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TheOdd1sout Subreddit

2016.02.25 04:56 Neither7 TheOdd1sout Subreddit

TheOdd1sOut's officially official subreddit!
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2013.09.25 21:21 ManWithoutModem High Quality Gifs

Welcome to HighQualityGifs, we got OC gifs here.
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2015.08.22 02:08 CivilizedArtichoke Phelous

This is a subreddit dedicated to everything Phelan Porteous, the Canadian internet reviewer and all of his shows, including: Phelous and the Movies, Bootleg Zones, Mortal Komedy, Halloweenie, and others.
[link]


2024.05.16 23:05 BigDadNads420 For those of you wondering why even after all this time every Playstation game isn't defaulting to include gyro aim, here is a tutorial of how to set it up in Steam Input on PC.

For those familiar with steam input this is going to be fairly straightforward, but for those who aren't I will try to explain as step by step as I can. There is an easy (and kind of janky/bad feeling) way to do this, and a more involved but better feeling way. First lets make sure steam input is enabled. These steps should be the same regardless of which controller you are using (DS5, SC, even switch maybe)
Enabling Steam Input
Find the game in your library and right click. Under manage you should find a controller layout option. If you do not you need to instead go to properties >> controller and then make sure steam input is enabled for whichever controller you are using. From here simply open the controller layout menu and confirm that you are set to the default official config. From here there are two ways to go.
The easy way, gyro as joystick input
This is very easy. Simply click edit layout, find the gyro menu, and set the behavior to "camera movement as joystick". Now go into the settings beside that option and change the gyro activation buttons to both soft and long pull of L2. Now the gyro will be active as long as you are holding down L2. Feel free to mess with the settings but in my experience it doesn't get much better. If this kind of aiming is acceptable then congrats, you are done. Otherwise disable the gyro and go to the next section.
The harder way, gyro as mouse input.
This is the preferred method for doing this in any game because it is more accurate, but GoT makes it difficult by not supporting simultaneous mouse/gamepad inputs. Try holding down L2 and looking around with the mouse and you will see what I mean. To solve this we will need to only provide the game KB+M inputs while we aim and fire. This will be done with action sets/layers. Think of an action set as a basic gamepad configuration, and an action layer as a temporary configuration that is only active under certain circumstances. In this case only while we hold L2.
In the bottom left there will be an action sets menu. In this menu you will see in game controls, this is your default button layout for game play. Click the cog and add a layer to in game controls. Now when changing any settings the top left action set icon should let you see which set you have active. Start by changing the behavior of your left trigger in the base "in game controls" action set. To do this you need to set your L2 behavior to "trigger", and then set both the soft/full pulls to be "hold action set layer (insert name you chose)". We also need both full/soft pull to output the left control key which is how the bow aims. Select the cog next to the hold action set binding, add an additional input, and select the control key. Now any time you hold down L2 the game will think you are holding down control, and any inputs done while holding L2 will come from your action layer.
Everything on the action layer you created should be changed to the equivalent KB+M input. Left sick needs to be changed to output WASD for movement, right stick changed to output mouse movements, right trigger to left mouse button, etc, etc. This is all pretty straight forward, just remember that if your aim is being broken it is being caused by the game detecting controller input. Also be careful that you are only changing the layout of your action layer and not the default controls. Now we come to the gyro. Under your action layer turn the gyro on and set it to "as mouse" for behavior. It will likely be way too sensitive so you will need to adjust. Most of the settings are intuitive enough and will need to played around with. I would however strongly advise against using acceleration, and even turning mouse acceleration off in windows settings as this can effect your aim as well.
submitted by BigDadNads420 to ghostoftsushima [link] [comments]


2024.05.16 23:05 Mysterious-Aide692 Optimize pantry

Optimize pantry
Here are the plans for our pantry. My wife and I are trying to decide where we want shelving, do we need cabinets or closed storage, and we would also like to put a smaller refrigerator in here (in addition to the fridge in the kitchen) since she makes sourdough and kombucha (both take up lots of room in our fridge now.
Any advice on pantry layout, especially for where the fridge should go?
TIA
submitted by Mysterious-Aide692 to Homebuilding [link] [comments]


2024.05.16 23:00 Toronto311 Toronto Fan Expo 2024

Hello, I am planning to attend the Toronto Fan Expo 2024, a vibrant celebration of pop culture, and I am in need of a mobility assistant to help me navigate the event due to my physical disability. The expo is set to take place from August 22-25, 2024, at the Metro Toronto Convention Centre. **Requirements**: - Availability for the duration of the event (August 22-25, 2024). - Experience in assisting individuals with mobility challenges. - Familiarity with the layout of the Metro Toronto Convention Centre is a plus. - Ability to provide aid in moving around the venue, including assistance with seating for panels and screenings. - Understanding and patience to help ensure a comfortable and enjoyable experience at the expo. **Offer**: - A complimentary admission pass for the service person will be provided. - Access to the same areas of the show as myself, including VIP areas if applicable. - An opportunity to be part of an exciting event filled with celebrity panels, workshops, and more. If you are interested and meet the above criteria, please contact me at [Your Contact Information] to discuss further details. Thank you for considering this opportunity to make the Toronto Fan Expo 2024 an accessible and memorable experience for all. Best regards, Scholx 
Please make sure to replace [Your Contact Information] and [Your Name] with your actual contact details and name before posting the advert. The Fan Expo Canada has a dedicated Accessibility Services Desk and provides Medical Stickers to individuals with accessibility needs, which can help both you and your assistant during the event12. Remember to check the official Fan Expo Canada website for any updates on their accessibility policy
submitted by Toronto311 to fanexpo [link] [comments]


2024.05.16 22:52 VMB007 In the years since it’s come out, it’s become an apparent to me that Injustice 2 is one of the greatest fighting games of all time.

The gameplay is great and nether realm. Did such a good job differentiating it from Mortal Kombat with the character powers blocking mechanics and button layout. The vocal performances and music are great, the graphics of aged incredibly well, and the customization is the best of any fighting game I’ve ever played. I almost hope that they don’t make injustice three, because I’m afraid they’ll screw it up like they did with Mortal Kombat one.
submitted by VMB007 to INJUSTICE [link] [comments]


2024.05.16 22:45 Ludeykrus Losing Items on Layout Screen

Howdy all,
I am new to QGIS but have some experience with ArcMap. I'm creating a map layout for print in the Layout screen, but I'm having a bad tendency of accidentally moving/dragging items off to where they are no longer visible and I can't get them back. Text boxes, scale bars, etc.
Is there a quick way to make one item snap back on to the screen without deleting/remaking or affecting the alignment of other items on the layout?
submitted by Ludeykrus to QGIS [link] [comments]


2024.05.16 22:36 CarmyNezuko Flower Hybrid

Hello everyone,
Sorry for the repeat. I saw a thread before about this but I had a few questions. In the thread previous I couldn't really put it together. But , I am trying to make the pink flower and other flower hybrids as well. I don't know what I am doing wrong but I know it has to be something. I don't think that I am understanding it all the way. Can someone PLEASE explain the layout to me and what needs to be done in the empty spaces if anything? Like I said , I know there were some photos posted before but my brain had a hard time processing it. A simple layout sketch would be amazing! Thank you so much to anyone who decides to help me!
submitted by CarmyNezuko to FaeFarm_Game [link] [comments]


