Dissecting human games

Quantic Dream's Detroit: Become Human

2015.10.28 05:11 Zodiacd Quantic Dream's Detroit: Become Human

This is a subreddit for Quantic Dream's 2018 game Detroit: Become Human.
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2019.07.01 16:15 snarlynarwhal Half Human Games

Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins armed with turrets and traps, the only weapons that can protect the dwarves from Witch Queen Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures.
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2008.03.19 16:35 Xbox 360

Everything and anything related to the Xbox 360. News, reviews, previews, rumors, screenshots, videos and more! Note: We are not affiliated with Microsoft in any official capacity.
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2024.06.10 01:49 Thepeoplesrepublics Game will not start

Error: java.lang.RuntimeException: null 
so im trying to play modded minecraft with some friends but i get this error code no matter what ive done. heres the mods and the code error it gives
[Patchouli]()Patchouli-1.19.2-77.jarVazkii[Regrowth]()Regrowth-1.19-41.1.31.1.jarMacTso[Simple Voice Chat]()voicechat-forge-1.19.2-2.5.15.jarhenkelmax[Sophisticated Core]()sophisticatedcore-1.19.2-0.6.4.605.jarP3pp3rF1y[The Man From The Fog]()The-Man-From-The-Fog-1.3-1.19.2.jarM_Productions[The Mi Alliance: Invasion!]()mialliance-4.2.0.jarlord_blubbee[The Twilight Forest]()twilightforest-1.19.2-4.2.1518-universal.jarBenimatic[Villager Recruits: Cavalry Update!]()recruits-1.19.2-1.10.15.jartalhanation[Villager Workers: Traveling Merchant Update!]()workers-1.19.2-1.7.8.jar
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 2024-06-09 19:47:06
Description: Initializing game
java.lang.RuntimeException: null
at net.minecraftforge.registries.GameData.postRegisterEvents(GameData.java:326) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.common.ForgeStatesProvider.lambda$new$4(ForgeStatesProvider.java:25) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$23(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$14(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:111) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:468) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.m\_239872\_(Main.java:176) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:51) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) \~\[fmlloader-1.19.2-43.3.0.jar%23101!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \[bootstraplauncher-1.1.2.jar:?\] {} Suppressed: net.minecraftforge.fml.ModLoadingException: Sophisticated Backpacks (sophisticatedbackpacks) encountered an error during the common\_setup event phase 
§7java.lang.NoSuchMethodError: 'void net.p3pp3rf1y.sophisticatedcore.upgrades.pickup.PickupUpgradeItem.(java.util.function.IntSupplier, net.minecraft.world.item.CreativeModeTab)'
 at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:111) \~\[javafmllanguage-1.19.2-43.3.0.jar%23203!/:?\] {} at net.minecraftforge.fml.ModLoader.lambda$postEventWithWrapInModOrder$35(ModLoader.java:315) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModList.forEachModInOrder(ModList.java:225) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.fml.ModLoader.postEventWithWrapInModOrder(ModLoader.java:313) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.registries.GameData.postRegisterEvents(GameData.java:341) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.common.ForgeStatesProvider.lambda$new$4(ForgeStatesProvider.java:25) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$23(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$14(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:111) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:468) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.m\_239872\_(Main.java:176) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:51) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) \~\[fmlloader-1.19.2-43.3.0.jar%23101!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \[bootstraplauncher-1.1.2.jar:?\] {} Caused by: java.lang.NoSuchMethodError: 'void net.p3pp3rf1y.sophisticatedcore.upgrades.pickup.PickupUpgradeItem.(java.util.function.IntSupplier, net.minecraft.world.item.CreativeModeTab)' at net.p3pp3rf1y.sophisticatedbackpacks.init.ModItems.lambda$static$5(ModItems.java:172) \~\[sophisticatedbackpacks-1.19.2-3.18.63.934.jar%23195!/:1.19.2-3.18.63.934\] {re:classloading} at net.minecraftforge.registries.DeferredRegister.lambda$addEntries$1(DeferredRegister.java:388) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.registries.RegisterEvent.register(RegisterEvent.java:59) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:eventbus:A} at net.minecraftforge.registries.DeferredRegister.addEntries(DeferredRegister.java:388) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.registries.DeferredRegister$EventDispatcher.handleEvent(DeferredRegister.java:330) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.registries.\_\_EventDispatcher\_handleEvent\_RegisterEvent.invoke(.dynamic) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:eventbus:B} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) \~\[eventbus-6.0.3.jar%2385!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) \~\[eventbus-6.0.3.jar%2385!/:?\] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) \~\[eventbus-6.0.3.jar%2385!/:?\] {} at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:107) \~\[javafmllanguage-1.19.2-43.3.0.jar%23203!/:?\] {} ... 31 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraftforge.registries.GameData.postRegisterEvents(GameData.java:326) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.common.ForgeStatesProvider.lambda$new$4(ForgeStatesProvider.java:25) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$23(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:207) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$14(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:185) \~\[fmlcore-1.19.2-43.3.0.jar%23202!/:?\] {} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:111) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:91) \~\[forge-1.19.2-43.3.0-universal.jar%23206!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:468) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.22621.3672:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.dll:Windows Setup API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINSTA.dll:Winstation Library:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation cryptnet.dll:Crypto Network Related API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation drvstore.dll:Driver Store API:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation inputhost.dll:InputHost:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna3140004083156889871.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msasn1.dll:ASN.1 Runtime APIs:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mscms.dll:Microsoft Color Matching System DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation nvoglv64.dll:NVIDIA Compatible OpenGL ICD:31.0.15.3640:NVIDIA Corporation nvspcap64.dll:NVIDIA Game Proxy:3.20.5.70:NVIDIA Corporation opengl32.dll:OpenGL Client DLL:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3672 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wldp.dll:Windows Lockdown Policy:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.m\_239872\_(Main.java:176) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:51) \~\[client-1.19.2-20220805.130853-srg.jar%23201!/:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) \~\[fmlloader-1.19.2-43.3.0.jar%23101!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \[modlauncher-10.0.8.jar%2388!/:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1215913224 bytes (1159 MiB) / 1610612736 bytes (1536 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz Identifier: Intel64 Family 6 Model 165 Stepping 3 Microarchitecture: unknown Frequency (GHz): 2.90 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1660 SUPER Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x21c4 Graphics card #0 versionInfo: DriverVersion=31.0.15.3640 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.93 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.93 Memory slot #1 type: DDR4 Virtual memory max (MB): 31997.22 Virtual memory used (MB): 13478.52 Swap memory total (MB): 15872.00 Swap memory used (MB): 70.57 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Launched Version: forge-43.3.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 GL version 3.2.0 NVIDIA 536.40, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) CPU: 12x Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz ModLauncher: 10.0.8+10.0.8+main.0ef7e830 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.3.jar eventbus PLUGINSERVICE fmlloader-1.19.2-43.3.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.19.2-43.3.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.19.2-43.3.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.19.2-43.3.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.19.2-43.3.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@null javafml@null Mod List: client-1.19.2-20220805.130853-srg.jar Minecraft minecraft 1.19.2 COMMON\_SETManifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f voicechat-forge-1.19.2-2.5.15.jar Simple Voice Chat voicechat 1.19.2-2.5.15 COMMON\_SETManifest: NOSIGNATURE humancompanions-1.19.2-1.7.4.jar Human Companions humancompanions 1.19.2-1.7.4 COMMON\_SETManifest: NOSIGNATURE lootbundles-1.19.2-0.1.0.6.jar Loot Bundles lootbundles 1.19.2-0.1.0.6 COMMON\_SETManifest: NOSIGNATURE clay-0.4.2-forge-1.19.2.jar Clay Soldiers clay 0.4.2 COMMON\_SETManifest: NOSIGNATURE sophisticatedcore-1.19.2-0.6.4.605.jar Sophisticated Core sophisticatedcore 1.19.2-0.6.4.605 COMMON\_SETManifest: NOSIGNATURE curios-forge-1.19.2-5.1.6.2.jar Curios API curios 1.19.2-5.1.6.2 COMMON\_SETManifest: NOSIGNATURE Patchouli-1.19.2-77.jar Patchouli patchouli 1.19.2-77 COMMON\_SETManifest: NOSIGNATURE mialliance-4.2.0.jar MI Alliance mialliance 4.2.0 COMMON\_SETManifest: NOSIGNATURE The-Man-From-The-Fog-1.3-1.19.2.jar The Man From The Fog man 1.3 COMMON\_SETManifest: NOSIGNATURE EpicFight-19.5.16.jar Epic Fight epicfight 19.5.16 COMMON\_SETManifest: NOSIGNATURE workers-1.19.2-1.7.8.jar Workers Mod workers 1.7.8 COMMON\_SETManifest: NOSIGNATURE journeymap-1.19.2-5.9.8-forge.jar Journeymap journeymap 5.9.8 COMMON\_SETManifest: NOSIGNATURE OreExcavation-1.11.166.jar OreExcavation oreexcavation 1.11.166 COMMON\_SETManifest: NOSIGNATURE mixinextras-forge-0.2.0-beta.6.jar MixinExtras mixinextras 0.2.0-beta.6 COMMON\_SETManifest: NOSIGNATURE Regrowth-1.19-41.1.31.1.jar Regrowth regrowth 41.1.31.1 COMMON\_SETManifest: NOSIGNATURE musketmod-1.19.2-forge-1.4.5.jar Musket Mod musketmod 1.4.5 COMMON\_SETManifest: NOSIGNATURE sophisticatedbackpacks-1.19.2-3.18.63.934.jar Sophisticated Backpacks sophisticatedbackpacks 1.19.2-3.18.63.934 COMMON\_SETManifest: NOSIGNATURE cupboard-1.19.2-2.6.jar Cupboard utilities cupboard 1.19.2-2.6 COMMON\_SETManifest: NOSIGNATURE farsight-1.19.2-3.6.jar Farsight mod farsight\_view 1.19.2-3.6 COMMON\_SETManifest: NOSIGNATURE carryon-forge-1.19.2-2.1.2.23.jar Carry On carryon 2.1.2.23 COMMON\_SETManifest: NOSIGNATURE ars\_nouveau-1.19.2-3.23.0.jar Ars Nouveau ars\_nouveau 3.23.0 COMMON\_SETManifest: NOSIGNATURE ars\_elemental-1.19.2-0.5.9.4.1.jar Ars Elemental ars\_elemental 1.19.2-0.5.9.4.1 COMMON\_SETManifest: NOSIGNATURE forge-1.19.2-43.3.0-universal.jar Forge forge 43.3.0 COMMON\_SETManifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 twilightforest-1.19.2-4.2.1518-universal.jar The Twilight Forest twilightforest 4.2.1518 COMMON\_SETManifest: NOSIGNATURE geophilic-1.19-2.0.0c.jar Geophilic geophilic 1.19-2.0.0c COMMON\_SETManifest: NOSIGNATURE geckolib-forge-1.19-3.1.40.jar GeckoLib geckolib3 3.1.40 COMMON\_SETManifest: NOSIGNATURE recruits-1.19.2-1.10.15.jar Recruits Mod recruits 1.10.15 COMMON\_SETManifest: NOSIGNATURE Crash Report UUID: 8c7ae69a-7ad4-4675-9078-e4abe611bb36 FML: 43.3 Forge: net.minecraftforge:43.3.0 
submitted by Thepeoplesrepublics to minecraftbugs [link] [comments]


