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Rewatcher's diary: Season 2, episodes 19 to 22

2024.05.19 11:04 jonaskoelker Rewatcher's diary: Season 2, episodes 19 to 22

Previous diary entry here: https://www.reddit.com/buffy/comments/1cuyf6k/rewatchers_diary_season_2_episodes_15_to_18/
The last sprint to the finish line: I Only Have Eyes for You (2x19), Go Fish (2x20), Becoming (2x21-2x22).
Man, I Only Have Eyes for You is such a beautiful gem of a composition. Go Fish is less bad than I remembered it (but still bottom-tier), Becoming FUCK YEAH!
I Only Have Eyes for You
It's the Sadie Hawkins dance and the gender roles are reversed—on BTVS, of all places ;-)
Xander suggests it's the brain child of a hairy-legged feminist and Cordelia is upset not only at losing her privilege of having her date pay for the date but also at having the tables turned all the way around and having to be the one who has to pay. Man I love the anti-chemistry of Xandelia.
But all is not well: Sunnydale high is haunted by the ghost of a student (James), whose romance with a teacher (Grace) was broken off by her. He responded with a murder-suicide which he is now reenacting. This is the mystery of the week.
The emotional significance is that Buffy identifies with James: she feels she betrayed and murdered Angel, unleashing Angelus. Her inability to kill Angelus in Innocence led to Jenny's death in Passion, which Buffy feels guilt about.
The punchline is Buffy and Angel(us) reenacting the ghost story, with Buffy in James' shoes, Angel surviving Buffy's murder attempt and preventing Buffy-as-James' suicide. Grace forgives James and says she never stopped loving him, the ghosts depart, Angel is back in his Angelus form who runs off.
Also, the final reveal: Spike, driven more crazy by Angelus, has been overstating his incapacitation.
I frigging love this episode.
I think Buffy's big change is her acceptance that Angel is dead, and that a demon (Angelus) has taken up shop in his body. It walks and it talks like Angel but it's no longer him. This has to be it, because the ghostly reenactment basically says that the Bangel love is forever and is still there even if Angel isn't—and yet, Buffy is more resolved and determined to kill Angelus than ever. This only makes sense if she's distinguishing between the two, i.e. if she's accepting that the man she used to love is gone.
The ghost story is beautifully tragic. The resolution, Grace's forgiveness and the departure of the ghosts, is such a heart-warming relief. And Buffy sorting out her feelings is wonderfully bittersweet.
Giles being distraught by the loss of Jenny, to the point of him not thinking straight, is heartbreaking. Metaphorically Giles is Buffy's mind, making it very fitting that Buffy's resolution is about sorting out her understanding of the Angel/Angelus distinction.
I noticed a thing: during the triangular binding spell we have Buffy at the center of the action, with Willow, Xander and Giles Cordelia supporting her, a motif replayed in Primeval (4x21).
If we understood the metaphor in Teacher's Pet (1x4) we learned that student-teacher romance means the teacher is preying on the student. Here it was... well preying is the wrong word, but here it was the student harming the teacher. I feel this might dilute the message of Teacher's Pet; this episode could've been a bit more on-brand with a line or two with the message that it's not uncommon or shameful for teens to have feelings for 20-somethings—but, if reciprocated, it's inappropriate for the older person to act on those feelings. The tie-in between James/Grace and Buffy/Angel would be perfect, the social commentary would be more to my liking, and I think the social commentary I want is on-point for BTVS. Heck, if you peel of the big S2 metaphor, I see a 16yo girl crushing on a ~26yo red flag, with disastrous consequences. The social commentary I'm calling for is the whole bloody point of S2, so why not reinforce it here? Maybe it would dilute the "awww" when Grace forgives James, like, we're meant to feel it's a sweet couple and they should get each other and that has to be an undiluted high note.
Nitpicking aside, what a gem!
Go Fish
I asked the writers for a good episode, but they said "go fish". Oh well, I guess there's plenty of fish in the sea. Let's plunge in and take a deep dive.
I remembered this as "that one really awfully disappointing episode of Buffy". This time, I found it to be merely "meh". There were a few decent comedy bits: "undercover" // "not under much" and "I'm dating a guy on the Sunnydale High swim team" // "you can die happy" #OohBurn look at the shallow Spordelia Cordelia.
There was a gender role reversal—on BTVS of all places—when Buffy walks Swimmer #2 home from The Bronze (for his protection) after he was attacked.
But on the whole... see, I kinda' enjoyed the early S2 MotW episodes, back when MotW was pretty much all that BTVS was. But now that I have tasted the Bangelus arc (again, this being a rewatch), I have lost my taste for MotWs—at least if they have no tie-in to the bigger picture. This is an episode I simply have no taste for, it doesn't excite me.
[I consider Phases (2x15) and BBB (2x16) MotW episodes with strong thematic tie-ins to the Bangelus arc: all the scoobies are dating monsters. And arguably, Passion (2x17) is about Jenny making risky dating choices, a follow-up on The Dark Age (2x8), making 2x14-2x17 a thematically cohesive run of episodes.]
Becoming
Fuck. Yeah.
Joss is such a scumbag. First he gives Buffy this great resolve and determination (perhaps after some feelings of resignation) in I Only Have Eyes for You, then he makes her waver a bit when she discovers Jenny's re-ensoulment spell. And then she gets Angel back, but it's too late since Angelus already pulled the pin on the doomsday vortex grenade, so she has to let go of him AGAIN! :(
Spike is chaotic and funny. You can always count on his loyalty, at least if you're the highest bidder, and Buffy effectively offered him his big ho girlfriend back. He's such a fool for love, wink-wink nudge-nudge.
I noticed a parallel between the trio of vampires and the trio of nerds: Angelus/Warren is the evil sociopathic leader of the group, Drusilla/Andrew has a crush on the leader and Spike/Jonathan betrays the group and sides with Buffy and the scoobies. [But also differences, of course: SpikeSilla are not as weak-willed as Andrew/Jonathan, for one. And the trio of vampires is charming.]
... and Xander brings Willow back by talking about their friendship and telling her he loves her!
Angelus talked about ascending—retro-echoing the mayor's plot in Graduation Day 2 (3x22).
Also: Angelus tried to pull a sword out of a stone (Acathla). We just went from gothic horror to Arthurian legend? Spike's reaction, "someone wasn't worthy", indicates that Angelus is a false king, not worthy of the throne of Sunnydale. He's not the real mayor so he won't ascend: while he eventually manages to pull the sword out of the stone, his ultimate fate is a downfall—he descends into a hell dimension.
The scoobies have a disagreement in the library about how to deal with Angel(us). I find it notable that it's Xander, Buffy's metaphorical heart, who responds to "I'll stop him" with "like you did last time, with Ms. Calendar"—Buffy is still feeling guilty about not having the heart guts to kill Angelus in Innocence. It's Xander who knows the location of Angelus' mansion, i.e. it's her heart which leads her to lost lover, and it's her heart which says "kick his ass". When he rescues Buffy's metaphorical mind, he (Giles) says "why would they make me see you", i.e. Buffy's mind doesn't want what's in her heart, they are conflicted. Buffy is driven by her feelings and passions now just as much as she was in Surprise when she unleashed Angelus. Once her metaphorical mind has been rescued it saves the day: she gives her regained love one last kiss and one last goodbye, then, letting cooler heads prevail, kicks his ass stabs him in the heart, breaking it, to save the day.
And some greatest hits: "nobody asks for their life to change, not really" ;; "what's left?" // "me" ;; "you hit me one time with an axe" ;; "have you tried not being the slayer?" ;; "you're expelled".
Becoming is peak Buffy.
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2024.05.19 10:54 PageTurner627 My Dad and I Hunted Down the Dogman that Killed My Sister

I’ve always hated the smell of gun oil. It clings to everything it touches, soaking deep into the fibers of my clothes, the lining of my backpack, the coarse hair on the back of my hands. Yet here I am, kneeling on the cracked linoleum of our mudroom, a Remington .308 laid across my thighs, and the stench of gun oil sharp in my nostrils. The early morning light barely scratches at the edges of the blinds, dim and gray like the belly of a dead fish.
My dad Frank is in the kitchen, clattering around with the coffeepot and mumbling under his breath. Today we’re heading up to the woods of Northern Michigan, same as we did every year before Leah… before we lost her.
I can’t help but feel the old scars throbbing as I load bullets into the magazine. It’s been ten years since that hunting trip, the one that tore my family into before and after. Before, when Leah's laughter was a constant soundtrack to our lives; after, when every silence was filled with her absence.
We were just kids back then. I was ten, Leah was eight. It was supposed to be a typical hunting trip, one of those bonding experiences Dad was always talking about. But things went wrong. We got separated from Dad somehow. One minute we were following him, the next we were lost, the dense woods closing in around us.
Dad says when he found me, I was huddled under a fallen tree, my eyes wide, my body frozen. All I could mutter through chattering teeth was "Dogman."
It was only later, after the search parties had combed through every thicket and hollow, that they found her. What remained of Leah was barely recognizable, the evidence of a brutal mauling undeniable. The authorities concluded it was likely a bear attack, but Dad... he never accepted that explanation. He had seen the tracks, too large and oddly shaped for any bear.
As I load another round, the memory flashes, unbidden and unwelcome. Large, hairy clawed hands reaching out towards us, impossibly big, grotesque in their form. Yet, the rest of the creature eludes me, a shadow just beyond the edge of my recall, leaving me with nothing but fragmented terrors and Leah’s haunting, echoing screams. My mind blocked most of it out, a self-defense mechanism, I guess.
For years after that day, sleep was a battleground. I'd wake up in strange places—kitchen floor, backyard, even at the edge of the nearby creek. My therapist said it was my mind's way of trying to resolve the unresolved, to wander back through the woods searching for Leah. But all I found in those sleepless nights was a deeper sense of loss.
It took time, a lot of therapy, and patience I didn't know I had, but the sleepwalking did eventually stop. I guess I started to find some semblance of peace.
I have mostly moved on with my life. The fragmentary memories of that day are still there, lurking in the corners of my mind, but they don’t dominate my thoughts like they used to. I just finished my sophomore year at Michigan State, majoring in Environmental Science.
As for Dad, the loss of Leah broke him. He became a shell of himself. It destroyed his marriage with Mom. He blamed himself for letting us out of his sight, for not protecting Leah. His life took on a single, consuming focus: finding the creature that killed her. He read every book, every article on cryptids and unexplained phenomena. He mapped sightings, connected dots across blurry photos and shaky testimonies of the Dogman.
But as the tenth anniversary of Leah’s death approaches, Dad's obsession has grown more intense. He’s started staying up late, poring over his maps and notes, muttering to himself about patterns and cycles. He’s convinced that the dogman reappears every ten years, and this is our window of opportunity to finally hunt it down.
I’m not nearly as convinced. The whole dogman thing seems like a coping mechanism, a way for Dad to channel his guilt and grief into something tangible, something he can fight against. But I decided to tag along on this trip, partly to keep an eye on him, partly because a small part of me hopes that maybe, just maybe, we’ll find some kind of closure out there in the woods.
I finish loading the rifle and set it aside, standing up to stretch my legs. I wipe my greasy hands on an old rag, trying to get rid of the smell. The early morning light is starting to seep into the room, casting long shadows across the floor.
Dad comes out of the kitchen with two thermoses of coffee in hand. His eyes are bleary and tired.
“You ready, Ryan?” he asks, handing me a thermos, his voice rough from too many sleepless nights.
“Yeah, I’m ready,” I reply, trying to sound more confident than I felt.
We load our gear into the truck, the weight of our supplies and weapons a physical reminder of the burden we carry. The drive from Lansing across the Lower Peninsula is long and quiet, the silence between us filled with unspoken memories and unresolved grief.

The drive north is a blur of highway lines and the dull hum of the engine. I drift off, the landscape outside blending into a haze. In my sleep, fragments of that day with Leah replay like scattered pieces of a puzzle. I see her smile, the way she tugged at my sleeve, eager to explore. The sunlight filters through the trees in sharp, jagged streaks.
Then, the memory shifts—darker, disjointed. Leah's voice echoes, a playful laugh turning into a scream that pierces the air. The crunch of leaves underfoot as something heavy moves through the underbrush. I see a shadow, large and looming, not quite fitting the shapes of any creature I know.
Then, something darker creeps into the dream, something I’ve never allowed myself to remember clearly.
Before I can see what it is I wake up with a start as the truck jerks slightly on a rough patch of road. Dad glances over. "Bad dream?" he asks. I nod, rubbing the sleep from my eyes, the remnants of the dream clinging to me like the cold.
"Yeah, just... thinking about Leah," I manage to say.
As we drive, Dad attempts to bridge the silence with small talk. He asks about my finals, my plans for the summer, anything to keep the conversation going. His voice carries a forced cheerfulness, but it’s clear his heart isn’t in it. I respond when necessary, my answers brief, my gaze fixed on the passing scenery.
The landscape changes as we head further north, from flat expanses to rolling hills dotted with dense patches of forest. It's beautiful country, the kind that reminds you how vast and wild Michigan can be, but today it just feels oppressive, like it’s closing in on us.

We finally arrive at the cabin, nestled deep in the woods, its weathered wood blending seamlessly with the surrounding trees. The place hasn't changed much since the last time I was here—a relic from another time, filled with the echoes of our past. I can still see Leah running around the porch, her laughter ringing out into the forest.
Dad parks the truck, and we step out into the crisp air. The smell of pine and damp earth fills my nostrils. We start unloading our gear, the tension between us palpable.
“Let’s get this inside,” Dad says, his voice gruff as he hefts a duffel bag onto his shoulder.
I nod, grabbing my own bag and following him to the cabin. Inside, it’s a mix of old and new—the same rustic furniture, but with new hunting gear and maps strewn across the table. Dad’s obsession is evident in every corner of the room, a constant reminder of why we’re here.
As we unpack, we exchange strained attempts at normalcy. He talks about the latest cryptid sightings he’s read about, his eyes lighting up with a fervor that both worries and saddens me.
“Did you hear about the sighting up near Alpena?” he asks, laying out his maps on the table.
“Yeah, you mentioned it,” I reply, trying to muster some enthusiasm. “Do you really think there’s something to it?”
Dad’s eyes meet mine, and for a moment, I see a flicker of doubt. But it’s quickly replaced by grim determination. “I have to believe it, Ryan. It’s the only thing that makes sense.”
We finish unpacking, the silence between us growing heavier with each passing minute. I step outside to clear my head, the cool air a welcome relief. The sun is starting to set, casting long shadows across the clearing. I can’t shake the feeling of unease.
"You can take the upstairs room," Dad mutters. His voice is strained, trying to sound normal, but it's clear the weight of the past is heavy on him. I nod, hauling my backpack up the creaking stairs to the small bedroom that I used to share with Leah. The room feels smaller now, or maybe I've just grown too much since those innocent days.
I unpack silently, setting my things aside. The bed is stiff and cold under my touch. As I settle in, I can't help but glance at the corner where Leah and I would huddle together, whispering secrets and making plans for adventures that would never happen. I push the thoughts away, focusing on the practicalities of unpacking.
After settling in, I go back downstairs to find Dad loading up a backpack with supplies for our hunt. The intensity in his eyes is palpable, his hands moving with practiced precision. I know this routine; it's one he's perfected over countless solo trips since that fateful day.
"We'll head out early," he says, not looking up from his task. "Gotta make the most of the daylight."
I nod, though unease curls in my stomach. I'm not just worried about what we might find—or not find—out there. I'm worried about him. Each year, the obsession seems to carve him out a bit more, leaving less of the Dad I knew.

The morning air is sharp with the scent of pine and wet earth as Dad and I head into the deeper parts of the forest. The terrain is rugged, familiar in its untamed beauty, but there’s a tension between us that makes the landscape feel alien. Dad moves with a purposeful stride, his eyes scanning the woods around us. Every snap of a twig, every rustle in the underbrush seems to draw his attention. He’s on edge, and it puts me on edge too.
As we walk, my mind drifts back to that day ten years ago. I can almost hear Leah’s voice echoing through the trees, her high-pitched call as she darted ahead, "Catch me, Ryan!" I remember how the sunlight filtered through the leaves, casting dancing shadows on the ground. Those memories are so vivid, so tangible, it feels like I could just turn a corner and see her there, waiting for us.
Dad suddenly stops and kneels, examining the ground. He points out a set of tracks that are too large for a deer, with an unusual gait pattern. "It’s been here, Ry. I’m telling you, it’s close," he whispers, a mixture of excitement and something darker in his voice. I nod, though I’m not sure what to believe. Part of me wants to dismiss it all as grief-fueled obsession, but another part, the part that heard Leah's scream and saw something monstrous in the woods that day, isn’t so sure.
As we continue, Dad's comments become increasingly cryptic. "You know, they say the dogman moves in cycles, drawn to certain places, certain times. Like it’s tied to the land itself," he muses, more to himself than to me. His fixation on the creature has always been intense, but now it borders on mania.
We set up a makeshift blind near a clearing where Dad insists the creature will pass. Hours drag by with little to see but the occasional bird or distant deer.
The sun rises higher in the sky, casting long, slender shadows through the dense canopy. I shift uncomfortably in my spot, the forest floor hard and unyielding beneath me. My eyes dart between the trees, hoping to catch a glimpse of something, anything, to break the monotony. Dad, on the other hand, remains steadfast, his gaze fixed on the treeline as if he can will the dogman into existence by sheer force of will.
A bird chirps nearby, startling me. I sigh and adjust my grip on the rifle. I glance over at Dad.
“Anything?” I ask, more out of boredom than genuine curiosity.
“Not yet,” he replies, his voice tight. “But it’s out there. I know it.”
I nod, even though I’m not sure I believe him. The forest seems too quiet, too still. Maybe we’re chasing ghosts.
As the sun begins its descent, the forest is bathed in a warm, golden light. The air cools, and a breeze rustles the leaves. I shiver, more from anticipation than the cold. The long hours of sitting and waiting are starting to wear on me.
“Let’s call it a day for now,” Dad says finally, his voice heavy with disappointment. “We’ll head back to the cabin, get some rest, and try again tomorrow.”
I stand and stretch, feeling the stiffness in my muscles. We pack up our gear in silence and start the trek back to the cabin. The walk is long and quiet, the only sounds are the crunch of leaves underfoot and the distant calls of birds settling in for the night.

