2017.03.01 02:25 Rockachaws Isometric D&D
2024.05.15 09:35 LonelySoul3006 As Physics Paper 2 - Tips
2024.05.15 08:48 Ankit-Anchan India Daybook – Stocks in News*
2024.05.15 08:26 Aeogeus Do Not Fight Monsters
2024.05.15 08:02 LoveCarbonatedWater I’m pretty dang sure my math teacher thinks I’m poor
2024.05.15 07:48 Rodion1866 Where can I find the first notebook??
A few months ago I needed a notebook to do math in, so my dad rummaged through some old papers, pulled out a few used pages and gave me this. It’s the best card stock spiralbound notebook I have ever used. After doing some searching the second image is the closest thing I could find. Much lower quality metal spirals, the cover is thin, flimsy, and the inside of the cover feels worse than nails on a chalkboard. Also, I couldn’t find a graphed rule, only a standard rule. If you know if these are still being sold, or have good alternatives please let me know. I’m a snob! submitted by Rodion1866 to notebooks [link] [comments] |
2024.05.15 07:26 Marc9e Equation of motion of a spiral
2024.05.15 05:46 Derek_Hodson3 [WTS] 1997 Rare Rolex DateJust Turn-o-graph 36mm Reference 16264 White Roman Numerals Dial With Papers $5,650
submitted by Derek_Hodson3 to Watchexchange [link] [comments] |
2024.05.15 05:42 MudCorrect6427 A girl said she liked me
2024.05.15 03:45 techtornado Stellar's Exchange toolkit does not work as advertised
2024.05.15 03:32 mister_monque Maps, maps and more maps
2024.05.15 02:58 Briannaa_Shae Stickers are driving me crazy
2024.05.15 00:34 Silent_Seaker93 Living in America ( Part 1)
2024.05.15 00:11 The_Lucinator A quick primer on stealth
Boo submitted by The_Lucinator to flyoutgame [link] [comments] I have seen a lot of people both here on reddit and on discord with questions on stealth or misconceptions on it. As a Docent and historian at the worlds largest private aerospace museum which has a lot of documentation on the subject and a few actual stealth aircraft, which helps in understanding this topic at a deeper level than most. This is meant to be a basic overview of how reduced Radar Cross Section, (RCS) is achieved. I’m not gonna go into detail about other features that matter in stealth such as Infrared signature reduction, or electromagnetic signature reduction both of which are just as critical to a proper stealth design. If anyone wants to do some light reading on the subject I recommend Stealth by Doug Richardson, or Stealth Aircraft by Bill Sweetman. Both can provide a basic overview of the technical aspects of RCS. If you have a Aviation Week subscription they did a couple of great primer articles on this a few years ago and are also worth reading. There are also numerous academic papers on this topic that can be found if you want something with a bit more meat on the bones. What will follow is even further simplified from those books but should at least be more accessible and easy to understand. The first thing I want to point out is how Radar actually works as this is something that a lot of people get wrong, and it can lead to many mistaken beliefs about how stealth works. People often think of a radar return as light reflecting off a object, and while in layman's terms this explanation suffices the actual quantum mechanisms are a bit more complicated and while the description is fine for basic knowledge knowing how it works at the smallest of scales is critical for getting your RCS to actually work. When Radar strikes a object it doesn't just bounce off, what actually happens is that the radar wave induces a current in the material it hits, this then creates waves of the same magnitude as the incoming waves. It is this re-emitted energy that is what the radar receiver actually pics up. The direction of emission is also related to the direction of the incoming energy. One important factor in this is that object with a length/diameter about one half the wavelength will create a much stronger return. This is why some objects are much more radar reflective than others. However this isn't the only thing the energy can do. Sometimes the energy is absorbed by the material struck, this is your standard Radar Absorbing Material (RAM). Another interesting feature of radar is scattering and wave travel. The energy does not have to be emitted right away, it can travel along the object it hits before being re-emitted. Sharp boundaries are more likely to emit this radiation than smooth rounded shapes. This is further compounded by scattering which is how the magnitude of the return varies by the relationship of the wavelength to the size of the object. When they are about the same size (note this means the area the wave can travel not the size of the whole plane) you get what is called resonance which greatly increases the return of the object. When the wavelength is smaller than the object then it starts to treat smaller and smaller sections independently of each other as the object. This is important and will be discussed later. The goal of RCS takes all of these considerations and more into the equation as some objects are also transparent to radar waves and others translucent. Furthermore the ability of a material to conduct electricity