Gotham font ttf

Dollar General News

2015.12.31 05:09 InVultusSolis Dollar General News

A list of all of the great things happening at Dollar General
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2024.05.14 12:18 rob_smi PNG export from an SVG string via painting on the canvas only works after several attempts.

I have a mind mapping app that has been running well on Android for a few years now. I have been trying to publish it for iOS and MacOS for some time now. On iOS (as an app) and MacOS (in the browser for testing) I have a problem with the export. The app is a project in Angular, Cordova, Typescript. The problem only occurs in the Safari browser, which is also used in the Cordova version for iOS. I was able to test it on my Mac and an iPhone. The error does not occur on the Mac in Chrome.
The error
If I export a mind map that contains images as an image (.png), the images of the nodes are not displayed in the exports. Everything else in the map is exported correctly, only the images are missing. Only when I export the map three times are the images present in the export. If I add a new image and export it again, the image is only visible in the exported image after 3 exports. It is interesting that the export as SVG, which I also offer, contains the images of the nodes. So the SVG string that I create has all the necessary information.
The base
The mind map consists of various things. HTML and CSS for the frames, lines etc... The images of the nodes are saved as Base64 and each node is in a Foreign Object.
Example of the SVG export
Mindmap with 2 nodes and the Base64 characters of the node images have been replaced with XXX.
        
Test Map 1
test
This is how I create the .png file to be exported.
I can view all this content in the map view of the app. When exporting to an image, I take this information, turn it into an SVG, have the browser draw it on the canvas and then output it as a graphic. Something must be going wrong at this point.
private exportAsImage( mindMap: MindMap, scale?: number, type: string = "png" ): Observable { return new Observable(o => { this.progress.start(this.progress.PROGRESS_MAJOR); this.mmpMap.export(this.mapVizService.getExportClassList(mindMap), (svgStr: string) => { this.exportService.imageFromSVGString(svgStr, type, scale).pipe( switchMap(img => of( Utils.dataURItoFileObject( img.dataUri, `${Utils.sanitizeFilename(mindMap.title)}.${type}` ) ) ), switchMap((fileObject: FileObject) => this.mapsService.saveAsTemp(fileObject, true, { message: this.translate.instant("mdz.mindmap.saveas.message"), // subject: this.translate.instant("mdz.mindmap.saveas.subject"), subject: fileObject.name, url: `www.myURL.com` }, true) ) ).subscribe(() => { this.progress.stop(this.progress.PROGRESS_MAJOR); o.next(); o.complete(); }, err => { this.progress.stop(this.progress.PROGRESS_MAJOR); o.error(err); o.complete(); }); }) }); } 
What I have already tried.
I have already tested various things such as time delays etc..., none of which change anything. It seems to me that it's a combination of the caching and the order or speed at which the images are loaded. Only the speed can't be, because built-in delays don't change anything.
My guess
But it must have something to do with Safari because on the Mac in Chrome it runs without problems... Maybe it can't handle so many base64 images or it exports faster than it renders? Whereby the SVG export contains all the information and when I open the SVG, all the content is also displayed in the browser in seconds. So something must happen when painting on the canvas and outputting as an image.
It doesn't really make sense, I'm really at the end of my ideas. What can you do?
I really hope you can help me. A mind mapping app without image export makes little sense. And since the app otherwise works great, I'm really getting desperate. :(
Thanks a lot!
Rob
submitted by rob_smi to iosdev [link] [comments]


2024.05.13 20:21 altantsetsegkhan Why won't WordPress allow me to upload a custom font on my own website?

I have never done any custom fonts or anything like that thing over the years so this is the first time I'm trying.
My website uses the WordPress theme called jannah.
Ain't that typography option of the theme options it has an option for Google phones theme default and custom fonts so why not try it you know and I try to load a font and it's not letting me upload it it's a ttf and the other option is woff.
So why isn't WordPress allowing me to use those fonts.
Not the end of the world of course and accused Google phones or the team default funds and so forth but I just want to know why WordPress isn't letting me upload couple of files on my own website
submitted by altantsetsegkhan to Wordpress [link] [comments]


2024.05.13 17:32 Gaspuch62 The new K² album comes with a font pack.