2024.05.16 22:30 thesagenibba The Library 4th Floor will be dearly missed

by me. i somehow wasn’t aware of its remodeling so the weekend before summer semester started, i was completely blindsided when i got into the elevators, clicked the usual 4th floor button and was met with signs and blockades. you can imagine my pain
the 3rd floor is the next best option but it really isn’t the same. i don’t want to complain or sound insufferable and it isnt even their fault, but it’s unfortunate to have to overhear peoples private conversations with their friends about relationship drama and other stuff that isn’t my business while i try my hardest to understand a concept. the 3rd floor isn’t equipped with the same amount of isolated or single booths as the 4th floor and the layout is meant to be more open and casual, which completely changes the atmosphere.
i just wish the renovation had taken people who study alone and prefer quiet spaces with the occasional whispers and crackling of food wrappers more in mind. it’s only summer, which makes me a bit sad considering it’s a 2 year project and i’ll have graduated by the time another fully quiet floor is accessible.
i know the 5th floor exists but it won’t be enough to meet demand come fall and spring which is when most people take major core classes that require sufficient studying and time for. it’s just a bit unfortunate, especially considering the 4th floor was perfectly fine to me anyways :(
submitted by thesagenibba to ucf [link] [comments]


2024.05.16 22:15 oliverames My Experience with the Kia EV9 So Far

I wanted to share my detailed experience with the Kia EV9, which I purchased on January 3rd. I had eagerly anticipated this vehicle for years, and it topped my list due to my admiration for the Kia Telluride, even though I never owned one. I appreciate the direction Kia has taken over the past decade, and I was excited to support a company other than Tesla. I previously owned a Ford Mustang Mach-E, which I traded for the EV9, primarily for its larger size and superior features compared to the EV6, which I still own. Although the EV6's interior felt cheaper than the Mustang, it excelled in nearly every other way.
For some context, I purchased the very first EV9 in Vermont, making me the only owner in the state at the beginning of the year.
Here’s a detailed look at my service history with the EV9:
  1. Climate Control Screen Issue:
  2. Back-Right of Driver's Seat Movement:
    • Problem: I felt movement in the back-right of the driver's seat during left turns, which was difficult to isolate.
    • Solution: The first dealership couldn't find the issue, but the second one did. It took about two months to receive and install the seat-track assembly, which resolved the problem.
  3. TPMS System Warning Light:
    • Problem: A warning light indicating that the TPMS system needed to be checked kept appearing. Initially, the TPMS sensors were communicating correctly, but the issue persisted.
    • Service Visits:
      • First Visit: The dealership verified that the TPMS sensors were properly communicating and ruled them out as the issue.
      • Second Visit: They removed the negative and positive terminals from the battery, connected the leads to each other (thereby removing the battery from the loop), and created a complete 12-volt circuit to discharge any stored power in the car’s capacitors. They left it this way for 20 minutes, which caused the error to go away temporarily.
      • Follow-Up: I avoided a third visit by speaking with the technicians over the phone. They submitted a follow-up case to Kia TechLine, which recommended replacing the Body Dynamics Module (BDM). However, Kia placed a freeze on shipments of this part due to a known defect. This means it could be weeks or months before a replacement is available as the part needs to be potentially redesigned and shipped from Korea to the United States. In the meantime, I found that removing the black wire from the 12-volt battery for a few seconds can reset the issue temporarily oai_citation:3,Kia EV9 Forum Kia EV Forum oai_citation:4,Error Message: Check Tire Pressure Monitoring System Kia EV Forum.
Despite these issues, I absolutely love the EV9. The climate control switches, infotainment system, phone integration, seats, and seven-seater layout are all fantastic. It's frustrating to see a warning light on the instrument cluster of a car I've desired for so long, but I'm hopeful for a permanent fix soon.
For context, my experience with the EV6 was very similar. It had a bunch of issues during the first few months of ownership, but since those were resolved, it has had no problems.
I find these issues completely unacceptable in a brand-new vehicle. However, at this point, Kia has put in around $6,000 to $10,000 of work into this one car. They have really worked through things quickly. I suspect most EV9s out there have at least one of these problems, if not all three. So getting it replaced and going with a lemon law situation isn't really in my best interest, since I would just purchase another one of these vehicles anyway, and then that one might have these problems. The dealership, and particularly the service center, said that I was a real early adopter, to which I responded that I was just dumb for buying two EVs, well, three if you include the Mustang, very, very early in their release cycle—realistically, only a month after they'd been released. So the next time I buy a car, I'm probably going to wait. Although, I will probably buy another EV9 when I turn in the four-year lease on this one. By then, I suspect they may even have a refreshed, facelifted version.
Long story short, I love this car. I wish it didn't have these initial problems. But alas, it is literally the perfect car for me, and I want it to be perfect. And it will be. Plus, Kia Customer Service plans to compensate me generously for my troubles, as they did for my EV6.
submitted by oliverames to KiaEV9 [link] [comments]


2024.05.16 22:07 tkd77 Sphere planner help

I’m at the point where I am getting ready to build my first sphere. I’ve got carrier rockets and sails mass producing. I’ve built vertical launching silos, etc.
I went to create my first Dyson Sphere layout and it feels like an awkward UI and not straight forward. Looking for help here.
I tried pasting in a blueprint for a sphere, but I could never get it to paste into game.
  1. Anyone know any tutorials on this part of the game? Specifically using the DS in game planner?
  2. Anyone know the special sauce to get blueprint spheres to paste in?
TIA.
Tangent, love this community, thanks all for making it what it is.
submitted by tkd77 to Dyson_Sphere_Program [link] [comments]


2024.05.16 22:05 iiMaffasouras Task Force Sentinel [A3] [Recruiting] [NA/EU] [Semi-Realism] [No out of game ranks] [17+] [No set faction]

Who we are!
Task Force Sentinel(TFS) is a unit born from a group of people with a similar mindset. We are here to play Arma and have fun first and foremost with an emphasis on teamwork and semi-realism. Everything we have setup is for that purpose. We don’t add fluff just to add fluff. From our certification system to our Discord layout it's all meant to serve the community first and foremost.
What makes us different?
As a Semi-Realism unit, we are looking for active and mature members who are looking for a more serious approach to Arma, but is not wanting to get into the extreme side of milsim.:
What We Expect From You
Even though we have an application and training process, we still observe the conduct of our day to day members. There are many traits we like to focus on that really help our group shine above others. Some of these traits include but are not limited to: Works well in a team environment Is respectful and mature Takes accountability for their actions Dedicated to making the community and unit the best it can possibly be Friendly and has a sense of humor We do not expect all of our applicants to be Arma veterans. In fact, we even encourage new Arma players to join us if they are looking for the type of environment we are giving! Skills and Experience come with time and we have many great trainers on standby by to assist you, but a personality is something we cannot help you with.
Not just an Arma unit!
While the community is Arma first and foremost we can’t play it 24/7. We also have a dedicated games category for those who want to play with other TFS members outside of operations. Even if it’s not listed below we have a role called looking for games that anyone can ping to play with friends. This is more than an Arma unit, it's a community!
Interested in joining us? Join the Discord and submit an application!
submitted by iiMaffasouras to FindAUnit [link] [comments]


2024.05.16 21:46 NoIdeaButSims Showcasing some of my best CC!

