Printable cartesian plane graph paper

Isometric D&D

2017.03.01 02:25 Rockachaws Isometric D&D

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2024.05.15 09:35 LonelySoul3006 As Physics Paper 2 - Tips

  1. Time management is one of the key factors in this paper. There will be 7-8 questions and you will have a total time of 1hr 15 minutes. So, try to assign 10 minutes to each question.
  2. Always take 2 calculators. It is better to be safe then to be sorry.
  3. Since it’s the last day try to revise the main topics that include Waves, Electricity, Particle Physics, Projectile Motion, Deformation of Solids and Momentum.
  4. Try do at least 2 yearly papers.
  5. Make sure you have had a look at the formula sheet.
  6. For graphs try to outline them with pencil and then re trace it with pen. Pencil graphs are also accepted.
  7. For questions involving vector quantities always mark the axis before starting the question.
  8. Try to give final answers to 2-3 significant figures.
Good Luck! May the odds be with you👑
submitted by LonelySoul3006 to alevel [link] [comments]


2024.05.15 08:48 Ankit-Anchan India Daybook – Stocks in News*

Siemens: Net profit at Rs 803 cr vs poll Rs 548 cr, Revenue at Rs 5750 cr vs poll of Rs 5566 cr (Positive)
Kirlos Bros: Net profit at ₹142.7 cr vs ₹90.7 cr (YoY), Revenue 9% at ₹1,224 cr vs ₹1,124 cr (YoY) (Positive)
Radico: Net Profit at Rs 54 cr Vs Rs 43 cr, Revenue at Rs 1079 cr vs Rs 832 cr (YoY) (Positive)
Thyrocare: Net Profit at Rs 17.2 cr Vs Rs 12.5 cr, Revenue at Rs 154 cr vs Rs 136 cr (YoY) (Positive)
Bharti Hexa: Net Profit at Rs 223 cr Vs Rs 202 cr, Revenue at Rs 1868 cr vs Rs 1733 cr (YoY) (Positive)
Oberoi: Net Profit at Rs 788 cr Vs Rs 480 cr, Revenue at Rs 1315 cr vs Rs 961 cr (YoY) (Positive)
Safari: Net Profit at Rs 43.2 cr Vs Rs 38.0 cr, Revenue at Rs 365 cr vs Rs 303 cr (YoY) (Positive)
Repco Home: Net Profit at Rs 113.7 cr Vs Rs 84.0 cr, NII at Rs 163 cr vs Rs 147 cr (YoY) (Positive)
Shree Cement: Net Profit at ₹ 661.8 cr vs poll ₹ 608 cr, Revenue at ₹5,101 cr vs poll ₹ 4,945 cr (Positive)
Colgate: Net profit at Rs 379.8 cr vs poll of Rs 365 cr, Revenue at Rs 1,490 cr vs poll of Rs 1,486 cr (Positive)
Apar Industries: Company has recommended a Final dividend of Rs.51 per share (Positive)
Infosys: Company in multi-year pact with UAE's First Abu Dhabi Bank to optimize and modernize IT infra (Positive)
Shyam Metaliks: Approved CAPEX of RS 700cr for production of flat rolled aluminum products (Positive)
RBL Bank:Company receives RBI's approval for Quant Money Managers Ltd acquisition (Positive)
IndiGo:Company plans to expand regional network with order of 100 smaller planes (Positive)
Shilpa Med: Clinical trial completed of liver disease treatment drug (Positive)
Aurionpro: Approved Issue of Bonus Shares in the ratio of 1: 1 (Positive)
Bharti Airtel: Net Profit at Rs 2068 crore versus poll of Rs 2050 crore, Revenues at Rs 37599.0 crore versus poll of Rs 38315 crore (Neutral)
AIA Engg: Net profit at ₹260.5 cr vs ₹268.2 cr (YoY), Revenue at ₹1,150 cr vs ₹1,274 cr (YoY) (Neutral)
CE Info: Net profit at Rs 38 cr vs Rs 31 cr, Revenue at Rs 107.0 cr vs Rs 92.0 cr (Neutral)
Jubilant Ingre: Net profit at Rs 29 cr vs Rs 39 cr, Revenue at Rs 1074.0 cr vs Rs 966.0 cr (Neutral)
BLS INTL: Net profit at ₹85.45 cr vs ₹76.73 cr, Revenue at ₹448 cr vs ₹449 cr (YoY) (Neutral)
Shyam Metalics: Net profit at ₹220. Cr vs ₹254.2 cr, Revenue at ₹3,606 cr vs ₹3,428 cr (YoY) (Neutral)
Nilkamal: Net profit at ₹36 cr vs ₹48 cr, Revenue at ₹834 cr vs ₹829 cr (QoQ) (Neutral)
Surya Roshni: Net profit at ₹103.9 cr vs ₹155.5 cr, Revenue at ₹2,080 cr vs ₹2,151 cr (YoY) (Neutral)
Patanjali: Net profit at ₹206.3 cr vs ₹263.7 cr, Revenue at ₹8222 cr vs ₹7873 cr (YoY) (Neutral)
Apollo Tyres:Net profit at ₹354 cr vs ₹410.3 cr, Revenue at ₹6,258 cr vs ₹6,247.3 cr (YoY) (Neutral)
Andhra Paper:Company approves splitting each share into 5 (Neutral)
M&M: Mahindra Holdings to sell its 30.84% stake in New Delhi Centre For Sight for Rs 425.4 crore to Space Investments, Defati Investments & Infinity Partners (Neutral)
Siemens India:Company announces capex of over Rs 1,000 crore for expansion of operations. (Neutral)
Big Bloc Construction: Company announces temporary shutdown of Umargam plant for 45-60 days (Neutral)
Cipla: Promoter Group looking to sell upto 2.53% stake in Cipla via block deal, offer size at ₹2,637 cr (Neutral)
IOL CP: Net profit at Rs 27.6 cr vs Rs 64.8 cr, Revenue at Rs 504 cr vs Rs 587 cr (YoY) (Negative)
Butterfly: Net loss at Rs 19.8 cr vs Rs 1.6 cr, Revenue at Rs 166 cr vs Rs 187 cr (YoY) (Negative)
Dalmia Sugar: Net profit at Rs 91.0 cr vs Rs 125.0 cr, Revenue at Rs 750 cr vs Rs 1149 cr (YoY) (Negative)
Speciality: Net profit at Rs 3 cr vs Rs 56 cr, Revenue at Rs 96 cr vs Rs 88 cr (YoY) (Negative)
VMart: Net loss at Rs 39 cr vs Rs 37 cr, Revenue at Rs 669 cr vs Rs 594 cr (YoY) (Negative)
DCM Nouvelle: A fire at one of the cotton warehouses of the Company at Hisar Plant (Negative)
submitted by Ankit-Anchan to UpdateINDIA [link] [comments]


