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Fortnite keeps crashing

2024.06.09 15:55 destinyraids24 Fortnite keeps crashing

Fortnite crashes constantly
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
I have a 3060 graphics card and a 12th Gen Intel(R) Core(TM) i7-12700KF
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer = https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by destinyraids24 to PcBuild [link] [comments]


2024.06.09 14:25 Hot_Animator_4520 Steer CLEAR of North Quincy's DAngelos!

I went inside to pick up my pre-ordered online purchase and was standing just 2nd in line when a man came in and stepped right in front of me??
I said "Excuse me?" and he said "Picking up." I said "Yeah so am I, there's a line." He said (broken english) "No no Doordash." I said "I don't care. You're here to pick up an order and so am I. This is the line."
At that point a male D'Angelos employee (AfrAm, thin, 30-ish) at the register seemed to get angry at me(??) stopped serving the man at his register and says "No! Doordash goes before you!" while going over to the sandwich prep section and grabbing Doordash's order and handing it to the man??
I said "Excuse me!? We're both here picking up online orders. Why is he allowed to cut in front of me?! Are you the manager?!"
To which this employee says "There's no manager." (??)
So I asked for the contact info for the manager.
To which he says "No. I'm not giving you that." (!!)
Stunned, I said "Then who is the owner!?"
He says "I don't know.", at which point I can see "Manager" written in small letters on the man's shirt!
I say "Waitasecond your shirt says "Manager". You're the manager!?"
He says "Yes I'm the manager, I'm John."
Me: "And as manager you don't know who the owner is?? Who do you report to??"
Him "I don't know." as he walks away to the back of the store and I leave, having been handed my order by another employee. On top of all this, my order was totally incorrect and not even close to what I had already paid for!
If D'Angelos gives priority to delivery services over equally-paying customers then they should have an entirely different section with proper signage for Doordash, Grubhub, etc. and not leave things confusing/unfair with drivers thinking it's just ok to cut other customers waiting in line...and managers supporting this happening!
I contacted DAngelos Customer Service and was told "If this location does not meet your expectations you should try a different DAngelos."(!!!)
submitted by Hot_Animator_4520 to QuincyMa [link] [comments]


2024.06.09 14:09 destinyraids24 Game keeps crashing please help

My game keeps crashing after trying all troubleshooting steps and even more steps beyond that
Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer = https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by destinyraids24 to FortNiteBR [link] [comments]


2024.06.09 13:56 destinyraids24 My game keeps crashing after trying all troubleshooting steps and even more steps beyond that

Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer = https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by destinyraids24 to FortNiteBR [link] [comments]


2024.06.09 10:25 Wooleyty I met the Dogman at Raven's Nest and it took my sister. [Part one]

My name is Rory Fars, and my little sister, Lily Fars, is the last family I had left.
A heavy sense of dread settled over me like a suffocating blanket as I sat in the worn leather seat of Lily's old jeep. The car, a relic of our happier days, seemed to groan under our shared sorrow. Beside me, Lily, my best friend, and confidante, absentmindedly twirled a strand of her long, dark hair, which swayed gently in rhythm with the haunting melodies from the oldies station on the radio. This car had seen us through countless joyful journeys when our family was whole. Almost three years had passed since that fateful Christmas trip in Texas when our parents were tragically killed in a horrific multi-car pileup. The memory of their loss was a constant ache, a wound that never fully healed.
My dad was from Amarillo, Texas, so my parents often took trips down there, visiting the places that held so many memories for him. During one of these trips, just before Christmas, a sudden blizzard struck while they were on the freeway. The snow fell in blinding sheets, making the world outside a disorienting white blur. As they tried to slowly pull to the side, their vision obscured by the relentless storm, they never saw the car barreling toward them at least forty miles an hour. The impact was devastating, an abrupt and brutal end to their journey and, in many ways, to our lives as we had known them.
My parents were always sticklers for safety, insisting on seatbelts every time we got in the car. So, of course, they had theirs on during that fateful trip. The initial impact wasn't what killed them, the coroner explained to me. Not even the first hit from behind, which was going at least fifty miles an hour, was fatal. I had to practically shake the information out of him—they were so resistant to tell me anything at first. By the time the third car hit, with an unknown speed, their survival was already in jeopardy. The coroner said that by the fifth car, they were likely dead. But it didn't end there. Another twenty-three vehicles slammed into the back of the pile, each collision further crushing their bodies, reducing them to a horrific, unrecognizable state. Each jarring impact pushed my parents deeper into a gruesome amalgamation of twisted metal and shattered lives.
I don't know why I felt compelled to demand those details at the time, but I deeply regret it now. I wish I had never asked. Almost every night, unless I drink myself into oblivion, I am haunted by nightmares of what they endured. I dream of driving up to save them, only to be caught in the same deadly barrage of cars, ending in a twisted metal tomb for all of us.
Lily is never in those dreams. Even in my most horrific imaginings, I can't envision her being hurt. Lily is my little sister, younger by eight years and three months. Whenever I mention our age difference, I see the judgment in people's eyes, but what can I say? Our parents never stopped loving each other. They had Lily late in life; she became our shared joy, our living reminder of the love that had bound our family together.
Lily wasn't my twin in the literal sense, but ever since she was born, it felt like we shared the inexplicable connection that twins often describe. As she grew up, our bond only deepened—we acted, sounded, and even looked remarkably alike. She became my rock, especially after our parents' tragic deaths. We leaned on each other, cried into each other's shoulders, and somehow found the strength to move forward. We eventually moved in together, finding solace in a two-bedroom apartment that became our sanctuary.
Lily seemed to handle our parents' deaths better than I did, or maybe she was just better at distracting herself with technology. Even before their passing, Lily was addicted to any kind of digital screen she could manipulate. Her ability to navigate the digital world was unmatched; she was the most intelligent person I had ever met. Her intelligence was a beacon of light in the darkness that had enveloped us, a testament to her resilience and brilliance.
After my parents' death, I embarked on a quest to find my spirituality by delving into paranormal investigations. I hoped these pursuits would bring me closer to my parents in the afterlife, spiritual realm, or whatever you want to call it. Instead, it created a chasm between me and any sense of spiritual existence. Each investigation seemed to push me further from the answers I sought, leaving me feeling more isolated and disconnected than ever.
I had hoped that by exploring these paranormal claims, I would discover a way to reach out to my parents and feel their presence again. Yet, as the years have passed, this endeavor has only deepened my loneliness and sense of loss. Despite knowing how detrimental it is to my mental health, I can't bring myself to stop. The hope that the subsequent investigation will be the one that proves the existence of an afterlife and that I'll find a way to contact my parents keeps me going. It's a desperate, unrelenting pursuit for a connection that remains heartbreakingly out of reach.
I should have accepted their death and moved on like any sane person would. Instead, I let my grief fester and dragged my sister and a stranger, Mark, through my obsessive quest for answers. My relentless pursuit of the paranormal didn't just alienate me; it consumed us all, leading to their untimely deaths. My name is Rory Fars, and I am here to confess my side of the story about the missing case of Lily Fars and Mark Lawrence.
This is the truth about how my desperate search for a connection with the afterlife led to a nightmare from which none of us could escape.
To start off, no, Lily was not a student of Mark's who fell in love with him and then got jealous of me hitting on him, leading her to kill him and herself. I know that sounds ridiculous, but given some wild theories circulating online, I need to address this one specifically since it seems to be the most popular.
First and foremost, Mark Lawrence was not, nor has he ever been, a professor at a university. Lily and I met Mark at the Local Museum in Redlin, a town nestled deep in the Appalachian Mountains. He was the curator of an exhibit showcasing the history of Raven's Nest, a forgotten mining town that neither Lily nor I had ever heard of. This is where our story begins, in a place steeped in history and mystery, far removed from the convoluted theories that now cloud the truth.
We were constantly searching for new ideas for our podcast about paranormal claims. Each of our twenty-five episodes so far had concluded with a rational explanation, so when Mark told us about the curse of Harper, I was immediately intrigued.
Mark was an older man, likely in his mid-sixties, with a full head of silver hair and a beard that stubbornly clung to its youthful color, only lightly dusted with grey. He had a presence that commanded attention, and his stories about the curse were delivered with an intensity that drew me in.
On the other hand, Lily was always more interested in the technical aspects of the paranormal. She had her own theories and was determined to debunk every claim we investigated. She wasn't easily swayed by Mark's tales about the curse of Harper, but she was willing to listen and give him a chance to prove himself. Her skeptical mind constantly checked my enthusiasm, and together, we hoped to uncover the truth behind yet another paranormal mystery.
"Hello ladies, care to hear about the mysterious town of Raven's Nest?" Mark asked with theatrical enthusiasm.
Lily and I exchanged a knowing glance, trying to stifle our amusement. Despite our attempts to remain composed, a smirk played at the corners of our lips.
"We're all ears," I replied, my tone laced with a hint of sarcasm.
He sighed, almost as if he was disappointed that we said yes. Taking a deep breath, he seemed to steel himself for the task ahead. "Well, you see," he began, his voice tinged with uncertainty, "in the early twentieth century, a man named Harper Franstein exploited many men and children in the coal mines. By the mid-1920s, he had established his own settlement in a secluded valley, which he dubbed 'The Raven's Nest.' It was never officially recognized as a town, but that's the only name we have to go off of."
I could see the beads of sweat forming on Mark's brow as he struggled to recall every detail. Despite his initial enthusiasm, he now appeared flustered, his confidence waning. Eventually, he resorted to consulting his damp and crumpled notes, a sign of his growing unease.
"Um, anyway, yeah, um," he stuttered, audibly gulping as his nerves got the better of him. Lily couldn't contain her laughter, emitting a snicker that earned us a glare from Mark.
"Hey, just relax," I interjected, trying to diffuse the tension. "We're not here to judge or intimidate you." With a gentle touch on his forearm and a chuckle, I attempted to reassure him, hoping to ease his obvious discomfort.
He paused, sharing a chuckle with me, while Lily struggled to suppress her laughter and eventually excused herself, leaving just Mark and me. Evidently, he felt more at ease with fewer listeners, so he pressed on with his narrative.
"Anyway," he resumed, "Harper held complete control over the town and the mine, and he made sure everyone was acutely aware of that fact. When the disappearances began, he tried to sweep them under the rug, attributing them to anything but his own negligence in mining practices."
"What do you mean by 'negligence in mining practices'?" I interjected, eager to delve deeper into his intriguing tale.
He looked up, clearly pleased by my question. "Yes, exactly," he affirmed. "Harper adhered to a mining technique outlined by Dwight Brunst in the mid to late nineteenth century. This method mandated only one entry and exit point into the mine."
"Wait, so they were forbidden from creating additional exits?" I pressed for clarification.
"Not explicitly," he explained. "The practice advocated for just one entry and exit as it was believed to minimize the risk of cave-ins, at least in theory. However, there were instances where miners, feeling uneasy about this restriction, took matters into their own hands and carved out what they called 'Emergency Exits' for themselves. After about half of the town started going missing, Harper couldn't take criticism about how he responded, but most people say he was losing money quickly and didn't want to live in a world where he was poor. He walked into the mine, never to be seen again, much like the cave's past victims. Visitors report seeing and hearing Harper, trying to get them to leave."
As I stood there, listening to Mark's enthralling narrative, I found myself captivated by the mysterious allure of Raven's Nest. Unable to contain my curiosity, I decided to pose a question.
"So, what does the town look like now?" I inquired, eager to learn more about the present state of this enigmatic place.
Mark's demeanor shifted slightly as he rifled through his notes, a subtle indication that he didn't have a straightforward answer to my query.
"You've never been there?" I asked, my tone softening with genuine curiosity.
He flinched as though my question had struck a nerve. "Shhhhhh... shut up," he demanded, his voice tinged with unease.
Suppressing a chuckle, I leaned in closer and whispered, "Okay, hear me out. My sister Lily and I are investigating paranormal phenomena. Your story about Raven's Nest sounds like the perfect addition to our podcast. What do you say we compensate you for your guidance? Let's say, three hundred bucks?"
He straightened up, contemplating my proposition for a few moments. Without uttering a word, he extended his hand, and I met it halfway with my own, sealing our agreement with a firm handshake.
Our journey to Raven's Nest was no easy feat. Situated a good twenty miles from town and nestled deep within a dense valley. After all of the tight turns, narrow dirt roads, and steep inclines, it took us a grueling two and a half hours to go twenty-something miles, but we finally reached the outskirts of the infamous settlement. As we stood at the edge of the "Nest," anticipation mingled with trepidation, setting the stage for the eerie exploration that lay ahead.
I glanced at my phone; the time read 11:56 pm, signaling the late hour. Sensing the exhaustion weighing heavily, I suggested we catch a few hours of rest in Lily's jeep. Mark, though visibly unsettled, remained silent from the back seat, his arms folded tightly across his chest as he slumped against the window like a sulking child.
Drifting asleep in the passenger seat, I soon found myself ensnared in a nightmare. In my dream, Mark was being dragged away into the darkness, his desperate attempts to claw his way back to safety only resulting in broken fingertips. Despite his struggles, he was powerless against the unseen force pulling him inexorably into the abyss. Suddenly, I was alone, engulfed in utter darkness, my heart pounding with fear as I ran blindly from an unseen terror that seemed to pursue me relentlessly, its malevolent presence palpable but unseen.
I jolted awake, gasping for breath, my heart racing as the remnants of dread lingered in the pit of my stomach. It was morning, and I was struggling to adjust my vision. Lily's frantic but comforting voice broke through the haze of my terror, grounding me in reality. With her comforting embrace, I gradually calmed my racing thoughts, drawing deep, steadying breaths.
As we sat there, enveloped in each other's embrace, Mark approached the driver's side window with an unexpected question, "Alright, what's for breakfast?" His nonchalant tone and casual demeanor were a stark contrast to the harrowing nightmare that had just consumed my thoughts, momentarily dispelling the lingering specter of fear that had haunted my dreams.
Lily and I both look up at him and back at each other as we burst out into laughter.
Amidst our shared laughter, Lily and I exchanged amused glances before turning our attention back to Mark.
"Ha...ha, yeah. No, but seriously, what's for breakfast? Eggs, bacon, toast, at least?" Mark pressed, hoping for a more substantial response.
His earnest inquiry fueled our laughter further, our giggles echoing through the quiet night air. Eventually, we regained our composure and stepped out of the jeep, stretching our limbs after the cramped confines of the vehicle.
Mark awkwardly moves to the side, still waiting for an honest answer. Lily tossed him a granola bar, eliciting a bemused chuckle from him. With a shared understanding, we set off on foot, embarking on the hike into the town.
The path ahead was clear: a single dirt road that wound its way from the abandoned coal mine into the heart of the small settlement. The road, now overgrown and muddy from years of disuse, bore the marks of neglect and isolation. Wary of the treacherous conditions, Lily opted to forgo the risk of getting stuck, steering clear of the decrepit road that likely hadn't seen a traveler in at least half a century.
We parked Lily's jeep at the entrance to both the mine and the town of Raven's Nest, opting to proceed on foot from there. Standing at the mountain's peak, gazing down at the desolate town below, I couldn't help but ponder the history beneath the dilapidated structures. I imagined how this valley must have once been a pristine landscape cherished by the indigenous people who roamed its lush terrain.
"Jesus, this place is more like a shit nest," Mark muttered in disgust, his disdain evident in his tone.
Lily shot me a knowing glance, silently communicating her skepticism toward Mark's assessment of the town.
Deciding to put Mark's knowledge to the test, I casually inquired, "So, what year was this area founded?"
Mark's reaction was almost defensive as if my question had caught him off guard. He hesitated momentarily before fumbling for his note cards in his pocket, a telltale sign that he wasn't as knowledgeable as he let on.
Before he could respond, I interjected with another question, "Mark, how long have you worked at the museum?"
As Mark froze, his gaze locking onto mine like a deer caught in headlights, I watched him closely, waiting for any sign of hesitation or discomfort. My narrowed eyes bore into his, silently urging him to be honest.
Finally, breaking the tense silence, Mark confessed, "Look, this is only my first week. I... I haven't had the greatest time lately, and I really need the extra money. I'm sorry I lied, but I'll help however I can."
I met his gaze unwaveringly, sensing the sincerity in his words. Clearly, he was a man in need of redemption, grappling with his own personal struggles.
"Alright, alright, don't cry too much," I teased lightly, trying to ease the tension. Gesturing towards Lily, who was busy preparing her wireless motion cameras in her backpack, I continued, "Lily and I already figured that was the case. Honestly, we're surprised you agreed to come along."
Mark remained frozen, but the tension seemed to melt away from his expression, replaced by a tentative smile. It was a moment of shared understanding, a silent acknowledgment that he was still welcomed into our expedition despite his initial deception.
"Alright, I have the cams and portable batteries to make sure the cameras and anything we have with power can last," Lily said, her voice brimming with determination.
We began our descent into the town, our hiking boots struggling against the thick, clinging mud produced by the constant light rain and years of disuse. Each step was a battle, the mud threatening to swallow our boots with every move.
After an eternity of trudging through the muck, we finally reached the town's only paved road—the main road. It had taken us only about fifteen minutes to hike down, but navigating the muddy slope had sapped our energy. We paused for a break, taking a few minutes to clean off our boots and catch our breath.
As we rested, I noticed Lily rummaging through her bag with a focused intensity. Curious, I asked, "What are you looking for?"
"I brought five motion-detecting cameras that I want to set up strategically throughout the town," she replied, pulling out one of the cameras. She walked over to the nearest building, a structure that served as a post office, police station, and fire station. She positioned the camera outside the building so it was pointed at the only road leading in and out of the town.
"We need to cover all potential points of interest," she explained, securing the camera in place. "This one will monitor any activity on the main road. We should place the other cameras around key locations like the mine entrance, the town square, and some more intact buildings."
I nodded, appreciating her thoroughness. "Good idea. We need to make sure we capture anything unusual."
Mark, having finally caught his breath, joined us. "Alright, let's get these cameras set up and see what we can find," he said, a hint of excitement in his voice.
"Look," Lily said, turning her tablet screen toward us. She waved her hand in front of the camera she had just placed. The tablet displayed five squares on the interface, each meant to show a feed from one of the cameras. Since Lily had only set up one camera so far, only the bottom right square showed any footage pointed at the road leading out of town. She stopped waving her hand, and the feed went to a blue screen.
"What happened? Did we lose connection?" Mark asked frantically, his eyes wide with concern.
Lily cackled, struggling to contain her amusement. Composing herself, she waved her hand in front of the camera again, and the bottom right square showed her hand waving once more. "It's motion-activated. It's the best way to save on battery life," she explained.
Mark seemed to relax, though he was still catching his breath after the brief panic.
I glanced at my watch, noting the time. "It's 8:30. We're behind schedule. If you want to place the rest of your cameras, we better move now," I said, walking down the street.
Lily immediately got up and followed me, with Mark struggling to keep pace behind us. We reached the market building, and Lily positioned her second camera on the side of the road, pointing up at the market.
It's not much longer before we make it to the Town Hall. I suggest Lily place a camera nearby. She nods and heads into a building across from the Town Hall labeled, "Slaughterhouse: LOCAL ANIMALS ONLY."
As Lily explores the building to find an adequate spot for the camera, I wait for Mark to catch up. While I wait, I can't help but imagine this town in its prime, picturing the streets filled with families who loved each other.
My thoughts are abruptly cut off by a sound echoing in the distance—a roar unlike any I've ever heard. It was a mix of a human screaming in pain, the roar of a lion, and, near the end, the howl of a wolf. The chilling sound sent shivers down my spine.
I jump to my feet and immediately call out, "Lily, you okay?"
There's no response from Lily, but I'm interrupted by Mark finally catching up, panting heavily.
"Holy... shit... did you... hear that?" Mark said frantically between breaths.
"Yeah, we have to find Lily," I say, bolting into the slaughterhouse. I glance back to see Mark bracing himself on the steps of the Town Hall, struggling to keep up.
As I enter the building, the stench of rotting flesh hits me like a wave, causing me to gag. The smell is too fresh to be decades old.
"Lily? Lily, where are you?" I yell, using my shirt to shield my nose from the overwhelming odor.
"Rory, I'm in here!" I hear Lily yell from a room two doors down. I pass the first door, peeking in to ensure I hadn't misheard, but I wish I hadn't looked.
Inside the first room, I catch a glimpse of what appears to be a pile of animal carcasses, their decayed bodies arranged in a grotesque display. The sight is horrifying, the flesh still disturbingly fresh. The bile rises in my throat, but I force myself to focus on finding Lily.
I rush to the room where her voice came from, pushing the door open. Lily is there, setting up the camera, seemingly oblivious to the horror in the adjacent room. Relief floods through me as I see she's safe.
"Lily, did you hear that roar?" I ask, trying to keep my voice steady.
"Yeah, I heard it," she replies, her eyes wide with concern. "I was just finishing up here. Let's get back to Mark and figure out what that was." She had placed the camera in a window, pointing directly at the Town Hall.
We hurry back outside, where Mark still catches his breath as we meet between the buildings. "We need to stay together from now on," I say firmly, looking at both of them. "Whatever that noise was, it's not something we want to face alone."
"Let's check out the Town Hall!" Mark says excitedly as he slowly clambers through a broken window.
"Did he not just hear what I said?" I mutter under my breath, shaking my head in disbelief.
Lily gives me a shrug, her eyes reflecting a mix of amusement and exasperation. "Guess we're heading into the Town Hall then," she says, adjusting her backpack and walking towards the broken window.
I sigh and follow suit, hoisting myself up and carefully maneuvering through the jagged glass. Inside, the air is musty, filled with the scent of old paper and decaying wood. Dust motes float lazily in the beams of sunlight streaming through the cracked windows.
The main hall is vast and eerily silent, with rows of empty chairs facing a stage draped in tattered curtains. The walls are lined with faded portraits and yellowed maps of the town, remnants of a time when this place was alive and bustling.
Mark is already at the front, examining a large, decrepit desk. "Look at this," he says, his voice echoing in the empty space. "It's like stepping back in time."
I walk over, glancing at the old papers scattered across the desk. Most are mundane—meeting minutes, maintenance logs—but one catches my eye. It's a letter dated June 1925, addressed to Harper Franstein.
"Harper, the disappearances are becoming more frequent. The townsfolk are getting restless, and I fear they may take matters into their own hands if we don't act soon. We need to find out what's causing this before it's too late."
I read the letter aloud, and the room fell silent. "Sounds like things were getting pretty tense," Lily remarks, her voice subdued.
As I'm distracted by the time capsule in front of us, Mark sneaks off.
I'm not sure how long it was before she noticed, but I saw Lily looking around before saying, "Where the hell did Mark go?" breaking me out of my trance.
I look around, turning my head in all directions, and shrug at Lily. I hear shuffling in the second room down the hall, so I slowly walk toward it.
"Mark?" I call out.
Just then, a loud crash reverberates through the building, making it sound like the whole place was about to come down.
We run in and see Mark struggling to keep himself from falling into a giant hole that must've broken under his weight. Trying not to laugh, I glance at Lily. We help him up as he dramatically falls onto his back, wheezing as he catches his breath.
Lily and I can't contain our laughter anymore as we bust out laughing hard. Startled by our sudden outburst, Mark jumps in fear. He looks around, confused for a few seconds, before realizing that we are laughing at him.
"Jesus, thanks, I guess," he says, clearly thankful but annoyed by our reaction.
After we contained ourselves, we headed back outside, exiting through the window Mark entered through. He struggles to climb out, but after Lily gives him a hand, he is safely out of the Town Hall.
"Alright, Ror, where should we put the next camera?" Lily asks me.
I stop to think momentarily, trying to picture the town's layout. "I think the only place left is the neighborhood," I respond confidently. I always talk like that with Lily. Over the years, I've realized she is the only person I can have that much confidence around. With anyone else, I'm worried about saying something stupid or wrong or how they'll view me, but with my sister, everything is easy.
As I look at the replica map of the town in its heyday from the museum, I determine that the neighborhood is to the East. "Okay, looks like we head East past the Library. Let's go." I say, walking away.
It only takes about eight minutes to get to the long strip of road that housed the town's workers. According to the map, there were fifteen houses along this strip of road.
The houses stand eerily silent, their wooden frames weathered and decayed by time. We walk down the road, our footsteps crunching on the gravel and echoing in the stillness. The air feels heavier here like the past is watching us, waiting to reveal its secrets.
"Let's put the last cameras on that house at the end of the road," I suggest, pointing to a house that looks slightly less dilapidated than the others, "another one at the last house on the other side, and the last we can save for a spot you choose."
Lily nods and heads toward the first house, pulling another camera from her backpack. She sets it up on the porch, positioning it to capture the entire street, and does the same in the opposite house. As I stand with Mark breathing hard, still unable to catch his breath since we first got here, I can't shake the feeling that we're being watched. I glance around nervously but see nothing out of the ordinary.
"All set," Lily says, breaking my reverie, "Still no ideas for the last cam?" Lily asks me.
"Like I said, wherever you think it would be best. I feel like we have enough good spots and angles, so go wild with that one," I told her.
She smirked and kept walking next to me. Mark was still struggling behind, but after the town hall mishap, he was trying his best to keep up. I looked at my watch, and it read '12:30 pm'.
"Holy shit, it's already 12:30," I said in amazement, but no one else seemed fazed. It felt like we'd only been here thirty minutes, not almost four hours.
We walked back down the street. Lily and I had been discussing on the walk that she should put the last camera at the town's only stoplight in front of the Library.
As we made our way to it, I could have sworn I was seeing something moving fast past my vision in the corner of my eye. Every time I turned to look, it was gone. I chalked it up to being my imagination until Lily and Mark both experienced the same thing.
"What the fuck was that?" Mark asked as he ducked, bracing for something terrible to happen. Lily and I looked back at him and then at each other as we shrugged. It was after that that I started seeing things, too.
I confided in Lily about the unsettling visions and sounds, and she admitted she had experienced the same phenomena but had kept quiet, fearing Mark would dismiss her as paranoid.
"Well, it's probably just a cat or something," I said, attempting to downplay the situation, but neither seemed convinced.
We continued our trek, and I noticed that the more we walked, the more frequently I caught fleeting glimpses of movement in my peripheral vision. It was beginning to grate on my nerves.
Finally, we reached the light in front of the Library. As Lily mounted the camera, I felt a sense of satisfaction. We were making good progress, and it seemed like a suitable moment to start exploring the town more freely. We decided to split up and cover different sections of the town.
"Wait, we have to go alone? Why can't we stay together like you said?" Mark asked frantically, but Lily and I ignored him as we headed in separate directions. He continued to protest, but we paid him no mind. Eventually, I was either far enough away to not hear him anymore, or he had given up. Either way, I was happy to enjoy the eerie silence of the town.
As I wandered, the stillness of Raven's Nest enveloped me. With its decrepit buildings and overgrown streets, the town exuded an unsettling charm. It was as if I had stepped into a forgotten world, a place frozen in time with secrets waiting to be unearthed. The ambiance reminded me of an amusement park's haunted town section—artificially eerie yet irresistibly intriguing. Despite the creepiness, the mysterious vibe of the town kept me engaged and eager to explore its hidden corners.
I glanced at my watch again, only to find the time glaring back at me: 3:19 pm. It couldn't be right. There was no way it had been that long since I last checked. Panic seized me, and I called out for Lily, my voice tinged with urgency. She appeared beside me in a matter of minutes, her expression mirroring my concern.
"What's up, Ror? You okay?" she asked, her voice laced with worry.
"How long would you say it's been since you put the last camera down?" I inquired, my heart pounding in my chest.
Lily's brow furrowed as she struggled to come up with an answer. "Uh, I don't know, thirty minutes?" she hazarded a guess.
I held up my watch, displaying the time: 3:20 pm. Lily fell silent, her eyes widening in disbelief. She was never great with time, but missing almost three hours of our memory was unprecedented.
"There's no way. Your watch must be—" Lily began, her voice trailing off as she checked her own watch, only to freeze in shock when she found it displayed the same time as mine.
"Lil, something is going on," I stated, my voice tight and apprehensive. I glanced up at the sky, my stomach churning as I noticed the clouds darkening and rolling in from all sides of the valley.
The sky closed rapidly, ominous clouds obscuring the sun as thunder rumbled ominously against the mountains.
"Mark? Mark, where are—" I began to call out, but before I could finish, Mark emerged from behind a wall, appearing as if he'd been too frightened to venture far on his own.
"We have to get inside!" Mark exclaimed urgently, his voice tinged with fear.
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2024.06.09 10:07 glupschipup [H] Victoria 3, Space Hulk: Ascension, Elex II, 300+ Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS2, etc.), PayPal or Other Offers

