Hacker para adventure quest

2.2 is...depressing

2024.05.16 16:39 A_Cat_With_Toast 2.2 is...depressing

I finished 2.2 main story a few days ago, so I headed back to Dreamflux Reef, planning to talk to every NPCs, exhaust all dialogues, complete every side quests, hidden quests, find all birds etc. On the surface, we escaped from Ena's Dream, defeated the boss and fulfilled Mikhail's final, long-awaited wish, happy ending, right? The aftermath, Dreamflux Reef and side missions tell a different story, I will go over each one I encountered so far:
Gallagher and his Pet, Dormancy:
Gallagher has completed the task entrusted to him and presumably ceased to exist. His pet, Dormancy can later be found in SoulGlad Scorchsand Audition Venue near the end of adventure mission: Scorchsand Vacation, presumably looking for his owner.
Dr. Blues, aka Orla, a former Nightingale Dreamweaver.**:**
Dr. Blues's Great Tree, Dreamflux Reef
The quest Dream Song is a bit of a bittersweet one,>! 3 of his ill-fated friends met their demise at some point in their life. His fourth friend, Fischer failed to convince Orla to come back and later passed away due to sudden illness. !!Orla !< go or wake him up.
Jessie:
Jessie's Snack, Dreamflux Reef
If you ask her about has she ever met any interesting customers, she would tell you there used to be an old man (Mikhail) who came by regularly and how he indirectly saved her from bankruptcy.
Lightcone "For Tomorrow's Journey":
For Tomorrow's Journey
Well, self explanatory, especially after knowing the other two's fate (Especially Tiernan):
"The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stand frozen, this scene hauntingly familiar, as if lived through countless times before."
There's also Robin who's looking for clue of her brother's whereabouts after the main quest and a couple minor ones where NPCs talk about how Dreamflux Reef used to be more livid.
https://preview.redd.it/1c2k5zkkus0d1.jpg?width=1920&format=pjpg&auto=webp&s=2fb907bd2844291bfef4ee758c77033696892ed2
Well, that's all I found so far, there might be more.
...Were all these also written by Shaoji?
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2024.05.16 16:36 Odd-But-Awesome OBA - Rescue from planet Z. 4629-9376-1474

OBA - Rescue from planet Z. 4629-9376-1474
Waking up after your ship was downed by a meteor shower you pull yourself out of the wreckage onto a hostile planet. Explore, gather resources, build a base, find a way to get off this cursed rock and most of all - survive until rescue.
Hardcore single player adventure with tycoon and survival elements.
Quests, Dungeons, Secrets.
Custom meshes, animation, sound tracks.
https://preview.redd.it/qahalbg5vs0d1.jpg?width=1920&format=pjpg&auto=webp&s=793dcbbf1a905b219b73f0ce40cb3c9b20d85167
submitted by Odd-But-Awesome to FortnitePC [link] [comments]


2024.05.16 16:36 Odd-But-Awesome OBA - Rescue from planet Z. 4629-9376-1474

OBA - Rescue from planet Z. 4629-9376-1474
Waking up after your ship was downed by a meteor shower you pull yourself out of the wreckage onto a hostile planet. Explore, gather resources, build a base, find a way to get off this cursed rock and most of all - survive until rescue.
Hardcore single player adventure with tycoon and survival elements.
Quests, Dungeons, Secrets.
Custom meshes, animation, sound tracks.
https://preview.redd.it/ihl7j9n8vs0d1.jpg?width=1920&format=pjpg&auto=webp&s=5760033523b36304dfb29fbb432791406f71e56d
submitted by Odd-But-Awesome to FortniteUEFN [link] [comments]


2024.05.16 16:30 SuckMyCookReddit Try This MVM Deck With Doc Aurlock

Using a combination of Adventure (core mechanic), Foretell, Disturb, Flashback and many other fun cards that can be cast for cheap from the Graveyard and Exile has worked quite well for me so far with a roughly 80% Win Rate. I wasn't able to fill the deck out fully with the shenanigans mechanics so have plugged those in with some power cards like Questing Beast, Nissa Shakes The World etc which might be too expensive for some players so definitely put in what you prefer.
If there's any recommendations to strengthen this deck please let me know!
Commander
1 Doc Aurlock, Grizzled Genius (OTJ) 201
Deck
1 Elusive Otter (WOE) 225
14 Island (M21) 310
16 Forest (M21) 313
1 Brazen Borrower (ELD) 39
1 Horned Loch-Whale (WOE) 53
1 A-Young Blue Dragon (HBG) 138
1 Edgewall Innkeeper (ELD) 151
1 Sword Coast Serpent (HBG) 134
1 Bramble Familiar (WOE) 164
1 Sentinel of Lost Lore (WOE) 184
1 Lovestruck Beast (ELD) 165
1 Beanstalk Giant (ELD) 149
1 A-Emerald Dragon (HBG) 210
1 Beanstalk Wurm (WOE) 161
1 Dread Linnorm (HBG) 206
1 Kellan, Inquisitive Prodigy (MKM) 212
1 Virtue of Strength (WOE) 197
1 Lucky Clover (ELD) 226
1 Hypnotic Sprite (ELD) 49
1 Vantress Transmuter (WOE) 75
1 Obyra's Attendants (WOE) 63
1 Arcane Signet (ELD) 331
1 Command Tower (ELD) 333
1 Tome of Legends (ELD) 332
1 Wash Away (VOW) 87
1 Hall of Storm Giants (AFR) 257
1 Malevolent Hermit (MID) 61
1 A-Alrund's Epiphany (KHM) 41
1 Feral Encounter (WOE) 169
1 Kianne, Dean of Substance (STX) 152
1 Uro, Titan of Nature's Wrath (THB) 229
1 Mazemind Tome (BRR) 30
1 Sword of Forge and Frontier (ONE) 244
1 Battle Mammoth (KHM) 160
1 Mirrorhall Mimic (VOW) 68
1 Memory Deluge (MID) 62
1 Storm the Festival (MID) 200
1 Croaking Counterpart (MID) 215
1 Tale's End (M20) 77
1 Once Upon a Time (ELD) 169
1 Beluna's Gatekeeper (WOE) 43
1 Ferocious Werefox (WOE) 170
1 Monster Manual (HBG) 217
1 Ettercap (HBG) 211
1 Tuinvale Treefolk (ELD) 180
1 Tempest Hart (WOE) 238
1 Rosethorn Acolyte (ELD) 174
1 Behold the Multiverse (KHM) 46
1 A-Mischievous Catgeist (VOW) 69
1 A-Lantern Bearer (VOW) 66
1 Blossoming Defense (KLR) 155
1 Veil of Summer (M20) 198
1 Questing Beast (ELD) 171
1 Nissa, Who Shakes the World (WAR) 169
1 The Great Henge (ELD) 161
1 The Skullspore Nexus (LCI) 212
1 Dreamroot Cascade (VOW) 262
1 Breeding Pool (RNA) 246
1 Botanical Sanctum (OTJ) 267
1 Restless Vinestalk (WOE) 261
1 Hedge Maze (MKM) 262
1 Barkchannel Pathway (KHM) 251
1 Temple of Mystery (M21) 254
1 Yavimaya Coast (DMU) 261
1 Baral, Chief of Compliance (MUL) 73
1 Absorb Energy (Y22) 12
1 Chrome Host Seedshark (MOM) 51
1 Fblthp, Lost on the Range (OTJ) 48
1 Shark Typhoon (IKO) 67
1 Sublime Epiphany (M21) 74
1 Kiora Bests the Sea God (THB) 52
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2024.05.16 16:28 adulting4kids Simulation Theory Writing Prompts Challenge

