Mission statement from any criminal justice organization web

conspiracy

2008.01.25 08:12 conspiracy

This is a forum for free thinking and for discussing issues which have captured your imagination. Please respect other views and opinions, and keep an open mind. Our goal is to create a fairer and more transparent world for a better future.
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2012.06.12 06:26 musicninja91 Abusive Relationships

For anyone of any gender identity who has ever been in an abusive relationship or is currently in one. This is a place for people to vent, share their stories and offer support to others in similar situations. Anyone who has experienced an abusive situation or relationship is welcome - that includes romantic, intimate, sexual, spousal, coworker, family, and/or friendship relationships.
[link]


2012.09.28 23:17 ion-tom /r/Simulate: creating new reality

This sub-reddit is dedicated to keeping track of links and sources which describe methods or projects which simulate the physical world or the human mind. All of science is about building models, this is a community focused on sharing and discussing computational implementations of those models.
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2024.05.22 00:06 micheal_pippen “Incognito Market” Owner Arrested for Operating One of the Largest Illegal Narcotics Marketplaces on the Internet

“Incognito Market” Owner Arrested for Operating One of the Largest Illegal Narcotics Marketplaces on the Internet
This mothefucka is cooked. Incognito was one of the big boys on the darkweb. I never really used it much but had an account for awhile. If you were selling or buying from them we recommend you clean up your traces.
Rui-Siang Lin Used the Identity of “Pharoah” to Operate Incognito Market, Which Sold More Than $100M of Illegal Narcotics to Customers Around the World
Rui-Siang Lin, also known as Ruisiang Lin, 林睿庠, Pharoah, and faro, 23, of Taiwan, was arrested today in connection with his operation and ownership of “Incognito Market,” an online dark web narcotics marketplace that enabled its users to buy and sell illegal narcotics anonymously around the world. Lin was arrested at John F. Kennedy Airport on May 18, and will be presented in Manhattan federal court before U.S. Magistrate Judge Willis later today.
“Drug traffickers who think they can operate outside the law on the dark web are wrong,” said Attorney General Merrick B. Garland. “As alleged, Rui-Siang Lin was the architect of Incognito, a $100 million dark web scheme to traffic deadly drugs to the United States and around the world. The long arm of the law extends to the dark web, and we will bring to justice those who try to hide their crimes there.”
As alleged in the complaint and the indictment, Incognito Market was an online narcotics bazaar that existed on the dark web. Incognito Market formed in October 2020. Since that time, and through its closing in March, Incognito Market sold more than $100 million of narcotics — including hundreds of kilograms of cocaine and methamphetamines. Incognito Market was available globally to anyone with internet access and could be accessed using the Tor web browser on the “dark web” or “darknet.” Lin operated the Incognito market under the online pseudonym “Pharoah” or “faro.” As “Pharoah” — the leader of Incognito market — Lin supervised all of its operations, including its employees, vendors, and customers, and had ultimate decision-making authority over every aspect of the multimillion-dollar operation.
“As alleged, Rui-Siang Lin operated a sophisticated and dangerous online narcotics marketplace through which he profited millions of dollars at the community’s expense,” said U.S. Attorney Damian Williams for the Southern District of New York. “The dedicated prosecutors from the Southern District of New York and our law enforcement partners will pursue criminal actors regardless of whether they operate on street corners or in the dark corners of the internet. The so-called ‘dark web’ is not a safe haven for those who seek to break the law.”
“For nearly four years, Rui-Siang Lin allegedly operated ‘Incognito Market,’ one of the largest online platforms for narcotics sales, conducting $100 million in illicit narcotics transactions and reaped millions of dollars in personal profits,” said Assistant Director in Charge James Smith of the FBI New York Field Office. “Under the promise of anonymity, Lin’s alleged operation offered the purchase of lethal drugs and fraudulent prescription medication on a global scale. The FBI is committed to targeting and dismantling all criminal enterprises, especially those whose leaders distribute illegal substances on the dark web.”
“As alleged, Rui-Siang Lin’s brazen operation resulted in the illicit sale of over $100 million in narcotics, including those that were mislabeled and later found to include deadly fentanyl,” said Special Agent in Charge Ivan J. Arvelo of Homeland Security Investigations (HSI) New York. “The defendant’s greed and disregard for others was further demonstrated by his alleged extortion attempt during the platform’s final days. The El Dorado Task Force’s Darkweb and Cryptocurrency Task Force leverages cutting-edge techniques to target even the Internet’s most savvy criminals. HSI New York, in coordination with law enforcement partners, remains resolute in its commitment to protecting the public from individuals utilizing dangerous means to make a profit.”
“The arrest of ‘Incognito Market’ owner Rui-Siang Lin is a result of the continued working relationship the DEA has with our law enforcement partners in targeting individuals who use the dark web as a marketplace to promote the sale of illicit narcotics,” said Special Agent in Charge Frank A. Tarentino III of the Drug Enforcement Administration (DEA)’s New York Division. “Mr. Lin’s alleged actions of putting profits before public health were not only reckless and dangerous, but unconscionable. We will continue to make sure those who hide behind a keyboard and use the dark web to profit off lives face justice.”
“The FDA is committed to continuing its work to disrupt and dismantle the illegal sales of drugs on the dark web, where such sales far too often have tragic consequences,” said Special Agent in Charge Charles Grinstead of the Food and Drug Administration’s Office of Criminal Investigations (FDA-OCI) Kansas City Field Office. “We will continue to monitor, investigate, and bring to justice those who misuse the internet in a quest for profits with reckless disregard for the risk to public health and safety.”
“This arrest underscores the dedicated, ongoing efforts of law enforcement to identify and dismantle illicit drug networks operating from every shadowy recess of the marketplace,” said Commissioner Edward A. Caban of the New York Police Department (NYPD). “I commend our NYPD investigators and all of our state and federal partners for their unwavering commitment to public safety.”
Incognito Market was designed to foster seamless narcotics transactions across the internet and across the world and incorporated many features of legitimate e-commerce sites such as branding, advertising, and customer service. Upon visiting the site, users were met by a splash page and graphic interface, which is picture below:
https://preview.redd.it/8drkg58tqu1d1.png?width=624&format=png&auto=webp&s=c0cbec6731907f37812f45ca0ec4122445b5d995
After logging in with a unique username and password, users were able to search thousands of listings for narcotics of their choice. Incognito Market sold illegal narcotics and misbranded prescription medication, including, heroin, cocaine, LSD, MDMA, oxycodone, methamphetamines, ketamine, and alprazolam. An example of listings on Incognito market is below:

https://preview.redd.it/5c549kg1ru1d1.png?width=624&format=png&auto=webp&s=0292200ad4851e20832997586f1c270c842ae0c8
Listings included offerings of prescription medication that was advertised as being authentic but was not. For example, in November 2023, an undercover law enforcement agent received several tablets that purported to be oxycodone, which were purchased on Incognito Market. Testing on those tablets revealed that they were not authentic oxycodone at all and were, in fact, fentanyl pills.
Each listing on Incognito Market was sold by a particular vendor. To become an Incognito Market vendor, each vendor was required to register with the site and pay an admission fee. In exchange for listing and selling narcotics as a vendor on Incognito Market, each vendor paid 5% of the purchase price of every narcotic sold to Incognito Market. That revenue funded Incognito Market’s operations, including paying “employee” salaries and for computer servers. Lin collected millions of dollars of profits from Incognito. To facilitate these financial transactions, Incognito Market had its own “bank,” which allowed its users to deposit cryptocurrency on the site into their own “bank accounts.” After a narcotics transaction was completed, cryptocurrency from the buyer’s “bank account” was transferred to the seller’s “bank account,” less the 5% fee that Incognito collected. The bank enabled buyers and sellers to stay anonymous from each other. The bank’s graphic interface is picture below:

https://preview.redd.it/5geh77heru1d1.png?width=398&format=png&auto=webp&s=454cbec17a02083f40d7186882bfc215b81ff63f
If convicted, Lin faces a mandatory minimum penalty of life in prison for engaging in a continuing criminal enterprise; a maximum penalty of life in prison for narcotics conspiracy; a maximum penalty of 20 years in prison for money laundering; and a maximum penalty of five years in prison for conspiracy to sell adulterated and misbranded medication. A federal district court judge will determine any sentence after considering the U.S. Sentencing Guidelines and other statutory factors.
The FBI, HSI, DEA, FDA-OCI, and NYPD investigated the case.
Assistant U.S. Attorneys Ryan B. Finkel and Nicholas Chiuchiolo for the Southern District of New York are prosecuting the case.
This effort is part of an Organized Crime Drug Enforcement Task Forces (OCDETF) operation. OCDETF identifies, disrupts, and dismantles the highest-level criminal organizations that threaten the United States using a prosecutor-led, intelligence-drive, multi-agency approach. Additional information about the OCDETF Program can be found at www.justice.gov/OCDETF.
An indictment is merely an allegation. All defendants are presumed innocent until proven guilty beyond a reasonable doubt in a court of law.
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2024.05.21 23:51 JazzScholar Heading Towards MMSS Deployment and Efforts to Enhance the PNH . Le Nouvelliste

Roberson Alphonse
After several dozen flights funded by the USA to transport materials for the construction of the Kenyan forces' camp and to deliver armored vehicles for the PNH, Toussaint Louverture International Airport received its first commercial flight on Monday, May 20, 2024, more than two months after its closure due to repeated gang attacks.
"We received the first international flight today," revealed a source close to the headquarters of the PNH. The resumption of commercial flights, a turning point, comes amid notable progress in the security consolidation of this infrastructure, just days before the deployment of the first elements of the Kenyan police for the Multinational Security Support Mission (MSSM), learned Le Nouvelliste.
A delegation of Kenyans arrived in Haiti on Monday aboard a Sunrise Airways flight. The delegation is expected to stay in Haiti for the entire week and will meet with Haitian officials, it was learned on Monday.
Kenyan media The Star.co.ke earlier reported on Monday that a reconnaissance and advance team of about ten police officers left Kenya on Saturday night. Authorities indicated that the team was to assemble in Miami, United States, before heading to Port-au-Prince.
According to The Star.co.ke, Principal Secretary for Foreign Affairs Korir Singoei stated on Sunday that Kenya would deploy its police officers to Haiti in a few days.
The team that left Kenya on Saturday will pave the way for the deployment of a first group of around 200 police officers in the coming days, officials said. Kenya, which will lead the gang-fighting team, plans to deploy over 1,000 agents to Haiti to contribute to the mission.
The teams are part of the Rapid Deployment Unit (RDU), the Anti-Stock Theft Unit (ASTU), the General Service Unit (GSU), and the Border Patrol Unit (BPU). This is a combat-trained team that, according to authorities, can professionally handle the situation on the ground.
They have undergone training in various areas, including learning the languages spoken in Haiti.
Officials stated that they would be allowed to use, among other things, AK47 rifles for their operations.
"We don't expect them to use any other weapons they haven't handled in the past," said an official familiar with the plans, quoted by this Kenyan media outlet.
The team was expected to be in Haiti when Mr. Ruto arrived in the United States. Mr. Ruto left for the United States on Sunday evening for a week-long trip, according to this Kenyan media outlet.
The White House confirmed that President Joe Biden and First Lady Jill Biden would welcome Mr. Ruto and his wife, First Lady Rachael Ruto, for a state visit on May 23, on the occasion of the 60th anniversary of diplomatic relations between the United States and Kenya, according to The Star.co.ke.
USA Takes Center Stage
The United States plays a leading role in providing financial and logistical support for the deployment of the MMSS.
Last week, the head of the United States Southern Command, General Laura Richardson, said before an audience at the Woodrow Wilson Center in Washington, D.C. that not only was the deployment of the Kenyans on track but also that "we will be ready to go on May 23," as reported by the Miami Herald.
"We are working very, very hard," said Mr. Richardson, adding that the US military is also focused on reopening the airport and the main seaport, both of which were closed due to violence in early March. "I think everyone should have hope and be positive, and watch this (...) we will make sure that this time it is a success."
General Laura Richardson noted that the police and members of the Haitian armed forces successfully repelled attempts by armed groups to take over the airport, allowing Southcom to coordinate the arrival of dozens of American military aircraft in recent weeks to support the mission. Ms. Richardson declined to go into details, stating that she would leave it to Mr. Ruto and President Joe Biden to address the issue. The two leaders are expected to meet during Mr. Ruto's visit to the United States on May 23, which will include a state dinner at the White House.
Ms. Richardson, as reported by the Miami Herald, also made a revelation about the upcoming mission led by Kenya. There will be "a limited number of US personnel," she said, who will assist with mission logistics. Several countries in the region will provide police forces and training.
The Americans, who approved $70 million in security aid to Haiti, delivered equipment to the PNH. "The General Director of the PNH, Mr. Frantz Elbé, accompanied by members of the High Command of the PNH, received, this Sunday, May 19, 2024, at Toussaint Louverture International Airport, a batch of ten armored vehicles donated by the US Government, through the International Narcotics And Law Enforcement (INL)," the PNH noted via its Facebook page. "The reception of this batch of equipment took place in the presence of the US Ambassador to Haiti, Mr. Dennis Bruce Hankins. These (10) armored vehicles aim to contribute to strengthening the operational capabilities of the Haitian National Police to continue combating organized crime in all its forms," according to the PNH.
On May 11, 10 armored troop carriers were received by the PNH. "We are starting to receive equipment as part of substantial support from the United States to the PNH," said our source from the headquarters who did not want to go into details. "We are still in the preparation phase before entering the phase of dismantling the gangs," this source replied.
On Monday, May 20, the PNH announced that, as part of an operation on Sunday in Gressier, several criminals were apprehended, assault rifles and mobile phones were confiscated. The PNH shared a photo of two recovered assault rifles.
Challenges for the PNH
Meanwhile, gangs, through TikTok and other social media, swear they are ready for action. Yesterday, Sunday, the gangs shared images of destruction using an excavator at the Croix-des-Bouquets police station and the adjacent civilian prison, inaugurated in 2012 and built with funding of $5.7 million Canadian dollars. The gangs maintain their grip on downtown Port-au-Prince.
https://lenouvelliste.com/en/article/248249/heading-towards-mmss-deployment-and-efforts-to-enhance-the-pnh

submitted by JazzScholar to haiti [link] [comments]


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submitted by ryanmark234 to nursinghelp2024 [link] [comments]


2024.05.21 23:24 PWOFalcon As Astra Volume 0, Prolog, Chapter 1, part 2

Part 1: https://www.reddit.com/HFY/comments/1cxj7h8/comment/l52vtd5/?context=3
*****

