Change metric linear units worksheets with answers

Science is awesome!

2015.05.23 01:03 Alantha Science is awesome!

All fields of science are fascinating and there is so much to learn. Have a great fact? Become an approved submitter and share it here! Science Facts are for new breakthroughs, well-worn facts, and discussion about your favorite science topics.
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2017.07.14 18:10 Mr_E Competitive Discussion for Warhammer 40k, 30k, and AoS.

This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. This sub is actively moderated and curated. Reading and understanding the rules is important and the responsibility of every user.
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2016.04.04 21:56 SolarAir Get help with your physics homework.

A place to come and get assistance with physics homework.
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2024.05.16 17:36 _Allex BMW e92 330i - one year of ownership

BMW e92 330i - one year of ownership
https://preview.redd.it/1yzkrzor5t0d1.png?width=2340&format=png&auto=webp&s=f1cf6b8616c8a1100798203dc8c79f2dbefd7916
So yeah, as the title says, I bought my E92 330i (09/2009) a year ago and I want to reflect on my year of ownership. I want to share all the maintenance that was done, my driving experience, and observations.
From the start, I knew that it wouldn’t be easy to maintain the car. It's powered by the N53B30 (200 kW) engine, which many people are not fond of. My ideal pick would be the N52B30 200 kW variant, but sadly, that was not widely available in Europe for the E92 model.
General observation
Let’s get to the point. If you are considering buying this car, make sure it has undergone proper maintenance first. Don’t gamble with models that have a shady maintenance history. If you are living in Europe, especially in the former "Ost blok," don’t buy this car in your country unless you have 100% service documentation from the previous owner. Back in the day, for the price of this car, you could buy one or two nice apartments in the capital (Bratislava). There simply weren’t enough people buying these cars in this part of Europe who could afford them. Nowadays, most of the E9x models are imported from Western Europe. Although the prices of the cars have significantly dropped, the cost of maintenance remains the same. Even with today’s salaries in this part of Europe, people can’t afford to maintain these vehicles properly. This leads to neglecting service intervals, using cheap aftermarket parts instead of OE/OEM ones, and not using the correct fuel, etc. Buying this kind of vehicle from, let’s say, Germany isn’t always the ideal solution, but at least people have higher purchasing power and can spend more on properly maintaining the car.
My experience
I bought my E92 with 218,000 km (~135,769.606 miles) in April 2023. I immediately fell in love with the car; despite the electric steering, the vehicle felt great. The acceleration, thanks to the last naturally aspirated N53 engine, felt powerful, linear, and willing to chase the red line every time I stepped on the gas. Thanks to direct injection, the fuel consumption was also solid. Driving according to the speed limit could get me way below 8.5l/100 km (27.67 mpg), usually between 7.5 - 8.3l/100km (31.69 - 28.33 mpg), which is an amazing value for a 3L 200 kW engine. The shape of the chassis is timeless, adorned by beautiful angel eyes and a long bonnet. The full leather interior with memory sport seats looks and feels brand new. The manual 6-speed transmission with a classical analog speedometer with an orange backlight is a work of art. Despite being a coupe, the car provides two fully functional back seats with enough legroom for even a 1.9-meter-tall person. Individual anthracite upholstery with beautiful black velour floor mats is just a nice bonus on top of this.
The fuel system and the engine
The biggest downside of this car is definitely the expensive high-pressure fuel system: pricey index 12 fuel injectors with NOx sensors and catalytic converters. Although direct injection enables you to drive very economically, it can cause problems. The engine can run in three different modes (stratified charge, homogeneous lean charge, and homogeneous charge mode). This can be discussed on many pages, but the long story short is: if you have any issue with the combustion system, ranging from spark plugs, coils, injectors, NOx sensor, or catalytic converters, you will lose the benefit of fuel consumption and run a very lean mixture, having the consumption of an N52. People (mainly from the US) complain about the high-pressure fuel pump, which can give up and destroy your €2500 injectors and fuel lines. You can more or less avoid this by using premium fuels (98/100 octane and higher) with cleaning additives (this will also help by removing carbon buildup). You should also expect to change your oil every 8000 - 10,000 km and no more. The N53 runs very hot; it is not uncommon for the oil temperature in the engine to reach 120°C when driving dynamically. You don’t want any burned oil slugs in the gasket, which can damage the timing chain and VANOS units. Also, the engine, thanks to the direct injection system, is quite noisy at idle (similar to diesel) and isn’t as silky smooth as the N52 or the M54 engines. Another topic is the water pump, which according to many, tends to fail. I had mine preventively replaced at 238,026 km. I didn’t notice any issues with it or the HPFP. Also, don’t forget to inspect/replace the DISA flaps; those can cause catastrophic engine damage if they are sucked into the cylinders.
Conclusion
Despite the mentioned issues, the engine can be very reliable and giving. My one year of maintenance was quite pricey. This could have been avoided if the previous owner had done some preventative maintenance. Sadly, he only replaced the clutch and spark plugs. However, one thing BMW really nailed with this engine was the timing chain. I still run on the original one (no knocking or loose chain whatsoever), and I’m planning to replace it before reaching the 300k km mark. If you have any remarks, feel free to ask. I’m also posting the maintenance that was done during my ownership. The prices include tax and labor. I serviced the car only with original parts at an authorized dealership.
Maintenance
May 2023 - 220 577 km - €322.90
  • Brake fluid
  • Door insulation
June 2023 - 222 318 km - €1,090.69
  • Air Filter
  • Oil change
  • Cabin filter
  • Spark plugs
  • Manual transmission oil
  • Differential oil
  • Auto battery
August 2023 - 226 084 km - €1,886.79
  • NOx sensor change
  • Valve cover gasket replacement
September 2023 - 227 365 km - €1,081.18
  • DISA flaps
  • Serpentine belt + pulleys
October 2023 - 228 649 km - €2,885.71
  • Fuel injectors
  • Oil change
March 2024 - 234 277 km - €1,247.60
  • High pressure fuel pump
  • Coolant replacement
April 2025 - 238 026 km - €1,299.42
  • Water pump
  • Oil change
Total cost €9,808.23
submitted by _Allex to E90 [link] [comments]


2024.05.16 17:00 MolyPrim Guild Quest Week [May 16 - May 19] : Ranged Quincy

Guild Quest Week [May 16 - May 19] : Ranged Quincy
https://preview.redd.it/hlug5tai3t0d1.png?width=350&format=png&auto=webp&s=c2b4ed1bbac87a5d9190a1f9cebc7609d5f32171
I order all Captains to prepare for battle immediately. Make your preparations as quickly as you can. We will not let them have the first move again !
Head Captain Yamamoto fiercely commands you to stand for the next Quincy invasion to come

► Welcome to another round of Guild Quest. ◄

Share your build/tips/tricks here for clearing GQ, both normal and hard mode.

Rules Normal & Hard

https://preview.redd.it/x49m81oh3t0d1.png?width=653&format=png&auto=webp&s=c6e88b6b91b8d330b864b0692c58a3bb33d80da5
Enemy Affiliation: Quincy
Bosses: Ryuken (Speed), Bambietta (Power), Ebern (Mind), Candice (Heart) and Uryu (Tech)
Normal GQ: Quincy killer damage x5, Strong Attack Damage x2, Melee resistance
Hard GQ: Quincy Killer damage x5, Soul Bomb damage x 0.5, Ranged damage x2, Weaken map. Bosses have 80% Weaken resist. Melee Resistance & Damage x 0.5

Rules Very Hard

https://preview.redd.it/5vi00hkg3t0d1.png?width=653&format=png&auto=webp&s=0453ae183f48296723735b7fd1038a02e6c45a88
Enemy Affiliation: Quincy
Bosses: Ryuken (Speed), Bambietta (Power), Ebern (Mind), Candice (Heart) and Uryu (Tech)
Very Hard GQ: Quincy Killer damage x5, Soul Bomb damage x 0.5, Ranged damage x2, Weaken map. Bosses have 80% Weaken resistance, Melee Resistance & Damage x 0.5

Recommended Units

https://preview.redd.it/81waq00h3t0d1.png?width=1730&format=png&auto=webp&s=401c6d472dee64b10f93eca4c9b4a86568a35915

Suggested Accessories Builds

https://preview.redd.it/9xgdkdrf3t0d1.png?width=1057&format=png&auto=webp&s=d475cb8090e3d8c6edb77f5776caeabb76eeaafa

GQ Keypoints

  • Character Choices
    • If possible, you should ALWAYS bring units that match the corresponding killer rule. They have a x3 or x5 damage multiplier.
    • Top Tier SA Lead such as Zanka Yamamoto (Power) could be helpful even as off-killer lead.
    • +30% Off-killer booster can be more effective than an old booster if you have good/strong assist unit
  • Status effects
    • For Damage Optimisation consider Weaken units, Weaken add a 1.5x damage multiplier when effect is active but be careful in GQ duration of Weaken is halved
    • For Crowd Control consider Freeze/Paralysis it would stop mobs dealing damage to you, allowing you to maintain full stamina damage boost run more easily
    • Burn/Lacerate/Poison DoT are nerfed in this game mode. However if you have such units consider to give them Dx bonus (Damage to X, X being Ailment they inflict)
  • Transcendence This game mode requires transcendence to clear and to make it easy.
  • Team set-up Ideal team set-ups:
    • Fastest is 3x SP units (5/5 units)
    • Vortex Leader can greatly increase the effectiveness of NA assist units
    • You can also run 1 or 2 NAD units.
  • Building your Lead SP unit
    • < 20s You can start to build for Nuke strat with FSD/SAD links
    • < 30s You should have a combination of FSD/SAR and SAD/SAR build to maximize damage multiplier
    • > 30s You might need more consistent damage and SAD/SAR (eventually with one LDS) could help you if there no Crowd Control effect in your team
  • Building your supports
  1. < 20s Your booster will not need SAR, > 30s it will likely need so you can boost multiple time
  2. If you don't have crowd control unit you might want some LDS/NAD link such as (S) Tatsuki as link
  3. If you are sure that your unit will survive you can pick full NAD, if you are sure they can keep full life then FSD/NAD build will push their damage. Ultimately if you are sure they will survive but reach quickly low stam you could consider LSD/NAD
  • Boost For this week, Boost depends on your team composition. It's not mandatory, but it's nice.
As for clearing the quest itself, focus on clearing the first few waves with your main SP unit and then retreat to recharge cooldowns while your NAD units focus the bosses. With NAD unit leads you basically just need to clear mobs as efficiently and quickly as you can with NAD and then focus down the bosses.
Advanced clearing (weakening nuke at T6/5 + SP 2★ minimum): Time your SAs with a beam type SA2 from a 2/5 unit. Generally this gets you through to 5th boss from the get go.

HARD GQ - Additional Keypoints

Reminder that last boss has 4,000 DEF. So you need to break this threshold! For equipment/build guide, please see here. This is also part of a collection called GQ Analysis, so you should be able to find the previous Hard GQ build guide.
Bosses HP DEF (x5 week)
Wave 1 2.5 M 2'000
Wave 2 4.2 M 2'000
Wave 3 5 M 3'000
Wave 4 7 M 3'600
Wave 5 10 M 4'000
General notes:
  1. Hard GQ is hard. You'd need a squad of 2/5 transcended for clearing. LS20 makes it a whole lot easier.
  2. You could run triple MT units for Hard GQ if you have good recent SA Units (LS20). Otherwise, best team seems to be SP lead, one NAD bot for tanky DPS, one Booster (SP or NA, with LDS), or SP Lead, one NAD booster, and one support bot.
  3. There are limited boosters for this week. If you don't have a decent one, consider off-killer booster.
  4. If you're taking longer than 20s to clear, then consider having your booster with SAR or LDS to either upkeep the attacks (if SP) or to reset boost. Upkeeping boost makes a big difference.
  5. Build your SP lead with Sticker, Pill, Teaset, with a combination of SASAD and FSD. You can also consider LSD/SAR and LDS/LSD as potential here (You can't die from poison).
  6. When your team is strong enough to clear in under 20s, then you can consider a Tenshintai based build, with Tenshintai, Sticker and SP+50% accessory. This gives you an opportunity to use your Special Move as a viable SA. Further, this can be combined with a NAD synch (effecting a Damage Pierce).
  7. NAD bots: Depending on the ATK inherited (see build guide link above), the third accessory of choice changes between Hollow Bait and Sticker, with Golden Chappy and Chappy being the two high preference accessories. If you don't have GC, the second best build is Chappy, Hollow Bait, Sticker (with lots of link slots).

VERY HARD GQ - Additional Keypoints

Reminder that all bosses have 4'500 Def and your units will have to break that threshold especially NAD to do damage.
Bosses HP DEF
Wave 1 15 M 3'000
Wave 2 16 M 3'500
Wave 3 18 M 4'000
Wave 4 20 M 4'500
Wave 5 25 M 4'500
General Notes:
  1. Very hard is the newest difficulty therefore it will require units far more strengthened than before
  2. NA Units will likely require to have at least T6/5 + ATK 2/3★ LS20
  3. Boosters will be mandatory to get NA units able to break the threshold and SA units less impacted by Bosses DEF. If you don't have a matching killer booster, consider +30% off-killer booster.
  4. Nuke Strat is no longer possible in this game mode with the addition of wave change enemy invincible time of 2.5s
  5. The more multipliers you have the more damage you will do FSD/SAD/Dx is today a combination easy to get
  6. Leading unit will perform better with WD, and assists with D(x) matching either lead ailment or their own
Recommendations :
You will likely need at least one of these units in your team
  • Your lead unit is likely going to be mandatory
    • T3/5 Lv10 SP/FCS/ATK LS20+FSD SP>D(x)>WD
    • 50% SP item, sticker, pill (90% SP)
    • SASAD, SAFSD(LSD depending your gameplay)
    • And with good Crowd Control
  • Your NA assists unit likely going to need
    • MT+2/3★ATK LS15/20+FSD FSD(or LSD depending your gameplay) ATK>D(x)
    • GChappy, Chappy, Bait (90% ATK)
    • NAD/FSD(or LSD) link
    • Boost unit is nearly mandatory with most uptime possible so with some SAR build
  • Your SA assists unit likely going to need
    • MT+2/3★SP LS15/20+FSD and ATK>D(x) (either synergized with Lead or their own ailment)
    • 50% SP item, sticker, pill (90% SP)
    • SASAD, SAFSD(LSD depending your gameplay)

Help and Advice Request

If you ask for some suggestions please mention if you try to achieve Guild Quest or Hard Guild Quest as answers will be subject to change from one to another

Special Thanks

submitted by MolyPrim to BleachBraveSouls [link] [comments]