  1. Arthur C. Clarke: Prompt: Imagine an alien puzzle—explore how mysterious cosmic architects might shape human evolution in a universe that's like a gigantic, mind-bending video game.
  2. William Gibson: Prompt: Picture yourself as a cyber-sleuth navigating a virtual world filled with secret codes and digital mysteries, where bits and atoms collide in a high-tech adventure.
  3. Stanisław Lem: Prompt: Journey to an alien planet and discover the cool, weird stuff happening in a giant, thinking ocean—think about how it blurs the line between reality and what's happening in your wildest dreams.
  4. Isaac Asimov: Prompt: Fast forward to a future where robots are super smart—think about the tricky questions and big decisions people might face when robots and real life get all tangled up.
  5. Greg Egan: Prompt: Step into a world where you can play with digital versions of yourself—explore how it feels to live in a computer, creating cool and crazy new adventures every day.
  6. Neal Stephenson: Prompt: Picture a future where hackers are like superheroes—imagine going on a wild ride through a computer world, where things get a bit crazy and you need to save the day!
  7. H.P. Lovecraft: Prompt: Travel to a super spooky place where reality gets all mixed up—think about how it might feel to discover that everything you thought was real is actually part of a super mysterious and scary plan.
  8. Douglas Adams: Prompt: Imagine a galaxy where everything is a bit silly—think about how a guidebook might have the secret to figuring out what life is really about, leading to some hilarious and surprising discoveries.
  9. Greg Bear: Prompt: Take a trip to a future where scientists are like brain explorers—imagine what it would be like to create totally new worlds inside your head, and how it might change the way you think about everything.
  10. Rudy Rucker: Prompt: Dive into a world where computers and brains become best friends—imagine what it would be like to live in a place where your thoughts can do math and create amazing adventures together!
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.16 16:27 Anastasya-senpai Betty's Kingdom - discord server

Hear ye, hear ye, dear travelers of the digital realm! Behold the gates of Betty's Kingdom, a fabled haven for those who cherish the tales of Undertale and Deltarune! ☀️
In ages past, our loyal denizens gathered within the sacred halls of Amino app, weaving tales and forging friendships amidst the tapestries of fandom. And yet the everweaving threads of fate once bound to the walls of the kingdom itself, snapping under the threats of an unknown threat, as the dark lords of the Amino app's halls closed off it's doors, casting the queen and her citizens into the abyss of the digital sea to fend for themselves. So we embarked upon a grand quest to establish our kingdom anew, henceforth flourishing within the verdant lands of Discord!
Though our realm may seem silent now, fear not, for the spirit of camaraderie and adventure still burns brightly within our hearts. ♥
Within the hallowed chambers of Betty's Kingdom, brave souls shall find:
👑 A vibrant marketplace of conversation, where wanderers may seek kindred spirits to embark upon thrilling roleplay adventures!
🎨 Galleries adorned with the masterpieces of artisans, where creativity knows no bounds and passions flourish like blossoms in spring!
🎮 Taverns echoing with the mirthful laughter of gamers, where tales of conquest and triumph resound through the ages!
🔞 An enclave reserved exclusively for those of age, where mature discourse and fellowship reign supreme!
Come forth, noble travelers, and join us in breathing life anew into our cherished realm! Together, let us inscribe our names upon the annals of history, forging bonds as enduring as the stars themselves! ��✨
⛓️ Join us at Betty's Kingdom: https://discord.gg/EEXAdJV7Fs ⛓️
May our Queen smile upon thee, and may the winds of fate carry thee swiftly to our gates! 🏰
submitted by Anastasya-senpai to Deltarune [link] [comments]


2024.05.16 16:26 Anastasya-senpai Betty's Kingdom - discord server

Hear ye, hear ye, dear travelers of the digital realm! Behold the gates of Betty's Kingdom, a fabled haven for those who cherish the tales of Undertale and Deltarune! ☀️
In ages past, our loyal denizens gathered within the sacred halls of Amino app, weaving tales and forging friendships amidst the tapestries of fandom. And yet the everweaving threads of fate once bound to the walls of the kingdom itself, snapping under the threats of an unknown threat, as the dark lords of the Amino app's halls closed off it's doors, casting the queen and her citizens into the abyss of the digital sea to fend for themselves. So we embarked upon a grand quest to establish our kingdom anew, henceforth flourishing within the verdant lands of Discord!
Though our realm may seem silent now, fear not, for the spirit of camaraderie and adventure still burns brightly within our hearts. ♥
Within the hallowed chambers of Betty's Kingdom, brave souls shall find:
👑 A vibrant marketplace of conversation, where wanderers may seek kindred spirits to embark upon thrilling roleplay adventures!
🎨 Galleries adorned with the masterpieces of artisans, where creativity knows no bounds and passions flourish like blossoms in spring!
🎮 Taverns echoing with the mirthful laughter of gamers, where tales of conquest and triumph resound through the ages!
🔞 An enclave reserved exclusively for those of age, where mature discourse and fellowship reign supreme!
Come forth, noble travelers, and join us in breathing life anew into our cherished realm! Together, let us inscribe our names upon the annals of history, forging bonds as enduring as the stars themselves! ��✨
⛓️ Join us at Betty's Kingdom: https://discord.gg/EEXAdJV7Fs ⛓️
May our Queen smile upon thee, and may the winds of fate carry thee swiftly to our gates! 🏰
submitted by Anastasya-senpai to Undertale_AUs_NSFW [link] [comments]


