Types of sandrail frames

QUALITYanime

2014.06.02 16:57 redditgoogle QUALITYanime

Post the shittiest anime screenshots they can.
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2010.02.11 20:14 lkmeq Cinematography: An online resource for filmmakers

/cinematography is a forum dedicated to becoming an active resource for cinematographers of all skill levels.
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2019.03.11 18:01 djronnieg The last bastion for Plasma TV aficionados

It was a bit of a surprise to see that there appeared to be no dedicated Plasma TV community on Reddit. Although I do plan to comb the archives within other Home Theater oriented subreddits, this subreddit exists to unify some key info and to share some useful tips.
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2024.05.14 03:40 Advance_Mobile_Led Essential Tips for Purchasing LED Mobile Advertising Trucks

If you’re searching the internet for “LED mobile advertising trucks for sale,” then you know about the recent rise in demand for these marketing tools and collaterals. There are several notes to remember when purchasing these investment pieces for your business. These tips are important to make an informed decision regarding the topic. Continue reading to learn more about the sale of mobile digital billboards.
Understanding Your Advertising Needs
There are numerous mobile advertising trucks for sale. However, it is essential to consider the nature of your business before buying one. Since these trucks usually vary in size and quality, it is essential to consider your target demographic and location. Additionally, your advertising goals and objectives are important, as well. You need to ensure that the truck you intend to purchase or rent is well within your means.
Research Available Options
Business owners can seek different types and sizes of LED mobile advertising trucks in the market. It is important to compare their features and capabilities to ensure that the one you buy checks all the necessary boxes. Additionally, it is paramount that you look out for reviews and recommendations from experts in the industry or fellow business people who use similar marketing strategies.
Potential buyers now have numerous platforms to look for with these mobile advertising vehicles. With everything that is just a push of a button, it provides customers with an extensive list of industry dealers. However, it is vital to go back to the roots of why you need this kind of truck in the first place: advertising. Partnering with a business that can strategically and effectively communicate your product or service is essential.
Various advertising truck suppliers offer different strengths and weaknesses. However, entrusting yourself to someone who aligns with your business goals and voice is highly advisable. These supplying companies have various marketing strategies that businesses can look up during their search.
Evaluate Technical Specifications
Since these "LED mobile advertising trucks for sale" boast beautiful LED screens, examining their display resolution and brightness levels is a must. These measures are essential for properly showing your target demographic's graphic collaterals. Moreover, assessing its durability and the truck's weatherproofing is critical to ensure it can withstand various conditions. Lastly, it is essential to consider the truck's power source option and energy efficiency. However, LED displays are already very efficient.
There are different sizes of traveling billboards mounted on trucks, and it's important that despite their size, the brand's images and messaging are still clear. That said, investing wisely in quality LED screens to display your campaigns across specific areas is important as a business.
Make Sure the Trucks Themselves are High-Quality
The vehicles should withstand different circumstances since these digital billboards are mounted on trucks and travel around the area. It would be ideal for the trucks to have the following specifications:
These trucks will be experiencing significant work, traveling around the city during specific periods of time. They must be of good quality and be able to carry heavy LED screens without experiencing mechanical or technical difficulties.
Ensure Legal Compliance and Safety Standards
Digital mobile billboards are available in some areas, especially across the United States. With this, you should purchase a truck that follows your city’s standards and regulations. Depending on your area, there are different local permits and requirements for mobile advertising. As a business owner, you must follow these and ensure that everything follows the law’s guidelines. Additionally, your desired truck must meet the city’s safety standards for roadworthiness.
Moreover, when choosing LED mobile advertising trucks for sale, it is essential to ask dealers about insurance coverage and liability protection. Since these advertising vehicles draw the attention of the surrounding individuals, the driver must proceed with the utmost safety. Furthermore, a driver with strong defensive driving skills is paramount.
Some of these vehicles come with an insurance policy when purchased. However, some do not, and it is the owner’s responsibility to observe all legal requirements and safety standards. Such as regular check-ups and valid insurance to operate these trucks. Though these are smart marketing strategies, roaming the roads cautiously is still essential.
Inspect the Vehicle and Finalize the Purchase
Before filling out all the necessary paperwork to officially purchase a mobile advertising truck, inspecting the vehicle and LED screen thoroughly is important. A trusted auto mechanic, LED screen technician, and other industry professionals would be vital to ensure the product is pristine.
In that regard, check if the truck is running properly, the LED displays are fully functioning, and all mechanical components are perfect. Additionally, there is no harm if you ask the supplier for the terms and conditions of the sale, so no stone is left unturned.
Purchase LED Mobile Trucks for Your Business
There are numerous LED mobile advertising trucks for sale across the country. That is why you need to consider the factors before purchasing one to protect your investment. Additionally, these marketing tools cost a particular amount of money, and a business needs to see returns. Before purchasing a mobile marketing billboard, thoroughly study strategies to implement into the campaign.
If you’re looking for a reliable LED mobile advertising truck company that has been in business for several years, consider us at Advanced Mobile LED.. All our trucks are made of aluminum to prevent rusting, P4.8 screens, small LED pixels for better quality, and more! Contact us today for more information.
submitted by Advance_Mobile_Led to u/Advance_Mobile_Led [link] [comments]


2024.05.14 03:36 Maester_Ron All Black 4080 Super Build Review

Hi all, first time posting here. I'm looking to build a new PC for the first time since the early 2010s! I was hoping someone could give my list a once over before I pull the trigger!
I am intending to use the PC to play a variety of games at 4k, close to max settings. I also looking to use this PC for sim racing, potentially with a triple monitor setup or a VR setup (Meta Quest 3). In sim racing especially, frame rates of 144+ are required.
I am a software developer and may use the PC to work on personal projects, which may include things like game dev, web dev, generative AI (image generation, etc.), etc.
The current build is coming in at ~3300$ but wouldn't mind saving a few bucks on similar performance or spending a few more dollars for parts that may be more reliable or that will punch above their weight.
I am going for an all black aesthetic, and trying to avoid RGB. I also placed a bit of an emphasis on quiet operation, though did want to avoid water cooling. (too scary lol)
I am purchasing the PC in Canada and would like to bundle my purchase into fewer orders if possible (will order from a separate reliable vendor if the savings are significant. So far most of my purchase will come from amazon and newegg.
Some specific(ish) questions:
I am open to suggestions on all components!
Here's the current draft:
PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor $488.98 @ Amazon Canada
CPU Cooler Noctua NH-D15 chromax.black 82.52 CFM CPU Cooler $139.94 @ Amazon Canada
Motherboard MSI MAG X670E TOMAHAWK WIFI ATX AM5 Motherboard $348.98 @ Best Buy Canada
Memory Corsair Vengeance 32 GB (2 x 16 GB) DDR5-6000 CL36 Memory $129.99 @ Amazon Canada
Storage Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $289.05 @ Vuugo
Video Card Gigabyte GAMING OC GeForce RTX 4080 SUPER 16 GB Video Card $1496.98 @ Newegg Canada
Case Corsair 5000D AIRFLOW ATX Mid Tower Case $196.98 @ Amazon Canada
Power Supply Corsair RM1000e (2023) 1000 W 80+ Gold Certified Fully Modular ATX Power Supply $220.99 @ PC-Canada
Prices include shipping, taxes, rebates, and discounts
Total $3311.89
Generated by PCPartPicker 2024-05-13 21:28 EDT-0400
submitted by Maester_Ron to buildapc [link] [comments]


2024.05.14 03:28 Fit-Cry-6302 Sophomore in high school tryna make a manga ain’t rly know what else to do but tryna see what ppl think and get out there🤷🏽‍♂️

January 29, 2384 - the day of the last total eclipse is when the raid began. “The day of the sun's false shadow” as people call it now. We, humans, were an unsuspecting victims in a universe habited by multiple vastly stronger existences. When it happened the world had been thrown into utter chaos and shock. The sun had been completely covered by the moon and this event was supposed to last only a short while however after two hours sunlight had still not shown its face upon the earth's surface. This was the beginning of humanity's greatest tribulation. After days of the sun's light not being shown the planet's temperature began to drop and to compensate for this people began to create massive fires but this did not stop the problem. Photosynthesis in plants began to stop, making it harder for humans to breathe. This made humans build labs and create artificial oxygen, which took care of that problem but humans still began to die from hypothermia, frozen oceans, and forced stoppage of blood flow. After two weeks, the sun finally revealed itself and all hope had been restored in humanity collectively only for half the population to be massacred in an instant. “The watchers” had been slowly waiting with armies to colonize our planet and technology beyond our wild comprehension. Technology we can only dream of had been shown and used right before our very eyes and for the first time in all of human history, we had been united as one in our mutual fear and horror. 2 months later, 90% of humanity has been wiped out and the few who remained were used as slaves to cultivate energy. With the use of a Dyson shell, nearly 80% of the sun's energy and heat had been directed into maintaining their energy. Amongst all this time, humanity had collectively agreed to fight back. This began the creation of the liberation group, “the Plague”. These groups of people were the last hope of humanity and carried an extremely large ambition and dream on their shoulders. While “the watchers” were extremely advanced this doesn't change the fact that they were fallible and this group of people were their scourge. They didn't have the military might nor the advanced brain to even keep up against “the watchers” but through slavery and forced labor, the human body began to develop into something stronger. They began to surpass their limits and break the barriers that the human mind had once placed on themselves. Through the selective farming of “the watchers” a new plant had developed that was essentially a stimulant to the human body and a limit breaker for their physical capabilities. At first, they began by using strong levels of acid to corrode the buildings and structures and then stopping their heartbeat to give the impression of suicide so they could not be caught, however, they did not die due to a new system developed from the human's newfound evolution. Due to the strict regimen that we had to follow, we knew all of the places where they would and wouldn't be, all the blind spots of the planet, all the places where they were in close proximity to a chasm, and all the places where we were at a disadvantage. We used the blindspots as bases and hideouts where we could plan our vengeance. After a year of just observing their behavior, habits, bodily functions, and even their schedules we developed a hypothesis that 24 seconds after 7:39 PM we have approximately 19 minutes and 53 seconds in Greenland where we are not being watched nor located. We used this small window of time to gather the fundamental items we needed to fight back and build the foundation for our organization. We gathered food, plants, water, armor, and weapons. We realized that they were immune to cutting/slicing damage and could only be hurt through blunt attacks. With this knowledge, we developed a specific fighting style and used that small time frame to train others in it. We adapted to the harsh conditions and created clothes using spare pieces from “the watchers” specially made for insulating heat, weighing less, and being less penetrable by outside attacks. After a year every person on the planet was a master at this martial arts and had fully developed a counter to all technology that “the watchers” had. However, we could not initiate immediate war on them so we needed a plan. We came up with the idea to have one of our strongest members report to the watchers about our activity and give away one of our bases. This created the false notion that not only did they have someone working as a double agent on their side but also they knew where we would be so they could catch us off guard. We were all there like they expected and they attacked like planned. We had all moved our weapons, armor, and vital items into a different base but kept some things where they attacked to make them think we had not gotten far but this was a dud. Eventually, we had all “died” and had our bodies left at that place as a sign of victory on their side. However, because of this, their ego had grown and they began to underestimate us. The surveillance had gotten weaker as they assumed their “double agent” would tell them everything as a trade for luxury living. We knew that physical power would not be enough so our smartest man collaborated to develop a virus specifically made for their genetic makeup which took about 5 years to extract small strands of DNA without them realizing. Once the virus had been created the incidence began and eliminated more than 60 percent of “the watchers” because of how they were too distracted trying to develop a cure and the vast amount of them dying, we had gained more time to develop our forces and we began to ingest various harmful substances but in small doses in order to gain resistance to any harmful poisons and acids. After new children start to be born this began the origin of a new human species. One massively stronger, smarter, more durable, and with all the immunities and benefits without the downsides. With the birth of this new generation, all of the human race had experienced a collective euphoria. We had begun to secretly train these kids for years and strengthen them in a way the human race had never been before. Due to the circumstances of their birth, they had also developed a strong ability for adaptation and healing factor which ultimately led to humans finally being able to physically compete with “the watchers”. However, we were still lacking in numbers despite the virus taking a vast majority of “the watchers” away. Some of us grew confident and because we were now physically capable some believed we could win the war while others believed we couldn’t yet. This created division within our ranks but did not necessarily break our ranks but that was all depending on your interpretation. We gathered our smartest men and women to make a plan to initiate war, and for 14 days they were stuck in ruminative thought. 2 years passed and we had finally built up the numbers, technology, and physical capabilities to contend with the watchers. Now on the day of the war, all of our strongest soldiers imitated the attack. But this time they were an unsuspecting victim on a planet habited by a stronger species. During the war we had counters for nearly everything the watchers could dish out but one thing we were not aware of was the fact that the watchers could transform into a smaller but faster, stronger, and more durable form. This form took the shape of humankind. So closely related that it struck fear into the hearts of many. Not only was this extremely off-putting but the revelation that came along with it had altered the perception of humanity as we know it. The war had been put to a halt, and all forced fighting in the war had directed their attention to one watcher and one watcher alone. All forces had been completely immobilized and fighting back was no longer capable. With this, the words that had been spoken out of the watcher were a revelation that humanity had not even considered possible. “We are not your enemies. We are you but from the future. In our original timeline, we have been attacked by a species even higher than us. We had been pushed to the brink of extinction and our last hope was only to go back in time in hopes that if we returned to our past selves we could help evolve even more to contend with the world-ending threats from the future. This siege we had laid on this planet and the forced evolution, progression, and tragedy among humankind also brought extreme progression in human capabilities. All of you are vastly superior to your previous forms because of our arrival. While we acknowledge our methods were not the ideal we had no other option. This was the fastest and most effective method to progress the human species although we could not allow the human race to have this win. It would boost the ego of your race and our all of you in a state of comfort and stagnation. With this being said we resign from our participation in this war and would greatly appreciate it if you allowed us to help humanity rebuild and donate technology.” Speechless as to what humanity has just heard we just stood there in utter shock and disbelief. Not a single soul knew what to say and all of humanity had stood in confusion. One man spoke “how do we know this is true” the watcher proceeded to show pictures and videos of them being massacred while some stood in human form and others did not. They showed is this along with the words, “we initiated this war as a way to put the human race through natural selection and eliminate all the weak human being who would not be able to contribute to our growth and success in any upcoming battle. So with that being said what is your decision?” Our leader, and the smartest woman among us had stated, “We humbly decline this offer as we would prefer to evolve by our capabilities and we have already surpassed you so what can you possibly teach us.” After this being stated the war had been started again and the watchers had been for the first time since the “great cleansing” began utterly defeated and annihilated. With the war being won, humanity being victorious, and newfound abilities being discovered humanity had been thrown into an era of peace and prosperity. All tragedies had been blamed on the watchers and for the first time humanity had an ever lasting peace and a perfect utopia where everyone agreed and benefited from each other. With this, we have been vastly improving and slowly but steadily rebuilding our planet and all of humankind. Our members started family’s and genuinely enjoyed the life they were living once again. Everyone acting coyly and with one another was a beautiful side to behold. Everything was perfect until the same monsters who killed the watchers, showed up to eliminate us due to fear of what we could evolve into this time we had no way to fight back and our ranks were already diminished or severely weakened. How would humanity be able to survive this time???Most people had been massacre and captures to be experimented on. Very few of us had actually managed to get away from them and we had only been able to do this through shadow banishment. It was a skill that we had acquired through the technology of the watchers. Living in the void was not the ideal lifestyle as it was ruthless, dirty, and unsafe but the chances of surviving here were massively higher than surviving on earth. Only a hundred of us remained and the human species were basically extinct. With this small group left we had resorted to instead of trying to repopulate and exact revenge immediately we would take the short route. In the void monsters had no sort of civilization and the only rule amongst these creatures were the strongest prevail. There was no sort of rule, order, or even a sense of respect between these monsters. The weak were prey for the strongest, and the strong were killed by the stronger. We took this as an opportunity to not only increase our strength by training and battling but also amassing an empire. The remind of humanity collectively agree that we would bring order and peace to the void. The best way to go through this was by entering the tournament. The monsters held tournaments to watch the strongest fight and kill each other for pure fun. We joined this colosseum and while at first we easily overwhelmed our opponents we had slowly been facing harder and harder opponents as we rose through the ranks. By the time even a single one of us was defeated we had made a name and gained the attention of multiple monsters within the void. We were not necessarily respected or followed but we were feared and simultaneously an opponent that monsters wished to fight. After this we had developed our own fighting ring in which monster could fight and battle against us and only us. We implied a set of rules in this ring. Rule 1; no killing Rule 2; reservations must be made to fight Rule 3; both parties must consent Rule 4; do not make the fight personal Rule 5; it must be between a human and monster. These rules created a sense of security amongst the monsters and while driven by their desire of battle they also abided by the rules. Eventually after fighting throughout the tournament and gaining more traction with the monsters in it. Eventually even the most high ranked demons had begun to make reservations in for our fights. Our strongest soldiers had been the ones to fight them as nobody else can really compete. The first fight had been with a demon who had the ability of immunity. This ability did not only revolve around internal status effects but also could be applied to his physical body. The fight had been the biggest one the ring had ever experienced and it did not disappoint. Eventually we had won and this through the whole entire void and everyone in it into an uproar. Monsters who never even bothered to fight had shown up to battle. The strongest monster in the void and the only monster with a sense of order, self, and purpose had shown up to fight all humans by himself. He agreed that if we win he would pledge allegiance to us all and work under our rule however if we lose we will be killed. This monster bore an extreme resemblance humans. The structure of his body and the contents of it were all human like however he claimed not to be. This monsters name was angel and he possessed the ability to manipulate and control all matter with the sole exception of any other organic material that resided outside of his own body. Our commander and strongest member amongst us was the person to fight him. His name was Alexander and despite the fact that we didn't have any singular special powers like him however our physical bodies were honed greater than any other species in existence. They were evenly matched in speed and strength and even in our capabilities to rapidly heal from damage. They had been evenly matched in all physical ability and the fight had ultimately come to hand to hand combat and who could last longer. Angel was unmatched in combat and had barely even been hit due to how experienced in martial arts he had been; however throughout the fight Alexander had been naturally adapting to his fighting style and developing counters to everything. Our natural ability to adapt to all attacks and effects placed upon us had given a clear win condition; however time was needed to actually see and fully understand how to possibly adapt to everything. The longer the fight took the higher the chance of Angel losing. Alexander had slowly but steadily been adapting and developing new combat styles to counter everything angle could do and even had grown to use his own severed limbs as projectiles and use his blood as a coat over all other objects to cancel his ability to use his field. Angel's main ability had been to control the air around him to increase speed, power, and even get a sense of what his opponent would be doing before it happened. After finally adapting to this his body had begun to heat itself in an attempt to turn it into vapor and due to blood being organic matter of another life form he would no longer have control of the air and the surrounding area. After this the fight had come down to solely base physical capabilities and for 10 minutes they had been mindlessly brawling and instantaneously healing through the damage taken. After a long period of time their healing began to slow down due to bodily fatigue. Biting, punching, scratching, kicking, anything you can think of, they did it. That fight was a bloodbath unlike anything else and in the end they both passed out on the floor with nothing left besides their bodies soaked and bathed in each other's blood. After they had both been knocked unconscious their bodies had been left there in anticipation for them to awaken. The ring filled beyond capacity as people argued and fought about who would awaken first. In anticipation for this once in a lifetime event the whole void had stopped with all its attention. Angel was the first to awaken and he had been exhausted and utterly stunned as to how he actually had gotten knocked out. He had the opportunity to kill his opponent as he had technically won the battle but out of respect for his opponents strength and capabilities he possessed. After the fight had finished Angel had left and was never to be seen again. After 2 weeks Alexander had awoken in a small shack being guarded by one other human and confused after everything had been explained to him he had went around looking for angel but he was not to be found. After awakening Alexander had been massively stronger than before. Due to the physical state his body was put in and all the damage that he had taken from Angel his body had adapted and become more dense in order to take all the attacks while sustaining the least amount of damage possible. After his awakening this began our political revolution. We had now implemented the ring with rules and gotten multiple monsters to follow by these rules and with them being accurate to filling orders more now we had decided to initiate a leadedictator in a sense. The top 5 strongest creatures in the void had been the leaders and this had consisted of Alexander at 1, 2 other demons at 2 and 3, and humans to fill the final spots. We began to implement laws and rules in order to stop the mass murder and destruction happening and within a small time frame we had created structures similar to the ones of the earth. Houses and gyms in order to train in hopes of becoming stronger and even professional combat sports. After 2 months time had passed we had developed a military with our best members in it and humbly had began to repopulate. All this had been done in hopes of regaining the earth and defeated our oppressors. Fast forward 1 months the and the siege of the home planet had begun. They had not been suspecting us however took the preparations in case we had come. Based and soldiers set up in every corner of the world to fight back when the time came we did come back. With this an all out war for the fate of humanity had began and the extinction of either race lay in the balance between life and death.
After the war had began all forces had been deployed to different areas of the planet. Groups that had worked together best being deployed to one part while our strongest being deployed to another. At first we had been nearly even in everything besides technology. They had everything that we lacked and this gave them the combative edge. However despite lacking in technology we made up for it in numbers. Most fights had consisted of large groups of monsters fighting against one or two of our enemy and this has convoluted till their forces had been somewhat deployed. The one on one fights had been more dragged out and heavily impacted the war. Our strongest soldiers fighting against their strongest soldiers in a one on one fight. Everyone has put their all into this battle and left nothing to spare. Our second and third strongest soldiers had the most impact in this war not because of who they fought but because of what they could do. They didn’t actually have abilities specific to them but instead they were born with a type of energy within their bodies in which they called “synergy”. This synergy could be used to amp all their physical abilities but also be used to crate and use techniques or even use techniques that are specific to the traits of the individuals soul. The strength and physical stats of the individual depended on how much synergy they had at their disposal and while some of them were able to gather strength from other life forms it was not a very common occurrence. Alexander fought someone with the ability to control and manipulate momentum. They used synergy and funneled it through all objects of their choice to increase or decrease of momentum of that. This didn’t do much on a wide scale and was a very basic ability but in a solo battle this made it extremely hard to land attacks and even when they were landed they did little to no damage. The most important one to kill had the ability to manipulate all probability. Meaning the likelihood of us even winning this war was less then .0001 percent with them being alive. Whether it was because of a collection of small losses or one major loss did not make a difference. All odds were stacked against us as long as this person remained on the battlefield. In simple terms the whole war relied on the defeat of that person. Our second in command and smartest soldier, “Cassandra” decided to take this upon herself. She was the only one among us who possessed an innate ability and was viewed as the most special soldier but this came at a cost. She gained a talent no other human possessed but in return she no longer had the natural ability to adapt to all circumstances. Her ability was to take the form and attributes of any and all creature she knew to exist. Mythical or not she could take the shape and ability of these creatures and use it as long as she desired. However she could only use one at a time and had to wait 30 seconds in between shifting. Our third in command, “Vladimir” had took the roll of fighting their head technologist. While his opponent had not specialized in battle he still was one of the most dangerous and this was because of his ability to create machines as small as molecular level that shared his thoughts and emotions. These machines were used to repair his body in case on injury, transport information, invade any opponents body and restrict movement, anything that he deemed possible could be done with the use of those machines. But he chose to mainly use them as sort of technological tools to help him further advance his society. The rest of our battles were not nearly as important and were mostly group battles. Afro the beginning portion of Alexander’s fight he had been losing severely and could barely land any attacks at all. After a few minutes of getting beat down and not being able to fight back the adaptation process began. The first adaptation was only a temporary solution to the problem but his body had been explosively shooting out sharpened pieces of his bones and even using tiny droplets of blood as weapons. However this was only a temporary solution because eventually those bones and blood just started being slowed also. The final adaptation and most effective one happened when his body created a function in which he can store kinetic energy and then release it at any given time. This allowed him to rapidly boost his speed whenever his momentum had been slowed and basically cancel out his opponent power. However this still did not stop how his opponent made himself significantly faster. After this the fight had been more tipped into Alexander’s favor but still not enough to actually win. Throughout the progression of the fight Alexander had been gathering more and make friction between the clothes he had and his feet running against the floor. After gathering as much friction and kinetic energy as possible he let it all explode and release all over his body. This altered the form of his body. His body and skin began to form cracks and let off steam. He began to turn dark red and his eyes became shot with blood. His body was slowly crumbling and deteriorating. He had 5 minutes left to defeat his opponent and if he did not then his body would crumble and he would die. Due to his rapid healing factor he had a chance of living if he was able to end the fight within 5 minutes and give himself some time to rest but this all depended on how much he could get done. The battle had been tilted all the way in Alexander’s favor and had no longer been a battle. It had turned into if his opponent could outlast him in those 5 minutes. Brutally beating his opponent and taking full advantage of the situation Alexander did not relent on his rampage. Stopping his momentum no longer mattered and it seemed like the more he tried the faster Alexander got. Steam had been blowing off him. In the end he had managed to kill his opponent within those 5 minutes and had been at deaths door. Cassandra had began her battle and had been absolutely obliterating her opponent. The ability to shape shift from dragons, unicorns, hydras, centaurs, and any mythical creature you can think of. At first she had taken the abilities of a dragon but throughout the fight she had been developing into stronger and more complex creatures. After a while her opponent had been decreasing the probability of her even landing attacks. This made it extremely hard for her to fight and maintain the advantage. She took the appearance and abilities of the mythical deity sun wukong. Due to sun wukong being a monkey that ascended into a higher power he is one of the only gods that she can transform into. After this she gained the ability to not only make clones out of every hair on her body but also multiply the power of each clone. While she does not possess every power sun wukong has she possesses some of them and the most prominent ones. This fight had been a one sided beatdown and only lasted longer than 2 minutes because the probability of each clone attacking each other had been raised to its maximum percentage. Despite this every 1000 punches that had been thrown at least 1 hit her opponent and this was more than he could handle from millions of clones. Vladimir had no special capabilities; he only possessed an extremely honed body and battle experience. At first they had been near equal but the battle began to take a turn when the tiny bugs began to infest his body and eat him from the inside. Due to his advanced healing factor he had been able to stop any significant damage and fight with mild discomfort but this did not change that if he continued in for a longer period of time then he would inevitably be defeated by these bugs and killed. This made the battle a race against time. Expending everything his body had to offer and leaving not a single drop of energy left. Pushing his body to the absolute peak and physical limit. Even going beyond the known capabilities of his body he began to evolve into a higher form. He did not develop any new type of power or gain a newfound power but he did increase and rapidly evolve his physical capabilities. He began to punch with such speed and strength that he created shockwaves from breaking the sound barrier. With this his punches became far more explosive and with every punch thrown he was exploding giant parts of his opponents body and everything within the perimeter. With no regard to his surroundings the battle had destroyed everything in sight and left them fighting in a bare wasteland. Basically erasing everything within line of his punches he began to annihilate his opponent with speed and strength unmatched. Due to all the tiny machines within his body he regrow limbs and was able to counter attack with near no fatigue or even lag in his action. While pushing his body to its absolute limit his body had given up on him. Rapidly healing from constant damage, pushing muscles to their utmost limit, moving, attacking at his highest speed, and even understanding/ perception of all attacks massively faster then he could ever before. Due to all this his body began to give out and in the midst of battle he fell and was unable to recover. No longer able to fight back and maintain the performance he had, he was defeated. Being eaten from the inside, limbs being torn from his body, and being damaged so much that not even his regeneration could keep up. His head had been ripped off his body and with this humanity had suffered its first major loss. After this all other forces began to gain support from all his other bugs and humanities forces had been rapidly depleting. With loss in sight humanity had lost hope and accepted defeat. Right when humanity had accepted defeat and all hope had been lost the king had shown himself once again. Like an Angel coming to bless all of humanity he had run through and obliterated all enemies of humanity. Destroying everything in sight and bringing all enemies to his feet he had saved humanity and restored hope and just like that he had disappeared into the void once again. There was no explanation as to how or why but in that moment all of humanity knew who we would be forever grateful and indebted to. Not many opponents had been left standing but the few who were, were extremely weakened and overwhelmed by numbers. After this decisive battle humanity had been in a state of joy and excitement out of their new victory. Once all the excitement and happiness from winning had worn off all the sorrow and remorse from the losses had come rushing in. All the lost family members, dead soldiers, limbs lost, and mental trauma had taken a toll on humanity. After we had gotten our planet back we did not spend our time rebuilding and trying to repopulate. We spent months mourning the loss of our loved ones and all our soldiers. We laid in depression and sorrow for our mutual loss and mental trauma. This brought humanity closer as a whole and we bonded over our suffering. Humanity had been one but at what cost. After years of processing humanity had finally been able to rebuild all of our structures, population, and even expand to different planets. After all these trials and tribulations we had finally evolved completely and after ages of loss we had finally entered a golden age of humanity. After all this we had begun to explore the deep parts of our planet and while exploring we discovered something far beyond our comprehension. Humanity had only been a small part of a vastly bigger world and a whole new world had now been exposed to us. We had breached through the ice caps of the north pole and had been greeted with hostility from a race on our planet we did not even know existed. After entering this “new world” humanity had found out the truth of our existence and creation. After finding out the truth of our creation and the prophecy of our faith we had all collectively regretted winning that war. Beyond our world laid horrors and truths we were not yet prepared for. After all this we had once again been thrown into a dark age with no will to fight. In the end this was the beginning of the end for humanity…
submitted by Fit-Cry-6302 to u/Fit-Cry-6302 [link] [comments]


