Best in slot arcane mage
Best In Slot Items
2021.11.07 02:37 _DK_ Best In Slot Items
Best In Slot Items
2016.12.07 11:29 piponwa AI freak out
For all the things an Artificial Intelligence has done that made you say WTF! The idea behind this sub is to post images or other media generated by AIs that really puzzle the human brain. AIs are now as good or better than we are at labeling images. The thing is that you can run AIs in reverse to obtain bogus images made from what the AI thinks you want generated. The result can be psychedelic or just mind blowing. Videos, texts and music are also welcome. Check out the wiki for more resource
2020.05.01 01:45 KingValdyrI Aedrenar: After the War
A Subreddit dedicated to a new Campaign Setting for Tabletop RPG Games!
2024.06.10 00:17 Adventurous_Pea_1122 GSW texture roller for bases and trays
Hey all, I just received my city states vs nords starter set and am excited to try out this game. For my city states army I want to achieve a temple aesthetic for my bases using a gsw rolling. However, I am not sure how to best tackle this given the bases still need to slot into the trays. Do I put the bases in the tray first, apply some putty over everything, roll over the putty with the texture roller and then cut out the bases again? Just wondering if anyone tried something similar...
Thanks!
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2024.06.09 23:55 Foodogs79 needs you! Lone Wolf NA - Horde
is recruiting
in preparation for the imminent launch of Phase Four. We are a smaller, tightly-knit family of good friends who have been active in all eras of WoW since the launch of Vanilla in 2004. Many of us have transitioned to Lone Wolf from our parent guild on Grobbulus (Alliance), which has been active since the re-release of Classic in 2019. With the upcoming launch of Phase Four, we are looking to fill as many slots as possible to ensure we have a full roster for upcoming content.
To complete our roster we need approximately one tank (warlock would be great), couple of resto shamans, and some chunky DPS (mages for sure, maybe an spriest and can't have enough warlocks for MC). Currently we're farming ST on Wednesday nights at 8PM Server Time. We have more interest in one's personality and focus on adding to their community than we do in their ability to parse. If parsing is your thing, then by all means have fun, but our focus is and will be primarily on having fun clearing content.
I've been trying my damndest to cultivate an active community both in game and on Discord. I have no interest in someone who expects to show up for raid, get loot and disappear for the rest of the week, no matter how hard you might parse. We want people who are looking for a true home, people who will be active in voice chat and looking to participate in random BGs, World PvP events, etc. If you are looking for a large guild with many members online all the time, then this is not the place for you. We're very particular about the personalities we choose to keep amongst our ranks, and if one's attitude (while we have diversity in such) becomes counterproductive to the friendly atmosphere we've worked hard to promote, that's not going to fly. In the wisdom of Fergie circa 2005, "No no no no drama".
If this kind of environment sounds enticing to you, we'd love to talk. A lot of our guild is family with one another IRL, but we all treat one another as one little virtual family at the end of the day 💜 Feel free to reach out to myself in game @ Foodogs (foo.dogs) or my co-GM @ Karlorr (scantron2739) with any questions you might have.
We look forward to hearing from you!
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seasonofdiscovery [link] [comments]
2024.06.09 23:55 NynjaofDoom Midnight Releases
How many people that have joined so far I’ve ever attended a midnight game or console release and what was the first one you ever got to go to?
The first console release I ever got to be at was for the Nintendo game cube. I waited 13 hours in the layaway section with a homie of mine from school who was my social studies teachers son. We showed up and my stupid ass didn’t bring anything to occupy myself so sitting on that hard ass binge was hard as hell for long a and my stupid ass didn’t bring anything to occupy myself so sitting on that hard ass bench hurt after several hours. Thankfully, his mom and dad showed up after a while to give us a break and gave us some money to grab some food from the McDonald’s and some snacks so we didn’t have to risk our spot in a spot in line.
I ended up getting Luigi‘s mansion because there weren’t very many weren’t very many games on launch at all and I figured after Super Mario 64, Luigi’s Mansion was fixing to go fucking wild! I thought it was going to be this epic game where you went into haunted paintings in this big haunted mansion that Luigi inherited and had to clean up, and possibly it would even be two player and you would explore the big 3-D haunted world inside of that mansion like you did the paintings in peaches castle in super Mario 64. Imagine my disappointment when I hit 100% on my first play through the same day, I bought it. And all I got when I bought it was an extra controller that I had no use for when I hit 100% on my first play through the same day I bought it.All I got when I bought it was an extra controller that I had no use for, a memory card, the console, and Luigi’s Mansion. THE DEVASTATION!
It took so long for decent games to come out for it, and the consoles were kind of hard to find so after having it for a month or 2 and being so mad about it I ran into a friend of one of the local pawnshop owners that was a super into modding and stuff and he wanted it so I traded it to him for a pretty nifty amount of stuff.
-What he got 1x Indigo GameCube, 1x Indigo controller, 1x Black controller, 1x Luigis Mansion, 1x memory card 59
-What I got $100 cash, 1x Sega Dreamcast, 4x OEM controllers, 2x third party controllers, 4x VMUs, 2x Memory Cards, An 8 pack of CR2032s, Chu Chu Rocket, SEGANET, UNREAL Tournament, Quake III, Phantasy star online Version 1 sealed, Phantasy star online Version 2 sealed, Tony Hawk, Evolution, Skies of Arcadia, Street Fighter 3 TNG, Street Fighter 3 Third Strike, Marvel VS Capcom 1, Marvel VS Capcom 2, Power Stone 1, Power Stone 2, Plus a huge CD binder 500 slot, ~300+ burned games
I then went to the other pawn shop I town and picked up the Dreamcast keyboard for $20
And this led to me learning about making & burning VCDS. (the complete invader Zim, including the lost episode and tons of music videos were my first ones since smart phones weren’t really a thing back then) Ended up skating to Wendy’s getting me 8 jr bacon cheeseburger deluxe and 2 chicken sandwiches, then skated to Walmart and picked up a 100 disk spool of cdrs and had the best summer ever. Used some of the money for junk food and pool trips too. Shit was awesome!
Edit: to add commas
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clubretro [link] [comments]
2024.06.09 23:51 claaark Maverick Concepts Asuka - 75 @ $10
Maverick Concepts Asuka
75 spots @ $10 = $750
album RULES/NOTES:
SEND PAYMENTS VIA F&F AND DO NOT PUT ANYTHING IN THE NOTES OR KEEP THEM TO THE BARE MINIMUM i.e. ".", "thanks", ETC. ANY OTHER NOTES CAN/WILL RESULT IN AN IMMEDIATE SUB BAN
BE CLEAR AND CONCISE WITH YOUR CALLS. IF YOUR CALLED SPOT IS ALREADY TAKEN IT WILL BE REPLACED WITH A RANDOM UNLESS YOU SPECIFY OTHERWISE. AMBIGUOUS SPOT CALLS WILL BE ASSIGNED USING MY BEST/WORST JUDGEMENT. SPOT CALLS CAN BE DENIED/MODIFIED AT MY DISCRETION.
SEND PAYMENT FOR YOUR SPOTS IMMEDIATELY UPON ASSIGNMENT UNLESS OTHERWISE STIPULATED. SPOTS WILL BE REMOVED DUE TO LACK OF PAYMENT AT MY DISCRETION
Description: Older Asuka (i recently learned this is pronounced AH-skuh), Opal G10 show scale running on PB washers. Shockingly decent, it has a nice snappy action especially front flipping, and will fall shut with no (or very minimal) play. The G10 show scale could have used a Ti liner as it feels like there's a little flex to the knife but it's still plenty solid. Doesn't seem to have any real issues, there's some minor snails on the lock side that could be refinished easily. Blade appears to have a 'factory' edge, zirblast finish. Will ship with branded pouch and coa.
PayPal Info: https://www.paypal.me/ClarkSwanson
Cash App Info: https://cash.app/$ClarkSwanson
Tip BlobAndHisBoy
Number of vacant slots: 47
Number of unpaid users: 11
Number of unpaid slots: 28
This slot list is created and updated by The EDC Raffle Tool by BlobAndHisBoy.
1 Cabmandoo
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2024.06.09 23:23 DrippyWest Cooking
Black clover Coincidences*
Yami is swept away and ends up in clover, and gets adopted by Julius, the same time William gets adopted by Julius, and both of their magics are required to open the qliphoth, and yami's home is connected to hell, and William is cursed, and William's father had a different son with a different woman, and this kid wasn't cursed, which hints that the curse was from william’s mother's side, like Lichita or Charlotte's curses, William’s curse is most likely related to Megicula
So a Devil born curse and a kid with connection to the underworld get spirited away to the final bosses doorstep, just in time for the elves to reincarnate, and the new elf leader ends up in the cursed boys body, and the fight with the elves pushes both Yami and William to Arcane stage, so they can open the qliphoth, and the elven reincarnation was the scheme of a Devil
And the unborn child of the elf leader and a human royal gets reincarnated into the orphaned Prince of a other kingdom, who just so happened to be in clover because...Lucius's siblings took over the spade kingdom, and this Prince gains star magic and a 4 leaf wind magic, then finds the wind spirit, so he can eventually gain saint stage, so he can kill a devil
It even almost seemed like the dark triad gave clover an extra 6 months to train for no reason, then left all their strongest members alive with a new burning passion, almost like they wanted everyone to get stronger
Almost like Lucius spent 500 years making his dream team to defeat Lucifer, so he could swoop in and clean up
So wouldn't it be insane to think that a kid, born with no magic, born to a cursed woman, ended up in the same church, on the same day, as Lucius’s golden boy meant to defeat Lucifer? Wouldn't it be fuckin crazy if some how, a magicless devil also slipped out of hell and landed right in front of the cursed woman the same day. And she, for some reason, had a 5 leaf grimoire from the elven leader who set off the reincarnation 500 years ago who is also the father of the elf soul inside golden boy, anD SOMEHOW GOLDEN BOY AND NO MAGIC GUY BECOME BEST FRIENDS AND HOLD THE SAME DREAM OF BECOMMING *checks notes* THE SAME FUCKING POSITION THAT LUCIUS CURRENTLY HOLDS?