The new K² album comes with a font pack. submitted by Gaspuch62 to lapfoxtrax [link] [comments]


2024.05.13 14:43 TheTwelveYearOld Did Roblox disclose why they're deprecrating the Arial and Gotham fonts?

Roblox has made an announcement about it here: Introducing Builder Font + Deprecating Gotham and Arial but it doesn’t look like they specified why.
submitted by TheTwelveYearOld to roblox [link] [comments]


2024.05.13 12:20 Livid-Hornet1035 HBoxContainer draws the first TextureRect outside

HBoxContainer draws the first TextureRect outside
Hi all, I recently moved from Unity to Godot and hence I might be doing something wrong.
I'm trying to prepare a top UI menu and when I run the project in the debug window my Pause button (TextureRect, later I plan to add Button as a child) is drawn outside of the container. It is drawn on the 0,0 cordinates in the real world. I haven't overwritten anything except Expand and Scale attributes on the TextureRect. Funny thing is that the space is taken in the container and if I just duplicate the TextureRect the second child, second Texturerect, stays inside the HBoxContainer like it should.
Using Godot 4.2.2
Thank you very much for any pointers.
https://preview.redd.it/lxd44mle560d1.png?width=1903&format=png&auto=webp&s=df3d41096215e8b9fb1844cd704448ddf47624bd
submitted by Livid-Hornet1035 to godot [link] [comments]


2024.05.12 10:56 Dante-Vergilson [Solution] Are Your Fonts Not Working? You Might Have Installed Them Wrong Regular & Console (TTY)

Source: NixOS Wiki - Fonts
Just wanted to post a solution for noobs such as myself as it took me a while to figure out how to setup the font packages in my configuration properly.
Turns out fonts need to be installed in a different way to other packages as can be seen on the wiki page.
Rather than just:
environment.systemPackages = with pkgs; [ nerdfonts ]; 
Instead it's:
fonts.packages = with pkgs; [ nerdfonts ]; 
There's also being able to configure the nerdfonts package to only install what you want which you can read in the wiki page source above. Here's an example:
fonts.packages = with pkgs; [ (nerdfonts.override { fonts = [ "FiraCode" "AnyOtherNerdFont" ]; }) ]; 
For a full list of fonts go to: Nerd Font Downloads.
Just remember it will be just one word without the "Nerd Font" at the end such as just "IntoneMono".
Console (tty) fonts are a little different but were very obtuse for me to find how they're supposed to be setup since they aren't covered in the wiki article and there's no article on console setups.
I only figured it out by looking at the console option on the NixOS option search. It feels like I stumbled on it by accident as I looked around for a long time to find a solution while trying different stuff to no avail.
There are two main hurdles to setting up console fonts like Terminus correctly.
  1. You have to be using the right font type package.
    • Using Terminus, as an example, don't accidently be using fonts like terminus_font_ttf or terminus-nerdfont as they aren't made for a TTY. Unless you want to try the experimental console kmscon but good luck making everything work properly.
  2. You must install the package with console.fonts not with fonts.packages like regular fonts.
    • Otherwise the fonts won't be properly symlinked to the /etc/kbd/consolefonts/ directory. This is necessary because the tool that NixOS uses makes use of the setfont CLI tool which only looks in that directory. I only found that out looking at the same error many times.
It seems like a lot to keep in mind but it's pretty simple once you know what to do. To demonstrate I'll show my entire console configuration using a Terminus font I like which I've seen is popular for a reason.
Console setup:
console = { font = "ter-124b"; keyMap = "us"; packages = with pkgs; [ terminus_font ]; }; 
That's it!
As a bonus tip if you're just starting out notice that you can combine different options into one block without having to repeat yourself. However, if you want to do it that way that's fine and here's how it looks:
console.font = "ter-124b"; console.keyMap = "us"; console.packages = with pkgs; [ terminus_font ]; 
You can nest options as much as you want but this is a good one to start with as it's just one nesting deep.
I hope you find this useful so as to not find yourself banging your head for hours for what will only take a minute once you know what to do.
Perhaps there are other ways that your fonts aren't working but I hope this helps with at least getting started with your troubleshooting.
submitted by Dante-Vergilson to NixOS [link] [comments]


