X1 card on a16 slot
Clash Royale: A Most Ridiculous Duel!
2016.01.04 08:39 HyperXxX Clash Royale: A Most Ridiculous Duel!
Subreddit for all things Clash Royale, the free mobile strategy game from Supercell.
2011.05.24 00:33 767 Polandball
Wiggly mouse-drawn comics where balls represent different countries. They poke fun at national stereotypes and the "international drama" of their diplomatic relations, combining history, geography, Engrish, and an inferiority complex.
2015.05.21 13:42 jamesking420 All things Shield TV - an Android streaming and gaming box by NVIDIA.
A subreddit about the NVIDIA Shield TV - the world-class premium streamer for gamers running Android TV https://www.nvidia.com/en-us/shield/
2024.05.29 04:54 GoalSilly3799 Tyan motherboard GPU support
My Unraid server has a Tyan SS5512 motherboard / Intel Xeon E3-1220V2 / 32GB ECC DDR3, which has been working well for my NAS / Docker / VM needs. I want to add a GPU for better performance in Plex / Jellyfin, but I cannot get a GPU to be recognized.
I have tried using an Nvidia GTX 1070 and an AMD Radeon HD 7950. Both cards power on and the fans spin, but they never appear in “Tools > System Devices” in Unraid. I have the Nvidia drivers plugin installed, and I’ve tried changing every related setting in the BIOS that I can find. The BIOS is updated with the latest version I can find online.
At this point I’m wondering if the motherboard is even capable of supporting one of these GPUs, even though it has a PCI-E 3.0 X16 slot. Is there anything I’m missing?
submitted by
GoalSilly3799 to
unRAID [link] [comments]
2024.05.29 04:47 ark1one Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Server and Hardware Details: - Server: Dell PowerEdge R730XD
- JBOD: NetApp DS4246
- HBA Card: Sun Oracle 7047853 8-port 6Gbps SAS-2 HBA SGX-SAS6
- Cables: Two CAB-QSFP to SFF-8088 Hybrid Mini SAS Twinax Copper Passive Hybrid Mini SAS Cables
Current Setup: - The Sun Oracle HBA card is installed in the Dell PowerEdge R730XD server.
- The hybrid mini SAS cables connect the HBA card to the NetApp DS4246 JBOD.
Issue: - The Dell server does not recognize the RAID card via BIOS or iDRAC.
- The internal LED on the HBA card is blinking green slowly.
- The link light on the JBOD port is inactive.
Steps Taken and Observations: - Swapped Cables:
- I switched the hybrid mini SAS cables to rule out any cable-related issues. Despite this, the server still did not recognize the RAID card, and the JBOD link light remained inactive.
- Tried Another Identical HBA Card:
- I used a second, identical Sun Oracle HBA card to check if the first card was defective. Unfortunately, the server still did not detect the RAID card, indicating the problem might not be with the HBA card itself.
- Tested Different PCI Slots:
- I installed the HBA card in various known working PCI slots within the server to ensure there was no issue with the PCI slot. This did not resolve the problem, as the RAID card was still not recognized.
- Updated Firmware:
- The server is running the latest version of Dell's firmware. I confirmed this to rule out any compatibility issues due to outdated firmware.
- LED and Link Light Observations:
- The internal LED on the HBA card blinks green slowly, suggesting some activity or standby mode. However, the link light on the JBOD port is not lit, indicating a lack of communication or recognition between the devices.
- Connected to Windows Machine:
- I connected the HBA card to my Windows machine, and it was recognized correctly. This confirmed that the card itself is functional. I proceeded to update the firmware on the card.
- Firmware Update on HBA Card:
- I updated the HBA card to the latest firmware. Now, both the Dell server and the HBA card are running the latest firmware.
- Attempting JBOD Firmware Update:
- Updating the firmware on the NetApp DS4246 JBOD has been a significant challenge. The website requires waiting to access their third-party software to manage the controller and update the firmware. This process has been extremely cumbersome, with numerous hoops to jump through just to get the firmware updated.
Challenges and Need for Help: - Firmware Validation:
- Challenge: I am unsure how to check and update the firmware for both the Sun Oracle HBA card and the NetApp DS4246 JBOD.
- Need Help: Guidance on how to validate and, if necessary, update the firmware for both devices. This might help ensure they are compatible and functioning correctly.
- JBOD Configuration:
- Challenge: I am unclear on how to configure the NetApp DS4246 JBOD to properly recognize and communicate with the HBA card.
- Need Help: Step-by-step instructions or resources on configuring the JBOD to establish a proper connection with the HBA card. This includes any necessary settings or procedures that need to be followed.
- Diagnostic Tools and Methods:
- Challenge: The system lacks a web front-end and outputs only to SolarWinds servers, which I prefer not to set up. I tried using PRTG Network Monitor but could not read any output ports.
- Need Help: Recommendations for alternative diagnostic tools or methods to monitor and validate the connection between the server and the JBOD. Any tips on interpreting the LED signals or other diagnostics would also be appreciated.
Summary: Despite my efforts in swapping cables, trying another identical card, testing different PCI slots, updating the server firmware, and even confirming the HBA card's functionality on a Windows machine, I am still unable to get the Dell PowerEdge R730XD to recognize the RAID card or establish a proper connection with the NetApp DS4246 JBOD. The firmware update process for the JBOD has been particularly frustrating and convoluted. I am looking for advice on firmware validation, JBOD configuration, and effective diagnostic tools to resolve this issue.
Thank you in advance for any help and suggestions you can provide!
submitted by
ark1one to
DataHoarder [link] [comments]
2024.05.29 04:44 ark1one Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Server and Hardware Details: - Server: Dell PowerEdge R730XD
- JBOD: NetApp DS4246
- HBA Card: Sun Oracle 7047853 8-port 6Gbps SAS-2 HBA SGX-SAS6
- Cables: Two CAB-QSFP to SFF-8088 Hybrid Mini SAS Twinax Copper Passive Hybrid Mini SAS Cables
Current Setup: - The Sun Oracle HBA card is installed in the Dell PowerEdge R730XD server.
- The hybrid mini SAS cables connect the HBA card to the NetApp DS4246 JBOD.
Issue: - The Dell server does not recognize the RAID card via BIOS or iDRAC.
- The internal LED on the HBA card is blinking green slowly.
- The link light on the JBOD port is inactive.
Steps Taken and Observations: - Swapped Cables:
- I switched the hybrid mini SAS cables to rule out any cable-related issues. Despite this, the server still did not recognize the RAID card, and the JBOD link light remained inactive.
- Tried Another Identical HBA Card:
- I used a second, identical Sun Oracle HBA card to check if the first card was defective. Unfortunately, the server still did not detect the RAID card, indicating the problem might not be with the HBA card itself.
- Tested Different PCI Slots:
- I installed the HBA card in various known working PCI slots within the server to ensure there was no issue with the PCI slot. This did not resolve the problem, as the RAID card was still not recognized.
- Updated Firmware:
- The server is running the latest version of Dell's firmware. I confirmed this to rule out any compatibility issues due to outdated firmware.
- LED and Link Light Observations:
- The internal LED on the HBA card blinks green slowly, suggesting some activity or standby mode. However, the link light on the JBOD port is not lit, indicating a lack of communication or recognition between the devices.
- Connected to Windows Machine:
- I connected the HBA card to my Windows machine, and it was recognized correctly. This confirmed that the card itself is functional. I proceeded to update the firmware on the card.
- Firmware Update on HBA Card:
- I updated the HBA card to the latest firmware. Now, both the Dell server and the HBA card are running the latest firmware.
- Attempting JBOD Firmware Update:
- Updating the firmware on the NetApp DS4246 JBOD has been a significant challenge. The website requires waiting to access their third-party software to manage the controller and update the firmware. This process has been extremely cumbersome, with numerous hoops to jump through just to get the firmware updated.
Challenges and Need for Help: - Firmware Validation:
- Challenge: I am unsure how to check and update the firmware for both the Sun Oracle HBA card and the NetApp DS4246 JBOD.
- Need Help: Guidance on how to validate and, if necessary, update the firmware for both devices. This might help ensure they are compatible and functioning correctly.
- JBOD Configuration:
- Challenge: I am unclear on how to configure the NetApp DS4246 JBOD to properly recognize and communicate with the HBA card.
- Need Help: Step-by-step instructions or resources on configuring the JBOD to establish a proper connection with the HBA card. This includes any necessary settings or procedures that need to be followed.
- Diagnostic Tools and Methods:
- Challenge: The system lacks a web front-end and outputs only to SolarWinds servers, which I prefer not to set up. I tried using PRTG Network Monitor but could not read any output ports.
- Need Help: Recommendations for alternative diagnostic tools or methods to monitor and validate the connection between the server and the JBOD. Any tips on interpreting the LED signals or other diagnostics would also be appreciated.
Summary: Despite my efforts in swapping cables, trying another identical card, testing different PCI slots, updating the server firmware, and even confirming the HBA card's functionality on a Windows machine, I am still unable to get the Dell PowerEdge R730XD to recognize the RAID card or establish a proper connection with the NetApp DS4246 JBOD. The firmware update process for the JBOD has been particularly frustrating and convoluted. I am looking for advice on firmware validation, JBOD configuration, and effective diagnostic tools to resolve this issue.
Thank you in advance for any help and suggestions you can provide!
submitted by
ark1one to
netapp [link] [comments]
2024.05.29 04:44 Cel-747Live Online Casino Games: Expert Tips and Tricks for Success at Nuebe Gaming
The dazzling lights, electrifying atmosphere, and promise of big wins – online casinos offer a world of excitement for players of all experience levels. However, navigating the vast array of games and strategies can feel like deciphering a complex code. Fear not, aspiring casino enthusiasts! This guide, packed with expert tips and tricks, equips you to approach your favorite games at
Nuebe Gaming, a premier online casino platform, with confidence and potentially increase your odds of success.
General Strategies for Online Casino Mastery at Nuebe Gaming Before diving into specific game strategies, here are some essential principles to prioritize at Nuebe Gaming:
- Responsible Gambling: Always prioritize responsible gambling by setting a clear budget for each gaming session and sticking to it religiously. Never chase losses, and know when to walk away. Nuebe Gaming offers tools and resources to help you gamble responsibly.
- Understanding the House Edge: Every casino game has a house edge, which is the inherent advantage the casino holds. Familiarize yourself with the house edge for your chosen game to make informed decisions. Nuebe Gaming may display the house edge for each game within the platform.
- Manage Your Bankroll Wisely: Allocate your bankroll effectively across your gaming session. Consider using smaller wagers to extend your playtime and potentially increase your chances of winning smaller amounts more frequently.
Table Games: Mastering the Art of Strategy Blackjack: This iconic card game rewards strategic play. Master basic blackjack strategy, which involves understanding card values and making optimal playing decisions based on your hand and the dealer's up card. Nuebe Gaming may offer resources within the platform to help you grasp this strategy, giving you an edge over the house. Additionally, the platform provides a variety of blackjack tables with varying bet limits, allowing you to tailor your gameplay to your comfort level and bankroll.
