Cheating device slot

R36S

2023.11.19 22:22 Diffuso R36S

A truly epic, affordable retro gaming device! A space to share tips and troubleshoot this troublesome piece of technology. Please do not post copyrighted materials.
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2013.02.18 06:46 Destiny 2

destiny2 is a community hub for fans to talk about the going-ons of Destiny 2. All posts and discussion should in someway relate to the game. We are not affiliated with Bungie in any way, and are a strictly fan-run community.
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2018.05.11 10:54 dmsocialspy Direct Message Spy Tool

Direct Message Spy Tool is a DM Spy Tool Working With Facebook, Twitter, Instagram & Snapchat. The Easiest Way To Spy On DM's From Private Accounts!
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2024.05.21 18:45 WolfWatchman render thread crash-please help

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 2024-05-21 11:29:11
Description: Initializing game
java.lang.RuntimeException: null
at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:58) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} Suppressed: java.lang.IllegalStateException: missing pattern while creating multiblock advanced\_large\_chemical\_reactor at com.gregtechceu.gtceu.api.registry.registrate.MultiblockMachineBuilder.register(MultiblockMachineBuilder.java:352) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.api.registry.registrate.MultiblockMachineBuilder.register(MultiblockMachineBuilder.java:58) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.integration.kjs.GTRegistryInfo.registerFor(GTRegistryInfo.java:152) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.common.data.GTMachines.init(GTMachines.java:2203) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at com.gregtechceu.gtceu.common.CommonProxy.init(CommonProxy.java:120) \~\[gtceu-1.20.1-1.2.2.a.jar%23944!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) \~\[?:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.lambda$makeRunnable$2(DeferredWorkQueue.java:81) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.makeRunnable(DeferredWorkQueue.java:76) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.DeferredWorkQueue.lambda$runTasks$0(DeferredWorkQueue.java:60) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at java.util.concurrent.ConcurrentLinkedDeque.forEach(ConcurrentLinkedDeque.java:1650) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:60) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Suspected Mods: NONE
Stacktrace:
at net.minecraftforge.fml.DeferredWorkQueue.runTasks(DeferredWorkQueue.java:58) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.core.ParallelTransition.lambda$finalActivityGenerator$2(ParallelTransition.java:35) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading} at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:43) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:28) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {} at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:224) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.util.Optional.ifPresent(Optional.java:178) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at java.lang.Iterable.forEach(Iterable.java:75) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) \~\[fmlcore-1.20.1-47.2.20.jar%231263!/:?\] {re:mixin} at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) \~\[forge-1.20.1-47.2.20-universal.jar%231267!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.(Minecraft.java:459) \~\[client-1.20.1-20230612.114412-srg.jar%231262!/:?\] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:kubejs-common.mixins.json:MinecraftClientMixin,pl:mixin:APP:mixins.hammerlib.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure\_time.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated\_reload\_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast\_search\_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world\_leaks.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure\_time.MinecraftMixin\_Forge,pl:mixin:APP:botania\_xplat.mixins.json:client.MinecraftAccessor,pl:mixin:APP:mixins.oculus.json:MixinMinecraft\_PipelineManagement,pl:mixin:APP:cgm.mixins.json:client.MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:corgilib.mixins.json:client.MinecraftMixin,pl:mixin:APP:ding.mixins.json:MinecraftMixin,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:konkrete.mixin.json:MixinMinecraft,pl:mixin:APP:brewery-common.mixins.json:rope.PickMixin,pl:mixin:APP:mixins.ipnext.json:MixinMinecraftClient,pl:mixin:APP:mixins.irons\_spellbooks.json:MinecraftMixin,pl:mixin:APP:fancymenu.mixins.json:client.IMixinMinecraft,pl:mixin:APP:fancymenu.mixins.json:client.MixinMinecraft,pl:mixin:APP:dynamiclightsreforged.mixins.json:MinecraftClientMixin,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:fallingleaves.mixins.json:MinecraftClientMixin,pl:mixin:APP:ars\_nouveau.mixins.json:light.ClientMixin,pl:mixin:APP:mixins/common/nochatreports.mixins.json:client.MixinMinecraft,pl:mixin:APP:railways-common.mixins.json:conductor\_possession.MixinMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mixin.dynamic\_asset\_generator.json:MinecraftMixin,pl:mixin:APP:configuration.mixins.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:quark.mixins.json:client.MinecraftMixin,pl:mixin:APP:create.mixins.json:client.WindowResizeMixin,pl:mixin:APP:embeddium.mixins.json:core.MinecraftClientMixin,pl:mixin:APP:securitycraft.mixins.json:camera.MinecraftMixin,pl:mixin:APP:ars\_nouveau.mixins.json:camera.MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A} 
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.4355:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation iertutil.dll:Run time utility for Internet Explorer:11.00.19041.1 (WinBuild.160101.0800):Microsoft Corporation ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:23.20.16.4905:Intel Corporation igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:23.20.16.4905:Intel Corporation inputhost.dll:InputHost:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna12386235645562469463.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation n64hooks.dll:NielsenOnline:9.9.0.7016r:The Nielsen Company (US), LLC. napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nscore64.dll:NielsenOnline:9.9.0.7016r:The Nielsen Company (US), LLC. ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation perfproc.dll:Windows System Process Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4355 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.19041.4412 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF\_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:182) \~\[forge-47.2.20.jar:?\] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.20.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1251608224 bytes (1193 MiB) / 2587885568 bytes (2468 MiB) up to 8422162432 bytes (8032 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2.81 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=23.20.16.4905 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 23427.23 Virtual memory used (MB): 14603.94 Swap memory total (MB): 3072.00 Swap memory used (MB): 591.42 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx8032m -Xms256m Loaded Shaderpack: ComplementaryUnbound\_r5.1.1.zip Profile: Custom (+15 options changed by user) Launched Version: forge-47.2.20 Backend library: LWJGL version 3.3.1 build 7 Backend API: Intel(R) HD Graphics 520 GL version 4.5.0 - Build 23.20.16.4905, Intel Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) CPU: 4x Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar jcplugin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 javafml@null kotlinforforge@4.10.0 lowcodefml@null kotori\_scala@3.3.1-build-0 Flywheel Backend: Uninitialized Crash Report UUID: 6ca7a5c2-6c10-4478-8866-87eb97ec3785 FML: 47.2 Forge: net.minecraftforge:47.2.20 
submitted by WolfWatchman to MinecraftForge [link] [comments]


2024.05.21 18:34 hamdi-ramzi The Best IPTV Service of 2024: Top 5 Trusted Providers

The Best IPTV Service of 2024: Top 5 Trusted Providers
Here is the list of the best IPTV services available worldwide. Compare the features and pricing of the top-rated IPTV providers listed in this tutorial and select the top IPTV subscription for your FireStick, Android TV, PC or any other device:
What is IPTV?
Internet-based Protocol Television (IPTV) refers to the streaming of TV programs through broadband Internet rather than the traditional cable or satellite. This TV content is streamed to a set-top box.
Selecting the best IPTV streams can be challenging because of limited information about the quality of the service. Wea have taken the task of finding the top-rated IPTV service providers that live up to their claims.
#1) Best Top Winner YugaTV
Great for watching local and international live TV channels, PPV, pay-per-view sporting events, and VOD.
https://preview.redd.it/md47vocf4t1d1.jpg?width=1366&format=pjpg&auto=webp&s=e62d7d8f060f87461a49625372a4ead894793285
YugaTV provides a secure payment channel, and with this, you can make payments easily. You can do it without worrying as the security is very high and advanced. There is no risk of getting cheated. It is because your payment is processed through your bank card or PayPal, so there is no risk or scam involved. After making a payment, you just have to wait a few minutes and then you will receive your subscriptions via email. Not only this, Smart IPTV has a buyer-friendly refund policy that allows everyone to buy their services without worrying about their refund. Its prices are also very affordable so everyone can buy it easily.
Features
  • Its panel offers more than 20,000+ live TV channels with multiple features like catch-up and EPG.
  • IPTV channels and services, as well as their panel, are automatically updated once a week.
  • From payment to service delivery, all sales steps are performed automatically; there is no human factor on this page.
  • All IPTV system infrastructure provided to customers is automatically backed up every 5 minutes.
  • You will get 24 hours of support a day without any interruption through online chat and ticket creation.
Features:
  • 20,000+ channels.
  • 70,000 VOD
  • International channels.
  • Compatible with all devices.
  • Supports IPTV players.
  • It has a buyer-friendly refund policy.
Verdict: YugaTV is the best service provider that contains popular TV shows and movies. It has a user-friendly interface that makes it easy to find the desired content.
=> Visit YugaTV Website
#2) AIMAX EDAWAG
AIMAX EDAWAG – Best for watching Live TV, movies, and shows in multiscreen on Android and IPTV devices.
https://preview.redd.it/n09jaing4t1d1.jpg?width=640&format=pjpg&auto=webp&s=13e747e073e02d7818d658aa07e60c3edc307c6c
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submitted by hamdi-ramzi to bestprovider100 [link] [comments]