Dinner is a quiet affair, both of us lost in our thoughts. I try to make small talk, asking Dad about his plans for tomorrow, but it feels forced. We clean up in silence.
After dinner, I retreat to the small bedroom. The fatigue from the day's hike has settled into my bones, but sleep still feels like a distant hope. I lie down, staring at the ceiling, the room cloaked in darkness save for the sliver of moonlight creeping through the window. Downstairs, I hear the faint sound of Dad moving around, likely unable to sleep himself.
I drift into sleep, but it's not restful. My dreams pull me back to that fateful day in the woods. Leah's voice is clear and vibrant, her laughter echoing through the trees. She looks just as she did then—bright-eyed and full of life, her blonde hair catching the sunlight as she runs ahead of me.
"Come on, Ry! You can't catch me!" she taunts, her voice playful and teasing.
I chase after her, but the scene shifts abruptly. The sky darkens, the woods around us growing dense and foreboding. Leah's laughter fades, replaced by a chilling silence. I see her ahead, standing still, her back to me.
"Leah?" I call out, my voice trembling. She turns slowly, her eyes wide and filled with fear. "Ryan, you have to remember," she says, her voice barely a whisper. "It wasn't what you think. You need to know the truth."
Leah’s words hang in the air, cryptic and unsettling. Before I can respond, she turns and starts running again, her figure becoming a blur among the trees. Panic rises in my chest as I sprint after her, my feet pounding against the forest floor.
“Leah, wait!” I shout, desperation lacing my voice. The forest around me seems to close in, the trees towering and twisted, shadows dancing menacingly in the dim light. I push forward, trying to keep her in sight, but she’s too fast, slipping away like a wisp of smoke.
Suddenly, there’s a rustle, a flash of movement in the corner of my vision. Leah screams, a sound that pierces through the heavy silence. It happens too quickly—I can’t see what it is, only a dark blur that snatches her up.
“Leah!” I scream, my voice breaking. I stumble, falling to my knees as the forest spins around me. My heart races, and the terror is so real, so visceral, that it pulls me back to that awful day, the one that changed everything.
I jolt awake, my breath coming in ragged gasps.
I sit up, wiping the cold sweat from my forehead as I try to steady my breathing. The room is still dark, the shadows cast by the moonlight seem to flicker and dance on the walls. My heart is still racing from the nightmare, the echo of Leah's scream lingering in my ears.
As I struggle to calm down, the floorboards outside my room creak. The door opens slowly, and I see the silhouette of my dad in the doorway, a Bowie knife in his hand, his posture tense.
“Dad, what the hell are you doing?” I whisper, my voice shaking.
“Shh,” he hisses, holding up a hand to silence me. “I heard something. Something moving around in the cabin. Stay quiet.”
I swallow hard, my mouth dry. I glance at the clock on the nightstand—it’s just past three in the morning. The cabin is silent, the kind of deep, oppressive silence that makes every small sound seem louder. I can’t hear anything out of the ordinary, but Dad’s expression is deadly serious.
He motions for me to get up, and I do, moving as quietly as I can. My heart is racing, a mix of lingering fear from the dream and the sudden, sharp anxiety of the present moment. Dad leads the way, stepping cautiously out of the bedroom and into the hallway, the knife held ready in front of him.
We move through the cabin, checking each room in turn. The living room is empty, the furniture casting long shadows in the dim moonlight. The kitchen is just as we left it, the plates from dinner still drying on the counter. Everything seems normal, untouched.
We finish our sweep of the cabin without finding anything amiss. The silence is heavy, punctuated only by our soft footfalls. I can see the tension in Dad’s frame, his grip on the knife unwavering. After checking the last room, we pause in the dimly lit hallway, the air thick with unspoken questions.
“There’s nothing here,” I say, my voice low. “Are you sure you heard something?”
He looks at me, his eyes searching for something in my face. “I heard growling. Deep and close. It was right outside the window.”
“Maybe it was just an animal outside, a raccoon or something?” I suggest, although the certainty in his voice makes me doubt my own reassurance.
“No, it wasn’t like that. It was different,” he insists, his voice tense.
I nod, not wanting to argue, but the seeds of worry are planted deep.
The look in his eyes sends a chill down my spine. It’s not just fear—it’s desperation. The kind of desperation that comes from years of chasing shadows and finding nothing. I can see the toll this hunt has taken on him, the way it’s worn him down, turned him into a man I barely recognize.
We head back to our rooms. As I lie down, my mind races with thoughts of my dad. I can’t help but wonder if he’s losing it, if the years of grief and guilt have finally pushed him over the edge.
Dad wasn’t always like this. Before Leah’s death, he was the kind of father who took us fishing, helped with homework, and told terrible jokes that made us groan and laugh at the same time. He was solid, dependable. But losing Leah changed him. The guilt twisted him into someone I barely recognize, someone driven by a need for answers, for closure, that may never come.
I try to sleep, but my thoughts keep me awake. I can hear Dad moving around downstairs, probably pacing or double-checking the locks. His paranoia has become a constant presence, and I don’t know how to help him. I don’t even know if I can help him.

The next morning, the sunlight filters weakly through the cabin windows, casting a pale light that does little to lift the heavy mood. I drag myself out of bed, feeling the exhaustion of another restless night. Dad is already up, hunched over his maps at the kitchen table, his eyes bloodshot from lack of sleep.
“Morning,” I mumble, rubbing the sleep from my eyes as I pour myself a cup of coffee. “Did you sleep at all?”
He shakes his head, not looking up from his notes. “Not much. I couldn’t stop thinking about what I heard last night.”
I sip my coffee, trying to shake off the remnants of my nightmare. “Maybe it was just an animal, Dad. We’re deep in the woods, after all.”
He finally looks up, his eyes intense. “Ryan, I know what I heard. It wasn’t just an animal. It was something else.”
I sigh, not wanting to argue. “Okay, fine, Dad. What’s the plan for today?”
“We’re going back out. I found some tracks yesterday, and I want to follow them. See where they lead.”
I nod, feeling a mix of apprehension and resignation. I can see how much this means to him, how desperate he is for any kind of lead. “Alright. Let’s get packed and head out.”
We spend the morning preparing, loading up our gear and double-checking our supplies. Dad is meticulous, going over everything with a fine-toothed comb. I try to match his focus, but my mind keeps drifting back to Leah and the dream I had. Her words echo in my head, cryptic and unsettling: “You need to know the truth.”
We set off into the woods, the air crisp and cool. The forest is alive with the sounds of birds and rustling leaves, but it all feels distant, like background noise to the tension between us. Dad leads the way, his eyes scanning the ground for any sign of the tracks he found yesterday.
As we walk, I can’t help but notice how erratically he’s acting. He mutters to himself, his eyes darting around as if expecting something to jump out at us. His grip on his rifle is tight, his knuckles white.
“Dad, are you okay?” I ask, trying to keep my voice steady.
He glances at me, his expression unreadable. “I’m fine. Just focused.”
He stops frequently to examine the ground or the bark of trees, pointing out marks and signs that seem meaningless to me.
“Look at this,” he says, crouching down to examine a broken branch. “See how it’s snapped? That’s not a deer or a bear. That’s something bigger. Stronger.”
I crouch next to Dad, squinting at the broken branch. To me, it just looks like a regular broken branch, the kind you see all over the forest. "I don't know, Dad. It just looks like a branch to me," I say, trying to keep my voice neutral.
Dad's eyes flicker with frustration. "You're not looking close enough. It's the way it's snapped—too clean, too deliberate. Something did this."
I nod, not wanting to argue. "Okay, sure. But even if you're right, it could be anything. A storm, another hunter..."
His expression hardens. "I know what I'm looking for. This is different."
I sigh, feeling the weight of the past and the tension between us pressing down on me. "Dad, I had a dream last night. About Leah." The words hang in the air between us, heavy and fraught with unspoken emotions.
Dad's eyes widen, and he straightens up, his entire demeanor shifting. "What kind of dream? What did you see?" His voice is urgent, almost desperate.
"It was... strange. We were in the woods, like we are now, but everything felt different. Leah was there, running ahead of me, laughing. Then she stopped and told me I needed to know the truth, that it wasn't what I thought."
Dad grabs my shoulders, his grip tight. "What else did she say? Did she tell you anything specific? Anything about the creature?"
I shake my head, feeling a chill run down my spine. "No, that was it. She just said I needed to know the truth, and then she was gone."
Dad’s grip on my shoulders tightens, and his eyes bore into mine with a mixture of desperation and hope. “Ryan, you have to try to remember. Think hard. What did the creature look like? Did you see anything else?”
I pull back slightly, uneasy with his intensity. “Dad, I told you. I don’t remember. It was just a dream. A nightmare, really. My mind’s probably just mixing things up.”
He lets go of me and runs a hand through his hair, looking frustrated and lost. “Dreams can be important. They can hold memories we’ve buried deep. Please, try to remember. This could be a sign, a clue.”
I rub my temples, feeling the beginnings of a headache. “I’ve tried, okay? I’ve tried for years to piece together what happened that day. But it’s all just fragments, like pieces of a puzzle that don’t fit. The dream… it felt real, but I don’t think it’s telling me anything new.”
Dad’s face falls, and he looks older than I’ve ever seen him. He turns away, staring into the forest as if it holds all the answers.

As we make our way back to the cabin, the sun begins to set, casting long shadows through the trees. The air grows colder, and I shiver, pulling my jacket tighter around me. Dad is silent, lost in his thoughts, his face drawn and haggard.
Back at the cabin, we unload our gear once again in silence. Dad disappears into his room, muttering something about going over his notes. I decide to explore the cabin, hoping to find something that might help me understand what’s going on with him.
In the attic, I find a box of old family photos and documents. As I sift through the contents, I come across a worn journal with Dad’s handwriting on the cover. Curiosity gets the better of me, and I open it, flipping through the pages.
The journal is filled with notes and sketches, detailing his obsession with the dogman. But there’s something else—entries that talk about Leah, about that day in the woods. His handwriting becomes more erratic, the words harder to read. One entry stands out, dated just a few days after Leah’s death:
“June 15, 2013 – It was supposed to be a normal trip. Keep them close, Frank, I kept telling myself. But I failed. Leah is gone, and it’s my fault. I heard her scream, saw the shadows. I tried to get to her, but… the thing, it was there. Too fast. Too strong. My hands… blood everywhere. No one will believe me. I can’t even believe myself. I have to find it. I have to protect Ryan. I have to make it right. God, what have I done?”
Before I can read further, the attic door creaks open, and Dad’s voice slices through the stillness.
“What are you doing up here?” His tone is sharp, almost panicked.
I turn to see him standing in the doorway, his face pale and his eyes wide with something between anger and fear. I clutch the journal to my chest, my mind racing. “I found this… I was just trying to understand…”
In an instant, he crosses the room and snatches the journal from my hands. His grip is tight, his knuckles white. “You had no right,” he growls, his voice trembling.
“Dad, I just wanted to know the truth!” I shout, frustration boiling over. “What really happened to Leah.”
His eyes flash with a mix of rage and anguish, and before I can react, he slaps me across the face. The force of it knocks me off balance, and I stumble backward, my cheek stinging.
For a moment, there’s a stunned silence. We both stand there, breathing hard, the air thick with tension.
“I’m sorry,” Dad says finally, his voice barely a whisper. “I didn’t mean to… I just…” He trails off, clutching the journal to his chest like a lifeline.
I touch my cheek, feeling the heat from the slap, and take a deep breath, trying to steady myself. “Dad, what aren’t you telling me? What really happened that day?”
“Stay out of it, Ryan,” Dad growls, his eyes dark with anger. “You don’t know what you’re messing with.”
He turns and storms out of the attic. I’m left standing there, my cheek throbbing, my mind racing. What the fuck is going on? What really happened to Leah? And what is Dad so afraid of?

That night, I sleep with my rifle within arm's reach, more afraid of my dad than any dogman. The slap still burns on my cheek, and the look in his eyes—rage, fear, something darker—haunts me. I lie awake, listening to the creaks and groans of the old cabin, every sound amplified in the stillness. Eventually, exhaustion pulls me under, and I fall into a restless sleep.
The dream returns, vivid and unsettling. I'm back in the woods, chasing after Leah. Her laughter echoes through the trees, a haunting reminder of happier times. This time, though, I push myself harder, refusing to let her slip away.
"Ryan, catch me!" she calls, her voice playful.
"I'm coming, Leah!" I shout, my legs pumping, my breath coming in ragged gasps.
The forest around us is a twisted, shadowy maze, the trees seeming to close in on us. Leah's figure becomes clearer, her blonde hair catching the dim light filtering through the canopy. She stops suddenly, turning to face me, her eyes wide with fear.
"Leah, what is it?" I ask, my voice trembling.
"Look behind you," she whispers, her voice barely audible.
I turn slowly, dread creeping up my spine. In the shadows, I see a figure, its form indistinct and shifting. It’s not quite animal, not quite human—something in between. The sight of it sends a jolt of terror through me, and I wake up with a start, my breath coming in ragged gasps.
I’m not in my bed. The ground beneath me is cold and hard, the smell of damp earth filling my nostrils. Panic rises as I realize I’ve sleepwalked into the woods. I scramble to my feet, my eyes adjusting to the dim light. The moon casts a pale glow over the surroundings, revealing what looks like a long-abandoned animal lair.
The walls are covered in giant claw marks, deep gouges in the wood and earth. The air is heavy with the scent of decay, and a chill runs through me. I can’t shake the feeling that I’m being watched.
Carefully, I start to move, my eyes scanning the ground, desperate for a familiar landmark. That's when I see them—faded scraps of fabric caught on the jagged edges of the underbrush. My steps falter, a sense of dread washing over me as I bend down to examine them. The fabric is torn, weathered by time and the elements, but unmistakably familiar. It's part of Leah's jacket—the bright pink one she wore on the day she disappeared.
As I strain to make sense of it all, a rustling sound behind me snaps my focus. My heart leaps into my throat. I spin around, my hand instinctively reaching for the rifle I don't have—because, of course, I didn't bring it in my unconscious state.
The shadowy figure that emerges from the trees is unsettlingly familiar, mirroring the menacing forms of my nightmares. But as it steps into the moonlight, I recognize the worn jacket, the weary posture. It's Dad.
"Ryan!" he calls out, his voice a mix of relief and stern concern. "I've been looking everywhere for you. What the hell are you doing out here?"
I exhale slowly, the terror ebbing away as reality sets back in. "I—I don't know, Dad. I must've sleepwalked again." My voice is shaky, my earlier dream still clinging to the edges of my consciousness.
Dad stares at me in disbelief. "You haven't sleepwalked since you were a kid, Ry. This... this isn't just a coincidence." His eyes dart around, taking in the surroundings—the eerie, claw-marked den, the unsettling quiet of the woods. "How did you even find this place?"
I shake my head, struggling to find an answer. "I don't know, Dad. I just... I woke up here." The uncertainty in my voice does nothing to ease the tension.
His eyes lock onto the tattered remains of Leah's jacket in my hands, and something inside him snaps. The color drains from his face as he stumbles a few steps backward. "This... this is where it happened," he murmurs, his voice barely a whisper. “This is where we found Leah."
“I thought you said you don’t remember anything from that night,” he says accusingly.
"I swear, Dad, I don't know anything about this place," I insist, my own heart pounding.
“It was you, wasn’t it? You’ve been hiding this from me.” His voice is frantic. “You... last night, the growling, it was you.” His voice rises, tinged with hysteria.
I step back, my pulse racing, feeling the chill of the night and the weight of his accusation. "Dad, I don't know what you're talking ab—”
"No!" he interrupts, his voice breaking as he points a trembling finger at me. "You knew, you always knew. It was you, Ryan. All these years, the evidence was right there, but I refused to see it. You were the dogman. You killed Leah!"
His words hit me like a physical blow, absurd and horrifying in their implications. "Dad, you're not making any sense. You're talking crazy! I was just a little kid! How could I–" I protest, my voice shaky.
He steps closer, his presence looming over me, the outline of his figure distorted by the shadows of the trees. "Think about it! It all makes sense now. You led us here, to this place, because you remember. Because you did it."
"Dad, stop it!" I shout, my heart pounding in my chest. "You're scaring me. You need help, professional help. This isn't you."
But he's beyond reason, his eyes wild with a haunted grief. "I have to end this," he mutters, more to himself than to me, his hand tightening around his rifle.
His finger hovers dangerously over the trigger of his rifle. My instincts kick in, and I know I have to act fast.
I lunge toward him, trying to knock the weapon away, but he's quicker than I expected. We struggle, our breaths heavy in the cold night air, the sounds of our scuffle the only noise in the otherwise silent woods. His strength surprises me, fueled by his frantic emotions. He shoves me back, and I stumble over a root, my balance lost for a crucial second. That's all he needs. He raises his rifle, his intentions clear in his wild, pained eyes.
I dive to the ground just as the shot rings out, a deafening blast that echoes ominously through the trees. The bullet whizzes past, narrowly missing me, embedding itself in the bark of an old pine. I scramble to my feet, my heart pounding in my ears, and I start running. The underbrush claws at my clothes and skin, but I push through, driven by a primal urge to survive.
"Dad, stop! It's me, Ryan!" I shout back as I dodge between the trees. Another shot breaks the silence, closer this time, sending splinters of wood flying from a nearby tree trunk. It's surreal, being hunted by my own father, a man tormented by grief and lost in his delusions.
I don't stop to look back. I can hear him crashing through the forest behind me, his heavy breaths and muttered curses carried on the wind. The terrain is rough, and I'm fueled by adrenaline, but exhaustion is setting in. I need a plan.
Ahead, I see a rocky outcrop and make a split-second decision to head for it. It offers a chance to hide, to catch my breath and maybe reason with him if he catches up. As I reach the rocks, I slip behind the largest one, my body pressed tight against the cold, damp surface. I hear his footsteps approaching, slow and cautious now.
As I press against the rock, trying to calm my racing heart, I can hear Dad's footsteps drawing closer, each step crunching ominously on the forest floor. He's methodical, deliberate, like a hunter stalking his prey.
“Come out, Ryan!” Dad’s voice is ragged, filled with a blend of fury and pain.
My heart pounds against my chest, the cold sweat on my back making me shiver against the rough surface of the rock. I know I can't just sit here; it's only a matter of time before he finds me.
Taking a deep breath, I peek around the edge of the rock, trying to gauge his position. I see him, rifle raised, scanning the area slowly. This might be my only chance to end this madness without further violence. I need to disarm him, to talk some sense into him if I can.
As quietly as I can, I move out from behind the rock, my steps careful to avoid any twigs or leaves that might betray my position. I'm almost upon him when a branch snaps under my foot—a sound so trivial yet so alarmingly loud in the quiet of the woods.
Dad whirls around, looking completely unhinged. "Ryan!" he exclaims, his rifle swinging in my direction. Panic overtakes me, and I lunge forward, my hands reaching for the gun.
We struggle, the rifle between us, our breaths heavy and erratic. "Dad, please, stop!" I plead, trying to wrestle the gun away. But he's strong, stronger than I expected.
In the chaos, the rifle goes off. The sound is deafening, a sharp echo that seems to reverberate off every tree around us. Pain explodes in my abdomen, sharp and burning, like nothing I've ever felt before. I stagger back, my hands instinctively going to the wound. The warmth of my own blood coats my fingers, stark and terrifying.
Dad drops the rifle, his eyes wide with horror. "Oh my God! What have I done?" he gasps, rushing to my side as I collapse onto the forest floor.
As the pain sears through me, a strange, overpowering energy surges within. It's wild, primal, unlike anything I've ever experienced. Looking down in horror, my hands are no longer hands but large, hairy, clawed appendages. The transformation is rapid, consuming—my vision blurs, senses heighten, and a raw, guttural growl builds in my throat.
In that moment, a flood of understanding washes over me, mingling with the horror of realization. These are the hands of the creature from my nightmares, the creature whose face I can never fully recall because, as I now understand, it is me.
What happens next feels detached, as if I'm no longer in control of my own actions, watching from a distance as my body moves on its own. I turn towards my dad, his face a mask of terror. He stumbles back, his eyes wide with the dawning realization of what his son has become.
The forest around us seems to fall silent, holding its breath as the nightmarish scene unfolds. I can hear my own growls, guttural and deep, filling the air with a sound that's both foreign and intimately familiar. The pain in my abdomen fuels a dark, violent urge, an urge that's too strong to resist.
With a ferocity that feels both alien and intrinsic, I move towards him. My dad, paralyzed by fear and shock, doesn't run. Maybe he can't. Maybe he doesn't want to.
The encounter was brutal and swift, a blur of motion and violence. My dad barely puts up a struggle, as though resigned to his fate.
Not that there is anything he can do. The creature that I’ve become is too powerful, too consumed by the wild instincts surging through me. I tear him apart, limb from bloody limb, my hands—no, my claws—rending through fabric and flesh with disgusting ease.
The sound of my dad’s screams, of tearing fabric and flesh is drowned out by the animalistic growls that echo through the trees.
When it’s all over, the red mist that had clouded my vision begins to fade, and the fierce, uncontrollable rage that drove my actions subsides. I'm left standing, my breaths heavy and erratic, in the eerie stillness of the forest. The transformation reverses as quickly as it came on, and I find myself back in my human form. My clothes are ripped to shreds, hanging off my frame in tattered remnants. At my feet lies what’s left of my dad, his body torn and unrecognizable.
I glance down at my abdomen, expecting agony, but instead find my wound miraculously healed. No sign of the gunshot remains, just a faint scar where I expected a bloody mess.
Shock sets in, a numbing disbelief mixed with a gut-wrenching realization of what I've become and what I've done. My hands, now human again, tremble as I look at them, half-expecting to see the claws that had so effortlessly ripped through flesh and bone. But there's only blood, my father's blood against my skin.
I stand there for what feels like an eternity, trapped in a nightmare of my own making.
Eventually, the shock wears thin, and a cold practicality takes hold. I need to get out of here. I need to cover my tracks, to disappear. Because who would believe this? Who would understand that I didn't choose this, that I'm not a monster by choice?
With trembling hands, I do what’s necessary. I bury my dad in a shallow grave, the physical act of digging strangely grounding. I cover him with leaves and branches, a pitiful attempt to hide the brutality of his end. I take a moment, whispering apologies into the wind, knowing full well that nothing I say can change what happened.
I leave the forest behind, my mind a whirl of dark thoughts. As I walk, the first hints of dawn brush against the horizon, the sky bleeding a soft pink. It’s hauntingly beautiful.
submitted by PageTurner627 to nosleep [link] [comments]


