Purple haze sheet music for saxophone for free

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2008.08.04 07:24 Share and Request Sheet Music

Welcome to SheetMusic! Feel free to share your sheet music, or to request for sheet music/sheet music creation.
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2011.04.05 21:43 soundeziner Audio Post Production

We are sound for picture - the subreddit for post sound in Games, TV / Television , Film, Broadcast, and other types of production. * Dialog / Dialogue Editing * ADR * Sound Effects / SFX * Foley * Ambience / Backgrounds * Music for picture / Soundtracks / Score * Sound Design * Re-Recording / Mix * Layback * and more Audio-Post Audio Post Editors Sync Sound Pro Tools ProTools De-Noise DeNoise
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2008.10.28 06:24 Piano

All things piano related!
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2024.05.14 06:38 Disastrous-Walk4529 18M - Looking for new friends in my life

Hi, My name is Haze and I'm from Sri Lanka. I'm currently an introverted high school student studying Maths, Chemistry and Physics. I like listening to music, watching movies and TV series, hanging out, studying and many more in my free time.
My interests include nature, horror and the paranormal, history, K-pop, spirituality (Law of Attraction, meditation, manifestation, astrology), chocolate, cats, and aesthetics.
I'm going through a pretty tough time with my friendships and it feels so lonely, empty and suffocating sometimes, so I decided to join here and try it. I'm looking for long-term friendships with people around my age (16-23) where we can talk about our daily lives, have deep meaningful conversations, and support each other during their good and bad times. It's like I'm looking for a new best friend for my life.
I consider myself an open-minded person so, I don't care about your gender, origins, religion, sexuality etc.
I'm sorry I know this is boring so, Thank you for reading till the end and if you're called to I hope you leave me a msg or comment here, so we can get back to each other and form a special bond
submitted by Disastrous-Walk4529 to MakeNewFriendsHere [link] [comments]


2024.05.14 04:41 St_Augustine_Discord Live Music and Events Tuesday May 14th

Live Music

Romanza: North Florida Saxophone Quartet

Romanza Festivale presents the North Florida Saxophone Quartet as they perform a variety of familiar music in a live concert in the Courtyard of St. Cyprian's Episcopal Church, on Sunday, May 14, 2024, beginning at 6:30 p.m.
The four saxophonists have each played with various ensembles worldwide, and North Florida music lovers have been delighted that each has made playing in this quartet a priority. They choose music from several genres — from classical to Disney — to create a lively show that audiences always enjoy. While the members of the North Florida Saxophone Quartet certainly focus on the sax, all of them are proficient with other woodwind instruments, such as the flute, oboe, clarinet, and bassoon.
Guests are asked to bring lawn chairs.
Admission: Free.
When: Sunday, May 14, 2024, from 6:30 to 7:30 p.m.
Where: St. Cyprian's Episcopal Church, 37 Lovett St. in downtown St. Augustine. The concert happens in the courtyard and attendees are encouraged to bring their portable chairs.
This event is part of the Romanza Festivale of Music and the Arts, an annual festival of two weeks of historical, cultural, and creative events celebrating all things St. Augustine. From May 3 -19, the nation's oldest city will be jam-packed with music and dance concerts, living history events and historical tours, live theater, and art exhibits.

2025 Pin Up Paws Calendar Contest

Art in Public Spaces Exhibition

Senior Yoga

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustine [link] [comments]


2024.05.14 04:41 St_Augustine_Discord Live Music and Events Tuesday May 14th

Live Music

Romanza: North Florida Saxophone Quartet

Romanza Festivale presents the North Florida Saxophone Quartet as they perform a variety of familiar music in a live concert in the Courtyard of St. Cyprian's Episcopal Church, on Sunday, May 14, 2024, beginning at 6:30 p.m.
The four saxophonists have each played with various ensembles worldwide, and North Florida music lovers have been delighted that each has made playing in this quartet a priority. They choose music from several genres — from classical to Disney — to create a lively show that audiences always enjoy. While the members of the North Florida Saxophone Quartet certainly focus on the sax, all of them are proficient with other woodwind instruments, such as the flute, oboe, clarinet, and bassoon.
Guests are asked to bring lawn chairs.
Admission: Free.
When: Sunday, May 14, 2024, from 6:30 to 7:30 p.m.
Where: St. Cyprian's Episcopal Church, 37 Lovett St. in downtown St. Augustine. The concert happens in the courtyard and attendees are encouraged to bring their portable chairs.
This event is part of the Romanza Festivale of Music and the Arts, an annual festival of two weeks of historical, cultural, and creative events celebrating all things St. Augustine. From May 3 -19, the nation's oldest city will be jam-packed with music and dance concerts, living history events and historical tours, live theater, and art exhibits.

2025 Pin Up Paws Calendar Contest

Art in Public Spaces Exhibition

Senior Yoga

I am unable to post the sources because they are getting flagged as spam since they are all similar in name. So please visit this site for the list.
Written out urls here tinyurl.com/yjkw32kd

For future events please visit the Discord.

https://discord.gg/NG4eZSWAgR
submitted by St_Augustine_Discord to StAugustineBeach [link] [comments]


2024.05.14 02:11 Material-Factor-7083 The Birth & Death of the Church of Romance

It started with musing on my ideal romantic day: a warm afternoon spent between cool sheets with a loving partner; listening to our favorite records and singing our favorite songs; hugging and kissing the day away. Whatever came after would be irrelevant because we would still have that moment. Then, in a flash, I realized this to be the focus, the inception, of the Church of Romance. Partners and consenting adults would form our congregation, and our holy relics would be a turntable and a pair of speakers. The congregation would make offerings of their favorite pressed vinyls, and services would proceed as described above, preferably in a large open space with dozens of fresh mattresses. The more zealous practitioners might imbibe psilocybin and cannabis to more fully experience the Sabbath's grandeur. Worshippers would leave feeling refreshed and at peace, ready to face the week's rigors knowing the support of the community would be waiting for them. For what could be more universal than love and music?!?! But my next thought was of how the Church would be perceived and eventually labeled. Drug-addled, perverted, polygamous fornicators; New-Age free love hippies with no real beliefs and no discernible benefit to God or country. Then would come the forced disbandings, public ostracization, and the eventual crushing of the Church's spirit and self... And so the Church of Romance died as it had lived- while I was listening to side A of Weezer's Teal album. Specifically, while listening to their cover of "Take On Me," but ironically not during their cover of "Happy Together."
submitted by Material-Factor-7083 to StrikeAtPsyche [link] [comments]


2024.05.14 01:25 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - 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2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
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Email: [intclairvoyant@gmail.com](mailto:intclairvoyant@gmail.com) [spellsherb22@gmail.com](mailto:spellsherb22@gmail.com)
submitted by taitaigarvin to blackmagicspelling [link] [comments]


2024.05.13 22:21 Disastrous-Walk4529 18M - Looking for new friends in my life

Hi, My name is Haze and I'm from Sri Lanka. I'm currently an introverted high school student studying Maths, Chemistry and Physics. I like listening to music, watching movies and TV series, hanging out, studying and many more in my free time.
My interests include nature, horror and the paranormal, history, K-pop, spirituality (Law of Attraction, meditation, manifestation, astrology), chocolate, cats, and aesthetics.
I'm going through a pretty tough time with my friendships and it feels so lonely, empty and suffocating sometimes, so I decided to join here and try it. I'm looking for long-term friendships with people around my age (16-23) where we can talk about our daily lives, have deep meaningful conversations, and support each other during their good and bad times. It's like I'm looking for a new best friend for my life.
I consider myself an open-minded person so, I don't care about your gender, origins, religion, sexuality etc.
I'm sorry I know this is boring so, Thank you for reading till the end and if you're called to I hope you leave me a msg or comment here, so we can get back to each other and form a special bond
submitted by Disastrous-Walk4529 to MakeNewFriendsHere [link] [comments]


2024.05.13 21:59 mndyans Uncle Ace saxophone

After being reminded of uncle ace from challengers, I’ve been scouring the web for sheet music for the saxophone part - has anyone else had any luck with this?
submitted by mndyans to BloodOrange [link] [comments]


2024.05.13 21:57 TheKoolerPlayer [USA-IL][H] Bose NC700 carrying case, Surface Pro 6 i7 16GB 512GB with Dock, Acer AH101 VR headset, Apple lightning and type-C chargers [W] PayPal, Local Cash

