Vocabulary workshop level d list of words

What's The Word: For when you can't think of the word you need

2011.06.03 22:55 Howlinghound What's The Word: For when you can't think of the word you need

Welcome to whatstheword, a community where users help each other to come up with the [perfect, best, ideal, most suitable] word or phrase. Earn community karma by submitting a comment that OP indicates solves their post.
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2008.07.18 15:45 Words Matter

A subreddit to discuss words and help increase your vocabulary.
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2011.04.30 02:37 forresja Subreddit of the Day - Bringing the Awesome.

Subreddit of the Day ... is a celebration of the interesting communities on reddit.com. Once a day we would shine a spotlight on the small, the big, the new and the old. Our mission was to spotlight unique reddit communities and bring the awesome, every damn day. Thank you for your continued community support these past many years. Trying to find the archive? Visit /SROTD_Archives.
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2024.06.10 02:53 8th_Hurdle [EVENT] Mutual Destruction Assured

29th December 1969;
Sault Ste Marie, SCS;
“So… how should we go about these things? How are we… ending it? Because I know what’s happened to the Monde Suffit, they’re a spent force, they’ve been set on fire, they’re simply ashes. You’re the LM, you have first pick.”
Dreary, sodden, damp, dank was that morning, a Monday of all days. There was no hail, there was no lightning, simply the morning drizzle of a warm December. What the day was not was lively, and even still, a lot was being done within the interlude between Christmas and New Year’s Day. In fact, as the offices and companies emptied out, Jarno spied an opportunity, and wanted to finally finish what he had originally ignored.
“It makes sense to go for the Maple Leaf Society. They’re only going to drag you and me down, and the entire party with it. I doubt you’ll be on speaking terms with Nixon anytime soon. My, we need to get this all done with, and soon. I’ve got the police on the line, you have the place where the Maple Leafers have their headquarters, all you need to do is specify the level of destruction.” Jean-Guy was glad to rid himself of the extremists, and find himself some more level footing. Besides, getting the MLS out of the way whilst the MS themselves self-combusted allowed for a significant decrease in violence. In other words, he could claim to be the perfect new LM.
“Should we go to meet them ourselves? It’s not too far away, and it’ll give them the shock of a lifetime? Want me to ring Mati and ask if he wants to come too? He’d love to, I bet you.”
“Me? Soon? Have you seen how I’m dressed at this minute? I’ve got a crimson suit on, I’m wearing beige shoes, they’re in a delightful fabric that I don’t want to get wet, my hat’s… somewhere where I don’t know, and you? You have nothing to indicate that you’re important, you’ve got a shirt from North Star Enterprises, not any of the black market stuff, your hat is a porkpie, and those are slippers!” The LM was slightly exasperated, just ever so slightly.
“Calm, calm, you have a point. I’ll just get someone to note it all down, and we can chat afterwards. We meet at 3?”
“Can do, will do, see you then. Bye?”
“Farewell for the moment.”
It was an event. As the half-dozen police officers, inquired politely at the reception, the remaining three-dozen waltzed through the door, and the lead officer in the blue beret said all that he needed. “This is a legally-allowed raid, all materials must be handed over. The Monde Suffit fire, we suspect their rival organisation. You must comply, we are to be let in.” The one at the door-lock allowed it, and from there, the entire squadron of 42 were inside.
Whilst the office building was itself quite large, being five floors, only the second- and third-floor spaces were actually part of the Maple Leaf Society, with ample space for the few desks present in the headquarters. Each one had a wealth of space around, with there clearly being a very small workforce inside the facility towards the north of Sault Ste Marie. Windows were covered by Venetian blinds, but otherwise offered so-so views. However, all of the papers on the desks were neatly stacked into desk tidies, and covered the more boring parts of the organisation. It was almost the New Year, so only finances mattered.
Everything that was more grandiose and impressive was locked away in a side-room on the third-floor. Wall to wall were high filing cabinets, chock-full of paper, so brilliantly organised and perfectly preserved, just ready for the police to inspect and withdraw from so easily. Because they had so little time though - no doubt were the few employees inside frantically calling their bosses - it was the entire cabinet structure that was taken away, in sections, to keep the entire inventory intact.
They were not there to search. The police were there to destroy.
In fact, they were able to continue to destroy. Within that kitchen, there was a selection of fine tobacco - imported tobacco, not from either of the two chains, so of course showed some level of guilt. Further searching found greater finds, as the desks were imported from the new USA in the south-east North America, the cabinets were manufactured within Ontario, the pencils were from Minnesota, whilst the telephones installed inside of the offices were made of Bakelite as courtesy of the old Maritimes organisation, back from when it was called the MRA. That was a death sentence in a single appliance.
Every item found, every item suspected, was taken to the lobby, to be loaded into police vans for ‘analysis’, but it was clearly for confiscation. The MLS already were going to be charged for one thing, but it was clear that more would follow. Registries of names of those involved were enough, but their positions in promoting federationalism being revealed were even more perfect, if that could have been achieved. In no time, they would know who would have the most impact if they were taken for questioning. It even detailed their Battle of Labour Day, and firearms preparations; that last one really took the police’s vengeance levels towards 11, as they wished now to avenge their old, late friend.
It was 5, not 2 as expected, when the police were done with the facility. Looking around the place afterwards, it was gutted, with only a few wall-mounted furnishings still in their original place. When one finally looked in their secret hole within their ceiling-hole, and exclaimed his relief, an officer peered round the corner, and found them with their hands resting on a final safe. That was the last of all that was holy.
What happened to the papers? Well, they were used, categorised, and then never returned.
Why would they have returned?
The Maple Leaf Society had to be gone. Organised violence had to go.
Only this time, Jarno didn’t need to wait for such self-destruction as happened thirteen days earlier.
{ Unrest Drops 20 Points, As MS and MLS become majorly unable to organise violence, Unhappiness increases 15 Points for obvious reasons }
submitted by 8th_Hurdle to PostWorldPowers [link] [comments]


2024.06.10 02:50 Impressive-Rub-4882 [Echoes of Fate] - Chapter 03

(First Chapter)
Chapter 03
Unlikely Friendship
Unsurprisingly, Finn was already facing the first challenge of his new life in the form of a large, detailed map of the academy and its facilities. Not even 10 minutes after entering the academy's reception and heading down a random corridor, Finn was officially lost. With a bit of luck and mindless wandering, he, fortunately, or unfortunately, came across the map he was currently staring at with a frown in a random empty room.
His hands darted from left to right as he tried to understand even the slightest detail of the map, why was learning to read a normal map not on the list of priorities in school? He could make sense of a digital map, yet he was stumped by the map that could have easily been hundreds of years old! The design was clearly primitive in design and not intended for someone born in this day and age, why would the academy leave such a useless map strung up on a wall!? Finn’s brows furrowed at the thought. Maybe he was right, but he still needed to figure out how to get to the dormitory, was shouting internally at something so pointless going to help him here? The minutes passed by and Finn had made no progress in understanding the map, he was honestly about to give up and start walking mindlessly through the academy once again, until he was startled by a curious voice from behind.
“Excuse me!” the voice said from behind.
Startled by the sudden intrusion from behind, Finn physically jolted and spun around at what seemed like an impossible speed. As he spun around Finn’s eyes met the eyes of the person who had snuck up on him.
Pretty, Finn couldn’t help but think to himself. He was more than justified with that thought as the young girl who stood before him was nothing short of a natural beauty. The short-in-height girl’s medium-length auburn hair flowed down almost majestically to her shoulders and seemed to shine under the dim light, and her bright blue eyes reflected the image before them as though they were a mirror. She was dressed in normal attire, short white shorts followed by a long, peach cardigan. Finn couldn’t help but stare almost creepily at the girl, because compared to the girls from his hometown she was a top-tier model.
The young girl raised her hand and placed it on her neck, “Uhm… Sorry to startle you like that, I just thought you looked a little bit lost,” she suddenly said as she pointed toward the map.
Finn suddenly snapped back to reality, and nodded sheepishly after realizing what she said, “Yeah… I’m trying to figure out how to get to the dormitories, but can’t quite figure out the path,” he explained.
“I see!” she nodded assertively, “I can help you with that!” she announced.
Finn’s eyes opened wide upon the sudden revelation, “Really!? I’ve been stuck here so long-” he began, before adding, “I mean… cough, only a couple minutes,” he said, his tone changing to a more confident sound.
She giggled, “I sure can,” she paused as she reached out with her hand, “I’m Lyla, nice to meet you.”
Finn smiled as he reached out to grab her hand, “I’m Finn, nice to meet you.”
*
The unlikely duo began trekking through the academy, with Lyla leading the way while making small talk between each other, meandering left and right, down several corridors, and past several academy facilities. Fortunately, the academy was moderately quiet and empty because classes were still not due to start for another 2 days—Finn had decided it’d be best to come 2 days earlier to settle in. So they only passed by a couple of students along the way. The duo eventually entered a large, separate building and then into a long, empty corridor where they continued chatting.
“So you’re not even from the capital?” Lyla asked.
“Mhm. I’m from Velrid, quite a long way away from here,” he explained.
“Velrid? So you’re basically a country bumpkin,” she giggled to herself.
Finn shrugged in response, he can't really argue with that since it's mostly true.
“Even so, how did you manage to get into this school? 99% of the students are from the capital and or major families. You must be pretty amazing considering you were able to get in coming from Velrid,” she said, her joking tone changing to a more serious one.
“I wouldn’t say that. I guess I just worked harder than others,” he tried to brush off her statement.
“Maybe, but even with hard work you still need plenty of talent to be accepted here,” she shrugged, “Anyways,” she suddenly stopped and paused, “This should be your room,” she said, pointing to the door right next to them with a grin.
“Huh?” Finn looked at her, dumbfounded, “Oh!” he gasped, after coming to a realization, “I see, that was quicker than I expected,” he said.
“Well, that’s because I took one of my amazing shortcuts!” she said as she almost physically patted herself on the back.
“Of course. I will need to take note of your ‘amazing shortcut’,” he said, his voice tinged with a hint of sarcasm.
“Huh! It really is amazing! Did you not see how fast we got here?” she replied with a pout.
She's weird, but also funny, I like her, Finn thought to himself with a smile. “Sure. Anyways, thank you for leading the way, I’m not sure I ever would have found my way here without your help,” Finn said, thanking her sincerely.
“No problem. I didn’t have much to do anyway, classes don’t start just yet as you know,” she brushed it off before adding, “Ah! We should exchange contact details just in case you get lost or need help again.”
“What? I’m not that bad I swear,” he joked, “But sure, ‘just in case’ I get lost, exchanging details could save me,” he said with a shrug.
They reached out with their arms and touched each other's watches against each other gently, followed by a light “ding” sound, confirming they had exchanged details. Shortly after, they said their goodbyes, and Lyla left back the way they came. Finn smiled as he watched her move further away down the long corridor. She was quite energetic, but hey, I basically made a new friend already, right? He thought to himself excitedly. That was a surprisingly eventful encounter, maybe it was a good thing he got lost. He was surprised they got along so well, her excitable and energetic personality was almost the opposite of Finn’s, but hey, friends a friend.
Finn shook his head with a smile as he turned around and faced his door, only to be shocked to see there wasn’t a door handle, and neither was there a keyhole.
“Huh?” Finn audibly gasped.
Finn suddenly remembered back to earlier in the day, when the clerk at the gate had said his identification card was the key to his dorm room. He nodded in understanding, reached into his warm pocket, and pulled out his small identification card. He held the small, weighty card in his hand as he looked at it with intrigue, just how was this a key? He questioned to himself. He spun the card around in his hand, only to find nothing that could help on the back. He thought for a moment before raising his shoulders, maybe if I just touch the key against the door it will magically open? He chuckled at the thought.
He shuffled the card towards his fingertips and slowly reached towards the freshly painted, brown door. The moment the card came into contact with the door, Finn felt a light amount of mana get absorbed from the card and sucked into the door, disturbing his senses. Shortly after followed a sudden burst of dim, white light, that forced Finn to squint his eyes to keep them open, and just after the sounds of gears twisting and turning filled his ears, eventually followed by a light-clicking sound only for the door to suddenly swing wide open, without being touched or influenced in any way by Finn. Finn stood outside the open room, dumbfounded. His eyes were open in awe and his jaw was almost at the floor. What on earth just happened? He questioned to himself. A few seconds passed as he stood still, shocked by the door opening itself at just the touch of the identification card. Until he finally shook his head. He steeled his resolve, then confirmed that he was to study that door one day, something that cool couldn’t be left alone, it needed to be studied. Taking one final deep breath, he finally stepped forward. This was his new home, his new home for the foreseeable future.
Finn’s eyes lay upon the barebone room in all its glory, and he couldn’t help but smile. Sure it was basic, bare, and somewhat small, but he felt it was perfect. He could make it feel as homely as his room back at home with a bit of decoration and renovation. The room was square, with the nearest right corner to the entrance cut off for the on-sweet bathroom. In the back right of the room lay a small single bed, with simple white sheets and a thin duvet set. Right next to the bed was an old wooden drawer set with a small glass lamp illuminating the room resting on top. Just above the drawers was a small window overlooking the almost endless, luscious garden surrounding the academy. As he looked out the window into the seemingly infinite garden, he saw that the sun was now nowhere to be seen, as the dark of the night had enveloped the surroundings. Opposite his new bed lay a medium-sized closet, perfect for storing his limited amount of clothes.
Saying to himself that he would unpack everything tomorrow, Finn let his suitcase lean against his bed as his exhausted body sank into the soft mattress. Finn smiled as he breathed a deep breath of relief, the fresh smell of the newly renovated room, filling his nostrils. He wasn’t a big fan of the smell of fresh paint, but he honestly didn’t care right now. All he wanted to do was rest. Finn slipped off his shoes without sitting up and pulled the duvet over to cover himself. Closing his eyes, he reflected upon the long journey and the big step forward toward his dream that he had taken today. He was happy and proud of himself. The anxiety he had once felt during the morning was almost nowhere to be seen as he pushed it down to the depths of his mind, Finn truly felt like nothing could stop him now. Twisting onto his side he let his mind wander, and let the warmth and softness of his new pillows overtake him, pulling him into a deep, well-deserved slumber.
*
Finn’s unruly slumber was eventually disturbed in the early morning by the sounds of his stomach growling angrily. As it turns out, due to how busy he was the day before, he hadn’t had time to eat anything. Awakening with a muffled groan, Finn forced himself out of bed and over to the bathroom he had yet to check out. He wouldn’t normally get out of bed this fast, but he felt that if he didn’t eat anything soon, his stomach might start eating him from the inside out. Washing himself up quickly with the basic sundries provided by the academy, Finn dressed himself in similar attire to the day prior and headed toward the door. Opening the door with just a simple touch of his identification card, he stepped out into the corridor and watched the door close behind him autonomously with awe. Definitely going to learn how that works, Finn affirmed to himself once more. Racking his brain quickly on how to get to the cafeteria he nodded, thankfully Lyla’s “amazing shortcut” had taken them past the cafeteria yesterday.
As he took in the details of his surroundings and tried to push down the still lingering sense of anxiety he felt, he found himself pleasantly surprised to see the active flow of students funneling out from their rooms. Even a day before classes officially started, it seemed the academy was filled with plenty of life and activity. The morning sunlight shone through the tall windows that lined the walls and illuminated the path toward the exit of the dormitory building. Taking a deep breath, Finn let the energy of the cheery students around him invigorate his tired, anxious demeanor and began to follow the flow of students, through the long corridor, through the twists and turns, and out through the exit.
Immediately the fresh air of the summer day entered his nostrils as the warm, summer sun gently warmed the exterior of his skin. Finn breathed several deep breaths, before he began to walk through the lively academy grounds, his curiosity being piqued by the interesting mixture of classical and modern architecture of the buildings and facilities he passed, giving the academy a feeling of timeless charm. As he walked, the sounds of chatter continued to fill his eardrums, along with the sounds of people working busily inside the many different facilities he passed. He couldn’t help but notice the diverse variety of students that he passed. Magyo was home to a majority of the populous, allowing people of different nationalities and ethnicities to blend and thrive together. Despite their differences, there was a sense of camaraderie between them, a shared journey toward knowledge, growth, and power. Finn nodded in understanding and pride as he walked among them, who could have thought someone like Finn could find himself in a place like this?
He continued down the path, past the many unique facilities and buildings until he finally arrived at the cafeteria that sat near the heart of the academy. As Finn entered the cafeteria, after meandering his way through the tide of students arriving and leaving, a mouth-watering aroma wafted into his nostrils. As he took in the sight of the cafeteria, his jaw couldn’t help but open wide at just the sight. The cafeteria was a long, very tall, rectangular shape, with multiple different levels and stories seemingly floating above with hovering platforms bringing students up and down effortlessly. There were dozens of benches and seats on each floor, easily capable of occupying thousands of students. Finn’s eyes danced from left to right, up and down in awe with his jaw wide agape.
Everything in this academy is simply insane! He excitedly thought to himself. Something like this simply didn’t exist anywhere else in the world, Magyo was simply incredible. Finn eventually snapped back to reality and headed over to an empty bench. As he took a seat, he was immediately startled by the sudden intrusion of a translucent screen popping up in front of him. Before he could get annoyed he realized that the screen was actually the menu, and was how you ordered your food. Finn’s eyes lit up like fireworks at the revelation, this was even cooler than the floating floors and platforms!
He took his time in deciding what he would order for breakfast, before eventually deciding upon a popular dish he had been wanting to try for almost his entire life from the city in the north, Nordiff. It was a mixture of meat, vegetables, spices, and seasoning only found in the north. Somehow, it tasted so much better than anything he had ever tried, and he devoured it in less than 2 minutes.
Finn sighed a breath of relief, his stomach had finally stopped rumbling! That’s definitely going to be my go-to choice for my time here, he chuckled cheekily to himself. He let his food go down for a couple of minutes before finally leaving the cafeteria. Sure, he could stay there all day and try different foods and drinks, but he had other much more important things he wanted to do today. Mainly, check out the famous academy library! The Magyo Magic Academy was famous for many things, but one of the main reasons was its simply unparalleled library. The library held more knowledge and history than a single person could ever even begin to comprehend, and not only that, it held countless spells and detailed descriptions of magical appliances and weapons! He could study and learn of anything there, within his access level of course.
After asking a nearby smart-looking student for directions to the library, which he offered happily, Finn made his way toward the library. He took his time on the way, taking in all the details he had missed all around the academy, such as important landmarks or facilities he would almost definitely need in the future, before he eventually, after a long, relaxing sight-seeing walk arrived outside the library. Finn had to take a double take at the library building, he simply couldn’t comprehend how this shabby, wooden shack was the famed Magyo Magic Academy library.
“Hah,” he scoffed, “That boy must have played a trick on me, right?” he questioned with a dumbfounded expression.
He shook his head and was about to leave with a dismissive gesture before he caught a glance at a small wooden sign hanging above the dwarf-sized door labeling that it was in fact, the famous library that he had heard many magical things about. Finn’s face had a look of doubt as he stared at the shabby wooden shack once more, before finally shrugging and walking towards the door. If it really was the library, there must be some kind of magic at play, right?
What is there to lose? May as well check it out, he thought to himself.
submitted by Impressive-Rub-4882 to redditserials [link] [comments]