Roulette: While roulette is primarily a game of chance, understanding different bet types and their house edge allows you to make informed decisions. Focus on outside bets like red/black or odd/even, which offer a lower house edge compared to inside bets on single numbers. Nuebe Gaming's roulette tables often utilize user-friendly interfaces, allowing you to place bets quickly and easily.
Baccarat: This straightforward game requires minimal strategy. However, sticking to Player or Banker bets, which boast an RTP (Return to Player) around 95%, offers a more sustainable approach than the Tie bet with its high house edge. Nuebe Gaming's live dealer baccarat offers a realistic casino experience, but remember, even in a live setting, sticking to Player or Banker bets is the wiser choice.
Nuebe Gaming: A Strategic Advantage Many Nuebe Gaming tables offer customizable settings, allowing you to adjust the game speed, sound effects, and even table visuals. This personalized environment can enhance focus and potentially improve your decision-making during gameplay. Additionally, Nuebe Gaming may offer strategy guides or tutorials specifically designed for their platform, providing valuable insights tailored to their game selection.
Slots: Decoding the Reels for Frequent Wins Volatility: While slots are primarily games of chance, understanding slot volatility can be beneficial. Low-volatility slots at Nuebe Gaming tend to pay out smaller wins more frequently. This allows you to keep your bankroll in play longer and potentially trigger bonus features more often. Conversely, high-volatility slots offer less frequent wins but with the potential for larger payouts. Choose a slot volatility that aligns with your bankroll and risk tolerance. Nuebe Gaming may provide information on a slot's volatility within the game description.
Bonus Rounds: Many slots offer exciting bonus features like free spins and multipliers. Utilize these features strategically to maximize your potential winnings. Familiarize yourself with the specific bonus features offered by your chosen slot at Nuebe Gaming. Some online casino review sites offer detailed information on slot features and payout structures, allowing you to research and choose games that align with your preferences.
Nuebe Gaming: Unveiling the Secrets Nuebe Gaming offers a variety of promotional offers and loyalty programs that can reward you for your gameplay. These can include free spins, deposit match bonuses, and cashback rewards. Take advantage of these promotions, particularly those targeted towards new players, to potentially boost your bankroll and extend your playtime.
Live Casino: Bringing the Expertise Home Observe the Dealer: In live dealer games at Nuebe Gaming, pay attention to the dealer's patterns and tendencies. While not foolproof, this observation can provide subtle clues to inform your betting decisions. However, remember, relying solely on this strategy is not advisable, and a strong understanding of the underlying game mechanics remains crucial.
submitted by
Cel-747Live to
u/Cel-747Live [link] [comments]
2024.05.29 04:30 Live-Measurement-308 Gambling is now a douche bag FAD
Need motivation to stop? It's nothing more than a douche bag social media fad now. Here's a list of shit what's really going on.
*** Table Games *** Going electronic , live game limits raised from $5/$10 to $25. This means $100 gets you 4 hands instead of 10 or 20. Just these odds reduce your chances of winning by ALOT. 3 Zeros on Roulette. 6:5 blackjack. Continuous auto shufflers where the casino KNOWS the next card for "Security" Reasons. All a scam to take your money fast.
*** Sports Betting *** 100s of bad bets on games , no limits , "parlays". All a scam to steal your money from your cell phone to fund declining TV revenue and inflated contracts, as well as wall street owned casinos and what else ??? Oh more tax dollars.
*** Slots *** Where do we start. Always a challenge now RTPs are getting reduced to 90% or less on $5, $10, $25 bets because "streamers" and morons are spinning $250+ a spin destroying the RTP for thousands of players and keeping the casinos above "state minimums". Free play scams , Ai , Facial Recognition is in full force learning your play style and making sure the casino cleans you out.
*** Taxes *** It's obvious how much they're making and why they look the other way
*** Wall St/China/Indians *** Yeah the own most of the Vegas strip and every casino in your backyard. Nice guys, right ?
*** Online Gaming *** Obviously stupid AF and 100% rigged.
*** Stock options / Crypto / Meme Stocks *** Just another tool to rob you blind. It's impossible to win in the long run unless you're an insider. An insider makes millions meanwhile thousands of people lose thousands and stay poor. Yes you can make money trading but long term you will lose. Margin / borrowing / futures is all a sham , all big money trading ran by robots who will throw around millions to steal your last $10,000 and put you on the street
Next we will get into the consequences of gaming.
- Just for fun .. until. The 1st win or social media/free play manipulation getting you hooked.
- Years of cascading losses
- Financial Ruin / Bad Credit / Repossession / Divorce / Disowned / Alcoholism / Drug Addiction / TIME Lost.
- It's all YOUR fault they say. From the casino, to creditors , even poorly casino funded GA will point the finger at YOU.
- Bankruptcy / Foreclosure / Suicide.
Is it worth it ? Should this "Entertaining Hobby" be allowed to be streamed all over social media and advertised all over on billboards and television? Cause I can tell you tobacco is banned, which naturally relieves anxiety, whereas Gambling causes anxiety and lots of big problems for the majority of "regulars".
submitted by
Live-Measurement-308 to
problemgambling [link] [comments]
2024.05.29 04:15 Philosopher30071 Omen 40L max graphics card length and thickness?
Hello, I currently have a 30L but as an AMD fan, I find the size limitations it imposes on graphics cards... confining. It has max length of a little over 11" and max thickness (height?) of a little less than 2 inches, mostly due to HP locating the 24pin ATX power connector just below the PCIe slot (dumb). What are the size limits of a 40L? Thanks in advance!
submitted by
Philosopher30071 to
HPOmen [link] [comments]
2024.05.29 03:59 death-slayerr The Netherlands Schengen Visa Experience (NYC)
Schengen Country: The Netherlands Applied from: VFS New York City, USA Nationality: Indian Visa Result: Received a 1-Year Short-Stay Mulitiple Entry Visa Bio: 26 M (Single/Unmarried)
Hi All, I thought I should share my experience and profile as it might be helpful for people applying to The Netherlands in USA.
Some more background (For OPT/STEM OPT Students): I am an Indian National on F1 Visa, and I am currently under OPT working for an employer in NYC, with a pending STEM OPT Application. My current OPT work auth expires in the first week of July and my travel date is from 17th July - 28th July. While submitting the application my STEM Work Auth was not approved and was pending.
Planned Trips: I have two trips planned this year. The first being the Tomorrowland Music festival, where I would visit Belgium and The Netherlands from 17th July - 28th July as mentioned above. Second trip would be in December to Norway for approx a week.
Main Destination: After going through this sub, I figured that I should show Netherlands as my main destination as they are the only country that has been handing out 1-year multi entry visa. This would cover both my trips and I would not need to apply again for my second trip. I even called the consulate and told them about both my trip and they said that they would consider to provide me 1-year visa as long as I have my second trip listed on my cover letter.
Application Documents: I prepared all the documets that were listed on the VFS Website.
- The Application form was filled on the Netherlands website and it generated the complete application form.
- Passport: I took photocopy of all pages of my current passport, even though it is completely empty (I got it renewed last month). Apart from that I took photocopy of all Visas and entry exit stamps, on all of my previously expired passports (I have 3 expired passports)
- I took my I-20 and F1 Visa as evidence of legal status. Here I did not attach my EAD Card as it was expiring before my travel date. I did not want them to think that I am going to EU because my current work auth is expiring. They might not be aware of the STEM OPT extension rules, so I did not want them to get confused and took a little risk here, by not providing the EAD at all. It paid off!!
- I took photographs as per schengen requirements, but the VFS did take those. In fact, they clicked a picture there itself while taking my finger-print and used it for the visa (It was free and its mandatory).
- Proof of Travel: This is where things get interesting. Even though my plan is from 17-28, I provided an itinerary for 17-31st July. I booked fully refundable flight tickets, hotel tickets, train tickets (to and from belgium). A very very detailed itinerary (as in what I am doing each day to the last detail). I even booked all my flights, hotels, activities for my Trip to Norway along with a detailed itinerary for the same. I did my best to make sure that they know that i am going only for tourism and I have put in the extra extra extra effort as to do my research and plan my itinerary for both trips.
- Finance: I showed my bank account statement for last four months. I also, showed my robinhood investments, Fidelity investments and my 401k investment. (As far as I know they only care about liquid cash in your account, but I still wanted to show my commitment to USA by showing my investments especially 401k)
- Employer: I took a letter from my employer confirming my employement and travel dates. I also attached paystubs for last three months.
- Health Insurance: AXA Travel Insurance (Cost be approx 40 euros)
Cover Letter: This is a very very crucial part of my application. I listed my travel plans, my previous travel history (I have been to 6 countries), intention of coming back and strong finances. The consulate told me to mention both trips in the cover letter and I did that. kept everything in under a page.
Yes I know I have showed way more than what is needed and required. its usually very easy to get a visa from USA, but here are the two reason why I went the extra mile:
- I wanted a 1-year mult entry visa, so I wanted to show both my trips to the last detail. Flights, hotel, trains, internal flights. Each and every things was booked and fully refundable. This showcased my genuine intent for turism and showed me as someone who is less likly to overstay. I just wanted to avoid going through the hassel of applying for a seperate visa for Norway.
- My work auth was expiring in the first week of July, with a pending application with USCIS to extend my employemnt till 2026. I did not want them to think that I am going to overstay and provided as many details and finances as I could to not get flagged.
VFS Process and Timeline: VFS is a fucking horrible. Just wanted to put it out here. Finding a slot was a little messed up. The VFS website goes down almost every eveing and you don't see any slots at all, even though they have slots available. I booked a slot for May 10th in the last week of April. They had plenty of slots, so finding one based on your preference was not an issue.
- May 10th: Visa Appointment at 8:30 AM. I was let in at 9:30 AM. Fucking joke of an org. They were just letting France and UK people in, even tough most of them had a later appontment. FYI: All schengen visa are processed at the same place. They dont have seperate offices for each consulate. Its a single office that sends application to each consulate based on where you are applying. I was also forced to use their courrier service to get my passport delivered, even though I was told on phone that I could pick up my passport! At the center I was told that "Especially for Netherlands, we do not allow passport pickup"
- May 10th: In the evening I got this email "Your application has been submitted to the Embassy and is currently under process.Please continue to track the status online for further updates."
- Radio silence after that.
- Also to those who are curious, The consulate/embassy (I am not sure who processes the visa), send the passport to VFS and then they send it to you. It doesn't come directly from the Consulate/Embassy. (I got to know this when I called VFS about my application status).
- May 27th: I received a message from FedEx, stating that a package would be delivered to me on May 28th, along with the tracking details. Based on shipment date and location, it was obviously my passport coming from VFS. The amazing part is that, there was no email/SMS update from VFS that my application was processed. Infact even after getting my passport their website tracking shows, application under process at embassy.
- May 28th: Received my passport with a stamped 1-year multiple entry Schengen Visa from the Netherlands.
Anyone has any question, feel free to ask me anything! I hope everyone applying gets their visa!! All the best!
submitted by
death-slayerr to
SchengenVisa [link] [comments]
2024.05.29 03:57 Ok_Goose_6799 Best Bitcoin Casinos in Reddit
Hey everyone on Reddit! We've been searching online for the best crypto casinos that welcome players from all over the world, and we can't wait to tell you what we've found.