2024.05.15 08:26 Aeogeus Do Not Fight Monsters

“What do you mean it’s wrong?” said Tamara, becoming frustrated with Samuel.
“I'm trying to tell you that plants do not eat earth. They just absorb nutrients from it,” Samuel replied, equally annoyed as this was the fourth time he had explained it. “Look, just take my word for it, OK,” he added.
“Fine, but you will have to explain it again,” Tamara retorted.
Samuel and Tamara were partners in a scientific study of their forest home. It was genuinely idyllic in every sense of the word; the trees stretched high into the sky, and everyone was covered in succulent leaves, a deep and gorgeous shade of green. Around their trunks were rings of flowers gathered from every continent, and a thick carpet of grass lay on the ground.
The two sat underneath a chestnut tree, writing up their findings for the day. It had focused mainly on tree sizes and growth rates, and they had continued this study for, on and off, almost a year.
Samuel turned to look at his assistant and found that she was just as remarkable as the day they had first met: golden locks, like living sunlight, tied neatly in a bun. Her eyes were an emerald green, and all in all, she was gorgeous. However, it was when you came to her waist that things became truly incredible because rather than a pair of legs, there was a long and wide snake’s tail.
It was huge, at least seven metres long and as wide as her torso. The scales were the same beautiful colour as her hair and reflected the sunlight in such a way that she appeared to glow. She was wearing an ultramarine tunic with a black diamond in the centre. She was like this not because of a plague, a curse or some mutation; Tamara was a Lamia; it was how she was born.
Samuel, on the other hand, looked far less impressive. He was around five foot ten, with dull brown hair and equally dull eyes. His stomach stuck out from the rest of him. No amount of exercise was able to get rid of it.
He was by every description a ‘dull as dishwater’ human. His clothes, however, were slightly more interesting. He wore a navy blue tunic with a thick leather belt wrapped around his waist. On his feet was a pair of excellent leather boots, able to withstand whatever the world threw at them and on his forearms and shins, he wore something Tamara had never seen or even heard of before: a pair of vambraces and greaves, Samuel called it armour.
Three strips of rugged leather layered on top of one another made up each piece, and between each layer was a collection of tiny metal beads. When Tamara asked what they were for, Samuel said they were for protection.
All of this would have been inconceivable to Samuel two years ago, but he had become used to it in time. Samuel was not born into this world; he had arrived. How? He did not know, but he remembered it all vividly; his senses had been overloaded, and at first, he believed he had died.
“What’s wrong?” Tamara asked Samuel, who had been silent for over a minute.
Samuel snapped out of his daydream and said: “nothing, just thinking about that day again.”
Tamara nodded and said nothing else; she knew exactly what was wrong.
Samuel went straight back to writing. When Samuel first showed up, there had been no paper or pens, but what was even stranger than the lack of these apparent necessities was that Samuel had had to invent both of these items.
Tamara and those like her did not possess a written language; they relied entirely on their memories, and until Samuel had shown up, Tamara had not even conceived of the notion, but she had picked it up astonishingly quickly.
“It still sounds like eating to me,” said Tamara, bringing the conversation back to the original topic.
“Well, it isn’t; eating requires a mouth and stomach,” Samuel replied.
“Says who?” Tamara asked defiantly.
“Says me,” Samuel answered.
Samuel jotted down the last of his notes and left the pages to dry in the sun. Samuel then turned to his right and looked at a large book, the size of a chair’s seat, bound in yellow leather and knotted by animal tendons. He picked it up and began to leaf through the pages.
His eyes glanced over paragraphs about oak trees and orchid flowers until he finally reached the section he sought; the page was titled Silver Birch (Betula Pendula).
“Have you finished the drawing on Silver Birch yet?” Samuel asked without looking.
Tamara was currently focused on a drawing of sunflowers, but she understood his request and, without looking up or saying a word, handed him the picture he wanted.
Samuel took the drawing and took several moments admiring it. Like all her work, the picture was astounding; not only did it look like an actual Silver Birch, but it also seemed to be alive, as though it would start blowing in the breeze.
Samuel punched four holes along the sheet's left side, undid the tendon strings and then attached the drawing behind the title page. He added eight more pages to his book, four of text and four illustrations.
Their work was now done; there was no more writing or drawing today, and he placed their work into a knapsack Tamara had brought with her. Samuel turned to his partner and asked: “so what do you want to do now?”
Tamara looked up through the canopy and could make out the silhouettes of several birds and finally said: “I’d quite like to fly.”
Samuel smiled, chuckled and said, “Yes, so would I, but that would require every member of the village working together for decades.”
Tamara looked Samuel in the eye and said: “are you making fun of me?”
Samuel did not reply; he just looked Tamara dead in the eye. She observed every minute twitch on Samuel's face and concluded he was not.
“How could a person fly?” She asked, suddenly intrigued.
“I don’t know, I’m not an engineer,” Samuel answered, “So apart from flying, what else do you want to do?”
Tamara let out a sigh and said: “I guess we will just have to walk.”
These were the moments Samuel lived for, just a quiet afternoon with his best friend enjoying a stroll; he was utterly content.
“You seem chipper,” Tamara said, noticing the growing smile on Samuel’s face.
“That’s because I feel chipper” he replied
They passed through the trees, heading towards their favourite spot, a beach by the side of a lake so large you could not see the other side.
“So, how is everyone?” Samuel said, trying to spark a conversation.
“You mean every single one because that could take a while?” Tamara replied.
“Let’s start with your mother” he clarified.
Tamara’s mother, Pancha, was more or less just a larger version of her daughter, just as brash and headstrong.
“She’s fine; she has finally stopped asking me what happened every time I come to meet you,” she said.
“Really, and it only took her two and a half years,” said Samuel with a smirk.
Yes, that first year here, had been a real trial. Samuel had never felt so scared, isolated and persecuted in his life. When he thought about it, he could still feel the fear and the hopelessness.
A gust of air slammed into Samuel’s face, bringing him back to the present, and what a wonderful time it was. The water was crystal clear, the beach was covered in sparkling white sand, and the distinct aroma of water wafted through the air. Samuel breathed it all in as Tamara spread herself over the beach.
The cooling breeze that Samuel found so enjoyable, Tamara found far less agreeable. Tamara was ectothermic or cold-blooded. She could not maintain her body temperature; she needed to absorb it from her environment, and the wind was slowly draining her.
“Comfortable down there?” Samuel asked.
Tamara turned her head, looked up at him and said: “Actually, yes, not as good as my bed, but still fine.”
Samuel left Tamara to her thermoregulation and strolled down to the water’s edge, “stay where I can see you!” Tamara called.
“Yes, MOM,” Samuel answered sarcastically, though he knew it was more for Tamara’s sake than his; she had a problem with open spaces.
Samuel closed his eyes, stretched his arms above his head, feeling his muscles strain against the tension, and yawned. Small tears formed in his eyes and wiped them away. He had only been up for a few hours but was ready for bed.
“Too much thinking, that was the problem,” Samuel mumbled to himself.
The sunlight sparkled on the water’s surface. It seemed as though millions of diamonds were suddenly brought into existence, danced for a few moments, and then vanished as quickly as they came. It was beautiful, just like everything else here.
He climbed up a rock that jutted from that sand and sat down, his legs dangling over the edge. As he kicked his legs, a ray of sun caught his greaves, and although the leather was rather dull, it still dazzled him.
Samuel heard a sound reminiscent of sandpaper brushing against wood, and he knew at once what it was. He waited four more seconds and said, without moving an inch, “Don’t even think about it!”
“How did you know?” Tamara asked, feeling simultaneously impressed, confused and disappointed.
Samuel looked her in the eye and replied: “who do you think you’re dealing with?”
Tamara had not clambered up the rock like Samuel; she had simply raised herself on her tail so she stood over two metres high.
“Are you feeling better?” he asked.
Tamara smiled and answered, “yes, thanks for asking.”
Tamara moved behind Samuel and then began to coil around the boulder, and if he had not experienced it all before, it would have been unnerving. Tamara was only twelve and a half, yet she was already far stronger than him. Samuel was sure if Tamara really wanted to, she could crush a bison to death. After the graceful dance around the stone, she sat down beside Samuel.
The pair was silent for a few minutes, except for a quick coughing fit by Samuel; they took in the unnatural beauty of their surroundings.
“Hey, I have a question,” said Tamara, coming back to her senses.
“What is it?” Samuel replied.
“You still haven’t told me why we are studying the forest?” She asked.
In an instant, Samuel became deeply confused. To him, it seemed all too obvious why they were doing it.
“There is no practical reason for doing it. We do it so that we know,” Samuel answered.
Tamara became silent. Samuel realised that she was deep in thought and decided to give her all the time she needed until she finally said: “Is this one of those human things?”
Samuel, upon hearing this, gave a small chuckle and answered: “yes, if you like.”
Suddenly, something caught Samuel’s eye. It was a crab, no bigger than a golf ball. Its back was powder blue, and it held its arms upright, its claws pointing down. The tiny creature would walk forward, scoop some sand into its mouth, and then leave a small pellet behind.
“Look at that!” said Samuel, nudging Tamara’s shoulder and pointing at the tiny crustacean. Tamara turned her head and looked directly at where he was pointing; she strained her eyes at what she thought was a pebble; she was about to climb down and collect it when it suddenly moved, and she squealed.
Tamara dragged the bottom end of her tail up from the beach and timidly said, “What’s that?”
Samuel remembered that tone of voice all too well, and it brought with it some unpleasant memories, but he pushed them to the back of his mind and said: “it’s a crab.”