2024.05.21 18:29 Korae 88% Winrate to Mythic - I love my Big Black Deck (necropotence is bad)

88% Winrate to Mythic - I love my Big Black Deck (necropotence is bad)

The Deck

Moxfield Link to the decklist: https://www.moxfield.com/decks/OsszAWZ8aEumTmqFC-kJxQ
https://preview.redd.it/652pxlyais1d1.png?width=1912&format=png&auto=webp&s=44299f4e05f67e18f1bc819b06d8c24c1d557bd6
https://preview.redd.it/o3l9mx83is1d1.png?width=320&format=png&auto=webp&s=dd2f538e176117404c679bb3d0730ddae4678ad4
Recently, I went on a 30-4 TEAR with mono-black to mythic. Today I'll be providing a write-up on the deck and my thoughts on it so that other members of the community can have a go at playing it.
I personally think that dark ritual and reanimate are two of the best cards in the format, and that black also has the best interaction in the format, so I've spent a lot of time tinkering with Bx or mono-B lists since OTJ dropped. I spent a lot of time trying to make a necropotence build work, until I tried this sheoldred + ring build and saw amazing results. Yes, there's some crazy amount of luck here. An 88% winrate can't last forever. 34 games in an online ladder is almost nothing at the end of the day. But I do want to share the deck, as I'd love to see the community refine and improve this list.

Necropotence is worse than The One Ring

I really do think that this build is superior to Necropotence builds (see my first idea for this deck running necro+some devotion cards https://www.moxfield.com/decks/IEB_vC54_EOgmckgg3vzAQ ). Necropotence is a very punishing card in this format, and I really don't think its as broken as other people think. In Timeless, Necropotence is balanced by its sharp draw-backs and the high power level of the format. I think that The One Ring is a superior source of card advantage because it provides you protection for a turn, it can mitigate its own downside via the legend rule, and it can pair incredibly well with Sheoldred to stabilize and play the long game. Necropotence, on the other hand, does nothing in multiples (besides providing devotion), completely locks you out of the game if your opponent plays a pithing needle, cannot remove itself via the legend rule when you don't need more card advantage, and can't overcome its own life-loss with Sheoldred (you need to play a bad card like March and hemorrhage card advantage to make up for the life loss here).
As a quick example, I had a game against a primeval titan player where I wasn't able to sufficiently disrupt them, and they turbo'd out a prime time early. My plan was to turbo a turn 2 Sheoldred, but that's still a losing position by itself against the Primeval Titan nut draw. They had an overwhelming board of zombies that would have killed me on the next attack step, and at any moment they could topdeck Natural Order for hoof. I only had a Sheoldred in play and 4 mana available to me, but I get lucky and top-deck a Ring, buying me a turn and gaining life with Sheoldred. After drawing 3 cards with the ring and drawing for turn, I find another ring, and legend rule it for protection again. I draw more cards, another ring, legend rule it again. Opponent died to my Sheoldred triggers and Deathrite Shaman activations before they could even make another attack. A necropotence deck would not win in this situation without playing a suboptimal storm-based win condition like Beseech the Mirror + Tendrils.

Common Turn 1/2 Play-Patterns

I'd like to go over every card inclusion in the deck individually, but first I'd like to first highlight some of the most busted play patterns that will win you games for context. I love this deck because I can have a broken turn 1/2, it can interact with your opponent very well, and it can also grind with the ring. I really think you should mulligan once to try and get an opening hand with a Dark Ritual or a Reanimate if you don't see these cards in your opening 7.
  • Dark Ritual + Troll + Reanimate + Any 1 mana spell - This is the best opening hand you can have. Play your land for turn, dark ritual. If you have a thoughsieze or other 1 mana spell in hand, play it first to clear the way for your cycle+reanimate. Hopefully you'll discard your opponent's interaction or eat a spell piece so that you can cleanly resolve reanimate on Troll. Then use the other two mana to cycle then reanimate your Troll. In this position, you just put a 6/5 into play and disrupted your opponent on turn 1. Or maybe you put a 6/5 AND a deathrite shaman into play. There are very few removal spells in the format that will kill the Troll early, its nearly impossible to block the troll, and its really just 3 attack steps to kill your opponent with the troll in a fetchland format.
  • Dark Ritual + Thoughtsieze + Reanimate - In the blind, this is an interesting decision. You might want to Thoughseize alone and save your Dark Ritual for turn 2 if its game 1 and you have no other information. If you high-roll, you can get your own Atraxa on turn 1. If you low-roll and can't discard a creature, you waste a Dark Ritual. I personally prefer to only cast thoughsieze on turn 1 when I don't have any information on my opponent's hand or deck. I like to save the Dark Ritual for my turn 2 play, where I can act on the information I gained from thoughseizing with 4 mana available to me. The only exception to this is when I have other things to do with the extra Dark Ritual mana. For example, the opener could be Dark Ritual + Thoughtsieze + Reanimate + Bowmasters, where you just cast a turn 1 bowmasters if you don't discard a sweet reanimate target. Or Dark Ritual + Thoughtsieze + Reanimate + DRS + DRS. The flexibility of being able to follow up your Thoughsieze with a reanimate OR a threat based on what you see is what makes this really potent.
  • Dark Ritual + The One Ring/Sheoldred - Combined with a thoughtsieze, this is the second best opening hand the deck can have. I LOVE getting Rings and Sheoldreds out on turn 2. Its how this deck wins games. Clear the way turn 1 with a discard spell, or if you can't use a Deathrite Shaman to bait removal. Then on turn 2, go for your busted ritual turn. If you thoughsiezed turn 1, you can act on the information you gained. If your opponent is holding up a spell pierce, then don't try and turbo out a ring. If they're holding up a mana drain, let them waste their mana and just pass. The Ring will give you card advantage no matter when you play it, so you can be patient against countermagic you can play several dark rituals or threats on later turns to get through counterspells (being able to flash out bowmasters on opponent's end steps is a fantastic way to force them to tap mana to counter or remove it). Sidenote - most players will NOT counter your dark ritual and instead try to mana drain whatever you cast using the dark ritual mana. A way to get around this is to do something like cast Dark Ritual (which doesn't get countered) followed up by a Thoughseize (which they're almost forced to counter) followed up by your real threat.
  • Fair Hands (Deathrite Shaman, Bowmasters) - Wow this deck can play fair magic too! I don't need dark ritual on turn 1 to win! This deck performs great on a basic draw that interacts with your opponent. Turn 1 deathrite shaman, turn 2 discard Harvester to interact, turn 3 Ring. Or turn 1 Thoughsieze, turn 2 bowmasters, turn 3 interaction, turn 4 ring/sheoldred. If you can get to turn 4 in these sorts of games, you're generally going to win as your smother your opponent with card advantage and sheoldred triggers. In some matchups however, you might want to mulligan a slow fair hand if it doesn't interact well with your opponent's strategy.