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CryptoWins - the best choice for High Rollers and US players.
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igaming [link] [comments]
2024.05.29 03:55 Yetiplayzskyrim Clash royale: the worst/best mobile game of all time
Let's get it out of the way. I'm a clash royale fiend, I really like this game. I have two accounts, one at challenger and the other at arena 10. I'm fully ftp. Probably over 150 hours on the game. The card interactions and unique gameplay is unlike any other mobile game.
But it seems like supercell is endlessly determined to make this game bad.
BALACING The most obvious thing is the balancing issues. Certain cards are far too strong and others are way too weak.
Evo Wall breakers are too difficult to stop and contradict the idea of meaningful card interactions.
Void spell has too much value that is disproportionate to its elixer cost (being able to counter full lumber loon 9 elixir pushes with 3).
Daggers and cannon aren't properly balanced and can either be too strong or too weak, not fitting in with all previous interactions well. Daggers duchess is too strong and the cannon is too weak.
Etc
PTW This game is blatantly pay to win. On my arena 10 account I witnessed a man with a level 13 mini pekka that was most definitely bought (I won anyway). Cards being able to inflate in power based on how much money you spend is ridiculous.
It is unrealistic for normal players who never spend money on this free game to ever max out every card in a deck without an unbelievable amount of play time.
I get that supercell has to make money somehow but I believe that they are capable of coming up with some way to make money aside from putting everyone who doesn't have pass royale at a severe disadvantage.
Not having pass royale compared to someone who has had it for multiple seasons in a row is the equivalent of being told to run a marathon against someone on steroids. It's possible to win, you're just at an extreme disadvantage.
PROGRESSION Progression in this game is also pretty horrendous. Evolutions, magic items, and even legendary cards are poorly integrated into the progression through arenas and your amount of those items as well as their levels rarely reflect how far you've actually progressed in a way that is completely proportional at all stages.
Card unlocks between arenas feels awkward and it doesn't help that they're constantly changed. New card unlocks throughout arenas doesn't feel natural to deck building or themes.
OTHER Balancing is so whack right now that about 20% of decks have skele drags. And about 20% of decks have rage. The lack of deck diversity hurts gameplay and it's annoying to have to fight the same deck repeatedly because no other cards are good.
PROPOSED CHANGES
This one is very unlikely but I think removing card leveling completely would make the game more consistent and fun for the average player
Chest types silver, gold, purple, and giant aren't significantly different from each other. I propose that they be changed into normal chests and magic items chests at a 50/50 split. This will give everyone more magic items and allow them to focus on powering up cards they like, but also giving a steady stream of random cards so that the ones you don't play very much aren't totally underpowered and you can still use them if you'd like rather than having to commit to one or two decks with similar cards like now.
You should have more than just a few chest slots and should be able to unlock more chests at a time, proportional to your arena. This will give players in later arenas access to more cards to upgrade with because the further in the game you are, the more cards you need to upgrade. This will keep card leveling smooth instead of just hitting a brick wall like in today's clash royale. This would also change up how chest opening and collecting works so that things don't get stale.
Get rid of all the bloat. Daily challenges, card mastery, and tower troop leveling are all unnecessary systems that make the game less friendly to beginners and less fun. Tower troops should level up with your king tower, there is no reason they should be independent aside from supercell wanting more money. Daily challenges and card mastery challenges are so simple that they can be completed unconsciously by just playing the game. They don't contribute to a more fun experience and just serve to clutter the screen with random crap.
END I doubt any of these changes will ever be implemented as supercell will continue to test the limits of human greed and drive this great game into the shitter. I won't stop playing clash royale regardless, but these changes would just make the game better.
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2024.05.29 03:41 amynias P3 Ultra workstation shutting down under high load (i9-13900 and A5500 16GB, 300W PSU)
I own a practically maxed out configuration of the P3 Ultra mini Lenovo workstation with an Intel i9-13900 CPU, 128GB DDR5 RAM (4×32GB SODIMMs, custom configured/built at factory, not modified), 2 gen 4 NVMe 2TB SSDs, 1 7200rpm HDD, and an NVIDIA RTX A5500 16GB mobile graphics card (max option also from factory in 2023). I'm having a peculiar problem I'm noticing on high GPU+CPU loads on demanding games like Starfield.
I have a feeling this might be because the combined wattage of the GPU and CPU is too high under intense load for the 300W PSU to handle. The A5500 mobile card is rated for 100-200W, unlike the A2000 in my old P360 Ultra which is only 70W.
The fix I have found is to set the computer to the "Balanced" mode instead of the "Performance" mode in the BIOS, but this obviously nets me worse performance. This is a very expensive PC and I feel like Lenovo could still fix this...
I'm tempted to perform the complex disassembly of the RTX A5500 card from the mobo (there's a bunch of screws, heatsink, cables attached to the mobo, etc) and slot in the RTX 4000 SFF Ada card using the P360 riser card adapter I have lying around, but this seems too risky and I'm also having Linux problems on the P360 with either the A2000 or 4000 SFF Ada. So, since the A5500 kinda just works on Linux, I'm not keen on having to reconnect it to the mobo if disconnecting and replacing doesn't work out.
Is anyone else experiencing sudden shutdown under GPU+CPU load on the P3 Ultra? (I've checked CPU temps, they are fine, it appears to be an excess power draw spike tripping the PSU on high load with the i9-13900 + RTX A5500.) For now I have it stable in Balanced mode but I'd really like to use Performance mode like I could on my P360 Ultra.
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2024.05.29 03:11 rohan_spibo Update: Bloons TD 6 v43.0 - Update Notes!
Update: Bloons TD 6 v43.0 - Update Notes! Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video:
https://youtu.be/97SrSDiSNfk Key New Features
- New Event, Boss Rush!
- We are so psyched to release this event! We have heard the many requests for more Team activities, and after testing some functionality in Quests, we are so happy to release a very different way to play as a Team. Thank you for your feedback and patience, and we truly hope you enjoy!
- Band together with allies to defend against the powerful Boss Rush threatening your Team. With multiple Boss threats looming on the horizon, you and your Team must work together to defend nearby islands from a variety of invaders!
- To assist in pushing back the threat players are outfitted with Relic Knowledge to leverage and a number of Revive Shields that will recover you from 0 lives! But be careful, Revives are limited and each time one is triggered the Boss will rush closer to the exit.
- These Bosses cannot be destroyed alone, so when defending any island your goal is to deal as much damage as you possibly can before they make it past. When your Team reaches enough combined total damage the island is successfully defended and you can progress to the next island, with a new Boss to defend against!
- Between islands some monkey types must stay behind to defend, but additional Relic Knowledge will be acquired to assist in the next challenge.
- Defend 5 islands, each with a fast paced Boss challenge against different Bosses out of the initial 3 available: Bloonarius, Dreadbloon & Phayze. (Vortex & Lych to be coming at a later date!).
- Immediately after defending an island, all Team members can claim the island rewards!
- For launch we are releasing with a pure Team focus without competitive leaderboards. This allows us to review balance and get feedback from players before making changes in future updates. Boss Rush has evolved to be much bigger than the minigame-like concept it was initially planned to be and we look forward to seeing all of your Teams defend their islands together!
- The Event Timer shows when the next Boss Rush will start - less than a day after launch.
- New Code Redemption System
- This new system will allow us to create gift packs that can be redeemed by anyone with the code for free in-game rewards, so keep an eye out for any codes we may share (or hide…) in future!
- Due to privacy requirements, certain platforms won’t be able to enter the codes directly in the game. Instead, you will need to visit a Ninja Kiwi website where you can log in to your LiNK account and redeem the code.
New Awesome
- New Hero Rosalia! (responds to Lia for short!)
- Jetpack Monkey joins the team! Try out Rosalia right away in her new trial quest! Rosalia is built to be a strong ‘set and forget’ hero who also happens to work well with a techbot. The ability to swap weapon to handle her own weaknesses exists for people who wish to play her as their sole DPS, but the power of both her weapons is balanced to scale up together at a fair rate so there's no reason not to pick a preferred weapon forever, and build the rest of your towers to cover any weakness left.
- Rosalia freely jumps around her large workshop area, attacking faster the more Bloons are nearby while swapping between a powerful single target laser & bouncing cluster grenades to deal with different threats!
- Enhanced special attacks for the 10th shot fired on either weapon, showering Bloons in a fog of explosions, or Shocking and pushing them back with powerful Plasma blasts
- Reduce all upgrade costs for Monkey Ace & Heli Pilot, plus one other friend!
- Lv3 Scatter Missile ability, to clean up Bloons with a barrage of powerful stuns
- Lv7 Hover ANYWHERE and gain the Flight Boost ability to temporarily pursue Bloons everywhere around the track and temporarily boost the flight speed of Aces & Helis
- Lv10 Kinetic Charge ability, which sticks MOAB-class Bloons with a charge that explodes after a short duration and amplifies this explosion based on the amount of damage that hits the target before the charge explodes. Focus fire!
- You could try this code: ROSALIAROCKS
- New Beginner Map Tinkerton
- Explore Rosalia’s workshop and help defend it against Bloon incursion! Who knew orange juice had so many uses?
- New Quests
- Tinkerer’s Tutorial: discover Rosalia’s strengths and weaknesses
- A Strange Bloonomaly: Dr. Monkey wants your help investigating some unusual Bloons
- New Trophy Store Items
- Heroes: Obyn Wolf Dance placement animation for Standard Obyn
- Monkeys: Boomer ‘Roo pet for the Boomerang Monkey
- Bloons: BAD Scarab skin
- Game & UI: Boomer and ‘Roo profile banner, Distinguished Gentlemonkey avatar
- Limited Time Trophy Store Item
- Druid of the Rainbow avatar
- New CT Team Store items
- Icons: Battle Monkey Icon
- Frames: Boss Rush Clouds Frame
Game Changes / Additions
- Map Editor Beach items
- It may be getting colder in New Zealand, but we know it’s getting back to beach weather for most of you!