Samuel was certain he had seen this type of crab before but could not put a name to the image. Samuel was sure he had read about them, watched a documentary, or attended a lecture, but he could not remember. Ultimately, he decided to drop it for now and see if the answer would come to him.
Tamara kept staring at it as though she believed it would pounce if she took her eyes off it for one second.
“Is it dangerous?” she asked, her voice hushed to ensure the creature did not notice her.
Samuel sighed and answered: “it’s a crab, Tamara, unless you happen to be a nematode then…”
Samuel paused mid-sentence as his brain finally connected the dots and asked, “Wait, you have never seen a crab before?”
This perplexed Samuel for a moment until he remembered that Tamara did not have a television, a car, and she could not fly a plane, so it was not unexpected that she would not know what a crab was.
Tamara shook her head in response to his question, and Samuel added: “you know what a woodlouse is, right?”
Tamara nodded and said, “I like woodlice.”
“Well, a crab is just a type of woodlouse that lives near water,” Samuel concluded.
However, he could tell from her face that she was unconvinced, so he got off the rock, walked over to the tiny creature, wary of its pincers, and picked it up by its backside.
“What are you doing?” Tamara called in alarm.
Samuel held the animal, its legs flailing wildly in an attempt to escape, and said, “showing you there is nothing to be worried about.”
Taking care not to crush it, Samuel clambered back up the rock and presented the animal to her. Tamara stared at it for some as the crab bobbed its eye up and down and tried in vain to find a part of Samuel it could nip.
“It’s actually kind of… cute,” Tamara said after two minutes of silence.
She relaxed her tail and let it rest on the beach once more. “Can it hold it?” She asked Samuel, fear being replaced by interest.
“Of course, you can. Just make sure you hold it by its back and be careful of the pincers; if they get you, it will hurt.”
Samuel handed the crab over to her and watched as Tamara began to inspect the animal from every angle. The crab had a white underbelly and purple joints.
“You think you could draw it from memory?” Samuel asked.
“Hmm?” Tamara replied. Samuel let out a sigh and repeated. After three more attempts, Tamara finally took notice and said, “Yes.”
Five minutes later, Samuel said, “we should probably put him back now.”
Tamara moaned about it, but Samuel said: “he has his own life, Tamara; you can’t keep him!”
She conceded, grumbling under her breath, and gently placed the animal back on the sand. As the crab dashed away, the two noticed that while they had been fixated on that single crab, thousands more had emerged on the beach.
Upon seeing the swarm of animals make their way across the beach, Tamara let out a squeal and once again pulled her tail up off the beach. The army of crabs marched along the shore. The collective walking produced a sound loud enough to hear from fifty metres away, and at last, Samuel remembered what they were and said, with no small amount of satisfaction in his voice, “they’re soldier crabs.”
“What are they going to do?” Tamara asked, concerned by the sudden appearance of so many creatures.
Samuel kept staring at the gathering, but he heard her question and replied, “They’re just feeding,” and added quickly, “But we are far too big for them.”
“That's odd,” Samuel said under his breath.
“I know there are so many of them,” Tamara said, deeply unnerved by the sheer vastness of the swarm.
“No,” Samuel said, “There should be this many of them; it’s where they are that is strange.”
Tamara momentarily took her eyes off the army and asked, “So where should they be.” There was a slight flicker of fear in her voice at the prospect of being invaded; rats and mice where bad enough. They did not need another pest.
“By the sea, not a freshwater lake,” he answered.
“The Sea?” Tamara almost yelled. Samuel was a little surprised by this enthusiasm and turned to face her.
“Yes,” he said.
“Have you ever been to the sea,” she asked.
“Yes, many times,” Samuel said, uncertain where this was going.
“I bet it’s wonderful,” Tamara added with a smile.
Samuel was silent as his brain connected a few dots and asked: “how can you know about the sea if you don’t know about crabs?”
She smiled; Tamara enjoyed it when she knew something that he did not, “there is a story that my mom told me that before we came to this forest, we were a different people that lived by the sea.” Tamara paused for a breath.
“But then humans came and drove us from the water, and we fled inland. Our people split into two. One half went to the mountains, and the other settled in the forest.”
Tamara finished and waited for his reply. Samuel, however, just kept looking at her. Tamara was concerned that she had upset him; he did not like it when humans were labelled as the enemy, yet his face and posture were not those of one who was sad or angry.
“You people blame us for everything, don’t you?” Samuel said with a chuckle.
“If there is a fire, it’s a human’s fault. If there is an earthquake, it’s a human’s fault. If a little Boreray boy drinks all their apple juice in one gulp, it’s a human’s fault.”
“So, getting back on topic, where did these “Soldier crabs” come from anyway? We have visited this lake for over two years and never seen even a glimpse?” Tamara asked. Samuel looked back to the slowly advancing army, and several ideas flashed through his head.
“Maybe they have been dormant up until now; perhaps they make a large circle around the lake shore, and it’s simply luck that we were here on the day they passed by, or maybe the migrated here from somewhere else.”
They watched the crabs' ceaseless march until Tamara said, “These things are still giving me the creeps. Can we go now?” Samuel could not argue that there was something eerie about all of these animals appearing, seemingly, from nowhere; however, there was still one thing he had to be certain of.
“You think you could draw one from memory?” he asked.
Tamara’s face contorted in a scowl. Samuel, for all his good points, could become far too focused on his research, which often caused him to become ignorant of other people.
Yet she knew sitting here yelling at him would accomplish nothing, so she told him the truth: “Yes, can we go now!” Samuel nodded and then slid off the rock. Tamara copied him, and they both slinked back to the cover of the trees.
Now that she was beneath the canopy, Tamara let out an enormous sigh of relief as the anxiety slowly left, and the close air warmed her body. On the other hand, Samuel began to chafe at the stagnant air while his head began to bead with sweat, but it was nothing he had not experienced before, so he gritted his teeth and bared with it.
With their plans now ruined, Tamara and Samuel wandered aimlessly through the woods, chatting about what they could do to fill the rest of the day. Several ideas arose, including visiting a nearby waterfall and a set of monument stones, but none truly appealed to them.
In the end, Tamara said, “how about we just call it a day?”
Samuel was happy about this. Tamara was his only form of human contact, yet he could not deny the pointlessness of wandering around the woods, so he said, “Ok, but let’s take the long way.”
Samuel heard a sound above him and saw a red squirrel scampering through the trees.
“Is it difficult?” Tamara asked.
Samuel looked at Tamara and replied, “Well, it can give me a crick in my neck sometimes.”
Tamara let out a short laugh and clarified, “No, I mean, is it difficult being so inquisitive? It looks exhausting.”
He was not entirely sure what she meant by that. To Samuel, Tamara was every bit as curious as him, so he stated: “you tell me, you went out looking for me just because you wanted to know.”
“True,” answered Tamara, “and everyone has always said that I am always asking questions, but you’re like a boar that just ate sugar beat.”
“I have no idea what that means,” Samuel said, shaking his head. “But I do know that people always told me, when I was a boy, that humans are, by their nature, infinitely curious, but personally, I think that it’s just how I was born.” there was a pause, and he quickly added, “just like you.”
Tamara’s fingers started to numb as she brushed them against the bark of passing trees. She took a good look at the trees around her. Tamara had lived her entire life sheltered by these trees. This place was her home, her family’s home and her friend’s home, and she loved it, a perfect example of the innate beauty of nature.
Samuel, however, was of a different opinion this forest disturbed him, though this feeling had diminished with time. The trees all grew in perfect symmetry, four and a half strides form each other.
From Tamara’s perspective, there was nothing strange about this, yet Samuel often said that this should not be possible, that the wood should be a mess and that the trees should grow in an unorganised fashion. Yet to Tamara, the idea of messy forests was just as impossible as a structured one was to him.
Noon came and went, and Samuel’s stomach began to rumble. His breakfast was becoming a distant memory; he thought he might be able to bear it for another hour or so, but as they travelled closer to the village, Tamara started to become irritated by Samuel’s constant growling.
“We need to find you something to eat before that sound drives me nuts!” Tamara stated bluntly.
“That’s all well and good, my dear, so long as you can materialise food out of the aether,” answered Samuel, with just a hint of condescension in his voice.
Tamara did not know what the aether was, but it did not matter. “No, but I do know a nearby tree with some great fruit in it,” she replied.
Samuel found this strange for two reasons. Firstly, he found it very difficult to believe there was a source of food in this forest that either he had not found, or Tamara had not told him about yet.
Secondly that, Tamara would know much about something she could not eat. Tamara was strictly carnivorous; she ate nothing but meat.
He wanted answers fast and asked: “So why haven’t you told me about this before?”
“Because I can’t stand the smell, that’s why, and I didn’t want you stinking up the place,” she explained.
“If it smells disgusting, what makes you think I will eat it?” he asked.
“Because the Boreray can’t get enough of it, some of them say that they taste like all the best parts of every fruit and vegetable we grow, which is a shame because they smell like all the worst,” she added.
He asked no more questions. He was too busy thinking; this fruit sounded so familiar, but he could not remember. The need to survive day in day out had pushed most of his standard learning, from school and university to the back of his mind, not forgotten mind you just buried.
I'm back with Tamara and Samuel latest adventure. If you like what you've read so far and want to know where it's going you can find the complete story by following the links below.
e-book(US/UK/CA/AU/DE)
Physical(US/UK/CA/DE)
If you do decide to read ahead please leave a review or rating, every single one helps immensely, and helps me keep doing what I'm doing.
Also the e-book will be at a reduced price until the last chapter it published on reddit.
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2024.05.15 08:02 LoveCarbonatedWater I’m pretty dang sure my math teacher thinks I’m poor