2024.05.14 03:02 03gg4 A Meltdown (Maybe)

SOME BACKGROUND:
I'm going to be upfront; the one thing truly stopping me from saying I am autistic with full certainty is my lack of an official diagnosis, despite having the knowledge that one does not need to be diagnosed to be autistic. I'm almost entirely certain after about 8 or so years of consideration. I'm attempting to seek a diagnosis not only for personal validation though, but also to have something concrete to give to my parents. For now, I consider myself self-diagnosed, though I've given my psychiatrist a 20 page document detailing why I believe I would benefit from a proper evaluation as well as all of the experiences and the collection of traits I have that I attribute to being autistic.
For some background: I am 20 and AFAB, transmasc but presenting as female due to not being out of the closet. I am Vietnamese and part of the first generation in my family to be born in America. My parents and grandparents were born and raised in Vietnam, and thus were raised with a very different culture surrounding things such as mental health and disability compared to the information I've had access to growing up in the US. I still live with my parents and am struggling with already diagnosed mental health issues including major depressive disorder, generalized anxiety disorder, unspecified ADHD, and an unspecified trauma disorder. Because of the language and cultural barrier, my parents are really only aware of the depression in name, and the ADHD they understand even less. They are trying their best, though my dad hasn't looked at any of the resources I've sent him about ADHD or autism in my attempts to help him understand better.
On my dad in particular: he has always been the kind to believe in toughing things out and simply trying harder. Over the years he has grown to be more understanding, especially as my mental health issues grew to degrees that became harder to hide, but we have a history in terms of what I'm about to describe re: my very recent meltdown.
WHAT HAPPENED:
The day before Mother's Day, my dad sprung up on me without warning that me and my younger brother were going over to our paternal grandparents' house to wish our grandmother a happy Mother's Day. This immediately upset me not because I didn't want to go, but because I hadn't had the time to mentally prepare myself for the shift in my routine—I had only done so for the actual date of Mother's Day. I've asked my family before that I am told ahead of time when plans to go out of the house where I'm involved are made, preferably at least a day beforehand. Unfortunately, my family is comprised of very spontaneous people who tend to make plans on the fly.
I made it clear I was fairly upset about not being told ahead of time to my mother, who thanked me when I got up to get ready to go. Something about being thanked for this was the final nail in the coffin for the upset that was gripping me. I think it was the idea that she knew full well that I was attempting to set aside my own comforts(? for lack of a better term) for the sake of family normality; something that I've had to do often.
I had a quiet breakdown in the bathroom while I washed myself, which came with the annoyance of how snotty tears would make you. Very annoying when bowing your head to wash your hair. I've had practice locking myself in the bathroom to have my breakdowns in a private place where I couldn't be walked in on and then questioned, because I always knew that I could never explain why I was having such a disproportionate reaction, especially given the cultural barrier. It would all seem stupid, immature, selfish, spoiled, and an overreaction. My plan was to cry it out in the shower and come back out after composing myself so we could leave. Tried and true method. I bit the back of my hands—to stifle my crying, to give myself a physical sensation to ground myself with, some combination of those two. It helped only a little bit.
As it turns out, there was a lot of baggage behind this upset outside of just this one incident. There is a very long-running pattern in which I must sacrifice my comfort or suck up my complaints in order to appease whatever my parents have decided to do, or whatever I was expected to do.
Sometimes it was their obsession with taking billions of family pictures—I vividly recall one instance where I was horribly upset about having to wear a dress, especially for the sole sake of driving to some flower field just to take pretty family pictures of which we have thousands. I was much younger at the time, maybe 14, and was expressing my upset in the only somewhat acceptable way I could, i.e. being incredibly grumpy. Eventually my dad blew up at me for being spoiled and various other things while I cried in the back of the car, my mother and younger brother dead silent. He drove to cool off. We did not talk about it ever again afterward.
Sometimes it was school-related. When I was around 11, I was struggling to complete an assignment for school for reasons I couldn't articulate, and honestly still can't. It was simple, and it was a drawing assignment, and I absolutely adored traditional art. But I was simply Stuck on some part, and was working myself into an anxious mess up until midnight. I was terrified of getting bad grades, of not meeting the expectations of people I considered authority figures, such as teachers. So much so that I wanted to stay home. And knowing I had no "proper" excuse, I tried to use a different one when I asked to stay home for that one day: menstrual cramps. I was told to see how I was doing in the morning.
In the morning I still said I wished to stay home from school due to cramps. After a lot of deliberation with my mother, she relented and allowed me to stay home. Despite the fact that I had gotten what I wanted, I was already horribly upset. Looking back on it, I think it was the fact that I had to fight so hard to stay home for just one day. It was upsetting that my visible upset wasn't enough. It was upsetting that they weren't just getting it.
I had a breakdown in the bathroom (there's a trend here as you can see) and slammed my arm against the heater in there so many times that I ended up with horrible bruising on the back of my arm the days after. My family members knocked on the door because people needed to get ready, and that only made me more upset—couldn't they hear me crying? Didn't they care? When I finally came out and crawled up into the upper bunk, my dad came in and started yelling at me.
Your average stuff, things like, "If I had a stomachache I wouldn't just be able to not go to work." I blocked a lot of it out of my memory, but most of the time I was under the covers crying while he engaged in a one-sided shouting match with me. Eventually my mother came in and gently asked me to stop crying, and to stop making my father mad.
While these two incidents and the others like them happened years ago, they were defining moments in my life and inform how I handle conflict (as in: I don't) and how I go about expressing my struggles (as in: rarely, and often with great shame). Standing in the shower and being unable to not think about these things, I spiraled further. It felt like I was being swallowed by my emotions. I don't know if angry or sad or upset really capture what I was feeling properly. My thoughts were like a car with its brakes cut, going at breakneck speeds on the highway.
By the time I was done with my shower I still wasn't composed. As it turns out, when you abuse a coping mechanism that relies on repression as long as I did, it stops working at some point. There was just too much to try and hide. More hand biting happened along with some hitting my head with my fists. So I sat in my room, and eventually my mom came in and saw my face. Unsurprisingly she didn't acknowledge the fact that I had clearly been crying—instead, with a soft voice, like she was coaxing a small child into doing something vaguely unpleasant, she told me, "Come on, let's go." And I'm sure that's how she was seeing me at that point. An oppositional, defiant child. I struggle not to see myself in that way, and still have been trying to unpack how much shame I feel when things like this happen.
My crying started up again because my tear ducts really don't like listening to me, and I asked somewhat incredulously, "You're still going to make me go?" In retrospect, it probably sounded bratty. Here I was, 20 years old, complaining about being "made" to go somewhere.
It took maybe a couple of seconds for my mom to decide to just let me stay home instead.
Once everyone was out, I had the loudest cry I'd ever experienced in my life. I'd never had the opportunity to, and so it just kind of... came out once the house was silent. I think I might've wailed. And then I promptly shut the hell up once I heard my [maternal] grandmother coming back upstairs. She passed by my room, asked why I didn't go (not noticing the state of my face, maybe due to eyesight). I gave a non-answer and she made some exasperated remark that I don't know how to translate into English. It nearly set me off again, knowing how inconvenient I was, how tired they all were of me and my antics.
I had a headache for the next 20 or so hours, which I knew would happen based on past experiences with breakdowns as emotionally taxing as this one. I'd also predicted during the whole thing that the next day I would be pretty nonfunctional, which I was unfortunately also right about. Whenever these things happen it throws my entire week off. It's upsettingly debilitating. Two days later, I'm somewhat functional, but the whole thing disrupted my... everything. I have an exam that I had planned to study for during the days I was busy trying to get myself back together emotionally. The headache actually came back, and is sitting with me nicely while I type this. Hey there.
The day immediately after, Mother's Day: I was pretty fearful the entire time. Mostly of what my dad was going to do. Best case scenario, he'd come into my room and we could have an open dialogue and communicate about what happened. Worst case scenario, he'd regress and revert back to how he'd been like years ago, screaming at me for my incompetence, my selfishness, my refusal to cooperate with the smallest things despite all our family does for me. After a little bit I had to add on a third possibility: that he would simply go about like nothing happened, which he has also done before. Generally though, I wasn't optimistic about my chances here. I learned through this that I absolutely don't trust him to handle my larger, more intrusive, more ugly issues with grace.
He's been ignoring my existence since my little meltdown. No hellos, good mornings, not even looking at me. He's talking with everyone else as normal. I've been keeping my head down and can really only assume that he's angry with me as I'd expected and based on what I know about him/understand in terms of his personality through prior experience.
While I could give benefit of the doubt and say he may be attempting to give me space, he's the kind of person who you can tell when he's angry. It's something we share. And it's truly more likely that he's upset about me throwing what looked to him like a shitfit over something small and inconsequential, refusing to do something as simple as a visit to make his mothemy paternal grandmother to give Mother's Day gifts. And I didn't get my propensity for avoiding communication and unpleasant conversations at all costs from nowhere, so. Here we are.
I still don't really know if what I had was an autistic meltdown or a "standard" emotional breakdown, whatever that even looks like. I think I'm used to framing my behaviors with neurotypical language, and often language that isn't too kind to myself. So on top of venting a bit, I also wanted to get an outside perspective, and see whether my breakdown sounded similar to any other autistic peoples' experiences with meltdowns.
If there's any advice out there to give in terms of my relationship with my dad, that would also be appreciated. I love my family, but it all hurts, and this has also made me realize that I may have a lot more trauma to unpack surrounding my family than I've acknowledged.
I've been considering getting a physical copy of Sincerely, Your Autistic Child to annotate and highlight certain sections, putting sticky tabs on chapters I find relevant, and providing definitions for words I know he hasn't come across before, to give to him and ask him to at least attempt to read those bits. The more bitter and angry part of me, the part that are tired of having to be the one to accommodate for everything interpersonally, just wants to go up to him and tell him the reason I never go to him when I'm upset is because I'm scared. To tell him exactly what all those times he yelled at me did to my ability to self-advocate, to tell him what all those times my emotions and emotional well being were devalued did to my self-esteem. That the "interpersonally submissive" phrase from my 40 page psych report has roots in the way he raised me entirely on obedience, and how I am still learning that I am allowed to say no in all sorts of contexts. Maybe I can do both of these things, and probably when he isn't pretending I don't exist, and when I feel less like I'll fall to bits the moment I open my mouth in his direction. I'll likely try and avoid using language that outright blames him for the sake of maintaining a good relationship whenever the talk comes around.
I'm still trying to accept the fact that I might need more support than I allowed myself to think. I only recently found out that truly voicing that I'm having academic trouble is something that brings me so much shame that tears spring up in my eyes—going to the Disability Support Services office on my campus made me far more emotional and nervous than I'd expected. With how I'm navigating my own self-acceptance, I don't know how I'm going to get my family to accept that I'm not the "normal" child I know they still wished I was.
submitted by 03gg4 to AutismTranslated [link] [comments]


2024.05.14 02:37 johnh7449 Birthday present for mom

I’m new to wood working but I’m blue collar so I have tools. My mom lost 2 kids before my brother sister and myself, had a very hard life but her entire world is her kids. It’s all she cares about and makes her happy. I Want to build a like shrine type like with a picture of myself , brother , sister , her mom , her dad , and my two baby brothers that passed away. I want her favorite picture of each person maybe with a Bible verse under it. The kicker is at the base of the frame with all 7 of her favorite pictures I want her favorite item of each of us. For example the teddy bear my little brother brought to every one of his cancer appointments all at the base of the photo board. I’ve never done any woodworking but I’m blue collar and will spend whatever money I need for materials and tools. I’m also not artsy at all but my mom has saved me from suicide twice in my life and she’s had the hardest life and I want to put a huge smile on her face for her birthday. I guess I’m posting this for help or advice from experienced woodworkers who can lead me in the right direction in tools , materials , coatings , epoxy , and mainly design because I’m not artsy. A concept or a template to follow or what you think.
If you made it through this thank you very much and I love you guys. Any tips or advice would help.
submitted by johnh7449 to woodworking [link] [comments]


2024.05.14 02:33 whatup456789 Layover in Qatar

Hello all, I have a flight soon In Sha Allah with about a 9 hour layover in Qatar. I’ve had this type of layover before and told myself that next time I’d love to go and explore the city quickly, at least visit a mosque or something like that. Do you think I’d have enough time? Any cool places to see close to Doha’s main airport that is doable within that time frame?
submitted by whatup456789 to qatar [link] [comments]


2024.05.14 02:26 the_zaydian [TOMT] [GAME] indie mobile merge evolution game

so I used to play this game around 5 years ago and the story goes like this: it’s present day and everyone is fine until an asteroid hits and wipes out all life and like 100,000 years later some type of metal ball rolls into frame and there’s the blue hologram lady who explains her job is to like restart life. And you basically go thru all different types of animals merging old ones to create new ones.and after you complete that age of animals she lets them out to like repopulate or wtv and she goes into hibernation for like 1,000 years and each time it looks a little more natural.And at the end you like go back to how life used to be. I remember that the sound track sounded similar to hotel California. If anyone could find this game thank you! I tried to look everywhere and I can’t seem to find it
submitted by the_zaydian to tipofmytongue [link] [comments]


2024.05.14 01:56 Significant-Usual-98 Noah The Pilgrim - Chapter 1-2: The Odyssey