is important because this can help the waves propagate further before emitting. While on the surface this may seem bad and in some cases it is, it also allows for better control of where the emissions come from. Move over the angle of the surface being emitted dictates the strength of the signal and how it changes with direction, think this like a funhouse mirror, the cone/dome of radar can be emitted in a very different direction than it came from. This is not a easy thing to calculate and is a reason that early stealth aircraft were faceted as with the sharp lines were easier to predict where and in what direction the return waves would propagate. This has ironically led to many people thinking that faceted shapes are better for RCS, when in truth the opposite is true, however as stated earlier it is easier to model. This is why flat surfaces such as single vertical tail fins, and turbine blades are such big reflectors. The goal of any RCS is to reduce the amount of stuff making its way back to the emitting aircraft and being able to know exactly how the waves will travel is paramount to a successful RCS design. To complicate matters further as I mentioned earlier when a wavelength is smaller than the object you are trying to detect than it will treat different parts of the aircraft separately however this can be modified by increasing the distance the wave can travel in a object. This is where the most critical part of any proper RCS effort comes into play. This is one of tolerances. See gaps are the ultimate emitter of waves since they have sharp edges, and break the electrical current flowing through the material thus drastically increasing the chance of emission. This is by far the largest contributor to RCS. It has also proved the bane of countries trying to develop stealth since it is very hard to have manufacturers that can achieve such tight tolerances and it isn't something you can just steal like the shape or RAM materials. Since a plane needs to have at least some moving parts being able to make them close to one another is paramount, having seems be almost non existent on a moving part is very hard. Most stealth aircraft require special tape to bridge the gaps especially the ones between materials with different electrical properties like those around the cockpit. This tape had to be applied every mission perfectly and was (and to some degree still is) the part that added the most to the Maintenance of aircraft like the F-117 and B-2. You can see a good example of this on the photo below of the TACIT BLUE aircraft which was one of the first stealth aircraft. those dark area's around any hatches is the tape As you probably well know part what is important is how the aircraft is structured and shaped, What isn't talked about is that most shapes that direct radar waves in a specific direction aren't the most conducive to good aerodynamics, thankfully for early stealth pioneers there are many materials that are very transparent to radar (such as the dome over most maritime radars). These materials can be used to smooth out the airflow and create a shape conducive to good flying characteristics (or even the ability to fly at all). Below is a good example of a photo showing the intricate sub surfaces on a aircraft control surface. You will notice that the underlying sawtooth shape would probably not be very aerodynamic but with the radar transparent leading edge the surface smooths out into the familiar shape you can recognize. A great example of how the edges are smoothed over to create a clean wing Another part that needs to be considered is that there are a wide range of radar wavelengths that can be used. What is a good RCS shape to one wavelength might matter a lot less to another frequency. This is why most broadband stealth designs are created and coated with materials the work to harmonize as many different wavelengths of radar as possible into a more cohesive waveform. This is mostly seen in third and fourth generation designs like the F-22 and F-35. You will often note the metallic sheen their paint tends to have and this is indicative of attempts to do this. Stealthy paint Not stealthy paint There is one last effect that is worth noting and that is that if a wavelength is larger than the object then a effect know as Reyleigh Scattering happens and the radar treats the aircraft as one homogeneous aircraft and shape and angles no longer really mater to the return just the size and composition of the object. This is why many countries looking to develop counter stealth technologies often look at low frequency radar as it can get around the shaping of the aircraft as well as issues with things like gaps, though the effectiveness of RAM isn't changed. Ok so you are probably asking why people don't just use long wave radar, well there are two problems while long wave radar has great range due to the energy required for a given distance is proportional to the wavelength it also comes at the price of accuracy and also needing a large antenna to pick up any receiving signals since the reception of radar signals generally requires a receiver proportional to the wavelength. Also effected is resolution