2024.06.10 02:36 Ok-Country-1550 I create a side-campaign for my D&D group and i'd love some feedback (First time DM)

Hi there, thank you for reading this and glad to join the ranks of DM! I created a short one-shot with part of my group, when lots of us wanted to play, buy DMs and most members were busy. After that, they loved it so much that, today, almost a month after the initial session, i've finished a 3rd, this one introducing out main DM (that honestly wanted to play, for once. the other DM only fills in when the main one is missing).
I'd love, if you have the patience to read this full way, to give me some sort of feedback. I've obviously asked their opinions, but, as i do to my DMs, i only mention things when they are VERY wrong. Most of the time, nothing big comes up, so feedback is positive (if we particularly liked an encounter or npc). I'd like someone else(reddit hivemind)'s opinion.
As a background, this is my 3rd session as a DM, and the one i was most unprepared as far as homework is concerned. I didn't know where or what they wanted to do, so i simply had a concrete set of things that could happen and go from there.
I'll give you the setting below, but i just want to mention, as i told my group, this is just for fun and just to do crazy stuff (that wouldn't destabilize, say, an entire continent. so i often ask them what they would be interested in further, to the point in which, one of the players tried communing to their god so much, i gave them a normally useless/flavor item, but they can use it to hold concentration on a 2nd spell. Anyway, i'm rambling. Just know i bend the rules for story and flavor, but keep encounters within 5e rules.
Right, the setting. Some of this will be covered as spoilers, if you want to figure things out along with the players.
Players start in the official WotC universe, it doesn't really matter if it's Forgotten Realms or not, they are taken from there to Island thought a unnatural encounter (A dark storm cloud that came chasing them from the back of the ship. In one case, initial players tried to flee from it. Another group, due to the background of the player, was a naval battle (not played mechanically, just being caught in the storm during the battle)
Any new players can be brought to the Island, and it fits the plot. They start by meeting part of the crew in a tavern, on any city or island with a dock. Players are either new recruits to this "pirate" crew, or simply ask for safe passage, not as crewmen. Crew (names can be in the comment if you want): Captain, 1st Mate, and 6 more crewmates; two v close ones that are the "muscle", and another 4. There are more that can be added, but this is at the start. After their first meeting, i did a small fight with another pirate crew, for my initial players, while for the others, they just wanted to catch up the rest, so we got them to the island as fast as possible. I even allowed them to keep good equipment stored under deck, to not be lost.
They wake up on the beach, shipwrecked. Once on the island, there were a number of checks players had available, depending on what they were interested in: Location/Time -> Noon, sun is at the apex Themselves/ex. Medicine check -> No wounds, maybe missing 5hp at most, but they find a Silver necklace, with a large, blank, circle form in the middle. When they put it on: >! They have a series of visions of a figure, facial traits and voice shifting wild for a moment, before becoming limited to 1,2 or 3 different entities, sharing/fighting for control to speak and be heard over the others.!<Depending on your player's background, you can give them a selection of deities across all pantheons (haven't made a decision on Primeval ones), which the player can make a choice on, even evil ones, if they really want to. Once they agree to a god, their holy symbol will be engraved in the silver necklace they put on. Checking the boat -> Immediately obvious, this is not the ship they were sailing on. The damage to it was different (one was struck by lightning in the middle of the deck, the other should have had cannon holes after the skirmish) Both of them are visibly not the ships they were on at first. I game them a different name for both the ships they traveled on and the ships they woke up on, so in total, 4 different names.
Surroundings -> Immediate vicinity - the other players, Captain, 1st mate, the 6 from the tavern and, if needed, other npcs if pcs want to bring someone else with them, or if they wanted to world build with more cremates. i was thinking for the potential of this small campaign i have and it can easily add more characters. I actually should create the base versions at least before it gets repetitive. you'll understand later
Surroundings -> What is next to us - 3 hours away, on the coastline, another shipwreck. For those players that weren't satisfied with just this, and turned around, they would see, approximatelly the same distance from the first one they saw, another, 3rd shipwreck, counting for your own as well Surrondings -> In-land - A eeriely well define change in the flora. You start off at the beach, at 100-150yr you start so see a few palm trees spread here and there, which eventually, another 100-150yr deeper, turn into a dense jungle-biom. For players with flying, they can also see the jungle has an end, at which there is an elevated plateau above even above the trees (jungle ~200-300yr, plateau another 150~), at the center of which they see a thin volcano, perfectly aligned with the sun. first spoiler, players can hear no fauna. No birds or other animals, anywhere on the island. This is generally where players realize this the first time. Second spoiler, it so happened this is the first time the first group checked the sky again and noticed the Sun was still at the apex, as if it was mid-day. Yes, i've made 15h day with only noon, and a 5 second sunset, before the atmosphere is taken over by an early night, the light from the sun beginning to leave the sky
Once the party figure out they are no longer in Kansas, those that haven't had the choice made, are told they should think about putting on the necklace Doing a headcount, only 1/3 of the crew that sailed off is present. 1/3 is missing with no trace, 1/3 could be attributed to some weird tracks This third of the crew can be either nameless or it can be used to take out any character the DM wants. What players see, there are dips in the sand, then tracks, then nothing. So, someone was there, got up, took a number of steps, then disappeared from their spot. This will be somewhat explained later
Now, from here, i really liked a system the guys from Dimension 20 did. Sure, hate me if you want :)). Basically, once they all wake up, they have certain checks they need to make. At first, daily, later on, weekly. These include: Two Survival checks, one for Food one for Shelter. There is a Crew Maintenance check as well. All three of these are mandatory on each track. What the player chooses to do for these is totally up to them. For Food, the first players salvaged tens of rations, so they just needed to subtract the consumption, while the 2nd group didn't consider it and had to forage when i asked them what they're going to eat today (they have ways of finding food, but i wanted to make rations relevant, stranded island and all). As for Shelter, they first cleared out the boat, to sleep inside, then they started building some cover outside the ship, as well as some barricades, so they can't be approached from 180 degrees. I've counted these as valid for those checks.
Aside from the 3 mandatory ones, they can also choose to do Self Improvement (ex, training into a new proficiency, wizard learning new spells etc), Exploration (figure out the terrain, it's how they found the 2 other ships mentioned above) Relations (if they want to get on better terms with the entire or part of the crew, or even have 1 on 1 time with people. I awarded this with either unlocking some piece of info they didn't realize initially, or give them advantage when asking the crew to agree with them with a persuasion roll. made it meaningful for the player. We have 3 more: The Mystery track (spending time here would have me guide them towards a place or a piece of info they haven't yet encountered or uncovered; basically "Help, what do i do now" option. After this is the Commune track, which everyone must participate in during a full moon. If they don't they will miss out, Doing this at least once is a milestone for levelup oh yes, we use milestones, so they can go through levels faster in a shorter time. it just makes sense for me in this campaign, then the Rest track (to get rid of Stress. What is stress ? if you fail any check you try to make, in this set of tracks i've listed, you can take a Stress token, up to 5, to reroll that check. Each Stress token taken something away, ex, Losing proficiency with a tool, a weapon or a skill, having one of your pieces need repair after excessive use, and requiring them to not only relive the stress, but also fix the this they almost broke. Basically, stress is a temporary hinderance they can get rid of by resting.
Players have time for 3 of these checks during the day and 1 after sun-down, if they want to do something optional. Also, another thing about the checks, they start off easy, at 5 or 10 DC for a success (the threshold went up as they leveled up), to which you add 5 more to the DC for each other check they do on the track. For example, a player could spend one day: 1st, Foraging or Fishing, with a DC of 5 (This covered the mandatory Fool track), 2nd he cooks it at DC 10 (this is the Crew Maintenance), 3rd he wants to spend the time with a friend in the crew, for a DC 20 charisma check. He fails, takes a Stress, then rerolls and succeeds. Lastly, he spends the early night watching the sea and trying to relax. That would mean a 25DC in order to relax, which can be number of things, but the only time someone had to do a rest, they rolled a Con ability check and passed it, so they lost the stress.
I'll end off with a cryptic i've left the players with, and well as what i actually planned to be going on. Thank you so much if you've read this far, let me know if you have questions or anything you can tell me, i appreciate you xo
Message, with forbidden knowledge, which players are not privy to yet: "Welcome, adventurers, to ($&#@*%) Island. Keep your senses sharp, as during the ($#@%^&%), your prowess and determination will be tested. When you are ready, make your way to the center of (^$#%$^#) Volcano and determine whom amongst you is worthy of being the new (&$#*$#@) of your God."
>! Welcome, adventurers, to FINAL Island. Keep your senses sharp, as during the BATTLEROYALE your prowess and determination will be tested. When you are ready, make your way to the center of ARENA Volcano and determine whom amongst you is worthy of being the new AVATAR of your God. !<
TBH, i tried to railroad them a bit where needed. Seeing they don't say the words, i've had pieces unlocked from their chosen god. In short, it is a competition in which Gods must participate, choose their champions and help them win the event. This will of course give the players riches beyond imagining, a wish spells, maybe 2 wish spells, who knows!? For those that didn't want to make a decision and not want to either, i told my players "You can refuse each and every deity you want, but that means another one will talk to you. That's where the Captain plays a role. At the start, i've asked the players to start as non-magic users, but being able to multiclass once they reach the island. They find out a bit later that there are no Warlocks in the crewmate.. it doesn't even cross their mind. until they realize, their captain is a Warlock. The only thing he did is he refused every single God. So, if a players wants to play Warlock, i told them they would have to speak and refuse every god i can see listed in the pantheon. And yes, there is something at the end of the line. !<
I don't know if i've missed anything big so far. It's already a long post and the story if really convoluted as is. If you'd like to ask about it, feel free, i'd love to talk about it more. Cheers evveryone!
submitted by Ok-Country-1550 to DungeonMasters [link] [comments]


2024.06.10 02:33 ethar_childres My Honest Opinions on 1 & 2

I began my Fallout journey with Fallout 3, which I enjoyed and still do. It has some problems, but I think its merits outweigh them. Of course, I proceeded with New Vegas, which I think is still my favorite of this series. No words are necessary regarding it, it’s just a great game. I played a little bit of Fallout 4 but found myself enjoying it less the more I played it. I still liked it well enough.
After a few years without replaying the games, I finally could afford a PC and I immediately purchased Fallout 1, 2, and Tactics. Around the same time, the Fallout TV show came out, and that immediately sparked my interest in playing the older titles. This is my experience.
Fallout 1 is a huge time-sink. It’s a damn fine game with great atmosphere, writing, and fun gameplay.
I enjoyed the turn-based combat; it wasn't as quick and snappy as something like Final Fantasy Tactics, but it was well-realized and incredibly rewarding when I reached the later levels. Exploring a ruin and learning about the pre-war history, while not as engaging as New Vegas, was fun. I especially enjoyed the ticking clock element. It made every journey that much more important. I got pretty close to the vault running dry, but it never felt impossible to get everything I needed done.
The story was great as well. The way it was told reminded me of a Dark Souls game in which items and characters reveal small but important details, allowing the players to figure it out for themselves. The Master is probably still the best antagonist in any of these games. Such a perfectly realized character.
This game may be a lot shorter than I expected, but that just makes me want to hop back in for another play-through even more.
Pretty much a 10/10 for me.
Fallout 2 is a different beast. It reminds me of the attitude Stephen Spielberg had when making The Lost World. Fallout 2 is a biggebadder product. Though, just like The Lost World, I don't like it as much as the first game.
The gameplay is still excellent. There’s more emphasis on traveling between towns and focusing on their connections. Giving the player access to a car that regularly needs gas and can be stolen if you're not careful was a stroke of genius. I also liked the diverse random encounters you could find depending on the location; they made the world feel lived in.
While Fallout 2’s story has a great start, I don't think it pays off as much as it could. I’ve read up on the problems with this game’s development, so spare me those comments. This isn't about the shitty crunch and malicious micromanagement of Interplay, it’s about the actual product.
Fallout 2 starts with some intrigue. The Enclave is such a built-up menace, similar to how the Brotherhood was talked about in the first game. The further you progress, the more you find signs of the Enclave’s experiments, and the more you ask questions about them. But for about a third of the game, they disappear from most of the map. It makes sense since you’ll be in areas away from their control, but Fallout 1 solved this problem by putting the muties in two different endgame locations. I think doing that would have improved the pace of the game. It certainly would have helped flesh out the final location, which felt underdeveloped. The ways you deal with the oil plant was some Fallout 3/4 level of writing. It takes one very dumb conversation to either poison the Enclave or blow them up. At least Frank Horrigan was cool. He was probably the most fleshed-out part of the Enclave.
I still enjoyed the game. The individual quests were quite fun. I especially loved how they improved the companions. The way the game progressed made me change the way I used them. At first, I hated that Sulik refused to use guns; I figured out a good compromise for him with “Ranged, then melee”, and I switched him back to melee when I found top-tier melee weapons. I also loved the dialogue and personality of the characters. Greatly improved from the first game.
Probably an 8/10 for me.
I’d be interested in hearing people's thoughts on Tactics. What should I expect from that game?
submitted by ethar_childres to Fallout [link] [comments]