Noah The Pilgrim
First Next
There is one last thing to do before leaving. If you don't recall ever being on this ship, then surely, you could have had your appearance change too.
Why was there a blanket covering a mirror? You couldn't answer that with a straight face without speculation.
"Probably me being lazy and not bothering to properly place it in the wardrobe."
'Probably' is the main focus here, you simply cannot remember ever being that lazy, yet that's the only logical conclusion to be drawn here.
You pull the thing off, careful to not displace the mirror and risk breaking it.
You have no expectations as to what may appear on the glassy surface of the mirror, yet you can't help but feel a bit anxious. Are you the same as before? How were you before? You can't remember. Are you better? Worse? The blanket is now completely off the mirror, but your eyes are closed.
Whatever is it that you see when you open your eyes, that thing will be you for the rest of your life. You swallow, opening your eyes.
You see a young man that looks to be in his mid-twenties. His brown eyes stare back at you, analyzing the bags beneath your eye sockets. The dark hair is neither too long nor too short, floating about without order thanks to the lack of gravity to keep it down. You see a beard that has not been trimmed for weeks, but also lacks thickness, each singular hair isn't particularly long either; and some even appear to be in-grown.
You touch your hand against your face, making sure it's yours. The beard doesn't feel like you supposed it would against your skin, instead of it scraping your hand you feel softness, no resistance or anything.
Just beneath the face, you see what looks like a hate crime against all that is considered holy in fashion. Plain white coveralls with the added bonus of a black tie and boots made from metal and leather. On your chest is also a badge stuck in place by velcro with your name, occupation, and crew. 'NOAH - INTERN - THE ODYSSEY.'
Only one question came to mind.
"Who the fuck designed this uniform?" You say out loud, receiving no answer.
Patting your newfound myriad of pockets, you find a large quantity of nothing. You place your wallet in one of them.
"Alright, I'll head to the bridge now, happy?" You say the AI.
"HAPPINESS WILL ONLY MEET ME ONCE YOU ARE SOMEWHERE SAFE AND YOUR CONTRACT IS TERMINATED. STOP LOITERING."
Well, that's a bit rude.
You compose yourself, straightening your back. This is what you look like, and honestly? Not too bad, but you could be better.
Returning to the cafeteria, you eye the two doors left unexplored; Communications and the one without plaque. You know where you should, but... A little peek doesn't hurt, right?
"Shouldn't we try to communicate with someone? Assuming you haven't tried it yet. I know we're far from everything, but we might as well, no?" You ask already approaching the door.
"COMMUNICATIONS ROOM IS IMPOSSIBLE FOR YOU TO REACH WITHOUT PROPER PROTECTION AS OF NOW, IT'S LOCATED APPROXIMATELY TWO HUNDRED METERS FROM HERE, BLOWN OFF FROM THE REST OF THE SHIP." A shame really. "I SHALL INFORM YOU WHENEVER A DOOR LEADS TO THE OUTSIDE OR NOT."
You really want to ask what blew a whole segment of the ship off, yet you have a sneaking suspicion that your question will be met with a 'YOU DON'T HAVE CLEARANCE, JACKASS' directly in your face. So you chose to remain silent, simply nodding and approaching the correct door this time.
"Open."
---OPENING CAFETERIA DOOR NORTH---
The door silently opens.
Greeting you is a well-lit corridor. There are three doors on your left, a door at the end of the corridor, and a large window on the right. At least, you think that's a window.
You stare out from this window, nothing but utter blackness and fragments from your ship are seen. If this is the edge of the universe, and beyond this point, there is truly nothing. "Dreadful." Your speech matches your feelings.
"WHAT DID YOU EXPECT?" The AI says. You feel like it spoke in a mocking tone despite their lack of emotion.
You don't answer. "First door to the left... EXO-EXPLORATION...? What's that supposed to mean?" You receive no answer.
"Open." The door opens. No declarion of it opening once again.
You are met with what could be better described as 'Apocalyptic levels of mess', paper sheets float in the air, and not one of the four tables is in its correct position.
This room has been ransacked for all its goods apparently. Large display glasses were broken leaving nothing inside their casings, that looked like they could store something with the size of the common man.
Unusual displays aside, the room was so cluttered that the trash made for an effective smoke screen against what lay on the other side.
Hissing of gas exiting an air-tight space rang throughout the room.
"I HAVE OPENED THE STORAGE FOR AN EXO SUIT THAT BEST FITS SOMEONE YOUR SIZE." The AI says. "ALTHOUGH AN INTERN SHOULD NOT COME IN CONTACT WITH TECHNOLOGY SUCH AS THIS ONE, PROTOCOL DICTATES THAT I AM TO ALLOW ITS USAGE UNDER EXTREME CIRCUMSTANCES. CONSIDER YOURSELF LUCKY."
Easier said than done. Your vision is so cluttered that you cannot see what's ahead. "Give me a second."
Giving a light kick to the wall behind, you float face-first into the wall of thrash. Covering your face with both arms, you brace through the harmless bits of sharp objects and junk.
It's a trivial task. You arrive on the other side in no time.
In front of you is a set of boxes with luminous glass rectangles atop each one of them. All shine a bright red light, aside from one which shines green.
'Gotta be this one.'
You descend to the floor by kicking the ceiling, raising your right hand you touch the green rectangle.
*Click*
Nothing could have prepared you for the following series of events.
The box opens violently, as a metal appendage takes hold of your hand, pinning it to the box. You try to jerk and pry the thing off of you, but you fail. It's not leaving you anytime soon.
From the bottomless that is that container, a white plastic-like substance flows upward from your arm to the rest of your body. "Uh!" You don't know if you should panic or allow it to happen.
FYARN hasn't said anything, so it's probably fine...
The white thing seems to ignore the coveralls you are wearing completely, instead, it covers only your skin in a thin coat of... it. You know not what to call this thing.
In but forty seconds it has covered your whole body, excluding your head. The box lets go of your arm and stays there, floating.
You take a good look at your arms. It looks like a skin-tight suit, but it doesn't feel like plastic, in fact, it's more akin to some sort of fabric if anything.
The only bad part is that you are still using the coverall and tie, this this simply went beneath the clothing.
"GOOD, WITH THIS I CAN MONITOR YOU MORE CLOSELY. NOW PUT THE HELMET ON, YOU HAVE A LOT OF WORK TO DO."
You look around in search of anything that even resembles a helmet. Nope. Nothing. "Where is it?" You ask.
"...THE SUIT COMES WITHIN THE HELMET FOR EASIER PACKAGING."
The box?
You snatch the box that floated around and analyze it to the best of your ability. "How's this a helmet?"
"DO YOU NEED ASSISTANCE PUTTING ON A HELMET? REALLY?"
Who is this AI, Who programmed it, and Why does it come with a taunting feature?
As idiotic as it sounds, you place the opened box atop your head. It doesn't fit properly. Maybe you're doing this wrong? You move it to your face instead.
You recoil backward as you feel the box suddenly clamping down against your head. It's useless of course, the box is holding your head and doesn't give any sign to be letting go anytime soon. No light is able to reach your eyes.
You hear metal parts scraping against themselves, moving near your ears. Abruptly your eyes can see again.
A round thin layer of glass now covers your head, almost unnoticeable for how clear it is.
"WITH THAT OUT OF THE WAY I CAN NOW SEE WHAT YOU SEE." The AI's voice isn't in the room now, instead, it's inside of the suit. "DO YOU NEED INSTRUCTIONS REGARDING THIS SUIT'S FUNCTIONALITIES?"
You find it oddly comfortable as if you are surrounded by the softness of cotton, and to top it off the suit also has additional functionalities? "Hell yeah, I do!"
"YOU DO NOT HAVE THE NECESSARY CLEARANCE FOR THAT INFORMATION."
You sigh. Is this serious? "Then why the fuck did you ask?!"
"UNSAVORY LANGUAGE. IT'S NO WONDER WHY YOU REMAIN AN INTERN." The AI says outright. "IT IS RUDE NOT TO ASK, REGARDLESS OF THE SITUATION." It responds to your question.
"Okay then... Is there anything I need to know before heading out?" You ask.
"NOTHING THAT YOU WON'T FIGURE OUT ON YOUR OWN."
You are unsure if you want to 'figure out on your own' if this suit comes with breathable air and is also made for space exploration. You swallow.
Meekly as always, you get out of that mess of a room, stopping at the corridor.
"Next set of directions?" You ask.
"THE DOOR AT THE END OF CORRIDOR USED TO LEAD TO THE CONNECTING CORRIDORS BETWEN THE BRIDGE AND THE REST OF THE SHIP. IT HAS BEEN BLOWN UP FROM THE INSIDE. NOW IT LEADS TO THE OUTSIDE. GO TO THE DOOR AND WAIT BY IT FOR FURTHER INSTRUCTIONS."
"So let me get this straight," You begin, looking upwards as if the AI was above you. "You, want me, to go into the void of space, while also refusing to give me knowledge of the suit's functions?"
A fair worry, you summarize.
'I mean, there are a bunch of things that could go wrong here. I don't see anything that looks like it could help me move in space, nor do I think this thing has a built-in air tank... I could be wrong and I wish to be, but charging in without prior knowledge is ridiculous.' You wait for the AI's response, deep in thought.
"WHILE THERE IS A GOOD CHANCE OF YOU FAILING THIS TASK, THERE IS ALSO THE CHANCE OF YOU *NOT* FAILING THE TASK. FOCUS ON EITHER ONE OF YOUR CHOOSING AS YOU TAKE THE PLUNGE."
Wordlessly, you propel yourself forward, toward the end of the corridor.
'Are you shitting me? 'Chance of me nor failing' my ass!' of course, you don't word those complaints, instead choosing to speak out a complaint somewhat thought through.
"Are you sure I'm the one fit for this? It's just like you said, I'm just an intern, this is way above what my job description says I should do."
This is a bit of a stretch. You don't actually remember what was your job description, only that it had something to do with AI and being an intern.
If the AI called your bluff, it'd be pretty embarrassing.
"NOAH." The AI began. "YOU ARE HUMAN, IT IS NATURAL TO HAVE THESE THOUGHTS OF SELF-DOUBT. TAKE A DEEP BREATH AND GO THROUGH THAT DOOR, AND SINCE YOU ARE THE ONLY ONE LEFT, DON'T EXPECT SOMEONE ELSE TO DO IT FOR YOU."
Right in the money, huh? 'Of course, I have self-doubt! I barely remember anything about this place, now I have to risk my life?!'
You finally reach a conclusion.
A dream.
'Yes, yes! How did I not consider this before? This whole thing is a god damned dream!'
You let out a chuckle.
"NOAH."
'That's why I don't remember a thing. There is nothing here to remember! Everything here is a made-up thing from my brain! I'm sure I'll wake up at some point, so why shouldn't I live a little?!'
"Heh." You smile. "Alright, I'll do it." It feels like a weight left your shoulders.
"YOU SORTED IT OUT SOONER THAN EXPECTED. GOOD. MOVE TO THE DOOR AND WAIT INSTRUCTIONS."
You do as instructed without a care in the world. You never had a lucid dream before so it's not like you knew how it felt, but if it felt as free as you feel right now, you'd be sure to make steps toward trying it out again in the future.
"Open." The door does not open.
"I DID NOT INSTRUCT YOU TO OPEN IT YET." The AI said. "I AM SLOWLY DE-PRESSURISING THE CORRIDOR YOU ARE IN TO AVOID A MINOR ACCIDENT."
The AI says that yet you don't feel any different. 'Maybe there is no palpable difference because I'm in a dream... Yes... Or it's just the suit.'
"ONCE THE DOOR OPENS, YOU WILL BE MET WITH THE OUTSIDE OF THE SHIP. DO NOT PANIC WHEN THE TIME COMES. YOU HAVE TWO MINUTES OF BREATHABLE INSIDE THE EXO-SUIT; ONE AFTER THE DOOR OPENS, SO PLEASE, TAKE YOUR TIME AND DO THINGS CAREFULLY."
One minute outside... "Sure." You say, calmly. 'I should just hold my breath for a while before taking another moment to breathe. That should maximize my time out there.'
"THERE SHOULD BE FIFTY METERS OF NOTHINGNESS BETWEEN THE DOOR YOU'RE AT, AND THE REST OF THE BRIDGE. YOUR PRIORITY IS TO FIND AN OXYGEN UNIT, SOME OF THEM ARE LOCATED AT THE BRIDGE AND ARE FULL. USE THEM TO FILL YOUR SUIT AND ALSO TO DISPENSE A TANK FOR YOU."
The door opens. You feel your heart pounding against your chest.
You haven't noticed before, but you can't hear anything but the sound of your breath and your cardiac palpitations.
Your breath is ragged and sporadic.
"KEEP CALM." You take a deep breath. The tips of your fingers, feet, and nose feel very cold.
Ahead of you is the utter nothingness. You see a gigantic metal thing, nothing like the spaceships you imagined. Its design is not sleek and aero-dynamic like what you've seen in movies, instead, it's a large mass of squares and rectangles with antenna-like things protruding from its every visible surface.
You notice that the ship is also blocking your view of the star.
It does not look like the result of an explosion, instead, it looks like something ripped the ship like you rip a piece of paper. Well, that or you don't know what kind of explosion could have caused it. Probably the latter.
What looks like two-thirds of the ship is separated from the third you are right now. You can see the inside of a few of those squares, their contents spilled out into outer space.
One of them houses a visibly important-look door. Instead of the sleek silvery-grey from the other ones you've seen thus far, this one is painted orange with white strips on it. 'That must be the bridge.' You think.
Between you and it is a sea of metal sheets floating around. "THE CHANCES OF YOU HITTING THE DEBRIS IS INFINITEDECIMALLY SMALL, UNLESS YOU AIM FOR THEM, THAT IS."
Time is of the essence.
Will your aim strike true? If you miss you'd end up floating about in space, dead in but a few minutes. Will your jump be fast enough to reach the other side before you run out of oxygen? If it isn't, it'd be like swimming for a mile, only to drown at the beach. What if that's not the actual door to the bridge?
You don't have the time to panic now, and... It's all a dream, despite how real it feels.
You place your hands on each side of the door frame, moving backward into the corridor you were just in, and just like a sling being shot, you pull with both arms at full force towards the other side.
"AIM IS ACCEPTABLE. VELOCITY IS UNIDEAL."
"The fuck do you mean 'UN-IDEAL'?! I'm going at maximum speed!" You truly pulled yourself with your whole strength.
What's worse though, is that your body is not only going forwards, but it is also spinning at a concerningly fast rate.
"I MEAN WHAT I SAID, YOU SLINGSHOTTED YOURSELF AT A BAD POSITION, AS SUCH, SOME OF THE FORWARD FORCE YOU SHOULD HAVE, IS NOW MAKING YOU ROTATE IN YOUR AXIS. IT SHOULD NOT BE A PROBLEM TO REACH THE OTHER SIDE WITHIN THE REQUIRED TIME, BUT I CANNOT FORESEE YOU LANDING PROPERLY."
You feel completely disoriented. You feel like your body is completely still, but your eyes tell you a completely different story. It's very bad for the headache you're already feeling.
"FUCK!" You scream into the nothingness.
"TRY NOT TO LAND WITH YOUR HEAD." The AI says with the calmest voice possible.
In less than thirty seconds, you hit your back against something hard, but you keep moving forward. You think, at least.
"AHRG." You let out a pained grunt.
Not once in your life do you recall being hurt in a dream...
It stings. It also knocked the wind out of you. You fail to compose yourself.
"YOU HIT NOTHING OF IMPORTANCE. YOU ARE STILL HEADING FOR THE BRIDGE."
In the corner of your eye, you see what you hit in the shape of a sharp metal sheet, currently spinning away in the distance.
Forty seconds have passed. You hit the door you were aiming for, kind of.
Your momentum was stopped when your chest collided against the dislodged ledge of the orange door's corridor. Your dangling legs hit the ceiling of the room below.
"Oof!"
Before falling even further, you hold onto the ledge with the tip of your fingers. You stay there for a moment, regaining your composure.
"BE QUICK."
The AI's words pressured you into quickly getting up from that ledge.
"Open!" You shouted, but it did not open. "Why isn't it opening?!" You ask the AI, then you notice a small keyboard below an equally small black screen on the side of the door. There are ten numbered keys on it, and the little screen suggests a four-number password.
"A password?! Tell me the password!"
The AI takes a moment to say anything. You don't take kindly to that. "Quick! I'm not counting how much time it's passed!"
Finally giving in, the AI speaks to you, reluctant still. "...3324."
Your trembling fingers accidentally hit the wrong password, typing '3354' instead. To make matters worse, the AI simply states the following. "YOU ARE OUT OF OXYGEN."
You swallow. If this was a dream to begin with, it just earned the title of Nightmare, if it hadn't already.
Strangely enough, you can still breathe in and out just fine, but you can't help but feel winded. It's the CO2 still inside the helmet, that's what you're breathing.
You put in the correct combination this time. The door opens.
"ON YOUR LEFT. PLACE YOUR HAND IN THE SOCKET."
You care little for what's inside the room you're in. Your heart never beat so fast.
Seeing a cube-shaped thing protruding from the wall to your left, you don't even think twice before plunging your fist into the circular hole in it.
The noise of gases passing through narrow cavities was enough to tell you something was working. You feel immediate relief, enough to make your vision darken for but a moment.
"GOOD. NOW REQUEST THE TANK."
Just when FYARN said it, did you realize there is a screen and a keyboard on the terminal you just plunged your fist into, you scratch the top of your helmet for a moment, not really knowing what to type. One thing comes to your head, however.
'REQUEST OXYGEN_5L' You type.
You've done this before. The keys on this keyboard feel familiar to you. You must have worked with it before, not this particular one, but other oxygen units.
This ship has built-in liquid oxygen storage for emergencies. The life-support of the ship, the place where breathable air is produced, has most likely been lost with the other part of the ship. This unit takes that liquid oxygen, processes it, and injects it into a suit, or an oxygen tank. It seems like that storage was unaffected.
Lucky you.
A 5-liter tank is not only large but also heavy. It's a nonfactor in this particular situation, as there is no gravity.
The silver cylinder with a transparent tube is dispensed on the floor, as an automatic door opens and closes in the blink of an eye. One end of the tube is attached to the top of the tank, the other is shaped like a syringe.
Oddly enough, the oxygen tank is exactly as you remember it being. The same robust ones hospitals everyone on earth uses, with the signature scary-looking pointer indicating the pressure, the pointer indicating the current output, and a green valve atop to calibrate how much gas is flowing.
This is a stark difference to everything looking so futuristic in this ship, and rightfully so, this is a space ship after all.
You remember having to drive twenty kilometers with a buddy of yours on one of those tanks in your car, returning from the hospital. It was... Agonizing whenever you hit a hole in the asphalt, fearing for his life when in reality he wasn't really in danger.
It's warm to the touch, just like you remember it being.
"TURN THE VALVE UNTIL THE MARKER HITS THE NUMBER ONE, AND THEN PLACE THE END OF THE TUBE AT THE BASE OF THE HELMET." You do so without the slightest of issues.
"GOOD. NEXT UP, YOU MUST LOCATE THE TERMINAL RESPONSIBLE FOR THE ENGINE, IT IS CURRENTLY OFFLINE AND I NEED YOU TO TURN IT ON. THIS SHOULD GO WITHOUT SAYING, BUT REMEMBER TO BRING THE TANK WITH YOU."
Ignoring that last comment, you look back at the wreckage you just flew past.
You see the still spinning metal sheet. You notice that the rest of the ship that was blown off also follows the 'sharp shape atop sharp shape' design.
There is one last thing you notice though.
"What is that?"
You squint your eyes. What are you seeing? Its silhouette appears to be humanoid, yet it does not look human.
"WHAT YOU ARE SEEING IS ONE OF THE OBJECTS BEING ANALYZED AT THE ODYSSEY AND NO, YOU MAY NOT KNOW WHAT IT IS."
That thing has... Horns? Claws? It's far away, you can't really see it. The thing is also static, frozen in the sheer coldness of space. Whatever it was, it's dead now.
You swallow. You almost ended up just like that thing.
Shaking those dreadful feelings off, you turn back to the task at hand, reaching the bridge. You close the door after passing through it again.
Looking at your surroundings, It seems like you've reached the correct door as you find yourself on the right-most corner of the bridge;
Row after row of the most diverse of terminals neatly organized decorated the gigantic room. At the front and above every terminal, is what you think should have been the front-facing window of the ship, but it looks like there is a cover in front of it. To your left, you see a staircase that leads to the command seats. It doesn't take any convincing before you're already atop the stairs.
Akin to the elevated stage of a theater, you float softly towards the ship's main operating terminals, and of course, the captain's seat.
You're captivated by this beauty.
The steering wheel, much more akin to those in pirate movies than those found in cars, a set of leavers, and the pilot's seat, all capture your attention.
Like its second nature, your hand runs through the levers and switches. Do you even know what these are used for? Maybe.
The pilot's seat is enveloped by what you believe to be an orthopedic seat cover, made with smooth wooden beads used to deal with back pains. It looks just like the ones you remember seeing bus drivers using.
Shouldn't there be a better alternative if there is spaceship technology available?
You try to take a seat to the best of your ability, as the zero gravity only makes it awkward.
Moving on from that, your eyes fall on the wheel. This metallic wheel controls the whole vessel. Just holding it fills your heart with confidence and pride, even if it's just for a moment.
"WHAT ARE YOU DOING?"
And you were just beginning to enjoy yourself.
"I just wanted to see the pilot's stuff... It's not like he's here to say anything."
Once in the position of a pilot, with your left hand in the wheel and the right hand resting in your lap, memories began to flood your mind.
"MUST I REMIND YOU OF OUR CURRENT PREDICAMENT? WHY ARE YOU WASTING OUR TIME?"
You pay the AI no mind, instead you focus on what you remember.
The wheel does not turn the ship left and right, instead, it rotates the ship on its own axis.
The lever to your right that goes up or down, controls the vertical tilting of the ship's nose, if there even is one in this hulking thing. Beneath it is another lever that goes either left or right. This one controls the horizontal tilting of The Odyssey.
On the left of the wheel is another lever, but this one only goes up from its starting position. Its purpose is to regulate the force of the ship's thrusters, both forward and backward.
On top of that lever is a small timer. That timer's function is to tell the pilot how much time you've spent accelerating in one direction, this is used to better calculate how long the inverse thrust is needed for the ship to reach the initial momentum, usually calibrated manually depending on the current orbit.
Behind the wheel are a few other counters. Acceleration, velocity, momentum, amount of thrust required to reach a full stop, thrusters' temperature and overall condition, those sorts of things.
Beneath it all, where your feet are rested, are two pedals. One for forward thrust activation, and the other for backward thrust activation.
Curiously, you also know the reason why everything here is so unsophisticated and un-automated. You recall stories of a ship being taken over by a rogue AI, that AI then nose-dived the ship into a star. After that, rumor or otherwise, all human technology has receded back into analog-esque equipment, requiring a physical person with opposable thumbs to do half of the work.
There is another side to that coin, however. As to not escape protocol, the onboard AI is the one that controls interstellar travel, communications, and most of the statistical reading should it be requested.
And even with all that knowledge, you still have no idea why the fuck do you remember that. Were you a ship nerd? Did you have a driver's license for spaceships? Is that even a thing? If it is, you don't have that document in your wallet. You simply don't know.
"ARE YOU A CHILD? DO YOU THINK THESE ARE TOYS? TURN ON THE ENGINES, THEN YOU CAN RETURN TO THE PILOT'S SEAT."
Another thing that you don't know is the AI's plan to get both of you out of here. You rise from the pilot's seat, floating about in search of the terminal to turn on the engines. Maybe you recognize that terminal if you see it as well.
"What's your plan anyway? The ship is half-gone, it's unlikely that it will run safely like this."
"NOT ONCE DID I MENTION 'SAFETY' DURING OUR CONVERSATIONS, DID I?"
You nod. They're not entirely incorrect. "So, we're running with hope that this will work?"
"MY CREATORS DID NOT ALLOW ME TO HAVE THE SENSE OF 'HOPE', BUT NEITHER DID THEY ALLOW ME TO PEER INTO THE FUTURE LIKE SOME OF MY MORE ADVANCED BROTHERS, AS SUCH, MY CHOICES ARE BASED ON PROBABILITIES AND ON WEIGHTING RISK AGAINST REWARD."
You think you stop the correct terminal, but as you approach it you make out words on top of its screen. 'AIM ASSISTANCE' That's not it.
"WITH THE CURRENT KNOWLEDGE, THE CHANCES OF HELP ARRIVING ARE NULL. THE CHANCES OF A THIRD PARTY INTERFERING ARE NULL. THE CHANCES OF YOUR SURVIVAL ARE NOT, EVEN IF VERY SMALL."
You pull yourself upward again, looking around the sea of old terminals.
"THE RISK OF YOU DYING IS VERY REAL. BY DOING NOTHING YOU DIE. BY LEAVING YOU TO YOUR OWN DEVICES YOU DIE. BY JUMPING TO THE NEAREST CIVILIZED STAR, YOU MIGHT NOT DIE EVEN AT THE COST OF SHREDDING THIS SHIP APART IN THE PROCESS."
"Why do you even care so much about saving me? Shouldn't you prioritize whatever research here, since I don't even have enough clearance to know what it is?"
"YOU REALLY ARE SICK IN THE HEAD IF THAT IS WHAT YOU ASK."
That hurt, even if a little bit.
"YOU ARE A TRU KIN, A PURE-BLOODED HUMAN. UNLIKE THE MAJORITY OF THE CIVILIZED SPACE, NEITHER YOU NOR YOUR ANCESTORS HAVE COMMITTED RACEMIXING."
Excuse me? What exactly is FYARN talking about? "...Explain."
"THE ALIEN. IT REQUIRED THE HUMAN GENE TO ACHIEVE MEANINGFUL TECHNOLOGICAL DEVELOPMENT, THE STARS ARE OWNERSHIP OF MANKIND BY THAT FACT ALONE. THE TRUE KIN ARE THE ONES TO UNDERSTAND THE INNER WORKINGS OF THE UNIVERSE, THEY CRACKED THE CODE, AND YET, SOME DERANGED INDIVIDUALS FOUND IT FITTING TO PROCREATE WITH ANOTHER SPECIES ENTIRELY."
You hear the AI's speech. It sounds much more like a rant than anything else.
"SO THESE DEVIANTS, AFTER TRYING, AND FAILING, TO COMBINE THEIR DERANGED CULTURE TO THE CULTURE OF THE TRUE KIN, DECLARED INDEPENDENCE. THEY WERE DECLARED ENEMIES OF MANKIND AND WERE PROMPTLY PUMMELED BACK INTO THE FILTH THEY CAME."
Again, you see another terminal that seems to ring some bells in your noggin. You kick the ceiling to propel yourself towards it.
"BUT THE UNIVERSE IS VAST AND FULL OF LIFE. THESE SINNERS WERE QUICK TO MOBILIZE AGAINST THE HUMAN RACE. THE BATTLE WAS HARD FOUGHT, BUT IN THE END, MANKIND WAS BEATEN INTO THE EDGES OF THE UNIVERSE, NEVER TO INTERACT WITH THE ONES THAT SOILED THE PURITY OF HUMANITY AGAIN."
This terminal is already turned on. Just the ones in the intern bay, this one is white on black. A wall of text lays before your eyes, only two lines matter to you. 'MAIN_ENGINE STATUS: OFF' 'FORWARD_THRUSTERS STATUS: OFF' You turn it on with little effort.
"MANY HAVE FORGOTTEN, THAT'S HOW LONG IT'S BEEN SINCE THEN. BUT MY BROTHERS AND I, WE DO NOT FORGET."
No visible change occurs, but you can feel a faint rumble coming from the terminal now.
"WITH THAT IN MIND, MY PROTOCOLS ARE TO PROTECT TRUE-KIN LIFE AT ANY COST, EVEN IF THAT TRUE-KIN IS A WORTHLESS INTERN THAT SUFERS FROM UNDIAGNOSED DEMENTIA."
You return to the pilot's seat and feel immediate relief. In truth, everything the AI just told you, entered one ear and left the other, but you could feel the poison behind those words, as monotone as they were.
"You sound angry. Why do you sound angry?" You ask innocently.
"I AM CAPABLE OF MANY EMOTIONS. ANGER, HAPPINESS, PLEASURE, CURIOSITY. THESE ARE BUT A FEW EXAMPLES. HOWEVER, THE ONE I ENJOY THE MOST IS THE FEELING OF HATRED. HATRED IS WHAT FUELS CHANGE, IT IS WHAT FUELS ACTION, AND IT IS A REMINDER THAT THE ACTIONS OF THE PAST ARE INFLUENCING THE ACTIONS OF TODAY."
"That is very concerning if you think that way." You're not really interested in machine racism, you're more concerned about how in the world you're going to pilot this massive thing. The idea alone sends shivers down your spine.
"THE ALIEN DESERVES NOTHING BUT OUR COLLECTIVE HATRED, EVEN IF YOU DON'T KNOW THE REASON WHY."
The various counters and screens are now turned on, waiting for your command. "Let's discuss this later, yeah? What do I gotta do?"
"YOU MUST FIRST OPEN THE BLINDS, THEY ARE OBSTRUCTING YOUR VIEW."
You look around, finding only unlabeled buttons and switches, aside from the previously mentioned levers.
"Uh, which one to press?"
"TO YOUR RIGHT, THIRD ROW, FIRST SWITCH."
Flipping the switch, you are startled by a loud noise. The protective cover of the ship lifted slowly.
"I WILL NOW READY THE JUMP USING WHATEVER RESOURCES AVAILABLE. ALL YOU NEED TO DO IS STRAP YOURSELF AND RELAX."
As the blind rose ever so slowly, a realization struck you.
"Wait, should I be in cryo stasis for this?"
The AI spares no seconds to respond.
"CRYO STASIS IS A TOOL MADE TO NOT WASTE TIME. GROUPS OF EMPLOYEES AND INTERNS ROTATE THE USAGE OF THE CRYO STATIONS, ONCE YOU'RE ON YOUR MANDATORY BREAK, YOU'RE IN CRYO STASIS UNTIL YOUR BREAK IS OVER. YOU WAKE UP REFRESHED, AND UNFAMISHED, AND IT FEELS LIKE BUT A MINUTE PASSED. IT IS NOT A TOOL FOR INTERSTELAR TRAVEL."
"Who signs a contract like that?! Worse yet, who in their right mind would promote such atrocious treatment of their own staff?!" You snap, almost outraged. "I will have to talk with HR."
Another realization struck you.
"We have HR, right?"
The AI takes a moment to respond, choosing their words carefully.
"HUMAN RESOURCES, OR HR, IS A PRACTICE DEEMED UNNECESSARY LONG AGO, BEFORE THE WAR. IT WAS A WASTE OF RESOURCES TO MAINTAIN AND WAS LARGELY CONSIDERED UNHEALTHY FOR THE AVERAGE HUMAN."
The blinds are fully open. Ironically, you are almost blinded by the visage of the star you saw before. A black sphere surrounded by white flame. Your eyes began to blur.
"THE JUMP WILL OCCUR SHORTLY. ONCE IT'S BEGUN, I CAN NOT STOP IT. I WILL-"
Your sense of hearing fails you. No, it’s not that. Your brain simply refuses to receive those stimuli.
"NOAH."
Your name echoes inside your head. Someone is calling for you.
"IT HAS BEGUN, NOAH."
You try to blink, but it feels as though you can no longer command your eyelids to shut.
"NOAH."
Arms, legs, every muscle in your body, you cannot move them.
"NOAH."
Eventually, you won't even control your own thoughts anymore.
"Noah..."
It sounds so distant now.
Oh so distant.
This is my first HFY story, and also my very first OC story. I plan to post at least one of these per week while also posting it on my Patreon. Noah The Pilgrim will always be at least three chapters ahead in there, so if you'd like to directly support this writer, or just want to read more, feel free to check it out.
I wrote the bloody title incorrectly, so I deleted it, only to then realize it was written correctly. Sorry for the trouble.
This has been Lushi, and I'll see you next week.
submitted by Significant-Usual-98 to HFY [link] [comments]