Hi all,
Have some stuff for sale that's no longer being used. Need to get rid of it soon so feel free to send offers. Bundle discounts available.
Please comment before PM - I do not reply to Reddit Chat messages. PM for further details, questions, bundle discounts, local pickup and negotiations etc. Local is Chicago, IL. Thank you.
Name/Timestamp Price (Shipped/Local) Condition/age Description/reason for sale/etc
Bose Noise Canceling Headphones 700 NC700 carrying case with white Bose USB-C to USB-A cable and white 2.5mm to 3.5mm cable $40/$30 9.5/10, purchased in December 2023 DOES NOT INCLUDE HEADPHONES - only the case and cables. Got these with the Bose NCH700 headphones. They are in excellent, like-new condition and come with the original white color charging and audio cables.
Surface Pro 6 with i7 8650U and 16GB RAM & 512GB SSD. Bundled with Alcantara Signature Type cover, Surface Dock, 2x genuine Surface 65W chargers $360/$340 $335/$310 Tablet: 8.5/10; Type cover: 7/10 This Surface has the 0.4GHz bug (CPU doesn't boost beyond 0.4GHz). The fix for this is to keep ThrottleStop running in the background with BD PROCHOT disabled. I can guide you through setting it up so that this bug doesn't affect usage of the laptop. There is also a slight haze in a dime-size area near the bottom of the screen which is visible when the screen is pitch black but not in bright/white screens. Check last 2 pics in the album to see examples of thee same. Was been using it as a secondary device to watch movies, listen to music and as an occasional Steam Machine. The type cover is one of the best chiclet keyboards I've typed on, and the dock is supremely useful to connect it in a snap to a bigger display (especially when streaming games)!
Genuine Surface Go Charger $25/$15; free if you buy stuff worth $60 or more 7/10 Surface Go Charger. Works.
Genuine Apple 67W USB-C Power adaptecharger with Apple Type-C cable $45/$35 10/10 like-new Got this sometime in early 2023 to use as a single charging solution for my laptop and phone, but never ended up using it. Only taken out of box and used once jusut before taking pics to confirm that the combo works
Acer AH101 VR Headset with rechargeable NiZn AA batteries $130/$105 $120/$95 9/10 Got this from a fellow hardwareswap user sometime in 2022. Has hardly been used for 20 hours since. Everything is in excellent condition and works well. Had purchased high capacity rechargeable cells which never actually drained lol. Will be sanitized and disinfected before sale, and will be shipped in the original box.
iWalk Secret 4500mAh portable Lightning charger $20/$10; free if you buy stuff worth $60 or more BNIB Got this as a gift sometime in 2023 but I don't have a Lightning iPhone/iPad. The black leather looks pretty sick actually.
submitted by TheKoolerPlayer to hardwareswap [link] [comments]


2024.05.13 21:35 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.13 21:23 SnooCauliflowers8930 I have a few questions

  1. I’m planning on going to the school around 2027 because I graduate high school in 2026 but I’m planning on doing community college for a year before but only if the credits transfer..so first if anyone knows about going to community college before FS to get Gen Ed credits..will they transfer normally and will I not have to do any Gen Ed if they do..also another question is should I apply before I graduate high school or while I’m in community college because I’m really excited to apply right now especially because I’m gonna need scholarships but at the same time I don’t want the school to be waiting a long time for me
  2. Try and give me a rundown on what the creative writing classes and media and communication classes are like because I’m looking to do both consecutively so 2 years of creative writing and then 2 of media and communications..what projects were you working on, what were the professors like, was it easy to make friends, how big were the classes..
  3. I’ve heard some people had trouble balancing work and school to pay for their housing but I really don’t have a choice unless I get a scholarship for housing as well which is somewhat unlikely and I don’t want to pay for loans but also I’ve heard some people say they had 2 or even 3 jobs while at Full Sail..I did a time managing sheet and I counted my average sleep, homework, work and school times and it said I would still have over 50 hours of free time during the week to spend time on whatever so was that the same for y’all that did have jobs..were you able to go out with friends?? Also I’m planning on having 3 roommates so if you could give me a rundown on the exact process of finding roommates work that would be great..for me personally I want roommates that have similar interests as me which is pretty fair considering we all are kinda doing the same thing at this school just in different fields and just people that I can hang out with all the time, basically living with best friends is my dream..so if anyone on this Reddit is class of 2026 or class of 2027 and plans on going to this school shoot me a DM and we can definitely plan something out.
  4. So far I’m been really interested at living in Alvista Winter Park because it has a lot of great amenities and that’s the main thing I want in my apartment complex except for it looking modern but also I’ve looked at The Taylor at Winter Park, Central Place and Adele Place. If there’s any other places that have a lot of amenities (specifically a pool, basketball court, fitness center or a volleyball court) please let me know. Also if I wanted to carpool with someone and I had a roommate that was in creative writing or media and communications could I carpool with them if we were to have similar class times??
  5. What are some fun places to go in the Orlando/Winter Park area with friends?? Obviously Disney and Universal is there but that’s 40 minutes away and can get expensive so what are some other fun places especially ones with music like maybe 18+ clubs or other places with good music because I love music
  6. I’m coming from New Jersey so is there anything significantly different about Orlando than Jersey and what is different?? Other than the heat ofc. Also the last question I have is what is Christmas like in Florida?? Because I’m a really big Christmas person and I know it’s definitely different than somewhere like Jersey or New York so how is it??
submitted by SnooCauliflowers8930 to fullsail [link] [comments]


2024.05.13 20:55 McEverlong Saxophone Plugin for Retrowave/Outrun

Hello Reddit,
I have found a lot of fun in producing 80s inspired retrowave music, and recently I have stumbled over saxophone synthwave. I would like to incorporate some saxophone sounds in my music, so I am looking for some VST plugins. So far I have checked out Vir2 Mojo, JABB2, Vintage Big Band, MOJO2 and some free VST. While I found a lot of them quite good (except for the free ones to no surprise), they seem to be more jazz-oriented and sound rather soft and laid-back. I am looking for a more punchy, energized 80s soundtrack sound, maybe with a little bit of growling and some dirtyness. More like Clarence Clemons saxophone sound. I have about 200 Euros to spend on this.
Max Cruises sound is also very similar to what I would like to incorporate, but he uses a real saxophone, which leads me to the next point: I have recorded saxophones 10 years ago for some bands. I totally understand that it is not possible to copy all nuances and dynamics of a real saxophone into a VST plugin meaning it isn't possible to fully replace a physical sax with an emulated one, and if there is no plugin capable of a sound similar to what I imagine, so be it. But maybe there is someone here who has found something suitable.
submitted by McEverlong to audioengineering [link] [comments]


2024.05.13 20:42 AlfieUK4 [PC/XBOX/PS] Major Update 1.204 - Signal

Previous Update discussion All Update Threads
 
New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki
 
Hello, Engineers!
The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.
Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!
Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!
Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!
Update 1.204 - Signal trailer (https://www.youtube.com/watch?v=u4Me_6tcxLw)
 
Features
 
Added new Blocks - Base Game
 
Added Content to existing DLCs:
 
Signal Pack
 
 
Official Blueprints
 
Fixes & Improvements
 
Support Site Fixes
 
 
Hotfixes will be listed in a reply comment below:
 
submitted by AlfieUK4 to spaceengineers [link] [comments]