Showcasing some of my best CC!
I realized i have never actually shown my best stuff on reddit, as this is very new to me! So here are some of my favorites that we've done!
rainbow delight crib
1: Rainbow Delight Crib Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-rainbow-delight-crib Patreon: https://www.patreon.com/collection/549274/edit Tumblr: https://www.tumblr.com/noideabutsims/714369246712463360/2-swatches-maybe-more-at-some-point-new-mesh
messy littles p.1
messy littles p.2
2: Donut Co. Messy littles Drawings (1+2) Curseforge: 1: https://legacy.curseforge.com/sims4/build-buy/messy-littles-wall-art 2: https://legacy.curseforge.com/sims4/build-buy/messy-littles-wall-art-two Patreon: https://www.patreon.com/collection/549388/edit Tumblr: 1: https://www.tumblr.com/noideabutsims/713626572195790848/has-100-swatches-mesh-re-color-plutosims-mesh-if?source=share 2: https://www.tumblr.com/noideabutsims/714178011979743232/has-100-swatches-mesh-re-color-plutosims-mesh-if?source=share
Rough And Rumble Pirate Playset
3: Donut Co. Rough And Rumble Pirate Playset Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-rough-and-rumble-pirate-playset Patreon: https://www.patreon.com/posts/donut-co-rough-95239501 Tumblr: https://www.tumblr.com/noideabutsims/737632514263384064/donut-co-rough-and-rumble-pirate-playset-merry?source=share
AIRA - Functional toys
4: AIRA - Functional Toys! ( Donut Co Conversion ) Curseforge: https://legacy.curseforge.com/sims4/build-buy/aira-functional-toys-donut-co-conversion Patreon: https://www.patreon.com/posts/aira-functional-84394737 Tumblr: https://www.tumblr.com/noideabutsims/719815111119962112/aira-functional-toys-donut-co-conversion?source=share
terrific triangle toy
5: Donut Co Terrific Triangle Infant Toy Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-terrific-triangle-toy Patreon: https://www.patreon.com/posts/terrific-infant-83881444 Tumblr: https://www.tumblr.com/noideabutsims/718725227910135808/terrific-triangle-infant-toy-has-50-swatches-new?source=share
https://preview.redd.it/gmz1gxndeu0d1.png?width=312&format=png&auto=webp&s=f83cefb15b6791eef05b6116e3faedb656c70834
6: Donut Co. Silly Sorting toy Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-silly-sorting-toy Patreon: https://www.patreon.com/posts/silly-sorting-86505278 Tumblr: https://www.tumblr.com/noideabutsims/723586805784608768/donut-co-silly-sorting-toy-has-34-swatches-new?source=share
I have so many more awesome CC projects, so absolutely go check out all the rest on all 3 platforms! I just wanted to make a small post about my personal favorites! <3
(If you can, and are willing, please download on curseforge to help support me!)
submitted by NoIdeaButSims to sims4cc [link] [comments]


2024.05.16 21:45 NoIdeaButSims Showcasing some of my best CC!

Showcasing some of my best CC!
I realized i have never actually shown my best stuff on reddit, as this is very new to me! So here are some of my favorites that we've done!
Rainbow Delight Crib (Bars + No bar options)
1: Rainbow Delight Crib Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-rainbow-delight-crib Patreon: https://www.patreon.com/collection/549274/edit Tumblr: https://www.tumblr.com/noideabutsims/714369246712463360/2-swatches-maybe-more-at-some-point-new-mesh
Messy Little P.1
Messy Littles P.2
2: Donut Co. Messy littles Drawings (1+2) Curseforge: 1: https://legacy.curseforge.com/sims4/build-buy/messy-littles-wall-art 2: https://legacy.curseforge.com/sims4/build-buy/messy-littles-wall-art-two Patreon: https://www.patreon.com/collection/549388/edit Tumblr: 1: https://www.tumblr.com/noideabutsims/713626572195790848/has-100-swatches-mesh-re-color-plutosims-mesh-if?source=share 2: https://www.tumblr.com/noideabutsims/714178011979743232/has-100-swatches-mesh-re-color-plutosims-mesh-if?source=share
Donut Co. Rough And Rumble Pirate Playset
3: Donut Co. Rough And Rumble Pirate Playset Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-rough-and-rumble-pirate-playset Patreon: https://www.patreon.com/posts/donut-co-rough-95239501 Tumblr: https://www.tumblr.com/noideabutsims/737632514263384064/donut-co-rough-and-rumble-pirate-playset-merry?source=share5: Donut Co Terrific Triangle Infant Toy Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-terrific-triangle-toy Patreon: https://www.patreon.com/posts/terrific-infant-83881444 Tumblr: https://www.tumblr.com/noideabutsims/718725227910135808/terrific-triangle-infant-toy-has-50-swatches-new?source=share
AIRA - Functional toys
4: AIRA - Functional Toys! ( Donut Co Conversion ) Curseforge: https://legacy.curseforge.com/sims4/build-buy/aira-functional-toys-donut-co-conversion Patreon: https://www.patreon.com/posts/aira-functional-84394737 Tumblr: https://www.tumblr.com/noideabutsims/719815111119962112/aira-functional-toys-donut-co-conversion?source=share
Terrific triangle toy
5: Donut Co Terrific Triangle Infant Toy Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-terrific-triangle-toy Patreon: https://www.patreon.com/posts/terrific-infant-83881444 Tumblr: https://www.tumblr.com/noideabutsims/718725227910135808/terrific-triangle-infant-toy-has-50-swatches-new?source=share
silly sorting toy
6: Donut Co. Silly Sorting toy Curseforge: https://legacy.curseforge.com/sims4/build-buy/donut-co-silly-sorting-toy Patreon: https://www.patreon.com/posts/silly-sorting-86505278 Tumblr: https://www.tumblr.com/noideabutsims/723586805784608768/donut-co-silly-sorting-toy-has-34-swatches-new?source=share
I have so many more awesome CC projects, so absolutely go check out all the rest on all 3 platforms! I just wanted to make a small post about my personal favorites! <3
(If you can, and are willing, please download on curseforge to help support me!)
submitted by NoIdeaButSims to thesimscc [link] [comments]


2024.05.16 21:43 Simple-Street-4333 How to make roads

Making a layout and need some advice on what materials to use for making roads
submitted by Simple-Street-4333 to nscalemodeltrains [link] [comments]


2024.05.16 21:24 AzCopey How to handle a height difference at garden boundary?