The Palatini of Orias journey took nine grueling days of traveling down the peaks of Torness Mountain Range. But at long last, they reached the Coralus Valley. While the temperature was far below what the half-elf usually enjoyed, it was far better than the mountain peaks.
They traveled through the valley, trying to avoid the multiple hostiles, villages, and anyone else who could tip off their enemies. They had to take every tedious path imaginable to prevent possible contact with the enemy.
Staring at their destination, Fraeya Holiadon could not decide if she should be thrilled or distorted at the sight. "Is this the place?"
"I believe so," Raegel said. "The pattern of the structures matches my drawings and the map. See the remains of the two walls?"
"And the stone rings that direct out," Henness said.
"So, you have read the legends," Raegel said, surprised by the centurion's knowledge of the temple.
"I always prepare before a mission," Henness said. "Those half rings, are they stone or artificial?"
"They look like stone, so I think they used the ground stone and molded them," Raegel said.
Fraeya Holiadon carefully stared at the temple ruins. All she could see was the destruction—fractured stone buildings, walls, weed-infested stone pavement, and so on. While there were still many stone structures, most were destroyed. She could only see death, not the walls her father could see.
She turned to ask her father what he was talking about but saw Centurion Fionntan Henness pointing toward the walls and other details.
Watching the two communicate about the features of the temple, she realized how out of depth she was. Her father spent generations studying ruins like this, while Henness is an experienced soldier. For Fraeya, this was her first mission outside the academy supervision, and she realized how different the world was compared to the classroom.
As the two spoke, her elf ears overheard Henness mention that he saw green webbing. As the two men debated what creatures could create that webbing, she already knew based on the type of webbing. Being an excellent student, she recalled the topic regarding intelligent monsters. While many species produce a web, only one creates a thick green. Goblins.
"Father," Fraeya said. "I think goblins made those webbings."
"How could you possibly know that?" Henness asked, unconvinced by the theory. "It would easily be Rorgo or a Kipt."
Fraeya reached into her backpack and pulled out her notepad. She flipped through the pages and responded, "Kipt is more silk-like, while Rorgo is more for capturing prey. Both are white. Only Goblins make green."
"She is correct," Raegel said. "The green should have been a given."
"Alright," Henness said. "That complicates things."
"How so?" Fraeya asked. "The academy said they are weak. Adventures and local militia kill them constantly, so your men should be able to wipe them out with your weaponry easily."
"Goblins are weak in small numbers, but they are a nightmare in large numbers," Henness said. "And depending on the horde, they adapt to who their enemies are quickly. For all I know, we could be fighting a nest that is as heavily armed as we are."
Fraeya looked back toward the next with much confusion. She knew about the goblin's ability to adapt. However, her teachers never stated how formal they could be. Only treating them as barbarians is a functional civilization. "I would think the academy would mention something like that."
"If you are going to be out here in the world, you must understand that life is very different from the classroom," Henness said. "The difference between someone who lives behind a desk versus someone on the ground. Now, I need to get my forces ready for our attack."
Once the centurion left, Fraeya looked at her father. "I am starting to get the impression that my schooling wasn't as truthful as I once thought."
Raegel chuckled at the statement from his daughter. "That is what I said when I left my academy in Thali'ean," he said with a short chuckle before he spoke. "Henness was correct; there is a large gap between the classroom and out here in the world."
"I see. So, now, what do we do?"
"We wait for the legionaries to form a plan. Because time is not on our side, he will want you to assist with your magic. Do you think you can assist? If you are uncomfortable, tell me now, and you can stay here where it is safe."
Feeling a nervous chill creeping down her spine, she looked back toward the temple and breathed heavily. "I admit, I am scared, but I didn't come here to babysit the camp. I want to help."
She felt her father pat her on the back, feeling a sense of pride from his touch.
"That's my daughter."
After an hour of planning, the Palatini of Orias began their assault on the temple ruins. The plan was for a primary team to assault the temple directly, triggering a response from the goblin. The second team would remain on the high ground and pick off the horde.
Fraeya ended up on the right side of the group team. To her surprise, many soldiers were thrilled that they were finally getting into a fight. She wondered, after two weeks of crawling over the mountains and hiding like rodents, they finally got a chance to be soldiers.
The primary assault group she was attached to advance toward the temple once the signal was given. Passing one of the few remaining wall structures, they entered the temple ground. As they swept through the old temple's front sections, the goblins huddled around a fire pit, noticed them, and prepared for battle.
Three legionaries known as circilmen, from the palatini positioned themselves to engage the incoming enemy. Carrying a ranged projectile weapon known as a circiletum, they hid behind the front shield men and fired upon the incoming enemy. They picked off two of the three goblins as the last one quickly crawled under a piece of rubble for cover. Then, the palatini heard a painful screech from the hiding goblin.
Fraeya couldn't help herself but stand there noticing the two fresh corpses. She then watched as two of the swordsmen rushed to the hiding goblin. They reached in and pulled the little green monster out of its hiding spot.
Two swordsmen grabbed the goblin and dragged it from its cover, it jumped on top of one of the legionaries, stabbing its blade into its armor, unable to break through. With a short struggle, the legionary could slam the goblin onto the ground. The other legionary stomped on the body before thrusting his gladius into the monster.
Hearing another screech, Fraeya looked down the stone path and saw goblins popping out of every crack and corner.
One of the legionary officers ordered the unit to reform. The swordsmen took the front with their large scutum shields, creating a two-line protective shield wall. Behind them were the circilmen, taking cover behind the scutum.
The group of goblins charged forward. As they approached, the legionaries saw the raw, starving rage within their dark green eyes—a thirst for primal instincts of food and lust and nothing else.
"Fraeya, is it?"
Hearing her name, she turned to the commanding offer of this group.
"When I give the order, shake the ground." The lower-ranking Centurian said.
Fraeya acknowledged the order as she understood what he was planning.
Turning back to the incoming horde, she watched the three circilmen open fire. The circiletums cut down the forward group of goblins. The ones behind that row suddenly stopped from the shock but were cut down by a second volley.
"Now. Before they scatter."
Fraeya placed her hands together and chanted. The two tiny mana crystals on her gloves blew green as she felt a raw energy channel through her body. A moment later, that glow expanded to the point that it encompassed her hand.
Channeling the mana needed for the spell, Fraeya placed her left hand on the ground.
The stone ground beneath them shook the stone terra, stunning the goblins. Right down the center, cracks formed, and the terra broke apart. The road slightly uplifted into an elevation, forcing the goblins to focus on what was happening.
With the ground disinformed, it prevented the enemy from scattering in an organized manner, allowing the circilmen to fire another volley.
The front scutum marched forward and started cutting down anything that moved. The other line split into two groups. They were marching down the street in an almost synchronized manner. They held their shields high toward the ruins, protecting the circilmen from any incoming projectile. Arrows and magic.
Fireballs flew and impacted the scutum infantry, protecting the flanks. Some of the shields glowed from the impact. The flames engulfed one of the men's arms, and he started to scream from the pain.
The circilmen returned fire, and a firefight began. The sound of their weapons crackled throughout the surrounding area, amplified by the ruined walls. Above the sound of battle were the voices and cries of the wounded—the circiletum that were deployed on the ridge above rained fire from the suppressive team.
The Palatini of Orias pushed deeper into the temple ground as the battle continued. That was until the town began to be consumed by this thick haze, providing cover for the goblins, and restricting visibility for the Lat forces. While not educated to the standards of civilized races, Goblins were not stupid.
"It is a haze," Fraeya said. "They must have a mage somewhere within the nest."
Centurion Fionntan Henness approached their forces and began to regroup. "Can you counter it?"
"No," Fraeya replied. "I never studied Aeromancy magic."
"Nebulo," Henness said. "Our armor and weapons will be less effective."
Fraeya understood his concern. From what she recalled from her classes; goblins have sharp senses. Based on the density of the haze, it was clear even to her that they were planning to force them to huddle and expose themselves to be surrounded, making their ranged weapons worthless.
"We will just have to work around it," Raegel said.
As Frayea prepared herself, she felt a strange feeling throughout her body, almost like some field affecting her body. She saw a female legionary in light armor and a cloak checking over the wounded. One of the few women in the legionary, she could tell she was the unit healer specializing in Sanamancy magic. The women must have placed a barrier to help protect against any poisonous gasses lying within the haze.
Orias advanced through the haze; this forced the soldiers to clump together for safety. As the assault group progressed, they were hit non-stop by the goblin's arrow fire, spears, and fire shots from sling guns. Most of these projectiles caused minor damage thanks to the heavy armor legionary’s wear. However, this did not remove the damage as it brought discomfort and limited their progression to a crawl.
Barely noticing two figures on top of a rooftop through the haze, who were firing slingshots toward their position, she pointed her hand toward a piece of rubble and, with her magic, lifted the debris and projected it through the haze. The rubble temporarily formed a gap in the haze that increased the line-of-sight.
She then called out to the fire battle mage within the unit. The mage realized what was happening and fired multiple firebolts toward the tower. Five bolts impacted the building from different directions, engulfing the structure in flames. Everyone could hear the faint sound of goblins screaming as the building burnt.
With the tower collapsing suddenly, arrows rained through the thick haze, hitting the legionaries in retaliation. While most arrows bounced off the armor, some found exposed spots. Two more legionaries fell to their knees, with one vomiting blood, forcing the healed to focus on the sick over protecting the group.
It became clear that the goblins changed their tactics and poisoned their arrows. While worthless against armor, they could still puncture the underneath clothing and scrap any exposed part of the skin.
A luperca legionnaire picked up an old broken wagon and used it as a shield to protect. With the cover, the lower ranking commanders directed the circilmen to pick off any goblins that peaked above the surface.
Combined with the haze and change of tactic, this formed a strange stalemate between the two sides. The Orias was forced into a defensive; they were well equipped to deal with any goblins who dared to get within melee range. However, the goblins had surrounded and had the range advance as they could see through the haze, allowing them to snipe any legionary who adventured far from the group.
Fraeya saw a blob of acid impact a swordsmen's scutum. The scutum started being consumed by the spell, slowly falling into pieces. The man screamed as he felt his arm burn, desperately untieing the strappings to ditch the heavy shield.
"We need to kill their shaman before we are picked off," Raegel said.
"I agreed," Henness replied. "As long as this haze is here, my suppressive team is useless."
"If I recall," Fraeya said. "A Shaman should be nearby. Someone close enough to maintain this haze and give commands but not put themselves in danger."
"Then I know where it should be," Henness said. "Let's go half-elf."
She felt her ears perk up once she realized the centurion was talking about her. She looked toward her father and saw the 'it is time to prove yourself' look. Taking a deep breath and preparing herself, she gathered behind Henness and six of his men.
The assault unit left the main one and adventurer deeper into the temple grounds. As they reached what remained of an intersection, goblins stormed out of the stone buildings to ambush the legionaries.
With their disciplined reaction, the legionaries immediately adjusted their formation and sliced down the attackers. Henness stood at the center, holding his sword out as flames wrapped around the blade.
As the goblins attacked the swordsmen, Fraeya broke apart the ground on the right flank, knocking many goblins. The one that fell, she entangled them by summoning vines - which trapped the goblins and pulled them into the ground until their death or burial.
She then turned and lifted parts of the ground on the left flank, blocking some of the goblins. This prevented the legionaries from being encircled.
"Reform," Henness ordered. "We need to advance quickly. Stay close."
Once the path was clear, the unit moved toward the building where the goblins had fortified. Henness moved in front of her to provide protection. He held up his shield, deflecting arrows.
"Stay behind me," Henness said.
While not being a military woman, Fraeya quickly learned to accept the chain of command on this quest. On the battlefield, her father told her to listen to Henness as he was a man of war. She realized that the structure and safety of the city and the academy are vastly different in the countryside. Getting behind him, she followed him close behind as he pushed forward, arrows striking his shield, allowing her to get in range for her spell.
The legionaries stopped engaging the incoming goblins, allowing their centurion and the young mage to get closer. Henness reached around his scutum and pressed the amulet attached to the outer shell's center. Once pressed, the large shield briefly glowed before darkening, returning to the standard red with white lining design.
Up ahead, Fraeya saw in full display of the nest. Spikes, fortification, and green webbing filled the gaps between the ruined structures. Skeletons and decomposing bodies littered the areas of their past victims. The goblins were standing in the bunker sections, preparing for battle. With how heavily guarded it was, she concluded that this must be where the Shaman was.
"Fraeya, now!"
Fraeya moved around the man to cast her spell. With a quick chant, her hands glowed green again. As she channeled her mana, an acid attack impacted Henness' scutum. While the added hardening enchantment from the amulet increased the scutum resistance, the acid slowly ate through the large shield.
Stepping from cover, Fraeya aimed her hands at the nest. The ground trembled a little as the front of the nest collapsed on itself from the summoned sinkhole.
With the front entrance open, Fraeya saw the Shaman in plain view—a female, being one of the few within a goblin nest. The Shama looked scared as she looked around where to hide.
Fraeya did not give it time as she cast a spell that created a spike from the ground below the Shaman and pierced straight through the vicious monster, killing it instantly.
As the Shaman staff hit the ground, the haze started to disappear.
Believing that her work was complete after killing the goblin leader, her ears quickly heard footsteps surrounding them.
Noticing that the goblins were about to swarm their position, she took cover behind Henness to protect his rear. She took a deep breath as she felt exhausted from the battle and cast so many spells quickly.
Starting at five goblins that emerged from the ruins, Fraeya watched as they charged toward them. Before they got close, however, each one was sniped from the ridge-side suppressive team.
With a moment of confusion, she stared toward the cliffside and saw the suppressive team. Now that the haze is disappearing, they could snipe off the remaining goblins from their elevation position.
"Good job, half-elf," Henness said, slowly stepping back with a shield aimed at the flames, guiding Fraeya back.
"Stop calling me half-elf," Fraeya yelled. "I am out here risking my life with the rest of you, and don't give me that war is a male-domain thing! I am willing to see this through. Most of my kind would stay home and let you fight, so why do you keep degrading me?"
"Because ideals get people killed," Fionntan Henness replied. "Out here, you must earn that respect within the brotherhood of warriors, especially if you are used to living inside the city walls. People with a self-protected mindset usually end up as food for the worms or get my soldiers killed because they do not understand what it takes to survive."
The centurion then turned to the destroyed nest. "I will say, though, what you did here. It is a good first step for a half-elf." He then turned to give her an approving smile.
Not understanding the humor from the Lat, Fraeya accepted it. From her experience, Lats always had a strange sense of humor. Insults are sometimes seen as compliments while praising could be considered offensive. Saying one thing but meaning another is a common trait for them.
With the remaining palatini coming after clearing the remaining goblins, Fraeya saw her father. She rushed over and hugged him and teared up.
"You did good, my dear," Raegel said as he patted her.
"Is this really what it is like out here?" Fraeya asked.
"Sadly, it is," Fraeya replied. "That is why I never brought you around on my digs."
"I am sorry to interrupt," Henness said. "We are on borrowed time, so can we get at it?"
Fraeya looked toward the centurion with frustration as she wanted a moment with her father. After taking a deep breath, she realized that he was right.
After finishing her hug, she brushed off the goblin's blood and clothing.
"Then we better begin searching for what we came for," Raegel said as he reached for his bag. She watched as he pulled out a perfectly smoothed, pure black orb. By itself, it didn't look impressive. She had seen hundreds of these orbs at the academy or the many workshops within the city.
Raegel held the orb in one hand and activated it with his mana. The orb glowed light blue and fainted, barely emitting any energy. He then took it against the mountain and began scanning.
Not wanting to miss anything, Fraeya quickly pulled out her journal, skipping past all her notes until she reached a blank page. She then began documenting everything her father did, taking in every world and detail.
The palatini began walking through the ruins, heading toward the mountain wall. Raegel explained in his research that the temple extended inside the mountain, like a dwarf borrian. While others who came before him came up with this theory, they were still looking for a way to detect the hidden door markings and find it.
Raegel moved down the side of the mountain, holding the orb high.
"Why are you not using a door-detecting amulet?" Fraeya asked.
"Because people have been using that for generations and found nothing here," Raegel replied.
After a reasonable amount of time when nothing had happened, Fraeya began to wonder if everything was for nothing. Seeing the lack of progress, Henness inquired if the orb failed to work. As Raegel replied, the orb suddenly blimped orange for a moment.
Witnessing the sudden change, the group backed away as they did not know how to respond to the sudden glow.
Noticing a renewed excitement from her father, she followed him closely as they investigated the mountainside.
As they searched, her father noticed that the faint blue glow from the orb had changed to orange. It then disappeared and slowly appeared, like it was slowly pulsing. When they continued walking forward, the pulsing light increased in speed.
"I think it is directing us, father," Fraeya said.
"Possible," Raegel said. "There must be some type of link."
The palatini followed the direction the orb gave. As the group approached a mountainside wall, the pulse frequency increased until it looked like the orb glowed a solid color.
"I think we found it," Raegel said. He lifted the orb toward the wall.
As the orb drew closer to the mountainside, these blue lines appeared all over the rocky wall. The rough chips of rock melted away and turned smooth as the light traveled through the grooves, slowly creating what looked like a giant door of light.
Once the bright lights finished designing a massive door, Fraeya placed her hand on the wall, shocked at how the natural bulky rocks turned into a marble-like wall.
"I would step aside, Fraeya," Raegel said.
As Fraeya stepped backward, she watched her father open the door with a magical spell. Like most magical doors, the door brightened as she expected it would fold into the mountain. To her surprise, the door didn't fold away but melted into the ground.
"What happened to the door?" Fraeya asked.
Raegal placed his hand on his chin. "It seemed that the wall was not solid but some liquid matter. These people are impressive."
The wall began to shake as dusk from the cracks spread through the area.
A large opening formed as the door walls folded into the mountainside. A passage leading deeper into the mountain. The walls were black and smooth, while the floor had these textiles in perfect order, leading deeper into the mountain.
"This has to be a dwarven design," Fraeya commented. "Only they could do something like this."
"I'm not sure," Raegel said. "This is not a design I have seen from dwarves."
Fraeya understood what her father meant. Dwarven doors into the mountains took a lot of work to find. While there were many designs of such hidden doors and the means to open them, it was doubtful that anyone had ever seen a secret magical door like this before.
Raegel started to walk into the chamber but was suddenly stopped by Henness. Stating that he wanted his men to go first to ensure no trap, three legionaries moved through the large chamber. Once they gave the clear, the rest of the group entered.
While walking, Fraeya stayed close to her father as she took notes. The soldiers ahead of them set up torches to add more light. To her surprise, the walls and floor were smooth. The air was stale, probably trapped within this chamber for centuries.
As they walked inside, the room lit up. Everyone stopped as they looked toward the end of the hall. The chamber was empty, with only a strange-looking platform at the very end. Noticing that the orb was pointing toward the platform, they approached it.
"Is this it?" Henness asked. "It does not look that impressive."
"Not everything is based on size, centurion," Raegel replied, to which his daughter giggled.
Fraeya then analyzed the platform. It was smooth, almost marble-like. However, she doubted whether it was marble. The fundamental details that she noticed were a strange-looking blue crystal at the center of the platform and another in a hole on the side.
"This is interesting," Fraeya commented. The design looked surprisingly simple. This orb must act as some command orb for this device. They must be communicating in some manner."
"Assuming that the legend was true, the orcs were the ones who summoned the lats from Altaerrie," Fraeya said. "Maybe, when this place was lost of that time, it was never turned off. Being left in a state of slumber, waiting to be reawakened."
"Possible. It would explain why the orb directed us here. The orange pulse is now pointing down at a rapid pace."
"I think it goes into that hole, father," Fraeya said. "From what I can tell, the crystal in there connects to the one on top of the platform."
"I see," Raegel said. "The pulse is pointing toward it too. I recommend that everyone step back."
"Be careful, father," Fraeya said.
Stepping back from the platform, Fraeya watched as her father placed the orb into the hole. This was the moment her father had been talking about for decades, and it had finally come true. The Bridge between two worlds had finally been discovered.
As Raegel placed the orb into the platform, it glowed orange in a solid state, no longer pulsing. The blue crystal in the middle of the platform slowly lit up, like it was waking up after a long sleep.
The air suddenly chilled as the air flowed toward the platform. A bright light beamed out of the crystal and slowly faded away, leaving a light as if on standby.
To their dismay, the orb changed to red, dimming and brightening in a slow, tired pattern.
"What is it doing, father?" Fraeya asked.
"I have no idea," Raegel replied. "It must be waiting for something."
submitted by PWOFalcon to HFY [link] [comments]


2024.05.21 23:22 John_Smith_4724 Pay someone to take my nursing assignment online Reddit

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submitted by John_Smith_4724 to nursinghelp2024 [link] [comments]


2024.05.21 23:13 KyleKKent OOCS, Into A Wider Galaxy 009

~First~
Cats, Cops and C4
The Erumenta woman tries to fight even as he forces her into the cell, her natural fire flaring hot enough for his clothing to smoulder and him to mentally congratulate himself for his Undaunted Brand. It’s literally saved his fingers multiple times today.
Marlintine Spire is like many of the spires of Centris still reeling from the massive scan. Sure it had been legal, and both Living Goddesses upon the world had told everyone to calm down in their own way. But just because something is legal and endorsed by powerful figures does not make it a popular move.
“You burn any of your fellow prisoners while you’re in there and you’re getting a suppression collar.” He tells the obstinate criminal as he shoves her into the holding cell and slams the bars shut. The forcefields supplementing the metal bars flickers into place and the blast of flame she aimed at his face splashes against it without further effect. “Cute, keep it up and we won’t need a court hearing to upgrade you to a real prison.”
“He’s being serious. Stripper boy is playing at being a serious police officer.” Another criminal mocks and is subsequently ignored as Chenk leaves the area. He has other things to do.
“Ma’am.” He greets Chief Bowman as he slips by to head back out.
“Hold it human. I know your kind are endurance monsters, but you need to sit the hell down. You’ve been dragging in cult soldiers for six and a half hours straight. Your legal overtime ended a half hour ago.”
“Then keep a cell open for me as I keep bringing in more people. This needs to be quelled.” Chenk says and as he turns to keep going she grabs his belt and pulls him back.
“You need to rest.”
“The Spire is in the middle of a borderline insurrection. I can rest when it’s...” He begins to say before a sudden movement to his right makes his head snap around. Just before Vera the Takra-Takra crashes into him.
“Thanks for stalling him out Chief! Come on you goofy human!” Vera announces as she drags him down the hallway and into Linda’s Office. She tosses him onto the couch and then pounces onto him and pins him.
“Really?” Chenk asks.
“Yes really. You need to calm down. And I found a way to force it.” Linda states.
“But the Spire is...”
“You are one officer. Supersoldier on loan to the station or not, you’re still only one officer. The structural integrity of this spire only depends upon you when there’s a bomb threat and even then, only when it’s a chemical bomb.” Linda tells him. “Or do we have to restrict you to only being called out during a bomb threat?”
“No.” He says. “But people are still getting hurt and...”
“And they're the ones hurting themselves. Just please calm down. I know you’re skilled, but your sense of justice is just going to hurt you at this rate. Don’t want to leave a bad example for Amy now do you?” Linda teases him and Chenk groans in frustration.
“... I really should have thought things through before growing attached to that girl.”
“Oh probably, but it was adorable to see. The world crashing down on a poor little girl in over her head and then Officer Hero, Supersoldier from the blackest void of the galaxy flies in to save her.” Vera teases.
“Still, him being a supersoildier is a bit of a problem right now. Big man needs a mission, or he’s going to go nuts!” Linda notes. “Luckily! I called one of your friends on the ship. Soldier, you’re in position to requre a talking to from The Observer. However, the call is on hold, but you need to be here when it goes off.”
“That’s a dirty trick.” Chenk notes even as an Undaunted communicator is tossed at him and he catches it. It’s activated, it’s in a waiting queue and there’s no way he can go into the field now if he’s waiting for an official answer. “Very dirty.”
“Good thinking!” Vera compliments as she cuddles closer to her pinned target. Her hair spikes out in sudden shock as The Communicator then goes off to signify the call has gone through. “I jinxed it!”
“Specialist Chenk Barnabas sir!” Chenk answers the call instantly as he sits up and Vera scurries off him.
“Really? I put him on that waiting list to get him to calm down and stop working.”
“Specialist Barnabas, I’m one of numerous individuals filtering the sheer number of incoming calls to The Inevitable. You’re in the proper queue now, please state what you have been doing as a member of The Undaunted so that Observer Wu can better decide who to speak with.”
“I’m on loan to one of Marlintine Spire’s major police stations. Due to the overpopulation of Centris this means I have been acting as elite law enforcement over a population that exceeds that of many of earth’s countries.”
“I see, anything in particular that you’re doing?”
“I’m a chemical expert and accredited detective at this rate. I am the go to specialist for law enforcement when it comes to chemical explosives for a full ten percent of Centris Police Departments.”
“Any particularly interesting cases you’ve been assigned to?”
“Yes, one that is still being debated in court by none other than The Trytite Lady. It involves cloning, murder, mercenaries, numerous criminal gangs and a great deal of more nonsense such as massive prison breaks, fighting robots and Axiom effects so dangerous that even speaking about them in anything more than the most broad and general of terms on an open frequency is a punishable offence.”
“So you have seen a fair amount of what has occurred in the galaxy.”
“I’ve seen enough that I’m going to be very hard to surprise or overwhelm any longer.” Chenk says.
“Very good. I’ll just note this down. The Galaxy is absolutely insane, I’ve been fielding calls from people with like nine heads all speaking in concert and god damn lobster people and more...”
“That’s reality for you.” Chenk replies. “Always more absurd than it should be.”
“Indeed, stand by. I’m putting you into the next proper queue. It shouldn’t be more than a minute or two long.” The Assistant states and then the call shifts to simply display that he’s fourth in the queue now.
“Hunh. Faster and somehow slower than expected at the same time.” Chenk says even as Vera leans against him.
“Even when you take a break you’re still working.”
“You didn’t complain about me being an endurance monster when I planted this in you.” He says gently patting her growing stomach and she pushes him a bit in protest.
“Problem with getting the super-babies of doom is the wait for the baby.” Vera complains and he chuckles before the communicator activates again. He puts it in broadcast mode as Linda leaves her desk to sit next to him for support.
“Observer Wu I take it?” Chenk asks the Asian man who nods.
“And you are Officer and Operative Barnabas. The little summary in front of your call has my attention. Tell me, how are laws generally handled in the Centris space.”
“Centris is a massively overpopulated planet consisting of Spires and Plates. The Spires are the massive multi tiered towers that have two hundred levels each and each level holds enough people to populate any major city on Earth with ease. The lower the level on the spire the less funding, infrastructure and support it has with the bottom ten generally considered a universal slum or no man’s land. Law enforcement in those areas is nigh on impossible and the air itself has been described as thick and fetid. No natural light reaches those areas either.”
“And higher up?”
“Increasing amounts of wealth and support. To such a degree that the plates, which form an artificial ring around Centris are of such high quality that their most squalid and desperate places are at roughly the same standard of living as the middle fifty floors of a well off Spire. As you can imagine, policing all this is an outright herculean effort and every station, no matter how well funded, armed or endorsed is simply inadequate for the task.”
“What sort of crimes have you witnessed?”
“I’ve stopped terrorist conspiracies, torn down drug labs, found myself between assassins and their targets, I’ve stood in the middle of gang wars commanding people to stand down, I have tackled muggers, murderers and maniacs alike into walls and cuffed them. Not even twenty minutes ago I dragged a criminal who could light fires with her will alone into a cell, my jacket is still singed from it.”
“So the world is rife with criminality.”
“No more than any other place, there’s just so many people crammed in here that it’s constant, and that’s without the recent provocation that every single criminal organization received more or less simultaneously. Generally for every single idiot that needs a police officer to remind them why good behaviour is a good idea, there’s an entire bus full of people that didn’t even consider breaking the law.” Chenk explains.
“But when they truly commit crimes they don’t stop do they?”
“No, more resources, technology and Axiom means that if someone wants to break the rules they can break the very concept of rules. The last major case I was in before this flashfire of criminality was kicked off involved the sanctity of body and mind being shattered for the sake of mere greed by a figure so underworld infamous that for a chance to get either evidence on the person in question or ingratiate themselves to them we had an all out war break out in the station. One that if not for a quick trick, we would have lost.”
“And the trick was?”
“Switching out the prize for a disguised tracking beacon.” Chenk says and Observer Wu nods appreciatively. “I can’t credit on that though, it was The Private Stream that did that.”
“I haven’t had that fully explained to me. What is THE Private Stream?”
“I’m not the best person to explain it, but a quick summary is that it’s a shared persona for low profile work. Operative Jameson is the founder and original Private Stream, a persona that lets him go around while heavily armed and armoured while arousing no suspicion.”
Vera snorts in amusement. “Arousing... lot of girls find the aw shucks innocent routine to be arousing.”
Chenk slowly urns to her. “What?”
“You know what.”
“Maybe I don’t!”
“Maybe you do.”
“Could we focus please?” Observer Wu asks. “Now, as an Officer, are there any laws that you would find concerning about humans?”
“Yes, they’re usually location dependant thankfully. So the issue can be avoided. Furthermore there’s a lot of leeway given in laws where the traits of a species would make following the law difficult if not impossible. For example a human can generally get away carrying substances that are considered highly toxic or dangerous due to the fact that our diets contain what many people in the galaxy are nothing more than hard core poisons.”
“Hmm... Could you be more specific?”
“Well, this one won’t apply to you due to an amendment that Admiral Cistern was able to get allies to help him push through, but one of the most popular religions the galaxy over is the Gravid Faith, it has numerous denominations and variants and several of them create what’s called Arrangement Systems where men are required by law to have a hundred wives.”
“And the amendment is?”
“That if you are gainfully employed by governmental or military forces that you are exempt from the law so long as you remained employed in such a manner. You Observer Wu are the eyes of hundreds of Earth Nations meaning a government employee.” Chenk explains and he nods.
“I see. Any other exemptions?”
“Generally the Galaxy looks down on kinetic weaponry, so when it was pushed that humans wear weapons and cultural garb it was allowed through without issue. So humans are legally allowed to carry weapons like knives and pistols at almost all time without question. It’s... rather stupid in my opinion, but well it would be even more foolish for me to complain about something I’m outright benefiting from.”
“Hmm... any other laws?”
“They very much vary by location. Which are further influenced by the species of the residents, local culture, religion, political association, economic status. The name of the game is jurisdiction issues here on Centris. The local police departments all help one another, but always at the invite of the local officers who can actually confirm if what’s taking place is a crime or not in the local area.”
“Can you give an example of this working against things?”
“Alright, the easiest example is with drugs. There is no agreed on way to combat the spread of illegal narcotics. Some make the growing of the plants that produce what you want illegal. Others make the refinement of it’s fruit illegal and some make the selling of the drug illegal. So you can produce it all on the third Spire and sell it on the first two legally. You can grow the plant on the second and third spire legally, refine it on the first and third legally and that way you have a massive multi-jurisdiction drug running operation without technically breaking any law.”
“Hmm... that is a great deal to consider. I presume other such crimes can operate the same way?”
“Unfortunately yes. But that’s the problem with laws, you need to set where the boundaries are, but not make people prisoners in their own homes. There’s always a loophole.”
“Tragically yes.” Observer Wu remarks. “Now, I do need to speak to the others, but I have a few moments more. Who and what are you sitting near. The vaguely catlike woman on your right and the... generally human looking woman on your left are?”
“Linda is to my left. Partner and wife, the first actual police officer of us three. Vera is to my right. Wandering Warrior and wife. Linda is a Tret woman, they’re best considered to be humans if we evolved with Axiom helping us, a sister species to our own people. Vera is a Takra-Takra, she and her kind can shapeshift into the ferocious Warform and use it in battle. They pride their skill as Warriors and seek out stronger mates to empower the next generation.” Chenk explains before tiltiing the view down a little to show the pregnant stomach on Vera. “A work in progress.”
“I see. Congratulations. Although compared to many other Undaunted you seem a little behind.”
“I wasn’t aware it was a race.”
“Which is exactly how you lose the race!” Vera says in an amused tone.
“Indeed. Every conversation leads me to believe that I need to take an entire university degree in order to understand things. Thankfully your own is rather straight forward.”
“Really? Who are you speaking with next?”
“I haven't decided yet, but I need to speak with everyone in some way.” Observer Wu states.
“Good luck sir, I think you’ll need it.” Chenk says.
“Excuse me, is there a way to get a human to calm down and take a break? Ever since Centris was Scanned and hidden societies were exposed all over Chenk has refused to stop working. Is there any way to just get him to take a break?” Linda asks.
“It generally varies from person to person. But I would suggest guilting him. Emotional blackmail is a powerful tool.” Observer Wu says with a slight smirk.
“Traitor!” Chenk declares and there’s a chuckle from The Observer.
“Indeed. I’m afraid this call needs to finish now. Best of luck.” Observer Wu says before the call ends.
“So... we need to guilt you then? Okay!” Vera exclaims before her eyes start to water. “Don’t you wanna be there for the baby? Doesn’t she deserve a daddy?”
“Oh my god woman!”
~First~ Last
submitted by KyleKKent to HFY [link] [comments]


2024.05.21 20:20 PlayPUBGMobile PUBG MOBILE - COMMUNITY EVENT - Mech Mania Showcase - FULL LEGAL RULES

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2024.05.21 19:18 TheGoombler Oh hey, I'm not dead, and neither is GME. (A Refresher on COINTELPRO.)