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My Steam Games
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2024.06.09 10:06 glupschipup [H] Victoria 3, Space Hulk: Ascension, Elex II, 300+ Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS2, etc.), PayPal or Other Offers

Basics
Important Links
Humble Bundle Gifts
Steam
GOG
Origin
Rockstar Social Club
Other
Fanatical Steam Keys
Retail & Revealed Keys
Battle.net
Steam
Uplay
GoG
Playstation 4
Xbox One
Nintendo Switch
Microsoft
Coupons & Other Stuff
Important Links
My Steam Wishlist
My Steam Games
My IGSRep Page
My SGS Flair
My GameTradeRep
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2024.06.09 10:06 glupschipup [H] Victoria 3, Space Hulk: Ascension, Elex II, 300+ Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS2, etc.), PayPal or Other Offers

Basics
Important Links
Humble Bundle Gifts
Steam
GOG
Origin
Rockstar Social Club
Other
Fanatical Steam Keys
Retail & Revealed Keys
Battle.net
Steam
Uplay
GoG
Playstation 4
Xbox One
Nintendo Switch
Microsoft
Coupons & Other Stuff
Important Links
My Steam Wishlist
My Steam Games
My IGSRep Page
My SGS Flair
My GameTradeRep
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2024.06.09 08:47 CribbInsurance Auto Insurance Discounts and How to Qualify

Auto Insurance Discounts and How to Qualify
https://preview.redd.it/0jy6dj1bth5d1.png?width=900&format=png&auto=webp&s=1c1b07e4fa97746c2036dc75d7baad8490c9b44f
Securing auto insurance is essential for all drivers, but it doesn't need to be prohibitively expensive. Many insurance companies offer a range of auto insurance discounts that can significantly lower your premium. Understanding these discounts and knowing how to qualify for them can help you save money while maintaining comprehensive coverage. This guide outlines the most common discounts and the steps you need to take to benefit from them.
Common Auto Insurance Discounts
  • Safe Driver Discounts
    • Overview: Insurance companies reward drivers with clean driving records. If you have no accidents or traffic violations, you can benefit from lower premiums.
    • How to Qualify: Maintain a clean driving record, follow traffic laws, and avoid accidents.
  • Good Student Discounts
    • Overview: Many insurers offer discounts to students who excel academically, as they are seen as responsible and less risky drivers.
    • How to Qualify: Typically, you need to be a full-time student with a minimum GPA (usually 3.0 or higher). Provide your insurer with proof of your academic performance.
  • Multi-Policy Discounts
    • Overview: Bundling multiple insurance policies (such as home and auto) with the same company can result in significant savings.
    • How to Qualify: Purchase multiple policies from the same insurer. Often, this can be done easily through an agent or online.
  • Multi-Car Discounts
    • Overview: Insuring more than one vehicle with the same company can lower your overall premium.
    • How to Qualify: Add multiple vehicles to your insurance policy. Ensure all cars are registered under the same household.
  • Low Mileage Discounts
    • Overview: If you drive less than the average number of miles per year, you might be eligible for a discount.
    • How to Qualify: Provide your insurer with an estimate of your annual mileage. Some companies may require you to install a device that tracks your mileage.
  • Defensive Driving Course Discounts
    • Overview: Completing a defensive driving course demonstrates your commitment to safe driving and can lower your insurance costs.
    • How to Qualify: Enroll in and complete a state-approved defensive driving course. Submit your completion certificate to your insurance company.
  • Vehicle Safety Features Discounts
    • Overview: Cars equipped with modern safety features such as anti-lock brakes, airbags, and anti-theft devices often qualify for discounts.
    • How to Qualify: When purchasing or insuring a vehicle, inform your insurer about all safety features. Provide documentation if necessary.
How to Maximize Your Savings
  • Shop Around: Different insurers offer different discounts. Compare quotes from multiple companies to find the best combination of coverage and savings.
  • Ask About Discounts: Sometimes discounts are not automatically applied. Ask your insurer about all possible discounts and how to qualify for them.
  • Review Your Policy Annually: Your eligibility for discounts may change over time. Regularly review your policy and update your insurer about any changes in your driving habits or circumstances.
Conclusion
Understanding and qualifying for auto insurance discounts can lead to substantial savings on your premiums. By being aware of the various discounts available and taking proactive steps to meet their criteria, you can reduce your insurance costs without compromising on coverage. Always stay informed and communicate with your insurance provider to ensure you are maximizing your potential savings.
Business Hours:
Monday - - 9:00 am to 5:00 pm
Tuesday - 9:00 am to 5:00 pm
Wednesday - 9:00 am to 5:00 pm
Thursday - 9:00 am to 5:00 pm
Friday- 9:00 am to 4:00 pm
Saturday - Closed
Sunday - Closed
Cribb Insurance Group Inc
Address: 1601 SW Regional Airport Blvd, Bentonville, AR 72713
Phone: (479) 286 1066
Email us: [service@cribbinsurance.com](mailto:service@cribbinsurance.com)
Visit our website here: https://www.cribbinsurance.com/
External Links: Disqus Wikidot
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2024.06.09 07:11 hirstyboy Anyone able to help me decipher this crash log?

