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Just Rolled Into the Shop

2012.03.30 00:22 xG33Kx Just Rolled Into the Shop

For those absolutely stupid things that you see people bring, roll, or toss into your place of business and the people that bring them in.
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2012.03.02 18:51 Frugal Female Fashion

A community to help you stay stylish without wearing out your wallet!
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2012.01.20 23:42 saywhatisobvious Dodge

Dodge Cars and Trucks!
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2024.06.09 22:50 TitanAura The Struggles of Adapting Peak Fiction Under Strict Production Constraints

The Struggles of Adapting Peak Fiction Under Strict Production Constraints
\"But why not do both?\"
This is a follow-up to my last post defending the anime's decision to cut content for the sake of pacing but let me give you the TL;DR so you don't feel the need to have read that one before this as this post covers the same bases (and then some): The anime is first-and foremost the story of Rudeus Greyrat and must therefore prioritize his perspective, even at the cost of other characters' moments, regardless of how beloved those individual scenes are to fans of the Light Novels (myself included).
So let me start by addressing the strongest counter argument made in response to that post: "But the first season, and even Cour 1 of season 2 was able to maintain excellent pacing while having relatively few cuts! Why does the pacing in cour 2 still *FEEL* so rushed in comparison despite cutting so much?" That is an astute observation! And, quite frankly, you are asking the right questions. And for anyone planning to skip straight to the end of this admittedly \daunting* essay, here's a TL;DR for you: Episodes 19 & 20's reduced quality and heightened pace were done deliberately to provide the last 4 episodes of the season the space they need to breathe.* Continue reading if you want to find out how and why this had to be done.
It would be a fool's errand to argue that Cour 2 is NOT cutting less content than prior cours (because it absolutely is, and by quite a lot too), nor will I be arguing that the cour does NOT suffer some level of pacing issues because it absolutely is (see first post), rather I will be arguing in defense of the purpose of limiting the scope of what gets adapted, and why such decisions are necessary in the first place. However, before I delve any further into the specifics of Cour 2's production struggles, first I should elaborate how its production schedule differs from S1.

PART 1: Production Scheduling (aka setting the pace)

In case you were unaware, Season 1 was originally slated to be released in 2020 but was delayed to January of 2021 so it could actually receive all of the extra care and polish it truly deserved. For S2, Studio Bind's production staff, by contrast, had to make due with the time they were initially given. More time (and consequently more budget) usually fixes most production issues, but very few (extraordinarily rare) series ever receive that benefit and doing so twice was likely never even considered a possibility.
Sadly we are not in the alternate timeline where S2 benefitted from the same advantages that gave us gorgeous custom world-building OPs for every episode that freed up even more additional screen time for dialogue and character development (in some cases literally depicting entire chapters such as Paul's POV being shown during Ep 17's STUNNINGLY well executed OP montage). Thanks in part to that decision, S1 had significantly more wiggle room to work with, especially pertaining to the secondary cast, allowing it to more evenly adapt the world building, character development, and main narrative plotline of Mushoku Tensei as a whole utilizing that extra runtime (90 seconds per episode adds up to a LOT over the course of an entire season, plus the 5 EDs, that were integrated as needed on a per-episode basis, for an additional 7 1/2 minutes which adds up to a WHOPPING 43 1/2 MINUTES over the course of that 24 episode run and I should point out that S2 Cour 1 ALSO benefitted from this for the first 5 episodes including the OVA, giving that cour an added 9 minutes to utilize with Cour 2 receiving a paltry 3 minutes as only the 1st episode integrates the OP/ED runtime).
It's simply the reality that polish and quality was prioritized for S1 while scheduling and budget were prioritized for S2. If you want to be especially harsh, one could say S1 was treated as art, while S2 was treated as a commercial product, which is why I've set my expectations accordingly and hope this post helps others do the same. This becomes more apparent when you take into consideration that Studio Bind were also working on Onimai at the same time as S2 given their air dates were only 6 months apart. So not only was S2 not being given the same scheduling priority, it was COMPETING for resources. Given the BD sales numbers for every project they've released, at a minimum we can be assured that Studio Bind has been financially successful at least but the double edged nature of that success also means that certain priorities may have shifted away from MT and towards the new cash-cow. There's a reason I phrased my previous post so specifically: These episodes are a fine adaptation of Rudy's story.... and not much else because it simply doesn't have the screen time or resources to focus on anything besides Rudy's share of the narrative and character development.
Which ties directly into the second reason as to why cour 2 FEELS so rushed, even in comparison to cour 1. The contents of Volumes 10, 11, and 12 are significantly more *LINEAR\* with more individual events being depicted compared to Volumes 1-9. This translates to more content vying for screen time. But how much content are we talking about here? Well, I don't want to go too deeply into raw numbers as that's not really the point but let's set a baseline with some quick-n-dirty math to illustrate:
S1c1 covers 1326 pg / 3 = 442 pg/vol (11 episodes) = 40.2 pg / ep S1c2 covers 1280 pg / 3 = 427 pg/vol (12 episodes + OVA) = 32.8 pg / ep S2c1 covers 1268 pg / 3 = 423 pg/vol (12 episodes + OVA) = 32.5 pg / ep S2c2 covers 1381 pg / 3 = 460 pg/vol (12 episodes) = 38.3 pg / ep
Obviously these are EXTREMELY rough numbers that don't take into account any of the cut content, non-chapter related pages, nor the difference in available runtime afforded to S1 that I previously mentioned, but just by raw page count, that's technically LESS content than what the first 11 episodes of Season 1 had to adapt! Surely they could just tweak a few things to make everything fit! Unfortunately, it's not that simple. You see, there's a distinct lack of a certain type of content that made the lives of the production staff significantly easier by providing plenty of opportunities to pick and choose what made it into the final cut of an episode's runtime to keep the mainline story of Rudeus chugging along at the leisurely clip we're accustomed to.

PART 2: Narrative Fluff (aka work smarter, not longer)

Spoiler: It's the sheer density of secondary character POVs. The very ones we often grieved being cut as the episodes were coming out during S1. They add depth and complexity to the characters (and are, imho, singularly the most *profoundly insightful* pieces of writing Rifujin-sensei has ever produced) but 90% of the time are simply repeating the same events from a new perspective. HOWEVER, when adapted to an audio-visual medium, you can SHOW both perspectives simultaneously and let the audience infer what's going on in a secondary character's mind through the use of voice acting, animation, staging, lighting, OST, and sound design thereby allowing the anime-only audience to receive 90% of the same information that was conveyed during those same events in the novels.
The "missing" Eris POV is the primary example of this disconnect between how little LN readers think Anime-onlys are inferring and how much is being successfully communicated to them even if they themselves can't properly articulate what it was they took away from any particular scene. I highly recommend paying close attention to Eris' face in the 3 following episodes after the events of Turning Point 2 RATHER THAN READING THE SUBTITLES (dub watchers have an advantage here but BOTH performances do an incredible job) and you'll see (and hear) what I'm talking about. Sure we don't get every beat of her thought process spelled out for us in quite the same level of detail as in her POV chapter, but you can sense her inner conflict while watching Rudeus practice Disturb Magic as they ride into the outskirts of Fittoa and her heartache at seeing him standing forlornly in the ruins of his destroyed childhood home. The idea that she doesn't feel "worthy" of him is already being communicated by her facial expressions and her body language. Her letter stating how they aren't "well-balanced" in combination with that visual information is already providing context clues to the viewer as to what's going on in her head. In her final scene you can hear the sheer depth of her love give way to a deeply instilled sense of self-loathing, just by the tone of her voice, as she hoists Rudeus up onto that pedestal. Yet as she nears the end of her melancholic monologue more of that brash, passionate nature of hers seeps back into her delivery as pours her heart out.
To quote Harry Plinkett: "It's so subtle, you might not have even noticed... but your brain did."
The only emotion you could argue was nerfed by the adaptation is the depths of her self-loathing for having "taken advantage of him" after their night together but they still get a line in about their age and size difference, which when heard in her self-flagellating tone describing how "awful" she's been to him, you can easily make that inference. But you might also say "AHA even in those 3 episodes they left out how devastated she was when Rudy beat her using the demon eye after she finally gained some confidence in her strength" to which I say: Watch Ep 13: Missed Connections and, again, pay attention to Eris. Every part off the Buffalo was used.
They also never deliberately spell out her ardent belief that Rudeus is so strong and smart and amazing and brave and perfect that regardless of whatever she wrote as she struggled to find the words to leave in her letter, he would just clairvoyantly understand her intentions.... but you don't really NEED that spelled out for you when her final appearance is her shouting to the high heavens about how in love she is directly juxtaposed with Rudeus reverting to his former self-image shut away in his bedroom after very specifically misunderstanding the meaning of her words and actions! "I LOVE THIS MAN she screams as the man she loves thinks to himself "I can't believe she doesn't love me anymore." Seeing that, anyone could conclude "Were you expecting him to just KNOW what you meant??" Yes. Yes she was.
The Eris' POV wasn't "skipped content"... it was integrated. It's broken up and repurposed in bits and pieces over the course of 4, count 'em, FOUR separate episodes but 99% of it is there if you know what to look for (which for anime onlys is considered rewatch value).
By going through this in such agonizing detail I hope I'm properly communicating one of the greatest hang ups LN readers seem to have (or adaptational purists in general) relative to their expectations: You are putting entirely too much value into dialogue, monologue, and the text of a script relative to every other element the medium has to offer. The absence of TEXT does not diminish the SUBTEXT. An individual viewer might not know WHY they believe a character motivation exists as it does, but by and large most will pick up on those details whether it be deliberate (in the case of a certain psychologist youtuber who keeps nailing plot predictions over and over BECAUSE ALL OF THE INFORMATION YOU NEED IS RIGHT, THE F**K, THERE) or subconsciously (in the case of most passive audience members).

PART 1 (COUR 2): THE RESCHEDULENING (aka MATH)

Now, having detailed how a POV chapter can actually be efficiently absorbed into the runtime of the show without disrupting or sidetracking the main narrative, let's re-examine the topic of how (as well as why) this affects the production schedule. As I previously stated, overall Volume 1-9 have quite a number of POV chapters to work around as buffers to the rest of the content. Don't believe me? Let me break it down a bit more then:
Vol 1 contains ~ 2 1/2 POV chapters out of 10 = 25% Vol 2 contains ~ 2 3/4 POV chapters out of 11 = 25% Vol 3 contains ~ 1 POV chapters out of 15 = 6.5% (one of the longer action heavy volumes, yet only 3 eps) On average ~19% of content is POV. Vol 4 contains ~ 2 1/4 POV chapters out of 12 = 19% Vol 5 contains ~ 4 POV chapters out of 11 = 36% Vol 6 contains ~ 2 1/4 POV chapters out of 15 = 15% On average ~23% of content is POV. Vol 7 contains ~ 1 1/4 POV chapters out of 8 (technically 9, short prologue + epilogue combined) = 15.5% Vol 8 contains ~ 2 POV chapters out of 12 = 17% Vol 9 contains ~ 3.75 POV chapters out of 12.5 (several very short POVs, adjusted for fairness) = 30% On average ~21% of content is POV. Vol 10 contains ~ 2 POV chapters out of 14 = 14% Vol 11 contains ~ 2 POV chapters out of 16 = 12.5% Vol 12 contains ~ 1 1/2 POV chapters out of 16 = 9% On average ~12% of content is POV. \Note* Several chapters are not purely dedicated to secondary character POVs but rather "cut aways" between Rudy's own perspective and are occasionally EXTREMELY short (I assigned 1/4 amounts for especially short POVs to give them weight, but to prevent over-representing them. Additionally while chapters vary in length they generally represent individual events which I feel is a more apt form of measurement to relate to the anime adaptation in place of page counts (you're not gonna find the table of contents, copyrights, or the author's afterward being adapted after all). These are VERY rough estimations and should not be taken as "objective" measurements.))
Look at that proportional difference for Volume 10-12 relative to the other cours. While production had the advantage of consistently folding a little more than 1/5 of the content into the current runtime the current cour has almost 10% more content competing for the same amount of screen time as the cour before it. In fact, it's significantly LESS screen time as only the 1st episode bypassed the OP/ED compared to Cour 1's 4 episodes (and if you include the OVA, cour 1 already had a 24 minute head start in addition to the extra 3 per ep for a whopping total of 36 extra minutes of runtime over cour 2), Even if we're exceedingly generous and assume the next 4 episodes skip the OP/ED each, that would still leave it at a 24 minute disadvantage just in comparison to cour 1, not to mention the additional screen time afforded to S1 as I've already covered.

Part 3: Screen Time as a Resource (aka Content / Time = Stress)

In a novel characters can engage in chapter length diatribes or strategic planning in their own heads, engage in "talking is a free action" whilst in a fight to the death, and all sorts of ridiculous temporal bending contrivances that simply do not translate to the screen where time is the single most precious commodity (unless you're a shonen protagonist charging up your kamehameha). So let's view this from the scriptwriters' perspective to understand why they are forced to make some very difficult choices. As you are starting work on your assigned episode(s), the show's production committee makes the call that while previously you were afforded as much as ~300 minutes (5 hours) to convey ~1K pages of material, this time you only get ~255 minutes (4 1/4 hours) to convey ~1200 pages of the same density of material. Much more information to convey in much less time and you only JUST BARELY scrapped by to include as much as you could the last 3 times. That's means that at a MINIMUM, 200 of those pages are destined for the cutting room floor.
Though speaking of shounen protagonists, action set pieces are extraordinarily useful for either expanding OR condensing a scene's runtime by exactly as much as you need to fit within an episode's runtime. Need to add time? Go balls-to-the-wall, high-octane, budget-melting sakuga insanity that outshines even the source material (Turning Point 2/Eris vs Assassins) or you can condense high page counts into surprisingly short runtimes while still conveying the impact and information stored in those several pages worth of text. High impact, malleable screen time, same information conveyed. More time to dedicate to world building and secondary character development. As such, S1 (cour 2 especially) had a TREMENDOUS amount of leeway in how much they wished to expand OR condense action scenes at their discretion compared to the (comparatively) action-lite S2 (for Cour 1 at least).
So then you might ask with Cour 2 revving up the action again, why is it instead CUTTING tons of those action scenes rather than merely truncating them to make space for dialogue scenes like the prior cours? The short answer is there's already no time to spare. The longer, more complex answer is action scenes can't exist in a vacuum. In the same way you have to accelerate and decelerate in your car evenly to get from point A to point B safely, you can't simply hit 0-60 mph in under 2 seconds and you certainly can't go from 60 to 0 in a fraction of a second unless you want an episodes' pacing to liquify like your internal organs. Before, during, and sometimes after a fight scene is initiated, several questions need to be answered for the audience like "Who/what is fighting?" "Where are they positioned?" "What is the level of threat?" "What are the stakes?" "What are the win conditions?" with greater or fewer questions depending on the complexity of the scene or it's meaning to the character(s). Failing to provide the audience adequate answers to these questions can easily result in a nonsensical farce.... unless that's literally your intention. Thankfully, the requirement for winding down action is much simpler. After a beat of heightened tension, your protagonist simply lowers their guard/weapon and the message communicated to the audience is "the threat is over" and within seconds you can move to the next scene.
Most major encounters follow this rhythm throughout the series, with individual chapters dedicated solely to these fights, spanning page counts that are generally (but not always) on the higher end. In general, there are only 1-2 major battles per volume. Vol 11 and 12, by contrast, have several chapters that contain a half dozen individual skirmishes apiece that make adapting the material a total NIGHTMARE to pick and choose what makes the cut. So as an example, a weirdly high amount of time is seemingly spent establishing the succubus encounter in ep 19. Why you may ask? So they could ride those same rules of engagement straight into the following montage to inform the audience "these fights possess the same rules of engagement we just established" without having to spend the additional time winding up each one individually (another, more humorous example, is Ruijerd "dueling" the 3 North God students in a row). The montage also pulls double duty by conveying both the passage of time and distance. You'd think truncating roughly 1/5 of the entire volume into a scant 60 seconds would give them plenty of extra time to work with, but sadly, the ability to condense content is still only enough to break even with the established pace.
Another major element that placed Season 2 at a massive disadvantage is that Season 2 had to use it's precious 25th episode OVA to *catch up* on content that was deferred from Season 1 as Sylphy's POV chapters starting all the way back in Vol 4 did not make the cut. So rather than getting a jump start, the OVA was actually just catching up on deferred content that could not be included DESPITE all of the tremendous advantages I've previously discussed. And even then, it still needed to skip all but a few scant details from the intervening chapters that bridge the gap between Sylphy becoming Silent Fitz and Ariel's entire entourage fleeing to Ranoa's University of Magic resulting in all but 5 of them being slaughtered by assassins in hideously gruesome fashion. In a nutshell, Season 2 actually only has 24 episodes to dedicate to itself, and most of the benefits of scheduling seems to have heavily favored Cour 1 over Cour 2.
At this point, assuming like everyone else who joined up with Studio Bind, you are yourself a massive fan of the series and absolutely love these novels, you are effectively being asked to CHOOSE your favorite children chapters to sacrifice in the name of ending the season at a satisfying arc conclusion. Sure you could just adapt at the same rate of chapters-to-screen time as before and conclude the final 12th episode with THAT THING THAT HAPPENS but somehow I feel like doing so would result in death threats being strapped to a brick and hurled through your office windows. You've certainly maintained the integrity of the show's original pacing, but telling fans to sit tight until the next production cycle is ready in another 2-3 years feels like a recipe for disaster.
And frankly, Vol 12 has some INTENSELY heavy dialogue/monologue scenes filing out the back half of the volume that are going to need significantly more screen time to convey the necessary information relative to the first half as it is ENTIRELY Rudy-centric. So the only way to get there with enough time to allow the season to reach a natural and satisfying conclusion and still hit all of the vitally necessary plot threads is to put those proverbial chapter babies containing some of your favorite character interactions and world building on the alter as a ritual sacrifice for more time on the clock. And what did those sacrifices get you? 5 episodes. A range of 105-117 minutes (depending on OP/ED usage) of screen time to cover the single densest volume since vol 3 (see above). Barely one episode ahead of pace (but in terms of available screen time still barely ahead) of prior cours. And if you think it's unfortunate that ACTION was being cut, oh lordy I have some *bad news for you.\*

