Create your own bmx bike game

bikeit!

2008.05.10 09:18 bikeit!

Discussion of everything bicycle related. bikeit! bike bikes bicycle bicycles bicycling cycling
[link]


2008.05.22 03:10 bicycling

Two wheels, or three, sometimes one, but never more than twenty. Interested in riding a bicycle? We welcome bicyclists of all skill levels including those who don't yet own a bike. Ask us your questions or meetup with other redditors in your area for local rides. Happy cycling!
[link]


2011.03.22 22:19 LeCollectif Bicycle Touring

Bicycle touring is about taking trips via bicycle. Whether you're going out for the weekend or cycling across continents, bicycletouring is a community of individuals who share this passion.
[link]


2024.05.14 19:21 LiseEclaire [Leveling up the World] - Nobility Arc - Chapter 936

Out there - Patreon (for all those curious or wanting to support :))
At the Beginning
Adventure Arc - Arc 2
Wilderness Arc - Arc 3
Academy Arc - Arc 4
Nobility Arc - Arc 5
Previously on Leveling up the World...
Reality shifted, transforming into an endless forest of purple glowing vines among green and yellow trees. Minuscule creatures of all shapes and sizes flew about. To the untrained eye they seemed charming, even beautiful, yet they were all parasites taking advantage of the richness of magic threads for sustenance. They weren’t the problem, though. Other entities were also present in force—aether golems.
Summoning a clay cylinder, Dallion unleashed a ray of destruction, shattering hundreds of the crimson-purple constructs like glass. The spell was followed by a spark infused spiral attack directly below.

Realm section damaged!
Overall completion 78%

Large chunks of land erupted at the impact, transforming into clouds of dirt high up in the air. Thankfully, there didn’t seem to be any more golems hidden in the soil.
“Seventy-eight,” Dallion said as he gently floated to the ground. “Mages really don’t maintain anything, do they?”
The life of academia is filled with its own challenges, dear boy, Adzorg protested, practically admitting the statement. That’s a domain ruler’s job.
“I suppose it is.”
Dallion looked at his feet. They were there, along with his shoes and the lower part of his trousers. Nothing seemed to be wrong with them, yet this was only a fake projection. In the real world, they no longer existed.
There’s no reason to be alarmed. With your magic and body levels, you should be able to have them restored in a matter of months. Until then, you’ll just have to use aether stand-ins, or even a good illusion, if you prefer.
Dallion considered it. If there was someone who’d know, that would be Adzorg. The mage had his hands severed not too long ago. Looking at him now, no one would be able to guess that they had been gradually restored over the course of months.

REALM INVASION

Red rectangles filled the sky.
“Seems like they’ve taken me seriously.” Dallion stood up. His real-life troubles would have to wait.
Knowing Alien, he probably only modified the golems to treat you as an intruder. The area guardian must have stepped in.
“Doesn’t the emperor control this? Or an overseer?”
The Academy has always been sort of different, dear boy, Adzorg explained. While we serve the emperor, we’re technically autonomous.
“Like the Order.”
To a certain degree. Think of this realm as isolated. That’s why moving it around isn’t as easy as moving everything else. Due to the magic concentration and frequent experiments, the area has become… more susceptible to other worlds. That’s why I did my experiments here—it’s far easier to break through the protective barrier here than elsewhere. Well, except the fallen south, possibly. The old mage added with a brief laugh. To prevent anything spilling out into the rest of Tamin’s domain, the Academy is isolated from everything else.
“That shouldn’t stop him from coming here in case he wants to,” Dallion said.
Not in the least. That doesn’t make it desirable, though.
That was a strange statement. There were too many benefits for the emperor not to get involved. Even if he were afraid that someone might do what he had done to the archbishop. Either way, the faster Dallion could take control of the domain, the better. He knew he couldn’t keep it, but that wouldn’t prevent him from transporting a few pieces to his own territory. As for what was left, he’d make sure that no one could take advantage of it in the future.
Aqui, he said within his personal realm.
The orange-scaled dragon emerged within seconds. Ten times larger than in the real world, she was doing her best to present herself larger than she actually was. Even so, her present level was clearly visible should anyone look at her white rectangle.
“Grasped the concept of eating?” Dallion looked at her.
The large dragon snarled.
“Can you do it from within the realm?”
The anger changed into bewilderment.
“No one can consume magic from within a realm,” she said defensively. Dallion knew for a fact that wasn’t the case. He himself had done so many times and he wasn’t the only one.
“What about outside? How fast can you drain the area of magic?”
“Why?” She lowered her head, bringing it to Dallion’s level.
“I’m going to do something and when I do, we’ll have to get out of here quickly.”
The dragon snorted right at Dallion.
“It would be nice if you can reach level ten at least.”
Pride filled the dragon’s body, as blue blobs the size of houses emerged within her. There was no way that she would only level up to such a low level. Of course, Dallion’s subtle use of music skills had also helped in the making of the decision.
Before anyone could say anything more, a cluster of aether cones flew straight at him. Free of the confines of reality, the armadil shield teleported between him and the projectiles, growing three times its size.
Unable to counter the force, Gem was pushed back dozens of feet to the point it reached Dallion himself. Extending one hand, the otherworlder easily countered the attack.
Aquilequia, on her part, had used her natural speed to move away before the cones even got close.
“Best leave.” He said, glancing at her new location. “After I’m done, I’ll need you to be at least as strong as this.”
The dragon didn’t respond, yet didn’t leave the realm, either. Curious as every low-level companion, she moved a safe distance away, eager to see exactly what was referred to. Meanwhile, Dallion sprang into action. With speed surpassing that of Aquilequia, he dashed around the shield, heading straight for the source of the aether cones. To little surprise, they were being released from five spell circles, at huge intensity. More curious was the entity that had cast them.

LEARNING HALL GUARDIAN
Species: COPYETTE
Class: SHADOW
Health: 78%
Traits:
- BODY 45
- MIND 60
- REACTION 55
- PERCEPTION 50
- MAGIC 100
Skills:
- ATTACK
- GUARD
- ACROBATICS
- SCHOLAR
- CARVING
- MUSIC
- SPELLCRAFT
Weakness: NONE

“Never thought you’d be a copyette,” Dallion said as he performed a series of slashes targeting vital points on the guardian.
Each of them hit, yet instead of red rectangles, the form transformed into cyan sludge that splashed onto the ground.
“Lucky coincidence?” Dallion split into instances, using his music skills to add doubt and weight into his words. “Or were you working for the Order all this time?”
“Nice to see you too, apprentice.” A new figure formed. It was very different from the first, taking on the form of Alien. Spells circles formed in different spots hundreds of feet from Dallion, each releasing anything from lightning to aether shards.
Despite the overwhelming amount, not a single one of Dallion’s instances got harmed. Performing a three-sixty line attack with his harpsisword, he sliced through the new appearance of the guardian, breaking the spell circles in the process.
Don’t be overconfident, Giaccia said. Experience trumps level every time.
There was no way Dallion could disagree. There was a time when he, too, had defeated opponents many levels above him. While it was said that a ten-level difference was insurmountable, the guardian was a copyette with a very high magic trait.
“You can always surrender,” Dallion said, looking in all directions with his instances.
“It’s just like you to offer.” Two forms of the guardian appeared in different locations, now taking on the forms of children in Dallion’s class. “And no, I’m not working for Simon, even if he put me here.”
Dallion dashed, appearing next to one of his former classmates, slicing it to bits using a multi attack.
“Wrong one.” The other form laughed.
Dallion was fully aware that both of them were wrong. His real goal was to try and figure out where the rest of the guardian was hiding. As a copyette, he could create dozens of copies, all an insignificant part of his overall body. Destroying each individual one wouldn’t do anything; harming the one considered the main one might.
He’s stalling for time, Giaccia said.
“Your music attacks are rather good.” Two more copyette forms emerged. “Sadly, it doesn’t depend on me. You’ll have to deal with the main guardian for that. I’m just here to obtain information. Being a hunter, you should know that.”
“It’s been a while since I was a hunter,” Dallion replied. “I’m not an apprentice, either.”
“That’s true. You made full mage, didn’t you? Also, I heard that you were an archduke shortly before rebelling. Quite the achievement.”
“Yeah, yeah. I’m just like my grandfather.” Dallion let it slip.
“Your grandfather?” Confusion emanated from the copyette. “I was about to say that you’re like Jeremy. A lot more straightforward, to be sure, but the drive is there along with the skill.”
Going by large areas, there had to be roughly ten guardians responsible for the realm. Defeating them would effectively make Dallion the new owner. A faster and more challenging way, though, was taking on the main guardian.
No time to hesitate, the harpsisword Guardian reminded Dallion.
It would be a lie to say that Dallion wasn’t. Even with all the copyette’s tricks, he had enough raw power to defeat the guardian, destroying a large part of the realm in the process. It was no accident that of all the key guardians, this one had been sent to reveal his skills. Dallion had spent a significant part of his life in the Learning Hall. While not particularly long in terms of time, it had marked a significant change in Dallion’s life. Before that he was little more than a skill game piece—barely defeating the Star, he was on the run from Countess Priscord, and in debt to the void. His life at the learning hall of the Academy had elevated him to the point that the emperor, the Order, and even the Moons themselves had taken notice.
“Yes.” Dallion sighed. “There’s no time for hesitation.”
Summoning his aura sword, he slashed the air, casting a flight spell that propelled him up like a rocket. Half a mile above the ground, he stopped.
“Sorry, Learning Hall,” he said, slashing the air in what appeared to be a multi attack. Magic symbols and connections were drawn, yet instead of casting multiple five-circle spells, Dallion cast one complex spell chain.
A vortex of spell circles emerged beneath him, shooting bolts of magic draining lightning.

Realm section damaged!
Overall completion 77%

Realm section damaged!
Overall completion 76%

Red rectangles popped up as the ground became covered in craters. Aether projectiles shot up to him in response, most of them blocked by the aether shield before reaching Dallion himself.
“Thanks, but no need,” Dallion unsummoned the shield, unwilling to have it be accidentally affected by his magic draining spell.