which means that knowing that something is out there is easier but knowing where it is, is much harder. The lower resolution can have other unhelpful effects such as combining many small objects (like a flock of birds) into one. Lastly as alluded to earlier there is a hierarchy to the importance of design features. In general it goes like this. By far the most important one is tolerance of the parts and elimination of gaps. Then in a distant second is RAM and other coatings. Lastly there is shape though unlike the other two this is still required by some degree to any stealthy aircraft whereas you can go without the other two but with a much more easily detectable object. It illustrate this and to show how all of this starts to fit together look below at the four aircraft's. Now rank them in order of smallest RCS to largest.......Scroll down past them for the answer. F-22A Raptor Su-57 Felon F/A-18E/F Block III Super Hornet KF-21 Boramae (fighting hawk) Ok good here are the results
Ok so now withe the brief overview out of the way you are probably wondering how Flyout's “RCS” system fits into all of this. The answer is not at all. There is almost no connection between the games determination and reality. This can be deduced by the lack of most properties that are needed to define RCS. Some of the notable ones needed are wavelength of the radar used and given radar itself isn't in game we know that's not yet on the table, the electrical conductive properties of a aircraft's paint and skin/structures are very important to any radar return modeling and so far materials used in game are purely cosmetic. There also is no RAM material and even how that works is highly variable in real life but even a massively simplistic implementation doesn't exist so we can cross that out. There also is no setting for tolerances of parts of the plane and given that is the most important contributor to reducing RCS the lack of all these features means that the game’s RCS has no real connection with how real RCS works. Lastly, I don’t expect there to be a accurate system implemented. This is due to the massive computing power needed to model the subtle interactions of radar waves with all of these factors. As mentioned before there is a reason faceting was used heavily in early stealth aircraft despite it being less than optimal. It would take several months of using 1970’s supercomputers specially programed to just do this calculation to get a RCS model for a given aircraft shape. Even then it had to have data from real world RCS testing added to achieve this. While computing power has exponentially increased since then the ability to actively simulate a planes RCS in real time, is still well beyond anything a desktop computer can do. Especially given you would need a completely custom engine just for that part. And none of what I have said touches on other parts that can contribute to RCS like degradation of RAM coatings, or the fact that the exhaust from planes in afterburner shows up on radar (this is due to the lower density of hot air coupled with changes in the airs natural radar absorbing properties due to being at a different temperature). So for everyone out there, don't worry about or look too far into the RCS of your stealth plane be as creative as you want. That being said it is possible that IR reduction could be better simulated in game and might be a possible thing to have added. Real RCS will likely be limited to at best massively approximated stand-in values. Though there is a way to achieve a real world stealth parameter which is visual stealth, ie cammo or other tech that reduces a aircrafts visual signature. Along with some tech (like the hole material that is fictional but renders the plane truly invisible) Implementing the \"hole\" surface material to a plane in real life On a side tangent I want to point out that the exhaust phenomenon is something that has effected all stealth aircraft and the main reason the A-12 and SR-71 had no real RCS reduction since the massive amount of air the moved through the planes engines meant they were usually spotted at the maximum range of whatever radar they flew near. And while on the A-12 they tried to eliminate this through a combination of using a cesium fuel additive(which did absolutely nothing), and plasma stealth to shield the air intake so the fan blades would not reflect (which apparently worked ok but used a enormous amount of power, led to airflow disruptions that made the engine both less efficient, even more prone to flameouts, and caused the formation of nitric acid and other corrosive compounds the hurt the engine.). For the reasons I just showed the cesium and plasma stealth systems were disabled on the A-12 by the time it entered its brief service and not used at all on the SR-71, which instead used it’s extreme speed, altitude and what can be argued was the most extensive ECM suit ever fitted to a aircraft at the time, to ensure that any missile that got close could be jammed. Hope this helps people. |
2024.05.15 00:01 MentalHealthMadness_ Anyone know why 'Select animation by bool' isn't appearing in the animation graph when using the PaperZD plugin?