Part 4: Screenwriting as an Artform (aka how write story gud)

"But why are they STILL so stretched for time if they have access to and are utilizing all of these time-saving techniques?" Well I'm hoping the previous 3 parts of this gargantuan multi-tiered super essay have helped establish the constraints Studio Bind are working under compared to the prior cours. Cour 2 is working with significantly LESS screen time, with MORE events to manage and they're already so stretched for time that even multi-chapter spanning story events like the Merchant caravan are being cut entirely, rather than merely abridged, to make up that difference.
The requirement for "essential viewing" grows ever higher as mundane scenes like coming in and out of the teleporter still HAVE to be given priority over fan-beloved moments of character development because as uninteresting as those kinds of expository, utilitarian scenes are, they serve a far more vital purpose in a screenplay for communicating to the audience the "BUT, THEREFORE, BECAUSE" flow of script writing (watch the video it's extremely short and a great explainer, but essentially "But = Complication", "Therefore = Next logical action", "Because = Character motivation for performing said action"). You literally cannot skip these unremarkable, bog standard scenes because doing so would commit one of the deadliest sins of storytelling that I was alluding to when discussing how to establish action scenes: The Discontinuity of the dreaded "AND THEN" statement. If you're watching a movie and it's a series of "and then this happened and then that happened and then this person showed up" it ceases to be less a story so much as watching someone's attention span annihilating slideshow of vacation photographs.
As an example, scenes like the ones that establish how, where, and why Rudy and Elinalise use the teleporter to get from Ranoa to Begaritt are slow, mundane, and heavily time consuming and yet are so absolutely necessary as a scriptwriter to take the time to make sure the audience can follow along the logical thru-line for how these scenes connect to one another. If you skip such seemingly trifling, yet necessary information, the audience is not going to react by saying "oh THAT SCENE I LOVE is coming up" but rather "wait, why are we in a desert?"
As an example I'll use the last 2 episodes to demonstrate. The logical flow of episode 19 into 20 proceeds as follows (some parts are truncated for *relative* brevity):
"Rudy needs to leave for Rapan. THEREFORE he tells everyone goodbye, BUT Nanahoshi knows how to teleport there. THEREFORE he changes his route with Elinalise. THEREFORE they get prepared BECAUSE they want to save Zenith, BUT Cliff proposes to Elinalise BECAUSE he feels his lack of commitment was making her nervous. THEREFORE Elinalise is caught off guard BECAUSE she originally intended to leave without telling him to break off their relationship. THEREFORE she accepts his proposal. THEREFORE they travel to the teleporter, BUT teleporters are considered a source of danger to adventurers. THEREFORE they study it first as a safety precaution. THEREFORE they verify it's safe operation and use it. THEREFORE they arrive in Begaritt, BUT they are attacked by a Succubus. THEREFORE Rudy needs to detox himself BECAUSE they want to keep their promise to Cliff and Sylphy. THEREFORE they continue their sexless journey, BUT they are attacked several more times. THEREFORE they kill the monsters and proceed with caution. THEREFORE they arrive in Rapan in ~6 weeks. THEREFORE Geese is surprised to see them when they arrive, BECAUSE he only sent the letter so recently. THEREFORE he takes them to see Paul. THEREFORE they reunite with Paul, BUT Paul has fallen back into depression BECAUSE they lost Roxy while failing to find Zenith. THEREFORE Rudy tells Paul about his marriage and pregnancy with Sylphy. THEREFORE Paul recovers BECAUSE of the joy and pride he feels for his son BUT still feels worthless BECAUSE of his failures. THEREFORE Paul finally notices Elinalise. THEREFORE he apologizes BECAUSE ....uh y'know that thing that happened. THEREFORE Paul and Elinalise reconcile BUT Paul is confused that she didn't sleep with Rudy BECAUSE of her curse. THEREFORE she explains her husband Cliff's magic tool BUT Paul can't believe she has a husband. THEREFORE they get into another spat BUT the rest of the party returns during their argument THEREFORE Rudy learns that Roxy is lost in the labyrinth. THEREFORE Rudy starts to panic as the party begins to squabble. THEREFORE Elinalise takes Rudy's shoulder to draw his attention BECAUSE she realized he was panicking. THEREFORE Rudy asks to be caught up on the situation. THEREFORE Paul describes the difficulty of the Teleportation Labyrinth. THEREFORE Rudy gives Geese the book detailing it's depths which he borrowed BECAUSE he would be using a teleporter to get to Begaritt, BUT it will take Geese time to read it. THEREFORE Paul calls the meeting to a close to allow Geese to adjust their strategy using the book. THEREFORE Rudy, Paul, and Lilia start talking, BUT Paul is still a crude dude. THEREFORE the topic turns to sex BUT Lilia is in denial about being a total sex freak. THEREFORE Paul teases her BECAUSE he knowns how much she likes it rough. THEREFORE they retire for the night after some locker room talk. THEREFORE they depart for the labyrinth the following day. THEREFORE they reach the labyrinth and begin their descent, BUT Paul is breaking formation to show off in front of Rudeus. THEREFORE Elinalise scolds him, BECAUSE she wants to keep her family safe. THEREFORE Paul flippantly dismisses her claims of thinking of him like a son, BUT he is unaware of their connection through Sylphy. THEREFORE they continue further into the Labyrinth maintaining their formation, BUT they encounter new monsters. THEREFORE Rudy starts to cast a spell, BUT Talhand advises him not to use fire BECAUSE it fills a room with poison BECAUSE the concept of carbon monoxide poisoning exists but isn't fully understood in this universe BUT he also advices not attacking the ceiling BECAUSE it could cause a cave-in. THEREFORE Rudy uses ice magic to kill the remaining monsters. THEREFORE they advance to the second stratum in proper formation. THEREFORE they breeze through the second formation and take a break before entering the third. THEREFORE Geese uses the opportunity to inform Rudy that the next section is where Roxy went missing and may still be near that area BECAUSE teleporter traps only warp victims within the same stratum. THEREFORE as they approach where they lost Roxy, Geese asks Rudy where he'd look for Roxy based on his intuition. AND THEN Using his intuition, Rudy notices condensation on a wall and uses his Roxy Odor Snoof Sense to detect Roxy's location through a damn wall despite being a contrivance BUT it's the same contrivance used in the source material THEREFORE shut up. THEREFORE we cut to Roxy BUT she's being surrounded by monsters. THEREFORE she casts numerous spells to hold them at bay, BUT she runs out of mana. THEREFORE she believes she's about to die BUT Rudy saves her just in the nick of time. THEREFORE Roxy is shaken to her core at the sight of the man who saved her despite not recognizing Rudy, BUT then her POV didn't play out the way it did in the novels THEREFORE LN purists got upset BECAUSE they assumed her POV had been cut BUT they forgot that Roxy's POV has always been shown tremendous favoritism by Studio Bind THEREFORE they jumped to conclusions unaware it would happen the following episode.

THEREFORE Calm down and let Studio Bind cook

Effectively the point I hope I have demonstrated is that there IS a logical and consistent thru-line from scene to scene to scene that an audience can follow (and if you want to improve as a screenwriter, this is a GREAT exercise to figure out what makes your favorite shows tick. It's basically the screenwriter's equivalent to tracing someone else' art as practice). Even these unfairly maligned episodes have a viewing experience that provides a consistent sense of pacing. But if you want to know WHAT precisely feels different about them? Well if I had chosen to break down episodes from any of the prior 3 cours (or the best episodes of this cour), you'd be seeing the word BECAUSE significantly more to fill out every action, reaction, and complication along the way. If "THEREFORE" and "BUT" are the easel and canvas, which are necessary to even begin the process of creating art, then "BECAUSE" is the screenwriter's paintbrush that allows them to breathe life and detail into the characters on screen. The prior 3 cours were awash with "BECAUSE" statements detailing why characters are behaving the way they are in every individual scene so if there's one crime that can legitimately be pinned against several episodes in the latest cour, it's "JUST 'CUZ."

PART FINAL: The TL;DR (aka the... tl;dr)

So having laid all this out in such verbose, granular detail, what exactly does all of this mean?
To put it bluntly, Season 1 being such a near-perfect masterwork of adaptation spoiled the ever loving hell out of us. Having gorged ourselves on that expectation, we've ruined our appetites because now such perks are simply anticipated as standard with a vocal minority now irked by the use of a standard OP simply because it follows the conventions of the medium or (stay with me here) committing the sin of appealing to shonen fans. I know, truly a crime worthy of sudoku because of 14 seconds depicting one of the single most important events in the series. I truly don't understand (seriously, explain it to me please).
The current cour is merely receiving the same treatment most adaptations are given while still outperforming its peers if weekly rankings are anything to go by. Episodes range from pretty good to excellent (Norn and Nanahoshi's spotlight eps being the highlights thus far despite some grumbling) with even the extremely barebones Ep 19 squeezing in what sparse worldbuilding nuggets it can despite the plot literally necessitating that Rudy book it from one side of the planet to the other within a 21 minute period (a production level pacing decision you are still free to criticize). As I said earlier (but it bears repeating) these episodes are a good adaptation of Rudy's story rather than the whole that makes up MT because it simply doesn't have the screen time to focus on anything that falls outside the scope of his perspective given the sheer breadth of competing narrative essential content. As a show, these episodes are still delivering a cohesive and engaging thru-line by being glued to Rudy's perspective. So as long as Rudy remains interesting to watch the audience will be more than satisfied.
Expecting the same anomalous level of dedication AND leniency from the production committee to happen for every season was unfortunately nothing but a pipe dream. Cour 2 is now being forced to make due with what it has and while they are doing a commendable job given the heavy restrictions, it is completely unreasonable to expect them to fit so much into such tight confines. It is the adaptation equivalent of being asked to fit everything into one grocery bag, but not wanting the bag to be heavy.
Could this cour have been scheduled better? Absolutely. Was it possible certain changes to the script or episode direction could have provided more opportunities to explore the cut content? Of course. Is it still a total bummer that the realities of production that have compromised the artistic integrity of our beloved peak fiction? Without a doubt.
We are simply going to have to get used to the fact that S1 may never be topped with our only hope being the return of the waifu-wars for S3 rekindles the beefs between animators vying for shot assignments (which may hopefully still be in the cards god willing).
Of course, I'm not a future seer, so maybe, just maybe, Studio Bind bursts into flames and all of the footage is lost resulting in the quality of the last 3 episodes to be the worst drop off of a television show since the final season of Game of Thrones. If that is the case then I'll be eating more crow than I ever have in my life. But if Studio Bind sticks the landing and delivers on the emotional climax to one of the most beloved arcs among the fanbase that we've anticipated for years, then please calm it down with these exaggerated "cutting content is ruining the show" claims.
Thank you from coming to my Ted Talk and enjoy the rest of the season everyone.
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2024.06.09 22:46 TitanAura The Struggles of Adapting Peak Fiction Under Strict Production Constraints

The Struggles of Adapting Peak Fiction Under Strict Production Constraints
\"But why not do both?\"
This is a follow-up to my last post defending the anime's decision to cut content for the sake of pacing but let me give you the TL;DR so you don't feel the need to have read that one before this as this post covers the same bases (and then some): The anime is first-and foremost the story of Rudeus Greyrat and must therefore prioritize his perspective, even at the cost of other characters' moments, regardless of how beloved those individual scenes are to fans of the Light Novels (myself included).
So let me start by addressing the strongest counter argument made in response to that post: "But the first season, and even Cour 1 of season 2 was able to maintain excellent pacing while having relatively few cuts! Why does the pacing in cour 2 still *FEEL* so rushed in comparison despite cutting so much?" That is an astute observation! And, quite frankly, you are asking the right questions. And for anyone planning to skip straight to the end of this admittedly \daunting* essay, here's a TL;DR for you: Episodes 19 & 20's reduced quality and heightened pace were done deliberately to provide the last 4 episodes of the season the space they need to breathe.* Continue reading if you want to find out how and why this had to be done.
It would be a fool's errand to argue that Cour 2 is NOT cutting less content than prior cours (because it absolutely is, and by quite a lot too), nor will I be arguing that the cour does NOT suffer some level of pacing issues because it absolutely is (see first post), rather I will be arguing in defense of the purpose of limiting the scope of what gets adapted, and why such decisions are necessary in the first place. However, before I delve any further into the specifics of Cour 2's production struggles, first I should elaborate how its production schedule differs from S1.

PART 1: Production Scheduling (aka setting the pace)

In case you were unaware, Season 1 was originally slated to be released in 2020 but was delayed to January of 2021 so it could actually receive all of the extra care and polish it truly deserved. For S2, Studio Bind's production staff, by contrast, had to make due with the time they were initially given. More time (and consequently more budget) usually fixes most production issues, but very few (extraordinarily rare) series ever receive that benefit and doing so twice was likely never even considered a possibility.
Sadly we are not in the alternate timeline where S2 benefitted from the same advantages that gave us gorgeous custom world-building OPs for every episode that freed up even more additional screen time for dialogue and character development (in some cases literally depicting entire chapters such as Paul's POV being shown during Ep 17's STUNNINGLY well executed OP montage). Thanks in part to that decision, S1 had significantly more wiggle room to work with, especially pertaining to the secondary cast, allowing it to more evenly adapt the world building, character development, and main narrative plotline of Mushoku Tensei as a whole utilizing that extra runtime (90 seconds per episode adds up to a LOT over the course of an entire season, plus the 5 EDs, that were integrated as needed on a per-episode basis, for an additional 7 1/2 minutes which adds up to a WHOPPING 43 1/2 MINUTES over the course of that 24 episode run and I should point out that S2 Cour 1 ALSO benefitted from this for the first 5 episodes including the OVA, giving that cour an added 9 minutes to utilize with Cour 2 receiving a paltry 3 minutes as only the 1st episode integrates the OP/ED runtime).
It's simply the reality that polish and quality was prioritized for S1 while scheduling and budget were prioritized for S2. If you want to be especially harsh, one could say S1 was treated as art, while S2 was treated as a commercial product, which is why I've set my expectations accordingly and hope this post helps others do the same. This becomes more apparent when you take into consideration that Studio Bind were also working on Onimai at the same time as S2 given their air dates were only 6 months apart. So not only was S2 not being given the same scheduling priority, it was COMPETING for resources. Given the BD sales numbers for every project they've released, at a minimum we can be assured that Studio Bind has been financially successful at least but the double edged nature of that success also means that certain priorities may have shifted away from MT and towards the new cash-cow. There's a reason I phrased my previous post so specifically: These episodes are a fine adaptation of Rudy's story.... and not much else because it simply doesn't have the screen time or resources to focus on anything besides Rudy's share of the narrative and character development.
Which ties directly into the second reason as to why cour 2 FEELS so rushed, even in comparison to cour 1. The contents of Volumes 10, 11, and 12 are significantly more *LINEAR\* with more individual events being depicted compared to Volumes 1-9. This translates to more content vying for screen time. But how much content are we talking about here? Well, I don't want to go too deeply into raw numbers as that's not really the point but let's set a baseline with some quick-n-dirty math to illustrate:
S1c1 covers 1326 pg / 3 = 442 pg/vol (11 episodes) = 40.2 pg / ep S1c2 covers 1280 pg / 3 = 427 pg/vol (12 episodes + OVA) = 32.8 pg / ep S2c1 covers 1268 pg / 3 = 423 pg/vol (12 episodes + OVA) = 32.5 pg / ep S2c2 covers 1381 pg / 3 = 460 pg/vol (12 episodes) = 38.3 pg / ep
Obviously these are EXTREMELY rough numbers that don't take into account any of the cut content, non-chapter related pages, nor the difference in available runtime afforded to S1 that I previously mentioned, but just by raw page count, that's technically LESS content than what the first 11 episodes of Season 1 had to adapt! Surely they could just tweak a few things to make everything fit! Unfortunately, it's not that simple. You see, there's a distinct lack of a certain type of content that made the lives of the production staff significantly easier by providing plenty of opportunities to pick and choose what made it into the final cut of an episode's runtime to keep the mainline story of Rudeus chugging along at the leisurely clip we're accustomed to.