2024.05.13 19:56 NeronStar7 Forced Evolution... Shin Mitchell - Chapter 5: Meat

Emily was walking through the dark corridors of the colony, somewhat upset, now she had to go to the colony's port, the reason? She had to bring the fruit punch, of course no one was going to eat it but they need it because they wanted decoration.
The map she had guide her to the area where human food was stored was, it was a room with special compartment designe to keep most of the food in a state of preservation, even after 20 years, the food would still be like new, that's why Drones wouldn't have to worry about spoiled food taking up space.
"Why do I have to be the one to look for this and it have to be specifically on the far side of the colony?" She complained before stumbling because she had her eyes on the map not on the road, her visor hit the ground, she quickly composed herself to look at what made her fall and at that moment her oil froze, because of someone legs, leaning against the wall was a vipedic creature, with nearly nothing beyond a pair of pants. Instead of metal, its body was made of something of a greenish hue that slowly became paler and paler.
"what the-" she stopped her words by placing her hands on her mouth, not wanting to wake up to whatever she found, she slowly began to walk away from him, however before she could turn the corner she could see how this creature began to wake up and let out what seems to be a battle scream (Actually he just yawned but since drones don't do that, so Emily got scared of that), that was enough for her to speed up, running with all her might to avoid her premature death at the hands of a creature she has never seen before....
After opening his eyes and letting out a hoarse yawn, M looked to the side seeing how something was moving but he didn't know what it was, his eyes didn't adjust until a few seconds later, already more or less awake, Mitchell stood up and began to walk move in search of an exit or something to eat, he had not eaten in two days, so he needed to regain strength, but if he went outside even when the temperature was more or less the same, it is when there are snow storms that things get worse and complicated all for him, his body had to grow by eating what he found along the way, which was not much because not everything was digestible for him, he had to learn the hard way what he can eats and what he can't, sometimes he missed how it was simply waiting for Yeva and for her to give him food.
Outside the colony, a Spider-pod lands on the top of the mountain where the worker colony was built, since it was underground it would first have to find a way to enter.
"Since the Murder drones in these areas were eliminate after a long time trying to enter, only succeeding because they were able to attack before the door closed, we must find another way" T said to his squad, reading the data that was sent from Jcjenson boss to them.
"Tracking a weakness and exploit it is my speciality" Z said with a crazy smile before jump and fly with her wings to have a better view, she quickly moved towards the west being followed by her companions.
"Looks like someone forgot to cover the roof" Z said while bumping fists with T.
"Well the battle plan is this, me and T hunt down the drones while Z moves through the vents to find the creature and sends a communication to us when she kill it, is that okay?" D asked his co-workers.
"In case that thing is with the Drones, let me know, while I would like to test the capabilities of that thing on my own, from what we have recorded, the workers drones created a anti-disassembly drone weapon, so if they are with that creature and more of those weapons in the same room, it would be good to be all together so we can win" Z added, to which her companions agreed, shaking their heads affirmatively. Now the three entered through the gap in the ceiling that was never repaired, T and D went towards south, while Z moved towards the vents, before moving much, she received a message from T.
"Hey, apart from exploring, you should build a map of this place while you move through the vents, maybe in the potential case that we fail, other Disassembly Drones can use that valuable information to complete this mission, so they will be here in about a week, the other teams are taking their time and want to give us the first try, and then if we can't, they will all go together."
"Okay, this place is very big so even if we succeed, it's better this way, the worker drones probably have a secret escape route and we can use it to ambush any survivors who try to escape" Z replied to her partner.
"OH ROBO-GOD OH ROBO-GOD" N begins to hyperventilate in front of V, who looked at him without saying anything because the boy did not even let her form a word until N got close enough to V and she gave him a slap making him look at her and they both stayed silent for a minute.
"Listen to me N, being like this will be no good for no one, you will only make yourself worry more without being able to do anything to bring a solution to your problem, so shut up and think." V said
N puts his hand on his chin, V was right, if he stayed here doing nothing, everyone in the colony would be killed if he didn't get going but he shouldn't be stupid too with what he will do.
"You're right, I need a plan."
"We need a plan, I won't let those Disassembly Drones eat all the food, remember we overheat without oil, plus I can annoy that purple thing by making her owe me a favor for saving her ass" She said while laughing.
"Okay, let's go," N said as he walked outside, only to notice that V wasn't moving. "What's wrong, V? Move, we don't have all night."
"N, I'm chained"
"...."
"...."
".... I'm silly, not blind" N said and then went up, V opened her eyes a little before moving because the chain had been broken for a long time.
Obviously V didn't tell N what the real reason was of why she had such change, if these drones are here it only means that Cyn decided that "something" was outside of her plans and that it had to be solved . So if she finds this "something"... maybe there was a chance that all of this could lead to the key to finally getting rid of that pirated Windows drone. So she decided to cooperate a little with N, yes, she still thinks about at least drinking some of the oil from the drones already killed by this squad to replenish the lost amount and prevent overheating.
Now in the colony, Uzi was being dragged by Lizzy and Doll, they had made her pretty, something that did not go with her programming, although the dress looked good and that, she was uncomfortable wearing it.
"I still don't know why I have to go to the stupid dance," Uzi said, watching Doll leave for a moment.
"Well, with that attitude you won't make any friends, much less get your friend Murder Drone back, believe me, I know you want to see hum because of the way you answered our questions, it was not only uncomfortable but a tone of guilt that came out of your voice module" Lizzy said as she finished putting on her dress.
"Wow Lizzy, since when were you so good at reading people?" Uzi said surprised.
"When your mother is the only psychiatrist in the entire neighborhood and you have Doll as a friend, you learn to read others, it's just a matter of finding the right opening, and from what I can see after what happened a while ago , your friendship with that Murder Drone N fell for some reason, you must leave the past behind, whatever you saw if you don't let it go you won't really be able to grow as a person, so I advise you, go and talk. I'm sure for the way he describes him, you'll be forgiven." Lizzy said after putting a hand on Uzi's shoulder, before walking out of the room leaving a thoughtful Uzi.
With that in mind Uzi got up and left the room only to find Yeva who was wearing an elegant suit because she was going to see the Prom, although her intention was different, she wanted to check if that monster would try to attack the drones that were there in the Prom, so she and the others can stop it before a drone gets hurt, of course she'll probably need to get her solver out because she doesn't know the capabilities of this thing beyond being bigger than a murder drone, but she's not someone who is intimidated by size.
"Hey Yeva, huh, have you seen Lizzy and Doll?"
"Ну, судя по тому, что мне рассказала Долл, они пошли проверить одну вещь, чтобы завершить свои наряды, так что они должны быть здесь через пару минут." (Well, from what Doll told me, they went to check something to complete their suits, so they should be here in a couple of minutes) The older Drone told to darkXwolf17, Uzi felt slightly uncomfortable seeing her.
"Hey, ma'am, can I ask you something? It's related to my mother." Uzi said before receiving a wave of Yeva's hand to fire off her question.
"Well, how exactly was she like before meet my dad? Although many stories that he told me, he never told me about what she was like in her youth and that you two were found by his group 20 years ago, so I assume that you have been good friends for a long time, right?"
"Да, мы с Нори были друзьями до взрыва ядра, мы служили людям во всем, что они от нас просили. До взрыва отношение Нори было немного другим, более сосредоточенным, и его было легче разозлить, но не так сильно, как было после взрыва. Я полагаю, что отсутствие людей облегчило ему свободу самовыражения, поскольку нам не пришлось бы терпеть особых усилий из-за... нашей работы, которая требовала физических и умственных усилий, потому что она заключалась в кодировании кодов." (Ah, yes, Nori and I were friends before the core explosion, we served the humans in whatever they asked of us. Before the explosion, Nori's attitude was a little different, more focused and easier to get angry, but after the explosion, i think the absence of humans made it easier for her to express herself freely, since we wouldn't have to endure much effort due to... our job, which required physical and mental effort because it involved coding codes.) Yeva told half-truths to Uzi, who was listening. attentively each word being more or less satisfied with that answer.
"By the way, one last thing, what about Doll's father? I haven't seen a single photo of him around the house."
That question made Yeva freeze for a second, before she moved and avoided the question with another
"Я думаю, вы знаете ответ, вероятно, это был ваш друг-дрон-убийца, я не знаю, я ничего не мог сделать, чтобы спасти его, говоря о дронах-убийцах, что случилось с теми двумя, которые были на свободе?" (I think you know the answer, it was probably your friend killer drone, I don't know, there was nothing I could do to save him, speaking of killer drones, what happened to the two that were loose?) Yeva looks at Uzi seriously, because she had afraid that she would have to deal with the Murder Drones if they have used Uzi as a can opener to the secrets of the colony such as the place where they get oil from.
"Well..... the relationship I had with N went down the drain, but I'm about to fix it, so I'll do it now or never." She said, motivated by Lizzy's words before leaving the house, leaving a worried Yeva, who finished her preparations before leaving for the Prom
Lizzy and Doll were walking on their way to the Prom with their dresses ready, that is until Emily collided with the both because she was running without looking, when she fell she saw who she hit, both friends stood up.
"Emily, what's wrong with you? You could ruin this dress, you doesn't know how hard they are to find" Lizzy replied to the Drone.
"I'm sorry Lizzy and Doll, I just saw it, it was horrendous and it made a strange roar." Emily responded. That attracted the attention of both of them, who looked with an expression of wanting to know every last detail.
"Well, you see I was the one who had to look for the fruit punch and all the food for the decoration of the dance, so I was sent to the most remote place in the colony, there while I was walking I found that thing, it was big and ugly, a sickly green color" She said, the girl wanted to keep moving away but she was taken by the hand by Doll
"Покажи нам дорогу, Эмили, к месту, где хранят еду, мне интересно, что ты скажешь." (Show us the way, Emily, to the place where we keep the food, I'm interested in what you say.) Her interest in the situation was clearly piqued, which Emily didn't like, but she was dragged by the purple-haired girl and the blonde into the dark hallway.
N and V were flying on their way to the colony, until they noticed the open door. "Look, there's Uzi, and uh, she's got a dress on, she looks very..." N almost started drooling if it weren't for V hitting him on the back.
"Hey, what was that for?"
"Don't act like that, it's in bad taste for a girl to have a boy spying on her from a distance, plus if she has a dress we probably need one suit for you and a Dreas for me."
"V there is no time" N started to go down....but then he went up again
"Where can I find one?"
"Follow me, I know the perfect place" V said guiding her partner to a clothing store to get a suit and dress for each of them.
Outside in the blizzard, Uzi was running until N and V quickly stop her as they both land in the snow kicking up a small cloud of it.
"¡¿N?!"
"¡Uzi!"
"¿Why-?"
"You look-"
"¿How-?"
"Hey, eh-"
"I... Think some-"
"I could help. But you probably don't want me..."
"OH MY GOD CAN YOU STOP DOING THAT?! WE HAVE A SQUAD OF MURDER DRONES TO STOP" V yelled at them both making their attention turn to her.
"WAIT HOW THAT A MURDER DRONE SQUAD?!!" Uzi panics
"Let me explain, we were relaxing in the spiral until the place moved a little, so I went out to see and it turned out that a ship that we used passed over and headed towards this location, they are probably already inside" N told her while Uzi had her eyes open.
"But luckily purple thing we are here to save your ass and your colony in exchange for donations of oil for all our life" V told her only to receive an elbow from N, Uzi for her part began to run from back towards the colony followed by both.
Yeva was in the Prom and had a glass of oil while she looked around in search of her daughter or at least Lizzy.
"oh hello Yeva" a voice called her, when she turned she could see Khan
"Привет, Кхан, ты видел девочек? я ищу ее"(Hi Khan, have you seen the girls? I'm looking for they)