GOOOOOOOOOOD MORNING SUPERSTONKERS! HAHA. It's me again. Yeah, i slipped past the defenses again to drop this off so you can all refresh yourselves on the state of FUD and disinformation in this protracted fight against the legal larcenists doing their best to try and get you to sell. Please spread this amongst the holders, the more people know the less power they have over us holders. We don't sell until we get a call from marge, and that's always been the play.
TLDR: This is a set of tactics used by the Alphabet Boys(CIA, FBI, DEA) to control and manipulate us into drama to collapse our communities and movements. And should be read in full by anyone willing and wanting to learn how these things work.
I've come to notice recently, people keep asking me to repost this for the sake of keeping the new people abreast on what needs to be done to protect the holders of GME. Beneath here will be a detailed account on what you need to be aware of in your online interactions, to avoid being taken for a fool!
_______________________________________________________________________
  1. COINTELPRO Techniques for dilution, misdirection and control of a internet forum
  2. Twenty-Five Rules of Disinformation
  3. Eight Traits of the Disinformationalist
  4. How to Spot a Spy (Cointelpro Agent)
  5. Seventeen Techniques for Truth Suppression
_______________________________________________________________________
COINTELPRO Techniques for dilution, misdirection and control of a internet forum..
There are several techniques for the control and manipulation of a internet forum no matter what, or who is on it. We will go over each technique and demonstrate that only a minimal number of operatives can be used to eventually and effectively gain a control of a 'uncontrolled forum.'
Technique #1 - 'FORUM SLIDING'
If a very sensitive posting of a critical nature has been posted on a forum - it can be quickly removed from public view by 'forum sliding.' In this technique a number of unrelated posts are quietly prepositioned on the forum and allowed to 'age.' Each of these misdirectional forum postings can then be called upon at will to trigger a 'forum slide.' The second requirement is that several fake accounts exist, which can be called upon, to ensure that this technique is not exposed to the public. To trigger a 'forum slide' and 'flush' the critical post out of public view it is simply a matter of logging into each account both real and fake and then 'replying' to prepositioned postings with a simple 1 or 2 line comment. This brings the unrelated postings to the top of the forum list, and the critical posting 'slides' down the front page, and quickly out of public view. Although it is difficult or impossible to censor the posting it is now lost in a sea of unrelated and unuseful postings. By this means it becomes effective to keep the readers of the forum reading unrelated and non-issue items.
Technique #2 - 'CONSENSUS CRACKING'
A second highly effective technique (which you can see in operation all the time at www.abovetopsecret.com
) is 'consensus cracking.' To develop a consensus crack, the following technique is used. Under the guise of a fake account a posting is made which looks legitimate and is towards the truth is made - but the critical point is that it has a VERY WEAK PREMISE without substantive proof to back the posting. Once this is done then under alternative fake accounts a very strong position in your favor is slowly introduced over the life of the posting. It is IMPERATIVE that both sides are initially presented, so the uninformed reader cannot determine which side is the truth. As postings and replies are made the stronger 'evidence' or disinformation in your favor is slowly 'seeded in.' Thus the uninformed reader will most like develop the same position as you, and if their position is against you their opposition to your posting will be most likely dropped. However in some cases where the forum members are highly educated and can counter your disinformation with real facts and linked postings, you can then 'abort' the consensus cracking by initiating a 'forum slide.'
Technique #3 - 'TOPIC DILUTION'
Topic dilution is not only effective in forum sliding it is also very useful in keeping the forum readers on unrelated and non-productive issues. This is a critical and useful technique to cause a 'RESOURCE BURN.' By implementing continual and non-related postings that distract and disrupt (trolling ) the forum readers they are more effectively stopped from anything of any real productivity. If the intensity of gradual dilution is intense enough, the readers will effectively stop researching and simply slip into a 'gossip mode.' In this state they can be more easily misdirected away from facts towards uninformed conjecture and opinion. The less informed they are the more effective and easy it becomes to control the entire group in the direction that you would desire the group to go in. It must be stressed that a proper assessment of the psychological capabilities and levels of education is first determined of the group to determine at what level to 'drive in the wedge.' By being too far off topic too quickly it may trigger censorship by a forum moderator.
Technique #4 - 'INFORMATION COLLECTION'
Information collection is also a very effective method to determine the psychological level of the forum members, and to gather intelligence that can be used against them. In this technique in a light and positive environment a 'show you mine so me yours' posting is initiated. From the number of replies and the answers that are provided much statistical information can be gathered. An example is to post your 'favorite weapon' and then encourage other members of the forum to showcase what they have. In this matter it can be determined by reverse proration what percentage of the forum community owns a firearm, and or a illegal weapon. This same method can be used by posing as one of the form members and posting your favorite 'technique of operation.' From the replies various methods that the group utilizes can be studied and effective methods developed to stop them from their activities.
Technique #5 - 'ANGER TROLLING'
Statistically, there is always a percentage of the forum posters who are more inclined to violence. In order to determine who these individuals are, it is a requirement to present a image to the forum to deliberately incite a strong psychological reaction. From this the most violent in the group can be effectively singled out for reverse IP location and possibly local enforcement tracking. To accomplish this only requires posting a link to a video depicting a local police officer massively abusing his power against a very innocent individual. Statistically of the million or so police officers in America there is always one or two being caught abusing there powers and the taping of the activity can be then used for intelligence gathering purposes - without the requirement to 'stage' a fake abuse video. This method is extremely effective, and the more so the more abusive the video can be made to look. Sometimes it is useful to 'lead' the forum by replying to your own posting with your own statement of violent intent, and that you 'do not care what the authorities think!!' inflammation. By doing this and showing no fear it may be more effective in getting the more silent and self-disciplined violent intent members of the forum to slip and post their real intentions. This can be used later in a court of law during prosecution.
Technique #6 - 'GAINING FULL CONTROL'
It is important to also be harvesting and continually maneuvering for a forum moderator position. Once this position is obtained, the forum can then be effectively and quietly controlled by deleting unfavourable postings - and one can eventually steer the forum into complete failure and lack of interest by the general public. This is the 'ultimate victory' as the forum is no longer participated with by the general public and no longer useful in maintaining their freedoms. Depending on the level of control you can obtain, you can deliberately steer a forum into defeat by censoring postings, deleting memberships, flooding, and or accidentally taking the forum offline. By this method the forum can be quickly killed. However it is not always in the interest to kill a forum as it can be converted into a 'honey pot' gathering center to collect and misdirect newcomers and from this point be completely used for your control for your agenda purposes.
CONCLUSION
Remember these techniques are only effective if the forum participants DO NOT KNOW ABOUT THEM. Once they are aware of these techniques the operation can completely fail, and the forum can become uncontrolled. At this point other avenues must be considered such as initiating a false legal precidence to simply have the forum shut down and taken offline. This is not desirable as it then leaves the enforcement agencies unable to track the percentage of those in the population who always resist attempts for control against them. Many other techniques can be utilized and developed by the individual and as you develop further techniques of infiltration and control it is imperative to share then with HQ.
_______________________________________________________________________
Twenty-Five Rules of Disinformation
Note: The first rule and last five (or six, depending on situation) rules are generally not directly within the ability of the traditional disinfo artist to apply. These rules are generally used more directly by those at the leadership, key players, or planning level of the criminal conspiracy or conspiracy to cover up.
1. Hear no evil, see no evil, speak no evil. Regardless of what you know, don't discuss it -- especially if you are a public figure, news anchor, etc. If it's not reported, it didn't happen, and you never have to deal with the issues.
2. Become incredulous and indignant. Avoid discussing key issues and instead focus on side issues which can be used show the topic as being critical of some otherwise sacrosanct group or theme. This is also known as the 'How dare you!' gambit.
3. Create rumor mongers. Avoid discussing issues by describing all charges, regardless of venue or evidence, as mere rumors and wild accusations. Other derogatory terms mutually exclusive of truth may work as well. This method which works especially well with a silent press, because the only way the public can learn of the facts are through such 'arguable rumors'. If you can associate the material with the Internet, use this fact to certify it a 'wild rumor' from a 'bunch of kids on the Internet' which can have no basis in fact.
4. Use a straw man. Find or create a seeming element of your opponent's argument which you can easily knock down to make yourself look good and the opponent to look bad. Either make up an issue you may safely imply exists based on your interpretation of the opponent/opponent arguments/situation, or select the weakest aspect of the weakest charges. Amplify their significance and destroy them in a way which appears to debunk all the charges, real and fabricated alike, while actually avoiding discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule. This is also known as the primary 'attack the messenger' ploy, though other methods qualify as variants of that approach. Associate opponents with unpopular titles such as 'kooks', 'right-wing', 'liberal', 'left-wing', 'terrorists', 'conspiracy buffs', 'radicals', 'militia', 'racists', 'religious fanatics', 'sexual deviates', and so forth. This makes others shrink from support out of fear of gaining the same label, and you avoid dealing with issues.
6. Hit and Run. In any public forum, make a brief attack of your opponent or the opponent position and then scamper off before an answer can be fielded, or simply ignore any answer. This works extremely well in Internet and letters-to-the-editor environments where a steady stream of new identities can be called upon without having to explain criticism, reasoning -- simply make an accusation or other attack, never discussing issues, and never answering any subsequent response, for that would dignify the opponent's viewpoint.
7. Question motives. Twist or amplify any fact which could be taken to imply that the opponent operates out of a hidden personal agenda or other bias. This avoids discussing issues and forces the accuser on the defensive.
8. Invoke authority. Claim for yourself or associate yourself with authority and present your argument with enough 'jargon' and 'minutia' to illustrate you are 'one who knows', and simply say it isn't so without discussing issues or demonstrating concretely why or citing sources.
9. Play Dumb. No matter what evidence or logical argument is offered, avoid discussing issues except with denials they have any credibility, make any sense, provide any proof, contain or make a point, have logic, or support a conclusion. Mix well for maximum effect.
10. Associate opponent charges with old news. A derivative of the straw man -- usually, in any large-scale matter of high visibility, someone will make charges early on which can be or were already easily dealt with - a kind of investment for the future should the matter not be so easily contained.) Where it can be foreseen, have your own side raise a straw man issue and have it dealt with early on as part of the initial contingency plans. Subsequent charges, regardless of validity or new ground uncovered, can usually then be associated with the original charge and dismissed as simply being a rehash without need to address current issues -- so much the better where the opponent is or was involved with the original source.
11. Establish and rely upon fall-back positions. Using a minor matter or element of the facts, take the 'high road' and 'confess' with candor that some innocent mistake, in hindsight, was made -- but that opponents have seized on the opportunity to blow it all out of proportion and imply greater criminalities which, 'just isn't so.' Others can reinforce this on your behalf, later, and even publicly 'call for an end to the nonsense' because you have already 'done the right thing.' Done properly, this can garner sympathy and respect for 'coming clean' and 'owning up' to your mistakes without addressing more serious issues.
12. Enigmas have no solution. Drawing upon the overall umbrella of events surrounding the crime and the multitude of players and events, paint the entire affair as too complex to solve. This causes those otherwise following the matter to begin to lose interest more quickly without having to address the actual issues.
13. Alice in Wonderland Logic. Avoid discussion of the issues by reasoning backwards or with an apparent deductive logic which forbears any actual material fact.
14. Demand complete solutions. Avoid the issues by requiring opponents to solve the crime at hand completely, a ploy which works best with issues qualifying for rule 10.
15. Fit the facts to alternate conclusions. This requires creative thinking unless the crime was planned with contingency conclusions in place.
16. Vanish evidence and witnesses. If it does not exist, it is not fact, and you won't have to address the issue.
17. Change the subject. Usually in connection with one of the other ploys listed here, find a way to side-track the discussion with abrasive or controversial comments in hopes of turning attention to a new, more manageable topic. This works especially well with companions who can 'argue' with you over the new topic and polarize the discussion arena in order to avoid discussing more key issues.
18. Emotionalize, Antagonize, and Goad Opponents. If you can't do anything else, chide and taunt your opponents and draw them into emotional responses which will tend to make them look foolish and overly motivated, and generally render their material somewhat less coherent. Not only will you avoid discussing the issues in the first instance, but even if their emotional response addresses the issue, you can further avoid the issues by then focusing on how 'sensitive they are to criticism.'
19. Ignore proof presented, demand impossible proofs. This is perhaps a variant of the 'play dumb' rule. Regardless of what material may be presented by an opponent in public forums, claim the material irrelevant and demand proof that is impossible for the opponent to come by (it may exist, but not be at his disposal, or it may be something which is known to be safely destroyed or withheld, such as a murder weapon.) In order to completely avoid discussing issues, it may be required that you to categorically deny and be critical of media or books as valid sources, deny that witnesses are acceptable, or even deny that statements made by government or other authorities have any meaning or relevance.
20. False evidence. Whenever possible, introduce new facts or clues designed and manufactured to conflict with opponent presentations -- as useful tools to neutralize sensitive issues or impede resolution. This works best when the crime was designed with contingencies for the purpose, and the facts cannot be easily separated from the fabrications.
21. Call a Grand Jury, Special Prosecutor, or other empowered investigative body. Subvert the (process) to your benefit and effectively neutralize all sensitive issues without open discussion. Once convened, the evidence and testimony are required to be secret when properly handled. For instance, if you own the prosecuting attorney, it can insure a Grand Jury hears no useful evidence and that the evidence is sealed and unavailable to subsequent investigators. Once a favorable verdict is achieved, the matter can be considered officially closed. Usually, this technique is applied to find the guilty innocent, but it can also be used to obtain charges when seeking to frame a victim.
22. Manufacture a new truth. Create your own expert(s), group(s), author(s), leader(s) or influence existing ones willing to forge new ground via scientific, investigative, or social research or testimony which concludes favorably. In this way, if you must actually address issues, you can do so authoritatively.
23. Create bigger distractions. If the above does not seem to be working to distract from sensitive issues, or to prevent unwanted media coverage of unstoppable events such as trials, create bigger news stories (or treat them as such) to distract the multitudes.
24. Silence critics. If the above methods do not prevail, consider removing opponents from circulation by some definitive solution so that the need to address issues is removed entirely. This can be by their death, arrest and detention, blackmail or destruction of their character by release of blackmail information, or merely by destroying them financially, emotionally, or severely damaging their health.
25. Vanish. If you are a key holder of secrets or otherwise overly illuminated and you think the heat is getting too hot, to avoid the issues, vacate the kitchen.
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Eight Traits of the Disinformationalist
1) Avoidance. They never actually discuss issues head-on or provide constructive input, generally avoiding citation of references or credentials. Rather, they merely imply this, that, and the other. Virtually everything about their presentation implies their authority and expert knowledge in the matter without any further justification for credibility.
2) Selectivity. They tend to pick and choose opponents carefully, either applying the hit-and-run approach against mere commentators supportive of opponents, or focusing heavier attacks on key opponents who are known to directly address issues. Should a commentator become argumentative with any success, the focus will shift to include the commentator as well.
3) Coincidental. They tend to surface suddenly and somewhat coincidentally with a new controversial topic with no clear prior record of participation in general discussions in the particular public arena involved. They likewise tend to vanish once the topic is no longer of general concern. They were likely directed or elected to be there for a reason, and vanish with the reason.
4) Teamwork. They tend to operate in self-congratulatory and complementary packs or teams. Of course, this can happen naturally in any public forum, but there will likely be an ongoing pattern of frequent exchanges of this sort where professionals are involved. Sometimes one of the players will infiltrate the opponent camp to become a source for straw man or other tactics designed to dilute opponent presentation strength.
5) Anti-conspiratorial. They almost always have disdain for 'conspiracy theorists' and, usually, for those who in any way believe JFK was not killed by LHO. Ask yourself why, if they hold such disdain for conspiracy theorists, do they focus on defending a single topic discussed in a NG focusing on conspiracies? One might think they would either be trying to make fools of everyone on every topic, or simply ignore the group they hold in such disdain. Or, one might more rightly conclude they have an ulterior motive for their actions in going out of their way to focus as they do.
6) Artificial Emotions. An odd kind of 'artificial' emotionalism and an unusually thick skin -- an ability to persevere and persist even in the face of overwhelming criticism and unacceptance. This likely stems from intelligence community training that, no matter how condemning the evidence, deny everything, and never become emotionally involved or reactive. The net result for a disinfo artist is that emotions can seem artificial.
Most people, if responding in anger, for instance, will express their animosity throughout their rebuttal. But disinfo types usually have trouble maintaining the 'image' and are hot and cold with respect to pretended emotions and their usually more calm or unemotional communications style. It's just a job, and they often seem unable to 'act their role in character' as well in a communications medium as they might be able in a real face-to-face conversation/confrontation. You might have outright rage and indignation one moment, ho-hum the next, and more anger later -- an emotional yo-yo.
With respect to being thick-skinned, no amount of criticism will deter them from doing their job, and they will generally continue their old disinfo patterns without any adjustments to criticisms of how obvious it is that they play that game -- where a more rational individual who truly cares what others think might seek to improve their communications style, substance, and so forth, or simply give up.
7) Inconsistent. There is also a tendency to make mistakes which betray their true self/motives. This may stem from not really knowing their topic, or it may be somewhat 'freudian', so to speak, in that perhaps they really root for the side of truth deep within.
I have noted that often, they will simply cite contradictory information which neutralizes itself and the author. For instance, one such player claimed to be a Navy pilot, but blamed his poor communicating skills (spelling, grammar, incoherent style) on having only a grade-school education. I'm not aware of too many Navy pilots who don't have a college degree. Another claimed no knowledge of a particular topic/situation but later claimed first-hand knowledge of it.
8) Time Constant. Recently discovered, with respect to News Groups, is the response time factor. There are three ways this can be seen to work, especially when the government or other empowered player is involved in a cover up operation:
a) ANY NG posting by a targeted proponent for truth can result in an IMMEDIATE response. The government and other empowered players can afford to pay people to sit there and watch for an opportunity to do some damage. SINCE DISINFO IN A NG ONLY WORKS IF THE READER SEES IT - FAST RESPONSE IS CALLED FOR, or the visitor may be swayed towards truth.
b) When dealing in more direct ways with a disinformationalist, such as email, DELAY IS CALLED FOR - there will usually be a minimum of a 48-72 hour delay. This allows a sit-down team discussion on response strategy for best effect, and even enough time to 'get permission' or instruction from a formal chain of command.
c) In the NG example 1) above, it will often ALSO be seen that bigger guns are drawn and fired after the same 48-72 hours delay - the team approach in play. This is especially true when the targeted truth seeker or their comments are considered more important with respect to potential to reveal truth. Thus, a serious truth sayer will be attacked twice for the same sin.
_______________________________________________________________________
How to Spot a Spy (Cointelpro Agent)
One way to neutralize a potential activist is to get them to be in a group that does all the wrong things. Why?
1) The message doesn't get out.
2) A lot of time is wasted
3) The activist is frustrated and discouraged
4) Nothing good is accomplished.
FBI and Police Informers and Infiltrators will infest any group and they have phoney activist organizations established.
Their purpose is to prevent any real movement for justice or eco-peace from developing in this country.
Agents come in small, medium or large. They can be of any ethnic background. They can be male or female.
The actual size of the group or movement being infiltrated is irrelevant. It is the potential the movement has for becoming large which brings on the spies and saboteurs.
This booklet lists tactics agents use to slow things down, foul things up, destroy the movement and keep tabs on activists.
It is the agent's job to keep the activist from quitting such a group, thus keeping him/her under control.
In some situations, to get control, the agent will tell the activist:
[Here, I have added the psychological reasons as to WHY this maneuver works to control people]
This invites guilty feelings. Many people can be controlled by guilt. The agents begin relationships with activists behind a well-developed mask of "dedication to the cause." Because of their often declared dedication, (and actions designed to prove this), when they criticize the activist, he or she - being truly dedicated to the movement - becomes convinced that somehow, any issues are THEIR fault. This is because a truly dedicated person tends to believe that everyone has a conscience and that nobody would dissimulate and lie like that "on purpose." It's amazing how far agents can go in manipulating an activist because the activist will constantly make excuses for the agent who regularly declares their dedication to the cause. Even if they do, occasionally, suspect the agent, they will pull the wool over their own eyes by rationalizing: "they did that unconsciously... they didn't really mean it... I can help them by being forgiving and accepting " and so on and so forth.
The agent will tell the activist:
This is designed to enhance the activist's self-esteem. His or her narcissistic admiration of his/her own activist/altruistic intentions increase as he or she identifies with and consciously admires the altruistic declarations of the agent which are deliberately set up to mirror those of the activist.
This is "malignant pseudo identification." It is the process by which the agent consciously imitates or simulates a certain behavior to foster the activist's identification with him/her, thus increasing the activist's vulnerability to exploitation. The agent will simulate the more subtle self-concepts of the activist.
Activists and those who have altruistic self-concepts are most vulnerable to malignant pseudo identification especially during work with the agent when the interaction includes matter relating to their competency, autonomy, or knowledge.
The goal of the agent is to increase the activist's general empathy for the agent through pseudo-identification with the activist's self-concepts.
The most common example of this is the agent who will compliment the activist for his competency or knowledge or value to the movement. On a more subtle level, the agent will simulate affects and mannerisms of the activist which promotes identification via mirroring and feelings of "twinship". It is not unheard of for activists, enamored by the perceived helpfulness and competence of a good agent, to find themselves considering ethical violations and perhaps, even illegal behavior, in the service of their agent/handler.
The activist's "felt quality of perfection" [self-concept] is enhanced, and a strong empathic bond is developed with the agent through his/her imitation and simulation of the victim's own narcissistic investments. [self-concepts] That is, if the activist knows, deep inside, their own dedication to the cause, they will project that onto the agent who is "mirroring" them.
The activist will be deluded into thinking that the agent shares this feeling of identification and bonding. In an activist/social movement setting, the adversarial roles that activists naturally play vis a vis the establishment/government, fosters ongoing processes of intrapsychic splitting so that "twinship alliances" between activist and agent may render whole sectors or reality testing unavailable to the activist. They literally "lose touch with reality."
Activists who deny their own narcissistic investments [do not have a good idea of their own self-concepts and that they ARE concepts] and consciously perceive themselves (accurately, as it were) to be "helpers" endowed with a special amount of altruism are exceedingly vulnerable to the affective (emotional) simulation of the accomplished agent.
Empathy is fostered in the activist through the expression of quite visible affects. The presentation of tearfulness, sadness, longing, fear, remorse, and guilt, may induce in the helper-oriented activist a strong sense of compassion, while unconsciously enhancing the activist's narcissistic investment in self as the embodiment of goodness.
The agent's expresssion of such simulated affects may be quite compelling to the observer and difficult to distinguish from deep emotion.
It can usually be identified by two events, however:
First, the activist who has analyzed his/her own narcissistic roots and is aware of his/her own potential for being "emotionally hooked," will be able to remain cool and unaffected by such emotional outpourings by the agent.
As a result of this unaffected, cool, attitude, the Second event will occur: The agent will recompensate much too quickly following such an affective expression leaving the activist with the impression that "the play has ended, the curtain has fallen," and the imposture, for the moment, has finished. The agent will then move quickly to another activist/victim.
The fact is, the movement doesn't need leaders, it needs MOVERS. "Follow the leader" is a waste of time.
A good agent will want to meet as often as possible. He or she will talk a lot and say little. One can expect an onslaught of long, unresolved discussions.
Some agents take on a pushy, arrogant, or defensive manner:
1) To disrupt the agenda
2) To side-track the discussion
3) To interrupt repeatedly
4) To feign ignorance
5) To make an unfounded accusation against a person.
Calling someone a racist, for example. This tactic is used to discredit a person in the eyes of all other group members.
Saboteurs
Some saboteurs pretend to be activists. She or he will ....
1) Write encyclopedic flyers (in the present day, websites)
2) Print flyers in English only.
3) Have demonstrations in places where no one cares.
4) Solicit funding from rich people instead of grass roots support
5) Display banners with too many words that are confusing.
6) Confuse issues.
7) Make the wrong demands.
8) Compromise the goal.
9) Have endless discussions that waste everyone's time. The agent may accompany the endless discussions with drinking, pot smoking or other amusement to slow down the activist's work.
Provocateurs
1) Want to establish "leaders" to set them up for a fall in order to stop the movement.
2) Suggest doing foolish, illegal things to get the activists in trouble.
3) Encourage militancy.
4) Want to taunt the authorities.
5) Attempt to make the activist compromise their values.
6) Attempt to instigate violence. Activism ought to always be non-violent.
7) Attempt to provoke revolt among people who are ill-prepared to deal with the reaction of the authorities to such violence.
Informants
1) Want everyone to sign up and sing in and sign everything.
2) Ask a lot of questions (gathering data).
3) Want to know what events the activist is planning to attend.
4) Attempt to make the activist defend him or herself to identify his or her beliefs, goals, and level of commitment.
Recruiting
Legitimate activists do not subject people to hours of persuasive dialog. Their actions, beliefs, and goals speak for themselves.
Groups that DO recruit are missionaries, military, and fake political parties or movements set up by agents.
Surveillance
ALWAYS assume that you are under surveillance.
At this point, if you are NOT under surveillance, you are not a very good activist!
Scare Tactics
They use them.
Such tactics include slander, defamation, threats, getting close to disaffected or minimally committed fellow activists to persuade them (via psychological tactics described above) to turn against the movement and give false testimony against their former compatriots. They will plant illegal substances on the activist and set up an arrest; they will plant false information and set up "exposure," they will send incriminating letters [emails] in the name of the activist; and more; they will do whatever society will allow.
This booklet in no way covers all the ways agents use to sabotage the lives of sincere an dedicated activists.
If an agent is "exposed," he or she will be transferred or replaced.
COINTELPRO is still in operation today under a different code name. It is no longer placed on paper where it can be discovered through the freedom of information act.
The FBI counterintelligence program's stated purpose: To expose, disrupt, misdirect, discredit, and otherwise neutralize individuals who the FBI categorize as opposed to the National Interests. "National Security" means the FBI's security from the people ever finding out the vicious things it does in violation of people's civil liberties.
_______________________________________________________________________
Seventeen Techniques for Truth Suppression
Strong, credible allegations of high-level criminal activity can bring down a government. When the government lacks an effective, fact-based defense, other techniques must be employed. The success of these techniques depends heavily upon a cooperative, compliant press and a mere token opposition party.
1. Dummy up. If it's not reported, if it's not news, it didn't happen.
2. Wax indignant. This is also known as the "How dare you?" gambit.
3. Characterize the charges as "rumors" or, better yet, "wild rumors." If, in spite of the news blackout, the public is still able to learn about the suspicious facts, it can only be through "rumors." (If they tend to believe the "rumors" it must be because they are simply "paranoid" or "hysterical.")
4. Knock down straw men. Deal only with the weakest aspects of the weakest charges. Even better, create your own straw men. Make up wild rumors (or plant false stories) and give them lead play when you appear to debunk all the charges, real and fanciful alike.
5. Call the skeptics names like "conspiracy theorist," "nutcase," "ranter," "kook," "crackpot," and, of course, "rumor monger." Be sure, too, to use heavily loaded verbs and adjectives when characterizing their charges and defending the "more reasonable" government and its defenders. You must then carefully avoid fair and open debate with any of the people you have thus maligned. For insurance, set up your own "skeptics" to shoot down.
6. Impugn motives. Attempt to marginalize the critics by suggesting strongly that they are not really interested in the truth but are simply pursuing a partisan political agenda or are out to make money (compared to over-compensated adherents to the government line who, presumably, are not).
7. Invoke authority. Here the controlled press and the sham opposition can be very useful.
8. Dismiss the charges as "old news."
9. Come half-clean. This is also known as "confession and avoidance" or "taking the limited hangout route." This way, you create the impression of candor and honesty while you admit only to relatively harmless, less-than-criminal "mistakes." This stratagem often requires the embrace of a fall-back position quite different from the one originally taken. With effective damage control, the fall-back position need only be peddled by stooge skeptics to carefully limited markets.
10. Characterize the crimes as impossibly complex and the truth as ultimately unknowable.
11. Reason backward, using the deductive method with a vengeance. With thoroughly rigorous deduction, troublesome evidence is irrelevant. E.g. We have a completely free press. If evidence exists that the Vince Foster "suicide" note was forged, they would have reported it. They haven't reported it so there is no such evidence. Another variation on this theme involves the likelihood of a conspiracy leaker and a press who would report the leak.
12. Require the skeptics to solve the crime completely. E.g. If Foster was murdered, who did it and why?
13. Change the subject. This technique includes creating and/or publicizing distractions.
14. Lightly report incriminating facts, and then make nothing of them. This is sometimes referred to as "bump and run" reporting.
15. Baldly and brazenly lie. A favorite way of doing this is to attribute the "facts" furnished the public to a plausible-sounding, but anonymous, source.
16. Expanding further on numbers 4 and 5, have your own stooges "expose" scandals and champion popular causes. Their job is to pre-empt real opponents and to play 99-yard football. A variation is to pay rich people for the job who will pretend to spend their own money.
17. Flood the Internet with agents. This is the answer to the question, "What could possibly motivate a person to spend hour upon hour on Internet news groups defending the government and/or the press and harassing genuine critics?" Don t the authorities have defenders enough in all the newspapers, magazines, radio, and television? One would think refusing to print critical letters and screening out serious callers or dumping them from radio talk shows would be control enough, but, obviously, it is not.
submitted by TheGoombler to Superstonk [link] [comments]