PART 2: Narrative Fluff (aka work smarter, not longer)

Spoiler: It's the sheer density of secondary character POVs. The very ones we often grieved being cut as the episodes were coming out during S1. They add depth and complexity to the characters (and are, imho, singularly the most *profoundly insightful* pieces of writing Rifujin-sensei has ever produced) but 90% of the time are simply repeating the same events from a new perspective. HOWEVER, when adapted to an audio-visual medium, you can SHOW both perspectives simultaneously and let the audience infer what's going on in a secondary character's mind through the use of voice acting, animation, staging, lighting, OST, and sound design thereby allowing the anime-only audience to receive 90% of the same information that was conveyed during those same events in the novels.
The "missing" Eris POV is the primary example of this disconnect between how little LN readers think Anime-onlys are inferring and how much is being successfully communicated to them even if they themselves can't properly articulate what it was they took away from any particular scene. I highly recommend paying close attention to Eris' face in the 3 following episodes after the events of Turning Point 2 RATHER THAN READING THE SUBTITLES (dub watchers have an advantage here but BOTH performances do an incredible job) and you'll see (and hear) what I'm talking about. Sure we don't get every beat of her thought process spelled out for us in quite the same level of detail as in her POV chapter, but you can sense her inner conflict while watching Rudeus practice Disturb Magic as they ride into the outskirts of Fittoa and her heartache at seeing him standing forlornly in the ruins of his destroyed childhood home. The idea that she doesn't feel "worthy" of him is already being communicated by her facial expressions and her body language. Her letter stating how they aren't "well-balanced" in combination with that visual information is already providing context clues to the viewer as to what's going on in her head. In her final scene you can hear the sheer depth of her love give way to a deeply instilled sense of self-loathing, just by the tone of her voice, as she hoists Rudeus up onto that pedestal. Yet as she nears the end of her melancholic monologue more of that brash, passionate nature of hers seeps back into her delivery as pours her heart out.
To quote Harry Plinkett: "It's so subtle, you might not have even noticed... but your brain did."
The only emotion you could argue was nerfed by the adaptation is the depths of her self-loathing for having "taken advantage of him" after their night together but they still get a line in about their age and size difference, which when heard in her self-flagellating tone describing how "awful" she's been to him, you can easily make that inference. But you might also say "AHA even in those 3 episodes they left out how devastated she was when Rudy beat her using the demon eye after she finally gained some confidence in her strength" to which I say: Watch Ep 13: Missed Connections and, again, pay attention to Eris. Every part off the Buffalo was used.
They also never deliberately spell out her ardent belief that Rudeus is so strong and smart and amazing and brave and perfect that regardless of whatever she wrote as she struggled to find the words to leave in her letter, he would just clairvoyantly understand her intentions.... but you don't really NEED that spelled out for you when her final appearance is her shouting to the high heavens about how in love she is directly juxtaposed with Rudeus reverting to his former self-image shut away in his bedroom after very specifically misunderstanding the meaning of her words and actions! "I LOVE THIS MAN she screams as the man she loves thinks to himself "I can't believe she doesn't love me anymore." Seeing that, anyone could conclude "Were you expecting him to just KNOW what you meant??" Yes. Yes she was.
The Eris' POV wasn't "skipped content"... it was integrated. It's broken up and repurposed in bits and pieces over the course of 4, count 'em, FOUR separate episodes but 99% of it is there if you know what to look for (which for anime onlys is considered rewatch value).
By going through this in such agonizing detail I hope I'm properly communicating one of the greatest hang ups LN readers seem to have (or adaptational purists in general) relative to their expectations: You are putting entirely too much value into dialogue, monologue, and the text of a script relative to every other element the medium has to offer. The absence of TEXT does not diminish the SUBTEXT. An individual viewer might not know WHY they believe a character motivation exists as it does, but by and large most will pick up on those details whether it be deliberate (in the case of a certain psychologist youtuber who keeps nailing plot predictions over and over BECAUSE ALL OF THE INFORMATION YOU NEED IS RIGHT, THE F**K, THERE) or subconsciously (in the case of most passive audience members).

PART 1 (COUR 2): THE RESCHEDULENING (aka MATH)

Now, having detailed how a POV chapter can actually be efficiently absorbed into the runtime of the show without disrupting or sidetracking the main narrative, let's re-examine the topic of how (as well as why) this affects the production schedule. As I previously stated, overall Volume 1-9 have quite a number of POV chapters to work around as buffers to the rest of the content. Don't believe me? Let me break it down a bit more then:
Vol 1 contains ~ 2 1/2 POV chapters out of 10 = 25% Vol 2 contains ~ 2 3/4 POV chapters out of 11 = 25% Vol 3 contains ~ 1 POV chapters out of 15 = 6.5% (one of the longer action heavy volumes, yet only 3 eps) On average ~19% of content is POV. Vol 4 contains ~ 2 1/4 POV chapters out of 12 = 19% Vol 5 contains ~ 4 POV chapters out of 11 = 36% Vol 6 contains ~ 2 1/4 POV chapters out of 15 = 15% On average ~23% of content is POV. Vol 7 contains ~ 1 1/4 POV chapters out of 8 (technically 9, short prologue + epilogue combined) = 15.5% Vol 8 contains ~ 2 POV chapters out of 12 = 17% Vol 9 contains ~ 3.75 POV chapters out of 12.5 (several very short POVs, adjusted for fairness) = 30% On average ~21% of content is POV. Vol 10 contains ~ 2 POV chapters out of 14 = 14% Vol 11 contains ~ 2 POV chapters out of 16 = 12.5% Vol 12 contains ~ 1 1/2 POV chapters out of 16 = 9% On average ~12% of content is POV. \Note* Several chapters are not purely dedicated to secondary character POVs but rather "cut aways" between Rudy's own perspective and are occasionally EXTREMELY short (I assigned 1/4 amounts for especially short POVs to give them weight, but to prevent over-representing them. Additionally while chapters vary in length they generally represent individual events which I feel is a more apt form of measurement to relate to the anime adaptation in place of page counts (you're not gonna find the table of contents, copyrights, or the author's afterward being adapted after all). These are VERY rough estimations and should not be taken as "objective" measurements.))
Look at that proportional difference for Volume 10-12 relative to the other cours. While production had the advantage of consistently folding a little more than 1/5 of the content into the current runtime the current cour has almost 10% more content competing for the same amount of screen time as the cour before it. In fact, it's significantly LESS screen time as only the 1st episode bypassed the OP/ED compared to Cour 1's 4 episodes (and if you include the OVA, cour 1 already had a 24 minute head start in addition to the extra 3 per ep for a whopping total of 36 extra minutes of runtime over cour 2), Even if we're exceedingly generous and assume the next 4 episodes skip the OP/ED each, that would still leave it at a 24 minute disadvantage just in comparison to cour 1, not to mention the additional screen time afforded to S1 as I've already covered.

Part 3: Screen Time as a Resource (aka Content / Time = Stress)

In a novel characters can engage in chapter length diatribes or strategic planning in their own heads, engage in "talking is a free action" whilst in a fight to the death, and all sorts of ridiculous temporal bending contrivances that simply do not translate to the screen where time is the single most precious commodity (unless you're a shonen protagonist charging up your kamehameha). So let's view this from the scriptwriters' perspective to understand why they are forced to make some very difficult choices. As you are starting work on your assigned episode(s), the show's production committee makes the call that while previously you were afforded as much as ~300 minutes (5 hours) to convey ~1K pages of material, this time you only get ~255 minutes (4 1/4 hours) to convey ~1200 pages of the same density of material. Much more information to convey in much less time and you only JUST BARELY scrapped by to include as much as you could the last 3 times. That's means that at a MINIMUM, 200 of those pages are destined for the cutting room floor.
Though speaking of shounen protagonists, action set pieces are extraordinarily useful for either expanding OR condensing a scene's runtime by exactly as much as you need to fit within an episode's runtime. Need to add time? Go balls-to-the-wall, high-octane, budget-melting sakuga insanity that outshines even the source material (Turning Point 2/Eris vs Assassins) or you can condense high page counts into surprisingly short runtimes while still conveying the impact and information stored in those several pages worth of text. High impact, malleable screen time, same information conveyed. More time to dedicate to world building and secondary character development. As such, S1 (cour 2 especially) had a TREMENDOUS amount of leeway in how much they wished to expand OR condense action scenes at their discretion compared to the (comparatively) action-lite S2 (for Cour 1 at least).
So then you might ask with Cour 2 revving up the action again, why is it instead CUTTING tons of those action scenes rather than merely truncating them to make space for dialogue scenes like the prior cours? The short answer is there's already no time to spare. The longer, more complex answer is action scenes can't exist in a vacuum. In the same way you have to accelerate and decelerate in your car evenly to get from point A to point B safely, you can't simply hit 0-60 mph in under 2 seconds and you certainly can't go from 60 to 0 in a fraction of a second unless you want an episodes' pacing to liquify like your internal organs. Before, during, and sometimes after a fight scene is initiated, several questions need to be answered for the audience like "Who/what is fighting?" "Where are they positioned?" "What is the level of threat?" "What are the stakes?" "What are the win conditions?" with greater or fewer questions depending on the complexity of the scene or it's meaning to the character(s). Failing to provide the audience adequate answers to these questions can easily result in a nonsensical farce.... unless that's literally your intention. Thankfully, the requirement for winding down action is much simpler. After a beat of heightened tension, your protagonist simply lowers their guard/weapon and the message communicated to the audience is "the threat is over" and within seconds you can move to the next scene.
Most major encounters follow this rhythm throughout the series, with individual chapters dedicated solely to these fights, spanning page counts that are generally (but not always) on the higher end. In general, there are only 1-2 major battles per volume. Vol 11 and 12, by contrast, have several chapters that contain a half dozen individual skirmishes apiece that make adapting the material a total NIGHTMARE to pick and choose what makes the cut. So as an example, a weirdly high amount of time is seemingly spent establishing the succubus encounter in ep 19. Why you may ask? So they could ride those same rules of engagement straight into the following montage to inform the audience "these fights possess the same rules of engagement we just established" without having to spend the additional time winding up each one individually (another, more humorous example, is Ruijerd "dueling" the 3 North God students in a row). The montage also pulls double duty by conveying both the passage of time and distance. You'd think truncating roughly 1/5 of the entire volume into a scant 60 seconds would give them plenty of extra time to work with, but sadly, the ability to condense content is still only enough to break even with the established pace.
Another major element that placed Season 2 at a massive disadvantage is that Season 2 had to use it's precious 25th episode OVA to *catch up* on content that was deferred from Season 1 as Sylphy's POV chapters starting all the way back in Vol 4 did not make the cut. So rather than getting a jump start, the OVA was actually just catching up on deferred content that could not be included DESPITE all of the tremendous advantages I've previously discussed. And even then, it still needed to skip all but a few scant details from the intervening chapters that bridge the gap between Sylphy becoming Silent Fitz and Ariel's entire entourage fleeing to Ranoa's University of Magic resulting in all but 5 of them being slaughtered by assassins in hideously gruesome fashion. In a nutshell, Season 2 actually only has 24 episodes to dedicate to itself, and most of the benefits of scheduling seems to have heavily favored Cour 1 over Cour 2.
At this point, assuming like everyone else who joined up with Studio Bind, you are yourself a massive fan of the series and absolutely love these novels, you are effectively being asked to CHOOSE your favorite children chapters to sacrifice in the name of ending the season at a satisfying arc conclusion. Sure you could just adapt at the same rate of chapters-to-screen time as before and conclude the final 12th episode with THAT THING THAT HAPPENS but somehow I feel like doing so would result in death threats being strapped to a brick and hurled through your office windows. You've certainly maintained the integrity of the show's original pacing, but telling fans to sit tight until the next production cycle is ready in another 2-3 years feels like a recipe for disaster.
And frankly, Vol 12 has some INTENSELY heavy dialogue/monologue scenes filing out the back half of the volume that are going to need significantly more screen time to convey the necessary information relative to the first half as it is ENTIRELY Rudy-centric. So the only way to get there with enough time to allow the season to reach a natural and satisfying conclusion and still hit all of the vitally necessary plot threads is to put those proverbial chapter babies containing some of your favorite character interactions and world building on the alter as a ritual sacrifice for more time on the clock. And what did those sacrifices get you? 5 episodes. A range of 105-117 minutes (depending on OP/ED usage) of screen time to cover the single densest volume since vol 3 (see above). Barely one episode ahead of pace (but in terms of available screen time still barely ahead) of prior cours. And if you think it's unfortunate that ACTION was being cut, oh lordy I have some *bad news for you.\*

Part 4: Screenwriting as an Artform (aka how write story gud)