So magicless johnson makes a contract with the anti magic devil (who is also his brother) and they end up becoming the key to defeating supreme devils?
Come to think of it, mars being in the dungeon and being connected to Fana (who got reincarnated upon) serves as a pretty good test of might for our 3 main characters as well as it being the place Asta and Yuno get some major power ups (2nd sword and wind spirit are both in the dungeon asta and yuno are hand picked for, spooky)
This would also explain why mimosa is the only non elf on the golden dawn, she was specifically put there as a healer because she would be instrumental in bringing about the exact future lucius needed, and it explains why she is in the dungeon with yuno and Klaus, without her Asta and Yuno don't level up
The Mars and Fana show up in the witches forests for Asta's next big power up. And we know Morris has some connection to the dark triad
Since Lucius' soul magic can give "instructions" to people by rewriting their personalities, it's possible he had been subtly manipulating humans and devils from the shadows for hundreds of years
The final nail in this analysis is the dark triads character profiles, their ages are all listed as --- implying they are ageless, as if they had been reincarnated or resurrected (which we've seen lucius do)
We see zenon talking to Lucius after Allen dies, he then accepts the devil host contract, but vanica later claims he had just attained his devil. If zenon is talking to Lucius (In a wheel chair) then it would be before he was Julius, which means at least 40 years before the series, but it also implies that zenon has had a Devil in the past, then a new devil (beelzebub) in the present
I'm sure there's more if I really combed through it, but this is just a small chunk of perfectly placed coincidences that seem to work out too well in Lucius's favor
Either Tabata has a lot of happy accidents where everything works out by *coincidence* or Lucius has been pulling strings for a lot longer than we know, almost like he can control time or something
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2024.06.09 23:23 allaccountnamesused [Discussion] Modern Affinity
It’s no secret at this point that affinity looks poised to make a splash after mh3 and the question for everyone who loves turning grey cards sideways is “what’s the best way to do it?” I don’t have any particular deck lists that I think are worth posting since I haven’t put in the reps to justify advocating for any build so in this post I’m going to lay out some archetypes I think are worth considering and the cards I think are worth looking at from mh3.
General Thoughts
Affinity has felt as though it was on the cusp of meaningful viability for some time now and as people have pointed out on this subreddit before it seems to have an issue of balancing enablers and payoffs in a way that avoids clunky dead hands. Kappa cannoneer is positioned to offer a resilient beater and Ugin’s Labyrinth will help us avoid clunky hands.
Izzet affinity beatdown
This list is the one I think is most likely to take off early on. Easy access to meltdown, weatear, galvanic blast and countermagic all make this a strong contender though red does less for the deck than other second colors might.
Simic Hoof
There was experimentation after MH2 with a Simic version of the list that was neoforming 7 drops into hoof on big boards for wins
Dimir (hand destruction?)
MH3 has opened up black as a serious contender for a secondary color. Cards like etherium pteramander and refurbished familiar provide a solid early game while still being useful draws later on and crabomination supplements the top of our curve while also having potential to outright steal games off of good flips. If E tron ends up being the menace it’s threatening to be I could see this being a solid choice.
Grixis 8 plate
This list will have to sacrifice playing artifact lands and Ugin’s Labyrinth in favor of shocks and fetches to consistently hit its colors. Cards like pteramander, cranial plating, and cranial ram supported by our 0 cost artifacts with a top end of kappa cannoneer, thought monitor, and a couple copies of imskir, iron eater has the potential to put on serious pressure. The big concern this deck has given its higher density of lower cost artifacts would be getting crushed by meltdown in a way that the 7 mana affinity builds above don’t once they’re established. On the other hand, this list likely does have an easier time rebuilding than the higher cmc lists do.
Mox amber
This is the deck I’m least sure about and if it works i expect it to be UR with 4x tamiyo, 4x Ragavan, 4x Emry. Fitting these in requires cutting artifacts which slows us down and makes me think the deck wants a combo payoff or resigns itself to playing a grindier midrange deck.
individual card considerations (in no particular order)
Ugin’s Labyrinth: a card everyone knew would be a problem the second it was spoiled. This card’s ability to LARP as ancient tomb makes it an obvious candidate for a 7 drop heavy build. In order to consistently have an enabler in hand on turn 1 we want 14 7+ CMC cards in the deck. Obvious includes for this would be playsets of frogmyr enforcer, myr enforcer, and soujorner’s companion which leaves us wanting 2 more (arcane proxy and phyrexian fleshgorger are the only two that stand out to me).
Crabomination: this card strikes me as one with a lot of potential. While it doesn’t have any way to protect itself it’s a card that threatens to take over a game if it’s allowed to resolve and it’s well within the realm of possibility that we could land it on turns 2 or 3 consistently.
Etherium Pteramander: another big draw to running black as a secondary color. There’s nothing not to love about this card except for concerns about consistently casting it on turn 1.
Phyrexian Tower: I dont think much needs to be said about this, If the deck ends up in UB this card ends up in the deck.
Tamiyo: This card lends itself to either a slower midrange build or the Simic hoof build. Generating clues to draw you out of a stall and increase artifact count is great but being able to -3 to recur neoform and try to combo again or get back a galvanic blast to fight for board is fantastic.
Patchwork automaton: I’m torn on this card. We obviously can’t grow it as fast as legacy 8 cast and it can end up clunky but the ability to jam it on 1 off of Labyrinth and start pumping it puts a lot of pressure on an opponent especially if you follow it with kappa on 2 or 3.
Refurbished familiar: this card deserves testing. I think it has a real chance at replacing frogmite in any list running black
The 3 drops
These two cards are competing for an important slot in the deck.
Simulacrum Synthesizer: a card that’s been a staple in affinity lists for a while and will likely be an absolute house game one. Its major drawback is its fragility to meltdown which I have no doubt will be seeing a great deal of play in the near future. Not only does X=0 kill our tokens but X=3 isn’t unreasonable and takes the synthesizer with it.
Kozilek’s unsealing: my personal love of drawing a bunch of cards makes me lean in this direction over synthesizer but this card can also help smooth out curves with mana from saccing spawns and keeps us on a gameplan of presenting a high volume of threats while preventing us from ending up with 0 cards in hand. Thought monitor for 5 cards seems too good to pass up and the fact that it triggers on cast means it insulates us from counter magic.
Conclusion
At a glance, affinity looks to be in a better place than it has been in years. I’m hopeful that this modern classic will get to have another day in the sun and would love to hear the community’s thoughts on what the best colors are and see what lists everyone is brewing right now.
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2024.06.09 23:21 allaccountnamesused Modern Affinity Discussion
It’s no secret at this point that affinity looks poised to make a splash after mh3 and the question for everyone who loves turning grey cards sideways is “what’s the best way to do it?” I don’t have any particular deck lists that I think are worth posting since I haven’t put in the reps to justify advocating for any build so in this post I’m going to lay out some archetypes I think are worth considering and the cards I think are worth looking at from mh3.
General Thoughts
Affinity has felt as though it was on the cusp of meaningful viability for some time now and as people have pointed out on this subreddit before it seems to have an issue of balancing enablers and payoffs in a way that avoids clunky dead hands. Kappa cannoneer is positioned to offer a resilient beater and Ugin’s Labyrinth will help us avoid clunky hands.
Izzet affinity beatdown
This list is the one I think is most likely to take off early on. Easy access to meltdown, weatear, galvanic blast and countermagic all make this a strong contender though red does less for the deck than other second colors might.
Simic Hoof
There was experimentation after MH2 with a Simic version of the list that was neoforming 7 drops into hoof on big boards for wins
Dimir (hand destruction?)
MH3 has opened up black as a serious contender for a secondary color. Cards like etherium pteramander and refurbished familiar provide a solid early game while still being useful draws later on and crabomination supplements the top of our curve while also having potential to outright steal games off of good flips. If E tron ends up being the menace it’s threatening to be I could see this being a solid choice.
Grixis 8 plate
This list will have to sacrifice playing artifact lands and Ugin’s Labyrinth in favor of shocks and fetches to consistently hit its colors. Cards like pteramander, cranial plating, and cranial ram supported by our 0 cost artifacts with a top end of kappa cannoneer, thought monitor, and a couple copies of imskir, iron eater has the potential to put on serious pressure. The big concern this deck has given its higher density of lower cost artifacts would be getting crushed by meltdown in a way that the 7 mana affinity builds above don’t once they’re established. On the other hand, this list likely does have an easier time rebuilding than the higher cmc lists do.
Mox amber
This is the deck I’m least sure about and if it works i expect it to be UR with 4x tamiyo, 4x Ragavan, 4x Emry. Fitting these in requires cutting artifacts which slows us down and makes me think the deck wants a combo payoff or resigns itself to playing a grindier midrange deck.
individual card considerations (in no particular order)
Ugin’s Labyrinth: a card everyone knew would be a problem the second it was spoiled. This card’s ability to LARP as ancient tomb makes it an obvious candidate for a 7 drop heavy build. In order to consistently have an enabler in hand on turn 1 we want 14 7+ CMC cards in the deck. Obvious includes for this would be playsets of frogmyr enforcer, myr enforcer, and soujorner’s companion which leaves us wanting 2 more (arcane proxy and phyrexian fleshgorger are the only two that stand out to me).
Crabomination: this card strikes me as one with a lot of potential. While it doesn’t have any way to protect itself it’s a card that threatens to take over a game if it’s allowed to resolve and it’s well within the realm of possibility that we could land it on turns 2 or 3 consistently.
Etherium Pteramander: another big draw to running black as a secondary color. There’s nothing not to love about this card except for concerns about consistently casting it on turn 1.
Phyrexian Tower: I dont think much needs to be said about this, If the deck ends up in UB this card ends up in the deck.