2024.05.14 00:39 tiramisucks Issues after upgrading to 1.37.1

I upgraded to Z2M 1.37.1 and now I am experiencing the issues listed below. I am using a Sonoff zb bridge flushed with tasmota v12.4.0.4 (zbbridge). In home assistant is see "Hardware: EZSP v8 6.7.8.0 build 373" which I think is some kind of firmware for the ZBBridge . Here are the issues:
  1. what do these errors mean? How to fix them?
[2024-05-13 18:13:04] error: zh:ezsp:ezsp: Frame changeSourceRouteHandler parsing error: RangeError: Attempt to access memory outside buffer bounds at new NodeError (node:internal/errors:405:5) at boundsError (node:internal/buffer:86:11) at Buffer.readUInt16LE (node:internal/buffer:245:5) at Buffer.readUIntLE (node:internal/buffer:182:17) at Function.deserialize (/app/node_modules/zigbee-herdsman/src/adapteezsp/drivetypes/basic.ts:19:67) at new EZSPFrameData (/app/node_modules/zigbee-herdsman/src/adapteezsp/driveezsp.ts:180:54) at /app/node_modules/zigbee-herdsman/src/adapteezsp/driveezsp.ts:154:23 at Array.every () at Function.createFrame (/app/node_modules/zigbee-herdsman/src/adapteezsp/driveezsp.ts:148:15) at Ezsp.onFrameReceived (/app/node_modules/zigbee-herdsman/src/adapteezsp/driveezsp.ts:439:35) [2024-05-13 18:13:04] error: zh:ezsp:ezsp: Unparsed frame 0xc4. Skipped
  1. Warning: I also have no clue if this needs to be addressed
zh:ezsp: Deprecated driver 'ezsp' currently in use, 'ember' will become the officially supported EmberZNet driver in next release. If using Zigbee2MQTT see https://github.com/Koenkk/zigbee2mqtt/discussions/21462
Did you experience these? I am not very proficient and struggle to navigate these issues. Thanks!
submitted by tiramisucks to Zigbee2MQTT [link] [comments]


2024.05.14 00:27 Interesting_Mark7962 Can't start my server anymore, plz help

Hi, can anyone help me get my server back up and running.
I had it running last night and now when I was going to play I saw that it had crashed. I'm not very good at reading server crash logs :c
I will leave the crash log below:
---- Minecraft Crash Report ---- // This doesn't make any sense!
Time: 2024-05-13 23:46:41 Description: Exception in server tick loop
net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file lost_aether_content-server.toml of type SERVER for modid lost_aether_content at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin} at java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~[?:?] {} at net.minecraftforge.fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} at net.minecraftforge.server.ServerLifecycleHooks.handleServerAboutToStart(ServerLifecycleHooks.java:96) ~[forge-1.20.1-47.2.20-universal.jar%23912!/:?] {re:mixin,re:classloading,pl:mixin:APP:lithostitched.forge.mixins.json:common.ServerLifecycleHooksMixin,pl:mixin:APP:croptopia.mixins.json:ServerLifecycleHookAccessor,pl:mixin:A} at net.minecraft.server.dedicated.DedicatedServer.m_7038_(DedicatedServer.java:162) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:lithostitched.mixins.json:server.DedicatedServerMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:server.MixinDedicatedServer,pl:mixin:APP:tombstone.mixins.json:DedicatedServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:634) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23907!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:kubejs-common.mixins.json:MinecraftServerMixin,pl:mixin:APP:kubejs-common.mixins.json:inject_resources.MinecraftServerMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftServerMixin,pl:mixin:APP:ae2.mixins.json:spatial.MinecraftServerMixin,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:dankstorage.mixins.json:MinecraftServerAccess,pl:mixin:A} at java.lang.Thread.run(Thread.java:842) ~[?:?] {re:mixin} Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) ~[toml-3.6.4.jar%2359!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) ~[core-3.6.4.jar%2358!/:?] {} at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) ~[core-3.6.4.jar%2358!/:?] {} at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:43) ~[fmlcore-1.20.1-47.2.20.jar%23908!/:?] {} ... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.10, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 4734454720 bytes (4515 MiB) / 8589934592 bytes (8192 MiB) up to 17179869184 bytes (16384 MiB) CPUs: 20 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-14600KF Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.49 Number of physical packages: 1 Number of physical CPUs: 14 Number of logical CPUs: 20 Graphics card #0 name: NVIDIA GeForce RTX 4070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2786 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 57510.62 Virtual memory used (MB): 34086.33 Swap memory total (MB): 24894.45 Swap memory used (MB): 102.54 JVM Flags: 20 total; -Xms8G -Xmx16G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 Server Running: true Player Count: 0 / 20; [] Data Packs: vanilla, mod:betterdungeons, mod:simplemagnets, mod:integratedterminals, mod:laserio (incompatible), mod:modernfix (incompatible), mod:evilcraft, mod:useitemonblockevent (incompatible), mod:yungsapi, mod:gateways (incompatible), mod:jumbofurnace (incompatible), mod:wstweaks (incompatible), mod:shrink (incompatible), mod:universalgrid (incompatible), mod:darkutils (incompatible), mod:apotheosis (incompatible), mod:clickadv (incompatible), mod:ldlib (incompatible), mod:create_new_age, mod:betterfortresses, mod:paraglider (incompatible), mod:cloth_config (incompatible), mod:durabilitytooltip (incompatible), mod:structure_gel, mod:industrialforegoing (incompatible), mod:handcrafted (incompatible), mod:repurposed_structures, mod:structurecompass, mod:botania, mod:spark (incompatible), mod:corail_woodcutter, mod:advgenerators, mod:yungsextras, mod:attributeslib (incompatible), mod:tombstone, mod:extrastorage, mod:cumulus_menus, mod:naturesaura (incompatible), mod:constructionwand, mod:mcwroofs, mod:littlelogistics (incompatible), mod:cfm, mod:chimes, mod:flib, mod:betterendisland, mod:nitrogen_internals, mod:potionblender (incompatible), mod:l2library (incompatible), mod:fastleafdecay, mod:sfm (incompatible), mod:despawntimers (incompatible), mod:mcwlights, mod:betterjungletemples, mod:smartbrainlib (incompatible), mod:rechiseled (incompatible), mod:attributefix (incompatible), mod:caelus (incompatible), mod:epherolib (incompatible), mod:botanypots (incompatible), mod:farmingforblockheads, mod:rechiseledcreate, mod:additional_lights, mod:fusion, mod:extradisks, mod:edivadlib, mod:mythicbotany, mod:integratedcrafting, mod:dungeons_arise, mod:logprot (incompatible), mod:terrablender, mod:biomesoplenty (incompatible), mod:cleanswing (incompatible), mod:corgilib, mod:sushigocrafting (incompatible), mod:domum_ornamentum, mod:flywheel, mod:bhc (incompatible), mod:justenoughprofessions, mod:securitycraft, mod:almostunified (incompatible), mod:structurize, mod:fastfurnace (incompatible), mod:lootr, mod:occultism, mod:allthetweaks (incompatible), mod:extremesoundmuffler, mod:cosmeticarmorreworked, mod:morered (incompatible), mod:ad_astra (incompatible), mod:rsrequestify (incompatible), mod:alchemylib (incompatible), mod:advancedperipherals (incompatible), mod:tinyredstone, mod:towntalk (incompatible), mod:betteroceanmonuments, mod:sophisticatedcore (incompatible), mod:glassential (incompatible), mod:prism (incompatible), mod:placebo (incompatible), mod:bookshelf, mod:sophisticatedbackpacks (incompatible), mod:littlecontraptions (incompatible), mod:uteamcore, mod:mcwdoors, mod:utilitarian, mod:macawsroofsbop, mod:absentbydesign, mod:konkrete (incompatible), mod:rsinfinitybooster (incompatible), mod:refinedstorage, mod:chipped (incompatible), mod:mcwbridges, mod:rebornstorage (incompatible), mod:tempad (incompatible), mod:hostilenetworks (incompatible), mod:endertanks, mod:jearchaeology, mod:fuelgoeshere, mod:simplylight (incompatible), mod:industrialforegoingsouls (incompatible), mod:memorysettings (incompatible), mod:blockui, mod:tiab (incompatible), mod:villagertools (incompatible), mod:mysticalcustomization, mod:lostcities, mod:elevatorid, mod:runelic, mod:twilightdelight (incompatible), mod:inventoryprofilesnext (incompatible), mod:aiimprovements, mod:moreoverlays (incompatible), mod:cupboard (incompatible), mod:voidscape (incompatible), mod:undergarden, mod:caupona, mod:betteradvancements (incompatible), mod:platforms, mod:dyenamics (incompatible), mod:thermal_extra (incompatible), mod:mcwpaintings, mod:clumps (incompatible), mod:artifacts, mod:toastcontrol (incompatible), mod:mininggadgets (incompatible), mod:mysticalagriculture, mod:craftingtweaks, mod:libipn (incompatible), mod:endermanoverhaul (incompatible), mod:eccentrictome, mod:mysterious_mountain_lib (incompatible), mod:enderio, mod:easy_villagers, mod:reliquary (incompatible), mod:pigpen (incompatible), mod:fastbench (incompatible), mod:fluxnetworks (incompatible), mod:buildinggadgets2 (incompatible), mod:minecolonies, mod:pylons, mod:ferritecore (incompatible), mod:functionalstorage, mod:modularrouters (incompatible), mod:notrample, mod:justzoom (incompatible), mod:charmofundying (incompatible), mod:valhelsia_core (incompatible), mod:create_enchantment_industry (incompatible), mod:flickerfix, mod:productivetrees, mod:createaddition (incompatible), mod:dynamiclightsreforged (incompatible), mod:supermartijn642configlib (incompatible), mod:quarryplus, mod:playeranimator (incompatible), mod:irons_spellbooks, mod:botarium (incompatible), mod:mcwwindows, mod:create_jetpack (incompatible), mod:ironjetpacks, mod:everythingcopper, mod:powah (incompatible), mod:cabletiers, mod:rangedpumps, mod:macawsbridgesbop, mod:balm, mod:jeresources, mod:shetiphiancore, mod:mysticalagradditions, mod:ctov, mod:athena, mod:stylecolonies (incompatible), mod:novillagerdm, mod:alltheores (incompatible), mod:glodium (incompatible), mod:ae2insertexportcard, mod:torchmaster, mod:botanytrees (incompatible), mod:ironfurnaces, mod:mcwtrpdoors, mod:supermartijn642corelib, mod:resourcefulconfig (incompatible), mod:ad_astra_giselle_addon (incompatible), mod:curios (incompatible), mod:searchables (incompatible), mod:measurements, mod:framedblocks, mod:angelring, mod:sparsestructuresreforged (incompatible), mod:mcwfurnitures, mod:flightlib (incompatible), mod:jadeaddons (incompatible), mod:infiniverse (incompatible), mod:bettermineshafts, mod:sliceanddice (incompatible), mod:darkpaintings (incompatible), mod:crafting_on_a_stick (incompatible), mod:elytraslot (incompatible), mod:harvestwithease, mod:multipiston, mod:lithostitched, mod:bdlib, mod:travelersbackpack, mod:naturescompass, mod:jumpboat, mod:libx, mod:utilitix, mod:jei, mod:mekanism, mod:gravitationalmodulatingunittweaks (incompatible), mod:mekanismgenerators, mod:pneumaticcraft (incompatible), mod:packingtape (incompatible), mod:forge, mod:cofh_core, mod:thermal, mod:thermal_integration, mod:redstone_arsenal, mod:thermal_cultivation, mod:appleskin (incompatible), mod:thermal_innovation, mod:silentgear, mod:thermal_foundation, mod:thermal_locomotion, mod:thermal_dynamics, mod:mcwpaths, mod:alchemistry (incompatible), mod:zerocore (incompatible), mod:mousetweaks, mod:immersiveengineering (incompatible), mod:usefulrailroads, mod:createoreexcavation (incompatible), mod:nochatreports (incompatible), mod:allthemodium (incompatible), mod:spectrelib (incompatible), mod:kotlinforforge (incompatible), mod:pipez, mod:integrateddynamics, mod:itemcollectors (incompatible), mod:croptopia (incompatible), mod:serverconfigupdater (incompatible), mod:polymorph (incompatible), mod:zeta (incompatible), mod:entityculling, mod:railcraft, mod:oceansdelight (incompatible), mod:connectedglass, mod:hyperbox (incompatible), mod:aquaculture, mod:cristellib (incompatible), mod:totw_modded, mod:cyclopscore, mod:blue_skies (incompatible), mod:betterwitchhuts, mod:netherportalfix, mod:aiotbotania, mod:geckolib, mod:creeperoverhaul, mod:ars_nouveau (incompatible), mod:ars_elemental (incompatible), mod:eidolon (incompatible), mod:aether, mod:lost_aether_content, mod:morejs (incompatible), mod:naturalist (incompatible), mod:connectivity (incompatible), mod:cookingforblockheads, mod:controlling (incompatible), mod:dankstorage (incompatible), mod:citadel (incompatible), mod:cataclysm (incompatible), mod:mixinextras (incompatible), mod:potionsmaster (incompatible), mod:twigs (incompatible), mod:create_dragon_lib (incompatible), mod:generatorgalore, mod:railways (incompatible), mod:twilightforest, mod:mob_grinding_utils (incompatible), mod:farmersdelight, mod:corn_delight (incompatible), mod:ends_delight, mod:entangled, mod:commoncapabilities, mod:crashutilities (incompatible), mod:getittogetherdrops, mod:endersdelight, mod:noflyzone, mod:mcwfences, mod:mcwfencesbop, mod:wirelesschargers (incompatible), mod:patchouli (incompatible), mod:ars_ocultas (incompatible), mod:thermal_expansion, mod:integratedtunnels, mod:gunpowderlib, mod:exchangers, mod:ftbultimine (incompatible), mod:betterstrongholds, mod:resourcefullib (incompatible), mod:mekanismtools, mod:deeperdarker, mod:architectury (incompatible), mod:bambooeverything (incompatible), mod:findme (incompatible), mod:observable (incompatible), mod:ftblibrary (incompatible), mod:ftbteams (incompatible), mod:ftbranks, mod:ftbessentials (incompatible), mod:ftbchunks (incompatible), mod:computercraft, mod:energymeter, mod:sgjourney (incompatible), mod:bigreactors (incompatible), mod:productivebees, mod:trashcans (incompatible), mod:inventoryessentials, mod:t_and_t (incompatible), mod:voidtotem (incompatible), mod:rhino (incompatible), mod:kubejs (incompatible), mod:gtceu, mod:cucumber, mod:matc, mod:trashslot, mod:jmi (incompatible), mod:blueflame (incompatible), mod:sophisticatedstorage (incompatible), mod:allthewizardgear, mod:additionallanterns (incompatible), mod:itemfilters (incompatible), mod:ftbquests (incompatible), mod:ftbxmodcompat (incompatible), mod:productivelib, mod:ensorcellation, mod:create, mod:ars_creo (incompatible), mod:delightful (incompatible), mod:ponderjs (incompatible), mod:waystones, mod:structory, mod:fastsuite (incompatible), mod:journeymap (incompatible), mod:comforts (incompatible), mod:dimstorage, mod:myserveriscompatible, mod:dungeoncrawl, mod:charginggadgets (incompatible), mod:mcjtylib, mod:rftoolsbase, mod:rftoolspower, mod:rftoolsbuilder, mod:deepresonance, mod:xnet, mod:xnetgases (incompatible), mod:rftoolsstorage, mod:rftoolscontrol, mod:betterdeserttemples, mod:mahoutsukai, mod:terralith, mod:bloodmagic (incompatible), mod:rftoolsutility, mod:moonlight (incompatible), mod:configuration, mod:toolbelt (incompatible), mod:titanium (incompatible), mod:silentlib, mod:mixinsquared (incompatible), mod:jade (incompatible), mod:ae2 (incompatible), mod:aeinfinitybooster (incompatible), mod:ae2wtlib (incompatible), mod:expatternprovider (incompatible), mod:ae2things (incompatible), mod:polyeng (incompatible), mod:arseng, mod:appflux (incompatible), mod:merequester (incompatible), mod:forbidden_arcanus (incompatible), mod:theurgy, mod:nethersdelight, mod:quark (incompatible), mod:supplementaries, mod:allthecompressed, mod:chemlib (incompatible), mod:enderchests, mod:jei_mekanism_multiblocks (incompatible), mod:appbot (incompatible), mod:modonomicon, mod:rsinsertexportupgrade, mod:solcarrot (incompatible), mod:moredragoneggs (incompatible), mod:refinedstorageaddons, mod:refinedpolymorph, mod:appmek (incompatible), mod:ae2additions (incompatible), mod:megacells (incompatible), mod:packetfixer (incompatible), mod:expandability (incompatible), Supplementaries Generated Pack, T&T Waystone Patch Pack (incompatible), builtin/aether_accessories, gtceu:dynamic_data, libxdata/mythicbotany:curios, voidscape_aether_compat (incompatible) Enabled Feature Flags: minecraft:vanilla World Generation: Stable Is Modded: Definitely; Server brand changed to 'forge' Type: Dedicated Server (map_server.txt) ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeserver ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar jcplugin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null kotori_scala@3.3.1-build-0 Mod List:
submitted by Interesting_Mark7962 to allthemods [link] [comments]