2024.06.10 01:46 Elegant-azy6926 Your chaotic destruction

Dear P,
In trying to punish me, how many people get caught in the crossfire?
In trying to piss me off, hoping I'll lose my cool so that I look less reasonable when testifying against you, how many innocent people end up hurt and confused? You tell them that I'm a horrible bitch, that I have it coming, that I need to be taken down a peg. You tell them I'm a bully, a pervert, a monster.
You tell them whatever you need to, but in the end they are your unwitting victims who are helping a rich and well-connected pedophile avoid justice.
In the end, everyone who knows you regrets it. And I think that may be the only thing that causes you actual human pain - to know you are a curse on the world. You can play your games to distract from the pain but it will always be there.
the REAL original
submitted by Elegant-azy6926 to UnsentLettersRaw [link] [comments]


2024.06.10 01:38 Randomaspland Feel free to yell at me for this slander: My personal experience with each faction

Feel free to yell at me for this slander: My personal experience with each faction submitted by Randomaspland to AfterTheFlash [link] [comments]


2024.06.10 01:36 Antique-Tune6330 [COMPUTER][20010-2011] its one of my childhoods fav and i search for it every year and can never find it.

3rd person game about vampires, everyone looks human.
first thing i remember is that the first level you start in was in a prison, you break out of it and i remember having a stun gun to stun a guard
The second thing is that there was a gun that shot some kind of disc later in the game (that might bounce). that is all i can 100% remember
but i think there was a level where a helicopter and two guys in a suit were giving some kind of speech on the roof top next to the helipad but maybe I'm mixing games up.
submitted by Antique-Tune6330 to tipofmyjoystick [link] [comments]


2024.06.10 01:34 Skratifyx Someone wants to cheer each other ups and smoke weed later?