Tamiyo: This card lends itself to either a slower midrange build or the Simic hoof build. Generating clues to draw you out of a stall and increase artifact count is great but being able to -3 to recur neoform and try to combo again or get back a galvanic blast to fight for board is fantastic.
Patchwork automaton: I’m torn on this card. We obviously can’t grow it as fast as legacy 8 cast and it can end up clunky but the ability to jam it on 1 off of Labyrinth and start pumping it puts a lot of pressure on an opponent especially if you follow it with kappa on 2 or 3.
Refurbished familiar: this card deserves testing. I think it has a real chance at replacing frogmite in any list running black
The 3 drops
These two cards are competing for an important slot in the deck.
Simulacrum Synthesizer: a card that’s been a staple in affinity lists for a while and will likely be an absolute house game one. Its major drawback is its fragility to meltdown which I have no doubt will be seeing a great deal of play in the near future. Not only does X=0 kill our tokens but X=3 isn’t unreasonable and takes the synthesizer with it.
Kozilek’s unsealing: my personal love of drawing a bunch of cards makes me lean in this direction over synthesizer but this card can also help smooth out curves with mana from saccing spawns and keeps us on a gameplan of presenting a high volume of threats while preventing us from ending up with 0 cards in hand. Thought monitor for 5 cards seems too good to pass up and the fact that it triggers on cast means it insulates us from counter magic.
Conclusion
At a glance, affinity looks to be in a better place than it has been in years. I’m hopeful that this modern classic will get to have another day in the sun and would love to hear the community’s thoughts on what the best colors are and see what lists everyone is brewing right now.
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2024.06.09 23:19 Coffinnator What do you think of that story concept/idea, where I gave a 2nd form to all of my main character?
A started a new writing project which is based around the concept that the whole MC group has a 2nd form (this "undeniably unique" idea is come from, that some stores (mostly shounen animes) have a protagonist with a stronger 2nd form, so a decided to make a story where ALL the main team has one). Because im at the early stages at the project i dont come up with names right now, because dont want rush it. A world builing is a high fantasy where 13 Overlord rules over specific parts of the world. Not every overlord are enemies with each other, but most of them want to defeat some or all the other overlords. Now, humanity not really have an overlord, so they are in disadvantage. So the Most famus adventurer guild recruited 5 regular teenager adventurer and offert them a suprisingly good reward for a simple quest: hunt down a beast inside the cave. The 5 adventurer seems to be pretty ordinary, there is a fighter (M) an assassin (M) a brawler (M), a light magic sorcereres(F), and an ice mage(F). None of them knew each other before, so they introduce themself as regular adventurers. But when they go to the quest, it turn out that the best they needed to kill was not actually as weak as they thought, and all 5 of them greatly injured. And after that all 5 of them transform into their secret form.
-The Warrior: Transform into a Fire Demon
-The Assassin: Tranform into a Duskborn (a type of undead in the world)
-The Brawler: Tranform into a Magical Beast (not to a furry!!!!)
-The Ligh Scorereres: Transform into an Arulian (a type of celestial race)
-The Ice Mage: Transform into a Frost Lich
After that a big confusion apeared, because none of them recognise each other, they thought the others are enemies too. After the misunderstanding is setelled, a higher memeber of the guils is arrived, who whatched to whole situation. And told them that, the Guild planned to make an overlord from all 5 of them.
What do you think? I love to hear your ideas or features that you think will fit to this setting.
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2024.06.09 23:16 SatoshiOokami Global paid selector banner - MEGATHREAD
Since there are only a few hours before the release, let's have this thread that will hopefully prevent multiple threads with questions 'who to pick' and you can also post your results, either who you picked or your other lucky rolls.
In any case, let's get to the tier list for the banner. Each tier will have a list of characters with a little explanation of why they were placed there. As always with tier lists, it's a subjective list, but I tried to accumulate all the possible info I had to assemble it so it shouldn't be off... I think? :D Hopefully it will be at least a bit helpful in deciding.
SSS (Super Special Smexy) tier Breaker Raiza and Lydie. This tier is self-explaining, if you miss one, your first selection is given. If you miss both, you have the selector banner sorted out. They are levels above all other available characters because of their utility and their longevity.
S (Spark-worth) tier * Sophie - She is another definite pick due to being the best debuffing tank, but not on the level of the two mentioned above. In any case, if you miss her and have the two, she's another must-have and your tank for most of the parties will be sorted out. * Izana-chan - Super cute and strong neko, what more could you even want? On a more serious note, still one of the strongest ST magic characters, she's literally the 4th pick if we go in order after the big 3. If you miss her, adopt her, she will return the love. * Lila - First I was thinking about putting her on the A-rank like Lily, but Lila has one big advantage. Devs hate the non-attacker ice characters. Until this day in JP we still not only do not have another ice breaker, but we also still do not have an ice defender! For this reason, Lila gets a push to the S-rank because she won't leave the ice teams and her resistance lowering before S2 is also a big plus. * Xmas Resna - Do you have all your team slots ready and do not feel the need for speed attack? It's Xmas Resna's turn because of her brilliant Purple/Red Skill Up synthesis gift. If you combine her with Valentine Totori, you have the best combination for the future equips, because the ultimate crafting item (with skill up and critical dmg up) is purple. With just these two characters you can easily craft the best equips possible.
A (Average) tier * Lily - I was thinking of putting her in AB tier because she's not needed if you got breaker Logy but if you don't, she's a good pick because we don't have any other lightning breakers. * Meruru - Depending on your ice team options, probably won't see much use in battle, but her synthesis skill makes her a good contender for the A-tier. * Xmas Patty - Excellent slash defender, but just a defender, hence, A-tier.
-AB tier- This is a special tier for Klaudia and Will. They are both very good in their specific element teams and if you have the teams for them ready, they are an A-tier, otherwise, B-tier.
B (Boo) tier * Plachta - AOE breaker which is always good but suffers from early release syndrome, with Heidi coming, won't be used often. * Valeria - Strong and quick character, but overshadowed in her role by Logy who is unlimited. * Ellie - wuuut? What is the non-unit doing outside of C-tier you ask? Yes, good question indeed and it's actually more of a future tip for the whales. Her leader skill actually makes her very viable for the wind tower and overall in the wind teams. * Empel - Yet another victim of the Rose series. He used to be the phys buffer to go but with Flocke-tan, there's no use for him anymore. Won't fall into C-tier because of the multiple buffing possibility but also won't get him a higher tier either.
C (Collection purpose) tier * All currently unlimited characters. - Yes, even OG Raiza, don't even think of exchanging currently unlimited characters, you will definitely get them from the FES tickets which will still be given out and their lineup does not change. * Nio - Yes, sorry, Nio-chan, you are cute and Ayesha's imouto, but as a unit, you are severely lacking. It's not even the skills, but the lack of the main aspect that makes a tank a tank, the taunt. Without that, she's unfortunately not usable. And not even her synthesis gift saves her. With Rose Lydie coming, she won't find use in the majority of the content. * Sue - Another victim of the Rose series. With Valeria coming, she won't see a use. She has an interesting full HP buff gimmick but with the amount of AOE attacks, she won't get to use it often.
??? tier HW Plachta. An enigma. Nobody knows if she is a part of this banner or not. Due to missing her original event + banner, it's very hard to predict if she will appear here or not. If she does, take her as a collection piece if you don't choose anyone else.
W (Waifu) tier Waifu > Meta, who am I to tell you who to pick after all? :D
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SatoshiOokami to
Atelier_Resleriana [link] [comments]
2024.06.09 23:10 acado_gt [WTS] [NY] KWC/Umarex/Elite Force 1911 CO2 Blowback Pistol TAC Black/FDE (REFURBISHED, IN BOX)
(Timestamp) (TEST FIRE CLIP, 5rnds) (All photos of gun, mag, packaging) $110, PayPal ONLY, free shipping this is an elite force/umarex (distributed, KWC OEM'd) 1911 TAC, coming with the box, documentation, and an allen key for removing/installing the CO2 can in the mag
the pistol itself was a win from the airsoftGI "call your hits" slot machine -- it never saw field use but was rather poorly mutilated by a younger and stupider me who chopped the barrel tip instead of removing it properly. it was mostly used as a fidget toy/trick reload gun so the original mag's feedlips broke and there's some noticeable scratches. in addition, there's a bit of black spray paint droplets/residue on some parts of the gun (don't ask) but nothing internally best i can tell -- i've cleaned off some of it, which has led to minor paint stripping on the FDE frame, but for the most part the gun looks okay
onto the refurb work -- i swapped out the barrel completely using an official drop-in kit (IT HAS THE ORANGE THREAD ADAPTER, be warned if that bugs you, see photos), had to buy an entire new replacement mag (i initially wanted to repair the old mag but couldn't find the needed part), gave a clean to some of the more obvious paint markings on the frame, and lastly removed and deep-cleaned the grip panels. this is as good as this gun is getting without swapping basically everything, but it does fire well and the new parts work completely fine (see testfire video above!), so i would say scuffed-up as it is, this pistol is more than field ready and i'm tossing in the CO2 can for free on this one as well
all in all, a decent CO2 GBB 1911 at a decent price, had some work done and ready for some real action!
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acado_gt to
airsoftmarket [link] [comments]
2024.06.09 23:01 BrilliantCost674 what kind of pickups should i get?
I currently own a squire strat that I want to start modding, I'm currently looking at a set of red silver and blue lace sensor pickups for some heavier rock stuff. The only issue is, my stratocaster has two single coils and one humbucker in the bridge. Should I just buy a seperate humbucker pickup, if so which one would suit my set up the best? And is there anyway to make my set up work without having to buy a whole new pickup, and trying to put a single coil in the humbucker slot?? I am very new to modding and would like some help.🙏🙏
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BrilliantCost674 to
Guitar [link] [comments]
2024.06.09 22:54 kingslayer086 Rules question: arcane evolution, and wizard dedicaton.