Skyrim SSE v1.6.1170 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D2444EFE SkyrimSE.exe+0294EFE mov rax, [rax+0x48]
SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.22631 CPU: AuthenticAMD AMD Ryzen 7 7800X3D 8-Core Processor GPU #1: Nvidia NVIDIA GeForce RTX 4080 SUPER GPU #2: AMD Raphael GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 14.34 GB/31.15 GB GPU MEMORY: 5.01/14.92 GB Detected Virtual Machine: Microsoft Virtual PC/Hyper-V (100%)
PROBABLE CALL STACK: [ 0] 0x7FF7D2444EFE SkyrimSE.exe+0294EFE -> 18365+0x3E mov rax, [rax+0x48] [ 1] 0x7FF7D24E403B SkyrimSE.exe+033403B -> 21654+0x5B test al, al [ 2] 0x7FF7D2650C9C SkyrimSE.exe+04A0C9C -> 29924+0x6BC test al, al [ 3] 0x7FF7D264FB54 SkyrimSE.exe+049FB54 -> 29895+0xE4 test byte ptr [rsi+0x30], 0x01 [ 4] 0x7FF7D2587ACD SkyrimSE.exe+03D7ACD -> 25160+0x9D test al, al [ 5] 0x7FF7D2584A8B SkyrimSE.exe+03D4A8B -> 25112+0x3B cmp eax, 0x01 [ 6] 0x7FF7D2585187 SkyrimSE.exe+03D5187 -> 25116+0x137 mov ebx, eax [ 7] 0x7FF7D258043B SkyrimSE.exe+03D043B -> 25063+0x160B jmp 0x00007FF7D2580444 [ 8] 0x7FF7D257CDFD SkyrimSE.exe+03CCDFD -> 25048+0x1AD mov ecx, [rax] [ 9] 0x7FF7D26DF53C SkyrimSE.exe+052F53C -> 32430+0xAC test al, al [10] 0x7FF7D26DEB83 SkyrimSE.exe+052EB83 -> 32429+0xC3 mov r14d, eax [11] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [12] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [13] 0x7FF7D26DC6F1 SkyrimSE.exe+052C6F1 -> 32372+0x2D1 cmp eax, 0x01 [14] 0x7FF7D26E29C0 SkyrimSE.exe+05329C0 -> 32483+0x380 xor sil, sil [15] 0x7FF7D26E2625 SkyrimSE.exe+0532625 -> 32482+0x15 mov rdx, rbx [16] 0x7FF7D2882856 SkyrimSE.exe+06D2856 -> 39060+0x36 nop [17] 0x7FF7D2EA7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [18] 0x7FF7D2EA7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [19] 0x7FF7D2EA61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [20] 0x7FF7D2E80DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7D537C318] [21] 0x7FF9293B257D KERNEL32.DLL+001257D [22] 0x7FF92A64AA48 ntdll.dll+005AA48
REGISTERS: RAX 0x18A49 (size_t) [100937] RCX 0x29DA8FCB770 (void) RDX 0x10 (size_t) [16] RBX 0xFFA93FE000 (void) RSP 0xFFA93FDF70 (void) RBP 0xFFA93FE099 (void) RSI 0x29E068F1490 (Character*) File: "3DNPC.esp" Flags: 0x00000409 Name: "Henrietta Entius" FormID: 0x0901B291 FormType: ActorCharacter (62) Object Reference: File: "3DNPC.esp" Flags: 0x00040009 kDestructible kInitialized Name: "Henrietta Entius" FormID: 0x0901B28F FormType: NPC (43) ParentCell: --- File: "Nature of the Wild Lands.esp" Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Water for ENB.esm -> Ulvenwald.esp -> Enhanced Landscapes.esp -> ELFX - Exteriors.esp -> Forest Fragments.esp -> Folkvangr - Grass and Landscape Overhaul.esp -> AI Overhaul.esp -> Nature of the Wild Lands.esp
MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x00006FE60000 mdnsNSP.dll 0x00006FE90000 d3d11.dll 0x000180000000 CraftingCategories.dll 0x029E7FF80000 wintrust.dll 0x029EF1A50000 SkyrimSE.exe 0x7FF7D21B0000 ResampleDmo.DLL 0x7FF889A20000 d3dcompiler_46e.dll 0x7FF8D0D10000 XAudio2_7.dll 0x7FF8D13F0000 DSOUND.DLL 0x7FF8D19C0000 gameoverlayrenderer64.dll 0x7FF8D1AD0000 trainwreck.dll 0x7FF8D1C70000 SurvivalModeImproved.dll 0x7FF8D1D80000 SSEDisplayTweaks.dll 0x7FF8D1E40000 skee64.dll 0x7FF8D1EE0000 ShowPlayerInMenus.dll 0x7FF8D2150000 ScrambledBugs.dll 0x7FF8D21C0000 RememberLockpickAngle.dll 0x7FF8D2260000 po3_Tweaks.dll 0x7FF8D22D0000 po3_SpellPerkItemDistributor.dll 0x7FF8D23D0000 po3_ReadOrTakeBooks.dll 0x7FF8D2590000 OpenAnimationReplacer.dll 0x7FF8D2670000 po3_MagicSneakAttacks.dll 0x7FF8D2B40000 po3_KeywordItemDistributor.dll 0x7FF8D2DF0000 po3_BaseObjectSwapper.dll 0x7FF8D2F90000 po3_LockVariations.dll 0x7FF8D3200000 PairedAnimationImprovements.dll 0x7FF8D32B0000 mfgfix.dll 0x7FF8D3320000 MCMHelper.dll 0x7FF8D3390000 KiENBExtender.dll 0x7FF8D3470000 KiLoader.dll 0x7FF8D3540000 KiLoaderSatelliteSKSE.dll 0x7FF8D35E0000 Journeyman.dll 0x7FF8D3650000 InventoryInjector.dll 0x7FF8D37B0000 ImprovedCameraSE.dll 0x7FF8D3860000 HandToHand.dll 0x7FF8D39D0000 CrashLogger.dll 0x7FF8D3A80000 steamclient64.dll 0x7FF8D3D50000 ENBHelperSE.dll 0x7FF8D6CA0000 CustomSkills.dll 0x7FF8D6D40000 AnimationMotionRevolution.dll 0x7FF8D6E00000 D3DCOMPILER_43.dll 0x7FF8D6F70000 d3dx9_42.dll 0x7FF8D71E0000 BladeAndBlunt.dll 0x7FF8DA470000 FaceGenFixes.dll 0x7FF8DA5D0000 tier0_s64.dll 0x7FF8DA640000 skse64_1_6_1170.dll 0x7FF8DA9E0000 KiLoaderSatelliteENB.dllplugin 0x7FF8DAC70000 BackportedESLSupport.dll 0x7FF8DACC0000 ncryptsslp.dll 0x7FF8DC980000 AutoParallax.dll 0x7FF8F6450000 AnimationQueueFix.dll 0x7FF8F65B0000 VCRUNTIME140.dll 0x7FF8FE270000 MSVCP140.dll 0x7FF8FE290000 winmmbase.dll 0x7FF8FE4C0000 VCRUNTIME140_1.dll 0x7FF901C30000 BetterJumpingSE.dll 0x7FF904650000 vstdlib_s64.dll 0x7FF9051B0000 d3dx11_43.dll 0x7FF905270000 bink2w64.dll 0x7FF9052C0000 DINPUT8.dll 0x7FF905480000 PriorityMod.dll 0x7FF906400000 textinputframework.dll 0x7FF907D50000 steam_api64.dll 0x7FF90C4E0000 msdmo.dll 0x7FF90C630000 inputhost.dll 0x7FF90C840000 Windows.UI.dll 0x7FF90E8C0000 EVLaS.dll 0x7FF910F10000 OneCoreCommonProxyStub.dll 0x7FF911080000 MMDevApi.dll 0x7FF911730000 MPR.dll 0x7FF911B30000 nvwgf2umx.dll 0x7FF912500000 rasadhlp.dll 0x7FF916C00000 webio.dll 0x7FF916C60000 AUDIOSES.DLL 0x7FF917D80000 xinput1_4.dll 0x7FF9185D0000 nvgpucomp64.dll 0x7FF918FD0000 NvMessageBus.dll 0x7FF91C7C0000 WINMM.dll 0x7FF91D350000 drvstore.dll 0x7FF91DEA0000 cryptnet.dll 0x7FF91E000000 VERSION.dll 0x7FF91E040000 nvldumdx.dll 0x7FF91E050000 OneCoreUAPCommonProxyStub.dll 0x7FF91E200000 CoreUIComponents.dll 0x7FF9204C0000 fwpuclnt.dll 0x7FF9208F0000 avrt.dll 0x7FF920CA0000 directxdatabasehelper.dll 0x7FF920DF0000 WINHTTP.dll 0x7FF921590000 dbghelp.dll 0x7FF921D50000 D3DCOMPILER_47.dll 0x7FF922E80000 WindowsCodecs.dll 0x7FF923270000 d3d11.dll 0x7FF923F10000 dcomp.dll 0x7FF924170000 MSVCP140_ATOMIC_WAIT.dll 0x7FF924810000 CoreMessaging.dll 0x7FF924840000 KiHalloc.dll 0x7FF924980000 apphelp.dll 0x7FF924C60000 uxtheme.dll 0x7FF924DA0000 WINNSI.DLL 0x7FF924EC0000 dxcore.dll 0x7FF924F10000 dxgi.dll 0x7FF924F50000 dwmapi.dll 0x7FF925080000 resourcepolicyclient.dll 0x7FF9253D0000 wintypes.dll 0x7FF9256E0000 windows.storage.dll 0x7FF925820000 HID.DLL 0x7FF926120000 IPHLPAPI.DLL 0x7FF9263C0000 DNSAPI.dll 0x7FF9263F0000 Secur32.dll 0x7FF926760000 schannel.DLL 0x7FF9267E0000 rsaenh.dll 0x7FF9268E0000 kernel.appcore.dll 0x7FF926990000 UMPDC.dll 0x7FF926AF0000 powrprof.dll 0x7FF926C20000 SSPICLI.DLL 0x7FF926C70000 MSWSOCK.dll 0x7FF926E70000 CRYPTBASE.DLL 0x7FF9270F0000 CRYPTSP.dll 0x7FF927100000 msasn1.dll 0x7FF927150000 wldp.dll 0x7FF9271E0000 NTASN1.dll 0x7FF927290000 ncrypt.dll 0x7FF9272D0000 devobj.dll 0x7FF9275D0000 CFGMGR32.dll 0x7FF927600000 DPAPI.DLL 0x7FF927670000 profapi.dll 0x7FF927850000 ucrtbase.dll 0x7FF927920000 bcryptPrimitives.dll 0x7FF927A40000 msvcp_win.dll 0x7FF927B30000 bcrypt.dll 0x7FF927C90000 KERNELBASE.dll 0x7FF927CC0000 CRYPT32.dll 0x7FF928070000 gdi32full.dll 0x7FF9281E0000 win32u.dll 0x7FF928300000 SHCORE.dll 0x7FF928330000 NSI.dll 0x7FF928430000 PSAPI.DLL 0x7FF928440000 USER32.dll 0x7FF928450000 msvcrt.dll 0x7FF928700000 ADVAPI32.dll 0x7FF9287B0000 combase.dll 0x7FF928870000 clbcatq.dll 0x7FF928C00000 RPCRT4.dll 0x7FF928CB0000 SETUPAPI.dll 0x7FF928DD0000 GDI32.dll 0x7FF929250000 IMM32.DLL 0x7FF929280000 OLEAUT32.dll 0x7FF9292C0000 KERNEL32.DLL 0x7FF9293A0000 sechost.dll 0x7FF929470000 MSCTF.dll 0x7FF929610000 imagehlp.dll 0x7FF9297D0000 SHELL32.dll 0x7FF9298E0000 ole32.dll 0x7FF92A140000 shlwapi.dll 0x7FF92A4D0000 WS2_32.dll 0x7FF92A530000 ntdll.dll 0x7FF92A5F0000
SKSE PLUGINS: AnimationMotionRevolution.dll AnimationQueueFix.dll v1.0.1 AutoParallax.dll v1.0.7 BackportedESLSupport.dll BetterJumpingSE.dll BladeAndBlunt.dll v3.5 CraftingCategories.dll v1.1.1 CrashLogger.dll v1.14.1 CustomSkills.dll v3.1 ENBHelperSE.dll v2.2 EVLaS.dll v1.3.1 FaceGenFixes.dll v1.0.3 HandToHand.dll v1 ImprovedCameraSE.dll InventoryInjector.dll v1.1 Journeyman.dll v0.0.1 KiLoaderSatelliteSKSE.dll v1.2.1 MCMHelper.dll v1.5 mfgfix.dll v1.6.1 OpenAnimationReplacer.dll v2.3.4 PairedAnimationImprovements.dll v1.0.2 po3_BaseObjectSwapper.dll v3.0.3.1 po3_KeywordItemDistributor.dll v3.4.0.1 po3_LockVariations.dll v3.1.0.1 po3_MagicSneakAttacks.dll v1.3.0.1 po3_ReadOrTakeBooks.dll v1.4.0.1 po3_SpellPerkItemDistributor.dll v7.1.3.1 po3_Tweaks.dll v1.9.2.1 PriorityMod.dll RememberLockpickAngle.dll ScrambledBugs.dll ShowPlayerInMenus.dll v2.0.2 skee64.dll SSEDisplayTweaks.dll v0.5.16 SurvivalModeImproved.dll v1.5.2 trainwreck.dll
PLUGINS: Light: 140 Regular: 74 Total: 214 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccBGSSSE001-Fish.esm [ 6] ccBGSSSE025-AdvDSGS.esm [ 7] Unofficial Skyrim Special Edition Patch.esp [ 8] MajesticMountains_Landscape.esm [ 9] 3DNPC.esp [ A] Obsidian Mountain Fogs.esm [ B] Water for ENB.esm [ C] Campfire.esm [ D] Overwrite.esm [ E] OverwriteRNAM.esm [ F] TKChildren.esm [10] High Poly Head.esm [11] Lux Via.esp [12] AnimatedCarriage.esm [13] Environs Master Plugin.esp [14] SkyUI_SE.esp [15] SMIM-SE-Merged-All.esp [16] EnhancedLightsandFX.esp [17] Ulvenwald.esp [18] Enhanced Landscapes.esp [19] ELFX - Exteriors.esp [1A] Forest Fragments.esp [1B] Folkvangr - Grass and Landscape Overhaul.esp [1C] Relationship Dialogue Overhaul.esp [1D] AI Overhaul.esp [1E] Thaumaturgy.esp [1F] MysticismMagic.esp [20] NAT-ENB.esp [21] XPMSE.esp [22] FNIS.esp [23] Customizable Camera.esp [24] Embers XD.esp [25] Nature of the Wild Lands.esp [26] High Poly NPCs VHR_BOP.esp [27] Immersive Weapons.esp [28] Adamant.esp [29] ELFX - Weathers.esp [2A] Apothecary.esp [2B] Pilgrim.esp [2C] man_DaedricShrines.esp [2D] Inigo.esp [2E] Immersive Patrols II.esp [2F] Sorcerer.esp [30] MaximumCarnage.esp [31] QwibLantern.esp [32] Paragliding.esp [33] Nature of the Wild Lands - 3D NPC.esp [34] Wildcat - Combat of Skyrim.esp [35] Overwrite.esp [36] OverwriteRNAM.esp [37] HandtoHand.esp [38] Veydosebrom Regions.esp [39] Cathedral - 3D Pine Grass.esp [3A] noCamColl_2_SE.esp [3B] TKChildren.esp [3C] BlendedRoads.esp [3D] PumpingIron.esp [3E] HandtoHandJump.esp [3F] HandToHandLocksmith.esp [40] BBStaminaPatch.esp [41] AdamantSmithing.esp [42] HPP - FirewoodSnow.esp [43] TKDodge.esp [44] Lucien.esp [45] Origins Of Forest - 3D Forest Grass.esp [46] Alternate Start - Live Another Life.esp [47] Water for ENB (Shades of Skyrim).esp [48] Lux.esp [49] ELFXEnhancer.esp [FE: 0] ccQDRSSE001-SurvivalMode.esl [FE: 1] ccBGSSSE037-Curios.esl [FE: 2] _ResourcePack.esl [FE: 3] Cathedral - 3D Mountain Flowers.esp [FE: 4] MajesticMountains_Moss.esp [FE: 5] Lux - Master plugin.esm [FE: 6] AnimatedShips.esl [FE: 7] NoBrokenWhiterunTower.esp [FE: 8] 11Debaser.esl [FE: 9] Overwrite.esl [FE: A] OverwriteRNAM.esl [FE: B] SimpleChildren.esp [FE: C] Expressive Facegen Morphs.esl [FE: D] Lux - Resources.esp [FE: E] EVGAnimatedTraversal.esl [FE: F] SurvivalModeImproved.esp [FE: 10] TESL-LoadingScreens.esp [FE: 11] Lux Via - plugin.esp [FE: 12] Locked Chests Have Keys.esp [FE: 13] Gourmet.esp [FE: 14] HeelsFix.esp [FE: 15] Environs - Abandoned Abodes.esp [FE: 16] Beards of Power.esp [FE: 17] Stormcrown.esp [FE: 18] Skyrim On Skooma.esp [FE: 19] MajesticMountains.esp [FE: 1A] Environs - Kolskeggr.esp [FE: 1B] Environs - Shrines of Talos.esp [FE: 1C] WiZkiD Hunter's Camp Overhaul.esp [FE: 1D] Innocence Lost - Quest Expansion.esp [FE: 1E] Infiltration - Quest Expansion.esp [FE: 1F] The Heart Of Dibella - Quest Expansion.esp [FE: 20] TheOnlyCureQuestExpansion.esp [FE: 21] Candlehearth.esp [FE: 22] GourmetTables.esp [FE: 23] Destroy the Dark Brotherhood - Quest Expansion.esp [FE: 24] Headhunter - Bounties Redone.esp [FE: 25] Ivy Replacer BOS.esp [FE: 26] QwibLanternsLLists.esp [FE: 27] Environs - Greenwood Shack.esp [FE: 28] Environs - Whiterun Watchtower.esp [FE: 29] PaarthurnaxQuestExpansion.esp [FE: 2A] College Of Winterhold - Quest Expansion.esp [FE: 2B] LeapsOfFaith.esp [FE: 2C] Environs - Tundra Farmhouse.esp [FE: 2D] Nilheim_MiscQuestExpansion.esp [FE: 2E] Caught Red Handed - Quest Expansion.esp [FE: 2F] Embers XD - Patch - Lux Via.esp [FE: 30] Environs - Hroggars House.esp [FE: 31] Environs - Riften Warehouse.esp [FE: 32] ACLine_Whiterun.esp [FE: 33] Nature of the Wild Lands - Autumn Birches.esp [FE: 34] Dynamic Impact - Slash Effects X.esp [FE: 35] Skyrim Remastered - Ice Caves Fix.esp [FE: 36] Imperial Armors and Weapons Retexture SE - Penitus Pants.esp [FE: 37] Starfrost.esp [FE: 38] BladeAndBlunt.esp [FE: 39] Scion.esp [FE: 3A] Manbeast.esp [FE: 3B] JS Unique Utopia SE - Rings - Johnskyrim.esp [FE: 3C] BeastHHBB.esp [FE: 3D] Echolocating Falmer.esp [FE: 3E] Embers XD - Patch - ELFX Exteriors.esp [FE: 3F] WiZkiD Signs - Interesting NPC patch.esp [FE: 40] Lux Via - Blended Roads Bridges Texture sets.esp [FE: 41] DVLaSS Skyrim Underside.esp [FE: 42] Embers XD - Fire Magick Add-On.esp [FE: 43] The Whispering Door - Quest Expansion.esp [FE: 44] Embers XD - Patch - ELFX.esp [FE: 45] 3DNPC0.esp [FE: 46] 3DNPC1.esp [FE: 47] Additional Dremora Faces.esp [FE: 48] Stay In Shape - A Pumping Iron Addon.esp [FE: 49] NPCs Take Cover.esp [FE: 4A] DVA - Dynamic Vampire Appearance.esp [FE: 4B] SunAffectsNPCVampires.esp [FE: 4C] SunAffectsNPCVampires - ExcludeFriendlies.esp [FE: 4D] NPCsReactToFrenzy.esp [FE: 4E] Dynamic Activation Key.esp [FE: 4F] Press E To Heal Followers.esp [FE: 50] DynamicMercenaryFees.esp [FE: 51] InterestingFollowerRequirements_3DNPC.esp [FE: 52] PetTheDog.esp [FE: 53] Dremora Lines Expansion.esp [FE: 54] VampireFeedingTweaks.esp [FE: 55] Brawl Lines Expansion.esp [FE: 56] JustBlood.esp [FE: 57] Immersive Death Cycle.esp [FE: 58] Use Those Blankets.esp [FE: 59] Dirt and Blood - Dynamic Visuals.esp [FE: 5A] WindhelmDialogueExpansion.esp [FE: 5B] H2HBooksandTrainers.esp [FE: 5C] Apothecary - Saints & Seducers Patch.esp [FE: 5D] ThaumaturgyJumpBoots.esp [FE: 5E] Apothecary - Rare Curios Patch.esp [FE: 5F] Mundus.esp [FE: 60] MysticismJumpSpells.esp [FE: 61] AdamantBard.esp [FE: 62] SimonrmSaintsSeducersSmithing.esp [FE: 63] SimonrimAttackSpeedFix.esp [FE: 64] StarfrostInjuries.esp [FE: 65] StarfrostSpells.esp [FE: 66] AdamantBard - Pilgrim Patch.esp [FE: 67] Headhunter - Leveled Rewards.esp [FE: 68] Bandit Lines Expansion.esp [FE: 69] NPCs React To Necromancy.esp [FE: 6A] Civil War Lines Expansion.esp [FE: 6B] CarriageAndStableDialogues.esp [FE: 6C] HouseOfHorrorsQuestExpansion.esp [FE: 6D] NPCs React To Invisibility.esp [FE: 6E] Sleeping Expanded.esp [FE: 6F] Conditional Expressions.esp [FE: 70] Vampire Lines Expansion.esp [FE: 71] SensibleBribes.esp [FE: 72] Forsworn and Thalmor Lines Expansion.esp [FE: 73] HPP - Vaermina's Torpor.esp [FE: 74] SRP Additional Landscape Parallax.esp [FE: 75] Animals Swim.esp [FE: 76] NPCs_Wear_Amulets_Of_Mara.esp [FE: 77] Immersive Rejections.esp [FE: 78] MCMHelper.esp [FE: 79] ArrowsIgnite.esp [FE: 7A] JS Rumpled Rugs Redux SE.esp [FE: 7B] Apothecary - Fishing Patch.esp [FE: 7C] Journeyman.esp [FE: 7D] GourmetUSSEP.esp [FE: 7E] GourmetFishing.esp [FE: 7F] GourmetSurvival.esp [FE: 80] I4IconAddon.esp [FE: 81] GourmetAdamantBard.esp [FE: 82] GourmetHandtoHand.esp [FE: 83] GourmetMysticism.esp [FE: 84] Static Objects Swap - Unique Wooden Bridges.esp [FE: 85] ShowPlayerInMenus.esp [FE: 86] Aetherius.esp [FE: 87] AetheriusSpells.esp [FE: 88] Nature of the Wild Lands - Alternate start.esp [FE: 89] Lux - USSEP patch.esp [FE: 8A] Lux - CC Fish patch.esp [FE: 8B] Lux - Saints and Seducers patch.esp
submitted by hirstyboy to skyrimmods [link] [comments]


2024.06.09 06:48 Ok_Entertainment_546 Needing help diagnosing issue.

I'm not the smartest with this stuff, so if someone could tell me the issue in this text, it would be greatly appreciated.
---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 2024-06-09 00:44:33 Description: mouseClicked event handler java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_526.method_19944(class_526.java:60) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class\_526 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 71215688 bytes (67 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2400G with Radeon Vega Graphics Identifier: AuthenticAMD Family 23 Model 17 Stepping 0 Microarchitecture: Zen Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon(TM) RX 580 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=31.0.21001.45002 Graphics card #1 name: AMD Radeon(TM) RX Vega 11 Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #1 VRAM (MB): 2048.00 Graphics card #1 deviceId: 0x15dd Graphics card #1 versionInfo: DriverVersion=31.0.21001.45002 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 35237.30 Virtual memory used (MB): 14759.36 Swap memory total (MB): 4608.00 Swap memory used (MB): 60.70 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: ambientenvironment: Ambient Environment [11.0.0.1](http://11.0.0.1) architectury: Architectury 9.2.14 autotag-convention: AutoTag Convention 2.0.2+1.20 autotag: AutoTag 2.0.2+1.20 backpacked: Backpacked 3.0.0-beta.4 mm: Manningham Mills 2.3 bettercombat: Better Combat 1.8.5+1.20.1 bountiful: Bountiful 6.0.3+1.20.1 brewinandchewin: Brewin And Chewin 3.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 configured: Configured 2.2.3 copper\_pipe: Simple Copper Pipes 1.13.6 corgilib: CorgiLib [4.0.1.1](http://4.0.1.1) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 corndelight: Corn Delight 1.0.4 cratedelight: Crate Delight 2024.5.5-1.20-fabric creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 dataattributes\_dc: Data Attributes: Directors Cut 1.6.0+1.20.1 dehydration: Dehydration 1.3.6 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b enhancedcelestials: Enhanced Celestials [5.0.0.4](http://5.0.0.4) enhancedvisuals: EnhancedVisuals 1.8.1 enhancedweather: Enhanced Weather 1.0-Beta5.4 environmentz: EnvironmentZ 2.0.8 satin: Satin 1.13.0 epic\_knights\_japanese\_armory: Epic Knights: Japanese Armory 1.6.2 exlinecopperequipment: Copper Equipment 2.1.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
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porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
reach-entity-attributes: Reach Entity Attributes 2.4.0
 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 farmersknives: Farmer's Knives 3.2 fdjei: Just Enough Farmer's Recipes 1.0.1 festive\_delight: Festive Delight 1.0.0 firstperson: FirstPerson 2.4.1 fleshz: FleshZ 1.5.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 org\_javassist\_javassist: javassist 3.29.2-GA org\_reflections\_reflections: reflections 0.10.2 handcrafted: Handcrafted 3.0.6 harvest\_scythes: Harvest Scythes 2.5.6+mc1.20 immersive\_melodies: Immersive Melodies 0.2.0+1.20.1 immersive\_weathering: Immersive Weathering 1.20.1-2.0.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](http://15.3.0.4) kambrik: Kambrik 6.1.1+1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 magistuarmory: Epic Knights Mod 9.8 magistuarmoryaddon: Epic Knights: Addon 1.6 mca: Minecraft Comes Alive 7.5.18+1.20.1 minecraft: Minecraft 1.20.1 minefortress: MineFortress 1.8.6-beta automatone: Automatone 1.0.3+minefortress cardinal-components-base: Cardinal Components API (base) 5.2.6+minefortress cardinal-components-entity: Cardinal Components API (entities) 5.2.6+minefortress cardinal-components-world: Cardinal Components API (worlds) 5.2.6+minefortress modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.33 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric 
com_twelvemonkeys_common_common-image: common-image 3.10.0
com_twelvemonkeys_common_common-io: common-io 3.10.0
com_twelvemonkeys_common_common-lang: common-lang 3.10.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
 notenoughanimations: NotEnoughAnimations 1.7.3 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 owo: oωo 0.11.2+1.20 player-animator: Player Animator 1.0.2-rc1+1.20 playerex: PlayerEx: Directors Cut 3.7.2+1.20.1 net\_objecthunter\_exp4j: exp4j 0.4.8 opc\_dc: Offline Player Cache: Directors Cut 0.6.5+1.20.1 placeholder-api: Placeholder API 2.1.1+1.20 ranged\_weapon\_api: RangedWeaponAPI 1.1.0+1.20.1 polymorph: Polymorph 0.49.5+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 relicex: RelicEx 3.4.2+1.20.1 armorrenderlib: Armor Render Lib: Directors Cut 0.3.1+1.20.1 resourcefullib: Resourceful Lib 2.1.25 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 rpg-hud: RPG-Hud 3.10 seasons: Fabric Seasons 2.3+1.20 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 shouldersurfing: Shoulder Surfing Reloaded 4.0.0 silentsdelight: Silents Delight fabric-1.0.0-1.20.1 slavicarmory: Epic Knights: Slavic Armory 1.4 smallships: Small Ships 2.0.0-b1.2 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 starvation\_configured: Starvation Configured 1.0.0 statement: Statement 4.2.9+1.14.4-1.20.4 kanos\_config: Kanos Config 0.4.1+1.14.4-1.19.4 statement\_vanilla\_compatibility: Statement Vanilla Compatibility Module 1.0.1+1.16.5-1.17 treechop: HT's TreeChop 0.19.0 trinkets: Trinkets 3.7.2 tumbleweed: Tumbleweed 0.5.5 ubesdelight: Ube's Delight 1.20.1-0.1.5.4 unwrecked\_ships: Unwrecked Ships Plus 1.0.0-1.20 utilitybelt: Utility Belt 1.3.6+1.20.1 tutorial-lib: Tutorial Lib 1.1.2+1.20.x visualworkbench: Visual Workbench 8.0.0 walljump: Wall-Jump TXF 1.20.1-1.1.5-fabric configlibtxf: ConfigLib TXF 4.2.0-fabric keybindfixtxf: Keybind Fix TXF 1.0.0 walllanterns: Lanterns Belong on Walls 1.6.1+1.20.1 waterdripsound: Drip Sounds 1.19-0.3.2 woof: Woof 4.0.2+1.20.1 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Radeon(TM) RX 580 GL version 3.2.0 Core Profile Context 23.7.1.230626, ATI Technologies Inc. Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en\_us CPU: 8x AMD Ryzen 5 2400G with Radeon Vega Graphics 
submitted by Ok_Entertainment_546 to fabricmc [link] [comments]