2024.05.16 16:21 miami_vice Quest for the Singing Stones - indigenous teens coming-of-age adventure by Cloudwatcher - Book promotion sites

submitted by miami_vice to goodkindles [link] [comments]


2024.05.16 15:49 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 4

(continuation of part 3)
Since Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land. Fatal Calling is setting up Sephiroth’s plans for Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG FFVII title and logo turn into the FFVII Remake title and logo, indicating a shift: we are now officially in the Remakeera or world. Cloud and Sephiroth disappeared at the end of Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
III. e) iii. Promotional Material and Special Features
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo
The summons batch contains three FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo
I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card
There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit
To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent
This is hardly indicative of Cloti content in the event collaboration or in Remake.
III. e) iv. Cloud’s Promised Land
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the MFF x FFVII Remake collaboration, just like he was in FFT and DFF, and just like he was shown doing in the 30th FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of Remake.
Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.

IV. The Hidden Plot Point: Mission Theory

a) Thesis
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way: Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in Remake: he’s done FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening. Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in Remake. This is why seeing her in Remake triggers visions and memories of things that haven’t happened yet in Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in Remake because seeing her face again is the whole reason he entered Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
IV. b) Mission Theory Logistics
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
IV. b) i. Cloud the Time-Traveler?
It’s unclear whether Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in Remake, I personally think that Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming). These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance, FFX’s Tidus actually came back to life to be with his love>! Yuna !! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
IV. b) ii. Post-OG Cloud’s Amnesia
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:

“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in *Famitsu PS2!*magazine, October 24th issue).

So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
IV. b) iii. Eclipse Contact and Cloud’s Memories of Reactor 1
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.
V. Musical Evidence
What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
V. a) Preface: The Basics of the FFVII OST
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
V. a) i. The World Theme: Cloud’s Troubled Identity
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
V. a) i. 2) Jenova: Parasite Motif
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
V. a) i. 3) Cloud’s True Self
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
V. a) ii. Aerith’s Theme
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
V. a) iii. Motifs and Timing in FFVII OSTs
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
&
“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
&
“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).

V. b) The Remake OST
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
V. b) i. MOTF 6 Music
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:
“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
V. b) i. 1) The Fate Motif
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
(continued in
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2024.05.16 15:49 miami_vice Quest for the Singing Stones - indigenous teens coming-of-age adventure by Cloudwatcher

Quest for the Singing Stones - indigenous teens coming-of-age adventure by Cloudwatcher submitted by miami_vice to bookpromotionsites [link] [comments]


2024.05.16 15:35 Available_Let_1785 about the Haun TV in the penacony Grand Theather

Hanu's end not trigging even though I collected all Hanu's adventure logs, all 11 of them. I did received a massage informing me that i completed it. the massage go something like this. " something something complete 99.99% of Hanu's adventure, something something signal got hacked, there is another secret level. something something. I don't remember the details much since it received it awhile ago. now I'm collecting the bird in the Grand Theather and one is stuck in the TV. and need to finish the quest. do anyone have the same problem?
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2024.05.16 15:28 u_slash_spez_Hater DM is torturing Us most of the time, is D&D normally like this?

To start it of with context, Some of us are new to D&D, I have played a few games but not a Full campaign before this yet (right now I have 2 other campaign lined up that I just started playing on with this one so this is my very first full campaign). and so previously this is after the 2nd session of the campaign, we were levelled up to 9 (from 1st level to 9 instantly for campaign purposes) and for some of us (including me) this was our first time being in that level. it's a magic academy themed and we're like adventurers who are chased by a powerful evil mage cult, so we seek refuge in a magic academy due to an acquaintance that we formerly helped. so we transitioned from a normal D&D to magic academy homebrew stuff.
I'll get to the point, so at first this is like 3rd session together, DM gave us a test that went horrible for us (since we're new, so no strategy talking and trying to avoid metagaming obviously) against 3 ancient red dragons and a lich that barely any of us can hit (we're also forced to be in a Spellcasting subclasses) so we failed and died one at a time, at first that was understandable like hey it's a test on the first day of the academy. after that DM talking to us as an NPC Bard Professor character, telling us that we were supposed to do something ridiculous about it (like seduce the lich and fuck it to entertain the red dragons, even though we have no bards) and yeah it's the first day so we failed on this. and some plot things happened like devices that were sabotaged and stuff for other students who also failed almost died.
So then the DM introduced a Downtime mechanic(Text based like solo RPG ) we get to do adventures alone or with a +1 member sometimes, and it's like everything we do on downtime is failing or going horrible for some reason. even though we get High rolls? nah sorry the checks are higher so we should've rolled a 20+, I had an 20 Roll last time but the roll that I needed was 21 DM said. want to go to a normal smith shop? sorry all of them are full of customers go to this suspicious shop alley way and check out this homebrew that I did that is a scroll that is RNG for a weapon which cost most of your money. want to do a normal quest? here some shit reward quest where you can barely buy/get anything or get in line to a guild attendant for a good quest that is long that it will take ages before you get to it. and lastly since it's text, it was easy to get misunderstood, can't even convey right emotion on the the text thing, and get misinterpreted the wrong way, realized that when a friendly ghost librarian suddenly went angry at my character and casted power word kill on him and killed him.
and to summarize it "DM gave us permanent exhaustion because it’s realistic in an adventuring setting (disadvantages on rolls and other debuffs), Powerful enemies that we can't handle at all, and NPC's that are hard to trust or like" (Cause DM gave us trust issues 1st session when we encountered a Changeling that manipulated us), so from exhaust he decreased our rolls, decreased money for economy changes or he either inflates it, and he spit on our characters dignity like now they look pathetic that I don't even wanna play him anymore, it's only been a few sessions in and it's been rough. I don't know about the others who did their Downtime alone (heard that some are also was not having a good time) but I am not having fun with this Campaign at all. barely any rewards, nothing good has happened to our party yet, and it's either bad rolls or bad actions due to being inexperienced. compared to the other campaign I played this is horrible, this one is just torture for me and not fun at all. I even tried to be creative on my spells, but it either fails due to enemy "high AC" or "high levels" that skill checks won't do crap, DM even manipulating the story for us to fail anyway (it felt like it, since I HAD HIGH ROLLS most of the time)
I don't want to end the campaign because of disputes or to leave the campaign just because I don't agree with DM on what's happening. it is my first ever campaign and I also felt bad for my character since nothing has turned out good to him, so I'm just venting here.
(I barely had to change anything from the original : https://www.reddit.com/DnD/s/RwaXxcldax)
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2024.05.16 15:01 aznpersuazion Why Vancouver has THE BEST FOOD IN NORTH AMERICA