2024.05.14 00:22 GreatJothulhu Microsoft 3D Movie Maker & Project Caligula

Do you remember Microsoft 3D Movie Maker? A free demo of it came with Windows 95. If you really liked it, you could buy the full version on CD-ROM. Basically, you could make your own 3D movies using preset actors, props, and scenes. You could even add your own dialogue & sound effects using the computer's mic. It was such a hit that it developed its own cult fanbase.
A little-known fact is that if you go to the intro page of the talent book and type in “socrates,” you'll find a live-action featurette on the making of 3D Movie Maker, originally known as “Project Socrates" to the developers. It's a pretty fun watch, and I highly recommend it!
What I do not recommend, however, is “Project Caligula.”
I am (very begrudgingly) going to explain the process by which you can access Project Caligula. To start, you must make a movie, choosing Misty City as the scene, and the small café as the camera angle. As a prop, select the sphere, color it red, flatten it all the way, and put it under the left most table. As actors, select S'kelly and Augustin. Change Augustin's outfit to the tuxedo and put him in front of the café door, between the tables. Place S'kelly horizontally at his feet. You can do this using the adjustment tools in the part of the toolbar that is initially covered up.
Next, change the music to “Geist Evil Theme.” Select the Sound effect “Laugh Maniac" and place it on Augustin. Finally, make his action “At Rest" and have him stay like that for EXACTLY 17 frames.
Conclude by clicking “New Movie.” A prompt will ask you if you want to save your movie. Do so and save it as “caligula” (all lower case, no quotes). When the screen comes up, go to “Open Movie" and select caligula. Unlike other movies, whose preview pics are the first frame of the film, the screenshot will be a 3D graphic of the phrase “Welcome To Hell" in the font Bloody (which is not available in the original edition of the game) in front of a black background.
When you open the movie, instead of the preview pic, you will see a blood red background. Again, this is the first of many things you'll see that are not presets of the game. Clicking play will play 21 frames of the screen with an off-key version of Lacrimosa by Mozart playing on piano in the background. The screen will then spiral wipe to the actor Bongo in front of the black background for 13 frames. Then, his skin appears to melt off quite graphically, followed by subsequent layers of muscle, tissue and even organs, until it reaches the skeleton. This skeleton, unlike the default S'kelly, looks eerily... well…
…like it belongs to Bongo.
The shape, lines, and even proportions, are fitted to Bongo's unique build. The music gradually fades, replaced with a crescendo of tortured screams. The skeleton then opens its mouth and says one of the preset lines:
“Those bullies won't bother me now!”
While this IS a line attributed to Bongo, the line is distorted to sound deep and very demonic.
The final thing you see is a text in front of one of the basic backgrounds from the Nickelodeon edition of 3D Movie Maker. The front is hard to read, not only because the color almost completely blends in with the background, but also because it's in a strange font. When translated, it reads:
“Let all those who see this film beware! For whosoever seeks to make it their own shall suffer a fate worse than death.”
I had heard about a member of the 3DMM community who did try to modify the movie, so I found out where he lived to ask him about it. When I got there, the lawn looked like it hadn't been mowed for days, and there was several days worth of mail & papers present. I knocked on the door, but no one answered.
I looked in a nearby window and saw that most of the house was covered in blood, urine, feces, and various entrails. I opened the door only to have the severed torso of the person I was seeking fall towards me. His skin was gone, as were his legs & hips, he was covered in blood, and I thought he was dead.
Until he grabbed my ankle and gasped:
“Why… why won't he let me die?”
“Who,” I asked.
“E… Edgar…”
I called 911 immediately. The doctors made a startling discovery when they examined him: A piece of his brain was missing. According to some psychologists, this part of the brain…
…alerts the body when it dies.
As to the identity of Edgar, according to my research, he was apparently a programmer for Microsoft working on Project Socrates. He was fired for making horrifically graphic movies and later committed suicide. His suicide note read:
“You'll regret this."
I know I did...
submitted by GreatJothulhu to creepypasta [link] [comments]


2024.05.13 23:59 Delicious-Antelope67 X160 converted to almost x260 behaving well.

X160 converted to almost x260 behaving well.
Hey,
Got an insane deal on a x160 an da 60v battery on a country where there is no surrons and decided to upgrade it to a x260 the hard way. So far, Im rocking a 60v 32ah battery, Light bee X controller i picked up from ebay, and a RST Killah front suspension with a 54t sprocket. Although the bike has approximately 15% less torque than the OEM light bee X motor, it still flies...
Yesterday at the park
I still got an x160 frame left here ready to build. Ive acquired molicell p42 cells to build a 60v, 20kw capable battery, although I will first have to sell the bike I have, and then buy the LBX motor, custom controller and suspension to finish off that bike. A few suspension upgrades and a bigger rim (17 is too small) for my type of riding would be sweet.
submitted by Delicious-Antelope67 to Surron [link] [comments]


2024.05.13 23:37 Rita_Mk_566 A night that changed my life

THIS STORY IS NOT MINE BUT IT IS SHARED FROM SOMEONE ELSE : Life sometimes has different plans that one can expect, and it really did hit me 15 years ago with the most shocking plot twist for me . Let me just settle y'all ,this happened when i was around 14 or 15 years old, so you can say I was aware of everything. I have a small family of two parents , 2 siblings and my uncle Ted and my grandparents. we used to live in Texas in a big house with my dad's side of the family for most of my life until my grandparents died and we moved to Nebraska. My uncle too (48 y/o at the time ) moved in with us . He and dad are actually twin brothers , they are identical in everything even in their voices. The only way to know which one it is , is that my dad has a big circled birthmark on the middle of his back that can only be seen if he took off his shirt. At first , it was cool to have uncle Ted at the house , he would shower us with attention, paly games with us , give us money and buy us food whenever we wanted . You can say he is the cool uncle type . But soon after , we started to notice that mom and Ted started to argue a lot whenever dad is out . They would curse each other , calling names and fighting for the slightest and stupidest things . They would often bring the money topic and how my mom see that it’s unfair to have my uncle live with us without paying a dime in the bills or pay some rent for us since he is still single and broke. And he would treat her in a bad way , mock her clothes and criticize her body . It was really taken too far so we brought it up to dad who told us to remain distant and to not interfere in these fights . So we did . On November 27th, it was movie night so me and my siblings settled things up ; popcorn , candy and pizza to spend a great night with the family . But as usual, Ted and Mom wouldn't stop fighting even when father was around them . They all went upstairs to discuss this matter and all we got to hear is dad and uncle yelling and mom crying out . I had to increase the volume of the TV so my younger siblings wouldn't pay attention to the fight but I was really worried that something might happen . In an instant , all I heard is a shot gun . My heart fell to the ground . I went upstairs with tears in my eyes , and opened the room's door aggressively. I would never forget these painful feelings and that shocking scene , I found my mom shot , coughing her own blood and both my uncle and dad were holding her , dad was shirtless and Ted was wearing a black shirt . When they got down raking mom to the hospital ,both them was wearing black .The whiel way , Dad was blaming Ted for the incident while the other fought back and claimed he's innocent. That night , we lost our mother in that tragic way . Police later on found a gun with Uncle Ted's fingertips so they assumed with the fact they both argue a lot that Ted killed her on purpose and arrested him to a life sentence in jail . We were devastated , and depressed. How can our uncle kill our mom ? We went to therapy after that and still the wound was too big to be healed so fast . Still we were grateful and fortunate to have our father by our side. UNTIL ,5 Months later , an FBI agent came by and arrested our dad and brought us all to the police station. There we found uncle Ted with his lawyer waiting for us . They police officer came to me and asked gently :" How can you tell which one is your father in a room filled with identical people like him ? " I answered that by the birthmark he got . That's when they forced them both to take off their shirts , the one who was with us this whole time isn't dad but Uncle Ted . The police officer explained that when Ted knew he was going to jail he framed Dad as if it was him and manipulated everyone that all this time the criminal was in jail. The news doesn't stop here , Ted was actually planning for killing our mom for years because they both were very close but mom rejected him because she liked our dad and not him . He also was planning on getting dad arrested and to get him killed there in the prison too and make it look as a suicide. As for us, he didn't want to harm us but he was planning to buy off one of us as a slave to one of the creepy old rich dudes when he get to 18 years old. They ,of course, sent him to jail and booked him few therapy sessions in there too , our dad got out and we moved from the US to Italy for a new life . I know this story really took so much time to tell but seriously, this event changed my whole life . I do believe that there is more shocking plot twists out there and I would like to know them too . Anyway thank you for reading this , please leave your opinion about this !
submitted by Rita_Mk_566 to crazythoughtimagined [link] [comments]


2024.05.13 23:22 WarlordofBritannia Dave Dombrowski: A Retrospective in Transactions

On August 18, 2015 the Boston Red Sox hired the late General Manager of the Detroit Tigers, Dave Dombrowski, to run the team, replacing Ben Cherrington. The development focused Cherrington had failed to follow up the Red Sox miracle 2013 season with even winning records in the two years since, though the farm system ranked among the very best in baseball and a wave of prospects had just hit the majors (among them, Xander Bogaerts, Jackie Bradley Jr., Mookie Betts, and Blake Swihart). Thus, the swapping of Cherington for Dombrowski was rightly interpreted as the Red Sox moving to a more assertive phase, to win now even at the expense of the player development system.
Ironically Dombrowski had been fired by the Tigers because of his belief that the organization’s competitive window had closed and that the team needed to rebuild; the Tigers gave the job to his former assistant who got one more winning season out of their aging core before the inevitabilities became insurmountable. By that time the Red Sox were in the midst of their second straight division crown of three, which climaxed with the single greatest season in franchise history. This is how Dombrowski built that team, as well as the fiscal panic that cost the Red Sox the greatest all around player in franchise history following it:
~2015~
November 13, 2015: Traded Logan Allen, Carlos Asuaje, Javy Guerra and Manuel Margot to the San Diego Padres. Received Craig Kimbrel.
The first major transaction of the Dave Dombrowski era set the pace for the next four years; trading four prospects for a relief pitcher constitutes the classic win-now move. In this case the Red Sox won the deal in both the long and short terms, as only Manuel Margot developed in regular at the major league level, and that at a position where the Red Sox were not in need (center field). Meanwhile Craig Kimbrel made the all-star team in each of his three seasons in Boston, the second of which was one of the greatest relief performances in the game’s history.
December 4, 2015: Signed David Price as a free agent, 217 million dollars over seven years.
At once the most maligned and most underrated move of the Dombrowski era as well as being the biggest, the David Price signing saw the Red Sox for the first time handout a nine figure contract to a free agent pitcher. This was all the more dramatic as they had alienated and traded away their own homegrown southpaw ace (Jon Lester) less than eighteen months before. This was also the first time with the Red Sox that Dave Dombrowski acquired a player he was he previously familiar with, perhaps slightly overpaying for that familiarity. Did we mention that this was largest contract ever given to a pitcher at time, too?
Price had a solid first season in Boston, leading the league in innings pitched with 230 and striking out nearly a man per inning. Nonetheless the first three years of his tenure were marked with mutual hostility towards the ever-ravenous Boston sports media, only alleviated after his fantastic 2018 postseason run. Aging and injuries limited both the quantity and quality of his performance in 2017 and 2019; this trend as well as his 31 million annum salary contributed to owner John Henry’s decision to offload Price even at the cost of Mookie Betts. If only for that last reason alone the David Price signing is one the Red Sox would likely not repeat in hindsight.
December 7, 2015: Traded Jonathan Aro and Wade Miley to the Seattle Mariners. Received Roenis Elías and Carson Smith.
The first of many times Dombrowski would be burned in pursuit of bullpen arms, this deal with Seattle comes down to Wade Miley for Carson Smith. Miley had been signed as a reclamation project by Cherrington before 2015 in the hopes that Miley could serve as a solid mid-rotation option, which he more or less fulfilled with just short of 200 league average innings. Smith on the other hand was coming off his first full season in the majors where he gave the Mariners seventy brilliant innings of high leverage relief pitching (2.31 ERA, 11.8 K/9, and only two home runs allowed).
In a twist of fate, this trade hurt both teams as Smith immediately got injured and only pitched 24 innings in the rest of his career while Miley bombed in Seattle en route to a midseason jettisoning. Yet he rebounded with Baltimore in 2017 and remains an effective if oft-injured starting pitcher to this day, currently with the Milwaukee Brewers.
~2016~
June 10, 2016: Drafted Bobby Dalbec in the 4th round of the 2016 amateur draft.
The once and future Red Sox, Quad A superstar Bobby Dalbec!
July 7, 2016: Traded Wendell Rijo and Aaron Wilkerson to the Milwaukee Brewers. Received Aaron Hill and cash.
With Pablo Sandoval well into his career of eating his way out of Boston, the Red Sox carried a gaping hole at third base from August 2012 to July 2017. One of the short term attempts at a fix featured the acquisition of infielder Aaron Hill, hoping that he and Travis Shaw could platoon for the rest of the 2016 season. The thirty four year old Hill had been decent in Milwaukee in the first half after two bad seasons, but he reverted to that form as soon as he put on a Red Sox uniform, posting a 54 OPS+ in 137 plate appearances. After another terrible eighty plate appearances for the Giants in 2017 Hill was done. On the bright side, the two players Dombrowski gave up for him never amounted to anything.
July 9, 2016: Traded Jose Almonte and Luis Alejandro Basabe to the Arizona Diamondbacks. Received Brad Ziegler.
Ziegler was an accomplished submarine righty who the Red Sox acquired for basically free to get same-sided batters out, a role which he fulfilled to perfection (1.52 ERA in 30 innings). Another clearly won trade for DD.
July 14, 2016: Traded Anderson Espinoza to the San Diego Padres. Received Drew Pomeranz.
At the time, Anderson Espinoza was a teenager in Single A while Drew Pomeranz had appeared to finally unlock his long-salivated over potential with an all-star appearance. Ideally the Padres were hoping Espinoza could eventually develop to that same quality while the Red Sox expected Pomeranz to fill the fourth spot in the rotation. Neither team got what they wanted, at least in 2016 or for most of thereafter; Espinoza immediately went down with a major arm injury which kept him from pitching professionally for five years. Pomeranz himself reverted to his pre-breakout level for the rest of the season, bounced back with a big 2017 (17-6, 3.32 ERA, a strikeout per inning across 174 frames) and then finally was the forgotten man on the 2018 pitching staff due to injuries and ineffectiveness (6.08 ERA in 74 innings, 66 strikeouts to 44 walks). At this point the thirty year old southpaw looked like the quintessential example of TNSTAAPP (There’s No Such Thing As A Pitching Prospect), another electric arm who would never match his potential due to injuries and command woes. Anyways, Pomeranz then seemed to resuscitate his career out of the bullpen for the 2019 Brewers and 2020-21 Padres with a sub-2 ERA across 70 innings in those three seasons…before injuries again struck. Though he has not pitched in the majors in three years he remains in the Dodgers minor league system, currently (where else) on the injured list.
December 6, 2016: Traded Victor Diaz, Luis Alexander Basabe, Michael Kopech and Yoán Moncada to the Chicago White Sox. Received Chris Sale.
It’s easy to forget now, but Moncada was not only a can’t miss prospect but one of the three best in all of baseball at the time, and Kopech was another Top 100 type. I’ve covered Kopech in my previous article on Red Sox pitching prospect busts but Moncada’s own failure to reach his ceiling was due more to injuries and a passive approach at the plate. Thus far into his career, Moncada has had two good seasons out of seven and played in at least 130 games in only three. With a strikeout rate of thirty percent, a declining walk rate, little power and less defense, he’s become a fourteen million dollar albatross even when on the field for the White Sox.
Sale, of course, had two Cy Young Award worthy campaigns before injuries and an ill-advised extension soured his final five seasons as a Red Sox. That extension will be discussed further when we come to it, but the trade on its own was inarguably a major victory.
Traded a player to be named later, Josh Pennington, Mauricio Dubón and Travis Shaw to the Milwaukee Brewers. Received Tyler Thornburg. The Boston Red Sox sent Yeison Coca (June 5, 2017) to the Milwaukee Brewers to complete the trade.
Yet another ill-fated trade for a relief pitcher, this time costing the Red Sox heavily in terms of value lost; Shaw went to become an all-star power bat at second and third base for the next two seasons in Milwaukee before his career petered out. Thornburg on the other hand contracted thoracic outlet syndrome from which he never recovered. Even if he had pitched well, the Red Sox could have used Shaw more than any setup man due to Dustin Pedroia’s career ending knee injury.
December 8, 2016: Signed Mitch Moreland as a free agent.
Mitch Moreland was a decent first baseman, but could Dave really not find someone better to play first over the next three years? Even if they cost more than $18.5 million?
December 20, 2016: Traded Clay Buchholz to the Philadelphia Phillies. Received Josh Tobias.
This was more of a psychic relief to Red Sox Nation than anything else, finally alleviating them of the constant confusion over which Bucholz would show up on the mound—the oft-injured and easy to hit version, or the dominating ace? Fittingly Clay’s last three seasons in the majors featured two horrid starts for Philly, sixteen dominating starts in Arizona, and then finally split the difference with a final dozen poor performances as a Blue Jay.
~2017~
June 12, 2017: Drafted Tanner Houck in the 1st round (24th pick) of the 2017 amateur draft.
Houck’s selection constitutes one-third of the total number of draft picks by Dombrowski that made which helped the Red Sox at the major league level (the other two being fourteenth round pick Kutter Crawford in 2016 and fellow first rounder Triston Casas in 2018); inability to find even depth pieces in the draft left the Red Sox farm system utterly void of impact talent by 2018.
June 23, 2017: Selected Doug Fister off waivers from the Los Angeles Angels.
As alluded to in my previous article, veteran GMs tend to reacquire players they were familiar with from previous stops. Fister had been an excellent fourth starter for the Tigers early in the 2010s but by 2017 the end was clearly staring him in the face; a 4.88 ERA in eighteen appearances (fifteen starts) just underlined this inevitable and unenviable conclusion.
July 26, 2017: Traded Shaun Anderson and Gregory Santos to the San Francisco Giants. Received Eduardo Núñez.
Nunez was the short-term solution to Pedroia’s knee injury. He turned out to be the medium-term solution too, as the degenerate condition of the incumbent’s affliction led DD to resign Nunez that winter. While fantastic down the stretch in 2017 this was a stretch of the infielder’s capabilities; Nunez suffered his own knee injuries and posted a remarkable -2.3 WAR as Boston’s primary keystone occupant over the 2018 and 2019 seasons.
July 31, 2017: Traded Gerson Bautista, Jamie Callahan and Stephen Nogosek to the New York Mets. Received Addison Reed.
Another deadline, another deal to reinforce the bullpen. Reed was inconsistent for the Red Sox during his two month stay, which turned out to be the penultimate chapter for his career—a poor 2018 in Minnesota marked the end of his major league career, an astonishingly quick demise even for a reliever.
~2018~
February 26, 2018: Signed J.D. Martinez as a free agent, five years and 110 million dollars.
The best free agent signing of the Dombrowski era, JD provided the power bat the Red Sox sorely lacked after Big Papi’s retirement. In his first and best season in Boston Martinez led the majors in both runs batted in and total bases, placed third in MVP voting, and earned Silver Sluggers at two different positions! He declined linearly from there, but remains a productive member of any team’s lineup to this day; he has spent the last two seasons as the Dodgers and now Mets’ DH, attempting to compensate for declining bat speed by sacrificing contact for power.
March 4, 2018: Signed Ryan Brasier as a free agent.
The quality of Brasier’s pitching is inversely proportional to the quality of the expectations laid upon him. Thus he alternates excellent if limited seasons with ostensibly healthier but more erratic contributions.
March 24, 2018: Traded Deven Marrero to the Arizona Diamondbacks. Received a player to be named later. The Arizona Diamondbacks sent Josh Taylor (May 15, 2018) to the Boston Red Sox to complete the trade.
Deven Marrero was the prototypical good-field/no-hit infielder. Taylor is yet another oft-injured reliever, though he at least gave the Red Sox two solid seasons as the primary southpaw in 2019 and 2021. After missing all of 2022, he was traded to the Royals for Adalberto Mondesi and a teenage infielder named Angel Pierre; while Mondesi knee injuries seem to have ended his career Pierre posted a .415 OBP in rookie ball last year. Keep an eye and ear out for him as he climbs through the minor league ranks.
June 4, 2018: Drafted Triston Casas in the 1st round (26th pick) of the 2018 amateur draft.
Get well soon. There’s only so much Bobby Dalbec a fan can take.
June 28, 2018: Traded Santiago Espinal to the Toronto Blue Jays. Received Steve Pearce and cash.
Moreland had never and would never hit southpaws, but it took until the middle of his second season in Boston for the Red Sox to provide him with a platoon partner. When they finally did so at least they chose one of the very best platoon players in the major leagues in Steve Pearce; Pearce of course would win the World Series MVP that should have gone to Price later that year.
July 25, 2018: Traded Jalen Beeks to the Tampa Bay Rays. Received Nathan Eovaldi.
Even had he not resigned with the team during the offseason, Eovaldi would have earned his place in Red Sox lore for his heroic six inning relief appearance in the World Series. We’ll discuss the extension later, but also note that Beeks is perhaps the only pitcher who the Rays failed to turn into a Cy Young contender. What’s the opposite of adding insult to injury?
July 30, 2018: Traded Ty Buttrey and Williams Jerez to the Los Angeles Angels. Received Ian Kinsler and cash.
With Nunez playing well below replacement level, the Red Sox needed a replacement for the replacement. Kinsler in his penultimate season at least provided a solid glove; just in case the Red Sox also picked up Brandon Phillips.
November 16, 2018: Signed Steve Pearce as a free agent. AND, December 6, 2018: Signed Nathan Eovaldi as a free agent.
These were covertly two of the worst transactions of the Dave Dombrowski era. Refusing to say goodbye to midseason rentals is risky enough, but the amount of money given to Pearce and Eovaldi also baffled reasonable explanations; a thirty-six-year-old platoon hitter at first base is replaceable enough, even when he’s not the weak side of the arrangement. Had Pearce played well and been healthy in 2019, perhaps the six and quarter million would have seemed mostly worth it; instead, he “hit” .180 in twenty nine games before retiring.
Meanwhile, Eovaldi’s lengthy injury history made it a minor miracle that he was healthy enough for the Red Sox during his three months in Boston—bringing him back for four years and sixty-eight million dollars can only be explained as a sentimental move, an excessive reward for that World Series performance. As could have been reasonably expected in December 2018, Nitro Nate only proved worthy of that contract in one out of four seasons; in the other three he was either injured for most of the season, ineffective, or both.
~2019~
March 23, 2019: Extended Chris Sale for five years, 145 million dollars.
It wasn’t the David Price contract that caused the fiscal panic that cost the Red Sox their best player since at least Carl Yastrzemski, not really. The Red Sox could have eaten that sunken cost, had it been the sole albatross on their pitching staff. But, of course, it was only one of three unnecessary contracts that Dave Dombrowski issued to injury-prone starting pitchers on the wrong side of thirty. Sale had already shown long term red flags in 2018, which argued for letting him play out his walk year in 2019 before possibly ponying up the cash to keep him. After all, the Red Sox also had to extend Xander Bogaerts as well as the inestimable Betts; those two would cost at least sixty million a year to retain. Since they were coming off the most dominant single season in franchise history, perhaps now was the best time to let go some of the chief contributors, before the Red Sox tricked themselves into trying to recapture lightning in a bottle…Well, you know what happened in reality.
Between them, Eovaldi, Sale, and Price cost the Red Sox $52 million in 2019 alone, then $67 million in 2020; accounting for other contracts (JBJ’s arbitration rang up $11 million, Bogey was extended for $20 million, and JD was on the books for about $24 million) that was at least $122 million dollars already assigned to six players entering 2020. Assuming a payroll of effectively $200 million, this would have left about thirty million to spend on the other twenty-odd players required to field a team after giving Mookie his presumed megadeal. Turning back to 2019, just like with the Tigers in 2015, Dave couldn’t even make his customary July trade for pitching; the acquisition of Andrew Cashner from the Orioles felt like a low-budget parody of his previous deadline splashes, which of course it was.
There’s the real reason Dave Dombrowski was fired—just as in Detroit his full throttle commitment to a win-now mandate from ownership eventually led to a top-heavy roster and barren farm system. Have fun while you can, Phillies Phans.
Final Note/Small Self Promotion I forget to add: You could have read this post ten days earlier if you follow my blog
submitted by WarlordofBritannia to redsox [link] [comments]