2024.06.10 02:21 Dragon-King-of-Death Nah I'd Adapt

Okay so to start with. Just the other day, one of my friends found my last post and challenged me to make a build that granted the use of the Essence of The Jumpmaster, to build the Ultimate Survivalist Build. What that means is that you could be dropped into the harshest most dangerous places in existence and with come out alive. But to make it harder you only get one perk per jump. Looking like Mahoraga is Optional. (For reference here is the Essence)
You consume the Essence of an experienced Jumper, and gain the following benefits: •Gain 10,000 Choice Points. •These points may be spent across any Jumpchain document, you do not however gain the benefits of any discounts. •You may take any purchases listed as Free at no cost so long as you spend 100cp in the corresponding Jump Document for each Free option taken. •You may also choose to apply the Body Mod supplement to yourself. •Drawbacks do not grant any points. •Gain one origin for free, you benefit from any exclusive perks or freebies for this origin. •Any stipends of bonus choice points a jump may grant are only accessible if you spend twice that amount of Choice Points in that jump. You must obey any restrictions associated with these stipends. •You may choose to be dropped into any setting in which you have spent choice points on, or you may be returned to your original reality.
So far the perks I have chosen are Andreias Amarantos from Empires of Antiquity Fate Legends, Dragon Slayer from Voyage to Valhalla Fate Legends, A Mother’s Love from The Divinity Saga’s Jump, Adaptability from The New JJK Jump, God Hand from The Vasto of White Jump, Master of Many Resistances EX from The Grand Foreigner Jump and The Indestructible Reptile from The One Helluva Broken Day Jump. If you could suggest and resistance or adaptability perks that would be great. (Here is the Description of The Perks)
[Andreias Amarantos (600)]: •Having been bathed in holy flames blessed by the Gods of Olympus when you were younger, you share a similar blessing as Achilles. Your body has become invincible, at least in regards to those that lack the divine. Any attack, no matter the power or nature, will fail to harm your body should it not be delivered by a divine weapon or a divine being, even magic or powerful conceptual weapons. To truly pass this defense, the divinity must be equal to that of at least a demigod with one powerful parent or the equivalent, and lesser amounts of divinity will result in only a small percentage of the incoming attack being able to affect you. It is also possible for enemies to trick their way past this blessing, by attacking with an ‘act of friendship’, such as being bitten by a vampire who intends to turn you into a vampire like them. Finally, your one true weakness that all can strike at, is that one of your heels were unable to be covered in the fires and not only does that heel lack your invincibility, specifically striking it with enough power to damage the heel will result in your invincibility being deactivated for a full day.
[Dragon Slayer (600)]: •The evil dragon shall fall and the world will reach its sunset. For you are here to ensure that. Some may reach legendary status after many trials but you? You already reached this pillar. Siegfried, one of the greatest Heroes in mythology. He is your peer and perfect equal. Your skill in battle is as such that even a twice over more powerful opponent, enhanced by the Holy Grail, could be matched by your sheer prowess with a sword. The kind of skill no doubt helped you as you slew a dragon. Whether or not you truly have already done the deed matters little for you receive such rewards now. Your every strike is vastly more effective against draconic enemies. As long as they can be counted as being a dragon, even if they only have the core or blood of one, they will suffer far more damage from your attacks, as if you are their weakness. As such attacks from them are also less powerful against you. And that is without counting what kind of durability you have now. Your body itself is a titan, unmoving against the greatest of attacks for you bathed in the blood of Fafnir. Your skin is like dragon scales, invulnerable to anything short of something on the level of a Hero of Charities Spear. Especially in a defensive battle, you are like a moving fortress as your protection increases even further. There is one downside to this blessing however. One part of your body was not receiving the dragons blood, causing a weak spot the size of a linden leaf. This weak spot can not be covered and must remain exposed at all times. Any attack you suffer there will not be weakened, impacting you with its full force and damage to your weak spot is considerably more difficult to heal. Also due to the nature of your protection, if you yourself are struck with something possessing an Anti-Dragon attribute, the protection will be slightly weakened.
[A Mother’s Love (600/800 CP)]: •The Curse of Baldur is a powerful protective magic that Freya cast on her son Baldur. It rendered him immune to harm from physical attacks and nearly any magic. Even being slain would only incapacitate him temporarily. The only thing capable of breaking this protection was the mistletoe. This caused the protective runes to shatter. For 600 CP you claim the curse for yourself without suffering the inability to feel like Baldur. You however, must select a single substance that is capable of piercing your defenses. This may be a rare substance however, such as an exotic metal. •Also should your protection be breached it will reappear a few minutes later rather than disappearing permanently. For an additional 200 CP you can upgrade this perk further into the Protection of the World. When Freya cast her spell on Taylor she modified the curse to be stronger and retain the user’s ability to feel. The protection of the world made Taylor immune to any being native to her universe. Only a being such as Scion who was foreign to her multiverse would be capable of piercing her impenetrable skin.
•Master of Many Resistances EX is a skill that grants the user immunity to nearly all status effects. Everything from resistance to specific diseases, to special weapons can be gained with this skill. Though the more general this protection is the less effective the skill becomes. For example, you could acquire complete protection from a single specific type of attack, or you could have a decent resistance against everything. You may freely shift this parameter at will, but you will only retain your active resistances.
[Adaptability (-1000cp)]: •Yeah this isn’t the technique of a human or a cursed spirit but a shikigami. But it’s cool so I’m putting it here. This is the ability to adapt to all phenomena such as attacks and how you fight. Each time the eight handled wheel behind you turns you become more and more resistant to a type of attack. Not just the specific one but in general. This adaptation works after a single attack but will speed up after each strike of the same technique. Such as if you were hit by a flame attack repeatedly you would become immune to it and flames in general. You also adapt as you fight. Your blows become able to injure your opponent even if they were previously invincible. Such as an opponent being weak to fire your blows will become wreathed in flames. This does take time though as the wheel must finish spinning four times. Also it can only adapt to one thing at a time. So if you are being hit with both ice and fire you can choose which to adapt to at the time. This effect is nullified when you remove the wheel and stop using the technique.
[The Indestructible Reptile (600 CP)]: •With this extraordinary perk, you unlock the unparalleled adaptability of SCP-682, the fearsome reptilian anomaly. Just like the entity itself, you possess the remarkable ability to rapidly adapt and overcome the most daunting challenges and threats. When threatened your body will rapidly adapt to the threat generating countermeasures. This extends to your body, mind, and even your very essence giving you an inherent capacity for adaptation. When confronted with hazardous or hostile environments, your physiology adjusts seamlessly, granting you immunity or resistance to the dangers that would affect others. Whether it be extreme temperatures, toxic substances, or other perils, your body can transform to withstand and thrive. •Should you dislike the adaption you may shed the physical changes while retaining the adaption. For example, if you don’t want a larger physical body your muscles might go denser and still retain your enhanced strength. Moreover, your mind exhibits an extraordinary capacity for strategic adaptation. When faced with intellectual challenges or mental assaults, your cognitive abilities sharpen, allowing you to analyze and counteract even the most complex of schemes. Your thoughts become nimble and your intuition keen, enabling you to swiftly devise creative solutions and outmaneuver those who would seek to undermine you. Should a threat fail to eradicate you in a single strike then you will only grow stronger from their effort. Perhaps eventually you can adapt beyond reality itself.
[God Hand (400 CP)]: •This perk allows you to access the legendary Noble Phantasm of the mythic hero, Heracles - the God Hand. Your body will become on par with divine-class conceptual armor, rendering you nearly invulnerable. Any method that kills you once will not be able to kill you again, providing you with eleven lives. In addition, these boons will be permanent, making you a constantly growing warrior. This represents the monumental achievement of the twelve labors of Greek mythology, granting you the ability to endure and overcome any obstacle. With this ability, death is not the end but the beginning, and you will emerge from each battle stronger than before. Lastly, these lives will be restored every ten years or once per jump whichever is shorter.
(Links) Empires of Antiquity Fate Legends Voyage to Valhalla Fate Legends The Divinity Saga JJK Jump The Vasto of White Grand Foreigner One Helluva Broken Day
submitted by Dragon-King-of-Death to JumpChain [link] [comments]


2024.06.10 02:15 Work_PB_sleep Furality teens

I hope it’s ok that I’m posting here. I thought I’d come to the source.
My high school age cousin told me about FOX today and about being a furry. He described his fursona and his interest in it. His parents have allowed him to attend the online event and he was very excited to share some details with me. Most of it went over my head. I want to connect with him about this because he is a fragile teen who doesn’t have a lot of people who understand him and he was so excited to share this part of himself. So—
Now comes the part where I really show my ignorance. Of course, my only knowledge of furries is mainstream media (some episodes of Entourage, for example). I read more today but again, the vocabulary is so far above me, I just feel a bit lost.
Here are my questions: 1. Is it possible that this experience, for him, is as innocent as he makes it sound? I’m concerned about potential sexual predators and how to help keep him safe in this VR world in general, not just this part of it 2. What should my go-to place be to learn as much as I can so I understand what he’s so excited to share with me? 3. What kinds of questions would be considered insensitive or rude to ask? He has mentioned he has a fursona and shown me a hand drawn picture as well as expressed interest in adopting some clothing/accessory attributes that would match his fursona like body piercings, for example. 4. How can I help him explain this part of who he is to others in our family who are even more out of touch than me? (Trust me, that’s possible, no matter how silly I sound right now!) 5. He has expressed interest in obtaining or perhaps making his own furry costume (sorry if that’s the wrong word). He mentioned the price for purchase as being cost prohibitive- over 5 digits in many cases. Are there any special considerations (rude questions, concerns I should have, etc…) about having conversations around this particular topic? I certainly don’t want to encourage him at this point in his life to try to save all of his money for this at this age when he has other things in his life where he should be spending his money (education, car, etc…).
Thank you for reading and for any advice, insight, or help you can give.
submitted by Work_PB_sleep to VRchat [link] [comments]


2024.06.10 02:07 LocalAmbassador6847 Why I won't recommend KKC [a response]

This was supposed to be a reply to this post by u/Varixx95__, but it grew beyond the scope, and probably beyond the character limit, of a comment, and I decided to make a post, for exposure.
How would you sell this saga to your friends?
I wouldn't.
I can tell you what I liked about it: I think every person has a story to them. There's an opinion how this idea (about oneself) is self-aggrandizing and "narcissistic". I don't care, I think psychology is a pseudoscience, etc. I don't think this way about only myself, but about everyone. I think considering your life as a story is a good, constructive, virtuous idea that everyone should take to heart. See how your story shines through the events in your life. Did you see it? Now focus on it. Strive for greatness.
TNoTW is – was – like that except fiction. What you're asked to do in it, and in the good parts of TWMF, is see how the story of Kvothe's life fits together, how it arises from individual events. This is very relatable (even though Kvothe himself isn't). I love my life. I'm not rich or powerful or anything, but I'm incredibly thankful for all the seemingly-incidental lucky events that fit together to make me the person I am. I've had several really close brushes with utter disaster from which I've been rescued by what I think are spiritual forces (not opposed to material forces, just the other side of them, another interpretation; particle-wave dualism if you will). I have evidence, real evidence, that there's Good in the world. I can talk about it for days. Do you have evidence? I can listen to it for days, too.
I actually hate the characters of KKC. Not actively hate like a "fan" might: I remember I hate them when I remember this series exists. Not as fictional people but as devices, collections of words. None of them rise to the level of fictional people. I was kinda excited for Kvothe's story to be a tragedy, because I wish ill on almost all characters in it except Cinder, Devan, and possibly Lanre. Even "character" is pushing it, really. Words, words, words.
But I was interested in the story, because the story is fascinating. This is a first for me and will likely be the only. I've never ever read any other fiction book where I didn't care about or wished ill on the protagonists but was still invested in the story.
However, now that so many years have passed, I think the whole thing is a scam. There's no solution to the riddle.
Several years ago, I read the visual novel Higurashi When They Cry (quite an awkward title, yes; a mangled translation from Japanese made official). It consists of 8 parts divided into the "question arc" (chapters 1-4, when mysterious things happen) and the "answer arc" (chapters 5-8, which are supposed to give the explanations). I am a fan of choose-your-own-adventure books and own a vast collection of paper books. Unlike many visual novels, HWTC has no choices, but the developer insists it's a game and even breaks the fourth wall to lecture the reader. The challenge of the game, he says, is to figure out the central mystery of the story. Of the 7 parts I read before dropping, the most interesting by far was part 3: part 3 is why I persisted for so long, even as the explanations provided in the answer arc got dumber and dumber. I really wanted to find out the explanation for what happened in part 3; I had a theory which explained some of the things, but not everything.
In truth, there's no explanation. I'm not being facetious, you can look it up on the wiki. Not "unsatisfying" or "full of plotholes" or "we refuse to acknowledge it", none whatsoever. The author just came up with fascinating creepy happenings and wrapped them in a fascinating character study. Higurashi is popular, it has sequels, prequels, mangas, animes, remakes, etc, quite a multimedia franchise. There are fans making skitzo conspiracy charts, pointlessly theorizing about the in-plot explanations for the differences in adaptations and connections to the author's two other works. It's like everyone forgot the Great Chapter 3 Fakeout. The lesson I learned from the fiasco is you can get away with not having a solution to a mystery, and a critical mass of "fans" addicted to theorycrafting will nevertheless just let it slide and drown out dissenters.
A lot of fiction writing is illusions: you have to pretend, and help the reader pretend, there's a bigger world and deeper characters than really exist on paper. Some well-known techniques constitute blatant fakery; we notice it but it still works. For at least a century now, sword and sorcery writers dropped names of distant countries and ancient heroes, and sci-fi writers ascribed fictional inventions to fictional scientists. When Roy Batty in Blade Runner gives his famous monologue, we know that all the stuff he name-dropped will be indeed lost like tears in the rain, and gods willing we'll never get a Batty fanwank prequel explaining what the hell a Tannhauser Gate is. When Kvothe lists the plays he acted in or the books he read, we know we're never getting the full script to The Ha'penny King or a treatise on sygaldry with formulas and whatnot. And we all know a few stories about lone wanderers with ambiguous endings that got ruined by unnecessary assquels. Sometimes we're disappointed that a mysterious stranger is three kids in a coat. Sometimes he's a god, or the hero's future self from an alternate reality, which are supposed to be "cooler" but we're still disappointed. I know how these classic tropes work, I won't fault a writer for using them.
I consider myself a fairly unorthodox reader. I don't believe in "arcs" or "character development" or heaven forbid "hero's journey". I've seen complaints on the online that TNoTW/TWMF were pointless and badly written for allegedly lacking these things. I honestly don't care. To me, at every time, the story is meant to lead to the present moment, the line I'm currently reading, and where it goes from there is anyone's guess. I will never fault a writer for publishing part of story without knowing where it will go. I will never truly fault a writer for failing to stick the landing.
I'm also a (hobbyist) writer. I'm working on a somewhat interactive story, a tragedy of sorts which concerns a fictional catastrophe in a fictional corner of the 1600s Earth; less epic than KKC, no ultimate evil, no mythic history. In Part 1, with mild interactivity (mostly for the reader to express attitudes, sympathies and antipathies), as their honorable and well-intentioned plans collide, the characters will end up getting themselves and their homeland cursed (not literally but if you believe in curses then yes; it dovetails with my IRL story-based particle-wave worldview). I have it plotted fairly tightly. Part 2, in which they will try to atone and deal with the consequences, will be fully interactive, with the reader making decisive choices and arriving at one of a variety of (bad) endings. I don't know what will be in it. I haven't even decided on the structure. At one point, the lead character rules a fief, should I make a minimalist strategy game out of that bit? Make the whole part event-based, like the game King of Dragon Pass? Chapters like in Tyranny? Nevertheless, I think it's fair to release Part 1 alone when it's done; risky for me (no retcons after release) but fair to the readers. All the mysteries in it have answers, and if I only hint at some of the answers in Part 1 and there'll be WILD SPECULATION (oh how I wish…), worst case I'll put them in my will. And I will never fault another writer for doing the same. (I say reader, not player, because the story has a bad ending; I feel strongly that games are things you should be able to win.)
One thing is unforgivable. You should never ever write something "tee hee mysterious" for the reader to solve without having an actual solution in mind. I think it's what Rothfuss did, and this is why he's stuck.
I recommended TNoTW once, in the midst of reading it for the first time in 2009. Not for its plot or literary qualities: it was the best, most illustrative example of my worldview. It was good that the main story (the one Kvothe tells) was so unpretentious: it said, in an accessible way, "you too can touch the sublime". After the grossness, filth and idiocy of certain parts of TWMF, TNoTW lost the use as a recommendation: I can't hitch the wagon of my spirit to, ew, those things. And now even TNoTW itself is a hollow fake, a parody of what it could've been.
No, I'm not going to recommend it.
submitted by LocalAmbassador6847 to KingkillerChronicle [link] [comments]


2024.06.10 02:01 DarlingElysia Megathread Hub and Weekly Help Megathread

Megathread Hub and Weekly Help Megathread

Welcome to the weekly help megathread chiefs!📷

https://preview.redd.it/vs26h2nck3bc1.jpg?width=800&format=pjpg&auto=webp&s=97fcbaae301fc8f10455e79c352fde68a6730306
Here feel free to ask any questions whether it be simple and complicated that will not warrant their own thread, we're all here to help our fellow chiefs!
Questions can include but are not limited to:
  • Teambuilding
  • Stage strategy
  • Who to pull or level
  • Or any other general or complicated questions about the game

Helpful resources

PathToNowhere FAQ and Wiki

A collection of resources and support for new chiefs and frequently asked questions

Discord

Here we have dedicated channels for technical support and strategy help to help all chiefs new and old.

Emerald's Sheet

A megasheet created by Chief Emerald that has everything you can imagine. If you have any questions, odds are it is already answered here. So definitely a must-read before proceeding further.

Rabbit's Sheet

An extremely detailed and well done write up of information about different elements of the game, mainly about sinners and BFL, and the supply office, written by Chief Rabbit.
Also check out Rabbit's Guide Site!

Official-supported Fandom Wiki

The English Wiki for Path to Nowhere that is supported and aided by the official staff. New pages are added regularly so if there is anything you wish to see that might not be added yet, feel free to leave a suggestion!

S1NS Wiki

A Fan-made wiki website that contains all sorts of things, from character info, guides, and tier lists, to an Arrest Calculator meant to help you plan your resources for future sinners.

Other Megathreads

Weekly Gacha - Pulls - Achievement
Share with the community the achievements you have earned or your luck arresting sinners
Weekly Secret Society and Friend Request
Here you can advertise your secret society to like-minded Chiefs and also add them to your friends list.
Weekly Bug Report
Report to us any bugs or technical issues that you have been facing with the global version of Path To Nowhere
This thread is refreshed weekly (every Monday). Be sure to check the newest thread every week.
submitted by DarlingElysia to PathToNowhere [link] [comments]


2024.06.10 02:00 AutoModerator Help and Question Megathread - Week of June 10, 2024

Welcome, everybody, to the help and question thread!
Wondering whether or not you should pull for a certain character, who you should limit break, or how to beat a certain challenge? Ask here!