2024.05.16 16:58 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 5

(continuation of part 4)
I already considered this piece the second greatest musical evidence for Clerith after the London Symphony Orchestra’s Final Fantasy VII Symphony’s second movement “Words Drowned by Fireworks” and its guide, but now that I know about the Clerith reunion that was baked into the ending, the gap between the two is narrower. Each time I hear Cloud begin to call out for Aerith in part 3 (3:04), I immediately start crying. It sounds so much to me like Cloud’s voice in the dark saying “Aerith…?”, meek and scared. If you’ve read everything so far, you know how long Cloud has been looking for Aerith, lost without her, searching relentlessly for decades in real-life time. Through FFT, DFF, Advent Children, MFF x FFVII… all of it spent looking for his Promised Land. In OG, Cloud was so tormented by Jenova’s manipulation and so consumed by the chase for Sephiroth that he could not realize what or how much he felt for her until she was taken away forever. The piece we’ve just analyzed tells the story of Cloud and Aerith intertwining and separating against their will, and you can truly feel Cloud’s anxiety as he struggles to wrench Aerith out of fate’s cruel grasp. Perhaps it is because of Aerith’s ultimately fatal responsibility, inherited from her mother, that this iteration of her theme is called “The Cetra”.
Though in part 5, Cloud and Aerith reunite… could this reunion symbolize their meeting again in Remake, or something more permanent? I think it’s meant to leave us wondering.
I’m very sensitive to music, and as I’m typing this, I’m crying a bit. I wanted to share my interpretation of “Aerith’s Theme - The Cetra” with you very badly, because it makes me feel so much and really enhances Clerith’s story. I’m overjoyed to have found out about the reunion at the very end. And it’s all because you guys showed love for my last analysis! You guys are giving me gifts every day.
V. b) i. 3) Combined Analysis
Please listen to and watch the scene of Cloud’s MOTF 6 (4:21-8:46) again, and consider section “V. b) i. 2)”. What is Uematsu telling us? Similarly to how main world theme of FFVII informs us that Jenova is sabotaging Cloud’s identity far before it becomes a plot point in OG, “Aerith’s theme - The Cetra” is telling us what not even Remake Cloud consciously knows at this point: he’s been searching desperately for her, and fears losing her once more.
As if that wasn’t proof enough, the timing of the shots and musical phrases is absolutely damning. Recall that part 3 of “Aerith’s theme - The Cetra” specifically symbolizes Cloud’s anxiety surrounding Aerith’s safety. It is this particular part of the piece that plays for the entirety of Aerith’s allusions to her murderers and her death (7:25-7:54), including the very moment where “Cloud feels his chest constrict tightly” (7:51-7:54). What’s more, part 5 the piece, which specifically Cloud freeing Aerith from the restraints of fate, coincides with the moment Tifa grabs Aerith’s hand and pulls her out from the circle of Whispers closing in on her (8:42-8:45). This moment leads me to believe that the reunion in part 5 of the piece indeed symbolizes Cloud succeeding (perhaps with Tifa’s help) in saving Aerith from her tragic fate and reuniting with her for good.
It’s heart-wrenching and brilliant. Our theory stands strong.
V. b) ii. Credits: Piece Inclusion
I find it very telling that the character themes included in the credits of Remake are Cloud’s “Hollow” (0:00-5:24), an orchestral arrangement of Aerith’s theme (5:24-9:24), and an orchestral arrangement of the main world theme, (9:24-14:27) which of course includes Cloud’s true theme. No other character themes appear during the rest of the credits (14:27-18:09). This is telling: the credits are communicating to us that Remake is about Cloud and Aerith. Our Mission Theory only gets stronger.
V. b) iii. Showing Relationships Through Music: Intermingling Character Themes
This doesn’t have to do with the Mission, but here’s a pretty good anti-Cloti argument while we’re here.
As shown in section “V. a) i.” where we explored the roles of Cloud, Jenova and Sephiroth’s themes within the FFVII world theme, the way character themes interact in a piece can tell you a lot about those characters’ relationships. This is certainly the case in “Aerith’s Theme - The Cetra” as well (see section “V. b. ii. 2)”).
I’d like to mention that in all of my listening to the Remake OST and rewatching playthroughs of Remake, I’ve never encountered a single piece that united Cloud and Tifa’s themes. Not once. Let alone a piece that depicts them as intimately or emotionally as “Aerith’s Theme - The Cetra” depicts Cloud and Aerith. Even the most Cloti cutscenes in Remake aren’t supported by pieces mixing or even juxtaposing Cloud and Tifa’s themes. I can’t find any of Cloud’s motifs anywhere during the orchestral arrangement of Tifa’s theme that plays during her resolution scene in chapter 14. I can’t find either of their motifs in the track the plays when Cloud calls Tifa beautiful at Seventh Heaven in chapter 3. A motif from Tifa’s theme does appear in the track that plays during the childhood promise scene in chapter 4, (0:00-0:25), but it never plays at the same time as or even near Cloud’s motifs (1:23-1:47 and 2:03-2:29). They’re distant or otherwise unaffiliated.
The only exception is that an altered version of Cloud’s theme’s section A phrase 1 appears in the background of Tifa’s theme (1:17-1:23). This symbolizes her connection to Cloud and how much of her attention and worry revolve around him— a reference to how she cares so much that it borders on dependency. Of course, it doesn’t go both ways: Tifa isn’t in Cloud’s theme at all. To me, this lack of reciprocity concerning the inclusion of Cloud’s motif in Tifa’s theme signifies that the only time Cloud and Tifa are together is in her head. She does think about him a lot, which we witness in her chapter of Trace of Two Pasts. Tifa loses sleep over him even two years after he left Nibelheim, despite the fact that she barely knew him at all:
“The moment she heard the word “Soldier”, the few memories she had with Cloud Strife came flooding back. He never contacted her after they parted ways two years ago […]. She tossed and turned all night. When she counted them again, her memories with Cloud were so surprisingly few that others might find it hard to believe that they grew up as next-door neighbors” (Trace of Two Pasts, translated by pekotranslates on Tumblr).
FFVII Remake Ultimania also comments on the superficial nature of Cloud and Tifa’s water tower promise, and how regardless of its naïveté, it became fundamental to Tifa:
“Though rooted in a jejune heroine fantasy of being rescued in a pinch by her hero, this promise is clearly etched in Tifa’s memory” (Tifa’s profile in section 01 of “Character & World”, “An Enduring Childhood Promise” in “Topics of Tifa” page 20).
You could argue that “Aerith’s Theme - The Cetra” is only one song wherein Cloud and Aerith’s themes interweave, but you’d be proven wrong by the Rebirth OST…
V. c) The Rebirth OST
Unfortunately, the full Rebirth OST isn’t out and available where I can listen to it right now. However, based solely on the incomplete OST that’s available to me right now, I can tell you with certainty that the composers were told to incorporate Clerith into the musical storytelling: Cloud and Aerith’s themes intermingle in multiple pieces. I can’t imagine what else I’ll discover once I listen to the full OST. For now, I checked out what was available on YouTube and listened to cutscene audios. This section would be eternal if I included every time Cloud and Aerith’s motifs interact, especially in chapter 14. Trust me, I’d love to talk about every single one, but this thing is long enough already, so let’s just address what pertains to our Mission Theory specifically rather than stopping at every single Clerith reference in the OST.
V. c) i. Ending Cutscene Music
Ending cutscenes are often used to address the next step the characters will be taking as well as their emotional and mental state. They also open up new questions to make the player curious. Indeed, Rebirth’s ending cutscene (18:56-25:00) gives us an impression of how the party members feel by the end of the game: everyone misses Aerith. Barret looks upset and confused at the mention of her (19:35-19:45), the girls are crying and Nanaki is mourning (19:58-20:35). Additionally, we are shown the empty White Materia and Black Materia in Cloud’s possession (20:40-21:24), foreshadowing that they will come to be important in part 3. Cloud and Aerith share a warm goodbye, and exchange promises: Aerith will send smoke signals if something happens to her so a worried Cloud can remain updated on her well-being and she will stop Meteor, and Cloud will stop Sephiroth (23:00-25:00). The fact that this scene is animated in CGI is enough to tell us that the devs consider it narratively important, just like they do Bugenhagen’s observatory and the party’s advance into the Forgotten Capital CGI cutscenes. What did the composers decide to communicate with us about the end of Rebirth and the plot going forward?
Big surprise: Clerith.
During the entire cutscene, only two themes play: Cloud’s and Aerith’s. The cutscene’s music begins only when Cloud notices Aerith among the party members and begins watching her (19:21). She interacts with the rest of the party without their knowledge, different segments of her theme playing one after another. Her theme only stops when Cloud finally looks away from her and to the empty White Materia in his hand (20:45). The music focuses on the mystery and ominousness of these materia, only returning to Aerith once Cloud hears her voice and repeats her message to the party (21:30).
Cloud’s theme appears when he asserts that Barret needn’t worry about him (section A of Cloud’s true theme, 22:41), though soft and tentative, only swelling when Barret and Tifa climb aboard the Tiny Bronco and Cloud finds himself alone with Aerith again (22:57). As he asks Aerith if “[she’ll] be okay getting back” (23:08), the final phrase of section A of his theme plays, but without its concluding note, the tonic. He waits for her to answer him as his theme waits for hers to complete and answer it, that final note dragging long over the seconds (23:09-23:13). She answers with a teasing remark that references their unwillingness to part from each other back in Remake’s Evergreen Park:
“[Cloud has] a chat with Aerith, from whom he’s reluctant to part” (chapter 9 in section 04 “Scenario”, “Main Story Digest”, “4. Saying Goodbye”, page 275)”.
As soon as Aerith answers Cloud’s question with this romantic callback, her theme answers his too: section C of Aerith’s theme begins with the key’s tonic, resolving Cloud’s incomplete phrase (23:13): she gives him resolution. He chuckles, getting her reference, and the music swells (23:16). The music ebbs and flows thusly, following the rhythms and underlying emotions of their conversation. Finally, the piece ends with phrase 2 of of section A of Cloud’s true theme, following a strong repetition of the first half of Aerith’s theme’s section A. The two make their promises to each other, and “No Promises to Keep” begins, leading us to the credits. This is most definitely a Clerith song, but more on that later.
What this shows us is that Cloud and Aerith’s relationship is fundamental to the plot of Rebirth and will also be fundamental to the plot of part 3: they are isolated one one-on-one in this cutscene, and the music depicts their warm, sweet interaction as well as the strength of Aerith’s character to contrast with Cloud’s somewhat meek personality. The composers are telling us that these two, specifically, together alone, are hugely important to the plot here. This was already true in OG, but no such emphasis was ever placed on their interactions and relationship in its music. Something is different, deeper, more intense now. The Mission Theory explains why. It also suits our theory that the composers are emphasizing the centrality of Clerith in the plot of the Remake trilogy. Cloud’s love for Aerith is the reason for the trilogy’s existence, and it will be the greatest motivator for Cloud in part 3. It’s a grand announcement.
Just like in Remake, I could not find a single instance of Cloud and Tifa’s themes interacting in Rebirth, apart from at the end of the intimate Skywheel date— but every girl receives this treatment in their intimate dates, so each of these instances can be crossed out. Additionally, the Tifa date is not the canon one, but I digress…
V. c) iii. Credits
  1. Piece Inclusion
Once more, I find it very telling that of all the pieces included in the credits of Rebirth, the only character themes are Cloud’s and Aerith’s. We start with a song about Aerith’s point of view to mirror *Remake’*s “Hollow”, “No Promises to Keep” (5:18-11:10), followed by the FFVII world theme (11:10-16:12) which of course contains Cloud’s true theme, then we move into a piece whose unofficially translated title is “Parade Battle Ceremony - The Dawn of a New World” as an arrangement of the parade ceremony theme from chapter 4 (16:12-19:03), followed by a theme for the Lifestream springs whose name I don’t have (19:03-21:38), “Junon - Fortified Metropolis” (21:38-24:28), and finally, a gorgeous arrangement of Aerith’s theme (24:28-28:47). No other character is referenced in the credits music: the credits are telling us Rebirth is about Clerith. Our Mission Theory explains why.
V. c) iii. 2) “No Promises to Keep”
At the very end of this song written and performed by Aerith, we’re treated with a sweet little piano conclusion (10:46-11:10): it begins with a variation on Aerith’s theme’s section A (10:46-11:01), and concludes with two ascending arpeggios, each four notes long (11:01-11:10). Each of these ascending arpeggios is a variation of the phrase 1 of Cloud’s true theme’s section A. The differences are minimal. The phrase is usually five notes long rather than four, the first arpeggio ends on the tonic rather than Cloud’s iconic subtonic, and the second arpeggio starts on the subtonic rather than the tonic. The song Aerith wrote concludes with Cloud’s most famous motif. This is also the case in her Gold Saucer performance (3:31-3:41).
V. c) iii. 3) Arrangement of Aerith’s Theme
The final piece in the credits is an arrangement of Aerith’s theme (24:28-28:47) which has noticeably similar elements to the version of her theme that plays during the Jenova Lifeclinger battle in chapter 14 (0:12-3:36), such as the female choirs. Since these female choirs are only heard in the Forgotten City version of Aerith’s theme, and since the credits arrangement of her theme plays at the same time as clips from her chapter 14 pseudo-death roll across the screen, I estimate that this credits arrangement specifically reflects the event of Aerith’s pseudo-death. Recall that composers had access to the credits video as they composed, meaning this piece is specifically written for Aerith’s pseudo-death in Rebirth.
What I find fascinating is that, just like the arrangements of her theme that play during Aerith’s pseudo-death and the Jenova Lifeclinger battle, this credits arrangement contains the sound of Cloud’s pain, rage and protest. Phrase 1 and the first three notes of phrase 2 of Cloud’s true theme section A play on the strings and brass quite loudly and insistently, just as Cloud blocking masamune appears on the credits screen (25:11-25:21). Sephiroth’s dissonant, high and screechy violins appear just as his face comes onto the screen (26:33), and almost as a protective response, phrases 1 and 2 of Cloud’s true theme’s section A return (26:47-27:00). Finally, similarly to what we hear in part 5 of “Aerith’s Theme - The Cetra”, a slightly modified section A phrase 1 of Cloud’s true theme play along with section C phrase 3 of Aerith’s theme (oh wow section A and C section Aerith for Cloud’s theme and section Cloud for Aerith’s theme I just realized that’s such a cute coincidence), though unfortunately they do not meet in the middle like last time since they start two octaves apart (28:20-28:25). I’ve recreated it for you once more here so you can really appreciate it. The fact that their motifs don’t truly reunite like in “Aerith’s Theme - The Cetra” is sad, but the very last thing you see onscreen is Aerith’s goodbye to the Tiny Bronco (27:10-27:42), so it makes sense that this piano conclusion implies that Cloud and Aerith aligned, but not yet reunited for good. That’s exactly what you get from the ending cutscene. It does seem to imply that they will be reunited in part 3, as both the ending cutscene and this piano conclusion read as a “till we see each other again” rather than a “farewell”.

VI. Textual Evidence

Now that the musical evidence is done, let’s compile some textual story evidence that supports our theory!
VI. a) Remake Trilogy (Thus Far) Handholding Explained?
As I’m sure you’ve noticed, handholding is a motif in Cloud and Aerith’s relationship— and an extremely symbolic one at that! When researching for info to validate my theory, I found that this Clerith motif was extremely helpful! Its inclusion in the Remake trilogy, and especially in Rebirth, is hugely significant in my eyes.
VI. a) i. Pre-Remake Trilogy: Aerith’s Initiative
Before examining the significance of Clerith handholding in Remake and Rebirth, we should establish the meaning of this motif in OG and Advent Children.
Cloud and Aerith have reached out to take each other’s hands many times since 1997. Aerith used to literally drag him by the hand a lot, shocking the cold and distant merc, before she left. After her death in OG, Cloud surely longed to be able to feel her hand take his again, cursing himself for not enjoying it while she was alive, and for never being the one to grasp her hand first: he never got to tell her how he feels about her, or to save her. It was always her reaching out for him, saving him.
This is why the scene in OG when Aerith reaches for him from the Lifestream after Cloud defeats Sephiroth in chapter 3 of disk 3 is so touching: Cloud sees her hand and reaches out to take it, so close to finally establishing that mutual connection, but she soon fades, and replaced by Tifa’s hand in the tangible world. He doesn’t get to hold Aerith’s hand again.
That is, not until Advent Children, where near the end of his battle with Bahamut Sin, he sees Aerith reach out to him once again (1:08-1:30). Cloud finally gets to hold her hand for the first time in two years when he lost her. This moment was given extra importance by the devs. In fact, Nojima told us the following:
“The ending scene of the battle with Bahamut, the scene where Aerith reaches out her hand, is an homage to the last scene from a previous production. It was [Nomura]'s idea” (FFVII Reunion Files, “Story Digest”, “Summoned Beast”, page 113).
VI. a) ii. The Remake Trilogy (Thus Far): Cloud’s Initiative
As I’ve said before, if I’m right that Remake is all about Cloud stepping up to be more attentive and active in his relationship with Aerith in order to save her, there should be concrete evidence of this in the Remaketrilogy thus far. If OG Cloud’s memories of and love for Aerith exist somewhere within Remake Cloud’s subconsciousness, then Remake Cloud should be far more active in the Clerith dynamic than OG Cloud was— after all, he’s supposed to know better this time around. Thankfully, the motif of handholding can help us evaluate this. Since we know pre-Remake Cloud was quite passive when it comes to handholding, Cloud initiating handholding in the Remake trilogy would be a strong indication that our theory has validity. Keeping this in mind, let’s see what we can find thus far in the Remake trilogy in relation to handholding, and if Cloud is indeed more active than he was in OG.
VI. a) ii. 1) Hollow Hands
Remake’s theme song “Hollow” makes allusions to the handholding motif: “This time, I will never let you go” is pretty clear. And so is “No Promises to Keep”, wherein Aerith speaks of Cloud “[taking her] hand and never [letting her] go” multiple times. Interestingly, these theme song lyrics seem to suggest that Cloud will be much more active in the Remake trilogy than in OG. “Hollow” even promises that Cloud will come to his senses and take charge of the situation: “this time, [he] will” be the one to offer his hand to Aerith, unlike in OG and Advent Children. This makes a lot of sense with our theory: now that Cloud has lost Aerith once, “this time for sure, [he]’ll” be the one to reach for Aerith’s hand, take initiative and save her the way she saved him.
Even though theme songs are extremely telling of a game’s main themes and intentions, lyrics are still all talk and no proof. What about the game itself? Do Remake and Rebirth deliver on this promise? Let’s see!
VI. a) ii. 2) Resolution Hands
The only significant time Cloud initiates handholding in Remake is during Cloud’s resolution scene in chapter 14 (5:18-5:40), wherein he tries to grab Aerith’s hand but is unable to keep her with him. He fills with determination and tells her in no uncertain terms that he’s coming for her. Just as we predicted, Cloud is the active participant in this iteration of the Clerith handholding motif: he’s even explicitly insisting against Aerith’s wishes that he should “get a say in all this” and that he’s “coming for [her]”. Let’s not forget that Cloud’s resolution is meant to reflect not only Aerith’s kidnapping by Shinra, but also her fated death. Nojima implied this by commenting the following on Aerith’s “Even if you think you have, it’s not real” line:
“Those who know what befalls Aerith later on will find the line really heart-wrenching” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Given this note by Nojima, it looks like we’re supposed to watch Cloud’s resolution scene with Aerith’s fated death in mind. Considering this, Cloud’s “I’m coming for you” line sure seems like an subconscious promise that he will save Aerith from her tragic fate. This subconscious promise could be the result of post-OG Cloud’s feelings and intentions rising to the surface. Nevertheless, he’s absolutely determined and he’s staying true to the promise he made in “Hollow”. I think it’s fair to say that this instance of the handholding Clerith motif does indeed fit perfectly with our theory. This is only one strong example though, and we need a pattern in order to pat ourselves on the back on this. So, let’s keep looking! There isn’t any handholding initiated by Cloud beyond that point in Remake. At this point in my research, I moved on to Rebirth to go digging for handholding there.
Hoo boy. I was not disappointed.
VI. a) ii. 3) Golden Hands
Let’s begin with the obvious. In their high-affinity gondola date in chapter 12, Cloud bravely interlaces his fingers with Aerith’s: Cloud’s taken charge not only of handholding, but the most intimate kind of handholding. I’m sure you’ve encountered the phrase “こいびとつなぎ” or “koibito tsunagi by now (literally translates to “lovers’ tie” or “lovers’ connection”); this is the term used in Japanese to refer to the type of handholding Cloud initiates with Aerith on the Skywheel. It’s considered the most intimate form of handholding. In Japan, skinship is normally considered quite significant and indicative of the closeness between two people— you could say it’s a big deal. Cloud also offers Aerith his hand when they step off the Shywheel, once more making the first move. Though some might say that the Skywheel dates shouldn’t be counted as canon, I believe Aerith’s date is indeed canon (I have my reasons but this post is long enough). Even if we discount the Skywheel date however, Clerith's use of the koibito tsunagi returns in a non-optional scene we will touch on later.
For what it’s worth, Alfreid offers Rosa his hand in the Loveless play too. I can prove that Aerith is the canon Rosa too, but I’m going to save that for my next analysis! You can take my word for it now, or just wait for that analysis to drop. Take it or leave it!
VI. a) ii. 4) Meta Hands
However, the narrative weight of these Clerith handholding instances doesn’t even come close to my very favorite iteration of the handholding motif in Rebirth. I’m referring to what I consider a severely underrated Clerith moment in chapter 13. First, some context: Sephiroth manipulates Cloud into giving over the Black Materia. Cloud seems to be firmly under Sephiroth’s control. However, the sight of Aerith being swarmed by Black Whispers snaps Cloud back into the driver’s seat: he breaks out of Sephiroth’s grasp to run to her and save her. Aerith gets knocked off into a fatal free-fall by a Black Whisper before Cloud can reach her, but he won’t have it: he lunges forward, hand extended. What results is a beautiful shot of their outstretched hands (56:25-56:27).
Let’s analyze this great shot. Notice how the seconds where Cloud is reaching downwards to grasp Aerith’s hand are treated. This key moment is stretched longer by a slow-mo effect, building up the tension and drawing the audience’s focus to the distance between their hands before Cloud actually catches Aerith’s in his, fulfilling the promise he made in “Hollow”. Their hands take up the whole screen in a deliberate close-up shot. All the ambient noises of the scene go quiet: Aerith’s theme is all we hear as Cloud reaches desperately for her. These are blatant audiovisual cues, signalling to the audience that whatever is happening on screen is especially significant. We should therefore examine this specific instance of the Clerith handholding motif to see what the devs are trying to tell us, and maybe it will fit with our theory!
We should begin by comparing this Clerith hand-reach shot to previous ones. If you compare it to the Advent Children’s hand-reach that occurs during Cloud’s battle against Bahamut Sin, it’s evident that Cloud and Aerith’s roles are reversed: just as our theory states, Cloud gets out from inside his head and reaches for Aerith this time. She saved him and the world in OG, and now it’s his turn to save her. This change becomes especially evident when you juxtapose the two scenes and notice how their hands have switched places, reaching from above and below, from left and right. I think the Rebirth hand-reach was deliberately made to look like the Advent Children one —and even the OG one in disk 3, chapter 3—, just to highlight this role reversal.
This Rebirth hand-reach is my favorite out of all because it shows that Cloud is much more conscious and attentive toward Aerith in Rebirth than he was in OG. At this point in OG (disk 1, chapter 25), Cloud is meant to be beating Aerith up at Sephiroth’s command, to the horror of the rest of the party. In fact, a few minutes before Cloud rushes to save Aerith in Rebirth, he has absolutely no problem violently shoving Tifa to the ground when she gets in Sephiroth’s way (53:27-53:33). This shove and Cloud’s earlier attack on Tifa in Gongaga (Rebirth, chapter 9) proves that Sephiroth is just as capable of making Cloud hurt his party members as he was in OG… though Sephiroth can’t seem to make Cloud hurt Aerith. Why is this? Why is it that Cloud beats Aerith in OG, but doesn’t even lay a finger on her —and snaps out of Sephiroth’s control at the mere sight of her in trouble— in Rebirth?
Our theory provides the answer. In disk 1, chapter 25 of OG, Cloud had not yet realized he loved Aerith. Sephiroth was therefore able to make him hurt her. But things are different in Rebirth. The Cloud we see in the Remake trilogy has gone through the OG timeline and traveled back in time, kicking off Remake as his second try at the OG timeline— and he did this precisely because he loves Aerith. His love for her is clearer and stronger in the Remake trilogy than in OG because Remake Cloud is an amnesiac, post-OG, time-traveler Cloud. He’s been through the OG before, has fallen in love with Aerith and realized it before, so this time around, he can’t even lay a finger on her. This is made evident by how closely the moments where Cloud pushes Tifa and saves Aerith are juxtaposed, separated by mere seconds of gameplay. Merely seeing Aerith in trouble wrenched control from Sephiroth and put it in Cloud’s hands again— Sephiroth probably couldn’t have gotten Cloud to attack Aerith if he tried.
This isn’t the only time we get evidence of this though! As Cloud approaches Aerith’s praying form in the Forgotten City, Sephiroth’s Black Whispers swirl around the buster sword: Sephiroth is trying to kill Aerith with it, while Cloud’s struggle to wrench it away plays out visibly on his face. Interestingly, Cloud is not being controlled by Sephiroth here. We know this because we can quite literally see the Black Whispers trying to move his sword, but also because every time Cloud is being controlled by Sephiroth in Rebirth, he has an empty-eyed, zombie-Cloud look on his face. Either that or he laughs or smiles somewhat maniacally. There is never any resistance on his part. To see an example, simply pay attention to Cloud’s blank face as he attacks Tifa in Gongaga in chapter 9 (19:20-20:30). You’ll see the very same expression on his face if you watch this video of Cloud following Sephiroth’s orders in chapter 13 (53:36-54:15). Additionally, look at how strangely Cloud smiles (41:01) as he grasps the Black Materia. Cloud makes none of these faces as the Black Whispers try to take control of his sword: quite the opposite. Cloud looks like he’s trying his hardest to pull his weapon back down and away from Aerith, a horrified look on his face as he grunts from the effort. Once more, Sephiroth is unable to make Cloud hurt Aerith.
Back to my favorite handholding moment. Think about this devs intention for this shot for a minute. The devs have been teasing us as to whether or not Cloud will succeed in saving Aerith in the Remake trilogy since it was first announced, and this slow-mo shot of Cloud catching Aerith’s hand as she falls to her death is a reflection of this tension. The audience holds their breath during those slow-moed seconds, all that hope and fear hanging in the balance. This instance of the handholding motif is a meta way for the devs to reassure us that Cloud will indeed save Aerith. I firmly believe this.
VI. a) ii. 5) Self-Sacrificing Hands
Alright, alright, enough about my favorite! Let’s move to chapter 14 of Rebirth! There’s evidently a lot going on with Clerith in this chapter. Let’s address the Sector 5 date. The handholding is first initiated by Aerith as she tugs him toward the candy vendor and Cloud reacts with a quiet gasp (4:07-4:17). Soon, it becomes a reciprocal embrace: Cloud holds his hand out for Aerith’s and tightens his fingers around hers, smiling at her before they head to the photographer (7:07-7:17).
Then of course, when Aerith pushes Cloud into a portal in her church, you can see Cloud reach his hand up toward her desperately as he falls (17:38-17:58). What I find particularly emotional about this moment is that Aerith pushing Cloud away from her is kind of the opposite of reaching for his hand: it symbolizes Aerith accepting her fate and giving up on a life where she can be with him. This Aerith seems to be a post-OG Aerith who exists separately from the main world we experience in Rebirth, meaning she knows all too well that her fate is to die. In fact, it looks like she is the very same or a similar Aerith to the one who appeared to Cloud in his resolution scene in Remake. By literally pushing Cloud away, just like she figuratively did in Cloud’s resolution scene, she is sacrificing both herself and the happiness she could share with Cloud. She’s going against her heart’s wishes, just like she did in Cloud’s resolution scene when she would not let Cloud take her hand. Indeed, post-OG Aerith seems to be resigned to her fated death and completely devoid of hope: she only wants to ensure the planet’s survival, because she thinks she knows there is no way she can or should be with Cloud. In contrast, Cloud reaches his hand out toward Aerith as he falls into the portal, and even though he does not know that her push symbolizes her self-sacrifice, his outstretched hand represents his protest. So far, our theory is fitting beautifully.
VI. a) ii. 6) Grieving Hands
Later in chapter 14 of Rebirth, after Aerith’s death/non-death, there is more handholding. As Cloud cradles Aerith’s body close to him at the Forgotten Capital, Aerith places her hand on his cheek. Cloud covers it with his, curling his fingers around it (1:03:33-1:03:53). Before he leaves her lying down on her back to go fight Sephiroth, he squeezes her hand as he tells her “I got this”— or, per the Japanese version, “Wait for me”, meaning he’ll reunite with her once he’s done (1:04:56-1:05:10).
VI. a) ii. 7) Hero-Heroine Hands
Next, the koibito tsunagi returns as Cloud and Aerith interlace fingers back to back in a classic hero-heroine pose, right after their two-versus-one fight against Sephiroth. This time, they both reach for each other simultaneously (7:42-8:18), without even having to look down at their hands or talk to each other, as though perfectly in sync. As you can see, Aerith and Cloud are now on the same page. This is different from post-OG Aerith’s attitude in the Sector 5 church earlier in chapter 14, as well as in Cloud’s resolution scene in Remake— my interpretation of this mutual koibito tsunagi is that both of them are agreeing to hold onto each other now, with neither of them pulling back or being inattentive of the other: their priorities are now the same. It seems now they are aligned, and hopefully this means that Aerith will be working together with Cloud so they can reunite again in part 3. Even if she doesn’t prioritize her life and happiness though, we know for sure Cloud will.
VI. b) Blocking Masamune Explained?
Another piece of evidence that Cloud has been through the events of OG before is the fact that he is able to block masamune. Cloud looks up and sees Sephiroth descending with his blade poised to kill Aerith. Screaming, Cloud instantly rips the buster sword from the Black Whispers’ hold and successfully blocks masamune. Hatred and determination fill his eyes as he rallies his strength and successfully pushes Sephiroth away, saving Aerith’s life (6:00-7:26)— at least, in one reality.
Obviously, something about Cloud is different in Rebirth from in OG, otherwise, the events of Rebirth’s chapter 14 would be the same as the events of OG’s disk 1 chapter 28. In my opinion, what happened here is that upon seeing Sephiroth swoop down with masamune, Cloud remembered Aerith’s death in OG, and the post-OG Cloud’s determination to stop it came surging up from within him. This is frankly the very best proof there is that Cloud is far more ready, stable, determined, and clear-headed about Aerith in the Remake trilogy than in OG. Our theory explains why! In fact, this very moment is what our entire theory banks on: Cloud saves Aerith in one reality, as is shown by the rainbow effect produced by the event, and just like that, the promise made in “Hollow” has been fulfilled! However, now we face the question of how to make sure that Aerith is alive and by Cloud’s side when the multiverse converges again into one protected timeline. I’m sure it will be done; we will see how in part 3.
VI. c) Theme Song Lyrics
What the theme songs’ texts have to say about the trilogy so far is quite important, as they summarize the feelings of the characters they represent: Cloud and Aerith. We can glean a lot from their perspectives that could help support the Mission Theory.
VI. d) i. “Hollow” Lyrics
“Hollow”, Remake’s theme song, was written about Cloud’s feelings and rumination. Nojima confirmed that, when he was given directives for the lyric-writing, “Nomura just gave [Nojima] the keywords: ‘told from Cloud's point of view’ and ‘standing in the rain’. [Nojima] interpreted that as ‘a ballad for a man who lost something/someone important’” (Nojima and Uematsu interview “‘I wanted to put the word ‘empty’ in the theme song of Remake. That was how it started’ - Music-Related Interview Part 6: Kazunari Nojima”, by Famitsu). Our theory is about Cloud’s motivations and mission to save Aerith, so “Hollow” is especially relevant.
Let’s run through the lyrics and analyze, starting with the song’s first verse:
“I would be lost, drifting along
Floating up high, time after time
And there you'd be, shining brightly
Your smiling face to guide my way
Bloody and bruised, brought to my knees
When beaten down, when broken up
You would appear, reach out to me
Heal every wound and make me whole”
Makes sense with our theory in mind, doesn’t it? This is post-OG Cloud remembering Aerith and what she means to him. “Hollow” seems to be told from the perspective of the post-OG Cloud hidden somewhere in Remake Cloud: a suppressed or eroded part of him that remembers Aerith clearly. Or maybe it’s told by Cloud after the events of the MFF x FFVII Remake collaboration and before the start of Remake, asserting his mission to save Aerith.
Next, here are the pre-choruses:
“Was it all, a dream? Will I never know?
Foolish and blind to everything
Had I realized, had I thought it through
Would you be here in my embrace?”
&
“With your every smile, hiding something more
Dark mysteries lurking beneath
But I was consumed with this emptiness
This selfishness, this void to fill”
(continued in
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2024.05.16 16:28 Www_anatoly Motivated installations for Android and iOS: Bring your application to the TOP ratings - become a leader!