You don’t have to smoke, just want someone to talk to while I do it lol. Today is a hard mental day for me but I want to make it good! So if anyone want to chat, maybe call/ft, dms are open!
Me quickly : I’m 20, won’t give gender bcuz this sub, I’m a musician and a student in human sciences. I game a lot and love the culture.
submitted by Skratifyx to MakeNewFriendsHere [link] [comments]


2024.06.10 01:30 Crylose Ashley is such a great character. One of the best written video game characters of all time imo

Ashley is very well written and developed. She's realistic, complex, flawed, relatable and the most "human" character in Until Dawn. People who hate her don't understand her at all. She's full of substance and made a big impact on the story. Her Actress Galadriel Stineman did such an amazing job portraying her in the game and I doubt they will be able to recreate this portrayal of her in the live action movie.
This is just an appreciation post for her. I genuinely think she's a great character
submitted by Crylose to untildawn [link] [comments]


2024.06.10 01:27 teza789 The Gears of War E-Day Steam Page has removed all mention of Online PVP, which was featured on the page earlier today

The Gears of War E-Day Steam Page has removed all mention of Online PVP, which was featured on the page earlier today submitted by teza789 to GearsOfWar [link] [comments]


2024.06.10 01:23 ZKG_Vault_113 Dating in Cornwall 2: Electric Boogaloo

I'm a glutton for punishment and I'm back for a round 2.
Back in October I made a post lamenting about how I was struggling to meet people in Cornwall. Through that thread I ended up meeting 3 girls, 2 of which fizzled out, and one I ended up dating for a bit. I've seen people say Reddit is bad for this, but my experience was otherwise, especially compared to the bone dry apps.
I'm 32yo man, from Cornwall. Last time I put an age range people shit the bed and accused me of seeking a tradwife for breeding etc... and then I went outside of that age range and faced abject nightmare fuel, so I'm going to lock in with a firm 26-32. If you are outside of that age range, I am simply not interested.
About myself:
Work: Flooring/Demolition/General Contracting Education: College (studied to be an SSW) Hobbies: Gaming, game development, pixel art, writing, my aquarium, hiking/biking, music, cooking Quirks: Introverted with good people skills. Average Throat Singing enjoyer. Lingo sponge. Positives: Fanatically loyal. Can repair your floor, computer, and pretty much anything. Negatives: Easily slighted. Can't bake for shit. Don't like gross things (Though that's rarely stopped me.)
I consider myself a pretty well rounded guy, and I'd say I'm moderately attractive (maybe a 7, hell maybe 8 on a good day lol). I'm big on personal growth and empathy (part of my SSW roots) and I like to help uplift people.
I have my own sort of pseudo-religion which I define my beliefs and ethics around. If you would like to learn more about the Void, I would be more than glad to share. Emptiness is a frame of reference, a manifestation of limitless potential. If you can vibe with this train of thought and would like to go deeper, I would love to take you on that journey through my mindscape.
I do smoke weed... well rosin. I know almost everything about the stuff and worked in pot shop for years. I do not reek of pot and you would hardly ever know I was high. I also enjoy microdosing shrooms. I don't really have any intention of stopping these behaviors as frankly I enjoy them, and they're minimally impactful on my life in general. I will only ever stop when/if I feel like it. I don't touch anything else. No smokes, no other drugs, no alcohol. Pot and shrooms only, right from Mother Earth.
Last time I tried this I was in a different place in life and feeling all kinds of pressure - I can safely say I am not feeling that crisis level BS anymore. I don't need to rush with anybody - but I do tend to hit it off with people and attach fast. Regardless, I'm open minded this time around.
I don't expect to meet a woman who is "like me" because I'm an absolute oddball (and proud), but I would like to meet somebody who is compatible with the kind of person I am. I'm definitely a homebody, I don't mind small trips - but I'm not a yearly international vacation kinda guy. I honestly do not like most social functions and would rather spend my time with my partner or at best my close friends. Generally speaking I want to do small scale hobby activities with one person and I am happiest that way. I really am happy living a regular life free of bells and whistles.
For now I'd like to try to make some connections and see what's good.
Of course, as a human I am more dynamic than I can put in a post. If you think I sound like an interesting person or would like to connect, I guess reach out!?
submitted by ZKG_Vault_113 to CornwallOnt [link] [comments]


2024.06.10 01:22 ASongOf-Ice-Fire-and Game Over Theory # 2 - TWOW Prologue - 1 of 4