How to handle a height difference at garden boundary?
My garden is sloped so I recently hired a landscaper to: level off the bottom of my garden; pave it; add a retaining wall between the lowered section and the remaining lawn; and move where the steps are on the paved garden path to accommodate the new layout. For the most part they've done a good job and I'm fairly happy.
However, now that there is a lower section it means that my garden is lower than next door's. Normally a retaining wall of some kind would be put in, but the path is right up against the fence meaning there isn't space for one.
The landscapers have "solved" this by simply nailing some boards to the bottom of the fence. This has two problems:
  • There is a 4-5 inch gap between these boards and the neighbours garden in several areas, meaning that I don't believe they're providing any support. I'm concerned the neighbours garden might end up damaged by this if something is not done about it
  • It looks really ugly
https://preview.redd.it/6mnv1lcw9u0d1.jpg?width=4000&format=pjpg&auto=webp&s=7831ff6e060aec136321278baa73992e002e87d5
https://preview.redd.it/bbcyzsz0au0d1.jpg?width=4000&format=pjpg&auto=webp&s=4b1caf0898a3b45e2fef6546967d647697ade140
I've spoken with the landscaper about this but my concerns were dismissed, claiming that this is sufficient to support the neighbours garden and offering to make some minor cosmetic changes to make it less ugly (running the top board the full length rather than stopping part way)
I'd like to be able to suggest a better course of action to the landscaper, so would anyone be able to suggest what work can be done to solve the two issues I've mentioned above?
submitted by AzCopey to landscaping [link] [comments]


2024.05.16 21:22 Tiny-Control-1546 Lets talk about the quarry mine

Srly tho, Concerned Ape lost the opportunity to make a whole new mine system, I wish we could get an infinite dungeon like the skull cavern there, but with its own mobs and layouts...
submitted by Tiny-Control-1546 to StardewValley [link] [comments]


2024.05.16 21:12 abtasty Optimizing Revenue Beyond Conversion Rate

Optimizing Revenue Beyond Conversion Rate
When it comes to CRO, or Conversion Rate Optimization, it would be natural to assume that conversion is all that matters. At least, we can argue that conversion rate is at the heart of most experiments. However, the ultimate goal is to raise revenue, so why does the CRO world put so much emphasis on conversion rates?
In this article, we’ll shed some light on the reason why conversion rate is important and why it’s not just conversions that should be considered.

Why is conversion rate so important?

Let’s start off with the three technical reasons why CRO places such importance on conversion rates:
  1. Conversion is a generic term. It covers the fact that an e-commerce visitor becomes a customer by buying something, or simply the fact that this visitor went farther than just the homepage, or clicks on a product page, or adds this product to the cart. In that sense, it’s the Swiss Army Knife of CRO.
  2. Conversion statistics are far easier than other KPI statistics, and they’re the simplest from a maths point of view. In terms of measurement, it’s pretty straightforward: success or failure. This means off-the-shelf code or simple spreadsheet formulas can compute statistics indices for decision, like the chance to win or confidence intervals about the expected gain. This is not that easy for other metrics as we will see later with Average Order Value (AOV).
  3. Conversion analysis is also the simplest when it comes to decision-making. There’s (almost) no scenario where raising the number of conversions is a bad thing. Therefore, deciding whether or not to put a variation in production is an easy task when you know that the conversion rate will rise. The same can’t be said about the “multiple conversions” metric where, unlike the conversion rate metric that counts one conversion per visitor even if this visitor made 2 purchases, every conversion counts and so is often more complex to analyze. For example, the number of product pages seen by an e-commerce visitor is harder to interpret. A variation increasing this number could have several meanings: the catalog can be seen as more engaging or it could mean that visitors are struggling to find what they’re looking for.
Due to the aforementioned reasons, the conversion rate is the starting point of all CRO journeys. However, conversion rate on its own is not enough. It’s also important to pay attention to other factors other than conversions to optimize revenue.

Beyond conversion rate

Before we delve into a more complex analysis, we’ll take a look at some simpler metrics. This includes ones that are not directly linked to transactions such as “add to cart” or “viewed at least one product page”.
If it’s statistically assured to win, then it’s a good choice to put the variation into production, with one exception. If the variation is very costly, then you will need to dig deeper to ensure that the gains will cover the costs. This can occur, for example, if the variation holds a product recommender system that comes with its cost.
The bounce rate is also simple and straightforward in that the aim is to keep the figure down unlike the conversion rate. In this case, the only thing to be aware of is that you want to lower the bounce rate unlike the conversion rate. But the main idea is the same: if you change your homepage image and you see the bounce rate statistically drop, then it’s a good idea to put it in production.
We will now move onto a more complex metric, the transaction rate, which is directly linked to the revenue.
Let’s start with a scenario where the transaction rate goes up. You assume that you will get more transactions with the same traffic, so the only way it could be a bad thing is that you earn less in the end. This means your average cart value (AOV) has plummeted. The basic revenue formula shows it explicitly:
Total revenue = traffic \ transaction rate * AOV*
Since we consider traffic as an external factor, then the only way to have a higher total revenue is to have an increase in both transaction rate and AOV or have at least one of them increase while the other remains stable. This means we also need to check the AOV evolution, which is much more complicated.
On the surface, it looks simple: take the sum of all transactions and divide that by the number of transactions and you have the AOV. While the formula seems basic, the data isn’t. In this case, it’s not just either success or failure; it’s different values that can widely vary.
Below is a histogram of transaction values from a retail ecommerce website. The horizontal axis represents values (in €), the vertical axis is the proportion of transactions with this value. Here we can see that most values are spread between 0 and €200, with a peak at ~€50.
When it comes to CRO, or Conversion Rate Optimization, it would be natural to assume that conversion is all that matters. At least, we can argue that conversion rate is at the heart of most experiments. However, the ultimate goal is to raise revenue, so why does the CRO world put so much emphasis on conversion rates?
In this article, we’ll shed some light on the reason why conversion rate is important and why it’s not just conversions that should be considered.

Why is conversion rate so important?

Let’s start off with the three technical reasons why CRO places such importance on conversion rates:
  1. Conversion is a generic term. It covers the fact that an e-commerce visitor becomes a customer by buying something, or simply the fact that this visitor went farther than just the homepage, or clicks on a product page, or adds this product to the cart. In that sense, it’s the Swiss Army Knife of CRO.
  2. Conversion statistics are far easier than other KPI statistics, and they’re the simplest from a maths point of view. In terms of measurement, it’s pretty straightforward: success or failure. This means off-the-shelf code or simple spreadsheet formulas can compute statistics indices for decision, like the chance to win or confidence intervals about the expected gain. This is not that easy for other metrics as we will see later with Average Order Value (AOV).
  3. Conversion analysis is also the simplest when it comes to decision-making. There’s (almost) no scenario where raising the number of conversions is a bad thing. Therefore, deciding whether or not to put a variation in production is an easy task when you know that the conversion rate will rise. The same can’t be said about the “multiple conversions” metric where, unlike the conversion rate metric that counts one conversion per visitor even if this visitor made 2 purchases, every conversion counts and so is often more complex to analyze. For example, the number of product pages seen by an e-commerce visitor is harder to interpret. A variation increasing this number could have several meanings: the catalog can be seen as more engaging or it could mean that visitors are struggling to find what they’re looking for.
Due to the aforementioned reasons, the conversion rate is the starting point of all CRO journeys. However, conversion rate on its own is not enough. It’s also important to pay attention to other factors other than conversions to optimize revenue.