2024.05.11 20:54 Pomtatochisps Doki Doki Salvation Remake Act 2 Phone Error

Doki Doki Salvation Remake Act 2 Phone Error
I've been playing DDLC Salvation Remake and haven't had a single error (apart from the whole ordeal of installing it). However, when I arrive into Act 2, the day after it rains when the MC takes his phone out of his pocket the game just crashes as it pulls out the phone. I've attached the error and I hope that some of y'all can help work your magic. I don't know what any of this means except that apparently they couldn't find the font 'DejaVuSans.ttf'.
https://preview.redd.it/jcj93hjqguzc1.png?width=672&format=png&auto=webp&s=61e0955d756f1db7d2427915e8073d559322bc1e
https://preview.redd.it/ln070y4rguzc1.png?width=663&format=png&auto=webp&s=21b14360826210ff59a74448d3e7547949f17add
https://preview.redd.it/8cja1forguzc1.png?width=670&format=png&auto=webp&s=9ebde377f3b4f2777d0da2a8697b55edb6d63c14
Sorry for weird photo sizes
:(
submitted by Pomtatochisps to DDLCMods [link] [comments]


2024.05.11 13:17 mchlxk Hi... creating a font for fun -- is the shape overlap beyond horiz. axis 0 boundary a problem that needs to be fixed, or is it OK in a finished ttf? Thanks!

Hi... creating a font for fun -- is the shape overlap beyond horiz. axis 0 boundary a problem that needs to be fixed, or is it OK in a finished ttf? Thanks! submitted by mchlxk to typography [link] [comments]


2024.05.11 09:24 EquivalentSad4829 Can someone tell me what the “SSm A” and “SSm B” mean?

Can someone tell me what the “SSm A” and “SSm B” mean?
I’m trying to find the font but I am not sure if the SS stands for SmartScreen or Sans Serif. I have no clue what the “m A” and “m B” mean.
The typeface website along with where to purchase the SmartScreen package: https://www.typography.com/fonts/gotham/styles/gothambundle?gad_source=1&gclid=CjwKCAjwrvyxBhAbEiwAEg_KgnZgxQRe_PnkijDr8TnR0ZOcEiCdYuWM8AoyHRa7BF_wpdpSiaRMfxoCyTkQAvD_BwE
The website I saw the font on: https://metropolitan-market.com/
Thank you!:) Also let me know if this is the wrong subreddit to be posting this on.
submitted by EquivalentSad4829 to fonts [link] [comments]


2024.05.11 04:40 herolesbian Want to change font on Galaxy phone to something custom

Hello! I have the .ttf file of a font I'd like to use on my s24, I have it downloaded on there any everything, is there an app where I can upload that file and then change my phone font to it? Thank you!
submitted by herolesbian to androidapps [link] [comments]


2024.05.11 00:03 Tindo_Blends

ids not a consistent distances

<Div> ids not a consistent distances
I'm working on a personal website, and I'm having trouble with one page in particular. I have three
ids stacked vertically (and am planning to add more), and within those ids are two more. However, the first two are seperated apart (which is what I want), but number 2 and 3 are stuck together (which I don't want). Here's how it looks.

This is not what the page will actually look like. This is an example.

I have no idea what I did wrong, as I'm a beginner in web development.
The code I made looks like this:





Do the thing!