- Beach water path x1
- Areas x2
- Stamps x3
- Props x22
- Map Editor ‘full path’ settings to modify how entire paths work
- Set paths to be alternating, sequential, or a specific pattern
- Map Editor ‘path node’ settings to modify small sections within a path
- Invulnerable MOABs: MOABs will not be targetable until the next node
- Invulnerable Bloons: Bloons will not be targetable until the next node
- All Bloon Speed: Speed modified by a set multiplier until the next node
- Scale Bloon: Bloons will increase in visual size until the next node
- Scale MOAB: MOABs will increase in visual size until the next node
- FPS is no longer capped by default, instead a 60 FPS limit can be enabled from the screen resolution menu
Bug Fixes & General Changes
- Endurance Roundset used in the Phayze One quest has been extended from 100 to 205 rounds, and now has naturally spawning Camo Bloons added
- David Vs Goliath achievement now works in Boss Challenge
- Resolved a crash that could occur when logging out
- Resolved a crash that could occur when exiting out of the received accolades menu too quickly after entering
- Resolved a case in which ‘login required’ could incorrectly display on arcade builds
- Unlocking a new hero should always select that new hero
- Resolved some UI overlap issues within Map Editor
- Resolved some minor visual issues with quests forcing hero level ups
- Map Editor vfx should no longer sometimes become locked to the player’s selection and block interaction / clicking on other items
- Resolved an issue that could sometimes fail to load the ‘My Teams’ button
- Resolved an issue where tower outlines would incorrectly misalign from the tower
- Improved resolution of the default App icon
- Restarting a game in the Content Browser should no longer render that run invalid for the ‘first winner’ slot
- The ‘messages’ page is now loaded by default when interacting with the My Team button
- Income modifiers used in challenge rules should correctly apply to all sources of income
Event bug fixes
- Team island props should once again animate when interacted with
- Game should no longer crash when in the Odyssey scene as the event ends
Map Specific Fixes
- Protect the Yacht quest map’s Boss Spawn Point art has been corrected
- Protect the Yacht quest map should no longer use the #ouch odyssey statue
Tower Specific Fixes
Tack Shooter - 5xx Inferno Ring’s fire aura is now visually disabled when VFX slider is set to 0%
Ice Monkey - x3x Arctic Wind ice aura is now visually disabled when VFX slider is set to 0%
Glue Gunner - x4x Glue Gunner can no longer debuff Dreadbloon in Primary Immune phase
Monkey Sub - x5x Pre-Emptive Strike now works on Castle’s Revenge
- Resolved a crash that could occur when building a sub paragon as Vortex spawns.
- 3xx+ Monkey Sub aura no longer shrinks with the VFX slider, but is disabled at 0%
Monkey Buccaneer - 4xx Aircraft Carrier planes now have camo restored when Polyphemus Eye is opened
- xx4 Favored Trades no longer increases the sell value of towers in CHIMPS above $0
Heli Pilot - Swapping to Lock in Place while moving should no longer visually jam the rotation
Super Monkey - Resolved a hypersonic automatic blink teleport attacks issue that never happened in a live build but is kinda fun to talk about, and honestly less hype than i’m making it out to sound anyway.
Hero Specific Fixes
Gwendolin - Lv4 Gwendolin's Heat It Up buff no longer fails to apply if the attack runs out of pierce
- Resolved a buggy visual that could occur when Heat It Up attacks too fast
Etienne - Etienne should no longer consume the ‘Box of Monkey’ Relic Knowledge
Geraldo - Resolved a rare crash that could occur when using hotkeys
- Resolved an issue where Geraldo’s skin displayed the wrong portrait when viewing the full upgrades page
Corvus - Resolved a crash that could occur when sold at Lv2
Platform Specific fixes - [Vision Pro] Gentlemonkey Geraldo skin should now show on the Monkey Tray
Balance Changes The combination of towers you are able to pass round 1 with can change quite a lot in any overall strategy, especially for more restrictive game modes, so for this update we have made an effort to open up new starter combinations with improvements to a number of initial placement towers.
Tower Balance
Dart Monkey While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. We are slightly reducing the cost of Super Monkey Fan Club to overall improve the value of taking multiple to maintain higher uptime
- 4xx Juggernaut Knockback duration increased 0.1s > 0.15
- 402 Juggernaut Knockback to heavy targets 1.5 > 2.25
- 402 Juggernaut Knockback to light targets 3 > 4.5
- x4x Super Monkey Fan Club price reduced $8000 > 7500
Boomerang Monkey Boomerang base price is being slightly reduced, already a decent start in many cases though this seemed enough to make slight game start changes and price it differently to other towers. The main attack for MOAB Domination has been scaled up as overall it is a good upgrade but the pierce on this main attack was previously unchanged from the T3. Glaive Lord’s main thrown attacks will now be able to bounce back again and hit the same target multiple times, this can be a very powerful effect so there is a cooldown on how frequently any single Bloon can be re-targeted.
- Boomerang Monkey price reduced $325 > 315
- xx5 Moab Domination Main projectile pierce increased 18 > 54
- 205 Moab Domination Main projectile pierce increased 27 > 81
- 5xx Glaive Lord main attack can bounce back to the same target: cooldown 0.6s
Bomb Shooter Bloon Crush does its job locking down all movement in an area, but we feel it could see more damage to reduce the stall time without the balance really changing much. Bomb Blitz was recently refitted to a cheaper price range while proportionally keeping a similar power level for the cost, however seeing it now in this spot we feel keeping higher damage will give it the edge it needs to feel more impactful than spamming Recursives.
- 5xx Bloon Crush damage increased 12 > 24
- 502 Bloon Crush Frags damage increased 12 > 24
- 502 Bloon Crush Frags bonus damage to ceramic 12 > 0
- xx5 Bomb Blitz damage increased 3 > 5
Tack Shooter Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
- Tack shooter price reduced $280 > 260
- xx1 More Tacks price increased $100 > 110
- xx2 Even More Tacks price increased $100 > 110
- x4x Blade Maelstrom damage increased 1 > 2
- x4x Blade Maelstrom pierce reduced from 200 > 100
- x5x Super Maelstrom damage unchanged
- x5x Super Maelstrom pierce reduced 500 > 300
Glue Gunner Increased duration has limited use on upgrades that completely destroy targets anyway, so a better crosspath benefit is being added onto 401 glue puddles. Bloon Solver’s pierce is being reduced as it is over-overkill for how many Bloons you realistically see at once, but this reduction should not be noticed for most players. Glue Splatter stands out as weirdly expensive for T2, and is rarely even needed so we’re significantly cutting its price to bring it down to a more affordable range with less pierce, we hope this should make it more worth considering for splatter coverage over piercing. Now that Glue Storm is extremely good for damage type & debuff support we’re removing the bonus speed reduction that should otherwise require xx2 crosspath and lowering the duration of the Glue Storm. New Relentless Glue finally offers something quite powerful so cost is slightly increasing.
- 401 Stickier Glue allows track puddles to last +1 round
- 5xx The Bloon Solver pierce reduced 5 > 4
- x2x Glue Splatter price reduced $1450 > 970
- x2x Glue Splatter pierce buff reduced 3 > 2
- x5x Glue Storm ability ‘storm’ duration reduced 20s > 15
- x5x Glue Storm ability glue slow 75% > 50%
- 052 Glue Storm ability glue slow 90% > 75%
- xx4 Relentless Glue price increased 3000 > 3400
Sniper Monkey Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side).
- 120 Shrapnel Shot damage increased from 1 > 2
- 220 Shrapnel Shot damage increased from 2 > 3
- 320 Shrapnel Shot damage unchanged (4)
- 520 Cripple MOAB’s Shrapnel Shot pierce increased from 2 > 3
- 5xx Cripple MOAB now damages Bloons around the main target
- Radius 8
- Pierce 10
- Damage 28
Monkey Sub Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower.
- 4xx Bloontonium Reactor dart & airburst damage 1 > 2
- 520 Energizer gains bonus damage to Lead +5 when submerged
- 502 Energizer price reduced $32,000 > 31,000
- Paragon Hero attack cooldown increase reduced 1.5x > 1.3
- Paragon Hero damage multiplier increased 4x > 5x
Monkey Buccaneer While buccaneer is technically already a very good starter tower for maps that happen to have ideal spots allowing it to attack in both directions we feel this situation isn’t common enough that the tower should be priced around that expectation - this reduced cost is added back to top and bottom T3 upgrades as they do not need the buff. As the paragon has exceptionally powerful scaling mechanics as well as being a paragon that continues to produce cash the XP Unlock requirement is increasing, this increase will not affect players who have already unlocked it.
- Buccaneer price reduced $500 > 400
- 300 Destroyer price increased 2950 > 3050
- 003 Merchantman price increased 2300 > 2400
- Navarch unlock XP increased 500,000 > 750,000
Monkey Ace Minor catchup changes to some parts have fallen out of line slightly due to balance changes for other parts of the Ace.
- x1x Exploding Pineapple attack cooldown reduced 1.7s > 1.6s
- xx5 Flying Fortress radial dart damage increased from 3 > 6
Ace - Goliath Doomship
A lot of stats shuffled around here; this should keep the power level roughly similar overall but with proportionally more of that power coming from the seeking attacks, and less from micro aiming the faster firing frontal gun.
- Seeking Radials projectile count increased 4 > 8
- Seeking Radials damage increased 200 > 300
- Seeking Radials boss bonus increased 200 > 300
- Non-seeking Radials projectile count reduced 16 > 12
- Non-seeking Radials damage increased 200 > 300
- Non-seeking Radials boss bonus increased 200 > 300
- Frontal Gun damage reduced 300 > 150
- Frontal Gun boss bonus reduced 300 > 150
Heli Pilot Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.
- x5x Special Poperations Marine can now be sold in CHIMPS
- xx4 Comanche Defense mini's attack rate 0.151848 > 0.228
- xx5 Comanche Commander mini heli dart damage increased 2 > 3
- xx4 Comanche Defense mini's missile damage 1 > 4
- xx4 Comanche Defense mini's missile pierce 80 > 60
- xx4 Comanche Defense mini's missile ceramic bonus increased 1 > 2
- xx4 Comanche Defense mini's missile moab bonus removed 2 > 0
- xx5 Comanche Commander mini's missile ceramic bonus increased 1 > 10
- xx5 Comanche Commander mini's missile moab bonus removed 8 > 0
Mortar Monkey Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations.
- x4x Artillery Battery price increased $5500 > 5900
- 105 Blooncineration walls of fire pierce increased 25 > 36
- 205 Blooncineration walls of fire damage increased 2 > 3
Wizard Monkey Wizard has a weaker base tower so the base cost is going down in exchange for a small price increase to the cost to value ratio for the effective Arcane Mastery. As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased. Magus is one of the more in-depth Paragons to use effectively so having it as one of the cheapest to unlock didn't feel right, the unlock XP requirements for this and Ninja are being swapped around.
- Wizard price reduced $375 > 325
- 3xx Arcane Mastery price increased $1300 > 1400
- xx3 Shimmer pierce increased 200 > 500
- 210 Fireball crosspathed damage increased 1 > 2
- x3x Dragon's Breath fireball projectile count increased 1 > 3
- x3x Dragon's Breath fireball damage reduced 9 > 3
- x3x Dragon's Breath pierce reduced 4 > 3
- x5x Wizard Lord Phoenix wall of fire attack damage 3 > 5
- x5x Dragon's Breath fireball damage reduced from 27 > 9
- Wizard Paragon unlock cost increased from 500,000 > 1,000,000
Super Monkey Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. The recent Robo/Tech Terror nerfs had a larger impact on the Anti-Bloon, so it is seeing a larger compensatory price reduction. Legend of the Night’s special passive ability is being failsafe limited to 2 activations per round, per tower.
- Supermonkey projectile speed reduced 280 > 200
- x2x Epic Range projectile speed bonus 25% > 75% (remains 350)
- x5x The Anti-Bloon upgrade cost reduced from $80,000 > 70,000
- xx5 Legend of the Night ability max uses per round: 2
Ninja Monkey While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into bettehigher tier upgrades. Ninja Paragon is very simple to use so unlock XP requirements for this and Wizard Paragon are swapping around so Ninja is the faster unlock. This increase will not affect players who have already unlocked it.