"no, I expected they would be be with you" That was not a comforting answer, that started to worry her until something fell from the ceiling directly killing the party's DJ while someone close the doors.
"Greetings, dear toasters, and welcome to the funeral dance of this colony" T said as he changed the music to something he liked while D moved out of the doors with his hands transform into claws tearing apart a drone.
Yeva gets ready, hell with pretending she's a normal Drone, they're murder drones, of course she's going to use the Solver now.
"ЧЕРТ ВАС, Я УБЬЮ ВАС ОБОИХ!" (DAMN YOU, I'LL KILL YOU BOTH!)
"Hey, what did she say? I don't have too many languages installed in my software" said D but was sent flying when a table that was next to him suddenly hit him thanks to a push from Yeva who used the Solver, walking in front from the crowd to fight against the two Murder drones
The three Drone girls were walking down the hallway where Emily found the creature, but none of them couldn't see anything there.
"Well it looks like she's gone so I'm going-" Emily start to say but Lizzy would pull her by the shoulder, the popular one took out her phone and looked for her copy of the facility plans that she had stolen from her dad
"If there is a creature that is not a drone in this place, then it is probably in the area where we kept all the human stuff that we don't need, you know blood tests, some other tools, organic food, water purifiers , etc" Lizzy walked leading now, it took 5 minutes until they felt that someone watching them.
"Хорошо, разве я не единственный, кто чувствует, что за ней наблюдают? Что ж, тогда давайте вытащим этого шпиона"(Well, am I not the only one who feels like she's being watched? Well, then let's take out this spy.) Doll, Emily and Lizzy looked around until Lizzy stopped.
"HEY, I saw you, come out now or we'll kick you out" She yelled at whoever was there.
"Неужели кричать было хорошей идеей? Честно говоря, я бы отступил, если бы оказался в подобной ситуации."(Was yelling a good idea? Honestly, I would back out if I found myself in a similar situation.)
"But what does you say? It's super effective"
Then they saw him... he was tall, and his gaze pierced to the core of them, he approached to the group at a slow pace.
Both Lizzy and Emily took a step back, however Doll did not move an inch, she stared at the being, almost hypnotized.
Mitchell looked at the Drone in front of him, she looked so different but at the same time so familiar, as if he knew her from somewhere, he was hypnotized watching how the dark purple-haired girl took a small step, in a moment she stood up her arm and he copied her action, touching your palm with his, it feels familiar, like a part of him is here. However, his instincts quickly kicked in, he pushed the purple-haired girl away using her arm while something fell from the vent. A sword had created a small crater where he and the Drone were a second ago, right there was the owner of the weapon, a Murder Drone, who was looking at the four, three drones and her target.
"Wow, this place is very big but I finally caught you big guy, so I'll kill you quickly and have a little snack with those Drones" Z said while turning her hands into claws
"MURDER DRONE AHHHH" Emily screamed before running out to the way she came, Lizzy and Doll left with no other option, knowing that without Uzi's gun or sunlight both would be no match for this one.
Doll turned to look at the creature, noticing that he did not move an inch from his place, in fact she could see how a mark appeared on his skin, his muscles contracted, before letting out a monstrous scream of anger to the Murder Drone who was laughing to start a fight... which was very one-sided, although Doll couldn't see much as she was pulled by Lizzy out of danger and started running towards the Prom...
"Let's see what you're made of, big guy." Z launched herself to cut Mitchell's face with the intention of ripping his face off, something that miraculously failed because he was able to avoid the cut by twisting his back a little. M took a step back, he knew that in a physical competition he had no way of win, so he decided to do the most logical thing... Run, so he ran in the opposite direction of the 3 Drones to keep the metal demon away from them, Z smiled at the idea of playing cat and mouse, so she deployed her wings, something that was difficult due to the size of the hallways, which Mitchell took advantage of, since Z's feet were not designed to run much on the ground unlike more manly designs, she would be restricted in flight on place like this.
He looked back to see how Z turned her left arm into a rocket launcher and fired a missile at him, so he launched himself into the detour, feeling part of the explosion that shook the entire ground, he stood up and began to run, slightly in pain due the shock wave but that was only a second before his body worked to repair the damage and with adrenaline rushing through his brain, he tried to dodge the projectiles that were now bullets, some hit him but he didn't slow down at all, in one point he sees a detour to the right so he takes it, Z crashes because she couldn't fight the acceleration she had taken, fracturing her visor a little but she quickly regenerates to look at where Mitchell went, noticing a couple of closed room.
"Let's see where you went" Z began to open each door with a kick while she had her weapons ready to turn Mitchell into Swiss cheese, nothing, nothing, nothing, NOTHING.
"Where the hell did he go?" She said, looking when she saw that she couldn't find M, then she heard something above her while she was opening the last door. Mitchell jumped from the roof in a surprise attack, managing to push Z to the ground and because she wasn't prepared for that, Mitchell began to dominate her, managing to retain her arms and using the difference in size to his advantage, immobilizing most of her body...... I say most because Z's tail was free so she moved it and stuck it in the Mitchell's throat.
Making him fall to one side feeling the pain of how his flesh melts, his cells started a war trying to counteract the corrosive properties of the nano acid but they are more powerful, so killed Mitchell's cells on the neck, Z grab him from the left leg and threw him into a room, hitting a vending machine with his body, Mitchell's consciousness almost went away but Z did not end there, she transformed her hand into a knife and began to make mincemeat of Mitchell, now he was ground meat, and then Z looked around noticing that she was in some kind of warehouse.
"It's done" she told herself, send the text to the others and began to returned to the others, she was thirsty for oil.
"EVERYONE CALM, THE CAVALRY HAS ARRIVED!" Uzi shouted after N and V blew up the entrance, noticing how a whole group of Drones was in a corner taking cover, turning her head a little she can see the Murder Drones, two males, fighting against Yeva, she kept them at bay as best she could, using a railing to block a sword while she jumped back after the block and landed on a table like a ninja.
"Wow, I didn't know that Doll's mom had style" she said.
"What are you two doing? You should help us!" T said when he noticed N and V.
"I'm sorry but we're changing sides, the company we're talking about is a bit silly" said V before changing her hands into claws, which were blocked by T's sword, who used his free left hand to hit her in the side with an electromagnetic pulse cannon launching V a few of meter back.
"Naturally, we are resistant to electromanetic pulses, however, it is resistance, not immunity, the closer you are to the target the more the effects can be felt" said T who predicted N trying to attack him from behind with his sword but the sword was broken by T's chainsaw and then N was pushed by his tail.
Uzi attacks D with a knife lying on the ground but the Murder drone was more agile, blocking it with his left claw while shooting with his machine gun at Yeva who created a shield to deflect the bullets, which D responds by grabbing Uzi with his tail and throw her at Yeva, she intended to catch the purple-haired girl in the air using her Solver but she couldn't, which surprised her, she had to catch her manually, only to be received by a stab, which went through Uzi's side and below Yeva's waist, D had moved at the same moment he threw Uzi using this opening to attack both of them.
D took out his sword from both, letting the slightly reddish colored oil come out of both.
"UZI!" N shouted furiously, moving at full speed towards the them, but Z came out of the ventilation and moved quickly towards Yeva, sending her flying to N so both colling, saving D's neck.
"Sorry for being late, that thing while weak didn't want to die and he made me lose three more victims, hey, why are we fighting with those two?" Z asked to her classmates.
"Traitors, eliminating them is a priority, however be careful with the one with the darker purple hair, it seems she has super telekinetic powers" D tells her, blocking V's two swords with his own sword while before making his tail grab Uzi's leg and the smash against V sending them both flying....
"D you will fight with the boy, Z take care of the big purple one and I-" he could not finish since he was hit with a chair by Khan, the problem is that the Chair broke and T turned to see him, Khan gave a nervous smile as T changed his right arm into a chainsaw, Khan start to running for his life.
Now everyone positioned themselves, Uzi was bleeding to death but Yeva quickly stood next to her, a strange symbol appeared on her hand closing the wound but not the pain and Khan would take Uzi's arms moving her out of danger.
Yeva stood next to N and V, it was something she hated but she needed the help of these two to win.
"Я НЕ ЗАБЫВАЮ, ЧТО ТЫ СО МНОЙ СДЕЛАЛ!" (I DON'T FORGET WHAT YOU DID TO ME!) Yeva said to V who looked at her strangely for a second but focused on the fight.
However, through the other door, Lizzy and Doll entered, seeing the disaster.
"Ok, there goes my coronation as prom queen" Lizzy said noticing how there were corpses in some places and a crowd in the background, but she focused on the murder drones.
"подожди, как ты здесь? если несколько минут назад ты был позади." (wait, how are you here? if a few minutes ago you were behind of us?.) Doll asked to Z
"Oh, well after killing the target just enter through the ventilation, this whole place is mapped, there is no escape or safe place now, especially when the other squads get here" She said, everyone open their eyes a little.
For some reason, Doll felt strange hearing that Z had killed that creature, as if she had been told that a relative of hers had been murdered.
However, she looked at her mother who looked at her with the expression that she should go to a safe place... Doll for the first time did not know what to do, her body froze, she felt afraid, she felt afraid of die, she didn't want to die...
Lizzy however did not stay still, she held her friend and took her out of there.
V was the first to move her sword like a dance, hitting the sword of T, who turned around to try to hit v with his other hand, which was blocked by V.
V was fast, she used everything she had, T blocked as best he could, waiting for the right moment until V's left arm got stuck in a weapon change, apparently the effect of the electromagnetic pulse weapon took effect at that moment, which would allow T perform a boxing attack combination Side swing - oblique rise - circular downward turn - wrist lock.
The combination was enough to weaken V and allow T to hit her with a shotgun in her skull, sending her flying, it would take her 3 minutes to regenerate from all the damage.
N's steps equalized D's steps, sparks came out as they both fought, they changed from swords to claws. But there was something that distinguished them, N never fought with someone experienced, he or J or V never tried to train, they always improvised since they never expected the Worker Drones to fight for their lives with the same equipment, D, T and Z for their part did. They trained, not because the Worker Drones were armed but because they had nothing better to do when it was daylight, they trained combat tactics, managing to hurt each other, and from there they knew perfectly how their bodies worked and their limits.
At one point, D spat in N's face which made him put his hands to his face to remove the drool but he ended up with two less arms and a missile in his head being sent flying.
Yeva detailed her movement with Z, using two knives and her solver to compensate the difference in weaponry, with a move of her hand, Yeva imposes a shield that protects her from the explosions of Z who tried to blow her up with a missile. She summons a knife and throws it at Z, removing her arm. Almost immediately, Yeva removes the ceiling fan from its pole and throws it upright.
However Z was faster, she moved her body to the side, the fan remained stuck in the wall, perhaps if she had attacked horizontally she would have been dead.
With a movement of her tail, she raised her severed arm towards her shoulder, placing it and moving to continue the fight. She changed her arm into a flash grenade launcher and fired them. Yeva tried to block it with a shield, thinking that they were explosive grenades, but she was blinded and disoriented. She was slammed against a wall and immobilized again, this time Z would nail two metal barrels, one in her left arm and the other in her right arm.
"Okay, let's get this over with-" she not finished her words due a brick hit her, she turned around, T and D followed her gaze.
At the door they could see someone almost without nothing if it weren't for a pair of shorts, his skin white as snow as some minor wounds closed, his mouth had a piece of meat frozen before he finished eating it, Mitchell with a ax in his left hand and concrete block in the other he looked at the three Murder drones, ready to end this.
(I FINALLY FINISHED THIS AHHHHHH....
The English version has 1.5k views, maybe I'll do a 10k word special when we get 2k views, this one has a little over 5,000 words.
Well, see you another time.
Mitchell to the Z, T and D be like
https://pbs.twimg.com/media/Evj6HbsXAAEmdlo.jpg
submitted by NeronStar7 to MurderDrones [link] [comments]


