, maintainability, and scalability Design, develop, and maintain test tools and automation frameworks for our internal suite of developer tools Leverage our ETL tool to design dashboards to track performance metrics, testing patterns, optimize product verification and release processes, collaborate with Engineers, QA, and other SDETs across teams and projects Work with large data sets and existing Grafana or Tableau dashboards to create an early alert system for performance or stability regressions. Plan, design and implement complex test scenarios, including multi-user distributed automated testing Enable developers, testers, and analysts to author automation test scripts, implement automation best practices, and help lay the foundation of scalable automated test solutions What we're looking for Proven experience owning design, implementation, deployment, and maintenance of automated tests and frameworks Experience creating intuitive and visually appealing dashboards to present complex data in a clear and actionable format. Experience with Tableau/Grafana is a plus Experience with C++ required, proficiency with C#, Python, Typescript, and other languages a big plus Good knowledge of how game engines work; Experience with either UE5/Unity or a custom internal game engine Experience with end-to-end, functional, and unit tests Experience working collaboratively with team members on a common codebase using version control tools (e.g., Perforce, Git) Knowledge or experience with databases (Mongo, SQL, Dynamo, Spark, Snowflake), backend services and integrations are a huge plus Knowledge or experience with build and test orchestration tools (e.g., Jenkins) and gameplay scripting systems are a plus Knowledge or experience with cloud infrastructure (e.g., AWS) and games industry experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:35 fark13 Product Manager - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do We are seeking a dynamic, results-driven Product Manager to join the Ecosystem Engagement team. This role is ideal for a growth-oriented candidate who can leverage data analytics and market-driven analysis to inform product strategy and business goals. The successful candidate will play a pivotal role in advancing our social, matchmaking, and content discovery efforts in the Fortnite ecosystem. In this role, you will submitted by fark13 to sports_jobs [link] [comments] Take ownership over social and matchmaking products and drive toward positive outcomes for our ecosystem of players and creators Define measurable feature and initiative goals as well as create detailed product requirements that are used to guide design and technical specifications Partner with internal stakeholders and development teams to prioritize, plan, and implement the product roadmap Conduct data analysis to inform product strategy and decision-making. Partner with data teams to conduct experiments, A/B Tests, and user surveys to measure impact Report on product performance, outcomes, and key KPIs What we're looking for A passion for games and a deep understanding of social, engagement, and retention principles and mechanics Experience with SQL and Tableau Tactical, on-the-ground experience driving and shipping products in a games or tech environment Demonstrated ability to contribute in a fast-paced, collaborative team environment Entrepreneurial attitude: willingness to go the extra mile to solve problems in non-traditional and creative ways to drive progress forward Prior experience working in gaming or in game-adjacent spaces, and familiarity with social or matchmaking systems as a user or developer EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:35 fark13 Product Management Director - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do We are seeking a dynamic, results-driven Product Management Director to join the Ecosystem Engagement team. We are looking for a candidate with a track record of shipping and managing social and matchmaking systems for huge scale games, while also maintaining an entrepreneurial drive and ethos. The ideal candidate has mastery of data analytics (can write SQL / maintain Tableaus), and significant product management experience. The successful candidate will play a pivotal role in leading our social and matchmaking efforts. They will also contribute to our content discovery work. In this role, you will submitted by fark13 to sports_jobs [link] [comments] Be responsible for social and matchmaking products and drive toward positive outcomes for our ecosystem of players and creators Define measurable feature and initiative goals as well as create detailed product requirements that are used to guide design and technical specifications Partner with internal stakeholders and development teams to prioritize, plan, and implement the product roadmap Conduct data analysis to inform product strategy and decision-making. Partner with data teams to conduct experiments, A/B Tests, and user surveys to measure impact Report on product performance, outcomes, and key KPIs What we're looking for Experience in large live-service games or game platforms, and a deep understanding of social, engagement and retention principles, and mechanics Experience with SQL and Tableau Tactical, on-the-ground experience driving and shipping products in a games or tech environment Demonstrated ability to contribute in a fast-paced, collaborative team environment Entrepreneurial attitude: willingness to go the extra mile to solve problems in non-traditional and creative ways to drive progress forward Experience shipping social, matchmaking, or meta systems as a developer EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:30 kfspai Spice v0.13-alpha (May 20, 2024) is now available!