"But why are they STILL so stretched for time if they have access to and are utilizing all of these time-saving techniques?" Well I'm hoping the previous 3 parts of this gargantuan multi-tiered super essay have helped establish the constraints Studio Bind are working under compared to the prior cours. Cour 2 is working with significantly LESS screen time, with MORE events to manage and they're already so stretched for time that even multi-chapter spanning story events like the Merchant caravan are being cut entirely, rather than merely abridged, to make up that difference.
The requirement for "essential viewing" grows ever higher as mundane scenes like coming in and out of the teleporter still HAVE to be given priority over fan-beloved moments of character development because as uninteresting as those kinds of expository, utilitarian scenes are, they serve a far more vital purpose in a screenplay for communicating to the audience the "BUT, THEREFORE, BECAUSE" flow of script writing (watch the video it's extremely short and a great explainer, but essentially "But = Complication", "Therefore = Next logical action", "Because = Character motivation for performing said action"). You literally cannot skip these unremarkable, bog standard scenes because doing so would commit one of the deadliest sins of storytelling that I was alluding to when discussing how to establish action scenes: The Discontinuity of the dreaded "AND THEN" statement. If you're watching a movie and it's a series of "and then this happened and then that happened and then this person showed up" it ceases to be less a story so much as watching someone's attention span annihilating slideshow of vacation photographs.
As an example, scenes like the ones that establish how, where, and why Rudy and Elinalise use the teleporter to get from Ranoa to Begaritt are slow, mundane, and heavily time consuming and yet are so absolutely necessary as a scriptwriter to take the time to make sure the audience can follow along the logical thru-line for how these scenes connect to one another. If you skip such seemingly trifling, yet necessary information, the audience is not going to react by saying "oh THAT SCENE I LOVE is coming up" but rather "wait, why are we in a desert?"
As an example I'll use the last 2 episodes to demonstrate. The logical flow of episode 19 into 20 proceeds as follows (some parts are truncated for *relative* brevity):
"Rudy needs to leave for Rapan. THEREFORE he tells everyone goodbye, BUT Nanahoshi knows how to teleport there. THEREFORE he changes his route with Elinalise. THEREFORE they get prepared BECAUSE they want to save Zenith, BUT Cliff proposes to Elinalise BECAUSE he feels his lack of commitment was making her nervous. THEREFORE Elinalise is caught off guard BECAUSE she originally intended to leave without telling him to break off their relationship. THEREFORE she accepts his proposal. THEREFORE they travel to the teleporter, BUT teleporters are considered a source of danger to adventurers. THEREFORE they study it first as a safety precaution. THEREFORE they verify it's safe operation and use it. THEREFORE they arrive in Begaritt, BUT they are attacked by a Succubus. THEREFORE Rudy needs to detox himself BECAUSE they want to keep their promise to Cliff and Sylphy. THEREFORE they continue their sexless journey, BUT they are attacked several more times. THEREFORE they kill the monsters and proceed with caution. THEREFORE they arrive in Rapan in ~6 weeks. THEREFORE Geese is surprised to see them when they arrive, BECAUSE he only sent the letter so recently. THEREFORE he takes them to see Paul. THEREFORE they reunite with Paul, BUT Paul has fallen back into depression BECAUSE they lost Roxy while failing to find Zenith. THEREFORE Rudy tells Paul about his marriage and pregnancy with Sylphy. THEREFORE Paul recovers BECAUSE of the joy and pride he feels for his son BUT still feels worthless BECAUSE of his failures. THEREFORE Paul finally notices Elinalise. THEREFORE he apologizes BECAUSE ....uh y'know that thing that happened. THEREFORE Paul and Elinalise reconcile BUT Paul is confused that she didn't sleep with Rudy BECAUSE of her curse. THEREFORE she explains her husband Cliff's magic tool BUT Paul can't believe she has a husband. THEREFORE they get into another spat BUT the rest of the party returns during their argument THEREFORE Rudy learns that Roxy is lost in the labyrinth. THEREFORE Rudy starts to panic as the party begins to squabble. THEREFORE Elinalise takes Rudy's shoulder to draw his attention BECAUSE she realized he was panicking. THEREFORE Rudy asks to be caught up on the situation. THEREFORE Paul describes the difficulty of the Teleportation Labyrinth. THEREFORE Rudy gives Geese the book detailing it's depths which he borrowed BECAUSE he would be using a teleporter to get to Begaritt, BUT it will take Geese time to read it. THEREFORE Paul calls the meeting to a close to allow Geese to adjust their strategy using the book. THEREFORE Rudy, Paul, and Lilia start talking, BUT Paul is still a crude dude. THEREFORE the topic turns to sex BUT Lilia is in denial about being a total sex freak. THEREFORE Paul teases her BECAUSE he knowns how much she likes it rough. THEREFORE they retire for the night after some locker room talk. THEREFORE they depart for the labyrinth the following day. THEREFORE they reach the labyrinth and begin their descent, BUT Paul is breaking formation to show off in front of Rudeus. THEREFORE Elinalise scolds him, BECAUSE she wants to keep her family safe. THEREFORE Paul flippantly dismisses her claims of thinking of him like a son, BUT he is unaware of their connection through Sylphy. THEREFORE they continue further into the Labyrinth maintaining their formation, BUT they encounter new monsters. THEREFORE Rudy starts to cast a spell, BUT Talhand advises him not to use fire BECAUSE it fills a room with poison BECAUSE the concept of carbon monoxide poisoning exists but isn't fully understood in this universe BUT he also advices not attacking the ceiling BECAUSE it could cause a cave-in. THEREFORE Rudy uses ice magic to kill the remaining monsters. THEREFORE they advance to the second stratum in proper formation. THEREFORE they breeze through the second formation and take a break before entering the third. THEREFORE Geese uses the opportunity to inform Rudy that the next section is where Roxy went missing and may still be near that area BECAUSE teleporter traps only warp victims within the same stratum. THEREFORE as they approach where they lost Roxy, Geese asks Rudy where he'd look for Roxy based on his intuition. AND THEN Using his intuition, Rudy notices condensation on a wall and uses his Roxy Odor Snoof Sense to detect Roxy's location through a damn wall despite being a contrivance BUT it's the same contrivance used in the source material THEREFORE shut up. THEREFORE we cut to Roxy BUT she's being surrounded by monsters. THEREFORE she casts numerous spells to hold them at bay, BUT she runs out of mana. THEREFORE she believes she's about to die BUT Rudy saves her just in the nick of time. THEREFORE Roxy is shaken to her core at the sight of the man who saved her despite not recognizing Rudy, BUT then her POV didn't play out the way it did in the novels THEREFORE LN purists got upset BECAUSE they assumed her POV had been cut BUT they forgot that Roxy's POV has always been shown tremendous favoritism by Studio Bind THEREFORE they jumped to conclusions unaware it would happen the following episode.

THEREFORE Calm down and let Studio Bind cook

Effectively the point I hope I have demonstrated is that there IS a logical and consistent thru-line from scene to scene to scene that an audience can follow (and if you want to improve as a screenwriter, this is a GREAT exercise to figure out what makes your favorite shows tick. It's basically the screenwriter's equivalent to tracing someone else' art as practice). Even these unfairly maligned episodes have a viewing experience that provides a consistent sense of pacing. But if you want to know WHAT precisely feels different about them? Well if I had chosen to break down episodes from any of the prior 3 cours (or the best episodes of this cour), you'd be seeing the word BECAUSE significantly more to fill out every action, reaction, and complication along the way. If "THEREFORE" and "BUT" are the easel and canvas, which are necessary to even begin the process of creating art, then "BECAUSE" is the screenwriter's paintbrush that allows them to breathe life and detail into the characters on screen. The prior 3 cours were awash with "BECAUSE" statements detailing why characters are behaving the way they are in every individual scene so if there's one crime that can legitimately be pinned against several episodes in the latest cour, it's "JUST 'CUZ."

PART FINAL: The TL;DR (aka the... tl;dr)

So having laid all this out in such verbose, granular detail, what exactly does all of this mean?
To put it bluntly, Season 1 being such a near-perfect masterwork of adaptation spoiled the ever loving hell out of us. Having gorged ourselves on that expectation, we've ruined our appetites because now such perks are simply anticipated as standard with a vocal minority now irked by the use of a standard OP simply because it follows the conventions of the medium or (stay with me here) committing the sin of appealing to shonen fans. I know, truly a crime worthy of sudoku because of 14 seconds depicting one of the single most important events in the series. I truly don't understand (seriously, explain it to me please).
The current cour is merely receiving the same treatment most adaptations are given while still outperforming its peers if weekly rankings are anything to go by. Episodes range from pretty good to excellent (Norn and Nanahoshi's spotlight eps being the highlights thus far despite some grumbling) with even the extremely barebones Ep 19 squeezing in what sparse worldbuilding nuggets it can despite the plot literally necessitating that Rudy book it from one side of the planet to the other within a 21 minute period (a production level pacing decision you are still free to criticize). As I said earlier (but it bears repeating) these episodes are a good adaptation of Rudy's story rather than the whole that makes up MT because it simply doesn't have the screen time to focus on anything that falls outside the scope of his perspective given the sheer breadth of competing narrative essential content. As a show, these episodes are still delivering a cohesive and engaging thru-line by being glued to Rudy's perspective. So as long as Rudy remains interesting to watch the audience will be more than satisfied.
Expecting the same anomalous level of dedication AND leniency from the production committee to happen for every season was unfortunately nothing but a pipe dream. Cour 2 is now being forced to make due with what it has and while they are doing a commendable job given the heavy restrictions, it is completely unreasonable to expect them to fit so much into such tight confines. It is the adaptation equivalent of being asked to fit everything into one grocery bag, but not wanting the bag to be heavy.
Could this cour have been scheduled better? Absolutely. Was it possible certain changes to the script or episode direction could have provided more opportunities to explore the cut content? Of course. Is it still a total bummer that the realities of production that have compromised the artistic integrity of our beloved peak fiction? Without a doubt.
We are simply going to have to get used to the fact that S1 may never be topped with our only hope being the return of the waifu-wars for S3 rekindles the beefs between animators vying for shot assignments (which may hopefully still be in the cards god willing).
Of course, I'm not a future seer, so maybe, just maybe, Studio Bind bursts into flames and all of the footage is lost resulting in the quality of the last 3 episodes to be the worst drop off of a television show since the final season of Game of Thrones. If that is the case then I'll be eating more crow than I ever have in my life. But if Studio Bind sticks the landing and delivers on the emotional climax to one of the most beloved arcs among the fanbase that we've anticipated for years, then please calm it down with these exaggerated "cutting content is ruining the show" claims.
Thank you from coming to my Ted Talk and enjoy the rest of the season everyone.
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2024.06.09 22:00 AdenInABlanket My Issue With Rec Room as a 2019 player - Save RR

Hey all, I wanted to hop on the Save Rec Room train as we've all put up with the state of this game for too long; coming from someone who has had the game since 2019, bought a quest and later built a PC for RR. I used to absolutely love this game, and I largely believe that the company going public has caused all of these issues, as the shareholders are now at the reigns
Anti-Consumer Practices -Prices of items, the TMNT shirts are like 30k tokens. That's nearly $50 for a single shirt in a 3 piece set. There are also FOUR recolors of that set, so all together the turtle outfits alone are 540 fucking dollars. At that point, you can cosplay them IRL for a fraction of the price. RRO items aren't safe either. -Limited time items - FOMO capitalization: I largely didn't play Rec room for the majority of 2023. When I (regrettably) decided to come back for real in 2024, I saw lots of cool items being worn by other players. "Ooh, what's that? I'll get one if I have enough tokens!" I thought to myself; going to check their outfit I'm almost always met with that awesome hat no longer being for sale. Seems like everything actually worth buying is only around for a limited time. -Selling Skins: For a good while now they've been selling previous weekly skins for tokens. At first I thought this was pretty shitty. While I think It's a good thing that newer players are able to access older items, we really should not be charging tokens for what was once free. -Rec Room+: RR+ is a pretty good deal. Weekly token drops, free items, and earnings on your creations. You definitely get your money's worth, and if you're a creator, you can even make money from it. The issue is that recroom HALVED the free token boxes for non RR+ players, and even teases you every time you get a free box with how much you could be getting if you have RR+. Fuck that. Bring back the original token earnings. I don't care if RR+ players get extra, but punishing free-to-play players is unacceptable.
Anti-Player Practices - Tone deafness -Removal of weekly challenges: Rec Room's claim that almost nobody completed weeklies is pure bullshit. Of course the rate of people completing them is so low when the retention rate is so low, most people install the game because it's free, mess around with it, and don't touch it again. For some reason, these players are the ones that RR wants to cater to instead of millions of dedicated fans (though I'm sure that number has lost a few decimal places in recent years.) -Full body avatars: Plain and simple, nobody fucking wants 'em. So far, I've only seen trolls or meme avatars using full body. The characters are absolutely hideous, and their human-like features like hands, nose, and eyes trigger uncanny. Especially for me, who has spent half a decade with bean bodies. The whole system seems to me like a sad excuse to pump out more overpriced items, since now they can sell pants and shoes, and probably socks and nose rings later on (I'm joking, don't get any fucking ideas, RR.) Not only that, but they've spent ~2 1/2 years (about the same amount of time they've been a publicly-owned company🤔) developing full body, and each time they showed it off it was met with rampant hate. People hated FB from the start, but recroom just shoved it down our throats. -New UI: An older issue but one that I personally feel started RR's trend of ignoring their players. I've always hated it. It feels clunky compared to the old UI. It's much harder to use, performs worse, is less intuitive, and less immersive. The awesome hologram watch was really what sucked me into the game at first, admittedly. I still consider it my favorite UI in any VR game, ever. The old UI was fast, snappy, immersive, interactive, and overall felt great to use with those squishy buttons and satisfying sound effects. The new UI was made without a single thought about VR users. It makes no use of the spatial presence it has in VR, and is super cumbersome to use in VR. It is impossible to use it with your hands alone. While you can still click the buttons with your fingers, the beloved 3D buttons were robbed from us for the sake of mobile players. The menus now scroll instead of using pages, which is alright, I guess; my issue with it is that you need to use your joystick to scroll the menu instead of touching it. Why would they shaft VR functionality? Rec Room said it was so that the devs can modify the menu more easily and so that it would perform better. While the first part is true and IS a GOOD REASON to overhaul the UI, the latter is a complete and utter lie. The new UI still tanks FPS every time it's pulled up. My custom PC rig drops below 60fps when using the menu in VR. Again, I and many others loved the style and functionality of the old UI. When Rec Room started to implement the new UI it was of course met with backlash. Rec Room, of course, ignored this and just kept pushing forward with their much-hated feature, turning a blind eye to criticism and suggestions on how to make the UI better, like bringing back 3D buttons and touch functionality.
That pretty much sums up my personal gripes with the state of RR. Others have issues with moderation, community events, etc. but I chose to focus on what hits me the hardest. Rec Room was once a great place to play, create, hang out, and make friends, but anti-consumerism and tone deafness have reduced it to a shell of what it once was. #SaveRR
submitted by AdenInABlanket to RecRoom [link] [comments]


2024.06.09 21:18 dbakht advice on qualifications

This is my first reddit post, and I'm just looking for any insight that someone who has gone through the application process might be able to offer me, either words of encouragement or a reality check. I've always been interested in going to medical school, but recently decided that I'm focusing my efforts on applying to UK schools exclusively. Based on my own lack of knowledge and some doubt that has been cast on me by a few people in the past (the haters), I feel like I'm crazy enough for thinking I am qualified to compete for a seat in grad-entry medicine as an international applicant, so I figured there must be someone with experience as an international applicant who would know more than me, and if i'm qualified given my experience. Every one of my friends here in the USA think I'm a great applicant, but I know that our perspective is far different from anyone who has been through the UK admissions process.
I have a bachelors degree in mechanical engineering through an honors program (3.9 GPA) from a top public school for engineering, and one of the 5 largest schools in the entire country. I also completed traditional 'pre-med' courses alongside the degree (chem, biochem, physiology, etc.). I'm still here doing a master's in biomedical engineering, where my focus is in medical devices and injury biomechanics. In undergrad, I held leadership positions in a few different university organizations (which im sure is irrelevant in applications), and completed a few internships and co-ops outside of school, one of which was with a medical device testing and validation company. I also completed a 2 year capstone project, where I worked with local trauma surgeons to develop a new device for a surgical procedure, where I gained vast experience in medical device regulation and shadowing experience from the surgeons and their residents. As a result of the project, my team obtained a provisional with my name on it (hoping to have a patent completed soon), and I've continued learning a lot about medical device regulation.
The first year of my masters was focused on leading a research project using postmortem human body donors to study automotive impacts for developing safety criteria, where I gained unique experience with human subject instrumentation and testing, as well as vast experience with human dissection and autopsy for post-test injury analysis, and subsequent data analysis and processing. This next year of my masters will be focused on working as a 'research fellow' outside of my classes with a local children's hospital under a pediatric surgeon, where I'll be shadowing various surgeons and OR staff in order to do the beginning stages of background research to create new ideas for pediatric-specific devices and procedures, where I'll mostly be shadowing in different children's hospitals and presenting new ideas/difficulties that surgeons face.
Outside of school, I've gained shadowing experience with surgeons, residents, PAs, PCAs, nurses, and paramedics as ive been trying to create a picture of the entire continuity of care of a patient between different staff, from the moment a patient calls 911, goes through the ER, all the way to discharge. I also have completed roughly 200 hours of volunteering (half of which are in the ICU of a local childrens hospital where I clean toys and hold/feed babies who do not have present guardians to hold them). I have yet to begin studying for the UCAT, but I have the (ambitious) idea that I would score between 2900-3000 based on my diagnostic tests- though I still have about 2 months to begin studying and reviewing. I'm visiting England to take a look at all of the schools I plan on applying to next month, and have connected with at least 2 students in current medicine programs to chat with about their experience while I visit, but I've been unable to get responses from any admissions staff regarding if I meet the standard qualifications for a grad-entry applicant.
I am wondering if anyone out there would have any idea whether this brief summary of the bulk of my relevant experience would make me stand out as an applicant among the extremely competitive international graduate-entry students. I have a really strong passion for research in medicine, and would describe my ideal role as a physician-scientist where I could do bench-to-bedside research, and I think that schools in the UK would offer the best education for me, especially considering that many schools offer study-abroad options, and would surround me with other students who are driven by the same values that I am. Huge thanks to anyone that took the time to read this😁
submitted by dbakht to premeduk [link] [comments]