2024.05.13 19:42 Reality_Thief2000 Advent's Amazing Advice: Phandelver and Below: The Shattered Obelisk, A Campaign Fully Prepped and ready to go! (Part 1 Cragmaw Hideout)

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
Without further ado:
Included in The AAA Collection are:
As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers, Advent
submitted by Reality_Thief2000 to DungeonsAndDragons [link] [comments]


2024.05.13 19:41 Reality_Thief2000 Advent's Amazing Advice: Phandelver and Below: The Shattered Obelisk, A Campaign Fully Prepped and ready to go! (Part 1 Cragmaw Hideout)

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
Without further ado:
Included in The AAA Collection are:
Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers, Advent
submitted by Reality_Thief2000 to DnD5e [link] [comments]


2024.05.13 19:41 Reality_Thief2000 Advent's Amazing Advice: Phandelver and Below: The Shattered Obelisk, A Campaign Fully Prepped and ready to go! (Part 1 Cragmaw Hideout)

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
Without further ado:
Included in The AAA Collection are:
Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers, Advent
submitted by Reality_Thief2000 to AllThingsDND [link] [comments]


2024.05.13 18:44 Xceptionless Radar Love

Jynx walked through the eastern gate of Qadar. She paused for a moment, expecting to see the rows upon rows of stone statues. Instead, she found a large colleseum. The statues each supporting a stone arch. She looked up at Shamrock. “Things change, even here. I suppose.”
Shamrock nodded. “That they do, but this is a more recent, and temporary change, or so I am told.”
“Good.” Jynx said. “I liked the statues. Reminds me of River.”
“For sure.” Shamrock said. “So, It’s your first time back in Qadar for a few hundred thousand years. Where to first?”
“Don’t we have somewhere to be?” Jynx asked.
Shamrock laughed a bit. “Karhma will wait.” Sham said. “Besides, the festivities won’t start for a few more days, we have pleanty of time.”
Jynx gave him a sad, hopefull smile. “Can you take me to visit the grave?”
“Somehow, I knew you were going to ask that.” Sham said, placing his hand on her shoulder. “Sure.. Here we go.”’
The two simply vanished from the street in the morning light.
Following them through the gate, a group of eight walked through, earning hard looks from the Vanguard. Once in the city fully, the leader of the group stopped, and turned around looking to make sure they all managed to pass the gaurds.
“What is it, Father?” a young, perhaps twenty year old woman asked the leader.
“Just making sure your brothers don’t ruin everything.” He responded. “I’ve waited to long to enter this city, just to have one of them disturb my plans.”
The rest of the group gathered with no issue. The woman looked back to her father again. “Speaking of your plans, Father. What now?”
“It is imperative, that you all win the games.” He instructed intensly. “The Labyrinth is a treasure trove of powerful magic, and valuable artifacts. This is our best chance of getting a piece. The City Wayfinders are two distracted with these rediculous games to monitor the comings and goings of simple contestants, merchants and visitors. Otherwise, we would never have been allowed entry. Which makes it the perfect chance to complete my collection.” He straightened the cloak on his shoulders, and made a few minor adjustments to some small pieces of equipment on his person. It seemed these motions were almost unintentional.
“Father, Venriath Skyweaver has been dead for more than a hundred millenia.” The woman said. “You’re sure there is anything left? His grave would surely have been scavanged by now.”
The man gave his daughter a scathing look. “I’ve been collecting his artifacts my entire life!” He snapped in anger, but forcing himself not to shout. He smoothed the fabric of his cloak again. “I’ve collected his cloak. The one that denoted the First Skyweaver of Qadar.” He opened the inside of the cloak to show several wands. “I’ve collected one of every original wand he ever made.” He showed his belt. “This is Venriath’s personal component belt, as well as the last spell book he inscribed for his last student.” His daughter flinched as she caught a look of mania in his mind as he took her by the shoulders. “His Spell book? Nowhere. It has to be here. There are multiple accounts that mention he was buried with ‘His greatest treasure’. The Greatest treasure of any enchanter, is their spell book! Now, This may take a few days. You and your brothers only need to concern yourself with the Games. You must win. I will meet you in The Inn when I’ve recovered the book. Go now, and get yourselves registered.”
“Yes Father.” She said. She glanced over her shoulder, and gave her brothers a ‘Follow Me’ signal, as they headed toward the Colloseum.
The Father watched them for a moment, before heading toward the great silver fence of the Punishment.
****************************************************************************
Jynx and Shamrock appeared at the edge of a large lake, under the city. Even though they were distinctly under ground, the lake shone with the reflection of a full moon. Shamrock gave the moon a coy wink, and led Jynx through the nearby passageway. “This way.” he said.
“Was that Luna?” Jynx asked.
“Sort of.” Shamrock explained as she caught up with him. “The pool is a physical manifestation of the reflection of her power.” He said, then stopping and going over the words in his head again. “Yeah, pretty sure that’s what he said. Anyway, the way Karhma explained it was that, I can come here and communicate with her. It was placed here before I was a Prime. Now, I can go where ever, when ever. In fact, it’s not impossible to be in several places at once.” He scratched at his head. “Though, that’s a little tough, and confusing sometimes.”
“It’s not for everyone.” Jynx said, sympethetically patting him on the shoulder. “I wouldn’t like that either.”
“Anyway, It’s not like we won’t see Luna soon. She’ll be coming with the rest tomorrow.” Sham said.
“Left here. Watch the floor, it’s spikey.” He lightly stepped through several flag stones, and reached down and subtly disarmed the trap. As several spikes slowly raised from the floor. Jynx stepped around them.
“Thank you.” She said. “So, I get that you can probably stay in the Dojo, but where is Luna, and everyone else staying? I mean.. Holy ground and all that.”
“Qadar is neutral ground.” Sham said. “Only the Temples are claimed. Those of us that helped build the city have free movement here.. Well, Mostly anyway.” He pointed to a right hand door. “Through there. Anyway, with all the people coming into town, I think most of us are staying with Karhma.”
Jynx nodded. “I assume I am too?”
“Yup.” Sham said. “Unless you don’t want to wear the disguise.”
“Disguise?” Jynx asked.
“We’re Here!” Shamrock said, opening a door. He waived his hand and the torches all lit in the very VERY large room. “The Skyweaver family Mausoleum. Well, the first one, anyway. You two were the first, so, you’ll be in the back.”
The two of them walked between rows and rows of stone sarcophagui. At the back, on a raised dais. Were two ornate Stone graves.
“Left, or right?” Sham asked Jynx.
“What?” Jynx asked, trying to read the inscriptions. They were simply too old, all the definition had faded, making most of the identifying words illegible.
“Was he buried to your left? Or on your right?” Shamrock reiterated.
Jynx stared at him with an ‘Are you kidding me?’ expression. “I dunno Master.. I was dead. By the time I was buried here, Venriath and I were already born out in the Emerald Coast.”
“Oh, Yeah.. Sorry.” Sham said. He lifted the lid off of the coffin on the right. “Nope.. That’s you.”
“How can you tell?” Jynx asked as they looked at the dust and bones in the coffin.
“Venriath was taller than that.” Sham said with a shrug. He pulled the lid off of the other grave. “Here he is… Oh, interesting.. What’s that glow? Do you know?”
Jynx looked into the coffin and smiled. Around the neck of Venriath’s skeleton, with a single hand covering it, was a small gentle glowing. Jynx remembered. “He made us these.” She reached into her own grave, and gently took an identical necklace out of her grave. Hers was not glowing. “It was to show us that we were still alive. No matter where you would send us.” She gently placed the gold chain around her neck. “He told me that if it ever stopped glowing, and I was in trouble, that I should break it.”
“What will that do?” Shamrock asked.
“I don’t know.” Jynx said with a shrug. “Venriath, Felix and Vyneran worked for a a week to make them. So, we can imagine that a lot of magic went in to their creation. Honestly, the fact that his still glows is impressive. I’m surprised it still has enough magic after all this time to read my vitals, let alone glow.”
Shamrock laughed. “Well, you know Venriath. Everything he did on purpose was build to last.”
Jynx laughed too, and she put her hand on her own necklace at her throat. “I miss you.” she said, with a small tear as she looked at his bones in the grave.
Jynx realized that Shamrock had stopped laughing. She looked up, hoping she hadn’t ruined a good reminiscing with her tears. He wasn’t looking at her with concern. His eyes were glued to the entance of the Mausoleum. “We’re not alone here.” He said to her. He raised his voice. “I know you are there. Why don’t you show yourself, and you can tell me why you’ve disturbed this place. I must give you compliments. That must be one heck of an invisibility spell, to trick my eyes at all.”
Melting into view, as a powerful invisibility spell was dropped, a large man appeared. Grey streaks showed in his dark hair, and neatly trimmed beard. Jynx glanced at Shamrock. “Master.. That’s Venriath’s cloak..”
“I know, Jynx.” Shamrock reached for the hilt of Clover. “State your business.” He demanded from the man.
“I’m just here as an observer.. A fan, of Master Skyweaver.” He said with a grin. “I wasn’t expecting tomb guards..” He said. Jynx and Shamrock noticed the man was beginning to grow into immensity. His face elongated and his teeth enlarged into pointed dagger like teeth. His green eyes grew, and the pupil changed to a draconic slit. “How entertaining.” His voice grumbled, now deep and sibilant.