The Winds of Winter
Prologue
A storm was coming, but that was not part of the plan.
To the east, dark grey clouds and flashes of lightning were seen afar while thunder could be heard mumbling its rage in the distance. Here where they stood, fierce sea-chilled winds blew from the clear skies of the west. Two weather fronts were on course for a collision, and caught in between was a giant rock that mountains above the shoreline, a hard place. The old natural stonewalls of Casterly Rock were half bathed in gold from the even-falling sun, while the other hid in the shadow of the approaching storm. And soon enough, everything will be clouded in black.
The sound of the strong waves smacking into the face of the stony cliffs can be felt from a mile away, as it was no different from the ones crashing into the wooden hull of their galley. Above their rocking swanship, three tall wooden masts sported simple dark black sails, filled with winds from the west, speeding their eastern course towards the home of House Lannister, ready to hug the coastline tight, fast and dangerous.
The Summer Isle captain at the helm shouted his accented announcement, “Awww shittt! Everyone get yo shields and weapons ready. It’s about to go down! Adventurers and avengers, assemble up to the deck of Motherfunker. Be sharp and stay on yo toes! We’re running this so let’s go!”
“With me to the boats!” the legendary stern knight Ser Brynden Tully called out as his fighting men rallied at the starboard rear of their ship, emerging from the cabins below.
“We all chose to be here. If any man wants to back down now, then do so quickly. I would not die in that man’s company. We elected to do this task for honor and for justice. Some of us are here for vengeance and we may even chance to kill some of them. If so, you may enjoy your short moment of pleasure. But what I offer here is the IMMORTALITY of the songs and tales. And when it is all said & done as we return safely home, the singers will sing of this glorious day, our honorable deed, and their shame of a jape. And they will sing it from this day to the ending of the world, and we in it shall be remembered! We few, we brave few, we band of brothers. For he who shed blood with me today shall be my brother forever in song!”
A roar of cheer exploded in the air, loud and thunderous. As the ruckus died down, Lady Mormont proclaimed, “And a sister too!”
“Aye Maege,” said the Blackfish. “But we have always considered you as one of our brothers. Between your legs, your sacs are larger than most men, especially all the Lannister soldiers.”
“Well that is easy to say, all those Lannisters are a bunch of golden eunuchs!” Lady Mormont declared unlady like.
Laughter swept the deck.
The Summer Isle captain above shouted again and prayed, “Today is The Day, and the moment is upon us my friends. Thirty seconds until the drop zone lads! May the gods be with yo!”
On the starboard stern, three small rowboats hung out from the hull, hovering above the rough waves. Attached over the swanship’s parapet was a roped ladder, allowing the fighters to lower themselves down onto their watercrafts. Each one was designed to hold four pairs of oarsmen abreast, and a single coxswain to steer at the rear.
They were twenty good men and Maege. Each one scaled in black boiled leather armor, with a quiver of arrows slung on one back shoulder, and a Summer Isle goldenheart bow on the other. Most fighters had their own selection of close quarter combat weapons that sat on their belts while a round black-painted wooden shield rested at the center of their backs. They wore no sigils and smeared mud spots on their faces to mimic dark ghostly shadows for this stealthy task. They were lightly armored and had fewer weapons, as their goal required speed. If all goes to plan, they would not need any of them. They could accomplish this mission without a soul lost on either side. But this approaching storm was not part of the plan.
The Blackfish made one last heroic call on the deck of the Motherfunker, before he lowered himself on the ladder, “Come with me and take this song!”
Rico added to the cry, “Come on brothers! Do you want to live forever!?!”
They roared proudly again and began their descent as the Summer Isle crewmen assisted the Westerosi to the ropes, sharing firm ebony and ivory handshakes as they told them they will be back.
Ser Brynden Tully reached the rear rowboat LionsJape along with June, Jory, Jess, Fess, Ben and Benjen. Though it was the end boat, it will be the first to fly.
Aboard the middle boat WinterStorm was Lady Maege Mormont, and the other six oarsmen Phyl, Rico, Sam the Shredder, Ser Barnabus the Goose, Scrooge, and Queen Jeyne’s brother Ser Raynald Westerling.
Lord Galbart Glover commandeered the third boat BattleWolf, which hung closer to the center of the swanship. On it were the younger men Donal, Mikkal, Raff, Leo, and Alesander, all merely teenagers.
As he watched from above, Ser Olyvar Frey thought they were little dark turtles crawling down the ladders with their black shields slung on their backs. As the last turtle, Olyvar hugged & kissed his sister Roslin, and then their brother Perwyn. Ser Perwyn Frey was Lady Tully’s sworn shield, charged with her life’s protection, and her unborn child’s too. Though they were all Frey as family, Rosby blood thorns in their veins as well. We were all just sweet Roses By another name, a horrible name.
Olyvar descended. Alesander Frey was waiting for him adjacent to an empty seat on the boat. He was Olyvar’s nephew, but because they were of a similar age, Alesander felt more like a cousin to him, a cousin that felt more like a brother. He wondered what their mothers would have thought if they saw them there now. As Olyvar sat, he stretched his arms wide at the starboard-bow of BattleWolf and the brothers both grabbed an oar each. Alesander sang and japed, “Are you ready to fly this boat to the moon somehow?”
“Nothing is impossible!” Olyvar smiled.
Ser Olyvar Frey never thought he would be on this boat, absorbing the wrath of the big blue watery roads, rocking BattleWolf as it clung to Motherfunker. But his new knightly confidence was so high he could roar at the Drowned God to look at him and tell him to piss off. But he knew better and kept his silence. With his Frey luck, he believed his corpse would be bedding with mermaids down under the sea if he ever cursed the Drowned God aloud.
The owner of the swanship Motherfunker was an exiled prince of the Summer Isles, a big man with a short black beard, shiny bald head and a dark patch over his left eye that he can’t see through. He was Captain Samullu Jaqenssen, but notoriously called the Black Sparrow … though Olyvar had never heard of him until recently. He and his crew were the only sailors that would assist them in their cause, hypnotized to be a part of their upcoming famous Westerosi song. He was to help navigate his galley at high speeds hugging the rocky coast of the Westerlands. With the three rowboats hung to the side of Motherfunker, it would be hard for the sentries on top of the Rock to spot from above. The Motherfunker stayed far away from the coastline to only emerge near their objective at the time of attack. With a single swanship with plain black sails, the Black Sparrow hoped that the Lannister watchmen would pay them no mind as a regular trading galley on its way to Lannisport or wherever, instead of a vessel for an amphibious assault on their castle. And the stronger the winds and the faster the ship, the window of time to be exposed was much shorter. “They had the need for speed, and the speed needed the wind,” Goose had said the night before. The gods have blessed them with strong winds now. They were to come with the sun setting at their backs in the west, blinding any coastal lookout. Because they were cursed with this approaching storm, the plan changed and they had to depart earlier. Olyvar prayed that this would not compromise the mission. Only time will tell.
Racing onto the storm and nearing the rising cliffs, the Captain spun his ship quickly to a southern course and gave the crewmen the signal to dismount. “Ahhhhhhhhh-ah Ahhhhhhhh-ah!”
“Get ready to push!” the Blackfish commanded.
Each oarsman pressed the tip of their long wooden stick onto the hull of the galley, ready to push off. The Summer Isle crewmen began severing the connections of the mothership and its three rowboats. Single-handed axes swung as LionsJape pushed itself off, the first of three. The rowboat plummeted and the waters swallowed it before spitting it back out just as quick. After allowing itself to lose in Motherfunker’s wake, the oarsmen redirected the bow towards the rocks at the Blackfish’s orders.
The WinterStorm followed right after with Lady Maege’s commands, “Push lads! Push! Push!” as it dropped.
Now it was BattleWolf’s turn. “Gods damn it, I’m too old for this shit,” Lord Glover said as he raised a gloved hand and swung it down, giving the signal to cut. At the main deck, the crewmen swung their axes, gleaming gold in the western sunlight as the oarsmen pushed off. For a heartbeat, the fall had taken Olyvar’s breath away as Lord Glover’s BattleWolf floated in the air. Are we flying? Are we on a dragon? His rowboat slammed into the water, splashing chilled wet droplets inside the boat and out. His hair of short black curls flew and fell, dampening at the plunge. The collision almost knocked Olyvar and the men overboard, but they hung on. The Motherfunker left them with a white salty wake as it headed south. Lord Glover then commanded the starboard men to pull their oars, aiming towards WinterStorm. Olyvar pulled. Once aligned, both sides of BattleWolf began to rev hard. The men were howling and roaring with each tension, trying to evade this dangerous zone of being spotted.
Since the Red Wedding and the death of his beloved King, Robb Stark, Olyvar could not sleep. Grief, anger, vengeance, insomnia and drowsiness took him over the days and nights that felt like half-dreams. But the crashing kiss of the water dive had re-woken Olyvar in shock, as he realized what they were about to do was no fantasy he had ever known. Nothing can stop us now, this is really happening. His heart was pounding to the rhythm of the oars and he wanted to scream his battle cry. He could still hear Jaqenssen the Black Sparrow sounding his siren “Ahhhhhhhh-ah Ahhhhhhh-ah!”