2024.05.21 17:30 fark13 Senior QA Engineer, Foundation - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.QUALITY ASSURANCE What We Do The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers. What You'll Do As a Software Development Engineer in Test, you are a QA expert and developer who thrives and excels at delivering results at scale. Your primary role will be demonstrating best practices for creating automated tests for an area, then mentoring engineers about any roadblocks they find in completing the automation work. You many work on testing and reporting tools, automation frameworks, and will collaborate to identify areas suitable for automated testing. You will develop test framework features and libraries to enable developers and testers to author automated tests. We are looking for teammates who are passionate about upstream technical testing while developing tools, automation, and capacity engineering to raise the quality bar while advancing your technical capabilities and knowledge In this role, you will submitted by fark13 to sports_jobs [link] [comments] Own efforts to optimize and streamline existing automated test suites, ensuring comprehensive test coverage and efficient test execution Refactor and clean up existing test automation codebase to improve readability, maintainability, and scalability Design, develop, and maintain test tools and automation frameworks for our internal suite of developer tools Leverage our ETL tool to design dashboards to track performance metrics, testing patterns, optimize product verification and release processes, collaborate with Engineers, QA, and other SDETs across teams and projects Work with large data sets and existing Grafana or Tableau dashboards to create an early alert system for performance or stability regressions. Plan, design and implement complex test scenarios, including multi-user distributed automated testing Enable developers, testers, and analysts to author automation test scripts, implement automation best practices, and help lay the foundation of scalable automated test solutions What we're looking for Proven experience owning design, implementation, deployment, and maintenance of automated tests and frameworks Experience creating intuitive and visually appealing dashboards to present complex data in a clear and actionable format. Experience with Tableau/Grafana is a plus Experience with C++ required, proficiency with C#, Python, Typescript, and other languages a big plus Good knowledge of how game engines work; Experience with either UE5/Unity or a custom internal game engine Experience with end-to-end, functional, and unit tests Experience working collaboratively with team members on a common codebase using version control tools (e.g., Perforce, Git) Knowledge or experience with databases (Mongo, SQL, Dynamo, Spark, Snowflake), backend services and integrations are a huge plus Knowledge or experience with build and test orchestration tools (e.g., Jenkins) and gameplay scripting systems are a plus Knowledge or experience with cloud infrastructure (e.g., AWS) and games industry experience is a plus EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:30 fark13 Product Manager - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do We are seeking a dynamic, results-driven Product Manager to join the Ecosystem Engagement team. This role is ideal for a growth-oriented candidate who can leverage data analytics and market-driven analysis to inform product strategy and business goals. The successful candidate will play a pivotal role in advancing our social, matchmaking, and content discovery efforts in the Fortnite ecosystem. In this role, you will submitted by fark13 to sports_jobs [link] [comments] Take ownership over social and matchmaking products and drive toward positive outcomes for our ecosystem of players and creators Define measurable feature and initiative goals as well as create detailed product requirements that are used to guide design and technical specifications Partner with internal stakeholders and development teams to prioritize, plan, and implement the product roadmap Conduct data analysis to inform product strategy and decision-making. Partner with data teams to conduct experiments, A/B Tests, and user surveys to measure impact Report on product performance, outcomes, and key KPIs What we're looking for A passion for games and a deep understanding of social, engagement, and retention principles and mechanics Experience with SQL and Tableau Tactical, on-the-ground experience driving and shipping products in a games or tech environment Demonstrated ability to contribute in a fast-paced, collaborative team environment Entrepreneurial attitude: willingness to go the extra mile to solve problems in non-traditional and creative ways to drive progress forward Prior experience working in gaming or in game-adjacent spaces, and familiarity with social or matchmaking systems as a user or developer EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:29 fark13 Product Management Director - Epic Games - United states
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.PRODUCT MANAGEMENT What We Do Product Management partners with game development, publishing, marketing, and platform teams to provide a data and market-driven view of product strategy that aligns with business goals. As part of Epic’s Growth Team, we use our product expertise to identify and drive growth levers to grow our player base and business. What You'll Do We are seeking a dynamic, results-driven Product Management Director to join the Ecosystem Engagement team. We are looking for a candidate with a track record of shipping and managing social and matchmaking systems for huge scale games, while also maintaining an entrepreneurial drive and ethos. The ideal candidate has mastery of data analytics (can write SQL / maintain Tableaus), and significant product management experience. The successful candidate will play a pivotal role in leading our social and matchmaking efforts. They will also contribute to our content discovery work. In this role, you will submitted by fark13 to sports_jobs [link] [comments] Be responsible for social and matchmaking products and drive toward positive outcomes for our ecosystem of players and creators Define measurable feature and initiative goals as well as create detailed product requirements that are used to guide design and technical specifications Partner with internal stakeholders and development teams to prioritize, plan, and implement the product roadmap Conduct data analysis to inform product strategy and decision-making. Partner with data teams to conduct experiments, A/B Tests, and user surveys to measure impact Report on product performance, outcomes, and key KPIs What we're looking for Experience in large live-service games or game platforms, and a deep understanding of social, engagement and retention principles, and mechanics Experience with SQL and Tableau Tactical, on-the-ground experience driving and shipping products in a games or tech environment Demonstrated ability to contribute in a fast-paced, collaborative team environment Entrepreneurial attitude: willingness to go the extra mile to solve problems in non-traditional and creative ways to drive progress forward Experience shipping social, matchmaking, or meta systems as a developer EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here. |
2024.05.21 17:25 Xylke [USA-NC] [H] PS2 Games, Dungeon Siege II & Battle Realms (PC), OEM GBA SP batteries, NYKO charge base w/ batteries (XB1), Empty Pokemon TCG Tins, PayPal/Venmo [W] PayPal F&F/Venmo, Broken Nintendo Handhelds, OEM N/3DSXL Battery