Individual Cards

Lets go over every card and why I believe it belongs in the deck:
  • Dark Ritual - No explanation needed.
  • Reanimate - Not much explanation needed for this either, beyond the fact that you need at about a dozen enablers to make this card work. An enable is a card that can discard your opponent's creatures, or a way for you to discard your own big creature. We have a dozen exactly - 4 thoughtseize and 8 big creatures that can discard themselves. Plus, all of our other creatures are reasonable backup targets that we're happy to reanimate when the eat a removal spell.
  • Troll of Khazad-Dum - A legacy staple alongside reanimate, it serves the same purpose in this deck. It enables busted turn 1/2 reanimations of a 6/5 pseudo-unblockable creature. It dodges most removal spells in the format. It lets us lower our land count down to just 19. Its also hard-castable with Dark Ritual, similar to how Vein Ripper functions in pioneer by being a cheat target that can also be cast fairly on later turns.
  • Harvester of Misery - Listen up kids this card makes the deck click. I haven't seen anyone else really talking about this card or playing it on ladder. This is a fantastic card that serves multiple roles in the deck. It is an UNCOUNTERABLE targeted removal spell, it is a boardwipe for small creatures, it is a reanimate target that puts itself into the graveyard, and it is a 5 power threat with menace. Oftentimes, you end up discarding this on turn 2 to answer your opponent's cheap threat, and this is a good play to make regardless of whether or not you can reanimate this card. The fact that this removal spell is UNCOUNTERABLE has won me games against slow UBx decks, this is an un-counterable way to kill their bowmasters so you can get drawing cards with your Ring. Harvester's boardwipe potential is also amazing. It cleanly kills Field of the Dead tokens for example. Its discard ability can stack with its ETB if you reanimate it. For example, if your opponent is on Jund with a board of Jarsyl (3/3), bowmasters, and a DRS, you can discard this targeting Jarsyl to shrink it to a 1/1, then reanimate it to wholesale wipe your opponent's board. PLEASE REMEMBER THAT THE BOARDWIPE IS SYMMETRICAL - playing this guy will kill your own DRS and Bowmasters as well. I sometimes let myself fall behind on board if I'm trying to set up a big play with harvester.
  • The One Ring and Sheoldred - Lumping these together because we know how it works. These are both fantastic cards to play on Turn 2 off a ritual that can win the game. I already went over some scenarios before, and I'm sure we know how it goes by now. As I explained before, I think this package is much better than trying to play Necropotence.
  • Thoughsieze - Premium discard spell in the format, doesn't need much explanation. I will note that I am not playing Duress or Inquisition in the maindeck because they do not synergize as well with Reanimate. If there was another discard spell that could discard big creatures, I would play it. Can I thoughtsieze myself to set up reanimate? No, you're lost in the sauce. Don't do that. Point the card at your opponent please.
  • 1x Demonic Tutor - Its restricted for a reason. I'm not sure how many copies the deck would play if it wasn't restricted, as 4 copies would be a lot. But it helps a lot with consistency in the mid-late game, and I've cast it off a ritual on turn 1 when I went Dark Ritual -> Thoughseize discarding Show + Tell -> DT for Surgical Extraction -> goodbye combo piece.
  • Deathrite Shaman - This card is banned in every other format for a reason. Its a mana accelerant that is also a late-game win condition. It can gain you life in a pinch. Its passive graveyard hate. Mwah.
  • Orcish Bowmasters - This is a very good card that keeps the power level of the deck up. I don't think I need to tell you the pros and cons of bowmasters if you're reading this much about timeless. You will sideboard this card out a lot, it has good matchups and bad matchups. But man is it good in the good matchups. As I stated before, its really good against blue decks, and often can bait out counterspells or removal to clear the way for your real threats.
  • 3 Fatal Push and 1 Sheoldred's Edict - Seems like a pretty good maindeck removal suite. Maybe someone will type an essay on why it should be 4 fatal pushes and 2 edicts. Or how I can get away with less fatal pushes. This is something you can tweak if you pick up the deck.
  • 1 Maindeck Liliana of the Veil - This is a flex spot that I've swapped around a lot. Really, this is just going to become a grief in a month when MH3 drops. Turn 1 lili off a dark ritual breaks a lot of decks backs. I originally had a maindeck Ashiok in this slot, which can also be a backbreaking play against some decks but it did literally nothing against others. This slot is completely flexible, feel free to add another removal spell or your personal pet card.
  • 8 Fetchlands - I do believe you need to run fetchlands to enable your Deathrite Shaman. 8 fetchlands seems to consistently enable its mana ability, and allow me to splash green for its other lifegain ability. These fetches also let me get my utility lands.
  • 1x Underground Mortuary - Surveil land that you will fetch frequently. I am considering running two, but I don't want too many taplands to disrupt my turn 1 Dark Ritual plays. Keep in mind, Troll more or less counts as 4 tap-lands already. Our untapped land count is pretty low for a monocolor deck.
  • 1x Overgrown Tomb - Untapped land for DRS activated ability. You can also put a green card in your sideboard if you wish. I'm not, buy maybe there's a card worth playing. A light splash in on color is pretty free for this deck.
  • 1x Gate of the Black Dragon - This tap land lets you spend 5 mana to "draw a card" once. This is significantly better than drawing a card, as it guarantees you hit a nonland card, and it gets around "draw a card" punishers like Bowmasters. I find myself fetching this and activating this in slower matchups, especially when my opponent is holding up countermagic. I don't activate it super frequently, but its absolutely worth having for the price of one tapped land. FYI Troll can grab this or Mortuary when you cycle it.
  • 1x Takenuma - Pretty free way to buy back your threats. There's not enough effects in this format to punish nonbasic lands for this to not be worth running one copy of.
  • 7 basics - keeps the manabase relatively painless for a fetchland manabase.
Sideboard Cards:
  • 3 Surgical Extraction - This comes in for unfair combo decks only. Use this to rip Show + Tell from your opponent's hand, and then rip it from their deck. Only sideboard these in if you're also sideboarding in your extra discard spells, or if your opponent is filling their own graveyard.
  • 2 Duress + 2 Inquisition of Kozilek - I like having more discard spells in the sideboard. I don't like that these can't hit big creatures to reanimate, but these are for control decks and unfair decks primarily. I'm not sure if the 2/2 split here is correct, or if 4 discard spells in the sideboard is correct. Another discard spell on my radar is Mind Spike which is a duress that lets you draw a card if you "miss" at the cost of 2 life. I've run it before in Death's Shadow lists and it performed well.
  • 2 Path of Peril, 2 Meathook Massacre, and 1 Fatal Push - this is the fair deck sideboard package, which comes in against creature decks as Thoughsiezes come out. I don't always board in all 5 together, and I again don't know if this is the correct combination of spells. Perhaps some Sheoldred's Edicts or some good old fashioned Doom Blade style cards are needed instead. However I will say that both Meathook and Path of Peril have overperformed for me. Dark Ritual can enable a crazy meathook turn, and you can also hide behind The One Ring's protection and watch your opponent build up their board before delivering the boardwipe. Path of Peril lines up really well against Tarmogoyf decks, as Harvester and Meathook can struggle to kill that card. I'm 110% open to other suggestions for these slots.
  • 2 Ashiok, Dream Render - this was originally in the maindeck and got moved out to the sideboard. It can be a BACKBREAKING card to cheat out with a Dark Ritual against some decks. It's also selective graveyard hate, which I really like. I don't like playing Leyline of the Void in this deck because it nerfs my own Reanimates. However, Ashiok lets me choose when to exile my opponent's graveyard, so I can wait until I cast my Reanimate, then active the planeswalker ability. Oftentimes, you just run Ashiok as a static hatepiece for searching libraries and don't active the ability at all.
  • 1 Pithing Needle - this sideboard slot is flexible, needle is a catch-all for random combo decks that rely on activate abilities, and tough planeswalkers to beat. I originally had 2 copies of pithing needle in the sideboard. I can be convinced that its correct to turn 2 copies, and I can also be convinced to put another card in this slot.
I'm also incredibly high on this deck because of the impending addition of Grief to the format. Grief slots perfectly into this deck, and might be the card that catapults this deck to the top. This deck is already incredibly consistent in disrupting your opponent and backing that disruption up with a threat, and Grief will only take it to the next level.

TLDR

Dark Ritual is busted. You should try this deck and win some games with it. If we all work together, I'm pretty sure we can get Dark Ritual and/or Grief restricted by the end of the summer :^)
submitted by Korae to TimelessMagic [link] [comments]


2024.05.21 18:22 xXEvanatorXx Default Gateway on router changed on it's own?