2024.05.21 18:30 Longjumping-Cat-9207 Exposing the Red Cross long history of antisemitism - Rootsmetals

FIRST, WHAT IS THE RED CROSS?
The Red Cross was founded in 1863 by Henry Dunant, a Swiss businessman horrified by what he witnessed in the Italian battlefield during the Battle of Volturno. By 1933, the Red Cross was the central humanitarian player in drafting the modern laws of war. In fact, the Red Cross organized the conference that drafted the original Geneva Convention.

ANTISEMITIC BIAS
The Red Cross has a long history of antisemitic bias; most notably, it served as a propaganda mouthpiece for Nazi Germany and even helped top level Nazis escape prosecution.
After the Holocaust, Jewish survivors not only accused the Red Cross of doing little to help them find surviving family members, but also accused them of being apathetic and having “no feeling.”
But the bias didn’t end there. The Red Cross refused to recognize the Magen David Adom (Red Star of David) until 2006, even though it had long admitted the Muslim Red Crescent. This rejection was hardly just a symbolic issue, as it denied the Magen David Adom protection under international law.
Much like the Red Cross served as a Nazi propaganda mouthpiece during World War II, the Red Cross has periodically parroted Hamas propaganda over the years, only to later take back their claims, after the damage has already been done.

WHY ARE JEWS ANGRY WITH THE RED CROSS?
Since the October 7 massacre, Israel and Jews around the world have asked for the Red Cross to be permitted to visit the hostages held in Gaza, many of whom have chronic health conditions and/or disabilities and one of whom was around nine months pregnant. Unsurprisingly, Hamas has denied the Red Cross access, much like it has denied them access to other hostages and prisoners of war in the past, in complete violation of international law.
Though we hardly expect Hamas to act rationally, the Red Cross, which is in contact with Hamas, has made little tangible effort to access the hostages or information about their condition, or to even contact most of their families. Instead, it has dedicated most of its attention to condemning the Israeli bombings of the Gaza Strip. It has also chastised Israel about a new wartime law that passed in the Israeli Knesset regarding the conditions of security prisoners if a “prison emergency” is declared.

A LONG HISTORY OF ANTISEMITISM
By the start of World War II, the Red Cross, which was based in neutral Switzerland, had a policy of non-interference and “neutrality” regarding the Nazis’ racial policies.
The Red Cross chose only to concern itself with the treatment of prisoners of war from countries that had signed the 1929 Geneva Convention. However, they opted not to interfere regarding the treatment of civilians.
Following Hitler’s rise to power in 1933, the Red Cross chose to “conform” to the new regime, rather than oppose it. In fact, an SS general, Ernst-Robert Grawitz, became the head of the German Red Cross in 1933. Grawitz was closely involved in the plans to murder disabled people and in Nazi medical experimentation. The German Red Cross thus essentially became a Nazi medical unit, rather than a humanitarian organization. When pressed about it, the German Red Cross claimed that, by allying themselves with the Nazi regime, they’d have access to concentration camps, which would ensure that the inmates would be “treated better.”

THE RED CROSS KNEW ABOUT THE HOLOCAUST AS THE HOLOCAUST WAS CARRIED OUT
In the 1990s, the Red Cross finally officially admitted that they’d long had previous knowledge of the Nazis’ plans for the total extermination of Jews and Roma.
As early as 1933, the Red Cross received desperate pleas from prisoners in Dachau concentration camp, begging for intervention. By 1942, the Red Cross had full knowledge of the Germans’ atrocities. In early 1945, the president of the Red Cross wrote, “Concerning the Jewish problem in Germany, we are in close and continual contact with the German authorities.” The use of the phrase “Jewish problem,” of course, is indicative of the attitude of the Red Cross, considering the very same phrase was used in the Nazis’ “final solution to the Jewish problem” (in other words, the Nazi plan for the total genocide of the Jewish People).
A representative of the Red Cross who’d visited several of the camps falsely claimed that other than segregation, “no other discrimination was made against [Jewish POWs].”

THE RED CROSS PEDDLED NAZI PROPAGANDA
By 1943, word of German atrocities toward the Jewish People had spread throughout the world. Following the deportation of ~500 Danish Jews to Theresienstadt, the Danish authorities pressured the International Red Cross to visit the camp/ghetto to check on its conditions.
The Nazis saw this visit as an opportunity to spread their propaganda. Nearly 8000 Jews were immediately sent to Auschwitz to counteract reports of overcrowding in Theresienstadt. In Auschwitz, these Jews were placed in a “special unit” in the event that the Red Cross chose to visit them.
The camp/ghetto was “cleaned up.” For example, buildings were painted and a football field was staged. “Cultural activities” were promoted to create the illusion that the Jewish prisoners were thriving. The Red Cross officials were taken on a tour of a pre-planned route and interviewed prisoners who’d been trained on what to say. Unsurprisingly, the Red Cross left Theresienstadt with a glowing report.

1944 letter from the Red Cross alleging they couldn't find any "extermination installations" at Auschwitz https://www.rootsmetals.com/blogs/news/exposing-the-red-cross

THE RED CROSS HELPED NAZIS ESCAPE AFTER WORLD WAR II
Both the Red Cross and the Vatican were responsible for the escape of thousands of high-level Nazi officials after the end of the war. In fact, the two worked together to ensure their escape. The Red Cross alone was responsible for issuing around 120,000 travel documents, many to Nazis. They also issued 25,000 new identity documents. It was due to the actions of the Red Cross that high-level war criminals such as Adolf Eichmann and Josef Mengele were able to escape.
To this day, the Red Cross has refused to comment on these findings, claiming that the travel documents were “misused” by war criminals, rather than acknowledging that the organization took an active role in ensuring their escape. The Red Cross also claims that individual Nazi sympathizers within the organization were responsible for this; in other words, this was a problem of a few bad apples. In reality, recent findings show that this was a systemic problem and that high-level Red Cross officials were well-aware of the issue.
In the decades after the war, the Red Cross continually whitewashed its actions both during and after the Holocaust, only admitting to some wrongdoing in the 1990s.

OBFUSCATING MORAL CLARITY
There are few situations in life where the moral stance should be crystal clear. Opposition to Hamas — and to the Nazis — is one of these cases. Yet, much like the Hamas propaganda machine has worked overtime to obfuscate the moral clarity of 10/7, so did the Red Cross obfuscate the moral clarity of bringing Nazi war criminals to justice.
The second in command at the Red Cross, Carl Jacob Burckhardt, even decried the Nuremberg Trials, calling them “Jewish revenge.”
For a full bibliography of her sources, please head over to Rootsmetals Patreon.
https://www.rootsmetals.com/blogs/news/exposing-the-red-cross
submitted by Longjumping-Cat-9207 to ProgressivesForIsrael [link] [comments]


2024.05.21 17:55 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.21 17:55 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frog detective 2: The Case of the Invisible Wizard
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.21 16:57 Shagrrotten The Greatest Car Chases in Movie History, Ranked

Taken from: https://www.theringer.com/movies/2024/5/21/24161120/greatest-movie-car-chase-scenes-ranked-furiosa-mad-max-saga
In honor of the imminent ‘Furiosa: A Mad Max Saga,’ we’re shifting into high gear to determine the best chase scene in cinema history
By Miles Surrey May 21, 2024, 6:30am EDTGetty Images/Ringer illustration
After wowing audiences with Mad Max: Fury Road, director George Miller returns to the franchise’s post-apocalyptic wastelands for Furiosa, the epic origin story of the eponymous heroine (now played by Anya Taylor-Joy), premiering on Friday. As the follow-up to one of the greatest action films ever made, it’s hard to overstate the hype for Furiosa, and that was before word got out about a showstopping 15-minute sequence that required nearly 200 stuntpeople and took 78 days to shoot. While Furiosa will have its own distinct flavor, as is true of every Mad Max movie, there’s one thing that unites these projects: intense, jaw-dropping scenes of vehicular mayhem. And what better way to honor the franchise than by celebrating what it does best?
Ahead of Furiosa’s release, we’ve put together our definitive ranking of the best car chases in cinema. There weren’t any strict rules in place, other than capping the list at 20—mostly for my own sanity—and limiting every franchise to one entry. (Apologies to Fury Road’s kickass predecessor The Road Warrior.) We also won’t discriminate against scenes that feature motorbikes, so long as cars (and/or trucks) remain part of the equation. As for what, exactly, constitutes a good car chase? Like list making, it’s bound to be subjective, but I tend to gravitate toward two key elements: the skill of the stuntwork on display and the ways in which a filmmaker conveys the action in relation to the story. (Also, the less CGI, the better.) Buckle up, ’cause we’re not wasting any time shifting into high gear.

20. Quantum of Solace (2008)

There have been some memorable car chases in the James Bond franchise: the first sequence featuring the iconic Aston Martin DB5 in Goldfinger, the corkscrew jump in The Man With the Golden Gun, the Lotus Esprit submarine in The Spy Who Loved Me. But I’m going with a somewhat controversial pick here: Quantum of Solace. There are many issues with Quantum of Solace—namely, it was one of the most high-profile blockbusters affected by the 2007-08 writers strike—but its opening scene isn’t one of them. Picking up right where Casino Royale left off, we find Bond (Daniel Craig) evading henchmen through the narrow roads around Italy’s Lake Garda. The frenetic, furious chase mirrors Bond’s sense of anguish after losing Vesper Lynd (Eva Green), the woman he opened his heart to, and his relentless quest for answers. It’s a thrilling tone-setter for Quantum of Solace and one that doesn’t overstay its welcome, capped off by Bond sending his final pursuers flying off a cliff:
If we’re being honest, though, it feels like James Bond has yet to create a franchise-defining car chase. Perhaps that’s a mission the newest 007, whoever it ends up being, can undertake.

19. Mission: Impossible—Rogue Nation (2015)

The Mission: Impossible franchise is no stranger to electrifying chase scenes, the best of which find Tom Cruise’s Ethan Hunt working up his heart rate. When it comes to action behind the wheel, though, Fallout tends to dominate the discussion—even on this very website. But I think the vehicular chase in Rogue Nation is being slept on. What we have is effectively two sequences for the price of one: The first finds Hunt pursuing Ilsa Faust (Rebecca Ferguson) by car through the narrow streets of Casablanca alongside some nefarious henchmen; the second sees him continue the chase outside the city on motorbike. (Adding to the chaos: Hunt had only just been resuscitated, and he’s clearly not all there.) In terms of death-defying stunts for the audience’s entertainment, a helmetless Cruise taking corners like a MotoGP racer is child’s play compared to his other exploits, but the actor’s authentic reaction to scraping his knee on the road underlines that there’s no one else in Hollywood doing it like him:
We’ll be sure to update this ranking if and when Cruise does something even more dangerous down the road, pun unintended.

18. Vanishing Point (1971)

A movie that counts the likes of Steven Spielberg and Quentin Tarantino among its biggest fans, Vanishing Point is the first of a few entries on this ranking that’s essentially one extended car chase. The film stars Barry Newman as Kowalski, a man tasked with delivering a Dodge Challenger T 440 Magnum from Colorado to California while eluding police across four states. One of Kowalski’s most memorable run-ins comes when a guy driving a Jaguar E-Type convertible challenges him to an impromptu race. Incredibly, we’re expected to believe the man in the Jag comes out of this crash in one piece:
Vanishing Point might not boast the impressive production values of other movies on this list, but considering Tarantino would go on to feature a white Challenger in Death Proof, its influence in the car cinema canon is undeniable.

17. Fast Five (2011)

Let’s face it, Fast & Furious has seen better days. Some believe the franchise’s dip in quality coincided with the death of Paul Walker; others are dismayed by the pivot from street racing to absurd feats of superherodom—emphasis on the Dom. Perhaps it’s a bit of both, but the very best movie in the series, Fast Five, manages to strike the perfect balance: It’s a relatively grounded heist thriller that nevertheless takes the franchise to ridiculous new heights. After Dominic Toretto (Vin Diesel) and his crew steal $100 million from a Brazilian kingpin, they drag the entire bank vault holding the money through the streets of Rio de Janeiro, all while being pursued by authorities. It’s a delightfully destructive sequence that does untold damage to Rio’s infrastructure and features some of the most bone-crunching crashes committed to film:
If the Fast franchise is going to break out of its recent slump, it would do well to remember that there’s nothing better than letting its heroes live their lives a quarter mile at a time—no detours to outer space required.

16. The Blues Brothers (1980)

A good car chase isn’t reserved just for action flicks: Comedies can get in on the act, too. In The Blues Brothers, starring the recurring Saturday Night Live characters played by John Belushi and Dan Aykroyd, the beloved bandmates must prevent the foreclosure of the orphanage where they were raised by scrounging together $5,000. Naturally, that’s easier said than done: Along the way, the Blues Brothers draw the attention of neo-Nazis, a country-and-western band, and local police. While The Blues Brothers has amusing gags and musical numbers, its chase sequences with the Brothers behind the wheel of a 1974 Dodge Monaco are what really steal the show—and none are better than a climactic pursuit across Chicago. More than 60 old police cars were used in the film, some of which are wrecked in a comically over-the-top pileup:
The sheer scale of The Blues Brothers’ final set piece is commendable in and of itself—as is the movie’s commitment to treating real-life cars like a bunch of Hot Wheels.

15. Baby Driver (2017)

For good and for ill, Edgar Wright’s movies exude an abundance of style, and Baby Driver is no exception. Baby Driver is centered on a clever gimmick: The action works in tandem with its soundtrack because the film’s protagonist, Baby (Ansel Elgort), suffers from tinnitus and constantly plays music to drown out the ringing. When everything’s clicking into place, Baby Driver feels like a supersized series of music videos, and nothing hits quite like its opening sequence. Baby acts as the getaway driver for a bank robbery while listening to the Jon Spencer Blues Explosion’s “Bellbottoms.” The ensuing chase works around rhythms of the song, as if Baby’s Subaru WRX were the star of its own dance number. Take nothing away from the actual driving, either, which puts the rally car to good use:
Baby Driver’s gimmick stretches a little thin by the end, but it’s hard to deny the crowd-pleasing power of Wright’s film when it’s firing on all cylinders.

14. The Raid 2 (2014)

With a trio of kickass Indonesian martial arts films under his belt, Gareth Evans has established himself as one of the most exciting action directors on the planet—someone who seems most in his element staging positively brutal hand-to-hand combat. In The Raid 2, however, Evans also brought his signature brand of carnage to the road. While there’s some cleverly executed close-quarters fighting within the confines of an SUV, courtesy of Iko Uwais’s hard-hitting protagonist, what really cements this sequence’s greatness are the moments when Evans turns the cars into an extension of the characters’ fists:
This belongs in an entirely new category of combat: car fights. There are so many action scenes in The Raid 2 worth writing home about—the kitchen showdown is an all-timer—but the fact that Evans casually tossed in an unforgettable car chase shows why he’s one of one.

13. The Driver (1978)

I’ll say this for Walter Hill’s The Driver: It sure lives up to its title. In this stripped-down thriller—one where none of the characters have a name—we follow the Driver (Ryan O’Neal), a getaway driver who has become a thorn in the side of the LAPD. In the film’s best scene, we see its taciturn protagonist living up to his reputation. With the Driver behind the wheel of a 1974 Ford Galaxie, a cat-and-mouse game unfolds when a handful of police cars are hot on his tail. What I love about this sequence is the pared-down nature of it all: The Driver outwits the cops as much as he outraces them. (Though, ironically, that wasn’t entirely by design: As Hill later explained, an accident on the last night of shooting meant they had to cobble together what had already been filmed.) Frankly, you’d never know the difference from the finished article:
If the general vibes of The Driver seem familiar, that’s because it was a major inspiration for Nicolas Winding Refn’s Drive, which just so happened to feature an unnamed protagonist (Ryan Gosling) evading police through the streets of Los Angeles.