CRITICAL STRIKE
Dealt damage is increased by 200%

A few purple rectangles appeared among the mass of red. At the current rate, the Learning Hall guardian would be defeated in a matter of seconds. Hopefully, there would be enough left for Dallion to restore afterwards. Were this to be the Hall’s realm, there would be no concern on the matter—defeating a guardian merely improved it. In this case, the realm was the Academy, though, not the Learning Hall itself.
Suddenly, a sun gold colossus emerged less than a few hundred feet away. A massive hand reached out and grabbed the vortex from beneath Dallion. Sparks of lightning enveloped the fingers, yet had no effect whatsoever.
A second hand reached for Dallion himself, but he had already darted further back, safely avoiding the attack.
So, that’s the Academy? Dallion looked at the glittering mountain of gold. When it came to the colossus, he shared many of the same characteristics. The one major difference was the colossus’ “attire.” Not the usual Roman-Greek design that Dallion had seen before, the design followed twenty century Earth norms.
“It’s been ages since a domain ruling mage has ventured in this realm,” the colossus said in a booming voice. “You’re the second so far.”
“What happened to the first?” Dallion concentrated. Not a single domain marker appeared anywhere along the guardian’s body.
“He created this area and made sure that no other mage will be able to take it.”
submitted by LiseEclaire to redditserials [link] [comments]


2024.05.14 19:20 Neithan3 Quality of Life feature suggestions and bugfix requests

I have made a list of things that I think need to be improved, changed or fixed based on my in-game experience. Please note that these are just my *opinions* and feel free to explain why (if) you disagree in the comments or share your own suggestions. Some of them may be already present in the game. Sorry if I missed. Try not to downvote to hell just because you don't like a single article :D

Suggestions:

  1. Click-and-drag scrolling for easier navigation through the game menus.
  2. Photo mode that allows players to hide the HUD, perfect for capturing those heroic moments.
  3. Simpler notifications: Relocate objective and mission completion notifications to the top of the screen and minimize them to reduce screen clutter. It is hard to aim for weak spots when you are playing at high difficulty and have a big wall of text in the middle of your screen.
  4. Help: Add a “Help” voice command to the Q radial menu wheel. + more&new commands?
  5. Crosshair: Option to hide the aiming reticle/crosshair because it simply doesn’t help at all when you have another round crosshair in the middle that shows where your shots actually go. It also blocks the view for long range aiming.
  6. Hiding nameplates / Streamer mode: Option to toggle player names.
  7. Equipment preview: Armor and helmets should be shown as sets when you hover your mouse over them or choose them instead of the default diver armohelmet. OR previewing a helmet shouldn’t change the player's armor to the default and show the current set that the player has equipped and vice versa for previewing armor.
  8. SOS Beacon don't show up on the stratagem menu when your team doesn't have 4 players or after a player leaves the mission.
  9. Versatile Jump Packs: Allow the use of primary or secondary weapons with jump packs. Also, a superhero landing pose if you hold down B while landing airborne with the jump pack.
  10. Increased jump distance or jump height for jump packs slightly.
  11. Super Punisher: Add a flashlight to the Punisher shotgun and some other primary/support weapons that do not have them, so divers can shed light on the darkest enemies of our way of life.
  12. Standardize weapon ergonomics: Some primary weapons handle like autocannon while some handle like a pocket gun.
  13. Delay on EAT: Sometimes EAT do not fire after you equip and aim it. I try to fire a few times and nothing happens.
  14. Arc Thrower & Blitzer: Lightning arcs should damage Terminid eggs. Don't make their arcs jump between the eggs if you think it would be OP, but being able to kill a charger with an arc thrower and yet failing to destroy a smoll egg is kinda lame.
  15. Booster Icons: Add booster icons next to team stratagem list that show up when you press CTRL, so we can see what our fellow divers chose to bring.
  16. Shield Generator Relay: Sometimes explosions happening outside will kill, stagger or damage the player standing inside the shield. Outside explosions should have much less or no effect on player.
  17. Bile Titans tanking Hellpods: Sometimes -almost always lol- Titans don't take any damage, get staggered or die even if you land directly on their head or body with a hellpod.
  18. Improved Incendiaries: Prolong the burn time of incendiary grenades for a few more seconds. They seem to go out before they even kill anything or deny an entry.
  19. Convenient Flamethrower: Remove the movement speed penalty of firing the flamethrower OR increase the flamethrower’s range by 3-5 meters. Enemies mostly start to attack you, as soon as they enter the range of your flamethrower already. If you believe first option would be unbalanced, then you can make it only avaliable for armors with speed stats above +520
  20. Improve Patriot Exosuit: Fix the aiming and accuracy of the Patriot Exosuit missiles. Also, we need much better gun&pod elevation and depression for a 10 minute cooldown stratagem imo.
  21. Fall damage variation: Fall damage needs to differ between armor sets that you have equipped. Players with light armor should take less damage. However, if you want to give another advantage to heavy armor sets, then you can make heavy armors decrease/negate fall damage to some extent because they would be more protective etc.
  22. Fire effects rework: I don’t know if it is just how it seemed to me instead of how it works but fire effects from napalms, grenades etc. only create flames that are scattered around instead of a big strong wall/pool of fire. These flames make it easier to walk around or through them for enemies and take less damage inside the affected area. I think everything inside a circular radius needs to take constant fire damage. Idk how to explain this better. Sorry if it is already how it works.
submitted by Neithan3 to Helldivers [link] [comments]


2024.05.14 19:15 Sagara- How our party Wizard is hilariously overpowered, and is on track to be utterly invincible

So, a couple friends wanted to start a 5E game with mostly beginners at DnD, DM included (all of them very experienced at other games, though). As a forever GM, this was a godsend, so I pushed to get in and we start setting up, nothing fancy, fighter, rogue, cleric (me) and wizard.
I tell the DM I can set my character on my own, and I'll just ask him to double check when I'm done and let him focus on the others, meaning I don't follow what they are doing.
We get started and something feels off about the wizard. Like he's throwing a lot of spells around. A lot a lot. DM doesn't seem to flinch, and nobody else seems unfazed. Hell, everyone's having quite a bit of fun, so I decide against asking questions. Things gets weirder when he starts casting Guiding Bolt. Raised eyebrow, but again, not worth making a scene.
A fair few sessions later, the wizard asks me to check over his sheet because he feels like his skill ratings are weird. Nothing too big, a couple mistakes here and there. Then we start talking spells and the story begins to unfold as we compare our classes.
So, what they understood from the book is that the Wizard gets a number of spells [slots] at each level, and there is no limit to the number of spells casts per day. I realize how hilariously busted that is, but tell him that "if everyone's fine with your kinda-sorta-homebrew, you have your fun" and suggest he picks Fireball as soon as he reaches lvl 5 (which he did, to the DM's deep dismay).
A few weeks later, we start talking Counterspell and it becoming very important later (also even more hilariously busted with no cast limit), and I start talking about upcasting, since it's so important there. He does mention that Guiding Bolt has upcasting rules, and he didn't understand how it worked.
So we bring up the upcasting problem to the DM, whose answer had me struggling to not explode in laughter. "Oh. Okay then, you can always use the max level you can use."
That man has no idea what he just started, and I'm going to be giggling on the sidelines watching the fireworks. The best part is that the Fighter and Rogue don't mind being overshadowed in combat, so everyone's actually having a hella lot of fun! And if something doesn't melt instantly, I'll be right there using very normal Cleric rules to create the opening for Mr Wizard to throw another overpowered spell in :)
submitted by Sagara- to DnD [link] [comments]


2024.05.14 19:14 Disastrous-Paper4186 Request for DLS players interested

Ok guys lm just kinda getting bored and l was wondering if any of u wanted to make a competition like a league by using friendly matches on DLS. I will gladly host and record results for the league games and teams that have signed up below can play in this league including me
submitted by Disastrous-Paper4186 to DreamLeagueSoccer [link] [comments]


2024.05.14 19:11 Boring-Employment479 Pokemon FUT Idea

Seriously, why has Nintendo not created a FUT styled Pokémon game? So simple. You have card packs you open, random Pokémon cards are acquired. Their levels are determined by a tiered grade similar to FUT TOTS and so forth. Your team has synergy based on type just like fut. And then you battle online opponents who have set up their own teams…
I know this means GameFreak would just become EA2.0 but still it’s a really cool concept…
Edit:GameFreak not Nintendo
submitted by Boring-Employment479 to pokemon [link] [comments]


2024.05.14 19:00 Big-Guidance8151 Everything that rises must be analyzed

Disclaimer:
This post has heavy spoilers to the story of the version 2.2 and maybe to something else. Good luck to read all of this. I yap for Ena and maybe repeat myself little too much. Mentioned characters:
Sunday
Robin
Aventurine
Dreammaster
Bronya
Seele
Cocolia
Mentioned Aeons:
Ena
Xipe
Hooh
Long
Oroboros
Qlipoth
Mentioned organisations:
Beyond the Sky Choir
Astral Express
Family
In loving memory: Ena the Order “The one who transcends the many”
In loving memory of Tazzyrronth the Propagation “The Sand king”
In loving memory of the Great Tatalov “The Garbage King”
So, the original intent behind this post was to create a lot of puns about Order and Sunday (for example something like Golden Order Radagon Sunday, “I will have order” with Sunday and a falling train instead, Sunday working in a delivery and saying that someone’s order was cancelled).
But then I started remembering all parts of Penacony storyline that have fascinated me. And one particular part master stroked me. When Sunday used his “tell the truth or die in 24 hours voice magic” he used not the power of Order, but Harmony – the Path he supposedly deliberately left behind and betrayed.
How can I be so sure, that he didn’t use the power of Order, making it look like the power of Harmony? Well, nor Dr. Ratio, nor Aventurine, nor Welt, nor (most importantly) Robin didn’t notice any sign that the Order was used and that the power on display did in fact belong to Harmony. And mind you, all of them are quite clever, experienced and hard to deceive. And in Aventurine’s conversation with Acheron in the Horizon of existence, Acheron (who as Self-Annihilator isn’t affected by the illusions of Order and can see through them) referred to the brand, used on Aventurine as the “brand of Harmony”. And the last proof is that when Sunday uses this power, he makes a call (or if you are a pun enjoyer like me, “an order”) to Xipe, referring to THEM as “Triple-faced soul”.
So, this was a really long and a roundabout way to prove that even with his supposed devotion to Order, Sunday still remains the Pathstrider of Harmony (and the laws of the HSR universe dictate, that you become a Pathstrider by following a philosophy of a particular Path). While being a Pathstrider of two Paths is not called impossible in the game, and Harmony and Order mostly overlap, there are some key differences between them. It means, that Sunday to some extant still believes in a philosophy of Harmony and is not a complete devotee of Order, how some people could have believed.
So, the goal of this post is to delve on the philosophy of Ena and Harmony through Sunday’s story, words, thoughts and actions. And to make some obnoxious theories, but that’s later.
So, let’s begin!