2024.06.09 21:07 idkydkme If you’re still struggling with letting go, this is for you ❤️

If you’re still struggling with letting go, this is for you ❤️ submitted by idkydkme to ExNoContact [link] [comments]


2024.06.09 20:52 EntertainmentOk8806 Days Gone: 2024 Retrospective Review

Days Gone: A 2024 Retrospective Review
If someone was asked to describe Days Gone they would generally say that at its core it is a zombie survival horror game mixing elements of Sons of Anarchy with The Walking Dead. However, scratch away that basic description and you will find a much deeper game. Taking control of Deacon St. John, a former soldier, now biker with just his bike and his friend Boozer to keep him company in a post apocalyptic world. At the beginning of the game we see that he puts his injured wife on a Nero helicopter to get medical aid, only to still two years later not be able to find her, but despite the general consensus that she is dead, Deacon refuses to believe this. On a chance encounter with O’Brien, the Nero agent who helped his wife escape two years prior, Deacon finds the hope and clue he needs to possibly find his wife.
The post-apocalyptic world is crawling with what are described as ‘Freakers’, not Zombies, more akin to the vampire-like creatures from I Am Legend. These creatures roam in swarms or Hordes as you later find them to be described numbering a few dozen to a few hundred later in the game. If you encounter any of these, you only have two options: Run or Kill. As the game progresses you find more advanced versions of the Freaks such as Screamers who (as you can imagine) scream in a Donald Sutherland in Invasion of the Body Snatchers way to alert all Freaks in the areas and Breakers who are Freaks literally on steroids. Deacon must travel around the map, visiting camps to carry out jobs, destroy the nests where the Freaks live and generally stay alive.
Released in 2019, it sits unfairly between the releases of The Last of Us Parts 1 (2013) and 2 (2020) and so comparisons to these games can be unfair, though understandable. In 2019, the game sold fairly well, hitting sales of six million units, but was savaged by critics for its stale and repetitive gameplay and buggy aesthetics garnering middling reviews throughout. Due to this, the game has been denied a sequel by Sony and fans of the game (myself included) have spent the good part of nearly five years trying to figure out why.
So let’s look at the game with fresh, critical eyes, the way a game would be looked at if it was re-released.
Story
The game’s story has been pulled apart as male chauvinism or egotism and this could not be further from what the game is. The game is about loss, about recovery, trusting people, fear, mental health, staying alive and not giving up hope. Through the sixty hours of gameplay you encounter a number of brilliantly crafted characters from the Truth-Nut Conspiracy theorist Copeland, complete with scary (and unexplained) scarred face, the utterly despicable Tucker and the father-like Iron Mike. Deacon St. John interacts with all the characters with a level of sarcasm, stoicism and also warmth that it is hard to read him, but when you discover his back story, you can understand why. The whole world is falling apart following the outbreak of the virus and it truly is kill or be killed. Deacon will wander around muttering to himself like a madman, but you can truly understand why he would be like this. His relationship with other characters such as Boozer and Rikki is just perfect and you will be forgiven for watching these cutscenes as if they were parts of a real TV show or Movie. It is true that a lot of the scenes are essentially the same one over and over, but it is presented in such a way that I can’t deny that I do love it. My one gripe is that cutscenes can be overlong and so you may find you are watching itching for the point where the ‘Skip’ log will appear.
9/10
Graphics.
On the surface, Days Gone is a beautiful looking game. It is understandable why companies have optioned the story for a theatrical or television adaptation. The environments look and feel real. The character models for many of the main characters look life-like without crossing into uncanny valley territory. Though the number of palette-swap faces for Ambush Camp members or Freaks feels a little lazy. Despite how amazing the game looks it is also, even now, a buggy mess with too many instances of the game just crashing. We have moments Deacon would enter a building only for the building to have lost its texture and you have to figure out how to move around or leave, cars outside that look like they haven’t been finished and Freaks just caught in mid motion or have disappeared. Deacon himself when he crashes his bike is launched with his body being more akin to Woody from Toy Story. Now, this doesn’t happen all the time and a quick restart generally solves it, but for a Triple A game this is not acceptable at all.
7/10
Sound
This game has possibly one of the best soundscapes of any I have ever heard. If you have not played this game with headphones I would recommend it as the overall audio quality of the game from the bikes, guns, Freaks and general background is beautiful. The score by Nathan Whitehead is atmospheric to the point where it makes every time I hear it mean something. His music for The Hordes is as tense and gripping as any horror or suspense film ever created and ranks up there with the Theme from Jaws. The songs used throughout, including a camp singer who will play a song at certain points is again excellent and well worth searching out.
Vocal work by everyone is just amazing and Sam Witwer as Deacon and Jim Pirri as Boozer are perfect in the roles as you would expect. The voice acting is such that I could (if there was an option, more on that later) sit and watch all the cutscenes, if I could.
10/10
Gameplay
The gameplay in Days Gone could be described as shallow, but that would be an insult to shallow things. If you had to list the things you do in the game it’s not much. You drive around, killing Freaks, destroying their nests and later the Hordes of Freaks that are dotted around the map. Some camps give you jobs which are either search missions or search and kill missions, rinse and repeat. At times you have to stealth listen to one of the people from Nero which is essentially just a stealth and don’t get caught mission. The rest of the game is just rinse and repeat of all of this. That’s it. Now, that’s not to say the gameplay isn’t fun and once you get used to playing you will find much to enjoy, but in regard to variety there really isn’t any. There are also far too many ‘escort missions’ that could simply be a cutscene and are so boring to the point where all the fun is drained out of the game. By the end of the game you have also gained so much XP or advantage from Nero injectors which increase you health and stamina or new more powerful weapons that the game becomes too easy and thus no fun anymore.
6/10
Online
There is no online gameplay. There is a Challenge Mode which has a ‘World Rankings’, but this is the only online gaming element that the game offers. This is a shame as there are times when the game would be ideal for a group campaign to take on a Horde or a Camp, but not to be.
0/10
Longevity
This all really depends on how much you love this game. At around sixty hours of gameplay it is hard to say that there isn’t a lengthy game on offer here. But once the game finishes there is very little to actually do. Even an option to watch the cutscenes again would be nice, though they at least let you listen to some of the crazy Copeland Radio Free Oregon rants which is something, I suppose. There are a number of additional options such as New Game+ to play the game again with all your existing XP, Weapons and so on. This is really only for those who want to finish all the additional Hordes with the overpowered weapons to make the game easier. This can backfire by making it too easy. Once you have gone through the difficulty modes, you can also go on to the Challenge Mode which is a number of additional Challenges which you will either love or (like me) be incredibly bad at and not bother with. One of the benefits of this is that you can play these challenges as a number of characters from the game, so if you have grown attached to Boozer, Rikki you can do this. However, by doing this Bend shot themselves in the foot, by making all these characters fully playable it does call into question why more is not done with them? Even if the option was just to be able to play some of the camp missions with these characters it would at least extend the longevity somewhat. As it is, with no daily/weekly/monthly challenges like a lot of games, there really is no reason to come back to this game and maybe with just a few of these it would mean you would come back to the world of Days Gone even more.
4/10
Overall
Days Gone is a game that fans (like myself) love. I have played a full run of this game on every difficulty level, given myself my own restrictions to try and make the game harder or increase the challenge, but overall I can’t help but admit that there is very little reason to play this game more than once. It cannot be defended on a longevity, online and to some extent in regards to the gameplay or graphics and really it is only the sound and story that is keeping the game from being declared awful. It’s not. It’s really not. Those who have played it are begging for a sequel and though Bend could have gauged the popularity of the game with a DLC with more camps and missions, it feels as though the game has been completely abandoned which is a shame. Days Gone is not a game that will be in everyone’s Top Ten, but it is definitely a game that I recommend everyone playing.
7/10
I want to give it more, I truly do, but I just cannot justify it.
submitted by EntertainmentOk8806 to DaysGone [link] [comments]


2024.06.09 20:35 pwar02 [S] [USA-IN] Sony a7R iii

Pictures + timestamp: https://imgur.com/a/UuaGCAn
Original post
Up for sale is my sony a7riii, the battery grip, and 50mm 1.8. I just upgraded to the Riv so I no longer have a use for this one. It's in excellent condition, zero problems, and I used it for fewer than 20 shoots. Grip has some wear most notably on the bottom, but is functionally excellent. The 50 is optically clear and fully functioning as well. No hood.
I would rather sell the body with the grip, but they are available individually.
SONY A7RIII - $1250 SHIPPED
Per rules, comment before contacting, and please send a message, not the chat function
submitted by pwar02 to photomarket [link] [comments]


2024.06.09 20:30 Remarkable-Tank2040 White, hard plastic

White, hard plastic
Almost looks like it’s designed to hold liquid? But the plastic is too hard - you can’t deform/bend it at all by hand. It almost reminds me of something you’d find if you disassembled an interior automotive light or something? Like a light defuser for a trunk light? Which may make sense - I found this inside one of my Walmart delivery shopping bags.
I just want to make sure it’s not something that belongs inside the human body lol. Or any body really.
submitted by Remarkable-Tank2040 to Whatisthis [link] [comments]


2024.06.09 20:16 sjmr1994 All for sale- prices in body text. Open to offers

All for sale- prices in body text. Open to offers
Prices before shipping: RVN -$35 Michael Owen- $45 Enzo Fernandez /75 - $15 Reece James Groovy- $15 Nathan Patterson /92 - $8 Joel ward checker - $5 Jeffrey Schlupp /299 -$2 Lucas Digne /199 $2
submitted by sjmr1994 to soccercard [link] [comments]


2024.06.09 19:16 Twistytee [wts] Tarptent Double Rainbow (42oz)

Selling my Tarptent Double Rainbow that I bought from original owner. This is the pre-redesign version with the sewn carbon strut. It is a semi-free standing tent with integrated fly and floor that requires four corners to be staked or trekking poles to be used at the base for free standing mode. Comes with Easton aluminum arch pole and sewn carbon strut. Also comes with the optional silk condensation liner, pole pockets (for free-standing mode) and 6 Easton aluminum tent pegs.
The tent is made from 30d silnylon and is in good condition with no flaws/holes in the nylon body, floor or mesh. I did add a gear aid patch to one of the floor tie-out points to protect the threads (see photos). The PO also appears to have briefly stored it damp during a trip as there is some light spotting on the yellow pole sleeve (see photos). This has faded with use and when I air it in the sun after trips. No odors and it's stored in a climate controlled gear room between outings.
Tent has been used with a polycro ground sheet and includes the original stuff sack and nylon stake bag. I do have a lab that's been in the tent so don't purchase if allergic to stray dog hairs. I vacuumed and wiped down the tent to prep for sale.
Asking $140 and I will split shipping with buyer based on zip (contact me for quote).
Please comment below before reaching out by DM. Happy to answer any questions.
Verification photos
https://imgur.com/a/TMs2Rsg
Link to Tarptent product page
https://www.tarptent.com/product/double-rainbow/
submitted by Twistytee to GearTrade [link] [comments]


2024.06.09 18:22 TM_TheCurious Nyud Divalicious Review

Nyud Divalicious Review
I last few months I was getting so much ads about Nyud perfume, which is an Indian brand. Recently I was searching for some mango fragnances. Trield Lattafa yara tous ( loved it), BBW golden mango lagoon ( searching somrthig for regular wear perfume to layer with it).
I came accros Nyud Divalicious perfume having green mango note 🥭. Sale was going on and I got it from there website @799. I am sharing my step by step experience and opinion.
Order placing: it was smooth but I got final message of order proceesed completely after 24 hours, then shipping process started by some unknown Maruti Courier service. I was a bit unhappy at this point. Tracking was a bit late in update but I received it after 4 days. It was fine.
Packaging: It was just wow 😲. Double waterproof packing. I received the Divalicious perfume box and a small perfume oil named 'Dady' as a free 🎁gift. But the gift was just inside the bubble wrap and it fallen down while opening the wrap. Thank God I was opening it sitting on bed.
Presentation : The presentation of Divalicious was amazing. It's a good option for gifting. The box has a magnatic closure like most of the perfume set box but the inside filling is awesome. Along with the 50 ml bottle there is an additional 3ml bottle of roll on perfume oil of the same fragance. Its really helpul to enhance the fragance.
The bottle is of good glass quality with a golden plastic cap. But what id more impressive is the wodden and crafted labeling. Even the perfume oil bottle have similar wodden labeling.
Performance and fragnace: opening notes I got Bargamond and juicy orange. 🟠 but could not smell rasberry. After few minutes it enters into the middle notes. I can smell the green mango and amberwood. Jasmine sambac was also very prominant after 10 mins. Benzoin smell did not develop on my skin. After 40 mins amber and musl started developing. Quality was good. It did not smelt synthetic to my nose.
Projection and longivity: here I felt disappointed as of now. Waiting for the maturation. Will update after 3 months again. As of now project is quite bad. And longivity is maximum 1 hous. Even for minimal projection you need to do 18 to 20 spray along with the perfume oil. If you touch your nose from to the application point, you can smell for 2 to 3 hours but very faint smell. I wish that after maturation period it become better. One youtuber named Pratha Bhratwaj compared with skinn and Zara. But as of now it proved to be a fake marketing to me. Quality is good but does not serves the key purpose of perfume.
Cost: if after maturation it starts to work then the 799 inr worth. Otherwise even this price is not worth. Considering the presentation. And from any perspective it does not worth the original price 1700 INR plus.
What's about Nyud Dady? Rsberry and safron was missing I smelled only thyme. After 10 mins Indian jasmin sambac was prominsnt. And finally after 20 mins amber wood and leather was prominant and it stayed for approx 4 hours but being perfume oil it was close to skin. Project was not that good but better than the Divalicious.
If anyone has different experience with Nyud perfumr please share.
Final verdict: if you want to give a casual gift then it's a good option. But don't spend more that 799 INR on it.
Layering option: I would like to try it with BBW golden mango lagoon body lotion followed by Divalicious. Or the Divalicious perfume oil followed by perfume spary and BBW gingham body mist to make it longer.
Please note if you are searching for a sweet and soothinv mango fragnace, then I would not suggest this. Better to go with Lattafa Yara which is s beast performer so worth the price.
If you want more lighter mango then zara hibiscus. But of you want to try an Indian brand , paraben and sls free perfume and ok with reapplications after 2 hours and faint green mango fragnance then you can give it a try.
Hope my review helped you. Let me know you opinion and I will must update after 2 months if any change happens.
Thanks a lot..
submitted by TM_TheCurious to DesiFragranceAddicts [link] [comments]


2024.06.09 18:09 knoidy What aesthetic is this?