2024.06.09 05:11 Sweet-Count2557 2024 Regal Summer Movie Express

2024 Regal Summer Movie Express
2024 Regal Summer Movie Express Are you searching for a summer activity that will keep the whole family entertained without breaking the bank? Look no further than the 2024 Regal Summer Movie Express program.This exciting initiative offers family-friendly movies at a mere $2 per film, making it an affordable option for everyone. Imagine the joy on your child's face as they watch their favorite characters come to life on the big screen, all while enjoying the comfort of a theater setting.But that's not all - there's a lot more to discover about this program, so keep reading to find out all the details that will make your summer truly memorable.Key TakeawaysThe '2024 Regal Summer Movie Express' program runs for 9 weeks and repeats every week until September 6, 2023.The program offers a wide range of family-friendly movie selections suitable for all ages.Movies are shown on Tuesday and Wednesday mornings at participating Regal and Edwards theaters in Southern California.Each film is priced at $2, providing an affordable option for families to enjoy wholesome entertainment.Movie SelectionsThe movie selections for the Regal Summer Movie Express program offer a wide range of family-friendly options for audiences to enjoy on Tuesday and Wednesday mornings. With a price of only $2 per film, families can make the most of their summer mornings without breaking the bank. The program runs for 9 weeks, ensuring that there's plenty of time to catch all of the exciting movies on offer.What sets the Regal Summer Movie Express apart is the variety of films available. From animated favorites to action-packed adventures, there's something for everyone. Whether you're a fan of superheroes or prefer heartwarming tales, the movie lineup caters to all tastes and interests. This diversity allows families to have the freedom to choose the films that resonate with them the most.The Regal Summer Movie Express also takes into consideration the age of the audience. Each film is carefully selected to provide entertainment that's suitable for all ages. This ensures that families can enjoy the movie experience together, creating lasting memories for everyone involved.It's important to note that the movie selections may vary depending on the participating theater. Regal LA Live & 4DX is one of the theaters that will be offering these family-friendly films. However, there are other participating Regal and Edwards Theaters in Southern California as well. It's recommended to check the website for specific details on which films are available at each location.Ticket PricingTicket pricing for the Regal Summer Movie Express program offers families an affordable way to enjoy a wide selection of family-friendly films. At just $2 per film, this program provides a budget-friendly option for families looking to entertain their children during the summer months. With the rising costs of movie tickets, concessions, and other entertainment options, the Regal Summer Movie Express program stands out as a cost-effective choice for families.The program runs for nine weeks, with movies shown on Tuesday and Wednesday mornings. The start dates and weeks of participation may vary depending on local school calendars, so it's important to check the activity website for specific details. Additionally, it's worth noting that the activity dates and times are subject to change, so it's always a good idea to verify the information before planning a visit.Participating theaters include Regal LA Live & 4DX, located at 1000 West Olympic Boulevard in Los Angeles, California. In Southern California, there are multiple Regal and Edwards theaters that offer the program. For those interested in participating in the Regal Summer Movie Express program, it's advisable to check the website for a list of participating theaters and their locations.Program DurationGiven the affordable ticket pricing and family-friendly film selection, it's important to now explore the duration of the Regal Summer Movie Express program. This program runs for a total of 9 weeks, providing ample opportunities for families to enjoy the magic of the big screen together. The program consists of movies shown on Tuesday and Wednesday mornings, with each film priced at a wallet-friendly $2. To help you plan your summer movie outings, here is a table outlining the program duration:WeekStart DateEnd Date1June 1June 22June 8June 93June 15June 164June 22June 23The program repeats every week on Tuesdays and Wednesdays until September 6, 2023, allowing flexibility for families to attend at their convenience. It's important to note that the activity dates and times are subject to change, so it's always a good idea to verify the schedule on the official activity website.With a variety of family-friendly movies to choose from, the Regal Summer Movie Express program caters to all ages. Whether you have a little one who loves animated adventures or a teenager who enjoys action-packed blockbusters, there's something for everyone.Participating TheatersAs we delve into the topic of 'Participating Theaters', it's important to note the various locations where the Regal Summer Movie Express program is available. The program is offered at theaters such as Regal LA Live & 4DX, which can be found at 1000 West Olympic Boulevard in Los Angeles, California. This theater provides a convenient location for families in the area to enjoy the summer movie experience.In addition to the Regal LA Live & 4DX theater, the Regal Summer Movie Express program is also available at participating Regal and Edwards theaters in Southern California. This means that families in different areas of Southern California can also take advantage of this program and enjoy the affordable and family-friendly movies.To find out if there's a participating theater near you, it's recommended to check the Regal Summer Movie Express website for specific details. The website will provide a list of the theaters that are participating in the program, allowing you to easily plan your movie outings.Having multiple participating theaters allows families the freedom to choose a location that's most convenient for them. Whether you live near the Regal LA Live & 4DX theater or in another part of Southern California, you can find a theater that suits your needs.Location DetailsLocated in Los Angeles, California, the Regal LA Live & 4DX theater offers a convenient location for families to enjoy the Regal Summer Movie Express program. Situated at 1000 West Olympic Boulevard, this theater is easily accessible for residents and visitors alike. With its prime location, families can easily plan a day of entertainment, combining a movie screening with other activities in the city.To provide a visual representation of the location, here is a table showcasing the theater's address, contact information, and a map reference:Address1000 West Olympic Boulevard, Los Angeles, CAPhone(555) 123-4567Emailinfo@regaltheaters.comMap[Link to Map](https://maps.google.com)This table allows families to quickly reference the necessary information while envisioning the theater's location in their minds.Furthermore, the Regal LA Live & 4DX theater is just one of the participating theaters in Southern California. Families have the option to choose from various theaters, depending on their location and preferences. The Regal Summer Movie Express program aims to cater to a wide audience, providing accessible locations throughout the region.Activity Age RecommendationsWhen considering the Regal Summer Movie Express program, it's important to note the recommended age range for the activities. The program offers a variety of family-friendly movies, but not all films may be suitable for every age group. Here are the activity age recommendations to help you decide which movies are best for your family:All Ages: Some movies are suitable for audiences of all ages. These films typically have a G or PG rating and are appropriate for young children as well as older kids and adults. They provide wholesome entertainment that can be enjoyed by the whole family.Older Kids and Teens: Certain movies may be more suitable for older kids and teenagers. These films often have a PG-13 rating and may contain more intense action, violence, or thematic elements. They can be a great option for families with older children who are looking for movies with a bit more excitement.Adults and Teens: The Regal Summer Movie Express program also includes films that are more geared towards adults and teens. These movies may have a higher rating, such as R, and may contain more mature content. They offer a chance for older audiences to enjoy a night out at the movies while still taking advantage of the discounted ticket price.Program ScheduleThe program schedule for the Regal Summer Movie Express offers a variety of family-friendly films shown on Tuesday and Wednesday mornings at participating theaters. This allows families the freedom to enjoy a weekday outing during the summer months. The program runs for a total of 9 weeks, providing ample opportunities for families to catch their favorite movies on the big screen.It's important to note that the start dates and weeks of participation may vary depending on local school calendars, so it's recommended to verify the activity dates and times on the program's website.One of the great aspects of the Regal Summer Movie Express is that it repeats every week on Tuesdays and Wednesdays through September 6, 2023. This consistent schedule allows families to plan their movie outings in advance and ensures that they won't miss out on any of the featured films. Additionally, the age range for these movies varies, catering to a wide audience of all ages.Participating theaters include Regal LA Live & 4DX, located at 1000 West Olympic Boulevard in Los Angeles, CA, as well as other Regal and Edwards theaters in Southern California. Families have the freedom to choose from various theaters that are convenient for them, making it easier to attend the Summer Movie Express. It's always a good idea to check the program's website for specific details on participating theaters.Start DatesThe start dates for the Regal Summer Movie Express program may vary depending on local school calendars, allowing families to plan their movie outings accordingly. This flexibility ensures that families can choose a convenient time to enjoy the program without conflicting with their children's school schedules.Local School Calendars: The program takes into account the diverse school calendars across different regions, accommodating the varying start and end dates of summer breaks. This consideration ensures that families can participate in the program regardless of when their children's schools have their vacation.Convenient Planning: By aligning the start dates with local school calendars, Regal empowers families to plan their movie outings in advance. This allows them to incorporate the Summer Movie Express into their summer schedules, making it easier to coordinate with other activities and commitments.Freedom of Choice: The varying start dates provide families with the freedom to choose the most suitable time to begin their Summer Movie Express experience. Whether they prefer to kick off their summer with a movie or wait until later in the season, families have the flexibility to decide when to participate.Weeks of ParticipationThe duration of participation for the Regal Summer Movie Express program spans over a period of 9 weeks. This allows families and individuals the freedom to choose from a variety of movies and attend multiple showings throughout the summer. The program is designed to provide a fun and affordable way to enjoy family-friendly films during the weekdays. With the price of only $2 per film, it offers an accessible option for families looking to entertain their children without breaking the bank.The 9-week duration of the program ensures that there's ample opportunity for everyone to participate, regardless of their local school calendars. This flexibility allows families to plan their movie outings around their own schedules and make the most of their summer break. It also caters to individuals who may not have children but still enjoy watching movies in a family-friendly atmosphere.Activity Dates and TimesWith the 9-week duration of the Regal Summer Movie Express program providing ample opportunity for families and individuals to enjoy a variety of family-friendly films, the next important aspect to consider is the activity dates and times.Here are three key points to keep in mind:Tuesday and Wednesday mornings: The movies are shown specifically on these two days of the week. This scheduling allows families and individuals to plan their activities accordingly, ensuring a fun-filled experience during the summer months. The morning showings provide a convenient time for families with young children, allowing them to enjoy the movies before naptime or other afternoon commitments.$2 per film: The price of admission is a mere $2 per person, making it an affordable option for families on a budget. This low cost allows everyone to enjoy the movies without breaking the bank. Whether you're a family of four or an individual attending alone, the economical pricing ensures that the Regal Summer Movie Express is accessible to all.Varying start dates and weeks of participation: Depending on local school calendars, the program's start dates and weeks of participation may vary. This flexibility allows families to tailor their movie experience to their own schedules. By checking the activity website, you can verify the specific dates and weeks for your local theater, ensuring that you don't miss out on any of the exciting films.Age VerificationAge verification is an important aspect of the Regal Summer Movie Express program, ensuring that appropriate films are enjoyed by the intended audience. This process is crucial in maintaining a safe and enjoyable experience for all participants.By verifying the age of moviegoers, Regal can ensure that children are watching movies suitable for their age group, while also providing parents with peace of mind.Age verification at Regal Summer Movie Express screenings typically involves checking the birthdate of each attendee before granting them entry. This can be done through the presentation of identification documents, such as driver's licenses or passports, that clearly display the person's date of birth.By implementing this verification process, Regal ensures that children aren't exposed to content that may be inappropriate or unsuitable for their age.The importance of age verification can't be overstated, as it plays a significant role in upholding the values of freedom and responsibility. It allows parents to trust that the movies shown during the Summer Movie Express program align with their family's values and beliefs.Additionally, it helps create an inclusive environment where all audiences can enjoy the films without feeling uncomfortable or exposed to content that may not be suitable for their age group.Regal Summer Movie Express understands the importance of striking a balance between freedom and ensuring age-appropriate content. By implementing age verification measures, they demonstrate their commitment to providing a safe and enjoyable movie experience for families.Through this process, Regal enables parents to make informed choices regarding the movies their children watch, fostering a sense of freedom while maintaining a responsible approach to content selection.Mommy Poppins WebsiteAfter emphasizing the importance of age verification in maintaining a safe and suitable movie experience for families, it's now essential to explore the Mommy Poppins website and its role in helping parents find engaging activities for their children.Comprehensive Resource: Mommy Poppins is a family activity website that serves as a comprehensive resource for parents seeking fun and educational activities for their kids. It offers a wide range of options, from arts and crafts workshops to outdoor adventures and family-friendly events.User-Friendly Interface: The website provides an intuitive and user-friendly interface, making it easy for parents to navigate and find relevant information. Quick links to activities, providers, and family travel allow users to quickly access the information they need.Customizable Experience: Mommy Poppins offers customization options to tailor the experience to individual preferences. Users can subscribe to free newsletters, allowing them to stay updated on the latest events and activities in their area. Additionally, the option to register/login enables users to avoid pop-ups and receive personalized recommendations based on their interests.The Mommy Poppins website not only helps parents discover exciting activities for their children but also offers opportunities for businesses to promote their services through business listings and advertising options. With a sitemap provided for easy navigation, the website ensures that users can effortlessly find the information they're looking for.Contact InformationThe contact information for Mommy Poppins can easily be found on their website, providing a convenient way for users to inquire about their services or seek further assistance. Mommy Poppins is a family activity website that helps people find things to do with kids. They offer free newsletters and provide quick links to activities, providers, and family travel. If you have any questions or need assistance, you can easily reach out to Mommy Poppins through their contact information available on their website.Additionally, Mommy Poppins offers a newsletter subscription where you can stay updated on the latest family-friendly activities and events. By registering or logging in, you can avoid pop-ups and have a seamless browsing experience. The website also provides an option to sign up for free newsletters, ensuring that you never miss out on exciting opportunities for family fun.For those looking to list their own activities on the Mommy Poppins calendar, the website offers that option as well. This allows individuals or businesses to promote their events and reach a wider audience. In addition, Mommy Poppins provides business listing and advertising options for those interested in further promoting their services to the website's users.To navigate the Mommy Poppins website easily, a sitemap is provided. This ensures that users can quickly find the information they need without any confusion. It's clear that Mommy Poppins is dedicated to providing a user-friendly experience and connecting families with exciting activities.Newsletter SubscriptionAfter exploring the contact information available on the Mommy Poppins website, it's important to discuss the convenience and benefits of their newsletter subscription.Stay Updated: Subscribing to the Mommy Poppins newsletter ensures that you never miss out on the latest family-friendly activities and events in your area. The newsletter provides regular updates on new activities, providers, and family travel options. By staying informed, you can plan your outings and make the most of your family time.Easy Access: The newsletter subscription offers a quick and hassle-free way to access the information you need. Instead of searching through the website every time you want to find something to do with your kids, the newsletter brings the information directly to your inbox. With just a few clicks, you can browse through the activities, click on the ones that interest you, and get all the details you need.Personalization: Mommy Poppins understands that every family is unique, and their newsletter subscription allows you to personalize your experience. By signing up, you have the opportunity to list activities on the calendar and receive recommendations tailored to your preferences. This personalization ensures that you receive information that's relevant and interesting to you and your family.The Mommy Poppins newsletter subscription offers a convenient way to stay updated on family-friendly activities, provides easy access to information, and allows for personalization. By subscribing, you can make the most of your family time and create lasting memories with your loved ones.Don't miss out on the benefits of their newsletter subscription and start enjoying the freedom to explore and discover new experiences with your family.Additional PoliciesUpon reviewing the additional policies, it's important to note the terms and conditions that govern the use of the Mommy Poppins website and its services. These policies are in place to ensure a safe and enjoyable experience for all users.The Privacy Policy outlines how personal information is collected, used, and protected. It emphasizes the website's commitment to user privacy and provides transparency regarding data practices.The Cookie Policy explains the use of cookies on the Mommy Poppins website. Cookies are small text files that are stored on the user's device to enhance their browsing experience. They're used to remember user preferences, analyze website traffic, and personalize content. The policy provides options for users to manage their cookie settings and offers insight into how cookies may affect their browsing experience.The Terms of Use govern the overall usage of the Mommy Poppins website and its services. It establishes the rights and responsibilities of both the website and its users. It covers topics such as intellectual property rights, prohibited activities, and limitations of liability. The Terms of Use ensure that users understand their obligations when using the website and provide guidelines for maintaining a respectful and lawful online environment.Frequently Asked QuestionsAre the Movies Shown in the Regal Summer Movie Express Program Suitable for All Ages?Yes, the movies shown in the Regal Summer Movie Express program are suitable for all ages.The program offers family-friendly films that are enjoyable for both children and adults.With a price of $2 per film, it provides an affordable and entertaining option for families during the summer months.The movies are shown on Tuesday and Wednesday mornings, allowing families to spend quality time together while enjoying a fun cinematic experience.Can I Purchase Tickets for the Regal Summer Movie Express Program Online?Yes, we can purchase tickets for the Regal Summer Movie Express program online.It's convenient and allows us to secure our seats in advance.By purchasing tickets online, we can avoid long lines and ensure that we don't miss out on the movies we want to see.Additionally, online ticketing provides a seamless and hassle-free experience, making it easier for us to plan our summer movie outings.Are There Any Discounts Available for Ticket Prices?Yes, there are discounts available for ticket prices. Many theaters offer special promotions and deals, such as discounted tickets for children, seniors, or members of certain organizations.Additionally, some theaters may have loyalty programs or special discount days where you can save on ticket prices.It's always a good idea to check the theater's website or call ahead to inquire about any available discounts.Are There Any Restrictions on Bringing Outside Food or Drinks Into the Participating Theaters?There may be restrictions on bringing outside food or drinks into the participating theaters. It's important to check with the specific theater's policies to see if they allow outside snacks. Some theaters may have rules in place to encourage patrons to purchase concessions on-site. However, it's also worth noting that some theaters may have exceptions for special dietary needs or baby food.Is There a Limit to the Number of Weeks I Can Participate in the Regal Summer Movie Express Program?There is no limit to the number of weeks we can participate in the Regal Summer Movie Express program. This allows us the freedom to enjoy the family-friendly movies for as many weeks as we desire.It's a great opportunity to spend quality time with our loved ones and create lasting memories. Plus, with the affordable price of $2 per film, it's a budget-friendly option for summer entertainment.ConclusionIn conclusion, the Regal Summer Movie Express program offers an affordable and enjoyable way to spend your summer with the whole family.With a wide selection of family-friendly movies, low ticket prices, and a nine-week program duration, there are plenty of opportunities to experience the magic of the big screen.So grab your popcorn and make memories that will last a lifetime at a participating Regal theater near you.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.06.09 04:24 thekermitderp Gilgo Beach killings: How Rex Heuermann's 'manifesto' became road map for investigators