In his childhood, Sunday alongside Robin, was called by the Dreammaster “two best interpreters of the Great One”. That means, that as a child, Sunday was extremely close to the philosophy of Harmony.
Let’s remember what Harmony embodies as a philosophy:
“Then, they say, O you who have reached the end, enter into the paradise that envelops all! Join this great choir and feast, listen to the beating of billions upon billions of hearts, holding you in THEIR embrace...”
“To battle the brutality of the laws of the universe, intelligent lifeforms must discard their cowardly selfishness and the differences between individuals, fusing into one singular melody — to have the strong help the weak, and to protect life with death.”
That is what Harmony preaches and Sunday was a follower of this ideology. Harmony preaches selfless people not only helping and uplifting each other to build “the paradise” (a prominent theme in Sunday’s thoughts) bit also welcoming every other willing person. Harmony philosophy is about acceptance, forgiveness, cooperation, that no person is beyond redemption, that in every person has inside of them the force that genuinely cares for others and strives for good. Harmony preaches something like this: “Because if it is possible for every person to become a member of Family’s shared paradise, then we should at lest try to welcome them in it.” That’s why Harmonic Strings (Emanators of Xipe) are not people and are actually manifestations materialized as the responses to the Hive Mind’s demands. It is a seemingly naïve and romantic ideal for the sometimes and indifferent brutal universe of HSR that requires great kindness, compassion, understanding, belief in other people, ability to see the better in other people and uplift them. And Sunday-follower of Order reflects on that:
"When I appeared as a child, my speech, mindset, and soul reflected immaturity and innocence."
"As I grew into adulthood, I left behind my childlike side."
Sunday (as shown in the quest) was a person of great understanding, compassion, and love for other living beings, full of desire to protect them (bird, Robin, other people). He was able to embrace even the worst people if they would show even the slightest glimpse of desire to redeem themselves and change for the better, like people who allegedly sold their own children. It is notable that he both acts as a follower of Harmony and an enforcer of Order conspiracy because of these very character traits. The motivation is the same, just the choice how to act based on this motivation is different between him and Robin because of different experiences.
As the ardent believer of Harmony, the seed of doubt in his mind was planted ironically by the very followers of the Harmony -the Family. And the disillusionment about Harmony also began, when his belief in other people was tested. When asking Xipe to clear his doubts, Sunday asks three questions:
“Who can judge the strong when their power hides their crimes?”
“Who can vouch for the weak when they will pay any price to survive?”
“If "the strong defending the weak" is truly the foundation of paradise, then who is responsible for the suffering and anguish in this wretched world?”
The questions display that the preached Harmony doesn’t work as intended. The extremely hard ideal to follow was exactly too demanding for numerous people who couldn’t stand up to the responsibility that came with upholding it. Also, as displayed both in the main quest of Penacony and in numerous events and side quests, flaws and imperfections of Family(note: of the Family on Penacony) are numerous. We have an entire “Ode to Fool” in the Grand Theatre about internal bloodthirsty war between the Family, where two of the seven families of Penacony ceased to exist. When even Family: those who preach the Odes of Harmony don’t act as they preach, are not harmonious, don’t show compassion and forgiveness, it is extremely hard to still believe in its teachings. And from that, the belief in people starts to slowly crumble as the very belief in a possibility of a paradise preached by the Xipe, is tested.
That is what turns him to Order. The feeling that while the paradise of Harmony is theoretically possible, how much suffering must people experience before it actually arrives. And when will it arrive? And IF it will arrive? These doubts in human inherent desire to change for the better leads to the idea: “And what if they don’t change? Then why take the risks? Why not to create something that guarantees their safety, happiness and protection?” His desire for Order is still born from his love for humanity.

And while the shift in beliefs did in fact happen, it wasn’t completed and some beliefs in Harmony remain, alongside doubts about the philosophy of Order.
To prove that, let’s remember the Grand Theatre part of the quest (“Everything that Rises Must Converge”).
Before that Dreammaster has a particularly interesting conversation with Sunday. Sunday not only changes their plan, taking Robin’s place in the plan and then he asks Dreammaster why Penacony was the chosen planet to bring “paradise” of the Order. If he was completely convinced, why would he pose these questions?
Sunday several times brings the part of 107,336 souls of the Oak Family in his monologues. Why? Because he uses them to give self-validation to his beliefs. It comes not only from his desire to grant “paradise” to everyone (and this guys as stated dreamed about the paradise of Order), but also from his self-perceived responsibility as the Head of the Oak Family to stand up to wishes and desires of his subordinates, to protect them, and as the man with greatest position among them, to fulfil the hardest task. Because if people he is in charge of follow and support his views, not only it gives him more belief in his set of beliefs(ha), but also gives him even greater responsibility to prove that their faith in him, in Order is not misplaced.
In first two acts he displays before us shortcomings of the Harmony, trying to display himself as the ardent believer of the Order:
In the first act “Ode to Prisoner” he says that the freedom was not really achieved in Penacony’s great Independence War, posing a doubt that the ideal of Harmony even existed in Penacony since the very beginning.
In the second act “Ode to Fool” the theme of not so harmonic Harmony remains. Sunday talks about internal civil war between the Family, that eradicated two of the seven families on Penacony. How “harmonic” it is!
But in the last and most important act “Ode to Order” has a surprisingly different theme, hidden in it.
It is supposedly talking about the future of Penacony, but there is something more if you listen to its content once again:
General: “Without a ruler who would protect the weak and fight back against the tyrants?”
Chansellor: “We must assist each other in protecting the weak, just as we must assist each other in opposing the tyrannical.”
This dialogue argues that the very measures Sunday preaches, are not required for the coexistence and unification are also an option. Case of how differently Order and Harmony solve one problem.
Jester: “Without a ruler, who will make the stars follow their paths, the tides rise and fall, and allow life to grow?”
C: “These things did as they will long before the ruler appeared, just as they will continue to do with rulers gone.”
Where the Order requires an all-mighty divine king, controlling the world (like God-Emperor of Mankind from Warhammer), Harmony simply says that actually such beings are not needed.
Minister: “However, now that we have bid farewell to our ruler. Who shall take their place?”
C: “We no longer require a ruler, for we were originally all rulers who stand above all things.”
Once again, order preaches about the ruler on the top of everything, the one who has all of the rights and makes all of decisions. But harmony doesn’t work that way. Harmony preaches that if every person has equal rights to enter its paradise, then they are essentially equal. Where Order differentiates people and treats them differently according to THEIR criteria, harmony does not as THEY are all-embracing.
The choice of the position of Chansellor as the one giving answers is deliberate. It is another innuendo on differences between Harmony and Order. In Order king takes the power and pushes everyone under his control. Chancellor, as the representation of Harmony in this argument, is a position not a person. He is subject to change, unlike king. Unlike king, Chancellor is chosen among the people, by the people. He serves as one man being the voice of many people, for they have chosen him as a Chancellor because their ideals are the same and thus, they have entrusted him to fulfil their ideals in reality in their stead.
Some people were not satisfied that the arguments were not posed against Sunday by the Astral Express. Well, this entire act serves as a counter to his arguments, showing the point of view of Harmony arguing against the necessity of ideals of Order. Most importantly, they don’t disprove hid arguments completely, but rather pose a possible alternative take on things.
The Clockwork doesn’t work on puppets because they are “satisfied”. But what gives satisfaction: Order or Harmony? In my opinion, Harmony. Remember: in THEIR paradise there is “peace bestowed, sorrows and strife released.”
The “king” in the text obviously refers to Ena the Order, and the last talk from the “Future” in the act is about “final rites” to the king, that there is no need to seek THEIR existence, nor remember THEM. It illustrates the final confusion of Sunday: if Ena didn’t fight back while being consumed, if the philosophy of Harmony prevailed in the confrontation among the Paths, why try to restore the Order?
And after that particular act he chose to reveal to us the finale of Ena’s story. That THEY were banished to oblivion by the united will of the people who defied Order. And THEIR death was praised alongside praises for the appearance of Harmony – the ideal that prevailed on Penacony in the end.
And that is what actually 3 is actually about. Puppets(Members of the Beyond the Sky Choir) ask what they and everyone else should do after the “king(Ena)” disappeared.
They feel no safety and out of their comfort zone when the one that controlled everything about their lives suddenly disappeared. And Chancellor’s answers are the representation of the ideology of Harmony, that you don’t need to be controlled to strive in life, for that there is more to universe and that the “king” is not actually required for betterment of society, that society can harmonize and evolve on their own, that the unity of people can replace the “king”. Ironically, “the Ode to Order” doesn’t glorify Order but rather disproves it from being the one and only universal truth.
In this act Sunday actually reveals, intended or not, that he doesn’t disprove Harmony’s ideal, that he subconsciously feels that it can stand on par with the ideal of Order.
Then, Sunday poses between us three questions, each one has different answers depending on your set of believes: order or Harmony. Notice, that Sunday doesn’t give his own answers to the questions.
“Is darkness equal to daylight?”
This question is very metaphorical. Radiance and light, eradicating darkness and giving protection to those under the light are a repeated theme in the ideology of the Order (“I shall ascend to the heavens, becoming the scorching sun. Bathed in my light, my people shall flourish, while all evil shall be eradicated” / “Those who live in the shadows do not bear the right to tread the illuminated stage.” / “I now permit you to gaze into the sun [hardest line in the game btw]”) But radiance is also a term sometimes used to describe Xipe. The greatest difference lies in the fact that what Order will not tolerate (“darkness”), harmony will be able to co-exist with and eventually embrace. So for Order they are different, but for Harmony not at all.
“Are sinners equal to the righteous?”
Order punishes the unjust and uplifts the righteous. For it, they are not equal. But for Harmony they are, mostly because before Xipe the very concept of sinners doesn’t exist. Harmony is all-embracing, for everyone can change for the better and be redeemed.
It is a discourse in philosophy: first question was about whether are you able to tolerate something that goes against you. While Harmony can, Order cannot (Sunday can as literally shown in the quest so he leans more to Harmony in that part). Second question was about whether people can change for the better and be redeemed. Order doesn’t believe in it, Harmony does.
“If you are born weak, which god should you turn for solace?”
It is another question to choose between philosophies because Sunday struggles to choose himself. If you are weak and you bow before someone(“king”) for the protection then this is a choice befitting Order, but if you choose to cooperate with others, uplift one another and “listen beating of billions of hearts holding you on their embrace” then this is the choice of Harmony.
Notice, that Sunday doesn’t consider us as enemies at all. As he says: “I genuinely wish to avoid a violent clash with my esteemed guests from afar.” When Astral Express team asks Sunday why did he invite us to the duel, he responds: “Because our shared goals give equal weight to the beliefs we strive for.” He regards everything happening more like a debate of two equally valid philosophies. Even in the fight with him (second one) he still invites us to join his chorus of Order. And he says “our final talk is concluded” only when he turns into his Embryo of Philosophy form, when literally everyone who could has risen against him. And then he reveals his true emotions:
“If your ‘paradise’ can save more people, sever my path with your hands”
He knows he is not infallible, that his plan can be wrong, that there is a possibility of making better choices, better decisions. And he asks us to prove, that Harmony after all is a stronger concept then that of Order. And his quote before that really makes everything extremely ironic:
“If we had never experienced solitude, how could we embark on different paths?”
Once again, this solitude refers to the times when he still completely followed Harmony. Yet he was the only person on the entire Penacony because of his great compassion, who actually followed what Xipe preached. Yet, in this he was alone. How can you be in Harmony with anyone, if you are alone. The irony is in the fact, that if Robin didn’t leave Penacony, of if he met another genuine believer, he wouldn’t have turn to Order and he would remain under Xipe. With many similarities of Order and Harmony: the epitome of Order is loneliness, being a sole ruler of everything, the epitome of Harmony is a unity of numerous people.
“And thus, my talk about Sunday has concluded. Next part is about Ena.”