Arcane evolution says i get a spellbook i can put spells into. Start of day, i pick a spell and att it to the repitoire. Picking a spell in the repitoire already makes it a signature spell.
Wizard dedication means i prepare spells from a spellbook.
Slots are obviously tracked seperately, as well as spells prepared for the dedication vs the repitoire.
My question is can i use the same spellbook for both features such that i have less book-keeping to do?
submitted by
kingslayer086 to
Pathfinder2e [link] [comments]
2024.06.09 22:45 UberEpicZach Dragon Development Diary #7: 'Closer to Gods than Men'
| Hey Everyone, Uber here! Today, with our #7th Dragon Dev Diary, we are jumping straight back into the mechanical side of our update, one which everyone has been wondering about since the reveal of our trailer months back. I am joined once again by Sililex, who has done wonders in bringing the warfare side of the update to life; a major part of the update concept that would have held back both an announcement, most of it's development and even its release, Hey Again! As previously told, I am Sililex and today; I am pleased to be coming to you with what is likely the most anticipated of our dev diaries: Warfare Warfare and its troubles are well documented; this was the hardest of our features to program and stumped us for several months. CK3 code severely limits our ability to interact with the warfare system, so much so that the Modding Co-op server we have has a command to dispel hopes and dreams: https://preview.redd.it/bn4ujaowml5d1.png?width=575&format=png&auto=webp&s=b715c9728b41ddc42869650f0ccaea5854973720 Warfare’s issues, especially the prompt above, remain true and accurate. To wit, I want to add a disclaimer before we get deep into what will be a very nitty-gritty mechanics dev diary. We have implemented circumventions of these systems within what was possible in CK3. Sacrifices on gameplay had to be made because of the above restrictions and for performance reasons. While this circumstance is not the ideal implementation, it is what we have been able to do with the available tools. Nevertheless, the team has been testing and refining the systems for several months now, and while it may not be mathematically perfect, I think that the system provides a smooth, engaging, and appropriate impact on the warfare system. So, without further ado, let's get into the details! What didn’t work Two popular methods were designed while we’ve been working on this problem, and I want to discuss why we did not pursue them. The first of these are dragons such as Men-At-Arms, used in the AGOT-Bookmarked submod developed by our very own Team-member Troof. While this has some great benefits - the simplicity of interacting with a battle- they had several drawbacks. While obviously, they were not characters, we could, in theory, make a new MAA whenever a dragon is born as if they were ‘paired’. The problem, however, is that we would have no way to destroy them then when the dragon died—in addition to the difficulty of MAA’s stack, made this method unfeasible. The second method would have been dragons as artifacts, as like the AGOT - Dragons of Valyria mod. While this has some intriguing benefits, such as character-specific buffs, it always felt very ‘finicky’ to us. It used up an artifact slot, which doesn’t make sense, and had no real ‘character’. These artifacts were, in essence, placeholders for all the same benefits the character could provide if it existed, and the mapping could be done comprehensively. That issue truly ties to our core design philosophy. As Uber has repeatedly spoken on, this team's core vision for dragons was always having dragons be real characters in the world. As such, we needed to look at the ways that characters can interact with armies and which of those we could interface with. Fundamentally, these exist in two ways — as knights and as commanders. The question was then, where does a dragon sit? Trivally, they should not be commanders, but perhaps they could be powerful knights? Unfortunately, the game caps prowess at 100, no matter how high you put it. While 100 is undoubtedly high, it’s only about 2.5 Arthur Daynes. While he was a terrific swordsman, Balerion was definitely worth more than 3 of him. (This is also why we separated dragon Combat Effectiveness as its own stat) https://preview.redd.it/5eofe5oful5d1.png?width=1418&format=png&auto=webp&s=cb6fa36d88cd00e10d4261260a9f6e5aaedccbd4 The next thought, and what we ended up using, was character modifiers. If you had a dragon, your character could get a modifier. However, the ones we were trying applied to all of your armies. That meant that if you had two armies in separate areas, your dragon would buff both. In addition, not all dragonriders actually rode with their armies, such as Rhaenyra in the Dance. Further, how would we reflect dragonrider courtiers helping? Or worse, all of these at the same time? We faced these problems, and now I’ll finally get on with it and start telling you about our solution. The Dragon Warfare Engine After much trial and error, the one thing we could interact with that allowed for an army-specific, character-specific buff was a battle advantage. For those who don’t know, battle advantage confers a +5% damage bonus to your army for every point above your opponents. https://preview.redd.it/qngwo705vl5d1.png?width=568&format=png&auto=webp&s=02affd56812775ddeac461fbc506b2691ab124bc It’s the big number in the centre of a battle screen, with the net difference being the number of +5% buffs one side is getting. Here is an example of how an equal advantage is calculated to illustrate. https://preview.redd.it/2fco90a8vl5d1.png?width=1371&format=png&auto=webp&s=ac6d828e63d9a976d25fd1900fef7a95a500dd62 During each battle phase, commanders roll to determine an additional battle advantage. Our solution was, therefore, to apply a seriously large battle roll floor and ceiling increase to give a flat bonus to a commander throughout the battle. https://preview.redd.it/ekmkdd3gvl5d1.png?width=1201&format=png&auto=webp&s=7f6ab41b609e8cfeff3e4b8086397cea49e065a5 This can lead to smaller armies with dragons acting as if they are forces well beyond their size. For illustration, here is an example with Caraxes. https://preview.redd.it/glrfdecjvl5d1.png?width=550&format=png&auto=webp&s=a7dd3e51eb6f89a0d281ae41d2f6821aa411f878 To make this as seamless as possible, I created what I called the Dragon Warfare Engine - essentially a running check over a dragon to see who it should give this modifier to at any given time. Dragons can be knights in our system, and their riders can be commanders or knights themselves. Thus, the dragon will continually check where it and its rider are and apply the buff to their commander or its rider’s commander. This way, you can still use your dragon as that extremely powerful knight while enabling it to buff the army's strength. Of course, a dragon cannot act without its rider, so any dragon acting as a ‘knight’ will pull their rider into one of the several combat events. Dragon in Battle Camera Still Under Work. Further, these obviously cannot be in two places simultaneously. As such, a rider trying to act as a commander in an army separate from their dragon will be pulled away from their independent army. https://preview.redd.it/sgtvzi7awl5d1.png?width=847&format=png&auto=webp&s=be303d38900aed46b1e3d4d82bd8e2000f8ba716 I cannot tell you what a nightmare all of these different cases, scopes, and their interactions were to code, but the result is an intelligent application of buffs to the commander of a dragon / its rider reflecting the different Combat Effectiveness of dragons. By way of example, here is the buff that Seasmoke gives: https://preview.redd.it/ror2liaewl5d1.png?width=549&format=png&auto=webp&s=e303a65bb71fa302f1d2f1b25a0b39530670ab6f While here is the buff that Vhaegar gives: https://preview.redd.it/istn03hhwl5d1.png?width=576&format=png&auto=webp&s=7863d2e8ff529c8ba431dd51e8977843d32d16f3 The eagle-eyed among you will notice another dragon buff present there — this is because, of course, multiple dragons can be in the same army. One benefit of this approach is that these modifiers can natively stack. There is nothing stopping you from getting a +2000 battle advantage with 10 Godly dragons. Another useful fact of this system is that because the advantage is relative if the other side also has a dragon, their relative impacts are already calculated for us. Now, I want to be upfront that this system has three deficiencies. - These buff and debuff application calculations have minor delays for performance reasons. You may see them out of sync for a few ticks if you change commanders frequently or if your commander dies. This is only relevant in fringe cases — it is in sync 99% of the time, and one or two ticks should right it if it is not.
- Dragon ‘damage’ is really a combination of their ultra-knight damage (where present) and the buff to the damage the army itself has. That means that a massive dragon in a tiny army may actually do less than a small dragon in a massive army. As we cannot directly damage an army, this is, unfortunately, the best we can do.
- Armies without a commander cannot be buffed even when a dragon is present.
As I said at the outset, these are the sacrifices we make working within our limited system. Personally, I find a helpful headcanon in that the dragons are not just damaging willy-nilly, but their effectiveness also boosts the effectiveness of the army as a whole through strategic positioning and hitting enemy weak points. Moving away from the nitty-gritty math, though, it still feels very smooth to play, and we’ve had our QA folk enjoying it for quite a while now. While ideally, we’d like to get it more perfect on the math end; this is the best we can do with the current system while balancing performance and smoothness to gameplay. Of course, warfare consists of more than just battles…but I’ve already used up my word limit, so like Ned Stark’s corpse to Catelyn, this is coming to you in two parts. Tune in next week for our dev diary on all the other aspects of warfare, as well as details on a system in how you might stand against these great creatures! Thank you for reading! Join our Discord if you haven't already! https://discord.gg/ckagot And stay tuned for more and more dev diaries! Previous Dragon Dev Diaries: Dragon Development Diary #1: The Vision Dragon Development Diary #2: The Anatomy of the Dragon Portrait Dragon Development Diary #3: A Dragon's Character Dragon Development Diary #4: Hatching and Cradling Dragon Development Diary #5: Dragonpits & Dragonkeepers Dragon Development Diary #6: 'A Rogue Tale' submitted by UberEpicZach to CK3AGOT [link] [comments] |
2024.06.09 22:37 justaddsleep Let's Talk About Thorns
Introduction
Hello fellow dead raisers, today I want to talk about something I am passionate about. Which if you can't tell by the title is the thorns Necromancer. I am not entirely sure what makes me gravitate to the niche, weird, and mundane builds in video games. But here I am so let's' get started.
What is Thorns Necromancer
Thorns Necromancer is the use of Thorns to deal damage and clear content in Diablo 4. It is a quite powerful build but because of its quirky playstyle requires some patience and fortitude to really see shine. What I mean by this is that the build can demolish a lot of the game with ease but as you climb higher requires bosses to auto attack which is hit or miss "ba dum tish". Unlike the Barbarian we split our stat investment across quite a few things to scale our damage up. So at times it can feel a little less than linear.