- Ninja Monkey price reduced $500 > 400
- Ninja Monkey attack cooldown reduced from 0.7 > 0.62
- 1xx Ninja Monkey attack cooldown reduced 38% > 30 (all attacks)
- xx2 Caltrops attack cooldown reduced 4.4 > 3.9
- xx4 Sticky Bomb attack cooldown reduced 5 > 4.5
- 1xx Ninja Discipline price increased $300 > 350
- 3xx Double Shot price increased $850 > 900
- x1x Distraction price reduced $350 > 250
- x2x Counter Espionage price reduced $500 > 400
- x3x Shinobi Tactics price increased $900 > 1200
- xx1 Seeking Shuriken price increased $250 > 300
- xx2 Caltrops price increased $400 > 450
- Ninja Paragon unlock cost reduced 1,000,000 > 500,000
Druid Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away. Heart of Vengeance itself has been allowed to remain overpowered for a long time since life loss is not always an option in different challenges/modes, but with newer competitive modes being added over time that do allow for this mechanic to be, overindulged, shall we say, it feels due for substantial rebalance.
- x4x Jungle's Bounty now generates 1 life per ability cast
- x4x Jungle's Bounty no longer passively generates 1 life per round
- x5x Spirit of the Forest no longer passively generates lives per round
- xx2 Heart of Vengeance lost lives maximum rate bonus reduced 100% > 50
Banana Farm Monkey Wall Street’s cost is being increased, but in return its special bonuses have been improved with more life generation and much more range for Banana collection.
- xx5 Monkey Wall Street price increased $60,000 > 70,000
- xx5 Monkey Wall Street range increased 60 > 75
- xx5 Monkey Wall Street lives per round increased 10 > 15
Spike Factory Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan. Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value.
- x4x Spike Storm cooldown increased 45s > 50
- x4x Spike Storm ability spikes minimum duration reduced 10s > 9
- x4x Spike Storm ability spikes maximum duration reduced 13s > 11
- 041 Spike Storm duration bonus for ability spikes increased 50% > 100%
- x5x Spike Storm ability spikes duration remains at 18-22s
- x5x Carpet of Spikes price increased $40,000 > 42,000
- xx3 Long Life Spikes price reduced $1400 > 1300
- xx4 Deadly Spikes price increased $3500 > 3600
Monkey Village Primary Expertise’s own attack is unreliable due partly to low bounce distance, so this is being increased. Base level Monkeyopolis continues to over perform, so the baseline cash generation is reducing.
- 5xx Primary Expertise bounce distance increased 50 > 90
- xx5 Monkeyopolis base cash amount reduced $1250 > 1000
Engineer While better than many options, base Engineer still takes a lot of available starting cash so the cost is reduced slightly and being moved back up into Cleansing Foam & Bloontrap; also with a reduction to Double Gun’s price to reflect the lower value of the base tower. Sentry placements are slightly changing to improve their reliability, and will now spawn closer to the track depending on how much range the sentry has. Sentry Champion, while strong with them, is lacking without high buff support so we’re trying out an increase to the sentry damage on it.
- Engineer price reduced $400 > 350
- 1xx Sentries now spawn within 20% of their range to the track
- 5xx Sentry Champagne damage increased from 2 > 3
- x3x Cleansing Foam price increased $850 > 900
- x4x Overclock foam pierce 10 > 15
- xx3 Double Gun price reduced $500 > 450
- xx4 Bloontrap price increased $3500 > 3600
Beast Handler In going over our large list of price changes for Beast Handler’s lower tiers in 42 this change was received very positively, however we did not realize that in making this change we killed off all chance of dual-beast handlers being used as a round 1 starting option for under $650 in hard modes – So we gotta do that math all over again and convert it for difficulty, painful 😀 All T1 beast prices changed to allow 110 & 101 beast handler combos to be placed for under $650 in hard mode, all T2 & T3 prices shifted around to keep these same cost ratios.
- 1xx Piranha price reduced 170 > 160
- 2xx Barracutie price reduced 850 > 810
- 3xx Great White price reduced 2075 > 2010
- x1x Microraptor price reduced 195 > 175
- x2x Adasaurus price reduced 890 > 830
- x3x Velociraptor price reduced 2170 > 2065
- xx1 Gyrfalcon price reduced 210 > 190
- xx2 Horned Owl price reduced 940 > 860
- xx3 Golden Eagle price reduced 3150 > 2120
Orca is very strong currently but Great White doesn’t do so much outside of max merge MOAB Takedowns, so damage is increasing to improve these non-maxed situations.
- 3xx Great White damage increased from 8 > 12
- 3xx Great White damage range increased from 16 > 24
Similar to Sentries, Beast spawn placement will now scale closer to the track based on how much range the beast has.
- 1xx Piranha now spawn within 20% of their range to the track
- x1x Microraptor now spawn within 30% of their range to the track
Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs.
- xx3 Golden Eagle pierce increased from 15 > 30
- xx3 Golden Eagle pierce range increased from 30 > 60
- xx3 Golden Eagle MOAB pierce penalty increased from 44 > 1089
- xx3 Golden Eagle attack cooldown range from 0.28679625 > 0.28
- xx4 Condor Unchanged by any above changes
- xx4 Giant Condor ceramic penalty reduced from 1 > 0
- xx4 Giant Condor BFB penalty reduced from 44 > 29
We’re slightly reducing beast reposition cooldown as the tiny range leaves movement very tight, which is especially painful for Microraptor path given the low range.
- Beast Handler move cooldown reduced from 3s > 2
Hero Balance
Quincy Quincy’s Rapid Shot starts with an extremely short duration that slowly increases over levels, the difference between min and max is huge but it doesn’t feel too impactfully increased at any point through the leveling up process, so we are increasing the base duration and instead moving the buff up to max duration all into his Lv13 which currently doesn’t do much.
- Quincy no longer gains 0.5s Rapid Shot duration per level
- Lv3 Rapid Shot duration increased 3.5s > 8
- Lv13 now also increases Rapid Shot duration 8.5s > 12
Gwendolin Gwendolin’s Heat it Up was recently reworked to allow for much more frequent triggering from attacks, however the 4.5s internal cooldown still limits it from being scaled up far so that internal cooldown is now also being reduced. Additionally, Heat it Up’s bonus buff to damage against Lead targets has been improved slightly so we can get more out of that niche.
- Lv4 Heat it Up minimum delay reduced from 4.5s > 1.5s
- Lv17 Heat it Up buff to Lead type increased from +1 > 2
Obyn Greenfoot Obyn isn’t necessarily the best support for every type of Druid to reach its highest DPS, but with his more easy reliable design it feels appropriate for him to solve Druid’s biggest weaknesses in a more laid back approach with:
- Lv8 ‘Nature’s Wrath’ additionally grants camo detection to Druids in radius
Benjamin Benjamin’s Cyber Security and Skimming levels have been swapped around so that the early game skimming cash snowball doesn’t come quite so soon, and Cyber Security can come in earlier where it will make a bigger impact proportionally to the lives being lost.
- Swap the levels for Lv6 Cyber Security and Lv4 skimming
Admiral Brickell We’ll probably regret this, but the nerf made people very sad, and that is not a life goal 😢
- Lv18 Mega Mine cooldown 45s > 40
Etienne Etienne's drones are prone to missing due to very low projectile speed, this speed is increasing a fair amount to help with this as drones already have an inability to directionally aim well.
- Lv1 Faster projectile speed for all drones 150 > 250
Psi Purple Popping is underwhelming with how late it comes online, so this is swapping around with level 11’s slightly faster pop speed.
- Lv11 (Faster Popping) & Lv13 (Purple Popping) swapped
Geraldo Geraldo has been far too powerful for a while and all-round nerfs are coming to many outstanding aspects, however in return a little quality of life is coming with some more forgiving stock capacities and much more flexible Fertilizer; with the % benefit being reduced in return for improved replenish rate, maximum stock and the ability to now work on all Banana Farm types.
- Lv2 Action Figure price reduced $700 > 650
- Lv6 Worn Cape restock rate reduced 5 > 7
- Lv6 Worn Cape cape max stock increased 2 > 3
- Lv7 Blade Trap max stock increased 3 > 4
- Lv9 Fertilizer cash bonus reduced 25% > 20
- Lv9 Fertilizer max stock increased 2 > 4
- Lv9 Fertilizer rounds to replenish reduced 5 > 3
- Lv9 Fertilizer will now work on all Banana Farms
- Lv13 Shooty Turret v2 damage reduced 7 > 6
- Lv8 Gerry’s Fire duration reduced 10r > 5
- Lv16 Gerry’s Fire v2 duration remains 10r
- Lv11 Jar of Pickles bonus to fortified removed 1 > 0
- Lv16 Jar of Pickles bonus to fortified reduced 2 > 1
Corvus As Corvus’s power is still considerably top-heavy the mid game performance is being improved with buffs to underused spells, but also top-end power of his 2 most powerful level 20 spells is being reduced to lessen the pressure to ‘need’ to get this far.
- Lv1 Spear pierce increased from 3 > 4
- Lv3 Soul harvest cooldown 35s > 40s
- Lv5 Aggression initial mana cost 80 > 50
- Lv7 Malevolence tick rate 0.5s > 0.3s
- Lv14 Malevolence damage 3 > 5
- Lv20 Might damage 400 > 300
- Lv20 Overload damage 4000 > 3000
Relics Minor tweaks to Heartless which feels it has no competitive edge over most other Relics & Monkey Boost which overperforms on all available tiles.
- Heartless now ‘disables’ Regrow Bloons: Regrow rate increased 150% > 10,050%
- Monkey Boost granted uses of the Monkey Boost power reduced 3 > 2
Some Relics required more functional changes. As more range is situational and sometimes detrimental Going the Distance has been merged with Durable Shots to also grant increased Lifespan, Durable Shots now instead increases the pierce of all towers. As ‘Popping White Bloons’ is also far too situational Deep Heat now also grants Frozen Bloon popping and improves the duration of Freezes.
- Going the Distance now also provides Lifespan +30%
- Durable Shots no longer grants increased lifespan
- Durable Shots now grants towers increased pierce +25%
- Deep Heat now also allows all attacks to pop 'Frozen'
- Deep Heat now also grants Freezes longer duration +10%
- Deep Heat now also allows Freezes to last extra layers +1
Boss Bloons Bloonarius
This is really just for fun, bringing increased variety of Bleed Bloons from higher tier Bloonarius
- Elite Tier 4: Bleed Bloons from 12 MOABs > 8 MOABs + 2 BFBs
- Elite Tier 5: Bleed Bloons from 8 DDTs > 6 DDTs + 2 fort ZOMGs
Dreadbloon
Rock Bloons in the higher tiers of Normal Dreadbloon are very outscaled, and so their health values are being increased.