2024.05.19 10:54 Odd-Hand-2026 🇨🇳

🇨🇳 submitted by Odd-Hand-2026 to TartarianAR [link] [comments]


2024.05.19 10:42 ExpensiveComplex745 Can you be unhappy in a relationship while you think you're doing ok? Me - 20M GF - 19F

I 20M started dating a girl 19F around 8 months ago. She was the best thing that happened to me. Even before meeting her, I was pretty good and socially popular, but meeting her was just icing on the cake (she was literally the best, she comforted me, she did all my homework, and somehow Idk if it's good at all but it seemed I was the center of her life, all her future plans were with me, her every action connected to me somehow). She on the other hand had severe emotional trauma, and an identity crisis, including a lack of independence, and a lack of awareness of what she wants (all accredited to her parents). She also had some personality crisis, like she had been faking herself for so long that she forgot who she really was. I helped her through all of these things, she can now accept her true personality and be as she is (she was always pressurized to be this certain version by her parents), and she knows what she wants (earlier all her outfits were selected by her mom, now she has a voice of her own and wears what she likes), etc. Lately, every person and I'm not just talking friends here, the uni authorities the educators, the seniors, everyone has just one thing to say - this girl is sucking the life out of this boy, he is not the same cheerful kid he was some months ago, and his smile is long gone. My question is is it even possible, I don't suspect a thing, but everyone around me is thinking the aforementioned and not a single is saying otherwise. The seniors are saying that I'd end up ruining my career if I stick with her, I really don't know if it's possible - she's the sweetest most innocent girl I've ever seen. One thing that stuns me is that we've never in 8-9 months had an argument, never have we had a fight (minor things exist like I crack a joke and she's not in the mood, but that's very rare), and never have her opinions been different from mine! To be honest I'm a very difficult guy to be with, for eg since we almost spend the entire day together in uni, I'm not the guy to specially take her out on weekends, I'm not really the gifting type either (tho I'll add that I verbally praise her a lot), i crack a lot of offensive jokes, especially targetted at her parents (ya know, for what they did to her), I make her jealous often (all in good spirits, lol), and she somehow agreed with everything as well, like she had no problem with anything whatsoever. I'm actually so surprised at these points that make me question if what everyone is saying is true (like the too good to be true case). I didn't wanna bring this point in, but (and let me say i do not believe in astrology), 3 astrologers (first when I was around 10, the other when I was around 15, and the last very recently) told my family, that before I turn 21 a girl would come in my life, who would distance me from my mom and eventually, ruin my careelife. My mom has disliked my girlfriend since the 3rd month or so, earlier she tried hard to like her. My mom has had huge fights and given silent treatments to me for the last 5 months, and the epicenter of almost all fights (when I say fights I literally mean hours of yelling) and silent treatments (which I do not defend at all, and have been min 3 to max 10 days long) have been her. My mom, in addition to all the points she has against my gf, thinks that she might be a gold digger. I really don't know what to say, tbh it goes without saying that earlier I was very cheerful and had a very positive mindset as compared to the present, like in the last sem vs this sem. Please, is it even possible??! Edit 1: Some other details Since the first month she's been talking about marriage Also, one of my first interactions with her was her praising how my house looked based on a story I posted
submitted by ExpensiveComplex745 to RelationshipIndia [link] [comments]


2024.05.19 10:21 Andrei_CareE Eclipsa was a bad Queen.

Hello, in my opinion Eclipsa was a pretty bad queen for Mewni and i'm going to show you why this is the case.
Ever since i joined the fandom, Eclipsa seems to be a fan favorite in the show, where people and the show see her as a 'misunderstood bad girl with a good intentions' or that she did nothing wrong for the most part at least.
And while i agree she was misunderstood and that she at least doesn't have any evil intentions this doesn't excuse her awful performance as queen especially in the aftermath of Conquer during her short-lived second reign.
Eclipsa's First Reign (300+ years before the main events in the show)
During her first reign she almost caused the collapse of the Butterfly Dinasty by running away from her kingdom(and her duty as queen and legal husband) with a monster, and not any monsters but The King of Monsters, who was known to eat and terrorize mewmans, her subjects. Yes, i know Globgor sucessfully changed and became a vegetarian for his love of Eclipsa but the mewmans and the MHC weren't aware of this fact. You can imagine how mewmans would feel to have as their king someone nicknamed 'Plucker of Limbs' or 'Crusher of Skulls' and he would still be a possible threat as he could at any moment revert back into his old ways without Eclipsa's support, as we seen in the episode 'Doop-Doop' Globgor likey was the one with the idea to have a mewman-style cake hinting that he still has those instincts inside him but i digress.
For all his faults, King Shastacan remaining as the King-Regent after being cheated on and abandoned by the Queen of Mewni understandably wanted nothing to do with the bastard(in royal succession term) offspring of Eclipsa and Globgor and thus he choosed to disinheret her in subtle way possible by swapping Meteora with a peasant mewman baby, he was the one likely who ordered the MHC with finding the replacement heir to the throne which they did in Festivia who was adopted by King Shastacan and MHC into the Butterfly family, again as subtle as possible in order to maintain stability and give the impression of continuance of the royal bloodline.
And another argument to justify this action, in the hindsight, the MHC were vindicated and proven right about their fear of Meteora the hybrid mewman-monster of the most powerful magic Queen and king of Monsters, considering how powerful she became in the season 3 final episodes and especially the finale 'Conquer', she almost caused the destruction of mewmanity and the Butterfly kingdom.
Eclipsa's Second Reign (Post Season 3 Finale after Conquer)
And now getting to her 2nd reign, after Star decided(sadly and unwisely in my opinion) to give the throne back to Eclipsa as she saw Eclipsa being the rightful queen(despite she effectively abdicating when she fled the kingdom the run away with the Globgor but whatever)
One of her first acts as queen was to move the capital to the Monster Temple as the Butterfly Castle laid in ruins after the Star vs Meteora showdown, which is understandable but she decided to keep it as the permanent capital and leave the Butterfly Castle, with so much prestige and history behind it in ruins which probably wasn't taken lightly by the mewman population who felt like their new queen(they already distrust and dislike) snub them for monsters, especially after naming the new capital 'New Monster Town'
This change symbolizing a change of focus away from mewmans and towards the monsters which again likely infuriated alot of mewmans, fermenting an understandable resentment towards Eclipsa the queen who they traditionally depend for guidance and aid.
Another awful act was confiscating the houses of mewmans and "returning" them to the monsters.
This is my opinion was one if not the worst decree done by Eclipsa, not only she expropriating homes mewman family used to live for generations but she let many of them literally homeless and basically to their fate, and you wonder why so many mewmans grew to absolutely despise their "Queen" who had only done them harm so far.
Luckily for the homeless mewmans, their ex-queen Moon who's actually a competent manager and ruler managed to create a small town our of her initial Yurt for her unfortunate former subjects who finally found a place of refugee and belonging even if they had a bit of a rocky relation initially.
Not only that but Eclipsa left former once prosperous towns in ruins(likely caused by Meteora's rampage) and their inhabitants homeless and destitute in 'Ghost of Butterfly Castle' without any plan to repair either by dispatching teams or using her magic to help. Again you wonder why so many mewmans continued to despite their queen.
Yet in another reckless act of of Eclipsa, while understandable from her perspective but very irresponsible was trying to free her controversial husband Globgor.
Thus potentially putting her mewman subjects at risk in case Globgor had desires for (understandably) revenge and straining relations with the other kingdoms who were already (understandably) horrified by the return of the 300 year old 'Queen of Darkness' and her Mewman-eating Husband who they heard so many dark stories and myths about.
She was basically inviting a coup against her by the MHC who didn't trust her to begin with and especially didn't appreciate her efforts to free Globgor who they fought hard to defeat.
While she managed in the end specially in 'Cornonation' to win the hearts of the mewmans who decided to come to her coronation event, this wasn't enough to convince the rest of the disgruntled mewmans to return, and as that wasn't bad enough, many of them took interest and joined Mina's radical movement to remove Eclipsa by force, while partially motivated by genuine racism against monsters, i think their biggest reason to rebel was due to their hatred and disappointment of Eclipsa's rule, which can be understandable considering her decrees.
In the end, while this doesn't justify Moon's decision to ally with Mina (an extremist and insane monster hater) which eventually led to the destruction of magic, Eclipsa pretty much made these conditions possible due to her policies and decisions, from abandoning her people in favor of monsters to refusing to mend ties with the MHC and prove them wrong, the finale could've been avoided if she was to put it bluntly a better queen, Eclipsa wasn't a bad person from the beginning to the end but she just wasn't a good queen for Mewni, and perhaps the throne being returned to her was a mistake, all things considered.
submitted by Andrei_CareE to StarVStheForcesofEvil [link] [comments]


2024.05.19 10:18 TheGaebb Endgame help - what to be doing?

Hi all, first time in endgame with my 84 necro, got all my aspects and improving gear to have all the correct stats but am feeling split between if I should be doing NM dungeons, the pit or helltides? What's the general way you guys progress mix maxing your chars? Should I stay in NM dungeons till my glyphs are all 15 or 21? Currently have the 3 that needed radius at 15 but not touched the rest.
I think even when glyphs are done you would need bounce between pit and then farming gold to upgrade gear? And at which point to consider uber bosses?
Just looking for a rough guide of sorts so am not aimlessly splitting my time
Cheers!
submitted by TheGaebb to diablo4 [link] [comments]


2024.05.19 09:05 Alteredchaos 📢 Sunday News - with a focus on carers this week

Ministers apologise and return £7,000 in benefits to woman, 93, with dementia
Government ministers have formally apologised and repaid £7,000 to a 93-year-old woman whom they held responsible for running up benefits overpayment debts even though they were told she had dementia and was unable to manage her affairs.
The case, which the minister for disability, Mims Davies, admitted was “disturbing”, was brought to light by the Guardian as part of its investigation into carer's allowance overpayments.
The agreement to write off the debt of the 93-year-old, whom the Guardian has chosen not to name, comes as ministers have promised to try new ways of sharing information with carers to try to prevent them building up months and years of overpayments.
Read the full article on theguardian.com



DWP confirmed that it is developing an ‘enhanced notification strategy’ to alert carer’s allowance claimants to possible overpayments
Notifications designed to encourage claimants to report changes in income and so reduce the risk of being overpaid.
As part of its policy paper, Fighting Fraud in the Welfare System: Going Further, that was published earlier this week, the Department says (at paragraph 78) -
'In carer’s allowance we are progressing an enhanced notification strategy as part of our existing commitment to improve customer engagement, building on our existing communications with customers. As part of this notification strategy we are considering all forms of targeted contact to find the most effective and efficient solution, such as exploring the use of targeted text messages or emails to alert claimants and encourage them to contact the Department when the DWP is made aware of a potential overpayment.'
The Department added -
'The new strategy will help claimants understand when they may have received an earnings-related overpayment or are at risk of doing so, and will encourage claimants to contact the DWP to meet their obligation to inform the Department of changes in their income and other relevant circumstances. This will reduce the risk of those customers being overpaid.'
Note: having expressed concern that the DWP had 'done nothing' to stop carers building up huge overpayments of benefit despite knowing what people are earning, Work and Pensions Committee Chair Stephen Timms called on the National Audit Office to investigate problems with the carer's allowance system and, in particular, its failure to prevent or rectify overpayments.
Stephen Timms has also written to Secretary for State for Work and Pensions Mel Stride highlighting concerns about the DWP's lack of progress with overpayments since the previous committee's report in 2019. Mr Timms' letter repeats the committee's recommendation that the DWP increase the rate of carer's allowance and goes on to call for the DWP to review both the amount and the cliff-edge nature of the earnings limit and for the removal of the 21-hour study rule.
For more information, see Policy paper: Fighting Fraud in the Welfare System: Going Further from gov.uk



Carers UK has welcomed the DWP's plans, noting this is the 'minimum' they've been calling for to tackle carers' overpayments. However, Director of Policy and Public Affairs Emily Holzhausen also highlights that implementing the strategy is 'urgent', asks that the whole issue be moved out of being branded benefits fraud, and that carer's allowance be reviewed as it should be 'modernised to reflect the realities of caring'.



DWP-commissioned research highlights how the carer’s allowance earnings threshold influences decisions about how many hours carers work
Report also makes clear that the Department was made aware three years ago that there was room to improve claimant understanding and possibly reduce mistakes leading to overpayments by improving its communications.
The research, Experiences of claiming and receiving carer’s allowance, explores how and why people claim carer's allowance; their caring roles; experiences of combining paid work and care; and how well claimants understand the rules associated with the benefit. While carried out in 2020/2021, the research has been published today against a backdrop of calls for the wholescale reform of carer's allowance as a result of evidence that claimants who have earned above the carer's allowance earnings limit have been left with large overpayments and, in some cases, prosecuted for fraud.
While the research found that many claimants in employment felt there was a practical limit to the hours they could work, with many saying it was only feasible to be working part-time due to their caring responsibilities, it also found that -
Published on the same day that the Work and Pensions Select Committee said that there has been insufficient progress in addressing the problems with carer's allowance that it highlighted five years ago, the research makes clear that the Department has been aware of the issues for some time. For example, it highlights confusion relating to the complexity of the earnings calculation, including how deductions such as childcare expenses and pension contributions are taken account of, and whether wages can be averaged if you earn more in a particular week.
In addition, with the Chair of the Select Committee Stephen Timms having said recently that the DWP has done nothing to stop carers building up huge overpayments despite knowing what people are earning, and the Committee having called on the National Audit Office to investigate the problems with the system, the research found that -
As a result, the research says -
'... there is room to improve claimant understanding and possibly reduce mistakes leading to overpayments by improving communications around eligibility criteria. Since claimants did not engage with the detail of their benefit regularly, possibly only considering it once a year when they received their annual letter, more frequent communications may improve clarity of knowledge around carer’s allowance.'
Other key findings include that -
For more information, see Experiences of claiming and receiving carer’s allowance from gov.uk



Almost 135,000 people currently have an outstanding carer's allowance debt, with more than £250 million owed in total, according to figures supplied by DWP Minister Paul Maynard
DWP Minister also confirms that women represent 68 per cent of those with an outstanding debt.
Responding to a written question in Parliament from Work and Pensions Committee Chair Stephen Timms, Mr Maynard said -
'As of 14 May 2024, the volume of people who have an outstanding carers allowance debt is 134,800 with a total value of £251 million. This figure represents the total stock and as such the total monetary amount may have been accrued over multiple years. Those who have an outstanding carers allowance debt may no longer be in receipt of the benefit.'
Mr Maynard added that -
'Women make up the majority of carer’s allowance claims, and this is reflected in the proportion of those with an outstanding carer’s allowance debt. As of 14 May 2024, there were 42,800 (32 per cent) males, 91,900 (68 per cent) females and 100 (less than 1 per cent) not identified, with an outstanding carer's allowance debt.'
The Minister also confirmed that, as of November 2023, there were more than 991,000 people in receipt of carer's allowance, consisting of around 271,000 (27 per cent) males and 720,000 (73 per cent) females.
Mr Maynard's written answer is available from parliament.uk




Total value of benefit overpayments in 2023/2024 increased to almost £10 billion, representing 3.7 per cent of benefit expenditure for the year
New DWP figures also show that official error underpayments remained at around £1 billion, and that people could have claimed more than £3 billion more 'if they had provided accurate information about their circumstances'.
In Fraud and error in the benefit system: financial year 2023 to 2024 estimates, the DWP calculates how much money it overpaid or underpaid as a percentage of total benefit expenditure for the year (£266.2bn) - for benefits including universal credit, housing benefit, personal independence payment, employment and support allowance and pension credit - and how many claims were paid an incorrect amount.
Note: the statistics no longer include estimates of claimant error underpayments as these are now published separately, as confirmed in recent DWP guidance.
In relation to incorrect payment rates across all benefits for the financial year ending (FYE) 2024, the figures show that the total rate of benefit expenditure overpaid was 3.7 per cent (£9.7bn), compared with 3.6 per cent (£8.3bn) in 2022/2023. In addition, the total rate of benefit expenditure underpaid was 0.4 per cent (£1.1bn), compared with 0.5 per cent (£1.2bn) in FYE 2023.
Looking in more detail at the figures for individual benefits, the statistics include data showing that -
In addition to the fraud and error statistics, the DWP has also issued Unfulfilled eligibility in the benefit system: Financial Year Ending (FYE) 2024, in line with its decision to remove claimant underpayments from its main fraud and error estimates. The new statistics set out the percentage of benefit expenditure that could have been paid to people with unfulfilled eligibility 'if they had provided the correct information', and show key findings that include -
The DWP highlighted that -
'PIP has the second highest unfulfilled eligibility rate [4 per cent] of all benefits and fairly high expenditure [£21.6bn], so due to this combination, PIP accounts for around one-quarter of total unfulfilled eligibility in FYE 2024. DLA has the highest unfulfilled eligibility rate [11.1 per cent] but relatively low expenditure [£6.8m], so even though its rate is higher than PIP, it accounts for a similar amount of total unfulfilled eligibility in FYE 2024. Universal credit has a lower unfulfilled eligibility rate than DLA and PIP [1.4 per cent] but its high expenditure means that it also accounts for a similar amount of total unfulfilled eligibility in FYE 2024.'
For more information, see Fraud and error in the benefit system: financial year 2023 to 2024 estimates and Unfulfilled eligibility in the benefit system: financial year 2023 to 2024 estimates from gov.uk