Characters






IMAGE STUFF




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sdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs ds








IMAGE STUFF




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sdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs ds






IMAGE STUFF




sdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs dssdnvgnvnsvnodfvno jgsnv snsn nsnjn nfjnjsnfs ds








submitted by Tindo_Blends to webdev [link] [comments]


2024.05.10 21:13 PDub_XiX pygame_gui error

I am running into an error when trying to run a script with pygame_gui on Linux. The error reads: filenotfounderror: Unable to load resource with path: pygame_gui.data.NotoSans-Regular.ttf. Which seems like it cant locate the NotoSans-Regular font. However, the font is indeed installed. Has anybody run into this issue before?
submitted by PDub_XiX to pygame [link] [comments]


2024.05.10 12:28 ForwardOnThePath123 I need some ttf or otf fonts of basic, not fancy female handwriting. And some male ones also please. And androgynous would be cool too.

-Thanks.
Here are some male one's I've found: "conte_script", and "biro_script". And female: "LiebeHeide"
submitted by ForwardOnThePath123 to typography [link] [comments]


2024.05.10 12:28 ForwardOnThePath123 I need some ttf or otf fonts of basic, not fancy female handwriting. And some male ones also please. And androgynous would be cool too.

-Thanks.
Here are some male one's I've found: "conte_script", and "biro_script". And female: "LiebeHeide"
submitted by ForwardOnThePath123 to fonts [link] [comments]


2024.05.10 12:22 Niferax Can't add new fonts to Onyx Boox Nova 3

Hi everyone, I have a problem as stated in the title.
I added the fonts in .ttf and/or in .otf to the 'fonts' folder that I created in /Storage and while the device seems to recognize them (they show up in the 'Storage -> Fonts' section), they are nowhere to be seen in NeoReader or in the Notes.
What am I missing?
submitted by Niferax to Onyx_Boox [link] [comments]


2024.05.09 15:21 theguyfromengland In need of help for font importing

In need of help for font importing
I am very new to Svelte and SvelteKit. I am simply trying to use a custom font and am not able to do so. I tried importing a locally stored .ttf file, that did not work. I then found out about fontsource.org. I ran npm install "@fontsource/chau-philomene-one"
And then, imported within my +layout.svelte page:
import '@fontsource/chau-philomene-one';
However, when I apply the following css property to an element font-family: "Chau Philomene One", sans-serif;
the font isn't applied as expected:
https://preview.redd.it/2y0m9agyiezc1.png?width=529&format=png&auto=webp&s=0d12c4ff64cb8ee9e0f1fcc300e723c97eedbcf4
I would love to get some assistance with that issue. I know I am definitely missing something that will be obvious to you guys. Thanks for your time !
submitted by theguyfromengland to SvelteKit [link] [comments]


2024.05.07 03:35 TheRealToner Salvation Remake crashes after intro

I was playing through like normal and accidentally stumbled into the renpy accessibility menu by pressing “a” on the keyboard. I had never encountered this before so I clicked through the fonts. Upon switching to OpenDyslexic3 the game immediately crashed. I checked the traceback (seen below) and saw that it couldn’t find the font. I tried re-installing the mod with a fresh DDLC install, but the error inexplicably persists. I also tried downloading OpenDyslexic and placing it with the other fonts in renpy\common, to no avail.
Is there a config file where I can change which font the game attempts to read?
Traceback:
I'm sorry, but an uncaught exception occurred.
While running game code: File "renpy/common/00start.rpy", line 273, in script python: File "renpy/common/00start.rpy", line 273, in script python: File "renpy/common/00start.rpy", line 277, in renpy.call_in_new_context("_main_menu") Exception: Could not find font u'_OpenDyslexic3-Regular.ttf'.
submitted by TheRealToner to DDLCMods [link] [comments]


2024.05.06 21:37 xerrabyte Custom Fonts?

I've gotten a lot of feedback about users having issues with using custom fonts in your chat. So I'm making this post to explain what does & doesn't work and why.

1. .ttf & .woff files

First thing, if you're hosting your font file on your website and you're having issues getting the font to work despite using the correct syntax in your CSS, the problem is likely that you are using a FREE Neocities account. But worry not, you can still use custom fonts! The reason this doesn't work, is because free accounts have cross origin access disabled. Meaning other sites that try to embed/use files from your site will get an error, because your site isn't allowing them to borrow assets. (This is because cross origin isn't included with free accounts) to get around this, you can just host your font file on a different platform. Chattable can communicate with any website that allows cross origin access. I'd recommend using 000webhost or any other free file hosting service.