- Normal Tier 4: Rock Bloon HP increased 5000 > 9000
- Normal Tier 5: Rock Bloon HP increased 12000 > 22500
Phayze
In Elite mode Phayze’s speed bonus while shielded is being reduced by 5% across the board as it felt just a little too quick.
- Elite Tier 1 shielded speed bonus reduced from 50% > 45%
- Elite Tier 2 shielded speed bonus reduced from 55% > 50%
- Elite Tier 3 shielded speed bonus reduced from 60% > 55%
- Elite Tier 4 shielded speed bonus reduced from 65% > 60%
- Elite Tier 5 shielded speed bonus reduced from 70% > 65%
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btd6 [link] [comments]
2024.05.29 03:08 pedrohqb Intel Arc A380 on PCIe 4x slot
Hi - I own a Dell Optiplex SFF Plus 7010, with a 13th gen Intel i5, and I was really happy using a RX 6400 until it died recently.
So I was looking after a substitute card - but it seems that the RX 6400 is not being made anymore as I cannot find it anywhere here in Brazil.
In such state of affairs, Intel Arc A380 became an interesting option with a caveat: it is a double slot card - so, in my case, I would have to put it in the 4x PCIe slot as the 16x PCIe slot can only be used with a single slot card.
If I choose to take that route, should I expect a minor or major performance loss, considering that the Intel Arc A380 is a 8x card?
Finally: how is it working on Linux, which is the OS I use btw?
submitted by
pedrohqb to
IntelArc [link] [comments]
2024.05.29 03:06 voltron00x [USA-PA] [H] Asus G14 2022, 6700XT, Bundle: 5600x/b550/16GB/500GB/W11/WiFi, 850w PSU, Noctua U12S [W] Local Cash, PayPal
Timestamps:
https://imgur.com/a/TIoSzm7 Additional - includes vid of PC working:
Vid of PC All items except case are available for shipping, but local is preferred. I'm in zip 19403 near KOP/Lansdale/Norristown/Collegeville/etc. Absurd offers will be ignored. May offer discount for multiple items. I think these prices are pretty good as listed though. (PC is still available to buy for $500 until the parts sell. Also still have the HOTAS and Rift S from earlier posts - all are OBO.)
Asus G14 2022 6800HS / 6800S / 16GB RAM / 1TB NVME $650 Local / $675 + Actual shipping cost Shipped. Barely used laptop purchased March 2024. Basically new. I haven't even run any games on it. Wasn't expecting to have moving costs, so now money is a priority. Includes original box, charger. Gorgeous laptop honestly.
Asrock 6700XT Challenger $225 Local / $240 + Actual shipping cost Shipped. True two-slot card, but it is tall, so confirm it will fit in your case. Has been a great and consistent performer in my son's PC. I purchased this from Microcenter 6/2021 for an amount I can't even fathom right now, but regardless, single owner card in a well-ventilated case and not used for anything except gaming.
COMBO: 5600x CPU + Gigabyte Aorus Pro P Motherboard + 2x8GB DDR4-3600 + WiFi/BT PCIE card + 500GB NVME + W11 Pro $220 Local / $235 + Actual shipping cost Shipped. Includes box for CPU, Motherboard, WiFi card, RAM. Includes stock cooler. W11 Pro activated and installed on OS drive. CPU will ship installed in motherboard.
Noctua U12S Redux $25 Local / $30 + Actual Shipping Cost. Includes box and mounting hardware. Your CPU is hot, this cools it off, so that's nice.
EVGA 850w Bronze PSU $25 Local / $30+ Actual Shipping Cost. Includes box and all cables. This bad boy is from 2017 but it still works great. In fact, it was the PSU I used in the first PC I ever built!
Fractal mATX Case + DVD Drive $15 Local / N/A Shipped. submitted by
voltron00x to
hardwareswap [link] [comments]
2024.05.29 03:00 swaggylongbottom WARNING: Ignition Casino Has HORRIBLE Player Service & Curacao Egaming Liscense Means Nothing
| Greetings all. After months of much back and forth and remaining silent on all public forums, I feel it important to share my story with the community so others can make informed decisions on where they choose to gamble online. Back in March, I was playing a Bingo style game on Ignition. The game has you place an initial wager on up to 4 cards, then draws the initial batch of 30 balls. Each card has a grid of 3x5, and pays out varying amounts for different patterns completed. All wins are cumulative and build off each other, and each card has a section at the too displaying the current amount won on that card. The play can, after the initial 30 balls, choose to wager on additional balls, one at a time, to try to make winning patterns, up to a full grid. There is a bonus round triggered by making a special pattern during the game. During this round, the player selects a target and either reveals a prize amount, or wins nothing and the game continues. The round is over when the player opts not to wager on an additional ball, or when the maximum 15 additional balls have been wagered on, during which time all winnings are added to the players balance. Now, during one such game I triggered the bonus during the initial 30 ball period and revealed $2,500 as my prize. When I returned to the game screen, this was also reflected in my wins for that card and the game. I continued wagering for quite a few more balls, and eventually hit another big payoff on the same card on another pattern for over 4k. The problem is, as soon as I hit this pattern, the bonus I had won was deactivated and removed. The card only totaled the pattern that I had hit and not the $2,500. I had screenshotted the bonus round showing the prize total, the main game right after showing the total wins which reflected the $2,500 and the active bonus line for multiple balls wagered, then again after the 4k line was hit showing the bonus being removed. Each step was documented, as I had previously had an issue in exactly this manner; after taking it all the way to Ignitions Dispute Resolution Office they paid that first instance. Now, let's talk about that first instance (when i got paid), because it's actually pretty relevant to the second. The VERY first time it happened (before I ever got paid for it) was actually quite a while before; I wasn't really sure what had happened and something was wrong. I reached out to customer service and they said that "after reviewing the gameplay, all rounds were paid out correctly. I thought maybe I didn't fully understand the game, so I double checked all the rules etc. to make sure I wasn't in the wrong. When I didn't see anything, I decided to screen shot all my larger wins and bonuses in this game. A few weeks later I hit for 3k on a bonus, and it was knocked out by the same glitch described above. I spent hours on the phone with customer service, sending in the screenshots to prove something was wrong. At one point, the agent tried to tell me that I was paid the 3k... 10 hours later. Funny thing was, I had screenshotted that win and told her this. You know what she did? She laughed at me and said with an attitude "Oh yeah? You won 3k again huh?". Even more funny is that the transaction log she was digging in trying to pull up ANYTHING to refute my claim clearly showed my wagers in that game leading up to that win. An escalation to their DRO and a week of time passing and FINALLY they paid me. However, this was not the case with the $2,500. Instead of admitting that there was an issue with the game and rectifying my payout, they simply stated that "all rounds were paid correctly" and that "since they paid me 3k in goodwill in spite of having already being paid in the previous situation, they would not be paying me again". This was absolute nonsense and infuriating to day the least. So I reached out to their "Regulatory Authority", the E-gaming Commission of Curacao. Surely, armed with time-stamped screen shots showing the events as they unfolded, this body would be able to set things straight, right? Well, no, not at all actually. For starters, all Ignition offered up was the transaction logs showing wagers, wins and losses from the session. They couldn't produce the actually footage from the gameplay, but their ball numbers directly corresponded to my screenshot. Which would demonstrate that I did not doctor the evidence, and that I did, at the very least, trigger the bonus, something that Ignition never even attempted to dispute, but rather only stated the other lines that were hit and paid and again, that all rounds were paid correctly. The gaming commision continued to extend 7 additional days here and 10 here and 7 more here to Ignition every time they failed to respond. Even worse, the emails were all generic form emails with nothing personalized regarding the situation and a total lack of effort to address the evidence I presented. After 2 months of this case hanging around with no new information from Ignition, I was fed up, and told the Commission this much. Their response was to side with "the operator" and close my case, saying that Ignition had provided sufficient evidence but that some couldn't be shared because it was "confidential". Hmmmm..... oh and once again, an impersonal email from a template. As of today, Ignition has also disabled my account in retaliation. So here's the short of it: Ignition Casino does have trustworthy games and does pay out when its games pay properly. It's RTP, I found, was fair and the variety of games was solid as a slots player. They add new content frequently and I truly enjoyed my time playing. However.... they have HORRIBLE customer service when something goes wrong and will not own their errors even when you shove their faces in it. The curacao egaming commision badge means absolutely nothing. It is meant to make players feel safer, and perhaps it ensures that the RTP of a game is correct and that a Casino can't up and run with players money suddenly, but, when it comes to an issue like this do NOT expect any meaningful help. You don't pay their bills... the casino operators do. Always remember that. I hope my story has been somewhat helpful as a cautionary tale. And that it stands as a way for these two organizations to improve their operations going forward so that other players aren't treated like this in the future. And Ignition.... you owe me $2,500. I'll take a check. submitted by swaggylongbottom to onlinegambling [link] [comments] |
2024.05.29 02:55 analslap Used gpu no display help me troubleshoot
I bought a used 3090 and when I try to boot with the card installed no display is outputted. I have a 3060 and the display works. Then I plug in the 3090 and the rgb on it powers on but no display. I tried the pcie slot coming from the cpu and chipset. Neither worked.
Something weird is the monitors know something is supposed to be connected. The monitor has an led that is white when working and orange when on standby. When the 3090 is on the monitor's led stays white and I can see the backlight on but the display is black.
Going to try returning it but if someone can help me fix it that would be great. The seller claims it works and was them upgrading to a 4080 super.
submitted by
analslap to
buildapc [link] [comments]
2024.05.29 02:51 ronnie-roy999 Presenting the OK3588-C Development Board Featuring the Rockchip RK3588
Introduction:
In March of this year, I attended the Embedded World Exhibition, which focuses on embedded systems. During my visit, I explored the Forlinx booth. Forlinx is renowned for developing
System on Modules (SoMs) and
Evaluation Boards for industrial PCs. I previously acquired an evaluation board from Forlinx last year. This year, I am excited to present the new
Forlinx OK3588-C board in this video.
Today, we will explore the Forlinx OK3588-C board. Allow me to switch off the camera and transition to the desktop view.
Here, I have the hardware manual for the OK3588 board. If you require this hardware manual or the necessary SDKs to develop software for this board, please contact Forlinx, and they will provide you with the required resources.
SoM Appearance Diagram:
The evaluation board comprises two primary components. Firstly, this is the physical appearance. Here, we have the System on Module (SoM) mounted on a
carrier board, which connects all peripherals to the SoM.
Let's begin by examining the
System on Module. This module includes the Rockchip RK3588 main processor, two DRAM ICs, and eMMC storage for non-volatile data. Various components on the module generate the required voltages for the chip's operation. The Rockchip RK3588 is a robust processor.
RK3588 Description:
Displayed here is a block diagram of the RK3588. It features a dual-cluster core configuration. One cluster consists of a quad-core Cortex-A76 processor clocked at 2.6 GHz, and the second cluster includes a quad-core Cortex-A55 processor, clocked at either 1.5 or 1.8 GHz. This setup allows for power-saving capabilities by disabling the A76 cores when full performance is not required.
Another notable feature is the high-performance Neural Processing Unit (NPU), which is advantageous for tasks related to artificial intelligence and machine learning. In the future, I hope to demonstrate the NPU's capabilities.