While his monologue about history of Ena can also be interpreted as parts above, it is much more interesting to discuss it when talking about Ena THEMSELVES.
“Let us commence with the dawning of the world… After the Dusk Wars, darkness veiled the sky, and chaos consumed the earth. Ena the Order emerged, destined to restore all existence. That marked the first day.”
The Dusk Wars are one of the most ancient (if not the most) periods of history we know about. Ena emerging at that time, makes THEM one of the oldest Aeons alongside Long, Hooh, Qlipoth and Oroboros.
” THEY gathered nebulae and forged them into picks, thus creating a grand lyre with black and white keys. Strike the white keys, and the sun rose. Strike the black keys moon and the rose. And so the cycle of day and night arose. That marked the second day. “
“THEY transmuted streams of stars into inked nibs, creating symbols to be pronounced and counted. THEY molded stardust into flowing rivers, assigning the righteous upstream and the unjust downstream. Thus, all things were marked and the world learned to discern between good and evil. That marked the third and fourth days. “
“THEY used the planetary rings to establish the law, forging a code of conduct among the masses. A grand lyre with black and white symbols of articulation and numerical notation took the form of musical notes. The downward-flowing river became a melody, and the cannon of law dictated the form. Thus, all mortals found their unique place within this symphony. That marked the fifth and sixth days. “
Ena, as we know was a control freak, at much bigger scale and extent, then Sunday could have ever hoped to become. We know that «Ena's harmonic songs seems to align within a three-dimensional framework, akin to an emperor maintaining hierarchical order among all creatures» Not only people, but the movement of celestial bodies were under THEIR control. THEY wanted to and almost controlled everything in the known cosmos. So, THEY were the only person responsible for everything. And when THEY were consumed, the manager of everything disappeared and the scales of order and discord lost their balance. That is why Hooh intervened and took THEIR responsibilities.
“THEY imbued world with meaning, perfecting all things in the heavens and earth. Then, THEY rested from the labors of creation. Yet, all beings cried to Ena – ‘Under the banner of the Order, you have defined all things in the Cosmos… but this made us realize that we are but puppets in your hands!’ – Thus, on that day, all beings united and cast the Aeon into the abyss of oblivion. That marked the seventh day. “
And this is the most interesting part. We know that Ena was consumed by Xipe, so why does Sunday refer to THEIR death as an action, made by humans?
As we know, Xipe “hails from multiple harmonious celestial words”, “a plural Aeon” and “THEY are the amalgamation of thousands of entities”. Thus, I pose that Xipe ascension was not a process of accension of a one person who somehow become an Aeon, but rather that several beings in a moment of unity (of “harmony”) were ascending as one. Next bit is purely theoretical:
But who could provide such unity before the existence of Harmony? Only the Beyond the Sky Choir – followers of Ena could understand the true extent of Ena’s control over everything and unify to create a change. Thus, mortals ascended into Aeon, befitting their shared beliefs, and from the Beyond the Sky Choir, Xipe arose with a new symphony of Harmony.
ⅠⅤ
Also, some other interesting bits from 2.2. storyline:
The most overlooked part of 2.2 quest for me is that part before boss battle when Sunday says that he doesn’t intend to either resurrect Ena or become a new Aeon of Order. While the actual possibility of such actions remains “enigmatic, we can now speculate that it could be possible to take control of a masterless Path or revive its master. I speculate that when we finally reach strongest Emanators level of poweallies/etc. the enemies we will be facing before actual Aeons will be unique beings like that: fallen Aeons in the process of resurrection or people in the process of becoming a new Aeon of a Path without one.
Another interesting bit of lore about Ena is that while she was “consumed” by Xipe, her Path still lingers in the cosmos masterless. While it was known about Paths of other fallen Aeons it is interesting that even assimilation by a broader concept Aeon isn’t enough to completely eradicate the Path from the face of the cosmos.
Some other connections that I noticed about Sunday while rewatching 2.2 quest were surprising even for me. Name a planet where the ruler intentionally left their subordinates in ignorance about the truth about the events for the sole reason of protecting them? It’s Belobog with Bronya and Seele (I could talk about similarities and differences of Bronya and Sunday but that would make already long post even longer). And this is why Ena was able to persuade Qlipoth. Because Qlipoth shares with THEM that general theme of protection. Because their Paths partly overlap. Because Preservation is about keeping everything dangerous behind the walls (in this case dangerous information about Cocolia), and everything inside the walls is safe, protected, or you could say “in Order”.

P.S. I feel like in this quest there is still so much more to discuss(and I could write EVEN MORE), but this long wall of text is already too out of character from me as a humble follower of Enigmata.
submitted by Big-Guidance8151 to HonkaiStarRail [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 18:55 fintech07 MidReal’s Gen AI ‘choose your own adventure’ platform launches

MidReal’s Gen AI ‘choose your own adventure’ platform launches
Generative AI storytelling platform MidReal has officially launched its flagship “choose your own adventure” product. Powered by its latest Morpheus-1 model, the tool allows players to generate stories that evolve as they make decisions. Instead of passively consuming media, MidReal puts gamers, readers, tv and movie buffs, and more in control to shape the narrative.
Founded in October 2023 with researchers from MIT, Cornell and Duke at its disposal, MidReal is blurring the lines between text adventures and games. The San Francisco-based company has seven full-time and five part-time employees to push the potential of the medium.
In addition to story generation, MidReal has more features to boost immersion and keep users engaged. These include generated illustrations with consistent characters and the ability to remix public stories.
“In the world of AI driven narrative and storytelling, readability and believability is of paramount concern and that desire to give creatives the most state-of-the-art tools available is what drove us to create MidReal and its latest AI module ‘Morpheus-1,'” said Kaijie Chen, cofounder and CEO at MidReal. “With its official launch today we’re looking forward to the countless stories that are just waiting to be told to the world.”
submitted by fintech07 to AIToolsTech [link] [comments]


2024.05.14 18:49 McManGuy Guide for Preventing Elevation Glitches When Moving a World Over to the Ashlands Patch

It's common for non-Ashlands biomes that were connected to the border of the Ashlands biome to have vastly different elevations in the new update, resulting in stuff floating in the sky above the land or sea. (rocks, ancient roots, trees, etc.). This also happens up near the Deep North biome.
The simple solution is to make a fresh new world after the new Ashlands patch. And if you never visited the Ashlands in your old world, you're also likely safe.
But if you ever traveled close to the Ashlands, you'll get this glitch. You can prevent this with the Upgrade World Mod. But it's quite the process.

Part 1: Make a world backup

The game automatically makes backup files, but just to be safe, you want to manually create your own backups.
Your Valheim world consists of 2 files with these extentions:
  • *****.db
  • *****.fwl
In fact, I suggest you include the backups of your backup, too:
  • *****.db.old
  • *****.fwl.old
Actually, it's not a bad idea to make a backup copy of the entire save folder, just in case.
Now, it's best to be working with Local Saves rather than with Cloud Saves. By default, the game uses cloud saves. Your save file location might be different depending on which save method you had employed.
This is the Valheim local save file location:
  • C:\Users\*****\AppData\LocalLow\IronGate\Valheim\worlds_local
The AppData folder is normally hidden. So here's another way to find the AppData folder:
  1. Windows Key + R
  2. type in appdata.
  3. Navigate Appdata > LocalLow > Irongate > Valheim

Part 2: Staying Pre-Ashlands

In order to prevent elevation errors, you'll want to perform these fixes before loading up the world with the Ashlands Patch downloaded. To do this, Go to your Steam Library and set your game to the previous patch:
  1. Steam Library > right-click Valheim > Properties > Betas
  2. change "Beta Participation" from "None" to "default_preal"
(It might not be necessary to stay pre-Ashlands, but better safe than sorry)

Part 3: Console setup

Now you need to enable the developer console
  1. Steam Library > right-click Valheim > Properties > General
  2. Find the Text field in the Launch Options section under where it says "Advanced users may choose to enter modifications to their launch options"
  3. In this text field, type -console
You can now open the Developer Console by pressing F5 while in the game world.

Part 4: Mod Installation

You need to install the BepInEx Pack. Followed by the Upgrade World Mod.
I recommend either installing these mods manually or using the r2modman manager (Source)
(DO NOT use the Overwolf / Thunderstore mod manager - it has video ads that ruin performance)

Part 5: Finally doing something

Now we're finally ready to get started.
Be sure to make a new character for this test and do not use your actual character. Then, Load up your Valheim world.
Open the console with F5 and make sure you have the following developer commands active:
  • devcommands
  • god
  • fly
This just makes things easier for later on.
Now we want to reset the Ashlands. In order for a zone reset to work, there needs to be no players near the Biome at all. A quick way to move away from the Ashlands is this command:
  • goto 0 0
The command to reset Ashlands is:
  • zones_reset biomes=AshLands force
The "force" part of that command forces any player bases in the biome to be destroyed without a trace. If you do not do this, the zones around the base will not be reset by the mod.

Part 6: Fixing Problem Spots

This is where trial and error begins. If you're obsessively cautious like me, you'll want to travel back and forth between the Ashlands update and the previous patch to preserve your original world.
  • (If you don't want to do this, simply type the command goto 0 0 instead of Step 5, and Step 7 will only repeat steps 3-6)
  1. Save another backup of your world file.
  2. Change your Beta selection back to "None"
  3. Load up the game and fly around in god mode, checking to see if everything is fine
  4. Write down the coordinates of any problem areas that you find.
  5. Restore your backup world file, and change Beta back to "default_preal"
  6. Reset the problem spot (see below)
  7. Repeat Steps 1-6 until done.
For Step 6, you'll need to use more targeted resets, limited by max distance. There are 2 ways to do this: by raw position (in meters) or by zone. (a zone is a 64x64 chunk of the map)
  • zones_reset pos= max=
  • zones_reset zone= max=
pos sets a center position and max sets how far out it goes.
zone sets a center position and changes max to set how many zones away the reset can reach.
Example:
  • zones_reset pos=-3700,-7200 max=350
This resets a small area on my map that was giving me problems.
  • zones_reset zone=-58,-113 max=6
This more or less does the same thing, but goes by zones. Notice that the max needs to be smaller since zones are a 64x64m area.
 
If there are any player bases in the affected zones, the mod will skip them. To force the mod to delete the player base, add force at the end of your reset command, like we did in Part 5

Side Note: The Reset Area shape

It is unclear to me whether this "max" distance is actually a "radius" for a circle. I think it might just create a square around the center point. So, for example:
  • zones_reset pos=0,0 max=100
If it was a square, this would make a 200x200m square with these corner locations:
   
-100, 100 100, 100
-100,-100 100,-100
A circle dictated by a radius wouldn't include those.
I have no idea if it is a square or if it is a circle. All I know is that I've had unpredictable and strange results when using a very large radius.
submitted by McManGuy to valheim [link] [comments]


2024.05.14 18:38 TheLeeVR GT7 + VR + Steering wheel = gaming euphoria.