We are brothers loyal to the King in the North, the land of ice and snow. We serve Riverrun and Winterfell, where the hot springs flow. And now the divine winds of the gods had driven our mothership to the Westerlands. To fight for honor, the North will sing and the West will cry. Casterly Rock … Winter is Coming! On we sweep with threshing oars, our only goal will be the western shore!
As Olyvar’s oar rose and fell, he looked up to the windows of Casterly Rock’s tall stony towers, searching for the signaling candle light. But it could not be seen this early. Only when the sun was fully set as planned, this candle would replace it as the guiding light. They rowed by rocks and rocks and more rocks. Seagulls flew in spheres above them, chasing one another. The sun still hung in the air, slowly falling to splash onto the western horizon of the Sunset Sea. They then rowed by a courtyard that just floated on the earth forty feet above the sea’s surface. Suddenly on the other side of their boat, they eyed a whale skimming off the glimmering golden ocean. The boys of the vulnerable BattleWolf did not say a word as the monstrous water-beast swam the opposite direction just twenty yards away from them, paying them no mind. It was a good thing I did not curse the Drowned God as I was going to earlier.
Olyvar, Alesander, Leo, Mikkal, Raff and Donal were seated on Galbart Glover’s rowboat, rowing to Galbart Glover’s commands, “Row! Row! Row your boats you son o’ whores!” and taking in Galbart Glover’s cold stare as he eyed the two Freys specifically when he said it. Olyvar’s arms began to tire, but this was not the place to show weakness to his brothers. So he pulled on while keeping their rowboat as close to the stony walls as possible to avoid detection from above.
They trailed the Lady Bear while following the Blackfish. Soon after, Ser Brynden Tully had found his mark and grounded LionsJape onto a small beach. His men exited, flipped the rowboat above them and dashed forty yards straight toward the rocky edge, where a small barred cave was fitted at the base. Underneath the rusted iron, a thin valley of brown watery slush stank & trickled into the sand & sea. Everyone knew what that was when they agreed to participate in the assault. The Blackfish was told back at Riverrun about a sewer path inside Casterly Rock that allowed all the shit and piss to drain out to the ocean. This tiny hole by the foot of the mountain was all and everything for the mission.
When the sprinting men reached the end with their boat, they dropped it at the skirt and pressed themselves against the wall. The façade was conveniently arched outwards as it ascended, making it difficult to be sighted from above. With the waves muffling the noise of speech, any of them can speak freely outside at sea level. From the cliffs above, their human conversations below would only sound like ghostly whispers. No casual listener should be alerted to such. But hearing and seeing are different things, and they must not be seen.
WinterStorm and BattleWolf soon followed. As Olyvar departed BattleWolf, he cringed at the soreness of his arms that the work had left him. His arms will have to ache again as his squad lifted the rowboat above their heads. They stormed towards the barred entrance, with bow and quiver slung on each shoulder, a turtle shell shield at the center of his back. While the others carried shorter lighter personal weapons, Olyvar was equipped with a longsword that once belonged to his King, Robb Stark.
They dropped off BattleWolf when they reached the wall, waiting for a way in. Ten brothers on one side of the cave, and eleven on the other. The closest ones to the door had their small axes and weapons drawn along with their shields, while the further ones notched an arrow onto their bow. Olyvar had his Summer Isle goldenheart bow ready. The entrance was small, the same size as their black shields, guarding the realm of Casterly Rock, and they continued to wait.
This thunderstorm was coming, and it was not part of the plan. It was the Blackfish’s decision to leave Motherfunker earlier before the storm surges would flood the sewers of Casterly Rock. Their forty yard dash from the beach to the gate may be twenty yards if they arrived an hour later … and there may be no more exit by the time they escape back. But Stark loyalists hidden in the woods outside of the castle were told of executing this assault at the exact evenfall of Queen Jeyne Stark’s arrival to Casterly Rock. The Lannister soldier escorts would be exhausted from their march and acquired a false sense of security when they reached the safe comforts of the castle. The Stark land forces led by Lord Gawen Westerling would create a mummer’s farce with trumpets and drums, sending the weary Lannisters to one side, as the Blackfish himself attacked the other from the sea. Evenfall of this day was the golden time to do this, but they arrived an hour too early. With the storm, Olyvar prayed that everyone else would adjust to the plan. He wondered if Lord Westerling would account for the storm surges. But it makes no difference now. They were here, and they cannot turn back.
Suddenly the rusted iron of the barred cave unlocked and swung open, creaking like a loud squealing rat. Emerged was a crouching older man with a short gray beard and a jaw squared like a mason spice jar. “Welcome to the Rock!” Ser Rolph Spicer declared.
Ser Brynden greeted him with a hug, “I’m so glad you came early, we would be sleeping with the fishes if you were late.”
“It was Edmure’s idea to leave early, he said the storm would flood the sewers, and we prayed you would come sooner too.”
“Like that damn Mill again, Edmure acting prematurely? That boy will never learn! Thank the Gods!”
They both chuckled and began entering through the gate. The others soon followed, ducking into the small hole and into the darkness.
Once inside the caves of Casterly Rock, Ser Rolph grabbed his torchlight and lifted it to the air, showing the brothers the vastness. The lobby was an open abyss where the ceiling was fifty feet high. The walls had multiple rocky openings naturally carved in, small and large. Some were wide enough to walk through. Inside were all shadows, saved the areas illuminated by golden sunlight spying in through each seldom hole or fissure. Where the flames can brighten, hard brown rocks glowed and flickered, as well as old metal tracks, mining carts, abandoned tools, ladders, rusty chains and the occasional plant roots that brewed in the darkness of the caves. The smell reeked. Olyvar was sure there would be no real gold here as it was probably mined out over the centuries. Only shit shits down here in the sewers and caves of Lord Tywin Lannister’s home, not gold, Olyvar thought. This was where Lann the Clever started his legend, swindling the Casterly residents out of the castle, cheating them. It was their turn now to write history, these archers from the sea facing off with their own modern Casterly ploy … accomplishing it without being seen, doing it as faceless warriors.
They followed Ser Rolph and his torchlight in single file, going deeper up into the caves, fitting in burrowed hallways that barely fit them, pursuing his decisions at each fork in the paths, squishing their feet on sluggish wet slopes and steps. The very first entrance they encountered required them to descend a few yards before climbing up the rest of the way. It was hundreds of feet in elevation that they must ascend to. At times, the way was lit well enough. But at other instants, the darkness blinds them, only facing the brother in front of them for their flight. I have promises to keep. And steps to go before I sleep. And steps to go before I sleep.
“By now the guards at the top of the Rock should be asleep after I spiced up their ale,” Ser Rolph Spicer said with a cheeky smile. “Before my sister Sybell married into House Westerling, I explored these parts of Casterly Rock in my youth as a smuggler, going up and down many times. Your legs will tire, no doubt about that. But you lads are years younger than I, and I better hear no complaints unless I am the first one to make it.”
“I’ll do my best,” young Leo announced for himself.
“Your best?” Ser Spicer questioned. “Losers whine about their best. Winners rescue crowned queens.”
“Lady Jeyne Westerling-Stark is THE crowned Queen,” Leo replied.
“Is that so?” Ser Rolph gave Leo a sarcastic look with a raised eyebrow, before continuing up the steps inside the Rock.
“I’ll decide the turns and I’ll establish the security checkpoints. There, we can rest for a moment. A few of you will be left there to guard the area as the others will continue to ascend. Those few will wait until we fall back. But remember, the journey down is far less exhausting. For now, let’s go up and up. Ser Olyvar Frey, would you take the honor of watching our rear?”
Ser Olyvar Frey. The name was still queer to him. As much as he liked the ‘Ser’ in his name, he would like to rid the “Frey” in the surname. He had been the most loyal squire a king could have asked for. He would have stayed with King Robb Stark to the end of the world, but his own blood tore that away from him. Olyvar was not blind though. His young king had made grave mistakes, more than Olyvar wanted to count. As much as he would have favored his sister Roslin to marry him, Olyvar knew you cannot choose the people you love. And Robb genuinely loved another, he hoped. Jeyne Westerling was just as sweet as Roslin. Olyvar would have stayed at Robb’s side as his brother-in-law, or some uncle-in-law by Lord Edmure Tully. Though by choosing Jeyne, it slighted Olyvar’s father Lord Walder Frey. But Seven Hells father, did you have to murder him? At my sister’s wedding feast? Under your own roof? Under my roof? Robb Stark was my king. He was brave and good, and Olyvar Frey loved him. And his soul was tortured in sleepless days and nights, knowing he shared the same blood as the murderers … knowing he could have stopped it if it was not for impulse. You are an honorable fool Olyvar. His father had told him of the treacherous plan the day before, but Olyvar cursed it aloud, defending Robb as it was still his duty. You should’ve been smart and played stupid with father. You could have informed Robb while you were still free, breaking this bad dream. Olyvar shouldn’t have tried to bargain with his father. He should have known he made up his mind a long while ago. Olyvar was imprisoned in the dungeons of the Twins during the Red Wedding. The gaolers were japing at him, “Go ahead, do your duty. Save your king!”
My king. The sad memories faded into blurred flashbacks.
[Part 2]
submitted by ASongOf-Ice-Fire-and to asoifaom [link] [comments]