12. The Bourne Supremacy (2004)

The shaky-cam style of the Bourne franchise isn’t for everyone—just ask John Woo—but credit where it’s due: These movies know how to deliver a good chase scene. (A friendly reminder that The Bourne Legacy is an underrated gem with an awesome motorbike sequence to boot.) But there’s one Bourne chase that stands above the rest: the Moscow getaway in The Bourne Supremacy. After being wounded by the Russian assassin Kirill (Karl Urban), Jason Bourne (Matt Damon) hijacks a taxi, with both the police and Kirill in hot pursuit. This isn’t the kind of sequence that lingers on any one shot; instead, what makes it work is the frenetic nature of the editing, which allows the viewer to feel like they’re in Bourne’s fight-or-flight headspace:
If I’m being honest, I’m usually one of those people who doesn’t like the Bourne movies’ shaky-cam style, but when it’s executed with such craftsmanship, you can’t help but get caught up in its adrenaline-pumping power.

11. The Seven-Ups (1973)

Philip D’Antoni was the producer of two movies featuring Hall of Fame car chases, Bullitt and The French Connection, the latter of which won him an Oscar for Best Picture. And with his lone directorial feature, The Seven-Ups, D’Antoni sought to craft an iconic sequence of his own. The film stars Roy Scheider as NYPD detective Buddy Mannuci (elite Italian American name; I can practically smell the gabagool), who commands a unit handling major felony cases that lead to seven-plus-year prison sentences; that’s why they’re known as the Seven-Ups. Midway through the movie, when one of the team members is killed by two shooters who flee the scene, Buddy chases after them. The 10-minute sequence, which starts in the Upper West Side before moving out of the city, is thrillingly immersive, alternating between close-ups of the characters and wider shots of all the damage they’ve caused. But the chase’s defining moment comes right at the end, when Buddy narrowly avoids a grisly death:
The sequence isn’t quite at the level of Bullitt or The French Connection—very few are—but D’Antoni still manages to leave an unmistakable imprint on the car chase canon.

10. Death Proof (2007)

If you ask Quentin Tarantino, Death Proof, his knowingly trashy tribute to exploitation cinema, is the worst movie he’s ever made. But that doesn’t mean there isn’t a lot to admire about the film, which honors the unsung heroes of Hollywood: stunt performers. The first half of Death Proof follows three female friends who cross paths with Stuntman Mike (Kurt Russell), a misogynistic serial killer who takes them out in his “death-proof” Chevy Nova. Fourteen months later, a group that includes stuntwoman Zoë Bell, playing herself, also lands on Mike’s radar. As Bell and her friends test out a ’70s Challenger, she performs a “ship’s mast” stunt, clinging onto the hood of the car with fastening belts. Unfortunately, when Mike pursues the women, it puts Bell in a precarious situation. Most of the entries on this list celebrate some next-level driving skills, but Death Proof’s inclusion is all about Bell pulling off one of the wildest stunts you’ll ever see. She’s quite literally hanging on for dear life:
If the Academy handed out Oscars to stunt performers—and let’s hope it does happen one day—Bell would’ve won in a landslide.

9. To Live and Die in L.A. (1985)

William Friedkin was already responsible for an all-time great car chase in The French Connection (more on that later), but the filmmaker made a commendable bid to outdo himself with To Live and Die in L.A. In this neo-noir thriller, Secret Service agent Richard Chance (William L. Petersen) is hell-bent on arresting an expert counterfeiter, Rick Masters (Willem Dafoe), who kills Chance’s partner days before his retirement. To capture Masters, Chance and his new partner, John Vukovich (John Pankow), attempt to steal $50,000 from a jewelry buyer for an undercover operation. The sting goes bad when the buyer, who is later revealed to be an undercover FBI agent, is killed and a group of gunmen goes after Chance and Vukovich. It’s a clever inversion of the usual car chase formula—this time, it’s the lawmen running away from the criminals. The outside-the-box thinking extends to the film’s most astonishing stretch, in which Chance evades the gunmen by driving into oncoming traffic:
The fact that Friedkin shot the chase at the end of filming—in case anything disastrous happened to the actors—underscores just how risky the endeavor was. The pulse-pounding results speak for themselves.

8. The Matrix Reloaded (2003)

The Matrix sequels have never been held in high esteem, but I’m ready to live my truth: The Matrix Reloaded fucking rules. (If anyone’s got a problem with this take, file your complaints with the Architect.) What’s more, the film happens to boast the finest action set piece of the franchise: the highway chase. After Morpheus (Laurence Fishburne) and Trinity (Carrie-Anne Moss) free the Keymaker (Randall Duk Kim), a program capable of creating shortcuts within the Matrix, they’re pursued by the Twins (Neil and Adrian Rayment). Morpheus once warned that going on the freeway was “suicide,” and it doesn’t take long to see why: The chase draws the attention of several Agents, who repeatedly take over the bodies of other drivers on the road. The scene is the best of both worlds: There’s some incredible stuntwork on display, including when Moss weaves around on a Ducati, and CGI augments some feats of superhuman strength. But the most jaw-dropping aspect of the sequence is how it came together, as the production spent $2.5 million to construct its own highway (!) on California’s Alameda Island. If that weren’t unique enough, I’m pretty sure Reloaded is also the only movie in existence in which a katana takes out an SUV:
The Matrix remains the Wachowskis’ masterpiece, but don’t get it twisted: The filmmakers were still cooking with gas in the sequel.

7. Gone in 60 Seconds (1974)

Size isn’t everything, but for H. B. Halicki, who produced, wrote, directed, and starred in Gone in 60 Seconds, it’s certainly part of the package. The indie action flick follows Maindrian Pace (Halicki), a Los Angeles insurance investigator who has a lucrative side hustle jacking high-end cars. The plot kicks into motion when a South American drug lord enlists Pace to nab 48 cars within five days in exchange for $400,000. Of course, Gone in 60 Seconds is best known for what happens after Pace is caught stealing a 1973 Ford Mustang Mach 1, when he leads police on a chase that lasts a whopping 40 minutes. (More than 90 cars were destroyed in the process.) Halicki, for his part, did all the driving himself, including a spectacular jump off a makeshift ramp of crashed cars:
While Halicki wound up making a few more indies after Gone in 60 Seconds, he died in an accident on the set of its sequel. His legacy as a do-it-all daredevil, however, lives on.

6. Terminator 2: Judgment Day (1991)

Long before James Cameron immersed himself in the world of Pandora, he was a pioneer of state-of-the-art visual effects. Case in point: Terminator 2: Judgment Day is credited for having the first CGI character in a blockbuster, the T-1000 (Robert Patrick), a killing machine composed of a futuristic liquid metal. But Cameron also understood that the CGI of that era shouldn’t be the main attraction: It worked best as a complement to the practical effects, as seen in Judgment Day’s epic viaduct chase. When the T-1000 tracks down a young John Connor (Edward Furlong) in a shopping mall, he’s saved at the last minute by the Terminator (Arnold Schwarzenegger), giving John a chance to escape on his dirt bike. As the T-1000 gives chase, the David and Goliath vibes between man and machine are further epitomized by the T-1000’s commandeering of a truck. The sequence already has a terrifying sense of urgency, but it hits another level when the T-1000 crashes through the viaduct like the Kool-Aid Man:
Big Jim is still revolutionizing what can be achieved with visual effects in the Avatar franchise, and while I cherish those movies, nothing beats his old-school showmanship.

5. Duel (1971)

The feature-length debut of Steven Spielberg—perhaps you’ve heard of him—the TV movie Duel is essentially one extended chase sequence between salesman David Mann (Dennis Weaver) and a sinister trucker determined to drive him off the road. I’ve attached a clip from the ending of the film, but that doesn’t do Duel justice. What cements this movie’s greatness is how it sustains an unbearable level of tension across its 90-minute running time—with a budget under $500,000, no less. Spielberg’s masterstroke is never once showing us the other driver, anthropomorphizing the truck itself as a monster. (You can see a lot of similarities with how he would build suspense in Jaws.) When Mann finally gets the upper hand, tricking his adversary into driving off a cliff, it feels like you can breathe again:
Spielberg would move on to bigger and better things after Duel, but considering how much the director accomplished with so little, you can’t help but wonder what else he could conjure up with limited resources.

4. Mad Max: Fury Road (2015)

Like Duel, Fury Road is basically one long car chase—the difference is Miller got to work with a blockbuster budget, and made every cent of it count. It’s hard to pick a single standout sequence in Fury Road, but if I had to choose, I’d go with the first attack on the War Rig after Furiosa (Charlize Theron) flees with the wives of Immortan Joe (Hugh Keays-Byrne). Here’s why: Think back to when you saw Fury Road for the first time, before you fully grasped the vehicular carnage that was in store. And then stuff like this kept happening:
To quote Steven Soderbergh’s thoughts on Fury Road: “I don’t understand how they’re not still shooting that film and I don’t understand how hundreds of people aren’t dead.” Whether or not Miller manages to one-up the action in Furiosa, the director is already in the pantheon.

3. The French Connection (1971)

We return to the Friedkin-verse for what may be his best film, The French Connection, the crime thriller based on Robin Moore’s 1969 nonfiction book of the same name. The story concerns two NYPD detectives, Jimmy “Popeye” Doyle (Gene Hackman) and Buddy “Cloudy” Russo (Roy Scheider), and their tireless pursuit of a French heroin smuggler. But while there’s plenty to admire about how The French Connection illustrates the thin line between police and criminals, its greatest claim to fame is its car chase. After Popeye narrowly survives a sniper attack, he goes after the shooter, who escapes on an elevated train. The ensuing sequence is true daredevil filmmaking that Friedkin shot without permits, leading to real crashes with New Yorkers that made the final cut. But Friedkin’s finest touch was mounting a camera to the front of the car, making the audience feel like they’re part of the action:
My Ringer colleague Justin Sayles believes The French Connection’s chase should’ve landed at no. 1, and I’m sure many folks will agree with him. Being the only film on this list to win Best Picture, however, is a solid consolation prize.

2. Bullitt (1968)

When it comes to modern car chases, all roads lead back to Bullitt. A Dad Cinema classic, the film stars Steve McQueen as Frank Bullitt, a San Francisco detective who pursues a group of mobsters after a key witness is killed in protective custody. In his search for answers, Bullitt realizes he’s being tailed by a couple of hitmen, and then turns the tables on them. From there, the chase is on. Aside from McQueen doing most of his own stunts behind the wheel of a Ford Mustang GT 390 Fastback, what’s so impressive about the sequence is how timeless it is. Even the little imperfections, like hubcaps repeatedly coming off the wheels, work to the film’s advantage, stressing just how much these drivers are living on a razor’s edge. It’s been more than 50 years since Bullitt revolutionized the car chase, and yet few movies since have felt like they’re pushing the envelope to such an exhilarating degree:
That the car driven by McQueen was recently sold at auction for $3.74 million, a then-record price for a Mustang, underlines Bullitt’s enduring legacy.

1. Ronin (1998)

“If I’m going to do a car chase,” filmmaker John Frankenheimer said in an interview with the American Society of Cinematographers, “I’m going to do a car chase that’s going to make somebody think about whether or not they want to do another one!” Boy, did he ever. In Frankenheimer’s late-career masterpiece, Ronin, the director actually incorporated several chases, but it’s the climactic sequence that stands alone as the greatest ever filmed. The movie concerns an international group of mercenaries who are hired to steal a mysterious briefcase; a series of double-crosses and double-bluffs ensue. But for the final chase, all you need to know is that Sam (Robert De Niro), a mercenary with ties to the CIA, is in pursuit of Deirdre (Natascha McElhone), an IRA operative in possession of the case. Winding through the streets and tunnels of Paris, what’s most striking is just how fluid it all feels. You’re completely engrossed in the chase’s forward momentum, captured from every conceivable angle; a symphony of controlled chaos. The driving styles even reflect the characters: Deirdre is reckless and impulsive, while Sam remains calm and controlled.
There are many worthy car chases in this ranking, but in my view, Ronin takes pole position. And while I can’t imagine a movie ever topping what Frankenheimer achieved, I’d love nothing more than to be proved wrong.
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2024.05.21 11:25 The_Way358 Essential Teachings: Understanding the Atonement, the Content of Paul's Gospel Message, and Justification

"Why Did Jesus Die on the Cross?"

The main reason Jesus died on the cross was to defeat Satan and set us free from his oppressive rule. Everything else that Jesus accomplished was to be understood as an aspect and consequence of this victory (e.g., Recapitulation, Moral Influence, etc.).
This understanding of why Jesus had to die is called the Christus Victor (Latin for “Christ is Victorious”) view of the atonement. But, what exactly was Christ victorious from, and why? To find out the answers to these questions, we have to turn to the Old Testament, as that's what the apostles would often allude to in order to properly teach their audience the message they were trying to convey (Rom. 15:4).
The OT is full of conflict between the Father (YHVH) and false gods, between YHVH and cosmic forces of chaos. The Psalms speak of this conflict between YHVH and water monsters of the deeps (an ancient image for chaos) (Psa. 29:3-4; 74:10-14; 77:16, 19; 89:9-10; 104:2-9, etc).
The liberation of Israel from Egypt wasn’t just a conflict between Pharaoh and Moses. It was really between YHVH and the false gods of Egypt.
Regardless of whether you think the aforementioned descriptions are literal or metaphorical, the reality that the Old Testament describes is that humanity lived in a “cosmic war zone.”
The Christus Victor motif is about Christ reigning victorious over wicked principalities and Satan's kingdom, and is strongly emphasized throughout the New Testament. Scripture declares that Jesus came to drive out "the prince of this world” (John 12:31), to “destroy the works of the devil” (1 John 3:8), to “destroy him that had the power of death, that is, the devil” (Heb. 2:14) and to “put all enemies under his feet” (1 Cor 15:25). Jesus came to overpower the “strong man” (Satan) who held the world in bondage and worked with his Church to plunder his "palace" (Luke 11:21-22). He came to end the reign of the cosmic “thief” who seized the world to “steal, and to kill, and to destroy” the life YHVH intended for us (John 10:10). Jesus came and died on the cross to disarm “the principalities and powers” and make a “shew of them openly [i.e., public spectacle]” by “triumphing over them in [the cross]” (Col. 2:15).
Beyond these explicit statements, there are many other passages that express the Christus Victor motif as well. For example, the first prophecy in the Bible foretells that a descendent of Eve (Jesus) would crush the head of the serpent (Gen. 3:15). The first Christian sermon ever preached proclaimed that Jesus in principle conquered all YHVH's enemies (Acts 2:32-36). And the single most frequently quoted Old Testament passage by New Testament authors is Psalm 110:1 which predicts that Christ would conquer all YHVH’s opponents. (Psalm 110 is quoted or alluded to in Matthew 22:41-45; 26:64, Mark 12:35-37; 14:62, Luke 20:41-44; 22:69, Acts 5:31; 7:55-56, Romans 8:34, 1st Corinthians 15:22-25, Ephesians 1:20, Hebrews 1:3; 1:13; 5:6, 10; 6:20; 7:11, 15, 17, 21; 8:1; 10:12-13, 1st Peter 3:22, and Revelation 3:21.) According to New Testament scholar Oscar Cullman, the frequency with which New Testament authors cite this Psalm is the greatest proof that Christ’s “victory over the angel powers stands at the very center of early Christian thought.”
Because of man's rebellion, the Messiah's coming involved a rescue mission that included a strategy for vanquishing the powers of darkness.
Since YHVH is a God of love who gives genuine “say-so” to both angels and humans, YHVH rarely accomplishes His providential plans through coercion. YHVH relies on His infinite wisdom to achieve His goals. Nowhere is YHVH's wisdom put more on display than in the manner in which He outsmarted Satan and the powers of evil, using their own evil to bring about their defeat.
Most readers probably know the famous story from ancient Greece about the Trojan Horse. To recap the story, Troy and Greece had been locked in a ten-year-long vicious war when, according to Homer and Virgil, the Greeks came up with a brilliant idea. They built an enormous wooden horse, hid soldiers inside and offered it to the Trojans as a gift, claiming they were conceding defeat and going home. The delighted Trojans accepted the gift and proceeded to celebrate by drinking themselves into a drunken stupor. When night came and the Trojan warriors were too wasted to fight, the Greeks exited the horse, unlocked the city gates to quietly let all their compatriots in, and easily conquered the city, thus winning the war.
Historians debate whether any of this actually happened. But either way, as military strategies go, it’s brilliant.
Now, there are five clues in the New Testament that suggest YHVH was using something like this Trojan Horse strategy against the powers when he sent Jesus into the world:
1) The Bible tells us that YHVH's victory over the powers of darkness was achieved by the employment of YHVH’s wisdom, and was centered on that wisdom having become reality in Jesus Christ (Rom. 16:25, 1 Cor. 2:7, Eph. 3:9-10, Col. 1:26). It also tells us that, for some reason, this Christ-centered wisdom was kept “secret and hidden” throughout the ages. It’s clear from this that YHVH's strategy was to outsmart and surprise the powers by sending Jesus.
2) While humans don’t generally know Jesus’ true identity during his ministry, demons do. They recognize Jesus as the Son of God, the Messiah, but, interestingly enough, they have no idea what he’s doing (Mark 1:24; 3:11; 5:7, Luke 8:21). Again, the wisdom of YHVH in sending Jesus was hidden from them.
3) We’re told that, while humans certainly share in the responsibility for the crucifixion, Satan and the powers were working behind the scenes to bring it about (John 13:27 cf. 1 Cor. 2:6-8). These forces of evil helped orchestrate the crucifixion.
4) We’re taught that if the “princes of this world [age]” had understood the secret wisdom of YHVH, “they would not have crucified the Lord of glory” (1 Cor 2:8 cf. vss 6-7). Apparently, Satan and the powers regretted orchestrating Christ’s crucifixion once they learned of the wisdom of YHVH that was behind it.
5) Finally, we can begin to understand why the powers came to regret crucifying “the Lord of glory” when we read that it was by means of the crucifixion that the “handwriting of ordinances that was against us, which was contrary to us [i.e., the charge of our legal indebtedness]” was “[taken] out of the way [i.e., canceled]” as the powers were disarmed. In this way Christ “triumph[ed] over” the powers by "his cross” and even “made a shew of them openly” (Col. 2:14-15). Through Christ’s death and resurrection YHVH's enemies were vanquished and placed under his Messiah's feet, and ultimately His own in the end (1 Cor. 15:23-28).
Putting these five clues together, we can discern YHVH's Trojan Horse strategy in sending Jesus.
The powers couldn’t discern why Jesus came because YHVH's wisdom was hidden from them. YHVH's wisdom was motivated by unfathomable love, and since Satan and the other powers were evil, they lacked the capacity to understand it. Their evil hearts prevented them from suspecting what YHVH was up to.
What the powers did understand was that Jesus was mortal. This meant he was killable. Lacking the capacity to understand that this was the means by which YHVH would ultimately bring about the defeat of death (and thus, pave the road for the resurrection itself), they never suspected that making Jesus vulnerable to their evil might actually be part of YHVH's infinitely wise plan.
And so they took the bait (or "ransom"; Matt. 20:28, Mark 10:45, 1 Tim. 2:5-6). Utilizing Judas and other willing human agents, the powers played right into YHVH’s secret plan and orchestrated the crucifixion of the Messiah (Acts 2:22-23; 4:28). YHVH thus brilliantly used the self-inflicted incapacity of evil to understand love against itself. And, like light dispelling darkness, the unfathomably beautiful act of YHVH's love in sending the willing Messiah as a "ransom" to these blood-thirsty powers defeated them. The whole creation was in principle freed and reconciled to YHVH, while everything written against us humans was nailed to the cross, thus robbing the powers of the only legal claim they had on us. They were “spoiled [i.e., disempowered]” (Col. 2:14-15).
As happened to the Trojans in accepting the gift from the Greeks, in seizing on Christ’s vulnerability and orchestrating his crucifixion, the powers unwittingly cooperated with YHVH to unleash the one power in the world that dispels all evil and sets captives free. It’s the power of self-sacrificial love.

Why Penal Substitution Is Unbiblical

For the sake of keeping this already lengthy post as short as possible I'm not going to spend too much time on why exactly PSA (Penal Substitutionary Atonement) is inconsistent with Scripture, but I'll go ahead and point out the main reasons why I believe this is so, and let the reader look further into this subject by themselves, being that there are many resources out there which have devoted much more time than I ever could here in supporting this premise.
"Purge out therefore the old leaven, that ye may be a new lump, as ye are unleavened. For even Christ our passover is sacrificed for us:"-1 Corinthians 5:7
The Passover is one of the two most prominent images in the New Testament given as a comparison to Christ's atonement and what it accomplished, (the other most common image being the Day of Atonement sacrifice).
In the Passover, the blood of the lamb on the door posts of the Hebrews in the book of Exodus was meant to mark out those who were YHVH's, not be a symbol of PSA, as the lamb itself was not being punished by God in place of the Hebrews, but rather the kingdom of Egypt (and thus, allegorically speaking, the kingdom of darkness which opposed YHVH) was what was being judged and punished, because those who were not "covered" by the blood of the lamb could be easily identified as not part of God's kingdom/covenant and liberated people.
Looking at the Day of Atonement sacrifice (which, again, Christ's death is repeatedly compared to throughout the New Testament), this ritual required a ram, a bull, and two goats (Lev. 16:3-5). The ram was for a burnt offering intended to please God (Lev. 16:3-4). The bull served as a sin offering for Aaron, the high priest, and his family. In this case, the sin offering restored the priest to ritual purity, allowing him to occupy sacred space and be near YHVH’s presence. Two goats taken from "the congregation” were needed for the single sin offering for the people (Lev. 16:5). So why two goats?
The high priest would cast lots over the two goats, with one chosen as a sacrifice “for the Lord” (Lev. 16:8). The blood of that goat would purify the people. The second goat was not sacrificed or designated “for the Lord.” On the contrary, this goat—the one that symbolically carried the sins away from the camp of Israel into the wilderness—was “for Azazel” (Lev. 16:8-10).
What—or who—is Azazel?
The Hebrew term azazel (עזאזל) occurs four times in Leviticus 16 but nowhere else in most people's canon of the Bible, (and I say "most people's canon," because some people do include 1 Enoch in their canon of Scripture, which of course goes into great detail about this "Azazel" figure). Many translations prefer to translate the term as a phrase, “the goat that goes away,” which is the same idea conveyed in the King James Version’s “scapegoat.” Other translations treat the word as a name: Azazel. The “scapegoat” option is possible, but since the phrase “for Azazel” parallels the phrase “for YHVH” (“for the Lord”), the wording suggests that two divine figures are being contrasted by the two goats.
A strong case can be made for translating the term as the name Azazel. Ancient Jewish texts show that Azazel was understood as a demonic figure associated with the wilderness. The Mishnah (ca. AD 200; Yoma 6:6) records that the goat for Azazel was led to a cliff and pushed over, ensuring it would not return with its death. This association of the wilderness with evil is also evident in the New Testament, as this was where Jesus met the devil (Matt. 4:1). Also, in Leviticus 17:1-7 we learn that some Israelites had been accustomed to sacrificing offerings to "devils" (alternatively translated as “goat demons”). The Day of Atonement replaced this illegitimate practice.
The second goat was not sent into the wilderness as a sacrifice to a foreign god or demon. The act of sending the live goat out into the wilderness, which was unholy ground, was to send the sins of the people where they belonged—to the demonic domain. With one goat sacrificed to bring purification and access to YHVH and one goat sent to carry the people’s sins to the demonic domain, this annual ritual reinforced the identity of the true God and His mercy and holiness.
When Jesus died on the cross for all of humanity’s sins, he was crucified outside the city, paralleling the sins of the people being cast to the wilderness via the goat to Azazel. Jesus died once for all sinners, negating the need for this ritual.
As previously stated, the goat which had all the sin put on it was sent alive off to the wilderness, while the blood of the goat which was blameless was used to purify the temple and the people. Penal substitution would necessitate the killing of the goat which had the sin put on it.
Mind you, this is the only sacrificial ritual of any kind in the Torah in which sins are placed on an animal. The only time it happens is this, and that animal is not sacrificed. Most PSA proponents unwittingly point to this ritual as evidence of their view, despite it actually serving as evidence to the contrary, because most people don't read their Old Testament and don't familiarize themselves with the "boring parts" like Leviticus (when it's actually rather important to do so, since that book explains how exactly animal offerings were to be carried out and why they were done in the first place).
In the New Testament, Christ's blood was not only meant to mark out those who were his, but also expel the presence of sin and ritual uncleanness so as to make the presence of YHVH manifest in the believer's life. Notice how God's wrath isn't poured out on Christ in our stead on this view, but rather His wrath was poured out on those who weren't covered, and the presence of sin and evil were merely removed by that which is pure and blameless (Christ's blood) for the believer.
All this is the difference between expiation and propitiation.