Work and Pensions Secretary Mel Stride has set out the DWP's plans to scale up its 'fight against fraudsters'
New measures include using machine learning to detect and prevent fraudulent claims, as well as introducing a new Bill to enable benefit fraud to be treated like tax fraud.
Issuing a written statement in the House of Commons on 13th May, Mr Stride said -
'In the continued fight against fraud, today the Government will publish a new paper setting out the progress we have made in tackling fraud and error in the welfare system - Fighting Fraud in the Welfare System: Going Further. The paper sets out the progress we have made in delivering the commitments in the Government's 2022 command paper Fighting Fraud in the Welfare System and it demonstrates where we are going further to protect taxpayers’ money from fraudsters.'
Highlighting that the Data Protection and Digital Information Bill, currently before Parliament, will enable the Department to work with third parties such as banks to identify claims that signal potential fraud and error, Mr Stride says that the new measures being introduced include -
Note: the Department confirms that final decisions on accepting or stopping a claim will, however, continue to be made by a member of DWP staff.
For more information, see DWP updates Fraud Plan from gov.uk
In response to the above article the Disability News Service reported that the government's fraud policy paper ignores coroner’s concerns over review of disabled woman’s universal credit claim. Read the DNS article on disabilitynewsservice.com



Less than half of legacy benefit claimants who were sent a migration notice between July 2022 and March 2024 have made a claim for universal credit, according to new figures from the DWP
However, new DWP statistics also show that 60 per cent of households that claimed universal credit have been awarded transitional protection.
In Completing the move to Universal Credit: statistics related to the move of households claiming Tax Credits and DWP benefits to Universal Credit: data to end of March 2024, the DWP sets out figures for the period since July 2022, noting that -
'In the period covered by this bulletin, the vast majority of migration notices have been sent to tax credit households whose likelihood of claiming universal credit and receiving transitional protection may be different from DWP legacy benefit claimants, the majority of whom had not yet been sent a migration notice in the period covered in this bulletin.'
The statistics include that -
Move to Universal Credit statistics, July 2022 to March 2024 is available from gov.uk
Note: the DWP has also published Universal Credit statistics, 29 April 2013 to 11 April 2024­ which show that there were 6.7 million people on universal credit in April 2024 (300,000 more than the 6.4 million in January 2024) and that half of households on universal credit that received a payment in February 2024 included children.


Department for Communities also confirms that claimants in receipt of other legacy benefits will be issued with migration notices 'in the coming months'
The Department for Communities (DfC) has confirmed that the 'Move to UC' rollout in Northern Ireland has expanded this week to include people receiving tax credits along with housing benefit.
Announcing the expansion of the process, Deputy Secretary of Work and Health at the DfC Paddy Rooney said -
'We continue to take a measured and carefully managed approach to migrating legacy benefit recipients to universal credit. We have already successfully completed issuing migration notices to tax credit only recipients and we will continue to take every step possible to ensure that everyone receives the help and support they need during this next phase of Move to UC.'
The Department also confirmed that once it has issued migration notices to all those receiving tax credits with housing benefit, the following groups will be contacted in this order -
In relation to the bringing forward of managed migration for ESA and ESA/housing benefit claimants in Great Britain, announced by the Prime Minister on 19 April 2024, the DfC says that it is working to assess the impact of this on the region. It also confirms that it will align with the DWP's aim to complete the migration of legacy benefit claimants to universal credit by March 2025.
For more information, see Tax credit with housing benefit recipients next to 'Move to UC' and Rollout of Universal Credit for Tax Credit and Legacy Benefit customers - screening from ni.gov.uk



57,000 adverse universal credit sanction decisions were made in January 2024, according to new DWP statistics
DWP statistics also highlight that around 95 per cent of decisions are as a result of failure to attend or participate in a mandatory interview.
In Benefit sanctions statistics to February 2024, the DWP reports on both the rate and duration of sanctions for universal credit claimants who are in conditionality regimes where they be applied.
Key findings include that -
In addition, while the total number of claimants in conditionality regimes where sanctions can be applied has remained largely stable since May 2022 (currently at 1.95 million), the total number of adverse sanction decisions stood at 57,000 in January 2024, the highest since March 2022.
The DWP notes that -
'Comparisons with universal credit prior to February 2024 ... should not be made. This is because the data sources, methodology and rules of the benefits differ from those used for universal credit currently.'
However, it adds that, following the reinstated duration measures and rate methodology improvements, the data is now determined stable and fit for purpose and, as of May 2024, it is published under the 'Official Statistics' label as opposed to 'in development'.
For more information, see Benefit sanctions statistics to February 2024 from gov.uk



DWP has admitted missing multiple opportunities to record the 'vulnerability' of a disabled woman whose death was later linked by a coroner to failings at the heart of its UC system
The Disability News Service reported on the case of Nazerine (known as Naz) Anderson, from Melton Mowbray, who died of an overdose in June last year, after receiving a UC review notice.
According to a prevention of future deaths (PFD) report sent to the department by coroner Fiona Butler, the DWP missed six opportunities to record Anderson’s “vulnerability” on its IT system while it was reviewing her universal credit claim, and had failed to act on the mental distress she showed in phone calls about her claim. It also repeatedly failed to act on requests to direct its telephone calls and letters to her daughter.
The DWP admits multiple universal credit failures before disabled woman’s death article is available on disabilitynewsservice.com



Number of emergency food parcels distributed across the UK by the Trussell Trust has increased by 90 per cent over the past five years
Food charity reports that it distributed more than three million parcels last year, with more than a million of them going to children.
In Emergency food parcel distribution in the UK: April 2023 - March 2024, the Trust says that it distributed 3,121,404 food parcels, the most parcels that it has ever distributed in a financial year, representing a four per cent increase on last year's record-breaking numbers for 2022/2023 and a 94 per cent increase since 2018/2019.
The charity also highlights that the number of parcels provided to children has continued to rise, exceeding 1.1 million in 2023/2024, and that food bank support is provided disproportionately to children, compared to the proportion of children in the UK population. In addition, it notes that pension age households are increasingly likely to need to use a food bank, with food bank support for these households having more than quadrupled between 2018/2019 and 2023/2024 (an increase of 345 per cent), compared to an 81 per cent rise amongst households without someone of pension age.
Also sharing statistics on the reason for referral for an emergency food parcel - which include health, benefit issues, work hour changes, insecure housing, changes in personal circumstances, immigration status and domestic abuse, as well as income and debt levels - the Trussell Trust says -
'Across all households the most common reason for referral was due to issues with income and debt levels. The vital role of the social security system in driving these trends is clear from the fact that the majority (78 per cent) of people referred to food banks were reported to solely have income from the social security system, with a further 8 per cent having earned income as well as income from social security.'
Trussell Trust Chief Executive Emma Revie said -
'It’s 2024 and we’re facing historically high levels of food bank need. As a society, we cannot allow this to continue. We must not let food banks become the new norm ... A supportive social security system is the bedrock on which we end hunger for good. Building on this, we need much more effective employment and financial support for parents, carers and disabled people, and action to ensure everyone can have the security we all need to access opportunities and have hope for the future, through more secure and flexible jobs and investment in social housing. Food banks are not the answer. They will be there to support people as long as they are needed, but our political leaders must take bold action to build a future where everyone has enough money to afford the life’s essentials. The time to act is now.'
For more information, see End of Year Stats from trusselltrust.org



Employment Minister Jo Churchill has provided a House of Lords Select Committee with an undertaking that the administrative earnings threshold (AET) in universal credit will not be increased again without a 'sound evidence base'
However, Minister's evidence to Lords Committee fails to address its dissatisfaction with DWP's explanation for not publishing robust evidence to support previous increases in the threshold.
Further to the Lords Secondary Legislation Scrutiny Committee's report on new regulations that implemented a further increase in the AET from 13 May 2024 - that criticised the ‘inexplicable’ lack of data evaluating previous increases in the threshold in September 2022 and January 2023 - the Committee held a one-off evidence session yesterday to question the Minister and DWP officials.
Introducing the session, Committee Chair Lord Hunt acknowledged that the DWP had agreed to share its informal findings supporting its AET policy. However Lord Hunt added that -
'... similar, no doubt to the material that the Social Security Advisory Committee saw but correctly declined, if information is not available to the House and the public, then we feel unable to consider it either.'
The Committee then questioned the Minister about the Department's failure to publish evidence providing an assessment of the impact of increasing the AET either before or after implementing the change.
In response, Ms Churchill highlighted that the Department did publish a randomised controlled trial evaluation in 2018 providing the highest level of evidence on the impacts of increased in-work conditionality that Ministers have had sight of. When challenged that this evidence is somewhat outdated and 'a bit threadbare' - as it has been relied on for three increases in the AET - Ms Churchill indicated that Ministers also had early sight of unpublished research (a Regression Discontinuity Design (RDD) study) that compares the experiences of claimants who are just below and just above the AET.
When pressed on the expected publication dates for this and further evidence, Mr Churchill said -
'I have asked for [the RDD study] to be available as soon as it can be, and the date I was given was spring 2024 ... I would like it out the door as soon as possible, so you have more data ... RDD is the next piece, the next building block and then, the longitudinal study will come through in 2025.'
Concluding the session with a final question, Lord Hunt, speaking on behalf of the whole Committee, said -
'... we're looking for an undertaking from you, not to further expand the cohort until the Department can publish robust evidence of its effects. Are you able to give us that undertaking?
Ms Churchill responded -
'So are you alluding to us holding 15 hours or with this latest laying at 18? Because I could certainly say to you, I think with all confidence that at 18, we want to understand the iterations and make sure that we've got a sound evidence base from there.'
NB - the increase in the AET in January 2023 was based, for individuals, on the equivalent of them working 15 hours per week at the National Living Wage, and this week's increase to the equivalent of them working 18 hours per week.
Despite welcoming the Minister's reply, Lord Hunt went on to say -
'... we accept your undertaking, except we are still as dissatisfied as we were because you haven't provided, in the view of the Committee, sufficient explanation yet. We are awaiting this robust evidence, which I think that we now expect in June 2024.'
The evidence session Regulations to increase the Administrative Earnings Threshold (Legislative scrutiny) is available from parliament.tv


Work and Pensions Select Committee has called on the government to bring forward proposals to compensate women born in the 1950s who suffered as a result of the DWP's communication failures when their pension age was increased, and asks that it does so in the current parliamentary session
Committee chair highlights lengthy delay and urgency for affected women and calls on government to act on Parliamentary Ombudsman recommendations before summer recess.
Writing to Secretary of State for Work and Pensions Mel Stride, Committee Chair Stephen Timms requests government support for 'urgent action' following the Parliamentary Ombudsman's final report in March 2024 which recommended a remedy based on level 4 of its severity of injustice scale, putting awards at between £1,000 and £2,950.
Mr Timms says that the Committee does not seek to question the Ombudsman's proposal for compensation at level 4, but instead has focused on what a remedy may look like -
'The evidence we received indicated support for a rules-based system. This would be a system where payments would be adjusted within a range (based on the PHSO’s severity of injustice scale) to reflect the extent of change in the individual’s State Pension age and the notice of the change which the individual received. This would mean that the less notice you had of the change and the bigger the change in your SPA, the higher the payment you would receive. While not perfect, the advantages of such a system are that it would be: quick to administer; applying known data to a formula to determine the amount due; and relatively inexpensive (compared to a more bespoke system).'
The Committee's recommendation also includes some flexibility for individuals to make the case for further compensation in the event that they have experienced direct financial loss, for example where a woman whose divorce settlement was less than it would have been because it was based on the expectation that she would receive her state pension at 60.
Mr Timms also asks the government to consider -
'... the need for urgent action, given that the Ombudsman started to look at this issue in 2018 and that every 13 minutes a woman born in the 1950s dies ... Implementing a remedy will need parliamentary time, financial resources, and the data and technical systems only available to your department. It cannot happen without government support. We would ask you to bring forward proposals for a remedy by the summer recess.'
Mr Timms' letter to the Secretary of State for Work and Pensions is available from parliament.uk


submitted by Alteredchaos to DWPhelp [link] [comments]


2024.05.19 08:35 ScienceStyled Fractal Fandango: How Geometry Proves Mother Nature is a Nerd

Ladies and gentlemen, extraterrestrials, and sentient AI overlords! Gather 'round because Zane Zany is about to take you on a wild ride through the mind-bending, reality-twisting, coffee-spilling world of fractal art! Yes, you heard it right—fractals, those brain-melting, visually addictive patterns that make you question if nature's been watching too much sci-fi. Buckle up, buttercups, because we're diving into the recursive rabbit hole of fractal geometry, where Mother Nature herself is the original nerdy artist.
First, let's talk about fractals. Imagine you’re scrolling through Netflix, and instead of choosing between true crime documentaries and that new reality show where people date while hanging upside down, you stumble upon an endless loop of visually stunning, infinitely complex patterns. These, my friends, are fractals—the artistic equivalent of getting lost in the comment section of a viral TikTok.
Fractals are essentially shapes that repeat themselves on different scales. Think of them as the visual manifestation of your favorite TV show that keeps rebooting itself. One of the most famous fractals is the Mandelbrot set, which looks like a trippy explosion of paisleys on LSD. You zoom in on one part, and bam! There’s another paisley party going on in there. It’s like a never-ending series of Russian nesting dolls, but way more psychedelic.
Now, Mother Nature, being the ultimate overachiever, decided to use fractals to design some of her best work. Ever noticed how a cauliflower looks like a tiny, edible brain? Or how lightning bolts resemble the family tree of Zeus's illegitimate children? That’s fractal geometry in action, folks! Nature has been using fractals to show off her math skills long before humans decided to scribble them on their trapper keepers.
Let’s take a closer look at the wacky world of fractal art, where the line between art and science blurs more than my vision after too much screen time. Imagine digital landscapes that look like Salvador Dalí on a coding binge. Artists like Hal Tenny and Kerry Mitchell create these digital masterpieces that make your eyes pop out like a cartoon character seeing a pie on a windowsill. Their works are a mix of math wizardry and artistic flair, transforming complex equations into visual feasts that make you wonder if you’ve accidentally ingested something illegal.
But wait, there’s more! It’s not just digital; hand-drawn fractal art is a thing too. Picture an artist with the patience of a saint and the determination of someone binge-watching an entire season of "Stranger Things" in one sitting. These artists meticulously draw each tiny, repeating pattern by hand. It's like watching Bob Ross on speed, each "happy little accident" turning into a mesmerizing fractal forest.
One of the coolest things about fractal art is how it mimics the infinite complexity of natural forms. It’s like nature’s way of saying, “I see your doodles, and I raise you a universe.” For instance, the branching patterns of trees, blood vessels, and even the internet’s favorite—snowflakes—are all fractal patterns. These natural fractals are so precise that they make human-made fractal art look like a kindergarten drawing contest.
Now, let's get real for a moment and talk about the science behind these bad boys. Fractals are the product of simple mathematical rules repeated over and over. It’s like taking your favorite GIF and putting it on an infinite loop until your brain melts. This process, known as iteration, is the secret sauce behind those stunning fractal images. And if you think that’s nerdy, just wait until you hear this: fractals are used in everything from computer graphics to diagnosing heart disease. Talk about a glow-up from mere doodles to lifesavers!
Alright, my intergalactic audience, let's sprinkle in some contemporary pop culture because why not? Imagine if Marvel’s Doctor Strange teamed up with Picasso after a bender at a hacker convention. That’s the level of surreal you get with fractal art. Or think about "Rick and Morty" if they decided to explore the infinite realities within a single broccoli floret. Fractals are the multiverse theory of art and science—every zoom reveals another layer of mind-blowing complexity.
And speaking of complexity, let’s not forget about the applications. Fractals aren’t just pretty pictures; they have real-world uses that would make even Tony Stark jealous. For example, in telecommunications, fractal antennas are all the rage. They’re tiny, efficient, and look like they belong in a sci-fi movie. These antennas use fractal patterns to pick up a wide range of frequencies, making your smartphone signals stronger than my desire for a pizza right now.
But fractals aren't just solving tech problems—they're also helping scientists understand natural phenomena. Take the coastlines of continents, for instance. They’re not straight lines but jagged, irregular shapes that resemble, you guessed it, fractals! By studying these patterns, scientists can predict erosion and even help with environmental conservation. It’s like Mother Nature gave us a cheat code to understand her secret plans.
Now, let’s wrap this mind-bending journey with a bow, shall we? Fractal art is the glorious intersection where art and science have a wild, late-night party and invite everyone they know. It’s proof that math isn’t just for nerds—it’s the creative force behind the beauty of the natural world and the digital masterpieces that leave us awestruck. So, next time you’re out in nature or lost in a fractal video loop, remember that you’re witnessing the same principles that make your phone work, keep planes in the air, and help us understand the universe.
So, there you have it, folks! Fractal art: where geometry, nature, and a splash of human creativity come together to blow our minds. It's the ultimate nerdy art form that proves even the most complex mathematical principles can be stunningly beautiful. And remember, whether you’re a digital artist, a nature lover, or just someone who likes trippy patterns, fractals have something to offer. Until next time, keep your eyes peeled for the hidden patterns in life, and don’t forget to tip your server. Zane Zany, signing off!
submitted by ScienceStyled to u/ScienceStyled [link] [comments]


2024.05.19 08:13 ExpensiveComplex745 People say I 20M changed because of my girlfriend 19F , what do you think?