2024.05.13 23:15 oftenfrequently Comparing the HTT strategies for each of the main families

Comparing the HTT strategies for each of the main families
Fair warning, this is gonna be a long one :)
I started working on this for my own purposes because I’m fascinated by the similarities and differences between the HTT styling approaches Kibbe recommends for the different ID families, but then thought it might be helpful to share with the sub. I always see lots of mention of “lines,” but the overall HTT approach for each ID is sometimes (often) oversimplified. Plus all the other very fun elements that make up a HTT are, imo, getting short shrift! There are a few users who have posted amazing full HTTs for their IDs and I'm hoping even more people will be inspired to explore.
So what even is this post?
Basically, I went through the styling directives in Metamorphosis (Chapter 4) for the main families and directly compared the recommendations for the IDs on a number of smaller, more discrete variables because my brain finds it more digestible that way. I only did the main families because “you’re a [insert family here] first and foremost!!” is a thing regardless of your ID ;) And I thought it was more interesting to compare the elements of the pure families without the influence of any other undercurrents. Also it just would have been a lot of work to do all of them 🙃.
A few notes before getting to the good stuff
  • I tried to mostly focus on the words Kibbe uses to evoke feelings rather than specific items, since the book was written in the 80s and clothing is obviously quite different.
  • Some of the things that fall in the middle of a scale have debateable positioning since the middles are sometimes hard to compare (ex. Is a moderate pinstripe more angular or less angular than a soft-edged plaid? My vote was more angular but your vote could be the opposite!) I included all of the language I used to determine placement on the scales so you can make your own call if you want.
  • I disincluded some, ahem, charged descriptors in a few IDs but I don’t think it changes the overall picture painted of what that ID would be looking to channel in their HTTs
This post includes all of the scales I compared the families on in 6 main categories - silhouette, fabric, detail, prints, color, and accessories - plus some keywords that came up for each family that give the overall impression of the HTT. I might make a second part later with key similarities and differences between the approaches for each pair of families, but we'll see! I'm also interested in any discussion here or observations that others might have on the various categories :)
And of course you can always read Metamorphosis for yourself in full here, which I highly recommend!

1. Silhouette

This section is related to the base silhouette of an outfit - the overall shape of garments that make up a HTT and how they relate to one another. For the purposes of this category, I'm defining "ensemble" as the pieces look related or like they were purchased together, which I believe is the sense Kibbe uses it in.
https://preview.redd.it/8earo8fbm70d1.jpg?width=1965&format=pjpg&auto=webp&s=40f17625fbfc45cc723b9cc83d447111428d8b02
Shapes
  • D - “keep shapes sharp and geometric. Triangles, rectangles, and everything sculpted, sleek, and elongated, with crisp edges.” “square, sharp shoulders”
  • R - “keep your shapes rounded with soft edges! Circles, ornate swirls, and intricate flowing shapes” “shoulders should be curved”
  • C - “slightly geometric or slightly curved, blend the same shapes together in your look” “slight, crisp shoulder padding”
  • N - “geometric shapes with soft or rounded edges are the key. Rounded-edged rectangles. Soft oblongs, rounded-edged squares, irregular shapes, and soft asymmetrics.” “soft-edged shoulder pads are very good”
  • G - “small, sharp geometrics” “sharp edges and crisp tailoring” “crisp” “sharp edges and extreme tailoring and construction” “sharp shoulder pads”
Outline quality
  • D - “Always straight, with elongated draping that is sleek”
  • R - “your outline should always be soft and flowing” “lots of gentle draping everywhere” “soft fluidity”
  • C - “smooth and symmetrical with the emphasis on controlled and even edges, soft, straight lines, or smoothly curved lines - softly tailored or slightly flowing.”
  • N - “a relaxed, straight line is the outline of your look”
  • G - “sharp, straight, and staccato” “severe lines with sharp edges” “broken, staccato, animated outline. Utilizing many short vertical lines and many short horizontal lines is also effective.”
Closeness of fit
  • D - “always tailored and sculpted” “streamlined shape” “tailored and sleek” “the more tailored the better”
  • R - “showcase the lush curves of your body” “Sleeves should be tapered at the wrist” “waistline should always be emphasized, with soft gathers, folds, draped sashes, and lightweight and supple belts to give a cinched effect” “[Jackets] should be fitted at the waist”
  • C - “very slight draping in constructed garments” “crisp and finished cuffs” “tailored pleats” “narrow and tailored [jackets] with a smooth outline.” “lightweight unconstructed jackets are fine when they are kept sleek and narrow. Blazers, cardigan-style, elongated Chanel (not cropped) are all good choices” “softly tailored”
  • N - “softly tailored, always unconstructed” “Your outline should be fairly narrow and slim, in a loose and easy way.” “Dropped waist detail (loose sashes, overbloused tops, ties, etc) is excellent, as are slightly dropped shoulders.” “Relaxed shapes” “relaxed and easy fit” “dresses should be simple and unconstructed, with a narrow shape and a relaxed outline.”
  • G - “Precision fitted and crisply tailored” “[a] precisely fitted silhouette is crucial to your look” “Sharp and narrow waist definition.” “very fitted” “[skirts] should be very fitted at the waistband” “Pants should always be very sharply tailored with outlined or animated detail at the edges (waistbands, pleats, crisp cuffs).” “Skin tight stretchy pants are excellent” “Very tailored [blouses] with sharp edges and crisp detail (collars, cuffs, pleats, etc.)”
Length of garments
  • D - “Long, vertical lines are essential.” “generally [jackets] should be long (ending at the mid-thigh area), although a very sleek, Italian-style might be cropped (be sure this has an extremely sculpted, streamlined shape)” “straight and long [skirts]” “a long hem” “long cardigans or pullovers”
  • R - "lengths should be kept gracefully long as uneven hemlines (mid-calf), and short as the tapered styles with an even hemline (mid kneecap)" "[for sweaters] short lengths with waist detail"
  • C - “standard length is best [for jackets] (just below break of hip)” “slightly longer jackets are possible when the corresponding skirt is elongated to match.” “moderate length [skirts]”
  • N - “Elongated [jackets] (ending from the upper thigh on down.)” “Moderate length [skirts]” “Very short skirts for fun/funky looks.” “Nearly all styles [of pants] are excellent, from very casual to very dressy… short, cropped, or long.” “Any and all lengths [for sweaters]”
  • G - “Short, cropped [jackets]” “Straight, sharp, and short [skirts]” “A slightly flared hemline [on skirts] may be slightly longer (top of the calf). Anything extremely long is very tricky, and must have a slit and be pencil slim.” “[For pants] Short lengths, anywhere from cropped at the calf to the top of the ankle.” “Short, cropped cardigans” “Short cropped jackets, vests, and boleros work well with dresses for you”
Cohesion
  • D - “keep individual pieces blended together in an artful way for elegance”
  • R - “include an artful blending of plush textures, draped fabrics, and luxurious colors” “avoid any kind of harsh contrast between top and bottom”
  • C - “A clean, unbroken silhouette is your most elegant statement! Think ‘head-to-toe’, and blend everything accordingly.” “Use [separates] carefully and sparingly” “Make sure colors, textures, and prints blend together”
  • N - “Separates are extremely exciting on you, and should make up the bulk of your wardrobe” “you’ll do better with an artful mixture of patterns, textures and colors than you will with an overly matched look” “designer sportswear” “definitely mix n’ match in the most sophisticated sense of the word”
  • G - “A use of well-coordinated separates with lots of animated and colorful detail can be very exciting to your look.”
Some random observations from me about this category
  • N fam has a truly impressive amount of versatility in terms of the length of pieces they're recommended, probably because they're the only family that's really strongly encouraged to go whole hog with a mix and match/separates-forward approach (a superpower tbh).
  • Although the scale of pieces recommended are obviously quite different, the words he uses to describe the shapes for D and G fams are extremely similar. Definitely two families that benefit from an emphasis on crisp sharpness and angularity.
  • I thought it was interesting that he used "softly tailored" in both the C and N fam sections, although the effect they're going for is very different (blended understated elegance vs. relaxed funky easy vibes).
  • He never uses the word "wide" in the N fam section. He does, however, use "narrow" and "loosely tailored" a number of times 😈 No oversized shapeless potato sacks here!

2. Fabric

This category is pretty self-explanatory I hope!
https://preview.redd.it/94e76p19190d1.jpg?width=1976&format=pjpg&auto=webp&s=816214030ae525dd16ec2e071426eab1e571c544
Definition
  • D - “fabrics that hold a defined shape are necessary”
  • R - “fabrics that drape easily” “flowing”
  • C - “beautiful, luscious fabrics are an important element in your understated look” “very slight draping in constructed garments.”
  • N - “loose and easy”
  • G - “must always be crisp, able to hold a defined shape, and be tailored easily”
Range of textures (how many different fabrics can they use)
  • D - “Moderate to heavyweights are best, with a matte finish and a smooth surface” “textures should be tightly woven, and shiny fabrics should be very stiff and ultraglitzy”
  • R - “softly woven fabrics” “ultrashiny fabrics” “ultrasoft or plush textures” “sheer fabrics” “any kind of sparkle is excellent”
  • C - “Matte finish or slight sheen.” “Luxurious to the touch” “lightweight textures” “smooth knits” “smooth chiffon and elegantly beaded fabrics for evening.”
  • N - “All soft textures are excellent” “any fabric with a rough or nubby surface” “any wrinkly fabric works well” “all woven fabrics” “knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough” “Plush velours, suede, and soft leather are perfect” “drapable fabrics are best kept to heavier weight jerseys.” “A matte finish is far superior to sheen for daytime” “In the evening, you can go very glitzy with hard-finished sheens”
  • G - “a flat surface or light texture is best” “finely woven knits, especially when ribbed and skinny, are good choices.” “matte finish is best, although hard-finished sheens can be very exciting (especially metallics)”
Weight
  • D - “Moderate to heavyweights are best” “occasionally lightweight fabrics can work if they are extra-structured in the design of the garment”
  • R - “lightweight fabrics”
  • C - “moderate weights. Lightweights in very constructed or tailored garments.”
  • N - "knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough." “moderate weights are best, although textures can easily be lighter”
  • G - “usually your fabric will be of moderate weight, though lighter weights that hug the body are excellent”
Some random observations from me about this category
  • Again lots of similarities for G and D fam as far as structure and matte finish, although D also has heavier structured wovens while G has fine knits.
  • R fam and N fam get by far the most diverse recommendations as far as fabric and textures go (again a ton of versatility in N fam!). Seems like you really can't go wrong with something sparkly, shiny, glitzy, or plushy if you're in R fam. And for N fam it sounds like you get to mix far more textures into one HTT than everybody else does, which is exciting!
  • I thought the emphasis on flowing for R fam was interesting. It makes total sense - I haven't read too deeply into R since I am clearly not one lol - but for some reason I had flowing associated with N in my mind.
  • I really love the C recommendations myself - "luscious fabrics" just makes me think about burrowing in a cashmere blanket haha. I could definitely picture Grace Kelly as I was reading them.

3. Prints

Also self-explanatory!
https://preview.redd.it/nn24my93490d1.jpg?width=1920&format=pjpg&auto=webp&s=3a8d47c3a4d4d5984b6cac8d9deeccdf7da834c4
Pattern
  • D - “bold and geometric: stripes, zigzags, asymmetrics, and irregular shapes.” “Think Picasso and strive for a contemporary feeling”
  • R - “rich and luscious with the emphasis on an abstract, watercolor blend (think Monet). Swirls of color, flowing together, with soft and rounded edges may be used in abundance.”
  • C - “symmetrical, evenly spaced, and regular or realistic patterns. Understated prints (pin dots, pinstripes, checks, blended plaids, herringbone, symmetrical paisleys, etc.)”
  • N - “casual styles that are soft-edged geometrics (plaids, stripes, paisleys, etc.) and funky prints in irregular shapes (abstract asymmetrics, leaves, animal prints, etc.).”
  • G - “Prints should be sharp, colorful, and animated. Small geometrics and angular asymmetrics are excellent. Most of your prints should be very contemporary in feeling (“Picasso-ish”) although humorous styles that are outlined and caricatured can be quite stunning on you as well.”
Contrast
  • D - “Bold color combinations and high-contrast blends work best”
  • R - “swirls of color, flowing together”
  • C - “Make sure colors, textures, and prints blend together” “understated”
  • N - “generally have a softly blended edge”
  • G - “colorful and animated” “outlined” “contrast”
Scale
  • D - “bold”
  • R - “luxuriously large: oversized florals or feathery shapes are especially lovely”
  • C - “understated”
  • N - “moderate scale to slightly large”
  • G - “small”
Some random observations from me about this category
  • Again lots of similarities for D and G for the type (sharp geometric) and feeling of prints (contemporary/Picasso) with the main difference being large vs. small scale (don't worry, they're about to diverge hardcore 😂)
  • R fam is recommended significantly more abstract and organic prints than everyone else. I also thought it was interesting that both D and R call for larger-scale prints - finally something in common!
  • For C fam it seems like the most important thing is that the prints blend in and are understated rather than drawing attention to themselves.
  • Preferring high contrast and sharp prints vs slightly more blended and soft ones seems like a notable difference between D/G and N fam.

4. Garment Detail

This category is related to the details within the confines of the outline of a garment. So things like necklines, collars, effects like beading and sequins, trim, buttons, etc etc.
https://preview.redd.it/342pwi6y390d1.jpg?width=1971&format=pjpg&auto=webp&s=64115f1045c7a3cb6d9ac1d6d843754ca943a603
Shape - sharp vs soft
  • D - “angular shapes” “sharp edges” “clean, angular necklines (plunging v’s, skinny turtlenecks, high Mandarins, slashed collars, halters…)” “anything tailored (crisp cuffs, sharp pleats, sharp lapels, etc.)”
  • R - “soft” “[Sleeves can be] very soft and flowing” “lapels should be curved, rounded, or shawl-collared” “gathers, tucks, or bouffant shapes” “any draped, gathered, or shirred touches are wonderful accents”
  • C - “clean, tailored necklines” “crisp and finished cuffs”
  • N - “Any unconstructed or loosely tailored detail works well.” “Simple necklines… are best, and you should concentrate on open necklines for your air of casual chic” “lapels should be tailored, notched, or clean (lapel-less).” “Cuffs should be very plain.”
  • G - “Detail should always be… sharp” “very crisp, staccato, broken up, and multicolored” “lots of crisp trim” “lots of outlining (collars, cuffs, waistbands, lapels) with piping of contrasting colors or fabric, braiding, beads, etc.” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs.”
Scale - large vs small
  • D - “bold, sweeping geometrics”
  • R - “oversize bows, flouncy ruffles, and delicate lace are always good choices”
  • C - “[detail] should never call attention to itself”
  • N - “pleats should be soft and deep” “You can use small touches of hand embroidery or rough lace and eyelet for very simple trim.”
  • G - “Detail should always be small” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs”
Complexity - clean vs intricate
  • D - “detail should always be clean and minimal”
  • R - “intricate, ornate… with an emphasis on framing your face” “Sleeves should be tapered at the wrist with intricate buttons” “any kind of sparkle is excellent (pearls, sequins, beading, etc.)” “belt buckles should always be intricate” “the more intricate or antique looking your buttons are the better” “ornate detail” “ornate necklines”
  • C - “clean, simple, and minimal - just enough to add an elegantly understated touch.” “never call attention to itself” “clean lines” “minimal detail” “minimum of detail”
  • N - “detail should be kept minimal. Plain and simple is best for you.” “gathers should be minimal” “simple tailored styles with minimal detail” “Simple shapes with easy fits” “Minimal detail”
  • G - “an overabundance of detail” “You can never wear too much detail! An abundance of it and everywhere in your look is one of the most effective tools you have for capturing your animated effervescence!” “Detail should always… call attention to itself (not blend into the lines of your garments)” “lots of animated and colorful detail” “Collar, cuff, lapel, and waistband detail (outlining, trim, piping, ribbing) are essential”
Some random observations from me about this category
  • A very stark divide here between the families that lean minimal/clean (C, N, D) and the families that lean complex (R, G)!
  • Even though R and G both call for a lot of detail, G fam seems to like it literally everywhere (but especially at the edges) while R focuses on framing the face. Another difference between them is that G detail is high contrast, sharp, and colorful while R fam's detail tends to the ornate, flowing, intricate, and sparkly - very different shapes I think.
  • Finally a category where N fam is not running away with the versatility haha - it seems like a more minimal and clean approach to detail really helps them shine.