General Resources:

GL Resources:

JP Resources:

Useful Links:

Let's just set up the ground rules:
  • Assume good faith - Assume that the player really doesn't know and try to help them out. In the event of trolls, either downvote, ignore, or report them to the moderators.
  • Have patience - Your question may not be answered immediately, but please wait for a bit before asking again. Do not post a new thread on the sub for the question. Repeat offenders will be warned or punished.
  • Keep jokes in moderation - While it's okay to joke around, this thread is intended for learning and we ask that you keep that in mind.
Thanks for supporting the game!
submitted by AutoModerator to touhou_lostword [link] [comments]


2024.06.10 01:59 LIC_NYC I’ve Been on Wellness Retreats Around the World, and These Are the 16 items I'm Always Glad I Packed

I’ve Been on Wellness Retreats Around the World, and These Are the 16 items I'm Always Glad I Packed
As both a health and travel writer, there are few places I feel more in my element than at the intersection of these two worlds. One such junction is a wellness retreat. I’ve been lucky enough to attend them all over the world — ranging from fitness workshops to immersive health experiences — and my favorites as of late have included the “optimal well-being program” at Sensei Lanai, a wellness weekend at Alisal Ranch in Santa Barbara, and a Y7 yoga retreat at The Body Holiday in St. Lucia. Needless to say: I’ve got my packing list down to a science for these types of trips.
While a wellness retreat could take you anywhere in the world, from tropical locales to secluded mountain towns, there are key items I’d recommend packing regardless of the destination and the itinerary. Here, I’ve narrowed down a list of the comfy clothing, versatile shoes, and useful accessories you'll need for any well-being-centric trip on your schedule this summer and beyond. It's also worth noting that I'm a carry-on-only traveler, and these picks cover all of the bases without hogging up precious luggage space.
submitted by LIC_NYC to wellnesspractitioners [link] [comments]


2024.06.10 01:58 SignificantSpirit253 The League of Extraordinary Fictional Gentlemen - CFB 25 Online Dynasty (Xbox)

We are looking for 8 more users (for a total of 25) to run an online dynasty on Xbox Series S/X.
I'm a (wanna be) creative who loves NCAA Football and is excited for the new game as anyone. I thought it would be fun to set up a bigger dynasty with more D&D character coaches.
For an example of what these would look like for each user, here is the one I'll be using: Jessie Osteen (Air Raid/Tactician) 2015: Baylor, SA 2016: Texas Tech, GA 2017: Oklahoma, QC 2018: Oklahoma, OA 2019-20: HBU (FCS), OC/QB 2021: Stephenville HS (TX) 2022-23: DeSoto HS (TX) 2024: Sam Houston, OC/QB
Career highlights: • ⁠The black sheep of the Osteen dynasty, Jesse refused to enroll at Texas (the fam’s fav school), opting instead to go to Texas Tech to drink and shoot feral hogs with his friends for course credit. • ⁠Transferred to Baylor as a senior to serve as Student Assistant under Art Briles. • ⁠GA under Kliff Kingsbury for 2 years at Texas Tech. Stood next to Patrick Mahomes as he threw for 5000 yds with 53 total TDs in ‘16. • ⁠Pissed off the fam even more by going to arch rival Oklahoma. Quality Control then Offensive Analyst for Lincoln Riley at OU in ‘17 and ‘18 working as an assistant QB coach. ⁠Coached Baker Mayfield, Kyler Murray to Heisman wins. • ⁠OC at Houston Baptist. In 16 games, Bailey Zappe: 5600 passing yds, 50 TD passes to 16 INTs. In ‘20, lost at Texas Tech by 2. • ⁠Took 1st HC job at Stephenville HS in Texas in ‘21. 16-0 season capped off with a 4A State Title.⁠ • ⁠HC for national power DeSoto HS in TX. In ‘22 and ‘23, won 6A Division 1 State Titles. ⁠• ⁠QB DJ Bailey: 7700 pass yds, 98 TD to 6 INT, 600 rush yds, 10 TD in 2 years as starter (3-star Sam Houston commit) • ⁠After compiling a 46-2 record and 3 State Titles in 3 years as a TX HS coach, took SHSU OC job and brought Bailey with him Position • ⁠Position Specialties: QB, TE • ⁠Favorite bands: AC/DC, Guns 'N Roses, Iron Maiden, Olivia Rodrigo • ⁠Aliases: El Bandito Gringo, The Wang From Waco, The Prodigal Son, The Big O, The Lakewood Lobo, The Houston Habanero, Art Briles 6.0
Restrictions on coach resume: • ⁠CANNOT be a current IRL FBS/NFL coach OR take on the specific resumes of current IRL FBS/NFL HCs (ex. CANNOT have been the OC at Indiana when Kalen DeBoer was, but CAN be a GA/analyst/position coach under him at that time to say you worked with Michael Penix) • ⁠Resume should make sense leading into being a low-level coordinator
I will send each person a list of questions to help them create a dynasty avatar like mine upon joining the league.
Dynasty Rules: • ⁠Heisman difficulty • ⁠6 minute quarters • ⁠Custom playbooks allowed (cheese and game exploits not allowed) • ⁠Twice-a-week advance schedule • ⁠Start as coordinators with non-P5 teams with losing records in '23. Schools available: MAC: Akron, Buffalo, CMU, Kent State, WMU MWC: Colorado State, Nevada, New Mexico • ⁠Additional rules to be voted on as more info comes out.
If this sounds like something you want to be a part of, I'd love to hear from you via DM. If you have an idea of how you want to design your coach, great! If not, I will gladly help!
On the eve of game's release, we'll have a Reveal Show via Discord introducing each coach. If there's anyone is proficient in PhotoShop or AI art, let me know as that will make our show even better.
Other dynasty features:
Hall of Fame for user players
Annual awards show for user players/teams
If you're looking for a moderately-paced but active dynasty with a little pizzazz, please DM me with your gamertag and team selection. As the team picks come in, I will edit this post, adding in each one till all slot are filled.
Teams taken: Sam Houston, FIU, Hawai’i, Temple, ECU, Navy, UTEP, FAU, Louisiana Tech, North Texas, Kennesaw State, Ball State, Charlotte, New Mexico, Tulsa, MTSU, UAB
submitted by SignificantSpirit253 to CFMmadden [link] [comments]


2024.06.10 01:55 SignificantSpirit253 The League of Extraordinary Fictional Gentlemen - CFB 25 Online Dynasty (Xbox)

We are looking for 8 more users (for a total of 25) to run an online dynasty on Xbox Series S/X.
I'm a (wanna be) creative who loves NCAA Football and is excited for the new game as anyone. I thought it would be fun to set up a bigger dynasty with more D&D character coaches.
For an example of what these would look like for each user, here is the one I'll be using: Jessie Osteen (Air Raid/Tactician) 2015: Baylor, SA 2016: Texas Tech, GA 2017: Oklahoma, QC 2018: Oklahoma, OA 2019-20: HBU (FCS), OC/QB 2021: Stephenville HS (TX) 2022-23: DeSoto HS (TX) 2024: Sam Houston, OC/QB
Career highlights: • ⁠The black sheep of the Osteen dynasty, Jesse refused to enroll at Texas (the fam’s fav school), opting instead to go to Texas Tech to drink and shoot feral hogs with his friends for course credit. • ⁠Transferred to Baylor as a senior to serve as Student Assistant under Art Briles. • ⁠GA under Kliff Kingsbury for 2 years at Texas Tech. Stood next to Patrick Mahomes as he threw for 5000 yds with 53 total TDs in ‘16. • ⁠Pissed off the fam even more by going to arch rival Oklahoma. Quality Control then Offensive Analyst for Lincoln Riley at OU in ‘17 and ‘18 working as an assistant QB coach. ⁠Coached Baker Mayfield, Kyler Murray to Heisman wins. • ⁠OC at Houston Baptist. In 16 games, Bailey Zappe: 5600 passing yds, 50 TD passes to 16 INTs. In ‘20, lost at Texas Tech by 2. • ⁠Took 1st HC job at Stephenville HS in Texas in ‘21. 16-0 season capped off with a 4A State Title.⁠ • ⁠HC for national power DeSoto HS in TX. In ‘22 and ‘23, won 6A Division 1 State Titles. ⁠• ⁠QB DJ Bailey: 7700 pass yds, 98 TD to 6 INT, 600 rush yds, 10 TD in 2 years as starter (3-star Sam Houston commit) • ⁠After compiling a 46-2 record and 3 State Titles in 3 years as a TX HS coach, took SHSU OC job and brought Bailey with him Position • ⁠Position Specialties: QB, TE • ⁠Favorite bands: AC/DC, Guns 'N Roses, Iron Maiden, Olivia Rodrigo • ⁠Aliases: El Bandito Gringo, The Wang From Waco, The Prodigal Son, The Big O, The Lakewood Lobo, The Houston Habanero, Art Briles 6.0
Restrictions on coach resume: • ⁠CANNOT be a current IRL FBS/NFL coach OR take on the specific resumes of current IRL FBS/NFL HCs (ex. CANNOT have been the OC at Indiana when Kalen DeBoer was, but CAN be a GA/analyst/position coach under him at that time to say you worked with Michael Penix) • ⁠Resume should make sense leading into being a low-level coordinator
I will send each person a list of questions to help them create a dynasty avatar like mine upon joining the league.
Dynasty Rules: • ⁠Heisman difficulty • ⁠6 minute quarters • ⁠Custom playbooks allowed (cheese and game exploits not allowed) • ⁠Twice-a-week advance schedule • ⁠Start as coordinators with non-P5 teams with losing records in '23. Schools available: MAC: Akron, Buffalo, CMU, Kent State, WMU MWC: Colorado State, Nevada, New Mexico • ⁠Additional rules to be voted on as more info comes out.
If this sounds like something you want to be a part of, I'd love to hear from you via DM. If you have an idea of how you want to design your coach, great! If not, I will gladly help!
On the eve of game's release, we'll have a Reveal Show via Discord introducing each coach. If there's anyone is proficient in PhotoShop or AI art, let me know as that will make our show even better.
Other dynasty features:
Hall of Fame for user players
Annual awards show for user players/teams
If you're looking for a moderately-paced but active dynasty with a little pizzazz, please DM me with your gamertag and team selection. As the team picks come in, I will edit this post, adding in each one till all slot are filled.
Teams taken: Sam Houston, FIU, Hawai’i, Temple, ECU, Navy, UTEP, FAU, Louisiana Tech, North Texas, Kennesaw State, Ball State, Charlotte, New Mexico, Tulsa, MTSU, UAB
submitted by SignificantSpirit253 to MaddenFranchise [link] [comments]


2024.06.10 01:51 Apprentice57 Allan Lichtman's *The Thirteen Keys* were Incorrect in 2016

Allen Lichtman's Thirteen Keys to the White House have been a popular recurring discussion here. Don't worry this won't be about the keys themself. Lichtman has been unusual for prognosticators and has been bullish on a Biden win based on those keys. I oft hear people reinforce his credibility because he predicted 2016 correctly with a Trump win. I actually share the opinion that Biden is underrated, but I wouldn't give Lichtman any credibility for 2016 because his model called for a Trump victory in the popular vote. Trump lost the popular vote.
Lichtman developed his model through the 80s, but it was set in stone since at least 1990 which was the earliest publication ("The Thirteen Keys to the Presidency") I could get access to. Note that Lichtman publishes the book with minor changes every cycle, and I can confirm that the keys themselves have not changed since that 1990 book.
The book is very upfront that the keys predict the popular vote. I'm going to list some excerpts to that effect (bolding mine):
A. When introducing the book in 1990, Lichtman writes (page xi):
A disciplined examination of the circumstances surrounding presidential elections since the 1850s discloses a remarkably consistent set of factors, or "keys," that can forecast the outcome of the popular vote in every election.
B. He reiterates this shortly thereafter (page 6):
When five or fewer keys are false, the incumbent party wins the popular vote; when six or more are false, the challenging party prevails.
C. Lichtman explains why this is the case and makes an unfortunate implication that the electoral vote and popular vote will determine the same winner (page 8):
Because the Keys to the Presidency diagnose the national political environment, they correlate with the popular balloting, not with the votes of individual states in the electoral college. Only twice since 1860, however, has the electoral college not ratified the popular vote: the "stolen" election of 1876, when Democrat Samuel J. Tilden outpolled Republican Rutherford B. Hayes 51 to 48 percent but lost a bitterly disputed contest for the electoral vote; and the election of 1888, when President Grover Cleveland's narrow popular vote margin over Benjamin Harrison was overridden by the electoral college.
D. I suspect that equivalence is why, immediately before giving the literal keys Lichtman is much broader and less nuanced (page 7):
When five or fewer statements are false, the incumbent party wins. When six or more are false, the challenging party wins.
Okay, so Lichtman was relatively upfront that his model predicted the popular vote, but that the popular vote and electoral vote should have the same result. He then got burned by the latter not being the case in 2000.
E. Lichtman addressed this in 2004 by claiming the 2000 election was inappropriately determined:
Prospectively, the Keys predicted well ahead of time the popular-vote winners of every presidential election from 1984 through 2000. [...] However the Keys cannot diagnose the results in individual states and thus are more attuned to the popular vote than the Electoral College results. The 2000 election, however, was the first time since 1888 that the popular vote verdict diverged from the Electoral College results. And the Keys still got the popular vote right in 2000 [...] no such divergence, moreover, would have occurred in the 2000 election except that ballots cast by African American voters in Florida were discarded as invalid at much higher rates than ballots casts by white voters.
I'm actually kinda on board with this, 2000 was a very dubiously called election. And he's true to the original model's claim that it predicts the popular vote.
He republishes a variant of his book in May 2016 ("Predicting the Next President") I was able to check a digital version of this variant. Its introduction and the keys are basically unchanged. It still explicitly predicts the popular vote, and includes similar language as above with A, B, and C explaining this and still has the less nuanced D ahead of the keys.
Also in 2016 he says his model predicts a Donald Trump win. Based on the reasoning above, that should mean a Trump win in the popular vote, except as we all know Trump lost the popular vote. However... Lichtman got credit from Trump directly and media has been very congratulatory and credits him with the correct prediction as well.
Lichtman's explanation of this, according to a summary from wikipedia is that his model stopped predicting the outcome of the popular vote after 2000, and that the popular vote and electoral vote have largely diverged in recent decades.
I could verify the second part about divergence a linked youtube interview, however I could not source him in his own words whether he switched his model to predicting the electoral vote. Another linked video from the NYT opinion has a narrator make that conclusion, but I now wonder if that's an incorrect summary of his position by the times. If anybody has a source with him on record about the switch to electoral vote, or about being correct in 2016, please advise.
Lichtman's 2020 version of his Keys book does not help to explain the discrepancy as far as I can tell, and is a very bizarre publication. Its introduction is basically unchanged containing basically the same language as 2016 and those quotes all the way back from 1990. A helpful google review describes the book as "the 2012 edition with a foreword and a 2020 prediction tacked onto it. This means it discusses the 2012 election as if it hadn’t happened yet, and does not contain the 2016 prediction, which is Allan Lichtman’s main claim to fame".
Conclusion: Whether from Lichtman himself or the Times, the claim that his model predicted the electoral vote is correct. As Lichtman himself stated in C in 1990, the keys are national questions and cannot determine the vote of individual states needed for the electoral vote. At minimum, Lichtman should be upfront about this incorrect call and caveat readers that the keys are of less usefulness because the popular vote is less predictive of the electoral vote winner than it used to be.
Despite all I have written above, I actually kind of like the 13 keys, but as a start of discussion and not as a model. (Other excellent criticisms by none other than Nate Silver are found here).
P.S. Did you know that the 1990 book also contained a list of keys to determine the winner of a Senate race as well?
submitted by Apprentice57 to fivethirtyeight [link] [comments]


2024.06.10 01:50 GriffinGalang [PMVJC] [2024-02] [Poll Results] Clinical research article distribution, critical reading instructions, case presentation

Doctors,
Good morning.
The poll for the second round of the PinoyMed Virtual Journal Club has closed. The clinical research article for discussion is
Priya G L, Dhibar DP, Saroch A, Sharma N, Sharma V, Verma N, Chaluvashetty SB, Prakash A, Kaur H. Efficacy of empirical ciprofloxacin or cefixime plus metronidazole therapy for the treatment of liver abscess: A randomized control clinical trial. Sci Rep. 2024;14(1):11430. doi: 10.1038/s41598-024-59607-1

Reading the clinical research article

Please find a quiet moment to read the article. Typically, it should take no more than 15 minutes. Your reading of the article should not be the same as the way you read a novel. Your reading must be directive.
There are four basic questions that you need to consider. The order of the questions is important.
  1. 1. Is the basic study design valid?
  2. 2. Was this well-designed study methodologically sound?
  3. 3. What are the results of this well-designed and methodologically sound study?
  4. 4. Do the results of this well-designed and methodologically sound study help my patient?
You will note that the previous questions build into subsequent ones. This means that if you find that a study is designed poorly (question 1), there is no need to continue reading. If the study is well-designed (question 1) but not methodologically sound, then there is no need to continue reading.
There are a series of sub-questions under each of the basic questions. Consider each one in turn as you read the clinical research article. After each question, decide whether you would answer YES, NO, or CAN'T TELL.