Okay so for context, I go to a private school. My parents are divorced and half the time my morning commute is 50 minutes to my school. I have math first period, and I’m often a few minutes late.
Okay so, my math teacher does not know my parents are divorced. This morning I came in about 5 minutes late (as per usual) and I just muttered out “sorry I live really far from school..” so he would understand better. Also, I always forget to buy graph paper. This will be important later. So basically, in the beginning of the year, I bought about 200 ish pieces of graph paper, expecting it to last me the whole year. I was very wrong, and about a month or two ago, I ran out. Whatever, fine. I start using lined paper, graph paper is required in his class (he yells at ppl who don’t use it) but when I started using lined paper he literally didn’t comment on it at all. However.. I just ran out of lined paper. I don’t think it helps that I just dug through my backpack and found a very crumpled piece of graph paper in my backpack that I will be using for homework. I also think it doesn’t help that I get sick very easily and often miss school. It ALSO doesn’t help that I’m very low maintenance and come to school with pajamas and frizzy hair and very large eyebags cause of lack of sleep. so from all this, I can assume he thinks
1) I don’t have enough money to buy graph paper 2) I got some sort of scholarship to my school cause I don’t have enough money 3) my home life isn’t good because I’m absent so often 4) I don’t have good healthcare 5) I can’t buy good clothes 5) I can’t take care of my hair 6) I can’t sleep at all
Anyways I just had to get that off my chest lololol
submitted by LoveCarbonatedWater to offmychest [link] [comments]


2024.05.15 07:48 Rodion1866 Where can I find the first notebook??