The chip also includes a multimedia processor supporting various video decoders, even up to 8K resolution, and an embedded Mali-G GPU. For external memory interfaces, it has two eMMC controllers and support for LPDDR4 and LPDDR5. Additionally, it includes standard system peripherals, such as USB OTG 3.1, PCIe interfaces, Gigabit Ethernet, GPIO, SPI, and I²C.
RK3588 Description:
Displayed here is a block diagram of the RK3588. It features a dual-cluster core configuration. One cluster consists of a quad-core Cortex-A76 processor clocked at 2.6 GHz, and the second cluster includes a quad-core Cortex-A55 processor, clocked at either 1.5 or 1.8 GHz. This setup allows for power-saving capabilities by disabling the A76 cores when full performance is not required.
Another notable feature is the high-performance Neural Processing Unit (NPU), which is advantageous for tasks related to artificial intelligence and machine learning. In the future, I hope to demonstrate the NPU's capabilities.
The chip also includes a multimedia processor supporting various video decoders, even up to 8K resolution, and an embedded Mali-G GPU. For external memory interfaces, it has two eMMC controllers and support for LPDDR4 and LPDDR5. Additionally, it includes standard system peripherals, such as USB OTG 3.1, PCIe interfaces, Gigabit Ethernet, GPIO, SPI, and I²C.
Development Board Interface Description:
The carrier board includes numerous peripherals. There is a 12V power supply, a power switch, a reset switch, up to five camera connectors, microphone and speaker connectors, USB 2.0 host, and two USB 3.1 OTG ports. These USB ports can function as either hosts or devices. It also features two HDMI ports (one input and one output), a real-time clock with a battery, eDP ports, ADC connectors, an SD card slot, a fan connector, and M.2 slots for Wi-Fi and cellular cards.
The board also includes two full-size PCIe connectors, user buttons, CAN interfaces, an RS485 interface, a USB-to-serial adapter, and two Gigabit Ethernet ports. The overall setup is impressive.
Operation:
Let's power on the board. I have also connected a PCIe card to a free slot. Before proceeding, let's open the serial terminal to monitor the output.
The board is booting, and the kernel is starting successfully. Currently, we are running a minimal BusyBox root file system. In a future video, I will demonstrate how to build a custom Linux for this board. For now, this setup is sufficient.
We are running kernel version 5.10.66, built for ARM64 architecture. The board has eight processors, consisting of different Cortex-A cores. The available memory is 3.6 GB, with 155 MB currently in use. Background processes and the Mali GPU likely consume some memory.
We have eight I²C buses available, with one connected to the display connector for Display Data Channel (DDC) management.
The eMMC storage has multiple partitions. The board features seven GPIO chips and eight I²C connectors.
Lastly, I have connected a PCIe card, and the system detects it successfully. The card operates at PCIe Gen 1 speed with a link width of x1. Higher-end cards could achieve link speeds up to 8 GT/s and wider link widths.
This concludes the initial demonstration of the OK3588 board. In future videos, I will compile software for this board and provide more in-depth coverage of this compelling embedded system platform. I'm excited to showcase the full potential of the Forlinx OK3588-C development board and how it can be leveraged for a wide range of innovative projects. Stay tuned as I delve deeper into the capabilities of this board and explore how it can be leveraged for various applications.
Thank you for watching.
*This content and video was originally published by
Johannes 4GNU_Linux Introduction:
In March of this year, I attended the Embedded World Exhibition, which focuses on embedded systems. During my visit, I explored the Forlinx booth. Forlinx is renowned for developing System on Modules (SoMs) and Evaluation Boards for industrial PCs. I previously acquired an evaluation board from Forlinx last year. This year, I am excited to present the new Forlinx OK3588-C board in today's video.
Today, we will explore the Forlinx OK3588-C board. Allow me to switch off the camera and transition to the desktop view.
Here, I have the hardware manual for the OK3588 board. If you require this hardware manual or the necessary SDKs to develop software for this board, please contact Forlinx, and they will provide you with the required resources.
SoM Appearance Diagram:
The evaluation board comprises two primary components. Firstly, this is the physical appearance. Here, we have the System on Module (SoM) mounted on a carrier board, which connects all peripherals to the SoM.
Let's begin by examining the System on Module. This module includes the Rockchip RK3588 main processor, two DRAM ICs, and eMMC storage for non-volatile data. Various components on the module generate the required voltages for the chip's operation. The Rockchip RK3588 is a robust processor.
RK3588 Description:
Displayed here is a block diagram of the RK3588. It features a dual-cluster core configuration. One cluster consists of a quad-core Cortex-A76 processor clocked at 2.6 GHz, and the second cluster includes a quad-core Cortex-A55 processor, clocked at either 1.5 or 1.8 GHz. This setup allows for power-saving capabilities by disabling the A76 cores when full performance is not required.
Another notable feature is the high-performance Neural Processing Unit (NPU), which is advantageous for tasks related to artificial intelligence and machine learning. In the future, I hope to demonstrate the NPU's capabilities.
The chip also includes a multimedia processor supporting various video decoders, even up to 8K resolution, and an embedded Mali-G GPU. For external memory interfaces, it has two eMMC controllers and support for LPDDR4 and LPDDR5. Additionally, it includes standard system peripherals, such as USB OTG 3.1, PCIe interfaces, Gigabit Ethernet, GPIO, SPI, and I²C.
Development Board Interface Description:
The carrier board includes numerous peripherals. There is a 12V power supply, a power switch, a reset switch, up to five camera connectors, microphone and speaker connectors, USB 2.0 host, and two USB 3.1 OTG ports. These USB ports can function as either hosts or devices. It also features two HDMI ports (one input and one output), a real-time clock with a battery, eDP ports, ADC connectors, an SD card slot, a fan connector, and M.2 slots for Wi-Fi and cellular cards.
The board also includes two full-size PCIe connectors, user buttons, CAN interfaces, an RS485 interface, a USB-to-serial adapter, and two Gigabit Ethernet ports. The overall setup is impressive.
Operation:
Let's power on the board. I have also connected a PCIe card to a free slot. Before proceeding, let's open the serial terminal to monitor the output.
The board is booting, and the kernel is starting successfully. Currently, we are running a minimal BusyBox root file system. In a future video, I will demonstrate how to build a custom Linux for this board. For now, this setup is sufficient.
We are running kernel version 5.10.66, built for ARM64 architecture. The board has eight processors, consisting of different Cortex-A cores. The available memory is 3.6 GB, with 155 MB currently in use. Background processes and the Mali GPU likely consume some memory.
We have eight I²C buses available, with one connected to the display connector for Display Data Channel (DDC) management.
The eMMC storage has multiple partitions. The board features seven GPIO chips and eight I²C connectors.
Lastly, I have connected a PCIe card, and the system detects it successfully. The card operates at PCIe Gen 1 speed with a link width of x1. Higher-end cards could achieve link speeds up to 8 GT/s and wider link widths.
This concludes the initial demonstration of the OK3588 board. In future videos, I will compile software for this board. Thank you for watching.
*This content and video was originally published by
u/Johannes 4GNU_Linux
submitted by
ronnie-roy999 to
SingleBoardComputer [link] [comments]
2024.05.29 01:51 Joxley123 Crashing when selecting create new world
crash report: ---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2024-05-29 00:46:31
Description: mouseClicked event handler
java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class\_1041.method\_15998(class\_1041.java:288) at net.minecraft.class\_310.method\_1523(class\_310.java:1241) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219)
-- Affected screen --
Details:
Screen name: net.minecraft.class\_526
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class\_1041.method\_15998(class\_1041.java:288) at net.minecraft.class\_310.method\_1523(class\_310.java:1241) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, essential
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1248098752 bytes (1190 MiB) / 2818572288 bytes (2688 MiB) up to 8589934592 bytes (8192 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 7600X 6-Core Processor Identifier: AuthenticAMD Family 25 Model 97 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.70 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 3070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2484 Graphics card #0 versionInfo: DriverVersion=31.0.15.4633 Graphics card #1 name: Microsoft Basic Display Adapter Graphics card #1 vendor: (Standard display types) (0x1002) Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: 0x164e Graphics card #1 versionInfo: DriverVersion=10.0.19041.3636 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 36003.23 Virtual memory used (MB): 21249.83 Swap memory total (MB): 20480.00 Swap memory used (MB): 934.72 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: another\_furniture: Another Furniture 1.20.1-3.0.1 antique-atlas: Antique Atlas 2.8.1+1.20 folk\_sisby\_kaleido-config: kaleido-config 0.3.1+1.3.1 surveyor: Surveyor Map Framework 0.5.0+1.20 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 bedspreads: Bedspreads 6.2.0+1.20.1 bettercombat: Better Combat 1.8.5+1.20.1 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 carryon: Carry On [2.1.2.7](http://2.1.2.7) cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 comforts: Comforts 6.3.5+1.20.1 cardinal-components-base: Cardinal Components API (base) 5.2.1 cardinal-components-entity: Cardinal Components API (entities) 5.2.1 spectrelib: SpectreLib 0.13.15+1.20.1 controlling: Controlling For Fabric 12.0.2 corgilib: CorgiLib [4.0.1.1](http://4.0.1.1) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 crawl: Crawl 0.12.0 mm: Manningham Mills 2.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 distanthorizons: Distant Horizons 2.0.1-a doapi: \[Let's Do\] API 1.2.12 blue\_endless\_jankson: jankson 1.2.1 easyanvils: Easy Anvils 8.0.2 easymagic: Easy Magic 8.0.1 elementa: Elementa 647 enchantinginfuser: Enchanting Infuser 8.0.2 enchdesc: EnchantmentDescriptions 17.0.15 enhancedcelestials: Enhanced Celestials [5.0.0.4](http://5.0.0.4) essential: Essential 1.3.2.4+g6b55293e12 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.1 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 exposure: Exposure 1.6.0 fabric-api: Fabric API 0.92.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
reach-entity-attributes: Reach Entity Attributes 2.4.0
porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
forgeconfigapiport: Forge Config API Port 8.0.0 highlighter: Highlighter 1.1.9 iceberg: Iceberg 1.1.18 immersive\_melodies: Immersive Melodies 0.1.2+1.20.1 inmis: Inmis 2.7.2-1.20.1 inmisaddon: InmisAddon 1.0.4 jade: Jade 11.8.0 java: OpenJDK 64-Bit Server VM 17 kaffees\_dual\_ride: Kaffee's Dual Ride 1.1.0 majruszlibrary: Majrusz Library 7.0.8 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mca: Minecraft Comes Alive 7.5.18+1.20.1 mindfuldarkness: Mindful Darkness 8.0.3 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.30 nethersdelight: Nether's Delight 1.0.0 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 niftycarts: NiftyCarts 3.0.2+1.20.1 notenoughanimations: NotEnoughAnimations 1.7.3 nyfsspiders: Nyf's Spiders 2.1.1 openpartiesandclaims: Open Parties and Claims 0.22.0 org\_jetbrains\_annotations: annotations 23.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 ping-wheel: Ping Wheel 1.8.0 placeables\_mod\_fabric: Placeables Fabric 1.8.1 player-animator: Player Animator 1.0.2-rc1+1.20 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 repurposed\_structures: Repurposed Structures 7.1.15+1.20.1-fabric roughlyenoughitems: Roughly Enough Items 12.1.725 error\_notifier: Error Notifier 1.0.9 sawmill: Universal Sawmill 1.20-1.3.15 searchables: Searchables 1.0.3 seasons: Fabric Seasons 2.3+1.20 shinyhorses: Shiny Horses 1.0.0 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 smallships: Small Ships 2.0.0-b1.2 sound\_physics\_remastered: Sound Physics Remastered 1.20.1-1.1.2 survivalisland: Survival Island 0.2.3 tooltipfix: ToolTip Fix 1.1.1-1.20 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 org\_reflections\_reflections: reflections 0.10.2 trinkets: Trinkets 3.7.2 universalcraft: UniversalCraft 337 vigilance: Vigilance 297 vinery: \[Let's Do\] Vinery 1.4.19 xaeroworldmap: Xaero's World Map 1.38.4 xercapaint: Joy of Painting fabric-1.20.1-1.0.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 org\_javassist\_javassist: javassist 3.29.2-GA Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3070/PCIe/SSE2 GL version 3.2.0 NVIDIA 546.33, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric Current Language: en\_gb CPU: 12x AMD Ryzen 5 7600X 6-Core Processor
submitted by
Joxley123 to
fabricmc [link] [comments]
2024.05.29 01:47 ark1one Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Request for Help: Dell PowerEdge R730XD Server Not Recognizing RAID Card Connected to NetApp DS4246 JBOD
Server and Hardware Details: - Server: Dell PowerEdge R730XD
- JBOD: NetApp DS4246
- HBA Card: Sun Oracle 7047853 8-port 6Gbps SAS-2 HBA SGX-SAS6
- Cables: Two CAB-QSFP to SFF-8088 Hybrid Mini SAS Twinax Copper Passive Hybrid Mini SAS Cables
Current Setup: - The Sun Oracle HBA card is installed in the Dell PowerEdge R730XD server.