I've been playing GT7 on and off since release. I'm not a car guy but I do still do like them and enjoy racing games in general. I've always found GT7 immersive, even with just the Dual Sense controller.
Last year I bought a G29 at full price, which for me was around £349.99, something ridiculous anyway, because I just had to try out a steering wheel.
I made two mistakes that day, one I paid full price when I already had spent my indulgence budget allowance (see: PSVR2) and the second one was clamping the wheel to a shitty desk and sitting on a shitty office chair.
I felt kinda guilty spending that much and as I tested the wheel, whilst I found it high quality, I had the guilt at the back of my mind, along with the clutter it created in the living room. Sitting at an office desk/chair also really threw off the immersion, I wasn't sat right and my wheel didn't line up at all with the in game wheel. I felt motion sickness as soon as I overshot a corner or bumped another car. I've got solid VR legs but I was dizzy for a while after that.
As quickly as I inpulsed bought the wheel, I returned it back to the store, as I was scared of damage via a pet or a child, what with all the cables.
Anyway, skip to this weekend. I find myself browsing through Facebook marketplace (ugh, I feel dirty) and I see the G29 along with a stand for £99 and it looks in good nick 😀 I buy it, get it home, set it up. Kick the office chair away and find my son's giant bean bag and it's perfect, it acts a bit like a bucket car seat but comfortable, it molds to my happy ass. I boot up GT7, everything looks in place. The steering wheel feels strong and responsive and then I fall in love...
I've played my fair share of VR. I love horror games, puzzle games, escape room games. I've had amazing experiences with them all. But something about GT7 is magical. I definitely feel like the wheel helps (obviously) and if more games could incorporate their own peripherals - I don't know, a shotgun controller for Resident Evil? A skateboard for the skateboard game... a kayak for the um, kayak game? You get the idea. Back to my point. There's something special about racing around Nürburgring at 300 miles an hour in the comfort of your own living room. I get giddy thinking about how I can have a track day, on any track, in any car whenever I want. I'm not a car guy but I am a video gamer guy and driving around, having fun is just something else.
I am in love.
I don't have anything new to say here. I just want to share and spread my enthusiasm about how amazing I am finding this.
Now if only I could get a seating rig with full haptic/tilting/rumbling feedback...
submitted by TheLeeVR to PSVR [link] [comments]


2024.05.14 18:23 Doomer____ 24 [M4F] (Germany/Europe) - I don't feel terribly alone.. or maybe it's a comfort lie, I wish that at the end of the day I could talk to my person and nights weren't so empty

I find myself deeply longing for a sincere and profound connection. Hopefully, you are looking for the same?
I think most of us are afraid in some sense to love and to be completely vulnerable yet despite the risk we long for it.
The capacity to love, sometimes even in the face of pain, is one of the most beautiful aspects of being human. It's a strength, and not always a weakness.
At my core, I'm a person of love, of care, of deep unyielding affection for those I hold dear.
Through the journey of healing and self-discovery, I've realized that I have much love to share. Love that is not bitter, but kind; not resentful, but forgiving; not closed, but open and willing to grow alongside someone special.
I'm sincere in my attempt to forge a connection and hope you are too, I'd try to share things about me that might give you idea of the person I am.
Essence of Me:
I am a mix of old-school romance and modern sensibility, holding onto the ideals of loyalty and sincerity. I think handwritten notes, surprise dates, and the belief that small gestures make a big difference. I am someone who thrives on deep connections and meaningful interactions.
I’m someone who believes in the power of midnight conversations, in the healing balm of shared laughter, and in the silent solidarity of presence.
I believe in the power of empathy and the importance of being there for those who matter, even if it's a call at 3 AM. I value integrity, kindness, and a good/weird sense of humor. I find beauty in the mundane, the kind of person who finds joy in the little things and believes in taking the time to truly understand and appreciate others.
Physical Attributes:
Interests:
I find solace in music that echoes my moods, books that transport me to other worlds, and quiet moments in nature that ground me. I cherish activities that nurture growth, whether they're intellectual debates, serene walks, or shared laughs over coffee. I'm drawn to the arts as much as to the simple pleasure of a sunset.. I also have a keen interest in cooking and experimenting with new recipes, finding the act of creating something delicious for others as a form of expression and care.
To sum up some typical interests include: Philosophy, nature, languages, books, reading, writing, video games, sports, art, poetry, travelling etc
What I Am Looking For:
I'm in search of someone who values open and honest communication as much as I do. Someone who understands that relationships are about growth, learning, and supporting each other through life's myriad challenges and joys. I am looking for someone who is eager to prioritize getting to know each other, willing to open their heart, and ready to build something meaningful together.
Expectations:
The Quest for You:
What am I seeking? Not a perfect person, but a real one. Someone whose heart speaks the language of kindness, whose spirit dances to the tune of sincerity. I dream of a connection where words are just the beginning, where vulnerability is not a weakness but our strongest bond. I yearn for a love that’s both a safe harbor and a grand adventure, a partnership built on mutual respect, understanding, and the shared bravery of baring one’s soul.
I seek a fellow traveler in this journey of life, one who understands that while our pasts may shape us, they do not define us. Someone who stands at the intersection of hope and reality, ready to embark on a path not devoid of challenges but rich with the promise of true companionship.
Epilogue of Hope:
If my words have stirred something in your heart, if you too are navigating the vast oceans of life in search of a genuine connection, then perhaps we are two stars meant to align in the constellation of fate. I extend my hand, my heart, and my story to you – not in desperation, but with the quiet confidence of one who has faced the night and yearns for the dawn.
Laconic messages with just "hi", "what's up," "I have a question," and the likes will be most likely ignored. If I can beat my own laconism when introducing myself here, so can you.
submitted by Doomer____ to ForeverAloneDating [link] [comments]


2024.05.14 18:16 Irish_Casanova How do you come up with your game mechanics?

When creating a game, how do you come up with your game mechanics?
I've always found it interesting how different people come up with the ideas, currently in University so I get to see this a lot. Some examples
submitted by Irish_Casanova to gamedev [link] [comments]


2024.05.14 18:09 Defiant_Confusion770 Fortnite Rundown (AKA My Thoughts On Current Fortnite)

Preface: This is all my opinion. I came into the game during Chapter 3 Season 1. It wasn't the beginning of the season, but I was able to complete the season pass since I decided I wanted skins from it. I am not an "OG" player but I've definitely seen a lot of variety in the UI and gameplay, so here goes my thoughts.
The UI: I know, I know many people are mixed here. Some people say it doesn't affect gameplay, which is true. It does affect navigation, severely though.
What I would rather see is a splash page. When the game loads, let me see options for the main game modes: Battle Royale, Festival, Lego, Creative, Rocket Racing, Save The World.
If I want to play any of these modes, I shouldn't have to navigate that messy screen that you scroll through. Even putting stuff as favorites doesn't mean it's still easy to get to.
Under each splash page, what you see for a menu is much cleaner. Each sub menu could then have nice clean options once you're in to whichever mode you may want to primarily play.
For example: Under creative it could then have something similar to the search suggestions based on game type. Festival lets you keep the simple choice between Main Stage and Jam Stage. Lego could let you choose worlds you are a part of as well as Lego creative maps. Something like this could go for all the main modes while cleaning up the overall look of the UI.
This also keeps it clean for if/when they add other options under any of these sub modes.
The Locker: This is easily one of the worst changes I've seen made in any game from what it was prior.
Here is what I would like to see.
I would like to see pages. I want to be able to theme out and name a series of saved presets. That way, if I decide to shuffle skins/presets. The presets are based on whatever theme I make. I can theme based on a BP, style of skins such as streetwear skins or medieval skins, holiday, IP, or any other combination I may choose within a page.
Under that, I want what we had back, but with everything matching in a preset.
This is ALL cosmetics. I think just for ease of organizing all items need to be able to be in matching presets.
What would be great on top of this is to be able to copy something to every other preset on a page. For example, if you use the same back bling on all your characters, you don't care about your car, or the instruments. You can just make it so once you copy to the rest of the presets on a page, you don't have to worry about setting that part up as you do the rest of your presets.
I don't know about you, but the current way the locker is set up is also the single biggest reason I have been spending FAR, FAR less in the game.
I used to top up my account with the 13,500 V-Bucks at the start of each season. I haven't done that since Fortnite OG before this chapter started.
Item Shop: I can't believe I'm about to say this, but I miss the old shop. I'd see Marvel take over the shop than whatever this shop currently is. I also HATE the fact the item shops reorganizes itself WHILE you are in the shop and looking at things.
Either bring back the old shop style or give the item shop a truly clean and organized look.
Item costs are all over the place and need to be fixed. This also goes for song costs. To me what is pretty much $5 a song is too much. Especially when once upon a time you could buy Guitar Hero or Rock Band and get a whole library of songs to play for one game cost. I'm not saying songs have to be only $1 each, but $5 is too much. I know I'd be buying songs at like $3 each and I'd consider the value better.
Skin styles: New skins are either feeling really weird in style or super, super boring. Now I understand this is purely subjective.
Take this Greek BP for example though. These Greek Gods don't even feel like they are demi-gods. Artemis could have looked so much better if all her styles didn't look like they were already some form of super style. Also, what's with all the camo on Zeus?
Dagobah Luke didn't look anything like Luke and they already had the face model in the game.
Purchase Gymnastics: What I mean with this is when you make either the purchase for the BP or general cosmetics that then require you to do special quests to get all the items. To me, it's worse when you buy specific cosmetics than it is for BP related items, but it's still annoying to have to do certain things just to get those items unlocked.
Quests: With this, most of my quest experience is within BR and only some in other modes like Lego and Rocket Racing. My thoughts here are focused on BR based quests.
Story quests need to come back to telling a story that you don't have to go searching for to put together. This is one of the biggest things I miss from Chapter 3, was how the story quests went.
Special quests like ones related to Star Wars, Avatar, or anything special need to be more in line with doing things related to it. Maybe this means less quests for special items, but then that's less quests for those special items. For example with air bending quests, one of them was just traveling distance. It didn't matter if you were using air bending or not.
Quests should also be a bit more streamlined with less quests and giving you more. The reason for this is if someone even plays just one other game mode, currently you have to play A LOT of both game modes if you want the items from doing quests.
XP And Leveling: There was a post, I believe yesterday about how you shouldn't have to play other modes in order to get to level 200. While this is something I've just been doing the time I've been playing, I agree with the person who made the post talking about this.
Now I'm not saying you should just be given levels. But I do think if you only play 30 minutes a day or a couple hours a day every few days, you should be able to get to level 200 without having to rely on either buying levels or playing a bunch of other modes/stuff to get there.
This should go with whatever mode you play as your primary mode. Even if the BP doesn't make sense for Rocket Racing. If I play mostly Rocket Racing in a season, I should get that XP for the BP and all the cosmetics within it.
Gameplay: Now, I do understand this is the BR sub. So, I will only go lightly on my thoughts on other modes and focus on BR here.
Lego: I played a fair amount when it first came out, but wow was this not ready to go. It's such a grind, there's no easy way across the map. I haven't played with vehicles, but I've heard they don't always work properly. They should somehow introduce fast travel, even if you have to build your own fast travel points. It didn't have enough to hold interest for me, it was too big of a map, too heavy of a grind, and too many other obscure issues in the game.
Rocket Racing: I don't hate this mode, but I also don't not hate this mode. I had a blast when it first came out. I hate the time trial courses though. I get the idea of it, but at the end of the day it just is boring in the long haul and I don't care enough about the cosmetics to do all the quests.
Festival - Jam Stage: No, just no. At least for me, just no. Also, bring back being able to just AFK for points in this mode. You can't tell me the majority of people in there are actually enjoying that mode?
Festival - Main Stage: I'll admit, I actually do really enjoy this mode. I don't have a lot of issues with it other than costs of songs, and also instruments.
BR: I primarily play Zero Build, for what that's worth to you on my following thoughts.
To me, this entire chapter has felt boring and nothing like how Fortnite felt for Chapters 3, 4, and OG. Now, I admit I felt that Chapter 4 could be overwhelming at times and I wasn't the biggest fan of the jungle. However, give me back that chaos and jungle over whatever this is.
The mod benches need to go, it honestly makes all the weapons so boring. Insanely boring. The gameplay feels flat to me, I think because of mod benches and modded weapons
Bring back hitscan weapons and true weapon variety.
Also give us at least a season without snipers. Even FaZe Replays misses old snipers. FaZe Replays the crazy sniper, doesn't even like the current sniper guns.
I think to most players who have been playing since before this, the map is pretty but also boring at the same time. It doesn't look like Fortnite maps have in the past.
Where are augments? I do feel like the augments were a big part of why Chapter 4 allowed for so many different types of gameplay, and you never knew what you may run into.
Pub BR right now doesn't feel anything like Fortnite. I get it, Epic did heavy layoffs and then did this meta thing. So now BR is hurting. It needs more focus, it needs to not be so boring. Don't turn Fortnite BR into PUBG or other games that are now just about dead.
It's not too late to fix pub BR, but they do need to truly focus on it.
Bring back the old art style, make the map more fun with legitimately fun POI's.
Ranked: Now, I play some ranked but not a lot. In my book though, it's such a broken game mode. Arenas used to actually play more like a comp practice. Ranked does not. Also, the ranking itself needs to be fixed.
I'm sorry but people like Bush Camp Dad should not be able to camp their way to Unreal, or even Champion for that matter.
Ranked needs some major balance changes.
It also needs to play more like Arenas did. If a comp isn't going to have vehicles or mythic weapons, then neither should ranked. Otherwise comps need to match what you have in pubs...which I do disagree with.
I do believe that Ranked and Comps/Cups need to be more of a "core" style gameplay.
The Storm: I believe we need a dynamic storm. The storm should be able to see how many people are left in a game and where they are. If it's down to 15 people just camping their way through and there is still half the map left, then the storm should increase it's damage and shrink down significantly to force gameplay.
I'm not saying they need to make the storm as fast as it was in the beginning of Chapter 5 Season 1, but it needs to be more of a threat than it currently is where it's 1 dps for way too long.
Which is why I believe a dynamic storm is the answer. The storm can change how much it shrinks and the damage it'll do based on player count and how spread out the players are.
Conclusion: For me, both seasons 1 and 2 of this chapter have not been it. I used to play just about every night either trios or squads. I think we're all just feeling bored and letdown with the current state of gameplay.
This was, for a long time one of my favorite games to play and even if I didn't want to play BR, I was at least going and seeing what kind of create maps I could find, especially Death Runs to do.
I'm now only playing a few times a week, mostly just to knock quests out to make sure I get things.
I'm not playing other creative maps as much anymore, I am off and playing other games.
submitted by Defiant_Confusion770 to FortNiteBR [link] [comments]