Alright, buckle up because we're diving into why Vancouver's food scene is straight-up legendary. Forget the regular city vibes; Vancouver is a melting pot of flavors, a culinary carnival that beats anything else in North America. Join me on this personal quest to unravel why the combo of Asian influence, Pacific Northwest goodness, and chill dining vibes makes Vancouver the top pick for foodies.
Asian Culinary Delights: Tradition and Creativity Unleashed
Vancouver's streets resonate with the aromas of traditional Asian dishes, prepared with a touch of authenticity that transports you across borders. Picture slurping savory ramen in Chinatown or savoring hand-pulled noodles in a cozy corner of East Van. But what makes Vancouver's Asian food scene truly exceptional is its fusion of tradition with modern creativity.
In this city, innovation meets tradition on a plate. Take, for instance, squid ink brioche with sea urchin pâté – a daring yet harmonious blend of flavors that pushes the boundaries of culinary expectations. Vancouver's chefs are culinary artists, creating dishes that not only pay homage to traditional recipes but also elevate them into extraordinary, palate-pleasing experiences.
And let's not forget the matcha mochi croissants that have taken the city by storm. A fusion of Japanese mochi and French croissants, these delectable pastries are a testament to Vancouver's culinary diversity. Each bite is a dance of textures and tastes, showcasing the city's flair for seamlessly blending cultures and cuisines.
Pacific Northwest's Grocery List: Seafood Galore and More
Living next to the Pacific Ocean is like having a seafood aisle in your backyard. Fresh salmon, sweet Dungeness crab, and chubby spot prawns – Vancouver's seafood game is on point. And let's not forget the local veggies and meats, straight from the region's green landscapes. It's like nature’s way of saying, "Hey, enjoy the good stuff!"
Nature Vibes: Dining with a View
Vancouver's layout is like a dating app for food and nature; they're a match made in heaven. Whether you're brunching in a leafy neighborhood or devouring seafood with an ocean panorama, the city serves up an Instagrammable backdrop for every meal. Picture this: a patio, a breeze, and the scent of fir trees – eating out just got a whole lot cooler.
Neighborhood Chronicles: Culinary Adventures Off the Beaten Path
Downtown is cool, but venture out, and you'll hit foodie gold. Commercial Drive's eclectic spots or Richmond's legit Asian flavors – Vancouver's neighborhoods are like culinary treasure maps. Each area has its own flavor story, tempting you to be the food explorer you were born to be.
Conclusion
Vancouver isn't just a city with good food; it's a food fiesta waiting to happen. The Asian vibes, the Pacific Northwest's goodies, and the city's chill connection with nature make dining here a full-blown experience. Vancouver isn't just North America's food champion; it's a vibe, a journey through flavors, and a big, fat stamp on your foodie passport. So, next time you're craving a culinary adventure, Vancouver's got your back, fork, and knife.

**If you found any of this helpful, consider checking out a referral link. You get additional sign up and welcome bonuses. Signing up and using Rakuten for cash back is free!*\*
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2024.05.16 14:49 ya-boi-benny Respect Zagor, the Warlock of Firetop Mountain (Fighting Fantasy)

Old peasant legends tell of a magnificent treasure at the peak of Firetop Mountain in the realm of Titan. This treasure is sought out by many adventurers, although few make it back out of the mountains in one piece, and none are able to find the two-locked chest containing the prize. The treasure is guarded by an enigmatic warlock who commands terrible beasts to guard the chest’s keys. Some say he's old, some say he's young, some say his cards are his source of power, others say it’s his black gloves. The only thing that the peasants can agree on was his name; Zagor.
The terrible warlock would fight three different adventurers on their quests to claim his treasure. Each time, if the reader makes the right choices and defeats Zagor in combat, he manages to crawl back from the blackness of death using another morbid spell. Upon his third incarnation, he even made the jump from the realm of Titan to a new world called Amarillia. It's here that the sorcerer would finally meet his end, burned to ashes in the mystical Heartfires.
Feats come from three books, The Warlock of Firetop Mountain, Return to Firetop Mountain and Legend of Zagor. Hover over a feat to see what book it’s from. Since they’re Choose Your Own Adventure books, they aren’t distinguished by chapters but rather by paragraph numbers, which are included in the images themselves.