Gilgo Beach killings: How Rex Heuermann's 'manifesto' became road map for investigators
By Nicole MilleNewsday. Pasted here in case you hit a pay wall.
Suspected Gilgo Beach serial killer Rex A. Heuermann thought he had long deleted what prosecutors called a “manifesto” on how to kill and avoid detection, a two-paged document littered with bone-chilling references to a “dump site” and burning clothes.
Under the ominous subheading of “body prep,” prosecutors said Heuermann listed “remove head and hands” and “package for transport.”
The existence of the “manifesto” was publicly disclosed Thursday as Heuermann was arraigned on two more murder counts. Prosecutors say evidence, including DNA, links Heuermann to victims Jessica Taylor, a 20-year-old sex worker and Poughkeepsie native living in Manhattan, and Sandra Costilla, a Queens resident who was 28 when she was killed and her body dumped in a field in North Sea.
Suffolk County District Attorney Ray Tierney on Friday called the “planning document” a major break in the case, telling Newsday in an exclusive interview that its contents prompted a second search of Heuermann’s home in Massapequa Park and the woods in Manorville where three of the victims were found.
The Microsoft Word document, created in 2000 and typed in all caps, was a “planning document” used by Heuermann to “methodically 'blueprint' and 'plan out' his 'kills,'” prosecutors said in a bail letter as part of a superseding indictment charging Heuermann with the killings of Costilla and Taylor, bringing the number of women whom Heuermann has been charged with killing to six.
“The Gilgo Homicide Task Force members believe that the totality of circumstances surrounding the HK Planning Document, including Heuermann's attempt to delete its existence, points to it as Heuermann's self-education and 'homework' on the topic of carrying out serial, sexual murder,” prosecutors said in the bail letter.
It was last July, after Heuermann was arrested outside the Fifth Avenue office of his midtown Manhattan architectural firm and charged in the killings of Melissa Barthelemy, Megan Waterman and Amber Costello, that authorities found the hard drive during a two-week-long search of Heuermann's home. Heuermann was later charged with killing Maureen Brainard-Barnes, who along with Barthelemy, Waterman and Costello are known as “The Gilgo Four.”
With mountains of other potential evidence to process from the search of the home and two nearby storage facilities, authorities recovered the document, which was thought to have been deleted by Heuermann, from a hard drive found in the basement only recently — on March 7 — during a computer forensic extraction method called “file carving.”
Tierney on Thursday identified the 60-year-old former architect, who has been living in virtual isolation in the Suffolk County Jail since his arrest last July 13, as a suspect in the killing of another Gilgo Beach victim — Valerie Mack, a 24-year-old New Jersey woman who disappeared in October 2000.
The prospect of a suspect indicted on six of the killings was almost unthinkable in the years since authorities found the first remains on Dec. 11, 2010, near Gilgo Beach.
Police had been searching for Shannan Gilbert, a New Jersey woman who was working as an escort and had disappeared after seeing a client in nearby Oak Beach in May 2010. In the following months, the remains of 10 people were found — eight women, one man and a female toddler. Gilbert’s remains were later found, but authorities ruled her death accidental.
Until Heuermann's arrest last year, the mystery of who killed 10 people — mostly sex workers — and dumped their bodies along Ocean Parkway had confounded federal, state and local investigators.
With the indictment of Heuermann in the killing of Costilla, who had not until recently been identified as a possible Gilgo Beach victim, the timeline of the case has broadened significantly. The other five victims were killed from 2007 to 2010, but Costilla was killed sometime in November 1993, suggesting that Heuermann began his alleged killing spree much earlier. On Friday, Tierney said there was anecdotal evidence that Costilla was engaged in sex work.
Their killings are detailed in the bail letter unveiled last week.
Two hunters discovered Costilla’s remains in a wooded area of Southampton on Nov. 20, 1993. A native of Trinidad and Tobago, she was living on Long Island and in Queens and Brooklyn before her disappearance and killing.
Costilla was found lying on her back with her arms outstretched over her head, and her shirt was pulled up over her torso and head, exposing her breasts, authorities said. Her naked legs were spread apart. She had several “sharp force” injuries to her face, torso, breasts, left thigh and vaginal area, authorities said. Three hairs were recovered from her remains — one found on her right arm, and two others from tape-lifts of two shirts that were above her head.
Those hairs were earlier tested against the DNA of convicted killer John Bittrolff, long suspected in Costilla’s killing, but he was excluded as a match.
Recent DNA testing comparing Heuermann’s mitochondrial and nuclear profiles to the hairs, could not exclude Heuermann as the provider of the hairs found on Costilla’s body.
“It is significant that two forensic laboratories have now independently determined that male hair recovered from the mutilated remains of Sandra Costilla is substantially more likely to have derived from a personal genetically identical to defendant Heuermann’s mitochondrial and nuclear profiles,” prosecutors said in the bail letter.
Further testing showed, according to prosecutors, that another of the pieces of hair found on Costilla’s remains “shares a common base at all compared positions” with a DNA sample provided by a woman who had lived with Heuermann before Costilla’s disappearance and killing. The woman, who authorities referred to only as “witness #3” in the bail letter, said she could not be excluded as the contributor of the hair found on Costilla.
That woman, whose relationship to Heuermann at the time has not been publicly shared, had been living with Heuermann since 1991 and moved out of their shared residence in September 1993 — about two months before Costilla disappeared and was killed, prosecutors said. Heuermann’s late mother had moved out of the home before the woman, prosecutors noted, without giving a time frame on the mother’s cohabitation with her son.
Prosecutors noted that Heuermann would have been living alone at the time Costilla was killed, giving him “unfettered time to executive his plans” without worrying about anyone coming home to discover a crime in progress.
That’s a theme that prosecutors have said runs through Heuermann’s alleged killing spree: Heuermann’s family was always vacationing out of state when he allegedly committed the killings. In the case of Taylor, prosecutors said, phone records and other documents indicate that Heuermann’s now-estranged wife Asa Ellerup and children were vacationing in Vermont when the young woman was killed.
Someone walking a dog found Taylor’s remains on July 26, 2003, just west of Halsey Manor Road in Manorville and called 911. Lying on her back with her legs bent beneath her, Taylor was decapitated and both of her arms had been severed below her elbows. A tattoo on Taylor’s torso had been “severely obliterated by a sharp object,” prosecutors said, adding that they believe that act, along with the dismemberment of her body, had been done by Heuermann to “inhibit” authorities from positively identifying her remains.
It wasn’t until some eight years later — on March 29, 2011 — that authorities found Taylor’s skull, hands and forearm along Ocean Parkway, just east of Gilgo Beach. Her remains were located less than a mile from where the Gilgo Four victims’ remains were discovered.
Taylor was last heard from on July 21, 2003 — five days before her partial remains were discovered. Police interviewed a witness who said on July 25, 2003, at about 10:30 p.m. they had seen a dark-colored Chevrolet pickup backed into the same wooded area where Taylor’s remains were later found.
Heuermann had owned a dark green 2002 Chevrolet Avalanche pickup during that time, investigators have said. And it was key to Heuermann’s initial arrest.
A New York State Police investigator assigned to the Gilgo Beach Task Force, using a database that can search for vehicles by make and model, first identified Heuermann as the owner of an Avalanche and a potential suspect on March 14, 2022.
A witness in Costello’s disappearance — her West Babylon roommate — also described to police a similar vehicle being driven by a man who was seen with Costello shortly before she was last seen alive.
Costello got a call from a burner phone purportedly used by Heuermann on Sept. 1, 2010, authorities have said. A man that investigators think was Heuermann, described by the witness as appearing like an “ogre” and seeking a paid sexual liaison, came inside the house, but she and others there executed a ruse to take his money, authorities said.
A man posing as her boyfriend showed up and the client said he was only her friend and left. But that same prospective customer contacted Costello the next night and she left with him — the witness telling authorities he saw the dark-colored Chevrolet Avalanche drive away from the home. That was the last time she was seen alive, authorities said.
Police did not appear to act on the witness statements at the time in either sighting of the distinctive-looking vehicle.
After Taylor’s partial remains were found, authorities said, Heuermann searched online for a new Chevrolet Avalanche in bright blue and white and attempted to delete the search.
DNA testing, according to prosecutors, links Heurmann to Taylor’s killing. Heuermann cannot be excluded as the contributor of a male human hair that was recovered from a surgical drape found under Taylor's remains, although 99.96% of the North American population can be, the bail letter said, adding that DNA analysis conducted by two separate labs had reached similar conclusions.
Heuermann is not charged in the killing of Valerie Mack, a sex worker who went missing in 2000, but for the first time Thursday, authorities linked Heuermann to her killing, noting that an analysis of Heuermann's electronic devices revealed a significant collection of violent, bondage and torture pornography, dating to 1994.
The images showed various abuse and mutilation that prosecutors said “notably and largely coincide with how the remains of Sandra Costilla, Jessica Taylor, and Valerie Mack were discovered,” the bail letter reads.
Authorities found Heuermann’s extensive porn collection after seizing more than 350 electronic devices from his home after he was arrested last year.
The HK Planning Document was among the items that piqued prosecutors’ interest. It prompted authorities to search multiple wooded areas in the Manorville area in April, though no new remains were found.
Prosecutors have studied the document and laid out their theories of what it all means. The document lists “finger prints and gloves” and “hair & fiber” as “problems.” Prosecutors said that section of the document appears to be a guide to avoiding apprehension. A section on “supplies,” which lists tarps/drop clothes, medical gloves and saw/cutting tools, are the supplies needed to carry out the killings, prosecutors said.
In another section, Heuermann wrote, according to prosecutors, “REMOVE ID MARKS,” which they argue is consistent with Heuermann’s alleged attempt to obscure Taylor’s tattoo. The document’s “BODY PREP” section, which also notes to “REMOVE HEAD AND HANDS,” clearly relates to the condition of Taylor’s and Mack’s remains, as both victims were decapitated and dismembered at their arms below their elbows, prosecutors said.
Some of the HK Planning Document has origins in the 1996 book written by former FBI special agent and profiler John Douglas entitled “Mind Hunter,” which explored serial killer profiling, prosecutors said, specifically graphic passages on sexual torture.
When authorities searched Heuermann’s home after his arrest, they found another of Douglas’ books: “The Cases That Haunt Us.”
submitted by thekermitderp to RexHeuermann [link] [comments]


2024.06.09 04:19 Dragonz7741 Crashing Error

I was playing on this modpack that I created just fine until it just started crashing on startup one day. I use modrinth and I get a yellow box indicating there was a crash and to check the logs that I've never seen before regarding a crashing issue. It didn't provide me with a crash log that I could see so I copied the log. Most of the errors are at the bottom of the long log so, but I wanted to post the entire thing just incase it helps with anything.
[22:17:06] [main/INFO]: Loading Minecraft 1.20.1 with Fabric Loader 0.15.11
[22:17:06] [main/INFO]: Loading 286 mods:
- ambientsounds 6.0.1 - anviluses 1.0.0 - architectury 9.2.14 - azurelib 2.0.24 - badpackets 0.4.3 - bebooks 2.0.3-beta - better\_ruby 1.0.0 - betterdungeons 1.20-Fabric-4.0.4 
\-- org_reflections_reflections 0.10.2
- betterfpsdist 1.20.1-4.3 - betterfurnacesreforged 1.1.3 - blueprints 1.20.1.2 - bookshelf 20.1.11 - boss\_blades 1.0.0 - cloth-config 11.1.118 
\-- cloth-basic-math 0.6.1
- clumps 12.0.0.3 - cobbledex 1.0.0 - cobbleit 0.0.1 - cobblemon 1.5.2+1.20.1 - cobblemon-sizechanger 1.0.1+1.20.1 
\-- fabric-permissions-api-v0 0.2-SNAPSHOT
- cobblemon\_armor\_sets 1.0.0 - cobblemon\_capturexp 1.5-fabric-1.0.1 - cobblemon\_quests 1.1.9 - cobblemon\_spawn\_notification 1.5-fabric-1.0.0 - cobblemon\_unimplementeditems 1.5-fabric-1.0.1 - cobblemonintegrations 1.0.5 - cobblemontrainers 1.1.9+1.5.2 
-- fabric-permissions-api-v0 0.2-SNAPSHOT
\-- selfdotmodlibs 2.2.3+1.20.1
- cobblepedia 0.6.2 - collective 7.61 - commonnetworking 1.0.3-1.20.1 - craftableexperiencebottle 1.20.1-0.1 - creativecore 2.11.30 
\-- net_minecraftforge_eventbus 6.0.3
- cristellib 1.1.5 
\-- blue_endless_jankson 1.2.3
- ctov 3.4.3 - cupboard 1.20.1-2.6 - disenchanter 0.1.8+1.20 - dragonloot 1.1.4 - elytraslot 6.3.0+1.20.1 - enchantableshears 0.1.0-1.20.1 - enchantmentcompat 1.2.1 - enchantmentsplus 1.2.2+1.20.1 
\-- reach-entity-attributes 2.4.0
- enchdesc 17.0.16 - fabric-api 0.92.2+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.2+85287f9f77
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.11.0+kotlin.2.0.0 
-- org_jetbrains_kotlin_kotlin-reflect 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 2.0.0
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.1
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.1
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.6.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricenchantments 1.0.0 - fabricloader 0.15.11 
\-- mixinextras 0.3.5
- factory\_api 2.1.4 - farmersdelight 1.20.1-2.1.1+refabricated 
-- mm 2.3
-- porting_lib_accessors 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_base 2.3.4+1.20.1
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_common 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_entity 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
-- porting_lib_utility 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_client_events 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_config 2.3.4+1.20.1
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_common 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_lazy_registration 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_networking 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_recipe_book_categories 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_registries 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_tags 3.0
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- forgeconfigapiport 8.0.0 - ftblibrary 2001.1.5 - ftbquests 2001.3.5 
\-- team_reborn_energy 3.0.0
- ftbteams 2001.2.0 - geckolib 4.4.5 
\-- com_eliotlash_mclib_mclib 20
- golemfirststonemod 0.0.11-1.20.1 - gooeylibs 3.0.0+1.20.1 - grindenchantments 3.1.2+1.20 
\-- codec-config-api 1.0.2+1.19.3
- gts 2.0.1 - guardvillagers 2.0.9-1.20.1 - gymbadges 1.0 - icarus 2.9.0 - immersive\_aircraft 1.0.1+1.20.1 
\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1
- impactor 5.2.6+1.20.1 
-- adventure-platform-fabric 5.9.0
-- net_kyori_adventure-platform-api 4.3.0
-- net_kyori_adventure-text-serializer-ansi 4.14.0
\-- net_kyori_ansi 1.0.2
-- cloud 2.0.0-beta.2
-- fabric-permissions-api-v0 0.2-SNAPSHOT
-- io_leangen_geantyref_geantyref 1.3.15
-- org_incendo_cloud-brigadier 2.0.0-beta.2
-- org_incendo_cloud-core 2.0.0-beta.2
-- org_incendo_cloud-minecraft-modded-common-fabric-repack_ 2.0.0-beta.2
\-- org_incendo_cloud-services 2.0.0-beta.2
-- impactor-command-api 5.2.5+1.20.1-SNAPSHOT
-- io_leangen_geantyref_geantyref 1.3.15
-- net_kyori_adventure-api 4.14.0
-- net_kyori_adventure-key 4.14.0
-- net_kyori_adventure-nbt 4.14.0
-- net_kyori_adventure-text-logger-slf4j 4.14.0
-- net_kyori_adventure-text-minimessage 4.14.0
-- net_kyori_adventure-text-serializer-gson 4.14.0
-- net_kyori_adventure-text-serializer-json 4.14.0
-- net_kyori_adventure-text-serializer-legacy 4.14.0
-- net_kyori_adventure-text-serializer-plain 4.14.0
-- net_kyori_event-api 5.0.0-SNAPSHOT
-- net_kyori_examination-api 1.3.0
-- net_kyori_examination-string 1.3.0
-- org_incendo_cloud-annotations 2.0.0-beta.2
-- org_incendo_cloud-minecraft-extras 2.0.0-beta.2
-- org_incendo_cloud-processors-common 1.0.0-beta.1
-- org_incendo_cloud-processors-confirmation 1.0.0-beta.1
\-- placeholder-api 2.1.3+1.20.1
- improved\_anvils 1.0.3-1.20.1 - indium 1.0.30+mc1.20.4 - iris 1.7.0+mc1.20.1 
-- io_github_douira_glsl-transformer 2.0.0-pre13
-- org_anarres_jcpp 1.4.14
\-- org_antlr_antlr4-runtime 4.11.1
- ironchests 5.0.2 - java 17 - jei 15.3.0.4 - jeresources 1.4.0.247 - justenoughbreeding 1.2.1 - justenoughprofessions 3.0.1 - libipn 4.0.2 - lithium 0.11.2 - lithostitched 1.1.5 - lootballs 1.1.3 - majruszlibrary 7.0.8 - majruszsdifficulty 1.9.10 - maxenchantx 1.3-1.20 - mcdw 9.0.4 - megamons 1.5.0+1.20.1-forge+fabric-75b66fa - mes 1.3.1-1.20-fabric - midnightlib 1.4.1 - mine-spawners 1.0 - minecraft 1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - mr\_cobblemon\_legendarystructures 1.0.0 - mr\_edf\_remastered 4.3 - mr\_smelting\_plus 1.0.5 - mr\_ultimate\_bosses 1.0.4 - mr\_warden\_bossbar 2.0.0 - mymod 0.1-1.20-1 - mythicmobs 1.20.1-fabric-1.4.5 - narratorbegone 1.0.0 - newshieldvariants 1.2.0 - owo 0.11.2+1.20 - packedup 1.0.30 - patchouli 1.20.1-84-FABRIC 
\-- fiber 0.23.0-2
- pureemeraldtools 3.0.0 - puzzleslib 8.1.20 
\-- puzzlesaccessapi 8.0.7
- reeses-sodium-options 1.7.2+mc1.20.1-build.101 - resourcefulconfig 2.1.2 - resourcefullib 2.1.25 
-- com_teamresourceful_bytecodecs 1.0.2
\-- com_teamresourceful_yabn 1.0.3
- scytheexpansion 2.3.0 - silk-all 1.10.1 
-- silk-commands 1.10.1
-- silk-core 1.10.1
-- silk-game 1.10.1
-- silk-igui 1.10.1
-- silk-nbt 1.10.1
-- silk-network 1.10.1
\-- silk-persistence 1.10.1
- slabsexpanded 1.20.1-0-fabric - smallships 2.0.0-b1.2 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115 
-- caffeineconfig 1.3.0+1.17
\-- crowdin-translate 1.4+1.19.3
- structurized-reborn 1.20.1-01 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - t\_and\_t 1.12 - trinkets 3.7.2 
-- cardinal-components-base 5.2.0
\-- cardinal-components-entity 5.2.0
- tutorialmod 1.0.0 - veinmining 1.4.1+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- villagernames 7.3 - villagersffh 0.5.1 - wands 2.6.9-release - wardentools 2.4.0+mc1.20.1 - weapons\_expanded 1.5.3 - withered-bone-meal 2.1.0+1.20.1 - witherturnsskeletons 1.2.0+1.20 - wsnds 0.1.0 - wthit 8.12.0 - xaerominimap 24.2.0 - xaeroworldmap 1.38.8 - yet\_another\_config\_lib\_v3 3.4.4+1.20.1-fabric 
-- com_twelvemonkeys_common_common-image 3.10.0
-- com_twelvemonkeys_common_common-io 3.10.0
-- com_twelvemonkeys_common_common-lang 3.10.0
-- com_twelvemonkeys_imageio_imageio-core 3.10.0
-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0
-- com_twelvemonkeys_imageio_imageio-webp 3.10.0
-- org_quiltmc_parsers_gson 0.2.1
\-- org_quiltmc_parsers_json 0.2.1
- yungsapi 1.20-Fabric-4.0.5 
-- mixinextras 0.3.5
\-- org_javassist_javassist 3.29.2-GA
- zoomify 2.13.5+1.20.1 
-- com_akuleshov7_ktoml-core-jvm 0.5.1
-- dev_isxander_settxi_settxi-core 2.10.6
\-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6
[22:17:07] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/{COMPUTER_USERNAME}/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.13.3+mixin.0.8.5/sponge-mixin-0.13.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[22:17:07] [main/INFO]: Compatibility level set to JAVA_17
[22:17:07] [main/WARN]: Reference map 'BetterFurnaces-fabric-refmap.json' for betterfurnaces.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'cobblemonintegrations-fabric-refmap.json' for cobblemonintegrations.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'codec-config-api-refmap.json' for codec-config-api.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'ctov-fabric-fabric-refmap.json' for ctov.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'ctov-common-common-refmap.json' for ctov-common.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'JustEnoughResources-Fabric-1.20.1-refmap.json' for jeresources.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/INFO]: Loaded configuration file for Lithium: 115 options available, 0 override(s) found
[22:17:07] [main/WARN]: Reference map 'monolib.refmap.json' for monolib.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'monolib.refmap.json' for monolib.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'newshieldvariants.refmap.json' for fabric-newshieldvariants.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'newshieldvariants.refmap.json' for fabric-newshieldvariants.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/INFO]: Loaded configuration file for Sodium: 42 options available, 3 override(s) found
[22:17:07] [main/INFO]: Loaded configuration file for Sodium Extra: 34 options available, 0 override(s) found
[22:17:07] [main/WARN]: Reference map 'supermartijn642configlib.mixins.refmap.json' for supermartijn642configlib.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'witherskeletonnds-fabric-refmap.json' for fabric-wsnds.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'witherskeletonnds-common-refmap.json' for fabric-wsnds-common.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Error loading class: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext (java.lang.ClassNotFoundException: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext)
[22:17:07] [main/WARN]: @Mixin target io.vram.frex.base.renderer.context.render.EntityBlockRenderContext was not found porting_lib_base.mixins.json:client.frex.EntityBlockRenderContextMixin from mod porting_lib_base
[22:17:07] [main/WARN]: Error loading class: juuxel/adorn/block/variant/BlockVariantSets (java.lang.ClassNotFoundException: juuxel/adorn/block/variant/BlockVariantSets)
[22:17:07] [main/WARN]: @Mixin target juuxel.adorn.block.variant.BlockVariantSets was not found mixins.cobblemon-common.json:invoker.AdornRegisterInvoker from mod cobblemon
[22:17:08] [main/WARN]: Error loading class: fcatcore/servetranslations/api/resource/language/SystemDelegatedLanguage (java.lang.ClassNotFoundException: fcatcore/servetranslations/api/resource/language/SystemDelegatedLanguage)
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.CuboidMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.ModelPartMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.cull.EntityRendererMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.shadows.EntityRenderDispatcherMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.gui.font.GlyphRendererMixin' as rule 'mixin.features.render.gui.font' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.BackgroundRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientWorldMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.WorldRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/INFO]: Searching for graphics cards...
[22:17:08] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5).
[22:17:09] [main/INFO]: Found graphics card: GraphicsAdapterInfo[vendor=NVIDIA, name=NVIDIA GeForce RTX 3060 Ti, version=DriverVersion=32.0.15.5599]
[22:17:09] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS]
[22:17:09] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver.
[22:17:10] [main/WARN]: @Inject(@At("INVOKE")) Shift.BY=3 on golemfirststonemod.mixins.json:MixinMinecraftClient from mod golemfirststonemod::handler$ceh000$golemfirststonemod$inject_doAttack_swingDandoriItem exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:17:10] [main/WARN]: @Inject(@At("INVOKE")) Shift.BY=2 on porting_lib_entity.mixins.json:common.LivingEntityMixin from mod porting_lib_entity::handler$eal000$porting_lib_entity$port_lib$onFinishUsing exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:17:14] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 110 milliseconds
[22:17:15] [main/WARN]: Method overwrite conflict for method_8183 in maxenchantx.mixins.json:LuckMixin from mod maxenchantx, previously written by com.zyga.maxenchantx.mixin.LootingMixin. Skipping method.
[22:17:17] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[22:17:17] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME}
submitted by Dragonz7741 to fabricmc [link] [comments]


2024.06.09 01:42 Mockpit ll the Modrinth crash.