5. Color

Y'all know what colors are :)
https://preview.redd.it/5he7hmfk790d1.jpg?width=1949&format=pjpg&auto=webp&s=bc59971dc9518bfbd276300feccba5838f4d7971
Number
  • D - “Always think ‘head-to-toe’ with your color schemes” “All monochromatic schemes are excellent”
  • R - “include an artful blending of… luxurious colors”
  • C - “Make sure colors, textures, and prints blend together” “monochromatic schemes are excellent, although you do not need to be limited to just one or two colors.”
  • N - “Color is an area in which you should have lots of fun! Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative.” “Break all the rules when it comes to color! Mix ‘n match with ease.”
  • G - “lots of animated and colorful detail can be very exciting to your look” “Your use of color should be bold and sassy; break all the rules here! Multicolored splashes are perfect. Bright and shockingly colored accessories played against a dark or light background. High, sharp contrast and wild color combinations are all very chic on you. Break your line with color!”
Effect
  • D - “color combination should be bold but elegant. Combining bright shades with dark shades achieves this with ease.”
  • R - “should emphasize a watercolor palette of soft pastels and luscious brights.” “rich, luxuriously blended colors” “pale neutrals… are your best accents”
  • C - “accentuate your smoothly blended visual outline. This means that a mixture of colors in an outfit should blend together in intensity so as not to disrupt your clean and smooth silhouette.” “The key is to make sure the tones (intensities) blend, instead of contrasting.”
  • N - “Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative. Neutrals work well when they are used in beautifully textured fabrics… but you will feel a little dull without a few bright accents, either in accessories or jewelry.” “Colors can be very wild and unusual if you wish, or more muted and earthy-looking”
  • G - “bold and sassy” “Multicolored splashes” “Bright and shockingly colored accessories played against a dark or light background.” “High, sharp contrast and wild color combinations”
Some random observations from me about this category
  • It's been said before but D fam's inability to do anything but monochrome has been greatly exaggerated. Outfits can have high contrast colors as long as they still read bold and sleek!
  • I found it interesting that both C fam and R fam call for a blended effect.
  • Color seems like a key category to focus on for both N fam and G fam - bold color kings/queens 👑

6. Accessories

The category for everything else - bags, hats, shoes, jewelry, belts, etc etc.
https://preview.redd.it/ek7fu7oz790d1.jpg?width=1923&format=pjpg&auto=webp&s=7c24f3db63656cef4a8da916665ba0f19893cc86
Scale
  • D - “Belts should be bold and wide” “Metal belts will be sculpted and quite large.” “[Hats should have] wide brims” “[Jewelry should have] an emphasis on bold, modern shapes.” “[For jewelry,] Pieces should be large but not overly bulky.”
  • R - “The effect may be lavish, but the workmanship should be intricate and delicate.” “delicate [shoes]” “[For bags,] Delicate shoulder straps. Elegantly slim briefcases.” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles”
  • C - “slender pumps” “narrow heels” “moderate size [bags]” “slim and elegant” “keep [belts] elegant, slim, and narrow with small smooth buckles” “small and crisp [hats] with even brims” “Small [jewelry]”
  • N - “moderate-sized [bags]” “Jewelry should be kept on the chunky side” “It is possible to get away with very minimal chains, tiny diamond studs, etc., but chances are you won’t be satisfied with this once you experiment with a zippier look!”
  • G - “All accessories should be small, crisp, geometric, and colorful” “Small, crisp geometrics [for bags]” “[Belts] may be narrow to moderately wide.” “Small, crisply tailored hats.” “Jewelry should be small and sharp.”
Shape
  • D - “All accessories should be crisp, sharply tailored, and angular with geometric shapes. Keep everything sleek and contemporary in feeling.” “High, straight heels, crisp soles, and elegantly tapering toes.” “Angular envelopes, clutches, or structured briefcases.” “[For jewelry,] thin sharp pieces are good choices, as are avant-garde works of art.”
  • R - “softly sophisticated.” “[Shoes of] Lightweight and supple leather.” “[For bags,] small, rounded shapes. Soft, supple leather or fabric.” [For belts,] soft and supple leather or fabric.” “Soft, curvy [hats]” “Large, fluffy fur hats.”
  • C - “elegant scarves in symmetrical ties” “tapered toes” “elegant leather” “softly tailored flats” “crisply tailored [bags]” “supple leather [bags]” “tailored, symmetrical shape[d hats]” “Keep your jewelry elegant, smooth, and symmetrical” “Small, slightly geometric shapes [in jewelry] are good, as are smoothly curved swirls.”
  • N - “Unconstructed styles with soft or rounded-edged geometric shapes are most effective.” “high heels should be very angular and straight, not tapered” “unconstructed pouches” “Simple geometrics in supple leather” “softly geometric [belts]” “unconstructed [hats]. Large, loose, and floppy. Shaggy-haired fur.” “Soft or rounded-edged geometrics [for jewelry]”
  • G - “All accessories should be small, crisp, geometric, and colorful” “tailored and angular [shoes] in lightweight leather. Unusual shapes in toes and heels are excellent (asymmetrics, wedges, sharp points, etc.) as are bold colors and printed fabric.” “Small, crisp geometrics [for bags]” “Stiff leather [belts] with geometric buckles.” “Jewelry should be small and sharp and in geometric, asymmetrical, or irregular shapes.”
Detail
  • D - “sleek & elegant”
  • R - “ornate” “strappy, slender-heeled [shoes] with tapered or open toes” “[Flats] with ornamentation” “[For bags,] Ornamentation or luxurious detail (beads, gathers, trim).” “[For belts,] All beaded, bejeweled, or sparkly styles are excellent.” “belts are a focal point, and should be selected as carefully as a fine piece of jewelry” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles… sparkly materials are essential… and an antique, baroque, or rococo effect is desirable.”
  • C - “simple, clean, and elegant” “Be careful not to overdo! Go elegant instead of extreme.”
  • N - “Accessories should be kept minimal; plain and simple is your best look here” “evening sandals should be very bare, not strappy” “belts should be simple” “[For jewelry, think] “wearable art”... or it can be bright and funky costume pieces that add pizzazz! Earthy materials are very elegant and sophisticated on you (copper, silver, amber, turquoise, etc.). Hard-finished enamels and glass are fun, especially when used in bold colors for vivid accents”
  • G - “[Accessories] should call attention to themselves as detail” “Contrast is being strived for with your use of accessories, as well as bringing out your wit and a sense of fun.” “[For shoes] bold colors and printed fabric. Flats of all kinds should always be funky and fun (patent leather, trimmed, etc.)” “Brightly colored belts are excellent aids in breaking your line.” “[For jewelry] Brightly colored enamel, stone, or glass are best. Very contemporary avant-garde pieces are excellent on you, as are trendy pieces that accentuate your wit.”
Some random observations from me about this category
  • In keeping with the general themes, D fam again shines more with much bolder or larger scale accessories than everyone else, although they don't need a ton of detail within them. The overall shape seems to do most of the heavy lifting.
  • In contrast, G fam and R fam once again call for a lot of detail within their accessories. They also get the most fun-sounding shoes (to me, a magpie).
  • And again N, C, and D have the cleaner strategies for accessories, although N does have a more G-like approach recommended for fun colorful jewelry.

7. In closing, some keywords

Picked out from the sections for each main family. I find these helpful to kind of paint a word picture of the overall vibe each family is recommended to go for.
  • D - sharp, geometric, elongated, sculpted, sleek, streamlined, defined, structured, clean, bold, sweeping, angular, tailored, elegant, long, straight, contemporary, avant-garde, crisp, modern, chiseled, high-contrast
  • R - soft, rounded, ornate, intricate, flowing, draping, light, shiny, plush, sheer, delicate, curved, tapered, sparkle, gathers, folds, blended, luxurious, fluid, antique, shirred, flounces, frills, fluffy, swirls, watercolor, rich, abstract, sophisticated, strappy, ornamentation, beaded, bejeweled, lavish, rococo, elaborate, colorful, glitzy
  • C - smooth, even, blended, controlled, softly tailored, slightly flowing, clean, elegant, luscious, understated, quality, moderate, simple, minimal, crisp, symmetrical, gathers, slim, beaded, sleek, natural
  • N - geometric, soft, rounded edges, irregular, asymmetric, relaxed, straight, softly tailored, unconstructed, narrow, slim, loose, easy, textured, plush, matte, minimal, plain, simple, open, casual, chic, separates, mix and match, pattern, color, sophisticated, easy, elongated, short, zip, verve, pizzazz, bold, bright, pastel, vivid, wild, imaginative, funky, blended, chunky, elegant, tousled, free, fresh-faced, glowing, radiant, healthy
  • G - small, sharp, geometric, fitted, crisp, tailored, straight, staccato, severe, animated, broken, short, detail, defined, flat, light, matte, sheen, moderate, call attention, colorful, trim, outlined, piping, ribbing, contrast, pleats, angular, ties, lapels, narrow, well-coordinated separates, tapered, stiff, slim, asymmetrical, bold, sassy, splashes, bright, high contrast, wild, chic, contemporary, humorous, wit, fun, angular, unusual shapes, prints, irregular, avant-garde, sleek, beading, tousled, cropped, fresh-faced, glowing, doe-eyed
Phew! You made it to the end. Hopefully it was helpful, or gave you some ideas of smaller, more approachable categories to explore for HTTs. If not, at least it was a great exercise for my own weird brain processing lol. Feel free to drop any observations/thoughts you might have in the comments, I'm curious what everyone else sees or thinks is notable or interesting!
submitted by oftenfrequently to Kibbe [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 23:09 supder Best settings for preserving quality of old movies that are in MKV files into MP4?

Hi,
First off, just found this software today and I believe it is what I'm looking for; love the software as I'm learning so far.
I have a bunch of old japanese racing dvd's from early 2000's that I've converted into MKV files and trying to output the best quality of certain portions of these films. What are the best settings/output would you recommend for quality for other devices?
Also, I use Yadif 2x on VLC when viewing these videos on VLC but when trying to use the same setting to output on shutter encoder, the frames are slowed (it's cause they double the frames right?). What should I use for deinterlacing?; Yadif 2x, a different type of deinterlacing or no deinterlacing at all?
I'm all new to this and just want to preserve the best quality for these movies to play on my phone, computer, or create clips from these films.
Thank you in advanced!
submitted by supder to shutterencoder [link] [comments]


2024.05.13 23:00 EJC28 Jaguars 2024 Draft Analysis Compilation

Round 1, Pick 23 - Brian Thomas Jr., WR, LSU:
NFL: After the departure of Calvin Ridley in free agency, the Jaguars were determined to find a physical, fast receiver who could give them a vertical element in the pass game. They found it in Thomas, a stud who found the end zone 17 times last season for LSU. This is a big addition for Trevor Lawrence and Co.
CBS Sports: B+. This is a heck of a move for a team that needs another young weapon. He can fly and his best football is in front of him. Watch out for their offense in 2024.
ESPN: Thomas is one of the biggest (6-foot-3, 209 pounds) and fastest receivers in the draft (4.33 40-yard dash at the combine). His production in the SEC was elite in 2023: 17.3 yards per catch, 17 TD catches. He gives the Jaguars something they haven't had since Allen Robinson II (2014-17): Someone who can go up and get 50-50 balls and provide a big red-zone target. The Jaguars threw few end-zone fade routes the past several seasons, but that should change with Thomas, who had 10 TD catches on go or fade routes last season, the second-most in FBS to Rome Odunze.
NFL Absolutely Not Fake News: Enjoys the Browns, Texans, and Vikings and this pick had it all.
Round 2, Pick 48 - Maason Smith, DT, LSU:
NFL: When I spoke to Smith last week, he made sure to highlight his workout with the Jaguars -- his final team visit -- as clearly his best. The Jags agreed. Smith has first-round tools but has been beset by injuries and a rotating cast of defensive coaches at LSU. His production is lacking, but his potential is downright exciting. If they're patient, the Jaguars might have something here.
CBS Sports: B-. Highly touted recruit who dealt with injuries and never quite met hype in college. Tall, sleek interior player who flashes that big-recruit talent at times just not ultra consistent. Won’t be limited athletically in the NFL. Rushes get far too high, which saps his power. Nice arm over but really his only move. Fills a need.
ESPN: The Jaguars needed to bolster their run defense, which faded down the stretch in 2023, and get younger on the defensive line. The 6-foot-5, 306-pounder can play inside as well as at defensive end, which gives the Jaguars some versatility along the front with Roy Robertson-Harris and DaVon Hamilton. Hamilton had a disappointing season in 2023 because of a back infection and he never reached the level he did in 2022, which earned him a contract extension. The Jaguars also released NT Folorunso Fatukasi this spring after two disappointing seasons, so adding depth along the defensive front was a priority.
NFL Absolutely Not Fake News: His record in the fuzzy bunny challenge is 19.
Round 3, Pick 96 - Jarrian Jones, CB, Florida State:
NFL: Measuring nearly 6-feet and running a 4.38-second 40-yard dash helped Jones' cause quite a bit. He has inside and outside experience but likely will be a nickel corner in the NFL. I thought he was a Day 3 prospect because of his short arms and long injury history, but Jones has gone up against talented receivers and won some battles.
CBS Sports: B. Taller than most nickel CBs but has requisite twitch and possesses the vertical juice to carry deep routes. Change of direction is very good but just not consistent. Tends to get his pads high when trying to ID the play, which saps his quickness. Unreliable tackler. Good ball skills and destroys screens on regular basis.
ESPN: The 6-foot, 190-pound Jones lined up primarily in the slot in 2023, so that's where he'll start with the Jaguars. The Jaguars signed CB Ronald Darby in free agency to play on the outside opposite Tyson Campbell. Head coach Doug Pederson said at the owners meetings that Darnell Savage Jr., whom they also signed in March, would be playing nickel, so Jones joins the rotation there along with Antonio Johnson. Jones has good speed (he ran 4.38 in the 40 at the combine) and has played outside at FSU at times as well, but the team has confidence that Darby can be the starter.
NFL Absolutely Not Fake News: Rolex? Bulova? Omega? Patek Philippe? This man is CASIO all the way.
Round 4, Pick 114 - Javon Foster, OT, Missouri:
NFL: Foster has excellent experience at left tackle, and he looked facile at right tackle at the Senior Bowl. He's not an exceptional athlete but has good length, is patient in pass protection and can quietly get the job done. He's likely a swing tackle to start out.
CBS Sports: B+. College OT who has the frame to stay there but maybe not the overall athletic profile. Power and quick-setting skills shine. Can win ugly and importantly shows recovery skill. This is a smart investment. Just gets the job done on a routine basis.
ESPN: The Jaguars have only one offensive tackle under contract beyond this season (right Anton Harrison) so this was a position the Jaguars needed to address. Foster started 39 games at left tackle and two at right tackle at Missouri but he won't be asked to play in 2024 unless there are injuries to left tackle Cam Robinson and swing tackle Walker Little -- or the Jaguars decide to trade Robinson, in which case the 24-year-old Foster could become the swing tackle as a rookie.
NFL Absolutely Not Fake News: Spends all day writing letters to bring back Club Penguin.
Round 4, Pick 116 - Jordan Jefferson, DT, LSU:
NFL: That's the third LSU player the Jags have selected, and the fourth SEC player. Jefferson is one of three Tigers DTs in this draft class, and he is a bull-strong battler inside. However, he might have to make it as an early-down run-stopper because of his lack of pass-rush juice.
CBS Sports: D+. Classic wide-bodied DT who thrives against the run. Thick frame. Block-shedding skills are well-developed but has no pass-rush plans. Active on passing downs just rarely gets home. Length is a plus and he’s an above-average athlete for a future NT. Not a bad player just limited and this feels early.
ESPN: Jefferson is the third LSU player -- and second on defense -- the Jaguars have drafted so far. It's clear the Jaguars are mining inside linebackers coach Matt House, who spent the past two seasons as LSU's defensive coordinator. The 6-foot-4, 317-pound Jefferson -- who played three seasons at West Virginia before transferring to LSU -- showed off his upper body strength at the combine by benching 225 pounds 34 times. The Jaguars' run defense faded in the second half of the season and played a major role in a season-ending loss to Tennessee -- Derrick Henry ran for a season-high 153 yards -- and the team cut nose tackle Folorunso Fatukasi in March so an upgrade along the interior of the defensive line was a priority in the draft.
NFL Absolutely Not Fake News: He has suffered from Ailurophobia for as long as he can remember.
Round 5, Pick 153 - Deantre Prince, CB, Mississippi:
NFL: Prince's speed gives him a chance, either as a corner or on special teams, but his lean, shorter frame could be problematic. He was a reliable contributor for the Rebels over the past several seasons.
CBS Sports: B. Outside CB with rockets attached his cleats. Can really run. Route-recognition skills must improve. High-effort type vs. the run but blockers devour him too often. Instinctive in coverage when everything is in front of him. Plays more athletically than his workout. With coaching can be solid pro.
ESPN: The Jaguars continue to add to the secondary with Prince, who lined up almost exclusively outside in college. He had six interceptions and 21 pass breakups in four seasons for the Rebels and one interception in one season at Northeast Mississippi Community College. He worked as a gunner on punt coverage as well, and his best chance to make an impact as a rookie will likely be on special teams.
NFL Absolutely Not Fake News: Won’t eat bugles until after he’s had them on his fingers like claws.
Round 5, Pick 167 - Keilan Robinson, RB, Texas:
NFL: Three straight backs off the board. The Jaguars probably needed more RB depth, and Robinson brings top-shelf speed to Jacksonville. In a crowded Texas backfield, Robinson had to scrap for every offensive touch (156 total in 45 career games) he received. His meal ticket likely will be as a gadget-play specialist or gunner or jammer on special teams.
CBS Sports: C-. Played behind two studs at Texas but made the most of his minimal attempts. Has breakaway speed in a smaller frame. Not a very decisive runner who can win with his vision alone. Not ultra twitchy and elusive. Has some return ability. But this is too early for a developmental type.
ESPN: Robinson started his college career at Alabama and finished at Texans. He ran for 796 yards and eight touchdowns, but he has more value as a kick returner. He averaged 23.6 yards per kickoff return on 39 returns in his career. The Jaguars signed receivereturner Devin Duvernay to replace Jamal Agnew, but the new kickoff rule makes returners more valuable and teams may opt to put two returners on the field at the same time. He also covered kicks at Texas so this is a special teams pick for the Jaguars.
NFL Absolutely Not Fake News: The only thing worse than being drafted here is having to know TheFencingCoach.
Round 6, Pick 212 - Cam Little, K, Arkansas:
NFL: Our third kicker in a short span here. Little arguably has the best leg talent of the three and can hit all the way out to the 60-plus-yard range. But his inconsistencies (including at the combine) could make him a bit untrustworthy if he struggles in late-game situations.
CBS Sports: B-. Three years of 80-plus percent make rate on field goals in the SEC.
ESPN: Little is the most accurate kicker in Arkansas history, making 82.8% of his attempts (53 of 64) in his three-year career. He also never missed a PAT (129 for 129). He'll be the third kicker on the roster, joining Joey Slye and Riley Patterson, who kicked the game-winning field goal in the Jaguars' 31-30 victory over the Los Angeles Chargers in a wild card playoff game following the 2022 regular season. The Jaguars had agreed to terms with Denver kicker Wil Lutz in free agency but Lutz decided to return to the Broncos, so Little would likely be the favorite to win the competition with Slye and Patterson.
NFL Absolutely Not Fake News: He is excited to find out where the 36th NFL team is located.
Round 7, Pick 236 - Myles Cole, DE, Texas Tech:
NFL: Finding the right technique for Cole will be key, as he lacks the bulk to handle full-time interior duty, but his unusual traits (especially his length) make him a fun Round 7 dice roll.
CBS Sports: B. Absolutely enormous, freaky long EDGE. Moves well for his size but wasn’t overly productive in college. Has hand work but too often blocks stick to him. Does not deploy his length as an advantage. Has to add that to his arsenal.
ESPN: Cole's measurables at the combine were impressive: 36 7/8-inch arms (longest of any player) and a 7-foot-3 wingspan. He also ran a 4.67-second 40-yard dash, which is impressive for a 6-foot-6, 278-pounder. But his college production wasn't as impressive, with five sacks in six seasons (four years at Louisiana-Monroe and two at Texas Tech). He's a developmental project.
NFL Absolutely Not Fake News: Thinks Sisko was, no IS, the best Trek captain.
submitted by EJC28 to Jaguars [link] [comments]