General

Human Form
Resurrected Form
Demon Form

Magic Abilities

Immunities
Combat-Related
Control Over Life
Curses
Other Abilities

Magic Artifacts

Zagor's Portrait
Elementals
Other Items

Weaknesses

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2024.05.16 14:46 GENERAL_ZAO Book of Dead slot Review - SlotsCalendar

Book of Dead slot Review - SlotsCalendar
Book of Dead Slot Review: Unravel the Secrets of Ancient Egypt
Embark on a thrilling journey through the mysteries of ancient Egypt with the "Book of Dead" slot game. Developed by Play'n GO, this visually stunning and captivating slot takes players on an adventure filled with excitement, riches, and the chance to uncover hidden treasures.
Graphics and Design: The graphics in "Book of Dead" are nothing short of spectacular. From intricately designed symbols depicting ancient Egyptian gods and artifacts to beautifully rendered backgrounds of mystical temples, every visual detail immerses players in the world of pharaohs and pyramids. The design is crisp, vibrant, and rich in detail, creating an atmosphere of wonder and intrigue.
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Symbols and Features: The symbols in "Book of Dead" are inspired by Egyptian mythology, with high-paying symbols including the daring explorer Rich Wilde, the god Anubis, and the pharaoh Tutankhamun. The Book of Dead itself serves as both the scatter and wild symbol, substituting for all other symbols to form winning combinations and triggering the lucrative Free Spins feature.
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Conclusion: In conclusion, "Book of Dead" is a standout slot game that combines stunning visuals, exciting gameplay, and the allure of ancient Egypt to create an unforgettable gaming experience. With its immersive atmosphere, rewarding features, and the potential for significant wins, it's no wonder that this game remains a favorite among players seeking adventure and fortune in the land of the pharaohs.
https://preview.redd.it/204rvg5ebs0d1.png?width=880&format=png&auto=webp&s=0b4201798c3d7a55485e0846bcc7a0f724b25401
submitted by GENERAL_ZAO to SlotsCalendar [link] [comments]


2024.05.16 14:36 Sorry_Ad8804 Ramdam niyo pa din ba yung magic ng song?

Ramdam niyo pa din ba yung magic ng song?
Mood changer talaga itong kanta na to. Para kang mamomotivate sa beat at maging happy go lucky lang dahil sa lyrics. Ang sarap enjoyin yung youth sa kanta na to. Kaya gamit na gamit sa adventure trip sa tiktok eh.
submitted by Sorry_Ad8804 to SoundTripPh [link] [comments]


2024.05.16 12:11 Djamur11 Are You Ready for the $BAMBIT big Solana Launch!

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2024.05.16 12:06 Eggo_Doggo Mol is extremely petty

So I just started another honour run, and I really wanted to get the ring of protection from Mol by stealing the idol of Silvanus. I decided to try to help out the tiefling kids as much as I could and try to get the best solutions for all of the arguments since I'm playing a goody two shoes bard.
So here's a list of what I did:
After saving Mirkon, he tells me to go see Mol, I think I'm good to get the quest to steal the idol now.
However when I get there, Mol is less than pleased to see me, and tells me that I "let that adventurer hit one of her kids". After succeeding a persuasion check, she tells me I get another chance, but still tells me to get lost, and I don't get the quest.
???
So I've lost my chance at getting arguably the best ring for half of the game. Apparantly saving the life of two kids and being nice to two others don't weigh up against a kid getting slapped by someone else.
No Mol, -you- get lost.
submitted by Eggo_Doggo to BaldursGate3 [link] [comments]


2024.05.16 11:58 Status-Ad-8977 GTA SA v2.00 Cleo APK Download Latest Version for Android Free (2024)

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2024.05.16 11:41 Sweet-Count2557 Best Pizza in Belmont Ma