This morning we noticed a lot of our wireless devices were having issues and I noted they were only the devices on my 2.4 ghz network. Kids tablets kept trying to connect to the network and it kept trying and coming back with network disabled. The devices on my 5g ghz work normal.
So I figure I should just give it a good old reboot. It's been a little while since I have had to do that. In the past I have seen odd behavior where my Router would seemingly stop handing out IP's and you have to reboot for it to let new devices connect. But that has not been an issue for a while since Updated the firmware maybe a year or more back.
So I reboot and come back but things don't seem to be fully working still. I attempt to login to my router via trusty ol (192.168.1.1) and I get nothing. this puzzles me for a time and I eventually do an CMD/IPConfig and discover my default gateway is now 192.168.50.1. Never seen that before. So I connect up to the router and check a few things, nothing seems out of place setting-wise. Eventually all the other devices start coming online.
But I am left wondering why my Default gateway changed. It may have happened a month or more ago and I just did not notice. I looked at my System logs And on May 4th there was a lot of activity which I do not think was me, but I also don't know if it's just something routers do on thier own Example:
 May 4 23:05:02 kernel: 0x00000f600000-0x00000f700000 : "misc3" May 4 23:05:02 kernel: 0x00000b700000-0x00000f600000 : "misc2" May 4 23:05:02 kernel: 0x00000af00000-0x00000b700000 : "misc1" May 4 23:05:02 kernel: brcmboard registered May 4 23:05:02 kernel: brcmboard: brcm_board_init entry May 4 23:05:02 kernel: print_rst_status: Last RESET due to POR reset May 4 23:05:02 kernel: print_rst_status: RESET reason: 0x00000000 May 4 23:05:02 kernel: DYING GASP IRQ Initialized and Enabled May 4 23:05:02 kernel: Registering button 2 (ffffffc000816928) (bpGpio: 0000801c, bpExtIrq:00000001 (1)) May 4 23:05:02 kernel: extIrqIdx:1, gpioNum:28 ACTIVE LOW May 4 23:05:02 kernel: genirq: Flags mismatch irq 36. 00000000 (brcm_36) vs. 00000000 (brcm_36) May 4 23:05:02 kernel: request_irq failed for irq=36 (brcm_36) retval=-16 May 4 23:05:02 kernel: LAG/Trunking enabled <0x08> May 4 23:05:02 kernel: _phy_init external switch devid is 0x5075 May 4 23:05:02 kernel: bcm53134_init: reset gpio 0x800e May 4 23:05:02 kernel: eth0:   MAC : F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: Chip Physical Port 10, Cross Bar Port 1, PHY_ID <0x0007f00c:0x0c:On-chip GPHY > May 4 23:05:02 kernel: eth1:   PHY_ID <0x0007f008:0x08:On-chip GPHY> MAC:F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: eth2:   PHY_ID <0x0007f009:0x09:On-chip GPHY> MAC:F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: eth3:   PHY_ID <0x0007f00a:0x0a:On-chip GPHY> MAC:F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: eth4:   PHY_ID <0x0007f00b:0x0b:On-chip GPHY> MAC:F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: eth5:   MAC : F0:2F:74:C8:6B:68 May 4 23:05:02 kernel: Chip Physical Port 11, Cross Bar Port 2, PHY_ID <0x0a600e1e:0x1e:External RGMII BCM External switch > May 4 23:05:02 kernel: ===> Activate Deep Green Mode May 4 23:05:02 kernel: dgasp: kerSysRegisterDyingGaspHandler: bcmsw registered May 4 23:05:02 kernel: Broadcom Command List Driver v1.0 May 4 23:05:02 kernel: Initialized Runner Host Layer May 4 23:05:02 kernel: Initialized Runner Unicast Layer May 4 23:05:02 kernel: Initialized Runner L2 Unicast Layer May 4 23:05:02 kernel: Initialized Runner Multicast Layer May 4 23:05:02 kernel: Retrieve num_fhw_path=64 May 4 23:05:02 kernel: ^[[0;36;44mBroadcom Packet Flow Cache HW acceleration enabled.^[[0m May 4 23:05:02 kernel: Enabled Runner binding to Flow Cache May 4 23:05:02 kernel: Initialized Runner Protocol Layer (800) May 4 23:05:02 kernel: Broadcom Runner Blog Driver Char Driver v0.1 Registered <3009> May 4 23:05:02 kernel: PCIe HCD (impl1)^M May 4 23:05:02 kernel: core [2] probe^M May 4 23:05:02 kernel: Backup queue configuration: May 4 23:05:02 kernel: ======================================== May 4 23:05:02 kernel: Base virt address = ffffffc00df00000, physical address = DF00000 May 4 23:05:02 kernel: Index stack virt address = ffffffc00dfe38c0, physical address = DFE38C0 May 4 23:05:02 kernel: Backup queue entries: total = 58250 shared by all radios May 4 23:05:02 kernel: ======================================== May 4 23:05:02 kernel: Creating CPU ring for queue number 7 with 128 packets descriptor=0xffffffbffc2c8b40, size_of_entry 16 May 4 23:05:02 kernel: Done initializing Ring 7 Base=0xffffff80003e3000 End=0xffffff80003e3800 calculated entries= 128 RDD Base=3e012000K descriptor=0xffffffbffc2c8b40 May 4 23:05:02 kernel: ^[[0;33;40mRunner DHD Offload initialization complete^[[0m May 4 23:05:02 kernel: Dongle Host Driver, version 17.10.121.41 (r796515) May 4 23:05:02 kernel: Compiled in drivers/net/wireless/bcmdhd May 4 23:05:02 kernel: wfd_registerdevice Successfully registered dev eth6 ifidx 0 wfd_idx 0 May 4 23:05:02 kernel: Register interface [eth6] MAC: f0:2f:74:c8:6b:68 May 4 23:05:02 kernel: PCI_PROBE: bus 1, slot 0,vendor 14E4, device AAA4(good PCI location) May 4 23:05:02 kernel: dor1: runner supported ring format types TxP 0x5, RxP 0x3 TxC 0x3 RxC 0x3^M May 4 23:05:02 kernel: dhd_runner_attach: Tx Offload - Enabled, Ring Size = 1024 May 4 23:05:02 kernel: dhd_runner_attach: Rx Offload - Enabled, Ring Size = 1024 May 4 23:05:02 kernel: TX wakeup info: reg = <0x82299004>, val = <0x11000000> May 4 23:05:02 kernel: RX wakeup info: reg = <0x8229a004>, val = <0x29000000> May 4 23:05:02 kernel: dhd_attach(): thread:dhd_watchdog_thread:279 started May 4 23:05:05 rc_service: service 1237:notify_rc restart_firewall May 4 23:05:06 acsd: eth6: Selecting 2g band ACS policy May 4 23:05:06 wlceventd: main(1239): wlceventd Start... May 4 23:05:06 acsd: acsd_main_loop(1125): sync_id: 24089, status:1, misc.erroabort May 4 23:05:06 RT-AX88U: start httpd:80 May 4 23:05:06 acsd: acs_candidate_score_busy(951): eth6: busy check failed for chanspec: 0x1903 (5u) May 4 23:05:06 acsd: acs_candidate_score_intf(1003): eth6: intf check failed for chanspec: 0x1903 (5u) May 4 23:05:06 acsd: acs_candidate_score_bgnoise(1320): eth6: bgnoise check failed for chanspec: 0x1903 (5u) May 4 23:05:06 acsd: acs_candidate_score_txop(1575): eth6: txop check failed for chanspec: 0x1903 May 4 23:05:06 acsd: acs_candidate_score_cns(1411): eth6: knoise check failed for chanspec: 0x1903 May 4 23:05:06 acsd: acs_candidate_score_busy(951): eth6: busy check failed for chanspec: 0x1904 (6u) May 4 23:05:06 acsd: acs_candidate_score_intf(1003): eth6: intf check failed for chanspec: 0x1904 (6u) May 4 23:05:06 acsd: acs_candidate_score_bgnoise(1320): eth6: bgnoise check failed for chanspec: 0x1904 (6u) May 4 23:05:06 acsd: acs_candidate_score_txop(1575): eth6: txop check failed for chanspec: 0x1904 May 4 23:05:06 acsd: acs_candidate_score_cns(1411): eth6: knoise check failed for chanspec: 0x1904 May 4 23:05:12 wan: finish adding multi routes May 4 23:05:12 wlceventd: wlceventd_proc_event(645): eth6: Deauth_ind 2C:AA:8EA:2B, status: 0, reason: Unspecified reason (1), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(685): eth6: Auth 2C:AA:3:EA:2B, status: Successful (0), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(645): eth6: Deauth_ind CC:9E:A:76:95, status: 0, reason: Unspecified reason (1), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(685): eth6: Auth CC:9E:A2::95, status: Successful (0), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(685): eth6: Auth C8:F0::42:40, status: Successful (0), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(645): eth6: Deauth_ind 2C:AAA:2B, status: 0, reason: Unspecified reason (1), rssi:0 May 4 23:05:12 wlceventd: wlceventd_proc_event(685): eth6: Auth 2C:AAE3EA:2B, status: Successful (0), rssi:0 May 4 23:05:13 wlceventd: wlceventd_proc_event(645): eth6: Deauth_ind CC:993:76:95, status: 0, reason: Unspecified 
Any thoughts on if this looks malicious. I don't open ports on my router and have a very secure Admin username and password that's not reused anywhere
submitted by xXEvanatorXx to HomeNetworking [link] [comments]


2024.05.21 18:00 HinduKush1980 (MANAGING) 3 Choices: YouTube TV Base Plan + 4K Plus + Sports Plus ($32) OR YouTube TV Base Plan + 4K Plus ($28) OR YouTube TV Base Plan ($25); per month each - all NYC area

1 OPEN SLOT EACH.

Option 1: YouTube TV Base Plan + 4K Plus + Sports Plus - $32 monthly.