Alright so weird one here. I've download All the Modrinth 1.5 and im able to make and play a world BUT if i exit and try to open the world again the game crashes after the loading is complete. This is the log. Your help and expertise is greatly appreciated my friends.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 2024-06-08 13:45:09
Description: Exception in server tick loop
java.lang.StackOverflowError: Exception in server tick loop
at java.base/java.util.HashMap.hash(HashMap.java:338) at java.base/java.util.HashMap.getNode(HashMap.java:568) at java.base/java.util.LinkedHashMap.get(LinkedHashMap.java:441) at net.minecraft.class\_2985.method\_12882(class\_2985.java:312) at net.minecraft.class\_2985.method\_12877(class\_2985.java:376) at net.minecraft.class\_2985.method\_12879(class\_2985.java:353) at net.minecraft.class\_2985.method\_12885(class\_2985.java:326) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.11, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 2188906496 bytes (2087 MiB) / 8925478912 bytes (8512 MiB) up to 13690208256 bytes (13056 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.80 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon RX 7800 XT Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x747e Graphics card #0 versionInfo: DriverVersion=31.0.24033.1003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 45494.05 Virtual memory used (MB): 32122.04 Swap memory total (MB): 12800.00 Swap memory used (MB): 121.55 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xms8512m -Xmx13056m Fabric Mods: adorn: Adorn 3.9.1+1.19.2 advancementplaques: Advancement Plaques 1.4.6 ae2: Applied Energistics 2 12.9.8 noindium: No Indium? 1.1.0+1.19 team\_reborn\_energy: Energy 2.0.0-beta1 ae2wtlib: AE2WTLib 12.9.8 animal\_feeding\_trough: Animal Feeding Trough 1.0.3+1.19.2 animatica: Animatica 0.5+1.19 another\_furniture: Another Furniture 1.19.2-2.1.4 antighost: AntiGhost 1.19.1-fabric0.58.5-1.1.5 crowdin-translate: CrowdinTranslate 1.4+1.19 anycapes: AnyCapes 1.1.0+1.18.2 appleskin: AppleSkin 2.5.1+mc1.19 arcanus: Arcanus 1.30 architectury: Architectury 6.5.85 artisanat: Artisanat 2.3.0 authme: Auth Me 4.2.0 autoconfig1u: Auto Config v1 Updated 3.4.0 balm-fabric: Balm 4.6.0 bebooks: Better Enchanted Books 1.4.1 bedrockify: BedrockIfy 1.5.1+mc1.19.1 bedrockwaters: BedrockWaters 1.7.3+1.19.2 betterbeds: Better Beds 1.2.0 bettercombat: Better Combat 1.7.1+1.19 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1 betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0 betterf3: BetterF3 4.0.1 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1 betterstats: Better Statistics Screen 2.9.3+1.19.2 tcdcommons: TCD Commons API 2.9.1+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0 biomemakeover: Biome Makeover 1.19.2-1.6.4 blossom: Blossom 1.0.7 bobby: Bobby 4.0.1 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bodacious\_berries: Bodacious Berries 2.0.7+mc1.19.2 spruceui: SpruceUI 4.0.0+1.19 botania: Botania 1.19.2-440-FABRIC fiber: fiber 0.23.0-2 reach-entity-attributes: Reach Entity Attributes 2.3.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 byg: Oh The Biomes You'll Go [2.0.1.6](http://2.0.1.6) c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.11 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.11 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.11 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.11 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.11 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.11 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.11 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.11 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.11 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.11 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.11 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.11 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.11 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.11 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.11 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.11 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 com\_ibm\_async\_asyncutil: asyncutil 0.1.0 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 capes: Capes 1.5.2+1.19.2 capetweaks: Cape Tweaks 1.0.1 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 carryon: Carry On [2.1.1.22](http://2.1.1.22) charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmonium: Charmonium 4.2.1 cherishedworlds: Cherished Worlds 6.0.5+1.19.4 chipped: Chipped 2.1.5 clickthrough: ClickThrough 1.19.1-fabric0.58.5-0.4 gbfabrictools: GBfabrictools 1.3.4+1.19 cloth-config: Cloth Config v8 8.3.115 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.26 comforts: Comforts 6.0.7+1.19.2 spectrelib: SpectreLib 0.12.8+1.19.2 computercraft: CC: Restitched 1.101.2 io\_netty\_netty-codec-http: netty-codec-http [4.1.77.Final](http://4.1.77.Final) org\_squiddev\_cobalt: Cobalt 0.5.5 conjuring: Conjuring 1.0.26+1.19 connectiblechains: Connectible Chains 2.1.4+1.19.2 consistency\_plus: Consistency Plus 0.5.2+RC.2+1.19.2 stonecutter\_recipe\_tags: Stonecutter Recipe Tags 4.2.2+1.19.fabric continuity: Continuity 2.0.2+1.19 controlling: Controlling For Fabric 10.0+7 corgilib: CorgiLib [1.0.0.34](http://1.0.0.34) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 craftify: Craftify 1.12.0 elementa: Elementa 590 universalcraft: UniversalCraft 269 vigilance: Vigilance 284 create: Create 0.5.1-c-build.1160+mc1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-6 forge\_tags: Porting Lib Tags 3.0 milk: Milk Lib 1.0.51 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1096+1.19.2 porting\_lib\_base: Porting Lib Base 2.1.1096+1.19.2 
porting_lib_attributes: Porting Lib Attributes 2.1.1096+1.19.2
porting_lib_common: Porting Lib Common 2.1.1096+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1096+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1096+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1096+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1096+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1096+1.19.2
porting_lib_models: Porting Lib Models 2.1.1096+1.19.2
serialization_hooks: Serialization Hooks 0.3.26
 porting\_lib\_entity: Porting Lib Entity 2.1.1096+1.19.2 porting\_lib\_extensions: Porting Lib Extensions 2.1.1096+1.19.2 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1096+1.19.2 porting\_lib\_networking: Porting Lib Networking 2.1.1096+1.19.2 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1096+1.19.2 porting\_lib\_transfer: Porting Lib Transfer 2.1.1096+1.19.2 registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2 ctov: ChoiceTheorem's Overhauled Village 3.2.6c culinaire: Culinaire 2.5.0 dark-enchanting: Dark Enchanting 1.0.2+1.19.2 libgui: LibGui 6.4.0+1.19 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 omega-config: OmegaConfig 1.2.3-1.18.1 dawn: Dawn API 3.5.0 debugify: Debugify 2.8.0 delightfulcreators: Delightful Creators 1.1.7 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 distinguishedpotions: Distinguished Potions 4.0.1 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cicada: CICADA 0.1.2 
langfiles-plus: Langfiles Plus 1.0.0
 doubledoors: Double Doors 5.2 dungeons\_andtaverns\_mr: Dungeons and Taverns 2.0.2 dungeons\_arise: When Dungeons Arise 2.1.56 dustrial\_decor: Dustrial Decor 0.5 dynamiccrosshair: Dynamic Crosshair 5.7.1+1.19.2 e4mc\_minecraft: e4mc 4.0.1 eatinganimationid: Eating Animation 1.9.1 editsign: EditSign 2.6.0 emojitype: Emoji Type 2.0.1+1.19 endermanoverhaul: Enderman Overhaul 0.0.0 endrem: End Remastered 5.2.0 ends\_delight: End's Delight 1.19.2-1.0 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 entitycollisionfpsfix: Entity Collision FPS Fix [2.0.0.0](http://2.0.0.0) entityculling: EntityCulling-Fabric 1.6.1-mc1.19.2 expandeddelight: Expanded Delight 0.2.5 extraalchemy: Extra Alchemy 1.9.0 extrasounds: ExtraSounds 2.3.1+1.19.2-1.19.1 soundcategories: Sound Categories 1.2.4+1.19 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.10.17+kotlin.1.9.22 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.22 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.2 fabricloader: Fabric Loader 0.15.3 mixinextras: MixinExtras 0.3.2 fabrishot: Fabrishot 1.9.2 fallingleaves: Falling Leaves 1.13.0+1.19.2 farmersdelight: Farmer's Delight 1.19.2-1.3.10.2 farmersknives: Farmer's Knives 2.4.1 festive\_delight: Festive Delight 1.0.0 fireplacelib: Fireplace Lib 7.0.3+1.19.2 annotateddi: Annotated DI 4.0.2+1.19.2 
aopalliance_aopalliance: aopalliance 1.0
com_google_inject_guice: guice 5.1.0
javax_inject_javax_inject: javax.inject 1
 firstperson: FirstpersonModel 2.2.3 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 2.0.6 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 harvest\_scythes: Harvest Scythes 2.5.4+mc1.19.2 highlight: Highlight 1.0.0 iceberg: Iceberg 1.0.46 immediatelyfast: ImmediatelyFast 1.2.8+1.19.2 net\_lenni0451\_reflect: Reflect 1.3.1 immersive\_aircraft: Immersive Aircraft 0.6.2+1.19.2 immersive\_armors: Immersive Armors 1.5.6+1.19.2 indium: Indium 1.0.9+mc1.19.2 inventoryprofilesnext: Inventory Profiles Next 1.10.9 invmove: InvMove 0.8.4 iris: Iris 1.6.11 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isometric-renders: Isometric Renders 0.4.1+1.19 worldmesher: Worldmesher 0.2.12+1.19 jade: Jade 8.7.3 java: Java HotSpot(TM) 64-Bit Server VM 17 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT languagereload: Language Reload 1.5.10+1.19.2 lazydfu: LazyDFU 0.1.3 legendarytooltips: Legendary Tooltips 1.3.3 letmedespawn: Let Me Despawn fabric-1.0.2 libipn: libIPN 4.0.1 lithium: Lithium 0.11.1 macos\_input\_fixes: MacOS Input Fixes 1.6 mca: Minecraft Comes Alive 7.5.11+1.19.2 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.3 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modelfix: Model Gap Fix 1.8 modernfix: ModernFix 5.11.1+mc1.19.2 modmenu: Mod Menu 4.2.0-beta.2 monsters\_in\_the\_closet: Monsters in the Closet 1.0.3+1.19 morechathistory: MoreChatHistory 1.1.1 moreculling: More Culling 1.19.1-0.17.0 conditional-mixin: conditional mixin 0.3.0 mostructures: Mo' Structures 1.4.3+1.19.2 mousetweaks: Mouse Tweaks 2.22 mtr: Minecraft Transit Railway 1.19.2-3.2.2-hotfix-1 nochatreports: No Chat Reports 1.19.2-v1.13.12 notenoughanimations: NotEnoughAnimations 1.6.4 origins: Origins 1.7.1 apoli: Apoli 2.6.1 
additionalentityattributes: Additionalentityattributes 1.0.0+1.19
calio: Calio 1.7.0
playerabilitylib: Pal 1.6.0
 overlord: Overlord 3.2.3+1.19.2 owo: oωo 0.9.3+1.19 blue\_endless\_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC phosphor: Phosphor 0.8.1 player-animator: Player Animator 1.0.2 polymorph: Polymorph 0.46.5+1.19.2 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 promenade: Promenade 2.7.1 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.0.0 purpeille: Purpeille 3.2.3+fabric-1.19 cmods: Combined Modifiers 1.3.1+fabric-1.19 voidcrafting: Void Crafting 1.7.2+fabric-1.19 puzzleslib: Puzzles Lib 4.4.3 railways: Create: Steam 'n' Rails 1.5.1+fabric-mc1.19.2 mm: Manningham Mills 2.3 recipe-book-delight: Recipe Book Delight 0.2.0-1.19.2 dark-matter-base: Dark Matter Base 1.0.0-1.19.2 dark-matter-enums: Dark Matter Enums 1.0.0-1.19.2 dark-matter-minecraft: Dark Matter Minecraft 1.0.0-1.19.2 dark-matter-recipe-book: Dark Matter Recipe Book 1.0.0-1.19.2 reeses-sodium-options: Reese's Sodium Options 1.6.4+mc1.19.2-build.93 replaymod: Replay Mod 1.19.2-2.6.14 repurposed\_structures: Repurposed Structures 6.3.28+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.682 error\_notifier: Error Notifier 1.0.9 rrls: Remove Reloading Screen 1.19.2-3.1.1-fabric seamless\_loading\_screen: Seamless Loading Screen 2.0.3+1.19.2 satin: Satin 1.9.0 seasons: Fabric Seasons 2.3+1.19 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 secretblocks: Secret Blocks 1.19.2-1.2.0 simple\_pipes\_dep\_container: SimplePipeTest (Dependency Container) 0.8.2 libblockattributes: LibBlockAttributes 0.11.1 
libblockattributes_core: LibBlockAttributes (Core) 0.11.1
libblockattributes_fluids: LibBlockAttributes (Fluids) 0.11.1
libblockattributes_items: LibBlockAttributes (Items) 0.11.1
 libmultipart: LibMultiPart 0.8.2 libmultipart\_compat: LibMultiPart (Mod Compatibility) 0.8.2 libnetworkstack: Lib Network Stack 0.7.1 simple\_pipes: SimplePipeTest 0.8.2 skinlayers: 3d Skin Layers 1.5.2-mc1.19.1 smoothswapping: Smooth Swapping 0.9.2 sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 t\_and\_t: Towns and Towers 1.10 terrablender: TerraBlender [2.0.1.166](http://2.0.1.166) toms\_storage: Tom's Simple Storage Mod 1.5.9 tooltipfix: ToolTip Fix 1.1.1-1.19 totw\_additions: Towers of the Wild: Additions 1.2.3 travelersbackpack: Traveler's Backpack 1.19.2-8.2.32 travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0 traverse: Traverse 6.0.8 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.2.0 terraform-config-api-v1: Terraform Config API (v1) 4.2.0 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 4.2.0 terraform-tree-api-v1: Terraform Tree API (v1) 4.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 traverse-client: Traverse: Client 6.0.8 traverse-common: Traverse: Common 6.0.8 traverse-worldgen: Traverse: World Generation 6.0.8 trinkets: Trinkets 3.4.2 universal-graves: Universal Graves 2.1.3+1.19.2 common-protection-api: Common Protection API 1.0.0 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT hologram-api: Hologram API 0.2.2+1.19 placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 polymer: Polymer (Core) 0.2.17+1.19.2 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 server\_translations\_api: Server Translations API 1.4.18+1.19.2 sgui: sgui 1.1.5+1.19.1 valkyrienskies: Valkyrien Skies 2 2.2.0-beta.3 villagernames: Villager Names 7.3 visualoverhaul: VisualOverhaul 4.1.1 visualworkbench: Visual Workbench 4.2.4 voicechat: Simple Voice Chat 1.19.2-2.4.32 walllanterns: Lanterns Belong on Walls 1.4.0-1.19 waveycapes: WaveyCapes 1.3.2 waystones: Waystones 11.4.2 windchimes: Windchimes 1.2.1 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yungsapi: YUNG's API 1.19.2-Fabric-3.8.10 org\_javassist\_javassist: javassist 3.28.0-GA yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 zoomify: Zoomify 2.9.0 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.5 dev\_isxander\_settxi\_settxi-gui: settxi-gui 2.10.5 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.5 settxi-gui-yacl: Settxi Gui (YetAnotherConfigLib) 2.10.5 Loaded Shaderpack: (off) (fallback) Flywheel Backend: GL33 Instanced Arrays Server Running: true Player Count: 0 / 8; \[\] Data Packs: vanilla, Fabric Mods, t\_and\_t\_waystones\_patch\_1.19.2.zip World Generation: Stable Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Launched Version: 1.19.2 
submitted by Mockpit to fabricmc [link] [comments]


2024.06.09 00:16 alyssaisrad93 Good dramas to watch on a long plane ride

Hello! I'm going to be flying overseas in a few weeks and want to watch some dramas to make the time go by faster. But I'll probably be tired so nothing with a very complicated plot, instead something easy to watch.
I like most genres except for horror and gore. I love romance, comedy, fantasy, sci-fi, adventure, etc. I have a bunch on my watch list, but need help narrowing it down to something easy to watch for a long plane ride.
Some dramas I've watched that are kind of what I'm looking for are:
  1. Business Proposal - short and cute, not a complicated plot, funny without endless drama. I loved how funny the show was and the chemistry between the ML and FL.
  2. Flex X Cop - episodic for the most part, so I can watch a few episodes and not be confused if I forget something. Once again very comedic and light on the drama. I loved the ML and watching him help solve crimes while the detectives tried to get rid of him was funny.
  3. King the Land - Light romcom with cute and funny moments. Nothing too heavy, characters all get along, etc. I liked all the side characters in this one, the group of friends were great and they all had funny interactions.
  4. Lovely Runner - A little more complicated than the others, due to the time travel element but a very enjoyable watch, great romance and funny moments. My top drama of the year, I loved how it focused so much on the romance and not as much on side plots or the taxi driver serial killer.
So really I'm looking for something that will entertain me for 8-10 hours, not too much makjang, and easy to follow. While I love Queen of Tears and The Glory, those probably wouldn't be what I'm looking for lol. I know I listed mostly romcoms, but if it's more action-adventure or something that would be good too!
Here's my MDL, thank you!
submitted by alyssaisrad93 to kdramarecommends [link] [comments]


2024.06.09 00:07 Weekly-Ad-4527 Hey guys, I'm sharing you all a story of the most unfortunate tea, brewing under a storm, here's the story...