Where can I find the first notebook??
A few months ago I needed a notebook to do math in, so my dad rummaged through some old papers, pulled out a few used pages and gave me this. It’s the best card stock spiralbound notebook I have ever used. After doing some searching the second image is the closest thing I could find. Much lower quality metal spirals, the cover is thin, flimsy, and the inside of the cover feels worse than nails on a chalkboard. Also, I couldn’t find a graphed rule, only a standard rule. If you know if these are still being sold, or have good alternatives please let me know. I’m a snob!
submitted by Rodion1866 to notebooks [link] [comments]


2024.05.15 07:26 Marc9e Equation of motion of a spiral

Hi there,
When given the equation that r(t)= r*(cos(phi),sin(phi)) with r being time dependent/ not constant and thatvthe motion was in the XY plane.
We then had to give the general equations of motion of this spiral, without any other information in polar and Cartesian cooridnates. I looked it up and found that there is multiple different equations for different types of spirals (Archimedean, logarithmic and such). How am I supposed to give such an equation if I don't have any further information regarding how the radius changes?
And then we were given that r(t)=Reat with a>0 is supposed to solve this equation. But I am not really sure what to do with that, since all equations have been generic. (+We were given that Phi(0) = 0 and the derivative of Phi(0)=b).
Do you have any advice on how to solve this/ what to do here?
submitted by Marc9e to askmath [link] [comments]


2024.05.15 05:46 Derek_Hodson3 [WTS] 1997 Rare Rolex DateJust Turn-o-graph 36mm Reference 16264 White Roman Numerals Dial With Papers $5,650

[WTS] 1997 Rare Rolex DateJust Turn-o-graph 36mm Reference 16264 White Roman Numerals Dial With Papers $5,650 submitted by Derek_Hodson3 to Watchexchange [link] [comments]


2024.05.15 05:42 MudCorrect6427 A girl said she liked me

There this girl (16F) i (15M) go to school with and sit next to in drivers ED whos been talking to me more. I've had a suspension that she liked me. Today in drivers ED she was shading a checkerboard pattern on her graph paper and she left a space in the middle and wrote "I like you". I saw this and kinda ignored it. A bit later she wrote my name under it. A little whiles after she wrote apologizes under it and her phone number above. About 10 minutes later I wrote down her number and wrote mine on the graph paper. We've been texting back and forth for a bit not and I don't really like her and don't know what to do so any advice would be lovely.
submitted by MudCorrect6427 to teenagers [link] [comments]


2024.05.15 03:45 techtornado Stellar's Exchange toolkit does not work as advertised

App: Stellar Exchange Recovery Toolkit
On paper they say it is a tool that allows one to open an Exchange DB file and export all mailboxes directly to Office365
Sweet! We need that for an upcoming project
Reality: It does open EDB files, but not much more than that...
The app tries to use the token from the Outlook app that an admin has to login to and set up instead of using the Graph API
When trying to bulk-map user mailboxes, there's no option to add a linking CSV, nor a button to download mailbox list from 365
It's just magically going to work? Narrator - No, it did not work at all
Sending a single mailbox to 365 didn't work either, it just dumped all the of the user's email into the inbox of the service account...
By this point we are 3.5 hours into the phone call with them and everyone just wants something to work as the app clearly is missing a very important function for linking mailboxes.
So we pulled the ripcord and punted the meatball and used Microsoft's PST to 365 workflow and it went flawlessly.
Support then became incredibly resistant to processing the refund and their managers kept calling me to argue about their reasons why we didn't qualify because they had a found a fix from their advanced team.
No, if the app doesn't have the needed functionality built-in +/- configuration tweaks, then it is of no use to us.
I had to use very big words, solicit status updates every 4 hours, and warn them the bank will not be as nice as we are for paying $1000 for an app that does not even start to deliver on what is promised.
They begrudgingly gave us a refund after I used the IT sledgehammer of on the anvil of wordsmithery and pounded down some very strong ultimatums.
Right now, do not give Stellar your money as the time and headache of troubleshooting this toolkit is not worth it until they modernize the code and use Graph API.
submitted by techtornado to sysadmin [link] [comments]


2024.05.15 03:32 mister_monque Maps, maps and more maps

So, having found my way back to the wars after a long hiatus that has seen the fragmentation of my lance, the death of our war master and the birth of my children who wish to fight the clan scum along side Dad I have found myself in a somewhat unique'ish situation.
In the intervening decades I went and got myself trained as a 2d/3d draftsman and somehow acquired the skills and tools necessary to create sprawling environments.
The rub comes that we, my lance and I, were never into tabletop or miniatures, it was all hex graphing notebooks, tokens and "your imagination". And so, I am somewhat lacking in how do hexmaps "do".
So with a hex being 30m flat to flat, that yeilds ~780m2 (technically 779.4229 but I'm willing to chalk it up to metrology error) per hex; the physics of a battlemech sharing a hex with infantry and mechanized infantry, armor and artillery etc makes sense: they are where the legs aren't but how many fit in a hex? Not like a breaching stack but how do we handle two friendly mechs transiting a hex, say the mouth of a canyon.
Next up, unlike our bubble verse timeline where we developed rectilinear architectural and grid based Cartesian mapping systems, I have to only assume that in the BT bubble, they developed a hexalinear system because why else would there be hexagonal natural features (unless of course the whole hexagonal water thing IS true?!?) and hexagonal building systems etc. I cannot see a system where 30m wide roads are the norm so do you all just develop a "square" urban/suburban/industrial space and lay a hex grid over it?
To tie this all together I have the capacity to do civil drafting in Autocad in 2d from a plan view, add elevation isolines and do some elevation extrusion to create actual terrain and/or create a simplified land form with a corresponding elevation profile, say a long run of valley flanked by hills and plains. Additionally, an urban system is simple enough to do on a NY grid, DC radian grid or even an old world grape bunch plan. Biome can likewise be shown via hatch patterns & colors and the whole thing could be displayed simply with iso lines for elevations on an E sheet.
Many jumps in the past I found that a number of coworkers were involved with the SCA and we did some work together which culminated in the preparation of a D&D hex map in plywood scaled to their miniatures and using model railroad trees etc. it was a mountain with valleys and some plains with forests all fitted to a folding ping-pong table. I'd love to do something like that again but I don't have free access to a cnc router and a growing pile of off fall anymore, I can schedule and pay for it but baby steps, gotta see how deep the lads wish to go first.
submitted by mister_monque to battletech [link] [comments]