2024.05.14 18:03 Psychics4U_net The Fool Tarot Card Meaning: [The Complete Guide]

This complete guide on The Fool tarot card is brought to you by psychics4u.net. For more valuable information, insights and resources, visit: http://psychics4u.net/
What does the fool mean in the tarot cards? The fool is the most wild tarot card in the deck that you can ever get in a psychic reading. The meaning of the fool tarot card is all about new beginnings, a journey which is usually spiritual and fast change. It indicates that things are really going to go forward for you whether it’s love, relationship, money, work, career and health. But all of these good predictions will come true, only if you will believe in yourself and take calculated risks.
If you are interested in learning everything about the meaning of the fool’s journey tarot card, you came to the right place. Keep on reading till the end of this guide as you will find here lots of useful information regarding to:
  1. The fool’s journey tarot card description and symbolism.
  2. Personality traits.
  3. The meaning in love, relationship, money, work, career and health.
  4. Is the fool a good tarot card or is it bad?
  5. Does the fool tarot card mean yes or no?
  6. How to read the fool’s journey tarot card in upright and reversed position.
  7. The fool tarot card meaning in past, present and future.
  8. The meaning of the number 0 (zero) and 22.
  9. Interpretation of astrological zodiac sign.
  10. Meaning as feelings.
  11. The fool tarot card art and history.
The fool tarot card meaning: Description and symbolism
When we take a first look at the art of fool’s journey tarot card, we immediately notice the bright yellow sun light, the worm rays, the orange – yellow sky and the lite brown ground. The fool has loose and comfortable clothes with flowers patterns on them, mostly yellow which also matches the shoes` shade. Yellow symbolize enlightenment, happy feelings and positive energies.
The fool is ready to take the leap of faith – start a journey to the unknown territory. He doesn’t care if he will encounter obstacles down the road or dangerous situations in the way. He is ready to go no matter what will happen. In fact the fool doesn’t even think about the meaning these problems.
The fool doesn’t care too much about the material world. He collected just the necessary items and packed all his little possessions in a small bag, holding it with his right hand. On the left hand he is holding a beautiful white rose. It means the willingness to scarify and devotion to the spiritual path of life.
Look at his face directed forward and up to the sky, they are full of inspiration, vision and confidence in the current moment. He is free of fear but also innocence because he isn’t aware of the fact that bad things might happen during the unknown journey.
He is standing on the hill, one step before the deadly abyss, caught in the moment. He trusts the universe that everything will turn on the right and positive side. The white dog is barking and jumping, trying to warn him about the chasm. The snowy white mountains and hills from behind also represent a potential slippery outcomes.
The fool is in movement, he is not just standing there, he took the first step and willing to take many more steps in order to complete the journey. In the end he is seeking meaningful spirituality, to be developed to a higher self. However, right now he doesn’t know exactly how to achieve it. There is no plan, no logical calculations, not even knowledge nor experience. Just the element of fire – the burning desire to go forward.
When we look at the fool’s face we can’t really recognize if it’s a man or a woman. That interpretation means it has both the male and female energies, working together in symbiosis.
The fool tarot card meaning as Personality (Persona)
The fool is a free spirit that has no worries, doesn’t always aware of dangerous and the consequences of his action, too impulsive, acting before thinking. This is why the fool needs help when making big decisions.
He is just like a little kid who is very curious and loves to explore everything about the world. He knows he will make mistakes and it will hurt a lot. Yet it doesn’t stop him from taking an action. He likes the experiences of life whether they are good or even bad. He can learn from each situation and grow wiser and stronger. His main goal is to go after the possibility, even if it doesn’t look very clear or doable at the current phase.
The art of celebrating the joy of life. Admiring the beautifulness of the little things, very positive, optimistic and looking at the bright side.
Flexible, can adapt to most situation. He doesn’t have a solid philosophy or principle he must apply, other than been carefree. He still doesn’t have a strong personality and foundations. He is waiting to be shaped by the future experiences.
He is new to this world; he doesn’t always play by the social norms or cultural rules. Mainly because the fool doesn’t knows the meaning of most of them yet. But after the experience is gained the personality will be shaped on the positive way.
What does the fool card mean in love and relationship reading?
The fool card in love and relationships is meaning a huge surprise. You might encounter your lover in a sequence of events that you never would predict, out of the blue. For example, a new stranger that comes into town, new neighbour or new work colleague.
It can also indicate that there is a person that is close to you, but you haven’t really thought you two are compatible in terms of romance, or can go along together because you two have different personality traits. You will suddenly realise that it can happen.
When it comes to a new relationship there is a lot of excitement in the air, meaning fresh positive energy and optimism. While it might give you good feelings and joy, you also need to be caution a bit. You don’t see the whole picture and what you can’t see might hurt you.
There will be warning signs and it is advised to take in consideration every weird signal into consideration. Your friends and family might have an opinion about your new love relationship, please note that they are not jealous or want things to go wrong for you. They just care that everything will work on the good path.
Don’t be too much swept of your feet, in the end you will have to face reality. What you think about a certain man or woman and what is going on in real life are two different things. Once you encounter the polarity between the two, you might be very disappointed.
If what you are looking for is a long term relationship like marriage, than this is not a good tarot card. The fool’s journey tarot card is indicating the beginning but not the middle and the end. Things will change or develop. If you want this to success there is still a lot of work to be done. The person you are seeing right now is not looking for a commitment. Maybe in the future it will change.
If you are a woman the fool tarot card also stand for fertility. It might predict a pregnancy – start of a new life.
The fool tarot card meaning in work, career and money
New possibilities are coming in your way. This is the time to take action and do what you always wanted. Maybe you always wanted to change your career, maybe you want to work somewhere else or maybe to have your own business.
The main interpretation or meaning is that you need to go with what you believe in, even if there will be hard times during that period. Some people will not like what you are doing, they will try to stop you and change your mind. Situations like this need to be balance. On the one hand it’s good to listen to them, because they have other point of view and might teach you new perspective. On the other way don’t let it to discourage you from achieving the goal.
Understand that making a change related to work and money has its own risks. You can find yourself unemployed for a while or even loosing money. But when we are looking at the long term of the journey, in most cases there will be a success.
The fool tarot card meaning health
Regarding health, the fool tarot card meaning is good physical conditions.
If you were sick before, the interpretation is that the illness might begin to disappear and you suppose to feel much better.
Another possible meaning and interpretation is regarding to health is physical accident. As you may very well know by now, the fool is taking risks without thinking about them too much. The fool is on the verge of the cliff and if something will go wrong he will slip down.
Is the fool a good tarot card or is it bad?
Basically the fool’s journey is a good tarot card, as the main meaning is a new beginning. Usually when we have something new in our life, it is exciting, gives us good feeling and very interesting and intriguing. At this moment we pay attention only to the good and positive aspects of the event. We normally drawn to the situation, don’t think too much about it and we don’t want to ruin it, just flow with the current.
However, nothing is perfect and you also need to be aware of dangerous situations that are a head of you. There will be warning signs of bad energies. Therefore the best practice is no keep an eye on what is going on.
Does the fool tarot card mean yes or no?
The fool’s journey tarot card is usually neutral. The card is symbolizing something fresh and new possibilities. It can turn bad or good depending or the steps you take during your journey. More often than not it is interpreted as a yes card.
The fool’s journey tarot card upright meaning
Upright keywords: new beginnings, freedom, originality, foolishness, spontaneity, travel, adventure, leap of faith, careless, innocence.
The upright meaning of the fool tarot card is about taking risks in order to improve your situation and gain more of what you really want in life. Every one of us has certain desires and personal goals that we want to pursue. So if this card show up in a psychic reading than it is a good time to start a new adventure.
You have to be brave and face your inner demons and fears. Although the card is generally positive, the road to happiness is not easy and you will encounter some problems. From that reason it is very crucial that you will have faith and believe in yourself. Believe that you can do it, even if right now it is not very clear how, you will find the solution. Even if everyone around advice or telling you that you will fail, don’t listen to them too much and go only with your inner true.