Option 2: YouTube TV Base Plan + 4K Plus - $28 monthly.

Option 3: YouTube TV Base Plan - $25 monthly.

3 simultaneous devices/streams at any given time, so 1 per user.
You will have access through your own email.
NYC area preferable but others are welcome.

I accept PayPal F&F (family/friends).

Payment is expected 24-48 hours prior to the upcoming due date. You will need to notify me well in advance, an entire billing cycle early, should you wish to cancel.

Comment and then send chat/pm if interested.
submitted by HinduKush1980 to accountsharing [link] [comments]


2024.05.21 17:37 Egitlebob PCIe Lane Question

I'm currently planning on a new PC build around the 14900ks. I've built several PCs before this, but one thing I've never really paid attention to is PCIe lanes because I've traditionally only had a single GPU in the PCIe slot. Now with M.2 cards, I'm trying to make sure I do things correctly. I'm looking at the ASUS Z790 Dark Hero. So I have two 2 TB M.2 drives (2280) that are PCIe 4.0. If I'm understanding correctly, I can put a PCIe 4.0 GPU in the first x16 slot, and those M.2 cards in M.2_2 and M.2_3, and that will still allow the GPU to run in x16 mode, right? Or will it cut the GPU down to x8 (or worse) regardless?
I've copied the relevant section for the mobo below:
Expansion Slots
Intel® CoreTM Processors (14th & 13th & 12th Gen)*
2 x PCIe 5.0 x16 slots (support x16 or x8/x8 modes)**
Intel® Z790 Chipset
1 x PCIe 4.0 x4 slot
* Please check the PCIe bifurcation table on the support site (https://www.asus.com/support/FAQ/1037507/).
** M.2_1 shares bandwidth with PCIEX16(G5)_2. When M.2_1 is enabled, PCIEX16(G5)_2 will be disabled and PCIEX16(G5)_1 will run x8 only.
Storage
Total supports 5 x M.2 slots and 4 x SATA 6Gb/s ports*
Intel® CoreTM Processors (14th & 13th & 12th Gen)
M.2_1 slot (Key M), type 2242/2260/2280/22110 (supports PCIe 5.0 x4 mode.)**
M.2_2 slot (Key M), type 2242/2260/2280 (supports PCIe 4.0 x4 mode.)
Intel® Z790 Chipset**
M.2_3 slot (Key M), type 2242/2260/2280 (supports PCIe 4.0 x4 mode)
M.2_4 slot (Key M), type 2280 (supports PCIe 4.0 x4 mode)
M.2_5 slot (Key M), type 2280 (supports PCIe 4.0 x4 mode)
4 x SATA 6Gb/s ports
* Intel® Rapid Storage Technology supports PCIe RAID 0/1/5/10, SATA RAID 0/1/5/10.
** M.2_1 shares bandwidth with PCIEX16(G5)_2. When M.2_1 is enabled, PCIEX16(G5)_2 will be disabled and PCIEX16(G5)_1 will run x8 only.
submitted by Egitlebob to buildapc [link] [comments]


2024.05.21 17:24 one_platform87 [H] Disney+ Hotstar Premium 4K ad free [W] £3/$3.5/€3.5 per month

*Pay via PayPal
*4K Ad free plan, 3 slots ( 1 device each)
*Direct chat to join
submitted by one_platform87 to accountsharing [link] [comments]


2024.05.21 17:21 StinkMasterSteve Gaming Lab??

Hi all, first time poster. I am an IT Technician at a NE state university. I was recently put in charge of implementing a "gaming Lab" that was paid for by one of our sports departments. It consists of 14 Alienware Aurora R16 desktops.
My supervisor has charged me with setting up the devices, and has given me the liberty of making decisions regarding their setup.
Should I set them up on a local account, or domain join them? Our network team doesn't communicate very well with us, so I have no idea how things like Easy Anti Cheat would function through our network. They may need their own isolated network. Most of this is going to be discovered through trial and error. Is there anything I should look out for or be aware of? Any advice, encouragement, or constructive criticism is welcome! Thanks!
submitted by StinkMasterSteve to sysadmin [link] [comments]


2024.05.21 16:03 FiatLuxAlways [WTS] Riflespeed Gas Block, HK A2 Stock, Trijicon ACOG KillFlash, Daniel Defense LPVO Mount, 12.5 Sionics Mid Barrel, Bootleg BCG, Streamlight ProTac HL-X, STNGR MLOK panels, etc.

Timestamp: https://imgur.com/a/lFMFbDG
Clearing out a bunch of stuff that's either brand new or like new from builds that never got off the ground. Prices below are shipped to your door. Please give me a couple days to get everything out:
No trades . PP F&F, Venmo, Zelle - NO NOTES
Please PM me if you DIBS, chat is disabled.
submitted by FiatLuxAlways to GunAccessoriesForSale [link] [comments]


2024.05.21 15:57 MolassesNo7880 The Bunny Safe system is terrible and here's why

Okay, the new system isn't even out yet, but I already made my verdict. As you can tell from the title, I don't have much nice stuff to say about it.
1. Let's start with the fact that you can only have four safes.
That's... okay, cool, but...
2. You can only open one of them at a time(?).
Yes, that's trash, but it's tolerable, but...
3. Not only do you have to open them manually every time, but you also cannot have more than four safes. Any additional safe you get while your slots are full simply won't count.
Damn, it just keeps getting worse. But wait, the despair isn't over yet—there's more! In fact;
4. You can't discard the boxes you have(?), either. So, if you have only 3-hour bunny safes, you absolutely must open them first before getting anything else like a better one.
And to rub salt in the wound for that matter, the boxes have levels. Levels that you acquire through upgrading, apparently(?). The higher the level of the box, the better the rewards, right? Yes, correct! That's great, for sure! What could I possibly say against that, other than... the fact that if you have a level 2+ box, you absolutely must open it if you still want to keep getting level 9+ boxes in the future. So, that could take many hours, and you will get a smaller reward. Why? Because you cannot discard it, and you must live with the lower-level boxes. Now, I don't know if you have to open low level ones only once, or if the levels you receive are RNG. Kindly and hopefully it isn't RNG, so that you always get's the highest levels, without having to wait the same time for potentially 50% of the rewards you could get.
5. The safes feel "unbalanced".
Why do I say that? Well, on one side, we have the "normal" safes, which take hours to open, correct? And on the other side, we have the practice bunny safe, arguably the best one by a long shot. Why? Because this safe can be opened instantly. For free. In fact, if there were a way to only get this safe, I would definitely accept that.
If you could only get practice bunny safes, in three hours of actively playing the game, you would get way more than what the normal 3-hour safe offers in rewards, which is insane to me, even though the practice safe gives less. You would also actively play the game which is nice for literally everyone in the current state of the game.
6. But wait, there's more! So, listen, here in the patch notes, the developers said, and I quote:
"There are three main goals of this update. Firstly, to create a means for growth through gameplay, thus providing motivation to keep playing."
Yeah, see that above? It's nonsense and doesn't reflect what will actually happen "completely". So, look, I have four safes currently, each taking three hours or more to open, correct? So... I can't win any more safes, right? So... why would I keep playing at some point, may I kindly ask you? I mean, in such a situation, why wouldn't I just play once every 3/8 hours instead? Also, will everybody keep coming back every 3/8 hours to get one more safe and then close the game every time? How long will it take to max out? I honestly believe that by then, any hype you might feel about the game in the context of getting strong would have already drowned out.
7. No way to skip timer besides paying gems(?).
What’s even weirder is that there isn't even a mechanic to skip five minutes or more of the safe opening if I genuinely... play the game. Like, really, I can't do anything but wait? Dude, most matches in this game are against bots, and I feel like this may have increased the odds slightly. Before, I would play many matches because I wanted to play and nothing else, and now I will likely only play once every 3/8 hours, and I feel like many people will do the same. Doesn't that mean there will be more bots and fewer matches overall? I honestly don't know. I just feel like the game's player base isn't big enough for such a mechanic.
Anyway, I'm not a "professional" on mobile games industry, so I have no idea how common this is. At best I have read that Clash Royale has it too, so, who knows? I don't think it will work here but we must wait and see, I suppose...
That all said, If anybody has any way to cheat or skip waiting times, or only get practice bunny safes while deleting the rest that you don't want, I would really like to hear it below in the comments! Please, do share your methods! 👍
submitted by MolassesNo7880 to SmashLegends [link] [comments]


2024.05.21 15:46 Whatsausernamedude Any controllers that pass through OTG, and preferably have a headphone jack?