Gearing Golem
Damage - Golem Inherits Thorns "G.I.T.": The most valuable damage stat for the build by far. There is no way to get a higher amount of thorns. "Yes, I did the math."
- Minions Inherit Thorns "M.I.T.": Worse than Golem but still viable if you are running a Bone Golem / Defender hybrid build. On a Golem Focused build you basically only want G.I.T. and any of the other four tempers is less than optimal or bricked.
- Thorns: Directly increases the amount of thorns we gain from G.I.T.
- Armor: We gain 70% of the GOLEMS armor as thorns. This is a bonus value so while we do focus in on this stat a lot it does not interact with G.I.T. and as such is not our highest priority.
- Total Armor Percent: Increases the amount of thorns we get from armor substantially it is basically G.I.T. at 70% of its value.
- Note: I have a spreadsheet comparing each investment path. All of the stats listed above with GA and Masterworking are fairly close to each other in a final outcome with G.I.T. being the most impactful. However because they are fairly close, your damage will be similar so long as you get all of these desired stats on gear.
Defense - Maximum Life: We can never have enough of this stat.
- Damage Reduction: Take every single source obtainable.
- Armor: You will always be over the armor cap because once again it gives us damage.
- All Resistance: 70% is ideal but if we can fit in an incense to boost it even a little it helps.
- Note: With this build your Golem is never really going to be the one to die. You basically need to focus on being able to keep up and not get one shot.
Paragon - Minion Armor: This is a net damage boost as it increases the amount of armor our golem receives and in effect thorns from the taunt on bone golem.
- Golem Armor: Same as Minion Armor it is a priority.
- Minion Damage Reduction: Take all the sources of this.
- Warrior Glyph: This glyph is good early as it gives us Minion Armor but is bad late because any other multiplier will end up giving you more damage. It has more value if you are running the Hybrid version of this build.
Gearing Defender
Damage - Thorns: Because the defenders do not scale with armor we can ignore it after the cap which open us up to focusing entirely on Thorns.
- Warrior Inherit Thorns "W.I.T.": The lower scaling version of G.I.T. Which is still our go to and most highly desired stat.
- Minions Inherit Thorns "M.I.T.": Worse than Warrior but still viable and actually better if you are running a Bone Golem / Defender hybrid build.
Defense - Maximum Life: Same as the Golem, the more the merrier.
- Damage Reduction: Just as before we want as much as feasibly possible.
- Armor: We only want to hit the armor cap. We gain no benefit with a defender focus as they do not get armor from thorns which I feel should be changed.
- All Resistance: 70% but once again incense helps a lot or any max resistance total increase.
Paragon - Minion Damage Reduction: We need to take all sources of this.
Fishing
- What is Fishing?: Fishing is where you run content in the hopes of being matched against a boss or monster type that is an ideal fight for your build.
- The Best Fish: Anything that auto attacks or casts spells that deal Direct Damage.
- Scourge of the Land: This is your golden goose, the cream of the crop, the best possible boss you can get in the pits. He can trigger thorns at an alarming rate and will be what you need to climb.
- Why do we Fish?: Some bosses simply don't auto attack often. This can result in you not really doing damage... like at all sometimes. So you will find yourself leaving Pits where you don't get an ideal boss type because you simply can't kill them in time.
- How can we Avoid Fishing?: Pop an elixir of holy bolts on bosses that spawn minions but don't auto attack often. You will still be able to kill them but depending on your mind set on the Elixir it is a meh choice for true progression "my opinion".
- Pit Level I Have to Start Fishing?: Around 100 in my experience. Though if you use an Elixir of holy bolts you can probably ignore it until pit level 110.
Interactions
- Summoning Damage: Does not affect thorns damage. DO NOT TAKE THIS STAT!
- Golem Damage: Unlike Summoning Damage, it does work with Golem Thorns. "What you shoot for while min maxing on a Golem focused build and fairly easy to hit."
- Thorns While Fortified: Your minions can not fortify so this isn't a double dip for Golem. Honestly this shouldn't even be on the Thorns Army Temper it is useable starting out but later on any decent piece of gear counts as a brick.
- Minions Inherit Thorns: The worst possible option for both focuses except a Hybrid Bone Golem / Defender build. Generally you take this in place of bricking an item but you will have to replace it if you are playing Defender or Golem focus eventually.
- Skeletal Warriors Inherit Thorns: Great for Defenders. A brick for Bone Golem builds.
- Skeletal Mages Inherit Thorns: I have no idea who thought this was ok. It is a worthless temper on any variation of thorns build for necromancers. It is literally only here as an additional way to brick your gear. Someone just wasn't thinking "I have to assume" as the other conspiracy would be they did this to intentionally brick your items.
- Golem Inherits Thorns: The best possible temper you can put on a golem Build. On a Defender focus it is basically a brick. On a Hybrid build it is useable until you get a M.I.T. roll.
- Vulnerable Damage: Works with Thorns.
- All Damage: Works with Thorns.
- Damage to Cursed: Works with Thorns.
- Damage to Close: Works with Thorns. "The easiest damage to temper as anything from this manual is usable if not ideal. I actually recommend people go for this on all thorns variations until they get a 3 GA item or are min maxing."
- Damage to Distant: Works with Thorns.
- Weapon Damage: Doesn't matter in the slightest. I like to use a Wand or Dagger for the lucky hit chance or damage to close.
- Critical Strike Chance / Damage: Doesn't work on thorns this season as we have no powers that allow thorns to critically strike.
- Unyielding Commander's Aspect: Works with thorns damage.
- Aspect of Reanimation: Works with thorns damage.
- Blighted Aspect: Works with thorns damage.
- Aphotic Aspect: Does not affect thorns damage with defenders in my testing. This also means that Gloom and Terror do not work with thorns. This makes sense as it isn't an auto attack and thorns only deals physical damage.
- Bloodgetter's Aspect: Works with thorns damage.
- Needleflare Aspect: Works with thorns damage on minions and is one of our best aspects.
- Intelligence: Works with thorns damage.
- Supernatural Blight: Works with thorns damage.
- Skeletal Warrior Mastery: Works with thorns damage.
- Golem Mastery: Works with thorns damage.
- Fueled by Death: Works with thorns damage.
- Death's Embrace: Works with thorns damage. "One of the best passive skills we can take."
- Amplify Damage: Works with thorns damage.
- Hellbent Commander: Works with thorns damage.
- Cult Leader "Legendary Paragon Node": Works with thorns damage.
- Cold Mage Sacrifice: Works with thorns damage after the recent bug fix.
- Spiked Armor: A must pick up for every thorns build. The Armor gain is ADDITIVE not Multiplicative! It works the same as all other sources of percent total armor we get from gear.
- Total Armor While Golem is Active: DOES NOT increase or double dip in the amount of thorns your bone golem gets from armor!
- Ring of Mendeln: Early this ring is amazing and late it is still good? I would say you can replace this with aspect of innercalm or elements or something. The reason I use it in my builds is because no one wants them and they are cheap and easy to min max.
- Blood Moon Breeches: I am not sure if thorns is applying the curse or not but the uptime is nearly 100%. Dealers choice here, I like them but you might hate them. They are however one of the largest unique sources of damage reduction we can slot and helps a bit later on.
- Razorplate: This always outperforms golem mastery on a chest piece. You can however run Golem Mastery on your chest early until you find a good Razorplate.
Builds
Solo Golem: https://maxroll.gg/d4/plannexf9bh0wj#2 - Note: I consider this to be the highest damage variation.
Defender: https://maxroll.gg/d4/planneqy8np023#1 - Note: Fairly close to golem just because we can take more damage and damage reduction / utility. Even though we don't have armor from thorns which makes the gap kind of massive we have up to 7 defenders which can apply thorns when hit with AOE direct damage. Still quite a damage gap.
Hybrid: https://maxroll.gg/d4/plannekp92g02r - Note: A fun variation that tries to make the most of thorns. It just comes a little shorter than Solo Golem.
Golem Thorns Spreadsheet: https://i.imgur.com/lHoixdY.png - Note: This is specifically for comparison of thorns values with the Bone Golem. Skeletal Defenders cap out at around 120k - 135k Thorns depending on your build path.
Suggestions
- Stagger Fix: Please give us a means to do damage while things are stunned or staggered. It really is horrible not being able to deal damage while things can't auto attack.
- Thorns from Armor: I think you should give this to the Defenders taunt as well. It would do a lot to allow us to hybridize the build.
- Boss Autos: For the love of all that is sacred please make all the bosses auto attack more. Sea Hag and Tomb Lord are especially horrific.
- Auto While Staggered: If you could please change bosses to instead of being stunned, auto attack, and be tauntable while staggered? This fundamentally fixes every issue we have with thorns builds both for the Necromancer and Barbarian. Like this would be chef's kiss levels of excellence.
- Thorns Army Manual: Please remove thorns while fortified and skeletal mage inherits thorns. It is bad enough you have 5 different options but having 2 of those 5 result in a brick is hyper levels of rage inducing.
- Ring of Mendeln: Please change this unique so that it empowers minion damage after a set amount of time in combat or after 6 attacks. It would be really cool if this was a damage multiplier that worked for thorns and attacks which would make it viable across all build paths for minions as a whole.
- Warrior Glyph: This needs to be a damage multiplier like golem is. It is effectively worthless "Except for thorns golem" now that you lowered the cap to 9230.
- Mage Glyph: This needs to be a damage multiplier like golem and once again the minion resistance is worthless in every situation now that they get 100% of our stats.
- Minion Resistance Paragon Nodes: While we still have a use for minion armor, minion resistance is never going to be anything but a dead stat now that they get 100% of our stats.
- Thorns from Maximum Life: Speaking of Minion Resistance. If you could allow us to get thorns from maximum life instead of armor, you could replace Minion Armor and Golem Armor in our paragon as well.