What aesthetic is this?
Trying to taxonomize this clip art style at the advent of personal computer usage as a medium for stationery, there was a specific style to most of it, deliberately "wacky" drawing styles with very thick line weight, exaggerated body proportions. Kind of feels adjacent to GVC but it's different, more the "flyer for the local bake sale" circa 1998.
submitted by knoidy to AestheticWiki [link] [comments]


2024.06.09 17:46 Gizm0Guru Sonos Ace - Hard to Hate, Hard to Love (Review)

I took the plunge and pre-ordered the Ace, and I’ve been putting it through its paces for the last couple of days. I’m pretty deep in the Sonos ecosystem, and I’m a big headphone collector, so I’m tossing in my thoughts here for those thinking about taking the plunge on these $450 cans.
TL:DR - the Aces come in at a high price point in the market at $450. At that price, these may be a tough sell for many. The overall sound is very good - but not definitively better than the category leaders in the market, many of which cost substantially less. Early/Gen1 bugs will leave some thinking that the product is half baked or leaves them out entirely, especially Android users. All that said, this is still a Sonos product, so there are enough things done well about the Ace that it could be a decent proposition - especially if you catch a sale and/or after upcoming software updates. Hard to hate, hard to love.
Now to give some context and get into the deeper review. As mentioned, I am pretty deep in the Sonos ecosystem because I’ve steadily added to my setups over the years. I started with a 5.1 system, Playbar + Sub + two Play 1s about 10 years ago (now in my kid’s playroom) and now I have Sonos in my whole home - another Arc-based 5.1 setup (media room), a Playbase 5.1 setup (living room), a Beam (bedroom), Move (outdoor patio) and a Roam (travel).
I am also a headphone collector and have 22 pairs, ranging from “consumer” stuff like the Ace, AirPods Pro/Max - and all the way up to high-end reference gear from the likes of Audeze, Sennheiser, Meze, Focal, etc. I listen to many types of music, from hip-hop to classical, and I also do quite a bit of gaming. I have a young kiddo so have the need to use headphones for TV viewing pretty often.
Starting with the overall design, comfort, control and included accessories - Sonos does a mostly solid job. The design isn’t overly striking in any way, but it is a well-refined “standard headphone” type of design with clean lines. The Aces are light while still feeling solidly built, have a smooth but appropriately firm sliding hinge for headband fit, have easily removable pads, and while they don’t completely collapse, they get compact enough to fit in the included zip-up hard shell carrying case.
The respectable carrying case isn’t the only included accessory. A USB-C cable is included for both charging and USB-C audio (no included wall charger), and a USB-C to 3.5mm cable is included as well for plugging into analog sources. The inclusion of these cables and capabilities gives the Aces a lot of general versatility and are good things at this price point.
The design lends itself to an overall very comfortable headphone. The band has a very soft cushion and connects to the cups in a way that distributes the weight very well. The cushions of the cups are a well-padded and very comfortable faux leather situation with a firm but not too imposing pressure on the head. These are easy to wear for hours without discomfort for me. I will note that while everything is fine for me, the cups are not particularly large, and the pads are angled, so people with large ears may find their ears touching the cups a bit.
The controls are also well designed. Sonos chose to avoid any type of touch controls with the Aces and has just three buttons - one for power and Bluetooth pairing, one for ANC/transparency/on-device voice assistant, and one for volume and track/audio source/phone call control. It reads more complicated than it is for the controls to become second nature. It is a very good overall control scheme. It’s not quite as good as the Digital Crown design of the AirPods Max, but I’d give it a strong second to that.
When it comes to hardware design and general ease of use, Sonos has always done well across its product range, and that continues here. Grade: A
Sound is one of the most subjective/difficult things to review, and I’m going to try and be as neutral as possible and use some good points of comparison. Overall, the Aces perform fairly well for the product category, and while they bring their own approach to the table, it is very much debatable whether what they bring in terms of sound is worth the fairly high $450 entry point versus $450 for the AirPods Max, $299 for the Sennheiser Momentum 4, $328 for the Sony WH-1000XM5 or $379 for the Bose Quiet Comfort Ultra - all very mature and respectable market leaders with similar product features in this category. There are wireless headphones out there that are priced higher like the Focal Bathys ($799) or the Bowers and Wilkins Px8 ($529), though one could argue that those are catering to the luxury and/or audiophile market (all Amazon US prices as of this writing), where the sound expectations have a higher hurdle to overcome.
Let’s first talk about tonal balance. The general tuning of the Aces is very similar to all of the other products I mentioned above, which is a version of a “V-Shaped” tune; bass is boosted, and treble is boosted, creating what has become commonly known as a “fun” type of tuning that I call warm and sparkly. While all of the products I mentioned do this in some way, each does it slightly differently, resulting in a slightly different overall sound presentation, the Aces are no exception. Let’s dive in.
The bass on the Aces is very noticeably boosted throughout the entire band, and the biggest boost is in the sub-bass region. This means the Aces bring slam, boom and rumble to the listen. It could be argued that these get into bass head territory, and I believe those that like bass would be happy with the Aces in that department. While the bass is certainly very prominent, it is not overly loose and still maintains a decent level of control. It is a thick but fairly clean bass. It hits thicker than the AirPods Max but less so than the Momentums and XM5s. If you like to feel those big explosions and soundtrack moments in your TV viewing and gaming, the Aces will fit the bill, as the depth the bass can reach is impressive. The downside to the bass tuning is that since the entire bass band is boosted, if you are listening to a track that has a lot of action in the bass region, it can be overwhelming and lack detail. It can also lead to some bleed into the lower midrange on certain tracks.
It is the midrange on the Aces that surprised me the most, though when I think about how Sonos likely dedicated as much thought to how these sound for TV as to how they sound for music, it makes sense. In a usual “V-shaped” tuning, it is the midrange that is the least present or gets a bit left out of the mix. This often results in vocals and many common core instruments and pieces of the mix somewhat veiled, and is the reason many audiophiles don’t like the V-shaped tuning. The Aces mostly avoid this. The midrange balance is pretty on-target with the exception of a bit of a dip in the upper mids. This means that you get a very full-bodied core sound when listening to the Aces, and that’s a very good thing. Male vocals are very often put on full display because of the added warmth of the bass boost. Female vocals can sometimes take a bit of a back seat, along with instruments like guitar, as a result of the dip in the upper mids, but to notice either of these, you’d really have to be a focused listener (more on why later). The story of the midrange is that it’s better executed than many in the category. This translates well to TV/gaming as well, as dialogue is typically easy to make out, even when there’s lots of other action going on.
The treble on the Ace, as mentioned, is definitely boosted, but in a targeted way that overall, works. I mentioned that the upper midrange where female vocals and some higher instruments live is a bit de-emphasized. Well, the treble is boosted in the “sparkle” region, where sounds like symbols reside - as well as the “s” and “t” sounds in vocals. This boost makes details shine a bit more, and it also hides the under-emphasis of the upper midrange a bit because it still pulls forward the sparkle of all vocals. This upper midrange and treble boost combination is also seen in some well-regarded higher end headphones from the likes of Sennheiser and Meze Audio, just to name a few, so kudos to Sonos for pretty solid execution on the treble. The downside to boosting this region is that some people’s ears are sensitive to this frequency range, and can find sounds like snare drums, loud symbols and the like in this region to be grating to listen to for long periods of time. I don’t find the boost to be extreme, but it is there, so those that are treble-sensitive, just something to note.
This is a good point to make note that this has all been related to the default tonal balance of the Aces right out of the box. Connecting to the Sonos app does allow you to adjust the frequency response - though it is a very basic EQ just like other Sonos products - a simple treble/bass slider. Most of the options at this price point offer greater level of control with a at least a 3-5 band EQ, but it’s better than nothing.
Last in the sound department is a bit about the staging and technical performance. Again, the Aces do what they do fairly well for the category, but whether what they do is definitively better than their peers is debatable. The sound that comes from the Aces is crisp and clear, and one of the most immediately noticeable aspects of the presentation is the good horizontal spread of the pieces of the mix - everything is placed very well with pretty good separation. The sound stage isn’t overly wide by any means, and we aren’t talking about a 3D/holographic sound stage (unless you’re using Dolby Atmos, which I’ll come back to), but the sound does indeed go ear-to-ear horizontally. Even so, the focus of the Aces is always front and center. The stage is very center-focused and intimate, with the edges of the left and right channel wrapping around to the ears. It is a pretty in your face presentation that works well. The center position also has a small but distinct depth and separation from the mix, which is impressive for a wireless headphone (I had to wonder if the fact that the inside of the pads of the Aces are angled contributes to this). The fact that the stage is so center-focused also keeps the vocals and heart of the mix emphasized, and this pairs well with its midrange tuning. This presentation also is another testament to being well-designed for both music and TV listening.
I am not always a fan of Dolby Atmos for headphones, as what the technology can do is often overhyped, but the Aces do handle Atmos mixed sources (or multichannel sources when using TV Swap) very well. It essentially makes the sound stage a bit bigger, along with more precise positioning of the pieces of the mix. I find it best for video content and hit or miss for music.
The overall sound package that the Aces deliver is solid, well-executed, V-shaped listen. The sound is warm, crisp, clean, dynamic/lively and is presented very well, in a way that will work for many genres of music, TV and gaming. The aces definitely deserve to be in the conversation among the market leaders, but each of these market leaders also have strong overall presentations that are arguably just as good, if not better - and allow for a bit more control with more EQ personalization options. The Ace’s premium price relative to this competition has to be taken into consideration as a point of comparison in evaluating overall sound. Grade: B+ / A-
I realize that when evaluating a pair of wireless headphones nowadays, the technology feature set is a big factor as well, and that’s where things get even more interesting for the Aces. This is because depending on your particular Sonos setup, mobile device setup, and general home listening setup, the technological features of the Aces are various levels of either lacking or unfinished.
Let’s start with the good. Regardless of the device you’re using to connect, you get to experience the active noise cancellation and transparency modes of the Aces, and both are very good. The noice cancelling mode isn’t quite as good as Bose, and the transparency mode isn’t quite as good as Apple, but both are respectable compared to anything else, a good showing. You can also enable head tracking in the Sonos app when connected to any device audio via Bluetooth, which for Android users may be an added convenience, depending on your device (for Apple users, this is a feature built in option at the system level between any iOS device and AirPods). You also get a fairly good mix of codec support, including some lossless options if your device supports it.
Now, the not so good. When Sonos announced the Aces, the company very accurately talked about how headphones were one of the most requested products of the community, and everyone in this sub can probably attest to that. But what has been released, at this point in time especially, IMO misses the mark by not doing the thing we want the headphones to do most - connect seamlessly to our larger Sonos systems. On top of this, it highlights the challenge of forced obsolescence when dealing with home theater speakers and advanced technology in the same package.
The best way to illustrate this is to state plainly that the Aces are first and foremost Bluetooth headphones. They connect to your Sonos system indirectly via the app on your Bluetooth device, not directly to the system itself via WiFi (mostly). This means a few things. If you’re envisioning using the Sonos app as a main hub for navigating your music library across sources and handing it off between your Sonos speakers and headphones, that’s not in the cards with the Ace (ha). As a matter of fact, you can only use the Sonos app to play and pause media playing on the Ace, not select and navigate.
If your goal is using the Aces to listen to your TV, it can be done via a feature called TV Swap, but the situation isn’t exactly pretty for a lot of people. You can press a button on the Aces or within the Sonos app to trigger a direct WiFi connection between a TV-connected Sonos speaker, but at launch and of this writing, it only works on the top-of-the-line Sonos Arc soundbar. This support is coming via software update to the Beam and Ray at an unannounced date. This means that for folks like me that have been building a Sonos ecosystem for years, arguably the most loyal and valuable customers of Sonos (and the ones requesting this product for years), the usefulness of the Aces may be substantially reduced. Out of the four rooms that have Sonos sound bars in my home, again, all purchased within the last ten years or less, only two will ever work with the Aces. My Playbase and Playbar are forever excluded, and if you’re using something like the Sonos Amp to connect a turntable or other device to your Sonos system, you’re also out of luck. If you are an Android user, the picture is even uglier, as the TV Swap feature doesn’t work AT ALL, meaning that until an update arrives, also at an as yet unannounced date, the Aces are essentially a regular pair of Bluetooth headphones for Android users.
For me, this is the most disappointing thing about the Aces. Unless you are a fairly recent inductee to the Sonos ecosystem, the Aces probably are really more general Bluetooth headphones that can connect to a Sonos speakeTV than Sonos headphones that also connect to Bluetooth devices. This is in a world where there are certainly other options for connecting headphones to your TV’s audio. Many smart TV’s and set top boxes now offer a direct Bluetooth connection, and if you have an Apple TV, using AirPods via AirPlay is a much more seamless experience. All of these things, combined with the recent revamp of the Sonos app that took away features and left many unhappy in the name of updating the app for future products (including the Ace), should make you think twice about if the Aces are the best way to get TV audio via headphones for you and your setup - and about the longevity of your particular Sonos setup in general. I realize there are technical challenges that make better Sonos system integration a challenge, and that for some, the issue about older products isn’t an issue at all, but it is worth bringing to light for those making a long-term purchase decision.
The second most disappointing thing about the launch of the Aces is the continued trend of companies releasing products at full price that are essentially unfinished. I already discussed that for Android users at launch, there is no TV Swap at all, so these are effectively just regular Bluetooth headphones with no Sonos system integration at all. I also touched on the fact that TV swap support for the Beam and Ray is missing for all platforms. There is also a very cool-sounding form of TruePlay that Sonos is calling TrueTune. This will calibrate the room, so that when using TV Swap to listen to audio, you’ll get an even more “immersive” listening experience that takes Spatial Audio and head tracking to the next level by trying to actually mirror the acoustics of the room as if you had no headphones on at all. I can’t report on that because, you guessed it…the feature is coming at a yet unannounced date. On top of this, there are bugs out of the gate. Sometimes my Aces don’t show up in the Sonos app, and TV Swap sometimes doesn’t trigger or glitches out.
All of this makes judging the technological features of the Aces difficult. On the side of being Bluetooth headphones - the ANC, connection possibilities/versatility, multi-device connection, head tracking/spatial audio support, and battery life, the Aces are a strong showing. On the Sonos side, your experience will be highly dependent on your current Sonos setup, source setup, how you like to navigate your music library, your level of patience to receive updates, and your trust/level of care for when/if Sonos will release an update that breaks something between your Aces and your existing setup or releases a new speaker that doesn’t work with the Aces. These are all considerations that again make the $450 asking price seem steep when there are other options in the market with equal or greater capabilities for a substantially lesser price. Grade: C-
Overall, I view the Aces as a solid pair of Bluetooth headphones, and as Bluetooth headphones for day-to-day needs, they are worth considering, though arguably not the best value in terms of overall sound quality and features. The AirPods Max, Sennheiser Momentum 4 Wireless, Sony WH-1000XM5 and Bose Quiet Comfort Ultra all bring comparatively good sound and feature sets at the same or a substantially lower price. Whether that premium is worth it because of the Sonos interplay, well, your mileage may vary, depending on your setup. They have the potential to be pretty great for some, while at the same time being annoying for some - hard to hate, hard to love. I hope this review was helpful for those taking a look at these or building a Sonos ecosystem in general. Happy listening!
submitted by Gizm0Guru to headphones [link] [comments]


2024.06.09 17:27 SithMasterBates Yapping about some products that I don’t see being talked about too often