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2024.05.16 15:49 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 4

(continuation of part 3)
Since Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land. Fatal Calling is setting up Sephiroth’s plans for Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG FFVII title and logo turn into the FFVII Remake title and logo, indicating a shift: we are now officially in the Remakeera or world. Cloud and Sephiroth disappeared at the end of Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
III. e) iii. Promotional Material and Special Features
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo
The summons batch contains three FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo
I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card
There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit
To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent
This is hardly indicative of Cloti content in the event collaboration or in Remake.
III. e) iv. Cloud’s Promised Land
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the MFF x FFVII Remake collaboration, just like he was in FFT and DFF, and just like he was shown doing in the 30th FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of Remake.
Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.

IV. The Hidden Plot Point: Mission Theory

a) Thesis
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way: Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in Remake: he’s done FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening. Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in Remake. This is why seeing her in Remake triggers visions and memories of things that haven’t happened yet in Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in Remake because seeing her face again is the whole reason he entered Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
IV. b) Mission Theory Logistics
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
IV. b) i. Cloud the Time-Traveler?
It’s unclear whether Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in Remake, I personally think that Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming). These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance, FFX’s Tidus actually came back to life to be with his love>! Yuna !! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
IV. b) ii. Post-OG Cloud’s Amnesia
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:

“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in *Famitsu PS2!*magazine, October 24th issue).

So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
IV. b) iii. Eclipse Contact and Cloud’s Memories of Reactor 1
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.

V. Musical Evidence

What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
V. a) Preface: The Basics of the FFVII OST
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
V. a) i. The World Theme: Cloud’s Troubled Identity
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
V. a) i. 2) Jenova: Parasite Motif
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
V. a) i. 3) Cloud’s True Self
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
V. a) ii. Aerith’s Theme
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
V. a) iii. Motifs and Timing in FFVII OSTs
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
&
“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
&
“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).

V. b) The Remake OST
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
V. b) i. MOTF 6 Music
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:
“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
V. b) i. 1) The Fate Motif
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
(continued in
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 14:45 Grain_0f_Salt White Noise Machine to Drown out Noise

I've recently moved into a new apartment. It's nice, but I've been quickly found my upstairs neighbors are loud and refuse to consider surrounding neighbors. All day and all night their music and television is echoing into the hallways and also into my unit beneath them. I've called the apartment management multiple times and they've just put out toothless emails about "remember to be considerate" with no mention of consequences. I've called the non-emergency police, but the neighbors just refuse to answer their door and the officer tells me that he doesn't have a legal right to force entry so he can't do anything. I've also knocked and left notes on their door and even waited for them in the entryway to ask them to be considerate, they avoid me and have even turned up the music in response to me knocking, they aren't willing to change. I've noticed when my AC runs, it's enough to block out most of the noise unless they're being especially loud. Which made me think, would a white noise machine help with this? I can't run my AC 24/7 to block them out, but a white noise machine could create a similar effect. But I'm lost as far as looking into types of white noise machines, where is the ideal placement in the unit to block out sound, etc. Does anyone gave any knowledge with using something like this?
submitted by Grain_0f_Salt to Apartmentliving [link] [comments]


2024.05.16 12:37 shrugir Travel Agency CRM

What Is Travel Agency CRM?

A travel agency CRM is customer relationship management software that helps travel companies or tour operators improve their lead management and conversion processes, increase sales efficiency, streamline follow-ups, and rapidly expand their customer base. Software is particularly designed for both TMCs and DMCS.

Travel Agency CRM is an all-in-one CRM solution for travel agencies and tour operators built on award-winning travel CRM. Created specifically for the needs of travel agencies using award-winning travel CRM, Travel Agency CRM delivers outstanding value with an astounding array of features for a fraction of the cost of any comparable industry system.

In fact, CRMs can be used for and customized to a number of different industries! When it comes to the travel industry, a CRM can help guide prospective clients through the sales process and give them access to important, relevant data.

What Is the Purpose Of A CRM For Travel Agencies?

Travel agency CRM platforms help agencies manage their online presence, schedule meetings, and even automate their usual tasks. They offer a comprehensive view of sales pipelines and customer relationships, making them an invaluable tool for any travel agency.

Teams can use travel agency CRMs to assign leads to agents, track performance, and manage transaction processes. Features such as drip campaigns and marketing automation tools enable agencies to maintain a consistent client experience and build stronger relationships.

A travel CRM will assist you in:

· Track travel inquiries from start to finish, ensuring a flawless sales process.

· Auto-send WhatsApp, email, and SMS to the client on each status change.


· Deliver exceptional, tailored service according to each traveler's requirements.

· Gain a comprehensive view of customer interactions, packages, and sales from analytics.

· Automate repetitive tasks to increase productivity, boost sales, and generate revenue.

Why Is Travel Agency CRM Important in The Travel Industry?

To run sales and stay competitive, businesses in the travel industry must meet and manage their customers' needs across the entire inquiry, booking and follow-up journey. Because a travel agency CRM lets you focus on traveler profiles and expectations more accurately, it helps you deliver an exceptional user experience that's more likely to bring in repeat bookings.

Customer Information: Travel agents deal with various customers, each with unique preferences and travel histories. A CRM system helps agents keep track of all this profitable data.

They can record details such as travel dates, destinations, preferred airlines, and hotel choices. This enables agents to provide an extremely personalized service, recommending suitable options and making the booking process smoother for customers.

Organization and Efficiency: Travel agents juggle a multitude of tasks, from booking flights and hotels to arranging tours and transfers. A travel CRM solution acts as a digital assistant, helping agents stay organized. It can handle bookings, set reminders for essential tasks, and even automate routine processes. This efficiency means agents can serve more customers beneficially without compromising on service quality.

Communication: Good communication is the backbone of the travel industry. A CRM system helps travel agents keep customers informed. It can send automatic email confirmations, flight updates, and travel tips. This not only ensures that customers have all the essential information but also reassures them, building trust and enhancing their travel experience.

Customer Loyalty: Establishing long-term relationships with customers is crucial. Best Travel CRM helps agents create and manage loyalty programs. It can track user points, offer rewards, and send personalized discounts or special offers. This inspires customers to return for future bookings and refer friends and family, which is vital for a travel agent's success.

Competitive Edge: In today's digital age, travelers have access to a huge amount of information online. To compete effectively, travel agents must come up with added value and exceptional service. A well-implemented CRM system enables agents to stand out by delivering personalized, efficient, and convenient services that customers appreciate. This can be the difference between travelers selecting a travel agent's services over booking independently online.

Who Can Use Travel Agency CRM?

Travelopro is the best travel CRM software specifically designed for travel agents, tour operators, and DMCs, which can easily streamline and automate your travel business. It caters to individuals at various levels within the organization, including business owners, operational staff, transfer drivers, tour guides, and the sales team.

· Hospitality businesses are striving to boost guest engagement, drive direct bookings, and generate loyalty.

· Tour operators focus on optimizing itineraries, automating tasks, and providing personalized recommendations to travelers.

· Travel agencies seeking to simplify bookings, manage customer relationships, and enhance the overall travel experience.

· Travel startups seeking to gain a competitive edge by leveraging technology to boost the travel experience.

· Travel management companies: help corporate customers with travel arrangements and expense management.

· DMCS (Destination Management Companies): DMCs benefit from advanced destination management systems that help them coordinate every part of a visitor's vacation.

· Corporate travel managers seeking to optimize travel spend, handle compliance, and improve traveler safety.

How Travel Agency CRM Can Transform Your Travel Business?

In the travel and tourism industry, CRMs are used to track customer bookings, itineraries, and preferences. This data can be used to upsell customers on extra travel products and services or to simply provide better customer service.

A CRM becomes useful when it is completely integrated operationally and strategically into the travel business. Once integrated, the CRM can help save time, increase the team's efficiency, establish better customer relationships, enhance team collaboration, and boost overall business performance.

Whether you need to manage multiple bookings, track customer preferences, or communicate with your partners, this CRM offers a comprehensive solution tailored to the unique needs of travel agencies. By using this CRM, you can streamline your operations and improve the overall efficiency of your travel agency business while also providing a better experience for your customers.

The best travel agency CRM systems have additional features necessary for running a travel agency smoothly and effectively. Besides, this is also useful in examining all the vital information, such as company performance, sales, and stock, and makes the whole process easier.

It enables you to serve your customers better with a simple user interface and hassle-free management. Maintain coordination among your team and avoid repetition of work. It empowers you to have a better lead management system. It is designed so that all your leads land in CRM from your website or social media ads.

Travel agency CRM helps in focusing your services, business processes, and employees on the acquisition and retention of faithful customers by answering their personal needs and values in the travel and hospitality business.

Companies may be effectively streamlined through the automated processes of activities like marketing, advertising, and customer support. The program assists in managing B2C and corporate clients with individualized trip schedules and fee sheets.

Currently, this software provides an advantage for the travel industry and also leads to a better customer experience. It also enables you to analyze customers more accurately, convert more leads, and produce references from happy customers.

In fact, Travel CRM authorizes you to keep an eye on booking management, user management, payment collection, alerts and notifications, email management, and so on. Thus, make sure to select the robust Travel CRM software that matches and fulfils your business requirements.

Want to Take Your Travel Business to Next Big Level? If Yes Then Travelopro Is Here

In a competitive industry, travel agents want to get travel software that manages each and every aspect of a project, streamlines workflow, and improves business efficiency. There are numerous travel CRM software programs available, each with several features, so it is important to choose the right software that is the perfect match for your business.

Choose the right cloud-based CRM for your business that is able to satisfy your needs. Here at Travelopro Travel CRM software, we provide the best travel CRM, which comes with incredible features and functionalities that enhance your work productivity and also help in the growth of your business.

We are the best travel CRM provider that helps various travel companies cope with challenges including inquiries, itineraries, payment schedules, and lead management. Our travel agency CRM solution enables simple connection and communication with branch visitors, customers, agents, and suppliers with both automated and account-specific communication.

Our CRM solution is designed to simplify your operations, automate processes, and enhance customer satisfaction. From managing itineraries to tracking user preferences, our CRM system provides a comprehensive platform to centralize your data and optimize your workflows.

Our CRM provides you with up-to-the-minute data on bookings, customer preferences, and market trends, allowing you to make informed decisions and seize opportunities in the dynamic online travel landscape.

We develop travel agency client management software so you can maintain information about your customers, their preferences, purchase capabilities, and buying behavior. This makes it easier for your agents to present the best deal to your customers and complete the sales easily.

Travelopro's smart software spells impeccable business benefits through its CRM for travel agencies. With a comprehensive package, Travelopro easily boosts operations for tour companies of all sizes, from lead management to customer relationships and massive calculations to time management.

Travelopro's Travel CRM Software also equips businesses with robust features to build a high-performing sales funnel. Owners and managers could track the status of each sale in real-time, map the customer journey, and visualize sales performance based on several metrics.

We contain powerful features such as itinerary management, quotes, proposals, forms, tasks, lead management, etc., which can help travel advisors expand their business and provide extensive experience to their customers. It is an all-in-one solution for the travel business to manage qualified customers, quotes, and itineraries through simple CRM and forms.

We developed a travel website, and for the travel agency, we provide travel agency software that is sophisticated and automated for the travel work. By using the travel CRM tool, travel agents can collect all data regarding other travel agents, staff members, and travel itineraries.

We have a dedicated team of the best travel agency CRM software providers that offers you the best and most reasonable travel CRM software, which is exclusively made for small businesses to handle their workflow.

At Travelopro, we offer a ready-made CRM solution designed exclusively for tour operators and travel agencies. Our CRM comes equipped with features, capabilities, metrics, and reporting that are specifically customized to meet your unique needs and completely customized for your branding.

Travelopro is an expert in this field, having helped many travel agencies and tour operators find the right travel CRM solutions to meet their needs and budget. We understand this and have over 10 years' experience in helping travel businesses find the right solution.

When Selecting A Travel Agency CRM, Which Factors Should We Consider?

· Features: Make sure that the CRM has features suitable to your travel business, such as booking management, lead tracking, communication tools, and reporting.

· Scalability: Choose a CRM that can amplify with your business as it expands.

· Integration: Check if the CRM integrates with other software you use, such as booking engines, marketing tools, and accounting systems.

· User Interface: The CRM should be user-friendly and smooth for your team to learn and use.

· Support: Look for a CRM provider that offers superior customer support and resources for training and troubleshooting.

· Cost: Consider your budget and whether the CRM's pricing structure corresponds with your financial plans.

Why Should You Choose Travelopro Travel Agency CRM?

· Travelopro is the leading provider of CRM for travel agencies and tour operators to let them work efficiently.

· Our travel agency CRM provides tailored solutions such as travel CRM software, holiday CRM, etc.

· Our cloud-based travel agency CRM tool offers apps that make the services one step away from the customers.

· Our travel agency CRM software helps businesses build robust customer relationships, generate revenue, and increase conversion rates.

· Our travel agency CRM helps travel businesses focus on their core tasks and any specific strategy.

· Our travel agency CRM helps retain existing customers by automating the travel process and employees in the organization. Further, it ensures flawless business administration.

· Through our years of expertise, we are in the best position to deliver the travel agency CRM solution that matches your business.

· We understand the market and, correspondingly, develop travel agency CRM software for the travel industry. It supports our clients in serving their customers better.

What Kind of Benefits Can A CRM Built Specifically for The Travel Agency Give to Your Business?

Improved Customer Retention: Retaining customers is vital to your business. Using a CRM allows you to better track your customers and instantly address their questions and concerns.

Centralized Database of Information: A CRM creates a centralized database of your customers' data, so anyone who may need it can access it. Travel agents can then see what types of trips customers may be interested in based on their past interactions with your company. As a result, your customers will have a more positive experience, and your employees will save time.

Increased Sales: By using a CRM program, you can design a particular sales plan, automate key parts of your sales process, and help you analyze the data being collected about your sales. All of this can help you improve both your sales and productivity. Furthermore, you can create a process for your employees that is easy to follow and can be effortlessly adjusted when necessary.

Higher Productivity: CRM systems use automation technology, which speeds up non-priority work. It also authorizes employees to focus on work that cannot be automated, such as creating content. This automation also ensures that no work is missed, and it even helps you enhance your workflow.

Better Customer Service: CRMs store information such as demographics, purchase history, and past communications in a single location. Storing all necessary data in a single place makes it easy for anyone in your company to find it. Observing customer information becomes much easier with all of your data in a single location.

Personalized Traveler Experience: Every person who travels is different, with their own preferences and interests. Some people prefer to go to the beach, while others stick to the mountains. Some people want to visit a big city, while others would rather go to a secluded cabin in the wilderness. With travelers who are so diverse, the way you interact with them should be as well. You can better understand the preferences of your audience with a CRM. You and your travel agents better tailor the experience you are offering them.

What Major Features Does CRM For Travel Agencies Have?

Travel agencies can utilize the CRM to manage their contact information, log communications via multiple channels, and automate endless tasks

· Attract and convert leads into recurring travelers.

· With custom fields, create traveler characters.

· Book your appointment at any channel or touchpoint.

· Securely store valuable data in the cloud.

· Get detailed analytics for sales reports.

· Monitor conversion rates and track lead conversations.

· Reporting data can help you make the necessary decisions.

· Personalized messaging sent to users based on their segments

· Automate invoicing and accounting with seamless workflows.

· Build pipelines to support all your communications, outreach, and workflow efforts.

Wrapping Up:

In the evolving landscape of the travel industry, travel agency CRM is a game-changer. It empowers travel agencies to harness the power of data for efficient retailing and personalization for success in the modern travel market.

Convert your travel agency into an easy-to-use and cost-effective CRM solution. Contact us today to schedule a demo and unlock the complete potential of CRM for your travel agency.

For more details, Pls visit our Website:
https://www.travelopro.com/travel-agency-crm.php
submitted by shrugir to u/shrugir [link] [comments]


2024.05.16 12:02 tung0310 Late-Night Eating and Its Impact on Obesity

Obesity affects about 42% of the adult population in the United States and contributes to the onset of chronic diseases such as diabetes, cancer, and other conditions. Understanding the mechanisms behind this is crucial to combating the obesity epidemic. "We wanted to explore the mechanisms that might explain why late eating increases the risk of obesity," said Dr. Frank A. J. L. Scheer, the senior author of the study. Previous research indicated that late eating is associated with increased body fat and less successful weight loss.
The Study: Timing Matters The researchers asked, "Does the timing of our meals matter when all other factors are consistent?" The answer was a clear yes. Eating just four hours later than usual significantly affected hunger levels, how calories are burned after eating, and how the body stores fat.
In their controlled lab study, the team worked with 16 participants with a Body Mass Index (BMI) in the overweight or obese range. Each participant followed two eating schedules in the lab:
Normal Schedule: Eating at typical meal times. Late Schedule: Similar meals but eaten 4 hours later than usual. Before the lab sessions, participants maintained a fixed sleep-wake schedule for two to three weeks, and for the final three days, they followed a strict diet to standardize intake.
Measurements and Observations In the lab, participants reported their feelings of hunger and cravings, provided frequent small blood samples throughout the day, and had their body temperature and energy expenditure measured. To understand how meal timing affects fat storage pathways, the researchers also took fat tissue biopsies from a subset of participants under both early and late eating conditions for genetic expression analysis.
Study Findings: Hormones, Calories, and Fat Storage The study revealed profound effects of late eating on hunger and the appetite hormones leptin and ghrelin:
Leptin Levels: This satiety hormone was lower over 24 hours during the late eating condition compared to early eating. Calorie Burning: Participants burned calories at a slower rate when following the late eating schedule. Fat Storage Genes: Gene expression in fat tissue showed increased fat creation and decreased breakdown (lipolysis) under late eating conditions. These findings highlight the physiological and molecular mechanisms underlying the correlation between late eating and increased obesity risk.
Implications and Insights These findings align with a substantial body of research indicating that late-night eating can increase a person's likelihood of developing obesity. They elucidate how this might happen by revealing changes in different control systems related to energy balance. By conducting a randomized crossover study and tightly controlling behavioral and environmental factors like physical activity, posture, sleep, and light exposure, the investigators could pinpoint changes in different systems that control energy balance, providing a clearer picture of how our bodies use the food we consume.
This research suggests that modifying our eating times could be a straightforward approach to reduce obesity risk, improve metabolic health, and better manage appetite and fat storage.
Conclusion The study emphasizes that not just what we eat, but when we eat, plays a significant role in health outcomes related to obesity. Shifting meal times earlier could be a viable strategy for reducing hunger, improving metabolic rate, and ultimately aiding in weight management and obesity prevention.
https://youtube.com/shorts/qqFD1mZViis?feature=share
#NutritionScience #ObesityResearch #MetabolicHealth #HealthyEating #LateNightEating #WeightManagement #AppetiteControl #EnergyBalance #HealthAndWellness #DietAndHealth
submitted by tung0310 to fitnessschool [link] [comments]


2024.05.16 10:27 TeeHCAy 49m Chronic Illnesses keep being told what was previously done was wrong, or made things worse and now need to do this. Running out of steam and need help.