- SUMMONING DAMAGE: Am I a little salty that this doesn't work with thorns? Oh yeah. Am I incredibly salty that I tempered all of my gear before finding this out. You bet your ass. I am begging you to fix this so that we can take this temper and paragon nodes for it.
Conclusion
Thorns Necromancer is quite strong and while I stopped pushing with it at around 105. Others like Ranny who is much better at the build have gotten into the 110's I think possibly 120's? If you had a fully optimized thorns golem build I could see it maybe going even higher if you could fish the right bosses and survive. Because the Bone Golem can hit thorns values into the 290,000 range the damage can scale to absurd levels on the right bosses. I am really hopeful that we will see a more refined and bug fixed version of this build in season 5.
I would also like to state that I am not all knowing. If you find something that contradicts what I have found please let me know. Also, Ranny is a much better thorns player than I am. I take his word as gospel when it involves thorns. I want to give a shoutout to Seetod once again for being the Minion G.O.A.T. I couldn't of tested a lot of these things or found as many bugs without his help.
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2024.06.09 22:24 bruddagames [Store] Welcome to Brudda's Store featuring Collector's Cache Sets from TI7, TI8, TI9, TI10, Nemestice, Aghanim's and 2023 Diretide events.
Please don't hesitate to contact me to discuss the sale of my sets at the prices listed below, payable in items.
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For checking my gifting Cache Sets history, feel free to review the comments on my profile and verify the sets in their inventory that were gifted by me.
In terms of transaction protocol, the buyer is always goes first. However, if you prefer an added layer of security, we can involve a middleman from this subreddit.
Regarding any concerns about scamming, it's simply not in my best interest. With over 800 cache sets available for sale, my focus is on providing a trustworthy and legitimate service.
Profile
https://steamcommunity.com/profiles/76561198107212373 August 2023 Collector's Cache
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Astral Herald | Dawnbreaker | 20+ | $15 |
Taur Rider | Alchemist | 20+ | $10 |
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Crescent Huntress | Spectre | 20+ | $20 |
Tyrant of the Veil | Wraith King | 20+ | $15 |
Tomo'kan Footsoldier | Hoodwink | 20+ | $10 |
Darkwood Eulogy | Death Prophet | 20+ | $10 |
Sea Spirit | Kunka | 20+ | $20 |
Triumph of the Imperatrix | Legion Commander | 20+ | $10 |
Beast of Thunder | Storm Spirit | 20+ | $20 |
Ancestral Heritage | Jakiro | 20+ | $10 |
Dezun Viper | Dazzle | 20+ | $15 |
Brightfist | Marci | 20+ | $30 |
Snailfire | Snapfire | 20+ | $50 |
Diretide 2022 Collector's Cache II
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Bird of Prey | Legion Commander | 20+ | $15 |
Grand Suppressor | Silencer | 20+ | $10 |
Darkbrew's Transgression | Alchemist | 20+ | $15 |
Transcendent Path | Oracle | 20+ | $15 |
The Wilding Tiger | Brewmaster | 20+ | $10 |
Dawn of a Darkness Foretold | Doom | 20+ | $15 |
Cursed Cryptbreaker | Pudge | 20+ | $15 |
Feasts of Forever | Night Stalker | 20+ | $10 |
Darkfeather Factioneer | Phantom Assassin | 20+ | $10 |
Withering Pain | Clinkz | 20+ | $10 |
Freeboot Fortunes | Ogre Magi | 20+ | $10 |
Acrimonies of Obsession | Vengeful Spirit | 20+ | $20 |
Sacred Chamber Guardian | Huskar | 20+ | $15 |
War Rig Eradicators | Techies | 20+ | $10 |
Grudges of the Gallows Tree | Treant Protector | 20+ | $25 |
Brands of the Reaper | Anti-Mage | 20+ | $40 |
Sublime Equilibrium | Void Spirit | 20+ | $50 |
Diretide 2022 Collector's Cache
Set name | Hero | Quantity | $$ |
Shadowleaf Insurgent | Hoodwink | 20+ | $15 |
Scarlet Subversion | Riki | 20+ | $15 |
Whippersnapper | Snapfire | 20+ | $10 |
Hounds of Obsession | Chen | 20+ | $10 |
Seadog's Stash | Clockwork | 20+ | $10 |
Starlorn Adjudicator | Dawnbreaker | 20+ | $15 |
Spoils of the Shadowveil | Spectre | 20+ | $15 |
Chines of the Inquisitor | Faceless Void | 20+ | $10 |
Trophies of the Hallowed Hunt | Ursa | 20+ | $10 |
Crimson Dawn | Phoenix | 20+ | $10 |
Forgotten Station | Terrorblade | 20+ | $15 |
Dirge Amplifier | Undying | 20+ | $15 |
Champion of the Fire Lotus | Monkey King | 20+ | $10 |
Deathstitch Shaman | Witch Doctor | 20+ | $10 |
Blue Horizons | Marci | 20+ | $30 |
Angel of Vex | Invoker | 20+ | $50 |
Dark Behemoth | Primal Beast | 20+ | $50 |
Aghanim's 2021 Collector's Cache
Set name | Hero | Quantity | $$ |
Scales of the Shadow Walker | Phantom Lancer | 23 | $15 |
Perception of the First Light | Dawnbreaker | 22 | $15 |
Apex Automated | Clockwerk | 22 S | $15 |
Test of the Basilisk Lord | Razor | 25 | $10 |
Secrets of the Frost Singularity | Ancient Apparition | 23 | $8 |
Perils of the Red Banks | Chen | 22 | $10 |
The Chained Scribe | Grimstroke | 24 | $10 |
Widow of the Undermount Gloom | Broodmother | 23 S | $15 |
Forgotten Fate | Mars | 22 | $5 |
March of the Crackerjack Mage | Rubick | 24 | $10 |
Cosmic Concoctioneers | Alchemist | 23 | $20 |
Blightfall | Abaddon | 23 | $15 |
Pyrexae Polymorph Perfected | Ogre Magi | 25 | $35 |
Nemestice Collector's Cache 2021
Set name | Hero | Quantity | $$ |
Twilight Hex | Dark Willow | 23 S | 15$ |
Litany of the Damned | Doom | 24 | 15$ |
Astral Terminus | Enigma | 23 | 10$ |
Caerulean Star | Enchantress | 22 | 10$ |
Arcane Inverter | Gyrocopter | 22 S | 25$ |
Creed of the Skullhound | Lycan | 22 S | 25$ |
Desert Bloom | Nature's Prophet | 23 | 20$ |
Silence of the Starweaver | Oracle | 23 | 10$ |
Eyriebound Imperator | Skywrath Mage | 23 | 15$ |
Anthozoan Assault | Tiny | 23 | 25$ |
Defender of the Brumal Crest | Winter Wyvern | 10 S | 10$ |
Red Sands Marauder | Shadow Shaman | 23 | 20$ |
Footfalls of the Sporefathers | Witch Doctor | 12 | 60$ |
Collector's Cache I 2020
Collector's Cache II 2020
Collector's Cache 2019
Collector's Cache II 2019
The International 2018 Collector's Cache I
Set name | Hero | Quantity | $$ |
Trail of the Sanguine Spectrum | Bloodseeker | 20 | 10$ |
Insights of the Sapphire Shroud | Dark Seer | 18 | 4$ |
Pillar of the Fractured Citadel | Spirit Breaker | 21 | $10 |
Molokau Stalker | Venomancer | 21 | $10 |
Morbific Provision | Witch Doctor | 22 | 10$ |
Raptures of the Abyssal Kin | Queen of Pain | 20 | 15$ |
Grasp of the Riven Exile | Weaver | 20 | 5$ |
Fate Meridian | Invoker | 2 *C | 30$ |
Visions of the Lifted Veil | Phantom Assassin | 1 *C | 40$ |
Grasp of the Riven Exile | Weaver | 4 *C | 20$ |
The International 2018 Collector's Cache II
Set name | Hero | Quantity | $$ |
Pitmouse Fraternity | Meepo | 37 | 10$ |
Fires of the Volcanic Guard | Ember Spirit | 37 | 10$ |
Shackles of the Enduring Conscript | Axe | 37 S | 6$ |
Shimmer of the Anointed | Nyx Assassin | 29 | 5$ |
Loaded Prospects | Brewmaster | 39 | 15$ |
Ire of Molten Rebirth | Phoenix | 36 | 10$ |
Pattern of the Silken Queen | Broodmother | 26 | 5$ |
Third Awakening | Dragon Knight | 7 *C -2nonR | 35$ |
Dread Ascendance | Doom | 5 *C | 40$ |
Raiments of the Obsidian Forge | Underlord | 22 | 20$ |
The International 2017 Collector's Cache
Set name | Hero | Quantity | $$ |
Rumrunner's Carronade | Brew master | 20 | 15$ |
Abyssal Vortex | Enigma | 27 | 10$ |
Samareen Sacrifice | Huskar | 22 | 10$ |
Shadowforce Gale | Luna | 24 | 20$ |
Mechalodon Interdictor | Gyrocopter | 27 + 3*C | 15$ |
Cunning Corsair | Riki | 24 | 20$ |
Pressure Regulator | Clockwerk | 3 *C | 20$ |
Meranth Dragoon | Sven | 2 *C | 35$ |
The Dread Prophet | Nature's Prophet | 2 *C | 35$ |
Riptide Raider | Monkey King | 2 *C - 1nonrev | 20$ |
The International 2016 Collector's Cache
Set name | Hero | Quantity | $$ |
Nightsilver's Resolve | luna | 2 M* dtygod* | 20$ |
Oni Knight the Dark Conqueror | Chaos Knight | 3C + 2 dtygod dopey* | 20$ |
Rising Glory | Magnus | 2C+ 1 moiz | 20$ |
Dirgeful Overlord | Undying | 3 *C | 25$ |
Iceburnt Elegy | Winter Wyvern | 1 *C | 25$ |
Wartorn Heavens | Zeus | 1 *C | 35$ |
I've updated my policy and no longer entertain joy riders. If you're interested in adding me, I request a $3 deposit in items upon adding me.