- The hybrid mini SAS cables connect the HBA card to the NetApp DS4246 JBOD.
Issue: - The Dell server does not recognize the RAID card via BIOS or iDRAC.
- The internal LED on the HBA card is blinking green slowly.
- The link light on the JBOD port is inactive.
Steps Taken and Observations: - Swapped Cables:
- I switched the hybrid mini SAS cables to rule out any cable-related issues. Despite this, the server still did not recognize the RAID card, and the JBOD link light remained inactive.
- Tried Another Identical HBA Card:
- I used a second, identical Sun Oracle HBA card to check if the first card was defective. Unfortunately, the server still did not detect the RAID card, indicating the problem might not be with the HBA card itself.
- Tested Different PCI Slots:
- I installed the HBA card in various known working PCI slots within the server to ensure there was no issue with the PCI slot. This did not resolve the problem, as the RAID card was still not recognized.
- Updated Firmware:
- The server is running the latest version of Dell's firmware. I confirmed this to rule out any compatibility issues due to outdated firmware.
- LED and Link Light Observations:
- The internal LED on the HBA card blinks green slowly, suggesting some activity or standby mode. However, the link light on the JBOD port is not lit, indicating a lack of communication or recognition between the devices.
Challenges and Need for Help: - Firmware Validation:
- Challenge: I am unsure how to check and update the firmware for both the Sun Oracle HBA card and the NetApp DS4246 JBOD.
- Need Help: Guidance on how to validate and, if necessary, update the firmware for both devices. This might help ensure they are compatible and functioning correctly.
- JBOD Configuration:
- Challenge: I am unclear on how to configure the NetApp DS4246 JBOD to properly recognize and communicate with the HBA card.
- Need Help: Step-by-step instructions or resources on configuring the JBOD to establish a proper connection with the HBA card. This includes any necessary settings or procedures that need to be followed.
- Diagnostic Tools and Methods:
- Challenge: The system lacks a web front-end and outputs only to SolarWinds servers, which I prefer not to set up. I tried using PRTG Network Monitor but could not read any output ports.
- Need Help: Recommendations for alternative diagnostic tools or methods to monitor and validate the connection between the server and the JBOD. Any tips on interpreting the LED signals or other diagnostics would also be appreciated.
Summary: Despite my efforts in swapping cables, trying another identical card, testing different PCI slots, and updating the server firmware, I am still unable to get the Dell PowerEdge R730XD to recognize the RAID card or establish a proper connection with the NetApp DS4246 JBOD. I am looking for advice on firmware validation, JBOD configuration, and effective diagnostic tools to resolve this issue.
Thank you in advance for any help and suggestions you can provide!
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2024.05.29 01:38 catsberry-forlife XFX AMD RX580 Strange artifacts in form of 2 wide, pixelated lines on screen, produced by brand new card.
| Hello, I have a rather odd and first problem in my experience that popped up today and I am currently limited to see how to solve it. The PC has already been delivered to the owner, I can only search the internet for an answer. So thought I'd post here first if anyone has any tips on what to expect next. Less than 2 weeks ago, 2 brand new XFX AMD Radeon RX580 graphics cards were used to assemble a new PC for a friend of mine who lives in another state. He needs to connect multiple monitors using native support for the cards without any MST hubs. The cards were chosen because they each have 3 x DP dedicated ports, so that will be enough to connect 6 monitors. Play games are not planned. They were ordered from Amazon, along with all the necessary hardware and shipped to me. The build process went just fine. Booted up perfectly, Windows 11 Pro installed flawlessly, as well as AMD's new Adrenaline package (April 2024). Runs perfectly, tested it in PC Benchmark with a UFO score. At my house I connected 2 monitors, one to each card and everything worked perfectly. It shipped on the 17th of May, and today I got a message from a friend with a strange problem he had when he first tried to set up the workstation. Only one card is connected. He hasn't tested the other one yet. I've attached pictures taken during the PC build and testing, as well as today's pictures of the problem. What are these funny artifacts in the form of vertical lines on a new and healthy PC? He tried 2 monitors. Same thing... I suspect there may be a shipping problem, and need to reset the card in the slot. It could have come loose in UPS shipping, etc. I packaged the computer very well, but it could happen if the box was thrown. But if that doesn't help? What do you say, what other problems could there be, and has anyone else had this happen? It's a wild situation, I don't have physical access to the unit and my friend is not very good at it. I need help, please. https://preview.redd.it/788wphhv693d1.jpg?width=960&format=pjpg&auto=webp&s=be56c1f5766f4d607c23eeaa43cf53c2abf63823 https://preview.redd.it/v2do4ihv693d1.jpg?width=1845&format=pjpg&auto=webp&s=b546a50c77326a53429496fa8b63bf63c4ff939f https://preview.redd.it/omfxeohv693d1.jpg?width=3493&format=pjpg&auto=webp&s=59ce2b2eafc9aadcf0e8879e3f8a2996b7ce3629 submitted by catsberry-forlife to XFX [link] [comments] |
2024.05.29 01:28 Substantial_Frame538 SA: Be Suspect of Everything
It’s that time of year again—eager and overthinking SAs pop into the office ready to impress. Lots of good (and bad) advice in here, but I think the level headed advice to you all is to work hard, make a good impression and have fun.
That said, I also feel compelled to make a little PSA after leading and sitting in on a number of panels so far for our SAs. Understand that every single practice group just wants the best associates and will essentially say anything to make sure you slot them at number 1. This results in sugar coating everything. EVERYTHING YA’LL! I unfortunately don’t think most of you will be there long enough to develop a “trusted” senior—I mean, I don’t trust any of you (no offense)— who will tell you the truth. I don’t mean the normal big law truth —this job is brutal—I mean stuff like: the group is so political you’re better off running for the HoR, or the group explicitly hires more associates than they know they need because they plan on culling X% by end of first year.
So, think critically. Be suspicious. Keep your cards close to your vest. Understand that this “use and abuse” culture is a two way street—so start planning accordingly.
See ya’ll in the arena. May the odds be ever in your favor.
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2024.05.29 01:25 allidoishuynh2 Help making an ending board
| Heyo all, I'm popping my head back into ygo after 4 years (and a 2 year break before that so the last time was really 2018) and this is the first time I've thought about ygo while having a reddit account, so I figured I'd ask for some help here. I was wondering if anyone could help me make a good ending board from the positions pictured. Things to consider: - With 4 tokens on the opponents board, extra linking is a high priority so the opponent can't go too plus
- Galactic spiral dragon still has BOTH of it's effects to use
- The hieratic engine here is a pretty tight fit as is: 3 Convo, 2 su, 2 tef, 1 RDMD, 1 Bro, 1 labra, 1 draggard, 1 spiral. So adding extenders is a shaky prospect, but if it's worth it then sure.
- The extra deck has 11 available slots so go nuts there (1 card remaining is pisty)
- Hieratic spheres and brotaur HAVE used their OPT effects so we can't bring them back for extensions
If the Bishbaalkin board is too constricting, I've included the board before going into it where we have a lvl 4 dragon, spheres (which is about to be tributed by draggard to search for any dragon in deck), and a labradorite dragon (which will become level 8 after draggard tributes spheres). Changing lab to level 8 is how I got into Bishbaalkin without spending either spiral effect. If you start from here (pic 3), it looks like a pretty normal dragon link starting board, but if possible it'd be nice to avoid adding too many bricks like Seyfert, levianeer, wyvernburster, collapserpent, ravine, and/or boot sector. submitted by allidoishuynh2 to yugioh [link] [comments] |
2024.05.29 01:08 hiphopisin Amd gpu help
So I have built a pc around December of 2023, with that pc I bought a 6700xt, after around 5 months of use, it randomly decides to stop working. What I mean by that is that the card was no longer recognised amongst the pc, amd adrenaline didn’t show existence of it, and task manager didn’t either, except the device manager showed it existed but with a yellow warning symbol next to the PCIE device. Despite not being recognised, the fans were still spinning so I don’t know what that was about. I did everything to try fix this, reinstalling the card into the pc and different pcie slots, reinstalling drivers and rolling back, repairing drivers and some other things such as different psu cable slots.
Anyways after this card had broken and I tried everything to fix it, I asked for a warranty refund which I got a few weeks later. With this money I decided to try my luck on another amd gpu and bought the 6750XT this time. After not even a month of use, it randomly decides to do this exact same thing after I had to restart my pc to fix an internet issue. The fans were still spinning but nothing was recognised (except device manager). I really doubt that this is an amd gpu issue twice within the span of a few months and after trying everything and asking the amd discord for help I got nothing left to try fix this issue so I am in desperate need of assistance.
My specs for anyone’s need are:
Motherboard: B650 prime
Memory: Corsair ddr5 6000mhz
CPU: Ryzen 5 7600
Gpu: sapphire 6700xt (old) / xfx 6750XT (current)
Storage: 2tb pcie 4.0 nvme, 256gb Corsair force SSD
PSU: Corsair 650W gold
Thank you to everyone who read this and is able to help me out.
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hiphopisin to
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