Don’t look back on past experiences. Even if you had bad moments, don’t let them hold you from changing your situation. Remember the lessons you have learned and just keep on go forward all the way.
The fool’s journey tarot card reversed meaning
Reversed keywords: lack of direction, chaos, naive, reckless, lack of direction, poor judgement
When the tarot card is being spread upside down (reversed), it means that you jumped too far without thinking about the implications of your action, this might put you in trouble. As shown graphically in the fool tarot card, he is standing right before the cliff. Every big step or reckless movement can bring him to death.
Even if the fool tarot card is showing in reversed it still means a new beginning, but something is holding you back. For example it can be fear of the unknown future, failure and inability to make decisions.
The reversed meaning in love and relationship: if you are single than you are not ready for a long term relationships, you will not find term partner. If you are already seen someone that he or she doesn’t ready to make a commitment. They just want to have fun and fool around.
With money and career, when the tarot card is reversed, beware that no one is taking an advantage or you. For example someone can offer you a bad business idea or shady investment opportunity. And in the end you will lose lots of money.
The fool tarot card meaning in past, present and future
When we relate to the past, the meaning of the fool tarot card is that you have wasted lots of time and energies on people or work or relationships that you are no longer interested in. you had enough with all of this and you are looking for something different.
The present: right now you need a change, you don’t know if it will turn out to be good or bad. You are standing on a crossroad, you need to make a choice and just go for it. Things are looking too complicated right now, this is fine and you will have to address those issues but not right now. The most important thing is that you’ll move on to the desired direction.
The future: the fool tarot card is mainly concern about the present moment. But it can give us a little projection on the future as well. In the future you will have to invent yourself, adapt and be very flexible. When you will see a new opportunity, don’t hesitate and don’t go back to your old habits, which are holding you back.
The fool tarot card number meaning
The fool tarot card is a part of the whole 22 major arcana cards. It referred to key number 0 (zero), meaning the first in the deck. But it can also be placed at the end – key number 22. Because of that fact, the fool symbolizing the beginning and the end of a life cycle. Further more, the cycle is endless so in theory it goes in never-ending loop forever and ever, repeat itself to the eternity.
During our life, we will go through the 21 keys or elements of the fool’s journey. We will meet people who will teach us lessons about life. We will change our behaviour and feelings in order to continue with the journey. So in the end we will go back to the very first place that it was all begun, but now we are different in the way that we are wiser and stronger. It is more like spiritual voyage of self discovery.
The word fool in French language means a sack that is full of air, not with material objects. This is the reason why everything is possible even if it doesn’t seem so. It is also a symbol of triumph.
The number zero in numerology represents no limitation and lots of positive options to choose from. It is nothing and yet it is also everything together. The order of the numbers doesn’t apply to zero, as it all start afterwards. So there is no past for the fool, only future.
22 innumerology is great transformation energy. It is the ability to turn dreams and wishes to come true to the world of reality.
The fool tarot card astrological zodiac sign
The fool tarot card astrological zodiac signs are Aquarius and Pisces.
Aquarius is the 11th zodiac in astrology, mainly represents the element of water. Liquid flow that travel on earth. Strong current of water that can creates its own path by shaping rivers, lakes and the bottom of the ocean. Always on the move, looking for new adventure and can get bored really quick.
Pisces is a dreamer very much like the fool’s personality from the tarot card. They want to go somewhere, but they can’t decide what the right direction for them is. They have this conflict as depict in the zodiac sign – two fish, each one of them is swimming to another side. Pisces are also very emotional and control by their feelings.
In astrology the role of Uranus planet is to be like a clock, to awake us and get us doing things. This is very similar to the fool’s situation as described in the tarot card. There is some burning flame of fire inside of him that wouldn’t let him rest until he will find his answers. It is a call to take immediate action.
The fool tarot card meaning as feelings
As feelings, the fool’s journey tarot card gives us positive feelings. In most cases the answers to you questions are yes, there are good energies and positive vibes surrounding you. Even if the tarot card show in reversed it is still have bigger aspect of positivity with a minor challenge that stands in your way. In fact, it the ancient days of psychic reading the card was actually a joker – the most powerful item in the deck.
The fool tarot card art and history
Long time ago when tarot cards were used as a game and not for psychic reading, the fool’s card was the most powerful card in the deck. He was outside of the order and if you had it, you could protect and win the game.
Few hundreds year later the art of this tarot card was described more as someone who has unwanted personality in society, and therefore he lost all his magic and power. People didn’t want to associate themselves with this image. It was considered a negative energy and bad omen from the future. It symbolized unsuccessful life, misfortune and tormeneted feelings.
Later on, the fool’s image became a man of courage. Until that very day, the fool’s is still the hero card on the tarot deck. Although he is numbered 0 (zero) which mean nothing, he denotes new journey and possibilities, which is everything we need.
In many myths, legends and folklore story through history, the fool is actually the wisest person of all. He might look a little different or simple or even out of the common norms, but he knows better. Although at the beginning he didn’t had too much wisdom, his actions and failures through life, brought him new experiences and valuable lessons to learn from. All of this could happen just because of one thing: he wasn’t afraid to take the risk.
In fact, those who are dismissing him or don’t understand him, are the real fools because they don’t know how much wisdom he has to offer to the world.
Other names for the fool tarot card: joker, jester, clown, buffoon, folie, fov, il matto, le fou, and le mat.
Feel free to write your thoughts or questions in the comments below. I'd love to hear from you!
submitted by Psychics4U_net to freepsychicreadings4u [link] [comments]


2024.05.14 17:58 AutomationLinks How do I get my YouTube Videos on Google?

Hey there, I’m Brad Smith, owner of AutomationLinks. Over the last eight years, I’ve been helping folks grow their brands, and here’s a crazy little secret I stumbled upon: My YouTube channel’s growth spurt was actually powered by Google searches, not direct YouTube hits. It turns out, Google loves to push YouTube content up in search results.

Let’s break it down:

Now, let me walk you through what this looks like in real life. Say you’ve got a video, right? You’re proud of it — it’s informative, it’s catchy. You throw that video onto your blog, which already has some great SEO tweaks. Next thing, you’re not just waiting for YouTube to do its magic; you’re actively pushing that content through Google searches.
This strategy is like opening several doors for your audience to find you. They see you on Google, YouTube, maybe even social media and email. They start feeling like they know you. Trust builds, and bam, your brand grows stronger.
So, what’s stopping you? Get out there, start filming, and use these strategies to make sure you’re seen everywhere. This isn’t just about getting views; it’s about creating connections and building trust. Ready to jump in? Let’s get your brand out there and make sure it shines!
Check out the full article here: https://www.automationlinks.com/how-to-get-your-youtube-videos-to-the-top-of-google
Check out the video here: https://www.youtube.com/watch?v=I4b1ghw82T8
submitted by AutomationLinks to u/AutomationLinks [link] [comments]


2024.05.14 17:57 Kind_Limit_6908 Rent Bike in Delhi

"Experience the vibrant streets of Delhi on two wheels with our convenient Rent Bike service.
Explore the rich cultural heritage, bustling markets, and iconic landmarks of India's capital city at your own pace.
Our fleet of well-maintained bikes offers you the freedom to navigate Delhi's bustling streets with ease. Whether you're a solo traveler, a group of friends, or a family looking for an adventurous way to explore the city, we have the perfect bike for you.
From classic city bikes for leisurely rides to sturdy mountain bikes for tackling Delhi's diverse terrain, we cater to all preferences and skill levels. Safety is our top priority, and our bikes undergo regular maintenance to ensure a smooth and secure riding experience.
Conveniently located pickup and drop-off points make renting a bike with us hassle-free. Our friendly and knowledgeable staff are on hand to provide you with route suggestions, insider tips, and any assistance you may need to make the most of your biking adventure in Delhi.
So, ditch the traffic jams and crowded public transport, and embark on a memorable journey through Delhi's streets on one of our Rent Bikes. Get ready to discover the city's hidden gems and create unforgettable memories on two wheels."
submitted by Kind_Limit_6908 to u/Kind_Limit_6908 [link] [comments]


2024.05.14 17:51 trustintraining Dog trainer failed you and your dog? Took your money anyway? Sue them in a court of law. Here's how.