Questions for critical review

The full list of questions that you need to consider is as follows
  1. Is the basic study design valid?
a. Did the study address a clearly focused research question?
CONSIDER: Was the study designed to assess the outcomes of an intervention? Is the research question ‘focused’ in terms of the population studied, intervention given, comparator chosen, and outcomes measured?
b. Was the assignment of participants to interventions randomised?
CONSIDER: How was randomisation carried out? Was the method appropriate? Was randomisation sufficient to eliminate systematic bias? Was the allocation sequence concealed from investigators and participants?
c. Were all participants who entered the study accounted for at its conclusion?
CONSIDER: Were losses to follow-up and exclusions after randomisation accounted for? Were participants analysed in the study groups to which they were randomised (intention-to-treat analysis)? Was the study stopped early? If so, what was the reason?
  1. Was this well-designed study methodologically sound?
d. Were the participants ‘blind’ to the intervention they were given? Were the investigators ‘blind’ to the intervention they were giving to participants? Were the people assessing/analysing outcome/s ‘blinded’?
e. Were the study groups similar at the start of the randomised controlled trial?
CONSIDER: Were the baseline characteristics of each study group (e.g. age, sex, socio-economic group) clearly set out? Were there any differences between the study groups that could affect the outcome/s?
f. Apart from the experimental intervention, did each study group receive the same level of care (that is, were they treated equally)?
CONSIDER: Was there a clearly defined study protocol? If any additional interventions were given (e.g. tests or treatments), were they similar between the study groups? Were the follow-up intervals the same for each study group?
  1. What are the results of this well-designed and methodologically sound study?
g. Were the effects of intervention reported comprehensively?
CONSIDER: Was a power calculation undertaken? What outcomes were measured, and were they clearly specified? How were the results expressed? For binary outcomes, were relative and absolute effects reported? Were the results reported for each outcome in each study group at each follow-up interval? Was there any missing or incomplete data? Was there differential drop-out between the study groups that could affect the results? Were potential sources of bias identified? Which statistical tests were used? Were p values reported?
h. Was the precision of the estimate of the intervention or treatment effect reported?
CONSIDER: Were confidence intervals (CIs) reported?
i. Do the benefits of the experimental intervention outweigh the harms and costs?
CONSIDER: What was the size of the intervention or treatment effect? Were harms or unintended effects reported for each study group? Was a cost-effectiveness analysis undertaken? (Cost-effectiveness analysis allows a comparison to be made between different interventions used in the care of the same condition or problem.)
  1. Do the results of this well-designed and methodologically sound study help my patient?
j. Can the results be applied to your local population/in your context?
CONSIDER: Are the study participants similar to the people in your care? Would any differences between your population and the study participants alter the outcomes reported in the study? Are the outcomes important to your population? Are there any outcomes you would have wanted information on that have not been studied or reported? Are there any limitations of the study that would affect your decision?
k. Would the experimental intervention provide greater value to the people in your care than any of the existing interventions?
CONSIDER: What resources are needed to introduce this intervention taking into account time, finances, and skills development or training needs? Are you able to disinvest resources in one or more existing interventions in order to be able to re-invest in the new intervention?

Patient case and clinical question

As you read, please consider how the clinical research article can be used in the case of this patient. The clinical question is,
Could this patient have benefited from a course of oral antibiotics? If so, what benefits and harms should he expect?

Clinical Case Report: Liver Abscess in a 47-Year-Old Male

Abstract

A 47-year-old male presented with severe abdominal pain, fever, and jaundice. Clinical evaluation, imaging, and laboratory tests confirmed the diagnosis of a liver abscess. This case highlights the critical presentation of liver abscess and underscores the importance of timely diagnosis and intervention in improving patient outcomes.

Introduction

Liver abscesses are localized collections of pus within the liver, typically caused by bacterial, fungal, or parasitic infections. They are associated with significant morbidity and mortality if not promptly treated. This report describes the presentation, diagnosis, and management of a 47-year-old male with a liver abscess.

Patient Description

The patient is a 47-year-old male with a past medical history significant for type 2 diabetes mellitus and hypertension. He presented to the emergency department with a five-day history of severe right upper quadrant abdominal pain, high-grade fever, chills, and jaundice. He also reported nausea, vomiting, and a general sense of malaise.

History and Symptoms

The patient stated that the abdominal pain began insidiously but progressively worsened, becoming sharp and constant. He denied any history of recent travel, trauma, or known liver disease. His diabetes had been poorly controlled, with his last hemoglobin A1c recorded at 9.2%. He was compliant with his antihypertensive medications but admitted to inconsistent use of his diabetic medications.

Physical Examination

On examination, the patient appeared acutely ill and was diaphoretic. His vital signs were as follows: temperature 39.5°C, heart rate 110 beats per minute, respiratory rate 24 breaths per minute, blood pressure 140/85 mmHg, and oxygen saturation of 94% on room air.
Abdominal Examination:
Other Systems:

Laboratory and Diagnostic Investigations

Imaging

Diagnosis

The clinical presentation, laboratory results, and imaging findings confirmed the diagnosis of a liver abscess.

Management

The patient was admitted for close monitoring and management.
Percutaneous drainage of the abscess was performed under ultrasound guidance, yielding approximately 100 mL of purulent material. The fluid was sent for microbiological analysis to guide targeted antibiotic therapy.
Intravenous fluids were administered to maintain hydration and haemodynamic stability.
Blood glucose levels were closely monitored and managed with insulin.
Pain and fever were managed with acetaminophen and opioids as needed.

Clinical Question

Could this patient benefit from a course of oral antibiotics? If so, what benefits and harms should he expect?

Release of the critical analysis

The critical analysis of the clinical research article will be released on Monday 17 June.
submitted by GriffinGalang to pinoymed [link] [comments]


2024.06.10 01:47 wokeupabug On Hegel and Secularism

One of the most influential treatments of religion from European modernity begins with this striking statement of God's centrality to human experience:
From [the manifold images and configurations of consciousness] flows all that brings [human beings] respect, satisfaction, honor, and happiness, all these interests have their center, find their end and their beginning, their truth, in one thought, in the thought of God. God is known in religion; God is the sustaining center, which breathes life into all these configurations in their existence... (31)
This is Hegel's 1824 Lectures on the Philosophy of Religion, available in English translation in Hodgson's (ed.) Lectures on the Philosophy of Religion: Volume I - Introduction and the Concept of Religion.
And while it is somewhat tangential to the main theme of this subreddit, I understand there's been some interest in this topic here. There has recently been here some contentious discussions here about the relation between historical-critical methodology and Qur'anic studies, in which a point of concern was raised about supposed ideological foundations of the western academy on the basis of its supposed allegiance to Hegelian assumptions about religion -- an account which credited historical-critical methodology to a supposed commitment to Hegel among western academics, and which challenged the suitability of historical-critical methodology to Qur'anic studies on this basis. There are interesting and important questions in this vicinity, pertaining to the understanding of western modernity, the comparison of different worldviews, and what to make of the place of religion given humanity's present situation. But precisely in their interest and importance, they merit a more careful engagement with the sources. To this end, I hope that these sources will help provide a more considered understanding of what Hegel's treatment of religion actually involves, and promote further discussion and inquiry into these matters in ways that are of more immediate interest to the subreddit than my own remarks on this topic will be.
Hegel's paean to religion in the introduction to his Lectures continued:
Religion appears as what is occupied with this [center]. Occupation with this ultimate, final end is thus unreservedly free and is therefore its own end since all other aims go back to this final end; though previously valid for themselves, they disappear in the face of it, no other aim holds against it, and all are resolved in it... This occupation is the consciousness of absolute truth; as a mode of sensibility it is the absolute enjoyment we call blessedness, while as activity it does nothing but manifest the glory of God and reveal the divine majesty. (31-32)
This privileged place assigned to God, and to religion as the mode of our access to God, is a consistent and characteristic feature of Hegel's mature thought. The definitive presentation of this thought is his system articulated in the Encyclopaedia of the Philosophical Sciences, which presents the different shapes that thought can take in a progressive series as it strikes towards an adequate grasp of its situation. And for Hegel the penultimate form of thought, that shape which is most adequate save for any but -- in Hegel's mind -- philosophy, is religion. Hence in the Encyclopaedia we find the account of religion occupying this privileged place. This can be found in English translation in Wallace and Miller's (trans.) Hegel: Philosophy of Mind, with this treatment of religion beginning at §564.
But there is an important question here about how religion is understood. The dominant understandings of religion in Hegel's Europe took three major forms: first, the older form associated with the Enlightenment, where religion was understood as an outcome of natural reason and so God understood as a category in the philosopher's metaphysics; second, the burgeoning liberal theology, where religion was understood as an expression of the private feelings and commitments characterizing a given group of people; and third, the understanding of religion that develops out of the early expressions of a historical-critical program, where religion becomes a matter of certain facts of human history to be catalogued by the historian, philologist, and folklorist. And, burgeoning alongside the new liberal and historical-critical theologies, there were of course also the critics of religion.
Hegel pit his position on religion against all four of these movements, and one of the characteristics of his mature period is an ongoing battle, at times rather personal, against the champions of these approaches. A key document of this is the introduction he wrote to Henrich's Religion, which is available in English translation in Hodgson's (ed.) G.W.F. Hegel: Theologian of the Spirit.
For Hegel, religion has to be understood as finding its essence neither in the philosopher's metaphysics, nor in the private feelings or commitments of a given congregation, nor the historical facts of the critical school, but rather in the dogmatic content of revelation. Thus, the aforementioned account of religion as the penultimate form of consciousness in the Encyclopedia begins like this: "It lies essentially in the notion of religion -- the religion, i.e., whose content is absolute mind -- that it be revealed, and, what is more, revealed by God."
An extended passage from the aforementioned Lectures can help clarify his attitude toward the rationalist, the liberal, and the historical-critical approaches:
I must remark that it had previously escaped my notice that theologis naturalis was an object of the Wolffian philosophy, which introduces the nature of God into the content of philosophy... In regard to that concrete science we can say that, because it was only a science of the understanding, its concept of God was restricted to the sterile result of an abstract essence of the understanding... [And thus] God is not grasped [by natural theology] as spirit... In the Wolffian philosophy this supreme [being] is called ens or thing, and it promptly announces itself as the sort of abstraction that does not in principle correspond to our representations of God... (33-34)
This rational theology has on the whole been called the theology of the Enlightenment. Pertinent here, however, is not merely this kind of theology but also the kind that leaves reason aside and expressly rejects philosophy... Though biblical words lie at its basis, to be sure, private opinion and feeling still remain the controlling factor...
In the rational theology of our more recent times the principle role is played by this way of looking at things, bringing reason into the lists against itself and combatting philosophy on the grounds that reason can have no cognition of God. The consequence is that no meaning for the expression "God" remains in theology any more than in philosophy, save only for the representation, definition, or abstraction of the supreme being -- a vacuum of abstraction... Such is the overall result of rational theology, this generally negative tendency toward any content at all in regard to the nature of God... The result is that one only knows in general that God is; but otherwise the supreme being is inwardly empty and dead. It is not to be grasped as a living God, a concrete content; it is not to be grasped as spirit...
But when modern theology says that we cannot have cognition of God or that God has no further determinations within himself, it knows only that God is as something abstract without content, and in this way God is reduced to this hollow abstraction. It is all the same whether we [then] say we cannot have cognition of God, or that God is only a supreme being. Inasmuch as we [can] know [only] that God is, God is the abstractum...
It is to be noted that there is a type of theology that wants to adopt only a historical attitude toward religion; it even has an abundance of cognition, though only of a historical kind. This cognition is no concern of ours, for if the cognition of religion were merely historical, we would have to compare such theologians with countinghouse clerks, who keep the ledgers and accounts of other people's wealth, a wealth that [merely] passes through their hands without their retaining any of it, clerks who act only for others without acquiring assets of their own... (42-44)
Given these commitments, it is hard to understand the allegations that have been made in the aforementioned discussions, that credit Hegel with introducing to the western academy a secularizing attitude which rejects the place of God, religion, and the metaphysical. We can see here that he reserved a particular dismissive scorn toward historical-critical methodology as a mode of theological understanding. And in general he leveraged his considerable influence in his time precisely against the cultural trajectories which in this allegation get misattributed to him, and he has remained a touchstone for modern theologians and other thinkers who wish to return to the dogmatic content of religious thought as its essence and to the recognition of religion as a central part of the human vocation.
How has this misunderstanding of Hegel's significance occurred? A common suggestion holds Hegel responsible for the rejection of God and religion by way of holding Feuerbach -- and perhaps those associated with him, like D Strauss and Marx -- responsible for this, and regarding Feuerbach as carrying out Hegel's legacy. But nothing could be further from the truth.
Feuerbach's relation to Hegel was one of stark opposition: so much that he explicitly maintained that the formula for arriving at truth is to do the opposite of what Hegel had done. From his Preliminary Theses on the Reform of Philosophy:
Spinoza is actually the initiator of modern speculative philosophy; Schelling, its restorer; and Hegel, its consummator... The method of the reformative critique of speculative philosophy as such does not differ from that already used in the Philosophy of Religion. We need only turn the predicate into the subject and thus as subject into object and principle--that is, [we need only] reverse speculative philosophy. In this way, we have unconcealed, pure, and untarnished truth... (153-154)
The direct, crystal-clear and undeceptive identification of the essence of man -- which has been taken away from him through abstraction -- with man, cannot be effected through a positive approach; it can only be derived from the Hegelian philosophy as its negation; it can only be apprehended at all if it is apprehended as the total negation of speculative philosophy... (157)
As for the allegation that Hegel is the path away from theology, Feuerbach likewise could not be clearer. From the same text:
The Hegelian logic is theology that has been turned into reason and presence; it is theology turned into logic... (155)
He who clings to Hegelian philosophy also clings to theology. The Hegelian doctrine that nature or reality is posited by the Idea, is the rational expression of the theological doctrine that nature, the material being, has been created by God, i.e. the non-material, i.e. abstract, being...
The Hegelian philosophy is the last refuge and the last rational mainstay of theology. Just as once the Catholic theologians became de facto Aristotelians in order to combat Protestantism, so now the Protestant theologians must de jure become Hegelians in order to combat "atheism." (168)
On these points, see also his Towards a Critique of Hegel's Philosophy, The Necessity of a Reform in Philosophy, and Principles of the Philosophy of the Future, which, together with the aforementioned, are available in Hanfi's (trans.) Ludwig Feuerbach: The Fiery Brook - Selected Writings, to which the above pagination refers.
It is certainly true that Feuerbach here reveals the "influence" of Hegel, but this is not the kind of influence we would use to plausibly credit Hegel with Feuerbach's position. This would be like attributing free market economics to socialists on the grounds that Friedrich Hayek promotes free market economics and in The Road to Serfdom is responding to socialism.
The details of Hegel's relation to religion are thus inconsistent with the narrative that assigns to him the place of founder of the secularism of western modernity, but rather speak to the complications and ambiguities of western modernity as a context -- a context in which one of its most influential thinkers can commit himself to such a defense of the dogmatic content of religious revelation and pit himself against the ascendency of the liberal and historical-critical theologies. And it is just these complications and ambiguities that ought to inform and render interesting and important our discussions on and inquiries into these matters.
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2024.06.10 01:42 Sweet-Count2557 How To Travel With A 5 Year Old?