submitted by MentalHealthMadness_ to UnrealEngine5 [link] [comments] |
2024.05.14 23:26 bvanevery digital tabletop gaming
Because I have some time on my hands lol, I went looking for board game venues in Asheville NC. There are a variety of foci and business models to them. I came across a photo, which I will leave unattributed, that reminds me of an old idea. submitted by bvanevery to GamedesignLounge [link] [comments] something clunky this way comes I'm not sure what this giant wooden box they're all sitting around is? Is it static? Is it reconfigurable? Does it have blinkin' doo dads in it? Does it attach to other digital devices in some way? Yes I could ask at the game store I saw the photo, but they're closed today and that would be too easy. I mean it looks like they drink coffee off of it. Maybe it just holds all their junk, like miniatures and dice and stuff? If so, I would call that a complete waste of space, but maybe others differ. The old idea, is of an interactive tablet the size of a table, that can be moved around from venue to venue, and people can interact with. I don't know how easy it is to homebrew / cobble together / stitch such a display. Frankly one of my last attempts at 3d graphics consulting in the early 2000s, I lost a gig about such display architectures. I suggested a software rendering approach in an era that was moving into shader language programming. Oh well. There used to be papers about large scale "printable" paper-like displays, with entrepreneurial possibilities like putting the damn things on cereal boxes as ads. God I hope not. Don't know where that stuff ever went. There have been various laser projection devices for use with VR, some that would go right into your retina. Others, perhaps you could scan on a table. That would make it some kind of fancy projector. Maybe in the vector graphics display category. I once saw a US Civil War exhibit in a small museum somewhere, possibly in Kentucky, that did a laser projection onto a physical topographical map. The cost of the project was listed, I'm remembering something like $90k at the time. It was pretty cool with an overhead laser projector pointing downwards. Units with the usual sorts of X's and oval shapes would move around and you could see how the fighting went. I'm thinking the battlefield was Wildcat Mountain? Yeah, the Battle of Camp Wildcat and I wasn't wrong about the alternate name. I thought I even remembered some commercial attempts to sell some kind of tabletop display. But it's been a long time, like at least a decade. Meanwhile as I attempt to find players for some kind of "old school, complex, time intensive" board game, I'm finding scheduling to be a primary constraint among adults. Difficult to find people who can set aside 8 to 12 hours to play such games. Tabletop displays also don't solve problems of limited information or fog of war. You could of course change the display for a single player's available knowledge, but then everyone else would have to look away and not peek. Tractable, but not ideal. One obvious solution is to have people jack in their own laptops, but then the question is, what's the common shared display for? A tabletop display would make sense for a collaborative game. For instance, you're the party going through a dungeon. Or you're the bridge crew of a starship. |
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2024.05.14 22:53 StayCGluedToMyCrafts Paper Plate Star Wreath Craft Idea 💙🤍❤️
Get creative and celebrate the 4th of July with your kids this year by creating this beautiful and simple Patriotic Star Wreath craft idea. All you need to do is get your paper plates ready - easy instructions and FREE PRINTABLE included! submitted by StayCGluedToMyCrafts to GluedToMyCrafts [link] [comments] https://www.gluedtomycraftsblog.com/2023/06/star-wreath-craft.html |
2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)
Game | Price/Link | Tags |
---|---|---|
Persona 4 Golden | $11.99 | Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack |
The Persona Collection (P3P/Persona 4/Persona 5) | $49.49 | Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack |
Like a Dragon: Infinite Wealth PS4 & PS5 | $48.99 | Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics |
Star Ocean The Second Story R | $39.99 | Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title |
Tales of Arise PS4 & PS5 | $14.79 | Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members |
Valkyria Chronicles 4 Complete Edition | $9.99 | Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management |
DORAEMON STORY OF SEASONS | $14.99 | Farming Simulator/Mini-games/Social Links system |
Rainbow Moon | $2.99 | Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler |
Terra Memoria | $14.99 | Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting |
Neptunia: Sisters VS Sisters | $19.99 | Turn-based/Female Protagonist/Comedy/fan-service/Parody |
Bug Fables: The Everlasting Sapling | $14.99 | Turn-based/Paper Mario-like/Comedy/Adventure |
Monster Sanctuary | $4.99 | Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics |
Relayer | $11.99 | Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style |
Death end reQuest | $7.99 | Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity |
Death end re;Quest 2 | $11.99 | Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service |
Shining Resonance Refrain | $5.99 | Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic |
Mary Skelter Finale | $14.99 | Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service |
Born of Bread | $14.99 | Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat |
DRAGON BALL Z: KAKAROT | $14.99 | Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations |
South Park™: The Fractured but Whole™ | $8.99 | Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes |
Game | Price/Link | Tags |
---|---|---|
Star Ocean The Second Story R | $39.99 | Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title |
Ikenfell | $5.99 | Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro |
Dodgeball Academia | $9.99 | Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style |
Born of Bread | $14.99 | Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat |
Battle Chef Brigade Deluxe | $6.99 | Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn |
Fuga: Melodies of Steel | $23.99 | Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading |
Fuga: Melodies of Steel 2 | $23.99 | Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading |
Front Mission 1st: Remake | $17.49 | Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization |
FRONT MISSION 2: Remake | $27.99 | Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization |
Dusk Diver | $8.74 | Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style |
Terra Memoria | $14.99 | Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting |
Infinite Guitars | $11.99 | Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses |
Regalia: Of Men and Monarchs - Royal Edition OST Combo | $7.49 | Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy |
Potato Flowers in Full Bloom | $13.31 | Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics |
Rainbow Moon + Rainbow Skies Strategy RPG Bundle | $23.99 | Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler |
Game | Price/Link | Tags |
---|---|---|
Blue Dragon | $6.59 | Turn-based/Fantasy setting/Class changing mechanics/great soundtrack |
Lost Odyssey | $8.24 | Turn-based/Fantasy setting |
Costume Quest 1 | $4.49 | Turn-based/Fantasy setting/Female Protagonist/Choices Matter |
Terra Memoria | $14.99 | Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting |
Dodgeball Academia | $9.99 | Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style |
Ikenfell | $5.99 | Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro |
Ara Fell: Enhanced Edition | $5.99 | Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics |
Bug Fables: The Everlasting Sapling | $12.49 | Turn-based/Paper Mario-like/Comedy/Adventure |
Game | Price/Link | Tags | Steam Deck |
---|---|---|---|
Chrono Ark | $18.74 | Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler | 🟦 Playable |
Bloodstained: Ritual of the Night | $9.99 | Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania | 🟦 Verified |
In Stars And Time | $15.99 | Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style | 🟦 Verified |
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION | $11.99 | Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style | 🟦 Verified |
Born of Bread | $12.49 | Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat | 🟧Playable |
Terra Memoria | $14.99 | Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting | 🟧Playable |
Fuga: Melodies of Steel 2 | $23.99 | Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading | 🟦 Verified |
Fae Tactics | $5.99 | Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector | 🟦 Verified |
Dodgeball Academia | $9.99 | Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style | 🟧Playable |
Sword and Fairy 7 | $14.99 | Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles | 🟧Playable |
Ikenfell | $5.99 | Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro | 🟦 Verified |
Astria Ascending | $8.74 | Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system | 🟦Verified |
Haven | $14.99 | Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering | 🟦 Verified |
Crimson Tactics: The Rise of The White Banner | $14.99 | Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ | -- |
Jack Move | $9.99 | Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking | 🟦Verified |
Earthlock | $4.49 | Turn-based/Fantasy setting | 🟧Playable |
Xuan-Yuan Sword: The Gate of Firmament | $4.49 | Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles | 🟧Playable |
Xuan-Yuan Sword: The Gate of Firmament | $4.49 | Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles | 🟧Playable |
Children of Zodiarcs | $5.39 | Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building | 🟦Verified |
First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.
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2024.05.14 22:27 Notteham94 The "no parking/no standing" signs by the airport