Got an email this morning about a comment I made on a trainers page - about suing dog trainers. I'm going to explain to you how to do it - get your money back.
Definitions are very important in a court of law. And Operant Conditioning is no exception - but yet, you'll see "dog training" on any contract you sign. What is the definition of dog training that dog trainers are selling? This is the very crux - definition.
What you know as "dog training" is what trainers call "Operant Conditioning" which is "The Quadrants Of Dog Training". Positive and Negative Reinforcement, Positive and Negative Punishment. As terms, they are interchangeable. How do trainers define "Operant Conditioning" in regards to "dog training"? A method of behavioural modification using reward and punishment - AKA The Quadrants Of Dog Training. Vicious circle isn't it?
And yes, what you know as "positive reinforcement" is part and parcel of that system of quadrants. It's all part of the same game. Konrad Most called them Inducements - and Konrad is the father of Shchutzhund. It's all Schutzhund in disguise. This is why we see Chihuahua's walking around in prongs and ecollars. They brought Schutzhund in to the family home and trainers have you creating your own protection dogs. Reactive and aggressive? I wonder why?
The sad reality is - most trainers are clueless about all this. They learn what they learn - and they keep themselves in that tiny box called "dog training" and they defend that system aggressively. Aggressive and reactive dogs? Oh no, piss a trainer off and you'll see fight/flight. This is why I appreciate people like Mark Dubose and Pete Wreford - they chose to jump out of that box and chose to understand the reality.
That's not Operant Conditioning - but that is likely on the contract you signed. Once you understand what a behaviour is - then reward and punishment simply don't work. Behaviours are not a rewardable or punishable offense - so why are so many trainers so gung ho about euthanising "aggressive" dogs? There is no such thing as an aggressive dog.
Take the trainer to court - and bring B.F Skinner with you - the very father of Operant Conditioning - the man that started it all. The man that actually created the word "punishment". The man that openly opposed Punishment. B.F Skinner - the man they blame for the quadrants would call trainers "exploitive" among other things.
Just something to chew on. Dog training will not change until dog owners stand up and start pushing back. I can't change dog training - but you can.
Dog training is legal theft with ZERO accountability. It's time to change it. Be not afraid.
submitted by trustintraining to nakeddogtraining [link] [comments]


2024.05.14 17:33 BitEquivalent3133 VERSES AI ($VERS) Sets New Standards in AI with Benchmark Tests

VERSES AI ($VERS), a cognitive computing company, is continuing to make big strides in AI. They’ve introduced a research roadmap that outlines the key milestones and benchmarks. This roadmap could revolutionize the development of AI by providing clear goals to measure the progress and importance of $VERS's research and development endeavors.
The company plans to use this roadmap this year to monitor its AI progress. Basically, it wants to check whether its approach can be as good as or better than advanced AI models on various industry tests, all while using less data and energy.
By meeting these benchmarks, VERSES can prove that they can create AI that is better, cheaper, and faster. The end goal is to get their AI into more hands through their Genius Platform.
Research Roadmap Highlights:
VERSES’ research roadmap has 3 benchmarks: Classification and generation tasks, Atari 10k Challenge, and NeurIPS 2024 Melting Pot Challenge
The first benchmark, Classification and generation tasks, focuses on proving VERS's approach is better at tasks like recognizing images and creating new ones. By utilizing advanced Bayesian inference techniques, they are trying to show that their method has the ability to outperform traditional deep learning methods. This test is important because it shows whether VERSES can make top-quality AI while being more efficient.
The second benchmark, the Atari 10k Challenge, is all about testing VERSES' AI skills in playing video games. Unlike conventional methods that need a lot of gameplay data, VERSES is trying to play video games almost like a human but with way less practice. $VERS is using active inference to help their AI be super adaptable. And by doing this, they're hoping to raise the bar for how well AI can perform in gaming
Lastly, there’s the NeurIPS 2024 Melting Pot Challenge. This is all about testing how well VERSES' can handle tricky situations where lots of different AI systems need to work together. $VERS wants to show that their AI can understand these complicated situations and work smoothly with other AI systems. Through the use of active inference and explicit representational structures, VERSES aims to become a leader in creating AI systems that can collaborate effectively and tackle complex problems together.
$VERS publicly released this roadmap so the public can track their progress. The roadmap can be accessed here: www.verses.ai/rd-overview
Note: this is not financial advice please do your own research before investing.
submitted by BitEquivalent3133 to Wealthsimple_Penny [link] [comments]


2024.05.14 17:32 pitchthrowdodge Classic Starter Guide: An In-Depth Look

With all the new players entering the game as of late, a lot of the same questions get asked - specifically, ones like "How can I make the perfect team for classic/endless/etc.?". The guide ahead is an attempt at answering more common questions on the former end, from the perspective of someone who almost exclusively plays Classic and many wins under my belt in doing so. Community feedback welcome; hopefully something like this can expand into something like a wiki/full guide so we can help new players down the line, too!
Classic and You: Starting Out
So you just picked up the game, but not sure where to start. "Which starters are best?" "What team should I go with first?" "I unlocked [x] - can I beat Classic with this?"
Let me reassure you: you can beat Classic with anything. (Yes, even something like Caterpie.)
That said, it's understandable to not know where to start, especially if you don't know all the starters, or maybe haven't played all the various generations of Pokemon through the years. Many of them have their own strengths and weaknesses, and some are built stronger than others. For example: Fuecoco is commonly the #1 recommended starter out of the base selection you get when first starting the game. Why? His final evolution, Skeledirge, naturally learns Torch Song, which is a hard-hitting fire move that guarantees a Sp. Attack buff each time it hits. This lets you snowball fairly quickly, as each attack makes you stronger and stronger during battles. Many starters have "specialty" tricks like this that give them an edge - Sprigatito's final evolution, for instance, gets Flower Trick, a hard-hitting grass move that always crits (and therefore always ignores opponent defensive boosts and/or your own negative debuffs). Even with all these being the case, though, there's no "perfect" team to start with that will guarantee a win - and in fact, getting a win on your first run can be exceedingly difficult. Your starters all only have 10 IVs, neutral natures, and no egg moves - they're the bare bones minimum to get going. And that's okay. But it means you need to temper your expectations.
Pokerogue is a rogue-like - and in classic rogue-like form, you build upon what you start with little by little. Your primary goal shouldn't be to get a Classic win at the start. It's certainly doable, but even if you win, you're still likely without any reliable starter to take on Endless just yet, so there's no sense in rushing there. Instead, focus on that concept of building - specifically, building your starter pool. Every time you catch something, you unlock it as a starter (if you don't have it yet). You also get candies, which can be used to power up those starters by either unlocking a passive ability (unlocking additional features) or reducing their point cost, letting you bring more starters to each run (or more powerful ones!). Catching things with higher IVs also make your starting stats better - catching a 31 Speed IV Pidgey, for instance, means your Pidgey starter now permanently has 31 Speed IVs. More stats = more power, and getting higher IVs on your starters is probably the biggest early jump you can get on pushing your team further.
With this in mind, making a "perfect" team is less important than just making A team, so that we can go out and catch some things. As for what to catch, though, here's a list of things I'd keep an eye out for:
This "starting out" phase doesn't have a specific length of time to get past - everyone progresses at their own pace, and some will get luckier with egg pulls and catches than others. Don't get discouraged. Just keep building on what you have - that's your initial goal, and it only gets easier as you do it.
As you start going through your Classic runs, the main resource you're looking to accumulate at first is egg vouchers - as many as you can get your grubby little new player hands on. Beating gym leaders, Elite 4 members, the Champion, and beating Classic all reward you with them. Doing the Daily Run each day also rewards you with a 10x pull voucher. Rarely, they can even show up after beating a stage in the item choice rewards - if so, pick them, usually over most anything else. Eggs build on your starters, and usually with either massively boosted IVs or egg moves to give them considerable bumps in power. Rarely, you can even get shinies from them.
And speaking of the egg gacha: only pull from the Shiny gacha at first. The entirety of your goal as a new player should be accumulating shinies. The legendary gacha is misleading - you only get increased odds for the shown legendary, not all of them (at least as of this post), and even then legendaries often have a huge starter cost tacked onto them, making teambuilding difficult early on. Once you build up your starter collection with a good few handfuls of shinies, and are cruising along in Endless vacuuming up vouchers, you can spend some on the other gachas for specific niches if you like (move gacha for egg moves, legendary gacha for legendaries), but for the most part the shiny gacha is where the money's at. Besides, the shiny gacha can hatch legendaries, too - so you're not missing out on legendaries by not hitting its specific gacha.
I Got a Few Shinies And Legendaries - What Now?
Alright, so you've been cruising along, catching everything you see and building your starter pool like the rockstar rogue-like player you are. Keep building from here, but now you have more options - you can start bringing shinies on your Classic runs to improve the quality of item rewards you get at the end of each floor; you can maybe even bring a legendary/ultra beast along to have an easier time against the end boss and get that first win. At this point, if you haven't gotten that first win yet, now's the time to start knuckling down and making a serious go at it. Some general points of advice for Classic success I haven't yet covered:
submitted by pitchthrowdodge to pokerogue [link] [comments]


2024.05.14 17:24 ozarkexpeditions 🎲 Create Your Own Dice on MakerWorld

🎲 Create Your Own Dice on MakerWorld
The OpenSCAD model builder on MakerWorld has been a great addition to the site. You can now create your own custom dice for games, date night, decisions, play blocks for kids, and much more.
https://makerworld.com/models/463568
Give it a try and have fun creating!
submitted by ozarkexpeditions to BambuLab [link] [comments]


2024.05.14 17:18 Ethereal_Fade Lose Your Space Suit, Not Your Sense of Humor with GRANDMA!

Welcome to GRANDMA

"Generally Regarded As Not Doing Much Anyway"

🚀 Set Sail for the Stars with GRANDMA: Serenity Awaits!

Tired of the terrestrial? Intrigued by the idyllic isolation of interstellar space? GRANDMA is your gateway to the galactic! We are a fellowship of tranquil travelers, benevolent bargainers, and heroes by happenstance, dedicated to the unhurried life, cherishing our cosmic journey in the ceaseless ballet of the heavens.

What GRANDMA Offers:

Who GRANDMA Is Looking For:

Why Choose GRANDMA?

Embrace the GRANDMA way, where the vacuum of space is filled with echoes of joy, and the weight of the world floats away like a ship in the dock. Our alliance is bound by shared smiles and a mutual love for the gentle pace of the galaxy. Join us, and let's navigate the nebulous unknown, fueled by the thrills of discovery and the bonds of friendship.

🌌 Drift Into Our Orbit Today!

Chart a course for leisure with GRANDMA. Explore at your leisure, engage when you want, and become part of a story where the only rush is the one you decide to create.

Contact Us:

Fact of the Day: The Aegis Reclaimer's salvage arm is comparable to heavy-duty construction equipment used for demolishing and recycling.
submitted by Ethereal_Fade to Starcitizen_guilds [link] [comments]


2024.05.14 17:16 Ethereal_Fade British Banter and Space Antics: GRANDMA's Intergalactic Invasion!

Welcome to GRANDMA

"Generally Regarded As Not Doing Much Anyway"

🚀 Join Us! Your Adventure in the Stars!

Are you looking to escape the mundane? Craving the freedom to float idly among the stars? GRANDMA is calling your name! We are an eclectic group of cosmic wanderers, traders, and occasional heroes. Our organization prides itself on a laid-back approach to the universe, embracing the art of taking it easy in a galaxy that never sleeps.

What GRANDMA Offers:

Who GRANDMA Is Looking For:

Why Choose GRANDMA?

Embrace the GRANDMA way, where the vacuum of space is filled with echoes of joy, and the weight of the world floats away like a ship in the dock. Our alliance is bound by shared smiles and a mutual love for the gentle pace of the galaxy. Join us, and let's navigate the nebulous unknown, fueled by the thrills of discovery and the bonds of friendship.

🌌 Drift Into Our Orbit Today!

Chart a course for leisure with GRANDMA. Explore at your leisure, engage when you want, and become part of a story where the only rush is the one you decide to create.

Contact Us:

Fact of the Day: The Aegis Hammerhead's length matches that of a typical aircraft runway, making it quite a runway in its own right.
submitted by Ethereal_Fade to StarCitizenOrgs [link] [comments]


http://rodzice.org/