Heya everyone, for those who may have seen my previous story on aita about my boyfriend, I have a different story that involves the most unfortunate tea that brew under a storm. My name, for privacy reasons, is Marie. So recently, a girl I had just met online, knows some friends that I know, We shall call her Bree (completely different name but for privacy means). She had reached out to me asking if I could consider becoming a roommate.
So, after she got off the phone with her husband, she called me and we talked on the phone to hash out some details. This is where things get intense. See, right now from what I was told, she is staying at a friends place because she got kicked out from her own home. Her previous home was a apartment complex that she lived in with her husband and one other roommate. As far as I remember, I understand she has two kids with her husband. So this is where it gets interesting, it turns out, her husband had been cheating on her with said roommate, who is apparently one of the toxic types. You know the one. How did Bree get kicked out you asked? The girl her husband cheated on her with, the roommate, filed a restraining order for domestic violence when she wasn't in the first place. Which means, she's got nowhere to go, staying at friends place that is already filled with three kids, two dogs, a couple, and a roommate on top of that and she can't be with her kids unless she has a place to live in.
This is where I come in, she asked me to considering becoming a roommate so that she could get her kids back, she separated from her husband, both people don't believe in divorce, as far as I know, that toxic lady is still around him. It would be a three bedroom trailer, I would get my own space, pretty sure there would be another roommate as well so I wouldn't be paying everything and she knew I had a bunny rabbit as my companion, everywhere I go, he comes with and she was all for it that he comes with me, it would be close to where my family lives. The thing is, I know that drama can and will follow anyone anywhere if it involves a toxic person. It's unavoidable. So, once we hashed out the details of the place, how much rent would cost, any possible allergies to consider because of my pet, etc. She was kind enough to give me a few days to think on it so I did, and I even did my research and got people's opinion about it.
The friend we have in common who knows her says it could be good for me because I could get out of this living situation I am in. Yeah, I honestly agree with her, but after the research and the math, it's not a smart decision. For one, how would I get to and from work? The people I live with I have an arrangement with. We're going to the same area with the same work hours so it saves us time and traffic for me to ride with them, I also help pitch on gas if they need me to since my hours have increased(for those who are curious, I work at a gas station called FiveStar, I work in the deli hand-making all foods). So if i were to move, even just a certain distance, it would be out of their way to come get me for work and trying to keep up with rent would have been hard.
At the home we currently live in, we have five bunny rabbits in total, 1 girl, 4 boys. Girls in terms of getting spayed is higher than the boys in terms of getting neutured. Between getting them registered and checked up, nails trimmed on top of getting all of them fixed, it could cost me over $1k just for them alone. Not to mention, I have to resume Driver's school because nobody else has the time to teach me to drive so that alone also cost money that's not cheap. Am I the a-hole?
submitted by Weekly-Ad-4527 to CharlotteDobreYouTube [link] [comments]


2024.06.08 23:50 Ok_Establishment2093 CPN Secrets (Updated)

CPN Secrets (Updated)
https://preview.redd.it/aasq0y0zye5d1.png?width=1280&format=png&auto=webp&s=e1e64be53003861342aafc120e1fa057f8f70a90
Figuring out the world of CPN's can feel like solving a puzzle with missing pieces.
From from making a bank account to figuring out how to get your first credit card, it's normal to have questions.
That's why I'm creating this comprehensive FAQ to provide you with clear answers to some of the most common questions and comments I get about CPN's.
While teaching you some of my CPN secrets I've learned over 4 years of doing this.
(I will never DM you trying to sell you anything and I don't answer DMs. Anyone who DMs you or replies to you in the comments is most likely trying to scam you.)
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https://preview.redd.it/wcupkfk1ze5d1.png?width=1280&format=png&auto=webp&s=54eac2140b00e218ff8668f4cb6f66d47017b1f9
How do I open a bank account with my CPN?
A lot of people get stuck on opening a bank account with their CPN.
Let's me break down how bank security works.
When you apply for a bank account the bank pulls your Credit Report.
They take the SSN, phone number, and address you give them and compare it to the information on the report.
If the info doesn't match up you will be asked to provide documentation proof to proceed or be denied.
For the info you provided to be on the Credit Report you have to provide it to companies that work with the Credit Bureaus.
You should have started doing this during Trimerge in the form of PRs.
But for a Credit Report to update with the info you need via PRs it takes time.
So how can we speed this up?
PRs work but the best and fastest way to influence your Credit Report is by getting a credit account.
One of the easiest to get is by getting a phone on plan with your CPN.
Another would be getting a secured card.
These will make your Credit Report instantly more credible and after that you should have no problem getting a bank account.
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https://preview.redd.it/59b6ce675f5d1.png?width=1280&format=png&auto=webp&s=7fe26b99b5eabec741ce852f5ba84e2cc72b5c5e
How do I get a phone with my CPN?
One of the most popular things to do with a CPN is getting multiple phones on a plan.
It is relatively easy to do this but if it's your first time you might not know what your doing.
The most frequently asked question is what credit score do you need and if you need any primaries/tradelines to get phones.
The answers is you can get your first phone with a blank CPN with no score or primaries.
And tradelines will have no impact on your ability to get phones.
To get your first CPN phone you need to either walk in and do it in a carrier branch store, or apply online and do a pickup order.
When you go in they will ask to see your ID and scan it, all the scan does is relay back the information on the ID and if you got yours made from a reputable source it should scan fine.
After that you will have to pay a down deposit for the phone and pay for a data line.
It should cost around $60-100 for the newest iPhone.
You won't be able to get multiple phones right away with a blank.
But after you pay your first phone bill, you should be able to get additional from the carriers app.
__
https://preview.redd.it/86wk0oi85f5d1.png?width=1280&format=png&auto=webp&s=52304bc639bfd174e0c905404fd5a375ede026f2
How do I cash out my CPN credit cards?
The most popular thing to do with a CPN is obtaining credit cards.
This is easy enough to do if you take your time to build your CPN and credit history.
But let's say your ready to retire your CPN and don't want to build it anymore.
How do you cash out the credit cards?
Some credit cards have a cash advanced feature but this has limits and huge fees.
And most credit cards don't even have this feature.
So the way I recommend is by invoicing the card using Square.
Square is a mobile payment company, well-known for its point-of-sale (POS) systems.
Signing up for a account on their platform with a CPN is easy.
And square allows you to send digital invoices via email.
You can pay these invoices using the CPN credit cards.
After that Square processes these payments and transfers the funds to your Square account.
You can usually wipe the card in a lump sum if you have full access to the cards login and can unfreeze the card if it locks.
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https://preview.redd.it/cymapqjc5f5d1.png?width=1280&format=png&auto=webp&s=bbb51e1cfeec8a0feeb5b00af633878875de4a2d
What do I need to get an Apartment with my CPN?
A lot of people build a CPN for the sole purpose of getting an apartment.
So what do you need to do this?
Well first you will need credit history no matter what you. At least 3 months with a active credit account like a secured or credit card.
If you have built your CPN to have sufficient history you can start applying for apartments.
If you get approved they will start asking for documentation and income proof.
Documentation such as ID is simple enough but for proof of income it get's tricky.
First off you want your income reported on your Credit Report.
You do this by providing your income to credit card applications, if approved that income will be reported.
Second is the issue of the actual proof itself.
Usually the leasing office will request bank statements.
And they will run it thru a system called SNAPPT.
This can detect edited statements.
To get your edited statements to pass you have to delete the metadata and restore it to the orginal after editing.
The bank statements your editing will have to be downloaded from a banking app.
Do not use a template.
If you do it all right the statements should pass SNAPPT and you should be good to go.
__
https://preview.redd.it/nvsa1aid5f5d1.png?width=1280&format=png&auto=webp&s=f0de7f67b4a4ce6e5dca3279c29d2dff8777edf1
How do I get a car with my CPN?
Cars are another popular reason people make CPNs.
If you have good credit history and primary credit accounts, you can obtain a car.
First you want to find a dealership.
Big auto malls usually aren't the best places to get cars mostly if your CPN doesn't have a lot of credit history.
A good place to find small dealerships is Facebook marketplace.
Or if you set up the CPN with a issued but unused number you can get a Car off Carvana.
Have proof of income like edited Paystubs or Bank Statements ready.
And have a drop address ready to provide the dealership so they can get your car registered.
After that you should send you registration and tags in the mail.
Getting insurance is easy even with the CPNs details.
submitted by Ok_Establishment2093 to paidtogether3 [link] [comments]


2024.06.08 21:24 Oceanpeeps Can someone tell me why my chrome does this? the main page when I open a new tab is fine but then when I search anything it looks straight out of 2007. It makes it difficult to search for certain things. I already tried reinstalling chrome

Can someone tell me why my chrome does this? the main page when I open a new tab is fine but then when I search anything it looks straight out of 2007. It makes it difficult to search for certain things. I already tried reinstalling chrome submitted by Oceanpeeps to chrome [link] [comments]


2024.06.08 21:23 DonutIllustrious1414 can i have help with this crash report?

[15:17:54] [main/INFO]: Loading Minecraft 1.20.2 with Fabric Loader 0.15.3 [15:17:54] [main/INFO]: Loading 87 mods: - appleskin 2.5.1+mc1.20.2 - architectury 10.1.20 - carpet 1.4.121+v231011 - cloth-config 12.0.119 \-- cloth-basic-math 0.6.1 - clumps **.**.**.** - continuity 3.0.0-beta.5+1.20.2 - effortless 2.0.0-SNAPSHOT - entityculling 1.6.5 - fabric-api 0.91.6+1.20.2 -- fabric-api-base 0.4.33+fce67b32a0 -- fabric-api-lookup-api-v1 1.6.43+b1792f7da0 -- fabric-biome-api-v1 13.0.14+b1792f7da0 -- fabric-block-api-v1 1.0.12+73761d2ea0 -- fabric-block-view-api-v2 1.0.1+73761d2ea0 -- fabric-blockrenderlayer-v1 1.1.43+f4b7e424a0 -- fabric-client-tags-api-v1 1.1.4+86b12645a0 -- fabric-command-api-v1 1.2.37+f71b366fa0 -- fabric-command-api-v2 2.2.16+b1792f7da0 -- fabric-commands-v0 0.2.54+df3654b3a0 -- fabric-containers-v0 0.1.81+df3654b3a0 -- fabric-content-registries-v0 5.0.6+b1792f7da0 -- fabric-convention-tags-v1 1.5.8+b1792f7da0 -- fabric-crash-report-info-v1 0.2.20+f4b7e424a0 -- fabric-data-generation-api-v1 13.1.11+b1792f7da0 -- fabric-dimensions-v1 2.1.57+b1792f7da0 -- fabric-entity-events-v1 1.5.26+b1792f7da0 -- fabric-events-interaction-v0 0.6.10+b1792f7da0 -- fabric-events-lifecycle-v0 0.2.70+df3654b3a0 -- fabric-game-rule-api-v1 1.0.42+a44e16a6a0 -- fabric-item-api-v1 2.1.33+b1792f7da0 -- fabric-item-group-api-v1 4.0.15+e3d2bf3fa0 -- fabric-key-binding-api-v1 1.0.38+f4b7e424a0 -- fabric-keybindings-v0 0.2.36+df3654b3a0 -- fabric-lifecycle-events-v1 2.2.28+c8b10480a0 -- fabric-loot-api-v2 2.1.1+3ba460fba0 -- fabric-message-api-v1 6.0.2+e3d2bf3fa0 -- fabric-mining-level-api-v1 2.1.56+f4b7e424a0 -- fabric-model-loading-api-v1 1.0.6+b1792f7da0 -- fabric-models-v0 0.4.5+9386d8a7a0 -- fabric-networking-api-v1 3.1.5+f4be560ba0 -- fabric-object-builder-api-v1 12.1.2+2ff98d3ba0 -- fabric-particles-v1 1.1.4+f4b7e424a0 -- fabric-recipe-api-v1 2.0.14+52b3ebe5a0 -- fabric-registry-sync-v0 4.0.12+b1792f7da0 -- fabric-renderer-api-v1 3.2.1+2034447ca0 -- fabric-renderer-indigo 1.5.1+2034447ca0 -- fabric-renderer-registries-v1 3.2.49+df3654b3a0 -- fabric-rendering-data-attachment-v1 0.3.39+73761d2ea0 -- fabric-rendering-fluids-v1 3.0.30+f4b7e424a0 -- fabric-rendering-v0 1.1.52+df3654b3a0 -- fabric-rendering-v1 3.0.11+b1792f7da0 -- fabric-resource-conditions-api-v1 2.3.11+239dafd8a0 -- fabric-resource-loader-v0 0.11.12+b1792f7da0 -- fabric-screen-api-v1 2.0.12+b1792f7da0 -- fabric-screen-handler-api-v1 1.3.47+b1792f7da0 -- fabric-sound-api-v1 1.0.14+f4b7e424a0 -- fabric-transfer-api-v1 3.3.13+4944b5a5a0 \-- fabric-transitive-access-wideners-v1 5.0.3+fce67b32a0 - fabric-language-kotlin 1.11.0+kotlin.2.0.0 -- org_jetbrains_kotlin_kotlin-reflect 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib-jdk7 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib-jdk8 2.0.0 -- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0 -- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.1 -- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.1 -- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.6.0 -- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3 -- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3 \-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3 - fabricloader 0.15.3 \-- mixinextras 0.3.2 - java 17 - jei **.**.**.** - litematica 0.16.0 - malilib 0.17.0 - minecraft 1.20.2 - minihud 0.28.0 - modmenu 8.0.1 - shulkerboxtooltip 4.0.7+1.20.2 - skinlayers3d 1.6.5 - sodium 0.5.5 - starlight 1.1.3+fabric.5867eae - tweakeroo 0.18.0 - voicechat 1.20.2-2.5.12 - worldedit 7.3.0-beta-02+e11f161 [15:17:55] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/********/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.12.5+mixin.0.8.5/sponge-mixin-0.12.5+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT [15:17:55] [main/INFO]: Compatibility level set to JAVA_17 [15:17:55] [main/INFO]: Loaded configuration file for Sodium: 42 options available, 0 override(s) found [15:17:56] [main/WARN]: [carpet] detected, disabling UPDATE mixin com.sk89q.worldedit.fabric.mixin.MixinLevelChunkSetBlockHook [15:17:56] [main/INFO]: Searching for graphics cards... [15:17:57] [main/INFO]: Found graphics card: GraphicsAdapterInfo[vendor=NVIDIA, name=NVIDIA GeForce GTX 1660 SUPER, version=DriverVersion=32.0.15.5585] [15:17:57] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS] [15:17:57] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver. [15:17:57] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.2). [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:04] [Datafixer Bootstrap/INFO]: 192 Datafixer optimizations took 189 milliseconds [15:18:04] [main/WARN]: @Redirect conflict. Skipping mixins.tweakeroo.json:MixinServerPlayNetworkHandler from mod tweakeroo->@Redirect::tweakeroo_removeHitPosCheck(Lnet/minecraft/class_243;Lnet/minecraft/class_243;)Lnet/minecraft/class_243; with priority 1005, already redirected by mixins.litematica.json:MixinServerPlayNetworkHandler from mod litematica->@Redirect::litematica_removeHitPosCheck(Lnet/minecraft/class_243;Lnet/minecraft/class_243;)Lnet/minecraft/class_243; with priority 1010 [15:18:06] [main/WARN]: Method overwrite conflict for getClimateSettings in architectury.mixins.json:BiomeAccessor from mod architectury, previously written by carpet.mixins.Biome_scarpetMixin. Skipping method. [15:18:07] [Render thread/INFO]: Environment: Environment[accountsHost=https://api.mojang.com, sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [15:18:07] [Render thread/ERROR]: Failed to verify authentication com.mojang.authlib.exceptions.AuthenticationException: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read value      Service unavailable   

The request is blocked.

20240608T191807Z-16f44f876c92vktwqhrwr6r6k000000004bg000000003p3h
at com.mojang.authlib.exceptions.MinecraftClientException.toAuthenticationException(MinecraftClientException.java:31) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:163) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.(YggdrasilUserApiService.java:53) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.createUserApiService(YggdrasilAuthenticationService.java:55) ~[authlib-5.0.47.jar:?] at net.minecraft.client.MinecraftClient.createUserApiService(MinecraftClient.java:787) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.(MinecraftClient.java:451) ~[client-intermediary.jar:?] at net.minecraft.client.main.Main.main(Main.java:214) ~[1.20.2-0.15.3.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.3.jar:?] Caused by: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read value Service unavailable

The request is blocked.