Beyond conversion rate

Before we delve into a more complex analysis, we’ll take a look at some simpler metrics. This includes ones that are not directly linked to transactions such as “add to cart” or “viewed at least one product page”.
If it’s statistically assured to win, then it’s a good choice to put the variation into production, with one exception. If the variation is very costly, then you will need to dig deeper to ensure that the gains will cover the costs. This can occur, for example, if the variation holds a product recommender system that comes with its cost.
The bounce rate is also simple and straightforward in that the aim is to keep the figure down unlike the conversion rate. In this case, the only thing to be aware of is that you want to lower the bounce rate unlike the conversion rate. But the main idea is the same: if you change your homepage image and you see the bounce rate statistically drop, then it’s a good idea to put it in production.
We will now move onto a more complex metric, the transaction rate, which is directly linked to the revenue.
Let’s start with a scenario where the transaction rate goes up. You assume that you will get more transactions with the same traffic, so the only way it could be a bad thing is that you earn less in the end. This means your average cart value (AOV) has plummeted. The basic revenue formula shows it explicitly:
Total revenue = traffic \ transaction rate * AOV*
Since we consider traffic as an external factor, then the only way to have a higher total revenue is to have an increase in both transaction rate and AOV or have at least one of them increase while the other remains stable. This means we also need to check the AOV evolution, which is much more complicated.
On the surface, it looks simple: take the sum of all transactions and divide that by the number of transactions and you have the AOV. While the formula seems basic, the data isn’t. In this case, it’s not just either success or failure; it’s different values that can widely vary.
Below is a histogram of transaction values from a retail ecommerce website. The horizontal axis represents values (in €), the vertical axis is the proportion of transactions with this value. Here we can see that most values are spread between 0 and €200, with a peak at ~€50.
https://preview.redd.it/toe6tcg08u0d1.png?width=384&format=png&auto=webp&s=58a20aa968f43d8a485f9f4bd9b494f6bf538517
The right part of this curve shows a “long/fat tail”. Now let’s try to see how the difference within this kind of data is hard to spot. See the same graph below but with higher values, from €400 to €1000. You will also notice another histogram (in orange) of the same values but offset by €10.
https://preview.redd.it/cqgmh1628u0d1.png?width=387&format=png&auto=webp&s=0ca2cfc150dd989a868adcbc04ed435c6b330828
We see that the €10 offset which corresponds to a 10-unit shift to the right is hard to distinguish. And since it corresponds to the highest values this part has a huge influence when averaging samples. Due to the shape of this transaction value distribution, any measure of the average value is somewhat blurred, which makes it very difficult to have clear statistical indices. For this reason, changes in AOV need to be very drastic or measured over a huge dataset to be statistically asserted, making it difficult to use in CRO.
Another important feature is hidden even further on the right of the horizontal axis. Here’s another zoom on the same graph, with the horizontal axis ranging from €1000 to €4500. This time only one curve is shown.
https://preview.redd.it/egu5mtr38u0d1.png?width=404&format=png&auto=webp&s=f539ff85b05d5f93e07ac74b8577907747618b97
From the previous graph, we could have easily assumed that €1000 was the end, but it’s not. Even with a most common transaction value at €50, there are still some transactions above €1000, and even some over €3000. We call these extreme values.
As a result, whether these high values exist or not makes a big difference. Since these values exist but with some scarcity, they will not be evenly spread across a variation, which can artificially create difference when computing AOV. By artificially, we mean the difference comes from a small number of visitors and so doesn’t really count as “statistically significant”. Also, keep in mind that customer behavior will not be the same when buying for €50 as when making a purchase of more than €3000.
There’s not much to do about this except know it exists. One good thing though is to separate B2B and B2C visitors if you can, since B2C transaction values are statistically bigger and less frequent. Setting them apart will limit these problems.

What does this mean for AOV?

There are three important things to keep in mind when it comes to AOV:
  1. Don’t trust the basic AOV calculation; the difference you are seeing probably does not exist, and is quite often not even in the same observed direction! It’s only displayed to give an order of magnitude to interpret changes in conversion rates but shouldn’t be used to state a difference between variations’ AOV. That’s why we use a specific test, the Mann-Whitney U test, that’s adapted for this kind of data.
  2. You should only believe the statistical index on AOV, which is only valid to assess the direction of the difference between AOV, not its size. For example, you notice a +€5 AOV difference and the statistical index is 95%; this only means that you can be 95% sure that you will have an AOV gain, but not that it will be €5.
  3. Since transaction data is far more wild than conversion data, it will need stronger differences or bigger datasets to reach statistical significance. But since there are always fewer transactions than visitors, reaching significance on the conversion rate doesn’t imply being significant on AOV.
This means that a decision on a variation that has a conversion rate gain can still be complex because we rarely have a clear answer about the variation effect on the AOV.
This is yet another reason to have a clear experimentation protocol including an explicit hypothesis.
For example, if the test is about showing an alternate product page layout based on the hypothesis that visitors have trouble reading the product page, then the AOV should not be impacted. Afterwards, if the conversion rate rises, we can validate the winner if the AOV has no strong statistical downward trend. However, if the changes are in the product recommender system, which might have an impact on the AOV, then one should be more strict on measuring a statistical innocuity on the AOV before calling a winner. For example, the recommender might bias visitors toward cheaper products, boosting sales numbers but not the overall revenue.

The real driving force behind CRO

We’ve seen that the conversion rate is at the base of CRO practice because of its simplicity and versatility compared to all other KPIs. Nonetheless, this simplicity must not be taken for granted. It sometimes hides more complexity that needs to be understood in order to make profitable business decisions, which is why it’s a good idea to have expert resources during your CRO journey.
That’s why at AB Tasty, our philosophy is not only about providing top-notch software but also Customer Success accompaniment.
submitted by abtasty to u/abtasty [link] [comments]


2024.05.16 21:01 enehta How to do a U-shaped curve without wire?

How to do a U-shaped curve without wire?
I'm relatively new to amigurumi and crochet, and what I thought would be a simple project has a step that has gotten me stuck.
I'm trying to make a sea serpent, without wires. "Oooh, that's just a tube with some fancy stitches to make it bend in places" was my thought - but I can't figure out how to do the fancy stuff (or, at least, can't get the fancy stuff to get me a tight enough curve).
I've tried slip stitches (mainly based on the Purrmaid tail guide), and it both wasn't curving very fast, and I got confused as to when to start the slip stitches again. So then I tried crocheting through the front loops (like from this guide), and while it's going a lot better (once I figured out how to label the front loops), it's really not curving very fast.
And, of course, no one seems to do an amigurumi letter U pattern using a tube (that, and Google keeps wanting me to go to a different U tube when I search...),
Any suggestions for techniques or Google terms I can use to figure out how to do this?
I can't find a picture of the exact toy which inspired me, but shape-wise it was something like this guy.
https://preview.redd.it/du6y01ua6u0d1.png?width=1200&format=png&auto=webp&s=ae5931cf231b42c69d61bddabea2e2f26cd00e20
submitted by enehta to Amigurumi [link] [comments]