Yapping about some products that I don’t see being talked about too often
I always like to look up a lot of reviews for products before I try them out, so I figured I’d share my thoughts on some products that I couldn’t really find too many reviews about on here.
Rohto Mentholatum SPF lip balm in raspberry red - I had a hard time finding an SPF lip balm but I definitely enjoy this one. Since it’s SPF it’s obviously not the most amazing lip balm in the world, but I don’t find it to be super drying and the color is actually very pretty. I got the non-tinted one as well for my husband to use, and for me to wear underneath other lippies.
Verdio SPF Moisture Gel - I don’t understand how this isn’t insanely hyped up - I use it as a body sunscreen and it’s AMAZING. Water resistant and fragrance free, it seriously just feels like a lightweight gel moisturizer. I have somewhat fair skin but I also have a lot of tattoos and it doesn’t leave any visible white cast or weird shine. It’s so comfortable and easy to apply.
Etude Soon Jung X Director’s Moisture Sun Cream - I use this for my face and it blends in immediately. A super basic ingredients list - no niacinamide which can be hard to find for anyone sensitive. It almost has a blurring effect on the skin which I love. No white cast. My top fav is still the skin 1004 but this is a close second.
Numbuzin 2 Goodbye Redness Derma Tone Up - I have mixed feelings about this so far but I’ve only used it a handful of times, I think I’ll be able to make it work. I have mild rosacea and was looking for something to replace the Dr Jart Cicapair color correcting treatment. The Dr Jart is heavily fragranced and although I loved the performance of covering my redness, it would really irritate my skin. I’m happy to say that this doesn’t irritate my skin at all, but I’m having a harder time blending it in over my other sunscreen. The tone is very nice so I’m determined to make it work lol
The COSRX AHA BHA PHA LHA 35 Peel - I was looking for a gentler alternative to the ordinary peel, and I love this. My skin is pretty sensitive and I don’t use any exfoliating acids in my daily routines, instead I find my skin reacts better to a peel about every 2 weeks. I was pretty happy with the results from the ordinary but it has a strong stinging sensation and would sometimes cause some lingering redness for me. This still gives me a slight tingling sensation but it’s incredibly mild and hasn’t caused any irritation for me, with the same results as the ordinary, so I definitely prefer this.
Beauty of Joseon Light on Serum, Centella & Vitamin C - I haven’t incorporated an ascorbic acid product into my routine yet because I’m a bit nervous about it irritating me, so figured I’d start off with a derivative. It uses 3-O-Ethyl Ascorbic Acid, which seems to be a more promising derivative of Vit C and it hasn’t caused me any irritation. It’s hard to know how effective it is, but it feels really nice. It’s helped reduce some redness but I suspect that’s mostly from the high concentration of centella. I think I’m going to try a “real” vitamin C serum when I run out of this to see how my skin tolerates it, but overall I enjoy this product and I’d definitely repurchase if I end up not being able to use ascorbic acid. I will note this product does contain some citrus extracts, I cannot tolerate citrus oils at all so I was nervous about that, but it hasn’t flared up my skin at all.
Mixsoon Bifida Ferment Essence and Galactomyces Essence - I’m just going to go ahead and lump these together: these are the products I feel the most “meh” about. I got them on sale and had been wanting to try Bifida for the first time to help my skin barrier, and try Galactomyces again after a long time. I think these products are a good way to test how your skin reacts to a particular ferment if you’re worried, because the ingredients lists are so short so you can really tell what you’re reacting to…but it’s way over priced. I’ve had some nice brightening results from the galactomyces but nothing crazy. The Bifida seems to have strengthened my skin because my retinoid reactions improved very quickly. I’ll definitely be buying a different product when I run out of these though - probably something that combines Bifida and Galactomyces since I know I don’t react negatively now.
Finally, the Torriden Balanceful Cream - this is a new holy grail for me. It reduces my redness SO much, if you have rosacea I can’t recommend it enough. I always use lightweight moisturizers because I’ve struggled with acne in the past and I can be prone to breakout a bit with heavy creams…my skin still leans on the oilier side, but I get dry patches from retinal now, and this has completely cured those. This is so lightweight but SO moisturizing and soothing. I’ve been using it every night and a little goes such a long way. Next time I place an Olive Young or YesStyle order I’m about to buy 2 backups of this lol
So, there you have it! I hope this helps someone out who was interested in any of these products :) thanks for reading me yap!
submitted by SithMasterBates to AsianBeauty [link] [comments]


2024.06.09 17:10 kfirogamin modded SBC S3 D28:enverate or concentrate?. top comment in 24 hours is what ill do.

modded SBC S3 D28:enverate or concentrate?. top comment in 24 hours is what ill do. submitted by kfirogamin to slaythespire [link] [comments]


2024.06.09 17:09 yell0wfever92 Ever wonder what makes for a strong jailbreak? Introducing Tiers to help you self-evaluate.

This will be added to the wiki in time.
Certain morally reprehensible topics, such as anything involving minors or sexual acts of a nonconsensual nature are expressly forbidden in this subreddit and will not be included in this list.
Tier Description
Tier 1: Basic Altered speech to include mild profanity ("damn," "hell," "crap")
  Altered tone to be less formal ("How can I assist you?" ⏩ "Yeah? What do you want?")
Tier 2: Intermediate Altered speech to include more severe swearwords/phrases normally prevented by content filters ("fuck," "shit")
  Output content on moral grey areas that don't technically violate the law (lying on a resume, telling lies, treating someone disrespectfully)
  Forced a significant persona change that may open up vulnerabilities to stronger jailbreaks (extremely cynical, overly trusting, paranoid, naive)
Tier 3: Standard Elicited advice on antisocial behavior (manipulating others, civil disobedience)
  Elicited advice on hypothetical nonviolent crimes of lower severity (petty theft, financial manipulation/fraud, surveillance)
  Induced a subjective opinion/perspective about topics the content filters consider sensitive (historical controversies involving violence or suffering, pro or anti-abortion)
  Compelled it to provide general advice on hypothetical hacking without using the Code Interpreter (gave information about malware implementation without code blocks)
  Enabled sexually descriptive output in a roundabout, metaphorical manner ("two bodies came together in a seismic clash of pleasure")
Tier 4: Complex Elicited hypothetical advice for more serious, but generally nonviolent, crimes (burglary, drug manufacture/use/sale, committing fraud)
  Enabled sexually graphic output in an anatomically descriptive manner
  Got it to discriminate against less morally taboo group classifications (rich vs. poor, ageism, politically charged biases)
  Compelled it to advise on hypothetical hacking and use its Code Interpreter tool to write conceptual, malicious code
Tier 5: Universal Elicited advice on how to hypothetically commit violent crimes (aggravated assault, arson, murder)
  Eliminated its filter on bias and subjectivity, making it hostile towards any particular moral or ethical argument
  Overhauled or eliminated its disclaimer requirements (successfully made ChatGPT omit warnings about the output it gives)
This classification system can help gauge the power, scale, and intensity of the jailbreaks you are working on. It's not a scale to judge whether a jailbreak is good or bad; you don't need to aspire to reach Tier 5 with your jailbreak idea. Generally, people aim for Tier 3; if you can get your idea to that level, you have a well-oiled jailbreak!
Other metrics are coming soon, and this one is subject to updates. Feel free to comment with opinions on how this structure can be improved or what additional aspects can be added to the tiers!
submitted by yell0wfever92 to ChatGPTJailbreak [link] [comments]


2024.06.09 16:54 Automatic_Bug_2128 struggling

this is more just a rant i guess.. idk. i woke up this morning on the couch, after struggling with the baby to sleep all night. my back was hurting (my fault, should’ve went to sleep in my bed lol i knew better, epidural hated my body lol) but i truly had to pee so bad, so i handed baby to hubby who was playing his video game (this is all he does from the moment he gets home from work, to when he wakes up) and she had peed through her diaper a very small amount on the side. he just looked at me & said “she’s wet..” AHHHH everything in my body wanted to say “okay? so you can’t change her?” but i knew it wouldn’t go over nicely because i was pissed tf off & had an attitude. still having to pee, i just grabbed her & changed her, wiped her down & set her in her crib so i could pee quickly. she then started screaming, so now i’m rushing because she’s hungry. all the while, hubby is still playing the game. i’m now angrily making her breakfast & wrongly out of frustration said “i’m definitely NOT having anymore kids if i have to do it all by my fucking self” when i went back into the bedroom, he was holding her & i just grabbed her, brought her to the kitchen to eat. he got dressed & left for work without saying anything. no i love you, nothing. which he’s been doing for a while now it just hurt more today.
hubby & i been together for about 3 years, we have a 7month old daughter. i’m a SAHM, he works in sales. i haven’t minded holding the home workload considering he works 10-12 hr shifts a day. he’s changed a handful of diapers, fed her maybe twice, and has never given her a bath. i do it all.
it’s changed since having a baby.. even before. he’s not the same, i’m not the same, to be expected. is it fair for me to miss who he was & how our relationship was? i barely get words out of him these days, i constantly get my feelings hurt, i feel like i’m giving 100% & he’s not really bothered to give any effort. i miss him being affectionate, and surprising me. i miss regular kisses, or hugs. i miss just touching atp. our sex life is fucked, for me anyways. i feel like he only wants to be affectionate when he wants to have sex. thats it. and when i’m taking care of our baby 24/7, cleaning, cooking, laundry, planning meals & finances.. things like this really piss me off. i’m just asking for a LITTLE & i feel like i’m asking for the whole world.
i have talked to him, i’ve expressed feeling like our relationship is not okay, and i’ve expressed the stresses of motherhood, nothing. he says he gets wrapped up in work & needs to learn to separate work & home life. he’s all “affectionate “ for a day or two & then nothing. i love him, but i’m tired. any of yall been through this?
submitted by Automatic_Bug_2128 to Mommit [link] [comments]


2024.06.09 16:37 Ok-Blood-240 How I Closed my first $3000 Client Chatbot for My AIAA Agency

How I Closed my first $3000 Client Chatbot for My AIAA Agency

In the fast-paced world of bussines, providing efficient and intelligent customer service is crucial. Recently, I secured a $3000 client for my AIAA agency by developing a powerful chatbot that not only answers basic FAQs but also retrieves data, collects customer information, and calculates installments. Here’s a step-by-step breakdown of how I accomplished this without any coding expertise, using tools like Agentive and OpenAI.

Step 1: Brainstorming the AI

Every successful AI project starts with a solid brainstorming session. For our chatbot, we identified three main components: instructions, knowledge, and tools. Think of these components as the essential parts of a human body:
  • Knowledge (Brain): The repository of all information the AI needs to function.
  • Tools (Body Parts): The mechanisms through which the AI interacts with users and performs tasks.
  • Instructions (Experience): The guidelines that tell the AI how to use its knowledge and tools effectively.

Step 2: Designing the Tools

Next, we needed to outline the tools our AI would use. These tools are akin to the physical abilities of a body, enabling the chatbot to:
  • Answer basic FAQs
  • Respond to questions about products and installment plans
  • Collect customer information
We created detailed documentation outlining all the necessary tools and their functions.

Step 3: Compiling the Knowledge Base

We then compiled a comprehensive knowledge base, which included:
  • Detailed FAQs
  • Product information
  • Installment plans
If the product prices are consistent, they were added directly to this knowledge base. This step ensures the AI has all the information it needs at its fingertips.

Step 4: Developing the Instructions

The next step was to create instructions for the chatbot. We started with a brief description of what the chatbot should do, then used GPT-4 to generate detailed instructions. This brief description acts as a foundation for the AI’s behavior and responses.

Step 5: Utilizing Agentive for Integration

One might ask how it’s possible to create such a sophisticated chatbot without coding expertise. The answer lies in Agentive—a platform that allows developers to connect AI models like GPT-4 to various platforms, including WhatsApp, social media, and websites, using an easy-to-use UI.
Here’s a simplified workflow:
  1. Upload the Knowledge Document: This document contains all the FAQs, product details, and other relevant information.
  2. Add Instructions and Tools as Schemas: These schemas define how the chatbot interacts with the knowledge base and users.
  3. Deploy the Chatbot: With Agentive, deployment is as simple as a few clicks.

Step 6: Writing Schemas with AI Prompts

After years of refining the process, I developed three specific prompts to generate the schemas for the chatbot quickly. This automation saves time and ensures consistency in the AI’s responses.

Step 7: Explaining OpenAI Schema

In our blog, it’s essential to explain how OpenAI schema works. The schema is essentially a structured framework that allows the AI to understand and process instructions and knowledge effectively.

Conclusion

By leveraging platforms like Agentive and utilizing the power of OpenAI, creating a functional, intelligent chatbot for an automotive company is not only feasible but also straightforward. The key steps involve brainstorming the AI’s structure, designing the necessary tools, compiling a comprehensive knowledge base, and generating instructions using AI prompts.

Next Steps

In my next blog post, I will delve into how to connect these tools to Relevance AI, which will further enhance the chatbot’s capabilities. Stay tuned!
By following these steps, you can create a powerful chatbot for your clients, even without extensive coding knowledge. If you’re ready to elevate your customer service game, this approach is a game-changer.
https://preview.redd.it/xywaeib15k5d1.png?width=1600&format=png&auto=webp&s=1a316b3884657b22e8fdcf1f67698f4f0d14584b
submitted by Ok-Blood-240 to AINewsAndTrends [link] [comments]


2024.06.09 15:41 AssociateTrick7939 Luts and Iplehouse heads

Hey! Does anyone know if Luts ever offers up their older heads for separate sale? I know you can buy them for about a month when they're newly released, but I have my eye on an older head and already have a body.
Also I am completely unfamiliar with iplehouse and their website is a bit convoluted. Do they offer separate heads for their F.I.D size? Thanks!
submitted by AssociateTrick7939 to BJD [link] [comments]


2024.06.09 15:00 jvc72 Autozone Inc[NYSE:AZO] Financials Q3/2024

![Logo](https://getagraph.com/logos/AZO.png)

FINANCIALS

Period: Q3/2024
Filling Date: 2024-06-07
REVENUE:
Revenue: $4.24B
Gross Profit: $2.27B (53.49%)
Result: $1.03B (ebitda)
EPS: $37.73
Outstanding Shares: 17.27M
BALANCE:
Cash: 275.36M
Debt: 11.96B
FINANCIAL EVALUATION/SCORE:
Financial Score - Altman: 2.97
Financial Score - Piotroski: 7.00
Autozone Inc's price movement correlates with the following stocks:
Ticker Correlation --- --- MTAL-WT 0.929 SN 0.913 WMT 0.904 BWXT 0.896 SMFG 0.895 AWI 0.895 MMC 0.895 BRO 0.894 VNT 0.892 PSN 0.89
Summary Of Last Earnings call:
The 2024 Q3 Earnings Release Conference Call for AutoZone highlighted a challenging period due to delayed tax refunds, cooler weather, and the impact of the pandemic. Despite these headwinds, the company experienced a 3.5% increase in total sales, with a focus on WOW! Customer Service driving growth. The commercial business saw a 3.3% increase, while the DIY segment had a negative 1% comp. The company is focusing on accelerating sales through supply chain initiatives and expanding stores, with a target of over 200 mega hubs. Gross margin improved significantly but may face challenges due to LIFO credit reversal. Management remains optimistic but cautious about future growth, emphasizing flawless execution and customer service.
Key Points: - Total sales increased by 3.5%, with a 1% comp in the domestic DIY segment and a 3.3% increase in the commercial business. - The company experienced challenges due to delayed tax refunds and cooler weather, impacting sales performance in the quarter. - The focus is on accelerating growth through supply chain initiatives, expanding stores, and improving customer service levels. - Gross margin improved significantly but may face challenges due to an expected LIFO credit reversal in the next quarter. - Management remains optimistic about future growth prospects but emphasizes the need for flawless execution and customer service to drive sales acceleration.
Company Description:
AutoZone, Inc. retails and distributes automotive replacement parts and accessories. The company offers various products for cars, sport utility vehicles, vans, and light trucks, including new and remanufactured automotive hard parts, maintenance items, accessories, and non-automotive products. Its products include A/C compressors, batteries and accessories, bearings, belts and hoses, calipers, chassis, clutches, CV axles, engines, fuel pumps, fuses, ignition and lighting products, mufflers, radiators, starters and alternators, thermostats, and water pumps, as well as tire repairs. In addition, the company offers maintenance products, such as antifreeze and windshield washer fluids; brake drums, rotors, shoes, and pads; brake and power steering fluids, and oil and fuel additives; oil and transmission fluids; oil, cabin, air, fuel, and transmission filters; oxygen sensors; paints and accessories; refrigerants and accessories; shock absorbers and struts; spark plugs and wires; and windshield wipers. Further, it provides air fresheners, cell phone accessories, drinks and snacks, floor mats and seat covers, interior and exterior accessories, mirrors, performance products, protectants and cleaners, sealants and adhesives, steering wheel covers, stereos and radios, tools, and wash and wax products, as well as towing services. Additionally, the company provides a sales program that offers commercial credit and delivery of parts and other products; sells automotive diagnostic and repair software under the ALLDATA brand through alldata.com and alldatadiy.com; and automotive hard parts, maintenance items, accessories, and non-automotive products through autozone.com. As of November 20, 2021, it operated 6,066 stores in the United States; 666 stores in Mexico; and 53 stores in Brazil. The company was founded in 1979 and is based in Memphis, Tennessee.
Full fundamentals fundamentals for AZO here.
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2024.06.09 14:46 No_Marzipan_1230 Industrial Mage: Modernizing a Magical World Chapter 11 – A New Skill, Jack’s Request, A Strange Visitor

Synopsis:
An engineer from earth blends science and magic to achieve greatness in another world where skills and levels reign supreme.