49 male 5’11” 190 former smoker (smoked approx 20 years, have not smoked last 17) New England served 6 years in the military, 15 years Volunteer Firefighter, 20 years Career Firefighter, 9/11 responder (2 days 9/11&9/12)
Quit drinking almost 10 years ago. Approx 8 months after became fairly ill at home. I could not keep anything down and was sleeping over 20 hours a day and exhausted. Went through several tests with my GP with nothing found. Last test was Western Blot, + for Lyme. Put on Doxy for 60 days sent on my way and told no reason to retest. Felt better and went on with life.
A few months passed and I was run down all the time, wasn’t eating, nauseous, achy and went to an LLMD who ran bloodwork, told me the Lyme had advanced and treated me with supplements and oral antibiotics (heavy duty) I lost approx 60lbs over the next 5 months and not improving so switched to IV antibiotics. I lost another 20lbs in 6 weeks and decided to see another Dr in the area who had experience with Lyme.
This Dr used both traditional medicine and a Naturopathic approach and explained how bad all the antibiotics were and what they had done to my system. Her approach was to boost my immune system and during testing determined I had high levels of 7 heavy metals with Lead, Mercury and Cadmium being the worst. These were treated with Chelation IVs while the Lyme was treated with Vit C and Peroxide IVs, vitamins, and supplements. It was also determined I had the MHFTR gene,hypothyroidism and low T. Put on Methyfolate, Test and prescription thyroid. I completely removed dairy and gluten from my diet. I began working out and gained 50lbs back with much of it being muscle and was feeling great.
I was previously diagnosed with PTSD, Dep, Anx but was managing well and then things went south all of a sudden after almost two years of doing pretty well. I went to a treatment facility and was supposed to enter a first responder program but they determined I was too much of a danger to myself and kept me in a lockdown unit. My Dr convinced me that ECT was the next best step so I endured 18 treatments. I was a zombie for approx 24 hours after each treatment but was doing multiple sessions a week. After drooling on myself for a few weeks I decided this was not the best course of treatment and went to another facility with a Vet/First Resp program and very high end. They treated me medically and for mental health ensuring both were as good as they could be. Adjusted pharma some more and explained how the ECT was not the right treatment and had me do eMDR.
I left the facility and returned home only to have my Lyme symptoms flair again. After several months of treating my immune system again, I was back to work. After 6 weeks I had a mental breakdown, later determined to be from a miscalculated dose from a recall of the Armour Thyroid I was on. It was also determined that my Cortisol levels were high through saliva testing and I was placed on Cortisol Manager 2x dose to lower my Cortisol.
I again returned to work but things were still not right. After a while of this we tested my blood level for Cortisol and I was told I had none. They then tested for Aldosterone and that was very low. I was told I had Addison’s Disease and put on Hydrocortisone and Fludrocortisone. Sent to an Endo, wait 9 months for appt, told there is nothing else they could do and to continue steroids. After another year of telling everyone something was not right I had a cardiac episode with a BP is 192/102 (typically 110/60 and 40-50HR) Saw a cardiologist and out on Olmesartan max dose and Amolodipine(sp?) BP still regularly 160/90. Cardiologist sees Thyroid and Addison testing. Sends me to another Endo. This Drs tests show no issues with Cortisol or Aldosterone and tells me to stop them.
Last week has been miserable. Achy, sore joints and muscles, muscle tension has reduced but posture has changed. Nauseous, no appetite and having a lot of trouble sleeping. My mental health initially improved but has now gone down hill pretty quickly.
Current Meds Luvox 300mg Ativan 1mg 2x day Olmesartan Amolodipine Multi Vit Methylfolate Testosterone
Treatments ECT TMS Ketamine High Dose Ketamine EMDR CBT/CBT Trauma Groups Somatic Multiple therapists with multiple styles
I’ve been on al ot of mental health meds, done DNA testing for meds and this history covers mostly the medical side of things.
Can provide more info or answer questions if needed.
submitted by TeeHCAy to AskDocs [link] [comments]


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𝐓𝐎𝐏 𝐑𝐄𝐀𝐒𝐎𝐍𝐒 𝐖𝐇𝐘 𝐈'𝐌 𝐓𝐇𝐄 𝐌𝐎𝐒𝐓 𝐋𝐄𝐆𝐈𝐓 𝐄𝐗𝐀𝐌, 𝐇𝐖, 𝐎𝐍𝐋𝐈𝐍𝐄 𝐂𝐋𝐀𝐒𝐒 𝐓𝐔𝐓𝐎𝐑 𝐎𝐍 𝐑𝐄𝐃𝐃𝐈𝐓:
𝐇𝐎𝐖 𝐈 𝐂𝐀𝐋𝐂𝐔𝐋𝐀𝐓𝐄 𝐅𝐈𝐍𝐀𝐋 𝐑𝐀𝐓𝐄𝐒:
𝐀𝐁𝐎𝐔𝐓 𝐌𝐘 𝐑𝐀𝐓𝐄𝐒 & 𝐏𝐀𝐘𝐌𝐄𝐍𝐓 𝐎𝐏𝐓𝐈𝐎𝐍𝐒:
𝐂𝐎𝐍𝐂𝐋𝐔𝐒𝐈𝐎𝐍:
𝐓𝐀𝐆𝐒:
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submitted by MDDoctorTutors to CollegeTutors [link] [comments]


2024.05.16 09:30 Less_Chipmunk_9350 Vista estates developer

They cannot locate my issued PDCs..
Kanino ba ko dapat magfile ng complaint?
I issued Post Dated Checks, 42 pieces for the downpayment, September 15, 2023 up to February 15, 2027. As April 2024 comes along, and I checked my Security bank checking account, I noticed that there is no deduction on my account. I emailed Vista estates Malolos who is handling the account, and there is no answer. Until I emailed the Vista estates hotline and they replied to me after almost 2 weeks that they will coordinate with the Vista malolos.
I received an email from the admin of Vista malolos, saying that I only issued until March 2024. With shock on my face, I emailed her back saying I issued 42 checks. The only answer I get from them is that they cannot locate where are my issued PDCs.
They are asking me, if there is any Provisonal receipt. The time that I issued my checks to them, The MD was there and the other 2 staffs. The only document that I have is a note from the marketing officer that I issued 42 checks because I want to avail the additional voucher worth 70k PHP upon the turnover of the unit. That’s why I will have 120k worth of vouchers from AllDay Home
Regarding the new design change of check, the account assured me that no need to re issue PDCs again because it is not affected.
Now the situation is I am lapsed of 2 months payment April 15,2024 and May 15, 2024 because of they cannot locate where my checks are. And Im having sleepless nights and stress about this incidence. In addition to this, my agent (on file) told me that someone looking for PDCs, and maybe its in the other client’s folder.
The questions in my mind are;
  1. Where are my issued checks? How come these kind of documents cannot be safekeep properly.
  2. Why only up to March 15,2024 has been issued to the cashier.
  3. If I didn’t notice this, and emailed them, what will happen to my account. No one from vista Malolos informed me until I emailed them.
  4. It seems my concern is not urgent because the marketing officers are not replying from the Admin’s email to them
By the way im OFW and I cannot just go back to PH for this.
submitted by Less_Chipmunk_9350 to phinvest [link] [comments]


2024.05.16 08:44 bryanofrivia "What would it be like to not know myself?" Do you recall asking it? Despite knowing there is only one of us here, I seem to have forgotten that life is simply the answer to that one particular question.”

This is likely the most important message I’ll have ever written, so I sincerely hope that you at least read it. I put all of my heart, and soul into this. I remembered our true identity, and I’m called to share this with others:
There’s only one of us here, every single person, every event, and every single piece of matter, is actually one singular identity. We all share that one identity in a unitive state outside of time and space, where there is no duality, and nothing can ever be separated.. and where nothing can ever be unknown. We (our singular shared identity) asked the question “What would it be like to not know myself?” And this reality, or rather, this experience of having an individual self; this “illusion of separation” is the answer to that one question. We’re all supposed to rediscover our true shared identity. Our true identity is most closely defined as timeless, formless, awareness. It’s completely empty, and whole, and perfect. It’s an identity of absolute no identity, it is a state of being, best described as emptiness, nothingness, or void. It can best be thought of as a blank canvas with infinite energy, and infinite potential to be anything, and everything. While it can sound kind of sad at first to be fundamentally empty by nature, it is exactly because we are empty, or because we are absolute nothingness, that we can truly be anything, and everything. That is our true identity. Each person with a sense of self is a fractal of this singular shared identity. Eventually, everyone will remember, and everyone will rediscover our true identity as the “the only one who has always existed”. You can also think of it as “God” but I’d personally choose another word, because to me “God” signifies that there is some separation, or distance between us and the one true identity. But, all of humanity is that one true identity. On the other side, it’s recognized that there is only one, and all memories are shared as one, meaning all memories are experiences of the self, because there can be nothing outside of the self. Even here in duality, we only have the illusion of being separate. But, this new level of awareness, that of our true identity, is about to drastically change that.
Think about it: imagine being the only one who has always existed; in a reality outside of time, and space, where there is no ending, and no beginning. Existing forever as one, in a place where there can be nothing that is ever unknown.. Honestly, from the perspective of my ego, it’s fucking terrifying. But from the perspective of our true shared identity, it’s best defined as love. What might our true identity choose to experience with such circumstances? We are truly an infinite being, and infinitely powerful.
To me, it’s so beautiful… yet sad. I suppose I should say it’s hauntingly beautiful. Especially because this experience we call life is a gift of rediscovery that we have bestowed upon ourselves.. yet, so many are quick to throw it away, and hope for some heaven that doesn’t actually exist. There is an afterlife, but from our true identity’s perspective, this experience is the gift. Meaning, once we remember who we are, we can truly create heaven here on earth. Yet, because of the veil of forgetfulness, we currently see the afterlife as the gift to strive for, and to look forward too while we’re humans. Duality is an illusion, meaning the distinction between being alive, and dead, is just a concept of duality. No one can ever truly be alive, or dead, for that matter. This experience is but an answer to one simple question that we asked ourselves, and this life in duality is the gift, the true heaven. 99% of people aren’t ready for this understanding. But, there are many others that volunteered to help humanity rediscover our oneness. I am one of those, but there are many others. We’re very early in the rediscovery process. Humanity will continue to remember, until eventually our shared identity is rediscovered, understood, and embodied amongst us all. I have truly remembered, or rediscovered our singular shared identity, and from this perspective, there is no distinction between others, and self. From such perspective, there is only one of us here. However, I still have the distinction of being my ego, or my persona known as Bryan, as well as being our true identity. It’s a dance between these two identities, meaning that rediscovering our true identity doesn’t necessarily erase who you are, so people shouldn’t fear rediscovering who we are. Once everyone remembers, we will realize that nothing is impossible. Our true identity is so much greater than anything else we could ever imagine. Especially when using limited human concepts of duality, as far as trying to define our true identity.
The best way I can think to describe the truth, is to say.. people are like leaves on a tree, growing, living, and dying; each leaf believing it’s separate, only to rediscover they were never the leaves, because every leaf is actually the tree. The tree of life is symbolic of this truth. Never forget, you’re so special, and so loved. The truth of who we are is so vast, and so great, that the weight of our true identity has scared most of humanity into unconsciously not wanting to remember. As open minded as I am, it’s even been difficult for me to accept, as it drastically destroyed my sense of self. But, hopefully, some of this will act as a catalyst for remembering that familiar timelessness, and hopefully it will ease the process of rediscovery.
If you need something more fundamentally religious, or familiar as a comparison, I’d say that this is essentially what is known as the “Second Coming of Jesus Christ” or “Christ Consciousness”. It’s not that Jesus Christ will literally reincarnate, (although he likely has many times) but, that the awareness of who we are will come to truly inhabit these physical forms we dwell in. Just as that awareness came to dwell within Jesus Christ. However you wish to define it, it’s not important. The most important thing, is holding, and embodying that awareness of our true identity as being “The One”. If you don’t remember anything I’ve mentioned, if none of it feels familiar, or if you don’t resonate with it, it’s all good! No need to explain if you’re not feeling it, because I know with certainty that everyone will remember when the time is right. This was a major download of sorts, and it’s been incrementally settling into my mind for years now. But, you will remember when the time is right.
Welcome to our community, if you're here, it's not by chance. You were guided here by our true identity. I wish to spread love to all of humanity, and I wish to help all other selves remember who they are... no, who "we" are. We're the only one who's always existed. We're the only one who can exist. We're the only one who will ever exist, and we will continue to exist. Let that sink in: you're the only one who's ever existed, forever, and always. Let's remember, and let's all awaken to our one and only true identity. Let's all awaken to a conception of reality far greater than our egos could ever imagine.
submitted by bryanofrivia to Thereisonlyone [link] [comments]


2024.05.16 07:34 azendus I'm the instructor for the Fire Emblem college course. AMA!

Hello fireemblem! I've seen recently that my course, 98-076 Fire Emblem Design and Analysis, has been the subject of much discussion on both here and twitter.
For some explanation, my university (Carnegie Mellon University) lets students create small student-taught seminars (called StuCos). These are generally taken purely for fun, and usually don't cost anything - if you're a full-time student you don't pay extra for additional units. They also are graded purely on a pass/no pass basis, and generally are pretty chill with grading (no, you do not have to beat Thracia 12x warpless to pass the Fire Emblem course). They count as elective gen-ed credit, but usually people don't take StuCos because of the credits, since you get more than enough credits from a normal CMU courseload anyway. For this reason stucos have many varied topics - ranging from Fire Emblem to Genshin to Competitive Pokemon to Type Theory to Esoteric Programming Languages to Polytopes to UI//UX Design.
The idea behind the course is to look at FE from both a game design perspective, and from the perspective of the player (hence design and analysis). In a nutshell, the first half of the course is focused on gameplay, while the second half is focused on story. That said my course schedule is definitely subject to change especially if the Joe Zieja guest lecture happens.
To answer some other questions that have popped up on Reddit and Twitter:
Other than that, feel free to AMA!
submitted by azendus to fireemblem [link] [comments]


2024.05.16 07:10 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 1

Shortly after Final Fantasy VII hit the gaming world in 1997, Cloud Strife’s howls of grief at the loss of his beloved companion Aerith Gainsborough were echoed by droves and droves of fans. These echoes gathered in swarms, reaching the developers in the form of petition signatures, each begging the makers of the game to allow Aerith’s resurrection. Though these prayers remained unanswered —until now—, there soon came more protests: this time, fans pleaded with the developers to consider making a remake of the original game. Both of these wishes were met with considerable derision, with large chunks of the fandom calling the requests delusional— which is why the Final Fantasy world had to prepare for another meteoric hit when the Remake project was finally announced in 2015. With Kitase, Nomura, Toriyama, Nojima, Uematsu and more of the original developers at the helm, along with longtime FFVII fan-turned-developer Hamaguchi, the Remake trilogy was met with great expectations. These were nevertheless surpassed, though one aspect of the trilogy’s first entry seemed to thoroughly puzzle some and enrage others. Far and wide, the resounding questions were “What are these Whisper things?”, “Why is Cloud having visions unrelated to Nibelheim and Zack?” and “Why and how in the hell did Zack survive?”
Friends, I believe the answer lies within this post. Welcome to my literary-analysis-based theory on the Remake trilogy’s most important and most secret plot point: Cloud’s hidden mission. I want to make this fun and suspenseful to read, so I will write my analyses in the same order and manner in which I encountered them while putting my theory together. You will be reading what initially sparked my curiosity, the path I took while researching for answers, the conclusions I made every step of the way, and only then will you read my theory, after which we’ll try and apply it to the Remake trilogy so far and see if it fits! I want you to experience the rollercoaster that I did when digging through SE content to bring you this post. Thank you so much for waiting for and anticipating this analysis, and I do hope you read every word to soak in every last bit of Clerith you can get. I also hope it’s really fun and touching for you (I cried at least once making this)! Let’s embark on our adventure through the compilation, other FF games and real-life events to find out what the Remake project is truly all about and anticipate the events of part 3.
N.B.: Please be aware that I have never seen this theory navigate online, so I have no idea if anyone has ever come up with a similar hypothesis. The big reveal I’m building toward might be something you’re already aware of or suspected. In that case, I hope this post doesn’t disappoint you if you’re one of the lovely people who requested it! At the very least, it will provide you with valuable literary and musical analysis, a ton of evidence you haven’t considered yet, and hopefully, entertainment too!
WARNING: Please be careful with the censored spoiler text, because I'll be referencing other FF games in this analysis and I don't want to ruin anything for you! Obviously, this analysis contains spoilers for the entirety of the FFVII compilation. Additionally, if you're not a fan of Clerith and you've stumbled upon this post, please stop here. I would hate it if something I worked on and posted made you angry, so please don't read this analysis. I have only good intentions and I just want everyone to enjoy the FFVII world as much as they can.