“Dragon.” Shamrock noted to Jynx. “Really old one too.”
“I noticed.” Jynx said. “What do we do? I have my pistol.. but most of my toys are with my luggage.. at Karhma’s house, apparently.. With my disguise.”
Shamrock looked at the slowly changing Dragon. He saw the green scales, and could smell the acrid poision breath. He relaxed his hand, letting it drop from the hilt of Clover. “Nothing.”
Jynx gave him an incredulous look.. “What?!? Aren’t you the one always itching for a fight? There is an Ancient Green Dragon, equiped with Venriath’s gear.. That actually may be able to hurt you. And you saw we do nothing?”
Sham shrugged at her. “I’m just as surprised as you are. But, the gut is telling me, that if I don’t do anything, It will work itself out.”
Jynx looked back at the dragon. Now fully transformed and filling the large Mausoleum. It moved forward, slowly. Crushing some of the Sarcophagai under it’s clawls, she could see the venom dripping from his teeth. “Ok Master.. Enough fun.” she said, backing up to the wall and sinking down, crouching. She drew her revolver, and placed a hand over her necklace.
“I’m not playing.” Shamrock said, His stance was casual, and he watched the Dragon with interest, ready to see what would happen. “I’m serious.. If I do nothing, it will give us the best result. Wierd I know, but I’ve learned to trust the gut.”
Jynx glanced at Shamrock, and leveled her pistol, firing two shots. The dragon laughed as the shots glanced off a shield of force, eminating from his cloak.
“Ah.. Fuck it.” Jynx said, and she crushed her necklace.
*************************************************************************
The ancient elf puttered around his apartment. He watched the skiffs fly by, people off on there way to various corperate jobs, or just out on the town. He smiled enjoying the few minutes left in his morning. He poured himself a cup of coffee, and sipped, sighing with pleasure as he shuffled his way to his bedroom. He checked his watch, just a couple more minutes. He laid down in his bed, smoothing his sheets and adjusting his suit as he lay on his back. He looked to his end table, at a picture of his wife, who had passed some five years ago now. “I’ll see you soon, dear.” He said to the picture, as he made himself comfortable. He checked his watch again. Thirty seconds the timer told him. He had enjoyed his time here in The Expanse, but he was excited for another run through Rammanaria. He closed his eyes, and drifted off to sleep. His watch beeped, as his timer ran out. It was two or three days, before anyone had come. It was his Grandson that turned off the timer.
He opened his eyes, as he felt the shift. He had been through this before. Many times before. However, this time, was different. Usually, he would awaken in the quaint little resteraunt, “The Swans Littlest Parade”.. This time, He was out in the astral expanse, out amoung the stars. He looked around, and found his old friend waiting for him. “Hi Stabby!” He said, greeting the man with a warm hug.
“Hi Venriath.” Stabby said, hugging his friend.
“Where’s Jynx? She’s usually here waiting for me.” Venriath said, looking around. “Did she head on already?”
“Yeah.. In a matter of speaking.” Stabby said, awkwardly shifting his weight. “You seem to have your memories in order quickly this time. You sure you don’t need a minute?”
“No,” Venriath said. “I’ve found that the times when I accept what’s happening, it’s a much easier transition. I was super old this time anyway, so I was ready. How many times is this, anyway?”
“We’re somewhere in the two hundreds.. Maybe three. Sometimes you don’t survive through puberty.” Stabby said. “If you’re set then, Let’s get to business.”
“Are you late for an appointment? Usually there’s a dinner, some laughs before we get to the choices.” Venriath said. “I mean.. I know what I’m choosing if that will speed things up for you. Send me on to Rammanaria.”
Stabby looked at his toes.. “About that… Hehe..”
Venriath squinted in suspicion. “You’re a bit more awkward then normal. What’s going on? Am I not able to go to Rammanaria for some reason?”
“Oh no.. You can go..” Stabby said. “It’s just.. different set of choices than normal.”
“Go on.” Venriath said.
“So.. You can go and be born like normal.” Stabby said.. “Or.. Cause you’re a friend.. Umm.. Jynx broke her necklace…”
“You mean one of the decendants?” Venriath said. “Jynx and I have been dead for.. I dunno.. a couple hundred thousand years? She can’t have broken it.”
“Yeeeeaaahhhh.. So.. When She passed in your last life? Yeah, so, she was called by Shamrock to be his herald. So, she got her old memories and all that jazz.” Stabby shuffled uncomfortably again. “But.. She broke the necklace.. and the spell is active. This whole conversation is taking place in a Pico second.. but, we don’t have a lot of time.”
“Send me to her.” Venriath said immediately.
“So theres a few things you should know.” Stabby said.
“Don’t care. Give me the highlights.” Venriath said.
“Cool.” Stabby said, handing Venriath a helmet and some goggles. “First.. This is gonna suck. There is a reason there is time limits on ressurection spells. Put these on.. You’ll thank me later. Second.. I don’t have the time to listen to your stories and record it for posterity this time.. So you’re keeping them.”
“Oh, of my past life?” Venriath asked.
“All of your past lives.” Stabby said. “So, you’re gonna have a migrain for a few days. But, with all that experience, you’ll be right up there with Felix.. You may even have a few tricks he’s never seen.”
Venriath considered that a win. Getting a leg up on Astarte was hard. “I’m ok with that.. What else?”
“Jynx is tied to Shamrock’s thread. And you will still be Sham’s avatar.” Stabby said. “That means.. You’re not going to be able to ‘retire’ again.. at least, not together.”
“That’s fine. After that first run, I realized that dying and the afterlife aren’t as cool as they are cracked up to be.” Venriath said, then remembering who he was talking to. “No offense, Stabby.”
“None taken.” Stabby placed a strange device on Venriath’s chest. “This, is just a little music for the trip.. It’s the Latest single from ‘Slashley and the Red Crayon Raiders’ out from Port Sparx.” He reached up above his head, and pulled a glowing green thread from nowhere, he took the Spirit thread from the back of Venriath’s neck. “Last thing..” He said as he tied the threads together.. He held out the remaining length of Venriath’s Spirit thread… “How old do you want to be? Remember, this is Venriath’s old body.. so.. Elf..”
“I know.. Umm.. I would say.. 140 years?” Venriath said. “I was really good looking at 140.”
Stabby cut the spirit thread. “Ok.. That will do it. Let me know when you’re ready.”
Venriath settled his helmet on his head, and lowered his goggles. He took a deep breath. “Hit me.” He said.
Stabby reached out, and pressed the play button on the device on Venriath’s chest. “Ok.. Warning, you’re going in hot. Big Ancient Dragon. Good luck.”
“Wait, What?” Venriath asked.
Stabby smiled and gave the green thread a little tug, and let go.
https://youtu.be/zEIaVvy73Is
Venriath screamed as he was yanked by the back of his neck off through space. He narrowly dodged asteroids, he could feel the heat of passing stars. He passed over the Toblerittles system in the center of the expanse as he careened through nebulas. After another couple of seconds, he passed over the lights of Port Luna, and then felt himself start to pull apart as he passed in between several black holes. He began to hurtle toward Rammanaria. He could see the headlands, and simply dove head first directly into Qadar.
************************************************************************
The Dragon inhaled deeply, ready to spray his breath and fill the room. He paused as one of the Sarcophagai burst into emerald flames. A Skeletal hand reached out of the flames, and made a motion. Suddenly the dragon’s mouth was held closed. Flesh began to coat the hand, and to the Dragon’s surprise, a healthy young Venriath Skyweaver stepped from the Flames. “So nice of you to bring me my things.” Venriath said to the Dragon.
He spoke a single word, and he was suddenly clad in his gear, The Dragon now stripped of his collection. “As for threatening my wife? I’m sorry.. I simply cannot have that.”
Venriath quickly crafted a simply zypher cube around the dragon’s head, and cast a single razor. The Dragon’s head fell from it’s neck, thudding into the floor. As the neck began spewing blood all over the room.
Shamrock looked at the shocked Jynx.. “See.. I didn’t have to do anything.”
Venriath turned and swepth Jynx into his arms, kissing her soundly. “Sorry I’m late. I need a drink.”
*************************************************************************
Felix poured over the plans. He frustratedly ran his finger through his hair, and rubbed his eyes. He heard his door open and someone step in. “I don’t suppose you know how to power a healing matrix for two weeks, without using blood sacrifice?” He asked out loud, not caring who it was.
“You could always use diamonds.” a familiar voice said. “If you link the matrix to a central location, you could simply add new diamonds as the originals are used.”
“Yes Venriath.. I know that, but we don’t have that many diamonds.” Felix said, looking up to see Venriath pouring a drink. He suddenly went pale, realizing that Venriath had been dead for eons.
Venriath walked over to Felix’s cabinet. He placed his foot against the bottom, and tapped the drawers in a specific order, then turned around, placed his back against the corner of the cabinet, and used his elbow to pop one of the drawers. It slid open, revealing hundreds of Diamonds..
“Looks like you have enough to me.. “ Venriath said, sipping his drink.
“But.. but.. bu..” Felix trailed off as he looked as his dead friend.
submitted by Xceptionless to ThreadsOfFateGame [link] [comments]