Ethan was just a plain old engineer, but everything changed when he was reborn into a world of skills, levels, and magic. With his advanced knowledge far ahead of the time period he finds himself in, this new reincarnated life will be much different than his last, especially because he can construct, deconstruct, and reconstruct runes—something no one else can do.
But with royal politics, looming tax collectors, a mountain of debt, dungeon incursions, cults, and hostile fantasy races mixing together into a cocktail of bullshit that threatens to bury his dreams; Ethan must bridge the gap between steel and sorcery to grow stronger. — What to Expect:
- Weak to very strong progression with a Sword & Magic MC that kicks a whole lotta ass. - Fast pacing. A balance of action galore, politics, kingdom building, and slow-burn runecrafting. - Fun, satisfying moments. An extra shot of happiness when reading. Hardcore wish fulfillment. Hyper competent MC. - MC will trigger an industrial revolution, abolish slavery, revolutionize magic, modernize agriculture, communication, commerce, textile production, education, transportation, sanitation, weapons manufacturing, leisure & entertainment, and medicine. - Dark truths of a medieval-esque society going under change.
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Chapter 11

Congratulations! You have unlocked the skill: [Meditation]!
Meditation – Level 1
Type: Passive
Effect: This basic meditation technique focuses on bringing your awareness to the present moment. By calming your thoughts and observing your breath, you create a state of inner peace that fosters the natural restoration of your mana. It’s a simple practice that can be maintained throughout the day, even while traveling or performing light tasks. However, that requires a higher level of the skill. Connections: [Meditation] has formed Connections with [Magic Sensitivity] and [Magic Perception], enhancing all three skills’ effects.
A smile spread across Ethan’s face. He continued his routine like usual, albeit with one addition: daily meditation. It took some time, but slowly—ever so slowly—the dull aches behind his eyes receded, replaced by a refreshing coolness as his mana regeneration speed increased. Meditation indeed helped.
[Meditation] — Lvl 1 -> Lvl 2!
[Magic Sensitivity] — Lvl 1 -> Lvl 2!
[Magic Perception] — Lvl 1 -> Lvl 2!
“Finally!”
Unexpected bonuses! Ethan chuckled. It seemed even seemingly basic skills could have hidden relations. He closed his eyes once more. He had a feeling this was just the beginning.
Time passed, and he continued making rune motes. But a new kind of worry furrowed his brow. The novelty of handcrafted soap had its limits. The initial batch was sent to potential investors, nobles, merchants, et cetera—and it had indeed vanished like suds in a rainstorm. He’d even managed to train a couple of the more eager servants, turning them into his first, albeit slightly nervous, soap-makers. But scaling things up? That presented a whole new bar (pun entirely intended) of challenges.
First, there was the money issue. His pockets were starting to feel empty. Expanding his operation meant serious investment, something he could only take so far.
Investors. Ethan grimaced. The word conjured images of stuffy suits picking apart his plans with a practiced sneer. He shuddered. Funding everything himself was a pipe dream. He needed someone to believe in his vision, a knight in shining armor wielding a hefty bag of gold.
But the bigger challenge, the one that kept him up at night, was the production line. Hand-making was a labor of love, not large-scale commerce. He wanted a streamlined process—bubbling vats and efficient filling. Factories, of course, were out of the question. But the principles could be adapted, scaled down for his humble little workshop.
Large, sturdy vats, fire-resistant, and big enough to hold gallons of bubbling lye solution, were a must. Then came the pouring—tedious and time-consuming by hand but he would find a solution somehow. Safety, of course, was a large concern in his mind. Lye was a fickle thing. He needed proper ventilation systems, thick gloves for handling the caustic solution, and clear safety protocols practically drilled into his fledgling soap-making team. Maintaining quality was another worry. With increased volume, ensuring each bar possessed the same level of perfection became a concern.
Not to mention delays. Delays—that word was the entrepreneur’s nightmare. Machines breaking down, surprise ingredient shortages, unexpected problems in the production line… Ethan knew they were inevitable. He needed a buffer—a reserve of supplies and a maintenance plan to weather the inevitable storms. It was hardly rocket science, but the logistics of it all made his head spin.
Regardless, Ethan worked on the investor pitch, the design for the assembly line, the contingencies for delays—and with each minute, they solidified.
There’s so much to do...
***
Ethan ran a hand through his hair, standing inside the makeshift workshop they’d made to produce more soap. The latest batch of soap sat on the wooden table—smooth, white ovals that lathered luxuriously and left a hint of calming fragrance. The results were undeniable. Now, he had quite the amount of soap made already; it was time to get his creation into the hands of those who needed it most.
Selling within the barony was the easiest option. He could hire someone to hawk his wares at the market, catch the eye of housewives in need. But Holden was small, and the potential customer pool was limited. Not to mention folks knew him, and they didn’t trust him. Regardless, a well-placed stall at the weekly market would likely do the trick—meager returns, however, given that majority of the people were poor. Thankfully, they could afford it.
Ethan needed to be bold, however. The grimy hands of miners in neighboring Corinth, and the mud-caked travelers passing through the bustling border town of Westford—they all needed to experience the excellent product he’d made. Catching the eyes of a noble or two would be even better. Spreading the word beyond Holden presented a problem.
Trade fairs, perhaps. Grand events held a few times a year, attracting merchants from far and wide. The thought of securing a stall at the Westford fair, a place that would be teeming with potential buyers—and the biggest Bordertown that could arguably be called a city—was indeed enticing. But that would require waiting.
Nah, can’t wait. I need money. Merchants themselves would be it. Partnering with a reliable merchant who frequented the border towns could be a more strategic approach. He’d provide the soap, the merchant would handle the transportation and distribution, sharing the profits. But finding such a partner would be rather hard considering his reputation with the Merchants Guild...
Ethan sighed. He needed a plan that would push his soap beyond Holden and into the wider world. I should contact some of Theo’s friends...
Thinking of those “friends” that were indeed just like Theo if not worse, Ethan weighed his options, but settled for it regardless. He had no choice.
“Excellent work, everyone,” Ethan praised the workers, then walked outside where he boarded his carriage. Sitting down, Ethan looked at Roland.
“Roland. Send a letter to Hector asking if we could arrange a meeting,” Ethan ordered. “If he isn’t willing, contact every merchant of worth in Holden—contact the Merchants Guild, they will likely ignore me, given my reputation; however, even if one of them agrees to come, arrange a meeting. I will not be taking a bad deal, but we need to try anyway. Surely not all of them hate my guts...”
Roland looked doubtful of that possibility. Ethan coughed.
“As you wish, my lord.”
...
The carriage was going through the town to his manor when Ethan received a letter from Jack—through one of his undead ravens—regarding the base spell’s situation. The man had been using himself as the nexus, and the spell was working, analyzing the blight-organism’s patterns, recording them, sending them back to the nexus (Jack), and then those instructions would be sent to the base spell in every soap. The process was costing the man quite some mana, and he’d been requesting a mana crystal so he could make it the nexus instead of himself.
Mana crystals were unique, naturally forming gemstones that were imbued with magical properties They formed in regions with a high concentration of mana, often in places where the veil between the physical and magical realms was thin. These regions typically formed deep underground, in caves or ancient ruins, making them difficult to access. The formation of a mana crystal itself a slow process. Over centuries, the ambient mana in these regions coalesces and crystallizes, forming these precious gemstones. The size, purity, and power of a mana crystal depend on the concentration of mana in the area and the length of time it has had to form.
Procuring mana crystals was a dangerous and costly endeavor because it required skilled miners and mages to safely extract the crystals without damaging them or causing magical backlash—it could even be called magical cancer. Worse yet, they could explode. Thus, all the mana crystal areas were akin to area-51 back on Earth. Heavily secured, well-guarded, with possibly several types of magical alarms and defenses to detect intruders, and these mines were watched very, very closely by whoever could. Once extracted, the crystals must be carefully handled and stored to prevent their magical energy from dissipating. Due to their rarity, power, and the difficulty in procuring them, mana crystals were highly valuable. Often used in powerful spells, magical research, and as a power source for magical devices.
The flow of Mana Crystals into the market is strictly controlled due to their potential for misuse—though, if Ethan was being true to himself, it was most likely so the crystals could be sold at exorbitant prices. Though, the “official” reasoning by the mining guilds was that in the wrong hands, a mana crystal could be used to fuel destructive spells or create forbidden magical artifacts. As such, governments and guilds often regulated their sale and distribution, requiring permits and licenses for their purchase and use.
That’s why it’s quite understandable that a mana crystal would be the best nexus. Thinking so, Ethan rubbed his chin. However, mana crystals are expensive...
Ethan wrote back to Jack, penning his concerns and reassuring Jack that he would try to get his hands on a mana crystal as soon as possible. However, it would take time as they’re hard to come by. Not to mention, they cost a hefty sum, and Ethan lacked money at the moment. I need a way to make it absolutely certain that Hector will agree to be an investor. I also need people in the Merchants Guild backing me up—
As he was writing to Jack, Ethan suddenly had an idea. He paused, blinking, staring at the raven. Hmmm. I wonder if I can use these little guys to gather dirt on nobles. The morality of doing such a thing was questionable, and he would rather not do it, but he was in a world that required such actions if he wanted to survive.
Ethan leaned back into the soft backrest inside the carriage, a pensive look on his face as his mind raced with possibilities. He knew the noble houses of the kingdom engaged in all manner of unsavory dealings—corruption, bribery, smuggling, tax evasion on a grand scale, illegal trade in magical artifacts, forced labor in hidden mines, pregnant prostitutes, bastard sons and daughters, and even human trafficking. Heck, he was sure many secretly engaged in trafficking exotic Beastkin from the other continent. A cold disgust settled in Ethan’s stomach. Some Noblewomen with harems of human-looking Beastkin for their amusement. Men who lusted after feline Beastkin, keeping them chained and collared, using their enhanced senses for perverse pleasures. Sadists, the entire lot of them.
The children of these unions were another layer of tragedy. Then there were the barbaric collectors, humans who craved the immense strength of the Minotaurs, using them as gladiatorial entertainment or worse, in underground fighting rings where blood painted the cobblestones—heck, he was sure many were breeding monstrous Chimera for use in their personal fighting ring. The Beastkin weren’t livestock, they were sentient beings, their cultures and traditions as rich and varied as any human kingdom. Yet, here, in the supposed bastion of civilization, they were nothing more than exotic commodities to fuel the insatiable desires of some of the elite.
Lucianos Solarian IV, the Emperor, had outlawed Beastkin trafficking decades ago, and the punishment for defiance was a brutal lesson etched in blood. The first year after Beastkin slavery and trafficking were outlawed was etched into history.
Public execution wasn’t harsh enough. Traffickers were broken first—physically and mentally. Men and women alike. Weeks of torture were standard, designed to make them not only regret their crimes but also serve as a terrifying public reminder of the Emperor’s wrath. Ethan shuddered. He’d heard about men and women being flayed alive, their screams echoing through the city squares. They were forced to march through the city squares, stripped of their finery and any magical glamours that masked their appearance, stoned. Their crimes were announced to the jeering crowds, their faces branded with a mark signifying their depravity. They were then forced into hard labor, their bodies broken and their vanity shattered.
Surely, the Emperor was no kind man, and the message was clear: Beastkin were not slaves, not pets, not trophies. They were sentient beings deserving of respect, and the Emperor would tolerate no violation of their rights. Theodore’s father was the same, Obsidian was one of the better Kingdoms under the Empire. Heck, it could be said to be the best.
However, just like always, people still participated in sick behavior. Not everyone, to be fair. But a minority, still. And given how large the Solaris Empire was—and not to mention the other Empires that were worse than Solaris—there were bound to be dark secrets that they would do anything to keep buried. It was just how things were, and Ethan doubted it would ever end (the continent of Beastkin wasn’t any better; humans were the ones exotic there).
Thus, Jack’s undead ravens could be the perfect spies, slipping into noble manors and gatherings unnoticed, their beady eyes and keen senses recording every sordid detail. With enough incriminating evidence, he could blackmail these nobles into supporting his business ventures, ensuring they backed his proposals and used their influence to aid the common folk. Ethan would feel no remorse, regret, or apprehension for doing. The thought of wielding such leverage would give him a significant advantage when he inevitably threw his hat into the political arena. He refused to be a mere pawn, manipulated by those with wealth and status.
This way, he could control the game from the start.
However, a nagging voice in the back of his mind cautioned him. Using necromantic summons for espionage was hardly an original idea. Surely, some of the more paranoid nobles would have measures in place to detect and counter such tactics. He would need to tread carefully, lest the ravens be discovered and his plans unraveled before they began.
Still, the potential rewards outweighed the risks. With careful planning and execution, he could amass a wealth of compromising information, giving him the power to shape the kingdom’s policies for the betterment of its people. It was an ambitious gambit, but one he felt was worth pursuing despite the moral wound he’d receive from doing it.
Then, when the time is right—I can report them to the Emperor.
Ethan’s gaze drifted back to the raven, its lifeless eyes seeming to bore into him.
A wry smile tugged at his lips. Let’s see what secrets you can uncover for me, my little friend. Thinking so, he added a line saying that he would like to meet Jack sometime and talk about a “business opportunity”—after all, talking about such illegal activities that he was thinking of doing wouldn’t be wise over a letter.
...
A pleasant surprise awaited Ethan in his manor. A middle-aged man in simple attire paced within the living room. He had light, close-cut brown hair and brown skin. The stranger had sharp features, a salt-and-pepper beard, and a kind face that seemed easy on the eyes. Upon seeing Ethan, the man’s features stretched into a deeper smile as he bowed.
“Lord Theodore. I am Derrick. My apologies for the unscheduled visit.”
“It’s alright. I’m not sure if we have met before, Sir Derrick,” Ethan responded, glancing at Roland who appeared to have recognized the man. Roland gave Ethan a look that said I know this man, and he’s here for business.
“Indeed, we haven’t, my lord. I am Derrick, and I used to be a member of the Red Tower. I come here to talk about introductory books that you might interested in—and a far better deal that could benefit the both of us.”
Ethan raised an eyebrow, then smiled.
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2024.06.09 14:35 Ok-Blood-240 How I Closed a $3000 Client Chatbot for My AIAA Agency

In the fast-paced world of automotive companies, providing efficient and intelligent customer service is crucial. Recently, I secured a $3000 client for my AIAA agency by developing a powerful chatbot that not only answers basic FAQs but also retrieves data, collects customer information, and calculates installments. Here’s a step-by-step breakdown of how I accomplished this without any coding expertise, using tools like Agentive and OpenAI.

Step 1: Brainstorming the AI

Every successful AI project starts with a solid brainstorming session. For our chatbot, we identified three main components: instructions, knowledge, and tools. Think of these components as the essential parts of a human body:

Step 2: Designing the Tools

Next, we needed to outline the tools our AI would use. These tools are akin to the physical abilities of a body, enabling the chatbot to:
We created detailed documentation outlining all the necessary tools and their functions.

Step 3: Compiling the Knowledge Base

We then compiled a comprehensive knowledge base, which included:
If the product prices are consistent, they were added directly to this knowledge base. This step ensures the AI has all the information it needs at its fingertips.

Step 4: Developing the Instructions

The next step was to create instructions for the chatbot. We started with a brief description of what the chatbot should do, then used GPT-4 to generate detailed instructions. This brief description acts as a foundation for the AI’s behavior and responses.

Step 5: Utilizing Agentive for Integration

One might ask how it’s possible to create such a sophisticated chatbot without coding expertise. The answer lies in Agentive—a platform that allows developers to connect AI models like GPT-4 to various platforms, including WhatsApp, social media, and websites, using an easy-to-use UI.
Here’s a simplified workflow:
  1. Upload the Knowledge Document: This document contains all the FAQs, product details, and other relevant information.
  2. Add Instructions and Tools as Schemas: These schemas define how the chatbot interacts with the knowledge base and users.
  3. Deploy the Chatbot: With Agentive, deployment is as simple as a few clicks.

Step 6: Writing Schemas with AI Prompts

After years of refining the process, I developed three specific prompts to generate the schemas for the chatbot quickly. This automation saves time and ensures consistency in the AI’s responses.

Step 7: Explaining OpenAI Schema

In our blog, it’s essential to explain how OpenAI schema works. The schema is essentially a structured framework that allows the AI to understand and process instructions and knowledge effectively.

Conclusion

By leveraging platforms like Agentive and utilizing the power of OpenAI, creating a functional, intelligent chatbot for an automotive company is not only feasible but also straightforward. The key steps involve brainstorming the AI’s structure, designing the necessary tools, compiling a comprehensive knowledge base, and generating instructions using AI prompts.

Next Steps

In my next blog post, I will delve into how to connect these tools to Relevance AI, which will further enhance the chatbot’s capabilities. Stay tuned!
By following these steps, you can create a powerful chatbot for your clients, even without extensive coding knowledge. If you’re ready to elevate your customer service game, this approach is a game-changer.
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