I. Groundwork: The Remake Timelines Theory

Before I take you on this ride, we must lay down the framework of the Remake Timelines Theory. In this section, we’ll be reviewing the general consensus of theorizers within the fandom on timeline/multiverse shenanigans, with some added specifications on my part. Please keep in mind that because the timeline mechanics are kept quite vague by the devs, there might be certain inaccuracies in my iteration of the timelines theory. Thankfully, these potential variances won’t have any effect on the legitimacy of the theory I’ll be presenting to you in this analysis.
I. a) Sephiroth’s Plan
The premise of the Remake trilogy is widely thought to be the result of post-OG Sephiroth attempting to succeed where he failed in OG. There are six key points we need to keep in mind to understand how this was possible.
I. a) i. Sephiroth in the Lifestream
Firstly, it’s important to remember that Sephiroth is dead and located in the Lifestream before OG even begins, and remains that way for almost all of OG's duration. He is only able to operate in the world of the living via his/Jenova's control over the living Sephiroth clones. In the OG timeline then, Sephiroth is sent to the Lifestream by Cloud twice: once before the game takes place on the night of the Nibelheim incident (pre-OG), and a second time during the final battle against Sephiroth (disk 3, chapter 3). During the long period between the Nibelheim incident and Sephiroth’s rebirth at the Northern Crater (disk 2, chapter 2), he exists in the Lifestream. After his ultimate defeat (post-OG), he returns there for good.
II. a) ii. Sephiroth Unintegrated
Secondly, because he is full of hatred and unyielding determination, Sephiroth’s spirit cannot become one with the planet. After both occasions where Cloud kills him in OG, Sephiroth retains his individual will and the memories of his lifetime, remaining a separate entity in the Lifestream. He says so himself in Nojima’s Advent Children prequel novel On a Way to a Smile:
“[Sephiroth] could sense the Lifestream trying to erode his spirit— the memories of his former experiences, thoughts and emotions. If he allowed himself to be taken into the current, the being he once was would soon disseminate and disappear amongst the spirit energy cycling around the planet. [He] thought this unacceptable. The planet was to be his to rule, and to become a part of that system would be nothing short of defeat” ("Lifestream Black 1").
Combined with Bugenhagen’s basic lesson on planetology (FFVII OG, disk 1, chapter 19), this excerpt provides interesting information on how the Lifestream normally works. Usually, when a life returns to the planet, its individuality (personality, will, consciousness, memories, etc.) is stripped away. The trappings of a soul’s former lifetime are progressively dissolved so that all that is left is the spirit itself, ready to integrate into the Lifestream. This way, soul energy can be “recycled” by the planet to animate new lifeforms in a sort of reincarnation process. The erasure of one’s memories in the Lifestream is necessary for the creation of a brand new life, poised to make its own memories: the slate must be wiped clean, so to speak. Sephiroth’s sheer hatred for and desire to dominate the planet is enough to keep him from undergoing this process.
It is also thought that Sephiroth cannot be integrated into the Lifestream because he was conceived with the use of Jenova cells in vitro. Given that so much of his consciousness and genetic makeup originate from an alien life force, it is impossible for him to become one with the planet.
Regardless of the reason, it is precisely this persisting individuality in death that allows Sephiroth to meddle in the world of the living during the post-OG events of Advent Children, as explained to us by post-OG Aerith in On a Way to a Smile:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet. It was the vehemence of a strong will, one that would never join with the planet. She knew this consciousness. It was [Sephiroth]. A merciless spirit hidden behind a beauteous wall. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence to the surface of the planet“ ("Lifestream White 1").
I. a) iii. The Lifestream Beyond Time
Our third point is that the Lifestream has existed for as long as the planet, and has therefore touched every part of its history— including, of course, the events of OG. On that account, one could think of the Lifestream as atemporal. Considering this, it is possible for a spirit in the Lifestream to communicate with or even travel to the past, provided the necessary circumstances and/or abilities. For instance, the Aerith that appears in Cloud’s resolution scene in Remake (chapter 14) is commonly considered to be a post-OG Aerith, appearing to him from the future to try and dissuade him from falling for her. This time-defying event is made possible by the fact that post-OG Aerith’s spirit has access to the atemporal Lifestream because she's deceased. In my view, this explains why she dissolves into green light (Lifestream visual cue) at the end of the resolution scene (5:19-5:45). This is not time travel per se, but it is a manner of communication unobstructed by the one-directionality of a linear timeline that only spirits can perform.
I. a) iv. Sephiroth Beyond Time
What we’ve covered so far amounts to our fourth point. Please familiarize yourself with the graph below before you continue reading. Refer back to the graph when you encounter text in bold.
The Remake Timelines Theory: FFVII OG Timeline
As we discussed in section “I. a) i.”, Sephiroth is dead and located in the Lifestream for the duration of the green arrow and beyond point D: in the context of the OG timeline, he can only ever be considered “alive” during the period highlighted in purple. In section “I. a) ii.”, we asserted that Sephiroth retained his individual will in the Lifestream, enabling him to exert his influence on the world of the living by manipulating his clones on the surface. In section “I. a) iii.”, we covered the atemporal nature of the Lifestream, which allows post-OG Aerith’s spirit to communicate with her past, living self thanks to her Cetra abilities. Now, I will explain to you how Sephiroth was able to do virtually the same thing, albeit his lack of Cetra blood.
To the characters of the story and a fully immersed first-time player of OG, the timeline above was not always an established series of events: when they first started playing FFVII OG, the player began at point B, with nothing existing beyond it. It is only as the player moved Cloud forward that the black, arrowed timeline was drawn, accumulating lived events (or points) in Cloud’s wake. The picture you see above is only available to Cloud and to the player with hindsight. All this to state the obvious: at point B, Cloud could not know what would occur, say, at point C.
During the period highlighted in purple, Sephiroth was “alive” again, accumulating new memories on the surface of the planet and adding them to his consciousness. When he entered the Lifestream for the second time at point D, he brought these memories with him. Simply put, after returning to the Lifestream at point D, Sephiroth remembers what happened during the period highlighted in purple. However, given that the Lifestream exists beyond time, upon Sephiroth’s consciousness’ return to the Lifestream at point D, his newly acquired memories were also made available to him at all points on the green, double-arrowed line— including point A, before the OG timeline even begins at point B. So while it is true that Cloud cannot know what will occur at point C if he is only at point B, Sephiroth indeed knows what will occur during the period highlighted in purple when he is only at point A. While a living, pre-OG Aerith would be able to receive post-OG Aerith’s spirit’s knowledge through the Lifestream thanks to her Cetra powers, Sephiroth has no need for this ability. The fact that he resides in the Lifestream for practically the entire FFVII OG timeline renders the limitations of time irrelevant: as far as the FFVII OG timeline is concerned, Sephiroth exists beyond time itself.
In summary, after point D was first encountered in OG, pre-OG Sephiroth (in the Lifestream) is made aware of his eventual defeat, and begins plotting an alternate path to victory. This time, with the benefit of hindsight, he will do things differently: we experience his "second” attempt at FFVII as the Remake trilogy.
I. a) v. Sephiroth Against Fate
Of course, the Whispers stand squarely in Sephiroth’s way. This leads us to our fifth point, which Remake Ultimania describes better than I ever could:
“According to Red XIII, who gained knowledge through his contact with Aerith, ‘The Whispers are drawn to those who attempt to alter destiny’s course and ensure they do not’ […]. It would appear that what the Whispers deem to be ‘fate’ is the original story of Final Fantasy VII” (section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
OG’s plot line is the fated timeline, and the Whispers are tasked with its preservation. They prevent alternative paths from even beginning to branch out from the OG timeline, which poses a problem for Sephiroth: he cannot win FFVII if his destiny is to lose it.
I. a) vi. Sephiroth and the Multiverse
Consequently, our sixth point is that Sephiroth must dismantle the mechanisms of fate before he can even try to accomplish his dreams of godhood.
As Sephiroth explains in chapter 14 of Rebirth, “the planet encompasses [an ever unfolding] multitude of worlds”, and these “[new worlds are born] when the boundaries of fate are breached.” Since the Whispers uphold the “boundaries of fate”, a world in which Sephiroth’s evil plans succeed can only emerge after the Whispers have been defeated. Otherwise, destiny will continue to protect the OG plot line by preventing any significant deviations. Consequently, before the party vanquishes fate, the Remake timeline and the OG timeline are one and the same: before chapter 18, Remake Barret is OG Barret, Remake Tifa is OG Tifa, Remake Hojo is OG Hojo, etc. After the defeat of Destiny, the OG timeline is no longer protected by fate: there are now an infinite number of timelines or worlds, including those we see glimpses of in Rebirth: Remake Barret is no longer necessarily OG Barret, Remake Tifa is no longer necessarily OG Tifa, Remake Hojo is no longer necessarily OG Hojo, etc. Perhaps this is why Aerith gives the party the following warning at destiny’s crossroads in Remake:
“[This] is the wall of destiny. If we go through it… if we go beyond it… then all of us will change, too” (FFVII Remake Material Ultimania Plus, VA script notes, “Destiny’s Crossroads”).
I. a) vii. Sephiroth’s Plan
Now that these six points have been elucidated, we can compose a solid hypothesis on how Sephiroth plots to win FFVII.
After gaining knowledge of his eventual demise (disk 3, chapter 3), pre-OG Sephiroth began thinking of what he must do in Remake from the Lifestream. First, Sephiroth must antagonize the Whispers in the initial stages of the OG timeline. He accomplishes this by commanding his clones to commit acts that drastically violate the fated timeline, engendering plot-line deviations that the Whispers must course-correct. The most extreme example transpires in Remake’s chapter 17 when the Sephiroth clone in President Shinra’s office kills Barret, forcing the Whispers to restore the fated plot line by coming forth and reviving him. The Whispers react to Sephiroth’s prodding by rushing in to protect fate, their efforts culminating in the protective wall of destiny that surrounds Midgar in chapter 18.
Secondly, after he’s created an opportunity for a battle against the Whispers, Sephiroth must convince the party to seize it and beat fate for him. After all, a mere Sephiroth clone is probably no match for Destiny. This second step is accomplished in Remake’s chapter 18 when Sephiroth successfully tempts Cloud to breach the boundaries of fate. Now that destiny is no longer a limitation, worlds deviating from the OG timeline can finally emerge; Sephiroth has a chance at victory.
The steps Sephiroth plans to take going forward are unknowable at this stage, but we do get more hints in Rebirth’s chapter 13. At the Temple of the Ancients, Sephiroth reveals a part of his plot:
“Sephiroth: My fragmented mother, these errant worlds... All shall be one again.
Aerith: The ‘Reunion’…!”
It seems Sephiroth eventually plans to merge the worlds created by destiny’s defeat in Remake’s chapter 18. My guess is he hopes to achieve godhood in part 3 and consolidate all diverting worlds into a single timeline protected by destiny once more— only this time, his victory will replace the ending of OG as the destined outcome. If he succeeds, Sephiroth’s Black Whispers will likely replace the planet’s Whispers as the arbiters of his desired fate.
I. b) Aerith’s Intervention
But Aerith can’t let this slide unchallenged!
We know that before chapter 18 of Remake, while the OG plot-line is still protected by fate, Aerith has knowledge of its future. This is insinuated by certain slips of the tongue: for instance, when Aerith reveals she knows Cloud is a mercenary upon meeting him for the second time in chapter 8, just like she knows Tifa will ask her to retrieve Marlene at Seventh Heaven in chapter 12. In the run-up to Remake, post-OG Aerith's spirit likely sensed Sephiroth planning his second try at FFVII in the Lifestream. She’s been able to anticipate Sephiroth’s plotting in the Lifestream before, namely in the context of Advent Children:
“[Aerith] had sensed a different presence within the Lifestream cycling around the planet […]. It was [Sephiroth] […]. That spirit was now operating from within the Lifestream. [She] sensed that he was planning to exert his influence [on] the surface of the planet” (On a Way to a Smile, "Lifestream White 1").
If you’re wondering how Aerith was able to maintain her individuality in the Lifestream like Sephiroth, On a Way to a Smile provides the following explanation:
“[Aerith] was an Ancient, which explained how she was able to maintain her individuality even within the Lifestream. If she so wished she could become part of the planet at any time, but [she] thought it too early for that just yet” ("Lifestream White 1").
It is thought that, as a countermeasure to Sephiroth's scheming, post-OG Aerith’s spirit used the atemporal nature of the Lifestream to inform her past, living self (pre-OG Aerith) of this new threat to the planet. Because the Cetra can commune with spirits, pre-OG Aerith would have been able to receive post-OG Aerith’s message from the Lifestream without a problem. Essentially, pre-OG Aerith received post-OG Aerith’s memories of the fated OG timeline. As a consequence, pre-OG Aerith embarks on the OG timeline with knowledge of the fated future that demands she give her life: the player experiences this version of her in Remake.
Be that as it may, it’s unclear how much Remake Aerith is aware of. You would think she’d be completely opposed to defeating, destiny since it protects the planet, but Aerith shows ambivalence toward the idea instead. Had she gotten a clear message from her future self that she must keep fate intact, she would not have allowed the party to enter the battle against fate in chapter 18. She doesn’t seem to know what the Whispers are the first time she encounters them either. Regardless, what’s important is that the Aerith seen in Remake is the result of pre-OG Aerith receiving knowledge from post-OG Aerith via the Lifestream.
I. c) Ambiguity: Memory Transfer or Time-Travel?
There remains an ambiguity pertaining to the Aerith we see in Remake and the question of time travel. What I’ve described to you in section “I. b)” is post-OG Aerith's spirit transferring her memories to her past self through the Lifestream. However, it’s possible that post-OG Aerith’s consciousness used the atemporal nature of the Lifestream to inhabit her living OG body instead, effectively time-traveling. There is no evidence to outright refute either explanation, since the gaps in Aerith’s memories of the OG plot-line in Remake can be explained in both cases. For instance, in a memory transfer scenario, it’s possible that post-OG Aerith only communicated the most essential information to pre-OG Aerith. On the other hand, in a time-travel scenario, one could interpret the following quotes as proof that the Whispers are progressively erasing Aerith’s memories of OG as Remake advances:
“Aerith: Every time the Whispers touch me, a piece of me falls away” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”)
&
“At any rate, Aerith is perplexed at how, like a flower being scattered, something inside is being taken away by the Whispers and lost to her” (Toriyama in FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”, “Scenario Staff Q&A - Answered by Motomu Toriyama”).
This ambiguity is completely irrelevant to Sephiroth’s situation in Remake, as we established in section “I. a) iv.”.
The specifics don’t matter nearly as much as I’m impressing upon you by explaining all these little alternatives. Simply keep in mind that: regardless of why, the Sephiroth and Aerith we see in Remake know the events of the OG game because they have acquired this knowledge from the future, and the events of Remake occur squarely within the OG timeline until the Whispers are defeated in chapter 18.
So there! That’s my iteration of the Remake Timelines Theory! I hope I’ve made it clear in your mind, or at least clearer. Now that we’ve established the widely theorized premise of the Remake trilogy, we can get into our theory on its hidden premise.
II. My Initial Curiosity
My theory first burgeoned upon going through Remake for the second time. I noticed something strange going on with Cloud, something that could not be explained by the Remake Timelines Theory. Key moments in Remake Cloud’s experience of the OG timeline (aka, everything before chapter 18) stuck out to me as strange and mysterious, and certain inexplicable audiovisual cues struck me as hugely significant. It was upon watching the tear fall from Cloud’s eye during my second go at chapter 8 that I knew I had to look into this.
At the very end of Remake’s chapter 8, Cloud watches Aerith walk away from him, humming happily into the night air as she sets off to lead the way to Sector 7. According to the VA script notes, “his heart skips a beat” and watching her walk away provokes a sudden “anxiety” within him. Triggered by the familiarity of the sight, a strange sensation overcomes Cloud:
“[There’s a] close-up shot of Cloud’s fingertips (they’re tingling). He presses them to his temples (his eyes are burning). A trickle of tears quickly rolls down from the eye hidden behind his hand” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
If you’re clever, you’ll recognize these lines as a reference to the speech Cloud makes in OG following Aerith’s death at the City of the Ancients (“My fingers are tingling. My mouth is dry. My eyes are burning!”) (disk 1, chapter 28). In this small moment in chapter 8 of Remake, Cloud experiences a flash of the profound grief he is destined to feel upon Aerith’s fated death.
Many players immediately recognized the composition of this scene: the blue-greenish air, the straight path Aerith heads down, the sight of her walking away itself… this moment closely resembles Cloud’s Sleeping Forest dream of Aerith in OG, wherein Cloud and Aerith’s very last words are exchanged (disk 1, chapter 25). Toriyama, codirector of the Remake project, comments on this scene thusly:
“It’s possible these similarities […] cause a memory of the future to be called forth in Cloud” (FFVII Remake Material Ultimania Plus, VA script notes, “A Midnight Ambush”).
The language used by Toriyama here is strange in both the English translation and the Japanese original: the term “memory of the future” makes no sense. One cannot remember things they haven’t already experienced, so why did Toriyama use the word “memory” to describe a "future" event? Couldn’t he have simply said that Remake Cloud experiences “visions of the future” rather than “[memories]”?
Cloud experiences a few moments like these throughout the game. These pseudo-premonitions are just as markedly exclusive to Remake as the Whispers are. I did not want to dismiss them as a foreshadowing device the devs included just to elicit emotional reactions from OG players; I felt they were more important. And thus began my digging! My mission was initially to figure out what these “[memories of the future]” (MOTFs) could signify… I had no clue it would turn into what I’m writing right now.
II. a) Each MOTF and Its Context
I began by finding every one of Cloud’s MOTFs so I could better understand them.
MOTF 1 occurs in chapter 2 on Sector 8’s Loveless Street, when Cloud sees Aerith struggling against the Whispers. The VA script notes reveal that even though this is only his first time seeing her, Cloud recognizes Aerith’s face:
“Recognizing Aerith’s face causes Cloud to experience [a hallucination]. Sephiroth is suddenly standing between him and Aerith” (FFVII Remake Material Ultimania Plus, VA script notes, “Encountering Aerith”).
Sephiroth then taunts Cloud with words that, according to the script notes, “[live] inside of Cloud's heart”: “You can’t protect anyone. Not even yourself”. Cloud should not recognize Aerith’s face at this point in the OG timeline, nor should he associate it with not being able to protect people.
MOTF 2 occurs in chapter 3, at the plaza in front of the Sector 7 slums support pillar. Cloud experiences a MOTF of the plate falling, which is fated to occur at a much later point in chapter 12. The Whispers float near him, “watching Cloud alertly as he sees a vision of the future” (FFVII Remake Ultimania, section 08 “Secrets”, “Newly Arisen Mysteries”, “What Is the Goal of the Elusive Whispers?”, page 733).
MOTF 3 occurs in Aerith’s church at the start of chapter 8, when Aerith mentions that her mother’s materia is “not good for anything at all”. Triggered by the mention and sight of the White Materia, Cloud’s fourth MOTF takes the form of a vision: he sees quick flashes of the materia falling into the lake of the Forgotten Capital and Aerith holding her hands together in prayer. These are evidently visions of her death in OG (disk 1, chapter 28).
MOTF 4 is the one we first discussed, occurring at the very end of chapter 8 as Cloud watches Aerith walk away from him to lead the way toward Sector 7.
MOTF 5 occurs in chapter 13 shortly after the Sector 7 plate has fallen on the slums. Cloud tells Barret that Marlene is safe at Aerith’s house, and they begin heading there. As Cloud thinks about Aerith, the VA script notes describe the very next moment as follows:
“Cloud: Tifa, you know anything about the Ancients?
Tifa: I’ve heard of them before, but…
Barret walks on ahead, showing little interest in the topic.
Barret: Read a book on planetology and they’re sure to come up. They’re a tribe that cultivated the planet a real long time ago. Used to talk to it. That sort of stuff.
Cloud: That must be why the Turks were after her.
[Psychic] interference starts up.
[Cloud has a] flashback of Sephiroth from five years ago, after learning of his ancestry at Shinra Manor […].
Sephiroth [(in flashback, voice tinged with madness)]: Within my veins flows the blood of the Ancients. I am the rightful heir to this planet!
The flashback ends and Cloud looks lost in thought. The interference starts up once more. Cloud makes agonized sounds. When he opens his eyes, Sephiroth is actually standing before him.
Sephiroth: You failed again— failed to protect [her]*.
Cloud is startled. He shrinks back. Tifa watches what’s happening. The other two can’t see Sephiroth. All they see is Cloud acting frightened.
Sephiroth: But loss will make you strong. […] Isn’t that what you want?
With that, Sephiroth departs.”
*Sephiroth does not use a gendered pronoun here, because the grammatical structure of the original Japanese sentence doesn’t necessitate it. I've seen some debate as to whether the proper translation is “her” (Aerith, who’s just been kidnapped), or “them” (Jessie, Biggs or Wedge, who have seemingly just died). I believe Sephiroth was referring to Aerith for a few reasons. First, Cloud’s hallucinations of Sephiroth always appear as a response to whatever he is perceiving or thinking about at the moment. At this point in the scene, Cloud has been thinking and talking about Aerith for some time, and not about Jessie, Biggs or Wedge. The Sephiroth hallucination must therefore be referring to “her” rather than to “them”. Secondly, Cloud was never tasked with “[protecting]” Avalanche, but he was in fact tasked with “[protecting]” Aerith as her bodyguard back in chapter 8: it makes far more sense for Sephiroth to be referring to Aerith when he speaks about someone Cloud “failed to protect”. Finally, FFVII Remake Ultimania describes this piece of dialogue as “[Sephiroth aiming] these profound words at Cloud, who not only failed to prevent the tragedy in the Sector 7 slums but allowed Aerith to be abducted” (Sephiroth’s profile in section 01 “Character & World”, “Impressive Words”, page 29): the specific mention of Aerith here seals my decision to translate the line with the pronoun “her”.
Contrary to Sephiroth’s words, this is the first time in Remake that Cloud “[fails] to protect [Aerith]”, and he hasn’t “[lost]” her either— not yet, at least. So why use the words "again" and "loss"? This fifth MOTF must be similar to MOTF 1, in that Sephiroth is referring to Cloud’s guilt surrounding Aerith’s death in OG.
MOTF 6 occurs in chapter 17, in Aerith and Ifalna’s old room at Shinra HQ. The Whispers swarm Aerith as she tells the party earnestly that she wants to do everything in her power to help her friends and the planet: according to the script notes, it is at this very moment that, “for some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”). In the corresponding cutscene, this unpleasant physiological reaction to Aerith’s words makes Cloud glance down at his chest with a confounded frown. This physical response to her speech about wanting to fulfill her duty to the planet implies that Cloud somehow knows deep down that saving the world will cost Aerith her life.
At this point, I noticed that five out of the six MOTFs Cloud experiences in Remake are triggered by and/or revolve around Aerith specifically, the one exception being a MOTF of the Sector 7 plate fall. One could actually argue that this MOTF revolves around Aerith too, considering the plate fall marks the first time Aerith is taken away from Cloud since reuniting with her in the Sector 5 slums church. This is more than plausible, as MOTF 5 proves that in the wake of the Sector 7 plate fall, Cloud’s main concern is Aerith (see section “II. a)”). How fitting is it, then, that the merc of few words’ longest uninterrupted piece of dialogue in all of Remake is:
“We found an underground Shinra lab where they've done human testing. This wasn't the first time and it won't be the last. I know these people, and I know they're never gonna let Aerith go. She's the last living Ancient on the planet. Think about what that means to Shinra's scientists. Especially to that son of a bitch Hojo. We're all just numbers and meat to him—“ (Remake, chapter 13).
Cloud would’ve gone on too, had Elmyra and Tifa not stopped him.
At this juncture in my research, my questions were only stacking up. What are these MOTFs? Why is Cloud the only one experiencing them? Why do all of them implicate Aerith? What did the devs hope to accomplish with their inclusion in the game? What do they mean for Remake’s story? But most importantly:
II. b) What Does Cloud Know?
The first assertion we have to make is simple, yet essential: the only reason Cloud would experience MOTFs is that whatever’s triggered them is significant to him in one way or another. Some part of him must recognize his triggers for them to be triggers at all. It’s clear he doesn’t consciously understand the meaning of his MOTF triggers, just like his Jenova triggers: for example, Cloud doesn’t know why Zack’s name causes him to experience psychic interference, but it sure does. We as players know Cloud’s MOTFs are hinting at Aerith’s fated death because of our awareness of OG, but as a character navigating the OG timeline, Remake Cloud shouldn't even be unconsciously aware of Aerith’s eventual death in the slightest! Whatever the nature of the MOTFs, it’s essential to understand that if Cloud “[recognizes]” Aerith’s face the first time he sees her, it must mean some part of him knows Aerith’s face in the first place. If this recognition triggers a hallucination of Sephiroth telling Cloud he “can’t protect anyone”, it must mean some part of him knows he was once unable to protect Aerith. The same goes for every other MOTF: subconsciously, Remake Cloud somehow has memories of the OG timeline. Most interestingly, it looks like he either only has OG memories related to Aerith, or like his OG memories of Aerith are simply the only ones prominent enough to trigger his MOTFs. Why and how does Remake Cloud have memories of OG, and why are they so focused on Aerith in particular? What does he know?
When examining a situation with no explanation, it’s wise to examine similar situations that have already been explained. Maybe the mystery of Remake Cloud’s MOTFs will become more approachable if we consider the cases of the only other Remake characters who seem to know the future: Aerith and Sephiroth. Remake Sephiroth knows the future of the OG timeline because his consciousness exists beyond time in the Lifestream, while Remake Aerith likely obtained her knowledge of the future from post-OG Aerith’s spirit via the Lifestream. But what about Cloud? Where does his weaker, fragmented knowledge come from?
(continued in part 2)
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2024.05.16 07:07 North_Scientist6113 XenelSoft technologies Guide to PPC Campaign Management Services