2024.05.15 02:58 Briannaa_Shae Stickers are driving me crazy

I’m trying to make stickers to go on single use plastic iced coffee cups for a local small coffee shop in my area (about 500 stickers a week). I started out trying them on printable vinyl and laminating them so the condensation didn’t smear the ink, but my lamination comes out streaky no matter how careful and precise I am. I’ve tried both self adhesive and thermal laminate, the thermal laminate came out almost cloudy looking?? And the sticker logos are all black with white lettering on them so the amount of ink I was using with my regular printer was insane.
Then I tried sublimating them on sublimation sticker paper and those came out REALLY good, and they cut perfectly for the first 3 sheets I did. Then they started cutting completely off the sticker, like not even close to being accurate. I recalibrated the cricut and it’s still way off. I need recommendations on how to either get my cricut to cut correctly again or the best cost effective printers to use for large ink usage and tips for how to get my lamination to turn out correctly. I’m wasting so much money on material at this point
submitted by Briannaa_Shae to cricut [link] [comments]


2024.05.15 00:34 Silent_Seaker93 Living in America ( Part 1)

Sorry for my grammar and spelling mistakes. English is my second language.
I never thought I’ll come and live here in America . Always had dreams of living in Cyprus and just living close to the ocean. But your plans aren’t always what needs to happen. Will be in the USA for 8 years now this year . Never planed on it to be honest.
My first year was very interesting . Made new friends and could not believe that people don’t lock their homes and cars around here . It’s a very small town up in Wisconsin.
Never thought that there was a place like Wisconsin .
What is interesting to be honest, I look back on those years and I actually feel stupid. Why did I not keep on doing the visa program, but have to say I was young, dumb and in love with the wrong guy.
I never thought of this but today I’m sitting by my kitchen table and wishing I would have never done it . But I have to say I’m married now and I’m very happy with my husband. Would probably have never met him if I stayed here . He is from France studying here on a visa .
Of course we could not get married on paper but we did what we could. If we do that we will both be send out of the country because I don’t have citizenship ( I’m on an asylum ) and he is here to study. Makes stuff very difficult but it’s oky . We go through everything. That’s one thing I have learned, never be to comfortable and always be ready to change your plans and mindset. Not the easiest but that’s what the United States have taught me.
submitted by Silent_Seaker93 to Life_stories [link] [comments]


2024.05.15 00:11 The_Lucinator A quick primer on stealth

A quick primer on stealth
Boo
I have seen a lot of people both here on reddit and on discord with questions on stealth or misconceptions on it. As a Docent and historian at the worlds largest private aerospace museum which has a lot of documentation on the subject and a few actual stealth aircraft, which helps in understanding this topic at a deeper level than most. This is meant to be a basic overview of how reduced Radar Cross Section, (RCS) is achieved. I’m not gonna go into detail about other features that matter in stealth such as Infrared signature reduction, or electromagnetic signature reduction both of which are just as critical to a proper stealth design.
If anyone wants to do some light reading on the subject I recommend Stealth by Doug Richardson, or Stealth Aircraft by Bill Sweetman. Both can provide a basic overview of the technical aspects of RCS. If you have a Aviation Week subscription they did a couple of great primer articles on this a few years ago and are also worth reading. There are also numerous academic papers on this topic that can be found if you want something with a bit more meat on the bones. What will follow is even further simplified from those books but should at least be more accessible and easy to understand.
The first thing I want to point out is how Radar actually works as this is something that a lot of people get wrong, and it can lead to many mistaken beliefs about how stealth works. People often think of a radar return as light reflecting off a object, and while in layman's terms this explanation suffices the actual quantum mechanisms are a bit more complicated and while the description is fine for basic knowledge knowing how it works at the smallest of scales is critical for getting your RCS to actually work.
When Radar strikes a object it doesn't just bounce off, what actually happens is that the radar wave induces a current in the material it hits, this then creates waves of the same magnitude as the incoming waves. It is this re-emitted energy that is what the radar receiver actually pics up. The direction of emission is also related to the direction of the incoming energy. One important factor in this is that object with a length/diameter about one half the wavelength will create a much stronger return. This is why some objects are much more radar reflective than others. However this isn't the only thing the energy can do. Sometimes the energy is absorbed by the material struck, this is your standard Radar Absorbing Material (RAM). Another interesting feature of radar is scattering and wave travel. The energy does not have to be emitted right away, it can travel along the object it hits before being re-emitted. Sharp boundaries are more likely to emit this radiation than smooth rounded shapes. This is further compounded by scattering which is how the magnitude of the return varies by the relationship of the wavelength to the size of the object. When they are about the same size (note this means the area the wave can travel not the size of the whole plane) you get what is called resonance which greatly increases the return of the object. When the wavelength is smaller than the object then it starts to treat smaller and smaller sections independently of each other as the object. This is important and will be discussed later.
The goal of RCS takes all of these considerations and more into the equation as some objects are also transparent to radar waves and others translucent. Furthermore the ability of a material to conduct electricity is important because this can help the waves propagate further before emitting. While on the surface this may seem bad and in some cases it is, it also allows for better control of where the emissions come from. Move over the angle of the surface being emitted dictates the strength of the signal and how it changes with direction, think this like a funhouse mirror, the cone/dome of radar can be emitted in a very different direction than it came from. This is not a easy thing to calculate and is a reason that early stealth aircraft were faceted as with the sharp lines were easier to predict where and in what direction the return waves would propagate. This has ironically led to many people thinking that faceted shapes are better for RCS, when in truth the opposite is true, however as stated earlier it is easier to model. This is why flat surfaces such as single vertical tail fins, and turbine blades are such big reflectors. The goal of any RCS is to reduce the amount of stuff making its way back to the emitting aircraft and being able to know exactly how the waves will travel is paramount to a successful RCS design.
To complicate matters further as I mentioned earlier when a wavelength is smaller than the object you are trying to detect than it will treat different parts of the aircraft separately however this can be modified by increasing the distance the wave can travel in a object. This is where the most critical part of any proper RCS effort comes into play. This is one of tolerances. See gaps are the ultimate emitter of waves since they have sharp edges, and break the electrical current flowing through the material thus drastically increasing the chance of emission. This is by far the largest contributor to RCS. It has also proved the bane of countries trying to develop stealth since it is very hard to have manufacturers that can achieve such tight tolerances and it isn't something you can just steal like the shape or RAM materials. Since a plane needs to have at least some moving parts being able to make them close to one another is paramount, having seems be almost non existent on a moving part is very hard. Most stealth aircraft require special tape to bridge the gaps especially the ones between materials with different electrical properties like those around the cockpit. This tape had to be applied every mission perfectly and was (and to some degree still is) the part that added the most to the Maintenance of aircraft like the F-117 and B-2. You can see a good example of this on the photo below of the TACIT BLUE aircraft which was one of the first stealth aircraft.