2024.05.13 18:34 teller_of_tall_tales Troublemakers: Adrenaline is a superpower in itself.

First: https://www.reddit.com/HFY/comments/14vo5lb/troublemakers_deaths_pity/
*previous:* https://www.reddit.com/HFY/comments/1cqxbp3/troublemakers_triple_cross/
......
Caz didn't remember blacking out as she smashed through the wall, Valkyrie armor absorbing most of the blow. All she knew is that when she opened her eyes, she was moving faster than ever, throwing herself over obstacles and around corners as that massive emitter slung blinding pulses of light at her, but she wasn't stupid, it could hit her anytime it chose; They were herding her like livestock. Caz kicked off one wall of an alleyway, then the other and landed on the roof, never breaking stride as she leapt from crumbling rooftop to crumbling rooftop like she had wings, one arm protectively clutched to her chest to protect the remote. Jumping down a level she sprinted across the lower roofs, circling back around to try and retrieve her Huntress, When a Block-90 sailed through the air towards her. She caught it, Barely registering the name Dahlia engraved on the slide. She didn't need to see the troublemaker's guardian specter as a weighted chain sailed through the air from nothing to knock aside the emitter of a Geknosian spec ops' laser rifle. Caz instinctually aimed, and fired Dahlia, The soldier reeling back as a .30 caliber Durasteel slug slammed through their faceplate.
A soldier appeared in front of her, swinging a war gauntlet at her face. Sliding between their legs she put a round through their taint at point blank range to bring them to their knees before putting another round in the back of their helmet as she stood, never breaking stride.
Her muscles stung like hornets and her breath burned like fire, but she couldn't help but let loose a feral laugh as she slid, jumped, and vaulted through the rubble of the ruined village. The Dahlia barked, a spec ops soldier crumpling or flinching to swing their rifle from the shimmer in the air right in front of them so Cassius could drive a Kama into their throat. She didn't see charlotte anywhere, and despite the betrayal and stabbing of Remin, she couldn't help but be concerned for the girl. Another spec ops appeared in front of her, she slid around them, putting five rounds in their back armor, only for them to turn around and deliver a haymaker straight into her mask.
She felt her nose break as she slammed into the roof, momentum halted by the brutal hit as the remote flew from her hand. He reyes watched it sail through the air and fall.
Fall.
Fall into the waiting, ring bedecked hand of Drake. A shiver ran through the air as Drake pocketed the remote, a black, tattered spartan's cape flowing about his shoulders. But unlike every other time he'd lost consciousness and returned, it was like he had lost power this time, in a matter of fact, it was like he'd been drained of it. But the way he held himself was so much different, there was a sparkle in his eyes as he drew his sword, helmet flying into his palm as he snugged it on. The rings glimmered even as they absorbed so much of the light that hit them that they appeared as silhouettes.
There was a sudden change in the spec ops as they focused on Drake, she watched them gather into small groups, forming fire teams as the metal buzzards above turned to focus on the lone man. The words that fell from Drake's lips were like the first rumbles of thunder before a deadly monsoon.
"I haven't felt this scared since I was in the arena... And you have no idea how excited that makes me!"
...
Charlotte would not let the darkness of her mind claim her again. She tugged and pulled at the threads of her consciousness, fighting her older sister for control of her own body. But her older sister pulled back harder, tugging the knife taut against someone's throat. A shock of pain, a shock of cold and she was forced to let go. For a moment, she and her older sister were one. She could feel her older sister's fear, fear of punishment and reprisal. A tough mask hid the fragile being beneath that so desperately cried for freedom but feared what it could mean. All Charlotte could do, was push in her determination to be free again to her older sister before they separated again.
But this time she was not alone in the darkness, The soft sound of penny whistles and old war drums followed a man in furs and carrying an odd metal tube attached to a stock. His presence felt like an open field under a night full of stars that stretched on forever, or an endless calm ocean where you stood on a steady boat, the world as your oyster. But there was also something scary about it, like the ability to do anything was both curse and blessing. But when the man softly set himself down beside her, he also sat with her sister, letting them face each other, speaking with a soft twang she could only describe as old country, the man chuckled.
"I reckon you girls both want the same thing, and with the lord as my witness, I'm here to grant you that wish."
He held out his hands to either of us.
"Let us pray to the lord our god that he may deliver you from the lands of egypt and into the promised land."
They both took his hand, and bowed their heads as he recited a few ancient prayers. Charlotte felt a burning in her soul, a lightness that replaced the oppressive dark with a field of beautiful flowers, just like home. Looking to big sister sylva, she could see the fearful, broken look in her eyes, but also a spark of determination as the man picked up his percussion cap rifle and walked away, the sound of pennywhistles and drums following him as she tearfully, but strongly took her older sisters hand.
"Do the right thing."
As she pulled her hands away, the remote was left in her hand. Charlotte could feel the smile behind Sylva's mask as she tossed the remote, watching it turn into a swallow that flitted off as fast as it could.
...
Death slammed a palm against the wooden doors, bursting them open like they were old and rotten as he stormed into Conquest's throne room, scythe slamming against the stony floor as Drake stood off to the side. He felt an odd sensation, like he was only as strong as a human could be, like he had no power left.
And it was like a burden had been lifted from his shoulders. He moved slower, hit softer, and got hit harder now, he knew that, but it excited him to actually be able to fight!
Death stopped a few paces from conquest, who was lacksadaisically sipping from a clear goblet as servants played soft music from a corner and served her wine, either chained to their instruments, or dragging a heavy weight by their ankle or equivalent. Drake looked on in grinning anger, teeth grinding together as he observed the degrading spectacle. Death collected himself slightly, no expression visible on his skull face as he spoke in a voice like nails on a chalkboard.
"I heard that you used a soultrap, Conquest. Those were banned during the eight thousandth pantheonal convention, but I heard you used one on my chosen here."
Conquest snorted into her goblet before spotting drake and tensing so hard the goblet shattered.
"So what?! your little monster breaks more rules than I could dream of breaking!"
Death glanced back at Drake as the swordsman leaned casually against a pillar, gripping two rings menacingly with a manic grin of rage directed at conquest. The god couldn't look the mere mortal in the eyes as Death raised a calming skeletal hand.
"He breaks universal rules, supposedly unbreakable ones... and admittedly, I'm not sure how the fuck he does it. But we all agreed that soul traps are both inhumane, unfair, and straight up bullshit. It says that in the fuckin rulebook, Verbatim. If you want to fight my chosen, you'll do it in Yovun's arena, per the five thousandth convention. I don't want a war amongst the gods Gul'vak, but it seems you do..."
Conquest straightened upon the utterance of her true name, a low growl coming from her throat.
"You know nothing about what you speak of Human! Do not lecture me about rules!"
Heat mirage appeared around Death before he took a deep breath and simply said.
"Drake, if Conquest wants to break agreed upon rules... I guess I can turn a blind eye just this once. Go wild."
The room rumbled as two rings hit the ground, disappearing into black smoke so they could be summoned back without issue. Conquest stood, grabbing her hammer from thin air. But then two more rings clinked against the ground as Drake exploded with power, surging forth on black wings wreathed in pale flame. Conquest flinched and screamed.
"ALRIGHT!"
Drake stopped the lethal thrust inches away from Conquests fearful face, the hammer tumbling to the ground as Drake summoned the rings back onto his hands. He'd wanted to drive alexandros through her heart. But he could wait, as he turned around, rage broiling in his heart as he forcefully cooled it, this was not his world, it was the world of gods and primordials. It would be wise to follow their rules. Conquests voice was faux-strong as she shakily snarled.
"I'll follow the godsdamned rules... just keep that Thing away from me."
Drake felt a smile come to his face, pride swelling in his chest, this was a different kind of power he felt as he joined Death's side fearlessly. At the drop of a hat, he could make the greatest enemy of his people grovel at his feet. But, taking a deep breath, he pushed the feeling away, knowing now how the high priest felt every time he cracked that whip against a young Drake's raw back. How dangerous getting addicted to that feeling could be. He'd enjoy it for now, but he also made a solemn promise to hold back any chance he could. To show the mercy he never received.
Death swept around, beckoning Drake.
"Come, young warrior, I sense that your friends need you."
Drake was shaken from his thoughts as he rapidly joined Death's side.
"How do you know?"
"Old john brown has finally selected a chosen. For a god of liberty he has a lot of deference to the big G."
"Who's the big G?"
"God, used to be kind of a pompous bastard really, but he's grown on me."
"Nothing you just said makes sense to me."
"To You."
Death clarified confusingly.
...
Drake looked over the gathered Geknosian spec ops, noticing Charlotte's pummeled form leaning against a pile of rubble, chest weakly rising and falling. Cataclysmic rage burned in his heart as a blaster bolt burnt across his chest with his first step forward. He wouldn't need to remove a ring for this, he wanted to kick ass old school style. He took each bolt as they came his way, burning his flesh and charring his armor. But the pain was like a drug, his blood running hot with battle-lust as he called out.
"Take a breather guys! they're all mine!"
Drake picked up speed, charging through the flashes of laser bolts even as they burned his skin and charred his flesh. As his foot hit the ground, he felt them running with him, the warriors that made up the liquid iron in his blood. From the first Hoplite to his father the Warmonger. A million souls crying out for revenge as he planted a flying double footed kick to a spec ops soldier's breastplate, bringing them to the ground and sliding the blade of his sword into the gap between their neck and chest armor, purple blood spilling out as he brought the sweeping cut up, striking the chin of another's helmet before driving the point of his sword directly into their throat. He dove out of the way as a laser bolt obliterated the ground where he'd been standing, herding him into a ring of the spec ops.
Good, just where he wanted to be, up close and personal. He danced through the circle of death, blaster bolts intended to harm or kill splashing against other Geknosians in blinding flashes as Drake carried himself through the barrage on dancer's feet, the steps he'd practice with Cassius allowing him to strike freely. Each strike flowing into another, seamlessly switching between single handed and two handed grips as he leapt up, monkeying onto a spec ops soldier and stabbing his sword's blade into the gap between neck and shoulder all the way to the hilt. Leaping towards another with a manic grin as he saw fear in the eyes behind the visor before the helmet went flying with the head still inside it. Suddenly a Geknosian in ornate armor appeared in front of him, thrusting a saber for his throat.
Drake let the blade skitter off his helmet's faceplate, returning a slash that was parried with a strong low block. Steel rang, clashing and clamoring as the two danced back and forth. One thinking they were meeting their prey in honorable battle, the other fighting like a rabid, enraged beast that had been backed into a corner. The saber snapped under a particularly vicious blow, the Geknosian general just able to register surprise before Drake separated his head from his shoulders. Blood pumping, skin burning as the headless corpse slumped down by his feet. He looked around at the spec ops who still had their guns raised and trained on Drake.
"Grack this! I don't wanna die here!"
One shouted, Drawing Drake's attention as they threw their blaster to the ground and slammed down on their knees, putting their hands on the back of their heads. Drake looked around at the clearly hesitating spec ops and through his manic, uncontrollable grin he called out.
"Anyone else not want to die?!"
Slowly, ever so slowly the remaining blasters were lowered, then tossed to the ground as the two metal buzzards hummed frantically away. Seeing Caz limp to his side with her railgun, he put his hand on her forearm as she tried to raise it to point at the fleeing aircraft.
"Let em go."
"But they just tried to-"
"Some must live to spread the word."
Caz looked up at him for a moment, confused, before a spark of realization lit up her pain filled crystalline eyes as she looked at the surrendering spec ops.
"Prisoners..."
Drake nodded and flicked the blood from his swordblade before wiping it clean on the dead general's crotch flap.
"Prisoners."
He confirmed, looking to charlotte as she slowly clambered to her feet, swaying weekly as she clutched her head. Drake let his smile fall and fade before saying.
"who else needs medical attention."
"everybody but Cassius and Destrier as far as I know, including yourself dumbass."
Drake chuckled and nodded, getting an odd look from Caz as he stated.
"I'll be fine, I'll just pop off a pinkie ring for an hour when we get home."
Caz sighed and helped Drake support the badly wounded Charlotte to the forge building.
"somethings changed about you, and it's not the lack of power."
Drake chuckled and simply responded.
"I don't know, I just feel... better, all of a sudden. Fightings fun again."
"I'm not sure that's a good thing, Drake."
Drake chuckled softly and helped get Charlotte into the forge building without responding.
......
Part 107: will be linked here upon release.
submitted by teller_of_tall_tales to HFY [link] [comments]