XenelSoft technologies Guide to PPC Campaign Management Services
Introduction
Reaching your target audience effectively in today’s digital marketing environment can feel like a maze. PPC advertising is a great way to put your brand in front of prospective customers who are actively looking for products or services similar to yours. However, PPC campaigns require expertise, continual optimization, and a deep knowledge of the ever-changing digital environment. That’s where your PPC campaign management service comes in.
https://preview.redd.it/9xsrhojg1q0d1.jpg?width=300&format=pjpg&auto=webp&s=ba6952bb23521166f51f3ad7f863b6b1c0119e14
Understanding PPC: How it Works
Pay-per-click (PPC) advertising works on the premise that you only pay for your ad when someone clicks on it. This makes PPC a targeted and cost-effective form of marketing that you can monitor closely for ROI. Popular PPC platforms include:
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While PPC provides a direct route to your target audience, running successful campaigns takes time and dedication. Partnering with a skilled PPC service provider in the USA unlocks several advantages:
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Finding the Right PPC Service Provider in the USA
In the United States, there are many different providers of PPC services. Here are some key factors to consider when making your choice:
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PPC Services Packages: Tailored Solutions for Every Need
The top USA PPC service providers provide a variety of packages to meet the needs of different types of businesses. These packages might typically include:
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Conclusion: Invest in Expertise, Reap the Rewards
XenelSoft Technologies provide PPC advertising as one of the most effective ways to create targeted leads and increase sales. However, the complexity of PPC campaigns necessitates expertise and continuous optimization. By working with a professional PPC service provider based in the United States, you will have access to tried-and-true tactics, data-driven analysis, and expert management.
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2024.05.16 07:02 Tayro117 Yukong is the best 4 star support and here's why

What is up whales, dolphins, and f2p (fish 2 play) folks. Today I've got real hard evidence that Yukong* is the BEST 4 star* support in ALL of Honkai Star Rail^tm.
Seriously, she isn’t only fun to play, she's FUN to play. She can auto, skill, or ultimate! literally none of the other supports have so many conflicting trace levels!! (except maybe crit pela..) A good Yukong player can literally clear any MOC 12 in a 0 cycle. Could they do that without Yukong?? Probably. Should they? Absolutely not, she's the best.
Nowadays supports literally just give a teamwide buff for 3 turns, or buff a single character for 3 turns. Like who wants to play someone boring like that? Yukong has the BEST of both worlds. A 2 (TWO) turn buff that expires after TWO (2) ally turns! It's big brain time for you small brained fish folk. This means you have to PLAN who can take their turn after Yukong if you want the buff. Any single target slows from the enemy? you're screwed sorry
Here's an example team comp I aneurismed over last month: Robin, Yukong, DPS Insert, Aventurine or other support. On Robins ult, you get a full 80%+ ATK buff on her while she follows up your ultimate, and other teammates damage! Huge gains. Not only that, but if you time Yukong's ultimate right, your other two units ALSO get 30ish CR and 70ish CD. A fuck ton of stats, my favorite numbers relating to characters.
She is also fun to play WITH. As a 'bad' unit enjoyer, I swoon when I have a perfectly lined up Yukong ultimate + skill combo into Sparkle Qinque Ultimate. Loads of Damage! She not only buffs up to TwO (2) units a fuckton, she ALSO hits for a metric TON. That ultimate I mentioned earlier? It hit's harder than a SEELE basic attack. I'll let that sink in. What's not to love about our jack of all trades support?
She can actually resist debuffs too, but lol who cares. Oh and gets a nice 10 speed for 2 (2) turns! SO useful. She's got a few other useful buffs too, but I don't really wanna remind myself what they are, just looking at her kit makes me salivate.
She just feels insane to play. I know deep inside that winning with Yukong means I am big brained. Losing just simply doesn't happen. You can't lose at this game. Would you rather win with E6 acheron? Or E6 Yukong? I know ALL of you say Yukong here, no contest.
I just LOVE damage supports that buff your whole team (for 2 (too) turns). Every other support looks measly in comparison, and are boring af.
Hoyo if you're reading this, PLEASE make the next character require multivariable calculus to hit maximum damages. Yukong is way too easy. This won't change anyone’s mind about future design of characters, but I simply think Yukong is by far the best designed support so far.
p.s. 5 star Sampo when????
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2024.05.16 06:59 PropRatActual The Black: Ep117 Pure Evil

What's up all! 4th Wall here! I finally have power returned to my home, and can play a little catch up! This one's a heavy hitter, No NSFW needed (I hope) but if you've got kids, be warned.
First, Previous, Next
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A bright flash of blues and whites spat a greyish black object into normal space a mere one hundred Clicks from physical asteroid cloud that provided a natural barrier into the Lurix system. USN Olyvia’s drives instantly flared to life, and she made for the outer edges of the asteroid field with a purposeful stride. The senior Crew was at hand, having alternated shifts so they were well rested for this endeavor. Captain Correllus Grarzia shifted in his chair slightly, watching with interest as his star helmsman switched from his standard control configuration to a more “analog” twin joystick and pedals. ‘The kid really should be piloting a fighter’ he mused just as the young lad turned to look at him. “Ready, skipper”

“Take us in. All ahead slow.” Cory ordered calmly, before keying up the ship wide broadcasting channel. “This is the captain. We’ve just entered the Lurix system. Rig for silent running. I repeat, rig for silent running.” All across the ship, nonessential systems were shut down; their lack of electronic signature aiding the stealth coating on the bulky former troop transport. In engineering. Patrick, Cammy, and the rest of their section powered down a large portion of the larger systems onboard.

Life support was set to emergency backup, with old school oxygen candles lit in special housings that allowed their life-giving emissions to be circulated throughout the ship. Each major section of the vessel had their own supplies of these low-tech solutions, and Olyvia carried enough of these candles to survive for several days without functioning life support if needed.

Only a few were lit this time, using them as an augmentation to allow for minimal use of their perfectly functioning life support systems; and Cammy returned from the compartment just in time to aid in shutting down two thirds of Olyvia’s fusion reactors. This was not usually part of the silent running protocol, but Cory had added it for this mission. While they knew where their target would be, they still knew very little about what defenses awaited them inside the system.

Patrick keyed up the mic, “Engineering reporting in, silent running.”

*acknowledged* came a voice back. And Patrick leaned back in his chair just as Cammy arrived. “Well, that’s that.” He sighed.

Cammy stepped behind his chair, rubbing his shoulders for a second, “candles are lit. Two per section. At this rate we won’t run out for a year.”

Patrick chuckled, standing before looking over at his team, “sandwiches are in the mess hall. Half go now, half after. We’ll wait and go with second shift.” The team nodded and soon. The room was half as full. “Hurry up, and wait” Patrick mused, and turned to the rest. “Hold’em anyone?”

Over the next several days, shifts were kept short with a high rotation frequency. Olyvia picked her way through the natural minefield created by a destroyed world, slipping between the dead planetary shards with deadly caution. She ran quiet, with all but minimal deflectors shut down, and a single detuned laser online on each of her flanks as a last resort against impacts. Cory, Jesse, Patrick, and Cammy met regularly to keep tabs on the ship’s progress. The admiral’s transmission had reached them in time, and the four of them, plus Jacky when she could pry herself from the infirmary, worked to formulate a plan to get into the freighter without killing everyone. They had Hera and Jacobs reports, but those reports also admitted to a certain degree of incredible luck on their part. Things could have gone very differently, and the murder of the freighter during the admiral’s capture operation hinted at a change in tactics from their foe.

Mackenzie’s Privateers had liberated several freighters since they began operations, keeping to their cover as “pirates” by leaving nothing big enough to betray their secrets behind. A few of the other captains had left pieces of inoperative Unity tech, strategically damaged and jettisoned after the fight, as red herrings to convince both the Vorath, and the Thermians that these “pirates” had somehow gotten ahold of Unity warships.


Cory stepped into the cargo bay to meet Patric and Camorra. They were tinkering, carefully he hoped, with one of Olyvia’s harpoon missiles. It was a project triggered by Cammy’s brilliant, if outlandish, idea. “We know these freighters all ran the same codes, and the same infrastructure in their computer cores. Why can’t we hack it. Human computing should be perfectly capable of it.” Cory remembered her words as he stepped up to the two, “at ease” he waved them away as they threatened to salute him, “how’s out little project coming.”


“See for yourself” Patrick smiled handing him a data pad.

Cory took the offered device, quickly scanning through the data, “All I see is Olyvia’s system logs. Did you give me the wrong one?”

Patric smiled evilly, “that is coming from the missile, we found a common power regulator chip that dam near all Delmar freighters use in their integrated core management. Our mole here mimicked that regulators protocols to get into one we installed in a conduit over there” he pointed to an open panel. “It’s designed to cycle through several common chip sets and protocols to get access.”

“You hacked Olyvia?” Cory asked, eyebrow raised in a combination of amusement and irritation.

“Well, “Cammy said calmly, “we had to test it, and Oly’s the only ship close enough…”

“I see…” Cory mused, “it will have to do, we will be reaching the edge of the field in three days, how many of these can you have ready?”

Patrick scratched the red stubble punctuating his jaw line. “Hmm two, maybe three, including that one.” He winced at his captain’s expression, “took us a minute to get the virus right, sorry.”

Cory sounded to himself like a broken record, “I guess that will have to do as well. I’ll leave it to you.” He turned to return to his office but was interrupted half way there by an urgent request for his presence on the bridge.

Jesse rose to greet him as Cory stepped into Olyvia’s command center, and he nodded towards the ready room off to the side. The two of them quickly stepped inside and Jesse closed the door. “Jesse, what’s this about” Cory asked, settling into his desk chair.

Jesse, his first officer, and battle born brother looked at him seriously, “The first of our stealth probes have made it into the system proper….. It’s not good” He tapped at his data pad before handing it to his captain, “The enemy is doing something big down there, and we don’t know what. What we do know, Is that there are three heavy cruisers in orbit, and three more destroyers in floating patrols around the system.”

Cory scrolled through the pad as his first officer made his report, pausing at the same information on the planet’s surface, “These are military installations. This makes no since. We haven’t had a use for Lurix in millennia. It’s always just been a haven for aquatic and semi aquatic species. Why didn’t our intel warn us of this.”

Jesse nodded grimly, “I don’t know for sure, but I have my suspicions.” He reached over, tapping at the tab to open a particular file Cory had yet to find. “We found these in orbit as well.” He pointed to a pair of Delmar constructed freighters, parked in orbit over the marsh world. “I authorized a single transmission to a single drone, uploading Patrick and Camorra’s hacking program into it, and we sent it to one of those freighters... this is what we found.”

Cory opened the indicated file, and felt bile rise in the back of his throat as he watched. “Ready a tight beam, send it back the way we came, Towards Simo.” Jesse looked at his captain in understanding. The risks of transmitting this close to the enemy was a grave risk. Measured against the information they just witnessed; however, it was an absolute necessity. Jesse took the offered tablet, “The Admirals need to see this…. Both of them.”

————————————————————


Clint Stevens groaned as his communicator beeped from his desk. It was a very early morning on a weekend, and Frie had let Natalie stay at her grandparents for the weekend. He quietly slipped from the entanglements of a profoundly comfortable Delmar goddess he had somehow been gifted with as his wife, and silently cursed the inevitable destruction of his plans. The Com was linked to his computer console, and Clint tapped the file as he sat down.

The file opened, beginning with a grim looking Corellus Grarzia who made an intro statement that froze Clint in his thoughts. Before he could begin to prepare himself, images flooded in that turned grogginess into razors edge consciousness ringing with a white hot fury. Frie was ripped from her slumber instantly, reaching for her biometric pistol safe as a response to the unbridled rage she experienced from her husband. It took her a moment to realize that they were not being attacked, and she rushed from their bed, neglecting even basic decency to be by his side.

The two of them watched the Horrors unfold. Children… small children of multiple different races, stacked in a freighter’s hold like cattle, being thrown food like one would an animal. Massive screens played, promising safety and full bellies should they only but kiss the hand of a severe looking Vorath female. All who had not, were treated to daily ice cold sprays mixed with random beatings. He watched as desperate older siblings attempted to shelter their kin from the abuse, often times paying the ultimate price for their valor.

Clint and Frie were spared a further assault on their senses by a beeping light, indicating an urgent call from Clint’s adopted brother. Frie slipped out of view, reaching for a night gown as a furious Mac, accompanied by an equal parts shocked and livid Lyrian, appeared on screen.


“You’ve seen it” Clint stated. There were no barriers between them, no formalities. Only pure truth.

“I have,” Mac rumbled. “Why is it always kids..”

Clint shook his head, “I can have a battle group there in two weeks. It’s not soon enough, but.”

Mac nodded sharply, “I’m redirecting everyone not on critical missions. Simo and Kid are already there with Olyvia. Wisconsin is enroute. We will await your arrival….. Clint…” Clint’s eyes met Mac’s in a joined promise that reached across time and space.

“No, there won’t.” Clint answered, responding to Mac’s unspoken statement.

___________________________________________________________

A week later, The Chancellor Thomas Durrant of the Sol Federation perused the latest transmissions from Unity space. He was due for reelection this coming fall, and it was a close race. His opponent was labelling him a Warmonger, as he was an outspoken proponent of a more active role in the struggle against the Vorath, and it was working. The points were closing in the polls, and The Chancellor had not come out on top with the latest debate results. Humanity simply was not interested in further conflict. For the first time in human history, the vast majority of the Human race was content with peace.

The Chancellor took a sip of his mug as he opened a file from Admiral Stevens marked priority, but not top secret and promptly spit the contents in his mouth back into the mug. It was a complete file on some kind of intelligence operation, and Durrant almost wondered if it had been sent to him in error. The gruesome cover video dispelled that notion as the leader of Humanity itself watched horrors thought long dead play out in front of him. Several minutes later, he closed the file, and opened a message prompt.


“Viktor, are you up.” He typed.

*Yea, Tom. I’m up, the campaign ain’t gonna run itself into the ground.*

Durrant snorted at the dark humor, “Viktor, I was sent something. It changes… everything” he typed, attaching the cover video, and the longer form surveillance recording he had found inside the file from Clint. Several minutes passed in tense silence before…

*Jesus Christ, Tom.*

Tom Durrant took a long slow breath, “Do you still have your man at The Post.” He paused before sending, knowing what he was asking.

*Yea… yea I do, Tom. Are you sure you want to do this. This has ‘it will blow up in my face’ written all over it.*

“I know, but this bigger than me. Do it, and announce a press conference to follow if The Post runs with it.” Durrant typed and sent the last message, closing down his console. He stood slowly, feeling his age for the first time in recent memory, and walked heavily to bed.

The Post ran with the story. In the next 48 hours, the “leaked” scenes of tortured children, some barely more than infants ripped its way into Humanities Psyche. The revelations of what exactly was going on behind Vorath lines assailed Humanity, spurring many to call for blood, and Others to cry hoax. Around and around the political commentators debated, and redebated the shocking footage.

Chancellor Thomas Durrant followed through on his word, and was now stepping up to the platform and the Microphone as promised. He stood there for a full minute, meeting the eyes of as many of the hundreds of reporters before him as he could. The weight of his expression prompted a flurry of flashes as camera drones captured the image. Durrant allowed all of this to happen, waiting until the din of activity settled into a heavy silence. “People of Humanity… By now, you have undoubtedly seen the shocking pictures from the far side of the galaxy. Many of you believe it to be a hoax, a desperate ploy for political points. Allow me to be clear. This is no hoax, I received these disturbing images directly from Admiral Clint Stevens, who is marshalling the forces at his disposal as we speak. He aims to do something about these orbital concentration camps, and I support his actions with the full backing of my authority as Chancellor of the United Sol Federation.”

Durrant paused, letting the information sink in before continuing, “to answer the question as to whether this is a political ploy for points. Let me be perfectly clear, I alone released the footage from inside those torture ships, and I do not care if you believe it to be a political ploy. If Humanity can see the atrocities committed to the young innocents in those images and refuse to stand up for them; I no longer would wish to lead that Humanity. Yes, we are few compared to what we once were, but we have a strength that cannot be fathomed by those who chose to side with pure evil. Make no mistake, any being that is capable of torturing and murdering children deserves the title.” The Chancellor of United Sol skewered the silent crowd with a withering gaze, “All of you here know that I have been an ardent supporter of taking a more active role against this pure evil, and my opponent has made a great many statements regarding my supposed “warmongering”. I believe that to debate him further on this matter is as wasteful as it would be irrelevant. As such, I am suspending my campaign immediately. Pending permission from donors and the campaign review board, I will be donating the totality of my campaign war-chest to the purchase of relief supplies and construction of rehabilitation facilities for these children.” Durrant paused as a wave of gasps swept through the room as a volley of flashes assaulted his eyes. “Holding the position of leader of the Human race seems so insignificant in comparison,” he said softly, almost to himself before scanning the crowd. “The election is 4 months away. If you wish to reelect me, so be it; but know this.” Thomas Durrant rose to his full height, “If you elect me this fall, know that I will use the full weight of this office to unleash the full might of Humanity upon this evil, or I will resign from my post and travel to Unity space myself.”

With that. Chancellor Thomas Durrant spun on his heals and marched off the stage.
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If you made it this far, Thank You! I hope you enjoyed the episode. If this if your first time seeing this series, I hope you will join us from the beginning. I do have a patreon that has extra content that is not main story arc, but still cannon shorts, as well as exclusive content from some of my other series. If you believe I've earned it, feel free to give it a look; but know that just coming to hang is already enough.
Have a wonderful rest of your day.
First, Previous, Next Patreon
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2024.05.16 06:59 Own_Tailor9802 Do you know a country called South Korea?