Best Pizza in Belmont Ma
Best Pizza in Belmont Ma As pizza enthusiasts, we embarked on a mouthwatering journey to uncover the best pizza in Belmont, Massachusetts.With a plethora of pizzerias offering unique flavors and crusts, we found ourselves faced with a delectable challenge.From time-honored family-owned spots to globally recognized chains, Belmont boasts a vibrant pizza scene that caters to every palate.Our adventure led us to pizzerias using high-quality ingredients for authentic Italian flavors, as well as those experimenting with creative toppings and innovative combinations.Join us as we explore the best pizza Belmont has to offer.Key TakeawaysBelmont, MA has a diverse range of pizzerias offering a variety of pizzas with different crusts, toppings, and flavors.Many of the pizza places in Belmont are family-owned and have been in business for decades, ensuring high-quality ingredients and authentic Italian flavors.There are options for those with dietary restrictions, as some pizzerias offer gluten-free and vegan pizzas.Each pizza place in Belmont has its own unique atmosphere and dining experience, providing customers with a variety of options.Posto Pizza JointWe've heard that Posto Pizza Joint is known for their wood-fired pizzas and they offer a variety of toppings and flavors to choose from. Located in Belmont, Massachusetts, this popular pizza joint has become a go-to spot for pizza lovers in the area. When it comes to their signature pizza flavors, Posto doesn't disappoint. From classic Margherita topped with fresh basil and mozzarella to unique creations like the Fig Jam with prosciutto and gorgonzola, there's something for everyone's palate. Each pizza is made with care, using high-quality ingredients and cooked to perfection in their wood-fired oven, giving it that distinct smoky flavor.Not only does Posto Pizza Joint offer delicious pizzas, but they also prioritize safety. The staff ensures that the ingredients are handled with care and follow strict hygiene practices in the kitchen. The restaurant is clean and well-maintained, providing a comfortable dining experience for all customers. With their wide range of pizza options and commitment to safety, Posto Pizza Joint is a great choice for a satisfying and worry-free meal.Now, let's move on to another popular pizza spot in Belmont, Max & Leo's Pizza.Max & Leos PizzaMax & Leos Pizza is a family-owned and operated pizzeria in Belmont, MA. They're known for their signature pizza flavors that are made with authentic Italian ingredients.With a welcoming atmosphere and a commitment to quality, Max & Leos Pizza is a must-try for pizza lovers in Belmont.Signature Pizza FlavorsSome of the signature pizza flavors at Max & Leo's Pizza include the Margherita Pizza and the BBQ Chicken Pizza.The Margherita Pizza is a classic Italian favorite, topped with fresh mozzarella cheese, juicy tomatoes, and fragrant basil leaves. It's a simple yet delicious option for those who appreciate traditional flavors.On the other hand, the BBQ Chicken Pizza offers a unique twist with a mix of Greek-Italian influences. It features tender grilled chicken, tangy barbecue sauce, melted cheese, and a sprinkle of red onions. The combination of sweet and savory flavors creates a mouthwatering experience.Both pizzas are made with high-quality ingredients and cooked to perfection in a safe and clean environment.Family-Owned and OperatedThere are three family-owned and operated pizzerias in Belmont, and each one offers a unique and authentic dining experience. These local businesses provide a sense of community and pride in their craft that can't be replicated by chain pizzerias.By supporting these family-owned establishments, you not only get to enjoy delicious pizza but also contribute to the local economy. These pizzerias use high-quality ingredients, often sourced locally, ensuring the freshest and most flavorful pizzas. Moreover, the owners are deeply invested in the community, often participating in local events and supporting other local businesses.When you choose a family-owned pizzeria, you aren't only getting a great meal but also supporting the livelihoods of your neighbors. So next time you're craving pizza, consider trying one of Belmont's family-owned pizzerias for a truly authentic and rewarding experience.Authentic Italian IngredientsWe absolutely love the authentic Italian ingredients used at Max & Leos Pizza, which give their pizzas a truly delicious and traditional flavor.When it comes to pizza, there's often a debate between authentic and fusion styles. Authentic Italian pizza focuses on simplicity and high-quality ingredients, while fusion pizza incorporates unique flavors and toppings from various cuisines.At Max & Leos Pizza, they prioritize using local ingredients to maintain the authenticity of their pizzas. Local ingredients not only support the local economy but also ensure freshness and quality. By using locally sourced ingredients, Max & Leos Pizza is able to create pizzas that aren't only delicious but also safe for consumption.Fiorellas ExpressFiorellas Express is one of the best pizza places in Belmont, offering a variety of delicious options with fresh ingredients and a convenient location. They're known for their specialty pizzas, which cater to a wide range of dietary preferences, including vegan and gluten-free options. With their commitment to using high-quality ingredients, Fiorellas Express ensures a safe dining experience for their customers.Their specialty pizzas are a highlight of their menu, showcasing unique flavor combinations and creative toppings. Whether you're a meat lover or a vegetarian, you'll find something to satisfy your cravings at Fiorellas Express. Their vegan and gluten-free options are carefully prepared to meet specific dietary needs, ensuring that everyone can enjoy a delicious pizza.In addition to their specialty pizzas, Fiorellas Express also offers classic favorites like margherita and pepperoni. Each pizza is made with fresh ingredients, giving you a taste of authentic Italian flavors. The convenient location of Fiorellas Express makes it a popular choice for residents and visitors alike, providing a safe and enjoyable dining experience.When it comes to pizza, Fiorellas Express stands out with their specialty options and dedication to catering to different dietary needs. Whether you're looking for a classic pizza or a unique flavor combination, Fiorellas Express has something for everyone. With their commitment to using fresh ingredients and their convenient location, they truly are one of the best pizza places in Belmont.Za Arlington'Za Arlington' is a popular pizza joint in Arlington that offers a variety of flavors and toppings. They pride themselves on their unique dining experience, with a cozy and welcoming atmosphere.From classic pepperoni to creative combinations like buffalo chicken and blue cheese, 'Za Arlington' has something for everyone's taste buds.Flavors and ToppingsThere are numerous pizza places in Belmont that offer a variety of flavors and toppings to satisfy everyone's tastes. When it comes to pizza crust preferences, some people enjoy a thin and crispy crust, while others prefer a thicker and chewier crust. As for popular pizza toppings, the options are endless. From classic choices like pepperoni, mushrooms, and sausage, to more adventurous options like caramelized onions, arugula, and goat cheese, there is something for everyone. Here is a table showcasing some of the popular pizza toppings offered at the various pizza places in Belmont:Pizza ToppingsVegetablesMeatsCheesesOtherMargheritaTomatoMozzarellaPepperoniPepperoniMozzarellaVeggieMushroom, Bell Peppers, Red OnionsMozzarellaBBQ ChickenRed Onions, BBQ SauceGrilled ChickenMozzarellaCilantroWhether you prefer a classic cheese pizza or a loaded pizza with all the toppings, the pizza places in Belmont have something to offer for everyone's pizza cravings.Unique Dining ExperienceWe can enjoy a unique dining experience at Za Arlington with their creative pizza toppings and cozy atmosphere.Za Arlington offers a variety of pizzas with innovative toppings that cater to all taste buds. Whether you're a fan of classic combinations or looking to try something new, they've options for everyone. Their gluten-free options ensure that those with dietary restrictions can also indulge in their delicious pizzas.The restaurant's unique atmosphere adds to the overall dining experience, creating a warm and inviting space to enjoy your meal. With a focus on safety, Za Arlington ensures that their ingredients are of the highest quality and prepared in a clean and sanitary environment.Belmont PizzaOne of the best pizza places in Belmont is Belmont Pizza, known for its authentic Italian pizzas with a light, thin, and crispy crust. At Belmont Pizza, you can expect a delightful dining experience with a wide variety of toppings to choose from. The restaurant offers a cozy and welcoming atmosphere, making it a great spot for families and friends to gather.To give you a better idea of the options available at Belmont Pizza, here is a table highlighting some of their delicious pizzas:PizzaToppingsCrustMargheritaFresh tomatoes, mozzarella, basilThin and crispyPepperoniSpicy pepperoni, mozzarellaThin and crispyVegetarianMushrooms, bell peppers, onionsThin and crispyBelmont Pizza takes pride in using high-quality ingredients and follows strict safety measures to ensure the well-being of their customers. Their pizzas are prepared with care and attention to detail, resulting in a flavorful and satisfying meal.Pinocchios Pizza & SubsPinocchios Pizza & Subs offers a variety of delicious pizzas and subs, perfect for satisfying our cravings. Their flavorful subs are a popular choice among locals, especially when it comes to finding a quick and satisfying meal. With the local pizza competition in Belmont, Pinocchios Pizza & Subs stands out with their unique and tasty offerings.Their pizzas are made with high-quality ingredients and come in a variety of flavors, from classic margherita to specialty options like BBQ chicken and Mediterranean. The subs are made with fresh bread and filled with a variety of meats, cheeses, and toppings, creating a mouthwatering combination of flavors. Whether you're in the mood for a classic cheese pizza or a hearty Italian sub, Pinocchios Pizza & Subs has something for everyone.Now, let's move on to discussing Andrinas Pizzeria, another top contender in the Belmont pizza scene.Andrinas PizzeriaAndrinas Pizzeria offers a unique dining experience with their delectable pizzas and cozy atmosphere, making it a top choice for pizza lovers in Belmont. The moment you step into Andrinas, you're greeted with a warm and inviting ambiance that instantly puts you at ease.The dim lighting and rustic decor create an intimate atmosphere, perfect for a romantic dinner or a casual get-together with friends. The restaurant is known for its specialty pizzas, which are made with only the freshest ingredients and bursting with flavor. From the classic Margherita to the more adventurous BBQ Chicken Bacon Ranch, there's a pizza to satisfy every taste bud.The crust is thin and crispy, providing the perfect base for the generous toppings. Each bite is a harmonious blend of textures and flavors that will leave you craving for more. Whether you're a meat lover, a vegetarian, or have dietary restrictions, Andrinas has a pizza that will suit your preferences.So, if you're looking for a memorable dining experience with exceptional pizzas and a cozy atmosphere, look no further than Andrinas Pizzeria.Speaking of specialty pizzas, let's now turn our attention to another renowned pizzeria in Belmont – Stone Hearth Pizza.Stone Hearth PizzaWe absolutely love the unique toppings and cozy atmosphere at Stone Hearth Pizza. Here are some key points about this popular pizzeria:Crust options at Stone Hearth Pizza:They offer a variety of crust options to cater to different preferences. Whether you prefer a thin and crispy crust or a thicker and more doughy one, they've you covered.Their crusts are made from high-quality ingredients and are always fresh and flavorful.Gluten-free crusts are also available for those with dietary restrictions, ensuring that everyone can enjoy their delicious pizzas.Specialty pizzas at Stone Hearth Pizza:One of their standout specialty pizzas is the Sweet Hearth Pizza. This unique creation combines savory and sweet flavors with toppings like bacon, butternut squash, and goat cheese. It's a delightful combination that will satisfy any pizza lover's cravings.Another popular specialty pizza is the Perfect Pearing Pizza. This delicious pie features a perfect harmony of flavors with toppings like prosciutto, gorgonzola cheese, and sliced pears. It's a truly indulgent and memorable pizza experience.Safety measures at Stone Hearth Pizza:Stone Hearth Pizza prioritizes the safety of their customers and staff. They adhere to strict sanitation and hygiene practices, ensuring a clean and safe dining environment.They also offer contactless delivery and takeout options for those who prefer to enjoy their pizza in the comfort of their own homes.All their ingredients are carefully sourced and handled to maintain the highest quality and safety standards.Stone Hearth Pizza is a fantastic choice for pizza lovers looking for a unique and delicious dining experience. With their variety of crust options and specialty pizzas, there's something to satisfy every palate. And with their commitment to safety, you can enjoy your meal with peace of mind.Frequently Asked QuestionsWhat Are the Opening and Closing Hours of Each of These Pizza Places?When it comes to the opening and closing hours of each of these pizza places, it's important to note that they may vary. It's recommended to check their websites or give them a call to get the most accurate and up-to-date information.Additionally, some of these pizza joints offer delivery services, providing a convenient option for those who prefer to enjoy their delicious pizzas in the comfort of their own homes.Do Any of These Pizza Places Offer Delivery Services?Do any of these pizza places offer delivery services?We were curious about whether any of the pizzerias in Belmont offer delivery options. It's convenient to have the option to get our favorite pizzas delivered right to our door.Delivery services can be especially helpful when we're looking to enjoy a delicious pizza in the comfort of our own home. It would be great to know which places offer this convenient service.Are There Any Vegetarian or Vegan Options Available at These Pizza Places?There are several pizza places in Belmont that offer vegetarian and vegan options. These options include specialty pizzas with a variety of toppings such as fresh vegetables, vegan cheese, and plant-based proteins.Customers have left positive reviews and recommendations for these options, praising the delicious flavors and creative combinations. Some places even offer specialty sauces specifically designed for vegan and vegetarian pizzas.Overall, these pizza places provide a range of options to accommodate different dietary preferences.Are Reservations Required or Recommended at Any of These Pizza Places?Reservations policies vary among the pizza places in Belmont. Some establishments may require or recommend reservations, while others operate on a first-come, first-served basis.It's advisable to call ahead and inquire about their reservations policy to avoid potential wait times. Keep in mind that popular pizza joints might have longer wait times during peak hours.Planning ahead by making a reservation can ensure a smoother dining experience.Do Any of These Pizza Places Offer Gluten-Free Crust Options?Some of these pizzerias in Belmont offer gluten-free crust options. We compared their availability and taste.As the demand for gluten-free options in the pizza industry continues to rise, these places have made efforts to accommodate customers with dietary restrictions. The gluten-free crusts are made with alternative flours like rice or almond flour, and they strive to maintain the same delicious taste as their regular crusts.Safety is a top priority, and these pizzerias take precautions to prevent cross-contamination.ConclusionIn our quest for the best pizza in Belmont, we discovered a plethora of pizzerias that promise pure pizza pleasure. From the authentic Italian flavors at Posto Pizza Joint to the creative combinations at Stone Hearth Pizza, Belmont's pizza scene is bursting with bold and delectable options.Whether you're a traditionalist or an adventurous eater, these pizza places have something to satisfy every craving.So come and indulge in the mouthwatering magic of Belmont's finest pizza establishments.
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2024.05.16 11:02 Wtfamidoingaqui Learning to walk again