I 20M started dating a girl 19F around 8 months ago. She was the best thing that happened to me. Even before meeting her, I was pretty good and socially popular, but meeting her was just icing on the cake (she was literally the best, she comforted me, she did all my homework, and somehow Idk if it's good at all but it seemed I was the center of her life, all her future plans were with me, her every action connected to me somehow). She on the other hand had severe emotional trauma, and an identity crisis, including a lack of independence, and a lack of awareness of what she wants (all accredited to her parents). She also had some personality crisis, like she had been faking herself for so long that she forgot who she really was. I helped her through all of these things, she can now accept her true personality and be as she is (she was always pressurized to be this certain version by her parents), and she knows what she wants (earlier all her outfits were selected by her mom, now she has a voice of her own and wears what she likes), etc. Lately, every person and I'm not just talking friends here, the uni authorities the educators, the seniors, everyone has just one thing to say - this girl is sucking the life out of this boy, he is not the same cheerful kid he was some months ago, and his smile is long gone. My question is is it even possible, I don't suspect a thing, but everyone around me is thinking the aforementioned and not a single is saying otherwise. The seniors are saying that I'd end up ruining my career if I stick with her, I really don't know if it's possible - she's the sweetest most innocent girl I've ever seen. One thing that stuns me is that we've never in 8-9 months had an argument, never have we had a fight (minor things exist like I crack a joke and she's not in the mood, but that's very rare), and never have her opinions been different from mine! To be honest I'm a very difficult guy to be with, for eg since we almost spend the entire day together in uni, I'm not the guy to specially take her out on weekends, I'm not really the gifting type either (tho I'll add that I verbally praise her a lot), i crack a lot of offensive jokes, especially targetted at her parents (ya know, for what they did to her), I make her jealous often (all in good spirits, lol), and she somehow agreed with everything as well, like she had no problem with anything whatsoever. I'm actually so surprised at these points that make me question if what everyone is saying is true (like the too good to be true case). I didn't wanna bring this point in, but (and let me say i do not believe in astrology), 3 astrologers (first when I was around 10, the other when I was around 15, and the last very recently) told my family, that before I turn 21 a girl would come in my life, who would distance me from my mom and eventually, ruin my careelife. My mom has disliked my girlfriend since the 3rd month or so, earlier she tried hard to like her. My mom has had huge fights and given silent treatments to me for the last 5 months, and the epicenter of almost all fights (when I say fights I literally mean hours of yelling) and silent treatments (which I do not defend at all, and have been min 3 to max 10 days long) have been her. My mom, in addition to all the points she has against my gf, thinks that she might be a gold digger. I really don't know what to say, tbh it goes without saying that earlier I was very cheerful and had a very positive mindset as compared to the present, like in the last sem vs this sem. Please, is it even possible??! Edit 1: Some other details Since the first month she's been talking about marriage Also, one of my first interactions with her was her praising how my house looked based on a story I posted
submitted by ExpensiveComplex745 to Advice [link] [comments]


2024.05.19 08:00 VoidSlayer792 [Recruiting] -Rogue Family- #UUCUY2QR TH15+ Clan level 23 Clan Peak Level 10 -Rogue CWL- TH12+ Clan Level 17

🔥Clan: -Rogue Family- Tag: #UUCUY2QR
🔥Clan Level: 23
🔥Clan Capital Peak Level: 10
🔥CWL Level: Masters 3
🔥Clan Entry Requirements: TH15+ (will consider TH14 on a case to case bases)
🔥Clan: -Rogue CWL-
🔥Clan Tag: #229RULLRL
🔥Clan Level: 17
🔥Clan Capital Peak Level: 10
🔥CWL Level: Crystal 2
🔥Clan Entry Requirements: TH12+ (will consider TH11) : multiple accounts welcome
We are recruiting for ALL Clans!
We are an adult English-speaking clan with international players. We are experienced, amateur, and newbie clashers.
We focus on our players, help improve and learn attacks. We max out clan games and make it easy for players to finish.
We guide players for Clan Capital Raid Weekends in attacks, make sure they get their gold sword, as well as what to use their gold to upgrade. This way, all members work as a team to achieve clan goals.
We have 2 main clans we play in for CWL. We provide a 3rd clan for normal wars while playing CWL. This way, all our players can play both cwl and wars at the same time while getting full benefits of league medals, stars, and extra loot for upgrades.
We use Discord for clan communication, announcements, events, and update references. Players are required to use Discord, especially for League play and Clan Capital plays. When first joining, you must introduce yourself for a response back and role setting.
Discord: https://discord.gg/29sYXJt5Vs
🔥-Rogue Family- tag #UUCUY2QR TH14-TH16 : CWL=TH14-TH16 : B2B Wars/CG/CWL/Clan Capital : Limited Multiple Accounts Clan link: https://link.clashofclans.com/en?action=OpenClanProfile&Tag=UUCUY2QR
🔥-Rogue CWL- tag #229RULLRL TH12-TH14: CWL=TH11-TH14: B2B Wars/CWL/CG/Clan Capital : Multiple Accounts Clan link: https://link.clashofclans.com/en?action=OpenClanProfile&Tag=229RULLRL
🔥 (Open for CWL th9-th11. Used as needed for wars) FlyingRogues tag #C8YQGGG9 TH2-TH14 : CWL=TH2-TH14: B2B Wars/CWL/CG/Clan Capital : All Lower TH levels can participate : Rushed / Engineered / Multiple Accounts Welcome Clan link: https://link.clashofclans.com/en?action=OpenClanProfile&Tag=C8YQGGG9
Let us know you from reddit. Thanks
submitted by VoidSlayer792 to ClashOfClansRecruit [link] [comments]


2024.05.19 07:20 Significant-Tower146 Best Canvas Shotgun Case

Best Canvas Shotgun Case

https://preview.redd.it/jxm639u9ib1d1.jpg?width=720&format=pjpg&auto=webp&s=528357b3be4d67d6368a58e90a28b1ab58d56047
If you're an avid shotgun enthusiast, you understand the importance of keeping your gun safe and secure. In this article, we'll be reviewing the Canvas Shotgun Case, a sleek and practical solution to all your shotgun storage needs. From its high-quality materials to its sturdy design, we'll explore what sets this case apart from the competition. So, whether you're a weekend warrior or a serious collector, get ready to discover the perfect fit for your shotgun.

The Top 15 Best Canvas Shotgun Case

  1. Tough Vault Takedown Rifle & Shotgun Case by Pelican - The Pelican V700 Vault Takedown Rifle and Shotgun Case is a top-rated, crushproof, and weather-resistant gun case with high-impact polymer, ergonomic handles, secure push-button latches, and five foam layers, designed explicitly for takedown firearms.
  2. Evolution Outdoor Waxed Canvas Rifle Case for 1 Scoped Rifle with Zippered Pocket - Experience exceptional firearm protection with the Evolution Outdoor Rawhide Rifle Case, featuring a waxed canvas outer shell, iconic red plaid flannel lining, heavy gauge foam padding, antique-brass zippers, and a front zippered pocket for accessories.
  3. Drake Waterfowl Side-Opening Gun Case - The Drake Waterfowl Side-Opening Gun Case offers unparalleled access and protection for your firearms, featuring a patented side flap, HD2 material, and water-resistant nylon interior liner for durability and convenience.
  4. Avery Floating Gun Case for Waterfowl Hunting - The Avery Floating 2.0 Gun Case in Max5 camo provides optimal protection and durability for waterfowl hunters, offering a secure storage solution to ensure your gun remains unharmed during your next hunting expedition.
  5. Stylish Modern Sleeper Chair with Pillow and Pocket - The Allen Ranch Canvas 52 Shotgun Case offers secure, weather-resistant storage for your shotgun and accessories, with an exterior zippered pocket, plush padded interior for added protection, and padded handles for easy carrying.
  6. Durable Cotton Duck Canvas Rifle Case with Abrasion Resistance - The Allen Ranch Canvas 46 Rifle Case, Tan, provides safe and secure storage for your firearm with its lockable zippers and metal D-ring, making it convenient and weather-resistant.
  7. Durable Waterfowl Floater Shotgun Case - The Browning Waterfowl Floater Shotgun Case is a well-built, lightweight protective case with high-density foam that ensure your shotgun floats if dropped overboard, offering effective durability and storage, along with a stylish camo design.
  8. Browning Waterfowl Floating Shotgun Case for 54" Shotgun - The Browning Waterfowl Floater Shotgun Case offers exceptional protection and buoyancy for your shotgun, featuring high-density foam to keep it dry and secure on and off the water, with a rugged fabric design for reliable, long-lasting use.
  9. Premium Shotgun Case for Ultimate Protection and Convenience - Uncle Mike's Padded Long Gun Case in Forest Green offers superior protection and style, accommodating most large shotguns and providing durability for gun enthusiasts.
  10. Durable Floating Gun Carry Bag with Adjustable Shoulder Strap - Protect and carry your shotgun with the Rig 'em Right Sure Shot Floating Gun Case, featuring a durable design and plenty of storage space for your ammo and other essentials.
  11. Ultra-Dense Shotgun Case for Ultimate Protection - Allen Company Leadville 52" Shotgun Case with Realtree Edge - Durable, Convenient, and Safe, Designed to Hold Shotguns up to 52 inches Long.
  12. Ultra-Compact Beretta Victory Shotgun Breakdown Case - Protect your prized shotgun with the ultra-compact Beretta Victory Shotgun Case, featuring a padded interior, separate barrel compartment, and 3 combination locks for added security, all within a TSA-approved design.
  13. Lakewood Padded Canvas Shotgun Case with Lockable Design - Protect your shotgun with traditional style and modern convenience in the Allen 52 Heritage Lakewood Shotgun Case, featuring a lockable design, plaid canvas exterior, and secure padding.
  14. Dense Foam Padded 52" Dual Color Shotgun Case - Protect and transport your shotgun with ease using the Allen Powell 52 Dual Color Shotgun Case, featuring dense foam padding, a durable 600D polyester exterior, and a large exterior accessory pocket.
  15. High-Quality Canvas Shotgun Case for Outdoor Tactical Gear - The EVODS Mesquite Shotgun CS 52" Black by Evolution Outdoor Design offers a durable and versatile tactical gun storage solution, winning high praise for its top-notch quality and craftsmanship.
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Reviews

🔗Tough Vault Takedown Rifle & Shotgun Case by Pelican


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I recently discovered the Pelican V700 Vault Takedown Rifle and Shotgun Case, and it's truly a game changer for transportation of your beloved firearms. As an avid hunter, I appreciate that this case provides a high level of security, offering crushproof, dustproof, and weather resistant protection. The sturdy handles ensure your rifles or shotguns can withstand even the toughest conditions on your hunting trips.
One feature I particularly love is the presence of six push button latches that offer secure closure with easy-open access. This ensures your weapons are safe and secure while also making it convenient for you to access them when needed. The case also comes with specific foam designed to fit takedown firearms and related accessories, providing your gear with excellent protection during transportation.
However, like any product, there are some cons as well. The case is quite bulky and heavy, making it less ideal for those looking for a lightweight solution. Additionally, cutting and shaping the foam to fit your specific equipment can be time-consuming. Overall, despite its drawbacks, I would highly recommend this gun case to anyone in need of a reliable and resilient transportation solution for their takedown firearms.

🔗Evolution Outdoor Waxed Canvas Rifle Case for 1 Scoped Rifle with Zippered Pocket


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I recently got an opportunity to use the Evolution Outdoor Rawhide Rifle Case for my shooting practice. I was really impressed with the choice of materials and craftsmanship involved in creating this piece. The waxed canvas outer shell is not just stylish but also robust enough to stand up to regular usage without showing signs of wear.
One feature that caught my eye was the interior flannel lining, which not only provides a classic touch to the overall design but also offers excellent protection for my firearm. The heavy gauge foam padding and 24 oz. cotton duck canvas provide an extra layer of security and handling ease.
Despite these high points, it did come with some minor drawbacks. The full-length, antique-brass zippers are reliable, but they may require some extra care during closing to prevent them from jamming. The front storage pocket could be slightly more spacious to accommodate more gear.
Overall, I find the Evolution Outdoor Rawhide Rifle Case to be an excellent choice. Its classic design appeals to the vintage lover in me, while its superior build quality ensures my rifle is safe and secure, ready for action at any time.

🔗Drake Waterfowl Side-Opening Gun Case


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Experience the innovation of the Drake Waterfowl Side-Opening Gun Case! This ground-breaking design revolutionizes how we store and maintain our firearms. The patented side flap allows for seamless access to your gun, while its HD2 material and water-resistant nylon interior liner provide top-notch protection. The adjustable shoulder strap, outer pocket for choke tubes, and sturdy snap fastenings make it the perfect companion for keeping your firearms safe, dry, and ready for action.
I've been using this case for some time now and I can't sing its praises enough. The side-flap feature is a game-changer; it made it incredibly easy to clean and dry my shotgun after a hunting trip. The interior is made of synthetic materials that don't absorb water or dirt, which is a lifesaver when your gear gets splashed with mud and water.
A small drawback I've noticed is that the exterior pocket can be a bit challenging to close if you're storing choke tubes. However, I suppose this is a minor concern given the case's overall performance and quality. The durability has been impressive; I've taken this case out in all conditions and it's held up beautifully.
In summary, the Drake Waterfowl Side-Opening Gun Case is a brilliant and practical solution for storing and maintaining your firearms. Its innovative design, durable construction, and water resistance make it a must-have for hunters and shooting enthusiasts alike. Despite the minor issue with the exterior pocket, I wholeheartedly recommend this case for its performance and value.

🔗Avery Floating Gun Case for Waterfowl Hunting


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As an avid waterfowl hunter, I can safely say that the Avery Floating 2.0 Gun Case in Max5 camo has completely changed my game. I remember one chilly morning when my shotgun took an unexpected dip in the water. Thanks to the water-resistant DuraMax material of this case, I didn't have to worry about my trusty companion being ruined by the moisture.
What I especially love about this case is how it ensures protection in water with its floating design. It's like having a personal bodyguard for my precious shotgun! And let's not forget the adjustable shoulder strap which makes carrying this beast of a case incredibly comfortable.
However, there are two downsides to this otherwise fantastic gun case. Firstly, it tends to run on the smaller side, causing some issues when it comes to fitting in larger shotguns with extended chokes. Secondly, even though the material is strong and reliable, it does lack a little in terms of water resistance.
Overall, if you're looking for a solid and reliable gun case that will protect your shotgun from unexpected mishaps while you're out hunting, then the Avery Floating 2.0 Gun Case in Max5 camo is definitely worth considering. Just remember to check its compatibility with your specific shotgun first!

🔗Stylish Modern Sleeper Chair with Pillow and Pocket


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I recently took the Allen Ranch Canvas 52 Shotgun Case out on a hunting trip, and I must say, it surpassed my expectations. The exterior zippered pocket provides quick access to essentials like ammunition and other accessories, while the plush padded interior ensures my dear shotgun is safe from dings and scratches.
The weight of 363 grams felt comfortably light in my hands, thanks to its padded handles. Despite its compact size, there was ample storage space for both my shotgun and all its necessary gear. I particularly appreciated the attention to detail in the design - it's clear that this case was crafted with serious shooters in mind.
However, one minor inconvenience was that the case was a bit too tight for some of my larger hunting knives. Though this was not a deal-breaker by any means, it did require a little extra effort to fit everything in securely.
Overall, the Allen Ranch Canvas 52 Shotgun Case has proven to be an invaluable addition to my hunting gear. Its superior craftsmanship, plentiful storage, and comfortable handling make it worthy of the highest praise.

🔗Durable Cotton Duck Canvas Rifle Case with Abrasion Resistance


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I've been using the Allen Ranch Canvas Rifle Case for a few months now and it's been an absolute game-changer. Not only does it securely hold my hunting rifle, but the plush quilted interior provides extra protection. The cotton duck exterior fabric with abrasion resistant synthetic base is a real bonus too, especially when I'm hunting in rough terrain. It's also got a big exterior zippered pocket where I stash extra ammo, hearing protection, or whatever else I need on my hunting trips. Plus, the lockable zippers and metal D-ring ensure that my rifle stays safe and secure when not in use. Another great feature is the padded carrying handles, which make it easy and comfortable to carry. The only downside? The exterior fabric might attract more dirt and dust than other materials. But that's a small price to pay for such an otherwise fantastic rifle case. "
In this review, I highlighted the safe and secure nature of the rifle case, the abundant storage, the plush quilted interior for added protection, and the convenient padded carrying handles. However, I also mentioned a minor downside to the cotton duck exterior fabric's tendency to attract more dirt and dust than other materials. Overall, I would recommend this rifle case to fellow hunters looking for a durable and protective option.

🔗Durable Waterfowl Floater Shotgun Case


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The Browning Trapper Creek Shooting Vest is an exceptional product that provides optimal comfort and convenience for avid hunters and shooting enthusiasts. This lightweight, open-mesh vest is perfect for hot summer days, offering the perfect blend of protection, breathability, and easy access. The superior design boasts a divided pocket on each side, allowing you the flexibility of carrying shells of different sizes or using the second section for either spent shells or alternative shot sizes. One of the highlights of this vest is its compatibility with both shotguns and rifles, ensuring a wide range of applicability.
The high-quality leather shoulder patch is another noteworthy feature, providing excellent protection and stability for your shooting arm. This helps to keep the gun securely mounted in position, enabling you to maintain a consistent shooting form and improve your accuracy. Furthermore, the adjustable fit ensures that you can find the perfect balance between comfort and functionality, making this vest an ideal choice for individuals of different body types.
In addition to its exceptional design and user-friendly features, the Browning Trapper Creek Shooting Vest also boasts a durable construction, ensuring that it can withstand the rigors of regular use and provide long-lasting performance. The high-quality materials and impeccable craftsmanship are evident in every stitch, and you can always trust that you're getting a top-notch product when you choose this vest.
The affordable price point is yet another reason to consider this versatile and practical shooting vest. For a modest investment, you can enjoy the benefits of a high-quality, well-designed vest that is perfect for both beginners and experienced shooters alike. In conclusion, the Browning Trapper Creek Shooting Vest is a must-have for anyone who is passionate about shooting sports and wants to enhance their performance and overall experience.

🔗Browning Waterfowl Floating Shotgun Case for 54" Shotgun


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I've had the pleasure of using the Browning Waterfowl Floater 54-inch Shotgun Case Major Brown 1419509852 over the past year and it's been a game-changer. The heavy-duty design gives me peace of mind knowing my shotgun is well protected. As someone who often finds themselves on a boat hunting for ducks, the ability to trust this case to keep my gun safe from water damage is truly comforting.
One of the features that really stands out to me is the high-density closed cell foam padding. It ensures that my shotgun stays dry even if it does happen to fall into the water. The other day I accidentally dropped my case from my boat, and while my heart dropped along with it, I was relieved to see my beloved shotgun bobbing on the surface safely.
Another detail I appreciate about this case is the excellent quality of workmanship. The fabric is rugged and durable, able to withstand years of use without showing signs of wear. The web handles and hanging loop make it easy to carry and store when not in use.
However, there are some minor drawbacks. The detachable shoulder strap could use improvement; it tends to loosen over time and doesn't stay put as securely as I would like. Additionally, while the Browning Vintage Tan camo pattern is attractive, it might not be to everyone's taste.
In conclusion, I highly recommend the Browning Waterfowl Floater 54-inch Shotgun Case Major Brown 1419509852. Its exceptional protection against water damage, high-quality construction, and stylish appearance make it an excellent choice for any serious waterfowl hunter. Despite its minor cons, this case has become an indispensable part of my hunting gear!

🔗Premium Shotgun Case for Ultimate Protection and Convenience

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As a gun enthusiast who constantly needs to transport my treasured shotgun, Uncle Mike's Padded Long Gun Case has been a reliable companion. The Forest Green color lends an understated elegance to its sturdy exterior. I've found that the balanced, wraparound nylon handles add a measure of comfort while carrying the case.
However, it was the model's thickness that was the real standout feature. With thick padding and resilient construction, this case ensures my firearm remains secure during transportation. This superior protection is worth the small weight increase. The full-length zippers do a fantastic job of allowing the cases to open flat, making it easier to access the shotgun inside.
Nevertheless, the model does have a couple of minor drawbacks. It's not the most spacious case available, leading to some snug fits for larger firearms. And despite its snag-resistant lining, the case can sometimes catch on door frames or hooks in storage, which could be a concern for those not willing to be extra cautious.
Overall, Uncle Mike's Padded Long Gun Case is a product that caters to the specific needs of a gun enthusiast, striking a balance between style and practicality. It has become an essential element in my firearm arsenal, providing a level of security and protection that I can trust.