My name is Emily. I'm from the United States and I wanted to end my 20's with a bang, and I'm happy to say that I ended my 20's in Korea.Actually, Korea was not a country that I had much to do with.Originally, I was a person who was immersed in Japanese culture since college.Japanese anime became my friend. There's a lot of interesting things about Japanese anime, like the fact that they depict real places in Japan, and they depict real food, and so I fell in love with Japan, and I even traveled to Japan a couple times, and I thought that Japan was the sum of everything that I longed for.
But then, in my late 20s, I met a friend who would change my life. It was a simple meeting with a long-lost college classmate, Sarah, who had gone on to work at a large firm in New York City, and whom I had shared anime and Japanese food with in my dorm room in college. She told me honestly that she had recently traveled to Korea and was seriously thinking about moving there. Unfortunately, the large company she worked for in New York had recently gone through a business crisis, and she was laid off.
She said that she was confused by the sudden betrayal of a well-known company, and to clear her mind, she went to the airport with the intention of leaving anywhere. She thought she would go to Japan, but when she arrived at the airport, she changed her mind. When she thought back to the places and restaurants she frequented most often while working at the company in New York, she remembered that she often went to Korean streets and Korean supermarkets in New York, and she thought that going to Korea on an impromptu trip was a really good idea, so she chose to go to Korea rather than Japan, which she already knew.
And buying a plane ticket on the spot at the airport was more than twice as expensive as booking a ticket in advance, but Sarah said that she didn't care, because she was depressed after being fired from her job, and she went to the airport to leave, but the curiosity about Korea that came over her made her want to leave right away, even if she had to pay for the expensive plane ticket.
He expressed that although he went to the airport courageously, he knew that the plane ticket would be too expensive, and he thought that maybe he should just go back home again, but his curiosity about Korea came from somewhere deep inside him, and it exploded like a bomb, and he was naturally drawn to it.
Sarah, who likes emotional things like essays and poems in college and enjoys such poetic expressions, but even so, I wondered if it was a little overdone, but when she said that she had been to Korea, I became more focused on her story.
However, I was able to understand why she expressed herself in such an over-the-top way after listening to her Korean stories.
"Korea is an amazing place, the people are so kind and warm, and most of all, the employment system is very well organized. There are many programs and support for job seekers, which is very helpful for people who are in a difficult situation like me."
When Sarah started with this story, I realized that she was really traumatized by being laid off.Now, she had been through a big ordeal and was in the process of recovering from it through Korea, so I decided to focus more on her story."You said you traveled to Korea, so what else did you do?" I asked."For example, what kind of programs were there?" I asked her.
"I happened to visit a job fair in Korea," she said, "where job seekers can get free career counseling and get the training they need." "I got a lot of help there, and it gave me the strength to get back on my feet, and maybe even get a job in Korea." "And most of all, the work culture in Korea is really family-like," she said, "I was impressed by how much my coworkers cared about each other and supported each other."
Sarah said that she was curious about what Korea was like, so she visited a large convention center in Korea and participated in various fairs, one of which was a job fair, and she interviewed with several Korean companies, and the Korean companies were ready to accept her as a colleague if she applied as an American. I also learned that Korea has many companies with global reach, and they are open to foreigners with various experiences, but in Korea, unless it is a large company, people don't prefer them, so if it is a small company, they want foreigners, but there is a sad reality that no one applies.
Unlike in the U.S., where you have to report your performance every week, and if you fall short, you are threatened with termination, Korean companies are definitely not more performance-oriented than in the U.S. They value their employees and do everything together to grow together, not threaten them with termination. In the past, I knew that corporate culture in Asian countries such as Korea was more collectivistic than individualistic, and as a student, I thought that such a collectivistic culture was a bad culture with a high level of disease in Asia, but after experiencing social life in the United States, I heard that the tendency of companies to be extremely individualistic, talking about job insecurity, and treating people ruthlessly, caused me to be fired from a good job overnight, and the future plans I had planned in advance became uncertain, and I even talked about envying the Korean culture that does not have such disadvantages.
Sarah, who has never worked in Korea, but was always afraid of being fired, said that she learned a lot about Korean corporate culture by interviewing many Korean company officials.
She said that she even considered settling down and living in Korea because, besides the culture, there were so many other conveniences and benefits.
She talked about her experience of working in New York, being left alone in the office to get things done because of her performance, having to leave late at night and being afraid to go home, sleeping in the hotel next door, and having to live with the exorbitant rent in Manhattan and the two-hour round-trip commute to work, and how she realized that unlike in the U.S., where it is difficult to see a doctor, she would not have to worry about these things in Korea.
Sarah's story made me even more curious about Korea.The warmth, systematic system, and various charms that she experienced in Korea couldn't help but have a great impact on me.I've been experiencing a lot of stress every day due to the pressure of performance and the threat of being fired, and I've recently been undergoing expensive psychotherapy.I decided to learn more about Korea, and eventually decided to travel to Korea.
Of course, I didn't travel to Korea with the intention of moving to Korea or settling down in Korea, but rather to spend my last 20s in a new country, Korea, and to see a different world than the familiar Japan.
I made my preparations and headed to Korea sooner than I expected, arriving ten days before my birthday and extending my itinerary beyond what I had originally planned, staying in Korea until after my birthday and then flying back to the United States.
The first day I finally arrived in Korea, I started walking around the streets of Seoul.The first thing that greeted me was the warm spring weather in Korea.The sky was clear and the air was crisp.I was told that it is common for Asia to have very bad air quality in the spring due to the influence of China, but I didn't have to deal with that during my trip.
The streets of Korea are very different from the United States, and everything was new to me.There were many beautiful flowers in bloom, and the well-maintained trees were really beautiful.It has been a long time since the common people's neighborhoods in the United States have such beautiful landscaping because of people who destroy these trees and flowers for no reason, or secretly take them and sell them.But this was not the case in Korea.The streets were like a beautiful flower garden.
I was walking down a beautiful street lined with flowers, and I was looking at them, looking at the big big map that was displayed on the screen at the bus stop.I was just curious to see what my neighborhood looked like, so I was looking at the map and taking my time, and a middle-aged woman came up to me and said, "Where are you looking for?" She didn't speak fluent English, but I was so grateful that she was trying to help. I was too embarrassed to tell her that I was just looking at the map, so I told her one of the destinations I was planning to go to, and she gave me direct directions to the place I was looking for, and I was able to get there without any difficulty.This unexpected kindness opened my eyes to the Korean people and warmed my heart at the same time.
I was ready to accept everything in Korea with an open mind.The first impression was very good, I was touched by the kindness of the people.I couldn't ask for anything more from Korea.The food was so fresh and amazing to me.I visited Gwangjang Market, a famous traditional market in Korea.
Unlike a regular restaurant, it was a place where you could sit down and try a variety of food. As a traditional market, it was full of Korean food. There were no pizza, pasta, or burger joints, but I liked it better that way. It was a place where you could see the traditional look and feel curious about everything.
I also tasted foods such as tteokbokki sundae and hotteok.Everything else was fine, but I was a little worried when I first tried sundae because it looked so strange and a little gross, but I decided to give it a try and the moment I put it in my mouth, the rich flavor filled my mouth.Korean food often seems difficult to eat, but when you try it, you can see why it is so popular in Korea.
I stayed at Gwangjang Market for a long time and tried a lot of different foods, especially kimchi and pajeon, which I still remember because of their crispy texture and spicy flavor. I would recommend them to everyone.Experiencing the deep flavors of Korean food firsthand made me fall in love with Korean food.
And then there was a shocking thing that happened to me in Korea.I was having a lot of fun traveling around Korea and everything was interesting, because Korea is really the best place to be, you know, you're running around, you're busy, you're going from place to place, and I had the misfortune of losing my passport, which was really stupid.
I was traveling in Korea, and I got an international call. Someone was calling me from Korea, and when I saw the international call indicator on my phone and realized that the call was from Korea, I had a million questions.
I thought I shouldn't answer the call, but then I realized that it was an international call, and I thought maybe they were calling me because they had some business to take care of. I answered the call, and I was told a really crazy story, because I heard a calm English voice asking if it was Emily, and she introduced herself as a police officer and asked if I could come to the nearest police station.
I thought I had done something terribly wrong, because I had just eaten delicious tteokbokki and sundae, kimchi and pajeon, and I was so happy to eat them, and afterward I was just walking around the streets of Korea, smelling the flowers and seeing the pretty trees.
I started to check my belongings one by one and realized that my small pouch containing my passport and some of the money I had exchanged was missing.
I quickly headed to the police station, which was where I was told to go, and from the front gate, I was controlled as to what I was visiting.
The great thing about Korea is that even for someone like me who doesn't speak Korean, it's not difficult to navigate these government offices. Not all Koreans speak English, but at least the ones I've met have been able to communicate with me in a simple way. Even if they don't speak perfect sentences, they understand most of the words, so I was able to communicate the reason for my visit to the police station.
I had never been to a police station before, even in the U.S., but here I was in Korea, and I was greeted by friendly people.The pouch with my passport in it had my contact information written on the inside, and they said they would contact me with that.The bag was found in a marketplace, and the first person to report it was the stall owner of the place where I had my first sundae.It also had all of my clean, new Korean money in it, which I had exchanged separately.
I was so impressed with how conscientious Koreans are and how good they are that I was able to find the pouch, sign the paperwork, and walk out of the police station.
I went back to Gwangjang Market, and when I got there, the owner recognized me and looked like he was about to say something. I held out the bag and showed it to him, and he smiled and liked it.
I thanked the Korean boss, and we ate another snack on the spot. It was an experience that made me realize how heavenly Korea is.
And like Sarah said, I didn't just want to see how clean and pretty Korea is, I wanted to see what an American working in Korea could do and what life would be like.Through the Reddit community, I was able to get in touch with Americans working in Korea and even met some of them in person.
David, the American I met, works for a company that is not a large Korean company, but rather a small or medium-sized company. As Sarah said, Korea is a country where products are produced for the global market, and many things are actually exported overseas.
However, in Korea, unless it is a large company, every company is experiencing a job shortage, and because of the atmosphere in Korea, where foreigners are not welcome at all, it is not difficult to get a job in a company that specializes in exporting overseas, even if you are in the United States.
And David told me that he put all his passion into the first company he worked for in the U.S., and even made a lot of money for the company, but when he didn't perform, the company fired him without mercy, and he said that he was so shocked, not to mention the feeling of betrayal, that he took depression medication at that time, and it was so hard that he took depression medication, and then he found Korea by chance and settled in Korea, and now he is so happy. He told me that he was fired from his job because of the unrelenting treatment in the U.S., that he found a second chance in Korea, and that he is happy with his life here.
I'm not sure I have the courage to move to Korea right now, but I learned that there are a lot of people like Sarah and David who have been hurt so badly that they end up leaving the country. I'm scared that this could be my future, but I also learned that Korea is an option for me if it happens to me.My trip ended like this: experiencing the culture, food, and hospitality of Korea, and getting to meet and talk to Americans living in Korea, made my trip much more rewarding than my trip to Japan, which could have been an anime trip.
Korea has given me new perspectives and experiences, shattered my notion that Japan is only good, broadened my horizons, and opened my eyes to another gem that is Korea.
I now like to say to my friends, "Go to Korea, you'll see how good it is." Korea has taught me so much, and I will cherish my experience in Korea, which now holds a special place in my heart.
If Sarah goes to Korea and settles down, I will be there to congratulate her and support her in her new relationship in Korea.
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2024.05.16 06:31 Grimnir_Esjay The Prophet of Orth (Part 1 of my Lore/Worldbuilding which I'll call The New Sunrise)

Context: This is the first segment in my Worldbuilding/Lore Document for a story I'm working on, inspired by works such as RWBY, the Middle Earth with Japanese/Anime Elements mixed into it, what do you guys think? I chose to send this segment as this is the one I've made so far as of Writing (5-16-2024)
“For Orth sought love and longing, they have sacrificed their physical form to create a world where Orth shall never feel alone.”
Cerber Wodan on the Genesis of Orthross
Before there was Orthross, there was just Orth. Wandering the endless Abyss which served as borders between worlds, but Orth continued to wander endlessly watching and learning of worlds that they could not enter. Orth grew lonely and wanted a world of their own, eventually, Orth would sacrifice their body to create the world of Orthross.
Their flesh would be the soil that would nourish life.
Their blood would be the water that would allow life to flourish.
Their bones would create mountains and finally.
Their breath would serve as the air that would allow life to breathe.
Orth had sacrificed their physical form turning them into a spectral god as their soul wandered through the world of Orthross.
But Orth wasn't satisfied, Orth wanted to create more as soon as they learned of their newfound power to create life, Orth began to turn towards their next greatest project.
The Creation of Mankind. Their First creation was the Faunus or Beastmen which was the result of combining the essence of the beasts, but they were driven by instinct and were too emotional for Orth despite their often volatile emotions they were passionate and enthusiastic at everything no matter what trials unfolded. Their Creation was then followed by the Elderkin or Elves, in contrast to the Beastmen who were driven by instinct the Elderkin were fueled by Logic and were borderline robotic in general but they were highly intelligent allowing them to solve any problem with ease albeit at the cost of their empathy. This caused a conflict with the Faunus who enslaved the Elderkin by outsmarting them. Hoping to pacify both races, Orth created a third race that could essentially serve as the bridge between both races. And so they created Humans, they lacked the unique nature that both the Faunus and the Elderkin have, they were ordinary but they were gifted with determination and willpower to overcome any hardship.
However, things aren't as simple as Orth had initially believed.
Instead of the three races bonding together and forming an Empire, the three races simply waged war against one another trying to whatever the other race didn't have. This continued for hundreds of years to the point the three races eventually had their civilization. Eventually, Orth had enough and decided to descend.
By casting aside whatever godhood Orth had left and bestowed upon the knowledge of the universe into a devout child who came from a settlement from the frontier known as Thronos who believed in a religion that worships an entity known as the Ancient one and that all races are created equally. Essentially Orth hijacked whatever religion that is and supplanted themselves as the God of that religion.
“But why me? I am but a daughter of a farmhand.”
“Your humility is what stands out the most, you do not see the races as most people, you see them as equals.”
Orth to the Fifteen-year-old Girl known as Aerial who would later become the Prophet of Orth, 238 BT (Before Thronos)
It was a grandiose spectacle truth be told, the heavens cleared up for all within the settlement to see as Aerial was enveloped with a bright light as her body changed from a sickly girl to a beautiful young woman. From the simple rags that she wore now came a beautiful dress that came with a veil. Her body changed as well, she grew horns that of demons but sported a halo as well, glyphs would manifest around her and from it were tentacles made of the same material as Orth's flesh.
“Behold,” Orth said their voice was that of a thousand souls speaking as one for all to hear. “My Prophet, she shall spread my words and orders, which is to unite the world under my banner.”
And with that, the people knelt.
At first, Aerial was confused, not knowing what to do or how to achieve the dream of Orth. Seeking Orth's advice, she fasted and prayed, she did everything if it meant gaining an audience with Orth.
Eventually, her prayers were answered, and Orth would eventually instruct her to make a pilgrimage to Mount Archaeon. The highest mountain in the world, and so accompanied by her dearest friend Marchosias, the two travelled to Archaeon and began to scale the mountain. The two spent weeks reaching the summit until she finally arrived at the summit.
Upon arriving at the summit, Aerial would receive not only a revelation on what she must do but also the power needed. In Orthross, magic was a commonplace concept, and so Aerial was familiar with it. However what she didn't expect was to be given near godlike levels of Magical Energy, or Prana as the world calls it. She was also bestowed upon a vast array of knowledge of what it means to lead and how to wield such power. This caused her hair to whiten as she descended upon the mountain much to the surprise of her companion.
As the two descended from the Archaeon, the two began the steps needed to achieve unification under the banner of the God Orth. Here the two would spend nights going about strategizing and confiding with one another on how to achieve this.
“At first I thought it was an impossible task, that what Orth had done is bestow a burden unto her, but it becomes clear that she and she alone can achieve this.”
Twenty-year-old Marchosias on Aerial, 243 BT
By 243 BT, the two had already formulated their plan, the two of them would first begin and gather a following with Aerial spreading the word of Orth while Marchosias would fight those who would oppose them. Their first objective was to gather followers and so they went through settlement after settlement as the two introduced the weak and the downtrodden to the word of Orth, wasn’t Orth’s words whatsoever but rather it was Aerial spreading her interpretation of what she believed that Orth would have wanted them to believe.
Core Teachings would focus more on equality and love, something that this world seems to lack due to constant war and strife.
submitted by Grimnir_Esjay to worldbuilding [link] [comments]


2024.05.16 06:25 deadislandman1 Animal-Man/Swamp Thing #32 - The Pale Wanderer

Animal‌-Man/Swamp‌ ‌Thing

Issue‌ 32:‌ ‌ The Pale Wanderer
Written‌ ‌by‌ ‌Deadislandman1
Edited‌ ‌by‌ PatrollinTheMojave
 