The Content of Paul's Gospel Message

When the New Testament writers talked about “the gospel,” they referred not to the Protestant doctrine of justification sola fide–the proposition that if we will stop trying to win God’s favor and only just believe that God has exchanged our sin for Christ’s perfect righteousness, then in God’s eyes we will have the perfect righteousness required both for salvation and for assuaging our guilty consciences–but rather they referred to the simple but explosive proposition Kyrios Christos, “Christ is Lord.” That is to say, the gospel was, properly speaking, the royal announcement that Jesus of Nazareth was the God of Israel’s promised Messiah, the King of kings and Lord of lords.
The New Testament writers were not writing in a cultural or linguistic vacuum and their language of euangelion (good news) and euangelizomai would have been understood by their audience in fairly specific ways. Namely, in the Greco-Roman world for which the New Testament authors wrote, euangelion/euangelizomai language typically had to do with either A) the announcement of the accession of a ruler, or B) the announcement of a victory in battle, and would probably have been understood along those lines.
Let’s take the announcements of a new ruler first. The classic example of such a language is the Priene Calendar Inscription, dating to circa 9 BC, which celebrates the rule (and birthday) of Caesar Augustus as follows:
"It was seeming to the Greeks in Asia, in the opinion of the high priest Apollonius of Menophilus Azanitus: Since Providence, which has ordered all things of our life and is very much interested in our life, has ordered things in sending Augustus, whom she filled with virtue for the benefit of men, sending him as a savior [soter] both for us and for those after us, him who would end war and order all things, and since Caesar by his appearance [epiphanein] surpassed the hopes of all those who received the good tidings [euangelia], not only those who were benefactors before him, but even the hope among those who will be left afterward, and the birthday of the god [he genethlios tou theou] was for the world the beginning of the good tidings [euangelion] through him; and Asia resolved it in Smyrna."
The association of the term euangelion with the announcement of Augustus’ rule is clear enough and is typical of how this language is used elsewhere. To give another example, Josephus records that at the news of the accession of the new emperor Vespasian (69 AD) “every city kept festival for the good news (euangelia) and offered sacrifices on his behalf.” (The Jewish War, IV.618). Finally, a papyrus dating to ca. 498 AD begins:
"Since I have become aware of the good news (euangeliou) about the proclamation as Caesar (of Gaius Julius Verus Maximus Augustus)…"
This usage occurs also in the Septuagint, the Greek translations of the Jewish Scriptures. For instance LXX Isaiah 52:7 reads, “How beautiful upon the mountains are the feet of him who brings good news (euangelizomenou), who publishes peace, who brings good news (euangelizomenos) of salvation, who says to Zion, ‘Your God reigns.'" Similarly, LXX Isaiah 40:9-10 reads:
"…Go up on a high mountain, you who bring good tidings (ho euangelizomenos) to Sion; lift up your voice with strength, you who bring good tidings (ho euangelizomenos); lift it up, do not fear; say to the cities of Ioudas, “See your God!” Behold, the Lord comes with strength, and his arm with authority (kyrieias)…."-NETS, Esaias 40:9-10
This consistent close connection between euangelion/euangelizomai language and announcements of rule strongly suggests that many of the initial hearers/readers of the early Christians’ evangelical language would likely have understood that language as the announcement of a new ruler (see, e.g., Acts 17:7), and, unless there is strong NT evidence to the contrary, we should presume that the NT writers probably intended their language to be so understood.
However, the other main way in which euangelion/euangelizomai language was used in the Greco-Roman world was with reference to battle reports, announcements of victory in war. A classic example of this sort of usage can be found in LXX 2 Samuel 18:19ff, where David receives word that his traitorous son, Absalom, has been defeated in battle. Euangelion/euangelizomai is used throughout the passage for the communications from the front.
As already shown throughout this post, the NT speaks of Jesus’s death and resurrection as a great victory over the powers that existed at that time and, most importantly, over death itself. Jesus’ conquest of the principalities and powers was the establishment of his rule and comprehensive authority over heaven and earth, that is, of his Lordship over all things (again, at that time).
This was the content of Paul's gospel message...

Justification, and the "New" Perspective on Paul

The following quotation is from The Gospel Coalition, and I believe it to be a decently accurate summary of the NPP (New Perspective on Paul), despite it being from a source which is in opposition to it:
The New Perspective on Paul, a major scholarly shift that began in the 1980s, argues that the Jewish context of the New Testament has been wrongly understood and that this misunderstand[ing] has led to errors in the traditional-Protestant understanding of justification. According to the New Perspective, the Jewish systems of salvation were not based on works-righteousness but rather on covenantal nomism, the belief that one enters the people of God by grace and stays in through obedience to the covenant. This means that Paul could not have been referring to works-righteousness by his phrase “works of the law”; instead, he was referring to Jewish boundary markers that made clear who was or was not within the people of God. For the New Perspective, this is the issue that Paul opposes in the NT. Thus, justification takes on two aspects for the New Perspective rather than one; initial justification is by faith (grace) and recognizes covenant status (ecclesiology), while final justification is partially by works, albeit works produced by the Spirit.
I believe what's called the "new perspective" is actually rather old, and that the Reformers' view of Paul is what is truly new, being that the Lutheran understanding of Paul is simply not Biblical.
The Reformation perspective understands Paul to be arguing against a legalistic Jewish culture that seeks to earn their salvation through works. However, supporters of the NPP argue that Paul has been misread. We contend he was actually combating Jews who were boasting because they were God's people, the "elect" or the "chosen ones." Their "works," so to speak, were done to show they were God's covenant people and not to earn their salvation.
The key questions involve Paul’s view(s) of the law and the meaning of the controversy in which Paul was engaged. Paul strongly argued that we are “justified by the faith of Christ, and not by the works of the law” (Gal. 2:16b). Since the time of Martin Luther, this has been understood as an indictment of legalistic efforts to merit favor before God. Judaism was cast in the role of the medieval "church," and so Paul’s protests became very Lutheran, with traditional-Protestant theology reinforced in all its particulars (along with its limitations) as a result. In hermeneutical terms, then, the historical context of Paul’s debate will answer the questions we have about what exactly the apostle meant by the phrase "works of the law," along with other phrases often used as support by the Reformers for their doctrine of Sola Fide (justification by faith alone), like when Paul mentions "the righteousness of God."
Obviously an in-depth analysis of the Pauline corpus and its place in the context of first-century Judaism would take us far beyond the scope of this brief post. We can, however, quickly survey the topography of Paul’s thought in context, particularly as it has emerged through the efforts of recent scholarship, and note some salient points which may be used as the basis of a refurbished soteriology.
[Note: The more popular scholars associated with the NPP are E.P. Sanders, James Dunn, and N.T. Wright. Dunn was the first to coin the term "The New Perspective" in a 1983 Manson Memorial Lecture, The New Perspective on Paul and the Law.]
Varying authors since the early 1900's have brought up the charge that Paul was misread by those in the tradition of Martin Luther and other Protestant Reformers. Yet, it wasn't until E.P. Sanders' 1977 book, Paul and Palestinian Judaism, that scholars began to pay much attention to the issue. In his book, Sanders argues that the Judaism of Paul's day has been wrongly criticized as a religion of "works-salvation" by those in the Protestant tradition.
A fundamental premise in the NPP is that Judaism was actually a religion of grace. Sander's puts it clearly:
"On the point at which many have found the decisive contrast between Paul and Judaism - grace and works - Paul is in agreement with Palestinian Judaism... Salvation is by grace but judgment is according to works'...God saves by grace, but... within the framework established by grace he rewards good deeds and punishes transgression." (Paul and Palestinian Judaism, p. 543)
N.T. Wright adds that, "we have misjudged early Judaism, especially Pharisaism, if we have thought of it as an early version of Pelagianism," (Wright, What Saint Paul Really Said, p. 32).
Sanders has coined a now well-known phrase to describe the character of first-century Palestinian Judaism: “covenantal nomism.” The meaning of “covenantal nomism” is that human obedience is not construed as the means of entering into God’s covenant. That cannot be earned; inclusion within the covenant body is by the grace of God. Rather, obedience is the means of maintaining one’s status within the covenant. And with its emphasis on divine grace and forgiveness, Judaism was never a religion of legalism.
If covenantal nomism was operating as the primary category under which Jews understood the Law, then when Jews spoke of obeying commandments, or when they required strict obedience of themselves and fellow Jews, it was because they were "keeping the covenant," rather than out of legalism.
More recently, N.T. Wright has made a significant contribution in his little book, What Saint Paul Really Said. Wright’s focus is the gospel and the doctrine of justification. With incisive clarity he demonstrates that the core of Paul’s gospel was not justification by faith, but the death and resurrection of Christ and his exaltation as Lord. The proclamation of the gospel was the proclamation of Jesus as Lord, the Messiah who fulfilled Israel’s expectations. Romans 1:3-4, not 1:16-17, is the gospel, contrary to traditional thinking. Justification is not the center of Paul’s thought, but an outworking of it:
"[T]he doctrine of justification by faith is not what Paul means by ‘the gospel’. It is implied by the gospel; when the gospel is proclaimed, people come to faith and so are regarded by God as members of his people. But ‘the gospel’ is not an account of how people get saved. It is, as we saw in an earlier chapter, the proclamation of the lordship of Jesus Christ….Let us be quite clear. ‘The gospel’ is the announcement of Jesus’ lordship, which works with power to bring people into the family of Abraham, now redefined around Jesus Christ and characterized solely by faith in him. ‘Justification’ is the doctrine which insists that all those who have this faith belong as full members of this family, on this basis and no other." (pp. 132, 133)
Wright brings us to this point by showing what “justification” would have meant in Paul’s Jewish context, bound up as it was in law-court terminology, eschatology, and God’s faithfulness to God’s covenant.
Specifically, Wright explodes the myth that the pre-Christian Saul was a pious, proto-Pelagian moralist seeking to earn his individual passage into heaven. Wright capitalizes on Paul’s autobiographical confessions to paint rather a picture of a zealous Jewish nationalist whose driving concern was to cleanse Israel of Gentiles as well as Jews who had lax attitudes toward the Torah. Running the risk of anachronism, Wright points to a contemporary version of the pre-Christian Saul: Yigal Amir, the zealous Torah-loyal Jew who assassinated Prime Minister Yitzhak Rabin for exchanging Israel’s land for peace. Wright writes:
"Jews like Saul of Tarsus were not interested in an abstract, ahistorical system of salvation... They were interested in the salvation which, they believed, the one true God had promised to his people Israel." (pp. 32, 33)
Wright maintains that as a Christian, Paul continued to challenge paganism by taking the moral high ground of the creational monotheist. The doctrine of justification was not what Paul preached to the Gentiles as the main thrust of his gospel message; it was rather “the thing his converts most needed to know in order to be assured that they really were part of God’s people” after they had responded to the gospel message.
Even while taking the gospel to the Gentiles, however, Paul continued to criticize Judaism “from within” even as he had as a zealous Pharisee. But whereas his mission before was to root out those with lax attitudes toward the Torah, now his mission was to demonstrate that God’s covenant faithfulness (righteousness) has already been revealed in Jesus Christ.
At this point Wright carefully documents Paul’s use of the controversial phrase “God’s righteousness” and draws out the implications of his meaning against the background of a Jewish concept of justification. The righteousness of God and the righteousness of the party who is “justified” cannot be confused because the term bears different connotations for the judge than for the plaintiff or defendant. The judge is “righteous” if his or her judgment is fair and impartial; the plaintiff or defendant is “righteous” if the judge rules in his or her favor. Hence:
"If we use the language of the law court, it makes no sense whatsoever to say that the judge imputes, imparts, bequeaths, conveys or otherwise transfers his righteousness to either the plaintiff or the defendant. Righteousness is not an object, a substance or a gas which can be passed across the courtroom. For the judge to be righteous does not mean that the court has found in his favor. For the plaintiff or defendant to be righteous does not mean that he or she has tried the case properly or impartially. To imagine the defendant somehow receiving the judge’s righteousness is simply a category mistake. That is not how the language works." (p. 98)
However, Wright makes the important observation that even with the forensic metaphor, Paul’s theology is not so much about the courtroom as it is about God’s love.
Righteousness is not an impersonal, abstract standard, a measuring-stick or a balancing scale. That was, and still is, a Greek view. Righteousness, Biblically speaking, grows out of covenant relationship. We forgive because we have been forgiven (Matt. 18:21-35); “we love" because God “first loved us” (1 John 4:19). Love is the fulfillment of the law (Rom. 13:8, 10, Gal 5:14, Jam. 2:8). Paul even looked forward to a day when “we must all appear before the judgment seat of Christ; that every one may receive the things done in his body, according to that he hath done, whether it be good or bad” (2 Cor. 5:10), and he acknowledged that his clear conscience did not necessarily ensure this verdict (1 Cor. 4:4), but he was confident nevertheless. Paul did in fact testify of his clear conscience: “For our rejoicing is this, the testimony of our conscience, that in simplicity and godly sincerity, not with fleshly wisdom, but by the grace of God, we have had our conversation [i.e., behavior] in the world, and more abundantly to you-ward” (2 Cor. 1:12). He was aware that he had not yet “attained” (Phil. 3:12-14), that he still struggled with the flesh, yet he was confident of the value of his performance (1 Cor. 9:27). These are hardly the convictions of someone who intends to rest entirely on the merits of an alien righteousness imputed to his or her account.
Wright went on to flesh out the doctrine of justification in Galatians, Philippians, and Romans. The “works of the law” are not proto-Pelagian efforts to earn salvation, but rather “sabbath [keeping], food-laws, circumcision” (p. 132). Considering the controversy in Galatia, Wright writes:
"Despite a long tradition to the contrary, the problem Paul addresses in Galatians is not the question of how precisely someone becomes a Christian, or attains to a relationship with God….The problem he addresses is: should his ex-pagan converts be circumcised or not? Now this question is by no means obviously to do with the questions faced by Augustine and Pelagius, or by Luther and Erasmus. On anyone’s reading, but especially within its first-century context, it has to do quite obviously with the question of how you define the people of God: are they to be defined by the badges of Jewish race, or in some other way? Circumcision is not a ‘moral’ issue; it does not have to do with moral effort, or earning salvation by good deeds. Nor can we simply treat it as a religious ritual, then designate all religious ritual as crypto-Pelagian good works, and so smuggle Pelagius into Galatia as the arch-opponent after all. First-century thought, both Jewish and Christian, simply doesn’t work like that…. [T]he polemic against the Torah in Galatians simply will not work if we ‘translate’ it into polemic either against straightforward self-help moralism or against the more subtle snare of ‘legalism’, as some have suggested. The passages about the law only work — and by ‘work’ I mean they will only make full sense in their contexts, which is what counts in the last analysis — when we take them as references to the Jewish law, the Torah, seen as the national charter of the Jewish race." (pp. 120-122)
The debate about justification, then, “wasn’t so much about soteriology as about ecclesiology; not so much about salvation as about the church.” (p. 119)
To summarize the theology of Paul in his epistles, the apostle mainly spent time arguing to those whom he were sending letters that salvation in Christ was available to all men without distinction. Jews and Gentiles alike may accept the free gift; it was not limited to any one group. Paul was vehement about this, especially in his letter to the Romans. As such, I will finish this post off by summarizing the letter itself, so as to provide Biblical support for the premises of the NPP and for what the scholars I referenced have thus far argued.
After his introduction in the epistle to an already believing and mostly Gentile audience (who would've already been familiar with the gospel proclaimed in verses 3-4), Paul makes a thematic statement in 1:16: “For I am not ashamed of the gospel of Christ: for it is the power of God unto salvation to every one that believeth; to the Jew first, and also to the Greek.” This statement is just one of many key statements littered throughout the book of Romans that give us proper understanding of the point Paul wished to make to the interlocutors of his day, namely, salvation is available to all, whether Jew or Gentile.
In 1:16 Paul sets out a basic theme of his message in the letter to the Romans. All who believed, whether they be Jew or Gentile, were saved by the power of the gospel. The universal nature of salvation was explicitly stated. The gospel saved all without distinction, whether Jew or Greek; salvation was through the gospel of Jesus Christ. Immediately after this thematic declaration, Paul undertakes to show the universal nature of sin and guilt. In 1:18-32 Paul shows how the Gentile is guilty before God. Despite evidence of God and his attributes, which is readily available to all, they have failed to honor YHVH as God and have exchanged His glory for idolatrous worship and self-promotion. As a consequence, God handed them over in judgment (1:18-32). Paul moves to denunciation of those who would judge others while themselves being guilty of the very same offenses (2:1-5) and argues that all will be judged according to their deeds (2:6). This judgment applies to all, namely, Jew and Greek (2:9-10). This section serves as somewhat of a transition in Paul’s argument. He has highlighted the guilt of the Gentiles (1:18ff) and will shortly outline the guilt of the Jew (2:17-24). The universal statement of 2:1-11 sets the stage for Paul’s rebuke of Jewish presumption. It was not possession of the Law which delivered; it was faithful obedience. It is better to have no Law and yet to obey the essence of the Law (2:12-16) than to have the Law and not obey (2:17-3:4). Paul then defends the justice of God’s judgment (3:5-8), which leads to the conclusion that all (Jew and Gentile) are guilty before God (3:9).
Paul argues that it was a mistaken notion to think that salvation was the prerogative of the Jew only. This presumption is wrong for two reasons. First, it leads to the mistaken assumption that only Jews were eligible for this vindication (Paul deals with this misunderstanding in chapter 4 where he demonstrates that Abraham was justified by faith independently of the Law and is therefore the father of all who believe, Jew and Gentile alike). Second, it leads to the equally mistaken conclusion that all who were Jews are guaranteed of vindication. Paul demonstrates how this perspective, which would call God’s integrity into question since Paul was assuming many Jews would not experience this vindication, was misguided. He did this by demonstrating that it was never the case that all physical descendants of Israel (Jacob) were likewise recipients of the promise. In the past (9:6-33) as in the present (at that time; 11:1-10), only a remnant was preserved and only a remnant would experience vindication. Paul also argued that the unbelief of national Israel (the non-remnant) had the purpose of extending the compass of salvation. The unbelief of one group made the universal scope of the gospel possible. This universalism was itself intended to bring about the vindication of the unbelieving group (11:11-16). As a result of faith, all (Jew and Gentile) could be branches of the olive tree (11:17-24). Since faith in Christ was necessary to remain grafted into the tree, no one could boast of his position. All, Jew and Gentile alike, were dependent upon the mercy and grace of God. As a result of God’s mysterious plan, He would bring about the vindication of His people (11:25-27). [Note: It is this author's belief that this vindication occurred around 66-70 AD, with the Parousia of Christ's Church; this author is Full-Preterist in their Eschatology.]
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2024.05.21 08:17 ConsequenceSure3063 Best Coffin Gun Case

Best Coffin Gun Case

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As we delve into the top-of-the-line Coffin Gun Case, we aim to provide you with a comprehensive overview of this unique and innovative storage solution. Not only will we highlight its exceptional features and durability, but we'll also explore how it has transformed the way gun owners secure and transport their precious firearms. Come and join us in this informative and engaging journey as we unravel the mysteries behind the Coffin Gun Case.

The Top 9 Best Coffin Gun Case

  1. Tough Vault Takedown Rifle & Shotgun Case by Pelican - The Pelican V700 Vault Takedown Rifle and Shotgun Case is a top-rated, crushproof, and weather-resistant gun case with high-impact polymer, ergonomic handles, secure push-button latches, and five foam layers, designed explicitly for takedown firearms.
  2. Durable, Crushproof Double Rifle Case - Experience top-notch protection for your scoped rifles with the crushproof, dustproof, and weather-resistant Pelican V800 Vault Double Rifle Case, featuring high-impact polymer construction and secure push-button latches for easy access during transport.
  3. 55" American Classic Double Rifle Case - Upgrade your shooting experience with the American Classic Double Rifle Case, boasting 55" of tactical design and ample space for 2 rifles and 2 pistols, ensuring secure and organized transport to your next adventure.
  4. Ultimate Guitar Rifle Case for Discreet Transport - The Savior Equipment Ultimate Guitar Rifle Case is a customizable, 3-foam-insert hard case for discreet firearm transportation and secure locking, featuring multiple configurations for easy handling and enclosed wheels.
  5. Durable, Weatherproof Tactical Rifle Case with Wheels - The RPNB Weatherproof Tactical Rifle Case with Wheels offers IP67 rated watertight and dustproof protection, making it ideal for safeguarding rifles, shotguns, and accompanying equipment during air travel and outdoor adventures.
  6. High-Quality Gun Case with 52" Capacity - Step 1: Identify key product features
  7. Customizable Covert Rifle Case by Savior Equipment - Discover the ultimate protection and versatility for your rifle with the Savior Equipment Specialist Covert Rifle Case, featuring customizable configurations, durable materials, and secure lockdown straps.
  8. Specialist Covert Discreet Rifle Case for Professionals - The Savior Equipment Specialist Covert Rifle Case (SKU 750971) is a discreet and customizable covert rifle case designed for professionals like you, offering endless options to build it to your exact needs.
  9. Security Pistol Case with Five Button Mechanical Lock - The V-Line Top Draw XL Large Capacity Pistol Case is a top-opening security safe with a five-button mechanical lock, offering quick access and protection for your firearms in a stylish and durable semi-gloss black powder coated finish.
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Reviews

🔗Tough Vault Takedown Rifle & Shotgun Case by Pelican


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I recently discovered the Pelican V700 Vault Takedown Rifle and Shotgun Case, and it's truly a game changer for transportation of your beloved firearms. As an avid hunter, I appreciate that this case provides a high level of security, offering crushproof, dustproof, and weather resistant protection. The sturdy handles ensure your rifles or shotguns can withstand even the toughest conditions on your hunting trips.
One feature I particularly love is the presence of six push button latches that offer secure closure with easy-open access. This ensures your weapons are safe and secure while also making it convenient for you to access them when needed. The case also comes with specific foam designed to fit takedown firearms and related accessories, providing your gear with excellent protection during transportation.
However, like any product, there are some cons as well. The case is quite bulky and heavy, making it less ideal for those looking for a lightweight solution. Additionally, cutting and shaping the foam to fit your specific equipment can be time-consuming. Overall, despite its drawbacks, I would highly recommend this gun case to anyone in need of a reliable and resilient transportation solution for their takedown firearms.