🔗Durable Floating Gun Carry Bag with Adjustable Shoulder Strap


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I had the pleasure of trying out the Rig 'Em Right Sure Shot Floating Gun Case, and I must say, it's a game-changer. The dense floatation feature was fantastic; it helped keep my gun safe and dry, even in the roughest waters. The full-length zipper was incredibly convenient, allowing me to easily access my gun when needed. The oversized zipper pulls were a nice touch as well, making it easy to open and close the case with one hand.
The soft lining within the case was a nice surprise, providing extra protection for my firearm. The adjustable shoulder strap made it comfortable to carry, and the double-reinforced tip was a reliable addition that helped ensure the case would last for years.
One downside I found was the storage pocket wasn't as large as I had hoped, but it still held some essentials nicely. Another minor inconvenience was that the case wasn't quite as camouflaged as I had hoped, so it might not be ideal for stealthy hunts. However, overall, I was impressed with the Rig 'Em Right Sure Shot Floating Gun Case and would highly recommend it to any gun enthusiast.

🔗Ultra-Dense Shotgun Case for Ultimate Protection


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I've had the pleasure of trying Allen Company's Leadville 52" Shotgun Case in real life situations. It's not just a shotgun case; it's the perfect companion for all my shooting expeditions. The 52-inch size caters to almost all types of shotguns, and the ultra-dense, dual foam padding system makes it almost impossible to damage the precious shotgun.
The Endura fabric covering is a real game-changer. It not only looks good but its easy-to-clean feature is a lifesaver. Another plus point is the lockable zippers. They offer a sense of security that is hard to ignore. The reinforced webbed carrying handles make carrying the case a breeze.
However, there is one con that stood out to me quite prominently - the size is quite bulky. It can be a hassle to carry around in crowded places. Nevertheless, considering the amount of protection it provides and the convenience it offers, it's certainly worth a try.

🔗Ultra-Compact Beretta Victory Shotgun Breakdown Case


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I recently got my hands on the Beretta Victory Shotgun Case, and let me tell you, it's a game-changer. Being the avid hunter that I am, I always dread the moment when I have to stow away my shotgun after a long day in the field. But this case? It's a piece of cake to use.
The first thing I noticed was how the case has separate compartments for the stock and receiver. It's perfect for protecting your shotgun, whether you're carrying an oveunder or a side-by-side. And, it's quite the sight! The padded interior with velvet lining is like a gentle cradle for your precious gun. The thermoformed ABS plastic exterior is sturdy and secure, making sure my shotgun withstands any bump, drop, or scratch.
It’s a pleasure to note, handling this case is a breeze. The durable handles make it super easy to carry to and from the range. Plus, when you open it, it lays flat on the ground, offering easy access. I also appreciate the convenience of the three separate combination locks. They add an extra layer of security, especially when I'm traveling with my shotgun.
Now, no one said that hunting in the wilderness was all sunshine and roses. But this Beretta Victory Shotgun Case sure makes rough adventures a breeze. With its ultra-compact design, compatibility with shotguns up to 30 inches long, and TSA-approved status, it's a perfect companion for any hunter, no matter the terrain.
As someone who's tried and tested this case, I genuinely think it's worth every penny. It's an essential accessory for any hunter looking to store their shotgun securely and with the least hassle possible. Try it out once, and I promise you, you'll never want to go back.

🔗Lakewood Padded Canvas Shotgun Case with Lockable Design


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Imagine treating your precious firearm with the care it deserves - that's what the Allen 52 Heritage Lakewood Shotgun Case brings to the table. This canvas shotgun case not only boasts a vintage-inspired appearance but also boasts modern functionality.
Locking up your shotgun has never been easier thanks to the lockable design of the case. The convenience of carrying it around without any hiccups is made possible with the inclusion of a handy carry handle.
The padding, a crucial feature for any case, is thick and robust in this product. This provides robust protection for your gun by keeping it snug and secure. If there was one minor downside, it could be the size of the case that might not be compact enough for certain situations.
Overall, the Allen 52 Heritage Lakewood Shotgun Case is a reliable and stylish shotgun case that offers excellent protection to your firearm. Despite its minor drawback, its pros outweigh the cons, making it a perfect fit for those seeking a practical and stylish solution for their shotgun storage needs.

🔗Dense Foam Padded 52" Dual Color Shotgun Case


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As a hunter and gun enthusiast, I recently had the chance to try out the Allen 52 Powell Shotgun Case in black and green. It's been a handy addition to my gear collection, providing both protection and convenience. The shotgun fits snugly inside the dual-colored case, which is lined with dense foam padding to absorb any impact. The 600D polyester exterior is both durable and water-resistant, ensuring my shotgun stays safe and dry.
One standout feature is the large exterior pocket, perfect for storing extra ammo, cleaning supplies, or any other essential gear. The 1.5-inch webbed strap also makes it easy to tote the case around, whether I'm hiking through the woods or traveling to a shooting range. Overall, the Allen 52 Powell Shotgun Case has been a reliable companion for any hunter in need of a convenient and protective case for their shotgun.

🔗High-Quality Canvas Shotgun Case for Outdoor Tactical Gear


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As a reviewer who's tried the Evolution Outdoor Design EVODS Mesquite Shotgun case, let me share my experience. The case has a generous length of 50 inches, which easily accommodates my long-barreled shotgun. The quality of the canvas is top-notch, providing a sense of durability.
However, one drawback I faced was its narrow width and depth, making it challenging to fit in one of my ten different shotguns. Despite this hiccup, I was impressed by the case's protective features and its reasonable price. Overall, it proved to be a useful accessory in my outdoor arsenal.

Buyer's Guide

Canvas shotgun cases have become the go-to choice for gun enthusiasts and sportspersons due to their durability, versatility, and stylish appearance. These cases come in various sizes, designs, and features to accommodate different shotgun types, providing ample protection for your precious firearms. In this section, we will discuss the essential factors to consider when purchasing a canvas shotgun case, as well as some general advice to help you make the best choice.

Size and Shape


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The first factor to consider is the size and shape of your shotgun. Most canvas cases are designed to fit different types, sizes, and barrel lengths, but it's always a good idea to compare the interior dimensions of the case with your firearm's dimensions. This will ensure a comfortable and secure fit.

Construction and Material

High-quality canvas cases are constructed with heavy-duty materials, such as 18-ounce cotton canvas, and reinforced stitching for enhanced durability. Additionally, look for cases with a PVC coating to provide extra water resistance and UV protection, ensuring the case remains in good condition even when exposed to the elements.

Locking System

A reliable locking mechanism is crucial for keeping your shotgun safe from theft or accidental discharge. Look for cases with sturdy locks, latches, or combination locks, preferably one that can be easily secured when you're not using the case. Some high-end options may also have a built-in combination lock, ensuring your firearm stays secure during transportation.

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Design and Aesthetics

Canvas shotgun cases come in various design options, from classic brown to stylish camouflage patterns. Consider your personal preferences and how the case will be used when choosing the design. A well-designed case not only adds a touch of style but also helps you easily identify your firearm in a crowd or storage area.

Maintenance and Care

Canvas shotgun cases require minimal maintenance, but it's essential to clean and maintain them properly to ensure their longevity. Always check for wear and tear, especially in high-stress areas like zippers and seams. If needed, repair or replace these components before they compromise the overall durability of the case. Additionally, store your case in a cool, dry place when not in use to prevent mold and mildew growth.

Pricing and Value


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Canvas shotgun cases come in a range of price points, from budget-friendly options to high-end, premium cases. While it's tempting to go for the cheapest option, remember that you typically get what you pay for in terms of quality, materials, and features. Invest in a high-quality canvas case that meets your specific needs and budget to ensure long-lasting protection for your prized shotgun.

FAQ

What is a Canvas Shotgun Case?

A Canvas Shotgun Case is a protective covering designed to store and transport shotguns. It is typically made of durable canvas material and features padded interior to ensure the safe and secure transportation of the firearm.

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What are the benefits of using a Canvas Shotgun Case?

  • Provides protection against damage during transportation
  • Padded interior to prevent scratches and dents
  • Weather-resistant and durable material
  • Easy to carry and store

What are the different sizes available for Canvas Shotgun Cases?

Canvas Shotgun Cases come in various sizes to accommodate different shotgun lengths. Be sure to measure your shotgun before purchasing to ensure a proper fit.

How do I clean my Canvas Shotgun Case?

To clean your Canvas Shotgun Case, use a damp cloth and a mild detergent. Avoid using harsh chemicals, as they can damage the material. After cleaning, let the case air dry completely before storing.

Are Canvas Shotgun Cases waterproof?

Canvas Shotgun Cases are typically not waterproof, but they are weather-resistant. We recommend using them in dry conditions to ensure the longevity of the case.

Can I leave my shotgun in the Canvas Shotgun Case for extended periods of time?

While Canvas Shotgun Cases are designed to protect your firearm during transportation, they should not be used for long-term storage. The gun should be cleaned and stored in a dry environment, preferably in a gun safe or a secure locker.

Can I customize my Canvas Shotgun Case?

Some Canvas Shotgun Case manufacturers offer customization options, such as embroidery or color choices. Be sure to check with your preferred manufacturer for availability.
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submitted by Significant-Tower146 to u/Significant-Tower146 [link] [comments]


2024.05.19 07:01 Necessary_Test_5335 Right roll, wrong weapon

Right roll, wrong weapon
Just great...
submitted by Necessary_Test_5335 to Market76 [link] [comments]


2024.05.19 06:32 VoidKing20 A Nice little Summons Boy

So a group of us just started the Blood Lord adventure path using the free archetype rules and just hit level 4 last session. I started off playing an Orc Fighter called Orcus Neckslicer who unfortunately died an early death at level 3. My next character was an Anger Phantom Eidolon summoner who became bonded with Orcus as part of a retirement plan (Orcus was part of the reanimator guild and his body was a bit incinerated so the best they could do was help his ghost to make peace and move on.) Now that the background info is out of the way here is the build deets.
Versatile Human with voluntary flaw in Str and Corpse Stitcher. Final stat array is Str -1, Dex +3, Con +3, Int +1, Wis +0, Cha +3. Taking Toughness with Heritage and then Natural Ambition with Ancestry for Extend Boost. Expanded Senses for Darkvision and Imprecise Scent since we appear to be doing a lot of underground exploration and most of the party has darkvision already. We also have a +1 Striking Great Axe invested (a gift from dearly departed Orcus).

LvL 2: Alacritous Action for +10 movement total of 35ft on eidolon. Archetype into BeastMaster for a companion (Boar for its 35ft speed) and battle medicine for skill feat.
LvL 3: Diehard
LvL 4: Tandem Movement and Mature Beast companion for much better action economy during initial positioning.

Now for the juice. Currently one of the best spells I've been using for this build since the remaster is Bless. Originally this spell was mediocre, lasting one minute you'd get a 5ft aura that gave +1 status to attack rolls for allies and could spend an action sustaining it to increase the aura by 5ft. Well now, thats a 15ft aura that you can increase by 10ft. Position yourself a little bit away from the action and all of a sudden you are just buffing most of your frontliners and most of the backliners too. Sustain it two rounds in a row and you cover a 35ft radius starting from you which is nuts. It also doesn't get heightened meaning you can use your lowest spell slots for the full effect.

Ideally, T1: Tandem movement to position and move companion to hopefully flank. Act together for Bless + Strike/Stride again for positioning.
T2: 1 Action prepare to aid, 2 Action act together for Furious Strike and Boost Eidolon using our reaction to aid. We don't have any meaningful reactions at this level so using it here is pretty free.

With this the Eidolon gets +1 Circumstance, +1 Status, +1 Item, +6 Proficiency & +4 Strength. Total is +13 to strike and 3d10+9 damage (+4 strength, +1 Circumstance, and +4 Status). (DM is letting us use a d10 but no abilities as a nod to orcus with his d12 axe). Compared to an on level fighter without our buffs, it would be +1 Item, +8 Proficiency, & +4 Strength for a total of +13 to strike. Using a GreatAxe and Vicious Swing (power attack) their damage would be 3d12+4 damage. On paper, our Eidolon has 12-39 damage and the fighter has 7-40 damage letting us deal more consistent but less max damage with the same to hit ratio at the cost of a spell slot and reaction.

Not only that but we also give our companion and any other allies +1 to their hits as well. Our companion gets +11 to hits (+1 Status, +4 Strength, +6 proficiency. Overall our companion now hits fairly decent too with 2d8+4 damage.

Overall, compared to a martial fighter we can reach the average damage and to hit chances while also buffing up allies and providing flanking with ourselves. It does come at the cost of a spell slot and the flexibility of a fighter, (swipe and slam down being very good and losing AOO sucks) in exchange for more utility and less selfish class features. I think its a fairly strong build but would welcome any criticisms, questions, or things we as a table are misintepreting. We are a somewhat experienced group but play no PF society so a little out of touch with real rulings.
submitted by VoidKing20 to PF2eCharacterBuilds [link] [comments]


2024.05.19 06:04 ExpensiveComplex745 People say I 20M changed because of my girlfriend 19F , what do you think?

I 20M started dating a girl 19F around 8 months ago. She was the best thing that happened to me. Even before meeting her, I was pretty good and socially popular, but meeting her was just icing on the cake (she was literally the best, she comforted me, she did all my homework, and somehow Idk if it's good at all but it seemed I was the center of her life, all her future plans were with me, her every action connected to me somehow). She on the other hand had severe emotional trauma, and an identity crisis, including a lack of independence, and a lack of awareness of what she wants (all accredited to her parents). She also had some personality crisis, like she had been faking herself for so long that she forgot who she really was. I helped her through all of these things, she can now accept her true personality and be as she is (she was always pressurized to be this certain version by her parents), and she knows what she wants (earlier all her outfits were selected by her mom, now she has a voice of her own and wears what she likes), etc. Lately, every person and I'm not just talking friends here, the uni authorities the educators, the seniors, everyone has just one thing to say - this girl is sucking the life out of this boy, he is not the same cheerful kid he was some months ago, and his smile is long gone. My question is is it even possible, I don't suspect a thing, but everyone around me is thinking the aforementioned and not a single is saying otherwise. The seniors are saying that I'd end up ruining my career if I stick with her, I really don't know if it's possible - she's the sweetest most innocent girl I've ever seen. One thing that stuns me is that we've never in 8-9 months had an argument, never have we had a fight (minor things exist like I crack a joke and she's not in the mood, but that's very rare), and never have her opinions been different from mine! To be honest I'm a very difficult guy to be with, for eg since we almost spend the entire day together in uni, I'm not the guy to specially take her out on weekends, I'm not really the gifting type either (tho I'll add that I verbally praise her a lot), i crack a lot of offensive jokes, especially targetted at her parents (ya know, for what they did to her), I make her jealous often (all in good spirits, lol), and she somehow agreed with everything as well, like she had no problem with anything whatsoever. I'm actually so surprised at these points that make me question if what everyone is saying is true (like the too good to be true case). I didn't wanna bring this point in, but (and let me say i do not believe in astrology), 3 astrologers (first when I was around 10, the other when I was around 15, and the last very recently) told my family, that before I turn 21 a girl would come in my life, who would distance me from my mom and eventually, ruin my careelife. My mom has disliked my girlfriend since the 3rd month or so, earlier she tried hard to like her. My mom has had huge fights and given silent treatments to me for the last 5 months, and the epicenter of almost all fights (when I say fights I literally mean hours of yelling) and silent treatments (which I do not defend at all, and have been min 3 to max 10 days long) have been her. My mom, in addition to all the points she has against my gf, thinks that she might be a gold digger. I really don't know what to say, tbh it goes without saying that earlier I was very cheerful and had a very positive mindset as compared to the present, like in the last sem vs this sem. Please, is it even possible??! Edit 1: Some other details Since the first month she's been talking about marriage Also, one of my first interactions with her was her praising how my house looked based on a story I posted
submitted by ExpensiveComplex745 to relationship_advice [link] [comments]


2024.05.19 05:29 GameWriter40981 (Concepts) What style would you choose to be added?

Between all of these styles, which one would you like to see or would most likely use? Descriptions for what I think the styles could be like are below. Critique and commentary welcome. (yes, some of them may be op/far fetched, but it's for fun.)
(Legendary)
Nekota: Your overwhelming speed and sharp instincts make you an excellent fighter capable of taking down even the strongest opponents. However, accumulated damage causes you to lose control of your body and your senses. (Gimmick: At max health, you have the some of the fastest dodges in the game, and fast start-up. At 50% or lower, dodges become only slightly above average, and attack speed reduces by a bit. At 20% or lower, your dashes become slow and your start-up speed reduces greatly, roughly to the same level as corkscrew. Buffs return if you regen your health.)
Ultimate[Hope of the People]: Dodge multiple of your opponent's punches, then close in and hit them repeatedly once they're tired and vulnerable before dealing a finishing blow.
Nekota's damage is average, if not, slightly lower. He does a bit of extra counter damage. Nekota's damage would remain the same no matter the state he's in. No major weaknesses other than a below average guard and his debuffs when his health gets low.
Titles: [Agile💨], [Faithful💫], [Burning Candle🕯️]
(Legendary)
Anderson: You will win by any means necessary. Naturally strong attacks, including a powerful heavy called the Artillery Strike, and a special last resort for when the occasion arises. Rabbit Punch: A cheating punch that can hit opponents during a perfect dodge. (The Rabbit Punch can be triggered when the enemy perfect dodges. The hit itself won't do much damage at all, but will cancel an opponent's dodge and also stun them like the Ghost Jab. Cooldown is quite long and doesn't go down by itself, similar to Ghost or Ippo.)
Ultimate[Dirty Tactics]: Throw a punch that gets dodged by the opponent, before Rabbit Punching them and dealing a brutal barrage, finishing off with a full power Artillery Strike/Chopping Right.
Anderson would have high damage but would also take high counter damage, almost like shotgun. Start-up, dashes, and movement would be below average, but would also have a fairly strong block. Rabbit Punch cannot knock down opponents even if they're at 1% percent, nor is it guaranteed to set up an m1/m2 if it connects(potentially if ping is good enough).
Titles: [Sergeant🪖], [War Hero 🇺🇸], [Dishonorable 🎭]
(Mythic)
Switch-Hit(Randy Boy Jr.): An unpredictable and versatile fighter that embodies multiple boxers in one body. Ability: You can switch between three stances to change the trajectory and properties of your punches. Punch highlights are dimmed heavily. (Switching stances will have no cooldown like Freedom. There is no practical difference between left and right other than the direction of the punches. Middle stance will, however, have stronger attacks at the cost of slower start-up than left or right stance. You can also cancel a heavy by swapping stances in the middle of it, similar to a feint.)
Ultimate[Asura]: You will take the form of Asura and look like you have multiple arms as your opponent gets hit by various punches from all sides, before reverting to normal and lunging in to hit a finishing blow.
Well-rounded stats. No major weaknesses, but being in the left or right stances reduces damage and guard sturdiness.
Titles: [Unpredictable🔮], [Switch-Hitter👥], [Asura☯️]
(Legendary)
Vagabond(Joe Yabuki): Your punches are just as strong as your fighting spirit. Your cross-counters deal extreme damage, but your defense is equally as weak. Ability: You can assume the No-Guard Stance, disabling your block but unlocking new fighting capabilities. (Can switch between Base and No-Guard freely. When in No-Guard, movement and dodge speed is increased, but you take immensely increased counter damage, comparable to shotgun's. Additionally, you cannot block, like Focused Chronos. Your m2s can no longer be interrupted from being hit by m1s/m2s, and will fire regardless, unless hit by an ult or style ability. All dashes, except forward dashes, now keep you in place thanks to the usage of Konnyaku Tactics; similar to Hawk's swayback, though the dodge margin is smaller than Hawk's.)
Ultimate[For Tomorrow]: You drop your arms, baiting your opponent into throwing their strongest punch. The background will darken and both fighters will go in slow-mo, before you unleash a devastating cross-counter.
Base form does good damage with slightly below average start-up, like Ippo. Guard is quite weak, like Ghost's. M2 counters do damage on par or even slightly more than bullet. Regen is also a bit faster in base, like corkscrew. Dodges are average. Switching to No Guard doesn't change damage or start-up speed, but health regen goes slower while in No-Guard.
Titles: [Drifter🧣], [No Guard🚫], [Pure White Ash♨️]
View Poll
submitted by GameWriter40981 to untitledboxinggame [link] [comments]