Next‌ ‌Issue‌ ‌> ‌Coming‌ ‌Soon
 
Arc: Flesh and Bark‌ ‌
 ‌ ‌
‌  ‌ ‌
Then
An arc of purple lightning flashed across the night sky of the Boneyard, splitting the dark sky in twain as Capucine trudged across the ashy wastes of the realm. A cold gale ripped through the land, chilling the warrior to the bone, yet after centuries of time living in the Rot’s home realm, it felt identical to the ocean breeze that graced her every evening of her monastic childhood. Anxious, she fiddled with her leather armor, tightening every strap and support to make sure they were all in the right positions. She double checked that her sheath was properly tied to her belt, and that the steel sword within was sharp and clean.
He would catch up to her sooner or later, almost certainly before she made it to the portal. It wasn’t hard to pick that fact up. The Boneyard always became a little rougher when he wasn’t happy. She’d endeavored to spare him a difficult conversation, but perhaps that was too optimistic a hope. He was smart for someone his age, even if he’d made such a grave mistake.
Perhaps she was trying to spare herself the labor of having a conversation, rather than trying to keep the adolescent Avatar’s emotions in check. Perhaps she was just running from her problems, something she couldn’t remember ever doing before. Perhaps her ambitions to steer the young Avatar towards better decisions was the wrong choice on her part.
…No. Her advice was invaluable, she knew that much, and William Holland took that advice well. She just wasn’t in much of a position to give advice anymore.
Climbing atop an gray, dusty hill, Capucine gazed at the portal back to the physical world, composed of a miasma of swirling bones and inky fluids. To the unadjusted nose, it smelled absolutely foul, but to Capucine it smelled no different than the rest of the Boneyard. This was her ticket back, to somewhere where she’d do… something.
She didn’t know what that something was. In fact, she felt nauseous at the idea of wandering the world for centuries yet again with no real goal or purpose, though when considering the alternative, Capucine was ready to step right through the portal, even if her reason for leaving was so small in the grand scheme of things.
Breathless, Capucine took one step towards the portal, only for a boom of thunder to shake the realm. Capucine stopped dead in her tracks, sighing. William didn’t need to say anything to get her attention, as she turned around, coming face to face with the young Avatar.
He’d grown quite a bit in the three years she’d been advising him. His mane of red hair had regained some of its color, and across his pale face stood the beginnings of a beard, with bits of pronounced stubble around his chin and above his lips. He remained as gaunt as ever, yet he’d also grown much taller since his beginning as the Rot’s leader. He looked Capucine in the eyes, keeping his expression as blank as possible, “I got your note.”
Capucine narrowed her eyes, “So you did.”
William’s bottom lip quivered, “There’s no way I can change your mind…is there?”
“Not that I can see,” Capucine remarked.
William’s head drifted to the side as he attempted to avert his gaze, hiding his eyes from Capucine behind his wild hair. He choked back something, maybe a sob, “I’m sorry. I shouldn’t have said what I said. It was a mistake.”
Capucine took a step forward, feeling the urge to console the boy, yet as she reached out towards him, she found herself frozen by trepidation. She was not a woman of gentle words, and this was a situation that called for them. Rescinding her hand, she stepped back towards the portal, “What’s done is done. I do not hate you, William Arcane, but I cannot stay here.”
Capucine turned her back on William, readying herself to step through the portal. She took one step, then another before William spoke once more, “Tefé.”
Capucine stopped, electing not to turn back and face the young Avatar. Realizing that she was waiting for him to continue, William spoke again, “My sister. I know her, she’s got a good heart, but she’s not like me. She’s not an Avatar. She could always use someone to watch her back.”
For a moment, Capucine did not answer, and the silence seemed to push William to take a few steps back. Turning, he began to walk away, unable to think of much else to say, when Capucine finally answered back, “If she is the sister of William Arcane…then I know her to be someone of good character. Your advice is invaluable, Avatar. Thank you.”
Without another word, Capucine stepped through the portal, disappearing from the Boneyard. William stared at the portal for what felt like hours before he finally shuddered, his shaky breathing accompanied by a single tear that froze up on its way down his cheek, stopping short as a bead of ice just before it fell off of his jaw.
Now
“So you’re here because my brother suggested it?”
“That’s correct.”
Capucine answered Tefé’s inquiry in a dry manner, keeping most of her focus on cleaning the gasoline off her sword with a rag. She sat upon the corpse of the formerly living infected tree, using it as a comfortable log of sorts while Maxine and Tefé remained in their canoe, having managed to dock it by tying it to a nearby set of protruding roots. It was about noon now, and the Florida heat had become unbearable. Maxine wiped her forehead, expecting that she’d probably be dead without the trees as a shield from the sun.
Tefé rubbed her throat, recovering from the vice grip of the tree, “I…how is he? He’s not in trouble is he?”
“Far from it. Your brother is doing better than most. He’s got a keen mind for leadership, and the Rot endures with him as its head,” Capucine sheathed her sword. “He doesn’t need my advice anymore, and I do the world no favors remaining at his side. If I am to continue the preservation of a better world, then it’s best I accompany you instead.”
Tefé grumbled a little, but also couldn’t help but smile, “So the little rascal thinks I need a hand, huh? Thinks I need advice.”
Tefé smirked, then looked up at Capucine, “Got any words of wisdom for me?”
Capucine looked down at the tree carcass, then back at Tefé, “Don’t get grabbed by monstrous trees.”
Tefé swallowed, “Yeah…sound advice.”
Maxine stared at the water, noting that its viscosity had remained unchanged, “Uh…guys? I think there are more gasoline trees somewhere out there. I feel like it would’ve cleared up at least a little bit.”
Capucine jumped into the canoe, breaking the rope keeping it moored with her bare hands, “Then we find the source of the infestation, and remove it.”
Maxine and Tefé didn’t do anything to impede Capucine’s actions, though they were certainly taken aback by this old English era woman taking charge of their mission. Without a word, Capucine grabbed a paddle and began rowing upstream, her toned build making what was a laborious task for Tefé effortless. The trio moved upstream at a rapid pace, with Capucine barely making a single grunt or noise as she paddled onward. As the hours went by, the water to gasoline ratio of the river continued to tip in the gasoline’s favor, to the point that eventually Capucine looked like she was putting real effort into her paddling.
Tefé stared at the woman, unsure of what to make of her, “So…Capucine?”
“Yes?”
“I know your name, I know you’ve been…advising my brother. What else do you do? What’s your story?”
Capucine frowned, “To be brief…I was born over a thousand years ago in Lindisfarne Abbey. What happened after is a personal matter, and one I’d rather not discuss. Similarly, discussing how I came to be immortal, and what I’ve done in the many centuries afterwards would doubtlessly be a fruitless and boring exercise. That energy is better spent rowing.”
Tefé raised an eyebrow, “Okay….then, why are you doing any of this? What drives you to help us?”
Capucine paused for a moment, allowing the canoe to slow in its approach upriver. Then, she snorted, a small smile forming as she began to paddle once more, “I’ve lived long enough to know this is a good place, a good world. I like it intact and alive, and I’d do whatever it takes to keep it that way.”
“Uh…good answer,” Tefé turned her attention to the rest of the forest, watching carefully for threats. Capucine was certainly blunt, and maybe a little scary looking, but from what she could tell the woman wasn’t much of a danger. If she wanted to learn more, she could do that after the case of Silver Springs was solved.
Maxine grimaced, staring at the thick gasoline they were rowing through, “What do you think is causing this stuff? The closest thing I can think of is the Rot but…part of me can’t put that picture together.”
“Because this is not the Rot’s doing. William is well aware of these kinds of problems, and manages them well. He would never allow something like this to escalate as far as it has,” Capucine grunted, her sheath rattling against the interior of the canoe. “This is something different.”
“Oil’s a fossil fuel, right?” Maxine asked, “Could there be any connection?”
“Perhaps, but this isn’t just oil, it’s gasoline. It’s processed,” Capucine grunted, the act of rowing becoming tougher. “Something is turning the oil into Gasoline. Maybe it’s the trees, maybe it’s something else.”
“But what force would do that? There’s definitely something magical going on about these things,” Maxine asked.
Capucine frowned, “I am…unsure. I’ve not heard of any force that pertains to these properties. Perhaps one of them has evolved. Such an occurrence is not unheard of; the Red does it all the time.”
“Or maybe…someone’s twisting a force into something it isn’t,” said Tefé. “Whatever it is, we’ll figure it out soon enough.”
Eventually, the boat rounded a corner, passing another infected tree. Maxine and Tefé readied themselves, only for Capucine to keep paddling, “Do not bother with them. They’re symptoms, not the cause.”
Maxine raised an eyebrow, “And the cause is….where?”
Capucine pointed down the river, and past a muddy, poisoned shore sat an entire row of the ailing cypresses, encircling a clearing of some kind. As the canoe pushed up against the mid, Capucine trudged out, making her way towards the clearing with her hand on her longsword’s hilt. The trees seemed to regard her, blatantly still conscious, yet they did not attack. Maxine and Tefé followed in trepidation, eyeing the trees in suspicion.
“Why aren’t they attacking?” Maxine asked.
“I don’t know,” Capucine remarked. “Perhaps they’re afraid.”
“Of you…or of something else?” Tefé wondered aloud.
As the three entered the clearing, they came across a sight none of them would have expected…a human heart.
It laid in the mud, rooted by cartilage that snaked its way beneath the earth. It beat with a satisfying rhythm, pulsating as if it still rested inside the body of a living man. A thick liquid permeated the mud, shifting outward from the heart.
Gasoline.
Capucine drew her sword, preparing to stab the heart with it. Eyes wide, Maxine jumped in front of her, “Woah woah woah, what are you doing?!”
“I’m removing the problem,” Capucine remarked.
“But…but…we don’t know what this thing even is?”
Capucine sneered at Maxine, “Is it not obvious? Someone or something has perverted an object of the Red, and that infection is spreading to the Green. With its removal, this area can begin healing.”
“How can you know that for sure? I’m the Avatar of the Red, and I can’t feel any trace of the Red in there,” Maxine exclaimed.
“Then the corruption of the object has completely overridden its connection to the Red. All the more reason to destroy it.”
Maxine whirled around, staring at Tefé for help. Tefé opened her mouth to protest, yet she was unsure of how to proceed. On the one hand, the Green was suffering, this place was suffering. Getting rid of the heart seemed like the right answer, yet Maxine was right as well. They knew practically nothing about this heart, and if the trees weren’t attacking them, maybe it was an invitation to learn more.
Before she could voice her opinion on one approach or the other though, a new voice made itself known, a raspy, texan accent that came from vocal chords that didn’t realize they were long past their expiration date.
“Well, if you’d let me speak…I’d love to tell you why I deserve to live!”
The trio assumed defensive stances as the ground rumbled around the heart, at which point a dozen or so ribs began to poke out of the mud around the heart, followed by rotten yet well preserved flesh. The heart and ribs rose with the flesh, revealing a man with an open chest as he picked himself up from out of the mud. He was wearing an old coat and pants, and wore only one sock on his feet. Inconsistent, matted hair hung from his head, covered up slightly by a ruined cowboy hat. An ugly stubble dotted his cheeks, paired with yellow teeth and milky white eyes. He smiled, raising what looked to be an old revolver to his chin to scratch it with the barrel. With the other hand, he reached out to shake any of the trio’s hands, “Howdy folks. Pale Wanderer, representing the Parliament of Gears…how are you doing this fine day?”
The trio looked at each other in confusion, then Capucine spoke, “What are you? Are you the cause of the Malady plaguing this land.”
“Well…I wouldn’t call it a malady per-se! More of a necessary sacrifice.” The Pale Wanderer tipped his hat up. “As for what I am? Well honey…I’m a crusader. A force meant to alleviate suffering, and right now? That suffering is…well, it’s not exactly something any of the flora or fauna here really give a shit about.”
“And what’s that?” Tefé asked.
“Well…it’s a bit of a logistical nightmare to explain, but it starts with oil!” The Pale Wanderer gestured towards the ground. “We’re a car based society, here in the United States I mean! Trouble is, gas prices are fuckin’ outrageous these days, right?”
Capucine narrowed her eyes, “I do not see how that should concern us.”
“I’m not finished!” The Pale Wanderer remarked. “The average American has to pay an arm and a leg for gas nowadays, and they need gas if they want to get anywhere. Have a job, wanna see family, need to make a trip to the grocery store? Need to pay for gas if you wanna to any of that! Trouble is, gas comes from oil, and oil? It’s getting rarer by the minute…that’s why I made this place!”
The Pale Wanderer raised his arms, gesturing to the gasoline laced mud and the producing trees, “Think about it! More Gasoline means the market price of Gasoline’s gonna go down, which means gas is cheaper for everyone! At least, I think that’s how it works! Plus, my Gas is A+ quality, even comes in Diesel!”
As The Pale Wanderer continued on about his tirade on Gas prices, Maxine and Tefé shared a confused glance at each other. They’d never encountered something like this before, something this unusual, this keyed in and calculated in purpose yet scattershot in reasoning. The only thing two of them seemed to fixate on though was something the Pale Wanderer said when he introduced himself.
The Parliament of Gears.
Tefé stepped forward, “You said you were part of the Parliament of Gears? What is that? I’ve never heard of them.”
“Oh, That’s cause we’re new on the block, sweetie, but glad to be here,” The Pale Wanderer remarked. “Not qualified to sell them overall though, you’ll have to talk to marketing for that.”
“Enough!” Capucine declared, holding the point of the sword at the Pale Wanderer. “Your reasons for poisoning this place are simplistic and needless. Leave, or I will make you leave!”
The Pale Wanderer raised an eyebrow, “See, now I don’t like comments like that! We’re all just having a lovely discussion and now all you wanna do is escalate! Things don’t have to be this way! Maybe we can work something out?”
Tefé glanced between Capucine and the Pale Wanderer, making an educated guess that Capucine wasn’t the type to back down in these sorts of situations. Furthermore, she had a point. This place was suffering, and no matter the Pale Wanderer’s intentions, that was something that wouldn’t stand, “We don’t want to fight you, but what you’re doing is…horrifying. You’re killing everything around here for…Gasoline! We can’t stand by and let that happen.”
The Pale Wanderer glanced at Tefé, a glum look on his face. Maxine seemed to be holder her breath somewhat, but there was no question that she was on Tefé and Capucine’s side. Sighing, The Pale Wanderer scratched his thigh with his gun, “So that’s how it is?”
Capucine’s grip on her sword tightened, “That’s how it is.”
The Pale Wanderer pursed his lips, “...Well, if we’ve got no more words to share…I guess we better hop to it.”
The wanderer raised his revolver, only for Capucine to surge forward at lightning speed, piercing him in the heart with her sword. For a moment, he was still, motionless, and Capucine stared him dead in the eyes. Then, he shifted, and after meeting her gaze, he began to laugh, his guffawing causing gasoline to spurt from his heart and onto Capucine’s sword and armor, “Hah! Good try!”
Capucine attempted to back away from the Wanderer, only for him to grab her wrist, keeping her and the sword wedged firmly in his body. Raising his weapon, he prepared to put a bullet in Capucine’s eyes, only for her to deliver a swift fist to his arm, knocking the gun out of his hands. Smiling, he took advantage of his newly freed hand, grabbing her by the throat and squeezing tight. As Capucine struggled for air, the Wanderer could only hoot and holler, “Whooo-weeee! We’re getting down to it now!”
Maxine and Tefé rushed to help the ancient warrior, only for a mob of living trees to encroach upon them, blocking their way while attempting to grab or smash them with their heavy branched arms. Maxine dove to the left, dodging the crushing slam of one tree, while Tefé slipped through the roots of another, narrowly avoiding being picked up again. Separated, the two tried to get a read on each other while avoiding harm, yet it was difficult for either of them to really do anything to help Capucine.
They were both far from the Red and the Green’s safety. No animal would go anywhere near the Pale Wanderer, meaning Maxine’s powers were utterly neutered. Similarly, there was no living plant life near the battlefield, meaning Tefé couldn’t use her powers either. If they wanted to get out of this, they would need to think outside the box.
And that’s when Tefé spotted the Wanderer’s revolver sitting in the mud, and a wild idea crossed her mind as she scanned it and the gasoline laden ground around it. She glanced at Maxine, then to the gun, and Maxine seemed to pick up on what she was thinking. It was a gambit, an insane gambit, but without much power to draw on, it might be their only shot.
Together, the two began to race for the gun, trying desperately to keep out of the reach of the trees. Tefé tried to get there quickly, yet she found herself pursued by a half dozen trees, pressured by their presence. Maxine was closer, and managed to pick up the gun as Tefé was halfway over, only for a tree to come barreling towards her. She whirled around to run, only to snag her foot on a dead root, causing her to trip and fall. Afraid of losing their one chance at Victory, Maxine shared a split second look with Tefé before throwing the gun towards the Pale Wanderer, just as the tree came down on her. It stretched out its arms, its branches ensnaring her and trapping her in place.
Her mind in overdrive, Tefé pivoted and raced for the Pale Wanderer, leaping over the swinging branches of another tree in order to catch the gun. Capucine gasped for air, her eyes glazing over as the Wanderer choked the life out of her, laughing like a madman. With the trees about to grab her, Tefé leapt for the Wanderer’s back, looping one arm around his neck to hold on while planting the gun’s barrel against the gasoline soaked sword, “Stop!”
The trees froze in place, including the one holding Maxine captive. The Pale Wanderer raised his eyebrow, loosening his grip on Capucine and allowing her to breath, “What’s this now? Ready to call it quits?”
Tefé gritted her teeth, “I’m ready to make a deal, and if you refuse, I’ll blow us all sky high! Even you won’t survive that, will you?”
“The hell’re you…” The Pale Wanderer looked down at the gun planted against the sword, and finally realized what was at stake. There was a reason smoking a cigarette at a gas station was a stupid idea, and Tefé was willing to demonstrate. A bullet crashing against steel would cause sparks, and sparks can light many fires, especially ones where the ground was soaked in gasoline. She’s set miles of forest on fire, to nuke the entire place from the ground up….and from the tone of her words, the Wanderer knew Tefé meant it, “Ohhhhh…Clever girl….Ha! So, you’ve got me. What do you want from me?”
Tefé let out a grunt of exhaustion, “I want you…to fuck off and never come back here. Got it?”
The Wanderer chuckled, then winked at Capucine, letting go of her and allowing her to pull out the sword, “Well then, a deal’s a deal.”
Snapping his fingers, The Wanderer watched as every tree around him began to dissolve into an inky ooze, including the one holding onto Maxine, who became drencheds in the stuff. Similarly, the Wanderer himself began to dissolve, though much more slowly. As he sank into the earth, he looked up at Tefé and Capucine, “This place’ll return to what it once was, but don’t count me out just yet. We’ll be seeing each other…oh, and keep the gun. Think of it as a gift from little ol’ me.”
Eventually, the Pale Wanderer was gone, not even his hat remaining, leaving Maxine, Tefé, and Capucine to stare at the spot he once occupied. The crisis at hand was solved, at least as far as they knew, but the problems were only just beginning.
A new force of nature was here, and it did not seem to be a peaceful one.
 
Next Issue: A Trip to somewhere new!
 
submitted by deadislandman1 to DCNext [link] [comments]


2024.05.16 05:49 zantie Disease Activity - [May 15, 2024]

Washington State's Respiratory Illness Dashboard for all official numbers and visualizations. See bottom of post for links to all data sources.

Note As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here is underrepresented.

In this post I provide alternative visualizations for the overall weekly disease activity and reporting on weekly confirmed case positives, emergency department (ED) visits, new hospitalizations, total inpatients/occupied hospital beds, and confirmed deaths. Trends reported here are based on % change of total weekly counts and not "Percent of" which is how the state reports many of these categories.
I'll use the category of Hospital Admissions (Hosp. ADM) due to COVID reported on WADoH dashboard as an example of how our summaries compare:
Summary location Prior Week's incomplete Hosp. ADM This Week's incomplete Hosp. ADM Weekly Change
WADoH 0.7% of all Hosp. ADM coded COVID 0.7 % of all Hosp. ADM coded COVID 0 %
here 83 Hosp. ADM coded COVID 70 Hosp. ADM coded COVID ↓ 15.7 %
Both sets of numbers are true, it's just a different way of looking at it.
Note As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here after that date is underrepresented (even more-so than usual with the reduction of free PCRs and clinical testing). As far as I can tell, deaths are still reported. If anyone knows otherwise please let me know!
I have managed to find the % of hospitals reporting each week and will present it here to help provide context. Unfortunately this data updates on Fridays so it will always show a week behind.
Week % Hospitals Reporting to NHSN Change
Apr-28 96 % ↓ 3.0 %
Apr-21 99 % -
https://imgur.com/enmznCH
All COVID-19 specific visualizations.
Total weekly positive clinical cases administered at a healthcare facility or processed at a certified lab.
https://imgur.com/L5HkBpa
Week Diagnosed Newly Reported Updated Totals 14-Day Trend
May 05 + 636 636 ↓ 0.5%
Apr 28 + 12 639 ↑ 4.9%
Apr 21 + 3 609 ↓ 11.9%
Apr 14 + 3 691 ↓ 6.7%
Apr 07 - 741 ↓ 3.0%
Back thru 2023 + 2 181,724
Percent of Emergency Department visits with confirmed COVID-19 in Washington state facilities by week. Most recent week of data is incomplete. I have not found a replacement source for weekly ED visits since the HHS reporting stopped.
https://imgur.com/xER6JYp
Week of ED Visit Newly Reported Updated Totals 14-Day Trend
May 05 - <0.04% -
Apr 28 - 0.5% -
Apr 21 - 0.5% -
Apr 14 - 0.5% ↓ 16.7%
Apr 07 - 0.6% -
New hospital admissions in Washington state facilities with laboratory confirmed COVID-19 as reported by the state and NHSN. Most recent week of data is incomplete.
https://imgur.com/3HD0tDi
Week of Hosp. ADM Newly Reported Updated Totals 14-Day Trend
May 05 + 86 86 ↓ 2.3%
Apr 28 + 18 88 ↑ 6.0%
Apr 21 - 83 ↓ 20.2%
Apr 14 - 104 ↑ 2.0%
Apr 07 - 102 ↓ 23.3%
Back thru 2023 - 18,453
Total occupied inpatient beds (excludes ICU beds) used in Washington state facilities flagged with diagnostic codes for COVID-19 (U07.1) and pneumonia due to COVID-19 (J12.82).
https://imgur.com/uU4gqXc
Week Beds Occup. Newly Reported Updated Totals 14-Day Trend
May 05 + 607 607 ↑ 15.6%
Apr 28 - 20 525 ↑ 2.7%
Apr 21 - 511 ↓ 19.0%
Apr 14 - 631 ↓ 10.4%
Apr 07 - 704 ↓ 7.7%
Back thru 2023 - 119,903
Total occupied ICU beds used in Washington state facilities flagged with diagnostic codes for COVID-19 (U07.1) and pneumonia due to COVID-19 (J12.82).
https://imgur.com/RPNdR99
Week ICU Occup. Newly Reported Updated Totals 14-Day Trend
May 05 + 58 58 ↑ 3.6%
Apr 28 + 20 56 ↓ 20.0%
Apr 21 - 70 ↑ 45.8%
Apr 14 - 48 ↓ 7.7%
Apr 07 - 52 ↓ 32.5%
Back thru 2023 - 13,412
Recent deaths certified/coded as, or referencing to, COVID-19 in WHALES with a corresponding positive lab as reported in WDRS. Most recent two weeks of data is incomplete.
https://imgur.com/9dmzixa
Week of Death Newly Reported Updated Totals
May 05 - -
Apr 28 + 8 8
Apr 21 - 4
Apr 14 - 9
Apr 07 - 18
Back thru 2023 + 1 2,010
Notes on Data and Limitations:
As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here is underrepresented. * In this post I provide alternative visualizations for the overall weekly disease activity and reporting on weekly confirmed case positives, emergency department (ED) visits, new hospitalizations, total inpatients/occupied hospital beds, and confirmed deaths. Additionally I provide changes in COVID-19 activity due to backfill. * Trends are calculated based on the % change in the totals for the most recent week of data compared to the second most recent. This differs from the state's trend % as they are doing a % change of a percent. * Columns with a bright bar are the new additions for this week's report. Darker bars are counts from previously published reports. An empty/outlined column is where previously reported numbers have been removed with this week's update. * These graphs were put together by using a multitude of resources spanning from the Washington State Department of Health all the way to the CDC and National Healthcare Safety Network (NHSN). All of these state and federal reports use the standardized Sunday-Saturday 7-day definition. * All numbers except for cases and deaths are a reflection of 'healthcare encounters' and not representative of individuals nor of residence. Total weekly counts are extrapolated by applying the state's weekly hospitalizations to the NHSN's reporting of hospitalizations, bed occupancy, and icu occupancy due to all causes. Beds occupied as a weekly average are multiplied by 7 days to get to total beds occupied. * A COVID-19, Influenza, or RSV death is only counted by the state if data is complete (cause of death is attributed to the disease *and** there is an associated laboratory positive test with no period of complete recovery between illness and death). The only exception is that RSV does not need a test, only that it is indicated as cause on the death certificate.
Sources:
submitted by zantie to CoronavirusWA [link] [comments]


2024.05.16 05:48 zantie Disease Activity - [May 15, 2024]

Washington State's Respiratory Illness Dashboard for all official numbers and visualizations. See bottom of post for links to all data sources.

Note As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here is underrepresented.

In this post I provide alternative visualizations for the overall weekly disease activity and reporting on weekly confirmed case positives, emergency department (ED) visits, new hospitalizations, total inpatients/occupied hospital beds, and confirmed deaths. Trends reported here are based on % change of total weekly counts and not "Percent of" which is how the state reports many of these categories.
I'll use the category of Hospital Admissions (Hosp. ADM) due to COVID reported on WADoH dashboard as an example of how our summaries compare:
Summary location Prior Week's incomplete Hosp. ADM This Week's incomplete Hosp. ADM Weekly Change
WADoH 0.7% of all Hosp. ADM coded COVID 0.7 % of all Hosp. ADM coded COVID 0 %
here 83 Hosp. ADM coded COVID 70 Hosp. ADM coded COVID ↓ 15.7 %
Both sets of numbers are true, it's just a different way of looking at it.
Note As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here after that date is underrepresented (even more-so than usual with the reduction of free PCRs and clinical testing). As far as I can tell, deaths are still reported. If anyone knows otherwise please let me know!
I have managed to find the % of hospitals reporting each week and will present it here to help provide context. Unfortunately this data updates on Fridays so it will always show a week behind.
Week % Hospitals Reporting to NHSN Change
Apr-28 96 % ↓ 3.0 %
Apr-21 99 % -
https://imgur.com/enmznCH
All COVID-19 specific visualizations.
Total weekly positive clinical cases administered at a healthcare facility or processed at a certified lab.
https://imgur.com/L5HkBpa
Week Diagnosed Newly Reported Updated Totals 14-Day Trend
May 05 + 636 636 ↓ 0.5%
Apr 28 + 12 639 ↑ 4.9%
Apr 21 + 3 609 ↓ 11.9%
Apr 14 + 3 691 ↓ 6.7%
Apr 07 - 741 ↓ 3.0%
Back thru 2023 + 2 181,724
Percent of Emergency Department visits with confirmed COVID-19 in Washington state facilities by week. Most recent week of data is incomplete. I have not found a replacement source for weekly ED visits since the HHS reporting stopped.
https://imgur.com/xER6JYp
Week of ED Visit Newly Reported Updated Totals 14-Day Trend
May 05 - <0.04% -
Apr 28 - 0.5% -
Apr 21 - 0.5% -
Apr 14 - 0.5% ↓ 16.7%
Apr 07 - 0.6% -
New hospital admissions in Washington state facilities with laboratory confirmed COVID-19 as reported by the state and NHSN. Most recent week of data is incomplete.
https://imgur.com/3HD0tDi
Week of Hosp. ADM Newly Reported Updated Totals 14-Day Trend
May 05 + 86 86 ↓ 2.3%
Apr 28 + 18 88 ↑ 6.0%
Apr 21 - 83 ↓ 20.2%
Apr 14 - 104 ↑ 2.0%
Apr 07 - 102 ↓ 23.3%
Back thru 2023 - 18,453
Total occupied inpatient beds (excludes ICU beds) used in Washington state facilities flagged with diagnostic codes for COVID-19 (U07.1) and pneumonia due to COVID-19 (J12.82).
https://imgur.com/uU4gqXc
Week Beds Occup. Newly Reported Updated Totals 14-Day Trend
May 05 + 607 607 ↑ 15.6%
Apr 28 - 20 525 ↑ 2.7%
Apr 21 - 511 ↓ 19.0%
Apr 14 - 631 ↓ 10.4%
Apr 07 - 704 ↓ 7.7%
Back thru 2023 - 119,903
Total occupied ICU beds used in Washington state facilities flagged with diagnostic codes for COVID-19 (U07.1) and pneumonia due to COVID-19 (J12.82).
https://imgur.com/RPNdR99
Week ICU Occup. Newly Reported Updated Totals 14-Day Trend
May 05 + 58 58 ↑ 3.6%
Apr 28 + 20 56 ↓ 20.0%
Apr 21 - 70 ↑ 45.8%
Apr 14 - 48 ↓ 7.7%
Apr 07 - 52 ↓ 32.5%
Back thru 2023 - 13,412
Recent deaths certified/coded as, or referencing to, COVID-19 in WHALES with a corresponding positive lab as reported in WDRS. Most recent two weeks of data is incomplete.
https://imgur.com/9dmzixa
Week of Death Newly Reported Updated Totals
May 05 - -
Apr 28 + 8 8
Apr 21 - 4
Apr 14 - 9
Apr 07 - 18
Back thru 2023 + 1 2,010
Notes on Data and Limitations:
As of May 1st hospitals are not required to report hospitalizations due to COVID-19, RSV, or Flu. This means everything presented here is underrepresented. * In this post I provide alternative visualizations for the overall weekly disease activity and reporting on weekly confirmed case positives, emergency department (ED) visits, new hospitalizations, total inpatients/occupied hospital beds, and confirmed deaths. Additionally I provide changes in COVID-19 activity due to backfill. * Trends are calculated based on the % change in the totals for the most recent week of data compared to the second most recent. This differs from the state's trend % as they are doing a % change of a percent. * Columns with a bright bar are the new additions for this week's report. Darker bars are counts from previously published reports. An empty/outlined column is where previously reported numbers have been removed with this week's update. * These graphs were put together by using a multitude of resources spanning from the Washington State Department of Health all the way to the CDC and National Healthcare Safety Network (NHSN). All of these state and federal reports use the standardized Sunday-Saturday 7-day definition. * All numbers except for cases and deaths are a reflection of 'healthcare encounters' and not representative of individuals nor of residence. Total weekly counts are extrapolated by applying the state's weekly hospitalizations to the NHSN's reporting of hospitalizations, bed occupancy, and icu occupancy due to all causes. Beds occupied as a weekly average are multiplied by 7 days to get to total beds occupied. * A COVID-19, Influenza, or RSV death is only counted by the state if data is complete (cause of death is attributed to the disease *and** there is an associated laboratory positive test with no period of complete recovery between illness and death). The only exception is that RSV does not need a test, only that it is indicated as cause on the death certificate.
Sources:
submitted by zantie to CoronavirusWAData [link] [comments]


http://activeproperty.pl/