2024.06.10 01:18 nikemiketight what's with the shark downplay

ever sense shark got that nerf ppl say it sucks and ghoul better but this is very wrong shark most op race because first it has most defense of anything in the game this is very useful because even if you don't have v4 up the shark v3 can easily save you from dieing to combos and let's talk about the v4 it gives a womping 85 percent dmg reduction when the shield is up when you get hit the shield goes down and when you dmg someone the shield goes this shield can make combos useless and let's say if someone hits with a little 2 move combo to try and get a lil dmg in it will do barely any dmg at all and the whirlpool ablithe is op because i slows downs player ALOT like its so good that when i was fighting a kitsune and it tryed to run away the whirlpool helped me kill it because when it tried to run away it was slowed down and luckily it was slowed down just enough for it to be in god human c range and i killed it whirlpool counters runners and lowers defense making you do more dmg overall shark is op for its defense and ablithe to slow down runners and lower defense shark is just godly tbh
submitted by nikemiketight to bloxfruits [link] [comments]


2024.06.10 01:16 Screenlifer_Media Deadware (2022) Film Review

Deadware (2022) Film Review
Filmmaker Isaac Rodriguez exhibits an eccentric approach to multi-platform storytelling in his screenlife horror movie, “Deadware” (2022). The main plot follows a video call between two friends, Megan (Sarah Froelich) and Jay (Ali Alkhafaji). Taking place in 1999, Megan and Jay use a webcam for the first time and stumble across a mysterious browser game, called “House of Hunger” that may be haunted...
The film dedicates itself to building a virtual experience through a retro style windows desktop gameplay. Oftentimes referred to as ARG, or alternate reality gaming, Deadware fits itself perfectly into this network narrative approach, which uses the real world as a platform and delivers a story-structure that influences the game-players choices, captured on webcams. In that time, the game-players are also able to interact with their characters inside the game, and oftentimes solve riddles that open up doors to various secret rooms.
Deadware is a relatively short feature, clocking in at a total runtime of 68 minutes, but it is in that time Rodriguez successfully unpacks a wide variety of legends and lore that make his story so unique, including The Six Paths in Buddhist cosmology- where beings are purportedly reincarnated according to their karmas linked to their actions in previous lives. And in Rodriguez’s fictitious game, each user is guided into different levels that resemble each “wheel of existence”. These are:
  1. the world of gods or celestial beings
  2. the world of warlike demigods
  3. the world of human beings
  4. the world of animals
  5. the world of the starving
  6. the world of Hell
Check the film out now! Streaming on #Tubi
Deadware (2022) Official Trailer
submitted by Screenlifer_Media to u/Screenlifer_Media [link] [comments]


2024.06.10 01:16 madkoda Cheaters in game

Cheaters in game
This player was in two of my games. Both times as klown. First game it was him with two other as klown while I was human and he just kept downing us with 1 hit of the mallet. They were arguing with a TTV person. I couldn’t hear them in game but other players were saying he kept saying the N word and telling everyone to have fun pressing Alt-F4. At the end of the match we were all stuck on the ending loading screen for a minute or two.
Then next round I spawned as klown and mid match a whole bunch of stuff started spawning in the map, guns, branches, etc. so I assume he spawned in our game late as a human and then somehow switched to a klown and was just floating above the map for a while. I reported and blocked him both games but…kind of annoying.
submitted by madkoda to KillerKlownsGame [link] [comments]