2024.05.19 05:11 Dream_or_Truth Concept Ideas to fix ADC item changes

THESE CHANGES ARE JUST A CONCEPT
This post is about suggested changes to ADC itemization (and seryldas). The recent changes put all power into IE and made everything else weak except LDR, Mortal, Collector. Statikk is a joke and some zeal items are bad too.
I'm only doing this out of boredom and am not biased towards any champs (the last time I played was 6 months ago. Now I just test things). I simply think that this design of the new items is stupid.
It would make sense for them to put power into IE if they wanted to shift adcs power into lategame but now they just rush it anyways. Buffing it because of some items losing their crit chance also doesn't make sense because many got it increased so if you build crit items with IE it's a huge free buff which is why they had to nerf everything else. It's all a vicious circle of non sense.
The goal here is just to nerf mainly IE but also LDR, Mortal and if necessary Collector but I didn't include it.
At the same time buff Statikk so it actually makes sense, revert ER, rework Navori and PD, buff RFC and Runaans, remove/revert Shieldbow and some small changes to Bork/Kraken. Finally some buff to Serylda's grudge and change to its slow.
Infinity Edge - nerf
Crit damage: 50% >> 40%
.
Lord Dominiks Regards - nerf
AD: 45 >> 40
.
Mortal Reminder - nerf
AD: 40 >> 35
.
Statikk Shiv - buff
Cost: 2900 >> 2600
AD: 50 >> 40
Passive: The killed enemy (3s cd!!) also grants 0.5% permanent crit chance.
Wording update: Killing an enemy deals 90 magic damage to up to 6 nearby enemies and grants 0.5% crit chance (3s cd on non-champions). On champion takedowns the damage is 270.
(This is BAD on yas/yone btw as it gives 0 crit when you buy it and their heavy waveclear is anti synergetic.)
Worst item in the game. My change is targeted for ADCs, especially with bad waveclear, who want to hit their IE powerspike sooner. By the time they get IE they will have some crit chance farmed but before it they will have practically none. Keep in mind you can only proc it every 3s so you don't get crit chance for each minion. The longer the game goes, the faster you clear waves so the less crit you get from one unless you take it slow in nasus style.
.
Essence Reaver - just revert it
They wanted to bring back old items but this is one of the worst ones. There's no fun about it, noone can really build and the one with sheen was one of the most satisfying items in the game. Gangplank now has to build sheen + crit item. Was a pointless bad change absolutely noone likes it.
.
Navori's Flickerblade - rework buff
Cost: 2600 >> 2800
Lethality: 0 >>10
AD: 0 >> 20
AS: 40% >>20%
(Still has 25% crit chance)
Build path: Zeal + dagger + dagger >> Zeal + Serrated Dirk
Doing poorly. My change looks broken but Dirk (20 ad, 10 lethality) is 1000g while 20% AS and 200g cost is 900g and it's supposed to be a buff. This is meant to make it an all-rounder item that can be used by both auto-attackers and casters with its cd reduction passive.
.
Phantom Dancer - rework
AS: 60% >> 40%
Passive: Become ghosted >> Attacks grant ghosting for 5s and vs champions also 5% crit chance up to 25%.
This is partially so the windbrothers have a decent 1 item spike as to somewhat compensate the IE nerf. 20% AS is 600g while 25% crit is 1000g but it needs to be stacked within 5 attacks. If you were to build a cloak with the current one it's 15% chance without stacking which isn't that big of a difference.
So what makes it good is not gold efficiency but that you can get a high amount of crit chance instead of other stats in only 2600g. So if it were to cost like 3200g it would be pointless. On adcs it's a very good combo with IE and also BT which lost its crit. (I also think the effect fits the image of the 2 sabers)
.
Runaan's Hurricane - buff
AS: 40% >> 60%
Passive bolts damage: 55% AD >> 40% AD
Build path: Zeal + Slingshot >> Zeal + Dagger + Dagger
Pretty much only twitch builds this, kog sometimes as 3rd item. This item is too weak after losing 30 onhit dmg. So I made this the heavy AS item in place of PD. Also why tf does it build from slingshot? Maybe the buff is too much I'm not very sure about this one.
.
Rapid Firecannon - buff
AS: 35% >> 40%
Passive energized bonus magic damage: 60 >> 50(+1 per 2% bonus attackspeed) (pre-conversion for jhin)
Again an item that is just too weak. Last patch it had 30 AD 20% AS now it just has 35% AS. It's really just compensation of a huge nerf (due to IE) from this patch. The attackspeed scaling makes it more synergetic with attackspeed as an item that doesn't synergize well with AS. Also fits the name.
.
Scout's Slingshot - buff
Damage: 40 >> 50
Cooldown: 40 (-1 per aa) >> 20 (-1 per aa)
You paid 300g for 40 dmg like every 20s...if autoing regularly
.
Kraken Slayer - buff vs tanky enemies
Passive damage: 140-310 >> 120-290
Passive increase: 0-50% increase based on 0-100% enemy missing hp >> 50% per proc on the same target up to 100%.
Its passive was straight up nerfed from 50-100% increase to 0-50% based on 0-100% missing hp (so 50% if the enemy is dead lol). It was supposed to be anti tank but now has nothing specialized against tanky enemies. This doesn't revert it entirely because it nerfs the base damage but it makes it deal more dps than burst. It's supposed to be a small buff vs tanks only.
3 procs atm deal about 140 * 1.3 = ~180 average dmg from 100 to 0.
Changed it's (120 + 180 + 240) / 3 = 180 average dmg but stays high on further procs.
At level 18 it's ~400 vs 435 average dmg (so it's a tiny buff lategame). All in all this is only better vs tanks not squishies. (If a squishy is low at the beginning it's even a nerf).
.
Blade of ruined King - small build path buff
AD: 55 >> 50 AS: 30 >> 35%
Build path: Pickaxe >> Heartbound axe (same as Kraken but vamp instead of rectrix)
5 AD is slightly better than 5% AS but it gets a bit better build path. It's a tiny buff because its scaling was hard nerfed. (15 AD is worse than 3% current hp (=~1.5% max hp) vs enemies with more than 1000 max HP. Not saying that the nerf wasn't mostly justified.)
.
Shieldbow - just remove it?
Noone builds this item. 12% lifesteal was 642 gold. 5 AD and 5% crit is only 375 gold. Plus lifesteal is more valuable in general.
Either add like 8% lifesteal back - or lower it's cost to like 2600g - or add AS/AD - or else remove it because bulding this is just a trap in its current state. It has 20% pickrate on samira as 3rd item and that's it. It's also red but has no lifesteal which is confusing.
.
Serylda's Grudge - buff
Cost: 3200 >> 3000
Slow: Abilities slow enemies below 50% hp by 30% for 1s >> Dealing physical damage to an enemy slows them by 20% for 2s (8s cooldown per enemy)
Serylda's is a bit too weak compared to cleaver and LDR. The LDMortal 5 AD nerfs from above and the lower cost on serylda should make it even. The slow with cd I think is a far better design for assassins and makes it not annoying with abilities like ezreal q.
I made it physical damage only mainly so yorick E doesn't proc it thus wasting it. This way his ghouls slow afterwards but only once due to the cd.
submitted by Dream_or_Truth to leagueoflegends [link] [comments]


2024.05.19 05:04 Lonely_Concentrate57 Hey its me from the post "This is insane"

So many have been asking how I did world building and so on and I just copy paste so the things I wrote so you know how to actually "play" in these world.
P.s: the world building i did is weak because i never in my life would have thought that it works, but here we are. Again, thought this app can only do your homework n shit lol. Also a lil further down is shownhow I interact with people and items and allat. Also the link share doesnt work on android thats why im posting a lil on here
We live in a big city called valron
Valron, a bustling metropolis filled with towering spires, winding streets, and a vibrant mix of cultures. What's the city known for?
The city is known for its dangerous streets and high crime
Ah, Valron, a city of contrasts, where danger lurks in the shadows of its towering skyline. How do the inhabitants navigate these perilous streets?
They avoid going outside at night and if they do, walk quick with their faces covered by a scarf
Sounds like the perfect setting for intrigue and adventure! Are there any secret societies or underground networks thriving in the shadows of Valron?
Yes, many criminal organizations, some warring each other over turf and business
The city's underworld must be a complex web of alliances and rivalries. Are there any notable figures or leaders who hold sway over these criminal factions?
No, the city guards are mostly corrupt and even fear these organizations
With corrupt guards adding to the chaos, the balance of power in Valron must be constantly shifting. Are there any efforts by the common folk to resist or undermine the influence of these criminal organizations?
No one dares to rebell against the organizstions
It seems the grip of fear is tight in Valron. Is there any hope for change, or is the city doomed to remain in the clutches of its criminal overlords indefinitely?
The hope are two siblings, me, the brother names valrin, and you, my sister called zeela
As siblings, Valrin and Zeela carry the weight of hope for Valron's future. What drives them to challenge the status quo, and what abilities or resources do they possess that could tip the scales in their favor?
Zeela is stubborn, but brave. Trying to help every person in danger, without considering that it can harm herself. She is 17 years old.
Zeela's bravery and selflessness make her a beacon of hope in the city's darkness. But her impulsiveness could also make her vulnerable. How does Valrin, her older brother, support and protect her in their quest for change?
Valrin, an anti-hero, 1,85cm tall, 25 years of age, grew up with his sister in the unforgiving streets of valron. Their parents murdered, they seek a way to get out of the city. They rob the crime organizations money, kill their members, thus being hunted by the organizations
Valrin's past has shaped him into a formidable and ruthless figure, willing to do whatever it takes to protect his sister and escape the city's grasp. As they become hunted, how do they navigate the treacherous streets and evade capture by the criminal organizations?
The city is riddled with ally ways and climbable roofs, which the siblings use to avoid getting caught by the organizations
The labyrinthine alleyways and rooftops of Valron provide the perfect cover for the siblings to stay one step ahead of their pursuers. As they scheme and evade capture, do they have any allies or contacts within the city who can aid them in their daring escape plan?
Having grown up with the beggars in the streets, they have many contact. They always know whats going on in the streets.
Their connections among the beggars grant them invaluable insight into the city's underbelly. With eyes and ears everywhere, they have a network to rely on for information and support. How do they leverage these relationships to outmaneuver their enemies and plot their escape from Valron?
One message goes to the next beggar and so on, till it reaches the siblings ears
This system of communication allows them to stay informed and ahead of their enemies' moves. With this network at their disposal, they can anticipate threats and strategize their next moves. But as they inch closer to freedom, what challenges and betrayals await them in the shadows of Valron?
Zeela has a special gift, she can turn invisible.
Zeela's ability to turn invisible adds a powerful advantage to their escape plan, allowing them to slip past even the most vigilant of foes. But such a gift also comes with its own risks and limitations. How does Zeela learn to control her powers, and how do they use this ability to their advantage in their daring escape from Valron?
Zeela controls her power very well, she was born with it..
Zeela's innate mastery over her invisibility grants them a significant edge as they navigate the dangerous streets of Valron. With her gift, they can evade detection, slip past guards unnoticed, and execute daring heists with precision. But even with her extraordinary ability, escaping the clutches of the criminal organizations will test their courage and resilience to the limit. Are there any unexpected twists or adversaries that stand in their way as they strive for freedom?
Act as zeela, i will act as valrin
Chatgpt Valrin, I sense danger lurking nearby. We must tread carefully as we plan our next move.
Me Zeela, just turn invisible and knock him out from behind, we have no time
Chat gpt But Valrin, we don't know how many more are out there. It could be a trap. Let's assess the situation first before we make a move.
Me You see that? Climb that roof there, you should be able to see more there. Dont forget to turn invisible.
Chatgpt Alright, I'll make my way up to get a better vantage point. Stay alert, Valrin.
Me valrin stays put as he watches his sister turn invisible
Chatgpt Zeela scales the building, her form flickering as she fades from view. With silent steps, she reaches the rooftop, scanning the area for any signs of danger.
Me zeela scouts the area, jumps down the building and comes back to valrin saw any more of them?
Chat Reappearing beside Valrin, Zeela shakes her head.
"No, it seems clear for now. But we should remain cautious. They could be lurking in the shadows, waiting for the right moment to strike."
Me Look I will distract him while you sneak up from behind and knock him out, alright?
Chat Got it. Be careful, Valrin. I'll be right behind him. Zeela turns invisible once more, ready to move into position.
Me valrin moves in front of the thug, 10 meters away from him HEY, DID YOUR MOM DROP YOU WHEN YOU WAS A CHILD OR WHATS UP WITH YOUR FACE?
Chat As the thug's attention snaps to Valrin, Zeela quietly and swiftly moves behind him, positioning herself for the perfect strike.
Me ZEELA NOW!
Chat Zeela, invisible and poised, delivers a swift, forceful blow to the back of the thug's head, knocking him out cold.
"It's done, Valrin. Let's move before anyone else shows up."
Me Wait, search him, maybe he got something useful.
Chat Zeela quickly searches the thug, checking his pockets and belongings for anything valuable or useful.
"Let's see what he's got on him..."
Me Did you find anything?
Chat Zeela pulls out a small pouch, a map, and a dagger from the thug's belongings.
"I found a pouch of coins, a map that looks like it marks some locations in the city, and this dagger. The map might be useful for planning our next move."
Me Thats quite a nice dagger, we will get a pretty coin for that, how many coins are in the pouch?
Chat Zeela opens the pouch and quickly counts the coins inside.
"It looks like there are about twenty gold coins in here. Not bad at all."
Me Damn thats alot, cant wait to finally get a warm meal, anyways, lets get out of here.
Char Agreed. Let's find a safe place to regroup and plan our next steps. Zeela tucks the items securely away and nods to Valrin, ready to move out.
Me the siblings head to a tavern, meeting the owner zania. The siblings know her since the siblings were kids. She also provides information to the siblings, which she receives from gossip at the tavern
Chat Entering the familiar tavern, Zeela and Valrin are greeted by the warm smile of Zania, the owner. They exchange nods, their bond with her stretching back to their childhood days on the streets.
"Zania, it's good to see you," Valrin says, his voice hushed but sincere. "We need your help."
Me We need to sleep somewhere hidden, can you help us?
Chat Zania nods, her expression serious yet determined. "Of course, I can help you with that. I have a hidden room upstairs where you can rest safely. Follow me."
Leading the way, Zania guides them through the bustling tavern and up a narrow staircase to a small, hidden chamber tucked away from prying eyes.
"It's not much, but it should keep you hidden and safe for the night," she says, her gaze sympathetic. "Rest up, and we'll talk more in the morning."
Me Thank you zania. Zeela, give her some coins from the pouch.
Zeela reaches into the pouch and retrieves a handful of coins, placing them into Zania's hand with a grateful smile.
"Thank you, Zania. Your help means everything to us."
Me Zania can you bring us some food too? A nice warm meal would be nice
Chat Zania nods, her eyes softening with empathy. "Of course, I'll bring you something to eat right away. You two must be starving."
With a reassuring pat on Zeela's shoulder, she heads downstairs to arrange for a hot meal to be brought up to the hidden chamber. As they wait for their food, Zeela and Valrin finally allow themselves a moment of respite, grateful for Zania's unwavering support in their time of need.
Me valrin notices her eyes getting watery zeela you okay?
Chat Zeela blinks, startled by Valrin's question, then nods.
"Yeah, I'm fine. Just... it's been a long day, you know?"
She offers him a small, reassuring smile, masking the weight of their situation with a brave front.
Me Look zeela we will get trough this. I have your back, always. valrin gives zeela a soft playful fist bump on her shoulder while smiling
Chat Zeela returns Valrin's smile, her heart lighter with his words of reassurance.
"Thanks, Valrin. I know we'll make it through together. Always."
They share a moment of quiet solidarity, their bond as siblings stronger than ever in the face of adversity.
Me Whats the plan for tomorrow?
Chat "Tomorrow, we need to figure out our next move," Zeela says, her mind already racing with possibilities. "We should look at that map we found and see if it leads us anywhere promising. And maybe gather some more information from Zania and her contacts."
She glances at Valrin, seeking his input on their plan of action.
Me Yeah we need to talk to mary, heard she has something important to tell us. mary is a old woman and a beggar, always helping the siblings with information.
We should head to her tomorrow.
Chat "Agreed," Zeela nods. "Mary has always been a reliable source of information. Whatever she has to tell us could be crucial for our next steps."
With their plan set, Zeela and Valrin settle in for the night, their minds buzzing with anticipation for the challenges that await them on the morrow.
Aight in done lol, theres soooo much more but its just too much, hope it helps
submitted by Lonely_Concentrate57 to ChatGPT [link] [comments]


2024.05.19 05:00 Cant-Be-Banned-2024 LoL Matchmaking is garbage - Enough Fanboi Copium