How To Travel With A 5 Year Old?
How To Travel With A 5 Year Old?
Traveling with a 5 year old isn't easy. It can be both daunting and overwhelming, but it doesn't have to be! So How To Travel With A 5 Year Old?
With the right tips and tricks, you can make traveling with your little one an exciting adventure they won't soon forget. As parents who've traveled around the world with our children since birth, we know how difficult (and rewarding!) this experience can be. We'd like to share what we've learned about family travel – specifically when it comes to traveling with a 5-year-old – so that you too can create memories to last a lifetime.
The juxtaposition of exhaustion from planning every detail versus exhilaration from seeing new places through the eyes of a child is something all families should experience. The challenge lies in finding ways to balance these two opposing forces while keeping everyone safe and happy along the way. Being prepared for anything will go far towards ensuring your well-being as well as making sure your kiddo has the best time possible during your travels.
We'll offer up advice on everything from packing lists and snacks to entertainment options that are sure to keep them busy no matter where you're going or how long you plan on being gone. Whether you're taking a short road trip across town or exploring international destinations by plane, train, or boat - there's lots of information here that will help ease any worries and leave more room for fun! So let's get started…
Preparing For The Trip
Traveling with kids can be a daunting task, but it doesn't have to be. Planning ahead is key for any successful family vacation and will help ensure that everyone has an enjoyable time. When planning a trip with a five-year-old, there are several important things you should consider to make the experience as stress-free and fun as possible.
Before your departure, research your destination so you know what activities or attractions would best suit your child's age and interests. This will give you ideas of where to go and what to do while traveling with your little one. You may even want to look into kid-friendly restaurants or other accommodations available at your destination. It’s also wise to pack plenty of snacks and drinks, as well as toys or books they like - this way they won’t get bored during long car rides or plane trips!
Finally, when preparing for the journey, don’t forget about safety – both on land and in water. Make sure all necessary paperwork such as passports or birth certificates is up-to-date before the trip begins! Be sure to bring along appropriate swimwear (for swimming pools/beaches) and life jackets if necessary - especially if visiting oceans or lakes. Taking these precautionary steps will ensure that both parents and children feel comfortable throughout their travels together!
Choosing The Right Destination
When planning a trip with your 5-year-old, choosing the right destination is key. It's important to consider what activities they'll enjoy and whether they’re suitable for their age. To ensure everyone has an enjoyable time, think about destinations that have plenty of attractions tailored specifically toward kids. If you choose wisely, it could be one of the most memorable trips ever!
One way to select the perfect location is by looking at travel reviews from families who've already been there. They can provide detailed insights into how accommodating different places are for young children. Reading these will help you make more informed decisions on which sites are worth visiting and where to stay. This can save you lots of hassle when traveling with a 5 year old in tow!
It's also wise to research if any museums or other educational facilities offer special programs for kids. These typically involve interactive stories told through playtime activities such as puppet shows, crafts, and games. Learning about history in this manner can really capture a child's imagination- and yours too! Allowing them to explore a new place while having fun makes getting away even more worthwhile.
No matter where you decide to go, just remember that creating amazing family memories should always come first! A well-thought-out plan combined with carefree moments spent together will guarantee unforgettable experiences along the way - something both parents and children alike will treasure forever.
Packing Essentials For A 5-Year-Old
Traveling with a 5-year-old can seem like an intimidating task, but it doesn't have to be. With the right packing essentials and planning ahead of time, you can make sure your mini traveler stays happy throughout the journey.
The first thing to consider is comfort — remember that even if you're only traveling for a short period of time, kids still need their creature comforts from home. Here's what should always go in your little one's bag:
A favorite stuffed animal or blanket
A change of clothes
Snacks tailored to their tastes
Something fun (like books or games) to keep them occupied during long trips
TipsBuy a new Toy, especially for the trip, and revealed it just after Boarding the aircraft to gain 30 minutes of distraction during the most stressful phase of the flight.
It's also important not to forget about yourself! Make sure you bring items for your own comfort too so that you won't be distracted by discomfort while on the road. This will help ensure a smooth trip overall and make sure everyone enjoys themselves.At the end of the day, travel with a 5-year-old requires planning, patience, and understanding – three things that every family needs when hitting the open road together. With these tips in mind and some extra preparation before embarking on your adventure, even the most novice traveler will find success when exploring as a family unit.
Keeping Kids Occupied During Travel
Traveling with a 5-year-old can be an adventure - and it brings its own unique challenges. One of the biggest ones involves how to keep them occupied during travel, whether that's in a car or on a plane. Thankfully, there are some great strategies you can use to ensure your child stays entertained while they're en route to their destination.
ActivitySupplies NeededColoring/Activity BooksCrayons/Markers / Stickers/StampsStorytelling GamesPaper & Pencils for Drawing PicturesWord Puzzles & QuizzesNotepad for Writing Answers Down
To start off, coloring books, activity books, stickers, stamps, and crayons or markers provide hours of fun for kids (and parents!) alike. Additionally, storytelling games like playing "I Spy" or creating stories together can be very enjoyable not only for children but also for adults who may find themselves reminiscing about their own childhood days. Even something as simple as word puzzles or quizzes can help pass the time quickly - all you need is a notepad and pencil to write down any answers!
When traveling with small children, it’s important to remember that everyone has different needs when it comes to entertainment. Some may prefer more active activities such as drawing pictures or building block towers while others might enjoy quieter pursuits such as reading books or listening to audiobooks. Regardless of what type of activity works best for your family dynamic, the goal should always be to make sure everyone is having a positive experience overall. Taking into account these tips will make traveling with a 5 year old much smoother and more enjoyable!
Tips For Long Road Trips
Long road trips with a five-year-old can be an adventure, but it also requires some planning. Here are some tips to keep your family's journey smooth and enjoyable for everyone involved:
Pack plenty of snacks, drinks, and activities that will keep them entertained during the drive.
Take frequent breaks along the way - stops at parks or rest areas allow them to stretch their legs and get out all that extra energy.
Bring books, coloring pages, or other activities they can use in the car if you're stuck in traffic or waiting times. It'll help pass the time more quickly!
Invest in a tablet loaded with movies, TV shows, or educational games they can play while on the go. This helps make long drives much less stressful for both parent and child alike.
Have fun together - sing songs, tell stories, and create memories as you travel down the highway together!
Remember to take it slow when possible too; there’s no need to rush through any part of this precious experience with your little one. Give yourself permission to savor every moment of quality time spent bonding with each other—you won't regret it! To ensure a stress-free journey from start to finish, bring everything you need so that those inevitable bumps in the road don't turn into major detours from your destination.
Staying Healthy And Safe On Vacation
It's like packing for the ultimate game of survival: you want to make sure your family has everything they need to remain healthy and safe during their travels. Taking a vacation with kids can be an adventure, but it can also bring stress if you don't plan ahead. Here are some tips on how to keep your little ones in good health while away from home:
Pre-Vacation Planning During Vacation Post-Vacation CareGet immunizations up-to-dateBring hand sanitizer & wipesCheck for bed bug bites after returning homePack medications & medical suppliesClean hotel room upon arrivalThrow away used items that may carry germs (towels, pillows)Research any special vaccinations needed at the destinationKeep hydratingWash clothes when back homeVisit a doctor before departureAvoid public pools/lakes without supervisionWatch out for signs of jet lag
Preparation is key! Before leaving, make sure all necessary vaccines or boosters are taken care of - especially if traveling abroad - as well as gather any essential medicines or medical supplies needed. This includes sunscreen and insect repellent – two must-haves when exploring new places! Doing research on what kind of illnesses might be found in certain areas will help inform the kinds of precautions you should take too. Once you arrive at your destination, ensure that everyone washes their hands regularly and uses hand sanitizer often; this is particularly important when visiting unfamiliar places such as museums or amusement parks. It’s also wise to clean surfaces in the hotel room immediately following check-in; many people forget about this step which can lead to bacteria accumulating over time. Lastly, staying hydrated throughout the trip is paramount because dehydration can quickly put a damper on fun activities planned for each day.
When returning from vacation, pay attention to those telltale signs of illness caused by exposure to different environments such as joint pain, fever, rash or stomach issues. Additionally, inspect all luggage carefully upon arriving back home since bed bugs have become increasingly common among travelers these days - yikes! Throw away any items that were used while traveling and wash all clothing pieces thoroughly once inside the house again– no one wants unwanted visitors tagging along post-vacation! Finally, due to possible changes in sleeping patterns experienced while flying between time zones, parents should be mindful of potential side effects associated with jet lag so kids get enough rest until they're adjusted again.
Staying safe and healthy on vacation doesn’t require much effort considering there are plenty of resources available online plus accredited travel agents who specialize in family trips – use them! Knowing what vigilance steps to take prior to departure pays off because nothing beats having peace of mind knowing that everyone stays comfortable and protected during their journey together.
Dealing With Jet Lag
Traveling with a 5 year old can be an exciting experience, but it's not without its challenges. Jet lag is one of them! It doesn't have to ruin your trip though - here are some tips for helping your family cope:
Start adjusting their sleep schedule in the days leading up to your departure. This will make it easier when you arrive at your destination.
Once you’re there, let your little one take short naps during the day and keep them active during the daylight hours as much as possible. This can also help adjust their body clock more quickly.
Avoid sugary snacks or caffeine right before bedtime, which can disrupt their sleep cycle.
By following these simple steps, your kiddo should start feeling better soon after landing in their new time zone. With patience and understanding from everyone involved, jetlag won’t prevent you from having an amazing adventure together!
Making Kids Feel At Home Away From Home
Ah, the joys of traveling with a 5 year old. No matter how much we plan and prepare for our family trip, there's no denying that it can be quite daunting! But let me tell you: if you put in the effort to make sure they feel at home away from home, your little one will thank you later - and so will you!
First things first: pack some familiar items from their bedroom or playroom. This may include favorite toys, books, and blankets - whatever makes them comfortable and helps them settle into unfamiliar surroundings. We often forget about the mundane but necessary things such as nightlights and sound machines too; these are invaluable when it comes to soothing children who don't sleep well on holiday. Don't forget to encourage them to bring along any special souvenirs they've collected over the years too; nothing says 'I'm home' like being surrounded by cherished keepsakes.
Next up are activities: look into what attractions are available nearby that cater specifically towards young travelers – chances are, they'll love exploring new places just as much as adults do (maybe even more!). Activities should be age-appropriate yet still fun enough to keep kids entertained throughout the day. Scheduling regular meals together also ensures everyone stays happy during meal times and builds an atmosphere of familiarity within your group dynamic; something which always feels comforting after a long day out sightseeing.
In short? Traveling with a 5 year old doesn't have to be scary; all it takes is a little bit of planning ahead to ensure that your child knows where they stand in this new place - making sure they feel welcomed, safe, and secure before anything else. With this kind of preparation, your whole family should enjoy a wonderful holiday experience!
Exploring The Local Area With Kids
Once you've arrived at your destination and made the kids feel comfortable in their new environment, it's time to explore! Traveling with a five-year-old can be daunting if you don't know where to start - but fear not. Here are some great tips for exploring the local area with kids:
First of all, plan ahead. Research kid-friendly attractions nearby such as parks or museums before leaving home so that you have an idea of what activities are available once you arrive. Make sure to check opening times and any restrictions on age limits, entry fees, etc., so that everyone is prepared once they hit the ground running.
Secondly, make it fun! Kids learn best when they're having fun - so why not turn your exploration into a game? Set small challenges like finding certain landmarks or collecting interesting items along the way; this will help keep them engaged while also teaching them about their surroundings. Finally, take plenty of breaks throughout the day. Letting your five-year-old rest and refuel regularly will ensure that they stay energized for the whole adventure!
Exploring the local area doesn't have to be stressful; with a little bit of planning and some creative ideas, there's no limit to how much fun you can have together! So take a deep breath and get ready for an unforgettable experience – one that both parent and child won't soon forget.
Building Memories Together On Vacation
Taking a trip with your five-year-old is an exciting adventure that can create lasting memories. It's the perfect time to explore new places and experiences together. To make sure you have a successful vacation, there are some tips for ensuring a great experience for both of you:
First, plan activities ahead of time. Make sure they're age-appropriate and include something each of you will enjoy doing. Don’t forget to research local attractions — museums, theme parks, zoos, etc. — in advance so your child has plenty of options once you arrive at your destination. Consider booking tickets or making reservations beforehand as well; it'll save you from long lines later!
Second, involve your child in the planning process. Let them help choose where to go and what sights to see on the way there. This allows them to take ownership of their vacation and also builds excitement leading up to departure day. Plus, when kids know what to expect each day they feel more secure and engaged throughout the trip.
Finally, be flexible during travel days and while out exploring new places together. Leave room in the schedule for spontaneity since anything can happen when traveling with children — especially young ones! And remember that small moments often become treasured memories down the road — like stopping for ice cream after dinner or taking a detour just because it looks interesting — so don't be afraid to embrace unexpected surprises along the way!
Planning Age-Appropriate Activities
Traveling with a five-year-old can be both rewarding and challenging. Before you go on your family vacation, research age-appropriate activities that will keep your little one engaged while also sparking curiosity in new places. Here are some tips for planning an itinerary full of fun activities for the whole family!
First, plan activities based on what interests your child. For example, if they're into dinosaurs, search for attractions like museums or parks where they'll get to learn about them. Or if they love animals, look for zoos or farms nearby. This way you can make sure everyone enjoys themselves without compromising on quality time together as a family.
Second, consider the physical aspect of activities when choosing things to do on vacation. Five-year-olds have boundless energy and need outlets for it - so opt for things like hiking trails, swimming pools, or playgrounds where they can burn off some steam in a safe environment. You could even plan days at amusement parks or waterparks where they'll explore games and rides tailored specifically to kids their age.
Finally, invest in experiences over material objects during vacations with children this age. That means making memories through interactive exhibits rather than buying souvenirs that may just end up collecting dust at home later on down the road. Your little one will appreciate being able to relive the excitement of these adventures years after the trip has come to an end!
Navigating Different Time Zones
Navigating different time zones within a 5 year old can be tricky, but it doesn't have to ruin your travel experience. The key is to make sure you understand how the time zone shifts will affect them and plan accordingly. First and foremost, try to stay on the same schedule as much as possible throughout your travels. This means that if you are in an area where daylight savings changes occur frequently during the summer months, you should pass this information on to your child so they know when their body clock needs to adjust for these changes.
Second, keep track of what day it is wherever you are - even if it's not the same date at home! Keeping track of which days we had traveled through was a great way for my daughter to recognize our progress while away from home; she felt more connected by knowing just exactly where we were. This gave her security that she won’t get lost or left behind somewhere along the journey – especially important since kids tend to feel insecure in unfamiliar surroundings. It also made her curious about all things new and exciting around us!
Finally, try breaking up long flights into smaller segments whenever possible. If there's no other option than taking a direct flight then break it up mentally by doing activities together like reading books, playing games or watching movies (especially age-appropriate ones!). Explaining the concept of flying across multiple time zones helped her understand why sometimes we arrive at our destination earlier than expected and reassured her that everything else would eventually fall back into place. With a little knowledge and preparation ahead of your trip, navigating different time zones with a 5 year old can be done seamlessly and enhance everyone's overall experience greatly!
Documenting Your Journey Through Photos And Videos
Preserving precious memories of your travels with a five-year-old is easy. With the right tools and techniques, you can document your journey in photos and videos that will last for years to come.
First off, be sure to pack enough memory cards and extra batteries so you’ll never miss an opportunity to capture special moments throughout your trip. This might seem like an obvious tip, but it’s worth repeating! Making sure you have plenty of space available on your camera or phone ensures that each moment is documented without worrying about running out of storage.
Next up – practice patience while shooting pictures and videos with your child. You won't get those perfect shots every time, but don't despair – take lots of different angles and perspectives when capturing images with kids involved; this way you can pick and choose which ones turn out best. Taking the time to place yourself low down at their level often gives the most natural results as well – plus it helps create more meaningful connections between parent and child during photo-taking sessions!
Capture candid memories too – not just posed family portraits! Focus on everyday life experiences along the way: conversations being had around meals, funny faces they make while exploring new places, or even small details like footprints in sand or sunsets reflecting off the water. These small details are what make all the difference when documenting a story from start to finish - these little glimpses into daily life become lasting reminders of how far we've traveled together as a family.
Finding Kid-Friendly Accommodations
When traveling with a 5-year-old, finding the right accommodation can make all the difference. You want to be sure that your little one is comfortable and safe during your trip. Fortunately, there are plenty of kid-friendly accommodations available to choose from.
The first option you may consider is a hotel or resort that caters specifically to families with young children. These establishments typically offer larger rooms equipped with cribs and other amenities for kids such as play areas, swimming pools, and game rooms. Many also provide special activities like arts and crafts classes just for kids, making it easy for parents to relax while their children stay entertained.
Another great way to ensure a family-friendly experience is by booking a Vacation rental. With thousands of properties listed across most major cities in the world, you’re likely to find something suitable for your needs. Not only do these rentals usually come fully furnished but many owners will even supply helpful extras like toys, books, games, and more to keep your child engaged throughout your stay. Plus they often have access to communal spaces where you can meet other travelers who share similar interests - perfect if you're looking for some travel companionship!
Wherever you decide to stay on your next vacation with the kids, remember that having fun together is what matters most! A good night's rest and quality time spent exploring new places makes memories that last a lifetime - so go ahead and get out there!
Post-Vacation Reflection
Traveling with a five-year-old is both an adventure and a challenge, but the rewards are great. Now that our holiday has come to an end, there's much to reflect on about our experience.
The first thing we've realized is that preparation is key for any successful family vacation. We spent time researching destinations, discussing expectations, and packing everything from books to snacks before departure. This helped us avoid surprises during our trip and gave us peace of mind.
We also learned the importance of planning activities in advance. Knowing what activities were available near where we stayed meant no stressful moments trying to figure out what to do next; all we had to do was find something suitable for everyone, including our 5 year old!
As parents, it was wonderful seeing how excited and engaged our daughter became during this journey. She experienced new places, foods, and cultures alongside us - all while broadening her horizons. It made us realize that travel should be a regular part of family life if possible - so it’s already time to start thinking about our next destination!
Frequently Asked Questions
What Is The Best Way To Keep My 5 Year Old Entertained During A Flight?
Traveling with a five-year-old can be quite a challenge! You want your little one to have an enjoyable experience, but being stuck on a plane for hours isn't always fun. So how do you ensure that your trip is pleasant and entertaining? The answer lies in finding the best way to keep your five-year-old entertained during a flight.
When it comes to keeping a five-year-old occupied midair, there are lots of great ideas out there! From coloring books and puzzles to podcasts and movies, there’s no shortage of options. One thing I highly recommend is making sure they bring their own backpack full of goodies. This will give them something to explore while also providing them with the opportunity to choose what activities they'd like to participate in throughout the journey.
Another important tip when traveling with children is planning ahead. Try researching different games or activities that might work well during long flights so you're prepared before take off. If possible, download some shows or games onto your device - this will help avoid any buffering issues due to spotty internet connection. Additionally, break up the time by having snack breaks or walking around if allowed on board – anything that keeps them engaged and stimulated during those long hours of travel!
It's key to remember that every child is unique and may require different kinds of activities depending on their age group and interests. With proper preparation and creative thinking, though, parents can make flying with their kids as stress-free as possible; allowing everyone involved to truly enjoy the adventure together!
How Can I Keep My 5 Year Old Safe When Visiting A New Destination?
When travelling to a new destination, safety is of utmost importance for any family. For those with young children, this means being extra vigilant and taking steps to ensure their child's safety in an unfamiliar place. When it comes to five-year-olds, parents must be particularly mindful about the risks associated with visiting a new location - from simple things like crossing roads safely to more complex challenges such as communicating language barriers. But there are ways that families can protect their kids while still enjoying their holiday experience.
One way to make sure your 5 year old is safe during travel is by researching the destination ahead of time. Make sure you know the local customs and laws so you can do all you can to prevent any potential hazards they may encounter at your chosen destination. Talk to your child before leaving home and explain what kind of behaviour is expected when out and about in public, especially if you’re going somewhere where English isn't widely spoken. It’s also important to stay aware of your surroundings – always keep a close eye on your little one or designate someone else who will look after them whilst you explore other areas.
For added peace of mind, check whether the hotels or accommodation options have age restrictions for each room type that would apply to your child; some places don't allow unaccompanied minors under certain ages into specific rooms or facilities – not only for legal reasons but for practical ones too (such as pool access). You should also take into consideration how far away attractions are from where you're staying - long journeys could become tiring very quickly! The last thing anyone wants is an exhausted 5 year old running around in unfamiliar territory! Ultimately, planning ahead and doing research can save stress throughout the journey and help create lasting memories that everyone can treasure forever.
By following these simple tips, families with young children will feel safer venturing off into unknown lands together knowing they have taken every precaution necessary – allowing both adults and kids alike to have fun without worrying about unnecessary danger looming over them like a cloud!
What Are Some Tips For Preventing Jet Lag In A 5 Year Old?
Traveling with young kids can be an exciting and rewarding experience, but it comes with its own set of challenges. A big one is dealing with jet lag in a 5 year old. Here are some tips to help you get the most out of your family travel adventures:
Have them adjust their sleep schedule before traveling by going to bed 15 minutes earlier each night for 6-7 days prior to departure.
During the flight, have them wear loose clothes and encourage naps if possible. Give them snacks throughout the day that are high in protein such as nuts or hummus instead of sugar filled treats like candy bars.
Try not to plan too many activities when you first arrive at your destination; allow everyone time for rest so they can acclimate more easily to the new environment.
These strategies will help ensure that your little ones - and you! - don't suffer from jet lag while on vacation. You'll want your family trip to be fun, memorable, and stress free so follow these tips and make sure your whole crew arrives feeling rested and ready for adventure. Keeping up with these guidelines will also provide parents with peace of mind knowing their children are well taken care of during long trips. With all this in mind, you're now equipped to tackle jet lag head-on!
What Should I Do If My 5 Year Old Gets Homesick When Traveling?
Traveling with children can be a challenge, and when kids are young it’s especially difficult. For parents that have to travel with a 5 year old, dealing with homesickness may be one of the biggest obstacles they face. Fortunately, there are ways to manage this inevitable emotion so your child has an enjoyable trip!
First off, it's important to remember that homesickness is normal and expected –everyone experiences it at some point in their lives and it doesn't mean anything is wrong. To help make sure your little one feels comfortable while on vacation, here are four tips:
Comfort objects: Pack something from home like a stuffed animal or blanket that will remind them of home and provide comfort during unfamiliar situations.
Talk about home: Letting your child talk about what they miss back home will often reduce feelings of being overwhelmed by everything new around them.
Keep routines consistent: If possible try to keep as many familiar routines intact (bedtime stories for example) as these moments of familiarity can go a long way in helping your child feel more secure away from home.
Show patience and understanding: Homesickness usually passes quickly if you pay attention to how your child is feeling without overreacting or worrying too much yourself; they should sense that you understand their emotional needs before any other concerns come into play.
It’s also helpful to plan activities ahead of time such as museums, parks, playgrounds etc., and involve your 5 year old when planning out the itinerary so they have something exciting to look forward to each day - this will take their mind off missing home for awhile! Be sure not to overwhelm them however; having too many attractions packed into one day could result in exhaustion which won't do anyone any favors!
At the end of the day though, sometimes all it takes is a hug from mom or dad (or both!) for those feelings of homesickness to disappear completely- no matter where you are in the world! With just a bit of extra preparation, traveling with your five year old should still be full of fun memories rather than ones filled with sadness due to being away from home.
What Are Some Activities I Can Do With My 5 Year Old That Are Both Age-Appropriate And Fun?
Traveling with a 5 year old can be both an exciting and challenging experience. To ensure that the journey is enjoyable for everyone, it’s important to plan activities that are both age-appropriate and fun for your young traveler. So what kind of activities should you do?
Take nature walks – A great way to get outside and explore! Nature walks provide lots of opportunities for learning about the environment, spotting wildlife, and discovering new things. Plus, they're easy on the budget too. Pack some snacks or even a lunch so you can make a day out of it.
Visit museums - A visit to a museum can be an educational adventure full of discovery and exploration. Many museums offer interactive exhibits tailored specifically towards children which makes them ideal places to spend quality time together while learning something new. You may even find special programs geared toward younger kids like story times or craft classes.
Check out local attractions - Whether it's going on a ride at an amusement park or exploring a nearby landmark such as a cave or aquarium, there's no shortage of interesting things to do in most cities around the world. The best part is many attractions offer discounts or free admission days making them more affordable than ever before. And don't forget all those photo ops along the way!
No matter where life takes you and your little one, there are plenty of ways to keep them entertained while also having meaningful experiences during your travels together. From nature walks to visiting local attractions, these activities will let your child discover their world in an age-appropriate manner without sacrificing any fun!
Conclusion
Traveling with a five year old can be daunting, but it doesn't have to be. With just a bit of planning and organization, you can make the experience both safe and fun for your little one! From selecting age-appropriate activities to finding ways to prevent jet lag, there are plenty of strategies that will ensure your family vacation is nothing short of amazing – so incredible you'll think time itself stopped as soon as you stepped off the plane.
The best part about traveling with kids? Seeing their eyes light up when they try something new or discover a place for the first time. It's truly magical! And if your five year old does get homesick or overwhelmed during your travels, don't forget: from unexpected detours on the way home to packing extra snacks in case of emergencies, being prepared is key for any parent who wants an unforgettable adventure.
So what are you waiting for? Grab your suitcase and pack those bags – it's time to show your adventurous little traveler how exciting the world outside can be! After all, life is too short not to explore…so let’s go see what this big beautiful planet has in store!
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2024.06.10 01:32 Calmdownblake Recently Passed EPPP