2024.05.16 20:56 Dr3aml3ssS0rr0w New R&C Oc art

New R&C Oc art
I had to reupload this post because I forgot to add some details to my drawing, sorry about that.
I haven't posted about my OC in a while (in a while..3 months or more lol) because I was extremely stressed. But I found time to make this for my Oc Kiria Blackwood. It is my first time drawing line less art, and honestly, I'm proud of it. I also changed my artstyle, it's better than it used to be. I just started to draw Lombaxes human sized, but that doesn't matter. I took reference from Kabukiaku on Tumblr, check her out, she has great Ghost bc Fanart.
Please also support a 14 y/p artist on DevianArt: KiriaTheLombax. I would very much appreciate it.
submitted by Dr3aml3ssS0rr0w to RatchetAndClank [link] [comments]


2024.05.16 20:50 DacHr0n1C Waizowl OGM Cloud Review

Waizowl OGM Cloud Review
https://preview.redd.it/y3i872421u0d1.jpg?width=2000&format=pjpg&auto=webp&s=44e1997b148c536a8555ff4b2d1de80cfad72682
Testing Duration: 28 Days Hand Size: 18.5x10cm Grips Tyle: Aggressive Claw
A huge thanks to MechKeys.com for providing me with the Waizowl OGM Cloud for review purposes. However, my opinions remain unbiased and my own.
Specs:
  • Size: 126x68x38mm(grip width 57mm)
  • Weight: 55 grams±2 grams (57g on my scale)
  • Switches: Huanuo Blue-Shell-Pink-Dot
  • Encoder: F-Switch Brown 11mm Encoder (Credit: melOnFPS)
  • Coating: Feather Coating (smooth type)
  • Sensor: PixArt PAW3395
  • Battery: 300mA
  • Polling Rate: 125/250/500/1000
  • Max Polling Rate: 125/250/500/1000/2000/4000
  • Connectivity: 2.5ghz, Bluetooth & Wired
  • Skates: Virgin-grade PTFE, two sizes
  • Color Options: Red & Cloud-Orange
  • Price: U$ 99.99
  • 4K Dongle: U$ 15.00
In the box:
Waizowl OGM Cloud
  • Waizowl OGM Cloud
  • 1k Receiver
  • USB A-C Adapter
  • Paracord Style USB-C Cable
  • Extra Set Large PTFE Skate
  • Grip Tapes
  • Manual
4K Dongle
  • 4K Receiver
  • Paracord Style USB-C Cable
https://preview.redd.it/4k3cfhra1u0d1.jpg?width=3571&format=pjpg&auto=webp&s=0d9b483e73798aa9d18c7313c314bcfcb1265e26

Unboxing

The Waizowl Cloud arrives in a beautifully designed package, offering a premium experience right from the start. The box features a side ribbon that, when pulled, opens the drawer to reveal the CLOUD neatly wrapped in a plastic bag. Upon removing the cloud and protective foam, you'll find a flat cardboard box containing the accessories. Inside this box, you'll discover the 1k Dongle, a USB C-A Adapter, a white paracord-style USB-C cable, an extra set of larger skates, red grip tips that are really nice I might add, and the user manual.
Additionally, I also purchased the 4k Dongle separately, which also arrived in an elegant white box. Upon opening it, you're greeted by the 4k Dongle, another extra paracord-style USB-C cable, and the user manuals. Overall, both products provide a very satisfying and premium unboxing experience.
  • Waizowl Cloud arrives in a beautifully designed package
  • Side ribbon opens the drawer to reveal the CLOUD
  • 4k Dongle purchased separately, also in an elegant white box
  • Overall, both products provide a premium and satisfying unboxing experience
Link to unboxing video: https://www.youtube.com/watch?v=f-cifU5JmKo
https://preview.redd.it/07lck8fg1u0d1.jpg?width=2000&format=pjpg&auto=webp&s=a0d9d61ffcc8c91425c9dec95f4fcb7c13cc5bb2

Weight & Balance

The Cloud weighs in at 57 grams on my scale. I must say, I find the weight distribution of the Cloud to be spot-on, it feels perfectly balanced, with no noticeable leaning towards the front or rear when held from the middle. While a lighter version of the Cloud would have been appreciated, I'm impressed by how it doesn't feel heavy in hand, thanks to its well-balanced weight.
  • Cloud weighs 57 grams
  • Well-balanced weight distribution
  • Not heavy in hand due to balance
https://preview.redd.it/929uixfk1u0d1.jpg?width=4080&format=pjpg&auto=webp&s=211ff53f9cb1a4ad99947b6620e086c8bf4ba0a6
https://preview.redd.it/afpeaxfk1u0d1.jpg?width=4080&format=pjpg&auto=webp&s=6e4ba5c20b445ef099ef3a0290d7c7d0e143461f
https://preview.redd.it/h6tbwsik1u0d1.jpg?width=4080&format=pjpg&auto=webp&s=bcefa327542a7934c942d13c570cf752a05a8d65
https://preview.redd.it/o6acvvfk1u0d1.jpg?width=3541&format=pjpg&auto=webp&s=5cb9cc1175220a614bc52b49e2b5ca34e857d438

Shape

The Waizowl Cloud has a larger, ambidextrous design, which honestly made me a bit sceptical at first as somebody who prefers smaller mice. But when I actually held it, I was really surprised by how precise and comfortable the shape felt. It's got this narrower waist that makes it feel more compact in hand, almost like holding a pencil between your thumb and index finger. And when you click, giving you this nice pinch feeling that feels just right because of how low the click height is, which is something I really appreciate.
This low click height kind of flows through the whole shape, giving it this elegant slant from front to back. Even though it's a flat mouse, the slight hump towards the mid feels like it’s more mid-back focused than mid, and that really helps with getting a solid grip, especially when you're trying to nail those precise shots. It does lean towards a claw grip a bit, but I think it could work well with different grip styles, especially for people with larger hands.
Overall, I really liked the shape of the Cloud. It's comfortable, it feels great in hand, and I don't have any complaints about it. It's definitely a mouse that's well-designed and delivers a satisfying experience.
  • Initially skeptical due to larger, ambidextrous design
  • Surprised by the precise and comfortable shape
  • Narrow waist feels compact
  • Low click height and elegant slant from front to back
  • Mid-back focused hump aids in grip
  • Suitable for various grip styles, especially for larger hands
  • Comfortable, well-designed, and delivers a satisfying experience
I would recommend it for these specific grip styles and hand sizes.
  • Aggressive Claw: 18.5x9cm – 22x11cm
  • Relaxed Claw: 17x9cm – 22x10cm
  • Pincer Claw: 17.5x9cm – 21x10cm
  • Knuckle Claw: 17x9cm – Beyond
  • Fingertip: 20x10cm – Beyond
  • Relaxed Fingertip: 20x10cm – Beyond
  • Palm Grip: 16x7cm-19.5x10cm
\Note these are all estimates.*
https://preview.redd.it/0gm3zaep1u0d1.jpg?width=3541&format=pjpg&auto=webp&s=9ee935a1ec778a5c0545cf1573993b75ab297c98
https://preview.redd.it/vvdludep1u0d1.jpg?width=3956&format=pjpg&auto=webp&s=680309719b2ab7c47fff86bb17cc5861b8304c63
https://preview.redd.it/arcxkcep1u0d1.jpg?width=4080&format=pjpg&auto=webp&s=1c1038092f61aee400200d6d1724ac0ba82fb42e
https://preview.redd.it/hmz64fep1u0d1.jpg?width=3753&format=pjpg&auto=webp&s=f4c7f8e643a65a35f72e8e21662f034b533a760b