2. Google Fonts

This is a tricky subject, there's ways to get it to work but it's not ideal for the novice developer. Since Google Fonts requires you to embed their font stylesheet into your HTML in order to use the font, you won't be able to use this method on Chattable. This is because Chattable does not and will not allow you to add/customize your chat's HTML. Instead, you will have to download the font file and use the same method listed above to utilize the font file.

3. Alternatives

There's a bunch of fonts that are built into every browser that you can use without having a custom font source. You can view this list here. You can also borrow fonts from other sources (not recommended, read more about why hotlinking isn't recommended) for example, if you're browsing a website & like their font, you can view their code, find the source of their font and link that source into your code to use that font on your site. This isn't recommended because you can't control if they delete or modify the font. Which means the source could change at any time affecting your website as a result.
I really hope this helps some of you guys, if you have any other font-related questions please feel welcome to comment below!
submitted by xerrabyte to ChattableDevs [link] [comments]


2024.05.06 08:54 Jafars_Charm Help Text Overlay margin is not working! Is there any other way to put margins or padding for text?

Help Text Overlay margin is not working! Is there any other way to put margins or padding for text?
Hi there, while I'm using text overlay, sometimes when text is long it is spreading al over image, margin node is not working, is there any other way to make margin or padding around text to not go to edge of image and justifies itself to center?
https://preview.redd.it/v78k92tj7ryc1.jpg?width=2067&format=pjpg&auto=webp&s=2299af361b626d46c4326c78bb9a6b9bd075ef0e
submitted by Jafars_Charm to comfyui [link] [comments]


2024.05.06 08:50 Exciting_Majesty2005 Custom nerd font

I am trying to use nerd font, but all of the nerd fonts available in the website(& the GitHub repository) don't render correctly.
I am running inside termux(which is the reason I actually posted here). And both termux & xfce4-terminal seem to have issues rendering nerd font(mainly the powerline-extended symbols).
As the issues related to nerd font are quite old I expected there to be at least a patched version that works. Unfortunately, there is none. So, I thought I would patch it myself.
So, I downloaded font-patcher(because fontForage was only recently made available in termux). After following the instructions in their repo I realised 2 issues.
  1. You can't install the preview version of python(because the script uses __future__ I most likely will need it).
  2. python3-fontforage isn't available in any of the installation methods(pip, apt, pkg).
Which means I have to use the GUI to do it manually. Unfortunately, fontForge sometimes randomly crash so that's an issue too.
So, main question:

Is there a way to patch fonts preferably online or from the terminal?

Also, If anyone has a patched version that works on xfce4-terminal(I couldn't find any) I would love to have a link.

If you are curious, No, neither fontForage, nerd-font nor Termux have any plans to release a patch so waiting isn't even an option.
submitted by Exciting_Majesty2005 to neovim [link] [comments]


2024.05.05 02:52 Remarkable-Big8755 Help install a font on my phone, please?

How do I install custom fonts onto my Samsung S21 FE 5G?
I'm trying to use an Ancient Hebrew pictographic script from:
https://www.ancient-hebrew.org/learn/how-to-type-in-hebrew_m.htm
I already have the TTF font and I have the app "ZFont Tool", what do I do next?
If it makes a difference, I want to use this on the "Samsung Notes" app
submitted by Remarkable-Big8755 to fonts [link] [comments]


2024.05.04 19:04 M1n3c4rt How do I make a mod that changes the font of every text object?

i'm currently making a mod that's meant to change all text from the game's (A Dance of Fire and Ice) default font to a different custom font (of which i have .ttf, .asset and .asset.meta files ready). How do i implement this? (I am currently writing this in c# with harmony)
submitted by M1n3c4rt to Unity3D [link] [comments]


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