2024.06.10 01:03 Daigotsu Partial review: Magic Kingdom at War Vol. 1

I'm generally a big fan of Tao Wongs work, controversy aside. I was excited to see a new book. I Made it 25% of the way in before deciding to pass on this one.
Ultimately me finding our protagonist Matt unappealing prevented me from pushing further. It starts out with Matt getting fired for sticking to his work boundaries. But none of his coworkers seem to care about this and even Matt doesn't feel to bad about the situation. Lots can be dissected here but overall he didn't grab me, and then he agrees to essentially be isekaid with a bit of odd fetishing of others who might have also agreed.
Zap. The next new introduction and he's kind of an ass to those he's with. It gets bad when you look even a little bit deeper. Stripped of last names, borrowed bodies, the ass is now a "lord" with difference. But with a lack of communication/wonder. There is a whole unfashionablly tight pants on an old man that had me scratching my head.
Next we dive into the game like mechanics and "army" selection. There we get inconsistent world building. Historical cultures, yet not sentient, but only for humans before abandoning them for non-human options. The protagonist who wasn't even much of a gamer doesn't use his skills or smarts much in a very and waving selection process.
It all felt very incontinent with not quite understood stakes.
25% in there was little plot movement, understanding, antagonists, and appeal for the story. I was unsure of the promise setting up the book and shocked I'd already read a quarter of it.
I didn't get the vibe this might be ghost written, like I have when I read Krouts Lord January book. But it is such a drop off and I know some authors do that. So it wouldn't shock me.
1.5 of 5 stars. An unappealing mess from an author whose work I generally enjoy.
https://www.amazon.com/Magic-Kingdom-War-4x-LitRPG-ebook/dp/B0D343FD83?ref_=ast_author_mpb
submitted by Daigotsu to litrpg [link] [comments]


2024.06.10 01:00 XSpranp The FNaF1 Freddy with human eyes hallucination isn't a reference to the game over screen, its William Afton wearing a Freddy Fazbear suit.

The FNaF1 Freddy with human eyes hallucination isn't a reference to the game over screen, its William Afton wearing a Freddy Fazbear suit.
https://preview.redd.it/3kl0pl4dlm5d1.png?width=1280&format=png&auto=webp&s=e0223cac16f930fb7a709e6916cabdffb498d886
Ever wondered what was up with that weird Freddy Fazbear hallucination with realistic eyes in FNAF1? While it could just be there to make the game creepier or a nightguard stuffed into a spare suit, it is possible that this was intended to have a much deeper meaning.
In the Silver Eyes, William uses a Fredbear suit to kill one of his victims, Michael Brooks. While he is wearing said suit, he is described as having "dull, flat, soulless eyes" that were the only features one could see inside the suit.
https://preview.redd.it/86c5kcq3mm5d1.png?width=648&format=png&auto=webp&s=db03877caf327a389edf578ce39707145da7f71f
Doesn't that sound very similar to the hallucination?
If the Freddy suit in the hallucination was yellow, it would fit perfectly with what is described in the book.
This could imply that Scott intended the FNaF1 hallucination to be an image of the killer wearing a mascot suit that was described in the newspapers, and that he was originally planned to wear a Freddy suit rather than the Spring Bonnie suit like we know now.
While this was probably not what was intended, it's still a pretty interesting thing to think about.
submitted by XSpranp to fnaftheories [link] [comments]


2024.06.10 00:59 cetaphiladdict Where to go from here to develop skill for Bobble League?

Personally, I have full confidence that, if this game gained more traction, it could quite possibly win some sort of game award, which it rightfully deserves. I've spent countless hours meticulously strategizing and obsessing over different potential board layouts/situations, developing complicated, in depth plans of action for various positions to ensure the highest probability of success. I've developed these plans based off of years of research in cognitive psychology, and a sample size of matches I carefully analyzed and dissected that ranges a number in the tens of thousands. Unfortunately, throughout my expansive and, at times, bloody career, I've suffered from somewhat of a crisis regarding my future and my lack of room to develop further. Has anybody else suffered similar difficulties when playing games that are relatively simple such as this one? Thanks, I appreciate you reading this.
Regards,
John Bobbleleague
submitted by cetaphiladdict to BobbleLeague [link] [comments]


2024.06.10 00:55 trashbarrels [For Hire][Paid] Let me draw character sprites for you! (Painterly/Cel-shaded/Pixel Art)

Hello everyone! I'm barrels~
I'm a freelance artist who specializes in making character portraits/sprites. I can draw characters in an experimental painterly style, crisp celshaded anime or semi-realism style, or even in a pixel art style!! I am able to draw humans/humanoids and furries/anthros. I can draw any gender and have drawn characters with bigger body types as well! I've been working as an artist online for over 7 years now and I have experience making character designs, sprites for visual novels, pixel art for games and regular commissions, and making pngtuber or giftuber models for vtubers! I can also do simple animated pixel character overworld sprites! Though I can only do this in a small-medium canvas since I'm not as confident in animating compared to just drawing.
For now, I am interested in working for visual novel-type games where I can make pretty character sprites! I could also make pixel portraits for your RPG games :D
You can check out my portfolio here: https://artsybarrels.carrd.co
or my art archive here: https://ko-fi.com/artsybarrels
If you'd like to see more of how I price my commissions, you can check out my Vgen profile which also includes reviews of my past clients: https://vgen.co/artsybarrels
As for payment methods, I accept payments through Vgen, Paypal, Wise, Maya, Gcash, and Unionbank. I usually do 50% upfront then 50% after final preview but for bigger projects I accept payment plans.
If you're interested in my services or would just like to ask a question, feel free to comment/PM/chat or contact me through the following~
Discord: artsybarrels
Twitter: artsybarrels
Email: [artsybarrels@gmail.com](mailto:artsybarrels@gmail.com)
Thank you so much for reading my post!! Have a nice day~
submitted by trashbarrels to INAT [link] [comments]