🔗Durable, Crushproof Double Rifle Case


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I recently had the chance to use the Pelican V800 Vault Double Rifle Case in tan, and I must say it's been a game-changer in keeping my firearms safe and secure. The high-impact polymer exterior is not only incredibly durable but also has a sleek, modern look that I absolutely love.
One of the standout features for me is the customizable protective foam lining the interior. Having a secure fit for my rifles is so important, and this case makes it easy to create that level of protection. Plus, the added benefit of being crushproof, dustproof, and weather-resistant gives me peace of mind when traveling with my gear.
However, cutting the foam to fit my rifles exactly was a bit time-consuming and messy. It would have been nice if the case came with "pluck" foam, like some other brands offer, to make customization easier and less stressful.
In terms of ease of use, the handles are ergonomic and sturdy, making it comfortable to carry even when the case is fully loaded with scoped rifles. The wheels are also a great addition for those times when you need to roll your gear instead of lifting it.
Overall, the Pelican V800 Vault Double Rifle Case has been an excellent investment for keeping my firearms protected during transport. Its combination of durability, security features, and customizable foam make it a top choice for anyone in need of a high-quality rifle case.

🔗55" American Classic Double Rifle Case


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My experience with the Savior Equipment American Classic Double Rifle Case has been quite remarkable. As someone who frequently visits the range, this case has been a game-changer for me. Its tactical design not only looks great but also provides an unmatched level of functionality.
One of the most standout features of this case is its spaciousness. It comfortably holds two rifles and even has additional pocket compartments to keep your belongings organized and secure. The internal padding ensures that your firearms are protected during transport, giving you peace of mind.
Another unique feature is the presence of lockable zipper sliders on both firearm compartments. This not only adds an extra layer of security but also makes it incredibly safe to carry around your weapons. The padded muzzle and stock sleeves further enhance the overall protection offered by this case.
However, there's room for improvement as well. The case can become quite heavy when loaded with its full capacity, which might be challenging for some individuals to carry around. Additionally, although the molle webbing compatibility adds versatility, it might not suit everyone's preferences.
In conclusion, the Savior Equipment American Classic Double Rifle Case has been an excellent companion on my trips to the range. Its robustness, capacity, and secure zippers make it a top choice for gun enthusiasts. Despite its weight and specific design choices, this case undoubtedly delivers on its promise of keeping your firearms safe and secure.

🔗Ultimate Guitar Rifle Case for Discreet Transport


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I've been using the Savior Equipment Ultimate Guitar Rifle Case to keep my rifle safe and secure during transportation. This case has been a lifesaver, providing discreet protection that doesn't draw unwanted attention. One of the best features is the fully customizable foam inserts that let me configure the case to fit my specific gear perfectly. With three inserts included, I can easily switch between two different layouts depending on the trip.
The high-impact polymer outer shell and enclosed wheels make it easy to transport my rifle without any hassle. The six lock-ready latches add an extra layer of security, giving me peace of mind when traveling with my firearm. The only downside I've noticed is the need to purchase locks separately, but overall, I couldn't be happier with my investment in this case.

🔗Durable, Weatherproof Tactical Rifle Case with Wheels


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I recently purchased the RPNB Weatherproof Tactical Rifle Case with Wheels and Customizable Cubed Foam, and I couldn't be happier with my purchase. This rugged hard case was a perfect choice for my shooting excursions, offering not only exceptional protection but also convenience with its rolling feature.
The first thing that stood out to me was the IP67 rating, which ensures that the case is both watertight and dustproof. No matter where I take my rifle, I know that it's safe and secure inside the case. Another feature that I really appreciated was the adjustable pressure relief valve, which makes opening the case a breeze after changing elevations.
Additionally, the pre-drilled holes for two padlocks provide extra security, giving me peace of mind when I'm storing my firearms. The pick-and-pull foam insert is another highlight, as it effectively absorbs impact and protects my gear from any damage that might occur during transport.
The only downside I've encountered is that the case can be a bit cumbersome to carry, but this is easily offset by the rolling feature. Plus, the fact that it meets TSA and airline requirements means I can easily take it with me on trips or to the range.
In conclusion, the RPNB Weatherproof Tactical Rifle Case with Wheels is an excellent choice for anyone looking for a reliable, durable, and secure way to transport their rifles and shotguns.

🔗High-Quality Gun Case with 52" Capacity


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I've been using the Kolpin 52" Gun Case for my shotguns and it has been a game-changer. The divided interior pocket is perfect for keeping my scoped rifles or shotguns organized and well-protected. The case is made of water and dust-resistant ballistic fabrics, which I love because it keeps my hunters safe from the elements. The thick padded construction also offers additional peace of mind, knowing that my rifles are securely nestled within.
One of my favorite features of this case is the two large exterior gear storage pockets. They're perfect for storing ammo, cleaning kits, and other essentials, all within easy reach. The quick-release mounting straps are another huge plus, as they enable me to secure the case to the roll cage of my UTV with ease. Plus, I can quickly remove it and use it as a carrying case, making transporting my rifles hassle-free.
However, one minor inconvenience is the strapping method required to attach it to the roll cage. It took some time to figure out and wasn't the most convenient method. Nevertheless, the overall quality and fit more than make up for this minor drawback. I've been extremely satisfied with this case and would highly recommend it to anyone in need of a reliable and well-built gun case.

🔗Customizable Covert Rifle Case by Savior Equipment


https://preview.redd.it/xfzcsbye2q1d1.jpg?width=720&format=pjpg&auto=webp&s=4eb7d94b19a2496c141749c347876bb9d61de15e
As someone who's had a fair share of close calls while carrying my gear, the Savior Equipment Specialist Covert Rifle Case has been a game-changer. I remember one rainy day when I was caught unprepared, and the thought of how the situation could have been avoided with this case kept lingering in my mind.
The case has a padded single rifle compartment that provides excellent protection for my cherished gear, and the rigid hook & loop lockdown straps ensure it stays secure. What I love most about this case is its ability to be customized - the adjustable muzzle holder and full-length removable padded divider help me organize my cargo more efficiently.
On longer hauls, the concealed backpack straps provide added comfort, and the exterior accessory pockets offer ample space for any additional necessities. Plus, the concealed pocket with loop panel for holster concealment adds an extra layer of convenience that I appreciate.
The only downside I've found is that the case can be bulky to carry at times, especially when it's fully loaded with all my gear. However, this is a small price to pay for the uncompromised protection and versatility it provides.
All in all, the Savior Equipment Specialist Covert Rifle Case has been a reliable companion that goes above and beyond to keep my essentials safe and accessible. Highly recommended!

🔗Specialist Covert Discreet Rifle Case for Professionals


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As a seasoned professional, I always value the importance of discretion and precision in any tool I use. That's why when I tried the Savior Equipment Specialist Covert Rifle Case, I was immediately drawn to its sleek design and customizable features.
The first thing that caught my attention was the muted cover. It's like a whisper in a room full of noise, ensuring that my presence remains unnoticed. Once inside, I discovered an endless array of options to build the case according to my exact needs.
While the dimensions are not overly impressive, they were precisely the right size for my purposes. The external height of 5 inches and external length of 30 inches provided a perfect fit for my rifle, while the 3 inches of internal height and 12.5 inches of internal width provided ample space and protection.
However, there was one feature that I wish was more user-friendly. The screws used to secure the components were not the easiest to handle, especially when in a rush. Nonetheless, the level of customization and quality craftsmanship outweighed this minor inconvenience.
Overall, the Savior Equipment Specialist Covert Rifle Case proved to be a reliable companion on my missions. Its discreet design and customizable features made it an essential tool for any professional.

🔗Security Pistol Case with Five Button Mechanical Lock


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Recently, I had the chance to try out the V-Line Top Draw XL Large Capacity Pistol Case, and it certainly exceeded my expectations in terms of security and functionality. As I opened the case, I noticed the sturdy fabricated steel construction, which provided a reassuring sense of durability. The foam lining on the top and bottom of the case ensured that my pistol stayed secure and safe.
One of the standout features of this pistol case is the SIMPLEX five button mechanical lock, which allowed for quick and easy access when needed. The CA DOJ approval added an extra layer of confidence, knowing that this case met the necessary security standards.
However, there were a couple of minor drawbacks. For example, the case could be quite heavy when fully loaded, which might make it slightly cumbersome to carry for extended periods. Additionally, the optional mounting bracket, while useful, was not included.
Overall, the V-Line Top Draw XL Large Capacity Pistol Case proved to be a reliable and secure option for storing and protecting my firearm. Despite the few minor drawbacks, I found the pros outweighed the cons in this case.

Buyer's Guide

When it comes to storing and transporting long firearms, a coffin gun case is a practical and efficient option. These cases are designed to hold shotguns and rifles with a length of up to 42 inches. They offer a range of features, making them suitable for various shooting purposes while ensuring the firearm remains protected and secure. In this buyer's guide, we will discuss the essential factors to consider when purchasing a coffin gun case and provide general advice to help you make an informed decision.

Size and Length of the Firearm


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First and foremost, you need to consider the size and length of your firearm when choosing a coffin gun case. Measure your shotgun or rifle to determine the correct size. Manufacturers usually state the maximum length of firearms that their cases can accommodate. Make sure to select a case that can hold your firearm snugly without any movement to ensure its protection during transportation.

Materials and Construction

The materials and construction of a coffin gun case are crucial factors to consider. A well-built case should provide excellent protection against impact, moisture, and dust. Look for cases made of durable materials such as high-density foam, ABS plastic, or a combination of both. These materials offer good shock absorption and water resistance, ensuring that your firearm remains protected even during rough handling or exposure to harsh environments.

Security Features

For those who need extra security for their firearms, consider purchasing a coffin gun case with security features such as locks and latches. This will prevent unauthorized access and ensure that your firearm remains protected.

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Design and Ergonomics

Ergonomics are essential when it comes to coffin gun cases. Look for cases that feature a comfortable and user-friendly design, allowing you to easily carry and maneuver your firearm. This includes features like well-padded handles, shoulder straps, or a sturdy and lightweight frame that doesn't limit your movement.

Price and Budget

Finally, consider your budget when purchasing a coffin gun case. High-quality cases come at a higher price, but they also offer better protection and features. However, there are many affordable options available, so you can find a case that fits your needs and budget without compromising on essential features.
When buying a coffin gun case, remember to take your time to research and compare different models to ensure that you are getting the best value for your money. With the right case, you can transport and store your long firearms safely and efficiently for years to come.

FAQ


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What is a Coffin Gun Case?

A Coffin Gun Case is a specialized storage solution designed for storing and protecting firearms, particularly antique, collectible, or heirloom guns. Its shape resembles a coffin, providing a unique and stylish option for gun owners to showcase and store their prized possessions.

How is a Coffin Gun Case different from a traditional gun safe?

A Coffin Gun Case is different from a traditional gun safe in terms of its design and construction. While both offer protection for firearms, a Coffin Gun Case focuses on aesthetics, displaying the gun in a coffin-like case. Traditional gun safes prioritize security and storage capacity.

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What types of firearms can be stored in a Coffin Gun Case?

A Coffin Gun Case can store various types of firearms including antique, collectible, and heirloom guns. It is recommended to consult the specific dimensions provided by the manufacturer to ensure proper size and fit for the chosen gun.

What materials are commonly used in Coffin Gun Cases?

Coffin Gun Cases are typically made from high-quality materials such as solid oak, walnut, or mahogany for the exterior, and high-density foam for the interior to provide protection for the firearm. Some models may also include glass display windows and locking mechanisms.

Are Coffin Gun Cases suitable for displaying and storage in homes or offices?

Yes, Coffin Gun Cases are designed for both displaying and storing firearms in homes or offices. They not only serve as a functional storage solution, but also add a unique and elegant touch to any interior space.

How do you secure a firearm inside a Coffin Gun Case?

Most Coffin Gun Cases include a locking mechanism to secure the firearm inside the case. It may be a combination lock or a key lock, depending on the model. In addition, some cases come with a foam insert to hold the gun in place and prevent movement during transportation or storage.

How durable and long-lasting are Coffin Gun Cases?

Coffin Gun Cases are built with high-quality materials, making them very durable and long-lasting. Proper maintenance and care, such as avoiding exposure to extreme temperatures or humidity, can ensure the case remains in good condition for years.

Are there different designs and styles of Coffin Gun Cases available?

Yes, there are various designs and styles of Coffin Gun Cases available on the market. Some may have glass display windows, while others may feature different types of wood or finishes to match the desired aesthetic of the owner's space.
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submitted by ConsequenceSure3063 to u/ConsequenceSure3063 [link] [comments]


2024.05.21 07:14 husysconsulting1 Employee Self-Service Portals: Revolutionizing Payroll Management with PEO Providers

Employee Self-Service or ESS portals are web-based platforms that give employees direct access to payroll-related information and other critical and personal information. The portals are the central platforms from which employees can check out their payslips, update their personal information, or view relevant documents, all on a walk-in basis.
Key Features and Functionalities
The options for employee self-service through an Internet-enabled HR portal are endless and are meant to simplify payroll management. Examples include online pay statement availability, direct deposit settings and management, tax forms retrieval, time-off requests, and benefits enrollment. ~PEO payroll providers~, such as Husys, are tailor-suited to their client's needs, ensuring a smooth connection between the new payroll portal and any existing payroll process and HR framework.
The affirmation of employing self-service portals by an organization is that it provides an organization with all the employees. The portals make the personal finance on the payroll system easy for individual employees, who can access their data directly. Employees can access E-employee portals where any changes to personal information details or management of their benefits can be made at any moment.
Read more: https://theblogoti.com/employee-self-service-portals-revolutionizing-payroll-management-with-peo-providers/
submitted by husysconsulting1 to u/husysconsulting1 [link] [comments]


2024.05.21 06:47 Old_North8419 You still want justice after [terrorist organization] from another country has murdered your loved ones, but you're now at risk of being tortured, can you still call the police or hire a bounty hunter on these bad actors who will still murder anybody despite you insisting for witness protection?

For example, you want justice towards the [terrorist organization] that has killed [insert name here] but that victim is your loved one, they will assassinate anyone regardless if that person has the "best" security in the world, even to go as far killing the judge and jury, putting their lives at stake, as they'll be killed before a trial even starts, so these people won't be in prison.
Simply going to the police and FBI saying that eg. "I5I5 has killed my loved one!" aint going to work, as you will also put the lives of the officers or agents at high risk of being prey themselves, as the terrorists are fully aware of snitches and law enforcement, plus a judge will be too scared to even confront these type of perpetrators in court even though they have murdered somebody.
Simply bragging about it the same way how media discusses a criminal who has committed murder, won't really do anything other than slander an I5I5-like organization, they will remain unaffected as they are too powerful for such means, they will laugh if you decided to press charges towards them for a criminal trial, as you know... that will only end up with the judge and jury dead.
You still want justice as in putting the perpetrators in prison but they are strong as I5I5 due to them having stolen or captured military hardware, plus they can blow up the prison and courthouse killing everybody inside indiscriminately, to them: they remain indifferent if you are a lawyer, prosecutor, cop, judge, juror, prisoner or a private citizen.
There will also be issues with jurisdiction, that organization is based overseas while the murder took place within your home country of residence done by a conspirator paid by these bad actors on their behalf, so you only caught a scapegoat (now incarcerated) but the true perpetrators are residing elsewhere, they also deny any responsibility as a lie, but the truth is that they did endorse the crime.
Just like what happened in France, the perpetrator of the bombing was only a scapegoat but the real masterminds 'claimed' responsibility but still denied it, while they are based outside the jurisdiction from where the crime took place, so at the end the victims did not get true justice as the real perpetrators basically gottten away with murder due to them living in another country.
Even if you have changed your identity or stayed in hiding, it does not matter, as they can still find you or find the people you are closely associated to, then torture them, using them as collateral to show yourself, the cops will not risk or dare to intervene as their loved ones too will be subjected to the same fate, so how are you doing to get them arrested if the bad actors are this evil?
I guess the cloest thing to it is what happened to a former Saudi national turned to the most wanted fugitive in the world, the police have no stance on this since that guy lived on the other side of the planet in Pakistan, it was not policemen who caught him, it was the SEALs in the role akin to SWAT who shot him there, but that doesn't disband the terrorist organization as it is still around after his death.
A drone strike will only kill ONE leader of that group but won't make the terrorist organization defunct, as they can just literally appoint a new leader right after, the cycle continues never going to end. If you are a private citizen who has become a victim of either being kidnapped, murdered, or tortured by these people in a foreign country you don't recognize, how can the police help you there?
It does not matter if they live in a fortress in witness protection, as an organization equivalent to I5I5 or 4L-Q43DA does not simply care at all if you are in police protection or have the most secure escort. Let's say that everyone who hates the crimes these bad actors commit (as they are disturbing) are now at risk of being kidnapped, tortured or murdered for simply criticizing and shaming them.
You've resorted to hiring a bounty hunter to assassinate the leader of the [terrorist organization] but again, you will put the family of that bounty hunter at risk as the terrorists assassinate and torture those who dare to confront them for their crimes, even journalists have been killed by these bad actors as they know what the implications will be, regardless of how much money you've paid them.
There is literally nothing you can do, if you don't want to risk becoming prey towards these people, so you have no choice but to live with the fact they will justs get away with it, even though it hurts that justice won't be served, as pursuing justice will only cause more bloodshed and kill others at the end, so is it really worth it?
submitted by Old_North8419 to NoStupidQuestions [link] [comments]


2024.05.21 06:17 TrueSaltnolies What You Can Do as an Online Sleuth

You are here for a reason. What you uncover matters!
Online sleuths, or digital investigators are not formally part of law enforcement, we simply try to uncover info and point out inconsistencies in the hope to offer assistance in criminal investigations. By collectively pooling our resources and efforts, we may be able to generate new leads and tips for law enforcement to follow up on with any luck, and if it gets to if it gets to the prosecution stage.
There are rules of etiquette and safety for most online sleuths to keep themselves safe and to avoid defamation, doxxing, etc. You might want to research what constitutes social media defamation. Don't make false accusations. Be careful of calling out in-real-life names (which can be tricky). (To share a name of interest, I might put a space or add a symbol so if the name is Google searched it doesn't lead here. example. "Sen@tor Gold f*nch".)
Adding the source you found something (url link) is extremely helpful and avoids copyright infringement.
Here are ways you may be helpful:

1. Gather Open Source Intelligence (OSINT): That is, share publicly available info from social media, forums, websites, and other online resources. Collecting open source info is legal. (be careful about private accounts.)

  1. Highlight Inconsistencies: Online sleuths can be particularly good at spotting inconsistencies in publicly available information, such as:

3. Create Public Awareness:

Ultimately, help us keep timelines, track movements, and corroborate or dispute alibis.
Your dedication and collective efforts are crucial in seeking justice for Mica. Let's ensure that no detail goes unnoticed. Together, we can bring to light the truth and hold those responsible accountable. Stay engaged, keep digging, and continue to support each other in this pursuit of justice. Every piece of information matters, and I choose to believe that your contributions are invaluable to this cause!
submitted by TrueSaltnolies to JusticeForMicaMiller [link] [comments]


2024.05.21 05:17 fark13 Director, Marketing Analytics and Technology - NBC Sports Next and Fandango - NBC Universal - United states

Director, Marketing Analytics and Technology - NBC Sports Next and Fandango - NBC Universal - United states
Company DescriptionWe create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our theme parks and consumer experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, MSNBC, CNBC, NBC Sports, Telemundo, NBC Local Stations, Bravo, USA Network, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through Universal Filmed Entertainment Group and Universal Studio Group, and have world-renowned theme parks and attractions through Universal Destinations & Experiences. NBCUniversal is a subsidiary of Comcast Corporation.Here you can be your authentic self. As a company uniquely positioned to educate, entertain and empower through our platforms, Comcast NBCUniversal stands for including everyone. Our Diversity, Equity and Inclusion initiatives, coupled with our Corporate Social Responsibility work, is informed by our employees, audiences, park guests and the communities in which we live. We strive to foster a diverse, equitable and inclusive culture where our employees feel supported, embraced and heard. Together, we'll continue to create and deliver content that reflects the current and ever-changing face of the world.NBC Sports Next is where sports and technology intersect. We're a subdivision of NBC Sports and home to all NBCUniversal digital applications in sports and technology within our three groups: Youth & Recreational Sports; Golf; and Emerging Media.At NBC Sports Next, we make playing sports better through innovative technology and immersive experiences for athletes, coaches, players and fans. We equip more than 30MM players, coaches, athletes, sports administrators and fans in 40 countries with more than 25 sports solution products, including SportsEngine, the largest youth sports club, league and team management platform; GolfNow, the leading online tee time marketplace and provider of golf course operations technology; GolfPass the ultimate golf membership that connects golfers to exclusive content, tee time credits, and coaching, tips; TeamUnify, swim team management services; and GoMotion, sports and fitness business software solutions.At NBC Sports Next we're fueled by our mission to innovate, create larger-than-life events and connect with sports fans through technology that provides the ultimate in immersive experiences.Come join us as we work together as one team to innovate and deliver what's Next.Job DescriptionThe Director, Marketing Analytics & Technology will play an integral part of the Portfolio Marketing team responsible for developing and implementing a comprehensive marketing analytics strategy across NBC Sports Next and Fandango. This position will serve as a hands-on leader, with the ability to independently drive and execute advanced marketing analytics initiatives. This position will help lead the development and implementation of marketing analytics tools, technologies, and processes to enhance data collection, analysis, and reporting capabilities. This individual will be vital for helping various marketing stakeholders build, track, and monitor against KPIs and goals that are essential to the business in a concise and consistent manner.This person will have to be swift in cultivating relationships & in being the conduit between businesses, collaborate closely with Data, Product and Marketing to lead to the rapid development, implementation and adoption of innovative analytic tools and platforms and reporting. As such, this role requires a growth hacker's mentality combined with excellent stakeholder management/communication skills with the ability to bridge technical, analytical, and marketing needs.This is an exciting opportunity for the right entrepreneurial and analytical candidate, who wants to join a fast-paced team and feels at home in both Marketing and Technology Solutions. This will be a cross-functional role involving significant responsibility to drive new data capabilities across all facets of the Marketing discipline through technology.Job Duties_ Manage and optimize marketing tracking systems and tools, ensuring accurate and consistent reporting across the organization._ Collaborate with data engineering teams to design and maintain data architecture, including data marts, data lakes, and data warehousing solutions, ensuring scalability, reliability, and accessibility of marketing data for analytics and reporting purposes._ Partner with key marketing stakeholders to drive accountability and a deeper level of understanding of the efficacy of our marketing programs._ Develop and maintain reporting dashboards and KPIs to track marketing performance metrics, provide regular updates to stakeholders, and measure the effectiveness of marketing campaigns and initiatives. A strong familiarity with Datorama preferred._ Build requirements for, and partner with data and technology teams to create necessary marketing data pipelines._ Consistently monitoring and ensuring accuracy of said marketing data and pipelines_ Lead, mentor, and develop a small team of marketing analytics professionals, fostering a collaborative and high-performance culture._ Own, maintain and communicate a clear marketing analytics and MarTech roadmap in a way that's linked to business needs and ensures efficient and focused use of development resources.QualificationsBasic Qualifications_ Bachelor's degree in Marketing, Business Administration, Statistics, Data Science, or related field; advanced degree preferred._ 6+ years of experience in marketing analytics, MarTech, or related roles, with a proven track record of driving business growth through data-driven insights and technology solutions._ A proven track record of delivering enterprise-scale MarTech transformation projects using contemporary technologies and methodologies._ Experience with Email Service Providers (ESPs) such as Salesforce Marketing Cloud_ Strong experience with analytics platforms such as Google Analytics and Adobe Analytics_ Deep understanding of visual analytics platforms such as Datorama, Tableau, Looker, or similar platforms strongly preferred._ Understanding of data warehouses, data marts, data repositories and basic data architecture._ Excellent analytical skills with the ability to interpret complex data sets and translate insights into actionable recommendations._ Strong understanding of marketing technologies and a track record of delivering sophisticated marketing analytics reporting B2C, B2B and DTC/D2C businesses._ 3+ years of experience with MSSQL/Postgres/MYSQL_ 3+ years of experience with Python/PySpark/AWSGlue/AWSCrawleAWSAthena_ 3+ years of experience with cloud-based technologies preferable AWS, S3, Redshift, RDS, GlueDesired Qualifications_ Experience/knowledge working with CDPs such as mParticle_ Passion for movies and the entertainment industry_ Basic understanding of core performance marketing platforms such as Google and Meta._ Passion for analytics and digital marketingAdditional Job Requirements_ This position has been designated as hybrid, generally contributing from the office a minimum of three days per week._ Must be willing to work in the Orlando, FL officeAdditional InformationNBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories in a manner consistent with relevant legal requirements, including the City of Los Angeles Fair Chance Initiative For Hiring Ordinance, where applicable.If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com.