This $3 deposit will be deducted from your total set cost.
Please refrain from adding me if you're not comfortable with the listed prices.
Keep in mind that prices are subject to change, and sets may go out of stock even if you're waiting for one, as someone else may purchase it before you.
If you're interested in reserving sets, please make sure to do so.
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2024.06.09 22:15 RatLab7 craft%
I really wish making every single craft option available (including variants (that also includs making planks by putting a log on each of the 9 possibe crafting slots (each type of log)) in the shortest time possible was a popular catgory on minecraft speedrunning, i'd love to see people adapting and finding the best routes to get every needed item, i'd even love to see them making that list of needed items smaller and smaller as speedrunners saw better ways of doing this taunting speedrun
please make this a thing
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2024.06.09 22:11 leehelck i set up a scorchbeast trap
as an experiment i bought an extra camp slot and set it up near Fissure Site Prime & Forward Station Delta. with only the barn prefab, two concrete foundations on either side that have 5 turrets a piece and an entrance into my shelter it has turned out to be an optimal scorchbeast trap. all i had to do was shoot the SB a few times with my rifle while it was fluttering around in the air to grab it's attention and lure it into my turrets' range. needless to say i only needed a few rounds of my Cold Shoulder to finish the monster off once it landed. best 1000 Atoms i've spent.
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2024.06.09 22:08 neon313 Deck List Compilation (40 Builds) Top 500 Legend Constructed Weekly Report #272 Hearthstone-Decks.net
(Almost) each Sunday, we share with you the best Decks for each constructed mode in Hearthstone: Top 500 Legend Decks & 5k+ MMR Mercenaries Builds.
If you like these articles, make sure to follow us directly on
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If you want to learn how to
submit your Deck, check the bottom of this article.
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Submit your Deck
Do you want to be a part of the following weekly Report? If so, submit your Deck if you reached Top 500 Legend in any constructed Mode (Standard, Wild & Twist), 12 Wins in Duels, or 5k MMR+ in Mercenaries.
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You can also tag us on Twitter, use our Discord, or comment with your Deck.
Thanks a lot for reading this article; I hope to see you again next week!
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2024.06.09 22:08 neon313 Wild Deck List Compilation (24 Builds) Weekly Report #272 Hearthstone-Decks.net
(Almost) each Sunday, we share with you the best Decks for each constructed mode in Hearthstone: Top 500 Legend Decks & 5k+ MMR Mercenaries Builds.
If you like these articles, make sure to follow us directly on
Reddit, join our
Discord, or follow us on
Twitter or
Facebook - you can also support us directly on
Patreon if you would like.
If you want to learn how to
submit your Deck, check the bottom of this article.
- No decks yet – you can view some older decks: Druid Decks!
Submit your Deck
Do you want to be a part of the following weekly Report? If so, submit your Deck if you reached Top 500 Legend in any constructed Mode (Standard, Wild & Twist), 12 Wins in Duels, or 5k MMR+ in Mercenaries.
https://hearthstone-decks.net/submit
You can also tag us on Twitter, use our Discord, or comment with your Deck.
Thanks a lot for reading this article; I hope to see you again next week!
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2024.06.09 22:03 RS3FREAK Fighting Vorkath (ranged)
What ranged gear would be best in slot when fighting Vorkath?
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2024.06.09 22:02 Kiita-Ninetails A look at Artifacts and their implementation
Having seen some talk about Wargames lately, and thinking about the implementation of Artifacts I wanted to put a post together trying to put together my critique with them and why I think they have issues.
In general, I think almost all of them suffer from being largely uninteresting and while this is partly a problem that stems from more broad gameplay issues I think a lot also stem from the implementation.
And I want to kind of break the upgrades down here unit by unit, and explore where I think they succeed and fail and why. As well as a few ways to increase variety. To preface I am operating off the assumption that fleets should be moving away from generally hyper focusing on one unit types and should be combined arms. And that upgrades should offer compelling choice on how each fleet handles its problems and should lay itself out. I will also include easy ideas that are still stat changes, and more out there ones.
For general and universal issues I feel that there's no real reason to specialize, since no ships get significant damage bonuses against any other just driving twenty assault frigates down the throat of a destroyer works about as well as twenty ions. I'd like to see more degrees of specialization where anti strike craft fire struggles against capitals, and anti capital fire is more effective to make specialization more meaningful, which by itself encourages more varied Artifact choices.
I'll just be looking at Hiigaran fleets for now, Incarnate shares many of the same general issues and maybe can be looked at later.
General Artifacts - Support Systems: There needs to be a corvette support, obvioustly. I also feel that frigate support should not reduce pop cap for other vessels and instead just grant less on its own. These should encourage more varied fleets, not hyperfocusing.
- Carrier Upgrades: Assault is just bad, I like what it is doing but frankly it doesn't really need the pop cap decreases, it already costs you a limited slot just to take. Remove the downsides and its at least worth doing sometimes. Guardian is a lot more worthwhile just because of the extra choices, but even then is mid at best but I don't hate it. Frankly I think they are fine as is and need tweaks more then total reworks.
- Ship Patterns: They are fine by and large, but regardless of how good or bad what they unlock is the idea they present is amongst the best of the artefacts. They offer a meaningfully different experience to the player and there should be more of them. Balance what they got, but add more.
- Totally not Shaped Glass: AKA, danger zone. Again, interesting because the magnitude of its effects are so significant that it can result in some very interesting changes and help define runs. Its just a pretty interesting design. Not always good, but interesting.
The Hiigarans - Recon: The upgrades here just turn recons into interceptors. If I wanted interceptors I should just build interceptors. One pattern should focus on disposable swarm tactics with high increase to cap, mild stat buffs, and RU cost reduction. The other should be fleet support based, move fast, be durable, and have good sensors. Ancillary upgrades to increase alpha damage to encourage hit and run?
- Interceptor: Interceptors are just what if inty, but more. Neither pattern meaningfully changes how one wants to use them. I'd change one to an escort pattern with bonuses to range and survivability, focused on creating zones of fire around other ships to clear strike craft. The other could be similar to the harrier where its more dogfight focused. Honestly just not too much design space here?
- Bombers: The first pattern I'm actually okay with is here. Fleet bomber is... fine. I'd remove the rate of fire bonus in favor of it being a slow, vulnurable, first strike style of play relying on cloak. But its not bad. I'd like to see a Flak pattern too though that inverts the bomber trope and makes them more focused on dogfighting with large splash radius and area damage, make them garbage against big things but able to shred dense knots of smaller ships. [Hullbreaker has some bonuses there, but not enough focus.]
- Railgun Corv: Arguably the least interesting pattern in the game lies here, Vulcan is just boring AND still kind of bad. Siege is less bad, but still kind of weird because the name is a lie. Vulkan is fine but make it a close in pattern where you get closer and brawl, add durability and reduce range. Siege needs a range boost as well to once again create two more defined roles for the most underloved ship in the game. Frankly though I just forget about these constantly so am less sure how to even address their patterns.
- Supression Frigate: Sure does exist! Would like to again effectively see a change to make it a long ranged high velocity ammo light craft killer. Snipe supression points as they come in, but honestly this ship just sort of has an identity issue and I'm not sure what patterns could save it.
- Support Frigate: Why are you even here? I'm not even sure what patterns you could have, the only one I could think of would be larger repair range or can repair two targets at once.
- Assault Frigate: Once again one with a concept I like, Berserker pattern is interesting in concept as you are trading away the signature durability of the assault frigates in return for making them pretty deadly. I'd like to see the damage bonus moved to Warden, and Wardens ROF bonus here. Zerker puts out the dakka, warden focuses more on area control. Warden as mentioned I feel is mostly fine but should be slower and more focused on up front damage and controlling a large area against light craft.
- Ion Cannons: These are some of the most questionable patterns in general. Sniper pattern should not just have its range bonus but also a huge damage bonus and rate of fire malus. It should be for spotting and performing powerful alpha strike attacks when massed. Volley pattern should be about high refire rate and agility, should make them turn like they just snorted a line of coke for just constant close in ion fire. [Also durability, and modest speed to actually survive that.] Frankly though ions are just underwhelming in general.
- Torpedoes: This is where I'd propose the most radical changes with patterns entirely altering the focus. I'd take a cue from the X games and have them function like M7M from that game. Unpatterned uses normal medium missiles. Bombardment focuses on long range, slow, and damaging torpedoes that focus on capital killing. Pacification entirely changes the missiles to fast tracking swarm munitions that don't do shit to anything bigger then a corvette, but are deadly there.
Overall Changes I'd like to see more fleets and artifacts that focus more on more different playstyle. One where its all about building limited amounts of destroyers and supporting them and starting with guaranteed dessy patterns. One about having very limited fleet size but supporting a battlecruiser [once they don't suck]
Also, for most maps an enormous amount of the play area is functionally unused. Slow down the spawn timer a bit and spread things out to use more of the map and more dimensions within the maps. The biggest culprit is the first mission set with the trench between the big plates, that map uses less then a third of its play area. Also you know, just more maps.
In general there's a lot here, but I really think that if they are going to limit our roster they need to really make sure that any ship with artifacts supports at least two different gameplay feels, in a roguelite mode like this you want the choices to feel like choices and influence how your fleet is built. Right now its just hoping you get the ones that support your fleets 'point' and having a shit run if it doesn't. You want multiple paths to a successful fleet. But anyway this was too long, and I hope the sleep deprived rambling helps people put some feedback into solid form to help push BBI into the right direction here. Because despite Wargames being rough there still is a lot of promise here.
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2024.06.09 22:01 Afro_Knight9577 [SF][FN] Gun Mage Episode 2: A Frosty Reception
~Gun Mage Episode 2: A Frosty Reception~
~Planet: Azuria~
I already knew what it was when I got here, but that didn’t mean it wasn’t still annoying. Before the I’d left, I took the book with me, adorned my power armor, projectile resistant mask, and the robe of the magus hunter core. I took Hunter and boarded my ship for a four-hour flight down south, making it to the country of Bastion. It took me another thirty minutes to get to Slade City proper and land.