2024.06.10 00:55 ChangeTheFocus London version -- I loved it

I finally got around to watching the London production. It's different in some ways, but it's still very good, and of course it's still basically the same show. If you want to check it out, it's on YouTube.
https://www.youtube.com/watch?v=9n_cYKiAtMI&list=PLT-MrawJ-hMi9ofrZ_GVM_GoncaP9WOwD&index=12
I was intrigued by what they did with the Narrator. In this take, he's a child. He runs onstage at the beginning, with the sound of a man and a woman arguing playing in the background. He takes some toys out of his backpack and begins playing, almost aggressively inventing characters and situations, escaping reality. The other characters, frozen until then, begin to act out his game.
This adds a different dimension to the part where they see and kill him. They are literally his toys and the story is in his mind, so how can the Witch feed him to the giant? She does, though, and he is thrown down to die and no longer in the story.
At the end, the Baker calls out, "Son! Son!" and he doesn't mean the baby. The Narrator is alive -- his own creations can't truly kill him. The Narrator used his own father as a model for the Baker, and his real father has come into the woods to find him.
Everyone's frozen except the Narrator and Baker and Witch, and I believe the Witch represents the Narrator's mother. They are the two characters who are emblematic of generational pain, after all.
It's not clear to me if his mother has also come to find him. She sings "Children Will Listen" as father and son reunite, but her delivery is oddly unemotive. Is this the Witch singing of how she ruined Rapunzel, or an ordinary human mother lamenting her earlier harsh words? It may be deliberately ambiguous; she's unfrozen, but never directly interacts with the boy, just sings. She trails offstage after them, but could be either with them or watching.
Awesome touch. The Broadway take is also awesome, with the Mysterious Man -> Baker -> baby connection, but this is differently awesome.
Another point which intrigued me was that "The Last Midnight" begins as a lullaby to Li'l Baker, building gradually to the frenzied bitterness at the end. I also enjoyed the different take on the princes; instead of studly Chad types, they're smarmy twits. Lots of good stuff, really; I've seen the Broadway show dozens of times, but this take moved me freshly.
Anyone else have any thoughts on the different versions?
submitted by ChangeTheFocus to IntoTheWoods [link] [comments]


2024.06.10 00:48 Gamer5672016 [Online][40K][EST] Hosting Rogue Trader with homebrew

Campaign Info: Set right before Arks of Omen, the player characters find themselves members of the bridge crew of Rogue Trader Dynasty Empyrean. A dynasty with a deep and rich history, with a warrant signed by Vulkan, its Rogue Trader always guided by a mysterious member of the Mechanicus, and a devout loyalty to humanity. The dynasty found itself lost from the Imperium in M37, caught in a warp incursion that thrust the flagship of the family deep into the Ghoul Stars. The dynasty, now stranded on a lost primitive planet, managed to gain a foothold, uniting its people and fighting off many chaos invasions. After a long 5 millennia, the mechanicus benefactor was able to locate the planet, and save the bloodline he thought was lost to the Immaterium. Hastily extracting the bloodline of the dynasty and its bridge crew, they made way to Nocturne in order to reignite the flame that was House Empyrean.
Time: No set time yet, planning around Saturday Evenings EST
System: FFG and GM-Approved Homebrew, primarily using RT2E
Players: [Up to 6] requested, [4] participating
Method of Play: Currently Discord for VC and Dice, setting up a Roll20 or Foundry later down the line.
Warning: This game will contain the following - Tech Heresy, Potential Major Changes to Canon, Explicit Themes
Player Slots:
Notes:
Edit:
submitted by Gamer5672016 to lfg [link] [comments]


2024.06.10 00:39 Gamer5672016 LFP - Rogue Trader 2nd Edition

Campaign Info: Set right before Arks of Omen, the player characters find themselves members of the bridge crew of Rogue Trader Dynasty Empyrean. A dynasty with a deep and rich history, with a warrant signed by Vulkan, its Rogue Trader always guided by a mysterious member of the Mechanicus, and a devout loyalty to humanity. The dynasty found itself lost from the Imperium in M37, caught in a warp incursion that thrust the flagship of the family deep into the Ghoul Stars. The dynasty, now stranded on a lost primitive planet, managed to gain a foothold, uniting its people and fighting off many chaos invasions. After a long 5 millennia, the mechanicus benefactor was able to locate the planet, and save the bloodline he thought was lost to the Immaterium. Hastily extracting the bloodline of the dynasty and its bridge crew, they made way to Nocturne in order to reignite the flame that was House Empyrean.
Time: No set time yet, planning around Saturday Evenings EST
System: FFG and GM-Approved Homebrew, primarily using RT2E
Players: [Up to 6] requested, [4] participating
Method of Play: Currently Discord for VC and Dice, setting up a Roll20 or Foundry later down the line.
Warning: This game will contain the following - Tech Heresy, Potential Major Changes to Canon, Explicit Themes
Player Slots:
Notes:
Edit:
submitted by Gamer5672016 to 40krpg [link] [comments]


2024.06.10 00:31 teaontherocks What is your view on future of chess?

A couple of decades ago, it was a big deal when Kasparov lost to Deep Blue. Now it's accepted that no human being can beat the top computer chess programs that are available. A friend says we live in the age of boring chess because many chess champions use computer to prepare for games and chess programs usually favor strategy over tactic. I'm too much of a newbie to agree or disagree with this assessment, but I do wonder what this means for the future of chess, as these computer programs get stronger and stronger. anybody want to share their perspective?
submitted by teaontherocks to chess [link] [comments]


2024.06.10 00:27 Quick_Performance660 I have no idea what Josh’s job is

“Using a multidisciplinary approach, I use User Experience Design as my primary language to communicate innovative and strategic decisions for companies and projects of all sizes. Whether its collaboration, human-centered design methodology, or game changing ideation, I bring the fire.
Leveraging my knowledge with 6+ years of scaling businesses, whether as a principal or a director of a company with annual revenues exceeding $500 million, I know how to make a difference.
With my tool belt full of published experimental research in the fields of industrial/organizational, experimental, social, and behavioral psychology to bring to the table, I stand apart. Creating relationships where I go to build teams for where I am headed.”
submitted by Quick_Performance660 to CouplesTherapyShow [link] [comments]


2024.06.10 00:25 Bulky-Tank-9790 Naomi mod doesn't work on mobile ?

I've been playing a lot of mod's recently (Garden of Rosa, GSWTP, Culture Night, Mending Scar's, NTR mod, a dino in the dark, Revenge of the dweeb, Mrs. Roberts' Human Studies, etc...) all of those worked flawlessly on my phone, except for the Naomi mod that makes the game close on the initial loading screen, so I wanted to know from other's ,that also play on mobile, if I am doing something wrong or if this mod is PC only.
submitted by Bulky-Tank-9790 to SnootGame [link] [comments]


http://activeproperty.pl/