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submitted by fark13 to sports_jobs [link] [comments]


2024.05.21 05:14 KingGodred I drive trucks for a dairy farm in northern Alberta, something strange is going on up here.

For those of you who are unfamiliar with what a biogas plant is, how it works or what they're actually used for allow me to educate you. A biogas plant produces natural gas, or rather a substitute for natural gas, from fermented corn silage as well as other agricultural waste products. Farmers, such as myself, would bring in silage which we would unload into a large concrete bunker silo, basically just a big walled in pit. The plant I delivered to used a modified snowcat to push the silage around and pack it down evenly in the pit. Once one pit filled up they would tarp it and leave it to ferment and move on to the next pit. Once a pit was fully fermented they would uncover it and use a large wheel loader to shovel the fermented silage into what's called an anaerobic digester. It's basically just a big tank with an agitator that you fill up with a bunch of organic matter and heat it up which produces methane gas as the microorganisms inside begin to break everything down. This gas is then captured and can be used for basically everything natural gas is used for already but it's supposed to be better for the environment or something. These plants are way more common in Europe but they have started to pop up here in North America as well. And yes, before you ask, these places smell worse than you could possibly imagine.
I always thought it was a little bit weird that they built one way up here in Northern Alberta but since the large dairy farm I worked at pretty much always had an excess of corn silage every year, we certainly welcomed another place to sell it to especially since they're not picky. Trying to sell to another dairy farmer is always a hassle because they're always concerned with the quality, as they should be if they're feeding it to their cows, but the biogas plant basically just needs organic matter, it doesn't really matter what it is. If it can decompose you can make gas out of it.
Last fall we had an exceptionally good corn harvest to the point where we still had 4 more fields still to harvest by the time we had enough to feed the cows for the next year. As I said this isn't uncommon. When you're harvesting corn for silage you use a totally different harvester. Rather than a combine that separates out the actual corn kernels from the rest of the plant you use a forage harvester which is essentially a giant woodchipper on wheels that takes in the whole crop and shreds it up. Since corn can easily grow 10 feet high and you spread that over a few thousand acres you get a crazy high volume of silage coming in. Upon realizing how much excess we had my boss did what he always did and called up the plant who as always agreed to take in what we didn't need. The next morning rather than trucking back to the farm we were instructed to head straight over to the plant once our trailers had filled up.
I arrived with my first load at the plant around 10 am. A man wearing a high vis jacket directed me onto the large scale they used to weigh the trucks coming in and out. "Good harvest this year Jim?" The friendly old lady in the scalehouse said as she took down the weight of my loaded truck. I felt bad as I had been delivering to this plant on and off for the last 8 years I had worked on Mr. Baker's dairy farm but I couldn't remember, or I'd just never learned her name. Oh well, I certainly wasn't going to out myself now. "Well if we're delivering here you know it's a good one," I replied. "And there's plenty more where this came from." "Glad to hear it!" She smiled back at me handing me my paperwork. "Now you just head right on down to the back there and the boys will show you where to dump" "Thank you," I said taking the papers from her and putting my truck back into gear.
I pulled off the scale and made my way to the back of the plant where the big concrete pits are. Some more men in high vis gear directed me to back into a specific one. The giant pit was only about half full at the this point but the mountain of silage in my rear view mirrors still looked to be about 30 feet deep at its highest point. As usual they had me back up until my trailer started to climb the pile a bit. this way there were no gaps in the pile and the snowcat wouldn't have to do as much pushing. As I watched the back wheels of my trailer roll on to the silage pile in my mirrors I heard the unmistakable sound of a tire blowing out. A loud pop and then a slow hiss that quickly dissipated. "Shit!" I thought to myself as I hopped out to inspect the damage. One of the workers had also come to see what had happened.
"Must be one of your inside tires" he said to me as I approached, "all the outside ones look fine." I bent down and looked under the truck, sure enough he was right. The inside tire on the right side of the rear axle was completely flat. "Well I suppose that's why semi trucks have dual wheels," I said trying to sound unfazed while simultaneously preparing myself for the ass chewing I was bound to receive for this later. I walked around to the back of the truck to inspect the damage further and saw what had punctured my tire. I stumbled back a bit as I realized it was what appeared to be a broken bone sticking out of the tire. "What the..." I said mostly to myself but the worker must've heard too as it caused him to look down at it as well. When he did his face went white for a second then he composed himself. "Well I'll be damned," he said, "I've been here since the plant opened and I ain't never seen that before, some uh, poor animal must've gone through the forage harvester, or uh, some farmer's dog must've dug it up and dropped it in their silo." He seemed real shifty as he said this and almost seemed like he was trying to convince himself of what he was saying but I brushed it off as I figured he was probably just as shocked as I was.
While I was still able to unload I did have to leave the truck and trailer at the plant that night. A mobile tire repair service would be out in the morning to get it all fixed up. I got a ride back to the farm with our next truck to arrive at the plant and finished out the day pressure washing the manure spreaders. No doubt a reward for my efforts that day. I had to take a good long shower at the farm office before getting in my truck to head home for the night. As I started the engine I went to pull my phone out of my pocket to plug it in to the charger and realized that I didn't have it. I padded all my other pockets, nope definitely not there. I then realized that I had likely left it in the semi which was now at the plant, probably locked behind a gate for the night. Logically I could have just waited till morning to go and retrieve it. I was probably just going to go straight to bed when I got home anyway so what did I need my phone for? But because humans now have separation anxiety from their phones burned into them at age 3 I found myself pulling out on to the road in the direction of the plant rather than home. I hoped there would be some friendly night security guard that would let me in to grab it and I'd be on my way in 5 minutes.
I reached the plant just as it was getting dark and indeed there was a security guard standing at the gate as I pulled up. A very heavily armed security guard. He had what looked like a military rifle slung over his back and I wondered what on earth he needed that for. They were very illegal for civilians to own here in the great white north so they must've had a damn good reason to arm their security like this for the government to let them do it. He looked rather intimidating but surprisingly was not at all antagonistic when I rolled down my window. "Are you lost partner?" He said in a rather friendly tone. "No, no, I work for one of the farms that delivers here," I said, "My truck blew a tire on the trailer earlier today and it's still sitting over by pit 3 and I think I left my phone in the cab, do you mind if I go check?" He gave me a suspicious look, then he peered into the pickup bed and generally looked over me and my truck, then he gazed off down the road and looked at his watch. "Alright you got 10 minutes, and try and stay out of the night shift's way" he said in a much less friendly tone.
A loud click and then a buzzing sound came from the gate as it began to move and I drove through it. By now it was almost completely dark but the large spotlights of the plant made it easy to navigate. I came around the corner and saw my truck still sitting across from pit 3 and I pulled up in front of it. As I got out I noticed that there was a large excavator up on top of the pile in pit 4. I knew it was digging into the silage but I couldn't really see what it was doing properly because the concrete wall that separated pits 3 and 4 partially obscured it. I could also see the roof of the snowcat peeking up over the wall. It must've been parked a little ways away on top of the pile and I figured it must've gotten stuck and they were using the excavator to try and get it out. I paid it little attention as I entered the cab of the semi truck and quickly found my phone in the cupholder. I grabbed it and just as I was climbing down a voice called out to me.
"Hey who the fuck are you?? And what are you doing here???" A disgruntled looking worker wearing the same high vis gear was running towards me. "I just left my phone in this truck here, the security guard let me in to grab it" I stammered backing up towards my pickup. "Of course he fucking did" the man grumbled and he snatched his radio out of his jacket pocket. "Peter what the hell did you let this dumbass in here for you can't be doing that!" He shouted into the radio. "Relax they're not even here yet" the guard's voice crackled through the radio. "Umm actually I see headlights if he's got his phone tell him to get out of there." The man looked back to me. "You heard him son get lost and don't come back here after delivery hours again you got it?" I nodded and climbed back into my pickup truck and began to drive back towards the gate. As I exited the guard waved to me from behind the big black GMC Yukon that had pulled up to the gate. He appeared to be talking to the driver. There was a large U-Haul truck behind it followed by another black Yukon. As I passed the last vehicle I noticed in my rear view mirror the 3 trucks enter the plant ad the guard shutting the gate behind them.
That whole situation did not sit right with me. On the drive home I contemplated everything that I had seen and heard from the guard and the other worker. They were up to something in that plant at night that maybe even the bosses didn't know about. My best guess was it was some kind of drug operation. If movies have taught me anything drug kingpins always drive black SUVs. I know I should have left it alone but life up here in Northern Alberta was so boring my curiosity ended up getting the better of me. I thought that I could help bring down some kind of criminal organization and be a local hero, and that worst case scenario nothing was happening and nothing would come of it.
After harvest concluded I had a couple of days off to rest as we'd been working pretty crazy hours lately. I however did not rest. I was trying to find out everything I could about the plant and the people who ran it. I really couldn't find anything about it, in fact it was as if the place didn't exist. You would think there would at least be a news story from when they built the place what with it being the biggest boost to the local economy and job market our town had ever seen and all but there was nothing. Finally I decided the only thing to do was to see if I could observe what those black SUVs and the U-Haul truck were doing in the plant at night. Maybe get some photos of the exchange and hand them off to the police. I did some poking around on Google maps and found an old logging road that ran across the ridge behind the plant. There was a little dirt area where people often parked to unload their ATVs to go riding in the woods up there that was maybe only a kilometre or so from the north side of the plant.
I drove up there just before dark and hiked down through the woods all the way to the north fence of the plant. It was just a chain link fence like you'd see around a schoolyard not a barbed wire prison fence or anything so I made quick work of climbing over it. Luckily for me there was a lot of equipment and old dumpsters and shipping containers in this part of the plant for me to hide behind as I made my way towards where the main gate was. I crouched down behind one of their company trucks parked near the gate and waited about 20 minute before I saw the black SUVs pull up. This time though they didn't have a U-Haul they had a much larger yellow Penske box truck. They must be hauling some serious product to be renting that thing. I watched as the trucks rolled through the gate and much like they had done with me a few days prior the plant workers in high vis gear directed them back towards the pits.
I began to sneak my way over there being careful to stay out of sight. I realized very quickly that I wouldn't be able to get very close while still remaining hidden. The area around the pits was largely wide open to allow to turn around and back in so there was nothing to conceal me as I approached. I noticed the office nearby and had an idea. I snuck over to it and tried the door. It was open but the lights were off inside. Luckily no alarms went off and I found what I came for quickly. A high vis uniform and a white hard hat laying on the break room table. I also grabbed some safety glasses and a dust mask as it wasn't uncommon for the workers to wear them, there was a lot of dust around the pits, and I figured it would help conceal my identity.
After putting on the uniform and sneaking back outside I observed the workers for a few minutes to see what they were doing and how best to blend in. Most of them appeared to either be standing around watching the trucks pull up or walking somewhere so I figured just walking like I was on a mission was good enough. Turns out I didn't need to fake it for long. As I neared the yellow Penske truck I saw some men getting out of the black SUVs. They were dressed in what looked like church robes but definitely not Catholic since they didn't have the collar. One of them turned to me and I froze. "Hey buddy, we got a pretty big load tonight, mind giving us a hand?" Realizing my cover was working I decided to play along and just leave the part about me helping the drug lords out of my statement to the police. I nodded and walked over with the other workers and awaited instructions.
I heard the sound of a diesel engine coming closer and looked over to see the excavator I had seen coming around the corner and begin to climb the silage pile in pit 4 again. The snowcat was behind it but instead of following the excavator up the pile it came towards us. It had some kind of large metal box attached to the blade that was about the size of a small car. The operator set the box down next to the Penske truck and hopped out. The same disgruntled man I had encountered the other night got out of the cab. "Jesus man, that's a big truck you got there, probably gonna take a couple trips to unload this thing," he said to the men in robes. One of them opened up the back of the box truck and where I expected to see a giant pile of cocaine bricks or something there was something I never expected.
Bodies, and lots of them just thrown haphazardly into the back of this truck. I had to fight the urge to fill my dust mask with vomit as I saw them. The workers began loading them into the box on the blade of the snowcat just tossing them on with little regard for how they landed. No one seemed to notice me just standing there so I slowly backed up into the shadows and made my way over to pit 3. It was almost full by now so I climbed up the pile to a spot where I could look over the concrete wall into pit 4 where the excavator was without being spotted. Once up there I saw the snowcat climbing up the pile towards a large hole the excavator had dug in it. There were some more workers up there who began throwing the bodies off into the hole as one of the men in robes climbed out of the passenger seat in the snowcat. He just stood on the track watching as the bodies were piled into this impromptu mass grave they had constructed. He stayed up on the pile while the snowcat went down for the second load.
This was all starting to make sense now. This was the perfect cover for disposing of bodies. They would get broken down in the piles same as everything else and because they were constantly being emptied into the digester the evidence would only be around for a few months, and the horrific smell of the plant would conceal any foul odours produced by the dead bodies. But there was one question left. Where were they coming from? This was way too many bodies for this to be the mafia or something killing off problematic individuals. By the time the truck was totally unloaded there must've been 100 dead people in that hole. No this had to be some cult activities of some sort and the robes the men from the black SUVs were wearing backed up that theory. Maybe these were just what was left over from some sort of ritual sacrifice or something? Whoever these people are they must have some kind of deal with the plant's owners because I could tell the workers had done this before. From the time the truck had arrived to the time the excavator started burying the corpses in rotting corn silage it had only taken about half an hour.
I didn't even bother ditching the uniform I got out of that plant as fast as I could. I sprinted up through those woods back towards my truck with my heart beating so fast I thought it would explode. As soon as I was in the truck I locked all the doors and dialed 911 on speaker as I peeled out of the forest. I told the operator everything that had happened over the last couple of days and what I had seen that night. I practically begged them to send someone there right away which the nice lady on the other end of the line promised they would. She asked for my name and contact information so they could get a hold of me for a statement which I gladly gave them. She assured me they would investigate the matter and I thanked her and hung up the phone. I then pulled over and got out of the truck and proceeded to finally let out all the vomit I had been holding in for the last hour or so. I ditched the plant uniform on the side of that old forest road and made my way for home.
As I was approaching my house I saw a car up ahead. As I drew closer I could make out the distinctive reflective tape they put across the back of police cars. I slowed down as I had come up on him pretty fast and I didn't want to get a speeding ticket after all I'd been through that night. I followed the cop a few more kilometres towards town. My house was on this road coming up shortly. As we approached my driveway the cop put his signal on to turn in. I breathed a sigh of relief as I guessed they had sent someone out to check on me and I was about to put my signal on as well when I noticed the black GMC Yukon parked in my driveway and the man in robes standing next to it with a gun. The cop turned in and parked next to him. Given that the cop had basically zero reaction to the man standing there with a weapon my heart sank as I realized whatever this is runs much, muh deeper than I thought and revealing who I was to that 911 dispatcher had just dommed me. I kept on driving praying that neither of them recognized me and thanking the Alberta government for not requiring front license plates that the cop would have totally seen on the drive over otherwise.
I just kept on driving, expecting at any minute to see police lights behind me or a big black SUV blocking the road ahead of me and men in dark robes coming out of the darkness to get me, but nothing happened. I don;t even know how long I drove for I just drove until I had to pee so badly I was forced to stop at a truck stop and realized I was somewhere in Saskatchewan. I've been on the run so to speak now for about 6 months. I don't know if anyone's even following me but I have to be sure. I'm writing this all out to get it off my chest and out there as a warning before I ditch this phone and start my life over in another province as far away from there as I can get. I don't know what's going on up there but there is something very dark happening in northern Alberta and I've probably only scratched the surface of it. Either way I want no part of any of it.
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2024.05.21 05:10 fark13 Director, Marketing Analytics and Technology - NBC Sports Next and Fandango - NBC Universal - United states

Director, Marketing Analytics and Technology - NBC Sports Next and Fandango - NBC Universal - United states
Company DescriptionWe create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our theme parks and consumer experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, MSNBC, CNBC, NBC Sports, Telemundo, NBC Local Stations, Bravo, USA Network, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through Universal Filmed Entertainment Group and Universal Studio Group, and have world-renowned theme parks and attractions through Universal Destinations & Experiences. NBCUniversal is a subsidiary of Comcast Corporation.Here you can be your authentic self. As a company uniquely positioned to educate, entertain and empower through our platforms, Comcast NBCUniversal stands for including everyone. Our Diversity, Equity and Inclusion initiatives, coupled with our Corporate Social Responsibility work, is informed by our employees, audiences, park guests and the communities in which we live. We strive to foster a diverse, equitable and inclusive culture where our employees feel supported, embraced and heard. Together, we'll continue to create and deliver content that reflects the current and ever-changing face of the world.NBC Sports Next is where sports and technology intersect. We're a subdivision of NBC Sports and home to all NBCUniversal digital applications in sports and technology within our three groups: Youth & Recreational Sports; Golf; and Emerging Media.At NBC Sports Next, we make playing sports better through innovative technology and immersive experiences for athletes, coaches, players and fans. We equip more than 30MM players, coaches, athletes, sports administrators and fans in 40 countries with more than 25 sports solution products, including SportsEngine, the largest youth sports club, league and team management platform; GolfNow, the leading online tee time marketplace and provider of golf course operations technology; GolfPass the ultimate golf membership that connects golfers to exclusive content, tee time credits, and coaching, tips; TeamUnify, swim team management services; and GoMotion, sports and fitness business software solutions.At NBC Sports Next we're fueled by our mission to innovate, create larger-than-life events and connect with sports fans through technology that provides the ultimate in immersive experiences.Come join us as we work together as one team to innovate and deliver what's Next.Job DescriptionThe Director, Marketing Analytics & Technology will play an integral part of the Portfolio Marketing team responsible for developing and implementing a comprehensive marketing analytics strategy across NBC Sports Next and Fandango. This position will serve as a hands-on leader, with the ability to independently drive and execute advanced marketing analytics initiatives. This position will help lead the development and implementation of marketing analytics tools, technologies, and processes to enhance data collection, analysis, and reporting capabilities. This individual will be vital for helping various marketing stakeholders build, track, and monitor against KPIs and goals that are essential to the business in a concise and consistent manner.This person will have to be swift in cultivating relationships & in being the conduit between businesses, collaborate closely with Data, Product and Marketing to lead to the rapid development, implementation and adoption of innovative analytic tools and platforms and reporting. As such, this role requires a growth hacker's mentality combined with excellent stakeholder management/communication skills with the ability to bridge technical, analytical, and marketing needs.This is an exciting opportunity for the right entrepreneurial and analytical candidate, who wants to join a fast-paced team and feels at home in both Marketing and Technology Solutions. This will be a cross-functional role involving significant responsibility to drive new data capabilities across all facets of the Marketing discipline through technology.Job Duties_ Manage and optimize marketing tracking systems and tools, ensuring accurate and consistent reporting across the organization._ Collaborate with data engineering teams to design and maintain data architecture, including data marts, data lakes, and data warehousing solutions, ensuring scalability, reliability, and accessibility of marketing data for analytics and reporting purposes._ Partner with key marketing stakeholders to drive accountability and a deeper level of understanding of the efficacy of our marketing programs._ Develop and maintain reporting dashboards and KPIs to track marketing performance metrics, provide regular updates to stakeholders, and measure the effectiveness of marketing campaigns and initiatives. A strong familiarity with Datorama preferred._ Build requirements for, and partner with data and technology teams to create necessary marketing data pipelines._ Consistently monitoring and ensuring accuracy of said marketing data and pipelines_ Lead, mentor, and develop a small team of marketing analytics professionals, fostering a collaborative and high-performance culture._ Own, maintain and communicate a clear marketing analytics and MarTech roadmap in a way that's linked to business needs and ensures efficient and focused use of development resources.QualificationsBasic Qualifications_ Bachelor's degree in Marketing, Business Administration, Statistics, Data Science, or related field; advanced degree preferred._ 6+ years of experience in marketing analytics, MarTech, or related roles, with a proven track record of driving business growth through data-driven insights and technology solutions._ A proven track record of delivering enterprise-scale MarTech transformation projects using contemporary technologies and methodologies._ Experience with Email Service Providers (ESPs) such as Salesforce Marketing Cloud_ Strong experience with analytics platforms such as Google Analytics and Adobe Analytics_ Deep understanding of visual analytics platforms such as Datorama, Tableau, Looker, or similar platforms strongly preferred._ Understanding of data warehouses, data marts, data repositories and basic data architecture._ Excellent analytical skills with the ability to interpret complex data sets and translate insights into actionable recommendations._ Strong understanding of marketing technologies and a track record of delivering sophisticated marketing analytics reporting B2C, B2B and DTC/D2C businesses._ 3+ years of experience with MSSQL/Postgres/MYSQL_ 3+ years of experience with Python/PySpark/AWSGlue/AWSCrawleAWSAthena_ 3+ years of experience with cloud-based technologies preferable AWS, S3, Redshift, RDS, GlueDesired Qualifications_ Experience/knowledge working with CDPs such as mParticle_ Passion for movies and the entertainment industry_ Basic understanding of core performance marketing platforms such as Google and Meta._ Passion for analytics and digital marketingAdditional Job Requirements_ This position has been designated as hybrid, generally contributing from the office a minimum of three days per week._ Must be willing to work in the Orlando, FL officeAdditional InformationNBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. NBCUniversal will consider for employment qualified applicants with criminal histories in a manner consistent with relevant legal requirements, including the City of Los Angeles Fair Chance Initiative For Hiring Ordinance, where applicable.If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com.

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