I'd like to use my old phone as an emulation device. The problem is that it only has 64GB of storage, so I'd need to expand it, but it doesn't have a MicroSD slot. I want to use one of those controllers where you put the phone in the middle, and I've seen that many of them have a USB-C port but it only supports charging, not OTG, which I'd need to plug in a drive.
It'd also be nice if it's possible to somehow connect it to the headphone jack of the phone so I can use wired headphones. I imagine this will be more difficult, but that isn't 100% necessary, and if it has OTG y might be able to connect headphones that way, and if not I can always use Bluetooth.
I know the easiest way would be to use a regular controller and something that holds the phone, but I want it to be portable and that kind of defeats the purpose.
Is there any device like this?
submitted by Whatsausernamedude to EmulationOnAndroid [link] [comments]


2024.05.21 15:00 devineau86 disgusted. found everything! months of cheating, probably a compulsive sex addict

What I must say upfront is that this is an extremely disturbed (personality disorders and substance abuse) and sick person, and I don´t understand why I was staying in this toxic and abusive relationship even without finding out about the cheating but I´m so glad I did because it was what finally made me put an end to it. We have been together for one year. He started getting super jealous, suspicious and controlling of every little thing some months in. And this was never me in past relationships but I realized I was also getting always more and more suspicious but made excuses for him because I only thought he was insecure and that I just had to constantly give him more love and reassurance and that everything would be alright. Well stupid me because of course it was not like that. He was emotionally exhausting me for months and the last weeks have been more and more difficult with him and his constant tantrums, accusations etc. Well 2 nights ago he left his laptop at mines. I found out all his Instagram DMs and saved pictures and iMessages. He flirts with every woman he encounters (he travels a lot for work), entertains hookups with old and new flames, has a catalogue of nude pics and has constant obsessive and super toxic (he is way more abusive with her than he was with me) exchanges with an ex gf whom I think is as disturbed as he is; I found evidence of at least 3 encounters he had and multiple lies. I cannot even imagine the things he deleted and what is on his whatsapp (he was not logged in in the laptop). But that was way more than I needed as proof. So I found all of this last Sunday around 10pm. He came home at 2:30 am and in the mean time I had packed all his stuff (he was staying at mines, thank goodness we don´t live together) and made a list of things that had to be taken care of: -giving me back my keys, -paying me back for some flights I had just bought to travel with him - delete all of our interactions - delete all of my pictures. I also deleted all my pics from his laptop but couldn´t of course delete from the recently deleted because it takes a password. (I had him delete the recently deleted from his iPhone in front of me and hopefully that got rid of everything on all his devices, right?) As he came in the door I was calm and sat him down and told him we got things to do. Needless to say, he became like a desperate traumatised little whining boy saying he just did it because he was sure I was also cheating (so in his logic I am at fault for everything); saying stupid shit like he wants to marry me and from now on I can manage his instagram account (he is a public figure) and he is going to block all of these "people"; saying "people" are constantly "after him" lol... 4 hrs of absurd convos that led to nothing of course; I am glad I removed this cancer out of my life. I just have to make sense of why I have so little self love to have allowed such a sick person in my life and have me annihilated for months.. long way to healing but already feeling way lighter. Fuck out my life now. He left at 6:30, I was just too kind to not leave his stuff on the street and he still has to pick up all his shit..after that blocking his ass..
submitted by devineau86 to CheatersConfronted [link] [comments]


2024.05.21 14:38 moneymaheu Lightwave Logic and Advanced Micro Foundry (AMF) Partner to Accelerate Development of Silicon Photonics Modulators Using Electro-Optic Polymers

Standard Fabrication Processes on 200mm Silicon Wafers Using Lightwave Logic's Proprietary Slot Modulator Design Achieved Record Breaking sub-1V Drive at 200Gbps PAM4 – Ideal for 800Gbps and 1.6T Pluggable Transceivers.
ENGLEWOOD, Colo., May 21, 2024 /PRNewswire/ -- Lightwave Logic, Inc. (NASDAQ: LWLG) a technology platform company leveraging its proprietary electro-optic (EO) polymers to transmit data at higher speeds with less power in a small form factor today announced a collaboration with Advanced Micro Foundry (AMF), a leading Silicon Photonics volume foundry – to develop state-of art polymer slot modulators utilizing AMF's silicon photonics platform.
These modulators have been shown to achieve a record low drive voltage below 1V and data rates of 200Gbps PAM4. This performance will enable a new generation of 800 Gb/s and 1.6T Gb/s pluggable transceivers to address fast growing requirements for optical connectivity for large generative AI computing clusters.
Lightwave Logic and AMF have collaborated over the past year to develop the electro optic polymer slot modulators utilizing AMF's standard manufacturing process flow on 200-mm wafers. This successful demonstration marks a significant milestone in integrated photonics, blending Silicon photonics with polymer materials. Building on this demonstration, both parties are aiming to enhance the modulators to ensure these advanced components are readily accessible to product companies on a manufacturing scale.
Dr. Michael Lebby, Chairman and CEO of Lightwave Logic, commented: "AMF is truly a world class facility with their silicon photonics maturity, and capacity for volume manufacturing. Working with AMF, we not only increased our wafer size to 200-mm, but we also turbo-boosted silicon photonics with our polymer slot modulators to achieve world class performance. Engineers from both sides have worked hard to achieve a silicon photonics design that integrates smoothly with polymer – a process that would have been much more challenging if other next-generation modulator materials had been utilized. This accomplishment puts our company in a very strong position to ramp volume both for our polymers as well as 200-mm silicon wafer volume with AMF."
Mr Jagadish C.V, CEO of AMF, stated: "Lightwave Logic's EO polymer modulators have been demonstrated to support higher baud rates, low power consumption, all while preserving their compact size. These features, integrated with AMF Silicon Photonics platform, make them cost effective options for 4X200 Gb/s (800Gb/s) and next-generation 1.6Tb/s pluggable transceivers applications. This demonstration opens exciting opportunities to develop novel solutions for commercial-grade-compatible EO polymer modulators seamlessly integrated with AMF's standard processes. We are keen to continue to explore the synergies between EO polymer modulation on our foundry processes, to provide innovative and manufacturable technology solutions for data communication."
About Advanced Micro Foundry Advanced Micro Foundry (AMF), Singapore is the world's first specialty Silicon Photonics foundry. AMF offers a full spectrum of manufacturing, prototyping, and testing services, all supported by proprietary technology platforms. These platforms are enhanced by continuously evolving Process Design Kits (PDKs), which are designed in-house for applications in sectors like Telecom, Data Centers, LiDAR, and Sensors. AMF's commitment to device innovation and excellence in delivery has been pivotal in the rapid growth of Silicon Photonics products globally.
About Lightwave Logic, Inc. Lightwave Logic, Inc. (NASDAQ: LWLG) develops a platform leveraging its proprietary engineered electro-optic (EO) polymers to transmit data at higher speeds with less power in a small form factor. The company's high-activity and high-stability organic polymers allow Lightwave Logic to create next-generation photonic EO devices, which convert data from electrical signals into optical signals, for applications in data communications and telecommunications markets. For more information, please visit the company's website at lightwavelogic.com.
Safe Harbor Statement
The information posted in this release may contain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. You can identify these statements by use of the words "may," "will," "should," "plans," "explores," "expects," "anticipates," "continue," "estimate," "project," "intend," and similar expressions. Forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from those projected or anticipated. These risks and uncertainties include, but are not limited to, lack of available funding; general economic and business conditions; competition from third parties; intellectual property rights of third parties; regulatory constraints; changes in technology and methods of marketing; delays in completing various engineering and manufacturing programs; changes in customer order patterns; changes in product mix; success in technological advances and delivering technological innovations; shortages in components; production delays due to performance quality issues with outsourced components; those events and factors described by us in Item 1.A "Risk Factors" in our most recent Form 10-K and 10-Q; other risks to which our company is subject; other factors beyond the company's control.
Investor Relations Contact: Lucas A. Zimmerman MZ Group - MZ North America 949-259-4987 LWLG@mzgroup.us www.mzgroup.us
SOURCE Lightwave Logic, Inc.
submitted by moneymaheu to LWLG [link] [comments]


2024.05.21 13:45 OLukioO What’s the Hardest saw trap to survive from?