Coating

The Cloud features a rubberized coating that, to be honest, is the best I've felt so far. I really appreciate how it maintains its grip even when my hands get sweaty it's impressive. However, I do want to mention that the coating does attract smudges and fingerprints quite easily, so it's a good idea to wipe it down regularly. This seems to be a common thing among rubberized-coated mice, though.
In terms of performance, the coating is excellent. Despite the fingerprint issue, I haven't felt the need to use the included grip tapes anytime soon. Speaking of which, the grip tapes are really nice, they have a cool design on them and offer a super grippy, textured feel.
  • Maintains grip even with sweaty hands
  • Attracts smudges and fingerprints easily
  • Excellent performance with the coating
  • Grip tapes included, offering a super grippy, textured feel
  • No immediate need to use grip tapes due to coating's performance
https://preview.redd.it/1a7py0212u0d1.jpg?width=3400&format=pjpg&auto=webp&s=054531cb994c0eeab2fa4c0df85c16f5f66dba98

Build Quality

The build quality of the Cloud is top-notch, rivaling major brands and, in my opinion, surpassing many of them. With mice like the Cloud available, I find it hard to justify spending $150 on a mouse anymore. The quality of the Cloud is simply great there are no creaks, side flex, or any signs of cheapness. It feels really well-made, giving a premium quality that leaves me with zero complaints in this department.
  • Cloud's build quality surpasses major brands
  • Hard to justify spending $150 on a mouse
  • No creaks, side flex, or signs of cheapness
  • Premium quality, no complaints
https://preview.redd.it/qdcv19152u0d1.jpg?width=8160&format=pjpg&auto=webp&s=651441a495bb27d4315468199b563bba0dba7d20

Clicks

The Cloud features Huano Blue Shell Pink dot switches, which have become a staple in many gaming mice and happen to be some of my favorite switches. Their implementation in the Cloud is flawless, providing a satisfyingly crisp and tactile clicking experience. While there is a bit of pre and post-travel when clicking towards the front of the mouse, it's not significant enough to affect gameplay, and the clicks have minimal to no side-to-side play, making them feel incredibly solid.
One thing worth noting is that the clicks extend into the mouse, creating a slight lip on the front. If your grip style tends to be more towards the front end of the clicks, this might be something to consider, as it could affect your comfort during extended gaming sessions.
Overall, they offer a great tactile feel and responsiveness, making them a joy to use during gaming sessions and regular use.
  • Cloud features Huano Blue Shell Pink dot switches
  • Flawless implementation, crisp and tactile clicking experience
  • Minimal pre and post-travel, solid clicks
  • Clicks extend into the mouse, creating a slight lip on the front
  • Great tactile feel and responsiveness, enjoyable for gaming and regular use

Side buttons

The side buttons on the Cloud are positioned perfectly in my opinion, offering a really nice feeling with minimal pre and post-travel. However, there is a bit more post-travel on the rear side button, and it can slightly be pushed into the shell, although this isn't something I noticed until I specifically checked for it. Overall, they provide a really nice clicky and tactile experience that just adds to the overall premium feeling of the Cloud.
  • Side buttons positioned perfectly
  • Minimal pre and post-travel
  • Rear side button has slightly more post-travel
  • Clicky and tactile experience, contributing to the premium feel of the Cloud

Scroll wheel

The scroll wheel on the Cloud feels really nice and soft, with slightly defined steps. While I would have preferred the steps to be a tad bit more defined, it's not something to complain about. The scroll still feels great overall, and the scroll click is amazing, with the perfect amount of tensioning and being super spamable. Overall, It's definitely a great scroll wheel and I have no complaints.
  • Scroll wheel feels nice and soft
  • Slightly defined steps
  • Scroll click is amazing, perfect tensioning and spamable
  • Overall, a great scroll wheel with no complaints
https://preview.redd.it/tpajhm4d2u0d1.jpg?width=2000&format=pjpg&auto=webp&s=74d86e83321de56022b002f8adf2a82a54dc095a

Bottom

On the bottom of the Cloud, there are two buttons: one for PR (Polling Rate) / Mode and the other for DPI / Power. Here's how they work:
PR / Mode: A short press switches Polling Rate Profiles, and a long press or holding it for 3 seconds allows you to switch between Bluetooth and 2.4GHz modes.
DPI / Power: A short press switches DPI Profiles, and a long press or holding it for 3 seconds switches the Cloud on and off.
I really appreciate functional buttons like these on mice, and the Cloud is so packed full of features that I barely needed to install the software.
  • Two buttons on the bottom of the Cloud
  • PR / Mode: Short press for Polling Rate, long press for mode switch
  • DPI / Power: Short press for DPI, long press for power switch
  • Functional buttons appreciated
  • Cloud packed with features, reducing software installation need
  • Barely needed to install software due to extensive features

Skates

The Cloud comes with two sets of skates: the smaller styled ones for a faster glide and another set of larger styled skates for more controlled experience. In terms of performance, I've only tested the smaller skates, and there's nothing to complain about. There is a bit of a break-in period, and they do open up a bit more, but they lean slightly towards the slower side overall. They're almost on par with Lamzu stock skates, just a tad bit slower and offering more control overall.
  • Cloud includes two sets of skates
  • Smaller skates for a faster glide
  • Larger skates for a more controlled experience
  • Break-in period, skates open up slightly
  • Skates lean towards slower side, more controlled
  • Almost on par with Lamzu stock skates, slightly slower and more controlled
https://preview.redd.it/m43ob6nj2u0d1.png?width=1121&format=png&auto=webp&s=8b4f1e48abd0178c3653a977533139571f472fce
https://preview.redd.it/ggdyj6nj2u0d1.png?width=1121&format=png&auto=webp&s=3d254a4d13f3bc7e4ec8c3585702b9df81cd11c0
https://preview.redd.it/wky4d7nj2u0d1.png?width=1121&format=png&auto=webp&s=4ab8331cc9af5d7cd14c39e09a40b03c099c20a8
https://preview.redd.it/wy2b57nj2u0d1.png?width=1121&format=png&auto=webp&s=626b8092c62322c96b4d5266165257ff4d4bb44f

Software

The software of the Cloud is quite similar to typical OEM Chinese mouse software, but it has an added touch of Waizowl flair. Overall, the software is good, it's loaded with plenty of features and is super easy to use and navigate. Whether you're setting DPI or configuring macros, everything is laid out in a straightforward and user-friendly manner.
  • Cloud's software: similar to OEM Chinese mouse software, with Waizowl flair
  • Good, feature-rich software
  • Straightforward layout for settings and configurations
  • User-friendly experience

Battery Life

The battery life on the Cloud is pretty average and there's nothing to complain about. On the 4k setting, I would get roughly between 3 and 4 days of use, and on the 2k polling, about 5-6 days. That was more than enough for my needs, and the Cloud charges quite fast, so the battery life is nothing to worry about.
I haven't tested the 1k polling battery life, but based on how long the 2k setting lasts, I would estimate that you would get about 8-10 days of solid use on 1k.
  • Cloud's battery life is average, no complaints
  • 4k setting: 3-4 days of use
  • 2k polling: 5-6 days of use
  • Battery life is sufficient for user's needs
  • Cloud charges quickly
  • 1k polling battery life estimated at 8-10 days of use