Not literally, but I wrote something during my break at work and wanted to share with everyone here:
It’s weird writing (or should I say, “typing”) this essay. There are no due dates. No deadline, I’m not even graded for this. I have no idea why I just wanted to type this essay. Maybe it is a way to improve my typing speed. Or maybe it’s to distract myself from what I should be doing, which is studying for the network+ exam. I have no idea why, but an idea popped into my head and now, I’m here typing away my inner thoughts. Coming back from my deployment was a blessing in disguise. I felt like I learned more about myself in three and half years than what I learned in my entire life before it. More and more I find myself trying to learn something. Keeping my mind engaged, as if I’m scared of losing the brain cells that I have gained since going back to college. I really miss college. Despite me feeling old compared to the other students that go there, being in an environment where I can grow felt amazing. Setting goals is something I look forward to. Accomplishing them feels even more amazing. I really wanted to get my associate’s before going on my 2nd deployment but lately I have been occupied with this mission and preparing my unit for our next adventure. Well, that and a couple of stumbling blocks that appeared before me. But I don’t intend on giving up. I know that I can do it. I love that I’m taking care of myself in a very positive and constructive way. Gone are the days of seeing different women and going out drinking with my friends. I’m glad I can put all that behind me because coping with my deployment and mid-life crisis in that matter left me more depressed as the days go on. But it was necessary. Being abandoned by the people you wanted in your life is never easy for anyone. Since I came back, it has been too much for me. Just when I thought I couldn’t bear losing more of the people I care about, someone else decides to leave. And then one day, I snapped. I decided to show everyone that I was worth more than they thought of me. I wanted to prove to them that I am better than them and that I can become even better. Who would’ve thought that this quest for vengeance turned out to be a journey of self-enlightenment. Up until this essay, I completely forgot about revenge. I honestly didn’t think how much I would enjoy progressing in my life. From promotion to pursuing my degree, getting to where I am, has left me whole but also wanting more. It made me feel hopeful. There were moments where I think of the people I lost, whether through death, or misunderstanding, and I still mourn for them, but I found myself getting happier as the days go by and I find myself grateful for being apart of their lives. Even if it was just for a moment, I will always cherish the friendship we had and the lessons they taught me. I’m also grateful for the new friendships I have developed since I came back. And now another adventure waits for me. This time, I am viewing it in a more positive light. I’ve been having this feeling for a long time. This feeling of reawakening. It is something that I needed to get off my chest and I’m glad I found a way. This is what I needed to do so that now (maybe) I can focus on my tasks and continue to grow. I’m 35 years old and I just started learning to walk. I can finally say this with full confidence: I’m happy.
submitted by Wtfamidoingaqui to offmychest [link] [comments]