This is excluding any rigged traps. For me it’s most definitely the Leg Wire Trap which absolutely haunts me. You have John Kramer himself watching you so there’s no chance of cheating. And having to cutting off your leg, connect some whimsical device to your stump, wait 3 years to extract bone marrow or something that is weighed on a scale that totally won’t take that long. Oh and all in the plentiful time of 3 minutes but nah give it to the rape victim instead of Cecelia.
submitted by OLukioO to saw [link] [comments]


2024.05.21 13:19 Redtrini2020 CODM DEVS GET YOUR PUBLIC MATCHMAKING AS TOGETHER AND STOP MATCHING ME WITH CHEATERS ON CONTROLLER WHO USING WALL HACKS WITH THERE IPHONE OR ANDROID DEVICE OR IPADS PLEASE GAMELOOP DEVS I HATE YALL FOR ALLOWING CHEATERS IN PUB MATCHES! THESE 2 WERE USING CHEAT MODS ESP NAME TAG THATS WALL HACK NAME

CODM DEVS GET YOUR PUBLIC MATCHMAKING AS TOGETHER AND STOP MATCHING ME WITH CHEATERS ON CONTROLLER WHO USING WALL HACKS WITH THERE IPHONE OR ANDROID DEVICE OR IPADS PLEASE GAMELOOP DEVS I HATE YALL FOR ALLOWING CHEATERS IN PUB MATCHES! THESE 2 WERE USING CHEAT MODS ESP NAME TAG THATS WALL HACK NAME submitted by Redtrini2020 to u/Redtrini2020 [link] [comments]


2024.05.21 13:18 RadiantFeature5 [FS] TP-Link JetStream TL-SG3210XHP-M2 2.5G 8-Port 2.5G & 2-Port 10GE SFP+ L2+ Managed Switch with 8-Port PoE+

Bought this switch brand new and used it for around a month, upgraded to the 24 port model so I'm listing this for sale. In pristine condition and has less then 500 hours on time.
Product page and features: https://www.tp-link.com/us/business-networking/omada-sdn-switch/tl-sg3210xhp-m2/
Web panel demo: https://emulator.tp-link.com/emulator_TL-SG3210XHP-M2_V2/index.html
Images: https://imgur.com/a/kW7438T
Target price: £300
Open to offers, PM or post here
Interface
PoE Ports (RJ45)
Dimensions ( W x D x H ) 17.3 × 7.1 × 1.7 in. (440 × 180 × 44 mm)
Features:
Quality of Service
L3 Features
L2 and L2+ Features
L2 Multicast
Advanced Features
VLAN
Access Control List
Security
Management
MIBs
submitted by RadiantFeature5 to homelabsales [link] [comments]


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submitted by AutoModerator to Chipy [link] [comments]


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submitted by MOMSHIEANN to ICOcryptos [link] [comments]


2024.05.21 12:46 marionas7 [Store] Low to High Tier Rifles/Pistols

♦ Mainly interested in trades, but willing to sell on 3rd party markets.
♦ Below is a list of items I have at the moment. I constantly trade, so the list might be outdated and I might have new items.
♦ Buyouts are in cash and they are a reference point to know how much I want for my items in a trade.
♦ Offers is the fastest way to contact me and get a response, but feel free to add me to friends.
Trade Link Steam Profile
AK-47s
Name Wear Wear value Additional info Screenshots B/O Tradable After
AK-47 Wild Lotus Well-Worn 0.4242 4x Keyd Stars (Holo) Katowice 2015. Click me $4,920 Tradable
AK-47 Gold Arabesque Minimal Wear 0.1268 Xyp9x, dupreeh, device, karrigan all in (Foil) from Cologne 2015. Click me $2,900 Tradable
AK-47 Case Hardened Battle-Scarred 0.7915 #179. Tier 1 blue gem. Click me $3,030 Tradable
AK-47 Case Hardened Minimal Wear 0.1200 #760. Golden booty. Click me $2,680 Tradable
StatTrak™ AK-47 Wasteland Rebel Factory New 0.0661 4x Fnatic (Holo) Katowice 2015. 1 out of 7, only one FN. Click me $1,200 Tradable
AK-47 Fire Serpent Minimal Wear 0.1468 - Click me $1,075 Tradable
AK-47 Fire Serpent Field-Tested 0.1468 Virtus.Pro (Holo) Stockholm 2021 on wood and 3x FURIA (Holo) Antwerp 2022. Click me $840 Tradable
AK-47 Hydroponic Field-Tested 0.2267 4x Drug War Veteran. Click me $765 Tradable
AK-47 Hydroponic Field-Tested 0.3442 2x T Rush (Holo) and 2x Rush 4x20 (Holo). Click me $725 Tradable
AK-47 Case Hardened Field-Tested 0.3105 #752. Tier 2 blue gem. 4x FURIA (Holo) Paris 2023. Click me $490 Tradable
AK-47 Fire Serpent Battle-Scarred 0.5924 Firestarter (Holo) on wood and 3x FURIA (Holo) Antwerp 2022. Click me $465 Tradable
StatTrak™ AK-47 Vulcan Field-Tested 0.2112 2x Cloud9 (Holo) MLG Columbus 2016 and a Cloud9 G2A Katowice 2015. Click me $390 Tradable
AK-47 Case Hardened Well-Worn 0.4451 #627. Tier 2 blue gem. Ninjas in Pyjamas (Holo) Katowice 2015 on wood and ScreaM (Foil) Cologne 2015 next to it. Click me $350 Tradable
StatTrak™ AK-47 Bloodsport Factory New 0.0373 MOUZ (Gold) Paris 2023 on wood and 3x MOUZ (Holo) Paris 2023. Click me $260 Tradable
AK-47 Panthera onca Factory New 0.0676 - Click me $250 Tradable
AK-47 Vulcan Field-Tested 0.3795 4x Cloud9 (Glitter) Antwerp 2022. Click me $180 Tradable
AWPs
Name Wear Wear value Additional info Screenshots B/O Tradable After
AWP Medusa Minimal Wear 0.1047 3x Crown (Foil). Click me $3,325 Tradable
AWP Medusa Minimal Wear 0.1449 4x Luminosity Gaming (Holo) MLG Columbus 2016. Click me $2,780 Tradable
AWP The Prince Field-Tested 0.2499 - Click me $2,125 Tradable
AWP The Prince Field-Tested 0.2661 - Click me $2,125 Tradable
AWP Medusa Battle-Scarred 0.5170 Luminosity Gaming (Holo) MLG Columbus 2016 on scope. Click me $1,725 Tradable
AWP Fade Factory New 0.0680 99.2% Faded. 4x Battle Scarred (Holo). Click me $1,100 Tradable
AWP Fade Factory New 0.0602 98.0% Faded. Click me $1,015 Tradable
StatTrak™ AWP Oni Taiji Factory New 0.0698 GuardiaN (Foil) Atlanta 2017 on the 4th slot. Click me $790 Tradable
StatTrak™ AWP Lightning Strike Factory New 0.0114 Dragon Lore (Foil) on the scope. Click me $750 Tradable
AWP Blackiimov Battle-Scarred 0.9499 4x junior (Gold) Antwerp 2022. Click me $185 Tradable
AWP Graphite Factory New 0.0260 Howling Dawn on 2nd slot. Click me $175 Tradable
M4A1-Ss
Name Wear Wear value Additional info Screenshots B/O Tradable After
M4A1-S Printstream Factory New 0.0667 4x Flipsid3 Tactics (Holo) Atlanta 2017. Click me $450 Tradable
StatTrak™ M4A1-S Hyper Beast Factory New 0.0087 - Click me $435 Tradable
StatTrak™ M4A1-S Printstream Minimal Wear 0.1424 4x Natus Vincere (Holo) Stockholm 2021. Click me $365 Tradable
M4A1-S Printstream Minimal Wear 0.0790 4x Evil Geniuses (Holo) Stockholm 2021. Click me $215 Tradable
M4A1-S Printstream Minimal Wear 0.0811 3x G2 Esports Stockholm 2021. Click me $195 Tradable
M4A4s
Name Wear Wear value Additional info Screenshots B/O Tradable After
M4A4 Poseidon Minimal Wear 0.0761 - Click me $840 Tradable
AUGs
Name Wear Wear value Additional info Screenshots B/O Tradable After
AUG Hot Rod Factory New 0.0312 Reason Gaming (Holo) Katowice 2014 on 4th slot. Click me $1,550 Tradable
USP-Ss
Name Wear Wear value Additional info Screenshots B/O Tradable After
StatTrak™ USP-S Printstream Factory New 0.0699 - Click me $225 Tradable
USP-S Whiteout Factory New 0.0643 4x Entropiq (Foil) Stockholm 2021. Click me $205 Tradable
Glock-18s
Name Wear Wear value Additional info Screenshots B/O Tradable After
Glock-18 Gamma Doppler Emerald Factory New 0.0238 4x Cloud9 (Holo) MLG Columbus 2016. Click me $605 Tradable
Glock-18 Gamma Doppler Emerald Factory New 0.0695 - Click me $510 Tradable
StatTrak™ Glock-18 Dragon Tattoo Factory New 0.0347 mousesports (Holo) Katowice 2014 above mag. Click me $435 Tradable
Glock-18 Gamma Doppler Emerald Field-Tested 0.3503 - Click me $140 Tradable
Trade Link Steam Profile
submitted by marionas7 to GlobalOffensiveTrade [link] [comments]


2024.05.21 12:29 carlovski99 Low investment and fun strats?