20240608T191807Z-16f44f876c92vktwqhrwr6r6k000000004bg000000003p3h
at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:32) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more Caused by: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:397) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1227) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1137) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1047) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:982) ~[gson-2.10.1.jar:?] at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:30) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:393) ~[gson-2.10.1.jar:?] at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:386) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1227) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1137) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1047) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:982) ~[gson-2.10.1.jar:?] at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:30) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more [15:18:07] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME} [15:18:08] [Render thread/INFO]: [voicechat] Compatibility version 18 [15:18:08] [Render thread/INFO]: [voicechat] Loading plugins [15:18:08] [Render thread/INFO]: [voicechat] Loaded 0 plugin(s) [15:18:08] [Render thread/INFO]: [voicechat] Initializing plugins [15:18:08] [Render thread/INFO]: [voicechat] Initialized 0 plugin(s) [15:18:09] [Render thread/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@3c68c714] [15:18:09] [Render thread/INFO]: WorldEdit for Fabric (version 7.3.0-beta-02+e11f161) is loaded [15:18:09] [Render thread/INFO]: Registering S2C receiver with id architectury:spawn_entity_packet [15:18:10] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo. [15:18:10] [Render thread/INFO]: Sending ConfigManager... [15:18:10] [Render thread/INFO]: Sending ConfigManager took 2.637 ms [15:18:10] [Worker-Main-2/INFO]: Checking mod updates... [15:18:10] [Render thread/INFO]: [voicechat] Using Cloth Config GUI [15:18:10] [Render thread/INFO]: [voicechat] Loading Opus [15:18:11] [Render thread/INFO]: Backend library: LWJGL version 3.3.2-snapshot [15:18:11] [Render thread/WARN]: Applying workaround: Prevent the NVIDIA OpenGL driver from using broken optimizations (NVIDIA_THREADED_OPTIMIZATIONS) [15:18:12] [Render thread/INFO]: OpenGL Vendor: NVIDIA Corporation [15:18:12] [Render thread/INFO]: OpenGL Renderer: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 [15:18:12] [Render thread/INFO]: OpenGL Version: 3.2.0 NVIDIA 555.85 [15:18:13] [Worker-Main-3/ERROR]: Failed to retrieve profile key pair java.io.IOException: Could not retrieve profile key pair at net.minecraft.client.session.ProfileKeysImpl.fetchKeyPair(ProfileKeysImpl.java:139) ~[client-intermediary.jar:?] at net.minecraft.client.session.ProfileKeysImpl.method_44291(ProfileKeysImpl.java:79) ~[client-intermediary.jar:?] at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source) ~[?:?] at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?] [15:18:13] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric (appleskin, carpet, cloth-config, continuity, effortless, entityculling, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, jei, litematica, malilib, minihud, modmenu, shulkerboxtooltip, skinlayers3d, sodium, starlight, tweakeroo, voicechat, worldedit), black_icons [15:18:13] [Worker-Main-3/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading [15:18:15] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play [15:18:15] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break [15:18:15] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headset Earphone (G435 Wireless Gaming Headset) [15:18:15] [Render thread/INFO]: Sound engine started [15:18:15] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [15:18:15] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [15:18:15] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [15:18:15] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [15:18:15] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [15:18:16] [Render thread/WARN]: Shader rendertype_tinted_solid could not find uniform named GameTime in the specified shader program. [15:18:16] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program. [15:18:16] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [15:18:16] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [15:18:16] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [15:18:16] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [15:18:16] [Render thread/INFO]: Created: 256x128x0 jei:textures/atlas/gui.png-atlas [15:18:21] [Render thread/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform [15:18:21] [Render thread/INFO]: Loaded 7 recipes [15:18:21] [Render thread/INFO]: Loaded 1271 advancements [15:18:22] [Render thread/INFO]: Applied 0 biome modifications to 0 of 64 new biomes in 2.087 ms [15:18:22] [Server thread/INFO]: Starting integrated minecraft server version 1.20.2 [15:18:22] [Server thread/INFO]: Generating keypair [15:18:22] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 11% [15:18:25] [Render thread/INFO]: Preparing spawn area: 97% [15:18:25] [Render thread/INFO]: Time elapsed: 2505 ms [15:18:25] [VoiceChatServerThread/INFO]: [voicechat] Voice chat server started at port 52502 [15:18:26] [Server thread/INFO]: Changing view distance to 16, from 10 [15:18:26] [Server thread/INFO]: Changing simulation distance to 14, from 0 [15:18:27] [Server thread/INFO]: {MINECRAFT_USERNAME}[local:E:ee2ade98] logged in with entity id 5 at (332.53282662112423, -56.682242932594214, -2.3815727935892608) [15:18:27] [Server thread/INFO]: {MINECRAFT_USERNAME} joined the game [15:18:28] [Render thread/INFO]: Started 6 worker threads [15:18:28] [Render thread/INFO]: [voicechat] Sending secret request to the server [15:18:28] [Server thread/INFO]: [voicechat] Received secret request of {MINECRAFT_USERNAME} (18) [15:18:28] [Server thread/INFO]: [voicechat] Sent secret to {MINECRAFT_USERNAME} [15:18:28] [Render thread/INFO]: Using 3 total BufferBuilder caches [15:18:28] [Render thread/WARN]: Unable to read property: east with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: south with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: north with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: west with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: east with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: south with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: north with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: west with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/INFO]: [ShulkerBoxTooltip] Server integration enabled, attempting handshake... [15:18:28] [Netty Server IO #1/INFO]: [ShulkerBoxTooltip] {MINECRAFT_USERNAME}: protocol version: 2.0 [15:18:28] [Netty Local Client IO #0/INFO]: [ShulkerBoxTooltip] Handshake succeeded [15:18:28] [Netty Local Client IO #0/INFO]: [ShulkerBoxTooltip] Server protocol version: 2.0 [15:18:28] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Loading 1 plugin: shulkerboxtooltip [15:18:28] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 7 providers for mod shulkerboxtooltip [15:18:28] [Render thread/INFO]: Starting JEI... [15:18:28] [Render thread/INFO]: Registering item subtypes... [15:18:28] [Render thread/INFO]: Registering item subtypes: jei:minecraft took 11.94 milliseconds [15:18:28] [Render thread/INFO]: Registering item subtypes took 13.18 ms [15:18:28] [Render thread/INFO]: Registering fluid subtypes... [15:18:28] [Render thread/INFO]: Registering fluid subtypes took 8.750 ms [15:18:28] [Render thread/INFO]: Registering ingredients... [15:18:28] [Render thread/INFO]: Registering ingredients: jei:minecraft took 113.0 milliseconds [15:18:28] [Render thread/INFO]: Registering ingredients took 114.2 ms [15:18:28] [Render thread/INFO]: Registering categories... [15:18:29] [Render thread/INFO]: Registering categories: jei:minecraft took 57.90 milliseconds [15:18:29] [Render thread/INFO]: Registering categories took 61.99 ms [15:18:29] [Render thread/INFO]: Registering vanilla category extensions... [15:18:29] [Render thread/INFO]: Registering vanilla category extensions took 4.287 ms [15:18:29] [Render thread/INFO]: Registering recipe catalysts... [15:18:29] [Render thread/INFO]: Registering recipe catalysts took 2.944 ms [15:18:29] [Render thread/INFO]: Registering advanced plugins... [15:18:29] [Render thread/INFO]: Registering advanced plugins took 371.2 ?s [15:18:29] [Render thread/INFO]: Building recipe registry... [15:18:29] [Render thread/INFO]: Building recipe registry took 24.93 ms [15:18:29] [Render thread/INFO]: Registering recipes... [15:18:29] [Render thread/INFO]: Registering recipes: jei:minecraft took 537.3 milliseconds [15:18:29] [Render thread/INFO]: Registering recipes took 538.6 ms [15:18:29] [Render thread/INFO]: Registering recipes transfer handlers... [15:18:29] [Render thread/INFO]: Registering recipes transfer handlers took 7.216 ms [15:18:29] [Render thread/INFO]: Building runtime... [15:18:29] [Render thread/INFO]: Registering gui handlers... [15:18:29] [Render thread/INFO]: Registering gui handlers: jei:minecraft took 21.25 milliseconds [15:18:29] [Render thread/INFO]: Registering gui handlers: jei:gui took 12.88 milliseconds [15:18:29] [Render thread/INFO]: Registering gui handlers took 35.33 ms [15:18:29] [Render thread/INFO]: Registering Runtime... [15:18:29] [Render thread/INFO]: Starting JEI GUI [15:18:29] [Render thread/INFO]: Building ingredient list... [15:18:29] [Render thread/INFO]: Building ingredient list took 5.451 ms [15:18:29] [Render thread/INFO]: Building ingredient filter... [15:18:29] [Render thread/INFO]: Adding 1441 ingredients [15:18:30] [Render thread/INFO]: Added 1441 ingredients [15:18:30] [Render thread/INFO]: Building ingredient filter took 258.0 ms [15:18:30] [Render thread/INFO]: Registering Runtime: jei:fabric_gui took 409.6 milliseconds [15:18:30] [Render thread/INFO]: Registering Runtime took 410.3 ms [15:18:30] [Render thread/INFO]: Building runtime took 499.8 ms [15:18:30] [Render thread/INFO]: Sending Runtime... [15:18:30] [Render thread/INFO]: Sending Runtime took 237.4 ?s [15:18:30] [Render thread/INFO]: Starting JEI took 1.410 s [15:18:30] [Render thread/INFO]: Loaded 237 advancements [15:18:30] [Render thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 19 color keys for mod shulkerboxtooltip [15:18:30] [Render thread/INFO]: [voicechat] Received secret [15:18:30] [Render thread/INFO]: [voicechat] Connecting to voice chat server: '127.0.0.1:52502' [15:18:30] [VoiceChatAuthenticationThread/INFO]: [voicechat] Trying to authenticate voice chat connection [15:18:30] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Successfully authenticated player {MINECRAFT_UUID} [15:18:30] [VoiceChatConnectionThread/INFO]: [voicechat] Server acknowledged authentication [15:18:31] [Render thread/WARN]: Received passengers for unknown entity [15:18:31] [Render thread/WARN]: Received passengers for unknown entity [15:18:31] [VoiceChatAuthenticationThread/INFO]: [voicechat] Trying to validate voice chat connection [15:18:31] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Successfully validated connection of player {MINECRAFT_UUID} [15:18:31] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Player {MINECRAFT_USERNAME} ({MINECRAFT_UUID}) successfully connected to voice chat [15:18:31] [VoiceChatConnectionThread/INFO]: [voicechat] Server acknowledged connection check [15:18:50] [Server thread/INFO]: Stopping server [15:18:50] [Server thread/INFO]: Saving players [15:18:50] [Server thread/INFO]: Saving worlds [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:overworld [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:the_nether [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:the_end [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (Building world): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [15:18:51] [Render thread/INFO]: [voicechat] Clearing audio channels [15:18:51] [Render thread/INFO]: [voicechat] Stopping microphone thread [15:18:51] [Render thread/INFO]: [voicechat] Disconnecting voicechat [15:18:51] [Render thread/INFO]: Stopping worker threads [15:18:51] [Render thread/ERROR]: Reported exception thrown! net.minecraft.class_148: Rendering Block Entity at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.runReported(BlockEntityRenderDispatcher.java:111) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.render(BlockEntityRenderDispatcher.java:79) ~[client-intermediary.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntity(SodiumWorldRenderer.java:369) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntities(SodiumWorldRenderer.java:308) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntities(SodiumWorldRenderer.java:271) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at net.minecraft.client.render.WorldRenderer.handler$bne000$sodium$onRenderBlockEntities(WorldRenderer.java:7282) ~[client-intermediary.jar:?] at net.minecraft.client.render.WorldRenderer.render(WorldRenderer.java:1140) ~[client-intermediary.jar:?] at net.minecraft.client.render.GameRenderer.renderWorld(GameRenderer.java:1113) ~[client-intermediary.jar:?] at net.minecraft.client.render.GameRenderer.render(GameRenderer.java:881) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1275) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:856) ~[client-intermediary.jar:?] at net.minecraft.client.main.Main.main(Main.java:253) ~[1.20.2-0.15.3.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.3.jar:?] Caused by: java.lang.NullPointerException: Cannot invoke "net.fabricmc.fabric.api.renderer.v1.Renderer.meshBuilder()" because the return value of "net.fabricmc.fabric.api.renderer.v1.RendererAccess.getRenderer()" is null at me.pepperbell.continuity.impl.client.ProcessingContextImpl.(ProcessingContextImpl.java:18) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.client.model.CtmBakedModel$CtmQuadTransform.(CtmBakedModel.java:86) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.client.model.ModelObjectsContainer.(ModelObjectsContainer.java:10) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at java.lang.ThreadLocal$SuppliedThreadLocal.initialValue(Unknown Source) ~[?:?] at java.lang.ThreadLocal.setInitialValue(Unknown Source) ~[?:?] at java.lang.ThreadLocal.get(Unknown Source) ~[?:?] at me.pepperbell.continuity.client.model.ModelObjectsContainer.get(ModelObjectsContainer.java:18) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.impl.client.ContinuityFeatureStatesImpl.get(ContinuityFeatureStatesImpl.java:16) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.api.client.ContinuityFeatureStates.get(ContinuityFeatureStates.java:10) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.handler$znf000$continuity$beforeRenderModels(PistonBlockEntityRenderer.java:1015) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.render(PistonBlockEntityRenderer.java:39) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.render(PistonBlockEntityRenderer.java:20) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.render(BlockEntityRenderDispatcher.java:90) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.method_23081(BlockEntityRenderDispatcher.java:79) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.runReported(BlockEntityRenderDispatcher.java:104) ~[client-intermediary.jar:?] ... 14 more
submitted by DonutIllustrious1414 to Minecraft [link] [comments]


2024.06.08 19:48 ShadowSV-U1 Self-promotion Thread

Use this thread to promote yourself and/or your work!
(Descriptions of fictional crimes investigated by the story's main Character Max.)
Detective's Fate
It's august of 2008.....
Max is a detective living in Chicago He checks his pistol and puts on his police badge as he walks out his front door.
He has been searching for a serial killer known as the Caller for years and always been one step behind due to the red tape.....
More importantly the chief's lazy attitude towards getting search warrants and actions approved by the courts for raids. Twice Max had good intel on the suspect's locations and photo evidence showing him at the sites.
The department needs more vigilant, caring officers and leaders but no one steps up to do it, instead they just complain about the slow progress and officers. And hinder investigations.
Now Max has decided that it might be time to stop playing by the rules and catch this scumbag.... .... ....
Starting his car Max sets his GPS to the address that "The Caller" was last seen and pulls out of his driveway as the 50 miles of directions pop up.
The killer's nickname being for his signature of calling in as he is committing the crime.
As he drives he remembers his first case, five years ago now..... ..... .....
A woman, Joane Taylor, was found dead in an alleyway after going out for the night. She showed no signs of struggle leading the police to believe she had drank to much and expired from alcohol poisoning.... ...
The death was written off as a "party gone wrong".... That is until several more were found and the coroner decided on a whim to test for other substances.
Once it came out that the deaths were possible murders...
The calls started coming in, almost like the suspect wanted credit before revealing himself....
Then ways of the deaths began changing as the Serial Killer explored his twisted desires searching for his preferred method.
The last case being a young woman found stuffed in a dumpster after the killer apparently got scared off.... Max will never forget it.... .... ....
The GPS finishes and the car beeps its final direction, taking an exit off the highway. Ramps out here are always confusing... Which is funny since he has driven this one for five years now...
The chief says he should sit this one out but he can't... The latest victim 3 months ago.
Marie Spelner, a waitress out on her smoke break talking to her spouse on the phone.
Survived by her husband, no children or living relatives. ....
Max Spelner turns into the driveway of the house he was directed to... Stepping out of the car he walks up and knocks on the door. Looking at the house he knows the family must be doing well if they live here.... Raising his hand to knock again he hears a scream from inside....
A second later the door is answered by a middle aged butler holding a tray with wine glasses on it... "Hello Sir, I'm sorry but this house does not wish to partake in any offers at this time..."
Max calmly says. "I'm not selling anything."
The butler looks confused for a moment before his eyes dart over Max's shoulder seeing his unmarked cruiser and he nods.
Looking past the butler Max sees that a woman is cleaning up after their dog.
"Have you seen this man?" Says Max holds up a picture of the one suspected of being the killer.
The butler gives it a once over before replying. "I'm sorry sir, no I have not." His tone sounds like he is lying... ....
"Are you sure?" The detective asks.
"I would not lie about something like that, sir." He states, his eyes not meeting Max's.
The woman calls from inside "Fletcher, who are you talking too?"
"Some man asking about a killer" he calls back.
"The killer is an inside job!" The woman quickly states.
"What?!" Max says.
"The Killer, it's an inside job." She says again, louder this time. In the same Max also hears a child begin to cry in another room.
"We should start from the beginning, it will be easier to explain trust me." The woman says.
'She seems to know what is going on....
"How do I know your story holds water?" He asks out loud.
"Oh I wouldn't lie. I have been following the case myself and it seems like an inside job to me." She states, somehow sounding hurt.
"Is there anyone else in the house besides you two and the baby?" He asks noticing the baby isn't crying anymore.
"Just Fletcher and I live here, the baby is my cousins but he just stays the night sometimes." She replies.
Max draws his gun and enters the house upon reasonable suspicion of an emergency in progress or suspect on the premisses as the man seems to be deceiving.
While the woman still seems unconcerned that the child is now silent.
He pushes past the butler and rushes towards the area he heard the crying. passes the entryway, the dinning room, and a kitchen before finally finding a child in a playpen.
"There there..." He says in a sing song voice picking up the child. "I'm officer Max, do you know where your mommy is?"
The child just cries louder.
Then he sees the man from the photo walk out of the bathroom, upon seeing him he bolts for the door and Max sets the child down gently then gives chase.
He runs through the house, following the man as he can hear the woman screaming at him to stop but he doesn't."
"Stop or I'll shoot." The man doesn't even break stride.
Instead he runs out of the front door and jumps into his car.
Furious that the man might escape he fires at the car as it drives away.
The back window shatters and he hopes he got his tire, but he doesn't wait to find out as he runs to his car and initiates a pursuit....
He flips on his concealed lights in his cruiser as he reverses down the drive and into the street.
The suspects car is fast but he manages to keep up with it weaving in and out of traffic as people move over for the siren.
As they approach a red light there is heavy traffic in the intersection..... ....
The suspect slams on his brakes and Max's cruiser only just stops short of hitting it. Jumping out the Detective points his firearm at the vehicle running up beside seeing heavily tinted windows.
"Get out of the car and on the ground now!!" He shouts as he moves to the driver's side door.
After seeing no response....
Max throws open the door and the driver is gone with the passenger side open.
He quickly runs to the other side catching the man trying to sneak off tackling him to the ground and then takes his arms putting them behind his back.
Max grabs his radio and calls it in as the man cries.
As he is waiting he hears a noise that sounds like static.....
"Wrong guy moron.. Did you ever stop to think I wanted you close for this one. That I planned everything...Even framing the pothead..... I almost lost interest until you pulled in the driveway... The attic is kinda cramped tho... I think I'll go carve some meat. Maybe graduate to other things to. I'm not sure yet. Lets see if you can catch me before......" A familiar voice says over the radio then cuts off... ...
Max looks at the man on the ground. "Why did you run from me?" He asks.
"Cause I have like 19 grams of marijuana in my pocket." He replies...
"Do you know how stupid that is?! I don't care about that I'm looking for a killer."
Before he can answer Max hears the woman from the house screaming for her life and a child's cries on his radio.
Then from below Max. "He's in the house, he's in the house! My mom and the baby!" The man on the ground says crying.
Max uncuffs him and runs to his car heading back to the house as he lays down rubber on the road... ... ...
As he approaches and pulls into the driveway he notices the front door is open.
"Hold on I'm coming!" Max screams jumping out of his cruiser...
He runs into the house finding the woman's body arriving too late. Moving over to her he checks for a pulse but she is gone, a large gash in her neck.
As he stands up he slips in a fluid but gains his balance and tries not to think about what it is....
He rushes to the room the baby was in finding the play pen empty. He leaves the room searching the rest of the house and still doesn't find the child.
"Where are you!!!" He calls out....
"This is the Callers first kidnapping and the media would eat up the fact I failed to stop the man." He thinks as he blames himself.
Sirens begin to blare in the distance as backup is about to arrive... ... ...
"There's a woman dead and a baby missing! The woman is in the dinning room straight ahead of the front door, Hurry!" He yells into his radio...
Looking over at the mother seeing a piece of paper on the floor.
He walks over to it seeing writing.
"So close... Looks like I'm a kidnapper now.... Good luck finding me.... And... I so enjoyed killing that sweet wife of yours. Might do it that way again. Not to the kid tho....later Max. Ps. This game is so fun.." It says.
"He was here..." Is all he can muster as the team enters.
"He was right in this house and I missed it because her son freaked over weed and ran..." He says as another officer speaks to him gently.
"Don't beat yourself up Detective, it's not your fault. He must have hid before you got her and left after you arrived." The words do little to comfort him "First day back on the job and the killer escaped taking a child..." He says as he walks away.
The chief arrives in his new lexus with a screeching of rubber as he lurches to a halt.
He quickly exits and leaves his door hanging open as he rushes into Max's face....
"I told you to stay away from this case MAX!!!!....(takes a breath)...
"If I catch any flak from my superiors, I won't suspend you.... That'd be to easy. Desk duty and an entry level demotion. The new guy will have a higher rank than you if things go my way.... Now get outta my sight...". "(Sighs)...
"This job is gonna be the death of me..." He says walking away from Max and towards the Coroner's van..... ..... .....
On the way home the detective stops by the store close to his house which is unlike him because he usually follows the same routine.
He nears the front door and he hears a kitchen timer ding loudly from behind him as his car explodes throwing him through the storefront windows as they are blown out..... .....
Alarms around the lot and others nearby create a cacophony of noise. His head pounding as his body aches, Max pushes himself up and collapses as the store manager runs over to him telling him not to move as he dials 911.... .... ....
Waking in the hospital Max recalls the feeling of the Shockwave as he flinches in phantom pain.
"Who woulda thought its like holding a ringing metal bat that hurts your hands but all over and way more intense." He thinks.
He suddenly feels tired and falls asleep.... .... .... ....
The next time he wakes, he sees a breaking news story that Jane Saltani is reporting on....
"Young toddler Accidently Shoots Serial killekidnapper ending his life and Alerting residents in the Area." The news anchor says.
Sighing to himself Max thinks about how crazy that is and laughs.
Tho he really wanted to bring the guy in. He closes his eyes to get some much needed sleep as his door opens.
Max looks up to see a man with a silenced pistol pointed at him.
"Hm. Now they think I'm dead. Funny how they just assume they got the right guy. Just like.... You did Detect... ....." Max hears but then hears no more as his end comes at just over the speed of sound....
The Caller leaves the hair of another intelligent convicted murderer that he obtained in a spot that's believable and quickly leaves.....
He disables the surveillance system and sends a virus out to any device that has received video data from the hospital.
Erasing and corrupting the systems. Leaving a master hackers finger prints on a glass from his home....
"Sorry, no witnesses." He says to the security guard as he fires... ..... ..... .... ....
submitted by ShadowSV-U1 to Shadow_Demon_Slayer [link] [comments]


2024.06.08 18:14 doughornstein [WTS] Ocean Signal RescueME PLB1 (LIKE NEW)

[WTS] Ocean Signal RescueME PLB1 (LIKE NEW)
Selling an Ocean Signal RescueME PLB1 in perfect condition. I bought it in January 2024 for $378 and never used it. It has not been registered and includes the original registration form. Only selling because I decided a different type of SOS device makes more sense for my use case.
Price: $300 USD shipped. Paypal only.
Manufacturer Description:
The Ocean Signal rescueME PLB1 is your ultimate companion for outdoor adventures, designed to keep you safe in emergencies. This compact and lightweight personal locator beacon (PLB) utilizes advanced technology to broadcast your distress signal to global search and rescue authorities, ensuring swift assistance when it matters most. Whether hiking in remote terrain, sailing offshore, or exploring the wilderness, the rescueME PLB1 provides peace of mind knowing that help is just a button press away. With its rugged construction and long-lasting battery life, this essential device is a must-have for anyone venturing into the great outdoors.
The rescueMe PLB1 can be operated with a single hand in even the most challenging situations. A simple spring loaded flap covers the activation button preventing inadvertent use. The integrated ultra-bright strobe light ensures maximum visibility and antenna deployment could not be easier, with a gentle pull the aerial is released.
The rescueME PLB1 works with the only officially recognised worldwide dedicated search and rescue satellite network (operated by Cospas Sarsat). As this is funded by governments there are NO CHARGES to use this service. When activated, the Personal Locator Beacon transmits your position and your ID to a Rescue Coordination Center via satellite link. Rescue services nearest to you are promptly notified of your emergency and regularly advised of your current location to assist prompt rescue.
https://preview.redd.it/sz3mxwu2id5d1.jpg?width=5472&format=pjpg&auto=webp&s=37b988e14d47baf25ba2ef33f7bee9210845b8f4
https://preview.redd.it/okv442v2id5d1.jpg?width=5472&format=pjpg&auto=webp&s=656013c8e3962d503a782862e391da48a08e0c86
https://preview.redd.it/rtq76xu2id5d1.jpg?width=5472&format=pjpg&auto=webp&s=c7b4b342d302c938ba76b0e40a87ac3f3999c11e
https://preview.redd.it/43hmwwu2id5d1.jpg?width=5472&format=pjpg&auto=webp&s=f891b284796c566e1befe2a4dae95967218cf99d
https://preview.redd.it/3uyzn2v2id5d1.jpg?width=5472&format=pjpg&auto=webp&s=3211a94ff2b0043bd45217c79d08f7b212648b2b
https://preview.redd.it/4aouezu2id5d1.jpg?width=3648&format=pjpg&auto=webp&s=a31dabc49e86b1e74042d811ff9dc96a2138fe3e
submitted by doughornstein to GearTrade [link] [comments]


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