2024.05.16 10:56 Hotpot-creations Short story - D&D: The Goblins' Pact

Short story - D&D: The Goblins' Pact
Image by Hotpot.ai
The Goblins' Pact Story and image by Hotpot AI
The sun was setting over the rolling hills of the kingdom of Cormanthor, casting a warm orange glow over the land. In the distance, the sound of drums and chanting could be heard, signaling the start of a grand celebration. But this was no ordinary party—it was a gathering of the bravest and most skilled adventurers in the land, all brought together for a noble quest.
Among the guests were a fierce warrior with a sword strapped to her back, a wise wizard with a staff in hand, a nimble rogue with daggers at her side, and a noble paladin adorned in shining armor. They were all strangers to each other, but they shared a common purpose—to bring peace to the troubled lands of Cormanthor.
Their mission was to negotiate a peace treaty with a tribe of goblins that had been terrorizing a nearby village. The villagers were desperate for help, and the king had called upon these adventurers to put an end to the conflict. It was a dangerous task, but one that these seasoned warriors were more than capable of handling.
As they made their way towards the goblin camp, the adventurers could feel the tension in the air. The goblins were known for their fierce and violent nature, and the thought of negotiating with them was enough to make even the bravest of warriors shudder. They were even known to be able to fly and float like ghosts! But they had a job to do, and they were determined to see it through.
The goblin camp was a chaotic mess of tents and makeshift structures, with goblins of all shapes and sizes scurrying about. The adventurers were greeted by a group of goblin guards, their spears at the ready. But before any blood could be shed, a figure emerged from the largest tent in the camp.
It was a goblin, but unlike any the adventurers had ever seen. He was tall and imposing, with a regal air about him. He introduced himself as Grommash, the leader of the goblin tribe. He welcomed the adventurers with a surprisingly eloquent speech, inviting them to join in their celebration.
The adventurers were taken aback by Grommash's demeanor, but they accepted his invitation and joined in the festivities. As the night went on, they learned more about the goblins and their way of life. They were a proud and honorable people, with a deep connection to nature and the land.
But as the night wore on, the adventurers couldn't shake the feeling that something was off. They noticed strange markings on the goblins' weapons and armor, and overheard whispers of a mysterious figure known as the "Dark One." It seemed that there was more to this conflict than meets the eye.
The next morning, the adventurers set out to meet with the goblin leaders and negotiate a peace treaty. But as they approached the tent, they were ambushed by a group of goblin warriors. It was clear that Grommash had no intention of making peace, and the adventurers were forced to defend themselves.
In the midst of the chaos, the adventurers noticed a figure lurking in the shadows. It was the Dark One, a powerful sorcerer who had been manipulating both the goblins and the villagers in order to gain control of the land. With a wave of his hand, he summoned a horde of undead creatures to attack the adventurers.
The battle was fierce and intense, with the adventurers using all of their skills and magic to defeat the Dark One and his minions. In the end, it was the paladin who landed the final blow, banishing the Dark One back to the depths of the underworld.
With the threat of the Dark One gone, the goblins and villagers were able to come to a peaceful resolution. Grommash apologized for his actions, explaining that he had been under the control of the Dark One's powerful magic. The adventurers were hailed as heroes, and the villagers threw a grand feast in their honor.
As the adventurers sat around the fire, enjoying the food and drink, they couldn't help but reflect on their journey. They had come together as strangers, but through their bravery and determination, they had forged a bond that would last a lifetime. And as they looked out at the peaceful village and the goblin camp, now living in harmony, they knew that they had truly accomplished something great.
From that day on, the adventurers were known as the saviors of Cormanthor. Their story was told and retold, becoming a legend that would be passed down for generations to come. And though they may have started as a party of D&D adventurers, they had become so much more - they were heroes, united in their quest for peace and justice.
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