I've not had anywhere near the normal amount of playtime this league, Played a few characters but taken till now to get to one I actually like. I've totally bypassed any strategies up till now, I've just been 'Playing' - but I fancy trying to get a bit of currency together to build something a bit more high end before league end.
Totally confused by all these new scarabs though!
I prefer more simple/low investment strats, even if not as profitable. I don't mind a bit of variance though, and prefer occasional jackpot/dopamine hits over consistent grind (Harvest farming drives me insane for instance).
Any suggestions? Strongboxes any good? Is back to basics worth doing at all not on T17s?
I've got an OK build (Pconc of bouncing, decent clear and can handle bosses ok not mega tanky but ok, and is fairly quick), all voidstones and most of my favourites unlocked. And finally got my map device slot unlocked last night! Probably got about 10 div for investment if needed, more if I can be bothered to liquidate all my stuff or if some things start selling.
submitted by carlovski99 to PathOfExileBuilds [link] [comments]


2024.05.21 12:02 AutoModerator How to Install VoltSlot.com Casino App?

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submitted by AutoModerator to Gamblers_Lab [link] [comments]


2024.05.21 11:10 BunchAlternative8037 HP BEST GAMING LAPTOPS

Introduction

In the world of gaming, where every frame counts and every move can make or break your gameplay, having the right gaming laptop is crucial. HP, a renowned name in the realm of technology, has ventured into the gaming arena with a range of powerful laptops tailored specifically for gamers. In this blog, we delve into the world of HP gaming laptops, exploring their features, performance, and why they stand out in a crowded market.

Cutting-Edge Performance

HP gaming laptops in 2024 boast cutting-edge performance thanks to the latest generation of processors and graphics cards. Powered by top-of-the-line Intel or AMD processors, coupled with NVIDIA GeForce or AMD Radeon graphics, these laptops deliver blazing-fast speeds and seamless gameplay and most powerfull laptops.

HP ZBOOK FURY 16 G10

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4Windows 11 Pro 4 SODIMM supports dual channel ®™1 TB PCIe Gen4 NVMe TLC M.2 SSD ®™®5,6Intel Core i9-13950HX (up to 5.5 GHz with Intel Turbo Boost Technology, 36 MB L3 cache, 24 cores, 32 threads) ®™13th Generation Intel Core i9 processor ®Intel WM790 36.3 x 25.06 x 2.86 cm (WLAN) 36.3 x 25.06 x 2.77 cm (WWAN) NVIDIA RTX 5000 Ada Generation Laptop GPU (16 GB GDDR6 dedicated) 7230 W external AC power adapter Operating system Memory 32 GB DDR5-5600 MHz RAM (1 x 32 GB) Standard memory note Transfer rates up to 5600 MT/s. Memory Slots Internal Storage Storage type SSD Processor Processor family Chipset Weight Starting at 2.4 kg Display size (diagonal) 40.6 cm (16″) Display 40.6 cm (16″) diagonal, WUXGA (1920 x 1200), IPS, anti-glare, 400 nits, 100% sRGB Touchscreen No Color gamut 100% sRGB Minimum dimensions (W x D x H) Graphics Discrete Graphics (discrete) Battery type HP Long Life 8-cell, 95 Wh Li-ion polymer Power

HP ZBOOK STUDIO 16 G10

Operating system Windows 11 Pro6
Memory 32 GB DDR5-5600 MHz RAM (2 x 16 GB)
Standard memory note Transfer rates up to 5600 MT/s.
Memory Slots 2 SODIMMsupports dual channel
Internal Storage 1 TB PCIe***\**® NVMe\****** TLC SSD*
Storage type SSD
Processor Intel***\**® Core\****** i9-13900H (up to 5.4 GHz with Intel\******® Turbo Boost Technology, 24 MB L3 cache, 14 cores, 20 threads)*
Processor family 13th Generation Intel***\**® Core\****** i9 processor*
Weight Starting at 1.73 kg7
Display size (diagonal) 40.6 cm (16″)
Display 40.6 cm (16″) diagonal, WUXGA (1920 x 1200), IPS, narrow bezel, anti-glare, 400 nits, 100% sRGB
Color gamut 100% sRGB
Minimum dimensions (W x D x H) 35.6 x 24.2 x 1.9 cm (non-touch)35.6 x 24.2 x 1.8 cm (touch)
Graphics Discrete
Graphics (discrete) NVIDIA***\**® GeForce RTX\****** 4080 (12 GB GDDR6X dedicated)[8](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft8inline-718055),[9](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft9inline-718055),[10](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft10inline-718055),[11*](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft11inline-718055)
Battery type HP Long Life 6-cell, 86 Wh Li-ion polymer
Battery recharge time Supports battery fast charge: approximately 50% in 30 minutes
Power 200 W external AC power adapter12
Keyboard HP RGB Z Command Keyboard – spill-resistant, full-size, backlit keyboard with drain and DuraKeys
Pointing device ClickPad Glass with multi-touch gesture support, taps enabled as default
Audio Audio by Bang & Olufsen, Quad-speaker audio (2 tweeters & 2 Quad woofers), 2 Top Facing Microphone dual array digital microphones, functions keys for volume up and down, combo microphone/headphone jack, HD audio with 200Hz Bass Roll off
Camera 720p HD IR camera
Memory card device 1 microSD 7.1 media card reader
I/O Port location Left sideRight side
Ports 1 power connector1 headphone/microphone combo2 Thunderbolt***\** 4 with USB4\****** Type-C\******® 40Gbps signaling rate (USB Power Delivery, DisplayPort\****** 1.4, HP Sleep and Charge)[8](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft8inline-718055)1 Super Speed USB Type-A 5Gbps signaling rate (charging)1 SuperSpeed USB Type-C\******® 10Gbps signaling rate (USB Power Delivery, DisplayPort\****** 1.4)[8*](https://microdigisys.com/product/hp-zbook-studio-16-g10-8l166pa/#ccs-ft8inline-718055)
Wireless Intel***\**® Wi-Fi 6E AX211 (2×2) and Bluetooth\******® 5.3 wireless card, vPro\******®*

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Enhanced Cooling Technology

Keeping your gaming laptop cool is crucial for optimal performance, especially during intense gaming sessions. In 2024, HP introduces advanced cooling solutions designed to keep temperatures in check even under heavy loads. Innovative cooling systems, such as vapor chamber cooling and enhanced fan designs, dissipate heat efficiently, ensuring consistent performance and preventing thermal throttling. Say goodbye to overheating issues and hello to extended gaming sessions without interruptions.

Customization and Personalization

ersonalize your gaming experience with HP gaming laptops’ customizable features and RGB lighting options. With programmable macro keys, customizable RGB keyboards, and software utilities for fine-tuning performance, you can tailor your laptop to suit your gaming style and preferences. Stand out from the crowd with dynamic lighting effects and create a gaming setup that reflects your personality and taste.

Conclusion

In 2024, HP continues to raise the bar for gaming laptops with its innovative features and cutting-edge technology. From unparalleled performance to sleek designs and customizable options, HP gaming laptops cater to the needs of gamers of all levels. Whether you’re a casual player or a hardcore enthusiast, immerse yourself in the world of gaming with HP’s latest offerings and elevate your gaming experience to new heights.
submitted by BunchAlternative8037 to u/BunchAlternative8037 [link] [comments]


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