Recently Passed EPPP
Hello! I was in the process of listing my EPPP study materials for sale and realized I had not even shared my passing experience. So, I thought I’d share! It gave me so much encouragement to read the experience of others so here is mine:
I passed the EPPP on the first try back in March. I only needed a 450 to pass in my state at the master’s level, but I made a 522 on my first try! I purchased the AATBS 9 month study package with the practice exams, section quizzes, domain quizzes, written study materials, audio lectures, and the live workshops. The written materials are very dense and I had trouble getting through them so it helped to switch up what study resources I was using. Facebook has some neat study groups including groups that meet weekly via video calls to study together. Quizlet has tons of study sets for EPPP terms as well! Hand-writing my notes and practicing “teaching” difficult topics to others were helpful strategies.
Testing strategies are also beneficial. Mainly, don’t change your answer unless you realize you’ve misread the questions/answers, or remembered additional information. I was missing many questions early on due to my tendency to doubt my initial responses. Some tips include covering up the answer options to see if you can come up with the answer on your own, or at least recall some information about the topic. There will be unfamiliar questions and answer options. Eliminate the ones that are obviously incorrect. On the exam, you should be able to strike-through options, highlight, and make notes. You can also request a white board to make notes on.
I made it a point to study every day even if it was only for 10 minutes. This is because I had trouble maintaining consistency throughout the 9 months I studied. I really buckled down during the last 3 months.
If testing accommodations are needed, get started as soon as you can. This can be a lengthy process. It took me about 3 months to get approved for accommodations (extra time) due to a medical condition.
For managing testing anxiety, deep breathing, positive affirmations, and having a positive support system were essential. I also took a practice exam at the testing center for about $80-$90 and it was so worth it just to walk through the motions of testing center procedures.
I had been scoring in the 60s on the AATBS practice exams and scored a 63 on the SEPPO taken at the testing center. I didn’t expect to do so well on my first try! Wishing everyone here the best of luck. You got this!!! Do your best!
TL;DR Recently passed the EPPP in March using the AATBS study package. The written materials are very dense so it was helpful to study different methods (audio lectures, flashcards, etc). Research effective testing strategies. Other study resources include online study groups, Quizlet, and practice exams at the testing center. Stay consistent with your studies. Request accommodations if needed. Manage testing anxiety the best you can. Wishing you the best of luck!
Happy to answer any other questions about my experience.
submitted by Calmdownblake to ClinicalPsychology [link] [comments]


2024.06.10 01:23 ScarHydreigon87 How to play Yoimiya in D&D

Hello, Yoimiya_Mains! Today I wanted to show you all a fun little guide I made on how to play Yoimiya in Dungeons and Dragons 5th Edition.
Let’s start off with our goals for this build. First, we need Fireworks, and lots of them. Secondly, we need to use a bow, as that’s your weapon of choice, and have a way to incorporate Fireworks into your shots. Lastly, we need to be bright and cheerful to help influence our friends.
For stats, we’ll be using Point Buy. Roll for stats if you want, just keep your Dexterity and Charisma high for Multiclassing.
15 Dexterity, as that’s the stat for bows
15 Charisma, as you have a bright, happy, and cheerful personality that everyone loves.
14 Constitution, as working with and being near explosives requires a bit of toughness.
10 Wisdom, as while you are empathetic, you are easily distracted, and I’m sure loud explosions have affected your hearing.
8 Intelligence, as you are a bit of a scatterbrain
And lastly, 8 Strength, as you are still young.
For race, Yoimiya is a human, and Variant Humans get a Feat. The Sharpshooter Feat is perfect for an Archer. You can shoot at long range without disadvantage, your attacks ignore all but full cover, and you can subtract 5 from your attack roll to add 10 to the damage. Bump your Dexterity and Charisma with your 2 Free points, take Animal Handling for your Skill of Choice, and the Guild Artisan Background for Insight and Persuasion, as you run a shop, as well as Alchemist’s Supplies, as they’re the closest tools in D&D for working with Fireworks.
We’ll actually kick things off as a Bard, as you are a pyrotechnic performer. 1st Level Bards can pick any 3 skills they like. Acrobatics, Performance, and Arcana would be my picks. You get Bardic Inspiration, letting you use a bonus action to give an ally a d6 they can use to add to an attack roll, ability check, or saving throw within the next 10 minutes, an amount of times per long rest equal to your Charisma modifier. You can also cast spells as your Vision does grant you magical abilities. For your Cantrips, take Prestidigitation and Dancing Lights. For your Spells, take Thunderwave, Faerie Fire, Color Spray, and Silent Image.
We’ll then multiclass a bit into Fighter. 1st Level Fighters can pick a Fighting Style, and Archery will add +2 to the attack rolls of your ranged weapons for more consistent shots. You also get Second Wind, letting you heal 1d10 plus your Fighter level as a bonus action once per short or long rest.
2nd Level Fighters get Action Surge, letting you take an additional action once per rest.
3rd Level Fighters can pick a Martial Archetype, and while there is a ranged Fighter subclass in Arcane Archer, that subclass is pretty bad, so we’ll go with Samurai, as Inazuma is based on Feudal Japan. You get Fighting Spirit, letting you use a bonus action to gain 5 temporary hit points, and give yourself advantage on all attack rolls that turn. You can do this 3 times per long rest. You also gain proficiency in either History, Insight, Persuasion, or Performance. Go for History.
4th Level Fighters get an Ability Score Improvement. Bump your Dexterity for better AC, damage, and initiative.
5th Level Fighters get an Extra Attack for 2 attacks per round, or 4 with Action Surge.
Back to Bard, 2nd Level Bards get Jack of All Trades, letting you add half your proficiency bonus to any ability check you aren’t proficient with. You also get Song of Rest, letting your allies add an extra d6 whenever they spend hit dice to restore HP during a short rest. You also get the option of Magical Inspiration, letting an ally who has a Bardic Inspiration die use it to add to the damage or healing of a spell. For your spell at this level, take Comprehend Languages to speak with your friends from other regions.
3rd Level Bards get to pick a Bard College, and we’ll go with College of Lore, as it’ll make sense later in the build. 3rd Level Lore Bards can pick up 3 more Skills. Sleight of Hand, Nature, and Survival would be my picks. You also get Cutting Words, letting you use your reaction whenever a creature you can see within 60 feet of you makes an attack roll, ability check, or damage roll to expend a Bardic Inspiration to subtract from the result. You can also learn 2nd Level Spells, and Pyrotechnics is a no-brainer, letting you either create a 10 foot wide explosion that forces Constitution saving throws on creatures within, blinding them on a failure for a turn, or crating a 20 foot wide cloud of smoke that heavily obscures the area.
Lastly, 3rd Level Bards get Expertise in 2 skills. Go for Persuasion and Performance.
4th Level Bards get another Ability Score Improvement. Bump your Charisma for better spells and more Bardic Inspiration. For your spell, take Shatter.
5th Level Bards get Font of Inspiration, meaning your Bardic Inspiration now recharges on a short rest as well, and it also upgrades from a d6 to a d8. You can also learn 3rd Level Spells. Leomund’s Tiny Hut is useful to help set up shop.
6th Level is why we took Lore Bard, as 6th Level Lore Bards get Additional Magical Secrets, letting you learn 2 Spells from any class. Take the Spells Flame Arrows and Fireball. For your other spell at this level, take Major Image.
Back to Fighter. 6th Level Fighters get another Ability Score Improvement. Cap your Dexterity for the best shots.
7th Level Samurai are Elegant Courtiers, giving you proficiency in Wisdom Saving throws and a bonus to Charisma checks equal to your Wisdom modifier, but that last part is irrelevant since your Wisdom modifier is zero.
8th Level Fighters get another Ability Score Improvement. Cap your Charisma for the most Bardic Inspiration and better spells.
9th Level Fighters get Indomitable, letting you reroll a failed saving throw once per long rest.
10th Level Samurais get Tireless Spirit, meaning when you roll initiative and have no uses of Fighting Spirit, you regain one use. The temporary hit points you gain from Fighting Spirit also increases to 10.
11th Level Fighters get another Extra Attack for 3 Attacks per round.
12th Level Fighters get another Ability Score Improvement or a Feat. We’ll take the Magic Initiate Feat to grab 2 cantrips and a spell from the Sorcerer list. For your Cantrips, take Fire Bolt and Create Bonfire, and for your spell, take Chromatic Orb.
13th Level Fighters get another use of Indomitable.
Our capstone is the 14th Level of Fighter for one last Ability Score Improvement. We’ll actually bump up our Wisdom to benefit a bit more from Elegant Courtier.
Now that we’ve hit Level 20, let’s go over the strengths of this build. First, you deal solid damage at long range thanks to Sharpshooter and spells like Flame Arrows and Fireball. With a Longbow, Flame Arrows, Sharpshooter, and Action Surge for a Fireball, you can deal 3d8+11d6+45 damage in 1 round, or 105 average damage, with Fighting Spirit giving higher chances to crit. You’re also an excellent party face with a +18 to Persuasion and Performance, letting you put on a show and secure those customers. Lastly, you have some good low-level spells, Bardic Inspiration, Cutting Words, and a bunch of Skills for some nice utility.
For Weaknesses, unless you take a melee weapon backup, you’re gonna struggle at close range firing at disadvantage. You’re also vulnerable to Strength and Intelligence saving throws, meaning you can be easily tossed around and brainwashed. Lastly, Fire resistance and Evasion can render your Fire spells less than effective, and your Cutting Words won’t work if a creature is immune to Charm.
submitted by ScarHydreigon87 to Yoimiya_Mains [link] [comments]


2024.06.10 01:18 SRJT16 My turn to review and give feedback on this breath of fresh air game.