2024.05.13 18:32 Studdz Taylor Swift: The Eras

.....ok, so hear me out.
In recent years, Taylor Swift has moved more units than any other artist. If anyone's name can sell a music-based video game in 2024, it's Taylor. It's hard for me to believe that a Taylor Swift video game has never been pitched, but Epic/Harmonix would be the perfect ones to make it happen.
It wouldn't even have to be marketed as a Rock Band game, but simply as a Taylor Swift video game based on the Eras tour concept, with a soundtrack spanning the entirety of Taylor's career. Even if only the hardcore Swifties showed interest in a Taylor video game, it'd likely be successful, but I could also see it being a major Christmas seller with families who want to sing/enjoy familiar music together.
I don't know. I'm throwing out any idea that could help revive the struggling music gaming genre.
While vocals would be the focus of the game, it would support use of the Riffmaster for voxtar players, as well as a standard controller mode (with gameplay similar to Fortnite Festival). I'm sure some sort of Fortnite/Festival event could be used as cross-promotion.
All songs can be exported into Rock Band 4 (bass and drum charts are baked into the code, even if they aren't playable in TS:Eras) for $14.99 (free with the Taylor's Version edition).
Each era would feature an age-appropriate Taylor avatar, and imagery inspired by that album, similar to The Beatles: Rock Band.
Taylor Swift: The Eras standard edition: $49.99
Taylor Swift: The Eras, game + microphone bundle: $69.99
Taylor Swift: The Eras (Taylor's Version): $199.99
The on-disc soundtrack below features 48 songs, with an additional 29 tracks available as DLC.
On-Disc Soundtrack
Taylor Swift
  1. Picture to Burn
  2. Teardrops on My Guitar
  3. Should've Said No
  4. Our Song
Fearless
  1. Fearless
  2. Love Story
  3. You Belong With Me
  4. Today Was a Fairytale
Speak Now
  1. Sparks Fly
  2. Speak Now
  3. The Story of Us
  4. Enchanted
  5. I Can See You
Red
  1. Red
  2. I Knew You Were Trouble
  3. 22
  4. We Are Never Getting Back Together
  5. All Too Well (10 Minute Version)
1989
  1. Blank Space
  2. Style
  3. Shake It Off
  4. New Romantics
  5. Is It Over Now?
Reputation
  1. ...Ready For It?
  2. Don't Blame Me
  3. Delicate
  4. Look What You Made Me Do
Lover
  1. Cruel Summer
  2. Lover
  3. The Man
  4. You Need to Calm Down
Folklore
  1. Cardigan
  2. August
  3. Invisible String
Evermore
  1. Willow
  2. No Body, No Crime (feat. HAIM)
  3. Marjorie
Midnights
  1. Anti-Hero
  2. You're On Your Own, Kid
  3. Midnight Rain
  4. Karma
  5. Mastermind
The Tortured Poets Department
  1. Fortnight (feat. Post Malone)
  2. The Tortured Poets Department
  3. But Daddy I Love Him
  4. Who's Afraid of Little Old Me?
  5. I Can Do It With a Broken Heart
  6. So High School
DLC ($2.49/song; pack prices below)
Taylor's Roots ($12.99)
Taylor's Ballads ($10.99)
Taylor's Anthems ($16.99)
Taylor's Duets ($19.99)
Dumb idea? A way to get the teen girl market (and normies in general) interested in rhythm gaming? Let me know what you think!
submitted by Studdz to Rockband [link] [comments]


2024.05.13 18:04 ReiRomance [For hire] Looking for any online works within my specialty (Psychology, Therapy, Creative writing and translation)

Hey. Trying to get some work experience and some money so i can become more independent. I earn in Reais (Brazilian currency) so my USD budget range is anywhere from 15$ to 20$ an hour.
Skills:
I do translation from Portuguese to English and vise-versa.
I teach English/Portuguese.
I advice and help with writing creative content, such as storytelling and worldbuilding.
I am competent in google sheets design and programming. Here's a Google sheet i have programmed last year and have been updating since (It belongs to an tabletop RPG).
I am experienced in rethoric and have 4 years of experience in psychological counseling. My counseling was done online and free of charge in favor of charity; I am willing to make it my current occupation.
And I also dabble in music production, although i am not open for complex projects (Making full songs or mixes) at the moment. You can see some of my personal work with music at my Youtube channel and my Spotify account.
You can contact me here on Reddit, or through my discord: sara_silveira and u/ReiRomance
submitted by ReiRomance to forhire2 [link] [comments]


http://swiebodzin.info