those dark area's around any hatches is the tape
As you probably well know part what is important is how the aircraft is structured and shaped, What isn't talked about is that most shapes that direct radar waves in a specific direction aren't the most conducive to good aerodynamics, thankfully for early stealth pioneers there are many materials that are very transparent to radar (such as the dome over most maritime radars). These materials can be used to smooth out the airflow and create a shape conducive to good flying characteristics (or even the ability to fly at all). Below is a good example of a photo showing the intricate sub surfaces on a aircraft control surface. You will notice that the underlying sawtooth shape would probably not be very aerodynamic but with the radar transparent leading edge the surface smooths out into the familiar shape you can recognize.

A great example of how the edges are smoothed over to create a clean wing
Another part that needs to be considered is that there are a wide range of radar wavelengths that can be used. What is a good RCS shape to one wavelength might matter a lot less to another frequency. This is why most broadband stealth designs are created and coated with materials the work to harmonize as many different wavelengths of radar as possible into a more cohesive waveform. This is mostly seen in third and fourth generation designs like the F-22 and F-35. You will often note the metallic sheen their paint tends to have and this is indicative of attempts to do this.

Stealthy paint
Not stealthy paint
There is one last effect that is worth noting and that is that if a wavelength is larger than the object then a effect know as Reyleigh Scattering happens and the radar treats the aircraft as one homogeneous aircraft and shape and angles no longer really mater to the return just the size and composition of the object. This is why many countries looking to develop counter stealth technologies often look at low frequency radar as it can get around the shaping of the aircraft as well as issues with things like gaps, though the effectiveness of RAM isn't changed. Ok so you are probably asking why people don't just use long wave radar, well there are two problems while long wave radar has great range due to the energy required for a given distance is proportional to the wavelength it also comes at the price of accuracy and also needing a large antenna to pick up any receiving signals since the reception of radar signals generally requires a receiver proportional to the wavelength. Also effected is resolution which means that knowing that something is out there is easier but knowing where it is, is much harder. The lower resolution can have other unhelpful effects such as combining many small objects (like a flock of birds) into one.

Lastly as alluded to earlier there is a hierarchy to the importance of design features. In general it goes like this. By far the most important one is tolerance of the parts and elimination of gaps. Then in a distant second is RAM and other coatings. Lastly there is shape though unlike the other two this is still required by some degree to any stealthy aircraft whereas you can go without the other two but with a much more easily detectable object. It illustrate this and to show how all of this starts to fit together look below at the four aircraft's. Now rank them in order of smallest RCS to largest.......Scroll down past them for the answer.
F-22A Raptor

Su-57 Felon
F/A-18E/F Block III Super Hornet
KF-21 Boramae (fighting hawk)
Ok good here are the results
  1. F-22
  2. F/A-18 E/F Block III
  3. KF-21
  4. Su-57
so how many of you thought that the KF-21 would be 3rd, or that the Su-57 would be last? This illustrates the importance of both keeping tight tolerances and in the heavy use of RAM and other skin (and some sub-skin) treatments. Both of the planes have shaping that is conducive to having a low RCS but are not able to match the 4.5 gen Superhornet’s latest version due to the latter's better tolerance control and increased use of RAM materials. This much has been admitted by the Korean government which has admitted that the Block one KF-21 which has no RAM and looser tolerance levels than they would have wished. They do plan on incorporating those as well as including a full internal bay rather than the semi-recessed hardpoints it currently has. This shows the difficulty in mastering those two elements since the South Koreans have a lot of experience building and even decent experience designing planes. The Su-57 is a bit of the different case. Teasing out the failings of the Su-57 has taken more work given the Russian government claims that its stealth feature are some of the best in the world. However pictures of the Su-57 during construction shows a complete lack of sub-surface shaping, as well as a lack of RAM coating on many surfaces that should have it. Furthermore riveting and screw attachment of parts are massive no no’s in stealth and the Su-57 has those in droves. Furthermore the engine's turbine blades are visible through the air intake something even the KF-21 avoids limiting the ability to actually improve the RCS. It also has clearly visible gaps at locations where they would significantly contribute to increasing the RCS. Lastly the paint on the plane does not exhibit any metallic properties meaning that it likely is derived from first gen stealth paint, most likely from samples of the F-117 that was shot down in the Balkans. Based on this and knowledge that tolerances have always been a weakness of Russian manufacturing (though in the past this was deliberate as low tolerances allow for more rugged machines) thus the Su-57 probably doesn't have a ton of RCS reduction and is probably on the level of the Eurofighter in terms of RCS.