4k Performance

The 4k performance on the Cloud is solid, with nothing to complain about. I never experienced any stutters, disconnects, or disruptions, and the pairing process is super easy. You simply press the M1, M2, and M3 buttons together and plug in the 4k dongle, and you're paired—super easy, hassle-free, and great performance to top it all off.
  • Solid 4k performance
  • No stutters, disconnects, or disruptions
  • Easy pairing process
  • Hassle-free, easy pairing experience
  • Great overall performance

Personal Performance

The Cloud really surprised me with how well I performed in-game. I was skeptical about the larger size, as I usually prefer smaller mice, but the Cloud just nailed it for me. The narrower waist gives you pencil-like accuracy and makes it not feel as large in hand as you’d expect. It’s honestly really comfortable. The hump is positioned perfectly, being more center-rear focused, giving you enough in-hand maneuverability for micro adjustments. Although it is a bit large in the rear, I had to bump up my sensitivity a bit for more precise adjustments. Although the larger rear flare provides the support you need when pulling the Cloud back in hand for that locked-in feeling. Overall, I performed great in every scenario or game and felt confident in my aim while using the Cloud. I really enjoyed my time with it.
I must mention that due to the size of the Cloud, it does force me into an aggressive claw grip for my best performance, with my grip more to the rear of the mouse and clicking higher up on the M1 and M2, leaving a lot of room in the front. However, I can see a larger variety of grip styles working for it if you have hands larger than 18.5x10cm. And although I have a claw grip a smaller version would be great to take advantage of the lower click height, I can see a mini version of the Cloud shape being an endgame mouse, honestly.
  • Cloud's larger size surprised with great performance
  • Narrow waist for accuracy, doesn't feel large in hand
  • Hump and rear flare support maneuverability and locked-in feeling
  • Had to increase sensitivity for precise adjustments
  • Aggressive claw grip for best performance
Link to personal performance video: https://www.youtube.com/watch?v=e71TYs7geAc
https://preview.redd.it/b9a272pw2u0d1.jpg?width=2000&format=pjpg&auto=webp&s=f2b6353d73bbf36aec4e1e852870df246a88ac81

Conclusion

Overall, I really enjoyed the Cloud and can see it being an endgame mouse. Honestly, it’s really hard to review products this good. I have almost zero complaints about the Cloud. The build quality is excellent, some of the best I have felt. The clicks, scroll wheel, and stock skates all feel great. The shape is legendary and feels great in hand, super comfortable for longer gaming sessions while still giving you the accuracy you desire.
The only thing I would do to improve the Cloud is to make a mini version so all hand sizes can experience this greatness. I can solidly recommend the Cloud to anyone with a claw grip and medium-sized hands or to those with larger hands using a variety of grips. Honestly, the Cloud is just that good and one of the top mice on the market currently.
  • Excellent build quality
  • Great clicks, scroll wheel, and stock skates
  • Legendary shape, comfortable and accurate
  • Recommendation for a mini version
  • Solid recommendation for users with claw grip and medium-sized hands, or larger hands with various grips
  • Cloud is among the top mice on the market
Pros:
  • Great build quality
  • Great shape for larger hands
  • Extra set of larger skate & grip tape included
  • Great sensor positioning
  • Grippy coating
  • Tactile clicks
  • Spammable Scroll wheel
  • Minimal pre and most travel on M1 and M2
  • Functional Bottom
Cons:
  • Can be to large for some people
  • A bit more post travel on M5 then I like
  • 4k dongle sold separately
  • Battery life on 4k isn’t the best
submitted by DacHr0n1C to MouseReview [link] [comments]


2024.05.16 20:38 CicadaEasy7117 Looking for layout suggestions to help make a new patio the best hangout spot!

I just got this patio installed. I am not sure what the layout should be. I know I want some lounge furniture, and a dining table. Lounge furniture will be some kind of deep seating set. I will also be adding a grill at some point. I'm also open to privacy walls, plants, whiskey barrel planters with a light post for string lights, etc. I really want this backyard to be THE spot. Not pictured is a separate fire pit area so I have that covered. Any layout suggestions are greatly appreciated!
picture 1
picture 2
submitted by CicadaEasy7117 to patiogardening [link] [comments]


2024.05.16 20:36 Yuyi7 Should i fetch a user on the server or client?

Hey,
I'm doing the layout of my app, and I want to display a login button or the user's username if the user's logged in.
Just to add more context for those who are familiar with it, I'm using supabase and if I were to do it on the server I would use getUser(), which would make a request to the db to verify the user, otherwise I would use getSession().user on the client to get the user ()
Should i get this data on the server or client?
Thanks.
submitted by Yuyi7 to nextjs [link] [comments]


2024.05.16 20:28 ProGuy347 meta week #9: Draco's repressed sexuality

Okay, so, of course it starts with Lucius again. As I’ve said, I think Lucius loves Draco but he’s abysmal at showing it. He materially spoils Draco because their “culture” see/ verbalizing their feelings and showing physical affection as undecorous.
This is really confusing for a child who idolizes his father. Draco has to constantly try to read Lucius and how he’s seen by him. He obviously has a low distress tolerance too, so the safest option to ensure Lucius’ regard is to emulate him as much as he can.
Well, his father is a straight man who prizes power and preserving purebloodlines. I have this headcanon that Lucius and Narcissa had fertility issues and Draco was kind of a miracle baby. Imagine how this is presented to Draco and the pressure it puts on him to continue the Malfoy name.
But… Draco isn’t attracted to women. Like, each to their own but he has never shown any interest in girls. He loves the affection Pansy shows him and she can be his date when he needs one (e.g., yule ball) but he doesn’t have to do anything more. I think she was also more into the status of being with Draco so she doesn’t push him. It’s convenient, by using her as a front he can stall Lucius and avoid facing why he doesn’t feel anything toward girls.
Any feeling he has about boys would be so distressing to him too. Diverging from the path set for him brings the threat of rejection (again, blood traitors get disowned). That fuels his self-loathing, which he projects outward as aggression. It’s a physical release too. As fucked up as it is, there’s something exhilirating about brawling with Harry you know? He doesn’t need to think about why he likes it.
That’s the cycle then, his sexuality is intrinsically tangled with shame, violence and self-hatred. On top of that, he’s physically marked by Voldemort at what should be the peak of his sexual maturation. The mark increasingly feels like a violation too. All I can see is Draco being disconnected from his body and sexuality, even when he’s on his own.
I can maybe see him and Theo getting close because their situation with their fathers is quite similar so both of them knows that the other will never tell a soul, ask for more, or question anything. Even that would be quick, restrained and as impersonal as they can make it imo.e
His exploration of his sexuality could go either way, indulgent or tentative, but it’s only after the war that he can actually consider it at all imo.
tagged as: tldr he’s a repressed gay emo bound by internalized homophobia and toxic masculinity, i refuse to elaborate on why draco’s daddy issues in relation to his sexuality resonates so much bye
SOURCE
submitted by ProGuy347 to drarry [link] [comments]


http://rodzice.org/