I’d found a decent place to stay for the night, but when I woke up in the morning to start poking around the city, it was just as I thought, no one wanted to talk to me. Of course, it didn’t help that I was in a set of purple power armor, a gold mask, and black robes with an intimidating cowl. No doubt I came across as the magic boogey man, but hell, I still had a job to do and I was going to see this through.
I’d spent the better part of a day asking different people on the streets if there were any strange sightings, but surprise, surprise, no one saw anything. Finally, after searching in the fourth district I found an officer, who finally gave me a little bit of her time. Well, it helps that she happened to be pinned down by a couple of thugs and I’d come to her aid.
You see I happened to be walking down a particularly seedy part of the Fourth District when I heard gunfire coming from a particularly grungy alley. Normally it’s against my principles to head towards gunfire, but considering I needed information then perhaps this was my chance. There was a single dumpster and three guys were laughing while standing in the open, shooting a few low caliber guns at an officer who was standing against a brick wall. There was blood dripping from her right hand and her gun was on the cracked concrete.
“Dance for us cop, maybe we’ll let you live.” One joked, while another took a shot after a swig of what I could only guess was a fowl smelling beer, “You’ve got no gun, you’ve got no friends, all you got is us baby!” They all laughed and I was officially over it.
“Bolt shot.” I held up Hunter as my revolver charged with electric energy. I took aim and fired, but it wasn’t a bullet that left the gun, rather a bolt of lightning that struck the first man, causing him to scream spasm, and fall to the ground. The other three squealed in surprise, “A mage, what are they doing in,” a second one began, but before he could finish, I shot a second round that caught him in the chest. Like the first he came crashing to the ground and it seemed the others were spurred to act as a result.
They began firing, but each shot bounced off my armor like they were throwing stones at me. I pulled my best interpretation of a maniacal villain, giving them my best evil laugh, “Fools, now I will experiment on your rotted corpses!” They screamed, but it wasn’t long before I shot the other two and disabled them before they could attract any other attention. The cop ran, dove, and picked up her gun to aim it at me.
Really, I just saved her and she aimed a pistol at me, well I guess I did act like a crazy cultist back there. So, I tried to be reasonable and put my gun away and held my hands up, “Sorry it was just an act, I was having a little fun at their expense.”
She kept the gun raised, despite the fact that she knew it wouldn’t even damage my armor. I rolled my eyes, “Look uh,”
“Sarisa.”
“Sarisa, you’ve got four disabled thugs, you’re still alive, and I put my gun away, so I can’t be that bad.”
“I’m sorry, I just got shot, a bunch of weirdos cornered me, and now a mage comes out shouting about how he’s going to experiment on their corpses.” She began and I thought that maybe poking fun at those thugs was a bad idea. She reached for a few zipties in her pack and bound the four. I kept my distance, though she was struggling to get them on with one hand. As she came to the third thug she looked up, “That wasn’t funny by the way.”
“I thought was.”
“It’s not especially when the Third District has gone through hell over the past few days.” She moved on to the final thug and wrapped him up before returning her attention to me, “Weird stuff like zombie attacks, people being bitten and the like.”
Finally, I was getting somewhere as this was the first lead I had, “These zombie attacks, was there anything off about them.”
“You mean aside from them being dead?”
“Well yeah, did they move as units, act in a manner that might be atypical.”
“Look man where I’m from the dead stay dead, I doubt the officers had time to analyze them for the subtleties you’re asking about.” She finished. Before she could start hauling them back to her car I asked, “One more thing, would you happen to know if there were other magic users involved?”
“Well, no, but Third District has its own local vigilante if that’s what you want. I’m not sure whether they can use magic or not, but he might have been the reason that the officers escaped.” I thanked her and helped her get the four criminals into the back of her squad hover-car.
She offered to ride me to the Third Precinct where I hoped to find answers. As I got out, I wished her farewell and headed towards the squat brick building, where two Trevaxi guards stood. Trevaxi were natives of Azuria just like humans, Sansarians, Nymeans, and Tarak, but they were a bit hardier than the rest of us. They were humanoid shaped gems with glowing eyes of different colors. The two in front of me happened to be emerald colored, each stood ready to gun me down with shotguns.
I nodded at them as I tried to walk into the station, but the on the left stopped me, “What’s your business mage?” He said in a commanding voice. I backed up a little, “I’m here to look into some strange,”
“We don’t need your assistance, now head back to your academy and stay there.” Well, as expected as that response was, I couldn’t turn back.
“Look my man, I need to speak with your chief, because there may be several magic users involved and I’m not sure,”
“You aren’t sure, you mages never are, now get lost before I throw you into the streets.” I looked back and the streets were crowded, no one particularly paid us any mind. This was not the sort of treatment that the station wanted on its record, but who would believe a gutless mage over a veteran officer?
I had to get in and this guy wasn’t going to stop me, “Look, I’m after this magic user because,”
“I don’t care.” I was starting to get pissed. Now, I wasn’t stupid enough to pull Hunter out, but instead lowered my shoulder and charged towards the door. It was stupid, I wasn’t going to get far, but hell I had to try something. Luckily, I took the Trevaxi by surprise and burst through the doors.
To be fair it was a nice office, the desk seemed nice and orderly, but I couldn’t quite get past all the officers with drawn pistols and laser pistols aimed my way. I quickly held my hands up to thwart any ideas of shooting me, but I got the feeling I was pushing it, maybe just a little. A very serious looking woman with a scar on her right eye walked forward, “You’ve got about ten seconds to tell me what you’re here for.”
“I was here looking for two individuals a vigilante and a necromancer, but your men here wouldn’t let me enter peaceably.” She turned to the two officers and gave them a stern look. I’m glad they couldn’t see my face because I was smiling at their misfortune; couldn’t be me. “Look I’m not trying to get in the way or start any trouble but,”
The woman held up her hand to stop me, “Listen, I know you mean well, but we don’t really trust mages, hell half the reason we’re in this mess is because of strange magic.” I sighed, knowing I wasn’t going to get much more in the way of information here. What I didn’t know is that there was another officer there who was paying attention to our conversation.
“While I’m sorry that my boys caused you trouble, I can’t exactly put you on the case with my officers. Your presence here will only cause a greater distraction from the mass of work we already have. Boys if you’ll escort him out.” Before the Trevaxi officers could take me out, a blue scaled Tarak walked towards us, “Hey boss I’ll take care of our mage friend here, I’ll even take him far away from the station.” This seemed to agree with the sergeant, so the officer took me out to his patrol car.
I got in and he started the hover-car then we set off into the mean streets of Slade City. The city was a lot larger than I remembered it being, repulsor roads arced throughout the city as neon lights and signs tried to grab our attention. Traffic was heavy, but this didn’t seem to bother the officer at all. After waiting for a few minutes till we came to an overcrowded part of the city, the officer introduced himself, “I’m Shos, Shos Vozza. You’ll have to excuse my colleagues, but we really have had our hands full.”
“I’m Jaden Blackthorn and to be quite frank I kind of expected that. Why don’t you tell me about this problem you all have?” I asked, but the officer held up a finger, “Look I couldn’t ask for your help with this case without at least letting me treat you to some food at a nice café here in town.” Well, this was a shock, an officer in Slade City that wasn’t jerk. We came around to a parking lot then landed then headed into the bottom floor of a large skyscraper that served as the headquarters for the Magia Technica one of the largest magical tech companies in the country. At the bottom, however, was a café with a classic wood finish and a few baristas running about in aprons.
I sat down with Shos and the two of us pulled up a holo-menu and ordered drinks and I ordered a blueberry muffin. We sat and ate for a few moments before I finally asked, “So, about this necromancer?”
He sighed, “We don’t know much, he’s worked in the shadows for so long, with the occasional zombie attack here and there, but nothing to catch him though. I’ve been working with a vigilante who calls himself the Shadow. He’s a mage just like you, though a bit less refined since he doesn’t have the same experience.”
“Then he may need help to bring down the necromancer. Is there any way we can get in contact with Shadow?”
“Of course, he’s actually a friend of mine, but I’m sure if the rest of the force found out I was working with a vigilante, then I’d lose my job.” He responded. I wanted to assure him that since he was working with a registered mage, he wouldn’t lose his job, but seeing how quickly they wanted me out, I’m sure that wouldn’t be true either. Shos gave me a pointed look, “I need two things from you if we’re to meet Shadow.”
“Name them.”
“The first, obviously, is that you keep my involvement with the vigilante a secret. The second is that you treat Shadow well. He’s not a bad guy, and he tries to do good with the magic that he was given. I know you’re a mage hunter so I think it goes without saying that the academy wants him put away.”
I stopped and thought about what he was saying for a minute. Most mage hunters were killers, but that was not all there was to our job. We were always meant to bring in mages alive to help them get their powers under control, so that they could contribute to society. I leaned back after eating a bite of my muffin before addressing his concern, “Look, I’m actually here to find a guy name Zerik Shin, a mage that specializes in the School of the Unseen.” This seemed to take the cop aback, so the Shadow and Zerik might be one and the same, “A colleague of mine, Dr. Isabela Silva, wanted me to bring him to Arxor Academy so that we could teach him there. This necromancer and vigilante kind of gave me the first leads to this guy’s whereabouts.”
“So, you’re a friend of Dr. Silva,” He laughed, “Man, I wish you’d opened with that.” This girl got around, didn’t she? I guess mages with the ability to heal were always in high demand and Izzy was one of the best. Shos seemed to relax a bit more, “Listen, I’m supposed to meet with the Shadow in a few hours. How about I drop you off, wherever you’re staying so you can make preparations and I’ll do the same. I’ll pick you up so we can go give him some backup.”
“I’d like that.” We shook hands then got up to leave the café. He drove me to the hotel I was staying, where I began to make preparations for the long night ahead of us.
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