Ok so now withe the brief overview out of the way you are probably wondering how Flyout's “RCS” system fits into all of this. The answer is not at all. There is almost no connection between the games determination and reality. This can be deduced by the lack of most properties that are needed to define RCS. Some of the notable ones needed are wavelength of the radar used and given radar itself isn't in game we know that's not yet on the table, the electrical conductive properties of a aircraft's paint and skin/structures are very important to any radar return modeling and so far materials used in game are purely cosmetic. There also is no RAM material and even how that works is highly variable in real life but even a massively simplistic implementation doesn't exist so we can cross that out. There also is no setting for tolerances of parts of the plane and given that is the most important contributor to reducing RCS the lack of all these features means that the game’s RCS has no real connection with how real RCS works. Lastly, I don’t expect there to be a accurate system implemented. This is due to the massive computing power needed to model the subtle interactions of radar waves with all of these factors. As mentioned before there is a reason faceting was used heavily in early stealth aircraft despite it being less than optimal. It would take several months of using 1970’s supercomputers specially programed to just do this calculation to get a RCS model for a given aircraft shape. Even then it had to have data from real world RCS testing added to achieve this. While computing power has exponentially increased since then the ability to actively simulate a planes RCS in real time, is still well beyond anything a desktop computer can do. Especially given you would need a completely custom engine just for that part. And none of what I have said touches on other parts that can contribute to RCS like degradation of RAM coatings, or the fact that the exhaust from planes in afterburner shows up on radar (this is due to the lower density of hot air coupled with changes in the airs natural radar absorbing properties due to being at a different temperature). So for everyone out there, don't worry about or look too far into the RCS of your stealth plane be as creative as you want. That being said it is possible that IR reduction could be better simulated in game and might be a possible thing to have added. Real RCS will likely be limited to at best massively approximated stand-in values. Though there is a way to achieve a real world stealth parameter which is visual stealth, ie cammo or other tech that reduces a aircrafts visual signature. Along with some tech (like the hole material that is fictional but renders the plane truly invisible)
Implementing the \"hole\" surface material to a plane in real life
On a side tangent I want to point out that the exhaust phenomenon is something that has effected all stealth aircraft and the main reason the A-12 and SR-71 had no real RCS reduction since the massive amount of air the moved through the planes engines meant they were usually spotted at the maximum range of whatever radar they flew near. And while on the A-12 they tried to eliminate this through a combination of using a cesium fuel additive(which did absolutely nothing), and plasma stealth to shield the air intake so the fan blades would not reflect (which apparently worked ok but used a enormous amount of power, led to airflow disruptions that made the engine both less efficient, even more prone to flameouts, and caused the formation of nitric acid and other corrosive compounds the hurt the engine.). For the reasons I just showed the cesium and plasma stealth systems were disabled on the A-12 by the time it entered its brief service and not used at all on the SR-71, which instead used it’s extreme speed, altitude and what can be argued was the most extensive ECM suit ever fitted to a aircraft at the time, to ensure that any missile that got close could be jammed.
Hope this helps people.
submitted by The_Lucinator to flyoutgame [link] [comments]


2024.05.15 00:01 MentalHealthMadness_ Anyone know why 'Select animation by bool' isn't appearing in the animation graph when using the PaperZD plugin?

Anyone know why 'Select animation by bool' isn't appearing in the animation graph when using the PaperZD plugin? submitted by MentalHealthMadness_ to UnrealEngine5 [link] [comments]


2024.05.14 23:26 bvanevery digital tabletop gaming

digital tabletop gaming
Because I have some time on my hands lol, I went looking for board game venues in Asheville NC. There are a variety of foci and business models to them. I came across a photo, which I will leave unattributed, that reminds me of an old idea.

something clunky this way comes
I'm not sure what this giant wooden box they're all sitting around is? Is it static? Is it reconfigurable? Does it have blinkin' doo dads in it? Does it attach to other digital devices in some way? Yes I could ask at the game store I saw the photo, but they're closed today and that would be too easy.
I mean it looks like they drink coffee off of it. Maybe it just holds all their junk, like miniatures and dice and stuff? If so, I would call that a complete waste of space, but maybe others differ.
The old idea, is of an interactive tablet the size of a table, that can be moved around from venue to venue, and people can interact with. I don't know how easy it is to homebrew / cobble together / stitch such a display. Frankly one of my last attempts at 3d graphics consulting in the early 2000s, I lost a gig about such display architectures. I suggested a software rendering approach in an era that was moving into shader language programming. Oh well.
There used to be papers about large scale "printable" paper-like displays, with entrepreneurial possibilities like putting the damn things on cereal boxes as ads. God I hope not. Don't know where that stuff ever went.
There have been various laser projection devices for use with VR, some that would go right into your retina. Others, perhaps you could scan on a table. That would make it some kind of fancy projector. Maybe in the vector graphics display category.
I once saw a US Civil War exhibit in a small museum somewhere, possibly in Kentucky, that did a laser projection onto a physical topographical map. The cost of the project was listed, I'm remembering something like $90k at the time. It was pretty cool with an overhead laser projector pointing downwards. Units with the usual sorts of X's and oval shapes would move around and you could see how the fighting went. I'm thinking the battlefield was Wildcat Mountain? Yeah, the Battle of Camp Wildcat and I wasn't wrong about the alternate name.
I thought I even remembered some commercial attempts to sell some kind of tabletop display. But it's been a long time, like at least a decade.
Meanwhile as I attempt to find players for some kind of "old school, complex, time intensive" board game, I'm finding scheduling to be a primary constraint among adults. Difficult to find people who can set aside 8 to 12 hours to play such games.
Tabletop displays also don't solve problems of limited information or fog of war. You could of course change the display for a single player's available knowledge, but then everyone else would have to look away and not peek. Tractable, but not ideal. One obvious solution is to have people jack in their own laptops, but then the question is, what's the common shared display for?
A tabletop display would make sense for a collaborative game. For instance, you're the party going through a dungeon. Or you're the bridge crew of a starship.

submitted by bvanevery to GamedesignLounge [link] [comments]


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submitted by Large_Scene3565 to Statisticshelpers_ [link] [comments]


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2024.05.14 22:53 StayCGluedToMyCrafts Paper Plate Star Wreath Craft Idea 💙🤍❤️

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https://www.gluedtomycraftsblog.com/2023/06/star-wreath-craft.html
submitted by StayCGluedToMyCrafts to GluedToMyCrafts [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


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2024.05.14 22:35 Sorry-Importance1566 can somebody tell me their fav way to revise chem P1/maths P1/geo P1

Im going to stay home today and my plan is to cover chem FULLY and prep+improve in maths. For context, i really want a 8 in maths, however if need 58 per paper and i got 48 in my last mock :(, my biggest area of weakness is histograms and data graphs in general but i need to also just focus on those 5 markers. Chem i think ill be okay as long as i practice alot BUT HAVE NO idea about geography. Im decent at geography i got a 8 last time for paper 1 but i think it was out of luck, whats the best way to revise it quickly + effectively?
submitted by Sorry-Importance1566 to GCSE [link] [comments]


2024.05.14 22:27 Notteham94 The "no parking/no standing" signs by the airport

Is it me, or is the air show getting way stingier with less show?
First off, it prints out its signs on office paper and makes them legible only to people parked immediately against them. Secondly, these signs hadn't existed in years prior—including years when there wasn't as much development to the north of the airport and the show still got the Blue Angels and Thunderbirds.
Finally, what's really the point? You can park on just about any side street within a two-mile radius and get a good view of the show. Every school parking lot near the airport has an excellent view of the activity. Honestly, enough people just pull off on the tractor pads along Jackson School north that nobody's going to fight you for space near Jones Farm.
The air show and its local supporters will tell you it's fine, but every time McMinnville gets a bigger version of it or Hillsboro's is reduced to like 20 prop planes and the National Guard jets, I'm starting to think the event brings it on itself. This is a city of 110,000 people now and the fields above the airport are mostly wired grey boxes of servers. I used to think of this as a charming little local event, but anymore I understand the chorus of people who just complain about the noise or leave town for the weekend.
submitted by Notteham94 to hillsboro [link] [comments]


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