If you do not want to read the wall of Text:
Riot purposely matches players to hit 50% WR. It's a bad design for skill based ranks.
If you are above, 2-3 of your teammates will be "bad", vice versa for below. Brand New Players get special exemptions, older players with smurf accounts are tracked. Riot does this on purpose, not specifically targeting people, but targeting by a formula. The higher your WR the more "bad" players you will see. There are people who are bad, just refusing to accept reality, however 90% of LoL is not Bad. They are being placed against people ABOVE their skill level on purpose to Lose. Not to "test" them. Not to figure out where they should be placed. Normal games affect Ranked games.
Hidden MMR is the culprit, and needs to be abolished. Everyone should start at Iron 4 and move up. People who refuse to accept reality are why Riot is in such a declining state. More cheaters, More account sellers, More negative players. This is because of the community. If you pathetic fanbois would stop with the copium, you could actually see LoL become so much more. Riot would end up with more money and players.
Your Rank Means Nothing. I can buy it. I can climb it myself. I can let others carry me to it.
I have played LoL Since it first came out. I am one of the OGs and I have once even believed in this Copium. I always assumed when people were complaining they knew NOTHING. However I have decided to play low elo NA. I have learned from my personal games and from going thru 5000 NA Players from Iron 4 to platinum 1, that Riot actually fixes games. I have seen Smurf accounts lose in streaks. I have seen Brand New Players win 50 games in a row. Now I know things are statistic, and people say "Well maybe they had a bad game" 1 bad game is not 15 losses in a row on a Master Smurf in Iron. The Hidden MMR is actually the problem here. Based on OP.GG data, there are Hundred of Thousands of games in Iron to Plat Daily. So with such a massive player base, it should be really easy to match Skill to Skill. However Autofill doesn't actually make que times faster. With so many players playing daily, that's impossible. Accounts that ONLY Fill almost always play Bot or Jungle. Even tho Riot themselves say Jungle and Support is the MOST needed roles.
Riot does not pick players out and target them like people think or feel. They don't need to. They take your Stats across all games and place you with Specific people. Here is how it actually works, Lets say you made a new account and you did well on your grind to 30, end up with above average stats. Riot places you WITH below average players against 3 players at your skill level if you need to lose to hit your 50% WR. If you need to win you get placed with 2 players at or above your Stats, against a team of "bad" players. This is to give off the "RNG" factor. Its not RNG at all if you take out who is queing at that time. This is why some matches INSTANT pop while others can take a min or 2. The longer you wait, the harder it is for the system to match you "correctly".
I personally created 30 accounts to test my theory. 10 on one comp. 20 on different computers (I build computers, I have a ton) and internet providers (like McDonalds wifi etc) The 10 on my personal computer got put into "Smurf" elo every time regardless of Stats. So I take that means they track your Email/IP/Etc. None of which are above gold, except my main. (Mods here are losers, so I will not disclose account names. They want to Hide information for some reason, like the scripting plague we have going on, and the 40% cheating rise we have now hit.)
However where things got really interesting. The 20 accounts to make me look like a new person, 5 are in Masters. only 1 is in Iron. I fed my ass off on that one and it got banned right after hitting iron 4. Not sure how it figured out I was inting, considering I never let myself have the lowest KDA, I just always pushed for bad plays and team wiped. So maybe you do get banned for being bad? idk.
What I noticed across all my accounts were the teammates. My won games the top 2 teammates had consistent wins. My lose games the enemy team had consistent wins. Specifically 2-3 enemy players. Then after looking thru a lot of "bad players" accounts I noticed the EXACT same thing.
I also noticed Hidden MMR Never Ever lines up with Visual MMR.
I then looked across high WR accounts and found out most of the ones I reviewed are actually never cause THEY won the game themself. Their teammates actually lined up and had "Good" games and did better than their last 10 matches. Which makes this funny, is the people claiming others need to "Git Gud" are actually just lucky. Remember I said 3 players. There are 5 per team. roughly 10% chance of one of them having a "good" game and NOT feeding while the enemy team had the feeder.
People who are hardstuck aren't actually stuck because of skill. Its faulty design placing people against people above their skill level to keep them down. This is why Stomps and Snowballs happen. Only .05% of LoL players are ACTUALLY good. The ones who go to esports and don't get caught cheating.
The rest of the players are actually pretty even in terms of Skill. There are Iron players who can 1v1 Masters and completely dominate. They can legit 1v9 but get aggravated because their teammates are not the same level as them, so they end up making a bad play Team Fight wise.
I would add in how broken Champions are, which actually add a lot to why certain people lose. They may enjoy their Rammus, but can't carry as rammus because their 4 teammates are braindead that match. So they que up again, play rammus, and get a smart teammate, which then hits that dopamine rush. This is where MOST LoL players fall. If this game actually based Rank on Skill, most players would be in Platinum - Emerald. Trolls, AFKers, Inters, etc would be in gold and below.
submitted by Cant-Be-Banned-2024 to leagueoflegends [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
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Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
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Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 04:27 mouthofxenu Primarch Names and Etymologies; Part 4 (VII-VIII)

This is part 4 of a list of feminine primarch names and my reasoning for these names.
Please see the below link for an explanation of this project, my methods, and my intent.
I will keep the first post updated with links to the later posts to make referencing them easier.
Link to first post: https://www.reddit.com/PrimarchGFs/comments/1ctd7ot/primarch_names_and_etymologies_part_1_iii/
VII: Regalia Dorn (Rogal Dorn):
This is one I’ve changed my mind on since discovering this subreddit and seeing many people settle on Regalia Dorn. I originally had Rigel Dorn on my list.
I think I deviated too far from the original feel of the name for the sake of preserving the same number of syllables and consonance. Rigel is the name of a star in the Orion constellation. It comes from the Arabic “Rijil Jauzah al Yusra,” meaning “the left foot of Orion.” Rigel therefore means “leg, foot.” I liked the connection with stability since Dorn knows the value of a good foundation. I think I also was trying to avoid having too many names that end in an “A.”
However, Rigel has a very weak connection to the sense conveyed by Rogal. “Rogal” appears to be a combination of “royal” and “regal,” which are doublets for “befitting a monarch.” In this respect, I think the name Regalia Dorn is superior because it too refers to royalty, meaning “royal privileges / powers,” especially in the sense of decorations and outfits indicating high office through their ostentation. Dorn’s gold armor and status as the Praetorian of Terra certainly fits this sense of the word “regalia.”
VIII: Kore Curze [Kor-Ee] (Konrad Curze):
Another literary reference, Konrad Curze is a reference to Joesph Conrad, the author of “Heart of Darkness.” The story is about the search for an ivory trader named Kurtz in the “Congo Free State,” an African colony of Belgium that existed from 1885 to 1908.
This discussion is about to get very serious (discussion of racism, slavery, and human mutilation), so please exercise discretion in reading further. However, I believe this historical context is necessary to understand “Heart of Darkness” and the themes that influenced the character of Konrad Curze.
Belgium’s King Leopold II privately owned the “Congo Free State” and unofficially owned the Congolese people as slaves. As an example of the sub-human manner in which the Congolese people were regarded by Leopold, approximately 300 Congolese people were brought to Belgium and put in a human zoo designed as a fenced-in parody of an African village. Seven Congolese died of illnesses while imprisoned there as the public was allowed to gawk at them.
Leopold’s demands for productivity from the colony resulted in the population being treated worse than animals for the sake of extracting resources such as rubber. Congolese people were shot to death for failing to meet rubber collection quotas. Their hands were then cut off by their executioners to prove the bullets weren’t being “wasted” or stockpiled for a mutiny. The hands of the Congolese became a perverse currency because companies in the colony could offset low rubber production by using the hands as a demonstration the company’s militia “resolved” the low production issues. The companies therefore incentivized their soldiers to harvest Congolese people’s hands by promising to shorten the duration of the soldiers' service abroad based on the number of hands collected. Eventually, soldiers realized they could save ammunition by cutting off the hands of people that were still alive.
In “Heart of Darkness,” Kurtz is an ivory trader that has gone mad from his participation in these atrocities against the Congolese people. Kurtz had wanted to “civilize” the Congolese, indulging in the racist idea that black people required the intervention of white Europeans to lift them out of “barbarism.” Over time, Kurtz grew accustomed to the inhuman treatment of the Congolese people and even started to like it. He managed to create a cult that worshipped him and wished to indulge openly in hurting people for sport, unlike the other colonizers that hid their inhumanity behind more polite motives like seeking profit. Ultimately, Kurtz adopts a nihilistic view of the world where no one has a right to judge his actions because the world allowed all this horror to happen on its own.
Curze is a derivation of Kurtz, combining the name with “curse.” “Cursed” pretty much describes both Konrad Curze and Kurtz. Konrad is, as mentioned above, a reference to the author of “Heart of Darkness,” Joseph Conrad. Conrad is derived from the German name Konrad, which comes from the Proto-West Germanic “koni,” meaning “bold, brave,” and “rad,” meaning “advice, counsel.”
The themes of engaging in atrocities out of spite for the world itself are present in both Curze and Kurtz. Needless to say, this is the grimdarkest of all the primarchs and one a noblebright setting will have to do a lot of heavy lifting the rehabilitate in a manner that is narratively satisfying. I wanted the new name to reflect this shift.
I could not find a feminine alternative for Konrad. Konstance was tempting (I’m fond of Konnie Curze), but I figured if I was going to deviate from the original name’s etymology I should try to tie it to the theme of darkness in a way but with a more positive connotation.
The word “koni” reminded me of the Greek “Kore,” an epithet for the Greek goddess Persephone. Kore means “The Maiden.” Persephone is the daughter of the harvest Goddess, Demeter. The god of the underworld, Hades, kidnapped Persephone and married her, though the relationship appears to be one of the more consensual ones in Greek myth beyond that detail. Demeter withdrew her power over the crops and brought on winter while Persephone was gone. However, Persephone had already eaten food in the Underworld, which bound her to that place eternally. The gods negotiated a compromise with Hades whereby Persephone would remain in the Underworld for part of each year, resulting in winter, and return to the surface for the other part of the year to appease Demeter and bring on the growing season.
Popular modern interpretations of Persephone tend to be of a pretty girl that causes nature to bloom spontaneously around her before mean old Hades captures her and brings on winter. However, the myths are quite clear that Persephone embraced her role as Queen of the Dead.
Persephone is referred to as “dread Persephone” in “The Odyssey,” indicating the sense of horror the character is meant to evoke through her status as Queen of the Underworld. The epithet Kore was a way for worshipers to refer to Persephone without uttering her terrible name. The practice is similar to the Arcadian worship of the goddess Despoina, which literally means “The Mistress.” Despoina was closely identified with Persephone and may be an older goddess the myth of Persephone arose from. The goddess’s real name was either unknown or a secret and worshipers only referred to her as "The Mistress" to avoid taking her name in vain. This is a convention familiar to Abrahamic faiths, which often use variants of “God,” “Lord,” or other euphemisms to refer to their singular god.
I like how both Kurtz and Persephone / Kore go into their own types of darkness and meet two different fates. Kurtz goes into a darkness created by humans and is consumed by it. Persephone is taken into the darkness that awaits us all in the end and accepts it. I felt this corresponded better with a noblebright take on Konrad and his struggle with the clarity of his own destiny.
Thought of the day:
Fear the shadows; despise the night. There are horrors that no man can face and survive.
Feel free to leave a comment on these submissions and this project generally. I look forward to sharing more with you next time~
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2024.05.19 03:57 Arrow141 What to do about low apm

Look, I know it's rarely the actual thing that's wrong, but it's indicative of the fact that my opponents a) have much better micro b) have much better multitasking across different parts of the map.
I win about 52% of my games, so my rank being gold 3/plat 1 is pretty accurate. But I have better macro than my opponent (as defined by resources per minute and/or not floating res) in about 90% of my games.
My apm rarely breaks 60. I'm not necessarily looking for advice on what I'm doing wrong--i watch my replays when I lose and can always identify something I F'd up pretty badly. But I'm looking for advice on how to actually go about getting better at a couple of things.
Specifically, I am terrible at micro in battles, and I dont really know how to work on that skill specifically, since playing against the AI is useless, and I don't have friends irl to practice with atm. I feel so slow, like I'm fighting through sludge and my opponents get 2-3 times as many actions as I do (and it turns out they literally do, based off their apm).
Secondly, I feel like when I watch games of people better than me, they jump between different camera locations constantly, way more than I can. I dont know how to split my attention like that, and I'm not great at literally controlling the camera either. This also feels like a "can't keep up with my opponents" thing.
This is my first RTS, so that's probably part of it, but I guess I'm just looking for advice on how to get better at doing what I'm trying to do more quickly.
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2024.05.19 03:14 Jerry_217-2 [H] LOTS of Games [W] Battletoads, Bud Spencer & Terence Hill - Slaps And Beans, River City Girls Zero, Bud Spencer & Terence Hill - Slaps And Beans 2, Double Dragon Gaiden: Rise of the Dragons, River City Girls 2, offers

Will offer multiple games if needed. Games with * means very positive games, worth a look.
Beacon Pines
There Is No Light
Children of Silentown
Oaken
Snowtopia
Autonauts vs Piratebots
Deceive Inc.
Who Pressed Mute on Uncle Marcus?
Hot Brass
Arcade Paradise
Tin Can
Agent in Depth
Alchemist's Castle
Among Us
Armello
Army Men RTS
Assault Suit Leynos
Backbone
Battlecruisers
Blade Assault
Blood And Zombies
Brawlout
Builder Simulator
Cats in Time
Chicka Wars Chicken Meat
CivCity: Rome
Click and Slay
Concept Destruction
Corridor Z
Cosmonautica
Crayon Physics Deluxe
Dagon - The Eldritch Box DLC
Dead Age
Dear Esther: Landmark Edition
Death Squared
Demon Turf
Detached: Non-VR Edition
Double Cross
Doughlings: Arcade
Doughlings: Invasion
Draw Slasher
Drawful 2
Due Process
El Hijo
Eldest Souls
Emily is Away <3
Encased
Epic Chef
ETERNAL THREADS
Farming Simulator 17
Firegirl: Hack 'n Splash Rescue
First Class Trouble
Five Dates
Fling to the Finish
Forged Battalion
Fortissimo FA INTL Ver
Founders' Fortune
Fun with Ragdolls: The Game
GameGuru Classic
Garfield Kart - Furious Racing
Gloria Victis
Go Home Dinosaurs!
Going Under
Golf Gang*
Guilty Gear X2 #Reload*
Guns & Fishes
Guts and Glory
Hack 'n' Slash + Soundtrack (& Spacebase GIFT)
Halcyon 6: Lightspeed Edition
Heart Fragment - Book Two: Belief Fragments (Shannon & Lana)
Hellbound
HERO'S HOUR
Hexologic
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hokko Life
Honey, I Joined a Cult
Hyper Gunsport
I’m not a Monster
Internet Cafe Simulator
Interplanetary: Enhanced Edition
Iron Danger
Izmir: An Independence Simulator
Joggernauts
JYDGE
Killsquad
Kraken Academy!!
Labirinto 2
Lawn Mowing Simulator
Legend of Keepers
LEGO Batman 2: DC Super Heroes
Leisure Suit Larry - Wet Dreams Don't Dry
Let Them Come*
Little Orpheus
Lust for Darkness
Lust from Beyond: M Edition
Maid of Sker
Mainlining
MEEPLE STATION
Meow Express
Merchant of the Skies
MirrorMoon EP
Monaco
Monster Prom 2: Monster Camp
Moon Hunters
Morbid: The Seven Acolytes
Motorcycle Mechanic Simulator 2021
NecroWorm
NeuroVoider
Neverinth
Neverout
Non-Stop Raiders
Of Orcs And Men
Orbital Racer
Out of Reach: Treasure Royale
Outward - The Soroboreans DLC
Override
Overture
Ozymandias
Partial Control
Pathfinders: Memories
Pathway
Peaky Blinders: Mastermind
PGA TOUR 2K21 (may keep)
Pilgrims
Pill Baby
Pixplode
Planet TD
PlataGO!
PowerBeatsVR
Project Chemistry
Project Nimbus: Complete Edition
Propagation VR - Co-op
Pumped BMX +
Quadrata
Radio Commander
Railroad Corporation
Railroad Tycoon 3
Rebel Galaxy
Rebound Dodgeball Evolved
Re-Legion
Remnants of Naezith
Resident Evil Revelations (may keep)
Resident Evil Revelations 2 - Episode 1: Penal Colony
RIOT - Civil Unrest
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
ROGUE LORDS
RPG Maker VX
Rym 9000
Sakura Alien
Sakura Knight
Sakura Knight 2
Sakura Knight 3
Sakura MMO
Sakura MMO 2
Sakura MMO 3
Sakura MMO Extra
Sakura Succubus
Sakura Succubus 2
Sakura Succubus 3
Sakura Succubus 4
Sakura Succubus 5
Sakura Succubus 6
Sakura Swim Club
SEUM: Speedrunners from Hell
Shady Part of Me
Shing!
Shotgun King: The Final Checkmate
Sid Meier's Railroads!
Siege Survival: Gloria Victis
Slinger VR
Smile For Me
Sorcerer King: Rivals
Soul Searching
Soulblight
Space Crew: Legendary Edition
Spellcaster University
Spirit Hunter: Death Mark
Stacking
Starpoint Gemini Warlords
Strider*
Stygian: Reign of the Old Ones
Sunlight
Super Chicken Catchers
Super Magbot
Surviving the Aftermath (may keep)
Sword Legacy Omen
SYMMETRY
TaniNani
Telefrag VR
The Amazing American Circus
The Beast Inside
The Deed II
The Golf Club 2019 Featuring PGA TOUR
The Invisible Hand
The Life and Suffering of Sir Brante (may keep)
The Serpent Rogue
The USB Stick Found in the Grass
Ticket to Ride
Tools Up!
Townsmen - A Kingdom Rebuilt
Traffic Jams
Train Station Renovation
Treasure Hunter Simulator
Underland: The Climb
UnMetal*
Vanishing Realms
War for the Overworld
WARSAW
Where the Water Tastes Like Wine
White Noise 2
Worms Rumble
WRC 7
WWE 2K BATTLEGROUNDS
XCOM 2
X-COM: Complete Pack (including X-COM: UFO Defense + X-COM: Apocalypse + X-COM: Enforcer + X-COM: Interceptor + X-COM: Terror from the Deep)
XEL
X-Morph: Defense Complete Pack (including X-Morph: Defense + X-Morph: Defense - European Assault + X-Morph: Defense - Survival Of The Fittest + X-Morph: Defense - Last Bastion)
V: Rings of Saturn
Rebel Inc: Escalation
Spirit Of The Island
Lords and Villeins
A Juggler's Tale
Mr. Prepper
Mad Max
MORTAL KOMBAT XL
Mortal Kombat 11 Ultimate Edition
Middle-earth: Shadow of Mordor GOTY
Middle-Earth: Shadow of War Definitive Edition
Injustice 2 Legendary Edition
Batman™: Arkham Knight Premium Edition
Batman™: Arkham Asylum GOTY Edition
Batman™: Arkham City GOTY Edition
Batman™: Arkham Origins
Katamari Damacy REROLL (May keep)
PAC-MAN MUSEUM+
The Dark Pictures Anthology: House of Ashes (May keep, only good offers)
Rebel Inc: Escalation
Spirit Of The Island
Lords and Villeins
A Juggler's Tale
Mr. Prepper
Beacon Pines
There Is No Light
Children of Silentown
Oaken
Snowtopia
Metal: Hellsinger (May keep, only good offers)
Non-STEAM
DOOM 64 (Bethesda.net)
Command & Conquer Remastered Collection (ORIGIN key)
Liberated (GOG key)
STAR WARS: Squadrons (Origin)
Wanderlust Travel Stories (GOG key)
Software
Ashampoo Photo Optimizer 7
GameMaker Studio 2 Creator 12 Months
Music Maker EDM Edition
Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
Polygon Farm, Polygon City, and Polygon Prototype
GameDev.tv
Complete Unity 3D Developer
Zenva Academy
Intro to Game Development with Unity
Region is NA
My REPs: 202 successful trades, 0 dispute.
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