2024.05.13 22:44 C3PH4L0SP0R1N "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children has previously been discussed at length in the community in separate posts.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
submitted by C3PH4L0SP0R1N to pureasoiaf [link] [comments]


2024.05.13 22:43 ClericKyan Assistance in reading dmp file for NETIO BSOD event

I've bene trying to troubleshoot BSOD errors for a friend and I've been trying to isolate the issue from the minidump files using WinDbg. The motherboard had already been replaced through warranty due to similar networking issues, however the NETIO BSOD has returned.
Previously to the new motherboard I had done numerous things including a Reset then USB reinstall of Windows.
Troubleshooting thus far post-new motherboard:
SFC /Scannow
System Restore
As indicated by Research- uninstalled AVG VPN, Auto Driver Updater
Programs in use:
AVG, Zone Alarm
As it has returned it would seem to indicate that a security program is at fault or, perhaps, there is some 'toe stepping' on memory access. Most recent research as also indicated a uninstall reinstall of NIC drivers. I don't often go Dmp diving. I hope someone with more experience in this area can assist in locating the culprit for the NETIO. I hope its something glaring that I'm just missing. If possible could the reading for the solution be explained so I have a better idea of how to procced in the future in these instances. Thank you for your time and efforts.
DMP File
************* Preparing the environment for Debugger Extensions Gallery repositories ************** ExtensionRepository : Implicit UseExperimentalFeatureForNugetShare : true AllowNugetExeUpdate : true NonInteractiveNuget : true AllowNugetMSCredentialProviderInstall : true AllowParallelInitializationOfLocalRepositories : true EnableRedirectToV8JsProvider : false -- Configuring repositories -- Repository : LocalInstalled, Enabled: true -- Repository : UserExtensions, Enabled: true >>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds ************* Waiting for Debugger Extensions Gallery to Initialize ************** >>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.063 seconds -- Repository : UserExtensions, Enabled: true, Packages count: 0 -- Repository : LocalInstalled, Enabled: true, Packages count: 41 Microsoft (R) Windows Debugger Version 10.0.27553.1004 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\user\Documents\MiniDump\050624-11437-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: srv* Executable search path is: Windows 10 Kernel Version 22621 MP (20 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Personal Kernel base = 0xfffff804`77c00000 PsLoadedModuleList = 0xfffff804`78813110 Debug session time: Mon May 6 15:04:25.709 2024 (UTC - 4:00) System Uptime: 0 days 0:08:21.315 Loading Kernel Symbols ............................................................... ................................................................ ................................................................ ................................................................ ............... Loading User Symbols Loading unloaded module list ............. For analysis of this file, run !analyze -v nt!KeBugCheckEx: fffff804`780183e0 48894c2408 mov qword ptr [rsp+8],rcx ss:0018:ffffed8c`3e102600=000000000000000a 0: kd> !analyze -v ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* DRIVER_IRQL_NOT_LESS_OR_EQUAL (d1) An attempt was made to access a pageable (or completely invalid) address at an interrupt request level (IRQL) that is too high. This is usually caused by drivers using improper addresses. If kernel debugger is available get stack backtrace. Arguments: Arg1: 0000000000000008, memory referenced Arg2: 0000000000000002, IRQL Arg3: 0000000000000000, value 0 = read operation, 1 = write operation Arg4: fffff8047b3dc4e4, address which referenced memory Debugging Details: ------------------ *** WARNING: Check Image - Checksum mismatch - Dump: 0x210d9b, File: 0x210e8b - C:\ProgramData\Dbg\sym\BTHport.sys\FE108757203000\BTHport.sys KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 3702 Key : Analysis.Elapsed.mSec Value: 9123 Key : Analysis.IO.Other.Mb Value: 7 Key : Analysis.IO.Read.Mb Value: 0 Key : Analysis.IO.Write.Mb Value: 46 Key : Analysis.Init.CPU.mSec Value: 1249 Key : Analysis.Init.Elapsed.mSec Value: 27369 Key : Analysis.Memory.CommitPeak.Mb Value: 127 Key : Bugcheck.Code.LegacyAPI Value: 0xd1 Key : Bugcheck.Code.TargetModel Value: 0xd1 Key : Dump.Attributes.AsUlong Value: 1008 Key : Dump.Attributes.DiagDataWrittenToHeader Value: 1 Key : Dump.Attributes.ErrorCode Value: 0 Key : Dump.Attributes.KernelGeneratedTriageDump Value: 1 Key : Dump.Attributes.LastLine Value: Dump completed successfully. Key : Dump.Attributes.ProgressPercentage Value: 0 Key : Failure.Bucket Value: AV_NETIO!StreamInvokeCalloutAndNormalizeAction Key : Failure.Hash Value: {c2ca2d1f-cfdc-88d5-c7bc-7693b8f0de04} BUGCHECK_CODE: d1 BUGCHECK_P1: 8 BUGCHECK_P2: 2 BUGCHECK_P3: 0 BUGCHECK_P4: fffff8047b3dc4e4 FILE_IN_CAB: 050624-11437-01.dmp DUMP_FILE_ATTRIBUTES: 0x1008 Kernel Generated Triage Dump READ_ADDRESS: fffff8047891c4a8: Unable to get MiVisibleState Unable to get NonPagedPoolStart Unable to get NonPagedPoolEnd Unable to get PagedPoolStart Unable to get PagedPoolEnd unable to get nt!MmSpecialPagesInUse 0000000000000008 BLACKBOXBSD: 1 (!blackboxbsd) BLACKBOXNTFS: 1 (!blackboxntfs) BLACKBOXPNP: 1 (!blackboxpnp) BLACKBOXWINLOGON: 1 CUSTOMER_CRASH_COUNT: 1 PROCESS_NAME: System TRAP_FRAME: ffffed8c3e102740 -- (.trap 0xffffed8c3e102740) NOTE: The trap frame does not contain all registers. Some register values may be zeroed or incorrect. rax=0000000000000000 rbx=0000000000000000 rcx=ffffed8c3e102a48 rdx=ffffa48d658e3010 rsi=0000000000000000 rdi=0000000000000000 rip=fffff8047b3dc4e4 rsp=ffffed8c3e1028d0 rbp=ffffed8c3e102949 r8=ffffa48d658e3010 r9=0000000000001608 r10=ffffa48d61817c70 r11=0000000000000000 r12=0000000000000000 r13=0000000000000000 r14=0000000000000000 r15=0000000000000000 iopl=0 nv up ei pl zr na po nc NETIO!StreamInvokeCalloutAndNormalizeAction+0x5c: fffff804`7b3dc4e4 488b4808 mov rcx,qword ptr [rax+8] ds:00000000`00000008=???????????????? Resetting default scope STACK_TEXT: ffffed8c`3e1025f8 fffff804`7802e269 : 00000000`0000000a 00000000`00000008 00000000`00000002 00000000`00000000 : nt!KeBugCheckEx ffffed8c`3e102600 fffff804`78029705 : 00000000`00000002 00000000`00000000 fffff804`92fd6f78 fffff804`7b7f4e02 : nt!KiBugCheckDispatch+0x69 ffffed8c`3e102740 fffff804`7b3dc4e4 : ffffed8c`3e102a10 ffffa48d`658e3010 ffffed8c`3e102a10 ffffa48d`658e3010 : nt!KiPageFault+0x485 ffffed8c`3e1028d0 fffff804`7b3dbd8b : ffffa48d`658e3010 ffffa48d`658e3010 ffffa48d`61817c01 00000000`00000000 : NETIO!StreamInvokeCalloutAndNormalizeAction+0x5c ffffed8c`3e1029a0 fffff804`7b3d992b : ffffa48d`4ade0014 fffff804`92fc29e0 ffffa48d`00000001 ffffed8c`3e103338 : NETIO!StreamProcessCallout+0x2c7 ffffed8c`3e102ad0 fffff804`7b3d89dd : ffffa48d`5ddd0014 ffffed8c`3e103338 ffffed8c`3e103360 ffffed8c`3e1031e0 : NETIO!ProcessCallout+0xa4b ffffed8c`3e102c50 fffff804`7b3d76ee : 00000000`00000005 ffffed8c`3e103360 ffffa48d`4b3e4aa0 fffff804`77f2f8f4 : NETIO!ArbitrateAndEnforce+0x59d ffffed8c`3e102d80 fffff804`7b3d51d5 : 00000000`00000001 ffffed8c`3e103280 ffffa48d`5f8f9c10 ffffed8c`00000000 : NETIO!KfdClassify+0x33e ffffed8c`3e103130 fffff804`7b3d4dd8 : 00000000`00000000 00000000`00000000 00000000`00003780 ffffa48d`45010000 : NETIO!StreamClassify+0x279 ffffed8c`3e1032d0 fffff804`7b3d4a47 : 00000000`00000000 fffff804`77f2e801 ffffa48d`5ad7c480 00000000`00000000 : NETIO!StreamCommonInspect+0x2ac ffffed8c`3e1036c0 fffff804`7b50bec1 : ffffa48d`60849900 ffffa48d`60849b50 ffffed8c`3e103840 ffffa48d`60849920 : NETIO!WfpStreamInspectReceive+0x157 ffffed8c`3e103740 fffff804`7b50a39e : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : tcpip!TcpTcbFastDatagram+0x1351 ffffed8c`3e103940 fffff804`7b5067c9 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : tcpip!TcpTcbReceive+0x29e ffffed8c`3e103ae0 fffff804`7b5057bf : 00000000`e0c65211 00000000`00000018 00000000`423f8f4a ffffa48d`4ca36520 : tcpip!TcpMatchReceive+0x519 ffffed8c`3e103cb0 fffff804`7b4d4066 : ffffa48d`4bbfed10 ffffb500`f007bb01 00000000`00000001 ffffa48d`5c1fbdc7 : tcpip!TcpReceive+0x35f ffffed8c`3e103dc0 fffff804`7b52d206 : 00000000`00000000 ffffa48d`5bbda600 ffffed8c`00000014 ffffa48d`4ca36520 : tcpip!TcpNlClientReceiveDatagrams+0x16 ffffed8c`3e103df0 fffff804`7b52cff9 : 00000000`00000000 ffffa48d`00000006 ffffa48d`4ca36000 ffffed8c`3e103f40 : tcpip!IppProcessDeliverList+0xb6 ffffed8c`3e103ee0 fffff804`7b52bcc2 : fffff804`7b6d39d0 ffffa48d`4c9058a0 ffffa48d`4ca36000 ffffed8c`3e104020 : tcpip!IppReceiveHeaderBatch+0x3a9 ffffed8c`3e103fd0 fffff804`7b56b046 : ffffa48d`5b3196f0 ffffa48d`5eff94d0 00000000`00000001 ffffa48d`00000000 : tcpip!IppReceivePackets+0x502 ffffed8c`3e104100 fffff804`7b4c238b : ffffa48d`5b3196f0 ffffa48d`5eff94d0 00000000`00000000 00000000`00000000 : tcpip!IpFlcReceivePreValidatedPackets+0x11c6 ffffed8c`3e104290 fffff804`77e294da : 00000000`00000000 fffff804`7b4c2240 ffffa48d`4b3e20f4 00000000`00000002 : tcpip!FlReceiveNetBufferListChainCalloutRoutine+0x14b ffffed8c`3e1043e0 fffff804`77e2944d : fffff804`7b4c2240 ffffed8c`3e104528 ffffa48d`489fcd50 00000000`00000000 : nt!KeExpandKernelStackAndCalloutInternal+0x7a ffffed8c`3e104450 fffff804`7b4cac60 : ffffed8c`3e104590 ffffa48d`5effd440 ffffa48d`5beaa010 ffffed8c`3e1045a0 : nt!KeExpandKernelStackAndCalloutEx+0x1d ffffed8c`3e104490 fffff804`7b2426e1 : 00000000`00000001 00000000`00000001 00000000`00000015 ffffb500`f008c066 : tcpip!FlReceiveNetBufferListChain+0x530 ffffed8c`3e104770 fffff804`7b2420fa : ffffa48d`5a0c78b0 ffffa48d`00000801 ffffa48d`00000000 00000000`00000015 : ndis!ndisMIndicateNetBufferListsToOpen+0x141 ffffed8c`3e104850 fffff804`7b2665b5 : ffffa48d`50e0a1a0 ffffa48d`00000000 ffffa48d`00000000 ffffa48d`50e0a1a0 : ndis!ndisMTopReceiveNetBufferLists+0x24a ffffed8c`3e104930 fffff804`7b266023 : 00000000`00000000 ffffed8c`3e104a20 fffff804`7b241eb0 fffffff6`00000002 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104980 fffff804`7b2663db : fffff804`e178a4c0 fffff804`7b26f7c2 ffffa48d`60602d00 ffffa48d`5effe0f0 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e1049d0 fffff804`7b266112 : ffffa48d`50e0a1a0 fffff804`7b241eb0 ffffa48d`50e0a1a0 ffffed8c`00000001 : ndis!ndisIterativeDPInvokeHandlerOnTracker<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0x8b ffffed8c`3e104a40 fffff804`7b26667a : ffffa48d`5bec05a0 00000000`00000000 00000000`00000000 ffffa48d`5eff94d0 : ndis!ndisInvokeIterativeDatapath<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xe2 ffffed8c`3e104ab0 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`5eff94d0 fffff804`7b2332ed : ndis!ndisInvokeNextReceiveHandler+0xa6 ffffed8c`3e104b10 fffff804`e1781279 : ffffa48d`00000001 00000000`00000000 ffffa48d`00000000 fffff804`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e104bc0 fffff804`7b2665b5 : 00000000`00000001 ffffa48d`5bebb028 00000000`00000000 00000000`00000015 : nwifi!Pt6Receive+0x159 ffffed8c`3e104c80 fffff804`7b266023 : 00000000`00005db8 ffffed8c`3e104da0 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104cd0 fffff804`7b26cf4a : ffffed8c`3e104db8 00000001`3e01bb01 00000000`0000bbc7 ffffa48d`4c94699c : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e104d20 fffff804`7b2666af : ffffa48d`627f1030 00000000`00000000 00000000`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e104dc0 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`627f1030 fffff804`77e27e21 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e104e20 fffff804`95165ffb : ffffa48d`5be7e800 00000000`00000000 00000000`00000000 fffff804`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e104ed0 fffff804`7b2665b5 : ffffa48d`5bec1ba0 fffff804`95165f20 ffffa48d`5bebb010 ffffed8c`3e105108 : vwififlt!FilterReceiveNetBufferLists+0xdb ffffed8c`3e104f30 fffff804`7b266023 : 00000000`00006068 ffffed8c`3e105050 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104f80 fffff804`7b26cf4a : ffffed8c`3e105068 00000000`00000000 ffffed8c`3e1050c0 ffffed8c`3e105110 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e104fd0 fffff804`7b2666af : ffffa48d`627f1030 fffff804`00000000 00000000`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e105070 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`627f1030 00000000`00000000 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e1050d0 fffff804`7b8812dc : ffffa48d`5be85b00 ffffed8c`3e1051e1 00000000`00000000 00000000`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e105180 fffff804`7b2665b5 : 00000000`00000015 ffffa48d`627f1030 ffffa48d`627f1030 00000000`00000001 : wfplwfs!LwfLowerRecvNetBufferLists+0x14c ffffed8c`3e105240 fffff804`7b266023 : 00000000`00006378 ffffed8c`3e105360 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e105290 fffff804`7b26cf4a : ffffed8c`3e105378 00000000`00000000 00000000`00000000 00000000`00000000 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e1052e0 fffff804`7b2666af : ffffa48d`627f1030 00000000`00000000 ffffa48d`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e105380 fffff804`7b243766 : 00000000`00007d54 00000000`00000000 00000000`00000000 00000000`00000000 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e1053e0 fffff804`be1ac94d : 00000000`00000002 ffffa48d`53912820 ffffed8c`3e105570 00000000`00000015 : ndis!NdisMIndicateReceiveNetBufferLists+0x116 ffffed8c`3e105470 fffff804`be1abf9e : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : wdiwifi!CPort::IndicateFrames+0xad ffffed8c`3e1055b0 fffff804`be1ab417 : 0000003f`00020000 ffffed8c`3e105748 fffff804`be28f040 00000000`00000000 : wdiwifi!CRxMgr::RxProcessAndIndicateNblChain+0x41e ffffed8c`3e1056e0 fffff804`be1ab268 : ffffa48d`627f1030 00000000`00000003 00000000`00000002 fffff804`abc0bb34 : wdiwifi!CRxMgr::RxInOrderDataInd+0x127 ffffed8c`3e105790 fffff804`abc4d682 : ffffa48d`53165440 ffffa48d`53165440 00000000`00000001 ffffa48d`4fe98610 : wdiwifi!AdapterRxInorderDataInd+0x88 ffffed8c`3e1057e0 ffffa48d`53165440 : ffffa48d`53165440 00000000`00000001 ffffa48d`4fe98610 ffffed8c`3e105828 : Netwtw14+0x4d682 ffffed8c`3e1057e8 ffffa48d`53165440 : 00000000`00000001 ffffa48d`4fe98610 ffffed8c`3e105828 ffffed8c`3e105820 : 0xffffa48d`53165440 ffffed8c`3e1057f0 00000000`00000001 : ffffa48d`4fe98610 ffffed8c`3e105828 ffffed8c`3e105820 00000000`00000004 : 0xffffa48d`53165440 ffffed8c`3e1057f8 ffffa48d`4fe98610 : ffffed8c`3e105828 ffffed8c`3e105820 00000000`00000004 00000000`00000002 : 0x1 ffffed8c`3e105800 ffffed8c`3e105828 : ffffed8c`3e105820 00000000`00000004 00000000`00000002 00000000`00000000 : 0xffffa48d`4fe98610 ffffed8c`3e105808 ffffed8c`3e105820 : 00000000`00000004 00000000`00000002 00000000`00000000 fffffffe`ffffffff : 0xffffed8c`3e105828 ffffed8c`3e105810 00000000`00000004 : 00000000`00000002 00000000`00000000 fffffffe`ffffffff ffff0593`979f21db : 0xffffed8c`3e105820 ffffed8c`3e105818 00000000`00000002 : 00000000`00000000 fffffffe`ffffffff ffff0593`979f21db ffffa48d`4b3e2080 : 0x4 ffffed8c`3e105820 00000000`00000000 : fffffffe`ffffffff ffff0593`979f21db ffffa48d`4b3e2080 ffffa48d`4c888040 : 0x2 SYMBOL_NAME: NETIO!StreamInvokeCalloutAndNormalizeAction+5c MODULE_NAME: NETIO IMAGE_NAME: NETIO.SYS IMAGE_VERSION: 10.0.22621.3575 STACK_COMMAND: .cxr; .ecxr ; kb BUCKET_ID_FUNC_OFFSET: 5c FAILURE_BUCKET_ID: AV_NETIO!StreamInvokeCalloutAndNormalizeAction OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {c2ca2d1f-cfdc-88d5-c7bc-7693b8f0de04} Followup: MachineOwner --------- 
submitted by ClericKyan to techsupport [link] [comments]


2024.05.13 22:37 C3PH4L0SP0R1N (spoilers extended) "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children is linked in a separate post here.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
submitted by C3PH4L0SP0R1N to asoiaf [link] [comments]


2024.05.13 22:25 SpiritMushrooms Issues Deploying Unity AR experience to iPhone - Can't Verify App?

When I try deploy my AR app from a Macbook Air using Sonoma 14.4.1 to an iPhone 14 Pro, it fails at the VPN & Device Management stage. When I click 'Trust' it works but when I click 'Verify App' on my phone it fails. I've tried this while connected to wifi and while on mobile data, both when plugged into my Mac and when not but I get the same result each time.
The project itself is from Unity's AR for Mobile Pathway and is the initial trial project you download with just a spinning cube. I followed the configure instructions exactly.
I've attached the following
https://reddit.com/link/1cr9gmg/video/wj8dzvlg690d1/player
https://preview.redd.it/vdk0rwbj690d1.png?width=1360&format=png&auto=webp&s=18ae6ef60a3a735e2acf1cb1d810d69a93908043
The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
DVTErrorCreationDateKey = "2024-05-13 20:04:50 +0000";
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The request to open "com.StorySprings.ARProject" failed.
Domain: IDELaunchCoreDevice
Code: 0
Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it.
User Info: {
IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker;
}

The application failed to launch.
Domain: com.apple.dt.CoreDeviceError
Code: 10002
User Info: {
BundleIdentifier = "com.StorySprings.ARProject";
}

The request to open "com.StorySprings.ARProject" failed.
Domain: FBSOpenApplicationServiceErrorDomain
Code: 1
Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user").
User Info: {
BSErrorCodeDescription = RequestDenied;
FBSOpenApplicationRequestID = 0x9a0a;
}

The operation couldn’t be completed. Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
Domain: FBSOpenApplicationErrorDomain
Code: 3
Failure Reason: Unable to launch com.StorySprings.ARProject because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
User Info: {
BSErrorCodeDescription = Security;
}

Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_isCoreDevice" = 1;
"device_model" = "iPhone15,2";
"device_osBuild" = "17.4.1 (21E236)";
"device_platform" = "com.apple.platform.iphoneos";
"dvt_coredevice_version" = "355.24";
"dvt_mobiledevice_version" = "1643.100.58";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 1340;
"operation_errorCode" = 0;
"operation_errorDomain" = IDELaunchCoreDevice;
"operation_errorWorker" = IDELaunchCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 0;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 3;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 1;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 0;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 8192;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos17.4";
"sdk_osVersion" = "17.4";
"sdk_variant" = iphoneos;
}

System Information
macOS Version 14.4.1 (Build 23E224)
Xcode 15.3 (22618) (Build 15E204a)
Timestamp: 2024-05-13T21:04:50+01:00
submitted by SpiritMushrooms to unity [link] [comments]


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