Warning: very long post
I’m British and we love to complain, so it is a lot easier to point out the negatives than the positives when writing a review, but I will try my best to be balanced. To be clear, I like the game and think it is a great starting point. For a beta, I’m surprised how few bugs there are. There have been far more bugs and glitches on FIFA launch days, so this bodes well.
Some of the things I like most about this game are the animation fluidity and how much more difficult it is to do anything while sprinting. This is how it should be. Sprinting should only be beneficial when running in a straight line. It’s very hard to get out of FIFA habits when playing though. It’s very easy to make mistakes while sprinting. Also, the selection of skill moves is reasonable. Every year, FIFA add new outrageous and unrealistic skills that have never seen the light of day beyond the streets of a Brazilian favela, so well done for showing restraint and only including appropriate skill moves.
I also like the level of customisation. I was surprised you can even customise the time of day in your stadium.
The ranking ladder is good, too. It is good that you can be relegated. For some reason FIFA decided this was a bad thing a couple of years ago and got rid of it. Without relegation, everyone naturally shifts up the divisions and you don’t actually get a realistic ranking of ability.
Access to all players at a fixed price on the market is great to avoid any P2W nonsense and underage gambling nonsense with random packs.
The rest of this post will appear to be a large list of negatives, however please take this all as constructive criticism. I mean no harm from my comments. This is purely the opinion of a long term football video game player.
Agility - does not feel like there is much control over player movement. They feel very cumbersome. At first, I thought this was because I was using bad players. It’s very easy to say mechanics are broken or underperforming when using players with low attributes. However, even players with 80+ agility turn very slowly, especially out of possession.
Server stability - I experienced 2 server disconnects when the match just loaded in. One in my favour and one not. (On the plus side, I’m glad the other player gets the win when one player rage quits or disconnects. EA should still do this.)
Set piece tutorials/practice area would be helpful. I have had 2 penalties and 1 free kick but no idea how to take them properly. A practice area and tutorial would be lovely.
Short goal kicks not safe - opposition attackers can close down the short option during the goalkeeper’s long, slow run up. Opposition players can also repeatedly run into the 18 yard box on goal kicks. This needs to be prevented.
No cancel command - this is useful when you change your mind last second and want to change your pass/shot command. Also, the game remembers button inputs for far too long. I tried to tackle a player the moment he put in a cross so it auto-switched me to a player in the box who automatically kicked the ball away without me giving him a command. I believe it was my slightly late attempt to tackle against the guy crossing the ball.
I won a game 1-0 via a late penalty, but got given a loss on the results screen. My players also didn’t lose any fitness or gain any xp from the game. I think it was just a visual bug as afterwards I went to the Divisions screen and it showed a win and my losing streak had reset.
When purchasing player skills, it would be useful to see their current attribute values next to the +5 boosts to see what they are currently at.
High penalties attribute does very little. The circle is still massive with mediocre power.
High pace doesn’t feel fast. Even playing against Mbappé, it was easy to keep up with him with slow defenders.
Ball velocity is strange. Ground passes are really fast at first, then rapidly slow down as they reach their destination. The high speed of the ball also seems to make it hard to make short passes. The game will decide you wish to make a longer pass and smash the ball through the legs of the intended target even when you lightly tap the button. Velocity of shots is too high. The ball is like a bullet. You can’t see it between the player swinging their leg and the ball hitting the net.
Players struggle to lock on to the ball, instead running around it or ignoring it - most noticeable when receiving or intercepting long range passes.
Through balls feel quite bad. Possibly a combination of the ball velocity and player locking on issues mentioned above. The direction can also be wild.
When I saw players earned XP, I was hoping that meant you could turn 55 rated players into 85 rated players if you used then for hundreds of games like you can in eFootball, not just a few +5 boosts to certain attributes. My favourite part of eFootball was being able to buy my favourite mediocre players and future prospects and upgrade them until they are competitive. It makes teams far more varied and interesting. As it stands, I feel like long term, everyone will end up with near identical teams because these boosts are negligible. At some point, a meta will be discovered and everyone will have the players that fill it.
The other thing I really like about eFootball is being able to manually adjust your defensive line depth using left and right on the d-pad. This is a really cool feature I hope UFL can incorporate. Perhaps change the tactics cycling to up and down on the d-pad instead.
Players really struggle to control the ball and get it out from under their feet. Also noticeable when tackling. The player doesn’t win and lock onto the ball, just tries to hit it.
The menus frequently ignore your first directional input (XBOX SERIES X). There is also a visual error when trying to apply skins both from the Library and from the Squad screen. It can be hard to tell whether you have successfully applied the skin as sometimes they remain blank and the players remain grey until you back out and go back in.
There needs to be a reticle on the pitch showing where every air ball will land. It can be difficult to judge where the ball is going.
No explanation for what all the different currencies are for in the game. It is confusing to have CP, LP, RP and SP with no further information. Also no clear explanation for Team Pass or Premium. I don’t know what these things are for.
The “Born Leader” skill adds “Synergy” to players. I cannot find Synergy mentioned anywhere else in the game so I have no idea what that does.
In settings, I selected Player Info “in the bar” but there is no bar in the bottom corners and I still get player names above their heads even when I tried to turn off all the options for information above a player’s head. For me, that stuff just gets in the way visually. I want to have it all in bars at the bottom of the screen either side of the minimap.
Challenge to complete 10 tackles does not count most tackles. I seem to be stuck on 1 out of 10.
The game says there is a penalty if players are used out of position, but it does not seem to show you what the penalty actually is or whether it still counts if you have a LB playing LWB or RW playing RM etc.
Goalkeeper parrying can be very strange. Feels very random in terms of both velocity and direction. I can’t make up my mind whether I like keepers or not. I tried to buy a good one to see if he was any better but the weird parrying and lightning fast shots they have to face makes it hard to judge.
Some aspects of the game feel too much like a copy and paste of FIFA Ultimate Team. The cards, the positions, the formations, the tactics, the attributes, the attribute categories, fitness…
Speaking of formations, I was hoping to be able to make my own formations rather than selecting from a list of Ultimate Team formations.
Why is fitness a thing post-match? EA got rid of this from Ultimate Team and I think UFL should get rid of it, too. There is no calendar and days of rest so why have low fitness carry forward after the match?
I would recommend not giving everyone the same starter team. It’s a bit boring playing against the same players every game. Hopefully, that was just a beta thing.
I’m not a fan of every player only having 1 position and I don’t like that the alternative unlockable positions are based off proximity on the pitch to the main position. Instead, the alternative positions should be wherever that player plays in real life. FIFA has implemented this well recently.
Occasionally, when playing with “press after possession loss”, I noticed my midfielders run in a random direction out of position. Possibly a slight behaviour bug there.
Again, I don’t intend to rip your game to shreds. I am impressed where it is at for a first attempt and will definitely play this at full release. For a free game, it’s not that far behind premium priced FIFA so I’d rather save the money. Please take my opinions as constructive criticism. I have tried to be as fair, coherent and polite as possible. Well done so far! I eagerly await the full release of this game.
submitted by SRJT16 to UFLTheGame [link] [comments]


2024.06.10 01:01 AutoModerator Weekly Copyright Reminder

This is a weekly reminder post of this sub's stance on potential copyright infringement. This is a serious issue that needs to be kept in mind when creating and listing NFTs.
Original post by u/HurleyBird1
Quick disclaimer: I AM NOT A LAWYER. THIS IS NOT LEGAL ADVICE - THIS IS SIMPLY INFORMATION WITH WHICH TO EDUCATE YOURSELVES AND PREPARE YOURSELF FOR LEGAL ADVICE FROM A LICENSED SOURCE.
Now that that's out of the way. My credentials are: MBA, with a bit of business law classes under my belt.
I want to give a quick explanation of how copyright works - and I'll do so through quick blurbs n some myth/reality bullets.
Source: copyright.gov (US)
  1. Subject matter of copyright: In general28(a) Copyright protection subsists, in accordance with this title, in original works of authorship fixed in any tangible medium of expression, now known or later developed, from which they can be perceived, reproduced, or otherwise communicated, either directly or with the aid of a machine or device. Works of authorship include the following categories:(1) literary works;(2) musical works, including any accompanying words;(3) dramatic works, including any accompanying music;(4) pantomimes and choreographic works;(5) pictorial, graphic, and sculptural works;(6) motion pictures and other audiovisual works;(7) sound recordings; and(8) architectural works.(b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.
- Myth: I can use any image/song/video/writing I want.
- Reality: No. Not true at all.
- Myth: Well they never said it's copyrighted.
- Reality: Upon publication (and even while a work in progress) a work is automatically protected via copyright under US Law.
- Myth: Well they never sold it.
- Reality: It doesn't have to be commercialized to be protected.
- Myth: Well it was a long time ago
- Reality: Possibly true...as long as the creator is deceased (or if multiple creators, the last living one is deceased) and the required time has passed...although this gets tricky with "estates."
(d) Duration of Rights.—(1) With respect to works of visual art created on or after the effective date set forth in section 610(a) of the Visual Artists Rights Act of 1990, the rights conferred by subsection (a) shall endure for a term consisting of the life of the author.
So what's this thing I hear called "Fair Use?"
Straight from the source:
  1. Limitations on exclusive rights: Fair use41Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;(2) the nature of the copyrighted work;(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and(4) the effect of the use upon the potential market for or value of the copyrighted work.The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
Uhh...help me translate that please... (here's a decent official translation: https://www.copyright.gov/fair-use/more-info.html)
  1. above...if it's non-profit educational use, you're usually good to go...if it's for money or trade (commercial nature) then you're usually NOT...unless YOUR piece is "transformative"
Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.
- Myth: Well this is paid for in Algos, not USD so it's not "commercial"
- Reality: IT IS commercial. You could even barter for bacon and it'd be commercial. It's an exchange of one good/service for another good/service.
- Myth: My piece with Batman inside a card is "transformative"
- Reality: No, unfortunately, more-than-likely the courts would say it's not. A good litmus test is..."If Warner Bros Entertainment (owner of Batman) wanted to make an NFT/ASA "Batman card" would yours compete with it or be possibly mistaken (by a reasonable person - so in America think 8th grade education) for real merchandise? Probably...thus it's not transformative enough.
"nature" gets a little tougher. This looks at protecting the "creative process." Thus, using other works of art is less-likely to be protected than using factual sources - like historical photographs since it's easier to "create art" and thus "transform" factual pieces than other art pieces. This is also talking to things like "parody." Satire is NOT protected. "Parody" is. What's the difference? LegalZoomputs it well: While a parody targets and mimics the original work to make a point, a satire uses the original work to criticize something else entirely. Another way to look at it is that satire uses another work as a way to comment on something happening in the world that has nothing to do with the original work.
- Myth: I added a different border, extra planets, and some blur effect to MTZ's World of Light - it's a new piece of art.
- Reality: Not likely the courts will see it that way.
- Myth: This guy added a filter, some burn effects, and collaged a bunch of newspaper headlines together - isn't that a violation!
- Reality: Probably not...the courts would probably see this as a creation of art out of factual sources.
amount/substantiality in relation to the whole...this is where using clips of songs that are only like 5 seconds long works! But using more than that...runs into problems. This is tough to decipher too...as some songs are EASILY identifiable from just 5 seconds (Ice, ice, baby) - and thus NOT fair use. But some aren't. Usually you're safe using a very small clip of a song or video - especially if you're adding more to it. But this is a dangerous game to play - and there's places to get free audio (some sources below)
effect of the use - this is probably the biggest one. Courts will look at simply...does YOUR work affect the sales or potential for sales of the copyright owner. Of note...this is looked at at the time of the issue being brought to the court, not at the time of sale. For example, let's say my batman card sells for 10 Algos today, but Algorand BLOWS UP and soon every NFT is on Algorand. And now my OG Batman NFT is seen as one of the first Batman ones and official. Warner Bros gonna sue the shit outta whoever owns it at the time they sue to get the rights to all sales of that NFT. So that person is left holding an empty bag when Warner Bros wins in court.
- Myth: Well they're not commercializing it NOW so I'm safe.
- Reality: Technically, yea Warner Bros probably won't spend the money to go after the OG artist and the hands the asset passed through...HOWEVER, they may. That's their right. Who knows - the Napster days showed us the lengths companies will go to. EVEN BIGGER HOWEVER, the last person holding it when Warner Bros DOES decide to go after that Batman NFT...uh oh for them - they just lost their asset.
- Myth: Well it's been like a year, and no one has brought up copyright. So I'm good.
- Reality: If this was in a normal market...maybe this argument would work. If McDonald's let you sell a Ronald McDonald poster for like a year on Amazon with no issues, some court may say "bro, you took too long to bring this to us." HOWEVER, with cryptocurrency being so new (and Algorand being so little known/discussed), most courts would see it as "reasonable" that a copyright owner failed to exercise their rights within a year - possibly even a decade. (Updated because I realized last example dealt with trademark not copyright :o)
So what am I safe to use?
US Government works (mostly)...any deemed free to use by creator...and any a copyright lawyer says they have your backs on (cuz now they're liable).
Here's some great sources for free use items (please add to this list below if you know of some!!!):
Pictures: https://buffer.com/library/free-images/ (Unsplash is one of my faves)
Music: https://www.wix.com/blog/photography/2019/11/27/free-music-for-videos/
Video: https://blog.hootsuite.com/free-stock-videos-sites/
You'll notice there's a lot of "shoulds" "coulds" "probably" etc. This is because copyright cases are all unique and go to the courts. The best bet is to go with stuff you KNOW is free and fair-use. If not, I'd look up copyright law, consult supreme court cases concerning copyright, and ultimately, talk to a lawyer.
AGAIN: I AM NOT A LAWYER. I AM NOT PROVIDING LEGAL ADVICE. I AM SIMPLY PROVIDING INFORMATION. THERE MAY BE ERRORS ABOVE THAT COULD CAUSE SUBSTANTIAL DAMAGES - CONSULT A COPYRIGHT ATTORNEY IF YOU WISH TO RECEIVE LEGAL ADVICE.
submitted by AutoModerator to AlgoNFTMarketplace [link] [comments]


2024.06.10 00:55 ChangeTheFocus London version -- I loved it

I finally got around to watching the London production. It's different in some ways, but it's still very good, and of course it's still basically the same show. If you want to check it out, it's on YouTube.
https://www.youtube.com/watch?v=9n_cYKiAtMI&list=PLT-MrawJ-hMi9ofrZ_GVM_GoncaP9WOwD&index=12
I was intrigued by what they did with the Narrator. In this take, he's a child. He runs onstage at the beginning, with the sound of a man and a woman arguing playing in the background. He takes some toys out of his backpack and begins playing, almost aggressively inventing characters and situations, escaping reality. The other characters, frozen until then, begin to act out his game.
This adds a different dimension to the part where they see and kill him. They are literally his toys and the story is in his mind, so how can the Witch feed him to the giant? She does, though, and he is thrown down to die and no longer in the story.
At the end, the Baker calls out, "Son! Son!" and he doesn't mean the baby. The Narrator is alive -- his own creations can't truly kill him. The Narrator used his own father as a model for the Baker, and his real father has come into the woods to find him.
Everyone's frozen except the Narrator and Baker and Witch, and I believe the Witch represents the Narrator's mother. They are the two characters who are emblematic of generational pain, after all.
It's not clear to me if his mother has also come to find him. She sings "Children Will Listen" as father and son reunite, but her delivery is oddly unemotive. Is this the Witch singing of how she ruined Rapunzel, or an ordinary human mother lamenting her earlier harsh words? It may be deliberately ambiguous; she's unfrozen, but never directly interacts with the boy, just sings. She trails offstage after them, but could be either with them or watching.
Awesome touch. The Broadway take is also awesome, with the Mysterious Man -> Baker -> baby connection, but this is differently awesome.
Another point which intrigued me was that "The Last Midnight" begins as a lullaby to Li'l Baker, building gradually to the frenzied bitterness at the end. I also enjoyed the different take on the princes; instead of studly Chad types, they're smarmy twits. Lots of good stuff, really; I've seen the Broadway show dozens of times, but this take moved me freshly.
Anyone else have any thoughts on the different versions?
submitted by ChangeTheFocus to IntoTheWoods [link] [comments]


2024.06.10 00:53 Brison96 Help. Please. Losing faith in myself

Following up from my previous post looking for help, I came back from a break after not using my 3D printer for about a year. Wanted to get back into it but I am really struggling to find a way to get the printer to work. I have listed out all the upgrades I’ve done to the printer at the bottom of the page. I am using brand new filament in all of my testings.
In the below explanations, please keep in mind I have been using the store settings option every time I make a change in the UI
Adjusted Z-Probe Offset with Z Probe Wizard Manually leveled/trammed all 4 corners after leveling setting z-home Verified e-steps measure out to 100mm accurately Ran a 9 square first layer leveling which came out nearly perfect
Ran a 20mm xyz calibration cube and it was smushed down to 18mm so adjusted z-steps from 400mm to 444.44mm
Tried to printer another cube but Printer then was giving thermal runaway, so I ran the PID Autotune and adjusted those. Was still getting errors so I replaced the thermistor and redid PID Autotune, got no thermal runaway.
Proceeded to try to do the 9 square leveling but it was under extruding so I replaced my plastic extruder with my all metal extruder and then redid the e-steps again. It’s now feeding 100mm of filament perfectly.
Now, the z-probe offset isn’t accurately homing the z axis down to the bed at 0.00. Redid this with a piece of printer paper to go down to just barely allow the paper to have a little friction. Then did all of the 4 corners. But after doing all 4 corners, the z probe offset wasn’t accurately meeting the bed anymore. It was leaving a large gap at the x/y home spot in the center of the board.
The bed looks like it was off level and raising way too high (no space between hot end and board) on the right side and way to low on the left side (a lot of space between hot end and board). I then thought the X-Axis bar may have been off level so I raised the Z axis all the way to the top of the printer and then used an actual level to make sure the arm was even. Then I homed the printer, set the z-probe offset again and then leveled all 4 corners.
It looked good, but then the filament was not feeding through the nozzle. Cleared any clogs I had with a very fine needle while hot end was at 200C.
Cleaned the bed using dish soap and isopropyl alcohol but still not getting adhesion.
Used the bed leveling option and the printer ran through a 5x5 point probing, tried again but when going to do the print, the hot end doesn’t even touch the bed. As if the Z-probe axis is off again. So I redo that. Then manually level the 4 corners again, but after I do that the center is no longer level with the bed where I had just done the leveling at.
I am so confused. I do not know what to do. Every time i make a change to fix one thing, another thing breaks. Fix “A” -> “B” breaks Fix “B” -> “C” breaks Fix “C” -> “A” breaks
I AM RIPPING MY HAIR OUT. Is there anyone that would be willing to teach me what I may be doing wrong?
Printer Details Below:
Model: Ender 3 https://a.co/d/7zVngjT Firmware: Marlin 2.1.x bugfix
SD Card Identifier: H8 Motherboard V4.2.2
Processor information: 6D32F303 RET6 AUH4089 AL2139 GigaDevice ARM
Addons: BLTouch v3.1 Auto Bed Leveling Sensor: https://a.co/d/g8fc5vC Metal Leveling Nuts, Stiff Springs and Capricorn Bowden Tube: https://a.co/d/2uYPHnt Metal Extruder: https://a.co/d/91rwBe4 Glass Bed: https://a.co/d/06cKYLN All Metal Hot End with .4mm Nozzle: https://a.co/d/9ijNQgG New Hot End Thermistor: https://a.co/d/86iGAss Dual Z-axis upgrade kit https://a.co/d/1C08JZI Enclosure: https://a.co/d/86iGAss
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